Counts

endoom0
graphics0
lumps33
maps3
palettes0

Totals (across maps)

Things1572
Linedefs2978
Sectors605
Monsters315
Items463
Raw model (for completeness)
{
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    "id": "08db6133-ecdc-4a6e-b134-d352670d9c85",
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    "sha256": "fe82c529e053435cb608c60f714c220927c3093effb87876bd2ff2ccf1e0a866",
    "title": "Wild World V.1 (for Doom ][ Only!)",
    "authors": [
      "Aaron Hansen"
    ],
    "filenames": [
      "wildwrld.bak",
      "wildwrld.wad"
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      "filename": null,
      "added": "2015-01-14 22:53:26",
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      "canDownload": true,
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      "name": "Wild World V.1 (for Doom ][ Only!)",
      "description": "This wad was designed to try to be a single player, a coop, and a deathmatch wad (Try playing deathmatch on skill 4 or 5! FUN!). It's my first wad too let out into reality, but I've made wads before this, just never let them out, so I know how to make some cool Doom2 stuff. I tried to make every type of background, so if you like wooden walls, dead bodies all over, computeristic chaos, or dark, creepy rooms, expect it to be in there somewhere.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png",
        "MAP02": "MAP02.png",
        "MAP03": "MAP03.png"
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      "categories": null
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    "added": "2015-01-14 22:53:26",
    "file": {
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      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/4f1a869b7f00b5da351e37f7537731dc65a0bf9b/4f1a869b7f00b5da351e37f7537731dc65a0bf9b.wad.gz",
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      {
        "source": "idgames",
        "name": null,
        "contents": "================================================================\nTitle                   : Wild World V.1 (for Doom ][ Only!)\nFilename                : Wildwrld.Wad\nAuthor                  : Aaron Hansen\nWritten                 : 8:21 PM 6/9/96\nText File edited,\nHow-To.txt added,\nand usebakup.bat added  : 8:46 PM 11/18/96\nMisc. Author Info       : I know how to make Doom][ levels, which is a good\n  thing.\nMemory needed for\nall files               : 987,303 bytes. (12,697 bytes less then 1 megabyte)\n\nMemory needed for all\nfiles but Wildwrld.bak\nand UseBakup.bat        : 606,301 bytes.\n\n*NOTE*: Read HOW-TO.txt after unzipping to figure out how\n  to make it playable. Sorry if it's a bit confuzing,\n  I wish I could do better, but anyone who knows\n  something about directories and editing .ini files\n   should have no problem. :)\n\nFiles Included          : Dehacked.Exe\n                          Dehacked.Ini\n                          Wildwrld.Wad\n                          Wildwrld.Bat\n                          Wildwrld.Deh\n                          WWDoom2.Deh\n                         *Wildwrld.Txt (What You're reading)\n                         *Wildwrld.Bak\n                         *How-To.Txt\n                         *usebakup.bat\n                          * = If you run Wildwrld with the batch file, you\n                              don't have to have these to run it.\n                              Others needed!!\n\nIMPORTANT #1            : Always load Wild Word with the batch file\n                          Wildwrld.bat.\n                           (Don't have to, but should!)\n\nIMPORTANT #2            : If something's wrong, go into the batch file or\n                          the Dehacked.ini file. What's wrong MIGHT be there.\n                                                              ~~~~~\nIMPORTANT #3            : If you run Wildwrld without the batch file, you'll\n                          have to manually insert the guns into Doom2 with\n                          the Dehacked.Exe file, and then change it back to\n                          normal when you're done.\n\nDescription             : This wad was designed to try to be a single player,\n    a coop, and a deathmatch wad (Try playing\n  deathmatch on skill 4 or 5! FUN!). It's my first\n  wad too let out into reality, but I've made wads\n  before this, just never let them out, so I know how\n  to make some cool Doom2 stuff. I tried to make\n  every type of background, so if you like wooden\n  walls, dead bodies all over, computeristic chaos,\n  or dark, creepy rooms, expect it to be in there\n                          somewhere.\n\n  I'm not going to tell you about any specific parts\n  of the level, because I think it's more fun if you\n  find them out when you play the level yourself.\n\n  I left out four lower textures for special effects.\n  Whadever ya' do, DON'T FILL EM' IN! Thank you.\n\n  Try to find all the secrets. If my level's too\n  hard, find some secrets. They will make life\n  easier. If it's too hard still, put it on the\n  easiest difficulty. If it's still to hard, type\n  -nomonsters at the dos prompt. If it's still too\n  hard, put on the cheat code I-D-D-Q-D. But what I\n   started this paragraph in the first place is too\n  tell you to try to find all the secrets. There's\n  about eleventeen thousand of them. And if you're\n  still wondering how much eleventeen is, I don't\n  have a clue, cause' it's probably not a number.\n\nSecret!!: For the those who like a challenge, try to find the\n  secret exit! You can only do it on a certain\n  difficulty. If you find it without any sissy\n  cheating, congrats! When you exit this way, you\n  start over for the real exit, but you'll feel\n  good about yourself. If you find this exit, go\n  ahead and cheat. See if I care! Try to find out how\n  I made you start over on the same level. It's cool!\n  In fact, it's so hard to find, I can't even get it\n  using codes! But it's possible. I've gotten it\n  once.\n\nModem info              : If you play this level coop, it's impossible to get\n  100% kills, 100% secrets, and 100% items, and the\n  super secret exit. If you play deathmatch, you\n  can't exit, nor find the super secret exit. If you\n  want to do cool stuff, do it alone. I didn't plan\n  the level this way, it just turned out like that.\n\nPlot                    : You're mysteriously lost in a different world,\n  where rivers run red, human's are replaced by imps,\n  and they're always in the mood to kill. Waking\n  up from unconsciencness in a cell of some kind.\n  You don't know how you got there, and you don't\n  know how to get out. Then a key drops through the\n  cieling. You hear some growls, and a hand comes\n  down through the cieling, reaching for something,\n  obviously the key. You take the key, And an alarm\n  goes off that very moment. You gotta get outta\n  there! The key fits into the door. You open it.\n  A blood red fireball comes zipping towards you!!\n\nAdditional Credits to   : The Id guys and the deu team, for making the editor\n  that I used, (the only editor that accually\n  worked!) and Miah Brownlee, for working on a song\n  for my level. My good, nice, friendly, encuraging,\n  thoughtful, kind friends Joe Brownlee, and Jacob\n  Wood for making me the Doom freak that I am today.\n  My dad for getting this rad computer, my mom for,\n  uh, um, er, making me exist, my brain for thinking\n  up this neato level, my feet for carrying me to the\n  computer every day, my hands for letting me type,\n  my computer, Matt William for making a base for my\n  TEXT file, not wad (sorry, not an insult, your\n  level's real cool.) and a pig. Kind of.\n\n================================================================\n\n* Play Information *\n\nLevel #                 :     Map01,          Map02,        &   Map03\n                          (light of Day) (Stairway to Hell)   (Redstar)\nfor Doom][ only.\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes\nDeathmatch 2-4 Player   : Yes\nDifficulty Settings     : Yes (HUGE differences between the skill levels)\nNew Sounds              : No (I wish)\nNew Graphics            : No (I wish)\nNew Music               : No    (Good idea: turn to your favorite radio\n                                station, cd or tape, and turn the Doom2\n                                music all the way down, and the sound\n                                effects down a little)\nNew Weapons             : Yes   was:  rocket launcher     plasma gun\nnow:    napalm gun       flamethrower\n\n* Construction *\n\nBase                    : New level from scratch, and this text file's base\n  is from Matt William's \"Epic\" text file.\nBuild Time              : A tiny bit more than a couple hours. As in\n                          my whole stinkin' summer vacation!\nEditor(s) used          : Windeu 32, version 5.24\n                          Dehacked\nKnown Bugs              : None that I know of, but don't Email me if you see\n  one. (you know those others that tell you to Email\n  if you see one? Not me! But, of course, one has to\n  show up, right? Yep! Perfectly normal luck.)\nFinished                : 6:12 PM 6/14/96\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels. If you want, be very very very very nice, and show\nme what your new level looks like if you used this level\nas a base. Thank you.\n\nYou MAY distribute this WAD, provided you include this file.\nYou may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n*Tips, secrets, n' other goodies*\n                         ______              _       ____       _______\nTo get the secret exit, [______], then just [_] and [____] the [_______].\nThen go back and the secret exit's right in front of you!\n(You think I'm tellin' anyone where it is?)\n\nlevel 1: The light of day\n\nIt depends on what difficulty you set it to when you play to determine where\nthe red key is.\n\nOn Easy: In the big red room next to the blood fall in the back of the room\nOn Medium: In the big red room across the hopping pads\nOn hard: In the big red room where the cyberdemon (CYBERDEMON?!?!?)\n         is in the lava.\n\nThe blue key: in front of you when you start\n\nThe BFG: No where\n\nThe flamethrower: when you're at the end of the invisible stairs, where you\njump right? You know! Where the two red flames are facing right at the top of\nthe invisible stairs in the pitch black room where no monsters are? If face\nthe two red flames, and just WALK of the right side of the invisible stairs\nyou MIGHT get it. Or outside? The last room? When you exit the hall you go\noutside and see the torches? RIGHT when you exit go RIGHT. you'll see an\nentrance into the middle of the torches. You'll be teleported somewhere. Keep\nwalking forward, with the torches. You'll see a wall. Go through it. Take\na right, up some stairs, and BLAMO! PYRO-TIME! To confusing? Oh.. oops,\n\nThe napalm gun: Remember the invisible stairs? Halfway up, take a left. Just\nleap off. But before you jump, you should see an entrance. Jump there. If\nthere is no entrance, you're standing in the wrong spot.\n\nI'm stuck in a hall: just shoot the right wall with a chaingun, shotgun, or\na pistol. You'll make some new freinds right behind you, but the entrance\nwill open up.\n\nLevel 2: Stairway to hell\n\nThe red key: is in the big brick room with windows all over.\n\nThe yellow key: search around in the room with the yellow door.\n\nThe fire room: When you get close to fire, you get hurt a little. When you\nstep in it you get hurt a lot. Be careful.\n\nLevel 3: Redstar\n\nJump: At the very beginning, you can jump left, straight, or right to gain\ninvisibility, beserkieness, or a computer map. If you don't make a jump,\nyou'll have to find a way back up to the beginning to try again. But, mabye\nthere isn't a way back up... *doo doo doo doo...*\n\nThe maze: It's small, but can confuze. Just find the red key in it, then look\non the auto map. In the maze one of the lines are thicker then the others.\n(With a partially close up view, southwest {Bottom-left} corner of the maze)\nThat's where the stairs are to the walls of the maze. Hop from platform to\nplatform till' you get to the other side of the room. You'll see a red door\nand a yellow door.\n\nthe yellow key: Past the red door and down some huge stairs, you'll see a\nHell Baron in front of you. Kill him, with his buddies the four chaingun\nguys. Behind the dead body of the Hell Baron that you killed is the key.\nDepending on where the Hell Baron died, the key might be hidden behind the\ndead Hell Baron body, but mabye not.\n\nThe blue key room jump: After the clone room (oh boy! A clone room!) You\nfind the blue key. Open the blue door, go through a hall, find another blue\ndoor. Open it. A drop! Don't drop! It goes back a way. Just use sidestep a\nlittle, and jump to the left. You'll land on a very thin ledge. open the\nblue door there and you're done! That is, if you can beat the hidden imp\nthere... *doo doo doo doo...*\n\nThe exit: Just press the spacebar on it. (Can't... find... spacebar...)"
      },
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle                   : Wild World V.1 (for Doom ][ Only!)\nFilename                : Wildwrld.Wad\nAuthor                  : Aaron Hansen\nWritten                 : 8:21 PM 6/9/96\nText File edited,\nHow-To.txt added,\nand usebakup.bat added  : 8:46 PM 11/18/96\nMisc. Author Info       : I know how to make Doom][ levels, which is a good\n\t\t\t  thing.\nMemory needed for\nall files               : 987,303 bytes. (12,697 bytes less then 1 megabyte)\n\nMemory needed for all\nfiles but Wildwrld.bak\nand UseBakup.bat        : 606,301 bytes.\n\nFiles Included          : Dehacked.Exe\n                          Dehacked.Ini\n                          Wildwrld.Wad\n                          Wildwrld.Bat\n                          Wildwrld.Deh\n                          WWDoom2.Deh\n                         *Wildwrld.Txt (What You're reading)\n                         *Wildwrld.Bak\n                         *How-To.Txt\n                         *usebakup.bat\n                          * = If you run Wildwrld with the batch file, you\n                              don't have to have these to run it.\n                              Others needed!!\n\nIMPORTANT #1            : Always load Wild Word with the batch file\n                          Wildwrld.bat.\n                           (Don't have to, but should!)\n\nIMPORTANT #2            : If something's wrong, go into the batch file or\n                          the Dehacked.ini file. What's wrong MIGHT be there.\n                                                              ~~~~~\nIMPORTANT #3            : If you run Wildwrld without the batch file, you'll\n                          have to manually insert the guns into Doom2 with\n                          the Dehacked.Exe file, and then change it back to\n                          normal when you're done.\n\nDescription             : This wad was designed to try to be a single player,\n\t\t  \t  a coop, and a deathmatch wad (Try playing\n\t\t\t  deathmatch on skill 4 or 5! FUN!). It's my first\n\t\t\t  wad too let out into reality, but I've made wads\n\t\t\t  before this, just never let them out, so I know how\n\t\t\t  to make some cool Doom2 stuff. I tried to make\n\t\t\t  every type of background, so if you like wooden\n\t\t\t  walls, dead bodies all over, computeristic chaos,\n\t\t\t  or dark, creepy rooms, expect it to be in there\n                          somewhere.\n\n\t\t\t  I'm not going to tell you about any specific parts\n\t\t\t  of the level, because I think it's more fun if you\n\t\t\t  find them out when you play the level yourself.\n\n\t\t\t  I left out four lower textures for special effects.\n\t\t\t  Whadever ya' do, DON'T FILL EM' IN! Thank you.\n\n\t\t\t  Try to find all the secrets. If my level's too\n\t\t\t  hard, find some secrets. They will make life\n\t\t\t  easier. If it's too hard still, put it on the\n\t\t\t  easiest difficulty. If it's still to hard, type\n\t\t\t  -nomonsters at the dos prompt. If it's still too\n\t\t\t  hard, put on the cheat code I-D-D-Q-D. But what I\n \t\t\t  started this paragraph in the first place is too\n\t\t\t  tell you to try to find all the secrets. There's\n\t\t\t  about eleventeen thousand of them. And if you're\n\t\t\t  still wondering how much eleventeen is, I don't\n\t\t\t  have a clue, cause' it's probably not a number.\n\nSecret!!\t\t: For the those who like a challenge, try to find the\n\t\t\t  secret exit! You can only do it on a certain\n\t\t\t  difficulty. If you find it without any sissy\n\t\t\t  cheating, congrats! When you exit this way, you\n\t\t\t  start over for the real exit, but you'll feel\n\t\t\t  good about yourself. If you find this exit, go\n\t\t\t  ahead and cheat. See if I care! Try to find out how\n\t\t\t  I made you start over on the same level. It's cool!\n\t\t\t  In fact, it's so hard to find, I can't even get it\n\t\t\t  using codes! But it's possible. I've gotten it\n\t\t\t  once.\n\nModem info              : If you play this level coop, it's impossible to get\n\t\t\t  100% kills, 100% secrets, and 100% items, and the\n\t\t\t  super secret exit. If you play deathmatch, you\n\t\t\t  can't exit, nor find the super secret exit. If you\n\t\t\t  want to do cool stuff, do it alone. I didn't plan\n\t\t\t  the level this way, it just turned out like that.\n\nPlot                    : You're mysteriously lost in a different world,\n\t\t\t  where rivers run red, human's are replaced by imps,\n\t\t\t  and they're always in the mood to kill. Waking\n\t\t\t  up from unconsciencness in a cell of some kind.\n\t\t\t  You don't know how you got there, and you don't\n\t\t\t  know how to get out. Then a key drops through the\n\t\t\t  cieling. You hear some growls, and a hand comes\n\t\t\t  down through the cieling, reaching for something,\n\t\t\t  obviously the key. You take the key, And an alarm\n\t\t\t  goes off that very moment. You gotta get outta\n\t\t\t  there! The key fits into the door. You open it.\n\t\t\t  A blood red fireball comes zipping towards you!!\n\nAdditional Credits to   : The Id guys and the deu team, for making the editor\n\t\t\t  that I used, (the only editor that accually\n\t\t\t  worked!) and Miah Brownlee, for working on a song\n\t\t\t  for my level. My good, nice, friendly, encuraging,\n\t\t\t  thoughtful, kind friends Joe Brownlee, and Jacob\n\t\t\t  Wood for making me the Doom freak that I am today.\n\t\t\t  My dad for getting this rad computer, my mom for,\n\t\t\t  uh, um, er, making me exist, my brain for thinking\n\t\t\t  up this neato level, my feet for carrying me to the\n\t\t\t  computer every day, my hands for letting me type,\n\t\t\t  my computer, Matt William for making a base for my\n\t\t\t  TEXT file, not wad (sorry, not an insult, your\n\t\t\t  level's real cool.) and a pig. Kind of.\n\n================================================================\n\n* Play Information *\n\nLevel #                 :     Map01,          Map02,        &   Map03\n                          (light of Day) (Stairway to Hell)   (Redstar)\n\t\t\t\tfor Doom][ only.\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes\nDeathmatch 2-4 Player   : Yes\nDifficulty Settings     : Yes (HUGE differences between the skill levels)\nNew Sounds              : No (I wish)\nNew Graphics            : No (I wish)\nNew Music               : No    (Good idea: turn to your favorite radio\n                                station, cd or tape, and turn the Doom2\n                                music all the way down, and the sound\n                                effects down a little)\nNew Weapons             : Yes   was:  rocket launcher     plasma gun\n\t\t\t\tnow:    napalm gun       flamethrower\n\n* Construction *\n\nBase                    : New level from scratch, and this text file's base\n\t\t\t  is from Matt William's \"Epic\" text file.\nBuild Time              : A tiny bit more than a couple hours. As in\n                          my whole stinkin' summer vacation!\nEditor(s) used          : Windeu 32, version 5.24\n                          Dehacked\nKnown Bugs              : None that I know of, but don't Email me if you see\n\t\t\t  one. (you know those others that tell you to Email\n\t\t\t  if you see one? Not me! But, of course, one has to\n\t\t\t  show up, right? Yep! Perfectly normal luck.)\nFinished                : 6:12 PM 6/14/96\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels. If you want, be very very very very nice, and show\nme what your new level looks like if you used this level\nas a base. Thank you.\n\nYou MAY distribute this WAD, provided you include this file.\nYou may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n*Tips, secrets, n' other goodies*\n                         ______              _       ____       _______\nTo get the secret exit, [______], then just [_] and [____] the [_______].\nThen go back and the secret exit's right in front of you!\n(You think I'm tellin' anyone where it is?)\n\n\tlevel 1: The light of day\n\nIt depends on what difficulty you set it to when you play to determine where\nthe red key is.\n\nOn Easy: In the big red room next to the blood fall in the back of the room\nOn Medium: In the big red room across the hopping pads\nOn hard: In the big red room where the cyberdemon (CYBERDEMON?!?!?)\n         is in the lava.\n\nThe blue key: in front of you when you start\n\nThe BFG: No where\n\nThe flamethrower: when you're at the end of the invisible stairs, where you\njump right? You know! Where the two red flames are facing right at the top of\nthe invisible stairs in the pitch black room where no monsters are? If face\nthe two red flames, and just WALK of the right side of the invisible stairs\nyou MIGHT get it. Or outside? The last room? When you exit the hall you go\noutside and see the torches? RIGHT when you exit go RIGHT. you'll see an\nentrance into the middle of the torches. You'll be teleported somewhere. Keep\nwalking forward, with the torches. You'll see a wall. Go through it. Take\na right, up some stairs, and BLAMO! PYRO-TIME! To confusing? Oh.. oops,\n\nThe napalm gun: Remember the invisible stairs? Halfway up, take a left. Just\nleap off. But before you jump, you should see an entrance. Jump there. If\nthere is no entrance, you're standing in the wrong spot.\n\nI'm stuck in a hall: just shoot the right wall with a chaingun, shotgun, or\na pistol. You'll make some new freinds right behind you, but the entrance\nwill open up.\n\n\tLevel 2: Stairway to hell\n\nThe red key: is in the big brick room with windows all over.\n\nThe yellow key: search around in the room with the yellow door.\n\nThe fire room: When you get close to fire, you get hurt a little. When you\nstep in it you get hurt a lot. Be careful.\n\n\tLevel 3: Redstar\n\nJump: At the very beginning, you can jump left, straight, or right to gain\ninvisibility, beserkieness, or a computer map. If you don't make a jump,\nyou'll have to find a way back up to the beginning to try again. But, mabye\nthere isn't a way back up... *doo doo doo doo...*\n\nThe maze: It's small, but can confuze. Just find the red key in it, then look\non the auto map. In the maze one of the lines are thicker then the others.\n(With a partially close up view, southwest {Bottom-left} corner of the maze)\nThat's where the stairs are to the walls of the maze. Hop from platform to\nplatform till' you get to the other side of the room. You'll see a red door\nand a yellow door.\n\nthe yellow key: Past the red door and down some huge stairs, you'll see a\nHell Baron in front of you. Kill him, with his buddies the four chaingun\nguys. Behind the dead body of the Hell Baron that you killed is the key.\nDepending on where the Hell Baron died, the key might be hidden behind the\ndead Hell Baron body, but mabye not.\n\nThe blue key room jump: After the clone room (oh boy! A clone room!) You\nfind the blue key. Open the blue door, go through a hall, find another blue\ndoor. Open it. A drop! Don't drop! It goes back a way. Just use sidestep a\nlittle, and jump to the left. You'll land on a very thin ledge. open the\nblue door there and you're done! That is, if you can beat the hidden imp\nthere... *doo doo doo doo...*\n\nThe exit: Just press the spacebar on it. (Can't... find... spacebar...)\n\n\\u0000"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 1014,
        "linedefs": 642,
        "sidedefs": 1032,
        "vertices": 616,
        "sectors": 148,
        "segs": 1150,
        "ssectors": 365,
        "nodes": 364,
        "textures": {
          "FLAT5_1": 8,
          "MIDBARS3": 16,
          "BLAKWAL1": 157,
          "ICKWALL2": 2,
          "SILVER3": 36,
          "ZIMMER3": 57,
          "FLAT20": 2,
          "BIGDOOR2": 5,
          "SILVER1": 63,
          "FIREWALB": 1,
          "STARTAN2": 9,
          "FLOOR6_1": 18,
          "LAVA1": 2,
          "BLOOD1": 36,
          "SFALL1": 10,
          "WOOD6": 57,
          "CRACKLE4": 4,
          "DOORTRAK": 14,
          "F_SKY1": 17,
          "SILVER2": 6,
          "NUKAGE1": 8,
          "CRACKLE2": 64,
          "DEM1_3": 2,
          "GATE3": 2,
          "FLAT5": 7,
          "BIGDOOR6": 3,
          "FIREBLU2": 6,
          "FLAT1": 1,
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