Raw model (for completeness)
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"contents": "---------------------------------------------------------------\n REQUIEM DOOM DEATHMATCH REPAIR FILE\n Created by Steve Terry\n ---------------------------------------------------------------\n\nThis WAD file contains 4 modified levels from the original REQUIEM.WAD, which\nfix errors found in the levels while playing Deathmatch.\n\nFirst off, let me just say that in my opinion Requiem is the best compilation\nof levels ever made for Doom II. After I stopped gawking at all the\n\"impossible\" tricks used in this WAD and got tired of toasting imps and cacos,\nI decided to try the levels out in a DM game with my friend. Although most of\nthe levels play excellently in Deathmatch, we quickly discovered that some\nlevels had bugs in them that were only present in Deathmatch, usually because\nthe level had no exit in Deathmatch.\n\nNow, I don't know how you like to play DM, but my friends and I usually start\nwith level 1, blast each other around a bit, get bored, and go to the next\nlevel, where the fun begins anew. Because some levels didn't have exits in\nDeathmatch, this became impossible. So I decided to fix it so I COULD play DM\nthis way. After fixing these problems, my friends and I have been able to frag\neach other through all 30 levels of the game. (The bonus levels are not\naccessable directly in DM--you'll just have to warp there) We then realized\nthat there were probably others out there wanting to play these excellent\nlevels the way they were meant to be played -- Bug-free. We hope this file\nhelps you in your quest for more DOOM carnage! ;) Enjoy!\n\n------------------------------------------------------------------------------\n\nThe following files are found in REQFIX.ZIP:\n\n REQFIX.TXT -- This text file.\n REQFIX.WAD -- The fix file, containing 4 modified Requiem levels.\n\nTo use this file, simply run DOOM II in Deathmatch mode, the way you normally\nwould, including the two original Requiem files and the REQFIX.WAD file. You\ncan also use this WAD file for playing the single player game, although it\nwon't make any difference to the gameplay. (This is so you can permanently\npatch your REQUIEM.WAD file with these new levels if you have the desire and\nthe know-how to do so.)\n\nThe following changes have been made to the Requiem levels:\n\nLevel 5: The Canyon (Original author: Bill McClendon)\n\n This level includes a separate area for playing Deathmatch, and has\n been my favorite Deathmatch level in the Requiem set since I began\n playing it. Unfortunately, the DM area does not contain an exit\n switch, so once in this level, you're stuck here until you exit DOOM.\n\n The REQFIX.WAD file adds an exit switch in the most inconspicuous way\n possible. To find the switch, climb to the passageway that leads to\n the top of the map. It's the one with two staircases separated by a\n landing that leads out to one of the large patios. At the top of the\n upper staircase is a ledge looking out onto the main arena. The\n switch can be found on the last section of wall on the right side of\n the ledge. The wall is easy to see because it is also off-color (and\n has a huge switch on it, too, but I figured that was obvious :)\n\nLevel 8: The Reactor (Original author: Iikka Keranen)\n\n In my opinion, this level is one of the best in Requiem, so I was\n upset when I found that it wasn't playable in Deathmatch. When you\n attempt to play DM on this level in the original REQUIEM.WAD file,\n one player will trigger a line that lowers the ceiling of ALL sectors\n to the floor simultaneously, obviously making the level quite\n unplayable.\n\n The REQFIX.WAD file simply normalizes the offending line, allowing\n you to successfully play the level in Deathmatch. I'm not sure why\n this line was given an action at all in the first place.\n\nLevel 11: Rats in the Walls (Original author: Adam Windsor)\n\n In this level, the author decided to restrict the playing area in\n Deathmatch mode to the first small area, allowing for a fast-paced\n carnage without all that needless searching around for the enemy.\n Unfortunately, this cuts off the level's exit, again causing you to\n have to exit DOOM if you wish to go on.\n\n The REQFIX.WAD file adds an exit switch located on the side of a\n vertical pipe found in the central area of the map, surrounded on\n three sides by gratings looking through to a U-shaped hallway. To\n make the level playable in single-player, the switch is placed INSIDE\n the pipe, and the sector bordering it will close when the player\n steps out of the starting room in single player mode. I have ensured\n that the switch is untouchable in a one-player or cooperative-mode\n game, and the pipe even looks identical to the one in the original\n Requiem level. :)\n\nLevel 23: Hatred (Original author: Dario Casali)\n\n This level has roughly the same problem as level 11. Part of the\n level is only accesable in a one-player game, and it is in this\n section that the player must exit the level. In deathmatch, no exit\n switch is present, trapping you here until you exit DOOM.\n\n The REQFIX.WAD file adds an exit switch located in one of the\n narrow caves in the underground area. (The one that has two barrels at\n it's opening at the beginning of the game) It is bordered by lights\n and is slightly off-center to mark it for what it is. In order to\n make the game playable in a single player game, the sector containing\n the switch will close as the player leaves the starting area. Again,\n the wall behind which lies the new switch has been made to look\n identical to the way it would look in the original REQUIEM.WAD file.\n\n------------------------------------------------------------------------------\nThat's it! The Requiem levels are now fully playable in Deathmatch! Have fun!\n -- Steve Terry <D2M>\n locutus@nicoh.com\n\nThanks to the Requiem Team for some AWESOME replacement levels for DOOM II,\nBen Morris for programming the Doom Construction Kit, which was used to\nperform the actual level editing, and of course, id Software, for making DOOM\nin the first place!"
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