Raw model (for completeness)
{
"meta": {
"id": "08cadd91-c68b-4846-930b-d6cb8eeab1dc",
"sha1": "25f308f60adbd5f61361bba72c57bf30e6abd95d",
"sha256": "4a5f0b4e76d4085d91003588ddc3757a8b0eab62020b3a83b4957218d3ac6948",
"authors": [
"Geoff Perry and Ryan Polczer"
],
"filenames": [
"weird.wad"
],
"additional": {
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"iwad": [],
"filename": null,
"added": "2015-09-15 16:39:18",
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"name": null,
"description": null,
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},
"added": "2015-09-15 16:39:18",
"file": {
"type": "PWAD",
"size": 88948,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/25f308f60adbd5f61361bba72c57bf30e6abd95d/25f308f60adbd5f61361bba72c57bf30e6abd95d.wad.gz",
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"content": {
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"text_files": [
{
"source": "readmes",
"name": null,
"contents": "-----------------------------------------------------------------------------\nfilename : WEIRD.wad August 20, 1997\nAuthors : Geoff Perry and Ryan Polczer\n-----------------------------------------------------------------------------\n\nInfo:\n-----\n\nEpisode : Doom2\nLevel (map) : N/A\nSingle player : N/A\nCo-op : N/A\nDeathmatch : Yes\nNew Graphics : Yes\nNew sounds : No\nDemos replaced : No\n\nDescription :\n-------------\n\nUse this wad in any Deathmatch level to change the player corpses into\nthe front-view (standing) player bitmap. This is great in deathmatch:\nas the bodies pile up the result is a bunch of \"ghosts\" standing around\nto distract the players and also to provide cover (try standing motionless\nin a crowd of \"ghosts\" and you will be mistaken for one).\n\nAlso, the animation for the big blood splatter that occurs when a player gets\nhit really hard has been replaced by an animation of the player bursting into\nflames.\n\nThe wad also replaces all the \"Former Human\" bitmaps with the bitmaps for\nPlayer 1. This makes for a little more confusion, if you play your deathmatch\nwith monsters. Some of the monsters will take the form of the green player,\nand will also burst into flames if you nail them really hard. The monsters,\nhowever, will not leave standing corpses (\"ghosts\").\n\nEditor(s) Used : WinTex\n\nTime to build : About two or three hours (for each of us)\n\nNote:\n-----\n\n-Use the \"add all sprites\" function in WinTex (or other equivalent utility)\n before playing this wad.\n\n This wad will replace the following sprites in Doom2:\n\n Player corpses ---> Player Front View (standing)\n Player \"Hi-death\" animation ---> \"spontaneous human combustion\"\n \"Former Human\" sprites ---> Player 1 sprite (for computer d-match)\n Airborne Rocket bitmaps ---> red laser blast\n\n-Authors MAY use Weird.wad as a basis for new wads.\n\n-You may distribute weird.wad in any format as long as you include this file."
}
]
},
"maps": []
}