MAP30.WAD

PWAD 22 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things253
Linedefs175
Sectors34
Monsters6
Items224
Raw model (for completeness)
{
  "meta": {
    "id": "07afe108-301c-4d88-9524-24285b800df0",
    "sha1": "dec22d15c647b1a37d592f3a6c414fd650931f67",
    "sha256": "7ca04c07cc3210684836fab5ddc5620db027032ea8392929ecf6de4f160a47f2",
    "title": "MAP30.WAD",
    "authors": [
      "Ian Chipman"
    ],
    "filenames": [
      "map30.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2015-09-14 23:01:30",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "MAP30.WAD",
      "description": "This level is similar to map 30 in the original DOOM II. You get armed to the teeth and blow away the Icon of Sin. I got the textures of the boss right on the first try!",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP30": "MAP30.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2015-09-14 23:01:30",
    "file": {
      "type": "PWAD",
      "size": 22381,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/dec22d15c647b1a37d592f3a6c414fd650931f67/dec22d15c647b1a37d592f3a6c414fd650931f67.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP30"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "MAP30.WAD",
      "description": "This WAD contains a single map modeled after the original DOOM II MAP30, featuring the iconic Icon of Sin boss fight. The level is designed for DOOM II with no new graphics, sounds, or music, relying on classic assets and textures. It offers a high-intensity combat experience with heavy armament and a large number of monsters, focusing on a linear progression culminating in a boss encounter. Resources are ample to support the challenging fight. The map is compatible with vanilla DOOM II engines and emphasizes a straightforward, action-packed finale.",
      "authors": [
        "Ian Chipman"
      ],
      "tags": [
        "ammo_plentiful",
        "boss_encounter",
        "classic",
        "doom2",
        "hard",
        "icon_of_sin",
        "linear",
        "single_map",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "idgames",
        "name": null,
        "contents": "This level is for DOOM II\n\n===========================================================================\nTitle                   : MAP30.WAD\nDate Finished           : Feb. 1997\nAuthor                  : Ian Chipman\nEmail Address           : outpost@cyberspace.org\n\nDescription             : This level is similar to map 30 in the original\n                          DOOM II. You get armed to the teeth and blow away\n                          the Icon of Sin. I got the textures of the boss\n                          right on the first try!\n\n                          I hope to create a new episode with this level.\n\nAdditional Credits to   : id Software, Antony Burden, Simon Oke, Robert\n                          Fenske, Jr.\n===========================================================================\n\n* Play Information *\n\nMap #                   : MAP30\nSingle Player           : Yes\nCooperative             : Yes\nDeathmatch              : Yes\nDifficulty Settings     : Not implemented\nNew Sounds              : No\nNew Music               : No\nNew Graphics            : No\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : From scratch\nBuild Time              : Less than a day\nEditor(s) used          : DETH, WARM\nKnown Bugs              : Sometimes things become invisible due to too much\n                          objects\n\n* Copyright / Permissions *\n\nYou may use this level as a base to build additional levels, just give me\ncredit for my effort.\n\nYou may distribute this WAD, provided you include this file, with no\nmodifications. You may distribute this file in any electronic format (BBS,\ndiskette, CD, etc) as long as you include this file intact."
      },
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nTitle                   : MAP30.WAD\nDate Finished           : Feb. 1997\nAuthor                  : Ian Chipman\nEmail Address           : outpost@cyberspace.org\n\nDescription             : This level is similar to map 30 in the original\n                          DOOM II. You get armed to the teeth and blow away\n                          the Icon of Sin. I got the textures of the boss\n                          right on the first try!\n\n                          I hope to create a new episode with this level.\n\nAdditional Credits to   : id Software, Antony Burden, Simon Oke, Robert\n                          Fenske, Jr.\n===========================================================================\n\n* Play Information *\n\nMap #                   : MAP30\nSingle Player           : Yes\nCooperative             : Yes\nDeathmatch              : Yes\nDifficulty Settings     : Not implemented\nNew Sounds              : No\nNew Music               : No\nNew Graphics            : No\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : From scratch\nBuild Time              : Less than a day\nEditor(s) used          : DETH, WARM\nKnown Bugs              : Sometimes things become invisible due to too much\n                          objects\n\n* Copyright / Permissions *\n\nYou may use this level as a base to build additional levels, just give me\ncredit for my effort.\n\nYou may distribute this WAD, provided you include this file, with no\nmodifications. You may distribute this file in any electronic format (BBS,\ndiskette, CD, etc) as long as you include this file intact."
      }
    ]
  },
  "maps": [
    {
      "map": "MAP30",
      "title": "MAP30",
      "format": "doom",
      "stats": {
        "things": 253,
        "linedefs": 175,
        "sidedefs": 272,
        "vertices": 156,
        "sectors": 34,
        "segs": 268,
        "ssectors": 84,
        "nodes": 83,
        "textures": {
          "FLAT20": 2,
          "METAL": 22,
          "GATE3": 2,
          "SLIME15": 1,
          "ZZZFACE7": 1,
          "SW1GARG": 1,
          "BIGBRIK1": 33,
          "F_SKY1": 10,
          "ZZZFACE4": 1,
          "FLAT5_2": 2,
          "ZZZFACE5": 1,
          "SUPPORT3": 12,
          "METAL6": 8,
          "RROCK19": 1,
          "METAL2": 18,
          "BRONZE4": 8,
          "BROWN96": 3,
          "ZZZFACE6": 1,
          "ZZZFACE8": 1,
          "SLIME14": 4,
          "ZZZFACE9": 1,
          "BIGBRIK3": 13,
          "WOODMET1": 7,
          "SW1BROWN": 1,
          "TEKLITE": 10,
          "ZZZFACE1": 1,
          "CEIL5_2": 16,
          "SP_FACE1": 3,
          "ZZZFACE2": 1,
          "RROCK14": 20,
          "ZZZFACE3": 3,
          "GATE4": 10,
          "DBRAIN1": 1
        }
      },
      "monsters": {
        "total": 6,
        "by_type": {
          "cacodemon": 4,
          "cyberdemon": 1,
          "pain_elemental": 1
        },
        "by_category": {
          "boss": 1,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 5
        }
      },
      "items": {
        "total": 224,
        "by_type": {
          "ammo_box": 40,
          "berserk": 4,
          "bfg9000": 1,
          "cell_pack": 24,
          "chaingun": 2,
          "chainsaw": 1,
          "invulnerability": 2,
          "medikit": 28,
          "megasphere": 30,
          "plasma_rifle": 1,
          "rocket_box": 41,
          "rocket_launcher": 1,
          "shell_box": 40,
          "shotgun": 2,
          "soulsphere": 5,
          "super_shotgun": 2
        },
        "ammo_by_category": {
          "bullets": 40,
          "cells": 24,
          "rockets": 41,
          "shells": 40
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 6,
        "hmp_monsters": 6,
        "htr_monsters": 6,
        "uv_items": 224,
        "hmp_items": 224,
        "htr_items": 224
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "1b45e01c-ed33-4e0a-8d0e-1a8cebf0a560",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/dec22d15c647b1a37d592f3a6c414fd650931f67/MAP30/images/0.webp",
          "type": null
        },
        {
          "id": "2a880ce3-a1ba-4802-b12d-4e245c438ad2",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/dec22d15c647b1a37d592f3a6c414fd650931f67/MAP30/pano/pano_0.webp",
          "type": "pano"
        }
      ]
    }
  ]
}

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