Raw model (for completeness)
{
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"id": "08c80552-53b4-469d-8332-206ffd94b16d",
"sha1": "6f1dd672a7fe7342faf01410f0646aa82f826790",
"sha256": "2107af4c4964c79cd6130064628043781de88ed22fc1325eed0968d25eb31461",
"filenames": [
"sssp2.pk3"
],
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"engines": [
"ZDOOM"
],
"iwad": [],
"filename": null,
"added": "2015-06-18 22:58:25",
"locked": false,
"canDownload": true,
"adult": false,
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"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": null,
"palettes": null,
"categories": null
},
"flags": {
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"adult": false,
"hidden": false
},
"added": "2015-06-18 22:58:25",
"file": {
"type": "PK3",
"size": 56559,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/6f1dd672a7fe7342faf01410f0646aa82f826790/6f1dd672a7fe7342faf01410f0646aa82f826790.pk3.gz",
"corrupt": false
},
"content": {
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 34,
"maps": 0,
"palettes": 0
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"engines_guess": [
"ZDOOM"
]
},
"text_files": [
{
"source": "pk3",
"name": "DECORATE.txt",
"contents": "Actor Boolean : Inventory\n{\n Inventory.MaxAmount 1\n +UNDROPPABLE\n -INVBAR\n}\n\nACTOR BasePickupSpawner\n{\n +THRUACTORS\n +NOGRAVITY\n +NOCLIP\n}\n\n#include \"Actors/Ammo/Backpack.txt\"\n#include \"Actors/Ammo/Cell.txt\"\n#include \"Actors/Ammo/CellPack.txt\"\n#include \"Actors/Ammo/Clip.txt\"\n#include \"Actors/Ammo/ClipBox.txt\"\n#include \"Actors/Ammo/RocketAmmo.txt\"\n#include \"Actors/Ammo/RocketBox.txt\"\n#include \"Actors/Ammo/Shell.txt\"\n#include \"Actors/Ammo/ShellBox.txt\"\n\n#include \"Actors/Weapons/BFG9000.txt\"\n#include \"Actors/Weapons/Chaingun.txt\"\n#include \"Actors/Weapons/Chainsaw.txt\"\n#include \"Actors/Weapons/Pistol.txt\"\n#include \"Actors/Weapons/PlasmaRifle.txt\"\n#include \"Actors/Weapons/RocketLauncher.txt\"\n#include \"Actors/Weapons/Shotgun.txt\"\n#include \"Actors/Weapons/SuperShotgun.txt\"\n\n#include \"Actors/Health/HealthBonus.txt\"\n#include \"Actors/Health/Stimpack.txt\"\n#include \"Actors/Health/Medikit.txt\"\n#include \"Actors/Health/SoulSphere.txt\"\n#include \"Actors/Health/MegaSphere.txt\"\n\n#include \"Actors/Armor/ArmorBonus.txt\"\n#include \"Actors/Armor/GreenArmor.txt\"\n#include \"Actors/Armor/BlueArmor.txt\"\n\n#include \"Actors/Powerups/RadSuit.txt\"\n\n#include \"Actors/Enemies/ZombieMan.txt\"\n#include \"Actors/Enemies/ShotgunGuy.txt\"\n#include \"Actors/Enemies/ChaingunGuy.txt\"\n#include \"Actors/Enemies/WolfensteinSS.txt\"\n\n/*\n\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 0,\"SpawnPlayer00\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 1,\"SpawnPlayer01\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 2,\"SpawnPlayer02\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 3,\"SpawnPlayer03\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 4,\"SpawnPlayer04\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 5,\"SpawnPlayer05\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 6,\"SpawnPlayer06\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 7,\"SpawnPlayer07\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 8,\"SpawnPlayer08\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 9,\"SpawnPlayer09\")\n\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 10,\"SpawnPlayer10\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 11,\"SpawnPlayer11\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 12,\"SpawnPlayer12\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 13,\"SpawnPlayer13\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 14,\"SpawnPlayer14\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 15,\"SpawnPlayer15\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 16,\"SpawnPlayer16\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 17,\"SpawnPlayer17\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 18,\"SpawnPlayer18\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 19,\"SpawnPlayer19\")\n\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 20,\"SpawnPlayer20\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 21,\"SpawnPlayer21\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 22,\"SpawnPlayer22\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 23,\"SpawnPlayer23\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 24,\"SpawnPlayer24\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 25,\"SpawnPlayer25\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 26,\"SpawnPlayer26\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 27,\"SpawnPlayer27\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 28,\"SpawnPlayer28\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 29,\"SpawnPlayer29\")\n\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 30,\"SpawnPlayer30\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 31,\"SpawnPlayer31\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 32,\"SpawnPlayer32\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 33,\"SpawnPlayer33\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 34,\"SpawnPlayer34\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 35,\"SpawnPlayer35\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 36,\"SpawnPlayer36\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 37,\"SpawnPlayer37\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 38,\"SpawnPlayer38\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 39,\"SpawnPlayer39\")\n\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 40,\"SpawnPlayer40\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 41,\"SpawnPlayer41\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 42,\"SpawnPlayer42\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 43,\"SpawnPlayer43\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 44,\"SpawnPlayer44\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 45,\"SpawnPlayer45\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 46,\"SpawnPlayer46\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 47,\"SpawnPlayer47\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 48,\"SpawnPlayer48\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 49,\"SpawnPlayer49\")\n\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 50,\"SpawnPlayer50\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 51,\"SpawnPlayer51\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 52,\"SpawnPlayer52\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 53,\"SpawnPlayer53\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 54,\"SpawnPlayer54\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 55,\"SpawnPlayer55\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 56,\"SpawnPlayer56\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 57,\"SpawnPlayer57\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 58,\"SpawnPlayer58\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 59,\"SpawnPlayer59\")\n\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 60,\"SpawnPlayer60\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 61,\"SpawnPlayer61\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 62,\"SpawnPlayer62\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 63,\"SpawnPlayer63\")\n TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(860,3) == 64,\"SpawnPlayer64\")\n\n*/"
},
{
"source": "pk3",
"name": "SSSPACS.txt",
"contents": "#include \"zcommon.acs\"\n#library \"ssspacs\"\n\nscript 859 (void)//ENTER clientside\n{\n\tConsoleCommand(\"set sssp_playernumber 0\");\n\tConsoleCommand(\"archivecvar sssp_playernumber\");\n\n\tif (PlayerNumber() == 0){ConsoleCommand(\"set sssp_playernumber 0\");}\n\tif (PlayerNumber() == 1){ConsoleCommand(\"set sssp_playernumber 1\");}\n\tif (PlayerNumber() == 2){ConsoleCommand(\"set sssp_playernumber 2\");}\n\tif (PlayerNumber() == 3){ConsoleCommand(\"set sssp_playernumber 3\");}\n\tif (PlayerNumber() == 4){ConsoleCommand(\"set sssp_playernumber 4\");}\n\tif (PlayerNumber() == 5){ConsoleCommand(\"set sssp_playernumber 5\");}\n\tif (PlayerNumber() == 6){ConsoleCommand(\"set sssp_playernumber 6\");}\n\tif (PlayerNumber() == 7){ConsoleCommand(\"set sssp_playernumber 7\");}\n\tif (PlayerNumber() == 8){ConsoleCommand(\"set sssp_playernumber 8\");}\n\tif (PlayerNumber() == 9){ConsoleCommand(\"set sssp_playernumber 9\");}\n\n\tif (PlayerNumber() == 10){ConsoleCommand(\"set sssp_playernumber 10\");}\n\tif (PlayerNumber() == 11){ConsoleCommand(\"set sssp_playernumber 11\");}\n\tif (PlayerNumber() == 12){ConsoleCommand(\"set sssp_playernumber 12\");}\n\tif (PlayerNumber() == 13){ConsoleCommand(\"set sssp_playernumber 13\");}\n\tif (PlayerNumber() == 14){ConsoleCommand(\"set sssp_playernumber 14\");}\n\tif (PlayerNumber() == 15){ConsoleCommand(\"set sssp_playernumber 15\");}\n\tif (PlayerNumber() == 16){ConsoleCommand(\"set sssp_playernumber 16\");}\n\tif (PlayerNumber() == 17){ConsoleCommand(\"set sssp_playernumber 17\");}\n\tif (PlayerNumber() == 18){ConsoleCommand(\"set sssp_playernumber 18\");}\n\tif (PlayerNumber() == 19){ConsoleCommand(\"set sssp_playernumber 19\");}\n\n\tif (PlayerNumber() == 20){ConsoleCommand(\"set sssp_playernumber 20\");}\n\tif (PlayerNumber() == 21){ConsoleCommand(\"set sssp_playernumber 21\");}\n\tif (PlayerNumber() == 22){ConsoleCommand(\"set sssp_playernumber 22\");}\n\tif (PlayerNumber() == 23){ConsoleCommand(\"set sssp_playernumber 23\");}\n\tif (PlayerNumber() == 24){ConsoleCommand(\"set sssp_playernumber 24\");}\n\tif (PlayerNumber() == 25){ConsoleCommand(\"set sssp_playernumber 25\");}\n\tif (PlayerNumber() == 26){ConsoleCommand(\"set sssp_playernumber 26\");}\n\tif (PlayerNumber() == 27){ConsoleCommand(\"set sssp_playernumber 27\");}\n\tif (PlayerNumber() == 28){ConsoleCommand(\"set sssp_playernumber 28\");}\n\tif (PlayerNumber() == 29){ConsoleCommand(\"set sssp_playernumber 29\");}\n\n\tif (PlayerNumber() == 30){ConsoleCommand(\"set sssp_playernumber 30\");}\n\tif (PlayerNumber() == 31){ConsoleCommand(\"set sssp_playernumber 31\");}\n\tif (PlayerNumber() == 32){ConsoleCommand(\"set sssp_playernumber 32\");}\n\tif (PlayerNumber() == 33){ConsoleCommand(\"set sssp_playernumber 33\");}\n\tif (PlayerNumber() == 34){ConsoleCommand(\"set sssp_playernumber 34\");}\n\tif (PlayerNumber() == 35){ConsoleCommand(\"set sssp_playernumber 35\");}\n\tif (PlayerNumber() == 36){ConsoleCommand(\"set sssp_playernumber 36\");}\n\tif (PlayerNumber() == 37){ConsoleCommand(\"set sssp_playernumber 37\");}\n\tif (PlayerNumber() == 38){ConsoleCommand(\"set sssp_playernumber 38\");}\n\tif (PlayerNumber() == 39){ConsoleCommand(\"set sssp_playernumber 39\");}\n\n\tif (PlayerNumber() == 40){ConsoleCommand(\"set sssp_playernumber 40\");}\n\tif (PlayerNumber() == 41){ConsoleCommand(\"set sssp_playernumber 41\");}\n\tif (PlayerNumber() == 42){ConsoleCommand(\"set sssp_playernumber 42\");}\n\tif (PlayerNumber() == 43){ConsoleCommand(\"set sssp_playernumber 43\");}\n\tif (PlayerNumber() == 44){ConsoleCommand(\"set sssp_playernumber 44\");}\n\tif (PlayerNumber() == 45){ConsoleCommand(\"set sssp_playernumber 45\");}\n\tif (PlayerNumber() == 46){ConsoleCommand(\"set sssp_playernumber 46\");}\n\tif (PlayerNumber() == 47){ConsoleCommand(\"set sssp_playernumber 47\");}\n\tif (PlayerNumber() == 48){ConsoleCommand(\"set sssp_playernumber 48\");}\n\tif (PlayerNumber() == 49){ConsoleCommand(\"set sssp_playernumber 49\");}\n\n\tif (PlayerNumber() == 50){ConsoleCommand(\"set sssp_playernumber 50\");}\n\tif (PlayerNumber() == 51){ConsoleCommand(\"set sssp_playernumber 51\");}\n\tif (PlayerNumber() == 52){ConsoleCommand(\"set sssp_playernumber 52\");}\n\tif (PlayerNumber() == 53){ConsoleCommand(\"set sssp_playernumber 53\");}\n\tif (PlayerNumber() == 54){ConsoleCommand(\"set sssp_playernumber 54\");}\n\tif (PlayerNumber() == 55){ConsoleCommand(\"set sssp_playernumber 55\");}\n\tif (PlayerNumber() == 56){ConsoleCommand(\"set sssp_playernumber 56\");}\n\tif (PlayerNumber() == 57){ConsoleCommand(\"set sssp_playernumber 57\");}\n\tif (PlayerNumber() == 58){ConsoleCommand(\"set sssp_playernumber 58\");}\n\tif (PlayerNumber() == 59){ConsoleCommand(\"set sssp_playernumber 59\");}\n\n\tif (PlayerNumber() == 60){ConsoleCommand(\"set sssp_playernumber 60\");}\n\tif (PlayerNumber() == 61){ConsoleCommand(\"set sssp_playernumber 61\");}\n\tif (PlayerNumber() == 62){ConsoleCommand(\"set sssp_playernumber 62\");}\n\tif (PlayerNumber() == 63){ConsoleCommand(\"set sssp_playernumber 63\");}\n\tif (PlayerNumber() == 64){ConsoleCommand(\"set sssp_playernumber 64\");}\n}\n\nscript 860 (int which, int a1, int a2)\n{\n int result;\n\n\tswitch (which)\n {\n\t case 1:\n result = PlayerNumber();\n break;\n\t case 2:\n if (PlayerCount() == 0){SetActorState(0,\"SpawnPlayer00\");}\n if (PlayerCount() == 1){SetActorState(0,\"SpawnPlayer01\");}\n if (PlayerCount() == 2){SetActorState(0,\"SpawnPlayer02\");}\n if (PlayerCount() == 3){SetActorState(0,\"SpawnPlayer03\");}\n if (PlayerCount() == 4){SetActorState(0,\"SpawnPlayer04\");}\n if (PlayerCount() == 5){SetActorState(0,\"SpawnPlayer05\");}\n if (PlayerCount() == 6){SetActorState(0,\"SpawnPlayer06\");}\n if (PlayerCount() == 7){SetActorState(0,\"SpawnPlayer07\");}\n if (PlayerCount() == 8){SetActorState(0,\"SpawnPlayer08\");}\n if (PlayerCount() == 9){SetActorState(0,\"SpawnPlayer09\");}\n\n if (PlayerCount() == 10){SetActorState(0,\"SpawnPlayer10\");}\n if (PlayerCount() == 11){SetActorState(0,\"SpawnPlayer11\");}\n if (PlayerCount() == 12){SetActorState(0,\"SpawnPlayer12\");}\n if (PlayerCount() == 13){SetActorState(0,\"SpawnPlayer13\");}\n if (PlayerCount() == 14){SetActorState(0,\"SpawnPlayer14\");}\n if (PlayerCount() == 15){SetActorState(0,\"SpawnPlayer15\");}\n if (PlayerCount() == 16){SetActorState(0,\"SpawnPlayer16\");}\n if (PlayerCount() == 17){SetActorState(0,\"SpawnPlayer17\");}\n if (PlayerCount() == 18){SetActorState(0,\"SpawnPlayer18\");}\n if (PlayerCount() == 19){SetActorState(0,\"SpawnPlayer19\");}\n\n if (PlayerCount() == 20){SetActorState(0,\"SpawnPlayer20\");}\n if (PlayerCount() == 21){SetActorState(0,\"SpawnPlayer21\");}\n if (PlayerCount() == 22){SetActorState(0,\"SpawnPlayer22\");}\n if (PlayerCount() == 23){SetActorState(0,\"SpawnPlayer23\");}\n if (PlayerCount() == 24){SetActorState(0,\"SpawnPlayer24\");}\n if (PlayerCount() == 25){SetActorState(0,\"SpawnPlayer25\");}\n if (PlayerCount() == 26){SetActorState(0,\"SpawnPlayer26\");}\n if (PlayerCount() == 27){SetActorState(0,\"SpawnPlayer27\");}\n if (PlayerCount() == 28){SetActorState(0,\"SpawnPlayer28\");}\n if (PlayerCount() == 29){SetActorState(0,\"SpawnPlayer29\");}\n\n if (PlayerCount() == 30){SetActorState(0,\"SpawnPlayer30\");}\n if (PlayerCount() == 31){SetActorState(0,\"SpawnPlayer31\");}\n if (PlayerCount() == 32){SetActorState(0,\"SpawnPlayer32\");}\n if (PlayerCount() == 33){SetActorState(0,\"SpawnPlayer33\");}\n if (PlayerCount() == 34){SetActorState(0,\"SpawnPlayer34\");}\n if (PlayerCount() == 35){SetActorState(0,\"SpawnPlayer35\");}\n if (PlayerCount() == 36){SetActorState(0,\"SpawnPlayer36\");}\n if (PlayerCount() == 37){SetActorState(0,\"SpawnPlayer37\");}\n if (PlayerCount() == 38){SetActorState(0,\"SpawnPlayer38\");}\n if (PlayerCount() == 39){SetActorState(0,\"SpawnPlayer39\");}\n\n if (PlayerCount() == 40){SetActorState(0,\"SpawnPlayer40\");}\n if (PlayerCount() == 41){SetActorState(0,\"SpawnPlayer41\");}\n if (PlayerCount() == 42){SetActorState(0,\"SpawnPlayer42\");}\n if (PlayerCount() == 43){SetActorState(0,\"SpawnPlayer43\");}\n if (PlayerCount() == 44){SetActorState(0,\"SpawnPlayer44\");}\n if (PlayerCount() == 45){SetActorState(0,\"SpawnPlayer45\");}\n if (PlayerCount() == 46){SetActorState(0,\"SpawnPlayer46\");}\n if (PlayerCount() == 47){SetActorState(0,\"SpawnPlayer47\");}\n if (PlayerCount() == 48){SetActorState(0,\"SpawnPlayer48\");}\n if (PlayerCount() == 49){SetActorState(0,\"SpawnPlayer49\");}\n\n if (PlayerCount() == 50){SetActorState(0,\"SpawnPlayer50\");}\n if (PlayerCount() == 51){SetActorState(0,\"SpawnPlayer51\");}\n if (PlayerCount() == 52){SetActorState(0,\"SpawnPlayer52\");}\n if (PlayerCount() == 53){SetActorState(0,\"SpawnPlayer53\");}\n if (PlayerCount() == 54){SetActorState(0,\"SpawnPlayer54\");}\n if (PlayerCount() == 55){SetActorState(0,\"SpawnPlayer55\");}\n if (PlayerCount() == 56){SetActorState(0,\"SpawnPlayer56\");}\n if (PlayerCount() == 57){SetActorState(0,\"SpawnPlayer57\");}\n if (PlayerCount() == 58){SetActorState(0,\"SpawnPlayer58\");}\n if (PlayerCount() == 59){SetActorState(0,\"SpawnPlayer59\");}\n\n if (PlayerCount() == 60){SetActorState(0,\"SpawnPlayer60\");}\n if (PlayerCount() == 61){SetActorState(0,\"SpawnPlayer61\");}\n if (PlayerCount() == 62){SetActorState(0,\"SpawnPlayer62\");}\n if (PlayerCount() == 63){SetActorState(0,\"SpawnPlayer63\");}\n if (PlayerCount() == 64){SetActorState(0,\"SpawnPlayer64\");}\n Terminate;\n\t case 3:\n result = PlayerCount();\n break;\n }\n SetResultValue(result);\n}\n\nscript 861 (int which, int a1, int a2) clientside\n{\n int result;\n\n\tswitch (which)\n {\n\t case 1:\n if(PlayerNumber() == a1) { SetActorState(0,\"Spawn4\"); }\n\t\tif(PlayerNumber() == !a1) { SetActorState(0,\"Spawn3\"); }\n\t\tTerminate;\n\t case 2:\n if(PlayerNumber() == a1) { SetActorState(0,\"Spawn4\"); }\n\t\tif(PlayerNumber() == !a1) { SetActorState(0,\"Spawn3\"); }\n\t\tTerminate;\n }\n SetResultValue(result);\n}"
},
{
"source": "pk3",
"name": "actors/ammo/Backpack.txt",
"contents": "ACTOR BackpackPickupPlayer00 : CustomInventory\n{\n Inventory.PickupMessage \"$GOTBackpack\"\n +INVENTORY.AUTOACTIVATE\n States\n {\n Spawn:\n TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1 A_Jump(256,\"Spawn2\")\n\tLoop\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,0)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,0)\n Loop //Loop //Goto Spawn3\n Spawn3:\n TNT1 A 1\n\tLoop\n Spawn4:\n BPAK A 1\n\tLoop\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !0,\"PickupFail\")\n Goto PickupSuccess\n PickupSuccess:\n\tTNT1 A 0 A_GiveInventory(\"Backpack\", 1)\n\tStop\n PickupFail:\n TNT1 A 0\n Fail\n }\n}\n\nACTOR BackpackPickupSpawner : BasePickupSpawner Replaces Backpack\n{\n States\n {\n Spawn:\n TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1\n\tTNT1 A 1 ACS_ExecuteWithResult(860,2)\n\tTNT1 A 3\n Loop\n SpawnPlayer64:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer64\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer63\n SpawnPlayer63:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer63\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer62\n SpawnPlayer62:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer62\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer61\n SpawnPlayer61:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer61\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer60\n SpawnPlayer60:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer60\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer59\n SpawnPlayer59:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer59\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer58\n SpawnPlayer58:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer58\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer57\n SpawnPlayer57:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer57\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer56\n SpawnPlayer56:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer56\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer55\n SpawnPlayer55:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer55\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer54\n SpawnPlayer54:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer54\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer53\n SpawnPlayer53:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer53\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer52\n SpawnPlayer52:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer52\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer51\n SpawnPlayer51:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer51\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer50\n SpawnPlayer50:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer50\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer49\n SpawnPlayer49:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer49\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer48\n SpawnPlayer48:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer48\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer47\n SpawnPlayer47:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer47\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer46\n SpawnPlayer46:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer46\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer45\n SpawnPlayer45:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer45\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer44\n SpawnPlayer44:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer44\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer43\n SpawnPlayer43:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer43\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer42\n SpawnPlayer42:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer42\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer41\n SpawnPlayer41:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer41\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer40\n SpawnPlayer40:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer40\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer39\n SpawnPlayer39:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer39\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer38\n SpawnPlayer38:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer38\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer37\n SpawnPlayer37:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer37\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer36\n SpawnPlayer36:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer36\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer35\n SpawnPlayer35:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer35\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer34\n SpawnPlayer34:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer34\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer33\n SpawnPlayer33:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer33\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer32\n SpawnPlayer32:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer32\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer31\n SpawnPlayer31:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer31\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer30\n SpawnPlayer30:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer30\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer29\n SpawnPlayer29:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer29\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer28\n SpawnPlayer28:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer28\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer27\n SpawnPlayer27:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer27\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer26\n SpawnPlayer26:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer26\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer25\n SpawnPlayer25:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer25\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer24\n SpawnPlayer24:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer24\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer23\n SpawnPlayer23:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer23\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer22\n SpawnPlayer22:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer22\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer21\n SpawnPlayer21:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer21\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer20\n SpawnPlayer20:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer20\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer19\n SpawnPlayer19:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer19\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer18\n SpawnPlayer18:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer18\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer17\n SpawnPlayer17:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer17\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer16\n SpawnPlayer16:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer16\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer15\n SpawnPlayer15:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer15\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer14\n SpawnPlayer14:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer14\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer13\n SpawnPlayer13:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer13\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer12\n SpawnPlayer12:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer12\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer11\n SpawnPlayer11:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer11\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer10\n SpawnPlayer10:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer10\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer09\n SpawnPlayer09:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer09\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer08\n SpawnPlayer08:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer08\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer07\n SpawnPlayer07:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer07\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer06\n SpawnPlayer06:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer06\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer05\n SpawnPlayer05:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer05\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer04\n SpawnPlayer04:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer04\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer03\n SpawnPlayer03:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer03\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer02\n SpawnPlayer02:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer02\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer01\n SpawnPlayer01:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer01\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer00\n SpawnPlayer00:\n TNT1 A 1 A_SpawnItemEx(\"BackpackPickupPlayer00\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tStop\n }\n}\n\nACTOR BackpackPickupPlayer01 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,1)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,1)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !1,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer02 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,2)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,2)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !2,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer03 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,3)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,3)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !3,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer04 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,4)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,4)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !4,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer05 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,5)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,5)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !5,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer06 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,6)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,6)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !6,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer07 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,7)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,7)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !7,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer08 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,8)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,8)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !8,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer09 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,9)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,9)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !9,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer10 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,10)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,10)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !10,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer11 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,11)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,11)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !11,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer12 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,12)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,12)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !12,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer13 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,13)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,13)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !13,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer14 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,14)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,14)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !14,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer15 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,15)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,15)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !15,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer16 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,16)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,16)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !16,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer17 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,17)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,17)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !17,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer18 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,18)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,18)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !18,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer19 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,19)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,19)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !19,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer20 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,20)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,20)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !20,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer21 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,21)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,21)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !21,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer22 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,22)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,22)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !22,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer23 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,23)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,23)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !23,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer24 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,24)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,24)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !24,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer25 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,25)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,25)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !25,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer26 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,26)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,26)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !26,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer27 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,27)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,27)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !27,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer28 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,28)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,28)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !28,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer29 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,29)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,29)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !29,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer30 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,30)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,30)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !30,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer31 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,31)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,31)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !31,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer32 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,32)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,32)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !32,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer33 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,33)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,33)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !33,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer34 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,34)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,34)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !34,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer35 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,35)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,35)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !35,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer36 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,36)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,36)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !36,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer37 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,37)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,37)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !37,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer38 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,38)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,38)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !38,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer39 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,39)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,39)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !39,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer40 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,40)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,40)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !40,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer41 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,41)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,41)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !41,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer42 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,42)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,42)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !42,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer43 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,43)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,43)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !43,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer44 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,44)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,44)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !44,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer45 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,45)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,45)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !45,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer46 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,46)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,46)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !46,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer47 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,47)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,47)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !47,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer48 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,48)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,48)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !48,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer49 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,49)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,49)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !49,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer50 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,50)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,50)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !50,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer51 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,51)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,51)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !51,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer52 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,52)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,52)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !52,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer53 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,53)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,53)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !53,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer54 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,54)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,54)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !54,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer55 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,55)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,55)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !55,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer56 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,56)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,56)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !56,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer57 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,57)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,57)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !57,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer58 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,58)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,58)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !58,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer59 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,59)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,59)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !59,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer60 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,60)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,60)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !60,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer61 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,61)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,61)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !61,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer62 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,62)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,62)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !62,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer63 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,63)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,63)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !63,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BackpackPickupPlayer64 : BackpackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,64)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,64)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !64,\"PickupFail\")\n Goto PickupSuccess\n }\n}"
},
{
"source": "pk3",
"name": "actors/ammo/Cell.txt",
"contents": "ACTOR CellPickupPlayer00 : CustomInventory\n{\n Inventory.PickupMessage \"$GOTCell\"\n +INVENTORY.AUTOACTIVATE\n States\n {\n Spawn:\n TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1 A_Jump(256,\"Spawn2\")\n\tLoop\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,0)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,0)\n Loop //Goto Spawn3\n Spawn3:\n TNT1 A 1\n\tLoop\n Spawn4:\n CELL A 1\n\tLoop\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !0,\"PickupFail\")\n Goto PickupSuccess\n PickupSuccess:\n TNT1 A 0 A_JumpIfInventory(\"Cell\", 0, \"PickupFail\")\n\tTNT1 A 0 A_GiveInventory(\"Cell\", 20)\n\tStop\n PickupFail:\n TNT1 A 0\n Fail\n }\n}\n\nACTOR CellPickupSpawner : BasePickupSpawner Replaces Cell\n{\n States\n {\n Spawn:\n TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1\n\tTNT1 A 1 ACS_ExecuteWithResult(860,2)\n\tTNT1 A 3\n Loop\n SpawnPlayer64:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer64\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer63\n SpawnPlayer63:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer63\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer62\n SpawnPlayer62:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer62\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer61\n SpawnPlayer61:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer61\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer60\n SpawnPlayer60:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer60\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer59\n SpawnPlayer59:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer59\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer58\n SpawnPlayer58:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer58\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer57\n SpawnPlayer57:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer57\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer56\n SpawnPlayer56:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer56\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer55\n SpawnPlayer55:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer55\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer54\n SpawnPlayer54:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer54\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer53\n SpawnPlayer53:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer53\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer52\n SpawnPlayer52:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer52\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer51\n SpawnPlayer51:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer51\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer50\n SpawnPlayer50:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer50\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer49\n SpawnPlayer49:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer49\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer48\n SpawnPlayer48:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer48\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer47\n SpawnPlayer47:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer47\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer46\n SpawnPlayer46:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer46\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer45\n SpawnPlayer45:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer45\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer44\n SpawnPlayer44:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer44\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer43\n SpawnPlayer43:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer43\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer42\n SpawnPlayer42:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer42\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer41\n SpawnPlayer41:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer41\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer40\n SpawnPlayer40:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer40\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer39\n SpawnPlayer39:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer39\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer38\n SpawnPlayer38:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer38\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer37\n SpawnPlayer37:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer37\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer36\n SpawnPlayer36:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer36\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer35\n SpawnPlayer35:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer35\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer34\n SpawnPlayer34:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer34\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer33\n SpawnPlayer33:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer33\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer32\n SpawnPlayer32:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer32\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer31\n SpawnPlayer31:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer31\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer30\n SpawnPlayer30:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer30\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer29\n SpawnPlayer29:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer29\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer28\n SpawnPlayer28:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer28\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer27\n SpawnPlayer27:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer27\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer26\n SpawnPlayer26:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer26\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer25\n SpawnPlayer25:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer25\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer24\n SpawnPlayer24:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer24\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer23\n SpawnPlayer23:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer23\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer22\n SpawnPlayer22:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer22\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer21\n SpawnPlayer21:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer21\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer20\n SpawnPlayer20:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer20\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer19\n SpawnPlayer19:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer19\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer18\n SpawnPlayer18:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer18\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer17\n SpawnPlayer17:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer17\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer16\n SpawnPlayer16:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer16\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer15\n SpawnPlayer15:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer15\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer14\n SpawnPlayer14:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer14\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer13\n SpawnPlayer13:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer13\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer12\n SpawnPlayer12:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer12\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer11\n SpawnPlayer11:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer11\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer10\n SpawnPlayer10:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer10\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer09\n SpawnPlayer09:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer09\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer08\n SpawnPlayer08:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer08\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer07\n SpawnPlayer07:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer07\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer06\n SpawnPlayer06:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer06\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer05\n SpawnPlayer05:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer05\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer04\n SpawnPlayer04:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer04\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer03\n SpawnPlayer03:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer03\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer02\n SpawnPlayer02:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer02\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer01\n SpawnPlayer01:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer01\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer00\n SpawnPlayer00:\n TNT1 A 1 A_SpawnItemEx(\"CellPickupPlayer00\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tStop\n }\n}\n\nACTOR CellPickupPlayer01 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,1)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,1)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !1,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer02 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,2)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,2)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !2,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer03 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,3)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,3)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !3,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer04 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,4)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,4)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !4,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer05 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,5)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,5)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !5,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer06 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,6)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,6)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !6,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer07 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,7)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,7)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !7,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer08 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,8)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,8)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !8,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer09 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,9)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,9)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !9,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer10 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,10)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,10)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !10,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer11 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,11)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,11)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !11,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer12 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,12)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,12)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !12,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer13 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,13)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,13)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !13,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer14 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,14)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,14)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !14,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer15 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,15)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,15)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !15,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer16 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,16)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,16)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !16,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer17 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,17)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,17)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !17,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer18 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,18)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,18)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !18,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer19 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,19)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,19)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !19,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer20 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,20)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,20)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !20,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer21 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,21)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,21)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !21,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer22 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,22)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,22)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !22,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer23 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,23)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,23)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !23,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer24 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,24)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,24)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !24,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer25 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,25)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,25)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !25,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer26 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,26)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,26)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !26,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer27 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,27)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,27)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !27,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer28 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,28)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,28)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !28,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer29 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,29)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,29)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !29,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer30 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,30)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,30)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !30,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer31 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,31)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,31)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !31,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer32 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,32)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,32)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !32,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer33 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,33)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,33)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !33,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer34 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,34)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,34)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !34,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer35 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,35)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,35)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !35,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer36 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,36)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,36)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !36,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer37 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,37)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,37)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !37,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer38 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,38)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,38)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !38,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer39 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,39)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,39)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !39,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer40 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,40)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,40)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !40,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer41 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,41)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,41)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !41,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer42 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,42)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,42)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !42,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer43 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,43)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,43)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !43,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer44 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,44)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,44)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !44,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer45 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,45)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,45)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !45,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer46 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,46)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,46)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !46,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer47 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,47)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,47)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !47,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer48 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,48)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,48)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !48,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer49 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,49)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,49)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !49,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer50 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,50)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,50)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !50,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer51 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,51)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,51)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !51,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer52 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,52)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,52)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !52,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer53 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,53)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,53)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !53,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer54 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,54)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,54)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !54,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer55 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,55)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,55)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !55,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer56 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,56)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,56)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !56,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer57 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,57)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,57)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !57,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer58 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,58)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,58)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !58,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer59 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,59)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,59)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !59,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer60 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,60)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,60)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !60,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer61 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,61)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,61)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !61,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer62 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,62)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,62)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !62,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer63 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,63)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,63)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !63,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPickupPlayer64 : CellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,64)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,64)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !64,\"PickupFail\")\n Goto PickupSuccess\n }\n}"
},
{
"source": "pk3",
"name": "actors/ammo/CellPack.txt",
"contents": "ACTOR CellPackPickupPlayer00 : CustomInventory\n{\n Inventory.PickupMessage \"$GOTCELLBOX\"\n +INVENTORY.AUTOACTIVATE\n States\n {\n Spawn:\n TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1 A_Jump(256,\"Spawn2\")\n\tLoop\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,0)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,0)\n Loop //Goto Spawn3\n Spawn3:\n TNT1 A 1\n\tLoop\n Spawn4:\n CELP A 1\n\tLoop\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !0,\"PickupFail\")\n Goto PickupSuccess\n PickupSuccess:\n TNT1 A 0 A_JumpIfInventory(\"Cell\", 0, \"PickupFail\")\n\tTNT1 A 0 A_GiveInventory(\"Cell\", 100)\n\tStop\n PickupFail:\n TNT1 A 0\n Fail\n }\n}\n\nACTOR CellPackPickupSpawner : BasePickupSpawner Replaces CellPack\n{\n States\n {\n Spawn:\n TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1\n\tTNT1 A 1 ACS_ExecuteWithResult(860,2)\n\tTNT1 A 3\n Loop\n SpawnPlayer64:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer64\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer63\n SpawnPlayer63:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer63\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer62\n SpawnPlayer62:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer62\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer61\n SpawnPlayer61:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer61\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer60\n SpawnPlayer60:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer60\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer59\n SpawnPlayer59:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer59\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer58\n SpawnPlayer58:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer58\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer57\n SpawnPlayer57:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer57\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer56\n SpawnPlayer56:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer56\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer55\n SpawnPlayer55:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer55\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer54\n SpawnPlayer54:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer54\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer53\n SpawnPlayer53:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer53\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer52\n SpawnPlayer52:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer52\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer51\n SpawnPlayer51:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer51\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer50\n SpawnPlayer50:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer50\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer49\n SpawnPlayer49:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer49\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer48\n SpawnPlayer48:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer48\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer47\n SpawnPlayer47:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer47\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer46\n SpawnPlayer46:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer46\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer45\n SpawnPlayer45:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer45\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer44\n SpawnPlayer44:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer44\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer43\n SpawnPlayer43:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer43\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer42\n SpawnPlayer42:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer42\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer41\n SpawnPlayer41:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer41\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer40\n SpawnPlayer40:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer40\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer39\n SpawnPlayer39:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer39\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer38\n SpawnPlayer38:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer38\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer37\n SpawnPlayer37:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer37\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer36\n SpawnPlayer36:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer36\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer35\n SpawnPlayer35:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer35\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer34\n SpawnPlayer34:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer34\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer33\n SpawnPlayer33:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer33\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer32\n SpawnPlayer32:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer32\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer31\n SpawnPlayer31:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer31\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer30\n SpawnPlayer30:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer30\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer29\n SpawnPlayer29:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer29\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer28\n SpawnPlayer28:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer28\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer27\n SpawnPlayer27:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer27\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer26\n SpawnPlayer26:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer26\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer25\n SpawnPlayer25:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer25\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer24\n SpawnPlayer24:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer24\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer23\n SpawnPlayer23:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer23\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer22\n SpawnPlayer22:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer22\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer21\n SpawnPlayer21:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer21\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer20\n SpawnPlayer20:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer20\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer19\n SpawnPlayer19:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer19\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer18\n SpawnPlayer18:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer18\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer17\n SpawnPlayer17:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer17\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer16\n SpawnPlayer16:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer16\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer15\n SpawnPlayer15:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer15\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer14\n SpawnPlayer14:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer14\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer13\n SpawnPlayer13:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer13\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer12\n SpawnPlayer12:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer12\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer11\n SpawnPlayer11:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer11\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer10\n SpawnPlayer10:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer10\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer09\n SpawnPlayer09:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer09\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer08\n SpawnPlayer08:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer08\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer07\n SpawnPlayer07:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer07\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer06\n SpawnPlayer06:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer06\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer05\n SpawnPlayer05:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer05\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer04\n SpawnPlayer04:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer04\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer03\n SpawnPlayer03:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer03\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer02\n SpawnPlayer02:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer02\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer01\n SpawnPlayer01:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer01\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer00\n SpawnPlayer00:\n TNT1 A 1 A_SpawnItemEx(\"CellPackPickupPlayer00\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tStop\n }\n}\n\nACTOR CellPackPickupPlayer01 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,1)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,1)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !1,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer02 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,2)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,2)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !2,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer03 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,3)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,3)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !3,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer04 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,4)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,4)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !4,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer05 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,5)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,5)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !5,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer06 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,6)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,6)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !6,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer07 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,7)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,7)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !7,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer08 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,8)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,8)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !8,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer09 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,9)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,9)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !9,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer10 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,10)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,10)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !10,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer11 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,11)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,11)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !11,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer12 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,12)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,12)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !12,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer13 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,13)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,13)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !13,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer14 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,14)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,14)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !14,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer15 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,15)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,15)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !15,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer16 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,16)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,16)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !16,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer17 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,17)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,17)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !17,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer18 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,18)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,18)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !18,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer19 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,19)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,19)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !19,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer20 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,20)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,20)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !20,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer21 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,21)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,21)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !21,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer22 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,22)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,22)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !22,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer23 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,23)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,23)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !23,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer24 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,24)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,24)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !24,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer25 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,25)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,25)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !25,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer26 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,26)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,26)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !26,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer27 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,27)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,27)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !27,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer28 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,28)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,28)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !28,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer29 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,29)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,29)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !29,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer30 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,30)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,30)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !30,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer31 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,31)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,31)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !31,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer32 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,32)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,32)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !32,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer33 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,33)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,33)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !33,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer34 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,34)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,34)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !34,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer35 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,35)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,35)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !35,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer36 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,36)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,36)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !36,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer37 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,37)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,37)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !37,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer38 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,38)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,38)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !38,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer39 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,39)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,39)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !39,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer40 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,40)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,40)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !40,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer41 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,41)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,41)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !41,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer42 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,42)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,42)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !42,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer43 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,43)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,43)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !43,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer44 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,44)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,44)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !44,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer45 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,45)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,45)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !45,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer46 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,46)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,46)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !46,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer47 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,47)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,47)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !47,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer48 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,48)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,48)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !48,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer49 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,49)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,49)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !49,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer50 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,50)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,50)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !50,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer51 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,51)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,51)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !51,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer52 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,52)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,52)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !52,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer53 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,53)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,53)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !53,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer54 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,54)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,54)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !54,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer55 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,55)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,55)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !55,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer56 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,56)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,56)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !56,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer57 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,57)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,57)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !57,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer58 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,58)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,58)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !58,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer59 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,59)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,59)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !59,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer60 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,60)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,60)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !60,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer61 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,61)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,61)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !61,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer62 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,62)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,62)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !62,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer63 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,63)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,63)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !63,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR CellPackPickupPlayer64 : CellPackPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,64)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,64)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !64,\"PickupFail\")\n Goto PickupSuccess\n }\n}"
},
{
"source": "pk3",
"name": "actors/ammo/Clip.txt",
"contents": "ACTOR ClipPickupPlayer00 : CustomInventory\n{\n Inventory.PickupMessage \"$GOTCLIP\"\n +INVENTORY.AUTOACTIVATE\n States\n {\n Spawn:\n TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1 A_Jump(256,\"Spawn2\")\n\tLoop\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,0)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,0)\n Loop //Goto Spawn3\n Spawn3:\n TNT1 A 1\n\tLoop\n Spawn4:\n CLIP A 1\n\tLoop\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !0,\"PickupFail\")\n Goto PickupSuccess\n PickupSuccess:\n TNT1 A 0 A_JumpIfInventory(\"Clip\", 0, \"PickupFail\")\n\tTNT1 A 0 A_GiveInventory(\"Clip\", 10)\n\tStop\n PickupFail:\n TNT1 A 0\n Fail\n }\n}\n\nACTOR ClipPickupSpawner : BasePickupSpawner Replaces Clip\n{\n States\n {\n Spawn:\n TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1\n\tTNT1 A 1 ACS_ExecuteWithResult(860,2)\n\tTNT1 A 3\n Loop\n SpawnPlayer64:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer64\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer63\n SpawnPlayer63:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer63\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer62\n SpawnPlayer62:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer62\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer61\n SpawnPlayer61:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer61\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer60\n SpawnPlayer60:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer60\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer59\n SpawnPlayer59:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer59\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer58\n SpawnPlayer58:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer58\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer57\n SpawnPlayer57:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer57\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer56\n SpawnPlayer56:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer56\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer55\n SpawnPlayer55:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer55\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer54\n SpawnPlayer54:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer54\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer53\n SpawnPlayer53:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer53\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer52\n SpawnPlayer52:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer52\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer51\n SpawnPlayer51:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer51\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer50\n SpawnPlayer50:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer50\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer49\n SpawnPlayer49:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer49\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer48\n SpawnPlayer48:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer48\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer47\n SpawnPlayer47:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer47\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer46\n SpawnPlayer46:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer46\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer45\n SpawnPlayer45:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer45\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer44\n SpawnPlayer44:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer44\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer43\n SpawnPlayer43:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer43\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer42\n SpawnPlayer42:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer42\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer41\n SpawnPlayer41:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer41\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer40\n SpawnPlayer40:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer40\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer39\n SpawnPlayer39:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer39\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer38\n SpawnPlayer38:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer38\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer37\n SpawnPlayer37:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer37\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer36\n SpawnPlayer36:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer36\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer35\n SpawnPlayer35:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer35\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer34\n SpawnPlayer34:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer34\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer33\n SpawnPlayer33:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer33\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer32\n SpawnPlayer32:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer32\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer31\n SpawnPlayer31:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer31\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer30\n SpawnPlayer30:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer30\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer29\n SpawnPlayer29:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer29\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer28\n SpawnPlayer28:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer28\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer27\n SpawnPlayer27:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer27\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer26\n SpawnPlayer26:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer26\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer25\n SpawnPlayer25:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer25\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer24\n SpawnPlayer24:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer24\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer23\n SpawnPlayer23:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer23\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer22\n SpawnPlayer22:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer22\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer21\n SpawnPlayer21:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer21\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer20\n SpawnPlayer20:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer20\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer19\n SpawnPlayer19:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer19\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer18\n SpawnPlayer18:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer18\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer17\n SpawnPlayer17:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer17\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer16\n SpawnPlayer16:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer16\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer15\n SpawnPlayer15:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer15\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer14\n SpawnPlayer14:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer14\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer13\n SpawnPlayer13:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer13\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer12\n SpawnPlayer12:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer12\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer11\n SpawnPlayer11:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer11\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer10\n SpawnPlayer10:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer10\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer09\n SpawnPlayer09:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer09\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer08\n SpawnPlayer08:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer08\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer07\n SpawnPlayer07:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer07\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer06\n SpawnPlayer06:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer06\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer05\n SpawnPlayer05:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer05\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer04\n SpawnPlayer04:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer04\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer03\n SpawnPlayer03:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer03\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer02\n SpawnPlayer02:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer02\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer01\n SpawnPlayer01:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer01\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer00\n SpawnPlayer00:\n TNT1 A 1 A_SpawnItemEx(\"ClipPickupPlayer00\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tStop\n }\n}\n\nACTOR ClipPickupPlayer01 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,1)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,1)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !1,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer02 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,2)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,2)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !2,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer03 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,3)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,3)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !3,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer04 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,4)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,4)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !4,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer05 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,5)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,5)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !5,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer06 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,6)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,6)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !6,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer07 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,7)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,7)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !7,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer08 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,8)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,8)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !8,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer09 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,9)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,9)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !9,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer10 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,10)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,10)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !10,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer11 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,11)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,11)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !11,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer12 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,12)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,12)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !12,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer13 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,13)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,13)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !13,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer14 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,14)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,14)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !14,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer15 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,15)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,15)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !15,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer16 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,16)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,16)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !16,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer17 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,17)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,17)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !17,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer18 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,18)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,18)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !18,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer19 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,19)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,19)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !19,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer20 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,20)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,20)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !20,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer21 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,21)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,21)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !21,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer22 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,22)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,22)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !22,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer23 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,23)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,23)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !23,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer24 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,24)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,24)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !24,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer25 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,25)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,25)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !25,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer26 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,26)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,26)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !26,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer27 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,27)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,27)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !27,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer28 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,28)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,28)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !28,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer29 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,29)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,29)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !29,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer30 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,30)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,30)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !30,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer31 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,31)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,31)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !31,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer32 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,32)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,32)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !32,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer33 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,33)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,33)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !33,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer34 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,34)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,34)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !34,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer35 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,35)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,35)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !35,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer36 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,36)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,36)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !36,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer37 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,37)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,37)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !37,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer38 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,38)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,38)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !38,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer39 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,39)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,39)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !39,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer40 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,40)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,40)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !40,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer41 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,41)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,41)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !41,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer42 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,42)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,42)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !42,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer43 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,43)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,43)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !43,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer44 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,44)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,44)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !44,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer45 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,45)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,45)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !45,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer46 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,46)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,46)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !46,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer47 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,47)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,47)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !47,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer48 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,48)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,48)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !48,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer49 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,49)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,49)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !49,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer50 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,50)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,50)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !50,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer51 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,51)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,51)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !51,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer52 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,52)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,52)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !52,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer53 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,53)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,53)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !53,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer54 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,54)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,54)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !54,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer55 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,55)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,55)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !55,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer56 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,56)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,56)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !56,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer57 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,57)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,57)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !57,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer58 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,58)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,58)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !58,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer59 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,59)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,59)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !59,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer60 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,60)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,60)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !60,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer61 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,61)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,61)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !61,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer62 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,62)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,62)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !62,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer63 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,63)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,63)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !63,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipPickupPlayer64 : ClipPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,64)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,64)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !64,\"PickupFail\")\n Goto PickupSuccess\n }\n}"
},
{
"source": "pk3",
"name": "actors/ammo/Clipbox.txt",
"contents": "ACTOR ClipboxPickupPlayer00 : CustomInventory\n{\n Inventory.PickupMessage \"$GOTClipbox\"\n +INVENTORY.AUTOACTIVATE\n States\n {\n Spawn:\n TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1 A_Jump(256,\"Spawn2\")\n\tLoop\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,0)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,0)\n Loop //Goto Spawn3\n Spawn3:\n TNT1 A 1\n\tLoop\n Spawn4:\n AMMO A 1\n\tLoop\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !0,\"PickupFail\")\n Goto PickupSuccess\n PickupSuccess:\n TNT1 A 0 A_JumpIfInventory(\"Clip\", 0, \"PickupFail\")\n\tTNT1 A 0 A_GiveInventory(\"Clip\", 50)\n\tStop\n PickupFail:\n TNT1 A 0\n Fail\n }\n}\n\nACTOR ClipboxPickupSpawner : BasePickupSpawner Replaces Clipbox\n{\n States\n {\n Spawn:\n TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1\n\tTNT1 A 1 ACS_ExecuteWithResult(860,2)\n\tTNT1 A 3\n Loop\n SpawnPlayer64:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer64\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer63\n SpawnPlayer63:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer63\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer62\n SpawnPlayer62:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer62\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer61\n SpawnPlayer61:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer61\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer60\n SpawnPlayer60:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer60\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer59\n SpawnPlayer59:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer59\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer58\n SpawnPlayer58:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer58\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer57\n SpawnPlayer57:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer57\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer56\n SpawnPlayer56:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer56\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer55\n SpawnPlayer55:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer55\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer54\n SpawnPlayer54:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer54\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer53\n SpawnPlayer53:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer53\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer52\n SpawnPlayer52:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer52\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer51\n SpawnPlayer51:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer51\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer50\n SpawnPlayer50:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer50\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer49\n SpawnPlayer49:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer49\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer48\n SpawnPlayer48:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer48\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer47\n SpawnPlayer47:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer47\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer46\n SpawnPlayer46:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer46\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer45\n SpawnPlayer45:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer45\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer44\n SpawnPlayer44:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer44\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer43\n SpawnPlayer43:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer43\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer42\n SpawnPlayer42:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer42\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer41\n SpawnPlayer41:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer41\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer40\n SpawnPlayer40:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer40\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer39\n SpawnPlayer39:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer39\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer38\n SpawnPlayer38:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer38\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer37\n SpawnPlayer37:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer37\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer36\n SpawnPlayer36:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer36\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer35\n SpawnPlayer35:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer35\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer34\n SpawnPlayer34:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer34\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer33\n SpawnPlayer33:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer33\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer32\n SpawnPlayer32:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer32\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer31\n SpawnPlayer31:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer31\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer30\n SpawnPlayer30:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer30\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer29\n SpawnPlayer29:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer29\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer28\n SpawnPlayer28:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer28\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer27\n SpawnPlayer27:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer27\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer26\n SpawnPlayer26:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer26\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer25\n SpawnPlayer25:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer25\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer24\n SpawnPlayer24:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer24\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer23\n SpawnPlayer23:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer23\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer22\n SpawnPlayer22:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer22\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer21\n SpawnPlayer21:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer21\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer20\n SpawnPlayer20:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer20\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer19\n SpawnPlayer19:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer19\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer18\n SpawnPlayer18:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer18\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer17\n SpawnPlayer17:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer17\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer16\n SpawnPlayer16:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer16\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer15\n SpawnPlayer15:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer15\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer14\n SpawnPlayer14:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer14\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer13\n SpawnPlayer13:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer13\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer12\n SpawnPlayer12:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer12\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer11\n SpawnPlayer11:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer11\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer10\n SpawnPlayer10:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer10\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer09\n SpawnPlayer09:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer09\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer08\n SpawnPlayer08:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer08\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer07\n SpawnPlayer07:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer07\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer06\n SpawnPlayer06:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer06\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer05\n SpawnPlayer05:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer05\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer04\n SpawnPlayer04:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer04\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer03\n SpawnPlayer03:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer03\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer02\n SpawnPlayer02:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer02\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer01\n SpawnPlayer01:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer01\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer00\n SpawnPlayer00:\n TNT1 A 1 A_SpawnItemEx(\"ClipboxPickupPlayer00\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tStop\n }\n}\n\nACTOR ClipboxPickupPlayer01 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,1)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,1)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !1,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer02 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,2)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,2)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !2,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer03 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,3)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,3)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !3,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer04 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,4)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,4)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !4,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer05 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,5)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,5)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !5,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer06 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,6)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,6)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !6,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer07 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,7)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,7)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !7,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer08 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,8)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,8)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !8,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer09 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,9)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,9)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !9,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer10 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,10)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,10)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !10,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer11 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,11)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,11)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !11,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer12 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,12)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,12)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !12,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer13 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,13)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,13)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !13,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer14 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,14)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,14)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !14,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer15 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,15)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,15)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !15,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer16 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,16)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,16)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !16,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer17 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,17)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,17)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !17,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer18 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,18)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,18)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !18,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer19 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,19)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,19)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !19,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer20 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,20)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,20)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !20,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer21 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,21)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,21)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !21,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer22 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,22)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,22)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !22,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer23 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,23)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,23)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !23,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer24 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,24)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,24)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !24,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer25 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,25)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,25)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !25,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer26 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,26)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,26)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !26,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer27 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,27)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,27)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !27,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer28 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,28)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,28)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !28,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer29 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,29)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,29)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !29,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer30 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,30)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,30)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !30,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer31 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,31)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,31)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !31,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer32 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,32)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,32)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !32,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer33 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,33)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,33)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !33,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer34 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,34)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,34)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !34,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer35 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,35)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,35)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !35,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer36 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,36)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,36)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !36,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer37 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,37)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,37)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !37,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer38 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,38)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,38)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !38,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer39 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,39)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,39)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !39,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer40 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,40)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,40)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !40,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer41 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,41)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,41)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !41,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer42 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,42)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,42)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !42,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer43 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,43)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,43)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !43,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer44 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,44)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,44)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !44,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer45 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,45)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,45)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !45,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer46 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,46)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,46)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !46,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer47 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,47)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,47)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !47,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer48 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,48)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,48)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !48,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer49 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,49)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,49)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !49,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer50 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,50)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,50)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !50,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer51 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,51)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,51)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !51,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer52 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,52)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,52)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !52,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer53 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,53)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,53)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !53,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer54 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,54)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,54)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !54,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer55 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,55)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,55)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !55,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer56 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,56)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,56)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !56,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer57 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,57)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,57)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !57,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer58 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,58)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,58)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !58,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer59 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,59)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,59)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !59,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer60 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,60)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,60)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !60,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer61 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,61)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,61)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !61,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer62 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,62)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,62)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !62,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer63 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,63)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,63)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !63,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ClipboxPickupPlayer64 : ClipboxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,64)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,64)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !64,\"PickupFail\")\n Goto PickupSuccess\n }\n}"
},
{
"source": "pk3",
"name": "actors/ammo/RocketAmmo.txt",
"contents": "ACTOR RocketAmmoPickupPlayer00 : CustomInventory\n{\n Inventory.PickupMessage \"$GOTROCKET\"\n +INVENTORY.AUTOACTIVATE\n States\n {\n Spawn:\n TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1 A_Jump(256,\"Spawn2\")\n\tLoop\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,0)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,0)\n Loop //Goto Spawn3\n Spawn3:\n TNT1 A 1\n\tLoop\n Spawn4:\n ROCK A 1\n\tLoop\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !0,\"PickupFail\")\n Goto PickupSuccess\n PickupSuccess:\n TNT1 A 0 A_JumpIfInventory(\"RocketAmmo\", 0, \"PickupFail\")\n\tTNT1 A 0 A_GiveInventory(\"RocketAmmo\", 1)\n\tStop\n PickupFail:\n TNT1 A 0\n Fail\n }\n}\n\nACTOR RocketAmmoPickupSpawner : BasePickupSpawner Replaces RocketAmmo\n{\n States\n {\n Spawn:\n TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1\n\tTNT1 A 1 ACS_ExecuteWithResult(860,2)\n\tTNT1 A 3\n Loop\n SpawnPlayer64:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer64\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer63\n SpawnPlayer63:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer63\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer62\n SpawnPlayer62:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer62\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer61\n SpawnPlayer61:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer61\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer60\n SpawnPlayer60:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer60\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer59\n SpawnPlayer59:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer59\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer58\n SpawnPlayer58:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer58\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer57\n SpawnPlayer57:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer57\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer56\n SpawnPlayer56:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer56\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer55\n SpawnPlayer55:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer55\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer54\n SpawnPlayer54:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer54\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer53\n SpawnPlayer53:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer53\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer52\n SpawnPlayer52:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer52\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer51\n SpawnPlayer51:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer51\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer50\n SpawnPlayer50:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer50\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer49\n SpawnPlayer49:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer49\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer48\n SpawnPlayer48:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer48\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer47\n SpawnPlayer47:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer47\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer46\n SpawnPlayer46:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer46\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer45\n SpawnPlayer45:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer45\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer44\n SpawnPlayer44:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer44\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer43\n SpawnPlayer43:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer43\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer42\n SpawnPlayer42:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer42\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer41\n SpawnPlayer41:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer41\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer40\n SpawnPlayer40:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer40\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer39\n SpawnPlayer39:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer39\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer38\n SpawnPlayer38:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer38\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer37\n SpawnPlayer37:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer37\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer36\n SpawnPlayer36:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer36\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer35\n SpawnPlayer35:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer35\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer34\n SpawnPlayer34:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer34\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer33\n SpawnPlayer33:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer33\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer32\n SpawnPlayer32:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer32\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer31\n SpawnPlayer31:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer31\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer30\n SpawnPlayer30:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer30\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer29\n SpawnPlayer29:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer29\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer28\n SpawnPlayer28:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer28\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer27\n SpawnPlayer27:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer27\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer26\n SpawnPlayer26:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer26\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer25\n SpawnPlayer25:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer25\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer24\n SpawnPlayer24:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer24\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer23\n SpawnPlayer23:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer23\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer22\n SpawnPlayer22:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer22\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer21\n SpawnPlayer21:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer21\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer20\n SpawnPlayer20:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer20\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer19\n SpawnPlayer19:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer19\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer18\n SpawnPlayer18:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer18\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer17\n SpawnPlayer17:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer17\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer16\n SpawnPlayer16:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer16\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer15\n SpawnPlayer15:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer15\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer14\n SpawnPlayer14:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer14\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer13\n SpawnPlayer13:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer13\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer12\n SpawnPlayer12:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer12\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer11\n SpawnPlayer11:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer11\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer10\n SpawnPlayer10:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer10\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer09\n SpawnPlayer09:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer09\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer08\n SpawnPlayer08:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer08\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer07\n SpawnPlayer07:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer07\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer06\n SpawnPlayer06:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer06\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer05\n SpawnPlayer05:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer05\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer04\n SpawnPlayer04:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer04\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer03\n SpawnPlayer03:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer03\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer02\n SpawnPlayer02:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer02\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer01\n SpawnPlayer01:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer01\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer00\n SpawnPlayer00:\n TNT1 A 1 A_SpawnItemEx(\"RocketAmmoPickupPlayer00\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tStop\n }\n}\n\nACTOR RocketAmmoPickupPlayer01 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,1)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,1)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !1,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer02 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,2)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,2)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !2,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer03 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,3)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,3)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !3,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer04 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,4)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,4)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !4,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer05 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,5)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,5)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !5,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer06 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,6)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,6)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !6,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer07 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,7)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,7)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !7,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer08 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,8)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,8)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !8,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer09 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,9)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,9)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !9,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer10 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,10)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,10)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !10,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer11 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,11)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,11)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !11,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer12 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,12)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,12)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !12,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer13 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,13)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,13)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !13,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer14 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,14)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,14)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !14,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer15 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,15)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,15)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !15,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer16 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,16)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,16)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !16,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer17 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,17)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,17)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !17,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer18 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,18)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,18)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !18,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer19 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,19)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,19)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !19,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer20 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,20)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,20)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !20,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer21 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,21)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,21)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !21,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer22 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,22)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,22)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !22,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer23 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,23)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,23)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !23,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer24 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,24)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,24)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !24,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer25 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,25)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,25)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !25,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer26 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,26)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,26)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !26,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer27 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,27)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,27)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !27,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer28 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,28)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,28)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !28,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer29 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,29)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,29)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !29,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer30 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,30)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,30)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !30,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer31 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,31)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,31)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !31,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer32 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,32)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,32)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !32,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer33 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,33)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,33)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !33,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer34 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,34)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,34)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !34,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer35 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,35)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,35)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !35,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer36 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,36)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,36)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !36,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer37 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,37)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,37)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !37,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer38 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,38)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,38)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !38,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer39 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,39)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,39)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !39,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer40 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,40)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,40)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !40,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer41 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,41)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,41)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !41,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer42 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,42)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,42)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !42,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer43 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,43)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,43)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !43,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer44 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,44)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,44)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !44,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer45 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,45)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,45)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !45,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer46 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,46)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,46)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !46,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer47 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,47)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,47)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !47,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer48 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,48)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,48)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !48,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer49 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,49)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,49)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !49,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer50 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,50)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,50)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !50,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer51 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,51)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,51)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !51,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer52 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,52)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,52)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !52,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer53 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,53)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,53)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !53,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer54 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,54)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,54)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !54,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer55 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,55)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,55)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !55,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer56 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,56)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,56)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !56,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer57 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,57)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,57)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !57,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer58 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,58)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,58)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !58,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer59 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,59)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,59)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !59,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer60 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,60)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,60)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !60,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer61 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,61)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,61)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !61,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer62 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,62)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,62)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !62,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer63 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,63)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,63)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !63,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketAmmoPickupPlayer64 : RocketAmmoPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,64)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,64)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !64,\"PickupFail\")\n Goto PickupSuccess\n }\n}"
},
{
"source": "pk3",
"name": "actors/ammo/RocketBox.txt",
"contents": "ACTOR RocketBoxPickupPlayer00 : CustomInventory\n{\n Inventory.PickupMessage \"$GOTROCKBOX\"\n +INVENTORY.AUTOACTIVATE\n States\n {\n Spawn:\n TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1 A_Jump(256,\"Spawn2\")\n\tLoop\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,0)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,0)\n Loop //Goto Spawn3\n Spawn3:\n TNT1 A 1\n\tLoop\n Spawn4:\n BROK A 1\n\tLoop\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !0,\"PickupFail\")\n Goto PickupSuccess\n PickupSuccess:\n TNT1 A 0 A_JumpIfInventory(\"RocketAmmo\", 0, \"PickupFail\")\n\tTNT1 A 0 A_GiveInventory(\"RocketAmmo\", 5)\n\tStop\n PickupFail:\n TNT1 A 0\n Fail\n }\n}\n\nACTOR RocketBoxPickupSpawner : BasePickupSpawner Replaces RocketBox\n{\n States\n {\n Spawn:\n TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1\n\tTNT1 A 1 ACS_ExecuteWithResult(860,2)\n\tTNT1 A 3\n Loop\n SpawnPlayer64:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer64\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer63\n SpawnPlayer63:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer63\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer62\n SpawnPlayer62:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer62\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer61\n SpawnPlayer61:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer61\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer60\n SpawnPlayer60:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer60\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer59\n SpawnPlayer59:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer59\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer58\n SpawnPlayer58:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer58\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer57\n SpawnPlayer57:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer57\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer56\n SpawnPlayer56:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer56\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer55\n SpawnPlayer55:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer55\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer54\n SpawnPlayer54:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer54\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer53\n SpawnPlayer53:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer53\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer52\n SpawnPlayer52:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer52\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer51\n SpawnPlayer51:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer51\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer50\n SpawnPlayer50:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer50\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer49\n SpawnPlayer49:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer49\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer48\n SpawnPlayer48:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer48\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer47\n SpawnPlayer47:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer47\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer46\n SpawnPlayer46:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer46\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer45\n SpawnPlayer45:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer45\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer44\n SpawnPlayer44:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer44\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer43\n SpawnPlayer43:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer43\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer42\n SpawnPlayer42:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer42\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer41\n SpawnPlayer41:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer41\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer40\n SpawnPlayer40:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer40\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer39\n SpawnPlayer39:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer39\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer38\n SpawnPlayer38:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer38\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer37\n SpawnPlayer37:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer37\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer36\n SpawnPlayer36:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer36\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer35\n SpawnPlayer35:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer35\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer34\n SpawnPlayer34:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer34\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer33\n SpawnPlayer33:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer33\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer32\n SpawnPlayer32:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer32\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer31\n SpawnPlayer31:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer31\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer30\n SpawnPlayer30:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer30\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer29\n SpawnPlayer29:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer29\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer28\n SpawnPlayer28:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer28\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer27\n SpawnPlayer27:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer27\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer26\n SpawnPlayer26:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer26\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer25\n SpawnPlayer25:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer25\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer24\n SpawnPlayer24:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer24\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer23\n SpawnPlayer23:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer23\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer22\n SpawnPlayer22:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer22\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer21\n SpawnPlayer21:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer21\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer20\n SpawnPlayer20:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer20\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer19\n SpawnPlayer19:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer19\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer18\n SpawnPlayer18:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer18\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer17\n SpawnPlayer17:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer17\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer16\n SpawnPlayer16:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer16\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer15\n SpawnPlayer15:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer15\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer14\n SpawnPlayer14:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer14\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer13\n SpawnPlayer13:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer13\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer12\n SpawnPlayer12:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer12\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer11\n SpawnPlayer11:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer11\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer10\n SpawnPlayer10:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer10\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer09\n SpawnPlayer09:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer09\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer08\n SpawnPlayer08:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer08\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer07\n SpawnPlayer07:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer07\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer06\n SpawnPlayer06:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer06\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer05\n SpawnPlayer05:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer05\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer04\n SpawnPlayer04:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer04\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer03\n SpawnPlayer03:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer03\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer02\n SpawnPlayer02:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer02\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer01\n SpawnPlayer01:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer01\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer00\n SpawnPlayer00:\n TNT1 A 1 A_SpawnItemEx(\"RocketBoxPickupPlayer00\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tStop\n }\n}\n\nACTOR RocketBoxPickupPlayer01 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,1)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,1)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !1,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer02 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,2)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,2)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !2,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer03 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,3)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,3)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !3,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer04 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,4)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,4)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !4,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer05 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,5)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,5)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !5,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer06 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,6)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,6)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !6,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer07 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,7)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,7)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !7,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer08 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,8)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,8)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !8,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer09 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,9)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,9)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !9,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer10 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,10)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,10)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !10,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer11 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,11)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,11)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !11,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer12 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,12)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,12)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !12,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer13 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,13)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,13)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !13,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer14 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,14)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,14)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !14,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer15 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,15)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,15)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !15,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer16 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,16)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,16)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !16,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer17 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,17)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,17)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !17,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer18 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,18)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,18)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !18,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer19 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,19)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,19)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !19,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer20 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,20)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,20)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !20,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer21 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,21)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,21)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !21,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer22 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,22)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,22)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !22,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer23 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,23)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,23)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !23,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer24 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,24)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,24)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !24,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer25 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,25)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,25)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !25,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer26 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,26)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,26)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !26,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer27 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,27)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,27)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !27,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer28 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,28)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,28)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !28,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer29 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,29)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,29)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !29,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer30 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,30)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,30)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !30,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer31 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,31)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,31)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !31,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer32 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,32)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,32)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !32,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer33 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,33)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,33)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !33,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer34 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,34)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,34)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !34,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer35 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,35)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,35)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !35,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer36 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,36)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,36)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !36,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer37 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,37)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,37)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !37,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer38 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,38)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,38)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !38,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer39 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,39)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,39)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !39,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer40 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,40)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,40)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !40,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer41 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,41)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,41)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !41,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer42 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,42)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,42)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !42,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer43 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,43)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,43)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !43,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer44 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,44)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,44)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !44,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer45 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,45)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,45)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !45,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer46 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,46)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,46)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !46,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer47 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,47)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,47)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !47,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer48 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,48)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,48)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !48,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer49 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,49)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,49)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !49,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer50 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,50)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,50)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !50,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer51 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,51)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,51)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !51,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer52 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,52)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,52)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !52,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer53 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,53)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,53)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !53,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer54 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,54)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,54)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !54,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer55 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,55)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,55)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !55,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer56 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,56)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,56)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !56,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer57 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,57)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,57)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !57,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer58 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,58)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,58)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !58,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer59 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,59)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,59)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !59,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer60 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,60)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,60)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !60,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer61 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,61)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,61)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !61,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer62 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,62)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,62)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !62,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer63 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,63)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,63)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !63,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR RocketBoxPickupPlayer64 : RocketBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,64)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,64)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !64,\"PickupFail\")\n Goto PickupSuccess\n }\n}"
},
{
"source": "pk3",
"name": "actors/ammo/Shell.txt",
"contents": "ACTOR ShellPickupPlayer00 : CustomInventory\n{\n Inventory.PickupMessage \"$GOTSHELLS\"\n +INVENTORY.AUTOACTIVATE\n States\n {\n Spawn:\n TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1 A_Jump(256,\"Spawn2\")\n\tLoop\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,0)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,0)\n Loop //Goto Spawn3\n Spawn3:\n TNT1 A 1\n\tLoop\n Spawn4:\n SHEL A 1\n\tLoop\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !0,\"PickupFail\")\n Goto PickupSuccess\n PickupSuccess:\n TNT1 A 0 A_JumpIfInventory(\"Shell\", 0, \"PickupFail\")\n\tTNT1 A 0 A_GiveInventory(\"Shell\", 4)\n\tStop\n PickupFail:\n TNT1 A 0\n Fail\n }\n}\n\nACTOR ShellPickupSpawner : BasePickupSpawner Replaces Shell\n{\n States\n {\n Spawn:\n TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1\n\tTNT1 A 1 ACS_ExecuteWithResult(860,2)\n\tTNT1 A 3\n Loop\n SpawnPlayer64:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer64\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer63\n SpawnPlayer63:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer63\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer62\n SpawnPlayer62:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer62\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer61\n SpawnPlayer61:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer61\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer60\n SpawnPlayer60:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer60\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer59\n SpawnPlayer59:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer59\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer58\n SpawnPlayer58:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer58\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer57\n SpawnPlayer57:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer57\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer56\n SpawnPlayer56:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer56\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer55\n SpawnPlayer55:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer55\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer54\n SpawnPlayer54:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer54\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer53\n SpawnPlayer53:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer53\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer52\n SpawnPlayer52:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer52\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer51\n SpawnPlayer51:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer51\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer50\n SpawnPlayer50:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer50\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer49\n SpawnPlayer49:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer49\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer48\n SpawnPlayer48:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer48\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer47\n SpawnPlayer47:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer47\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer46\n SpawnPlayer46:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer46\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer45\n SpawnPlayer45:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer45\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer44\n SpawnPlayer44:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer44\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer43\n SpawnPlayer43:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer43\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer42\n SpawnPlayer42:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer42\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer41\n SpawnPlayer41:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer41\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer40\n SpawnPlayer40:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer40\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer39\n SpawnPlayer39:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer39\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer38\n SpawnPlayer38:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer38\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer37\n SpawnPlayer37:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer37\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer36\n SpawnPlayer36:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer36\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer35\n SpawnPlayer35:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer35\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer34\n SpawnPlayer34:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer34\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer33\n SpawnPlayer33:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer33\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer32\n SpawnPlayer32:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer32\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer31\n SpawnPlayer31:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer31\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer30\n SpawnPlayer30:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer30\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer29\n SpawnPlayer29:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer29\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer28\n SpawnPlayer28:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer28\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer27\n SpawnPlayer27:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer27\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer26\n SpawnPlayer26:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer26\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer25\n SpawnPlayer25:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer25\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer24\n SpawnPlayer24:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer24\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer23\n SpawnPlayer23:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer23\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer22\n SpawnPlayer22:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer22\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer21\n SpawnPlayer21:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer21\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer20\n SpawnPlayer20:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer20\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer19\n SpawnPlayer19:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer19\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer18\n SpawnPlayer18:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer18\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer17\n SpawnPlayer17:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer17\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer16\n SpawnPlayer16:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer16\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer15\n SpawnPlayer15:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer15\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer14\n SpawnPlayer14:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer14\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer13\n SpawnPlayer13:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer13\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer12\n SpawnPlayer12:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer12\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer11\n SpawnPlayer11:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer11\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer10\n SpawnPlayer10:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer10\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer09\n SpawnPlayer09:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer09\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer08\n SpawnPlayer08:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer08\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer07\n SpawnPlayer07:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer07\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer06\n SpawnPlayer06:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer06\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer05\n SpawnPlayer05:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer05\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer04\n SpawnPlayer04:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer04\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer03\n SpawnPlayer03:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer03\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer02\n SpawnPlayer02:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer02\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer01\n SpawnPlayer01:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer01\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer00\n SpawnPlayer00:\n TNT1 A 1 A_SpawnItemEx(\"ShellPickupPlayer00\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tStop\n }\n}\n\nACTOR ShellPickupPlayer01 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,1)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,1)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !1,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer02 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,2)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,2)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !2,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer03 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,3)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,3)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !3,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer04 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,4)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,4)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !4,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer05 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,5)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,5)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !5,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer06 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,6)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,6)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !6,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer07 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,7)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,7)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !7,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer08 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,8)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,8)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !8,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer09 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,9)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,9)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !9,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer10 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,10)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,10)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !10,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer11 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,11)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,11)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !11,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer12 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,12)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,12)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !12,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer13 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,13)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,13)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !13,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer14 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,14)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,14)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !14,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer15 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,15)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,15)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !15,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer16 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,16)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,16)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !16,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer17 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,17)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,17)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !17,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer18 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,18)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,18)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !18,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer19 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,19)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,19)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !19,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer20 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,20)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,20)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !20,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer21 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,21)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,21)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !21,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer22 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,22)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,22)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !22,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer23 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,23)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,23)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !23,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer24 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,24)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,24)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !24,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer25 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,25)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,25)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !25,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer26 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,26)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,26)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !26,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer27 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,27)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,27)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !27,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer28 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,28)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,28)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !28,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer29 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,29)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,29)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !29,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer30 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,30)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,30)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !30,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer31 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,31)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,31)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !31,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer32 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,32)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,32)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !32,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer33 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,33)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,33)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !33,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer34 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,34)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,34)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !34,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer35 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,35)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,35)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !35,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer36 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,36)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,36)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !36,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer37 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,37)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,37)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !37,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer38 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,38)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,38)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !38,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer39 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,39)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,39)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !39,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer40 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,40)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,40)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !40,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer41 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,41)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,41)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !41,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer42 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,42)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,42)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !42,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer43 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,43)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,43)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !43,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer44 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,44)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,44)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !44,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer45 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,45)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,45)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !45,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer46 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,46)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,46)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !46,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer47 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,47)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,47)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !47,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer48 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,48)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,48)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !48,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer49 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,49)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,49)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !49,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer50 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,50)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,50)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !50,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer51 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,51)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,51)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !51,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer52 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,52)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,52)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !52,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer53 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,53)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,53)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !53,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer54 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,54)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,54)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !54,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer55 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,55)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,55)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !55,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer56 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,56)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,56)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !56,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer57 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,57)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,57)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !57,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer58 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,58)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,58)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !58,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer59 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,59)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,59)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !59,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer60 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,60)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,60)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !60,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer61 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,61)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,61)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !61,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer62 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,62)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,62)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !62,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer63 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,63)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,63)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !63,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellPickupPlayer64 : ShellPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,64)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,64)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !64,\"PickupFail\")\n Goto PickupSuccess\n }\n}"
},
{
"source": "pk3",
"name": "actors/ammo/ShellBox.txt",
"contents": "ACTOR ShellBoxPickupPlayer00 : CustomInventory\n{\n Inventory.PickupMessage \"$GOTSHELLBOX\"\n +INVENTORY.AUTOACTIVATE\n States\n {\n Spawn:\n TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1 A_Jump(256,\"Spawn2\")\n\tLoop\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,0)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,0)\n Loop //Goto Spawn3\n Spawn3:\n TNT1 A 1\n\tLoop\n Spawn4:\n SBOX A 1\n\tLoop\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !0,\"PickupFail\")\n Goto PickupSuccess\n PickupSuccess:\n TNT1 A 0 A_JumpIfInventory(\"Shell\", 0, \"PickupFail\")\n\tTNT1 A 0 A_GiveInventory(\"Shell\", 20)\n\tStop\n PickupFail:\n TNT1 A 0\n Fail\n }\n}\n\nACTOR ShellBoxPickupSpawner : BasePickupSpawner Replaces ShellBox\n{\n States\n {\n Spawn:\n TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1\n\tTNT1 A 1 ACS_ExecuteWithResult(860,2)\n\tTNT1 A 3\n Loop\n SpawnPlayer64:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer64\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer63\n SpawnPlayer63:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer63\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer62\n SpawnPlayer62:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer62\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer61\n SpawnPlayer61:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer61\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer60\n SpawnPlayer60:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer60\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer59\n SpawnPlayer59:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer59\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer58\n SpawnPlayer58:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer58\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer57\n SpawnPlayer57:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer57\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer56\n SpawnPlayer56:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer56\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer55\n SpawnPlayer55:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer55\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer54\n SpawnPlayer54:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer54\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer53\n SpawnPlayer53:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer53\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer52\n SpawnPlayer52:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer52\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer51\n SpawnPlayer51:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer51\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer50\n SpawnPlayer50:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer50\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer49\n SpawnPlayer49:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer49\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer48\n SpawnPlayer48:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer48\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer47\n SpawnPlayer47:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer47\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer46\n SpawnPlayer46:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer46\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer45\n SpawnPlayer45:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer45\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer44\n SpawnPlayer44:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer44\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer43\n SpawnPlayer43:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer43\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer42\n SpawnPlayer42:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer42\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer41\n SpawnPlayer41:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer41\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer40\n SpawnPlayer40:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer40\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer39\n SpawnPlayer39:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer39\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer38\n SpawnPlayer38:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer38\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer37\n SpawnPlayer37:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer37\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer36\n SpawnPlayer36:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer36\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer35\n SpawnPlayer35:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer35\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer34\n SpawnPlayer34:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer34\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer33\n SpawnPlayer33:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer33\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer32\n SpawnPlayer32:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer32\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer31\n SpawnPlayer31:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer31\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer30\n SpawnPlayer30:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer30\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer29\n SpawnPlayer29:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer29\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer28\n SpawnPlayer28:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer28\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer27\n SpawnPlayer27:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer27\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer26\n SpawnPlayer26:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer26\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer25\n SpawnPlayer25:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer25\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer24\n SpawnPlayer24:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer24\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer23\n SpawnPlayer23:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer23\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer22\n SpawnPlayer22:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer22\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer21\n SpawnPlayer21:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer21\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer20\n SpawnPlayer20:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer20\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer19\n SpawnPlayer19:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer19\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer18\n SpawnPlayer18:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer18\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer17\n SpawnPlayer17:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer17\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer16\n SpawnPlayer16:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer16\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer15\n SpawnPlayer15:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer15\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer14\n SpawnPlayer14:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer14\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer13\n SpawnPlayer13:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer13\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer12\n SpawnPlayer12:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer12\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer11\n SpawnPlayer11:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer11\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer10\n SpawnPlayer10:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer10\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer09\n SpawnPlayer09:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer09\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer08\n SpawnPlayer08:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer08\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer07\n SpawnPlayer07:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer07\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer06\n SpawnPlayer06:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer06\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer05\n SpawnPlayer05:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer05\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer04\n SpawnPlayer04:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer04\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer03\n SpawnPlayer03:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer03\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer02\n SpawnPlayer02:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer02\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer01\n SpawnPlayer01:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer01\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer00\n SpawnPlayer00:\n TNT1 A 1 A_SpawnItemEx(\"ShellBoxPickupPlayer00\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tStop\n }\n}\n\nACTOR ShellBoxPickupPlayer01 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,1)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,1)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !1,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer02 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,2)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,2)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !2,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer03 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,3)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,3)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !3,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer04 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,4)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,4)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !4,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer05 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,5)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,5)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !5,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer06 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,6)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,6)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !6,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer07 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,7)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,7)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !7,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer08 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,8)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,8)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !8,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer09 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,9)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,9)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !9,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer10 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,10)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,10)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !10,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer11 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,11)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,11)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !11,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer12 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,12)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,12)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !12,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer13 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,13)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,13)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !13,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer14 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,14)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,14)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !14,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer15 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,15)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,15)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !15,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer16 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,16)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,16)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !16,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer17 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,17)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,17)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !17,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer18 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,18)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,18)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !18,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer19 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,19)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,19)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !19,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer20 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,20)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,20)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !20,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer21 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,21)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,21)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !21,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer22 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,22)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,22)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !22,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer23 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,23)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,23)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !23,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer24 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,24)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,24)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !24,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer25 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,25)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,25)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !25,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer26 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,26)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,26)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !26,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer27 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,27)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,27)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !27,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer28 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,28)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,28)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !28,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer29 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,29)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,29)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !29,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer30 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,30)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,30)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !30,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer31 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,31)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,31)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !31,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer32 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,32)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,32)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !32,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer33 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,33)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,33)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !33,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer34 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,34)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,34)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !34,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer35 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,35)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,35)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !35,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer36 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,36)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,36)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !36,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer37 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,37)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,37)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !37,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer38 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,38)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,38)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !38,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer39 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,39)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,39)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !39,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer40 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,40)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,40)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !40,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer41 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,41)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,41)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !41,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer42 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,42)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,42)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !42,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer43 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,43)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,43)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !43,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer44 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,44)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,44)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !44,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer45 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,45)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,45)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !45,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer46 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,46)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,46)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !46,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer47 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,47)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,47)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !47,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer48 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,48)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,48)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !48,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer49 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,49)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,49)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !49,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer50 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,50)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,50)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !50,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer51 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,51)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,51)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !51,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer52 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,52)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,52)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !52,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer53 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,53)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,53)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !53,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer54 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,54)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,54)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !54,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer55 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,55)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,55)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !55,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer56 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,56)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,56)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !56,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer57 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,57)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,57)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !57,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer58 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,58)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,58)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !58,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer59 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,59)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,59)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !59,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer60 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,60)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,60)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !60,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer61 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,61)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,61)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !61,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer62 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,62)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,62)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !62,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer63 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,63)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,63)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !63,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ShellBoxPickupPlayer64 : ShellBoxPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,64)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,64)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !64,\"PickupFail\")\n Goto PickupSuccess\n }\n}"
},
{
"source": "pk3",
"name": "actors/enemies/Zombieman.txt",
"contents": "ACTOR ZombieMan2 : ZombieMan replaces ZombieMan {Dropitem \"Clip2\"}\n\nACTOR Clip2 : Clip {}"
},
{
"source": "pk3",
"name": "actors/enemies/ShotgunGuy.txt",
"contents": "ACTOR ShotgunGuy2 : ShotgunGuy replaces ShotgunGuy {Dropitem \"Shotgun2\"}\n\nACTOR Shotgun2 : CustomInventory\n{\nInventory.PickupMessage \"$GOTSHOTGUN\"\n Inventory.PickupSound \"misc/w_pkup\"\n +INVENTORY.AUTOACTIVATE\n States\n {\n Spawn:\n MGUN A -1\n Stop\n Pickup:\n TNT1 A 0 A_JumpIfInventory(\"Shotgun\", 1, \"AmmoCheck\")\n TNT1 A 0 A_GiveInventory(\"Shotgun\", 1)\n TNT1 A 0 A_GiveInventory(\"Shell\", 4)\n Stop\n AmmoCheck:\n TNT1 A 0 A_JumpIfInventory(\"Shell\", 0, \"PickupFail\")\n TNT1 A 0 A_GiveInventory(\"Shell\", 4)\n Stop\n PickupFail:\n SHOT A 1\n Fail\n }\n}"
},
{
"source": "pk3",
"name": "actors/enemies/ChaingunGuy.txt",
"contents": "ACTOR ChaingunGuy2 : ChaingunGuy replaces ChaingunGuy {Dropitem \"Chaingun2\"}\n\nACTOR Chaingun2 : CustomInventory\n{\n Inventory.PickupMessage \"$GOTCHAINGUN\"\n Inventory.PickupSound \"misc/w_pkup\"\n +INVENTORY.AUTOACTIVATE\n States\n {\n Spawn:\n MGUN A -1\n Stop\n Pickup:\n TNT1 A 0 A_JumpIfInventory(\"Chaingun\", 1, \"AmmoCheck\")\n TNT1 A 0 A_GiveInventory(\"Chaingun\", 1)\n TNT1 A 0 A_GiveInventory(\"Clip\", 10)\n Stop\n AmmoCheck:\n TNT1 A 0 A_JumpIfInventory(\"Clip\", 0, \"PickupFail\")\n TNT1 A 0 A_GiveInventory(\"Clip\", 10)\n Stop\n PickupFail:\n MGUN A 1\n Fail\n }\n}"
},
{
"source": "pk3",
"name": "actors/enemies/WolfensteinSS.txt",
"contents": "ACTOR WolfensteinSS2 : WolfensteinSS replaces WolfensteinSS {Dropitem \"Clip2\"}"
},
{
"source": "pk3",
"name": "actors/weapons/BFG9000.txt",
"contents": "ACTOR BFG9000PickupPlayer00 : CustomInventory\n{\nInventory.PickupMessage \"$GOTBFG9000\"\n Inventory.PickupSound \"misc/w_pkup\"\n +INVENTORY.AUTOACTIVATE\n States\n {\n Spawn:\n TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1 A_Jump(256,\"Spawn2\")\n\tLoop\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,0)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,0)\n Loop //Goto Spawn3\n Spawn3:\n TNT1 A 1\n\tLoop\n Spawn4:\n BFUG A 1\n\tLoop\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !0,\"PickupFail\")\n Goto PickupSuccess\n PickupSuccess:\n TNT1 A 0 A_JumpIfInventory(\"BFG9000\", 0, \"CheckAmmo\")\n\tTNT1 A 0 A_GiveInventory(\"BFG9000\", 1)\n\tTNT1 A 0 A_GiveInventory(\"Cell\",40)\n\tStop\n CheckAmmo:\n TNT1 A 0 A_JumpIfInventory(\"Cell\", 0, \"PickupFail\")\n\tTNT1 A 0 A_GiveInventory(\"BFG9000\", 1)\n\tTNT1 A 0 A_GiveInventory(\"Cell\",40)\n\tStop\n PickupFail:\n TNT1 A 0\n Fail\n }\n}\n\nACTOR BFG9000PickupSpawner : BasePickupSpawner Replaces BFG9000\n{\n States\n {\n Spawn:\n TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1\n\tTNT1 A 1 ACS_ExecuteWithResult(860,2)\n\tTNT1 A 3\n Loop\n SpawnPlayer64:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer64\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer63\n SpawnPlayer63:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer63\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer62\n SpawnPlayer62:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer62\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer61\n SpawnPlayer61:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer61\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer60\n SpawnPlayer60:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer60\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer59\n SpawnPlayer59:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer59\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer58\n SpawnPlayer58:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer58\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer57\n SpawnPlayer57:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer57\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer56\n SpawnPlayer56:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer56\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer55\n SpawnPlayer55:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer55\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer54\n SpawnPlayer54:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer54\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer53\n SpawnPlayer53:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer53\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer52\n SpawnPlayer52:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer52\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer51\n SpawnPlayer51:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer51\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer50\n SpawnPlayer50:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer50\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer49\n SpawnPlayer49:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer49\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer48\n SpawnPlayer48:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer48\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer47\n SpawnPlayer47:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer47\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer46\n SpawnPlayer46:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer46\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer45\n SpawnPlayer45:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer45\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer44\n SpawnPlayer44:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer44\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer43\n SpawnPlayer43:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer43\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer42\n SpawnPlayer42:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer42\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer41\n SpawnPlayer41:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer41\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer40\n SpawnPlayer40:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer40\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer39\n SpawnPlayer39:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer39\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer38\n SpawnPlayer38:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer38\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer37\n SpawnPlayer37:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer37\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer36\n SpawnPlayer36:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer36\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer35\n SpawnPlayer35:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer35\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer34\n SpawnPlayer34:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer34\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer33\n SpawnPlayer33:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer33\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer32\n SpawnPlayer32:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer32\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer31\n SpawnPlayer31:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer31\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer30\n SpawnPlayer30:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer30\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer29\n SpawnPlayer29:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer29\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer28\n SpawnPlayer28:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer28\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer27\n SpawnPlayer27:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer27\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer26\n SpawnPlayer26:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer26\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer25\n SpawnPlayer25:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer25\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer24\n SpawnPlayer24:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer24\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer23\n SpawnPlayer23:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer23\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer22\n SpawnPlayer22:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer22\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer21\n SpawnPlayer21:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer21\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer20\n SpawnPlayer20:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer20\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer19\n SpawnPlayer19:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer19\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer18\n SpawnPlayer18:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer18\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer17\n SpawnPlayer17:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer17\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer16\n SpawnPlayer16:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer16\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer15\n SpawnPlayer15:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer15\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer14\n SpawnPlayer14:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer14\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer13\n SpawnPlayer13:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer13\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer12\n SpawnPlayer12:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer12\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer11\n SpawnPlayer11:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer11\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer10\n SpawnPlayer10:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer10\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer09\n SpawnPlayer09:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer09\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer08\n SpawnPlayer08:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer08\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer07\n SpawnPlayer07:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer07\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer06\n SpawnPlayer06:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer06\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer05\n SpawnPlayer05:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer05\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer04\n SpawnPlayer04:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer04\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer03\n SpawnPlayer03:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer03\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer02\n SpawnPlayer02:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer02\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer01\n SpawnPlayer01:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer01\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer00\n SpawnPlayer00:\n TNT1 A 1 A_SpawnItemEx(\"BFG9000PickupPlayer00\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tStop\n }\n}\n\nACTOR BFG9000PickupPlayer01 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,1)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,1)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !1,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer02 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,2)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,2)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !2,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer03 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,3)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,3)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !3,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer04 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,4)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,4)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !4,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer05 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,5)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,5)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !5,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer06 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,6)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,6)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !6,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer07 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,7)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,7)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !7,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer08 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,8)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,8)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !8,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer09 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,9)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,9)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !9,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer10 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,10)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,10)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !10,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer11 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,11)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,11)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !11,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer12 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,12)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,12)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !12,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer13 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,13)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,13)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !13,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer14 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,14)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,14)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !14,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer15 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,15)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,15)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !15,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer16 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,16)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,16)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !16,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer17 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,17)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,17)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !17,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer18 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,18)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,18)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !18,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer19 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,19)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,19)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !19,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer20 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,20)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,20)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !20,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer21 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,21)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,21)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !21,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer22 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,22)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,22)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !22,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer23 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,23)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,23)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !23,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer24 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,24)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,24)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !24,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer25 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,25)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,25)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !25,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer26 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,26)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,26)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !26,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer27 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,27)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,27)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !27,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer28 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,28)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,28)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !28,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer29 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,29)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,29)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !29,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer30 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,30)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,30)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !30,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer31 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,31)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,31)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !31,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer32 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,32)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,32)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !32,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer33 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,33)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,33)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !33,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer34 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,34)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,34)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !34,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer35 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,35)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,35)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !35,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer36 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,36)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,36)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !36,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer37 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,37)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,37)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !37,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer38 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,38)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,38)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !38,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer39 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,39)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,39)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !39,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer40 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,40)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,40)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !40,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer41 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,41)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,41)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !41,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer42 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,42)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,42)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !42,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer43 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,43)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,43)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !43,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer44 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,44)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,44)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !44,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer45 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,45)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,45)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !45,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer46 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,46)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,46)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !46,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer47 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,47)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,47)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !47,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer48 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,48)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,48)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !48,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer49 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,49)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,49)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !49,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer50 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,50)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,50)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !50,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer51 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,51)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,51)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !51,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer52 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,52)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,52)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !52,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer53 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,53)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,53)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !53,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer54 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,54)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,54)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !54,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer55 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,55)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,55)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !55,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer56 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,56)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,56)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !56,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer57 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,57)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,57)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !57,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer58 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,58)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,58)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !58,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer59 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,59)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,59)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !59,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer60 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,60)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,60)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !60,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer61 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,61)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,61)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !61,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer62 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,62)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,62)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !62,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer63 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,63)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,63)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !63,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR BFG9000PickupPlayer64 : BFG9000PickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,64)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,64)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !64,\"PickupFail\")\n Goto PickupSuccess\n }\n}"
},
{
"source": "pk3",
"name": "actors/weapons/Chaingun.txt",
"contents": "ACTOR ChaingunPickupPlayer00 : CustomInventory\n{\n Inventory.PickupMessage \"$GOTCHAINGUN\"\n Inventory.PickupSound \"misc/w_pkup\"\n +INVENTORY.AUTOACTIVATE\n States\n {\n Spawn:\n TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1 A_Jump(256,\"Spawn2\")\n\tLoop\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,0)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,0)\n Loop //Goto Spawn3\n Spawn3:\n TNT1 A 1\n\tLoop\n Spawn4:\n MGUN A 1\n\tLoop\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !0,\"PickupFail\")\n Goto PickupSuccess\n PickupSuccess:\n TNT1 A 0 A_JumpIfInventory(\"Chaingun\", 0, \"CheckAmmo\")\n\tTNT1 A 0 A_GiveInventory(\"Chaingun\", 1)\n\tTNT1 A 0 A_GiveInventory(\"Clip\",20)\n\tStop\n CheckAmmo:\n TNT1 A 0 A_JumpIfInventory(\"Clip\", 0, \"PickupFail\")\n\tTNT1 A 0 A_GiveInventory(\"Chaingun\", 1)\n\tTNT1 A 0 A_GiveInventory(\"Clip\",20)\n\tStop\n PickupFail:\n MGUN A 0\n Fail\n }\n}\n\nACTOR ChaingunPickupSpawner : BasePickupSpawner Replaces Chaingun\n{\n States\n {\n Spawn:\n TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1\n\tTNT1 A 1 ACS_ExecuteWithResult(860,2)\n\tTNT1 A 3\n Loop\n SpawnPlayer64:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer64\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer63\n SpawnPlayer63:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer63\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer62\n SpawnPlayer62:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer62\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer61\n SpawnPlayer61:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer61\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer60\n SpawnPlayer60:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer60\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer59\n SpawnPlayer59:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer59\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer58\n SpawnPlayer58:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer58\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer57\n SpawnPlayer57:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer57\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer56\n SpawnPlayer56:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer56\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer55\n SpawnPlayer55:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer55\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer54\n SpawnPlayer54:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer54\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer53\n SpawnPlayer53:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer53\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer52\n SpawnPlayer52:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer52\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer51\n SpawnPlayer51:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer51\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer50\n SpawnPlayer50:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer50\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer49\n SpawnPlayer49:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer49\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer48\n SpawnPlayer48:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer48\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer47\n SpawnPlayer47:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer47\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer46\n SpawnPlayer46:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer46\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer45\n SpawnPlayer45:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer45\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer44\n SpawnPlayer44:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer44\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer43\n SpawnPlayer43:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer43\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer42\n SpawnPlayer42:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer42\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer41\n SpawnPlayer41:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer41\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer40\n SpawnPlayer40:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer40\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer39\n SpawnPlayer39:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer39\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer38\n SpawnPlayer38:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer38\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer37\n SpawnPlayer37:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer37\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer36\n SpawnPlayer36:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer36\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer35\n SpawnPlayer35:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer35\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer34\n SpawnPlayer34:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer34\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer33\n SpawnPlayer33:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer33\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer32\n SpawnPlayer32:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer32\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer31\n SpawnPlayer31:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer31\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer30\n SpawnPlayer30:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer30\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer29\n SpawnPlayer29:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer29\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer28\n SpawnPlayer28:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer28\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer27\n SpawnPlayer27:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer27\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer26\n SpawnPlayer26:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer26\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer25\n SpawnPlayer25:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer25\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer24\n SpawnPlayer24:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer24\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer23\n SpawnPlayer23:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer23\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer22\n SpawnPlayer22:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer22\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer21\n SpawnPlayer21:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer21\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer20\n SpawnPlayer20:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer20\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer19\n SpawnPlayer19:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer19\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer18\n SpawnPlayer18:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer18\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer17\n SpawnPlayer17:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer17\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer16\n SpawnPlayer16:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer16\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer15\n SpawnPlayer15:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer15\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer14\n SpawnPlayer14:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer14\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer13\n SpawnPlayer13:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer13\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer12\n SpawnPlayer12:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer12\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer11\n SpawnPlayer11:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer11\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer10\n SpawnPlayer10:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer10\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer09\n SpawnPlayer09:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer09\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer08\n SpawnPlayer08:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer08\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer07\n SpawnPlayer07:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer07\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer06\n SpawnPlayer06:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer06\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer05\n SpawnPlayer05:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer05\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer04\n SpawnPlayer04:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer04\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer03\n SpawnPlayer03:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer03\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer02\n SpawnPlayer02:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer02\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer01\n SpawnPlayer01:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer01\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer00\n SpawnPlayer00:\n TNT1 A 1 A_SpawnItemEx(\"ChaingunPickupPlayer00\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tStop\n }\n}\n\nACTOR ChaingunPickupPlayer01 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,1)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,1)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !1,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer02 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,2)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,2)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !2,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer03 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,3)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,3)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !3,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer04 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,4)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,4)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !4,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer05 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,5)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,5)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !5,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer06 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,6)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,6)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !6,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer07 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,7)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,7)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !7,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer08 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,8)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,8)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !8,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer09 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,9)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,9)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !9,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer10 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,10)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,10)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !10,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer11 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,11)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,11)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !11,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer12 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,12)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,12)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !12,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer13 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,13)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,13)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !13,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer14 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,14)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,14)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !14,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer15 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,15)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,15)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !15,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer16 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,16)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,16)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !16,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer17 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,17)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,17)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !17,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer18 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,18)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,18)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !18,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer19 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,19)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,19)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !19,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer20 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,20)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,20)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !20,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer21 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,21)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,21)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !21,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer22 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,22)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,22)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !22,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer23 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,23)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,23)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !23,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer24 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,24)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,24)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !24,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer25 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,25)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,25)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !25,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer26 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,26)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,26)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !26,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer27 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,27)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,27)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !27,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer28 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,28)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,28)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !28,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer29 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,29)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,29)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !29,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer30 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,30)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,30)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !30,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer31 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,31)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,31)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !31,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer32 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,32)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,32)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !32,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer33 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,33)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,33)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !33,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer34 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,34)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,34)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !34,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer35 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,35)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,35)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !35,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer36 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,36)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,36)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !36,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer37 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,37)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,37)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !37,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer38 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,38)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,38)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !38,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer39 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,39)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,39)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !39,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer40 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,40)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,40)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !40,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer41 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,41)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,41)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !41,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer42 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,42)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,42)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !42,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer43 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,43)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,43)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !43,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer44 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,44)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,44)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !44,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer45 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,45)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,45)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !45,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer46 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,46)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,46)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !46,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer47 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,47)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,47)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !47,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer48 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,48)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,48)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !48,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer49 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,49)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,49)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !49,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer50 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,50)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,50)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !50,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer51 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,51)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,51)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !51,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer52 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,52)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,52)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !52,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer53 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,53)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,53)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !53,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer54 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,54)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,54)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !54,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer55 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,55)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,55)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !55,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer56 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,56)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,56)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !56,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer57 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,57)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,57)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !57,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer58 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,58)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,58)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !58,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer59 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,59)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,59)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !59,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer60 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,60)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,60)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !60,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer61 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,61)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,61)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !61,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer62 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,62)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,62)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !62,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer63 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,63)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,63)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !63,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChaingunPickupPlayer64 : ChaingunPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,64)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,64)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !64,\"PickupFail\")\n Goto PickupSuccess\n }\n}"
},
{
"source": "pk3",
"name": "actors/weapons/Chainsaw.txt",
"contents": "ACTOR ChainsawPickupPlayer00 : CustomInventory\n{\n Inventory.PickupMessage \"$GOTCHAINSAW\"\n Inventory.PickupSound \"misc/w_pkup\"\n +INVENTORY.AUTOACTIVATE\n States\n {\n Spawn:\n TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1 A_Jump(256,\"Spawn2\")\n\tLoop\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,0)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,0)\n Loop //Goto Spawn3\n Spawn3:\n TNT1 A 1\n\tLoop\n Spawn4:\n CSAW A 1\n\tLoop\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !0,\"PickupFail\")\n Goto PickupSuccess\n PickupSuccess:\n TNT1 A 0 A_JumpIfInventory(\"Chainsaw\", 0, \"PickupFail\")\n\tTNT1 A 0 A_GiveInventory(\"Chainsaw\", 1)\n\tStop\n PickupFail:\n TNT1 A 0\n Fail\n }\n}\n\nACTOR ChainsawPickupSpawner : BasePickupSpawner Replaces Chainsaw\n{\n States\n {\n Spawn:\n TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1\n\tTNT1 A 1 ACS_ExecuteWithResult(860,2)\n\tTNT1 A 3\n Loop\n SpawnPlayer64:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer64\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer63\n SpawnPlayer63:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer63\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer62\n SpawnPlayer62:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer62\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer61\n SpawnPlayer61:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer61\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer60\n SpawnPlayer60:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer60\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer59\n SpawnPlayer59:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer59\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer58\n SpawnPlayer58:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer58\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer57\n SpawnPlayer57:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer57\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer56\n SpawnPlayer56:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer56\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer55\n SpawnPlayer55:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer55\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer54\n SpawnPlayer54:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer54\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer53\n SpawnPlayer53:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer53\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer52\n SpawnPlayer52:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer52\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer51\n SpawnPlayer51:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer51\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer50\n SpawnPlayer50:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer50\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer49\n SpawnPlayer49:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer49\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer48\n SpawnPlayer48:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer48\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer47\n SpawnPlayer47:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer47\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer46\n SpawnPlayer46:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer46\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer45\n SpawnPlayer45:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer45\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer44\n SpawnPlayer44:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer44\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer43\n SpawnPlayer43:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer43\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer42\n SpawnPlayer42:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer42\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer41\n SpawnPlayer41:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer41\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer40\n SpawnPlayer40:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer40\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer39\n SpawnPlayer39:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer39\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer38\n SpawnPlayer38:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer38\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer37\n SpawnPlayer37:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer37\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer36\n SpawnPlayer36:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer36\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer35\n SpawnPlayer35:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer35\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer34\n SpawnPlayer34:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer34\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer33\n SpawnPlayer33:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer33\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer32\n SpawnPlayer32:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer32\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer31\n SpawnPlayer31:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer31\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer30\n SpawnPlayer30:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer30\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer29\n SpawnPlayer29:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer29\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer28\n SpawnPlayer28:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer28\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer27\n SpawnPlayer27:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer27\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer26\n SpawnPlayer26:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer26\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer25\n SpawnPlayer25:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer25\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer24\n SpawnPlayer24:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer24\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer23\n SpawnPlayer23:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer23\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer22\n SpawnPlayer22:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer22\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer21\n SpawnPlayer21:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer21\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer20\n SpawnPlayer20:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer20\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer19\n SpawnPlayer19:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer19\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer18\n SpawnPlayer18:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer18\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer17\n SpawnPlayer17:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer17\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer16\n SpawnPlayer16:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer16\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer15\n SpawnPlayer15:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer15\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer14\n SpawnPlayer14:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer14\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer13\n SpawnPlayer13:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer13\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer12\n SpawnPlayer12:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer12\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer11\n SpawnPlayer11:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer11\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer10\n SpawnPlayer10:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer10\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer09\n SpawnPlayer09:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer09\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer08\n SpawnPlayer08:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer08\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer07\n SpawnPlayer07:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer07\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer06\n SpawnPlayer06:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer06\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer05\n SpawnPlayer05:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer05\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer04\n SpawnPlayer04:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer04\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer03\n SpawnPlayer03:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer03\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer02\n SpawnPlayer02:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer02\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer01\n SpawnPlayer01:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer01\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer00\n SpawnPlayer00:\n TNT1 A 1 A_SpawnItemEx(\"ChainsawPickupPlayer00\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tStop\n }\n}\n\nACTOR ChainsawPickupPlayer01 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,1)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,1)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !1,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer02 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,2)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,2)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !2,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer03 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,3)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,3)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !3,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer04 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,4)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,4)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !4,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer05 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,5)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,5)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !5,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer06 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,6)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,6)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !6,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer07 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,7)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,7)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !7,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer08 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,8)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,8)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !8,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer09 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,9)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,9)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !9,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer10 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,10)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,10)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !10,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer11 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,11)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,11)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !11,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer12 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,12)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,12)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !12,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer13 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,13)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,13)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !13,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer14 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,14)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,14)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !14,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer15 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,15)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,15)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !15,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer16 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,16)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,16)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !16,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer17 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,17)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,17)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !17,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer18 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,18)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,18)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !18,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer19 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,19)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,19)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !19,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer20 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,20)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,20)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !20,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer21 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,21)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,21)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !21,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer22 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,22)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,22)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !22,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer23 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,23)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,23)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !23,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer24 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,24)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,24)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !24,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer25 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,25)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,25)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !25,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer26 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,26)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,26)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !26,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer27 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,27)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,27)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !27,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer28 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,28)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,28)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !28,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer29 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,29)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,29)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !29,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer30 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,30)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,30)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !30,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer31 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,31)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,31)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !31,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer32 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,32)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,32)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !32,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer33 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,33)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,33)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !33,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer34 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,34)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,34)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !34,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer35 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,35)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,35)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !35,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer36 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,36)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,36)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !36,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer37 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,37)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,37)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !37,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer38 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,38)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,38)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !38,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer39 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,39)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,39)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !39,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer40 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,40)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,40)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !40,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer41 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,41)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,41)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !41,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer42 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,42)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,42)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !42,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer43 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,43)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,43)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !43,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer44 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,44)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,44)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !44,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer45 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,45)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,45)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !45,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer46 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,46)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,46)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !46,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer47 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,47)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,47)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !47,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer48 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,48)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,48)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !48,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer49 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,49)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,49)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !49,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer50 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,50)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,50)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !50,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer51 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,51)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,51)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !51,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer52 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,52)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,52)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !52,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer53 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,53)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,53)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !53,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer54 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,54)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,54)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !54,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer55 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,55)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,55)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !55,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer56 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,56)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,56)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !56,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer57 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,57)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,57)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !57,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer58 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,58)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,58)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !58,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer59 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,59)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,59)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !59,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer60 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,60)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,60)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !60,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer61 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,61)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,61)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !61,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer62 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,62)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,62)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !62,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer63 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,63)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,63)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !63,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR ChainsawPickupPlayer64 : ChainsawPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,64)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,64)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !64,\"PickupFail\")\n Goto PickupSuccess\n }\n}"
},
{
"source": "pk3",
"name": "actors/weapons/Pistol.txt",
"contents": "ACTOR PistolPickupPlayer00 : CustomInventory\n{\n Inventory.Pickupmessage \"$PICKUP_PISTOL_DROPPED\"\n Inventory.PickupSound \"misc/w_pkup\"\n +INVENTORY.AUTOACTIVATE\n States\n {\n Spawn:\n TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1 A_Jump(256,\"Spawn2\")\n\tLoop\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,0)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,0)\n Loop //Goto Spawn3\n Spawn3:\n TNT1 A 1\n\tLoop\n Spawn4:\n PIST A 1\n\tLoop\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !0,\"PickupFail\")\n Goto PickupSuccess\n PickupSuccess:\n TNT1 A 0 A_JumpIfInventory(\"Pistol\", 0, \"CheckAmmo\")\n\tTNT1 A 0 A_GiveInventory(\"Pistol\", 1)\n\tTNT1 A 0 A_GiveInventory(\"Clip\",20)\n\tStop\n CheckAmmo:\n TNT1 A 0 A_JumpIfInventory(\"Clip\", 0, \"PickupFail\")\n\tTNT1 A 0 A_GiveInventory(\"Pistol\", 1)\n\tTNT1 A 0 A_GiveInventory(\"Clip\",20)\n\tStop\n PickupFail:\n TNT1 A 0\n Fail\n }\n}\n\nACTOR PistolPickupSpawner : BasePickupSpawner Replaces Pistol\n{\n States\n {\n Spawn:\n TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1\n\tTNT1 A 1 ACS_ExecuteWithResult(860,2)\n\tTNT1 A 3\n Loop\n SpawnPlayer64:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer64\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer63\n SpawnPlayer63:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer63\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer62\n SpawnPlayer62:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer62\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer61\n SpawnPlayer61:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer61\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer60\n SpawnPlayer60:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer60\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer59\n SpawnPlayer59:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer59\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer58\n SpawnPlayer58:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer58\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer57\n SpawnPlayer57:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer57\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer56\n SpawnPlayer56:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer56\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer55\n SpawnPlayer55:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer55\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer54\n SpawnPlayer54:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer54\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer53\n SpawnPlayer53:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer53\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer52\n SpawnPlayer52:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer52\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer51\n SpawnPlayer51:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer51\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer50\n SpawnPlayer50:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer50\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer49\n SpawnPlayer49:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer49\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer48\n SpawnPlayer48:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer48\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer47\n SpawnPlayer47:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer47\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer46\n SpawnPlayer46:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer46\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer45\n SpawnPlayer45:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer45\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer44\n SpawnPlayer44:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer44\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer43\n SpawnPlayer43:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer43\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer42\n SpawnPlayer42:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer42\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer41\n SpawnPlayer41:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer41\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer40\n SpawnPlayer40:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer40\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer39\n SpawnPlayer39:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer39\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer38\n SpawnPlayer38:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer38\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer37\n SpawnPlayer37:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer37\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer36\n SpawnPlayer36:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer36\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer35\n SpawnPlayer35:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer35\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer34\n SpawnPlayer34:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer34\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer33\n SpawnPlayer33:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer33\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer32\n SpawnPlayer32:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer32\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer31\n SpawnPlayer31:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer31\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer30\n SpawnPlayer30:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer30\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer29\n SpawnPlayer29:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer29\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer28\n SpawnPlayer28:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer28\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer27\n SpawnPlayer27:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer27\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer26\n SpawnPlayer26:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer26\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer25\n SpawnPlayer25:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer25\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer24\n SpawnPlayer24:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer24\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer23\n SpawnPlayer23:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer23\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer22\n SpawnPlayer22:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer22\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer21\n SpawnPlayer21:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer21\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer20\n SpawnPlayer20:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer20\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer19\n SpawnPlayer19:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer19\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer18\n SpawnPlayer18:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer18\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer17\n SpawnPlayer17:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer17\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer16\n SpawnPlayer16:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer16\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer15\n SpawnPlayer15:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer15\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer14\n SpawnPlayer14:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer14\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer13\n SpawnPlayer13:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer13\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer12\n SpawnPlayer12:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer12\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer11\n SpawnPlayer11:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer11\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer10\n SpawnPlayer10:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer10\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer09\n SpawnPlayer09:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer09\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer08\n SpawnPlayer08:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer08\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer07\n SpawnPlayer07:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer07\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer06\n SpawnPlayer06:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer06\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer05\n SpawnPlayer05:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer05\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer04\n SpawnPlayer04:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer04\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer03\n SpawnPlayer03:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer03\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer02\n SpawnPlayer02:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer02\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer01\n SpawnPlayer01:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer01\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer00\n SpawnPlayer00:\n TNT1 A 1 A_SpawnItemEx(\"PistolPickupPlayer00\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tStop\n }\n}\n\nACTOR PistolPickupPlayer01 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,1)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,1)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !1,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer02 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,2)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,2)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !2,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer03 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,3)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,3)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !3,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer04 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,4)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,4)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !4,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer05 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,5)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,5)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !5,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer06 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,6)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,6)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !6,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer07 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,7)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,7)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !7,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer08 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,8)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,8)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !8,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer09 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,9)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,9)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !9,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer10 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,10)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,10)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !10,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer11 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,11)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,11)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !11,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer12 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,12)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,12)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !12,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer13 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,13)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,13)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !13,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer14 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,14)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,14)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !14,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer15 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,15)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,15)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !15,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer16 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,16)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,16)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !16,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer17 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,17)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,17)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !17,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer18 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,18)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,18)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !18,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer19 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,19)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,19)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !19,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer20 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,20)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,20)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !20,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer21 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,21)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,21)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !21,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer22 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,22)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,22)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !22,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer23 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,23)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,23)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !23,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer24 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,24)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,24)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !24,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer25 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,25)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,25)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !25,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer26 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,26)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,26)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !26,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer27 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,27)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,27)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !27,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer28 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,28)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,28)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !28,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer29 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,29)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,29)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !29,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer30 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,30)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,30)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !30,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer31 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,31)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,31)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !31,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer32 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,32)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,32)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !32,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer33 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,33)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,33)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !33,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer34 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,34)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,34)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !34,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer35 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,35)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,35)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !35,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer36 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,36)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,36)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !36,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer37 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,37)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,37)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !37,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer38 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,38)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,38)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !38,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer39 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,39)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,39)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !39,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer40 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,40)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,40)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !40,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer41 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,41)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,41)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !41,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer42 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,42)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,42)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !42,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer43 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,43)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,43)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !43,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer44 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,44)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,44)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !44,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer45 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,45)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,45)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !45,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer46 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,46)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,46)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !46,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer47 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,47)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,47)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !47,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer48 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,48)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,48)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !48,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer49 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,49)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,49)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !49,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer50 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,50)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,50)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !50,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer51 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,51)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,51)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !51,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer52 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,52)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,52)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !52,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer53 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,53)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,53)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !53,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer54 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,54)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,54)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !54,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer55 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,55)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,55)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !55,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer56 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,56)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,56)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !56,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer57 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,57)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,57)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !57,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer58 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,58)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,58)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !58,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer59 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,59)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,59)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !59,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer60 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,60)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,60)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !60,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer61 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,61)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,61)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !61,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer62 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,62)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,62)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !62,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer63 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,63)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,63)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !63,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PistolPickupPlayer64 : PistolPickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,64)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,64)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !64,\"PickupFail\")\n Goto PickupSuccess\n }\n}"
},
{
"source": "pk3",
"name": "actors/weapons/PlasmaRifle.txt",
"contents": "ACTOR PlasmaRiflePickupPlayer00 : CustomInventory\n{\n Inventory.PickupMessage \"$GOTPLASMA\"\n Inventory.PickupSound \"misc/w_pkup\"\n +INVENTORY.AUTOACTIVATE\n States\n {\n Spawn:\n TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1 A_Jump(256,\"Spawn2\")\n\tLoop\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,0)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,0)\n Loop //Goto Spawn3\n Spawn3:\n TNT1 A 1\n\tLoop\n Spawn4:\n PLAS A 1\n\tLoop\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !0,\"PickupFail\")\n Goto PickupSuccess\n PickupSuccess:\n TNT1 A 0 A_JumpIfInventory(\"PlasmaRifle\", 0, \"CheckAmmo\")\n\tTNT1 A 0 A_GiveInventory(\"PlasmaRifle\", 1)\n\tTNT1 A 0 A_GiveInventory(\"Cell\",40)\n\tStop\n CheckAmmo:\n TNT1 A 0 A_JumpIfInventory(\"Cell\", 0, \"PickupFail\")\n\tTNT1 A 0 A_GiveInventory(\"PlasmaRifle\", 1)\n\tTNT1 A 0 A_GiveInventory(\"Cell\",40)\n\tStop\n PickupFail:\n TNT1 A 0\n Fail\n }\n}\n\nACTOR PlasmaRiflePickupSpawner : BasePickupSpawner Replaces PlasmaRifle\n{\n States\n {\n Spawn:\n TNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 0\n\tTNT1 A 1\n\tTNT1 A 1 ACS_ExecuteWithResult(860,2)\n\tTNT1 A 3\n Loop\n SpawnPlayer64:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer64\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer63\n SpawnPlayer63:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer63\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer62\n SpawnPlayer62:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer62\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer61\n SpawnPlayer61:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer61\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer60\n SpawnPlayer60:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer60\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer59\n SpawnPlayer59:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer59\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer58\n SpawnPlayer58:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer58\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer57\n SpawnPlayer57:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer57\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer56\n SpawnPlayer56:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer56\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer55\n SpawnPlayer55:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer55\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer54\n SpawnPlayer54:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer54\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer53\n SpawnPlayer53:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer53\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer52\n SpawnPlayer52:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer52\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer51\n SpawnPlayer51:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer51\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer50\n SpawnPlayer50:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer50\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer49\n SpawnPlayer49:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer49\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer48\n SpawnPlayer48:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer48\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer47\n SpawnPlayer47:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer47\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer46\n SpawnPlayer46:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer46\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer45\n SpawnPlayer45:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer45\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer44\n SpawnPlayer44:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer44\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer43\n SpawnPlayer43:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer43\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer42\n SpawnPlayer42:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer42\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer41\n SpawnPlayer41:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer41\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer40\n SpawnPlayer40:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer40\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer39\n SpawnPlayer39:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer39\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer38\n SpawnPlayer38:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer38\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer37\n SpawnPlayer37:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer37\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer36\n SpawnPlayer36:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer36\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer35\n SpawnPlayer35:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer35\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer34\n SpawnPlayer34:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer34\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer33\n SpawnPlayer33:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer33\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer32\n SpawnPlayer32:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer32\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer31\n SpawnPlayer31:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer31\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer30\n SpawnPlayer30:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer30\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer29\n SpawnPlayer29:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer29\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer28\n SpawnPlayer28:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer28\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer27\n SpawnPlayer27:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer27\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer26\n SpawnPlayer26:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer26\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer25\n SpawnPlayer25:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer25\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer24\n SpawnPlayer24:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer24\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer23\n SpawnPlayer23:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer23\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer22\n SpawnPlayer22:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer22\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer21\n SpawnPlayer21:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer21\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer20\n SpawnPlayer20:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer20\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer19\n SpawnPlayer19:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer19\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer18\n SpawnPlayer18:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer18\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer17\n SpawnPlayer17:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer17\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer16\n SpawnPlayer16:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer16\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer15\n SpawnPlayer15:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer15\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer14\n SpawnPlayer14:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer14\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer13\n SpawnPlayer13:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer13\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer12\n SpawnPlayer12:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer12\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer11\n SpawnPlayer11:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer11\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer10\n SpawnPlayer10:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer10\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer09\n SpawnPlayer09:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer09\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer08\n SpawnPlayer08:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer08\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer07\n SpawnPlayer07:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer07\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer06\n SpawnPlayer06:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer06\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer05\n SpawnPlayer05:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer05\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer04\n SpawnPlayer04:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer04\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer03\n SpawnPlayer03:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer03\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer02\n SpawnPlayer02:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer02\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer01\n SpawnPlayer01:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer01\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tGoto SpawnPlayer00\n SpawnPlayer00:\n TNT1 A 1 A_SpawnItemEx(\"PlasmaRiflePickupPlayer00\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tStop\n }\n}\n\nACTOR PlasmaRiflePickupPlayer01 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,1)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,1)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !1,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer02 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,2)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,2)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !2,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer03 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,3)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,3)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !3,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer04 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,4)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,4)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !4,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer05 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,5)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,5)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !5,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer06 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,6)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,6)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !6,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer07 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,7)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,7)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !7,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer08 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,8)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,8)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !8,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer09 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,9)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,9)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !9,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer10 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,10)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,10)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !10,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer11 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,11)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,11)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !11,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer12 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,12)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,12)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !12,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer13 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,13)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,13)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !13,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer14 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,14)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,14)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !14,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer15 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,15)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,15)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !15,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer16 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,16)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,16)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !16,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer17 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,17)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,17)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !17,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer18 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,18)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,18)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !18,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer19 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,19)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,19)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !19,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer20 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,20)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,20)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !20,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer21 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,21)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,21)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !21,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer22 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,22)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,22)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !22,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer23 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,23)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,23)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !23,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer24 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,24)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,24)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !24,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer25 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,25)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,25)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !25,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer26 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,26)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,26)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !26,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer27 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,27)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,27)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !27,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer28 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,28)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,28)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !28,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer29 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,29)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,29)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !29,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer30 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,30)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,30)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !30,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer31 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,31)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,31)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !31,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer32 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,32)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,32)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !32,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer33 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,33)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,33)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !33,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer34 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,34)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,34)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !34,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer35 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,35)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,35)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !35,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer36 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,36)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,36)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !36,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer37 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,37)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,37)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !37,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer38 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,38)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,38)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !38,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer39 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,39)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,39)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !39,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer40 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,40)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,40)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !40,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer41 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,41)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,41)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !41,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer42 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,42)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,42)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !42,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer43 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,43)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,43)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !43,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer44 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,44)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,44)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !44,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer45 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,45)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,45)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !45,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer46 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,46)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,46)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !46,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer47 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,47)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,47)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !47,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer48 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,48)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,48)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !48,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer49 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,49)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,49)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !49,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer50 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,50)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,50)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !50,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer51 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,51)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,51)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !51,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer52 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,52)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,52)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !52,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer53 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,53)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,53)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !53,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer54 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,54)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,54)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !54,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer55 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,55)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,55)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !55,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer56 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,56)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,56)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !56,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer57 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,57)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,57)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !57,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer58 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,58)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,58)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !58,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer59 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,59)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,59)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !59,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer60 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,60)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,60)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !60,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer61 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,61)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,61)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !61,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer62 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,62)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,62)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !62,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer63 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,63)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,63)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !63,\"PickupFail\")\n Goto PickupSuccess\n }\n}\n\nACTOR PlasmaRiflePickupPlayer64 : PlasmaRiflePickupPlayer00\n{\n States\n {\n Spawn2:\n\tTNT1 A 0 ACS_ExecuteAlways(861,0,2,64)\n\tTNT1 A 1 ACS_ExecuteAlways(861,0,2,64)\n Loop //Goto Spawn3\n Pickup:\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(860,1) == !64,\"PickupFail\")\n Goto PickupSuccess\n }\n}"
}
]
},
"maps": []
}