Raw model (for completeness)
{
"meta": {
"id": "087e3ec6-e2d3-4113-bfcb-d6ceaf8c70f9",
"sha1": "a5684c97bb03db2739434b4a2514fec31e3002b7",
"sha256": "c1afb115812d088e7506043b2dc6a877e540aa5c6620df3b020e30957a756164",
"filenames": [
"zndhellstorm.v1.5.pk3"
],
"additional": {
"engines": [],
"iwad": [],
"filename": null,
"added": "2021-01-10 03:09:42",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": null,
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2021-01-10 03:09:42",
"file": {
"type": "PK3",
"size": 85464269,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/a5684c97bb03db2739434b4a2514fec31e3002b7/a5684c97bb03db2739434b4a2514fec31e3002b7.pk3.gz",
"corrupt": false
},
"content": {
"maps": [
"TITLEMAP"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 2710,
"maps": 1,
"palettes": 0
}
},
"text_files": [
{
"source": "pk3",
"name": "KEYCONF.txt",
"contents": "clearplayerclasses\naddplayerclass Hellstorm_Marine\n\nweaponsection \"Hellstorm Weapons\"\n\nsetslot 1 KNIFE UACCHAINSAW\nsetslot 2 UACPISTOL UACREVOLVER UACPLASMAPISTOL\nsetslot 3 UACShotgun UACAutoShotgun HellSSG\nsetslot 4 UACHAR ImpalerXBow UACMINIGUN\nsetslot 5 UACGrenadeLauncher SeekerLauncher\nsetslot 6 UACFlamethrower HELLRAILGUN UACPlasmaRifle\nsetslot 7 biogun zHoDgun"
},
{
"source": "pk3",
"name": "MAPINFO.txt",
"contents": "gameinfo\n{\n\ttranslator = \"doors_stay_open.txt\"\n}"
},
{
"source": "pk3",
"name": "doors_stay_open.txt",
"contents": "include \"xlat/doom.txt\"\n\n1 = USE|REP|MONST, Door_Raise (0, D_SLOW, 0, tag)\n29 = USE|REP, Door_Raise (tag, D_SLOW, 0)\n//63 = USE|REP, Door_Raise (tag, D_SLOW, 0)\n111 = USE|REP|MONST, Door_Raise (tag, D_FAST, 0)\n114 = USE|REP, Door_Raise (tag, D_FAST, 0)\n117 = USE|REP, Door_Raise (0, D_FAST, 0, tag)\n26 = USE|REP,\tDoor_LockedRaise (0, D_SLOW, 0, BCard | CardIsSkull, tag)\n27 = USE|REP,\tDoor_LockedRaise (0, D_SLOW, 0, YCard | CardIsSkull, tag)\n28 = USE|REP,\tDoor_LockedRaise (0, D_SLOW, 0, RCard | CardIsSkull, tag)"
},
{
"source": "pk3",
"name": "credits.txt",
"contents": "Liquid patch for Doom1, Doom2, Plutonia by Doomenator.\n\nCredits:\n Monsterovich (warp shaders).\nKuriKai: eunbolt@gmail.com (Nukage, Water, Slime, and Blood Flat and Fall Textures from DHTP).\n\n//all code is based on r667 weapons\n\nknife sprites: tomtenfars extension\nchainsaw sprites: benjamin zuriel\npistol sprites: typical sonik.o fan\nrevolver sprites : doomnukem\nplasmapistol sprites : typical sonik.o fan\nshotgun sprites: typical sonik.o fan\nsupershotgun sprites: doomnukem\nautoshotgun sprites: Vostyok\nhar sprites: sgt mark, tsf, doomnukem, mike12, franccotieppo and me\nmnigun sprites: mr.enchanter(base), faspons(cannons), doomnukem(some extrapieces) and me\nplasmagun sprites: doomnukem, carrot, nekroturge (projectiles to DBT) and me\nrailgun sprites: redead-ITA, Dimoshunter, kinsie, Dr_cosmobyte\nflamegun sprites: quake 2 GL, carrot, doomnukem and me\nrocket launcher sprites: mike12, doomnukem, sgt mark12, id software(D64) and me\ngrenadelaunch sprites: metadoom\nbfg sprites: i´ll remove it"
},
{
"source": "pk3",
"name": "DECORATE/WEAPONS/SLOT6/RAILGUN.txt",
"contents": "Actor HellRailgun : DoomWeapon\n{\n Radius 20\n Height 16\n Weapon.Selectionorder 100\n Weapon.AmmoUse 5\n Weapon.AmmoGive 40\n TAG \"Hellish railgun\"\n Weapon.AmmoType \"PlasmaCell\"\n Inventory.Pickupmessage \"Hellish railgun\"\n Obituary \"%o was railed by %k.\"\n Decal RailScorch\n States\n {\n Ready:\n RLGG ABC 1 A_WeaponReady\n Loop\n Deselect:\n RLCD A 1 A_Lower\n Loop\n Select:\n RLCD A 1 A_Raise\n Loop\n Fire:\n RLGF ABC 2\n BSTA E 0 A_PlaySound(\"Weapons/BallistaShot\")\n\tTNT1 A 0 A_SETPITCH (pitch-0.5)\n\tTNT1 A 0 A_SETPITCH (pitch+0.5)\n\tTNT1 A 0 A_Quake(10,10,0,1)\n BSTA E 0 A_PlaySound(\"Weapons/BallistaFire\", CHAN_WEAPON)\n RLGF E 2\n\tTNT1 A 0 A_FireCustomMissile(\"StunnerBall\", 0, 0, 0, 0)\n\tTNT1 A 0 A_FireCustomMissile(\"BallistaShot\",0,1)\n\tTNT1 A 0 A_Recoil(3.0)\n\tRLGF D 1\n\tTNT1 A 0 A_PlaySound(\"Weapons/BallistaReload\")\n RLGF CBA 2\n\tTNT1 A 0 A_SETPITCH (pitch-1)\n\tTNT1 A 0 A_SETPITCH (pitch+1)\n RLCD A 0 A_ReFire\n Goto Ready\n Altfire:\n\tRLGF ABC 2\n\tCHAF A 0 A_PlaySoundEx(\"Channeler/Fire\", \"soundslot7\", 1)\n CHAF A 0 A_GunFlash\n RLGF E 1 Bright A_FireCustomMissile(\"ChannelerBeam\", 0, 0, 0, 0)\n RLGF D 1 Bright A_FireCustomMissile(\"ChannelerBeam\", 0, 1, 0, 0)\n\tTNT1 A 0 A_Takeinventory(\"Plasmacell\", 1)\n RLGF CBA 2 A_ReFire\n RLGG A 1 A_StopSoundEx(\"soundslot7\")\n\tGOTO READY\n Flash:\n TNT1 A 5 bright A_Light1\n TNT1 A 5 bright A_Light2\n TNT1 A 0 bright A_Light0\n Goto LightDone\n Spawn:\n RAIL A -1\n Stop\n }\n}\n\nActor BallistaShot : FastProjectile\n{\n Radius 4\n Height 8\n Speed 160\n Damage 15\n Projectile\n RenderStyle Add\n Alpha 0.9\n Scale 0.8\n +ForceRadiusDmg\n +NoDamageThrust\n +ForceXYBillboard\n +Ripper\n DeathSound \"Weapons/BallistaHit\"\n MissileType \"BallistaTrail\"\n MissileHeight 8\n Decal \"PlasmaScorchLower\"\n States\n {\n Spawn:\n BSHT A 0 Bright\n BSHT A 1 Bright A_PlaySound(\"Weapons/BallistaFlyby\", CHAN_BODY, 1.0, 1)\n Loop\n Death:\n BXPL A 0 Bright A_StopSound(CHAN_BODY)\n BXPL A 0 Bright A_ChangeFlag(\"NODAMAGETHRUST\", 0)\n BXPL A 0 Bright A_Explode(Random(150, 180), 36, 0)\n BXPL ABCDEFGH 1 Bright\n BXPL IJKLM 1 Bright A_FadeOut(0.1)\n Stop\n }\n}\n\nActor BallistaTrail\n{\n +ForceXYBillBoard\n +NoInteraction\n Radius 4\n Height 8\n Renderstyle Add\n Alpha 0.5\n States\n {\n Spawn:\n BSHT AABBCDEFG 1 Bright A_SpawnItemEx(\"StunnerBallFX\", 0, 0, 0, 0, 0, 0, 0, 128)\n Stop\n }\n}\n\nActor StunnerBall : FastProjectile\n{\n Radius 6\n Height 8\n Speed 150\n Scale 0.2\n Damagetype Stunner\n Damage 1\n Decal StunnerScorch\n RenderStyle Add\n SeeSound \"Weapons/StunnerFire\"\n DeathSound \"Weapons/StunnerHit\"\n Translation \"192:207=250:254\"\n Projectile\n +Ripper\n states\n {\n Spawn:\n STPR A 1 Bright A_SpawnItemEx(\"StunnerBallFX\", 0, 0, 0, 0, 0, 0, 0, 128)\n Loop\n Death:\n PLSE ABCDE 4 Bright\n Stop\n }\n}\n\nActor StunnerBallFX\n{\n +NoBlockMap\n +NoGravity\n Scale 0.09\n RenderStyle Add\n Radius 1\n Height 2\n States\n {\n Spawn:\n STPR A 1 bright A_FadeOut(0.1)\n Loop\n }\n}\n\nActor ChannelerBeam : FastProjectile\n{\n Speed 100\n Radius 13\n Height 8\n Damage 1\n Decal DoomImpScorch\n Renderstyle Add\n SeeSound \"\"\n Scale 0.55\n -CANNOTPUSH\n -NODAMAGETHRUST\n +NOEXTREMEDEATH\n MissileType \"ChannelerTrailSpawner\"\n states\n {\n Death:\n PLSE A 0 A_CustomMissile(\"ChannelerBeam2\",0,0,random(0,360),4,random(0,360))\n PLSE ABCDE 2 bright\n stop\n }\n}\n\nACTOR ChannelerBeam2 : ChannelerBeam\n{\n states\n {\n Death:\n PLSE A 0 A_CustomMissile(\"ChannelerBeam3\",0,0,random(0,360),4,random(0,360))\n PLSE ABCDE 2 bright\n stop\n }\n}\n\nACTOR ChannelerBeam3 : ChannelerBeam\n{\n states\n {\n Death:\n PLSE A 0 A_CustomMissile(\"ChannelerBeam4\",0,0,random(0,360),4,random(0,360))\n PLSE ABCDE 2 bright\n stop\n }\n}\n\nACTOR ChannelerBeam4 : ChannelerBeam\n{\n states\n {\n Death:\n PLSE A 0\n PLSE ABCDE 2 bright\n stop\n }\n}\n\nACTOR ChannelerSeducer : ChannelerBeam\n{\n states\n {\n Death:\n PLSE A 0 A_CustomMissile(\"ChannelerSeductor\",0,0,0,4,0)\n PLSE ABCDE 2 bright\n stop\n }\n}\n\nACTOR ChannelerSeductor\n{\n Radius 0\n Height 0\n Scale 1\n +ISMONSTER\n +FRIENDLY\n +LOOKALLAROUND\n +NOBLOCKMONST\n +NOGRAVITY\n +NOINTERACTION\n Obituary \"%o was burned by %k's volatile plasma.\"\n RenderStyle None\n States\n {\n Spawn:\n TNT1 A 0 A_Look\n See:\n TNT1 A 0 A_Chase\n Missile:\n TNT1 A 0 A_FaceTarget\n TNT1 A 1 A_CustomMissile(\"ChannelerBeam4\",0,0,0)\n Stop\n }\n}\n\nACTOR ChannelerTrailSpawner\n{\n +NoGravity\n +NoClip\n States\n {\n Spawn:\n TNT1 A 0\n TNT1 A 1 A_SpawnItemEx (\"ChannelerTrail\", random (-3, 3), 0, random (-3, 3), 0, 0, 0, 0, 160)\n stop\n }\n}\n\nACTOR ChannelerTrail\n{\n Radius 2\n Height 2\n RenderStyle Add\n Scale 1\n +NOINTERACTION\n States\n {\n Spawn:\n PLSE AAAAAAAAAA 1 A_FadeOut\n stop\n }\n}"
},
{
"source": "pk3",
"name": "DECORATE/AMMO/ROCKETSGL.txt",
"contents": "Actor Gas : Ammo 32011\n{\n Inventory.PickupSound \"misc/pickup\"\n Inventory.Amount 24\n Inventory.MaxAmount 240\n Ammo.BackpackAmount 24\n Ammo.BackpackMaxAmount 480\n Inventory.PickupMessage \"gasoline cannister [+24]\"\n Inventory.Icon AGASA0\n States\n {\n Spawn:\n AGAS A -1\n Loop\n }\n}\n\nActor BigGas : Gas 32012\n{\n Inventory.Amount 120\n Inventory.PickupMessage \"gasoline pack [+120]\"\n Inventory.Icon AGASB0\n States\n {\n Spawn:\n AGAS B -1\n Loop\n }\n}\n\nactor SRocketAmmo : Ammo\n{\n Inventory.PickupMessage \"Seeker Rocket\"\n Inventory.Amount 1\n Inventory.MaxAmount 25\n Ammo.BackpackAmount 1\n Ammo.BackpackMaxAmount 50\n Inventory.Icon \"ROCKA0\"\n states\n {\n spawn:\n Rock A -1\n stop\n}\n}\n\nactor SRocketBox : SRocketAmmo\n{\n Inventory.PickupMessage \"Box of Rockets. [+5]\"\n Inventory.Amount 5\n states\n {\n spawn:\n Brok C -1\n stop\n }\n}\n\nACTOR GrenadeAmmo : Ammo 18731\n{\n Game Doom\n Inventory.PickupMessage \"Grenades [+3]\"\n Inventory.Amount 3\n Inventory.MaxAmount 50\n Ammo.BackpackAmount 3\n Ammo.BackpackMaxAmount 100\n Inventory.Icon \"NADEA0\"\n States\n {\n Spawn:\n NADE A -1\n stop\n }\n}\n\nACTOR GrenadeBox : GrenadeAmmo 18732\n{\n Game Doom\n Inventory.PickupMessage \"box of grenades. [+10]\"\n Inventory.Amount 5\n States\n {\n Spawn:\n 40BX A -1\n Stop\n }\n}"
}
]
},
"maps": []
}