Raw model (for completeness)
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"contents": "ллллл лллллл мллл\n ллллл лллллп АБллллм АБллллл АБллллл АБллллл\n ллллл лллллп БАлллл БАллллл БАллллл БАллллл\n ллллл лллллп БАллллл БАллллл БАллллл\n ллллл лллллп АБллллл БАллллл БАллллл БАллллл\n ллллллллллп БАллллл БАллллл БАллллл БАллллл\n ллллллллллм БАллллл БАллллл БАллллл БАллллл\n ллллл лллллм БАллллл БАллллл БАллллл БАллл\n ллллл лллллм БАллллл БАллллл БАллллл АБл\n ллллл лллллм БАллллл БАллллл БАллллл\n ллллл лллллм БАллллл БАллллл БАллллл АБлллл\n ллллл лллллл АБллллл АБллллл АБллллл БАлллл\n\n ллллллллллллл плллп плллп\n мллл Бллллллл Блллл Бллл Блллллллл ллл ллл\n млллп Бллл Бллл Бллллл Бллл Блл ллл ллл\n млллп Бллл Бллл БлллБллБллл Блллллл ллл ллл\n млллп Бллл Бллл Бллл Бллллл Блл ллл ллл\n млллп Блллллл Бллл Блллл Блллллллл млллм млллм\n лллп\n лллллллллллллллллллллллллллллллллллллллллллллллллллллллллллллллллллллл\n\n **** KILL! Zone II v1.5 [Episode two] \"The Lust for BLOOD!\" ****\n Created by: Don Howard\n Music by: Mark A. Klem\n\n-------------------------------------------------------------------------------\n --==* These WAD's are for DOOM II: Hell on Earth v1.666+ *==--\n-------------------------------------------------------------------------------\nWAD Title : KILL!Zone II, Episode #2: \"The Lust for BLOOD!\"\nWAD Filename : KillZon2.wad\nWAD Author : Donald R. Howard / Heuristic Software\nEmail Address : IconDon@aol.com, 104544.2440@Compuserve.com,\n Heuristicsoft@Ameri-com.com\n\nMisc. Author Info : A hopeless \"DOOM Addict\".\nVersion : 1.5\nDate : 3/31/98\n\nDescription : The second episode in the KILL!Zone saga.\n It consists of seven large PWAD's.\n The maps are well constructed, with attention\n to; texture alignment, free from errors,\n game content, and playablity.\n Designed for serious Doomer's and those who\n appreciate a challenge, while having fun too.\n\nChanges in (version 1.5): Fixed areas in maps 1,4,& 6 that supported visplane\n overflows.\n Changes in some monsters and textures, in all 7\n maps.\n Changed and added new areas in all 7 maps.\n\n (version 1.0): Beta version ..... not released, (Testing only).\n\nOther DOOM2 Wads : \"Vile-Lab\" ( Vilab_10.exe or Vilab_11.zip )\n by Author \"KILL! Zone\" ( kill_Z10.zip or Kill_Z11.zip )\n\n* \"The Story\" * : Decoded message .... 1st Tactical Command\n 3rd Marine Division\n 221st Battalion\n Alpha Strike Force Leader\n\n \u0001 \"TOP SECRET\" .... \"Your eyes only!\"\n This is a ... \"Priority 1\" ... mission .....\n\n The enemy has seven new bases, and their\n using them as camps to train new hell spawn.\n We cannot allow them to organize and assemble\n a highly trained force.\n \"They must be stopped at all cost.\"\n \"They must be destroyed ........... All of\n them ....... Let none survive!\" .......\n ...... \"Death to the Spawn!\"\n\n General A.Hardass\n C.O. 1st Tactical Command\n --------------------------------------------\n You're a marine, tough, highly trained, and\n devoted to your country.\n Ha! ... That's what the Brass thinks ....\n If they only knew ..... what it is you're really\n fighting for.\n The BLOOD, the thrill of the hunt, the BLOOD,\n the suspense, the BLOOD, the terror in your Enemy's\n eyes a split second before you snuff out his\n insignificant life, and the BLOOD!\n Yes ..... KILL! KILL! KILL! ..... Aaahh!\n \"The Lust for BLOOD\"................ \u0002\u001a\n\n* System Requirements * : Pentium recommended. A fast 486 should due the job\n but, may run a little slow.\n\n* Additional Credits to : id Software, Ben Morris and Zerius Development,\n Colin Reed, Jens Hykkeldjerg, Olivier Montanuy,\n Jack Vermeulen, \"Zink The Dink\" (THANX ZD!).\n Rickey Glisson, Marie Howard, Sal Santora,\n Bill Sasscer, John Brennan, Shorty Flores,\n Willy O'Callaghan, Jarrod, Mark A. Klem.\n\n* Special Credits to * : Mark A. Klem, for writing the excellent music you\n will hear in KILL!Zone II.\n Mark has composed many songs for several projects.\n Check out his web site for a list of his work and\n listen to some great music. ( mklem@c-gate.net )\n\n* Legal Notice * : [ These songs are copyrighted and are the sole\n property of Mark A. Klem. To use them without\n the author's permission is illegal. ]\n\n==============================================================================\n\n* Play Information *\n\nEpisode and Level # : MAP01 through MAP07\nSingle Player : Yes, primarily designed for single play.\nCooperative 2-4 Player : Yes, four starts in each map.\nDeathmatch 2-4 Player : Maps 1-6, four or more starts. (Maps 1 & 2 are best).\nDifficulty Settings : Yes\nNew Sounds : Yes\nNew Graphics : Yes\nNew Music : Yes, by \"Mark A. Klem\".\nDemos Replaced : No\n\n* Construction *\n\nBase : Scratch\nBuild Time : 700+ hrs. (Including testing & modifications)\nEditor(s) used : DCK22: Doom Construction Kit v2.2 / Ben Morris &\n Zerius Development\n : DEEP: Doom Enhanced Editing Program v8.84 / Jack\n Vermeulen & Sensor Based Systems Inc.\n : Wintex43: Windows texture editor v4.3 / Olivier\n Montanuy\n : RMB30: Reject Map Builder v3.0 / Jens Hykkeldjerg\n : EnDoomer: End DOOM editor v1.0.1 / Zink The Dink\n : BSP22X: Node Builder v2.2 (dos extended) / Collin\n Reed, Lee Killough\n : PSP: Paint Shop Pro v4.0 / Jasc Software\n\n* Known Bugs * : None known.\n\n* Known DOOM problem * : You may have an occasional \"visplane overflow\"\n error. The occurrence of this error is only\n occasional, saving often will allow you to\n continue with only a slight inconvenience.\n I have spent many hours trying to avoid this\n DOOM problem, without loosing special effects.\n KILL!Zone 2 has been tested with the following\n DOOM ports; Boom, Legacy, MBF, and ZDoom.\n Running KILL!Zone 2 with one of these ports is\n the only sure way to eliminate visplane overflow.\n\n* Copyright / Permissions *\n\n You MAY distribute these PWAD's, provided you include all files.\n You May distribute these PWAD's in any electronic format (BBS, Diskette,\n CD, etc.) As long as you include all files intact.\n You MAY NOT sell for profit, these PWAD's, without permission from\n id Software and Heuristic Software.\n You MAY NOT attempt to change or make any modifications to PWAD's or this\n Documentation, nor take credit, without written permission from\n Heuristic Software.\n\n* Where to get this WAD *\n\n FTP sites, (cdrom.com and its mirror sites), Heuristic Software.\n\n* Contents *\n\n KillZon2.zip contains the following files:\n\n KILL2.bat ....... (Starts KILL! Zone II Episode)\n File_ID.Diz ..... (File description and Story)\n KillZon2.Txt .... (Text file) (You're reading it.)\n KILLZon2.Wad .... (MAP01) through (MAP07)\n\n* Disclaimer *\n\nI disclaim all warranties as to this software, whether express or\nimplied, including without limitation any implied warranties of\nmerchantability, fitness for a particular purpose, functionality,\ndata integrity or protection.\n\n* Installation *\n\nUnZip it to your DOOM2 directory.\nTo start game, type KILL2 or Doom2 -file killzon2.wad [Enter],\nKILL!Zone 2 will start.\nChoose a difficulty setting, then begin playing. Enjoy!\n\n* Important *\n\nI would like to work on a compilation or TC project. Preferably with someone\nwho is serious and who is interested in doing above average work.\nAnyone interested, please e-mail me at ( HeuristicSoft@ameri-com.com ),\nThank you.\n\n* PS *\n\nPlease e-mail me with any comments, criticism, or questions you might have.\nI would like to hear from you. Thank you.\n\u001a\n\u001a"
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