sssp2.pk3

PK3 55 KiB 0 map(s)

Counts

endoom0
graphics0
lumps34
maps0
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "08c80552-53b4-469d-8332-206ffd94b16d",
    "sha1": "6f1dd672a7fe7342faf01410f0646aa82f826790",
    "sha256": "2107af4c4964c79cd6130064628043781de88ed22fc1325eed0968d25eb31461",
    "filenames": [
      "sssp2.pk3"
    ],
    "additional": {
      "engines": [
        "ZDOOM"
      ],
      "iwad": [],
      "filename": null,
      "added": "2015-06-18 22:58:25",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": null,
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2015-06-18 22:58:25",
    "file": {
      "type": "PK3",
      "size": 56559,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/6f1dd672a7fe7342faf01410f0646aa82f826790/6f1dd672a7fe7342faf01410f0646aa82f826790.pk3.gz",
      "corrupt": false
    },
    "content": {
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 34,
        "maps": 0,
        "palettes": 0
      },
      "engines_guess": [
        "ZDOOM"
      ]
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "DECORATE.txt",
        "contents": "Actor Boolean : Inventory\n{\n    Inventory.MaxAmount 1\n    +UNDROPPABLE\n    -INVBAR\n}\n\nACTOR BasePickupSpawner\n{\n  +THRUACTORS\n  +NOGRAVITY\n  +NOCLIP\n}\n\n#include \"Actors/Ammo/Backpack.txt\"\n#include \"Actors/Ammo/Cell.txt\"\n#include \"Actors/Ammo/CellPack.txt\"\n#include \"Actors/Ammo/Clip.txt\"\n#include \"Actors/Ammo/ClipBox.txt\"\n#include \"Actors/Ammo/RocketAmmo.txt\"\n#include \"Actors/Ammo/RocketBox.txt\"\n#include \"Actors/Ammo/Shell.txt\"\n#include \"Actors/Ammo/ShellBox.txt\"\n\n#include \"Actors/Weapons/BFG9000.txt\"\n#include \"Actors/Weapons/Chaingun.txt\"\n#include \"Actors/Weapons/Chainsaw.txt\"\n#include \"Actors/Weapons/Pistol.txt\"\n#include \"Actors/Weapons/PlasmaRifle.txt\"\n#include \"Actors/Weapons/RocketLauncher.txt\"\n#include \"Actors/Weapons/Shotgun.txt\"\n#include \"Actors/Weapons/SuperShotgun.txt\"\n\n#include \"Actors/Health/HealthBonus.txt\"\n#include \"Actors/Health/Stimpack.txt\"\n#include \"Actors/Health/Medikit.txt\"\n#include \"Actors/Health/SoulSphere.txt\"\n#include \"Actors/Health/MegaSphere.txt\"\n\n#include \"Actors/Armor/ArmorBonus.txt\"\n#include \"Actors/Armor/GreenArmor.txt\"\n#include \"Actors/Armor/BlueArmor.txt\"\n\n#include \"Actors/Powerups/RadSuit.txt\"\n\n#include \"Actors/Enemies/ZombieMan.txt\"\n#include \"Actors/Enemies/ShotgunGuy.txt\"\n#include \"Actors/Enemies/ChaingunGuy.txt\"\n#include \"Actors/Enemies/WolfensteinSS.txt\"\n\n/*\n\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 0,\"SpawnPlayer00\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 1,\"SpawnPlayer01\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 2,\"SpawnPlayer02\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 3,\"SpawnPlayer03\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 4,\"SpawnPlayer04\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 5,\"SpawnPlayer05\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 6,\"SpawnPlayer06\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 7,\"SpawnPlayer07\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 8,\"SpawnPlayer08\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 9,\"SpawnPlayer09\")\n\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 10,\"SpawnPlayer10\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 11,\"SpawnPlayer11\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 12,\"SpawnPlayer12\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 13,\"SpawnPlayer13\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 14,\"SpawnPlayer14\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 15,\"SpawnPlayer15\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 16,\"SpawnPlayer16\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 17,\"SpawnPlayer17\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 18,\"SpawnPlayer18\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 19,\"SpawnPlayer19\")\n\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 20,\"SpawnPlayer20\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 21,\"SpawnPlayer21\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 22,\"SpawnPlayer22\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 23,\"SpawnPlayer23\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 24,\"SpawnPlayer24\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 25,\"SpawnPlayer25\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 26,\"SpawnPlayer26\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 27,\"SpawnPlayer27\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 28,\"SpawnPlayer28\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 29,\"SpawnPlayer29\")\n\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 30,\"SpawnPlayer30\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 31,\"SpawnPlayer31\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 32,\"SpawnPlayer32\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 33,\"SpawnPlayer33\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 34,\"SpawnPlayer34\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 35,\"SpawnPlayer35\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 36,\"SpawnPlayer36\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 37,\"SpawnPlayer37\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 38,\"SpawnPlayer38\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 39,\"SpawnPlayer39\")\n\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 40,\"SpawnPlayer40\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 41,\"SpawnPlayer41\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 42,\"SpawnPlayer42\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 43,\"SpawnPlayer43\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 44,\"SpawnPlayer44\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 45,\"SpawnPlayer45\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 46,\"SpawnPlayer46\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 47,\"SpawnPlayer47\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 48,\"SpawnPlayer48\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 49,\"SpawnPlayer49\")\n\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 50,\"SpawnPlayer50\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 51,\"SpawnPlayer51\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 52,\"SpawnPlayer52\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 53,\"SpawnPlayer53\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 54,\"SpawnPlayer54\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 55,\"SpawnPlayer55\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 56,\"SpawnPlayer56\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 57,\"SpawnPlayer57\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 58,\"SpawnPlayer58\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 59,\"SpawnPlayer59\")\n\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 60,\"SpawnPlayer60\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 61,\"SpawnPlayer61\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 62,\"SpawnPlayer62\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 63,\"SpawnPlayer63\")\n    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 64,\"SpawnPlayer64\")\n\n*/"
      },
      {
        "source": "pk3",
        "name": "SSSPACS.txt",
        "contents": "#include \"zcommon.acs\"\n#library \"ssspacs\"\n\nscript 859 (void)//ENTER clientside\n{\n\tConsoleCommand(\"set sssp_playernumber 0\");\n\tConsoleCommand(\"archivecvar sssp_playernumber\");\n\n\tif (PlayerNumber() == 0){ConsoleCommand(\"set sssp_playernumber 0\");}\n\tif (PlayerNumber() == 1){ConsoleCommand(\"set sssp_playernumber 1\");}\n\tif (PlayerNumber() == 2){ConsoleCommand(\"set sssp_playernumber 2\");}\n\tif (PlayerNumber() == 3){ConsoleCommand(\"set sssp_playernumber 3\");}\n\tif (PlayerNumber() == 4){ConsoleCommand(\"set sssp_playernumber 4\");}\n\tif (PlayerNumber() == 5){ConsoleCommand(\"set sssp_playernumber 5\");}\n\tif (PlayerNumber() == 6){ConsoleCommand(\"set sssp_playernumber 6\");}\n\tif (PlayerNumber() == 7){ConsoleCommand(\"set sssp_playernumber 7\");}\n\tif (PlayerNumber() == 8){ConsoleCommand(\"set sssp_playernumber 8\");}\n\tif (PlayerNumber() == 9){ConsoleCommand(\"set sssp_playernumber 9\");}\n\n\tif (PlayerNumber() == 10){ConsoleCommand(\"set sssp_playernumber 10\");}\n\tif (PlayerNumber() == 11){ConsoleCommand(\"set sssp_playernumber 11\");}\n\tif (PlayerNumber() == 12){ConsoleCommand(\"set sssp_playernumber 12\");}\n\tif (PlayerNumber() == 13){ConsoleCommand(\"set sssp_playernumber 13\");}\n\tif (PlayerNumber() == 14){ConsoleCommand(\"set sssp_playernumber 14\");}\n\tif (PlayerNumber() == 15){ConsoleCommand(\"set sssp_playernumber 15\");}\n\tif (PlayerNumber() == 16){ConsoleCommand(\"set sssp_playernumber 16\");}\n\tif (PlayerNumber() == 17){ConsoleCommand(\"set sssp_playernumber 17\");}\n\tif (PlayerNumber() == 18){ConsoleCommand(\"set sssp_playernumber 18\");}\n\tif (PlayerNumber() == 19){ConsoleCommand(\"set sssp_playernumber 19\");}\n\n\tif (PlayerNumber() == 20){ConsoleCommand(\"set sssp_playernumber 20\");}\n\tif (PlayerNumber() == 21){ConsoleCommand(\"set sssp_playernumber 21\");}\n\tif (PlayerNumber() == 22){ConsoleCommand(\"set sssp_playernumber 22\");}\n\tif (PlayerNumber() == 23){ConsoleCommand(\"set sssp_playernumber 23\");}\n\tif (PlayerNumber() == 24){ConsoleCommand(\"set sssp_playernumber 24\");}\n\tif (PlayerNumber() == 25){ConsoleCommand(\"set sssp_playernumber 25\");}\n\tif (PlayerNumber() == 26){ConsoleCommand(\"set sssp_playernumber 26\");}\n\tif (PlayerNumber() == 27){ConsoleCommand(\"set sssp_playernumber 27\");}\n\tif (PlayerNumber() == 28){ConsoleCommand(\"set sssp_playernumber 28\");}\n\tif (PlayerNumber() == 29){ConsoleCommand(\"set sssp_playernumber 29\");}\n\n\tif (PlayerNumber() == 30){ConsoleCommand(\"set sssp_playernumber 30\");}\n\tif (PlayerNumber() == 31){ConsoleCommand(\"set sssp_playernumber 31\");}\n\tif (PlayerNumber() == 32){ConsoleCommand(\"set sssp_playernumber 32\");}\n\tif (PlayerNumber() == 33){ConsoleCommand(\"set sssp_playernumber 33\");}\n\tif (PlayerNumber() == 34){ConsoleCommand(\"set sssp_playernumber 34\");}\n\tif (PlayerNumber() == 35){ConsoleCommand(\"set sssp_playernumber 35\");}\n\tif (PlayerNumber() == 36){ConsoleCommand(\"set sssp_playernumber 36\");}\n\tif (PlayerNumber() == 37){ConsoleCommand(\"set sssp_playernumber 37\");}\n\tif (PlayerNumber() == 38){ConsoleCommand(\"set sssp_playernumber 38\");}\n\tif (PlayerNumber() == 39){ConsoleCommand(\"set sssp_playernumber 39\");}\n\n\tif (PlayerNumber() == 40){ConsoleCommand(\"set sssp_playernumber 40\");}\n\tif (PlayerNumber() == 41){ConsoleCommand(\"set sssp_playernumber 41\");}\n\tif (PlayerNumber() == 42){ConsoleCommand(\"set sssp_playernumber 42\");}\n\tif (PlayerNumber() == 43){ConsoleCommand(\"set sssp_playernumber 43\");}\n\tif (PlayerNumber() == 44){ConsoleCommand(\"set sssp_playernumber 44\");}\n\tif (PlayerNumber() == 45){ConsoleCommand(\"set sssp_playernumber 45\");}\n\tif (PlayerNumber() == 46){ConsoleCommand(\"set sssp_playernumber 46\");}\n\tif (PlayerNumber() == 47){ConsoleCommand(\"set sssp_playernumber 47\");}\n\tif (PlayerNumber() == 48){ConsoleCommand(\"set sssp_playernumber 48\");}\n\tif (PlayerNumber() == 49){ConsoleCommand(\"set sssp_playernumber 49\");}\n\n\tif (PlayerNumber() == 50){ConsoleCommand(\"set sssp_playernumber 50\");}\n\tif (PlayerNumber() == 51){ConsoleCommand(\"set sssp_playernumber 51\");}\n\tif (PlayerNumber() == 52){ConsoleCommand(\"set sssp_playernumber 52\");}\n\tif (PlayerNumber() == 53){ConsoleCommand(\"set sssp_playernumber 53\");}\n\tif (PlayerNumber() == 54){ConsoleCommand(\"set sssp_playernumber 54\");}\n\tif (PlayerNumber() == 55){ConsoleCommand(\"set sssp_playernumber 55\");}\n\tif (PlayerNumber() == 56){ConsoleCommand(\"set sssp_playernumber 56\");}\n\tif (PlayerNumber() == 57){ConsoleCommand(\"set sssp_playernumber 57\");}\n\tif (PlayerNumber() == 58){ConsoleCommand(\"set sssp_playernumber 58\");}\n\tif (PlayerNumber() == 59){ConsoleCommand(\"set sssp_playernumber 59\");}\n\n\tif (PlayerNumber() == 60){ConsoleCommand(\"set sssp_playernumber 60\");}\n\tif (PlayerNumber() == 61){ConsoleCommand(\"set sssp_playernumber 61\");}\n\tif (PlayerNumber() == 62){ConsoleCommand(\"set sssp_playernumber 62\");}\n\tif (PlayerNumber() == 63){ConsoleCommand(\"set sssp_playernumber 63\");}\n\tif (PlayerNumber() == 64){ConsoleCommand(\"set sssp_playernumber 64\");}\n}\n\nscript 860 (int which, int a1, int a2)\n{\n    int result;\n\n\tswitch (which)\n    {\n\t  case 1:\n        result = PlayerNumber();\n        break;\n\t  case 2:\n        if (PlayerCount() == 0){SetActorState(0,\"SpawnPlayer00\");}\n        if (PlayerCount() == 1){SetActorState(0,\"SpawnPlayer01\");}\n        if (PlayerCount() == 2){SetActorState(0,\"SpawnPlayer02\");}\n        if (PlayerCount() == 3){SetActorState(0,\"SpawnPlayer03\");}\n        if (PlayerCount() == 4){SetActorState(0,\"SpawnPlayer04\");}\n        if (PlayerCount() == 5){SetActorState(0,\"SpawnPlayer05\");}\n        if (PlayerCount() == 6){SetActorState(0,\"SpawnPlayer06\");}\n        if (PlayerCount() == 7){SetActorState(0,\"SpawnPlayer07\");}\n        if (PlayerCount() == 8){SetActorState(0,\"SpawnPlayer08\");}\n        if (PlayerCount() == 9){SetActorState(0,\"SpawnPlayer09\");}\n\n        if (PlayerCount() == 10){SetActorState(0,\"SpawnPlayer10\");}\n        if (PlayerCount() == 11){SetActorState(0,\"SpawnPlayer11\");}\n        if (PlayerCount() == 12){SetActorState(0,\"SpawnPlayer12\");}\n        if (PlayerCount() == 13){SetActorState(0,\"SpawnPlayer13\");}\n        if (PlayerCount() == 14){SetActorState(0,\"SpawnPlayer14\");}\n        if (PlayerCount() == 15){SetActorState(0,\"SpawnPlayer15\");}\n        if (PlayerCount() == 16){SetActorState(0,\"SpawnPlayer16\");}\n        if (PlayerCount() == 17){SetActorState(0,\"SpawnPlayer17\");}\n        if (PlayerCount() == 18){SetActorState(0,\"SpawnPlayer18\");}\n        if (PlayerCount() == 19){SetActorState(0,\"SpawnPlayer19\");}\n\n        if (PlayerCount() == 20){SetActorState(0,\"SpawnPlayer20\");}\n        if (PlayerCount() == 21){SetActorState(0,\"SpawnPlayer21\");}\n        if (PlayerCount() == 22){SetActorState(0,\"SpawnPlayer22\");}\n        if (PlayerCount() == 23){SetActorState(0,\"SpawnPlayer23\");}\n        if (PlayerCount() == 24){SetActorState(0,\"SpawnPlayer24\");}\n        if (PlayerCount() == 25){SetActorState(0,\"SpawnPlayer25\");}\n        if (PlayerCount() == 26){SetActorState(0,\"SpawnPlayer26\");}\n        if (PlayerCount() == 27){SetActorState(0,\"SpawnPlayer27\");}\n        if (PlayerCount() == 28){SetActorState(0,\"SpawnPlayer28\");}\n        if (PlayerCount() == 29){SetActorState(0,\"SpawnPlayer29\");}\n\n        if (PlayerCount() == 30){SetActorState(0,\"SpawnPlayer30\");}\n        if (PlayerCount() == 31){SetActorState(0,\"SpawnPlayer31\");}\n        if (PlayerCount() == 32){SetActorState(0,\"SpawnPlayer32\");}\n        if (PlayerCount() == 33){SetActorState(0,\"SpawnPlayer33\");}\n        if (PlayerCount() == 34){SetActorState(0,\"SpawnPlayer34\");}\n        if (PlayerCount() == 35){SetActorState(0,\"SpawnPlayer35\");}\n        if (PlayerCount() == 36){SetActorState(0,\"SpawnPlayer36\");}\n        if (PlayerCount() == 37){SetActorState(0,\"SpawnPlayer37\");}\n        if (PlayerCount() == 38){SetActorState(0,\"SpawnPlayer38\");}\n        if (PlayerCount() == 39){SetActorState(0,\"SpawnPlayer39\");}\n\n        if (PlayerCount() == 40){SetActorState(0,\"SpawnPlayer40\");}\n        if (PlayerCount() == 41){SetActorState(0,\"SpawnPlayer41\");}\n        if (PlayerCount() == 42){SetActorState(0,\"SpawnPlayer42\");}\n        if (PlayerCount() == 43){SetActorState(0,\"SpawnPlayer43\");}\n        if (PlayerCount() == 44){SetActorState(0,\"SpawnPlayer44\");}\n        if (PlayerCount() == 45){SetActorState(0,\"SpawnPlayer45\");}\n        if (PlayerCount() == 46){SetActorState(0,\"SpawnPlayer46\");}\n        if (PlayerCount() == 47){SetActorState(0,\"SpawnPlayer47\");}\n        if (PlayerCount() == 48){SetActorState(0,\"SpawnPlayer48\");}\n        if (PlayerCount() == 49){SetActorState(0,\"SpawnPlayer49\");}\n\n        if (PlayerCount() == 50){SetActorState(0,\"SpawnPlayer50\");}\n        if (PlayerCount() == 51){SetActorState(0,\"SpawnPlayer51\");}\n        if (PlayerCount() == 52){SetActorState(0,\"SpawnPlayer52\");}\n        if (PlayerCount() == 53){SetActorState(0,\"SpawnPlayer53\");}\n        if (PlayerCount() == 54){SetActorState(0,\"SpawnPlayer54\");}\n        if (PlayerCount() == 55){SetActorState(0,\"SpawnPlayer55\");}\n        if (PlayerCount() == 56){SetActorState(0,\"SpawnPlayer56\");}\n        if (PlayerCount() == 57){SetActorState(0,\"SpawnPlayer57\");}\n        if (PlayerCount() == 58){SetActorState(0,\"SpawnPlayer58\");}\n        if (PlayerCount() == 59){SetActorState(0,\"SpawnPlayer59\");}\n\n        if (PlayerCount() == 60){SetActorState(0,\"SpawnPlayer60\");}\n        if (PlayerCount() == 61){SetActorState(0,\"SpawnPlayer61\");}\n        if (PlayerCount() == 62){SetActorState(0,\"SpawnPlayer62\");}\n        if (PlayerCount() == 63){SetActorState(0,\"SpawnPlayer63\");}\n        if (PlayerCount() == 64){SetActorState(0,\"SpawnPlayer64\");}\n        Terminate;\n\t  case 3:\n        result = PlayerCount();\n        break;\n    }\n    SetResultValue(result);\n}\n\nscript 861 (int which, int a1, int a2) clientside\n{\n    int result;\n\n\tswitch (which)\n    {\n\t  case 1:\n        if(PlayerNumber() == a1) { SetActorState(0,\"Spawn4\"); }\n\t\tif(PlayerNumber() == !a1) { SetActorState(0,\"Spawn3\"); }\n\t\tTerminate;\n\t  case 2:\n        if(PlayerNumber() == a1) { SetActorState(0,\"Spawn4\"); }\n\t\tif(PlayerNumber() == !a1) { SetActorState(0,\"Spawn3\"); }\n\t\tTerminate;\n    }\n    SetResultValue(result);\n}"
      },
      {
        "source": "pk3",
        "name": "actors/ammo/Backpack.txt",
        "contents": "ACTOR BackpackPickupPlayer00 : CustomInventory\n{\n  Inventory.PickupMessage \"$GOTBackpack\"\n  +INVENTORY.AUTOACTIVATE\n  States\n  {\n  Spawn:\n    TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1 A_Jump(256,\"Spawn2\")\n\tLoop\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,0)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,0)\n    Loop //Loop //Goto Spawn3\n  Spawn3:\n    TNT1 A 1\n\tLoop\n  Spawn4:\n    BPAK A 1\n\tLoop\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !0,\"PickupFail\")\n    Goto PickupSuccess\n  PickupSuccess:\n\tTNT1 A 0 A_GiveInventory(\"Backpack\", 1)\n\tStop\n  PickupFail:\n    TNT1 A 0\n    Fail\n  }\n}\n\nACTOR BackpackPickupSpawner : BasePickupSpawner Replaces Backpack\n{\n  States\n  {\n  Spawn:\n    TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1\n\tTNT1 A 1 ACS_ExecuteWithResult(860,2)\n\tTNT1 A 3\n    Loop\n  SpawnPlayer64:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer64\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer63\n  SpawnPlayer63:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer63\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer62\n  SpawnPlayer62:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer62\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer61\n  SpawnPlayer61:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer61\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer60\n  SpawnPlayer60:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer60\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer59\n  SpawnPlayer59:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer59\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer58\n  SpawnPlayer58:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer58\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer57\n  SpawnPlayer57:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer57\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer56\n  SpawnPlayer56:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer56\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer55\n  SpawnPlayer55:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer55\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer54\n  SpawnPlayer54:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer54\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer53\n  SpawnPlayer53:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer53\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer52\n  SpawnPlayer52:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer52\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer51\n  SpawnPlayer51:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer51\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer50\n  SpawnPlayer50:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer50\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer49\n  SpawnPlayer49:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer49\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer48\n  SpawnPlayer48:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer48\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer47\n  SpawnPlayer47:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer47\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer46\n  SpawnPlayer46:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer46\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer45\n  SpawnPlayer45:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer45\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer44\n  SpawnPlayer44:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer44\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer43\n  SpawnPlayer43:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer43\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer42\n  SpawnPlayer42:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer42\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer41\n  SpawnPlayer41:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer41\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer40\n  SpawnPlayer40:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer40\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer39\n  SpawnPlayer39:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer39\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer38\n  SpawnPlayer38:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer38\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer37\n  SpawnPlayer37:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer37\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer36\n  SpawnPlayer36:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer36\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer35\n  SpawnPlayer35:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer35\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer34\n  SpawnPlayer34:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer34\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer33\n  SpawnPlayer33:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer33\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer32\n  SpawnPlayer32:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer32\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer31\n  SpawnPlayer31:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer31\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer30\n  SpawnPlayer30:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer30\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer29\n  SpawnPlayer29:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer29\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer28\n  SpawnPlayer28:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer28\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer27\n  SpawnPlayer27:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer27\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer26\n  SpawnPlayer26:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer26\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer25\n  SpawnPlayer25:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer25\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer24\n  SpawnPlayer24:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer24\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer23\n  SpawnPlayer23:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer23\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer22\n  SpawnPlayer22:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer22\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer21\n  SpawnPlayer21:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer21\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer20\n  SpawnPlayer20:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer20\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer19\n  SpawnPlayer19:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer19\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer18\n  SpawnPlayer18:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer18\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer17\n  SpawnPlayer17:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer17\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer16\n  SpawnPlayer16:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer16\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer15\n  SpawnPlayer15:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer15\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer14\n  SpawnPlayer14:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer14\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer13\n  SpawnPlayer13:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer13\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer12\n  SpawnPlayer12:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer12\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer11\n  SpawnPlayer11:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer11\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer10\n  SpawnPlayer10:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer10\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer09\n  SpawnPlayer09:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer09\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer08\n  SpawnPlayer08:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer08\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer07\n  SpawnPlayer07:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer07\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer06\n  SpawnPlayer06:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer06\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer05\n  SpawnPlayer05:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer05\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer04\n  SpawnPlayer04:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer04\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer03\n  SpawnPlayer03:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer03\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer02\n  SpawnPlayer02:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer02\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer01\n  SpawnPlayer01:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer01\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer00\n  SpawnPlayer00:\n    TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer00\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tStop\n  }\n}\n\nACTOR BackpackPickupPlayer01 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,1)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,1)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !1,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer02 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,2)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,2)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !2,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer03 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,3)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,3)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !3,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer04 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,4)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,4)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !4,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer05 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,5)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,5)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !5,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer06 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,6)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,6)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !6,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer07 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,7)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,7)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !7,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer08 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,8)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,8)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !8,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer09 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,9)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,9)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !9,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer10 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,10)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,10)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !10,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer11 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,11)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,11)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !11,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer12 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,12)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,12)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !12,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer13 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,13)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,13)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !13,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer14 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,14)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,14)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !14,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer15 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,15)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,15)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !15,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer16 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,16)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,16)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !16,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer17 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,17)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,17)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !17,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer18 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,18)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,18)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !18,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer19 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,19)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,19)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !19,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer20 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,20)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,20)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !20,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer21 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,21)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,21)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !21,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer22 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,22)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,22)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !22,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer23 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,23)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,23)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !23,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer24 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,24)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,24)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !24,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer25 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,25)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,25)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !25,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer26 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,26)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,26)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !26,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer27 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,27)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,27)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !27,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer28 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,28)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,28)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !28,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer29 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,29)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,29)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !29,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer30 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,30)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,30)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !30,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer31 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,31)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,31)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !31,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer32 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,32)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,32)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !32,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer33 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,33)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,33)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !33,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer34 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,34)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,34)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !34,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer35 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,35)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,35)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !35,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer36 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,36)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,36)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !36,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer37 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,37)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,37)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !37,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer38 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,38)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,38)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !38,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer39 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,39)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,39)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !39,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer40 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,40)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,40)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !40,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer41 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,41)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,41)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !41,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer42 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,42)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,42)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !42,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer43 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,43)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,43)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !43,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer44 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,44)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,44)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !44,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer45 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,45)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,45)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !45,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer46 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,46)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,46)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !46,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer47 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,47)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,47)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !47,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer48 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,48)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,48)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !48,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer49 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,49)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,49)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !49,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer50 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,50)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,50)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !50,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer51 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,51)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,51)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !51,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer52 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,52)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,52)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !52,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer53 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,53)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,53)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !53,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer54 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,54)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,54)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !54,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer55 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,55)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,55)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !55,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer56 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,56)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,56)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !56,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer57 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,57)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,57)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !57,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer58 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,58)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,58)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !58,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer59 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,59)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,59)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !59,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer60 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,60)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,60)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !60,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer61 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,61)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,61)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !61,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer62 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,62)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,62)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !62,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer63 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,63)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,63)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !63,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BackpackPickupPlayer64 : BackpackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,64)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,64)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !64,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "actors/ammo/Cell.txt",
        "contents": "ACTOR CellPickupPlayer00 : CustomInventory\n{\n  Inventory.PickupMessage \"$GOTCell\"\n  +INVENTORY.AUTOACTIVATE\n  States\n  {\n  Spawn:\n    TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1 A_Jump(256,\"Spawn2\")\n\tLoop\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,0)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,0)\n    Loop //Goto Spawn3\n  Spawn3:\n    TNT1 A 1\n\tLoop\n  Spawn4:\n    CELL A 1\n\tLoop\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !0,\"PickupFail\")\n    Goto PickupSuccess\n  PickupSuccess:\n    TNT1 A 0 A_JumpIfInventory(\"Cell\", 0, \"PickupFail\")\n\tTNT1 A 0 A_GiveInventory(\"Cell\", 20)\n\tStop\n  PickupFail:\n    TNT1 A 0\n    Fail\n  }\n}\n\nACTOR CellPickupSpawner : BasePickupSpawner Replaces Cell\n{\n  States\n  {\n  Spawn:\n    TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1\n\tTNT1 A 1 ACS_ExecuteWithResult(860,2)\n\tTNT1 A 3\n    Loop\n  SpawnPlayer64:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer64\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer63\n  SpawnPlayer63:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer63\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer62\n  SpawnPlayer62:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer62\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer61\n  SpawnPlayer61:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer61\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer60\n  SpawnPlayer60:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer60\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer59\n  SpawnPlayer59:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer59\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer58\n  SpawnPlayer58:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer58\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer57\n  SpawnPlayer57:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer57\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer56\n  SpawnPlayer56:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer56\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer55\n  SpawnPlayer55:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer55\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer54\n  SpawnPlayer54:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer54\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer53\n  SpawnPlayer53:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer53\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer52\n  SpawnPlayer52:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer52\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer51\n  SpawnPlayer51:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer51\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer50\n  SpawnPlayer50:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer50\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer49\n  SpawnPlayer49:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer49\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer48\n  SpawnPlayer48:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer48\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer47\n  SpawnPlayer47:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer47\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer46\n  SpawnPlayer46:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer46\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer45\n  SpawnPlayer45:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer45\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer44\n  SpawnPlayer44:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer44\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer43\n  SpawnPlayer43:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer43\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer42\n  SpawnPlayer42:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer42\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer41\n  SpawnPlayer41:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer41\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer40\n  SpawnPlayer40:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer40\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer39\n  SpawnPlayer39:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer39\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer38\n  SpawnPlayer38:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer38\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer37\n  SpawnPlayer37:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer37\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer36\n  SpawnPlayer36:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer36\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer35\n  SpawnPlayer35:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer35\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer34\n  SpawnPlayer34:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer34\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer33\n  SpawnPlayer33:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer33\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer32\n  SpawnPlayer32:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer32\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer31\n  SpawnPlayer31:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer31\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer30\n  SpawnPlayer30:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer30\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer29\n  SpawnPlayer29:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer29\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer28\n  SpawnPlayer28:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer28\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer27\n  SpawnPlayer27:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer27\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer26\n  SpawnPlayer26:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer26\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer25\n  SpawnPlayer25:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer25\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer24\n  SpawnPlayer24:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer24\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer23\n  SpawnPlayer23:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer23\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer22\n  SpawnPlayer22:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer22\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer21\n  SpawnPlayer21:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer21\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer20\n  SpawnPlayer20:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer20\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer19\n  SpawnPlayer19:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer19\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer18\n  SpawnPlayer18:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer18\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer17\n  SpawnPlayer17:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer17\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer16\n  SpawnPlayer16:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer16\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer15\n  SpawnPlayer15:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer15\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer14\n  SpawnPlayer14:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer14\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer13\n  SpawnPlayer13:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer13\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer12\n  SpawnPlayer12:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer12\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer11\n  SpawnPlayer11:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer11\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer10\n  SpawnPlayer10:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer10\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer09\n  SpawnPlayer09:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer09\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer08\n  SpawnPlayer08:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer08\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer07\n  SpawnPlayer07:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer07\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer06\n  SpawnPlayer06:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer06\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer05\n  SpawnPlayer05:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer05\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer04\n  SpawnPlayer04:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer04\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer03\n  SpawnPlayer03:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer03\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer02\n  SpawnPlayer02:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer02\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer01\n  SpawnPlayer01:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer01\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer00\n  SpawnPlayer00:\n    TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer00\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tStop\n  }\n}\n\nACTOR CellPickupPlayer01 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,1)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,1)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !1,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer02 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,2)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,2)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !2,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer03 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,3)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,3)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !3,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer04 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,4)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,4)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !4,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer05 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,5)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,5)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !5,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer06 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,6)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,6)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !6,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer07 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,7)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,7)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !7,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer08 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,8)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,8)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !8,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer09 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,9)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,9)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !9,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer10 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,10)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,10)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !10,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer11 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,11)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,11)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !11,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer12 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,12)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,12)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !12,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer13 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,13)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,13)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !13,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer14 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,14)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,14)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !14,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer15 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,15)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,15)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !15,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer16 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,16)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,16)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !16,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer17 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,17)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,17)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !17,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer18 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,18)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,18)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !18,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer19 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,19)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,19)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !19,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer20 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,20)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,20)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !20,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer21 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,21)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,21)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !21,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer22 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,22)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,22)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !22,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer23 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,23)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,23)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !23,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer24 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,24)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,24)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !24,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer25 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,25)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,25)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !25,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer26 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,26)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,26)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !26,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer27 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,27)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,27)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !27,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer28 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,28)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,28)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !28,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer29 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,29)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,29)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !29,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer30 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,30)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,30)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !30,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer31 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,31)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,31)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !31,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer32 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,32)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,32)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !32,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer33 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,33)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,33)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !33,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer34 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,34)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,34)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !34,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer35 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,35)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,35)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !35,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer36 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,36)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,36)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !36,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer37 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,37)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,37)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !37,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer38 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,38)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,38)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !38,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer39 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,39)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,39)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !39,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer40 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,40)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,40)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !40,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer41 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,41)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,41)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !41,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer42 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,42)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,42)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !42,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer43 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,43)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,43)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !43,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer44 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,44)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,44)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !44,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer45 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,45)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,45)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !45,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer46 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,46)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,46)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !46,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer47 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,47)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,47)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !47,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer48 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,48)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,48)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !48,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer49 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,49)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,49)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !49,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer50 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,50)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,50)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !50,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer51 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,51)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,51)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !51,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer52 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,52)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,52)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !52,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer53 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,53)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,53)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !53,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer54 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,54)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,54)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !54,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer55 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,55)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,55)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !55,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer56 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,56)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,56)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !56,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer57 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,57)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,57)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !57,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer58 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,58)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,58)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !58,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer59 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,59)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,59)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !59,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer60 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,60)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,60)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !60,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer61 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,61)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,61)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !61,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer62 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,62)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,62)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !62,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer63 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,63)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,63)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !63,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPickupPlayer64 : CellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,64)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,64)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !64,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "actors/ammo/CellPack.txt",
        "contents": "ACTOR CellPackPickupPlayer00 : CustomInventory\n{\n  Inventory.PickupMessage \"$GOTCELLBOX\"\n  +INVENTORY.AUTOACTIVATE\n  States\n  {\n  Spawn:\n    TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1 A_Jump(256,\"Spawn2\")\n\tLoop\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,0)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,0)\n    Loop //Goto Spawn3\n  Spawn3:\n    TNT1 A 1\n\tLoop\n  Spawn4:\n    CELP A 1\n\tLoop\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !0,\"PickupFail\")\n    Goto PickupSuccess\n  PickupSuccess:\n    TNT1 A 0 A_JumpIfInventory(\"Cell\", 0, \"PickupFail\")\n\tTNT1 A 0 A_GiveInventory(\"Cell\", 100)\n\tStop\n  PickupFail:\n    TNT1 A 0\n    Fail\n  }\n}\n\nACTOR CellPackPickupSpawner : BasePickupSpawner Replaces CellPack\n{\n  States\n  {\n  Spawn:\n    TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1\n\tTNT1 A 1 ACS_ExecuteWithResult(860,2)\n\tTNT1 A 3\n    Loop\n  SpawnPlayer64:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer64\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer63\n  SpawnPlayer63:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer63\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer62\n  SpawnPlayer62:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer62\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer61\n  SpawnPlayer61:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer61\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer60\n  SpawnPlayer60:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer60\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer59\n  SpawnPlayer59:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer59\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer58\n  SpawnPlayer58:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer58\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer57\n  SpawnPlayer57:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer57\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer56\n  SpawnPlayer56:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer56\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer55\n  SpawnPlayer55:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer55\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer54\n  SpawnPlayer54:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer54\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer53\n  SpawnPlayer53:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer53\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer52\n  SpawnPlayer52:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer52\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer51\n  SpawnPlayer51:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer51\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer50\n  SpawnPlayer50:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer50\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer49\n  SpawnPlayer49:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer49\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer48\n  SpawnPlayer48:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer48\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer47\n  SpawnPlayer47:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer47\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer46\n  SpawnPlayer46:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer46\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer45\n  SpawnPlayer45:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer45\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer44\n  SpawnPlayer44:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer44\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer43\n  SpawnPlayer43:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer43\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer42\n  SpawnPlayer42:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer42\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer41\n  SpawnPlayer41:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer41\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer40\n  SpawnPlayer40:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer40\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer39\n  SpawnPlayer39:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer39\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer38\n  SpawnPlayer38:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer38\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer37\n  SpawnPlayer37:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer37\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer36\n  SpawnPlayer36:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer36\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer35\n  SpawnPlayer35:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer35\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer34\n  SpawnPlayer34:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer34\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer33\n  SpawnPlayer33:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer33\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer32\n  SpawnPlayer32:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer32\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer31\n  SpawnPlayer31:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer31\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer30\n  SpawnPlayer30:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer30\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer29\n  SpawnPlayer29:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer29\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer28\n  SpawnPlayer28:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer28\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer27\n  SpawnPlayer27:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer27\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer26\n  SpawnPlayer26:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer26\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer25\n  SpawnPlayer25:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer25\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer24\n  SpawnPlayer24:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer24\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer23\n  SpawnPlayer23:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer23\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer22\n  SpawnPlayer22:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer22\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer21\n  SpawnPlayer21:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer21\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer20\n  SpawnPlayer20:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer20\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer19\n  SpawnPlayer19:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer19\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer18\n  SpawnPlayer18:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer18\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer17\n  SpawnPlayer17:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer17\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer16\n  SpawnPlayer16:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer16\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer15\n  SpawnPlayer15:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer15\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer14\n  SpawnPlayer14:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer14\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer13\n  SpawnPlayer13:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer13\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer12\n  SpawnPlayer12:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer12\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer11\n  SpawnPlayer11:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer11\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer10\n  SpawnPlayer10:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer10\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer09\n  SpawnPlayer09:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer09\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer08\n  SpawnPlayer08:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer08\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer07\n  SpawnPlayer07:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer07\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer06\n  SpawnPlayer06:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer06\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer05\n  SpawnPlayer05:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer05\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer04\n  SpawnPlayer04:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer04\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer03\n  SpawnPlayer03:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer03\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer02\n  SpawnPlayer02:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer02\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer01\n  SpawnPlayer01:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer01\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer00\n  SpawnPlayer00:\n    TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer00\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tStop\n  }\n}\n\nACTOR CellPackPickupPlayer01 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,1)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,1)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !1,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer02 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,2)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,2)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !2,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer03 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,3)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,3)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !3,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer04 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,4)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,4)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !4,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer05 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,5)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,5)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !5,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer06 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,6)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,6)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !6,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer07 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,7)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,7)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !7,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer08 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,8)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,8)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !8,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer09 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,9)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,9)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !9,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer10 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,10)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,10)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !10,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer11 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,11)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,11)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !11,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer12 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,12)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,12)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !12,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer13 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,13)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,13)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !13,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer14 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,14)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,14)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !14,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer15 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,15)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,15)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !15,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer16 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,16)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,16)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !16,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer17 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,17)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,17)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !17,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer18 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,18)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,18)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !18,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer19 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,19)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,19)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !19,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer20 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,20)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,20)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !20,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer21 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,21)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,21)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !21,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer22 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,22)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,22)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !22,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer23 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,23)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,23)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !23,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer24 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,24)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,24)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !24,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer25 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,25)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,25)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !25,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer26 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,26)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,26)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !26,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer27 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,27)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,27)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !27,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer28 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,28)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,28)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !28,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer29 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,29)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,29)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !29,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer30 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,30)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,30)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !30,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer31 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,31)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,31)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !31,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer32 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,32)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,32)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !32,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer33 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,33)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,33)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !33,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer34 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,34)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,34)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !34,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer35 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,35)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,35)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !35,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer36 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,36)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,36)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !36,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer37 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,37)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,37)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !37,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer38 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,38)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,38)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !38,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer39 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,39)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,39)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !39,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer40 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,40)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,40)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !40,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer41 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,41)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,41)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !41,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer42 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,42)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,42)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !42,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer43 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,43)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,43)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !43,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer44 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,44)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,44)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !44,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer45 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,45)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,45)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !45,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer46 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,46)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,46)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !46,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer47 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,47)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,47)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !47,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer48 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,48)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,48)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !48,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer49 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,49)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,49)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !49,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer50 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,50)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,50)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !50,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer51 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,51)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,51)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !51,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer52 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,52)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,52)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !52,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer53 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,53)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,53)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !53,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer54 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,54)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,54)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !54,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer55 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,55)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,55)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !55,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer56 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,56)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,56)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !56,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer57 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,57)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,57)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !57,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer58 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,58)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,58)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !58,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer59 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,59)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,59)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !59,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer60 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,60)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,60)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !60,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer61 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,61)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,61)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !61,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer62 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,62)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,62)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !62,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer63 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,63)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,63)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !63,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR CellPackPickupPlayer64 : CellPackPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,64)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,64)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !64,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "actors/ammo/Clip.txt",
        "contents": "ACTOR ClipPickupPlayer00 : CustomInventory\n{\n  Inventory.PickupMessage \"$GOTCLIP\"\n  +INVENTORY.AUTOACTIVATE\n  States\n  {\n  Spawn:\n    TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1 A_Jump(256,\"Spawn2\")\n\tLoop\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,0)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,0)\n    Loop //Goto Spawn3\n  Spawn3:\n    TNT1 A 1\n\tLoop\n  Spawn4:\n    CLIP A 1\n\tLoop\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !0,\"PickupFail\")\n    Goto PickupSuccess\n  PickupSuccess:\n    TNT1 A 0 A_JumpIfInventory(\"Clip\", 0, \"PickupFail\")\n\tTNT1 A 0 A_GiveInventory(\"Clip\", 10)\n\tStop\n  PickupFail:\n    TNT1 A 0\n    Fail\n  }\n}\n\nACTOR ClipPickupSpawner : BasePickupSpawner Replaces Clip\n{\n  States\n  {\n  Spawn:\n    TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1\n\tTNT1 A 1 ACS_ExecuteWithResult(860,2)\n\tTNT1 A 3\n    Loop\n  SpawnPlayer64:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer64\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer63\n  SpawnPlayer63:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer63\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer62\n  SpawnPlayer62:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer62\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer61\n  SpawnPlayer61:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer61\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer60\n  SpawnPlayer60:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer60\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer59\n  SpawnPlayer59:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer59\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer58\n  SpawnPlayer58:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer58\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer57\n  SpawnPlayer57:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer57\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer56\n  SpawnPlayer56:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer56\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer55\n  SpawnPlayer55:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer55\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer54\n  SpawnPlayer54:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer54\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer53\n  SpawnPlayer53:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer53\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer52\n  SpawnPlayer52:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer52\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer51\n  SpawnPlayer51:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer51\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer50\n  SpawnPlayer50:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer50\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer49\n  SpawnPlayer49:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer49\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer48\n  SpawnPlayer48:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer48\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer47\n  SpawnPlayer47:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer47\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer46\n  SpawnPlayer46:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer46\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer45\n  SpawnPlayer45:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer45\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer44\n  SpawnPlayer44:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer44\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer43\n  SpawnPlayer43:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer43\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer42\n  SpawnPlayer42:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer42\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer41\n  SpawnPlayer41:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer41\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer40\n  SpawnPlayer40:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer40\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer39\n  SpawnPlayer39:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer39\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer38\n  SpawnPlayer38:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer38\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer37\n  SpawnPlayer37:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer37\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer36\n  SpawnPlayer36:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer36\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer35\n  SpawnPlayer35:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer35\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer34\n  SpawnPlayer34:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer34\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer33\n  SpawnPlayer33:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer33\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer32\n  SpawnPlayer32:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer32\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer31\n  SpawnPlayer31:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer31\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer30\n  SpawnPlayer30:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer30\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer29\n  SpawnPlayer29:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer29\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer28\n  SpawnPlayer28:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer28\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer27\n  SpawnPlayer27:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer27\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer26\n  SpawnPlayer26:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer26\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer25\n  SpawnPlayer25:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer25\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer24\n  SpawnPlayer24:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer24\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer23\n  SpawnPlayer23:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer23\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer22\n  SpawnPlayer22:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer22\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer21\n  SpawnPlayer21:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer21\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer20\n  SpawnPlayer20:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer20\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer19\n  SpawnPlayer19:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer19\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer18\n  SpawnPlayer18:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer18\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer17\n  SpawnPlayer17:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer17\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer16\n  SpawnPlayer16:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer16\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer15\n  SpawnPlayer15:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer15\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer14\n  SpawnPlayer14:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer14\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer13\n  SpawnPlayer13:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer13\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer12\n  SpawnPlayer12:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer12\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer11\n  SpawnPlayer11:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer11\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer10\n  SpawnPlayer10:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer10\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer09\n  SpawnPlayer09:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer09\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer08\n  SpawnPlayer08:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer08\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer07\n  SpawnPlayer07:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer07\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer06\n  SpawnPlayer06:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer06\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer05\n  SpawnPlayer05:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer05\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer04\n  SpawnPlayer04:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer04\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer03\n  SpawnPlayer03:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer03\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer02\n  SpawnPlayer02:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer02\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer01\n  SpawnPlayer01:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer01\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer00\n  SpawnPlayer00:\n    TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer00\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tStop\n  }\n}\n\nACTOR ClipPickupPlayer01 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,1)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,1)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !1,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer02 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,2)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,2)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !2,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer03 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,3)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,3)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !3,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer04 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,4)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,4)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !4,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer05 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,5)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,5)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !5,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer06 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,6)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,6)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !6,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer07 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,7)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,7)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !7,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer08 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,8)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,8)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !8,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer09 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,9)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,9)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !9,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer10 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,10)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,10)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !10,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer11 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,11)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,11)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !11,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer12 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,12)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,12)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !12,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer13 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,13)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,13)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !13,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer14 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,14)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,14)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !14,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer15 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,15)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,15)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !15,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer16 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,16)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,16)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !16,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer17 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,17)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,17)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !17,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer18 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,18)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,18)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !18,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer19 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,19)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,19)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !19,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer20 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,20)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,20)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !20,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer21 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,21)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,21)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !21,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer22 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,22)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,22)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !22,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer23 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,23)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,23)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !23,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer24 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,24)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,24)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !24,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer25 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,25)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,25)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !25,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer26 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,26)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,26)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !26,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer27 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,27)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,27)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !27,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer28 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,28)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,28)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !28,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer29 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,29)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,29)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !29,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer30 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,30)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,30)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !30,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer31 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,31)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,31)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !31,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer32 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,32)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,32)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !32,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer33 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,33)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,33)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !33,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer34 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,34)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,34)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !34,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer35 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,35)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,35)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !35,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer36 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,36)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,36)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !36,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer37 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,37)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,37)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !37,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer38 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,38)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,38)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !38,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer39 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,39)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,39)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !39,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer40 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,40)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,40)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !40,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer41 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,41)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,41)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !41,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer42 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,42)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,42)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !42,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer43 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,43)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,43)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !43,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer44 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,44)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,44)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !44,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer45 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,45)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,45)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !45,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer46 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,46)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,46)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !46,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer47 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,47)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,47)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !47,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer48 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,48)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,48)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !48,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer49 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,49)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,49)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !49,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer50 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,50)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,50)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !50,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer51 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,51)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,51)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !51,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer52 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,52)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,52)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !52,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer53 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,53)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,53)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !53,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer54 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,54)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,54)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !54,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer55 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,55)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,55)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !55,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer56 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,56)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,56)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !56,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer57 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,57)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,57)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !57,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer58 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,58)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,58)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !58,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer59 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,59)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,59)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !59,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer60 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,60)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,60)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !60,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer61 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,61)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,61)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !61,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer62 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,62)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,62)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !62,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer63 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,63)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,63)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !63,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipPickupPlayer64 : ClipPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,64)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,64)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !64,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "actors/ammo/Clipbox.txt",
        "contents": "ACTOR ClipboxPickupPlayer00 : CustomInventory\n{\n  Inventory.PickupMessage \"$GOTClipbox\"\n  +INVENTORY.AUTOACTIVATE\n  States\n  {\n  Spawn:\n    TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1 A_Jump(256,\"Spawn2\")\n\tLoop\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,0)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,0)\n    Loop //Goto Spawn3\n  Spawn3:\n    TNT1 A 1\n\tLoop\n  Spawn4:\n    AMMO A 1\n\tLoop\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !0,\"PickupFail\")\n    Goto PickupSuccess\n  PickupSuccess:\n    TNT1 A 0 A_JumpIfInventory(\"Clip\", 0, \"PickupFail\")\n\tTNT1 A 0 A_GiveInventory(\"Clip\", 50)\n\tStop\n  PickupFail:\n    TNT1 A 0\n    Fail\n  }\n}\n\nACTOR ClipboxPickupSpawner : BasePickupSpawner Replaces Clipbox\n{\n  States\n  {\n  Spawn:\n    TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1\n\tTNT1 A 1 ACS_ExecuteWithResult(860,2)\n\tTNT1 A 3\n    Loop\n  SpawnPlayer64:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer64\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer63\n  SpawnPlayer63:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer63\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer62\n  SpawnPlayer62:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer62\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer61\n  SpawnPlayer61:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer61\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer60\n  SpawnPlayer60:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer60\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer59\n  SpawnPlayer59:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer59\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer58\n  SpawnPlayer58:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer58\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer57\n  SpawnPlayer57:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer57\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer56\n  SpawnPlayer56:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer56\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer55\n  SpawnPlayer55:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer55\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer54\n  SpawnPlayer54:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer54\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer53\n  SpawnPlayer53:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer53\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer52\n  SpawnPlayer52:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer52\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer51\n  SpawnPlayer51:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer51\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer50\n  SpawnPlayer50:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer50\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer49\n  SpawnPlayer49:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer49\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer48\n  SpawnPlayer48:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer48\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer47\n  SpawnPlayer47:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer47\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer46\n  SpawnPlayer46:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer46\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer45\n  SpawnPlayer45:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer45\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer44\n  SpawnPlayer44:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer44\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer43\n  SpawnPlayer43:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer43\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer42\n  SpawnPlayer42:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer42\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer41\n  SpawnPlayer41:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer41\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer40\n  SpawnPlayer40:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer40\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer39\n  SpawnPlayer39:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer39\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer38\n  SpawnPlayer38:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer38\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer37\n  SpawnPlayer37:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer37\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer36\n  SpawnPlayer36:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer36\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer35\n  SpawnPlayer35:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer35\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer34\n  SpawnPlayer34:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer34\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer33\n  SpawnPlayer33:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer33\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer32\n  SpawnPlayer32:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer32\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer31\n  SpawnPlayer31:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer31\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer30\n  SpawnPlayer30:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer30\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer29\n  SpawnPlayer29:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer29\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer28\n  SpawnPlayer28:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer28\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer27\n  SpawnPlayer27:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer27\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer26\n  SpawnPlayer26:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer26\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer25\n  SpawnPlayer25:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer25\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer24\n  SpawnPlayer24:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer24\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer23\n  SpawnPlayer23:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer23\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer22\n  SpawnPlayer22:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer22\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer21\n  SpawnPlayer21:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer21\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer20\n  SpawnPlayer20:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer20\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer19\n  SpawnPlayer19:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer19\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer18\n  SpawnPlayer18:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer18\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer17\n  SpawnPlayer17:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer17\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer16\n  SpawnPlayer16:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer16\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer15\n  SpawnPlayer15:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer15\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer14\n  SpawnPlayer14:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer14\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer13\n  SpawnPlayer13:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer13\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer12\n  SpawnPlayer12:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer12\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer11\n  SpawnPlayer11:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer11\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer10\n  SpawnPlayer10:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer10\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer09\n  SpawnPlayer09:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer09\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer08\n  SpawnPlayer08:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer08\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer07\n  SpawnPlayer07:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer07\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer06\n  SpawnPlayer06:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer06\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer05\n  SpawnPlayer05:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer05\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer04\n  SpawnPlayer04:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer04\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer03\n  SpawnPlayer03:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer03\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer02\n  SpawnPlayer02:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer02\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer01\n  SpawnPlayer01:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer01\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer00\n  SpawnPlayer00:\n    TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer00\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tStop\n  }\n}\n\nACTOR ClipboxPickupPlayer01 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,1)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,1)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !1,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer02 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,2)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,2)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !2,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer03 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,3)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,3)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !3,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer04 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,4)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,4)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !4,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer05 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,5)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,5)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !5,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer06 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,6)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,6)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !6,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer07 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,7)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,7)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !7,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer08 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,8)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,8)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !8,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer09 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,9)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,9)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !9,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer10 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,10)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,10)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !10,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer11 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,11)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,11)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !11,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer12 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,12)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,12)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !12,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer13 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,13)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,13)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !13,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer14 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,14)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,14)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !14,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer15 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,15)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,15)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !15,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer16 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,16)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,16)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !16,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer17 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,17)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,17)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !17,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer18 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,18)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,18)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !18,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer19 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,19)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,19)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !19,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer20 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,20)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,20)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !20,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer21 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,21)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,21)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !21,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer22 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,22)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,22)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !22,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer23 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,23)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,23)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !23,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer24 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,24)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,24)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !24,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer25 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,25)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,25)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !25,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer26 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,26)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,26)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !26,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer27 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,27)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,27)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !27,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer28 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,28)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,28)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !28,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer29 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,29)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,29)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !29,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer30 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,30)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,30)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !30,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer31 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,31)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,31)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !31,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer32 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,32)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,32)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !32,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer33 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,33)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,33)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !33,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer34 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,34)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,34)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !34,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer35 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,35)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,35)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !35,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer36 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,36)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,36)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !36,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer37 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,37)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,37)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !37,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer38 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,38)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,38)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !38,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer39 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,39)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,39)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !39,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer40 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,40)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,40)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !40,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer41 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,41)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,41)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !41,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer42 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,42)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,42)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !42,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer43 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,43)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,43)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !43,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer44 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,44)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,44)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !44,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer45 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,45)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,45)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !45,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer46 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,46)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,46)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !46,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer47 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,47)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,47)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !47,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer48 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,48)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,48)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !48,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer49 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,49)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,49)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !49,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer50 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,50)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,50)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !50,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer51 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,51)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,51)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !51,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer52 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,52)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,52)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !52,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer53 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,53)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,53)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !53,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer54 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,54)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,54)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !54,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer55 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,55)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,55)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !55,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer56 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,56)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,56)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !56,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer57 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,57)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,57)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !57,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer58 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,58)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,58)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !58,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer59 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,59)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,59)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !59,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer60 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,60)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,60)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !60,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer61 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,61)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,61)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !61,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer62 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,62)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,62)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !62,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer63 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,63)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,63)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !63,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ClipboxPickupPlayer64 : ClipboxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,64)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,64)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !64,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "actors/ammo/RocketAmmo.txt",
        "contents": "ACTOR RocketAmmoPickupPlayer00 : CustomInventory\n{\n  Inventory.PickupMessage \"$GOTROCKET\"\n  +INVENTORY.AUTOACTIVATE\n  States\n  {\n  Spawn:\n    TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1 A_Jump(256,\"Spawn2\")\n\tLoop\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,0)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,0)\n    Loop //Goto Spawn3\n  Spawn3:\n    TNT1 A 1\n\tLoop\n  Spawn4:\n    ROCK A 1\n\tLoop\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !0,\"PickupFail\")\n    Goto PickupSuccess\n  PickupSuccess:\n    TNT1 A 0 A_JumpIfInventory(\"RocketAmmo\", 0, \"PickupFail\")\n\tTNT1 A 0 A_GiveInventory(\"RocketAmmo\", 1)\n\tStop\n  PickupFail:\n    TNT1 A 0\n    Fail\n  }\n}\n\nACTOR RocketAmmoPickupSpawner : BasePickupSpawner Replaces RocketAmmo\n{\n  States\n  {\n  Spawn:\n    TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1\n\tTNT1 A 1 ACS_ExecuteWithResult(860,2)\n\tTNT1 A 3\n    Loop\n  SpawnPlayer64:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer64\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer63\n  SpawnPlayer63:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer63\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer62\n  SpawnPlayer62:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer62\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer61\n  SpawnPlayer61:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer61\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer60\n  SpawnPlayer60:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer60\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer59\n  SpawnPlayer59:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer59\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer58\n  SpawnPlayer58:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer58\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer57\n  SpawnPlayer57:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer57\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer56\n  SpawnPlayer56:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer56\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer55\n  SpawnPlayer55:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer55\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer54\n  SpawnPlayer54:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer54\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer53\n  SpawnPlayer53:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer53\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer52\n  SpawnPlayer52:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer52\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer51\n  SpawnPlayer51:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer51\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer50\n  SpawnPlayer50:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer50\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer49\n  SpawnPlayer49:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer49\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer48\n  SpawnPlayer48:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer48\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer47\n  SpawnPlayer47:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer47\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer46\n  SpawnPlayer46:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer46\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer45\n  SpawnPlayer45:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer45\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer44\n  SpawnPlayer44:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer44\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer43\n  SpawnPlayer43:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer43\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer42\n  SpawnPlayer42:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer42\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer41\n  SpawnPlayer41:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer41\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer40\n  SpawnPlayer40:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer40\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer39\n  SpawnPlayer39:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer39\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer38\n  SpawnPlayer38:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer38\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer37\n  SpawnPlayer37:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer37\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer36\n  SpawnPlayer36:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer36\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer35\n  SpawnPlayer35:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer35\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer34\n  SpawnPlayer34:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer34\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer33\n  SpawnPlayer33:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer33\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer32\n  SpawnPlayer32:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer32\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer31\n  SpawnPlayer31:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer31\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer30\n  SpawnPlayer30:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer30\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer29\n  SpawnPlayer29:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer29\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer28\n  SpawnPlayer28:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer28\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer27\n  SpawnPlayer27:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer27\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer26\n  SpawnPlayer26:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer26\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer25\n  SpawnPlayer25:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer25\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer24\n  SpawnPlayer24:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer24\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer23\n  SpawnPlayer23:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer23\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer22\n  SpawnPlayer22:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer22\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer21\n  SpawnPlayer21:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer21\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer20\n  SpawnPlayer20:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer20\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer19\n  SpawnPlayer19:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer19\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer18\n  SpawnPlayer18:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer18\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer17\n  SpawnPlayer17:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer17\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer16\n  SpawnPlayer16:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer16\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer15\n  SpawnPlayer15:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer15\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer14\n  SpawnPlayer14:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer14\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer13\n  SpawnPlayer13:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer13\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer12\n  SpawnPlayer12:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer12\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer11\n  SpawnPlayer11:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer11\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer10\n  SpawnPlayer10:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer10\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer09\n  SpawnPlayer09:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer09\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer08\n  SpawnPlayer08:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer08\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer07\n  SpawnPlayer07:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer07\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer06\n  SpawnPlayer06:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer06\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer05\n  SpawnPlayer05:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer05\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer04\n  SpawnPlayer04:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer04\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer03\n  SpawnPlayer03:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer03\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer02\n  SpawnPlayer02:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer02\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer01\n  SpawnPlayer01:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer01\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer00\n  SpawnPlayer00:\n    TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer00\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tStop\n  }\n}\n\nACTOR RocketAmmoPickupPlayer01 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,1)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,1)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !1,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer02 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,2)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,2)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !2,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer03 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,3)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,3)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !3,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer04 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,4)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,4)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !4,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer05 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,5)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,5)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !5,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer06 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,6)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,6)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !6,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer07 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,7)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,7)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !7,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer08 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,8)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,8)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !8,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer09 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,9)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,9)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !9,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer10 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,10)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,10)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !10,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer11 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,11)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,11)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !11,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer12 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,12)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,12)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !12,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer13 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,13)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,13)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !13,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer14 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,14)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,14)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !14,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer15 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,15)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,15)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !15,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer16 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,16)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,16)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !16,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer17 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,17)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,17)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !17,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer18 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,18)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,18)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !18,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer19 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,19)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,19)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !19,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer20 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,20)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,20)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !20,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer21 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,21)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,21)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !21,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer22 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,22)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,22)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !22,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer23 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,23)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,23)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !23,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer24 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,24)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,24)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !24,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer25 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,25)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,25)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !25,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer26 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,26)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,26)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !26,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer27 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,27)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,27)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !27,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer28 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,28)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,28)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !28,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer29 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,29)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,29)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !29,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer30 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,30)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,30)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !30,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer31 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,31)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,31)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !31,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer32 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,32)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,32)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !32,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer33 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,33)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,33)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !33,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer34 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,34)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,34)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !34,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer35 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,35)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,35)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !35,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer36 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,36)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,36)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !36,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer37 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,37)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,37)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !37,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer38 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,38)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,38)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !38,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer39 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,39)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,39)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !39,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer40 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,40)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,40)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !40,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer41 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,41)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,41)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !41,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer42 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,42)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,42)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !42,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer43 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,43)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,43)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !43,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer44 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,44)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,44)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !44,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer45 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,45)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,45)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !45,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer46 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,46)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,46)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !46,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer47 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,47)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,47)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !47,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer48 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,48)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,48)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !48,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer49 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,49)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,49)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !49,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer50 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,50)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,50)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !50,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer51 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,51)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,51)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !51,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer52 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,52)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,52)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !52,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer53 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,53)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,53)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !53,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer54 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,54)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,54)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !54,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer55 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,55)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,55)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !55,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer56 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,56)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,56)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !56,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer57 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,57)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,57)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !57,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer58 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,58)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,58)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !58,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer59 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,59)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,59)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !59,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer60 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,60)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,60)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !60,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer61 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,61)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,61)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !61,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer62 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,62)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,62)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !62,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer63 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,63)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,63)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !63,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketAmmoPickupPlayer64 : RocketAmmoPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,64)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,64)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !64,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "actors/ammo/RocketBox.txt",
        "contents": "ACTOR RocketBoxPickupPlayer00 : CustomInventory\n{\n  Inventory.PickupMessage \"$GOTROCKBOX\"\n  +INVENTORY.AUTOACTIVATE\n  States\n  {\n  Spawn:\n    TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1 A_Jump(256,\"Spawn2\")\n\tLoop\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,0)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,0)\n    Loop //Goto Spawn3\n  Spawn3:\n    TNT1 A 1\n\tLoop\n  Spawn4:\n    BROK A 1\n\tLoop\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !0,\"PickupFail\")\n    Goto PickupSuccess\n  PickupSuccess:\n    TNT1 A 0 A_JumpIfInventory(\"RocketAmmo\", 0, \"PickupFail\")\n\tTNT1 A 0 A_GiveInventory(\"RocketAmmo\", 5)\n\tStop\n  PickupFail:\n    TNT1 A 0\n    Fail\n  }\n}\n\nACTOR RocketBoxPickupSpawner : BasePickupSpawner Replaces RocketBox\n{\n  States\n  {\n  Spawn:\n    TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1\n\tTNT1 A 1 ACS_ExecuteWithResult(860,2)\n\tTNT1 A 3\n    Loop\n  SpawnPlayer64:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer64\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer63\n  SpawnPlayer63:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer63\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer62\n  SpawnPlayer62:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer62\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer61\n  SpawnPlayer61:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer61\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer60\n  SpawnPlayer60:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer60\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer59\n  SpawnPlayer59:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer59\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer58\n  SpawnPlayer58:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer58\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer57\n  SpawnPlayer57:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer57\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer56\n  SpawnPlayer56:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer56\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer55\n  SpawnPlayer55:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer55\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer54\n  SpawnPlayer54:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer54\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer53\n  SpawnPlayer53:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer53\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer52\n  SpawnPlayer52:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer52\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer51\n  SpawnPlayer51:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer51\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer50\n  SpawnPlayer50:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer50\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer49\n  SpawnPlayer49:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer49\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer48\n  SpawnPlayer48:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer48\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer47\n  SpawnPlayer47:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer47\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer46\n  SpawnPlayer46:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer46\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer45\n  SpawnPlayer45:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer45\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer44\n  SpawnPlayer44:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer44\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer43\n  SpawnPlayer43:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer43\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer42\n  SpawnPlayer42:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer42\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer41\n  SpawnPlayer41:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer41\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer40\n  SpawnPlayer40:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer40\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer39\n  SpawnPlayer39:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer39\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer38\n  SpawnPlayer38:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer38\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer37\n  SpawnPlayer37:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer37\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer36\n  SpawnPlayer36:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer36\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer35\n  SpawnPlayer35:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer35\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer34\n  SpawnPlayer34:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer34\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer33\n  SpawnPlayer33:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer33\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer32\n  SpawnPlayer32:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer32\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer31\n  SpawnPlayer31:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer31\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer30\n  SpawnPlayer30:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer30\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer29\n  SpawnPlayer29:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer29\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer28\n  SpawnPlayer28:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer28\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer27\n  SpawnPlayer27:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer27\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer26\n  SpawnPlayer26:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer26\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer25\n  SpawnPlayer25:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer25\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer24\n  SpawnPlayer24:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer24\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer23\n  SpawnPlayer23:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer23\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer22\n  SpawnPlayer22:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer22\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer21\n  SpawnPlayer21:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer21\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer20\n  SpawnPlayer20:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer20\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer19\n  SpawnPlayer19:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer19\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer18\n  SpawnPlayer18:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer18\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer17\n  SpawnPlayer17:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer17\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer16\n  SpawnPlayer16:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer16\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer15\n  SpawnPlayer15:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer15\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer14\n  SpawnPlayer14:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer14\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer13\n  SpawnPlayer13:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer13\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer12\n  SpawnPlayer12:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer12\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer11\n  SpawnPlayer11:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer11\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer10\n  SpawnPlayer10:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer10\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer09\n  SpawnPlayer09:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer09\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer08\n  SpawnPlayer08:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer08\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer07\n  SpawnPlayer07:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer07\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer06\n  SpawnPlayer06:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer06\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer05\n  SpawnPlayer05:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer05\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer04\n  SpawnPlayer04:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer04\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer03\n  SpawnPlayer03:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer03\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer02\n  SpawnPlayer02:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer02\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer01\n  SpawnPlayer01:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer01\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer00\n  SpawnPlayer00:\n    TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer00\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tStop\n  }\n}\n\nACTOR RocketBoxPickupPlayer01 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,1)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,1)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !1,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer02 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,2)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,2)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !2,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer03 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,3)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,3)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !3,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer04 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,4)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,4)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !4,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer05 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,5)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,5)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !5,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer06 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,6)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,6)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !6,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer07 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,7)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,7)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !7,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer08 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,8)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,8)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !8,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer09 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,9)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,9)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !9,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer10 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,10)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,10)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !10,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer11 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,11)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,11)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !11,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer12 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,12)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,12)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !12,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer13 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,13)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,13)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !13,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer14 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,14)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,14)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !14,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer15 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,15)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,15)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !15,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer16 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,16)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,16)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !16,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer17 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,17)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,17)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !17,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer18 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,18)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,18)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !18,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer19 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,19)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,19)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !19,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer20 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,20)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,20)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !20,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer21 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,21)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,21)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !21,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer22 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,22)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,22)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !22,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer23 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,23)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,23)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !23,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer24 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,24)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,24)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !24,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer25 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,25)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,25)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !25,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer26 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,26)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,26)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !26,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer27 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,27)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,27)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !27,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer28 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,28)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,28)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !28,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer29 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,29)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,29)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !29,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer30 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,30)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,30)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !30,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer31 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,31)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,31)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !31,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer32 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,32)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,32)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !32,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer33 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,33)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,33)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !33,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer34 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,34)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,34)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !34,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer35 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,35)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,35)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !35,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer36 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,36)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,36)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !36,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer37 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,37)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,37)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !37,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer38 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,38)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,38)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !38,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer39 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,39)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,39)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !39,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer40 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,40)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,40)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !40,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer41 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,41)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,41)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !41,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer42 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,42)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,42)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !42,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer43 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,43)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,43)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !43,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer44 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,44)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,44)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !44,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer45 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,45)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,45)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !45,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer46 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,46)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,46)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !46,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer47 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,47)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,47)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !47,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer48 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,48)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,48)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !48,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer49 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,49)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,49)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !49,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer50 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,50)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,50)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !50,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer51 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,51)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,51)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !51,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer52 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,52)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,52)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !52,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer53 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,53)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,53)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !53,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer54 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,54)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,54)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !54,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer55 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,55)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,55)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !55,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer56 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,56)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,56)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !56,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer57 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,57)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,57)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !57,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer58 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,58)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,58)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !58,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer59 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,59)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,59)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !59,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer60 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,60)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,60)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !60,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer61 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,61)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,61)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !61,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer62 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,62)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,62)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !62,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer63 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,63)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,63)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !63,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR RocketBoxPickupPlayer64 : RocketBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,64)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,64)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !64,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "actors/ammo/Shell.txt",
        "contents": "ACTOR ShellPickupPlayer00 : CustomInventory\n{\n  Inventory.PickupMessage \"$GOTSHELLS\"\n  +INVENTORY.AUTOACTIVATE\n  States\n  {\n  Spawn:\n    TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1 A_Jump(256,\"Spawn2\")\n\tLoop\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,0)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,0)\n    Loop //Goto Spawn3\n  Spawn3:\n    TNT1 A 1\n\tLoop\n  Spawn4:\n    SHEL A 1\n\tLoop\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !0,\"PickupFail\")\n    Goto PickupSuccess\n  PickupSuccess:\n    TNT1 A 0 A_JumpIfInventory(\"Shell\", 0, \"PickupFail\")\n\tTNT1 A 0 A_GiveInventory(\"Shell\", 4)\n\tStop\n  PickupFail:\n    TNT1 A 0\n    Fail\n  }\n}\n\nACTOR ShellPickupSpawner : BasePickupSpawner Replaces Shell\n{\n  States\n  {\n  Spawn:\n    TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1\n\tTNT1 A 1 ACS_ExecuteWithResult(860,2)\n\tTNT1 A 3\n    Loop\n  SpawnPlayer64:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer64\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer63\n  SpawnPlayer63:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer63\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer62\n  SpawnPlayer62:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer62\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer61\n  SpawnPlayer61:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer61\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer60\n  SpawnPlayer60:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer60\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer59\n  SpawnPlayer59:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer59\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer58\n  SpawnPlayer58:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer58\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer57\n  SpawnPlayer57:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer57\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer56\n  SpawnPlayer56:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer56\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer55\n  SpawnPlayer55:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer55\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer54\n  SpawnPlayer54:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer54\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer53\n  SpawnPlayer53:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer53\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer52\n  SpawnPlayer52:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer52\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer51\n  SpawnPlayer51:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer51\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer50\n  SpawnPlayer50:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer50\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer49\n  SpawnPlayer49:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer49\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer48\n  SpawnPlayer48:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer48\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer47\n  SpawnPlayer47:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer47\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer46\n  SpawnPlayer46:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer46\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer45\n  SpawnPlayer45:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer45\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer44\n  SpawnPlayer44:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer44\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer43\n  SpawnPlayer43:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer43\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer42\n  SpawnPlayer42:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer42\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer41\n  SpawnPlayer41:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer41\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer40\n  SpawnPlayer40:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer40\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer39\n  SpawnPlayer39:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer39\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer38\n  SpawnPlayer38:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer38\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer37\n  SpawnPlayer37:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer37\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer36\n  SpawnPlayer36:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer36\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer35\n  SpawnPlayer35:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer35\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer34\n  SpawnPlayer34:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer34\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer33\n  SpawnPlayer33:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer33\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer32\n  SpawnPlayer32:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer32\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer31\n  SpawnPlayer31:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer31\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer30\n  SpawnPlayer30:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer30\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer29\n  SpawnPlayer29:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer29\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer28\n  SpawnPlayer28:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer28\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer27\n  SpawnPlayer27:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer27\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer26\n  SpawnPlayer26:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer26\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer25\n  SpawnPlayer25:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer25\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer24\n  SpawnPlayer24:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer24\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer23\n  SpawnPlayer23:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer23\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer22\n  SpawnPlayer22:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer22\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer21\n  SpawnPlayer21:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer21\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer20\n  SpawnPlayer20:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer20\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer19\n  SpawnPlayer19:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer19\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer18\n  SpawnPlayer18:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer18\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer17\n  SpawnPlayer17:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer17\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer16\n  SpawnPlayer16:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer16\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer15\n  SpawnPlayer15:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer15\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer14\n  SpawnPlayer14:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer14\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer13\n  SpawnPlayer13:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer13\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer12\n  SpawnPlayer12:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer12\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer11\n  SpawnPlayer11:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer11\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer10\n  SpawnPlayer10:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer10\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer09\n  SpawnPlayer09:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer09\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer08\n  SpawnPlayer08:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer08\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer07\n  SpawnPlayer07:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer07\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer06\n  SpawnPlayer06:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer06\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer05\n  SpawnPlayer05:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer05\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer04\n  SpawnPlayer04:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer04\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer03\n  SpawnPlayer03:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer03\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer02\n  SpawnPlayer02:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer02\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer01\n  SpawnPlayer01:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer01\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer00\n  SpawnPlayer00:\n    TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer00\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tStop\n  }\n}\n\nACTOR ShellPickupPlayer01 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,1)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,1)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !1,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer02 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,2)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,2)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !2,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer03 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,3)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,3)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !3,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer04 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,4)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,4)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !4,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer05 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,5)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,5)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !5,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer06 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,6)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,6)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !6,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer07 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,7)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,7)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !7,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer08 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,8)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,8)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !8,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer09 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,9)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,9)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !9,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer10 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,10)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,10)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !10,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer11 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,11)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,11)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !11,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer12 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,12)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,12)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !12,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer13 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,13)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,13)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !13,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer14 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,14)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,14)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !14,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer15 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,15)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,15)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !15,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer16 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,16)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,16)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !16,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer17 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,17)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,17)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !17,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer18 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,18)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,18)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !18,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer19 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,19)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,19)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !19,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer20 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,20)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,20)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !20,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer21 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,21)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,21)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !21,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer22 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,22)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,22)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !22,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer23 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,23)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,23)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !23,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer24 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,24)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,24)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !24,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer25 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,25)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,25)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !25,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer26 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,26)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,26)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !26,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer27 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,27)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,27)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !27,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer28 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,28)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,28)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !28,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer29 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,29)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,29)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !29,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer30 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,30)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,30)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !30,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer31 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,31)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,31)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !31,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer32 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,32)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,32)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !32,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer33 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,33)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,33)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !33,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer34 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,34)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,34)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !34,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer35 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,35)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,35)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !35,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer36 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,36)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,36)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !36,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer37 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,37)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,37)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !37,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer38 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,38)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,38)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !38,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer39 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,39)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,39)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !39,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer40 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,40)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,40)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !40,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer41 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,41)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,41)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !41,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer42 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,42)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,42)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !42,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer43 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,43)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,43)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !43,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer44 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,44)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,44)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !44,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer45 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,45)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,45)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !45,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer46 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,46)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,46)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !46,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer47 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,47)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,47)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !47,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer48 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,48)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,48)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !48,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer49 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,49)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,49)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !49,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer50 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,50)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,50)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !50,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer51 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,51)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,51)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !51,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer52 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,52)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,52)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !52,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer53 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,53)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,53)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !53,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer54 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,54)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,54)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !54,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer55 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,55)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,55)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !55,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer56 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,56)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,56)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !56,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer57 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,57)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,57)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !57,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer58 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,58)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,58)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !58,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer59 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,59)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,59)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !59,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer60 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,60)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,60)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !60,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer61 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,61)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,61)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !61,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer62 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,62)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,62)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !62,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer63 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,63)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,63)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !63,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellPickupPlayer64 : ShellPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,64)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,64)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !64,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "actors/ammo/ShellBox.txt",
        "contents": "ACTOR ShellBoxPickupPlayer00 : CustomInventory\n{\n  Inventory.PickupMessage \"$GOTSHELLBOX\"\n  +INVENTORY.AUTOACTIVATE\n  States\n  {\n  Spawn:\n    TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1 A_Jump(256,\"Spawn2\")\n\tLoop\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,0)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,0)\n    Loop //Goto Spawn3\n  Spawn3:\n    TNT1 A 1\n\tLoop\n  Spawn4:\n    SBOX A 1\n\tLoop\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !0,\"PickupFail\")\n    Goto PickupSuccess\n  PickupSuccess:\n    TNT1 A 0 A_JumpIfInventory(\"Shell\", 0, \"PickupFail\")\n\tTNT1 A 0 A_GiveInventory(\"Shell\", 20)\n\tStop\n  PickupFail:\n    TNT1 A 0\n    Fail\n  }\n}\n\nACTOR ShellBoxPickupSpawner : BasePickupSpawner Replaces ShellBox\n{\n  States\n  {\n  Spawn:\n    TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1\n\tTNT1 A 1 ACS_ExecuteWithResult(860,2)\n\tTNT1 A 3\n    Loop\n  SpawnPlayer64:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer64\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer63\n  SpawnPlayer63:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer63\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer62\n  SpawnPlayer62:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer62\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer61\n  SpawnPlayer61:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer61\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer60\n  SpawnPlayer60:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer60\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer59\n  SpawnPlayer59:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer59\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer58\n  SpawnPlayer58:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer58\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer57\n  SpawnPlayer57:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer57\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer56\n  SpawnPlayer56:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer56\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer55\n  SpawnPlayer55:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer55\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer54\n  SpawnPlayer54:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer54\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer53\n  SpawnPlayer53:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer53\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer52\n  SpawnPlayer52:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer52\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer51\n  SpawnPlayer51:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer51\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer50\n  SpawnPlayer50:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer50\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer49\n  SpawnPlayer49:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer49\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer48\n  SpawnPlayer48:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer48\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer47\n  SpawnPlayer47:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer47\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer46\n  SpawnPlayer46:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer46\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer45\n  SpawnPlayer45:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer45\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer44\n  SpawnPlayer44:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer44\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer43\n  SpawnPlayer43:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer43\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer42\n  SpawnPlayer42:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer42\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer41\n  SpawnPlayer41:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer41\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer40\n  SpawnPlayer40:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer40\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer39\n  SpawnPlayer39:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer39\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer38\n  SpawnPlayer38:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer38\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer37\n  SpawnPlayer37:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer37\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer36\n  SpawnPlayer36:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer36\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer35\n  SpawnPlayer35:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer35\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer34\n  SpawnPlayer34:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer34\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer33\n  SpawnPlayer33:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer33\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer32\n  SpawnPlayer32:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer32\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer31\n  SpawnPlayer31:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer31\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer30\n  SpawnPlayer30:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer30\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer29\n  SpawnPlayer29:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer29\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer28\n  SpawnPlayer28:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer28\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer27\n  SpawnPlayer27:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer27\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer26\n  SpawnPlayer26:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer26\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer25\n  SpawnPlayer25:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer25\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer24\n  SpawnPlayer24:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer24\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer23\n  SpawnPlayer23:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer23\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer22\n  SpawnPlayer22:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer22\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer21\n  SpawnPlayer21:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer21\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer20\n  SpawnPlayer20:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer20\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer19\n  SpawnPlayer19:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer19\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer18\n  SpawnPlayer18:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer18\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer17\n  SpawnPlayer17:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer17\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer16\n  SpawnPlayer16:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer16\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer15\n  SpawnPlayer15:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer15\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer14\n  SpawnPlayer14:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer14\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer13\n  SpawnPlayer13:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer13\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer12\n  SpawnPlayer12:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer12\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer11\n  SpawnPlayer11:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer11\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer10\n  SpawnPlayer10:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer10\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer09\n  SpawnPlayer09:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer09\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer08\n  SpawnPlayer08:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer08\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer07\n  SpawnPlayer07:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer07\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer06\n  SpawnPlayer06:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer06\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer05\n  SpawnPlayer05:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer05\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer04\n  SpawnPlayer04:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer04\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer03\n  SpawnPlayer03:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer03\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer02\n  SpawnPlayer02:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer02\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer01\n  SpawnPlayer01:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer01\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer00\n  SpawnPlayer00:\n    TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer00\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tStop\n  }\n}\n\nACTOR ShellBoxPickupPlayer01 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,1)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,1)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !1,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer02 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,2)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,2)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !2,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer03 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,3)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,3)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !3,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer04 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,4)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,4)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !4,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer05 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,5)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,5)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !5,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer06 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,6)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,6)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !6,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer07 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,7)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,7)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !7,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer08 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,8)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,8)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !8,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer09 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,9)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,9)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !9,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer10 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,10)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,10)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !10,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer11 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,11)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,11)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !11,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer12 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,12)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,12)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !12,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer13 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,13)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,13)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !13,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer14 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,14)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,14)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !14,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer15 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,15)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,15)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !15,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer16 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,16)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,16)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !16,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer17 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,17)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,17)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !17,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer18 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,18)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,18)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !18,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer19 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,19)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,19)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !19,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer20 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,20)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,20)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !20,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer21 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,21)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,21)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !21,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer22 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,22)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,22)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !22,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer23 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,23)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,23)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !23,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer24 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,24)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,24)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !24,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer25 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,25)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,25)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !25,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer26 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,26)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,26)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !26,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer27 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,27)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,27)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !27,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer28 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,28)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,28)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !28,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer29 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,29)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,29)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !29,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer30 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,30)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,30)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !30,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer31 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,31)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,31)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !31,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer32 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,32)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,32)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !32,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer33 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,33)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,33)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !33,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer34 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,34)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,34)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !34,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer35 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,35)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,35)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !35,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer36 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,36)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,36)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !36,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer37 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,37)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,37)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !37,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer38 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,38)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,38)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !38,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer39 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,39)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,39)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !39,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer40 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,40)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,40)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !40,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer41 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,41)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,41)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !41,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer42 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,42)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,42)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !42,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer43 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,43)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,43)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !43,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer44 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,44)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,44)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !44,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer45 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,45)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,45)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !45,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer46 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,46)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,46)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !46,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer47 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,47)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,47)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !47,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer48 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,48)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,48)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !48,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer49 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,49)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,49)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !49,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer50 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,50)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,50)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !50,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer51 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,51)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,51)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !51,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer52 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,52)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,52)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !52,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer53 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,53)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,53)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !53,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer54 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,54)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,54)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !54,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer55 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,55)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,55)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !55,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer56 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,56)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,56)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !56,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer57 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,57)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,57)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !57,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer58 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,58)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,58)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !58,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer59 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,59)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,59)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !59,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer60 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,60)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,60)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !60,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer61 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,61)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,61)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !61,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer62 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,62)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,62)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !62,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer63 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,63)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,63)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !63,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ShellBoxPickupPlayer64 : ShellBoxPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,64)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,64)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !64,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "actors/enemies/Zombieman.txt",
        "contents": "ACTOR ZombieMan2 : ZombieMan replaces ZombieMan {Dropitem \"Clip2\"}\n\nACTOR Clip2 : Clip {}"
      },
      {
        "source": "pk3",
        "name": "actors/enemies/ShotgunGuy.txt",
        "contents": "ACTOR ShotgunGuy2 : ShotgunGuy replaces ShotgunGuy {Dropitem \"Shotgun2\"}\n\nACTOR Shotgun2 : CustomInventory\n{\nInventory.PickupMessage \"$GOTSHOTGUN\"\n  Inventory.PickupSound \"misc/w_pkup\"\n  +INVENTORY.AUTOACTIVATE\n  States\n  {\n  Spawn:\n    MGUN A -1\n    Stop\n  Pickup:\n    TNT1 A 0 A_JumpIfInventory(\"Shotgun\", 1, \"AmmoCheck\")\n    TNT1 A 0 A_GiveInventory(\"Shotgun\", 1)\n    TNT1 A 0 A_GiveInventory(\"Shell\", 4)\n    Stop\n  AmmoCheck:\n    TNT1 A 0 A_JumpIfInventory(\"Shell\", 0, \"PickupFail\")\n    TNT1 A 0 A_GiveInventory(\"Shell\", 4)\n    Stop\n  PickupFail:\n    SHOT A 1\n    Fail\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "actors/enemies/ChaingunGuy.txt",
        "contents": "ACTOR ChaingunGuy2 : ChaingunGuy replaces ChaingunGuy {Dropitem \"Chaingun2\"}\n\nACTOR Chaingun2 : CustomInventory\n{\n  Inventory.PickupMessage \"$GOTCHAINGUN\"\n  Inventory.PickupSound \"misc/w_pkup\"\n  +INVENTORY.AUTOACTIVATE\n  States\n  {\n  Spawn:\n    MGUN A -1\n    Stop\n  Pickup:\n    TNT1 A 0 A_JumpIfInventory(\"Chaingun\", 1, \"AmmoCheck\")\n    TNT1 A 0 A_GiveInventory(\"Chaingun\", 1)\n    TNT1 A 0 A_GiveInventory(\"Clip\", 10)\n    Stop\n  AmmoCheck:\n    TNT1 A 0 A_JumpIfInventory(\"Clip\", 0, \"PickupFail\")\n    TNT1 A 0 A_GiveInventory(\"Clip\", 10)\n    Stop\n  PickupFail:\n    MGUN A 1\n    Fail\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "actors/enemies/WolfensteinSS.txt",
        "contents": "ACTOR WolfensteinSS2 : WolfensteinSS replaces WolfensteinSS {Dropitem \"Clip2\"}"
      },
      {
        "source": "pk3",
        "name": "actors/weapons/BFG9000.txt",
        "contents": "ACTOR BFG9000PickupPlayer00 : CustomInventory\n{\nInventory.PickupMessage \"$GOTBFG9000\"\n  Inventory.PickupSound \"misc/w_pkup\"\n  +INVENTORY.AUTOACTIVATE\n  States\n  {\n  Spawn:\n    TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1 A_Jump(256,\"Spawn2\")\n\tLoop\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,0)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,0)\n    Loop //Goto Spawn3\n  Spawn3:\n    TNT1 A 1\n\tLoop\n  Spawn4:\n    BFUG A 1\n\tLoop\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !0,\"PickupFail\")\n    Goto PickupSuccess\n  PickupSuccess:\n    TNT1 A 0 A_JumpIfInventory(\"BFG9000\", 0, \"CheckAmmo\")\n\tTNT1 A 0 A_GiveInventory(\"BFG9000\", 1)\n\tTNT1 A 0 A_GiveInventory(\"Cell\",40)\n\tStop\n  CheckAmmo:\n    TNT1 A 0 A_JumpIfInventory(\"Cell\", 0, \"PickupFail\")\n\tTNT1 A 0 A_GiveInventory(\"BFG9000\", 1)\n\tTNT1 A 0 A_GiveInventory(\"Cell\",40)\n\tStop\n  PickupFail:\n    TNT1 A 0\n    Fail\n  }\n}\n\nACTOR BFG9000PickupSpawner : BasePickupSpawner Replaces BFG9000\n{\n  States\n  {\n  Spawn:\n    TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1\n\tTNT1 A 1 ACS_ExecuteWithResult(860,2)\n\tTNT1 A 3\n    Loop\n  SpawnPlayer64:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer64\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer63\n  SpawnPlayer63:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer63\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer62\n  SpawnPlayer62:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer62\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer61\n  SpawnPlayer61:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer61\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer60\n  SpawnPlayer60:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer60\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer59\n  SpawnPlayer59:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer59\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer58\n  SpawnPlayer58:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer58\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer57\n  SpawnPlayer57:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer57\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer56\n  SpawnPlayer56:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer56\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer55\n  SpawnPlayer55:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer55\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer54\n  SpawnPlayer54:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer54\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer53\n  SpawnPlayer53:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer53\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer52\n  SpawnPlayer52:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer52\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer51\n  SpawnPlayer51:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer51\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer50\n  SpawnPlayer50:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer50\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer49\n  SpawnPlayer49:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer49\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer48\n  SpawnPlayer48:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer48\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer47\n  SpawnPlayer47:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer47\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer46\n  SpawnPlayer46:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer46\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer45\n  SpawnPlayer45:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer45\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer44\n  SpawnPlayer44:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer44\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer43\n  SpawnPlayer43:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer43\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer42\n  SpawnPlayer42:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer42\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer41\n  SpawnPlayer41:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer41\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer40\n  SpawnPlayer40:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer40\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer39\n  SpawnPlayer39:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer39\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer38\n  SpawnPlayer38:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer38\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer37\n  SpawnPlayer37:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer37\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer36\n  SpawnPlayer36:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer36\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer35\n  SpawnPlayer35:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer35\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer34\n  SpawnPlayer34:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer34\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer33\n  SpawnPlayer33:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer33\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer32\n  SpawnPlayer32:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer32\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer31\n  SpawnPlayer31:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer31\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer30\n  SpawnPlayer30:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer30\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer29\n  SpawnPlayer29:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer29\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer28\n  SpawnPlayer28:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer28\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer27\n  SpawnPlayer27:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer27\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer26\n  SpawnPlayer26:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer26\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer25\n  SpawnPlayer25:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer25\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer24\n  SpawnPlayer24:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer24\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer23\n  SpawnPlayer23:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer23\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer22\n  SpawnPlayer22:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer22\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer21\n  SpawnPlayer21:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer21\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer20\n  SpawnPlayer20:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer20\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer19\n  SpawnPlayer19:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer19\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer18\n  SpawnPlayer18:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer18\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer17\n  SpawnPlayer17:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer17\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer16\n  SpawnPlayer16:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer16\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer15\n  SpawnPlayer15:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer15\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer14\n  SpawnPlayer14:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer14\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer13\n  SpawnPlayer13:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer13\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer12\n  SpawnPlayer12:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer12\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer11\n  SpawnPlayer11:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer11\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer10\n  SpawnPlayer10:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer10\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer09\n  SpawnPlayer09:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer09\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer08\n  SpawnPlayer08:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer08\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer07\n  SpawnPlayer07:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer07\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer06\n  SpawnPlayer06:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer06\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer05\n  SpawnPlayer05:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer05\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer04\n  SpawnPlayer04:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer04\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer03\n  SpawnPlayer03:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer03\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer02\n  SpawnPlayer02:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer02\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer01\n  SpawnPlayer01:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer01\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer00\n  SpawnPlayer00:\n    TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer00\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tStop\n  }\n}\n\nACTOR BFG9000PickupPlayer01 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,1)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,1)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !1,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer02 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,2)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,2)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !2,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer03 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,3)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,3)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !3,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer04 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,4)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,4)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !4,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer05 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,5)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,5)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !5,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer06 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,6)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,6)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !6,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer07 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,7)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,7)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !7,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer08 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,8)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,8)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !8,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer09 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,9)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,9)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !9,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer10 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,10)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,10)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !10,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer11 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,11)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,11)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !11,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer12 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,12)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,12)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !12,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer13 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,13)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,13)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !13,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer14 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,14)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,14)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !14,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer15 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,15)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,15)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !15,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer16 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,16)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,16)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !16,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer17 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,17)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,17)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !17,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer18 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,18)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,18)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !18,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer19 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,19)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,19)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !19,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer20 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,20)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,20)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !20,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer21 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,21)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,21)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !21,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer22 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,22)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,22)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !22,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer23 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,23)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,23)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !23,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer24 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,24)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,24)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !24,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer25 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,25)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,25)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !25,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer26 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,26)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,26)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !26,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer27 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,27)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,27)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !27,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer28 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,28)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,28)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !28,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer29 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,29)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,29)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !29,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer30 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,30)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,30)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !30,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer31 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,31)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,31)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !31,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer32 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,32)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,32)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !32,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer33 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,33)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,33)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !33,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer34 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,34)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,34)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !34,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer35 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,35)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,35)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !35,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer36 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,36)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,36)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !36,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer37 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,37)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,37)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !37,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer38 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,38)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,38)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !38,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer39 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,39)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,39)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !39,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer40 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,40)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,40)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !40,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer41 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,41)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,41)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !41,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer42 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,42)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,42)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !42,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer43 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,43)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,43)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !43,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer44 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,44)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,44)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !44,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer45 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,45)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,45)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !45,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer46 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,46)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,46)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !46,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer47 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,47)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,47)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !47,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer48 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,48)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,48)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !48,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer49 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,49)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,49)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !49,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer50 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,50)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,50)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !50,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer51 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,51)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,51)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !51,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer52 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,52)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,52)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !52,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer53 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,53)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,53)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !53,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer54 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,54)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,54)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !54,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer55 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,55)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,55)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !55,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer56 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,56)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,56)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !56,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer57 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,57)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,57)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !57,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer58 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,58)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,58)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !58,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer59 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,59)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,59)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !59,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer60 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,60)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,60)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !60,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer61 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,61)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,61)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !61,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer62 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,62)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,62)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !62,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer63 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,63)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,63)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !63,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR BFG9000PickupPlayer64 : BFG9000PickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,64)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,64)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !64,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "actors/weapons/Chaingun.txt",
        "contents": "ACTOR ChaingunPickupPlayer00 : CustomInventory\n{\n  Inventory.PickupMessage \"$GOTCHAINGUN\"\n  Inventory.PickupSound \"misc/w_pkup\"\n  +INVENTORY.AUTOACTIVATE\n  States\n  {\n  Spawn:\n    TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1 A_Jump(256,\"Spawn2\")\n\tLoop\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,0)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,0)\n    Loop //Goto Spawn3\n  Spawn3:\n    TNT1 A 1\n\tLoop\n  Spawn4:\n    MGUN A 1\n\tLoop\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !0,\"PickupFail\")\n    Goto PickupSuccess\n  PickupSuccess:\n    TNT1 A 0 A_JumpIfInventory(\"Chaingun\", 0, \"CheckAmmo\")\n\tTNT1 A 0 A_GiveInventory(\"Chaingun\", 1)\n\tTNT1 A 0 A_GiveInventory(\"Clip\",20)\n\tStop\n  CheckAmmo:\n    TNT1 A 0 A_JumpIfInventory(\"Clip\", 0, \"PickupFail\")\n\tTNT1 A 0 A_GiveInventory(\"Chaingun\", 1)\n\tTNT1 A 0 A_GiveInventory(\"Clip\",20)\n\tStop\n  PickupFail:\n    MGUN A 0\n    Fail\n  }\n}\n\nACTOR ChaingunPickupSpawner : BasePickupSpawner Replaces Chaingun\n{\n  States\n  {\n  Spawn:\n    TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1\n\tTNT1 A 1 ACS_ExecuteWithResult(860,2)\n\tTNT1 A 3\n    Loop\n  SpawnPlayer64:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer64\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer63\n  SpawnPlayer63:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer63\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer62\n  SpawnPlayer62:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer62\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer61\n  SpawnPlayer61:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer61\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer60\n  SpawnPlayer60:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer60\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer59\n  SpawnPlayer59:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer59\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer58\n  SpawnPlayer58:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer58\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer57\n  SpawnPlayer57:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer57\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer56\n  SpawnPlayer56:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer56\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer55\n  SpawnPlayer55:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer55\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer54\n  SpawnPlayer54:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer54\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer53\n  SpawnPlayer53:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer53\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer52\n  SpawnPlayer52:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer52\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer51\n  SpawnPlayer51:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer51\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer50\n  SpawnPlayer50:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer50\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer49\n  SpawnPlayer49:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer49\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer48\n  SpawnPlayer48:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer48\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer47\n  SpawnPlayer47:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer47\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer46\n  SpawnPlayer46:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer46\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer45\n  SpawnPlayer45:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer45\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer44\n  SpawnPlayer44:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer44\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer43\n  SpawnPlayer43:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer43\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer42\n  SpawnPlayer42:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer42\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer41\n  SpawnPlayer41:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer41\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer40\n  SpawnPlayer40:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer40\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer39\n  SpawnPlayer39:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer39\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer38\n  SpawnPlayer38:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer38\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer37\n  SpawnPlayer37:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer37\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer36\n  SpawnPlayer36:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer36\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer35\n  SpawnPlayer35:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer35\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer34\n  SpawnPlayer34:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer34\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer33\n  SpawnPlayer33:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer33\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer32\n  SpawnPlayer32:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer32\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer31\n  SpawnPlayer31:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer31\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer30\n  SpawnPlayer30:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer30\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer29\n  SpawnPlayer29:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer29\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer28\n  SpawnPlayer28:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer28\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer27\n  SpawnPlayer27:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer27\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer26\n  SpawnPlayer26:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer26\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer25\n  SpawnPlayer25:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer25\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer24\n  SpawnPlayer24:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer24\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer23\n  SpawnPlayer23:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer23\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer22\n  SpawnPlayer22:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer22\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer21\n  SpawnPlayer21:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer21\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer20\n  SpawnPlayer20:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer20\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer19\n  SpawnPlayer19:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer19\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer18\n  SpawnPlayer18:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer18\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer17\n  SpawnPlayer17:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer17\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer16\n  SpawnPlayer16:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer16\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer15\n  SpawnPlayer15:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer15\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer14\n  SpawnPlayer14:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer14\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer13\n  SpawnPlayer13:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer13\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer12\n  SpawnPlayer12:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer12\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer11\n  SpawnPlayer11:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer11\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer10\n  SpawnPlayer10:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer10\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer09\n  SpawnPlayer09:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer09\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer08\n  SpawnPlayer08:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer08\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer07\n  SpawnPlayer07:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer07\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer06\n  SpawnPlayer06:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer06\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer05\n  SpawnPlayer05:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer05\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer04\n  SpawnPlayer04:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer04\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer03\n  SpawnPlayer03:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer03\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer02\n  SpawnPlayer02:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer02\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer01\n  SpawnPlayer01:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer01\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer00\n  SpawnPlayer00:\n    TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer00\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tStop\n  }\n}\n\nACTOR ChaingunPickupPlayer01 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,1)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,1)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !1,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer02 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,2)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,2)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !2,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer03 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,3)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,3)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !3,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer04 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,4)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,4)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !4,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer05 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,5)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,5)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !5,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer06 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,6)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,6)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !6,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer07 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,7)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,7)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !7,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer08 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,8)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,8)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !8,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer09 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,9)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,9)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !9,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer10 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,10)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,10)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !10,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer11 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,11)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,11)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !11,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer12 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,12)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,12)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !12,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer13 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,13)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,13)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !13,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer14 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,14)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,14)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !14,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer15 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,15)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,15)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !15,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer16 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,16)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,16)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !16,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer17 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,17)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,17)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !17,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer18 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,18)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,18)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !18,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer19 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,19)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,19)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !19,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer20 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,20)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,20)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !20,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer21 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,21)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,21)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !21,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer22 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,22)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,22)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !22,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer23 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,23)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,23)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !23,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer24 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,24)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,24)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !24,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer25 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,25)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,25)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !25,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer26 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,26)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,26)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !26,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer27 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,27)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,27)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !27,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer28 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,28)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,28)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !28,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer29 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,29)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,29)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !29,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer30 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,30)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,30)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !30,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer31 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,31)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,31)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !31,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer32 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,32)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,32)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !32,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer33 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,33)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,33)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !33,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer34 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,34)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,34)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !34,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer35 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,35)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,35)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !35,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer36 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,36)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,36)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !36,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer37 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,37)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,37)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !37,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer38 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,38)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,38)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !38,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer39 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,39)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,39)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !39,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer40 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,40)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,40)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !40,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer41 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,41)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,41)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !41,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer42 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,42)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,42)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !42,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer43 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,43)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,43)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !43,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer44 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,44)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,44)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !44,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer45 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,45)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,45)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !45,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer46 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,46)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,46)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !46,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer47 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,47)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,47)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !47,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer48 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,48)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,48)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !48,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer49 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,49)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,49)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !49,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer50 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,50)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,50)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !50,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer51 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,51)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,51)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !51,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer52 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,52)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,52)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !52,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer53 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,53)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,53)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !53,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer54 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,54)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,54)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !54,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer55 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,55)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,55)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !55,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer56 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,56)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,56)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !56,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer57 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,57)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,57)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !57,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer58 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,58)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,58)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !58,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer59 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,59)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,59)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !59,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer60 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,60)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,60)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !60,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer61 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,61)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,61)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !61,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer62 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,62)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,62)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !62,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer63 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,63)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,63)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !63,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChaingunPickupPlayer64 : ChaingunPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,64)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,64)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !64,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "actors/weapons/Chainsaw.txt",
        "contents": "ACTOR ChainsawPickupPlayer00 : CustomInventory\n{\n  Inventory.PickupMessage \"$GOTCHAINSAW\"\n  Inventory.PickupSound \"misc/w_pkup\"\n  +INVENTORY.AUTOACTIVATE\n  States\n  {\n  Spawn:\n    TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1 A_Jump(256,\"Spawn2\")\n\tLoop\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,0)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,0)\n    Loop //Goto Spawn3\n  Spawn3:\n    TNT1 A 1\n\tLoop\n  Spawn4:\n    CSAW A 1\n\tLoop\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !0,\"PickupFail\")\n    Goto PickupSuccess\n  PickupSuccess:\n    TNT1 A 0 A_JumpIfInventory(\"Chainsaw\", 0, \"PickupFail\")\n\tTNT1 A 0 A_GiveInventory(\"Chainsaw\", 1)\n\tStop\n  PickupFail:\n    TNT1 A 0\n    Fail\n  }\n}\n\nACTOR ChainsawPickupSpawner : BasePickupSpawner Replaces Chainsaw\n{\n  States\n  {\n  Spawn:\n    TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1\n\tTNT1 A 1 ACS_ExecuteWithResult(860,2)\n\tTNT1 A 3\n    Loop\n  SpawnPlayer64:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer64\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer63\n  SpawnPlayer63:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer63\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer62\n  SpawnPlayer62:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer62\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer61\n  SpawnPlayer61:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer61\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer60\n  SpawnPlayer60:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer60\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer59\n  SpawnPlayer59:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer59\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer58\n  SpawnPlayer58:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer58\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer57\n  SpawnPlayer57:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer57\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer56\n  SpawnPlayer56:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer56\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer55\n  SpawnPlayer55:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer55\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer54\n  SpawnPlayer54:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer54\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer53\n  SpawnPlayer53:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer53\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer52\n  SpawnPlayer52:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer52\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer51\n  SpawnPlayer51:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer51\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer50\n  SpawnPlayer50:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer50\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer49\n  SpawnPlayer49:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer49\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer48\n  SpawnPlayer48:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer48\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer47\n  SpawnPlayer47:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer47\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer46\n  SpawnPlayer46:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer46\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer45\n  SpawnPlayer45:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer45\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer44\n  SpawnPlayer44:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer44\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer43\n  SpawnPlayer43:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer43\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer42\n  SpawnPlayer42:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer42\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer41\n  SpawnPlayer41:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer41\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer40\n  SpawnPlayer40:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer40\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer39\n  SpawnPlayer39:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer39\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer38\n  SpawnPlayer38:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer38\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer37\n  SpawnPlayer37:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer37\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer36\n  SpawnPlayer36:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer36\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer35\n  SpawnPlayer35:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer35\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer34\n  SpawnPlayer34:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer34\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer33\n  SpawnPlayer33:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer33\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer32\n  SpawnPlayer32:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer32\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer31\n  SpawnPlayer31:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer31\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer30\n  SpawnPlayer30:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer30\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer29\n  SpawnPlayer29:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer29\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer28\n  SpawnPlayer28:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer28\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer27\n  SpawnPlayer27:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer27\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer26\n  SpawnPlayer26:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer26\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer25\n  SpawnPlayer25:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer25\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer24\n  SpawnPlayer24:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer24\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer23\n  SpawnPlayer23:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer23\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer22\n  SpawnPlayer22:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer22\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer21\n  SpawnPlayer21:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer21\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer20\n  SpawnPlayer20:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer20\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer19\n  SpawnPlayer19:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer19\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer18\n  SpawnPlayer18:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer18\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer17\n  SpawnPlayer17:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer17\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer16\n  SpawnPlayer16:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer16\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer15\n  SpawnPlayer15:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer15\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer14\n  SpawnPlayer14:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer14\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer13\n  SpawnPlayer13:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer13\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer12\n  SpawnPlayer12:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer12\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer11\n  SpawnPlayer11:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer11\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer10\n  SpawnPlayer10:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer10\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer09\n  SpawnPlayer09:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer09\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer08\n  SpawnPlayer08:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer08\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer07\n  SpawnPlayer07:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer07\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer06\n  SpawnPlayer06:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer06\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer05\n  SpawnPlayer05:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer05\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer04\n  SpawnPlayer04:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer04\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer03\n  SpawnPlayer03:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer03\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer02\n  SpawnPlayer02:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer02\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer01\n  SpawnPlayer01:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer01\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer00\n  SpawnPlayer00:\n    TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer00\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tStop\n  }\n}\n\nACTOR ChainsawPickupPlayer01 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,1)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,1)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !1,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer02 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,2)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,2)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !2,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer03 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,3)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,3)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !3,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer04 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,4)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,4)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !4,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer05 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,5)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,5)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !5,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer06 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,6)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,6)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !6,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer07 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,7)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,7)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !7,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer08 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,8)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,8)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !8,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer09 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,9)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,9)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !9,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer10 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,10)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,10)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !10,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer11 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,11)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,11)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !11,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer12 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,12)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,12)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !12,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer13 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,13)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,13)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !13,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer14 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,14)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,14)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !14,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer15 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,15)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,15)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !15,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer16 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,16)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,16)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !16,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer17 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,17)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,17)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !17,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer18 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,18)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,18)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !18,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer19 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,19)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,19)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !19,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer20 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,20)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,20)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !20,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer21 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,21)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,21)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !21,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer22 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,22)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,22)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !22,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer23 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,23)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,23)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !23,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer24 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,24)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,24)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !24,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer25 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,25)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,25)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !25,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer26 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,26)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,26)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !26,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer27 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,27)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,27)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !27,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer28 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,28)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,28)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !28,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer29 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,29)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,29)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !29,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer30 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,30)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,30)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !30,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer31 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,31)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,31)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !31,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer32 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,32)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,32)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !32,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer33 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,33)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,33)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !33,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer34 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,34)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,34)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !34,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer35 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,35)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,35)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !35,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer36 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,36)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,36)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !36,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer37 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,37)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,37)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !37,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer38 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,38)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,38)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !38,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer39 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,39)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,39)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !39,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer40 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,40)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,40)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !40,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer41 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,41)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,41)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !41,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer42 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,42)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,42)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !42,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer43 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,43)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,43)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !43,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer44 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,44)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,44)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !44,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer45 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,45)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,45)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !45,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer46 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,46)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,46)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !46,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer47 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,47)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,47)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !47,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer48 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,48)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,48)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !48,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer49 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,49)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,49)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !49,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer50 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,50)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,50)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !50,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer51 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,51)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,51)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !51,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer52 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,52)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,52)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !52,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer53 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,53)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,53)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !53,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer54 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,54)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,54)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !54,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer55 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,55)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,55)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !55,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer56 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,56)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,56)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !56,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer57 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,57)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,57)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !57,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer58 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,58)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,58)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !58,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer59 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,59)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,59)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !59,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer60 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,60)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,60)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !60,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer61 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,61)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,61)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !61,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer62 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,62)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,62)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !62,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer63 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,63)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,63)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !63,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR ChainsawPickupPlayer64 : ChainsawPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,64)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,64)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !64,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "actors/weapons/Pistol.txt",
        "contents": "ACTOR PistolPickupPlayer00 : CustomInventory\n{\n  Inventory.Pickupmessage \"$PICKUP_PISTOL_DROPPED\"\n  Inventory.PickupSound \"misc/w_pkup\"\n  +INVENTORY.AUTOACTIVATE\n  States\n  {\n  Spawn:\n    TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1 A_Jump(256,\"Spawn2\")\n\tLoop\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,0)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,0)\n    Loop //Goto Spawn3\n  Spawn3:\n    TNT1 A 1\n\tLoop\n  Spawn4:\n    PIST A 1\n\tLoop\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !0,\"PickupFail\")\n    Goto PickupSuccess\n  PickupSuccess:\n    TNT1 A 0 A_JumpIfInventory(\"Pistol\", 0, \"CheckAmmo\")\n\tTNT1 A 0 A_GiveInventory(\"Pistol\", 1)\n\tTNT1 A 0 A_GiveInventory(\"Clip\",20)\n\tStop\n  CheckAmmo:\n    TNT1 A 0 A_JumpIfInventory(\"Clip\", 0, \"PickupFail\")\n\tTNT1 A 0 A_GiveInventory(\"Pistol\", 1)\n\tTNT1 A 0 A_GiveInventory(\"Clip\",20)\n\tStop\n  PickupFail:\n    TNT1 A 0\n    Fail\n  }\n}\n\nACTOR PistolPickupSpawner : BasePickupSpawner Replaces Pistol\n{\n  States\n  {\n  Spawn:\n    TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1\n\tTNT1 A 1 ACS_ExecuteWithResult(860,2)\n\tTNT1 A 3\n    Loop\n  SpawnPlayer64:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer64\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer63\n  SpawnPlayer63:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer63\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer62\n  SpawnPlayer62:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer62\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer61\n  SpawnPlayer61:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer61\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer60\n  SpawnPlayer60:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer60\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer59\n  SpawnPlayer59:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer59\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer58\n  SpawnPlayer58:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer58\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer57\n  SpawnPlayer57:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer57\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer56\n  SpawnPlayer56:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer56\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer55\n  SpawnPlayer55:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer55\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer54\n  SpawnPlayer54:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer54\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer53\n  SpawnPlayer53:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer53\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer52\n  SpawnPlayer52:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer52\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer51\n  SpawnPlayer51:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer51\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer50\n  SpawnPlayer50:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer50\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer49\n  SpawnPlayer49:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer49\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer48\n  SpawnPlayer48:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer48\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer47\n  SpawnPlayer47:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer47\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer46\n  SpawnPlayer46:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer46\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer45\n  SpawnPlayer45:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer45\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer44\n  SpawnPlayer44:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer44\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer43\n  SpawnPlayer43:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer43\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer42\n  SpawnPlayer42:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer42\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer41\n  SpawnPlayer41:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer41\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer40\n  SpawnPlayer40:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer40\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer39\n  SpawnPlayer39:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer39\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer38\n  SpawnPlayer38:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer38\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer37\n  SpawnPlayer37:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer37\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer36\n  SpawnPlayer36:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer36\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer35\n  SpawnPlayer35:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer35\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer34\n  SpawnPlayer34:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer34\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer33\n  SpawnPlayer33:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer33\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer32\n  SpawnPlayer32:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer32\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer31\n  SpawnPlayer31:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer31\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer30\n  SpawnPlayer30:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer30\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer29\n  SpawnPlayer29:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer29\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer28\n  SpawnPlayer28:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer28\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer27\n  SpawnPlayer27:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer27\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer26\n  SpawnPlayer26:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer26\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer25\n  SpawnPlayer25:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer25\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer24\n  SpawnPlayer24:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer24\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer23\n  SpawnPlayer23:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer23\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer22\n  SpawnPlayer22:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer22\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer21\n  SpawnPlayer21:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer21\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer20\n  SpawnPlayer20:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer20\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer19\n  SpawnPlayer19:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer19\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer18\n  SpawnPlayer18:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer18\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer17\n  SpawnPlayer17:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer17\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer16\n  SpawnPlayer16:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer16\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer15\n  SpawnPlayer15:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer15\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer14\n  SpawnPlayer14:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer14\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer13\n  SpawnPlayer13:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer13\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer12\n  SpawnPlayer12:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer12\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer11\n  SpawnPlayer11:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer11\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer10\n  SpawnPlayer10:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer10\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer09\n  SpawnPlayer09:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer09\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer08\n  SpawnPlayer08:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer08\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer07\n  SpawnPlayer07:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer07\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer06\n  SpawnPlayer06:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer06\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer05\n  SpawnPlayer05:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer05\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer04\n  SpawnPlayer04:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer04\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer03\n  SpawnPlayer03:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer03\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer02\n  SpawnPlayer02:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer02\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer01\n  SpawnPlayer01:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer01\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer00\n  SpawnPlayer00:\n    TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer00\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tStop\n  }\n}\n\nACTOR PistolPickupPlayer01 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,1)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,1)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !1,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer02 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,2)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,2)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !2,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer03 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,3)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,3)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !3,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer04 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,4)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,4)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !4,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer05 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,5)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,5)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !5,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer06 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,6)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,6)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !6,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer07 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,7)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,7)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !7,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer08 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,8)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,8)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !8,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer09 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,9)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,9)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !9,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer10 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,10)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,10)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !10,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer11 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,11)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,11)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !11,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer12 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,12)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,12)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !12,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer13 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,13)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,13)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !13,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer14 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,14)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,14)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !14,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer15 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,15)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,15)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !15,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer16 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,16)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,16)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !16,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer17 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,17)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,17)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !17,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer18 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,18)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,18)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !18,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer19 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,19)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,19)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !19,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer20 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,20)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,20)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !20,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer21 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,21)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,21)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !21,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer22 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,22)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,22)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !22,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer23 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,23)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,23)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !23,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer24 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,24)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,24)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !24,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer25 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,25)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,25)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !25,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer26 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,26)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,26)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !26,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer27 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,27)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,27)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !27,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer28 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,28)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,28)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !28,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer29 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,29)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,29)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !29,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer30 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,30)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,30)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !30,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer31 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,31)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,31)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !31,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer32 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,32)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,32)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !32,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer33 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,33)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,33)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !33,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer34 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,34)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,34)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !34,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer35 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,35)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,35)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !35,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer36 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,36)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,36)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !36,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer37 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,37)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,37)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !37,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer38 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,38)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,38)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !38,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer39 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,39)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,39)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !39,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer40 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,40)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,40)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !40,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer41 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,41)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,41)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !41,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer42 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,42)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,42)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !42,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer43 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,43)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,43)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !43,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer44 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,44)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,44)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !44,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer45 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,45)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,45)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !45,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer46 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,46)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,46)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !46,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer47 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,47)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,47)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !47,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer48 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,48)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,48)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !48,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer49 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,49)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,49)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !49,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer50 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,50)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,50)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !50,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer51 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,51)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,51)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !51,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer52 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,52)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,52)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !52,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer53 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,53)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,53)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !53,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer54 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,54)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,54)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !54,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer55 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,55)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,55)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !55,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer56 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,56)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,56)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !56,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer57 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,57)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,57)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !57,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer58 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,58)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,58)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !58,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer59 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,59)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,59)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !59,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer60 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,60)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,60)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !60,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer61 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,61)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,61)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !61,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer62 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,62)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,62)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !62,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer63 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,63)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,63)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !63,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PistolPickupPlayer64 : PistolPickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,64)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,64)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !64,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "actors/weapons/PlasmaRifle.txt",
        "contents": "ACTOR PlasmaRiflePickupPlayer00 : CustomInventory\n{\n  Inventory.PickupMessage \"$GOTPLASMA\"\n  Inventory.PickupSound \"misc/w_pkup\"\n  +INVENTORY.AUTOACTIVATE\n  States\n  {\n  Spawn:\n    TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1 A_Jump(256,\"Spawn2\")\n\tLoop\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,0)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,0)\n    Loop //Goto Spawn3\n  Spawn3:\n    TNT1 A 1\n\tLoop\n  Spawn4:\n    PLAS A 1\n\tLoop\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !0,\"PickupFail\")\n    Goto PickupSuccess\n  PickupSuccess:\n    TNT1 A 0 A_JumpIfInventory(\"PlasmaRifle\", 0, \"CheckAmmo\")\n\tTNT1 A 0 A_GiveInventory(\"PlasmaRifle\", 1)\n\tTNT1 A 0 A_GiveInventory(\"Cell\",40)\n\tStop\n  CheckAmmo:\n    TNT1 A 0 A_JumpIfInventory(\"Cell\", 0, \"PickupFail\")\n\tTNT1 A 0 A_GiveInventory(\"PlasmaRifle\", 1)\n\tTNT1 A 0 A_GiveInventory(\"Cell\",40)\n\tStop\n  PickupFail:\n    TNT1 A 0\n    Fail\n  }\n}\n\nACTOR PlasmaRiflePickupSpawner : BasePickupSpawner Replaces PlasmaRifle\n{\n  States\n  {\n  Spawn:\n    TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1\n\tTNT1 A 1 ACS_ExecuteWithResult(860,2)\n\tTNT1 A 3\n    Loop\n  SpawnPlayer64:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer64\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer63\n  SpawnPlayer63:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer63\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer62\n  SpawnPlayer62:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer62\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer61\n  SpawnPlayer61:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer61\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer60\n  SpawnPlayer60:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer60\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer59\n  SpawnPlayer59:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer59\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer58\n  SpawnPlayer58:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer58\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer57\n  SpawnPlayer57:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer57\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer56\n  SpawnPlayer56:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer56\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer55\n  SpawnPlayer55:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer55\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer54\n  SpawnPlayer54:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer54\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer53\n  SpawnPlayer53:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer53\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer52\n  SpawnPlayer52:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer52\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer51\n  SpawnPlayer51:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer51\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer50\n  SpawnPlayer50:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer50\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer49\n  SpawnPlayer49:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer49\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer48\n  SpawnPlayer48:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer48\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer47\n  SpawnPlayer47:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer47\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer46\n  SpawnPlayer46:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer46\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer45\n  SpawnPlayer45:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer45\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer44\n  SpawnPlayer44:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer44\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer43\n  SpawnPlayer43:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer43\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer42\n  SpawnPlayer42:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer42\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer41\n  SpawnPlayer41:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer41\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer40\n  SpawnPlayer40:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer40\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer39\n  SpawnPlayer39:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer39\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer38\n  SpawnPlayer38:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer38\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer37\n  SpawnPlayer37:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer37\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer36\n  SpawnPlayer36:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer36\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer35\n  SpawnPlayer35:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer35\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer34\n  SpawnPlayer34:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer34\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer33\n  SpawnPlayer33:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer33\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer32\n  SpawnPlayer32:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer32\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer31\n  SpawnPlayer31:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer31\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer30\n  SpawnPlayer30:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer30\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer29\n  SpawnPlayer29:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer29\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer28\n  SpawnPlayer28:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer28\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer27\n  SpawnPlayer27:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer27\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer26\n  SpawnPlayer26:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer26\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer25\n  SpawnPlayer25:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer25\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer24\n  SpawnPlayer24:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer24\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer23\n  SpawnPlayer23:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer23\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer22\n  SpawnPlayer22:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer22\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer21\n  SpawnPlayer21:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer21\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer20\n  SpawnPlayer20:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer20\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer19\n  SpawnPlayer19:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer19\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer18\n  SpawnPlayer18:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer18\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer17\n  SpawnPlayer17:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer17\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer16\n  SpawnPlayer16:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer16\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer15\n  SpawnPlayer15:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer15\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer14\n  SpawnPlayer14:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer14\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer13\n  SpawnPlayer13:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer13\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer12\n  SpawnPlayer12:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer12\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer11\n  SpawnPlayer11:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer11\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer10\n  SpawnPlayer10:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer10\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer09\n  SpawnPlayer09:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer09\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer08\n  SpawnPlayer08:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer08\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer07\n  SpawnPlayer07:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer07\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer06\n  SpawnPlayer06:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer06\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer05\n  SpawnPlayer05:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer05\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer04\n  SpawnPlayer04:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer04\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer03\n  SpawnPlayer03:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer03\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer02\n  SpawnPlayer02:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer02\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer01\n  SpawnPlayer01:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer01\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer00\n  SpawnPlayer00:\n    TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer00\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tStop\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer01 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,1)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,1)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !1,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer02 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,2)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,2)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !2,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer03 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,3)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,3)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !3,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer04 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,4)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,4)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !4,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer05 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,5)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,5)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !5,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer06 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,6)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,6)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !6,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer07 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,7)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,7)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !7,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer08 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,8)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,8)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !8,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer09 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,9)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,9)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !9,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer10 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,10)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,10)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !10,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer11 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,11)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,11)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !11,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer12 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,12)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,12)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !12,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer13 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,13)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,13)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !13,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer14 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,14)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,14)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !14,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer15 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,15)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,15)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !15,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer16 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,16)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,16)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !16,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer17 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,17)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,17)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !17,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer18 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,18)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,18)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !18,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer19 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,19)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,19)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !19,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer20 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,20)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,20)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !20,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer21 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,21)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,21)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !21,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer22 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,22)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,22)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !22,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer23 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,23)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,23)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !23,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer24 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,24)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,24)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !24,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer25 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,25)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,25)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !25,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer26 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,26)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,26)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !26,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer27 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,27)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,27)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !27,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer28 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,28)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,28)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !28,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer29 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,29)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,29)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !29,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer30 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,30)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,30)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !30,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer31 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,31)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,31)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !31,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer32 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,32)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,32)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !32,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer33 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,33)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,33)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !33,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer34 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,34)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,34)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !34,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer35 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,35)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,35)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !35,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer36 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,36)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,36)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !36,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer37 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,37)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,37)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !37,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer38 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,38)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,38)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !38,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer39 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,39)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,39)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !39,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer40 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,40)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,40)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !40,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer41 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,41)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,41)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !41,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer42 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,42)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,42)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !42,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer43 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,43)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,43)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !43,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer44 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,44)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,44)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !44,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer45 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,45)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,45)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !45,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer46 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,46)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,46)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !46,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer47 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,47)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,47)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !47,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer48 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,48)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,48)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !48,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer49 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,49)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,49)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !49,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer50 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,50)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,50)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !50,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer51 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,51)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,51)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !51,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer52 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,52)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,52)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !52,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer53 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,53)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,53)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !53,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer54 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,54)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,54)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !54,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer55 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,55)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,55)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !55,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer56 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,56)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,56)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !56,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer57 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,57)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,57)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !57,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer58 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,58)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,58)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !58,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer59 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,59)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,59)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !59,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer60 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,60)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,60)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !60,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer61 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,61)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,61)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !61,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer62 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,62)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,62)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !62,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer63 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,63)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,63)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !63,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}\n\nACTOR PlasmaRiflePickupPlayer64 : PlasmaRiflePickupPlayer00\n{\n  States\n  {\n  Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,64)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,64)\n    Loop //Goto Spawn3\n  Pickup:\n    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !64,\"PickupFail\")\n    Goto PickupSuccess\n  }\n}"
      }
    ]
  },
  "maps": []
}

gib.gg runs on open-source software and freely licensed replacement game assets from the Freedoom project. gib.gg is not affiliated with Bethesda Softworks, id Software, or ZeniMax Media. All trademarks belong to their respective owners. Some WADs and associated metadata on this site are sourced from WAD Archive. User-submitted content remains the responsibility of its respective authors. If you believe content on this site violates your rights, please send DMCA requests to dmca@gib.gg.