Raw model (for completeness)
{
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"sha1": "accde9981f24bad068815f552243d38ffa6381a3",
"sha256": "19561e29da353091ca77a0e4b088113b61adf514f742073c136c34038d691ac2",
"filenames": [
"hellinsanity-alphav2.pk3"
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"filename": null,
"added": "2016-11-02 20:35:27",
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"name": null,
"description": null,
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"added": "2016-11-02 20:35:27",
"file": {
"type": "PK3",
"size": 1115081,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/accde9981f24bad068815f552243d38ffa6381a3/accde9981f24bad068815f552243d38ffa6381a3.pk3.gz",
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"analysis": {
"title": "hellinsanity-alphav2",
"description": "This WAD is a weapon replacement pack featuring new firearms such as the Winchester 1300 shotgun and Dual Glock 19 pistols. It contains no maps and focuses on adding custom weapon actors with unique sprites and sounds. The weapons use standard Doom ammo types like shells and clips, maintaining compatibility with Doom II. The pack emphasizes enhanced combat variety through new weapon mechanics rather than level design or monster encounters. It is suitable for use with existing Doom maps and mods, providing fresh gameplay elements without altering map progression or difficulty.",
"tags": [
"ammo_plentiful",
"custom_weapons",
"no_maps",
"vanilla_compatible",
"weapon_mod"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "pk3",
"name": "Actor/Weapons/Winchester1300.txt",
"contents": "/*/Sprites by insanweaps.wad (I don't know it's details. :\\) /*/\n\nActor \"Winchester 1300\" : Weapon replaces Shotgun\n{\n\tWeapon.AmmoType \"Shell\"\n\tWeapon.AmmoUse 1\n\tInventory.PickupMessage \"Winchester 1300!\"\n\tWeapon.AmmoGive 10\n\tObituary \"%o got a bunch of holes from the chest thanks to %k's Winchester 1300.\"\n\tStates\n\t{\n\t\tSpawn:\n\t\tHVSP A -1\n\t\tStop\n\t\tReady:\n\t\tWINU ABCDEF 1\n\t\tWING A 1 A_WeaponReady\n\t\tGoto Ready+6\n\t\tSelect:\n\t\tTNT1 A 1 A_Raise\n\t\tTNT1 AAAAA 0 A_Raise\n\t\tTNT1 A 0 A_Raise\n\t\tLoop\n\t\tDeselect:\n\t\tWINU FEDCBA 1\n\t\tTNT1 A 1 A_Lower\n\t\tTNT1 AAAAA 0 A_Lower\n\t\tTNT1 A 0 A_Lower\n\t\tGoto Deselect+6\n\t\tFire:\n\t\tTNT1 A 0 A_PlayWeaponSound(\"Winchester1300/Fire\")\n\t\tTNT1 A 0 A_FireBullets(5,3,8,6.4)\n\t\tWINF ABCDEF 2\n\t\tWINF G 5\n\t\tHVSG A 0 A_PlaySound(\"Winchester1300/Pump\")\n\t\tWINF HIJ 2\n\t\tWINF J 5\n\t\tWINF IHGFEDC 2\n\t\tWING A 3\n\t\tGoto Ready+6\n\t}\n}"
},
{
"source": "pk3",
"name": "Actor/Weapons/Glock19.txt",
"contents": "/*/ The main sprites are made by 3D Realms (Duke N64), while the modified sprites made by Zero Prophet.\n(Check out Zero Tolerance, awesome mod. :P) /*/\n\nActor \"Glock 19\" : Weapon\n{\n\tInventory.PickupMessage \"Dual Glock 19!\"\n\tObituary \"%o was shot in the chest two times by %k's Dual Glock 19.\"\n\tWeapon.AmmoType \"Clip\"\n\tWeapon.AmmoUse 1\n\t+Inventory.Undroppable\n\tStates\n\t{\n\t\tSpawn:\n\t\tVUPP A -1\n\t\tStop\n\t\tReady:\n\t\tTNT1 A 0 A_PlaySound(\"Glock19/Up\")\n\t\tV2PX LKJHGF 1\n\t\tV2PX E 1\n\t\tV2PX DCBA 1\n\t\tV2PG A 1 A_WeaponReady\n\t\tGoto Ready+12\n\t\tSelect:\n\t\tTNT1 A 1 A_Raise\n\t\tTNT1 AAAAA 0 A_Raise\n\t\tTNT1 A 0 A_Raise\n\t\tLoop\n\t\tDeselect:\n\t\tV2PD ABCDE 1\n\t\tTNT1 A 1 A_Lower\n\t\tTNT1 AAAAA 0 A_Lower\n\t\tTNT1 A 0 A_Lower\n\t\tGoto Deselect+5\n\t\tFire:\n\t\tTNT1 A 0 A_JumpIfInventory(\"PistolFire\",1,\"Fire2\")\n\t\tTNT1 A 0 A_GiveInventory(\"PistolFire\",1)\n\t\tTNT1 A 0 A_PlayWeaponSound(\"Glock19/Fire\")\n\t\tTNT1 A 0 A_FireBullets(3,4,-1,6)\n\t\tV2PF AB 1\n\t\tV2PG CDEDCBA 1\n\t\tGoto Ready+12\n\t\tFire2:\n\t\tTNT1 A 0 A_PlayWeaponSound(\"Glock19/Fire\")\n\t\tTNT1 A 0 A_FireBullets(3,4,-1,6)\n\t\tV2RF AB 1\n\t\tV2RG BCDEDB 1\n\t\tTNT1 A 0 A_TakeInventory(\"PistolFire\",1)\n\t\tGoto Ready+12\n\t\tAltFire:\n\t\tTNT1 A 0 A_JumpIfInventory(\"PistolFire\",1,\"AltFire2\")\n\t\tTNT1 A 0 A_GiveInventory(\"PistolFire\",1)\n\t\tTNT1 A 0 A_PlayWeaponSound(\"Glock19/Fire\")\n\t\tTNT1 A 0 A_FireBullets(1.5,2,-1,6)\n\t\tV2PF AB 1\n\t\tV2PG CDEDCBA 2\n\t\tGoto Ready+12\n\t\tAltFire2:\n\t\tTNT1 A 0 A_PlayWeaponSound(\"Glock19/Fire\")\n\t\tTNT1 A 0 A_FireBullets(1.5,2,-1,6)\n\t\tV2RF AB 1\n\t\tV2RG BCDEDB 2\n\t\tTNT1 A 0 A_TakeInventory(\"PistolFire\",1)\n\t\tGoto Ready+12\n\t\t}\n}\n\nActor PistolFire : Inventory\n{\n\tInventory.MaxAmount 1\n}"
},
{
"source": "pk3",
"name": "Actor/Weapons/StrifeFist.txt",
"contents": "/*/ The Strife Fist was from Strife made by ROGUE Entertainment.\n\tDoom-ifying the hands and animation was made by me. \t\t\t\t\t/*/\n\nActor \"Spiky Strife Fist\" : Weapon\n{\n\t+Inventory.Undroppable\n\tObituary \"%o was cut up by %k's spiky, yet strife styled fist.\"\n\tStates\n\t{\n\t\tSelect:\n\t\tTNT1 A 1 A_Raise\n\t\tTNT1 AAAAA 0 A_Raise\n\t\tTNT1 A 0 A_Raise\n\t\tLoop\n\t\tReady:\n\t\tPNCU ABCDE 1\n\t\tPNCG ABCD 4 A_WeaponReady\n\t\tGoto Ready+5\n\t\tFire:\n\t\tPNCF ABCD 2\n\t\tPNCF EF 1\n\t\tPNCF G 1 A_CustomPunch(25,1,CPF_DAGGER)\n\t\tTNT1 A 0 A_PlaySound(\"StrifeFist/Punch\")\n\t\tPNCF HIJKLMNOPQ 1\n\t\tTNT1 A 5\n\t\tPNCU ABCDE 1\n\t\tGoto Ready+5\n\t\tDeselect:\n\t\tPNCU EDCBA 1\n\t\tTNT1 A 1 A_Lower\n\t\tTNT1 AAAAA 0 A_Lower\n\t\tTNT1 A 0 A_Lower\n\t\tGoto Deselect+5\n\t}\n}"
},
{
"source": "pk3",
"name": "Actor/Weapons/Proto-OP-Gatlinggun.txt",
"contents": "/*/The sprites are from Arkdoom Overkill, made by arkore. I have asked him permission and he agreed\nto recycle the Explosive Minigun. Thank you arkore! Also, sounds were made by Various and Arkore /*/\n\nActor \"Proto-OP Gatling Gun\" : Weapon\n{\n\tWeapon.AmmoType \"Clip\"\n\tWeapon.AmmoGive 50\n\tWeapon.AmmoUse 1\n\tInventory.Pickupmessage \"Proto-OP Gatling Gun!\"\n\tObituary \"%o's remains weren't found because of %k's Proto-OP Gatling Gun.\"\n\tWeapon.Upsound \"Gatling/Up\"\n\tStates\n\t{\n\t\tSpawn:\n\t\tGGNG X -1\n\t\tStop\n\t\tReady:\n\t\tGGNU ABCDEFGH 1\n\t\tGGNG A 1 A_WeaponReady\n\t\tGoto Ready+8\n\t\tSelect:\n\t\tTNT1 A 1 A_Raise\n\t\tTNT1 AAAAA 0 A_Raise\n\t\tTNT1 A 0 A_Raise\n\t\tLoop\n\t\tDeselect:\n\t\tTNT1 A 0 A_JumpIfInventory(\"DeselectBugFix\",1,\"DeselectSpinDown\")\n\t\tGGNU HGFEDCBA 1\n\t\tTNT1 A 1 A_Lower\n\t\tTNT1 AAAAA 0 A_Lower\n\t\tTNT1 A 0 A_Lower\n\t\tGoto Deselect+9\n\t\tFire:\n\t\tTNT1 A 0 A_PlayWeaponSound(\"Gatling/SpinUp\")\n\t\tGGNG BCA 4\n\t\tGGNG BCA 3\n\t\tGGNG BCA 2\n\t\tGGNG BCA 1\n\t\tTNT1 A 0 A_GiveInventory(\"DeselectBugFix\",1)\n\t\tTNT1 A 0 A_PlayWeaponSound(\"Gatling/Fire\")\n\t\tTNT1 A 0 A_Firebullets(6,5,1,15)\n\t\tGGNF A 1\n\t\tTNT1 A 0 A_Firebullets(6,5,1,15)\n\t\tGGNF B 1\n\t\tTNT1 A 0 A_Firebullets(6,5,1,15)\n\t\tGGNF C 1\n\t\tTNT1 A 0 A_Refire\n\t\tTNT1 A 0 A_PlayWeaponSound(\"Gatling/SpinDown\")\n\t\tTNT1 A 0 A_TakeInventory(\"DeselectBugFix\",1)\n\t\tGGNG BCA 1\n\t\tGGNG BCA 2\n\t\tGGNG BCA 3\n\t\tGGNG BCA 4\n\t\tGoto Ready+8\n\t\tHold:\n\t\tTNT1 A 0 A_GiveInventory(\"DeselectBugFix\",1)\n\t\tTNT1 A 0 A_PlayWeaponSound(\"Gatling/Fire\")\n\t\tTNT1 A 0 A_Firebullets(6,5,1,15)\n\t\tGGNF A 1\n\t\tTNT1 A 0 A_Firebullets(6,5,1,15)\n\t\tGGNF B 1\n\t\tTNT1 A 0 A_Firebullets(6,5,1,15)\n\t\tGGNF C 1\n\t\tTNT1 A 0 A_Refire\n\t\tTNT1 A 0 A_TakeInventory(\"DeselectBugFix\",1)\n\t\tTNT1 A 0 A_PlayWeaponSound(\"Gatling/SpinDown\")\n\t\tGGNG BCA 1\n\t\tGGNG BCA 2\n\t\tGGNG BCA 3\n\t\tGGNG BCA 4\n\t\tGoto Ready+8\n\t\tDeselectSpinDown:\n\t\tTNT1 A 0 A_PlayWeaponSound(\"Gatling/SpinDown\")\n\t\tGGNG BCA 1\n\t\tGGNG BCA 2\n\t\tGGNG BCA 3\n\t\tGGNG BCA 4\n\t\tTNT1 A 0 A_TakeInventory(\"DeselectBugFix\",1)\n\t\tGoto Deselect\n\t}\n}\n\nActor DeselectBugFix : Inventory //There was a bug where if you ran out of ammo, the fire sound keeps playing, I know a way to fix it.\n{\n\tInventory.MaxAmount 1\n}"
},
{
"source": "pk3",
"name": "Notice me senpai/Read me pls.txt",
"contents": "Thank you for reading this, as a prize, you got yourself a cute picture of a neko. ^_^\n\nOne of the longest projects I have ever made. I guarantee that this mod will be much more powerful than\nProject Fire Phoenix and Blaster's Weapon Pack.\n\nThe weapon credits are in decorate texts to each corresponding owner. :P\n\nMain Credits:\nMe for all the crap load of work on Decorate (yes.)\nGarry's mod for some of the weapon sounds (Winchester 1300 and Glock 19)\n\n- (SUN) The Independence - Nour."
},
{
"source": "pk3",
"name": "Notice me senpai/Changelog.txt",
"contents": "==============================================\n\t\t\t\tHell Insanity\n\t\tBy (SUN) Independence - Nour\n\t\t\t\t Changelog\n==============================================\nTo do list:\nThinking about adding reload option for Shotgun and Pistols if Zan 3.0 were released.\n\nAlpha v3:\nReplaced Pistol's sprites.\n\nAlpha v2:\nChanged Strife Fist animation and Winchester 1300 animation entirely.\n\nAlpha v1:\nInitial Release."
}
]
},
"maps": []
}