Raw model (for completeness)
{
"meta": {
"id": "08e3a5ac-9aeb-48b5-b9aa-4ed4ea6a182e",
"sha1": "44eb75e0b6281580c0160c0451f824eff6e17cc6",
"sha256": "1425066c2885d9467b1a231384ed803a4af86d4761e4996bc0c465f377e6af51",
"filenames": [
"stradexblazkowitz.pk3"
],
"additional": {
"engines": [
"ZDOOM"
],
"iwad": [],
"filename": null,
"added": "2015-01-02 14:13:51",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": null,
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2015-01-02 14:13:51",
"file": {
"type": "PK3",
"size": 3621,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/44eb75e0b6281580c0160c0451f824eff6e17cc6/44eb75e0b6281580c0160c0451f824eff6e17cc6.pk3.gz",
"corrupt": false
},
"content": {
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 4,
"maps": 0,
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"engines_guess": [
"ZDOOM"
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"text_files": [
{
"source": "pk3",
"name": "DECORATE.txt",
"contents": "ACTOR SuperBolt2 : SpearBolt2\n{\n\tSpeed 5\n\tSpawnID 254\n\tStates\n\t{\n Spawn:\n\t TNT1 A 0 ACS_ExecuteAlways(995, 0, 0, 0)\n SPB1 ABABABAB 3 BRIGHT A_SpawnItemEx(\"SpearShotTrail\", 0, 0, 0)\n Loop\n Death:\n\t TNT1 A 0 ACS_ExecuteAlways(997, 0, 0, 0)\n SPX1 A 0 A_Stop\n SPX1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"SpearShotMini\", 0, 0, random(-180, 180), 2, random(-25, 25))\n SPX1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"SpearShotMini2\", 0, 0, random(-180, 180), 2, random(-25, 25))\n SPX1 A 0 A_Scream\n SPX1 A 4 BRIGHT A_Explode(120, 240, 0)\n SPX1 BCDEF 4 BRIGHT\n Stop\n\t}\n}\nACTOR SuperBolt : SpearBolt\n{\n\tSpeed 5\n\tSpawnID 253\n\tStates\n\t{\n Spawn:\n\t TNT1 A 0 ACS_ExecuteAlways(995, 0, 1, 0)\n SPB1 ABABABAB 3 BRIGHT A_SpawnItemEx(\"SpearShotTrail\", 0, 0, 0)\n Loop\n Death:\n\t TNT1 A 0 ACS_ExecuteAlways(997, 0, 1, 0)\n SPX1 A 0 A_Stop\n SPX1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"SpearShotMini\", 0, 0, random(-180, 180), 2, random(-25, 25))\n SPX1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"SpearShotMini2\", 0, 0, random(-180, 180), 2, random(-25, 25))\n SPX1 A 0 A_Scream\n SPX1 A 4 BRIGHT A_Explode(120, 240, 0)\n SPX1 BCDEF 4 BRIGHT\n Stop\n\t}\n}\n\nACTOR SuperBoltDM : SpearBoltDM\n{\n\tSpeed 5\n\tSpawnID 252\n\tStates\n\t{\n Spawn:\n\t TNT1 A 0 ACS_ExecuteAlways(995, 0, 2, 0)\n SPB1 ABABABAB 3 BRIGHT A_SpawnItemEx(\"SpearShotTrail\", 0, 0, 0)\n Loop\n Death:\n\t TNT1 A 0 ACS_ExecuteAlways(997, 0, 2, 0)\n SPX1 A 0 A_Stop\n SPX1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"SpearShotMiniDM\", 0, 0, random(-180, 180), 2, random(-25, 25))\n SPX1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"SpearShotMini2DM\", 0, 0, random(-180, 180), 2, random(-25, 25))\n SPX1 A 0 A_Scream\n SPX1 A 4 BRIGHT A_Explode(120, 198, 0)\n SPX1 BCDEF 4 BRIGHT\n Stop\n\t}\n}\n\n//Esferas hijas\nACTOR SuperBolt2Child : SpearBolt2\n{\n\tSpeed 5\n\tSpawnID 250\n\tStates\n\t{\n Spawn:\n\t TNT1 A 0 ACS_ExecuteAlways(995, 0, 3, 1)\n SPB1 ABABABAB 3 BRIGHT A_SpawnItemEx(\"SpearShotTrail\", 0, 0, 0)\n Loop\n Death:\n\t TNT1 A 0 ACS_ExecuteAlways(997, 0, 3, 1)\n SPX1 A 0 A_Stop\n SPX1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"SpearShotMini\", 0, 0, random(-180, 180), 2, random(-25, 25))\n SPX1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"SpearShotMini2\", 0, 0, random(-180, 180), 2, random(-25, 25))\n SPX1 A 0 A_Scream\n SPX1 A 4 BRIGHT A_Explode(120, 240, 0)\n SPX1 BCDEF 4 BRIGHT\n Stop\n\t}\n}\nACTOR SuperBoltChild : SpearBolt\n{\n\tSpeed 5\n\tSpawnID 249\n\tStates\n\t{\n Spawn:\n\t TNT1 A 0 ACS_ExecuteAlways(995, 0, 3, 1)\n SPB1 ABABABAB 3 BRIGHT A_SpawnItemEx(\"SpearShotTrail\", 0, 0, 0)\n Loop\n Death:\n\t TNT1 A 0 ACS_ExecuteAlways(997, 0, 3, 1)\n SPX1 A 0 A_Stop\n SPX1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"SpearShotMini\", 0, 0, random(-180, 180), 2, random(-25, 25))\n SPX1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"SpearShotMini2\", 0, 0, random(-180, 180), 2, random(-25, 25))\n SPX1 A 0 A_Scream\n SPX1 A 4 BRIGHT A_Explode(120, 240, 0)\n SPX1 BCDEF 4 BRIGHT\n Stop\n\t}\n}\n\nACTOR SuperBoltDMChild : SpearBoltDM\n{\n\tSpeed 5\n\tSpawnID 248\n\tStates\n\t{\n Spawn:\n\t TNT1 A 0 ACS_ExecuteAlways(995, 0, 3, 1)\n SPB1 ABABABAB 3 BRIGHT A_SpawnItemEx(\"SpearShotTrail\", 0, 0, 0)\n Loop\n Death:\n\t TNT1 A 0 ACS_ExecuteAlways(997, 0, 3, 1)\n SPX1 A 0 A_Stop\n SPX1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"SpearShotMiniDM\", 0, 0, random(-180, 180), 2, random(-25, 25))\n SPX1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"SpearShotMini2DM\", 0, 0, random(-180, 180), 2, random(-25, 25))\n SPX1 A 0 A_Scream\n SPX1 A 4 BRIGHT A_Explode(120, 198, 0)\n SPX1 BCDEF 4 BRIGHT\n Stop\n\t}\n}\n\nactor WolfenFireStradex : WolfenFire\n{\n\tSpawnID 251\n Damage (random(50,100)) // Typical Plasma Rifle damage is 5-40\n}\n\nactor \"Spear of Destiny\": InstantSwitchWeapon\n{\n Weapon.SelectionOrder 2900\n Inventory.PickUpSound \"wolfen/spearget\"\n Weapon.AmmoUse 180\n Weapon.AmmoGive 40\n Weapon.AmmoType \"Cell\"\n Weapon.AmmoUse2 300\n Weapon.AmmoGive2 40\n Weapon.AmmoType2 \"Cell\"\n +DONTBOB\n +INVENTORY.UNDROPPABLE\n +WEAPON.NOAUTOFIRE\n\n Weapon.SisterWeapon \"Spear of Eternity\"\n\n Obituary \"$SAMSARA_WOLFEN_OB_SLOT7\"\n Inventory.PickupMessage \"You got the Spear of Destiny!\"\n\n States\n {\n Spawn:\n WSPR E -1\n Stop\n\n Ready:\n WSPR A 1 A_WeaponReady\n loop\n\n Fire:\n TNT1 A 0 A_JumpIfInventory(\"SPModeOn\", 1, \"SPFire\")\n TNT1 A 0 A_JumpIfInventory(\"CoopModeOn\", 1, \"CoopFire\")\n WSPR B 20 A_PlayWeaponSound(\"wolfen/spearready\")\n WSPR C 15 BRIGHT\n WSPR C 0 A_PlayWeaponSound(\"wolfen/spearfire\")\n WSPR D 15 BRIGHT A_FireCustomMissile(\"SpearBoltDM\", 0, 1, 0, 0)\n WSPR C 15 BRIGHT\n WSPR B 15\n WSPR A 5 A_Refire\n goto Ready\n\t AltFire:\n TNT1 A 0 A_JumpIfInventory(\"SPModeOn\", 1, \"AltSPFire\")\n TNT1 A 0 A_JumpIfInventory(\"CoopModeOn\", 1, \"AltCoopFire\")\n WSPR B 20 A_PlayWeaponSound(\"wolfen/spearready\")\n WSPR C 15 BRIGHT\n WSPR C 0 A_PlayWeaponSound(\"wolfen/spearfire\")\n WSPR D 15 BRIGHT A_FireCustomMissile(\"SuperBoltDM\", 0, 1, 0, 0)\n WSPR C 15 BRIGHT\n WSPR B 15\n WSPR A 5 A_Refire\n goto Ready\n\t AltAltFire:\n TNT1 A 0 A_JumpIfInventory(\"SPModeOn\", 1, \"AltSPFire\")\n TNT1 A 0 A_JumpIfInventory(\"CoopModeOn\", 1, \"AltCoopFire\")\n WSPR B 20 A_PlayWeaponSound(\"wolfen/spearready\")\n WSPR C 15 BRIGHT\n WSPR C 0 A_PlayWeaponSound(\"wolfen/spearfire\")\n WSPR D 15 BRIGHT A_FireCustomMissile(\"SuperBoltDM\", 0, 1, 0, 0)\n WSPR C 15 BRIGHT\n WSPR B 15\n WSPR A 5 A_Refire\n goto Ready\n AltSPFire:\n WSPR B 20 A_PlayWeaponSound(\"wolfen/spearready\")\n WSPR C 15 BRIGHT\n WSPR C 0 A_PlayWeaponSound(\"wolfen/spearfire\")\n WSPR D 15 BRIGHT A_FireCustomMissile(\"SuperBolt\", 0, 1, 0, 0)\n WSPR C 15 BRIGHT\n WSPR B 15\n WSPR A 5 A_Refire\n goto Ready\n SPFire:\n WSPR B 20 A_PlayWeaponSound(\"wolfen/spearready\")\n WSPR C 15 BRIGHT\n WSPR C 0 A_PlayWeaponSound(\"wolfen/spearfire\")\n WSPR D 15 BRIGHT A_FireCustomMissile(\"SpearBolt\", 0, 1, 0, 0)\n WSPR C 15 BRIGHT\n WSPR B 15\n WSPR A 5 A_Refire\n goto Ready\n AltCoopFire:\n WSPR B 20 A_PlayWeaponSound(\"wolfen/spearready\")\n WSPR C 15 BRIGHT\n WSPR C 0 A_PlayWeaponSound(\"wolfen/spearfire\")\n WSPR D 15 BRIGHT A_FireCustomMissile(\"SuperBolt2\", 0, 1, 0, 0)\n WSPR C 15 BRIGHT\n WSPR B 15\n WSPR A 5 A_Refire\n goto Ready\n CoopFire:\n WSPR B 20 A_PlayWeaponSound(\"wolfen/spearready\")\n WSPR C 15 BRIGHT\n WSPR C 0 A_PlayWeaponSound(\"wolfen/spearfire\")\n WSPR D 15 BRIGHT A_FireCustomMissile(\"SpearBolt2\", 0, 1, 0, 0)\n WSPR C 15 BRIGHT\n WSPR B 15\n WSPR A 5 A_Refire\n goto Ready\n }\n}"
}
]
},
"maps": []
}