bh-remastered_v0.1b.pk3

PK3 168 KiB 0 map(s)

Counts

endoom0
graphics0
lumps26
maps0
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "08d84279-c075-4c8f-add3-32d9734fafb0",
    "sha1": "0a5ce85802342d1b67ed35b9fbce2484e5ff8d7f",
    "sha256": "85622ab22dde84222abaf806b3497fe8cdea03eb27c2a45c4a775422a0cea565",
    "filenames": [
      "bh-remastered_v0.1b.pk3"
    ],
    "additional": {
      "engines": [
        "ZDOOM"
      ],
      "iwad": [],
      "filename": null,
      "added": "2015-12-21 22:02:30",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": null,
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2015-12-21 22:02:30",
    "file": {
      "type": "PK3",
      "size": 172019,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/0a5ce85802342d1b67ed35b9fbce2484e5ff8d7f/0a5ce85802342d1b67ed35b9fbce2484e5ff8d7f.pk3.gz",
      "corrupt": false
    },
    "content": {
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 26,
        "maps": 0,
        "palettes": 0
      },
      "engines_guess": [
        "ZDOOM"
      ]
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "DECORATE.txt",
        "contents": "//sorted code explaining what has been changed so far.\n#Include \"Actors/CROSS.txt\"\n#Include \"Actors/POTATO.txt\"\n\n//a_spawnitemex(\"thing name\", x offset, y offset, z offset, x velocity, y velocity, z velocity, spawning actors angle, flags)\n\t/*\n\t  increasing x moves the object east\n\t  increasing y moves it north\n\t  increasing z still moves it up\n\t*/"
      },
      {
        "source": "pk3",
        "name": "LOADACS.txt",
        "contents": "BEETUS"
      },
      {
        "source": "pk3",
        "name": "actors/POTATO.txt",
        "contents": "Actor ExplosivePotatoBH : ExplosivePotato replaces ExplosivePotato\n{\n  Height 8\n  Speed 30\n  Damage 1\n  Radius 11\n  XScale 0.05\n  YScale 0.05\n  Gravity 0.1\n\n  Bouncefactor 0.4\n  WallBounceFactor 0.4\n  Bouncecount 2\n  DamageType \"Potato\"\n\n  Projectile\n  -NoGravity\n  +DoomBounce\n\n  States\n  {\n  Spawn:\n\tTNT1 A 0\n    POTT AA 3 A_SpawnItemEx(\"PotatoTrailA\",0,0,0,0,0,0,0,128)\n\tPOTT BB 3 A_SpawnItemEx(\"PotatoTrailB\",0,0,0,0,0,0,0,128)\n\tPOTT CC 3 A_SpawnItemEx(\"PotatoTrailC\",0,0,0,0,0,0,0,128)\n\tPOTT DD 3 A_SpawnItemEx(\"PotatoTrailD\",0,0,0,0,0,0,0,128)\n    Loop\n  Death:\n    TNT1 A 0 A_SpawnItemEX(\"POP\",0,0,random(50,70),0)\n\tTNT1 A 0 A_PlaySound(\"Sound/PBOUNCE\")\n\tTNT1 A 0 A_RadiusThrust(5000, 200, 200)\n\n//\tTNT1 A 0 A_SetAngle(0)//just in case\n//\tknockbackloop:\n//\t  //TNT1 A 0 A_CustomMissile(\"projectilename\", 0, 0, 0, CMF_AIMDIRECTION|CMF_TRACKOWNER)\n//\t  TNT1 A 0 A_FireBullets(0, 0, 1, 0, 0, 0, 10) //1 bullet, 10px distance.\n//\t  TNT1 A 0 A_SetAngle(angle+(360/90)) //90 spread over the full angle so it doesnt lag too much.\n//\t  TNT1 A 0 A_JumpIf((angle > 360-(360/90) || (angle == 0) ), 1)\n//\tgoto knockbackloop\n  Stop\n  }\n}\n\nActor PotatoTrailA\n{\n +NOGRAVITY\n RenderStyle Translucent\n Alpha 0.6\n XScale 0.05\n YScale 0.05\n States\n {\n  Spawn:\n  POTT AAAAAAAAAAAA 1 A_FadeOut(0.05)\n  Stop\n }\n}\n\nActor PotatoTrailB : PotatoTrailA\n{\n States\n {\n  Spawn:\n  POTT BBBBBBBB 1 A_FadeOut(0.05)\n  Stop\n }\n}\n\nActor PotatoTrailC : PotatoTrailA\n{\n States\n {\n  Spawn:\n  POTT CCCCCCCC 1 A_FadeOut(0.05)\n  Stop\n }\n}\n\nActor PotatoTrailD : PotatoTrailA\n{\n States\n {\n  Spawn:\n  POTT DDDDDDDD 1 A_FadeOut(0.05)\n  Stop\n }\n}"
      },
      {
        "source": "pk3",
        "name": "actors/CROSS.txt",
        "contents": "Actor FakeHolycrossBH : FakeHolycross replaces FakeHolycross\n{\n Radius 4\n Height 18\n +NOGRAVITY\n +FLOATBOB\n +FLOAT\n +INVENTORY.INVBAR\n Inventory.MaxAmount 1\n Inventory.Icon \"EMITA0\"\n Inventory.PickupMessage \"You picked up a high-grade energy emitter.\"\n +INVENTORY.HUBPOWER\n States\n {\n  Spawn:\n   TNT1 A 0 //first frame cant have an action\n   TNT1 AA 0  A_SpawnItemEx(\"Itemsparks\",0,0,5,Random(-5,5),Random(-5,5),Random(-5,5),0,0) //multiple frames nex tto an action indicates all the frames must do the action.\n   CROS A 3\n   TNT1 AA 0  A_SpawnItemEx(\"Itemsparks\",0,0,5,Random(-5,5),Random(-5,5),Random(-5,5),0,0)\n   CROS B 3\n   TNT1 AA 0  A_SpawnItemEx(\"Itemsparks\",0,0,5,Random(-5,5),Random(-5,5),Random(-5,5),0,0)\n   CROS C 3\n   TNT1 AA 0  A_SpawnItemEx(\"Itemsparks\",0,0,5,Random(-5,5),Random(-5,5),Random(-5,5),0,0)\n   CROS D 3\n   TNT1 AA 0  A_SpawnItemEx(\"Itemsparks\",0,0,5,Random(-5,5),Random(-5,5),Random(-5,5),0,0)\n   CROS E 3\n   TNT1 AA 0  A_SpawnItemEx(\"Itemsparks\",0,0,5,Random(-5,5),Random(-5,5),Random(-5,5),0,0)\n   CROS F 3\n   Loop\n  Pickup:\n   TNT1 A 0 A_JumpIfInventory(\"zombiemaker\",1,\"NeverMind\")\n   TNT1 A 0 A_GiveInventory(\"Holycross\",1)\n   Stop\n  NeverMind:\n   CROS A 1\n   Stop\n  }\n}\n\nactor HolyLightBH : HolyLight replaces HolyLight\n{\n  SpawnID 51\n  Radius 13\n  Height 8\n  Speed 25\n  Damage 9999\n  Projectile\n  DamageType \"FireG\"\n  +RANDOMIZE\n  RenderStyle Add\n  Alpha 0.75\n  SeeSound \"inv/cross\"\n  DeathSound \"weapons/plasmax\"\n  Obituary \"%o has been purified.\"\n  States\n  {\n  Spawn:\n   TNT1 A 0 //first frame cant have an action\n   TNT1 AAAAAA 0 A_SpawnItemEx(\"Itemsparks\",0,0,0,Random(10, 20),Random(-5, 5),Random(-3, 10),0,0)\n\n  loopness:\n   TRAC ABCDEDCB 1 bright A_SpawnItemEx(\"Itemsparks\",0,0,0,Random(-5, 5),Random(-5, 5),Random(-10, -1),0,0,0)\n  goto loopness\n\n  Death:\n   TNT1 A 0 //first frame cant have an action\n   TNT1 AAAAAA 0 A_SpawnItemEx(\"Itemsparks2\",0,0,0,Random(-5, 5),Random(-5, 5),Random(-10, -1),0,0)\n    stop\n  }\n}\n\nActor ItemSparksBH : ItemSparks replaces ItemSparks\n{\n  Radius 4\n  Height 18\n  +NOGRAVITY\n  +RANDOMIZE\n  -SOLID\n  +NOBLOCKMAP\n  +DONTSPLASH\n  +CLIENTSIDEONLY\n  +BRIGHT\n  RenderStyle Add\n  Alpha 0.9\n  scale .5\n  States\n  {\n  Spawn:\n    TRAC ABCDCBABCDCBABCD 1 bright A_FadeOut(0.08)\n    Stop\n  }\n}\n\nActor ItemSparks2 : ItemSparks\n{\n  -NOGRAVITY\n  Gravity 0.5\n  States\n  {\n  Spawn:\n\tTRAC ABCDCBABCDABCDCBABCDABCDCBABCD 1 bright\n    TRAC ABCDCBABCDCBABCDCB 1 bright A_FadeOut(0.05)\n    Stop\n  }\n}"
      }
    ]
  },
  "maps": []
}

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