Counts

endoom0
graphics0
lumps10
maps0
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "0723d10a-fbac-4ce0-a606-35ce977d0ce6",
    "sha1": "b0358dbd2b6f7b19e7d5a101b32be015b30a2f60",
    "sha256": "0d0a0ad130c8344c3f55a3661205fc4222dcf0f2b2305e38fc265321cfde77b9",
    "filenames": [
      "complexweapondmtotallyrandomspawnerv1a4.pk3"
    ],
    "additional": {
      "engines": [],
      "iwad": [],
      "filename": null,
      "added": "2016-02-14 21:35:55",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": null,
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2016-02-14 21:35:55",
    "file": {
      "type": "PK3",
      "size": 5642,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/b0358dbd2b6f7b19e7d5a101b32be015b30a2f60/b0358dbd2b6f7b19e7d5a101b32be015b30a2f60.pk3.gz",
      "corrupt": false
    },
    "content": {
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 10,
        "maps": 0,
        "palettes": 0
      }
    },
    "analysis": {
      "title": "Complex Weapon Random Spawner v1a4",
      "description": "This mod adds a random weapon spawner that replaces standard weapon pickups with a variety of complex and LCA mod weapons, including multiple shotguns, rifles, and heavy weapons. It does not include maps but modifies weapon spawn points to reduce weapon camping by randomizing weapon drops. The weapon pool is extensive, featuring both vanilla and modded weapons, enhancing combat variety and unpredictability. It is designed for use with the LCA mod and tested with version 1.4.7, focusing on weapon diversity rather than map content or difficulty changes.",
      "authors": [
        "gregm9999"
      ],
      "tags": [
        "combat_variety",
        "complex_weapons",
        "lca_mod_compatible",
        "mod",
        "no_maps",
        "weapon_randomizer"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "decorate.txt",
        "contents": "#include \"spawner.txt\"\n#include \"chainsawspawner.txt\"\n#include \"shotgunrdspawner.txt\"\n#include \"bulletgunsspawner.txt\"\n#include \"rocketbasedgunsspawner.txt\"\n#include \"slot6gunsspawner.txt\"\n#include \"slot7gunsspawner.txt\""
      },
      {
        "source": "pk3",
        "name": "readme.txt",
        "contents": "29/11/15\nupdated so hopefully not so many chainsaws will spawn\nregards gregm9999\n\nspawn any complex weapon at any\nweapon spawn point on map\nattempt to reduce weapon camping.\n2nd attempt by me at a random weapon spawner\nthis spawner also spawns lca weapons from the lca mod\ntested with lca v1.4.7.pk3 file\ndon't know if it will still spawn complex weapons\nwithout lca mod file to define the lca weapon actors\nin this spawner\nregards\ngreg\n\nbtw anyone is welcome to use this mod"
      },
      {
        "source": "pk3",
        "name": "rocketbasedgunsspawner.txt",
        "contents": "actor rocketbasedgunsspawner : Spawner replaces Rocketlauncher\n{\n  States\n  {\n  Spawn:\n   TNT1 A 0\n   TNT1 A 0 A_Jump(127,\"Weapon1\",\"Weapon2\",\"Weapon3\",\"Weapon4\",\"Weapon5\",\"Weapon6\",\"Weapon7\",\"Weapon8\",\"Weapon9\",\"Weapon10\",\"Weapon11\",\"Weapon12\",\"Weapon13\",\"Weapon14\",\"Weapon15\",\"Weapon16\",\"Weapon17\",\"Weapon18\",\"Weapon19\",\"Weapon20\",\"Weapon21\",\"Weapon22\")\n   // TNT1 A 0 A_Jump(127,\"Weapon2\",\"Weapon3\")\n   Weapon1: // Intentional fall-through\n   TNT1 A 1 A_SpawnItem(\"chainsaw \")\n   goto Waiter\n   Weapon2:\n    TNT1 A 1 A_SpawnItem(\"Combat Shotgun\")\n   goto Waiter\n   Weapon3:\n    TNT1 A 1 A_SpawnItem(\"Assault Shotgun\")\n   goto waiter\n   Weapon4:\n    TNT1 A 1 A_SpawnItem(\"Double Barrel Shotgun\")\n   goto waiter\n   Weapon5:\n    TNT1 A 1 A_SpawnItem(\"Quad Barrel Shotgun\")\n   goto waiter\n   Weapon6:\n    TNT1 A 1 A_SpawnItem(\"Hexa-Shotgun\")\n   goto waiter\n   Weapon7:\n    TNT1 A 1 A_SpawnItem(\"MP40\")\n   goto waiter\n   Weapon8:\n    TNT1 A 1 A_SpawnItem(\"Assault Rifle\")\n   goto waiter\n   Weapon9:\n    TNT1 A 1 A_SpawnItem(\"Minigun \")\n   goto waiter\n  Weapon10:\n    TNT1 A 1 A_SpawnItem(\"Explosive Minigun\")\n   goto waiter\n  Weapon11:\n    TNT1 A 1 A_SpawnItem(\"Rocket Launcher\")\n   goto waiter\n  Weapon12:\n    TNT1 A 1 A_SpawnItem(\"Grenade Launcher\")\n   goto waiter\n  Weapon13:\n    TNT1 A 1 A_SpawnItem(\"BehemothCannon\")\n   goto waiter\n  Weapon14:\n    TNT1 A 1 A_SpawnItem(\"Plasma Rifle\")\n   goto waiter\n  Weapon15:\n    TNT1 A 1 A_SpawnItem(\"Demon Tech Rifle\")\n   goto waiter\n  Weapon16:\n    TNT1 A 1 A_SpawnItem(\"railgun \")\n   goto waiter\n  Weapon17:\n    TNT1 A 1 A_SpawnItem(\"Legendary Plasmatic Rifle\")\n   goto waiter\n  Weapon18:\n    TNT1 A 1 A_SpawnItem(\"Freezer Rifle\")\n   goto waiter\n  Weapon19:\n    TNT1 A 1 A_SpawnItem(\"BFG9500\")\n   goto waiter\n  Weapon20:\n    TNT1 A 1 A_SpawnItem(\"BFG10K \")\n   goto waiter\n  Weapon21:\n    TNT1 A 1 A_SpawnItem(\"Demon Tech BFG10K\")\n   goto waiter\n  Weapon22:  //last weapon\n   TNT1 A 1 A_SpawnItem(\"Legendary BFG\")\n   Waiter: // ANOTHER FALL-THROUGH!\n    TNT1 A 500 // How long before next weapon spawn default value is 3500, Old value was 2500\n    Goto Spawn\n   }\n}"
      },
      {
        "source": "pk3",
        "name": "shotgunrdspawner.txt",
        "contents": "actor shotgunspawner : Spawner replaces SuperShotgun //also shotgun as well\n{\n  States\n  {\n  Spawn:\n   TNT1 A 0\n   TNT1 A 0 A_Jump(127,\"Weapon1\",\"Weapon2\",\"Weapon3\",\"Weapon4\",\"Weapon5\",\"Weapon6\",\"Weapon7\",\"Weapon8\",\"Weapon9\",\"Weapon10\",\"Weapon11\",\"Weapon12\",\"Weapon13\",\"Weapon14\",\"Weapon15\",\"Weapon16\",\"Weapon17\",\"Weapon18\",\"Weapon19\",\"Weapon20\",\"Weapon21\",\"Weapon22\")\n   // TNT1 A 0 A_Jump(127,\"Weapon2\",\"Weapon3\")\n   Weapon1: // Intentional fall-through\n   TNT1 A 1 A_SpawnItem(\"chainsaw \")\n   goto Waiter\n   Weapon2:\n    TNT1 A 1 A_SpawnItem(\"Combat Shotgun\")\n   goto Waiter\n   Weapon3:\n    TNT1 A 1 A_SpawnItem(\"Assault Shotgun\")\n   goto waiter\n   Weapon4:\n    TNT1 A 1 A_SpawnItem(\"Double Barrel Shotgun\")\n   goto waiter\n   Weapon5:\n    TNT1 A 1 A_SpawnItem(\"Quad Barrel Shotgun\")\n   goto waiter\n   Weapon6:\n    TNT1 A 1 A_SpawnItem(\"Hexa-Shotgun\")\n   goto waiter\n   Weapon7:\n    TNT1 A 1 A_SpawnItem(\"MP40\")\n   goto waiter\n   Weapon8:\n    TNT1 A 1 A_SpawnItem(\"Assault Rifle\")\n   goto waiter\n   Weapon9:\n    TNT1 A 1 A_SpawnItem(\"Minigun \")\n   goto waiter\n  Weapon10:\n    TNT1 A 1 A_SpawnItem(\"Explosive Minigun\")\n   goto waiter\n  Weapon11:\n    TNT1 A 1 A_SpawnItem(\"Rocket Launcher\")\n   goto waiter\n  Weapon12:\n    TNT1 A 1 A_SpawnItem(\"Grenade Launcher\")\n   goto waiter\n  Weapon13:\n    TNT1 A 1 A_SpawnItem(\"BehemothCannon\")\n   goto waiter\n  Weapon14:\n    TNT1 A 1 A_SpawnItem(\"Plasma Rifle\")\n   goto waiter\n  Weapon15:\n    TNT1 A 1 A_SpawnItem(\"Demon Tech Rifle\")\n   goto waiter\n  Weapon16:\n    TNT1 A 1 A_SpawnItem(\"railgun \")\n   goto waiter\n  Weapon17:\n    TNT1 A 1 A_SpawnItem(\"Legendary Plasmatic Rifle\")\n   goto waiter\n  Weapon18:\n    TNT1 A 1 A_SpawnItem(\"Freezer Rifle\")\n   goto waiter\n  Weapon19:\n    TNT1 A 1 A_SpawnItem(\"BFG9500\")\n   goto waiter\n  Weapon20:\n    TNT1 A 1 A_SpawnItem(\"BFG10K \")\n   goto waiter\n  Weapon21:\n    TNT1 A 1 A_SpawnItem(\"Demon Tech BFG10K\")\n   goto waiter\n  Weapon22:  //last weapon\n   TNT1 A 1 A_SpawnItem(\"Legendary BFG\")\n   Waiter: // ANOTHER FALL-THROUGH!\n    TNT1 A 500 // How long before next weapon spawn default value is 3500, Old value was 2500\n    Goto Spawn\n   }\n}"
      },
      {
        "source": "pk3",
        "name": "slot6gunsspawner.txt",
        "contents": "actor slot6gunsspawner : Spawner replaces PlasmaRifle\n{\n  States\n  {\n  Spawn:\n   TNT1 A 0\n   // TNT1 A 0 A_Jump(127,\"Weapon1\",\"Weapon2\",\"Weapon3\",\"Weapon4\",\"Weapon5\",\"Weapon6\",\"Weapon7\",\"Weapon8\",\"Weapon9\",\"Weapon10\",\"Weapon11\",\"Weapon12\",\"Weapon13\",\"Weapon14\",\"Weapon15\",\"Weapon16\",\"Weapon17\",\"Weapon18\",\"Weapon19\",\"Weapon20\",\"Weapon21\",\"Weapon22\") // org code\n   TNT1 A 0 A_Jump(127,\"Weapon2\",\"Weapon3\",\"Weapon4\",\"Weapon5\",\"Weapon6\",\"Weapon7\",\"Weapon8\",\"Weapon9\",\"Weapon10\",\"Weapon11\",\"Weapon12\",\"Weapon13\",\"Weapon14\",\"Weapon15\",\"Weapon16\",\"Weapon17\",\"Weapon18\",\"Weapon19\",\"Weapon20\",\"Weapon21\",\"Weapon22\")\n   // TNT1 A 0 A_Jump(127,\"Weapon2\",\"Weapon3\")\n   // Weapon1: // Intentional fall-through\n   // TNT1 A 1 A_SpawnItem(\"chainsaw \")\n   // goto Waiter\n   Weapon2:\n    TNT1 A 1 A_SpawnItem(\"Combat Shotgun\")\n   goto Waiter\n   Weapon3:\n    TNT1 A 1 A_SpawnItem(\"Assault Shotgun\")\n   goto waiter\n   Weapon4:\n    TNT1 A 1 A_SpawnItem(\"Double Barrel Shotgun\")\n   goto waiter\n   Weapon5:\n    TNT1 A 1 A_SpawnItem(\"Quad Barrel Shotgun\")\n   goto waiter\n   Weapon6:\n    TNT1 A 1 A_SpawnItem(\"Hexa-Shotgun\")\n   goto waiter\n   Weapon7:\n    TNT1 A 1 A_SpawnItem(\"MP40\")\n   goto waiter\n   Weapon8:\n    TNT1 A 1 A_SpawnItem(\"Assault Rifle\")\n   goto waiter\n   Weapon9:\n    TNT1 A 1 A_SpawnItem(\"Minigun \")\n   goto waiter\n  Weapon10:\n    TNT1 A 1 A_SpawnItem(\"Explosive Minigun\")\n   goto waiter\n  Weapon11:\n    TNT1 A 1 A_SpawnItem(\"Rocket Launcher\")\n   goto waiter\n  Weapon12:\n    TNT1 A 1 A_SpawnItem(\"Grenade Launcher\")\n   goto waiter\n  Weapon13:\n    TNT1 A 1 A_SpawnItem(\"BehemothCannon\")\n   goto waiter\n  Weapon14:\n    TNT1 A 1 A_SpawnItem(\"Plasma Rifle\")\n   goto waiter\n  Weapon15:\n    TNT1 A 1 A_SpawnItem(\"Demon Tech Rifle\")\n   goto waiter\n  Weapon16:\n    TNT1 A 1 A_SpawnItem(\"railgun \")\n   goto waiter\n  Weapon17:\n    TNT1 A 1 A_SpawnItem(\"Legendary Plasmatic Rifle\")\n   goto waiter\n  Weapon18:\n    TNT1 A 1 A_SpawnItem(\"Freezer Rifle\")\n   goto waiter\n  Weapon19:\n    TNT1 A 1 A_SpawnItem(\"BFG9500\")\n   goto waiter\n  Weapon20:\n    TNT1 A 1 A_SpawnItem(\"BFG10K \")\n   goto waiter\n  Weapon21:\n    TNT1 A 1 A_SpawnItem(\"Demon Tech BFG10K\")\n   goto waiter\n  Weapon22:  //last weapon\n   TNT1 A 1 A_SpawnItem(\"Legendary BFG\")\n   Waiter: // ANOTHER FALL-THROUGH!\n   TNT1 A 500 // How long before next weapon spawn default value is 3500, Old value was 2500\n    Goto Spawn\n   }\n}"
      },
      {
        "source": "pk3",
        "name": "slot7gunsspawner.txt",
        "contents": "actor slot7gunsspawner : Spawner replaces BFG9000\n{\n  States\n  {\n  Spawn:\n   TNT1 A 0\n   TNT1 A 0 A_Jump(127,\"Weapon1\",\"Weapon2\",\"Weapon3\",\"Weapon4\",\"Weapon5\",\"Weapon6\",\"Weapon7\",\"Weapon8\",\"Weapon9\",\"Weapon10\",\"Weapon11\",\"Weapon12\",\"Weapon13\",\"Weapon14\",\"Weapon15\",\"Weapon16\",\"Weapon17\",\"Weapon18\",\"Weapon19\",\"Weapon20\",\"Weapon21\",\"Weapon22\")\n   // TNT1 A 0 A_Jump(127,\"Weapon2\",\"Weapon3\")\n   Weapon1: // Intentional fall-through\n   TNT1 A 1 A_SpawnItem(\"chainsaw \")\n   goto Waiter\n   Weapon2:\n    TNT1 A 1 A_SpawnItem(\"Combat Shotgun\")\n   goto Waiter\n   Weapon3:\n    TNT1 A 1 A_SpawnItem(\"Assault Shotgun\")\n   goto waiter\n   Weapon4:\n    TNT1 A 1 A_SpawnItem(\"Double Barrel Shotgun\")\n   goto waiter\n   Weapon5:\n    TNT1 A 1 A_SpawnItem(\"Quad Barrel Shotgun\")\n   goto waiter\n   Weapon6:\n    TNT1 A 1 A_SpawnItem(\"Hexa-Shotgun\")\n   goto waiter\n   Weapon7:\n    TNT1 A 1 A_SpawnItem(\"MP40\")\n   goto waiter\n   Weapon8:\n    TNT1 A 1 A_SpawnItem(\"Assault Rifle\")\n   goto waiter\n   Weapon9:\n    TNT1 A 1 A_SpawnItem(\"Minigun \")\n   goto waiter\n  Weapon10:\n    TNT1 A 1 A_SpawnItem(\"Explosive Minigun\")\n   goto waiter\n  Weapon11:\n    TNT1 A 1 A_SpawnItem(\"Rocket Launcher\")\n   goto waiter\n  Weapon12:\n    TNT1 A 1 A_SpawnItem(\"Grenade Launcher\")\n   goto waiter\n  Weapon13:\n    TNT1 A 1 A_SpawnItem(\"BehemothCannon\")\n   goto waiter\n  Weapon14:\n    TNT1 A 1 A_SpawnItem(\"Plasma Rifle\")\n   goto waiter\n  Weapon15:\n    TNT1 A 1 A_SpawnItem(\"Demon Tech Rifle\")\n   goto waiter\n  Weapon16:\n    TNT1 A 1 A_SpawnItem(\"railgun \")\n   goto waiter\n  Weapon17:\n    TNT1 A 1 A_SpawnItem(\"Legendary Plasmatic Rifle\")\n   goto waiter\n  Weapon18:\n    TNT1 A 1 A_SpawnItem(\"Freezer Rifle\")\n   goto waiter\n  Weapon19:\n    TNT1 A 1 A_SpawnItem(\"BFG9500\")\n   goto waiter\n  Weapon20:\n    TNT1 A 1 A_SpawnItem(\"BFG10K \")\n   goto waiter\n  Weapon21:\n    TNT1 A 1 A_SpawnItem(\"Demon Tech BFG10K\")\n   goto waiter\n  Weapon22:  //last weapon\n   TNT1 A 1 A_SpawnItem(\"Legendary BFG\")\n   Waiter: // ANOTHER FALL-THROUGH!\n    TNT1 A 500 // How long before next weapon spawn default value is 3500, Old value was 2500\n    Goto Spawn\n   }\n}"
      },
      {
        "source": "pk3",
        "name": "spawner.txt",
        "contents": "actor Spawner : Health\n{\n  Inventory.Amount 0\n  Inventory.MaxAmount 999\n  Inventory.RespawnTics 175\n  +INVENTORY.QUIET\n  -COUNTITEM\n}"
      },
      {
        "source": "pk3",
        "name": "bulletgunsspawner.txt",
        "contents": "actor bulletgunsspawner : Spawner replaces chaingun\n{\n  States\n  {\n  Spawn:\n   TNT1 A 0\n   // TNT1 A 0 A_Jump(127,\"Weapon1\",\"Weapon2\",\"Weapon3\",\"Weapon4\",\"Weapon5\",\"Weapon6\",\"Weapon7\",\"Weapon8\",\"Weapon9\",\"Weapon10\",\"Weapon11\",\"Weapon12\",\"Weapon13\",\"Weapon14\",\"Weapon15\",\"Weapon16\",\"Weapon17\",\"Weapon18\",\"Weapon19\",\"Weapon20\",\"Weapon21\",\"Weapon22\") // org code\n   TNT1 A 0 A_Jump(127,\"Weapon2\",\"Weapon3\",\"Weapon4\",\"Weapon5\",\"Weapon6\",\"Weapon7\",\"Weapon8\",\"Weapon9\",\"Weapon10\",\"Weapon11\",\"Weapon12\",\"Weapon13\",\"Weapon14\",\"Weapon15\",\"Weapon16\",\"Weapon17\",\"Weapon18\",\"Weapon19\",\"Weapon20\",\"Weapon21\",\"Weapon22\")\n   // TNT1 A 0 A_Jump(127,\"Weapon2\",\"Weapon3\")\n   // Weapon1: // Intentional fall-through\n   //TNT1 A 1 A_SpawnItem(\"chainsaw \")\n   // goto Waiter\n   Weapon2:\n    TNT1 A 1 A_SpawnItem(\"Combat Shotgun\")\n   goto Waiter\n   Weapon3:\n    TNT1 A 1 A_SpawnItem(\"Assault Shotgun\")\n   goto waiter\n   Weapon4:\n    TNT1 A 1 A_SpawnItem(\"Double Barrel Shotgun\")\n   goto waiter\n   Weapon5:\n    TNT1 A 1 A_SpawnItem(\"Quad Barrel Shotgun\")\n   goto waiter\n   Weapon6:\n    TNT1 A 1 A_SpawnItem(\"Hexa-Shotgun\")\n   goto waiter\n   Weapon7:\n    TNT1 A 1 A_SpawnItem(\"MP40\")\n   goto waiter\n   Weapon8:\n    TNT1 A 1 A_SpawnItem(\"Assault Rifle\")\n   goto waiter\n   Weapon9:\n    TNT1 A 1 A_SpawnItem(\"Minigun \")\n   goto waiter\n  Weapon10:\n    TNT1 A 1 A_SpawnItem(\"Explosive Minigun\")\n   goto waiter\n  Weapon11:\n    TNT1 A 1 A_SpawnItem(\"Rocket Launcher\")\n   goto waiter\n  Weapon12:\n    TNT1 A 1 A_SpawnItem(\"Grenade Launcher\")\n   goto waiter\n  Weapon13:\n    TNT1 A 1 A_SpawnItem(\"BehemothCannon\")\n   goto waiter\n  Weapon14:\n    TNT1 A 1 A_SpawnItem(\"Plasma Rifle\")\n   goto waiter\n  Weapon15:\n    TNT1 A 1 A_SpawnItem(\"Demon Tech Rifle\")\n   goto waiter\n  Weapon16:\n    TNT1 A 1 A_SpawnItem(\"railgun \")\n   goto waiter\n  Weapon17:\n    TNT1 A 1 A_SpawnItem(\"Legendary Plasmatic Rifle\")\n   goto waiter\n  Weapon18:\n    TNT1 A 1 A_SpawnItem(\"Freezer Rifle\")\n   goto waiter\n  Weapon19:\n    TNT1 A 1 A_SpawnItem(\"BFG9500\")\n   goto waiter\n  Weapon20:\n    TNT1 A 1 A_SpawnItem(\"BFG10K \")\n   goto waiter\n  Weapon21:\n    TNT1 A 1 A_SpawnItem(\"Demon Tech BFG10K\")\n   goto waiter\n  Weapon22:  //last weapon\n   TNT1 A 1 A_SpawnItem(\"Legendary BFG\")\n   Waiter: // ANOTHER FALL-THROUGH!\n    TNT1 A 500 // How long before next weapon spawn default value is 3500, Old value was 2500\n    Goto Spawn\n   }\n}"
      },
      {
        "source": "pk3",
        "name": "chainsawspawner.txt",
        "contents": "actor chainsawspawner : Spawner replaces chainsaw // orginal doom2 weapon\n{\n  States\n  {\n  Spawn:\n   TNT1 A 0\n// TNT1 A 0 A_Jump(127,\"Weapon1\",\"Weapon2\",\"Weapon3\",\"Weapon4\",\"Weapon5\",\"Weapon6\",\"Weapon7\",\"Weapon8\",\"Weapon9\",\"Weapon10\",\"Weapon11\",\"Weapon12\",\"Weapon13\",\"Weapon14\",\"Weapon15\",\"Weapon16\",\"Weapon17\",\"Weapon18\",\"Weapon19\",\"Weapon20\",\"Weapon21\",\"Weapon22\")// org code\n   TNT1 A 0 A_Jump(127,\"Weapon2\",\"Weapon3\",\"Weapon4\",\"Weapon5\",\"Weapon6\",\"Weapon7\",\"Weapon8\",\"Weapon9\",\"Weapon10\",\"Weapon11\",\"Weapon12\",\"Weapon13\",\"Weapon14\",\"Weapon15\",\"Weapon16\",\"Weapon17\",\"Weapon18\",\"Weapon19\",\"Weapon20\",\"Weapon21\",\"Weapon22\")\n   // TNT1 A 0 A_Jump(127,\"Weapon2\",\"Weapon3\")\n   // Weapon1: // Intentional fall-through\n   // nTNT1 A 1 A_SpawnItem(\"chainsaw \")\n   // goto Waiter\n   Weapon2:\n    TNT1 A 1 A_SpawnItem(\"Combat Shotgun\")\n   goto Waiter\n   Weapon3:\n    TNT1 A 1 A_SpawnItem(\"Assault Shotgun\")\n   goto waiter\n   Weapon4:\n    TNT1 A 1 A_SpawnItem(\"Double Barrel Shotgun\")\n   goto waiter\n   Weapon5:\n    TNT1 A 1 A_SpawnItem(\"Quad Barrel Shotgun\")\n   goto waiter\n   Weapon6:\n    TNT1 A 1 A_SpawnItem(\"Hexa-Shotgun\")\n   goto waiter\n   Weapon7:\n    TNT1 A 1 A_SpawnItem(\"MP40\")\n   goto waiter\n   Weapon8:\n    TNT1 A 1 A_SpawnItem(\"Assault Rifle\")\n   goto waiter\n   Weapon9:\n    TNT1 A 1 A_SpawnItem(\"Minigun \")\n   goto waiter\n  Weapon10:\n    TNT1 A 1 A_SpawnItem(\"Explosive Minigun\")\n   goto waiter\n  Weapon11:\n    TNT1 A 1 A_SpawnItem(\"Rocket Launcher\")\n   goto waiter\n  Weapon12:\n    TNT1 A 1 A_SpawnItem(\"Grenade Launcher\")\n   goto waiter\n  Weapon13:\n    TNT1 A 1 A_SpawnItem(\"BehemothCannon\")\n   goto waiter\n  Weapon14:\n    TNT1 A 1 A_SpawnItem(\"Plasma Rifle\")\n   goto waiter\n  Weapon15:\n    TNT1 A 1 A_SpawnItem(\"Demon Tech Rifle\")\n   goto waiter\n  Weapon16:\n    TNT1 A 1 A_SpawnItem(\"railgun \")\n   goto waiter\n  Weapon17:\n    TNT1 A 1 A_SpawnItem(\"Legendary Plasmatic Rifle\")\n   goto waiter\n  Weapon18:\n    TNT1 A 1 A_SpawnItem(\"Freezer Rifle\")\n   goto waiter\n  Weapon19:\n    TNT1 A 1 A_SpawnItem(\"BFG9500\")\n   goto waiter\n  Weapon20:\n    TNT1 A 1 A_SpawnItem(\"BFG10K \")\n   goto waiter\n  Weapon21:\n    TNT1 A 1 A_SpawnItem(\"Demon Tech BFG10K\")\n   goto waiter\n  Weapon22:  //last weapon\n   TNT1 A 1 A_SpawnItem(\"Legendary BFG\")\n   Waiter: // ANOTHER FALL-THROUGH!\n    TNT1 A 500 // How long before next weapon spawn default value is 3500, Old value was 2500\n    Goto Spawn\n   }\n}"
      }
    ]
  },
  "maps": []
}

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