samsaraexdm_rgpatchv1.02.pk3

PK3 4.8 MiB 0 map(s)

Counts

endoom0
graphics0
lumps110
maps0
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "079da5c7-0b0b-4db6-bc39-4a7bf208e5b5",
    "sha1": "21cd2f0a6fa2128ce464cb3e05b48d29e09777a9",
    "sha256": "a9edd63246ddde0212e5d0778f0f1c9720eaf930c65c21292ba461139ed4dd49",
    "filenames": [
      "samsaraexdm_rgpatchv1.02.pk3"
    ],
    "additional": {
      "engines": [],
      "iwad": [],
      "filename": null,
      "added": "2016-09-06 19:32:45",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": null,
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2016-09-06 19:32:45",
    "file": {
      "type": "PK3",
      "size": 4991061,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/21cd2f0a6fa2128ce464cb3e05b48d29e09777a9/21cd2f0a6fa2128ce464cb3e05b48d29e09777a9.pk3.gz",
      "corrupt": false
    },
    "content": {
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 110,
        "maps": 0,
        "palettes": 0
      }
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "GLDEFS.txt",
        "contents": "//Samsara\n\n#include \"gldefs/Samsara/core_ammo.txt\"\n#include \"gldefs/Samsara/core_armor.txt\"\n#include \"gldefs/Samsara/core_health.txt\"\n\n//Players\n\n#include \"gldefs/Players/doom.txt\"\n#include \"gldefs/Players/heretic.txt\"\n#include \"gldefs/Players/hexen.txt\"\n#include \"gldefs/Players/quake.txt\"\n#include \"gldefs/Players/doom64.txt\"\n#include \"gldefs/Players/blake.txt\"\n#include \"gldefs/Players/caleb.txt\"\n#include \"gldefs/Players/duke.txt\"\n#include \"gldefs/Players/eleena.txt\"\n#include \"gldefs/Players/marathon.txt\"\n#include \"gldefs/Players/rebelmoon.txt\"\n#include \"gldefs/Players/freely.txt\"\n#include \"gldefs/Players/strifeguy.txt\"\n#include \"gldefs/Players/freeman.txt\"\n#include \"gldefs/Players/grondoval.txt\"\n#include \"gldefs/Players/mooman.txt\"\n#include \"gldefs/Players/jack.txt\"\n#include \"gldefs/Players/c7.txt\"\n#include \"gldefs/Players/jon.txt\"\n#include \"gldefs/Players/leonard.txt\"\n#include \"gldefs/Players/lowang.txt\"\n#include \"gldefs/Players/cybermage.txt\"\n#include \"gldefs/Players/hexen2.txt\"\n#include \"gldefs/Players/wolfen3d.txt\"\n#include \"gldefs/Players/katarn.txt\"\n\n// ForbiddenFolder\n\n#include \"gldefs/ForbiddenFolder/Enemies_Blakestone.txt\"\n#include \"gldefs/ForbiddenFolder/Enemies_Chex.txt\"\n#include \"gldefs/ForbiddenFolder/Enemies_Doom.txt\"\n#include \"gldefs/ForbiddenFolder/Enemies_Duke.txt\"\n#include \"gldefs/ForbiddenFolder/Enemies_CyberMage.txt\"\n#include \"gldefs/ForbiddenFolder/Enemies_Cyclones.txt\"\n#include \"gldefs/ForbiddenFolder/Enemies_Hexen.txt\"\n#include \"gldefs/ForbiddenFolder/Enemies_Heretic.txt\"\n#include \"gldefs/ForbiddenFolder/Enemies_Rebmoon.txt\"\n#include \"gldefs/ForbiddenFolder/Enemies_Powerslave.txt\"\n#include \"gldefs/ForbiddenFolder/Enemies_ShadowWarrior.txt\"\n#include \"gldefs/ForbiddenFolder/Enemies_Wolf3D.txt\"\n#include \"gldefs/ForbiddenFolder/Enemies_Corridor7.txt\"\n#include \"gldefs/ForbiddenFolder/Enemies_DarkForces.txt\"\n#include \"gldefs/ForbiddenFolder/Enemies_Disruptor.txt\"\n#include \"gldefs/ForbiddenFolder/Enemies_Blood.txt\"\n#include \"gldefs/ForbiddenFolder/Enemies_RiseOfTheTriad.txt\""
      },
      {
        "source": "pk3",
        "name": "GLDEFS/Samsara/core_ammo.txt",
        "contents": "//----------------------------------------------------------------------------\n// Small Ammo\n//----------------------------------------------------------------------------\nobject Ammo1Small_1\n{\n    frame AMSMA { light SMAMMO1 }\n    frame CLIPA { light SMAMMO1 }\n}\n\nobject Ammo2Small_1\n{\n    frame AMSMB { light SMAMMO2 }\n    frame SHELB { light SMAMMO2 }\n}\n\nobject Ammo3Small_1\n{\n    frame AMSMC { light SMAMMO3 }\n    frame ROCKA { light SMAMMO3 }\n}\n\nobject Ammo4Small_1\n{\n    frame AMSMD { light SMAMMO4 }\n    frame CELLA { light SMAMMO4 }\n}\n\npulselight SMAMMO1\n{\n    color 0.5 0.5 0.0\n    size 18\n    secondarySize 20\n    interval 1\n}\n\npulselight SMAMMO2\n{\n    color 0.5 0.0 0.0\n    size 18\n    secondarySize 20\n    interval 1\n}\n\npulselight SMAMMO3\n{\n    color 0.5 0.2 0.0\n    size 18\n    secondarySize 20\n    interval 1\n}\n\npulselight SMAMMO4\n{\n    color 0.0 0.2 0.5\n    size 8\n    secondarySize 10\n    interval 1\n}\n\n//----------------------------------------------------------------------------\n// Large Ammo\n//----------------------------------------------------------------------------\n\nobject Ammo1Big_1\n{\n    frame AMMBA { light LGAMMO1 }\n}\n\nobject Ammo2Big_1\n{\n    frame AMMBB { light LGAMMO2 }\n}\n\nobject Ammo3Big_1\n{\n    frame AMMBC { light LGAMMO3 }\n}\n\nobject Ammo4Big_1\n{\n    frame AMMBD { light LGAMMO4 }\n}\n\npulselight LGAMMO1\n{\n    color 0.5 0.5 0.0\n    size 32\n    secondarySize 35\n    interval 1\n}\n\npulselight LGAMMO2\n{\n    color 0.5 0.0 0.0\n    size 32\n    secondarySize 35\n    interval 1\n}\n\npulselight LGAMMO3\n{\n    color 0.5 0.2 0.0\n    size 32\n    secondarySize 35\n    interval 1\n}\n\npulselight LGAMMO4\n{\n    color 0.0 0.2 0.5\n    size 32\n    secondarySize 35\n    interval 1\n}\n\n//----------------------------------------------------------------------------\n// Heretic Ammo Definitions\n//----------------------------------------------------------------------------\n\npulselight HSMAMMO1\n{\n    color 0.5 0.5 0.0\n    size 26\n    secondarySize 28\n    interval 1\n\toffset 0 16 0\n}\n\npulselight HSMAMMO2\n{\n    color 0.5 0.0 0.0\n    size 26\n    secondarySize 28\n    interval 1\n\toffset 0 16 0\n}\n\npulselight HSMAMMO3\n{\n    color 0.5 0.2 0.0\n    size 26\n    secondarySize 28\n    interval 1\n\toffset 0 16 0\n}\n\npulselight HSMAMMO4\n{\n    color 0.0 0.2 0.5\n    size 26\n    secondarySize 28\n    interval 1\n\toffset 0 16 0\n}\n\nobject HereticAmmo1Small\n{\n    frame AMSMG { light HSMAMMO1 }\n}\n\nobject HereticAmmo2Small\n{\n    frame AMSMH { light HSMAMMO2 }\n}\n\nobject HereticAmmo3Small\n{\n    frame AMSMI { light HSMAMMO3 }\n}\n\nobject HereticAmmo4Small\n{\n    frame AMSMJ { light HSMAMMO4 }\n}\n\npulselight HLGAMMO1\n{\n    color 0.5 0.5 0.0\n    size 34\n    secondarySize 36\n    interval 1\n\toffset 0 16 0\n}\n\npulselight HLGAMMO2\n{\n    color 0.5 0.0 0.0\n    size 34\n    secondarySize 36\n    interval 1\n\toffset 0 16 0\n}\n\npulselight HLGAMMO3\n{\n    color 0.5 0.2 0.0\n    size 34\n    secondarySize 36\n    interval 1\n\toffset 0 16 0\n}\n\npulselight HLGAMMO4\n{\n    color 0.0 0.2 0.5\n    size 34\n    secondarySize 36\n    interval 1\n\toffset 0 16 0\n}\n\nobject HereticAmmo1Big\n{\n    frame AMMBF { light HLGAMMO1 }\n}\n\nobject HereticAmmo2Big\n{\n    frame AMMBG { light HLGAMMO2 }\n}\n\nobject HereticAmmo3Big\n{\n    frame AMMBH { light HLGAMMO3 }\n}\n\nobject HereticAmmo4Big\n{\n    frame AMMBI { light HLGAMMO4 }\n}\n\nobject GoldWandAmmo2\n{\n    frame AMG1 { light SWANDAMMO }\n}\n\nobject CrossbowAmmo2\n{\n    frame AMC1 { light ETHARROWS }\n}\n\nobject CrossbowAmmo3\n{\n    frame AMC1 { light ETHARROWS }\n}\n\nobject BlasterAmmo2\n{\n    frame AMB1 { light SCLAWAMMO }\n}\n\nobject SkullRodAmmo2\n{\n    frame AMS1 { light SSTAFFAMMO }\n}\n\nobject PhoenixRodAmmo2\n{\n    frame AMP1 { light SRODAMMO }\n}\n\nobject PhoenixRodAmmo3\n{\n    frame AMP1 { light SRODAMMO }\n}\n\n// Ammo Backpack\n\npulselight AMMOPACKPACK1\n{\n    color 0.0 0.6 0.0\n    size 32\n    secondarySize 24\n    interval 1\n\toffset 0 8 0\n}\n\nobject AmmoBackpack_x2\n{\n\tframe AMPKA { light AMMOPACKPACK1 }\n}\n\nobject HereticAmmoBackpack\n{\n\tframe AMPK { light AMMOPACKPACK1 }\n}\n\nobject HexenAmmoBackpack\n{\n\tframe AMPK { light AMMOPACKPACK1 }\n}\n\nobject HexenAmmoBackpack2\n{\n\tframe AMPK { light AMMOPACKPACK1 }\n}\n\nobject HexenAmmoBackpack3\n{\n\tframe AMPK { light AMMOPACKPACK1 }\n}\n\n// Fuck A Hexen!\n\npointlight SMAMMO1POINT\n{\n    color 0.5 0.5 0.0\n    size 8\n\toffset 0 16 0\n}\n\npointlight SMAMMO2POINT\n{\n    color 0.5 0.0 0.0\n    size 10\n\toffset 0 16 0\n}\n\npointlight SMAMMO3POINT\n{\n    color 0.5 0.2 0.0\n    size 8\n    offset 0 16 0\n}\n\npointlight SMAMMO4POINT\n{\n    color 0.0 0.2 0.5\n    size 10\n\toffset 0 16 0\n}"
      },
      {
        "source": "pk3",
        "name": "GLDEFS/Samsara/core_armor.txt",
        "contents": "// Health/Armor Crumbs\n// ===================\n\npulselight ARMORCRUMB1\n{\n    color 0.5 0.5 0.5\n    size 19\n    secondarySize 21\n    interval 1\n\toffset 0 13 0\n}\n\nobject ArmorScrap200\n{\n    frame BON2A { light ARMORCRUMB1 }\n}\n\nobject HereticArmorDump\n{\n    frame BON2A { light ARMORCRUMB1 }\n}\n\nobject HereticArmorDump\n{\n    frame BON3A { light ARMORCRUMB1 }\n}\n\n// Green Armor\n// ===========\n\npulselight ARMORGREEN1\n{\n    color 0.0 0.6 0.0\n    size 32\n    secondarySize 24\n    interval 1\n\toffset 0 16 0\n}\n\nobject ArmorPack1\n{\n    frame RMR1 { light ARMORGREEN1 }\n}\n\nobject QuakeGreenArmor\n{\n    frame RMR7 { light ARMORGREEN1 }\n}\n\nobject GreenArmorNoDrop\n{\n    frame RMR1 { light ARMORGREEN1 }\n}\n\n// Blue Armor\n// ==========\n\npulselight ARMORBLUE1\n{\n    color 0.0 0.0 0.6\n    size 32\n    secondarySize 24\n    interval 1\n\toffset 0 16 0\n}\n\nobject ArmorPack2\n{\n    frame RMR2 { light ARMORBLUE1 }\n}\n\nobject BlueArmorNoDrop\n{\n    frame RMR2 { light ARMORBLUE1 }\n}\n\n// Red Armor\n// ==========\n\npulselight ARMORRED1\n{\n    color 0.6 0.0 0.0\n    size 32\n    secondarySize 24\n    interval 1\n\toffset 0 16 0\n}\n\nobject ArmorPack3\n{\n    frame RMR3 { light ARMORRED1 }\n}\n\nobject QuakeRedArmor\n{\n    frame RMR3 { light ARMORRED1 }\n}\n\n// Yellow Armor\n// ============\n\npulselight ARMORYELLOW1\n{\n    color 0.6 0.6 0.0\n    size 32\n    secondarySize 24\n    interval 1\n\toffset 0 16 0\n}\n\nobject SamsaraYellowArmor\n{\n    frame RMR5 { light ARMORYELLOW1 }\n}\n\nobject QuakeYellowArmor\n{\n    frame RMR5 { light ARMORYELLOW1 }\n}\n\n// Silver Armor\n// ============\n\npulselight ARMORSILVER1\n{\n    color 0.6 0.6 0.6\n    size 32\n    secondarySize 24\n    interval 1\n\toffset 0 16 0\n}\n\nobject SamsaraSilverArmor\n{\n    frame RMR6 { light ARMORSILVER1 }\n}"
      },
      {
        "source": "pk3",
        "name": "GLDEFS/Samsara/core_health.txt",
        "contents": "// Health/Armor Crumbs\n// ===================\npulselight HEALTHCRUMB1\n{\n    color 0.5 0.5 0.5\n    size 8\n    secondarySize 10\n    interval 1\n\toffset 0 12 0\n}\n\nobject HealPack0\n{\n    frame MEDIA { light HEALTHCRUMB1 }\n}\n\nobject HereticHealPack0\n{\n    frame MEDIA { light HEALTHCRUMB1 }\n}\n\nobject HereticStuffDump\n{\n    frame MEDIA { light HEALTHCRUMB1 }\n}\n\n// Green Health\n// ============\npulselight HEALTHCRUMB2\n{\n    color 0.2 0.5 0.2\n    size 19\n    secondarySize 21\n    interval 1\n\toffset 0 13 0\n}\n\nobject HealPack1_2\n{\n    frame MED2A { light HEALTHCRUMB2 }\n}\n\nobject HereticHealPack1\n{\n    frame MED2A { light HEALTHCRUMB2 }\n}\n\n// Red Health\n// ==========\n\npulselight HEALTHCRUMB3\n{\n    color 0.5 0.0 0.0\n    size 20\n    secondarySize 22\n    interval 1\n\toffset 0 13 0\n}\n\nobject HealPack2_2\n{\n    frame MED3A { light HEALTHCRUMB3 }\n}\n\nobject HereticHealPack2\n{\n    frame MED3A { light HEALTHCRUMB3 }\n}\n\n// Super Health\n// ============\n\npulselight HEALTHSUPER\n{\n    color 0.0 0.0 1.0\n    size 28\n    secondarySize 30\n    interval 1\n\toffset 0 20 0\n}\n\nobject SuperHealth2\n{\n    frame SOULA { light HEALTHSUPER }\n}\n\n// Mega Pack\n// =========\n\npulselight HEALTHMEGA\n{\n    color 0.2 0.2 1.0\n    size 28\n    secondarySize 30\n    interval 1\n\toffset 0 16 0\n}\n\nobject MegaPack3X2\n{\n    frame FELD { light HEALTHMEGA }\n}"
      },
      {
        "source": "pk3",
        "name": "GLDEFS/Players/blake.txt",
        "contents": "pointlight PLASMADISCHARGE\n{\n\tcolor 1.0 0.68 0.15\n\tsize 40\n}\n\nflickerlight PLASMADISCHARGEBOOM\n{\n\tcolor 1.0 0.78 0.15\n\tsize 72\n\tsecondarysize 48\n}\n\npointlight ANTIPLASMA\n{\n\tcolor 0.5 0.75 1.0\n\tsize 48\n}\n\nflickerlight ANTIPLASMABOOM\n{\n\tcolor 0.5 0.75 1.0\n\tsize 84\n\tsecondarysize 48\n}\n\nobject BCannonProj\n{\n\tframe BCAPA { light PLASMADISCHARGE }\n\tframe BCAPB { light PLASMADISCHARGEBOOM }\n\tframe BCAPC { light PLASMADISCHARGEBOOM }\n\tframe BCAPD { light PLASMADISCHARGEBOOM }\n\tframe BCAPE { light PLASMADISCHARGEBOOM }\n\tframe BCAPF { light PLASMADISCHARGEBOOM }\n}\n\nobject BCannonProjCoop\n{\n\tframe BCAPA { light PLASMADISCHARGE }\n\tframe BCAPB { light PLASMADISCHARGEBOOM }\n\tframe BCAPC { light PLASMADISCHARGEBOOM }\n\tframe BCAPD { light PLASMADISCHARGEBOOM }\n\tframe BCAPE { light PLASMADISCHARGEBOOM }\n\tframe BCAPF { light PLASMADISCHARGEBOOM }\n}\n\nobject DCannonProj\n{\n\tframe 9C0PA { light ANTIPLASMA }\n\tframe DCAPB { light ANTIPLASMABOOM }\n\tframe DCAPC { light ANTIPLASMABOOM }\n\tframe DCAPD { light ANTIPLASMABOOM }\n\tframe DCAPE { light ANTIPLASMABOOM }\n\tframe DCAPF { light ANTIPLASMABOOM }\n\tframe DCAPG { light ANTIPLASMABOOM }\n\tframe DCAPH { light ANTIPLASMABOOM }\n\tframe DCAPI { light ANTIPLASMABOOM }\n}\n\nobject DCannonProjCoop\n{\n\tframe 9C0PA { light ANTIPLASMA }\n\tframe DCAPB { light ANTIPLASMABOOM }\n\tframe DCAPC { light ANTIPLASMABOOM }\n\tframe DCAPD { light ANTIPLASMABOOM }\n\tframe DCAPE { light ANTIPLASMABOOM }\n\tframe DCAPF { light ANTIPLASMABOOM }\n\tframe DCAPG { light ANTIPLASMABOOM }\n\tframe DCAPH { light ANTIPLASMABOOM }\n\tframe DCAPI { light ANTIPLASMABOOM }\n}"
      },
      {
        "source": "pk3",
        "name": "GLDEFS/Players/caleb.txt",
        "contents": "pulselight GargoyleEyeBlastFlash\n{\n\tColor 0.1 0.3 1.0\n\tSize 64\n\tsecondarySize 48\n\tinterval 1\n}\n\npointlight GargoyleBallFlash\n{\n\tcolor 0.2 0.4 1.0\n\tsize 32\n}\n\nObject LifeLeechSentryLight\n{\n\tframe TNT1 { light GargoyleEyeBlastFlash }\n}\n\nobject LifeLeechSentryShot\n{\n\tframe EYEBA { light GargoyleBallFlash }\n\tframe EYEBB { light GargoyleBallFlash }\n\tframe EYEBC { light GargoyleBallFlash }\n\tframe EYEBD { light GargoyleBallFlash }\n\tframe EYEBE { light GargoyleBallFlash }\n\tframe EYEBF { light GargoyleBallFlash }\n}\n\npointlight LifeLeechSmallFlash\n{\n\tColor 224.0 224.0 0.0\n\tSize 32\n}\n\npointlight BigRocket\n{\n\tColor 224.0 224.0 0.0\n\tSize 48\n}\n\npointlight LifeLeechNormalFlash\n{\n\tColor 255.0 255.0 0.0\n\tSize 64\n}\n\nObject LifeLeechShot\n{\n\tframe LLSSA { light LifeLeechNormalFlash }\n}\n\nObject LifeLeechShotCoop\n{\n\tframe LLSSA { light LifeLeechNormalFlash }\n}\n\nObject LifeLeechLightSpawner2\n{\n\tframe TNT1A { light LifeLeechSmallFlash }\n}\n\nObject LifeLeechLightSpawner3\n{\n\tframe TNT1A { light LifeLeechNormalFlash }\n}\n\nObject NapalmRocket\n{\n\tframe NAPPA { light LifeLeechNormalFlash }\n\tframe NAPPB { light LifeLeechNormalFlash }\n\tframe NAPPC { light LifeLeechNormalFlash }\n\tframe NAPPD { light LifeLeechNormalFlash }\n\tframe NAPPE { light LifeLeechNormalFlash }\n\tframe NAPPF { light LifeLeechNormalFlash }\n}\n\nObject NapalmRocketCoop\n{\n\tframe NAPPA { light LifeLeechNormalFlash }\n\tframe NAPPB { light LifeLeechNormalFlash }\n\tframe NAPPC { light LifeLeechNormalFlash }\n\tframe NAPPD { light LifeLeechNormalFlash }\n\tframe NAPPE { light LifeLeechNormalFlash }\n\tframe NAPPF { light LifeLeechNormalFlash }\n}\n\nObject NapalmRocketAlt1\n{\n\tframe NAPPA { light LifeLeechNormalFlash }\n\tframe NAPPB { light LifeLeechNormalFlash }\n\tframe NAPPC { light LifeLeechNormalFlash }\n\tframe NAPPD { light LifeLeechNormalFlash }\n\tframe NAPPE { light LifeLeechNormalFlash }\n\tframe NAPPF { light LifeLeechNormalFlash }\n}\n\nObject NapalmRocketAlt2\n{\n\tframe NAPPA { light BigRocket }\n\tframe NAPPB { light BigRocket }\n\tframe NAPPC { light BigRocket }\n\tframe NAPPD { light BigRocket }\n\tframe NAPPE { light BigRocket }\n\tframe NAPPF { light BigRocket }\n}\n\nObject NapalmRocketAlt3\n{\n\tframe NAPPA { light LifeLeechSmallFlash }\n\tframe NAPPB { light LifeLeechSmallFlash }\n\tframe NAPPC { light LifeLeechSmallFlash }\n\tframe NAPPD { light LifeLeechSmallFlash }\n\tframe NAPPE { light LifeLeechSmallFlash }\n\tframe NAPPF { light LifeLeechSmallFlash }\n}\n\nObject NapalmRocketAlt4\n{\n\tframe NAPPA { light LifeLeechSmallFlash }\n\tframe NAPPB { light LifeLeechSmallFlash }\n\tframe NAPPC { light LifeLeechSmallFlash }\n\tframe NAPPD { light LifeLeechSmallFlash }\n\tframe NAPPE { light LifeLeechSmallFlash }\n\tframe NAPPF { light LifeLeechSmallFlash }\n}\n\nObject NapalmRocketAlt1Coop\n{\n\tframe NAPPA { light LifeLeechNormalFlash }\n\tframe NAPPB { light LifeLeechNormalFlash }\n\tframe NAPPC { light LifeLeechNormalFlash }\n\tframe NAPPD { light LifeLeechNormalFlash }\n\tframe NAPPE { light LifeLeechNormalFlash }\n\tframe NAPPF { light LifeLeechNormalFlash }\n}\n\nObject NapalmRocketAlt2Coop\n{\n\tframe NAPPA { light BigRocket }\n\tframe NAPPB { light BigRocket }\n\tframe NAPPC { light BigRocket }\n\tframe NAPPD { light BigRocket }\n\tframe NAPPE { light BigRocket }\n\tframe NAPPF { light BigRocket }\n}\n\nObject NapalmRocketAlt3Coop\n{\n\tframe NAPPA { light LifeLeechSmallFlash }\n\tframe NAPPB { light LifeLeechSmallFlash }\n\tframe NAPPC { light LifeLeechSmallFlash }\n\tframe NAPPD { light LifeLeechSmallFlash }\n\tframe NAPPE { light LifeLeechSmallFlash }\n\tframe NAPPF { light LifeLeechSmallFlash }\n}\n\nObject NapalmRocketAlt4Coop\n{\n\tframe NAPPA { light LifeLeechSmallFlash }\n\tframe NAPPB { light LifeLeechSmallFlash }\n\tframe NAPPC { light LifeLeechSmallFlash }\n\tframe NAPPD { light LifeLeechSmallFlash }\n\tframe NAPPE { light LifeLeechSmallFlash }\n\tframe NAPPF { light LifeLeechSmallFlash }\n}\n\npointlight TeslaLight\n{\n\tcolor 0.15 0.15 0.95\n\tsize 48\n}\n\nObject TeslaProjectile\n{\n\tframe TESPA { light TeslaLight }\n}\n\nObject TeslaProjectileCoop\n{\n\tframe TESPA { light TeslaLight }\n}\n\nflickerlight TeslaBigLight\n{\n\tcolor 0.25 0.25 1.0\n\tsize 64\n\tsecondarysize 48\n}\n\nobject TeslaBallBig\n{\n\tframe BTESA { light TeslaBigLight }\n\tframe BTESB { light TeslaBigLight }\n\tframe BTESC { light TeslaBigLight }\n\tframe BTESD { light TeslaBigLight }\n}\n\nobject TeslaBallBigCoop\n{\n\tframe BTESA { light TeslaBigLight }\n\tframe BTESB { light TeslaBigLight }\n\tframe BTESC { light TeslaBigLight }\n\tframe BTESD { light TeslaBigLight }\n}\n\npointlight BigExplosionLight\n{\n\tColor 255.0 255.0 0.0\n\tSize 84\n}\n\nflickerlight ROCKET_X1\n{\n    color 1.0 0.9 0.0\n    size 90\n    secondarySize 100\n    chance 0.3\n}\n\nflickerlight ROCKET_X2\n{\n    color 0.9 0.8 0.0\n    size 85\n    secondarySize 90\n    chance 0.3\n}\n\nflickerlight ROCKET_X3\n{\n    color 0.8 0.7 0.0\n    size 75\n    secondarySize 80\n    chance 0.3\n}\n\nflickerlight ROCKET_X4\n{\n    color 0.7 0.6 0.0\n    size 78\n    secondarySize 82\n    chance 0.3\n}\n\nflickerlight ROCKET_X5\n{\n    color 0.6 0.5 0.0\n    size 80\n    secondarySize 85\n    chance 0.3\n}\n\nflickerlight ROCKET_X6\n{\n    color 0.5 0.4 0.0\n    size 95\n    secondarySize 90\n    chance 0.3\n}\n\nflickerlight ROCKET_X7\n{\n    color 0.4 0.3 0.0\n    size 90\n    secondarySize 100\n    chance 0.3\n}\n\nflickerlight ROCKET_X8\n{\n    color 0.3 0.2 0.0\n    size 85\n    secondarySize 90\n    chance 0.3\n}\n\nflickerlight ROCKET_X9\n{\n    color 0.2 0.1 0.0\n    size 45\n    secondarySize 50\n    chance 0.3\n}\n\nobject Kaboom\n{\n    frame RPGXB { light ROCKET_X1 }\n    frame RPGXC { light ROCKET_X2 }\n    frame RPGXD { light ROCKET_X3 }\n    frame RPGXE { light ROCKET_X4 }\n    frame RPGXF { light ROCKET_X5 }\n    frame RPGXG { light ROCKET_X6 }\n    frame RPGXH { light ROCKET_X7 }\n    frame RPGXI { light ROCKET_X7 }\n    frame RPGXJ { light ROCKET_X8 }\n    frame RPGXK { light ROCKET_X8 }\n    frame RPGXL { light ROCKET_X9 }\n    frame RPGXM { light ROCKET_X9 }\n    frame RPGXN { light ROCKET_X9 }\n}\n\nobject KaboomDouble\n{\n    frame RPGXB { light ROCKET_X1 }\n    frame RPGXC { light ROCKET_X2 }\n    frame RPGXD { light ROCKET_X3 }\n    frame RPGXE { light ROCKET_X4 }\n    frame RPGXF { light ROCKET_X5 }\n    frame RPGXG { light ROCKET_X6 }\n    frame RPGXH { light ROCKET_X7 }\n    frame RPGXI { light ROCKET_X7 }\n    frame RPGXJ { light ROCKET_X8 }\n    frame RPGXK { light ROCKET_X8 }\n    frame RPGXL { light ROCKET_X9 }\n    frame RPGXM { light ROCKET_X9 }\n    frame RPGXN { light ROCKET_X9 }\n}\n\npointlight FlareLightSmall\n{\n\tcolor 0.9 0.6 0.6\n\tsize 32\n}\n\npointlight FlareLightBig\n{\n\tcolor 0.9 0.6 0.6\n\tsize 48\n}\n\nobject FlareFire\n{\n\tframe FAIRA { light FlareLightSmall }\n\tframe FAIRB { light FlareLightSmall }\n\tframe FAIRC { light FlareLightSmall }\n\tframe FAIRD { light FlareLightSmall }\n\tframe FAIRE { light FlareLightSmall }\n\tframe FAIRF { light FlareLightSmall }\n\tframe FAIRG { light FlareLightSmall }\n\tframe FAIRH { light FlareLightSmall }\n\tframe FAIRI { light FlareLightSmall }\n}\n\nobject  FlareFire2\n{\n\tframe FAIRA { light FlareLightSmall }\n\tframe FAIRB { light FlareLightSmall }\n\tframe FAIRC { light FlareLightSmall }\n\tframe FAIRD { light FlareLightSmall }\n\tframe FAIRE { light FlareLightSmall }\n\tframe FAIRF { light FlareLightSmall }\n\tframe FAIRG { light FlareLightSmall }\n\tframe FAIRH { light FlareLightSmall }\n\tframe FAIRI { light FlareLightSmall }\n}\n\nobject FlareFireCoop\n{\n\tframe FAIRA { light FlareLightSmall }\n\tframe FAIRB { light FlareLightSmall }\n\tframe FAIRC { light FlareLightSmall }\n\tframe FAIRD { light FlareLightSmall }\n\tframe FAIRE { light FlareLightSmall }\n\tframe FAIRF { light FlareLightSmall }\n\tframe FAIRG { light FlareLightSmall }\n\tframe FAIRH { light FlareLightSmall }\n\tframe FAIRI { light FlareLightSmall }\n}\n\nobject FlareAlt\n{\n\tframe FALTA { light FlareLightBig }\n}\n\nobject FlareAltCoop\n{\n\tframe FALTA { light FlareLightBig }\n}\n\nobject FlareAltSub\n{\n\tframe FALTA { light FlareLightBig }\n}\n\nobject FlareAltSubCoop\n{\n\tframe FALTA { light FlareLightBig }\n}\n\nObject FlareKaboom2\n{\n\tframe LLSXA { light LifeLeechNormalFlash }\n\tframe LLSXB { light LifeLeechNormalFlash }\n\tframe LLSXC { light LifeLeechNormalFlash }\n\tframe LLSXD { light LifeLeechNormalFlash }\n\tframe LLSXE { light LifeLeechNormalFlash }\n\tframe LLSXF { light LifeLeechNormalFlash }\n\tframe LLSXG { light LifeLeechNormalFlash }\n\tframe LLSXH { light LifeLeechNormalFlash }\n\tframe LLSXI { light LifeLeechNormalFlash }\n\tframe LLSXJ { light LifeLeechNormalFlash }\n\tframe LLSXK { light LifeLeechNormalFlash }\n}\n\n/*\nObject FlareKaboom3\n{\n\tframe LLSXA { light LifeLeechNormalFlash }\n\tframe LLSXB { light LifeLeechNormalFlash }\n\tframe LLSXC { light LifeLeechNormalFlash }\n\tframe LLSXD { light LifeLeechNormalFlash }\n\tframe LLSXE { light LifeLeechNormalFlash }\n\tframe LLSXF { light LifeLeechNormalFlash }\n\tframe LLSXG { light LifeLeechNormalFlash }\n\tframe LLSXH { light LifeLeechNormalFlash }\n\tframe LLSXI { light LifeLeechNormalFlash }\n\tframe LLSXJ { light LifeLeechNormalFlash }\n\tframe LLSXK { light LifeLeechNormalFlash }\n}\n*/\n\nObject FlareKaboom4\n{\n\tframe LLSXA { light BigRocket }\n\tframe LLSXB { light BigRocket }\n\tframe LLSXC { light BigRocket }\n\tframe LLSXD { light BigRocket }\n\tframe LLSXE { light BigRocket }\n\tframe LLSXF { light BigRocket }\n\tframe LLSXG { light BigRocket }\n\tframe LLSXH { light BigRocket }\n\tframe LLSXI { light BigRocket }\n\tframe LLSXJ { light BigRocket }\n\tframe LLSXK { light BigRocket }\n}\n\nflickerlight DN3DEX1\n{\n    color 1.6 0.8 0.0\n    size 50\n\tsecondarysize 40\n\tchance 0.3\n}\n\nflickerlight DN3DEX2\n{\n    color 2.28 1.20 0.56\n    size 50\n\tsecondarysize 40\n\tchance 0.1\n}\n\nflickerlight DN3DEX3\n{\n    color 2.48 2.16 1.4\n    size 40\n\tsecondarysize 40\n\tchance 0.6\n}\n\nflickerlight DN3DEX4\n{\n    color 2.4 1.84 1.0\n    size 40\n\tsecondarysize 40\n\tchance 0.5\n}\n\nflickerlight DN3DEX5\n{\n    color 2.4 1.72 0.92\n    size 40\n\tsecondarysize 40\n\tchance 0.4\n}\n\nflickerlight DN3DEX6\n{\n    color 2.28 1.20 0.56\n    size 40\n\tsecondarysize 40\n\tchance 0.8\n}\n\nflickerlight DN3DEX7\n{\n    color 2.28 1.20 0.56\n    size 40\n\tsecondarysize 40\n\tchance 0.8\n}\n\nflickerlight DN3DEX8\n{\n    color 2.4 1.72 0.92\n    size 40\n\tsecondarysize 40\n\tchance 0.4\n}\n\nflickerlight DN3DEX9\n{\n    color 1.74 0.72 0.0\n    size 40\n\tsecondarysize 40\n\tchance 0.8\n}\n\nObject BurnDeathCaleb\n{\n\tframe DKBRA { light DN3DEX1 }\n\tframe DKBRB { light DN3DEX2 }\n\tframe DKBRC { light DN3DEX3 }\n\tframe DKBRD { light DN3DEX4 }\n\tframe DKBRE { light DN3DEX5 }\n\tframe DKBRF { light DN3DEX6 }\n\tframe DKBRG { light DN3DEX5 }\n\tframe DKBRH { light DN3DEX6 }\n\tframe DKBRI { light DN3DEX5 }\n\tframe DKBRJ { light DN3DEX3 }\n\tframe DKBRK { light DN3DEX4 }\n\tframe DKBRL { light DN3DEX3 }\n\tframe DKBRM { light DN3DEX2 }\n\tframe DKBRN { light DN3DEX1 }\n\tframe DKBRO { light DN3DEX7 }\n\tframe DKBRP { light DN3DEX8 }\n\tframe DKBRQ { light DN3DEX9 }\n}\n\nobject Caleb\n\n{\n   frame CALEF { light CULTIST_ATK  }\n   frame CALCF { light CULTIST_ATK  }\n}\n\nobject Caleb2\n\n{\n   frame CALEF { light CULTIST_ATK  }\n   frame CALCF { light CULTIST_ATK  }\n}\n\nObject CalebBulletSpark\n\n{\n\tframe BSPRA { light DN3DPUFF3 }\n\tframe BSPRB { light DN3DPUFF1 }\n\tframe BSPRC { light DN3DPUFF2 }\n\tframe BSPRE { light DN3DPUFF3 }\n\tframe BSPRF { light DN3DPUFF3 }\n\tframe BSPRG { light DN3DPUFF3 }\n\tframe BSPRH { light DN3DPUFF3 }\n}\n\nObject CalebBulletSpark\n\n{\n\tframe FSPKN { light DN3DPUFF3 }\n\tframe FSPKO { light DN3DPUFF1 }\n\tframe FSPKP { light DN3DPUFF2 }\n\tframe FSPKQ { light DN3DPUFF3 }\n\tframe FSPKR { light DN3DPUFF3 }\n}"
      },
      {
        "source": "pk3",
        "name": "GLDEFS/Players/c7.txt",
        "contents": "flickerlight C7ROCKETL__\n{\n   color 0.4 0.4 1.0\n   size 42\n   secondarySize 46\n   chance 0.2\n}\n\nflickerlight C7EXPLOSION1__\n{\n  color 1.0 0.3 0.0\n  size 40\n  secondarySize 42\n  chance 0.3\n}\n\nflickerlight C7EXPLOSION2__\n{\n  color 1.0 0.3 0.0\n  size 33\n  secondarySize 38\n  chance 0.3\n}\n\nflickerlight C7EXPLOSION3__\n{\n  color 1.0 0.3 0.0\n  size 26\n  secondarySize 33\n  chance 0.3\n}\n\nobject C7Plasma\n{\n\tframe 7MISA { light C7ROCKETL__ }\n\tframe 7MISB { light C7ROCKETL__ }\n\tframe 7MISC { light C7ROCKETL__ }\n\tframe 7MISD { light C7ROCKETL__ }\n\tframe 7MISE { light C7ROCKETL__ }\n\tframe 7MISF { light C7ROCKETL__ }\n\tframe 7MISG { light C7ROCKETL__ }\n\tframe 7MISH { light C7ROCKETL__ }\n\n\tframe 7MISI { light C7EXPLOSION1__ }\n\tframe 7MISJ { light C7EXPLOSION2__ }\n\tframe 7MISK { light C7EXPLOSION3__ }\n}\n\nobject C7Plasma2\n{\n\tframe 7MISA { light C7ROCKETL__ }\n\tframe 7MISB { light C7ROCKETL__ }\n\tframe 7MISC { light C7ROCKETL__ }\n\tframe 7MISD { light C7ROCKETL__ }\n\tframe 7MISE { light C7ROCKETL__ }\n\tframe 7MISF { light C7ROCKETL__ }\n\tframe 7MISG { light C7ROCKETL__ }\n\tframe 7MISH { light C7ROCKETL__ }\n\n\tframe 7MISI { light C7EXPLOSION1__ }\n\tframe 7MISJ { light C7EXPLOSION2__ }\n\tframe 7MISK { light C7EXPLOSION3__ }\n}\n\npointlight C7MINEONFLOORSHIT_\n{\n   color 0.9 0.9 0.9\n   size 15\n}\n\nobject C7ProxyMine\n{\n\tframe C7MNA { light C7MINEONFLOORSHIT_ }\n\tframe C7MNB { light C7MINEONFLOORSHIT_ }\n\tframe C7MNC { light C7MINEONFLOORSHIT_ }\n\tframe C7MND { light C7MINEONFLOORSHIT_ }\n\tframe C7MNE { light C7MINEONFLOORSHIT_ }\n\tframe C7MNF { light C7MINEONFLOORSHIT_ }\n\tframe C7MNG { light C7MINEONFLOORSHIT_ }\n\tframe C7MNH { light C7MINEONFLOORSHIT_ }\n\tframe C7MNI { light C7EXPLOSION1__ }\n\tframe C7MNJ { light C7EXPLOSION1__ }\n\tframe C7MNK { light C7EXPLOSION1__ }\n\tframe C7MNL { light C7EXPLOSION2__ }\n\tframe C7MNM { light C7EXPLOSION2__ }\n\tframe C7MNN { light C7EXPLOSION2__ }\n\tframe C7MNO { light C7EXPLOSION3__ }\n}\n\nobject C7CoopProxyMine\n{\n\tframe C7MNA { light C7MINEONFLOORSHIT_ }\n\tframe C7MNB { light C7MINEONFLOORSHIT_ }\n\tframe C7MNC { light C7MINEONFLOORSHIT_ }\n\tframe C7MND { light C7MINEONFLOORSHIT_ }\n\tframe C7MNE { light C7MINEONFLOORSHIT_ }\n\tframe C7MNF { light C7MINEONFLOORSHIT_ }\n\tframe C7MNG { light C7MINEONFLOORSHIT_ }\n\tframe C7MNH { light C7MINEONFLOORSHIT_ }\n\tframe C7MNI { light C7EXPLOSION1__ }\n\tframe C7MNJ { light C7EXPLOSION1__ }\n\tframe C7MNK { light C7EXPLOSION1__ }\n\tframe C7MNL { light C7EXPLOSION2__ }\n\tframe C7MNM { light C7EXPLOSION2__ }\n\tframe C7MNN { light C7EXPLOSION2__ }\n\tframe C7MNO { light C7EXPLOSION3__ }\n}"
      },
      {
        "source": "pk3",
        "name": "GLDEFS/Players/cybermage.txt",
        "contents": "// Weapon 2 and 3\n\nflickerlight MAGICGREEN_\n{\n   color 0.2 1.0 0.2\n   size 20\n   secondarysize 25\n   chance 0.4\n}\n\nflickerlight MAGICGREENPUFF1\n{\n  color 0.2 1.0 0.2\n  size 20\n  secondarySize 18\n  chance 0.3\n}\n\nflickerlight MAGICGREENPUFF2\n{\n  color 0.2 1.0 0.2\n  size 17\n  secondarySize 15\n  chance 0.3\n}\n\nflickerlight MAGICGREENPUFF3\n{\n  color 0.2 1.0 0.2\n  size 14\n  secondarySize 11\n  chance 0.3\n}\n\nobject CMFusionBall\n{\n   frame CMFXA { light MAGICGREEN_ }\n   frame CMFXB { light MAGICGREEN_ }\n   frame CMFXC { light MAGICGREEN_ }\n   frame CMFXD { light MAGICGREEN_ }\n   frame CMX1B { light MAGICGREEN_ }\n   frame CMX1C { light MAGICGREEN_ }\n   frame CMX1D { light MAGICGREEN_ }\n   frame CMX1E { light MAGICGREEN_ }\n   frame CMX1F { light MAGICGREEN_ }\n   frame CMX1G { light MAGICGREEN_ }\n}\n\nobject CMFusionBall_2\n{\n   frame CMFXA { light MAGICGREEN_ }\n   frame CMFXB { light MAGICGREEN_ }\n   frame CMFXC { light MAGICGREEN_ }\n   frame CMFXD { light MAGICGREEN_ }\n   frame CMX1B { light MAGICGREEN_ }\n   frame CMX1C { light MAGICGREEN_ }\n   frame CMX1D { light MAGICGREEN_ }\n   frame CMX1E { light MAGICGREEN_ }\n   frame CMX1F { light MAGICGREEN_ }\n   frame CMX1G { light MAGICGREEN_ }\n}\n\nobject CMBRPuff\n{\n   frame CMX1B { light MAGICGREENPUFF1 }\n   frame CMX1C { light MAGICGREENPUFF2 }\n   frame CMX1D { light MAGICGREENPUFF3 }\n   frame CMX1E { light MAGICGREENPUFF3 }\n   frame CMX1F { light MAGICGREENPUFF2 }\n   frame CMX1G { light MAGICGREENPUFF1 }\n}\n\n//Pistol And rocket magic\n\nflickerlight MAGICBLUE_\n{\n  color 0.1 0.1 1.0\n  size 8\n  secondarysize 12\n  chance 0.2\n}\n\nflickerlight GIGANTOBLUE1\n{\n  color 0.1 0.1 1.0\n  size 30\n  secondarySize 34\n  chance 0.3\n}\n\nflickerlight GIGANTOBLUE2\n{\n  color 0.1 0.1 1.0\n  size 35\n  secondarySize 39\n  chance 0.3\n}\n\nflickerlight GIGANTOBLUE3\n{\n  color 0.1 0.1 1.0\n  size 39\n  secondarySize 43\n  chance 0.3\n}\n\nobject CMLaserProj\n{\n  frame CMLZB { light MAGICBLUE_ }\n}\n\nobject CMLaserProj_2\n{\n  frame CMLZB { light MAGICBLUE_ }\n}\n\nobject MagiCFire3\n{\n  frame CMM3A { light GIGANTOBLUE1 }\n  frame CMM3B { light GIGANTOBLUE2 }\n  frame CMM3C { light GIGANTOBLUE3 }\n  frame CMM3D { light GIGANTOBLUE3 }\n  frame CMM3E { light GIGANTOBLUE2 }\n  frame CMM3F { light GIGANTOBLUE1 }\n}\n\nobject MagiCFire3_2\n{\n  frame CMM3A { light GIGANTOBLUE1 }\n  frame CMM3B { light GIGANTOBLUE2 }\n  frame CMM3C { light GIGANTOBLUE3 }\n  frame CMM3D { light GIGANTOBLUE3 }\n  frame CMM3E { light GIGANTOBLUE2 }\n  frame CMM3F { light GIGANTOBLUE1 }\n}\n\n// ult (that weird beta bfg like thing)\n\nflickerlight MAGICPINK1\n{\n  color 1.0 0.0 1.0\n  size 50\n  secondarySize 54\n  chance 0.2\n}\n\nflickerlight MAGICPINK2\n{\n  color 1.0 0.0 1.0\n  size 55\n  secondarySize 59\n  chance 0.2\n}\n\nflickerlight MAGICPINK3\n{\n  color 1.0 0.0 1.0\n  size 60\n  secondarySize 64\n  chance 0.2\n}\n\nflickerlight MAGICPINK4\n{\n  color 1.0 0.0 1.0\n  size 65\n  secondarySize 69\n  chance 0.2\n}\n\nflickerlight MAGICPINK5\n{\n  color 1.0 0.0 1.0\n  size 70\n  secondarySize 72\n  chance 0.2\n}\n\nobject CMPlasma\n{\n  frame CMPXB { light MAGICPINK1 }\n  frame CMPXC { light MAGICPINK2 }\n  frame CMPXD { light MAGICPINK3 }\n  frame CMPXE { light MAGICPINK4 }\n  frame CMPXF { light MAGICPINK5 }\n  frame CMPXG { light MAGICPINK5 }\n}\n\nobject CMPlasma\n{\n  frame CMPXB { light MAGICPINK1 }\n  frame CMPXC { light MAGICPINK2 }\n  frame CMPXD { light MAGICPINK3 }\n  frame CMPXE { light MAGICPINK4 }\n  frame CMPXF { light MAGICPINK5 }\n  frame CMPXG { light MAGICPINK5 }\n}\n\nobject CMMini2\n{\n  frame CMP2A { light MAGICPINK1 }\n  frame CMP2B { light MAGICPINK2 }\n  frame CMP2C { light MAGICPINK3 }\n  frame CMP2D { light MAGICPINK4 }\n  frame CMPXA { light MAGICPINK5 }\n  frame CMPXB { light MAGICPINK5 }\n  frame CMPXC { light MAGICPINK4 }\n  frame CMPXD { light MAGICPINK3 }\n  frame CMPXE { light MAGICPINK2 }\n  frame CMPXF { light MAGICPINK1 }\n  frame CMPXG { light MAGICPINK1 }\n}\n\nobject CMMini2_2\n{\n  frame CMP2A { light MAGICPINK1 }\n  frame CMP2B { light MAGICPINK2 }\n  frame CMP2C { light MAGICPINK3 }\n  frame CMP2D { light MAGICPINK4 }\n  frame CMPXA { light MAGICPINK5 }\n  frame CMPXB { light MAGICPINK5 }\n  frame CMPXC { light MAGICPINK4 }\n  frame CMPXD { light MAGICPINK3 }\n  frame CMPXE { light MAGICPINK2 }\n  frame CMPXF { light MAGICPINK1 }\n  frame CMPXG { light MAGICPINK1 }\n}\n\nobject CMMini1\n{\n  frame CMP1A { light MAGICPINK1 }\n  frame CMP1B { light MAGICPINK2 }\n  frame CMP1C { light MAGICPINK3 }\n  frame CMP1D { light MAGICPINK4 }\n  frame CMPXA { light MAGICPINK5 }\n  frame CMPXB { light MAGICPINK5 }\n  frame CMPXC { light MAGICPINK4 }\n  frame CMPXD { light MAGICPINK3 }\n  frame CMPXE { light MAGICPINK2 }\n  frame CMPXF { light MAGICPINK1 }\n  frame CMPXG { light MAGICPINK1 }\n}\n\nobject CMMini1_2\n{\n  frame CMP1A { light MAGICPINK1 }\n  frame CMP1B { light MAGICPINK2 }\n  frame CMP1C { light MAGICPINK3 }\n  frame CMP1D { light MAGICPINK4 }\n  frame CMPXA { light MAGICPINK5 }\n  frame CMPXB { light MAGICPINK5 }\n  frame CMPXC { light MAGICPINK4 }\n  frame CMPXD { light MAGICPINK3 }\n  frame CMPXE { light MAGICPINK2 }\n  frame CMPXF { light MAGICPINK1 }\n  frame CMPXG { light MAGICPINK1 }\n}\n\n//Plasma red machinegun and Null Magic\n\nflickerlight MAGICRED_\n{\n  color 1.0 0.2 0.2\n  size 30\n  secondarysize 35\n  chance 0.65\n}\n\nflickerlight MAGICREDPUFF1\n{\n  color 1.0 0.2 0.2\n  size 38\n  secondarySize 40\n  chance 0.2\n}\n\nflickerlight MAGICREDPUFF2\n{\n  color 1.0 0.2 0.2\n  size 35\n  secondarySize 37\n  chance 0.2\n}\n\nflickerlight MAGICREDPUFF3\n{\n  color 1.0 0.2 0.2\n  size 32\n  secondarySize 34\n  chance 0.2\n}\n\nflickerlight MAGICREDPUFF4\n{\n  color 1.0 0.2 0.2\n  size 27\n  secondarySize 31\n  chance 0.2\n}\n\nflickerlight MAGICREDPUFF5\n{\n  color 1.0 0.2 0.2\n  size 22\n  secondarySize 26\n  chance 0.2\n}\n\nObject CyberSaberPuff\n{\n\tframe CMLWA { light MAGICREDPUFF5 }\n\tframe CMLWB { light MAGICREDPUFF5 }\n\tframe CMLWC { light MAGICREDPUFF5 }\n\tframe CMLWD { light MAGICREDPUFF5 }\n}\n\nobject CMHVBall\n{\n  frame CMBLA { light MAGICREDPUFF1 }\n  frame CMBLB { light MAGICREDPUFF2 }\n  frame CMX3A { light MAGICREDPUFF3 }\n  frame CMX3B { light MAGICREDPUFF4 }\n  frame CMX3C { light MAGICREDPUFF5 }\n  frame CMX3D { light MAGICREDPUFF4 }\n  frame CMX3E { light MAGICREDPUFF3 }\n  frame CMX3F { light MAGICREDPUFF2 }\n}\n\nobject CMHVBall_2\n{\n  frame CMBLA { light MAGICREDPUFF1 }\n  frame CMBLB { light MAGICREDPUFF2 }\n  frame CMX3A { light MAGICREDPUFF3 }\n  frame CMX3B { light MAGICREDPUFF4 }\n  frame CMX3C { light MAGICREDPUFF5 }\n  frame CMX3D { light MAGICREDPUFF4 }\n  frame CMX3E { light MAGICREDPUFF3 }\n  frame CMX3F { light MAGICREDPUFF2 }\n}\n\nobject MagicNullFire\n{\n  frame CMM0A { light MAGICRED_ }\n  frame CMM0B { light MAGICRED_ }\n  frame CMM0C { light MAGICRED_ }\n  frame CMM0D { light MAGICRED_ }\n  frame CMM0E { light MAGICRED_ }\n  frame CMM0F { light MAGICRED_ }\n}\n\nobject MagicNullFire_2\n{\n  frame CMM0A { light MAGICRED_ }\n  frame CMM0B { light MAGICRED_ }\n  frame CMM0C { light MAGICRED_ }\n  frame CMM0D { light MAGICRED_ }\n  frame CMM0E { light MAGICRED_ }\n  frame CMM0F { light MAGICRED_ }\n}\n\nobject MagicFire2\n{\n  frame CMM2A { light MAGICPINK1 }\n  frame CMM2B { light MAGICPINK1 }\n  frame CMM2C { light MAGICPINK1 }\n  frame CMM2D { light MAGICPINK1 }\n  frame CMM2E { light MAGICPINK1 }\n  frame CMM2F { light MAGICPINK1 }\n  frame CMM2G { light MAGICPINK1 }\n  frame CMM2H { light MAGICPINK1 }\n}\n\nobject MagicFire2_2\n{\n  frame CMM2A { light MAGICPINK1 }\n  frame CMM2B { light MAGICPINK1 }\n  frame CMM2C { light MAGICPINK1 }\n  frame CMM2D { light MAGICPINK1 }\n  frame CMM2E { light MAGICPINK1 }\n  frame CMM2F { light MAGICPINK1 }\n  frame CMM2G { light MAGICPINK1 }\n  frame CMM2H { light MAGICPINK1 }\n}\n\nObject MagicFire2Sm\n{\n\tframe CMM2A { light MAGICPINK1 }\n\tframe CMM2B { light MAGICPINK1 }\n\tframe CMM2C { light MAGICPINK1 }\n\tframe CMM2D { light MAGICPINK1 }\n\tframe CMM2I { light MAGICPINK1 }\n}\n\nObject MagicFire2Sm\n{\n\tframe CMM2A { light MAGICPINK1 }\n\tframe CMM2B { light MAGICPINK1 }\n\tframe CMM2C { light MAGICPINK1 }\n\tframe CMM2D { light MAGICPINK1 }\n\tframe CMM2I { light MAGICPINK1 }\n}\n\n//rocket launcher explosion, projectile And clip magic\n\nflickerlight MAGICYELLOW_\n{\n  color 1.0 1.0 0.0\n  size 20\n  secondarysize 25\n  chance 0.2\n}\n\nflickerlight MAGICYELLOWPUFF1\n{\n  color 1.0 1.0 0.0\n  size 20\n  secondarySize 22\n  chance 0.2\n}\n\nflickerlight MAGICYELLOWPUFF2\n{\n  color 1.0 1.0 0.0\n  size 23\n  secondarySize 25\n  chance 0.2\n}\n\nflickerlight MAGICYELLOWPUFF3\n{\n  color 1.0 1.0 0.0\n  size 26\n  secondarySize 28\n  chance 0.2\n}\n\nflickerlight MAGICYELLOWPUFF4\n{\n  color 1.0 1.0 0.0\n  size 29\n  secondarySize 31\n  chance 0.2\n}\n\nflickerlight MAGICYELLOWPUFF5\n{\n  color 1.0 1.0 0.0\n  size 32\n  secondarySize 34\n  chance 0.2\n}\n\nobject CMRocket\n{\n  frame CMX2B { light MAGICYELLOW_ }\n  frame CMX2C { light MAGICYELLOW_ }\n  frame CMX2D { light MAGICYELLOW_ }\n  frame CMX2E { light MAGICYELLOW_ }\n  frame CMX2F { light MAGICYELLOW_ }\n  frame CMX2G { light MAGICYELLOW_ }\n  frame CMRKA { light MAGICYELLOW_ }\n  frame CMRKB { light MAGICYELLOW_ }\n  frame CMRKC { light MAGICYELLOW_ }\n}\n\nobject CMRocket_2\n{\n  frame CMX2B { light MAGICYELLOW_ }\n  frame CMX2C { light MAGICYELLOW_ }\n  frame CMX2D { light MAGICYELLOW_ }\n  frame CMX2E { light MAGICYELLOW_ }\n  frame CMX2F { light MAGICYELLOW_ }\n  frame CMX2G { light MAGICYELLOW_ }\n  frame CMRKA { light MAGICYELLOW_ }\n  frame CMRKB { light MAGICYELLOW_ }\n  frame CMRKC { light MAGICYELLOW_ }\n}\n\nobject MagicFire1\n{\n  frame CMM1A { light MAGICYELLOWPUFF1 }\n  frame CMM1B { light MAGICYELLOWPUFF2 }\n  frame CMM1C { light MAGICYELLOWPUFF3 }\n  frame CMM1D { light MAGICYELLOWPUFF4 }\n  frame CMM1E { light MAGICYELLOWPUFF5 }\n  frame CMM1F { light MAGICYELLOWPUFF4 }\n  frame CMM1G { light MAGICYELLOWPUFF3 }\n  frame CMM1H { light MAGICYELLOWPUFF2 }\n  frame CMM1I { light MAGICYELLOWPUFF1 }\n  frame CMM1J { light MAGICYELLOWPUFF1 }\n}\n\nobject MagicFire1_2\n{\n  frame CMM1A { light MAGICYELLOWPUFF1 }\n  frame CMM1B { light MAGICYELLOWPUFF2 }\n  frame CMM1C { light MAGICYELLOWPUFF3 }\n  frame CMM1D { light MAGICYELLOWPUFF4 }\n  frame CMM1E { light MAGICYELLOWPUFF5 }\n  frame CMM1F { light MAGICYELLOWPUFF4 }\n  frame CMM1G { light MAGICYELLOWPUFF3 }\n  frame CMM1H { light MAGICYELLOWPUFF2 }\n  frame CMM1I { light MAGICYELLOWPUFF1 }\n  frame CMM1J { light MAGICYELLOWPUFF1 }\n}\n\n// Cell magic\n\nflickerlight GIGANTOORANGE1\n{\n  color 1.0 0.7 0.0\n  size 50\n  secondarySize 54\n  chance 0.3\n}\n\nflickerlight GIGANTOORANGE2\n{\n  color 1.0 0.7 0.0\n  size 55\n  secondarySize 59\n  chance 0.3\n}\n\nflickerlight GIGANTOORANGE3\n{\n  color 1.0 0.7 0.0\n  size 60\n  secondarySize 64\n  chance 0.3\n}\n\nobject MagicFire4\n{\n  frame CMM4A { light GIGANTOORANGE1 }\n  frame CMM4B { light GIGANTOORANGE2 }\n  frame CMM4C { light GIGANTOORANGE3 }\n}\n\nobject MagicFire4_2\n{\n  frame CMM4A { light GIGANTOORANGE1 }\n  frame CMM4B { light GIGANTOORANGE2 }\n  frame CMM4C { light GIGANTOORANGE3 }\n}\n\nobject MagicFire4EXp\n{\n  frame CMMXA { light GIGANTOORANGE1 }\n  frame CMMXB { light GIGANTOORANGE2 }\n  frame CMMXC { light GIGANTOORANGE3 }\n  frame CMMXD { light GIGANTOORANGE3 }\n  frame CMMXE { light GIGANTOORANGE3 }\n  frame CMMXF { light GIGANTOORANGE3 }\n  frame CMMXG { light GIGANTOORANGE3 }\n  frame CMMXH { light GIGANTOORANGE3 }\n  frame CMMXI { light GIGANTOORANGE3 }\n}\n\nobject MagicFire4EXp_2\n{\n  frame CMMXA { light GIGANTOORANGE1 }\n  frame CMMXB { light GIGANTOORANGE2 }\n  frame CMMXC { light GIGANTOORANGE3 }\n  frame CMMXD { light GIGANTOORANGE3 }\n  frame CMMXE { light GIGANTOORANGE3 }\n  frame CMMXF { light GIGANTOORANGE3 }\n  frame CMMXG { light GIGANTOORANGE3 }\n  frame CMMXH { light GIGANTOORANGE3 }\n  frame CMMXI { light GIGANTOORANGE3 }\n}\n\n//bulletpuff\n\nflickerlight MAGICWHITE_\n{\n  color 1.0 0.7 0.0\n  size 20\n  secondarysize 25\n  chance 0.4\n}\n\nobject CMBulletPuff\n{\n  frame CMBPA { light MAGICWHITE_ }\n  frame CMBPB { light MAGICWHITE_ }\n  frame CMBPC { light MAGICWHITE_ }\n  frame CMBPD { light MAGICWHITE_ }\n  frame CMBPE { light MAGICWHITE_ }\n}"
      },
      {
        "source": "pk3",
        "name": "GLDEFS/Players/doom.txt",
        "contents": "// Bullet puff\nflickerlight BPUFF1\n{\n    color 0.5 0.5 0.0\n    size 6\n    secondarySize 8\n    chance 0.8\n}\n\nflickerlight BPUFF2\n{\n    color 0.5 0.5 0.0\n    size 3\n    secondarySize 4\n    chance 0.8\n}\n\nobject DoomBulletPuff\n{\n    frame DPFFA { light BPUFF1 }\n    frame DPFFB { light BPUFF2 }\n}\n\nobject DoomBulletPuff2\n{\n    frame DPFFA { light BPUFF1 }\n    frame DPFFB { light BPUFF2 }\n}\n\n// Rocket\npointlight ROCKET\n{\n    color 1.0 0.7 0.0\n    size 56\n}\n\nflickerlight ROCKET_X1\n{\n    color 1.0 0.7 0.0\n    size 64\n    secondarySize 72\n    chance 0.3\n}\n\nflickerlight ROCKET_X2\n{\n    color 0.5 0.1 0.0\n    size 80\n    secondarySize 88\n    chance 0.3\n}\n\nflickerlight ROCKET_X3\n{\n    color 0.3 0.0 0.0\n    size 96\n    secondarySize 104\n    chance 0.3\n}\n\nobject DoomRocket\n{\n    frame DMSLA { light ROCKET    }\n\n    frame DMSLB { light ROCKET_X1 }\n    frame DMSLC { light ROCKET_X2 }\n    frame DMSLD { light ROCKET_X3 }\n}\n\nobject DoomRocket2\n{\n    frame DMSLA { light ROCKET    }\n\n    frame DMSLB { light ROCKET_X1 }\n    frame DMSLC { light ROCKET_X2 }\n    frame DMSLD { light ROCKET_X3 }\n}\n\n// Plasma\npointlight PLASMABALL\n{\n    color 0.0 0.1 1.0\n    size 56\n}\n\nflickerlight PLASMA_X1\n{\n    color 0.2 0.2 1.0\n    size 64\n    secondarySize 72\n    chance 0.4\n}\n\nflickerlight PLASMA_X2\n{\n    color 0.2 0.2 0.8\n    size 80\n    secondarySize 88\n    chance 0.4\n}\n\nflickerlight PLASMA_X3\n{\n    color 0.1 0.1 0.5\n    size 64\n    secondarySize 72\n    chance 0.4\n}\n\nflickerlight PLASMA_X4\n{\n    color 0.0 0.0 0.2\n    size 8\n    secondarySize 16\n    chance 0.4\n}\n\nobject DoomPlasmaBall\n{\n    frame DPLMA { light PLASMABALL }\n    frame DPLMB { light PLASMABALL }\n\n    frame DPLEA { light PLASMA_X1 }\n    frame DPLEB { light PLASMA_X2 }\n    frame DPLEC { light PLASMA_X2 }\n    frame DPLED { light PLASMA_X3 }\n    frame DPLEE { light PLASMA_X4 }\n}\n\nobject DoomPlasmaBall2\n{\n    frame DPLMA { light PLASMABALL }\n    frame DPLMB { light PLASMABALL }\n\n    frame DPLEA { light PLASMA_X1 }\n    frame DPLEB { light PLASMA_X2 }\n    frame DPLEC { light PLASMA_X2 }\n    frame DPLED { light PLASMA_X3 }\n    frame DPLEE { light PLASMA_X4 }\n}\n\n// BFG\npointlight BFGBALL\n{\n    color 0.0 1.0 0.0\n    size 80\n}\n\nflickerlight BFGBALL_X1\n{\n    color 0.2 1.0 0.2\n    size 80\n    secondarySize 88\n    chance 0.3\n}\n\nflickerlight BFGBALL_X2\n{\n    color 0.3 1.0 0.3\n    size 104\n    secondarySize 112\n    chance 0.3\n}\n\nflickerlight BFGBALL_X3\n{\n    color 0.5 1.0 0.5\n    size 120\n    secondarySize 128\n    chance 0.3\n}\n\nflickerlight BFGBALL_X4\n{\n    color 0.2 0.7 0.2\n    size 56\n    secondarySize 64\n    chance 0.3\n}\n\nflickerlight BFGBALL_X5\n{\n    color 0.1 0.3 0.1\n    size 48\n    secondarySize 56\n    chance 0.3\n}\n\nobject DoomBFGBall\n{\n    frame DBFSA { light BFGBALL }\n    frame DBFSB { light BFGBALL }\n\n    frame DBFEA { light BFGBALL_X1 }\n    frame DBFEB { light BFGBALL_X2 }\n    frame DBFEC { light BFGBALL_X3 }\n    frame DBFED { light BFGBALL_X1 }\n    frame DBFEE { light BFGBALL_X4 }\n    frame DBFEF { light BFGBALL_X5 }\n}\n\nobject DoomBFGBall2\n{\n    frame DBFSA { light BFGBALL }\n    frame DBFSB { light BFGBALL }\n\n    frame DBFEA { light BFGBALL_X1 }\n    frame DBFEB { light BFGBALL_X2 }\n    frame DBFEC { light BFGBALL_X3 }\n    frame DBFED { light BFGBALL_X1 }\n    frame DBFEE { light BFGBALL_X4 }\n    frame DBFEF { light BFGBALL_X5 }\n}\n\nobject DoomBFGSplash\n{\n    frame DBFPA { light BFGBALL    }\n    frame DBFPB { light BFGBALL_X1 }\n    frame DBFPC { light BFGBALL_X4 }\n    frame DBFPD { light BFGBALL_X5 }\n}\n\n// Barrel\nobject DoomExplosiveBarrel\n{\n\tframe BAR1  { light BARREL    }\n\n\tframe BEXPC { light ROCKET_X1 }\n\tframe BEXPD { light ROCKET_X2 }\n\tframe BEXPE { light ROCKET_X3 }\n}\n\nobject DoomguyPlayer\n{\n    frame DGUYF { light ZOMBIEATK }\n}\n\nobject DoomguyPlayer2\n{\n    frame DGUYF { light ZOMBIEATK }\n}"
      },
      {
        "source": "pk3",
        "name": "GLDEFS/Players/doom64.txt",
        "contents": "object Doom64BulletPuff\n{\n    frame 64PFA { light BPUFF1 }\n    frame 64PFB { light BPUFF2 }\n}\n\nobject Doom64BulletPuff2\n{\n    frame 64PFA { light BPUFF1 }\n    frame 64PFB { light BPUFF2 }\n}\n\npointlight ROCKET64\n{\n    color 1.0 0.7 0.0\n    size 56\n}\n\nflickerlight ROCKET64_X1\n{\n    color 1.0 0.7 0.0\n    size 64\n    secondarySize 72\n    chance 0.3\n}\n\nflickerlight ROCKET64_X2\n{\n    color 0.5 0.3 0.0\n    size 80\n    secondarySize 88\n    chance 0.3\n}\n\nflickerlight ROCKET64_X3\n{\n    color 0.4 0.2 0.0\n    size 96\n    secondarySize 104\n    chance 0.3\n}\n\nflickerlight ROCKET64_X4\n{\n    color 0.3 0.1 0.0\n    size 96\n    secondarySize 104\n    chance 0.3\n}\nflickerlight ROCKET64_X5\n{\n    color 0.2 0.1 0.0\n    size 96\n    secondarySize 104\n    chance 0.3\n}\n\nobject Doom64Rocket\n{\n    frame 64MIA { light ROCKET64  }\n\n    frame 64MIB { light ROCKET64_X1 }\n    frame 64MIC { light ROCKET64_X2 }\n    frame 64MID { light ROCKET64_X3 }\n    frame 64MIE { light ROCKET64_X4 }\n    frame 64MIF { light ROCKET64_X5 }\n}\n\nobject Doom64Rocket2\n{\n    frame 64MIA { light ROCKET64  }\n\n    frame 64MIB { light ROCKET64_X1 }\n    frame 64MIC { light ROCKET64_X2 }\n    frame 64MID { light ROCKET64_X3 }\n    frame 64MIE { light ROCKET64_X4 }\n    frame 64MIF { light ROCKET64_X5 }\n}\n\npointlight PLASMA64BALL\n{\n    color 0.0 0.2 1.0\n    size 56\n}\n\nflickerlight PLASMA64_X1\n{\n    color 0.0 0.2 1.0\n    size 64\n    secondarySize 72\n    chance 0.4\n}\n\nflickerlight PLASMA64_X2\n{\n    color 0.0 0.1 0.8\n    size 80\n    secondarySize 88\n    chance 0.4\n}\n\nflickerlight PLASMA64_X3\n{\n    color 0.0 0.0 0.5\n    size 64\n    secondarySize 72\n    chance 0.4\n}\n\nflickerlight PLASMA64_X4\n{\n    color 0.0 0.0 0.2\n    size 8\n    secondarySize 16\n    chance 0.4\n}\n\nflickerlight PLASMA64_X5\n{\n    color 0.0 0.0 0.1\n    size 4\n    secondarySize 8\n    chance 0.4\n}\n\nobject Doom64PlasmaBall\n{\n    frame 64PBA { light PLASMA64BALL }\n    frame 64PBB { light PLASMA64BALL }\n\n    frame 64PBC { light PLASMA64_X1 }\n    frame 64PBD { light PLASMA64_X2 }\n    frame 64PBE { light PLASMA64_X2 }\n    frame 64PBF { light PLASMA64_X3 }\n    frame 64PBG { light PLASMA64_X4 }\n    frame 64PBH { light PLASMA64_X5 }\n}\n\nobject Doom64PlasmaBall2\n{\n    frame 64PBA { light PLASMA64BALL }\n    frame 64PBB { light PLASMA64BALL }\n\n    frame 64PBC { light PLASMA64_X1 }\n    frame 64PBD { light PLASMA64_X2 }\n    frame 64PBE { light PLASMA64_X2 }\n    frame 64PBF { light PLASMA64_X3 }\n    frame 64PBG { light PLASMA64_X4 }\n    frame 64PBH { light PLASMA64_X5 }\n}\n\nobject Doom64BFGBall\n{\n    frame 64BBA { light BFGBALL }\n    frame 64BBB { light BFGBALL }\n\n    frame 64BBC { light BFGBALL_X1 }\n    frame 64BBD { light BFGBALL_X2 }\n    frame 64BBE { light BFGBALL_X3 }\n    frame 64BBF { light BFGBALL_X1 }\n    frame 64BBG { light BFGBALL_X4 }\n    frame 64BBH { light BFGBALL_X5 }\n}\n\nobject Doom64BFGBall2\n{\n    frame 64BBA { light BFGBALL }\n    frame 64BBB { light BFGBALL }\n\n    frame 64BBC { light BFGBALL_X1 }\n    frame 64BBD { light BFGBALL_X2 }\n    frame 64BBE { light BFGBALL_X3 }\n    frame 64BBF { light BFGBALL_X1 }\n    frame 64BBG { light BFGBALL_X4 }\n    frame 64BBH { light BFGBALL_X5 }\n}\n\nobject Doom64BFGBallSpectral\n{\n    frame 64BBA { light BFGBALL }\n    frame 64BBB { light BFGBALL }\n\n    frame 64BBC { light BFGBALL_X1 }\n    frame 64BBD { light BFGBALL_X2 }\n    frame 64BBE { light BFGBALL_X3 }\n    frame 64BBF { light BFGBALL_X1 }\n    frame 64BBG { light BFGBALL_X4 }\n    frame 64BBH { light BFGBALL_X5 }\n}\n\nobject Doom64BFGSplash\n{\n    frame 64B2A { light BFGBALL    }\n    frame 64B2B { light BFGBALL_X1 }\n    frame 64B2C { light BFGBALL_X2 }\n    frame 64B2D { light BFGBALL_X3 }\n    frame 64B2E { light BFGBALL_X4 }\n    frame 64B2F { light BFGBALL_X5 }\n}\n\nobject Doom64BFGSpittle\n{\n    frame 64B2A { light BFGBALL    }\n    frame 64B2B { light BFGBALL_X1 }\n    frame 64B2C { light BFGBALL_X2 }\n    frame 64B2D { light BFGBALL_X3 }\n    frame 64B2E { light BFGBALL_X4 }\n    frame 64B2F { light BFGBALL_X5 }\n}\n\npointlight UNMAKERSHOT\n{\n    color 1.0 0.0 0.0\n    size 56\n}\n\nflickerlight UNMAKERSHOT_X\n{\n    color 0.3 0.0 0.0\n    size 8\n    secondarySize 16\n    chance 0.4\n}\n\nobject Doom64UnmakerLaser\n{\n    frame 64ULA { light UNMAKERSHOT }\n    frame 64ULB { light UNMAKERSHOT }\n\n    frame 64ULC { light UNMAKERSHOT_X }\n    frame 64ULD { light UNMAKERSHOT_X }\n}\n\nobject Doom64UnmakerLaser2\n{\n    frame 64ULA { light UNMAKERSHOT }\n    frame 64ULB { light UNMAKERSHOT }\n\n    frame 64ULC { light UNMAKERSHOT_X }\n    frame 64ULD { light UNMAKERSHOT_X }\n}\n\npointlight IMPBALL64\n{\n    color 1.0 0.6 0.0\n    size 64\n}\n\nflickerlight IMPBALL64_X1\n{\n    color 0.7 0.4 0.0\n    size 80\n    secondarySize 88\n    chance 0.25\n}\n\nflickerlight IMPBALL64_X2\n{\n    color 0.5 0.3 0.0\n    size 96\n    secondarySize 104\n    chance 0.25\n}\n\nflickerlight IMPBALL64_X3\n{\n    color 0.4 0.2 0.0\n    size 112\n    secondarySize 120\n    chance 0.25\n}\n\nflickerlight IMPBALL64_X4\n{\n    color 0.3 0.2 0.0\n    size 112\n    secondarySize 120\n    chance 0.25\n}\n\nflickerlight IMPBALL64_X5\n{\n    color 0.2 0.1 0.0\n    size 112\n    secondarySize 120\n    chance 0.25\n}\n\nflickerlight IMPBALL64_X6\n{\n    color 0.1 0.0 0.0\n    size 112\n    secondarySize 120\n    chance 0.25\n}\n\nobject FriendlyDoomImp64Ball\n{\n    frame 64TPA { light IMPBALL64  }\n    frame 64TPB { light IMPBALL64  }\n    frame 64TPC { light IMPBALL64  }\n\n    frame 64TPD { light IMPBALL64_X1 }\n    frame 64TPE { light IMPBALL64_X2 }\n    frame 64TPF { light IMPBALL64_X3 }\n    frame 64TPG { light IMPBALL64_X4 }\n    frame 64TPH { light IMPBALL64_X5 }\n    frame 64TPI { light IMPBALL64_X6 }\n}\n\nobject Doom64GuyPlayer\n{\n    frame 64DCF { light ZOMBIEATK }\n\tframe 64DGF { light ZOMBIEATK }\n}\n\nobject Doom64GuyPlayer2\n{\n    frame 64DCF { light ZOMBIEATK }\n\tframe 64DGF { light ZOMBIEATK }\n}"
      },
      {
        "source": "pk3",
        "name": "GLDEFS/Players/duke.txt",
        "contents": "flickerlight DN3DNormalFlash__\n{\n\tcolor 2.4 1.4 0.8\n    size 50\n\tsecondarysize 60\n\tchance 0.3\n}\n\nflickerlight DN3DFlashPlayer__\n{\n   color 2.35 1.34 0.65\n   size 50\n   secondarysize 50\n   chance 0.2\n}\n\nflickerlight DN3DEX1__\n{\n    color 1.6 0.8 0.0\n    size 50\n\tsecondarysize 40\n\tchance 0.3\n}\n\nflickerlight DN3DEX2__\n{\n    color 2.28 1.20 0.56\n    size 50\n\tsecondarysize 40\n\tchance 0.1\n}\n\nflickerlight DN3DEX3__\n{\n    color 2.48 2.16 1.4\n    size 40\n\tsecondarysize 40\n\tchance 0.6\n}\n\nflickerlight DN3DEX4__\n{\n    color 2.4 1.84 1.0\n    size 40\n\tsecondarysize 40\n\tchance 0.5\n}\n\nflickerlight DN3DEX5__\n{\n    color 2.4 1.72 0.92\n    size 40\n\tsecondarysize 40\n\tchance 0.4\n}\n\nflickerlight DN3DEX6__\n{\n    color 2.28 1.20 0.56\n    size 40\n\tsecondarysize 40\n\tchance 0.8\n}\n\nflickerlight DN3DEX7__\n{\n    color 2.28 1.20 0.56\n    size 40\n\tsecondarysize 40\n\tchance 0.8\n}\n\nflickerlight DN3DEX8__\n{\n    color 2.4 1.72 0.92\n    size 40\n\tsecondarysize 40\n\tchance 0.4\n}\n\nflickerlight DN3DEX9__\n{\n    color 1.74 0.72 0.0\n    size 40\n\tsecondarysize 40\n\tchance 0.8\n}\n\nflickerlight DN3DEXSHOT1__\n{\n    color 2.55 1.94 1.53\n    size 40\n\tsecondarysize 40\n\tchance 0.8\n}\n\nflickerlight DN3DEXSHOT2__\n{\n    color 2.55 2.04 0.51\n    size 40\n\tsecondarysize 40\n\tchance 0.8\n}\n\nflickerlight DN3DEXSHOT3__\n{\n    color 2.55 2.39 0.17\n    size 40\n\tsecondarysize 40\n\tchance 0.8\n}\n\nObject DukeRocket\n{\n\tframe RPGXA { light DN3DNormalFlash__ }\n}\n\nObject DukeRocketCoop\n{\n\tframe RPGXA { light DN3DNormalFlash__ }\n}\n\nObject DukeDevastatorRocket\n{\n\tframe RPGXA { light DN3DNormalFlash__ }\n}\n\nObject DukeDevastatorRocketCoop\n{\n\tframe RPGXA { light DN3DNormalFlash__ }\n}\n\nObject RPGExplosion\n{\n\tframe RPGXB { light DN3DEX1__ }\n\tframe RPGXC { light DN3DEX2__ }\n\tframe RPGXD { light DN3DEX3__ }\n\tframe RPGXE { light DN3DEX4__ }\n\tframe RPGXF { light DN3DEX5__ }\n\tframe RPGXG { light DN3DEX6__ }\n\tframe RPGXH { light DN3DEX5__ }\n\tframe RPGXI { light DN3DEX6__ }\n\tframe RPGXJ { light DN3DEX5__ }\n\tframe RPGXK { light DN3DEX3__ }\n\tframe RPGXL { light DN3DEX4__ }\n\tframe RPGXM { light DN3DEX3__ }\n\tframe RPGXN { light DN3DEX2__ }\n\tframe RPGXO { light DN3DEX1__ }\n\tframe RPGXP { light DN3DEX2__ }\n\tframe RPGXQ { light DN3DEX1__ }\n\tframe RPGXR { light DN3DEX2__ }\n\tframe RPGXS { light DN3DEX7__ }\n\tframe RPGXT { light DN3DEX8__ }\n\tframe RPGXU { light DN3DEX9__ }\n}\n\nObject RPGExplosion_2\n{\n\tframe RPGXB { light DN3DEX1__ }\n\tframe RPGXC { light DN3DEX2__ }\n\tframe RPGXD { light DN3DEX3__ }\n\tframe RPGXE { light DN3DEX4__ }\n\tframe RPGXF { light DN3DEX5__ }\n\tframe RPGXG { light DN3DEX6__ }\n\tframe RPGXH { light DN3DEX5__ }\n\tframe RPGXI { light DN3DEX6__ }\n\tframe RPGXJ { light DN3DEX5__ }\n\tframe RPGXK { light DN3DEX3__ }\n\tframe RPGXL { light DN3DEX4__ }\n\tframe RPGXM { light DN3DEX3__ }\n\tframe RPGXN { light DN3DEX2__ }\n\tframe RPGXO { light DN3DEX1__ }\n\tframe RPGXP { light DN3DEX2__ }\n\tframe RPGXQ { light DN3DEX1__ }\n\tframe RPGXR { light DN3DEX2__ }\n\tframe RPGXS { light DN3DEX7__ }\n\tframe RPGXT { light DN3DEX8__ }\n\tframe RPGXU { light DN3DEX9__ }\n}\n\nObject DevastatorExplosion\n\n{\n\tframe RPGXB { light DN3DEX1__ }\n\tframe RPGXC { light DN3DEX2__ }\n\tframe RPGXD { light DN3DEX3__ }\n\tframe RPGXE { light DN3DEX4__ }\n\tframe RPGXF { light DN3DEX5__ }\n\tframe RPGXG { light DN3DEX6__ }\n\tframe RPGXH { light DN3DEX5__ }\n\tframe RPGXI { light DN3DEX6__ }\n\tframe RPGXJ { light DN3DEX5__ }\n\tframe RPGXK { light DN3DEX3__ }\n\tframe RPGXL { light DN3DEX4__ }\n\tframe RPGXM { light DN3DEX3__ }\n\tframe RPGXN { light DN3DEX2__ }\n\tframe RPGXO { light DN3DEX1__ }\n\tframe RPGXP { light DN3DEX2__ }\n\tframe RPGXQ { light DN3DEX1__ }\n\tframe RPGXR { light DN3DEX2__ }\n\tframe RPGXS { light DN3DEX7__ }\n\tframe RPGXT { light DN3DEX8__ }\n\tframe RPGXU { light DN3DEX9__ }\n}\n\nObject DevastatorExplosion_2\n\n{\n\tframe RPGXB { light DN3DEX1__ }\n\tframe RPGXC { light DN3DEX2__ }\n\tframe RPGXD { light DN3DEX3__ }\n\tframe RPGXE { light DN3DEX4__ }\n\tframe RPGXF { light DN3DEX5__ }\n\tframe RPGXG { light DN3DEX6__ }\n\tframe RPGXH { light DN3DEX5__ }\n\tframe RPGXI { light DN3DEX6__ }\n\tframe RPGXJ { light DN3DEX5__ }\n\tframe RPGXK { light DN3DEX3__ }\n\tframe RPGXL { light DN3DEX4__ }\n\tframe RPGXM { light DN3DEX3__ }\n\tframe RPGXN { light DN3DEX2__ }\n\tframe RPGXO { light DN3DEX1__ }\n\tframe RPGXP { light DN3DEX2__ }\n\tframe RPGXQ { light DN3DEX1__ }\n\tframe RPGXR { light DN3DEX2__ }\n\tframe RPGXS { light DN3DEX7__ }\n\tframe RPGXT { light DN3DEX8__ }\n\tframe RPGXU { light DN3DEX9__ }\n}\n\nObject BurnDeathDuke\n\n{\n\tframe DKBRA { light DN3DEX1__ }\n\tframe DKBRB { light DN3DEX2__ }\n\tframe DKBRC { light DN3DEX3__ }\n\tframe DKBRD { light DN3DEX4__ }\n\tframe DKBRE { light DN3DEX5__ }\n\tframe DKBRF { light DN3DEX6__ }\n\tframe DKBRG { light DN3DEX5__ }\n\tframe DKBRH { light DN3DEX6__ }\n\tframe DKBRI { light DN3DEX5__ }\n\tframe DKBRJ { light DN3DEX3__ }\n\tframe DKBRK { light DN3DEX4__ }\n\tframe DKBRL { light DN3DEX3__ }\n\tframe DKBRM { light DN3DEX2__ }\n\tframe DKBRN { light DN3DEX1__ }\n\tframe DKBRO { light DN3DEX7__ }\n\tframe DKBRP { light DN3DEX8__ }\n\tframe DKBRQ { light DN3DEX9__ }\n}\n\nObject Dukeplayer\n\n{\n\tframe DUKEF { light DN3DFlashPlayer__ }\n}\n\nObject Dukeplayer2\n\n{\n\tframe DUKEF { light DN3DFlashPlayer__ }\n}\n\nObject DukeExplosiveShotgunBullet\n{\n\tframe DKSXA { light DN3DEXSHOT1__ }\n\tframe DKSXB { light DN3DEXSHOT2__ }\n\tframe DKSXC\t{ light DN3DEXSHOT3__ }\n\tframe DKSXD\t{ light DN3DEXSHOT1__ }\n\tframe DKSXE\t{ light DN3DEXSHOT2__ }\n\tframe DKSXF\t{ light DN3DEXSHOT3__ }\n\tframe DKSXG\t{ light DN3DEXSHOT1__ }\n\tframe DKSXH\t{ light DN3DEXSHOT2__ }\n\tframe DKSXI\t{ light DN3DEXSHOT3__ }\n\tframe DKSXJ\t{ light DN3DEXSHOT1__ }\n\tframe DKSXK\t{ light DN3DEXSHOT2__ }\n\tframe DKSXL\t{ light DN3DEXSHOT3__ }\n\tframe DKSXM\t{ light DN3DEXSHOT1__ }\n\tframe DKSXN { light DN3DEXSHOT2__ }\n\tframe DKSXO { light DN3DEXSHOT1__ }\n\tframe DKSXP { light DN3DEXSHOT2__ }\n\tframe DKSXQ { light DN3DEXSHOT3__ }\n}\n\nObject DukeExplosiveShotgunPuff\n{\n\tframe DKSXA { light DN3DEXSHOT1__ }\n\tframe DKSXB { light DN3DEXSHOT2__ }\n\tframe DKSXC\t{ light DN3DEXSHOT3__ }\n\tframe DKSXD\t{ light DN3DEXSHOT1__ }\n\tframe DKSXE\t{ light DN3DEXSHOT2__ }\n\tframe DKSXF\t{ light DN3DEXSHOT3__ }\n\tframe DKSXG\t{ light DN3DEXSHOT1__ }\n\tframe DKSXH\t{ light DN3DEXSHOT2__ }\n\tframe DKSXI\t{ light DN3DEXSHOT3__ }\n\tframe DKSXJ\t{ light DN3DEXSHOT1__ }\n\tframe DKSXK\t{ light DN3DEXSHOT2__ }\n\tframe DKSXL\t{ light DN3DEXSHOT3__ }\n\tframe DKSXM\t{ light DN3DEXSHOT1__ }\n\tframe DKSXN { light DN3DEXSHOT2__ }\n\tframe DKSXO { light DN3DEXSHOT1__ }\n\tframe DKSXP { light DN3DEXSHOT2__ }\n\tframe DKSXQ { light DN3DEXSHOT3__ }\n}\n\nObject DukeExplosiveShotgunPuffSP\n{\n\tframe DKSXA { light DN3DEXSHOT1__ }\n\tframe DKSXB { light DN3DEXSHOT2__ }\n\tframe DKSXC\t{ light DN3DEXSHOT3__ }\n\tframe DKSXD\t{ light DN3DEXSHOT1__ }\n\tframe DKSXE\t{ light DN3DEXSHOT2__ }\n\tframe DKSXF\t{ light DN3DEXSHOT3__ }\n\tframe DKSXG\t{ light DN3DEXSHOT1__ }\n\tframe DKSXH\t{ light DN3DEXSHOT2__ }\n\tframe DKSXI\t{ light DN3DEXSHOT3__ }\n\tframe DKSXJ\t{ light DN3DEXSHOT1__ }\n\tframe DKSXK\t{ light DN3DEXSHOT2__ }\n\tframe DKSXL\t{ light DN3DEXSHOT3__ }\n\tframe DKSXM\t{ light DN3DEXSHOT1__ }\n\tframe DKSXN { light DN3DEXSHOT2__ }\n\tframe DKSXO { light DN3DEXSHOT1__ }\n\tframe DKSXP { light DN3DEXSHOT2__ }\n\tframe DKSXQ { light DN3DEXSHOT3__ }\n}\n\n// Duke Bullet Impact\n\nflickerlight DN3DPUFF1\n{\n    color 1.84 0.73 0.0\n    size 5\n\tsecondarysize 7\n\tchance 0.3\n}\n\nflickerlight DN3DPUFF2\n{\n    color 2.31 1.56 1.06\n    size 5\n\tsecondarysize 7\n\tchance 0.1\n}\n\nflickerlight DN3DPUFF3\n{\n    color 1.93 0.96 0.31\n    size 5\n\tsecondarysize 7\n\tchance 0.6\n}\n\nObject DukeBulletPuff\n\n{\n\tframe DKPFE { light DN3DPUFF3 }\n\tframe DKPFF { light DN3DPUFF1 }\n\tframe DKPFG { light DN3DPUFF2 }\n\tframe DKPFH { light DN3DPUFF3 }\n}\n\n// Duke Frezzethrower projectile\n\nflickerlight DN3DFREZZEPRJ\n{\n    color 0.61 1.09 1.99\n    size 30\n\tsecondarysize 30\n\tchance 0.3\n}\n\nObject FreezethrowerBolt\n\n{\n\tframe FRZXA { light DN3DFREZZEPRJ }\n\tframe FRZXB { light DN3DFREZZEPRJ }\n\tframe FRZXC { light DN3DFREZZEPRJ }\n}\n\nObject FreezethrowerBoltCoop\n\n{\n\tframe FRZXA { light DN3DFREZZEPRJ }\n\tframe FRZXB { light DN3DFREZZEPRJ }\n\tframe FRZXC { light DN3DFREZZEPRJ }\n}"
      },
      {
        "source": "pk3",
        "name": "GLDEFS/Players/eleena.txt",
        "contents": "flickerlight DN3DEX1_\n{\n    color 1.6 0.8 0.0\n    size 50\n\tsecondarysize 40\n\tchance 0.3\n}\n\nflickerlight DN3DEX2_\n{\n    color 2.28 1.20 0.56\n    size 50\n\tsecondarysize 40\n\tchance 0.1\n}\n\nflickerlight DN3DEX3_\n{\n    color 2.48 2.16 1.4\n    size 40\n\tsecondarysize 40\n\tchance 0.6\n}\n\nflickerlight DN3DEX4_\n{\n    color 2.4 1.84 1.0\n    size 40\n\tsecondarysize 40\n\tchance 0.5\n}\n\nflickerlight DN3DEX5_\n{\n    color 2.4 1.72 0.92\n    size 40\n\tsecondarysize 40\n\tchance 0.4\n}\n\nflickerlight DN3DEX6_\n{\n    color 2.28 1.20 0.56\n    size 40\n\tsecondarysize 40\n\tchance 0.8\n}\n\nflickerlight DN3DEX7_\n{\n    color 2.28 1.20 0.56\n    size 40\n\tsecondarysize 40\n\tchance 0.8\n}\n\nflickerlight DN3DEX8_\n{\n    color 2.4 1.72 0.92\n    size 40\n\tsecondarysize 40\n\tchance 0.4\n}\n\nflickerlight DN3DEX9_\n{\n    color 1.74 0.72 0.0\n    size 40\n\tsecondarysize 40\n\tchance 0.8\n}\n\nflickerlight ERADTRAILBLUESHIT__1\n{\n   color 0.3 0.3 1.0\n   size 4\n   secondarysize 7\n   chance 0.4\n}\n\nflickerlight ERADTRAILBLUESHIT__2\n{\n   color 0.3 0.3 1.0\n   size 8\n   secondarysize 11\n   chance 0.4\n}\n\nflickerlight ERADTRAILBLUESHIT__3\n{\n   color 0.3 0.3 1.0\n   size 12\n   secondarysize 15\n   chance 0.4\n}\n\nflickerlight ERADTRAILBLUESHIT__4\n{\n   color 0.3 0.3 1.0\n   size 16\n   secondarysize 19\n   chance 0.4\n}\n\nflickerlight ERADTRAILBLUESHIT__5\n{\n   color 0.3 0.3 1.0\n   size 20\n   secondarysize 24\n   chance 0.4\n}\n\nflickerlight ERADTRAILBLUESHIT__6\n{\n   color 0.3 0.3 1.0\n   size 25\n   secondarysize 31\n   chance 0.4\n}\n\nflickerlight ERADBALLSHIT__\n{\n   color 1.4 0.77 0.0\n   size 28\n   secondarysize 33\n   chance 0.4\n}\n\nflickerlight ERADEXPLOSION1__\n{\n  color 0.8 0.8 0.8\n  size 54\n  secondarySize 58\n  chance 0.3\n}\n\nflickerlight ERADEXPLOSION2__\n{\n  color 0.8 0.8 0.8\n  size 49\n  secondarySize 53\n  chance 0.3\n}\n\nflickerlight ERADEXPLOSION3__\n{\n  color 0.8 0.8 0.8\n  size 44\n  secondarySize 48\n  chance 0.3\n}\n\nflickerlight ERADEXPLOSION4__\n{\n  color 0.8 0.8 0.8\n  size 39\n  secondarySize 44\n  chance 0.3\n}\n\nflickerlight ERADEXPLOSION5__\n{\n  color 0.8 0.8 0.8\n  size 32\n  secondarySize 40\n  chance 0.3\n}\n\nflickerlight ERADDISC1__\n{\n   color 0.4 0.4 1.0\n   size 20\n   secondarySize 18\n   chance 0.48\n}\n\nflickerlight ERADDISC2__\n{\n   color 0.3 0.3 1.0\n   size 17\n   secondarySize 15\n   chance 0.2\n}\n\nflickerlight ERADDISC3__\n{\n   color 0.2 0.2 1.0\n   size 14\n   secondarySize 12\n   chance 0.2\n}\n\nflickerlight ERADDISC4__\n{\n   color 0.1 0.1 1.0\n   size 11\n   secondarySize 9\n   chance 0.2\n}\n\nflickerlight ERADDISC5__\n{\n   color 0.0 0.0 1.0\n   size 8\n   secondarySize 5\n   chance 0.2\n}\n\nflickerlight CATWHITE1__\n{\n   color 0.9 0.9 0.9\n   size 5\n   secondarysize 9\n   chance 0.2\n}\n\nflickerlight FUCKCATROCKET__\n{\n   color 0.8 0.8 0.8\n   size 30\n   secondarysize 38\n   chance 0.6\n}\n\nflickerlight CATGREENBALLZ__\n{\n   color 0.5 1.12 0.45\n   size 20\n   secondarysize 24\n   chance 0.4\n}\n\nflickerlight CATGREENBALLZ2__\n{\n   color 0.5 1.12 0.45\n   size 5\n   secondarysize 11\n   chance 0.2\n}\n\nflickerlight ERADSPIDERSHIT__\n{\n   color 1.4 0.91 0.0\n   size 10\n   secondarysize 14\n   chance 0.4\n}\n\nflickerlight ERADEXPLOSION_1__\n{\n  color 0.8 0.8 0.8\n  size 15\n  secondarySize 17\n  chance 0.3\n}\n\nflickerlight ERADEXPLOSION_2__\n{\n  color 0.8 0.8 0.8\n  size 14\n  secondarySize 16\n  chance 0.3\n}\n\nflickerlight ERADEXPLOSION_3__\n{\n  color 0.8 0.8 0.8\n  size 13\n  secondarySize 15\n  chance 0.3\n}\n\nflickerlight ERADEXPLOSION_4__\n{\n  color 0.8 0.8 0.8\n  size 12\n  secondarySize 14\n  chance 0.3\n}\n\nflickerlight ERADEXPLOSION_5__\n{\n  color 0.8 0.8 0.8\n  size 11\n  secondarySize 13\n  chance 0.3\n}\n\nObject NapalmChargeGlass\n{\n\tframe ERP3A { light CATGREENBALLZ__ }\n\tframe ERP3B { light CATGREENBALLZ__ }\n\tframe ERP3C { light CATGREENBALLZ__ }\n\tframe ERP3D { light CATGREENBALLZ__ }\n\tframe ERP3E { light CATGREENBALLZ__ }\n\tframe ERP3E { light CATGREENBALLZ__ }\n}\n\nObject NapalmChargeCoopGlass\n{\n\tframe ERP3A { light CATGREENBALLZ__ }\n\tframe ERP3B { light CATGREENBALLZ__ }\n\tframe ERP3C { light CATGREENBALLZ__ }\n\tframe ERP3D { light CATGREENBALLZ__ }\n\tframe ERP3E { light CATGREENBALLZ__ }\n\tframe ERP3E { light CATGREENBALLZ__ }\n}\n\nObject EradGreenFire\n{\n\tframe ERP2A { light CATGREENBALLZ2__ }\n\tframe ERP2B { light CATGREENBALLZ2__ }\n\tframe ERP2C { light CATGREENBALLZ2__ }\n\tframe ERP2D { light CATGREENBALLZ2__ }\n\tframe ERP2E { light CATGREENBALLZ2__ }\n\tframe ERP2F\t{ light CATGREENBALLZ2__ }\n}\n\nObject EradCoopGreenFire\n{\n\tframe ERP2A { light CATGREENBALLZ2__ }\n\tframe ERP2B { light CATGREENBALLZ2__ }\n\tframe ERP2C { light CATGREENBALLZ2__ }\n\tframe ERP2D { light CATGREENBALLZ2__ }\n\tframe ERP2E { light CATGREENBALLZ2__ }\n\tframe ERP2F\t{ light CATGREENBALLZ2__ }\n}\n\nObject EradMissile\n{\n\tframe ERAMA { light FUCKCATROCKET__ }\n}\n\nObject EradCoopMissile\n{\n\tframe ERAMA { light FUCKCATROCKET__ }\n}\n\nObject EradMissile_2\n{\n\tframe ERAMA { light FUCKCATROCKET__ }\n}\n\nObject EradCoopMissile_2\n{\n\tframe ERAMA { light FUCKCATROCKET__ }\n}\n\nObject SonicPuff\n{\n\tframe EVA6A { light CATWHITE1__ }\n\tframe EVA6B { light CATWHITE1__ }\n\tframe EVA6C { light CATWHITE1__ }\n\tframe EVA6D { light CATWHITE1__ }\n\tframe EVA6E { light CATWHITE1__ }\n\tframe EVA6F { light CATWHITE1__ }\n\tframe EVA6G { light CATWHITE1__ }\n\tframe EVA6H { light CATWHITE1__ }\n}\n\nObject ImpalingDart\n{\n\tframe DARTA { light CATWHITE1__ }\n}\n\nObject CoopImpalingDart\n{\n\tframe DARTA { light CATWHITE1__ }\n}\n\nObject RippingDisc\n{\n\tframe EDAMA { light ERADDISC1__ }\n\n\tframe EDAMB { light ERADDISC2__ }\n\tframe EDAMC { light ERADDISC3__ }\n\tframe EDAMD { light ERADDISC4__ }\n\tframe EDAME { light ERADDISC5__ }\n}\n\nObject RippingCoopDisc\n{\n\tframe EDAMA { light ERADDISC1__ }\n\n\tframe EDAMB { light ERADDISC2__ }\n\tframe EDAMC { light ERADDISC3__ }\n\tframe EDAMD { light ERADDISC4__ }\n\tframe EDAME { light ERADDISC5__ }\n}\n\nObject EradPlasmaExplosion1\n{\n\tframe EEXPA { light ERADEXPLOSION1__ }\n\tframe EEXPB { light ERADEXPLOSION1__ }\n\tframe EEXPC { light ERADEXPLOSION2__ }\n\tframe EEXPD { light ERADEXPLOSION2__ }\n\tframe EEXPE\t{ light ERADEXPLOSION3__ }\n\tframe EEXPF\t{ light ERADEXPLOSION3__ }\n\tframe EEXPG\t{ light ERADEXPLOSION4__ }\n\tframe EEXPH\t{ light ERADEXPLOSION4__ }\n\tframe EEXPI\t{ light ERADEXPLOSION5__ }\n}\n\nObject EradPlasmaExplosion2\n{\n\tframe EPL9F { light ERADEXPLOSION1__ }\n\tframe EPL9G { light ERADEXPLOSION2__ }\n\tframe EPL9H { light ERADEXPLOSION3__ }\n\tframe EPL9I { light ERADEXPLOSION4__ }\n\tframe EPL9J\t{ light ERADEXPLOSION5__ }\n}\n\nObject EradPlasmaBall\n{\n\tframe EPL9A { light ERADBALLSHIT__ }\n\tframe EPL9B { light ERADBALLSHIT__ }\n\tframe EPL9C { light ERADBALLSHIT__ }\n\tframe EPL9D { light ERADBALLSHIT__ }\n\tframe EPL9E { light ERADBALLSHIT__ }\n}\n\nObject CoopEradPlasmaBall\n{\n\tframe EPL9A { light ERADBALLSHIT__ }\n\tframe EPL9B { light ERADBALLSHIT__ }\n\tframe EPL9C { light ERADBALLSHIT__ }\n\tframe EPL9D { light ERADBALLSHIT__ }\n\tframe EPL9E { light ERADBALLSHIT__ }\n}\n\nObject EradElectricTrail\n{\n\tframe BNFRA { light ERADTRAILBLUESHIT__1 }\n\tframe BNFRB { light ERADTRAILBLUESHIT__2 }\n\tframe BNFRC { light ERADTRAILBLUESHIT__3 }\n\tframe BNFRD { light ERADTRAILBLUESHIT__4 }\n\tframe BNFRE { light ERADTRAILBLUESHIT__5 }\n\tframe BNFRF { light ERADTRAILBLUESHIT__6 }\n}\n\nObject BurnDeathEleena\n{\n\tframe DKBRA { light DN3DEX1_ }\n\tframe DKBRB { light DN3DEX2_ }\n\tframe DKBRC { light DN3DEX3_ }\n\tframe DKBRD { light DN3DEX4_ }\n\tframe DKBRE { light DN3DEX5_ }\n\tframe DKBRF { light DN3DEX6_ }\n\tframe DKBRG { light DN3DEX5_ }\n\tframe DKBRH { light DN3DEX6_ }\n\tframe DKBRI { light DN3DEX5_ }\n\tframe DKBRJ { light DN3DEX3_ }\n\tframe DKBRK { light DN3DEX4_ }\n\tframe DKBRL { light DN3DEX3_ }\n\tframe DKBRM { light DN3DEX2_ }\n\tframe DKBRN { light DN3DEX1_ }\n\tframe DKBRO { light DN3DEX7_ }\n\tframe DKBRP { light DN3DEX8_ }\n\tframe DKBRQ { light DN3DEX9_ }\n}\n\nObject SeekingSpider\n{\n\tframe SPMBA { light ERADSPIDERSHIT__ }\n\tframe SPMBB { light ERADSPIDERSHIT__ }\n\tframe SPMBC { light ERADSPIDERSHIT__ }\n\tframe SPMBD { light ERADSPIDERSHIT__ }\n\tframe SPMBE { light ERADSPIDERSHIT__ }\n\n\tframe GLBBA { light ERADEXPLOSION_1__ }\n\tframe GLBBB { light ERADEXPLOSION_2__ }\n\tframe GLBBC { light ERADEXPLOSION_3__ }\n\tframe GLBBD { light ERADEXPLOSION_4__ }\n\tframe GLBBE { light ERADEXPLOSION_5__ }\n\tframe GLBBF { light ERADEXPLOSION_5__ }\n}\n\nObject CoopSeekingSpider\n{\n\tframe SPMBA { light ERADSPIDERSHIT__ }\n\tframe SPMBB { light ERADSPIDERSHIT__ }\n\tframe SPMBC { light ERADSPIDERSHIT__ }\n\tframe SPMBD { light ERADSPIDERSHIT__ }\n\tframe SPMBE { light ERADSPIDERSHIT__ }\n\n\tframe GLBBA { light ERADEXPLOSION_1__ }\n\tframe GLBBB { light ERADEXPLOSION_2__ }\n\tframe GLBBC { light ERADEXPLOSION_3__ }\n\tframe GLBBD { light ERADEXPLOSION_4__ }\n\tframe GLBBE { light ERADEXPLOSION_5__ }\n\tframe GLBBF { light ERADEXPLOSION_5__ }\n}"
      },
      {
        "source": "pk3",
        "name": "GLDEFS/Players/freeman.txt",
        "contents": "// Freeman slot 7 helix, particle and puff\n\nflickerlight STATICBLUE__\n{\n   color 0.3 0.3 1.0\n   size 18\n   secondarysize 16\n   chance 0.4\n}\n\nflickerlight EGONPUFF1__\n{\n   color 0.4 0.4 1.0\n   size 42\n   secondarySize 46\n   chance 0.2\n}\n\nflickerlight EGONPUFF2__\n{\n   color 0.3 0.3 1.0\n   size 37\n   secondarySize 41\n   chance 0.2\n}\n\nflickerlight EGONPUFF3__\n{\n   color 0.2 0.2 1.0\n   size 32\n   secondarySize 36\n   chance 0.2\n}\n\nflickerlight EGONPUFF4__\n{\n   color 0.1 0.1 1.0\n   size 27\n   secondarySize 31\n   chance 0.2\n}\n\nflickerlight EGONPUFF5__\n{\n   color 0.0 0.0 1.0\n   size 24\n   secondarySize 26\n   chance 0.2\n}\n\nobject HLEgonParticle\n{\n   frame HP71A { light STATICBLUE__ }\n   frame HP71C { light STATICBLUE__ }\n   frame HP71E { light STATICBLUE__ }\n   frame HP71G { light STATICBLUE__ }\n   frame HP71I { light STATICBLUE__ }\n}\n\nobject HLEgonParticleHelix\n{\n\n   frame HP70A { light STATICBLUE__ }\n}\n\nobject HLEgonPuff\n{\n   frame TNT1A { light STATICBLUE__ }\n   frame HP72D { light STATICBLUE__ }\n   frame HP72E { light STATICBLUE__ }\n   frame HP72F { light STATICBLUE__ }\n   frame HP72G { light STATICBLUE__ }\n   frame HP72H { light STATICBLUE__ }\n}\n\n// Gauss and Hornet\n\nflickerlight REDLIGHT__\n{\n   color 8.0 0.0 0.0\n   size 15\n   secondarysize 17\n   chance 0.4\n}\n\nflickerlight YELLOWLIGHT__\n\n{\n   color 0.9 0.4 0.0\n   size 10\n   secondarysize 12\n   chance 0.4\n}\n\nflickerlight WPUFF__\n\n{\n   color 1.0 1.0 1.0\n   size 10\n   secondarysize 12\n   chance 0.4\n}\n\nobject HLGaussPuff\n\n{\n   frame HP60A { light YELLOWLIGHT__ }\n}\n\nobject HLGaussPuffCharged\n\n{\n   frame HP60A { light YELLOWLIGHT__ }\n}\n\nobject HLGaussPuffSpark\n\n{\n   frame HP61A { light YELLOWLIGHT__ }\n}\n\nobject HLGaussParticleYellow\n\n{\n   frame HP61A { light YELLOWLIGHT__ }\n}\n\nobject HLGaussParticleWhite\n\n{\n   frame HP61B { light WPUFF__ }\n}\n\nobject HLHornet\n{\n   frame HP11A { light YELLOWLIGHT__ }\n}\n\nobject HLHornetCoop\n{\n   frame HP11A { light YELLOWLIGHT__ }\n}\n\nobject HLHornetDeath\n{\n   frame HP11B { light REDLIGHT__ }\n   frame HP11C { light REDLIGHT__ }\n   frame HP11D { light REDLIGHT__ }\n   frame HP11E { light REDLIGHT__ }\n   frame HP11F { light REDLIGHT__ }\n   frame HP11G { light REDLIGHT__ }\n}\n\nobject HLHornetSeeker\n{\n   frame HP10A { light REDLIGHT__ }\n}\n\nobject HLHornetSeekerCoop\n{\n   frame HP10A { light REDLIGHT__ }\n}\n\nobject HLHornetSeekerDeath\n{\n   frame HP10B { light YELLOWLIGHT__ }\n   frame HP10C { light YELLOWLIGHT__ }\n   frame HP10D { light YELLOWLIGHT__ }\n   frame HP10E { light YELLOWLIGHT__ }\n   frame HP10F { light YELLOWLIGHT__ }\n   frame HP10G { light YELLOWLIGHT__ }\n}\n\n// rocket and greanade launcher\n\nflickerlight ROCKETITSELF__\n{\n   color 0.8 0.8 0.8\n   size 30\n   secondarysize 38\n   chance 0.6\n}\n\nflickerlight EXPLOSION1__\n{\n  color 0.8 0.8 0.8\n  size 64\n  secondarySize 68\n  chance 0.3\n}\n\nflickerlight EXPLOSION2__\n{\n  color 0.8 0.8 0.8\n  size 59\n  secondarySize 63\n  chance 0.3\n}\n\nflickerlight EXPLOSION3__\n{\n  color 0.8 0.8 0.8\n  size 54\n  secondarySize 58\n  chance 0.3\n}\n\nflickerlight EXPLOSION4__\n{\n  color 0.8 0.8 0.8\n  size 49\n  secondarySize 53\n  chance 0.3\n}\n\nflickerlight EXPLOSION5__\n{\n  color 0.8 0.8 0.8\n  size 44\n  secondarySize 48\n  chance 0.3\n}\n\nobject HLExplosionBoom\n{\n  frame HWX3A { light EXPLOSION1__ }\n  frame HWX3B { light EXPLOSION1__ }\n  frame HWX3C { light EXPLOSION1__ }\n  frame HWX3D { light EXPLOSION2__ }\n  frame HWX3E { light EXPLOSION2__ }\n  frame HWX3F { light EXPLOSION2__ }\n  frame HWX3G { light EXPLOSION3__ }\n  frame HWX3H { light EXPLOSION3__ }\n  frame HWX3I { light EXPLOSION3__ }\n  frame HWX3J { light EXPLOSION4__ }\n  frame HWX3K { light EXPLOSION4__ }\n  frame HWX3L { light EXPLOSION4__ }\n  frame HWX3M { light EXPLOSION5__ }\n  frame HWX3N { light EXPLOSION5__ }\n  frame HWX3O { light EXPLOSION5__ }\n}\n\nobject HLMegaExplosionBoom\n{\n  frame HWX3A { light EXPLOSION1__ }\n  frame HWX3B { light EXPLOSION1__ }\n  frame HWX3C { light EXPLOSION1__ }\n  frame HWX3D { light EXPLOSION2__ }\n  frame HWX3E { light EXPLOSION2__ }\n  frame HWX3F { light EXPLOSION2__ }\n  frame HWX3G { light EXPLOSION3__ }\n  frame HWX3H { light EXPLOSION3__ }\n  frame HWX3I { light EXPLOSION3__ }\n  frame HWX3J { light EXPLOSION4__ }\n  frame HWX3K { light EXPLOSION4__ }\n  frame HWX3L { light EXPLOSION4__ }\n  frame HWX3M { light EXPLOSION5__ }\n  frame HWX3N { light EXPLOSION5__ }\n  frame HWX3O { light EXPLOSION5__ }\n}\n\nobject HLRPGRocketBase\n{\n   frame HP50A  { light ROCKETITSELF__ }\n}\n\nobject HLRPGRocketBaseCoop\n{\n   frame HP50A  { light ROCKETITSELF__ }\n}\n\nobject HLRPGRocket\n{\n   frame HP50A  { light ROCKETITSELF__ }\n}\n\nobject HLRPGRocketCoop\n{\n   frame HP50A  { light ROCKETITSELF__ }\n}\n\nobject HLRPGFlare\n{\n   frame HWX6A  { light ROCKETITSELF__ }\n   frame HWX6B  { light ROCKETITSELF__ }\n   frame HWX6C  { light ROCKETITSELF__ }\n   frame HWX6D  { light ROCKETITSELF__ }\n   frame HWX6E  { light ROCKETITSELF__ }\n   frame HWX6F  { light ROCKETITSELF__ }\n   frame HWX6G  { light ROCKETITSELF__ }\n   frame TNT1A  { light ROCKETITSELF__ }\n}\n\nobject HLMP5Grenade\n{\n   frame HP40A  { light ROCKETITSELF__ }\n}\n\nobject HLMP5GrenadeCoop\n{\n   frame HP40A  { light ROCKETITSELF__ }\n}\n\n//Bullet puff\n\nflickerlight HLPUFF__\n{\n   color 1.0 0.7 0.0\n   size 10\n   secondarysize 14\n   chance 0.5\n}\n\nobject HLBulletPuff\n{\n   frame HWX0A { light HLPUFF__ }\n   frame HWX0B { light HLPUFF__ }\n   frame HWX0C { light HLPUFF__ }\n   frame HWX0D { light HLPUFF__ }\n   frame HWX0E { light HLPUFF__ }\n   frame HWX0F { light HLPUFF__ }\n   frame HWX0G { light HLPUFF__ }\n   frame HWX0H { light HLPUFF__ }\n   frame HWX0I { light HLPUFF__ }\n   frame HWX0J { light HLPUFF__ }\n   frame HWX0K { light HLPUFF__ }\n   frame HWX0L { light HLPUFF__ }\n   frame HWX0M { light HLPUFF__ }\n   frame HWX0N { light HLPUFF__ }\n}"
      },
      {
        "source": "pk3",
        "name": "GLDEFS/Players/freely.txt",
        "contents": "pointlight ROTTROCKET\n{\n\tcolor 1.0 0.78 0.0\n\tsize 40\n}\n\nflickerlight ROTTROCKETEXP\n{\n    color 1.0 0.7 0.0\n    size 56\n    secondarySize 64\n    chance 0.3\n}\n\npointlight FIREBOMBEXP\n{\n\tcolor 1.0 0.85 0.0\n\tsize 60\n}\n\nflickerlight FLAMEWALL\n{\n\tcolor 1.0 0.93 0.0\n\tsize 48\n\tsecondarysize 72\n}\n\nflickerlight DARKSTAFFBALL\n{\n\tcolor 0.5 0.0 1.3\n\tsize 50\n\tsecondarysize 60\n\tchance 0.5\n}\n\nobject ROTTMISSILE\n{\n\tframe MISSA { light ROTTROCKET }\n\n\tframe EXPLA { light ROTTROCKETEXP }\n\tframe EXPLB { light ROTTROCKETEXP }\n\tframe EXPLC { light ROTTROCKETEXP }\n\tframe EXPLD { light ROTTROCKETEXP }\n\tframe EXPLE { light ROTTROCKETEXP }\n\tframe EXPLF { light ROTTROCKETEXP }\n\tframe EXPLG { light ROTTROCKETEXP }\n\tframe EXPLH { light ROTTROCKETEXP }\n\tframe EXPLI { light ROTTROCKETEXP }\n\tframe EXPLJ { light ROTTROCKETEXP }\n\tframe EXPLK { light ROTTROCKETEXP }\n\tframe EXPLL { light ROTTROCKETEXP }\n\tframe EXPLM { light ROTTROCKETEXP }\n\tframe EXPLN { light ROTTROCKETEXP }\n\tframe EXPLO { light ROTTROCKETEXP }\n\tframe EXPLP { light ROTTROCKETEXP }\n\tframe EXPLQ { light ROTTROCKETEXP }\n\tframe EXPLR { light ROTTROCKETEXP }\n\tframe EXPLS { light ROTTROCKETEXP }\n\tframe EXPLT { light ROTTROCKETEXP }\n}\n\nobject CompRottM\n{\n\tframe MISSA { light ROTTROCKET }\n\n\tframe EXPLA { light ROTTROCKETEXP }\n\tframe EXPLB { light ROTTROCKETEXP }\n\tframe EXPLC { light ROTTROCKETEXP }\n\tframe EXPLD { light ROTTROCKETEXP }\n\tframe EXPLE { light ROTTROCKETEXP }\n\tframe EXPLF { light ROTTROCKETEXP }\n\tframe EXPLG { light ROTTROCKETEXP }\n\tframe EXPLH { light ROTTROCKETEXP }\n\tframe EXPLI { light ROTTROCKETEXP }\n\tframe EXPLJ { light ROTTROCKETEXP }\n\tframe EXPLK { light ROTTROCKETEXP }\n\tframe EXPLL { light ROTTROCKETEXP }\n\tframe EXPLM { light ROTTROCKETEXP }\n\tframe EXPLN { light ROTTROCKETEXP }\n\tframe EXPLO { light ROTTROCKETEXP }\n\tframe EXPLP { light ROTTROCKETEXP }\n\tframe EXPLQ { light ROTTROCKETEXP }\n\tframe EXPLR { light ROTTROCKETEXP }\n\tframe EXPLS { light ROTTROCKETEXP }\n\tframe EXPLT { light ROTTROCKETEXP }\n}\n\nobject DRUNKM\n{\n\tframe FMISA { light ROTTROCKET }\n\n\tframe EXPLA { light ROTTROCKETEXP }\n\tframe EXPLB { light ROTTROCKETEXP }\n\tframe EXPLC { light ROTTROCKETEXP }\n\tframe EXPLD { light ROTTROCKETEXP }\n\tframe EXPLE { light ROTTROCKETEXP }\n\tframe EXPLF { light ROTTROCKETEXP }\n\tframe EXPLG { light ROTTROCKETEXP }\n\tframe EXPLH { light ROTTROCKETEXP }\n\tframe EXPLI { light ROTTROCKETEXP }\n\tframe EXPLJ { light ROTTROCKETEXP }\n\tframe EXPLK { light ROTTROCKETEXP }\n\tframe EXPLL { light ROTTROCKETEXP }\n\tframe EXPLM { light ROTTROCKETEXP }\n\tframe EXPLN { light ROTTROCKETEXP }\n\tframe EXPLO { light ROTTROCKETEXP }\n\tframe EXPLP { light ROTTROCKETEXP }\n\tframe EXPLQ { light ROTTROCKETEXP }\n\tframe EXPLR { light ROTTROCKETEXP }\n\tframe EXPLS { light ROTTROCKETEXP }\n\tframe EXPLT { light ROTTROCKETEXP }\n}\n\nobject COMPDRUNKM\n{\n\tframe FMISA { light ROTTROCKET }\n\n\tframe EXPLA { light ROTTROCKETEXP }\n\tframe EXPLB { light ROTTROCKETEXP }\n\tframe EXPLC { light ROTTROCKETEXP }\n\tframe EXPLD { light ROTTROCKETEXP }\n\tframe EXPLE { light ROTTROCKETEXP }\n\tframe EXPLF { light ROTTROCKETEXP }\n\tframe EXPLG { light ROTTROCKETEXP }\n\tframe EXPLH { light ROTTROCKETEXP }\n\tframe EXPLI { light ROTTROCKETEXP }\n\tframe EXPLJ { light ROTTROCKETEXP }\n\tframe EXPLK { light ROTTROCKETEXP }\n\tframe EXPLL { light ROTTROCKETEXP }\n\tframe EXPLM { light ROTTROCKETEXP }\n\tframe EXPLN { light ROTTROCKETEXP }\n\tframe EXPLO { light ROTTROCKETEXP }\n\tframe EXPLP { light ROTTROCKETEXP }\n\tframe EXPLQ { light ROTTROCKETEXP }\n\tframe EXPLR { light ROTTROCKETEXP }\n\tframe EXPLS { light ROTTROCKETEXP }\n\tframe EXPLT { light ROTTROCKETEXP }\n}\n\nobject FBOMB\n{\n\tframe FMISA { light ROTTROCKET }\n\n\tframe BOMBA { light FIREBOMBEXP }\n\tframe BOMBB { light FIREBOMBEXP }\n\tframe BOMBC { light FIREBOMBEXP }\n\tframe BOMBD { light FIREBOMBEXP }\n\tframe BOMBE { light FIREBOMBEXP }\n\tframe BOMBF { light FIREBOMBEXP }\n\tframe BOMBG { light FIREBOMBEXP }\n\tframe BOMBH { light FIREBOMBEXP }\n\tframe BOMBI { light FIREBOMBEXP }\n\tframe BOMBJ { light FIREBOMBEXP }\n\tframe BOMBK { light FIREBOMBEXP }\n\tframe BOMBL { light FIREBOMBEXP }\n\tframe BOMBM { light FIREBOMBEXP }\n\tframe BOMBN { light FIREBOMBEXP }\n\tframe BOMBO { light FIREBOMBEXP }\n\tframe BOMBP { light FIREBOMBEXP }\n\tframe BOMBQ { light FIREBOMBEXP }\n\tframe BOMBR { light FIREBOMBEXP }\n\tframe BOMBS { light FIREBOMBEXP }\n\tframe BOMBT { light FIREBOMBEXP }\n}\n\nobject COMPFBOMB\n{\n\tframe FMISA { light ROTTROCKET }\n\n\tframe BOMBA { light FIREBOMBEXP }\n\tframe BOMBB { light FIREBOMBEXP }\n\tframe BOMBC { light FIREBOMBEXP }\n\tframe BOMBD { light FIREBOMBEXP }\n\tframe BOMBE { light FIREBOMBEXP }\n\tframe BOMBF { light FIREBOMBEXP }\n\tframe BOMBG { light FIREBOMBEXP }\n\tframe BOMBH { light FIREBOMBEXP }\n\tframe BOMBI { light FIREBOMBEXP }\n\tframe BOMBJ { light FIREBOMBEXP }\n\tframe BOMBK { light FIREBOMBEXP }\n\tframe BOMBL { light FIREBOMBEXP }\n\tframe BOMBM { light FIREBOMBEXP }\n\tframe BOMBN { light FIREBOMBEXP }\n\tframe BOMBO { light FIREBOMBEXP }\n\tframe BOMBP { light FIREBOMBEXP }\n\tframe BOMBQ { light FIREBOMBEXP }\n\tframe BOMBR { light FIREBOMBEXP }\n\tframe BOMBS { light FIREBOMBEXP }\n\tframe BOMBT { light FIREBOMBEXP }\n}\n\nobject FBOMING\n{\n\tframe BOMBA { light FIREBOMBEXP }\n\tframe BOMBB { light FIREBOMBEXP }\n\tframe BOMBC { light FIREBOMBEXP }\n\tframe BOMBD { light FIREBOMBEXP }\n\tframe BOMBE { light FIREBOMBEXP }\n\tframe BOMBF { light FIREBOMBEXP }\n\tframe BOMBG { light FIREBOMBEXP }\n\tframe BOMBH { light FIREBOMBEXP }\n\tframe BOMBI { light FIREBOMBEXP }\n\tframe BOMBJ { light FIREBOMBEXP }\n\tframe BOMBK { light FIREBOMBEXP }\n\tframe BOMBL { light FIREBOMBEXP }\n\tframe BOMBM { light FIREBOMBEXP }\n\tframe BOMBN { light FIREBOMBEXP }\n\tframe BOMBO { light FIREBOMBEXP }\n\tframe BOMBP { light FIREBOMBEXP }\n\tframe BOMBQ { light FIREBOMBEXP }\n\tframe BOMBR { light FIREBOMBEXP }\n\tframe BOMBS { light FIREBOMBEXP }\n\tframe BOMBT { light FIREBOMBEXP }\n}\n\nobject COMPFBOMING\n{\n\tframe BOMBA { light FIREBOMBEXP }\n\tframe BOMBB { light FIREBOMBEXP }\n\tframe BOMBC { light FIREBOMBEXP }\n\tframe BOMBD { light FIREBOMBEXP }\n\tframe BOMBE { light FIREBOMBEXP }\n\tframe BOMBF { light FIREBOMBEXP }\n\tframe BOMBG { light FIREBOMBEXP }\n\tframe BOMBH { light FIREBOMBEXP }\n\tframe BOMBI { light FIREBOMBEXP }\n\tframe BOMBJ { light FIREBOMBEXP }\n\tframe BOMBK { light FIREBOMBEXP }\n\tframe BOMBL { light FIREBOMBEXP }\n\tframe BOMBM { light FIREBOMBEXP }\n\tframe BOMBN { light FIREBOMBEXP }\n\tframe BOMBO { light FIREBOMBEXP }\n\tframe BOMBP { light FIREBOMBEXP }\n\tframe BOMBQ { light FIREBOMBEXP }\n\tframe BOMBR { light FIREBOMBEXP }\n\tframe BOMBS { light FIREBOMBEXP }\n\tframe BOMBT { light FIREBOMBEXP }\n}\n\nobject SMISSILE1\n{\n\tframe MISSA { light ROTTROCKET }\n\n\tframe EXPLA { light ROTTROCKETEXP }\n\tframe EXPLB { light ROTTROCKETEXP }\n\tframe EXPLC { light ROTTROCKETEXP }\n\tframe EXPLD { light ROTTROCKETEXP }\n\tframe EXPLE { light ROTTROCKETEXP }\n\tframe EXPLF { light ROTTROCKETEXP }\n\tframe EXPLG { light ROTTROCKETEXP }\n\tframe EXPLH { light ROTTROCKETEXP }\n\tframe EXPLI { light ROTTROCKETEXP }\n\tframe EXPLJ { light ROTTROCKETEXP }\n\tframe EXPLK { light ROTTROCKETEXP }\n\tframe EXPLL { light ROTTROCKETEXP }\n\tframe EXPLM { light ROTTROCKETEXP }\n\tframe EXPLN { light ROTTROCKETEXP }\n\tframe EXPLO { light ROTTROCKETEXP }\n\tframe EXPLP { light ROTTROCKETEXP }\n\tframe EXPLQ { light ROTTROCKETEXP }\n\tframe EXPLR { light ROTTROCKETEXP }\n\tframe EXPLS { light ROTTROCKETEXP }\n\tframe EXPLT { light ROTTROCKETEXP }\n}\n\nobject SMISSILE2\n{\n\tframe MISSA { light ROTTROCKET }\n\n\tframe EXPLA { light ROTTROCKETEXP }\n\tframe EXPLB { light ROTTROCKETEXP }\n\tframe EXPLC { light ROTTROCKETEXP }\n\tframe EXPLD { light ROTTROCKETEXP }\n\tframe EXPLE { light ROTTROCKETEXP }\n\tframe EXPLF { light ROTTROCKETEXP }\n\tframe EXPLG { light ROTTROCKETEXP }\n\tframe EXPLH { light ROTTROCKETEXP }\n\tframe EXPLI { light ROTTROCKETEXP }\n\tframe EXPLJ { light ROTTROCKETEXP }\n\tframe EXPLK { light ROTTROCKETEXP }\n\tframe EXPLL { light ROTTROCKETEXP }\n\tframe EXPLM { light ROTTROCKETEXP }\n\tframe EXPLN { light ROTTROCKETEXP }\n\tframe EXPLO { light ROTTROCKETEXP }\n\tframe EXPLP { light ROTTROCKETEXP }\n\tframe EXPLQ { light ROTTROCKETEXP }\n\tframe EXPLR { light ROTTROCKETEXP }\n\tframe EXPLS { light ROTTROCKETEXP }\n\tframe EXPLT { light ROTTROCKETEXP }\n}\n\nobject COMPSMISSILE1\n{\n\tframe MISSA { light ROTTROCKET }\n\n\tframe EXPLA { light ROTTROCKETEXP }\n\tframe EXPLB { light ROTTROCKETEXP }\n\tframe EXPLC { light ROTTROCKETEXP }\n\tframe EXPLD { light ROTTROCKETEXP }\n\tframe EXPLE { light ROTTROCKETEXP }\n\tframe EXPLF { light ROTTROCKETEXP }\n\tframe EXPLG { light ROTTROCKETEXP }\n\tframe EXPLH { light ROTTROCKETEXP }\n\tframe EXPLI { light ROTTROCKETEXP }\n\tframe EXPLJ { light ROTTROCKETEXP }\n\tframe EXPLK { light ROTTROCKETEXP }\n\tframe EXPLL { light ROTTROCKETEXP }\n\tframe EXPLM { light ROTTROCKETEXP }\n\tframe EXPLN { light ROTTROCKETEXP }\n\tframe EXPLO { light ROTTROCKETEXP }\n\tframe EXPLP { light ROTTROCKETEXP }\n\tframe EXPLQ { light ROTTROCKETEXP }\n\tframe EXPLR { light ROTTROCKETEXP }\n\tframe EXPLS { light ROTTROCKETEXP }\n\tframe EXPLT { light ROTTROCKETEXP }\n}\n\nobject COMPSMISSILE2\n{\n\tframe MISSA { light ROTTROCKET }\n\n\tframe EXPLA { light ROTTROCKETEXP }\n\tframe EXPLB { light ROTTROCKETEXP }\n\tframe EXPLC { light ROTTROCKETEXP }\n\tframe EXPLD { light ROTTROCKETEXP }\n\tframe EXPLE { light ROTTROCKETEXP }\n\tframe EXPLF { light ROTTROCKETEXP }\n\tframe EXPLG { light ROTTROCKETEXP }\n\tframe EXPLH { light ROTTROCKETEXP }\n\tframe EXPLI { light ROTTROCKETEXP }\n\tframe EXPLJ { light ROTTROCKETEXP }\n\tframe EXPLK { light ROTTROCKETEXP }\n\tframe EXPLL { light ROTTROCKETEXP }\n\tframe EXPLM { light ROTTROCKETEXP }\n\tframe EXPLN { light ROTTROCKETEXP }\n\tframe EXPLO { light ROTTROCKETEXP }\n\tframe EXPLP { light ROTTROCKETEXP }\n\tframe EXPLQ { light ROTTROCKETEXP }\n\tframe EXPLR { light ROTTROCKETEXP }\n\tframe EXPLS { light ROTTROCKETEXP }\n\tframe EXPLT { light ROTTROCKETEXP }\n}\n\nobject FWALL\n{\n\tframe FMISA { light ROTTROCKET }\n\n\tframe EXPLA { light ROTTROCKETEXP }\n\tframe EXPLB { light ROTTROCKETEXP }\n\tframe EXPLC { light ROTTROCKETEXP }\n\tframe EXPLD { light ROTTROCKETEXP }\n\tframe EXPLE { light ROTTROCKETEXP }\n\tframe EXPLF { light ROTTROCKETEXP }\n\tframe EXPLG { light ROTTROCKETEXP }\n\tframe EXPLH { light ROTTROCKETEXP }\n\tframe EXPLI { light ROTTROCKETEXP }\n\tframe EXPLJ { light ROTTROCKETEXP }\n\tframe EXPLK { light ROTTROCKETEXP }\n\tframe EXPLL { light ROTTROCKETEXP }\n\tframe EXPLM { light ROTTROCKETEXP }\n\tframe EXPLN { light ROTTROCKETEXP }\n\tframe EXPLO { light ROTTROCKETEXP }\n\tframe EXPLP { light ROTTROCKETEXP }\n\tframe EXPLQ { light ROTTROCKETEXP }\n\tframe EXPLR { light ROTTROCKETEXP }\n\tframe EXPLS { light ROTTROCKETEXP }\n\tframe EXPLT { light ROTTROCKETEXP }\n}\n\nobject FWALLING\n{\n\tframe FWALA { light FLAMEWALL }\n\tframe FWALB { light FLAMEWALL }\n\tframe FWALC { light FLAMEWALL }\n\tframe FWALD { light FLAMEWALL }\n\tframe FWALE { light FLAMEWALL }\n\tframe FWALF { light FLAMEWALL }\n\tframe FWALG { light FLAMEWALL }\n\tframe FWALH { light FLAMEWALL }\n\tframe FWALI { light FLAMEWALL }\n\tframe FWALJ { light FLAMEWALL }\n\tframe FWALK { light FLAMEWALL }\n\tframe FWALL { light FLAMEWALL }\n\tframe FWALM { light FLAMEWALL }\n\tframe FWALN { light FLAMEWALL }\n\tframe FWALO { light FLAMEWALL }\n\tframe FWALP { light FLAMEWALL }\n\tframe FWALQ { light FLAMEWALL }\n\tframe FWALR { light FLAMEWALL }\n\tframe FWALS { light FLAMEWALL }\n\tframe FWALT { light FLAMEWALL }\n\n\tframe BOMBA { light FIREBOMBEXP }\n\tframe BOMBB { light FIREBOMBEXP }\n\tframe BOMBC { light FIREBOMBEXP }\n\tframe BOMBD { light FIREBOMBEXP }\n\tframe BOMBE { light FIREBOMBEXP }\n\tframe BOMBF { light FIREBOMBEXP }\n\tframe BOMBG { light FIREBOMBEXP }\n\tframe BOMBH { light FIREBOMBEXP }\n\tframe BOMBI { light FIREBOMBEXP }\n\tframe BOMBJ { light FIREBOMBEXP }\n\tframe BOMBK { light FIREBOMBEXP }\n\tframe BOMBL { light FIREBOMBEXP }\n\tframe BOMBM { light FIREBOMBEXP }\n\tframe BOMBN { light FIREBOMBEXP }\n\tframe BOMBO { light FIREBOMBEXP }\n\tframe BOMBP { light FIREBOMBEXP }\n\tframe BOMBQ { light FIREBOMBEXP }\n\tframe BOMBR { light FIREBOMBEXP }\n\tframe BOMBS { light FIREBOMBEXP }\n\tframe BOMBT { light FIREBOMBEXP }\n}\n\nobject COOPFWALL\n{\n\tframe FMISA { light ROTTROCKET }\n\n\tframe EXPLA { light ROTTROCKETEXP }\n\tframe EXPLB { light ROTTROCKETEXP }\n\tframe EXPLC { light ROTTROCKETEXP }\n\tframe EXPLD { light ROTTROCKETEXP }\n\tframe EXPLE { light ROTTROCKETEXP }\n\tframe EXPLF { light ROTTROCKETEXP }\n\tframe EXPLG { light ROTTROCKETEXP }\n\tframe EXPLH { light ROTTROCKETEXP }\n\tframe EXPLI { light ROTTROCKETEXP }\n\tframe EXPLJ { light ROTTROCKETEXP }\n\tframe EXPLK { light ROTTROCKETEXP }\n\tframe EXPLL { light ROTTROCKETEXP }\n\tframe EXPLM { light ROTTROCKETEXP }\n\tframe EXPLN { light ROTTROCKETEXP }\n\tframe EXPLO { light ROTTROCKETEXP }\n\tframe EXPLP { light ROTTROCKETEXP }\n\tframe EXPLQ { light ROTTROCKETEXP }\n\tframe EXPLR { light ROTTROCKETEXP }\n\tframe EXPLS { light ROTTROCKETEXP }\n\tframe EXPLT { light ROTTROCKETEXP }\n}\n\nobject COOPFWALLING\n{\n\tframe FWALA { light FLAMEWALL }\n\tframe FWALB { light FLAMEWALL }\n\tframe FWALC { light FLAMEWALL }\n\tframe FWALD { light FLAMEWALL }\n\tframe FWALE { light FLAMEWALL }\n\tframe FWALF { light FLAMEWALL }\n\tframe FWALG { light FLAMEWALL }\n\tframe FWALH { light FLAMEWALL }\n\tframe FWALI { light FLAMEWALL }\n\tframe FWALJ { light FLAMEWALL }\n\tframe FWALK { light FLAMEWALL }\n\tframe FWALL { light FLAMEWALL }\n\tframe FWALM { light FLAMEWALL }\n\tframe FWALN { light FLAMEWALL }\n\tframe FWALO { light FLAMEWALL }\n\tframe FWALP { light FLAMEWALL }\n\tframe FWALQ { light FLAMEWALL }\n\tframe FWALR { light FLAMEWALL }\n\tframe FWALS { light FLAMEWALL }\n\tframe FWALT { light FLAMEWALL }\n\n\tframe BOMBA { light FIREBOMBEXP }\n\tframe BOMBB { light FIREBOMBEXP }\n\tframe BOMBC { light FIREBOMBEXP }\n\tframe BOMBD { light FIREBOMBEXP }\n\tframe BOMBE { light FIREBOMBEXP }\n\tframe BOMBF { light FIREBOMBEXP }\n\tframe BOMBG { light FIREBOMBEXP }\n\tframe BOMBH { light FIREBOMBEXP }\n\tframe BOMBI { light FIREBOMBEXP }\n\tframe BOMBJ { light FIREBOMBEXP }\n\tframe BOMBK { light FIREBOMBEXP }\n\tframe BOMBL { light FIREBOMBEXP }\n\tframe BOMBM { light FIREBOMBEXP }\n\tframe BOMBN { light FIREBOMBEXP }\n\tframe BOMBO { light FIREBOMBEXP }\n\tframe BOMBP { light FIREBOMBEXP }\n\tframe BOMBQ { light FIREBOMBEXP }\n\tframe BOMBR { light FIREBOMBEXP }\n\tframe BOMBS { light FIREBOMBEXP }\n\tframe BOMBT { light FIREBOMBEXP }\n}\n\nobject BASEBALL\n{\n\tframe BALLA { light ROTTROCKET }\n\tframe BALLB { light ROTTROCKET }\n\tframe BALLC { light ROTTROCKET }\n\tframe BALLD { light ROTTROCKET }\n\n\tframe BOMBA { light FIREBOMBEXP }\n\tframe BOMBB { light FIREBOMBEXP }\n\tframe BOMBC { light FIREBOMBEXP }\n\tframe BOMBD { light FIREBOMBEXP }\n\tframe BOMBE { light FIREBOMBEXP }\n\tframe BOMBF { light FIREBOMBEXP }\n\tframe BOMBG { light FIREBOMBEXP }\n\tframe BOMBH { light FIREBOMBEXP }\n\tframe BOMBI { light FIREBOMBEXP }\n\tframe BOMBJ { light FIREBOMBEXP }\n\tframe BOMBK { light FIREBOMBEXP }\n\tframe BOMBL { light FIREBOMBEXP }\n\tframe BOMBM { light FIREBOMBEXP }\n\tframe BOMBN { light FIREBOMBEXP }\n\tframe BOMBO { light FIREBOMBEXP }\n\tframe BOMBP { light FIREBOMBEXP }\n\tframe BOMBQ { light FIREBOMBEXP }\n\tframe BOMBR { light FIREBOMBEXP }\n\tframe BOMBS { light FIREBOMBEXP }\n\tframe BOMBT { light FIREBOMBEXP }\n}\n\nobject BASEBALLCOOP\n{\n\tframe BALLA { light ROTTROCKET }\n\tframe BALLB { light ROTTROCKET }\n\tframe BALLC { light ROTTROCKET }\n\tframe BALLD { light ROTTROCKET }\n\n\tframe BOMBA { light FIREBOMBEXP }\n\tframe BOMBB { light FIREBOMBEXP }\n\tframe BOMBC { light FIREBOMBEXP }\n\tframe BOMBD { light FIREBOMBEXP }\n\tframe BOMBE { light FIREBOMBEXP }\n\tframe BOMBF { light FIREBOMBEXP }\n\tframe BOMBG { light FIREBOMBEXP }\n\tframe BOMBH { light FIREBOMBEXP }\n\tframe BOMBI { light FIREBOMBEXP }\n\tframe BOMBJ { light FIREBOMBEXP }\n\tframe BOMBK { light FIREBOMBEXP }\n\tframe BOMBL { light FIREBOMBEXP }\n\tframe BOMBM { light FIREBOMBEXP }\n\tframe BOMBN { light FIREBOMBEXP }\n\tframe BOMBO { light FIREBOMBEXP }\n\tframe BOMBP { light FIREBOMBEXP }\n\tframe BOMBQ { light FIREBOMBEXP }\n\tframe BOMBR { light FIREBOMBEXP }\n\tframe BOMBS { light FIREBOMBEXP }\n\tframe BOMBT { light FIREBOMBEXP }\n}\n\nflickerlight GodLight\n{\n\tcolor 0.1 0.2 0.85\n\tsize 56\n\tsecondarysize 62\n\tchance 0.3\n}\n\nobject GodMissile\n{\n\tframe GODPA { light GODLIGHT }\n\tframe GODPB { light GODLIGHT }\n\tframe GODPC { light GODLIGHT }\n\tframe GODPD { light GODLIGHT }\n\n\tframe BOMBA { light FIREBOMBEXP }\n\tframe BOMBB { light FIREBOMBEXP }\n\tframe BOMBC { light FIREBOMBEXP }\n\tframe BOMBD { light FIREBOMBEXP }\n\tframe BOMBE { light FIREBOMBEXP }\n\tframe BOMBF { light FIREBOMBEXP }\n\tframe BOMBG { light FIREBOMBEXP }\n\tframe BOMBH { light FIREBOMBEXP }\n\tframe BOMBI { light FIREBOMBEXP }\n\tframe BOMBJ { light FIREBOMBEXP }\n\tframe BOMBK { light FIREBOMBEXP }\n\tframe BOMBL { light FIREBOMBEXP }\n\tframe BOMBM { light FIREBOMBEXP }\n\tframe BOMBN { light FIREBOMBEXP }\n\tframe BOMBO { light FIREBOMBEXP }\n\tframe BOMBP { light FIREBOMBEXP }\n\tframe BOMBQ { light FIREBOMBEXP }\n\tframe BOMBR { light FIREBOMBEXP }\n\tframe BOMBS { light FIREBOMBEXP }\n\tframe BOMBT { light FIREBOMBEXP }\n}\n\nobject Ksphere_Rott\n{\n\tframe KSP_A { light DARKSTAFFBALL }\n\tframe KSP_B { light DARKSTAFFBALL }\n\tframe KSP_C { light DARKSTAFFBALL }\n\tframe KSP_D { light DARKSTAFFBALL }\n\tframe KSP_E { light DARKSTAFFBALL }\n\tframe KSP_F { light DARKSTAFFBALL }\n\tframe KSP_I { light DARKSTAFFBALL }\n\tframe KSP_J { light DARKSTAFFBALL }\n\n\tframe EXPLA { light ROTTROCKETEXP }\n\tframe EXPLB { light ROTTROCKETEXP }\n\tframe EXPLC { light ROTTROCKETEXP }\n\tframe EXPLD { light ROTTROCKETEXP }\n\tframe EXPLE { light ROTTROCKETEXP }\n\tframe EXPLF { light ROTTROCKETEXP }\n\tframe EXPLG { light ROTTROCKETEXP }\n\tframe EXPLH { light ROTTROCKETEXP }\n\tframe EXPLI { light ROTTROCKETEXP }\n\tframe EXPLJ { light ROTTROCKETEXP }\n\tframe EXPLK { light ROTTROCKETEXP }\n\tframe EXPLL { light ROTTROCKETEXP }\n\tframe EXPLM { light ROTTROCKETEXP }\n\tframe EXPLN { light ROTTROCKETEXP }\n\tframe EXPLO { light ROTTROCKETEXP }\n\tframe EXPLP { light ROTTROCKETEXP }\n\tframe EXPLQ { light ROTTROCKETEXP }\n\tframe EXPLR { light ROTTROCKETEXP }\n\tframe EXPLS { light ROTTROCKETEXP }\n\tframe EXPLT { light ROTTROCKETEXP }\n}\n\nobject Ksphere_Rott_2\n{\n\tframe KSP_A { light DARKSTAFFBALL }\n\tframe KSP_B { light DARKSTAFFBALL }\n\tframe KSP_C { light DARKSTAFFBALL }\n\tframe KSP_D { light DARKSTAFFBALL }\n\tframe KSP_E { light DARKSTAFFBALL }\n\tframe KSP_F { light DARKSTAFFBALL }\n\tframe KSP_I { light DARKSTAFFBALL }\n\tframe KSP_J { light DARKSTAFFBALL }\n\n\tframe EXPLA { light ROTTROCKETEXP }\n\tframe EXPLB { light ROTTROCKETEXP }\n\tframe EXPLC { light ROTTROCKETEXP }\n\tframe EXPLD { light ROTTROCKETEXP }\n\tframe EXPLE { light ROTTROCKETEXP }\n\tframe EXPLF { light ROTTROCKETEXP }\n\tframe EXPLG { light ROTTROCKETEXP }\n\tframe EXPLH { light ROTTROCKETEXP }\n\tframe EXPLI { light ROTTROCKETEXP }\n\tframe EXPLJ { light ROTTROCKETEXP }\n\tframe EXPLK { light ROTTROCKETEXP }\n\tframe EXPLL { light ROTTROCKETEXP }\n\tframe EXPLM { light ROTTROCKETEXP }\n\tframe EXPLN { light ROTTROCKETEXP }\n\tframe EXPLO { light ROTTROCKETEXP }\n\tframe EXPLP { light ROTTROCKETEXP }\n\tframe EXPLQ { light ROTTROCKETEXP }\n\tframe EXPLR { light ROTTROCKETEXP }\n\tframe EXPLS { light ROTTROCKETEXP }\n\tframe EXPLT { light ROTTROCKETEXP }\n}\n\nobject IPFreeley\n{\n\tframe IPFSC { light RoTT_ATK }\n\tframe IPMSE { light RoTT_ATK }\n}\n\nobject IPFreeley2\n{\n\tframe IPFSC { light RoTT_ATK }\n\tframe IPMSE { light RoTT_ATK }\n}"
      },
      {
        "source": "pk3",
        "name": "GLDEFS/Players/grondoval.txt",
        "contents": "// Pike axe uh... axes\n\nflickerlight AXEGREEN__\n{\n   color 0.2 1.0 0.2\n   size 25\n   secondarysize 30\n   chance 0.4\n}\n\nobject WTThrownAxe\n{\n   frame WP30A { light AXEGREEN__ }\n   frame WP30B { light AXEGREEN__ }\n   frame WP30C { light AXEGREEN__ }\n   frame WP30D { light AXEGREEN__ }\n   frame WP30E { light AXEGREEN__ }\n}\n\nobject WTThrownAxe_2\n{\n   frame WP30A { light AXEGREEN__ }\n   frame WP30B { light AXEGREEN__ }\n   frame WP30C { light AXEGREEN__ }\n   frame WP30D { light AXEGREEN__ }\n   frame WP30E { light AXEGREEN__ }\n}\n\n// Ice spear\n\nflickerlight COLDBLUE__\n{\n   color 0.4 0.4 1.0\n   size 20\n   secondarysize 25\n   chance 0.8\n}\n\nobject WTIceHalberdIceBall\n{\n   frame WP40A { light COLDBLUE__ }\n   frame WP40B { light COLDBLUE__ }\n   frame WP40C { light COLDBLUE__ }\n   frame WP40D { light COLDBLUE__ }\n   frame WP40E { light COLDBLUE__ }\n   frame WP40F { light COLDBLUE__ }\n}\n\nobject WTIceHalberdIceBall_2\n{\n   frame WP40A { light COLDBLUE__ }\n   frame WP40B { light COLDBLUE__ }\n   frame WP40C { light COLDBLUE__ }\n   frame WP40D { light COLDBLUE__ }\n   frame WP40E { light COLDBLUE__ }\n   frame WP40F { light COLDBLUE__ }\n}\n\nobject WTIceHalberdTrail\n{\n   frame WP40G { light COLDBLUE__ }\n   frame WP40H { light COLDBLUE__ }\n   frame WP40I { light COLDBLUE__ }\n   frame WP40J { light COLDBLUE__ }\n}\n\n//Firemace and spell fireball\n\nflickerlight MAGICYELLOW__\n{\n   color 1.0 0.6 0.0\n   size 30\n   secondarysize 35\n   chance 0.4\n}\n\nobject WTFireMaceBall\n{\n   frame WP50A { light MAGICYELLOW__ }\n   frame WP61A { light MAGICYELLOW__ }\n   frame WP61B { light MAGICYELLOW__ }\n   frame WP61C { light MAGICYELLOW__ }\n   frame WP61D { light MAGICYELLOW__ }\n}\n\nobject WTFireMaceBall_2\n{\n   frame WP50A { light MAGICYELLOW__ }\n   frame WP61A { light MAGICYELLOW__ }\n   frame WP61B { light MAGICYELLOW__ }\n   frame WP61C { light MAGICYELLOW__ }\n   frame WP61D { light MAGICYELLOW__ }\n}\n\nobject WTSpellFireBall\n{\n   frame WP61A { light MAGICYELLOW__ }\n   frame WP61B { light MAGICYELLOW__ }\n   frame WP61C { light MAGICYELLOW__ }\n   frame WP61D { light MAGICYELLOW__ }\n   frame WP61E { light MAGICYELLOW__ }\n}\n\nobject WTSpellFireBall_2\n{\n   frame WP61A { light MAGICYELLOW__ }\n   frame WP61B { light MAGICYELLOW__ }\n   frame WP61C { light MAGICYELLOW__ }\n   frame WP61D { light MAGICYELLOW__ }\n   frame WP61E { light MAGICYELLOW__ }\n}\n\n// Spell arrow\n\nflickerlight LIFELESSWHITE__\n{\n   color 1.0 1.0 1.0\n   size 15\n   secondarySize 20\n   chance 0.4\n}\n\nobject WTSpellArrow\n{\n  frame WP60A { light LIFELESSWHITE__ }\n  frame WP60B { light LIFELESSWHITE__ }\n  frame WP60C { light LIFELESSWHITE__ }\n  frame WP60D { light LIFELESSWHITE__ }\n  frame WP60E { light LIFELESSWHITE__ }\n  frame WP60F { light LIFELESSWHITE__ }\n  frame WP60G { light LIFELESSWHITE__ }\n}\n\nobject WTSpellArrow_2\n{\n  frame WP60A { light LIFELESSWHITE__ }\n  frame WP60B { light LIFELESSWHITE__ }\n  frame WP60C { light LIFELESSWHITE__ }\n  frame WP60D { light LIFELESSWHITE__ }\n  frame WP60E { light LIFELESSWHITE__ }\n  frame WP60F { light LIFELESSWHITE__ }\n  frame WP60G { light LIFELESSWHITE__ }\n}"
      },
      {
        "source": "pk3",
        "name": "GLDEFS/Players/heretic.txt",
        "contents": "// Gauntlet puffs\nflickerlight GAUNTLET1\n{\n    color 0.2 1.0 0.2\n    size 6\n    secondarySize 10\n    chance 0.3\n}\n\nflickerlight GAUNTLET2\n{\n    color 1.0 0.0 0.0\n    size 6\n    secondarySize 10\n    chance 0.3\n}\n\nobject GauntletPuff1\n{\n    frame PUF1A { light GAUNTLET1 }\n    frame PUF1B { light GAUNTLET1 }\n    frame PUF1C { light GAUNTLET1 }\n    frame PUF1D { light GAUNTLET1 }\n}\n\nobject GauntletPuff2\n{\n    frame PUF1E { light GAUNTLET2 }\n    frame PUF1F { light GAUNTLET2 }\n    frame PUF1G { light GAUNTLET2 }\n    frame PUF1H { light GAUNTLET2 }\n}\n\n// Wand puffs\npointlight WANDPUFF1\n{\n    color 1.0 1.0 0.0\n    size 32\n}\n\npointlight WANDPUFF2\n{\n    color 0.7 0.7 0.0\n    size 24\n}\n\npointlight WANDPUFF3\n{\n    color 0.4 0.4 0.0\n    size 16\n}\n\npointlight WANDPUFF4\n{\n    color 0.2 0.2 0.0\n    size 8\n}\n\nobject GoldWandPuff3\n{\n    frame PUF2A { light WANDPUFF1 }\n    frame PUF2B { light WANDPUFF2 }\n    frame PUF2C { light WANDPUFF3 }\n    frame PUF2D { light WANDPUFF4 }\n}\n\nobject GoldWandPuff4\n{\n    frame PUF2C { light WANDPUFF3 }\n    frame PUF2D { light WANDPUFF4 }\n}\n\n// Tomed wand projectile\npointlight WANDBALL\n{\n    color 1.0 1.0 0.0\n    size 24\n}\n\npointlight WANDBALL_X1\n{\n    color 0.8 0.8 0.0\n    size 32\n}\n\npointlight WANDBALL_X2\n{\n    color 0.6 0.6 0.0\n    size 34\n}\n\npointlight WANDBALL_X3\n{\n    color 0.4 0.4 0.0\n    size 36\n}\n\npointlight WANDBALL_X4\n{\n    color 0.2 0.2 0.0\n    size 38\n}\n\nobject GoldWandFX3\n{\n    frame FX01C { light WANDBALL }\n    frame FX01D { light WANDBALL }\n\n    frame FX01E { light WANDBALL_X1 }\n    frame FX01F { light WANDBALL_X2 }\n    frame FX01G { light WANDBALL_X3 }\n    frame FX01H { light WANDBALL_X4 }\n}\n\nobject GoldWandFX32\n{\n    frame FX01C { light WANDBALL }\n    frame FX01D { light WANDBALL }\n\n    frame FX01E { light WANDBALL_X1 }\n    frame FX01F { light WANDBALL_X2 }\n    frame FX01G { light WANDBALL_X3 }\n    frame FX01H { light WANDBALL_X4 }\n}\n\n// Crossbow secondary projectile\npointlight SMALLBOWBOLT\n{\n    color 0.0 1.0 0.0\n    size 40\n}\n\nflickerlight SMALLBOWBOLT_X1\n{\n    color 0.0 0.7 0.0\n    size 48\n    secondarySize 52\n    chance 0.3\n}\n\nflickerlight SMALLBOWBOLT_X2\n{\n    color 0.0 0.4 0.0\n    size 40\n    secondarySize 44\n    chance 0.3\n}\n\nflickerlight SMALLBOWBOLT_X3\n{\n    color 0.0 0.2 0.0\n    size 32\n    secondarySize 36\n    chance 0.3\n}\n\nobject CrossbowFX3B\n{\n    frame FX03A { light SMALLBOWBOLT }\n\n    frame FX03C { light SMALLBOWBOLT_X1 }\n    frame FX03D { light SMALLBOWBOLT_X2 }\n    frame FX03E { light SMALLBOWBOLT_X3 }\n}\n\nobject CrossbowFX3Duke\n{\n    frame FX03A { light SMALLBOWBOLT }\n\n    frame FX03C { light SMALLBOWBOLT_X1 }\n    frame FX03D { light SMALLBOWBOLT_X2 }\n    frame FX03E { light SMALLBOWBOLT_X3 }\n}\n\nobject CrossbowFX32\n{\n    frame FX03A { light SMALLBOWBOLT }\n\n    frame FX03C { light SMALLBOWBOLT_X1 }\n    frame FX03D { light SMALLBOWBOLT_X2 }\n    frame FX03E { light SMALLBOWBOLT_X3 }\n}\n\n// Crossbow primary proectile\npointlight BIGBOWBOLT\n{\n    color 0.7 1.0 0.0\n    size 64\n}\n\nflickerlight BIGBOWBOLT_X1\n{\n    color 0.4 0.8 0.0\n    size 72\n    secondarySize 74\n    chance 0.3\n}\n\nflickerlight BIGBOWBOLT_X2\n{\n    color 0.4 0.6 0.0\n    size 56\n    secondarySize 64\n    chance 0.3\n}\n\nflickerlight BIGBOWBOLT_X3\n{\n    color 0.2 0.4 0.0\n    size 32\n    secondarySize 40\n    chance 0.3\n}\n\nobject CrossbowFX1B\n{\n    frame FX03B { light BIGBOWBOLT }\n\n    frame FX03H { light BIGBOWBOLT_X1 }\n    frame FX03I { light BIGBOWBOLT_X2 }\n    frame FX03J { light BIGBOWBOLT_X3 }\n}\n\nobject CrossbowFX1Duke\n{\n    frame FX03B { light BIGBOWBOLT }\n\n    frame FX03H { light BIGBOWBOLT_X1 }\n    frame FX03I { light BIGBOWBOLT_X2 }\n    frame FX03J { light BIGBOWBOLT_X3 }\n}\n\nobject CrossbowFX12\n{\n    frame FX03B { light BIGBOWBOLT }\n\n    frame FX03H { light BIGBOWBOLT_X1 }\n    frame FX03I { light BIGBOWBOLT_X2 }\n    frame FX03J { light BIGBOWBOLT_X3 }\n}\n\n// Tomed crossbow projectile\nobject CrossbowFX2B\n{\n    frame FX03B { light BIGBOWBOLT }\n\n    frame FX03H { light BIGBOWBOLT_X1 }\n    frame FX03I { light BIGBOWBOLT_X2 }\n    frame FX03J { light BIGBOWBOLT_X3 }\n}\n\nobject CrossbowFX22\n{\n    frame FX03B { light BIGBOWBOLT }\n\n    frame FX03H { light BIGBOWBOLT_X1 }\n    frame FX03I { light BIGBOWBOLT_X2 }\n    frame FX03J { light BIGBOWBOLT_X3 }\n}\n\n// Tomed crossbow trail (slows down too much :P)\npointlight BOWTRAIL1\n{\n    color 0.0 1.0 0.0\n    size 24\n}\n\npointlight BOWTRAIL2\n{\n    color 0.0 0.7 0.0\n    size 16\n}\n\n//object CrossbowFX4\n//{\n    //frame FX03F { light BOWTRAIL1 }\n    //frame FX03G { light BOWTRAIL2 }\n//}\n\n// Claw puff\npointlight CLAWPUFF1\n{\n    color 0.4 0.4 1.0\n    size 32\n}\n\npointlight CLAWPUFF2\n{\n    color 0.3 0.3 0.8\n    size 24\n}\n\npointlight CLAWPUFF3\n{\n    color 0.2 0.2 0.6\n    size 16\n}\n\npointlight CLAWPUFF4\n{\n    color 0.1 0.1 0.4\n    size 8\n}\n\nobject BlasterPuff2\n{\n    frame FX17A { light CLAWPUFF1 }\n    frame FX17B { light CLAWPUFF2 }\n    frame FX17C { light CLAWPUFF3 }\n    frame FX17D { light CLAWPUFF4 }\n    frame FX17F { light CLAWPUFF1 }\n    frame FX17G { light CLAWPUFF2 }\n    frame FX17H { light CLAWPUFF3 }\n    frame FX17I { light CLAWPUFF4 }\n}\n\n// Tomed claw puff\npointlight BIGCLAWPUFF1\n{\n    color 0.4 0.4 1.0\n    size 56\n}\n\npointlight BIGCLAWPUFF2\n{\n    color 0.3 0.3 0.8\n    size 48\n}\n\npointlight BIGCLAWPUFF3\n{\n    color 0.2 0.2 0.6\n    size 40\n}\n\npointlight BIGCLAWPUFF4\n{\n    color 0.1 0.1 0.4\n    size 32\n}\n\npointlight BIGCLAWPUFF5\n{\n    color 0.0 0.0 0.2\n    size 24\n}\n\nobject BlasterFX1B\n{\n    frame FX18C { light BIGCLAWPUFF1 }\n    frame FX18D { light BIGCLAWPUFF2 }\n    frame FX18E { light BIGCLAWPUFF3 }\n    frame FX18F { light BIGCLAWPUFF4 }\n    frame FX18G { light BIGCLAWPUFF5 }\n}\n\nobject BlasterFX1C\n{\n    frame FX18C { light BIGCLAWPUFF1 }\n    frame FX18D { light BIGCLAWPUFF2 }\n    frame FX18E { light BIGCLAWPUFF3 }\n    frame FX18F { light BIGCLAWPUFF4 }\n    frame FX18G { light BIGCLAWPUFF5 }\n}\n\nobject StaffPuff4\n{\n    frame PUF4A { light BIGCLAWPUFF1 }\n    frame PUF4B { light BIGCLAWPUFF1 }\n    frame PUF4C { light BIGCLAWPUFF2 }\n    frame PUF4D { light BIGCLAWPUFF3 }\n    frame PUF4E { light BIGCLAWPUFF4 }\n    frame PUF4F { light BIGCLAWPUFF5 }\n}\n\n// Hellstaff bolt\npointlight HELLSTAFFBALL\n{\n    color 1.0 0.2 0.2\n    size 56\n}\n\nflickerlight HELLSTAFFBALL_X1\n{\n    color 1.0 0.4 0.4\n    size 56\n    secondarySize 64\n    chance 0.3\n}\n\nflickerlight HELLSTAFFBALL_X2\n{\n    color 0.8 0.3 0.3\n    size 64\n    secondarySize 72\n    chance 0.3\n}\n\nflickerlight HELLSTAFFBALL_X3\n{\n    color 0.6 0.2 0.2\n    size 80\n    secondarySize 88\n    chance 0.3\n}\n\nflickerlight HELLSTAFFBALL_X4\n{\n    color 0.4 0.1 0.1\n    size 88\n    secondarySize 96\n    chance 0.3\n}\n\nflickerlight HELLSTAFFBALL_X5\n{\n    color 0.2 0.0 0.0\n    size 96\n    secondarySize 104\n    chance 0.3\n}\n\nobject HellstaffShot\n{\n    frame FX00A { light HELLSTAFFBALL }\n    frame FX00B { light HELLSTAFFBALL }\n\n    frame FX00H { light HELLSTAFFBALL_X1 }\n    frame FX00I { light HELLSTAFFBALL_X2 }\n    frame FX00J { light HELLSTAFFBALL_X3 }\n    frame FX00K { light HELLSTAFFBALL_X4 }\n    frame FX00L { light HELLSTAFFBALL_X5 }\n}\n\nobject HornRodFX2\n{\n    frame FX00C { light HELLSTAFFBALL }\n    frame FX00D { light HELLSTAFFBALL }\n    frame FX00E { light HELLSTAFFBALL }\n    frame FX00F { light HELLSTAFFBALL }\n\n    frame FX00H { light HELLSTAFFBALL_X1 }\n    frame FX00I { light HELLSTAFFBALL_X2 }\n    frame FX00J { light HELLSTAFFBALL_X3 }\n    frame FX00K { light HELLSTAFFBALL_X4 }\n    frame FX00L { light HELLSTAFFBALL_X5 }\n}\n\nobject HellstaffShot2\n{\n    frame FX00A { light HELLSTAFFBALL }\n    frame FX00B { light HELLSTAFFBALL }\n\n    frame FX00H { light HELLSTAFFBALL_X1 }\n    frame FX00I { light HELLSTAFFBALL_X2 }\n    frame FX00J { light HELLSTAFFBALL_X3 }\n    frame FX00K { light HELLSTAFFBALL_X4 }\n    frame FX00L { light HELLSTAFFBALL_X5 }\n}\n\nobject HornRodFX2A\n{\n    frame FX00C { light HELLSTAFFBALL }\n    frame FX00D { light HELLSTAFFBALL }\n    frame FX00E { light HELLSTAFFBALL }\n    frame FX00F { light HELLSTAFFBALL }\n\n    frame FX00H { light HELLSTAFFBALL_X1 }\n    frame FX00I { light HELLSTAFFBALL_X2 }\n    frame FX00J { light HELLSTAFFBALL_X3 }\n    frame FX00K { light HELLSTAFFBALL_X4 }\n    frame FX00L { light HELLSTAFFBALL_X5 }\n}\n\n// Tomed hellstaff rain\npointlight REDRAIN\n{\n    color 1.0 0.0 0.0\n    size 32\n}\n\npointlight REDRAIN_X1\n{\n    color 1.0 0.4 0.4\n    size 48\n}\n\npointlight REDRAIN_X2\n{\n    color 0.8 0.3 0.3\n    size 40\n}\n\npointlight REDRAIN_X3\n{\n    color 0.5 0.1 0.1\n    size 32\n}\n\npointlight REDRAIN_X4\n{\n    color 0.3 0.0 0.0\n    size 24\n}\n\nobject RainPillar\n{\n    frame FX22A { light REDRAIN }\n    frame FX22B { light REDRAIN }\n\n    frame FX22C { light REDRAIN_X1 }\n    frame FX22D { light REDRAIN_X2 }\n    frame FX22E { light REDRAIN_X3 }\n    frame FX22F { light REDRAIN_X4 }\n}\n\nobject HellstaffRain\n{\n    frame FX22A { light REDRAIN }\n    frame FX22B { light REDRAIN }\n\n    frame FX22C { light REDRAIN_X1 }\n    frame FX22D { light REDRAIN_X2 }\n    frame FX22E { light REDRAIN_X3 }\n    frame FX22F { light REDRAIN_X4 }\n}\n\n// Phoenix rod shot\npointlight PHOENIXSHOT\n{\n    color 1.0 0.6 0.0\n    size 64\n}\n\nflickerlight PHOENIX_X1\n{\n    color 1.0 0.8 0.4\n    size 104\n    secondarySize 112\n    chance 0.3\n}\n\nflickerlight PHOENIX_X2\n{\n    color 1.0 0.6 0.0\n    size 88\n    secondarySize 96\n    chance 0.3\n}\n\nflickerlight PHOENIX_X3\n{\n    color 0.8 0.6 0.0\n    size 72\n    secondarySize 80\n    chance 0.3\n}\n\nflickerlight PHOENIX_X4\n{\n    color 0.6 0.4 0.0\n    size 56\n    secondarySize 64\n    chance 0.3\n}\n\nflickerlight PHOENIX_X5\n{\n    color 0.4 0.2 0.0\n    size 40\n    secondarySize 48\n    chance 0.3\n}\n\nflickerlight PHOENIX_X6\n{\n    color 0.2 0.0 0.0\n    size 24\n    secondarySize 32\n    chance 0.3\n}\n\nobject PhoenixShot\n{\n    frame FX04A { light PHOENIXSHOT }\n\n    frame FX08A { light PHOENIX_X1 }\n    frame FX08B { light PHOENIX_X2 }\n    frame FX08C { light PHOENIX_X3 }\n    frame FX08D { light PHOENIX_X4 }\n    frame FX08E { light PHOENIX_X5 }\n    frame FX08F { light PHOENIX_X6 }\n    frame FX08G { light PHOENIX_X6 }\n    frame FX08H { light PHOENIX_X6 }\n}\n\nobject PhoenixShot2\n{\n    frame FX04A { light PHOENIXSHOT }\n\n    frame FX08A { light PHOENIX_X1 }\n    frame FX08B { light PHOENIX_X2 }\n    frame FX08C { light PHOENIX_X3 }\n    frame FX08D { light PHOENIX_X4 }\n    frame FX08E { light PHOENIX_X5 }\n    frame FX08F { light PHOENIX_X6 }\n    frame FX08G { light PHOENIX_X6 }\n    frame FX08H { light PHOENIX_X6 }\n}\n\n// Phoenix rod flamethrower\nflickerlight PHOENIXFLAME\n{\n    color 0.7 0.4 0.0\n    size 48\n    secondarySize 56\n    chance 0.5\n}\n\nflickerlight PHOENIXFLAME2\n{\n    color 0.5 0.2 0.0\n    size 24\n    secondarySize 32\n    chance 0.5\n}\n\nflickerlight PHOENIXFLAME3\n{\n    color 0.3 0.1 0.0\n    size 16\n    secondarySize 24\n    chance 0.5\n}\n\nobject PhoenixFX2\n{\n    frame FX09A { light PHOENIXFLAME }\n    frame FX09B { light PHOENIXFLAME }\n\n    frame FX09C { light PHOENIXFLAME2 }\n    frame FX09D { light PHOENIXFLAME3 }\n}\n\nobject PhoenixFX2A\n{\n    frame FX09A { light PHOENIXFLAME }\n    frame FX09B { light PHOENIXFLAME }\n\n    frame FX09C { light PHOENIXFLAME2 }\n    frame FX09D { light PHOENIXFLAME3 }\n}\n\n// Mace ball explosion\nflickerlight MACEBALL_X1\n{\n    color 0.8 0.8 0.2\n    size 64\n    secondarySize 72\n    chance 0.3\n}\n\nflickerlight MACEBALL_X2\n{\n    color 0.6 0.6 0.1\n    size 48\n    secondarySize 56\n    chance 0.3\n}\n\nflickerlight MACEBALL_X3\n{\n    color 0.4 0.4 0.0\n    size 32\n    secondarySize 40\n    chance 0.3\n}\n\nflickerlight MACEBALL_X4\n{\n    color 0.2 0.2 0.0\n    size 16\n    secondarySize 24\n    chance 0.3\n}\n\nobject MaceFX12\n{\n    frame FX02G { light MACEBALL_X1 }\n    frame FX02H { light MACEBALL_X2 }\n    frame FX02I { light MACEBALL_X3 }\n    frame FX02J { light MACEBALL_X4 }\n}\n\nobject MaceFX22\n{\n    frame FX02G { light MACEBALL_X1 }\n    frame FX02H { light MACEBALL_X2 }\n    frame FX02I { light MACEBALL_X3 }\n    frame FX02J { light MACEBALL_X4 }\n}\n\nobject MaceFX1Coop\n{\n    frame FX02G { light MACEBALL_X1 }\n    frame FX02H { light MACEBALL_X2 }\n    frame FX02I { light MACEBALL_X3 }\n    frame FX02J { light MACEBALL_X4 }\n}\n\nobject MaceFX2Coop\n{\n    frame FX02G { light MACEBALL_X1 }\n    frame FX02H { light MACEBALL_X2 }\n    frame FX02I { light MACEBALL_X3 }\n    frame FX02J { light MACEBALL_X4 }\n}\n\nobject MaceFX32\n{\n    frame FX02G { light MACEBALL_X1 }\n    frame FX02H { light MACEBALL_X2 }\n    frame FX02I { light MACEBALL_X3 }\n    frame FX02J { light MACEBALL_X4 }\n}\n\nobject MaceFX42\n{\n    frame FX02G { light MACEBALL_X1 }\n    frame FX02H { light MACEBALL_X2 }\n    frame FX02I { light MACEBALL_X3 }\n    frame FX02J { light MACEBALL_X4 }\n}\n\n// Pod\nobject Pod2\n{\n\tframe PPODC { light POD_X1 }\n\tframe PPODD { light POD_X2 }\n\tframe PPODE { light POD_X3 }\n\tframe PPODF { light POD_X4 }\n}\n\n// Dragon Claw Coop Puff\nobject DragonBullet\n{\n    frame FX17A { light CLAWPUFF1 }\n    frame FX17B { light CLAWPUFF2 }\n    frame FX17C { light CLAWPUFF3 }\n    frame FX17D { light CLAWPUFF4 }\n    frame FX17F { light CLAWPUFF1 }\n    frame FX17G { light CLAWPUFF2 }\n    frame FX17H { light CLAWPUFF3 }\n    frame FX17I { light CLAWPUFF4 }\n}"
      },
      {
        "source": "pk3",
        "name": "GLDEFS/Players/hexen.txt",
        "contents": "// Mage wand\npointlight MWAND_X1\n{\n    color 0.3 0.3 1.0\n    size 32\n}\n\npointlight MWAND_X2\n{\n    color 0.2 0.2 0.8\n    size 40\n}\n\npointlight MWAND_X3\n{\n    color 0.1 0.1 0.6\n    size 48\n}\n\npointlight MWAND_X4\n{\n    color 0.0 0.0 0.4\n    size 56\n}\n\nobject MageWandMissile2\n{\n    frame MWNDE { light MWAND_X1 }\n    frame MWNDF { light MWAND_X2 }\n    frame MWNDG { light MWAND_X3 }\n    frame MWNDH { light MWAND_X4 }\n}\n\n// Frost shards\nflickerlight MFROSTSHARD\n{\n    color 0.3 0.3 1.0\n    size 32\n    secondarySize 40\n    chance 0.3\n}\n\nflickerlight MFROSTSHARD_X1\n{\n    color 0.3 0.3 1.0\n    size 40\n    secondarySize 48\n    chance 0.3\n}\n\nflickerlight MFROSTSHARD_X2\n{\n    color 0.2 0.2 0.8\n    size 48\n    secondarySize 56\n    chance 0.3\n}\n\nflickerlight MFROSTSHARD_X3\n{\n    color 0.1 0.1 0.5\n    size 56\n    secondarySize 64\n    chance 0.3\n}\n\nflickerlight MFROSTSHARD_X4\n{\n    color 0.0 0.0 0.2\n    size 64\n    secondarySize 68\n    chance 0.3\n}\n\nobject FrostMissile2\n{\n    frame SHRD { light MFROSTSHARD }\n\n    frame SHEXA { light MFROSTSHARD_X1 }\n    frame SHEXB { light MFROSTSHARD_X2 }\n    frame SHEXC { light MFROSTSHARD_X3 }\n    frame SHEXD { light MFROSTSHARD_X4 }\n}\n\nobject FrostMissileDM\n{\n    frame SHRD { light MFROSTSHARD }\n\n    frame SHEXA { light MFROSTSHARD_X1 }\n    frame SHEXB { light MFROSTSHARD_X2 }\n    frame SHEXC { light MFROSTSHARD_X3 }\n    frame SHEXD { light MFROSTSHARD_X4 }\n}\n\nobject FrostMissileDM2\n{\n    frame SHRD { light MFROSTSHARD }\n\n    frame SHEXA { light MFROSTSHARD_X1 }\n    frame SHEXB { light MFROSTSHARD_X2 }\n    frame SHEXC { light MFROSTSHARD_X3 }\n    frame SHEXD { light MFROSTSHARD_X4 }\n}\n\nobject FrostMissileDM3\n{\n    frame SHRD { light MFROSTSHARD }\n\n    frame SHEXA { light MFROSTSHARD_X1 }\n    frame SHEXB { light MFROSTSHARD_X2 }\n    frame SHEXC { light MFROSTSHARD_X3 }\n    frame SHEXD { light MFROSTSHARD_X4 }\n}\n\nobject FrostMissileDM4\n{\n    frame SHRD { light MFROSTSHARD }\n\n    frame SHEXA { light MFROSTSHARD_X1 }\n    frame SHEXB { light MFROSTSHARD_X2 }\n    frame SHEXC { light MFROSTSHARD_X3 }\n    frame SHEXD { light MFROSTSHARD_X4 }\n}\n\n// Charged Axe Puff\nflickerlight CAXEPUFF1\n{\n    color 0.4 0.4 1.0\n    size 40\n    secondarySize 44\n    chance 0.5\n}\n\nflickerlight CAXEPUFF2\n{\n    color 0.2 0.2 0.8\n    size 48\n    secondarySize 52\n    chance 0.5\n}\n\nflickerlight CAXEPUFF3\n{\n    color 0.0 0.0 0.5\n    size 44\n    secondarySize 48\n    chance 0.5\n}\n\nobject AxePuffGlow2\n{\n    frame FAXER { light CAXEPUFF1 }\n    frame FAXES { light CAXEPUFF1 }\n    frame FAXET { light CAXEPUFF2 }\n    frame FAXEU { light CAXEPUFF2 }\n    frame FAXEV { light CAXEPUFF3 }\n    frame FAXEW { light CAXEPUFF3 }\n    frame FAXEX { light CAXEPUFF3 }\n}\n\n// Flying Hammer\nflickerlight THROWHAMMER\n{\n    color 1.0 0.2 0.0\n    size 48\n    secondarySize 52\n    chance 0.4\n}\n\nflickerlight THROWHAMMER_X1\n{\n    color 1.0 0.7 0.0\n    size 48\n    secondarySize 56\n    chance 0.4\n}\n\nflickerlight THROWHAMMER_X2\n{\n    color 1.0 0.7 0.0\n    size 64\n    secondarySize 72\n    chance 0.4\n}\n\nflickerlight THROWHAMMER_X3\n{\n    color 1.0 0.7 0.0\n    size 72\n    secondarySize 80\n    chance 0.4\n}\n\nflickerlight THROWHAMMER_X4\n{\n    color 0.8 0.8 0.0\n    size 80\n    secondarySize 84\n    chance 0.4\n}\n\nflickerlight THROWHAMMER_X5\n{\n    color 0.5 0.5 0.0\n    size 64\n    secondarySize 72\n    chance 0.4\n}\n\nflickerlight THROWHAMMER_X6\n{\n    color 0.2 0.2 0.0\n    size 40\n    secondarySize 48\n    chance 0.4\n}\n\nobject HammerMissile2\n{\n    frame FHFXA { light THROWHAMMER }\n    frame FHFXB { light THROWHAMMER }\n    frame FHFXC { light THROWHAMMER }\n    frame FHFXD { light THROWHAMMER }\n    frame FHFXE { light THROWHAMMER }\n    frame FHFXF { light THROWHAMMER }\n    frame FHFXG { light THROWHAMMER }\n    frame FHFXH { light THROWHAMMER }\n\n    frame FHFXI { light THROWHAMMER_X1 }\n    frame FHFXJ { light THROWHAMMER_X2 }\n    frame FHFXK { light THROWHAMMER_X3 }\n    frame FHFXL { light THROWHAMMER_X4 }\n    frame FHFXM { light THROWHAMMER_X4 }\n    frame FHFXN { light THROWHAMMER_X4 }\n    frame FHFXO { light THROWHAMMER_X4 }\n    frame FHFXP { light THROWHAMMER_X4 }\n    frame FHFXQ { light THROWHAMMER_X5 }\n    frame FHFXR { light THROWHAMMER_X6 }\n}\n\nobject HammerMissileDM\n{\n    frame FHFXA { light THROWHAMMER }\n    frame FHFXB { light THROWHAMMER }\n    frame FHFXC { light THROWHAMMER }\n    frame FHFXD { light THROWHAMMER }\n    frame FHFXE { light THROWHAMMER }\n    frame FHFXF { light THROWHAMMER }\n    frame FHFXG { light THROWHAMMER }\n    frame FHFXH { light THROWHAMMER }\n\n    frame FHFXI { light THROWHAMMER_X1 }\n    frame FHFXJ { light THROWHAMMER_X2 }\n    frame FHFXK { light THROWHAMMER_X3 }\n    frame FHFXL { light THROWHAMMER_X4 }\n    frame FHFXM { light THROWHAMMER_X4 }\n    frame FHFXN { light THROWHAMMER_X4 }\n    frame FHFXO { light THROWHAMMER_X4 }\n    frame FHFXP { light THROWHAMMER_X4 }\n    frame FHFXQ { light THROWHAMMER_X5 }\n    frame FHFXR { light THROWHAMMER_X6 }\n}\n\n// Cleric Serpent Staff ball\npointlight CSTAFFBALL\n{\n    color 0.0 1.0 0.0\n    size 40\n}\n\nflickerlight CSTAFFBALL_X1\n{\n    color 0.0 1.0 0.0\n    size 56\n    secondarySize 64\n    chance 0.3\n}\n\nflickerlight CSTAFFBALL_X2\n{\n    color 0.0 0.7 0.0\n    size 60\n    secondarySize 68\n    chance 0.3\n}\n\nflickerlight CSTAFFBALL_X3\n{\n    color 0.0 0.5 0.0\n    size 64\n    secondarySize 72\n    chance 0.3\n}\n\nflickerlight CSTAFFBALL_X4\n{\n    color 0.0 0.3 0.0\n    size 72\n    secondarySize 80\n    chance 0.3\n}\n\nobject CStaffMissile2\n{\n    frame CSSFD { light CSTAFFBALL }\n    frame CSSFE { light CSTAFFBALL }\n\n    frame CSSFF { light CSTAFFBALL_X1 }\n    frame CSSFG { light CSTAFFBALL_X2 }\n    frame CSSFH { light CSTAFFBALL_X3 }\n    frame CSSFI { light CSTAFFBALL_X4 }\n}\n\nobject CStaffMissileCoop\n{\n    frame CSSFD { light CSTAFFBALL }\n    frame CSSFE { light CSTAFFBALL }\n\n    frame CSSFF { light CSTAFFBALL_X1 }\n    frame CSSFG { light CSTAFFBALL_X2 }\n    frame CSSFH { light CSTAFFBALL_X3 }\n    frame CSSFI { light CSTAFFBALL_X4 }\n}\n\nobject CStaffMissileCoop2\n{\n    frame CSSFD { light CSTAFFBALL }\n    frame CSSFE { light CSTAFFBALL }\n\n    frame CSSFF { light CSTAFFBALL_X1 }\n    frame CSSFG { light CSTAFFBALL_X2 }\n    frame CSSFH { light CSTAFFBALL_X3 }\n    frame CSSFI { light CSTAFFBALL_X4 }\n}\n\n// Cleric fire hands\nflickerlight CFLAMETRAIL\n{\n    color 1.0 0.8 0.0\n    size 40\n    secondarySize 44\n    chance 0.5\n}\n\nflickerlight CFLAME1\n{\n    color 1.0 0.8 0.0\n    size 48\n    secondarySize 56\n    chance 0.4\n}\n\nflickerlight CFLAME2\n{\n    color 1.0 0.8 0.0\n    size 64\n    secondarySize 72\n    chance 0.4\n}\n\nflickerlight CFLAME3\n{\n    color 0.7 0.4 0.0\n    size 48\n    secondarySize 56\n    chance 0.4\n}\n\nflickerlight CFLAME4\n{\n    color 0.5 0.2 0.0\n    size 32\n    secondarySize 40\n    chance 0.4\n}\n\nflickerlight CFLAME5\n{\n    color 0.2 0.2 0.0\n    size 24\n    secondarySize 32\n    chance 0.4\n}\n\nobject CFlameMissile2\n{\n    frame CFFXB { light CFLAME1 }\n    frame CFFXC { light CFLAME2 }\n    frame CFFXD { light CFLAME2 }\n    frame CFFXE { light CFLAME2 }\n    frame CFFXF { light CFLAME2 }\n    frame CFFXG { light CFLAME2 }\n    frame CFFXH { light CFLAME2 }\n    frame CFFXI { light CFLAME2 }\n    frame CFFXJ { light CFLAME3 }\n    frame CFFXK { light CFLAME4 }\n    frame CFFXL { light CFLAME5 }\n}\n\nobject CFlameMissileDM\n{\n    frame CFFXB { light CFLAME1 }\n    frame CFFXC { light CFLAME2 }\n    frame CFFXD { light CFLAME2 }\n    frame CFFXE { light CFLAME2 }\n    frame CFFXF { light CFLAME2 }\n    frame CFFXG { light CFLAME2 }\n    frame CFFXH { light CFLAME2 }\n    frame CFFXI { light CFLAME2 }\n    frame CFFXJ { light CFLAME3 }\n    frame CFFXK { light CFLAME4 }\n    frame CFFXL { light CFLAME5 }\n}\n\nobject CFlameFloor\n{\n    frame CFFX { light CFLAMETRAIL }\n}\n\n// Wraithverge\nflickerlight GHOST\n{\n    color 1.0 1.0 1.0\n    size 56\n    secondarySize 52\n    chance 0.7\n    subtractive 1\n}\n\nobject HolyMissile\n{\n    frame SPIRP { light GHOST }\n}\n\nobject HolySpirit2\n{\n    frame SPIRA { light GHOST }\n    frame SPIRB { light GHOST }\n}"
      },
      {
        "source": "pk3",
        "name": "GLDEFS/Players/hexen2.txt",
        "contents": "// Wraithverge\nflickerlight GHOST__\n{\n    color 1.0 1.0 1.0\n    size 56\n    secondarySize 52\n    chance 0.7\n    subtractive 1\n}\n\nobject HolyMissile_Coop\n{\n    frame SPIRP { light GHOST__ }\n}"
      },
      {
        "source": "pk3",
        "name": "GLDEFS/Players/jon.txt",
        "contents": "// Mine, flamethrower and Ring of Ra\n\nflickerlight ANCIENTYELLOW_\n{\n   color 1.0 0.3 0.0\n   size 15\n   secondarysize 20\n   chance 0.6\n}\n\nflickerlight ANCIENTORANGE_\n{\n   color 1.0 0.4 0.0\n   size 25\n   secondarysize 30\n   chance 0.3\n}\n\nflickerlight ANCIENTRED_\n{\n   color 1.0 0.3 0.0\n   size 20\n   secondarysize 25\n   chance 0.5\n}\n\nobject ExGrenadeExplosion\n{\n   frame AN_GK { light ANCIENTORANGE_ }\n   frame AN_GL { light ANCIENTORANGE_ }\n   frame AN_GM { light ANCIENTORANGE_ }\n   frame AN_GN { light ANCIENTORANGE_ }\n}\n\nobject ExExplosionTop\n{\n   frame AN_GO { light ANCIENTORANGE_ }\n   frame AN_GP { light ANCIENTORANGE_ }\n   frame AN_GQ { light ANCIENTORANGE_ }\n   frame AN_GR { light ANCIENTORANGE_ }\n   frame AN_GS { light ANCIENTORANGE_ }\n}\n\nobject RingofRaFireball\n{\n   frame C_D9E { light ANCIENTRED_ }\n}\n\nobject RingofRaFireball_2\n{\n   frame C_D9E { light ANCIENTRED_ }\n}\n\nobject Ringfireballexplosion\n{\n\tframe C_D9F { light ANCIENTRED_ }\n\tframe C_D9G { light ANCIENTRED_ }\n\tframe C_D9H { light ANCIENTRED_ }\n\tframe C_D9I { light ANCIENTRED_ }\n\tframe C_D9J { light ANCIENTORANGE_ }\n\tframe C_D9K { light ANCIENTORANGE_ }\n\tframe C_D9L { light ANCIENTORANGE_ }\n\tframe C_D9M { light ANCIENTORANGE_ }\n\tframe C_D9N { light ANCIENTRED_ }\n}\n\nobject PSFTProjA\n{\n   frame EXF0A { light ANCIENTORANGE_ }\n   frame EXFOA { light ANCIENTORANGE_ }\n}\n\nobject PSFTProjA_2\n{\n   frame EXF0A { light ANCIENTORANGE_ }\n   frame EXFOA { light ANCIENTORANGE_ }\n}\n\nObject PSFTProjB\n{\n\tframe EXF0H\t{ light ANCIENTRED_ }\n\tframe EXF0I\t{ light ANCIENTRED_ }\n\tframe EXF0J\t{ light ANCIENTRED_ }\n\tframe EXF0K\t{ light ANCIENTRED_ }\n}\n\nObject PSFireDeath\n{\n\tframe EXF0B { light ANCIENTORANGE_ }\n\tframe EXF0C { light ANCIENTORANGE_ }\n\tframe EXF0D { light ANCIENTORANGE_ }\n\tframe EXF0E { light ANCIENTORANGE_ }\n\tframe EXF0F { light ANCIENTORANGE_ }\n\tframe EXF0G { light ANCIENTORANGE_ }\n}\n\nobject ExAmunMine\n{\n\tframe AN_GE { light ANCIENTYELLOW_ }\n\tframe AN_GF { light ANCIENTYELLOW_ }\n\tframe AN_GH { light ANCIENTYELLOW_ }\n\tframe AN_GI { light ANCIENTYELLOW_ }\n\tframe AN_GJ { light ANCIENTYELLOW_ }\n\tframe AN_GT { light ANCIENTRED_ }\n\tframe AN_GU { light ANCIENTRED_ }\n\tframe AN_GV\t{ light ANCIENTRED_ }\n\tframe AN_GW\t{ light ANCIENTRED_ }\n}\n\nobject ExAmunMine_2\n{\n\tframe AN_GE { light ANCIENTYELLOW_ }\n\tframe AN_GF { light ANCIENTYELLOW_ }\n\tframe AN_GH { light ANCIENTYELLOW_ }\n\tframe AN_GI { light ANCIENTYELLOW_ }\n\tframe AN_GJ { light ANCIENTYELLOW_ }\n\tframe AN_GT { light ANCIENTRED_ }\n\tframe AN_GU { light ANCIENTRED_ }\n\tframe AN_GV\t{ light ANCIENTRED_ }\n\tframe AN_GW { light ANCIENTRED_ }\n}\n\n// Manacle\n\nflickerlight ANCIENTBLUE_\n{\n   color 0.4 0.4 1.0\n   size 35\n   secondarysize 50\n   chance 0.4\n}\n\nobject PSCloudStrike\n{\n   frame C_D8E { light ANCIENTBLUE_ }\n   frame C_D8F { light ANCIENTBLUE_ }\n   frame C_D8G { light ANCIENTBLUE_ }\n   frame C_D8H { light ANCIENTBLUE_ }\n   frame C_D8I { light ANCIENTBLUE_ }\n   frame C_D8J { light ANCIENTBLUE_ }\n   frame C_D8K { light ANCIENTBLUE_ }\n   frame C_D8L { light ANCIENTBLUE_ }\n   frame C_D8M { light ANCIENTBLUE_ }\n   frame C_D8N { light ANCIENTBLUE_ }\n   frame C_D8O { light ANCIENTBLUE_ }\n}\n\nobject PSCloudStrike_2\n{\n   frame C_D8E { light ANCIENTBLUE_ }\n   frame C_D8F { light ANCIENTBLUE_ }\n   frame C_D8G { light ANCIENTBLUE_ }\n   frame C_D8H { light ANCIENTBLUE_ }\n   frame C_D8I { light ANCIENTBLUE_ }\n   frame C_D8J { light ANCIENTBLUE_ }\n   frame C_D8K { light ANCIENTBLUE_ }\n   frame C_D8L { light ANCIENTBLUE_ }\n   frame C_D8M { light ANCIENTBLUE_ }\n   frame C_D8N { light ANCIENTBLUE_ }\n   frame C_D8O { light ANCIENTBLUE_ }\n}\n\n// Cobra Staff\n\nflickerlight ANCIENTGREEN_\n{\n   color 0.2 1.0 0.2\n   size 30\n   secondarysize 35\n   chance 0.5\n}\n\nobject CobraStaffSnake\n{\n   frame C_H2A { light ANCIENTGREEN_ }\n   frame C_H2C { light ANCIENTGREEN_ }\n   frame C_H2D { light ANCIENTGREEN_ }\n   frame C_H2E { light ANCIENTGREEN_ }\n   frame C_H2F { light ANCIENTGREEN_ }\n   frame C_H2I { light ANCIENTGREEN_ }\n   frame C_H2J { light ANCIENTGREEN_ }\n   frame C_H2K { light ANCIENTGREEN_ }\n   frame C_H2L { light ANCIENTGREEN_ }\n   frame C_H2M { light ANCIENTGREEN_ }\n}\n\nobject CobraStaffSnake_2\n{\n   frame C_H2A { light ANCIENTGREEN_ }\n   frame C_H2C { light ANCIENTGREEN_ }\n   frame C_H2D { light ANCIENTGREEN_ }\n   frame C_H2E { light ANCIENTGREEN_ }\n   frame C_H2F { light ANCIENTGREEN_ }\n   frame C_H2I { light ANCIENTGREEN_ }\n   frame C_H2J { light ANCIENTGREEN_ }\n   frame C_H2K { light ANCIENTGREEN_ }\n   frame C_H2L { light ANCIENTGREEN_ }\n   frame C_H2M { light ANCIENTGREEN_ }\n}\n\n//Bullet Puff\n\nflickerlight ANCIENTWHITE_\n{\n   color 0.7 0.6 0.6\n   size 8\n   secondarysize 12\n   chance 0.7\n}\n\nobject PSBulletPuff\n{\n   frame MCASA { light ANCIENTWHITE_ }\n   frame MCASN { light ANCIENTWHITE_ }\n   frame MCASO { light ANCIENTWHITE_ }\n   frame MCASP { light ANCIENTWHITE_ }\n   frame MCASQ { light ANCIENTWHITE_ }\n   frame MCASR { light ANCIENTWHITE_ }\n   frame MCASS { light ANCIENTWHITE_ }\n}\n\nobject PSBulletPuff2\n{\n   frame MCAST { light ANCIENTWHITE_ }\n   frame MCASU { light ANCIENTWHITE_ }\n}\n\nobject PSMacheteSparkPuff\n{\n\tframe KNF_K { light ANCIENTWHITE_ }\n\tframe KNF_J { light ANCIENTWHITE_ }\n}"
      },
      {
        "source": "pk3",
        "name": "GLDEFS/Players/lowang.txt",
        "contents": "flickerlight NINJAORANGE\n{\n  color 1.0 0.7 0.0\n  size 40\n  secondarysize 45\n  chance 0.51\n}\n\nflickerlight NINJAEXPLOSION\n{\n  color 1.0 0.7 0.0\n  size 70\n  secondarySize 74\n  chance 0.3\n}\n\nflickerlight NINJAEXPLOSION2\n{\n  color 1.0 0.7 0.0\n  size 69\n  secondarySize 65\n  chance 0.3\n}\n\n flickerlight NINJAEXPLOSION3\n{\n  color 1.0 0.7 0.0\n  size 64\n  secondarySize 61\n  chance 0.3\n}\n\nflickerlight EXPLOSIONWANG1\n{\n  color 1.0 0.7 0.0\n  size 55\n  secondarySize 52\n  chance 0.2\n}\n\nflickerlight EXPLOSIONWANG2\n{\n  color 1.0 0.7 0.0\n  size 51\n  secondarySize 48\n  chance 0.2\n}\n\nflickerlight EXPLOSIONWANG3\n{\n  color 1.0 0.7 0.0\n  size 47\n  secondarySize 44\n  chance 0.2\n}\n\nflickerlight EXPLOSIONWANG4\n{\n  color 1.0 0.7 0.0\n  size 43\n  secondarySize 39\n  chance 0.2\n}\n\nflickerlight EXPLOSIONWANG5\n{\n  color 1.0 0.7 0.0\n  size 38\n  secondarySize 35\n  chance 0.2\n}\n\nobject SWStickyBoom\n{\n  frame WMI9A { light EXPLOSIONWANG1 }\n  frame WMI9B { light EXPLOSIONWANG1 }\n  frame WMI9C { light EXPLOSIONWANG1 }\n  frame WMI9D { light EXPLOSIONWANG1 }\n  frame WMI9E { light EXPLOSIONWANG1 }\n  frame WMI9F { light EXPLOSIONWANG2 }\n  frame WMI9G { light EXPLOSIONWANG2 }\n  frame WMI9H { light EXPLOSIONWANG2 }\n  frame WMI9I { light EXPLOSIONWANG2 }\n  frame WMI9J { light EXPLOSIONWANG2 }\n  frame WMI9K { light EXPLOSIONWANG3 }\n  frame WMI9L { light EXPLOSIONWANG3 }\n  frame WMI9M { light EXPLOSIONWANG3 }\n  frame WMI9N { light EXPLOSIONWANG3 }\n  frame WMI9O { light EXPLOSIONWANG3 }\n  frame WMI9P { light EXPLOSIONWANG4 }\n  frame WMI9Q { light EXPLOSIONWANG4 }\n  frame WMI9R { light EXPLOSIONWANG4 }\n  frame WMI9S { light EXPLOSIONWANG4 }\n  frame WMI9T { light EXPLOSIONWANG5 }\n  frame WMI9U { light EXPLOSIONWANG5 }\n  frame WMI9V { light EXPLOSIONWANG5 }\n}\n\nobject SWStickyBoomHalf\n{\n  frame WMI9A { light EXPLOSIONWANG1 }\n  frame WMI9B { light EXPLOSIONWANG1 }\n  frame WMI9C { light EXPLOSIONWANG1 }\n  frame WMI9D { light EXPLOSIONWANG1 }\n  frame WMI9E { light EXPLOSIONWANG1 }\n  frame WMI9F { light EXPLOSIONWANG2 }\n  frame WMI9G { light EXPLOSIONWANG2 }\n  frame WMI9H { light EXPLOSIONWANG2 }\n  frame WMI9I { light EXPLOSIONWANG2 }\n  frame WMI9J { light EXPLOSIONWANG2 }\n  frame WMI9K { light EXPLOSIONWANG3 }\n  frame WMI9L { light EXPLOSIONWANG3 }\n  frame WMI9M { light EXPLOSIONWANG3 }\n  frame WMI9N { light EXPLOSIONWANG3 }\n  frame WMI9O { light EXPLOSIONWANG3 }\n  frame WMI9P { light EXPLOSIONWANG4 }\n  frame WMI9Q { light EXPLOSIONWANG4 }\n  frame WMI9R { light EXPLOSIONWANG4 }\n  frame WMI9S { light EXPLOSIONWANG4 }\n  frame WMI9T { light EXPLOSIONWANG5 }\n  frame WMI9U { light EXPLOSIONWANG5 }\n  frame WMI9V { light EXPLOSIONWANG5 }\n}\n\nobject SWStickyBoomCoop\n{\n  frame WMI9A { light EXPLOSIONWANG1 }\n  frame WMI9B { light EXPLOSIONWANG1 }\n  frame WMI9C { light EXPLOSIONWANG1 }\n  frame WMI9D { light EXPLOSIONWANG1 }\n  frame WMI9E { light EXPLOSIONWANG1 }\n  frame WMI9F { light EXPLOSIONWANG2 }\n  frame WMI9G { light EXPLOSIONWANG2 }\n  frame WMI9H { light EXPLOSIONWANG2 }\n  frame WMI9I { light EXPLOSIONWANG2 }\n  frame WMI9J { light EXPLOSIONWANG2 }\n  frame WMI9K { light EXPLOSIONWANG3 }\n  frame WMI9L { light EXPLOSIONWANG3 }\n  frame WMI9M { light EXPLOSIONWANG3 }\n  frame WMI9N { light EXPLOSIONWANG3 }\n  frame WMI9O { light EXPLOSIONWANG3 }\n  frame WMI9P { light EXPLOSIONWANG4 }\n  frame WMI9Q { light EXPLOSIONWANG4 }\n  frame WMI9R { light EXPLOSIONWANG4 }\n  frame WMI9S { light EXPLOSIONWANG4 }\n  frame WMI9T { light EXPLOSIONWANG5 }\n  frame WMI9U { light EXPLOSIONWANG5 }\n  frame WMI9V { light EXPLOSIONWANG5 }\n}\n\nobject SWStickyBoomHalfCoop\n{\n  frame WMI9A { light EXPLOSIONWANG1 }\n  frame WMI9B { light EXPLOSIONWANG1 }\n  frame WMI9C { light EXPLOSIONWANG1 }\n  frame WMI9D { light EXPLOSIONWANG1 }\n  frame WMI9E { light EXPLOSIONWANG1 }\n  frame WMI9F { light EXPLOSIONWANG2 }\n  frame WMI9G { light EXPLOSIONWANG2 }\n  frame WMI9H { light EXPLOSIONWANG2 }\n  frame WMI9I { light EXPLOSIONWANG2 }\n  frame WMI9J { light EXPLOSIONWANG2 }\n  frame WMI9K { light EXPLOSIONWANG3 }\n  frame WMI9L { light EXPLOSIONWANG3 }\n  frame WMI9M { light EXPLOSIONWANG3 }\n  frame WMI9N { light EXPLOSIONWANG3 }\n  frame WMI9O { light EXPLOSIONWANG3 }\n  frame WMI9P { light EXPLOSIONWANG4 }\n  frame WMI9Q { light EXPLOSIONWANG4 }\n  frame WMI9R { light EXPLOSIONWANG4 }\n  frame WMI9S { light EXPLOSIONWANG4 }\n  frame WMI9T { light EXPLOSIONWANG5 }\n  frame WMI9U { light EXPLOSIONWANG5 }\n  frame WMI9V { light EXPLOSIONWANG5 }\n}\n\nobject SWGrenadeBoom\n{\n  frame WMI9A { light EXPLOSIONWANG1 }\n  frame WMI9B { light EXPLOSIONWANG1 }\n  frame WMI9C { light EXPLOSIONWANG1 }\n  frame WMI9D { light EXPLOSIONWANG1 }\n  frame WMI9E { light EXPLOSIONWANG1 }\n  frame WMI9F { light EXPLOSIONWANG2 }\n  frame WMI9G { light EXPLOSIONWANG2 }\n  frame WMI9H { light EXPLOSIONWANG2 }\n  frame WMI9I { light EXPLOSIONWANG2 }\n  frame WMI9J { light EXPLOSIONWANG2 }\n  frame WMI9K { light EXPLOSIONWANG3 }\n  frame WMI9L { light EXPLOSIONWANG3 }\n  frame WMI9M { light EXPLOSIONWANG3 }\n  frame WMI9N { light EXPLOSIONWANG3 }\n  frame WMI9O { light EXPLOSIONWANG3 }\n  frame WMI9P { light EXPLOSIONWANG4 }\n  frame WMI9Q { light EXPLOSIONWANG4 }\n  frame WMI9R { light EXPLOSIONWANG4 }\n  frame WMI9S { light EXPLOSIONWANG4 }\n  frame WMI9T { light EXPLOSIONWANG5 }\n  frame WMI9U { light EXPLOSIONWANG5 }\n  frame WMI9V { light EXPLOSIONWANG5 }\n}\n\nobject SWGrenadeMiniBoom\n{\n  frame WMI9A { light EXPLOSIONWANG1 }\n  frame WMI9B { light EXPLOSIONWANG1 }\n  frame WMI9C { light EXPLOSIONWANG1 }\n  frame WMI9D { light EXPLOSIONWANG1 }\n  frame WMI9E { light EXPLOSIONWANG1 }\n  frame WMI9F { light EXPLOSIONWANG2 }\n  frame WMI9G { light EXPLOSIONWANG2 }\n  frame WMI9H { light EXPLOSIONWANG2 }\n  frame WMI9I { light EXPLOSIONWANG2 }\n  frame WMI9J { light EXPLOSIONWANG2 }\n  frame WMI9K { light EXPLOSIONWANG3 }\n  frame WMI9L { light EXPLOSIONWANG3 }\n  frame WMI9M { light EXPLOSIONWANG3 }\n  frame WMI9N { light EXPLOSIONWANG3 }\n  frame WMI9O { light EXPLOSIONWANG3 }\n  frame WMI9P { light EXPLOSIONWANG4 }\n  frame WMI9Q { light EXPLOSIONWANG4 }\n  frame WMI9R { light EXPLOSIONWANG4 }\n  frame WMI9S { light EXPLOSIONWANG4 }\n  frame WMI9T { light EXPLOSIONWANG5 }\n  frame WMI9U { light EXPLOSIONWANG5 }\n  frame WMI9V { light EXPLOSIONWANG5 }\n}\n\nobject SWGrenadeBallFire\n{\n  frame WMI6A { light EXPLOSIONWANG1 }\n  frame WMI6B { light EXPLOSIONWANG1 }\n  frame WMI6C { light EXPLOSIONWANG1 }\n  frame WMI6D { light EXPLOSIONWANG2 }\n  frame WMI6E { light EXPLOSIONWANG2 }\n  frame WMI6F { light EXPLOSIONWANG2 }\n  frame WMI6G { light EXPLOSIONWANG3 }\n  frame WMI6H { light EXPLOSIONWANG3 }\n  frame WMI6I { light EXPLOSIONWANG3 }\n  frame WMI6J { light EXPLOSIONWANG4 }\n  frame WMI6K { light EXPLOSIONWANG4 }\n  frame WMI6L { light EXPLOSIONWANG4 }\n  frame WMI6M { light EXPLOSIONWANG5 }\n  frame WMI6N { light EXPLOSIONWANG5 }\n}\n\nobject SWGrenadeBallTrail\n{\n  frame WMI4A { light EXPLOSIONWANG1 }\n  frame WMI4D { light EXPLOSIONWANG2 }\n  frame WMI4G { light EXPLOSIONWANG3 }\n  frame WMI4J { light EXPLOSIONWANG3 }\n  frame WMI4M { light EXPLOSIONWANG2 }\n  frame WMI4O { light EXPLOSIONWANG1 }\n}\n\nobject SWGrenadeBoomCoop\n{\n  frame WMI9A { light EXPLOSIONWANG1 }\n  frame WMI9B { light EXPLOSIONWANG1 }\n  frame WMI9C { light EXPLOSIONWANG1 }\n  frame WMI9D { light EXPLOSIONWANG1 }\n  frame WMI9E { light EXPLOSIONWANG1 }\n  frame WMI9F { light EXPLOSIONWANG2 }\n  frame WMI9G { light EXPLOSIONWANG2 }\n  frame WMI9H { light EXPLOSIONWANG2 }\n  frame WMI9I { light EXPLOSIONWANG2 }\n  frame WMI9J { light EXPLOSIONWANG2 }\n  frame WMI9K { light EXPLOSIONWANG3 }\n  frame WMI9L { light EXPLOSIONWANG3 }\n  frame WMI9M { light EXPLOSIONWANG3 }\n  frame WMI9N { light EXPLOSIONWANG3 }\n  frame WMI9O { light EXPLOSIONWANG3 }\n  frame WMI9P { light EXPLOSIONWANG4 }\n  frame WMI9Q { light EXPLOSIONWANG4 }\n  frame WMI9R { light EXPLOSIONWANG4 }\n  frame WMI9S { light EXPLOSIONWANG4 }\n  frame WMI9T { light EXPLOSIONWANG5 }\n  frame WMI9U { light EXPLOSIONWANG5 }\n  frame WMI9V { light EXPLOSIONWANG5 }\n}\n\nobject SWGrenadeMiniBoomCoop\n{\n  frame WMI9A { light EXPLOSIONWANG1 }\n  frame WMI9B { light EXPLOSIONWANG1 }\n  frame WMI9C { light EXPLOSIONWANG1 }\n  frame WMI9D { light EXPLOSIONWANG1 }\n  frame WMI9E { light EXPLOSIONWANG1 }\n  frame WMI9F { light EXPLOSIONWANG2 }\n  frame WMI9G { light EXPLOSIONWANG2 }\n  frame WMI9H { light EXPLOSIONWANG2 }\n  frame WMI9I { light EXPLOSIONWANG2 }\n  frame WMI9J { light EXPLOSIONWANG2 }\n  frame WMI9K { light EXPLOSIONWANG3 }\n  frame WMI9L { light EXPLOSIONWANG3 }\n  frame WMI9M { light EXPLOSIONWANG3 }\n  frame WMI9N { light EXPLOSIONWANG3 }\n  frame WMI9O { light EXPLOSIONWANG3 }\n  frame WMI9P { light EXPLOSIONWANG4 }\n  frame WMI9Q { light EXPLOSIONWANG4 }\n  frame WMI9R { light EXPLOSIONWANG4 }\n  frame WMI9S { light EXPLOSIONWANG4 }\n  frame WMI9T { light EXPLOSIONWANG5 }\n  frame WMI9U { light EXPLOSIONWANG5 }\n  frame WMI9V { light EXPLOSIONWANG5 }\n}\n\nobject SWGrenadeBallFireCoop\n{\n  frame WMI6A { light EXPLOSIONWANG1 }\n  frame WMI6B { light EXPLOSIONWANG1 }\n  frame WMI6C { light EXPLOSIONWANG1 }\n  frame WMI6D { light EXPLOSIONWANG2 }\n  frame WMI6E { light EXPLOSIONWANG2 }\n  frame WMI6F { light EXPLOSIONWANG2 }\n  frame WMI6G { light EXPLOSIONWANG3 }\n  frame WMI6H { light EXPLOSIONWANG3 }\n  frame WMI6I { light EXPLOSIONWANG3 }\n  frame WMI6J { light EXPLOSIONWANG4 }\n  frame WMI6K { light EXPLOSIONWANG4 }\n  frame WMI6L { light EXPLOSIONWANG4 }\n  frame WMI6M { light EXPLOSIONWANG5 }\n  frame WMI6N { light EXPLOSIONWANG5 }\n}\n\nobject SWGrenadeBall\n{\n  frame WP70A { light EXPLOSIONWANG1 }\n  frame WP70B { light EXPLOSIONWANG1 }\n  frame WP70C { light EXPLOSIONWANG2 }\n  frame WP70D { light EXPLOSIONWANG2 }\n  frame WP70E { light EXPLOSIONWANG3 }\n  frame WP70F { light EXPLOSIONWANG3 }\n  frame WP70G { light EXPLOSIONWANG4 }\n  frame WP70H { light EXPLOSIONWANG4 }\n  frame WP70I { light EXPLOSIONWANG5 }\n}\n\nobject SWGrenadeBallCoop\n{\n  frame WP70A { light EXPLOSIONWANG1 }\n  frame WP70B { light EXPLOSIONWANG1 }\n  frame WP70C { light EXPLOSIONWANG2 }\n  frame WP70D { light EXPLOSIONWANG2 }\n  frame WP70E { light EXPLOSIONWANG3 }\n  frame WP70F { light EXPLOSIONWANG3 }\n  frame WP70G { light EXPLOSIONWANG4 }\n  frame WP70H { light EXPLOSIONWANG4 }\n  frame WP70I { light EXPLOSIONWANG5 }\n}\n\nobject BigMissileExplosion\n{\n  frame WMI4A { light EXPLOSIONWANG1 }\n  frame WMI4B { light EXPLOSIONWANG1 }\n  frame WMI4C { light EXPLOSIONWANG1 }\n  frame WMI4D { light EXPLOSIONWANG2 }\n  frame WMI4E { light EXPLOSIONWANG2 }\n  frame WMI4F { light EXPLOSIONWANG2 }\n  frame WMI4G { light EXPLOSIONWANG3 }\n  frame WMI4H { light EXPLOSIONWANG3 }\n  frame WMI4I { light EXPLOSIONWANG3 }\n  frame WMI4J { light EXPLOSIONWANG4 }\n  frame WMI4K { light EXPLOSIONWANG4 }\n  frame WMI4L { light EXPLOSIONWANG4 }\n  frame WMI4M { light EXPLOSIONWANG5 }\n  frame WMI4N { light EXPLOSIONWANG5 }\n  frame WMI4O { light EXPLOSIONWANG5 }\n  frame WMI4P { light EXPLOSIONWANG5 }\n  frame WMI4Q { light EXPLOSIONWANG5 }\n}\n\nobject NukeExplosion\n{\n  frame WMI5A { light NINJAEXPLOSION }\n  frame WMI5B { light NINJAEXPLOSION }\n  frame WMI5C { light NINJAEXPLOSION }\n  frame WMI5D { light NINJAEXPLOSION }\n  frame WMI5E { light NINJAEXPLOSION }\n  frame WMI5F { light NINJAEXPLOSION }\n  frame WMI5G { light NINJAEXPLOSION }\n  frame WMI5H { light NINJAEXPLOSION }\n  frame WMI5I { light NINJAEXPLOSION2 }\n  frame WMI5J { light NINJAEXPLOSION2 }\n  frame WMI5K { light NINJAEXPLOSION2 }\n  frame WMI5L { light NINJAEXPLOSION2 }\n  frame WMI5M { light NINJAEXPLOSION2 }\n  frame WMI5N { light NINJAEXPLOSION2 }\n  frame WMI5O { light NINJAEXPLOSION2 }\n  frame WMI5P { light NINJAEXPLOSION2 }\n  frame WMI5Q { light NINJAEXPLOSION3 }\n  frame WMI5R { light NINJAEXPLOSION3 }\n  frame WMI5S { light NINJAEXPLOSION3 }\n  frame WMI5T { light NINJAEXPLOSION3 }\n  frame WMI5U { light NINJAEXPLOSION3 }\n}\n\nobject GuardHeadFire\n{\n  frame WP70A { light EXPLOSIONWANG1 }\n  frame WP70B { light EXPLOSIONWANG1 }\n  frame WP70C { light EXPLOSIONWANG2 }\n  frame WP70D { light EXPLOSIONWANG2 }\n  frame WP70E { light EXPLOSIONWANG3 }\n  frame WP70F { light EXPLOSIONWANG3 }\n  frame WP70G { light EXPLOSIONWANG4 }\n  frame WP70H { light EXPLOSIONWANG4 }\n  frame WP70I { light EXPLOSIONWANG5 }\n}\n\nobject GuardHeadFire_2\n{\n  frame WP70A { light EXPLOSIONWANG1 }\n  frame WP70B { light EXPLOSIONWANG1 }\n  frame WP70C { light EXPLOSIONWANG2 }\n  frame WP70D { light EXPLOSIONWANG2 }\n  frame WP70E { light EXPLOSIONWANG3 }\n  frame WP70F { light EXPLOSIONWANG3 }\n  frame WP70G { light EXPLOSIONWANG4 }\n  frame WP70H { light EXPLOSIONWANG4 }\n  frame WP70I { light EXPLOSIONWANG5 }\n}\n\nobject FlameOnActor\n{\n  frame SFX1A { light NINJAORANGE }\n  frame SFX1B { light NINJAORANGE }\n  frame SFX1C { light NINJAORANGE }\n  frame SFX1D { light NINJAORANGE }\n  frame SFX1E { light NINJAORANGE }\n  frame SFX1F { light NINJAORANGE }\n  frame SFX1G { light NINJAORANGE }\n  frame SFX1H { light NINJAORANGE }\n  frame SFX1I { light NINJAORANGE }\n  frame SFX1J { light NINJAORANGE }\n  frame SFX1K { light NINJAORANGE }\n  frame SFX1L { light NINJAORANGE }\n  frame SFX1M { light NINJAORANGE }\n  frame SFX1N { light NINJAORANGE }\n  frame SFX2A { light NINJAORANGE }\n  frame SFX2B { light NINJAORANGE }\n  frame SFX2C { light NINJAORANGE }\n  frame SFX2D { light NINJAORANGE }\n  frame SFX2E { light NINJAORANGE }\n  frame SFX2F { light NINJAORANGE }\n  frame SFX2G { light NINJAORANGE }\n  frame SFX2H { light NINJAORANGE }\n  frame SFX2I { light NINJAORANGE }\n  frame SFX2J { light NINJAORANGE }\n  frame SFX2K { light NINJAORANGE }\n  frame SFX2L { light NINJAORANGE }\n  frame SFX2M { light NINJAORANGE }\n  frame SFX2N { light NINJAORANGE }\n  frame SFX3A { light NINJAORANGE }\n  frame SFX3B { light NINJAORANGE }\n  frame SFX3C { light NINJAORANGE }\n  frame SFX3D { light NINJAORANGE }\n  frame SFX3E { light NINJAORANGE }\n  frame SFX3F { light NINJAORANGE }\n  frame SFX3G { light NINJAORANGE }\n  frame SFX3H { light NINJAORANGE }\n  frame SFX3I { light NINJAORANGE }\n  frame SFX3J { light NINJAORANGE }\n  frame SFX3K { light NINJAORANGE }\n  frame SFX3L { light NINJAORANGE }\n  frame SFX3M { light NINJAORANGE }\n  frame SFX3N { light NINJAORANGE }\n  frame SFX4A { light NINJAORANGE }\n  frame SFX4B { light NINJAORANGE }\n  frame SFX4C { light NINJAORANGE }\n  frame SFX4D { light NINJAORANGE }\n  frame SFX4E { light NINJAORANGE }\n  frame SFX4F { light NINJAORANGE }\n  frame SFX4G { light NINJAORANGE }\n  frame SFX4H { light NINJAORANGE }\n  frame SFX4I { light NINJAORANGE }\n  frame SFX4J { light NINJAORANGE }\n  frame SFX4K { light NINJAORANGE }\n  frame SFX4L { light NINJAORANGE }\n  frame SFX4M { light NINJAORANGE }\n  frame SFX4N { light NINJAORANGE }\n}\n\nobject FireBallFlame\n{\n  frame SFX1A { light NINJAORANGE }\n  frame SFX1B { light NINJAORANGE }\n  frame SFX1C { light NINJAORANGE }\n  frame SFX1D { light NINJAORANGE }\n  frame SFX1E { light NINJAORANGE }\n  frame SFX1F { light NINJAORANGE }\n  frame SFX1G { light NINJAORANGE }\n  frame SFX1H { light NINJAORANGE }\n  frame SFX1I { light NINJAORANGE }\n  frame SFX1J { light NINJAORANGE }\n  frame SFX1K { light NINJAORANGE }\n  frame SFX1L { light NINJAORANGE }\n  frame SFX1M { light NINJAORANGE }\n  frame SFX1N { light NINJAORANGE }\n  frame SFX2A { light NINJAORANGE }\n  frame SFX2B { light NINJAORANGE }\n  frame SFX2C { light NINJAORANGE }\n  frame SFX2D { light NINJAORANGE }\n  frame SFX2E { light NINJAORANGE }\n  frame SFX2F { light NINJAORANGE }\n  frame SFX2G { light NINJAORANGE }\n  frame SFX2H { light NINJAORANGE }\n  frame SFX2I { light NINJAORANGE }\n  frame SFX2J { light NINJAORANGE }\n  frame SFX2K { light NINJAORANGE }\n  frame SFX2L { light NINJAORANGE }\n  frame SFX2M { light NINJAORANGE }\n  frame SFX2N { light NINJAORANGE }\n  frame SFX3A { light NINJAORANGE }\n  frame SFX3B { light NINJAORANGE }\n  frame SFX3C { light NINJAORANGE }\n  frame SFX3D { light NINJAORANGE }\n  frame SFX3E { light NINJAORANGE }\n  frame SFX3F { light NINJAORANGE }\n  frame SFX3G { light NINJAORANGE }\n  frame SFX3H { light NINJAORANGE }\n  frame SFX3I { light NINJAORANGE }\n  frame SFX3J { light NINJAORANGE }\n  frame SFX3K { light NINJAORANGE }\n  frame SFX3L { light NINJAORANGE }\n  frame SFX3M { light NINJAORANGE }\n  frame SFX3N { light NINJAORANGE }\n  frame SFX4A { light NINJAORANGE }\n  frame SFX4B { light NINJAORANGE }\n  frame SFX4C { light NINJAORANGE }\n  frame SFX4D { light NINJAORANGE }\n  frame SFX4E { light NINJAORANGE }\n  frame SFX4F { light NINJAORANGE }\n  frame SFX4G { light NINJAORANGE }\n  frame SFX4H { light NINJAORANGE }\n  frame SFX4I { light NINJAORANGE }\n  frame SFX4J { light NINJAORANGE }\n  frame SFX4K { light NINJAORANGE }\n  frame SFX4L { light NINJAORANGE }\n  frame SFX4M { light NINJAORANGE }\n  frame SFX4N { light NINJAORANGE }\n}\n\nobject PillarTinyTrail\n{\n  frame GHEPE { light EXPLOSIONWANG1 }\n  frame GHEPF { light EXPLOSIONWANG2 }\n  frame GHEPG { light EXPLOSIONWANG3 }\n  frame GHEPH { light EXPLOSIONWANG4 }\n}\n\nobject PillarofFlame\n{\n  frame GHEPE { light EXPLOSIONWANG1 }\n  frame GHEPF { light EXPLOSIONWANG2 }\n  frame GHEPG { light EXPLOSIONWANG1 }\n  frame GHEPH { light EXPLOSIONWANG2 }\n\n}\n\nobject PillarofFlame2\n{\n  frame GHEPE { light EXPLOSIONWANG1 }\n  frame GHEPF { light EXPLOSIONWANG2 }\n  frame GHEPG { light EXPLOSIONWANG1 }\n  frame GHEPH { light EXPLOSIONWANG2 }\n\n}\n\nobject PillarofFlame_2\n{\n  frame GHEPE { light EXPLOSIONWANG1 }\n  frame GHEPF { light EXPLOSIONWANG2 }\n  frame GHEPG { light EXPLOSIONWANG1 }\n  frame GHEPH { light EXPLOSIONWANG2 }\n}\n\nobject PillarofFlame2_2\n{\n  frame GHEPE { light EXPLOSIONWANG1 }\n  frame GHEPF { light EXPLOSIONWANG2 }\n  frame GHEPG { light EXPLOSIONWANG1 }\n  frame GHEPH { light EXPLOSIONWANG2 }\n}\n\nobject PillarTrail\n{\n  frame WMI3A { light NINJAORANGE }\n  frame WMI3B { light NINJAORANGE }\n  frame WMI3C { light NINJAORANGE }\n  frame WMI3D { light NINJAORANGE }\n  frame WMI3E { light NINJAORANGE }\n  frame WMI3F { light NINJAORANGE }\n  frame WMI3G { light NINJAORANGE }\n  frame WMI3H { light NINJAORANGE }\n  frame WMI3I { light NINJAORANGE }\n  frame WMI3J { light NINJAORANGE }\n  frame WMI3K { light NINJAORANGE }\n  frame WMI3L { light NINJAORANGE }\n  frame WMI3M { light NINJAORANGE }\n  frame WMI3N { light NINJAORANGE }\n  frame WMI3O { light NINJAORANGE }\n  frame WMI3P { light NINJAORANGE }\n  frame WMI3Q { light NINJAORANGE }\n  frame WMI3R { light NINJAORANGE }\n  frame WMI3S { light NINJAORANGE }\n  frame WMI3T { light NINJAORANGE }\n  frame WMI3U { light NINJAORANGE }\n  frame WMI3V { light NINJAORANGE }\n}\n\nobject PillarTrail_2\n{\n  frame WMI3A { light NINJAORANGE }\n  frame WMI3B { light NINJAORANGE }\n  frame WMI3C { light NINJAORANGE }\n  frame WMI3D { light NINJAORANGE }\n  frame WMI3E { light NINJAORANGE }\n  frame WMI3F { light NINJAORANGE }\n  frame WMI3G { light NINJAORANGE }\n  frame WMI3H { light NINJAORANGE }\n  frame WMI3I { light NINJAORANGE }\n  frame WMI3J { light NINJAORANGE }\n  frame WMI3K { light NINJAORANGE }\n  frame WMI3L { light NINJAORANGE }\n  frame WMI3M { light NINJAORANGE }\n  frame WMI3N { light NINJAORANGE }\n  frame WMI3O { light NINJAORANGE }\n  frame WMI3P { light NINJAORANGE }\n  frame WMI3Q { light NINJAORANGE }\n  frame WMI3R { light NINJAORANGE }\n  frame WMI3S { light NINJAORANGE }\n  frame WMI3T { light NINJAORANGE }\n  frame WMI3U { light NINJAORANGE }\n  frame WMI3V { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBallBase\n{\n  frame WP70A { light NINJAORANGE }\n  frame WP70B { light NINJAORANGE }\n  frame WP70C { light NINJAORANGE }\n  frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_1\n{\n  frame WP70A { light NINJAORANGE }\n  frame WP70B { light NINJAORANGE }\n  frame WP70C { light NINJAORANGE }\n  frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_1C\n{\n  frame WP70A { light NINJAORANGE }\n  frame WP70B { light NINJAORANGE }\n  frame WP70C { light NINJAORANGE }\n  frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_2\n{\n  frame WP70A { light NINJAORANGE }\n  frame WP70B { light NINJAORANGE }\n  frame WP70C { light NINJAORANGE }\n  frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_2C\n{\n  frame WP70A { light NINJAORANGE }\n  frame WP70B { light NINJAORANGE }\n  frame WP70C { light NINJAORANGE }\n  frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_3\n{\n  frame WP70A { light NINJAORANGE }\n  frame WP70B { light NINJAORANGE }\n  frame WP70C { light NINJAORANGE }\n  frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_3C\n{\n  frame WP70A { light NINJAORANGE }\n  frame WP70B { light NINJAORANGE }\n  frame WP70C { light NINJAORANGE }\n  frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_4\n{\n  frame WP70A { light NINJAORANGE }\n  frame WP70B { light NINJAORANGE }\n  frame WP70C { light NINJAORANGE }\n  frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_4C\n{\n  frame WP70A { light NINJAORANGE }\n  frame WP70B { light NINJAORANGE }\n  frame WP70C { light NINJAORANGE }\n  frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_5\n{\n  frame WP70A { light NINJAORANGE }\n  frame WP70B { light NINJAORANGE }\n  frame WP70C { light NINJAORANGE }\n  frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_5C\n{\n  frame WP70A { light NINJAORANGE }\n  frame WP70B { light NINJAORANGE }\n  frame WP70C { light NINJAORANGE }\n  frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_6\n{\n  frame WP70A { light NINJAORANGE }\n  frame WP70B { light NINJAORANGE }\n  frame WP70C { light NINJAORANGE }\n  frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_6C\n{\n  frame WP70A { light NINJAORANGE }\n  frame WP70B { light NINJAORANGE }\n  frame WP70C { light NINJAORANGE }\n  frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_7\n{\n  frame WP70A { light NINJAORANGE }\n  frame WP70B { light NINJAORANGE }\n  frame WP70C { light NINJAORANGE }\n  frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_7C\n{\n  frame WP70A { light NINJAORANGE }\n  frame WP70B { light NINJAORANGE }\n  frame WP70C { light NINJAORANGE }\n  frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_8\n{\n  frame WP70A { light NINJAORANGE }\n  frame WP70B { light NINJAORANGE }\n  frame WP70C { light NINJAORANGE }\n  frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_8C\n{\n  frame WP70A { light NINJAORANGE }\n  frame WP70B { light NINJAORANGE }\n  frame WP70C { light NINJAORANGE }\n  frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_9\n{\n  frame WP70A { light NINJAORANGE }\n  frame WP70B { light NINJAORANGE }\n  frame WP70C { light NINJAORANGE }\n  frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_9C\n{\n  frame WP70A { light NINJAORANGE }\n  frame WP70B { light NINJAORANGE }\n  frame WP70C { light NINJAORANGE }\n  frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_10\n{\n  frame WP70A { light NINJAORANGE }\n  frame WP70B { light NINJAORANGE }\n  frame WP70C { light NINJAORANGE }\n  frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_10C\n{\n  frame WP70A { light NINJAORANGE }\n  frame WP70B { light NINJAORANGE }\n  frame WP70C { light NINJAORANGE }\n  frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_11\n{\n  frame WP70A { light NINJAORANGE }\n  frame WP70B { light NINJAORANGE }\n  frame WP70C { light NINJAORANGE }\n  frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_11C\n{\n  frame WP70A { light NINJAORANGE }\n  frame WP70B { light NINJAORANGE }\n  frame WP70C { light NINJAORANGE }\n  frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_12\n{\n  frame WP70A { light NINJAORANGE }\n  frame WP70B { light NINJAORANGE }\n  frame WP70C { light NINJAORANGE }\n  frame WP70D { light NINJAORANGE }\n}\n\nobject MagicCircleFlameBall_12C\n{\n  frame WP70A { light NINJAORANGE }\n  frame WP70B { light NINJAORANGE }\n  frame WP70C { light NINJAORANGE }\n  frame WP70D { light NINJAORANGE }\n}\n\n// Bullet puffs\n\nflickerlight NINJAWHITE\n{\n  color 1.0 0.7 0.0\n  size 8\n  secondarysize 10\n  chance 0.32\n}\n\nflickerlight NINJAWHITE_2\n{\n  color 1.0 0.7 0.0\n  size 20\n  secondarysize 35\n  chance 0.32\n}\n\nflickerlight NINJAWHITE_3\n{\n  color 1.0 0.7 0.0\n  size 40\n  secondarysize 55\n  chance 0.32\n}\n\nObject HeavyMissile\n{\n\tframe SP51A { light NINJAWHITE_2 }\n}\n\nObject HeavyMissile_2\n{\n\tframe SP51A { light NINJAWHITE_2 }\n}\n\nObject HeavyMissileGuided\n{\n\tframe HROCA { light NINJAWHITE_2 }\n}\n\nObject HeavyMissileGuided_2\n{\n\tframe HROCA { light NINJAWHITE_2 }\n}\n\nObject NukeMissile\n{\n\tframe NROCA { light NINJAWHITE_3 }\n}\n\nObject NukeMissile_2\n{\n\tframe NROCA { light NINJAWHITE_3 }\n}\n\nobject MicroUziTracer\n{\n  frame MUCAG { light NINJAWHITE }\n}\n\nobject BulletPuffSW\n{\n  frame WMI1A { light NINJAWHITE }\n  frame WMI1B { light NINJAWHITE }\n  frame WMI1C { light NINJAWHITE }\n}\n\n// railgun\n\npointlight NINJABLUE\n{\n  color 0.1 0.1 0.9\n  size 35\n}\n\nflickerlight TRAIL1_SW\n{\n  color 0.1 0.1 0.9\n  size 40\n  secondarySize 38\n  chance 0.3\n}\n\nflickerlight TRAIL2_SW\n{\n  color 0.1 0.1 0.9\n  size 37\n  secondarySize 35\n  chance 0.3\n}\n\nflickerlight TRAIL3_SW\n{\n  color 0.1 0.1 0.9\n  size 34\n  secondarySize 32\n  chance 0.3\n}\n\nobject SWRailgunShot\n{\n  frame WMI4A { light NINJABLUE }\n  frame WMI4B { light NINJABLUE }\n  frame WMI4C { light NINJABLUE }\n  frame WMI4D { light NINJABLUE }\n  frame WMI4E { light NINJABLUE }\n  frame WMI4F { light NINJABLUE }\n  frame WMI4G { light NINJABLUE }\n  frame WMI4H { light NINJABLUE }\n  frame WMI4I { light NINJABLUE }\n  frame WMI4J { light NINJABLUE }\n  frame WMI4K { light NINJABLUE }\n  frame WMI4L { light NINJABLUE }\n  frame WMI4M { light NINJABLUE }\n  frame WMI4N { light NINJABLUE }\n  frame WMI4O { light NINJABLUE }\n  frame WMI4P { light NINJABLUE }\n  frame WMI4Q { light NINJABLUE }\n}\n\nobject SWRailgunShot_2\n{\n  frame WMI4A { light NINJABLUE }\n  frame WMI4B { light NINJABLUE }\n  frame WMI4C { light NINJABLUE }\n  frame WMI4D { light NINJABLUE }\n  frame WMI4E { light NINJABLUE }\n  frame WMI4F { light NINJABLUE }\n  frame WMI4G { light NINJABLUE }\n  frame WMI4H { light NINJABLUE }\n  frame WMI4I { light NINJABLUE }\n  frame WMI4J { light NINJABLUE }\n  frame WMI4K { light NINJABLUE }\n  frame WMI4L { light NINJABLUE }\n  frame WMI4M { light NINJABLUE }\n  frame WMI4N { light NINJABLUE }\n  frame WMI4O { light NINJABLUE }\n  frame WMI4P { light NINJABLUE }\n  frame WMI4Q { light NINJABLUE }\n}\n\nobject SWRailTrail\n{\n  frame SP60A { light TRAIL1_SW }\n  frame SP60B { light TRAIL1_SW }\n  frame SP60C { light TRAIL1_SW }\n  frame SP60D { light TRAIL1_SW }\n  frame SP60E { light TRAIL1_SW }\n  frame SP60F { light TRAIL1_SW }\n  frame SP60G { light TRAIL2_SW }\n  frame SP60H { light TRAIL2_SW }\n  frame SP60I { light TRAIL2_SW }\n  frame SP60J { light TRAIL2_SW }\n  frame SP60K { light TRAIL2_SW }\n  frame SP60L { light TRAIL3_SW }\n  frame SP60M { light TRAIL3_SW }\n  frame SP60N { light TRAIL3_SW }\n  frame SP60O { light TRAIL3_SW }\n  frame SP60P { light TRAIL3_SW }\n}\n\nobject SWRailgunParticles\n{\n  frame RGPAB { light TRAIL1_SW }\n  frame RGPAC { light TRAIL2_SW }\n}\n\nobject LoWangPlayer\n{\n  frame SPL1F { light Ninja_ATK  }\n}\n\nobject LoWangPlayer2\n{\n  frame SPL1F { light Ninja_ATK  }\n}"
      }
    ]
  },
  "maps": []
}

gib.gg runs on open-source software and freely licensed replacement game assets from the Freedoom project. gib.gg is not affiliated with Bethesda Softworks, id Software, or ZeniMax Media. All trademarks belong to their respective owners. Some WADs and associated metadata on this site are sourced from WAD Archive. User-submitted content remains the responsibility of its respective authors. If you believe content on this site violates your rights, please send DMCA requests to dmca@gib.gg.