gvhjittercoopfixv1.1.pk3

PK3 2.5 KiB 0 map(s)

Counts

endoom0
graphics0
lumps4
maps0
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
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    "id": "078ab159-7d8c-45f2-8948-2e7a96cda677",
    "sha1": "95df7471fb1f8c35088c02cb20a0163f0f2f9ffa",
    "sha256": "7f2c12a04e71b3cc5962d938a5503621819bba27d6ffb3cd1648f23ca55bd102",
    "filenames": [
      "gvhjittercoopfixv1.1.pk3"
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    "additional": {
      "engines": [],
      "iwad": [],
      "filename": null,
      "added": "2013-04-19 01:38:45",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": null,
      "palettes": null,
      "categories": null
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    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-04-19 01:38:45",
    "file": {
      "type": "PK3",
      "size": 2534,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/95df7471fb1f8c35088c02cb20a0163f0f2f9ffa/95df7471fb1f8c35088c02cb20a0163f0f2f9ffa.pk3.gz",
      "corrupt": false
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    "content": {
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 4,
        "maps": 0,
        "palettes": 0
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    },
    "text_files": [
      {
        "source": "pk3",
        "name": "actors/jskull1.txt",
        "contents": "actor Jitterskull1 : PlayerPawn\n{\n        Speed 23\n\tHealth 150\n\tlimitedtoteam 1\n\tMass 1500\n\tplayer.forwardmove 1.0\n\tplayer.sidemove 1.0\n\tPlayer.Maxhealth 150\n\tPlayer.DisplayName \"Jitterskull\"\n\tPlayer.ColorRange 80, 111\n\tplayer.soundclass \"jskull\"\n\tplayer.startitem \"JitterskullWeapon\"\n\tplayer.startitem \"achievelist\", 1\n\tplayer.crouchsprite \"\"\n\tbloodtype \"jitterchip\"\n\tdamagefactor \"Railgun\", 1.6\n\tmaxstepheight 180\n\tscale 0.24\n\tdamagefactor \"ice\", 1.4\n\t+NOICEDEATH\n\t+FLOORHUGGER\n\tplayer.jumpz 0\n\t+NOSKIN\n\tStates\n\t{\n\tSpawn:\n\tJSKL A 1\n\tloop\n\tSee:\n\tJSKL A 0 A_PlaysoundEx(\"skullact\", \"Body\")\n\tJSKL ABCBABCABCABCABC 1\n\tJSKL A 1 A_Recoil(-255)\n\tJSKL A 0 A_Stop\n\tGoto Spawn\n\tMissile:\n\tJSKL A 1\n\tJSKL A 1 A_JumpIfInventory(\"Clip\", 1, \"Dive\")\n\tJSKL A 0 A_PlaysoundEx(\"skullact\", \"Body\")\n\tJSKL ABCBABCABCABCABCABCABC 1 ACS_ExecuteAlways(998,0)\n\tGoto Spawn\n\tDive:\n\tJSKL D 16\n\tGoto Spawn\n\tDeath:\n\tDeathAnim:\n\tJSKL D 0 A_GiveToTarget(\"KilledMe\",1)\n\tJSKL D 0 A_GiveToTarget(\"KilledJitter\",1)\n\tJSKL D 1 A_PlaySoundEx(\"skulldie\", \"Voice\")\n\tJSKL D 1 A_NoBlocking\n\tJSKL D 0 A_Fall\n\tJSKL DDDDDDDDDDDDDDDDDDDD 1 A_CustomMissile(\"ArchvileFirex2\", 2, 0, random(0,360), 2,0)\n\tJSKL ZZZZZZZZZZZ 1 A_CustomMissile(\"ArchvileFirex2\", 0, 0, random(0,360), 2,0)\n\tJSKL Z -1\n\tStop\n\tDeath.CrapPlasma:\n\tJSKL D 0 A_GiveToTarget(\"Unlock9\",1)\n\tGoto DeathAnim\n\tDeath.Creeper:\n\tJSKL D 0 A_PlaySoundEx(\"creeperattack\", \"Body\")\n\tJSKL D 0 ACS_ExecuteAlways(997,0)\n\tJSKL D 0 A_GiveToTarget(\"Creeperheal\",1)\n\tGoto DeathAnim\n\tDeath.Grenade:\n\tJSKL D 0 A_GiveToTarget(\"KilledG\",1)\n\tGoto DeathAnim\n\tDeath.ice2:\n\tJSKL D 0 A_GiveToTarget(\"Killedice2\",1)\n\tGoto DeathAnim\n\tDeath.fire2:\n\tJSKL D 0 A_GiveToTarget(\"Killedfire2\",1)\n\tGoto DeathAnim\n\tDeath.Railgun:\n\tJSKL D 0 A_GiveToTarget(\"Killedlightning\",1)\n\tGoto DeathAnim\n\t}\n}\n\nActor JitterskullWeapon : Weapon\n{\n   Weapon.SelectionOrder 350\n   Inventory.PickupSound \"\"\n   Inventory.PickupMessage \"\"\n   Obituary \"%o was crunched by %k\"\n   Weapon.AmmoType \"GhoulAmmo\"\n   Weapon.AmmoGive 100\n   Weapon.AmmoUse 0\n   +WEAPON.NOAUTOAIM\n   Weapon.Kickback 0\n   Weapon.YAdjust 0\n   +INVENTORY.UNDROPPABLE\n   States\n   {\n   Spawn:\n      JTRM A 1\n      Stop\n   Ready:\n      JTRM A 0 ACS_ExecuteAlways(999,0)\n      JTRM A 1 A_WeaponReady\n      Goto Ready+1\n   Deselect:\n\t  JTRM A 1 A_Lower\n      Loop\n   Select:\n      JTRM A 1 A_Raise\n      Goto Select\n   Fire:\n     JTRM A 0 A_GiveInventory(\"Clip\",1)\n   \t JTRM A 0 A_Stop\n     JTRM A 0 A_Recoil(-56)\n\t JTRM A 0 A_Playweaponsound(\"skullattack\")\n\t JTRM A 0 SetPlayerProperty(0, 1, 0)\n\t //JTRM AAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_FireCustomMissile(\"JitterskullAttack\", 0, 0 ,0)\n\t JTRM A 1 A_FireCustomMissile(\"JitterskullAttack\", 0, 0 ,0)\n\t JTRM A 1 offset (0, 45) A_FireCustomMissile(\"JitterskullAttack\", 0, 0 ,0)\n\t JTRM A 1 offset (0, 55) A_FireCustomMissile(\"JitterskullAttack\", 0, 0 ,0)\n\t JTRM A 1 offset (0, 65) A_FireCustomMissile(\"JitterskullAttack\", 0, 0 ,0)\n\t JTRM A 1 offset (0, 75) A_FireCustomMissile(\"JitterskullAttack\", 0, 0 ,0)\n\t JTRM A 1 offset (0, 85) A_FireCustomMissile(\"JitterskullAttack\", 0, 0 ,0)\n\t JTRM A 1 offset (0, 95) A_FireCustomMissile(\"JitterskullAttack\", 0, 0 ,0)\n\t JTRM A 1 offset (0, 105) A_FireCustomMissile(\"JitterskullAttack\", 0, 0 ,0)\n\t JTRM A 1 offset (0, 115) A_FireCustomMissile(\"JitterskullAttack\", 0, 0 ,0)\n\t JTRM A 1 offset (0, 125) A_FireCustomMissile(\"JitterskullAttack\", 0, 0 ,0)\n\t JTRM AAAAAAAA 1 offset (0, 135) A_FireCustomMissile(\"JitterskullAttack\", 0, 0 ,0)\n\t JTRM A 1 offset (0, 125) A_FireCustomMissile(\"JitterskullAttack\", 0, 0 ,0)\n\t JTRM A 1 offset (0, 115) A_FireCustomMissile(\"JitterskullAttack\", 0, 0 ,0)\n\t JTRM A 1 offset (0, 105) A_FireCustomMissile(\"JitterskullAttack\", 0, 0 ,0)\n\t JTRM A 1 offset (0, 95) A_FireCustomMissile(\"JitterskullAttack\", 0, 0 ,0)\n\t JTRM A 1 offset (0, 85) A_FireCustomMissile(\"JitterskullAttack\", 0, 0 ,0)\n\t JTRM A 1 offset (0, 75) A_FireCustomMissile(\"JitterskullAttack\", 0, 0 ,0)\n\t JTRM A 1 offset (0, 65) A_FireCustomMissile(\"JitterskullAttack\", 0, 0 ,0)\n\t JTRM A 1 offset (0, 55) A_FireCustomMissile(\"JitterskullAttack\", 0, 0 ,0)\n\t JTRM A 1 offset (0, 45) A_FireCustomMissile(\"JitterskullAttack\", 0, 0 ,0)\n\t JTRM A 18 offset (0, 32) SetPlayerProperty(0, 0, 0)\n\t JTRM A 0 offset (0, 32) A_TakeInventory(\"Crunched\",999)\n\t JTRM A 0 A_TakeInventory(\"Clip\",9999)\n\t goto Ready\n\tAltFire:\n\t JTRM A 0 A_Stop\n\t JTRM A 22\n\t JTRM A 0 A_ReFire\n\t JTRM A 1 ACS_ExecuteAlways(999,0)\n\t Goto Ready\n   }\n}\n\nActor JitterskullAttack\n{\nPROJECTILE\n+THRUGHOST\n+FORCERADIUSDMG\nSpeed 30\nRadius 2\nHeight 2\nObituary \"%o was crunched by %k\"\ndamagetype \"Jitter\"\ndamage 10\nStates{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_Explode(55, 83, 0)\nTNT1 A 1 A_RadiusThrust(8000, 150, 0)\nStop\n}\n}"
      },
      {
        "source": "pk3",
        "name": "actors/jskullmon.txt",
        "contents": "ACTOR JitterskullMonster Replaces JitterSkull\n{\nScale 0.24\nCameraheight 40\nHeight 70\nRadius 15\nSpeed 23\nDamage 255\nHealth 1000\nMONSTER\n+NOBLOCKMONST\n+DROPOFF\n+LOOKALLAROUND\n+QUICKTORETALIATE\n+DONTSPLASH\n+NOCLIP\nObituary \"%o was eaten by the jitterskull\"\npainchance 0\nmass 9999999999\nStates\n{\nSpawn:\nJSKL A 1 A_Look\nLoop\nSee:\nJSKL A 0 A_Stop\nJSKL A 0 A_PlaySound(\"skullact\")\nJSKL D 0 A_Chase\nJSKL ABCBABCBCBABABCBCBABABCBCBABCBCBA 1 A_FaceTarget\nJSKL A 0 A_JumpIfCloser(280, 21)\nJSKL AAAAAAAAAAAAAAAAAAAA 0 A_Chase\nLoop\nJSKL D 0 A_FaceTarget\n//JSKL DDD 0 A_Chase\nJSKL D 0 A_PlaySoundEx(\"skullattack\", \"Voice\",0)\nGoto Pain\nPain: // Actually his attacking state to prevent him randomly charging at you from afar\nJSKL D 0 A_FaceTarget\nJSKL D 1 A_SkullAttack\nJSKL D 0 A_JumpIfCloser(280, 2)\nJSKL D 1 A_Stop\nGoto See\nJSKL D 0\nLoop\nDeath:\nJSKL D 0 A_Playsound(\"skulldie\")\nJSKL DDDDDDDDDDDDD 4 A_CustomMissile(\"ArchvileFirex2\", 2, 0, random(0,360), 0)\nTNT1 AAAAAAAAAAAA 4 A_CustomMissile(\"ArchvileFirex2\", 0, 0, random(0,360), 0)\nTNT1 A 0 A_Fall\nStop\n}\n}"
      }
    ]
  },
  "maps": []
}

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