zndhellstorm.v1.5.pk3

PK3 82 MiB 0 map(s)

Counts

endoom0
graphics0
lumps2710
maps1
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "087e3ec6-e2d3-4113-bfcb-d6ceaf8c70f9",
    "sha1": "a5684c97bb03db2739434b4a2514fec31e3002b7",
    "sha256": "c1afb115812d088e7506043b2dc6a877e540aa5c6620df3b020e30957a756164",
    "filenames": [
      "zndhellstorm.v1.5.pk3"
    ],
    "additional": {
      "engines": [],
      "iwad": [],
      "filename": null,
      "added": "2021-01-10 03:09:42",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": null,
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2021-01-10 03:09:42",
    "file": {
      "type": "PK3",
      "size": 85464269,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/a5684c97bb03db2739434b4a2514fec31e3002b7/a5684c97bb03db2739434b4a2514fec31e3002b7.pk3.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "TITLEMAP"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 2710,
        "maps": 1,
        "palettes": 0
      }
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "KEYCONF.txt",
        "contents": "clearplayerclasses\naddplayerclass Hellstorm_Marine\n\nweaponsection \"Hellstorm Weapons\"\n\nsetslot 1 KNIFE UACCHAINSAW\nsetslot 2 UACPISTOL UACREVOLVER UACPLASMAPISTOL\nsetslot 3 UACShotgun UACAutoShotgun HellSSG\nsetslot 4 UACHAR ImpalerXBow UACMINIGUN\nsetslot 5 UACGrenadeLauncher SeekerLauncher\nsetslot 6 UACFlamethrower HELLRAILGUN UACPlasmaRifle\nsetslot 7 biogun zHoDgun"
      },
      {
        "source": "pk3",
        "name": "MAPINFO.txt",
        "contents": "gameinfo\n{\n\ttranslator = \"doors_stay_open.txt\"\n}"
      },
      {
        "source": "pk3",
        "name": "doors_stay_open.txt",
        "contents": "include \"xlat/doom.txt\"\n\n1 = USE|REP|MONST, Door_Raise (0, D_SLOW, 0, tag)\n29 = USE|REP, Door_Raise (tag, D_SLOW, 0)\n//63 = USE|REP, Door_Raise (tag, D_SLOW, 0)\n111 = USE|REP|MONST, Door_Raise (tag, D_FAST, 0)\n114 = USE|REP, Door_Raise (tag, D_FAST, 0)\n117 = USE|REP, Door_Raise (0, D_FAST, 0, tag)\n26 = USE|REP,\tDoor_LockedRaise (0, D_SLOW, 0, BCard | CardIsSkull, tag)\n27 = USE|REP,\tDoor_LockedRaise (0, D_SLOW, 0, YCard | CardIsSkull, tag)\n28 = USE|REP,\tDoor_LockedRaise (0, D_SLOW, 0, RCard | CardIsSkull, tag)"
      },
      {
        "source": "pk3",
        "name": "credits.txt",
        "contents": "Liquid patch for Doom1, Doom2, Plutonia by Doomenator.\n\nCredits:\n Monsterovich (warp shaders).\nKuriKai: eunbolt@gmail.com (Nukage, Water, Slime, and Blood Flat and Fall Textures from DHTP).\n\n//all code is based on r667 weapons\n\nknife sprites: tomtenfars extension\nchainsaw sprites: benjamin zuriel\npistol sprites: typical sonik.o fan\nrevolver sprites : doomnukem\nplasmapistol sprites : typical sonik.o fan\nshotgun sprites: typical sonik.o fan\nsupershotgun sprites: doomnukem\nautoshotgun sprites: Vostyok\nhar sprites: sgt mark, tsf, doomnukem, mike12, franccotieppo and me\nmnigun sprites: mr.enchanter(base), faspons(cannons), doomnukem(some extrapieces) and me\nplasmagun sprites: doomnukem, carrot, nekroturge (projectiles to DBT) and me\nrailgun sprites: redead-ITA, Dimoshunter, kinsie, Dr_cosmobyte\nflamegun sprites: quake 2 GL, carrot, doomnukem and me\nrocket launcher sprites: mike12, doomnukem, sgt mark12, id software(D64) and me\ngrenadelaunch sprites: metadoom\nbfg sprites: i´ll remove it"
      },
      {
        "source": "pk3",
        "name": "DECORATE/WEAPONS/SLOT6/RAILGUN.txt",
        "contents": "Actor HellRailgun : DoomWeapon\n{\n  Radius 20\n  Height 16\n  Weapon.Selectionorder 100\n  Weapon.AmmoUse 5\n  Weapon.AmmoGive 40\n  TAG \"Hellish railgun\"\n  Weapon.AmmoType \"PlasmaCell\"\n  Inventory.Pickupmessage \"Hellish railgun\"\n  Obituary \"%o was railed by %k.\"\n  Decal RailScorch\n  States\n  {\n  Ready:\n    RLGG ABC 1 A_WeaponReady\n    Loop\n  Deselect:\n    RLCD A 1 A_Lower\n    Loop\n  Select:\n    RLCD A 1 A_Raise\n    Loop\n  Fire:\n    RLGF ABC 2\n    BSTA E 0 A_PlaySound(\"Weapons/BallistaShot\")\n\tTNT1 A 0 A_SETPITCH (pitch-0.5)\n\tTNT1 A 0 A_SETPITCH (pitch+0.5)\n\tTNT1 A 0 A_Quake(10,10,0,1)\n    BSTA E 0 A_PlaySound(\"Weapons/BallistaFire\", CHAN_WEAPON)\n    RLGF E 2\n\tTNT1 A 0 A_FireCustomMissile(\"StunnerBall\", 0, 0, 0, 0)\n\tTNT1 A 0 A_FireCustomMissile(\"BallistaShot\",0,1)\n\tTNT1 A 0 A_Recoil(3.0)\n\tRLGF D 1\n\tTNT1 A 0 A_PlaySound(\"Weapons/BallistaReload\")\n    RLGF CBA 2\n\tTNT1 A 0 A_SETPITCH (pitch-1)\n\tTNT1 A 0 A_SETPITCH (pitch+1)\n    RLCD A 0 A_ReFire\n    Goto Ready\n  Altfire:\n\tRLGF ABC 2\n\tCHAF A 0 A_PlaySoundEx(\"Channeler/Fire\", \"soundslot7\", 1)\n    CHAF A 0 A_GunFlash\n    RLGF E 1 Bright A_FireCustomMissile(\"ChannelerBeam\", 0, 0, 0, 0)\n    RLGF D 1 Bright A_FireCustomMissile(\"ChannelerBeam\", 0, 1, 0, 0)\n\tTNT1 A 0 A_Takeinventory(\"Plasmacell\", 1)\n    RLGF CBA 2 A_ReFire\n    RLGG A 1 A_StopSoundEx(\"soundslot7\")\n\tGOTO READY\n  Flash:\n    TNT1 A 5 bright A_Light1\n    TNT1 A 5 bright A_Light2\n    TNT1 A 0 bright A_Light0\n    Goto LightDone\n  Spawn:\n    RAIL A -1\n    Stop\n  }\n}\n\nActor BallistaShot : FastProjectile\n{\n  Radius 4\n  Height 8\n  Speed 160\n  Damage 15\n  Projectile\n  RenderStyle Add\n  Alpha 0.9\n  Scale 0.8\n  +ForceRadiusDmg\n  +NoDamageThrust\n  +ForceXYBillboard\n  +Ripper\n  DeathSound \"Weapons/BallistaHit\"\n  MissileType \"BallistaTrail\"\n  MissileHeight 8\n  Decal \"PlasmaScorchLower\"\n  States\n  {\n  Spawn:\n    BSHT A 0 Bright\n    BSHT A 1 Bright A_PlaySound(\"Weapons/BallistaFlyby\", CHAN_BODY, 1.0, 1)\n    Loop\n  Death:\n    BXPL A 0 Bright A_StopSound(CHAN_BODY)\n    BXPL A 0 Bright A_ChangeFlag(\"NODAMAGETHRUST\", 0)\n    BXPL A 0 Bright A_Explode(Random(150, 180), 36, 0)\n    BXPL ABCDEFGH 1 Bright\n    BXPL IJKLM 1 Bright A_FadeOut(0.1)\n    Stop\n  }\n}\n\nActor BallistaTrail\n{\n  +ForceXYBillBoard\n  +NoInteraction\n  Radius 4\n  Height 8\n  Renderstyle Add\n  Alpha 0.5\n  States\n  {\n  Spawn:\n    BSHT AABBCDEFG 1 Bright A_SpawnItemEx(\"StunnerBallFX\", 0, 0, 0, 0, 0, 0, 0, 128)\n    Stop\n  }\n}\n\nActor StunnerBall : FastProjectile\n{\n  Radius 6\n  Height 8\n  Speed 150\n  Scale 0.2\n  Damagetype Stunner\n  Damage 1\n  Decal StunnerScorch\n  RenderStyle Add\n  SeeSound \"Weapons/StunnerFire\"\n  DeathSound \"Weapons/StunnerHit\"\n  Translation \"192:207=250:254\"\n  Projectile\n  +Ripper\n  states\n  {\n  Spawn:\n    STPR A 1 Bright A_SpawnItemEx(\"StunnerBallFX\", 0, 0, 0, 0, 0, 0, 0, 128)\n    Loop\n  Death:\n    PLSE ABCDE 4 Bright\n    Stop\n  }\n}\n\nActor StunnerBallFX\n{\n  +NoBlockMap\n  +NoGravity\n  Scale 0.09\n  RenderStyle Add\n  Radius 1\n  Height 2\n  States\n  {\n  Spawn:\n    STPR A 1 bright A_FadeOut(0.1)\n    Loop\n  }\n}\n\nActor ChannelerBeam : FastProjectile\n{\n  Speed 100\n  Radius 13\n  Height 8\n  Damage 1\n  Decal DoomImpScorch\n  Renderstyle Add\n  SeeSound \"\"\n  Scale 0.55\n  -CANNOTPUSH\n  -NODAMAGETHRUST\n  +NOEXTREMEDEATH\n  MissileType \"ChannelerTrailSpawner\"\n  states\n  {\n  Death:\n    PLSE A 0 A_CustomMissile(\"ChannelerBeam2\",0,0,random(0,360),4,random(0,360))\n    PLSE ABCDE 2 bright\n    stop\n  }\n}\n\nACTOR ChannelerBeam2 : ChannelerBeam\n{\n  states\n  {\n  Death:\n    PLSE A 0 A_CustomMissile(\"ChannelerBeam3\",0,0,random(0,360),4,random(0,360))\n    PLSE ABCDE 2 bright\n    stop\n  }\n}\n\nACTOR ChannelerBeam3 : ChannelerBeam\n{\n  states\n  {\n  Death:\n    PLSE A 0 A_CustomMissile(\"ChannelerBeam4\",0,0,random(0,360),4,random(0,360))\n    PLSE ABCDE 2 bright\n    stop\n  }\n}\n\nACTOR ChannelerBeam4 : ChannelerBeam\n{\n  states\n  {\n  Death:\n    PLSE A 0\n    PLSE ABCDE 2 bright\n    stop\n  }\n}\n\nACTOR ChannelerSeducer : ChannelerBeam\n{\n  states\n  {\n  Death:\n    PLSE A 0 A_CustomMissile(\"ChannelerSeductor\",0,0,0,4,0)\n    PLSE ABCDE 2 bright\n    stop\n  }\n}\n\nACTOR ChannelerSeductor\n{\n   Radius 0\n   Height 0\n   Scale 1\n   +ISMONSTER\n   +FRIENDLY\n   +LOOKALLAROUND\n   +NOBLOCKMONST\n   +NOGRAVITY\n   +NOINTERACTION\n   Obituary \"%o was burned by %k's volatile plasma.\"\n   RenderStyle None\n   States\n   {\n   Spawn:\n     TNT1 A 0 A_Look\n   See:\n      TNT1 A 0 A_Chase\n   Missile:\n      TNT1 A 0 A_FaceTarget\n      TNT1 A 1 A_CustomMissile(\"ChannelerBeam4\",0,0,0)\n      Stop\n   }\n}\n\nACTOR ChannelerTrailSpawner\n{\n  +NoGravity\n  +NoClip\n  States\n  {\n  Spawn:\n    TNT1 A 0\n    TNT1 A 1 A_SpawnItemEx (\"ChannelerTrail\", random (-3, 3), 0, random (-3, 3), 0, 0, 0, 0, 160)\n    stop\n  }\n}\n\nACTOR ChannelerTrail\n{\n  Radius 2\n  Height 2\n  RenderStyle Add\n  Scale 1\n  +NOINTERACTION\n  States\n  {\n  Spawn:\n    PLSE AAAAAAAAAA 1 A_FadeOut\n    stop\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "DECORATE/AMMO/ROCKETSGL.txt",
        "contents": "Actor Gas : Ammo 32011\n{\n  Inventory.PickupSound \"misc/pickup\"\n  Inventory.Amount 24\n  Inventory.MaxAmount 240\n  Ammo.BackpackAmount 24\n  Ammo.BackpackMaxAmount 480\n  Inventory.PickupMessage \"gasoline cannister [+24]\"\n  Inventory.Icon AGASA0\n  States\n  {\n  Spawn:\n    AGAS A -1\n    Loop\n  }\n}\n\nActor BigGas : Gas 32012\n{\n  Inventory.Amount 120\n  Inventory.PickupMessage \"gasoline pack [+120]\"\n  Inventory.Icon AGASB0\n  States\n  {\n  Spawn:\n    AGAS B -1\n    Loop\n  }\n}\n\nactor SRocketAmmo : Ammo\n{\n  Inventory.PickupMessage \"Seeker Rocket\"\n  Inventory.Amount 1\n  Inventory.MaxAmount 25\n  Ammo.BackpackAmount 1\n  Ammo.BackpackMaxAmount 50\n  Inventory.Icon \"ROCKA0\"\n  states\n  {\n  spawn:\n   Rock A -1\n   stop\n}\n}\n\nactor SRocketBox : SRocketAmmo\n{\n  Inventory.PickupMessage \"Box of Rockets. [+5]\"\n  Inventory.Amount 5\n  states\n  {\n  spawn:\n  Brok C -1\n  stop\n  }\n}\n\nACTOR GrenadeAmmo : Ammo 18731\n{\n  Game Doom\n  Inventory.PickupMessage \"Grenades [+3]\"\n  Inventory.Amount 3\n  Inventory.MaxAmount 50\n  Ammo.BackpackAmount 3\n  Ammo.BackpackMaxAmount 100\n  Inventory.Icon \"NADEA0\"\n  States\n  {\n  Spawn:\n    NADE A -1\n    stop\n  }\n}\n\nACTOR GrenadeBox : GrenadeAmmo 18732\n{\n  Game Doom\n  Inventory.PickupMessage \"box of grenades. [+10]\"\n  Inventory.Amount 5\n  States\n  {\n  Spawn:\n    40BX A -1\n    Stop\n  }\n}"
      }
    ]
  },
  "maps": []
}

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