Raw model (for completeness)
{
"meta": {
"id": "07c6b00a-c9d2-4176-9dbb-68f993fc39b4",
"sha1": "94df9a8c212d9129c16441698b9060924f8b52f5",
"sha256": "f4b3338851d649df780bad5c206a97f39f27dcc3f4f8d127f920f3d5416d018e",
"filenames": [
"fauna_v2.pk3"
],
"additional": {
"engines": [],
"iwad": [],
"filename": null,
"added": "2021/10/03 23:46:59",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": null,
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2021/10/03 23:46:59",
"file": {
"type": "PK3",
"size": 3982751,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/94df9a8c212d9129c16441698b9060924f8b52f5/94df9a8c212d9129c16441698b9060924f8b52f5.pk3.gz",
"corrupt": false
},
"content": {
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 158,
"maps": 0,
"palettes": 0
}
},
"text_files": [
{
"source": "pk3",
"name": "Decorate/VFX/WaterEffects.txt",
"contents": "ACTOR WaterSplashSmall\n{\n\tRadius 2\n\tHeight 4\n\tRenderStyle Add\n\tAlpha 1.0\n\t+NOBLOCKMAP\n\t+DROPOFF\n\t+NOTELEPORT\n\t+LOWGRAVITY\n\t+CANNOTPUSH\n\t+DONTSPLASH\n\t+DONTBLAST\n\tStates\n\t{\n\tSpawn:\n\t\tNADA A 0\n\t\tNADA A 0 A_SpawnItemEx(\"WaterParticle\", 8, 0, 0, random(1,4), 0, random(4,8), random(0,359), 129)\n\t\tNADA A 0 A_SpawnItemEx(\"WaterParticle\", 8, 0, 0, random(1,4), 0, random(4,8), random(0,359), 129)\n\t\tNADA A 0 A_SpawnItemEx(\"WaterParticle\", 8, 0, 0, random(1,4), 0, random(4,8), random(0,359), 129)\n\t\tNADA A 0 A_SpawnItemEx(\"WaterParticle\", 8, 0, 0, random(1,4), 0, random(4,8), random(0,359), 129)\n\t\tNADA A 0 A_SpawnItemEx(\"WaterParticle\", 8, 0, 0, random(1,4), 0, random(4,8), random(0,359), 129)\n\t\tNADA ABCDEF 4\n\t\tStop\n\t}\n}\n\nACTOR WaterSplashBig : WaterSplashSmall\n{\n\tScale 2.0\n}\n\nActor WaterParticle\n{\n Height 0\n Radius 0\n Mass 0\n +ThruActors\n +Missile\n +NoBlockMap\n -NoGravity\n +DontSplash\n +FORCEXYBILLBOARD\n +CLIENTSIDEONLY\n Gravity 0.9\n RenderStyle Add\n States\n {\n Spawn:\n WPR1 BCD 6\n\tGoto SpawnLoop\n SpawnLoop:\n\tWPR1 D 1 A_JumpIf(waterlevel>0,\"Death\")\n Loop\n Death:\n NADA A 0 A_SpawnItemEx(\"WaterParticleSplash\", 8, 0, 0, random(1,2), 0, random(2,4), random(0,359), 129)\n\tNADA A 0 A_SpawnItemEx(\"WaterParticleSplash\", 8, 0, 0, random(1,2), 0, random(2,4), random(0,359), 129)\n\tNADA A 0 A_SpawnItemEx(\"WaterParticleSplash\", 8, 0, 0, random(1,2), 0, random(2,4), random(0,359), 129)\n Stop\n }\n}\n\nActor WaterParticleSplash\n{\n Height 0\n Radius 0\n Mass 0\n +ThruActors\n +Missile\n +NoBlockMap\n -NoGravity\n +DontSplash\n +FORCEXYBILLBOARD\n +CLIENTSIDEONLY\n RenderStyle Add\n States\n {\n Spawn:\n WPR1 A 1\n Goto Stand\n Stand:\n WPR1 A 2 A_FadeOut(0.03)\n Loop\n Death:\n TNT1 A 1\n TNT1 A 0\n Stop\n }\n}"
}
]
},
"maps": []
}