Raw model (for completeness)
{
"meta": {
"id": "06df4cfe-ee27-47c7-82b1-c18d25c7e19b",
"sha1": "3ef043201e0056fac2a7ac70bc3f677de0d10b0c",
"sha256": "0f3cc933d0340e553cb1d158432975c8499ab3642f1572e33f6f02eb3dcda484",
"filenames": [
"jimstout.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-12-27 12:55:07",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-27 12:55:07",
"file": {
"type": "PWAD",
"size": 79976,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/3ef043201e0056fac2a7ac70bc3f677de0d10b0c/3ef043201e0056fac2a7ac70bc3f677de0d10b0c.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "============================================\n This is the STOUT.WAD text file-fags beware!\n ============================================\n\nAppendix\n[1] Who made STOUT.WAD??????\n[2] Editors used for this WAD\n[3] Time used to create STOUT.WAD\n[4] Guts and other shit about STOUT.WAD\n[5] Thanks to.......\n[6] Comments, donations, etc...\n\n[1] Who made STOUT.WAD???????????\n\n Some guy by the name of James Stout made it, with the help of his\n critics Dan(Kalrien) and Fry. James is the mastermind behind this\n level, and the smart-ass who wrote this .TXT file. Dan and Fry\n were here to playtest the level, and to shoot the shit while waiting\n between versions.\n\n[2] Editors used for this .WAD\n\nJames used Waded version 1.83, Dmaud, and Dehacked\n\n[3] Time used to create STOUT.WAD\nIt took James awhile to do it, but he wasn't sure as to how long it took,\nbecause he was too busy constructing and testing to count time.\n\n[4] Guts and other shit about STOUT.WAD\n\nSingle Player: Yup\nMulti Player: Why not???\nDeathmatch: Fuck Yes!!!\nNew Sounds: Yup\nNew Graphics: Not this one\nNew Music: Again: Not this one\nMiscellaneous stuff: A huge ass room, and other stuff\n\n[5] Thanks to.....\n\nJames would like to thank Dan, Fry, Nine Inch Nails, Blair Nottingham,\nthe people of Id software, and himself (I would also like to thank anybody\nwho is kind enough to send me any kind of donation that is APPROPRAITE-this\nmeans no dog crap, bras(unless a chick autographs it), hate notes, or other\nstuff like that.\n\n[6] Comments, Donations, etc....\n\nJames would like to hear your input about STOUT.WAD. If you have any\ncomments, or would like to send donations, feel free to write to him at:\n\nMaster James Stout\n12619 Black Saddle Lane\nGermantown, MD 20874\n\nSend e-mail to kalrien@radix.net"
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
"things": 200,
"linedefs": 412,
"sidedefs": 627,
"vertices": 445,
"sectors": 90,
"segs": 723,
"ssectors": 225,
"nodes": 224,
"textures": {
"STONE2": 8,
"GATE2": 2,
"FLOOR4_8": 40,
"SW1GRAY": 1,
"CRATE3": 24,
"CRATOP2": 5,
"EXITDOOR": 4,
"CRATWIDE": 8,
"EXITSTON": 16,
"BIGDOOR1": 26,
"CRATOP1": 5,
"DBRAIN1": 1,
"COMPTALL": 22,
"SW1ZIM": 1,
"ZIMMER2": 28,
"BLOOD1": 30,
"BFALL1": 98,
"BRICK10": 4,
"GRAY7": 7,
"F_SKY1": 15,
"GRASS1": 11,
"STARTAN3": 139,
"FLAT5_4": 9,
"GRNLITE1": 11,
"SW1CMT": 3,
"SW1STON1": 1,
"CEIL3_5": 40,
"ZZWOLF2": 26,
"SKY1": 21,
"FLAT22": 3,
"FLOOR5_1": 2,
"FWATER1": 7,
"STEP1": 5,
"STONE": 69,
"SKINFACE": 20,
"BIGDOOR2": 24,
"DOORTRAK": 63,
"BROVINE2": 10
}
},
"monsters": {
"total": 44,
"by_type": {
"archvile": 2,
"baron": 1,
"cacodemon": 1,
"cyberdemon": 1,
"demon": 13,
"imp": 2,
"mancubus": 1,
"pain_elemental": 1,
"spectre": 2,
"spider_mastermind": 1,
"zombieman": 19
},
"by_category": {
"boss": 2,
"hitscanner": 19,
"melee": 15,
"projectile": 8
}
},
"items": {
"total": 100,
"by_type": {
"backpack": 1,
"cell_pack": 1,
"chaingun": 1,
"plasma_rifle": 1,
"rocket_box": 31,
"rocket_launcher": 1,
"shell_box": 35,
"shells": 3,
"shotgun": 2,
"stimpack": 22,
"super_shotgun": 2
},
"ammo_by_category": {
"bullets": 0,
"cells": 1,
"rockets": 31,
"shells": 38
},
"weapons_present": [
"chaingun",
"plasma_rifle",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [
"blue",
"red",
"yellow"
],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 44,
"hmp_monsters": 44,
"htr_monsters": 44,
"uv_items": 100,
"hmp_items": 100,
"htr_items": 100
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"analysis": {
"title": "MAP01",
"description": "This large-scale map features a techbase theme with extensive use of industrial textures and a variety of flat types. Combat is challenging with a total of 44 monsters including high-tier enemies like a cyberdemon, archviles, and a baron, indicating a tough fight with a boss encounter. The layout is mostly linear, guiding players through a sequence of encounters and exploration. Resources such as ammo appear plentiful, supporting sustained combat. The map is compatible with vanilla Doom 2 engines.",
"tags": [
"ammo_plentiful",
"boss_encounter",
"hard",
"large_scale",
"linear",
"techbase",
"vanilla_compatible"
]
}
}
]
}