Raw model (for completeness)
{
"meta": {
"id": "08232e05-ecf9-4efc-be2e-b49baf3574c3",
"sha1": "0f58392db4f54eb36401a759c68dca4f767ef3e8",
"sha256": "462e36dc97cca00f02a4f06e5ce9f695c89cbcb2d64db67d88d318803311cab1",
"filenames": [
"st_monsterrandomizer.pk3"
],
"additional": {
"engines": [],
"iwad": [],
"filename": null,
"added": "2015-06-18 22:57:56",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": null,
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2015-06-18 22:57:56",
"file": {
"type": "PK3",
"size": 899,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/0f58392db4f54eb36401a759c68dca4f767ef3e8/0f58392db4f54eb36401a759c68dca4f767ef3e8.pk3.gz",
"corrupt": false
},
"content": {
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 3,
"maps": 0,
"palettes": 0
}
},
"analysis": {
"title": "st_monsterrandomizer.pk3",
"description": "This WAD is a small PK3 file containing monster randomizer actors without any maps. It provides various random spawners for classic Doom monsters including imps, demons, cacodemons, barons, and several custom or modded monsters like DarkImp, Abaddon, and Belphegor. There are no playable levels included, so no map progression, difficulty scaling, or resource balance can be assessed. The content focuses solely on monster variety and randomization, likely intended as a gameplay modification for existing maps. The WAD is compatible with Doom engine mods supporting DECORATE actors and does not require a specific IWAD or engine version.",
"authors": [
"AnotherOne",
"MasterMind",
"Best Ever"
],
"tags": [
"decorated",
"doom_monsters",
"mod",
"monster_randomizer",
"no_maps",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "pk3",
"name": "DECORATE.txt",
"contents": "#include \"Actors/Monsters.txt\""
},
{
"source": "pk3",
"name": "CREDITS.txt",
"contents": "//Idea: AnotherOne\n//Decorate: MasterMind\n//And thanks to Best Ever!"
},
{
"source": "pk3",
"name": "Actors/Monsters.txt",
"contents": "Actor RandomHeavyZombe : RandomSpawner 65\n{\n\tDropItem \"ChaingunGuy\", 255, 1\n\tDropItem \"SuperShotgunGuy\", 255, 1\n\t//DropItem \"CyberDemon\", 255, 1\n\t//Lol, this is my official JOKE.\n}\n\nActor RandomDemons : RandomSpawner 3002\n{\n\tDropItem \"Demon\", 255, 2\n\tDropItem \"BloodDemon\", 255, 1\n}\n\nActor RandomFlyers : RandomSpawner 3005\n{\n\tDropItem \"CacoDemon\", 255, 3\n\tDropItem \"Cacolantern\", 255, 2\n\tDropItem \"Abaddon\", 255, 1\n}\n\nActor RandomizeBosses : RandomSpawner 3003\n{\n\tDropItem \"BaronOfHell\", 255, 2\n\tDropItem \"Belphegor\", 255, 1\n}\n\nActor RandomFatGuys : RandomSpawner 67\n{\n\tDropItem \"Fatso\", 255, 2\n\tDropItem \"Hectebus\", 255, 1\n}\n\nActor RandomDoomImps : RandomSpawner 3001\n{\n\tDropItem \"DoomImp\", 255, 2\n\tDropItem \"DarkImp\", 255, 1\n}\n\n//Aaand the Icon Of Sin\n\nActor CubeShot : SpawnShot replaces SpawnShot //IDK why, but it doesnt work\n{\n\tDropItem DarkImp, 255, 35\n\tDropItem CacoLantern, 255, 25\n\tDropItem Abaddon, 255, 22\n\tDropItem Belphegor, 255, 19\n\tDropItem Hectebus, 255, 17\n\tDropItem BloodDemon, 255, 30\n}"
}
]
},
"maps": []
}