stradexblazkowitz.pk3

PK3 3.5 KiB 0 map(s)

Counts

endoom0
graphics0
lumps4
maps0
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "08e3a5ac-9aeb-48b5-b9aa-4ed4ea6a182e",
    "sha1": "44eb75e0b6281580c0160c0451f824eff6e17cc6",
    "sha256": "1425066c2885d9467b1a231384ed803a4af86d4761e4996bc0c465f377e6af51",
    "filenames": [
      "stradexblazkowitz.pk3"
    ],
    "additional": {
      "engines": [
        "ZDOOM"
      ],
      "iwad": [],
      "filename": null,
      "added": "2015-01-02 14:13:51",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": null,
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2015-01-02 14:13:51",
    "file": {
      "type": "PK3",
      "size": 3621,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/44eb75e0b6281580c0160c0451f824eff6e17cc6/44eb75e0b6281580c0160c0451f824eff6e17cc6.pk3.gz",
      "corrupt": false
    },
    "content": {
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 4,
        "maps": 0,
        "palettes": 0
      },
      "engines_guess": [
        "ZDOOM"
      ]
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "DECORATE.txt",
        "contents": "ACTOR SuperBolt2 : SpearBolt2\n{\n\tSpeed 5\n\tSpawnID 254\n\tStates\n\t{\n      Spawn:\n\t    TNT1 A 0 ACS_ExecuteAlways(995, 0, 0, 0)\n        SPB1 ABABABAB 3 BRIGHT A_SpawnItemEx(\"SpearShotTrail\", 0, 0, 0)\n    Loop\n      Death:\n\t    TNT1 A 0 ACS_ExecuteAlways(997, 0, 0, 0)\n        SPX1 A 0 A_Stop\n        SPX1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"SpearShotMini\", 0, 0, random(-180, 180), 2, random(-25, 25))\n        SPX1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"SpearShotMini2\", 0, 0, random(-180, 180), 2, random(-25, 25))\n        SPX1 A 0 A_Scream\n        SPX1 A 4 BRIGHT A_Explode(120, 240, 0)\n        SPX1 BCDEF 4 BRIGHT\n        Stop\n\t}\n}\nACTOR SuperBolt : SpearBolt\n{\n\tSpeed 5\n\tSpawnID 253\n\tStates\n\t{\n      Spawn:\n\t    TNT1 A 0 ACS_ExecuteAlways(995, 0, 1, 0)\n        SPB1 ABABABAB 3 BRIGHT A_SpawnItemEx(\"SpearShotTrail\", 0, 0, 0)\n       Loop\n      Death:\n\t    TNT1 A 0 ACS_ExecuteAlways(997, 0, 1, 0)\n        SPX1 A 0 A_Stop\n        SPX1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"SpearShotMini\", 0, 0, random(-180, 180), 2, random(-25, 25))\n        SPX1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"SpearShotMini2\", 0, 0, random(-180, 180), 2, random(-25, 25))\n        SPX1 A 0 A_Scream\n        SPX1 A 4 BRIGHT A_Explode(120, 240, 0)\n        SPX1 BCDEF 4 BRIGHT\n        Stop\n\t}\n}\n\nACTOR SuperBoltDM : SpearBoltDM\n{\n\tSpeed 5\n\tSpawnID 252\n\tStates\n\t{\n      Spawn:\n\t    TNT1 A 0 ACS_ExecuteAlways(995, 0, 2, 0)\n        SPB1 ABABABAB 3 BRIGHT A_SpawnItemEx(\"SpearShotTrail\", 0, 0, 0)\n    Loop\n      Death:\n\t    TNT1 A 0 ACS_ExecuteAlways(997, 0, 2, 0)\n        SPX1 A 0 A_Stop\n        SPX1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"SpearShotMiniDM\", 0, 0, random(-180, 180), 2, random(-25, 25))\n        SPX1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"SpearShotMini2DM\", 0, 0, random(-180, 180), 2, random(-25, 25))\n        SPX1 A 0 A_Scream\n        SPX1 A 4 BRIGHT A_Explode(120, 198, 0)\n        SPX1 BCDEF 4 BRIGHT\n        Stop\n\t}\n}\n\n//Esferas hijas\nACTOR SuperBolt2Child : SpearBolt2\n{\n\tSpeed 5\n\tSpawnID 250\n\tStates\n\t{\n      Spawn:\n\t    TNT1 A 0 ACS_ExecuteAlways(995, 0, 3, 1)\n        SPB1 ABABABAB 3 BRIGHT A_SpawnItemEx(\"SpearShotTrail\", 0, 0, 0)\n    Loop\n      Death:\n\t    TNT1 A 0 ACS_ExecuteAlways(997, 0, 3, 1)\n        SPX1 A 0 A_Stop\n        SPX1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"SpearShotMini\", 0, 0, random(-180, 180), 2, random(-25, 25))\n        SPX1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"SpearShotMini2\", 0, 0, random(-180, 180), 2, random(-25, 25))\n        SPX1 A 0 A_Scream\n        SPX1 A 4 BRIGHT A_Explode(120, 240, 0)\n        SPX1 BCDEF 4 BRIGHT\n        Stop\n\t}\n}\nACTOR SuperBoltChild : SpearBolt\n{\n\tSpeed 5\n\tSpawnID 249\n\tStates\n\t{\n      Spawn:\n\t    TNT1 A 0 ACS_ExecuteAlways(995, 0, 3, 1)\n        SPB1 ABABABAB 3 BRIGHT A_SpawnItemEx(\"SpearShotTrail\", 0, 0, 0)\n       Loop\n      Death:\n\t    TNT1 A 0 ACS_ExecuteAlways(997, 0, 3, 1)\n        SPX1 A 0 A_Stop\n        SPX1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"SpearShotMini\", 0, 0, random(-180, 180), 2, random(-25, 25))\n        SPX1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"SpearShotMini2\", 0, 0, random(-180, 180), 2, random(-25, 25))\n        SPX1 A 0 A_Scream\n        SPX1 A 4 BRIGHT A_Explode(120, 240, 0)\n        SPX1 BCDEF 4 BRIGHT\n        Stop\n\t}\n}\n\nACTOR SuperBoltDMChild : SpearBoltDM\n{\n\tSpeed 5\n\tSpawnID 248\n\tStates\n\t{\n      Spawn:\n\t    TNT1 A 0 ACS_ExecuteAlways(995, 0, 3, 1)\n        SPB1 ABABABAB 3 BRIGHT A_SpawnItemEx(\"SpearShotTrail\", 0, 0, 0)\n    Loop\n      Death:\n\t    TNT1 A 0 ACS_ExecuteAlways(997, 0, 3, 1)\n        SPX1 A 0 A_Stop\n        SPX1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"SpearShotMiniDM\", 0, 0, random(-180, 180), 2, random(-25, 25))\n        SPX1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"SpearShotMini2DM\", 0, 0, random(-180, 180), 2, random(-25, 25))\n        SPX1 A 0 A_Scream\n        SPX1 A 4 BRIGHT A_Explode(120, 198, 0)\n        SPX1 BCDEF 4 BRIGHT\n        Stop\n\t}\n}\n\nactor WolfenFireStradex : WolfenFire\n{\n\tSpawnID 251\n    Damage (random(50,100)) // Typical Plasma Rifle damage is 5-40\n}\n\nactor \"Spear of Destiny\": InstantSwitchWeapon\n{\n    Weapon.SelectionOrder 2900\n    Inventory.PickUpSound \"wolfen/spearget\"\n    Weapon.AmmoUse 180\n    Weapon.AmmoGive 40\n    Weapon.AmmoType \"Cell\"\n    Weapon.AmmoUse2 300\n    Weapon.AmmoGive2 40\n    Weapon.AmmoType2 \"Cell\"\n    +DONTBOB\n    +INVENTORY.UNDROPPABLE\n    +WEAPON.NOAUTOFIRE\n\n    Weapon.SisterWeapon \"Spear of Eternity\"\n\n    Obituary \"$SAMSARA_WOLFEN_OB_SLOT7\"\n    Inventory.PickupMessage \"You got the Spear of Destiny!\"\n\n    States\n    {\n      Spawn:\n        WSPR E -1\n        Stop\n\n      Ready:\n        WSPR A 1 A_WeaponReady\n        loop\n\n      Fire:\n        TNT1 A 0 A_JumpIfInventory(\"SPModeOn\", 1, \"SPFire\")\n        TNT1 A 0 A_JumpIfInventory(\"CoopModeOn\", 1, \"CoopFire\")\n        WSPR B 20 A_PlayWeaponSound(\"wolfen/spearready\")\n        WSPR C 15 BRIGHT\n        WSPR C 0 A_PlayWeaponSound(\"wolfen/spearfire\")\n        WSPR D 15 BRIGHT A_FireCustomMissile(\"SpearBoltDM\", 0, 1, 0, 0)\n        WSPR C 15 BRIGHT\n        WSPR B 15\n        WSPR A 5 A_Refire\n        goto Ready\n\t  AltFire:\n        TNT1 A 0 A_JumpIfInventory(\"SPModeOn\", 1, \"AltSPFire\")\n        TNT1 A 0 A_JumpIfInventory(\"CoopModeOn\", 1, \"AltCoopFire\")\n        WSPR B 20 A_PlayWeaponSound(\"wolfen/spearready\")\n        WSPR C 15 BRIGHT\n        WSPR C 0 A_PlayWeaponSound(\"wolfen/spearfire\")\n        WSPR D 15 BRIGHT A_FireCustomMissile(\"SuperBoltDM\", 0, 1, 0, 0)\n        WSPR C 15 BRIGHT\n        WSPR B 15\n        WSPR A 5 A_Refire\n        goto Ready\n\t  AltAltFire:\n        TNT1 A 0 A_JumpIfInventory(\"SPModeOn\", 1, \"AltSPFire\")\n        TNT1 A 0 A_JumpIfInventory(\"CoopModeOn\", 1, \"AltCoopFire\")\n        WSPR B 20 A_PlayWeaponSound(\"wolfen/spearready\")\n        WSPR C 15 BRIGHT\n        WSPR C 0 A_PlayWeaponSound(\"wolfen/spearfire\")\n        WSPR D 15 BRIGHT A_FireCustomMissile(\"SuperBoltDM\", 0, 1, 0, 0)\n        WSPR C 15 BRIGHT\n        WSPR B 15\n        WSPR A 5 A_Refire\n        goto Ready\n      AltSPFire:\n        WSPR B 20 A_PlayWeaponSound(\"wolfen/spearready\")\n        WSPR C 15 BRIGHT\n        WSPR C 0 A_PlayWeaponSound(\"wolfen/spearfire\")\n        WSPR D 15 BRIGHT A_FireCustomMissile(\"SuperBolt\", 0, 1, 0, 0)\n        WSPR C 15 BRIGHT\n        WSPR B 15\n        WSPR A 5 A_Refire\n        goto Ready\n      SPFire:\n        WSPR B 20 A_PlayWeaponSound(\"wolfen/spearready\")\n        WSPR C 15 BRIGHT\n        WSPR C 0 A_PlayWeaponSound(\"wolfen/spearfire\")\n        WSPR D 15 BRIGHT A_FireCustomMissile(\"SpearBolt\", 0, 1, 0, 0)\n        WSPR C 15 BRIGHT\n        WSPR B 15\n        WSPR A 5 A_Refire\n        goto Ready\n      AltCoopFire:\n        WSPR B 20 A_PlayWeaponSound(\"wolfen/spearready\")\n        WSPR C 15 BRIGHT\n        WSPR C 0 A_PlayWeaponSound(\"wolfen/spearfire\")\n        WSPR D 15 BRIGHT A_FireCustomMissile(\"SuperBolt2\", 0, 1, 0, 0)\n        WSPR C 15 BRIGHT\n        WSPR B 15\n        WSPR A 5 A_Refire\n        goto Ready\n      CoopFire:\n        WSPR B 20 A_PlayWeaponSound(\"wolfen/spearready\")\n        WSPR C 15 BRIGHT\n        WSPR C 0 A_PlayWeaponSound(\"wolfen/spearfire\")\n        WSPR D 15 BRIGHT A_FireCustomMissile(\"SpearBolt2\", 0, 1, 0, 0)\n        WSPR C 15 BRIGHT\n        WSPR B 15\n        WSPR A 5 A_Refire\n        goto Ready\n    }\n}"
      }
    ]
  },
  "maps": []
}

gib.gg runs on open-source software and freely licensed replacement game assets from the Freedoom project. gib.gg is not affiliated with Bethesda Softworks, id Software, or ZeniMax Media. All trademarks belong to their respective owners. Some WADs and associated metadata on this site are sourced from WAD Archive. User-submitted content remains the responsibility of its respective authors. If you believe content on this site violates your rights, please send DMCA requests to dmca@gib.gg.