Raw model (for completeness)
{
"meta": {
"id": "079f116a-013b-402a-901d-0b4253dafb90",
"sha1": "1d884b20c9ce6c1191459362b6e6c893ca6d8eb9",
"sha256": "66e20d70bcc8f7c9fdd296e4d1bfd5110b4266d34d57dbea343581f571c7c472",
"filenames": [
"duel40b-rc1.pk3"
],
"additional": {
"engines": [
"ZDOOM"
],
"iwad": [],
"filename": null,
"added": "2018-10-31 23:01:40",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png",
"MAP02": "MAP02.png",
"MAP03": "MAP03.png",
"MAP04": "MAP04.png",
"MAP05": "MAP05.png",
"MAP06": "MAP06.png",
"MAP07": "MAP07.png",
"MAP08": "MAP08.png",
"MAP10": "MAP10.png",
"MAP11": "MAP11.png",
"MAP12": "MAP12.png",
"MAP16": "MAP16.png",
"MAP18": "MAP18.png",
"MAP20": "MAP20.png",
"MAP23": "MAP23.png",
"MAP24": "MAP24.png",
"START": "START.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2018-10-31 23:01:40",
"file": {
"type": "PK3",
"size": 6780903,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/1d884b20c9ce6c1191459362b6e6c893ca6d8eb9/1d884b20c9ce6c1191459362b6e6c893ca6d8eb9.pk3.gz",
"corrupt": false
},
"content": {
"maps": [
"BFGSHOOT",
"BOO",
"BRIT10M7",
"BRIT11M1",
"BRIT11M5",
"BSPEPI",
"CGI1M8",
"CLASSM1",
"DWEL2M11",
"DWGO5M1",
"DWGO5M7",
"EONDM1M5",
"EXODUS11",
"EXPOSED",
"EYEDEA_",
"FOXTROT",
"GWARM16",
"GWARM20",
"GWARM24",
"JUDAS23_",
"KING1",
"LAZ1JM4",
"MOO2D",
"OBLIVX",
"POBLA8",
"PYRHIC1",
"PYRHIC10",
"ROSDUEL",
"SHOOT",
"SIPOOMA",
"SKRMSH18",
"SKRMSH2",
"SSL2",
"START",
"STYX01M1",
"STYX8",
"UDM3M3",
"URITEM12",
"URITEM6",
"UROBUROS",
"XENOS9M4",
"XFIRE5"
],
"counts": {
"endoom": 0,
"graphics": 1,
"lumps": 403,
"maps": 42,
"palettes": 0
},
"engines_guess": [
"ZDOOM"
]
},
"text_files": [
{
"source": "pk3",
"name": "ANIMDEFS.txt",
"contents": "// Exodus1on1\nswitch doom 3 BDEL_Z50 on pic BDEL_Z51 tics 0\n\n// Brit11\nswitch doom 1 BR1BROWN on pic BR2BROWN tics 0\nswitch doom 1 BR1DIRT on pic BR2DIRT tics 0\nswitch doom 3 BR1MET2 on pic BR2MET2 tics 0\n\n// Exposed\nswitch doom 1 EX1DIRT on pic EX2DIRT tics 0\n\n// UDM3\ntexture U3KAGE1 range U3KAGE3 tics 8\n\n// URITEDM\ntexture URDPORT1 range URDPORT9 tics 8\nwarp texture URLWAWRP\n\n// START\ntexture 32FGRAY1\npic 32FGRAY1 tics 8\npic 32FGRAY2 tics 8"
},
{
"source": "pk3",
"name": "DECALDEF.txt",
"contents": "// ZDaemon Old-School enhanced mode mod\n// by Stealth\n// Version 1.00\n\n/*\n * Here we replace all ZDoom added decals with an empty one, leaving only\n * the blood splats that existed in Doom.\n */\n\n/***** Null decal *****/\n\ndecal Null\n{\n\n}\n\n/***** Blood Decals ********************************************************/\n/*\n * Blood splats just stick to the walls.\n * Blood smears crawl down walls a bit like in Blood.\n *\n * These do not need generators; the engine will create them automatically\n * when something bleeds. In the future, the shade color will be ignored,\n * and the actor's blood color will be used instead.\n */\n\ndecalgroup BloodSplat\n{\n\tNull 1\n}\n\ndecalgroup BloodSmear\n{\n\tNull 1\n}\n\n/***** Generators **********************************************************/\n\ngenerator Pistol\t\t\t\tNull\ngenerator Chainsaw\t\t\t\tNull\ngenerator Shotgun\t\t\t\tNull\ngenerator SuperShotgun\t\t\tNull\ngenerator Chaingun\t\t\t\tNull\n\ngenerator PlasmaBall\t\t\tNull\ngenerator Rocket\t\t\t\tNull\ngenerator BFGBall\t\t\t\tNull\n\ngenerator ZombieMan\t\t\t\tNull\ngenerator ShotgunGuy\t\t\tNull\ngenerator ChaingunGuy\t\t\tNull\ngenerator WolfensteinSS\t\t\tNull\ngenerator SpiderMastermind\t\tNull\n\ngenerator ArachnotronPlasma\t\tNull\ngenerator BaronBall\t\t\t\tNull\ngenerator CacodemonBall\t\t\tNull\ngenerator DoomImpBall\t\t\tNull\ngenerator FatShot\t\t\t\tNull\ngenerator RevenantTracer\t\tNull"
},
{
"source": "pk3",
"name": "DECORATE.txt",
"contents": "actor InfiniCellPickup : CustomInventory {\n\tGame Doom\n\tInventory.PickupMessage \"Picked up an energy infinicell.\"\n\tInventory.PickupSound \"misc/i_pkup\"\n\tstates {\n\tSpawn:\n\t\tTNT1 A -1 // Invisible, handed out by InfiniCell\n\t\tstop\n\tPickup:\n\t\tTNT1 A 0 A_TakeInventory(\"Cell\", 99999)\n\t\tTNT1 A 0 A_GiveInventory(\"Cell\", 20)\n\t\tTNT1 A 0 A_JumpIfInventory(\"Cell\", 40, \"Done\")\n\t\tTNT1 A 0 A_GiveInventory(\"Cell\", 20) // Skill 2-4\n\tDone:\n\t\tTNT1 A 0\n\t\tstop\n\t}\n}\n\nactor InfiniCellPackPickup : CustomInventory {\n\tGame Doom\n\tInventory.PickupMessage \"Picked up an energy infinicell pack.\"\n\tInventory.PickupSound \"misc/i_pkup\"\n\tstates {\n\tSpawn:\n\t\tTNT1 A -1 // Invisible, handed out by InfiniCellPack\n\t\tstop\n\tPickup:\n\t\tTNT1 A 0 A_TakeInventory(\"Cell\", 99999)\n\t\tTNT1 A 0 A_GiveInventory(\"Cell\", 100)\n\t\tTNT1 A 0 A_JumpIfInventory(\"Cell\", 200, \"Done\")\n\t\tTNT1 A 0 A_GiveInventory(\"Cell\", 100) // Skill 2-4\n\tDone:\n\t\tTNT1 A 0\n\t\tstop\n\t}\n}\n\nactor InfiniCell : CustomInventory 1999 {\n\tGame Doom\n\tstates {\n\tSpawn:\n\t\tCELL A -1\n\t\tstop\n\tPickup:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_JumpIfInventory(\"Cell\", 40, \"Nope\")\n\t\tTNT1 A 0 A_SpawnItemEx(\"InfiniCellPickup\")\n\tNope:\n\t\tTNT1 A 0\n\t\tfail\n\t}\n}\n\nactor InfiniCellPack : CustomInventory 2000 {\n\tGame Doom\n\tstates {\n\tSpawn:\n\t\tCELP A -1\n\t\tstop\n\tPickup:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_JumpIfInventory(\"Cell\", 200, \"Nope\")\n\t\tTNT1 A 0 A_SpawnItemEx(\"InfiniCellPackPickup\")\n\tNope:\n\t\tTNT1 A 0\n\t\tfail\n\t}\n}"
},
{
"source": "pk3",
"name": "DEHACKED.txt",
"contents": "Patch File for DeHackEd v3.0\n\n# ZDaemon Old-School enhanced mode mod\n# by Stealth\n# Version 1.00\n\n# General version information\nDoom version = 21\nPatch format = 6\n\n# Even though the original contained information for\n# translucency, doom2.exe did not use this so we\n# force translucency off for any items used in DM.\n\nThing 35 (Plasma Bullet)\nTranslucency = 65535\n\nThing 36 (BFG Shot)\nTranslucency = 65535\n\nThing 38 (Bullet Puff)\nTranslucency = 65535\n\nThing 40 (Teleport Flash)\nTranslucency = 65535\n\nThing 41 (Item Respawn Fog)\nTranslucency = 65535\n\nThing 56 (Soul Sphere)\nTranslucency = 65535\n\nThing 57 (Invulnerability)\nTranslucency = 65535\n\nThing 59 (Blur Sphere)\nTranslucency = 65535\n\nThing 63 (Mega Sphere)\nTranslucency = 65535\n\nMisc 0\nRocket Explosion Style = 64\nRocket Explosion Alpha = 1.0"
},
{
"source": "pk3",
"name": "GLDEFS.txt",
"contents": "clearlights"
},
{
"source": "pk3",
"name": "LANGUAGE.txt",
"contents": "[en enu default] /* Thanks me! */\nDUEL32_START = \"\\cfWelcome to \\cgDuel40\\n\\n\\cdSelect the map you want to play by touching its picture. If you are alone, you will go directly to the map. If another player is also selecting, you must both agree on the same map.\\n\\n\\cdIf you change your mind, you can return to this hub by spectating. All active players must spectate to return here.\\n\\n\\cfHave fun!\";\nDUEL32_SOLO = \"\\cfWelcome to \\cgDuel40\\n\\n\\cdRemember, you can return to the hub by spectating.\";\nDUEL32_COUNTDOWN = \"\\cdReturning to map selection in \\cf\";\nDUEL32_CREDITS = \"\\cgDuel40\\cf was assembled by \\cvA\\cjlex\\cvM\\cjax\\n\\n\\cdThanks to the map authors for creating such awesome maps, and for giving permission for inclusion (when possible).\\n\\n\\cdThanks to Ralphis for creating such a nice tune for the START map.\\n\\n\\cdThanks to Infurnus for creating a few graphics for me.\\n\\n\\cdThanks to the Zandronum developers for entertaining my feature requests and fixing bugs.\\n\\n\\cdMost of all, thank \\cfYOU\\cd for making this compilation so popular. You have proven that even when up against All Out War and Ghouls vs Humans, oldschool Doom gameplay will never die.\\n\\n\\cfThe saga continues . . .\";\n\n/* Simplified Obituaries */\nOB_MPFIST = \"\\cc%k \\cf> \\coFist \\cf> \\cc%o\";\nOB_MPCHAINSAW = \"\\cc%k \\cf> \\caChainsaw \\cf> \\cc%o\";\nOB_MPPISTOL = \"\\cc%k \\cf> \\cpPistol \\cf> \\cc%o\";\nOB_MPSHOTGUN = \"\\cc%k \\cf> \\ceShotgun \\cf> \\cc%o\";\nOB_MPSSHOTGUN = \"\\cc%k \\cf> \\cbSuperShotgun \\cf> \\cc%o\";\nOB_MPCHAINGUN = \"\\cc%k \\cf> \\cuChaingun \\cf> \\cc%o\";\nOB_MPROCKET = \"\\cc%k \\cf> \\ckRocket \\cf> \\cc%o\";\nOB_MPPLASMARIFLE = \"\\cc%k \\cf> \\cnPlasma \\cf> \\cc%o\";\nOB_MPBFG_BOOM = \"\\cc%k \\cf> \\cdBFG Ball \\cf> \\cc%o\";\nOB_MPBFG_SPLASH = \"\\cc%k \\cf> \\cdBFG Tracer \\cf> \\cc%o\";\nOB_MPTELEFRAG = \"\\cc%k \\cf> \\cgTelefrag \\cf> \\cc%o\";\nOB_SUICIDE = \"\\crSuicide \\cf> \\cc%o\";\nOB_FALLING = \"\\crGravity \\cf> \\cc%o\";\nOB_CRUSH = \"\\crCeiling \\cf> \\cc%o\";\nOB_EXIT = \"\\crExit \\cf> \\cc%o\";\nOB_WATER = \"\\chWater \\cf> \\cc%o\";\nOB_SLIME = \"\\cqSlime \\cf> \\cc%o\";\nOB_LAVA = \"\\ciLava \\cf> \\cc%o\";\nOB_BARREL = \"\\cqBarrel \\cf> \\cc%o\";\nOB_SPLASH = \"\\crSplash \\cf> \\cc%o\";\nOB_R_SPLASH = \"\\crRocket Splash \\cf> \\cc%o\";\nOB_ROCKET = \"\\crRocket \\cf> \\cc%o\";\nOB_KILLEDSELF = \"\\crSuicide \\cf> \\cc%o\";\nOB_DEFAULT = \"\\crDeath \\cf> \\cc%o\";\n\n[esm esn esp] /* Thanks Puhax! */\nDUEL32_START = \"\\cfBienvenido a \\cgDuel40\\n\\n\\cdSelecciona el mapa que quieras tocando su Imagen. Si estas solo, iras al mapa directamente. Si otro jugador esta seleccionando, Los dos deben elegir el mismo mapa.\\n\\n\\cdSi cambian su opinion, pueden volver a la seleccion de mapas al unirse a los espectadores. Todos los jugadores deben hacer eso para volver.\\n\\n\\cfDiviertanse!\";\nDUEL32_SOLO = \"\\cfBienvenido a \\cgDuel40\\n\\n\\cdRecuerda, Pueden volver a la seleccion de mapa al unirse a los espectadores.\";\nDUEL32_COUNTDOWN = \"\\cdRegresando a la seleccion de mapa en \\cf\";\n\n[fr] /* Thanks Gez and _DaRk_! */\nDUEL32_START = \"\\cfBienvenue au \\cgDuel40\\n\\n\\cdChoisissez le niveau auquel vous voulez jouer en touchant son image. S'il n'y a que vous dans le hall, vous vous y rendrez directement. Si un autre joueur vous accompagne, vous devez vous mettre d'accord pour le choix du niveau.\\n\\n\\cdSi vous changez d'avis, vous pouvez revenir au hall en devenant spectateur. Tous les joueurs actifs doivent devenir spectateurs pour retourner ici.\\cf\\n\\nAmusez-vous bien!\";\nDUEL32_SOLO = \"\\cfBienvenue au \\cgDuel40\\n\\n\\cdSouvenez-vous que vous pouvez retourner au hall en devenant spectateur.\";\nDUEL32_COUNTDOWN = \"\\cdRetour au niveau choisi dans \\cf\";\n\n[ptg] /* Thanks Guigui */\nDUEL32_START = \"\\cfBem-vindo a \\cgDuel40\\n\\n\\cdEscolha o seu mapa e toque na figure dele. Se voce estiver sozinho, voce vai diretamente para o mapa. Se outro jogador tambem estiver selecionando, os dois tem que concordar no mesmo mapa.\\n\\n\\cdSe voce mudar de ideia, podera voltar ao mapa principal se ficar de espectador. Para isso acontecer, todos os jogadores tem que ficar de espectador.\\n\\n\\cfDivirta-se!\";\nDUEL32_SOLO = \"\\cfBem-vindo a \\cgDuel40\\n\\n\\cdLembre-se que podera voltar ao mapa principal se ficar de espectador.\";\nDUEL32_COUNTDOWN = \"\\cdRetornando a selecao de mapas em \\cf\";\n\n[fin] /* Thanks arezey */\nDUEL32_START = \"\\cfTervetuloa \\cgDuel40:een\\n\\n\\cdValitse mappi jota haluat pelata koskettamalla sen kuvaa. Jos olet yksin, sirryt suoraan mappiin. Jos toinen pelaaja on mukana valitsemassa, kummankin on valittava sama mappi.\\n\\n\\cdJos muutat mielesi, siirry katsomoon niin palaat aloituspaikkaan. Kaikkien aktiivisten pelaajien tulee tulla katsomoon palatakseen aloituspaikkaan.\\n\\n\\cfPelin iloa!\";\nDUEL32_SOLO = \"\\cfTervetuloa \\cgDuel40:een\\n\\n\\cdMuista, voit palata hubiin - siirry katsomoon palataksesi.\";\nDUEL32_COUNTDOWN = \"\\cdPalataan karttavalikkoon: \\cf\";\n\n[hun] /* Thanks Propane */\nDUEL32_START = \"\\cfUdvozlet a \\cgDuel40-ban\\n\\n\\cdValaszd ki azt a palyat ahol jatszani szeretnel ugy, hogy megbokod a kepet. Ha egyedul vagy, egybol a palyara kerulsz. Ha egy masik jatekos is valaszt, meg kell hogy egyezzetek egy kozos palyan.\\n\\n\\cdHa meggondoltad magad, visszakerulhetsz a palyavalasztohoz ugy, hogy atvaltassz megfigyelo uzemmodba (spectate). Minden aktiv jatekosnak meg kell ezt tennie, hogy ez megtortenjen.\\n\\n\\cfJo szorakozast!\";\nDUEL32_SOLO = \"\\cfUdvozlet a \\cgDuel40-ban\\n\\n\\cdNe felejtsd, visszaterhetsz a palyavalasztashoz megfigyelo uzemmodban.\";\n\n[csy] /* Thanks Jireky */\nDUEL32_START = \"\\cfVitejte v \\cgDuel40\\n\\n\\cdVyberte si mapu, kterou chcete hrat tim, ze se dotknete jejiho obrazu. Jestli jste sam(a), prenese Vas to primo do te mapy. Pokud je tu jeste jiny hrac, ktery voli, musite se oba dohodnout na stejne mape.\\n\\n\\cdPokud zmenite nazor, muzete se vratit zpet tim, ze se stanete pozorovateli (spectators). Vsichni aktivni hraci se musi stat pozorovateli, aby se vratili sem.\\n\\n\\cfDobre se bavte!\";\nDUEL32_SOLO = \"\\cfVitejte v \\cgDuel40\\n\\n\\cdNezapominejte, ze se muzete vratit na vyber map tim, ze se stanete pozorovateli (spectators).\";\n\n[rus] /* Thanks gvozdevik */\nDUEL32_START = \"\\cfDobro Poshalovat v \\cgDuel40\\n\\n\\cdViberi kartu, na kotoroi ti hochesh igrat, podoida k ee kartinke.\\n\\n\\cdEsli igrokov bolshe net, to ti avtomoticheski pereneseshsa na kartu. Esli igrokov dvoe, to vi oba dolshni vibrat obshuu kartu.\\n\\n\\cdEsli peredumaesh, moshesh vernutsa v eto mesto, pereida v reshim spektatora. Odnako dlya etogo vse igroki dolshi spekturovat.\\n\\n\\cfUdachi!\";\nDUEL32_SOLO = \"\\cfDobro Poshalovat v \\cgDuel40\\n\\n\\cdPomni, chto ti moshesh vernutsa v mesto vibora, pereida v reshim spektatora.\";\nDUEL32_COUNTDOWN = \"\\cdVozvrashenie k viboru karti cherez \\cf\";"
},
{
"source": "pk3",
"name": "LOADACS.txt",
"contents": "GLOBAL"
},
{
"source": "pk3",
"name": "MAPINFO.txt",
"contents": "clearepisodes\nepisode START {\n\tname = \"DUEL40\"\n}\n\nmap START \"WELCOME TO DUEL40\" {\n\tcluster = 99\n\tislobby\n\tlevelnum = 255\n\tmusic = \"D_M32\"\n\tnext = \"START\"\n\tnointermission\n\tsky1 = \"32BLACK\", 0\n}\n\nmap BOO \"BOO\" {\n\texitpic = \"INTERPIC\"\n\tintermusic = \"D_DM2INT\"\n\tlevelnum = 1\n\tmusic = \"D_RUNNIN\"\n\tnext = \"START\"\n\tsky1 = \"SKY1\", 0.0\n}\n\nmap BRIT10M7 \"BRIT10 MAP07\" {\n\texitpic = \"INTER_B0\"\n\tintermusic = \"D_B0INT\"\n\tlevelnum = 2\n\tmusic = \"D_B007\"\n\tnext = \"START\"\n\tsky1 = \"B0_SKY1\", 0.0\n}\n\nmap BRIT11M1 \"BRIT11 MAP01\" {\n\texitpic = \"INTER_BR\"\n\tintermusic = \"D_BRINT\"\n\tlevelnum = 3\n\tmusic = \"D_BR01\"\n\tnext = \"START\"\n\tsky1 = \"BR_SKY1\", 0.0\n}\n\nmap BRIT11M5 \"BRIT11 MAP05\" {\n\texitpic = \"INTER_BR\"\n\tintermusic = \"D_BRINT\"\n\tlevelnum = 4\n\tmusic = \"D_BR05\"\n\tnext = \"START\"\n\tsky1 = \"BR_SKY1\", 0.0\n}\n\nmap BSPEPI \"BSPEPI\" {\n\texitpic = \"INTERPIC\"\n\tintermusic = \"D_DM2INT\"\n\tlevelnum = 5\n\tmusic = \"D_RUNNIN\"\n\tnext = \"START\"\n\tsky1 = \"BS_SKY1\", 0.0\n}\n\nmap CGI1M8 \"CGI1 MAP08\" {\n\texitpic = \"INTER_CG\"\n\tintermusic = \"D_CGINT\"\n\tlevelnum = 6\n\tmusic = \"D_CG08\"\n\tnext = \"START\"\n\tsky1 = \"SKY3\", 0.0\n}\n\nmap CLASSM1 \"CLASS219 MAP01\" {\n\texitpic = \"INTERPIC\"\n\tintermusic = \"D_CLINT\"\n\tlevelnum = 7\n\tmusic = \"D_CL01\"\n\tnext = \"START\"\n\tsky1 = \"SKY1\", 0.0\n}\n\nmap MAP01 \"DOOM2 MAP01\" {\n\texitpic = \"INTERPIC\"\n\tintermusic = \"D_DM2INT\"\n\tlevelnum = 8\n\tmusic = \"D_RUNNIN\"\n\tnext = \"START\"\n\tsky1 = \"SKY1\", 0.0\n}\n\nmap DWGO5M1 \"DWANGO5 MAP01\" {\n\texitpic = \"INTER_D5\"\n\tintermusic = \"D_D5INT\"\n\tlevelnum = 9\n\tmusic = \"D_D501\"\n\tnext = \"START\"\n\tsky1 = \"D5_SKY1\", 0.0\n}\n\nmap DWGO5M7 \"DWANGO5 MAP07\" {\n\texitpic = \"INTER_D5\"\n\tintermusic = \"D_D5INT\"\n\tlevelnum = 10\n\tmusic = \"D_D507\"\n\tnext = \"START\"\n\tsky1 = \"D5_SKY1\", 0.0\n}\n\nmap DWEL2M11 \"DWELLER2 MAP11\" {\n\texitpic = \"INTERPIC\"\n\tintermusic = \"D_DM2INT\"\n\tlevelnum = 11\n\tmusic = \"D_STLKS2\"\n\tnext = \"START\"\n\tsky1 = \"SKY1\", 0.0\n}\n\nmap EONDM1M5 \"EONDM1 MAP05\" {\n\texitpic = \"INTER_EN\"\n\tintermusic = \"D_ENINT\"\n\tlevelnum = 12\n\tmusic = \"D_EN05\"\n\tnext = \"START\"\n\tsky1 = \"EN_SKY2\", 0.0\n}\n\nmap EXODUS11 \"EXODUS1ON1\" {\n\texitpic = \"INTER_E1\"\n\tintermusic = \"D_DM2INT\"\n\tlevelnum = 13\n\tmusic = \"D_E101\"\n\tnext = \"START\"\n\tsky1 = \"E1_SKY1\", 0.0\n}\n\nmap EXPOSED \"EXPOSED\" {\n\texitpic = \"INTER_EX\"\n\tintermusic = \"D_EXINT\"\n\tlevelnum = 14\n\tmusic = \"D_EX01\"\n\tnext = \"START\"\n\tsky1 = \"EX_SKY1\", 0.0\n}\n\nmap EYEDEA_ \"EYEDEA_\" {\n\texitpic = \"INTER_EY\"\n\tintermusic = \"D_EYINT\"\n\tlevelnum = 15\n\tmusic = \"D_EY01\"\n\tnext = \"START\"\n\tsky1 = \"EY_SKY1\", 0.0\n}\n\nmap FOXTROT \"FOXTROT\" {\n\texitpic = \"INTERPIC\"\n\tintermusic = \"D_DM2INT\"\n\tlevelnum = 16\n\tmusic = \"D_FX01\"\n\tnext = \"START\"\n\tsky1 = \"SKY1\", 0.0\n}\n\nmap GWARM16 \"GREENWAR MAP16\" {\n\texitpic = \"INTERPIC\"\n\tintermusic = \"D_DM2INT\"\n\tlevelnum = 17\n\tmusic = \"D_DEAD2\"\n\tnext = \"START\"\n\tsky1 = \"SKY2\", 0.0\n}\n\nmap GWARM20 \"GREENWAR MAP20\" {\n\texitpic = \"INTERPIC\"\n\tintermusic = \"D_DM2INT\"\n\tlevelnum = 18\n\tmusic = \"D_MESSAG\"\n\tnext = \"START\"\n\tsky1 = \"SKY2\", 0.0\n}\n\nmap GWARM24 \"GREENWAR MAP24\" {\n\texitpic = \"INTERPIC\"\n\tintermusic = \"D_DM2INT\"\n\tlevelnum = 19\n\tmusic = \"D_THEDA3\"\n\tnext = \"START\"\n\tsky1 = \"SKY3\", 0.0\n}\n\nmap JUDAS23_ \"JUDAS23_\" {\n\texitpic = \"INTERPIC\"\n\tintermusic = \"D_DM2INT\"\n\tlevelnum = 20\n\tmusic = \"D_AMPIE\"\n\tnext = \"START\"\n\tsky1 = \"SKY3\", 0.0\n}\n\nmap KING1 \"KING1\" {\n\texitpic = \"INTERPIC\"\n\tintermusic = \"D_DM2INT\"\n\tlevelnum = 21\n\tmusic = \"D_K101\"\n\tnext = \"START\"\n\tsky1 = \"K1_SKY1\", 0.0\n}\n\nmap LAZ1JM4 \"LAZARUS1J MAP04\" {\n\texitpic = \"INTERPIC\"\n\tintermusic = \"D_DM2INT\"\n\tlevelnum = 22\n\tmusic = \"D_LZ04\"\n\tnext = \"START\"\n\tsky1 = \"LZ_SKY2\", 0.0\n}\n\nmap MOO2D \"MOO2D\" {\n\texitpic = \"INTERPIC\"\n\tintermusic = \"D_DM2INT\"\n\tlevelnum = 23\n\tmusic = \"D_RUNNIN\"\n\tnext = \"START\"\n\tsky1 = \"SKY1\", 0.0\n}\n\nmap OBLIVX \"OBLIVX\" {\n\texitpic = \"INTERPIC\"\n\tintermusic = \"D_DM2INT\"\n\tlevelnum = 24\n\tmusic = \"D_OX01\"\n\tnext = \"START\"\n\tsky1 = \"SKY1\", 0.0\n}\n\nmap POBLA8 \"POBLA8\" {\n\texitpic = \"INTERPIC\"\n\tintermusic = \"D_DM2INT\"\n\tlevelnum = 25\n\tmusic = \"D_RUNNIN\"\n\tnext = \"START\"\n\tsky1 = \"SKY1\", 0.0\n}\n\nmap PYRHIC1 \"PYRRHIC_ MAP01\" {\n\texitpic = \"INTER_PY\"\n\tintermusic = \"D_PYINT\"\n\tlevelnum = 26\n\tmusic = \"D_PY01\"\n\tnext = \"START\"\n\tsky1 = \"PY_SKY1\", 0.0\n}\n\nmap PYRHIC10 \"PYRRHIC_ MAP10\" {\n\texitpic = \"INTER_PY\"\n\tintermusic = \"D_PYINT\"\n\tlevelnum = 27\n\tmusic = \"D_PY10\"\n\tnext = \"START\"\n\tsky1 = \"PY_SKY1\", 0.0\n}\n\nmap ROSDUEL \"ROSDUEL\" {\n\texitpic = \"INTERPIC\"\n\tintermusic = \"D_DM2INT\"\n\tlevelnum = 28\n\tmusic = \"D_RD01\"\n\tnext = \"START\"\n\tsky1 = \"RDSKY10B\", 0.0\n}\n\nmap SIPOOMA \"SIPOOMA\" {\n\texitpic = \"INTER_SI\"\n\tintermusic = \"D_SIINT\"\n\tlevelnum = 29\n\tmusic = \"D_SI01\"\n\tnext = \"START\"\n\tsky1 = \"SKY1\", 0.0\n}\n\nmap SSL2 \"SSL2\" {\n\texitpic = \"INTERPIC\"\n\tintermusic = \"D_SLINT\"\n\tlevelnum = 30\n\tmusic = \"D_SL01\"\n\tnext = \"START\"\n\tsky1 = \"SKY1\", 0.0\n}\n\nmap SKRMSH2 \"SKIRMISH MAP02\" {\n\texitpic = \"INTER_SK\"\n\tintermusic = \"D_SKINT\"\n\tlevelnum = 31\n\tmusic = \"D_SK02\"\n\tnext = \"START\"\n\tsky1 = \"SK_PRIPS\", 0.0\n}\n\nmap SKRMSH18 \"SKIRMISH MAP18\" {\n\texitpic = \"INTER_SK\"\n\tintermusic = \"D_SKINT\"\n\tlevelnum = 32\n\tmusic = \"D_SK18\"\n\tnext = \"START\"\n\tsky1 = \"SKSTSKY7\", 0.0\n}\n\nmap STYX8 \"STYX8\" {\n\texitpic = \"INTERPIC\"\n\tintermusic = \"D_DM2INT\"\n\tlevelnum = 33\n\tmusic = \"D_S801\"\n\tnext = \"START\"\n\tsky1 = \"S8_SKY1\", 0.0\n}\n\nmap STYX01M1 \"STYXDM01 MAP01\" {\n\texitpic = \"INTER_SX\"\n\tintermusic = \"D_DM2INT\"\n\tlevelnum = 34\n\tmusic = \"D_RUNNIN\"\n\tnext = \"START\"\n\tsky1 = \"SX_SKY1\", 0.0\n}\n\nmap UDM3M3 \"UDM3 MAP03\" {\n\texitpic = \"INTER_U3\"\n\tintermusic = \"D_U3INT\"\n\tlevelnum = 35\n\tmusic = \"D_U303\"\n\tnext = \"START\"\n\tsky1 = \"U3_SKY1\", 0.0\n}\n\nmap URITEM6 \"URITEDM MAP06\" {\n\texitpic = \"INTERPIC\"\n\tintermusic = \"D_URINT\"\n\tlevelnum = 36\n\tmusic = \"D_UR06\"\n\tnext = \"START\"\n\tsky1 = \"URSTRY2L\", 0.0\n}\n\nmap URITEM12 \"URITEDM MAP12\" {\n\texitpic = \"INTERPIC\"\n\tintermusic = \"D_URINT\"\n\tlevelnum = 37\n\tmusic = \"D_UR12\"\n\tnext = \"START\"\n\tsky1 = \"UR_SKY6\", 0.0\n}\n\nmap UROBUROS \"UROBUROS\" {\n\texitpic = \"INTERPIC\"\n\tintermusic = \"D_DM2INT\"\n\tlevelnum = 38\n\tmusic = \"D_UB01\"\n\tnext = \"START\"\n\tsky1 = \"UB_SKY1\", 0.0\n}\n\nmap XENOS9M4 \"XENOSX9 MAP04\" {\n\texitpic = \"INTERPIC\"\n\tintermusic = \"D_DM2INT\"\n\tlevelnum = 39\n\tmusic = \"D_BETWEE\"\n\tnext = \"START\"\n\tsky1 = \"XE_SKY1\", 0.0\n}\n\nmap XFIRE5 \"XFIRE5\" {\n\texitpic = \"INTERPIC\"\n\tintermusic = \"D_DM2INT\"\n\tlevelnum = 40\n\tmusic = \"D_COUNTD\"\n\tnext = \"START\"\n\tsky1 = \"SKY1\", 0.0\n}\n\nmap SHOOT \"SHOOT\" {\n\texitpic = \"INTERPIC\"\n\tintermusic = \"D_DM2INT\"\n\tlevelnum = 41\n\tmusic = \"D_RUNNIN\"\n\tnext = \"START\"\n\tsky1 = \"SKY1\", 0.0\n}\n\nmap BFGSHOOT \"BFGSHOOT\" {\n\texitpic = \"INTERPIC\"\n\tintermusic = \"D_DM2INT\"\n\tlevelnum = 42\n\tmusic = \"D_RUNNIN\"\n\tnext = \"START\"\n\tsky1 = \"SKY1\", 0.0\n}"
}
]
},
"maps": [
{
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{
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},
{
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},
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},
{
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}
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},
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},
{
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}
},
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