Raw model (for completeness)
{
"meta": {
"id": "08a7c001-897f-46df-8fec-18131318ec25",
"sha1": "4568dcd97368897372ad95a2f717ae829f2802b9",
"sha256": "02f0df7b3db073f79fd25c37f3ae79eab73dc88438ecca7d69f20516bfe4bf8a",
"filenames": [
"dirp-v5b.pk3"
],
"additional": {
"engines": [
"ZDOOM"
],
"iwad": [],
"filename": null,
"added": "2016-09-06 19:32:37",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": null,
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2016-09-06 19:32:37",
"file": {
"type": "PK3",
"size": 6726664,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/4568dcd97368897372ad95a2f717ae829f2802b9/4568dcd97368897372ad95a2f717ae829f2802b9.pk3.gz",
"corrupt": false
},
"content": {
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 1347,
"maps": 0,
"palettes": 0
},
"engines_guess": [
"ZDOOM"
]
},
"analysis": {
"title": "Drown In Robot Parts",
"description": "Drown In Robot Parts (D.I.R.P.) is a Zandronum/MM8BDM-focused PK3 weapon pack rather than a mapset, adding a large pool of custom weapons and items intended for highly chaotic multiplayer. It replaces or randomizes weapon spawns in existing maps and includes additional gameplay options like a “scramble” mode that periodically rerolls your loadout. The mod also ships extensive HUD/status bar support, team definitions, custom sounds, decals, and dynamic light definitions to match the new arsenal. No new levels are included, and it is meant to be used with MM8BDM (and its required resources) instead of standard Doom IWAD play.",
"tags": [
"custom_hud",
"custom_sounds",
"deathmatch",
"decals",
"dynamic_lights",
"gameplay_mod",
"mm8bdm",
"multiplayer",
"randomized_weapons",
"scramble_mode",
"teamplay",
"weapon_pack",
"zandronum",
"zdoom"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "pk3",
"name": "SNDINFO.txt",
"contents": "weapon/twgo WOOLGO\nweapon/twshot WOOLSHOT\nweapon/speedgearrev SGREV\nweapon/flurryspread FLURRY\nweapon/mmvshot MMVSH\nweapon/magdrillshoot 9cann\nweapon/aquafist1 aqlau\nweapon/aquafist2 aqlau2\nweapon/magdrillsplit 9exp\nweapon/somelectricattack somele\nweapon/oblivion NUKED\nweapon/teleport DSITMBK\nweapon/lightshield LIGOUT\nweapon/blastfreeze BLAFRE\nweapon/blaststart BLAFRST\nweapon/crossflame CROSFLA\nweapon/skyuppercut SKYCUT\nweapon/frenzydash FDASH\nweapon/starbounce STARBOUN\nweapon/startos STARTOS\nweapon/starout STAROUT\nweapon/coalgun CHUG\nweapon/crosslight WILYBEAM\nweapon/bombfall FALL\nweapon/perfectchainsaw BUZSLICE\nweapon/hailshotgun CHILSHOT\nweapon/laserrocks LASRRCKS\nweapon/flamedash GRAGROAR\nweapon/apexwarn ALARM3\nweapon/frenzyplant wilyats\nweapon/dustvaccum DUSTSHOT\nweapon/rainflood SURF1\nweapon/piaofufeng WIND\n\nweapon/pursuitfire PURS1\nweapon/pursuithit PURSHIT\n\nweapon/starhop STARTOAD\nweapon/watercutter WATERCUT\nweapon/rushexplode megadeat\nweapon/sparkmanbow SPMNB\nweapon/recycleinhaler RECYCIN\n\nmisc/freeze\tICEWSTA\nmisc/icebreak ACENTF\n\nweapon/glueshot GLUESHT1\nweapon/glueland GLUESHT2\n\nweapon/tankarsenal TANKARS\nweapon/tankram TANKCHRG\nweapon/tanksee TANKSEE\n\nweapon/jetmissiletarget JETTARG\nweapon/jetmanmissile JETMANM\nweapon/jetmissile JETMISS\nweapon/jetbomb JETDRP\n\nyoku/death MEGADEAT\nyoku/regen YOKUREGN\nweapon/yokuprojectile YOKUSHOT\n\nweapon/yoyocutter YOYOCUT\n\nweapon/rainbowbeammega MMRNBM\nweapon/rainbowspread MMRNBS\nweapon/rainbowmanspread RNBMLS\nweapon/rainbowmanbeam RNBMLSR\nweapon/rainbowarrow ARRLND\n\nweapon/nitroblast TRINIT\n\nweapon/hammersmash HAMMER\n\nweapon/nailshield NAILSLD\nweapon/nailshieldthrow NAILSHT\nweapon/nailbuster NAILBST\n\nweapon/cometdash COMDASH\nweapon/cometshot COMETSHT\nweapon/cometwomandash CWDASH\nweapon/cometorbit CMTORB\n\nmisc/csidie CSIDEAT\n\nmisc/ding ding\n\nweapon/circuit circuit\nweapon/flare flare\nweapon/fuse fuse\nweapon/pulsestopper pulse\nweapon/cloakon telein\nweapon/cloakoff teleout2\nweapon/charadeclone clone\nweapon/virusoutbreak virus\n\nweapon/hyperspacehole TELEPORT\n\nweapon/reversegrenade RBOMB"
},
{
"source": "pk3",
"name": "DECALDEF.txt",
"contents": "//begin paintgun\n\nslider PaintSlide\n{\n DistY -9999\n SlideStart 0\n SlideTime 340\n}\n\ndecal RedDecal\n{\n pic REDPT\n\t //shade \"255 0 0\"\n x-scale 2.0\n y-scale 2.0\n randomflipx\n randomflipy\n\t animator PaintSlide\n}\n\ndecal BlueDecal\n{\n pic BLUPT\n\t //Shade \"0 0 255\"\n x-scale 2.0\n y-scale 2.0\n randomflipx\n randomflipy\n\t animator PaintSlide\n}\n\ndecal GreenDecal\n{\n pic GRNPT\n\t //Shade \"0 255 0\"\n x-scale 2.0\n y-scale 2.0\n randomflipx\n randomflipy\n\t animator PaintSlide\n}\n\ngenerator PaintGunRed RedDecal\ngenerator PaintGunBlue BlueDecal\ngenerator PaintGunGreen GreenDecal\n\n//end paint gun\n\ndecal BloodSplat1\n{\n\tpic BSPLAT1\n\t//shade \"BloodDefault\"\n\tx-scale 0.75\n\ty-scale 0.75\n\trandomflipx\n\trandomflipy\n}\n\ndecal BloodSplat2\n{\n\tpic BSPLAT2\n\t//shade \"BloodDefault\"\n\tx-scale 0.75\n\ty-scale 0.75\n\trandomflipx\n\trandomflipy\n}\n\ndecal BloodSplat3\n{\n\tpic BSPLAT3\n\t//shade \"BloodDefault\"\n\tx-scale 0.75\n\ty-scale 0.75\n\trandomflipx\n\trandomflipy\n}\n\ndecal BloodSplat4\n{\n\tpic BSPLAT4\n\t//shade \"BloodDefault\"\n\tx-scale 0.75\n\ty-scale 0.75\n\trandomflipx\n\trandomflipy\n}\n\ndecal BloodSplat5\n{\n\tpic BSPLAT5\n\t//shade \"BloodDefault\"\n\tx-scale 0.75\n\ty-scale 0.75\n\trandomflipx\n\trandomflipy\n}\n\ndecal BloodSplat6\n{\n\tpic BSPLAT6\n\t//shade \"BloodDefault\"\n\tx-scale 0.75\n\ty-scale 0.75\n\trandomflipx\n\trandomflipy\n}\n\ndecal BloodSplat7\n{\n\tpic BSPLAT7\n\t//shade \"BloodDefault\"\n\tx-scale 0.75\n\ty-scale 0.75\n\trandomflipx\n\trandomflipy\n}\n\ndecal BloodSmear1\n{\n\tpic BSMEAR1\n\tx-scale 0.625\n\ty-scale 0.625\n\t//shade \"BloodDefault\"\n\trandomflipx\n\t//animator BloodSmearer\n}\n\ndecal BloodSmear2\n{\n\tpic BSMEAR1\n\tx-scale 0.625\n\ty-scale 0.625\n\t//shade \"BloodDefault\"\n\trandomflipx\n\t//animator BloodSmearer\n}"
},
{
"source": "pk3",
"name": "KEYCONF.txt",
"contents": "clearplayerclasses\naddplayerclass Megamandirp\nalias wephelp \"puke 604\""
},
{
"source": "pk3",
"name": "LOADACS.txt",
"contents": "GLOBAL2\nHALLLIG\nWEPHELP\nSCRAMBLE"
},
{
"source": "pk3",
"name": "changes.txt",
"contents": "From v3a to v3b:\nAdded 5 new weapons.\nSome weapons were given the wrong name and wouldn't appear during normal play\nThunder Chain nerf\nPhoenix Rod will no longer OHKO\nSuper Arrow is now rideable\nFixed an exploit with some charging weapons\nBuffed the appearence chance of a few weapons\nIce Shurikens no longer break when you're out of ammo\n\nv3c:\nAll teams have different interscreens and music\nAdded CSIGibs for instagib\nItems dont spawn in instagib / buckshot anymore\nAdded 25 new weapons and 1 new item.\nDizzy Bomb no longer displays napalm bomb frames\nGimmick star's damage is now immediate.\nVolcano hand can longer be used forever.\nOptimized all images\nChanged *toad to turn you into a 4mi frog\n\nv3d:\nCompatibility with v4\nAdded some of the visual improvements from unholy classes\n\nv3dHF1:\nCompatibility for Zandronum 2.0 / MM8BDM 4c\nsv_allweps changed to dirp_allweps\n\nv4:\n\nINTERNALS:\n\nAll weapons are now in folders\nAll obituaries were fixed, projectiles that didn't have obits had them added\nAll MageStaffFX projectiles updated to use a_seekermissile\nAll A_BishopMissileWeave projectiles updated to use A_Weave\nSplit SBARINFO into horizontal / vertical\nOptimized / got rid of some old code\n\n-----------------------------\n\nNEW:\n\nAdded Scramble mode! This is similar to Lego's old 8 - 10 weapons buckshot mode. You get 3 random weapons and a rune.\nIt is compatible with any game mode, enabling it only stops the weapons from appearing. Enable buckshot to disable health and weapon energy.\nSet dirp_scramble to 1 to activate. Set dirp_scrambletime to how often (in seconds) you want the weapons to change.\n\nAdded some old OpenGL dynamic light defs I had lying around. (Also added new ones for v4 of MM8BDM.)\nAs a result of the above, I stuck the old halloween lights script in. Same CVAR as before. (You have to set halloween_lights to 0 to enable, silly but consistancy is important...)\nAdded a weapon help system. Bind \"wephelp\" to a button to use it.\nAdded Rune Icons\nAdded MAGICAL MYSTERY MUSIC!!\n\n----------------------------\n\nCHANGES:\n\nRunes are no longer given in LMS.\nEddie now respects dirp_allweps\nLMS was broken because it tried to use the old cvar. 10/10 go me.\nAll weapons have proper slot numbers. Some of them are a bit weird due to the nature of the weapons, though.\n\nWEAPONS:\nCoal Shot's 2nd bar on the horizontal hud isn't off to the side anymore!\n\nLaser Missile - Main Missile 10 from 12\nTrail from 5 > 7.\nIncreased trail amount > 3 from 1\n\nGiga Drain - Recovery per hit > 3 from 1, Made projectile more random\n\nJet Missile - Homing shot damage 15 from 17\nThe missile is fast and precise, but only seeks if a target is on your screen.\nSpeed nerfed from 65 to 48\n\nMagnet Bomb - Damage 8 from 12\nThe missile has less range but has better tracking\n\nDizzy Bomb - Increased vertical weave. Damage Buff 35 from 30\n\nAqua Punch - Speed increased to 5 from 3\n\nDanger Field - Reflection no longer outlasts the projectile\n\nLeech Seed - Now with actual draining! Time out halved from 85 to 40. You are protected from leech seed for a bit after being damaged\n\nSteel Wing - Increased horizontal range. Damage from 12 ripper to 15 ripper\n\nTwist Laser - Speed nerf from 30 > 15. Decreased time spent spinning. Trail now spawns properly\n\nDimensional Wave - Now weaves the way it was intended to. Buff from 6 to 8\n\nFreeze Dry - Now slows enemies down. Range increase to 50 from 40\n\nFade Launcher - Now properly goes forward\n\nMoon Blast - Damage buff to 35 from 25. Ammo buff from 7 to 4\n\nMagnet Drill - Nerfed time of the homing drills from 60 to 40\n\nTackle Shield - Increase radius\n\nPaint Gun - Nerf from 10 damage to 8\n\nThunder Chain - Buff from 3 to 6 ripper, Increase split chance, nerf ammo > 5 from 4\n\nBee Order - Nerf 7 damage from 12\n\n-------------------------------------------------------------------------------------\n\nv5:\n\nv5a compatibility\nAll weapons have name tags\nAdded 8 new weapons and 1 new item"
},
{
"source": "pk3",
"name": "cvarinfo.txt",
"contents": "server int dirp_allweps = 0;\nserver int dirp_scramble = 0;\nserver int dirp_scrambletime = 30;\nuser int halloween_lights = 1;"
},
{
"source": "pk3",
"name": "ANIMDEFS.txt",
"contents": "texture SPILOW\npic SHGUC0 tics 4\npic TNT1A0 tics 4"
},
{
"source": "pk3",
"name": "WEAPONDESCRIPTIONS.TXT",
"contents": "Drown in Robot Parts (Gummywormz's weapon pack)\nFeatures 131 new weapons and 4 new items\n\nIncluded in v1:\n\nForm of Mist - Turns you into mist, which allows you to pass through players and\nbecome invisible.\n\nShock Mine - Leaves a mine on the ground that shocks players who touch it. It can\nbe shot.\n\nThunder Wool - Just like mm10's version so yeah..\n\nSpell of Darkness - Darkens your enemy's screen for 10 seconds\n\nSpeed Gear - A gear that revs up and goes along floors and ceilings. Slows down and stops\nafter a while\n\nAqua Punch - A powerful, close range attack that pushes enemies away from you.\n\nLeech Seed - Leave an area of plants that drains life from anyone in contact.\n\nBullet Seed - A machine gun of seeds that get faster the lower your life is.\n\nOblivion Buster - Stops you for a full 2 seconds and then explodes violently,\nmaking anyone near you very dead.\n\nHeal Block - Prevents anyone hit from healing for 10 seconds\n\nLightning Chain - Upon hitting a player, it will hit others in a radius around them.\n\nFlurry Spread - Sends weak projectiles in random directions around you.\n\nShadow Force - You are invisible for a while, then cause a radius attack.\n\nMagnet Drill - Upon hitting the ground, it explodes into 8 homing, floor hugging drills.\n\nBoulder Cracker - It shoots rocks that bounce and do damage dependant on how high you are.\n\nBlazing Soul - After 2 bounces, it turns into a homing shot.\n\nBlast Freeze - Send 3 massively damaging pillars of ice at a low fire rate.\n\nBomb Sniper - Upon hitting a player, it sends a bomb in front of and behind the player.\nThe bombs can hurt you too so don't go spamming it in people's faces.\n\nFlame Spout - Goes out a bit, then starts spewing flame projectiles everywhere.\n\nCross Flame - A melee attack that upon hitting a player, causes a ripping fire projectile\nto come from behind the player you hit. Use it for combos.\n\nIncluded in v2:\n\nDizzy Bomb - A fast, spinning projectile that causes the enemy to have reversed\nmovement 20% of the time.\n\nGimmick Star - Charge it to fire a bouncing projectile. From the NES game Gimmick!\n\nCross Light - Fires 3 projectiles that spread out slightly. The two side ones\ngo out in a wave pattern.\n\nDrill Torpedo - Fires 3 ripping drills. The side ones hug the floor. From the\nRockman 4mi expansion that's dead.\n\nNMG - My old CSCC class alt. A rapid fire machine gun of swirling needles.\n\nTackle Shield - A shield weapon that fires a constant stream of tackle fires\naround you.\n\nWave Guide - Fires a harpoon that upon hitting a wall, fires Water Wave backwards.\n\nCrystal Mine - Fires a mine that explodes after a while and sends fires Crystal\nEyebits\n\nFizz Bomb - Fires a soda can that explodes and leaves residue. Getting hit with\nthe can or residue will slow you down.\n\nPaint Gun - A simple spread weapon that allows you to paint the level AND the town!\n\nPop Corn Cannon - Fires a kernel that explodes into more kernels in a large radius.\n\nDouble Napalm - Fires 2 Napalm Missiles that go horizontally to opposite ends of\nthe screen.\n\nPin Missile - Fires a column of needles quickly.\n\nPhoenix Rod - From Heretic. Fires a slow, but powerful and explosive phoenix at\nyour enemies. You can hit yourself with it, however.\n\nIce Spike - Fires a spike that shoots 8 icicles after a bit.\n\nCloud Bomber - Fires an ascending projectile that drops bombs.\n\nFade Launcher - Fires a projectile that gets stronger and harder to see the farther\nit goes.\n\nTwist Laser - Fires a ring of lasers that go off in random directions after a while.\n\nPerfect Chainsaw - A melee weapon that fires a chainsaw when held. If you have\nenough ammo left, you can release it and fire high speed projectiles.\n\nSky Uppercut - Upon hitting an opponent, it will knock you and your enemy to the\nsky and continue damaging him. You can also use it to combo and reach high places.\n\nQuad Missile - Fires four slow, but powerful missiles in a square around you.\n\nCoal Shot - A rapid fire weapon that gets more powerful the more you use it.\nUsing it too much will cause an overheat and damage you.\n\nDanger Field - A fireable shield that reflects players and projectiles.\n\nGravity Hole - When charged, it creates a vortex that fires shots in a circle\nrapidly.\n\nStone Wall - A pushable projectile that can fire 3 bouncing projectiles if you\nfire again while it is up.\n\nEqualizer - Boosts speed and damage depending on your remaining health.\n\nMagic Balloon - Fly until you get hit.\n\nShock Guard - Protects from (most) spikes once.\n\nAnti-Homing Device - Prevents homing attacks from working on you.\n\nGambling Dice - Summons a single die that does various things depending on the\nnumber rolled.\n\nIncluded in version 3:\nSide Star - Summons 2 Star Crashes that bounce at high speeds and rip.\nSuper Arrow - It's from Mega Man 5.\nComet Launcher - Lobs an explosive comet ahead.\nVolcano Hand - Mid-ranged flame thrower that forces you to stand still.\nIce Shurikens - Quickly fires shurikens in a v pattern.\nTriple Zap - Aim three bolts of lightning ahead.\nShatter Stone - Summons a guts block that breaks backwards.\nScatter Balls - Summons balls that bounce at high speeds after a bit.\nFrost Bomb - A bomb that sends ice around when it explodes.\nThunder Fang - A mid-range ripping attack that stuns at the end.\nStealth Rocks - Summons a ring of rocks.\nHail Shotgun - A mid-range shotgun.\nFrenzy Plant - A long range attack that travels along the ground.\nHead Crash - A melee attack that gets stronger with each boulder.\nApex Laser - After a delay, high speed lasers will fire.\nHammer Tail - Summons rocks around you.\nGem Cannon - Follows the ground after a while and explodes.\nSpike Ball - A boomerang that stops for a bit. Charge it up to send a high speed ripping ball.\nOptic Laser - A multi-hit laser.\nDelay Buster - Waits at the beginning and the end.\nFractal Laser - A laser that splits upon hitting a wall.\nDimensional Wave - Summons 5 projectiles in a sine wave. Each projectile is aimable and the last one can pierce armor.\nSizzle Rocket - A high speed bouncing rocket that explodes 3 times.\nPursuit - Fires a bullet that on impact with a player, dashes you forward.\nThunder Chain - A short range chain of electricity that splits on the floor.\nRocket Chaingun - IT'S A ROCKET AND A CHAINGUN! ROCKET CHAINGUN1\nRakuhouha - Charge to 9 large blasts of energy ahead\nNoteable Shot - A short range projectile that explodes 4 times on impact with a player.\nPharaoh Sacrifice - Summons multiple pharaoh shots that home in on players.\n*Toad - Turns players into weak frogs. You can cancel your weapon on fire.\nRecycle Inhaler - A short range melee attack that can be held down. It turns players into items when they die.\nHCR Boomerang - Hold to keep the boomerang in place.\nWater Cutter - A fast, high damage laser.\nRush Cannon - A high speed, instant kill attack that can only be aimed once.\nPharaoh Shotgun - Fires 5 pharaoh shots.\nSpark Manbow - Hold it down for a melee. Hit the floor to stun players, or other surfaces for a ripping explosion.\nHell Wheel - Go through people at fast speeds.\nFireWorks - Jumps 3 times, firing fireworks around you.\nFridge Buster - Fires random health and energy capsules.\nStone - Gives you temporary invinciblity for a few seconds.\nDrill Arm - Pushes you forward. Hitting a wall sends rocks behind you.\nLaser Missile - A dive missile with a laser trail.\nDust Vaccum - A projectile that pulls players towards you.\nRing Toss - A high speed bouncing projectile.\nQuake Skull - Explodes and causes blindness and dizzyness. It can hurt everyone, including yourself.\nSun Spark - An attack that splits upon hitting a wall.\nRain Flood - Summons a pool of water that boosts jump height\nGlue Shot - Stuns players and can be used as a platform.\nTank Arsenal - Fires a missile, a floor hugging object, and a grenade forward.\nJet Missile - A rapid fire attack that can lock on to enemies when charged.\nYoku Attack - A ripping, homing projectile that causes enemies to turn into items on death.\nYoyo Cutter - A boomerang that can go along the floor.\nRainbow Beam - Press fire again after firing to cause a long lasting explosion.\nHammer Toss - An arcing hammer.\nDumpling Bomb - A rapid fire bomb.\nNail Shield - Reduces damage except damage cause by explosions.\nComet Dash - Dashes you forward.\nNitro Blast - Sends 3 explosions forwards.\n\nIncluded in Version 3b:\nRocket Chaingun - IT'S A ROCKET AND IT'S A CHAINGUN! ROCKET CHAINGUN!\nPiaofu Feng - Hold it to lift yourself up slowly. Release to fire a wind storm.\nRakuhouha - A buster that fires 2 shots at once. Charge it to send 9 powerful shots forward.\nNoteable Shot - An arcing shot that explodes 3 times when a player is hit by it.\nPharaoh Sacrifice - Summons Pharaoh Shots that go forwards after a short delay.\n\nIncluded in Version 3c:\nWater Shuriken - Sends 1 - 5 fast projectiles forward.\nIce Shards - Summons random ice shards quickly.\nTri Attack - Fires fire, ice, and electric attacks in succession.\nBlaze Kick - Flings you back upon hitting an enemy.\nOctaZooka - A powerful cannon that darkens the enemy's screen.\nNight Daze - A radius attack that darkens enemy screens.\nGiga Drain - A Melee weapon that drains opponents health.\nMoon Blast - Summons a moon straight down that explodes.\nFreeze Dry - A short range freeze thrower. Great for finishing people off.\nIce Beam - Fires an infinite length beam.\nSelf Destruct - Does high damage in a radius at the cost of 30 health.\nFell Stinger - If a player is hit with a random crit or dies to fell stinger, the player gets 10 critical hits.\nWill-O-Wisp - Causes burn damage.\nMagnet Bomb - Fires 3 powerful homing shots.\nLeaf Storm - Sends quick ripping projectiles.\nWild Tornado - Spins you around in place while dealing wind storm damage.\nTeleport - Sends you flying at a random angle.\nCharge Beam - Fires up to 5 shots at once depending on the charge length\nWater Spout - Fires water up that splashes int oa radius on the floor.\nBee Order - Increase armor when up, if you have less than 50 health it will heal you, otherwise it sends homing bees.\nSteel Wing - Fires two ripping projectiles at large angles.\nSeed Flare - Fires a ring of seeds around you.\nFire Blast - Becomes a shield for a bit, then summons a high damage projectile that explodes multiple times.\nFire Ball - Summons a fire ball that shoots random sub shots everywhere\nPK Fire - Summons a floor hugging projectile that turns into a ripping flame blast when hitting an opponent.\nSerious Bomb - Sends a powerful bomb with a large radius forward.\n\nIncluded in Version 4a:\n\nJump Kick - A melee attack that drops you down and stuns enemies. Only works in the air.\nFire Fly - A homing attack that stops every so often\nSuguri Dash - Dashes you forwards and repels all projectiles in range\nHyper Space Hole - Hold it down to fire a projectile. Release to teleport to it.\nEgg Bomb - A homing attack that only seeks every few seconds. Hugs the floor.\nWater Pulse - A projectile that expands into an AOE when it hits a player\nBoomerang Bomb - A crash bomb that reverses itself.\nExplosive Hadouken - A ripping projectile that explodes upon hitting a player.\n\nCircuit Breaker - An explosive projectile that fires forwards and backwards.\nSolar Flare - A projectile that splits into 3 suns after a bit.\nPulse Stopper - A medium range, slow ripper that turns into a shield when you are near it.\nCrypt Cloak - Turns you invisible but causes waves to appear when you jump\nCharade Clone - Fire once to leave a clone and turn invisible. Getting hit returns you to the clone. Firing again causes the clone to come near you and explode.\nPhantom Fuse - A long, explosive projectile that you can guide.\nVirus Outbreak - Blocks attacks around you. Fire to expand the shield, leaving you vulnerable for a bit\nShock Gauntlet - Boomerang that stuns opponents in a medium range.\n\nIncluded in Version 5a:\n\nIonic Slash - A rapid fire, low damage weapon.\nHeretic Mace - Rapid fire weapon that shoots many low damage bouncing maces\nFriendly Dolphin - A ground projectile that jumps occasionally\nEMP Blast - Short Range blast that teleports other players away.\nLightning Storm - Move to store power. Charge up to 3 levels, resulting in an arrow, blast, and laser\nSugar Cube - A mid-damage projectile that splits into ripping pieces after hit\nEvil Eye - Gains damage and slows enemies down the less health you have\nPower Tree - A simple tree platform that blocks projectiles and is solid.\nReverse Grenade - A reverse flash bomb"
},
{
"source": "pk3",
"name": "IDREADME.TXT",
"contents": "===========================================================================\nUpdate to : v5a\nAdvanced engine needed : Zandronum 2.0\nPrimary purpose : Deathmatch\n===========================================================================\nTitle : Drown In Robot Parts\nFilename : dirp-v5a.pk3\nRelease date : 8/10/16\nAuthor : Gummywormz\n\nDescription : D.I.R.P v5a is a weapon pack for MM8BDM designed\n to be as chaotic as possible. It features 145 new\n weapons and 5 new items. The weapons are randomly\n replaced within the maps. The LMS randomizer has\n also been tweaked to give you the new weapons.\n You can use the server variable \"dirp_AllWeps\" to\n change whether you want to see only D.I.R.P\n weapons or both the base weapons and the D.I.R.P\n weapons.\n\nAdditional Credits to : Classes team for some sprites and sounds. Lego,\n CutmanMike, Ashley, Light, and probably a bunch of other\n people for some of the code I based some weapons\n off of. Bluebrawl, FGG, SaviorSword, LlamaHombre\n and probably some others too for giving ideas in\n ye olde community weapon project / topic.\n Ukiyama, Copy Robot, Michael, SmashBroPlusB,\n Bluebrawl, XColdXFusionX, Shade Guy, Linnie and\n whoever else showed up for the betas and\n supported this.\n===========================================================================\n* What is included *\n\nNew levels : None\nSounds : Yes\nMusic : Yes\nGraphics : Yes\nDehacked/BEX Patch : No\nDemos : No\nOther : Weapons\nOther files required : MM8BDM-v5a, megagame.wad\n\n* Play Information *\n\nGame : MM8BDM\nSingle Player : Player starts only\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : Designed for\nOther game styles : Pretty much anything\nDifficulty Settings : Not implemented\n\n* Construction *\n\nBase : Modified\nBuild Time : About 1 week\nEditor(s) used : SLADE 3, Paint.net, Audacity, VirtuaNSF, LateralGM\nMay Not Run With... : Anything other than MM8BDM\n\n* Copyright / Permissions *\n\nAuthors may NOT use the contents of this file as a base for modification or\nreuse. Permissions have been obtained from original authors for any of\ntheir resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications. You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact. I have\nreceived permission from the original authors of any modified or included\ncontent in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nWeb sites: http://cutstuff.net/forum/viewtopic.php?f=31&t=4251\nhttps://github.com/gummywormz/DIRP/"
},
{
"source": "pk3",
"name": "TEAMINFO.txt",
"contents": "ClearTeams\n\nTeam \"Dr. Light Team\"\n{\n PlayerColor \"38 B8 F8\"\n TextColor \"Blue\"\n RailColor \"00 FF 00\"\n FlagItem \"MegaBlueFlag\"\n SkullItem \"BlueSkullST\"\n SmallFlagHUDIcon \"LFLG\"\n SmallSkullHUDIcon \"STKEYS3\"\n LargeFlagHUDIcon \"BFLASMAL\"\n LargeSkullHUDIcon \"BSKUA0\"\n WinnerPic \"winerpic\"\n LoserPic \"loserpic\"\n AllowCustomPlayerColor\n PlayerStartThingNumber 5080\n}\n\nTeam \"Dr. Wily Team\"\n{\n\tPlayerColor \"FF 9B 9B\"\n\tTextColor \"Red\"\n\tRailColor \"FF 00 00\"\n\tFlagItem \"MegaRedFlag\"\n\tSkullItem \"RedSkullST\"\n\tSmallFlagHUDIcon \"WFLG\"\n\tSmallSkullHUDIcon \"STKEYS5\"\n\tLargeFlagHUDIcon \"RFLASMAL\"\n\tLargeSkullHUDIcon \"RSKUA0\"\n\tWinnerPic \"WilyWin\"\n\tLoserPic \"WilyLose\"\n\tWinnerTheme \"BASSWIN\"\n\tLoserTheme \"BASSLOSE\"\n\tAllowCustomPlayerColor\n\tPlayerStartThingNumber 5081\n}\n\nTeam \"Dr. Cossack Team\"\n{\n PlayerColor \"B8 F8 18\"\n\tTextColor \"Green\"\n\tRailColor \"FF A5 00\"\n\tFlagItem \"MegaOrangeFlag\"\n\tSkullItem \"OrangeSkullST\"\n\tSmallFlagHUDIcon \"CFLG\"\n\tSmallSkullHUDIcon \"STKEYS5\"\n\tLargeFlagHUDIcon \"YFLASMAL\"\n\tLargeSkullHUDIcon \"YSKUA0\"\n\tWinnerPic \"CosWin\"\n\tLoserPic \"CosLose\"\n\tWinnerTheme \"COSSVIC\"\n\tLoserTheme \"COSSLOSE\"\n\tAllowCustomPlayerColor\n\tPlayerStartThingNumber 5082\n}\n\nTeam \"King Team\"\n{\n\tPlayerColor \"F8 B8 00\"\n\tTextColor \"Gold\"\n\tRailColor \"80 00 80\"\n\tFlagItem \"MegaPurpleFlag\"\n\tSkullItem \"PurpleSkullST\"\n\tSmallFlagHUDIcon \"KFLG\"\n\tSmallSkullHUDIcon \"STKEYS5\"\n\tLargeFlagHUDIcon \"BFLASMAL\"\n\tLargeSkullHUDIcon \"BSKUA0\"\n\tWinnerPic \"KNGWIN\"\n\tLoserPic \"KNGLOSE\"\n\tWinnerTheme \"MRXWIN\"\n\tLoserTheme \"MRXLOSE\"\n\tAllowCustomPlayerColor\n\tPlayerStartThingNumber 5083\n}"
},
{
"source": "pk3",
"name": "SBARINFO.V.txt",
"contents": "//VERTICAL BARS\nheight 0;\n\nstatusbar fullscreen, forcescaled\n{\nInInventory not NoHealthBar, 1\n{\nDrawBar \"BARHEALT\", \"BAREMPTY\", Health, vertical, 24, 8;\n\tInInventory LightTeamFlag, 1{DrawImage \"LBAR\", 24, 3;}\n\tInInventory WilyTeamFlag, 1{DrawImage \"WBAR\", 24, 3;}\n\tInInventory CossackTeamFlag, 1{DrawImage \"CBAR\", 24, 3;}\n\tInInventory KingTeamFlag, 1{DrawImage \"KBAR\", 24, 3;}\n\nInInventory SkullShieldCheck, 1{DrawBar \"BARFLS5\", \"BAREMPTY\", Health, vertical, 24, 8;}\nInInventory SkullBarrierProtection, 1{DrawBar \"BARFLS5\", \"BAREMPTY\", Health, vertical, 24, 8;}\nInInventory BasicArmor, 1{DrawBar \"BARAMT31\", \"NOBAR\", Armor, vertical, 24, 8;}\n}\n\nDrawSelectedInventory INDEXFONT ,24, 64, 37, 64, white;\nDrawImage weaponicon, 16, 64;\n\nInInventory RuneDoubleFiringSpeed, 1\n\t{\n\tDrawImage \"RAGE_R\", 24,96;\n\t}\n\nInInventory RuneSpeed25, 1\n\t{\n\tDrawImage \"HASTE_R\", 24,96;\n\t}\n\nInInventory RuneHighJump, 1\n\t{\n\tDrawImage \"HIJM_R\", 24,96;\n\t}\n\nInInventory RuneReflection, 1\n\t{\n\tDrawImage \"RFLT_R\", 24,96;\n\t}\n\nInInventory RuneSpread, 1\n\t{\n\tDrawImage \"SPRD_R\", 24,96;\n\t}\n\nInInventory RuneDoubleDamage, 1\n\t{\n\tDrawImage \"STRG_R\", 24,96;\n\t}\n\n//begin dirp\nIsSelected GlueShotWep\n\t{\n\tDrawbar\"BARAMGS\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected TankArsenalWep\n\t{\n\tDrawbar\"BARAMTA\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected JetMissileWep\n\t{\n\tDrawbar\"BARAMJM\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory JetCounter, 20\n\t{\n\tDrawBar \"BARFLS4\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\t}\n\nIsSelected YokuAttackWep\n\t{\n\tDrawbar\"BARAMYA\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected YoyoCutterWep\n\t{\n\tDrawbar\"BARAMYC\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected RainbowBeamWep\n\t{\n\tDrawbar\"BARAMRB\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected NitroBlastWep\n\t{\n\tDrawbar\"BARAMBT\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected HammerTossWep\n\t{\n\tDrawbar\"BARAMHM\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected CometDashWep\n\t{\n\tDrawbar\"BARAMCD\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected DumplingBombWep\n\t{\n\tDrawbar\"BARAMSP\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected NailShieldWep\n\t{\n\tDrawbar\"BARAMNS\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory ShieldCheck, 1\n\t{\n\tDrawBar \"BARFLS3\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\t}\n\nIsSelected AquaPunchWep\n\t{\n\tDrawBar \"BARAMAQ\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n }\n\nIsSelected BlazingSoulWep\n\t{\n\tDrawBar \"BARAMBZ\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n }\n\nIsSelected OblivionBusterWep\n\t{\n\tDrawBar \"BARAMNK\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n }\n\nIsSelected BoulderCrackerWep\n\t{\n\tDrawBar \"BARAMBC\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n }\n\nIsSelected MistFormWep\n\t{\n\tDrawBar \"BARAMM11\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected ShockMineWep\n\t{\n\tDrawbar\"BARAMMSM\", \"BAREMPTY\", Ammo1, Vertical, 16, 8;\n\t}\n\nIsSelected SpeedGearWep\n\t{\n\tDrawbar\"BARAMMSG\", \"BAREMPTY\", Ammo1, Vertical, 16, 8;\n\t}\n\nIsSelected LeechSeedWep\n\t{\n\tDrawbar\"BARAMLES\", \"BAREMPTY\", Ammo1, Vertical, 16, 8;\n\t}\n\nIsSelected ShadowForceWep\n\t{\n\tDrawbar\"BARAMSF\", \"BAREMPTY\", Ammo1, Vertical, 16, 8;\n\t}\n\nIsSelected HealBlockWep\n\t{\n\tDrawbar\"BARAMHB\", \"BAREMPTY\", Ammo1, Vertical, 16, 8;\n\t}\n\nIsSelected BulletSeedWep\n\t{\n\tDrawBar \"BARAMMO4\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected EternalNight\n\t{\n\tDrawBar \"BARAMMSG\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected ThunderCloud\n\t{\n\tDrawBar \"BARAMMO6\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected LightningChainWep\n\t{\n\tDrawBar \"BARAMMO6\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected ThunderChainWep\n\t{\n\tDrawBar \"BARAMMO6\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected MagnetDrillWep\n\t{\n\tDrawBar \"BARAMMD\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected FlurrySpreadWep\n\t{\n\tDrawBar \"BARAMMO3\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected BlastFreezeWep\n\t{\n\tDrawBar \"BARAMMO3\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected FlameSpoutWep\n\t{\n\tDrawBar \"BARAMMO5\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected CrossFlameWep\n\t{\n\tDrawBar \"BARAMMO5\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected BombSniperWep\n\t{\n\tDrawBar \"BARAMBN\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\n//end v1 weps\n//begin v2 weps\n\nIsSelected DizzyBombWep\n\t{\n\tDrawbar\"BARAMMSM\", \"BAREMPTY\", Ammo1, Vertical, 16, 8;\n\t}\n\nIsSelected CrossLightWep\n\t{\n\tDrawbar\"BARAMM49\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected DrillTorpWep\n\t{\n\tDrawbar\"BARAMM14\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected NMGWep\n\t{\n\tDrawbar\"BARAMMO2\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected GimmickStarWep\n\t{\n\tDrawbar\"BARAMM36\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\n\tInInventory GimmickCharge, 78\n\t{\n\tDrawBar \"BARFLS4\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected TackleShieldWep\n\t{\n\tDrawBar \"BARAMMO5\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\n\tInInventory TackleCheck, 1\n\t{\n\tDrawBar \"BARFLS4\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected WaveGuideWep\n\t{\n\tDrawbar\"BARAMM10\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected CrystalMineWep\n\t{\n\tDrawbar\"BARAMM25\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected FizzBombWep\n\t{\n\tDrawBar\"BARAMFB\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected PaintGunWep\n\t{\n\tDrawBar\"BARAMPT\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected PopCornWep\n\t{\n\tDrawBar\"BARAMPOP\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected PinMissileWep\n\t{\n\tDrawbar\"BARAMMO2\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected DoubleNapalmWep\n\t{\n\tDrawbar\"BARAMM24\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected PhoenixRodWep\n\t{\n\tDrawBar \"BARAMMO5\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected IceSpikeWep\n\t{\n\tDrawBar \"BARAMMO3\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected CloudBomberWep\n\t{\n\tDrawBar \"BARAMCB\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected FadeLauncherWep\n\t{\n\tDrawBar \"BARAMMSG\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected TwistLaserWep\n\t{\n\tDrawBar \"BARAMMO3\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected PerfectChainsawWep\n\t{\n\tDrawBar \"BARAMPC\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected SkyUppercutWep\n\t{\n\tDrawBar \"BARAMSU\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected QuadMissileWep\n\t{\n\tDrawBar \"BARAMQM\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected DangerFieldWep\n\t{\n\tDrawBar \"BARAMDF\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected EqualizerWep\n\t{\n\tDrawBar \"BARAMEQ\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected StoneWallWep\n\t{\n\tDrawbar\"BARAMM22\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected CoalShotWep\n\t{\n\tDrawBar \"BARAMM12\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tDrawBar \"BARAMCT\", \"BAREMPTY\", TemperatureGauge, vertical, 8, 8;\n\t//InInventory ShieldCheck, 1\n\t//{\n\t//DrawBar \"BARFLS5\", \"BAREMPTY\", SkullBarrierAmmo, vertical, 8, 8;\n\t//}\n\t}\n\nIsSelected GravityHoleWep\n\t{\n\tDrawbar\"BARAMM18\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\n\tInInventory GravityHoleCharge, 52\n\t{\n\tDrawBar \"BARFLS2\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\t}\n\nInInventory ShockGuardForever, 1\n\t{\n\tDrawImage \"SHGUC0\", 280,8;\n\t}\n\nInInventory IHasDevicez, 1\n\t{\n\tDrawImage \"ATHD\", 270,8;\n\t}\n\nInInventory BalloonCheck, 1\n\t{\n\tDrawImage \"PBAMA0\", 290,8;\n\t}\n\nInInventory ShockGuardTemp, 1\n\t{\n\tDrawImage \"SPILOW\", 280,8;\n\t}\n\n//end v2 weps\n//begin v3 weps\n\nIsSelected SideStarWep\n\t{\n\tDrawbar\"BARAMM23\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected CometLauncherWep\n\t{\n\tDrawbar\"BARAMCML\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected VolcanoHandWep\n\t{\n\tDrawBar \"BARAMMO5\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected IceShurikensWep\n\t{\n\tDrawBar \"BARAMMO3\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected TripleZapWep\n\t{\n\tDrawBar \"BARAMMO6\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected FridgeBusterWep\n\t{\n\tDrawBar \"BARAMFG\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected HCRBoomerangWep\n\t{\n\tDrawbar\"BARAMMO9\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected StarToadWep\n\t{\n\tDrawbar\"BARAMM19\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected WaterCutterWep\n\t{\n\tDrawbar\"BARAMM10\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected PharaohShotGunWep\n\t{\n\tDrawbar\"BARAMM20\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\n\tInInventory PharaohShotCharge, 48\n\t{\n\tDrawBar \"BARFLS4\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected RushCannonWep\n\t{\n\tDrawbar\"BARAMRSH\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\n//IsSelected WishStarWep\n\t//{\n\t//Drawbar\"BARAMRSH\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t//}\n\nIsSelected LaserMissileWep\n\t{\n\tDrawbar\"BARAMM10\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected ShatterStoneWep\n\t{\n\tDrawbar\"BARAMMO2\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected ScatterBallWep\n\t{\n\tDrawbar\"BARAMM14\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected FrostBombWep\n\t{\n\tDrawbar\"BARAMMO3\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected ThunderFangWep\n\t{\n\tDrawBar \"BARAMTF\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected StealthRockWep\n\t{\n\tDrawbar\"BARAMM22\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected SuperArrowWep\n\t{\n\tDrawBar \"BARAMQM\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected SparkManBowWep\n\t{\n\tDrawbar\"BARAMM18\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected DustVaccumWep\n\t{\n\tDrawbar\"BARAMMO1\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected HellWheelWep\n\t{\n\tDrawbar\"BARAMM21\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\n\tInInventory GoHellWheel, 1\n\t{\n\tDrawBar \"BARFLS5\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\t}\n\nIsSelected HailShotGunWep\n\t{\n\tDrawBar \"BARAMMO3\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected FireWorksWep\n\t{\n\tDrawBar \"BARAMFW\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected ApexLaserWep\n\t{\n\tDrawBar \"BARAMAX\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected FrenzyPlantWep\n\t{\n\tDrawbar\"BARAMMO4\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected RingTossWep\n\t{\n\tDrawbar\"BARAMMO9\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected UnDeadArmyWep\n\t{\n\tDrawBar \"BARAMPC\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected SunSparkWep\n\t{\n\tDrawBar \"BARAMSS\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected HeadCrashWep\n\t{\n\tDrawbar\"BARAMM22\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected RainFloodWep\n\t{\n\tDrawbar\"BARAMM19\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected HammerTailWep\n\t{\n\tDrawBar \"BARAMHT\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected GemCannonWep\n\t{\n\tDrawBar \"BARAMGC\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected SpikeBallWep\n\t{\n\tDrawBar \"BARAMSK\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected RecycleInhalerWep\n\t{\n\tDrawbar\"BARAMMO1\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected StoneWep\n\t{\n\tDrawbar\"BARAMM22\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected OpticLaserWep\n\t{\n\tDrawbar\"BARAMRSH\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected DrillArmWep\n\t{\n\tDrawbar\"BARAMM14\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected DelayBusterWep\n\t{\n\tDrawbar\"BARAMRSH\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected SizzleRocketWep\n\t{\n\tDrawBar \"BARAMFW\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected DimensionalWaveWep\n\t{\n\tDrawbar\"BARAMYA\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected FractalLaserWep\n\t{\n\tDrawbar\"BARAMM15\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected PursuitWep\n\t{\n\tDrawBar \"BARAMHT\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\n//v3b\nIsSelected PiaofuFengWep\n\t{\n\tDrawbar\"BARAMMO1\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected RocketChaingunWep\n\t{\n\tDrawbar\"BARAMRT\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected RakuhouhaWep\n\t{\n\tDrawbar\"BARAMRU\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected NoteableShotWep\n\t{\n\tDrawbar\"BARAMNO\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected PharaohSacrificeWep\n\t{\n\tDrawbar\"BARAMM20\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\n\tInInventory WeaponCharge, 78\n\t{\n\tDrawBar \"BARFLS4\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\n//v3c\nIsSelected WaterShurikenWep\n\t{\n\tDrawbar\"BARAMM21\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected SteelWingWep\n\t{\n\tDrawbar\"BARAMMO1\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected MagnetBombWep\n\t{\n\tDrawbar\"BARAMMO1\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected BlazeKickWep\n\t{\n\tDrawbar\"BARAMRSH\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected LeafStormWep\n\t{\n\tDrawbar\"BARAMMO4\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected SeedFlareWep\n\t{\n\tDrawbar\"BARAMMO4\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected GigaDrainWep\n\t{\n\tDrawbar\"BARAMMO4\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected TriAttackWep\n\t{\n\tDrawbar\"BARAMMO2\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected FellStingerWep\n\t{\n\tDrawbar\"BARAMMO2\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected IceBeamWep\n\t{\n\tDrawbar\"BARAMMO3\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected FreezeDryWep\n\t{\n\tDrawbar\"BARAMMO3\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected SelfDestructWep\n\t{\n\tDrawbar\"BARAMMO5\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected FireBlastWep\n\t{\n\tDrawbar\"BARAMMO5\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected FireBallWep\n\t{\n\tDrawbar\"BARAMMO5\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected PKFireWep\n\t{\n\tDrawbar\"BARAMM20\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected OctaZookaWep\n\t{\n\tDrawBar\"BARAMMO8\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected NightDazeWep\n\t{\n\tDrawBar \"BARAMMSG\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected MoonBlastWep\n\t{\n\tDrawbar\"BARAMM28\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected IceShardWep\n\t{\n\tDrawBar \"BARAMM44\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected WildTornadoWep\n\t{\n\tDrawbar\"BARAMM17\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected WaterSpoutWep\n\t{\n\tDrawbar\"BARAMM47\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected TeleportWep\n\t{\n\tDrawbar\"BARAMM12\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected BeeOrderWep\n\t{\n\tDrawbar\"BARAMBO\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory ShieldCheck, 1\n\t{\n\tDrawBar \"BARFLS3\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\n\t}\n\nIsSelected ChargeBeamWep\n\t{\n\tDrawbar\"BARAMCG\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory BeamCharge, 60\n\t{\n\tDrawBar \"BARFLS4\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\n\t}\n\nIsSelected WillOWispWep\n\t{\n\tDrawbar\"BARAMWW\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n//end v3 weps\n\n//begin v4 weps\n\nIsSelected SuguriDashWep\n\t{\n\tDrawBar \"BARAMAQ\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n }\n\nIsSelected EggBombWep\n\t{\n\tDrawBar \"BARAMEB\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n }\n\nIsSelected JumpKickWep\n\t{\n\tDrawBar \"BARAMTY\", \"BAREMPTY\", ammo1, vertical, 16, 8;\n\t}\n\nIsSelected FireFlyWep\n\t{\n\tDrawBar \"BARAMMO5\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected HyperSpaceHoleWep\n\t{\n\tDrawBar \"BARAMMSG\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected BoomerangBombWep\n\t{\n\tDrawbar\"BARAMM12\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected WaterPulseWep\n\t{\n\tDrawbar\"BARAMM47\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected ExplosiveHadoukenWep\n\t{\n\tDrawbar\"BARAMWW\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected SolarFlareWep\n\t{\n\tDrawBar \"BARAMSS\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected CircuitBreakerWep\n\t{\n\tDrawBar \"BARAMCR\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected PulseStopperWep\n\t{\n\tDrawbar\"BARAMM10\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory PulseFlag, 1\n\t{\n\tDrawBar \"BARFLS4\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\t}\n\nIsSelected CharadeCloneWep\n\t{\n\tDrawbar\"BARAMM10\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected CryptCloakWep\n\t{\n\tDrawbar\"BARAMM14\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected PhantomFuseWep\n\t{\n\tDrawBar \"BARAMCB\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected ShockGauntletWep\n\t{\n\tDrawbar\"BARAMM12\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected VirusOutbreakWep\n\t{\n\tDrawbar\"BARAMMO4\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\n\tInInventory ShieldCheck, 1\n\t{\n\tDrawBar \"BARFLS3\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\t}\n//end v4 weps\n//begin v5 weps\nIsSelected FriendlyDolphinWep{Drawbar\"BARAMM10\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected HereticMaceWep{Drawbar\"BARAMM27\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected LightningStormWep{Drawbar\"BARAMM34\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\nInInventory StormCharge, 1{DrawBar \"BARFLS1\", \"NOBAR\", StormCharge, vertical, 16, 8;}}\nIsSelected IonicSlashWep\n\t{\n\tDrawBar \"BARAMCB\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\nIsSelected SugarCubeWep\n\t{\n\tDrawBar \"BARAMCB\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\nIsSelected EvilEyeWep\n\t{\n\tDrawbar\"BARAMWW\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\nIsSelected PowerTreeWep\n\t{\n\tDrawbar\"BARAMLES\", \"BAREMPTY\", Ammo1, Vertical, 16, 8;\n\t}\nIsSelected bmoBhsalFWep{Drawbar\"BARAMM46\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\n//end v5 weps\n\n//MM1 Bars\nIsSelected RollingCutterWep{Drawbar\"BARAMMO1\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected SuperArmWep{Drawbar\"BARAMMO2\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected IceSlasherWep{Drawbar\"BARAMMO3\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected HyperBombWep{Drawbar\"BARAMMO4\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected FireStormWep{Drawbar\"BARAMMO5\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected ThunderBeamWep{Drawbar\"BARAMMO6\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected TimeSlowWep{DrawBar\"BARAMMO7\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected OilSliderWep{DrawBar\"BARAMMO8\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory OilSliderFlag, 1\t{DrawBar\"BARFLS1\", \"NOBAR\", OilSliderFlag, vertical, 16, 8;}}\n\n//MM2\nIsSelected MetalBladeWep{Drawbar\"BARAMMO9\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected AirShooterWep{Drawbar\"BARAMM10\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected BubbleLeadWep{Drawbar\"BARAMMO1\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected QuickBoomerangWep{Drawbar\"BARAMM11\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected CrashBombWep{Drawbar\"BARAMM12\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected TimeStopperWep{Drawbar\"BARAMMO7\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected AtomicFireWep{Drawbar\"BARAMM13\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory WeaponCharge, 70{DrawBar \"BARFLS2\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}}\nIsSelected LeafShieldWep{Drawbar\"BARAM201\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory ShieldCheck, 1{DrawBar \"BARFLS1\", \"NOBAR\", LeafShieldCharge, vertical, 16, 8;}}\n\n//MM3\nIsSelected NeedleCannonWep{Drawbar\"BARAMMO2\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected MagnetMissileWep{Drawbar\"BARAMM14\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected GeminiLaserWep{Drawbar\"BARAMM15\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected HardKnuckleWep{Drawbar\"BARAMM16\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected TopSpinWep{Drawbar\"BARAMM17\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected SearchSnakeWep{Drawbar\"BARAMMO4\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected SparkShockWep{Drawbar\"BARAMM12\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected ShadowBladeWep{Drawbar\"BARAMMO7\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\n\n//MM4\nIsSelected FlashStopperWep{Drawbar\"BARAMM18\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected RainFlushWep{Drawbar\"BARAMM19\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected DrillBombWep{Drawbar\"BARAMM14\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected PharaohShotWep{Drawbar\"BARAMM20\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory WeaponCharge, 78{DrawBar \"BARFLS4\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}}\nIsSelected RingBoomerangWep{Drawbar\"BARAMMO9\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected DustCrusherWep{Drawbar\"BARAMMO1\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected DiveMissileWep{Drawbar\"BARAMM10\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected SkullbarrierWep{Drawbar\"BARAMM21\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory SkullBarrierCooldown, 1{DrawBar \"BARAMM65\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}}\n\n//MM5\nIsSelected GravityHoldWep{Drawbar\"BARAMM18\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected WaterWaveWep{Drawbar\"BARAMM10\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected PowerStoneWep{Drawbar\"BARAMM22\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected GyroAttackWep{Drawbar\"BARAMMO4\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected StarCrashWep{Drawbar\"BARAMM23\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory ShieldCheck, 1{DrawBar \"BARFLS6\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}}\nIsSelected ChargeKickWep{Drawbar\"BARAMM12\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected NapalmBombWep{Drawbar\"BARAMM24\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected CrystalEyeWep{Drawbar\"BARAMM25\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\n\n//MM6\nIsSelected BlizzardAttackWep{Drawbar\"BARAMM15\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected CentaurFlashWep{Drawbar\"BARAMM26\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected FlameBlastWep{Drawbar\"BARAMM20\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected KnightCrushWep{Drawbar\"BARAMM27\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected PlantbarrierWep2{Drawbar\"BARAMM28\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory ShieldCheck, 1{DrawBar \"BARFLS7\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t\t\t\t\t\t\t DrawBar \"BARHEALP\", \"BAREMPTY\", Health, vertical, 24, 8;}}\nIsSelected SilverTomahawkWep{Drawbar\"BARAMM29\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected WindStormWep{Drawbar\"BARAMMO1\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected YamatoSpearWep{Drawbar\"BARAMM30\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\n\n//MM7\nIsSelected FreezeCrackerWep{Drawbar\"BARAMM31\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected JunkShieldWep{Drawbar\"BARAMM32\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory ShieldCheck, 1{DrawBar \"BARFLS8\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}}\nIsSelected DangerWrapWep{Drawbar\"BARAMM33\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected ThunderBoltWep{Drawbar\"BARAMM34\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected WildCoilWep{Drawbar\"BARAMM35\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory WeaponCharge, 23{DrawBar \"BARFLS9\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}}\nIsSelected SlashClawWep{Drawbar\"BARAMM36\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected NoiseCrushWep{Drawbar\"BARAMM37\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory WeaponCharge, 1{DrawBar \"BARFLS10\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}}\nIsSelected ScorchWheelWep{Drawbar\"BARAMM38\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory WheelCount, 1{DrawBar\"BARFLS1\", \"NOBAR\", WheelCount, vertical, 16, 8;}}\n\n//MM8\nIsSelected MegaBallWep{Drawbar\"BARAMM39\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected TornadoHoldWep{Drawbar\"BARAMM40\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected AstroCrushWep{Drawbar\"BARAMM41\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected FlameSwordWep{Drawbar\"BARAMM42\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected ThunderClawWep{Drawbar\"BARAMM43\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected HomingSniperWep{Drawbar\"BARAMM44\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory WeaponCharge, 35{DrawBar \"BARFLS11\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}}\nIsSelected IceWaveWep {DrawBar \"BARAMM45\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected FlashBombWep{Drawbar\"BARAMM46\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected WaterBalloonWep{Drawbar\"BARAMM47\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\n\n//MMB\nIsSelected TenguBladeWep{Drawbar\"BARAMMO1\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected CopyVisionWep{Drawbar\"BARAMM52\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected LightningBoltWep{Drawbar\"BARAMM53\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected IceWallWep{Drawbar\"BARAMM54\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected SpreadDrillWep{DrawBar\"BARAMM55\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected RemoteMineWep{Drawbar\"BARAMM56\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected WaveBurnerWep{Drawbar\"BARAMM57\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected MagicCardWep{Drawbar\"BARAMM58\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected TrebleBoost{Drawbar\"BARAMM59\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\n\n//MM9\nIsSelected PlugBallWep {DrawBar \"BARAMM60\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected LaserTridentWep {DrawBar \"BARAMM61\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected TornadoBlowWep {DrawBar \"BARAMM62\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected JewelSatelliteWep{DrawBar \"BARAMM63\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory JewelShieldCheck, 1 {DrawBar \"BARFLS1\", \"NOBAR\", JewelShieldCheck, vertical, 16, 8;}}\nIsSelected MagmaBazookaWep {DrawBar \"BARAMM64\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory WeaponCharge, 20{DrawBar \"BARFLS13\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}}\nIsSelected ConcreteShotWep {DrawBar \"BARAMM65\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected BlackHoleBombWep {DrawBar \"BARAMM66\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected HornetChaserWep {DrawBar \"BARAMM67\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\n\n//MM10\nIsSelected TripleBladeWep {DrawBar \"BARAMM68\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected WaterShieldWep {DrawBar \"BARAMM69\", \"VAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory WaterShieldCheck, 1 {DrawBar \"BARAMT69\", \"NOBAR\", WaterShieldCheck, vertical, 24, 8;}} // Over HP\nIsSelected CommandoBombWep {DrawBar \"BARAMM70\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected ChillSpikeWep {DrawBar \"BARAMM71\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected ThunderWoolWep {DrawBar \"BARAMM72\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected ReboundStrikerWep {DrawBar \"BARAMM73\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected WheelCutterWep {DrawBar \"BARAMM74\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory WheelCutterCheck, 1 {DrawBar \"BARFLS1\", \"NOBAR\", WheelCutterCheck, vertical, 16, 8;}}\nIsSelected SolarBlazeWep {DrawBar \"BARAMM75\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\n\n//MMK\nIsSelected SakugarneWep{Drawbar\"BARAMM48\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected MirrorBusterWep{Drawbar\"BARAMM49\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory MirrorBusterFlag, 1{DrawBar\"BARFLS1\", \"NOBAR\", MirrorBusterFlag, vertical, 16, 8;}}\nIsSelected ScrewCrusherWep{Drawbar\"BARAMM50\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected BalladeCrackerWep{Drawbar\"BARAMM51\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\n\n//Assists\nInInventory RushJetCounter, 5{DrawImage \"RUSHH2H8\", 290,8;}\nInInventory RushJetCounter, 1{DrawImage \"RUSHOUT\", 290,8;}\nInInventory RushMarineCounter, 1{InInventory IsUnderWater, 1{\n\t\tInInventory RushMarineCounter, 5{DrawImage \"RUSHO0\", 290,8;}\n\t\tInInventory RushMarineCounter, 1{DrawImage \"RUSHMOUT\", 290,8;}}\n\tInInventory Not IsUnderWater, 1{DrawImage \"RUSHP0\", 290,8;}}\n\nInInventory BeatCallCheck, 1{DrawImage \"BEATD0\", 298,16;}\nInInventory BeatCounter, 5{DrawImage \"BEATB8B2\", 298,16;}\nInInventory BeatCounter, 1{DrawImage \"BEATOUT\",298,16;}\nInInventory BeatSupportActivated, 1{DrawImage \"BSPTA0\",314,16;}\nInInventory Flashed, 1{DrawImage \"FBLIND\", -30,-20;}\nInInventory EnergyBalancerActive, 1{DrawImage \"NRGOUT\", 267, 10;}\n\n//Boss Health\nInInventory BossHealth1, 1{DrawBar \"BARHEALT\", \"BAREMPTY\", BossHealth1, vertical, 292, 8;}\nInInventory BossHealth2, 1{DrawBar \"BARHEALT\", \"BAREMPTY\", BossHealth2, vertical, 292, 8;}\nInInventory BossHealth3, 1{DrawBar \"BARHEALT\", \"BAREMPTY\", BossHealth3, vertical, 292, 8;}\nInInventory BossHealth4, 1{DrawBar \"BARHEALT\", \"BAREMPTY\", BossHealth4, vertical, 292, 8;}\nInInventory BossHealth5, 1{DrawBar \"BARHEALT\", \"BAREMPTY\", BossHealth5, vertical, 292, 8;}\nInInventory BossHealth6, 1{DrawBar \"BARHEALT\", \"BAREMPTY\", BossHealth6, vertical, 292, 8;}\nInInventory BossHealth7, 1{DrawBar \"BARHEALT\", \"BAREMPTY\", BossHealth7, vertical, 306, 8;}\nInInventory EvilRobotShield, 1{DrawBar \"BARAMM32\", \"BAREMPTY\", BossHealth1, vertical, 292, 8;}\n}"
},
{
"source": "pk3",
"name": "SBARINFO.H.txt",
"contents": "//HORIZONTAL BARS\nheight 0;\n\nstatusbar normal, forcescaled\n{\nInInventory not NoHealthBar, 1\n{\nDrawbar \"VARHEALT\", \"VAREMPTY\", Health, horizontal, 130, 184;\n\tInInventory LightTeamFlag, 1{DrawImage \"LBARH\", 130, 179;}\n\tInInventory WilyTeamFlag, 1{DrawImage \"WBARH\", 130, 179;}\n\tInInventory CossackTeamFlag, 1{DrawImage \"CBARH\", 130, 179;}\n\tInInventory KingTeamFlag, 1{DrawImage \"KBARH\", 130, 179;}\n\nInInventory SkullShieldCheck, 1{DrawBar \"VARFLS5\", \"VAREMPTY\", Health, horizontal, 130, 184;}\nInInventory SkullBarrierProtection, 1{DrawBar \"VARFLS5\", \"VAREMPTY\", Health, horizontal, 130, 184;}\nInInventory BasicArmor, 1{DrawBar \"VARAMT31\", \"VNOBAR\", Armor, horizontal, 130, 184;}\n}\n\nDrawSelectedInventory INDEXFONT ,122, 184, 120, 185, white;\nDrawImage weaponicon, 50, 184;\n\n//runes\n\nInInventory RuneDoubleFiringSpeed, 1\n\t{\n\tDrawImage \"RAGE_R\", 198,200;\n\t}\n\nInInventory RuneSpeed25, 1\n\t{\n\tDrawImage \"HASTE_R\", 198,200;\n\t}\n\nInInventory RuneHighJump, 1\n\t{\n\tDrawImage \"HIJM_R\", 198,200;\n\t}\n\nInInventory RuneReflection, 1\n\t{\n\tDrawImage \"RFLT_R\", 198,200;\n\t}\n\nInInventory RuneSpread, 1\n\t{\n\tDrawImage \"SPRD_R\", 198,200;\n\t}\n\nInInventory RuneDoubleDamage, 1\n\t{\n\tDrawImage \"STRG_R\", 198,200;\n\t}\n\n//dirp v1 bars\n\nIsSelected AquaPunchWep\n\t{\n\tDrawbar\"BARAMAQ2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected BlazingSoulWep\n\t{\n\tDrawbar\"BARAMBZ2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected HealBlockWep\n\t{\n\tDrawbar\"BARAMHB2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected OblivionBusterWep\n\t{\n\tDrawbar\"BARAMNK2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected MistFormWep\n\t{\n\tDrawbar\"VARAMM11\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected ShockMineWep\n\t{\n\tDrawbar\"BARAMSM2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected SpeedGearWep\n\t{\n\tDrawbar\"BARAMSG2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected LeechSeedWep\n\t{\n\tDrawbar\"BARALE2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected ShadowForceWep\n\t{\n\tDrawbar\"BARAMSF2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected BulletSeedWep\n\t{\n\tDrawbar\"VARAMMO4\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected EternalNight\n\t{\n\tDrawbar\"BARAMSG2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected ThunderCloud\n\t{\n\tDrawbar\"VARAMMO6\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected LightningChainWep\n\t{\n\tDrawbar\"VARAMMO6\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected ThunderChainWep\n\t{\n\tDrawbar\"VARAMMO6\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected MagnetDrillWep\n\t{\n\tDrawbar\"BARAMD2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected BoulderCrackerWep\n\t{\n\tDrawbar\"BARAMBC2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected BombSniperWep\n\t{\n\tDrawbar\"BARAMBN2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected FlurrySpreadWep\n\t{\n\tDrawbar\"VARAMMO3\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected BlastFreezeWep\n\t{\n\tDrawbar\"VARAMMO3\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected FlameSpoutWep\n\t{\n\tDrawbar\"VARAMMO5\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected CrossFlameWep\n\t{\n\tDrawbar\"VARAMMO5\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\n//end v1 weps\n//begin v2 weps\n\nIsSelected DizzyBombWep\n\t{\n\tDrawbar\"BARAMSM2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected CrossLightWep\n\t{\n\tDrawbar\"VARAMM49\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected DrillTorpWep\n\t{\n\tDrawbar\"VARAMM14\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected NMGWep\n\t{\n\tDrawbar\"VARAMMO2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected GimmickStarWep\n\t{\n\tDrawbar\"VARAMM36\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\n\tInInventory GimmickCharge, 78\n\t{\n\tDrawBar \"VARFLS4\", \"BAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected TackleShieldWep\n\t{\n\tDrawbar\"VARAMMO5\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\n\tInInventory TackleCheck, 1\n\t{\n\tDrawBar \"VARFLS4\", \"BAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected WaveGuideWep\n\t{\n\tDrawbar\"VARAMM10\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected CrystalMineWep\n\t{\n\tDrawbar\"VARAMM25\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected FizzBombWep\n\t{\n\tDrawBar\"BARAMFB2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected PaintGunWep\n\t{\n\tDrawBar\"BARAMPT2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected PopCornWep\n\t{\n\tDrawBar\"BARAMPP2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected PinMissileWep\n\t{\n\tDrawbar\"VARAMMO2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected DoubleNapalmWep\n\t{\n\tDrawbar\"VARAMM24\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected PhoenixRodWep\n\t{\n\tDrawbar\"VARAMMO5\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected IceSpikeWep\n\t{\n\tDrawbar\"VARAMMO3\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected CloudBomberWep\n\t{\n\tDrawbar\"BARAMCB2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected FadeLauncherWep\n\t{\n\tDrawbar\"BARAMSG2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected TwistLaserWep\n\t{\n\tDrawbar\"VARAMMO3\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected PerfectChainsawWep\n\t{\n\tDrawbar\"BARAMPC2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected SkyUppercutWep\n\t{\n\tDrawbar\"BARAMSU2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected QuadMissileWep\n\t{\n\tDrawbar\"BARAMQM2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected DangerFieldWep\n\t{\n\tDrawbar\"BARAMDF2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected EqualizerWep\n\t{\n\tDrawbar\"BARAMEQ2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected StoneWallWep\n\t{\n\tDrawbar\"VARAMM22\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected CoalShotWep\n\t{\n\tDrawBar \"VARAMM12\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tDrawBar \"BARAMCT2\", \"VAREMPTY\", TemperatureGauge, horizontal, 58, 176;\n\t}\n\nIsSelected GravityHoleWep\n\t{\n\tDrawbar\"VARAMM18\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\n\tInInventory GravityHoleCharge, 52\n\t{\n\tDrawBar \"VARFLS2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\t}\n\nInInventory ShockGuardForever, 1\n\t{\n\tDrawImage \"SHGUC0\", 280,8;\n\t}\n\nInInventory IHasDevicez, 1\n\t{\n\tDrawImage \"ATHD\", 270,8;\n\t}\n\nInInventory BalloonCheck, 1\n\t{\n\tDrawImage \"PBAMA0\", 290,8;\n\t}\n\nInInventory ShockGuardTemp, 1\n\t{\n\tDrawImage \"SPILOW\", 280,8;\n\t}\n//end v2 weps\n//begin v3 weps\n\nIsSelected SideStarWep\n\t{\n\tDrawbar\"VARAMM23\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected CometLauncherWep\n\t{\n\tDrawbar\"VARAMCML\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected VolcanoHandWep\n\t{\n\tDrawbar\"VARAMMO5\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected IceShurikensWep\n\t{\n\tDrawbar\"VARAMMO3\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected TripleZapWep\n\t{\n\tDrawbar\"VARAMMO6\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected FridgeBusterWep\n\t{\n\tDrawbar\"BARAMFG2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected HCRBoomerangWep\n\t{\n\tDrawbar\"VARAMMO9\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected StarToadWep\n\t{\n\tDrawbar\"VARAMM19\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected WaterCutterWep\n\t{\n\tDrawbar\"VARAMM10\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected PharaohShotGunWep\n\t{\n\tDrawbar\"VARAMM20\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\n\tInInventory PharaohShotCharge, 48\n\t{\n\tDrawBar \"VARFLS4\", \"BAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected RushCannonWep\n\t{\n\tDrawbar\"VARAMRSH\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\n//IsSelected WishStarWep\n\t//{\n\t//Drawbar\"VARAMRSH\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t//}\n\nIsSelected LaserMissileWep\n\t{\n\tDrawbar\"VARAMM10\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected ShatterStoneWep\n\t{\n\tDrawbar\"VARAMMO2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected ScatterBallWep\n\t{\n\tDrawbar\"VARAMM14\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected FrostBombWep\n\t{\n\tDrawbar\"VARAMMO3\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected ThunderFangWep\n\t{\n\tDrawbar\"BARAMTF2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184; //spy sappin mah sbars\n\t}\n\nIsSelected SuperArrowWep\n\t{\n\tDrawbar\"BARAMQM2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected StealthRockWep\n\t{\n\tDrawbar\"VARAMM22\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected SparkManBowWep\n\t{\n\tDrawbar\"VARAMM18\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected FireWorksWep\n\t{\n\tDrawbar\"BARAMFW2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected ApexLaserWep\n\t{\n\tDrawbar\"BARAMAX2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected FrenzyPlantWep\n\t{\n\tDrawbar\"VARAMMO4\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected DustVaccumWep\n\t{\n\tDrawbar\"VARAMMO1\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected HellWheelWep\n\t{\n\tDrawbar\"VARAMM21\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\n\tInInventory GoHellWheel, 1\n\t{\n\tDrawBar \"VARFLS5\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\t}\n\nIsSelected HailShotGunWep\n\t{\n\tDrawbar\"VARAMMO3\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected RingTossWep\n\t{\n\tDrawbar\"VARAMMO9\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected UnDeadArmyWep\n\t{\n\tDrawbar\"BARAMPC2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected SunSparkWep\n\t{\n\tDrawbar\"BARAMSS2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected HeadCrashWep\n\t{\n\tDrawbar\"VARAMM22\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected RainFloodWep\n\t{\n\tDrawbar\"VARAMM19\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected HammerTailWep\n\t{\n\tDrawbar\"BARAMHT2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected GemCannonWep\n\t{\n\tDrawbar\"BARAMGC2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected SpikeBallWep\n\t{\n\tDrawbar\"BARAMSK2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected RecycleInhalerWep\n\t{\n\tDrawbar\"VARAMMO1\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected StoneWep\n\t{\n\tDrawbar\"VARAMM22\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected OpticLaserWep\n\t{\n\tDrawbar\"VARAMRSH\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected DrillArmWep\n\t{\n\tDrawbar\"VARAMM14\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected DelayBusterWep\n\t{\n\tDrawbar\"VARAMRSH\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected GlueShotWep\n\t{\n\tDrawbar\"BARAMGS2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected JetMissileWep\n\t{\n\tDrawbar\"BARAMJM2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory JetCounter, 20\n\t{\n\tDrawBar \"VARFLS4\", \"BAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\t}\n\nIsSelected TankArsenalWep\n\t{\n\tDrawbar\"BARAMTA2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected YokuAttackWep\n\t{\n\tDrawbar\"BARAMYA2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected YoyoCutterWep\n\t{\n\tDrawbar\"BARAMYC2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected RainbowBeamWep\n\t{\n\tDrawbar\"BARAMRB2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected NitroBlastWep\n\t{\n\tDrawbar\"BARAMBT2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected HammerTossWep\n\t{\n\tDrawbar\"BARAMHM2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected CometDashWep\n\t{\n\tDrawbar\"BARAMCD2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected NailShieldWep\n\t{\n\tDrawbar\"BARAMNS2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t\tInInventory ShieldCheck, 1\n\t{\n\tDrawBar \"VARFLS3\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\t}\n\nIsSelected DumplingBombWep\n\t{\n\tDrawbar\"BARAMSP2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected DimensionalWaveWep\n\t{\n\tDrawbar\"BARAMYA2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected SizzleRocketWep\n\t{\n\tDrawbar\"BARAMFW2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected FractalLaserWep\n\t{\n\tDrawbar\"VARAMM15\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected PursuitWep\n\t{\n\tDrawbar\"BARAMHT2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n//v3b\nIsSelected RocketChaingunWep\n\t{\n\tDrawbar\"BARAMRT2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected PiaofuFengWep\n\t{\n\tDrawbar\"VARAMMO1\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected RakuhouhaWep\n\t{\n\tDrawbar\"BARAMRU2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected NoteableShotWep\n\t{\n\tDrawbar\"BARAMNO2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected PharaohSacrificeWep\n\t{\n\tDrawbar\"VARAMM20\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\n\tInInventory WeaponCharge, 78\n\t{\n\tDrawBar \"VARFLS4\", \"BAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\n//v3c\nIsSelected WaterShurikenWep\n\t{\n\tDrawbar\"VARAMM21\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected SteelWingWep\n\t{\n\tDrawbar\"VARAMMO1\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected MagnetBombWep\n\t{\n\tDrawbar\"VARAMMO1\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected BlazeKickWep\n\t{\n\tDrawbar\"VARAMRSH\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected LeafStormWep\n\t{\n\tDrawbar\"VARAMMO4\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected SeedFlareWep\n\t{\n\tDrawbar\"VARAMMO4\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected GigaDrainWep\n\t{\n\tDrawbar\"VARAMMO4\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected TriAttackWep\n\t{\n\tDrawbar\"VARAMMO2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected FellStingerWep\n\t{\n\tDrawbar\"VARAMMO2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected IceBeamWep\n\t{\n\tDrawbar\"VARAMMO3\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected FreezeDryWep\n\t{\n\tDrawbar\"VARAMMO3\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected FireBlastWep\n\t{\n\tDrawbar\"VARAMMO5\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected FireBallWep\n\t{\n\tDrawbar\"VARAMMO5\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected PKFireWep\n\t{\n\tDrawbar\"VARAMM20\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected SelfDestructWep\n\t{\n\tDrawbar\"VARAMMO5\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected OctaZookaWep\n\t{\n\tDrawBar\"VARAMMO8\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected NightDazeWep\n\t{\n\tDrawbar\"BARAMSG2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected MoonBlastWep\n\t{\n\tDrawbar\"VARAMM28\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected IceShardWep\n\t{\n\tDrawBar \"VARAMM44\", \"BAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected WildTornadoWep\n\t{\n\tDrawbar\"VARAMM17\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected WaterSpoutWep\n\t{\n\tDrawbar\"VARAMM47\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected TeleportWep\n\t{\n\tDrawbar\"VARAMM12\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected WillOWispWep\n\t{\n\tDrawbar\"BARAMWW2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected BeeOrderWep\n\t{\n\tDrawbar\"BARAMBO2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory ShieldCheck, 1\n\t{\n\tDrawBar \"VARFLS3\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\t}\n\nIsSelected ChargeBeamWep\n\t{\n\tDrawbar\"BARAMCG2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory BeamCharge, 60\n\t{\n\tDrawBar \"VARFLS4\", \"BAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\n\t}\n//end v3 weps\n\n//begin v4 weps\n\nIsSelected JumpKickWep\n\t{\n\tDrawbar \"BARAMTY2\", \"VAREMPTY\", ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected FireFlyWep\n\t{\n\tDrawbar\"VARAMMO5\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected WaterPulseWep\n\t{\n\tDrawbar\"VARAMM47\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected EggBombWep\n\t{\n\tDrawbar\"BARAMEB2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected BoomerangBombWep\n\t{\n\tDrawbar\"VARAMM12\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected HyperSpaceHoleWep\n\t{\n\tDrawbar\"BARAMSG2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected ExplosiveHadoukenWep\n\t{\n\tDrawbar\"BARAMWW2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected SolarFlareWep\n\t{\n\tDrawbar\"BARAMSS2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected CircuitBreakerWep\n\t{\n\tDrawbar\"BARAMCR2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected VirusOutbreakWep\n\t{\n\tDrawbar\"VARAMMO4\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\n\tInInventory ShieldCheck, 1\n\t{\n\tDrawBar \"VARFLS3\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\t}\n\nIsSelected ShockGauntletWep\n\t{\n\tDrawbar\"VARAMM12\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected PhantomFuseWep\n\t{\n\tDrawbar\"BARAMCB2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected CryptCloakWep\n\t{\n\tDrawbar\"VARAMM14\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected PulseStopperWep\n\t{\n\tDrawbar\"VARAMM10\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory PulseFlag, 1\n\t{\n\tDrawBar \"VARFLS3\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\t}\n\nIsSelected CharadeCloneWep\n\t{\n\tDrawbar\"VARAMM10\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected SuguriDashWep\n\t{\n\tDrawbar\"BARAMAQ2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\t//end v4 weps\n\n//begin v5 weps\nIsSelected HereticMaceWep{Drawbar\"VARAMM27\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected FriendlyDolphinWep{Drawbar\"VARAMM10\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected LightningStormWep{Drawbar\"VARAMM34\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\nInInventory StormCharge, 1{DrawBar \"VARFLS1\", \"VNOBAR\", StormCharge, horizontal, 58, 184;}}\nIsSelected IonicSlashWep\n\t{\n\tDrawbar\"BARAMCB2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\nIsSelected SugarCubeWep\n\t{\n\tDrawbar\"BARAMCB2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\nIsSelected EvilEyeWep\n\t{\n\tDrawbar\"BARAMWW2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\nIsSelected PowerTreeWep\n\t{\n\tDrawbar\"BARALE2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\nIsSelected bmoBhsalFWep{Drawbar\"VARAMM46\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\n//end v5 weps\n\n//MM1 Bars\nIsSelected RollingCutterWep{Drawbar\"VARAMMO1\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected SuperArmWep{Drawbar\"VARAMMO2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected IceSlasherWep{Drawbar\"VARAMMO3\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected HyperBombWep{Drawbar\"VARAMMO4\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected FireStormWep{Drawbar\"VARAMMO5\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected ThunderBeamWep{Drawbar\"VARAMMO6\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected TimeSlowWep{DrawBar\"VARAMMO7\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected OilSliderWep{DrawBar\"VARAMMO8\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory OilSliderFlag, 1\t{DrawBar\"VARFLS1\", \"VNOBAR\", OilSliderFlag, horizontal, 58, 184;}}\n\n//MM2\nIsSelected MetalBladeWep{Drawbar\"VARAMMO9\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected AirShooterWep{Drawbar\"VARAMM10\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected BubbleLeadWep{Drawbar\"VARAMMO1\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected QuickBoomerangWep{Drawbar\"VARAMM11\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected CrashBombWep{Drawbar\"VARAMM12\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected TimeStopperWep{Drawbar\"VARAMMO7\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected AtomicFireWep{Drawbar\"VARAMM13\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory WeaponCharge, 70{DrawBar \"VARFLS2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}}\nIsSelected LeafShieldWep{Drawbar\"VARAM201\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory ShieldCheck, 1{DrawBar \"VARFLS1\", \"VNOBAR\", LeafShieldCharge, horizontal, 58, 184;}}\n\n//MM3\nIsSelected NeedleCannonWep{Drawbar\"VARAMMO2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected MagnetMissileWep{Drawbar\"VARAMM14\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected GeminiLaserWep{Drawbar\"VARAMM15\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected HardKnuckleWep{Drawbar\"VARAMM16\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected TopSpinWep{Drawbar\"VARAMM17\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected SearchSnakeWep{Drawbar\"VARAMMO4\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected SparkShockWep{Drawbar\"VARAMM12\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected ShadowBladeWep{Drawbar\"VARAMMO7\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\n\n//MM4\nIsSelected FlashStopperWep{Drawbar\"VARAMM18\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected RainFlushWep{Drawbar\"VARAMM19\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected DrillBombWep{Drawbar\"VARAMM14\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected PharaohShotWep{Drawbar\"VARAMM20\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory WeaponCharge, 78{DrawBar \"VARFLS4\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}}\nIsSelected RingBoomerangWep{Drawbar\"VARAMMO9\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected DustCrusherWep{Drawbar\"VARAMMO1\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected DiveMissileWep{Drawbar\"VARAMM10\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected SkullbarrierWep{Drawbar\"VARAMM21\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory SkullBarrierCooldown, 1{DrawBar \"VARAMM65\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}}\n\n//MM5\nIsSelected GravityHoldWep{Drawbar\"VARAMM18\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected WaterWaveWep{Drawbar\"VARAMM10\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected PowerStoneWep{Drawbar\"VARAMM22\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected GyroAttackWep{Drawbar\"VARAMMO4\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected StarCrashWep{Drawbar\"VARAMM23\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory ShieldCheck, 1{DrawBar \"VARFLS6\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}}\nIsSelected ChargeKickWep{Drawbar\"VARAMM12\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected NapalmBombWep{Drawbar\"VARAMM24\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected CrystalEyeWep{Drawbar\"VARAMM25\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\n\n//MM6\nIsSelected BlizzardAttackWep{Drawbar\"VARAMM15\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected CentaurFlashWep{Drawbar\"VARAMM26\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected FlameBlastWep{Drawbar\"VARAMM20\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected KnightCrushWep{Drawbar\"VARAMM27\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected PlantbarrierWep2{Drawbar\"VARAMM28\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory ShieldCheck, 1{DrawBar \"VARFLS7\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t\t\t\t\t\t\t DrawBar \"VARHEALP\", \"VAREMPTY\", health, horizontal, 130, 184;}}\nIsSelected SilverTomahawkWep{Drawbar\"VARAMM29\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected WindStormWep{Drawbar\"VARAMMO1\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected YamatoSpearWep{Drawbar\"VARAMM30\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\n\n//MM7\nIsSelected FreezeCrackerWep{Drawbar\"VARAMM31\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected JunkShieldWep{Drawbar\"VARAMM32\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory ShieldCheck, 1{DrawBar \"VARFLS8\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}}\nIsSelected DangerWrapWep{Drawbar\"VARAMM33\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected ThunderBoltWep{Drawbar\"VARAMM34\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected WildCoilWep{Drawbar\"VARAMM35\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory WeaponCharge, 23{DrawBar \"VARFLS9\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}}\nIsSelected SlashClawWep{Drawbar\"VARAMM36\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected NoiseCrushWep{Drawbar\"VARAMM37\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory WeaponCharge, 1{DrawBar \"VARFLS10\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}}\nIsSelected ScorchWheelWep{Drawbar\"VARAMM38\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory WheelCount, 1{DrawBar\"VARFLS1\", \"VNOBAR\", WheelCount, horizontal, 58, 184;}}\n\n//MM8\nIsSelected MegaBallWep{Drawbar\"VARAMM39\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected TornadoHoldWep{Drawbar\"VARAMM40\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected AstroCrushWep{Drawbar\"VARAMM41\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected FlameSwordWep{Drawbar\"VARAMM42\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected ThunderClawWep{Drawbar\"VARAMM43\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected HomingSniperWep{Drawbar\"VARAMM44\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory WeaponCharge, 35{DrawBar \"VARFLS11\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}}\nIsSelected IceWaveWep {DrawBar \"VARAMM45\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected FlashBombWep{Drawbar\"VARAMM46\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected WaterBalloonWep{Drawbar\"VARAMM47\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\n\n//MMB\nIsSelected TenguBladeWep{Drawbar\"VARAMMO1\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected CopyVisionWep{Drawbar\"VARAMM52\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected LightningBoltWep{Drawbar\"VARAMM53\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected IceWallWep{Drawbar\"VARAMM54\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected SpreadDrillWep{DrawBar\"VARAMM55\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected RemoteMineWep{Drawbar\"VARAMM56\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected WaveBurnerWep{Drawbar\"VARAMM57\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected MagicCardWep{Drawbar\"VARAMM58\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected TrebleBoost{Drawbar\"VARAMM59\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\n\n//MM9\nIsSelected PlugBallWep {DrawBar \"VARAMM60\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected LaserTridentWep {DrawBar \"VARAMM61\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected TornadoBlowWep {DrawBar \"VARAMM62\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected JewelSatelliteWep{DrawBar \"VARAMM63\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory JewelShieldCheck, 1\t{DrawBar \"VARFLS1\", \"VNOBAR\", JewelShieldCheck, horizontal, 58, 184;}}\nIsSelected MagmaBazookaWep{DrawBar \"VARAMM64\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory WeaponCharge, 20{DrawBar \"VARFLS13\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}}\nIsSelected ConcreteShotWep{DrawBar \"VARAMM65\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected BlackHoleBombWep{DrawBar \"VARAMM66\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected HornetChaserWep{DrawBar \"VARAMM67\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\n\n//MM10\nIsSelected TripleBladeWep {DrawBar \"VARAMM68\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected WaterShieldWep {DrawBar \"VARAMM69\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory WaterShieldCheck, 1 {DrawBar \"VARAMT69\", \"VNOBAR\", WaterShieldCheck, horizontal, 130, 184;}}// Over HP\nIsSelected CommandoBombWep {DrawBar \"VARAMM70\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected ChillSpikeWep {DrawBar \"VARAMM71\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected ThunderWoolWep {DrawBar \"VARAMM72\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected ReboundStrikerWep {DrawBar \"VARAMM73\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected WheelCutterWep {DrawBar \"VARAMM74\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory WheelCutterCheck, 1\t{DrawBar \"VARFLS1\", \"VNOBAR\", WheelCutterCheck, horizontal, 58, 184;}}\nIsSelected SolarBlazeWep {DrawBar \"VARAMM75\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\n\n//MMK\nIsSelected SakugarneWep{Drawbar\"VARAMM48\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected MirrorBusterWep{Drawbar\"VARAMM49\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory MirrorBusterFlag, 1{DrawBar\"VARFLS1\", \"VNOBAR\", MirrorBusterFlag, horizontal, 58, 184;}}\nIsSelected ScrewCrusherWep{Drawbar\"VARAMM50\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected BalladeCrackerWep{Drawbar\"VARAMM51\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\n\n//Assists\nInInventory RushJetCounter, 5{DrawImage \"RUSHH2H8\", 290,8;}\nInInventory RushJetCounter, 1{DrawImage \"RUSHOUT\", 290,8;}\nInInventory RushMarineCounter, 1{InInventory IsUnderWater, 1{\n\tInInventory RushMarineCounter, 5{DrawImage \"RUSHO0\", 290,8;}\n\tInInventory RushMarineCounter, 1{DrawImage \"RUSHMOUT\", 290,8;}}\n\tInInventory Not IsUnderWater, 1{DrawImage \"RUSHP0\", 290,8;}}\nInInventory BeatCallCheck, 1{DrawImage \"BEATD0\", 298,16;}\nInInventory BeatCounter, 5{DrawImage \"BEATB8B2\", 298,16;}\nInInventory BeatCounter, 1{DrawImage \"BEATOUT\",298,16;}\nInInventory BeatSupportActivated, 1{DrawImage \"BSPTA0\",314,16;}\nInInventory Flashed, 1{DrawImage \"FBLIND\", -30,-20;}\nInInventory EnergyBalancerActive, 1{DrawImage \"NRGOUT\", 267, 10;}\n\n//Boss Health\nInInventory BossHealth1, 1{DrawBar \"VARHEALT\", \"VAREMPTY\", BossHealth1, horizontal, 202, 184;}\nInInventory BossHealth2, 1{DrawBar \"VARHEALT\", \"VAREMPTY\", BossHealth2, horizontal, 202, 184;}\nInInventory BossHealth3, 1{DrawBar \"VARHEALT\", \"VAREMPTY\", BossHealth3, horizontal, 202, 184;}\nInInventory BossHealth4, 1{DrawBar \"VARHEALT\", \"VAREMPTY\", BossHealth4, horizontal, 202, 184;}\nInInventory BossHealth5, 1{DrawBar \"VARHEALT\", \"VAREMPTY\", BossHealth5, horizontal, 202, 184;}\nInInventory BossHealth6, 1{DrawBar \"VARHEALT\", \"VAREMPTY\", BossHealth6, horizontal, 202, 184;}\nInInventory BossHealth7, 1{DrawBar \"VARHEALT\", \"VAREMPTY\", BossHealth7, horizontal, 202, 168;}\nInInventory EvilRobotShield, 1{DrawBar \"VARAMM32\", \"VAREMPTY\", BossHealth1, horizontal, 202, 184;}\n}"
},
{
"source": "pk3",
"name": "GLDEFS.txt",
"contents": "flickerlight PHARAOHEFFECTS\n{\ncolor 1.0 1.0 0.0\nsize 80\nsecondarySize 75\nchance 0.5\n}\n\nflickerlight BLUELIGHT\n{\ncolor 0.0 0.0 1.0\nsize 800\nsecondarySize 750\nchance 0.5\n}\n\nflickerlight BLUELIGHT2\n{\ncolor 0.0 0.0 1.0\nsize 80\nsecondarySize 75\nchance 0.5\n}\n\nflickerlight BLUELIGHT3\n{\ncolor 0.0 0.0 1.0\nsize 350\nsecondarySize 300\nchance 0.5\n}\n\nflickerlight PURPLELIGHT\n{\ncolor 1.0 0.0 1.0\nsize 800\nsecondarySize 750\nchance 0.5\n}\n\nflickerlight PURPLELIGHT2\n{\ncolor 1.0 0.0 1.0\nsize 80\nsecondarySize 75\nchance 0.5\n}\n\nflickerlight PURPLELIGHT3\n{\ncolor 1.0 0.0 1.0\nsize 50\nsecondarySize 35\nchance 0.5\n}\n\nflickerlight PURPLELIGHT4\n{\ncolor 1.0 0.0 1.0\nsize 25\nsecondarySize 10\nchance 0.5\n}\n\nflickerlight GREENLIGHT2\n{\ncolor 0.0 1.0 0.0\nsize 80\nsecondarySize 75\ndontlightself 1\nchance 0.5\n}\n\nflickerlight GREENLIGHT\n{\ncolor 0.0 1.0 0.0\nsize 60\nsecondarySize 55\ndontlightself 1\nchance 0.5\n}\n\nflickerlight GREENLIGHT3\n{\ncolor 0.0 1.0 0.0\nsize 40\nsecondarySize 35\ndontlightself 1\nchance 0.5\n}\n\nflickerlight GREENLIGHT4\n{\ncolor 0.0 1.0 0.0\nsize 20\nsecondarySize 15\ndontlightself 1\nchance 0.5\n}\n\nflickerlight WHITELIGHT\n{\ncolor 1.0 1.0 1.0\nsize 800\nsecondarySize 750\nchance 0.5\n}\n\nflickerlight PHARAOHEFFECTSSMALL\n{\ncolor 1.0 1.0 0.0\nsize 20\nsecondarySize 40\nchance 0.5\n}\n\nobject PharaohShot3\n{\nframe PHASJ { light NAPAEXPLO6 }\nframe PHASK { light NAPAEXPLO7 }\n}\n\nobject PharaohShot2\n{\nframe PHASH { light NAPAEXPLO5 }\n}\n\nobject PharaohShot1\n{\nframe PHASA { light NAPAEXPLO4 }\n}\n\nobject ScorchWheel\n{\nframe SWHEA { light FIRELIGHT }\nframe SWHEB { light FIRELIGHT }\nframe SWHEC { light FIRELIGHT }\nframe SWHED { light FIRELIGHT }\nframe SWHEE { light FIRELIGHT }\nframe SWHEF { light FIRELIGHT }\n}\n\nobject ScorchWheel2\n{\nframe SWHEA { light FIRELIGHT }\nframe SWHEB { light FIRELIGHT }\nframe SWHEC { light FIRELIGHT }\nframe SWHED { light FIRELIGHT }\nframe SWHEE { light FIRELIGHT }\nframe SWHEF { light FIRELIGHT }\n}\n\nobject ScorchBit\n{\nframe SWHEO { light FIRELIGHT }\nframe TNT1A { light FIRELIGHT }\n}\n\nflickerlight GREENLIGHT3\n{\ncolor 0.0 1.0 0.0\nsize 60\nsecondarySize 55\nchance 0.5\n}\n\nflickerlight GREENLIGHT4\n{\ncolor 0.0 1.0 0.0\nsize 40\nsecondarySize 35\nchance 0.5\n}\n\nflickerlight BLUELIGHTX\n{\ncolor 0.25 0.25 1.0\nsize 40\nsecondarySize 55\nchance 0.5\ndontlightself 1\n}\n\nobject ThunderClaw\n{\nframe TCLAWB { light BLUELIGHTX }\nframe TCLAWC { light BLUELIGHTX }\n}\n\nobject ThunderClawDamager\n{\nframe TCLAWD { light BLUELIGHTX }\nframe TCLAWE { light BLUELIGHTX }\nframe TCLAWF { light BLUELIGHTX }\n}\n\nobject MegaShot\n{\n\tframe BUSTA { light YellowLight }\n}\n\nPointlight YellowLight\n{\n color 10.0 5.0 1.0\n size 20\n}\n\nflickerlight NAPAEXPLO1\n{\ncolor 1.0 1.0 0.0\nsize 10\nsecondarySize 5\nchance 0.5\ndontlightself 1\n}\n\nflickerlight NAPAEXPLO2\n{\ncolor 1.0 1.0 0.0\nsize 20\nsecondarySize 15\nchance 0.5\ndontlightself 1\n}\n\nflickerlight NAPAEXPLO3\n{\ncolor 1.0 1.0 0.0\nsize 30\nsecondarySize 25\nchance 0.5\ndontlightself 1\n}\n\nflickerlight NAPAEXPLO4\n{\ncolor 1.0 1.0 0.0\nsize 40\nsecondarySize 35\nchance 0.5\ndontlightself 1\n}\n\nflickerlight NAPAEXPLO5\n{\ncolor 1.0 1.0 0.0\nsize 50\nsecondarySize 45\nchance 0.5\ndontlightself 1\n}\n\nflickerlight NAPAEXPLO6\n{\ncolor 1.0 1.0 0.0\nsize 60\nsecondarySize 45\nchance 0.5\ndontlightself 1\n}\n\nflickerlight NAPAEXPLO7\n{\ncolor 1.0 1.0 0.0\nsize 70\nsecondarySize 65\nchance 0.5\ndontlightself 1\n}\n\nobject WrapExplosion\n{\nframe NAPAE { light NAPAEXPLO1 }\nframe NAPAF { light NAPAEXPLO2 }\nframe NAPAG { light NAPAEXPLO3 }\nframe NAPAH { light NAPAEXPLO4 }\nframe NAPAI { light NAPAEXPLO5 }\nframe NAPAJ { light NAPAEXPLO6 }\nframe NAPAK { light NAPAEXPLO7 }\nframe NAPAL { light NAPAEXPLO7 }\nframe NAPAM { light NAPAEXPLO7 }\nframe NAPAN { light NAPAEXPLO6 }\nframe NAPAO { light NAPAEXPLO5 }\nframe NAPAP { light NAPAEXPLO4 }\nframe NAPAQ { light NAPAEXPLO3 }\nframe NAPAR { light NAPAEXPLO2 }\nframe NAPAS { light NAPAEXPLO1 }\n}\n\nobject DangerWrapMine\n{\nframe NAPAE { light NAPAEXPLO1 }\nframe NAPAF { light NAPAEXPLO2 }\nframe NAPAG { light NAPAEXPLO3 }\nframe NAPAH { light NAPAEXPLO4 }\nframe NAPAI { light NAPAEXPLO5 }\nframe NAPAJ { light NAPAEXPLO6 }\nframe NAPAK { light NAPAEXPLO7 }\nframe NAPAL { light NAPAEXPLO7 }\nframe NAPAM { light NAPAEXPLO7 }\nframe NAPAN { light NAPAEXPLO6 }\nframe NAPAO { light NAPAEXPLO5 }\nframe NAPAP { light NAPAEXPLO4 }\nframe NAPAQ { light NAPAEXPLO3 }\nframe NAPAR { light NAPAEXPLO2 }\nframe NAPAS { light NAPAEXPLO1 }\n}\n\nobject BalladeCracker\n{\nframe NAPAE { light NAPAEXPLO1 }\nframe NAPAF { light NAPAEXPLO2 }\nframe NAPAG { light NAPAEXPLO3 }\nframe NAPAH { light NAPAEXPLO4 }\nframe NAPAI { light NAPAEXPLO5 }\nframe NAPAJ { light NAPAEXPLO6 }\nframe NAPAK { light NAPAEXPLO7 }\nframe NAPAL { light NAPAEXPLO7 }\nframe NAPAM { light NAPAEXPLO7 }\nframe NAPAN { light NAPAEXPLO6 }\nframe NAPAO { light NAPAEXPLO5 }\nframe NAPAP { light NAPAEXPLO4 }\nframe NAPAQ { light NAPAEXPLO3 }\nframe NAPAR { light NAPAEXPLO2 }\nframe NAPAS { light NAPAEXPLO1 }\n}\n\nobject DrillExplode\n{\nframe NAPAE { light NAPAEXPLO1 }\nframe NAPAF { light NAPAEXPLO2 }\nframe NAPAG { light NAPAEXPLO3 }\nframe NAPAH { light NAPAEXPLO4 }\nframe NAPAI { light NAPAEXPLO5 }\nframe NAPAJ { light NAPAEXPLO6 }\nframe NAPAK { light NAPAEXPLO7 }\nframe NAPAL { light NAPAEXPLO7 }\nframe NAPAM { light NAPAEXPLO7 }\nframe NAPAN { light NAPAEXPLO6 }\nframe NAPAO { light NAPAEXPLO5 }\nframe NAPAP { light NAPAEXPLO4 }\nframe NAPAQ { light NAPAEXPLO3 }\nframe NAPAR { light NAPAEXPLO2 }\nframe NAPAS { light NAPAEXPLO1 }\n}\n\nobject NapalmBomb\n{\nframe NAPAE { light NAPAEXPLO1 }\nframe NAPAF { light NAPAEXPLO2 }\nframe NAPAG { light NAPAEXPLO3 }\nframe NAPAH { light NAPAEXPLO4 }\nframe NAPAI { light NAPAEXPLO5 }\nframe NAPAJ { light NAPAEXPLO6 }\nframe NAPAK { light NAPAEXPLO7 }\nframe NAPAL { light NAPAEXPLO7 }\nframe NAPAM { light NAPAEXPLO7 }\nframe NAPAN { light NAPAEXPLO6 }\nframe NAPAO { light NAPAEXPLO5 }\nframe NAPAP { light NAPAEXPLO4 }\nframe NAPAQ { light NAPAEXPLO3 }\nframe NAPAR { light NAPAEXPLO2 }\nframe NAPAS { light NAPAEXPLO1 }\n}\n\nobject OilCanisterDamager\n{\nframe NAPAE { light NAPAEXPLO1 }\nframe NAPAF { light NAPAEXPLO2 }\nframe NAPAG { light NAPAEXPLO3 }\nframe NAPAH { light NAPAEXPLO4 }\nframe NAPAI { light NAPAEXPLO5 }\nframe NAPAJ { light NAPAEXPLO6 }\nframe NAPAK { light NAPAEXPLO7 }\nframe NAPAL { light NAPAEXPLO7 }\nframe NAPAM { light NAPAEXPLO7 }\nframe NAPAN { light NAPAEXPLO6 }\nframe NAPAO { light NAPAEXPLO5 }\nframe NAPAP { light NAPAEXPLO4 }\nframe NAPAQ { light NAPAEXPLO3 }\nframe NAPAR { light NAPAEXPLO2 }\nframe NAPAS { light NAPAEXPLO1 }\n}\n\nobject CrashBomb\n{\nframe CRASK { light NAPAEXPLO7 }\nframe CRASL { light NAPAEXPLO5 }\nframe CRASM { light NAPAEXPLO3 }\nframe CRASN { light NAPAEXPLO7 }\nframe CRASO { light NAPAEXPLO5 }\nframe CRASP { light NAPAEXPLO3 }\nframe CRASQ { light NAPAEXPLO7 }\nframe CRASR { light NAPAEXPLO5 }\nframe CRASS { light NAPAEXPLO3 }\nframe CRAST { light NAPAEXPLO7 }\nframe CRASV { light NAPAEXPLO5 }\nframe CRASW { light NAPAEXPLO3 }\n}\n\nobject MegaLaser\n{\nframe LASHA { light NAPAEXPLO5 }\nframe LASHB { light BLUELIGHTX }\n}\n\nobject LaserTrail\n{\nframe LASHA { light NAPAEXPLO5 }\nframe LASHB { light BLUELIGHTX }\n}\n\nobject MidShot\n{\nframe MBUSA { light NAPAEXPLO4 }\nframe MBUSB { light NAPAEXPLO3 }\n}\n\nobject ArrowShot\n{\nframe ARRSA { light NAPAEXPLO5 }\nframe ARRSB { light NAPAEXPLO4 }\nframe ARRSC { light NAPAEXPLO3 }\n}\n\nobject ArrowFrag1\n{\nframe ARRSG { light NAPAEXPLO3 }\n}\n\nobject ArrowFrag2\n{\nframe ARRSG { light NAPAEXPLO3 }\nframe ARRSH { light NAPAEXPLO4 }\n}\n\nobject OilFlame\n{\nframe OILFA { light TORCHLIGHT1 }\nframe OILFB { light TORCHLIGHT2 }\n}\n\nobject GeminiLaser\n{\nframe GEMIA { light BLUELIGHTR }\n}\n\nobject OilBlobFlame\n{\nframe OILFA { light TORCHLIGHT1 }\nframe OILFB { light TORCHLIGHT2 }\n}\n\npointlight HCAPSULE1\n{\ncolor 1.0 0.9 0.5\nsize 8\ndontlightself 1\n}\n\npointlight HCAPSULE2\n{\ncolor 1.0 1.0 1.0\nsize 8\nsubtractive 1\ndontlightself 1\n}\n\nobject SmallHealth2\n{\nframe HBALA {light HCAPSULE1}\nframe HBALB {light HCAPSULE1}\n}\n\nflickerlight FLASHBOMB1\n{\n\tcolor 1.0 1.0 0.0\n\tsize 240\n\tsecondarySize 200\n\tchance 1.0\n}\n\nflickerlight FLASHBOMBX\n{\n\tcolor 1.0 1.0 0.0\n\tsize 400\n\tsecondarySize 300\n\tchance 1.0\n}\n\nflickerlight FLASHBOMB2\n{\n\tcolor 1.0 1.0 0.0\n\tsize 60\n\tsecondarySize 50\n\tchance 1.0\n}\n\nflickerlight FLASHBOMB3\n{\n\tcolor 1.0 1.0 0.0\n\tsize 40\n\tsecondarySize 30\n\tchance 1.0\n}\n\nobject FlashBombExplosion//More why not?\n{\nframe FLEXA {light FLASHBOMBX}\nframe FLEXB {light FLASHBOMBX}\nframe FLEXC {light FLASHBOMB1}\nframe FLEXD {light FLASHBOMBX}\nframe FLEXE {light FLASHBOMB1}\nframe FLEXF {light FLASHBOMBX}\n}\n\nobject XbmoBhsalF//More why not?\n{\nframe FLEXA {light FLASHBOMBX}\nframe FLEXB {light FLASHBOMBX}\nframe FLEXC {light FLASHBOMB1}\nframe FLEXD {light FLASHBOMBX}\nframe FLEXE {light FLASHBOMB1}\nframe FLEXF {light FLASHBOMBX}\n}\n\nobject ThunderBolt\n{\nframe TBOL {light FLASHBOMB2}\n}\n\nobject ThunderBoltSplit\n{\nframe TBOL {light FLASHBOMB3}\n}\n\npointlight NOISECRUSH1\n{\ncolor 0.5 0.0 1.0\nsize 16\n}\n\npointlight NOISECRUSH2\n{\ncolor 0.5 0.0 1.0\nsize 20\n}\n\npointlight NOISECRUSH3\n{\ncolor 0.5 0.0 1.0\nsize 32\n}\n\npointlight NOISECRUSH4\n{\ncolor 0.5 0.0 1.0\nsize 40\n}\n\npointlight NOISECRUSH5\n{\ncolor 0.5 0.0 1.0\nsize 48\n}\n\npointlight NOISECRUSH6\n{\ncolor 0.5 0.0 1.0\nsize 56\n}\n\npointlight NOISECRUSH7\n{\ncolor 0.5 0.0 1.0\nsize 64\n}\n\npointlight NOISECRUSH8\n{\ncolor 0.5 0.0 1.0\nsize 72\n}\n\nobject NoiseCrushTrail1\n{\nframe NCRUD { light NOICECRUSH4 }\n}\n\nobject NoiseCrushTrail2\n{\nframe NCRUD { light NOICECRUSH3 }\n}\n\nobject NoiseCrushTrail3\n{\nframe NCRUD { light NOICECRUSH2 }\n}\n\nobject NoiseCrushTrail4\n{\nframe NCRUD { light NOICECRUSH1 }\n}\n\nobject NoiseCrushTrail5\n{\nframe NCRUD { light NOICECRUSH8 }\n}\n\nobject NoiseCrushTrail6\n{\nframe NCRUD { light NOICECRUSH7 }\n}\n\nobject NoiseCrushTrail7\n{\nframe NCRUD { light NOICECRUSH6 }\n}\n\nobject NoiseCrushTrail8\n{\nframe NCRUD { light NOICECRUSH5 }\n}\n\nobject NoiseCrush\n{\nframe TNT1A { light NOISECRUSH4 }\n}\n\nobject NoiseCrush2\n{\nframe TNT1A { light NOISECRUSH8 }\n}\n\nflickerlight TORCHLIGHT1\n{\ncolor 1.0 0.0 0.0\nsize 40\nsecondarySize 30\nchance 0.5\noffset 0 25 0\n}\n\nflickerlight TORCHLIGHT2\n{\ncolor 1.0 0.0 0.0\nsize 60\nsecondarySize 50\nchance 0.5\noffset 0 25 0\n}\n\nflickerlight TORCHLIGHT3\n{\ncolor 1.0 0.0 0.0\nsize 70\nsecondarySize 50\nchance 0.5\noffset 0 25 0\n}\n\nobject KnightTorch\n{\nframe KTORA { light TORCHLIGHT1 }\nframe KTORB { light TORCHLIGHT2 }\nframe KTORC { light TORCHLIGHT3 }\n}\n\nobject 300Watt\n{\nframe WATTA { light WHITELIGHT }\nframe WATTC { light WHITELIGHT }\n}\n\npointlight forcebeam\n{\ncolor 1.0 1.0 0.0\nsize 140\n}\n\nobject quickbeam\n{\nframe QBEAA { light forcebeam }\n}\n\nobject flameoily\n{\nframe OFLMA { light TORCHLIGHT2 }\nframe OFLMB { light TORCHLIGHT2 }\nframe OFLMC { light TORCHLIGHT2 }\n}\n\nflickerlight ELECBEAM\n{\ncolor 1.0 1.0 1.0\nsize 90\nsecondarySize 80\nchance 0.5\n}\n\nobject ThunderBeam\n{\nframe THUNA { light ELECBEAM }\nframe THUNB { light ELECBEAM }\nframe THUNC { light ELECBEAM }\nframe THUND { light ELECBEAM }\nframe THUNE { light ELECBEAM }\nframe THUNF { light ELECBEAM }\nframe THUNG { light ELECBEAM }\n}\n\nflickerlight TELEPORT\n{\ncolor 1.0 1.0 1.0\nsize 90\nsecondarySize 80\nchance 0.5\n}\n\nobject TeleportFog2\n{\nframe TFOGA { light TELEPORT }\nframe TFOGB { light ELECBEAM }\nframe TFOGC { light WHITELIGHT }\n}\n\nflickerlight SPARKSHOCK\n{\ncolor 1.0 0.5 0.5\nsize 60\nsecondarySize 55\nchance 0.5\ndontlightself 1\n}\n\nflickerlight SPARKSHOCK2\n{\ncolor 1.0 0.5 0.5\nsize 60\nsecondarySize 55\nchance 0.2\ndontlightself 1\n}\n\nobject SparkShock\n{\nframe SPASA { light SPARKSHOCK }\nframe SPASB { light SPARKSHOCK }\n}\n\nflickerlight GRENADE_X1\n{\n color 1.0 1.0 0.0\n size 80\n secondarySize 75\n chance 0.9\n}\n\nflickerlight GRENADE_X2\n{\n color 1.0 1.0 0.0\n size 75\n secondarySize 65\n chance 0.9\n}\n\nflickerlight GRENADE_X3\n{\n color 1.0 1.0 0.0\n size 65\n secondarySize 60\n chance 0.9\n}\n\nflickerlight GRENADE_X4\n{\n color 1.0 1.0 0.0\n size 60\n secondarySize 55\n chance 0.9\n}\n\nflickerlight GRENADE_X5\n{\n color 1.0 1.0 0.0\n size 55\n secondarySize 50\n chance 0.9\n}\n\nflickerlight GRENADE_X6\n{\n color 1.0 1.0 0.0\n size 50\n secondarySize 45\n chance 0.9\n}\n\nflickerlight GRENADE_X7\n{\n color 1.0 1.0 0.0\n size 45\n secondarySize 40\n chance 0.9\n}\n\nflickerlight GRENADE_X8\n{\n color 1.0 1.0 0.0\n size 40\n secondarySize 35\n chance 0.9\n}\n\nflickerlight GRENADE_X9\n{\n color 1.0 1.0 0.0\n size 35\n secondarySize 30\n chance 0.9\n}\n\nflickerlight GRENADE_X10\n{\n color 1.0 1.0 0.0\n size 30\n secondarySize 25\n chance 0.9\n}\n\nflickerlight GRENADE_X11\n{\n color 1.0 1.0 0.0\n size 25\n secondarySize 20\n chance 0.9\n}\n\nflickerlight GRENADE_X12\n{\n color 1.0 1.0 0.0\n size 20\n secondarySize 15\n chance 0.9\n}\n\nflickerlight GRENADE_X13\n{\n color 1.0 1.0 0.0\n size 15\n secondarySize 10\n chance 0.9\n}\n\nflickerlight GRENADE_X14\n{\n color 1.0 1.0 0.0\n size 10\n secondarySize 5\n chance 0.9\n}\n\nflickerlight GRENADE_X15\n{\n color 1.0 1.0 0.0\n size 8\n chance 0.9\n}\n\nflickerlight GRENADE_X15\n{\n color 1.0 1.0 0.0\n size 6\n chance 0.9\n}\n\nobject HyperBomb\n{\n frame BOMBC { light GRENADE_X16 }\n\tframe BOMBD { light GRENADE_X15 }\n\tframe BOMBE { light GRENADE_X14 }\n\tframe BOMBF { light GRENADE_X13 }\n\tframe BOMBG { light GRENADE_X12 }\n\tframe BOMBH { light GRENADE_X11 }\n\tframe BOMBI { light GRENADE_X10 }\n\tframe BOMBJ { light GRENADE_X9 }\n\tframe BOMBK { light GRENADE_X8 }\n\tframe BOMBL { light GRENADE_X7 }\n\tframe BOMBM { light GRENADE_X6 }\n\tframe BOMBN { light GRENADE_X5 }\n\tframe BOMBO { light GRENADE_X4 }\n\tframe BOMBP { light GRENADE_X3 }\n\tframe BOMBQ { light GRENADE_X2 }\n\tframe BOMBR { light GRENADE_X1 }\n}\n\nflickerlight PTORCHI\n{\ncolor 0.5 0.5 1.0\nsize 60\nsecondarySize 50\nchance 0.5\noffset 0 25 0\ndontlightself 1\n}\n\nobject CopyShot\n{\nframe COPY {light GREENLIGHT}\n}\n\nobject CopyVision\n{\nframe COPY {light GREENLIGHT}\n}\n\nobject Torch\n{\nframe PTORA { light PTORCHI }\nframe PTORB { light PTORCHI }\nframe PTORC { light PTORCHI }\n}\n\nobject MidFist\n{\nframe GIGFC { light BLUELIGHTX }\nframe GIGFD { light BLUELIGHTX }\n}\n\nobject GigaFist\n{\nframe GIGFF { light BLUELIGHTX }\nframe GIGFG { light BLUELIGHTX }\n}\n\nobject GigaFistFX\n{\nframe GIGFH { light BLUELIGHTX }\nframe GIGFI { light BLUELIGHTX }\n}\n\nobject BassShot\n{\nframe BASBA { light YellowLight }\n}\n\nobject ProtoShot\n{\nframe BUSTA { light YellowLight }\n}\n\nobject ProtoShot2\n{\nframe MMFXD { light GRENADE_X8 }\n}\n\nobject LightningStartFX1\n{\nframe LBFXB {light ELECBEAM}\nframe LBFXC {light ELECBEAM}\nframe LBFXD {light YELLOWLIGHT}\n}\n\nobject LightningBoltFX\n{\nframe LBFXK {light YELLOWLIGHT}\nframe LBFXL {light YELLOWLIGHT}\nframe LBFXM {light YELLOWLIGHT}\n}\n\nobject LightningStartFX2\n{\nframe LBFX {light YELLOWLIGHT}\n}\n\nobject LightningBolt\n{\nframe LIBO {light ELECBEAM}\n}\n\nobject LightningExtend\n{\nframe LIBO {light ELECBEAM}\n}\n\nobject BoosterFX\n{\nframe MMFXB { light GRENADE_X8 }\nframe MMFXC { light GRENADE_X8 }\nframe MMFXD { light GRENADE_X8 }\nframe MMFXE { light GRENADE_X8 }\n}\n\nflickerlight PROTOSHOT\n{\ncolor 1.0 0.5 0.0\nsize 60\nsecondarySize 70\nchance 0.5\noffset 0 25 0\n}\n\nobject ProtoShot3\n{\nframe PROCA { light PROTOSHOT }\nframe PROCB { light PROTOSHOT }\nframe PROCC { light PROTOSHOT }\n}\n\npointlight HCAPSULE3\n{\ncolor 1.0 0.9 0.5\nsize 16\ndontlightself 1\n}\n\npointlight HCAPSULE4\n{\ncolor 1.0 1.0 1.0\nsize 16\nsubtractive 1\ndontlightself 1\n}\n\nobject WeaponEnergy\n{\nframe EBALA {light HCAPSULE1}\nframe EBALB {light HCAPSULE1}\n}\n\nobject BigWeaponEnergy\n{\nframe EBALC {light HCAPSULE3}\nframe EBALD {light HCAPSULE3}\n}\n\nobject BigHealth2\n{\nframe HBALC {light HCAPSULE3}\nframe HBALD {light HCAPSULE3}\n}\n\nobject AstroCrush\n{\nframe ASTRB { light FLASHBOMB1 }\nframe ASTRC { light FLASHBOMB1 }\nframe ASTRD { light FLASHBOMB1 }\n\nframe ASEXA { light FLASHBOMBX }\nframe ASEXB { light FLASHBOMBX }\nframe ASEXC { light FLASHBOMB1 }\nframe ASEXD { light FLASHBOMB1 }\nframe ASEXE { light FLASHBOMB2 }\nframe ASEXF { light FLASHBOMB3 }\n}\n\n//begin dirp defs\nflickerlight BLUELIGHTR\n{\ncolor 0.0 0.0 1.0\nsize 80\nsecondarySize 75\ndontlightself 1\nchance 0.5\n}\n\nflickerlight PINKLIGHTR\n{\ncolor 0.94 0.45 0.9\nsize 80\nsecondarySize 75\ndontlightself 1\nchance 0.5\n}\n\nflickerlight PINKLIGHTR2\n{\ncolor 0.94 0.45 0.9\nsize 800\nsecondarySize 750\ndontlightself 1\nchance 0.5\n}\n\nflickerlight ELECBEAM2\n{\ncolor 1.0 1.0 1.0\nsize 800\nsecondarySize 750\nchance 0.5\n}\n\nflickerlight REDLIGHTR\n{\ncolor 1.0 0.0 0.0\nsize 80\nsecondarySize 75\ndontlightself 1\nchance 0.5\n}\n\nflickerlight FIRELIGHT\n{\ncolor 1.0 0.00 0.0\nsize 80\nsecondarySize 75\ndontlightself 1\nchance 0.5\n}\n\nflickerlight FIRELIGHT2\n{\ncolor 1.0 0.08 0.5\nsize 375\nsecondarySize 350\ndontlightself 1\nchance 0.5\n}\n\nOBJECT FireMet\n{\nframe METFA {light FIRELIGHT}\nframe METFB {light FIRELIGHT}\n\nframe METFC {light FIRELIGHT2}\nframe METFD {light FIRELIGHT2}\n}\n\nobject FireSnakeyHead\n{\nframe SNKYG {light FIRELIGHT}\n}\n\nobject BurnWave\n{\nframe BRNF {light FIRELIGHT}\n}\n\nobject BurnWaveFading\n{\nframe BRNF {light FIRELIGHT}\n}\n\nobject Cubelectro\n{\nframe CUBEB {light SPARKSHOCK}\n}\n\nobject CometLaunched\n{\nframe ASEXA { light FLASHBOMBX }\nframe ASEXB { light FLASHBOMBX }\nframe ASEXC { light FLASHBOMB1 }\nframe ASEXD { light FLASHBOMB1 }\nframe ASEXE { light FLASHBOMB2 }\nframe ASEXF { light FLASHBOMB3 }\n}\n\nobject WaveBurn\n{\nframe WABU { light FIRELIGHT }\n}\n\nobject PharaohShotGun3\n{\nframe PHASJ { light NAPAEXPLO6 }\nframe PHASK { light NAPAEXPLO7 }\n}\n\nobject PharaohShotGun2\n{\nframe PHASH { light NAPAEXPLO5 }\n}\n\nobject PharaohShotGun1\n{\nframe PHASA { light NAPAEXPLO4 }\n}\n\nobject LaserMissileTrail\n{\nframe GEMIA { light BLUELIGHTR }\n}\n\nobject WaterCutter\n{\nframe WATCB { light BLUELIGHTR }\n}\n\nobject FractalLaser1\n{\nframe GEMIA { light BLUELIGHTR }\n}\n\nobject FractalLaser3\n{\nframe GEMIA { light BLUELIGHTR }\n}\n\nobject FractalLaser2\n{\nframe GEMIA { light BLUELIGHTR }\n}\n\nobject TwistLaser\n{\nframe GEMIA { light BLUELIGHTR }\n}\n\nobject OpticLaser\n{\nframe OPTLB { light REDLIGHTR }\nframe OPTLC { light REDLIGHTR }\nframe OPTLD { light REDLIGHTR }\n}\n\nobject PharaohSac\n{\nframe PHASJ { light NAPAEXPLO6 }\nframe PHASK { light NAPAEXPLO7 }\n}\n\nobject RushCannonActual\n{\nframe NAPAE { light NAPAEXPLO1 }\nframe NAPAF { light NAPAEXPLO2 }\nframe NAPAG { light NAPAEXPLO3 }\nframe NAPAH { light NAPAEXPLO4 }\nframe NAPAI { light NAPAEXPLO5 }\nframe NAPAJ { light NAPAEXPLO6 }\nframe NAPAK { light NAPAEXPLO7 }\nframe NAPAL { light NAPAEXPLO7 }\nframe NAPAM { light NAPAEXPLO7 }\nframe NAPAN { light NAPAEXPLO6 }\nframe NAPAO { light NAPAEXPLO5 }\nframe NAPAP { light NAPAEXPLO4 }\nframe NAPAQ { light NAPAEXPLO3 }\nframe NAPAR { light NAPAEXPLO2 }\nframe NAPAS { light NAPAEXPLO1 }\n}\n\nobject NitroExplode\n{\nframe NAPAE { light NAPAEXPLO1 }\nframe NAPAF { light NAPAEXPLO2 }\nframe NAPAG { light NAPAEXPLO3 }\nframe NAPAH { light NAPAEXPLO4 }\nframe NAPAI { light NAPAEXPLO5 }\nframe NAPAJ { light NAPAEXPLO6 }\nframe NAPAK { light NAPAEXPLO7 }\nframe NAPAL { light NAPAEXPLO7 }\nframe NAPAM { light NAPAEXPLO7 }\nframe NAPAN { light NAPAEXPLO6 }\nframe NAPAO { light NAPAEXPLO5 }\nframe NAPAP { light NAPAEXPLO4 }\nframe NAPAQ { light NAPAEXPLO3 }\nframe NAPAR { light NAPAEXPLO2 }\nframe NAPAS { light NAPAEXPLO1 }\n}\n\nobject DumplingBomb\n{\nframe NAPAE { light NAPAEXPLO1 }\nframe NAPAF { light NAPAEXPLO2 }\nframe NAPAG { light NAPAEXPLO3 }\nframe NAPAH { light NAPAEXPLO4 }\nframe NAPAI { light NAPAEXPLO5 }\nframe NAPAJ { light NAPAEXPLO6 }\nframe NAPAK { light NAPAEXPLO7 }\nframe NAPAL { light NAPAEXPLO7 }\nframe NAPAM { light NAPAEXPLO7 }\nframe NAPAN { light NAPAEXPLO6 }\nframe NAPAO { light NAPAEXPLO5 }\nframe NAPAP { light NAPAEXPLO4 }\nframe NAPAQ { light NAPAEXPLO3 }\nframe NAPAR { light NAPAEXPLO2 }\nframe NAPAS { light NAPAEXPLO1 }\n}\n\nobject TankGrenade\n{\nframe NAPAE { light NAPAEXPLO1 }\nframe NAPAF { light NAPAEXPLO2 }\nframe NAPAG { light NAPAEXPLO3 }\nframe NAPAH { light NAPAEXPLO4 }\nframe NAPAI { light NAPAEXPLO5 }\nframe NAPAJ { light NAPAEXPLO6 }\nframe NAPAK { light NAPAEXPLO7 }\nframe NAPAL { light NAPAEXPLO7 }\nframe NAPAM { light NAPAEXPLO7 }\nframe NAPAN { light NAPAEXPLO6 }\nframe NAPAO { light NAPAEXPLO5 }\nframe NAPAP { light NAPAEXPLO4 }\nframe NAPAQ { light NAPAEXPLO3 }\nframe NAPAR { light NAPAEXPLO2 }\nframe NAPAS { light NAPAEXPLO1 }\n}\n\nobject DoubleNapalmL\n{\nframe NAPAE { light NAPAEXPLO1 }\nframe NAPAF { light NAPAEXPLO2 }\nframe NAPAG { light NAPAEXPLO3 }\nframe NAPAH { light NAPAEXPLO4 }\nframe NAPAI { light NAPAEXPLO5 }\nframe NAPAJ { light NAPAEXPLO6 }\nframe NAPAK { light NAPAEXPLO7 }\nframe NAPAL { light NAPAEXPLO7 }\nframe NAPAM { light NAPAEXPLO7 }\nframe NAPAN { light NAPAEXPLO6 }\nframe NAPAO { light NAPAEXPLO5 }\nframe NAPAP { light NAPAEXPLO4 }\nframe NAPAQ { light NAPAEXPLO3 }\nframe NAPAR { light NAPAEXPLO2 }\nframe NAPAS { light NAPAEXPLO1 }\n}\n\nobject DoubleNapalmR\n{\nframe NAPAE { light NAPAEXPLO1 }\nframe NAPAF { light NAPAEXPLO2 }\nframe NAPAG { light NAPAEXPLO3 }\nframe NAPAH { light NAPAEXPLO4 }\nframe NAPAI { light NAPAEXPLO5 }\nframe NAPAJ { light NAPAEXPLO6 }\nframe NAPAK { light NAPAEXPLO7 }\nframe NAPAL { light NAPAEXPLO7 }\nframe NAPAM { light NAPAEXPLO7 }\nframe NAPAN { light NAPAEXPLO6 }\nframe NAPAO { light NAPAEXPLO5 }\nframe NAPAP { light NAPAEXPLO4 }\nframe NAPAQ { light NAPAEXPLO3 }\nframe NAPAR { light NAPAEXPLO2 }\nframe NAPAS { light NAPAEXPLO1 }\n}\n\nobject DoubleNapalmR2\n{\nframe NAPAE { light NAPAEXPLO1 }\nframe NAPAF { light NAPAEXPLO2 }\nframe NAPAG { light NAPAEXPLO3 }\nframe NAPAH { light NAPAEXPLO4 }\nframe NAPAI { light NAPAEXPLO5 }\nframe NAPAJ { light NAPAEXPLO6 }\nframe NAPAK { light NAPAEXPLO7 }\nframe NAPAL { light NAPAEXPLO7 }\nframe NAPAM { light NAPAEXPLO7 }\nframe NAPAN { light NAPAEXPLO6 }\nframe NAPAO { light NAPAEXPLO5 }\nframe NAPAP { light NAPAEXPLO4 }\nframe NAPAQ { light NAPAEXPLO3 }\nframe NAPAR { light NAPAEXPLO2 }\nframe NAPAS { light NAPAEXPLO1 }\n}\n\nobject DoubleNapalmL2\n{\nframe NAPAE { light NAPAEXPLO1 }\nframe NAPAF { light NAPAEXPLO2 }\nframe NAPAG { light NAPAEXPLO3 }\nframe NAPAH { light NAPAEXPLO4 }\nframe NAPAI { light NAPAEXPLO5 }\nframe NAPAJ { light NAPAEXPLO6 }\nframe NAPAK { light NAPAEXPLO7 }\nframe NAPAL { light NAPAEXPLO7 }\nframe NAPAM { light NAPAEXPLO7 }\nframe NAPAN { light NAPAEXPLO6 }\nframe NAPAO { light NAPAEXPLO5 }\nframe NAPAP { light NAPAEXPLO4 }\nframe NAPAQ { light NAPAEXPLO3 }\nframe NAPAR { light NAPAEXPLO2 }\nframe NAPAS { light NAPAEXPLO1 }\n}\n\nobject FallBomb\n{\nframe NAPAE { light NAPAEXPLO1 }\nframe NAPAF { light NAPAEXPLO2 }\nframe NAPAG { light NAPAEXPLO3 }\nframe NAPAH { light NAPAEXPLO4 }\nframe NAPAI { light NAPAEXPLO5 }\nframe NAPAJ { light NAPAEXPLO6 }\nframe NAPAK { light NAPAEXPLO7 }\nframe NAPAL { light NAPAEXPLO7 }\nframe NAPAM { light NAPAEXPLO7 }\nframe NAPAN { light NAPAEXPLO6 }\nframe NAPAO { light NAPAEXPLO5 }\nframe NAPAP { light NAPAEXPLO4 }\nframe NAPAQ { light NAPAEXPLO3 }\nframe NAPAR { light NAPAEXPLO2 }\nframe NAPAS { light NAPAEXPLO1 }\n}\n\nobject ShockMineTest\n{\nframe NAPAE { light NAPAEXPLO1 }\nframe NAPAF { light NAPAEXPLO2 }\nframe NAPAG { light NAPAEXPLO3 }\nframe NAPAH { light NAPAEXPLO4 }\nframe NAPAI { light NAPAEXPLO5 }\nframe NAPAJ { light NAPAEXPLO6 }\nframe NAPAK { light NAPAEXPLO7 }\nframe NAPAL { light NAPAEXPLO7 }\nframe NAPAM { light NAPAEXPLO7 }\nframe NAPAN { light NAPAEXPLO6 }\nframe NAPAO { light NAPAEXPLO5 }\nframe NAPAP { light NAPAEXPLO4 }\nframe NAPAQ { light NAPAEXPLO3 }\nframe NAPAR { light NAPAEXPLO2 }\nframe NAPAS { light NAPAEXPLO1 }\n}\n\nobject SniperBomb\n{\nframe NAPAE { light NAPAEXPLO1 }\nframe NAPAF { light NAPAEXPLO2 }\nframe NAPAG { light NAPAEXPLO3 }\nframe NAPAH { light NAPAEXPLO4 }\nframe NAPAI { light NAPAEXPLO5 }\nframe NAPAJ { light NAPAEXPLO6 }\nframe NAPAK { light NAPAEXPLO7 }\nframe NAPAL { light NAPAEXPLO7 }\nframe NAPAM { light NAPAEXPLO7 }\nframe NAPAN { light NAPAEXPLO6 }\nframe NAPAO { light NAPAEXPLO5 }\nframe NAPAP { light NAPAEXPLO4 }\nframe NAPAQ { light NAPAEXPLO3 }\nframe NAPAR { light NAPAEXPLO2 }\nframe NAPAS { light NAPAEXPLO1 }\n}\n\nobject Bigplosion\n{\nframe NAPAE { light NAPAEXPLO1 }\nframe NAPAF { light NAPAEXPLO2 }\nframe NAPAG { light NAPAEXPLO3 }\nframe NAPAH { light NAPAEXPLO4 }\nframe NAPAI { light NAPAEXPLO5 }\nframe NAPAJ { light NAPAEXPLO6 }\nframe NAPAK { light NAPAEXPLO7 }\nframe NAPAL { light NAPAEXPLO7 }\nframe NAPAM { light NAPAEXPLO7 }\nframe NAPAN { light NAPAEXPLO6 }\nframe NAPAO { light NAPAEXPLO5 }\nframe NAPAP { light NAPAEXPLO4 }\nframe NAPAQ { light NAPAEXPLO3 }\nframe NAPAR { light NAPAEXPLO2 }\nframe NAPAS { light NAPAEXPLO1 }\n}\n\nobject MagHomer\n{\nframe NAPAE { light NAPAEXPLO1 }\nframe NAPAF { light NAPAEXPLO2 }\nframe NAPAG { light NAPAEXPLO3 }\nframe NAPAH { light NAPAEXPLO4 }\nframe NAPAI { light NAPAEXPLO5 }\nframe NAPAJ { light NAPAEXPLO6 }\nframe NAPAK { light NAPAEXPLO7 }\nframe NAPAL { light NAPAEXPLO7 }\nframe NAPAM { light NAPAEXPLO7 }\nframe NAPAN { light NAPAEXPLO6 }\nframe NAPAO { light NAPAEXPLO5 }\nframe NAPAP { light NAPAEXPLO4 }\nframe NAPAQ { light NAPAEXPLO3 }\nframe NAPAR { light NAPAEXPLO2 }\nframe NAPAS { light NAPAEXPLO1 }\n}\n\nobject ThunderFang\n{\nframe FANGD { light ELECBEAM }\n}\n\nobject ThunderChainMain\n{\nframe CLOFA { light ELECBEAM }\nframe CLOFB { light ELECBEAM }\nframe CLOFD { light ELECBEAM }\nframe CLOFE { light ELECBEAM }\n}\n\nobject ThunderTrail2\n{\nframe CLOFA { light ELECBEAM }\nframe CLOFB { light ELECBEAM }\nframe CLOFD { light ELECBEAM }\nframe CLOFE { light ELECBEAM }\n}\n\nobject SparkShockMini\n{\nframe SPASA { light SPARKSHOCK }\nframe SPASB { light SPARKSHOCK }\n}\n\nobject CrossLightProj1\n{\nframe CRLGA { light SPARKSHOCK }\nframe CRLGB { light ELECBEAM }\n}\n\nobject CrossLightProj2\n{\nframe CRLGA { light SPARKSHOCK }\nframe CRLGB { light ELECBEAM }\n}\n\nobject ThunderWoolBall\n{\nframe RDTBA { light ELECBEAM }\nframe RDTBB { light ELECBEAM }\n}\n\nobject TBolt1\n{\nframe TWTHA { light ELECBEAM }\nframe TWTHB { light ELECBEAM }\n}\n\nobject TBolt2\n{\nframe TWTHA { light ELECBEAM }\nframe TWTHB { light ELECBEAM }\n}\n\nobject LightChainBase\n{\nframe THUNA { light ELECBEAM }\nframe THUNB { light ELECBEAM }\nframe THUNC { light ELECBEAM }\nframe THUND { light ELECBEAM }\nframe THUNE { light ELECBEAM }\nframe THUNF { light ELECBEAM }\nframe THUNG { light ELECBEAM }\n}\n\nobject LightChain2\n{\nframe THUNA { light ELECBEAM }\nframe THUNB { light ELECBEAM }\nframe THUNC { light ELECBEAM }\nframe THUND { light ELECBEAM }\nframe THUNE { light ELECBEAM }\nframe THUNF { light ELECBEAM }\nframe THUNG { light ELECBEAM }\n}\n\nobject LightChain3\n{\nframe THUNA { light ELECBEAM }\nframe THUNB { light ELECBEAM }\nframe THUNC { light ELECBEAM }\nframe THUND { light ELECBEAM }\nframe THUNE { light ELECBEAM }\nframe THUNF { light ELECBEAM }\nframe THUNG { light ELECBEAM }\n}\n\nobject LightChain4\n{\nframe THUNA { light ELECBEAM }\nframe THUNB { light ELECBEAM }\nframe THUNC { light ELECBEAM }\nframe THUND { light ELECBEAM }\nframe THUNE { light ELECBEAM }\nframe THUNF { light ELECBEAM }\nframe THUNG { light ELECBEAM }\n}\n\nobject LightChain5\n{\nframe THUNA { light ELECBEAM }\nframe THUNB { light ELECBEAM }\nframe THUNC { light ELECBEAM }\nframe THUND { light ELECBEAM }\nframe THUNE { light ELECBEAM }\nframe THUNF { light ELECBEAM }\nframe THUNG { light ELECBEAM }\n}\n\nobject LightChainThun\n{\nframe WCPJP { light ELECBEAM }\nframe WCPJQ { light BLUELIGHTR }\n}\n\nobject FizzBomb\n{\nframe NAPAE { light NAPAEXPLO1 }\nframe NAPAF { light NAPAEXPLO2 }\nframe NAPAG { light NAPAEXPLO3 }\nframe NAPAH { light NAPAEXPLO4 }\nframe NAPAI { light NAPAEXPLO5 }\nframe NAPAJ { light NAPAEXPLO6 }\nframe NAPAK { light NAPAEXPLO7 }\nframe NAPAL { light NAPAEXPLO7 }\nframe NAPAM { light NAPAEXPLO7 }\nframe NAPAN { light NAPAEXPLO6 }\nframe NAPAO { light NAPAEXPLO5 }\nframe NAPAP { light NAPAEXPLO4 }\nframe NAPAQ { light NAPAEXPLO3 }\nframe NAPAR { light NAPAEXPLO2 }\nframe NAPAS { light NAPAEXPLO1 }\n}\n\nobject PopCorn2\n{\nframe NAPAE { light NAPAEXPLO1 }\nframe NAPAF { light NAPAEXPLO2 }\nframe NAPAG { light NAPAEXPLO3 }\nframe NAPAH { light NAPAEXPLO4 }\nframe NAPAI { light NAPAEXPLO5 }\nframe NAPAJ { light NAPAEXPLO6 }\nframe NAPAK { light NAPAEXPLO7 }\nframe NAPAL { light NAPAEXPLO7 }\nframe NAPAM { light NAPAEXPLO7 }\nframe NAPAN { light NAPAEXPLO6 }\nframe NAPAO { light NAPAEXPLO5 }\nframe NAPAP { light NAPAEXPLO4 }\nframe NAPAQ { light NAPAEXPLO3 }\nframe NAPAR { light NAPAEXPLO2 }\nframe NAPAS { light NAPAEXPLO1 }\n}\n\nobject FireStorm\n{\nframe FIREA { light FIRELIGHT }\nframe FIREB { light FIRELIGHT }\nframe FIREC { light FIRELIGHT }\n}\n\nobject SpoutUp\n{\nframe FMSPA { light FIRELIGHT }\n}\n\nobject SpoutDown\n{\nframe FMSPC { light FIRELIGHT }\n}\n\nobject AtomicFire1\n{\nframe HEATA { light FIRELIGHT }\nframe HEATB { light FIRELIGHT }\n}\n\nobject AtomicFire2\n{\nframe HEATC { light FIRELIGHT }\nframe HEATD { light FIRELIGHT }\n}\n\nobject AtomicFire3\n{\nframe HEATE { light FIRELIGHT }\nframe HEATF { light FIRELIGHT }\n}\n\nobject FlameSwordTrail\n{\nframe FSWDD { light REDLIGHTR }\nframe FSWDE { light REDLIGHTR }\nframe FSWDF { light REDLIGHTR }\n}\n\nobject FlameSwordTrail2\n{\nframe FSWDD { light REDLIGHTR }\nframe FSWDE { light REDLIGHTR }\nframe FSWDF { light REDLIGHTR }\n}\n\nflickerlight HOLYFLAM1\n{\ncolor 1.0 0.08 0.5\nsize 30\nsecondarySize 15\nchance 0.5\noffset 0 25 0\n}\n\nflickerlight HOLYFLAM2\n{\ncolor 1.0 0.08 0.5\nsize 50\nsecondarySize 25\nchance 0.5\noffset 0 25 0\n}\n\nflickerlight HOLYFLAM3\n{\ncolor 1.0 0.08 0.5\nsize 60\nsecondarySize 30\nchance 0.5\noffset 0 25 0\n}\n\nobject flameblast\n{\nframe FLMBH { light HOLYFLAM1 }\n}\n\nobject flamepillar\n{\nframe FLMBH { light HOLYFLAM1 }\nframe FLMBA { light HOLYFLAM1 }\nframe FLMBB { light HOLYFLAM1 }\nframe FLMBC { light HOLYFLAM1 }\nframe FLMBD { light HOLYFLAM2 }\nframe FLMBE { light HOLYFLAM3 }\nframe FLMBF { light HOLYFLAM2 }\nframe FLMBG { light HOLYFLAM3 }\n}\n\nobject CrossFlame\n{\nframe COFAG { light REDLIGHTR }\n}\n\nobject CrossProjectile\n{\nframe FIREB { light FIRELIGHT }\n}\n\nobject SniperShot\n{\nframe BASBA { light YellowLight }\n}\n\nobject GravityHoleShot\n{\nframe BASBA { light YellowLight }\n}\n\nobject DizzyBomb\n{\nframe NAPAE { light NAPAEXPLO1 }\nframe NAPAF { light NAPAEXPLO2 }\nframe NAPAG { light NAPAEXPLO3 }\nframe NAPAH { light NAPAEXPLO4 }\nframe NAPAI { light NAPAEXPLO5 }\nframe NAPAJ { light NAPAEXPLO6 }\nframe NAPAK { light NAPAEXPLO7 }\nframe NAPAL { light NAPAEXPLO7 }\nframe NAPAM { light NAPAEXPLO7 }\nframe NAPAN { light NAPAEXPLO6 }\nframe NAPAO { light NAPAEXPLO5 }\nframe NAPAP { light NAPAEXPLO4 }\nframe NAPAQ { light NAPAEXPLO3 }\nframe NAPAR { light NAPAEXPLO2 }\nframe NAPAS { light NAPAEXPLO1 }\n}\n\nobject TackleShieldProjectile\n{\nframe HOTHC { light HOLYFLAM1 }\nframe HOTHD { light HOLYFLAM1 }\n}\n\nobject TackleFire\n{\nframe HOTHC { light HOLYFLAM1 }\nframe HOTHD { light HOLYFLAM1 }\n}\n\nobject PhoenixShot\n{\nframe FX04A { light REDLIGHTR }\nframe FX08A { light REDLIGHTR }\nframe FX08B { light REDLIGHTR }\nframe FX08C { light REDLIGHTR }\nframe FX08D { light REDLIGHTR }\nframe FX08E { light REDLIGHTR }\nframe FX08F { light REDLIGHTR }\nframe FX08G { light REDLIGHTR }\nframe FX08H { light REDLIGHTR }\n}\n\nobject QuadMissile\n{\nframe NAPAE { light NAPAEXPLO1 }\nframe NAPAF { light NAPAEXPLO2 }\nframe NAPAG { light NAPAEXPLO3 }\nframe NAPAH { light NAPAEXPLO4 }\nframe NAPAI { light NAPAEXPLO5 }\nframe NAPAJ { light NAPAEXPLO6 }\nframe NAPAK { light NAPAEXPLO7 }\nframe NAPAL { light NAPAEXPLO7 }\nframe NAPAM { light NAPAEXPLO7 }\nframe NAPAN { light NAPAEXPLO6 }\nframe NAPAO { light NAPAEXPLO5 }\nframe NAPAP { light NAPAEXPLO4 }\nframe NAPAQ { light NAPAEXPLO3 }\nframe NAPAR { light NAPAEXPLO2 }\nframe NAPAS { light NAPAEXPLO1 }\n}\n\nobject DangerField\n{\nframe DANFA { light GREENLIGHT }\nframe DANFB { light GREENLIGHT }\nframe DANFC { light GREENLIGHT }\nframe DANFD { light GREENLIGHT }\nframe DANFE { light GREENLIGHT }\nframe NAPAE { light NAPAEXPLO1 }\nframe NAPAF { light NAPAEXPLO2 }\nframe NAPAG { light NAPAEXPLO3 }\nframe NAPAH { light NAPAEXPLO4 }\nframe NAPAI { light NAPAEXPLO5 }\nframe NAPAJ { light NAPAEXPLO6 }\nframe NAPAK { light NAPAEXPLO7 }\nframe NAPAL { light NAPAEXPLO7 }\nframe NAPAM { light NAPAEXPLO7 }\nframe NAPAN { light NAPAEXPLO6 }\nframe NAPAO { light NAPAEXPLO5 }\nframe NAPAP { light NAPAEXPLO4 }\nframe NAPAQ { light NAPAEXPLO3 }\nframe NAPAR { light NAPAEXPLO2 }\nframe NAPAS { light NAPAEXPLO1 }\n}\n\nobject CharadeClone\n{\nframe COPY {light GREENLIGHT}\n}\n\nobject CharadeCloneProj\n{\nframe COPY {light GREENLIGHT}\n}\n\nobject CometUp\n{\nframe CMDHB { light GREENLIGHT4 }\n}\n\nobject CometDown\n{\nframe CMDHA { light GREENLIGHT4 }\n}\n\nobject DelayBuster1\n{\nframe MMFXD { light GRENADE_X8 }\n}\n\nobject DelayBuster2\n{\nframe MMFXD { light GRENADE_X8 }\n}\n\nobject DelayBuster3\n{\nframe MMFXD { light GRENADE_X8 }\n}\n\nobject HandShot\n{\nframe FIREA { light FIRELIGHT }\nframe FIREB { light FIRELIGHT }\nframe FIREC { light FIRELIGHT }\n}\n\nobject TBoltNM1\n{\nframe THUNA { light ELECBEAM }\nframe THUNB { light ELECBEAM }\nframe THUNC { light ELECBEAM }\nframe THUND { light ELECBEAM }\nframe THUNE { light ELECBEAM }\nframe THUNF { light ELECBEAM }\nframe THUNG { light ELECBEAM }\n}\n\nobject TBoltNM2\n{\nframe THUNA { light ELECBEAM }\nframe THUNB { light ELECBEAM }\nframe THUNC { light ELECBEAM }\nframe THUND { light ELECBEAM }\nframe THUNE { light ELECBEAM }\nframe THUNF { light ELECBEAM }\nframe THUNG { light ELECBEAM }\n}\n\nobject GimmickStar\n{\nframe NSTAA { light ELECBEAM }\nframe NSTAB { light ELECBEAM }\n}\n\nobject CometLaunched\n{\nframe COMTC { light ELECBEAM }\nframe COMTD { light ELECBEAM }\n}\n\nobject SunSpark\n{\nframe SUNSD { light SPARKSHOCK }\nframe SUNSE { light SPARKSHOCK }\n}\n\nobject SunSparkEx1\n{\nframe SUNSC { light NAPAEXPLO4 }\n}\n\nobject SunSparkEx2\n{\nframe SUNSA { light NAPAEXPLO4 }\n}\n\nobject SunSparkEx3\n{\nframe SUNSB { light NAPAEXPLO4 }\n}\n\nobject ApexLaser\n{\nframe APXLE { light PURPLELIGHT2 }\n}\n\nobject CoalShot1\n{\nframe COALA { light FIRELIGHT }\nframe COALB { light FIRELIGHT }\nframe COALC { light FIRELIGHT }\n}\n\nobject CoalShot2\n{\nframe COALA { light FIRELIGHT }\nframe COALB { light FIRELIGHT }\nframe COALC { light FIRELIGHT }\n}\n\nobject CoalShot3\n{\nframe COALA { light FIRELIGHT }\nframe COALB { light FIRELIGHT }\nframe COALC { light FIRELIGHT }\n}\n\nobject CoalShot4\n{\nframe COALA { light FIRELIGHT }\nframe COALB { light FIRELIGHT }\nframe COALC { light FIRELIGHT }\n}\n\nobject SoulHoming\n{\nframe BZSUA { light SPARKSHOCK }\n}\n\nobject SoulBounce\n{\nframe BZSUA { light SPARKSHOCK }\n}\n\nobject SmallWeaponProjectile\n{\nframe EBALA {light HCAPSULE1}\nframe EBALB {light HCAPSULE1}\n}\n\nobject BigWeaponProjectile\n{\nframe EBALC {light HCAPSULE3}\nframe EBALD {light HCAPSULE3}\n}\n\nobject BigHealthProjectile\n{\nframe HBALC {light HCAPSULE3}\nframe HBALD {light HCAPSULE3}\n}\n\nobject SmallHealthProjectile\n{\nframe HBALA {light HCAPSULE1}\nframe HBALB {light HCAPSULE1}\n}\n\nobject ActualFridgeWeaponEnergy\n{\nframe EBALA {light HCAPSULE1}\nframe EBALB {light HCAPSULE1}\n}\n\nobject ActualFridgeBigWeaponEnergy\n{\nframe EBALC {light HCAPSULE3}\nframe EBALD {light HCAPSULE3}\n}\n\nobject FridgeBigHealthGiver\n{\nframe HBALC {light HCAPSULE3}\nframe HBALD {light HCAPSULE3}\n}\n\nobject FridgeSmallHealthGiver\n{\nframe HBALA {light HCAPSULE1}\nframe HBALB {light HCAPSULE1}\n}\n\nobject FridgeSmallWeaponGiver\n{\nframe EBALA {light HCAPSULE1}\nframe EBALB {light HCAPSULE1}\n}\n\nobject FridgeBigWeaponGiver\n{\nframe EBALC {light HCAPSULE3}\nframe EBALD {light HCAPSULE3}\n}\n\nobject SparkManBowProjectile\n{\nframe SPMBD { light ELECBEAM }\nframe SPMBE { light ELECBEAM }\n}\n\nobject SparkManBowTemp\n{\nframe SPMBD { light ELECBEAM }\nframe SPMBE { light ELECBEAM }\n}\n\nobject SparkManBowExplosion\n{\n frame BOMBC { light GRENADE_X16 }\n\tframe BOMBD { light GRENADE_X15 }\n\tframe BOMBE { light GRENADE_X14 }\n\tframe BOMBF { light GRENADE_X13 }\n\tframe BOMBG { light GRENADE_X12 }\n\tframe BOMBH { light GRENADE_X11 }\n\tframe BOMBI { light GRENADE_X10 }\n\tframe BOMBJ { light GRENADE_X9 }\n\tframe BOMBK { light GRENADE_X8 }\n\tframe BOMBL { light GRENADE_X7 }\n\tframe BOMBM { light GRENADE_X6 }\n\tframe BOMBN { light GRENADE_X5 }\n\tframe BOMBO { light GRENADE_X4 }\n\tframe BOMBP { light GRENADE_X3 }\n\tframe BOMBQ { light GRENADE_X2 }\n\tframe BOMBR { light GRENADE_X1 }\n}\n\nobject NapalmEffect\n{\n frame BOMBC { light GRENADE_X16 }\n\tframe BOMBD { light GRENADE_X15 }\n\tframe BOMBE { light GRENADE_X14 }\n\tframe BOMBF { light GRENADE_X13 }\n\tframe BOMBG { light GRENADE_X12 }\n\tframe BOMBH { light GRENADE_X11 }\n\tframe BOMBI { light GRENADE_X10 }\n\tframe BOMBJ { light GRENADE_X9 }\n\tframe BOMBK { light GRENADE_X8 }\n\tframe BOMBL { light GRENADE_X7 }\n\tframe BOMBM { light GRENADE_X6 }\n\tframe BOMBN { light GRENADE_X5 }\n\tframe BOMBO { light GRENADE_X4 }\n\tframe BOMBP { light GRENADE_X3 }\n\tframe BOMBQ { light GRENADE_X2 }\n\tframe BOMBR { light GRENADE_X1 }\n}\n\nflickerlight OBLIVION\n{\n color 1.0 1.0 1.0\n size 800\n secondarySize 750\n chance 0.9\n}\n\nobject GravityHole\n{\n\tframe GBALB { light PURPLELIGHT3 }\n frame GBALC { light PURPLELIGHT3 }\n\tframe GBALD { light PURPLELIGHT3 }\n\tframe GBALE { light PURPLELIGHT3 }\n\tframe GBALF { light PURPLELIGHT3 }\n\tframe GBALG { light PURPLELIGHT3 }\n\tframe GBALH { light PURPLELIGHT3 }\n\tframe GBALI { light PURPLELIGHT3 }\n}\n\nobject OblivionEffect\n{\n frame BOMBC { light OBLIVION }\n\tframe BOMBD { light OBLIVION }\n\tframe BOMBE { light OBLIVION }\n\tframe BOMBF { light OBLIVION }\n\tframe BOMBG { light OBLIVION }\n\tframe BOMBH { light OBLIVION }\n\tframe BOMBI { light OBLIVION }\n\tframe BOMBJ { light OBLIVION }\n\tframe BOMBK { light OBLIVION }\n\tframe BOMBL { light OBLIVION }\n\tframe BOMBM { light OBLIVION }\n\tframe BOMBN { light OBLIVION }\n\tframe BOMBO { light OBLIVION }\n\tframe BOMBP { light OBLIVION }\n\tframe BOMBQ { light OBLIVION }\n\tframe BOMBR { light OBLIVION }\n}\n\nobject RakuShot1\n{\n\tframe BUSTA { light YellowLight }\n}\n\nobject RakuShot2\n{\nframe ARRSD { light NAPAEXPLO3 }\n}\n\nobject SizzleRocket\n{\n frame BOMBC { light GRENADE_X16 }\n\tframe BOMBD { light GRENADE_X15 }\n\tframe BOMBE { light GRENADE_X14 }\n\tframe BOMBF { light GRENADE_X13 }\n\tframe BOMBG { light GRENADE_X12 }\n\tframe BOMBH { light GRENADE_X11 }\n\tframe BOMBI { light GRENADE_X10 }\n\tframe BOMBJ { light GRENADE_X9 }\n\tframe BOMBK { light GRENADE_X8 }\n\tframe BOMBL { light GRENADE_X7 }\n\tframe BOMBM { light GRENADE_X6 }\n\tframe BOMBN { light GRENADE_X5 }\n\tframe BOMBO { light GRENADE_X4 }\n\tframe BOMBP { light GRENADE_X3 }\n\tframe BOMBQ { light GRENADE_X2 }\n\tframe BOMBR { light GRENADE_X1 }\n}\n\nobject CRocket\n{\n frame BOMBC { light GRENADE_X16 }\n\tframe BOMBD { light GRENADE_X15 }\n\tframe BOMBE { light GRENADE_X14 }\n\tframe BOMBF { light GRENADE_X13 }\n\tframe BOMBG { light GRENADE_X12 }\n\tframe BOMBH { light GRENADE_X11 }\n\tframe BOMBI { light GRENADE_X10 }\n\tframe BOMBJ { light GRENADE_X9 }\n\tframe BOMBK { light GRENADE_X8 }\n\tframe BOMBL { light GRENADE_X7 }\n\tframe BOMBM { light GRENADE_X6 }\n\tframe BOMBN { light GRENADE_X5 }\n\tframe BOMBO { light GRENADE_X4 }\n\tframe BOMBP { light GRENADE_X3 }\n\tframe BOMBQ { light GRENADE_X2 }\n\tframe BOMBR { light GRENADE_X1 }\n}\n\nobject BrightFireWorkExp\n{\nframe DOMPG { light SPARKSHOCK }\nframe DOMPH { light SPARKSHOCK }\nframe DOMPI { light SPARKSHOCK }\nframe DOMPJ { light SPARKSHOCK }\nframe DOMPK { light SPARKSHOCK }\nframe DOMPL { light GREENLIGHT }\nframe DOMPM { light GREENLIGHT }\n}\n\nobject GemExplode2\n{\nframe DOMPI { light SPARKSHOCK }\nframe DOMPJ { light SPARKSHOCK }\nframe DOMPK { light SPARKSHOCK }\nframe DOMPL { light GREENLIGHT }\nframe DOMPM { light GREENLIGHT }\n}\n\nobject RainbowBeamMega\n{\nframe RNBWA { light PINKLIGHTR }\n}\n\nobject RainbowAsplode\n{\nframe RNBWC { light PINKLIGHTR2 }\nframe RNBWB { light ELECBEAM2 }\n}\n\nobject AdaptorFist\n{\nframe SAPTJ { light ELECBEAM }\n}\n\nobject WildCoil2\n{\nframe WCOIN { light PINKLIGHTR }\nframe WCOIO { light PINKLIGHTR }\nframe WCOIP { light PINKLIGHTR }\nframe WCOIQ { light PINKLIGHTR }\n}\n\nobject MirrorShotSmall\n{\nframe MIRRC { light SPARKSHOCK }\n}\n\nobject MirrorShotMedium\n{\nframe MIRRC { light SPARKSHOCK }\n}\n\nobject MirrorShotLarge\n{\nframe MIRRD { light SPARKSHOCK }\nframe MIRRE { light SPARKSHOCK }\n}\n\nobject ETank\n{\nframe EBALF {light HCAPSULE3}\nframe EBALE {light HCAPSULE3}\n}\n\nobject MTank\n{\nframe EBALG {light HCAPSULE3}\nframe EBALE {light HCAPSULE3}\n}\n\nobject WTank\n{\nframe EBALH {light HCAPSULE3}\nframe EBALE {light HCAPSULE3}\n}\n\nobject AstroPlatform\n{\nframe APLTA {light ELECBEAM}\nframe APLTB {light ELECBEAM}\n}\n\nobject AstroSun\n{\nframe ASUNA {light GREENLIGHT}\nframe ASUNB {light GREENLIGHT}\nframe ASUNC {light GREENLIGHT}\nframe ASUND {light SPARKSHOCK}\nframe ASUNE {light REDLIGHT}\nframe ASUNF {light REDLIGHT}\nframe ASUNG {light REDLIGHT}\n}\n\nobject SwordOrb\n{\nframe SORBB {light PINKLIGHTR}\nframe SORBD {light PINKLIGHTR}\nframe SORBC {light ELECBEAM}\n}\n\nobject ProtoMachineThing\n{\nframe GESPD {light REDLIGHT}\nframe GESPE {light REDLIGHT}\nframe GESPF {light REDLIGHT}\nframe GESPG {light REDLIGHT}\n}\n\nobject EvilEyes\n{\nframe EVILA {light FIRELIGHT}\nframe EVILB {light FIRELIGHT}\n}\n\nobject GhostsnGoblinsThing\n{\nframe DOMPI { light SPARKSHOCK }\nframe DOMPJ { light SPARKSHOCK }\nframe DOMPK { light SPARKSHOCK }\nframe DOMPL { light GREENLIGHT }\nframe DOMPM { light GREENLIGHT }\n}\n\nobject GhostsnGoblinsThing2\n{\nframe DOMPI { light SPARKSHOCK }\nframe DOMPJ { light SPARKSHOCK }\nframe DOMPK { light SPARKSHOCK }\nframe DOMPL { light GREENLIGHT }\nframe DOMPM { light GREENLIGHT }\n}\n\nobject KyorownBullet\n{\nframe BASBA { light YellowLight }\n}\n\nobject BoostShot\n{\nframe BASBA { light YellowLight }\n}\n\nobject RemoteMine\n{\nframe REME {Light GRENADE_X9}\n}\n\nobject SnowBoardFinish\n{\nframe NAPAE { light NAPAEXPLO1 }\nframe NAPAF { light NAPAEXPLO2 }\nframe NAPAG { light NAPAEXPLO3 }\nframe NAPAH { light NAPAEXPLO4 }\nframe NAPAI { light NAPAEXPLO5 }\nframe NAPAJ { light NAPAEXPLO6 }\nframe NAPAK { light NAPAEXPLO7 }\nframe NAPAL { light NAPAEXPLO7 }\nframe NAPAM { light NAPAEXPLO7 }\nframe NAPAN { light NAPAEXPLO6 }\nframe NAPAO { light NAPAEXPLO5 }\nframe NAPAP { light NAPAEXPLO4 }\nframe NAPAQ { light NAPAEXPLO3 }\nframe NAPAR { light NAPAEXPLO2 }\nframe NAPAS { light NAPAEXPLO1 }\n}\n\nobject Flask1\n{\nframe CHEMC { light BLUELIGHTR }\nframe CHEMD { light BLUELIGHTR }\n}\n\nobject Flask2\n{\nframe CHEMG { light GREENLIGHT }\nframe CHEMH { light GREENLIGHT }\n}\n\nobject Flask3\n{\nframe CHEMJ { light GREENLIGHT }\nframe CHEMK { light GREENLIGHT }\n}\n\nobject HotHead\n{\nframe HOTHA { light FIRELIGHT }\nframe HOTHB { light FIRELIGHT }\n}\n\nobject CountBomb\n{\nframe NAPAE { light NAPAEXPLO1 }\nframe NAPAF { light NAPAEXPLO2 }\nframe NAPAG { light NAPAEXPLO3 }\nframe NAPAH { light NAPAEXPLO4 }\nframe NAPAI { light NAPAEXPLO5 }\nframe NAPAJ { light NAPAEXPLO6 }\nframe NAPAK { light NAPAEXPLO7 }\nframe NAPAL { light NAPAEXPLO7 }\nframe NAPAM { light NAPAEXPLO7 }\nframe NAPAN { light NAPAEXPLO6 }\nframe NAPAO { light NAPAEXPLO5 }\nframe NAPAP { light NAPAEXPLO4 }\nframe NAPAQ { light NAPAEXPLO3 }\nframe NAPAR { light NAPAEXPLO2 }\nframe NAPAS { light NAPAEXPLO1 }\n}\n\nobject VBlock\n{\nframe VBLKB { light SPARKSHOCK }\nframe VBLKC { light SPARKSHOCK }\nframe VBLKD { light SPARKSHOCK }\nframe VBLKE { light SPARKSHOCK }\n}\n\nobject PartyBall\n{\nframe NAPAE { light NAPAEXPLO1 }\nframe NAPAF { light NAPAEXPLO2 }\nframe NAPAG { light NAPAEXPLO3 }\nframe NAPAH { light NAPAEXPLO4 }\nframe NAPAI { light NAPAEXPLO5 }\nframe NAPAJ { light NAPAEXPLO6 }\nframe NAPAK { light NAPAEXPLO7 }\nframe NAPAL { light NAPAEXPLO7 }\nframe NAPAM { light NAPAEXPLO7 }\nframe NAPAN { light NAPAEXPLO6 }\nframe NAPAO { light NAPAEXPLO5 }\nframe NAPAP { light NAPAEXPLO4 }\nframe NAPAQ { light NAPAEXPLO3 }\nframe NAPAR { light NAPAEXPLO2 }\nframe NAPAS { light NAPAEXPLO1 }\n}\n\nobject FireWave\n{\nframe FIRTB { light FIRELIGHT }\nframe FIRTC { light FIRELIGHT }\nframe FIRTA { light FIRELIGHT }\n}\n\nobject TrebleShot\n{\nframe BASBA { light YellowLight }\n}\n\nobject GravityHoleShot2\n{\nframe BASBA { light YellowLight }\n}\n\nobject PursuitProj\n{\nframe BASBA { light YellowLight }\n}\n\nobject solarblaze\n{\nFRAME SOLAB { light FIRELIGHT }\nFRAME SOLAC { light FIRELIGHT }\n}\n\nobject solarwave\n{\nFRAME SOLAD { light FIRELIGHT }\nFRAME SOLAE { light FIRELIGHT }\n}\n\nobject plugball\n{\nframe plugb {light PINKLIGHTR}\nframe plugc {light PINKLIGHTR}\nframe plugd {light PINKLIGHTR}\nframe pluge {light PINKLIGHTR}\n}\n\nobject MagmaBeamv1\n{\nframe mgma {light firelight}\n}\n\nobject MagmaBeamv2\n{\nframe mgmb {light firelight}\n}\n\nobject MagmaBeamv3\n{\nframe mgmc {light firelight}\n}\n\nobject MagmaBeamh1\n{\nframe mgmd {light firelight}\n}\n\nobject MagmaBeamh2\n{\nframe mgme {light firelight}\n}\n\nobject MagmaBeamh3\n{\nframe mgmf {light firelight}\n}\n\nobject magmabazooka1\n{\nFrame MGM1B { light FIRELIGHT }\nFrame MGM1C { light FIRELIGHT }\nFrame MGM1D { light FIRELIGHT }\nFrame MGM1E { light FIRELIGHT }\nFrame MGM1F { light FIRELIGHT }\nFrame MGM1G { light FIRELIGHT }\n}\n\nobject magmabazooka2\n{\nFrame MGM2B { light FIRELIGHT }\nFrame MGM2C { light FIRELIGHT }\nFrame MGM2D { light FIRELIGHT }\nFrame MGM2E { light FIRELIGHT }\nFrame MGM2F { light FIRELIGHT }\nFrame MGM2G { light FIRELIGHT }\n}\n\nobject lasertrident\n{\nframe LTRIC {light YellowLight}\nFRAME LTRIB {light YellowLight}\n}\n\nobject CrashBombBack\n{\nframe CRASK { light NAPAEXPLO7 }\nframe CRASL { light NAPAEXPLO5 }\nframe CRASM { light NAPAEXPLO3 }\nframe CRASN { light NAPAEXPLO7 }\nframe CRASO { light NAPAEXPLO5 }\nframe CRASP { light NAPAEXPLO3 }\nframe CRASQ { light NAPAEXPLO7 }\nframe CRASR { light NAPAEXPLO5 }\nframe CRASS { light NAPAEXPLO3 }\nframe CRAST { light NAPAEXPLO7 }\nframe CRASV { light NAPAEXPLO5 }\nframe CRASW { light NAPAEXPLO3 }\n}\n\nobject CrashBombCeiling\n{\nframe CRASK { light NAPAEXPLO7 }\nframe CRASL { light NAPAEXPLO5 }\nframe CRASM { light NAPAEXPLO3 }\nframe CRASN { light NAPAEXPLO7 }\nframe CRASO { light NAPAEXPLO5 }\nframe CRASP { light NAPAEXPLO3 }\nframe CRASQ { light NAPAEXPLO7 }\nframe CRASR { light NAPAEXPLO5 }\nframe CRASS { light NAPAEXPLO3 }\nframe CRAST { light NAPAEXPLO7 }\nframe CRASV { light NAPAEXPLO5 }\nframe CRASW { light NAPAEXPLO3 }\n}\n\nobject CrashBombFloor\n{\nframe CRASK { light NAPAEXPLO7 }\nframe CRASL { light NAPAEXPLO5 }\nframe CRASM { light NAPAEXPLO3 }\nframe CRASN { light NAPAEXPLO7 }\nframe CRASO { light NAPAEXPLO5 }\nframe CRASP { light NAPAEXPLO3 }\nframe CRASQ { light NAPAEXPLO7 }\nframe CRASR { light NAPAEXPLO5 }\nframe CRASS { light NAPAEXPLO3 }\nframe CRAST { light NAPAEXPLO7 }\nframe CRASV { light NAPAEXPLO5 }\nframe CRASW { light NAPAEXPLO3 }\n}\n\nobject GenericExplosion\n{\nframe NAPAE { light NAPAEXPLO1 }\nframe NAPAF { light NAPAEXPLO2 }\nframe NAPAG { light NAPAEXPLO3 }\nframe NAPAH { light NAPAEXPLO4 }\nframe NAPAI { light NAPAEXPLO5 }\nframe NAPAJ { light NAPAEXPLO6 }\nframe NAPAK { light NAPAEXPLO7 }\nframe NAPAL { light NAPAEXPLO7 }\nframe NAPAM { light NAPAEXPLO7 }\nframe NAPAN { light NAPAEXPLO6 }\nframe NAPAO { light NAPAEXPLO5 }\nframe NAPAP { light NAPAEXPLO4 }\nframe NAPAQ { light NAPAEXPLO3 }\nframe NAPAR { light NAPAEXPLO2 }\nframe NAPAS { light NAPAEXPLO1 }\n}\n\nobject CircuitBreaker\n{\nframe NAPAE { light NAPAEXPLO1 }\nframe NAPAF { light NAPAEXPLO2 }\nframe NAPAG { light NAPAEXPLO3 }\nframe NAPAH { light NAPAEXPLO4 }\nframe NAPAI { light NAPAEXPLO5 }\nframe NAPAJ { light NAPAEXPLO6 }\nframe NAPAK { light NAPAEXPLO7 }\nframe NAPAL { light NAPAEXPLO7 }\nframe NAPAM { light NAPAEXPLO7 }\nframe NAPAN { light NAPAEXPLO6 }\nframe NAPAO { light NAPAEXPLO5 }\nframe NAPAP { light NAPAEXPLO4 }\nframe NAPAQ { light NAPAEXPLO3 }\nframe NAPAR { light NAPAEXPLO2 }\nframe NAPAS { light NAPAEXPLO1 }\n}\n\nobject CircuitBreakerBack\n{\nframe NAPAE { light NAPAEXPLO1 }\nframe NAPAF { light NAPAEXPLO2 }\nframe NAPAG { light NAPAEXPLO3 }\nframe NAPAH { light NAPAEXPLO4 }\nframe NAPAI { light NAPAEXPLO5 }\nframe NAPAJ { light NAPAEXPLO6 }\nframe NAPAK { light NAPAEXPLO7 }\nframe NAPAL { light NAPAEXPLO7 }\nframe NAPAM { light NAPAEXPLO7 }\nframe NAPAN { light NAPAEXPLO6 }\nframe NAPAO { light NAPAEXPLO5 }\nframe NAPAP { light NAPAEXPLO4 }\nframe NAPAQ { light NAPAEXPLO3 }\nframe NAPAR { light NAPAEXPLO2 }\nframe NAPAS { light NAPAEXPLO1 }\n}\n\nobject EggBomb\n{\nframe NAPAE { light NAPAEXPLO1 }\nframe NAPAF { light NAPAEXPLO2 }\nframe NAPAG { light NAPAEXPLO3 }\nframe NAPAH { light NAPAEXPLO4 }\nframe NAPAI { light NAPAEXPLO5 }\nframe NAPAJ { light NAPAEXPLO6 }\nframe NAPAK { light NAPAEXPLO7 }\nframe NAPAL { light NAPAEXPLO7 }\nframe NAPAM { light NAPAEXPLO7 }\nframe NAPAN { light NAPAEXPLO6 }\nframe NAPAO { light NAPAEXPLO5 }\nframe NAPAP { light NAPAEXPLO4 }\nframe NAPAQ { light NAPAEXPLO3 }\nframe NAPAR { light NAPAEXPLO2 }\nframe NAPAS { light NAPAEXPLO1 }\n}\n\nobject PKFireTower\n{\nframe FLMBH { light FIRELIGHT }\nframe FLMBA { light FIRELIGHT }\nframe FLMBB { light FIRELIGHT }\nframe FLMBC { light FIRELIGHT }\nframe FLMBD { light FIRELIGHT }\nframe FLMBE { light FIRELIGHT }\nframe FLMBF { light FIRELIGHT }\nframe FLMBG { light FIRELIGHT }\n}\n\nobject PKFire\n{\nframe FLMBH { light FIRELIGHT }\n}\n\nobject FireTrailX\n{\nframe GFBLB { light FIRELIGHT }\n}\n\nobject TriAttackF\n{\nframe TRIAC { light FIRELIGHT }\n}\n\nobject FireBallX\n{\nframe FIREA { light FIRELIGHT }\nframe FIREB { light FIRELIGHT }\nframe FIREC { light FIRELIGHT }\n}\n\nobject ChargeKickb\n{\nframe BKIKD { light FIRELIGHT }\nframe BKIKE { light FIRELIGHT }\nframe BKIKF { light FIRELIGHT }\n}\n\nobject FairyMoonBlast\n{\nframe ASEXA { light FLASHBOMBX }\nframe ASEXB { light FLASHBOMBX }\nframe ASEXC { light FLASHBOMB1 }\nframe ASEXD { light FLASHBOMB1 }\nframe ASEXE { light FLASHBOMB2 }\nframe ASEXF { light FLASHBOMB3 }\n}\n\nobject FairyMoonBlast2\n{\nframe ASEXA { light FLASHBOMBX }\nframe ASEXB { light FLASHBOMBX }\nframe ASEXC { light FLASHBOMB1 }\nframe ASEXD { light FLASHBOMB1 }\nframe ASEXE { light FLASHBOMB2 }\nframe ASEXF { light FLASHBOMB3 }\n}\n\nobject TheMoon\n{\nframe MNBLA { light WHITELIGHT }\n}\n\nobject TriAttackT\n{\nframe TRIAA {Light SPARKSHOCK}\n}\n\nobject willowisp\n{\nframe WOWSE {Light PURPLELIGHT3}\nframe WOWSF {Light PURPLELIGHT3}\nframe WOWSG {Light PURPLELIGHT3}\n}\n\nobject Hadouken\n{\nframe HADOA {Light PURPLELIGHT3}\n}\n\nobject ChargeBeam\n{\nframe TBOL {light FLASHBOMB2}\n}\n\nobject FireFly\n{\nframe FLUXA { light FIRELIGHT }\nframe FLUXB { light FIRELIGHT }\nframe FLUXC { light FIRELIGHT }\n}\n\nobject PulseStopper\n{\nframe PLSRA {light BLUELIGHT2}\n}\n\nobject PulseShield\n{\nframe PLSRA {light BLUELIGHT3}\n}\n\nobject SuguriRing1\n{\nframe PLSRA {light BLUELIGHT3}\n}\n\nobject SuguriRing2\n{\nframe PLSRA {light BLUELIGHT3}\n}\n\nobject SuguriRing3\n{\nframe PLSRA {light BLUELIGHT3}\n}\n\nobject SuguriRing4\n{\nframe PLSRA {light BLUELIGHT3}\n}\n\nobject SuguriRing5\n{\nframe PLSRA {light BLUELIGHT3}\n}\n\nobject SuguriRing6\n{\nframe PLSRA {light BLUELIGHT3}\n}\n\nobject SeedFlare\n{\nframe SEEFA {Light GREENLIGHT3}\n}\n\nobject SolarFlare\n{\nframe SFLRB {light FLASHBOMB2}\n}\n\nobject SolarFlareFX\n{\nframe SFLRA {light FLASHBOMB1}\n}\n\nobject PhantomFuseBit\n{\nframe FSXPE {light FLASHBOMB2}\n}\n\nobject PhantomFX\n{\nframe FSXPA {light FLASHBOMB1}\nframe FSXPB {light FLASHBOMB1}\nframe FSXPC {light FLASHBOMB1}\nframe FSXPD {light FLASHBOMB1}\n}\n\nobject FlameShield1\n{\nframe FBLAA {light FIRELIGHT2}\n}\n\nobject FlameShield2\n{\nframe FBLAB {light FIRELIGHT2}\n}\n\nobject FlameShield3\n{\nframe FBLAC {light FIRELIGHT2}\n}\n\nobject FlameShield4\n{\nframe FBLAD {light FIRELIGHT2}\n}\n\nobject FireBlast\n{\nframe FBLAE {light FIRELIGHT2}\nframe FBLAF {light FIRELIGHT2}\n}\n\nobject QuakeSkull\n{\n frame BOMBC { light GRENADE_X16 }\n\tframe BOMBD { light GRENADE_X15 }\n\tframe BOMBE { light GRENADE_X14 }\n\tframe BOMBF { light GRENADE_X13 }\n\tframe BOMBG { light GRENADE_X12 }\n\tframe BOMBH { light GRENADE_X11 }\n\tframe BOMBI { light GRENADE_X10 }\n\tframe BOMBJ { light GRENADE_X9 }\n\tframe BOMBK { light GRENADE_X8 }\n\tframe BOMBL { light GRENADE_X7 }\n\tframe BOMBM { light GRENADE_X6 }\n\tframe BOMBN { light GRENADE_X5 }\n\tframe BOMBO { light GRENADE_X4 }\n\tframe BOMBP { light GRENADE_X3 }\n\tframe BOMBQ { light GRENADE_X2 }\n\tframe BOMBR { light GRENADE_X1 }\n}\n\nobject FirePillar\n{\nframe FIRP {Light FIRELIGHT}\n}\n\nobject PlasmaArrow\n{\nframe ARRO {Light GREENLIGHT4}\n}\n\nobject PlasmaBlast\n{\nframe ARRO {Light GREENLIGHT2}\n}\n\nobject PlasmaLaser\n{\nframe ARRO {Light GREENLIGHT}\n}\n\n//end dirp defs\nGlow\n{\nFlats\n{\nFIRELAV\nFIRE19\nFIRE20\n\nMGMLAVX\nMGMLAV1\nMGMLAV2\nMGMLAV3\n\nWT1LAVAX\nWT1LAVA1\nWT1LAVA2\nWT1LAVA3\n\nYELLOW\n\nJLAVA1\nJLAVA2\nJLAVA3\nJLAVA4\n\nFLASH8\nFLASH9\nFLASH10\nFLASH11\nFLASH12\nFLASH13\nFLASH14\nFLASH15\nFLASH16\nFLASH17\nFLASH18\nFLASH19\nFLASH20\nFLASH21\nFLASHBZ\nFLASHB2Z\nFLASHB3Z\nFLASHB4Z\nFLASHB5Z\nFLASHB6Z\nFLASHLZ\nFLASHFLZ\nFLASHFL1\nFLASHFL2\nFLASHL1\nFLASHL2\nFLASHB1\nFLASHB2\nFLASHB3\nFLASHB4\nFLASHB5\nFLASHB6\nFLASHB1X\nFLASHB2X\nFLASHB3X\nFLASHB4X\nFLASHB5X\nFLASHB6X\n\nHFALL\nHTUBE\nHEAT8\nHEAT8A\nHEAT9\nHEAT9A\nHEAT10A\nHEAT10\nHEAT11A\nHEAT11\nHEAT12\nHEAT12A\nHEAT13\nHEAT13A\n\nSWORLAVX\nSWORLAV1\nSWORLAV2\nSWORLAV3\nSWORLAV4\nSWORLAV5\nSWORLAV6\nSWORLAVY\nSWORD37\nSWORD38\nSWORD39\n\nSHADOW23\nSHADOW24\nSHADOW25\nSHADOW14\nSHADOW15\nSHADOW16\nSHALAVAX\nSHAWATX1\nSHAWATX2\nSHAWATX3\nSHALAV1\nSHALAV2\nSHALAV3\nSHAWATR1\nSHAWATR2\nSHAWATR3\nSHAWATR4\nSHAWATR5\nSHAWATR6\nSHAWATR7\nSHAWATR8\nSHAWATR9\nSHAFALL1\nSHAFALL2\nSHAFALL3\nSHAFALL4\n\nCLOWN17B\nCLOWN18B\nCLOWN19B\nCLOWN20B\nCLOWN21B\nCLNTRB2L\nCLNTRB5\nCLNTRB4\nCLNTRB3\nCLNTRB2R\nCLNTRB2L\nCLNTRB1\n\nMETAAC1\nMETALC1\nMETALC2\nMETAAC2\nMETALC3\nMETAAC3\nMETALC4\nMETALC5\nMETAAC4\nMETALC7\nMETALC8\nMETALM32\nMETALM33\nMETALM7\nMETALM8\nMETALM9\nMETALM10\n\nCRYSRCRY\nCRYSM53\nCRYSM54\nCRYSM81\nCRYSM82\nCRYSCRY1\nCRYSCRY2\n\nGEMCEL1X\nGEMCEL4X\nGEMCEL1\nGEMCEL2\nGEMCEL3\nGEMCEL4\nGEMCEL5\nGEMCEL6\nGEMINI1\nGEMINI2\nGEMINI3\nGEMINI4\nGEMINI5\nGEMINI6\n}\n}"
},
{
"source": "pk3",
"name": "DECORATE.txt",
"contents": "//v1\n#include \"custom/global/megamandirp.txt\"\n#include \"custom/v1/aquafist.txt\"\n#include \"custom/v1/mistform.txt\"\n#include \"custom/v1/thunderwool.txt\"\n#include \"custom/v1/darkenspell.txt\"\n#include \"custom/v1/speedgear.txt\"\n#include \"custom/v1/leechseed.txt\"\n#include \"custom/v1/bulletseed.txt\"\n#include \"custom/v1/oblivionbuster.txt\"\n#include \"custom/v1/shadowforce.txt\"\n#include \"custom/v1/shockmine.txt\"\n#include \"custom/v1/healblock.txt\"\n#include \"custom/v1/lightningchain.txt\"\n#include \"custom/v1/magnetdrill.txt\"\n#include \"custom/v1/bouldercracker.txt\"\n#include \"custom/v1/snowspreader.txt\"\n#include \"custom/v1/blazingsoul.txt\"\n#include \"custom/v1/blastfreeze.txt\"\n#include \"custom/v1/flamespout.txt\"\n#include \"custom/v1/bombsniper.txt\"\n#include \"custom/v1/crossflame.txt\"\n//V2\n#include \"custom/v2/dizzybomb.txt\"\n#include \"custom/v2/crosslight.txt\"\n#include \"custom/4mi/drilltorpedo.txt\"\n#include \"custom/v2/NMG.txt\"\n#Include \"custom/v2/gimmickstar.txt\"\n#Include \"custom/v2/tackleshield.txt\"\n#Include \"custom/r5demise/waveguide.txt\"\n#Include \"custom/r5demise/crystalmine.txt\"\n#Include \"custom/v2/FIZZCANNON.txt\"\n#Include \"custom/v2/paintgun.txt\"\n#Include \"custom/v2/popcorngun.txt\"\n#Include \"custom/v2/PinMissile.txt\"\n#Include \"custom/r5demise/doublenapalm.txt\"\n#Include \"custom/v2/phoenixrod.txt\"\n#Include \"custom/v2/shockguard.txt\"\n#Include \"custom/v2/homingarmor.txt\"\n#Include \"custom/v2/icespike.txt\"\n#Include \"custom/v2/magicballoon.txt\"\n#Include \"custom/r5demise/cloudbomber.txt\"\n#Include \"custom/v2/fadelauncher.txt\"\n#Include \"custom/v2/TwistLaser.txt\"\n#Include \"custom/v2/perfectchainsaw.txt\"\n#Include \"custom/v2/skyuppercut.txt\"\n#Include \"custom/v2/quadmissile.txt\"\n#Include \"custom/r5demise/coalshot.txt\"\n#Include \"custom/v2/dangerfield.txt\"\n#Include \"custom/r5demise/gravityhole.txt\"\n#Include \"custom/v2/equalizer.txt\"\n#Include \"custom/r5demise/stonewall.txt\"\n#Include \"custom/v2/gamblingdice.txt\"\n//v3\n#Include \"custom/r5demise/sidestar.txt\"\n#Include \"custom/v3/cometlauncher.txt\"\n#Include \"custom/v3/volcanohand.txt\"\n#Include \"custom/v3/iceshuriken.txt\"\n#Include \"custom/v3/triplezap.txt\"\n#Include \"custom/kirby/fridge.txt\"\n#Include \"custom/r4despair/lasermissile.txt\"\n#Include \"custom/v3/shatterstone.txt\"\n#Include \"custom/v3/scatterballs.txt\"\n#Include \"custom/v3/frostbomb.txt\"\n#Include \"custom/v3/thunderfang.txt\"\n#Include \"custom/v3/stealthrocks.txt\"\n#Include \"custom/4mi/HCRBoomerang.txt\"\n#Include \"custom/4mi/startoad.txt\"\n#Include \"custom/4mi/watercutter.txt\"\n#Include \"custom/4mi/pharaohshotgun.txt\"\n#Include \"custom/4mi/rushcannon.txt\"\n#Include \"custom/r5demise/superarrow.txt\"\n#Include \"custom/4mi/sparkmanbow.txt\"\n#Include \"custom/4mi/hellwheel.txt\"\n#Include \"custom/v3b/noteableshot.txt\"\n#Include \"custom/4mi/newrecycleinhaler.txt\" //hacktastic\n#Include \"custom/v3/hailshotgun.txt\"\n#Include \"custom/v3/frenzyplant.txt\"\n#Include \"custom/kirby/fireworks.txt\"\n#Include \"custom/r4despair/dustvaccum.txt\"\n#Include \"custom/r4despair/ringtoss.txt\"\n#Include \"custom/v3/headcrash.txt\"\n#Include \"custom/r4despair/undeadarmy.txt\"\n#Include \"custom/v3/apexlaser.txt\"\n#Include \"custom/r4despair/sunspark.txt\"\n#Include \"custom/r4despair/rainflood.txt\"\n#Include \"custom/v3/hammertail.txt\"\n#Include \"custom/v3/gemcannon.txt\"\n\n#Include \"custom/v3/spikeball.txt\"\n#Include \"custom/kirby/stone.txt\"\n#Include \"custom/r4despair/drillarm.txt\"\n#Include \"custom/v3/opticlaser.txt\"\n#Include \"custom/v3/pursuit.txt\"\n#Include \"custom/v3/delaybuster.txt\"\n#Include \"custom/v3/thunderchain.txt\"\n#Include \"custom/v3/fractallaser.txt\"\n#Include \"custom/v3/dimensionalwave.txt\"\n#Include \"custom/v3/sizzlerocket.txt\"\n\n#Include \"custom/MMU/glueshot.txt\"\n#Include \"custom/MMU/tankarsenal.txt\"\n#Include \"custom/MMU/jetmissile.txt\"\n#Include \"custom/MMU/yokuattack.txt\"\n#Include \"custom/MMU/yoyocutter.txt\"\n#Include \"custom/MMU/rainbowbeam.txt\"\n#Include \"custom/MMU/hammertoss.txt\"\n#Include \"custom/MMU/dumplingbombs.txt\"\n#Include \"custom/MMU/nailshield.txt\"\n#Include \"custom/MMU/cometdash.txt\"\n#Include \"custom/MMU/nitroblast.txt\"\n\n//v3b\n#Include \"custom/v3b/piaofufeng.txt\"\n#Include \"custom/v3b/rocketchaingun.txt\"\n#Include \"custom/v3b/rakuhouha.txt\"\n#Include \"custom/r4despair/pharaohsacrifice.txt\"\n\n//v3c\n#INCLUDE \"custom/v3c/WaterShuriken.txt\"\n#INCLUDE \"custom/v3c/iceshard.txt\"\n#INCLUDE \"custom/v3c/triattack.txt\"\n#INCLUDE \"custom/v3c/blazekick.txt\"\n#INCLUDE \"custom/v3c/octazooka.txt\"\n#INCLUDE \"custom/v3c/nightdaze.txt\"\n#INCLUDE \"custom/v3c/gigadrain.txt\"\n#INCLUDE \"custom/v3c/MOONBLAST.txt\"\n#INCLUDE \"custom/v3c/FREEZEDRY.txt\"\n#INCLUDE \"custom/v3c/ICEBEAM.txt\"\n#INCLUDE \"custom/v3c/selfdestruct.txt\"\n#INCLUDE \"custom/v3c/fellstinger.txt\"\n#INCLUDE \"custom/v3c/willowisp.txt\"\n#INCLUDE \"custom/v3c/magnetbomb.txt\"\n#INCLUDE \"custom/v3c/leafstorm.txt\"\n#INCLUDE \"custom/v3c/wildtornado.txt\"\n#INCLUDE \"custom/v3c/teleport.txt\"\n#INCLUDE \"custom/v3c/chargebeam.txt\"\n#INCLUDE \"custom/v3c/WaterSpout.txt\"\n#INCLUDE \"custom/v3c/beeorder.txt\"\n#INCLUDE \"custom/v3c/steelwing.txt\"\n#INCLUDE \"custom/v3c/seedflare.txt\"\n#INCLUDE \"custom/v3c/fireblast.txt\"\n\n#INCLUDE \"custom/v3c/fireBall.txt\"\n#INCLUDE \"custom/v3c/srsbomb.txt\"\n#INCLUDE \"custom/v3c/pkfire.txt\"\n\n//v4\n#INCLUDE \"custom/v4/FireFly.txt\"\n#INCLUDE \"custom/v4/FlyKickMega.txt\"\n#INCLUDE \"custom/v4/SuguriDash.txt\"\n#INCLUDE \"custom/v4/HyperSpaceHole.txt\"\n#INCLUDE \"custom/v4/EggBomb.txt\"\n#INCLUDE \"custom/v4/WaterPulse.txt\"\n#INCLUDE \"custom/v4/BoomerangBomb.txt\"\n#INCLUDE \"custom/v4/ExplosiveHadouken.txt\"\n\n#INCLUDE \"custom/mmrf/CircuitBreaker.txt\"\n#INCLUDE \"custom/mmrf/SolarFlare.txt\"\n#INCLUDE \"custom/mmrf/pulsestopper.txt\"\n#INCLUDE \"custom/mmrf/CryptCloak.txt\"\n#INCLUDE \"custom/mmrf/CharadeClone.txt\"\n#INCLUDE \"custom/mmrf/PhantomFuse.txt\"\n#INCLUDE \"custom/mmrf/VirusOutbreak.txt\"\n#INCLUDE \"custom/mmrf/ShockGauntlet.txt\"\n\n//v5\n#include \"custom/v5/HereticMace.txt\"\n#include \"custom/v5/FriendlyDolphin.txt\"\n#include \"custom/v5/IonicSlash.txt\"\n#include \"custom/v5/SugarCube.txt\"\n#include \"custom/v5/EMP.txt\"\n#include \"custom/v5/EvilEye.txt\"\n#include \"custom/v5/ReverseGrenade.txt\"\n#include \"custom/v5/PowerFlower.txt\"\n#include \"custom/v5/LightningStorm.txt\"\n\n#Include \"custom/global/extrasupport.txt\"\n\n#include \"custom/global/giverammofix.txt\"\n\n#include \"custom/global/randomspawners.txt\" //SAVE FOR LAST"
},
{
"source": "pk3",
"name": "custom/v1/mistform.txt",
"contents": "actor MistGiver : CustomInventory\n{\ninventory.amount 1\ninventory.maxamount 1\nstates\n{\nSpawn:\nTNT1 A 1\nstop\nPickup:\nSKLB G 0 A_ChangeFlag(\"SHOOTABLE\",0)\nSKLB G 0 A_ChangeFlag(\"SOLID\",0)\nSKLB G 1 A_SetTranslucent (0.5, 2)\nstop\n}\n}\n\nactor MistProj\n{\nPROJECTILE\nObituary \"%o was mystified by %k's mist form\"\nDamagetype \"QuickBoomerang\"\nRadius 28\nHeight 5\nscale 2.5\ndamage (5)\nspeed 28\n+RIPPER\n-SOLID\n+NOGRAVITY\n+DONTSPLASH\nStates\n{\nSpawn:\ntnt1 A 0\ntnt1 A 0\ntnt1 A 2\nstop\n}\n}\n\nactor Fired : Inventory\n{\nInventory.Amount 1\nInventory.maxamount 1\n}\n\nactor MistAmmo : Ammo\n{\nInventory.Amount 1\nInventory.MaxAmount 60\n}\n\nactor MistUnGiver : CustomInventory\n{\ninventory.amount 1\ninventory.maxamount 1\nstates\n{\nSpawn:\nTNT1 A 1\nstop\nPickup:\nSKLB G 0 A_ChangeFlag(\"SHOOTABLE\",1)\nSKLB G 0 A_ChangeFlag(\"SOLID\",1)\nSKLB G 1 A_SetTranslucent (1.0, 0)\nstop\n}\n}\n\nActor MistFormWep : BaseMM8BDMWep\n{\nWeapon.AmmoUse 1\nWeapon.AmmoGive 60\n+WEAPON.NOAUTOAIM\nWeapon.SlotNumber 7\ninventory.icon \"PINKICO\"\nObituary \"%o was mystified by %k's mist form\"\nInventory.Pickupmessage \"Power up! Mist Form!\"\nweapon.ammotype \"MistAmmo\"\nTag \"Mist Form\"\ninventory.pickupsound \"weapon/weaponup\"\n+WEAPON.AMMO_OPTIONAL\nScale 2.0\nStates\n{\nSpawn:\nPIMS A -1\nstop\nReady:\nMSFH A 0 ACS_ExecuteAlways(998,0,254)\nMSFH A 0 A_GiveInventory(\"MistUnGiver\",1)\nMSFH A 0 A_TakeInventory(\"Fired\",1)\nMSFH A 1 A_WeaponReady\nGoto Ready+1\nDeselect:\nTNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Lower\nTNT1 A 0 A_GiveInventory(\"MistUnGiver\",1)\nMSFH A 1 A_TakeInventory(\"Fired\",1)\nMSFH A 1 A_Lower\nLoop\nSelect:\nTNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Raise\nTNT1 A 0 A_GiveInventory(\"MistUnGiver\",1)\nMSFH A 1 A_TakeInventory(\"Fired\",1)\nMSFH A 1 A_Raise\nLoop\nFire:\nTNT1 A 0 A_JumpIfNoAmmo(\"NoAmmo\")\nTNT1 A 0 A_SpawnItemEx(\"MistProj\", 0, 0, 0, momx, momy, momz, 0, SXF_ABSOLUTEMOMENTUM, 0)\nTNT1 A 0 A_JumpIfInventory(\"Fired\",1,\"Fire2\")\nMSFH A 1 A_PlaySoundEx(\"weapon/rainflush\",\"Voice\")\nMSFH BCDEF 2\ngoto fire2\nFire2:\nTNT1 A 1 A_GiveInventory(\"MistGiver\", 1)\nTNT1 A 1 A_GiveInventory(\"Fired\",1)\nTNT1 A 1 A_TakeInventory(\"MistAmmo\", 2)\nTNT1 A 1 A_Refire\nGoto Ready+1\nNoAmmo:\nMSFH A 1 ACS_Execute(979,0)\nMSFH A 0 A_GiveInventory(\"MistUnGiver\",1)\nMSFH A 1 A_TakeInventory(\"Fired\",1)\nGoto Ready+1\n}\n}"
},
{
"source": "pk3",
"name": "custom/v1/shockmine.txt",
"contents": "ACTOR ShockMineTest\n{\nPROJECTILE\n//+NOCLIP\n+Shootable\nobituary \"%o was tazed by %k's shock mines.\"\nHealth 20\n-NOGRAVITY\nRadius 32\n+PIERCEARMOR\nHeight 12\ndamagetype \"SparkShock\"\ndamage (1)\nspeed 0\nreactiontime 200\nStates\n{\nSpawn:\nCRAS E 0\nCRAS E 5\nCRAS E 0 A_ChangeFlag(\"NOCLIP\",0)\nGoto Mine\nMine:\nCRAS E 1 A_CountDown\nCRAS E 0 A_JumpIfInTargetInventory(\"IsDead\",1,\"Death\")\nloop\nDeath:\nNAPA A 0 A_Stop\nNAPA A 0 A_ChangeFlag(\"NOGRAVITY\",1)\nNAPA A 0 A_PlaySoundEx(\"weapon/crashexplode\", \"Weapon\")\nNAPA D 0 A_Explode(20, 128,1)\nNAPA DEFGHIJKLMNOPQRS 1\nstop\n}\n}\n\nACTOR ShockMine2\n{\nRadius 5\nHeight 5\nMass 100000\n+PIERCEARMOR\nHealth 20\nDamage (1)\nobituary \"%o was tazed by %k's shock mines.\"\nDamageType \"SparkShock\"\nSpeed 10\ngravity 1.0\nReactiontime 200\n+NOBLOOD\n+SHOOTABLE\n+MISSILE\n+DOOMBOUNCE\n+BOUNCEONACTORS\n+EXPLODEONWATER\nStates\n{\nSpawn:\nCRAS E 0 A_Gravity\nCRAS E 1\nCRAS E 5 A_JumpIfInTargetInventory(\"IsDead\",1,\"Death\")\nLoop\nDeath:\nCRAS E 0 A_SpawnItemEx(\"ShockMineTest\",0,0,0,0,0,0,0,SXF_TRANSFERTRANSLATION,0)\nStop\n}\n}\n\nactor MineAmmo : Ammo\n{\nInventory.Amount 1\nInventory.MaxAmount 38\n}\n\nactor ShockMineWep : BaseMM8BDMWep\n{\nWeapon.AmmoUse 4\nWeapon.AmmoGive 38\n+WEAPON.NOAUTOFIRE\ninventory.icon \"SHOMICO\"\nWeapon.SlotNumber 5\nTag \"Shock Mine\"\nObituary \"%o was tazed by %k's Shock Mines.\"\nInventory.Pickupmessage \"Power up! Shock Mine!\"\nweapon.ammotype \"MineAmmo\"\ninventory.pickupsound \"weapon/weaponup\"\n+WEAPON.AMMO_OPTIONAL\nScale 2.0\nStates\n{\nSpawn:\nSMIC A -1\nstop\nReady:\nSHMI A 0 ACS_ExecuteAlways(998,0,300)\nSHMI A 1 A_WeaponReady\nGoto Ready+1\nDeselect:\nTNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Lower\nSHMI A 1 A_Lower\nLoop\nSelect:\nTNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Raise\nSHMI A 1 A_Raise\nLoop\nFire:\nSHMI A 0 A_JumpIfNoAmmo(\"NoAmmo\")\nSHMI A 0 A_PlaySoundEx(\"weapon/crashland\",\"Weapon\")\n//SHMI A 0 A_SpawnItemEx(\"ShockMine2\", 30, 0, 1, 0, 0, 0, 0)\nSHMI A 0 A_FireCustomMissile(\"ShockMineSpawner\",0,0,8,0)\nSHMI A 0 A_TakeInventory(\"MineAmmo\",4)\nSHMI BCCB 2\nSHMI A 32\nSHMI A 0 A_Refire\nGoto Ready+1\nNoAmmo:\nSHMI A 1 ACS_Execute(979,0)\nGoto Ready+1\n}\n}\n\nActor ShockMineSpawner\n{\nRadius 5\nHeight 5\nDamage (0)\nSpeed 0\nPROJECTILE\n-NOGRAVITY\n+FLOORHUGGER\n+RIPPER\nstates\n{\nSpawn:\nTNT1 A 1\nTNT1 A 0 A_SpawnItemEx(\"ShockMine2\", 30, 0, 0, 0, 0, 0, 0)\nstop\nDeath:\nTNT1 A 0\nstop\n}\n}"
},
{
"source": "pk3",
"name": "custom/v1/thunderwool.txt",
"contents": "actor ThunderWoolBall\n{\nPROJECTILE\n-SOLID\n+PIERCEARMOR\nObituary \"%o was stunned by %k's Thunder Wool.\"\n+NOGRAVITY\n+FLOORHUGGER\n+DONTBLAST\nDamagetype \"SparkShock\"\nbouncefactor 0.0\nmaxstepheight 0\ngravity 3.0\nRadius 10\nHeight 10\nspeed 25\nscale 2.5\ndamage (20)\n//+FORCEXYBILLBOARD\nspeed 28\nStates\n{\nSpawn:\nRDTB AB 2\nloop\n}\n}\n\nactor RainbowAmmo : Ammo\n{\ninventory.amount 1\ninventory.maxamount 30\n}\n\nactor TBolt2\n{\nPROJECTILE\n+NOGRAVITY\n+PIERCEARMOR\nObituary \"%o was stunned by %k's Thunder Wool.\"\nRadius 10\nHeight 10\nscale 2.5\nDamagetype \"SparkShock\"\ndamage (15)\nspeed 28\nStates\n{\nSpawn:\nTWTH ABABAB 3\nloop\nDeath:\nTNT1 A 1 A_SpawnItemEx(\"ThunderWoolBall\", 0, 0, 2, 25, 0, 0, 0)\nTNT1 A 1 A_SpawnItemEx(\"ThunderWoolBall\", 0, 0, 2, 25, 0, 0, 90)\nTNT1 A 1 A_SpawnItemEx(\"ThunderWoolBall\", 0, 0, 2, 25, 0, 0, 180)\nTNT1 A 1 A_SpawnItemEx(\"ThunderWoolBall\", 0, 0, 2, 25, 0, 0, 270)\nstop\n}\n}\n\nactor TBolt1\n{\nPROJECTILE\n+NOGRAVITY\n+PIERCEARMOR\nObituary \"%o was stunned by %k's Thunder Wool.\"\nRadius 10\nHeight 10\nscale 2.5\ndamage (15)\ndamagetype \"SparkShock\"\n//+FORCEXYBILLBOARD\nspeed 28\nStates\n{\nSpawn:\nTWTH ABABAB 3\nloop\n}\n}\n\n//all parts when the thing fires is moved to a new state so it doesn't go away when it enters death state.\n\nactor ThunderStill\n{\nPROJECTILE\n+PIERCEARMOR\nObituary \"%o was stunned by %k's Thunder Wool.\"\n+NOGRAVITY\ndamagetype \"SparkShock\"\nRadius 10\nHeight 10\nscale 2.5\ndamage (15)\n//+FORCEXYBILLBOARD\nspeed 28\nStates\n{\nSpawn:\nRDCL B 1\ngoto Shoot1\nShoot1:\nRDCL BBBBBBBBBBBBBBBBBBBBBBBB 1 A_SpawnItemEx(\"TBolt1\", 0, 0, 0, 0, 0, -25, 0)\nRDCL B 1 A_SpawnItemEx(\"TBolt2\", 0, 0, 0, 0, 0, -25, 0)\nstop\nDeath:\ngoto Shoot1\n}\n}\n\nactor TCLOUDPROJECTILE\n{\n+Solid\n+SKYEXPLODE\nObituary \"%o was stunned by %k's Thunder Wool.\"\nPROJECTILE\nDamageType \"ElecBeam\"\n+NOGRAVITY\nRadius 10\nHeight 10\nscale 2.5\ndamage (5)\n//+FORCEXYBILLBOARD\nspeed 20\nStates\n{\nSpawn:\nRDCL A 2 ThrustThingZ(0, 5, 0, 1)\ngoto Shoot\nShoot:\nRDCL A 2 ThrustThingZ(0, 5, 0, 1)\nRDCL A 2 ThrustThingZ(0, 5, 0, 1)\nRDCL A 2 ThrustThingZ(0, 5, 0, 1)\nRDCL A 2 ThrustThingZ(0, 5, 0, 1)\nRDCL A 2 ThrustThingZ(0, 5, 0, 1)\nRDCL A 2 ThrustThingZ(0, 5, 0, 1)\nRDCL A 2 ThrustThingZ(0, 5, 0, 1)\nRDCL A 2 ThrustThingZ(0, 5, 0, 1)\nRDCL A 2 ThrustThingZ(0, 5, 0, 1)\nRDCL A 2 ThrustThingZ(0, 5, 0, 1)\nRDCL A 2 ThrustThingZ(0, 5, 0, 1)\nRDCL A 2 ThrustThingZ(0, 5, 0, 1)\nRDCL A 2 ThrustThingZ(0, 5, 0, 1)\nRDCL A 2 ThrustThingZ(0, 5, 0, 1)\nRDCL A 2 A_SpawnItemEx(\"ThunderStill\", 0, 0, 0, 0, 0, 0, 0)\nRDCL A 0 A_PlaySoundEx(\"weapon/twshot\",\"Soundslot5\")\nstop\nDeath:\ngoto Shoot\n}\n}\n\nactor ThunderCloud : BaseMM8BDMWep\n{\nWeapon.AmmoUse 6\nWeapon.AmmoGive 30\nWeapon.SlotNumber 4\ninventory.icon \"TWICO\"\nTag \"Thunder Wool\"\nObituary \"%o was stunned by %k's Thunder Wool.\"\nInventory.Pickupmessage \"Power up! Thunder Wool!\"\nweapon.ammotype \"RainbowAmmo\"\ninventory.pickupsound \"weapon/weaponup\"\n+WEAPON.AMMO_OPTIONAL\nScale 2.0\nStates\n{\nSpawn:\nTHWO A -1\nstop\nReady:\nTHUN H 0 ACS_ExecuteAlways(998,0,16)\nTHUN H 1 A_WeaponReady\nGoto Ready+1\nDeselect:\nTNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Lower\nTHUN H 1 A_Lower\nLoop\nSelect:\nTNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Raise\nTHUN H 1 A_Raise\nLoop\nFire:\nTHUN H 0 A_JumpIfNoAmmo(\"NoAmmo\")\nTHUN H 0 A_PlaySoundEx(\"weapon/twgo\",\"Weapon\")\n//THUN H 0 A_SpawnItemEx(\"TCLOUDPROJECTILE\", 0, 0, 0, 20, 0, 5, 0)\nTHUN H 0 A_FireCustomMissile(\"TCLOUDPROJECTILE\",0,0,8,0)\nTHUN H 0 A_TakeInventory(\"RainbowAmmo\",6)\nTHUN IJJI 2\nTHUN H 32\nTHUN H 0 A_Refire\nGoto Ready+1\nNoAmmo:\nTHUN H 1 ACS_Execute(979,0)\nGoto Ready+1\n}\n}"
},
{
"source": "pk3",
"name": "custom/v1/darkenspell.txt",
"contents": "actor NightBurst\n{\nPROJECTILE\nObituary \"%o wandered into %k's Spell of Darkness.\"\n+PIERCEARMOR\n+FORCERADIUSDMG\n+DONTBLAST\n+FORCEXYBILLBOARD\nRadius 8\nHeight 8\nscale 2.5\nspeed 0\ndamage (1)\ndamagetype \"Night\"\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 1 A_Explode(5, 1280, 0)\nTNT1 A 1\nstop\n}\n}\n\nactor Darked : PowerProtection\n{\ndamagefactor \"Nighttwo\", 1.0\npowerup.duration -10\n//powerup.color \"00 00 00\", 0.6\n}\n\nactor nightammo : Ammo\n{\nInventory.amount 1\nInventory.MaxAmount 50\n}\n\nactor DarkGiver : CustomInventory\n{\nInventory.Pickupmessage \"Power up! Spell of Darkness!\"\ninventory.pickupsound \"weapon/weaponup\"\nInventory.RespawnTics 1800\nscale 2.5\nstates\n{\nSpawn:\nSPDK A -1\nstop\nPickup:\nSPDK A 0 A_JumpIfInventory(\"EternalNight\",1,\"Fale\")\nSPDK A 0 A_GiveInventory(\"EternalNight\")\nstop\nFale:\nSPDK A 1\nfail\n}\n}\n\nActor EternalNight : BaseMM8BDMWep\n{\nWeapon.AmmoUse 50\n+Weapon.Noautoaim\nWeapon.AmmoGive 50\nWeapon.SlotNumber 6\ninventory.icon \"SPDKICO\"\nTag \"Spell of Darkness\"\nObituary \"%o wandered into %k's Spell of Darkness.\"\nInventory.Pickupmessage \"Power up! Spell of Darkness!\"\nweapon.ammotype \"nightammo\"\ninventory.pickupsound \"weapon/weaponup\"\n+WEAPON.AMMO_OPTIONAL\n//Scale 2.0\nStates\n{\nSpawn:\nSPDK A -1\nstop\nReady:\nDRWE A 0 ACS_ExecuteAlways(998,0,301)\nDRWE A 1 A_WeaponReady\nDRWE A 1\nGoto Ready+1\nDeselect:\nTNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Lower\nDRWE A 1 A_Lower\nLoop\nSelect:\nTNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Raise\nDRWE A 1 A_Raise\nLoop\nFire:\nDRWE A 0 A_JumpIfNoAmmo(\"NoAmmo\")\nDRWE A 0 A_PlaySoundEx(\"weapon/flashstopper\",\"Weapon\")\nDRWE A 2 A_FireCustomMissile(\"NightBurst\",0,0,0,0)\nDRWE A 0 A_TakeInventory(\"nightammo\", 50)\nDRWE D 2\nDRWE CB 2\nDRWE A 16\nDRWE A 0 A_Refire\nGoto Ready+1\nNoAmmo:\nDRWE A 1 ACS_Execute(979,0)\nGoto Ready+1\n}\n}"
},
{
"source": "pk3",
"name": "custom/v1/healblock.txt",
"contents": "actor HealBlocker : PowerProtection\n{\n+INVENTORY.AUTOACTIVATE\n+INVENTORY.ALWAYSPICKUP\ninventory.amount 1\ninventory.maxamount 1\nPowerup.Duration -10\nPowerup.Color \"55 00 55\", 0.7\n}\n\nactor SmallHealthReal : SmallHealth\n{\ninventory.amount 15\n}\n\nactor BigHealthReal : BigHealth\n{\ninventory.amount 40\n}\n\nactor PlantBarrierWep2 : PlantBarrierWep replaces PlantBarrierWep\n{\nStates\n{\nShield:\nPLAA A 0 A_JumpIfNoAmmo(\"NoAmmo\")\nPLAA A 0 A_JumpIfInventory(\"HealBlocker\",1,\"NoAmmo\")\nPLAA A 0 HealThing(1)\nPLAA A 0 A_JumpIf(health>=100,\"Waiting\")\nPLAA A 0 A_TakeInventory(\"PlantBarrierAmmo\",1)\nPLAA AA 1 A_WeaponReady\nPLAA A 0 A_JumpIfNoAmmo(\"NoAmmo\")\nPLAA A 0 A_JumpIfInventory(\"HealBlocker\",1,\"NoAmmo\")\nPLAA A 0 HealThing(1)\nPLAA A 0 A_JumpIf(health>=100,\"Waiting\")\nPLAA AA 1 A_WeaponReady\nPLAA A 0 A_JumpIfNoAmmo(\"NoAmmo\")\nPLAA A 0 A_JumpIfInventory(\"HealBlocker\",1,\"NoAmmo\")\nPLAA A 0 HealThing(1)\nPLAA A 0 A_JumpIf(health>=100,\"Waiting\")\nPLAA AA 1 A_WeaponReady\nPLAA A 0 A_JumpIfNoAmmo(\"NoAmmo\")\nPLAA A 0 A_JumpIfInventory(\"HealBlocker\",1,\"NoAmmo\")\nPLAA A 0 HealThing(1)\nPLAA A 0 A_JumpIf(health>=100,\"Waiting\")\nLoop\n}\n}\n\nactor SmallHealth2 : CustomInventory replaces SmallHealth\n{\ninventory.amount 15\ninventory.maxamount 100\ninventory.pickupmessage \"Picked up a health capsule.\"\n+COUNTITEM\ninventory.pickupsound \"item/energyup\"\nScale 2.0\nStates\n{\nSpawn:\nHBAL AB 6\nloop\nPickup:\nHBAL A 1 A_JumpIfInventory(\"HealBlocker\",1,\"Fale\")\nHBAL A 1 A_GiveInventory(\"SmallHealthReal\",1)\nstop\nFale:\nHBAL AB 1\nfail\n}\n}\n\nactor BigHealth2 : CustomInventory replaces BigHealth\n{\ninventory.amount 30\ninventory.maxamount 100\nScale 2.0\ninventory.pickupmessage \"Picked up a large health capsule.\"\ninventory.pickupsound \"item/energyup\"\n+COUNTITEM\nStates\n{\nSpawn:\nHBAL CD 6\nloop\nPickup:\nHBAL C 1 A_JumpIfInventory(\"HealBlocker\",1,\"Fale\")\nHBAL C 1 A_GiveInventory(\"BigHealthReal\",1)\nstop\nFale:\nHBAL AB 1\nfail\n}\n}\n\nactor HealBurst\n{\nPROJECTILE\nObituary \"%o couldn't stand the fact he couldn't heal and exploded thanks to %k's Heal Block.\"\n+PIERCEARMOR\n+FORCERADIUSDMG\n+FORCEXYBILLBOARD\n+DONTBLAST\nRadius 8\nHeight 8\nscale 2.5\nspeed 0\ndamage (1)\ndamagetype \"HealBlock\"\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 1 A_Explode(5, 400, 0)\nTNT1 A 1\nstop\n}\n}\n\nactor HealAmmo : Ammo\n{\nInventory.amount 1\nInventory.MaxAmount 100\n}\n\nactor HealGiver : CustomInventory\n{\nInventory.Pickupmessage \"Power up! Heal Block!\"\ninventory.pickupsound \"weapon/weaponup\"\nInventory.RespawnTics 1800\nscale 2.5\nstates\n{\nSpawn:\nHEBH E -1\nstop\nPickup:\nHEBE E 0 A_JumpIfInventory(\"HealBlockWep\",1,\"Fale\")\nHEBE E 0 A_GiveInventory(\"HealBlockWep\")\nstop\nFale:\nHEBE E 0\nfail\n}\n}\n\nActor HealBlockWep : BaseMM8BDMWep\n{\nWeapon.AmmoUse 50\n+Weapon.Noautoaim\nWeapon.AmmoGive 100\nWeapon.SlotNumber 6\ninventory.icon \"HEALICO\"\nTag \"Heal Block\"\nObituary \"%o couldn't stand the fact he couldn't heal and exploded thanks to %k's Heal Block.\"\nInventory.Pickupmessage \"Power up! Heal Block!\"\nweapon.ammotype \"HealAmmo\"\ninventory.pickupsound \"weapon/weaponup\"\n+WEAPON.AMMO_OPTIONAL\n//Scale 2.0\nStates\n{\nSpawn:\nHEBH E -1\nstop\nReady:\nHEBH A 0 ACS_ExecuteAlways(998,0,307)\nHEBH A 1 A_WeaponReady\nGoto Ready+1\nDeselect:\nTNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Lower\nHEBH A 1 A_Lower\nLoop\nSelect:\nTNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Raise\nHEBH A 1 A_Raise\nLoop\nFire:\nHEBH A 0 A_JumpIfNoAmmo(\"NoAmmo\")\nHEBH A 0 A_PlaySoundEx(\"weapon/timestopper\",\"Weapon\")\nHEBH A 2 A_FireCustomMissile(\"HealBurst\",0,0,0,0)\nHEBH A 0 A_TakeInventory(\"HealAmmo\", 50)\nHEBH D 2\nHEBH CB 2\nHEBH A 35\nHEBH A 0 A_Refire\nGoto Ready+1\nNoAmmo:\nHEBH A 1 ACS_Execute(979,0)\nGoto Ready+1\n}\n}"
},
{
"source": "pk3",
"name": "custom/v1/lightningchain.txt",
"contents": "actor ChainAmmo : Ammo\n{\ninventory.amount 1\ninventory.maxamount 50\n}\n\nactor ChainDone : PowerProtection\n{\ninventory.amount 1\n+INVENTORY.AUTOACTIVATE\npowerup.duration 15\nDamagefactor \"Chain\", 0.1\n}\n\nactor LightChainXplode5\n{\nPROJECTILE\nRadius 12\n+PIERCEARMOR\n+EXPLODEONDEATH\nObituary \"%o was zapped by %k's Lightning Chain.\"\nHeight 6\n+NOCLIP\nDamagetype \"Chain\"\nscale 2.5\ndamage (1)\nspeed 15\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 5\nTNT1 A 0 A_ChangeFlag(\"Noclip\",0)\nTNT1 A 1 A_Explode(8,500,0)\nstop\nDeath:\nTNT1 A 0\nStop\n}\n}\n\nactor LightChainXplode4\n{\nPROJECTILE\nObituary \"%o was zapped by %k's Lightning Chain.\"\nRadius 12\nHeight 6\n+EXPLODEONDEATH\n+PIERCEARMOR\nDamagetype \"Chain\"\nscale 2.5\ndamage (1)\n+NOCLIP\nspeed 15\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 5\nTNT1 A 0 A_ChangeFlag(\"Noclip\",0)\nTNT1 A 1 A_Explode(8,500,0)\nTNT1 A 0 A_SpawnItemEx(\"LightChainXplode5\",40,0,0,10,0,0,0)\nTNT1 A 0 A_SpawnItemEx(\"LightChainXplode5\",-40,0,0,10,0,0,90)\nTNT1 A 0 A_SpawnItemEx(\"LightChainXplode5\",40,0,0,10,0,0,180)\nTNT1 A 0 A_SpawnItemEx(\"LightChainXplode5\",-40,0,0,10,0,0,270)\nstop\nXDeath:\nTNT1 A 0\nGoto Spawn+2\nDeath:\nTNT1 A 0\nStop\n}\n}\n\nactor LightChainXplode3\n{\nPROJECTILE\nRadius 12\n+PIERCEARMOR\nHeight 6\n+EXPLODEONDEATH\nObituary \"%o was zapped by %k's Lightning Chain.\"\nDamagetype \"Chain\"\nscale 2.5\n+NOCLIP\ndamage (1)\nspeed 15\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 5\nTNT1 A 0 A_ChangeFlag(\"Noclip\",0)\nTNT1 A 1 A_Explode(8,500,0)\nTNT1 A 0 A_SpawnItemEx(\"LightChainXplode4\",40,0,0,10,0,0,0)\nTNT1 A 0 A_SpawnItemEx(\"LightChainXplode4\",-40,0,0,10,0,0,90)\nTNT1 A 0 A_SpawnItemEx(\"LightChainXplode4\",40,0,0,10,0,0,180)\nTNT1 A 0 A_SpawnItemEx(\"LightChainXplode4\",-40,0,0,10,0,0,270)\nstop\nXDeath:\nTNT1 A 0\nGoto Spawn+2\nDeath:\nTNT1 A 0\nStop\n}\n}\n\nactor LightChainXplode2\n{\nPROJECTILE\nRadius 12\nObituary \"%o was zapped by %k's Lightning Chain.\"\n+EXPLODEONDEATH\nHeight 6\n+PIERCEARMOR\nDamagetype \"Chain\"\nscale 2.5\ndamage (1)\nspeed 15\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 1 A_Explode(6,850,0)\nstop\n}\n}\n\nactor LightChainXplode\n{\nPROJECTILE\nRadius 12\nHeight 6\n+PIERCEARMOR\nObituary \"%o was zapped by %k's Lightning Chain.\"\n+EXPLODEONDEATH\nDamagetype \"Chain\"\nscale 2.5\ndamage (1)\nspeed 15\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 1 A_Explode(4,870,0)\nstop\n}\n}\n\nactor LightChainThun\n{\nPROJECTILE\n+PIERCEARMOR\nRadius 12\nObituary \"%o was zapped by %k's Lightning Chain.\"\nHeight 10\nDamagetype \"Thunder\"\nscale 2.5\ndamage (3)\nspeed 0\nStates\n{\nSpawn:\nWCPJ PQ 3\nStop\n}\n}\n\nactor LightChainBase\n{\nPROJECTILE\nRadius 12\nHeight 6\n+PIERCEARMOR\nDamagetype \"Chain\"\nObituary \"%o was zapped by %k's Lightning Chain.\"\nscale 2.5\ndamage (2)\nReactionTime 40\nspeed 30\nStates\n{\nSpawn:\nTHUN ABCDEFG 3 A_CountDown\nloop\nDeath:\nTNT1 A 1\nstop\nXDeath:\nTNT1 A 1\n//TNT1 A 0 A_SpawnItemEx(\"LightChainThun\",0,0,0,0,0,0)\nTNT1 A 0 A_SpawnItemEx(\"LightChainXplode\",40,0,0,30,0,0,0)\nTNT1 A 0 A_SpawnItemEx(\"LightChainXplode\",-40,0,0,30,0,0,90)\nTNT1 A 0 A_SpawnItemEx(\"LightChainXplode\",40,0,0,30,0,0,180)\nTNT1 A 0 A_SpawnItemEx(\"LightChainXplode\",-40,0,0,30,0,0,270)\nstop\n}\n}\n\nactor LightChain2 : LightChainBase\n{\nspeed 30\nStates\n{\nSpawn:\nTHUN ABCDEFG 3 A_CountDown\nloop\nDeath:\nTNT1 A 1\nstop\nXDeath:\nTNT1 A 1\nTNT1 A 0 A_SpawnItemEx(\"LightChainThun\",0,0,0,0,0,0)\nTNT1 A 0 A_SpawnItemEx(\"LightChainXplode\",40,0,0,0,0,0,0)\nTNT1 A 0 A_SpawnItemEx(\"LightChainXplode\",-40,0,0,0,0,0,90)\nTNT1 A 0 A_SpawnItemEx(\"LightChainXplode\",40,0,0,0,0,0,180)\nTNT1 A 0 A_SpawnItemEx(\"LightChainXplode\",-40,0,0,0,0,0,270)\nstop\n}\n}\n\nactor LightChain3\n{\nPROJECTILE\nRadius 12\nHeight 6\n+PIERCEARMOR\nDamagetype \"Chain\"\nscale 2.5\ndamage (1)\nObituary \"%o was zapped by %k's Lightning Chain.\"\nReactionTime 40\nspeed 80\nStates\n{\nSpawn:\nTHUN ABCDEFG 3 A_CountDown\nloop\nDeath:\nTNT1 A 1\nstop\nXDeath:\nTNT1 A 1\nTNT1 A 0 A_SpawnItemEx(\"LightChainThun\",0,0,0,0,0,0)\nTNT1 A 0 A_SpawnItemEx(\"LightChainXplode\",40,0,0,0,0,0,0)\nTNT1 A 0 A_SpawnItemEx(\"LightChainXplode\",-40,0,0,0,0,0,90)\nTNT1 A 0 A_SpawnItemEx(\"LightChainXplode\",40,0,0,0,0,0,180)\nTNT1 A 0 A_SpawnItemEx(\"LightChainXplode\",-40,0,0,0,0,0,270)\nstop\n}\n}\n\nactor LightChain4\n{\nPROJECTILE\nRadius 12\n+PIERCEARMOR\nObituary \"%o was zapped by %k's Lightning Chain.\"\nHeight 6\nDamagetype \"Chain\"\nscale 2.5\ndamage (1)\nReactionTime 40\nspeed 80\nStates\n{\nSpawn:\nTHUN ABCDEFG 3 A_CountDown\nloop\nDeath:\nTNT1 A 1\nstop\nXDeath:\nTNT1 A 1\nTNT1 A 0 A_SpawnItemEx(\"LightChainThun\",0,0,0,0,0,0)\nTNT1 A 0 A_SpawnItemEx(\"LightChainXplode\",40,0,0,0,0,0,0)\nTNT1 A 0 A_SpawnItemEx(\"LightChainXplode\",-40,0,0,0,0,0,90)\nTNT1 A 0 A_SpawnItemEx(\"LightChainXplode\",40,0,0,0,0,0,180)\nTNT1 A 0 A_SpawnItemEx(\"LightChainXplode\",-40,0,0,0,0,0,270)\nstop\n}\n}\n\nactor LightChain5\n{\nPROJECTILE\n+PIERCEARMOR\nRadius 12\nObituary \"%o was zapped by %k's Lightning Chain.\"\nHeight 6\nDamagetype \"Chain\"\nscale 2.5\ndamage (1)\nReactionTime 40\nspeed 80\nStates\n{\nSpawn:\nTHUN ABCDEFG 3 A_CountDown\nloop\nDeath:\nTNT1 A 1\nstop\nXDeath:\nTNT1 A 1\nTNT1 A 0 A_SpawnItemEx(\"LightChainThun\",0,0,0,0,0,0)\nTNT1 A 0 A_SpawnItemEx(\"LightChainXplode\",40,0,0,0,0,0,0)\nTNT1 A 0 A_SpawnItemEx(\"LightChainXplode\",-40,0,0,0,0,0,90)\nTNT1 A 0 A_SpawnItemEx(\"LightChainXplode\",40,0,0,0,0,0,180)\nTNT1 A 0 A_SpawnItemEx(\"LightChainXplode\",-40,0,0,0,0,0,270)\nstop\n}\n}\n\nactor LightningChainWep : BaseMM8BDMWep\n{\nWeapon.AmmoUse 3\nWeapon.AmmoGive 50\nWeapon.SlotNumber 3\nTag \"Lightning Chain\"\nObituary \"%o was zapped by %k's Lightning Chain.\"\nInventory.Pickupmessage \"Power up! Lightning Chain!\"\nweapon.ammotype \"ChainAmmo\"\ninventory.pickupsound \"weapon/weaponup\"\n+WEAPON.AMMO_OPTIONAL\ninventory.icon \"CHANICO\"\nScale 2.0\nStates\n{\nSpawn:\nLCLG A -1\nstop\nReady:\nTHUN H 0 ACS_ExecuteAlways(998,0,16)\nTHUN H 1 A_WeaponReady\nGoto Ready+1\nDeselect:\nTNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Lower\nTHUN H 1 A_Lower\nLoop\nSelect:\nTNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Raise\nTHUN H 1 A_Raise\nLoop\nFire:\nTHUN H 0 A_JumpIfNoAmmo(\"NoAmmo\")\nTHUN H 0 A_PlaySoundEx(\"weapon/thunderbeam\",\"Weapon\")\nTHUN H 0 A_FireCustomMissile(\"LightChainBase\",0,1,8,0)\nTHUN IJ 5\nTHUN H 0\nTHUN H 0 A_Refire\nGoto Ready+1\nNoAmmo:\nTHUN H 1 ACS_Execute(979,0)\nGoto Ready+1\n}\n}"
}
]
},
"maps": []
}