Raw model (for completeness)
{
"meta": {
"id": "079da5c7-0b0b-4db6-bc39-4a7bf208e5b5",
"sha1": "21cd2f0a6fa2128ce464cb3e05b48d29e09777a9",
"sha256": "a9edd63246ddde0212e5d0778f0f1c9720eaf930c65c21292ba461139ed4dd49",
"filenames": [
"samsaraexdm_rgpatchv1.02.pk3"
],
"additional": {
"engines": [],
"iwad": [],
"filename": null,
"added": "2016-09-06 19:32:45",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": null,
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2016-09-06 19:32:45",
"file": {
"type": "PK3",
"size": 4991061,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/21cd2f0a6fa2128ce464cb3e05b48d29e09777a9/21cd2f0a6fa2128ce464cb3e05b48d29e09777a9.pk3.gz",
"corrupt": false
},
"content": {
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 110,
"maps": 0,
"palettes": 0
}
},
"text_files": [
{
"source": "pk3",
"name": "GLDEFS.txt",
"contents": "//Samsara\n\n#include \"gldefs/Samsara/core_ammo.txt\"\n#include \"gldefs/Samsara/core_armor.txt\"\n#include \"gldefs/Samsara/core_health.txt\"\n\n//Players\n\n#include \"gldefs/Players/doom.txt\"\n#include \"gldefs/Players/heretic.txt\"\n#include \"gldefs/Players/hexen.txt\"\n#include \"gldefs/Players/quake.txt\"\n#include \"gldefs/Players/doom64.txt\"\n#include \"gldefs/Players/blake.txt\"\n#include \"gldefs/Players/caleb.txt\"\n#include \"gldefs/Players/duke.txt\"\n#include \"gldefs/Players/eleena.txt\"\n#include \"gldefs/Players/marathon.txt\"\n#include \"gldefs/Players/rebelmoon.txt\"\n#include \"gldefs/Players/freely.txt\"\n#include \"gldefs/Players/strifeguy.txt\"\n#include \"gldefs/Players/freeman.txt\"\n#include \"gldefs/Players/grondoval.txt\"\n#include \"gldefs/Players/mooman.txt\"\n#include \"gldefs/Players/jack.txt\"\n#include \"gldefs/Players/c7.txt\"\n#include \"gldefs/Players/jon.txt\"\n#include \"gldefs/Players/leonard.txt\"\n#include \"gldefs/Players/lowang.txt\"\n#include \"gldefs/Players/cybermage.txt\"\n#include \"gldefs/Players/hexen2.txt\"\n#include \"gldefs/Players/wolfen3d.txt\"\n#include \"gldefs/Players/katarn.txt\"\n\n// ForbiddenFolder\n\n#include \"gldefs/ForbiddenFolder/Enemies_Blakestone.txt\"\n#include \"gldefs/ForbiddenFolder/Enemies_Chex.txt\"\n#include \"gldefs/ForbiddenFolder/Enemies_Doom.txt\"\n#include \"gldefs/ForbiddenFolder/Enemies_Duke.txt\"\n#include \"gldefs/ForbiddenFolder/Enemies_CyberMage.txt\"\n#include \"gldefs/ForbiddenFolder/Enemies_Cyclones.txt\"\n#include \"gldefs/ForbiddenFolder/Enemies_Hexen.txt\"\n#include \"gldefs/ForbiddenFolder/Enemies_Heretic.txt\"\n#include \"gldefs/ForbiddenFolder/Enemies_Rebmoon.txt\"\n#include \"gldefs/ForbiddenFolder/Enemies_Powerslave.txt\"\n#include \"gldefs/ForbiddenFolder/Enemies_ShadowWarrior.txt\"\n#include \"gldefs/ForbiddenFolder/Enemies_Wolf3D.txt\"\n#include \"gldefs/ForbiddenFolder/Enemies_Corridor7.txt\"\n#include \"gldefs/ForbiddenFolder/Enemies_DarkForces.txt\"\n#include \"gldefs/ForbiddenFolder/Enemies_Disruptor.txt\"\n#include \"gldefs/ForbiddenFolder/Enemies_Blood.txt\"\n#include \"gldefs/ForbiddenFolder/Enemies_RiseOfTheTriad.txt\""
},
{
"source": "pk3",
"name": "GLDEFS/Samsara/core_ammo.txt",
"contents": "//----------------------------------------------------------------------------\n// Small Ammo\n//----------------------------------------------------------------------------\nobject Ammo1Small_1\n{\n frame AMSMA { light SMAMMO1 }\n frame CLIPA { light SMAMMO1 }\n}\n\nobject Ammo2Small_1\n{\n frame AMSMB { light SMAMMO2 }\n frame SHELB { light SMAMMO2 }\n}\n\nobject Ammo3Small_1\n{\n frame AMSMC { light SMAMMO3 }\n frame ROCKA { light SMAMMO3 }\n}\n\nobject Ammo4Small_1\n{\n frame AMSMD { light SMAMMO4 }\n frame CELLA { light SMAMMO4 }\n}\n\npulselight SMAMMO1\n{\n color 0.5 0.5 0.0\n size 18\n secondarySize 20\n interval 1\n}\n\npulselight SMAMMO2\n{\n color 0.5 0.0 0.0\n size 18\n secondarySize 20\n interval 1\n}\n\npulselight SMAMMO3\n{\n color 0.5 0.2 0.0\n size 18\n secondarySize 20\n interval 1\n}\n\npulselight SMAMMO4\n{\n color 0.0 0.2 0.5\n size 8\n secondarySize 10\n interval 1\n}\n\n//----------------------------------------------------------------------------\n// Large Ammo\n//----------------------------------------------------------------------------\n\nobject Ammo1Big_1\n{\n frame AMMBA { light LGAMMO1 }\n}\n\nobject Ammo2Big_1\n{\n frame AMMBB { light LGAMMO2 }\n}\n\nobject Ammo3Big_1\n{\n frame AMMBC { light LGAMMO3 }\n}\n\nobject Ammo4Big_1\n{\n frame AMMBD { light LGAMMO4 }\n}\n\npulselight LGAMMO1\n{\n color 0.5 0.5 0.0\n size 32\n secondarySize 35\n interval 1\n}\n\npulselight LGAMMO2\n{\n color 0.5 0.0 0.0\n size 32\n secondarySize 35\n interval 1\n}\n\npulselight LGAMMO3\n{\n color 0.5 0.2 0.0\n size 32\n secondarySize 35\n interval 1\n}\n\npulselight LGAMMO4\n{\n color 0.0 0.2 0.5\n size 32\n secondarySize 35\n interval 1\n}\n\n//----------------------------------------------------------------------------\n// Heretic Ammo Definitions\n//----------------------------------------------------------------------------\n\npulselight HSMAMMO1\n{\n color 0.5 0.5 0.0\n size 26\n secondarySize 28\n interval 1\n\toffset 0 16 0\n}\n\npulselight HSMAMMO2\n{\n color 0.5 0.0 0.0\n size 26\n secondarySize 28\n interval 1\n\toffset 0 16 0\n}\n\npulselight HSMAMMO3\n{\n color 0.5 0.2 0.0\n size 26\n secondarySize 28\n interval 1\n\toffset 0 16 0\n}\n\npulselight HSMAMMO4\n{\n color 0.0 0.2 0.5\n size 26\n secondarySize 28\n interval 1\n\toffset 0 16 0\n}\n\nobject HereticAmmo1Small\n{\n frame AMSMG { light HSMAMMO1 }\n}\n\nobject HereticAmmo2Small\n{\n frame AMSMH { light HSMAMMO2 }\n}\n\nobject HereticAmmo3Small\n{\n frame AMSMI { light HSMAMMO3 }\n}\n\nobject HereticAmmo4Small\n{\n frame AMSMJ { light HSMAMMO4 }\n}\n\npulselight HLGAMMO1\n{\n color 0.5 0.5 0.0\n size 34\n secondarySize 36\n interval 1\n\toffset 0 16 0\n}\n\npulselight HLGAMMO2\n{\n color 0.5 0.0 0.0\n size 34\n secondarySize 36\n interval 1\n\toffset 0 16 0\n}\n\npulselight HLGAMMO3\n{\n color 0.5 0.2 0.0\n size 34\n secondarySize 36\n interval 1\n\toffset 0 16 0\n}\n\npulselight HLGAMMO4\n{\n color 0.0 0.2 0.5\n size 34\n secondarySize 36\n interval 1\n\toffset 0 16 0\n}\n\nobject HereticAmmo1Big\n{\n frame AMMBF { light HLGAMMO1 }\n}\n\nobject HereticAmmo2Big\n{\n frame AMMBG { light HLGAMMO2 }\n}\n\nobject HereticAmmo3Big\n{\n frame AMMBH { light HLGAMMO3 }\n}\n\nobject HereticAmmo4Big\n{\n frame AMMBI { light HLGAMMO4 }\n}\n\nobject GoldWandAmmo2\n{\n frame AMG1 { light SWANDAMMO }\n}\n\nobject CrossbowAmmo2\n{\n frame AMC1 { light ETHARROWS }\n}\n\nobject CrossbowAmmo3\n{\n frame AMC1 { light ETHARROWS }\n}\n\nobject BlasterAmmo2\n{\n frame AMB1 { light SCLAWAMMO }\n}\n\nobject SkullRodAmmo2\n{\n frame AMS1 { light SSTAFFAMMO }\n}\n\nobject PhoenixRodAmmo2\n{\n frame AMP1 { light SRODAMMO }\n}\n\nobject PhoenixRodAmmo3\n{\n frame AMP1 { light SRODAMMO }\n}\n\n// Ammo Backpack\n\npulselight AMMOPACKPACK1\n{\n color 0.0 0.6 0.0\n size 32\n secondarySize 24\n interval 1\n\toffset 0 8 0\n}\n\nobject AmmoBackpack_x2\n{\n\tframe AMPKA { light AMMOPACKPACK1 }\n}\n\nobject HereticAmmoBackpack\n{\n\tframe AMPK { light AMMOPACKPACK1 }\n}\n\nobject HexenAmmoBackpack\n{\n\tframe AMPK { light AMMOPACKPACK1 }\n}\n\nobject HexenAmmoBackpack2\n{\n\tframe AMPK { light AMMOPACKPACK1 }\n}\n\nobject HexenAmmoBackpack3\n{\n\tframe AMPK { light AMMOPACKPACK1 }\n}\n\n// Fuck A Hexen!\n\npointlight SMAMMO1POINT\n{\n color 0.5 0.5 0.0\n size 8\n\toffset 0 16 0\n}\n\npointlight SMAMMO2POINT\n{\n color 0.5 0.0 0.0\n size 10\n\toffset 0 16 0\n}\n\npointlight SMAMMO3POINT\n{\n color 0.5 0.2 0.0\n size 8\n offset 0 16 0\n}\n\npointlight SMAMMO4POINT\n{\n color 0.0 0.2 0.5\n size 10\n\toffset 0 16 0\n}"
},
{
"source": "pk3",
"name": "GLDEFS/Samsara/core_armor.txt",
"contents": "// Health/Armor Crumbs\n// ===================\n\npulselight ARMORCRUMB1\n{\n color 0.5 0.5 0.5\n size 19\n secondarySize 21\n interval 1\n\toffset 0 13 0\n}\n\nobject ArmorScrap200\n{\n frame BON2A { light ARMORCRUMB1 }\n}\n\nobject HereticArmorDump\n{\n frame BON2A { light ARMORCRUMB1 }\n}\n\nobject HereticArmorDump\n{\n frame BON3A { light ARMORCRUMB1 }\n}\n\n// Green Armor\n// ===========\n\npulselight ARMORGREEN1\n{\n color 0.0 0.6 0.0\n size 32\n secondarySize 24\n interval 1\n\toffset 0 16 0\n}\n\nobject ArmorPack1\n{\n frame RMR1 { light ARMORGREEN1 }\n}\n\nobject QuakeGreenArmor\n{\n frame RMR7 { light ARMORGREEN1 }\n}\n\nobject GreenArmorNoDrop\n{\n frame RMR1 { light ARMORGREEN1 }\n}\n\n// Blue Armor\n// ==========\n\npulselight ARMORBLUE1\n{\n color 0.0 0.0 0.6\n size 32\n secondarySize 24\n interval 1\n\toffset 0 16 0\n}\n\nobject ArmorPack2\n{\n frame RMR2 { light ARMORBLUE1 }\n}\n\nobject BlueArmorNoDrop\n{\n frame RMR2 { light ARMORBLUE1 }\n}\n\n// Red Armor\n// ==========\n\npulselight ARMORRED1\n{\n color 0.6 0.0 0.0\n size 32\n secondarySize 24\n interval 1\n\toffset 0 16 0\n}\n\nobject ArmorPack3\n{\n frame RMR3 { light ARMORRED1 }\n}\n\nobject QuakeRedArmor\n{\n frame RMR3 { light ARMORRED1 }\n}\n\n// Yellow Armor\n// ============\n\npulselight ARMORYELLOW1\n{\n color 0.6 0.6 0.0\n size 32\n secondarySize 24\n interval 1\n\toffset 0 16 0\n}\n\nobject SamsaraYellowArmor\n{\n frame RMR5 { light ARMORYELLOW1 }\n}\n\nobject QuakeYellowArmor\n{\n frame RMR5 { light ARMORYELLOW1 }\n}\n\n// Silver Armor\n// ============\n\npulselight ARMORSILVER1\n{\n color 0.6 0.6 0.6\n size 32\n secondarySize 24\n interval 1\n\toffset 0 16 0\n}\n\nobject SamsaraSilverArmor\n{\n frame RMR6 { light ARMORSILVER1 }\n}"
},
{
"source": "pk3",
"name": "GLDEFS/Samsara/core_health.txt",
"contents": "// Health/Armor Crumbs\n// ===================\npulselight HEALTHCRUMB1\n{\n color 0.5 0.5 0.5\n size 8\n secondarySize 10\n interval 1\n\toffset 0 12 0\n}\n\nobject HealPack0\n{\n frame MEDIA { light HEALTHCRUMB1 }\n}\n\nobject HereticHealPack0\n{\n frame MEDIA { light HEALTHCRUMB1 }\n}\n\nobject HereticStuffDump\n{\n frame MEDIA { light HEALTHCRUMB1 }\n}\n\n// Green Health\n// ============\npulselight HEALTHCRUMB2\n{\n color 0.2 0.5 0.2\n size 19\n secondarySize 21\n interval 1\n\toffset 0 13 0\n}\n\nobject HealPack1_2\n{\n frame MED2A { light HEALTHCRUMB2 }\n}\n\nobject HereticHealPack1\n{\n frame MED2A { light HEALTHCRUMB2 }\n}\n\n// Red Health\n// ==========\n\npulselight HEALTHCRUMB3\n{\n color 0.5 0.0 0.0\n size 20\n secondarySize 22\n interval 1\n\toffset 0 13 0\n}\n\nobject HealPack2_2\n{\n frame MED3A { light HEALTHCRUMB3 }\n}\n\nobject HereticHealPack2\n{\n frame MED3A { light HEALTHCRUMB3 }\n}\n\n// Super Health\n// ============\n\npulselight HEALTHSUPER\n{\n color 0.0 0.0 1.0\n size 28\n secondarySize 30\n interval 1\n\toffset 0 20 0\n}\n\nobject SuperHealth2\n{\n frame SOULA { light HEALTHSUPER }\n}\n\n// Mega Pack\n// =========\n\npulselight HEALTHMEGA\n{\n color 0.2 0.2 1.0\n size 28\n secondarySize 30\n interval 1\n\toffset 0 16 0\n}\n\nobject MegaPack3X2\n{\n frame FELD { light HEALTHMEGA }\n}"
},
{
"source": "pk3",
"name": "GLDEFS/Players/blake.txt",
"contents": "pointlight PLASMADISCHARGE\n{\n\tcolor 1.0 0.68 0.15\n\tsize 40\n}\n\nflickerlight PLASMADISCHARGEBOOM\n{\n\tcolor 1.0 0.78 0.15\n\tsize 72\n\tsecondarysize 48\n}\n\npointlight ANTIPLASMA\n{\n\tcolor 0.5 0.75 1.0\n\tsize 48\n}\n\nflickerlight ANTIPLASMABOOM\n{\n\tcolor 0.5 0.75 1.0\n\tsize 84\n\tsecondarysize 48\n}\n\nobject BCannonProj\n{\n\tframe BCAPA { light PLASMADISCHARGE }\n\tframe BCAPB { light PLASMADISCHARGEBOOM }\n\tframe BCAPC { light PLASMADISCHARGEBOOM }\n\tframe BCAPD { light PLASMADISCHARGEBOOM }\n\tframe BCAPE { light PLASMADISCHARGEBOOM }\n\tframe BCAPF { light PLASMADISCHARGEBOOM }\n}\n\nobject BCannonProjCoop\n{\n\tframe BCAPA { light PLASMADISCHARGE }\n\tframe BCAPB { light PLASMADISCHARGEBOOM }\n\tframe BCAPC { light PLASMADISCHARGEBOOM }\n\tframe BCAPD { light PLASMADISCHARGEBOOM }\n\tframe BCAPE { light PLASMADISCHARGEBOOM }\n\tframe BCAPF { light PLASMADISCHARGEBOOM }\n}\n\nobject DCannonProj\n{\n\tframe 9C0PA { light ANTIPLASMA }\n\tframe DCAPB { light ANTIPLASMABOOM }\n\tframe DCAPC { light ANTIPLASMABOOM }\n\tframe DCAPD { light ANTIPLASMABOOM }\n\tframe DCAPE { light ANTIPLASMABOOM }\n\tframe DCAPF { light ANTIPLASMABOOM }\n\tframe DCAPG { light ANTIPLASMABOOM }\n\tframe DCAPH { light ANTIPLASMABOOM }\n\tframe DCAPI { light ANTIPLASMABOOM }\n}\n\nobject DCannonProjCoop\n{\n\tframe 9C0PA { light ANTIPLASMA }\n\tframe DCAPB { light ANTIPLASMABOOM }\n\tframe DCAPC { light ANTIPLASMABOOM }\n\tframe DCAPD { light ANTIPLASMABOOM }\n\tframe DCAPE { light ANTIPLASMABOOM }\n\tframe DCAPF { light ANTIPLASMABOOM }\n\tframe DCAPG { light ANTIPLASMABOOM }\n\tframe DCAPH { light ANTIPLASMABOOM }\n\tframe DCAPI { light ANTIPLASMABOOM }\n}"
},
{
"source": "pk3",
"name": "GLDEFS/Players/caleb.txt",
"contents": "pulselight GargoyleEyeBlastFlash\n{\n\tColor 0.1 0.3 1.0\n\tSize 64\n\tsecondarySize 48\n\tinterval 1\n}\n\npointlight GargoyleBallFlash\n{\n\tcolor 0.2 0.4 1.0\n\tsize 32\n}\n\nObject LifeLeechSentryLight\n{\n\tframe TNT1 { light GargoyleEyeBlastFlash }\n}\n\nobject LifeLeechSentryShot\n{\n\tframe EYEBA { light GargoyleBallFlash }\n\tframe EYEBB { light GargoyleBallFlash }\n\tframe EYEBC { light GargoyleBallFlash }\n\tframe EYEBD { light GargoyleBallFlash }\n\tframe EYEBE { light GargoyleBallFlash }\n\tframe EYEBF { light GargoyleBallFlash }\n}\n\npointlight LifeLeechSmallFlash\n{\n\tColor 224.0 224.0 0.0\n\tSize 32\n}\n\npointlight BigRocket\n{\n\tColor 224.0 224.0 0.0\n\tSize 48\n}\n\npointlight LifeLeechNormalFlash\n{\n\tColor 255.0 255.0 0.0\n\tSize 64\n}\n\nObject LifeLeechShot\n{\n\tframe LLSSA { light LifeLeechNormalFlash }\n}\n\nObject LifeLeechShotCoop\n{\n\tframe LLSSA { light LifeLeechNormalFlash }\n}\n\nObject LifeLeechLightSpawner2\n{\n\tframe TNT1A { light LifeLeechSmallFlash }\n}\n\nObject LifeLeechLightSpawner3\n{\n\tframe TNT1A { light LifeLeechNormalFlash }\n}\n\nObject NapalmRocket\n{\n\tframe NAPPA { light LifeLeechNormalFlash }\n\tframe NAPPB { light LifeLeechNormalFlash }\n\tframe NAPPC { light LifeLeechNormalFlash }\n\tframe NAPPD { light LifeLeechNormalFlash }\n\tframe NAPPE { light LifeLeechNormalFlash }\n\tframe NAPPF { light LifeLeechNormalFlash }\n}\n\nObject NapalmRocketCoop\n{\n\tframe NAPPA { light LifeLeechNormalFlash }\n\tframe NAPPB { light LifeLeechNormalFlash }\n\tframe NAPPC { light LifeLeechNormalFlash }\n\tframe NAPPD { light LifeLeechNormalFlash }\n\tframe NAPPE { light LifeLeechNormalFlash }\n\tframe NAPPF { light LifeLeechNormalFlash }\n}\n\nObject NapalmRocketAlt1\n{\n\tframe NAPPA { light LifeLeechNormalFlash }\n\tframe NAPPB { light LifeLeechNormalFlash }\n\tframe NAPPC { light LifeLeechNormalFlash }\n\tframe NAPPD { light LifeLeechNormalFlash }\n\tframe NAPPE { light LifeLeechNormalFlash }\n\tframe NAPPF { light LifeLeechNormalFlash }\n}\n\nObject NapalmRocketAlt2\n{\n\tframe NAPPA { light BigRocket }\n\tframe NAPPB { light BigRocket }\n\tframe NAPPC { light BigRocket }\n\tframe NAPPD { light BigRocket }\n\tframe NAPPE { light BigRocket }\n\tframe NAPPF { light BigRocket }\n}\n\nObject NapalmRocketAlt3\n{\n\tframe NAPPA { light LifeLeechSmallFlash }\n\tframe NAPPB { light LifeLeechSmallFlash }\n\tframe NAPPC { light LifeLeechSmallFlash }\n\tframe NAPPD { light LifeLeechSmallFlash }\n\tframe NAPPE { light LifeLeechSmallFlash }\n\tframe NAPPF { light LifeLeechSmallFlash }\n}\n\nObject NapalmRocketAlt4\n{\n\tframe NAPPA { light LifeLeechSmallFlash }\n\tframe NAPPB { light LifeLeechSmallFlash }\n\tframe NAPPC { light LifeLeechSmallFlash }\n\tframe NAPPD { light LifeLeechSmallFlash }\n\tframe NAPPE { light LifeLeechSmallFlash }\n\tframe NAPPF { light LifeLeechSmallFlash }\n}\n\nObject NapalmRocketAlt1Coop\n{\n\tframe NAPPA { light LifeLeechNormalFlash }\n\tframe NAPPB { light LifeLeechNormalFlash }\n\tframe NAPPC { light LifeLeechNormalFlash }\n\tframe NAPPD { light LifeLeechNormalFlash }\n\tframe NAPPE { light LifeLeechNormalFlash }\n\tframe NAPPF { light LifeLeechNormalFlash }\n}\n\nObject NapalmRocketAlt2Coop\n{\n\tframe NAPPA { light BigRocket }\n\tframe NAPPB { light BigRocket }\n\tframe NAPPC { light BigRocket }\n\tframe NAPPD { light BigRocket }\n\tframe NAPPE { light BigRocket }\n\tframe NAPPF { light BigRocket }\n}\n\nObject NapalmRocketAlt3Coop\n{\n\tframe NAPPA { light LifeLeechSmallFlash }\n\tframe NAPPB { light LifeLeechSmallFlash }\n\tframe NAPPC { light LifeLeechSmallFlash }\n\tframe NAPPD { light LifeLeechSmallFlash }\n\tframe NAPPE { light LifeLeechSmallFlash }\n\tframe NAPPF { light LifeLeechSmallFlash }\n}\n\nObject NapalmRocketAlt4Coop\n{\n\tframe NAPPA { light LifeLeechSmallFlash }\n\tframe NAPPB { light LifeLeechSmallFlash }\n\tframe NAPPC { light LifeLeechSmallFlash }\n\tframe NAPPD { light LifeLeechSmallFlash }\n\tframe NAPPE { light LifeLeechSmallFlash }\n\tframe NAPPF { light LifeLeechSmallFlash }\n}\n\npointlight TeslaLight\n{\n\tcolor 0.15 0.15 0.95\n\tsize 48\n}\n\nObject TeslaProjectile\n{\n\tframe TESPA { light TeslaLight }\n}\n\nObject TeslaProjectileCoop\n{\n\tframe TESPA { light TeslaLight }\n}\n\nflickerlight TeslaBigLight\n{\n\tcolor 0.25 0.25 1.0\n\tsize 64\n\tsecondarysize 48\n}\n\nobject TeslaBallBig\n{\n\tframe BTESA { light TeslaBigLight }\n\tframe BTESB { light TeslaBigLight }\n\tframe BTESC { light TeslaBigLight }\n\tframe BTESD { light TeslaBigLight }\n}\n\nobject TeslaBallBigCoop\n{\n\tframe BTESA { light TeslaBigLight }\n\tframe BTESB { light TeslaBigLight }\n\tframe BTESC { light TeslaBigLight }\n\tframe BTESD { light TeslaBigLight }\n}\n\npointlight BigExplosionLight\n{\n\tColor 255.0 255.0 0.0\n\tSize 84\n}\n\nflickerlight ROCKET_X1\n{\n color 1.0 0.9 0.0\n size 90\n secondarySize 100\n chance 0.3\n}\n\nflickerlight ROCKET_X2\n{\n color 0.9 0.8 0.0\n size 85\n secondarySize 90\n chance 0.3\n}\n\nflickerlight ROCKET_X3\n{\n color 0.8 0.7 0.0\n size 75\n secondarySize 80\n chance 0.3\n}\n\nflickerlight ROCKET_X4\n{\n color 0.7 0.6 0.0\n size 78\n secondarySize 82\n chance 0.3\n}\n\nflickerlight ROCKET_X5\n{\n color 0.6 0.5 0.0\n size 80\n secondarySize 85\n chance 0.3\n}\n\nflickerlight ROCKET_X6\n{\n color 0.5 0.4 0.0\n size 95\n secondarySize 90\n chance 0.3\n}\n\nflickerlight ROCKET_X7\n{\n color 0.4 0.3 0.0\n size 90\n secondarySize 100\n chance 0.3\n}\n\nflickerlight ROCKET_X8\n{\n color 0.3 0.2 0.0\n size 85\n secondarySize 90\n chance 0.3\n}\n\nflickerlight ROCKET_X9\n{\n color 0.2 0.1 0.0\n size 45\n secondarySize 50\n chance 0.3\n}\n\nobject Kaboom\n{\n frame RPGXB { light ROCKET_X1 }\n frame RPGXC { light ROCKET_X2 }\n frame RPGXD { light ROCKET_X3 }\n frame RPGXE { light ROCKET_X4 }\n frame RPGXF { light ROCKET_X5 }\n frame RPGXG { light ROCKET_X6 }\n frame RPGXH { light ROCKET_X7 }\n frame RPGXI { light ROCKET_X7 }\n frame RPGXJ { light ROCKET_X8 }\n frame RPGXK { light ROCKET_X8 }\n frame RPGXL { light ROCKET_X9 }\n frame RPGXM { light ROCKET_X9 }\n frame RPGXN { light ROCKET_X9 }\n}\n\nobject KaboomDouble\n{\n frame RPGXB { light ROCKET_X1 }\n frame RPGXC { light ROCKET_X2 }\n frame RPGXD { light ROCKET_X3 }\n frame RPGXE { light ROCKET_X4 }\n frame RPGXF { light ROCKET_X5 }\n frame RPGXG { light ROCKET_X6 }\n frame RPGXH { light ROCKET_X7 }\n frame RPGXI { light ROCKET_X7 }\n frame RPGXJ { light ROCKET_X8 }\n frame RPGXK { light ROCKET_X8 }\n frame RPGXL { light ROCKET_X9 }\n frame RPGXM { light ROCKET_X9 }\n frame RPGXN { light ROCKET_X9 }\n}\n\npointlight FlareLightSmall\n{\n\tcolor 0.9 0.6 0.6\n\tsize 32\n}\n\npointlight FlareLightBig\n{\n\tcolor 0.9 0.6 0.6\n\tsize 48\n}\n\nobject FlareFire\n{\n\tframe FAIRA { light FlareLightSmall }\n\tframe FAIRB { light FlareLightSmall }\n\tframe FAIRC { light FlareLightSmall }\n\tframe FAIRD { light FlareLightSmall }\n\tframe FAIRE { light FlareLightSmall }\n\tframe FAIRF { light FlareLightSmall }\n\tframe FAIRG { light FlareLightSmall }\n\tframe FAIRH { light FlareLightSmall }\n\tframe FAIRI { light FlareLightSmall }\n}\n\nobject FlareFire2\n{\n\tframe FAIRA { light FlareLightSmall }\n\tframe FAIRB { light FlareLightSmall }\n\tframe FAIRC { light FlareLightSmall }\n\tframe FAIRD { light FlareLightSmall }\n\tframe FAIRE { light FlareLightSmall }\n\tframe FAIRF { light FlareLightSmall }\n\tframe FAIRG { light FlareLightSmall }\n\tframe FAIRH { light FlareLightSmall }\n\tframe FAIRI { light FlareLightSmall }\n}\n\nobject FlareFireCoop\n{\n\tframe FAIRA { light FlareLightSmall }\n\tframe FAIRB { light FlareLightSmall }\n\tframe FAIRC { light FlareLightSmall }\n\tframe FAIRD { light FlareLightSmall }\n\tframe FAIRE { light FlareLightSmall }\n\tframe FAIRF { light FlareLightSmall }\n\tframe FAIRG { light FlareLightSmall }\n\tframe FAIRH { light FlareLightSmall }\n\tframe FAIRI { light FlareLightSmall }\n}\n\nobject FlareAlt\n{\n\tframe FALTA { light FlareLightBig }\n}\n\nobject FlareAltCoop\n{\n\tframe FALTA { light FlareLightBig }\n}\n\nobject FlareAltSub\n{\n\tframe FALTA { light FlareLightBig }\n}\n\nobject FlareAltSubCoop\n{\n\tframe FALTA { light FlareLightBig }\n}\n\nObject FlareKaboom2\n{\n\tframe LLSXA { light LifeLeechNormalFlash }\n\tframe LLSXB { light LifeLeechNormalFlash }\n\tframe LLSXC { light LifeLeechNormalFlash }\n\tframe LLSXD { light LifeLeechNormalFlash }\n\tframe LLSXE { light LifeLeechNormalFlash }\n\tframe LLSXF { light LifeLeechNormalFlash }\n\tframe LLSXG { light LifeLeechNormalFlash }\n\tframe LLSXH { light LifeLeechNormalFlash }\n\tframe LLSXI { light LifeLeechNormalFlash }\n\tframe LLSXJ { light LifeLeechNormalFlash }\n\tframe LLSXK { light LifeLeechNormalFlash }\n}\n\n/*\nObject FlareKaboom3\n{\n\tframe LLSXA { light LifeLeechNormalFlash }\n\tframe LLSXB { light LifeLeechNormalFlash }\n\tframe LLSXC { light LifeLeechNormalFlash }\n\tframe LLSXD { light LifeLeechNormalFlash }\n\tframe LLSXE { light LifeLeechNormalFlash }\n\tframe LLSXF { light LifeLeechNormalFlash }\n\tframe LLSXG { light LifeLeechNormalFlash }\n\tframe LLSXH { light LifeLeechNormalFlash }\n\tframe LLSXI { light LifeLeechNormalFlash }\n\tframe LLSXJ { light LifeLeechNormalFlash }\n\tframe LLSXK { light LifeLeechNormalFlash }\n}\n*/\n\nObject FlareKaboom4\n{\n\tframe LLSXA { light BigRocket }\n\tframe LLSXB { light BigRocket }\n\tframe LLSXC { light BigRocket }\n\tframe LLSXD { light BigRocket }\n\tframe LLSXE { light BigRocket }\n\tframe LLSXF { light BigRocket }\n\tframe LLSXG { light BigRocket }\n\tframe LLSXH { light BigRocket }\n\tframe LLSXI { light BigRocket }\n\tframe LLSXJ { light BigRocket }\n\tframe LLSXK { light BigRocket }\n}\n\nflickerlight DN3DEX1\n{\n color 1.6 0.8 0.0\n size 50\n\tsecondarysize 40\n\tchance 0.3\n}\n\nflickerlight DN3DEX2\n{\n color 2.28 1.20 0.56\n size 50\n\tsecondarysize 40\n\tchance 0.1\n}\n\nflickerlight DN3DEX3\n{\n color 2.48 2.16 1.4\n size 40\n\tsecondarysize 40\n\tchance 0.6\n}\n\nflickerlight DN3DEX4\n{\n color 2.4 1.84 1.0\n size 40\n\tsecondarysize 40\n\tchance 0.5\n}\n\nflickerlight DN3DEX5\n{\n color 2.4 1.72 0.92\n size 40\n\tsecondarysize 40\n\tchance 0.4\n}\n\nflickerlight DN3DEX6\n{\n color 2.28 1.20 0.56\n size 40\n\tsecondarysize 40\n\tchance 0.8\n}\n\nflickerlight DN3DEX7\n{\n color 2.28 1.20 0.56\n size 40\n\tsecondarysize 40\n\tchance 0.8\n}\n\nflickerlight DN3DEX8\n{\n color 2.4 1.72 0.92\n size 40\n\tsecondarysize 40\n\tchance 0.4\n}\n\nflickerlight DN3DEX9\n{\n color 1.74 0.72 0.0\n size 40\n\tsecondarysize 40\n\tchance 0.8\n}\n\nObject BurnDeathCaleb\n{\n\tframe DKBRA { light DN3DEX1 }\n\tframe DKBRB { light DN3DEX2 }\n\tframe DKBRC { light DN3DEX3 }\n\tframe DKBRD { light DN3DEX4 }\n\tframe DKBRE { light DN3DEX5 }\n\tframe DKBRF { light DN3DEX6 }\n\tframe DKBRG { light DN3DEX5 }\n\tframe DKBRH { light DN3DEX6 }\n\tframe DKBRI { light DN3DEX5 }\n\tframe DKBRJ { light DN3DEX3 }\n\tframe DKBRK { light DN3DEX4 }\n\tframe DKBRL { light DN3DEX3 }\n\tframe DKBRM { light DN3DEX2 }\n\tframe DKBRN { light DN3DEX1 }\n\tframe DKBRO { light DN3DEX7 }\n\tframe DKBRP { light DN3DEX8 }\n\tframe DKBRQ { light DN3DEX9 }\n}\n\nobject Caleb\n\n{\n frame CALEF { light CULTIST_ATK }\n frame CALCF { light CULTIST_ATK }\n}\n\nobject Caleb2\n\n{\n frame CALEF { light CULTIST_ATK }\n frame CALCF { light CULTIST_ATK }\n}\n\nObject CalebBulletSpark\n\n{\n\tframe BSPRA { light DN3DPUFF3 }\n\tframe BSPRB { light DN3DPUFF1 }\n\tframe BSPRC { light DN3DPUFF2 }\n\tframe BSPRE { light DN3DPUFF3 }\n\tframe BSPRF { light DN3DPUFF3 }\n\tframe BSPRG { light DN3DPUFF3 }\n\tframe BSPRH { light DN3DPUFF3 }\n}\n\nObject CalebBulletSpark\n\n{\n\tframe FSPKN { light DN3DPUFF3 }\n\tframe FSPKO { light DN3DPUFF1 }\n\tframe FSPKP { light DN3DPUFF2 }\n\tframe FSPKQ { light DN3DPUFF3 }\n\tframe FSPKR { light DN3DPUFF3 }\n}"
},
{
"source": "pk3",
"name": "GLDEFS/Players/c7.txt",
"contents": "flickerlight C7ROCKETL__\n{\n color 0.4 0.4 1.0\n size 42\n secondarySize 46\n chance 0.2\n}\n\nflickerlight C7EXPLOSION1__\n{\n color 1.0 0.3 0.0\n size 40\n secondarySize 42\n chance 0.3\n}\n\nflickerlight C7EXPLOSION2__\n{\n color 1.0 0.3 0.0\n size 33\n secondarySize 38\n chance 0.3\n}\n\nflickerlight C7EXPLOSION3__\n{\n color 1.0 0.3 0.0\n size 26\n secondarySize 33\n chance 0.3\n}\n\nobject C7Plasma\n{\n\tframe 7MISA { light C7ROCKETL__ }\n\tframe 7MISB { light C7ROCKETL__ }\n\tframe 7MISC { light C7ROCKETL__ }\n\tframe 7MISD { light C7ROCKETL__ }\n\tframe 7MISE { light C7ROCKETL__ }\n\tframe 7MISF { light C7ROCKETL__ }\n\tframe 7MISG { light C7ROCKETL__ }\n\tframe 7MISH { light C7ROCKETL__ }\n\n\tframe 7MISI { light C7EXPLOSION1__ }\n\tframe 7MISJ { light C7EXPLOSION2__ }\n\tframe 7MISK { light C7EXPLOSION3__ }\n}\n\nobject C7Plasma2\n{\n\tframe 7MISA { light C7ROCKETL__ }\n\tframe 7MISB { light C7ROCKETL__ }\n\tframe 7MISC { light C7ROCKETL__ }\n\tframe 7MISD { light C7ROCKETL__ }\n\tframe 7MISE { light C7ROCKETL__ }\n\tframe 7MISF { light C7ROCKETL__ }\n\tframe 7MISG { light C7ROCKETL__ }\n\tframe 7MISH { light C7ROCKETL__ }\n\n\tframe 7MISI { light C7EXPLOSION1__ }\n\tframe 7MISJ { light C7EXPLOSION2__ }\n\tframe 7MISK { light C7EXPLOSION3__ }\n}\n\npointlight C7MINEONFLOORSHIT_\n{\n color 0.9 0.9 0.9\n size 15\n}\n\nobject C7ProxyMine\n{\n\tframe C7MNA { light C7MINEONFLOORSHIT_ }\n\tframe C7MNB { light C7MINEONFLOORSHIT_ }\n\tframe C7MNC { light C7MINEONFLOORSHIT_ }\n\tframe C7MND { light C7MINEONFLOORSHIT_ }\n\tframe C7MNE { light C7MINEONFLOORSHIT_ }\n\tframe C7MNF { light C7MINEONFLOORSHIT_ }\n\tframe C7MNG { light C7MINEONFLOORSHIT_ }\n\tframe C7MNH { light C7MINEONFLOORSHIT_ }\n\tframe C7MNI { light C7EXPLOSION1__ }\n\tframe C7MNJ { light C7EXPLOSION1__ }\n\tframe C7MNK { light C7EXPLOSION1__ }\n\tframe C7MNL { light C7EXPLOSION2__ }\n\tframe C7MNM { light C7EXPLOSION2__ }\n\tframe C7MNN { light C7EXPLOSION2__ }\n\tframe C7MNO { light C7EXPLOSION3__ }\n}\n\nobject C7CoopProxyMine\n{\n\tframe C7MNA { light C7MINEONFLOORSHIT_ }\n\tframe C7MNB { light C7MINEONFLOORSHIT_ }\n\tframe C7MNC { light C7MINEONFLOORSHIT_ }\n\tframe C7MND { light C7MINEONFLOORSHIT_ }\n\tframe C7MNE { light C7MINEONFLOORSHIT_ }\n\tframe C7MNF { light C7MINEONFLOORSHIT_ }\n\tframe C7MNG { light C7MINEONFLOORSHIT_ }\n\tframe C7MNH { light C7MINEONFLOORSHIT_ }\n\tframe C7MNI { light C7EXPLOSION1__ }\n\tframe C7MNJ { light C7EXPLOSION1__ }\n\tframe C7MNK { light C7EXPLOSION1__ }\n\tframe C7MNL { light C7EXPLOSION2__ }\n\tframe C7MNM { light C7EXPLOSION2__ }\n\tframe C7MNN { light C7EXPLOSION2__ }\n\tframe C7MNO { light C7EXPLOSION3__ }\n}"
},
{
"source": "pk3",
"name": "GLDEFS/Players/cybermage.txt",
"contents": "// Weapon 2 and 3\n\nflickerlight MAGICGREEN_\n{\n color 0.2 1.0 0.2\n size 20\n secondarysize 25\n chance 0.4\n}\n\nflickerlight MAGICGREENPUFF1\n{\n color 0.2 1.0 0.2\n size 20\n secondarySize 18\n chance 0.3\n}\n\nflickerlight MAGICGREENPUFF2\n{\n color 0.2 1.0 0.2\n size 17\n secondarySize 15\n chance 0.3\n}\n\nflickerlight MAGICGREENPUFF3\n{\n color 0.2 1.0 0.2\n size 14\n secondarySize 11\n chance 0.3\n}\n\nobject CMFusionBall\n{\n frame CMFXA { light MAGICGREEN_ }\n frame CMFXB { light MAGICGREEN_ }\n frame CMFXC { light MAGICGREEN_ }\n frame CMFXD { light MAGICGREEN_ }\n frame CMX1B { light MAGICGREEN_ }\n frame CMX1C { light MAGICGREEN_ }\n frame CMX1D { light MAGICGREEN_ }\n frame CMX1E { light MAGICGREEN_ }\n frame CMX1F { light MAGICGREEN_ }\n frame CMX1G { light MAGICGREEN_ }\n}\n\nobject CMFusionBall_2\n{\n frame CMFXA { light MAGICGREEN_ }\n frame CMFXB { light MAGICGREEN_ }\n frame CMFXC { light MAGICGREEN_ }\n frame CMFXD { light MAGICGREEN_ }\n frame CMX1B { light MAGICGREEN_ }\n frame CMX1C { light MAGICGREEN_ }\n frame CMX1D { light MAGICGREEN_ }\n frame CMX1E { light MAGICGREEN_ }\n frame CMX1F { light MAGICGREEN_ }\n frame CMX1G { light MAGICGREEN_ }\n}\n\nobject CMBRPuff\n{\n frame CMX1B { light MAGICGREENPUFF1 }\n frame CMX1C { light MAGICGREENPUFF2 }\n frame CMX1D { light MAGICGREENPUFF3 }\n frame CMX1E { light MAGICGREENPUFF3 }\n frame CMX1F { light MAGICGREENPUFF2 }\n frame CMX1G { light MAGICGREENPUFF1 }\n}\n\n//Pistol And rocket magic\n\nflickerlight MAGICBLUE_\n{\n color 0.1 0.1 1.0\n size 8\n secondarysize 12\n chance 0.2\n}\n\nflickerlight GIGANTOBLUE1\n{\n color 0.1 0.1 1.0\n size 30\n secondarySize 34\n chance 0.3\n}\n\nflickerlight GIGANTOBLUE2\n{\n color 0.1 0.1 1.0\n size 35\n secondarySize 39\n chance 0.3\n}\n\nflickerlight GIGANTOBLUE3\n{\n color 0.1 0.1 1.0\n size 39\n secondarySize 43\n chance 0.3\n}\n\nobject CMLaserProj\n{\n frame CMLZB { light MAGICBLUE_ }\n}\n\nobject CMLaserProj_2\n{\n frame CMLZB { light MAGICBLUE_ }\n}\n\nobject MagiCFire3\n{\n frame CMM3A { light GIGANTOBLUE1 }\n frame CMM3B { light GIGANTOBLUE2 }\n frame CMM3C { light GIGANTOBLUE3 }\n frame CMM3D { light GIGANTOBLUE3 }\n frame CMM3E { light GIGANTOBLUE2 }\n frame CMM3F { light GIGANTOBLUE1 }\n}\n\nobject MagiCFire3_2\n{\n frame CMM3A { light GIGANTOBLUE1 }\n frame CMM3B { light GIGANTOBLUE2 }\n frame CMM3C { light GIGANTOBLUE3 }\n frame CMM3D { light GIGANTOBLUE3 }\n frame CMM3E { light GIGANTOBLUE2 }\n frame CMM3F { light GIGANTOBLUE1 }\n}\n\n// ult (that weird beta bfg like thing)\n\nflickerlight MAGICPINK1\n{\n color 1.0 0.0 1.0\n size 50\n secondarySize 54\n chance 0.2\n}\n\nflickerlight MAGICPINK2\n{\n color 1.0 0.0 1.0\n size 55\n secondarySize 59\n chance 0.2\n}\n\nflickerlight MAGICPINK3\n{\n color 1.0 0.0 1.0\n size 60\n secondarySize 64\n chance 0.2\n}\n\nflickerlight MAGICPINK4\n{\n color 1.0 0.0 1.0\n size 65\n secondarySize 69\n chance 0.2\n}\n\nflickerlight MAGICPINK5\n{\n color 1.0 0.0 1.0\n size 70\n secondarySize 72\n chance 0.2\n}\n\nobject CMPlasma\n{\n frame CMPXB { light MAGICPINK1 }\n frame CMPXC { light MAGICPINK2 }\n frame CMPXD { light MAGICPINK3 }\n frame CMPXE { light MAGICPINK4 }\n frame CMPXF { light MAGICPINK5 }\n frame CMPXG { light MAGICPINK5 }\n}\n\nobject CMPlasma\n{\n frame CMPXB { light MAGICPINK1 }\n frame CMPXC { light MAGICPINK2 }\n frame CMPXD { light MAGICPINK3 }\n frame CMPXE { light MAGICPINK4 }\n frame CMPXF { light MAGICPINK5 }\n frame CMPXG { light MAGICPINK5 }\n}\n\nobject CMMini2\n{\n frame CMP2A { light MAGICPINK1 }\n frame CMP2B { light MAGICPINK2 }\n frame CMP2C { light MAGICPINK3 }\n frame CMP2D { light MAGICPINK4 }\n frame CMPXA { light MAGICPINK5 }\n frame CMPXB { light MAGICPINK5 }\n frame CMPXC { light MAGICPINK4 }\n frame CMPXD { light MAGICPINK3 }\n frame CMPXE { light MAGICPINK2 }\n frame CMPXF { light MAGICPINK1 }\n frame CMPXG { light MAGICPINK1 }\n}\n\nobject CMMini2_2\n{\n frame CMP2A { light MAGICPINK1 }\n frame CMP2B { light MAGICPINK2 }\n frame CMP2C { light MAGICPINK3 }\n frame CMP2D { light MAGICPINK4 }\n frame CMPXA { light MAGICPINK5 }\n frame CMPXB { light MAGICPINK5 }\n frame CMPXC { light MAGICPINK4 }\n frame CMPXD { light MAGICPINK3 }\n frame CMPXE { light MAGICPINK2 }\n frame CMPXF { light MAGICPINK1 }\n frame CMPXG { light MAGICPINK1 }\n}\n\nobject CMMini1\n{\n frame CMP1A { light MAGICPINK1 }\n frame CMP1B { light MAGICPINK2 }\n frame CMP1C { light MAGICPINK3 }\n frame CMP1D { light MAGICPINK4 }\n frame CMPXA { light MAGICPINK5 }\n frame CMPXB { light MAGICPINK5 }\n frame CMPXC { light MAGICPINK4 }\n frame CMPXD { light MAGICPINK3 }\n frame CMPXE { light MAGICPINK2 }\n frame CMPXF { light MAGICPINK1 }\n frame CMPXG { light MAGICPINK1 }\n}\n\nobject CMMini1_2\n{\n frame CMP1A { light MAGICPINK1 }\n frame CMP1B { light MAGICPINK2 }\n frame CMP1C { light MAGICPINK3 }\n frame CMP1D { light MAGICPINK4 }\n frame CMPXA { light MAGICPINK5 }\n frame CMPXB { light MAGICPINK5 }\n frame CMPXC { light MAGICPINK4 }\n frame CMPXD { light MAGICPINK3 }\n frame CMPXE { light MAGICPINK2 }\n frame CMPXF { light MAGICPINK1 }\n frame CMPXG { light MAGICPINK1 }\n}\n\n//Plasma red machinegun and Null Magic\n\nflickerlight MAGICRED_\n{\n color 1.0 0.2 0.2\n size 30\n secondarysize 35\n chance 0.65\n}\n\nflickerlight MAGICREDPUFF1\n{\n color 1.0 0.2 0.2\n size 38\n secondarySize 40\n chance 0.2\n}\n\nflickerlight MAGICREDPUFF2\n{\n color 1.0 0.2 0.2\n size 35\n secondarySize 37\n chance 0.2\n}\n\nflickerlight MAGICREDPUFF3\n{\n color 1.0 0.2 0.2\n size 32\n secondarySize 34\n chance 0.2\n}\n\nflickerlight MAGICREDPUFF4\n{\n color 1.0 0.2 0.2\n size 27\n secondarySize 31\n chance 0.2\n}\n\nflickerlight MAGICREDPUFF5\n{\n color 1.0 0.2 0.2\n size 22\n secondarySize 26\n chance 0.2\n}\n\nObject CyberSaberPuff\n{\n\tframe CMLWA { light MAGICREDPUFF5 }\n\tframe CMLWB { light MAGICREDPUFF5 }\n\tframe CMLWC { light MAGICREDPUFF5 }\n\tframe CMLWD { light MAGICREDPUFF5 }\n}\n\nobject CMHVBall\n{\n frame CMBLA { light MAGICREDPUFF1 }\n frame CMBLB { light MAGICREDPUFF2 }\n frame CMX3A { light MAGICREDPUFF3 }\n frame CMX3B { light MAGICREDPUFF4 }\n frame CMX3C { light MAGICREDPUFF5 }\n frame CMX3D { light MAGICREDPUFF4 }\n frame CMX3E { light MAGICREDPUFF3 }\n frame CMX3F { light MAGICREDPUFF2 }\n}\n\nobject CMHVBall_2\n{\n frame CMBLA { light MAGICREDPUFF1 }\n frame CMBLB { light MAGICREDPUFF2 }\n frame CMX3A { light MAGICREDPUFF3 }\n frame CMX3B { light MAGICREDPUFF4 }\n frame CMX3C { light MAGICREDPUFF5 }\n frame CMX3D { light MAGICREDPUFF4 }\n frame CMX3E { light MAGICREDPUFF3 }\n frame CMX3F { light MAGICREDPUFF2 }\n}\n\nobject MagicNullFire\n{\n frame CMM0A { light MAGICRED_ }\n frame CMM0B { light MAGICRED_ }\n frame CMM0C { light MAGICRED_ }\n frame CMM0D { light MAGICRED_ }\n frame CMM0E { light MAGICRED_ }\n frame CMM0F { light MAGICRED_ }\n}\n\nobject MagicNullFire_2\n{\n frame CMM0A { light MAGICRED_ }\n frame CMM0B { light MAGICRED_ }\n frame CMM0C { light MAGICRED_ }\n frame CMM0D { light MAGICRED_ }\n frame CMM0E { light MAGICRED_ }\n frame CMM0F { light MAGICRED_ }\n}\n\nobject MagicFire2\n{\n frame CMM2A { light MAGICPINK1 }\n frame CMM2B { light MAGICPINK1 }\n frame CMM2C { light MAGICPINK1 }\n frame CMM2D { light MAGICPINK1 }\n frame CMM2E { light MAGICPINK1 }\n frame CMM2F { light MAGICPINK1 }\n frame CMM2G { light MAGICPINK1 }\n frame CMM2H { light MAGICPINK1 }\n}\n\nobject MagicFire2_2\n{\n frame CMM2A { light MAGICPINK1 }\n frame CMM2B { light MAGICPINK1 }\n frame CMM2C { light MAGICPINK1 }\n frame CMM2D { light MAGICPINK1 }\n frame CMM2E { light MAGICPINK1 }\n frame CMM2F { light MAGICPINK1 }\n frame CMM2G { light MAGICPINK1 }\n frame CMM2H { light MAGICPINK1 }\n}\n\nObject MagicFire2Sm\n{\n\tframe CMM2A { light MAGICPINK1 }\n\tframe CMM2B { light MAGICPINK1 }\n\tframe CMM2C { light MAGICPINK1 }\n\tframe CMM2D { light MAGICPINK1 }\n\tframe CMM2I { light MAGICPINK1 }\n}\n\nObject MagicFire2Sm\n{\n\tframe CMM2A { light MAGICPINK1 }\n\tframe CMM2B { light MAGICPINK1 }\n\tframe CMM2C { light MAGICPINK1 }\n\tframe CMM2D { light MAGICPINK1 }\n\tframe CMM2I { light MAGICPINK1 }\n}\n\n//rocket launcher explosion, projectile And clip magic\n\nflickerlight MAGICYELLOW_\n{\n color 1.0 1.0 0.0\n size 20\n secondarysize 25\n chance 0.2\n}\n\nflickerlight MAGICYELLOWPUFF1\n{\n color 1.0 1.0 0.0\n size 20\n secondarySize 22\n chance 0.2\n}\n\nflickerlight MAGICYELLOWPUFF2\n{\n color 1.0 1.0 0.0\n size 23\n secondarySize 25\n chance 0.2\n}\n\nflickerlight MAGICYELLOWPUFF3\n{\n color 1.0 1.0 0.0\n size 26\n secondarySize 28\n chance 0.2\n}\n\nflickerlight MAGICYELLOWPUFF4\n{\n color 1.0 1.0 0.0\n size 29\n secondarySize 31\n chance 0.2\n}\n\nflickerlight MAGICYELLOWPUFF5\n{\n color 1.0 1.0 0.0\n size 32\n secondarySize 34\n chance 0.2\n}\n\nobject CMRocket\n{\n frame CMX2B { light MAGICYELLOW_ }\n frame CMX2C { light MAGICYELLOW_ }\n frame CMX2D { light MAGICYELLOW_ }\n frame CMX2E { light MAGICYELLOW_ }\n frame CMX2F { light MAGICYELLOW_ }\n frame CMX2G { light MAGICYELLOW_ }\n frame CMRKA { light MAGICYELLOW_ }\n frame CMRKB { light MAGICYELLOW_ }\n frame CMRKC { light MAGICYELLOW_ }\n}\n\nobject CMRocket_2\n{\n frame CMX2B { light MAGICYELLOW_ }\n frame CMX2C { light MAGICYELLOW_ }\n frame CMX2D { light MAGICYELLOW_ }\n frame CMX2E { light MAGICYELLOW_ }\n frame CMX2F { light MAGICYELLOW_ }\n frame CMX2G { light MAGICYELLOW_ }\n frame CMRKA { light MAGICYELLOW_ }\n frame CMRKB { light MAGICYELLOW_ }\n frame CMRKC { light MAGICYELLOW_ }\n}\n\nobject MagicFire1\n{\n frame CMM1A { light MAGICYELLOWPUFF1 }\n frame CMM1B { light MAGICYELLOWPUFF2 }\n frame CMM1C { light MAGICYELLOWPUFF3 }\n frame CMM1D { light MAGICYELLOWPUFF4 }\n frame CMM1E { light MAGICYELLOWPUFF5 }\n frame CMM1F { light MAGICYELLOWPUFF4 }\n frame CMM1G { light MAGICYELLOWPUFF3 }\n frame CMM1H { light MAGICYELLOWPUFF2 }\n frame CMM1I { light MAGICYELLOWPUFF1 }\n frame CMM1J { light MAGICYELLOWPUFF1 }\n}\n\nobject MagicFire1_2\n{\n frame CMM1A { light MAGICYELLOWPUFF1 }\n frame CMM1B { light MAGICYELLOWPUFF2 }\n frame CMM1C { light MAGICYELLOWPUFF3 }\n frame CMM1D { light MAGICYELLOWPUFF4 }\n frame CMM1E { light MAGICYELLOWPUFF5 }\n frame CMM1F { light MAGICYELLOWPUFF4 }\n frame CMM1G { light MAGICYELLOWPUFF3 }\n frame CMM1H { light MAGICYELLOWPUFF2 }\n frame CMM1I { light MAGICYELLOWPUFF1 }\n frame CMM1J { light MAGICYELLOWPUFF1 }\n}\n\n// Cell magic\n\nflickerlight GIGANTOORANGE1\n{\n color 1.0 0.7 0.0\n size 50\n secondarySize 54\n chance 0.3\n}\n\nflickerlight GIGANTOORANGE2\n{\n color 1.0 0.7 0.0\n size 55\n secondarySize 59\n chance 0.3\n}\n\nflickerlight GIGANTOORANGE3\n{\n color 1.0 0.7 0.0\n size 60\n secondarySize 64\n chance 0.3\n}\n\nobject MagicFire4\n{\n frame CMM4A { light GIGANTOORANGE1 }\n frame CMM4B { light GIGANTOORANGE2 }\n frame CMM4C { light GIGANTOORANGE3 }\n}\n\nobject MagicFire4_2\n{\n frame CMM4A { light GIGANTOORANGE1 }\n frame CMM4B { light GIGANTOORANGE2 }\n frame CMM4C { light GIGANTOORANGE3 }\n}\n\nobject MagicFire4EXp\n{\n frame CMMXA { light GIGANTOORANGE1 }\n frame CMMXB { light GIGANTOORANGE2 }\n frame CMMXC { light GIGANTOORANGE3 }\n frame CMMXD { light GIGANTOORANGE3 }\n frame CMMXE { light GIGANTOORANGE3 }\n frame CMMXF { light GIGANTOORANGE3 }\n frame CMMXG { light GIGANTOORANGE3 }\n frame CMMXH { light GIGANTOORANGE3 }\n frame CMMXI { light GIGANTOORANGE3 }\n}\n\nobject MagicFire4EXp_2\n{\n frame CMMXA { light GIGANTOORANGE1 }\n frame CMMXB { light GIGANTOORANGE2 }\n frame CMMXC { light GIGANTOORANGE3 }\n frame CMMXD { light GIGANTOORANGE3 }\n frame CMMXE { light GIGANTOORANGE3 }\n frame CMMXF { light GIGANTOORANGE3 }\n frame CMMXG { light GIGANTOORANGE3 }\n frame CMMXH { light GIGANTOORANGE3 }\n frame CMMXI { light GIGANTOORANGE3 }\n}\n\n//bulletpuff\n\nflickerlight MAGICWHITE_\n{\n color 1.0 0.7 0.0\n size 20\n secondarysize 25\n chance 0.4\n}\n\nobject CMBulletPuff\n{\n frame CMBPA { light MAGICWHITE_ }\n frame CMBPB { light MAGICWHITE_ }\n frame CMBPC { light MAGICWHITE_ }\n frame CMBPD { light MAGICWHITE_ }\n frame CMBPE { light MAGICWHITE_ }\n}"
},
{
"source": "pk3",
"name": "GLDEFS/Players/doom.txt",
"contents": "// Bullet puff\nflickerlight BPUFF1\n{\n color 0.5 0.5 0.0\n size 6\n secondarySize 8\n chance 0.8\n}\n\nflickerlight BPUFF2\n{\n color 0.5 0.5 0.0\n size 3\n secondarySize 4\n chance 0.8\n}\n\nobject DoomBulletPuff\n{\n frame DPFFA { light BPUFF1 }\n frame DPFFB { light BPUFF2 }\n}\n\nobject DoomBulletPuff2\n{\n frame DPFFA { light BPUFF1 }\n frame DPFFB { light BPUFF2 }\n}\n\n// Rocket\npointlight ROCKET\n{\n color 1.0 0.7 0.0\n size 56\n}\n\nflickerlight ROCKET_X1\n{\n color 1.0 0.7 0.0\n size 64\n secondarySize 72\n chance 0.3\n}\n\nflickerlight ROCKET_X2\n{\n color 0.5 0.1 0.0\n size 80\n secondarySize 88\n chance 0.3\n}\n\nflickerlight ROCKET_X3\n{\n color 0.3 0.0 0.0\n size 96\n secondarySize 104\n chance 0.3\n}\n\nobject DoomRocket\n{\n frame DMSLA { light ROCKET }\n\n frame DMSLB { light ROCKET_X1 }\n frame DMSLC { light ROCKET_X2 }\n frame DMSLD { light ROCKET_X3 }\n}\n\nobject DoomRocket2\n{\n frame DMSLA { light ROCKET }\n\n frame DMSLB { light ROCKET_X1 }\n frame DMSLC { light ROCKET_X2 }\n frame DMSLD { light ROCKET_X3 }\n}\n\n// Plasma\npointlight PLASMABALL\n{\n color 0.0 0.1 1.0\n size 56\n}\n\nflickerlight PLASMA_X1\n{\n color 0.2 0.2 1.0\n size 64\n secondarySize 72\n chance 0.4\n}\n\nflickerlight PLASMA_X2\n{\n color 0.2 0.2 0.8\n size 80\n secondarySize 88\n chance 0.4\n}\n\nflickerlight PLASMA_X3\n{\n color 0.1 0.1 0.5\n size 64\n secondarySize 72\n chance 0.4\n}\n\nflickerlight PLASMA_X4\n{\n color 0.0 0.0 0.2\n size 8\n secondarySize 16\n chance 0.4\n}\n\nobject DoomPlasmaBall\n{\n frame DPLMA { light PLASMABALL }\n frame DPLMB { light PLASMABALL }\n\n frame DPLEA { light PLASMA_X1 }\n frame DPLEB { light PLASMA_X2 }\n frame DPLEC { light PLASMA_X2 }\n frame DPLED { light PLASMA_X3 }\n frame DPLEE { light PLASMA_X4 }\n}\n\nobject DoomPlasmaBall2\n{\n frame DPLMA { light PLASMABALL }\n frame DPLMB { light PLASMABALL }\n\n frame DPLEA { light PLASMA_X1 }\n frame DPLEB { light PLASMA_X2 }\n frame DPLEC { light PLASMA_X2 }\n frame DPLED { light PLASMA_X3 }\n frame DPLEE { light PLASMA_X4 }\n}\n\n// BFG\npointlight BFGBALL\n{\n color 0.0 1.0 0.0\n size 80\n}\n\nflickerlight BFGBALL_X1\n{\n color 0.2 1.0 0.2\n size 80\n secondarySize 88\n chance 0.3\n}\n\nflickerlight BFGBALL_X2\n{\n color 0.3 1.0 0.3\n size 104\n secondarySize 112\n chance 0.3\n}\n\nflickerlight BFGBALL_X3\n{\n color 0.5 1.0 0.5\n size 120\n secondarySize 128\n chance 0.3\n}\n\nflickerlight BFGBALL_X4\n{\n color 0.2 0.7 0.2\n size 56\n secondarySize 64\n chance 0.3\n}\n\nflickerlight BFGBALL_X5\n{\n color 0.1 0.3 0.1\n size 48\n secondarySize 56\n chance 0.3\n}\n\nobject DoomBFGBall\n{\n frame DBFSA { light BFGBALL }\n frame DBFSB { light BFGBALL }\n\n frame DBFEA { light BFGBALL_X1 }\n frame DBFEB { light BFGBALL_X2 }\n frame DBFEC { light BFGBALL_X3 }\n frame DBFED { light BFGBALL_X1 }\n frame DBFEE { light BFGBALL_X4 }\n frame DBFEF { light BFGBALL_X5 }\n}\n\nobject DoomBFGBall2\n{\n frame DBFSA { light BFGBALL }\n frame DBFSB { light BFGBALL }\n\n frame DBFEA { light BFGBALL_X1 }\n frame DBFEB { light BFGBALL_X2 }\n frame DBFEC { light BFGBALL_X3 }\n frame DBFED { light BFGBALL_X1 }\n frame DBFEE { light BFGBALL_X4 }\n frame DBFEF { light BFGBALL_X5 }\n}\n\nobject DoomBFGSplash\n{\n frame DBFPA { light BFGBALL }\n frame DBFPB { light BFGBALL_X1 }\n frame DBFPC { light BFGBALL_X4 }\n frame DBFPD { light BFGBALL_X5 }\n}\n\n// Barrel\nobject DoomExplosiveBarrel\n{\n\tframe BAR1 { light BARREL }\n\n\tframe BEXPC { light ROCKET_X1 }\n\tframe BEXPD { light ROCKET_X2 }\n\tframe BEXPE { light ROCKET_X3 }\n}\n\nobject DoomguyPlayer\n{\n frame DGUYF { light ZOMBIEATK }\n}\n\nobject DoomguyPlayer2\n{\n frame DGUYF { light ZOMBIEATK }\n}"
},
{
"source": "pk3",
"name": "GLDEFS/Players/doom64.txt",
"contents": "object Doom64BulletPuff\n{\n frame 64PFA { light BPUFF1 }\n frame 64PFB { light BPUFF2 }\n}\n\nobject Doom64BulletPuff2\n{\n frame 64PFA { light BPUFF1 }\n frame 64PFB { light BPUFF2 }\n}\n\npointlight ROCKET64\n{\n color 1.0 0.7 0.0\n size 56\n}\n\nflickerlight ROCKET64_X1\n{\n color 1.0 0.7 0.0\n size 64\n secondarySize 72\n chance 0.3\n}\n\nflickerlight ROCKET64_X2\n{\n color 0.5 0.3 0.0\n size 80\n secondarySize 88\n chance 0.3\n}\n\nflickerlight ROCKET64_X3\n{\n color 0.4 0.2 0.0\n size 96\n secondarySize 104\n chance 0.3\n}\n\nflickerlight ROCKET64_X4\n{\n color 0.3 0.1 0.0\n size 96\n secondarySize 104\n chance 0.3\n}\nflickerlight ROCKET64_X5\n{\n color 0.2 0.1 0.0\n size 96\n secondarySize 104\n chance 0.3\n}\n\nobject Doom64Rocket\n{\n frame 64MIA { light ROCKET64 }\n\n frame 64MIB { light ROCKET64_X1 }\n frame 64MIC { light ROCKET64_X2 }\n frame 64MID { light ROCKET64_X3 }\n frame 64MIE { light ROCKET64_X4 }\n frame 64MIF { light ROCKET64_X5 }\n}\n\nobject Doom64Rocket2\n{\n frame 64MIA { light ROCKET64 }\n\n frame 64MIB { light ROCKET64_X1 }\n frame 64MIC { light ROCKET64_X2 }\n frame 64MID { light ROCKET64_X3 }\n frame 64MIE { light ROCKET64_X4 }\n frame 64MIF { light ROCKET64_X5 }\n}\n\npointlight PLASMA64BALL\n{\n color 0.0 0.2 1.0\n size 56\n}\n\nflickerlight PLASMA64_X1\n{\n color 0.0 0.2 1.0\n size 64\n secondarySize 72\n chance 0.4\n}\n\nflickerlight PLASMA64_X2\n{\n color 0.0 0.1 0.8\n size 80\n secondarySize 88\n chance 0.4\n}\n\nflickerlight PLASMA64_X3\n{\n color 0.0 0.0 0.5\n size 64\n secondarySize 72\n chance 0.4\n}\n\nflickerlight PLASMA64_X4\n{\n color 0.0 0.0 0.2\n size 8\n secondarySize 16\n chance 0.4\n}\n\nflickerlight PLASMA64_X5\n{\n color 0.0 0.0 0.1\n size 4\n secondarySize 8\n chance 0.4\n}\n\nobject Doom64PlasmaBall\n{\n frame 64PBA { light PLASMA64BALL }\n frame 64PBB { light PLASMA64BALL }\n\n frame 64PBC { light PLASMA64_X1 }\n frame 64PBD { light PLASMA64_X2 }\n frame 64PBE { light PLASMA64_X2 }\n frame 64PBF { light PLASMA64_X3 }\n frame 64PBG { light PLASMA64_X4 }\n frame 64PBH { light PLASMA64_X5 }\n}\n\nobject Doom64PlasmaBall2\n{\n frame 64PBA { light PLASMA64BALL }\n frame 64PBB { light PLASMA64BALL }\n\n frame 64PBC { light PLASMA64_X1 }\n frame 64PBD { light PLASMA64_X2 }\n frame 64PBE { light PLASMA64_X2 }\n frame 64PBF { light PLASMA64_X3 }\n frame 64PBG { light PLASMA64_X4 }\n frame 64PBH { light PLASMA64_X5 }\n}\n\nobject Doom64BFGBall\n{\n frame 64BBA { light BFGBALL }\n frame 64BBB { light BFGBALL }\n\n frame 64BBC { light BFGBALL_X1 }\n frame 64BBD { light BFGBALL_X2 }\n frame 64BBE { light BFGBALL_X3 }\n frame 64BBF { light BFGBALL_X1 }\n frame 64BBG { light BFGBALL_X4 }\n frame 64BBH { light BFGBALL_X5 }\n}\n\nobject Doom64BFGBall2\n{\n frame 64BBA { light BFGBALL }\n frame 64BBB { light BFGBALL }\n\n frame 64BBC { light BFGBALL_X1 }\n frame 64BBD { light BFGBALL_X2 }\n frame 64BBE { light BFGBALL_X3 }\n frame 64BBF { light BFGBALL_X1 }\n frame 64BBG { light BFGBALL_X4 }\n frame 64BBH { light BFGBALL_X5 }\n}\n\nobject Doom64BFGBallSpectral\n{\n frame 64BBA { light BFGBALL }\n frame 64BBB { light BFGBALL }\n\n frame 64BBC { light BFGBALL_X1 }\n frame 64BBD { light BFGBALL_X2 }\n frame 64BBE { light BFGBALL_X3 }\n frame 64BBF { light BFGBALL_X1 }\n frame 64BBG { light BFGBALL_X4 }\n frame 64BBH { light BFGBALL_X5 }\n}\n\nobject Doom64BFGSplash\n{\n frame 64B2A { light BFGBALL }\n frame 64B2B { light BFGBALL_X1 }\n frame 64B2C { light BFGBALL_X2 }\n frame 64B2D { light BFGBALL_X3 }\n frame 64B2E { light BFGBALL_X4 }\n frame 64B2F { light BFGBALL_X5 }\n}\n\nobject Doom64BFGSpittle\n{\n frame 64B2A { light BFGBALL }\n frame 64B2B { light BFGBALL_X1 }\n frame 64B2C { light BFGBALL_X2 }\n frame 64B2D { light BFGBALL_X3 }\n frame 64B2E { light BFGBALL_X4 }\n frame 64B2F { light BFGBALL_X5 }\n}\n\npointlight UNMAKERSHOT\n{\n color 1.0 0.0 0.0\n size 56\n}\n\nflickerlight UNMAKERSHOT_X\n{\n color 0.3 0.0 0.0\n size 8\n secondarySize 16\n chance 0.4\n}\n\nobject Doom64UnmakerLaser\n{\n frame 64ULA { light UNMAKERSHOT }\n frame 64ULB { light UNMAKERSHOT }\n\n frame 64ULC { light UNMAKERSHOT_X }\n frame 64ULD { light UNMAKERSHOT_X }\n}\n\nobject Doom64UnmakerLaser2\n{\n frame 64ULA { light UNMAKERSHOT }\n frame 64ULB { light UNMAKERSHOT }\n\n frame 64ULC { light UNMAKERSHOT_X }\n frame 64ULD { light UNMAKERSHOT_X }\n}\n\npointlight IMPBALL64\n{\n color 1.0 0.6 0.0\n size 64\n}\n\nflickerlight IMPBALL64_X1\n{\n color 0.7 0.4 0.0\n size 80\n secondarySize 88\n chance 0.25\n}\n\nflickerlight IMPBALL64_X2\n{\n color 0.5 0.3 0.0\n size 96\n secondarySize 104\n chance 0.25\n}\n\nflickerlight IMPBALL64_X3\n{\n color 0.4 0.2 0.0\n size 112\n secondarySize 120\n chance 0.25\n}\n\nflickerlight IMPBALL64_X4\n{\n color 0.3 0.2 0.0\n size 112\n secondarySize 120\n chance 0.25\n}\n\nflickerlight IMPBALL64_X5\n{\n color 0.2 0.1 0.0\n size 112\n secondarySize 120\n chance 0.25\n}\n\nflickerlight IMPBALL64_X6\n{\n color 0.1 0.0 0.0\n size 112\n secondarySize 120\n chance 0.25\n}\n\nobject FriendlyDoomImp64Ball\n{\n frame 64TPA { light IMPBALL64 }\n frame 64TPB { light IMPBALL64 }\n frame 64TPC { light IMPBALL64 }\n\n frame 64TPD { light IMPBALL64_X1 }\n frame 64TPE { light IMPBALL64_X2 }\n frame 64TPF { light IMPBALL64_X3 }\n frame 64TPG { light IMPBALL64_X4 }\n frame 64TPH { light IMPBALL64_X5 }\n frame 64TPI { light IMPBALL64_X6 }\n}\n\nobject Doom64GuyPlayer\n{\n frame 64DCF { light ZOMBIEATK }\n\tframe 64DGF { light ZOMBIEATK }\n}\n\nobject Doom64GuyPlayer2\n{\n frame 64DCF { light ZOMBIEATK }\n\tframe 64DGF { light ZOMBIEATK }\n}"
},
{
"source": "pk3",
"name": "GLDEFS/Players/duke.txt",
"contents": "flickerlight DN3DNormalFlash__\n{\n\tcolor 2.4 1.4 0.8\n size 50\n\tsecondarysize 60\n\tchance 0.3\n}\n\nflickerlight DN3DFlashPlayer__\n{\n color 2.35 1.34 0.65\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight DN3DEX1__\n{\n color 1.6 0.8 0.0\n size 50\n\tsecondarysize 40\n\tchance 0.3\n}\n\nflickerlight DN3DEX2__\n{\n color 2.28 1.20 0.56\n size 50\n\tsecondarysize 40\n\tchance 0.1\n}\n\nflickerlight DN3DEX3__\n{\n color 2.48 2.16 1.4\n size 40\n\tsecondarysize 40\n\tchance 0.6\n}\n\nflickerlight DN3DEX4__\n{\n color 2.4 1.84 1.0\n size 40\n\tsecondarysize 40\n\tchance 0.5\n}\n\nflickerlight DN3DEX5__\n{\n color 2.4 1.72 0.92\n size 40\n\tsecondarysize 40\n\tchance 0.4\n}\n\nflickerlight DN3DEX6__\n{\n color 2.28 1.20 0.56\n size 40\n\tsecondarysize 40\n\tchance 0.8\n}\n\nflickerlight DN3DEX7__\n{\n color 2.28 1.20 0.56\n size 40\n\tsecondarysize 40\n\tchance 0.8\n}\n\nflickerlight DN3DEX8__\n{\n color 2.4 1.72 0.92\n size 40\n\tsecondarysize 40\n\tchance 0.4\n}\n\nflickerlight DN3DEX9__\n{\n color 1.74 0.72 0.0\n size 40\n\tsecondarysize 40\n\tchance 0.8\n}\n\nflickerlight DN3DEXSHOT1__\n{\n color 2.55 1.94 1.53\n size 40\n\tsecondarysize 40\n\tchance 0.8\n}\n\nflickerlight DN3DEXSHOT2__\n{\n color 2.55 2.04 0.51\n size 40\n\tsecondarysize 40\n\tchance 0.8\n}\n\nflickerlight DN3DEXSHOT3__\n{\n color 2.55 2.39 0.17\n size 40\n\tsecondarysize 40\n\tchance 0.8\n}\n\nObject DukeRocket\n{\n\tframe RPGXA { light DN3DNormalFlash__ }\n}\n\nObject DukeRocketCoop\n{\n\tframe RPGXA { light DN3DNormalFlash__ }\n}\n\nObject DukeDevastatorRocket\n{\n\tframe RPGXA { light DN3DNormalFlash__ }\n}\n\nObject DukeDevastatorRocketCoop\n{\n\tframe RPGXA { light DN3DNormalFlash__ }\n}\n\nObject RPGExplosion\n{\n\tframe RPGXB { light DN3DEX1__ }\n\tframe RPGXC { light DN3DEX2__ }\n\tframe RPGXD { light DN3DEX3__ }\n\tframe RPGXE { light DN3DEX4__ }\n\tframe RPGXF { light DN3DEX5__ }\n\tframe RPGXG { light DN3DEX6__ }\n\tframe RPGXH { light DN3DEX5__ }\n\tframe RPGXI { light DN3DEX6__ }\n\tframe RPGXJ { light DN3DEX5__ }\n\tframe RPGXK { light DN3DEX3__ }\n\tframe RPGXL { light DN3DEX4__ }\n\tframe RPGXM { light DN3DEX3__ }\n\tframe RPGXN { light DN3DEX2__ }\n\tframe RPGXO { light DN3DEX1__ }\n\tframe RPGXP { light DN3DEX2__ }\n\tframe RPGXQ { light DN3DEX1__ }\n\tframe RPGXR { light DN3DEX2__ }\n\tframe RPGXS { light DN3DEX7__ }\n\tframe RPGXT { light DN3DEX8__ }\n\tframe RPGXU { light DN3DEX9__ }\n}\n\nObject RPGExplosion_2\n{\n\tframe RPGXB { light DN3DEX1__ }\n\tframe RPGXC { light DN3DEX2__ }\n\tframe RPGXD { light DN3DEX3__ }\n\tframe RPGXE { light DN3DEX4__ }\n\tframe RPGXF { light DN3DEX5__ }\n\tframe RPGXG { light DN3DEX6__ }\n\tframe RPGXH { light DN3DEX5__ }\n\tframe RPGXI { light DN3DEX6__ }\n\tframe RPGXJ { light DN3DEX5__ }\n\tframe RPGXK { light DN3DEX3__ }\n\tframe RPGXL { light DN3DEX4__ }\n\tframe RPGXM { light DN3DEX3__ }\n\tframe RPGXN { light DN3DEX2__ }\n\tframe RPGXO { light DN3DEX1__ }\n\tframe RPGXP { light DN3DEX2__ }\n\tframe RPGXQ { light DN3DEX1__ }\n\tframe RPGXR { light DN3DEX2__ }\n\tframe RPGXS { light DN3DEX7__ }\n\tframe RPGXT { light DN3DEX8__ }\n\tframe RPGXU { light DN3DEX9__ }\n}\n\nObject DevastatorExplosion\n\n{\n\tframe RPGXB { light DN3DEX1__ }\n\tframe RPGXC { light DN3DEX2__ }\n\tframe RPGXD { light DN3DEX3__ }\n\tframe RPGXE { light DN3DEX4__ }\n\tframe RPGXF { light DN3DEX5__ }\n\tframe RPGXG { light DN3DEX6__ }\n\tframe RPGXH { light DN3DEX5__ }\n\tframe RPGXI { light DN3DEX6__ }\n\tframe RPGXJ { light DN3DEX5__ }\n\tframe RPGXK { light DN3DEX3__ }\n\tframe RPGXL { light DN3DEX4__ }\n\tframe RPGXM { light DN3DEX3__ }\n\tframe RPGXN { light DN3DEX2__ }\n\tframe RPGXO { light DN3DEX1__ }\n\tframe RPGXP { light DN3DEX2__ }\n\tframe RPGXQ { light DN3DEX1__ }\n\tframe RPGXR { light DN3DEX2__ }\n\tframe RPGXS { light DN3DEX7__ }\n\tframe RPGXT { light DN3DEX8__ }\n\tframe RPGXU { light DN3DEX9__ }\n}\n\nObject DevastatorExplosion_2\n\n{\n\tframe RPGXB { light DN3DEX1__ }\n\tframe RPGXC { light DN3DEX2__ }\n\tframe RPGXD { light DN3DEX3__ }\n\tframe RPGXE { light DN3DEX4__ }\n\tframe RPGXF { light DN3DEX5__ }\n\tframe RPGXG { light DN3DEX6__ }\n\tframe RPGXH { light DN3DEX5__ }\n\tframe RPGXI { light DN3DEX6__ }\n\tframe RPGXJ { light DN3DEX5__ }\n\tframe RPGXK { light DN3DEX3__ }\n\tframe RPGXL { light DN3DEX4__ }\n\tframe RPGXM { light DN3DEX3__ }\n\tframe RPGXN { light DN3DEX2__ }\n\tframe RPGXO { light DN3DEX1__ }\n\tframe RPGXP { light DN3DEX2__ }\n\tframe RPGXQ { light DN3DEX1__ }\n\tframe RPGXR { light DN3DEX2__ }\n\tframe RPGXS { light DN3DEX7__ }\n\tframe RPGXT { light DN3DEX8__ }\n\tframe RPGXU { light DN3DEX9__ }\n}\n\nObject BurnDeathDuke\n\n{\n\tframe DKBRA { light DN3DEX1__ }\n\tframe DKBRB { light DN3DEX2__ }\n\tframe DKBRC { light DN3DEX3__ }\n\tframe DKBRD { light DN3DEX4__ }\n\tframe DKBRE { light DN3DEX5__ }\n\tframe DKBRF { light DN3DEX6__ }\n\tframe DKBRG { light DN3DEX5__ }\n\tframe DKBRH { light DN3DEX6__ }\n\tframe DKBRI { light DN3DEX5__ }\n\tframe DKBRJ { light DN3DEX3__ }\n\tframe DKBRK { light DN3DEX4__ }\n\tframe DKBRL { light DN3DEX3__ }\n\tframe DKBRM { light DN3DEX2__ }\n\tframe DKBRN { light DN3DEX1__ }\n\tframe DKBRO { light DN3DEX7__ }\n\tframe DKBRP { light DN3DEX8__ }\n\tframe DKBRQ { light DN3DEX9__ }\n}\n\nObject Dukeplayer\n\n{\n\tframe DUKEF { light DN3DFlashPlayer__ }\n}\n\nObject Dukeplayer2\n\n{\n\tframe DUKEF { light DN3DFlashPlayer__ }\n}\n\nObject DukeExplosiveShotgunBullet\n{\n\tframe DKSXA { light DN3DEXSHOT1__ }\n\tframe DKSXB { light DN3DEXSHOT2__ }\n\tframe DKSXC\t{ light DN3DEXSHOT3__ }\n\tframe DKSXD\t{ light DN3DEXSHOT1__ }\n\tframe DKSXE\t{ light DN3DEXSHOT2__ }\n\tframe DKSXF\t{ light DN3DEXSHOT3__ }\n\tframe DKSXG\t{ light DN3DEXSHOT1__ }\n\tframe DKSXH\t{ light DN3DEXSHOT2__ }\n\tframe DKSXI\t{ light DN3DEXSHOT3__ }\n\tframe DKSXJ\t{ light DN3DEXSHOT1__ }\n\tframe DKSXK\t{ light DN3DEXSHOT2__ }\n\tframe DKSXL\t{ light DN3DEXSHOT3__ }\n\tframe DKSXM\t{ light DN3DEXSHOT1__ }\n\tframe DKSXN { light DN3DEXSHOT2__ }\n\tframe DKSXO { light DN3DEXSHOT1__ }\n\tframe DKSXP { light DN3DEXSHOT2__ }\n\tframe DKSXQ { light DN3DEXSHOT3__ }\n}\n\nObject DukeExplosiveShotgunPuff\n{\n\tframe DKSXA { light DN3DEXSHOT1__ }\n\tframe DKSXB { light DN3DEXSHOT2__ }\n\tframe DKSXC\t{ light DN3DEXSHOT3__ }\n\tframe DKSXD\t{ light DN3DEXSHOT1__ }\n\tframe DKSXE\t{ light DN3DEXSHOT2__ }\n\tframe DKSXF\t{ light DN3DEXSHOT3__ }\n\tframe DKSXG\t{ light DN3DEXSHOT1__ }\n\tframe DKSXH\t{ light DN3DEXSHOT2__ }\n\tframe DKSXI\t{ light DN3DEXSHOT3__ }\n\tframe DKSXJ\t{ light DN3DEXSHOT1__ }\n\tframe DKSXK\t{ light DN3DEXSHOT2__ }\n\tframe DKSXL\t{ light DN3DEXSHOT3__ }\n\tframe DKSXM\t{ light DN3DEXSHOT1__ }\n\tframe DKSXN { light DN3DEXSHOT2__ }\n\tframe DKSXO { light DN3DEXSHOT1__ }\n\tframe DKSXP { light DN3DEXSHOT2__ }\n\tframe DKSXQ { light DN3DEXSHOT3__ }\n}\n\nObject DukeExplosiveShotgunPuffSP\n{\n\tframe DKSXA { light DN3DEXSHOT1__ }\n\tframe DKSXB { light DN3DEXSHOT2__ }\n\tframe DKSXC\t{ light DN3DEXSHOT3__ }\n\tframe DKSXD\t{ light DN3DEXSHOT1__ }\n\tframe DKSXE\t{ light DN3DEXSHOT2__ }\n\tframe DKSXF\t{ light DN3DEXSHOT3__ }\n\tframe DKSXG\t{ light DN3DEXSHOT1__ }\n\tframe DKSXH\t{ light DN3DEXSHOT2__ }\n\tframe DKSXI\t{ light DN3DEXSHOT3__ }\n\tframe DKSXJ\t{ light DN3DEXSHOT1__ }\n\tframe DKSXK\t{ light DN3DEXSHOT2__ }\n\tframe DKSXL\t{ light DN3DEXSHOT3__ }\n\tframe DKSXM\t{ light DN3DEXSHOT1__ }\n\tframe DKSXN { light DN3DEXSHOT2__ }\n\tframe DKSXO { light DN3DEXSHOT1__ }\n\tframe DKSXP { light DN3DEXSHOT2__ }\n\tframe DKSXQ { light DN3DEXSHOT3__ }\n}\n\n// Duke Bullet Impact\n\nflickerlight DN3DPUFF1\n{\n color 1.84 0.73 0.0\n size 5\n\tsecondarysize 7\n\tchance 0.3\n}\n\nflickerlight DN3DPUFF2\n{\n color 2.31 1.56 1.06\n size 5\n\tsecondarysize 7\n\tchance 0.1\n}\n\nflickerlight DN3DPUFF3\n{\n color 1.93 0.96 0.31\n size 5\n\tsecondarysize 7\n\tchance 0.6\n}\n\nObject DukeBulletPuff\n\n{\n\tframe DKPFE { light DN3DPUFF3 }\n\tframe DKPFF { light DN3DPUFF1 }\n\tframe DKPFG { light DN3DPUFF2 }\n\tframe DKPFH { light DN3DPUFF3 }\n}\n\n// Duke Frezzethrower projectile\n\nflickerlight DN3DFREZZEPRJ\n{\n color 0.61 1.09 1.99\n size 30\n\tsecondarysize 30\n\tchance 0.3\n}\n\nObject FreezethrowerBolt\n\n{\n\tframe FRZXA { light DN3DFREZZEPRJ }\n\tframe FRZXB { light DN3DFREZZEPRJ }\n\tframe FRZXC { light DN3DFREZZEPRJ }\n}\n\nObject FreezethrowerBoltCoop\n\n{\n\tframe FRZXA { light DN3DFREZZEPRJ }\n\tframe FRZXB { light DN3DFREZZEPRJ }\n\tframe FRZXC { light DN3DFREZZEPRJ }\n}"
},
{
"source": "pk3",
"name": "GLDEFS/Players/eleena.txt",
"contents": "flickerlight DN3DEX1_\n{\n color 1.6 0.8 0.0\n size 50\n\tsecondarysize 40\n\tchance 0.3\n}\n\nflickerlight DN3DEX2_\n{\n color 2.28 1.20 0.56\n size 50\n\tsecondarysize 40\n\tchance 0.1\n}\n\nflickerlight DN3DEX3_\n{\n color 2.48 2.16 1.4\n size 40\n\tsecondarysize 40\n\tchance 0.6\n}\n\nflickerlight DN3DEX4_\n{\n color 2.4 1.84 1.0\n size 40\n\tsecondarysize 40\n\tchance 0.5\n}\n\nflickerlight DN3DEX5_\n{\n color 2.4 1.72 0.92\n size 40\n\tsecondarysize 40\n\tchance 0.4\n}\n\nflickerlight DN3DEX6_\n{\n color 2.28 1.20 0.56\n size 40\n\tsecondarysize 40\n\tchance 0.8\n}\n\nflickerlight DN3DEX7_\n{\n color 2.28 1.20 0.56\n size 40\n\tsecondarysize 40\n\tchance 0.8\n}\n\nflickerlight DN3DEX8_\n{\n color 2.4 1.72 0.92\n size 40\n\tsecondarysize 40\n\tchance 0.4\n}\n\nflickerlight DN3DEX9_\n{\n color 1.74 0.72 0.0\n size 40\n\tsecondarysize 40\n\tchance 0.8\n}\n\nflickerlight ERADTRAILBLUESHIT__1\n{\n color 0.3 0.3 1.0\n size 4\n secondarysize 7\n chance 0.4\n}\n\nflickerlight ERADTRAILBLUESHIT__2\n{\n color 0.3 0.3 1.0\n size 8\n secondarysize 11\n chance 0.4\n}\n\nflickerlight ERADTRAILBLUESHIT__3\n{\n color 0.3 0.3 1.0\n size 12\n secondarysize 15\n chance 0.4\n}\n\nflickerlight ERADTRAILBLUESHIT__4\n{\n color 0.3 0.3 1.0\n size 16\n secondarysize 19\n chance 0.4\n}\n\nflickerlight ERADTRAILBLUESHIT__5\n{\n color 0.3 0.3 1.0\n size 20\n secondarysize 24\n chance 0.4\n}\n\nflickerlight ERADTRAILBLUESHIT__6\n{\n color 0.3 0.3 1.0\n size 25\n secondarysize 31\n chance 0.4\n}\n\nflickerlight ERADBALLSHIT__\n{\n color 1.4 0.77 0.0\n size 28\n secondarysize 33\n chance 0.4\n}\n\nflickerlight ERADEXPLOSION1__\n{\n color 0.8 0.8 0.8\n size 54\n secondarySize 58\n chance 0.3\n}\n\nflickerlight ERADEXPLOSION2__\n{\n color 0.8 0.8 0.8\n size 49\n secondarySize 53\n chance 0.3\n}\n\nflickerlight ERADEXPLOSION3__\n{\n color 0.8 0.8 0.8\n size 44\n secondarySize 48\n chance 0.3\n}\n\nflickerlight ERADEXPLOSION4__\n{\n color 0.8 0.8 0.8\n size 39\n secondarySize 44\n chance 0.3\n}\n\nflickerlight ERADEXPLOSION5__\n{\n color 0.8 0.8 0.8\n size 32\n secondarySize 40\n chance 0.3\n}\n\nflickerlight ERADDISC1__\n{\n color 0.4 0.4 1.0\n size 20\n secondarySize 18\n chance 0.48\n}\n\nflickerlight ERADDISC2__\n{\n color 0.3 0.3 1.0\n size 17\n secondarySize 15\n chance 0.2\n}\n\nflickerlight ERADDISC3__\n{\n color 0.2 0.2 1.0\n size 14\n secondarySize 12\n chance 0.2\n}\n\nflickerlight ERADDISC4__\n{\n color 0.1 0.1 1.0\n size 11\n secondarySize 9\n chance 0.2\n}\n\nflickerlight ERADDISC5__\n{\n color 0.0 0.0 1.0\n size 8\n secondarySize 5\n chance 0.2\n}\n\nflickerlight CATWHITE1__\n{\n color 0.9 0.9 0.9\n size 5\n secondarysize 9\n chance 0.2\n}\n\nflickerlight FUCKCATROCKET__\n{\n color 0.8 0.8 0.8\n size 30\n secondarysize 38\n chance 0.6\n}\n\nflickerlight CATGREENBALLZ__\n{\n color 0.5 1.12 0.45\n size 20\n secondarysize 24\n chance 0.4\n}\n\nflickerlight CATGREENBALLZ2__\n{\n color 0.5 1.12 0.45\n size 5\n secondarysize 11\n chance 0.2\n}\n\nflickerlight ERADSPIDERSHIT__\n{\n color 1.4 0.91 0.0\n size 10\n secondarysize 14\n chance 0.4\n}\n\nflickerlight ERADEXPLOSION_1__\n{\n color 0.8 0.8 0.8\n size 15\n secondarySize 17\n chance 0.3\n}\n\nflickerlight ERADEXPLOSION_2__\n{\n color 0.8 0.8 0.8\n size 14\n secondarySize 16\n chance 0.3\n}\n\nflickerlight ERADEXPLOSION_3__\n{\n color 0.8 0.8 0.8\n size 13\n secondarySize 15\n chance 0.3\n}\n\nflickerlight ERADEXPLOSION_4__\n{\n color 0.8 0.8 0.8\n size 12\n secondarySize 14\n chance 0.3\n}\n\nflickerlight ERADEXPLOSION_5__\n{\n color 0.8 0.8 0.8\n size 11\n secondarySize 13\n chance 0.3\n}\n\nObject NapalmChargeGlass\n{\n\tframe ERP3A { light CATGREENBALLZ__ }\n\tframe ERP3B { light CATGREENBALLZ__ }\n\tframe ERP3C { light CATGREENBALLZ__ }\n\tframe ERP3D { light CATGREENBALLZ__ }\n\tframe ERP3E { light CATGREENBALLZ__ }\n\tframe ERP3E { light CATGREENBALLZ__ }\n}\n\nObject NapalmChargeCoopGlass\n{\n\tframe ERP3A { light CATGREENBALLZ__ }\n\tframe ERP3B { light CATGREENBALLZ__ }\n\tframe ERP3C { light CATGREENBALLZ__ }\n\tframe ERP3D { light CATGREENBALLZ__ }\n\tframe ERP3E { light CATGREENBALLZ__ }\n\tframe ERP3E { light CATGREENBALLZ__ }\n}\n\nObject EradGreenFire\n{\n\tframe ERP2A { light CATGREENBALLZ2__ }\n\tframe ERP2B { light CATGREENBALLZ2__ }\n\tframe ERP2C { light CATGREENBALLZ2__ }\n\tframe ERP2D { light CATGREENBALLZ2__ }\n\tframe ERP2E { light CATGREENBALLZ2__ }\n\tframe ERP2F\t{ light CATGREENBALLZ2__ }\n}\n\nObject EradCoopGreenFire\n{\n\tframe ERP2A { light CATGREENBALLZ2__ }\n\tframe ERP2B { light CATGREENBALLZ2__ }\n\tframe ERP2C { light CATGREENBALLZ2__ }\n\tframe ERP2D { light CATGREENBALLZ2__ }\n\tframe ERP2E { light CATGREENBALLZ2__ }\n\tframe ERP2F\t{ light CATGREENBALLZ2__ }\n}\n\nObject EradMissile\n{\n\tframe ERAMA { light FUCKCATROCKET__ }\n}\n\nObject EradCoopMissile\n{\n\tframe ERAMA { light FUCKCATROCKET__ }\n}\n\nObject EradMissile_2\n{\n\tframe ERAMA { light FUCKCATROCKET__ }\n}\n\nObject EradCoopMissile_2\n{\n\tframe ERAMA { light FUCKCATROCKET__ }\n}\n\nObject SonicPuff\n{\n\tframe EVA6A { light CATWHITE1__ }\n\tframe EVA6B { light CATWHITE1__ }\n\tframe EVA6C { light CATWHITE1__ }\n\tframe EVA6D { light CATWHITE1__ }\n\tframe EVA6E { light CATWHITE1__ }\n\tframe EVA6F { light CATWHITE1__ }\n\tframe EVA6G { light CATWHITE1__ }\n\tframe EVA6H { light CATWHITE1__ }\n}\n\nObject ImpalingDart\n{\n\tframe DARTA { light CATWHITE1__ }\n}\n\nObject CoopImpalingDart\n{\n\tframe DARTA { light CATWHITE1__ }\n}\n\nObject RippingDisc\n{\n\tframe EDAMA { light ERADDISC1__ }\n\n\tframe EDAMB { light ERADDISC2__ }\n\tframe EDAMC { light ERADDISC3__ }\n\tframe EDAMD { light ERADDISC4__ }\n\tframe EDAME { light ERADDISC5__ }\n}\n\nObject RippingCoopDisc\n{\n\tframe EDAMA { light ERADDISC1__ }\n\n\tframe EDAMB { light ERADDISC2__ }\n\tframe EDAMC { light ERADDISC3__ }\n\tframe EDAMD { light ERADDISC4__ }\n\tframe EDAME { light ERADDISC5__ }\n}\n\nObject EradPlasmaExplosion1\n{\n\tframe EEXPA { light ERADEXPLOSION1__ }\n\tframe EEXPB { light ERADEXPLOSION1__ }\n\tframe EEXPC { light ERADEXPLOSION2__ }\n\tframe EEXPD { light ERADEXPLOSION2__ }\n\tframe EEXPE\t{ light ERADEXPLOSION3__ }\n\tframe EEXPF\t{ light ERADEXPLOSION3__ }\n\tframe EEXPG\t{ light ERADEXPLOSION4__ }\n\tframe EEXPH\t{ light ERADEXPLOSION4__ }\n\tframe EEXPI\t{ light ERADEXPLOSION5__ }\n}\n\nObject EradPlasmaExplosion2\n{\n\tframe EPL9F { light ERADEXPLOSION1__ }\n\tframe EPL9G { light ERADEXPLOSION2__ }\n\tframe EPL9H { light ERADEXPLOSION3__ }\n\tframe EPL9I { light ERADEXPLOSION4__ }\n\tframe EPL9J\t{ light ERADEXPLOSION5__ }\n}\n\nObject EradPlasmaBall\n{\n\tframe EPL9A { light ERADBALLSHIT__ }\n\tframe EPL9B { light ERADBALLSHIT__ }\n\tframe EPL9C { light ERADBALLSHIT__ }\n\tframe EPL9D { light ERADBALLSHIT__ }\n\tframe EPL9E { light ERADBALLSHIT__ }\n}\n\nObject CoopEradPlasmaBall\n{\n\tframe EPL9A { light ERADBALLSHIT__ }\n\tframe EPL9B { light ERADBALLSHIT__ }\n\tframe EPL9C { light ERADBALLSHIT__ }\n\tframe EPL9D { light ERADBALLSHIT__ }\n\tframe EPL9E { light ERADBALLSHIT__ }\n}\n\nObject EradElectricTrail\n{\n\tframe BNFRA { light ERADTRAILBLUESHIT__1 }\n\tframe BNFRB { light ERADTRAILBLUESHIT__2 }\n\tframe BNFRC { light ERADTRAILBLUESHIT__3 }\n\tframe BNFRD { light ERADTRAILBLUESHIT__4 }\n\tframe BNFRE { light ERADTRAILBLUESHIT__5 }\n\tframe BNFRF { light ERADTRAILBLUESHIT__6 }\n}\n\nObject BurnDeathEleena\n{\n\tframe DKBRA { light DN3DEX1_ }\n\tframe DKBRB { light DN3DEX2_ }\n\tframe DKBRC { light DN3DEX3_ }\n\tframe DKBRD { light DN3DEX4_ }\n\tframe DKBRE { light DN3DEX5_ }\n\tframe DKBRF { light DN3DEX6_ }\n\tframe DKBRG { light DN3DEX5_ }\n\tframe DKBRH { light DN3DEX6_ }\n\tframe DKBRI { light DN3DEX5_ }\n\tframe DKBRJ { light DN3DEX3_ }\n\tframe DKBRK { light DN3DEX4_ }\n\tframe DKBRL { light DN3DEX3_ }\n\tframe DKBRM { light DN3DEX2_ }\n\tframe DKBRN { light DN3DEX1_ }\n\tframe DKBRO { light DN3DEX7_ }\n\tframe DKBRP { light DN3DEX8_ }\n\tframe DKBRQ { light DN3DEX9_ }\n}\n\nObject SeekingSpider\n{\n\tframe SPMBA { light ERADSPIDERSHIT__ }\n\tframe SPMBB { light ERADSPIDERSHIT__ }\n\tframe SPMBC { light ERADSPIDERSHIT__ }\n\tframe SPMBD { light ERADSPIDERSHIT__ }\n\tframe SPMBE { light ERADSPIDERSHIT__ }\n\n\tframe GLBBA { light ERADEXPLOSION_1__ }\n\tframe GLBBB { light ERADEXPLOSION_2__ }\n\tframe GLBBC { light ERADEXPLOSION_3__ }\n\tframe GLBBD { light ERADEXPLOSION_4__ }\n\tframe GLBBE { light ERADEXPLOSION_5__ }\n\tframe GLBBF { light ERADEXPLOSION_5__ }\n}\n\nObject CoopSeekingSpider\n{\n\tframe SPMBA { light ERADSPIDERSHIT__ }\n\tframe SPMBB { light ERADSPIDERSHIT__ }\n\tframe SPMBC { light ERADSPIDERSHIT__ }\n\tframe SPMBD { light ERADSPIDERSHIT__ }\n\tframe SPMBE { light ERADSPIDERSHIT__ }\n\n\tframe GLBBA { light ERADEXPLOSION_1__ }\n\tframe GLBBB { light ERADEXPLOSION_2__ }\n\tframe GLBBC { light ERADEXPLOSION_3__ }\n\tframe GLBBD { light ERADEXPLOSION_4__ }\n\tframe GLBBE { light ERADEXPLOSION_5__ }\n\tframe GLBBF { light ERADEXPLOSION_5__ }\n}"
},
{
"source": "pk3",
"name": "GLDEFS/Players/freeman.txt",
"contents": "// Freeman slot 7 helix, particle and puff\n\nflickerlight STATICBLUE__\n{\n color 0.3 0.3 1.0\n size 18\n secondarysize 16\n chance 0.4\n}\n\nflickerlight EGONPUFF1__\n{\n color 0.4 0.4 1.0\n size 42\n secondarySize 46\n chance 0.2\n}\n\nflickerlight EGONPUFF2__\n{\n color 0.3 0.3 1.0\n size 37\n secondarySize 41\n chance 0.2\n}\n\nflickerlight EGONPUFF3__\n{\n color 0.2 0.2 1.0\n size 32\n secondarySize 36\n chance 0.2\n}\n\nflickerlight EGONPUFF4__\n{\n color 0.1 0.1 1.0\n size 27\n secondarySize 31\n chance 0.2\n}\n\nflickerlight EGONPUFF5__\n{\n color 0.0 0.0 1.0\n size 24\n secondarySize 26\n chance 0.2\n}\n\nobject HLEgonParticle\n{\n frame HP71A { light STATICBLUE__ }\n frame HP71C { light STATICBLUE__ }\n frame HP71E { light STATICBLUE__ }\n frame HP71G { light STATICBLUE__ }\n frame HP71I { light STATICBLUE__ }\n}\n\nobject HLEgonParticleHelix\n{\n\n frame HP70A { light STATICBLUE__ }\n}\n\nobject HLEgonPuff\n{\n frame TNT1A { light STATICBLUE__ }\n frame HP72D { light STATICBLUE__ }\n frame HP72E { light STATICBLUE__ }\n frame HP72F { light STATICBLUE__ }\n frame HP72G { light STATICBLUE__ }\n frame HP72H { light STATICBLUE__ }\n}\n\n// Gauss and Hornet\n\nflickerlight REDLIGHT__\n{\n color 8.0 0.0 0.0\n size 15\n secondarysize 17\n chance 0.4\n}\n\nflickerlight YELLOWLIGHT__\n\n{\n color 0.9 0.4 0.0\n size 10\n secondarysize 12\n chance 0.4\n}\n\nflickerlight WPUFF__\n\n{\n color 1.0 1.0 1.0\n size 10\n secondarysize 12\n chance 0.4\n}\n\nobject HLGaussPuff\n\n{\n frame HP60A { light YELLOWLIGHT__ }\n}\n\nobject HLGaussPuffCharged\n\n{\n frame HP60A { light YELLOWLIGHT__ }\n}\n\nobject HLGaussPuffSpark\n\n{\n frame HP61A { light YELLOWLIGHT__ }\n}\n\nobject HLGaussParticleYellow\n\n{\n frame HP61A { light YELLOWLIGHT__ }\n}\n\nobject HLGaussParticleWhite\n\n{\n frame HP61B { light WPUFF__ }\n}\n\nobject HLHornet\n{\n frame HP11A { light YELLOWLIGHT__ }\n}\n\nobject HLHornetCoop\n{\n frame HP11A { light YELLOWLIGHT__ }\n}\n\nobject HLHornetDeath\n{\n frame HP11B { light REDLIGHT__ }\n frame HP11C { light REDLIGHT__ }\n frame HP11D { light REDLIGHT__ }\n frame HP11E { light REDLIGHT__ }\n frame HP11F { light REDLIGHT__ }\n frame HP11G { light REDLIGHT__ }\n}\n\nobject HLHornetSeeker\n{\n frame HP10A { light REDLIGHT__ }\n}\n\nobject HLHornetSeekerCoop\n{\n frame HP10A { light REDLIGHT__ }\n}\n\nobject HLHornetSeekerDeath\n{\n frame HP10B { light YELLOWLIGHT__ }\n frame HP10C { light YELLOWLIGHT__ }\n frame HP10D { light YELLOWLIGHT__ }\n frame HP10E { light YELLOWLIGHT__ }\n frame HP10F { light YELLOWLIGHT__ }\n frame HP10G { light YELLOWLIGHT__ }\n}\n\n// rocket and greanade launcher\n\nflickerlight ROCKETITSELF__\n{\n color 0.8 0.8 0.8\n size 30\n secondarysize 38\n chance 0.6\n}\n\nflickerlight EXPLOSION1__\n{\n color 0.8 0.8 0.8\n size 64\n secondarySize 68\n chance 0.3\n}\n\nflickerlight EXPLOSION2__\n{\n color 0.8 0.8 0.8\n size 59\n secondarySize 63\n chance 0.3\n}\n\nflickerlight EXPLOSION3__\n{\n color 0.8 0.8 0.8\n size 54\n secondarySize 58\n chance 0.3\n}\n\nflickerlight EXPLOSION4__\n{\n color 0.8 0.8 0.8\n size 49\n secondarySize 53\n chance 0.3\n}\n\nflickerlight EXPLOSION5__\n{\n color 0.8 0.8 0.8\n size 44\n secondarySize 48\n chance 0.3\n}\n\nobject HLExplosionBoom\n{\n frame HWX3A { light EXPLOSION1__ }\n frame HWX3B { light EXPLOSION1__ }\n frame HWX3C { light EXPLOSION1__ }\n frame HWX3D { light EXPLOSION2__ }\n frame HWX3E { light EXPLOSION2__ }\n frame HWX3F { light EXPLOSION2__ }\n frame HWX3G { light EXPLOSION3__ }\n frame HWX3H { light EXPLOSION3__ }\n frame HWX3I { light EXPLOSION3__ }\n frame HWX3J { light EXPLOSION4__ }\n frame HWX3K { light EXPLOSION4__ }\n frame HWX3L { light EXPLOSION4__ }\n frame HWX3M { light EXPLOSION5__ }\n frame HWX3N { light EXPLOSION5__ }\n frame HWX3O { light EXPLOSION5__ }\n}\n\nobject HLMegaExplosionBoom\n{\n frame HWX3A { light EXPLOSION1__ }\n frame HWX3B { light EXPLOSION1__ }\n frame HWX3C { light EXPLOSION1__ }\n frame HWX3D { light EXPLOSION2__ }\n frame HWX3E { light EXPLOSION2__ }\n frame HWX3F { light EXPLOSION2__ }\n frame HWX3G { light EXPLOSION3__ }\n frame HWX3H { light EXPLOSION3__ }\n frame HWX3I { light EXPLOSION3__ }\n frame HWX3J { light EXPLOSION4__ }\n frame HWX3K { light EXPLOSION4__ }\n frame HWX3L { light EXPLOSION4__ }\n frame HWX3M { light EXPLOSION5__ }\n frame HWX3N { light EXPLOSION5__ }\n frame HWX3O { light EXPLOSION5__ }\n}\n\nobject HLRPGRocketBase\n{\n frame HP50A { light ROCKETITSELF__ }\n}\n\nobject HLRPGRocketBaseCoop\n{\n frame HP50A { light ROCKETITSELF__ }\n}\n\nobject HLRPGRocket\n{\n frame HP50A { light ROCKETITSELF__ }\n}\n\nobject HLRPGRocketCoop\n{\n frame HP50A { light ROCKETITSELF__ }\n}\n\nobject HLRPGFlare\n{\n frame HWX6A { light ROCKETITSELF__ }\n frame HWX6B { light ROCKETITSELF__ }\n frame HWX6C { light ROCKETITSELF__ }\n frame HWX6D { light ROCKETITSELF__ }\n frame HWX6E { light ROCKETITSELF__ }\n frame HWX6F { light ROCKETITSELF__ }\n frame HWX6G { light ROCKETITSELF__ }\n frame TNT1A { light ROCKETITSELF__ }\n}\n\nobject HLMP5Grenade\n{\n frame HP40A { light ROCKETITSELF__ }\n}\n\nobject HLMP5GrenadeCoop\n{\n frame HP40A { light ROCKETITSELF__ }\n}\n\n//Bullet puff\n\nflickerlight HLPUFF__\n{\n color 1.0 0.7 0.0\n size 10\n secondarysize 14\n chance 0.5\n}\n\nobject HLBulletPuff\n{\n frame HWX0A { light HLPUFF__ }\n frame HWX0B { light HLPUFF__ }\n frame HWX0C { light HLPUFF__ }\n frame HWX0D { light HLPUFF__ }\n frame HWX0E { light HLPUFF__ }\n frame HWX0F { light HLPUFF__ }\n frame HWX0G { light HLPUFF__ }\n frame HWX0H { light HLPUFF__ }\n frame HWX0I { light HLPUFF__ }\n frame HWX0J { light HLPUFF__ }\n frame HWX0K { light HLPUFF__ }\n frame HWX0L { light HLPUFF__ }\n frame HWX0M { light HLPUFF__ }\n frame HWX0N { light HLPUFF__ }\n}"
},
{
"source": "pk3",
"name": "GLDEFS/Players/freely.txt",
"contents": "pointlight ROTTROCKET\n{\n\tcolor 1.0 0.78 0.0\n\tsize 40\n}\n\nflickerlight ROTTROCKETEXP\n{\n color 1.0 0.7 0.0\n size 56\n secondarySize 64\n chance 0.3\n}\n\npointlight FIREBOMBEXP\n{\n\tcolor 1.0 0.85 0.0\n\tsize 60\n}\n\nflickerlight FLAMEWALL\n{\n\tcolor 1.0 0.93 0.0\n\tsize 48\n\tsecondarysize 72\n}\n\nflickerlight DARKSTAFFBALL\n{\n\tcolor 0.5 0.0 1.3\n\tsize 50\n\tsecondarysize 60\n\tchance 0.5\n}\n\nobject ROTTMISSILE\n{\n\tframe MISSA { light ROTTROCKET }\n\n\tframe EXPLA { light ROTTROCKETEXP }\n\tframe EXPLB { light ROTTROCKETEXP }\n\tframe EXPLC { light ROTTROCKETEXP }\n\tframe EXPLD { light ROTTROCKETEXP }\n\tframe EXPLE { light ROTTROCKETEXP }\n\tframe EXPLF { light ROTTROCKETEXP }\n\tframe EXPLG { light ROTTROCKETEXP }\n\tframe EXPLH { light ROTTROCKETEXP }\n\tframe EXPLI { light ROTTROCKETEXP }\n\tframe EXPLJ { light ROTTROCKETEXP }\n\tframe EXPLK { light ROTTROCKETEXP }\n\tframe EXPLL { light ROTTROCKETEXP }\n\tframe EXPLM { light ROTTROCKETEXP }\n\tframe EXPLN { light ROTTROCKETEXP }\n\tframe EXPLO { light ROTTROCKETEXP }\n\tframe EXPLP { light ROTTROCKETEXP }\n\tframe EXPLQ { light ROTTROCKETEXP }\n\tframe EXPLR { light ROTTROCKETEXP }\n\tframe EXPLS { light ROTTROCKETEXP }\n\tframe EXPLT { light ROTTROCKETEXP }\n}\n\nobject CompRottM\n{\n\tframe MISSA { light ROTTROCKET }\n\n\tframe EXPLA { light ROTTROCKETEXP }\n\tframe EXPLB { light ROTTROCKETEXP }\n\tframe EXPLC { light ROTTROCKETEXP }\n\tframe EXPLD { light ROTTROCKETEXP }\n\tframe EXPLE { light ROTTROCKETEXP }\n\tframe EXPLF { light ROTTROCKETEXP }\n\tframe EXPLG { light ROTTROCKETEXP }\n\tframe EXPLH { light ROTTROCKETEXP }\n\tframe EXPLI { light ROTTROCKETEXP }\n\tframe EXPLJ { light ROTTROCKETEXP }\n\tframe EXPLK { light ROTTROCKETEXP }\n\tframe EXPLL { light ROTTROCKETEXP }\n\tframe EXPLM { light ROTTROCKETEXP }\n\tframe EXPLN { light ROTTROCKETEXP }\n\tframe EXPLO { light ROTTROCKETEXP }\n\tframe EXPLP { light ROTTROCKETEXP }\n\tframe EXPLQ { light ROTTROCKETEXP }\n\tframe EXPLR { light ROTTROCKETEXP }\n\tframe EXPLS { light ROTTROCKETEXP }\n\tframe EXPLT { light ROTTROCKETEXP }\n}\n\nobject DRUNKM\n{\n\tframe FMISA { light ROTTROCKET }\n\n\tframe EXPLA { light ROTTROCKETEXP }\n\tframe EXPLB { light ROTTROCKETEXP }\n\tframe EXPLC { light ROTTROCKETEXP }\n\tframe EXPLD { light ROTTROCKETEXP }\n\tframe EXPLE { light ROTTROCKETEXP }\n\tframe EXPLF { light ROTTROCKETEXP }\n\tframe EXPLG { light ROTTROCKETEXP }\n\tframe EXPLH { light ROTTROCKETEXP }\n\tframe EXPLI { light ROTTROCKETEXP }\n\tframe EXPLJ { light ROTTROCKETEXP }\n\tframe EXPLK { light ROTTROCKETEXP }\n\tframe EXPLL { light ROTTROCKETEXP }\n\tframe EXPLM { light ROTTROCKETEXP }\n\tframe EXPLN { light ROTTROCKETEXP }\n\tframe EXPLO { light ROTTROCKETEXP }\n\tframe EXPLP { light ROTTROCKETEXP }\n\tframe EXPLQ { light ROTTROCKETEXP }\n\tframe EXPLR { light ROTTROCKETEXP }\n\tframe EXPLS { light ROTTROCKETEXP }\n\tframe EXPLT { light ROTTROCKETEXP }\n}\n\nobject COMPDRUNKM\n{\n\tframe FMISA { light ROTTROCKET }\n\n\tframe EXPLA { light ROTTROCKETEXP }\n\tframe EXPLB { light ROTTROCKETEXP }\n\tframe EXPLC { light ROTTROCKETEXP }\n\tframe EXPLD { light ROTTROCKETEXP }\n\tframe EXPLE { light ROTTROCKETEXP }\n\tframe EXPLF { light ROTTROCKETEXP }\n\tframe EXPLG { light ROTTROCKETEXP }\n\tframe EXPLH { light ROTTROCKETEXP }\n\tframe EXPLI { light ROTTROCKETEXP }\n\tframe EXPLJ { light ROTTROCKETEXP }\n\tframe EXPLK { light ROTTROCKETEXP }\n\tframe EXPLL { light ROTTROCKETEXP }\n\tframe EXPLM { light ROTTROCKETEXP }\n\tframe EXPLN { light ROTTROCKETEXP }\n\tframe EXPLO { light ROTTROCKETEXP }\n\tframe EXPLP { light ROTTROCKETEXP }\n\tframe EXPLQ { light ROTTROCKETEXP }\n\tframe EXPLR { light ROTTROCKETEXP }\n\tframe EXPLS { light ROTTROCKETEXP }\n\tframe EXPLT { light ROTTROCKETEXP }\n}\n\nobject FBOMB\n{\n\tframe FMISA { light ROTTROCKET }\n\n\tframe BOMBA { light FIREBOMBEXP }\n\tframe BOMBB { light FIREBOMBEXP }\n\tframe BOMBC { light FIREBOMBEXP }\n\tframe BOMBD { light FIREBOMBEXP }\n\tframe BOMBE { light FIREBOMBEXP }\n\tframe BOMBF { light FIREBOMBEXP }\n\tframe BOMBG { light FIREBOMBEXP }\n\tframe BOMBH { light FIREBOMBEXP }\n\tframe BOMBI { light FIREBOMBEXP }\n\tframe BOMBJ { light FIREBOMBEXP }\n\tframe BOMBK { light FIREBOMBEXP }\n\tframe BOMBL { light FIREBOMBEXP }\n\tframe BOMBM { light FIREBOMBEXP }\n\tframe BOMBN { light FIREBOMBEXP }\n\tframe BOMBO { light FIREBOMBEXP }\n\tframe BOMBP { light FIREBOMBEXP }\n\tframe BOMBQ { light FIREBOMBEXP }\n\tframe BOMBR { light FIREBOMBEXP }\n\tframe BOMBS { light FIREBOMBEXP }\n\tframe BOMBT { light FIREBOMBEXP }\n}\n\nobject COMPFBOMB\n{\n\tframe FMISA { light ROTTROCKET }\n\n\tframe BOMBA { light FIREBOMBEXP }\n\tframe BOMBB { light FIREBOMBEXP }\n\tframe BOMBC { light FIREBOMBEXP }\n\tframe BOMBD { light FIREBOMBEXP }\n\tframe BOMBE { light FIREBOMBEXP }\n\tframe BOMBF { light FIREBOMBEXP }\n\tframe BOMBG { light FIREBOMBEXP }\n\tframe BOMBH { light FIREBOMBEXP }\n\tframe BOMBI { light FIREBOMBEXP }\n\tframe BOMBJ { light FIREBOMBEXP }\n\tframe BOMBK { light FIREBOMBEXP }\n\tframe BOMBL { light FIREBOMBEXP }\n\tframe BOMBM { light FIREBOMBEXP }\n\tframe BOMBN { light FIREBOMBEXP }\n\tframe BOMBO { light FIREBOMBEXP }\n\tframe BOMBP { light FIREBOMBEXP }\n\tframe BOMBQ { light FIREBOMBEXP }\n\tframe BOMBR { light FIREBOMBEXP }\n\tframe BOMBS { light FIREBOMBEXP }\n\tframe BOMBT { light FIREBOMBEXP }\n}\n\nobject FBOMING\n{\n\tframe BOMBA { light FIREBOMBEXP }\n\tframe BOMBB { light FIREBOMBEXP }\n\tframe BOMBC { light FIREBOMBEXP }\n\tframe BOMBD { light FIREBOMBEXP }\n\tframe BOMBE { light FIREBOMBEXP }\n\tframe BOMBF { light FIREBOMBEXP }\n\tframe BOMBG { light FIREBOMBEXP }\n\tframe BOMBH { light FIREBOMBEXP }\n\tframe BOMBI { light FIREBOMBEXP }\n\tframe BOMBJ { light FIREBOMBEXP }\n\tframe BOMBK { light FIREBOMBEXP }\n\tframe BOMBL { light FIREBOMBEXP }\n\tframe BOMBM { light FIREBOMBEXP }\n\tframe BOMBN { light FIREBOMBEXP }\n\tframe BOMBO { light FIREBOMBEXP }\n\tframe BOMBP { light FIREBOMBEXP }\n\tframe BOMBQ { light FIREBOMBEXP }\n\tframe BOMBR { light FIREBOMBEXP }\n\tframe BOMBS { light FIREBOMBEXP }\n\tframe BOMBT { light FIREBOMBEXP }\n}\n\nobject COMPFBOMING\n{\n\tframe BOMBA { light FIREBOMBEXP }\n\tframe BOMBB { light FIREBOMBEXP }\n\tframe BOMBC { light FIREBOMBEXP }\n\tframe BOMBD { light FIREBOMBEXP }\n\tframe BOMBE { light FIREBOMBEXP }\n\tframe BOMBF { light FIREBOMBEXP }\n\tframe BOMBG { light FIREBOMBEXP }\n\tframe BOMBH { light FIREBOMBEXP }\n\tframe BOMBI { light FIREBOMBEXP }\n\tframe BOMBJ { light FIREBOMBEXP }\n\tframe BOMBK { light FIREBOMBEXP }\n\tframe BOMBL { light FIREBOMBEXP }\n\tframe BOMBM { light FIREBOMBEXP }\n\tframe BOMBN { light FIREBOMBEXP }\n\tframe BOMBO { light FIREBOMBEXP }\n\tframe BOMBP { light FIREBOMBEXP }\n\tframe BOMBQ { light FIREBOMBEXP }\n\tframe BOMBR { light FIREBOMBEXP }\n\tframe BOMBS { light FIREBOMBEXP }\n\tframe BOMBT { light FIREBOMBEXP }\n}\n\nobject SMISSILE1\n{\n\tframe MISSA { light ROTTROCKET }\n\n\tframe EXPLA { light ROTTROCKETEXP }\n\tframe EXPLB { light ROTTROCKETEXP }\n\tframe EXPLC { light ROTTROCKETEXP }\n\tframe EXPLD { light ROTTROCKETEXP }\n\tframe EXPLE { light ROTTROCKETEXP }\n\tframe EXPLF { light ROTTROCKETEXP }\n\tframe EXPLG { light ROTTROCKETEXP }\n\tframe EXPLH { light ROTTROCKETEXP }\n\tframe EXPLI { light ROTTROCKETEXP }\n\tframe EXPLJ { light ROTTROCKETEXP }\n\tframe EXPLK { light ROTTROCKETEXP }\n\tframe EXPLL { light ROTTROCKETEXP }\n\tframe EXPLM { light ROTTROCKETEXP }\n\tframe EXPLN { light ROTTROCKETEXP }\n\tframe EXPLO { light ROTTROCKETEXP }\n\tframe EXPLP { light ROTTROCKETEXP }\n\tframe EXPLQ { light ROTTROCKETEXP }\n\tframe EXPLR { light ROTTROCKETEXP }\n\tframe EXPLS { light ROTTROCKETEXP }\n\tframe EXPLT { light ROTTROCKETEXP }\n}\n\nobject SMISSILE2\n{\n\tframe MISSA { light ROTTROCKET }\n\n\tframe EXPLA { light ROTTROCKETEXP }\n\tframe EXPLB { light ROTTROCKETEXP }\n\tframe EXPLC { light ROTTROCKETEXP }\n\tframe EXPLD { light ROTTROCKETEXP }\n\tframe EXPLE { light ROTTROCKETEXP }\n\tframe EXPLF { light ROTTROCKETEXP }\n\tframe EXPLG { light ROTTROCKETEXP }\n\tframe EXPLH { light ROTTROCKETEXP }\n\tframe EXPLI { light ROTTROCKETEXP }\n\tframe EXPLJ { light ROTTROCKETEXP }\n\tframe EXPLK { light ROTTROCKETEXP }\n\tframe EXPLL { light ROTTROCKETEXP }\n\tframe EXPLM { light ROTTROCKETEXP }\n\tframe EXPLN { light ROTTROCKETEXP }\n\tframe EXPLO { light ROTTROCKETEXP }\n\tframe EXPLP { light ROTTROCKETEXP }\n\tframe EXPLQ { light ROTTROCKETEXP }\n\tframe EXPLR { light ROTTROCKETEXP }\n\tframe EXPLS { light ROTTROCKETEXP }\n\tframe EXPLT { light ROTTROCKETEXP }\n}\n\nobject COMPSMISSILE1\n{\n\tframe MISSA { light ROTTROCKET }\n\n\tframe EXPLA { light ROTTROCKETEXP }\n\tframe EXPLB { light ROTTROCKETEXP }\n\tframe EXPLC { light ROTTROCKETEXP }\n\tframe EXPLD { light ROTTROCKETEXP }\n\tframe EXPLE { light ROTTROCKETEXP }\n\tframe EXPLF { light ROTTROCKETEXP }\n\tframe EXPLG { light ROTTROCKETEXP }\n\tframe EXPLH { light ROTTROCKETEXP }\n\tframe EXPLI { light ROTTROCKETEXP }\n\tframe EXPLJ { light ROTTROCKETEXP }\n\tframe EXPLK { light ROTTROCKETEXP }\n\tframe EXPLL { light ROTTROCKETEXP }\n\tframe EXPLM { light ROTTROCKETEXP }\n\tframe EXPLN { light ROTTROCKETEXP }\n\tframe EXPLO { light ROTTROCKETEXP }\n\tframe EXPLP { light ROTTROCKETEXP }\n\tframe EXPLQ { light ROTTROCKETEXP }\n\tframe EXPLR { light ROTTROCKETEXP }\n\tframe EXPLS { light ROTTROCKETEXP }\n\tframe EXPLT { light ROTTROCKETEXP }\n}\n\nobject COMPSMISSILE2\n{\n\tframe MISSA { light ROTTROCKET }\n\n\tframe EXPLA { light ROTTROCKETEXP }\n\tframe EXPLB { light ROTTROCKETEXP }\n\tframe EXPLC { light ROTTROCKETEXP }\n\tframe EXPLD { light ROTTROCKETEXP }\n\tframe EXPLE { light ROTTROCKETEXP }\n\tframe EXPLF { light ROTTROCKETEXP }\n\tframe EXPLG { light ROTTROCKETEXP }\n\tframe EXPLH { light ROTTROCKETEXP }\n\tframe EXPLI { light ROTTROCKETEXP }\n\tframe EXPLJ { light ROTTROCKETEXP }\n\tframe EXPLK { light ROTTROCKETEXP }\n\tframe EXPLL { light ROTTROCKETEXP }\n\tframe EXPLM { light ROTTROCKETEXP }\n\tframe EXPLN { light ROTTROCKETEXP }\n\tframe EXPLO { light ROTTROCKETEXP }\n\tframe EXPLP { light ROTTROCKETEXP }\n\tframe EXPLQ { light ROTTROCKETEXP }\n\tframe EXPLR { light ROTTROCKETEXP }\n\tframe EXPLS { light ROTTROCKETEXP }\n\tframe EXPLT { light ROTTROCKETEXP }\n}\n\nobject FWALL\n{\n\tframe FMISA { light ROTTROCKET }\n\n\tframe EXPLA { light ROTTROCKETEXP }\n\tframe EXPLB { light ROTTROCKETEXP }\n\tframe EXPLC { light ROTTROCKETEXP }\n\tframe EXPLD { light ROTTROCKETEXP }\n\tframe EXPLE { light ROTTROCKETEXP }\n\tframe EXPLF { light ROTTROCKETEXP }\n\tframe EXPLG { light ROTTROCKETEXP }\n\tframe EXPLH { light ROTTROCKETEXP }\n\tframe EXPLI { light ROTTROCKETEXP }\n\tframe EXPLJ { light ROTTROCKETEXP }\n\tframe EXPLK { light ROTTROCKETEXP }\n\tframe EXPLL { light ROTTROCKETEXP }\n\tframe EXPLM { light ROTTROCKETEXP }\n\tframe EXPLN { light ROTTROCKETEXP }\n\tframe EXPLO { light ROTTROCKETEXP }\n\tframe EXPLP { light ROTTROCKETEXP }\n\tframe EXPLQ { light ROTTROCKETEXP }\n\tframe EXPLR { light ROTTROCKETEXP }\n\tframe EXPLS { light ROTTROCKETEXP }\n\tframe EXPLT { light ROTTROCKETEXP }\n}\n\nobject FWALLING\n{\n\tframe FWALA { light FLAMEWALL }\n\tframe FWALB { light FLAMEWALL }\n\tframe FWALC { light FLAMEWALL }\n\tframe FWALD { light FLAMEWALL }\n\tframe FWALE { light FLAMEWALL }\n\tframe FWALF { light FLAMEWALL }\n\tframe FWALG { light FLAMEWALL }\n\tframe FWALH { light FLAMEWALL }\n\tframe FWALI { light FLAMEWALL }\n\tframe FWALJ { light FLAMEWALL }\n\tframe FWALK { light FLAMEWALL }\n\tframe FWALL { light FLAMEWALL }\n\tframe FWALM { light FLAMEWALL }\n\tframe FWALN { light FLAMEWALL }\n\tframe FWALO { light FLAMEWALL }\n\tframe FWALP { light FLAMEWALL }\n\tframe FWALQ { light FLAMEWALL }\n\tframe FWALR { light FLAMEWALL }\n\tframe FWALS { light FLAMEWALL }\n\tframe FWALT { light FLAMEWALL }\n\n\tframe BOMBA { light FIREBOMBEXP }\n\tframe BOMBB { light FIREBOMBEXP }\n\tframe BOMBC { light FIREBOMBEXP }\n\tframe BOMBD { light FIREBOMBEXP }\n\tframe BOMBE { light FIREBOMBEXP }\n\tframe BOMBF { light FIREBOMBEXP }\n\tframe BOMBG { light FIREBOMBEXP }\n\tframe BOMBH { light FIREBOMBEXP }\n\tframe BOMBI { light FIREBOMBEXP }\n\tframe BOMBJ { light FIREBOMBEXP }\n\tframe BOMBK { light FIREBOMBEXP }\n\tframe BOMBL { light FIREBOMBEXP }\n\tframe BOMBM { light FIREBOMBEXP }\n\tframe BOMBN { light FIREBOMBEXP }\n\tframe BOMBO { light FIREBOMBEXP }\n\tframe BOMBP { light FIREBOMBEXP }\n\tframe BOMBQ { light FIREBOMBEXP }\n\tframe BOMBR { light FIREBOMBEXP }\n\tframe BOMBS { light FIREBOMBEXP }\n\tframe BOMBT { light FIREBOMBEXP }\n}\n\nobject COOPFWALL\n{\n\tframe FMISA { light ROTTROCKET }\n\n\tframe EXPLA { light ROTTROCKETEXP }\n\tframe EXPLB { light ROTTROCKETEXP }\n\tframe EXPLC { light ROTTROCKETEXP }\n\tframe EXPLD { light ROTTROCKETEXP }\n\tframe EXPLE { light ROTTROCKETEXP }\n\tframe EXPLF { light ROTTROCKETEXP }\n\tframe EXPLG { light ROTTROCKETEXP }\n\tframe EXPLH { light ROTTROCKETEXP }\n\tframe EXPLI { light ROTTROCKETEXP }\n\tframe EXPLJ { light ROTTROCKETEXP }\n\tframe EXPLK { light ROTTROCKETEXP }\n\tframe EXPLL { light ROTTROCKETEXP }\n\tframe EXPLM { light ROTTROCKETEXP }\n\tframe EXPLN { light ROTTROCKETEXP }\n\tframe EXPLO { light ROTTROCKETEXP }\n\tframe EXPLP { light ROTTROCKETEXP }\n\tframe EXPLQ { light ROTTROCKETEXP }\n\tframe EXPLR { light ROTTROCKETEXP }\n\tframe EXPLS { light ROTTROCKETEXP }\n\tframe EXPLT { light ROTTROCKETEXP }\n}\n\nobject COOPFWALLING\n{\n\tframe FWALA { light FLAMEWALL }\n\tframe FWALB { light FLAMEWALL }\n\tframe FWALC { light FLAMEWALL }\n\tframe FWALD { light FLAMEWALL }\n\tframe FWALE { light FLAMEWALL }\n\tframe FWALF { light FLAMEWALL }\n\tframe FWALG { light FLAMEWALL }\n\tframe FWALH { light FLAMEWALL }\n\tframe FWALI { light FLAMEWALL }\n\tframe FWALJ { light FLAMEWALL }\n\tframe FWALK { light FLAMEWALL }\n\tframe FWALL { light FLAMEWALL }\n\tframe FWALM { light FLAMEWALL }\n\tframe FWALN { light FLAMEWALL }\n\tframe FWALO { light FLAMEWALL }\n\tframe FWALP { light FLAMEWALL }\n\tframe FWALQ { light FLAMEWALL }\n\tframe FWALR { light FLAMEWALL }\n\tframe FWALS { light FLAMEWALL }\n\tframe FWALT { light FLAMEWALL }\n\n\tframe BOMBA { light FIREBOMBEXP }\n\tframe BOMBB { light FIREBOMBEXP }\n\tframe BOMBC { light FIREBOMBEXP }\n\tframe BOMBD { light FIREBOMBEXP }\n\tframe BOMBE { light FIREBOMBEXP }\n\tframe BOMBF { light FIREBOMBEXP }\n\tframe BOMBG { light FIREBOMBEXP }\n\tframe BOMBH { light FIREBOMBEXP }\n\tframe BOMBI { light FIREBOMBEXP }\n\tframe BOMBJ { light FIREBOMBEXP }\n\tframe BOMBK { light FIREBOMBEXP }\n\tframe BOMBL { light FIREBOMBEXP }\n\tframe BOMBM { light FIREBOMBEXP }\n\tframe BOMBN { light FIREBOMBEXP }\n\tframe BOMBO { light FIREBOMBEXP }\n\tframe BOMBP { light FIREBOMBEXP }\n\tframe BOMBQ { light FIREBOMBEXP }\n\tframe BOMBR { light FIREBOMBEXP }\n\tframe BOMBS { light FIREBOMBEXP }\n\tframe BOMBT { light FIREBOMBEXP }\n}\n\nobject BASEBALL\n{\n\tframe BALLA { light ROTTROCKET }\n\tframe BALLB { light ROTTROCKET }\n\tframe BALLC { light ROTTROCKET }\n\tframe BALLD { light ROTTROCKET }\n\n\tframe BOMBA { light FIREBOMBEXP }\n\tframe BOMBB { light FIREBOMBEXP }\n\tframe BOMBC { light FIREBOMBEXP }\n\tframe BOMBD { light FIREBOMBEXP }\n\tframe BOMBE { light FIREBOMBEXP }\n\tframe BOMBF { light FIREBOMBEXP }\n\tframe BOMBG { light FIREBOMBEXP }\n\tframe BOMBH { light FIREBOMBEXP }\n\tframe BOMBI { light FIREBOMBEXP }\n\tframe BOMBJ { light FIREBOMBEXP }\n\tframe BOMBK { light FIREBOMBEXP }\n\tframe BOMBL { light FIREBOMBEXP }\n\tframe BOMBM { light FIREBOMBEXP }\n\tframe BOMBN { light FIREBOMBEXP }\n\tframe BOMBO { light FIREBOMBEXP }\n\tframe BOMBP { light FIREBOMBEXP }\n\tframe BOMBQ { light FIREBOMBEXP }\n\tframe BOMBR { light FIREBOMBEXP }\n\tframe BOMBS { light FIREBOMBEXP }\n\tframe BOMBT { light FIREBOMBEXP }\n}\n\nobject BASEBALLCOOP\n{\n\tframe BALLA { light ROTTROCKET }\n\tframe BALLB { light ROTTROCKET }\n\tframe BALLC { light ROTTROCKET }\n\tframe BALLD { light ROTTROCKET }\n\n\tframe BOMBA { light FIREBOMBEXP }\n\tframe BOMBB { light FIREBOMBEXP }\n\tframe BOMBC { light FIREBOMBEXP }\n\tframe BOMBD { light FIREBOMBEXP }\n\tframe BOMBE { light FIREBOMBEXP }\n\tframe BOMBF { light FIREBOMBEXP }\n\tframe BOMBG { light FIREBOMBEXP }\n\tframe BOMBH { light FIREBOMBEXP }\n\tframe BOMBI { light FIREBOMBEXP }\n\tframe BOMBJ { light FIREBOMBEXP }\n\tframe BOMBK { light FIREBOMBEXP }\n\tframe BOMBL { light FIREBOMBEXP }\n\tframe BOMBM { light FIREBOMBEXP }\n\tframe BOMBN { light FIREBOMBEXP }\n\tframe BOMBO { light FIREBOMBEXP }\n\tframe BOMBP { light FIREBOMBEXP }\n\tframe BOMBQ { light FIREBOMBEXP }\n\tframe BOMBR { light FIREBOMBEXP }\n\tframe BOMBS { light FIREBOMBEXP }\n\tframe BOMBT { light FIREBOMBEXP }\n}\n\nflickerlight GodLight\n{\n\tcolor 0.1 0.2 0.85\n\tsize 56\n\tsecondarysize 62\n\tchance 0.3\n}\n\nobject GodMissile\n{\n\tframe GODPA { light GODLIGHT }\n\tframe GODPB { light GODLIGHT }\n\tframe GODPC { light GODLIGHT }\n\tframe GODPD { light GODLIGHT }\n\n\tframe BOMBA { light FIREBOMBEXP }\n\tframe BOMBB { light FIREBOMBEXP }\n\tframe BOMBC { light FIREBOMBEXP }\n\tframe BOMBD { light FIREBOMBEXP }\n\tframe BOMBE { light FIREBOMBEXP }\n\tframe BOMBF { light FIREBOMBEXP }\n\tframe BOMBG { light FIREBOMBEXP }\n\tframe BOMBH { light FIREBOMBEXP }\n\tframe BOMBI { light FIREBOMBEXP }\n\tframe BOMBJ { light FIREBOMBEXP }\n\tframe BOMBK { light FIREBOMBEXP }\n\tframe BOMBL { light FIREBOMBEXP }\n\tframe BOMBM { light FIREBOMBEXP }\n\tframe BOMBN { light FIREBOMBEXP }\n\tframe BOMBO { light FIREBOMBEXP }\n\tframe BOMBP { light FIREBOMBEXP }\n\tframe BOMBQ { light FIREBOMBEXP }\n\tframe BOMBR { light FIREBOMBEXP }\n\tframe BOMBS { light FIREBOMBEXP }\n\tframe BOMBT { light FIREBOMBEXP }\n}\n\nobject Ksphere_Rott\n{\n\tframe KSP_A { light DARKSTAFFBALL }\n\tframe KSP_B { light DARKSTAFFBALL }\n\tframe KSP_C { light DARKSTAFFBALL }\n\tframe KSP_D { light DARKSTAFFBALL }\n\tframe KSP_E { light DARKSTAFFBALL }\n\tframe KSP_F { light DARKSTAFFBALL }\n\tframe KSP_I { light DARKSTAFFBALL }\n\tframe KSP_J { light DARKSTAFFBALL }\n\n\tframe EXPLA { light ROTTROCKETEXP }\n\tframe EXPLB { light ROTTROCKETEXP }\n\tframe EXPLC { light ROTTROCKETEXP }\n\tframe EXPLD { light ROTTROCKETEXP }\n\tframe EXPLE { light ROTTROCKETEXP }\n\tframe EXPLF { light ROTTROCKETEXP }\n\tframe EXPLG { light ROTTROCKETEXP }\n\tframe EXPLH { light ROTTROCKETEXP }\n\tframe EXPLI { light ROTTROCKETEXP }\n\tframe EXPLJ { light ROTTROCKETEXP }\n\tframe EXPLK { light ROTTROCKETEXP }\n\tframe EXPLL { light ROTTROCKETEXP }\n\tframe EXPLM { light ROTTROCKETEXP }\n\tframe EXPLN { light ROTTROCKETEXP }\n\tframe EXPLO { light ROTTROCKETEXP }\n\tframe EXPLP { light ROTTROCKETEXP }\n\tframe EXPLQ { light ROTTROCKETEXP }\n\tframe EXPLR { light ROTTROCKETEXP }\n\tframe EXPLS { light ROTTROCKETEXP }\n\tframe EXPLT { light ROTTROCKETEXP }\n}\n\nobject Ksphere_Rott_2\n{\n\tframe KSP_A { light DARKSTAFFBALL }\n\tframe KSP_B { light DARKSTAFFBALL }\n\tframe KSP_C { light DARKSTAFFBALL }\n\tframe KSP_D { light DARKSTAFFBALL }\n\tframe KSP_E { light DARKSTAFFBALL }\n\tframe KSP_F { light DARKSTAFFBALL }\n\tframe KSP_I { light DARKSTAFFBALL }\n\tframe KSP_J { light DARKSTAFFBALL }\n\n\tframe EXPLA { light ROTTROCKETEXP }\n\tframe EXPLB { light ROTTROCKETEXP }\n\tframe EXPLC { light ROTTROCKETEXP }\n\tframe EXPLD { light ROTTROCKETEXP }\n\tframe EXPLE { light ROTTROCKETEXP }\n\tframe EXPLF { light ROTTROCKETEXP }\n\tframe EXPLG { light ROTTROCKETEXP }\n\tframe EXPLH { light ROTTROCKETEXP }\n\tframe EXPLI { light ROTTROCKETEXP }\n\tframe EXPLJ { light ROTTROCKETEXP }\n\tframe EXPLK { light ROTTROCKETEXP }\n\tframe EXPLL { light ROTTROCKETEXP }\n\tframe EXPLM { light ROTTROCKETEXP }\n\tframe EXPLN { light ROTTROCKETEXP }\n\tframe EXPLO { light ROTTROCKETEXP }\n\tframe EXPLP { light ROTTROCKETEXP }\n\tframe EXPLQ { light ROTTROCKETEXP }\n\tframe EXPLR { light ROTTROCKETEXP }\n\tframe EXPLS { light ROTTROCKETEXP }\n\tframe EXPLT { light ROTTROCKETEXP }\n}\n\nobject IPFreeley\n{\n\tframe IPFSC { light RoTT_ATK }\n\tframe IPMSE { light RoTT_ATK }\n}\n\nobject IPFreeley2\n{\n\tframe IPFSC { light RoTT_ATK }\n\tframe IPMSE { light RoTT_ATK }\n}"
},
{
"source": "pk3",
"name": "GLDEFS/Players/grondoval.txt",
"contents": "// Pike axe uh... axes\n\nflickerlight AXEGREEN__\n{\n color 0.2 1.0 0.2\n size 25\n secondarysize 30\n chance 0.4\n}\n\nobject WTThrownAxe\n{\n frame WP30A { light AXEGREEN__ }\n frame WP30B { light AXEGREEN__ }\n frame WP30C { light AXEGREEN__ }\n frame WP30D { light AXEGREEN__ }\n frame WP30E { light AXEGREEN__ }\n}\n\nobject WTThrownAxe_2\n{\n frame WP30A { light AXEGREEN__ }\n frame WP30B { light AXEGREEN__ }\n frame WP30C { light AXEGREEN__ }\n frame WP30D { light AXEGREEN__ }\n frame WP30E { light AXEGREEN__ }\n}\n\n// Ice spear\n\nflickerlight COLDBLUE__\n{\n color 0.4 0.4 1.0\n size 20\n secondarysize 25\n chance 0.8\n}\n\nobject WTIceHalberdIceBall\n{\n frame WP40A { light COLDBLUE__ }\n frame WP40B { light COLDBLUE__ }\n frame WP40C { light COLDBLUE__ }\n frame WP40D { light COLDBLUE__ }\n frame WP40E { light COLDBLUE__ }\n frame WP40F { light COLDBLUE__ }\n}\n\nobject WTIceHalberdIceBall_2\n{\n frame WP40A { light COLDBLUE__ }\n frame WP40B { light COLDBLUE__ }\n frame WP40C { light COLDBLUE__ }\n frame WP40D { light COLDBLUE__ }\n frame WP40E { light COLDBLUE__ }\n frame WP40F { light COLDBLUE__ }\n}\n\nobject WTIceHalberdTrail\n{\n frame WP40G { light COLDBLUE__ }\n frame WP40H { light COLDBLUE__ }\n frame WP40I { light COLDBLUE__ }\n frame WP40J { light COLDBLUE__ }\n}\n\n//Firemace and spell fireball\n\nflickerlight MAGICYELLOW__\n{\n color 1.0 0.6 0.0\n size 30\n secondarysize 35\n chance 0.4\n}\n\nobject WTFireMaceBall\n{\n frame WP50A { light MAGICYELLOW__ }\n frame WP61A { light MAGICYELLOW__ }\n frame WP61B { light MAGICYELLOW__ }\n frame WP61C { light MAGICYELLOW__ }\n frame WP61D { light MAGICYELLOW__ }\n}\n\nobject WTFireMaceBall_2\n{\n frame WP50A { light MAGICYELLOW__ }\n frame WP61A { light MAGICYELLOW__ }\n frame WP61B { light MAGICYELLOW__ }\n frame WP61C { light MAGICYELLOW__ }\n frame WP61D { light MAGICYELLOW__ }\n}\n\nobject WTSpellFireBall\n{\n frame WP61A { light MAGICYELLOW__ }\n frame WP61B { light MAGICYELLOW__ }\n frame WP61C { light MAGICYELLOW__ }\n frame WP61D { light MAGICYELLOW__ }\n frame WP61E { light MAGICYELLOW__ }\n}\n\nobject WTSpellFireBall_2\n{\n frame WP61A { light MAGICYELLOW__ }\n frame WP61B { light MAGICYELLOW__ }\n frame WP61C { light MAGICYELLOW__ }\n frame WP61D { light MAGICYELLOW__ }\n frame WP61E { light MAGICYELLOW__ }\n}\n\n// Spell arrow\n\nflickerlight LIFELESSWHITE__\n{\n color 1.0 1.0 1.0\n size 15\n secondarySize 20\n chance 0.4\n}\n\nobject WTSpellArrow\n{\n frame WP60A { light LIFELESSWHITE__ }\n frame WP60B { light LIFELESSWHITE__ }\n frame WP60C { light LIFELESSWHITE__ }\n frame WP60D { light LIFELESSWHITE__ }\n frame WP60E { light LIFELESSWHITE__ }\n frame WP60F { light LIFELESSWHITE__ }\n frame WP60G { light LIFELESSWHITE__ }\n}\n\nobject WTSpellArrow_2\n{\n frame WP60A { light LIFELESSWHITE__ }\n frame WP60B { light LIFELESSWHITE__ }\n frame WP60C { light LIFELESSWHITE__ }\n frame WP60D { light LIFELESSWHITE__ }\n frame WP60E { light LIFELESSWHITE__ }\n frame WP60F { light LIFELESSWHITE__ }\n frame WP60G { light LIFELESSWHITE__ }\n}"
},
{
"source": "pk3",
"name": "GLDEFS/Players/heretic.txt",
"contents": "// Gauntlet puffs\nflickerlight GAUNTLET1\n{\n color 0.2 1.0 0.2\n size 6\n secondarySize 10\n chance 0.3\n}\n\nflickerlight GAUNTLET2\n{\n color 1.0 0.0 0.0\n size 6\n secondarySize 10\n chance 0.3\n}\n\nobject GauntletPuff1\n{\n frame PUF1A { light GAUNTLET1 }\n frame PUF1B { light GAUNTLET1 }\n frame PUF1C { light GAUNTLET1 }\n frame PUF1D { light GAUNTLET1 }\n}\n\nobject GauntletPuff2\n{\n frame PUF1E { light GAUNTLET2 }\n frame PUF1F { light GAUNTLET2 }\n frame PUF1G { light GAUNTLET2 }\n frame PUF1H { light GAUNTLET2 }\n}\n\n// Wand puffs\npointlight WANDPUFF1\n{\n color 1.0 1.0 0.0\n size 32\n}\n\npointlight WANDPUFF2\n{\n color 0.7 0.7 0.0\n size 24\n}\n\npointlight WANDPUFF3\n{\n color 0.4 0.4 0.0\n size 16\n}\n\npointlight WANDPUFF4\n{\n color 0.2 0.2 0.0\n size 8\n}\n\nobject GoldWandPuff3\n{\n frame PUF2A { light WANDPUFF1 }\n frame PUF2B { light WANDPUFF2 }\n frame PUF2C { light WANDPUFF3 }\n frame PUF2D { light WANDPUFF4 }\n}\n\nobject GoldWandPuff4\n{\n frame PUF2C { light WANDPUFF3 }\n frame PUF2D { light WANDPUFF4 }\n}\n\n// Tomed wand projectile\npointlight WANDBALL\n{\n color 1.0 1.0 0.0\n size 24\n}\n\npointlight WANDBALL_X1\n{\n color 0.8 0.8 0.0\n size 32\n}\n\npointlight WANDBALL_X2\n{\n color 0.6 0.6 0.0\n size 34\n}\n\npointlight WANDBALL_X3\n{\n color 0.4 0.4 0.0\n size 36\n}\n\npointlight WANDBALL_X4\n{\n color 0.2 0.2 0.0\n size 38\n}\n\nobject GoldWandFX3\n{\n frame FX01C { light WANDBALL }\n frame FX01D { light WANDBALL }\n\n frame FX01E { light WANDBALL_X1 }\n frame FX01F { light WANDBALL_X2 }\n frame FX01G { light WANDBALL_X3 }\n frame FX01H { light WANDBALL_X4 }\n}\n\nobject GoldWandFX32\n{\n frame FX01C { light WANDBALL }\n frame FX01D { light WANDBALL }\n\n frame FX01E { light WANDBALL_X1 }\n frame FX01F { light WANDBALL_X2 }\n frame FX01G { light WANDBALL_X3 }\n frame FX01H { light WANDBALL_X4 }\n}\n\n// Crossbow secondary projectile\npointlight SMALLBOWBOLT\n{\n color 0.0 1.0 0.0\n size 40\n}\n\nflickerlight SMALLBOWBOLT_X1\n{\n color 0.0 0.7 0.0\n size 48\n secondarySize 52\n chance 0.3\n}\n\nflickerlight SMALLBOWBOLT_X2\n{\n color 0.0 0.4 0.0\n size 40\n secondarySize 44\n chance 0.3\n}\n\nflickerlight SMALLBOWBOLT_X3\n{\n color 0.0 0.2 0.0\n size 32\n secondarySize 36\n chance 0.3\n}\n\nobject CrossbowFX3B\n{\n frame FX03A { light SMALLBOWBOLT }\n\n frame FX03C { light SMALLBOWBOLT_X1 }\n frame FX03D { light SMALLBOWBOLT_X2 }\n frame FX03E { light SMALLBOWBOLT_X3 }\n}\n\nobject CrossbowFX3Duke\n{\n frame FX03A { light SMALLBOWBOLT }\n\n frame FX03C { light SMALLBOWBOLT_X1 }\n frame FX03D { light SMALLBOWBOLT_X2 }\n frame FX03E { light SMALLBOWBOLT_X3 }\n}\n\nobject CrossbowFX32\n{\n frame FX03A { light SMALLBOWBOLT }\n\n frame FX03C { light SMALLBOWBOLT_X1 }\n frame FX03D { light SMALLBOWBOLT_X2 }\n frame FX03E { light SMALLBOWBOLT_X3 }\n}\n\n// Crossbow primary proectile\npointlight BIGBOWBOLT\n{\n color 0.7 1.0 0.0\n size 64\n}\n\nflickerlight BIGBOWBOLT_X1\n{\n color 0.4 0.8 0.0\n size 72\n secondarySize 74\n chance 0.3\n}\n\nflickerlight BIGBOWBOLT_X2\n{\n color 0.4 0.6 0.0\n size 56\n secondarySize 64\n chance 0.3\n}\n\nflickerlight BIGBOWBOLT_X3\n{\n color 0.2 0.4 0.0\n size 32\n secondarySize 40\n chance 0.3\n}\n\nobject CrossbowFX1B\n{\n frame FX03B { light BIGBOWBOLT }\n\n frame FX03H { light BIGBOWBOLT_X1 }\n frame FX03I { light BIGBOWBOLT_X2 }\n frame FX03J { light BIGBOWBOLT_X3 }\n}\n\nobject CrossbowFX1Duke\n{\n frame FX03B { light BIGBOWBOLT }\n\n frame FX03H { light BIGBOWBOLT_X1 }\n frame FX03I { light BIGBOWBOLT_X2 }\n frame FX03J { light BIGBOWBOLT_X3 }\n}\n\nobject CrossbowFX12\n{\n frame FX03B { light BIGBOWBOLT }\n\n frame FX03H { light BIGBOWBOLT_X1 }\n frame FX03I { light BIGBOWBOLT_X2 }\n frame FX03J { light BIGBOWBOLT_X3 }\n}\n\n// Tomed crossbow projectile\nobject CrossbowFX2B\n{\n frame FX03B { light BIGBOWBOLT }\n\n frame FX03H { light BIGBOWBOLT_X1 }\n frame FX03I { light BIGBOWBOLT_X2 }\n frame FX03J { light BIGBOWBOLT_X3 }\n}\n\nobject CrossbowFX22\n{\n frame FX03B { light BIGBOWBOLT }\n\n frame FX03H { light BIGBOWBOLT_X1 }\n frame FX03I { light BIGBOWBOLT_X2 }\n frame FX03J { light BIGBOWBOLT_X3 }\n}\n\n// Tomed crossbow trail (slows down too much :P)\npointlight BOWTRAIL1\n{\n color 0.0 1.0 0.0\n size 24\n}\n\npointlight BOWTRAIL2\n{\n color 0.0 0.7 0.0\n size 16\n}\n\n//object CrossbowFX4\n//{\n //frame FX03F { light BOWTRAIL1 }\n //frame FX03G { light BOWTRAIL2 }\n//}\n\n// Claw puff\npointlight CLAWPUFF1\n{\n color 0.4 0.4 1.0\n size 32\n}\n\npointlight CLAWPUFF2\n{\n color 0.3 0.3 0.8\n size 24\n}\n\npointlight CLAWPUFF3\n{\n color 0.2 0.2 0.6\n size 16\n}\n\npointlight CLAWPUFF4\n{\n color 0.1 0.1 0.4\n size 8\n}\n\nobject BlasterPuff2\n{\n frame FX17A { light CLAWPUFF1 }\n frame FX17B { light CLAWPUFF2 }\n frame FX17C { light CLAWPUFF3 }\n frame FX17D { light CLAWPUFF4 }\n frame FX17F { light CLAWPUFF1 }\n frame FX17G { light CLAWPUFF2 }\n frame FX17H { light CLAWPUFF3 }\n frame FX17I { light CLAWPUFF4 }\n}\n\n// Tomed claw puff\npointlight BIGCLAWPUFF1\n{\n color 0.4 0.4 1.0\n size 56\n}\n\npointlight BIGCLAWPUFF2\n{\n color 0.3 0.3 0.8\n size 48\n}\n\npointlight BIGCLAWPUFF3\n{\n color 0.2 0.2 0.6\n size 40\n}\n\npointlight BIGCLAWPUFF4\n{\n color 0.1 0.1 0.4\n size 32\n}\n\npointlight BIGCLAWPUFF5\n{\n color 0.0 0.0 0.2\n size 24\n}\n\nobject BlasterFX1B\n{\n frame FX18C { light BIGCLAWPUFF1 }\n frame FX18D { light BIGCLAWPUFF2 }\n frame FX18E { light BIGCLAWPUFF3 }\n frame FX18F { light BIGCLAWPUFF4 }\n frame FX18G { light BIGCLAWPUFF5 }\n}\n\nobject BlasterFX1C\n{\n frame FX18C { light BIGCLAWPUFF1 }\n frame FX18D { light BIGCLAWPUFF2 }\n frame FX18E { light BIGCLAWPUFF3 }\n frame FX18F { light BIGCLAWPUFF4 }\n frame FX18G { light BIGCLAWPUFF5 }\n}\n\nobject StaffPuff4\n{\n frame PUF4A { light BIGCLAWPUFF1 }\n frame PUF4B { light BIGCLAWPUFF1 }\n frame PUF4C { light BIGCLAWPUFF2 }\n frame PUF4D { light BIGCLAWPUFF3 }\n frame PUF4E { light BIGCLAWPUFF4 }\n frame PUF4F { light BIGCLAWPUFF5 }\n}\n\n// Hellstaff bolt\npointlight HELLSTAFFBALL\n{\n color 1.0 0.2 0.2\n size 56\n}\n\nflickerlight HELLSTAFFBALL_X1\n{\n color 1.0 0.4 0.4\n size 56\n secondarySize 64\n chance 0.3\n}\n\nflickerlight HELLSTAFFBALL_X2\n{\n color 0.8 0.3 0.3\n size 64\n secondarySize 72\n chance 0.3\n}\n\nflickerlight HELLSTAFFBALL_X3\n{\n color 0.6 0.2 0.2\n size 80\n secondarySize 88\n chance 0.3\n}\n\nflickerlight HELLSTAFFBALL_X4\n{\n color 0.4 0.1 0.1\n size 88\n secondarySize 96\n chance 0.3\n}\n\nflickerlight HELLSTAFFBALL_X5\n{\n color 0.2 0.0 0.0\n size 96\n secondarySize 104\n chance 0.3\n}\n\nobject HellstaffShot\n{\n frame FX00A { light HELLSTAFFBALL }\n frame FX00B { light HELLSTAFFBALL }\n\n frame FX00H { light HELLSTAFFBALL_X1 }\n frame FX00I { light HELLSTAFFBALL_X2 }\n frame FX00J { light HELLSTAFFBALL_X3 }\n frame FX00K { light HELLSTAFFBALL_X4 }\n frame FX00L { light HELLSTAFFBALL_X5 }\n}\n\nobject HornRodFX2\n{\n frame FX00C { light HELLSTAFFBALL }\n frame FX00D { light HELLSTAFFBALL }\n frame FX00E { light HELLSTAFFBALL }\n frame FX00F { light HELLSTAFFBALL }\n\n frame FX00H { light HELLSTAFFBALL_X1 }\n frame FX00I { light HELLSTAFFBALL_X2 }\n frame FX00J { light HELLSTAFFBALL_X3 }\n frame FX00K { light HELLSTAFFBALL_X4 }\n frame FX00L { light HELLSTAFFBALL_X5 }\n}\n\nobject HellstaffShot2\n{\n frame FX00A { light HELLSTAFFBALL }\n frame FX00B { light HELLSTAFFBALL }\n\n frame FX00H { light HELLSTAFFBALL_X1 }\n frame FX00I { light HELLSTAFFBALL_X2 }\n frame FX00J { light HELLSTAFFBALL_X3 }\n frame FX00K { light HELLSTAFFBALL_X4 }\n frame FX00L { light HELLSTAFFBALL_X5 }\n}\n\nobject HornRodFX2A\n{\n frame FX00C { light HELLSTAFFBALL }\n frame FX00D { light HELLSTAFFBALL }\n frame FX00E { light HELLSTAFFBALL }\n frame FX00F { light HELLSTAFFBALL }\n\n frame FX00H { light HELLSTAFFBALL_X1 }\n frame FX00I { light HELLSTAFFBALL_X2 }\n frame FX00J { light HELLSTAFFBALL_X3 }\n frame FX00K { light HELLSTAFFBALL_X4 }\n frame FX00L { light HELLSTAFFBALL_X5 }\n}\n\n// Tomed hellstaff rain\npointlight REDRAIN\n{\n color 1.0 0.0 0.0\n size 32\n}\n\npointlight REDRAIN_X1\n{\n color 1.0 0.4 0.4\n size 48\n}\n\npointlight REDRAIN_X2\n{\n color 0.8 0.3 0.3\n size 40\n}\n\npointlight REDRAIN_X3\n{\n color 0.5 0.1 0.1\n size 32\n}\n\npointlight REDRAIN_X4\n{\n color 0.3 0.0 0.0\n size 24\n}\n\nobject RainPillar\n{\n frame FX22A { light REDRAIN }\n frame FX22B { light REDRAIN }\n\n frame FX22C { light REDRAIN_X1 }\n frame FX22D { light REDRAIN_X2 }\n frame FX22E { light REDRAIN_X3 }\n frame FX22F { light REDRAIN_X4 }\n}\n\nobject HellstaffRain\n{\n frame FX22A { light REDRAIN }\n frame FX22B { light REDRAIN }\n\n frame FX22C { light REDRAIN_X1 }\n frame FX22D { light REDRAIN_X2 }\n frame FX22E { light REDRAIN_X3 }\n frame FX22F { light REDRAIN_X4 }\n}\n\n// Phoenix rod shot\npointlight PHOENIXSHOT\n{\n color 1.0 0.6 0.0\n size 64\n}\n\nflickerlight PHOENIX_X1\n{\n color 1.0 0.8 0.4\n size 104\n secondarySize 112\n chance 0.3\n}\n\nflickerlight PHOENIX_X2\n{\n color 1.0 0.6 0.0\n size 88\n secondarySize 96\n chance 0.3\n}\n\nflickerlight PHOENIX_X3\n{\n color 0.8 0.6 0.0\n size 72\n secondarySize 80\n chance 0.3\n}\n\nflickerlight PHOENIX_X4\n{\n color 0.6 0.4 0.0\n size 56\n secondarySize 64\n chance 0.3\n}\n\nflickerlight PHOENIX_X5\n{\n color 0.4 0.2 0.0\n size 40\n secondarySize 48\n chance 0.3\n}\n\nflickerlight PHOENIX_X6\n{\n color 0.2 0.0 0.0\n size 24\n secondarySize 32\n chance 0.3\n}\n\nobject PhoenixShot\n{\n frame FX04A { light PHOENIXSHOT }\n\n frame FX08A { light PHOENIX_X1 }\n frame FX08B { light PHOENIX_X2 }\n frame FX08C { light PHOENIX_X3 }\n frame FX08D { light PHOENIX_X4 }\n frame FX08E { light PHOENIX_X5 }\n frame FX08F { light PHOENIX_X6 }\n frame FX08G { light PHOENIX_X6 }\n frame FX08H { light PHOENIX_X6 }\n}\n\nobject PhoenixShot2\n{\n frame FX04A { light PHOENIXSHOT }\n\n frame FX08A { light PHOENIX_X1 }\n frame FX08B { light PHOENIX_X2 }\n frame FX08C { light PHOENIX_X3 }\n frame FX08D { light PHOENIX_X4 }\n frame FX08E { light PHOENIX_X5 }\n frame FX08F { light PHOENIX_X6 }\n frame FX08G { light PHOENIX_X6 }\n frame FX08H { light PHOENIX_X6 }\n}\n\n// Phoenix rod flamethrower\nflickerlight PHOENIXFLAME\n{\n color 0.7 0.4 0.0\n size 48\n secondarySize 56\n chance 0.5\n}\n\nflickerlight PHOENIXFLAME2\n{\n color 0.5 0.2 0.0\n size 24\n secondarySize 32\n chance 0.5\n}\n\nflickerlight PHOENIXFLAME3\n{\n color 0.3 0.1 0.0\n size 16\n secondarySize 24\n chance 0.5\n}\n\nobject PhoenixFX2\n{\n frame FX09A { light PHOENIXFLAME }\n frame FX09B { light PHOENIXFLAME }\n\n frame FX09C { light PHOENIXFLAME2 }\n frame FX09D { light PHOENIXFLAME3 }\n}\n\nobject PhoenixFX2A\n{\n frame FX09A { light PHOENIXFLAME }\n frame FX09B { light PHOENIXFLAME }\n\n frame FX09C { light PHOENIXFLAME2 }\n frame FX09D { light PHOENIXFLAME3 }\n}\n\n// Mace ball explosion\nflickerlight MACEBALL_X1\n{\n color 0.8 0.8 0.2\n size 64\n secondarySize 72\n chance 0.3\n}\n\nflickerlight MACEBALL_X2\n{\n color 0.6 0.6 0.1\n size 48\n secondarySize 56\n chance 0.3\n}\n\nflickerlight MACEBALL_X3\n{\n color 0.4 0.4 0.0\n size 32\n secondarySize 40\n chance 0.3\n}\n\nflickerlight MACEBALL_X4\n{\n color 0.2 0.2 0.0\n size 16\n secondarySize 24\n chance 0.3\n}\n\nobject MaceFX12\n{\n frame FX02G { light MACEBALL_X1 }\n frame FX02H { light MACEBALL_X2 }\n frame FX02I { light MACEBALL_X3 }\n frame FX02J { light MACEBALL_X4 }\n}\n\nobject MaceFX22\n{\n frame FX02G { light MACEBALL_X1 }\n frame FX02H { light MACEBALL_X2 }\n frame FX02I { light MACEBALL_X3 }\n frame FX02J { light MACEBALL_X4 }\n}\n\nobject MaceFX1Coop\n{\n frame FX02G { light MACEBALL_X1 }\n frame FX02H { light MACEBALL_X2 }\n frame FX02I { light MACEBALL_X3 }\n frame FX02J { light MACEBALL_X4 }\n}\n\nobject MaceFX2Coop\n{\n frame FX02G { light MACEBALL_X1 }\n frame FX02H { light MACEBALL_X2 }\n frame FX02I { light MACEBALL_X3 }\n frame FX02J { light MACEBALL_X4 }\n}\n\nobject MaceFX32\n{\n frame FX02G { light MACEBALL_X1 }\n frame FX02H { light MACEBALL_X2 }\n frame FX02I { light MACEBALL_X3 }\n frame FX02J { light MACEBALL_X4 }\n}\n\nobject MaceFX42\n{\n frame FX02G { light MACEBALL_X1 }\n frame FX02H { light MACEBALL_X2 }\n frame FX02I { light MACEBALL_X3 }\n frame FX02J { light MACEBALL_X4 }\n}\n\n// Pod\nobject Pod2\n{\n\tframe PPODC { light POD_X1 }\n\tframe PPODD { light POD_X2 }\n\tframe PPODE { light POD_X3 }\n\tframe PPODF { light POD_X4 }\n}\n\n// Dragon Claw Coop Puff\nobject DragonBullet\n{\n frame FX17A { light CLAWPUFF1 }\n frame FX17B { light CLAWPUFF2 }\n frame FX17C { light CLAWPUFF3 }\n frame FX17D { light CLAWPUFF4 }\n frame FX17F { light CLAWPUFF1 }\n frame FX17G { light CLAWPUFF2 }\n frame FX17H { light CLAWPUFF3 }\n frame FX17I { light CLAWPUFF4 }\n}"
},
{
"source": "pk3",
"name": "GLDEFS/Players/hexen.txt",
"contents": "// Mage wand\npointlight MWAND_X1\n{\n color 0.3 0.3 1.0\n size 32\n}\n\npointlight MWAND_X2\n{\n color 0.2 0.2 0.8\n size 40\n}\n\npointlight MWAND_X3\n{\n color 0.1 0.1 0.6\n size 48\n}\n\npointlight MWAND_X4\n{\n color 0.0 0.0 0.4\n size 56\n}\n\nobject MageWandMissile2\n{\n frame MWNDE { light MWAND_X1 }\n frame MWNDF { light MWAND_X2 }\n frame MWNDG { light MWAND_X3 }\n frame MWNDH { light MWAND_X4 }\n}\n\n// Frost shards\nflickerlight MFROSTSHARD\n{\n color 0.3 0.3 1.0\n size 32\n secondarySize 40\n chance 0.3\n}\n\nflickerlight MFROSTSHARD_X1\n{\n color 0.3 0.3 1.0\n size 40\n secondarySize 48\n chance 0.3\n}\n\nflickerlight MFROSTSHARD_X2\n{\n color 0.2 0.2 0.8\n size 48\n secondarySize 56\n chance 0.3\n}\n\nflickerlight MFROSTSHARD_X3\n{\n color 0.1 0.1 0.5\n size 56\n secondarySize 64\n chance 0.3\n}\n\nflickerlight MFROSTSHARD_X4\n{\n color 0.0 0.0 0.2\n size 64\n secondarySize 68\n chance 0.3\n}\n\nobject FrostMissile2\n{\n frame SHRD { light MFROSTSHARD }\n\n frame SHEXA { light MFROSTSHARD_X1 }\n frame SHEXB { light MFROSTSHARD_X2 }\n frame SHEXC { light MFROSTSHARD_X3 }\n frame SHEXD { light MFROSTSHARD_X4 }\n}\n\nobject FrostMissileDM\n{\n frame SHRD { light MFROSTSHARD }\n\n frame SHEXA { light MFROSTSHARD_X1 }\n frame SHEXB { light MFROSTSHARD_X2 }\n frame SHEXC { light MFROSTSHARD_X3 }\n frame SHEXD { light MFROSTSHARD_X4 }\n}\n\nobject FrostMissileDM2\n{\n frame SHRD { light MFROSTSHARD }\n\n frame SHEXA { light MFROSTSHARD_X1 }\n frame SHEXB { light MFROSTSHARD_X2 }\n frame SHEXC { light MFROSTSHARD_X3 }\n frame SHEXD { light MFROSTSHARD_X4 }\n}\n\nobject FrostMissileDM3\n{\n frame SHRD { light MFROSTSHARD }\n\n frame SHEXA { light MFROSTSHARD_X1 }\n frame SHEXB { light MFROSTSHARD_X2 }\n frame SHEXC { light MFROSTSHARD_X3 }\n frame SHEXD { light MFROSTSHARD_X4 }\n}\n\nobject FrostMissileDM4\n{\n frame SHRD { light MFROSTSHARD }\n\n frame SHEXA { light MFROSTSHARD_X1 }\n frame SHEXB { light MFROSTSHARD_X2 }\n frame SHEXC { light MFROSTSHARD_X3 }\n frame SHEXD { light MFROSTSHARD_X4 }\n}\n\n// Charged Axe Puff\nflickerlight CAXEPUFF1\n{\n color 0.4 0.4 1.0\n size 40\n secondarySize 44\n chance 0.5\n}\n\nflickerlight CAXEPUFF2\n{\n color 0.2 0.2 0.8\n size 48\n secondarySize 52\n chance 0.5\n}\n\nflickerlight CAXEPUFF3\n{\n color 0.0 0.0 0.5\n size 44\n secondarySize 48\n chance 0.5\n}\n\nobject AxePuffGlow2\n{\n frame FAXER { light CAXEPUFF1 }\n frame FAXES { light CAXEPUFF1 }\n frame FAXET { light CAXEPUFF2 }\n frame FAXEU { light CAXEPUFF2 }\n frame FAXEV { light CAXEPUFF3 }\n frame FAXEW { light CAXEPUFF3 }\n frame FAXEX { light CAXEPUFF3 }\n}\n\n// Flying Hammer\nflickerlight THROWHAMMER\n{\n color 1.0 0.2 0.0\n size 48\n secondarySize 52\n chance 0.4\n}\n\nflickerlight THROWHAMMER_X1\n{\n color 1.0 0.7 0.0\n size 48\n secondarySize 56\n chance 0.4\n}\n\nflickerlight THROWHAMMER_X2\n{\n color 1.0 0.7 0.0\n size 64\n secondarySize 72\n chance 0.4\n}\n\nflickerlight THROWHAMMER_X3\n{\n color 1.0 0.7 0.0\n size 72\n secondarySize 80\n chance 0.4\n}\n\nflickerlight THROWHAMMER_X4\n{\n color 0.8 0.8 0.0\n size 80\n secondarySize 84\n chance 0.4\n}\n\nflickerlight THROWHAMMER_X5\n{\n color 0.5 0.5 0.0\n size 64\n secondarySize 72\n chance 0.4\n}\n\nflickerlight THROWHAMMER_X6\n{\n color 0.2 0.2 0.0\n size 40\n secondarySize 48\n chance 0.4\n}\n\nobject HammerMissile2\n{\n frame FHFXA { light THROWHAMMER }\n frame FHFXB { light THROWHAMMER }\n frame FHFXC { light THROWHAMMER }\n frame FHFXD { light THROWHAMMER }\n frame FHFXE { light THROWHAMMER }\n frame FHFXF { light THROWHAMMER }\n frame FHFXG { light THROWHAMMER }\n frame FHFXH { light THROWHAMMER }\n\n frame FHFXI { light THROWHAMMER_X1 }\n frame FHFXJ { light THROWHAMMER_X2 }\n frame FHFXK { light THROWHAMMER_X3 }\n frame FHFXL { light THROWHAMMER_X4 }\n frame FHFXM { light THROWHAMMER_X4 }\n frame FHFXN { light THROWHAMMER_X4 }\n frame FHFXO { light THROWHAMMER_X4 }\n frame FHFXP { light THROWHAMMER_X4 }\n frame FHFXQ { light THROWHAMMER_X5 }\n frame FHFXR { light THROWHAMMER_X6 }\n}\n\nobject HammerMissileDM\n{\n frame FHFXA { light THROWHAMMER }\n frame FHFXB { light THROWHAMMER }\n frame FHFXC { light THROWHAMMER }\n frame FHFXD { light THROWHAMMER }\n frame FHFXE { light THROWHAMMER }\n frame FHFXF { light THROWHAMMER }\n frame FHFXG { light THROWHAMMER }\n frame FHFXH { light THROWHAMMER }\n\n frame FHFXI { light THROWHAMMER_X1 }\n frame FHFXJ { light THROWHAMMER_X2 }\n frame FHFXK { light THROWHAMMER_X3 }\n frame FHFXL { light THROWHAMMER_X4 }\n frame FHFXM { light THROWHAMMER_X4 }\n frame FHFXN { light THROWHAMMER_X4 }\n frame FHFXO { light THROWHAMMER_X4 }\n frame FHFXP { light THROWHAMMER_X4 }\n frame FHFXQ { light THROWHAMMER_X5 }\n frame FHFXR { light THROWHAMMER_X6 }\n}\n\n// Cleric Serpent Staff ball\npointlight CSTAFFBALL\n{\n color 0.0 1.0 0.0\n size 40\n}\n\nflickerlight CSTAFFBALL_X1\n{\n color 0.0 1.0 0.0\n size 56\n secondarySize 64\n chance 0.3\n}\n\nflickerlight CSTAFFBALL_X2\n{\n color 0.0 0.7 0.0\n size 60\n secondarySize 68\n chance 0.3\n}\n\nflickerlight CSTAFFBALL_X3\n{\n color 0.0 0.5 0.0\n size 64\n secondarySize 72\n chance 0.3\n}\n\nflickerlight CSTAFFBALL_X4\n{\n color 0.0 0.3 0.0\n size 72\n secondarySize 80\n chance 0.3\n}\n\nobject CStaffMissile2\n{\n frame CSSFD { light CSTAFFBALL }\n frame CSSFE { light CSTAFFBALL }\n\n frame CSSFF { light CSTAFFBALL_X1 }\n frame CSSFG { light CSTAFFBALL_X2 }\n frame CSSFH { light CSTAFFBALL_X3 }\n frame CSSFI { light CSTAFFBALL_X4 }\n}\n\nobject CStaffMissileCoop\n{\n frame CSSFD { light CSTAFFBALL }\n frame CSSFE { light CSTAFFBALL }\n\n frame CSSFF { light CSTAFFBALL_X1 }\n frame CSSFG { light CSTAFFBALL_X2 }\n frame CSSFH { light CSTAFFBALL_X3 }\n frame CSSFI { light CSTAFFBALL_X4 }\n}\n\nobject CStaffMissileCoop2\n{\n frame CSSFD { light CSTAFFBALL }\n frame CSSFE { light CSTAFFBALL }\n\n frame CSSFF { light CSTAFFBALL_X1 }\n frame CSSFG { light CSTAFFBALL_X2 }\n frame CSSFH { light CSTAFFBALL_X3 }\n frame CSSFI { light CSTAFFBALL_X4 }\n}\n\n// Cleric fire hands\nflickerlight CFLAMETRAIL\n{\n color 1.0 0.8 0.0\n size 40\n secondarySize 44\n chance 0.5\n}\n\nflickerlight CFLAME1\n{\n color 1.0 0.8 0.0\n size 48\n secondarySize 56\n chance 0.4\n}\n\nflickerlight CFLAME2\n{\n color 1.0 0.8 0.0\n size 64\n secondarySize 72\n chance 0.4\n}\n\nflickerlight CFLAME3\n{\n color 0.7 0.4 0.0\n size 48\n secondarySize 56\n chance 0.4\n}\n\nflickerlight CFLAME4\n{\n color 0.5 0.2 0.0\n size 32\n secondarySize 40\n chance 0.4\n}\n\nflickerlight CFLAME5\n{\n color 0.2 0.2 0.0\n size 24\n secondarySize 32\n chance 0.4\n}\n\nobject CFlameMissile2\n{\n frame CFFXB { light CFLAME1 }\n frame CFFXC { light CFLAME2 }\n frame CFFXD { light CFLAME2 }\n frame CFFXE { light CFLAME2 }\n frame CFFXF { light CFLAME2 }\n frame CFFXG { light CFLAME2 }\n frame CFFXH { light CFLAME2 }\n frame CFFXI { light CFLAME2 }\n frame CFFXJ { light CFLAME3 }\n frame CFFXK { light CFLAME4 }\n frame CFFXL { light CFLAME5 }\n}\n\nobject CFlameMissileDM\n{\n frame CFFXB { light CFLAME1 }\n frame CFFXC { light CFLAME2 }\n frame CFFXD { light CFLAME2 }\n frame CFFXE { light CFLAME2 }\n frame CFFXF { light CFLAME2 }\n frame CFFXG { light CFLAME2 }\n frame CFFXH { light CFLAME2 }\n frame CFFXI { light CFLAME2 }\n frame CFFXJ { light CFLAME3 }\n frame CFFXK { light CFLAME4 }\n frame CFFXL { light CFLAME5 }\n}\n\nobject CFlameFloor\n{\n frame CFFX { light CFLAMETRAIL }\n}\n\n// Wraithverge\nflickerlight GHOST\n{\n color 1.0 1.0 1.0\n size 56\n secondarySize 52\n chance 0.7\n subtractive 1\n}\n\nobject HolyMissile\n{\n frame SPIRP { light GHOST }\n}\n\nobject HolySpirit2\n{\n frame SPIRA { light GHOST }\n frame SPIRB { light GHOST }\n}"
},
{
"source": "pk3",
"name": "GLDEFS/Players/hexen2.txt",
"contents": "// Wraithverge\nflickerlight GHOST__\n{\n color 1.0 1.0 1.0\n size 56\n secondarySize 52\n chance 0.7\n subtractive 1\n}\n\nobject HolyMissile_Coop\n{\n frame SPIRP { light GHOST__ }\n}"
},
{
"source": "pk3",
"name": "GLDEFS/Players/jon.txt",
"contents": "// Mine, flamethrower and Ring of Ra\n\nflickerlight ANCIENTYELLOW_\n{\n color 1.0 0.3 0.0\n size 15\n secondarysize 20\n chance 0.6\n}\n\nflickerlight ANCIENTORANGE_\n{\n color 1.0 0.4 0.0\n size 25\n secondarysize 30\n chance 0.3\n}\n\nflickerlight ANCIENTRED_\n{\n color 1.0 0.3 0.0\n size 20\n secondarysize 25\n chance 0.5\n}\n\nobject ExGrenadeExplosion\n{\n frame AN_GK { light ANCIENTORANGE_ }\n frame AN_GL { light ANCIENTORANGE_ }\n frame AN_GM { light ANCIENTORANGE_ }\n frame AN_GN { light ANCIENTORANGE_ }\n}\n\nobject ExExplosionTop\n{\n frame AN_GO { light ANCIENTORANGE_ }\n frame AN_GP { light ANCIENTORANGE_ }\n frame AN_GQ { light ANCIENTORANGE_ }\n frame AN_GR { light ANCIENTORANGE_ }\n frame AN_GS { light ANCIENTORANGE_ }\n}\n\nobject RingofRaFireball\n{\n frame C_D9E { light ANCIENTRED_ }\n}\n\nobject RingofRaFireball_2\n{\n frame C_D9E { light ANCIENTRED_ }\n}\n\nobject Ringfireballexplosion\n{\n\tframe C_D9F { light ANCIENTRED_ }\n\tframe C_D9G { light ANCIENTRED_ }\n\tframe C_D9H { light ANCIENTRED_ }\n\tframe C_D9I { light ANCIENTRED_ }\n\tframe C_D9J { light ANCIENTORANGE_ }\n\tframe C_D9K { light ANCIENTORANGE_ }\n\tframe C_D9L { light ANCIENTORANGE_ }\n\tframe C_D9M { light ANCIENTORANGE_ }\n\tframe C_D9N { light ANCIENTRED_ }\n}\n\nobject PSFTProjA\n{\n frame EXF0A { light ANCIENTORANGE_ }\n frame EXFOA { light ANCIENTORANGE_ }\n}\n\nobject PSFTProjA_2\n{\n frame EXF0A { light ANCIENTORANGE_ }\n frame EXFOA { light ANCIENTORANGE_ }\n}\n\nObject PSFTProjB\n{\n\tframe EXF0H\t{ light ANCIENTRED_ }\n\tframe EXF0I\t{ light ANCIENTRED_ }\n\tframe EXF0J\t{ light ANCIENTRED_ }\n\tframe EXF0K\t{ light ANCIENTRED_ }\n}\n\nObject PSFireDeath\n{\n\tframe EXF0B { light ANCIENTORANGE_ }\n\tframe EXF0C { light ANCIENTORANGE_ }\n\tframe EXF0D { light ANCIENTORANGE_ }\n\tframe EXF0E { light ANCIENTORANGE_ }\n\tframe EXF0F { light ANCIENTORANGE_ }\n\tframe EXF0G { light ANCIENTORANGE_ }\n}\n\nobject ExAmunMine\n{\n\tframe AN_GE { light ANCIENTYELLOW_ }\n\tframe AN_GF { light ANCIENTYELLOW_ }\n\tframe AN_GH { light ANCIENTYELLOW_ }\n\tframe AN_GI { light ANCIENTYELLOW_ }\n\tframe AN_GJ { light ANCIENTYELLOW_ }\n\tframe AN_GT { light ANCIENTRED_ }\n\tframe AN_GU { light ANCIENTRED_ }\n\tframe AN_GV\t{ light ANCIENTRED_ }\n\tframe AN_GW\t{ light ANCIENTRED_ }\n}\n\nobject ExAmunMine_2\n{\n\tframe AN_GE { light ANCIENTYELLOW_ }\n\tframe AN_GF { light ANCIENTYELLOW_ }\n\tframe AN_GH { light ANCIENTYELLOW_ }\n\tframe AN_GI { light ANCIENTYELLOW_ }\n\tframe AN_GJ { light ANCIENTYELLOW_ }\n\tframe AN_GT { light ANCIENTRED_ }\n\tframe AN_GU { light ANCIENTRED_ }\n\tframe AN_GV\t{ light ANCIENTRED_ }\n\tframe AN_GW { light ANCIENTRED_ }\n}\n\n// Manacle\n\nflickerlight ANCIENTBLUE_\n{\n color 0.4 0.4 1.0\n size 35\n secondarysize 50\n chance 0.4\n}\n\nobject PSCloudStrike\n{\n frame C_D8E { light ANCIENTBLUE_ }\n frame C_D8F { light ANCIENTBLUE_ }\n frame C_D8G { light ANCIENTBLUE_ }\n frame C_D8H { light ANCIENTBLUE_ }\n frame C_D8I { light ANCIENTBLUE_ }\n frame C_D8J { light ANCIENTBLUE_ }\n frame C_D8K { light ANCIENTBLUE_ }\n frame C_D8L { light ANCIENTBLUE_ }\n frame C_D8M { light ANCIENTBLUE_ }\n frame C_D8N { light ANCIENTBLUE_ }\n frame C_D8O { light ANCIENTBLUE_ }\n}\n\nobject PSCloudStrike_2\n{\n frame C_D8E { light ANCIENTBLUE_ }\n frame C_D8F { light ANCIENTBLUE_ }\n frame C_D8G { light ANCIENTBLUE_ }\n frame C_D8H { light ANCIENTBLUE_ }\n frame C_D8I { light ANCIENTBLUE_ }\n frame C_D8J { light ANCIENTBLUE_ }\n frame C_D8K { light ANCIENTBLUE_ }\n frame C_D8L { light ANCIENTBLUE_ }\n frame C_D8M { light ANCIENTBLUE_ }\n frame C_D8N { light ANCIENTBLUE_ }\n frame C_D8O { light ANCIENTBLUE_ }\n}\n\n// Cobra Staff\n\nflickerlight ANCIENTGREEN_\n{\n color 0.2 1.0 0.2\n size 30\n secondarysize 35\n chance 0.5\n}\n\nobject CobraStaffSnake\n{\n frame C_H2A { light ANCIENTGREEN_ }\n frame C_H2C { light ANCIENTGREEN_ }\n frame C_H2D { light ANCIENTGREEN_ }\n frame C_H2E { light ANCIENTGREEN_ }\n frame C_H2F { light ANCIENTGREEN_ }\n frame C_H2I { light ANCIENTGREEN_ }\n frame C_H2J { light ANCIENTGREEN_ }\n frame C_H2K { light ANCIENTGREEN_ }\n frame C_H2L { light ANCIENTGREEN_ }\n frame C_H2M { light ANCIENTGREEN_ }\n}\n\nobject CobraStaffSnake_2\n{\n frame C_H2A { light ANCIENTGREEN_ }\n frame C_H2C { light ANCIENTGREEN_ }\n frame C_H2D { light ANCIENTGREEN_ }\n frame C_H2E { light ANCIENTGREEN_ }\n frame C_H2F { light ANCIENTGREEN_ }\n frame C_H2I { light ANCIENTGREEN_ }\n frame C_H2J { light ANCIENTGREEN_ }\n frame C_H2K { light ANCIENTGREEN_ }\n frame C_H2L { light ANCIENTGREEN_ }\n frame C_H2M { light ANCIENTGREEN_ }\n}\n\n//Bullet Puff\n\nflickerlight ANCIENTWHITE_\n{\n color 0.7 0.6 0.6\n size 8\n secondarysize 12\n chance 0.7\n}\n\nobject PSBulletPuff\n{\n frame MCASA { light ANCIENTWHITE_ }\n frame MCASN { light ANCIENTWHITE_ }\n frame MCASO { light ANCIENTWHITE_ }\n frame MCASP { light ANCIENTWHITE_ }\n frame MCASQ { light ANCIENTWHITE_ }\n frame MCASR { light ANCIENTWHITE_ }\n frame MCASS { light ANCIENTWHITE_ }\n}\n\nobject PSBulletPuff2\n{\n frame MCAST { light ANCIENTWHITE_ }\n frame MCASU { light ANCIENTWHITE_ }\n}\n\nobject PSMacheteSparkPuff\n{\n\tframe KNF_K { light ANCIENTWHITE_ }\n\tframe KNF_J { light ANCIENTWHITE_ }\n}"
},
{
"source": "pk3",
"name": "GLDEFS/Players/lowang.txt",
"contents": "flickerlight NINJAORANGE\n{\n color 1.0 0.7 0.0\n size 40\n secondarysize 45\n chance 0.51\n}\n\nflickerlight NINJAEXPLOSION\n{\n color 1.0 0.7 0.0\n size 70\n secondarySize 74\n chance 0.3\n}\n\nflickerlight NINJAEXPLOSION2\n{\n color 1.0 0.7 0.0\n size 69\n secondarySize 65\n chance 0.3\n}\n\n flickerlight NINJAEXPLOSION3\n{\n color 1.0 0.7 0.0\n size 64\n secondarySize 61\n chance 0.3\n}\n\nflickerlight EXPLOSIONWANG1\n{\n color 1.0 0.7 0.0\n size 55\n secondarySize 52\n chance 0.2\n}\n\nflickerlight EXPLOSIONWANG2\n{\n color 1.0 0.7 0.0\n size 51\n secondarySize 48\n chance 0.2\n}\n\nflickerlight EXPLOSIONWANG3\n{\n color 1.0 0.7 0.0\n size 47\n secondarySize 44\n chance 0.2\n}\n\nflickerlight EXPLOSIONWANG4\n{\n color 1.0 0.7 0.0\n size 43\n secondarySize 39\n chance 0.2\n}\n\nflickerlight EXPLOSIONWANG5\n{\n color 1.0 0.7 0.0\n size 38\n secondarySize 35\n chance 0.2\n}\n\nobject SWStickyBoom\n{\n frame WMI9A { light EXPLOSIONWANG1 }\n frame WMI9B { light EXPLOSIONWANG1 }\n frame WMI9C { light EXPLOSIONWANG1 }\n frame WMI9D { light EXPLOSIONWANG1 }\n frame WMI9E { light EXPLOSIONWANG1 }\n frame WMI9F { light EXPLOSIONWANG2 }\n frame WMI9G { light EXPLOSIONWANG2 }\n frame WMI9H { light EXPLOSIONWANG2 }\n frame WMI9I { light EXPLOSIONWANG2 }\n frame WMI9J { light EXPLOSIONWANG2 }\n frame WMI9K { light EXPLOSIONWANG3 }\n frame WMI9L { light EXPLOSIONWANG3 }\n frame WMI9M { light EXPLOSIONWANG3 }\n frame WMI9N { light EXPLOSIONWANG3 }\n frame WMI9O { light EXPLOSIONWANG3 }\n frame WMI9P { light EXPLOSIONWANG4 }\n frame WMI9Q { light EXPLOSIONWANG4 }\n frame WMI9R { light EXPLOSIONWANG4 }\n frame WMI9S { light EXPLOSIONWANG4 }\n frame WMI9T { light EXPLOSIONWANG5 }\n frame WMI9U { light EXPLOSIONWANG5 }\n frame WMI9V { light EXPLOSIONWANG5 }\n}\n\nobject SWStickyBoomHalf\n{\n frame WMI9A { light EXPLOSIONWANG1 }\n frame WMI9B { light EXPLOSIONWANG1 }\n frame WMI9C { light EXPLOSIONWANG1 }\n frame WMI9D { light EXPLOSIONWANG1 }\n frame WMI9E { light EXPLOSIONWANG1 }\n frame WMI9F { light EXPLOSIONWANG2 }\n frame WMI9G { light EXPLOSIONWANG2 }\n frame WMI9H { light EXPLOSIONWANG2 }\n frame WMI9I { light EXPLOSIONWANG2 }\n frame WMI9J { light EXPLOSIONWANG2 }\n frame WMI9K { light EXPLOSIONWANG3 }\n frame WMI9L { light EXPLOSIONWANG3 }\n frame WMI9M { light EXPLOSIONWANG3 }\n frame WMI9N { light EXPLOSIONWANG3 }\n frame WMI9O { light EXPLOSIONWANG3 }\n frame WMI9P { light EXPLOSIONWANG4 }\n frame WMI9Q { light EXPLOSIONWANG4 }\n frame WMI9R { light EXPLOSIONWANG4 }\n frame WMI9S { light EXPLOSIONWANG4 }\n frame WMI9T { light EXPLOSIONWANG5 }\n frame WMI9U { light EXPLOSIONWANG5 }\n frame WMI9V { light EXPLOSIONWANG5 }\n}\n\nobject SWStickyBoomCoop\n{\n frame WMI9A { light EXPLOSIONWANG1 }\n frame WMI9B { light EXPLOSIONWANG1 }\n frame WMI9C { light EXPLOSIONWANG1 }\n frame WMI9D { light EXPLOSIONWANG1 }\n frame WMI9E { light EXPLOSIONWANG1 }\n frame WMI9F { light EXPLOSIONWANG2 }\n frame WMI9G { light EXPLOSIONWANG2 }\n frame WMI9H { light EXPLOSIONWANG2 }\n frame WMI9I { light EXPLOSIONWANG2 }\n frame WMI9J { light EXPLOSIONWANG2 }\n frame WMI9K { light EXPLOSIONWANG3 }\n frame WMI9L { light EXPLOSIONWANG3 }\n frame WMI9M { light EXPLOSIONWANG3 }\n frame WMI9N { light EXPLOSIONWANG3 }\n frame WMI9O { light EXPLOSIONWANG3 }\n frame WMI9P { light EXPLOSIONWANG4 }\n frame WMI9Q { light EXPLOSIONWANG4 }\n frame WMI9R { light EXPLOSIONWANG4 }\n frame WMI9S { light EXPLOSIONWANG4 }\n frame WMI9T { light EXPLOSIONWANG5 }\n frame WMI9U { light EXPLOSIONWANG5 }\n frame WMI9V { light EXPLOSIONWANG5 }\n}\n\nobject SWStickyBoomHalfCoop\n{\n frame WMI9A { light EXPLOSIONWANG1 }\n frame WMI9B { light EXPLOSIONWANG1 }\n frame WMI9C { light EXPLOSIONWANG1 }\n frame WMI9D { light EXPLOSIONWANG1 }\n frame WMI9E { light EXPLOSIONWANG1 }\n frame WMI9F { light EXPLOSIONWANG2 }\n frame WMI9G { light EXPLOSIONWANG2 }\n frame WMI9H { light EXPLOSIONWANG2 }\n frame WMI9I { light EXPLOSIONWANG2 }\n frame WMI9J { light EXPLOSIONWANG2 }\n frame WMI9K { light EXPLOSIONWANG3 }\n frame WMI9L { light EXPLOSIONWANG3 }\n frame WMI9M { light EXPLOSIONWANG3 }\n frame WMI9N { light EXPLOSIONWANG3 }\n frame WMI9O { light EXPLOSIONWANG3 }\n frame WMI9P { light EXPLOSIONWANG4 }\n frame WMI9Q { light EXPLOSIONWANG4 }\n frame WMI9R { light EXPLOSIONWANG4 }\n frame WMI9S { light EXPLOSIONWANG4 }\n frame WMI9T { light EXPLOSIONWANG5 }\n frame WMI9U { light EXPLOSIONWANG5 }\n frame WMI9V { light EXPLOSIONWANG5 }\n}\n\nobject SWGrenadeBoom\n{\n frame WMI9A { light EXPLOSIONWANG1 }\n frame WMI9B { light EXPLOSIONWANG1 }\n frame WMI9C { light EXPLOSIONWANG1 }\n frame WMI9D { light EXPLOSIONWANG1 }\n frame WMI9E { light EXPLOSIONWANG1 }\n frame WMI9F { light EXPLOSIONWANG2 }\n frame WMI9G { light EXPLOSIONWANG2 }\n frame WMI9H { light EXPLOSIONWANG2 }\n frame WMI9I { light EXPLOSIONWANG2 }\n frame WMI9J { light EXPLOSIONWANG2 }\n frame WMI9K { light EXPLOSIONWANG3 }\n frame WMI9L { light EXPLOSIONWANG3 }\n frame WMI9M { light EXPLOSIONWANG3 }\n frame WMI9N { light EXPLOSIONWANG3 }\n frame WMI9O { light EXPLOSIONWANG3 }\n frame WMI9P { light EXPLOSIONWANG4 }\n frame WMI9Q { light EXPLOSIONWANG4 }\n frame WMI9R { light EXPLOSIONWANG4 }\n frame WMI9S { light EXPLOSIONWANG4 }\n frame WMI9T { light EXPLOSIONWANG5 }\n frame WMI9U { light EXPLOSIONWANG5 }\n frame WMI9V { light EXPLOSIONWANG5 }\n}\n\nobject SWGrenadeMiniBoom\n{\n frame WMI9A { light EXPLOSIONWANG1 }\n frame WMI9B { light EXPLOSIONWANG1 }\n frame WMI9C { light EXPLOSIONWANG1 }\n frame WMI9D { light EXPLOSIONWANG1 }\n frame WMI9E { light EXPLOSIONWANG1 }\n frame WMI9F { light EXPLOSIONWANG2 }\n frame WMI9G { light EXPLOSIONWANG2 }\n frame WMI9H { light EXPLOSIONWANG2 }\n frame WMI9I { light EXPLOSIONWANG2 }\n frame WMI9J { light EXPLOSIONWANG2 }\n frame WMI9K { light EXPLOSIONWANG3 }\n frame WMI9L { light EXPLOSIONWANG3 }\n frame WMI9M { light EXPLOSIONWANG3 }\n frame WMI9N { light EXPLOSIONWANG3 }\n frame WMI9O { light EXPLOSIONWANG3 }\n frame WMI9P { light EXPLOSIONWANG4 }\n frame WMI9Q { light EXPLOSIONWANG4 }\n frame WMI9R { light EXPLOSIONWANG4 }\n frame WMI9S { light EXPLOSIONWANG4 }\n frame WMI9T { light EXPLOSIONWANG5 }\n frame WMI9U { light EXPLOSIONWANG5 }\n frame WMI9V { light EXPLOSIONWANG5 }\n}\n\nobject SWGrenadeBallFire\n{\n frame WMI6A { light EXPLOSIONWANG1 }\n frame WMI6B { light EXPLOSIONWANG1 }\n frame WMI6C { light EXPLOSIONWANG1 }\n frame WMI6D { light EXPLOSIONWANG2 }\n frame WMI6E { light EXPLOSIONWANG2 }\n frame WMI6F { light EXPLOSIONWANG2 }\n frame WMI6G { light EXPLOSIONWANG3 }\n frame WMI6H { light EXPLOSIONWANG3 }\n frame WMI6I { light EXPLOSIONWANG3 }\n frame WMI6J { light EXPLOSIONWANG4 }\n frame WMI6K { light EXPLOSIONWANG4 }\n frame WMI6L { light EXPLOSIONWANG4 }\n frame WMI6M { light EXPLOSIONWANG5 }\n frame WMI6N { light EXPLOSIONWANG5 }\n}\n\nobject SWGrenadeBallTrail\n{\n frame WMI4A { light EXPLOSIONWANG1 }\n frame WMI4D { light EXPLOSIONWANG2 }\n frame WMI4G { light EXPLOSIONWANG3 }\n frame WMI4J { light EXPLOSIONWANG3 }\n frame WMI4M { light EXPLOSIONWANG2 }\n frame WMI4O { light EXPLOSIONWANG1 }\n}\n\nobject SWGrenadeBoomCoop\n{\n frame WMI9A { light EXPLOSIONWANG1 }\n frame WMI9B { light EXPLOSIONWANG1 }\n frame WMI9C { light EXPLOSIONWANG1 }\n frame WMI9D { light EXPLOSIONWANG1 }\n frame WMI9E { light EXPLOSIONWANG1 }\n frame WMI9F { light EXPLOSIONWANG2 }\n frame WMI9G { light EXPLOSIONWANG2 }\n frame WMI9H { light EXPLOSIONWANG2 }\n frame WMI9I { light EXPLOSIONWANG2 }\n frame WMI9J { light EXPLOSIONWANG2 }\n frame WMI9K { light EXPLOSIONWANG3 }\n frame WMI9L { light EXPLOSIONWANG3 }\n frame WMI9M { light EXPLOSIONWANG3 }\n frame WMI9N { light EXPLOSIONWANG3 }\n frame WMI9O { light EXPLOSIONWANG3 }\n frame WMI9P { light EXPLOSIONWANG4 }\n frame WMI9Q { light EXPLOSIONWANG4 }\n frame WMI9R { light EXPLOSIONWANG4 }\n frame WMI9S { light EXPLOSIONWANG4 }\n frame WMI9T { light EXPLOSIONWANG5 }\n frame WMI9U { light EXPLOSIONWANG5 }\n frame WMI9V { light EXPLOSIONWANG5 }\n}\n\nobject SWGrenadeMiniBoomCoop\n{\n frame WMI9A { light EXPLOSIONWANG1 }\n frame WMI9B { light EXPLOSIONWANG1 }\n frame WMI9C { light EXPLOSIONWANG1 }\n frame WMI9D { light EXPLOSIONWANG1 }\n frame WMI9E { light EXPLOSIONWANG1 }\n frame WMI9F { light EXPLOSIONWANG2 }\n frame WMI9G { light EXPLOSIONWANG2 }\n frame WMI9H { light EXPLOSIONWANG2 }\n frame WMI9I { light EXPLOSIONWANG2 }\n frame WMI9J { light EXPLOSIONWANG2 }\n frame WMI9K { light EXPLOSIONWANG3 }\n frame WMI9L { light EXPLOSIONWANG3 }\n frame WMI9M { light EXPLOSIONWANG3 }\n frame WMI9N { light EXPLOSIONWANG3 }\n frame WMI9O { light EXPLOSIONWANG3 }\n frame WMI9P { light EXPLOSIONWANG4 }\n frame WMI9Q { light EXPLOSIONWANG4 }\n frame WMI9R { light EXPLOSIONWANG4 }\n frame WMI9S { light EXPLOSIONWANG4 }\n frame WMI9T { light EXPLOSIONWANG5 }\n frame WMI9U { light EXPLOSIONWANG5 }\n frame WMI9V { light EXPLOSIONWANG5 }\n}\n\nobject SWGrenadeBallFireCoop\n{\n frame WMI6A { light EXPLOSIONWANG1 }\n frame WMI6B { light EXPLOSIONWANG1 }\n frame WMI6C { light EXPLOSIONWANG1 }\n frame WMI6D { light EXPLOSIONWANG2 }\n frame WMI6E { light EXPLOSIONWANG2 }\n frame WMI6F { light EXPLOSIONWANG2 }\n frame WMI6G { light EXPLOSIONWANG3 }\n frame WMI6H { light EXPLOSIONWANG3 }\n frame WMI6I { light EXPLOSIONWANG3 }\n frame WMI6J { light EXPLOSIONWANG4 }\n frame WMI6K { light EXPLOSIONWANG4 }\n frame WMI6L { light EXPLOSIONWANG4 }\n frame WMI6M { light EXPLOSIONWANG5 }\n frame WMI6N { light EXPLOSIONWANG5 }\n}\n\nobject SWGrenadeBall\n{\n frame WP70A { light EXPLOSIONWANG1 }\n frame WP70B { light EXPLOSIONWANG1 }\n frame WP70C { light EXPLOSIONWANG2 }\n frame WP70D { light EXPLOSIONWANG2 }\n frame WP70E { light EXPLOSIONWANG3 }\n frame WP70F { light EXPLOSIONWANG3 }\n frame WP70G { light EXPLOSIONWANG4 }\n frame WP70H { light EXPLOSIONWANG4 }\n frame WP70I { light EXPLOSIONWANG5 }\n}\n\nobject SWGrenadeBallCoop\n{\n frame WP70A { light EXPLOSIONWANG1 }\n frame WP70B { light EXPLOSIONWANG1 }\n frame WP70C { light EXPLOSIONWANG2 }\n frame WP70D { light EXPLOSIONWANG2 }\n frame WP70E { light EXPLOSIONWANG3 }\n frame WP70F { light EXPLOSIONWANG3 }\n frame WP70G { light EXPLOSIONWANG4 }\n frame WP70H { light EXPLOSIONWANG4 }\n frame WP70I { light EXPLOSIONWANG5 }\n}\n\nobject BigMissileExplosion\n{\n frame WMI4A { light EXPLOSIONWANG1 }\n frame WMI4B { light EXPLOSIONWANG1 }\n frame WMI4C { light EXPLOSIONWANG1 }\n frame WMI4D { light EXPLOSIONWANG2 }\n frame WMI4E { light EXPLOSIONWANG2 }\n frame WMI4F { light EXPLOSIONWANG2 }\n frame WMI4G { light EXPLOSIONWANG3 }\n frame WMI4H { light EXPLOSIONWANG3 }\n frame WMI4I { light EXPLOSIONWANG3 }\n frame WMI4J { light EXPLOSIONWANG4 }\n frame WMI4K { light EXPLOSIONWANG4 }\n frame WMI4L { light EXPLOSIONWANG4 }\n frame WMI4M { light EXPLOSIONWANG5 }\n frame WMI4N { light EXPLOSIONWANG5 }\n frame WMI4O { light EXPLOSIONWANG5 }\n frame WMI4P { light EXPLOSIONWANG5 }\n frame WMI4Q { light EXPLOSIONWANG5 }\n}\n\nobject NukeExplosion\n{\n frame WMI5A { light NINJAEXPLOSION }\n frame WMI5B { light NINJAEXPLOSION }\n frame WMI5C { light NINJAEXPLOSION }\n frame WMI5D { light NINJAEXPLOSION }\n frame WMI5E { light NINJAEXPLOSION }\n frame WMI5F { light NINJAEXPLOSION }\n frame WMI5G { light NINJAEXPLOSION }\n frame WMI5H { light NINJAEXPLOSION }\n frame WMI5I { light NINJAEXPLOSION2 }\n frame WMI5J { light NINJAEXPLOSION2 }\n frame WMI5K { light NINJAEXPLOSION2 }\n frame WMI5L { light NINJAEXPLOSION2 }\n frame WMI5M { light NINJAEXPLOSION2 }\n frame WMI5N { light NINJAEXPLOSION2 }\n frame WMI5O { light NINJAEXPLOSION2 }\n frame WMI5P { light NINJAEXPLOSION2 }\n frame WMI5Q { light NINJAEXPLOSION3 }\n frame WMI5R { light NINJAEXPLOSION3 }\n frame WMI5S { light NINJAEXPLOSION3 }\n frame WMI5T { light NINJAEXPLOSION3 }\n frame WMI5U { light NINJAEXPLOSION3 }\n}\n\nobject GuardHeadFire\n{\n frame WP70A { light EXPLOSIONWANG1 }\n frame WP70B { light EXPLOSIONWANG1 }\n frame WP70C { light EXPLOSIONWANG2 }\n frame WP70D { light EXPLOSIONWANG2 }\n frame WP70E { light EXPLOSIONWANG3 }\n frame WP70F { light EXPLOSIONWANG3 }\n frame WP70G { light EXPLOSIONWANG4 }\n frame WP70H { light EXPLOSIONWANG4 }\n frame WP70I { light EXPLOSIONWANG5 }\n}\n\nobject GuardHeadFire_2\n{\n frame WP70A { light EXPLOSIONWANG1 }\n frame WP70B { light EXPLOSIONWANG1 }\n frame WP70C { light EXPLOSIONWANG2 }\n frame WP70D { light EXPLOSIONWANG2 }\n frame WP70E { light EXPLOSIONWANG3 }\n frame WP70F { light EXPLOSIONWANG3 }\n frame WP70G { light EXPLOSIONWANG4 }\n frame WP70H { light EXPLOSIONWANG4 }\n frame WP70I { light EXPLOSIONWANG5 }\n}\n\nobject FlameOnActor\n{\n frame SFX1A { light NINJAORANGE }\n frame SFX1B { light NINJAORANGE }\n frame SFX1C { light NINJAORANGE }\n frame SFX1D { light NINJAORANGE }\n frame SFX1E { light NINJAORANGE }\n frame SFX1F { light NINJAORANGE }\n frame SFX1G { light NINJAORANGE }\n frame SFX1H { light NINJAORANGE }\n frame SFX1I { light NINJAORANGE }\n frame SFX1J { light NINJAORANGE }\n frame SFX1K { light NINJAORANGE }\n frame SFX1L { light NINJAORANGE }\n frame SFX1M { light NINJAORANGE }\n frame SFX1N { light NINJAORANGE }\n frame SFX2A { light NINJAORANGE }\n frame SFX2B { light NINJAORANGE }\n frame SFX2C { light NINJAORANGE }\n frame SFX2D { light NINJAORANGE }\n frame SFX2E { light NINJAORANGE }\n frame SFX2F { light NINJAORANGE }\n frame SFX2G { light NINJAORANGE }\n frame SFX2H { light NINJAORANGE }\n frame SFX2I { light NINJAORANGE }\n frame SFX2J { light NINJAORANGE }\n frame SFX2K { light NINJAORANGE }\n frame SFX2L { light NINJAORANGE }\n frame SFX2M { light NINJAORANGE }\n frame SFX2N { light NINJAORANGE }\n frame SFX3A { light NINJAORANGE }\n frame SFX3B { light NINJAORANGE }\n frame SFX3C { light NINJAORANGE }\n frame SFX3D { light NINJAORANGE }\n frame SFX3E { light NINJAORANGE }\n frame SFX3F { light NINJAORANGE }\n frame SFX3G { light NINJAORANGE }\n frame SFX3H { light NINJAORANGE }\n frame SFX3I { light NINJAORANGE }\n frame SFX3J { light NINJAORANGE }\n frame SFX3K { light NINJAORANGE }\n frame SFX3L { light NINJAORANGE }\n frame SFX3M { light NINJAORANGE }\n frame SFX3N { light NINJAORANGE }\n frame SFX4A { light NINJAORANGE }\n frame SFX4B { light NINJAORANGE }\n frame SFX4C { light NINJAORANGE }\n frame SFX4D { light NINJAORANGE }\n frame SFX4E { light NINJAORANGE }\n frame SFX4F { light NINJAORANGE }\n frame SFX4G { light NINJAORANGE }\n frame SFX4H { light NINJAORANGE }\n frame SFX4I { light NINJAORANGE }\n frame SFX4J { light NINJAORANGE }\n frame SFX4K { light NINJAORANGE }\n frame SFX4L { light NINJAORANGE }\n frame SFX4M { light NINJAORANGE }\n frame SFX4N { light NINJAORANGE }\n}\n\nobject FireBallFlame\n{\n frame SFX1A { light NINJAORANGE }\n frame SFX1B { light NINJAORANGE }\n frame SFX1C { light NINJAORANGE }\n frame SFX1D { light NINJAORANGE }\n frame SFX1E { light NINJAORANGE }\n frame SFX1F { light NINJAORANGE }\n frame SFX1G { light NINJAORANGE }\n frame SFX1H { light NINJAORANGE }\n frame SFX1I { light NINJAORANGE }\n frame SFX1J { light NINJAORANGE }\n frame SFX1K { light NINJAORANGE }\n frame SFX1L { light NINJAORANGE }\n frame SFX1M { light NINJAORANGE }\n frame SFX1N { light NINJAORANGE }\n frame SFX2A { light NINJAORANGE }\n frame SFX2B { light NINJAORANGE }\n frame SFX2C { light NINJAORANGE }\n frame SFX2D { light NINJAORANGE }\n frame SFX2E { light NINJAORANGE }\n frame SFX2F { light NINJAORANGE }\n frame SFX2G { light NINJAORANGE }\n frame SFX2H { light NINJAORANGE }\n frame SFX2I { light NINJAORANGE }\n frame SFX2J { light NINJAORANGE }\n frame SFX2K { light NINJAORANGE }\n frame SFX2L { light NINJAORANGE }\n frame SFX2M { light NINJAORANGE }\n frame SFX2N { light NINJAORANGE }\n frame SFX3A { light NINJAORANGE }\n frame SFX3B { light NINJAORANGE }\n frame SFX3C { light NINJAORANGE }\n frame SFX3D { light NINJAORANGE }\n frame SFX3E { light NINJAORANGE }\n frame SFX3F { light NINJAORANGE }\n frame SFX3G { light NINJAORANGE }\n frame SFX3H { light NINJAORANGE }\n frame SFX3I { light NINJAORANGE }\n frame SFX3J { light NINJAORANGE }\n frame SFX3K { light NINJAORANGE }\n frame SFX3L { light NINJAORANGE }\n frame SFX3M { light NINJAORANGE }\n frame SFX3N { light NINJAORANGE }\n frame SFX4A { light NINJAORANGE }\n frame SFX4B { light NINJAORANGE }\n frame SFX4C { light NINJAORANGE }\n frame SFX4D { light NINJAORANGE }\n frame SFX4E { light NINJAORANGE }\n frame SFX4F { light NINJAORANGE }\n frame SFX4G { light NINJAORANGE }\n frame SFX4H { light NINJAORANGE }\n frame SFX4I { light NINJAORANGE }\n frame SFX4J { light NINJAORANGE }\n frame SFX4K { light NINJAORANGE }\n frame SFX4L { light NINJAORANGE }\n frame SFX4M { light NINJAORANGE }\n frame SFX4N { light NINJAORANGE }\n}\n\nobject PillarTinyTrail\n{\n frame GHEPE { light EXPLOSIONWANG1 }\n frame GHEPF { light EXPLOSIONWANG2 }\n frame GHEPG { light EXPLOSIONWANG3 }\n frame GHEPH { light EXPLOSIONWANG4 }\n}\n\nobject PillarofFlame\n{\n frame GHEPE { light EXPLOSIONWANG1 }\n frame GHEPF { light EXPLOSIONWANG2 }\n frame GHEPG { light EXPLOSIONWANG1 }\n frame GHEPH { light EXPLOSIONWANG2 }\n\n}\n\nobject PillarofFlame2\n{\n frame GHEPE { light EXPLOSIONWANG1 }\n frame GHEPF { light EXPLOSIONWANG2 }\n frame GHEPG { light EXPLOSIONWANG1 }\n frame GHEPH { light EXPLOSIONWANG2 }\n\n}\n\nobject PillarofFlame_2\n{\n frame GHEPE { light EXPLOSIONWANG1 }\n frame GHEPF { light EXPLOSIONWANG2 }\n frame GHEPG { light EXPLOSIONWANG1 }\n frame GHEPH { light EXPLOSIONWANG2 }\n}\n\nobject PillarofFlame2_2\n{\n frame GHEPE { light EXPLOSIONWANG1 }\n frame GHEPF { light EXPLOSIONWANG2 }\n frame GHEPG { light EXPLOSIONWANG1 }\n frame GHEPH { light EXPLOSIONWANG2 }\n}\n\nobject PillarTrail\n{\n frame WMI3A { light NINJAORANGE }\n frame WMI3B { light NINJAORANGE }\n frame WMI3C { light NINJAORANGE }\n frame WMI3D { light NINJAORANGE }\n frame WMI3E { light NINJAORANGE }\n frame WMI3F { light NINJAORANGE }\n frame WMI3G { light NINJAORANGE }\n frame WMI3H { light NINJAORANGE }\n frame WMI3I { light NINJAORANGE }\n frame WMI3J { light NINJAORANGE }\n frame WMI3K { light NINJAORANGE }\n frame WMI3L { light NINJAORANGE }\n frame WMI3M { light NINJAORANGE }\n frame WMI3N { light NINJAORANGE }\n frame WMI3O { light NINJAORANGE }\n frame WMI3P { light NINJAORANGE }\n frame WMI3Q { light NINJAORANGE }\n frame WMI3R { light NINJAORANGE }\n frame WMI3S { light NINJAORANGE }\n frame WMI3T { light NINJAORANGE }\n frame WMI3U { light NINJAORANGE }\n frame WMI3V { light NINJAORANGE }\n}\n\nobject PillarTrail_2\n{\n frame WMI3A { light NINJAORANGE }\n frame WMI3B { light NINJAORANGE }\n frame WMI3C { light NINJAORANGE }\n frame WMI3D { light NINJAORANGE }\n frame WMI3E { light NINJAORANGE }\n frame WMI3F { light NINJAORANGE }\n frame WMI3G { light NINJAORANGE }\n frame WMI3H { light NINJAORANGE }\n frame WMI3I { light NINJAORANGE }\n frame WMI3J { light NINJAORANGE }\n frame WMI3K { light NINJAORANGE }\n frame WMI3L { light NINJAORANGE }\n frame WMI3M { light NINJAORANGE }\n frame WMI3N { light NINJAORANGE }\n frame WMI3O { light NINJAORANGE }\n frame WMI3P { light NINJAORANGE }\n frame WMI3Q { light NINJAORANGE }\n frame WMI3R { light NINJAORANGE }\n frame WMI3S { light NINJAORANGE }\n frame WMI3T { light NINJAORANGE }\n frame WMI3U { light NINJAORANGE }\n frame WMI3V { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBallBase\n{\n frame WP70A { light NINJAORANGE }\n frame WP70B { light NINJAORANGE }\n frame WP70C { light NINJAORANGE }\n frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_1\n{\n frame WP70A { light NINJAORANGE }\n frame WP70B { light NINJAORANGE }\n frame WP70C { light NINJAORANGE }\n frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_1C\n{\n frame WP70A { light NINJAORANGE }\n frame WP70B { light NINJAORANGE }\n frame WP70C { light NINJAORANGE }\n frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_2\n{\n frame WP70A { light NINJAORANGE }\n frame WP70B { light NINJAORANGE }\n frame WP70C { light NINJAORANGE }\n frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_2C\n{\n frame WP70A { light NINJAORANGE }\n frame WP70B { light NINJAORANGE }\n frame WP70C { light NINJAORANGE }\n frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_3\n{\n frame WP70A { light NINJAORANGE }\n frame WP70B { light NINJAORANGE }\n frame WP70C { light NINJAORANGE }\n frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_3C\n{\n frame WP70A { light NINJAORANGE }\n frame WP70B { light NINJAORANGE }\n frame WP70C { light NINJAORANGE }\n frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_4\n{\n frame WP70A { light NINJAORANGE }\n frame WP70B { light NINJAORANGE }\n frame WP70C { light NINJAORANGE }\n frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_4C\n{\n frame WP70A { light NINJAORANGE }\n frame WP70B { light NINJAORANGE }\n frame WP70C { light NINJAORANGE }\n frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_5\n{\n frame WP70A { light NINJAORANGE }\n frame WP70B { light NINJAORANGE }\n frame WP70C { light NINJAORANGE }\n frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_5C\n{\n frame WP70A { light NINJAORANGE }\n frame WP70B { light NINJAORANGE }\n frame WP70C { light NINJAORANGE }\n frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_6\n{\n frame WP70A { light NINJAORANGE }\n frame WP70B { light NINJAORANGE }\n frame WP70C { light NINJAORANGE }\n frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_6C\n{\n frame WP70A { light NINJAORANGE }\n frame WP70B { light NINJAORANGE }\n frame WP70C { light NINJAORANGE }\n frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_7\n{\n frame WP70A { light NINJAORANGE }\n frame WP70B { light NINJAORANGE }\n frame WP70C { light NINJAORANGE }\n frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_7C\n{\n frame WP70A { light NINJAORANGE }\n frame WP70B { light NINJAORANGE }\n frame WP70C { light NINJAORANGE }\n frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_8\n{\n frame WP70A { light NINJAORANGE }\n frame WP70B { light NINJAORANGE }\n frame WP70C { light NINJAORANGE }\n frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_8C\n{\n frame WP70A { light NINJAORANGE }\n frame WP70B { light NINJAORANGE }\n frame WP70C { light NINJAORANGE }\n frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_9\n{\n frame WP70A { light NINJAORANGE }\n frame WP70B { light NINJAORANGE }\n frame WP70C { light NINJAORANGE }\n frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_9C\n{\n frame WP70A { light NINJAORANGE }\n frame WP70B { light NINJAORANGE }\n frame WP70C { light NINJAORANGE }\n frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_10\n{\n frame WP70A { light NINJAORANGE }\n frame WP70B { light NINJAORANGE }\n frame WP70C { light NINJAORANGE }\n frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_10C\n{\n frame WP70A { light NINJAORANGE }\n frame WP70B { light NINJAORANGE }\n frame WP70C { light NINJAORANGE }\n frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_11\n{\n frame WP70A { light NINJAORANGE }\n frame WP70B { light NINJAORANGE }\n frame WP70C { light NINJAORANGE }\n frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_11C\n{\n frame WP70A { light NINJAORANGE }\n frame WP70B { light NINJAORANGE }\n frame WP70C { light NINJAORANGE }\n frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_12\n{\n frame WP70A { light NINJAORANGE }\n frame WP70B { light NINJAORANGE }\n frame WP70C { light NINJAORANGE }\n frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_12C\n{\n frame WP70A { light NINJAORANGE }\n frame WP70B { light NINJAORANGE }\n frame WP70C { light NINJAORANGE }\n frame WP70D { light NINJAORANGE }\n}\n\n// Bullet puffs\n\nflickerlight NINJAWHITE\n{\n color 1.0 0.7 0.0\n size 8\n secondarysize 10\n chance 0.32\n}\n\nflickerlight NINJAWHITE_2\n{\n color 1.0 0.7 0.0\n size 20\n secondarysize 35\n chance 0.32\n}\n\nflickerlight NINJAWHITE_3\n{\n color 1.0 0.7 0.0\n size 40\n secondarysize 55\n chance 0.32\n}\n\nObject HeavyMissile\n{\n\tframe SP51A { light NINJAWHITE_2 }\n}\n\nObject HeavyMissile_2\n{\n\tframe SP51A { light NINJAWHITE_2 }\n}\n\nObject HeavyMissileGuided\n{\n\tframe HROCA { light NINJAWHITE_2 }\n}\n\nObject HeavyMissileGuided_2\n{\n\tframe HROCA { light NINJAWHITE_2 }\n}\n\nObject NukeMissile\n{\n\tframe NROCA { light NINJAWHITE_3 }\n}\n\nObject NukeMissile_2\n{\n\tframe NROCA { light NINJAWHITE_3 }\n}\n\nobject MicroUziTracer\n{\n frame MUCAG { light NINJAWHITE }\n}\n\nobject BulletPuffSW\n{\n frame WMI1A { light NINJAWHITE }\n frame WMI1B { light NINJAWHITE }\n frame WMI1C { light NINJAWHITE }\n}\n\n// railgun\n\npointlight NINJABLUE\n{\n color 0.1 0.1 0.9\n size 35\n}\n\nflickerlight TRAIL1_SW\n{\n color 0.1 0.1 0.9\n size 40\n secondarySize 38\n chance 0.3\n}\n\nflickerlight TRAIL2_SW\n{\n color 0.1 0.1 0.9\n size 37\n secondarySize 35\n chance 0.3\n}\n\nflickerlight TRAIL3_SW\n{\n color 0.1 0.1 0.9\n size 34\n secondarySize 32\n chance 0.3\n}\n\nobject SWRailgunShot\n{\n frame WMI4A { light NINJABLUE }\n frame WMI4B { light NINJABLUE }\n frame WMI4C { light NINJABLUE }\n frame WMI4D { light NINJABLUE }\n frame WMI4E { light NINJABLUE }\n frame WMI4F { light NINJABLUE }\n frame WMI4G { light NINJABLUE }\n frame WMI4H { light NINJABLUE }\n frame WMI4I { light NINJABLUE }\n frame WMI4J { light NINJABLUE }\n frame WMI4K { light NINJABLUE }\n frame WMI4L { light NINJABLUE }\n frame WMI4M { light NINJABLUE }\n frame WMI4N { light NINJABLUE }\n frame WMI4O { light NINJABLUE }\n frame WMI4P { light NINJABLUE }\n frame WMI4Q { light NINJABLUE }\n}\n\nobject SWRailgunShot_2\n{\n frame WMI4A { light NINJABLUE }\n frame WMI4B { light NINJABLUE }\n frame WMI4C { light NINJABLUE }\n frame WMI4D { light NINJABLUE }\n frame WMI4E { light NINJABLUE }\n frame WMI4F { light NINJABLUE }\n frame WMI4G { light NINJABLUE }\n frame WMI4H { light NINJABLUE }\n frame WMI4I { light NINJABLUE }\n frame WMI4J { light NINJABLUE }\n frame WMI4K { light NINJABLUE }\n frame WMI4L { light NINJABLUE }\n frame WMI4M { light NINJABLUE }\n frame WMI4N { light NINJABLUE }\n frame WMI4O { light NINJABLUE }\n frame WMI4P { light NINJABLUE }\n frame WMI4Q { light NINJABLUE }\n}\n\nobject SWRailTrail\n{\n frame SP60A { light TRAIL1_SW }\n frame SP60B { light TRAIL1_SW }\n frame SP60C { light TRAIL1_SW }\n frame SP60D { light TRAIL1_SW }\n frame SP60E { light TRAIL1_SW }\n frame SP60F { light TRAIL1_SW }\n frame SP60G { light TRAIL2_SW }\n frame SP60H { light TRAIL2_SW }\n frame SP60I { light TRAIL2_SW }\n frame SP60J { light TRAIL2_SW }\n frame SP60K { light TRAIL2_SW }\n frame SP60L { light TRAIL3_SW }\n frame SP60M { light TRAIL3_SW }\n frame SP60N { light TRAIL3_SW }\n frame SP60O { light TRAIL3_SW }\n frame SP60P { light TRAIL3_SW }\n}\n\nobject SWRailgunParticles\n{\n frame RGPAB { light TRAIL1_SW }\n frame RGPAC { light TRAIL2_SW }\n}\n\nobject LoWangPlayer\n{\n frame SPL1F { light Ninja_ATK }\n}\n\nobject LoWangPlayer2\n{\n frame SPL1F { light Ninja_ATK }\n}"
}
]
},
"maps": []
}