Raw model (for completeness)
{
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"added": "2018-12-04 03:20:37",
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"name": null,
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"added": "2018-12-04 03:20:37",
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"ALPH03"
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{
"source": "pk3",
"name": "TEXTURES.txt",
"contents": "// Texture definitions generated by SLADE3\n// on Sun Nov 4 13:35:45 2018\n\nTexture \"_DOOR01\", 64, 128\n{\n\tPatch \"_DOOR01\", 0, 0\n}\n\nTexture \"_DOOR02\", 128, 128\n{\n\tPatch \"_DOOR02\", 0, 0\n}\n\nTexture \"_LIFT01\", 128, 128\n{\n\tPatch \"_LIFT01\", 0, 0\n}\n\nTexture \"_WALL0\", 64, 128\n{\n\tPatch \"_WALL0\", 0, 0\n}\n\nTexture \"_WALL01\", 64, 128\n{\n\tPatch \"_WALL01\", 0, 0\n}\n\nTexture \"_WALL02\", 128, 128\n{\n\tPatch \"_WALL02\", 0, 0\n}\n\nTexture \"_WALL03\", 32, 128\n{\n\tPatch \"_WALL03\", 0, 0\n}\n\nTexture \"_WALL04\", 64, 128\n{\n\tPatch \"_WALL04\", 0, 0\n}\n\nTexture \"_WALL05\", 64, 128\n{\n\tPatch \"_WALL05\", 0, 0\n}\n\nTexture \"_WALL06\", 64, 64\n{\n\tPatch \"_WALL06\", 0, 0\n}\n\nTexture \"_WALL07\", 64, 128\n{\n\tPatch \"_WALL07\", 0, 0\n}\n\nTexture \"_WALL08\", 64, 128\n{\n\tPatch \"_WALL08\", 0, 0\n}\n\nTexture \"_WALL09\", 64, 128\n{\n\tPatch \"_WALL09\", 0, 0\n}\n\nTexture \"BARBRON1\", 128, 128\n{\n\tPatch \"BARBRON1\", 0, 0\n}\n\nTexture \"BARGRAY1\", 128, 128\n{\n\tPatch \"BARGRAY1\", 0, 0\n}\n\nTexture \"BARGRAY2\", 128, 128\n{\n\tPatch \"BARGRAY2\", 0, 0\n}\n\nTexture \"BARGREN1\", 128, 128\n{\n\tPatch \"BARGREN1\", 0, 0\n}\n\nTexture \"BARTAN1\", 128, 128\n{\n\tPatch \"BARTAN1\", 0, 0\n}\n\nTexture \"BIGBRIKZ\", 64, 64\n{\n\tPatch \"BIGBRIKZ\", 0, 0\n}\n\nTexture \"BIGDOOR9\", 128, 128\n{\n\tPatch \"BIGDOOR9\", 0, 0\n}\n\nTexture \"BIGDOORA\", 128, 128\n{\n\tPatch \"BIGDOORA\", 0, 0\n}\n\nTexture \"BIGDOORC\", 256, 128\n{\n\tPatch \"BIGDOORC\", 0, 0\n}\n\nTexture \"BIGDOORD\", 128, 128\n{\n\tPatch \"BIGDOORD\", 0, 0\n}\n\nTexture \"BIGDOORE\", 128, 128\n{\n\tPatch \"BIGDOORE\", 0, 0\n}\n\nTexture \"BIGDOORF\", 128, 128\n{\n\tPatch \"BIGDOORF\", 0, 0\n}\n\nTexture \"BRICK10B\", 64, 128\n{\n\tPatch \"BRICK10B\", 0, 0\n}\n\nTexture \"BRICKAA\", 64, 128\n{\n\tPatch \"BRICKAA\", 0, 0\n}\n\nTexture \"BRICKAB\", 128, 128\n{\n\tPatch \"BRICKAB\", 0, 0\n}\n\nTexture \"BRICKAC\", 64, 128\n{\n\tPatch 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128\n{\n\tPatch \"BRONZEB4\", 0, 0\n}\n\nTexture \"BRONZEB5\", 128, 128\n{\n\tPatch \"BRONZEB5\", 0, 0\n}\n\nTexture \"BRONZEB6\", 128, 128\n{\n\tPatch \"BRONZEB6\", 0, 0\n}\n\nTexture \"BRONZEG1\", 128, 128\n{\n\tPatch \"BRONZEG1\", 0, 0\n}\n\nTexture \"BRONZEG2\", 128, 128\n{\n\tPatch \"BRONZEG2\", 0, 0\n}\n\nTexture \"BRONZEG3\", 128, 128\n{\n\tPatch \"BRONZEG3\", 0, 0\n}\n\nTexture \"BRONZEG4\", 128, 128\n{\n\tPatch \"BRONZEG4\", 0, 0\n}\n\nTexture \"BRONZEG5\", 128, 128\n{\n\tPatch \"BRONZEG5\", 0, 0\n}\n\nTexture \"BRONZEG6\", 128, 128\n{\n\tPatch \"BRONZEG6\", 0, 0\n}\n\nTexture \"BRONZEX\", 64, 128\n{\n\tPatch \"BRONZEX\", 0, 0\n}\n\nTexture \"BRONZEY\", 64, 128\n{\n\tPatch \"BRONZEY\", 0, 0\n}\n\nTexture \"BROWN2\", 64, 128\n{\n\tPatch \"BROWN2\", 0, 0\n}\n\nTexture \"BROWN3\", 64, 128\n{\n\tPatch \"BROWN3\", 0, 0\n}\n\nTexture \"BROWN4\", 64, 128\n{\n\tPatch \"BROWN4\", 0, 0\n}\n\nTexture \"BROWN5\", 64, 128\n{\n\tPatch \"BROWN5\", 0, 0\n}\n\nTexture \"BROWN97\", 128, 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{
"source": "pk3",
"name": "Sounds/Weapons/TeslaSMG/Credits.txt",
"contents": "Credits go to Treyarch, the creators of Call of Duty Zombies\nGot Resources from this video: https://www.youtube.com/watch?v=IcC0GXSxRKw"
},
{
"source": "pk3",
"name": "Sprites/Weapons/TeslaSMG/Credits.txt",
"contents": "The weapon sprites were made by Lazureus and editted by me. Id software and Raven software for base resources\n\nThe projectiles were taken from Strife"
},
{
"source": "pk3",
"name": "Sprites/Explosions/Credits.txt",
"contents": "Credits: Taken from the mod Project MSX by MagSigmaX"
}
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