Counts

endoom0
graphics4
lumps2549
maps51
palettes0

Totals (across maps)

Things6098
Linedefs76345
Sectors10659
Monsters1358
Items2250
Raw model (for completeness)
{
  "meta": {
    "id": "0778e916-47af-4cd7-a6aa-b1c6c57fbef6",
    "sha1": "fa23afbc38d8b238ef1550fafa935ad74f52dbda",
    "sha256": "a25d39b691e61b499f5cd8f878ece4fc93d11ab98c4b0c36208256664d1ca690",
    "filenames": [
      "chexpackp16-3.pk3",
      "ChexPackP16-3.pk3"
    ],
    "additional": {
      "engines": [
        "ZDOOM"
      ],
      "iwad": [
        "PLUTONIA"
      ],
      "filename": null,
      "added": "2013-04-20 10:59:20",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": null,
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-04-20 10:59:20",
    "file": {
      "type": "PK3",
      "size": 21032559,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/fa23afbc38d8b238ef1550fafa935ad74f52dbda/fa23afbc38d8b238ef1550fafa935ad74f52dbda.pk3.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "COOP01",
        "CTF01",
        "CTF02",
        "CTF03",
        "CTF04",
        "CTF05",
        "CTF06",
        "DUEL01",
        "DUEL02",
        "DUEL03",
        "DUEL04",
        "DUEL05",
        "DUEL06",
        "DUEL07",
        "DUEL08",
        "DUEL09",
        "DUEL10",
        "DUEL11",
        "DUEL12",
        "DUEL13",
        "DUEL14",
        "DUEL15",
        "DUEL16",
        "DUEL33",
        "DUELHUB",
        "E1M6",
        "E1M7",
        "E1M8",
        "E4END",
        "E4M1",
        "E4M10",
        "E4M2",
        "E4M3",
        "E4M4",
        "E4M5",
        "E4M6",
        "E4M7",
        "E4M8",
        "E4M9",
        "E5M1",
        "E5M19",
        "E5M20",
        "E5M3",
        "INV01",
        "ZM01",
        "ZM02",
        "ZM03",
        "ZM04",
        "ZM05",
        "ZM06",
        "ZM07"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 4,
        "lumps": 2549,
        "maps": 51,
        "palettes": 0
      },
      "engines_guess": [
        "ZDOOM"
      ],
      "iwads_guess": [
        "PLUTONIA"
      ]
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "CREDITS.txt",
        "contents": "This mod is the property of 75. This .txt file gives credit for\nthe parts of this mod I didn't make myself.\n\nEverything which I did not make is the property of the creators,\nused with permission. This mod should be considered an\nanthology of maps, which is compiled and owned by me, [IFOC]75\n\nI do not claim to own each map, however, this mod that includes\nthese maps is my creation.\n\nYou may use this mod as a base for other mods, and I recommend it,\nhowever, you must give me credit for what I made, and include\nthis .txt file which credits the people who made what I did not.\n\nAlexMax:\n\n\tHub system code\n\nTilple:\n\tM_Crave, \"Museum Rave\". The music that goes with ZM07 (museum)\n\tChexmix, \"Chexmix\". A remix of E1M1, played on DUEL02 (Zorch!)\n\nQuadrumpusguy:\n\n\tCreated the freezing zorcher recolor\n\tCreated the Chex Vanguards and their code\n\tSome door textures\n\tMade the switch box code\n\tDUEL03 : \"D.O.S. Days\"\n\tAlpha testing\n\tMercury textures and flats\n\tThe bookshelf textures\n\tEpisode 4\n\tIdeas\n\tCoding for the ArchVile replacement, and the edit that I re-colored\n\tBox of zorch recharges sprites and code\n\nKinsie:\n\n\tThe boombox, not directly stated that it can be used. If you don't want me using it,\n\tlet me know and I will take it out.\n\nRick Astley :\n\n\tThe song played in the ghettoblaster\n\nCharles Jacobi/Digital Cafe:\n\n\tChex3.wad as the base\n\nStrife:\n(not Strife the game, Strife is his username)\n\n\tD_E3M4, D_E3M5 (included in Chex3.wad)\n\tThe status bar, from an unreleased mod\n\tHe made the music for Mario Zorchmatch (ZM04)\n\tHe made the music for Quarry (ZM06) [M_ROC.mid]\n\tHe made the music for E1M8 (The Depths of Bazoik)\n\tRefuel.mid - the music for DUEL04 (Bazoik research facility)\n\tThe hub music\n\tCaves.mid, the music for ZM09\n\tNITSKY, the starry black sky\n\tSUNSETSK, the starry sky at sunset\n\nLucius Octavian:\n\n\tHe created ZM03 and put chex textures and things in ZM04(I edited both of those maps from their original form)\n\tHe made the M_Doom Minizorcher graphic cursor\n\tHe made the Zorchpuff sprites.\n\n\tHe made the water splash sprites (edited for use in TERRAIN, they were originally fountains)\n\nManny cav:\n\n\tZorch launcher and zorch grenade sprites\n\n\tAlso, the CTF flags and medals are also his.\n\n\tI used the same sprites he used for the skulltag weapons in cqarena.\n\n\tHe also made the max armor bonus replacement, and the max armor replacement.\n\n\tSome patches were taken from TNCQ, I'm not sure if he was the one who edited them.\n\n\tBootspoon pickup sprite\n\n\tHeavy editing of the ultra rapid zorcher sprites from the Stolen\n\tChex 3, specifically removing the hideous looking bootspork tube.\n\nArch129:\n\n\tThe HUDFONT.\n\tCQBROKXX textures, BEFREE sky textures. The CQFENCE textures\n\n\tTwo Chexter getting zorched sprites:\n\t\tPLAYO1, PLAYP0\n\n\tThe CQGNMTxx textures\n\n\tMy version of the flem pillar was based on his code.\n\n\tThe Blursphere replacement's sprites.\n\n\tVarious plant sprites see /misclumps/deco.dec\n\n\tTextures with the prefix TLQ\n\n\tThe code and textures for the lever switches\n\n\ttextures from FreeChex/Breakfast Trek\n\n\tBZOINK\tFBCRACER\tFBCRACHE\tFBCRANEC\tFRCRACER\tFRCRACHE\n\tFRCRANEC\tFREEDOR\tFREEBKEY\tFREEBLK\tFREEBLUE\tFREECAU\n\tFREECOMM\tFREEBLU\tFREEDDB\tFREEGATE FREEGRAS  FREEGS  FREELIFT\n\tFREELIT  FREEPIC  FREERKEY FREETRAK FREEWSQR FREEYKEY GRAYVB\n\tFREEGRAT FREESW2 FREESW1 FREERED FREMCRAT FREECAB FREEVENT\n\tFREETCRA FREEYSIG FREERSIG FREEBSIG FREEPANY\n\n\tSprites from breakfast trek\n\nBoingo The Clown:\n\n\tthe TUCQTILE textures, TUCQTape, anything that starts with TUCQ.\n\n\tThe flem pillar, the gyro body and pain frame sprites.\n\n\tThe Ultimate Chex Quest is a great mod, if you haven't played it, you should.\n\nTrue_Dude:\n\n\tThe propeller of the Gyro\n\n\tSome sprites from breakfast trek;\n\n\t\tSupercharge breakfast\n\nThe_FunkTasm:\n\n\tA toolbox texture, and the Doom ad billboard\n\nwww.vgmusic.com:\n\n\tSKERRIES.mid - The original song was by Graeme Norgate in a game called Blast Corps.\n\tZM02 (Jade Plateau) is based off of a level in that game.\n\n\tZM03 (DK Zorchmatch) is also from vgmusic, it is an arranged version of\n\ta song from Donkey Kong 64\n\nZorchdude:\n\n\tiChex Warrior sprites\n\nDatra:\n\n\tStool model, minizorch recharge model\n\tI (75) did the skin photoshops.\n\nTools:\n\n\tSlade 3 by Sirjuddington\n\tDoombuilder 2 by CodeImp\n\tGzDoomBuilder by MaxED (fork of DoomBuilder 2)\n\tIrfanview\n\tGIMP\n\tMicrosoft Paint\n\tNotepad++\n\tAnvil Studio\n\tFL Studio\n\tTimidity++\n\tMicrosoft Word\n\tHxD Hex Editor\n\tBlender\n\tInkscape\n\tPhotoshop CS4 (I prefer GIMP)\n\t7zip\n\n\tAlso used:\n\n\tXWE (replaced by Slade 3)\n\tSlumpED (replaced by Slade 3)\n\n\"The Stolen Chex3 developers\"\n\n\tThey choose to remain unknown\n\n\tThey made the original Ultra rapid zorcher, heavily modified by Manny Cav.\n\nUnknown:\n\n\tIf you made these things and want credit, or want them removed, tell me and\n\tI will fix it for the next release.\n\n\t- Liquid zorcher sprites. Eriance, possibly?\n\tIt was modified by the slimenator.\n\n\tI don't know who made the Ultra Rapid Zorcher sprites. It's very, very old.\n\n\tI don't know who made the super large zorcher sprites, it may have been\n\tthe slimeinator.\n\n\tI'm not sure who made the MTNSKY sky and the bazoik sunset sky, it may\n\thave been The Slimeinator\n\nThese games/mods/maps gave me ideas for this mod\n\nThe Slimeinator's Chex Quest : A new Mission\nArmageddon Invasion 2\nXaser's Parkour mod for zDoom\nJAM Productions' Blake Stone : Aliens of Gold\nSilvertear's Legendary CTF\nArch129's Chex Quest: The Lost Quest\nBoingo the Clown's The Ultimate Chex Quest\nid's Ultimate Doom, Plutonia\nid's Wolfenstein 3d\nEpic's Unreal Tournament series except UT3\nFree Radical's Timesplitters series except TS : Future Perfect\nRare/Free Radical's Goldeneye 007 and Perfect Dark\nCapcom's/Intecreates Mega Man X1-3, Mega Man ZX, and Mega Man ZX Advent"
      },
      {
        "source": "pk3",
        "name": "ANIMDEFS.txt",
        "contents": "WARP2 texture SQUIGWAT\nWARP2 texture SQUIGSLI\nWARP2 texture SQUIGDAR\nWARP2 texture FWATDOOM\n\n// Federal building CTF\ntexture TELEFLA\n\tpic TELEFLA tics 8\n\tpic TELEFLB tics 8\n\tpic TELEFLC tics 8\n\ntexture RJSKY3A\n\tpic RJSKY3A tics 3\n\tpic RJSKY3B tics 3\n\tpic RJSKY3C tics 3\n\tpic RJSKY3D tics 3\n\tpic RJSKY3E tics 3\n\tpic RJSKY3F tics 3\n\tpic RJSKY3G tics 3\n\tpic RJSKY3H tics 3\n\ntexture WATGRIDA\n\tpic WATGRIDA tics 8\n\tpic WATGRIDB tics 8\n\tpic WATGRIDC tics 8\n\ntexture LAVA1\n\tpic LAVA1 tics 8\n\tpic LAVA2 tics 8\n\tpic LAVA3 tics 8\n\tpic LAVA4 tics 8\n\n// MAP01 city\n\ntexture CITYA\n\tpic CITYA tics 14\n\tpic CITYB tics 14\n\tpic CITYC tics 14\n\tpic CITYB tics 14\n\ncameratexture B1LEFT 936 472\n\nwarp2 texture MARIOGRA\nWARP2 texture MERCURY\n\nCameratexture MUSCAM 96 50\nCameratexture MUSCAM2 96 73\nCameratexture MUSCAM3 100 87\nCameratexture LAZCAM 64 64\n\ntexture TNCQFALL\n\tpic TNCQGOO1 tics 8\n\tpic TNCQGOO2 tics 8\n\tpic TNCQGOO3 tics 8\n\nswitch IMWINDOW on sound BREAKAGE pic IMBROKEN tics 0\nswitch INVERTWI on sound BREAKAGE pic INVERTBR tics 0\n\n//Switch Wall\nswitch PANEL1 on sound Switch1 pic PANEL2 tics 0\nswitch PANEL2 off sound Switch2 pic PANEL1 tics 0\n\n//Small Switch Box\nswitch BOX1 on sound Switch1 pic BOX2 tics 0\nswitch BOX2 off sound Switch2 pic BOX1 tics 0\n\nswitch SW1INFO on sound Switch1 pic SW2INFO tics 0\nswitch SW2INFO off sound Switch2 pic SW1INFO tics 0\nswitch GREENBOX on sound Switch1 pic REDBOX tics 0\nswitch REDBOX off sound Switch2 pic GREENBOX tics 0\n\nswitch FREESW1 on sound Switch1 pic FREESW2 tics 0\nswitch FREESW2 off sound Switch2 pic FREESW1 tics 0\n\nswitch FRYSW1 on sound Switch1 pic FRYSW2 tics 0\nswitch FRYSW2 off sound Switch2 pic FRYSW1 tics 0\n\n//CJCOMM and RJCOMM04 switches\n\nswitch SW1RJCM on sound Switch1 pic SW2RJCM tics 0\nswitch SW2RJCM off sound Switch2 pic SW1RJCM tics 0\n\nswitch SW1BJCM on sound Switch1 pic SW2BJCM tics 0\nswitch SW2BJCM off sound Switch2 pic SW1BJCM tics 0\n\n//Wall Switch\nswitch SW1PANEL on sound Switch1 pic SW2PANEL tics 0\n//switch SW2PANEL off sound Switch2 pic SW1PANEL tics 0\n\n//Box Switch\nswitch SW1SMALL on sound Switch1 pic SW2SMALL tics 0\n\n// CJCAU lift switch, SWXLIFT\n\nswitch SW1LIFT on sound Switch1 pic SW2LIFT tics 0\n\n// lever switches, Code and grahpics are from Chex Quest: The Lost Quest by Arch129\n\nswitch FORCS101\non sound \"switches/ff0\"\npic FORCY101 tics 8\npic FORCS102 tics 8\npic FORCS103 tics 8\npic FORCS104 tics 8\npic FORCS105 tics 8\npic FORCS106 tics 8\npic FORCS107 tics 8\npic FORCS108 tics 8\npic FORCS109 tics 8\npic FORCS110 tics 8\n\noff sound \"switches/ff1\"\npic FORCX010 tics 8\npic FORCX019 tics 8\npic FORCX018 tics 8\npic FORCX017 tics 8\npic FORCX016 tics 8\npic FORCX015 tics 8\npic FORCX014 tics 8\npic FORCX013 tics 8\npic FORCX012 tics 8\npic FORCS101 tics 8\n\nswitch FORCS201\non sound \"switches/ff0\"\npic FORCY201 tics 8\npic FORCS202 tics 8\npic FORCS203 tics 8\npic FORCS204 tics 8\npic FORCS205 tics 8\npic FORCS206 tics 8\npic FORCS207 tics 8\npic FORCS208 tics 8\npic FORCS209 tics 8\npic FORCS210 tics 8\n\noff sound \"switches/ff1\"\npic FORCX020 tics 8\npic FORCX029 tics 8\npic FORCX028 tics 8\npic FORCX027 tics 8\npic FORCX026 tics 8\npic FORCX025 tics 8\npic FORCX024 tics 8\npic FORCX023 tics 8\npic FORCX022 tics 8\npic FORCS201 tics 8\n\nswitch FORCS301\non sound \"switches/ff0\"\npic FORCY301 tics 8\npic FORCS302 tics 8\npic FORCS303 tics 8\npic FORCS304 tics 8\npic FORCS305 tics 8\npic FORCS306 tics 8\npic FORCS307 tics 8\npic FORCS308 tics 8\npic FORCS309 tics 8\npic FORCS310 tics 8\n\noff sound \"switches/ff1\"\npic FORCX030 tics 8\npic FORCX039 tics 8\npic FORCX038 tics 8\npic FORCX037 tics 8\npic FORCX036 tics 8\npic FORCX035 tics 8\npic FORCX034 tics 8\npic FORCX033 tics 8\npic FORCX032 tics 8\npic FORCS301 tics 8\n\n  ////////////////////////////////////////////\n////\t  QuadrumpusGuy's Liquid Fixes\t    ////\n  ////////////////////////////////////////////\n\n//////////\n//Slimes//\n//////////\n\n//Centered Slime\ntexture GOO_M\n\tpic GOO_M1 tics 8\n\tpic GOO_M2 tics 8\n\tpic GOO_M3 tics 8\n\tpic GOO_M4 tics 8\n\n//Centered Slime - Glowing\ntexture GOO_MGL\n\tpic GOO_M1 tics 8\n\tpic GOO_M2 tics 8\n\tpic GOO_M3 tics 8\n\tpic GOO_M4 tics 8\n\n//Centered Slime - Reversed Flow\ntexture GOO_REV\n\tpic GOO_M4 tics 8\n\tpic GOO_M3 tics 8\n\tpic GOO_M2 tics 8\n\tpic GOO_M1 tics 8\n\n//Centered Slime - Reversed Glowing Flow\ntexture GOO_REVG\n\tpic GOO_M4 tics 8\n\tpic GOO_M3 tics 8\n\tpic GOO_M2 tics 8\n\tpic GOO_M1 tics 8\n\n//Slime Flow - Northwest\ntexture GOO_NW\n\tpic GOO_R3 tics 8\n\tpic GOO_R2 tics 8\n\tpic GOO_R1 tics 8\n\n//Slime Flow - Northwest and Glowing\ntexture GOO_NWGL\n\tpic GOO_R3 tics 8\n\tpic GOO_R2 tics 8\n\tpic GOO_R1 tics 8\n\n//Slime Flow - Northeast\ntexture GOO_NE\n\tpic GOO_L3 tics 8\n\tpic GOO_L2 tics 8\n\tpic GOO_L1 tics 8\n\n//Slime Flow - Northeast and Glowing\ntexture GOO_NEGL\n\tpic GOO_L3 tics 8\n\tpic GOO_L2 tics 8\n\tpic GOO_L1 tics 8\n\n//Slime Flow - Southwest\ntexture GOO_SW\n\tpic GOO_L1 tics 8\n\tpic GOO_L2 tics 8\n\tpic GOO_L3 tics 8\n\n//Slime Flow - Southwest and Glowing\ntexture GOO_SWGL\n\tpic GOO_L1 tics 8\n\tpic GOO_L2 tics 8\n\tpic GOO_L3 tics 8\n\n//Slime Flow - Southeast\ntexture GOO_SE\n\tpic GOO_R1 tics 8\n\tpic GOO_R2 tics 8\n\tpic GOO_R3 tics 8\n\n//Slime Flow - Southeast and Glowing\ntexture GOO_SEGL\n\tpic GOO_R1 tics 8\n\tpic GOO_R2 tics 8\n\tpic GOO_R3 tics 8\n\n/////////\n//Water//\n/////////\n\n//Water - Normal Flow\ntexture H20\n\tpic H20_1 tics 8\n\tpic H20_2 tics 8\n\tpic H20_3 tics 8\n\tpic H20_4 tics 8\n\n//Water - Reversed Flow\ntexture H20_REV\n\tpic H20_4 tics 8\n\tpic H20_3 tics 8\n\tpic H20_2 tics 8\n\tpic H20_1 tics 8\n\ntexture HACKER1\n\tpic HACKER1 tics 1\n\tpic HACKER2 tics 1\n\ntexture HYDRARGY\n\tpic HYDRARG1 tics 8\n\tpic HYDRARG2 tics 8\n\tpic HYDRARG3 tics 8\n\ntexture NICEDOPE\n\tpic NICSTON1 tics 1050\n\tpic NICSTON2 tics 1050\n\tpic NICSTON3 tics 1050\n\ntexture BLUEDOPE\n\tpic STONER1 tics 1050\n\tpic STONER2 tics 1050\n\tpic STONER3 tics 1050\n\n// water without splashes\ntexture GENWATER\n\tpic FWATER1 tics 8\n\tpic FWATER2 tics 8\n\tpic FWATER3 tics 8\n\tpic FWATER4 tics 8\n\ntexture RAVE1\n\tpic BROWNGRN tics 3\n\tpic REDBROWN tics 3\n\tpic BBROWN tics 3\n\ntexture RAVE2\n\tpic CJCOMM02 tics 3\n\tpic RRON02 tics 3\n\tpic RRON03 tics 3"
      },
      {
        "source": "pk3",
        "name": "DECALDEF.txt",
        "contents": "decal BipedBallSplat1\n{\n\tpic BAL1C0\n\trandomflipx\n\trandomflipy\n\tsolid\n}\n\ndecal BipedBallSplat2\n{\n\tpic BAL1D0\n\trandomflipx\n\trandomflipy\n\tsolid\n\tanimator SlimeSlide\n}\n\ndecal BipedBallSplat3\n{\n\tpic BAL1E0\n\trandomflipx\n\trandomflipy\n\tsolid\n\tanimator SlimeSlide\n}\n\nDecalgroup BipedBallSplat\n{\n\tBipedBallSplat1 1\n\tBipedBallSplat2 1\n\tBipedBallSplat3 1\n}\n\ngenerator BipedicusBallV3 BipedBallSplat\n\ndecal BBallSplat1\n{\n\tpic BBL1C0\n\trandomflipx\n\trandomflipy\n\tsolid\n}\n\ndecal BBallSplat2\n{\n\tpic BBL1D0\n\trandomflipx\n\trandomflipy\n\tsolid\n\tanimator SlimeSlide\n}\n\ndecal BBallSplat3\n{\n\tpic BBL1E0\n\trandomflipx\n\trandomflipy\n\tsolid\n\tanimator SlimeSlide\n}\n\nDecalgroup BBallSplat\n{\n\tBBallSplat1 1\n\tBBallSplat2 1\n\tBBallSplat3 1\n}\n\ngenerator BBall BBallSplat\ngenerator StridicusBall BBallSplat\n\nslider SlimeSlide\n{\n\tDistY 50\n\tSlideTime 1\n}\n\nDecal CycloptisSplat1\n{\n\tpic BAL2C0\n\trandomflipx\n\trandomflipy\n\tsolid\n}\n\nDecal CycloptisSplat2\n{\n\tpic BAL2D0\n\trandomflipx\n\trandomflipy\n\tsolid\n}\n\nDecalgroup CycloptisSplat\n{\n\tCycloptisSplat1 1\n\tCycloptisSplat2 3\n}\ngenerator CycloptisBall75 CycloptisSplat\n\nDecal QuadrumpusSplat1\n{\n\tpic BAL7C0\n\trandomflipx\n\trandomflipy\n\t//add .9\n}\n\nDecal QuadrumpusSplat2\n{\n\tpic BAL7D0\n\trandomflipx\n\trandomflipy\n\t//add .9\n}\n\nDecal QuadrumpusSplat3\n{\n\tpic BAL7E0\n\trandomflipx\n\trandomflipy\n\t//add .9\n}\n\nDecal QuadrumpusSplat4\n{\n\tpic BAL7B3B7\n\trandomflipx\n\trandomflipy\n\t//add .9\n}\n\nDecalgroup QuadrumpusSplat\n{\n\tQuadrumpusSplat1 1\n\tQuadrumpusSplat2 1\n\tQuadrumpusSplat3 1\n\tQuadrumpusSplat4 1\n}\n\nGenerator QuadrumpusBall75 QuadrumpusSplat\n\nDecal MaximusSplat1\n{\n\tpic BAL7C0\n\trandomflipx\n\trandomflipy\n\tsolid\n}\n\nDecal MaximusSplat2\n{\n\tpic BAL7D0\n\trandomflipx\n\trandomflipy\n\tsolid\n}\n\nDecal MaximusSplat3\n{\n\tpic BAL7E0\n\trandomflipx\n\trandomflipy\n\tsolid\n}\n\nDecalgroup MaximusSplat\n{\n\tMaximusSplat1 1\n\tMaximusSplat2 1\n\tMaximusSplat3 1\n}\n\nGenerator MaximusBall MaximusSplat\n\nDecal CyaneusSplat1\n{\n\tpic BBALB0\n\trandomflipx\n\trandomflipy\n\tsolid\n}\n\nDecal CyaneusSplat2\n{\n\tpic BBALC0\n\trandomflipx\n\trandomflipy\n\tsolid\n}\n\nDecal CyaneusSplat3\n{\n\tpic BBALD0\n\trandomflipx\n\trandomflipy\n\tsolid\n}\n\nDecalgroup CyaneusSplat\n{\n\tCyaneusSplat1 1\n\tCyaneusSplat2 1\n\tCyaneusSplat3 1\n}\n\nGenerator CyanBall CyaneusSplat"
      },
      {
        "source": "pk3",
        "name": "KEYCONF.txt",
        "contents": "clearplayerclasses\n\naddplayerclass ChexPlayer75\naddplayerclass CrateDisguise\naddplayerclass iChexWarrior\naddplayerclass BipedicusWarrior\naddplayerclass CommonousWarrior\naddplayerclass BipedicusWithArmorWarrior\naddplayerclass QuadrumpusWarrior\naddplayerclass RadsuitWarrior"
      },
      {
        "source": "pk3",
        "name": "MAPINFO.txt",
        "contents": "clearepisodes\n\nepisode E1M1\n{\n\tpicname = \"M_EPI1\"\n}\n\nepisode E2M1\n{\n\tpicname = \"M_EPI2\"\n}\n\nepisode E3M1\n{\n\tpicname = \"M_EPI3\"\n}\n\nEpisode E4M1\n{\n\n\tname = \"Episode 4 unnamed\"\n\tkey = \"E\"\n}\n\nEpisode E5M1\n{\n\t//totalinfighting\n\tpicname = \"KDIPP\"\n\tkey = \"K\"\n}\n\nepisode ZM01\n{\n\tname = \"Zorchmatch\"\n\tkey = \"Z\"\n}\n\nepisode DUELHUB\n{\n\tname = \"Duel maps\"\n\tkey = \"D\"\n}\n\nepisode INV01\n{\n\tname = \"Invasion game mode\"\n\tkey = \"I\"\n}\n\nMAP E5M1 \"Central Communications\"\n{\n\t//totalinfighting\n\tsky1 = MTNSKY, .01\n\tnext = E5M2\n}\n\nMAP E5M19 \"\"\n{\n\tnext = E5M20\n\tsky1 = MTNSKY, .01\n\t//outsidefog = \"FF FF FF\"\n}\n\nMAP E5M20 \"Faunera Research Base\"\n{\n\t//totalinfighting\n\tsky1 = MTNSKY, .01\n\toutsidefog = \"FF FF FF\"\n}\n\nMAP E5M2 \"?\"\n{\n//totalinfighting\n\tSky1 = MTNSKY, .03\n\tnext = E5M3\n}\n\nMAP E5M3 \"Ore Processing\"\n{\n//totalinfighting\n\tSky1 = MTNSKY, .02\n\tnext = E5M4\n}\n\nMAP E5M5 \"Research lab\"\n{\n//totalinfighting\n\tsky1 = NITSKY, .01\n\tnext = E5M6\n}\n\n//Some MIDI/MUS files subject to change\n\nmap E4M1 \"Naval Outpost\"\n{\n//totalinfighting\n\tlevelnum = 41\n\tsky1 = BEFREE00\n\tnext = E4M2\n\tsecretnext = E4M9\n\tmusic = D_E4M1\n//Icarus MAP16\n}\n\nmap E4M2 \"Manufacturing Plant\"\n{\n//totalinfighting\n\tlevelnum = 42\n\tsky1 = BEFREE00\n\tmusic = D_E4M2\n\t//Give in With Pleasure - Mark Klem: Memento Mori II MAP03\n\tnext = E4M3\n\tsecretnext = E4M9\n}\n\nmap E4M3 \"The Obscured Insula\"\n{\n//totalinfighting\n\tlevelnum = 43\n\tsky1 = BEFREE00\n\tnext = E4M4\n\tmusic = D_E4M3\n\tsecretnext = E4M9\n}\n\nmap E4M4 \"R.S.S. Navigatus\"\n{\n//totalinfighting\n\tlevelnum = 44\n\tnext = E4M5\n\tsecretnext = E4M9\n\tmusic = D_E4M4\n\t//Icarus MAP04\n\tsky1 = BEFREE10, 0\n}\n\nmap E4M5 \"City on the Oasis\"\n{\n//totalinfighting\n\tlevelnum = 45\n\tnext = E4M6\n\tsecretnext = E4M9\n\tmusic = D_E4M5\n\t//Memento Mori MAP01\n\tsky1 = BEFREE10, 0\n}\n\nmap E4M6 \"Placeholder Control\"\n{\n\tnext = E4M7\n\tmusic = refuel\n}\n\nmap E4M7 \"Templum Sacrorum\"\n{\n//totalinfighting\n\tlevelnum = 47\n\tnext = E4M8\n\tsecretnext = E4M9\n\tsky1 = SKY2_1, 0\n\tmusic = D_E4M7\n\t//Icarus MAP19\n\tspecialaction = \"Cyaneus\", Generic_Floor, 255, 16, 0, 1, 2\n}\n\nmap E4M8 \"Placeholder Anomaly\"\n{\n\tnext = E4END\n\tmusic = ZORCHRA\n}\n\nmap E4M9 \"Terramorphia\"\n{\n//totalinfighting\n\tlevelnum = 49\n\tsky1 = BEFREE00\n\tnext = E4M5\n\tsecretnext = E4M10\n\tmusic = D_E4M9\n\t//Icarus MAP25\n}\n\nmap E4END \"The Tower of PlaceHolder\"\n{\n\tnext = E1M1\n\tmusic = D_E1M5\n}\n\nmap E4M10 \"Aenigma\"\n{\n//totalinfighting\n\tnext = E4M5\n\tsecretnext = E4MWHAT\n\tsky1 = SKY1, 0\n\tmusic = D_E4M10\n\t//\"Donna to the Rescue\" -Bobby Prince (Testing Song - Possibly going to be remixed?)\n\tspecialaction = \"LordSnotfolus\", Generic_Floor, 111, 16, 0, 2, 2\n\tspecialaction = \"DualMaximus\", Generic_Floor, 112, 16, 0, 2, 2\n}\n\nMAP E1M6 \"?\"\n{\n\tsky1 = MTNSKY, .03\n}\n\nMAP E1M8 \"The Depths of Bazoik\"\n{\n//totalinfighting\n\tmusic = D_E1M8\n\t// This song was made by Strife\n\tcluster = 75\n}\n\nmap DUELHUB \"Welcome to Chex Skulltag Pack Duel!\"\n{\n\tcluster = 99\n\tislobby // stops the duel countdown and forces keepteams to 0.\n\tlevelnum = 0\n\tmusic = \"HUB\" // don't know who made this, was it Manny?\n\tnext = \"DUELHUB\"\n\tnointermission\n\tsky1 = \"NITSKY\", .03\n}\n\ncluster 75\n{\n\tpic = \"NUTSHELL\"\n\tentertext = lookup,\"SECTEXT\"\n\tmusic = \"D_READ_M\"\n}\n\nMAP CTF01 \"Bazoik Highlands Spaceport\"\n{\n\tsky1 = MTNSKY, .1\n\tnext = CTF02\n\tmusic = D_E3M1\n\texitpic = Ipic1\n}\n\nMAP CTF02 \"Centrifugal Force\"\n{\n\tsky1 = NITSKY, 1\n\tnext = CTF03\n\tmusic = D_DMSEC\n\texitpic = WIMAP2\n}\n\nMAP CTF03 \"Federal Building CTF\"\n{\n\tsky1 = RJSKY3A\n\tnext = CTF04\n\tmusic = D_E3M2\n\texitpic = PFUB2\n}\n\nMAP CTF04 \"Park CTF\"\n{\n\tsky1 = RJSKY3A\n\tnext = CTF05\n\tmusic = D_E2M4\n\texitpic = PFUB1\n}\n\nMAP CTF05 \"Arboretum CTF\"\n{\n\tsky1 = NITSKY, .01\n\tnext = CTF06\n\tmusic = D_E1M4\n\texitpic = Ipic2\n}\n\nMAP CTF06 \"IFC Research and Development\"\n{\n\tsky1 = CITYSKY, .05\n\tnext = CTF01\n\tmusic = OPLE1M1\n\texitpic = PFUB1\n}\n\nMAP DUEL01 \"Water treatment plant\"\n{\n\tlevelnum = 1\n\tsky1 = CITYSKY, .01\n\tmusic = D_E2M5\n\t//intermusic  = \"\"\n\tnext = \"DUELHUB\"\n\texitpic = \"WIMAP1\"\n}\n\nMAP DUEL02 \"Sandy's Pizza Parlor\"\n{\n\tlevelnum = 2\n\tsky1 = RJSKY3A\n\tmusic = M_Crave\n\tnext = \"DUELHUB\"\n\texitpic = \"PFUB2\"\n}\n\nMap DUEL03 \"D.O.S. Days\"\n{\n\tlevelnum = 3\n\tsky1 = OLDSKY2\n\tmusic = OPLE2M1\n\tnext = \"DUELHUB\"\n\texitpic = \"WIMAP1\"\n\n}\n\nMap DUEL04 \"Bazoik research base\"\n{\n\tlevelnum = 4\n\tsky1 = MTNSKY, .02\n\tmusic = refuel\n\tnext = \"DUELHUB\"\n\texitpic = \"Ipic2\"\n\n\t// music \"refuel\" by Strife\n\n}\n\nMap DUEL05 \"Impact Crater\"\n{\n\tlevelnum  = 5\n\tsky1 = RJSKY3A\n\tmusic = D_E3M5\n\tnext = \"DUELHUB\"\n\texitpic = \"PFUB2\"\n}\n\nMAP DUEL06 \"Mountain Villa\"\n{\n\tlevelnum = 6\n\tsky1 = BEFREE00, .03\n\tmusic = D_E3M3\n\tnext = \"DUELHUB\"\n\texitpic = \"Ipic1\"\n}\n\nMAP DUEL07 \"Bazoik Cavern\"\n{\n\tlevelnum = 7\n\tmusic = D_E1M5\n\tnext = \"DUELHUB\"\n\texitpic = \"WIMAP0\"\n}\n\nMAP DUEL08 \"Flow Control\"\n{\n\tlevelnum = 8\n\tnext = DUELHUB\n\tsky1 = NITSKY, .22\n\texitpic = \"WIMAP1\"\n\tmusic = \"D_E2M5\"\n}\n\nMAP DUEL09 \"Major Fault\"\n{\n\tlevelnum = 9\n\tnext = DUELHUB\n\tsky1 = RJSKY3A\n\texitpic = \"pfub2\"\n\tmusic = \"D_E1M8\"\n}\n\nMAP DUEL10 \"Sweltering Spiral\"\n{\n\tlevelnum = 10\n\tnext = DUELHUB\n\tsky1 = \"MTNSKY\", .5\n\texitpic = \"WIMAP0\"\n\tmusic = D_E1M5\n}\n\nMAP DUEL11 \"Consilium\"\n{\n\tlevelnum = 11\n\tnext = DUELHUB\n\tsky1 = BEFREE00, .2\n\texitpic = PFUB2\n\tmusic = D_E2M4\n}\n\n// this map was made by Quadrumpusguy.\nMAP DUEL12 \"Mountain Bungalo\"\n{\n\tlevelnum = 12\n\tnext = DUELHUB\n\t// no sky\n\texitpic = PFUB2\n\tmusic = D_E4M3\n}\n\nMAP DUEL13 \"Mysterious Lab\"\n{\n\tlevelnum = 13\n\tnext = DUELHUB\n\tsky1 = MTNSKY, .01\n\tmusic = Caves\n\texitpic = Ipic2\n}\n\nMAP DUEL14 \"Naval Bunker\"\n{\n\tlevelnum = 14\n\tnext = DUELHUB\n\tsky1 = BEFREE00\n\texitpic = PFUB2\n\tmusic = D_E1M3\n}\n\nMAP DUEL15 \"The Chef's Secret Base\"\n{\n\tlevelnum = 15\n\tnext = DUELHUB\n\tsky1 = MTNSKY, .10\n\texitpic = PFUB2\n\tmusic = D_E1M3\n}\n\nMAP DUEL16 \"Vexation\"\n{\n\tlevelnum = 16\n\tnext = DUELHUB\n\tsky1 = sky1\n\texitpic = PFUB2\n\tmusic = refuel\n}\n\nMAP DUEL33 \"Zorch!\"\n{\n\tlevelnum = 33\n\tsky1 = NITSKY,.05\n\tmusic = Chexmix\n\tnext = \"DUELHUB\"\n\texitpic = \"Ipic1\"\n\t// music: D_E1M1 remix by Tilple\n}\n\nMAP ZM01 \"IFOC Underground Hangar\"\n{\n\tclipmidtextures\n// Creator: cq75\n// Quadrumpusguy added details, including the exterior and parts of the lab.\n\tsky1 = BEFREE00\n\tmusic = D_E1M2\n\tnext = ZM02\n\texitpic = \"Ipic2\"\n}\n\nMAP ZM02 \"Jade Plateau\"\n{\n// Creator: cq75\n// based on a track from Blast Corps (N64), Blast Corps was made by RareWare\n\tsky1 = MTNSKY, .03\n\tmusic = SKERRIES\n\tnext = ZM03\n\texitpic = \"Ipic2\"\n}\n\nMAP ZM03 \"Mario Zorchmatch\"\n{\n// Creator: CutmanMike\n// Converted to Chex Quest by Lucius Octavian\n// Converted to Skulltag and modified by cq75\n\tsky1 = MARIOSKY\n\tmusic = MARIOZM\n\tnext = ZM04\n\texitpic = \"Ipic2\"\n}\n\nMAP ZM04 \"Subways\"\n{\n// Creator: cq75\n\tsky1 = CITYSKY\n\tmusic = D_E3M2\n\tnext = ZM05\n\texitpic = \"Ipic2\"\n}\n\nMAP ZM05 \"Quarry\"\n{\n// creator: cq75\n\tsky1 = MTNSKY, .01\n\tmusic = M_ROC\n\tnext = ZM06\n\texitpic = \"Ipic2\"\n}\n\nMAP ZM06 \"Museum\"\n{\n\t// Created by cq75\n\n\tsky1 = BEFREE00, .10\n\tmusic = M_CRAVE\n\t//outsidefog = \"FF FF FF\"\n\tnext = ZM07\n\texitpic = \"Ipic2\"\n\n\t// M_Crave, \"Museum Rave\" was made by Tilple.\n}\n\nMAP ZM07 \"Highlands\"\n{\n\n// map by Replica and cq75\n\tSky1 = BEFREE00, .10\n\tmusic = D_E2M4\n\tnext = ZM01\n\texitpic = \"Ipic2\"\n}\n\nMAP COOP01 \"?\"\n{\n\tsky1 = NITSKY, .01\n\tmusic = \"\"\n}\n\nMAP INV01 \"Bazoik arboretum\"\n{\n\tsky1 = mtnsky\n\tmusic = \"D_E1M4\"\n\tnext = ZM01\n\ttotalinfighting\n}"
      },
      {
        "source": "pk3",
        "name": "SBARINFO.txt",
        "contents": "// Hacky workarounds for Inventory icons for the chex weapons that weren't redefined\n// oh well...\n\n// standard doom\n\nheight 32;\nmonospacefonts true, \"0\";\n\nstatusbar fullscreen, fullscreenoffsets // ZDoom HUD\n{\n\n\tIninventory RuneHighJump\n\t{\n\tDrawImage \"HIJRA0\", -20, -55, centerbottom;\n\t}\n\n\tInInventory RuneHalfDamage\n\t{\n\t// Resistance\n\tDrawImage \"ARMXA0\", -20, -65;\n\t}\n\n    //health\n    drawimage \"MEDIA0\", 20, -6, centerbottom;\n    drawnumber 4, HUDFONT_DOOM, untranslated, health, drawshadow, 82, -20;\n\n    //armor\n    drawimage armoricon, 20, -24, centerbottom;\n    drawnumber 4, HUDFONT_DOOM, untranslated, armor, drawshadow, whennotzero, 82, -39;\n\n    //ammo\n    drawimage ammoicon1, -14, -4, centerbottom;\n    drawnumber 4, HUDFONT_DOOM, untranslated, ammo1, drawshadow, -25, -20;\n\n    usesammo\n    {\n        //secondary ammo and inventory\n        usessecondaryammo\n        {\n            drawimage ammoicon2, -14, -22, centerbottom;\n            drawnumber 4, HUDFONT_DOOM, untranslated, ammo2, drawshadow, -25, -38;\n            inventorybarnotvisible\n            {\n                drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -39, -26, -56, untranslated;\n            }\n        }\n        //no secondary ammo\n        usessecondaryammo not\n        {\n            inventorybarnotvisible\n            {\n                drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -21, -26, -38, untranslated;\n            }\n        }\n    }\n\n    // no ammo but inventory\n    usesammo not\n    {\n        inventorybarnotvisible\n        {\n            drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -3, -26, -20, untranslated;\n        }\n    }\n\n    gamemode deathmatch\n    {\n        drawnumber 2, HUDFONT_DOOM, untranslated, frags, drawshadow, -3, 1;\n    }\n    gamemode singleplayer, cooperative, teamgame\n    {\n        drawkeybar 6, vertical, reverserows, auto, -10, 2, 0, 3, auto;\n    }\n}\n\nstatusbar normal // Standard Doom Status bar\n{\n    drawimage \"STBAR\", 0, 168;\n    drawimage \"STTPRCNT\", 90, 171;\n    drawimage \"STTPRCNT\", 221, 171;\n\n    drawnumber 3, HUDFONT_DOOM, untranslated, health, 90, 171;\n\n    drawnumber 3, HUDFONT_DOOM, untranslated, armor, 221, 171;\n\n\tInInventory zorchcell, 1000 || zorchclip, 1000\n\t{\n\t\tIsSelected phasingzorcher75, railzorcher\n\t\t{\n\t\t// this can only compare two weapons at a time, so I split it up\n\t\tdrawnumber 4, STATSMFONT, untranslated, ammo1, 44, 174;\n\t\t}\n\t\tIsSelected BlueTeamPhasingZorcher\n\t\t{\n\t\tdrawnumber 4, STATSMFONT, untranslated, ammo1, 44, 174;\n\t\t}\n\t\tIsSelected ultrarapidzorcher, rapidzorcher75\n\t\t{\n\t\tdrawnumber 4, STATSMFONT, untranslated, ammo1, 44, 174;\n\t\t}\n\t\tIsSelected dualminizorchers, minizorcher75\n\t\t{\n\t\tdrawnumber 4, STATSMFONT, untranslated, ammo1, 44, 174;\n\t\t}\n\t\tIsSelected LAZDevice75, Liquidzorcher\n\t\t{\n\t\tdrawnumber 4, STATSMFONT, untranslated, ammo1, 44, 174;\n\t\t}\n\t}\n\n\tInInventory not zorchcell, 1000 && zorchclip, 1000\n\t{\n\tdrawnumber 3, HUDFONT_DOOM, untranslated, ammo1, 44, 171;\n\t}\n\n\tIsSelected not phasingzorcher75\n\t{\n\t\tIsSelected not ultrarapidzorcher\n\t\t{\n\t\t\tIsSelected not dualminizorchers\n\t\t\t{\n\t\t\t\tIsSelected not LAZDevice75\n\t\t\t\t{\n\t\t\t\t\tIsSelected not Rapidzorcher75\n\t\t\t\t\t{\n\t\t\t\t\t\tIsSelected not Minizorcher75\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tIsSelected not Railzorcher\n\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\tIsSelected not LiquidZorcher\n\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\tIsSelected not Blueteamphasingzorcher\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t// the else command does not exist, so if it's NOT ALL of these, this happens (spaghetti, I know...)\n\t\t\t\t\t\t\t\t\tdrawnumber 3, HUDFONT_DOOM, untranslated, ammo1, 44, 171;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n    //keys\n    drawswitchableimage keyslot 2 && 5, \"nullimage\", \"STKEYS0\", \"STKEYS3\", \"STKEYS6\", 239, 171;\n    drawswitchableimage keyslot 3 && 6, \"nullimage\", \"STKEYS1\", \"STKEYS4\", \"STKEYS7\", 239, 181;\n    drawswitchableimage keyslot 1 && 4, \"nullimage\", \"STKEYS2\", \"STKEYS5\", \"STKEYS8\", 239, 191;\n\n    gamemode deathmatch, teamgame\n    {\n        drawnumber 2, HUDFONT_DOOM, untranslated, frags, 138, 171;\n    }\n\n    gamemode cooperative, deathmatch, teamgame\n    {\n        //drawimage translatable \"STFBANY\", 144, 169;\n    }\n    drawselectedinventory alternateonempty, INDEXFONT, 143, 168\n    {\n        drawmugshot 5, 144, 168;\n    }\n}\n\nstatusbar inventory // Standard bar overlay (ZDoom Addition)\n{\n    drawinventorybar Doom, 7, INDEXFONT, 50, 170;\n}\n\nstatusbar inventoryfullscreen // ZDoom HUD overlay.\n{\n    drawinventorybar Doom, translucent, 7, INDEXFONT, 50, 170;\n}"
      },
      {
        "source": "pk3",
        "name": "SNDINFO.txt",
        "contents": "weapons/zorchgloves/fisthit \tFISTHIT\nweapons/zorchgloves/fistwal \tFISTWAL\n\nweapons/ricky\t\t\t \t\tDSRICKY\n\nweapons/minigun \t\t\t\tdspistol\n\nweapons/grenadelauncher \t\tGRENADE\nweapons/grenlf \t\t\t\t\tdsrlaunc\nweapons/grenlx \t\t\t\t\tdsbarexp\n\nweapons/liquididle\t\t\t\tdsliqidl\nweapons/liqfir\t\t\t\t\tdsliqfir\nweapons/liqdown\t\t\t\t\tdsliqdow\n\nweapons/icehit\t\t\t\t\tDSICEHIT\n\nweapons/CLshot\t\t\t\t\tDSCLSHOT\n\nworld/muck\t\t\t\t\t\tmuck\nworld/water\t\t\t\t\t\tsplash\n\npickups/breakfast\t\t\t\tARTIUP\nGasTank/Explode\t\t\tDSGASTAN\n\nBreakage\t\t\tBREAKAGE\n\n$volume BREAKAGE .25\n$rolloff BREAKAGE 200 3000\n\ngrumpy/see\t\t\tDSGRUMPS\ngrumpy/zorched\t\t\tDSGRUMPZ\ngrumpy/pain\t\t\tDSGRUMPP\norb/launch\t\t\tDORBLNCH\nice/burst\t\t\tDSICYHIT\norb/idle\t\t\tKORBIDLE\nmisc/bonus\t\t\tDBONUS\n\n//misc/bonus - Used for rewards. (This is the Extra Life sound queue from the NES Version of Galaga.)\n\nAMB01 AMB01\t\t\t//TV Long Tone\n\n$AMBIENT 1  AMB01 POINT CONTINUOUS 3.0\n\n// Rebel sounds\n\nRebel/Walk\t\t\tREBSTEPS\nRebel/Death\t\t\tREBDEATH\nRebel/Pain\t\t\tREBPAIN\nRebel/SDeath\t\tBXSDETH\n\n// captive sounds\n\nCaptive/Pain\t\tSOFF\nCaptive/Death\t\tZORK\n\n// I wanted the Quadrumpus to use the louder sounds\n\nBWA/sight DSBGSIT1\nQuadrumpus/sight DSBGSIT2\n\nSuperCycl/SlimeExp TUCQSLIM\n\nPlayersound/Usefail DSNOWAY\n\nDSCYAN1\t\t\tDSCYAN1\nDSCYAN2\t\t\tDSCYAN2\nDSCYAN3\t\t\tDSCYAN3\nDSCYAN4\t\t\tDSCYAN4\n\nswitches/ff0\t\t\tDSLEVER1\nswitches/ff1\t\t\tDSLEVER2\n\nArchvile/Die\tARCHDIE\nArchvile/See\tARCHSEE\nArchvile/Active\tARCHACT\nArchvile/Pain\tARCHPAIN\nArchvile/Shot\tARCHSHOT\nFlazball/Explosion FLAXEXP\n\nChexVanguard/Death OHNO\nChexVanguard/Pain  VANGAGH\n\nWeapons/TinyZorcher WIMPPIST\n\nJunk/zorchra ZORCHRA\n\nstridicus/see STRIDSEE\n\n// Player class sounds\n\n// Bipedicus\n\n$playersound BipedicusWarrior male *land DSCOMMON\n$playersound BipedicusWarrior male *grunt DSCOMMON\n$playersound BipedicusWarrior male *usefail DSPOSIT1\n$playersound BipedicusWarrior male *taunt DSPOSIT3\n\n//Commonous\n\n$playersound CommonousWarrior male *land DSCOMMON\n$playersound CommonousWarrior male *grunt DSCOMMON\n$playersound CommonousWarrior male *usefail DSPOSIT1\n$playersound CommonousWarrior male *taunt DSPOSIT2\n\n//Bipedicus With Armor\n\n$playersound BWAWarrior male *land DSCOMMON\n$playersound BWAWarrior male *grunt DSCOMMON\n$playersound BWAWarrior male *usefail DSPOSIT1\n$playersound BWAWarrior male *taunt DSBGSIT1\n\n// Quadrumpus\n\n$Playersound QuadWarrior male *grunt muck\n$Playersound QuadWarrior male *land DSCOMMON\n$playersound QuadWarrior male *usefail DSPOSIT1\n$playersound QuadWarrior male *taunt DSBGSIT2\n\n$mididevice OPLE2M1 opl\n$mididevice OPLE1M1 opl\n\n// Terranus\n\nTerranus/BallShot TER2\nTerranus/BallEXP TERSHOT\nTerranus/Pain\tTERPAIN\n\nrailload railload\nrailclip railclip"
      },
      {
        "source": "pk3",
        "name": "SNDSEQ.txt",
        "contents": ":Seq1POLY\n\tdoor 18\n\tplayuntildone doors/sli1start\n\tplayrepeat doors/sli1mid\n\tstopsound doors/sli1end\nend"
      },
      {
        "source": "pk3",
        "name": "TERRAIN.txt",
        "contents": "splash Water\n{\n\tsmallclass\t\tWaterSpray\n\tsmallclip\t\t12\n\tsmallsound\t\tworld/water\n\n\tbaseclass\t\tWaterSpray\n\n\tsound\t\t\tworld/water\n}\n\nsplash Slime\n{\n\n\tbaseclass\t\tSlimeSplash\n\tchunkclass\t\tSlimeSpray\n\tchunkxvelshift\t-1\n\tchunkyvelshift\t-1\n\tchunkzvelshift\t7\n\tchunkbasezvel\t1\n\tsound\t\t\tworld/muck\n}\n\nTerrain oldslime\n{\n\tsplash slime\n}\n\nTerrain Squigslime\n{\n\tsplash slime\n\tdamagetype flem\n\tdamagetimemask 31\n\tdamageamount 11\n\tsplash Slime\n\tliquid\n}\n\nterrain Water\n{\n\tsplash Water\n\n\tliquid\n}\n\nterrain Slime\n{\n\tdamagetype flem\n\tdamagetimemask 31\n\tdamageamount 11\n\n\tsplash Slime\n\tfootclip 10\n\tliquid\n\tfriction 0.8\n}\n\nfloor SQUIGWAT Water\n\nfloor FWATER1 Water\nfloor FWATER2 Water\nfloor FWATER3 Water\nfloor FWATER4 Water\n\nfloor SQUIGSLI SquigSlime\nfloor Blood1 oldSlime\nfloor Blood2 oldSlime\nfloor Blood3 oldSlime\n\nfloor LAVA1 oldSlime\nfloor LAVA2 oldSlime\nfloor LAVA3 oldSlime\nfloor LAVA4 oldSlime\n\nfloor NUKAGE1 oldSlime\nfloor NUKAGE2 oldSlime\nfloor NUKAGE3 oldSlime\n\nfloor GOO_M oldslime\nfloor GOO_MGL oldslime\nfloor GOO_RV oldslimeme\nfloor GOO_RVG oldslime\nfloor GOO_NW oldslime\nfloor GOO_NWGL oldslime\nfloor GOO_NE oldslime\nfloor GOO_NEGL oldslime\nfloor GOO_SW oldslime\nfloor GOO_SWGL oldslime\nfloor GOO_SE oldslime\nfloor GOO_SEGL oldslime\nfloor H20 Water\nfloor H20_REV Water\n\nsplash HG\n{\n\tsmallclass\t\tHGSplash\n\tsmallsound\t\tworld/water\n\tbaseclass\t\tHGSplash\n\tchunkclass\t\tHGSpray\n\tsound\t\t\tworld/water\n}\n\nterrain MERCURY\n{\n\tsplash HG\n\tdamagetimemask 31\n\tdamageamount 8\n\tfootclip 8\n\tliquid\n\tfriction 0.7\n}\n\nfloor MERCURY MERCURY"
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      {
        "source": "pk3",
        "name": "LOADACS.txt",
        "contents": "Cloaker\nteamweps"
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      {
        "source": "pk3",
        "name": "MODELDEF.txt",
        "contents": "////\n\nModel ZorchShell\n{\n\tPath \"models\"\n\tModel 0 \"ShellModel.md3\"\n\tSkin 0 \"ShellSkin.png\"\n\n\tScale 8 8 8\n\n\tFrameIndex SHEL A 0 0\n}\n\nModel 50ZorchClipBox\n{\n\tPath \"models\"\n\tModel 0 \"AmmoBox.md3\"\n\tSkin 0 \"Ammobox.png\"\n\n\tScale 8 8 8\n\n\tFrameIndex AMMO A 0 0\n}\n\nModel ZorchClip\n{\n\tROTATING\n\n\tPath \"models\"\n\tModel 0 \"Zorchdisk.md3\"\n\tSkin 0 \"Zorchdisk.png\"\n\n\tScale 2 2 2\n\t//Rotation-Speed 2.0\n\t//Rotation-Vector 0 1 0\n\n\tFrameIndex CLIP A 0 0\n\n}\n\nModel PropStool\n{\n\tPath \"models\"\n\tModel 0 \"Stool.md3\"\n\tSkin 0 \"Stool.png\"\n\n\tScale 3 3 3\n\n\tFrameIndex GOR1 D 0 0\n}\n\n/* UGLY - needs a better skin\nModel RapidZorcher75\n{\n\tPath \"models\"\n\tModel 0 \"Rapidzorcher.md3\"\n\tSkin 0 \"Rapidzorcher.png\"\n\n\tScale 5 5 5\n\n\tFrameIndex MGUN A 0 0\n}\n\n*/\n\nModel Suzie\n{\n\tPath \"models\"\n\tModel 0 \"Suzanne.md3\"\n\tskin 0 \"STONSKIN.png\"\n\tscale 40 40 40\n\n\tFrameindex SUZI A 0 0\n}\n\n/*\tIn development\nModel ChexLandingLight\n{\n\tPath \"models\"\n\tModel 0 \"Landinglight.md3\"\n\tskin 0 \"Landinglight.png\"\n\tscale 1 1 1\n\n\tFrameindex COLU A 0 0\n}\n*/"
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