Raw model (for completeness)
{
"meta": {
"id": "07d89adb-83a3-46be-81fc-4adbb6116e11",
"sha1": "5d474dd837aee50df10e536408e490783720deef",
"sha256": "c5607e73bc05465982c075c43d9a7f49936fe303e5dd4717f19c26508abf2203",
"filenames": [
"beast_incarnation_invasion_v0.98d2.pk3"
],
"additional": {
"engines": [
"ZDOOM"
],
"iwad": [
"PLUTONIA"
],
"filename": null,
"added": "2013-12-01 12:59:05",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": null,
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2013-12-01 12:59:05",
"file": {
"type": "PK3",
"size": 76121901,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/5d474dd837aee50df10e536408e490783720deef/5d474dd837aee50df10e536408e490783720deef.pk3.gz",
"corrupt": false
},
"content": {
"maps": [
"TEST01",
"BST07",
"MAP01",
"BST10",
"BST01",
"BST03",
"BST02",
"BST04",
"BST06",
"BST05",
"BST08"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 3054,
"maps": 11,
"palettes": 0
},
"engines_guess": [
"ZDOOM"
],
"iwads_guess": [
"PLUTONIA"
]
},
"text_files": [
{
"source": "pk3",
"name": "loadacs.txt",
"contents": "BI"
},
{
"source": "pk3",
"name": "sndinfo.txt",
"contents": "achievement\\unlock AUNLOCK\nmedal00/unlock SMEDAL00\nmedal01/unlock SMEDAL01\nmedal02/unlock SMEDAL02\nmedal03/unlock SMEDAL03\nmedal04/unlock SMEDAL04\nmedal05/unlock SMEDAL05\nmedal06/unlock SMEDAL06\nmedal07/unlock SMEDAL07\nmedal08/unlock SMEDAL08\nmedal09/unlock SMEDAL09\nmedal10/unlock SMEDAL10\nmedal11/unlock SMEDAL11\nmedal12/unlock SMEDAL12\nmedal13/unlock SMEDAL13\nmedal14/unlock SMEDAL14\nmedal15/unlock SMEDAL15\nmedal16/unlock SMEDAL16\nmedal17/unlock SMEDAL17\nmedal18/unlock SMEDAL18\nmedal19/unlock SMEDAL19\nmedal20/unlock SMEDAL20\nmedal21/unlock SMEDAL21\nmedal22/unlock SMEDAL22\nmedal23/unlock SMEDAL23\nmedal24/unlock SMEDAL24\nmedal25/unlock SMEDAL25\nmedal26/unlock SMEDAL26\nmedal27/unlock SMEDAL27\nmedal28/unlock SMEDAL28\nmedal29/unlock SMEDAL29\nmedal30/unlock SMEDAL30\nmedal31/unlock SMEDAL31\nmedal32/unlock SMEDAL32\nmedal33/unlock SMEDAL33\nmedal37/unlock SMEDAL34\nmedal35/unlock SMEDAL35\nmedal36/unlock SMEDAL36\nmedal37/unlock SMEDAL37\nmedal38/unlock SMEDAL38\nmedal39/unlock SMEDAL39\nmedal40/unlock SMEDAL40\nmedal41/unlock SMEDAL41\nmedal42/unlock SMEDAL42\nmedal43/unlock SMEDAL43\nmedal44/unlock SMEDAL44\nmedal45/unlock SMEDAL45\nmedal46/unlock SMEDAL46\nmedal47/unlock SMEDAL47\nmedal48/unlock SMEDAL48\nmedal49/unlock SMEDAL49\nmedal50/unlock SMEDAL50\nmedal51/unlock SMEDAL51\nmedal52/unlock SMEDAL52\nmedal53/unlock SMEDAL53\nmedal54/unlock SMEDAL54\nmedal55/unlock SMEDAL55\nmedal56/unlock SMEDAL56\nmedal57/unlock SMEDAL57\nmedal58/unlock SMEDAL58\nmedal59/unlock SMEDAL59\nmedal60/unlock SMEDAL60\nmedal61/unlock SMEDAL61\nmedal62/unlock SMEDAL62\nmedal63/unlock SMEDAL63\nmedal64/unlock SMEDAL64\nmedal65/unlock SMEDAL65\nmedal66/unlock SMEDAL66\nmedal67/unlock SMEDAL67\nmedal68/unlock SMEDAL68\nmedal69/unlock SMEDAL69\nmedal70/unlock SMEDAL70\nmedal71/unlock SMEDAL71\nmedal72/unlock SMEDAL72\nmedal73/unlock SMEDAL73\nmedal74/unlock SMEDAL74\nmedal75/unlock SMEDAL75\nmedal76/unlock SMEDAL76\nmedal77/unlock SMEDAL77\nmedal78/unlock SMEDAL78\nmedal79/unlock SMEDAL79\nmedal80/unlock SMEDAL80\nmedal81/unlock SMEDAL81\nmedal82/unlock SMEDAL82\nmedal83/unlock SMEDAL83\nmedal84/unlock SMEDAL84\nmedal85/unlock SMEDAL85\nmedal86/unlock SMEDAL86\nmedal87/unlock SMEDAL87\nmedal88/unlock SMEDAL88\nmedal89/unlock SMEDAL89\nmedal90/unlock SMEDAL90\nmedal91/unlock SMEDAL91\nmedal92/unlock SMEDAL92\nmedal93/unlock SMEDAL93\nmedal94/unlock SMEDAL94\nmedal95/unlock SMEDAL95\nmedal96/unlock SMEDAL96\nmedal97/unlock SMEDAL97\nmedal98/unlock SMEDAL98\nmedal99/unlock SMEDAL99\nmedal100/unlock SMEDL100\nmedal101/unlock SMEDL101\nmedal102/unlock SMEDL102\nmedal103/unlock SMEDL103\nmedal104/unlock SMEDL104\nmedal105/unlock SMEDL105"
},
{
"source": "pk3",
"name": "MODELDEF.txt",
"contents": "Model UACBTR\n{\n Path \"MODELS\\triax\"\n Model 0 \"triax_wheels.md2\"\n Skin 0 \"triax_wheels.png\"\n Scale 1 1 1\n IGNORETRANSLATION\n FrameIndex DTNK A 0 0\n}\n\nModel OrcaMissileBullet\n{\n Path \"MODELS/Projectiles\"\n SKIN 0 \"tracer1.tga\"\n MODEL 0 \"Tracer.md3\"\n Scale 3.0 3.0 3.0\n PITCHFROMMOMENTUM\n FrameIndex TRAC A 0 0\n}\n\nModel ShipMissileBullet\n{\n Path \"MODELS/Projectiles\"\n SKIN 0 \"tracer1.tga\"\n MODEL 0 \"Tracer.md3\"\n Scale 3.0 3.0 3.0\n PITCHFROMMOMENTUM\n FrameIndex TRAC A 0 0\n}\n\nModel UACMissileBullet\n{\n Path \"MODELS/Projectiles\"\n SKIN 0 \"tracer1.tga\"\n MODEL 0 \"Tracer.md3\"\n Scale 3.0 3.0 3.0\n PITCHFROMMOMENTUM\n FrameIndex TRAC A 0 0\n}\n\nModel MissileBullet\n{\n Path \"MODELS/Projectiles\"\n SKIN 0 \"tracer1.tga\"\n MODEL 0 \"Tracer.md3\"\n Scale 3.0 3.0 3.0\n PITCHFROMMOMENTUM\n FrameIndex TRAC A 0 0\n}\n\nModel Sandbags\n{\n Path \"models/weapons\"\n Model 0 \"sandbag.md3\"\n Skin 0 \"sandbag.png\"\n Scale 2.0 1.75 2.0\n FrameIndex BAGG A 0 0\n}\n\nModel MSandbags\n{\n Path \"models/weapons\"\n Model 0 \"sandbag.md3\"\n Skin 0 \"sandbag.png\"\n Scale 2.0 1.75 2.0\n FrameIndex BAGG A 0 0\n}\n\nModel SandbagsInvincible\n{\n Path \"models/weapons\"\n Model 0 \"sandbag.md3\"\n Skin 0 \"sandbag.png\"\n Scale 2.0 1.75 2.0\n FrameIndex BAGG A 0 0\n}\n\nmodel RazorWire\n{\n Path \"models/weapons\"\n Model 0 \"razor.md2\"\n Skin 0 \"razor.png\"\n Scale 3.0 1.7 3.0\n FrameIndex WIRE A 0 0\n}\n\nmodel MRazorWire\n{\n Path \"models/weapons\"\n Model 0 \"razor.md2\"\n Skin 0 \"razor.png\"\n Scale 3.0 1.7 3.0\n FrameIndex WIRE A 0 0\n}\n\nModel UACFutureTechCore\n{\n Path \"models\\reactor\"\n model 0 \"reactor.md3\"\n skin 0 \"reactor_main.jpg\"\n scale 1.3 1.3 1.3\n FrameIndex REAC A 0 0\n FrameIndex REAC B 0 1\n FrameIndex REAC C 0 2\n FrameIndex REAC D 0 3\n FrameIndex REAC E 0 4\n FrameIndex REAC F 0 5\n FrameIndex REAC G 0 6\n FrameIndex REAC H 0 7\n FrameIndex REAC I 0 8\n FrameIndex REAC J 0 9\n FrameIndex REAC K 0 10\n FrameIndex REAC L 0 11\n FrameIndex REAC M 0 12\n FrameIndex REAC N 0 13\n FrameIndex REAC O 0 14\n FrameIndex REAC P 0 1\n}"
},
{
"source": "pk3",
"name": "Readme.txt",
"contents": "===========================================================================\nArchive Maintainer : N/A\nUpdate to : N/A\nAdvanced engine needed : N/A\nPrimary purpose : Invasion\n===========================================================================\nTitle : Beast_Incarnation_Invasion_v0.98d1\nFilename : Beast_Incarnation_Invasion_v0.98d1.pk3\nRelease date : 26/11/13\nAuthor : William \"Blood\"\nEmail Address : williamhalo3@hotmail.fr\nOther Files By Author : The Credits are here : http://zandronum.com/forum/showthread.php?tid=3513\n\nMisc. Author Info : Not sure what's going on, but I seem to keep being influenced by Nintendo games...\n\nDescription : New invasion mod when you become the monsters, and fight against the other sides.\n\nImportant - This wad use a zdoom HUD.\n\nAdditional Credits to : The Credits are here : http://zandronum.com/forum/showthread.php?tid=3513\n\n===========================================================================\n* What is included *\n\nNew levels : 7\nSounds : Yes\nMusic : Yes\nGraphics : Yes\nDehacked/BEX Patch : No\nDemos : No\nOther : No\nOther files required : No\n\n* Play Information *\n\nGame : DOOM2\nMap # : BST01, BST02, BST03, BST04, BST05, BST06, BST08\nSingle Player : Yes\nCooperative 2 Player : Yes\nDeathmatch 2-4 Player : No\nOther game styles : No\nDifficulty Settings : No\n\n* Construction *\n\nBase : New from scratch\nBuild Time : 1 Month\nEditor(s) used : MSPaint, XWE, DoomBuilder 2, GzDoombuilder, Adobe Photos Elemnents 9 & 11\nKnown Bugs : No\nMay Not Run With... : IDK\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for\nmodification or reuse. Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution."
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "hexen",
"stats": {
"things": 15,
"linedefs": 9235,
"sidedefs": 17670,
"vertices": 8882,
"sectors": 2222,
"segs": 21030,
"ssectors": 7533,
"nodes": 7532,
"textures": {
"12": 10,
"MARBLEX2": 76,
"MARDIAB1": 36,
"MARAZURE": 128,
"BSTARS": 2,
"MARBLACK": 2504,
"MARBLAH4": 14,
"F_SKY1": 871,
"ADEL_S33": 27,
"MARBLEX1": 260,
"CEIL1_1": 3,
"RNG047": 170,
"SILVER1": 6,
"F_081": 51,
"W_245": 809,
"NFMBGY01": 670,
"CHAINMAN": 30,
"MARTILEB": 105,
"MARBLAH3": 1665,
"SAW_GLS2": 112,
"MARBLEX0": 126,
"STARTAN2": 2,
"FENCE6": 12,
"16_HEART": 12,
"FENCE1": 24,
"GRGRASS": 98,
"MARCRIMS": 2337,
"XEROMAR1": 862,
"MARBLAH5": 21,
"MARBLEX4": 196,
"NEOTILE2": 337,
"MARBLE1B": 888,
"MARWARPB": 20,
"RNG043": 7,
"MARBLAH1": 3577,
"CHAINSD": 2181,
"MARDIAB2": 36,
"NSKY_E": 1,
"ADEL_C03": 36
}
},
"monsters": {
"total": 0,
"by_type": {},
"by_category": null
},
"items": {
"total": 0,
"by_type": {},
"ammo_by_category": null,
"weapons_present": null
},
"mechanics": {
"teleports": false,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 0,
"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 0,
"hmp_items": 0,
"htr_items": 0
},
"compatibility": "hexen",
"metadata": {
"title": null,
"music": null,
"source": "marker"
}
}
]
}