classesalteredv1.9.7.pk3

PK3 8.9 MiB 1 map(s)

Counts

endoom0
graphics1
lumps10956
maps4
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "06ce8998-3a21-401b-bd77-954560737292",
    "sha1": "9ec4160f393514c09c9076f017e174c16ab7b48e",
    "sha256": "512c1d1d753fdd3b7638c79a0298aabebcb7e0f22e243a3b294279f059483456",
    "filenames": [
      "classesalteredv1.9.7.pk3"
    ],
    "additional": {
      "engines": [],
      "iwad": [],
      "filename": null,
      "added": "2021/05/02 09:20:32",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": null,
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2021/05/02 09:20:32",
    "file": {
      "type": "PK3",
      "size": 9341282,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/9ec4160f393514c09c9076f017e174c16ab7b48e/9ec4160f393514c09c9076f017e174c16ab7b48e.pk3.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "BOTRUSH",
        "CBM_TEST",
        "CBM_TEST_map"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 1,
        "lumps": 10956,
        "maps": 4,
        "palettes": 0
      }
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "BOTINFO.txt",
        "contents": "{\nname = \"\\c[CBM0C]Maestro\"\naccuracy=6 intellect=6 evade=6 anticipation=6 reactiontime=6 perception=6\nclass = \"Maestro\"\nscript = \"humanbot\"\nrevealed = false\n}\n{\nname = \"\\c[CBM0R]Dr. Light\"\naccuracy=6 intellect=6 evade=6 anticipation=6 reactiontime=6 perception=6\nclass = \"DrLight\"\nscript = \"humanbot\"\n}\n{\nname = \"\\c[CBM0D]Rock\"\naccuracy=6 intellect=6 evade=6 anticipation=6 reactiontime=6 perception=6\nclass = \"Rock\"\nscript = \"humanbot\"\nrevealed = false\n//chatlump = \"chats/BOTROCK.txt\"\n//chatfrequency = 99\n}\n\n{\nname = \"\\ckBBA\\cj-\\chMegaman\"\naccuracy=1 intellect=4 evade=4 anticipation=4 reactiontime=4 perception=4\nskin = \"Megaman-BBA\"\nclass = \"BBAMegaman\"\nscript = \"humanbot\"\nchatlump = \"chats/BOTBBA.txt\"\nchatfrequency = 50\n}"
      },
      {
        "source": "pk3",
        "name": "GAMEMODE.txt",
        "contents": "LastManStanding\t{\n\tremoveflag DONTSPAWNMAPTHINGS\n}\n\nTeamLMS\t{\n\tremoveflag DONTSPAWNMAPTHINGS\n}\n\n/*\nCOOPERATIVE\nDEATHMATCH\nTEAMGAME\nUSEFLAGASTEAMITEM\nPLAYERSEARNKILLS\nPLAYERSEARNFRAGS\nPLAYERSEARNPOINTS\nPLAYERSEARNWINS\nDONTSPAWNMAPTHINGS\nMAPRESETS\nDEADSPECTATORS\nPLAYERSONTEAMS\nUSEMAXLIVES\nUSETEAMITEM\nMAPRESET_RESETS_MAPTIME"
      },
      {
        "source": "pk3",
        "name": "SBARINFO.V.txt",
        "contents": "//VERTICAL BARS\nheight 0;\n//Scroll down for Classes stuff, its past the MEGAMAN art\n\nstatusbar fullscreen,forcescaled\n{\nInInventory not NoHud,1\n{\nInInventory not NoHealthBar,1\n{\nDrawBar\"BARHEALT\",\"BAREMPTY\",Health,vertical,24,8;\n\tInInventory LightTeamFlag,1{DrawImage\"LBAR\",24,3;}\n\tInInventory WilyTeamFlag,1{DrawImage\"WBAR\",24,3;}\n\tInInventory CossackTeamFlag,1{DrawImage\"CBAR\",24,3;}\n\tInInventory KingTeamFlag,1{DrawImage\"KBAR\",24,3;}\n\nInInventory SkullShieldCheck,1{DrawBar\"4H_A_BAR\",\"NOBAR\",SkullShieldCheck,vertical,24,8;}\nInInventory SkullBarrierProtection,1{DrawBar\"4H_A_BAR\",\"NOBAR\",SkullShieldCheck,vertical,24,8;}\n//InInventory BasicArmor,1{DrawBar\"BARAMT31\",\"NOBAR\",Armor,vertical,24,8;}\n\nPlayerClass Maestro{\n\t//InInventory AmmoNumberFlag,1{\n\t\tWeaponAmmo BusterAmmo{}\n\t\telse WeaponAmmo not VanillaAmmo{DrawNumber 5,\"8BDMAFONT\",Untranslated,Ammo1,alignment(right),15,31;}\n\t//}\n}\n//InInventory HealthNumberFlag,1{\n\tDrawNumber 5,\"8BDMAFONT\",Untranslated,Health,alignment(left),31,31;\n//}\n\nDrawImage\"EmptIcon\",24,64;\nDrawSelectedInventory INDEXFONT,24,64,37,64,white;\nDrawImage weaponicon,16,64;\n}//NoHealthBar End\n\n//MM1 Bars\nIsSelected RollingCutterWepC{Drawbar\"BARAMMO1\",\"BAREMPTY\",RollingCutterAmmo,vertical,16,8;}\nIsSelected SuperArmWepC{Drawbar\"BARAMMO2\",\"BAREMPTY\",SuperArmAmmo,vertical,16,8;}\nIsSelected IceSlasherWepC{Drawbar\"BARAMMO3\",\"BAREMPTY\",IceSlasherAmmo,vertical,16,8;}\nIsSelected HyperBombWepC{Drawbar\"BARAMMO4\",\"BAREMPTY\",HyperBombAmmo,vertical,16,8;}\nIsSelected FireStormWepC{Drawbar\"BARAMMO5\",\"BAREMPTY\",FireStormAmmo,vertical,16,8;}\nIsSelected ThunderBeamWepC{Drawbar\"BARAMMO6\",\"BAREMPTY\",ThunderBeamAmmo,vertical,16,8;}\nIsSelected TimeSlowWepC{DrawBar\"BARAMMO7\",\"BAREMPTY\",TimeSlowAmmo,vertical,16,8;}\nIsSelected OilSliderWepC{DrawBar\"BARAMMO8\",\"BAREMPTY\",OilSliderAmmo,vertical,16,8;\n\tInInventory OilSliderFlag,1{DrawBar\"BARFLS1\",\"NOBAR\",OilSliderFlag,vertical,16,8;}}\n\n//MM2\nIsSelected MetalBladeWepC{Drawbar\"BARAMMO9\",\"BAREMPTY\",MetalBladeAmmo,vertical,16,8;}\nIsSelected AirShooterWepC{Drawbar\"BARAMM10\",\"BAREMPTY\",AirShooterAmmo,vertical,16,8;}\nIsSelected BubbleLeadWepC{Drawbar\"BARAMMO1\",\"BAREMPTY\",BubbleLeadAmmo,vertical,16,8;}\nIsSelected QuickBoomerangWepC{Drawbar\"BARAMM11\",\"BAREMPTY\",QuickBoomerangAmmo,vertical,16,8;}\nIsSelected CrashBombWepC{Drawbar\"BARAMM12\",\"BAREMPTY\",CrashBombAmmo,vertical,16,8;}\nIsSelected TimeStopperWepC{Drawbar\"BARAMMO7\",\"BAREMPTY\",TimeStopperAmmo,vertical,16,8;}\nIsSelected AtomicFireWepC{Drawbar\"BARAMM13\",\"BAREMPTY\",AtomicFireAmmo,vertical,16,8;}\nIsSelected AtomicPillarWep{Drawbar\"BARAMM13\",\"BAREMPTY\",AtomicPillarAmmo,vertical,16,8;}\n\tInInventory WeaponCharge,70{DrawBar\"BARFLS2\",\"BAREMPTY\",AtomicFireAmmo,vertical,16,8;}\nIsSelected LeafShieldWepC{Drawbar\"BARAMMO4\",\"BAREMPTY\",LeafShieldAmmo,vertical,16,8;\n\tInInventory ShieldCheck,1{DrawBar\"BARFLS1\",\"NOBAR\",LeafShieldCharge,vertical,16,8;}}\n\n//MM3\nIsSelected NeedleCannonWepC{Drawbar\"BARAMMO2\",\"BAREMPTY\",NeedleCannonAmmo,vertical,16,8;}\nIsSelected MagnetMissileWepC{Drawbar\"BARAMM14\",\"BAREMPTY\",MagnetMissileAmmo,vertical,16,8;}\nIsSelected GeminiLaserWepC{Drawbar\"BARAMM15\",\"BAREMPTY\",GeminiLaserAmmo,vertical,16,8;}\nIsSelected HardKnuckleWepC{Drawbar\"BARAMM16\",\"BAREMPTY\",HardKnuckleAmmo,vertical,16,8;}\nIsSelected TopSpinWepC{Drawbar\"BARAMM17\",\"BAREMPTY\",TopSpinAmmo,vertical,16,8;}\nIsSelected SearchSnakeWepC{Drawbar\"BARAMMO4\",\"BAREMPTY\",SearchSnakeAmmo,vertical,16,8;}\nIsSelected SparkShockWepC{Drawbar\"BARAMM12\",\"BAREMPTY\",SparkShockAmmo,vertical,16,8;}\nIsSelected ShadowBladeWepC{Drawbar\"BARAMMO7\",\"BAREMPTY\",ShadowBladeAmmo,vertical,16,8;}\n\n//MM4\nIsSelected FlashStopperWepC{Drawbar\"BARAMM18\",\"BAREMPTY\",FlashStopperAmmo,vertical,16,8;}\nIsSelected RainFlushWepC{Drawbar\"BARAMM19\",\"BAREMPTY\",RainFlushAmmo,vertical,16,8;}\nIsSelected DrillBombWepC{Drawbar\"BARAMM14\",\"BAREMPTY\",DrillBombAmmo,vertical,16,8;}\nIsSelected PharaohShotWepC{Drawbar\"BARAMM20\",\"BAREMPTY\",PharaohShotAmmo,vertical,16,8;\n\tInInventory WeaponCharge,78{DrawBar\"BARFLS4\",\"BAREMPTY\",PharaohShotAmmo,vertical,16,8;}\n\telse InInventory PharaohCharge,1{DrawBar\"BARFLS1\",\"NOBAR\",PharaohCharge,vertical,16,8;}}\nIsSelected RingBoomerangWepC{Drawbar\"BARAMMO9\",\"BAREMPTY\",RingBoomerangAmmo,vertical,16,8;}\nIsSelected DustCrusherWepC{Drawbar\"BARAMMO1\",\"BAREMPTY\",DustCrusherAmmo,vertical,16,8;}\nIsSelected DiveMissileWepC{Drawbar\"BARAMM10\",\"BAREMPTY\",DiveMissileAmmo,vertical,16,8;}\nIsSelected SkullbarrierWepC{Drawbar\"BARAMM21\",\"BAREMPTY\",SkullbarrierAmmo,vertical,16,8;\n\tInInventory SkullBarrierCooldown,1{DrawBar\"BARAMM65\",\"BAREMPTY\",SkullbarrierAmmo,vertical,16,8;}}\n\n//MM5\nIsSelected GravityHoldWepC{Drawbar\"BARAMM18\",\"BAREMPTY\",GravityHoldAmmo,vertical,16,8;}\nIsSelected WaterWaveWepC{Drawbar\"BARAMM10\",\"BAREMPTY\",WaterWaveAmmo,vertical,16,8;}\nIsSelected PowerStoneWepC{Drawbar\"BARAMM22\",\"BAREMPTY\",PowerStoneAmmo,vertical,16,8;}\nIsSelected GyroAttackWepC{Drawbar\"BARAMMO4\",\"BAREMPTY\",GyroAttackAmmo,vertical,16,8;}\nIsSelected StarCrashWepC{Drawbar\"BARAMM23\",\"BAREMPTY\",StarCrashAmmo,vertical,16,8;\n\tInInventory ShieldCheck,1{DrawBar\"BARFLS6\",\"BAREMPTY\",StarCrashAmmo,vertical,16,8;}}\nIsSelected ChargeKickWepC{Drawbar\"BARAMM12\",\"BAREMPTY\",ChargeKickAmmo,vertical,16,8;}\nIsSelected NapalmBombWepC{Drawbar\"BARAMM24\",\"BAREMPTY\",NapalmBombAmmo,vertical,16,8;}\nIsSelected CrystalEyeWepC{Drawbar\"BARAMM25\",\"BAREMPTY\",CrystalEyeAmmo,vertical,16,8;}\n\n//MM6\nIsSelected BlizzardAttackWepC{Drawbar\"BARAMM15\",\"BAREMPTY\",BlizzardAttackAmmo,vertical,16,8;}\nIsSelected CentaurFlashWepC{Drawbar\"BARAMM26\",\"BAREMPTY\",CentaurFlashAmmo,vertical,16,8;}\nIsSelected FlameBlastWepC{Drawbar\"BARAMM20\",\"BAREMPTY\",FlameBlastAmmo,vertical,16,8;}\nIsSelected KnightCrushWepC{Drawbar\"BARAMM27\",\"BAREMPTY\",KnightCrushAmmo,vertical,16,8;}\nIsSelected PlantBarrierWepC{Drawbar\"BARAMM28\",\"BAREMPTY\",PlantBarrierAmmo,vertical,16,8;\n\tInInventory ShieldCheck,1{DrawBar\"BARFLS7\",\"BAREMPTY\",PlantBarrierAmmo,vertical,16,8;\n\t\tDrawBar\"6E_A_BAR\",\"NOBAR\",Health,vertical,24,8;}}\nIsSelected SilverTomahawkWepC{Drawbar\"BARAMM29\",\"BAREMPTY\",SilverTomahawkAmmo,vertical,16,8;}\nIsSelected WindStormWepC{Drawbar\"BARAMMO1\",\"BAREMPTY\",WindStormAmmo,vertical,16,8;}\nIsSelected YamatoSpearWepC{Drawbar\"BARAMM30\",\"BAREMPTY\",YamatoSpearAmmo,vertical,16,8;}\n\n//MM7\nIsSelected FreezeCrackerWepC{Drawbar\"BARAMM31\",\"BAREMPTY\",FreezeCrackerAmmo,vertical,16,8;}\nIsSelected JunkShieldWepC{Drawbar\"BARAMM32\",\"BAREMPTY\",JunkShieldAmmo,vertical,16,8;\n\tInInventory JunkShieldCharge,1{DrawBar\"BARFLS1\",\"NOBAR\",JunkShieldCharge,vertical,16,8;}}\nIsSelected DangerWrapWepC{Drawbar\"BARAMM33\",\"BAREMPTY\",DangerWrapAmmo,vertical,16,8;}\nIsSelected ThunderBoltWepC{Drawbar\"BARAMM34\",\"BAREMPTY\",ThunderBoltAmmo,vertical,16,8;}\nIsSelected WildCoilWepC{Drawbar\"BARAMM35\",\"BAREMPTY\",WildCoilAmmo,vertical,16,8;\n\tInInventory WeaponCharge,23{DrawBar\"BARFLS9\",\"BAREMPTY\",WildCoilAmmo,vertical,16,8;}}\nIsSelected SlashClawWepC{Drawbar\"BARAMM36\",\"BAREMPTY\",SlashClawAmmo,vertical,16,8;}\nIsSelected NoiseCrushWepC{Drawbar\"BARAMM37\",\"BAREMPTY\",NoiseCrushAmmo,vertical,16,8;\n\tInInventory WeaponCharge,1{DrawBar\"BARFLS10\",\"BAREMPTY\",NoiseCrushAmmo,vertical,16,8;}}\nIsSelected ScorchWheelWepC{Drawbar\"BARAMM38\",\"BAREMPTY\",ScorchWheelAmmo,vertical,16,8;\n\tInInventory WheelCount,1{DrawBar\"BARFLS1\",\"NOBAR\",WheelCount,vertical,16,8;}}\n\n//MM8\nIsSelected MegaBallWepC{Drawbar\"BARAMM39\",\"BAREMPTY\",MegaBallAmmo,vertical,16,8;}\nIsSelected TornadoHoldWepC{Drawbar\"BARAMM40\",\"BAREMPTY\",TornadoHoldAmmo,vertical,16,8;}\nIsSelected AstroCrushWepC{Drawbar\"BARAMM41\",\"BAREMPTY\",AstroCrushAmmo,vertical,16,8;}\nIsSelected FlameSwordWepC{Drawbar\"BARAMM42\",\"BAREMPTY\",FlameSwordAmmo,vertical,16,8;}\nIsSelected ThunderClawWepC{Drawbar\"BARAMM43\",\"BAREMPTY\",ThunderClawAmmo,vertical,16,8;}\nIsSelected HomingSniperWepC{Drawbar\"BARAMM44\",\"BAREMPTY\",HomingSniperAmmo,vertical,16,8;\n\tInInventory WeaponCharge,35{DrawBar\"BARFLS11\",\"BAREMPTY\",HomingSniperAmmo,vertical,16,8;}}\nIsSelected IceWaveWepC{DrawBar\"BARAMM45\",\"BAREMPTY\",IceWaveAmmo,vertical,16,8;}\nIsSelected FlashBombWepC{Drawbar\"BARAMM46\",\"BAREMPTY\",FlashBombAmmo,vertical,16,8;}\nIsSelected WaterBalloonWepC{Drawbar\"BARAMM47\",\"BAREMPTY\",WaterBalloonAmmo,vertical,16,8;}\n\n//MMB\nIsSelected TenguBladeWepC{Drawbar\"BARAMMO1\",\"BAREMPTY\",TenguBladeAmmo,vertical,16,8;}\nIsSelected CopyVisionWepC{Drawbar\"BARAMM52\",\"BAREMPTY\",CopyVisionAmmo,vertical,16,8;}\nIsSelected LightningBoltWepC{Drawbar\"BARAMM53\",\"BAREMPTY\",LightningBoltAmmo,vertical,16,8;}\nIsSelected IceWallWepC{Drawbar\"BARAMM54\",\"BAREMPTY\",IceWallAmmo,vertical,16,8;}\nIsSelected SpreadDrillWepC{DrawBar\"BARAMM55\",\"BAREMPTY\",SpreadDrillAmmo,vertical,16,8;}\nIsSelected RemoteMineWepC{Drawbar\"BARAMM56\",\"BAREMPTY\",RemoteMineAmmo,vertical,16,8;\n\tInInventory WeaponCharge,5{DrawBar\"BARFLS14\",\"BAREMPTY\",RemoteMineAmmo,vertical,16,8;}}\nIsSelected WaveBurnerWepC{Drawbar\"BARAMM57\",\"BAREMPTY\",WaveBurnerAmmo,vertical,16,8;}\nIsSelected MagicCardWepC{Drawbar\"BARAMM58\",\"BAREMPTY\",MagicCardAmmo,vertical,16,8;}\n\n//MM9\nIsSelected PlugBallWepC{DrawBar\"BARAMM60\",\"BAREMPTY\",PlugBallAmmo,vertical,16,8;}\nIsSelected LaserTridentWepC{DrawBar\"BARAMM61\",\"BAREMPTY\",LaserTridentAmmo,vertical,16,8;}\nIsSelected TornadoBlowWepC{DrawBar\"BARAMM68\",\"BAREMPTY\",TornadoBlowAmmo,vertical,16,8;}\nIsSelected JewelSatelliteWepC{DrawBar\"BARAMM63\",\"BAREMPTY\",JewelSatelliteAmmo,vertical,16,8;\n\tInInventory JewelShieldCheck,1{DrawBar\"BARFLS1\",\"NOBAR\",JewelShieldCheck,vertical,16,8;}}\nIsSelected MagmaBazookaWepC{DrawBar\"BARAMM64\",\"BAREMPTY\",MagmaBazookaAmmo,vertical,16,8;\n\tInInventory WeaponCharge,19{DrawBar\"BARFLS13\",\"BAREMPTY\",MagmaBazookaAmmo,vertical,16,8;}}\nIsSelected ConcreteShotWepC{DrawBar\"BARAMM65\",\"BAREMPTY\",ConcreteShotAmmo,vertical,16,8;}\nIsSelected BlackHoleBombWepC{DrawBar\"BARAMM66\",\"BAREMPTY\",BlackHoleBombAmmo,vertical,16,8;\n\tInInventory BlackHoleBombCooldown,1{DrawBar\"BARFLS15\",\"BAREMPTY\",BlackHoleBombAmmo,vertical,16,8;}}\nIsSelected HornetChaserWepC{DrawBar\"BARAMM67\",\"BAREMPTY\",HornetChaserAmmo,vertical,16,8;}\n\n//MM10\nIsSelected TripleBladeWepC{DrawBar\"BARAMM6A\",\"BAREMPTY\",TripleBladeAmmo,vertical,16,8;}\nIsSelected WaterShieldWepC{DrawBar\"BARAMM69\",\"BAREMPTY\",WaterShieldAmmo,vertical,16,8;\n\tInInventory WaterShieldCheck,1{DrawBar\"BARFLS1\",\"NOBAR\",WaterShieldCheck,vertical,16,8;}}\nIsSelected CommandoBombWepC{DrawBar\"BARAMM70\",\"BAREMPTY\",CommandoBombAmmo,vertical,16,8;}\nIsSelected ChillSpikeWepC{DrawBar\"BARAMM71\",\"BAREMPTY\",ChillSpikeAmmo,vertical,16,8;}\nIsSelected ThunderWoolWepC{DrawBar\"BARAMM72\",\"BAREMPTY\",ThunderWoolAmmo,vertical,16,8;}\nIsSelected ReboundStrikerWepC{DrawBar\"BARAMM73\",\"BAREMPTY\",ReboundStrikerAmmo,vertical,16,8;}\nIsSelected WheelCutterWepC{DrawBar\"BARAMM74\",\"BAREMPTY\",WheelCutterAmmo,vertical,16,8;\n\tInInventory WheelCutterCheck,1{DrawBar\"BARFLS1\",\"NOBAR\",WheelCutterCheck,vertical,16,8;}}\nIsSelected SolarBlazeWepC{DrawBar\"BARAMM75\",\"BAREMPTY\",SolarBlazeAmmo,vertical,16,8;}\nIsSelected TundraStormWepC{DrawBar \"BAMMO11C\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\n\n//MMV\nIsSelected SparkChaserWepC{DrawBar\"BARAMM76\",\"BAREMPTY\",SparkChaserAmmo,vertical,16,8;}\nIsSelected GrabBusterWepC{DrawBar\"BARAMM77\",\"BAREMPTY\",GrabBusterAmmo,vertical,16,8;}\nIsSelected BubbleBombWepC{DrawBar\"BARAMM78\",\"BAREMPTY\",BubbleBombAmmo,vertical,16,8;}\nIsSelected PhotonMissileWepC{DrawBar\"BARAMM79\",\"BAREMPTY\",PhotonMissileAmmo,vertical,16,8;\n\tInInventory PhotonMissileCharge,1{DrawBar\"BARFLS1\",\"NOBAR\",PhotonMissileCharge,vertical,16,8;}}\nIsSelected ElectricShockWepC{DrawBar\"BARAMM81\",\"BAREMPTY\",ElectricShockAmmo,vertical,16,8;}\nIsSelected BlackHoleWepC{DrawBar\"BARAMM82\",\"BAREMPTY\",BlackHoleAmmo,vertical,16,8;\n\tInInventory ShieldCheck,1{DrawBar\"BARFLS16\",\"BAREMPTY\",BlackHoleAmmo,vertical,16,8;}}\nIsSelected DeepDiggerWepC{DrawBar\"BARAMM83\",\"BAREMPTY\",DeepDiggerAmmo,vertical,16,8;\n\tInInventory DeepDiggerFlagL,1{DrawBar\"BARFLS1\",\"NOBAR\",DeepDiggerFlagL,vertical,16,8;}\n\tInInventory DeepDiggerFlagR,1{DrawBar\"BARFLS1\",\"NOBAR\",DeepDiggerFlagR,vertical,reverse,16,8;}}\nIsSelected BreakDashWepC{DrawBar\"BARAMM84\",\"BAREMPTY\",BreakDashAmmo,vertical,16,8;\n\tInInventory WeaponCharge,23{DrawBar\"BARFLS17\",\"BAREMPTY\",BreakDashAmmo,vertical,16,8;}}\nIsSelected SaltWaterWepC{DrawBar\"BARAMM80\",\"BAREMPTY\",SaltWaterAmmo,vertical,16,8;}\n\n//MMK\nIsSelected SakugarneWepC{Drawbar\"BARAMM48\",\"BAREMPTY\",SakugarneAmmo,vertical,16,8;}\nIsSelected MirrorBusterWepC{Drawbar\"BARAMM49\",\"BAREMPTY\",MirrorBusterAmmo,vertical,16,8;\n\tInInventory MirrorBusterFlag,1{DrawBar\"BARFLS1\",\"NOBAR\",MirrorBusterFlag,vertical,16,8;}}\nIsSelected ScrewCrusherWepC{Drawbar\"BARAMM50\",\"BAREMPTY\",ScrewCrusherAmmo,vertical,16,8;}\nIsSelected BalladeCrackerWepC{Drawbar\"BARAMM51\",\"BAREMPTY\",BalladeCrackerAmmo,vertical,16,8;}\nIsSelected DawnBreakerWepC{Drawbar\"BARAM202\",\"BAREMPTY\", DawnBreakerAmmo,vertical,16,8;\n\tInInventory WeaponCharge,23{DrawBar\"BARFL202\",\"NOBAR\",DawnBreakerAmmo,vertical,16,8;}}\n\n//Assists\nInInventory RushJetCounter,3{DrawImage\"RUSHH2H8\",290,8;}\nInInventory RushJetCounter,1{DrawImage\"RUSHOUT\",290,8;}\nInInventory RushMarineCounter,1{InInventory IsUnderWater,1{\n\t\tInInventory RushMarineCounter,4{DrawImage\"RUSHO0\",290,8;}\n\t\tInInventory RushMarineCounter,1{DrawImage\"RUSHMOUT\",290,8;}}\n\tInInventory Not IsUnderWater,1{DrawImage\"RUSHP0\",290,8;}}\n\nInInventory ProtoJetCounter,1{InInventory ProtoJetCounter,3{DrawImage\"PJETF0\",290,8;}\nelse InInventory ProtoJetCounter,1{DrawImage\"PJETE0\",290,8;}}\nInInventory ProtoMarineCounter,1{InInventory IsUnderWater,1{\n\t\tInInventory ProtoMarineCounter,4{DrawImage\"PJETQ0\",290,16;}\n\t\telse InInventory ProtoMarineCounter,1{DrawImage\"PJETR0\",290,16;}}\n\tInInventory Not IsUnderWater,1{DrawImage\"PJETP0\",290,16;}}\nInInventory BassJetCounter,1{InInventory BassJetCounter,3{DrawImage\"TRBL20\",284,16;}\nelse InInventory BassJetCounter,1{DrawImage\"TRBL10\",284,16;}}\nInInventory BassMarineCounter,1{InInventory IsUnderWater,1{\n\t\tInInventory BassMarineCounter,4{DrawImage\"TRBLY0\",294,18;}\n\t\telse InInventory BassMarineCounter,1{DrawImage\"TRBLX0\",294,18;}}\n\tInInventory Not IsUnderWater,1{DrawImage\"TRBLZ0\",294,18;}}\n\nInInventory BeatCallCheck,1{DrawImage\"BEATD0\",298,16;}\nInInventory BeatCounter,5{DrawImage\"BEATB8B2\",298,16;}\nInInventory BeatCounter,1{DrawImage\"BEATOUT\",298,16;}\nInInventory BeatSupportActivated,1{DrawImage\"BSPTA0\",314,16;}\nInInventory BeatSupportFired,1{DrawImage \"BSPTB0\",314,16;}\nInInventory Flashed,1{DrawImage\"FBLIND\",-30,-20;}\nInInventory EnergyBalancerActive,1{DrawImage\"NRGOUT\",267,10;}\n\n//Boss Health\nInInventory BossHealth1,1{DrawBar\"BARHEALT\",\"BAREMPTY\",BossHealth1,vertical,292,8;}\nInInventory BossHealth2,1{DrawBar\"BARHEALT\",\"BAREMPTY\",BossHealth2,vertical,292,8;}\nInInventory BossHealth3,1{DrawBar\"BARHEALT\",\"BAREMPTY\",BossHealth3,vertical,292,8;}\nInInventory BossHealth4,1{DrawBar\"BARHEALT\",\"BAREMPTY\",BossHealth4,vertical,292,8;}\nInInventory BossHealth5,1{DrawBar\"BARHEALT\",\"BAREMPTY\",BossHealth5,vertical,292,8;}\nInInventory BossHealth6,1{DrawBar\"BARHEALT\",\"BAREMPTY\",BossHealth6,vertical,292,8;}\nInInventory BossHealth7,1{DrawBar\"BARHEALT\",\"BAREMPTY\",BossHealth7,vertical,306,8;}\nInInventory BossHealth8,1{DrawBar\"BARHEALT\",\"BAREMPTY\",BossHealth8,vertical,292,8;}\nInInventory BossHealth9,1{DrawBar\"BARHEALT\",\"BAREMPTY\",BossHealth9,vertical,292,8;}\nInInventory EvilRobotShield,1{DrawBar\"BARAMM32\",\"BAREMPTY\",BossHealth1,vertical,292,8;}\nInInventory SunstarShield,1{DrawBar\"BARAMM32\",\"BAREMPTY\",BossHealth8,vertical,292,8;}\n\n}//NoHud End\nInInventory GammaPlayerHealth,1{\n\tInInventory GammaPlayerPowerHP,1{DrawImage\"GAMA2FHX\",18,-1;\n\t\tDrawBar\"GAMA2PH0\",\"NOBAR\",GammaPlayerHealth,vertical,24,8;\n\t}\n\telse{DrawBar\"BARHEALT\",\"GAMA2ECX\",GammaPlayerHealth,vertical,24,8;}\n}\nInInventory EclipseBossHealth,1{\n\tDrawBar\"BARECLIP\",\"BAREMPTY\",BossHealth1,vertical,292,8;\n\tDrawBar\"GAMA2ECT\",\"GAMA2ECX\",EclipseBossHealth,vertical,289,9;\n}\n// Misc\nInInventory TimeStoppedCounter,1{DrawImage\"FLASHS\",36,0;}\n\n/*\n        ▄▄█▀▀▄\n      ▄█████▄▄█▄\n     ▄▀██████▄▄██\n     █ █▀  ▄▄▀█ █\n     ▄██   ▀▀ ▀ █\n  ▄█▀  ▀█ ▀▀▀▀▄▀▀█▄\n ▄███ ▄  ▀▀▀▀▀▄ ███▄\n ██████       ██████\n ▀███▀█████████▀███▀\n    ▄█▄ ▀▀█▀   █▄\n ▄▄█████▄▀ ▀▄█████▄▄\n█████████   █████████\n*/\n\n//Classes start//\n\nInInventory not NoHud,1{\nInInventory not NoHealthBar,1{\n\nDrawImage playericon,20,0;//24\nPlayerClass BBAMegaMan{DrawMugShot 1,animatedgodmode,disableouch,0,24;}\nelse{DrawMugShot 1,disablegrin,disableouch,disablepain,disablerampage,20,0;}\n\nInInventory StaminaFlag||UnSolid,1{\n\tInInventory ForceStaminaFlag{InInventory not StaminaFlag,500{\n\t\tInInventory StaminaFlag,1{DrawImage\"ARCSTAM\",2,113;}\n\t\telse{DrawImage\"ARCSTAMX\",2,113;}//94\n\t\tDrawNumber 3,CMBHPFONT,Untranslated,StaminaFlag,alignment(right),fillzeros,30,116;}}\n\telse{InInventory not StaminaFlag,250{\n\t\tInInventory StaminaFlag,1{DrawImage\"ARCSTAM\",2,113;}\n\t\telse{DrawImage\"ARCSTAMX\",2,113;}\n\t\tDrawNumber 3,CMBHPFONT,Untranslated,StaminaFlag,alignment(right),fillzeros,30,116;}}\n}\n\nInInventory IsInvunFlag,1{DrawBar\"0H_I_BAR\",\"NOBAR\",Health,vertical,24,8;\n\tDrawBar\"0H_M_BAR\",\"NOBAR\",IsInvunFlag,vertical,24,8;}\nelse InInventory GuardUpFlag,1{DrawBar\"0H_R_BAR\",\"NOBAR\",Health,vertical,24,8;}\nelse InInventory GuardDownFlag,1{DrawBar\"0H_W_BAR\",\"NOBAR\",Health,vertical,24,8;}\n\nInInventory BasicArmor,1{\n\tDrawNumber 4,CMBHRFONT,DarkGray,Armor,alignment(left),31,40;\n\tDrawNumber 4,CMBHRFONT,DarkGray,SavePercent,alignment(left),31,46;\n\tInInventory DynamicArmorDosage_F,1{DrawBar\"BARAMT31\",\"NOBAR\",Armor DynamicArmorDosage_F,vertical,24,8;}\n\telse{DrawBar\"BARAMT31\",\"NOBAR\",Armor,vertical,24,8;}\n}\n\nInInventory CanAirJump,1{InInventory CanAirJumpLimit,1{DrawImage\"JMPAIR_1\",4,94;}//110\n\telse{DrawImage\"JMPAIR_2\",4,94;}\n\tDrawNumber 2,CMBHQFONT,Untranslated,CanAirJumpLimit,alignment(left),12,96;}\nInInventory CanWallJump,1{InInventory CanWallJumpLimit,1{DrawImage\"JMPWAL_1\",4,103;}\n\telse{DrawImage\"JMPWAL_2\",4,103;}\n\tDrawNumber 2,CMBHQFONT,Untranslated,CanWallJumpLimit,alignment(left),12,105;}\n\n}//Classes NoHealthBar End\n\n//Extra Copy Weapons\nIsSelected HyperStormHWepC{Drawbar\"XTR0BR_U\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected MegaWaterSWepC{Drawbar\"XTR0BR_T\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory MWSShieldCharge,1{DrawBar\"BARFLS1\",\"NOBAR\",MWSShieldCharge,vertical,16,8;}}\nIsSelected BusterRodGWepC{Drawbar\"XTR0BR_S\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected FakeRepeaterWepC{DrawBar\"XTR0BR_R\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory RepeaterChamber,1{DrawBar\"BARFLS1\",\"NOBAR\",RepeaterChamber,vertical,16,8;}}\nIsSelected RainbowGalaxyWepC{DrawBar\"BARAMM66\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected DynamoTendrilWepC{Drawbar\"XTR0BR_P\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected PlantTrapperWepC{Drawbar\"XTR0BR_O\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected CentaurArrowWepC{DrawBar\"BARAMM26\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected DarkShieldWepC{DrawBar\"BARAMMO1\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected GravitySphereWepC{DrawBar\"BARAMM18\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected SkullSniperWepC{DrawBar\"BARAMM21\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected DiveSonarWepC{Drawbar\"BARAMM10\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected FlashBulbWepC{DrawBar\"BARAMM18\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected DocScannerWepC{Drawbar\"XTR0BR_H\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected TopTwistWepC{Drawbar\"BARAMM17\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected BoobeamBarrierWepC{Drawbar\"XTR0BR_F\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected TimeBenderWepC{DrawBar\"BARAMMO7\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory TimeBenderFlag,1{DrawBar\"BARFLS1\",\"NOBAR\",TimeBenderFlag,vertical,16,8;}}\nIsSelected FragBomberWepC{DrawBar\"XTR0BR_D\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory FragBomberCharge,1{DrawBar\"BARFLS1\",\"NOBAR\",FragBomberCharge,vertical,16,8;}}\nIsSelected WaveBusterWepC{Drawbar\"XTR0BR_C\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected RisingFistWepC{Drawbar\"XTR0BR_B\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected RollSweepWepC{Drawbar\"XTR0BR_A\",\"BAREMPTY\",Ammo1,vertical,16,8;}\n\nPlayerClass Protoman{DrawBar\"00_0_BAR\",\"BAREMPTY\",SlideLimitFlag,vertical,8,8;}\nPlayerClass Megaman{InInventory BaseWepAltOverride_F,1{DrawBar\"00_1_BAR\",\"BAREMPTY\",SlideLimitFlag,vertical,8,8;}\n\telse{DrawBar\"00___BAR\",\"BAREMPTY\",SlideLimitFlag,vertical,8,8;}}\nPlayerClass Bass{DrawBar\"00_4_BAR\",\"BAREMPTY\",SlideLimitFlag,vertical,8,8;}\nPlayerClass Duo{DrawBar\"08_9_BAR\",\"BAREMPTY\",SlideLimitFlag,vertical,8,8;}\n//MM0\nIsSelected JetBusterC{DrawBar\"00_A_BAR\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected PowerFistC{DrawBar\"00_A_BAR\",\"BAREMPTY\",Ammo1,vertical,16,8;}\n\nIsSelected MegaBallBoss{DrawBar\"BARAMM39\",\"BAREMPTY\",BallsOfSteelAmmo,vertical,16,8;}\nIsSelected MegaCutBallBoss{DrawBar\"BARAMMO1\",\"BAREMPTY\",BallsOfSteelAmmo,vertical,16,8;}\nIsSelected MegaGutsBallBoss{DrawBar\"BARAMMO2\",\"BAREMPTY\",BallsOfSteelAmmo,vertical,16,8;}\nIsSelected MegaIceBallBoss{DrawBar\"BARAMMO3\",\"BAREMPTY\",BallsOfSteelAmmo,vertical,16,8;}\nIsSelected MegaBombBallBoss{DrawBar\"BARAMMO4\",\"BAREMPTY\",BallsOfSteelAmmo,vertical,16,8;}\nIsSelected MegaFireBallBoss{DrawBar\"BARAMMO5\",\"BAREMPTY\",BallsOfSteelAmmo,vertical,16,8;}\nIsSelected MegaElecBallBoss{DrawBar\"BARAMMO6\",\"BAREMPTY\",BallsOfSteelAmmo,vertical,16,8;}\nIsSelected MegaTimeBallBoss{DrawBar\"BARAMMO7\",\"BAREMPTY\",BallsOfSteelAmmo,vertical,16,8;}\nIsSelected MegaOilBallBoss{DrawBar\"BARAMMO8\",\"BAREMPTY\",BallsOfSteelAmmo,vertical,16,8;}\nWeaponAmmo BallsOfSteelAmmo&&RockmanSoccerAmmo{DrawBar\"BARFLS1\",\"NOBAR\",RockmanSoccerAmmo,vertical,16,8;\n\tDrawBar\"00_B_BAR\",\"NOBAR\",RockBallJumpStamina,vertical,16,8;}\n\nIsSelected RollSwingBoss{DrawBar\"00_2_BAR\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"00_C_BAR\",\"BAREMPTY\",Ammo2,vertical,8,8;}\nIsSelected RollBucketBoss{DrawBar\"00_2_BAR\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"00_C_BAR\",\"BAREMPTY\",Ammo2,vertical,8,8;}\n\nIsSelected TrebleBoosterWepC{DrawBar\"00_D_BAR\",\"BAREMPTY\",Ammo1,vertical,16,8;}\n\nWeaponAmmo AutoIsRightAmmo&&ScrewYouBuySomeAmmo{DrawImage\"AUTOAMMS\",1,8;\n\tInInventory PowerAutoAmmoRegen,1{DrawNumber 3,CMBHRFONT,Gold,Ammo2,alignment(right),13,24;}\n\telse {DrawNumber 3,CMBHRFONT,Yellow,Ammo2,alignment(right),13,24;}\n\tDrawBar\"00_G_BAR\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tIsSelected AutoShopperBoss,AutoMetShopperBoss{DrawBar\"BARFLS1\",\"NOBAR\",AutoCreationFlag,vertical,16,8;\n\t\tInInventory AutoItemTypeFlag,7{DrawImage\"AUTOAMM7\",3,32;DrawString CMBHRFONT,Yellow,\"100\",13,44;}\n\t\telse InInventory AutoItemTypeFlag,6{DrawImage\"AUTOAMM6\",3,32;DrawString CMBHRFONT,MenuGreen,\"50%\",13,44;DrawImage\"00_GA_BR\",16,36;}\n\t\telse InInventory AutoItemTypeFlag,5{DrawImage\"AUTOAMM5\",3,32;DrawString CMBHRFONT,Yellow,\"70\",13,44;}\n\t\telse InInventory AutoItemTypeFlag,4{DrawImage\"AUTOAMM4\",3,32;DrawString CMBHRFONT,Yellow,\"50\",13,44;}\n\t\telse InInventory AutoItemTypeFlag,3{DrawImage\"AUTOAMM3\",3,32;DrawString CMBHRFONT,Yellow,\"30\",13,44;}\n\t\telse InInventory AutoItemTypeFlag,2{DrawImage\"AUTOAMM2\",3,32;DrawString CMBHRFONT,MenuGreen,\"50%\",13,44;DrawImage\"00_GA_BR\",16,36;}\n\t\telse InInventory AutoItemTypeFlag,1{DrawImage\"AUTOAMM1\",3,32;DrawString CMBHRFONT,Yellow,\"130\",13,44;}\n}}\n\nIsSelected ShotokanLightBoss{Drawbar\"0R_V_BAR\",\"0R_U_BAR\",Ammo1,vertical,16,8;\n\tDrawbar\"0R_T_BAR\",\"0R_S_BAR\",Ammo2,vertical,reverse,8,8;\n\tDrawImage\"0R_W_BAR\",16,64;\n\tInInventory SuperComboGauge,7{DrawImage\"0R_A_BAR\",17,51;DrawImage\"0R_X_BAR\",16,64;}\n\tInInventory SuperComboGauge,14{DrawImage\"0R_A_BAR\",17,37;}\n\tInInventory SuperComboGauge,21{DrawImage\"0R_A_BAR\",17,23;}\n\tInInventory SuperComboGauge,28{DrawImage\"0R_A_BAR\",17,9;}}\n\nIsSelected SniperJoeBoss{DrawBar\"BARAMMO4\",\"BAREMPTY\",JoeGrenadeCharge,vertical,8,8;\n\tInInventory JoeUpgradeAmmo,420{DrawBar\"BARFLSJ\",\"BAREMPTY\",Ammo2,vertical,16,8;}\n\telse{DrawBar\"BARAMM48\",\"BAREMPTY\",Ammo2,vertical,16,8;}}\nIsSelected MachineGunJoeBoss{DrawBar\"BARAMMO1\",\"BAREMPTY\",Ammo1,vertical,8,8;\n\tInInventory JoeUpgradeAmmo,420{DrawBar\"BARFLSJ\",\"BAREMPTY\",Ammo2,vertical,16,8;}\n\telse{DrawBar\"BARAMM48\",\"BAREMPTY\",Ammo2,vertical,16,8;}}\nIsSelected JoeSelectBoss{DrawBar\"BARFLSJ\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawImage\"JoeIcon1\",60,60;DrawImage\"JoeIcon2\",180,12;\n\tInInventory JoeSelectApacheFlag,1{DrawString DBIGFONT,Green,\"MAINFIRE\",50,110,0,alignment(left);}\n\telse{DrawString DBIGFONT,Untranslated,\"MAINFIRE\",50,110,0,alignment(left);}\n\tInInventory JoeSelectTruckFlag,1{DrawString DBIGFONT,Green,\"ALTFIRE\",198,110,0,alignment(left);}\n\telse{DrawString DBIGFONT,Untranslated,\"ALTFIRE\",198,110,0,alignment(left);}}\nIsSelected ApacheJoeBoss{DrawBar\"BARFLSJ\",\"BAREMPTY\",Ammo2,vertical,16,8;}\nIsSelected TruckJoeBoss{DrawBar\"BARFLSJ\",\"BAREMPTY\",Ammo2,vertical,16,8;}\n\nWeaponAmmo BBA_Money{\n\n\tDrawbar\"BBBBAR\",\"BBBBARN\",BBA_Money,vertical,16,8;\n\n\tInInventory BBA_Money,600{DrawImage\"BBBRDA6\",16,8;}\n\telse InInventory BBA_Money,500{DrawImage\"BBBRDA5\",16,8;}\n\telse InInventory BBA_Money,400{DrawImage\"BBBRDA4\",16,8;}\n\telse InInventory BBA_Money,300{DrawImage\"BBBRDA3\",16,8;}\n\telse InInventory BBA_Money,200{DrawImage\"BBBRDA2\",16,8;}\n\telse InInventory BBA_Money,100{DrawImage\"BBBRDA1\",16,8;}\n\n\tDrawImage\"BBBBARF\",16,8;\n\tInInventory not BBA_Shotgun,1{DrawImage\"BBBWEP1A\",16,8;}\n\tInInventory not BBA_Chaingun,1{DrawImage\"BBBWEP2A\",16,8;}\n\tInInventory not BBA_SuperShotgun,1{DrawImage\"BBBWEP3A\",16,8;}\n\tInInventory not BBA_RocketLauncher,1{DrawImage\"BBBWEP4A\",16,8;}\n\tInInventory not BBA_PlasmaRifle,1{DrawImage\"BBBWEP5A\",16,8;}\n\tInInventory not BBA_BFG9000,1{DrawImage\"BBBWEP6A\",16,8;}\n\n\tIsSelected BBA_Pistol{DrawImage\"BBAAMM1\",4,48;DrawNumber 3,CMBHQFONT,Untranslated,Ammo1,23,59;}\n\tIsSelected BBA_Shotgun{DrawImage\"BBAAMM2\",4,48;DrawNumber 3,CMBHQFONT,Untranslated,Ammo1,23,59;}\n\tIsSelected BBA_Chaingun{DrawImage\"BBAAMM1\",4,48;DrawNumber 3,CMBHQFONT,Untranslated,Ammo1,23,59;}\n\tIsSelected BBA_SuperShotgun{DrawImage\"BBAAMM2\",4,48;DrawNumber 3,CMBHQFONT,Untranslated,Ammo1,23,59;}\n\tIsSelected BBA_RocketLauncher{DrawImage\"BBAAMM3\",4,48;DrawNumber 3,CMBHQFONT,Untranslated,Ammo1,23,59;}\n\tIsSelected BBA_PlasmaRifle{DrawImage\"BBAAMM4\",4,48;DrawNumber 3,CMBHQFONT,Untranslated,Ammo1,23,59;}\n\tIsSelected BBA_BFG9000{DrawImage\"BBAAMM4\",4,48;DrawNumber 3,CMBHQFONT,Untranslated,Ammo1,23,59;}\n\t}\nIsSelected WildBearBoss{DrawImage \"C_00X0X\",20,0;}\n\n//MM1\nIsSelected RollingCutterBoss{Drawbar\"BARAMMO1\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected IceSlasherBoss{Drawbar\"BARAMMO3\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected CopyBusterBoss{Drawbar\"BARAMMO3\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected HyperBombBoss{Drawbar\"BARAMMO4\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected FireStormBoss{Drawbar\"BARAMMO5\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected ThunderBeamBoss{Drawbar\"BARAMMO6\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nWeaponAmmo TimeToDefeatYouAmmo{DrawBar\"BARAMMO7\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected OilSliderBoss{DrawBar\"BARAMMO8\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"01_8_BAR\",\"BAREMPTY\",Ammo2,vertical,8,8;\n\tInInventory OilSledFlag,1{DrawBar\"1H_S_BAR\",\"NOBAR\",OilSledFlag,vertical,16,8;}\n\tInInventory not OilStaminaFlag,127{DrawBar\"1H_R_BAR\",\"NOBAR\",OilStaminaFlag,vertical,16,8;}}\nIsSelected BondShotBoss{Drawbar\"BARAMBON\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nInInventory GlueCount, 1{DrawBar \"BARFLS1\", \"NOBAR\", GlueCount, vertical, 16, 8;}\nIsSelected BondShotBoss{Drawbar\"BARAMMO1\",\"BAREMPTY\",BondStringAmmo,vertical,8,8;}\n//MM2\nIsSelected MetalBladeBoss{Drawbar\"BARAMMO9\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory MetalFloatFlag,1{DrawImage\"METSTALA\",282,8;}\n\tInInventory not MetalHoverBootsAmmo,140{DrawBar\"2A_R_BAR\",\"NOBAR\",MetalHoverBootsAmmo,vertical,16,8;}}\nIsSelected AirShooterBoss{Drawbar\"BARAMM10\",\"BAREMPTY\",Ammo1,vertical,16,8;\nIsSelected AirShooterBoss{Drawbar\"KA_A_BAR\",\"NOBAR\",GustyFaceAmmo,vertical,16,8;}\n\tInInventory AirTurbineFlag,1{DrawImage\"AIRICON1\",268,2;DrawImage\"AIRICON9\",268,2;}}\nIsSelected BubbleLeadBoss{Drawbar\"BARAMMO1\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory IsTreadingWater,1{DrawBar\"2C_S_BAR\",\"NOBAR\",Ammo2,vertical,16,8;}\n\telse InInventory not BubbleDabbleAmmo,280{DrawBar\"2C_R_BAR\",\"NOBAR\",Ammo2,vertical,16,8;}}\nIsSelected QuickBoomerangBoss{Drawbar\"BARAMM11\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory QuickManTrail,1{Drawbar\"2D_A_BAR\",\"NOBAR\",Ammo1,vertical,16,8;}}\nIsSelected QuickShotgunBoss{Drawbar\"BARAMM11\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected QuickShotgunBoss{DrawImage\"QUICKSI\",32,55;}\nIsSelected CrashBombBoss{Drawbar\"BARAMM12\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected TimeStopperBoss{Drawbar\"BARAMMO7\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected AtomicFireBoss{Drawbar\"BARAMM13\",\"BAREMPTY\",Ammo1,vertical,16,8;\nDrawImage\"HeatIco0\",32,55;\n\tInInventory ZippoAmmo,200{DrawImage\"HeatIco5\",16,64;}\n\telse InInventory ZippoAmmo,150{DrawImage\"HeatIco4\",16,64;}\n\telse InInventory ZippoAmmo,100{DrawImage\"HeatIco3\",16,64;}\n\telse InInventory ZippoAmmo,50{DrawImage\"HeatIco2\",16,64;}}\nIsSelected AtomicFireBoss{Drawbar\"BARAMMO1\",\"BAREMPTY\",Ammo2,vertical,9,8;\n}\nIsSelected AtomicPillarBoss{Drawbar\"BARAMM13\",\"BAREMPTY\",Ammo1,vertical,16,8;}\n}\nIsSelected AtomicPillarBoss{Drawbar\"BARAMMO1\",\"BAREMPTY\",Ammo2,vertical,9,8;\n}\nIsSelected AtomicFireBossHER{Drawbar\"BARAMMO1\",\"BAREMPTY\",Ammo1,vertical,9,8;\n}\nIsSelected AtomicFireBossHER{Drawbar\"BARAMMO1\",\"BAREMPTY\",Ammo2,vertical,16,8;\n}\nIsSelected AtomicFireBoss{Drawbar\"KA_A_BAR\",\"NOBAR\",HeatAmmo,vertical,16,8;\n}\n\nIsSelected LeafShieldBoss{\n\tInInventory IncredibleAmmo,42{Drawbar\"BARAMMO4\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\t\tInInventory ShieldCheck,1{DrawBar\"BARFLS3\",\"NOBAR\",Ammo1,vertical,16,8;}}\n\telse {Drawbar\"BARAMXO4\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\t\tInInventory ShieldCheck,1{DrawBar\"BARFLS3X\",\"NOBAR\",Ammo1,vertical,16,8;}}}\nWeaponAmmo WahweeAmmo{DrawBar\"WILYBAR\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"BARAMMO1\",\"BAREMPTY\",CapsuleAmmo,vertical,8,8;}//Dr. Wily\nIsSelected AlienTrapBoss{Drawbar\"02_A_BAR\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory not Alien_StaminaFlag,500{\n\t\tInInventory PowerStaminaFlagDeplete,1{DrawBar\"7A_S_BAR\",\"NOBAR\",Alien_StaminaFlag,vertical,16,8;}\n\t\telse{DrawBar\"7A_Q_BAR\",\"NOBAR\",Alien_StaminaFlag,vertical,16,8;}}\n}\n\n//MM3\nWeaponAmmo NoodleAmmo{Drawbar\"BARAMMO2\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected MagnetMissileBoss{Drawbar\"BARAMM14\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected GeminiLaserBoss{Drawbar\"BARAMM15\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory CloneSpawned,1{Drawbar\"3C_G_BAR\",\"NOBAR\",Ammo1,vertical,16,8;}}\nIsSelected HardKnuckleBoss{Drawbar\"BARAMM16\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected TopSpinBoss{InInventory Top_Charge,105{Drawbar\"03_5_BAR\",\"BAREMPTY\",Top_Charge,vertical,16,8;}\nelse{Drawbar\"BARAMM17\",\"BAREMPTY\",Top_Charge,vertical,16,8;\nDrawImage\"TOPSI\",32,55;}}\nIsSelected SearchSnakeBoss{Drawbar\"BARAMMO4\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"BARAMMO1\",\"BAREMPTY\",Ammo2,vertical,8,8;\n\tInInventory SnakeClimbing,1{DrawImage\"SNACRAWA\",282,8;}\n\tInInventory not SnakeClamberAmmo,250{DrawBar\"3F_R_BAR\",\"NOBAR\",SnakeClamberAmmo,vertical,16,8;}}\nIsSelected SparkShockBoss{Drawbar\"BARAMM12\",\"BAREMPTY\",MightyGodAmmo,vertical,8,8;\n\tInInventory SparkmanHoldFlag,7{Drawbar\"BAREMPTY\",\"3G_A_BAR\",SparkmanHoldFlag,vertical,reverse,16,8;}\n\telse{Drawbar\"BAREMPTY\",\"03_7_BAR\",SparkmanHoldFlag,vertical,reverse,16,8;}}\nIsSelected ShadowBladeBoss{Drawbar\"BARAMMO7\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"BARAMMO1\",\"BAREMPTY\",Ammo2,vertical,8,8;}\n\nInInventory DocBusterBoss,1{DrawBar\"03_9_BAR\",\"BAREMPTY\",DocVirusAmmo,vertical,8,8;\n\tInInventory DocRobotSpeed_F,150{DrawImage\"DOC_150S\",2,136;}\n\telse InInventory DocRobotSpeed_F,140{DrawImage\"DOC_140S\",2,136;}\n\telse InInventory DocRobotSpeed_F,130{DrawImage\"DOC_130S\",2,136;}\n\telse InInventory DocRobotSpeed_F,120{DrawImage\"DOC_120S\",2,136;}\n\telse InInventory DocRobotSpeed_F,110{DrawImage\"DOC_110S\",2,136;}\n\telse InInventory DocRobotSpeed_F,100{DrawImage\"DOC_100S\",2,136;}\n\telse InInventory DocRobotSpeed_F,95{DrawImage\"DOC_095S\",2,136;}\n\telse InInventory DocRobotSpeed_F,90{DrawImage\"DOC_090S\",2,136;}\n\telse InInventory DocRobotSpeed_F,85{DrawImage\"DOC_085S\",2,136;}\n\telse InInventory DocRobotSpeed_F,80{DrawImage\"DOC_080S\",2,136;}\n\tInInventory MetalBuster,1{DrawImage\"METLSI\",8,64;}\n\tInInventory AirBuster,1{DrawImage\"AIRSI\",8,64;}\n\tInInventory QuickBuster,1{DrawImage\"QUICKSI\",8,64;}\n\tInInventory BubbleBuster,1{DrawImage\"BUBBI\",8,64;}\n\tInInventory CrashBuster,1{DrawImage\"CRASSI\",8,64;}\n\tInInventory FlashBuster,1{DrawImage\"FLASHSI\",8,64;}\n\tInInventory HeatBuster,1{DrawImage\"ATOMI\",8,64;}\n\tInInventory WoodBuster,1{DrawImage\"LEAFI\",8,64;}\n\telse{DrawImage\"DOC_NULS\",2,136;}\n\tDrawString CMB_DOCNUM_FONT,Untranslated,\"%\",19,146,0,alignment(left);\n\tDrawNumber 3,CMB_DOCNUM_FONT,Untranslated,DocRobotSpeed_F,alignment(right),19,146;\n\n\tInInventory DocRobotJump_F,160{DrawImage\"DOC_160J\",2,164;}\n\telse InInventory DocRobotJump_F,150{DrawImage\"DOC_150J\",2,164;}\n\telse InInventory DocRobotJump_F,140{DrawImage\"DOC_140J\",2,164;}\n\telse InInventory DocRobotJump_F,130{DrawImage\"DOC_130J\",2,164;}\n\telse InInventory DocRobotJump_F,120{DrawImage\"DOC_120J\",2,164;}\n\telse InInventory DocRobotJump_F,110{DrawImage\"DOC_110J\",2,164;}\n\telse InInventory DocRobotJump_F,100{DrawImage\"DOC_100J\",2,164;}\n\telse{DrawImage\"DOC_NULJ\",2,164;}\n\tDrawString CMB_DOCNUM_FONT,Untranslated,\"%\",19,176,0,alignment(left);\n\tDrawNumber 3,CMB_DOCNUM_FONT,Untranslated,DocRobotJump_F,alignment(right),19,176;\n}\n//MM4\nIsSelected FlashStopperBoss{DrawBar\"BARAMM12\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"BARAMM18\",\"BAREMPTY\",Ammo2,vertical,8,8;}\nIsSelected RainFlushBoss{Drawbar\"BARAMM19\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected DrillBombBoss{Drawbar\"BARAMM14\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"BARAMMO1\",\"BAREMPTY\",DigLimit,vertical,8,8;}\nIsSelected PharaohShotBoss{Drawbar\"BARAMM20\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory WeaponCharge,78{DrawBar\"BARFLS4\",\"BAREMPTY\",Ammo1,vertical,16,8;}\n\tDrawBar\"04_4_BAR\",\"NOBAR\",PharaohHover,vertical,16,8;\n\tInInventory PharaohHoverFlag,1{DrawImage\"PHAFLS1\",290,8;}}\nIsSelected RingBoomerangBoss{\n\tInInventory HasRing,1{DrawImage\"4E_A_BAR\",6,16;}\n\telse InInventory RingFlag,1{DrawImage\"4E_B_BAR\",6,16;}\n\telse{DrawImage\"4E_C_BAR\",6,16;}\n\tInInventory HasRing2,1{DrawImage\"4E_A_BAR\",6,36;}\n\telse InInventory RingFlag2,1{DrawImage\"4E_B_BAR\",6,36;}\n\telse{DrawImage\"4E_C_BAR\",6,36;}}\nWeaponAmmo CrushEmAmmo{DrawBar\"DUSBAR\",\"DUSEMPTY\",Ammo1,vertical,16,8;}\nWeaponAmmo YouSunkMyAmmo{Drawbar\"BARAMM10\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawbar\"04_7_BAR\",\"BAREMPTY\",Ammo2,vertical,8,8;}\nIsSelected SkullBarrierBoss{DrawBar\"BARAMMO1\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"BARAMM21\",\"BAREMPTY\",Ammo2,vertical,8,8;\n\tInInventory ShieldCheck,1{DrawBar\"BARFLS5X\",\"BAREMPTY\",Ammo2,vertical,8,8;}\n\tInInventory SkullRageFlag,1{DrawBar\"4H_S_BAR\",\"NOBAR\",SkullRageFlag,vertical,16,8;}}\n\n//MM5\nIsSelected GravityHoldBoss{Drawbar\"BARAMM18\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"BARFLS1\",\"NOBAR\",GravityChargeFlag,vertical,16,8;\n\tDrawBar\"05_1_BAR\",\"BAREMPTY\",Ammo2,vertical,8,8;}\nIsSelected WaterWaveBoss{Drawbar\"BARAMM10\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawImage\"WAVEHOKB\",1,16;\n\tInInventory HookshotStamina,200{DrawNumber 3,CMBHRFONT,Orange,HookshotStamina,alignment(left),fillzeros,1,40;}\n\telse{DrawNumber 3,CMBHRFONT,Red,HookshotStamina,alignment(left),fillzeros,1,40;}}\nIsSelected PowerStoneBoss{Drawbar\"BARAMM22\",\"BAREMPTY\",StoneBossCharge,vertical,16,8;\n\tInInventory StoneBossLeap,30{DrawImage\"BARFLS1\",16,8;}}\nIsSelected PowerStoneCoreBoss{Drawbar\"BARAMM22\",\"BAREMPTY\",StoneCoreFlagX,vertical,16,8;}\nIsSelected GyroAttackBoss{Drawbar\"BARAMMO4\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected StarCrashBoss{Drawbar\"BARAMM23\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory ShieldCheck,1{DrawBar\"BARFLS6\",\"BAREMPTY\",Ammo1,vertical,16,8;}}\nIsSelected StarBlockBoss{Drawbar\"BARAMM23\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory ShieldCheck,1{DrawBar\"BARFLS6\",\"BAREMPTY\",Ammo1,vertical,16,8;}}\nIsSelected ChargeKickBoss{Drawbar\"BARAMM12\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected NapalmBombBoss{Drawbar\"BARAMM24\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected CrystalEyeBoss{Drawbar\"BARAMM25\",\"BAREMPTY\",CrystalEyeCharge,vertical,16,8;\n\tInInventory CrystalEyeDelay,1{DrawBar\"BARFLS1\",\"NOBAR\",CrystalEyeDelay,vertical,16,8;}}\nIsSelected DarkTankBoss{DrawBar\"BARAMMO4\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected DarkSniperBoss{DrawBar\"BARAMM51\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory DarkSniperCharge,1{DrawBar\"5K_B_BAR\",\"NOBAR\",DarkSniperCharge,vertical,16,8;}\n\tDrawBar\"05_D3BAR\",\"BAREMPTY\",Ammo2,vertical,8,8;}\nIsSelected DarkBusterBoss{DrawBar\"BARAMMO4\",\"BAREMPTY\",Darkman4Ammo,vertical,16,8;}\n\n//MM6\nWeaponAmmo BowloramaAmmo{Drawbar\"BARAMM15\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected CentaurFlashBoss{Drawbar\"BARAMM26\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected FlameBlastBoss{Drawbar\"BARAMM20\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawbar\"06_3_BAR\",\"BAREMPTY\",Ammo2,vertical,8,8;}\nIsSelected KnightCrushBoss{Drawbar\"BARAMM27\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected PlantbarrierBoss{Drawbar\"BARAMM28\",\"BAREMPTY\",PsychedelicAmmo,vertical,16,8;\n\tDrawbar\"06_5_BAR\",\"BAREMPTY\",BioticFieldAmmo,vertical,8,8;\n\tInInventory ShieldCheck,1{DrawBar\"BARFLS7\",\"BAREMPTY\",PsychedelicAmmo,vertical,16,8;}}\nIsSelected SilverTomahawkBoss{Drawbar\"BARAMM29\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected WindStormBoss{Drawbar\"BARAMMO1\",\"BAREMPTY\",Ammo2,vertical,16,8;\n\tDrawbar\"06_7_BAR\",\"BAREMPTY\",Ammo1,vertical,8,8;}\nIsSelected YamatoSpearBoss{Drawbar\"BARAMM30\",\"BAREMPTY\",Ammo1,vertical,16,8;}\n\n//MM7\nIsSelected FreezeCrackerBoss{Drawbar\"BARAMM31\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory MrFreezeAltCharge,1{DrawBar\"BARFLS1\",\"NOBAR\",MrFreezeAltCharge,vertical,16,8;}}\nIsSelected JunkShieldBoss{Drawbar\"DUSBAR\",\"DUSEMPTY\",Ammo1,vertical,16,8;}\nIsSelected DangerWrapBoss{Drawbar\"BARAMM33\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawbar\"BAREMPTY\",\"07_3_BAR\",BurstBombStock,vertical,reverse,8,8;\n\tInInventory DangerFly,1{DrawBar\"BARFLS1\",\"NOBAR\",DangerFly,vertical,16,8;}}\nIsSelected ThunderBoltBoss{Drawbar\"BARAMM34\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory IBeFlyin,1{DrawBar\"7D_A_BAR\",\"NOBAR\",Ammo1,vertical,16,8;}}\nIsSelected WildCoilBoss{Drawbar\"BARAMM35\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected SlashClawBoss{Drawbar\"BARAMM36\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawbar\"BARAMM57\",\"BAREMPTY\",Ammo2,vertical,8,8;}\nIsSelected NoiseCrushBoss{Drawbar\"BARAMM37\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory NoiseCrushFlagB,1{DrawBar\"BARFLS10\",\"BAREMPTY\",Ammo1,vertical,16,8;}}\nIsSelected ScorchWheelBoss{Drawbar\"BARAMM38\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory TurboWheelCount,1{DrawBar\"BARFLS1\",\"NOBAR\",TurboWheelCount,vertical,16,8;}\n\tDrawbar\"07_8_BAR\",\"BAREMPTY\",Ammo2,vertical,8,8;\n\tInInventory TurboHonkDelay,1{DrawBar\"7H_A_BAR\",\"NOBAR\",TurboHonkDelay,vertical,8,8;}}\n\n//MM8\nIsSelected TornadoHoldBoss{Drawbar\"BARAMM40\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory TenguHoverFlag,1{DrawImage\"TENJET1\",288,8;\n\tInInventory TenguIsHovering,1{DrawImage\"TENJET0\",288,8;}}}\nIsSelected AstroCrushBoss{Drawbar\"BARAMM52\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawbar\"BARAMM41\",\"BAREMPTY\",Ammo2,vertical,8,8;\n\tInInventory not AstroM_StaminaFlag,500{\n\t\tInInventory PowerStaminaFlagDeplete,1{DrawBar\"7A_S_BAR\",\"NOBAR\",AstroM_StaminaFlag,vertical,16,8;}\n\t\telse{DrawBar\"7A_Q_BAR\",\"NOBAR\",AstroM_StaminaFlag,vertical,16,8;}}\n}\nIsSelected FlameSwordBoss{Drawbar\"BARAMM42\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory SwordLegCramp,1{DrawImage\"SWRDICON\",286,8;}}\nWeaponAmmo YoGeekyAmmo{Drawbar\"BARAMM43\",\"BAREMPTY\",Ammo1,vertical,16,8;}\n\nIsSelected HomingSniperBoss{\n\tDrawbar\"08_5_BAR\",\"8E_E_BAR\",Ammo1,vertical,4,8;\n\tDrawImage\"HSNCM0\",18,60;\n\tInInventory SearchTargetID1,1{\n\t\tInInventory SearchTargetID1CD,1{DrawImage\"HSNCJ0\",18,60;}\n\t\tElse{DrawImage\"HSNCK0\",18,60;}}\n\tDrawImage\"HSNCM0\",18,44;\n\tInInventory SearchTargetID2,1{\n\t\tInInventory SearchTargetID2CD,1{DrawImage\"HSNCJ0\",18,44;}\n\t\tElse{DrawImage\"HSNCK0\",18,44;}}\n\tDrawImage\"HSNCM0\",18,28;\n\tInInventory SearchTargetID3,1{\n\t\tInInventory SearchTargetID3CD,1{DrawImage\"HSNCJ0\",18,28;}\n\t\tElse{DrawImage\"HSNCK0\",18,28;}}\n\tDrawImage\"HSNCM0\",18,12;\n\tInInventory SearchTargetID4,1{\n\t\tInInventory SearchTargetID4CD,1{DrawImage\"HSNCJ0\",18,12;}\n\t\tElse{DrawImage\"HSNCK0\",18,12;}}\n\t}\nIsSelected IceWaveBoss{DrawBar\"BARAMM45\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"8F_A_BAR\",\"NOBAR\",IceWaveHoldFlag,vertical,16,8;}\nIsSelected FlashBombBoss{Drawbar\"BARAMM46\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawbar\"08_7_BAR\",\"BAREMPTY\",Ammo2,vertical,8,8;\n\tInInventory CuteBombFlag,1{DrawBar\"8G_A_BAR\",\"NOBAR\",CuteBombFlag,vertical,8,8;}}\nIsSelected WaterBalloonBoss{DrawBar\"8H_A_BAR\",\"8H_Z_BAR\",Ammo1,vertical,16,8;\n\tDrawBar\"8H_B_BAR\",\"8H_Z_BAR\",Ammo2,vertical,8,8;}\nIsSelected OriginalDuoBoss,OriginalDuoMeteorBoss{DrawBar\"08_O_BAR\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nInInventory EvilFistBoss,1{Drawbar\"BARAMMO5\",\"BAREMPTY\",EvilRageAmmo,vertical,8,8;\n\tInInventory TrioGigaType,8{DrawImage\"WATERBI\",8,64;}\n\telse InInventory TrioGigaType,7{DrawImage\"FLSHBOMI\",8,64;}\n\telse InInventory TrioGigaType,6{DrawImage\"ICEWAVI\",8,64;}\n\telse InInventory TrioGigaType,5{DrawImage\"HSNIPERI\",8,64;}\n\telse InInventory TrioGigaType,4{DrawImage\"TCLAWI\",8,64;}\n\telse InInventory TrioGigaType,3{DrawImage\"FSWORDI\",8,64;}\n\telse InInventory TrioGigaType,2{DrawImage\"ASTROI\",8,64;}\n\telse InInventory TrioGigaType,1{DrawImage\"TORNAHI\",8,64;}\n\t}\n\n//MM9\nIsSelected ConcreteShotBoss{Drawbar\"BARAMM65\",\"BAREMPTY\",ConcreteChargeFlag,vertical,16,8;\n\tInInventory not ConcreteM_StaminaFlag,279{DrawBar\"1H_R_BAR\",\"NOBAR\",ConcreteM_StaminaFlag,vertical,16,8;}}\nIsSelected TornadoBlowBoss{Drawbar\"BARAMM68\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawbar\"BARAMM65\",\"BAREMPTY\",Ammo2,vertical,8,8;\n\tInInventory TornadoHoverActive,1{DrawImage\"TORNICON\",290,8;}\n\tInInventory not TornadoM_StaminaFlag,249{DrawBar\"1H_R_BAR\",\"NOBAR\",TornadoM_StaminaFlag,vertical,16,8;}}\nWeaponAmmo SplashingAboutAmmo{DrawBar\"BARAMM61\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"09_3_BAR\",\"BAREMPTY\",Ammo2,vertical,8,8;\n\tInInventory IsTreadingWater,1{DrawBar\"9C_S_BAR\",\"NOBAR\",SplashDabbleAmmo,vertical,16,8;}\n\telse InInventory not SplashDabbleAmmo,280{DrawBar\"9C_R_BAR\",\"NOBAR\",SplashDabbleAmmo,vertical,16,8;}}\nIsSelected PlugBallBoss{DrawBar\"BARAMM60\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nWeaponAmmo OutragousGemsAmmo{\n\tInInventory JewelSlot1,5{DrawImage\"JEWJF\",8,8;}\n\telse InInventory JewelSlot1,4{DrawImage\"JEWJE\",8,8;}\n\telse InInventory JewelSlot1,3{DrawImage\"JEWJD\",8,8;}\n\telse InInventory JewelSlot1,2{DrawImage\"JEWJC\",8,8;}\n\telse InInventory JewelSlot1,1{DrawImage\"JEWJB\",8,8;}\n\telse {DrawImage\"JEWJA\",8,8;}\n\tIsSelected JewelSatelliteBoss1{DrawImage\"JEWJG\",8,8;}\n\n\tInInventory JewelSlot2,5{DrawImage\"JEWJF\",8,22;}\n\telse InInventory JewelSlot2,4{DrawImage\"JEWJE\",8,22;}\n\telse InInventory JewelSlot2,3{DrawImage\"JEWJD\",8,22;}\n\telse InInventory JewelSlot2,2{DrawImage\"JEWJC\",8,22;}\n\telse InInventory JewelSlot2,1{DrawImage\"JEWJB\",8,22;}\n\telse {DrawImage\"JEWJA\",8,22;}\n\tIsSelected JewelSatelliteBoss2{DrawImage\"JEWJG\",8,22;}\n\n\tInInventory JewelSlot3,5{DrawImage\"JEWJF\",8,36;}\n\telse InInventory JewelSlot3,4{DrawImage\"JEWJE\",8,36;}\n\telse InInventory JewelSlot3,3{DrawImage\"JEWJD\",8,36;}\n\telse InInventory JewelSlot3,2{DrawImage\"JEWJC\",8,36;}\n\telse InInventory JewelSlot3,1{DrawImage\"JEWJB\",8,36;}\n\telse {DrawImage\"JEWJA\",8,36;}\n\tIsSelected JewelSatelliteBoss3{DrawImage\"JEWJG\",8,36;}\n\n\tInInventory JewelSlot4,5{DrawImage\"JEWJF\",8,50;}\n\telse InInventory JewelSlot4,4{DrawImage\"JEWJE\",8,50;}\n\telse InInventory JewelSlot4,3{DrawImage\"JEWJD\",8,50;}\n\telse InInventory JewelSlot4,2{DrawImage\"JEWJC\",8,50;}\n\telse InInventory JewelSlot4,1{DrawImage\"JEWJB\",8,50;}\n\telse {DrawImage\"JEWJA\",8,50;}\n\tIsSelected JewelSatelliteBoss4{DrawImage\"JEWJG\",8,50;}\n}\nIsSelected MagmaBazookaBoss{Drawbar\"BARAMM64\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected HornetChaserBoss{DrawBar\"BARAMM67\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"09_6_BAR\",\"BAREMPTY\",Ammo2,vertical,8,8;\n\tInInventory HornetHoverFlag,1{DrawImage\"HORNJET1\",290,8;\n\tInInventory HornetIsHovering,1{DrawImage\"HORNJET0\",290,8;}}}\nIsSelected BlackHoleBombBoss,RainbowGalaxyBoss{Drawbar\"GALBAR\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\t//InInventory BlackHoleFlag,1{DrawImage\"HORNJETA\",290,8;}\n\tDrawImage \"C_09H0X\",20,0;}\nIsSelected RevolverBusterBoss{DrawBar\"BARAMM10\",\"BAREMPTY\",FakemanDashCounter,vertical,16,8;\n\tInInventory IAmTheLawAmmo,6{DrawImage\"FSTOK6\",0,28;}\n\telse InInventory IAmTheLawAmmo,5{DrawImage\"FSTOK5\",0,28;}\n\telse InInventory IAmTheLawAmmo,4{DrawImage\"FSTOK4\",0,28;}\n\telse InInventory IAmTheLawAmmo,3{DrawImage\"FSTOK3\",0,28;}\n\telse InInventory IAmTheLawAmmo,2{DrawImage\"FSTOK2\",0,28;}\n\telse InInventory IAmTheLawAmmo,1{DrawImage\"FSTOK1\",0,28;}\n\telse {DrawImage\"FSTOK0\",0,28;}\n\tDrawImage\"FAKELOOT\",2,73;\n\tDrawNumber 5,CMBHPFONT,Untranslated,PirateTreasureStack,alignment(left),12,74;\n}\n\n//MM10\nIsSelected TripleBladeBoss,TripleBladeBoss2{Drawbar\"BARAMM6A\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected WaterShieldBoss{Drawbar\"BARAMM69\",\"BAREMPTY\",Ammo2,vertical,16,8;\nIsSelected WaterShieldBoss{Drawbar\"BARAMM6A\",\"NOBAR\",PumpPoggersAmmo,vertical,16,8;\n\tDrawImage\"HWATSHP0\",22,73;\n\tDrawImage\"HWATSHP0\",17,76;\n\tDrawImage\"HWATSHP0\",14,81;\n\tDrawImage\"HWATSHP0\",17,86;\n\tDrawImage\"HWATSHP0\",22,89;\n\tDrawImage\"HWATSHP0\",27,86;\n\tDrawImage\"HWATSHP0\",30,81;\n\tDrawImage\"HWATSHP0\",27,76;\n\tInInventory PumpmanShieldFlag,1{\n\t\tInInventory PumpNextRadius,1{DrawImage\"WATARWH2\",21,80;}\n\t\telse{DrawImage\"WATARWH1\",21,80;}\n\t}\n\tInInventory PumpBubbleHP1,300{DrawImage\"HWATSHP3\",22,73;}\n\telse InInventory PumpBubbleHP1,150{DrawImage\"HWATSHP1\",22,73;}\n\telse InInventory PumpBubbleHP1,1{DrawImage\"HWATSHP1\",22,73;}\n\tInInventory PumpBubbleHP2,300{DrawImage\"HWATSHP3\",17,76;}\n\telse InInventory PumpBubbleHP2,150{DrawImage\"HWATSHP1\",17,76;}\n\telse InInventory PumpBubbleHP2,1{DrawImage\"HWATSHP1\",17,76;}\n\tInInventory PumpBubbleHP3,300{DrawImage\"HWATSHP3\",14,81;}\n\telse InInventory PumpBubbleHP3,150{DrawImage\"HWATSHP1\",14,81;}\n\telse InInventory PumpBubbleHP3,1{DrawImage\"HWATSHP1\",14,81;}\n\tInInventory PumpBubbleHP4,300{DrawImage\"HWATSHP3\",17,86;}\n\telse InInventory PumpBubbleHP4,150{DrawImage\"HWATSHP1\",17,86;}\n\telse InInventory PumpBubbleHP4,1{DrawImage\"HWATSHP1\",17,86;}\n\tInInventory PumpBubbleHP5,300{DrawImage\"HWATSHP3\",22,89;}\n\telse InInventory PumpBubbleHP5,150{DrawImage\"HWATSHP2\",22,89;}\n\telse InInventory PumpBubbleHP5,1{DrawImage\"HWATSHP1\",22,89;}\n\tInInventory PumpBubbleHP6,300{DrawImage\"HWATSHP3\",27,86;}\n\telse InInventory PumpBubbleHP6,150{DrawImage\"HWATSHP2\",27,86;}\n\telse InInventory PumpBubbleHP6,1{DrawImage\"HWATSHP1\",27,86;}\n\tInInventory PumpBubbleHP7,300{DrawImage\"HWATSHP3\",30,81;}\n\telse InInventory PumpBubbleHP7,150{DrawImage\"HWATSHP2\",30,81;}\n\telse InInventory PumpBubbleHP7,1{DrawImage\"HWATSHP1\",30,81;}\n\tInInventory PumpBubbleHP8,300{DrawImage\"HWATSHP3\",27,76;}\n\telse InInventory PumpBubbleHP8,150{DrawImage\"HWATSHP2\",27,76;}\n\telse InInventory PumpBubbleHP8,1{DrawImage\"HWATSHP1\",27,76;}\n\t}\nIsSelected CommandoBombBoss,CommandoMineBoss{DrawBar\"10_3_BAR\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected ChillSpikeBoss{Drawbar\"BARAMM71\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory ChillSlideAmmo,168{Drawbar\"BARAMM31\",\"BAREMPTY\",Ammo2,vertical,8,8;}\n\t\telse{Drawbar\"WT_2_BAR\",\"BAREMPTY\",Ammo2,vertical,8,8;}\n\tInInventory ChillShield,1{DrawBar\"BARHEALT\",\"BAREMPTY\",ChillHealthFlag,vertical,24,8;\n\t\tDrawNumber 5,\"8BDMAFONT\",Untranslated,ChillHealthFlag,alignment(left),31,31;\n\t\tInInventory not ChillHealthFlag,100{DrawImage \"STYSCBM_\",41,31;}\n\t\tInInventory not ChillHealthFlag,10{DrawImage \"STYSCBM_\",36,31;}\n\t\tDrawBar\"10D_H_BR\",\"10D_I_BR\",ChillShield,vertical,24,49;\n\t\tDrawNumber 5,\"8BDMAFONT\",Teal,ChillShield,alignment(left),31,38;}\n\telse{DrawImage \"C_10D0Y\",20,0;}\n\t\tInInventory Chill_ItemCoolD,1{DrawBar\"10D_S_BR\",\"NOBAR\",Chill_ItemCoolD,vertical,16,8;}\n\t\tInInventory Chill_ItemCharge,1{DrawBar\"8G_A_BAR\",\"NOBAR\",Chill_ItemCharge,vertical,16,8;}\n\tDrawBar\"10D_R_BR\",\"NOBAR\",ChillShieldCooldown,vertical,24,8;}\n//Sheep\n//Strike\nIsSelected WheelCutterBoss{Drawbar\"BARAMM74\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory NitroBikeWallBoostAttack,8{DrawBar\"BARFLS1\",\"NOBAR\",Ammo1,vertical,16,8;}}\nIsSelected SolarBlazeBoss{Drawbar\"BARAMM75\",\"BAREMPTY\",SolarInfernoAmmo,vertical,16,8;\n\tInInventory not SolarInfernoAmmo,22{Drawbar\"BARAMM65\",\"NOBAR\",SolarInfernoAmmo,vertical,16,8;}\n\tInInventory SolarM_AmmoDrainDelay,175{DrawBar\"10_8_BAR\",\"BAREMPTY\",SunAmmo,vertical,8,8;}\n\t\telse{Drawbar\"10H_F_BR\",\"BAREMPTY\",SunAMmo,vertical,8,8;}\n\tInInventory SolarHoldFlag,1{DrawBar\"8G_A_BAR\",\"NOBAR\",SolarHoldFlag,vertical,16,8;}\n\tInInventory SolarHoldCoolDown,1{DrawBar\"10H_S_BR\",\"NOBAR\",SolarHoldCooldown,vertical,16,8;}}\n\n//MMB\nIsSelected LightningBoltBoss{Drawbar\"BARAMM53\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"DYNABAR\",\"BAREMPTY\",Ammo2,vertical,8,8;\n\tInInventory not DynamoStaminaFlag,250{DrawBar\"BA_R_BAR\",\"NOBAR\",DynamoStaminaFlag,vertical,16,8;}}\nIsSelected IceWallBoss{Drawbar\"BARAMM54\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawbar\"COLDBAR\",\"BAREMPTY\",Ammo2,vertical,8,8;}\nIsSelected SpreadDrillBoss{DrawBar\"BARAMM55\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawbar\"0B_C_BAR\",\"BAREMPTY\",Ammo2,vertical,8,8;}\nIsSelected RemoteMineBoss{Drawbar\"0B_D_BAR\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawbar\"BARAMMO1\",\"BAREMPTY\",Ammo2,vertical,8,8;\n\t//DrawString SMALLFONT,WhiteOutLine,\"BOOTY:\",2,74,0,alignment(left);\n\tDrawImage\"PIRABOTY\",2,74;\n\tDrawNumber 5,CMBHPFONT,Untranslated,PirateTreasureStack,alignment(left),12,74;//48\n}\nIsSelected WaveBurnerBoss{Drawbar\"BARAMM57\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory BurnBabyBurnAmmo,84{Drawbar\"BARAMX52\",\"BAREMPTY\",Ammo2,vertical,8,8;}\n\telse {Drawbar\"BARAMM52\",\"BAREMPTY\",Ammo2,vertical,8,8;}}\nWeaponAmmo SnortSnortAmmo{Drawbar\"BARAMM58\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected KingAxeBoss,KingShieldBoss{Drawbar\"0B_K_BAR\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawbar\"BARAMM41\",\"BAREMPTY\",TheKingShieldFlag,vertical,8,8;\n\tInInventory TheKingStamina,1{Drawbar\"BK_A_BAR\",\"NOBAR\",TheKingStamina,vertical,8,8;}}\n\n//MMWT\nIsSelected MonkeyKingBoss{Drawbar\"WT_A_BAR\",\"BAREMPTY\",ammo1,vertical,16,8;}\nIsSelected SandySandBoss{Drawbar\"WT_B_BAR\",\"BAREMPTY\",ammo1,vertical,16,8;\n\tDrawbar\"WT_2_BAR\",\"BAREMPTY\",ammo2,vertical,8,8;\n\tInInventory MWSShieldCharge,1{DrawBar\"BARFLS1\",\"NOBAR\",MWSShieldCharge,vertical,8,8;}}\nIsSelected PigsyBoss{DrawBar\"WT_C_BAR\",\"BAREMPTY\",HyperStormHeat,vertical,16,8;\nDrawBar\"WT_3_BAR\",\"NOBAR\",HyperStormCold,vertical,16,8;}\nIsSelected PiggyBoss{DrawBar\"WT_C_BAR\",\"BAREMPTY\",HyperStormHeat,vertical,16,8;\nDrawBar\"WT_3_BAR\",\"NOBAR\",HyperStormCold,vertical,16,8;}\n\n//MMK\nIsSelected MirrorBusterBoss{Drawbar\"BARAMM49\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory EnkerDashCooldown,1{DrawBar\"KA_A_BAR\",\"NOBAR\",EnkerDashCooldown,vertical,16,8;}}\nIsSelected ScrewCrusherBoss,BounceCrusherBoss{Drawbar\"BARAMM50\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected PuckCrusherBoss{Drawbar\"BARAMM50\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected PuckCrusherBoss{Drawbar\"KA_A_BAR\",\"NOBAR\",Ammo2,vertical,16,8;}\nIsSelected BalladeCrackerBoss{Drawbar\"0K_3_BAR\",\"KC_G2BAR\",BalladeMineAmmo,vertical,16,8;\n\tInInventory BalladeFocusFlag,1{DrawBar\"KC_A_BAR\",\"NOBAR\",BalladeFocusFlag,vertical,16,8;}}\nIsSelected SakugarneBoss,QuintBusterBoss{Drawbar\"BARAMM48\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"0K_4_BAR\",\"BAREMPTY\",Ammo2,vertical,8,8;}\nIsSelected RaThorWrathBoss{DrawBar\"0K_E_BAR\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"0K_5_BAR\",\"BAREMPTY\",Ammo2,vertical,8,8;\n\tInInventory RaThorSpawnGraphic,1{DrawImage\"THORSINS\",91,60;}\n\tDrawImage\"SOUCOUNT\",2,73;\n\tDrawNumber 5,CMBHPFONT,Untranslated,ThorSoulAmmo,alignment(left),12,74;\n\tInInventory RaThorHoldFlag,1{DrawBar\"BARFLS1\",\"NOBAR\",RaThorHoldFlag,vertical,16,8;}}\n\n//MMV\nIsSelected SparkChaserBoss,SparkChaserStunBoss{Drawbar\"BARAMM76\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawbar\"0V_A_BAR\",\"BAREMPTY\",Ammo2,vertical,8,8;\n\tInInventory Terra_ChaserDawdle,1{DrawBar\"VA_A_BAR\",\"NOBAR\",Terra_ChaserDawdle,vertical,16,8;}\n\tInInventory TerraChargeFlag,1{DrawBar\"BARFLS1\",\"NOBAR\",TerraChargeFlag,vertical,16,8;}}\nIsSelected GrabBusterBoss{Drawbar\"BARAMM19\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawbar\"0V_1_BAR\",\"BAREMPTY\",Ammo2,vertical,8,8;\n\tDrawImage\"MERCLOOT\",2,73;\n\tDrawNumber 5,CMBHPFONT,Untranslated,PirateTreasureStack,alignment(left),12,74;}\nIsSelected BubbleBombBoss,BubbleBomberBoss{Drawbar\"BARAMM78\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawbar\"BARAMMO4\",\"BAREMPTY\",Ammo2,vertical,8,8;}\nIsSelected PhotonVulcanBoss,PhotonMissileBoss{DrawBar\"0V_D_BAR\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawbar\"0V_3_BAR\",\"BAREMPTY\",Ammo2,vertical,8,8;\n\tInInventory MarsIsATank,1{DrawBar\"VD_S_BAR\",\"NOBAR\",MarsTankFuel_F,vertical,16,8;}\n\telse InInventory not MarsTankFuel_F,500{DrawBar\"VD_R_BAR\",\"NOBAR\",MarsTankFuel_F,vertical,16,8;}}\nIsSelected ElectricShockBoss{Drawbar\"0V_E_BAR\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"BARFLS1\",\"NOBAR\",JupiterCharge,vertical,16,8;}\nIsSelected DeepDiggerBoss{Drawbar\"0V_6_BAR\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawbar\"0V_G_BAR\",\"0V_G2BAR\",Ammo2,vertical,8,8;\n\tDrawbar\"VG_A_BAR\",\"NOBAR\",UranusAnger,vertical,8,8;\n\tInInventory UranusCarrying,1{DrawImage\"URANGORE\",3,73;}}\nIsSelected BreakDashBoss{Drawbar\"0V_7_BAR\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawbar\"0V_H_BAR\",\"0V_H2BAR\",Ammo2,vertical,8,8;\n\tInInventory BreakingIntoADashAmmo,784{Drawbar\"VH_S_BAR\",\"NOBAR\",Ammo2,vertical,8,8;}}\nIsSelected SaltWaterBoss{Drawbar\"0V_8_BAR\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawbar\"0V_I_BAR\",\"BAREMPTY\",Ammo2,vertical,8,8;}\n//Inventory\n\nInInventory DiveBossLockon{DrawImage\"DIVLOCN\",150,8;}\nInInventory PowerDiveSonarLockon{DrawImage\"DIVLOCN\",150,8;}\nInInventory ChargeManLink,1{DrawImage\"CHRGM_R3\",235,2;}\nInInventory ChargeWildRideFlag,1{DrawImage\"CHRGM_R4\",235,2;}\nInInventory HomingLockedVision,1{DrawImage\"HomVisA\",0,0;}\nInInventory PowerSplashSinewyEtude,1||PowerSplashSinewyEtudeX{DrawImage\"SPLWBUF1\",302,79;}\nInInventory PowerSplashMightyMarch,1||PowerSplashMightyMarchX{DrawImage\"SPLWBUF2\",302,98;}\nInInventory PowerSplashSwiftSong,1||PowerSplashSwiftSongX{DrawImage\"SPLWBUF3\",300,116;}\nInInventory PlugmanRageFlag,1{DrawImage\"PLUGBUFF\",249,3;}\nInInventory DynamoM_IsTagged{DrawImage\"DYNATAG\",174,2;}\nInInventory VenusBlastJumpFlag,1{DrawImage\"VENJUMP1\",301,64;}\n\n//InInventory FloodMyHudTest_F,1{DrawImage\"TESTHUDX\",0,30;}\n\nInInventory MegamanUpgradeFlag,1{DrawImage\"MEGAUPGD\",24,72;}\nInInventory RockmanUpgradeFlag,1{DrawImage\"ROCKUPGD\",24,72;}\nInInventory ProtomanUpgradeFlag,1{DrawImage\"PROTUPGD\",24,72;}\nInInventory BassUpgradeFlag,1{DrawImage\"BASSUPGD\",24,72;}\nInInventory DuoUpgradeFlag,1{DrawImage\"DUOUPGD\",24,72;}\nInInventory DocUpgradeFlag,1{DrawImage\"DOCUPGD\",24,72;}\n\n//InInventory TrioExodiaFlag,1{DrawImage\"ERO9T0\",302,16;}\nInInventory TrioExodiaFlag,1{DrawImage\"EXODIA_7\",291,16;}\n\telse{InInventory TrioExodiaFlag1,1{DrawImage\"EXODIA_1\",291,16;}\n\t\tInInventory TrioExodiaFlag2,1{DrawImage\"EXODIA_2\",291,16;}\n\t\tInInventory TrioExodiaFlag3,1{DrawImage\"EXODIA_3\",291,16;}\n\t\tInInventory TrioExodiaFlag4,1{DrawImage\"EXODIA_4\",291,16;}\n\t\tInInventory TrioExodiaFlag5,1{DrawImage\"EXODIA_5\",291,16;}\n\t\tInInventory TrioExodiaFlag6,1{DrawImage\"EXODIA_6\",291,16;}\n}\nInInventory RaThorSinistarFlag,1{DrawImage\"SINTHOR0\",298,42;}\n\telse{InInventory RaThorSinistarFlag1,1{DrawImage\"SINTHOR1\",296,40;}\n\t\tInInventory RaThorSinistarFlag2,1{DrawImage\"SINTHOR2\",296,40;}\n\t\tInInventory RaThorSinistarFlag3,1{DrawImage\"SINTHOR3\",296,40;}\n\t\tInInventory RaThorSinistarFlag4,1{DrawImage\"SINTHOR4\",296,40;}\n\t\tInInventory RaThorSinistarFlag5,1{DrawImage\"SINTHOR5\",296,40;}\n\t\tInInventory RaThorSinistarFlag6,1{DrawImage\"SINTHOR6\",296,40;}\n\nInInventory ThunderWoolBoss{Drawbar\"BARAMM11\",\"VAREMPTY\",Ammo1,vertical,16,8;\n\t\t\t\t\t\t   DrawImage\"SEPRICON\",178,175;\n}\nInInventory ReboundStrikerBoss{Drawbar\"BARAMM73\",\"VAREMPTY\",Ammo1,vertical,16,8;\n\t\t\t\t\t\t   DrawImage\"SEPRICON\",178,175;\n\n}\nInInventory BlackHoleBoss{Drawbar\"BARAMM82\",\"VAREMPTY\",Ammo1,vertical,16,8;\n\t\t\t\t\t\t   DrawImage\"SEPRICON\",178,175;\n}\nIsSelected TundraStormBoss\n{\nDrawbar \"BARTUNX\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tDrawImage\"TUNRICON\",32,55;\n\tInInventory MeisThiccThighsAmmo,1{DrawBar\"BARTUXX\",\"NOBAR\",MeisThiccThighsAmmo,vertical,16,8;}\n\tInInventory TundraDelayA,1{DrawBar\"BARFLS1\",\"NOBAR\",TundraDelayA,vertical,24,8;}}\n}//Classes NoHud End\n\n}//StatusBar End\n}\nmugshot \"Normal\"{{ST00, ST01, ST02} 17;}\nmugshot \"Pain\", directional{{PAINR, PAINC, PAINL} 15;}//35\nmugshot \"Rampage\"{KILL 1;}\nmugshot \"Ouch\"{PAINX 35;}\nmugshot \"Pain.TimeBender\"{PAINX 35;}\nmugshot \"Pain.TimeStop\"{PAINX 35;}\nmugshot \"Pain.TerraTimeStop\"{PAINX 35;}\nmugshot \"Pain.LightRyuStop\"{PAINX 35;}\nmugshot \"Grin\"{GRIN 35;}//70\nmugshot \"God\"{GOD0 -1;}\nmugshot \"GodAnimated\"{GOD0 7;GOD1 7;GOD2 7;GOD2 7;GOD1 7;GOD0 7;}\nmugshot \"Death\"{DEAD0 -1;}\nmugshot \"XDeath\"{DEAD0 -1;}//XDTH0\nmugshot \"Quad\"{QUAD 1;}"
      },
      {
        "source": "pk3",
        "name": "SBARINFO.H.txt",
        "contents": "//HORIZONTAL BARS\nheight 0;\n//Scroll down for Classes stuff, its past the MEGAMAN art\n\nstatusbar normal,forcescaled\n{\nInInventory not NoHud,1\n{\nInInventory not NoHealthBar,1\n{\nDrawBar\"VARHEALT\",\"VAREMPTY\",Health,horizontal,130,184;\n\tInInventory LightTeamFlag,1{DrawImage\"LBARH\",130,179;}\n\tInInventory WilyTeamFlag,1{DrawImage\"WBARH\",130,179;}\n\tInInventory CossackTeamFlag,1{DrawImage\"CBARH\",130,179;}\n\tInInventory KingTeamFlag,1{DrawImage\"KBARH\",130,179;}\n\nInInventory SkullShieldCheck,1{DrawBar\"4H_A_VAR\",\"VNOBAR\",SkullShieldCheck,horizontal,130,184;}\nInInventory SkullBarrierProtection,1{DrawBar\"4H_A_VAR\",\"VNOBAR\",SkullShieldCheck,horizontal,130,184;}\n//InInventory BasicArmor,1{DrawBar\"VARAMT31\",\"VNOBAR\",Armor,horizontal,130,184;}\n\nPlayerClass Maestro{\n\t//InInventory AmmoNumberFlag,1{\n\t\tWeaponAmmo BusterAmmo{}\n\t\telse WeaponAmmo not VanillaAmmo{DrawNumber 5,\"8BDMAFONT\",Untranslated,Ammo1,alignment(left),80,177;}\n\t//}\n}\n//InInventory HealthNumberFlag,1{\n\tDrawNumber 5,\"8BDMAFONT\",Untranslated,Health,alignment(left),152,177;\n//}\n\nDrawImage\"EmptIcon\",122,184;\nDrawSelectedInventory INDEXFONT,122,184,120,185,white;\nDrawImage weaponicon,50,184;\n}\n\n//MM1 Bars\nIsSelected RollingCutterWepC{Drawbar\"VARAMMO1\",\"VAREMPTY\",RollingCutterAmmo,horizontal,58,184;}\nIsSelected SuperArmWepC{Drawbar\"VARAMMO2\",\"VAREMPTY\",SuperArmAmmo,horizontal,58,184;}\nIsSelected IceSlasherWepC{Drawbar\"VARAMMO3\",\"VAREMPTY\",IceSlasherAmmo,horizontal,58,184;}\nIsSelected HyperBombWepC{Drawbar\"VARAMMO4\",\"VAREMPTY\",HyperBombAmmo,horizontal,58,184;}\nIsSelected FireStormWepC{Drawbar\"VARAMMO5\",\"VAREMPTY\",FireStormAmmo,horizontal,58,184;}\nIsSelected ThunderBeamWepC{Drawbar\"VARAMMO6\",\"VAREMPTY\",ThunderBeamAmmo,horizontal,58,184;}\nIsSelected TimeSlowWepC{DrawBar\"VARAMMO7\",\"VAREMPTY\",TimeSlowAmmo,horizontal,58,184;}\nIsSelected OilSliderWepC{DrawBar\"VARAMMO8\",\"VAREMPTY\",OilSliderAmmo,horizontal,58,184;\n\tInInventory OilSliderFlag,1{DrawBar\"VARFLS1\",\"VNOBAR\",OilSliderFlag,horizontal,58,184;}}\n\n//MM2\nIsSelected MetalBladeWepC{Drawbar\"VARAMMO9\",\"VAREMPTY\",MetalBladeAmmo,horizontal,58,184;}\nIsSelected AirShooterWepC{Drawbar\"VARAMM10\",\"VAREMPTY\",AirShooterAmmo,horizontal,58,184;}\nIsSelected BubbleLeadWepC{Drawbar\"VARAMMO1\",\"VAREMPTY\",BubbleLeadAmmo,horizontal,58,184;}\nIsSelected QuickBoomerangWepC{Drawbar\"VARAMM11\",\"VAREMPTY\",QuickBoomerangAmmo,horizontal,58,184;}\nIsSelected CrashBombWepC{Drawbar\"VARAMM12\",\"VAREMPTY\",CrashBombAmmo,horizontal,58,184;}\nIsSelected TimeStopperWepC{Drawbar\"VARAMMO7\",\"VAREMPTY\",TimeStopperAmmo,horizontal,58,184;}\nIsSelected AtomicFireWepC{Drawbar\"VARAMM13\",\"VAREMPTY\",AtomicFireAmmo,horizontal,58,184;\n\tInInventory WeaponCharge,70{DrawBar\"VARFLS2\",\"VAREMPTY\",AtomicFireAmmo,horizontal,58,184;}}\nIsSelected LeafShieldWepC{Drawbar\"VARAMMO4\",\"VAREMPTY\",LeafShieldAmmo,horizontal,58,184;\n\tInInventory ShieldCheck,1{DrawBar\"VARFLS1\",\"VNOBAR\",LeafShieldCharge,horizontal,58,184;}}\n\n//MM3\nIsSelected NeedleCannonWepC{Drawbar\"VARAMMO2\",\"VAREMPTY\",NeedleCannonAmmo,horizontal,58,184;}\nIsSelected MagnetMissileWepC{Drawbar\"VARAMM14\",\"VAREMPTY\",MagnetMissileAmmo,horizontal,58,184;}\nIsSelected GeminiLaserWepC{Drawbar\"VARAMM15\",\"VAREMPTY\",GeminiLaserAmmo,horizontal,58,184;}\nIsSelected HardKnuckleWepC{Drawbar\"VARAMM16\",\"VAREMPTY\",HardKnuckleAmmo,horizontal,58,184;}\nIsSelected TopSpinWepC{Drawbar\"VARAMM17\",\"VAREMPTY\",TopSpinAmmo,horizontal,58,184;}\nIsSelected SearchSnakeWepC{Drawbar\"VARAMMO4\",\"VAREMPTY\",SearchSnakeAmmo,horizontal,58,184;}\nIsSelected SparkShockWepC{Drawbar\"VARAMM12\",\"VAREMPTY\",SparkShockAmmo,horizontal,58,184;}\nIsSelected ShadowBladeWepC{Drawbar\"VARAMMO7\",\"VAREMPTY\",ShadowBladeAmmo,horizontal,58,184;}\n\n//MM4\nIsSelected FlashStopperWepC{Drawbar\"VARAMM18\",\"VAREMPTY\",FlashStopperAmmo,horizontal,58,184;}\nIsSelected RainFlushWepC{Drawbar\"VARAMM19\",\"VAREMPTY\",RainFlushAmmo,horizontal,58,184;}\nIsSelected DrillBombWepC{Drawbar\"VARAMM14\",\"VAREMPTY\",DrillBombAmmo,horizontal,58,184;}\nIsSelected PharaohShotWepC{Drawbar\"VARAMM20\",\"VAREMPTY\",PharaohShotAmmo,horizontal,58,184;\n\tInInventory WeaponCharge,78{DrawBar\"VARFLS4\",\"VAREMPTY\",PharaohShotAmmo,horizontal,58,184;}\n\telse InInventory PharaohCharge,1{DrawBar\"VARFLS1\",\"VNOBAR\",PharaohCharge,horizontal,58,184;}}\nIsSelected RingBoomerangWepC{Drawbar\"VARAMMO9\",\"VAREMPTY\",RingBoomerangAmmo,horizontal,58,184;}\nIsSelected DustCrusherWepC{Drawbar\"VARAMMO1\",\"VAREMPTY\",DustCrusherAmmo,horizontal,58,184;}\nIsSelected DiveMissileWepC{Drawbar\"VARAMM10\",\"VAREMPTY\",DiveMissileAmmo,horizontal,58,184;}\nIsSelected SkullbarrierWepC{Drawbar\"VARAMM21\",\"VAREMPTY\",SkullbarrierAmmo,horizontal,58,184;\n\tInInventory SkullBarrierCooldown,1{DrawBar\"VARAMM65\",\"VAREMPTY\",SkullbarrierAmmo,horizontal,58,184;}}\n\n//MM5\nIsSelected GravityHoldWepC{Drawbar\"VARAMM18\",\"VAREMPTY\",GravityHoldAmmo,horizontal,58,184;}\nIsSelected WaterWaveWepC{Drawbar\"VARAMM10\",\"VAREMPTY\",WaterWaveAmmo,horizontal,58,184;}\nIsSelected PowerStoneWepC{Drawbar\"VARAMM22\",\"VAREMPTY\",PowerStoneAmmo,horizontal,58,184;}\nIsSelected GyroAttackWepC{Drawbar\"VARAMMO4\",\"VAREMPTY\",GyroAttackAmmo,horizontal,58,184;}\nIsSelected StarCrashWepC{Drawbar\"VARAMM23\",\"VAREMPTY\",StarCrashAmmo,horizontal,58,184;\n\tInInventory ShieldCheck,1{DrawBar\"VARFLS6\",\"VAREMPTY\",StarCrashAmmo,horizontal,58,184;}}\nIsSelected ChargeKickWepC{Drawbar\"VARAMM12\",\"VAREMPTY\",ChargeKickAmmo,horizontal,58,184;}\nIsSelected NapalmBombWepC{Drawbar\"VARAMM24\",\"VAREMPTY\",NapalmBombAmmo,horizontal,58,184;}\nIsSelected CrystalEyeWepC{Drawbar\"VARAMM25\",\"VAREMPTY\",CrystalEyeAmmo,horizontal,58,184;}\n\n//MM6\nIsSelected BlizzardAttackWepC{Drawbar\"VARAMM15\",\"VAREMPTY\",BlizzardAttackAmmo,horizontal,58,184;}\nIsSelected CentaurFlashWepC{Drawbar\"VARAMM26\",\"VAREMPTY\",CentaurFlashAmmo,horizontal,58,184;}\nIsSelected FlameBlastWepC{Drawbar\"VARAMM20\",\"VAREMPTY\",FlameBlastAmmo,horizontal,58,184;}\nIsSelected KnightCrushWepC{Drawbar\"VARAMM27\",\"VAREMPTY\",KnightCrushAmmo,horizontal,58,184;}\nIsSelected PlantbarrierWepC{Drawbar\"VARAMM28\",\"VAREMPTY\",PlantbarrierAmmo,horizontal,58,184;\n\tInInventory ShieldCheck,1{DrawBar\"VARFLS7\",\"VAREMPTY\",PlantbarrierAmmo,horizontal,58,184;\n\t\tDrawBar\"6E_A_VAR\",\"VNOBAR\",Health,horizontal,130,184;}}\nIsSelected SilverTomahawkWepC{Drawbar\"VARAMM29\",\"VAREMPTY\",SilverTomahawkAmmo,horizontal,58,184;}\nIsSelected WindStormWepC{Drawbar\"VARAMMO1\",\"VAREMPTY\",WindStormAmmo,horizontal,58,184;}\nIsSelected YamatoSpearWepC{Drawbar\"VARAMM30\",\"VAREMPTY\",YamatoSpearAmmo,horizontal,58,184;}\n\n//MM7\nIsSelected FreezeCrackerWepC{Drawbar\"VARAMM31\",\"VAREMPTY\",FreezeCrackerAmmo,horizontal,58,184;}\nIsSelected JunkShieldWepC{Drawbar\"VARAMM32\",\"VAREMPTY\",JunkShieldAmmo,horizontal,58,184;\n\tInInventory JunkShieldCharge,1{DrawBar\"VARFLS1\",\"VNOBAR\",JunkShieldCharge,horizontal,58,184;}}\nIsSelected DangerWrapWepC{Drawbar\"VARAMM33\",\"VAREMPTY\",DangerWrapAmmo,horizontal,58,184;}\nIsSelected ThunderBoltWepC{Drawbar\"VARAMM34\",\"VAREMPTY\",ThunderBoltAmmo,horizontal,58,184;}\nIsSelected WildCoilWepC{Drawbar\"VARAMM35\",\"VAREMPTY\",WildCoilAmmo,horizontal,58,184;\n\tInInventory WeaponCharge,23{DrawBar\"VARFLS9\",\"VAREMPTY\",WildCoilAmmo,horizontal,58,184;}}\nIsSelected SlashClawWepC{Drawbar\"VARAMM36\",\"VAREMPTY\",SlashClawAmmo,horizontal,58,184;}\nIsSelected NoiseCrushWepC{Drawbar\"VARAMM37\",\"VAREMPTY\",NoiseCrushAmmo,horizontal,58,184;\n\tInInventory WeaponCharge,1{DrawBar\"VARFLS10\",\"VAREMPTY\",NoiseCrushAmmo,horizontal,58,184;}}\nIsSelected ScorchWheelWepC{Drawbar\"VARAMM38\",\"VAREMPTY\",ScorchWheelAmmo,horizontal,58,184;\n\tInInventory WheelCount,1{DrawBar\"VARFLS1\",\"VNOBAR\",WheelCount,horizontal,58,184;}}\n\n//MM8\nIsSelected MegaBallWepC{Drawbar\"VARAMM39\",\"VAREMPTY\",MegaBallAmmo,horizontal,58,184;}\nIsSelected TornadoHoldWepC{Drawbar\"VARAMM40\",\"VAREMPTY\",TornadoHoldAmmo,horizontal,58,184;}\nIsSelected AstroCrushWepC{Drawbar\"VARAMM41\",\"VAREMPTY\",AstroCrushAmmo,horizontal,58,184;}\nIsSelected FlameSwordWepC{Drawbar\"VARAMM42\",\"VAREMPTY\",FlameSwordAmmo,horizontal,58,184;}\nIsSelected ThunderClawWepC{Drawbar\"VARAMM43\",\"VAREMPTY\",ThunderClawAmmo,horizontal,58,184;}\nIsSelected HomingSniperWepC{Drawbar\"VARAMM44\",\"VAREMPTY\",HomingSniperAmmo,horizontal,58,184;\n\tInInventory WeaponCharge,35{DrawBar\"VARFLS11\",\"VAREMPTY\",HomingSniperAmmo,horizontal,58,184;}}\nIsSelected IceWaveWepC{DrawBar\"VARAMM45\",\"VAREMPTY\",IceWaveAmmo,horizontal,58,184;}\nIsSelected FlashBombWepC{Drawbar\"VARAMM46\",\"VAREMPTY\",FlashBombAmmo,horizontal,58,184;}\nIsSelected WaterBalloonWepC{Drawbar\"VARAMM47\",\"VAREMPTY\",WaterBalloonAmmo,horizontal,58,184;}\n\n//MMB\nIsSelected TenguBladeWepC{Drawbar\"VARAMMO1\",\"VAREMPTY\",TenguBladeAmmo,horizontal,58,184;}\nIsSelected CopyVisionWepC{Drawbar\"VARAMM52\",\"VAREMPTY\",CopyVisionAmmo,horizontal,58,184;}\nIsSelected LightningBoltWepC{Drawbar\"VARAMM53\",\"VAREMPTY\",LightningBoltAmmo,horizontal,58,184;}\nIsSelected IceWallWepC{Drawbar\"VARAMM54\",\"VAREMPTY\",IceWallAmmo,horizontal,58,184;}\nIsSelected SpreadDrillWepC{DrawBar\"VARAMM55\",\"VAREMPTY\",SpreadDrillAmmo,horizontal,58,184;}\nIsSelected RemoteMineWepC{Drawbar\"VARAMM56\",\"VAREMPTY\",RemoteMineAmmo,horizontal,58,184;\n\tInInventory WeaponCharge,5{DrawBar\"VARFLS14\",\"VAREMPTY\",RemoteMineAmmo,horizontal,58,184;}}\nIsSelected WaveBurnerWepC{Drawbar\"VARAMM57\",\"VAREMPTY\",WaveBurnerAmmo,horizontal,58,184;}\nIsSelected MagicCardWepC{Drawbar\"VARAMM58\",\"VAREMPTY\",MagicCardAmmo,horizontal,58,184;}\n\n//MM9\nIsSelected PlugBallWepC{DrawBar\"VARAMM60\",\"VAREMPTY\",PlugBallAmmo,horizontal,58,184;}\nIsSelected LaserTridentWepC{DrawBar\"VARAMM61\",\"VAREMPTY\",LaserTridentAmmo,horizontal,58,184;}\nIsSelected TornadoBlowWepC{DrawBar\"VARAMM68\",\"VAREMPTY\",TornadoBlowAmmo,horizontal,58,184;}\nIsSelected JewelSatelliteWepC{DrawBar \"VARAMM63\",\"VAREMPTY\",JewelSatelliteAmmo,horizontal,58,184;\n\tInInventory JewelShieldCheck,1{DrawBar \"VARFLS1\",\"VNOBAR\",JewelShieldCheck,horizontal,58,184;}}\nIsSelected MagmaBazookaWepC{DrawBar\"VARAMM64\",\"VAREMPTY\",MagmaBazookaAmmo,horizontal,58,184;\n\tInInventory WeaponCharge,19{DrawBar \"VARFLS13\",\"VAREMPTY\",MagmaBazookaAmmo,horizontal,58,184;}}\nIsSelected ConcreteShotWepC{DrawBar\"VARAMM65\",\"VAREMPTY\",ConcreteShotAmmo,horizontal,58,184;}\nIsSelected BlackHoleBombWepC{DrawBar\"VARAMM66\",\"VAREMPTY\",BlackHoleBombAmmo,horizontal,58,184;\n\tInInventory BlackHoleBombCooldown,1{DrawBar\"VARFLS15\",\"VAREMPTY\",BlackHoleBombAmmo,horizontal,58,184;}}\nIsSelected HornetChaserWepC{DrawBar \"VARAMM67\",\"VAREMPTY\",HornetChaserAmmo,horizontal,58,184;}\n\n//MM10\nIsSelected TripleBladeWepC{DrawBar\"VARAMM6A\",\"VAREMPTY\",TripleBladeAmmo,horizontal,58,184;}\nIsSelected WaterShieldWepC{DrawBar\"VARAMM69\",\"VAREMPTY\",WaterShieldAmmo,horizontal,58,184;\n\tInInventory WaterShieldCheck,1{DrawBar\"VARFLS1\",\"VNOBAR\",WaterShieldCheck,horizontal,58,184;}}\nIsSelected CommandoBombWepC{DrawBar\"VARAMM70\",\"VAREMPTY\",CommandoBombAmmo,horizontal,58,184;}\nIsSelected ChillSpikeWepC{DrawBar\"VARAMM71\",\"VAREMPTY\",ChillSpikeAmmo,horizontal,58,184;}\nIsSelected ThunderWoolWepC{DrawBar\"VARAMM72\",\"VAREMPTY\",ThunderWoolAmmo,horizontal,58,184;}\nIsSelected ReboundStrikerWepC{DrawBar\"VARAMM73\",\"VAREMPTY\",ReboundStrikerAmmo,horizontal,58,184;}\nIsSelected WheelCutterWepC{DrawBar\"VARAMM74\",\"VAREMPTY\",WheelCutterAmmo,horizontal,58,184;\n\tInInventory WheelCutterCheck,1{DrawBar\"VARFLS1\",\"VNOBAR\",WheelCutterCheck,horizontal,58,184;}}\nIsSelected SolarBlazeWepC{DrawBar\"VARAMM75\",\"VAREMPTY\",SolarBlazeAmmo,horizontal,58,184;}\n\n//MMV\nIsSelected SparkChaserWepC{DrawBar\"VARAMM76\",\"VAREMPTY\",SparkChaserAmmo,horizontal,58,184;}\nIsSelected GrabBusterWepC{DrawBar\"VARAMM77\",\"VAREMPTY\",GrabBusterAmmo,horizontal,58,184;}\nIsSelected BubbleBombWepC{DrawBar\"VARAMM78\",\"VAREMPTY\",BubbleBombAmmo,horizontal,58,184;}\nIsSelected PhotonMissileWepC{DrawBar\"VARAMM79\",\"VAREMPTY\",PhotonMissileAmmo,horizontal,58,184;\n\tInInventory PhotonMissileCharge,1{DrawBar\"VARFLS1\",\"VNOBAR\",PhotonMissileCharge,horizontal,58,184;}}\nIsSelected ElectricShockWepC{DrawBar\"VARAMM81\",\"VAREMPTY\",ElectricShockAmmo,horizontal,58,184;}\nIsSelected BlackHoleWepC{DrawBar\"VARAMM82\",\"VAREMPTY\",BlackHoleAmmo,horizontal,58,184;\n\tInInventory ShieldCheck,1{DrawBar\"VARFLS16\",\"VAREMPTY\",BlackHoleAmmo,horizontal,58,184;}}\nIsSelected DeepDiggerWepC{DrawBar\"VARAMM83\",\"VAREMPTY\",DeepDiggerAmmo,horizontal,58,184;\n\tInInventory DeepDiggerFlagL,1{DrawBar\"VARFLS1\",\"VNOBAR\",DeepDiggerFlagL,horizontal,58,184;}\n\tInInventory DeepDiggerFlagR,1{DrawBar\"VARFLS1\",\"VNOBAR\",DeepDiggerFlagR,horizontal,reverse,58,184;}}\nIsSelected BreakDashWepC{DrawBar\"VARAMM84\",\"VAREMPTY\",BreakDashAmmo,horizontal,58,184;\n\tInInventory WeaponCharge,23{DrawBar\"VARFLS17\",\"VAREMPTY\",BreakDashAmmo,horizontal,58,184;}}\nIsSelected SaltWaterWepC{DrawBar\"VARAMM80\",\"VAREMPTY\",SaltWaterAmmo,horizontal,58,184;}\n\n//MMK\nIsSelected SakugarneWepC{Drawbar\"VARAMM48\",\"VAREMPTY\",SakugarneAmmo,horizontal,58,184;}\nIsSelected MirrorBusterWepC{Drawbar\"VARAMM49\",\"VAREMPTY\",MirrorBusterAmmo,horizontal,58,184;\n\tInInventory MirrorBusterFlag,1{DrawBar\"VARFLS1\",\"VNOBAR\",MirrorBusterFlag,horizontal,58,184;}}\nIsSelected ScrewCrusherWepC{Drawbar\"VARAMM50\",\"VAREMPTY\",ScrewCrusherAmmo,horizontal,58,184;}\nIsSelected BalladeCrackerWepC{Drawbar\"VARAMM51\",\"VAREMPTY\",BalladeCrackerAmmo,horizontal,58,184;}\nIsSelected DawnBreakerWepC{Drawbar\"VARAM202\",\"VAREMPTY\",DawnBreakerAmmo,horizontal,58,184;\n\tInInventory WeaponCharge,23{DrawBar\"VARFL202\",\"VNOBAR\",DawnBreakerAmmo,horizontal,58,184;}}\n\n//Assists\nInInventory RushJetCounter,3{DrawImage\"RUSHH2H8\",290,8;}\nInInventory RushJetCounter,1{DrawImage\"RUSHOUT\",290,8;}\nInInventory RushMarineCounter,1{InInventory IsUnderWater,1{\n\t\tInInventory RushMarineCounter,4{DrawImage\"RUSHO0\",290,8;}\n\t\tInInventory RushMarineCounter,1{DrawImage\"RUSHMOUT\",290,8;}}\n\tInInventory Not IsUnderWater,1{DrawImage\"RUSHP0\",290,8;}}\n\nInInventory ProtoJetCounter,1{InInventory ProtoJetCounter,3{DrawImage\"PJETF0\",290,8;}\nelse InInventory ProtoJetCounter,1{DrawImage\"PJETE0\",290,8;}}\nInInventory ProtoMarineCounter,1{InInventory IsUnderWater,1{\n\t\tInInventory ProtoMarineCounter,4{DrawImage\"PJETQ0\",290,16;}\n\t\telse InInventory ProtoMarineCounter,1{DrawImage\"PJETR0\",290,16;}}\n\tInInventory Not IsUnderWater,1{DrawImage\"PJETP0\",290,16;}}\nInInventory BassJetCounter,1{InInventory BassJetCounter,3{DrawImage\"TRBL20\",284,16;}\nelse InInventory BassJetCounter,1{DrawImage\"TRBL10\",284,16;}}\nInInventory BassMarineCounter,1{InInventory IsUnderWater,1{\n\t\tInInventory BassMarineCounter,4{DrawImage\"TRBLY0\",294,18;}\n\t\telse InInventory BassMarineCounter,1{DrawImage\"TRBLX0\",294,18;}}\n\tInInventory Not IsUnderWater,1{DrawImage\"TRBLZ0\",294,18;}}\n\nInInventory BeatCallCheck,1{DrawImage\"BEATD0\",298,16;}\nInInventory BeatCounter,5{DrawImage\"BEATB8B2\",298,16;}\nInInventory BeatCounter,1{DrawImage\"BEATOUT\",298,16;}\nInInventory BeatSupportActivated,1{DrawImage\"BSPTA0\",314,16;}\nInInventory BeatSupportFired,1{DrawImage \"BSPTB0\",314,16;}\nInInventory Flashed,1{DrawImage\"FBLIND\",-30,-20;}\nInInventory EnergyBalancerActive,1{DrawImage\"NRGOUT\",267,10;}\n\n//Boss Health\nInInventory BossHealth1,1{DrawBar\"VARHEALT\",\"VAREMPTY\",BossHealth1,horizontal,202,184;}\nInInventory BossHealth2,1{DrawBar\"VARHEALT\",\"VAREMPTY\",BossHealth2,horizontal,202,184;}\nInInventory BossHealth3,1{DrawBar\"VARHEALT\",\"VAREMPTY\",BossHealth3,horizontal,202,184;}\nInInventory BossHealth4,1{DrawBar\"VARHEALT\",\"VAREMPTY\",BossHealth4,horizontal,202,184;}\nInInventory BossHealth5,1{DrawBar\"VARHEALT\",\"VAREMPTY\",BossHealth5,horizontal,202,184;}\nInInventory BossHealth6,1{DrawBar\"VARHEALT\",\"VAREMPTY\",BossHealth6,horizontal,202,184;}\nInInventory BossHealth7,1{DrawBar\"VARHEALT\",\"VAREMPTY\",BossHealth7,horizontal,202,168;}\nInInventory BossHealth8,1{DrawBar\"VARHEALT\",\"VAREMPTY\",BossHealth8,horizontal,202,184;}\nInInventory BossHealth9,1{DrawBar\"VARHEALT\",\"VAREMPTY\",BossHealth8,horizontal,202,184;}\nInInventory EvilRobotShield,1{DrawBar\"VARAMM32\",\"VAREMPTY\",BossHealth1,horizontal,202,184;}\nInInventory SunstarShield,1{DrawBar\"VARAMM32\",\"VAREMPTY\",BossHealth8,horizontal,202,184;}\n\n}//NoHud End\nInInventory GammaPlayerHealth,1{\n    InInventory GammaPlayerPowerHP,1{DrawImage\"VAMA2FHX\",129,178;\n\t\tDrawBar\"VAMA2PH0\",\"VNOBAR\",GammaPlayerHealth,horizontal,130,184;\n\t}\n\telse{DrawBar\"VARHEALT\",\"VAMA2ECX\",GammaPlayerHealth,horizontal,130,184;}\n}\nInInventory EclipseBossHealth,1{\nDrawBar\"VARECLIP\",\"VAREMPTY\",BossHealth1,horizontal,202,184;\nDrawBar\"VAMA2ECT\",\"VAMA2ECX\",EclipseBossHealth,horizontal,202,181;\n}\n// Misc\nInInventory TimeStoppedCounter,1{DrawImage\"FLASHS\",36,0;}\n\n/*\n        ▄▄█▀▀▄\n      ▄█████▄▄█▄\n     ▄▀██████▄▄██\n     █ █▀  ▄▄▀█ █\n     ▄██   ▀▀ ▀ █\n  ▄█▀  ▀█ ▀▀▀▀▄▀▀█▄\n ▄███ ▄  ▀▀▀▀▀▄ ███▄\n ██████       ██████\n ▀███▀█████████▀███▀\n    ▄█▄ ▀▀█▀   █▄\n ▄▄█████▄▀ ▀▄█████▄▄\n█████████   █████████\n*/\n\n//Classes start//\n\nInInventory not NoHud,1{\nInInventory not NoHealthBar,1{\n\nDrawImage playericon,188,185;\nPlayerClass BBAMegaMan{DrawMugShot 1,animatedgodmode,disableouch,50,181;}\nelse{DrawMugShot 1,disablegrin,disableouch,disablepain,disablerampage,188,185;}\n\nInInventory StaminaFlag||UnSolid,1{\n\tInInventory ForceStaminaFlag{InInventory not StaminaFlag,500{\n\t\tInInventory StaminaFlag,1{DrawImage\"ARCSTAM\",2,113;}\n\t\telse{DrawImage\"ARCSTAMX\",2,113;}//94\n\t\tDrawNumber 3,CMBHPFONT,Untranslated,StaminaFlag,alignment(right),fillzeros,30,116;}}\n\telse{InInventory not StaminaFlag,250{\n\t\tInInventory StaminaFlag,1{DrawImage\"ARCSTAM\",2,113;}\n\t\telse{DrawImage\"ARCSTAMX\",2,113;}\n\t\tDrawNumber 3,CMBHPFONT,Untranslated,StaminaFlag,alignment(right),fillzeros,30,116;}}\n}\n\nInInventory IsInvunFlag,1{DrawBar\"0H_I_VAR\",\"VNOBAR\",Health,horizontal,130,184;\n\tDrawBar\"0H_M_VAR\",\"VNOBAR\",IsInvunFlag,horizontal,130,184;}\nelse InInventory GuardUpFlag,1{DrawBar\"0H_R_VAR\",\"VNOBAR\",Health,horizontal,130,184;}\nelse InInventory GuardDownFlag,1{DrawBar\"0H_W_VAR\",\"VNOBAR\",Health,horizontal,130,184;}\n\nInInventory BasicArmor,1{\n\tDrawNumber 4,CMBHRFONT,DarkGray,Armor,alignment(right),157,192;\n\tDrawNumber 4,CMBHRFONT,DarkGray,SavePercent,alignment(left),160,192;\n\tInInventory DynamicArmorDosage_F,1{DrawBar\"VARAMT31\",\"VNOBAR\",Armor DynamicArmorDosage_F,horizontal,130,184;}\n\telse{DrawBar\"VARAMT31\",\"VNOBAR\",Armor,horizontal,130,184;}\n}\n\nInInventory CanAirJump,1{InInventory CanAirJumpLimit,1{DrawImage\"JMPAIR_1\",4,94;}//110\n\telse{DrawImage\"JMPAIR_2\",4,94;}\n\tDrawNumber 2,CMBHQFONT,Untranslated,CanAirJumpLimit,alignment(left),12,96;}\nInInventory CanWallJump,1{InInventory CanWallJumpLimit,1{DrawImage\"JMPWAL_1\",4,103;}\n\telse{DrawImage\"JMPWAL_2\",4,103;}\n\tDrawNumber 2,CMBHQFONT,Untranslated,CanWallJumpLimit,alignment(left),12,105;}\n\n}//Classes NoHealthBar End\n\n//Extra Copy Weapons\nIsSelected HyperStormHWepC{Drawbar\"XTR0VR_U\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected MegaWaterSWepC{Drawbar\"XTR0VR_T\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory MWSShieldCharge,1{DrawBar\"VARFLS1\",\"VNOBAR\",MWSShieldCharge,horizontal,58,184;}}\nIsSelected BusterRodGWepC{Drawbar\"XTR0VR_S\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected FakeRepeaterWepC{DrawBar\"XTR0VR_R\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory RepeaterChamber,1{DrawBar\"VARFLS1\",\"VNOBAR\",RepeaterChamber,horizontal,58,184;}}\nIsSelected RainbowGalaxyWepC{DrawBar\"VARAMM66\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected DynamoTendrilWepC{Drawbar\"XTR0VR_P\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected PlantTrapperWepC{Drawbar\"XTR0VR_O\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected CentaurArrowWepC{DrawBar\"VARAMM26\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected DarkShieldWepC{DrawBar\"VARAMMO1\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected GravitySphereWepC{DrawBar\"VARAMM18\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected SkullSniperWepC{DrawBar\"VARAMM21\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected DiveSonarWepC{Drawbar\"VARAMM10\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected FlashBulbWepC{DrawBar\"VARAMM18\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected DocScannerWepC{Drawbar\"XTR0VR_H\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected TopTwistWepC{Drawbar\"VARAMM17\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected BoobeamBarrierWepC{Drawbar\"XTR0VR_F\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected TimeBenderWepC{DrawBar\"VARAMMO7\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory TimeBenderFlag,1{DrawBar\"VARFLS1\",\"VNOBAR\",TimeBenderFlag,horizontal,58,184;}}\nIsSelected FragBomberWepC{DrawBar\"XTR0VR_D\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory FragBomberCharge,1{DrawBar\"VARFLS1\",\"VNOBAR\",FragBomberCharge,horizontal,58,184;}}\nIsSelected WaveBusterWepC{Drawbar\"XTR0VR_C\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected RisingFistWepC{Drawbar\"XTR0VR_B\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected RollSweepWepC{Drawbar\"XTR0VR_A\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\n\nPlayerClass Protoman{DrawBar\"00_0_VAR\",\"VAREMPTY\",SlideLimitFlag,horizontal,58,176;}\nPlayerClass Megaman{InInventory BaseWepAltOverride_F,1{DrawBar\"00_1_VAR\",\"VAREMPTY\",SlideLimitFlag,horizontal,58,176;}\n\telse{DrawBar\"00___VAR\",\"VAREMPTY\",SlideLimitFlag,horizontal,58,176;}}\nPlayerClass Bass{DrawBar\"00_4_VAR\",\"VAREMPTY\",SlideLimitFlag,horizontal,58,176;}\nPlayerClass Duo{DrawBar\"08_9_VAR\",\"VAREMPTY\",SlideLimitFlag,horizontal,58,176;}\n//MM0\nIsSelected JetBusterC{DrawBar\"00_A_VAR\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected PowerFistC{DrawBar\"00_A_VAR\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\n\nIsSelected MegaBallBoss{DrawBar\"VARAMM39\",\"VAREMPTY\",BallsOfSteelAmmo,horizontal,58,184;}\nIsSelected MegaCutBallBoss{DrawBar\"VARAMMO1\",\"VAREMPTY\",BallsOfSteelAmmo,horizontal,58,184;}\nIsSelected MegaGutsBallBoss{DrawBar\"VARAMMO2\",\"VAREMPTY\",BallsOfSteelAmmo,horizontal,58,184;}\nIsSelected MegaIceBallBoss{DrawBar\"VARAMMO3\",\"VAREMPTY\",BallsOfSteelAmmo,horizontal,58,184;}\nIsSelected MegaBombBallBoss{DrawBar\"VARAMMO4\",\"VAREMPTY\",BallsOfSteelAmmo,horizontal,58,184;}\nIsSelected MegaFireBallBoss{DrawBar\"VARAMMO5\",\"VAREMPTY\",BallsOfSteelAmmo,horizontal,58,184;}\nIsSelected MegaElecBallBoss{DrawBar\"VARAMMO6\",\"VAREMPTY\",BallsOfSteelAmmo,horizontal,58,184;}\nIsSelected MegaTimeBallBoss{DrawBar\"VARAMMO7\",\"VAREMPTY\",BallsOfSteelAmmo,horizontal,58,184;}\nIsSelected MegaOilBallBoss{DrawBar\"VARAMMO8\",\"VAREMPTY\",BallsOfSteelAmmo,horizontal,58,184;}\nWeaponAmmo BallsOfSteelAmmo&&RockmanSoccerAmmo{DrawBar\"VARFLS1\",\"VNOBAR\",RockmanSoccerAmmo,horizontal,58,184;\n\tDrawBar\"00_B_VAR\",\"VNOBAR\",RockBallJumpStamina,horizontal,58,184;}\n\nIsSelected RollSwingBoss{DrawBar\"00_2_VAR\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"00_C_VAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;}\nIsSelected RollBucketBoss{DrawBar\"00_2_VAR\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"00_C_VAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;}\n\nIsSelected TrebleBoosterWepC{DrawBar\"00_D_VAR\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\n\nWeaponAmmo AutoIsRightAmmo&&ScrewYouBuySomeAmmo{DrawImage\"AUTOAMMS\",75,169;\n\tInInventory PowerAutoAmmoRegen,1{DrawNumber 3,CMBHRFONT,Gold,Ammo2,alignment(right),72,174;}\n\telse {DrawNumber 3,CMBHRFONT,Yellow,Ammo2,alignment(right),72,174;}\n\tDrawBar\"00_G_VAR\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tIsSelected AutoShopperBoss,AutoMetShopperBoss{DrawBar\"VARFLS1\",\"VNOBAR\",AutoCreationFlag,horizontal,58,184;\n\t\tInInventory AutoItemTypeFlag,7{DrawImage\"AUTOAMM7\",94,172;DrawString CMBHRFONT,Yellow,\"100\",118,174;}\n\t\telse InInventory AutoItemTypeFlag,6{DrawImage\"AUTOAMM6\",94,172;DrawString CMBHRFONT,MenuGreen,\"50%\",118,174;DrawImage\"00_GA_VR\",85,184;}\n\t\telse InInventory AutoItemTypeFlag,5{DrawImage\"AUTOAMM5\",94,172;DrawString CMBHRFONT,Yellow,\"70\",114,174;}\n\t\telse InInventory AutoItemTypeFlag,4{DrawImage\"AUTOAMM4\",94,172;DrawString CMBHRFONT,Yellow,\"50\",114,174;}\n\t\telse InInventory AutoItemTypeFlag,3{DrawImage\"AUTOAMM3\",94,172;DrawString CMBHRFONT,Yellow,\"30\",114,174;}\n\t\telse InInventory AutoItemTypeFlag,2{DrawImage\"AUTOAMM2\",94,172;DrawString CMBHRFONT,MenuGreen,\"50%\",118,174;DrawImage\"00_GA_VR\",85,184;}\n\t\telse InInventory AutoItemTypeFlag,1{DrawImage\"AUTOAMM1\",94,172;DrawString CMBHRFONT,Yellow,\"130\",118,174;}\n}}\n\nIsSelected ShotokanLightBoss{Drawbar\"0R_V_VAR\",\"0R_U_VAR\",Ammo1,horizontal,58,184;\n\tDrawbar\"0R_T_VAR\",\"0R_S_VAR\",Ammo2,horizontal,reverse,58,176;\n\tDrawImage\"0R_W_VAR\",46,183;\n\tInInventory SuperComboGauge,7{DrawImage\"0R_A_VAR\",59,185;DrawImage\"0R_X_VAR\",46,183;}\n\tInInventory SuperComboGauge,14{DrawImage\"0R_A_VAR\",73,185;}\n\tInInventory SuperComboGauge,21{DrawImage\"0R_A_VAR\",87,185;}\n\tInInventory SuperComboGauge,28{DrawImage\"0R_A_VAR\",101,185;}}\n\nIsSelected SniperJoeBoss{DrawBar\"VARAMMO4\",\"VAREMPTY\",JoeGrenadeCharge,horizontal,58,176;\n\tInInventory JoeUpgradeAmmo,420{DrawBar\"VARFLSJ\",\"VAREMPTY\",Ammo2,horizontal,58,184;}\n\telse{DrawBar\"VARAMM48\",\"VAREMPTY\",Ammo2,horizontal,58,184;}}\nIsSelected MachineGunJoeBoss{DrawBar\"VARAMMO1\",\"VAREMPTY\",Ammo1,horizontal,58,176;\n\tInInventory JoeUpgradeAmmo,420{DrawBar\"VARFLSJ\",\"VAREMPTY\",Ammo2,horizontal,58,184;}\n\telse{DrawBar\"VARAMM48\",\"VAREMPTY\",Ammo2,horizontal,58,184;}}\nIsSelected JoeSelectBoss{DrawBar\"VARFLSJ\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawImage\"JoeIcon1\",60,60;DrawImage\"JoeIcon2\",180,12;\n\tInInventory JoeSelectApacheFlag,1{DrawString DBIGFONT,Green,\"MAINFIRE\",50,110,0,alignment(left);}\n\telse{DrawString DBIGFONT,Untranslated,\"MAINFIRE\",50,110,0,alignment(left);}\n\tInInventory JoeSelectTruckFlag,1{DrawString DBIGFONT,Green,\"ALTFIRE\",198,110,0,alignment(left);}\n\telse{DrawString DBIGFONT,Untranslated,\"ALTFIRE\",198,110,0,alignment(left);}}\nIsSelected ApacheJoeBoss{DrawBar\"VARFLSJ\",\"VAREMPTY\",Ammo2,horizontal,58,184;}\nIsSelected TruckJoeBoss{DrawBar\"VARFLSJ\",\"VAREMPTY\",Ammo2,horizontal,58,184;}\n\nWeaponAmmo BBA_Money{\n\n\tDrawbar\"BBHBAR\",\"BBHBARN\",BBA_Money,horizontal,68,184;\n\n\tInInventory BBA_Money,600{DrawImage\"BBHRDA6\",68,184;}\n\telse InInventory BBA_Money,500{DrawImage\"BBHRDA5\",68,184;}\n\telse InInventory BBA_Money,400{DrawImage\"BBHRDA4\",68,184;}\n\telse InInventory BBA_Money,300{DrawImage\"BBHRDA3\",68,184;}\n\telse InInventory BBA_Money,200{DrawImage\"BBHRDA2\",68,184;}\n\telse InInventory BBA_Money,100{DrawImage\"BBHRDA1\",68,184;}\n\n\tDrawImage\"BBHBARF\",68,184;\n\tInInventory not BBA_Shotgun,1{DrawImage\"BBHWEP1A\",68,184;}\n\tInInventory not BBA_Chaingun,1{DrawImage\"BBHWEP2A\",68,184;}\n\tInInventory not BBA_SuperShotgun,1{DrawImage\"BBHWEP3A\",68,184;}\n\tInInventory not BBA_RocketLauncher,1{DrawImage\"BBHWEP4A\",68,184;}\n\tInInventory not BBA_PlasmaRifle,1{DrawImage\"BBHWEP5A\",68,184;}\n\tInInventory not BBA_BFG9000,1{DrawImage\"BBHWEP6A\",68,184;}\n\n\tIsSelected BBA_Pistol{DrawImage\"BBAAMM1\",84,168;DrawNumber 3,CMBHQFONT,Untranslated,Ammo1,104,180;}\n\tIsSelected BBA_Shotgun{DrawImage\"BBAAMM2\",84,168;DrawNumber 3,CMBHQFONT,Untranslated,Ammo1,104,180;}\n\tIsSelected BBA_Chaingun{DrawImage\"BBAAMM1\",84,168;DrawNumber 3,CMBHQFONT,Untranslated,Ammo1,104,180;}\n\tIsSelected BBA_SuperShotgun{DrawImage\"BBAAMM2\",84,168;DrawNumber 3,CMBHQFONT,Untranslated,Ammo1,104,180;}\n\tIsSelected BBA_RocketLauncher{DrawImage\"BBAAMM3\",84,168;DrawNumber 3,CMBHQFONT,Untranslated,Ammo1,104,180;}\n\tIsSelected BBA_PlasmaRifle{DrawImage\"BBAAMM4\",84,168;DrawNumber 3,CMBHQFONT,Untranslated,Ammo1,104,180;}\n\tIsSelected BBA_BFG9000{DrawImage\"BBAAMM4\",84,168;DrawNumber 3,CMBHQFONT,Untranslated,Ammo1,104,180;}\n\t}\nIsSelected WildBearBoss{DrawImage \"C_00X0X\",188,185;}\n\n//MM1\nIsSelected RollingCutterBoss{Drawbar\"VARAMMO1\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected IceSlasherBoss{Drawbar\"VARAMMO3\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected HyperBombBoss{Drawbar\"VARAMMO4\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected FireStormBoss{Drawbar\"VARAMMO5\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected ThunderBeamBoss{Drawbar\"VARAMMO6\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nWeaponAmmo TimeToDefeatYouAmmo{DrawBar\"VARAMMO7\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected OilSliderBoss{DrawBar\"VARAMMO8\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"01_8_VAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;\n\tInInventory OilSledFlag,1{DrawBar\"1H_S_VAR\",\"VNOBAR\",OilSledFlag,horizontal,58,184;}\n\tInInventory not OilStaminaFlag,127{DrawBar\"1H_R_VAR\",\"VNOBAR\",OilStaminaFlag,horizontal,58,184;}}\n\n//MM2\nIsSelected MetalBladeBoss{Drawbar\"VARAMMO9\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory MetalFloatFlag,1{DrawImage\"METSTALA\",282,8;}\n\tInInventory not MetalHoverBootsAmmo,140{DrawBar\"2A_R_VAR\",\"VNOBAR\",MetalHoverBootsAmmo,horizontal,58,184;}}\nIsSelected AirShooterBoss{Drawbar\"VARAMM10\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory AirTurbineFlag,1{DrawImage\"AIRICON1\",268,2;DrawImage\"AIRICON9\",268,2;}}\nIsSelected BubbleLeadBoss{Drawbar\"VARAMMO1\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory IsTreadingWater,1{Drawbar\"2C_S_VAR\",\"VNOBAR\",Ammo2,horizontal,58,184;}\n\telse InInventory not BubbleDabbleAmmo,280{DrawBar\"2C_R_VAR\",\"VNOBAR\",Ammo2,horizontal,58,184;}}\nIsSelected QuickBoomerangBoss{Drawbar\"VARAMM11\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory QuickManTrail,1{Drawbar\"2D_A_VAR\",\"VNOBAR\",Ammo1,horizontal,58,184;}}\nIsSelected CrashBombBoss{Drawbar\"VARAMM12\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected TimeStopperBoss{Drawbar\"VARAMMO7\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected AtomicFireBoss{Drawbar\"VARAMM13\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory ZippoAmmo,200{DrawImage\"HeatIco5\",50,184;}\n\telse InInventory ZippoAmmo,150{DrawImage\"HeatIco4\",50,184;}\n\telse InInventory ZippoAmmo,100{DrawImage\"HeatIco3\",50,184;}\n\telse InInventory ZippoAmmo,50{DrawImage\"HeatIco2\",50,184;}}\nIsSelected AtomicPillarBoss{Drawbar\"VARAMM13\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected LeafShieldBoss{\n\tInInventory IncredibleAmmo,42{Drawbar\"VARAMMO4\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\t\tInInventory ShieldCheck,1{DrawBar\"VARFLS3\",\"VNOBAR\",Ammo1,horizontal,58,184;}}\n\telse {Drawbar\"VARAMXO4\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\t\tInInventory ShieldCheck,1{DrawBar\"VARFLS3X\",\"VNOBAR\",Ammo1,horizontal,58,184;}}}\nWeaponAmmo WahweeAmmo{DrawBar\"WILYVAR\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"VARAMMO1\",\"VAREMPTY\",CapsuleAmmo,horizontal,58,176;}//Dr. Wily\nIsSelected AlienTrapBoss{Drawbar\"02_A_VAR\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory not Alien_StaminaFlag,500{\n\t\tInInventory PowerStaminaFlagDeplete,1{DrawBar\"7A_S_VAR\",\"VNOBAR\",Alien_StaminaFlag,horizontal,58,184;}\n\t\telse{DrawBar\"7A_Q_VAR\",\"VNOBAR\",Alien_StaminaFlag,horizontal,58,184;}}\n}\n\n//MM3\nWeaponAmmo NoodleAmmo{Drawbar\"VARAMMO2\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected MagnetMissileBoss{Drawbar\"VARAMM14\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected GeminiLaserBoss{Drawbar\"VARAMM15\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory CloneSpawned,1{Drawbar\"3C_G_VAR\",\"VNOBAR\",Ammo1,horizontal,58,184;}}\nIsSelected HardKnuckleBoss{Drawbar\"VARAMM16\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected TopSpinBoss{InInventory Top_Charge,105{Drawbar\"03_5_VAR\",\"VAREMPTY\",Top_Charge,horizontal,58,184;}\nelse{Drawbar\"VARAMM17\",\"VAREMPTY\",Top_Charge,horizontal,58,184;}}\nIsSelected SearchSnakeBoss{Drawbar\"VARAMMO4\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"VARAMMO1\",\"VAREMPTY\",Ammo2,horizontal,58,176;\n\tInInventory SnakeClimbing,1{DrawImage\"SNACRAWA\",282,8;}\n\tInInventory not SnakeClamberAmmo,250{DrawBar\"3F_R_VAR\",\"VNOBAR\",SnakeClamberAmmo,horizontal,58,184;}}\nIsSelected SparkShockBoss{Drawbar\"VARAMM12\",\"VAREMPTY\",MightyGodAmmo,horizontal,58,176;\n\tInInventory SparkmanHoldFlag,7{Drawbar\"VAREMPTY\",\"3G_A_VAR\",SparkmanHoldFlag,horizontal,reverse,58,184;}\n\telse{Drawbar\"VAREMPTY\",\"03_7_VAR\",SparkmanHoldFlag,horizontal,reverse,58,184;}}\nIsSelected ShadowBladeBoss{Drawbar\"VARAMMO7\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"VARAMMO1\",\"VAREMPTY\",Ammo2,horizontal,58,176;}\n\nInInventory DocBusterBoss,1{DrawBar\"03_9_VAR\",\"VAREMPTY\",DocVirusAmmo,horizontal,58,176;\n\tInInventory DocRobotSpeed_F,150{DrawImage\"DOC_150S\",2,136;}\n\telse InInventory DocRobotSpeed_F,140{DrawImage\"DOC_140S\",2,136;}\n\telse InInventory DocRobotSpeed_F,130{DrawImage\"DOC_130S\",2,136;}\n\telse InInventory DocRobotSpeed_F,120{DrawImage\"DOC_120S\",2,136;}\n\telse InInventory DocRobotSpeed_F,110{DrawImage\"DOC_110S\",2,136;}\n\telse InInventory DocRobotSpeed_F,100{DrawImage\"DOC_100S\",2,136;}\n\telse InInventory DocRobotSpeed_F,95{DrawImage\"DOC_095S\",2,136;}\n\telse InInventory DocRobotSpeed_F,90{DrawImage\"DOC_090S\",2,136;}\n\telse InInventory DocRobotSpeed_F,85{DrawImage\"DOC_085S\",2,136;}\n\telse InInventory DocRobotSpeed_F,80{DrawImage\"DOC_080S\",2,136;}\n\telse{DrawImage\"DOC_NULS\",2,136;}\n\tDrawString CMB_DOCNUM_FONT,Untranslated,\"%\",19,146,0,alignment(left);\n\tDrawNumber 3,CMB_DOCNUM_FONT,Untranslated,DocRobotSpeed_F,alignment(right),19,146;\n\n\tInInventory DocRobotJump_F,160{DrawImage\"DOC_160J\",2,164;}\n\telse InInventory DocRobotJump_F,150{DrawImage\"DOC_150J\",2,164;}\n\telse InInventory DocRobotJump_F,140{DrawImage\"DOC_140J\",2,164;}\n\telse InInventory DocRobotJump_F,130{DrawImage\"DOC_130J\",2,164;}\n\telse InInventory DocRobotJump_F,120{DrawImage\"DOC_120J\",2,164;}\n\telse InInventory DocRobotJump_F,110{DrawImage\"DOC_110J\",2,164;}\n\telse InInventory DocRobotJump_F,100{DrawImage\"DOC_100J\",2,164;}\n\telse{DrawImage\"DOC_NULJ\",2,164;}\n\tDrawString CMB_DOCNUM_FONT,Untranslated,\"%\",19,176,0,alignment(left);\n\tDrawNumber 3,CMB_DOCNUM_FONT,Untranslated,DocRobotJump_F,alignment(right),19,176;\n}\n\n//MM4\nIsSelected FlashStopperBoss{DrawBar\"VARAMM12\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"VARAMM18\",\"VAREMPTY\",Ammo2,horizontal,58,176;}\nIsSelected RainFlushBoss{Drawbar\"VARAMM19\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected DrillBombBoss{Drawbar\"VARAMM14\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"VARAMMO1\",\"VAREMPTY\",DigLimit,horizontal,58,176;}\nIsSelected PharaohShotBoss{Drawbar\"VARAMM20\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory WeaponCharge,78{DrawBar\"VARFLS4\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\n\tDrawBar\"04_4_VAR\",\"VNOBAR\",PharaohHover,horizontal,58,184;\n\tInInventory PharaohHoverFlag,1{DrawImage\"PHAFLS1\",290,8;}}\nIsSelected RingBoomerangBoss{\n\tInInventory HasRing,1{DrawImage\"4E_A_BAR\",66,180;}\n\telse InInventory RingFlag,1{DrawImage\"4E_B_BAR\",66,180;}\n\telse{DrawImage\"4E_C_BAR\",66,180;}\n\tInInventory HasRing2,1{DrawImage\"4E_A_BAR\",86,180;}\n\telse InInventory RingFlag2,1{DrawImage\"4E_B_BAR\",86,180;}\n\telse{DrawImage\"4E_C_BAR\",86,180;}}\nWeaponAmmo CrushEmAmmo{DrawBar\"DUSVAR\",\"DUSVMPTY\",Ammo1,horizontal,58,184;}\nWeaponAmmo YouSunkMyAmmo{Drawbar\"VARAMM10\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawbar\"04_7_VAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;}\nIsSelected SkullBarrierBoss{DrawBar\"VARAMMO1\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"VARAMM21\",\"VAREMPTY\",Ammo2,horizontal,58,176;\n\tInInventory ShieldCheck,1{DrawBar\"VARFLS5X\",\"VAREMPTY\",Ammo2,horizontal,58,176;}\n\tInInventory SkullRageFlag,1{DrawBar\"4H_S_VAR\",\"VNOBAR\",SkullRageFlag,horizontal,58,184;}}\n\n//MM5\nIsSelected GravityHoldBoss{Drawbar\"VARAMM18\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"VARFLS1\",\"VNOBAR\",GravityChargeFlag,horizontal,58,184;\n\tDrawBar\"05_1_VAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;}\nIsSelected WaterWaveBoss{Drawbar\"VARAMM10\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawImage\"WAVEHOKV\",83,171;\n\tInInventory HookshotStamina,200{DrawNumber 3,CMBHRFONT,Orange,HookshotStamina,alignment(left),fillzeros,70,176;}\n\telse{DrawNumber 3,CMBHRFONT,Red,HookshotStamina,alignment(left),fillzeros,70,176;}}\nIsSelected PowerStoneBoss{Drawbar\"VARAMM22\",\"VAREMPTY\",StoneBossCharge,horizontal,58,184;\n\tInInventory StoneBossLeap,30{DrawImage\"VARFLS1\",58,184;}}\nIsSelected PowerStoneCoreBoss{Drawbar\"VARAMM22\",\"VAREMPTY\",StoneCoreFlagX,horizontal,58,184;}\nIsSelected GyroAttackBoss{Drawbar\"VARAMMO4\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected StarCrashBoss{Drawbar\"VARAMM23\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory ShieldCheck,1{DrawBar\"VARFLS6\",\"VAREMPTY\",Ammo1,horizontal,58,184;}}\nIsSelected ChargeKickBoss{Drawbar\"VARAMM12\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected NapalmBombBoss{Drawbar\"VARAMM24\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected CrystalEyeBoss{Drawbar\"VARAMM25\",\"VAREMPTY\",CrystalEyeCharge,horizontal,58,184;\n\tInInventory CrystalEyeDelay,1{DrawBar\"VARFLS1\",\"VNOBAR\",CrystalEyeDelay,horizontal,58,184;}}\nIsSelected DarkTankBoss{DrawBar\"VARAMMO4\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected DarkSniperBoss{DrawBar\"VARAMM51\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory DarkSniperCharge,1{DrawBar\"5K_B_VAR\",\"VNOBAR\",DarkSniperCharge,horizontal,58,184;}\n\tDrawBar\"05_D3VAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;}\n\n//MM6\nWeaponAmmo BowloramaAmmo{Drawbar\"VARAMM15\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected CentaurFlashBoss{Drawbar\"VARAMM26\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected FlameBlastBoss{Drawbar\"VARAMM20\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawbar\"06_3_VAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;}\nIsSelected KnightCrushBoss{Drawbar\"VARAMM27\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected PlantbarrierBoss{Drawbar\"VARAMM28\",\"VAREMPTY\",PsychedelicAmmo,horizontal,58,184;\n\tDrawbar\"06_5_VAR\",\"VAREMPTY\",BioticFieldAmmo,horizontal,58,176;\n\tInInventory ShieldCheck,1{DrawBar\"VARFLS7\",\"VAREMPTY\",PsychedelicAmmo,horizontal,58,184;}}\nIsSelected SilverTomahawkBoss{Drawbar\"VARAMM29\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected WindStormBoss{Drawbar\"VARAMMO1\",\"VAREMPTY\",Ammo2,horizontal,58,184;\n\tDrawbar\"06_7_VAR\",\"VAREMPTY\",Ammo1,horizontal,58,176;}\nIsSelected YamatoSpearBoss{Drawbar\"VARAMM30\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\n\n//MM7\nIsSelected FreezeCrackerBoss{Drawbar\"VARAMM31\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory MrFreezeAltCharge,1{DrawBar\"VARFLS1\",\"VNOBAR\",MrFreezeAltCharge,horizontal,58,184;}}\nIsSelected JunkShieldBoss{Drawbar\"DUSVAR\",\"DUSVMPTY\",Ammo1,horizontal,58,184;}\nIsSelected DangerWrapBoss{Drawbar\"VARAMM33\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawbar\"VAREMPTY\",\"07_3_VAR\",BurstBombStock,horizontal,reverse,58,176;\n\tInInventory DangerFly,1{DrawBar\"VARFLS1\",\"VNOBAR\",DangerFly,horizontal,58,184;}}\nIsSelected ThunderBoltBoss{Drawbar\"VARAMM34\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory IBeFlyin,1{DrawBar\"7D_A_VAR\",\"VNOBAR\",Ammo1,horizontal,58,184;}}\nIsSelected WildCoilBoss{Drawbar\"VARAMM35\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected SlashClawBoss{Drawbar\"VARAMM36\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawbar\"VARAMM57\",\"VAREMPTY\",Ammo2,horizontal,58,176;}\nIsSelected NoiseCrushBoss{Drawbar\"VARAMM37\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory NoiseCrushFlagB,1{DrawBar\"VARFLS10\",\"VAREMPTY\",Ammo1,horizontal,58,184;}}\nIsSelected ScorchWheelBoss{Drawbar\"VARAMM38\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory TurboWheelCount,1{DrawBar\"VARFLS1\",\"VNOBAR\",TurboWheelCount,horizontal,58,184;}\n\tDrawbar\"07_8_VAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;\n\tInInventory TurboHonkDelay,1{DrawBar\"7H_A_VAR\",\"VNOBAR\",TurboHonkDelay,horizontal,58,176;}}\n\n//MM8\nIsSelected TornadoHoldBoss{Drawbar\"VARAMM40\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory TenguHoverFlag,1{DrawImage\"TENJETA\",288,8;\n\tInInventory TenguIsHovering,1{DrawImage\"TENJETA\",288,8;}}}\nIsSelected AstroCrushBoss{Drawbar\"VARAMM52\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawbar\"VARAMM41\",\"VAREMPTY\",Ammo2,horizontal,58,176;\n\tInInventory not AstroM_StaminaFlag,500{\n\t\tInInventory PowerStaminaFlagDeplete,1{DrawBar\"7A_S_VAR\",\"VNOBAR\",AstroM_StaminaFlag,horizontal,58,184;}\n\t\telse{DrawBar\"7A_Q_VAR\",\"VNOBAR\",AstroM_StaminaFlag,horizontal,58,184;}}\n}\nIsSelected FlameSwordBoss{Drawbar\"VARAMM42\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory SwordLegCramp,1{DrawImage\"SWRDICON\",286,8;}}\nWeaponAmmo YoGeekyAmmo{Drawbar\"VARAMM43\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\n\nIsSelected HomingSniperBoss{\n\tDrawbar\"08_5_VAR\",\"8E_E_VAR\",Ammo1,horizontal,58,174;\n\tDrawImage\"HSNCM0\",61,188;\n\tInInventory SearchTargetID1,1{\n\t\tInInventory SearchTargetID1CD,1{DrawImage\"HSNCJ0\",61,188;}\n\t\tElse{DrawImage\"HSNCK0\",61,188;}}\n\tDrawImage\"HSNCM0\",77,188;\n\tInInventory SearchTargetID2,1{\n\t\tInInventory SearchTargetID2CD,1{DrawImage\"HSNCJ0\",77,188;}\n\t\tElse{DrawImage\"HSNCK0\",77,188;}}\n\tDrawImage\"HSNCM0\",93,188;\n\tInInventory SearchTargetID3,1{\n\t\tInInventory SearchTargetID3CD,1{DrawImage\"HSNCJ0\",93,188;}\n\t\tElse{DrawImage\"HSNCK0\",93,188;}}\n\tDrawImage\"HSNCM0\",109,188;\n\tInInventory SearchTargetID4,1{\n\t\tInInventory SearchTargetID4CD,1{DrawImage\"HSNCJ0\",109,188;}\n\t\tElse{DrawImage\"HSNCK0\",109,188;}}\n\t}\nIsSelected IceWaveBoss{DrawBar\"VARAMM45\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"8F_A_VAR\",\"VNOBAR\",IceWaveHoldFlag,horizontal,58,184;}\nIsSelected FlashBombBoss{Drawbar\"VARAMM46\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawbar\"08_7_VAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;\n\tInInventory CuteBombFlag,1{DrawBar\"8G_A_VAR\",\"VNOBAR\",CuteBombFlag,horizontal,58,176;}}\nIsSelected WaterBalloonBoss{DrawBar\"8H_A_VAR\",\"8H_Z_VAR\",Ammo1,horizontal,58,184;\n\tDrawBar\"8H_B_VAR\",\"8H_Z_VAR\",Ammo2,horizontal,58,176;}\nIsSelected OriginalDuoBoss,OriginalDuoMeteorBoss{DrawBar\"08_O_VAR\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nInInventory EvilFistBoss,1{Drawbar\"VARAMMO5\",\"VAREMPTY\",EvilRageAmmo,horizontal,58,176;\n\tInInventory TrioGigaType,8{DrawImage\"WATERBI\",50,176;}\n\telse InInventory TrioGigaType,7{DrawImage\"FLSHBOMI\",50,176;}\n\telse InInventory TrioGigaType,6{DrawImage\"ICEWAVI\",50,176;}\n\telse InInventory TrioGigaType,5{DrawImage\"HSNIPERI\",50,176;}\n\telse InInventory TrioGigaType,4{DrawImage\"TCLAWI\",50,176;}\n\telse InInventory TrioGigaType,3{DrawImage\"FSWORDI\",50,176;}\n\telse InInventory TrioGigaType,2{DrawImage\"ASTROI\",50,176;}\n\telse InInventory TrioGigaType,1{DrawImage\"TORNAHI\",50,176;}\n\t}\n\n//MM9\nIsSelected ConcreteShotBoss{Drawbar\"VARAMM65\",\"VAREMPTY\",ConcreteChargeFlag,horizontal,58,184;\n\tInInventory not ConcreteM_StaminaFlag,279{DrawBar\"1H_R_VAR\",\"VNOBAR\",ConcreteM_StaminaFlag,horizontal,58,184;}}\nIsSelected TornadoBlowBoss{DrawBar\"VARAMM68\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawbar\"VARAMM65\",\"VAREMPTY\",Ammo2,horizontal,58,176;\n\tInInventory TornadoHoverActive,1{DrawImage\"TORNICON\",290,8;}\n\tInInventory not TornadoM_StaminaFlag,249{DrawBar\"1H_R_VAR\",\"VNOBAR\",TornadoM_StaminaFlag,horizontal,58,184;}}\nWeaponAmmo SplashingAboutAmmo{DrawBar\"VARAMM61\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"09_3_VAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;\n\tInInventory IsTreadingWater,1{Drawbar\"9C_S_VAR\",\"VNOBAR\",SplashDabbleAmmo,horizontal,58,184;}\n\telse InInventory not SplashDabbleAmmo,280{DrawBar\"9C_R_VAR\",\"VNOBAR\",SplashDabbleAmmo,horizontal,58,184;}}\nIsSelected PlugBallBoss{DrawBar\"VARAMM60\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nWeaponAmmo OutragousGemsAmmo{\n\tInInventory JewelSlot1,5{DrawImage\"JEWJF\",61,181;}\n\telse InInventory JewelSlot1,4{DrawImage\"JEWJE\",61,181;}\n\telse InInventory JewelSlot1,3{DrawImage\"JEWJD\",61,181;}\n\telse InInventory JewelSlot1,2{DrawImage\"JEWJC\",61,181;}\n\telse InInventory JewelSlot1,1{DrawImage\"JEWJB\",61,181;}\n\telse {DrawImage\"JEWJA\",61,181;}\n\tIsSelected JewelSatelliteBoss1{DrawImage\"JEWJG\",61,181;}\n\n\tInInventory JewelSlot2,5{DrawImage\"JEWJF\",75,181;}\n\telse InInventory JewelSlot2,4{DrawImage\"JEWJE\",75,181;}\n\telse InInventory JewelSlot2,3{DrawImage\"JEWJD\",75,181;}\n\telse InInventory JewelSlot2,2{DrawImage\"JEWJC\",75,181;}\n\telse InInventory JewelSlot2,1{DrawImage\"JEWJB\",75,181;}\n\telse {DrawImage\"JEWJA\",75,181;}\n\tIsSelected JewelSatelliteBoss2{DrawImage\"JEWJG\",75,181;}\n\n\tInInventory JewelSlot3,5{DrawImage\"JEWJF\",89,181;}\n\telse InInventory JewelSlot3,4{DrawImage\"JEWJE\",89,181;}\n\telse InInventory JewelSlot3,3{DrawImage\"JEWJD\",89,181;}\n\telse InInventory JewelSlot3,2{DrawImage\"JEWJC\",89,181;}\n\telse InInventory JewelSlot3,1{DrawImage\"JEWJB\",89,181;}\n\telse {DrawImage\"JEWJA\",89,181;}\n\tIsSelected JewelSatelliteBoss3{DrawImage\"JEWJG\",89,181;}\n\n\tInInventory JewelSlot4,5{DrawImage\"JEWJF\",103,181;}\n\telse InInventory JewelSlot4,4{DrawImage\"JEWJE\",103,181;}\n\telse InInventory JewelSlot4,3{DrawImage\"JEWJD\",103,181;}\n\telse InInventory JewelSlot4,2{DrawImage\"JEWJC\",103,181;}\n\telse InInventory JewelSlot4,1{DrawImage\"JEWJB\",103,181;}\n\telse {DrawImage\"JEWJA\",103,181;}\n\tIsSelected JewelSatelliteBoss4{DrawImage\"JEWJG\",103,181;}\n}\nIsSelected MagmaBazookaBoss{Drawbar\"VARAMM64\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected HornetChaserBoss{DrawBar\"VARAMM67\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"09_6_VAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;\n\tInInventory HornetHoverFlag,1{DrawImage\"HORNJET1\",290,8;\n\tInInventory HornetIsHovering,1{DrawImage\"HORNJET0\",290,8;}}}\nIsSelected BlackHoleBombBoss,RainbowGalaxyBoss{Drawbar\"GALBARJ\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\t//InInventory BlackHoleFlag,1{DrawImage\"HORNJETA\",290,8;}\n\tDrawImage \"C_09H0X\",188,185;}\nIsSelected RevolverBusterBoss{DrawBar\"VARAMM10\",\"VAREMPTY\",FakemanDashCounter,horizontal,58,184;\n\tInInventory IAmTheLawAmmo,6{DrawImage\"FSTOK6\",79,168;}\n\telse InInventory IAmTheLawAmmo,5{DrawImage\"FSTOK5\",79,168;}\n\telse InInventory IAmTheLawAmmo,4{DrawImage\"FSTOK4\",79,168;}\n\telse InInventory IAmTheLawAmmo,3{DrawImage\"FSTOK3\",79,168;}\n\telse InInventory IAmTheLawAmmo,2{DrawImage\"FSTOK2\",79,168;}\n\telse InInventory IAmTheLawAmmo,1{DrawImage\"FSTOK1\",79,168;}\n\telse {DrawImage\"FSTOK0\",79,168;}\n\tDrawImage\"FAKELOOT\",198,184;\n\tDrawNumber 5,CMBHPFONT,Untranslated,PirateTreasureStack,alignment(left),208,185;}\n\n//MM10\nIsSelected TripleBladeBoss,TripleBladeBoss2{Drawbar\"VARAMM6A\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected WaterShieldBoss{Drawbar\"VARAMM69\",\"VAREMPTY\",Ammo2,horizontal,58,184;\n\tDrawImage\"HWATSHP0\",84,162;\n\tDrawImage\"HWATSHP0\",79,165;\n\tDrawImage\"HWATSHP0\",76,170;\n\tDrawImage\"HWATSHP0\",79,175;\n\tDrawImage\"HWATSHP0\",84,178;\n\tDrawImage\"HWATSHP0\",89,175;\n\tDrawImage\"HWATSHP0\",92,170;\n\tDrawImage\"HWATSHP0\",89,165;\n\tInInventory PumpmanShieldFlag,1{\n\t\tInInventory PumpNextRadius,1{DrawImage\"WATARWH2\",83,169;}\n\t\telse{DrawImage\"WATARWH1\",83,169;}\n\t}\n\tInInventory PumpBubbleHP1,300{DrawImage\"HWATSHP3\",84,162;}\n\telse InInventory PumpBubbleHP1,150{DrawImage\"HWATSHP1\",84,162;}\n\telse InInventory PumpBubbleHP1,1{DrawImage\"HWATSHP1\",84,162;}\n\tInInventory PumpBubbleHP2,300{DrawImage\"HWATSHP3\",79,165;}\n\telse InInventory PumpBubbleHP2,150{DrawImage\"HWATSHP1\",79,165;}\n\telse InInventory PumpBubbleHP2,1{DrawImage\"HWATSHP1\",79,165;}\n\tInInventory PumpBubbleHP3,300{DrawImage\"HWATSHP3\",76,170;}\n\telse InInventory PumpBubbleHP3,150{DrawImage\"HWATSHP1\",76,170;}\n\telse InInventory PumpBubbleHP3,1{DrawImage\"HWATSHP1\",76,170;}\n\tInInventory PumpBubbleHP4,300{DrawImage\"HWATSHP3\",79,175;}\n\telse InInventory PumpBubbleHP4,150{DrawImage\"HWATSHP1\",79,175;}\n\telse InInventory PumpBubbleHP4,1{DrawImage\"HWATSHP1\",79,175;}\n\tInInventory PumpBubbleHP5,300{DrawImage\"HWATSHP3\",84,178;}\n\telse InInventory PumpBubbleHP5,150{DrawImage\"HWATSHP2\",84,178;}\n\telse InInventory PumpBubbleHP5,1{DrawImage\"HWATSHP1\",84,178;}\n\tInInventory PumpBubbleHP6,300{DrawImage\"HWATSHP3\",89,175;}\n\telse InInventory PumpBubbleHP6,150{DrawImage\"HWATSHP2\",89,175;}\n\telse InInventory PumpBubbleHP6,1{DrawImage\"HWATSHP1\",89,175;}\n\tInInventory PumpBubbleHP7,300{DrawImage\"HWATSHP3\",92,170;}\n\telse InInventory PumpBubbleHP7,150{DrawImage\"HWATSHP2\",92,170;}\n\telse InInventory PumpBubbleHP7,1{DrawImage\"HWATSHP1\",92,170;}\n\tInInventory PumpBubbleHP8,300{DrawImage\"HWATSHP3\",89,165;}\n\telse InInventory PumpBubbleHP8,150{DrawImage\"HWATSHP2\",89,165;}\n\telse InInventory PumpBubbleHP8,1{DrawImage\"HWATSHP1\",89,165;}\n\t}\nIsSelected CommandoBombBoss,CommandoMineBoss{DrawBar\"10_3_VAR\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected ChillSpikeBoss{Drawbar\"VARAMM71\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory ChillSlideAmmo,168{Drawbar\"VARAMM31\",\"VAREMPTY\",Ammo2,horizontal,58,176;}\n\t\telse{Drawbar\"WT_2_VAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;}\n\tInInventory ChillShield,1{DrawBar\"VARHEALT\",\"VAREMPTY\",ChillHealthFlag,horizontal,130,184;//24 8\n\t\tDrawNumber 5,\"8BDMAFONT\",Untranslated,ChillHealthFlag,alignment(left),152,177;//31 31\n\t\tInInventory not ChillHealthFlag,100{DrawImage \"STYSCBM_\",162,177;}//41 31\n\t\tInInventory not ChillHealthFlag,10{DrawImage \"STYSCBM_\",157,177;}//36 31\n\t\tDrawBar\"10D_H_VR\",\"10D_I_VR\",ChillShield,horizontal,131,184;//24 49\n\t\tDrawNumber 5,\"8BDMAFONT\",Teal,ChillShield,alignment(left),133,177;}//31 38\n\telse{DrawImage \"C_10D0Y\",188,185;}\n\t\tInInventory Chill_ItemCoolD,1{DrawBar\"10D_S_VR\",\"VNOBAR\",Chill_ItemCoolD,horizontal,58,184;}\n\t\tInInventory Chill_ItemCharge,1{DrawBar\"8G_A_VAR\",\"VNOBAR\",Chill_ItemCharge,horizontal,58,184;}\n\tDrawBar\"10D_R_VR\",\"VNOBAR\",ChillShieldCooldown,horizontal,130,184;}\n//Sheep\n\n//Strike\n\nIsSelected WheelCutterBoss{Drawbar\"VARAMM74\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory NitroBikeWallBoostAttack,8{DrawBar\"VARFLS1\",\"VNOBAR\",Ammo1,horizontal,58,184;}}\nIsSelected SolarBlazeBoss{Drawbar\"VARAMM75\",\"VAREMPTY\",SolarInfernoAmmo,horizontal,58,184;\n\tInInventory not SolarInfernoAmmo,22{Drawbar\"VARAMM65\",\"VNOBAR\",SolarInfernoAmmo,horizontal,58,184;}\n\tInInventory SolarM_AmmoDrainDelay,175{DrawBar\"10_8_VAR\",\"VAREMPTY\",SunAmmo,horizontal,58,176;}\n\t\telse{Drawbar\"10H_F_VR\",\"VAREMPTY\",SunAMmo,horizontal,58,176;}\n\tInInventory SolarHoldFlag,1{DrawBar\"8G_A_VAR\",\"VNOBAR\",SolarHoldFlag,horizontal,58,184;}\n\tInInventory SolarHoldCoolDown,1{DrawBar\"10H_S_VR\",\"VNOBAR\",SolarHoldCooldown,horizontal,58,184;}}\n\n//MMB\nIsSelected LightningBoltBoss{Drawbar\"VARAMM53\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"DYNAVAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;\n\tInInventory not DynamoStaminaFlag,250{DrawBar\"BA_R_VAR\",\"VNOBAR\",DynamoStaminaFlag,horizontal,58,184;}}\nIsSelected IceWallBoss{Drawbar\"VARAMM54\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawbar\"COLDVAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;}\nIsSelected SpreadDrillBoss{DrawBar\"VARAMM55\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawbar\"0B_C_VAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;}\nIsSelected RemoteMineBoss{Drawbar\"0B_D_VAR\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawbar\"VARAMMO1\",\"VAREMPTY\",Ammo2,horizontal,58,176;\n\t//DrawString SMALLFONT,WhiteOutLine,\"BOOTY:\",188,184,0,alignment(left);\n\tDrawImage\"PIRABOTY\",198,185;\n\tDrawNumber 5,CMBHPFONT,Untranslated,PirateTreasureStack,alignment(left),208,185;//234\n}\nIsSelected WaveBurnerBoss{Drawbar\"VARAMM57\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory BurnBabyBurnAmmo,84{Drawbar\"VARAMX52\",\"VAREMPTY\",Ammo2,horizontal,58,176;}\n\telse {Drawbar\"VARAMM52\",\"VAREMPTY\",Ammo2,horizontal,58,176;}}\nWeaponAmmo SnortSnortAmmo{Drawbar\"VARAMM58\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected KingAxeBoss,KingShieldBoss{Drawbar\"0B_K_VAR\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawbar\"VARAMM41\",\"VAREMPTY\",TheKingShieldFlag,horizontal,58,176;\n\tInInventory TheKingStamina,1{Drawbar\"BK_A_VAR\",\"VNOBAR\",TheKingStamina,horizontal,58,176;}}\n\n//MMWT\nIsSelected MonkeyKingBoss{Drawbar\"WT_A_VAR\",\"VAREMPTY\",ammo1,horizontal,58,184;}\nIsSelected SandySandBoss{Drawbar\"WT_B_VAR\",\"VAREMPTY\",ammo1,horizontal,58,184;\n\tDrawbar\"WT_2_VAR\",\"VAREMPTY\",ammo2,horizontal,58,176;\n\tInInventory MWSShieldCharge,1{DrawBar\"VARFLS1\",\"VNOBAR\",MWSShieldCharge,horizontal,58,176;}}\nIsSelected PigsyBoss{DrawBar\"WT_C_VAR\",\"VAREMPTY\",HyperStormHeat,horizontal,58,184;\nDrawBar\"WT_3_VAR\",\"VNOBAR\",HyperStormCold,horizontal,58,184;}\nIsSelected PiggyBoss{DrawBar\"WT_C_VAR\",\"VAREMPTY\",HyperStormHeat,horizontal,58,184;\nDrawBar\"WT_3_VAR\",\"VNOBAR\",HyperStormCold,horizontal,58,184;}\n\n//MMK\nIsSelected MirrorBusterBoss{Drawbar\"VARAMM49\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory EnkerDashCooldown,1{DrawBar\"KA_A_VAR\",\"VNOBAR\",EnkerDashCooldown,horizontal,58,184;}}\nIsSelected ScrewCrusherBoss,BounceCrusherBoss{Drawbar\"VARAMM50\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected BalladeCrackerBoss{Drawbar\"0K_3_VAR\",\"KC_G2VAR\",BalladeMineAmmo,horizontal,58,184;\n\tInInventory BalladeFocusFlag,1{DrawBar\"KC_A_VAR\",\"VNOBAR\",BalladeFocusFlag,horizontal,58,184;}}\nIsSelected SakugarneBoss,QuintBusterBoss{Drawbar\"VARAMM48\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"0K_4_VAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;}\nIsSelected RaThorWrathBoss{DrawBar\"0K_E_VAR\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"0K_5_VAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;\n\tInInventory RaThorSpawnGraphic,1{DrawImage\"THORSINS\",91,60;}\n\tDrawImage\"SOUCOUNT\",198,184;\n\tDrawNumber 5,CMBHPFONT,Untranslated,ThorSoulAmmo,alignment(left),208,185;\n\tInInventory RaThorHoldFlag,1{DrawBar\"VARFLS1\",\"VNOBAR\",RaThorHoldFlag,horizontal,58,184;}}\n\n//MMV\nIsSelected SparkChaserBoss,SparkChaserStunBoss{Drawbar\"VARAMM76\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawbar\"0V_A_VAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;\n\tInInventory Terra_ChaserDawdle,1{DrawBar\"VA_A_VAR\",\"VNOBAR\",Terra_ChaserDawdle,horizontal,58,184;}\n\tInInventory TerraChargeFlag,1{DrawBar\"VARFLS1\",\"VNOBAR\",TerraChargeFlag,horizontal,58,184;}}\nIsSelected GrabBusterBoss{Drawbar\"VARAMM19\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawbar\"0V_1_VAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;\n\tDrawImage\"MERCLOOT\",198,184;\n\tDrawNumber 5,CMBHPFONT,Untranslated,PirateTreasureStack,alignment(left),208,185;}\nIsSelected BubbleBombBoss,BubbleBomberBoss{DrawBar\"VARAMM78\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawbar\"VARAMMO4\",\"VAREMPTY\",Ammo2,horizontal,58,176;}\nIsSelected PhotonVulcanBoss,PhotonMissileBoss{DrawBar\"0V_D_VAR\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawbar\"0V_3_VAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;\n\tInInventory MarsIsATank,1{DrawBar\"VD_S_VAR\",\"VNOBAR\",MarsTankFuel_F,horizontal,58,184;}\n\telse InInventory not MarsTankFuel_F,500{DrawBar\"VD_R_VAR\",\"VNOBAR\",MarsTankFuel_F,horizontal,58,184;}}\nIsSelected ElectricShockBoss{Drawbar\"0V_E_VAR\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"VARFLS1\",\"VNOBAR\",JupiterCharge,horizontal,58,184;}\nIsSelected DeepDiggerBoss{Drawbar\"0V_6_VAR\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawbar\"0V_G_VAR\",\"0V_G2VAR\",Ammo2,horizontal,58,176;\n\tDrawbar\"VG_A_VAR\",\"VNOBAR\",UranusAnger,horizontal,58,176;\n\tInInventory UranusCarrying,1{DrawImage\"URANGORE\",76,166;}}\nIsSelected BreakDashBoss{Drawbar\"0V_7_VAR\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawbar\"0V_H_VAR\",\"0V_H2VAR\",Ammo2,horizontal,58,176;\n\tInInventory BreakingIntoADashAmmo,784{Drawbar\"VH_S_VAR\",\"VNOBAR\",Ammo2,horizontal,58,176;}}\nIsSelected SaltWaterBoss{Drawbar\"0V_8_VAR\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawbar\"0V_I_VAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;}\n\n//Inventory\n\nInInventory DiveBossLockon{DrawImage\"DIVLOCN\",150,8;}\nInInventory PowerDiveSonarLockon{DrawImage\"DIVLOCN\",150,8;}\nInInventory ChargeManLink,1{DrawImage\"CHRGM_R3\",235,2;}\nInInventory ChargeWildRideFlag,1{DrawImage\"CHRGM_R4\",235,2;}\nInInventory HomingLockedVision,1{DrawImage\"HomVisA\",0,0;}\nInInventory PowerSplashSinewyEtude,1||PowerSplashSinewyEtudeX{DrawImage\"SPLWBUF1\",302,79;}\nInInventory PowerSplashMightyMarch,1||PowerSplashMightyMarchX{DrawImage\"SPLWBUF2\",302,98;}\nInInventory PowerSplashSwiftSong,1||PowerSplashSwiftSongX{DrawImage\"SPLWBUF3\",300,116;}\nInInventory PlugmanRageFlag,1{DrawImage\"PLUGBUFF\",249,3;}\nInInventory DynamoM_IsTagged{DrawImage\"DYNATAG\",174,2;}\nInInventory VenusBlastJumpFlag,1{DrawImage\"VENJUMP1\",301,64;}\n\n//InInventory FloodMyHudTest_F,1{DrawImage\"TESTHUDX\",0,30;}\n\nInInventory MegamanUpgradeFlag,1{DrawImage\"MEGAUPGD\",122,176;}\nInInventory RockmanUpgradeFlag,1{DrawImage\"ROCKUPGD\",122,176;}\nInInventory ProtomanUpgradeFlag,1{DrawImage\"PROTUPGD\",122,176;}\nInInventory BassUpgradeFlag,1{DrawImage\"BASSUPGD\",122,176;}\nInInventory DuoUpgradeFlag,1{DrawImage\"DUOUPGD\",122,176;}\nInInventory DocUpgradeFlag,1{DrawImage\"DOCUPGD\",122,176;}\n\n//InInventory TrioExodiaFlag,1{DrawImage\"ERO9T0\",302,16;}\nInInventory TrioExodiaFlag,1{DrawImage\"EXODIA_7\",291,16;}\n\telse{InInventory TrioExodiaFlag1,1{DrawImage\"EXODIA_1\",291,16;}\n\t\tInInventory TrioExodiaFlag2,1{DrawImage\"EXODIA_2\",291,16;}\n\t\tInInventory TrioExodiaFlag3,1{DrawImage\"EXODIA_3\",291,16;}\n\t\tInInventory TrioExodiaFlag4,1{DrawImage\"EXODIA_4\",291,16;}\n\t\tInInventory TrioExodiaFlag5,1{DrawImage\"EXODIA_5\",291,16;}\n\t\tInInventory TrioExodiaFlag6,1{DrawImage\"EXODIA_6\",291,16;}\n}\nInInventory RaThorSinistarFlag,1{DrawImage\"SINTHOR0\",298,42;}\n\telse{InInventory RaThorSinistarFlag1,1{DrawImage\"SINTHOR1\",296,40;}\n\t\tInInventory RaThorSinistarFlag2,1{DrawImage\"SINTHOR2\",296,40;}\n\t\tInInventory RaThorSinistarFlag3,1{DrawImage\"SINTHOR3\",296,40;}\n\t\tInInventory RaThorSinistarFlag4,1{DrawImage\"SINTHOR4\",296,40;}\n\t\tInInventory RaThorSinistarFlag5,1{DrawImage\"SINTHOR5\",296,40;}\n\t\tInInventory RaThorSinistarFlag6,1{DrawImage\"SINTHOR6\",296,40;}\n}\n\n}//Classes NoHud End\n\n}//StatusBar End\n\nmugshot \"Normal\"{{ST00, ST01, ST02} 17;}\nmugshot \"Pain\", directional{{PAINR, PAINC, PAINL} 35;}\nmugshot \"Rampage\"{KILL 1;}\nmugshot \"Ouch\"{PAINX 35;}\nmugshot \"Pain.TimeBender\"{PAINX 35;}\nmugshot \"Pain.TimeStop\"{PAINX 35;}\nmugshot \"Pain.TerraTimeStop\"{PAINX 35;}\nmugshot \"Pain.LightRyuStop\"{PAINX 35;}\nmugshot \"Grin\"{GRIN 30;}//70\nmugshot \"God\"{GOD0 -1;}\nmugshot \"GodAnimated\"{GOD0 7;GOD1 7;GOD2 7;GOD2 7;GOD1 7;GOD0 7;}\nmugshot \"Death\"{DEAD0 -1;}\nmugshot \"XDeath\"{DEAD0 -1;}//XDTH0\nmugshot \"Quad\"{QUAD 1;}"
      },
      {
        "source": "pk3",
        "name": "SBARINFO.N.txt",
        "contents": "//SPECIAL BARS\nheight 0;\n\nstatusbar None,forcescaled\n{\n\n}\n/*\nstatusbar Automap,forcescaled\n{\n\tAlpha 0.8 DrawString CONFONT,Yellow,\"Health\",44,28,0,alignment(left);\n\tAlpha 0.8 DrawNumber 5,\"8BDMAFONT\",Untranslated,Health,alignment(left),11,31;\n}\n*/"
      },
      {
        "source": "pk3",
        "name": "TEXTCOLOURS.txt",
        "contents": "WhiteOutLine {\n\t\t#e4e4e4  #c3c3c3   0 6\n\t\t#000000  #222222   7 256\n\tConsole:\n\t\t#111111  #353535    0 127\n\t\t#b1b1b1  #ffffff  128 256\n}\n\nMenuRed {\n\t\t#000000 #000000 0 123\n\t\t#E30000 #E30000 124 256\n\tConsole:\n\t\t#000000 #000000 0 123\n\t\t#E30000 #E30000 124 256\n}\nMenuOrange {\n\t\t#000000 #000000 0 123\n\t\t#FF6A00 #FF6A00 124 256\n\tConsole:\n\t\t#000000 #000000 0 123\n\t\t#FF6A00 #FF6A00 124 256\n}\nMenuYellow {\n\t\t#000000 #000000 0 123\n\t\t#FFFF00 #FFFF00 124 256\n\tConsole:\n\t\t#000000 #000000 0 123\n\t\t#FFFF00 #FFFF00 124 256\n}\nMenuGreen {\n\t\t#000000 #000000 0 123\n\t\t#00C800 #00C800 124 256\n\tConsole:\n\t\t#000000 #000000 0 123\n\t\t#00C800 #00C800 124 256\n}\nMenuCyan {\n\t\t#000000 #000000 0 123\n\t\t#00E8E4 #00E8E4 124 256\n\tConsole:\n\t\t#000000 #000000 0 123\n\t\t#00E8E4 #00E8E4 124 256\n}\nMenuBlue {\n\t\t#000000 #000000 0 123\n\t\t#0078FC #0078FC 124 256\n\tConsole:\n\t\t#000000 #000000 0 123\n\t\t#0078FC #0078FC 124 256\n}\nMenuPurple {\n\t\t#000000 #000000 0 123\n\t\t#B800B8 #B800B8 124 256\n\tConsole:\n\t\t#000000 #000000 0 123\n\t\t#B800B8 #B800B8 124 256\n}\n\n//Future ZDoom colors\n\nIce\n{\n    #343450  #7C7C98    0 94\n    #7C7C98  #E0E0E0   95 256\nConsole:\n    #343450  #7C7C98    0 127\n    #7C7C98  #E0E0E0  128 256\nFlat:\n    #7C7C98\n}\n\nFire\n{\n    #660000  #D57604   0 104\n    #D57604  #FFFF00   105 256\nConsole:\n    #6F0000  #D57604    0 127\n    #D57604  #FFFF00  128 256\nFlat:\n    #D57604\n}\n\nSapphire\n{\n    #000468  #506CFC    0 94\n    #506CFC  #50ECFC   95 256\nConsole:\n    #000468  #506CFC    0 127\n    #506CFC  #50ECFC  128 256\nFlat:\n    #506CFC\n}\n\nTeal\n{\n    #001F1F  #236773    0 90\n    #236773  #7BB3C3   91 256\nConsole:\n    #001F1F  #236773    0 127\n    #236773  #7BB3C3  128 256\nFlat:\n    #236773\n}\n\n//Class colors?\n/*\n(Put Name Here){\n#0078FC #0078FC 0 123//198 palette\n#00F8FC #00F8FC 124 256//192\nConsole:\n#0078FC #0078FC 0 123//198\n#00F8FC #00F8FC 124 256//192\nFlat:\n#0078FC//198\n}\n*/\n\nCBM0A{//Protoman\n#D82800 #D82800 0 123\n#BFBFBF #BFBFBF 124 256\nConsole:\n#D82800 #D82800 0 123\n#BFBFBF #BFBFBF 124 256\nFlat:\n#D82800\n}\nCBM0B{//Megaman\n#0078FC #0078FC 0 123\n#00F8FC #00F8FC 124 256\nConsole:\n#0078FC #0078FC 0 123\n#00F8FC #00F8FC 124 256\nFlat:\n#0078FC\n}\nCBM0C{//Maestro\n#00A800 #00A800 0 123\n#F8B800 #F8B800 124 256\nConsole:\n#00A800 #00A800 0 123\n#F8B800 #F8B800 124 256\nFlat:\n#00A800\n}\nCBM0D{//Rock\n#000000 #000000 0 123\n#F87858 #F87858 124 256\nConsole:\n#000000 #000000 0 123\n#F87858 #F87858 124 256\nFlat:\n#000000\n}\nCBM0E{//Roll\n#FF0000 #FF0000 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#FF0000 #FF0000 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#FF0000\n}\nCBM0F{//Bass\n#707070 #707070 0 123\n#F89838 #F89838 124 256\nConsole:\n#707070 #707070 0 123\n#F89838 #F89838 124 256\nFlat:\n#707070\n}\nCBM0G{//Auto\n#00A800 #00A800 0 123\n#F8F8F8 #F8F8F8 124 256\nConsole:\n#00A800 #00A800 0 123\n#F8F8F8 #F8F8F8 124 256\nFlat:\n#00A800\n}\nCBM0J{//Sniper Joe\n#58D854 #58D854 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#58D854 #58D854 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#58D854\n}\nCBM0R{//Dr. Light\n#E00058 #E00058 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#E00058 #E00058 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#E00058\n}\nCBM0T{//BBA Mega Man\n#0078FC #0078FC 0 123\n#FFFF73 #FFFF73 124 256\nConsole:\n#0078FC #0078FC 0 123\n#FFFF73 #FFFF73 124 256\nFlat:\n#0078FC\n}\n\nCBM1A{//Cutman\n#E00058 #E00058 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#E00058 #E00058 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#E00058\n}\nCBM1B{//Gutsman\n#E00058 #E00058 0 123\n#FCA044 #FCA044 124 256\nConsole:\n#E00058 #E00058 0 123\n#FCA044 #FCA044 124 256\nFlat:\n#E00058\n}\nCBM1C{//Iceman\n#38C0FC #38C0FC 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#38C0FC #38C0FC 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#38C0FC\n}\nCBM1D{//Bombman\n#E00058 #E00058 0 123\n#FCA044 #FCA044 124 256\nConsole:\n#E00058 #E00058 0 123\n#FCA044 #FCA044 124 256\nFlat:\n#E00058\n}\nCBM1E{//Fireman\n#E00058 #E00058 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#E00058 #E00058 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#E00058\n}\nCBM1F{//Elecman\n#E00058 #E00058 0 123\n#FCA044 #FCA044 124 256\nConsole:\n#E00058 #E00058 0 123\n#FCA044 #FCA044 124 256\nFlat:\n#E00058\n}\nCBM1G{//Timeman\n#9040F0 #9040F0 0 123\n#D8B8F8 #D8B8F8 124 256\nConsole:\n#9040F0 #9040F0 0 123\n#D8B8F8 #D8B8F8 124 256\nFlat:\n#9040F0\n}\nCBM1H{//Oilman\n#183858 #183858 0 123\n#A0B8FF #A0B8FF 124 256\nConsole:\n#183858 #183858 0 123\n#A0B8FF #A0B8FF 124 256\nFlat:\n#183858\n}\nCBM1Y{//YellowDevil\n#E45C10 #E45C10 0 123\n#FCA044 #FCA044 124 256\nConsole:\n#E45C10 #E45C10 0 123\n#FCA044 #FCA044 124 256\nFlat:\n#183858\n}\n\nCBM2A{//Metalman\n#E00058 #E00058 0 123\n#F8B800 #F8B800 124 256\nConsole:\n#E00058 #E00058 0 123\n#F8B800 #F8B800 124 256\nFlat:\n#E00058\n}\nCBM2B{//Airman\n#0058F8 #0058F8 0 123\n#F8B800 #F8B800 124 256\nConsole:\n#0058F8 #0058F8 0 123\n#F8B800 #F8B800 124 256\nFlat:\n#0058F8\n}\nCBM2C{//Bubbleman\n#00B800 #00B800 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#00B800 #00B800 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#00B800\n}\nCBM2D{//Quickman\n#E00058 #E00058 0 123\n#F8B800 #F8B800 124 256\nConsole:\n#E00058 #E00058 0 123\n#F8B800 #F8B800 124 256\nFlat:\n#E00058\n}\nCBM2E{//Crashman\n#F83800 #F83800 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#F83800 #F83800 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#F83800\n}\nCBM2F{//Flashman\n#0058F8 #0058F8 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#0058F8 #0058F8 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#0058F8\n}\nCBM2G{//Heatman\n#E00058 #E00058 0 123\n#F8B800 #F8B800 124 256\nConsole:\n#E00058 #E00058 0 123\n#F8B800 #F8B800 124 256\nFlat:\n#E00058\n}\nCBM2H{//Woodman\n#E45C10 #E45C10 0 123\n#F8D8A8 #F8D8A8 124 256\nConsole:\n#E45C10 #E45C10 0 123\n#F8D8A8 #F8D8A8 124 256\nFlat:\n#E45C10\n}\nCBM2I{//Dr. Wily\n#940084 #940084 0 123\n#E8D020 #E8D020 124 256\nConsole:\n#940084 #940084 0 123\n#E8D020 #E8D020 124 256\nFlat:\n#940084\n}\nCBM2J{//Alien\n#00B800 #00B800 0 123\n#B8F818 #B8F818 124 256\nConsole:\n#00B800 #00B800 0 123\n#B8F818 #B8F818 124 256\nFlat:\n#00B800\n}\n\nCBM3A{//Needleman\n#0070E8 #0070E8 0 123\n#98F8F0 #98F8F0 124 256\nConsole:\n#0070E8 #0070E8 0 123\n#98F8F0 #98F8F0 124 256\nFlat:\n#0070E8\n}\nCBM3B{//Magnetman\n#E00058 #E00058 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#E00058 #E00058 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#E00058\n}\nCBM3C{//Geminiman\n#38C0FC #38C0FC 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#38C0FC #38C0FC 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#38C0FC\n}\nCBM3D{//Hardman\n#004058 #004058 0 123\n#BFBFBF #BFBFBF 124 256\nConsole:\n#004058 #004058 0 123\n#BFBFBF #BFBFBF 124 256\nFlat:\n#004058\n}\nCBM3E{//Topman\n#F87858 #F87858 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#F87858 #F87858 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#F87858\n}\nCBM3F{//Snakeman\n#B8F818 #B8F818 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#B8F818 #B8F818 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#B8F818\n}\nCBM3G{//Sparkman\n#F87858 #F87858 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#F87858 #F87858 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#F87858\n}\nCBM3H{//Shadowman\n#0078FC #0078FC 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#0078FC #0078FC 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#0078FC\n}\nCBM3I{//DocRobot\n#FF3F3F #FF3F3F 0 123\n#F89838 #F89838 124 256\nConsole:\n#FF3F3F #FF3F3F 0 123\n#F89838 #F89838 124 256\nFlat:\n#FF3F3F\n}\n\nCBM4A{//Brightman\n#F87858 #F87858 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#F87858 #F87858 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#F87858\n}\nCBM4B{//Toadman\n#B8F818 #B8F818 0 123\n#F8D878 #F8D878 124 256\nConsole:\n#B8F818 #B8F818 0 123\n#F8D878 #F8D878 124 256\nFlat:\n#B8F818\n}\nCBM4C{//Drillman\n#F83800 #F83800 0 123\n#BFBFBF #BFBFBF 124 256\nConsole:\n#F83800 #F83800 0 123\n#BFBFBF #BFBFBF 124 256\nFlat:\n#F83800\n}\nCBM4D{//Pharaohman\n#FCA044 #FCA044 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#FCA044 #FCA044 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#FCA044\n}\nCBM4E{//Ringman\n#F83800 #F83800 0 123\n#F8B800 #F8B800 124 256\nConsole:\n#F83800 #F83800 0 123\n#F8B800 #F8B800 124 256\nFlat:\n#F83800\n}\nCBM4F{//Dustman\n#38C0FC #38C0FC 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#38C0FC #38C0FC 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#38C0FC\n}\nCBM4G{//Diveman\n#008894 #008894 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#008894 #008894 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#008894\n}\nCBM4H{//Skullman\n#BFBFBF #BFBFBF 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#BFBFBF #BFBFBF 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#BFBFBF\n}\n\nCBM5A{//Gravityman\n#E00058 #E00058 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#E00058 #E00058 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#E00058\n}\nCBM5B{//Waveman\n#0078FC #0078FC 0 123\n#FCA044 #FCA044 124 256\nConsole:\n#0078FC #0078FC 0 123\n#FCA044 #FCA044 124 256\nFlat:\n#0078FC\n}\nCBM5C{//Stoneman\n#FCA044 #FCA044 0 123\n#F8D878 #F8D878 124 256\nConsole:\n#FCA044 #FCA044 0 123\n#F8D878 #F8D878 124 256\nFlat:\n#FCA044\n}\nCBM5D{//Gyroman\n#B8F818 #B8F818 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#B8F818 #B8F818 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#B8F818\n}\nCBM5E{//Starman\n#C84808 #C84808 0 123\n#F89838 #F89838 124 256\nConsole:\n#C84808 #C84808 0 123\n#F89838 #F89838 124 256\nFlat:\n#C84808\n}\nCBM5F{//Chargeman\n#F87858 #F87858 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#F87858 #F87858 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#F87858\n}\nCBM5G{//Napalmman\n#0058F8 #0058F8 0 123\n#FCA044 #FCA044 124 256\nConsole:\n#0058F8 #0058F8 0 123\n#FCA044 #FCA044 124 256\nFlat:\n#0058F8\n}\nCBM5H{//Crystalman\n#00A800 #00A800 0 123\n#00E8E4 #00E8E4 124 256\nConsole:\n#00A800 #00A800 0 123\n#00E8E4 #00E8E4 124 256\nFlat:\n#00A800\n}\nCBM5I{//Darkman1\n#00B800 #00B800 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#00B800 #00B800 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#00B800\n}\nCBM5J{//Darkman2\n#7C7C7C #7C7C7C 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#7C7C7C #7C7C7C 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#7C7C7C\n}\nCBM5K{//Darkman3\n#6844FC #6844FC 0 123\n#D8B8F8 #D8B8F8 124 256\nConsole:\n#6844FC #6844FC 0 123\n#D8B8F8 #D8B8F8 124 256\nFlat:\n#6844FC\n}\nCBM5L{//Darkman4\n#F83800 #F83800 0 123\n#BFBFBF #BFBFBF 124 256\nConsole:\n#F83800 #F83800 0 123\n#BFBFBF #BFBFBF 124 256\nFlat:\n#F83800\n}\n\nCBM6A{//Blizzardman\n#00E8E4 #00E8E4 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#00E8E4 #00E8E4 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#00E8E4\n}\nCBM6B{//Centaurman\n#B8F818 #B8F818 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#B8F818 #B8F818 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#B8F818\n}\nCBM6C{//Flameman\n#F83800 #F83800 0 123\n#FCA044 #FCA044 124 256\nConsole:\n#F83800 #F83800 0 123\n#FCA044 #FCA044 124 256\nFlat:\n#F83800\n}\nCBM6D{//Knightman\n#0058F8 #0058F8 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#0058F8 #0058F8 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#0058F8\n}\nCBM6E{//Plantman\n#6844FC #6844FC 0 123\n#B8F818 #B8F818 124 256\nConsole:\n#6844FC #6844FC 0 123\n#B8F818 #B8F818 124 256\nFlat:\n#6844FC\n}\nCBM6F{//Tomahawkman\n#0070E8 #0070E8 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#0070E8 #0070E8 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#0070E8\n}\nCBM6G{//Windman\n#F87858 #F87858 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#F87858 #F87858 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#F87858\n}\nCBM6H{//Yamatoman\n#6844FC #6844FC 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#6844FC #6844FC 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#6844FC\n}\n\nCBM7A{//Freezeman\n#60A0FF #60A0FF 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#60A0FF #60A0FF 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#60A0FF\n}\nCBM7B{//Junkman\n#787878 #787878 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#787878 #787878 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#787878\n}\nCBM7C{//Burstman\n#4060F8 #4060F8 0 123\n#FFA000 #FFA000 124 256\nConsole:\n#4060F8 #4060F8 0 123\n#FFA000 #FFA000 124 256\nFlat:\n#4060F8\n}\nCBM7D{//Cloudman\n#FFA000 #FFA000 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#FFA000 #FFA000 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#FFA000\n}\nCBM7E{//Springman\n#D84060 #D84060 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#D84060 #D84060 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#D84060\n}\nCBM7F{//Slashman\n#48A810 #48A810 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#48A810 #48A810 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#48A810\n}\nCBM7G{//Shademan\n#9040F0 #9040F0 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#9040F0 #9040F0 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#9040F0\n}\nCBM7H{//Turboman\n#4060F8 #4060F8 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#4060F8 #4060F8 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#4060F8\n}\n\nCBM8A{//Tenguman\n#D82800 #D82800 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#D82800 #D82800 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#D82800\n}\nCBM8B{//Astroman\n#00A800 #00A800 0 123\n#F8B800 #F8B800 124 256\nConsole:\n#00A800 #00A800 0 123\n#F8B800 #F8B800 124 256\nFlat:\n#00A800\n}\nCBM8C{//Swordman\n#B01030 #B01030 0 123\n#FF7830 #FF7830 124 256\nConsole:\n#B01030 #B01030 0 123\n#FF7830 #FF7830 124 256\nFlat:\n#B01030\n}\nCBM8D{//Clownman\n#9040F0 #9040F0 0 123\n#E8D020 #E8D020 124 256\nConsole:\n#9040F0 #9040F0 0 123\n#E8D020 #E8D020 124 256\nFlat:\n#9040F0\n}\nCBM8E{//Searchman\n#AC7C00 #AC7C00 0 123\n#98E800 #98E800 124 256\nConsole:\n#AC7C00 #AC7C00 0 123\n#98E800 #98E800 124 256\nFlat:\n#AC7C00\n}\nCBM8F{//Frostman\n#6888FC #6888FC 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#6888FC #6888FC 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#6888FC\n}\nCBM8G{//Grenademan\n#008894 #008894 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#008894 #008894 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#008894\n}\nCBM8H{//Aquaman\n#0078FC #0078FC 0 123\n#F8B800 #F8B800 124 256\nConsole:\n#0078FC #0078FC 0 123\n#F8B800 #F8B800 124 256\nFlat:\n#0078FC\n}\nCBM8I{//Duo\n#004058 #004058 0 123\n#E45C10 #E45C10 124 256\nConsole:\n#004058 #004058 0 123\n#E45C10 #E45C10 124 256\nFlat:\n#004058\n}\nCBM8J{//OriginalDuo\n#00F8FC #00F8FC 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#00F8FC #00F8FC 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#00F8FC\n}\nCBM8K{//Evil Robot\n#4428BC #4428BC 0 123\n#E00058 #E00058 124 256\nConsole:\n#4428BC #4428BC 0 123\n#E00058 #E00058 124 256\nFlat:\n#4428BC\n}\n\nCBMBA{//Dynamoman\n#00B800 #00B800 0 123\n#F89838 #F89838 124 256\nConsole:\n#00B800 #00B800 0 123\n#F89838 #F89838 124 256\nFlat:\n#00B800\n}\nCBMBB{//Coldman\n#48A068 #48A068 0 123\n#B8F8D8 #B8F8D8 124 256\nConsole:\n#48A068 #48A068 0 123\n#B8F8D8 #B8F8D8 124 256\nFlat:\n#48A068\n}\nCBMBC{//Groundman\n#732B00 #732B00 0 123\n#F8B800 #F8B800 124 256\nConsole:\n#732B00 #732B00 0 123\n#F8B800 #F8B800 124 256\nFlat:\n#732B00\n}\nCBMBD{//Pirateman\n#E00058 #E00058 0 123\n#FFA000 #FFA000 124 256\nConsole:\n#E00058 #E00058 0 123\n#FFA000 #FFA000 124 256\nFlat:\n#E00058\n}\nCBMBE{//Burnerman\n#FF0000 #FF0000 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#FF0000 #FF0000 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#FF0000\n}\nCBMBF{//Magicman\n#4B4B4B #4B4B4B 0 123\n#FCA044 #FCA044 124 256\nConsole:\n#4B4B4B #4B4B4B 0 123\n#FCA044 #FCA044 124 256\nFlat:\n#4B4B4B\n}\nCBMBG{//King\n#E45C10 #E45C10 0 123\n#F8D878 #F8D878 124 256\nConsole:\n#E45C10 #E45C10 0 123\n#F8D878 #F8D878 124 256\nFlat:\n#E45C10\n}\n\nCBM9A{//Concreteman\n#FCA044 #FCA044 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#FCA044 #FCA044 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#FCA044\n}\nCBM9B{//Tornadoman\n#00A800 #00A800 0 123\n#ECB844 #ECB844 124 256\nConsole:\n#00A800 #00A800 0 123\n#ECB844 #ECB844 124 256\nFlat:\n#00A800\n}\nCBM9C{//Splashwoman\n#0070E8 #0070E8 0 123\n#98F8F0 #98F8F0 124 256\nConsole:\n#0070E8 #0070E8 0 123\n#98F8F0 #98F8F0 124 256\nFlat:\n#0070E8\n}\nCBM9D{//Plugman\n#B800B8 #B800B8 0 123\n#F8C0D8 #F8C0D8 124 256\nConsole:\n#B800B8 #B800B8 0 123\n#F8C0D8 #F8C0D8 124 256\nFlat:\n#B800B8\n}\nCBM9E{//Jewelman\n#F8C0D8 #F8C0D8 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#F8C0D8 #F8C0D8 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#F8C0D8\n}\nCBM9F{//Hornetman\n#E45C10 #E45C10 0 123\n#ECB844 #ECB844 124 256\nConsole:\n#E45C10 #E45C10 0 123\n#ECB844 #ECB844 124 256\nFlat:\n#E45C10\n}\nCBM9G{//Magmaman\n#D02020 #D02020 0 123\n#FCA044 #FCA044 124 256\nConsole:\n#D02020 #D02020 0 123\n#FCA044 #FCA044 124 256\nFlat:\n#D02020\n}\nCBM9H{//Galaxyman\n#38B8F8 #38B8F8 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#38B8F8 #38B8F8 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#38B8F8\n}\nCBM9I{//Fakeman\n#4060F8 #4060F8 0 123\n#5890F8 #5890F8 124 256\nConsole:\n#4060F8 #4060F8 0 123\n#5890F8 #5890F8 124 256\nFlat:\n#4060F8\n}\n\nCBM10A{//Blademan\n#B800B8 #B800B8 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#B800B8 #B800B8 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#B800B8\n}\nCBM10B{//Pumpman\n#4040FF #4040FF 0 123\n#C0D0F8 #C0D0F8 124 256\nConsole:\n#4040FF #4040FF 0 123\n#C0D0F8 #C0D0F8 124 256\nFlat:\n#4040FF\n}\nCBM10C{//Commandoman\n#009000 #009000 0 123\n#F8F8F8 #F8F8F8 124 256\nConsole:\n#009000 #009000 0 123\n#F8F8F8 #F8F8F8 124 256\nFlat:\n#009000\n}\nCBM10D{//Chillman\n#5890F8 #5890F8 0 123\n#F8F8F8 #F8F8F8 124 256\nConsole:\n#5890F8 #5890F8 0 123\n#F8F8F8 #F8F8F8 124 256\nFlat:\n#5890F8\n}\n//CBM10E{//Sheepman\n//CBM10F{//Strikeman\nCBM10G{//Nitroman\n#E00058 #E00058 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#E00058 #E00058 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#E00058\n}\nCBM10H{//Solarman\n#C84808 #C84808 0 123\n#ECB844 #ECB844 124 256\nConsole:\n#C84808 #C84808 0 123\n#ECB844 #ECB844 124 256\nFlat:\n#C84808\n}\n\nCBMVA{//Terra\n#0070E8 #0070E8 0 123\n#00A844 #00A844 124 256\nConsole:\n#0070E8 #0070E8 0 123\n#00A844 #00A844 124 256\nFlat:\n#0070E8\n}\nCBMVB{//Mercury\n#00A800 #00A800 0 123\n#B8F818 #B8F818 124 256\nConsole:\n#00A800 #00A800 0 123\n#B8F818 #B8F818 124 256\nFlat:\n#00A800\n}\nCBMVC{//Venus\n#FFA000 #FFA000 0 123\n#FCE0A8 #FCE0A8 124 256\nConsole:\n#FFA000 #FFA000 0 123\n#FCE0A8 #FCE0A8 124 256\nFlat:\n#FFA000\n}\nCBMVD{//Mars\n#D82800 #D82800 0 123\n#FCE0A8 #FCE0A8 124 256\nConsole:\n#D82800 #D82800 0 123\n#FCE0A8 #FCE0A8 124 256\nFlat:\n#D82800\n}\nCBMVE{//Jupiter\n#009000 #009000 0 123\n#98F8F0 #98F8F0 124 256\nConsole:\n#009000 #009000 0 123\n#98F8F0 #98F8F0 124 256\nFlat:\n#009000\n}\n//CBMVF{//Saturn\nCBMVG{//Uranus\n#D82800 #D82800 0 123\n#FCA044 #FCA044 124 256\nConsole:\n#D82800 #D82800 0 123\n#FCA044 #FCA044 124 256\nFlat:\n#D82800\n}\nCBMVH{//Pluto\n#6844FC #6844FC 0 123\n#E0B0FF #E0B0FF 124 256\nConsole:\n#6844FC #6844FC 0 123\n#E0B0FF #E0B0FF 124 256\nFlat:\n#6844FC\n}\nCBMVI{//Neptune\n#0070E8 #0070E8 0 123\n#70F040 #70F040 124 256\nConsole:\n#0070E8 #0070E8 0 123\n#70F040 #70F040 124 256\nFlat:\n#0070E8\n}\n//CBMVJ{//Sunstar\n\nCBMWTA{//BusterRod G\n#E05000 #E05000 0 123\n#FFA000 #FFA000 124 256\nConsole:\n#E05000 #E05000 0 123\n#FFA000 #FFA000 124 256\nFlat:\n#E05000\n}\nCBMWTB{//MegaWater S\n#48A068 #48A068 0 123\n#FFA000 #FFA000 124 256\nConsole:\n#48A068 #48A068 0 123\n#FFA000 #FFA000 124 256\nFlat:\n#48A068\n}\nCBMWTC{//HyperStorm H\n#4040FF #4040FF 0 123\n#FFA000 #FFA000 124 256\nConsole:\n#4040FF #4040FF 0 123\n#FFA000 #FFA000 124 256\nFlat:\n#4040FF\n}\n\nCBMKA{//Enker\n#4040FF #4040FF 0 123\n#F8B800 #F8B800 124 256\nConsole:\n#4040FF #4040FF 0 123\n#F8B800 #F8B800 124 256\nFlat:\n#4040FF\n}\nCBMKB{//Punk\n#D82800 #D82800 0 123\n#FFFFFF #FFFFFF 124 256\nConsole:\n#D82800 #D82800 0 123\n#FFFFFF #FFFFFF 124 256\nFlat:\n#D82800\n}\nCBMKC{//Ballade\n#8000F0 #8000F0 0 123\n#E8D020 #E8D020 124 256\nConsole:\n#8000F0 #8000F0 0 123\n#E8D020 #E8D020 124 256\nFlat:\n#8000F0\n}\nCBMKD{//Quint\n#007800 #007800 0 123\n#D8F878 #D8F878 124 256\nConsole:\n#007800 #007800 0 123\n#D8F878 #D8F878 124 256\nFlat:\n#007800\n}\nCBMKE{//RaThor\n#4B4B4B #4B4B4B 0 123\n#ECB844 #ECB844 124 256\nConsole:\n#4B4B4B #4B4B4B 0 123\n#ECB844 #ECB844 124 256\nFlat:\n#4B4B4B\n}\n\n//Palette Crayons\nCrayon0{#000000 #000000 Console: #000000 #000000 Flat: #000000}\nCrayon1{#000000 #1F170B Console: #000000 #1F170B Flat: #1F170B}\nCrayon2{#000000 #170F07 Console: #000000 #170F07 Flat: #170F07}\nCrayon3{#000000 #4B4B4B Console: #000000 #4B4B4B Flat: #4B4B4B}\nCrayon4{#000000 #FFFFFF Console: #000000 #FFFFFF Flat: #FFFFFF}\nCrayon5{#000000 #1B1B1B Console: #000000 #1B1B1B Flat: #1B1B1B}\nCrayon6{#000000 #131313 Console: #000000 #131313 Flat: #131313}\nCrayon7{#000000 #0B0B0B Console: #000000 #0B0B0B Flat: #0B0B0B}\nCrayon8{#000000 #070707 Console: #000000 #070707 Flat: #070707}\nCrayon9{#000000 #2F371F Console: #000000 #2F371F Flat: #2F371F}\nCrayon10{#000000 #232B0F Console: #000000 #232B0F Flat: #232B0F}\nCrayon11{#000000 #171F07 Console: #000000 #171F07 Flat: #171F07}\nCrayon12{#000000 #0F1700 Console: #000000 #0F1700 Flat: #0F1700}\nCrayon13{#000000 #4F3B2B Console: #000000 #4F3B2B Flat: #4F3B2B}\nCrayon14{#000000 #473323 Console: #000000 #473323 Flat: #473323}\nCrayon15{#000000 #3F2B1B Console: #000000 #3F2B1B Flat: #3F2B1B}\n\nCrayon16{#000000 #FFB7B7 Console: #000000 #FFB7B7 Flat: #FFB7B7}\nCrayon17{#000000 #F7ABAB Console: #000000 #F7ABAB Flat: #F7ABAB}\nCrayon18{#000000 #F3A3A3 Console: #000000 #F3A3A3 Flat: #F3A3A3}\nCrayon19{#000000 #EB9797 Console: #000000 #EB9797 Flat: #EB9797}\nCrayon20{#000000 #E78F8F Console: #000000 #E78F8F Flat: #E78F8F}\nCrayon21{#000000 #DF8787 Console: #000000 #DF8787 Flat: #DF8787}\nCrayon22{#000000 #DB7B7B Console: #000000 #DB7B7B Flat: #DB7B7B}\nCrayon23{#000000 #D37373 Console: #000000 #D37373 Flat: #D37373}\nCrayon24{#000000 #CB6B6B Console: #000000 #CB6B6B Flat: #CB6B6B}\nCrayon25{#000000 #C76363 Console: #000000 #C76363 Flat: #C76363}\nCrayon26{#000000 #BF5B5B Console: #000000 #BF5B5B Flat: #BF5B5B}\nCrayon27{#000000 #BB5757 Console: #000000 #BB5757 Flat: #BB5757}\nCrayon28{#000000 #B34F4F Console: #000000 #B34F4F Flat: #B34F4F}\nCrayon29{#000000 #AF4747 Console: #000000 #AF4747 Flat: #AF4747}\nCrayon30{#000000 #A73F3F Console: #000000 #A73F3F Flat: 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      {
        "source": "pk3",
        "name": "changelog.txt",
        "contents": "For those who want a clean to read changelog\n\n================\nVersion 9 - F H\n================\n\n==General\n-Fixed default chat not playing\n-LMS Gas default values adjusted\n-Added cvar CBM_LMSGas_SpawnStyle\n--Controls where the center point spawns\n---0 is DM Spawns, 1 is Weapon Spawns\n-Added a radar that points to gas center\n--User option can control radar's alpha\n-Added server cvar 'CBM_LMS_TestHPSpawn'\n--0 = No HP, 1 = Big HP, 2 = All HP\n-Added server cvar 'CBM_LMS_TestHPRespawn'\n--If off, HP does not respawn\n\n==Health changes\n-650hp -> 700hp\n--Metalman, Shadowman, Burnerman\n\n==Speed changes\n-Under 0.6/0.58 speed increased to it\n--Guts, Hard, Frost, Uranus, HSH\n\n==Copy Classes\n-Fixed DocScanner with Terra\n\n==Rock\n-Allies can now kick the balls\n\n==Oilman\n-Hud updated by HeelNavi\n\n==Airman\n-Item drain is 3x slower on the ground\n\n==Skullman\n-Alt ammo regen changes removed\n-Shield ammo per rage shot 6->2\n\n==Stoneman\n-Reviving is now shared across gamemodes\n--Revive duration 5/10->8 seconds\n\n==Aquaman\n-Mainfire balloon ammo cost 2->1\n\n==Commandoman\n-Waves radius 14->10 (matches core)\n--Wave damage 50/20->12, protection removed\n--First and last wave no longer damage\n-Alt waves NoClip->64 Dropoff\n--Travel Duration 100->80\n\n==Terra\n-SparkChaser damage 70->56\n-Null Orbiter ammo use 50%->100%\n-Dash ammo use 25%->50%\n--Null dash upward boost 16->26\n\n==Modding Notes (not shown internally)\n-Airman bot fixed\n-Toadman bot fixed\n-Turboman bot fires properly\n-Fixed red team Sparkman main+alt\n-Fixed Rock balls bouncing off players\n-Added NoSourcePushFlag for fishy friends\n-IsLMSFlag/IsBuckshotFlag removed\n-Changed LMSGas ACS start from EVENT to OPEN\n\n================\nVersion 9 - F\n================\n\n==General\n-Every class has x10 health (115 -> 1150)\n-All attacks now do x10 damage\n--Except attacks like Dynamo Tagger\n-Most stage hazards do x10 damage\n--Death hazards are not x10 stronger\n-Players are now sent to a spawn point when damaged by death hazards (Pits/Spikes)\n--No Pit Protection default False->True\n-Weapons/Health/Ammo now spawn in T/LMS\n--Set modifier to 'buckshot' to disable\n-LMS Gas by CutmanMike ported in\n--Can be adjusted via cvars CBM_LMSGas_*\n-Healing ally classes now heal everyone\n--These classes now slowly regen heal ammo\n-Added missing class TextColors\n--Added every palette color as 'Crayon'\n---Examples, Crayon71, Crayon250\n-Added server cvar 'YD_Drops_Exodia'\n--If off, EvilRobot doesn't drop parts\n-Added server cvar 'YD_TestHavocDamageBonus'\n--If on, non-copywep classes do 1.35x damage\n-Weakness sounds now match pain sounds\n\n==Copy Classes\n-Fixed SkullBarrier with DocRobot's health\n-Fixed spread CopyVision doing extra damage\n-Damage reduction 90%/91%/92% -> 90%\n-Most CBM Copy weapons gained 1.35x damage\n--This is due to core damage increases\n\n==Megaman\n-Fixed crashes involving adaptors\n\n==Rock\n-Dropped ball teamcolors fixed\n\n==Roll\n-Updated hud/skin by hansungkee added\n--Default skin MM8 Roll -> Classic Roll\n---Mobile Roll removed, MM11 Roll added\n-Refire delay for first swing 25->24\n-Dash ammo now regens during mainfire\n--Regen rate is doubled when idle\n-Dashing movement lockout removed\n\n==Auto\n-Health 1150->1000\n-Met hat cost, 100 screws->50% heal ammo\n-Fixed faster ammo regen via swapping\n-E-Tank Lite now heals over time\n--Changed to a green version\n-ExitUnit item removed\n\n==DrLight\n-Shoryuken thrust, single->constant\n--Damager is no longer velocity based\n---Moved closer to user and is visible\n-Item mainfire speed multiplier 0.4->0.6\n\n==DrWily\n-Tweaked Foot/Capsule skin with colors\n-Sprite for strong Suit mainfire by Pegg\n--Other shots tweaked by Celebi to match\n-Frying pan can now block shots\n--Added FastProjectile to fix aiming\n\n==Cutman\n-Can extend cutter distance via mainfire\n-Cutter damager spawn reverted\n\n==Gutsman\n-Placed rock health 750->850\n\n==Iceman\n-IceSlasher damage 100->80, speed 22->36\n-Altfire cost 100%->25%, cloud removed\n--Laser damage removed, speed 50->200\n-Statue explosions leave lingering slow\n\n==Oilman\n-Mainfire revert to a shotgun charge\n--Blobs fired during charge 1/3/5->1/2/3\n-Oil Slider high damage 120->100\n-Big alt blobs now boost once when sliding\n\n==Airman\n-Jump height 10->12.5\n-Can now double jump\n-Item added that toggles Air Control\n--When on, increased speed in the air\n-Mainfire shot radius 6->7, height 7->8\n--Damage 150->120\n--Forward thrust on spawn 0->8\n--Upwards thrust when going up 2->3\n-Altfire spread straightened/compressed\n--Radius 6->8, height 7->10\n--Spawn damage 50->90, travelling unchanged\n---Reduced damage from multi-hits\n\n==Quickman\n-Walljumps 6->4\n\n==Heatman\n-Removed jump changes during dash\n\n==Alien\n-Pit hover drain rate 20->10\n--Now regens 1 hover stamina midair\n\n==Geminiman\n-Allies no longer damage clone\n\n==Sparkman\n-Hud redone by Pegg and Lamp\n-Mainfire direct hit damage 350->250\n--Non-direct hit explosion removed\n--Alt after 25% charge does old alt\n---Total shots 8->16, aimable shots 1->3\n---Damage 120->60, Radius/Height 6->9\n-New altfire, lobs a lingering stun zone\n\n==Shadowman\n-Walljumps 3->6\n\n==DocRobot\n-Adjusted stats to better match classes\n--Bad stats were buffed up\n---Example, ThunderBolt speed 75->100%\n-Default jump/speed is no longer boosted\n\n==Brightman\n-Walljumps 2->0\n-Double item issue fixed\n-Bulb blind now uses core blind style\n\n==Pharaohman\n-Cleaned up weapon, delays are similar\n-Mid charge shot end delay 18->16\n-Altfire tweaked to be more responsive\n\n==Ringman\n-Bonus sound when a ring gleams\n\n==Dustman\n-Suction sound changed\n-Scrap grabber is now visible to user\n\n==Diveman\n-Tackle end delay 12->21\n\n==Skullman\n-Altfire max ammo 56->112\n--Any ammo mentions are after 2x ammo\n--Normal regen 4->3 every 4 tics\n--Regen during rage 4->5 every 2 tics\n--Regen when firing 6->4 per shot\n-Now gets 6 shield ammo per rage shot\n\n==Gravityman\n-Alt ammo now regens during mainfire\n-All flings have semi-hitstun\n-Added a charge attack to altfire\n--Summons a Gravity Well at a pinpoint\n-G-Well snaps to the nearest floor/ceiling\n--Floor flings up, ceiling flings down\n--Fling delayed based on distance to user\n\n==Waveman\n-Added slow pull in to hookshot when holding jump near the end hook\n\n==Stoneman\n-Rocks 2->3, reduced damage on multi hits\n--Stones travel straight, stop, then spin\n---Spinning curve adjusted due to above\n-Duration to fully charge leap 180->112\n-Weak land self freeze duration 21->15\n-Shock land damage 150->200, size 200->250\n-Time needed to revive 9->10 seconds\n\n==Gyroman\n-Flight management cleaned up\n-Mainfire total delay 25->24\n-Ammo drain rate for holding altfire 6->8\n--Removed midair ammo drain after flying\n\n==Darkman3\n-Reworked by Sir An0n\n\n==Flameman\n-Ammo regen delay after firing 0->8\n-Mainfire ammo use 0->4, regen 1->2\n--Floor shots split into 2 pillars forward\n--Wall flame damage 140->170\n-Altfire now has its own ammo\n--Intial spawn angle flipped\n--Spawning trail is now visible\n\n==Plantman\n-Hud/animations tweaked\n-Passive health regen removed\n--Buster healing works in all gamemodes\n--Barrier healing allies removed\n-New item that creates a healing field\n--Uses screws and slowly generates ammo\n\n==Freezeman\n-Mainfire ammo cost 2->4\n-Main shot damage 190->130\n--Bits on wall hit 6->8, pattern tweaked\n--Spawns 3 more icicles on floor/ceiling\n---Mainfire ceiling ice doesn't split\n-Icicle priming delay, 8->10 tics\n\n==Junkman\n-Health 1250->1350\n-Fixed infinite JunkLeak\n-JunkCube touched up, health 2000->2500\n--Cube punch range check 100->150\n--Everyone near a cube gets junk ammo\n-Pushed cube damage 210->140\n--Is no longer invulnerable\n--Can be pushed multiple times\n---First push speed 26->8, second push 26\n-Junk punch damage 300->250\n--Punch shot damage 200->150, speed 42->50\n---Ammo use 70->80, ammo needed 35->40\n-JunkShield damage 70/60/50->50/40/30\n\n==Burstman\n-Item can cycle back to 1 stock\n-Mainfire doesn't reset current stock\n--Added no ammo attack\n-Altfire bubble flight bombs removed\n\n==Cloudman\n-Hud and several sprites updated\n-Recharge damager spawn height 276->416\n\n==Slashman\n-Walljumps 5->6\n\n==Shademan\n-Weapon tweaked for altfire start\n\n==Tenguman\n-Hover changed back to item toggle\n\n==Astroman\n-Pit hover drain rate 20->10\n--Now regens 1 hover stamina midair\n\n==Swordman\n-Adjusted how flames bounce off surfaces\n\n==Clownman\n-ThunderClaw speed 26->33\n--Duration lowered to match old distance\n-Claw return speed 33->43\n\n==Aquaman\n-Recharge refire delay 10->4\n-Mainfire balloon ammo cost 1->2\n--Shot speed 15/25/35/45/55->15/25/32/39/46\n-Water Tower now blocks shots\n\n==OriginalDuo\n-Altfire punch adjusted to GutPunch style\n\n==EvilRobot\n-Players drop a bonus part on death\n-Evil Beam damage 90->66\n\n==Dynamoman\n-Adjusted weapon/ACS for server intensity\n-Scanner can now stack infinitely\n--First 4 still adds 150 damage\n---Further scans add 50 damage\n-Dynamo Disk radius/height 14/10->12/8\n\n==Groundman\n-Tank mode now uses Mars' method\n\n==Pirateman\n-Stealing adds damage to placed/pushed mines\n\n==Magicman\n-Hud updated by Pegg\n-Mainfire refire delay removed\n--Card damage 120->90\n--Fake cards removed from mainfire\n-Altfire changed to a magical shot\n--Costs no ammo but has limited range\n\n==Concreteman\n-Updated skin frames by FTX added\n-Due to above, hud/skin flips removed\n\n==Tornadoman\n-Altfire team lift now checks for jump\n\n==Jewelman\n-Ruby kaboom damage 50->20/40/60/80\n--Boom size 48/64/120/180->64/96/128/160\n-Sapphire mines with Ruby damage 50->0\n--Mine duration 40/80/120/170->20/50/80/110\n--Fall style, 1.3 ScaleVelocity->0.5 gravity\n---Starting fall speed 0.5->5\n---Now stops on floors, except if explosion\n-Topaz speed bonus 30->83% for stack\n-Item can now jump to the next color set\n\n==Hornetman\n-Hover changed back to item toggle\n\n==Magmaman\n-Rapid fire issue fixed\n\n==Fakeman\n-Confiscating adds damage to baton\n\n==Blademan\n-Horizontal wall shot angle 7/14->5/10\n--Vertical wall shot pitch 5/10->2.5/5\n-Initial altfire ammo cost 5->7\n-First cling delay before actions 4->8 tics\n--Repeated cling delay 2->8 tics\n\n==Pumpman\n-Allies no longer damage bubbles\n--Bubble health 450->300\n-Fixed Slugger Bubble split not working\n\n==Commandoman\n-CommandoBomb behaves like core weapon\n--Except splitting on direct hits\n-Explosive wave damage now matches core\n-Mine toss speed 20->35\n-Stomp refire delay 30->43, end delay 15->23\n--Wave pattern is now 5 waves forward\n\n==Chillman\n-Walljumps 6->3\n-Health lost on shield break 50->0\n--Shield regen lost on hit 60->all\n--Time to regen shield 5->6 seconds\n-Slide ammo 336->168, ammo regen 6->4\n--Still needs 168 ammo to use slide\n-Mainfire generates 7 slide ammo\n-Slide speed loss without shield removed\n--Ammo drain when not moving/airborn 1->0\n-Item mainfire spread narrowed\n\n==Solarman **NEW**\n-Made by Muzaru\n\n==Terra **NEW**\n-Made by Pegg\n\n==Mercury\n-Stealing adds damage to snatch damager\n--Chance of communism snatch 0%->1/8192\n---Still becomes 1/256 after 91 stacks\n-Ammo return is similar to core GrabBuster\n-Blob splash explosion damage 200->180\n--Weak splash 100->90\n-Tackle blobs don't damage for 8 tics\n\n==Mars\n-Vulcan firing end delay 2->10\n-Vulcan shot damage falloff removed\n--Duration of shot, infinite->5 tics\n-Tank mode backwards thrust 100%->35%\n\n==Jupiter\n-Basic mainfire duration 32->16 tics\n-Altfire knockback power 25->20\n\n==Uranus\n-SpawningMisfire correctly added\n-DeepDigger alt attack is more focused\n--4 bits forward in a light spread\n\n==Pluto\n-Speed 0.8/0.78->0.9/0.88\n--Max speed bonus from moving 103%->81%\n-Walljumps 6->4\n-Low ammo swipe set explosion size 0->24\n\n==Neptune\n-SaltWater split style now matches core\n--Except SaltWater splits on direct hit\n-Leaping off foes now refunds 2 ammo\n\n==Enker\n-Item added, performs a directional dash\n--Can be used anytime while on the ground\n-Hud animations adjusted, left hand removed\n-THRUGHOST removed from both shots\n-Small shot speed 40->50\n-Minimum ammo gain during altfire 3->1\n--Death hazard ammo gain is 1 if teleported\n-Spear swipe explosion size 80->100\n\n==Ballade\n-Main shot speed 20 to 65->20/35/50/65\n--Speed is based on focus charge per bar\n-Failsafe added for losing mines somehow\n\n==RaThor\n-Players drop a bonus part on death\n\n==BBAMegaman\n-Mugshot added\n-Weapons work better with FastWeapons\n-Heavy Cannon explosion damage 360->240\n-Energy Lancer damage 60->80\n-BFG90XX tracer money gain 17->1\n\n==Modding Notes (not shown internally)\n-Weapon files shifted to class file area\n--Clownman stage files updated\n-JunkShot damagetype removed\n-FlameSwordSpark2/3 damagetype removed\n-Dynamoman lightning actors reduced\n-Darkman3 alt is now dynamic in delays (old)\n-EvilRobot Giga numbers adjusted\n--Rock ball numbers matched\n-Invisible player icons touched up\n-Request: Pluto B frame copied to O for idle\n-Burstman sprites removed, BMBU H to P\n-Dustman AttackZOffset removed\n-cbm_istargetclient->cbm_IsPointerClient\n--Added arguments for Pointer/PlayerNum\n-BaseWepAltOverride_F added to BaseWep\n--MegaBusterFlag replaced with above\n-Removed all MegaSlide related inventory\n--Replaced with SlideVivifyFlag\n-Touched up sliding related actors\n-Experimental CBM_TEST map edit added\n-Renamed class weapons from C->Boss\n--MegaBuster, DocBuster, EvilFist\n-Darkmen.txt's renamed to their weapons\n-EndBossFlashStoppered is now a powerup\n-Reorganized location of files\n--Mainly to '/actors/Wep' and '/actors'\n--If you patch CBM, compare carefully\n-ClassBase split up more for modders\n-'GlassHealthBar' and friends removed\n-Cloudman sprites adjusted, actors renamed\n-Fixed Flameman wall flames high server usage?\n--The same to Dynamo Tendril?\n-Dynamo scanner redone? Is it better?\n-Tweaked CBM User/Server menu colors\n-Adjusted 'C_JAX_SUCKRECODE' and HSH\n-NOBLOCKMAP added to BasicHelper\n-cbm_GiveIfPlayerHitMe and actors adjusted\n-Air/Walljump uses SetActorVelocity to fix rounding issues\n-Updated a great amount of things for v6a\n--Mars class sprites renamed due to stage sprite conflicts\n-Updated Buster huds to new style if applicable\n-Added several MusashiAA sound requests and creations from the deep past\n-Added various eye candy sprites, such as skin idles and small particles\n-Removed all A_Jump calls on Blademan weapon to fix weapon swap issues?\n-Attempted to fix ammo desync with user1+altfire copyweapons\n-AtomicFire3 protection removed (AtomicOnce)\n-Removed DeathFix from ClassBase\n--Fixed desync for modified ClassDeath states?\n-Added `damagefactor \"spawntelefrag\", 0.0` to ClassBase\n-Fixed several infinite flight issues\n-Instances of script 147 renamed to 'cbm_GetPointerTID_147'\n-Added NoPushFlag checks to all ACS based flings for fishing\n-TopTwist changed from HitTracer to a painstate\n-Moved several HealThing calls to 'HealThingMod' in 'actors/General_C'\n-Moved all armor pickups to 'BasicArmorMod' in 'actors/General_C'\n--Renamed BossBasicArmorAmount to DynamicArmorDosage_F\n-Fixed set velocity moves being slightly off (Example HeatTackle)\n-More under the hood changes to help with fishing\n-Resolidifer updated to a new method thats highly accurate\n--Due to above, Resolidify damage increased to 10% MaxHP\n-Renamed and added damagetypes for almost every class attack\n--Check 'Damagetype_List.txt' for all the changes\n-Updated movement key checks to ignore right+left or forward+back\n-Removed weakness sounds, added new weakness sounds\n--These sound similar to normal pain sounds\n--Cleaned up weakness sound playing, it should now play properly\n-Fixed ammo desync on SpreadDrillWep by redoing it\n-Updated most HEXENBOUNCE/DOOMBOUNCE/Bouncetype usage to use bounce flags\n-Added a simple credits list to the bottom of 'README.txt'\n-Replaced doom1/2 chat sounds, this causes issues with campaign chat (misc/chat)\n-Updated several classes to not use 'StaminaFlag' specifically\n-Changed the default dimcolor to 40% black\n--To force old yellow, in the console 'dimcolor ff d7 00' and 'dimamount 0.2'\n---Can also be tweaked in CBM Menu -> User Options at the bottom\n-Borrowed Rune sprites from Unholy\n-Added Runes and Tunes options to CBM_TEST"
      },
      {
        "source": "pk3",
        "name": "README.txt",
        "contents": "//\n//discord.gg/395EPXP\n//^Discord to chat with people on this mod\n\nA simple credits list can be found at the bottom.\n\nIf you have contributed to this mod, let us know!\nWe will gladly add your name to the credits!\n\nThe following is a credits list for the people who originally made the classes!\n(This means redone/fixed up by this person)\n\nX===============X\n| CLASS CREDITS |\nX===============X\n\n#null means its unknown who originally made the class\n@Yellow Devil now goes by the name @Max\n\nMegaman - ice/Yellow Devil/Megaman\nProtoman - Yellow Devil\nBass - ice/Yellow Devil\nRock - Celebi\nRoll - JaxOf7 (Celebi)\nAuto - Celebi\nDr. Light - Yellow Devil/Celebi\nSniper Joe - Ice (JaxOf7/Celebi)\n\nMegaMan 1\n\nCutman - Yellow Devil\nGutsman - Yellow Devil (Celebi)\nIceman - Yellow Devil\nBombman - ice (JaxOf7)\nFireman - arkman\nElecman - Yellow Devil (JaxOf7)\nTimeman - #null (JaxOf7)\nOilman - #null (Celebi)\n\nMegaMan 2\n\nMetalman - Yellow Devil\nHeatman - Yellow Devil\nBubbleman - Yellow Devil (JaxOf7)\nAirman - Yellow Devil\nQuickman - arkman\nWoodman - Yellow Devil (JaxOf7)\nCrashman - arkman/Yellow Devil\nFlashman - Yellow Devil\nWily - Yellow Devil (JaxOf7)\nAlien - Yellow Devil (Celebi)\n\nMegaMan 3 - The First Creations!\n\nHardman - Yellow Devil (JaxOf7)\nSparkman - Yellow Devil\nSnakeman - arkman (Celebi)\nNeedleman - Yellow Devil (JaxOf7)\nTopman - Yellow Devil\nShadowman - Yellow Devil\nMagnetman - arkman\nGeminiman - Yellow Devil/ice (JaxOf7)\nDocrobot - JaxOf7\n\nMegaMan 4\n\nToadman - Korby/CutmanMike\nBrightman - Ivory/CutmanMike\nPharaohman - Ivory\nRingman - Ivory/CutmanMike (JaxOf7)\nDustman - Yellow Devil/Cutmanmike\nSkullman - CutmanMike\nDiveman - Korby/CutmanMike/Yellow Devil\nDrillman - Ivory/CutmanMike\n\nMegaMan 5 - organized mainly by Korby\n\nGyroman - Korby (Celebi)\nNapalman - Korby\nGravityman - Mr. X (JaxOf7)\nStoneman - Mr. X (CutmanMike)\nCrystalman - Ivory (Celebi)\nStarman - Ivory\nChargeman - Yellow Devil\nWaveman - Yellow Devil\nDarkman1 - Korby\nDarkman2 - Yellow Devil\nDarkman3 - Korby (Sir An0n)\nDarkman4 - Yellow Devil\n\nMegaman 6 - Chimera Man and his bro King Yamato\n\nBlizzardman - arkman (Celebi)\nKnightman - arkman\nFlameman - King Yamato (Celebi)\nYamatoman - King Yamato (JaxOf7)\nTomahawkman - King Yamato (JaxOf7)\nPlantman - King Yamato\nWindman - King Yamato (Celebi)\nCentaurman - King Yamato (JaxOf7)\n\nMegaman 7 - The unknown creators version\n\nFreezeman - #null\nJunkman - #null (JaxOf7)\nBurstman - #null (JaxOf7)\nCloudman - #null (JaxOf7)\nSpringman - #null (Yellow Devil)\nSlashman - #null (JaxOf7/Celebi)\nShademan - CutmanMike (CutmanMike/Celebi)\nTurboman - #null (Celebi)\n\nMegaman 8 - And Jax said, \"Let there be MM8\"\n\nTenguman - JaxOf7\nAstroman - Korby/JaxOf7\nSwordman - JaxOf7\nClownman - JaxOf7\nSearchman - JaxOf7\nFrostman - JaxOf7\nGrenademan - Korby (Celebi)\nAquaman - Korby/JaxOf7\nEvilRobot - JaxOf7/Celebi\nOriginalDuo - Celebi\n\nMegaman 9 - Management is passed to Celebi\n\nConcreteman - Yellow Devil/Celebi\nTornadoman - Sonicfam1102\nSplashwoman - Celebi/MusashiAA\nPlugman - CutmanMike/Celebi\nJewelman - CutmanMike\nGalaxyman - Korby (Celebi)\nHornetman - Korby\nMagamanman - Korby (Yellow Devil)\n\nMegaman 10\n\nBlademan - CutmanMike\nPumpman - CutmanMike/Sonicfam1102\nCommandoman - Pegg\nChillman - Muzaru\n//Sheepman\n//Strikeman\nNitroman - CutmanMike\nSolarman - Muzaru\n\nMegaman & Bass\n\nDynamoman - Yellow Devil/JaxOf7/Celebi\nColdman - Celebi\nGroundman - Celebi\nPirateman - Yellow Devil\nBurnerman - Yellow Devil\nMagicman - JaxOf7\nKing - Celebi/MusashiAA\n\nMegaman V\n\nTerra - Pegg\nMercury - Yellow Devil/CutmanMike\nVenus - Pegg/Celebi\nMars - Sonicfam1102\nJupiter - CutmanMike\n//Saturn\nUranus - CutmanMike\nPluto - Pegg\nNeptune - CutmanMike/Pegg\n\nWily Tower\n\nBuster Rod G - JaxOf7/Celebi\nMega Water S - Celebi\nHyper Storm H - Celebi\n\nRockman Killer Numbers\n\nEnker - King Yamato\nPunk - King Yamato\nBallade - King Yamato\nQuint - Yellow Devil (Celebi)\nRaThor - Pegg/Celebi\nBBA Megaman - CutmanMike/Celebi/id Software\n\nOther\n\nYellow Devil - Yellow Devil(Celebi)\n\nX================X\n| SPECIAL THANKS |\nX================X\n\n//Original Credits\n\nice - sprites for huds, Megaman C, and others.\nChimera Man - hudsprites among other general sprites.\nMyroc, Celebi, Kenkoru, Thatguy74, Bikdark, Muzaru, SaviorSword - testing\nMegaman - changes to Megaman C!\nMetallix - Heatman dashing sprites\nSquidgy617 - For use of his Megaman?, Helmetless Mega/Protoman and Breakman skins.\nCutmanMike, Tsukiyomaru0, ice, King Yamato and arkman - Numerous fixes, plus being helpful\nJaxOf7 - Sprites for Airman's altfire (that weren't used) for Enker/Punk/Ballade-alt, and for Junkman's HUD.\nFanewgie - Proto Jet sprites\nDoM - Power/Jet Megaman Skins.\nMr. X - Dr. Wily skin.\nBrawlman - Pharaohman hover sprites!\nJack Corvus - NOTHING. Okay, MM6 Sounds.\nSickSadWorld - Energy Balancer.\nMegaman Powered Up Team - Oil Slider/Time Slow.\nMr. Joe - Megaman Powered Up HUDs / some MM7 HUDS.\nDarkAura - NeedleMan alt HUD, Magnet Alt rotations & HUD\nCrash/ProjectHazoid - Sprites and HUDS.\nYellow Devil - idea :)\n\n//MM7>>>MM9\n\nCelebi - Testing and fixing up problems for v7d+.\nJaxOf7 - Large amount of ACS work and managing of the class system.\nMusashiAA - Sound creating and testing when available.\nYellow Devil - Still here.\nKorby - Started the addition of single classes\nMyroc/Saviorsword - testing\nEveryone else who continues to play and supports this mod!\n\n//MM9>>>MM10\n\nCelebi - Testing and fixing up problems for v8d+.\nMusashiAA - Sound creating, assistance, and testing.\nJaxOf7 - Still here?\nYellow Devil - Still here.\nCutmanMike - Returns to help!\nOrangeMario - Testing.\nDarkAura - Sprites and HUDS.\nMuzaru - Testing?\nEveryone else who continues to play and supports this mod!\n\n//v9a\n\nCelebi - Managing mostly everything for v9a+.\nMusashiAA - Sound creating, assistance, and testing.\nJaxOf7 - Still here?\nYellow Devil - Still here.\nCutmanMike - Returned to help for a while!\nSonicfam1102 - Helped test\nMuzaru - Testing?\nPegg - Spritework\nProjectHazoid - Spritework\nEveryone else who continues to play and supports this mod!\n\n//v9a-beta3\n\nCelebi - Still managing mostly everything for v9a-beta3+.\nMusashiAA - Sound creating, assistance, and testing.\nJaxOf7 - Still here?\nSonicfam1102 - Contributions\nMuzaru - Testing?\nPegg - Spritework/Made a class!\nBikdark - Returns to help test\nEveryone else who continues to play and supports this mod!\n\n//v9d\n\nCelebi - Managing v9d+\nMusashiAA - Sound creating, assistance, and testing.\nJaxOf7 - Still here?\nMuzaru/King Dumb/Mickle - Testing?\nPegg - Spritework/Made more classes!\nBikdark - Testing\nEveryone else who continues to play and supports this mod!\n\n//v9f and beyond ---\n\nCelebi - Managing v9f+...all the old devs are gone :'(\n//MusashiAA - Sounds, but left the dev team...\n//Muzaru - Spiritually still there\nSir An0n/Trillster - Testing/DevPatch\nPegg - Testing/Spritework\nEveryone else who continues to play and supports this mod!\n\n//==============================================================================\n##==============================================================================\n//==============================================================================\n##==============================================================================\n\nO=============O\n| PROGRAMMING |\nO=============O\n\n##\tarkman\n//\tCelebi\n##\tCutmanMike\n//\tIvory\n##\tJaxOf7\n//\tKing Yamato\n##\tKorby\n//\tMr. X\n##\tMuzaru\n//\tSir An0n\n##\tSonicfam1102/Trillster\n//\tYellow Devil/Max\n##\tid Software\n//\tOriginal 'classes' dev team\n\nO========O\n| SOUNDS |\nO========O\n\n##\tCelebi\n//\tMusashiAA\n##\tOrangeMario\n//\n\nO==========O\n| SPRITERS |\nO==========O\n\n##\tBrawlman\n//\tChimera Man\n##\tCrash/ProjectHazoid\n//\tDarkAura\n##\tDimpsy\n//\tDoM\n##\tFanewgie\n//\tFTX6004\n##\thansungkee\n//\tHeelNavi\n##\tIamaMedalhunter\n//\tice\n##\tJaxOf7\n//\tMetallix\n##\tMolly\n//\tMr. X\n##\tPegg\n//\tSquidgy617\n##\tUniversal 22\n//\tYellow Devil/Max\n\nO=========O\n| TESTERS |\nO=========O\n\n##\tBikdark\n//\tCelebi\n##\tKenkoru\n//\tKing Dumb\n##\tMickle\n//\tMusashiAA\n##\tMuzaru\n//\tMyroc\n##\tOrangeMario\n//\tSaviorSword\n##\tSir An0n\n//\tSonicfam1102/Trillster\n##\tThatguy74\n//\tTsukiyomaru0"
      },
      {
        "source": "pk3",
        "name": "ACS.txt",
        "contents": "2 scripts of these types will both be activated when activated [Jax]\nENTER\nRESPAWN\nDEATH\nDISCONNECT\n\n2 scripts of these types will result in only the first defined being activated [Jax]\n(executing, void)\nOPEN\n\nVanilla scripts (out of date, v5b core) [Cel]\n\n188 ENTER\n//Script to prevent certian weapons from causing problems in Possession\n\n190\n//Thrust script\n\n191\n//Speed scripts\n\n192 DISCONNECT\n//TimeStopper related\n\n193\n// Needlessly complex failsafe for the Time Stopper\n\n194\n//Force a bot to be given MegaBuster and use it\n\n195\n//Thrust a bot into the air\n\n197 ENTER\n//Single player check\n\n198\n// Set all global values to zero (locked)\n\n199\n// Check if a global value has been unlocked\n\n200\n// Unlock Global Value (Singleplayer)\n\n202\n//Legacy, Check Flame Blast for oil in Flame Man's stage\n\n203\n//Boss music script\n\n204\n//Gravity for maps/other\n\n205\n//Beat Call Script, pits\n\n247\n//Push / Pull Script. Force falls off with distance unless Linear is set to > 0.\n\n248\n//Thunder claw peg script\n\n249\n//Flash Stopper\n\n252 ENTER\n//Prevents bots from standing still and allows them to change weapons / use buster upgrades\n//If Bots have the NoBotFix item, this script is terminated\n\n253\n//Sticky lifts / moby\n\n254\n//Returns if a player is a bot\n\n255 ENTER CLIENTSIDE\n//Weapon Energy color script - \"cl_NoEnergyColors true\" to disable\n\n256\n//Eddie random weapon\n\n257\n//Returns the target of the activator\n\n259\n//Determine pitch or Angle of player on a projectile\n\n260\n//Reggae stole the precious thing\n\n261\n// Returns 1 if a player is within Distance\n\n300\n//Beat Support Script\n\n977 ENTER\n//Jump script watcher\n\n995 OPEN\n//Forces compat_clientssendfullbuttoninfo true and disabling suicide during t/lms\n\n996 RESPAWN\n//Respawn script\n\n997 ENTER\n//Gives beginning stuff\n\n972\n//Returns BossMusic state\n\n973\n// Custom Teleport Script for two way teleporters\n\n974 clientside\n// Quickly freeze/unfreeze a bot. Used to force them to keep pressing the fire button\n\n975\n//Returns gamemode\n\n976 clientside\n//Quick flash script for Flash Stopper/Centaur Flash\n\n978\n//Forces a bot to select his Mega Buster.\n\n979\n//NoAmmo for bots\n\n980\n//Choose LMS weapons\n\n981\n//LMS weapons giver\n\n983\n//Bot Buddy helper\n\n984\n//Does the player have the energy balancer or a weapon that is not full? If so, pickup ammo\n\n984\n//Energy balancer check\n\n986\n// Time Stopper HUD FX\n\n989\n//Aiming Script for Remote Mine & Copy Vision\n\n990\n//Deprecated Rotation scripts\n\n991\n// Player Color (alternate, no sound)\n\n992\n//Which weapon to give ammo to\n\n993 OPEN\n//Defines translations colors\n\n994\n//IceWall Script\n\n998\n//Player translation\n\n999\n//Nothing (Used to clear FadeOut)"
      },
      {
        "source": "pk3",
        "name": "Damagetype_List.txt",
        "contents": "//List of every damagetype and changed damagetype\n//This is to help modders adjust their protections\n\nRollSweep\nRisingFist\nWaveBuster\nFragBomber\nTimeBender\nBoobeamBarrier\nTopTwist\nDocScanner\nFlashBulb\nDiveSonar\nSkullSniper\nGravitySphere\nDarkShield\nCentaurArrow\nPlantTrapper\nPlantTrapper2\nDynamoTendril\nDynamoTendrilZap\nRainbowGalaxy\nFakeRepeater\nBusterRodPole\nMegaWaterBarrier\nHyperStormBlaster\n\n/////////////////////////////////\n\nProtoBuster > ProtoM_Shot\nProtoBuster2 > ProtoM_Shot2\nProtoBuster3 > ProtoM_Shot3\nProtoBuster > ProtoM_Strike\n\nBuster > MegaM_Shot\nChargeBuster > MegaM_Shot2\nMegaBuster3 > MegaM_Shot3\nBuster > MegaM_PowerFist\nBuster > MegaM_PowerFist2\nBuster > MegaM_PowerFist3\nBuster > MegaM_JetShot\n\nBassBuster > Bass_Shot\nTrebleBoost > Bass_TrebleShot\n\n//Buster > Maestro_...stays as buster due to Core\n\nRockKick > Rock_Kick\nMegaBall > Rock_MegaBall\nWilyFireB2 > MegaFireBallBurn\nMegaCutBall\nMegaGutsBall\nMegaIceBall\nMegaBombBall\nMegaFireBall\nMegaElecBall\nMegaTimeBall\nMegaOilBall\n\nRollWhiff > Roll_Whiff\nRollSwing > Roll_Swing\nRollCleanse > Roll_Cleanse\nRollCleanseShock > Roll_CleanseShock\n\nAutoFirework > Auto_Firework\n\nJoe > Joe_Buster\nJoeGrenade > Joe_Grenade\nJoeApache > Joe_MGun//MGunJoeShot\nJoeCrate > Joe_Crate\nJoeApache > Joe_Apache\nJoeTruck > Joe_Truck\n\nLightRyu4 > LightRyu_Hadoken\nLightRyuFire > LightRyu_Fire\nWilyFireB2 > LightRyu_FireBurn//LightRyuFireBurn\nClassPainLess2 > LightRyu_ShinkuShot\nLightRyu1 > LightRyu_Kick\nClassPainLess2 > LightRyu_SpinKick\nLightRyuShoryu > LightRyu_Shoryu\nLightRyuStop > LightRyu_Stop\nLightRyuShinShoryu > LightRyu_ShinShoryu\n\nBBA_Mega > BBA_Punch\nBBA_Mega > BBA_Rocket\nBBA_MegaR > BBA_RocketBoom\nBBA_Mega > BBA_Plasma\nBBA_Mega > BBA_BFG\nBBA_Mega > BBA_BFGSplash//BBA_BFGTracer\nBBA_Mega > BBA_Pistol\nBBA_Mega > BBA_Chaingun\nBBA_Mega > BBA_Shotgun\nBBA_Mega > BBA_SSG\n\n/////////////////////////////////\n\nClassPainLess2 > CutM_Slice\nRollingCutterB > CutM_Cutter\n\nSuperArm > GutsM_Rock\nSuperArm > GutsM_RockBit\nGutsPunch > GutsM_Punch\n\nIcemanSlasher > IceM_Slasher\nIceSlashSlow > IceM_Slow//CoolestGuy IceBaFLaser\nIceSlashSlow > IceM_Icicle\nIceSlashSlow > IceM_Sculpt//IceBaF_SculptBase\nIceSlashSlow2 > IceM_Slow2\n\nHyperBomb > BombM_Boom\n\nFireStorm > FireM_Storm\nFireSpin > FireM_StormBit//FiremanStormShotBit\nFireSpin > FireM_Spin\nFireSpin > FireM_Wave\n\nThunderBeamElec > ElecM_Beam\nThunderBeam > ElecM_Zap\nThunderBeam > ElecM_TeleZap\n\nClassPainLess > TimeM_Arrow\nClassPainLess > TimeM_ArrowSlow\nClassPainLess > TimeM_ArrowFast\nTimeSlow > TimeM_Slow\n\nOilSlider > OilM_Shot\nOilSlider > OilM_Blob\nOilFlame > OilM_Flame\nOilFlame > OilM_Snap\nOilSlider > OilM_Slider\nOilSlider > OilM_Board\n\n/////////////////////////////////\n\nMetalBlade > MetalM_Blade\nMetalBlade > MetalM_Chain\n\nAirShooter > AirM_Shot\nAirShooterWall > AirM_Wall\n\nBuster > BubbleM_Shot\nBubbleLead > BubbleM_Lead\n\nQuickBoomerang > QuickM_Shot\nQuickBoomerang > QuickM_Rapid//QuickmanBoomerangRapid\n\nClash > CrashM_Clash\nCrashBomb > CrashM_Mine\n\nBuster > FlashM_Shot\nTimeStop > FlashM_Stopper\n\nAtomicFire1 > HeatM_Toss\nAtomicFireB > HeatM_Pillar\nAtomicFireB > HeatM_Tackle\nAtomicFire1 > HeatM_Shot\n\nLeafShieldB > WoodM_Seed\nLeafTrapStop > WoodM_SeedStun\nLeafTrap > WoodM_SeedTrap\nLeafShield > WoodM_Shield\nLeafShield > WoodM_Leaf//Leaf\nLeafFall > WoodM_LeafRain\nClassPain > WoodM_Slam\n\nBuster > DrWily_Wave\nClassPain > DrWily_Pan\nBuster > DrWily_Suit\nWilyFireB1 > DrWily_Fire\nWilyFireB2 > DrWily_FireBurn\nWilyIce > DrWily_Ice\nWilyLightning > DrWily_Elec\n\nBuster > Alien_Shot\nBuster > Alien_Boobeam\nBuster > Alien_BooShot\n\n/////////////////////////////////\n\nNeedleCannonB > NeedleM_Shot\nClassPain > NeedleM_Stab\n\nMagnetMissile > MagnetM_Shot\nMagPush > MagnetM_Push\n\nBuster > GeminiM_Shot\nBuster > GeminiM_CloneShot\nGeminiLaser > GeminiM_Laser\n\nHardKnuckle > HardM_Knuckle\nFlatten > HardM_Flat\nNeutralShock > HardM_Shock\n\nClassPainLess > TopM_Toss\nTopSpinB > TopM_Windup//TopManChargeSpin2/3\nTopSpinC > TopM_Spin//TopManRadius11 reduced damage from multi hits\nTopSpinB > TopM_Spin2//TopManRadius after 11, more spawned with charge\n\nSearchSnake > SnakeM_Snake\nSearchSnake > SnakeM_Snake2//Commanded Snakes\nClassPainSemi > SnakeM_Poke\n\nSparkShock > SparkM_Shock//BigShock\nSparkShockW > SparkM_Zap\nSparkShock > SparkM_Shock2//SmallShock\nSparkM_Lob\n\nShadowBladeCBM1 > ShadowM_Blade1\nShadowBladeCBM2 > ShadowM_Blade2\nShadowBlade > ShadowM_Caltrop\n\nBuster > DocRobot_Shot\nClassPainLess2 > DocRobot_Scan\n\n/////////////////////////////////\n\nBrightBuster > BrightM_Shot\nFlashBulb > BrightM_Bulb\nFlashStopperB > BrightM_Stopper\n\nRainFlush > ToadM_Rain\nRainFlushWeak > ToadM_Rain2\nToadLeap > ToadM_Leap\n\nDrillBomb > DrillM_Bomb\nClassPainLess2 > DrillM_Stab\nClassPainSemi > DrillM_DigUp\n\nPharaohShot1 > PharaohM_Shot\nPharaohShot2 > PharaohM_Shot\nPharaohShot3 > PharaohM_Shot3\nPharaohHold > PharaohM_Hold\nPharaohShot3 > PharaohM_Wave\nClassPainLess > PharaohM_Aura\n\nRingBoomerangB1 > RingM_Ring1\nRingBoomerangB2 > RingM_Ring2\n\nDustCrusher > DustM_Crush\nDustCrusherBit > DustM_CrushBit\nDustBuster > DustM_Shot\n\nDiveMissile > DiveM_Torpedo\nDiveMine > DiveM_Mine\nClassPain > DiveM_Tackle\n\nSkullSniper > SkullM_Shot\nSkullSniperX > SkullM_ShotX\nSkullBarrierBlast > SkullM_Barrier\n\n/////////////////////////////////\n\nBuster > GravityM_Shot\nGravitySmackDown > GravityM_Down\nGravitySmackUp > GravityM_Up\n\nClassPainSemi > WaveM_Shot\nWaterWave > WaveM_Water\nClassPainLess2 > WaveM_Hook\n\nPowerStone > StoneM_Rock\nStoneLeap > StoneM_Leap//Dunks on contact\nClassPainLess2 > StoneM_Dunked\nClassPainLess2 > StoneM_Head\nClassPainLess2 > StoneM_Quake\nNeutralShock > StoneM_Shock\nPowerStone > StoneM_Hand\n\nGyroAttack > GyroM_Shot\n\nStarcrashB > StarM_Crash//Hugger\nStarcrash > StarM_Throw//Shield toss direct hits\nStarcrashB > StarM_Throw2//Shield toss explosions\nStarCrashB > StarM_Flurry\n\nChargeKick > ChargeM_Ram2//ChargeTrainClip (Explosion)\nChargeKick > ChargeM_Ram//ChargeTrain (Missile)\nCoal > ChargeM_Coal//All damagers of altfire\n\nNapalmBombB > NapalmM_Bomb\nNapalmBomb > NapalmM_Missile\n\nCrystalEye > CrystalM_Eye\nCrystalEyeBitC > CrystalM_EyeBit//split\nCrystalEyeBitB > CrystalM_EyeShot\n\nDarkBuster > DM1_Shot//Main\nDarkBuster > DM1_Shot2//Alt\nClassPainLess2 > DM1_Boost\n\nElectroNet > DM2_Shock\nDarkShield > DM2_Shield\nDarkShield > DM2_TossSpin\nDarkShield > DM2_Toss\n\nClassPainLess > DM3_Rapid\nDarkShot > DM3_Shot\nDarkSniper > DM3_Snipe//Full charge\nNeutralShock> DM3_Shock\n\nDarkShot > DM4_Shot\nDarkShield > DM4_Shield\nDarkShield > DM4_TossSpin\n\n/////////////////////////////////\n\nBlizzardAttack > BlizzardM_Shot//Homing\nBlizzardAttack > BlizzardM_Shot2\nBlizzardBowl > BlizzardM_Bowl\n\nBuster > CentaurM_Shot\nCentaurFlash > CentaurM_Flash\nCentaurShock > CentaurM_Shock\n\nFlameBlast > FlameM_Shot\nFlameBlastB > FlameM_Pillar\n\nKnightCrush > KnightM_Mace\nKnightRush > KnightM_Push\n\nPlantBuster > PlantM_Shot\nPlantDrain > PlantM_Barrier//Explosion\nPlantDrain > PlantM_Toss\n\nSilverTomahawk > TomahawkM_Shot\nClassPainSemi > TomahawkM_Feather\n\nWindGyro > WindM_Shot\nWindStormPull > WindM_Pull\nFlatten > WindM_Crush\nWindStormPush > WindM_Push\n\nYamatoSpear > YamatoM_Shot\nClassPainLess2 > YamatoM_Spin\n\n/////////////////////////////////\n\nFreezeCracker > FreezeM_Shot\nFreezeCrackerBit > FreezeM_ShotBit\nFreezeCrackerF > FreezeM_Frozen//MrFreezeSuperCracker\nFreezeCrackerB > FreezeM_Iced//MrFreezeWave\nFreezeCracker > FreezeM_SpikeF\nFreezeCracker > FreezeM_SpikeC\n\nJunkPunch > JunkM_Punch\nJunkM_Cube\nJunkShield > JunkM_Shot\nJunkShock > JunkM_Shock\nJunkShield > JunkM_Shield//Passive explosion\n\nDangerWrap > BurstM_Shot//BurstDangerWrap0\nDangerWrap > BurstM_Boom\nDangerTrap > BurstM_Trap\n\nThunderBolt > CloudM_Shot\nThunderBolt > CloudM_Zapper//CloudM_ZapDown\nThunderBolt > CloudM_Spark\nThunderBolt > CloudM_Charge\n\nWildCoil > SpringM_Coil\nWildCoil2 > SpringM_Fist\n\nSlashClawB > SlashM_Swipe\nSlashGoop > SlashM_Goop\n\n//ShadeDrain > ShadeM_Drain//Old damager\nShadeSuck > ShadeM_Drain\nNoiseCrush1 > ShadeM_Shot\nNoiseCrush2 > ShadeM_Shot2\n\nScorchWheelB > TurboM_Wheel\nScorchWheelB > TurboM_WheelBit\nClassPainLess2 > TurboM_Ram\nTurboHonk > TurboM_Honk\n\n/////////////////////////////////\n\nG_TenguSlam > TenguM_Slam\nGravityB2 > TenguM_Dunked\nTenguBladeB > TenguM_Shot\nTornadoHold > TenguM_Pod\nTenguTornadoHeld > TenguM_THold\n\nCopyVision > AstroM_Shot\nCopyVision > AstroM_CloneShot\nAstroCrush > AstroM_Meteor\n\nFlameSwordCBM > SwordM_Swipe\nFlameSwordSpark > SwordM_SwipeBit\nSwordTorsoCBM > SwordM_Torso\n\nThunderClaw > ClownM_Claw\nThunderClawT2 > ClownM_ClawChain\nThunderClawT > ClownM_Peg\nThunderClawT > ClownM_Aura\nThunderClawT > ClownM_Aura2//Swing power\nThunderClawG > ClownM_Ground\n\nHomingSniper > SearchM_Shot\nHomingSniper > SearchM_LockShot\nClassPain > SearchM_Disc\n\nIceWave > FrostM_Shot//Main to Alt attack\nIceWaveB > FrostM_Iced//Invisible spawner\nIceWaveB > FrostM_Iced2//Icicles\nGutPunch > FrostM_Punch\n\nFlashBombB2 > GrenadeM_Bomb\nFlashBombB1 > GrenadeM_Nade\nGrenadeSD > GrenadeM_Kamikaze\n\nWaterBalloon > AquaM_Shot\nWaterCannon > AquaM_Cannon\nWaterBalloon > AquaM_CannonBit\nWaterTower > AquaM_Tower\nWaterBalloon > AquaM_TowerBit\n\nDuoFist1 > Duo_Fist1\nDuoFist2 > Duo_Fist2\nDuoFist3 > Duo_Fist3\nDuoRam > Duo_Ram\nDuoRam > Duo_Meteor\n\nClassPainLess2 > ODuo_Shot\nODuoRam > ODuo_Tackle\nODuoPunch > ODuo_Punch\nODuoMeteor > ODuo_Meteor\nODuoMeteorF > ODuo_MeteorPush\nClassPainLess2 > ODuo_MeteorBoom\nClassPainLess2 > ODuo_Crush\nODuoWave > ODuo_Wave\n\nDuoFist2 > Trio_Shot2\nDuoFist3 > Trio_Shot3\nTrioSpectrum > Trio_Beam\nTrioTornadoHold\nTrioAstroCrush\nTrioFlameSword\nTrioThunderClaw\nNeutralStopShock > TrioHomingSniperShock\nTrioHomingSniper\nTrioIceWave\nFlashBombB > TrioFlashBomb2\nTrioFlashBomb\nTrioWaterBalloon\n\n/////////////////////////////////\n\nDynaTag > DynamoM_Tag\nLightningBolt > DynamoM_Orb\nLightningBolt > DynamoM_Bolt//Random Lightning\nLightningBolt > DynamoM_TaggedBolt\nDynamoTendril > DynamoM_Dish\nLightningBolt > DynamoM_DishZap\n\nIceWallB > ColdM_Wall//idle/spawning explosions\nIceWallC > ColdM_WallFloor\nIceWallC > ColdM_WallAir\nColdPunch > ColdM_Punch\nColdSmackDown > ColdM_Down\nColdField > ColdM_Freeze\n\nSpreadDrillB1 > GroundM_Shot1\nSpreadDrill2 > GroundM_Shot2\nSpreadDrill3 > GroundM_Shot3\nSpreadDrillB > GroundM_Stab\nClassPainSemi > GroundM_DigUp\nSpreadDrillB > GroundM_GigaDrill\nSpreadDrillB4 > GroundM_ShotCeil\n\nRemoteMine > PirateM_Mine\nRemoteMineB > PirateM_Boom\nPiratePush > PirateM_Hose\nClassPainLess > PirateM_BubbleRam\n\nWaveBurner > BurnerM_Shot\nWaveBurnerUW > BurnerM_Shot2\nWaveBurner > BurnerM_DiveLand\nWaveBurner > BurnerM_FireLine\nBurnerShockW > BurnerM_HalfShock\nBurnerShock > BurnerM_Shock\n\nMagicCardB > MagicM_Card\nMagicM_Orb\nMagicCard > MagicM_Ball\nClassPainLess > MagicM_Bird\n\nTheKing > King_Slash\nClassPainLess2 > King_AxeSpin\nClassPainLess2 > King_ShieldLaser\nClassPainLess2 > King_ShieldDrop\nClassPainLess2 > King_Laser\nNeutralShock > King_XShock\n\n/////////////////////////////////\n\nConcreteShot > ConcreteM_Shot\nConcreteShoulder > ConcreteM_Bash\nFlatten > ConcreteM_Flat\nNeutralShockW > ConcreteM_HalfShock\nConcreteStop > ConcreteM_Toss\nConcrete > ConcreteM_TossBit\n\nTornadoBlowB > TornadoM_Shot\nTornadoBlow > TornadoM_Blow//Alt\nTornadoBlowB > TornadoM_Blow2//Alt weak\nTornadoWall > TornadoM_Wall\nTornadoFloor > TornadoM_Lift\nG_TornadoSlam > TornadoM_Slam\nGravityB2 > TornadoM_Dunked\nTornadoLeap > TornadoM_Leap\n\nLaserTridentS > SplashW_Laser\nLaserTridentSE > SplashW_Laser2\nClassPainLess2 > SplashW_Sing\nClassPain > SplashW_Fish1\nClassPain > SplashW_Fish2\nClassPain > SplashW_Fish3\n\nPlugBall > PlugM_Ball\nPlugBall > PlugM_Prong\nPlugBall > PlugM_Plugged\n\nJewelSatelliteB > JewelM_Shot\nJewelSatelliteB > JewelM_ShotBit\nJewelSatelliteB > JewelM_ShotBoom\n\nHornetChaserB > HornetM_Shot\nHornetHoney > HornetM_Slow\n\nMagmaBazooka1 > MagmaM_Shot1\nMagmaBazooka2 > MagmaM_Shot2\n\nBlackHoleBomb > GalaxyM_Shot\nBlackHoleBombCBM > GalaxyM_BHB\nBlackHoleBombB > GalaxyM_Ram\n\nRevolverBuster > FakeM_Shot\nFakemanStun > FakeM_Baton\n\n/////////////////////////////////\n\nTripleBladeB > BladeM_Shot\nTripleBladeB > BladeM_Swipe\n\nPumpHandle > PumpM_Handle\nPumpShield > PumpM_Shield\nWaterShield > PumpM_ShieldToss\n\nCommandoBomb > CommandoM_Shot\nCommandoBomb > CommandoM_Mine\nCommandoBomb > CommandoM_WaveBit\nCommandoBombWave > CommandoM_Wave\nFlatten > CommandoM_Crush\n\nChillmanSlow > ChillM_Shot\nChillmanSpike > ChillM_Spike\nChillFreeze > ChillM_Freeze\n\nWheelCutter > NitroM_Shot\nWheelCutter > NitroM_Shot2//Rapid shot\nNitroBike > NitroM_Ram\n\nSolarM_Blaze\nSolarM_BlazeWave\nSolarM_Head\n\n/////////////////////////////////\n\nTerra_SparkChaser\nTerraTimeStop > Terra_Stopper\n\nGrabBusterB > Mercury_Shot\nGrabBusterB > Mercury_Swipe\nGrabBusterB > Mercury_Swipe2//Communism\nClassPain > Mercury_Blob\nClassPain > Mercury_Slam\n\nBubbleBombB > Venus_Shot\nBubbleBombB > Venus_Shot2//Mines\nBubbleBomb > Venus_Bomb\nBubbleBomb > Venus_Acid\nBubbleBombJump > Venus_BoomJump\n\nPhotonMissileV > Mars_Shot\nPhotonMissileStart > Mars_Photon\nPhotonMissileStart > Mars_Mortar\n\nElectricShock > Jupiter_Shot\nElectricShockBeam > Jupiter_Beam\nJupiterPush > Jupiter_Push\n\nUranusDeepDigger > Uranus_ShotDown\nDeepDigger > Uranus_ShotBit\nUranusCharge > Uranus_Stampede\nClassPainLess2 > Uranus_Gored\nFlatten > Uranus_Flat//GroundSlam\nUranusLift > Uranus_Lift//GroundSlam launch up\n\nClassPainSemi > Pluto_Shot\nBreakDashP > Pluto_Dash1\nBreakDashP2 > Pluto_Dash2\nPlutoClaw > Pluto_Swipe\n\nSaltWater > Neptune_Shot\nSaltWater > Neptune_ShotBit\nNeptuneLeap > Neptune_Leap//Checker to do Stomp\nClassPain > Neptune_Stomp//After Leap, main damage\nClassPain > Neptune_Stomp2//Salt\nFlatten > Neptune_Crush\nNeutralShock > Neptune_Shock\nNeptuneSaltStomp > Neptune_SaltQuake//Water spread\n\n/////////////////////////////////\n\nBusterRodPole > BRG_Bash\nBusterRodG > BRG_Spin\n\nMegaWaterS > MWS_Shot\nMegaWaterBarrier > MWS_Barrier\nMWSLift > MWS_Lift\n\nHyperStormH > HSH_Shot\nHSHFire > HSH_ShotHot\nHSHSuck > HSH_Drain\nHSHCold > HSH_Wallop\nHSHFire > HSH_Booster\n\n/////////////////////////////////\n\nMirrorBuster1 > Enker_Shot\nMirrorBuster3 > Enker_Shot2\nEnkerPush > Enker_Push\n\nScrewCrusher > Punk_Shot\nScrewCrusher > Punk_Rapid\nScrewCrusherM > Punk_Ram\n\nBalladeCracker > Ballade_Shot\nBalladeCracker > Ballade_Mine\n\nBuster > Quint_Shot\nQuintLeap > Quint_Leap\nSakugarne > Quint_SakuLand\nSakugarneB > Quint_SakuLand2\nSakugarneWave > Quint_Wave\nSakugarneB > Quint_Spin\nSakugarneWave > Quint_Rock\n\nRaThor > RaThor_Shot1\nRaThor > RaThor_Shot2\nRaThor > RaThor_Shot3\nRaThor > RaThor_Shot4\nRaThor > RaThor_Shot5\nRaThorSpirit > RaThor_Spirit\nRaThorWave > RaThor_Wave\nRaThorThrow > RaThor_Toss\nRaThorSlam > RaThor_BuryFreeze"
      },
      {
        "source": "pk3",
        "name": "TIDReferemce.txt",
        "contents": "TID References for people who use TIDs and plan to mix mods.\n\n1000 - 1063 Players\n1100 - 1163 Vanilla TargetAimPoint\n1200 - 1263 Gemini Clone\n1300 - 1363 Boss Homing Sniper\n1400 - 1463 Swordman Camera\n1600 - 1663 Magicman Teleport\n1800 - 1863 Dust Vacuum\n2700 - 2763 WireAdaptor\n3000 - 3063 PlayerRespawnPoint\n4000 - 4063 Eddie Weapon Spawner\n7000 - 7063 Galaxyman Portal\n7300 - 7363 Plugman Final Hit\n8000 - 8063 Trio TargetAimPoint\n10000-10063 Telefog\n\nNegative TID's\n3100 - 3163 Dynamo TaggerTracker\n9200 - 9263 Splash RedFish"
      },
      {
        "source": "pk3",
        "name": "CMPGNINFO.txt",
        "contents": "{//Copy of TRAINING\nmapname = CBM_TEST\ngamemode = deathmatch\nfraglimit = 0\ndmflags = 6967428//SV_\n//WeaponStay|SpawnFarthest|NoMonsters|ItemRespawn|AllowJump|RespawnSuper|NoWeaponSpawn|NoCrouch\n//    4     +     128     +   4096   +   16384   + 131072  +   524288   +    2097152  + 4194304\ndmflags2 = 2097168//SV_\n//NoTeamSwitch|ChaseCam\n//    16      + 2097152\ncompatflags = 0\nbot[0] = \"Megaman\"\n}\n\n//CMPGNINF overwrites existing ones, so a copy of v6a's MUST be here\n\n{\nmapname = MAP01\ngamemode = deathmatch\nfraglimit = 0\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\n}\n\n{\nmapname = MAP02\ngamemode = deathmatch\nfraglimit = 0\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\n}\n\n{\nmapname = TRAINING\ngamemode = deathmatch\nfraglimit = 0\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = \"Megaman\"\n}\n\n{\nmapname = TEAMFIX\ngamemode = deathmatch\nfraglimit = 0\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\n}\n\n{\nmapname = MM1CUT\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Cutman\nbot[1] = Megaman\nbot[2] = Heatman\nbot[3] = Iceman\nbot[4] = Gutsman\n}\n\n{\nmapname = MM1GUT\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Gutsman\nbot[1] = Fireman\nbot[2] = Hardman\nbot[3] = Bombman\n}\n\n{\nmapname = MM1BOM\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Bombman\nbot[1] = Crashman\nbot[2] = Napalmman\nbot[3] = Commandoman\nbot[4] = Grenademan\nbot[5] = Airman\n}\n\n{\nmapname = MM1ELE\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Elecman\nbot[1] = Cutman\nbot[2] = Sparkman\nbot[3] = Dynamoman\nbot[4] = Quickman\nbot[5] = Cloudman\n}\n\n{\nmapname = MM1ICE\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Iceman\nbot[1] = Megaman\nbot[3] = Bubbleman\nbot[4] = Frostman\nbot[5] = Chillman\n}\n\n{\nmapname = MM1FIR\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Fireman\nbot[1] = Heatman\nbot[2] = Megaman\nbot[3] = Burnerman\nbot[4] = Cutman\n}\n\n{\nmapname = MM1TIM\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Timeman\nbot[1] = Flashman\nbot[2] = Metalman\nbot[3] = Centaurman\nbot[4] = Sheepman\n}\n\n{\nmapname = MM1OIL\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Oilman\nbot[1] = Junkman\nbot[2] = Fireman\nbot[3] = Flameman\nbot[4] = Heatman\n}\n\n{\nmapname = MM1DW1\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Timeman\nbot[1] = \"Sniper Joe\"\nbot[2] = Cutman\nbot[3] = Elecman\nbot[4] = Fireman\nbot[5] = Oilman\n}\n\n{\nmapname = MM1DW2\ngamemode = deathmatch\nfraglimit = 20\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Megaman\nbot[1] = \"Sniper Joe\"\nbot[2] = Iceman\nbot[3] = Gutsman\nbot[4] = Bombman\nbot[5] = Timeman\n}\n\n{\nmapname = MM2BUB\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Bubbleman\nbot[1] = \"Sniper Joe\"\nbot[2] = Diveman\nbot[3] = Waveman\nbot[4] = Aquaman\n}\n\n{\nmapname = MM2AIR\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Airman\nbot[1] = \"Sniper Joe\"\nbot[2] = Tenguman\nbot[3] = Topman\nbot[4] = Gyroman\n}\n\n{\nmapname = MM2HEA\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Heatman\nbot[1] = Megaman\nbot[2] = Burnerman\nbot[3] = Fireman\nbot[4] = Hardman\nbot[5] = Solarman\n}\n\n{\nmapname = MM2FLA\ngamemode = deathmatch\nfraglimit = 20\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Flashman\nbot[1] = Pharaohman\nbot[2] = Frostman\nbot[3] = Brightman\nbot[4] = Freezeman\nbot[5] = Burstman\nbot[6] = Bombman\n}\n\n{\nmapname = MM2QUI\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Quickman\nbot[1] = Gravityman\nbot[2] = Needleman\nbot[3] = Elecman\nbot[4] = Flashman\nbot[5] = Nitroman\n}\n\n{\nmapname = MM2WOO\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Woodman\nbot[1] = Toadman\nbot[2] = Plantman\nbot[3] = Cutman\nbot[4] = Searchman\nbot[5] = Centaurman\n}\n\n{\nmapname = MM2CRA\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Crashman\nbot[1] = Bombman\nbot[2] = Skullman\nbot[3] = Commandoman\nbot[4] = Chargeman\nbot[5] = \"Sniper Joe\"\n}\n\n{\nmapname = MM2MET\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Metalman\nbot[1] = Blademan\nbot[2] = Slashman\nbot[3] = Hardman\nbot[4] = Swordman\nbot[5] = Quickman\n}\n\n{\nmapname = MM2DW1\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Metalman\nbot[1] = Airman\nbot[2] = Bubbleman\nbot[3] = Quickman\nbot[4] = Crashman\nbot[5] = Flashman\nbot[6] = Heatman\nbot[7] = Woodman\n}\n\n{\nmapname = MM2DW3\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Alien\n}\n\n{\nmapname = MM3SNA\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Snakeman\nbot[1] = Woodman\nbot[2] = Toadman\nbot[3] = Sheepman\nbot[4] = Burstman\nbot[5] = Gutsman\n}\n\n{\nmapname = MM3TOP\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Topman\nbot[1] = Ringman\nbot[2] = Chargeman\nbot[3] = Plantman\nbot[4] = Strikeman\nbot[5] = Springman\n}\n\n{\nmapname = MM3NEE\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Needleman\nbot[1] = Iceman\nbot[2] = Knightman\nbot[3] = Fireman\nbot[4] = Brightman\nbot[5] = Skullman\n}\n\n{\nmapname = MM3HAR\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Hardman\nbot[1] = Stoneman\nbot[2] = Skullman\nbot[3] = Drillman\n}\n\n{\nmapname = MM3GEM\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Geminiman\nbot[1] = Geminiman\nbot[2] = Flashman\nbot[3] = Crystalman\nbot[4] = Bubbleman\n}\n\n{\nmapname = MM3MAG\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Magnetman\nbot[1] = Metalman\nbot[2] = Junkman\nbot[3] = Dustman\nbot[4] = Sparkman\n}\n\n{\nmapname = MM3SPA\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Sparkman\nbot[1] = Elecman\nbot[2] = Clownman\nbot[3] = Dynamoman\nbot[4] = Quickman\nbot[5] = Metalman\n}\n\n{\nmapname = MM3SHA\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Shadowman\nbot[1] = Yamatoman\nbot[2] = Tenguman\nbot[3] = Pirateman\nbot[4] = Woodman\nbot[5] = Heatman\n}\n\n{\nmapname = MM3DW2\ngamemode = deathmatch\nfraglimit = 20\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Needleman\nbot[1] = Shadowman\nbot[2] = Geminiman\nbot[3] = Hardman\nbot[4] = Sparkman\n}\n\n{\nmapname = MM4PHA\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Pharaohman\nbot[1] = Swordman\nbot[2] = Groundman\nbot[3] = Stoneman\nbot[4] = Snakeman\nbot[5] = Napalmman\n}\n\n{\nmapname = MM4DIV\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Diveman\nbot[1] = Bubbleman\nbot[2] = Pumpman\nbot[3] = Waveman\nbot[4] = Aquaman\nbot[5] = Pirateman\n}\n\n{\nmapname = MM4DRI\ngamemode = deathmatch\nfraglimit = 20\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = DrillMan\nbot[1] = Groundman\nbot[2] = HardMan\nbot[3] = BombMan\nbot[4] = CrashMan\n}\n\n{\nmapname = MM4TOA\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Toadman\nbot[1] = Diveman\nbot[2] = Snakeman\nbot[3] = Fireman\nbot[4] = Pumpman\nbot[5] = Plantman\n}\n\n{\nmapname = MM4DUS\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Dustman\nbot[1] = Toadman\nbot[2] = Junkman\nbot[3] = Magnetman\nbot[4] = Clownman\n}\n\n{\nmapname = MM4RIN\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Ringman\nbot[1] = Astroman\nbot[2] = Crashman\nbot[3] = Starman\nbot[4] = Shadowman\nbot[5] = \"Sniper Joe\"\n}\n\n{\nmapname = MM4SKU\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Skullman\nbot[1] = Tomahawkman\nbot[2] = Knightman\nbot[3] = Gutsman\nbot[4] = Megaman\nbot[5] = \"Sniper Joe\"\n}\n\n{\nmapname = MM4BRI\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Brightman\nbot[1] = Elecman\nbot[2] = Sparkman\nbot[3] = Dynamoman\nbot[4] = Topman\nbot[5] = Megaman\n}\n\n{\nmapname = MM4DC1\ngamemode = deathmatch\nfraglimit = 20\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Brightman\nbot[1] = Toadman\nbot[2] = Drillman\nbot[3] = Pharaohman\nbot[4] = Ringman\nbot[5] = Dustman\nbot[6] = Diveman\nbot[7] = Skullman\n}\n\n{\nmapname = MM5CHA\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Chargeman\nbot[1] = Cutman\nbot[2] = Nitroman\nbot[3] = Turboman\nbot[4] = Quickman\nbot[5] = Airman\n}\n\n{\nmapname = MM5STO\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Stoneman\nbot[1] = Gutsman\nbot[2] = Napalmman\nbot[3] = Crashman\nbot[5] = Drillman\n}\n\n{\nmapname = MM5NAP\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Napalmman\nbot[1] = Pirateman\nbot[2] = Grenademan\nbot[3] = Crashman\nbot[4] = Bombman\nbot[5] = Burstman\n}\n\n{\nmapname = MM5WAV\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Waveman\nbot[1] = Bubbleman\nbot[2] = Quickman\nbot[3] = Diveman\nbot[4] = Magnetman\nbot[5] = Stoneman\n}\n\n{\nmapname = MM5GYR\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Gyroman\nbot[1] = Airman\nbot[2] = Windman\nbot[3] = Cloudman\nbot[4] = Tenguman\n}\n\n{\nmapname = MM5GRA\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Gravityman\nbot[1] = Metalman\nbot[2] = Flashman\nbot[3] = Magnetman\nbot[4] = Brightman\nbot[5] = Elecman\n}\n\n{\nmapname = MM5STA\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Starman\nbot[1] = Astroman\nbot[2] = Skullman\nbot[3] = Ringman\nbot[4] = Gravityman\n}\n\n{\nmapname = MM5CRY\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Crystalman\nbot[1] = Geminiman\nbot[2] = Pirateman\nbot[3] = Blizzardman\nbot[4] = Chillman\nbot[5] = Groundman\n}\n\n{\nmapname = MM5DAR\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Gravityman\nbot[1] = Starman\nbot[2] = Stoneman\nbot[3] = Waveman\nbot[4] = Gyroman\nbot[5] = Chargeman\nbot[6] = Napalmman\nbot[7] = Crystalman\n}\n\n{\nmapname = MM6TOM\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Tomahawkman\nbot[1] = Yamatoman\nbot[2] = Pharaohman\nbot[3] = Strikeman\nbot[4] = Slashman\nbot[5] = Stoneman\n}\n\n{\nmapname = MM6CEN\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Centaurman\nbot[1] = Knightman\nbot[2] = Crystalman\nbot[3] = Timeman\nbot[4] = Topman\nbot[5] = Geminiman\n}\n\n{\nmapname = MM6KNI\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Knightman\nbot[1] = Yamatoman\nbot[2] = Skullman\nbot[3] = Swordman\nbot[4] = Blademan\nbot[5] = Shademan\n}\n\n{\nmapname = MM6BLI\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Blizzardman\nbot[1] = Iceman\nbot[2] = Diveman\nbot[3] = Freezeman\nbot[4] = Bubbleman\n}\n\n{\nmapname = MM6PLA\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Plantman\nbot[1] = Woodman\nbot[2] = Burnerman\nbot[3] = Searchman\nbot[4] = Toadman\n}\n\n{\nmapname = MM6FLA\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Flameman\nbot[1] = Heatman\nbot[2] = Solarman\nbot[3] = Pharaohman\nbot[4] = Oilman\n}\n\n{\nmapname = MM6WIN\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Windman\nbot[1] = Airman\nbot[2] = Cloudman\nbot[3] = Brightman\nbot[4] = Chargeman\nbot[5] = Gravityman\n}\n\n{\nmapname = MM6YAM\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Yamatoman\nbot[1] = Knightman\nbot[2] = Shadowman\nbot[3] = Skullman\nbot[4] = Tenguman\n}\n\n{\nmapname = MM6MRX\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Blizzardman\nbot[1] = Centaurman\nbot[2] = Flameman\nbot[3] = Knightman\nbot[4] = Plantman\nbot[5] = Tomahawkman\nbot[6] = Windman\nbot[7] = Yamatoman\n}\n\n{\nmapname = MM6DW1\ngamemode = deathmatch\nfraglimit = 0\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\n}\n\n{\nmapname = MM7STR\ngamemode = deathmatch\nfraglimit = 0\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\n}\n\n{\nmapname = MM7FRE\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Freezeman\nbot[1] = Blizzardman\nbot[2] = Crystalman\nbot[3] = Geminiman\nbot[4] = Napalmman\nbot[5] = Flashman\n}\n\n{\nmapname = MM7JUN\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Junkman\nbot[1] = Dustman\nbot[3] = Gravityman\nbot[4] = Magnetman\nbot[5] = Metalman\nbot[6] = \"Sniper Joe\"\n}\n\n{\nmapname = MM7BUR\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Burstman\nbot[1] = Bubbleman\nbot[2] = Toadman\nbot[3] = Centaurman\nbot[4] = Waveman\n}\n\n{\nmapname = MM7CLO\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Cloudman\nbot[1] = Airman\nbot[2] = Gyroman\nbot[3] = Windman\nbot[4] = Toadman\nbot[5] = Tenguman\nbot[6] = Topman\n}\n\n{\nmapname = MM7SPR\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Springman\nbot[1] = Topman\nbot[2] = Clownman\nbot[3] = Magicman\nbot[4] = Starman\n}\n\n{\nmapname = MM7SLA\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Slashman\nbot[1] = Pharaohman\nbot[2] = Plantman\nbot[3] = Woodman\nbot[4] = Searchman\nbot[5] = Burnerman\n}\n\n{\nmapname = MM7SHA\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Shademan\nbot[1] = Shadowman\nbot[2] = Magicman\nbot[3] = Knightman\nbot[4] = Crystalman\nbot[5] = Skullman\nbot[6] = Snakeman\n}\n\n{\nmapname = MM7TUR\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Turboman\nbot[1] = Quickman\nbot[2] = Chargeman\nbot[3] = Stoneman\nbot[4] = Crashman\nbot[5] = Napalmman\n}\n\n{\nmapname = MM7DW1\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Freezeman\nbot[1] = Springman\nbot[2] = Cloudman\nbot[3] = Turboman\nbot[4] = Shademan\nbot[5] = Junkman\n}\n\n{\nmapname = MM7DW2\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Junkman\nbot[1] = Burstman\nbot[2] = Slashman\nbot[3] = Springman\nbot[4] = Freezeman\n}\n\n{\nmapname = MM7DW3\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Junkman\nbot[1] = Burstman\nbot[2] = Springman\nbot[3] = Turboman\nbot[4] = Freezeman\nbot[5] = Shademan\nbot[6] = Cloudman\n}\n\n{\nmapname = MM7DW4\ngamemode = deathmatch\nfraglimit = 20\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Slashman\nbot[1] = Cloudman\nbot[2] = Springman\nbot[3] = Turboman\nbot[4] = Freezeman\nbot[5] = Shademan\n}\n\n{\nmapname = MM8TEN\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Tenguman\nbot[1] = Gyroman\nbot[2] = Yamatoman\nbot[3] = Frostman\nbot[4] = Ringman\n}\n\n{\nmapname = MM8AST\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Astroman\nbot[1] = Starman\nbot[2] = Geminiman\nbot[3] = Flashman\nbot[4] = Shadowman\nbot[5] = \"Sniper Joe\"\n}\n\n{\nmapname = MM8SWO\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Swordman\nbot[1] = Slashman\nbot[2] = Drillman\nbot[3] = Pharaohman\nbot[4] = Shademan\nbot[5] = Knightman\n}\n\n{\nmapname = MM8CLO\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Clownman\nbot[1] = Yamatoman\nbot[2] = Springman\nbot[3] = Chargeman\nbot[4] = Turboman\n}\n\n{\nmapname = MM8SEA\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Searchman\nbot[1] = Woodman\nbot[2] = Snakeman\nbot[3] = Napalmman\nbot[4] = Centaurman\n}\n\n{\nmapname = MM8FRO\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Frostman\nbot[1] = Blizzardman\nbot[2] = Freezeman\nbot[3] = Turboman\nbot[4] = Brightman\n}\n\n{\nmapname = MM8GRE\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Grenademan\nbot[1] = Crashman\nbot[2] = Dustman\nbot[3] = Skullman\nbot[4] = Junkman\nbot[5] = Searchman\n}\n\n{\nmapname = MM8AQU\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Aquaman\nbot[1] = Clownman\nbot[2] = Waveman\nbot[3] = Bubbleman\nbot[4] = Astroman\n}\n\n{\nmapname = MM8DUO\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Grenademan\nbot[1] = Searchman\nbot[2] = Ringman\nbot[3] = \"Sniper Joe\"\n}\n\n{\nmapname = MM8DW1\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Aquaman\nbot[1] = Tenguman\nbot[2] = Astroman\nbot[3] = Grenademan\nbot[4] = Swordman\nbot[5] = Clownman\nbot[6] = \"Sniper Joe\"\n}\n\n{\nmapname = MM8DW2\ngamemode = deathmatch\nfraglimit = 25\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Aquaman\nbot[1] = Frostman\nbot[2] = Searchman\nbot[3] = Grenademan\nbot[4] = Tenguman\nbot[5] = Clownman\nbot[6] = Astroman\nbot[7] = Swordman\n}\n\n{\nmapname = MMBMUS\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Megaman\nbot[1] = Bass\nbot[2] = Toadman\nbot[3] = Blizzardman\nbot[4] = Heatman\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Light Team\"\nbotteam[2] = \"King Team\"\nbotteam[3] = \"King Team\"\nbotteam[4] = \"King Team\"\n}\n\n{\nmapname = MMBTEN\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Megaman\nbot[1] = Bass\nbot[2] = Tenguman\nbot[3] = Snakeman\nbot[4] = Airman\nbot[5] = Skullman\nbot[6] = Gyroman\nbot[7] = Windman\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Light Team\"\nbotteam[2] = \"King Team\"\nbotteam[3] = \"King Team\"\nbotteam[4] = \"King Team\"\nbotteam[5] = \"King Team\"\nbotteam[6] = \"King Team\"\nbotteam[7] = \"King Team\"\n}\n\n{\nmapname = MMBAST\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Megaman\nbot[1] = Bass\nbot[2] = Astroman\nbot[3] = Starman\nbot[4] = Yamatoman\nbot[5] = Geminiman\nbot[6] = Shadowman\nbot[7] = Ringman\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Light Team\"\nbotteam[2] = \"King Team\"\nbotteam[3] = \"King Team\"\nbotteam[4] = \"King Team\"\nbotteam[5] = \"King Team\"\nbotteam[6] = \"King Team\"\nbotteam[7] = \"King Team\"\n}\n\n{\nmapname = MMBDYN\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Megaman\nbot[1] = Bass\nbot[2] = Dynamoman\nbot[3] = Grenademan\nbot[4] = Quickman\nbot[5] = Brightman\nbot[6] = Sparkman\nbot[7] = Napalmman\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Light Team\"\nbotteam[2] = \"King Team\"\nbotteam[3] = \"King Team\"\nbotteam[4] = \"King Team\"\nbotteam[5] = \"King Team\"\nbotteam[6] = \"King Team\"\nbotteam[7] = \"King Team\"\n}\n\n{\nmapname = MMBCOL\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Megaman\nbot[1] = Bass\nbot[2] = Coldman\nbot[3] = Frostman\nbot[4] = Freezeman\nbot[5] = Flashman\nbot[6] = Crystalman\nbot[7] = Knightman\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Light Team\"\nbotteam[2] = \"King Team\"\nbotteam[3] = \"King Team\"\nbotteam[4] = \"King Team\"\nbotteam[5] = \"King Team\"\nbotteam[6] = \"King Team\"\nbotteam[7] = \"King Team\"\n}\n\n{\nmapname = MMBGRO\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Megaman\nbot[1] = Bass\nbot[2] = Groundman\nbot[3] = Swordman\nbot[4] = Crashman\nbot[5] = Drillman\nbot[6] = Pharaohman\nbot[7] = Stoneman\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Light Team\"\nbotteam[2] = \"King Team\"\nbotteam[3] = \"King Team\"\nbotteam[4] = \"King Team\"\nbotteam[5] = \"King Team\"\nbotteam[6] = \"King Team\"\nbotteam[7] = \"King Team\"\n}\n\n{\nmapname = MMBPIR\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Megaman\nbot[1] = Bass\nbot[2] = Pirateman\nbot[3] = Aquaman\nbot[4] = Diveman\nbot[5] = Waveman\nbot[6] = Bubbleman\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Light Team\"\nbotteam[2] = \"King Team\"\nbotteam[3] = \"King Team\"\nbotteam[4] = \"King Team\"\nbotteam[5] = \"King Team\"\nbotteam[6] = \"King Team\"\n}\n\n{\nmapname = MMBBUR\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Megaman\nbot[1] = Bass\nbot[2] = Burnerman\nbot[3] = Searchman\nbot[4] = Woodman\nbot[5] = Flameman\nbot[6] = Heatman\nbot[7] = Slashman\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Light Team\"\nbotteam[2] = \"King Team\"\nbotteam[3] = \"King Team\"\nbotteam[4] = \"King Team\"\nbotteam[5] = \"King Team\"\nbotteam[6] = \"King Team\"\nbotteam[7] = \"King Team\"\n}\n\n{\nmapname = MMBMAG\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Megaman\nbot[1] = Bass\nbot[2] = Magicman\nbot[3] = Clownman\nbot[4] = Chargeman\nbot[5] = Topman\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Light Team\"\nbotteam[2] = \"King Team\"\nbotteam[3] = \"King Team\"\nbotteam[4] = \"King Team\"\nbotteam[5] = \"King Team\"\n}\n\n{\nmapname = MMBKIN\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Tenguman\nbot[1] = Astroman\nbot[2] = Dynamoman\nbot[3] = Coldman\nbot[4] = Groundman\nbot[5] = Pirateman\nbot[6] = Burnerman\nbot[7] = Magicman\nbotteam[0] = \"King Team\"\nbotteam[1] = \"King Team\"\nbotteam[2] = \"King Team\"\nbotteam[3] = \"King Team\"\nbotteam[4] = \"King Team\"\nbotteam[5] = \"King Team\"\nbotteam[6] = \"King Team\"\nbotteam[7] = \"King Team\"\n}\n\n{\nmapname = MMBDW1\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 20\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Megaman\nbot[1] = Bass\nbot[2] = Tenguman\nbot[3] = Dynamoman\nbot[4] = Burnerman\nbot[5] = Magicman\nbot[6] = Coldman\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Light Team\"\nbotteam[2] = \"Dr. Wily Team\"\nbotteam[3] = \"Dr. Wily Team\"\nbotteam[4] = \"Dr. Wily Team\"\nbotteam[5] = \"Dr. Wily Team\"\nbotteam[6] = \"Dr. Wily Team\"\n}\n\n{\nmapname = MMWTBRG\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Cutman\nbot[1] = Elecman\nbot[2] = Woodman\nbot[3] = Snakeman\nbot[4] = Airman\nbot[5] = Cloudman\nbot[6] = Slashman\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Light Team\"\nbotteam[2] = \"Dr. Wily Team\"\nbotteam[3] = \"Dr. Wily Team\"\nbotteam[4] = \"Dr. Wily Team\"\nbotteam[5] = \"Dr. Wily Team\"\nbotteam[6] = \"Dr. Wily Team\"\n}\n\n{\nmapname = MMWTMWS\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Timeman\nbot[1] = Oilman\nbot[2] = Bubbleman\nbot[3] = Brightman\nbot[4] = Groundman\nbot[5] = Tenguman\nbot[6] = Quickman\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Light Team\"\nbotteam[2] = \"Dr. Wily Team\"\nbotteam[3] = \"Dr. Wily Team\"\nbotteam[4] = \"Dr. Wily Team\"\nbotteam[5] = \"Dr. Wily Team\"\nbotteam[6] = \"Dr. Wily Team\"\n}\n\n{\nmapname = MMWTHSH\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Gutsman\nbot[1] = Bombman\nbot[2] = Aquaman\nbot[3] = Hardman\nbot[4] = Stoneman\nbot[5] = Frostman\nbot[6] = \"Sniper Joe\"\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Light Team\"\nbotteam[2] = \"Dr. Wily Team\"\nbotteam[3] = \"Dr. Wily Team\"\nbotteam[4] = \"Dr. Wily Team\"\nbotteam[5] = \"Dr. Wily Team\"\nbotteam[6] = \"Dr. Wily Team\"\n}\n\n{\nmapname = MMWTDW1\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Fireman\nbot[1] = Iceman\nbot[2] = Heatman\nbot[3] = Bubbleman\nbot[4] = Snakeman\nbot[5] = Burnerman\nbot[6] = Waveman\nbot[7] = Frostman\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Light Team\"\nbotteam[2] = \"Dr. Light Team\"\nbotteam[3] = \"Dr. Light Team\"\nbotteam[4] = \"Dr. Wily Team\"\nbotteam[5] = \"Dr. Wily Team\"\nbotteam[6] = \"Dr. Wily Team\"\nbotteam[7] = \"Dr. Wily Team\"\n}\n\n{\nmapname = MMWTDW2\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Protoman\nbot[1] = \"???\"\nbot[2] = Needleman\nbot[3] = Geminiman\nbot[4] = Woodman\nbot[5] = Gravityman\nbot[6] = Bubbleman\nbot[7] = Hardman\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Light Team\"\nbotteam[2] = \"Dr. Wily Team\"\nbotteam[3] = \"Dr. Wily Team\"\nbotteam[4] = \"Dr. Wily Team\"\nbotteam[5] = \"Dr. Wily Team\"\nbotteam[6] = \"Dr. Wily Team\"\nbotteam[7] = \"Dr. Wily Team\"\n}\n\n{\nmapname = MM9CON\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Concreteman\nbot[1] = Stoneman\nbot[2] = Skullman\nbot[3] = Woodman\nbot[4] = Waveman\nbot[5] = Burnerman\nbot[6] = Shademan\nbot[7] = Searchman\n}\n\n{\nmapname = MM9TOR\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Tornadoman\nbot[1] = Airman\nbot[2] = Cloudman\nbot[3] = Toadman\nbot[4] = Ringman\n}\n\n{\nmapname = MM9SPL\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Splashwoman\nbot[1] = Diveman\nbot[2] = Bubbleman\nbot[3] = Geminiman\nbot[4] = Burstman\nbot[5] = Aquaman\nbot[6] = Pirateman\n}\n\n{\nmapname = MM9PLU\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Plugman\nbot[1] = Sparkman\nbot[2] = Junkman\nbot[3] = Dynamoman\nbot[4] = Brightman\n}\n\n{\nmapname = MM9JEW\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Jewelman\nbot[1] = Crystalman\nbot[2] = Drillman\nbot[3] = Frostman\nbot[4] = Snakeman\nbot[5] = Flashman\n}\n\n{\nmapname = MM9HOR\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Hornetman\nbot[1] = Slashman\nbot[2] = Plantman\nbot[3] = Pharaohman\nbot[4] = Heatman\nbot[5] = Topman\nbot[6] = Quickman\nbot[7] = Tenguman\n}\n\n{\nmapname = MM9MAG\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Magmaman\nbot[1] = Flameman\nbot[2] = Needleman\nbot[3] = Swordman\nbot[4] = Dustman\n}\n\n{\nmapname = MM9GAL\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Galaxyman\nbot[1] = Starman\nbot[2] = Crashman\nbot[3] = Gravityman\nbot[4] = Metalman\nbot[5] = Astroman\nbot[6] = Springman\nbot[7] = Magnetman\n}\n\n{\nmapname = MM9DW1\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 20\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Tornadoman\nbot[1] = Splashwoman\nbot[2] = Grenademan\nbot[3] = Shadowman\nbot[4] = Gyroman\nbot[5] = Turboman\nbot[6] = Clownman\nbot[7] = Ringman\nbot[8] = Hardman\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Light Team\"\nbotteam[2] = \"Dr. Wily Team\"\nbotteam[3] = \"Dr. Wily Team\"\nbotteam[4] = \"Dr. Wily Team\"\nbotteam[5] = \"Dr. Wily Team\"\nbotteam[6] = \"Dr. Wily Team\"\nbotteam[7] = \"Dr. Wily Team\"\nbotteam[8] = \"Dr. Wily Team\"\n}\n\n{\nmapname = MM9DW2\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 20\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Tornadoman\nbot[1] = Splashwoman\nbot[2] = Grenademan\nbot[3] = Shadowman\nbot[4] = Gyroman\nbot[5] = Turboman\nbot[6] = Clownman\nbot[7] = Ringman\nbot[8] = Hardman\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Light Team\"\nbotteam[2] = \"Dr. Wily Team\"\nbotteam[3] = \"Dr. Wily Team\"\nbotteam[4] = \"Dr. Wily Team\"\nbotteam[5] = \"Dr. Wily Team\"\nbotteam[6] = \"Dr. Wily Team\"\nbotteam[7] = \"Dr. Wily Team\"\nbotteam[8] = \"Dr. Wily Team\"\n}\n\n{\nmapname = MM9FAK\ngamemode = teamplay\nplayerteam = \"Dr. Wily Team\"\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Fakeman\nbot[1] = Fakeman\nbot[2] = Fakeman\nbot[3] = Fakeman\nbot[4] = Fakeman\nbot[5] = Fakeman\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Light Team\"\nbotteam[2] = \"Dr. Light Team\"\nbotteam[3] = \"Dr. Light Team\"\nbotteam[4] = \"Dr. Light Team\"\nbotteam[5] = \"Dr. Light Team\"\n}\n\n{\nmapname = MM10BLA\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Blademan\nbot[1] = Knightman\nbot[2] = Stoneman\nbot[3] = Snakeman\nbot[4] = Swordman\n}\n\n{\nmapname = MM10PUM\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Pumpman\nbot[1] = Aquaman\nbot[2] = Waveman\n}\n\n{\nmapname = MM10COM\ngamemode = deathmatch\nfraglimit = 20\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Commandoman\nbot[1] = Napalmman\nbot[2] = Searchman\nbot[3] = Grenademan\nbot[4] = Crashman\nbot[5] = Groundman\n}\n\n{\nmapname = MM10CHI\ngamemode = deathmatch\nfraglimit = 20\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Chillman\nbot[1] = Geminiman\nbot[2] = Freezeman\nbot[3] = Blizzardman\nbot[4] = Crystalman\nbot[5] = Flashman\n}\n\n{\nmapname = MM10SHE\ngamemode = deathmatch\nfraglimit = 20\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Sheepman\nbot[1] = Sparkman\nbot[2] = Clownman\nbot[3] = Dynamoman\nbot[4] = Cloudman\nbot[5] = Gravityman\nbot[6] = Slashman\n}\n\n{\nmapname = MM10STR\ngamemode = deathmatch\nfraglimit = 20\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Strikeman\nbot[1] = Woodman\nbot[2] = Chargeman\nbot[3] = Hardman\nbot[4] = Tomahawkman\nbot[5] = Springman\n}\n\n{\nmapname = MM10NIT\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Nitroman\nbot[1] = Turboman\nbot[2] = Quickman\nbot[3] = Topman\nbot[4] = Centaurman\n}\n\n{\nmapname = MM10SOL\ngamemode = deathmatch\nfraglimit = 20\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Solarman\nbot[1] = Heatman\nbot[2] = Metalman\nbot[3] = Junkman\nbot[4] = Plantman\n}\n\n{\nmapname = MM10DW1\ngamemode = deathmatch\nfraglimit = 25\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = \"Sniper Joe\"\nbot[1] = Woodman\nbot[2] = Geminiman\nbot[3] = Napalmman\nbot[4] = Flameman\nbot[5] = Slashman\nbot[6] = Frostman\n}\n\n{\nmapname = MM10DW4\ngamemode = deathmatch\nfraglimit = 20\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Blademan\nbot[1] = Commandoman\nbot[2] = Sheepman\nbot[3] = Solarman\nbot[4] = Strikeman\nbot[5] = Pumpman\nbot[6] = Chillman\nbot[7] = Nitroman\n}\n\n{\nmapname = MMVMER\ngamemode = teamplay\nplayerteam = \"Dr. Cossack Team\"\nfraglimit = 0\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Dustman\nbot[1] = Mercury\nbot[2] = Quickman\nbot[3] = Nitroman\nbot[4] = Turboman\nbotteam[0] = \"Dr. Cossack Team\"\nbotteam[1] = \"Dr. Wily Team\"\nbotteam[2] = \"Dr. Wily Team\"\nbotteam[3] = \"Dr. Wily Team\"\nbotteam[4] = \"Dr. Wily Team\"\n}\n\n{\nmapname = MMVVEN\ngamemode = teamplay\nplayerteam = \"Dr. Cossack Team\"\nfraglimit = 0\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Toadman\nbot[1] = Venus\nbot[2] = Bubbleman\nbot[3] = Burstman\nbot[4] = Snakeman\nbotteam[0] = \"Dr. Cossack Team\"\nbotteam[1] = \"Dr. Wily Team\"\nbotteam[2] = \"Dr. Wily Team\"\nbotteam[3] = \"Dr. Wily Team\"\nbotteam[4] = \"Dr. Wily Team\"\n}\n\n{\nmapname = MMVJUP\ngamemode = teamplay\nplayerteam = \"Dr. Cossack Team\"\nfraglimit = 0\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Brightman\nbot[1] = Jupiter\nbot[2] = Starman\nbot[3] = Freezeman\nbot[4] = Geminiman\nbot[5] = Dynamoman\nbotteam[0] = \"Dr. Cossack Team\"\nbotteam[1] = \"Dr. Wily Team\"\nbotteam[2] = \"Dr. Wily Team\"\nbotteam[3] = \"Dr. Wily Team\"\nbotteam[4] = \"Dr. Wily Team\"\nbotteam[5] = \"Dr. Wily Team\"\n}\n\n{\nmapname = MMVURA\ngamemode = teamplay\nplayerteam = \"Dr. Cossack Team\"\nfraglimit = 0\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Pharaohman\nbot[1] = Uranus\nbot[2] = Shademan\nbot[3] = Groundman\nbot[4] = Hardman\nbot[5] = Blizzardman\nbot[6] = Knightman\nbotteam[0] = \"Dr. Cossack Team\"\nbotteam[1] = \"Dr. Wily Team\"\nbotteam[2] = \"Dr. Wily Team\"\nbotteam[3] = \"Dr. Wily Team\"\nbotteam[4] = \"Dr. Wily Team\"\nbotteam[5] = \"Dr. Wily Team\"\nbotteam[6] = \"Dr. Wily Team\"\n}\n\n{\nmapname = MMVPLU\ngamemode = teamplay\nplayerteam = \"Dr. Cossack Team\"\nfraglimit = 0\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Drillman\nbot[1] = Pluto\nbot[2] = Stoneman\nbot[3] = Crystalman\nbot[4] = Needleman\nbot[5] = Frostman\nbotteam[0] = \"Dr. Cossack Team\"\nbotteam[1] = \"Dr. Wily Team\"\nbotteam[2] = \"Dr. Wily Team\"\nbotteam[3] = \"Dr. Wily Team\"\nbotteam[4] = \"Dr. Wily Team\"\nbotteam[5] = \"Dr. Wily Team\"\n}\n\n{\nmapname = MMVSAT\ngamemode = teamplay\nplayerteam = \"Dr. Cossack Team\"\nfraglimit = 0\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Ringman\nbot[1] = Saturn\nbot[2] = Flameman\nbot[3] = Napalmman\nbot[4] = Chargeman\nbot[5] = Gravityman\nbotteam[0] = \"Dr. Cossack Team\"\nbotteam[1] = \"Dr. Wily Team\"\nbotteam[2] = \"Dr. Wily Team\"\nbotteam[3] = \"Dr. Wily Team\"\nbotteam[4] = \"Dr. Wily Team\"\nbotteam[5] = \"Dr. Wily Team\"\n}\n\n{\nmapname = MMVMAR\ngamemode = teamplay\nplayerteam = \"Dr. Cossack Team\"\nfraglimit = 0\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Skullman\nbot[1] = Mars\nbot[2] = Tomahawkman\nbot[3] = Commandoman\nbot[4] = Yamatoman\nbot[5] = Crashman\nbot[6] = Blademan\nbotteam[0] = \"Dr. Cossack Team\"\nbotteam[1] = \"Dr. Wily Team\"\nbotteam[2] = \"Dr. Wily Team\"\nbotteam[3] = \"Dr. Wily Team\"\nbotteam[4] = \"Dr. Wily Team\"\nbotteam[5] = \"Dr. Wily Team\"\nbotteam[6] = \"Dr. Wily Team\"\n}\n\n{\nmapname = MMVNEP\ngamemode = teamplay\nplayerteam = \"Dr. Cossack Team\"\nfraglimit = 0\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Diveman\nbot[1] = Neptune\nbot[2] = Magnetman\nbot[3] = Gyroman\nbot[4] = Waveman\nbot[5] = Aquaman\nbot[6] = Cloudman\nbotteam[0] = \"Dr. Cossack Team\"\nbotteam[1] = \"Dr. Wily Team\"\nbotteam[2] = \"Dr. Wily Team\"\nbotteam[3] = \"Dr. Wily Team\"\nbotteam[4] = \"Dr. Wily Team\"\nbotteam[5] = \"Dr. Wily Team\"\nbotteam[6] = \"Dr. Wily Team\"\n}\n\n{\nmapname = MMKENK\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 0\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Megaman\nbot[1] = Enker\nbot[2] = Punk\nbot[3] = Ballade\nbot[4] = Sparkman\nbot[5] = Woodman\nbot[6] = Springman\nbot[7] = Clownman\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Wily Team\"\nbotteam[2] = \"Dr. Wily Team\"\nbotteam[3] = \"Dr. Wily Team\"\nbotteam[4] = \"Dr. Wily Team\"\nbotteam[5] = \"Dr. Wily Team\"\nbotteam[6] = \"Dr. Wily Team\"\nbotteam[7] = \"Dr. Wily Team\"\n}\n\n{\nmapname = MMKPUN\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 0\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Protoman\nbot[1] = Enker\nbot[2] = Punk\nbot[3] = Ballade\nbot[4] = Pumpman\nbot[5] = Pirateman\nbot[6] = Airman\nbot[7] = Metalman\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Wily Team\"\nbotteam[2] = \"Dr. Wily Team\"\nbotteam[3] = \"Dr. Wily Team\"\nbotteam[4] = \"Dr. Wily Team\"\nbotteam[5] = \"Dr. Wily Team\"\nbotteam[6] = \"Dr. Wily Team\"\nbotteam[7] = \"Dr. Wily Team\"\n}\n\n{\nmapname = MMKBAL\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 0\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Bass\nbot[1] = Enker\nbot[2] = Punk\nbot[3] = Ballade\nbot[4] = Astroman\nbot[5] = Grenademan\nbot[6] = Windman\nbot[7] = Solarman\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Wily Team\"\nbotteam[2] = \"Dr. Wily Team\"\nbotteam[3] = \"Dr. Wily Team\"\nbotteam[4] = \"Dr. Wily Team\"\nbotteam[5] = \"Dr. Wily Team\"\nbotteam[6] = \"Dr. Wily Team\"\nbotteam[7] = \"Dr. Wily Team\"\n}\n\n{\nmapname = MMVDW1\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 0\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = \"Dr. Wily\"\nbot[1] = Mercury\nbot[2] = Venus\nbot[3] = Saturn\nbot[4] = Neptune\nbot[5] = Uranus\nbot[6] = Jupiter\nbot[7] = Mars\nbot[8] = Pluto\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Wily Team\"\nbotteam[2] = \"Dr. Wily Team\"\nbotteam[3] = \"Dr. Wily Team\"\nbotteam[4] = \"Dr. Wily Team\"\nbotteam[5] = \"Dr. Wily Team\"\nbotteam[6] = \"Dr. Wily Team\"\nbotteam[7] = \"Dr. Wily Team\"\nbotteam[8] = \"Dr. Wily Team\"\n}"
      },
      {
        "source": "pk3",
        "name": "actors/ConstIntList_C.txt",
        "contents": "//Vanilla Scripts\nconst int CORE_ACS_191 = 191;\n\n//CBM Scripts\nconst int CBM_FetchMyHealth = 6142;\nconst int CBM_HealMyThing = 6143;\n\nconst int C_RETURN_APROP = 144;\n\nconst int C_POISONFOLLOW = 211;\n\nconst int C_JAX_SUCKRECODE = 422;\n\nconst int C_JAX_SPECTRUM_SET1 = 444;\nconst int C_JAX_SPECTRUM_SET2 = 445;\nconst int C_JAX_SPECTRUM_TURN = 446;\n\nconst int C_JAX_CHECK_JUMP = 522;\n\nconst int C_CHECK_TARGET_OOC = 649;\nconst int C_CHECK_TRACER_OOC = 650;\nconst int C_CHECK_MASTER_OOC = 651;\nconst int C_GRAVITY_SLAM = 667;\n\nconst int C_GET_USER_VAR = 811;\n\nconst int C_SET_POINTER = 4000;\nconst int C_COMPARE_TEAM = 4001;\nconst int C_FETCH_TEAM = 4002;\nconst int C_CHECK_SINGLE_INPUT = 4004;\nconst int C_DIVELOCKDISPLAY = 4407;\nconst int C_CHECK_TID_JUMP = 4707;\n\nconst int C_SET_POINTER_DELUXE = 14000;\n\n//Other?\nconst int BLUE1 = 198;\n\nconst int DYE_BLUETEAMX = 10600;\nconst int DYE_BLUET_DARKEN = 10603;\nconst int DYE_BLUECHARGE1 = 10605;\nconst int DYE_BLUECHARGE2 = 10606;\nconst int DYE_BLUECHARGE3 = 10607;\n\nconst int DYE_REDTEAMX = 10610;\nconst int DYE_REDT_DARKEN = 10613;\nconst int DYE_REDCHARGE1 = 10615;\nconst int DYE_REDCHARGE2 = 10616;\nconst int DYE_REDCHARGE3 = 10617;\n\nconst int DYE_GREENTEAMX = 10620;\nconst int DYE_GREENT_DARKEN = 10623;\nconst int DYE_GREENCHARGE1 = 10625;\nconst int DYE_GREENCHARGE2 = 10626;\nconst int DYE_GREENCHARGE3 = 10627;\n\nconst int DYE_ORANGETEAMX = 10630;\nconst int DYE_ORANGET_DARKEN = 10633;\nconst int DYE_ORANGECHARGE1 = 10635;\nconst int DYE_ORANGECHARGE2 = 10636;\nconst int DYE_ORANGECHARGE3 = 10637;\n\nconst int DYE_ICEDEATHCBM = 10666;\n\nconst int DYE_POWERFLIGHT = 10680;\nconst int DYE_POWERCHARGEAA = 10681;\nconst int DYE_POWERCHARGEAB = 10682;\nconst int DYE_POWERCHARGEBA = 10683;\nconst int DYE_POWERCHARGEBB = 10684;\n\nconst int DYE_LIGHTCHARGE1 = 10686;\nconst int DYE_LIGHTCHARGE2 = 10687;\nconst int DYE_LIGHTRYU_DEATH = 10688;\n\nconst int DYE_ROCK_CUT = 10690;\nconst int DYE_ROCK_GUTS = 10691;\nconst int DYE_ROCK_ICE = 10692;\nconst int DYE_ROCK_BOMB = 10693;\nconst int DYE_ROCK_FIRE = 10694;\nconst int DYE_ROCK_ELEC = 10695;\nconst int DYE_ROCK_TIME = 10696;\nconst int DYE_ROCK_OIL = 10697;\n\nconst int DYE_PROTOMANC1 = 10698;\nconst int DYE_PROTOMANC2 = 10699;\n\nconst int DYE_PROTOMANC = 10700;\nconst int DYE_MEGAMANC = 10701;\nconst int DYE_MAESTRO = 10702;\nconst int DYE_ROCKC = 10703;\nconst int DYE_ROLLC = 10704;\nconst int DYE_BASSC = 10705;\nconst int DYE_DUOC = 10706;\nconst int DYE_LIGHTRYU = 10707;\nconst int DYE_AUTO = 10708;\nconst int DYE_SNIPERJOE = 10710;\nconst int DYE_TREBLEBOOST = 10714;\n\nconst int DYE_BBAMEGAMAN = 10715;\nconst int DYE_BBAMEGAMAN_BULLET = 10716;\nconst int DYE_BBAMEGAMAN_ROCKET = 10717;\nconst int DYE_BBAMEGAMAN_PLASMA = 10718;\nconst int DYE_BBAMEGAMAN_DEATH = 10719;\n\nconst int DYE_CUTMAN = 10720;\nconst int DYE_GUTSMAN = 10721;\nconst int DYE_ICEMAN = 10722;\nconst int DYE_BOMBMAN = 10723;\nconst int DYE_FIREMAN = 10724;\nconst int DYE_ELECMAN = 10725;\nconst int DYE_TIMEMAN = 10726;\nconst int DYE_OILMAN = 10727;\nconst int DYE_YELLOWDEVIL = 10735;\n\nconst int DYE_METALMAN = 10740;\nconst int DYE_AIRMAN = 10741;\nconst int DYE_BUBBLEMAN = 10742;\nconst int DYE_QUICKMAN = 10743;\nconst int DYE_CRASHMAN = 10744;\nconst int DYE_FLASHMAN = 10745;\nconst int DYE_HEATMAN = 10746;\nconst int DYE_WOODMAN = 10747;\nconst int DYE_DRWILYC = 10748;\nconst int DYE_DRWILYCSUIT = 10749;\nconst int DYE_DRWILYCAPSULEF = 10750;\nconst int DYE_DRWILYCAPSULEI = 10751;\n\nconst int DYE_ALIEN = 10755;\n\nconst int DYE_NEEDLEMAN = 10760;\nconst int DYE_MAGNETMAN = 10761;\nconst int DYE_GEMINIMAN = 10762;\nconst int DYE_HARDMAN = 10763;\nconst int DYE_TOPMAN = 10764;\nconst int DYE_SNAKEMAN = 10765;\nconst int DYE_SPARKMAN = 10766;\nconst int DYE_SHADOWMAN = 10767;\nconst int DYE_DOCROBOT = 10768;\n\nconst int DYE_BRIGHTMAN = 10780;\nconst int DYE_TOADMAN = 10781;\nconst int DYE_DRILLMAN = 10782;\nconst int DYE_PHARAOHMAN = 10783;\nconst int DYE_RINGMAN = 10784;\nconst int DYE_DUSTMAN = 10785;\nconst int DYE_DIVEMAN = 10786;\nconst int DYE_SKULLMAN = 10787;\n\nconst int DYE_GRAVITYMAN = 10800;\nconst int DYE_WAVEMAN = 10801;\nconst int DYE_STONEMAN = 10802;\nconst int DYE_GYROMAN = 10803;\nconst int DYE_STARMAN = 10804;\nconst int DYE_CHARGEMAN = 10805;\nconst int DYE_NAPALMMAN = 10806;\nconst int DYE_CRYSTALMAN = 10807;\nconst int DYE_DARKMAN1 = 10808;\nconst int DYE_DARKMAN2 = 10809;\nconst int DYE_DARKMAN3 = 10810;\nconst int DYE_DARKMAN4 = 10811;\nconst int DYE_GRAVITYMANFLIP = 10814;\nconst int DYE_CHARGEMANHOT = 10815;\n\nconst int DYE_BLIZZARDMAN = 10820;\nconst int DYE_CENTAURMAN = 10821;\nconst int DYE_FLAMEMAN = 10822;\nconst int DYE_KNIGHTMAN = 10823;\nconst int DYE_PLANTMAN = 10824;\nconst int DYE_TOMAHAWKMAN = 10825;\nconst int DYE_WINDMAN = 10826;\nconst int DYE_YAMATOMAN = 10827;\n\nconst int DYE_FREEZEMAN = 10840;\nconst int DYE_JUNKMAN = 10841;\nconst int DYE_BURSTMAN = 10842;\nconst int DYE_CLOUDMAN = 10843;\nconst int DYE_SPRINGMAN = 10844;\nconst int DYE_SLASHMAN = 10845;\nconst int DYE_SHADEMAN = 10846;\nconst int DYE_TURBOMAN = 10847;\n\nconst int DYE_CLOUDCHARGE1 = 10850;\nconst int DYE_CLOUDCHARGE2 = 10851;\nconst int DYE_CLOUDCHARGE3 = 10852;\nconst int DYE_SHADECHARGE1 = 10853;\nconst int DYE_SHADECHARGE2 = 10854;\n\nconst int DYE_TENGUMAN = 10860;\nconst int DYE_ASTROMAN = 10861;\nconst int DYE_SWORDMAN = 10862;\nconst int DYE_CLOWNMAN = 10863;\nconst int DYE_SEARCHMAN = 10864;\nconst int DYE_FROSTMAN = 10865;\nconst int DYE_GRENADEMAN = 10866;\nconst int DYE_AQUAMAN = 10867;\nconst int DYE_ORIGINDUO = 10868;\nconst int DYE_EVILROBOT = 10869;\n\nconst int DYE_ODUO_CHARGE1 = 10870;\nconst int DYE_ODUO_CHARGE2 = 10871;\nconst int DYE_ODUO_CHARGE3 = 10872;\nconst int DYE_TRIO_CHARGE1 = 10873;\nconst int DYE_TRIO_CHARGE2 = 10874;\nconst int DYE_TRIO_CHARGE3 = 10875;\n\nconst int DYE_CONCRETEMAN = 10880;\nconst int DYE_TORNADOMAN = 10881;\nconst int DYE_SPLASHWOMAN = 10882;\nconst int DYE_PLUGMAN = 10883;\nconst int DYE_JEWELMAN = 10884;\nconst int DYE_HORNETMAN = 10885;\nconst int DYE_MAGMAMAN = 10886;\nconst int DYE_GALAXYMAN = 10887;\nconst int DYE_FAKEMAN = 10888;\nconst int DYE_GALAXYMAN1 = 10890;\nconst int DYE_GALAXYMAN2 = 10891;\nconst int DYE_GALAXYMAN3 = 10892;\nconst int DYE_GALAXYMAN4 = 10893;\nconst int DYE_GALAXYMAN5 = 10894;\nconst int DYE_GALAXYMAN6 = 10895;\nconst int DYE_GALAXYMAN7 = 10896;\n\nconst int DYE_CONCRETEMAN_CHARGE = 10897;\n\nconst int DYE_BLADEMAN = 10900;\nconst int DYE_PUMPMAN = 10901;\nconst int DYE_COMMANDOMAN = 10902;\nconst int DYE_CHILLMAN = 10903;\nconst int DYE_SHEEPMAN = 10904;\nconst int DYE_STRIKEMAN = 10905;\nconst int DYE_NITROMAN = 10906;\nconst int DYE_SOLARMAN = 10907;\n\nconst int DYE_DYNAMOMAN = 10922;\nconst int DYE_COLDMAN = 10923;\nconst int DYE_GROUNDMAN = 10924;\nconst int DYE_PIRATEMAN = 10925;\nconst int DYE_BURNERMAN = 10926;\nconst int DYE_MAGICMAN = 10927;\nconst int DYE_KINGMAN = 10928;\n\nconst int DYE_BUSTERRODG = 10940;\nconst int DYE_MEGAWATERS = 10941;\nconst int DYE_HYPERSTORMH = 10942;\nconst int DYE_ENKER = 10943;\nconst int DYE_PUNK = 10944;\nconst int DYE_BALLADE = 10945;\nconst int DYE_QUINT = 10946;\nconst int DYE_RATHOR = 10947;\n\nconst int DYE_TERRA = 10960;\nconst int DYE_MERCURY = 10961;\nconst int DYE_VENUS = 10962;\nconst int DYE_MARS = 10963;\nconst int DYE_JUPITER = 10964;\nconst int DYE_SATURN = 10965;\nconst int DYE_URANUS = 10966;\nconst int DYE_PLUTO = 10967;\nconst int DYE_NEPTUNE = 10968;\nconst int DYE_SUNSTAR = 10969;\n\nconst int DYE_ROLLSWEEP = 11703;\nconst int DYE_RISINGFIST = 11707;\nconst int DYE_WAVEBUSTER = 11748;\nconst int DYE_FRAGBOMBER = 11710;\nconst int DYE_BOOBEAMBARRIER = 11755;\nconst int DYE_DOCSCANNER = 11768;\nconst int DYE_PLANTTRAPPER = 11824;\nconst int DYE_FAKEREPEATER = 11888;\nconst int DYE_BUSTERRODPOLE = 11940;\nconst int DYE_MEGAWATERBARRIER = 11941;\nconst int DYE_HYPERSTORMBLASTER = 11942;\nconst int DYE_TUNDRAMAN = 10973;"
      },
      {
        "source": "pk3",
        "name": "actors/CBM_IncludeList.txt",
        "contents": "//MM0\n#include \"actors/Megaman0/ProtoBusterBoss.txt\"\n#include \"actors/Megaman0/MegaBusterBoss.txt\"\n#include \"actors/Megaman0/JetBuster.txt\"\n#include \"actors/Megaman0/PowerFist.txt\"\n#include \"actors/Megaman0/Maestrobuster.txt\"\n#include \"actors/Megaman0/RockWeapons.txt\"\n#include \"actors/Megaman0/RollWeapons.txt\"\n#include \"actors/Megaman0/BassBusterBoss.txt\"\n#include \"actors/Megaman0/Treblebooster.txt\"\n#include \"actors/Megaman0/AutoBolterBoss.txt\"\n#include \"actors/Megaman0/SniperJoeBoss.txt\"\n#include \"actors/Megaman0/ShotokanLightBoss.txt\"\n#include \"actors/Megaman0/BBA_Weapons.txt\"\n\n#include \"actors/Megaman0/Protoman.txt\"\n#include \"actors/Megaman0/MegaManC.txt\"\n#include \"actors/Megaman0/CopyRobot.txt\"\n#include \"actors/Megaman0/Maestro.txt\"\n#include \"actors/Megaman0/Rock.txt\"\n#include \"actors/Megaman0/Roll.txt\"\n#include \"actors/Megaman0/Bass.txt\"\n#include \"actors/Megaman0/Auto.txt\"\n#include \"actors/Megaman0/SniperJoe.txt\"\n#include \"actors/Megaman0/DrLight.txt\"\n#include \"actors/Megaman0/BBAMegaman.txt\"\n\n//MM1\n#include \"actors/Megaman/RollingCutterBoss.txt\"\n#include \"actors/Megaman/QuakeDrillBoss.txt\"\n#include \"actors/Megaman0/CopyBusterBoss.txt\"\n#include \"actors/Megaman/SuperArmBoss.txt\"\n#include \"actors/Megaman/IceSlasherBoss.txt\"\n#include \"actors/Megaman/HyperBombBoss.txt\"\n#include \"actors/Megaman/FireStormBoss.txt\"\n#include \"actors/Megaman/ThunderBeamBoss.txt\"\n#include \"actors/Megaman/TimeSlowBoss.txt\"\n#include \"actors/Megaman/OilSliderBoss.txt\"\n\n#include \"actors/Megaman/Cutman.txt\"\n#include \"actors/Megaman/Bondman.txt\"\n#include \"actors/Megaman/Gutsman.txt\"\n#include \"actors/Megaman/Iceman.txt\"\n#include \"actors/Megaman/Bombman.txt\"\n#include \"actors/Megaman/Fireman.txt\"\n#include \"actors/Megaman/Elecman.txt\"\n#include \"actors/Megaman/Timeman.txt\"\n#include \"actors/Megaman/Oilman.txt\"\n\n//MM2\n#include \"actors/Megaman2/MetalBladeBoss.txt\"\n#include \"actors/Megaman2/AtomicFireBoss.txt\"\n//#include \"actors/Megaman2/AtomicFiredBoss.txt\"\n#include \"actors/Megaman2/BubbleLeadBoss.txt\"\n#include \"actors/Megaman2/AirShooterBoss.txt\"\n#include \"actors/Megaman2/LeafShieldBoss.txt\"\n#include \"actors/Megaman2/TimeStopperBoss.txt\"\n#include \"actors/Megaman2/CrashbombBoss.txt\"\n#include \"actors/Megaman2/QuickBoomerangBoss.txt\"\n#include \"actors/Megaman2/WilyGunBoss.txt\"\n#include \"actors/Megaman2/AlienTrapBoss.txt\"\n#include \"actors/Megaman2/TesterBoss.txt\"\n\n#include \"actors/Megaman2/MetalMan.txt\"\n#include \"actors/Megaman2/TestingClass.txt\"\n#include \"actors/Megaman2/HeatMan.txt\"\n#include \"actors/Megaman2/Heatwoman.txt\"\n#include \"actors/Megaman2/BubbleMan.txt\"\n#include \"actors/Megaman2/AirMan.txt\"\n#include \"actors/Megaman2/WoodMan.txt\"\n#include \"actors/Megaman2/FlashMan.txt\"\n#include \"actors/Megaman2/Crashman.txt\"\n#include \"actors/Megaman2/Quickman.txt\"\n#include \"actors/Megaman2/DrWily.txt\"\n#include \"actors/Megaman2/Alien.txt\"\n\n//MM3\n#include \"actors/Megaman3/NeedleCannonBoss.txt\"\n#include \"actors/Megaman3/MagnetMissileBoss.txt\"\n#include \"actors/Megaman3/GeminiLaserBoss.txt\"\n#include \"actors/Megaman3/HardKnuckleBoss.txt\"\n#include \"actors/Megaman3/TopSpinBoss.txt\"\n#include \"actors/Megaman3/SearchSnakeBoss.txt\"\n#include \"actors/Megaman3/SparkShockBoss.txt\"\n#include \"actors/Megaman3/ShadowBladeBoss.txt\"\n#include \"actors/Megaman3/DocBusterBoss.txt\"\n\n#include \"actors/Megaman3/Needleman.txt\"\n#include \"actors/Megaman3/Magnetman.txt\"\n#include \"actors/Megaman3/Geminiman.txt\"\n#include \"actors/Megaman3/Hardman.txt\"\n#include \"actors/Megaman3/Topman.txt\"\n#include \"actors/Megaman3/Snakeman.txt\"\n#include \"actors/Megaman3/Sparkman.txt\"\n#include \"actors/Megaman3/Shadowman.txt\"\n#include \"actors/Megaman3/DocRobot.txt\"\n\n//MM4\n#include \"actors/Megaman4/FlashStopperBoss.txt\"\n#include \"actors/Megaman4/RainFlushBoss.txt\"\n#include \"actors/Megaman4/DrillBombBoss.txt\"\n#include \"actors/Megaman4/PharaohShotBoss.txt\"\n#include \"actors/Megaman4/RingBoomerangBoss.txt\"\n#include \"actors/Megaman4/DustCrusherBoss.txt\"\n#include \"actors/Megaman4/DiveMissileBoss.txt\"\n#include \"actors/Megaman4/SkullBarrierBoss.txt\"\n\n#include \"actors/Megaman4/Brightman.txt\"\n#include \"actors/Megaman4/Toadman.txt\"\n#include \"actors/Megaman4/Drillman.txt\"\n#include \"actors/Megaman4/Pharaohman.txt\"\n#include \"actors/Megaman4/Ringman.txt\"\n#include \"actors/Megaman4/Dustman.txt\"\n#include \"actors/Megaman4/Diveman.txt\"\n#include \"actors/Megaman4/Skullman.txt\"\n\n//MM5\n#include \"actors/Megaman5/GravityHoldBoss.txt\"\n#include \"actors/Megaman5/WaterWaveBoss.txt\"\n#include \"actors/Megaman5/PowerStoneBoss.txt\"\n#include \"actors/Megaman5/GyroAttackBoss.txt\"\n#include \"actors/Megaman5/StarCrashBoss.txt\"\n#include \"actors/Megaman5/ChargeKickBoss.txt\"\n#include \"actors/Megaman5/NapalmBombBoss.txt\"\n#include \"actors/Megaman5/CrystalEyeBoss.txt\"\n#include \"actors/Megaman5/DarkTankBoss.txt\"\n#include \"actors/Megaman5/DarkShieldBoss.txt\"\n#include \"actors/Megaman5/DarkSniperBoss.txt\"\n#include \"actors/Megaman5/DarkBusterBoss.txt\"\n\n#include \"actors/Megaman5/Gravityman.txt\"\n#include \"actors/Megaman5/Waveman.txt\"\n#include \"actors/Megaman5/Stoneman.txt\"\n#include \"actors/Megaman5/Gyroman.txt\"\n#include \"actors/Megaman5/Starman.txt\"\n#include \"actors/Megaman5/Chargeman.txt\"\n#include \"actors/Megaman5/Napalmman.txt\"\n#include \"actors/Megaman5/Crystalman.txt\"\n#include \"actors/Megaman5/DarkMan1.txt\"\n#include \"actors/Megaman5/DarkMan2.txt\"\n#include \"actors/Megaman5/DarkMan3.txt\"\n#include \"actors/Megaman5/DarkMan4.txt\"\n\n//MM6\n#include \"actors/Megaman6/BlizzardAttackBoss.txt\"\n#include \"actors/Megaman6/CentaurFlashBoss.txt\"\n#include \"actors/Megaman6/FlameBlastBoss.txt\"\n#include \"actors/Megaman6/KnightCrushBoss.txt\"\n#include \"actors/Megaman6/PlantBarrierBoss.txt\"\n#include \"actors/Megaman6/SilverTomahawkBoss.txt\"\n#include \"actors/Megaman6/WindStormBoss.txt\"\n#include \"actors/Megaman6/YamatoSpearBoss.txt\"\n\n#include \"actors/Megaman6/Blizzardman.txt\"\n#include \"actors/Megaman6/Centaurman.txt\"\n#include \"actors/Megaman6/Flameman.txt\"\n#include \"actors/Megaman6/Knightman.txt\"\n#include \"actors/Megaman6/Plantman.txt\"\n#include \"actors/Megaman6/Tomahawkman.txt\"\n#include \"actors/Megaman6/Windman.txt\"\n#include \"actors/Megaman6/Yamatoman.txt\"\n\n//MM7\n#include \"actors/Megaman7/FreezeCrackerBoss.txt\"\n#include \"actors/Megaman7/JunkShieldBoss.txt\"\n#include \"actors/Megaman7/DangerWrapBoss.txt\"\n#include \"actors/Megaman7/ThunderBoltBoss.txt\"\n#include \"actors/Megaman7/WildCoilBoss.txt\"\n#include \"actors/Megaman7/SlashClawBoss.txt\"\n#include \"actors/Megaman7/NoiseCrushBoss.txt\"\n#include \"actors/Megaman7/ScorchWheelBoss.txt\"\n\n#include \"actors/Megaman7/Freezeman.txt\"\n#include \"actors/Megaman7/Junkman.txt\"\n#include \"actors/Megaman7/Burstman.txt\"\n#include \"actors/Megaman7/Cloudman.txt\"\n#include \"actors/Megaman7/Springman.txt\"\n#include \"actors/Megaman7/Slashman.txt\"\n#include \"actors/Megaman7/Shademan.txt\"\n#include \"actors/Megaman7/Turboman.txt\"\n\n//MM8\n#include \"actors/Megaman8/TornadoHoldBoss.txt\"\n#include \"actors/Megaman8/AstroCrushBoss.txt\"\n#include \"actors/Megaman8/FlameSwordBoss.txt\"\n#include \"actors/Megaman8/ThunderClawBoss.txt\"\n#include \"actors/Megaman8/HomingSniperBoss.txt\"\n#include \"actors/Megaman8/IceWaveBoss.txt\"\n#include \"actors/Megaman8/FlashBombBoss.txt\"\n#include \"actors/Megaman8/WaterBalloonBoss.txt\"\n#include \"actors/Megaman8/DuoFistBoss.txt\"\n#include \"actors/Megaman8/DuoMeteorWep.txt\"\n#include \"actors/Megaman8/OriginalDuoBoss.txt\"\n#include \"actors/Megaman8/EvilFistBoss.txt\"\n\n#include \"actors/Megaman8/Tenguman.txt\"\n#include \"actors/Megaman8/Astroman.txt\"\n#include \"actors/megaman8/Swordman.txt\"\n#include \"actors/Megaman8/Clownman.txt\"\n#include \"actors/Megaman8/Searchman.txt\"\n#include \"actors/Megaman8/Frostman.txt\"\n#include \"actors/megaman8/Grenademan.txt\"\n#include \"actors/Megaman8/Aquaman.txt\"\n#include \"actors/Megaman8/Duo.txt\"\n#include \"actors/Megaman8/OriginalDuo.txt\"\n#include \"actors/Megaman8/EvilRobot.txt\"\n\n//MMB\n#include \"actors/MegamanB/LightningBoltBoss.txt\"\n#include \"actors/MegamanB/IceWallBoss.txt\"\n#include \"actors/MegamanB/SpreadDrillBoss.txt\"\n#include \"actors/MegamanB/RemoteMineBoss.txt\"\n#include \"actors/MegamanB/WaveBurnerBoss.txt\"\n#include \"actors/MegamanB/MagicCardBoss.txt\"\n#include \"actors/MegamanB/KingAxeBoss.txt\"\n\n#include \"actors/MegamanB/Dynamoman.txt\"\n#include \"actors/MegamanB/Coldman.txt\"\n#include \"actors/MegamanB/Groundman.txt\"\n#include \"actors/MegamanB/Pirateman.txt\"\n#include \"actors/MegamanB/Burnerman.txt\"\n#include \"actors/MegamanB/Magicman.txt\"\n#include \"actors/MegamanB/King.txt\"\n\n//MM9\n#include \"actors/Megaman9/ConcreteShotBoss.txt\"\n#include \"actors/Megaman9/TornadoBlowBoss.txt\"\n#include \"actors/Megaman9/LaserTridentBoss.txt\"\n#include \"actors/Megaman9/PlugBallBoss.txt\"\n#include \"actors/Megaman9/JewelSatelliteBoss.txt\"\n#include \"actors/Megaman9/HornetChaserBoss.txt\"\n#include \"actors/Megaman9/MagmaBazookaBoss.txt\"\n#include \"actors/Megaman9/BlackholeBombBoss.txt\"\n#include \"actors/Megaman9/RevolverBusterBoss.txt\"\n\n#include \"actors/Megaman9/Concreteman.txt\"\n#include \"actors/Megaman9/Tornadoman.txt\"\n#include \"actors/Megaman9/Splashwoman.txt\"\n#include \"actors/Megaman9/Plugman.txt\"\n#include \"actors/Megaman9/Jewelman.txt\"\n#include \"actors/Megaman9/Hornetman.txt\"\n#include \"actors/Megaman9/MagmaMan.txt\"\n#include \"actors/Megaman9/Galaxyman.txt\"\n#include \"actors/Megaman9/Fakeman.txt\"\n\n//MM10\n#include \"actors/Megaman10/TripleBladeBoss.txt\"\n#include \"actors/Megaman10/WaterShieldBoss.txt\"\n#include \"actors/Megaman10/CommandoBombBoss.txt\"\n#include \"actors/Megaman10/ChillSpikeBoss.txt\"\n#include \"actors/Megaman10/ThunderWoolBoss.txt\"\n#include \"actors/Megaman10/ReboundStrikerBoss.txt\"\n#include \"actors/Megaman10/ReboundStrikeBloatCode.txt\"\n#include \"actors/Megaman10/WheelCutterBoss.txt\"\n#include \"actors/Megaman10/SolarBlazeBoss.txt\"\n\n#include \"actors/Megaman10/Blademan.txt\"\n#include \"actors/Megaman10/Pumpman.txt\"\n#include \"actors/Megaman10/Commandoman.txt\"\n#include \"actors/Megaman10/Chillman.txt\"\n#include \"actors/Megaman10/Sheepman.txt\"\n#include \"actors/Megaman10/Strikeman.txt\"\n#include \"actors/Megaman10/Nitroman.txt\"\n#include \"actors/Megaman10/Solarman.txt\"\n\n//MMV\n#include \"actors/MegamanV/SparkChaserBoss.txt\"\n#include \"actors/MegamanV/GrabBusterBoss.txt\"\n#include \"actors/MegamanV/BubbleBombBoss.txt\"\n#include \"actors/MegamanV/PhotonMissileBoss.txt\"\n#include \"actors/MegamanV/ElectricShockBoss.txt\"\n#include \"actors/MegamanV/BlackHoleBoss.txt\"\n#include \"actors/MegamanV/DeepDiggerBoss.txt\"\n#include \"actors/MegamanV/BreakDashBoss.txt\"\n#include \"actors/MegamanV/SaltWaterBoss.txt\"\n\n#include \"actors/MegamanV/Terra.txt\"\n#include \"actors/MegamanV/Mercury.txt\"\n#include \"actors/MegamanV/Venus.txt\"\n#include \"actors/MegamanV/Mars.txt\"\n#include \"actors/MegamanV/Jupiter.txt\"\n#include \"actors/MegamanV/Saturn.txt\"\n#include \"actors/MegamanV/Uranus.txt\"\n#include \"actors/MegamanV/Pluto.txt\"\n#include \"actors/MegamanV/Neptune.txt\"\n//Sungod\n\n//MMWT\n#include \"actors/MegamanWT/MonkeyKingBoss.txt\"\n#include \"actors/MegamanWT/SandySandBoss.txt\"\n#include \"actors/MegamanWT/PigsyBoss.txt\"\n\n#include \"actors/MegamanWT/BusterRodG.txt\"\n#include \"actors/MegamanWT/MegaWaterS.txt\"\n#include \"actors/MegamanWT/HyperStormH.txt\"\n\n//MMK\n#include \"actors/MegamanK/MirrorBusterBoss.txt\"\n#include \"actors/MegamanK/ScrewCrusherBoss.txt\"\n#include \"actors/MegamanK/PuckCrusherBoss.txt\"\n#include \"actors/MegamanK/BalladeCrackerBoss.txt\"\n#include \"actors/MegamanK/SakugarneBoss.txt\"\n#include \"actors/MegamanK/RaThorWrathBoss.txt\"\n\n#include \"actors/MegamanK/Enker.txt\"\n#include \"actors/MegamanK/Punk.txt\"\n#include \"actors/MegamanK/Punked.txt\"\n#include \"actors/MegamanK/Ballade.txt\"\n#include \"actors/MegamanK/Quint.txt\"\n#include \"actors/MegamanK/RaThor.txt\"\n\n#include \"actors/Megaman11/Tundraman.txt\"\n#include \"actors/Megaman11/TundraStormBoss.txt\"\n\n#include \"actors/Bonus/BearerClass.txt\"\n#include \"actors/Bonus/HelperClass.txt\"\n\n//CopyWep\n#include \"actors/CopyWep/CopyWepsInclude.txt\"\nactor Quakewoman : MegamanC{player.soundclass \"quakewommanc\"}\n\n/*\n//actor Sheepman : MegamanC{player.soundclass \"sheepmanc\"}\n//actor Strikeman : MegamanC{player.soundclass \"strikemanc\"}\n\n//actor Saturn : MegamanC{player.soundclass \"saturnc\"}"
      },
      {
        "source": "pk3",
        "name": "actors/ClassBaseFlags.txt",
        "contents": "//These are actors used for ClassBase0\n\n//Since 'Player.StartItem' can't be inherited, this is given via ACS\nactor CBM_StarterSpawnInventory_P : CustomInventory\n{\nStates\n{\nPickup:\n\n//Core Inventory\nTNT1 A 0 A_GiveInventory(\"MM8BDMPlayer\",1)\nTNT1 A 0 A_GiveInventory(\"CanBeGrabBustered\",1)\nTNT1 A 0 A_GiveInventory(\"CanBeMegaArmed\",1)\n\n//CBM Inventory\nTNT1 A 0 A_GiveInventory(\"IsInGame\",1)\nTNT1 A 0 A_GiveInventory(\"CBM_NoGravityFix_P\")\nTNT1 A 0 A_GiveInventory(\"StaminaFlag\",500)\nTNT1 A 0 A_GiveInventory(\"ResolidifyPlayer_SpawnTele_P\")\nstop\n}\n}\n\nactor PowerNoGravityFixOld : PowerFlight\n{//Makes class hop on spawn\n+NOGRAVITY\nPowerup.Duration 1\n}\n\nactor CBM_NoGravityFix_P : CustomInventory\n{//Classes spawn with NOGRAVITY to allow usage\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIf(CallACS(\"cbm_NoGravitySpawnHop\"),\"PickupOld\")\nTNT1 A 0 A_ChangeFlag(\"NOGRAVITY\",0)\nstop\nPickupOld:\nTNT1 A 0 A_GiveInventory(\"PowerNoGravityFixOld\")\nstop\n}\n}\n\nactor CBM_CritDeathCheck_P : CustomInventory\n{//DrLight\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIfInventory(\"CriticalDeath\",1,1)\nstop\nTNT1 A 0 A_GiveInventory(\"CriticalDeathGiver\")\nstop\n}\n}\nactor CBM_CritDeathCheck_Snd_P : CustomInventory\n{//ClassBase0 BBA\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIfInventory(\"CriticalDeath\",1,2)\nTNT1 A 0 A_PlaySoundEx(\"*death\",\"Voice\")\nstop\nTNT1 A 0 A_GiveInventory(\"CriticalDeathGiver\")\nstop\n}\n}\n\nactor DeadClassBundle : CustomInventory\n{\nStates\n{\nPickup:\n\n//Core Flags\nPLY1 H 0 ACS_NamedExecuteWithResult(\"core_decdmg_begin\")\nPLY1 H 0 A_TakeInventory(\"WeaponCharge\")\nPLY1 H 0 A_TakeInventory(\"ConcreteTime\")\nPLY1 H 0 A_GiveInventory(\"CutterFlag\",999)\nPLY1 H 0 A_GiveInventory(\"IsDead\",1)\nPLY1 H 0 A_GiveToTarget(\"KilledMeStock\",1)\nPLY1 H 0 A_GiveToTarget(\"KilledMe\",1)\n\n//TNT1 A 0 A_TakeInventory(\"PharaohCharge\",999)\n//TNT1 A 0 A_TakeInventory(\"PharaohChargeC\",999)\nTNT1 A 0 A_TakeInventory(\"UnSolid\",999)\n\nTNT1 A 0 A_GiveInventory(\"EndBossFlashStoppered\",1)\n\nTNT1 A 0 A_TakeInventory(\"WilyBurnTimer\",999)\n\nTNT1 A 0 A_JumpIfInventory(\"SpawnTeleFragFlag\",1,3)\nTNT1 A 0 A_SpawnItemEx(\"ScrewSpewer\",0,0,0,0,0,0,0,1)\nTNT1 A 0 A_GiveInventory(\"TrioExodiaDropper_P\",1)//EvilRobot actor\nTNT1 A 0 A_GiveInventory(\"RaThorSinistarDropper_P\",1)//RaThor actor\nTNT1 A 0 SetPlayerProperty(0,0,4)\nTNT1 A 0 A_NoBlocking\nTNT1 A 0 A_ChangeFlag(\"THRUACTORS\",1)\n//TNT1 A 0 A_ChangeFlag(\"SOLID\",0)\n//TNT1 A 0 A_JumpIfInventory(\"NoStopDeathFlag\",1,2)\n//TNT1 A 0 A_Stop\nTNT1 A 0 //ACS_ExecuteAlways(999,0,0)//Old fade cancel script\ngoto SpecialDrops\n\nSpecialDrops:\nTNT1 A 0 A_JumpIfInventory(\"JoeHitFlag\",1,\"ScoreBall\")\nTNT1 A 0 A_JumpIfInventory(\"RaThorHitFlag\",1,\"RaThorSoul\")\nTNT1 A 0 A_JumpIfInventory(\"JunkDeathDropFlag\",1,\"JunkDrop\")\nTNT1 A 0\ngoto FinalCheck\nFinalCheck:\nTNT1 A 0 A_JumpIfInventory(\"RiseDeathFlag\",1,\"Rising\")\nTNT1 A 0 A_JumpIfInventory(\"InstagibFlag\",1,\"Bonus\")\nTNT1 A 0 A_JumpIfInventory(\"FallingFlag\",1,\"Bonus\")\nstop\n\nBonus:\nTNT1 A 0 A_SetTranslucent(0.0,0)\nTNT1 A 0 //A_GiveInventory(\"\",1)//Could do something\nstop\nRising:\nTNT1 A 0 //A_Stop\nTNT1 A 0 A_ChangeFlag(\"NOGRAVITY\",1)\nstop\nScoreBall:\nTNT1 A 0 A_SpawnItemEx(\"ScoreBallPickUp\",0,0,32,random(1,3),0,10,random(0,359),1)\ngoto SpecialDrops+1\nRaThorSoul:\nTNT1 A 0 A_SpawnItemEX(\"ThorSoul\",0,0,0,random(-4,4),random(-4,4),frandom(2,3),random(0,359),1)\ngoto SpecialDrops+2\nJunkDrop:\nTNT1 AAA 0 A_SpawnItemEx(\"ClassJunkMetalBit\",0,0,0,random(1,10),0,random(3,12),random(0,359),1)\ngoto SpecialDrops+3\n}\n}\n\nactor FrozenDeathFXC : FrozenDeathFX{Radius 16 Height 56}\n\nactor FrozenDeathBitFX : BasicClientSide\n{\nTranslation \"192:192=4:4\", \"198:198=201:201\", \"3:8=72:72\", \"243:247=72:72\", \"208:215=4:4\"\nScale 1.25\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_Jump(256,\"Spawn1\",\"Spawn2\",\"Spawn3\",\"Spawn4\",\"Spawn5\",\"Spawn6\")\nSpawn1:\nBLIZ A 3 bright\nTNT1 A 1\nBLIZ B 3 bright\nTNT1 A 1\nBLIZ C 2 bright\nstop\nSpawn2:\nTNT1 A 0 A_Jump(128,\"Spawn2a\")\nMRFA QPO 3 bright\nstop\nSpawn2a:\nMRFA OPQ 3 bright\nstop\nSpawn3:\nTNT1 A 0 A_Jump(128,\"Spawn3a\")\nX_2F DBF 3 bright\nstop\nSpawn3a:\nX_2F USW 3 bright\nstop\nSpawn4:\nTNT1 A 0 A_Jump(128,\"Spawn4a\")\nX_2F DEF 3 bright\nstop\nSpawn4a:\nX_2F AEC 3 bright\nstop\nSpawn5:\nX_7A F 3 bright\nTNT1 A 1\nX_7A F 3 bright\nTNT1 A 1\nX_7A F 3 bright\nstop\nSpawn6:\nX_7A GHI 3 bright\nstop\nEnd:\nTNT1 A 0\nstop\n}\n}\n\nactor ConfettiDeath : Confetti{+THRUGHOST}\n\nactor ConfettiDeathSpawner : ConfettiSpawner{ReactionTime 9 States{\nSpawn:\nTNT1 AAA 0 A_SpawnItemEx(\"ConfettiDeath\",random(-16, 16),random(-16, 16),Random(8, 16),random(-3,3), random(-3,3), random(1,-1),0)\nTNT1 A 1 A_CountDown\nLoop}}\n\nactor FakeDeathFX_CBM : BasicHelper\n{\nTranslation \"192:129=4:4\",\"198:198=210:210\"\nStates\n{\nSpawn:\nTNT1 A 1\nPLY1 Z 0 A_SpawnItemEx(\"DeathFX1\",0,0,0,0, 1.0,  0.0,0,8193)//SXF_MULTIPLYSPEED = 8192\nPLY1 Z 0 A_SpawnItemEx(\"DeathFX1\",0,0,0,0, 0.7,  0.7,0,8193)\nPLY1 Z 0 A_SpawnItemEx(\"DeathFX1\",0,0,0,0, 0.0,  1.0,0,8193)\nPLY1 Z 0 A_SpawnItemEx(\"DeathFX1\",0,0,0,0,-0.7,  0.7,0,8193)\nPLY1 Z 0 A_SpawnItemEx(\"DeathFX1\",0,0,0,0,-1.0,  0.0,0,8193)\nPLY1 Z 0 A_SpawnItemEx(\"DeathFX1\",0,0,0,0,-0.7, -0.7,0,8193)\nPLY1 Z 0 A_SpawnItemEx(\"DeathFX1\",0,0,0,0, 0.0, -1.0,0,8193)\nPLY1 Z 0 A_SpawnItemEx(\"DeathFX1\",0,0,0,0, 0.7, -0.7,0,8193)\nPLY1 Z 0 A_SpawnItemEx(\"DeathFX2\",0,0,0,0, 1.0,  0.0,0,8193)\nPLY1 Z 0 A_SpawnItemEx(\"DeathFX2\",0,0,0,0, 0.7,  0.7,0,8193)\nPLY1 Z 0 A_SpawnItemEx(\"DeathFX2\",0,0,0,0, 0.0,  1.0,0,8193)\nPLY1 Z 0 A_SpawnItemEx(\"DeathFX2\",0,0,0,0,-0.7,  0.7,0,8193)\nPLY1 Z 0 A_SpawnItemEx(\"DeathFX2\",0,0,0,0,-1.0,  0.0,0,8193)\nPLY1 Z 0 A_SpawnItemEx(\"DeathFX2\",0,0,0,0,-0.7, -0.7,0,8193)\nPLY1 Z 0 A_SpawnItemEx(\"DeathFX2\",0,0,0,0, 0.0, -1.0,0,8193)\nPLY1 Z 0 A_SpawnItemEx(\"DeathFX2\",0,0,0,0, 0.7, -0.7,0,8193)\nTNT1 A 1\nstop\n}\n}\n\nactor DelayPainFX : BasicHelper\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 AAAAAAAAA 2 A_GiveToTarget(\"PainFXItem\",1)\nstop\n}\n}\n\nactor PainFXItem : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_SpawnItemEx(\"PainFX_CBM\",-5,0,3,0,0,0)\nstop\n}\n}\n\nactor CBM_ArtiTeleportCheck_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIf(tid!=0,\"Yes\")\nstop\nYes://If a Voodoo/Summoned player gets this. Game Crash!\nTNT1 A 0 A_GiveInventory(\"TeleportFX_Flag6\",1)\nTNT1 A 0 A_GiveInventory(\"PowerFallingRespawnSpeed\",1)\nTNT1 A 0 A_GiveInventory(\"CBM_ArtiTeleport_P\",1)\nstop\n}\n}\n\nactor PainHitstun_75_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIfInventory(\"StunArmor\",1,\"No\")\nTNT1 A 0 A_JumpIfInventory(\"SemiStunArmor\",1,\"Pickup2\")\nTNT1 A 0 A_ScaleVelocity(0.75)\nstop\nPickup2:\nTNT1 A 0 A_ScaleVelocity(0.875)\nstop\nNo:\nTNT1 A 0\nstop\n}\n}\n\nactor PainHitstun_80_P : PainHitstun_75_P\n{\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIfInventory(\"StunArmor\",1,\"No\")\nTNT1 A 0 A_JumpIfInventory(\"SemiStunArmor\",1,\"Pickup2\")\nTNT1 A 0 A_ScaleVelocity(0.80)\nstop\nPickup2:\nTNT1 A 0 A_ScaleVelocity(0.90)\nstop\n}\n}\n\nactor PainHitstun_85_P : PainHitstun_75_P\n{\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIfInventory(\"StunArmor\",1,\"No\")\nTNT1 A 0 A_JumpIfInventory(\"SemiStunArmor\",1,\"Pickup2\")\nTNT1 A 0 A_ScaleVelocity(0.85)\nstop\nPickup2:\nTNT1 A 0 A_ScaleVelocity(0.925)\nstop\n}\n}\n\nactor PainHitstun_90_P : PainHitstun_75_P\n{\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIfInventory(\"StunArmor\",1,\"No\")\nTNT1 A 0 A_JumpIfInventory(\"SemiStunArmor\",1,\"Pickup2\")\nTNT1 A 0 A_ScaleVelocity(0.90)\nstop\nPickup2:\nTNT1 A 0 A_ScaleVelocity(0.95)\nstop\n}\n}\n\nactor PainStopC : PainHitstun_75_P\n{\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIfInventory(\"StunArmor\",1,\"No\")\nTNT1 A 0 A_JumpIfInventory(\"SemiStunArmor\",1,\"Pickup2\")\nTNT1 A 0 A_Stop\nstop\nPickup2:\nTNT1 A 0 A_ScaleVelocity(0.50)\nstop\n}\n}\n\nactor PainRecoilC : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIfInventory(\"RecoilPowerC\",1,\"Pickup2\")\nTNT1 A 0 A_JumpIfInventory(\"StunArmor\",1,\"Pickup2\")\nTNT1 A 0 A_JumpIfInventory(\"SemiStunArmor\",1,\"Pickup2\")\nTNT1 A 0 A_Recoil(1)\nTNT1 A 0 A_GiveInventory(\"RecoilPowerC\",1)\nstop\nPickup2:\nTNT1 A 0\nstop\n}\n}\n\nactor RecoilPowerC : Powerup\n{\nPowerup.Duration 1\n}\n\nactor TimeBenderPain_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_Stop\nTNT1 A 0 A_SpawnItemEx(\"FlashM_GenesisSparkleFX\",random(16,64),0,random(4,64),0,0,0,random(0,71)*5)\nstop\n}\n}\n\nactor TimeStopActivatorC : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0\nTNT1 A 0 A_JumpIfInventory(\"TimeStoppedCounter\",1,\"No\")\nTNT1 A 0 A_Stop\nTNT1 A 0 A_GiveInventory(\"TimeStoppedCounter\",1)\nTNT1 A 0 ACS_NamedExecuteAlways(\"core_freezeplayer\",0,0,1)\nTNT1 A 0 SetPlayerProperty(0,1,4)//\nTNT1 A 0 ACS_ExecuteAlways(806,0)//\nTNT1 A 0 A_GiveInventory(\"TotallyFrozenLook\",1)//\nTNT1 A 0 A_SpawnItemEx(\"TimeStoppedWatcherC\")\nstop\nNo:\nTNT1 A 0\nstop\n}\n}\nactor TimeStoppedWatcherC : BasicHelper\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 1 A_Warp(2,0,0,0,0,WARPF_NOCHECKPOSITION)\nTNT1 A 0 A_SpawnItemEx(\"TimeStopGFX\",random(8,64),0,random(0,64),0,0,0,random(0,359))\nTNT1 A 0 A_JumpIfInTargetInventory(\"TimeStoppedCounter\",1,\"Spawn\")\nTNT1 A 5 A_GiveToTarget(\"TimeUnstoppedC\")\nstop\n}\n}\nactor TimeUnstoppedC : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 ACS_NamedExecuteAlways(\"core_flyplayer\",0,0,0)\nTNT1 A 0 A_GiveInventory(\"CoreTimeStopUnfreeze\",1)\nstop\n}\n}\n\nactor SelfTotallyFrozen : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveInventory(\"SelfTotallyFrozenFlag\",1)\nTNT1 A 0 SetPlayerProperty(0,1,4)\nstop\n}\n}\n\nactor SelfTotallyFrozenFlag : Inventory\n{\ninventory.amount 1\ninventory.maxamount 1\n}\n\nactor SelfStoppedTFFlag : Inventory\n{\ninventory.amount 1\ninventory.maxamount 1\n}\n\nactor TotallyFrozenLook : Inventory\n{\ninventory.amount 1\ninventory.maxamount 1\n}\n\nactor TotallyFrozenLookOnce : TotallyFrozenLook {}\n\nactor SelfStoppedTF : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveInventory(\"SelfStoppedTFFlag\",1)\nTNT1 A 0 SetPlayerProperty(0,1,4)\nTNT1 A 0 ACS_ExecuteAlways(806,0)\nTNT1 A 0 A_GiveInventory(\"TotallyFrozenLook\",1)\nstop\n}\n}\n\nactor TimeStoppedTF : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIfInventory(\"TimeStoppedTFDelay\",1,2)\nTNT1 A 0 A_SpawnItemEx(\"TimeStoppedTF_H\")\nTNT1 A 0 A_GiveInventory(\"TimeStoppedTFDelay\",1)\nTNT1 A 0 A_GiveInventory(\"TimeStoppedTFFlag\",1)\nTNT1 A 0 SetPlayerProperty(0,1,4)\nTNT1 A 0 ACS_ExecuteAlways(806,0)\nTNT1 A 0 A_GiveInventory(\"TotallyFrozenLook\",1)\nstop\n}\n}\n\nactor TimeStoppedTFFlag : SelfTotallyFrozenFlag {}\nactor TimeStoppedTFDelay : Powerup\n{\nPowerup.Duration 131\n}\n\nactor TimeStoppedTF_H : BasicHelper\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(C_CHECK_TARGET_OOC)==0,\"Death\")\nTNT1 A 0 A_JumpIfInTargetInventory(\"TimeStoppedTFDelay\",1,\"Spawn\")\ngoto Spawn2\nSpawn2:\nTNT1 A 0\nTNT1 A 2 A_GiveToTarget(\"TimeStoppedUnfreeze\",1)\nstop\n}\n}\n\nactor WilyIceTotallyFrozen : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveInventory(\"WilyIceTFFlag\",1)\nTNT1 A 0 SetPlayerProperty(0,1,4)\nTNT1 A 0 ACS_ExecuteAlways(806,0)\nTNT1 A 0 A_GiveInventory(\"TotallyFrozenLook\",1)\nstop\n}\n}\n\nactor WilyIceTFFlag : SelfTotallyFrozenFlag {}\n\nactor Unfreeze : CustomInventory\n{\nStates\n{\nPickup1:\nTNT1 A 0 A_JumpIfInventory(\"SelfTotallyFrozenFlag\",1,\"PickupNo\")\nTNT1 A 0 A_JumpIfInventory(\"TimeStoppedTFFlag\",1,\"PickupNo\")\nTNT1 A 0 A_JumpIfInventory(\"WilyIceTFFlag\",1,\"PickupNo\")\nTNT1 A 0 A_JumpIfInventory(\"SelfStoppedTFFlag\",1,\"PickupNo\")\nTNT1 A 0 A_JumpIfInventory(\"TimeStoppedCounter\",1,\"PickupNo\")\nTNT1 A 0 A_TakeInventory(\"TotallyFrozenLook\",1)\nTNT1 A 0 SetPlayerProperty(0,0,4)\nstop\nPickupNo:\nTNT1 A 0\nstop\n}\n}\n\nactor SelfTotallyUnfrozen : Unfreeze\n{\nStates\n{\nPickup:\nTNT1 A 0 A_TakeInventory(\"SelfTotallyFrozenFlag\",1)\ngoto Pickup1\n}\n}\n\nactor TimeStoppedUnfreeze : Unfreeze\n{\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIfInventory(\"TimeStoppedTFFlag\",1,\"Pickup0\")\ngoto PickupNo\nPickup0:\nTNT1 A 0 A_TakeInventory(\"TimeStoppedTFFlag\",1)\ngoto Pickup1\n}\n}\n\nactor WilyIceUnfreeze : Unfreeze\n{\nStates\n{\nPickup:\nTNT1 A 0 A_TakeInventory(\"WilyIceTFFlag\",1)\ngoto Pickup1\n}\n}\n\nactor SelfStoppedUnfreeze : Unfreeze\n{\nStates\n{\nPickup:\nTNT1 A 0 A_TakeInventory(\"SelfStoppedTFFlag\",1)\ngoto Pickup1\n}\n}\n\nactor CoreTimeStopUnfreeze : Unfreeze\n{\nStates\n{\nPickup:\nTNT1 A 0 A_TakeInventory(\"TimeStoppedCounter\",1)\ngoto Pickup1\n}\n}\n\nactor TempPitProtect_P : CustomInventory\n{//ClassBaseTID, ClassBase1, Shade, Uranus, RaThor\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIf(CallACS(\"cbm_FetchServerCVar\",4)>=1,\"No\")\nTNT1 A 0 A_JumpIfInventory(\"PowerTempPitProtect\",1,\"Pickup2\")\nTNT1 A 0 A_ChangeFlag(\"NOBLOCKMONST\",0)\nTNT1 A 0 A_SpawnItemEx(\"TempPitProtect_H\")\nPickup2:\nTNT1 A 0 A_GiveInventory(\"PowerTempPitProtect\",1)\nstop\nNo:\nTNT1 A 0\nstop\n}\n}\n\nactor PowerTempPitProtect : Powerup\n{\nPowerup.Duration 35\n}\n\nactor TempPitProtect_H : BasicHelper\n{\nStates\n{\nSpawn:\nTNT1 A 0\nSpawn2:\nTNT1 A 1\nTNT1 A 0 A_JumpIfInTargetInventory(\"PowerTempPitProtect\",1,\"Spawn2\")\nTNT1 A 0 A_GiveToTarget(\"TempPitProtectEnd_P\",1)\nstop\n}\n}\n\nactor TempPitProtectEnd_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIfInventory(\"IsBot\",1,\"Pickup2\")\nTNT1 A 0 A_ChangeFlag(\"NOBLOCKMONST\",1)\nPickup2:\nTNT1 A 0\nstop\n}\n}\n\nactor EndBossFlashStoppered : Powerup\n{\nPowerup.Duration -1\n}\n\nactor ScrewSpewer : BasicHelper\n{\nStates\n{\nSpawn:\nPLAY A 0\nPLAY A 0 A_Jump(128,2)\nPLAY A 0 A_SpawnItemEx(\"ScrewBoltBigPickup\",0,0,0,random(1,3),0,random(10,15),random(0,359),1)\nstop\nPLAY AA 0 A_SpawnItemEx(\"ScrewBoltPickup\",0,0,0,random(1,6),0,random(5,10),random(0,359),1)\nstop\n}\n}\n\n//Pain Locations\n//ClassBase0, Stoneman, BearerClass\nactor PainFX_CBM : PainFX\n{\nRenderstyle Normal\nRadius 2\nHeight 2\nStates\n{\nSpawn:\nMMFX A 0\nMMFX A 0 A_JumpIfInTargetInventory(\"SuperEffective\",1,\"Super\")\nMMFX A 1\nstop\nSuper:\nMMFX A 0 A_SetScale(3.5)\nMMFX A 1\nstop\n}\n}\n\nactor CBMPainSound_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIfInventory(\"SuperEffective\",1,\"No\")\nTNT1 A 0 A_GiveInventory(\"CBMPainSoundSync1_P\")\nstop\nNo:\nTNT1 A 0 A_GiveInventory(\"CBMPainSoundSync2_P\")\nstop\n}\n}\nactor CBMPainSoundSync1_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_Pain//A_PlaySoundEx(\"*pain100\",\"Voice\")\nstop\n}\n}\nactor CBMPainSoundSync2_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_PlaySoundEx(\"*weakpain\",\"Voice\")\nstop\n}\n}\n\nactor WeakPain_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveInventory(\"SuperEffective\",2)\nTNT1 A 0 A_SpawnItemEx(\"PainFX_CBM\",-5,0,3,0,0,0)\nstop\n}\n}\n\nactor ImFrozenC : ImFrozen replaces ImFrozen\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_GiveToTarget(\"WasFrozenTodayFX\",1)\nTNT1 A 1 A_GiveToTarget(\"ImNotFrozenNowC\",1)\nstop\n}\n}\n\nactor ImNotFrozenNowC : ImNotFrozenNow replaces ImNotFrozenNow\n{\nStates\n{\nSpawn:\nTNT1 A 0\nstop\nPickup:\nTNT1 A 0 A_GiveInventory(\"WilyIceUnfreeze\",1)\nTNT1 A 0 A_GiveInventory(\"PowerWilyIceUnfreeze\",1)\nTNT1 A 0 A_TakeInventory(\"IceVision\",1)\nstop\n}\n}\n\nactor WasFrozenTodayFX : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_SpawnItemEx(\"WasFrozenToday\",0,0,36,0,0,0,0,1)\nstop\n}\n}\n\nactor WasFrozenToday\n{\nRenderStyle \"Translucent\"\nscale 5.0\nAlpha 0.5\n- SOLID\n+NOGRAVITY\n+CLIENTSIDEONLY\nStates\n{\nSpawn:\nMRFA N 0\nMRFA N 1\nstop\n}\n}\n/*\nACTOR TeleportFogC : TeleportFog2 replaces TeleportFog2\n{\n  States\n  {\n  Spawn:\n    TFOG A 0\n\tTFOG A 0 A_SpawnItemEx(\"SpawnProtect\")\n\tTFOG A 3 A_PlaySound(\"misc/teleport\")\n    TFOG BC 2\n    Stop\n}\n}\n\nactor SpawnProtect\n{\n+SOLID\n//+CLIENTSIDEONLY\n+SHOOTABLE\n+DONTRIP\n+NODAMAGE\n+NOBLOOD\nhealth 99999\n+DONTBLAST\nheight 56\nradius 16\nscale 2.5\nspeed 0\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 1\nstop\n}\n}\n*/\n\nactor SuperEffective : Inventory\n{\ninventory.amount 1\ninventory.maxamount 2\n}\n\n//Specific states for deaths on the following classes\n//DrLight, BBA, DrWily, Alien, Gravity, Flame*, Grenade, EvilRobot, Galaxy, Fake, Bearer\n\n//actor SpecialDeathFlag :OnceC{}\n//actor NoStopDeathFlag :OnceC{}\nactor FlattenDeathFlag :OnceC{}\nactor FlingDeathFlag :OnceC{}\nactor IceDeathFlag :OnceC{}\nactor RiseDeathFlag :OnceC{}\nactor RiseDeathFlag2 : Inventory\n{\ninventory.amount 1\ninventory.maxamount 35\n}\nactor InstagibFlag : OnceC{}\nactor FallingFlag : OnceC{}\nactor SpawnTeleFragFlag : OnceC{}\nactor NoFallingRespawn_F : OnceC{}\n\nactor PowerFallingRespawnSpeed : PowerSpeed\n{\npowerup.duration 4\nSpeed 1.01\n+POWERSPEED.NOTRAIL\n}\n\nactor StunArmor : OnceC{}\nactor SemiStunArmor : StunArmor {}\n\nactor DontPushMyFlagBro : OnceC{}\n\n//actor StayLocked : OnceC{}\n\nactor SpawningMisfire : OnceC{}\nactor SpawningMisfired : OnceC{}\n\nactor CustomBossAmmoBar : OnceC{}\n\nactor JunkDeathDropFlag :OnceC{}\n\n/*\nactor Shocked2 : Shocked\n{\npowerup.duration 45\n}\n*/\n\nactor Shocked_18 : PowerSpeed\n{\npowerup.duration 18\nSpeed 0.0\n}\n\nactor IsInPain : PowerUp\n{\nPowerup.Duration 3\n}\nactor SkipClassPainJump : PowerUp\n{\nPowerup.Duration 1\n}\n\nactor SinglePlayerStateFlag : Powerup\n{\npowerup.duration 3\n}"
      },
      {
        "source": "pk3",
        "name": "actors/ClassBaseTID.txt",
        "contents": "actor BasicHitBase\n{\nHeight 0\nRadius 0\n+NOINTERACTION\n-SOLID\n+NOGRAVITY\n+MISSILE\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 //A_GiveToTarget(\"RollHitPickup\",1)\nstop\n}\n}\n\nactor BasicPoisonBase\n{\nvar int user_HIT;\nvar int user_SOURCE;\nvar int user_AMOUNT;\nHeight 0\nRadius 0\n+NOINTERACTION\n+NOCLIP\n+SEEKERMISSILE\nPROJECTILE\nStates\n{\nDeath:\nTNT1 A 0\nstop\n}\n}\n\nactor BasicHitBaseF : BasicHitBase\n{\nvar int user_HIT;\n//var int user_power;\n}\n\nactor CollideFlag : OnceC{}\n\nactor ForceEndPoisonFlag : OnceC{}\n\nactor C_PSN2 : PowerUp{Powerup.Duration -2}\nactor C_PSN3 : PowerUp{Powerup.Duration -3}\nactor C_PSN4 : PowerUp{Powerup.Duration -4}\nactor C_PSN5 : PowerUp{Powerup.Duration -5}\nactor C_PSN6 : PowerUp{Powerup.Duration -6}\n\n//General idea/method by JaxOf7\n\n//Bonus Damage\n\nactor WilyFireBurn_PSNFlag : OnceC{}\nactor WilyFireBurn_PSN : C_PSN2{}\nactor WilyFireBurn_PSN0 : C_PSN2{}//Online desync\n\nactor WilyFireBurn_PSN1000:C_PSN2{}actor WilyFireBurn_PSN1001:C_PSN2{}actor WilyFireBurn_PSN1002:C_PSN2{}actor WilyFireBurn_PSN1003:C_PSN2{}actor WilyFireBurn_PSN1004:C_PSN2{}actor WilyFireBurn_PSN1005:C_PSN2{}actor WilyFireBurn_PSN1006:C_PSN2{}actor WilyFireBurn_PSN1007:C_PSN2{}\nactor WilyFireBurn_PSN1008:C_PSN2{}actor WilyFireBurn_PSN1009:C_PSN2{}actor WilyFireBurn_PSN1010:C_PSN2{}actor WilyFireBurn_PSN1011:C_PSN2{}actor WilyFireBurn_PSN1012:C_PSN2{}actor WilyFireBurn_PSN1013:C_PSN2{}actor WilyFireBurn_PSN1014:C_PSN2{}actor WilyFireBurn_PSN1015:C_PSN2{}\nactor WilyFireBurn_PSN1016:C_PSN2{}actor WilyFireBurn_PSN1017:C_PSN2{}actor WilyFireBurn_PSN1018:C_PSN2{}actor WilyFireBurn_PSN1019:C_PSN2{}actor WilyFireBurn_PSN1020:C_PSN2{}actor WilyFireBurn_PSN1021:C_PSN2{}actor WilyFireBurn_PSN1022:C_PSN2{}actor WilyFireBurn_PSN1023:C_PSN2{}\nactor WilyFireBurn_PSN1024:C_PSN2{}actor WilyFireBurn_PSN1025:C_PSN2{}actor WilyFireBurn_PSN1026:C_PSN2{}actor WilyFireBurn_PSN1027:C_PSN2{}actor WilyFireBurn_PSN1028:C_PSN2{}actor WilyFireBurn_PSN1029:C_PSN2{}actor WilyFireBurn_PSN1030:C_PSN2{}actor WilyFireBurn_PSN1031:C_PSN2{}\nactor WilyFireBurn_PSN1032:C_PSN2{}actor WilyFireBurn_PSN1033:C_PSN2{}actor WilyFireBurn_PSN1034:C_PSN2{}actor WilyFireBurn_PSN1035:C_PSN2{}actor WilyFireBurn_PSN1036:C_PSN2{}actor WilyFireBurn_PSN1037:C_PSN2{}actor WilyFireBurn_PSN1038:C_PSN2{}actor WilyFireBurn_PSN1039:C_PSN2{}\nactor WilyFireBurn_PSN1040:C_PSN2{}actor WilyFireBurn_PSN1041:C_PSN2{}actor WilyFireBurn_PSN1042:C_PSN2{}actor WilyFireBurn_PSN1043:C_PSN2{}actor WilyFireBurn_PSN1044:C_PSN2{}actor WilyFireBurn_PSN1045:C_PSN2{}actor WilyFireBurn_PSN1046:C_PSN2{}actor WilyFireBurn_PSN1047:C_PSN2{}\nactor WilyFireBurn_PSN1048:C_PSN2{}actor WilyFireBurn_PSN1049:C_PSN2{}actor WilyFireBurn_PSN1050:C_PSN2{}actor WilyFireBurn_PSN1051:C_PSN2{}actor WilyFireBurn_PSN1052:C_PSN2{}actor WilyFireBurn_PSN1053:C_PSN2{}actor WilyFireBurn_PSN1054:C_PSN2{}actor WilyFireBurn_PSN1055:C_PSN2{}\nactor WilyFireBurn_PSN1056:C_PSN2{}actor WilyFireBurn_PSN1057:C_PSN2{}actor WilyFireBurn_PSN1058:C_PSN2{}actor WilyFireBurn_PSN1059:C_PSN2{}actor WilyFireBurn_PSN1060:C_PSN2{}actor WilyFireBurn_PSN1061:C_PSN2{}actor WilyFireBurn_PSN1062:C_PSN2{}actor WilyFireBurn_PSN1063:C_PSN2{}\n\nactor PainDrWily_FireHit : BasicPoisonBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_SetUserVar(\"user_AMOUNT\",1)//How much poison is given in tics. (1 if a powerup)\nTNT1 A 0 A_SetUserVar(\"user_HIT\",ACS_ExecuteWithResult(257,0))//Record who was hit\nTNT1 A 0 A_TransferPointer(2,0,2,2)//Make this projectile the shooters\nTNT1 A 0 A_SetUserVar(\"user_SOURCE\", ACS_ExecuteWithResult(257,0))//Record the original shooter\nTNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(C_POISONFOLLOW,user_HIT,-1,user_SOURCE)>=1, \"Death\")\n//^^Give player specific inventory based on who hit them, and also kills this actor if they already have that inventory\nTNT1 A 0 ACS_ExecuteAlways(C_POISONFOLLOW,0,user_HIT,200,user_SOURCE)//Makes this actor track/follow the person hit (Check ACS for more info)\n//^^This is Powerup track with following\nTNT1 A 0 A_GiveInventory(\"WeaponCharge\",50)//Duration between damage in tics\nGoto DoT\nDoT:\nTNT1 A 0 A_SpawnItemEX(\"WilyTackleFireFX1\",0,0,12,0,0,0,0,1)//From here you can do what for this actor while it tracks the Hit player.\nTNT1 A 1 A_JumpIfInventory(\"CollideFlag\",1,\"Death\")//If the Hit Player is out of poison time, this flag will be given to end this actor\nTNT1 A 0 A_SpawnItemEX(\"WilyTackleFireFX1\",0,0,12,0,0,0,0,1)\nTNT1 A 1 A_JumpIfInventory(\"CollideFlag\",1,\"Death\")\nTNT1 A 0 A_SpawnItemEX(\"WilyTackleFireFX1\",0,0,12,0,0,0,0,1)\nTNT1 A 1 A_JumpIfInventory(\"CollideFlag\",1,\"Death\")\nTNT1 A 0 A_SpawnItemEX(\"WilyTackleFireFX1\",0,0,12,0,0,0,0,1)\nTNT1 A 1 A_JumpIfInventory(\"CollideFlag\",1,\"Death\")\nTNT1 A 0 A_SpawnItemEX(\"WilyTackleFireFX2\",0,0,12,0,0,0,0,1)\nTNT1 A 1 A_JumpIfInventory(\"CollideFlag\",1,\"Death\")\nTNT1 A 0 A_SpawnItemEX(\"WilyTackleFireFX2\",0,0,12,0,0,0,0,1)\nTNT1 A 1 A_JumpIfInventory(\"CollideFlag\",1,\"Death\")\nTNT1 A 0 A_SpawnItemEX(\"WilyTackleFireFX2\",0,0,12,0,0,0,0,1)\nTNT1 A 1 A_JumpIfInventory(\"CollideFlag\",1,\"Death\")\nTNT1 A 0 A_SpawnItemEX(\"WilyTackleFireFX2\",0,0,12,0,0,0,0,1)\nTNT1 A 1 A_JumpIfInventory(\"CollideFlag\",1,\"Death\")\n\nTNT1 A 0 Thing_Move(0,user_HIT,1)//While this poison actor is following the player, its not following at the same rate online.\n//So the above will guarantee the below will spawn directly on the poisoned target.\nTNT1 A 0 A_SpawnItemEX(\"WilyFireCollide\",0,0,28)//The main damager\nloop\n}\n}\n\nactor MegaFireBall_PSNFlag : OnceC{}\nactor MegaFireBall_PSN : C_PSN3{}\nactor MegaFireBall_PSN0 : C_PSN3{}//Online desync\n\nactor MegaFireBall_PSN1000:C_PSN3{}actor MegaFireBall_PSN1001:C_PSN3{}actor MegaFireBall_PSN1002:C_PSN3{}actor MegaFireBall_PSN1003:C_PSN3{}actor MegaFireBall_PSN1004:C_PSN3{}actor MegaFireBall_PSN1005:C_PSN3{}actor MegaFireBall_PSN1006:C_PSN3{}actor MegaFireBall_PSN1007:C_PSN3{}\nactor MegaFireBall_PSN1008:C_PSN3{}actor MegaFireBall_PSN1009:C_PSN3{}actor MegaFireBall_PSN1010:C_PSN3{}actor MegaFireBall_PSN1011:C_PSN3{}actor MegaFireBall_PSN1012:C_PSN3{}actor MegaFireBall_PSN1013:C_PSN3{}actor MegaFireBall_PSN1014:C_PSN3{}actor MegaFireBall_PSN1015:C_PSN3{}\nactor MegaFireBall_PSN1016:C_PSN3{}actor MegaFireBall_PSN1017:C_PSN3{}actor MegaFireBall_PSN1018:C_PSN3{}actor MegaFireBall_PSN1019:C_PSN3{}actor MegaFireBall_PSN1020:C_PSN3{}actor MegaFireBall_PSN1021:C_PSN3{}actor MegaFireBall_PSN1022:C_PSN3{}actor MegaFireBall_PSN1023:C_PSN3{}\nactor MegaFireBall_PSN1024:C_PSN3{}actor MegaFireBall_PSN1025:C_PSN3{}actor MegaFireBall_PSN1026:C_PSN3{}actor MegaFireBall_PSN1027:C_PSN3{}actor MegaFireBall_PSN1028:C_PSN3{}actor MegaFireBall_PSN1029:C_PSN3{}actor MegaFireBall_PSN1030:C_PSN3{}actor MegaFireBall_PSN1031:C_PSN3{}\nactor MegaFireBall_PSN1032:C_PSN3{}actor MegaFireBall_PSN1033:C_PSN3{}actor MegaFireBall_PSN1034:C_PSN3{}actor MegaFireBall_PSN1035:C_PSN3{}actor MegaFireBall_PSN1036:C_PSN3{}actor MegaFireBall_PSN1037:C_PSN3{}actor MegaFireBall_PSN1038:C_PSN3{}actor MegaFireBall_PSN1039:C_PSN3{}\nactor MegaFireBall_PSN1040:C_PSN3{}actor MegaFireBall_PSN1041:C_PSN3{}actor MegaFireBall_PSN1042:C_PSN3{}actor MegaFireBall_PSN1043:C_PSN3{}actor MegaFireBall_PSN1044:C_PSN3{}actor MegaFireBall_PSN1045:C_PSN3{}actor MegaFireBall_PSN1046:C_PSN3{}actor MegaFireBall_PSN1047:C_PSN3{}\nactor MegaFireBall_PSN1048:C_PSN3{}actor MegaFireBall_PSN1049:C_PSN3{}actor MegaFireBall_PSN1050:C_PSN3{}actor MegaFireBall_PSN1051:C_PSN3{}actor MegaFireBall_PSN1052:C_PSN3{}actor MegaFireBall_PSN1053:C_PSN3{}actor MegaFireBall_PSN1054:C_PSN3{}actor MegaFireBall_PSN1055:C_PSN3{}\nactor MegaFireBall_PSN1056:C_PSN3{}actor MegaFireBall_PSN1057:C_PSN3{}actor MegaFireBall_PSN1058:C_PSN3{}actor MegaFireBall_PSN1059:C_PSN3{}actor MegaFireBall_PSN1060:C_PSN3{}actor MegaFireBall_PSN1061:C_PSN3{}actor MegaFireBall_PSN1062:C_PSN3{}actor MegaFireBall_PSN1063:C_PSN3{}\n\nactor PainMegaFireBallHit : BasicPoisonBase//Spawned from MegaFireBall\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_SetUserVar(\"user_AMOUNT\",1)\n//TNT1 A 0 A_SetUserVar(\"user_HIT\",ACS_ExecuteWithResult(257,0))\n//TNT1 A 0 A_TransferPointer(2,0,2,2)\n//TNT1 A 0 A_SetUserVar(\"user_SOURCE\", ACS_ExecuteWithResult(257,0))\nTNT1 A 0 A_SetUserVar(\"user_HIT\",CallACS(\"cbm_GetPointerTID_147\",8))\nTNT1 A 0 A_SetUserVar(\"user_SOURCE\",CallACS(\"cbm_GetPointerTID_147\",2))\nTNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(C_POISONFOLLOW,user_HIT,-2,user_SOURCE)>=1, \"Death\")\nTNT1 A 0 ACS_ExecuteAlways(C_POISONFOLLOW,0,user_HIT,301,user_SOURCE)\n\nGoto DoT\nDoT://15\nTNT1 AAAAAAAAAAAAAAA 1 A_JumpIfInventory(\"CollideFlag\",1,\"Death\")\n\nTNT1 A 0 Thing_Move(0,user_HIT,1)\nTNT1 AAAAAAAAAA 0 A_SpawnItemEx(\"MagmamanBitFX2\",random(4,18),0,random(16,40),frandom(1,4),0,frandom(0,2),random(0,359),1)\nTNT1 A 0 A_SpawnItemEX(\"RockFireBallBurn\",0,0,28)//The main damager\nloop\n}\n}\n\nactor LightRyuFire_PSNFlag : OnceC{}\nactor LightRyuFire_PSN : C_PSN3{}\nactor LightRyuFire_PSN0 : C_PSN3{}//Online desync\n\nactor LightRyuFire_PSN1000:C_PSN3{}actor LightRyuFire_PSN1001:C_PSN3{}actor LightRyuFire_PSN1002:C_PSN3{}actor LightRyuFire_PSN1003:C_PSN3{}actor LightRyuFire_PSN1004:C_PSN3{}actor LightRyuFire_PSN1005:C_PSN3{}actor LightRyuFire_PSN1006:C_PSN3{}actor LightRyuFire_PSN1007:C_PSN3{}\nactor LightRyuFire_PSN1008:C_PSN3{}actor LightRyuFire_PSN1009:C_PSN3{}actor LightRyuFire_PSN1010:C_PSN3{}actor LightRyuFire_PSN1011:C_PSN3{}actor LightRyuFire_PSN1012:C_PSN3{}actor LightRyuFire_PSN1013:C_PSN3{}actor LightRyuFire_PSN1014:C_PSN3{}actor LightRyuFire_PSN1015:C_PSN3{}\nactor LightRyuFire_PSN1016:C_PSN3{}actor LightRyuFire_PSN1017:C_PSN3{}actor LightRyuFire_PSN1018:C_PSN3{}actor LightRyuFire_PSN1019:C_PSN3{}actor LightRyuFire_PSN1020:C_PSN3{}actor LightRyuFire_PSN1021:C_PSN3{}actor LightRyuFire_PSN1022:C_PSN3{}actor LightRyuFire_PSN1023:C_PSN3{}\nactor LightRyuFire_PSN1024:C_PSN3{}actor LightRyuFire_PSN1025:C_PSN3{}actor LightRyuFire_PSN1026:C_PSN3{}actor LightRyuFire_PSN1027:C_PSN3{}actor LightRyuFire_PSN1028:C_PSN3{}actor LightRyuFire_PSN1029:C_PSN3{}actor LightRyuFire_PSN1030:C_PSN3{}actor LightRyuFire_PSN1031:C_PSN3{}\nactor LightRyuFire_PSN1032:C_PSN3{}actor LightRyuFire_PSN1033:C_PSN3{}actor LightRyuFire_PSN1034:C_PSN3{}actor LightRyuFire_PSN1035:C_PSN3{}actor LightRyuFire_PSN1036:C_PSN3{}actor LightRyuFire_PSN1037:C_PSN3{}actor LightRyuFire_PSN1038:C_PSN3{}actor LightRyuFire_PSN1039:C_PSN3{}\nactor LightRyuFire_PSN1040:C_PSN3{}actor LightRyuFire_PSN1041:C_PSN3{}actor LightRyuFire_PSN1042:C_PSN3{}actor LightRyuFire_PSN1043:C_PSN3{}actor LightRyuFire_PSN1044:C_PSN3{}actor LightRyuFire_PSN1045:C_PSN3{}actor LightRyuFire_PSN1046:C_PSN3{}actor LightRyuFire_PSN1047:C_PSN3{}\nactor LightRyuFire_PSN1048:C_PSN3{}actor LightRyuFire_PSN1049:C_PSN3{}actor LightRyuFire_PSN1050:C_PSN3{}actor LightRyuFire_PSN1051:C_PSN3{}actor LightRyuFire_PSN1052:C_PSN3{}actor LightRyuFire_PSN1053:C_PSN3{}actor LightRyuFire_PSN1054:C_PSN3{}actor LightRyuFire_PSN1055:C_PSN3{}\nactor LightRyuFire_PSN1056:C_PSN3{}actor LightRyuFire_PSN1057:C_PSN3{}actor LightRyuFire_PSN1058:C_PSN3{}actor LightRyuFire_PSN1059:C_PSN3{}actor LightRyuFire_PSN1060:C_PSN3{}actor LightRyuFire_PSN1061:C_PSN3{}actor LightRyuFire_PSN1062:C_PSN3{}actor LightRyuFire_PSN1063:C_PSN3{}\n\nactor PainLightRyu_FireHit : BasicPoisonBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_SetUserVar(\"user_AMOUNT\",1)\nTNT1 A 0 A_SetUserVar(\"user_HIT\",ACS_ExecuteWithResult(257,0))\nTNT1 A 0 A_TransferPointer(2,0,2,2)\nTNT1 A 0 A_SetUserVar(\"user_SOURCE\", ACS_ExecuteWithResult(257,0))\nTNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(C_POISONFOLLOW,user_HIT,-3,user_SOURCE)>=1, \"Death\")\nTNT1 A 0 ACS_ExecuteAlways(C_POISONFOLLOW,0,user_HIT,302,user_SOURCE)\nGoto DoT\nDoT://15\nTNT1 AAAAAAAAAAAAAAA 1 A_JumpIfInventory(\"CollideFlag\",1,\"Death\")\n\nTNT1 A 0 Thing_Move(0,user_HIT,1)\nTNT1 AAAAAAAAAA 0 A_SpawnItemEx(\"MagmamanBitFX2\",random(4,18),0,random(16,40),frandom(1,4),0,frandom(0,2),random(0,359),1)\nTNT1 A 0 A_SpawnItemEX(\"LightRyuFireBurn\",0,0,28)\nloop\n}\n}\n\nactor BasicSlamBase : BasicHelper//Gravityman\n{\nvar int user_HIT;\nvar int user_GravStack;\n+NOCLIP\n//+NOTARGETSWITCH\nMass 250\nstates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_SetUserVar(\"user_HIT\", ACS_ExecuteWithResult(257,0))\nTNT1 A 0 A_RearrangePointers(0,0,2)\nTNT1 A 0 A_TransferPointer(2,0,2,2)\nTNT1 A 0 ACS_ExecuteAlways(C_GRAVITY_SLAM,0,user_HIT)\ngoto CollideWait\nCollideWait:\nTNT1 A 1 A_JumpIfInventory(\"CollideFlag\",1,\"CollideCheck\")\nloop\n\nCollideCheck:\nTNT1 A 0 //A_LogInt(user_GravStack)\nTNT1 A 0 A_SetScale(user_GravStack)\nTNT1 A 0 A_JumpIf(user_GravStack>=Mass,\"CollideX\")\nTNT1 A 0 A_JumpIf(user_GravStack>=1,\"Collide\")\nTNT1 A 2 //A_Log(\"Gravity Slam = 0\")\nstop\nCollide:\nTNT1 A 0 Thing_Move(0,user_HIT,1)\nTNT1 A 2 //A_SpawnItemEX(\"SlamCollide\",0,0,28,0,0,0,0,16384)//SXF_TRANSFERSCALE\nTNT1 A 2\nstop\nCollideX:\nTNT1 A 0 Thing_Move(0,user_HIT,1)\nTNT1 A 2 //A_SpawnItemEX(\"SlamCollideX\",0,0,28,0,0,0,0,16384)\nTNT1 A 2\nstop\n}\n}\n\nactor PainTenguM_SlamHit : BasicSlamBase//Tenguman\n{\nStates\n{\nCollide:\nTNT1 A 0 Thing_Move(0,user_HIT,1)\nTNT1 A 2 A_SpawnItemEX(\"G_TenguSlamCollide\",0,0,28,0,0,0,0,16384)\nTNT1 A 2\nstop\nCollideX:\nTNT1 A 0 Thing_Move(0,user_HIT,1)\nTNT1 A 2 A_SpawnItemEX(\"G_TenguSlamCollideX\",0,0,28,0,0,0,0,16384)\nTNT1 A 2\nstop\n}\n}\n\nactor PainTornadoM_SlamHit : BasicSlamBase//Tornadoman\n{\nStates\n{\nCollide:\nTNT1 A 0 Thing_Move(0,user_HIT,1)\nTNT1 A 2 A_SpawnItemEX(\"G_TornadoSlamCollide\",0,0,28,0,0,0,0,16384)\nTNT1 A 2 A_TakeInventory(\"BeingTornadoM_Slammed\",9,0,8)\nstop\nCollideX:\nTNT1 A 0 Thing_Move(0,user_HIT,1)\nTNT1 A 2 A_SpawnItemEX(\"G_TornadoSlamCollideX\",0,0,28,0,0,0,0,16384)\nTNT1 A 2 A_TakeInventory(\"BeingTornadoM_Slammed\",9,0,8)\nstop\n}\n}\n\n//Flings\nactor PainBaseFlingHit : BasicHitBaseF\n{\nMass 1\nstates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"TempPitProtect_P\",1)\nSpawn2:\nTNT1 A 0\nTNT1 A 0 A_SetUserVar(\"user_HIT\", ACS_ExecuteWithResult(257,0))\nTNT1 A 0 A_TransferPointer(2,0,2,2)\nTNT1 A 0 ACS_NamedExecuteAlways(\"CBM_JaxFlingAway\",0,ACS_ExecuteWithResult(257,0),user_HIT,Mass)\nstop\n}\n}\n\nactor DeathBaseFlingHit : PainBaseFlingHit\n{\nMass 4\nstates\n{\nSpawn:\ngoto Spawn2\n}\n}\n\nactor PainDuo_RamHit : PainBaseFlingHit{Mass 32}\nactor PainDuo_MeteorHit : PainBaseFlingHit{Mass 40}\nactor DeathDuo_RamHit : DeathBaseFlingHit{Mass 36}\nactor DeathDuo_MeteorHit : DeathBaseFlingHit{Mass 44}\n\nactor DeathLightRyu_ShoryuHit : DeathBaseFlingHit{Mass 15}\n\nactor DeathLightRyu_ShinShoryuHit : DeathBaseFlingHit{Mass 35}\n\nactor PainMagnetM_PushHit : BasicHitBaseF//MagHitKai\n{\nMass 1\nstates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"TempPitProtect_P\",1)\nSpawn2:\nTNT1 A 0\nTNT1 A 0 A_SetUserVar(\"user_HIT\", ACS_ExecuteWithResult(257,0))\nTNT1 A 0 A_TransferPointer(2,0,2,2)\nTNT1 A 0 ACS_NamedExecuteAlways(\"CBM_JaxFlingAway\",0,ACS_ExecuteWithResult(257,0),user_HIT,Mass+2.5*CallACS(\"cbm_countinv_acs\",31,2))\nstop\n}\n}\nactor DeathMagnetM_PushHit : PainMagnetM_PushHit{Mass 5 states{Spawn:goto Spawn2}}\n\nactor PainSkullM_BarrierHit : PainBaseFlingHit{Mass 32}\nactor DeathSkullM_BarrierHit : DeathBaseFlingHit{Mass 36}\n\nactor PainDM3_SnipeHit : PainBaseFlingHit{Mass 11}\nactor DeathDM3_SnipeHit : DeathBaseFlingHit{Mass 19}\n\nactor DeathBlizzardM_BowlHit : DeathBaseFlingHit{Mass 60}\n\nactor PainKnightM_PushHit : PainBaseFlingHit{Mass 8}\nactor DeathKnightM_PushHit : DeathBaseFlingHit{Mass 30}\n\nactor PainWindM_PullHit : PainBaseFlingHit{Mass -16}\n\nactor PainWindM_PushHit : BasicHitBaseF\n{\nMass 10\nstates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"TempPitProtect_P\",1)\nSpawn2:\nTNT1 A 0\nTNT1 A 0 A_SetUserVar(\"user_HIT\", ACS_ExecuteWithResult(257,0))\nTNT1 A 0 A_TransferPointer(2,0,2,2)\nTNT1 A 0 ACS_NamedExecuteAlways(\"CBM_JaxFlingAway\",0,ACS_ExecuteWithResult(257,0),user_HIT,Mass+CallACS(\"cbm_countinv_acs\",33,2))\nstop\n}\n}\nactor DeathWindM_PushHit : PainWindM_PushHit{Mass 15 states{Spawn:goto Spawn2}}\n\nactor PainTurboM_HonkHit : PainBaseFlingHit{Mass 31}\nactor DeathTurboM_HonkHit : DeathBaseFlingHit{Mass 35}\n\nactor PainODuo_TackleHit : PainBaseFlingHit{Mass 64}\nactor PainODuo_MeteorPushHit : PainBaseFlingHit{Mass 38}\nactor DeathODuo_TackleHit : DeathBaseFlingHit{Mass 68}\nactor DeathODuo_MeteorPushHit : DeathBaseFlingHit{Mass 42}\n\nactor DeathConcreteM_BashHit : DeathBaseFlingHit{Mass 70}\n\nactor PainJupiter_PushHit : PainBaseFlingHit{Mass 20}\nactor DeathJupiter_PushHit : DeathBaseFlingHit{Mass 31}\n\nactor DeathUranus_LiftHit : DeathBaseFlingHit{Mass 40}\n\nactor PainMegaWaterBarrierHit : BasicHitBaseF\n{\nMass 10\nstates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"TempPitProtect_P\",1)\nSpawn2:\nTNT1 A 0\nTNT1 A 0 A_SetUserVar(\"user_HIT\", ACS_ExecuteWithResult(257,0))\nTNT1 A 0 A_TransferPointer(2,0,2,2)\nTNT1 A 0 ACS_NamedExecuteAlways(\"CBM_JaxFlingAway\",0,ACS_ExecuteWithResult(257,0),user_HIT,Mass+2*CallACS(\"cbm_countinv_acs\",305,2))\nstop\n}\n}\nactor DeathMegaWaterBarrierHit : PainMegaWaterBarrierHit{Mass 14 states{Spawn:goto Spawn2}}\n\nactor PainHyperStormBlasterHit : PainBaseFlingHit{Mass 7}\nactor DeathHyperStormBlasterHit : DeathBaseFlingHit{Mass 27}\n\nactor PainEnker_PushHit : PainBaseFlingHit{Mass 22}\nactor DeathEnker_PushHit : DeathBaseFlingHit{Mass 44}\n\nactor PainRaThorThrowHit : PainBaseFlingHit{Mass 64}\n\nactor PainYellowDevilPHit : PainBaseFlingHit{Mass 77}\nactor DeathYellowDevilPHit : DeathBaseFlingHit{Mass 81}\n\n//Give on-hit\nactor PainRollHit : BasicHitBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"PainRollHit_P\",1)\nstop\n}\n}\nactor PainRollHit_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveToTarget(\"RollHealAmmo\",4)\nstop\n}\n}\n\nactor PainLightRyu_KickHit : BasicHitBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"PainLightRyu_KickHit_P\",1)\nstop\n}\n}\nactor PainLightRyu_KickHit_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveToTarget(\"SuperComboGauge\",1)\nstop\n}\n}\nactor PainLightRyu_HadokenHit : BasicHitBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"PainLightRyu_HadokenHit_P\",1)\nstop\n}\n}\nactor PainLightRyu_HadokenHit_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveToTarget(\"SuperComboGauge\",4)\nstop\n}\n}\nactor PainLightRyu_StopHit : BasicHitBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"PainLightRyu_StopHit_P\",1)\nstop\n}\n}\nactor PainLightRyu_StopHit_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveToTarget(\"RyuShinShoryuFlag_P\",1)\nstop\n}\n}\n\nactor PowerJoeHitG : BasicPowerupGiver\n{\npowerup.type \"PowerJoeHit\"\n}\nactor PowerJoeHit : PowerUp\n{\nPowerup.Duration -8\n}\nactor JoeHitFlag : OnceC{}\n\nactor JoeHitItem : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIfInventory(\"PowerJoeHit\",1,3)\nTNT1 A 0 A_GiveInventory(\"JoeHitFlag\",1)\nTNT1 A 0 A_SpawnItemEx(\"JoeHitWatcher\")\nTNT1 A 0 A_GiveInventory(\"PowerJoeHitG\",1)\nstop\n}\n}\nactor JoeHitWatcher : BasicHelper\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 1\nTNT1 A 0 A_JumpIfInTargetInventory(\"PowerJoeHit\",1,\"Spawn\")\nTNT1 A 0 A_TakeFromTarget(\"JoeHitFlag\",999)\nstop\n}\n}\n\nactor PainBBA_RocketBoomHit : BasicHitBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"PainBBA_RocketBoomHit_P\",1)\nstop\n}\n}\nactor PainBBA_RocketBoomHit_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveToTarget(\"BBA_Money\",16)\nstop\n}\n}\n\nactor PainToadM_LeapHit : BasicHitBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"PainToadM_LeapHit_P\",1)\nstop\n}\n}\nactor PainToadM_LeapHit_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveToTarget(\"ToadM_Leap_P\",1)\nstop\n}\n}\n\nactor PainBlizzardM_BowlHit : BasicHitBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"PainBlizzardM_BowlHit_P\",1)\nstop\n}\n}\nactor PainBlizzardM_BowlHit_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveToTarget(\"CrackFlag\",1)\nstop\n}\n}\n\nactor PainShadeM_DrainHit : BasicHitBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"PainShadeM_DrainHit_P\",1)\nstop\n}\n}\nactor PainShadeM_DrainHit_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIfInventory(\"EnkerAbsorbCount\",1,\"P_1\")\nTNT1 A 0 A_JumpIfInventory(\"BasicArmor\",1,\"P_2\")\nTNT1 A 0 A_JumpIfInventory(\"StarArmorPower\",1,\"P_2\")\n\nTNT1 A 0 A_JumpIfInventory(\"WilyNoSuitWeakness\",1,\"P_7\")\nTNT1 A 0 A_JumpIfInventory(\"DynamoHealingWeakness\",1,\"P_7\")\nTNT1 A 0 A_JumpIfInventory(\"NeptuneSaltyWeakness\",1,\"P_9\")\nTNT1 A 0 A_JumpIfInventory(\"TrioRageWeakness\",1,\"P_10\")\ngoto P_5\n\nP_1:TNT1 A 0 A_GiveToTarget(\"CBM_HealThing10_PU\")stop\nP_2:TNT1 A 0 A_GiveToTarget(\"CBM_HealThing20_PU\")stop\nP_3:TNT1 A 0 A_GiveToTarget(\"CBM_HealThing30_PU\")stop\nP_4:TNT1 A 0 A_GiveToTarget(\"CBM_HealThing40_PU\")stop\nP_5:TNT1 A 0 A_GiveToTarget(\"CBM_HealThing50_PU\")stop\nP_6:TNT1 A 0 A_GiveToTarget(\"CBM_HealThing60_PU\")stop\nP_7:TNT1 A 0 A_GiveToTarget(\"CBM_HealThing70_PU\")stop\nP_8:TNT1 A 0 A_GiveToTarget(\"CBM_HealThing80_PU\")stop\nP_9:TNT1 A 0 A_GiveToTarget(\"CBM_HealThing90_PU\")stop\nP_10:TNT1 A 0 A_GiveToTarget(\"CBM_HealThing100_PU\")stop\n\nNo:\nTNT1 A 0\nstop\n}\n}\n\nactor PainGrenadeM_NadeHit : BasicHitBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"PainGrenadeM_NadeHit_P\",1)\nstop\n}\n}\nactor PainGrenadeM_NadeHit_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIfInventory(\"CuteBombDrain\",1,2)\nTNT1 A 0 A_GiveToTarget(\"THATFELTGOODAMMO\",1)\nTNT1 A 0\nstop\n}\n}\nactor PainGrenadeM_BombHit : BasicHitBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"PainGrenadeM_BombHit_P\",1)\nstop\n}\n}\nactor PainGrenadeM_BombHit_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIfInventory(\"CuteBombDrain\",1,2)\nTNT1 A 0 A_GiveToTarget(\"THATFELTGOODAMMO\",3)\nTNT1 A 0\nstop\n}\n}\n\nactor PainMagicM_CardHit : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 //A_JumpIf(CheckClass(\"Magicman\",2),\"GiveHealth\")//This works, but not on the first hit\n//stop\n//GiveHealth:\nTNT1 A 0 A_JumpIfInventory(\"MagicStackedDeckFlag1\",1,\"Stack_1\")\nTNT1 A 0 A_JumpIfInventory(\"MagicStackedDeckFlag2\",1,\"Stack_1\")\nTNT1 A 0 A_JumpIfInventory(\"MagicStackedDeckFlag3\",1,\"Stack_2\")\nTNT1 A 0 A_JumpIfInventory(\"MagicStackedDeckFlag4\",1,\"Stack_3\")\nTNT1 A 0 A_JumpIfInventory(\"MagicStackedDeckFlag5\",1,\"Stack_4\")\ngoto Stack_5\nStack_1:\nTNT1 A 0 A_GiveInventory(\"MagicStackedDeckFlag1\",1)\nTNT1 A 0 A_SpawnItemEx(\"MagicCardHealth_1\",0,0,28,0,0,0,0,1)\nstop\nStack_2:\nTNT1 A 0 A_GiveInventory(\"MagicStackedDeckFlag2\",1)\nTNT1 A 0 A_SpawnItemEx(\"MagicCardHealth_2\",0,0,28,0,0,0,0,1)\nstop\nStack_3:\nTNT1 A 0 A_GiveInventory(\"MagicStackedDeckFlag3\",1)\nTNT1 A 0 A_SpawnItemEx(\"MagicCardHealth_3\",0,0,28,0,0,0,0,1)\nstop\nStack_4:\nTNT1 A 0 A_GiveInventory(\"MagicStackedDeckFlag4\",1)\nTNT1 A 0 A_SpawnItemEx(\"MagicCardHealth_4\",0,0,28,0,0,0,0,1)\nstop\nStack_5:\nTNT1 A 0 A_GiveInventory(\"MagicStackedDeckFlag5\",1)\nTNT1 A 0 A_SpawnItemEx(\"MagicCardHealth_5\",0,0,28,0,0,0,0,1)\nstop\n\nNo:\nTNT1 A 0\nstop\n}\n}\n\nactor MagicStackedDeckFlag1 : Powerup\n{\nPowerup.Duration -3\n}\nactor MagicStackedDeckFlag2 : MagicStackedDeckFlag1 {}\nactor MagicStackedDeckFlag3 : MagicStackedDeckFlag1 {}\nactor MagicStackedDeckFlag4 : MagicStackedDeckFlag1 {}\nactor MagicStackedDeckFlag5 : MagicStackedDeckFlag1 {}\n\nactor MagicCardHealth_1\n{\nPROJECTILE\n+NOINTERACTION\n+NOCLIP\n+SEEKERMISSILE\nReactionTime 100\nDamage (0)\nRadius 2\nHeight 2\nspeed 35\nscale 2.5\nstates\n{\nSpawn:\nX_BH G 0\nX_BH G 0 A_TransferPointer(2,0,2,2)\nX_BH G 0 A_RearrangePointers(0,0,2)\nX_BH G 1 A_FaceTarget\ngoto Spawn2\nSpawn2:\nX_BH G 1 A_JumpIfCloser(64,\"Giver\")X_BH G 0 A_SeekerMissile(90,90,2)\nX_BH G 1 A_JumpIfCloser(64,\"Giver\")X_BH G 0 A_SeekerMissile(90,90,2)\nX_BH G 1 A_JumpIfCloser(64,\"Giver\")X_BH G 0 A_SeekerMissile(90,90,2)\nX_BH G 1 A_JumpIfCloser(64,\"Giver\")X_BH G 0 A_SeekerMissile(90,90,2)\nX_BH G 1 A_JumpIfCloser(64,\"Giver\")X_BH G 0 A_SeekerMissile(90,90,2)\nX_BH G 1 A_JumpIfCloser(64,\"Giver\")X_BH G 0 A_SeekerMissile(90,90,2)\nX_BH H 1 A_JumpIfCloser(64,\"Giver\")X_BH H 0 A_SeekerMissile(90,90,2)\nX_BH H 1 A_JumpIfCloser(64,\"Giver\")X_BH H 0 A_SeekerMissile(90,90,2)\nX_BH H 1 A_JumpIfCloser(64,\"Giver\")X_BH H 0 A_SeekerMissile(90,90,2)\nX_BH H 1 A_JumpIfCloser(64,\"Giver\")X_BH H 0 A_SeekerMissile(90,90,2)\nX_BH H 1 A_JumpIfCloser(64,\"Giver\")X_BH H 0 A_SeekerMissile(90,90,2)\nX_BH H 1 A_JumpIfCloser(64,\"Giver\")X_BH H 0 A_SeekerMissile(90,90,2)\nX_BH G 0 A_JumpIf(ACS_ExecuteWithResult(C_CHECK_TARGET_OOC)==0,\"SuperDeath\")\nX_BH G 0 A_CountDown\nloop\nSuperDeath:\nTNT1 A 1\nstop\nGiver:\nTNT1 A 0 A_GiveToTarget(\"CBM_HealThing10_PU\")\ngoto End\nEnd:\nTNT1 A 0 A_Stop\nTNT1 A 1 A_SpawnItemEx(\"MagicCardHealthFX\",-8,0,-8,0,0,0,0,1)\nstop\nDeath:\nTNT1 A 1\nstop\n}\n}\n\nactor MagicCardHealthFX : BasicHelper\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_PlaySoundEx(\"item/energyup\",\"Weapon\")\nTNT1 A 2 A_SpawnItemEx(\"MagicCardHealthFX2\",0,0,0,0,0,0,0,1)\nstop\n}\n}\n\nactor MagicCardHealthFX2 : BasicClientSide\n{\nStates\n{\nSpawn:\nMGB9 ABCDEFG 3\nstop\n}\n}\n\nactor MagicCardHealth_2 : MagicCardHealth_1\n{\nStates\n{\nGiver:\nTNT1 A 0 A_GiveToTarget(\"CBM_HealThing20_PU\")\ngoto End\n}\n}\nactor MagicCardHealth_3 : MagicCardHealth_1{States{Giver:TNT1 A 0 A_GiveToTarget(\"CBM_HealThing30_PU\")goto End}}\nactor MagicCardHealth_4 : MagicCardHealth_1{States{Giver:TNT1 A 0 A_GiveToTarget(\"CBM_HealThing40_PU\")goto End}}\nactor MagicCardHealth_5 : MagicCardHealth_1{States{Giver:TNT1 A 0 A_GiveToTarget(\"CBM_HealThing50_PU\")goto End}}\n\nactor PainODuo_MeteorHit : BasicHitBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"PainODuo_MeteorHit_P\",1)\nstop\n}\n}\nactor PainODuo_MeteorHit_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveToTarget(\"ODuoTheMeteorPickup\",1)\nstop\n}\n}\n\nactor PainConcreteM_BashHit : BasicHitBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"PainConcreteM_BashHit_P\",1)\nstop\n}\n}\nactor PainConcreteM_BashHit_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveToTarget(\"ConcreteBashFlag\",1)\nstop\n}\n}\n\nactor PainTornadoM_LeapHit : BasicHitBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"PainTornadoM_LeapHit_P\",1)\nstop\n}\n}\nactor PainTornadoM_LeapHit_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveToTarget(\"TornadoM_Leap_Pickup\",1)\nstop\n}\n}\n\nactor PainSolarM_HeadHit : BasicHitBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"PainSolarM_HeadHit_P\",1)\nstop\n}\n}\nactor PainSolarM_HeadHit_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveToTarget(\"SunAmmo\",25)\nTNT1 A 0 A_GiveToTarget(\"SolarInfernoAmmo\",11)\nTNT1 A 0 A_TakeFromTarget(\"SolarM_AmmoDrainDelay\")\nstop\n}\n}\n\nactor PainQuint_LeapHit : BasicHitBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"PainQuint_LeapHit_P\",1)\nstop\n}\n}\nactor PainQuint_LeapHit_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveToTarget(\"QuintLeap_Pickup\",1)\nstop\n}\n}\n\nactor PowerRaThorHitG : BasicPowerupGiver\n{\npowerup.type \"PowerRaThorHit\"\n}\nactor PowerRaThorHit : PowerUp\n{\nPowerup.Duration -10\n}\nactor RaThorHitFlag : OnceC{}\n\nactor RaThorHitItem : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIfInventory(\"PowerRaThorHit\",1,3)\nTNT1 A 0 A_GiveInventory(\"RaThorHitFlag\",1)\nTNT1 A 0 A_SpawnItemEx(\"RaThorHitWatcher\")\nTNT1 A 0 A_GiveInventory(\"PowerRaThorHitG\",1)\nstop\n}\n}\nactor RaThorHitWatcher : BasicHelper\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 1\nTNT1 A 0 A_JumpIfInTargetInventory(\"PowerRaThorHit\",1,\"Spawn\")\nTNT1 A 0 A_TakeFromTarget(\"RaThorHitFlag\",999)\nstop\n}\n}\n\nactor PainHSH_WallopHit : BasicHitBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"PainHSH_WallopHit_P\",1)\nstop\n}\n}\nactor PainHSH_WallopHit_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveToTarget(\"HyperStormCold\",6)\nstop\n}\n}\n\nactor PainHSH_DrainHit : BasicHitBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"PainHSH_DrainHit_P\",1)\nstop\n}\n}\nactor PainHSH_DrainHit_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveToTarget(\"Health\",10)\nstop\n}\n}\n\nactor PainNeptune_LeapHit : BasicHitBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"PainNeptune_LeapHit_P\",1)\nstop\n}\n}\nactor PainNeptune_LeapHit_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveToTarget(\"NeptuneLeap_Pickup\",1)\nstop\n}\n}"
      },
      {
        "source": "pk3",
        "name": "actors/ClassBase0.txt",
        "contents": "actor ClassBase0 : PlayerPawn//Base for every class\n{\nplayer.displayname \"Copy Robot\"\nplayer.damagescreencolor \"white\", 0.0, FlashStopper\nplayer.damagescreencolor \"white\", 0.0, FlashBulb\nplayer.damagescreencolor \"yellow\", 0.333\nplayer.maxhealth 1000\nhealth 1000\nplayer.forwardmove 0.8, 0.8\nplayer.sidemove 0.78, 0.78\nplayer.jumpz 10\nbloodtype \"MegamanBlood\"\n//+NOSKIN\n-SOLID//\n+NOGRAVITY//\n+NOBLOOD\n+DONTBLAST\n+NODAMAGETHRUST\n+QUICKTORETALIATE\nplayer.colorrange 0 0\n//Player.GruntSpeed 12.0\nmass 999999\n\ndamagefactor \"Dummy\", 0.0\n\ndamagefactor \"spawntelefrag\", 0.0\ndamagefactor \"Crush\", 1.0\ndamagefactor \"Disintegrate\", 10.0\n\ngravity 0.8\nscale 2.5\nSpecies \"Megaman\"\nPlayer.MaxSkinSizeFactor 0, 0\n\nvar int user_hp;\n\nvar int user_wepangle;\nvar int user_weppitch;\nvar int user_wepangle2;//Dynamo\n\nvar int user_wepaimlimit;//SpectrumMystery\n\nStates\n{\nSpawn:\n\"----\" A 0\n\"----\" B 1\n\"----\" A 1\nGoto Spawn+2\nSee:\n\"----\" BCDE 5\nGoto Spawn\nMissile:\n\"----\" F 5\n\"----\" G 4\ngoto Spawn\n\nPain.NoPain:\n\"----\" B 0\nGoto Spawn\nPain.EclipsePunch:\nPLY1 B 0\nGoto Spawn\nPain.BotSight:\n\"----\" B 5 HealThing(1)\nGoto Spawn+2\n\n///////////////////\n//Sound Based / Power Protects\n///////////////////\n\nPain.Reggae:\n\"----\" H 0 A_PlaySoundEx(\"item/reggae\",\"SoundSlot5\",0)\nGoto Pain+2\n\nPain.SlashClaw:\n\"----\" H 0 A_PlaySoundEx(\"weapon/slashclawhit\",\"SoundSlot5\")\nGoto Pain\n\nPain.FlameSword:\n\"----\" H 0 A_GiveInventory(\"FlameSwordProtect\",1)\n\"----\" H 0 A_PlaySoundEx(\"weapon/flamehit\",\"SoundSlot5\")\n\"----\" HH 0 A_SpawnItemEx(\"FlameSwordBit\",0,0,0,random(-10,10),random(-10,10),random(10,15),random(0,359))\nGoto Pain\n\nPain.TenguSlash:\n\"----\" H 0 A_PlaySoundEx(\"weapon/tenguhit\",\"SoundSlot5\")\ngoto Pain\n\nPain.SpreadDrill:\nPain.SpreadDrill2:\nPain.SpreadDrill3:\n\"----\" H 0 A_JumpIfInventory(\"SpreadDrillProtect\",1,2)\n\"----\" H 0 A_PlaySoundEx(\"weapon/spreaddrillhit\",\"SoundSlot5\")\n\"----\" H 0 A_GiveInventory(\"SpreadDrillProtect\",1)\nGoto Pain+1\n\nPain.LaserTrident:\n\"----\" H 0 A_GiveInventory(\"LaserTridentProtect\",1)\ngoto Pain+1\n\nPain.SparkChaser:\n\"----\" H 0 A_GiveInventory(\"SparkChaserTagged\",1)\ngoto Pain+1\n\nPain.BreakDash:\n\"----\" H 0 A_GiveInventory(\"BreakDashProtect\",1)\n\"----\" H 0 A_GiveInventory(\"PainStopC\",1)\ngoto Pain+1\n\n///////////////////\n//Movement Based (Stops/Slows)\n///////////////////\n\nPain.TimeStopper:\n\"----\" H 0 A_GiveInventory(\"TimeStopActivatorC\",1)//ClaseBaseFlags.txt\nGoto Pain+2\n\nEcho_TimeStop:\n\"----\" H 0 A_GiveInventory(\"TimeStoppedTF\",1)\n\"----\" H 0 A_Jump(256,\"TimeStopped_Echo\")\nGoto TimeStopped_Echo\nFun_TimeStop:\n\"----\" H 0 A_GiveInventory(\"TimeStoppedTF\",1)\n\"----\" H 0 A_Jump(256,\"TimeStopped_Fun\")\nGoto TimeStopped_Fun\nPain_TimeStop:\n\"----\" H 0 A_GiveInventory(\"TimeStoppedTF\",1)\n\"----\" H 0 A_Jump(256,\"TimeStopped_Pain\")\nGoto TimeStopped_Pain\n//The following tinker with these: Timeman, Flashman, Stoneman, Swordman, BearerClass\nTimeStopped_Echo://Force last frame\n\"####\" \"#####################################################################################################\" 1 A_GiveInventory(\"TimeBenderPain_P\")\nGoto Pain+2\nTimeStopped_Fun://Force Fun frame\n\"####\" \"]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]\" 1 A_GiveInventory(\"TimeBenderPain_P\")\nGoto Pain+2\nTimeStopped_Pain://Force H Pain frame\n\"####\" \"HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH\" 1 A_GiveInventory(\"TimeBenderPain_P\")\nGoto Pain+2\n\nPain.CrashBomb:\n\"----\" H 0 A_GiveInventory(\"PainStopC\",1)\nGoto Pain+1\n\nPain.ClassPainStop:\n\"----\" H 0 A_Stop\nGoto Pain+2\n\nPain.TimeSlow:\n\"----\" H 0 A_GiveInventory(\"Slowed\",1)\nGoto Pain+2\n\nPain.ConcreteShot:\n\"----\" H 0 A_JumpIfInventory(\"ConcreteVision\",1,\"ConcreteReset\")\n\"----\" H 0 A_GiveInventory(\"ConcreteVision\",1)\n\"----\" H 0 A_GiveInventory(\"ConcreteTime\",105)\n\"----\" H 0 A_SpawnItemEx(\"ConcreteWatcherC\")\ngoto Pain+1\nConcreteReset:\n\"----\" H 0 A_GiveInventory(\"ConcreteTime\",105)\ngoto Pain+1\n\nPain.SparkShock:\n\"----\" H 0 A_SpawnItemEx(\"ShockFX\",4,0,32)\n\"----\" H 0 A_GiveInventory(\"Shocked\",1)\nGoto Pain+1\n\nPain.ChillSpike:\n\"----\" H 0 A_GiveInventory(\"ChillFreeze\",1)\ngoto Pain+1\n\n///////////////////\n//Movement Based (Flings)\n///////////////////\n\nPain.WindStorm:\nPain.FlingDamage:\n\"----\" H 0 //ThrustThing(random(0,255),50,1,0)\n\"----\" H 0 ThrustThing(random(0,255),5,0,0)\n\"----\" H 0 ThrustThingZ(0,30,0,0)\nGoto Pain+1\n\nPain.TornadoBlow:\n\"----\" H 0 A_JumpIfInventory(\"FlightDisableFlag\",1,2)\n\"----\" H 0 ThrustThingZ(0,60,0,0)\n\"----\" H 0\ngoto Pain+2\n\nPain.GravityHold:\n\"----\" H 0 A_ChangeVelocity(momx, momy, 0, CVF_REPLACE)\n\"----\" H 0 A_JumpIf(z-floorz>180,\"GravityForce4\")\n\"----\" H 0 A_JumpIf(z-floorz>128,\"GravityForce3\")\n\"----\" H 0 A_JumpIf(z-floorz>32,\"GravityForce2\")\n\"----\" H 0 A_JumpIf(z-floorz>8,\"GravityForce1\")\nGoto GravityForceFinish\nGravityForce4:\n\"----\" H 0 A_GiveInventory(\"GravityForce4\",1)\nGoto GravityForceFinish\nGravityForce3:\n\"----\" H 0 A_GiveInventory(\"GravityForce3\",1)\nGoto GravityForceFinish\nGravityForce2:\n\"----\" H 0 A_GiveInventory(\"GravityForce2\",1)\nGoto GravityForceFinish\nGravityForce1:\n\"----\" H 0 A_GiveInventory(\"GravityForce1\",1)\nGoto GravityForceFinish\nGravityForceFinish:\n\"----\" H 0 A_CheckFloor(2)\n\"----\" H 0 ThrustThingZ(0,150,1,0)\n\"----\" H 0\nGoto Pain+1\n\n///////////////////\n//Effect Based\n///////////////////\n\nPain.FlashStopper:\n\"----\" H 0 A_GiveInventory(\"FlashStopperHit\",1)\nGoto Pain+1\n\n//Stonecore and Chillman have tweaks for these damagetypes\n//For some reason, Doom Rocket has \"Fire\" damagetype. Be wary of Cyberdemons\nPain.Drowning:Pain.Slime:Pain.Fire:Pain.Falling:Pain.Ice:\n\"----\" H 0\n\"----\" H 0 A_JumpIfInventory(\"BeatCallCheck\",1,\"BeatAssist\")\nPain.Spiney:\n\"----\" H 0 A_JumpIfInventory(\"ShieldHits\",1,\"Pain1\")\nPain.Crush:Pain.Beam:Pain.PressBall:Pain.BurnWave:\n\"----\" H 0 A_JumpIfInventory(\"NoFallingRespawn_F\",1,\"Pain1\")\n\"----\" H 0 A_GiveInventory(\"CBM_ArtiTeleportCheck_P\")\nGoto Pain+1\n\nBeatAssist:\n\"----\" H 0\n\"----\" H 0 HealThing(2,30000)\n\"----\" H 0 ACS_NamedExecuteAlways(\"core_beatflight\",0,0,1)\n\"----\" H 0 A_JumpIfInventory(\"BeatCallProtection\",1,\"Spawn\")\nGoto Pain+1\n\nPain.WilyFire:\n\"----\" H 0 A_SpawnItemEx(\"ImOnFire\")\n\"----\" H 0 A_GiveInventory(\"FireVision\",1)\nGoto Pain+2\nPain.WilyIce:\n\"----\" H 0 A_GiveInventory(\"WilyIceTotallyFrozen\",1)\n\"----\" H 0 A_TakeInventory(\"SuperEffective\",1)\n\"----\" H 0 A_GiveInventory(\"EndBossFlashStoppered\",1)\n\"----\" H 0 A_GiveInventory(\"TimeStoppedUnfreeze\",1)\n\"----\" H 0 A_SpawnItemEx(\"ImFrozen\")\n\"----\" H 0 A_GiveInventory(\"IceVision\",1)\n\"----\" H 0 A_Stop\n\"----\" H 0 A_Jump(256,\"Spawn\")\nGoto Spawn\n\n///////////////////\n//TID Soup Based\n///////////////////\n\n///////////////////\n//Nothing Special Based\n///////////////////\n\n//0.75x Hitstun (goto Pain)\n//Pain.Normal:\nPain.Buster:Pain.ProtoBuster:Pain.ProtoBuster2:Pain.ProtoBuster3:Pain.BassBuster:Pain.SuperAdaptor:Pain.ChargeBuster:Pain.ArrowBuster:Pain.LaserBuster:Pain.DuoFist1:Pain.DuoFist2:Pain.DuoFist3:Pain.TrebleBoost:Pain.MegaArm:\nPain.RollingCutter:Pain.SuperArm:Pain.IceSlasher:Pain.HyperBomb:Pain.FireStorm:Pain.FireSpin:Pain.ThunderBeam:/*Pain.TimeSlow:*/Pain.OilSlider:Pain.OilFlame:\nPain.MetalBlade:Pain.AirShooter:Pain.BubbleLead:Pain.QuickBoomerang:/*Pain.CrashBomb:*/Pain.AtomicFire1:Pain.AtomicFire2:Pain.AtomicFire3:Pain.LeafShield:\nPain.NeedleCannon:Pain.MagnetMissile:Pain.GeminiLaser:Pain.HardKnuckle:Pain.TopSpin:Pain.SearchSnake:/*Pain.SparkShock:*/Pain.ShadowBlade:\n/*Pain.FlashStopper:*/Pain.RainFlush:Pain.DrillBomb:Pain.PharaohShot1:Pain.PharaohShot2:Pain.PharaohShot3:Pain.RingBoomerang:Pain.DustCrusher:Pain.DustCrusherBit:Pain.DiveMissile:Pain.SkullBarrier:\n/*Pain.GravityHold:*/Pain.WaterWave:Pain.PowerStone:Pain.GyroAttack:Pain.StarCrash:Pain.ChargeKick:Pain.NapalmBomb:Pain.CrystalEye:Pain.CrystalEyeBit:Pain.DarkShot:\nPain.BlizzardAttack:Pain.CentaurFlash:Pain.FlameBlast:Pain.KnightCrush:Pain.PlantBarrier:Pain.SilverTomahawk:/*Pain.WindStorm:*/Pain.YamatoSpear:\nPain.FreezeCracker:Pain.FreezeCrackerBit:Pain.JunkShield:Pain.DangerWrap:Pain.ThunderBolt:Pain.WildCoil:Pain.WildCoil2:/*Pain.SlashClaw:*/Pain.NoiseCrush1:Pain.NoiseCrush2:Pain.ScorchWheel:\nPain.MegaBall:Pain.TornadoHold:Pain.AstroCrush:/*Pain.FlameSword:*/Pain.FlameSwordSpark:Pain.ThunderClaw:Pain.HomingSniper:Pain.IceWave:Pain.FlashBomb:Pain.WaterBalloon:\n/*Pain.ConcreteShot:Pain.TornadoBlow:Pain.LaserTrident:*/Pain.PlugBall:Pain.JewelSatellite:Pain.HornetChaser:Pain.MagmaBazooka1:Pain.MagmaBazooka2:Pain.BlackHoleBomb:\nPain.TripleBlade:Pain.WaterShield:Pain.CommandoBomb:Pain.ChillShot:/*Pain.ChillSpike:*/Pain.ThunderWool:Pain.ReboundStriker:Pain.WheelCutter:Pain.WheelCutterSaw:Pain.SolarBlaze:\nPain.TenguBlade:Pain.CopyVision:Pain.LightningBolt:Pain.IceWall:/*Pain.SpreadDrill:Pain.SpreadDrill2:Pain.SpreadDrill3:*/Pain.RemoteMine:Pain.WaveBurner:Pain.WaveBurnerUW:Pain.MagicCard:\n/*Pain.SparkChaser:*/Pain.GrabBuster:Pain.BubbleBomb:Pain.PhotonMissile:Pain.ElectricShock:Pain.BlackHole:Pain.DeepDigger:/*Pain.BreakDash:*/Pain.SaltWater:\nPain.MirrorBuster1:Pain.MirrorBuster2:Pain.MirrorBuster3:Pain.ScrewCrusher:Pain.BalladeCracker:Pain.Sakugarne:Pain.BlastRune:Pain.DawnBreaker:\n\nPain.Beat:Pain.EddieBomber:Pain.Tango:/*Pain.Reggae:*/Pain.TrebleSentry:\n//Stage Hazards\nPain.FireTrap:Pain.FirePillar:Pain.BigEye:Pain.MetalPress:/*Pain.Spiney:Pain.Beam:*/Pain.Wanaan://MM4DW1 Met is 'Misc\"\n/*Pain.PressBall:Pain.FlingDamage:*/Pain.KyorownBullet:Pain.ChangekeyDragon:Pain.IceBlock:Pain.PirateMine://Pain.BurnWave://FlingDamage is on SpringBoxTrap/ClownTrain\n//Pain.Exit:\n\n//Core Bosses\nPain.Misc:Pain.Met:Pain.Dozer:Pain.DozerShot:Pain.instagib:Pain.Protoman:Pain.DarkMan:Pain.Darkman:Pain.Gamma:\nPain.Bass:Pain.BassLaser:/*Pain.WilyFire:Pain.WilyIce:*/Pain.WilyLightning:Pain.King:Pain.BusterRod:Pain.Quick:Pain.Fakeman:\n\n\"----\" H 0\ngoto Pain\n\n//0.9x Hitstun\nPain.ChargeBuster:\nPain.WaterBalloon:Pain.FlashBomb:\nPain.RemoteMine:Pain.IceWall:\nPain_90:\n\"----\" H 0 A_GiveInventory(\"PainHitstun_90_P\",1)\nGoto Pain+1\n\n//No Hitstun (goto Pain+1)\nPain.ProtoBuster:Pain.Buster:Pain.BassBuster:Pain.MegaArm:\nPain.TrebleSentry:Pain.Treble:Pain.TrebleBoost:\nPain.FireSpin:/*Pain.TimeSlow:*/Pain.OilSlider:\nPain.QuickBoomerang://Pain.CrashBomb:\nPain.NeedleCannon:Pain.MagnetMissile://Pain.SparkShock:\n/*Pain.FlashStopper:*/Pain.PharaohHold:Pain.DiveMissile:\n/*Pain.GravityHold:*/Pain.StarCrash:Pain.ChargeKick:\nPain.CentaurFlash:/*Pain.WindStorm:*/Pain.YamatoSpear:\nPain.FreezeCracker:Pain.JunkShield:Pain.WildCoil:Pain.ScorchWheel:\nPain.TornadoHold:Pain.FlameSwordSpark://Pain.FlashBomb:Pain.WaterBalloon:\n//Pain.ConcreteShot:Pain.TornadoBlow:Pain.LaserTrident:\nPain.TripleBlade:Pain.CommandoBomb:/*Pain.ChillSpike:*/Pain.ThunderWool:\n/*Pain.IceWall:Pain.SpreadDrill:Pain.SpreadDrill2:Pain.SpreadDrill3:*/Pain.WaveBurner:Pain.WaveBurnerUW:\n/*Pain.SparkChaser:*/Pain.ElectricShock://Pain.BreakDash:\n//MMWT\nPain.ScrewCrusher:\n\nPain.Exit:\n/*Pain.Reggae:*/\n/*Pain.FlingDamage:*/Pain.IceBlock:\nPain.Misc:Pain.Protoman:Pain.DarkMan:Pain.Darkman:Pain.Gamma:Pain.KyorownBullet:\n\"----\" H 0\nGoto Pain+1\n\nPain1://Used by Stoneman/Chillman\n\"----\" H 0\ngoto Pain+1\nPain2:\n\"----\" H 0\ngoto Pain+2\n\nPain:\n\"----\" H 0 A_GiveInventory(\"PainHitstun_75_P\",1)\n\"----\" H 0 //A_GiveInventory(\"PainRecoilC\",1)\n\"----\" H 0 ACS_NamedExecuteWithResult(\"core_decdmg_begin\")\n\"----\" H 0 A_TakeInventory(\"SuperEffective\",1)\n\"----\" H 0 A_GiveInventory(\"EndBossFlashStoppered\",1)\n\"----\" H 0 A_GiveInventory(\"CBMPainSound_P\")//A_Pain\n\"----\" H 0 A_GiveInventory(\"TimeStoppedUnfreeze\",1)\n\"----\" H 0\n\"----\" H 0 A_JumpIfInventory(\"SkipClassPainJump\",1,\"PainContinue\")\n\"----\" H 0 A_Jump(256, \"ClassPain\")\ngoto ClassPain\n\nClassPain:\n\"----\" H 0\ngoto PainContinue\n\nPainContinue:\n//\"----\" H 1 A_SpawnItemEx(\"PainFX_CBM\",-5,0,3,0,0,0)\n//\"----\" H 1// A_GiveInventory(\"PainRecoilC\",1)\n\"----\" \"#\" 0 A_GiveInventory(\"IsInPain\",1)\n\"----\" \"##########\" 2 A_SpawnItemEx(\"PainFX_CBM\",-5,0,3,0,0,0)//HHHHHHHHHH\n\"----\" H 1\n\"----\" H 0 A_Jump(256, \"Spawn\")\n\"----\" H 1 A_Jump(256, \"Spawn\")\nGoto Spawn\n\n///////////////////\n//Death states\n///////////////////\n\nDeath.Ice:\nDeath.TimeStopper:Death.WilyIce:\nDeath.IceWave:\nDeath.ChillSpike:\nDeath.IceBlock:\n\"----\" H 0 A_GiveInventory(\"IceDeathFlag\",1)\ngoto Death\n\nDeath.WindStorm:\nDeath.GravityHold:\nDeath.TornadoHold:\nDeath.TornadoBlow:\n\"----\" H 0 A_GiveInventory(\"RiseDeathFlag\",1)\ngoto Death\n\nDeath.spawntelefrag:\n\"----\" H 0 A_GiveInventory(\"SpawnTeleFragFlag\",1)\ngoto Death\n\nDeath.Gib:\nDeath.instagib:Death.Telefrag:\nDeath.TopSpin:Death.DawnBreaker:\nDeath.Suicide:Death.Beam:Death.Spiney:Death.Crush:Death.PressBall://Death.Extreme:Death.InstantDeath:\n\"----\" H 0 A_GiveInventory(\"InstagibFlag\",1)\n\"----\" H 0 A_SetTranslucent(0.0,0)\ngoto Death\n\nDeath.MetalPress:\n\"----\" H 0 A_GiveInventory(\"FlattenDeathFlag\",1)\n\"----\" H 0 A_SetScale(ScaleX,ScaleX/3)\ngoto Death\n\nDeath.FlingDamageGib:\n\"----\" H 0 A_GiveInventory(\"CriticalDeath\",1)\nDeath.FlingDamage:\n\"----\" H 0 A_GiveInventory(\"FlingDeathFlag\",1)\ngoto Death\n\nDeath.DustCrusher:Death.DustCrusherBit:\nDeath.JunkShield:\n\"----\" H 0 A_GiveInventory(\"JunkDeathDropFlag\",1)\ngoto Death\n\nDeath.BurnWave:\nDeath.Fire:Death.Slime:Death.Drowning:Death.Exit:\nDeath:\n\"----\" H 0 A_GiveInventory(\"DeadClassBundle\")\n\"----\" H 0 A_Jump(256,\"ClassDeath\")\ngoto ClassDeath\n\n//## Fun Death (Bonus stuff)\n//// Auto Junk Burst Magic\n//## Sprite (Alternate frames)\n//// Cut Stone Sword Pump\n//## Animations/Changing states\n//// DrLight DrWily Alien Gravity Grenade EvilRobot Galaxy Fake RaThor BBAMegaman\nClassDeath://Used to show the H sprite for a class on death.\n\"----\" H 0//Otherwise used for special class death.\n\"----\" H 1\ngoto DeathContinue\n\nClassDeathM://Placeholder to fix desync online\n\"----\" H 1\ngoto MegaDeathEnd\nClassDeathF:\n\"----\" H 1\ngoto FlingDeath\nClassDeathR:\n\"----\" H 1\ngoto RiseDeath\nClassDeathRE:\n\"----\" H 1\ngoto GibDeathStop//MegaDeathEnd\nClassDeathI:\n\"----\" H 1\ngoto IceDeath\n\nDeathContinue://Which state to hop to\n\"----\" H 0\n\"----\" H 0\n\"----\" H 0 A_JumpIfInventory(\"InstagibFlag\",1,\"GibDeath\")\n\"----\" H 0 A_JumpIfInventory(\"FlingDeathFlag\",1,\"FlingDeath\")\n\"----\" H 0 A_JumpIfInventory(\"RiseDeathFlag\",1,\"RiseDeath\")\n\"----\" H 0 A_JumpIfInventory(\"IceDeathFlag\",1,\"IceDeath\")\n//\"----\" H 19\ngoto DeathContinueDelay\nDeathContinueDelay:\n\"----\" HHHHHHHHH 1 A_JumpIfInventory(\"CriticalDeath\",1,\"GibDeath\")\n\"----\" H 10\n\"----\" H 0\ngoto MegaDeathEnd\n\nGibDeath:\n\"----\" H 0 A_GiveInventory(\"CriticalDeathGiver\",1)\ngoto MegaDeathEnd+2\nGibDeathStop:\n\"----\" H 0 A_GiveInventory(\"CriticalDeathGiver\",1)\ngoto MegaDeathEnd+1\n\nFlingDeath:\n\"----\" H 19\n\"----\" H 0 A_GiveInventory(\"CBM_CritDeathCheck_Snd_P\")\ngoto MegaDeathEnd+2\nRiseDeath:\n\"----\" H 1 ThrustThingZ(0,21,0,1)\n\"----\" H 0 A_JumpIf(ceilingz-z<64,\"GibDeathStop\")//MegaDeathEnd\n\"----\" H 0 A_GiveInventory(\"RiseDeathFlag2\",1)\n\"----\" H 0 A_JumpIfInventory(\"RiseDeathFlag2\",25,\"GibDeathStop\")//MegaDeathEnd\nGoto RiseDeath\nIceDeath:\n\"----\" H 0 ACS_ExecuteAlways(998,0,DYE_ICEDEATHCBM,10)\n\"----\" H 1 A_PlaySoundEx(\"CBM/freeze\",\"Voice\")\n\"----\" HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH 1 A_SpawnItemEx(\"FrozenDeathBitFX\",frandom(16,48),0,fRandom(16,48),0,0,0,random(0,359))\n\"----\" H 0 A_PlaySoundEx(\"CBM/icebreak\",\"Body\")\n\"----\" H 0 A_SpawnItemEx(\"FrozenDeathFXC\",0,0,0)\ngoto DeathWait\nDeath.Falling:\n\"----\" H 0 A_JumpIfInventory(\"FallDeathExplodeFlag\",1,\"Death\")\n\"----\" H 0 A_GiveInventory(\"FallingFlag\",1)\n\"----\" H 0 A_GiveInventory(\"DeadClassBundle\")\n\"----\" H 0 A_SetTranslucent(0.0,0)\n\"----\" H 0 A_PlaySoundEx(\"*death\",\"Voice\")\ngoto DeathWait\n\nMegaDeathEnd:\n\"----\" H 0 A_PlaySoundEx(\"*death\",\"Voice\")//A_XScream\n\"----\" H 0 A_ChangeVelocity(0,0,0,CVF_REPLACE)\n\"----\" H 0 A_JumpIf(ACS_ExecuteWithResult(143,0)>=0,3)//Check if team game\n\"----\" H 0 A_SpawnItemEx(\"FakeDeathFX_CBM\",0,0,32)\n\"----\" H 0 A_Jump(256,2)\n\"----\" H 0 A_SpawnItemEx(\"FakeDeathFX_CBM\",0,0,32,0,0,0,0,1)\n\"----\" H 0\ngoto DeathWait\n\nDeathWait:\nPLY1 Z 1 A_CheckPlayerDone\nwait\n\nDropWeapon:\n\"----\" H 0\n\"----\" H 0 A_Jump(256,\"NoDropWeapon\")\ngoto NoDropWeapon\nNoDropWeapon:\nPLY1 Z 1 A_CheckPlayerDone\nwait\n\n// SINGLEPLAYER STUFF\nTheEnd: // Used in the original ending\nPLY1 G 4\nloop\nWalkForward:\nPLY1 BBBBBCCCCCDDDDDEEEEE 1 A_Recoil(-0.8)\nloop\nCreditWalk:\nPLY1 BCDE 8\nloop\nCreditRun:\nPLY1 BCDE 5\nloop\nDozerCarry:\nPLY1 BBBBCCCCDDDDEEEEBBBBCCCCDDDDBBBBCCCCDDDD 1 A_Recoil(-1)\nPLY1 F 10 A_Stop\nPLY1 F -1\nstop\nDozerThrow:\nPLY1 F 0 A_ChangeFlag(\"THRUACTORS\",1)\nPLY1 F 20 ThrustThingZ(0, 60, 0, 1)\nPLY1 G 20\nPLY1 A -1\nstop\nEndlessPain:\nPLY1 H -1\nstop\n}\n}"
      },
      {
        "source": "pk3",
        "name": "actors/ClassBase1.txt",
        "contents": "actor ClassBase1 : ClassBase0//Contains most of the new damagetypes\n{//'ClassBase0' contains the base 'Pain' and 'Death' states\n\n//+LONGMELEERANGE//Used to sync ammo usage for copywep altfire\n//+SHORTMISSILERANGE\n//+NOMENU\n\nstates\n{\n\n///////////////////\n//Sound Based / Power Protects\n///////////////////\n\nPain.IceM_Slow2:\n\"----\" H 0 A_GiveInventory(\"IceM_Slow2Protect\",1)\ngoto Pain.IceM_Slow\n\nPain.AirM_Wall:\n\"----\" H 0 A_GiveInventory(\"AirM_WallProtect\",1)\nGoto Pain\n\nPain.WoodM_LeafRain:\n\"----\" H 0 A_GiveInventory(\"WoodM_LeafRainProtect\",1)\nGoto Pain\n\nPain.WoodM_SeedTrap:\n\"----\" H 0 A_GiveInventory(\"WoodM_SeedTrapProtect\",1)\nGoto Pain+2\nPain.WoodM_SeedStun:\n\"----\" H 0 A_GiveInventory(\"WoodM_SeedStunProtect\",1)\nGoto Pain.NeutralStopShock\n\nPain.TopM_Spin:\n\"----\" H 0 A_GiveInventory(\"TopM_SpinProtect\",1)\nGoto Pain+2\n\nPain.SparkM_Lob:\n\"----\" H 0 A_GiveInventory(\"SparkM_LobProtect\",1)\nGoto Pain.SparkShock\n\nPain.ShadowM_Blade1:\n\"----\" H 0 A_GiveInventory(\"ShadowM_Blade1Protect\",1)\nGoto Pain+2\nPain.ShadowM_Blade2:\n\"----\" H 0 A_GiveInventory(\"ShadowM_Blade2Protect\",1)\nGoto Pain+2\n\nPain.RingM_Ring1:\n\"----\" H 0 A_GiveInventory(\"RingM_Ring1Protect\",1)\nGoto Pain+2\nPain.RingM_Ring2:\n\"----\" H 0 A_GiveInventory(\"RingM_Ring2Protect\",1)\nGoto Pain+2\n\nPain.DiveM_Mine:\n\"----\" H 0 A_GiveInventory(\"DiveM_MineProtect\",1)\nGoto Pain+1\n\nPain.DiveSonar:\n\"----\" H 0 A_GiveInventory(\"DiveSonarProtect\",1)\nGoto Pain+2\n\nPain.StoneM_Rock:\n\"----\" H 0 A_GiveInventory(\"StoneM_RockProtect\",1)\nGoto Pain\n\nPain.StoneM_Leap:\n\"----\" H 0 A_GiveInventory(\"StoneM_LeapProtect\",1)\nGoto Pain+2\n\nPain.CrystalM_EyeBit:\n\"----\" H 0 A_GiveInventory(\"CrystalM_EyeBitProtect\",1)\nGoto Pain+2\n\nPain.FlameM_Pillar:\n\"----\" H 0 A_GiveInventory(\"FlameM_PillarProtect\",1)\nGoto Pain\n\nPain.WindM_Shot:\n\"----\" H 0 A_GiveInventory(\"WindM_ShotProtect\",1)\nGoto Pain_90\n\nPain.JunkM_Cube:\n\"----\" H 0 A_GiveInventory(\"JunkM_CubeProtect\",1)\nGoto Pain\n\nPain.Pluto_Swipe:\ngoto Pain.SlashClaw\nPain.SlashM_Swipe:\n\"----\" H 0 A_PlaySoundEx(\"weapon/slashclawhit\",\"SoundSlot5\")\n\"----\" H 0 A_GiveInventory(\"SlashM_SwipeProtect\",1)\nGoto Pain+2\n\nPain.ClownM_ClawChain:\n\"----\" H 0 A_GiveInventory(\"ClownM_ClawChainProtect\",1)\nGoto Pain+2\n\nPain.TrioFlameSword:\n\"----\" H 0 A_GiveInventory(\"TrioFlameSwordProtect\",1)\ngoto Pain.FlameSword+1\n\nPain.SwordM_Torso:\n\"----\" H 0 A_GiveInventory(\"SwordM_TorsoProtect\",1)\nGoto Pain.SwordM_Swipe+3\n\nPain.SwordM_Swipe:\n\"----\" H 0 A_GiveInventory(\"SwordM_SwipeProtect\",1)\n\"----\" H 0 A_PlaySoundEx(\"weapon/flamehit\",\"SoundSlot5\")\n\"----\" HH 0 A_SpawnItemEx(\"FlameSwordBitB\",0,0,0,random(-10,10),random(-10,10),random(10,15),random(0,359))\nGoto Pain+2\n\nPain.AquaM_Cannon:\n\"----\" H 0 A_JumpIfInventory(\"AquaM_CannonProtect\",1,2)\n\"----\" H 0 A_GiveInventory(\"AquaM_CannonProtect\",1)\n\"----\" H 0\nGoto Pain+2\n\nPain.TrioFlashBomb:\n\"----\" H 0 A_GiveInventory(\"TrioFlashBombProtect\",1)\nPain.TrioFlashBomb2:\ngoto Pain_90\n\nPain.ODuo_Wave:\n\"----\" H 0 A_GiveInventory(\"ODuo_WaveProtect\",1)\nGoto Pain+1\n\nPain.Trio_Beam:\n\"----\" H 0 A_GiveInventory(\"Trio_Beam_P\",1)\nGoto Pain+2\n\nPain.ColdM_WallFloor:\nPain.ColdM_WallAir:\n\"----\" H 0 A_GiveInventory(\"ColdM_WallMoveProtect\",1)\n\"----\" H 0 A_GiveInventory(\"ColdM_WallMoveProtect0\",1)\nGoto Pain+2\n\nPain.GroundM_Shot1:\nPain.GroundM_Shot2:\nPain.GroundM_Shot3:\n\"----\" H 0 A_JumpIfInventory(\"GroundM_DrillProtect\",1,2)\n\"----\" H 0 A_PlaySoundEx(\"weapon/spreaddrillhit\",\"SoundSlot5\")\n\"----\" H 0 A_GiveInventory(\"GroundM_DrillProtect\",1)\nGoto Pain+1\n\nPain.PirateM_Boom:\n\"----\" H 0 A_GiveInventory(\"PirateM_BoomProtect\",1)\nGoto Pain+2\n\nPain.TornadoM_Wall:\n\"----\" H 0 A_GiveInventory(\"TornadoM_WallProtect\",1)\ngoto Pain+2\n\nPain.SplashW_Laser:\n\"----\" H 0 A_GiveInventory(\"SplashW_LaserProtect\",1)\ngoto Pain+2\nPain.SplashW_Laser2:\n\"----\" H 0 A_GiveInventory(\"SplashW_Laser2Protect\",1)\ngoto Pain+2\n\nPain.GalaxyM_BHB:\n\"----\" H 0 A_GiveInventory(\"GalaxyM_BHBProtect4\",1)\n\"----\" H 0 A_GiveInventory(\"GalaxyM_BHBProtect\",1)\n\"----\" H 0 A_JumpIfInventory(\"PowerGalaxyBHB_ACS\",1,2)\n\"----\" H 0 A_Stop\n\"----\" H 0\nGoto Pain+2\n\nPain.PumpM_Shield:\n\"----\" H 0 A_GiveInventory(\"PumpM_ShieldProtect\",1)\nGoto Pain+2\n\nPain.ChillM_Spike:\n\"----\" H 0 A_GiveInventory(\"ChillM_SpikeProtect\",1)\nGoto Pain+2\n\nPain.SolarM_BlazeWave:\n\"----\" H 0 A_GiveInventory(\"SolarM_BlazeWaveProtect\",1)\nGoto Pain+2\n\nPain.Punk_Ram:\n\"----\" H 0 A_GiveInventory(\"Punk_RamProtect\",1)\ngoto Pain+2\n\nPain.Quint_Wave:\n\"----\" H 0 A_GiveInventory(\"Quint_WaveProtect\",1)\nGoto Pain+2\n\nPain.Quint_Rock:\n\"----\" H 0 A_GiveInventory(\"Quint_RockProtect\",1)\nGoto Pain_90\n\nPain.Terra_SparkChaser:\n\"----\" H 0 A_GiveInventory(\"Terra_SparkChaserProtect\",1)\nGoto Pain+2\n\nPain.Jupiter_Beam:\n\"----\" H 0 A_GiveInventory(\"Jupiter_BeamProtect\",1)\nGoto Pain+2\n\nPain.Uranus_Stampede:\n\"----\" H 0 A_GiveInventory(\"Uranus_StampedeProtect\",1)\nGoto Pain+2\n\nPain.Pluto_Dash1:\n\"----\" H 0 A_GiveInventory(\"Pluto_Dash1Protect\",1)\nGoto Pain+2\nPain.Pluto_Dash2:\n\"----\" H 0 A_GiveInventory(\"Pluto_Dash2Protect\",1)\nGoto Pain+2\n\nPain.Neptune_SaltQuake:\n\"----\" H 0 A_GiveInventory(\"Neptune_SaltQuakeProtect\",1)\nGoto Pain+2\n\n///////////////////\n//Movement Based (Stops/Slows)\n///////////////////\n\nPain.TimeBender:\nPain.FlashM_Stopper:\ngoto Fun_TimeStop\n\nPain.Terra_Stopper:\n\"----\" H 0 A_GiveInventory(\"Terra_StopperProtect\",1)\n\"----\" H 0 A_PlaySoundEx(\"weapon/TerraStun\",\"SoundSlot5\")\ngoto Echo_TimeStop//Pain_TimeStop\n\nPain.LightRyu_Stop://BearerClass has a copy of this\n\"####\" H 0 A_SpawnItemEx(\"PainLightRyu_StopHit\")\n\"####\" H 0 A_GiveInventory(\"LightRyu_StopProtect\",1)\n\"####\" H 0 A_GiveInventory(\"TimeStoppedTF\",1)\n\"####\" HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH 1 A_Stop\nGoto Pain+2\n\nPain.BrightM_Stopper:\n\"----\" H 0 A_SpawnItemEx(\"BossFlashStoppered\")\nGoto Pain+2\nPain.ChillM_Freeze:\n\"----\" H 0 A_SpawnItemEx(\"ChillFreezeStoppered\")\nGoto Pain+2\n\nPain.ColdM_Freeze:\n\"----\" H 0 A_JumpIfInventory(\"ColdM_FreezeProtect\",1,3)\n\"----\" H 0 A_PlaySound(\"weapon/ColdFrozen\",5,1.0)\n\"----\" H 0 A_SpawnItemEx(\"GroundIce_Cold\")\n\"----\" H 0\nGoto Pain+2\nPain.FreezeM_Frozen:\n\"----\" H 0 A_JumpIfInventory(\"GroundIceFlag\",1,3)\n\"----\" H 0 A_PlaySound(\"weapon/ColdFrozen\",5,1.0)\n\"----\" H 0 A_SpawnItemEx(\"GroundIce_FreezeAir\")\n\"----\" H 0\nGoto Pain+2\nPain.FreezeM_Iced:\n\"----\" H 0 A_SpawnItemEx(\"GroundIce_Freeze\")\nGoto Pain+2\nPain.FrostM_Iced:\nPain.FrostM_Iced2:\n\"----\" H 0 A_SpawnItemEx(\"GroundIce_Frost\")\nGoto Pain+2\n\nPain.CrashM_Mine:\ngoto Pain.CrashBomb\nPain.ConcreteM_Toss:\n\"----\" H 0 A_GiveInventory(\"PainStopC\",1)\nGoto Pain\nPain.ClownM_Ground:\n\"----\" H 0 A_JumpIfInventory(\"ClownM_GroundProtect\",1,2)\n\"----\" H 0 A_GiveInventory(\"PainStopC\",1)\n\"----\" H 0 A_GiveInventory(\"ClownM_GroundProtect\",1)\nGoto Pain+2\n\nPain.TimeM_Slow:Pain.MegaTimeBall:\ngoto Pain.TimeSlow\n\nPain.MegaIceBall:\n\"----\" H 0 A_GiveInventory(\"PainStopC\",1)\nPain.HornetM_Slow:\nPain.IceM_Slow:Pain.IceM_Icicle:Pain.IceM_Sculpt:\n\"----\" H 0 A_GiveInventory(\"IcemanSlowPickup\",1)\nGoto Pain+2\nPain.SlashM_Goop:\n\"----\" H 0 A_GiveInventory(\"PowerSlashM_GoopSlow\",1)\ngoto Pain\nPain.ChillM_Shot:\n\"----\" H 0 A_GiveInventory(\"PowerChillmanSlow1\",1)\n\"----\" H 0 A_GiveInventory(\"PowerChillmanSlow2\",1)\n\"----\" H 0 A_GiveInventory(\"PowerChillmanSlow3\",1)\ngoto Pain+1\n\nPain.ConcreteM_Shot:\ngoto Pain.ConcreteShot\n\nPain.BurnerM_HalfShock:\n\"----\" H 0 A_SpawnItemEx(\"ShockFX\",4,0,32)\n\"----\" H 0 A_GiveInventory(\"Shocked_18\",1)\n\"----\" H 0 A_GiveInventory(\"BurnerTrapProtect\",1)\nGoto Pain+1\nPain.BurnerM_Shock:\n\"----\" H 0 A_GiveInventory(\"BurnerTrapProtect\",1)\nPain.TrioHomingSniperShock:\nPain.NeutralStopShock:\n\"----\" H 0 A_Stop//PainStopC\n\"----\" H 0 A_SpawnItemEx(\"ShockFX\",4,0,32)\n\"----\" H 0 A_GiveInventory(\"Shocked\",1)\nGoto Pain+2\n\nPain.FakeM_Baton:\n\"----\" H 0 A_JumpIfInventory(\"PowerFakeM_Baton\",1,3)\n\"----\" H 0 A_SpawnItemEx(\"ShockFX\",4,0,32)\n\"----\" H 0 A_GiveInventory(\"PowerFakeM_Baton\",1)\n\"----\" H 0\nGoto Pain+2\n\nPain.Roll_CleanseShock:\n\"----\" H 0 A_GiveInventory(\"Roll_CleanseShockProtect\",1)\ngoto Pain.SparkShock\n\nPain.HardM_Shock:Pain.SparkM_Shock:Pain.SparkM_Shock2:\nPain.StoneM_Shock:Pain.DM2_Shock:Pain.DM3_Shock:\nPain.CentaurM_Shock:\nPain.JunkM_Shock:\nPain.King_XShock:\nPain.Neptune_Shock:\nPain.NeutralShock:\nGoto Pain.SparkShock\n\nPain.SparkM_Zap:\nPain.ConcreteM_HalfShock:\nPain.NeutralShockW:\n\"----\" H 0 A_SpawnItemEx(\"ShockFX\",4,0,32)\n\"----\" H 0 A_GiveInventory(\"Shocked_18\",1)\nGoto Pain+1\n\n///////////////////\n//Movement Based (Flings)\n///////////////////\n\nPain.BurstM_Trap:\n\"----\" H 0 A_SpawnItemEx(\"DangerTrapped\")\nGoto Pain+2\nPain.TenguM_THold:\n\"----\" H 0 A_JumpIfInventory(\"TenguM_THoldProtect\",1,3)\n\"----\" H 0 A_GiveInventory(\"TenguM_THoldProtect\",1)\n\"----\" H 0 A_SpawnItemEx(\"TenguTornadoHeld_H\")\n\"----\" H 0\ngoto Pain+2\nPain.TrioTornadoHold:\n\"----\" H 0 A_JumpIfInventory(\"FlightDisableFlag\",1,2)\n\"----\" H 0 ThrustThingZ(0,60,0,0)\n\"----\" H 0\ngoto Pain+2\nPain.MWS_Lift:\n\"----\" H 0 A_JumpIfInventory(\"FlightDisableFlag\",1,2)\n\"----\" H 0 ThrustThingZ(0,80,0,0)\n\"----\" H 0 A_GiveInventory(\"MWS_LiftProtect\",1)\nGoto Pain+2\n\nPain.RollSweep:\n\"----\" H 0 A_GiveInventory(\"TempPitProtect_P\",1)\n\"----\" H 0 ThrustThing(random(0,255),4.5,1,0)\n\"----\" H 0 A_JumpIfInventory(\"FlightDisableFlag\",1,2)\n\"----\" H 0 ThrustThingZ(0,32,0,1)\n\"----\" H 0\nGoto Pain+2\nDeath.RollSweep:\n\"----\" H 0 ThrustThing(random(0,255),12,1,0)\n\"----\" H 0 ThrustThingZ(0,50,0,0)\nGoto Death.FlingDamage\n\nPain.RisingFist:\n\"----\" H 0 A_JumpIfInventory(\"FlightDisableFlag\",1,2)\n\"----\" H 0 ThrustThingZ(0,56,0,0)\n\"----\" H 0\nGoto Pain+2\nDeath.RisingFist:\n\"----\" H 0 ThrustThingZ(0,90,0,0)\n\"----\" H 0 A_SpawnItemEx(\"DeathLightRyu_ShoryuHit\",1)\nGoto Death.FlingDamage\n\nPain.LightRyu_Shoryu:\n\"----\" H 0 A_JumpIfInventory(\"FlightDisableFlag\",1,2)\n\"----\" H 0 ThrustThingZ(0,56,0,0)\n\"----\" H 0\nGoto Pain.LightRyu_Kick\nDeath.LightRyu_Shoryu:\n\"----\" H 0 A_GiveToTarget(\"SuperComboGauge\",1)\n\"----\" H 0 ThrustThingZ(0,90,0,0)\n\"----\" H 0 A_SpawnItemEx(\"DeathLightRyu_ShoryuHit\",1)\nGoto Death.FlingDamage\n\nPain.LightRyu_ShinShoryu:\n\"----\" H 0 A_TakeInventory(\"LightRyu_StopProtect\",1)\n\"----\" H 0 ThrustThingZ(0,200,0,0)\nGoto Pain+2\nDeath.LightRyu_ShinShoryu:\n\"----\" H 0 ThrustThingZ(0,200,0,0)\n\"----\" H 0 A_SpawnItemEx(\"DeathLightRyu_ShinShoryuHit\",1)\nGoto Death.FlingDamageGib\n\nPain.TopTwist:\n\"----\" H 0 ThrustThingZ(0,52,0,1)\n\"----\" H 0 A_SpawnItemEx(\"TopTwistPain_H\")\nGoto Pain+2\nDeath.TopTwist:\n\"----\" H 0 ThrustThingZ(0,52,0,0)\nGoto Death\n\nPain.NitroM_Ram:\n\"----\" H 0 ThrustThingZ(0,65,0,1)\n\"----\" H 0 A_GiveInventory(\"NitroM_RamProtect\",1)\nGoto Pain+2\nDeath.NitroM_Ram:\n\"----\" H 0 ThrustThingZ(0,65,0,0)\nGoto Death\n\nPain.Uranus_Lift:\n\"----\" H 0 A_JumpIfInventory(\"FlightDisableFlag\",1,2)\n\"----\" H 0 ThrustThingZ(0,random(70,80),0,0)\n\"----\" H 0\nGoto Pain+2\nDeath.Uranus_Lift:\n\"----\" H 0 ThrustThingZ(0,100,0,0)\n\"----\" H 0 A_SpawnItemEx(\"DeathUranus_LiftHit\",1)\nGoto Death.FlingDamage\n\nPain.TornadoM_Lift:\n\"----\" H 0 A_GiveInventory(\"TornadoM_LiftProtect\",1)\nPain.TornadoM_Blow:\ngoto Pain.TornadoBlow\nPain.TornadoM_Shot:Pain.TornadoM_Blow2:\n\"----\" H 0 ThrustThingZ(0,2,0,1)\ngoto Pain+2\n\nPain.ColdM_Down:\nPain.Uranus_ShotDown:\ngoto Pain.GravityM_Down+1\n\nPain.GravityM_Down:Pain.GravitySphere:\n\"----\" H 0 A_GiveInventory(\"PainHitstun_90_P\",1)\n\"----\" H 0 A_SpawnItemEx(\"PainGravitySmackDown_H\")\n\"----\" H 0 A_CheckFloor(2)\n\"----\" H 0 ThrustThingZ(0,70,1,0)\n\"----\" H 0\ngoto Pain+2\n\nPain.GravityM_Up:\n\"----\" H 0 A_GiveInventory(\"PainHitstun_90_P\",1)\n\"----\" H 0 A_JumpIfInventory(\"FlightDisableFlag\",1,2)\n\"----\" H 0 ThrustThingZ(0,70,0,0)\n\"----\" H 0\ngoto Pain+2\n\n///////////////////\n//Effect Based\n///////////////////\n\nPain.BrightM_Bulb:Pain.FlashBulb:\n\"----\" H 0 A_GiveInventory(\"FlashStopperHit\", 1)\nGoto Pain+1\n\nPain.DrWily_Ice:\ngoto Pain.WilyIce\n\n///////////////////\n//TID Soup Based\n///////////////////\n\n//*****************\n//Bonus Damage*****\n//*****************\n//Pain.MegaFireBall:\n//\"----\" H 0 A_SpawnItemEx(\"PainMegaFireBallHit\",0,0,0,0,0,0,0,1)\n//Goto Pain+1\n\nPain.LightRyu_Fire:\n\"----\" H 0 A_GiveInventory(\"LightRyu_FireProtect\",1)\n\"----\" H 0 A_SpawnItemEx(\"PainLightRyu_FireHit\",0,0,0,0,0,0,0,1)\nGoto Pain+1\n\nPain.DrWily_Fire:\n\"----\" H 0 A_SpawnItemEx(\"PainDrWily_FireHit\",0,0,0,0,0,0,0,1)\nGoto Pain+1\n\n//Stone\nPain.TenguM_Slam:\n\"----\" H 0 A_SpawnItemEx(\"PainTenguM_SlamHit\")\nGoto Pain+2\nPain.TornadoM_Slam:\n\"----\" H 0 A_GiveInventory(\"TornadoM_SlamProtect\",1)\n\"----\" H 0 A_JumpIfInventory(\"BeingTornadoM_Slammed\",1,2)\n\"----\" H 0 A_SpawnItemEx(\"PainTornadoM_SlamHit\")\n\"----\" H 0 A_GiveInventory(\"BeingTornadoM_Slammed\",1)\nGoto Pain+2\n\n//**********\n//Fling*****\n//**********\nPain.Duo_Ram:\n\"----\" H 0 A_SpawnItemEx(\"PainDuo_RamHit\")\n\"----\" H 0 ThrustThingZ(0,28,0,0)\nGoto Pain+2\nDeath.Duo_Ram:\n\"----\" H 0 A_SpawnItemEx(\"DeathDuo_RamHit\")\n\"----\" H 0 ThrustThingZ(0,56,0,0)\ngoto Death.FlingDamage\nPain.Duo_Meteor:\n\"----\" H 0 A_SpawnItemEx(\"PainDuo_MeteorHit\")\n\"----\" H 0 ThrustThingZ(0,32,0,0)\nGoto Pain+2\nDeath.Duo_Meteor:\n\"----\" H 0 A_SpawnItemEx(\"DeathDuo_MeteorHit\")\n\"----\" H 0 ThrustThingZ(0,80,0,0)\ngoto Death.FlingDamage\n\nPain.MagnetM_Push:\n\"----\" H 0 A_SpawnItemEx(\"PainMagnetM_PushHit\")\nGoto Pain+2\nDeath.MagnetM_Push:\n\"----\" H 0 A_SpawnItemEx(\"DeathMagnetM_PushHit\")\n\"----\" H 0 ThrustThingZ(0,36,0,0)\ngoto Death.FlingDamage\n\nPain.SkullM_Barrier:\n\"----\" H 0 A_SpawnItemEx(\"PainSkullM_BarrierHit\")\nGoto Pain+2\nDeath.SkullM_Barrier:\n\"----\" H 0 A_SpawnItemEx(\"DeathSkullM_BarrierHit\")\n\"----\" H 0 ThrustThingZ(0,40,0,0)\ngoto Death.FlingDamage\n\nPain.DM3_Snipe:\n\"----\" H 0 A_SpawnItemEx(\"PainDM3_SnipeHit\")\n\"----\" H 0 ThrustThingZ(0,8,0,1)\nGoto Pain+2\nDeath.DM3_Snipe:\n\"----\" H 0 A_SpawnItemEx(\"DeathDM3_SnipeHit\")\n\"----\" H 0 ThrustThingZ(0,32,0,0)\ngoto Death.FlingDamage\n\nPain.KnightM_Push:\n\"----\" H 0 A_SpawnItemEx(\"PainKnightM_PushHit\")\nGoto Pain.SparkShock\nDeath.KnightM_Push:\n\"----\" H 0 A_SpawnItemEx(\"DeathKnightM_PushHit\")\n\"----\" H 0 ThrustThingZ(0,44,0,0)\ngoto Death.FlingDamage\n\nPain.WindM_Pull:\n\"----\" H 0 A_GiveInventory(\"WindM_PullProtect\",1)\n\"----\" H 0 A_GiveInventory(\"PainStopC\",1)\n\"----\" H 0 ThrustThingZ(0,30,0,0)\n\"----\" H 0 A_SpawnItemEx(\"PainWindM_PullHit\")\nGoto Pain+2\nPain.WindM_Push:\n\"----\" H 0 A_GiveInventory(\"PainStopC\",1)\n\"----\" H 0 ThrustThingZ(0,30,0,0)\n\"----\" H 0 A_SpawnItemEx(\"PainWindM_PushHit\")\nGoto Pain+2\nDeath.WindM_Push:\n\"----\" H 0 A_SpawnItemEx(\"DeathWindM_PushHit\")\n\"----\" H 0 ThrustThingZ(0,48,0,0)\ngoto Death.FlingDamage\n\nPain.TurboM_Honk:\n\"----\" H 0 A_GiveInventory(\"TurboM_HonkProtect\",1)\n\"----\" H 0 A_SpawnItemEx(\"PainTurboM_HonkHit\")\nGoto Pain+2\nDeath.TurboM_Honk:\n\"----\" H 0 A_SpawnItemEx(\"DeathTurboM_HonkHit\")\n\"----\" H 0 ThrustThingZ(0,56,0,0)\ngoto Death.FlingDamage\n\nPain.ODuo_Tackle:\n\"----\" H 0 //A_JumpIfInventory(\"ODuo_TackleProtect\",1,2)\n\"----\" H 0 A_SpawnItemEx(\"PainODuo_TackleHit\")\n\"----\" H 0 A_GiveInventory(\"ODuo_TackleProtect\",1)\nGoto Pain+2\nDeath.ODuo_Punch:\nDeath.ODuo_Tackle:\n\"----\" H 0 A_SpawnItemEx(\"DeathODuo_TackleHit\")\n\"----\" H 0 ThrustThingZ(0,64,0,0)\nGoto Death.FlingDamage\nPain.ODuo_MeteorPush:\n\"----\" H 0 A_SpawnItemEx(\"PainODuo_MeteorPushHit\")\n\"----\" H 0 ThrustThingZ(0,28,0,0)\nGoto Pain+2\nDeath.ODuo_MeteorPush:\n\"----\" H 0 A_SpawnItemEx(\"DeathODuo_MeteorPushHit\")\n\"----\" H 0 ThrustThingZ(0,84,0,0)\nGoto Death.FlingDamageGib\n\nPain.Jupiter_Push:\n\"----\" H 0 A_SpawnItemEx(\"PainJupiter_PushHit\")\nGoto Pain+2\nDeath.Jupiter_Push:\n\"----\" H 0 A_SpawnItemEx(\"DeathJupiter_PushHit\")\n\"----\" H 0 ThrustThingZ(0,24,0,0)\nGoto Death.FlingDamage\n\nPain.Enker_Push:\n\"----\" H 0 A_SpawnItemEx(\"PainEnker_PushHit\")\nGoto Pain+2\nDeath.Enker_Push:\n\"----\" H 0 A_SpawnItemEx(\"DeathEnker_PushHit\")\n\"----\" H 0 ThrustThingZ(0,44,0,0)\nGoto Death.FlingDamage\n\nPain.MWS_Barrier:\nPain.MegaWaterBarrier:\n\"----\" H 0 A_SpawnItemEx(\"PainMegaWaterBarrierHit\")\nGoto Pain+2\nDeath.MWS_Barrier:\nDeath.MegaWaterBarrier:\n\"----\" H 0 A_SpawnItemEx(\"DeathMegaWaterBarrierHit\")\n\"----\" H 0 ThrustThingZ(0,16,0,0)\nGoto Death.FlingDamage\n\nPain.HyperStormBlaster:\n\"----\" H 0 A_SpawnItemEx(\"PainHyperStormBlasterHit\")\nGoto Pain+2\nDeath.HyperStormBlaster:\n\"----\" H 0 A_SpawnItemEx(\"DeathHyperStormBlasterHit\")\n\"----\" H 0 ThrustThingZ(0,12,0,0)\nGoto Death.FlingDamage\n\nPain.YellowDevilP:\n\"----\" H 0 A_SpawnItemEx(\"PainYellowDevilPHit\")\n\"----\" H 0 ThrustThingZ(0,60,0,0)\nGoto Pain+2\nDeath.YellowDevilP:\n\"----\" H 0 A_SpawnItemEx(\"DeathYellowDevilPHit\",1)\n\"----\" H 0 ThrustThingZ(0,120,0,0)\ngoto Death.FlingDamageGib\n\n//****************\n//Give on-hit*****\n//****************\n\nPain.Roll_Swing:\n\"----\" H 0 A_GiveInventory(\"TempPitProtect_P\",1)\n\"----\" H 0 ThrustThing(random(0,255),15,1,0)\n\"----\" H 0 ThrustThingZ(0,50,0,0)\n\"----\" H 0 A_SpawnItemEx(\"PainRollHit\")\nGoto Pain+2\nDeath.Roll_Swing:\n\"----\" H 0 A_GiveToTarget(\"RollHealAmmo\",4)\nDeath.Roll_Whiff:\n\"----\" H 0 ThrustThing(random(0,255),15,1,0)\n\"----\" H 0 ThrustThingZ(0,50,0,0)\nGoto Death.FlingDamage\n\nPain.LightRyu_Kick:\n\"----\" H 0 A_SpawnItemEx(\"PainLightRyu_KickHit\")\nGoto Pain+2\nPain.LightRyu_Hadoken:\n\"----\" H 0 A_SpawnItemEx(\"PainLightRyu_HadokenHit\")\nGoto Pain+1\nDeath.LightRyu_Kick:Death.LightRyu_SpinKick:Death.LightRyu_Fire:Death.LightRyu_FireBurn:\n\"----\" H 0 A_GiveToTarget(\"SuperComboGauge\",1)\ngoto Death\nDeath.LightRyu_Hadoken:\n\"----\" H 0 A_GiveToTarget(\"SuperComboGauge\",4)\ngoto Death\n\nPain.Joe_Truck:Pain.Joe_Crate:\n\"----\" H 0 A_GiveInventory(\"JoeHitItem\",1)\ngoto Pain+2\nPain.Joe_Buster:Pain.Joe_MGun:Pain.Joe_Grenade:Pain.Joe_Apache:\n\"----\" H 0 A_GiveInventory(\"JoeHitItem\",1)\ngoto Pain+1\nDeath.Joe_Buster:Death.Joe_MGun:Death.Joe_Grenade:Death.Joe_Crate:\n\"----\" H 0 A_GiveToTarget(\"JoeUpgradeAmmo\",105)\nDeath.Joe_Truck:Death.Joe_Apache:\n\"----\" H 0 A_GiveInventory(\"JoeHitItem\",1)\ngoto Death\n\nPain.BBA_RocketBoom:\n\"----\" H 0 A_SpawnItemEx(\"PainBBA_RocketBoomHit\")\nGoto Pain+2\nDeath.BBA_RocketBoom:\n\"----\" H 0 A_GiveToTarget(\"BBA_Money\",16)\ngoto Death\n\nPain.ToadM_Leap:\n\"----\" H 0 A_SpawnItemEx(\"PainToadM_LeapHit\")\n\"----\" H 0 A_GiveInventory(\"ToadM_LeapProtect\",1)\nGoto Pain+2\nDeath.ToadM_Leap:\n\"----\" H 0 A_GiveToTarget(\"ToadM_Leap_P\",1)\ngoto Death.Flatten\n\nDeath.SkullM_ShotX:\n\"----\" H 0 A_GiveToTarget(\"SkullM_CounterRefresh_P\",1)\ngoto Death\n\nPain.BlizzardM_Bowl:\n\"----\" H 0 A_SpawnItemEx(\"PainBlizzardM_BowlHit\")\n\"----\" H 0 A_GiveInventory(\"BlizzardM_BowlProtect\",1)\nGoto Pain\nDeath.BlizzardM_Bowl:\n\"----\" H 0 A_GiveToTarget(\"CrackFlag\",1)\n\"----\" H 0 A_SpawnItemEx(\"DeathBlizzardM_BowlHit\")\n\"----\" H 0 ThrustThingZ(0,106,0,0)\ngoto Death.FlingDamage\n\nPain.ShadeM_Drain:\n\"----\" H 0 A_PlaySoundEx(\"weapon/shadesuck\",\"SoundSlot5\")\n\"----\" H 0 A_SpawnItemEx(\"PainShadeM_DrainHit\")\nGoto Pain+2\nDeath.ShadeM_Drain:\n\"----\" H 0 A_GiveToTarget(\"CBM_HealThing50_PU\",1)\ngoto Death\n\nPain.GrenadeM_Nade:\n\"----\" H 0 A_SpawnItemEx(\"PainGrenadeM_NadeHit\")\ngoto Pain_90\nPain.GrenadeM_Bomb:\n\"----\" H 0 A_SpawnItemEx(\"PainGrenadeM_BombHit\")\ngoto Pain_90\nDeath.GrenadeM_Nade:\n\"----\" H 0 A_GiveToTarget(\"THATFELTGOODAMMO\",2)\nGoto Death\nDeath.GrenadeM_Bomb:\n\"----\" H 0 A_GiveToTarget(\"THATFELTGOODAMMO\",6)\nGoto Death\n\nPain.ODuo_Meteor:\n\"----\" H 0 A_SpawnItemEx(\"PainODuo_MeteorHit\")\n\"----\" H 0 //A_GiveInventory(\"ODuo_MeteorProtect\",1)\nGoto Pain+2\nDeath.ODuo_Meteor:\n\"----\" H 0 A_GiveToTarget(\"ODuoTheMeteorPickup\",1)\ngoto Death.ODuo_MeteorPush\n\nPain.MagicM_Card:\n\"----\" H 0 A_GiveInventory(\"MagicM_CardProtect\",1)\n\"----\" H 0 A_GiveInventory(\"PainMagicM_CardHit\",1)\ngoto Pain\nDeath.MagicM_Card:\n\"----\" H 0 A_GiveToTarget(\"CBM_HealThing40_PU\",1)\nGoto Death\n\nPain.ConcreteM_Bash:\n\"----\" H 0 A_GiveInventory(\"ConcreteM_BashProtect\",1)\n\"----\" H 0 A_SpawnItemEx(\"PainConcreteM_BashHit\",1)\n\"----\" H 0 A_SpawnItemEx(\"PainKnightM_PushHit\")\ngoto Pain\nDeath.ConcreteM_Bash:\n\"----\" H 0 ThrustThingZ(0,120,0,0)\n\"----\" H 0 A_SpawnItemEx(\"DeathConcreteM_BashHit\",1)\n\"----\" H 0 A_GiveToTarget(\"ConcreteBashFlag\",1)\nGoto Death.FlingDamageGib\nDeath.GutsM_Punch:Death.FrostM_Punch:\n\"----\" H 0 ThrustThingZ(0,120,0,0)\n\"----\" H 0 A_SpawnItemEx(\"DeathConcreteM_BashHit\",1)\ngoto Death.FlingDamageGib\n\nPain.TornadoM_Leap:\n\"----\" H 0 A_SpawnItemEx(\"PainTornadoM_LeapHit\")\n\"----\" H 0 A_GiveInventory(\"TornadoM_LeapProtect\",1)\nGoto Pain+2\nDeath.TornadoM_Leap:\n\"----\" H 0 A_GiveToTarget(\"TornadoM_Leap_Pickup\",1)\ngoto Death.Flatten\n\nPain.SolarM_Head:\n\"----\" H 0 A_GiveInventory(\"SolarM_HeadProtect\",1)\n\"----\" H 0 A_SpawnItemEx(\"PainSolarM_HeadHit\")\nGoto Pain+2\nDeath.SolarM_Head:\n\"----\" H 0 A_GiveToTarget(\"PainSolarM_HeadHit_P\",1)\ngoto Death\n\nPain.Quint_Leap:\n\"----\" H 0 A_SpawnItemEx(\"PainQuint_LeapHit\")\n\"----\" H 0 A_GiveInventory(\"Quint_LeapProtect\",1)\nGoto Pain+2\nDeath.Quint_Leap:\n\"----\" H 0 A_GiveToTarget(\"QuintLeap_Pickup\",1)\ngoto Death.Flatten\n\nPain.HSH_Wallop:\n\"----\" H 0 A_SpawnItemEx(\"PainHSH_WallopHit\")\nGoto Pain+2\nDeath.HSH_Wallop:\n\"----\" H 0 A_GiveToTarget(\"HyperStormCold\",25)\nGoto Death.Flatten\n\nPain.HSH_Drain:\n\"----\" H 0 A_SpawnItemEx(\"PainHSH_DrainHit\")\nGoto Pain+2\nDeath.HSH_Drain:\n\"----\" H 0 A_GiveToTarget(\"CBM_HealThing20_PU\",1)\nGoto Death\n\nPain.Neptune_Leap:\n\"----\" H 0 A_SpawnItemEx(\"PainNeptune_LeapHit\")\n\"----\" H 0 A_GiveInventory(\"Neptune_LeapProtect\",1)\nGoto Pain+2\nDeath.Neptune_Leap:\n\"----\" H 0 A_GiveToTarget(\"NeptuneLeap_Pickup\",1)\ngoto Death.Flatten\n\nPain.RaThor_Shot1:Pain.RaThor_Shot2:Pain.RaThor_Shot3:Pain.RaThor_Shot4:Pain.RaThor_Shot5:\n\"----\" H 0 A_GiveInventory(\"RaThorHitItem\",1)\nGoto Pain+2\nPain.RaThor_BuryFreeze:\n\"----\" H 0 A_SpawnItemEx(\"RaThorSlamFloorChecker\",0,0,0,0,0,0,0,1)\nGoto Pain.RaThor_Shot1\nPain.RaThor_Wave:\n\"----\" H 0 A_GiveInventory(\"RaThor_WaveProtect\",1)\nGoto Pain.RaThor_Shot1\nPain.RaThor_Spirit:\n\"----\" H 0 A_GiveInventory(\"RaThor_SpiritProtect\",1)\nGoto Pain.RaThor_Shot1\n\nPain.RaThor_Toss:\n\"----\" H 0 A_GiveInventory(\"Shocked_18\",1)\nGoto Pain.RaThor_Shot1\nDeath.RaThor_Toss:\n\"----\" H 0 A_GiveInventory(\"RaThorHitItem\",1)\ngoto Death.FlingDamage\n\nDeath.RaThor_BuryFreeze:\n\"----\" H 0 A_PlaySound(\"weapon/RaThorSlam\",5,1.0)\nDeath.RaThor_Shot1:Death.RaThor_Shot2:Death.RaThor_Shot3:Death.RaThor_Shot4:Death.RaThor_Shot5:\nDeath.RaThor_Spirit:\nDeath.RaThor_Wave:\n\"----\" H 0 A_GiveInventory(\"RaThorHitItem\",1)\ngoto Death\n\n///////////////////\n//Nothing Special Based\n///////////////////\n\n//Nothing uses these?\nPain.Oil:Pain.Mine:Pain.MirrorBuster:\n\"----\" H 0\ngoto Pain\n\n//0.75x Hitstun (goto Pain)\n//Pain.Normal:\n\nPain.YellowDevilB:\nPain.FragBomber:Pain.SkullSniper:Pain.CentaurArrow:Pain.PlantTrapper2:Pain.DynamoTendrilZap:Pain.RainbowGalaxy:\n\nPain.ProtoM_Shot2:Pain.ProtoM_Shot3:Pain.MegaM_Shot3:Pain.MegaM_PowerFist2:Pain.MegaM_PowerFist3:\nPain.Duo_Fist1:Pain.Duo_Fist2:Pain.Duo_Fist3:\nPain.Rock_MegaBall:Pain.MegaCutBall:Pain.MegaGutsBall:/*Pain.MegaIceBall:*/Pain.MegaBombBall:Pain.MegaFireBall:Pain.MegaElecBall:/*Pain.MegaTimeBall:*/Pain.MegaOilBall:\n\nPain.CutM_Cutter:Pain.GutsM_Rock:Pain.GutsM_RockBit:Pain.BombM_Boom:Pain.FireM_Storm:Pain.FireM_StormBit:\nPain.ElecM_Beam:Pain.ElecM_Zap:Pain.ElecM_TeleZap:Pain.OilM_Flame:Pain.OilM_Snap:\n\nPain.MetalM_Blade:Pain.MetalM_Chain:Pain.AirM_Shot:Pain.BubbleM_Lead:\nPain.HeatM_Toss:Pain.HeatM_Shot:Pain.WoodM_Leaf:Pain.WoodM_Shield:Pain.WoodM_Slam:\nPain.DrWily_Pan:Pain.DrWily_Elec:Pain.Alien_Boobeam:\n\nPain.NeedleM_Stab:Pain.GeminiM_Laser:Pain.HardM_Knuckle:\nPain.SnakeM_Snake:Pain.SnakeM_Snake2:Pain.ShadowM_Caltrop:\n\nPain.ToadM_Rain:Pain.DrillM_Bomb:Pain.PharaohM_Shot:Pain.PharaohM_Shot3:Pain.PharaohM_Wave:\nPain.DustM_Crush:Pain.DustM_CrushBit:Pain.DiveM_Tackle:Pain.SkullM_Shot:Pain.SkullM_ShotX:\n\nPain.WaveM_Water:Pain.StoneM_Hand:Pain.GyroM_Shot:Pain.ChargeM_Coal:\nPain.NapalmM_Missile:Pain.CrystalM_Eye:Pain.CrystalM_EyeShot:Pain.DM3_Shot:Pain.DM4_Shot:\n\nPain.BlizzardM_Shot:Pain.BlizzardM_Shot2:Pain.FlameM_Shot:Pain.KnightM_Mace:\nPain.PlantM_Toss:Pain.TomahawkM_Shot:\n\nPain.FreezeM_Shot:Pain.FreezeM_SpikeC:Pain.BurstM_Shot:Pain.BurstM_Boom:\nPain.CloudM_Shot:Pain.CloudM_Zapper:Pain.CloudM_Spark:Pain.CloudM_Charge:\nPain.SpringM_Fist:Pain.ShadeM_Shot:Pain.ShadeM_Shot2:\n\nPain.AstroM_Meteor:Pain.SearchM_Shot:Pain.SearchM_LockShot:Pain.SearchM_Disc:\nPain.FrostM_Shot:Pain.GrenadeM_Kamikaze:\nPain.Trio_Shot2:Pain.Trio_Shot3:Pain.TrioAstroCrush:Pain.TrioHomingSniper:Pain.TrioIceWave:\n\nPain.ConcreteM_TossBit:Pain.SplashW_Fish1:Pain.SplashW_Fish2:Pain.SplashW_Fish3:\nPain.PlugM_Ball:Pain.PlugM_Prong:Pain.PlugM_Plugged:Pain.MagmaM_Shot1:Pain.MagmaM_Shot2:\nPain.GalaxyM_Shot:\n\nPain.PumpM_ShieldToss:Pain.CommandoM_Shot:Pain.CommandoM_Mine:Pain.NitroM_Shot:\n\nPain.AstroM_Shot:Pain.AstroM_CloneShot:Pain.DynamoM_Orb:Pain.DynamoM_Bolt:\nPain.DynamoM_TaggedBolt:Pain.DynamoM_DishZap:Pain.MagicM_Orb:Pain.MagicM_Ball:Pain.King_ShieldDrop:\n\nPain.Mercury_Swipe:Pain.Mercury_Swipe2:Pain.Mercury_Blob:Pain.Mercury_Slam:\nPain.Venus_Bomb:Pain.Venus_Acid:Pain.Venus_BoomJump:Pain.Mars_Photon:Pain.Mars_Mortar:\nPain.Uranus_ShotBit:Pain.Neptune_Shot:Pain.Neptune_ShotBit:\n\nPain.HSH_ShotHot:\n\nPain.Enker_Shot:Pain.Enker_Shot2:Pain.Punk_Shot:Pain.Ballade_Shot:Pain.Ballade_Mine:\nPain.Quint_SakuLand:\n\n\"----\" H 0\nGoto Pain\n\n//0.9x Hitstun\nPain.MegaM_Shot2:\nPain.SnakeM_Poke:\nPain.DrillM_DigUp:\nPain.WaveM_Shot:\nPain.TomahawkM_Feather:\nPain.AquaM_Shot:Pain.AquaM_TowerBit:Pain.AquaM_CannonBit:Pain.TrioWaterBalloon:\nPain.DynamoM_Dish:Pain.DynamoTendril:Pain.GroundM_DigUp:Pain.PirateM_Mine:\nPain.NitroM_Shot2:\nPain.Pluto_Shot:\n\"----\" H 0\nGoto Pain_90\n\n//No Hitstun (goto Pain+2)\n\n//Pain.:\n\nPain.WaveBuster:Pain.DocScanner:Pain.DarkShield:Pain.PlantTrapper:Pain.BusterRodPole:\n\nPain.ProtoM_Shot:Pain.ProtoM_Strike:Pain.MegaM_Shot:Pain.MegaM_PowerFist:Pain.MegaM_JetShot:\nPain.Bass_Shot:Pain.Bass_TrebleShot:\nPain.MegaFireBallBurn:Pain.Rock_Kick:Pain.Roll_Whiff:Pain.Roll_Cleanse:Pain.Auto_Firework:\nPain.LightRyu_FireBurn:Pain.LightRyu_ShinkuShot:Pain.LightRyu_SpinKick:\n\nPain.BBA_Punch:Pain.BBA_Pistol:Pain.BBA_Shotgun:Pain.BBA_Chaingun:Pain.BBA_SSG:\nPain.BBA_Rocket:/*Pain.BBA_RocketBoom:*/Pain.BBA_Plasma:Pain.BBA_BFG:Pain.BBA_BFGSplash:\n\nPain.CutM_Slice:Pain.GutsM_Punch:Pain.IceM_Slasher:Pain.FireM_Spin:Pain.FireM_Wave:\nPain.TimeM_Arrow:Pain.TimeM_ArrowSlow:Pain.TimeM_ArrowFast:\nPain.OilM_Shot:Pain.OilM_Blob:Pain.OilM_Slider:Pain.OilM_Board:\n\nPain.BubbleM_Shot:Pain.QuickM_Shot:Pain.QuickM_Rapid:Pain.CrashM_Clash:\nPain.FlashM_Shot:Pain.HeatM_Pillar:Pain.HeatM_Tackle:Pain.WoodM_Seed:\nPain.DrWily_Wave:Pain.DrWily_Suit:Pain.DrWily_FireBurn:Pain.Alien_Shot:Pain.Alien_BooShot:\n\nPain.NeedleM_Shot:Pain.MagnetM_Shot:Pain.GeminiM_Shot:Pain.GeminiM_CloneShot:\nPain.HardM_Flat:Pain.TopM_Toss:Pain.TopM_Windup:Pain.TopM_Spin2:\nPain.DocRobot_Shot:Pain.DocRobot_Scan:\n\nPain.BrightM_Shot:Pain.ToadM_Rain2:Pain.DrillM_Stab:Pain.PharaohM_Hold:Pain.PharaohM_Aura:\nPain.DustM_Shot:Pain.DiveM_Torpedo:\n\nPain.GravityM_Shot:Pain.GravityM_Dunked:Pain.WaveM_Hook:Pain.StoneM_Head:Pain.StoneM_Dunked:Pain.StoneM_Quake:\nPain.StarM_Crash:Pain.StarM_Throw:Pain.StarM_Throw2:Pain.StarM_Flurry:\nPain.ChargeM_Ram:Pain.ChargeM_Ram2:Pain.NapalmM_Bomb:Pain.CrystalEyeBitB:\nPain.DM1_Shot:Pain.DM1_Shot2:Pain.DM1_Boost:Pain.DM2_Shield:Pain.DM2_TossSpin:Pain.DM2_Toss:\nPain.DM3_Rapid:Pain.DM4_Shield:Pain.DM4_TossSpin:\n\nPain.CentaurM_Shot:Pain.CentaurM_Flash:Pain.PlantM_Shot:Pain.PlantM_Barrier:\nPain.WindM_Crush:Pain.YamatoM_Shot:Pain.YamatoM_Spin:\n\nPain.FreezeM_ShotBit:Pain.FreezeM_SpikeF:Pain.JunkM_Shot:Pain.JunkM_Shield:Pain.JunkM_Punch:\nPain.SpringM_Coil:Pain.TurboM_Wheel:Pain.TurboM_WheelBit:Pain.TurboM_Ram:\n\nPain.TenguM_Dunked:Pain.TenguM_Pod:Pain.SwordM_SwipeBit:\nPain.ClownM_Claw:Pain.ClownM_Peg:Pain.ClownM_Aura:Pain.ClownM_Aura2:\nPain.FrostM_Punch:Pain.AquaM_Tower:\nPain.ODuo_Shot:Pain.ODuo_Punch:Pain.ODuo_MeteorBoom:Pain.ODuo_Crush:Pain.TrioThunderClaw:\n\nPain.ConcreteM_Flat:Pain.TornadoM_Dunked:Pain.SplashW_Sing:Pain.JewelM_Shot:Pain.JewelM_ShotBit:Pain.JewelM_ShotBoom:\nPain.HornetM_Shot:Pain.GalaxyM_Ram:Pain.FakeM_Shot:Pain.FakeRepeater:\n\nPain.BladeM_Shot:Pain.BladeM_Swipe:Pain.PumpM_Handle:Pain.CommandoM_Crush:Pain.CommandoM_Wave:Pain.CommandoM_WaveBit:\nPain.SolarM_Blaze:\n\nPain.TenguM_Shot:Pain.DynamoM_Tag:Pain.ColdM_Wall:Pain.ColdM_Punch:\nPain.GroundM_Stab:Pain.GroundM_ShotCeil:Pain.GroundM_GigaDrill:Pain.PirateM_Hose:Pain.PirateM_BubbleRam:\nPain.BurnerM_Shot:Pain.BurnerM_Shot2:Pain.BurnerM_DiveLand:Pain.BurnerM_FireLine:Pain.MagicM_Bird:\nPain.King_Slash:Pain.King_AxeSpin:Pain.King_Laser:Pain.King_ShieldLaser:\n\nPain.Mercury_Shot:Pain.Venus_Shot:Pain.Venus_Shot2:Pain.Mars_Shot:Pain.Jupiter_Shot:\nPain.Uranus_Flat:Pain.Uranus_Gored:Pain.Neptune_Stomp:Pain.Neptune_Stomp2:Pain.Neptune_Crush:\n\nPain.BRG_Bash:Pain.BRG_Spin:Pain.MWS_Shot:Pain.HSH_Shot:Pain.HSH_Booster:\n\nPain.Punk_Rapid:Pain.Quint_Shot:Pain.Quint_SakuLand2:Pain.Quint_Spin:\n\nPain.Punch:\nPain.Flatten:\nPain.CountBombClear:\n\"----\" H 0\nGoto Pain+2\n\n///////////////////\n//Death states\n///////////////////\n\nDeath.MegaIceBall:\nDeath.IceM_Slow:Death.IceM_Slow2:Death.IceM_Icicle:Death.IceM_Sculpt:\nDeath.FlashM_Stopper:Death.TimeBender:\nDeath.FreezeM_Iced:Death.FreezeM_Frozen:\nDeath.FrostM_Shot:Death.FrostM_Iced:Death.FrostM_Iced2:Death.TrioIceWave:\nDeath.ColdM_Freeze:Death.ColdM_Punch:Death.ColdM_Down:\nDeath.ChillM_Shot:Death.ChillM_Spike:Death.ChillM_Freeze:\nDeath.Terra_Stopper:\ngoto Death.Ice\n\nDeath.WindM_Pull:\nDeath.GravityM_Up:\nDeath.BurstM_Trap:\nDeath.TenguM_Slam:Death.TenguM_THold:Death.TrioTornadoHold:\nDeath.TornadoM_Shot:Death.TornadoM_Blow:Death.TornadoM_Blow2:Death.TornadoM_Lift:\nDeath.MWS_Lift:\ngoto Death.WindStorm\n\nDeath.GravitySphere:Death.GravityM_Dunked:Death.StoneM_Dunked:Death.StoneM_Head:\nDeath.TenguM_Dunked:Death.GrenadeM_Kamikaze:\nDeath.DynamoM_Tag:\nDeath.TornadoM_Dunked:Death.PlugM_Plugged:\nDeath.Mercury_Swipe2:Death.Uranus_Gored:\nDeath.CountBombClear:Death.VehicleHazard:\ngoto Death.Beam\n\nDeath.HardM_Flat:\nDeath.StoneM_Leap:\nDeath.WindM_Crush:\nDeath.ODuo_Crush:\nDeath.ConcreteM_Flat:\nDeath.CommandoM_Crush:\nDeath.Uranus_Flat:Death.Uranus_Stampede:Death.Neptune_Crush:\nDeath.Flatten:\ngoto Death.MetalPress\n\nDeath.DustM_Shot:Death.DustM_Crush:Death.DustM_CrushBit:\nDeath.JunkM_Cube:Death.JunkM_Shot:Death.JunkM_Punch:Death.JunkM_Shield:Death.JunkM_Shock:\ngoto Death.DustCrusher\n\nDeath.MagicM_Orb:\n\"----\" H 0 A_SpawnItemEx(\"MagicM_KillTrick_H\",0,0,0,momx,momy,momz,0,9)\n\"----\" H 0 A_Stop\ngoto Death.TopSpin\n\n//AmmoGet:\n//\"----\" Y 0 A_PlaySoundEx(\"weapon/mirrorabsorb\",\"Voice\")\n//\"----\" Y 0 A_GiveInventory(\"MirrorCharge\",7)\n//EnkerClassAbsorb:\n//\"----\" Y 35\n//\"----\" Y 0\n//goto Spawn+1\n\n}\n}"
      },
      {
        "source": "pk3",
        "name": "actors/ClassBase2.txt",
        "contents": "actor ClassBase2 : ClassBase1\n{\nstates\n{\n//Modders, if you want to replace Core or CBM damagetypes, put them here.\n//This will allow the entire weakness checks in 'ClassBase3' to work without issue.\n//[Celebi]\n\n//Pain.TornadoM_Lift:\n//\"----\" H 0 ThrustThingZ(0,22222,0,1)\n//goto Pain+2\n\n}\n}"
      },
      {
        "source": "pk3",
        "name": "actors/ClassBase3.txt",
        "contents": "actor ClassBase3 : ClassBase2//Weakness Pain checks\n{\nStates//Sorry for the formatting [Cel]\n{\n//MM0\n\n//MM1//MM1//MM1//MM1//MM1\n//MM1//MM1//MM1//MM1//MM1\nPain.RollingCutter:\"----\" H 0 A_JumpIfInventory(W_RollingCutter_Tag,1,1)goto Super::Pain.RollingCutter\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.RollingCutter\nPain.CutM_Cutter:\"----\" H 0 A_JumpIfInventory(W_RollingCutter_Tag,1,1)goto Super::Pain.CutM_Cutter\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.CutM_Cutter\nPain.MegaCutBall:\"----\" H 0 A_JumpIfInventory(W_RollingCutter_Tag,1,1)goto Super::Pain.MegaCutBall\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.MegaCutBall\n\nPain.SuperArm:\"----\" H 0 A_JumpIfInventory(W_SuperArm_Tag,1,1)goto Super::Pain.SuperArm\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.SuperArm\nPain.GutsM_Rock:\"----\" H 0 A_JumpIfInventory(W_SuperArm_Tag,1,1)goto Super::Pain.GutsM_Rock\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.GutsM_Rock\nPain.GutsM_RockBit:\"----\" H 0 A_JumpIfInventory(W_SuperArm_Tag,1,1)goto Super::Pain.GutsM_RockBit\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.GutsM_RockBit\nPain.MegaGutsBall:\"----\" H 0 A_JumpIfInventory(W_SuperArm_Tag,1,1)goto Super::Pain.MegaGutsBall\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.MegaGutsBall\n\nPain.IceSlasher:\"----\" H 0 A_JumpIfInventory(W_IceSlasher_Tag,1,1)goto Super::Pain.IceSlasher\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.IceSlasher\nPain.IceM_Slasher:\"----\" H 0 A_JumpIfInventory(W_IceSlasher_Tag,1,1)goto Super::Pain.IceM_Slasher\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.IceM_Slasher\nPain.IceM_Slow:\"----\" H 0 A_JumpIfInventory(W_IceSlasher_Tag,1,1)goto Super::Pain.IceM_Slow\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.IceM_Slow\nPain.IceM_Icicle:\"----\" H 0 A_JumpIfInventory(W_IceSlasher_Tag,1,1)goto Super::Pain.IceM_Icicle\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.IceM_Icicle\nPain.IceM_Sculpt:\"----\" H 0 A_JumpIfInventory(W_IceSlasher_Tag,1,1)goto Super::Pain.IceM_Sculpt\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.IceM_Sculpt\nPain.IceM_Slow2:\"----\" H 0 A_JumpIfInventory(W_IceSlasher_Tag,1,1)goto Super::Pain.IceM_Slow2\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.IceM_Slow2\nPain.MegaIceBall:\"----\" H 0 A_JumpIfInventory(W_IceSlasher_Tag,1,1)goto Super::Pain.MegaIceBall\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.MegaIceBall\n\nPain.HyperBomb:\"----\" H 0 A_JumpIfInventory(W_HyperBomb_Tag,1,1)goto Super::Pain.HyperBomb\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.HyperBomb\nPain.BombM_Boom:\"----\" H 0 A_JumpIfInventory(W_HyperBomb_Tag,1,1)goto Super::Pain.BombM_Boom\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.BombM_Boom\nPain.MegaBombBall:\"----\" H 0 A_JumpIfInventory(W_HyperBomb_Tag,1,1)goto Super::Pain.MegaBombBall\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.MegaBombBall\n\nPain.FireStorm:\"----\" H 0 A_JumpIfInventory(W_FireStorm_Tag,1,1)goto Super::Pain.FireStorm\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.FireStorm\nPain.FireSpin:\"----\" H 0 A_JumpIfInventory(W_FireStorm_Tag,1,1)goto Super::Pain.FireSpin\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.FireSpin\nPain.FireM_Storm:\"----\" H 0 A_JumpIfInventory(W_FireStorm_Tag,1,1)goto Super::Pain.FireM_Storm\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.FireM_Storm\nPain.FireM_StormBit:\"----\" H 0 A_JumpIfInventory(W_FireStorm_Tag,1,1)goto Super::Pain.FireM_StormBit\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.FireM_StormBit\nPain.FireM_Spin:\"----\" H 0 A_JumpIfInventory(W_FireStorm_Tag,1,1)goto Super::Pain.FireM_Spin\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.FireM_Spin\nPain.FireM_Wave:\"----\" H 0 A_JumpIfInventory(W_FireStorm_Tag,1,1)goto Super::Pain.FireM_Wave\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.FireM_Wave\nPain.MegaFireBall:\"----\" H 0 A_JumpIfInventory(W_FireStorm_Tag,1,1)goto Super::Pain.MegaFireBall\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.MegaFireBall\nPain.MegaFireBallBurn:\"----\" H 0 A_JumpIfInventory(W_FireStorm_Tag,1,1)goto Super::Pain.MegaFireBallBurn\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.MegaFireBallBurn\n\nPain.ThunderBeam:\"----\" H 0 A_JumpIfInventory(W_ThunderBeam_Tag,1,1)goto Super::Pain.ThunderBeam\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ThunderBeam\nPain.ElecM_Beam:\"----\" H 0 A_JumpIfInventory(W_ThunderBeam_Tag,1,1)goto Super::Pain.ElecM_Beam\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ElecM_Beam\nPain.ElecM_Zap:\"----\" H 0 A_JumpIfInventory(W_ThunderBeam_Tag,1,1)goto Super::Pain.ElecM_Zap\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ElecM_Zap\nPain.ElecM_TeleZap:\"----\" H 0 A_JumpIfInventory(W_ThunderBeam_Tag,1,1)goto Super::Pain.ElecM_TeleZap\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ElecM_TeleZap\nPain.MegaElecBall:\"----\" H 0 A_JumpIfInventory(W_ThunderBeam_Tag,1,1)goto Super::Pain.MegaElecBall\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.MegaElecBall\n\nPain.TimeSlow:\"----\" H 0 A_JumpIfInventory(W_TimeSlow_Tag,1,1)goto Super::Pain.TimeSlow\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.TimeSlow\nPain.TimeM_Slow:\"----\" H 0 A_JumpIfInventory(W_TimeSlow_Tag,1,1)goto Super::Pain.TimeM_Slow\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.TimeM_Slow\nPain.MegaTimeBall:\"----\" H 0 A_JumpIfInventory(W_TimeSlow_Tag,1,1)goto Super::Pain.MegaTimeBall\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.MegaTimeBall\n\nPain.OilSlider:\"----\" H 0 A_JumpIfInventory(W_OilSlider_Tag,1,1)goto Super::Pain.OilSlider\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.OilSlider\nPain.OilFlame:\"----\" H 0 A_JumpIfInventory(W_OilSlider_Tag,1,1)goto Super::Pain.OilFlame\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.OilFlame\nPain.OilM_Shot:\"----\" H 0 A_JumpIfInventory(W_OilSlider_Tag,1,1)goto Super::Pain.OilM_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.OilM_Shot\nPain.OilM_Blob:\"----\" H 0 A_JumpIfInventory(W_OilSlider_Tag,1,1)goto Super::Pain.OilM_Blob\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.OilM_Blob\nPain.OilM_Flame:\"----\" H 0 A_JumpIfInventory(W_OilSlider_Tag,1,1)goto Super::Pain.OilM_Flame\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.OilM_Flame\nPain.OilM_Snap:\"----\" H 0 A_JumpIfInventory(W_OilSlider_Tag,1,1)goto Super::Pain.OilM_Snap\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.OilM_Snap\nPain.OilM_Slider:\"----\" H 0 A_JumpIfInventory(W_OilSlider_Tag,1,1)goto Super::Pain.OilM_Slider\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.OilM_Slider\nPain.OilM_Board:\"----\" H 0 A_JumpIfInventory(W_OilSlider_Tag,1,1)goto Super::Pain.OilM_Board\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.OilM_Board\nPain.MegaOilBall:\"----\" H 0 A_JumpIfInventory(W_OilSlider_Tag,1,1)goto Super::Pain.MegaOilBall\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.MegaOilBall\n//MM1//MM1//MM1//MM1//MM1\n//MM1//MM1//MM1//MM1//MM1\n/////////////////////////\n//MM2//MM2//MM2//MM2//MM2\n//MM2//MM2//MM2//MM2//MM2\nPain.MetalBlade:\"----\" H 0 A_JumpIfInventory(W_MetalBlade_Tag,1,1)goto Super::Pain.MetalBlade\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.MetalBlade\nPain.MetalM_Blade:\"----\" H 0 A_JumpIfInventory(W_MetalBlade_Tag,1,1)goto Super::Pain.MetalM_Blade\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.MetalM_Blade\nPain.MetalM_Chain:\"----\" H 0 A_JumpIfInventory(W_MetalBlade_Tag,1,1)goto Super::Pain.MetalM_Chain\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.MetalM_Chain\n\nPain.AirShooter:\"----\" H 0 A_JumpIfInventory(W_AirShooter_Tag,1,1)goto Super::Pain.AirShooter\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.AirShooter\nPain.AirM_Shot:\"----\" H 0 A_JumpIfInventory(W_AirShooter_Tag,1,1)goto Super::Pain.AirM_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.AirM_Shot\nPain.AirM_Wall:\"----\" H 0 A_JumpIfInventory(W_AirShooter_Tag,1,1)goto Super::Pain.AirM_Wall\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.AirM_Wall\n\nPain.BubbleLead:\"----\" H 0 A_JumpIfInventory(W_BubbleLead_Tag,1,1)goto Super::Pain.BubbleLead\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.BubbleLead\nPain.BubbleM_Lead:\"----\" H 0 A_JumpIfInventory(W_BubbleLead_Tag,1,1)goto Super::Pain.BubbleM_Lead\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.BubbleM_Lead\n\nPain.QuickBoomerang:\"----\" H 0 A_JumpIfInventory(W_QuickBoomerang_Tag,1,1)goto Super::Pain.QuickBoomerang\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.QuickBoomerang\nPain.QuickM_Shot:\"----\" H 0 A_JumpIfInventory(W_QuickBoomerang_Tag,1,1)goto Super::Pain.QuickM_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.QuickM_Shot\nPain.QuickM_Rapid:\"----\" H 0 A_JumpIfInventory(W_QuickBoomerang_Tag,1,1)goto Super::Pain.QuickM_Rapid\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.QuickM_Rapid\n\nPain.CrashBomb:\"----\" H 0 A_JumpIfInventory(W_CrashBomb_Tag,1,1)goto Super::Pain.CrashBomb\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.CrashBomb\nPain.CrashM_Clash:\"----\" H 0 A_JumpIfInventory(W_CrashBomb_Tag,1,1)goto Super::Pain.CrashM_Clash\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.CrashM_Clash\nPain.CrashM_Mine:\"----\" H 0 A_JumpIfInventory(W_CrashBomb_Tag,1,1)goto Super::Pain.CrashM_Mine\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.CrashM_Mine\n\nPain.TimeStopper:\"----\" H 0 A_JumpIfInventory(W_TimeStopper_Tag,1,1)goto Super::Pain.TimeStopper\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.TimeStopper\nPain.FlashM_Stopper:\"----\" H 0 A_JumpIfInventory(W_TimeStopper_Tag,1,1)goto Super::Pain.FlashM_Stopper\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.FlashM_Stopper\nPain.TimeBender:\"----\" H 0 A_JumpIfInventory(W_TimeStopper_Tag,1,1)goto Super::Pain.TimeBender\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.TimeBender\n\nPain.AtomicFire1:\"----\" H 0 A_JumpIfInventory(W_AtomicFire_Tag,1,1)goto Super::Pain.AtomicFire1\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.AtomicFire1\nPain.AtomicFire2:\"----\" H 0 A_JumpIfInventory(W_AtomicFire_Tag,1,1)goto Super::Pain.AtomicFire2\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.AtomicFire2\nPain.AtomicFire3:\"----\" H 0 A_JumpIfInventory(W_AtomicFire_Tag,1,1)goto Super::Pain.AtomicFire3\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.AtomicFire3\nPain.HeatM_Toss:\"----\" H 0 A_JumpIfInventory(W_AtomicFire_Tag,1,1)goto Super::Pain.HeatM_Toss\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.HeatM_Toss\nPain.HeatM_Pillar:\"----\" H 0 A_JumpIfInventory(W_AtomicFire_Tag,1,1)goto Super::Pain.HeatM_Pillar\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.HeatM_Pillar\nPain.HeatM_Tackle:\"----\" H 0 A_JumpIfInventory(W_AtomicFire_Tag,1,1)goto Super::Pain.HeatM_Tackle\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.HeatM_Tackle\nPain.HeatM_Shot:\"----\" H 0 A_JumpIfInventory(W_AtomicFire_Tag,1,1)goto Super::Pain.HeatM_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.HeatM_Shot\n\nPain.LeafShield:\"----\" H 0 A_JumpIfInventory(W_LeafShield_Tag,1,1)goto Super::Pain.LeafShield\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.LeafShield\nPain.WoodM_Shield:\"----\" H 0 A_JumpIfInventory(W_LeafShield_Tag,1,1)goto Super::Pain.WoodM_Shield\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.WoodM_Shield\nPain.WoodM_Seed:\"----\" H 0 A_JumpIfInventory(W_LeafShield_Tag,1,1)goto Super::Pain.WoodM_Seed\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.WoodM_Seed\nPain.WoodM_SeedStun:\"----\" H 0 A_JumpIfInventory(W_LeafShield_Tag,1,1)goto Super::Pain.WoodM_SeedStun\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.WoodM_SeedStun\nPain.WoodM_SeedTrap:\"----\" H 0 A_JumpIfInventory(W_LeafShield_Tag,1,1)goto Super::Pain.WoodM_SeedTrap\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.WoodM_SeedTrap\nPain.WoodM_Leaf:\"----\" H 0 A_JumpIfInventory(W_LeafShield_Tag,1,1)goto Super::Pain.WoodM_Leaf\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.WoodM_Leaf\nPain.WoodM_LeafRain:\"----\" H 0 A_JumpIfInventory(W_LeafShield_Tag,1,1)goto Super::Pain.WoodM_LeafRain\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.WoodM_LeafRain\n//MM2//MM2//MM2//MM2//MM2\n//MM2//MM2//MM2//MM2//MM2\n/////////////////////////\n//MM3//MM3//MM3//MM3//MM3\n//MM3//MM3//MM3//MM3//MM3\nPain.NeedleCannon:\"----\" H 0 A_JumpIfInventory(W_NeedleCannon_Tag,1,1)goto Super::Pain.NeedleCannon\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.NeedleCannon\nPain.NeedleM_Shot:\"----\" H 0 A_JumpIfInventory(W_NeedleCannon_Tag,1,1)goto Super::Pain.NeedleM_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.NeedleM_Shot\n\nPain.MagnetMissile:\"----\" H 0 A_JumpIfInventory(W_MagnetMissile_Tag,1,1)goto Super::Pain.MagnetMissile\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.MagnetMissile\nPain.MagnetM_Shot:\"----\" H 0 A_JumpIfInventory(W_MagnetMissile_Tag,1,1)goto Super::Pain.MagnetM_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.MagnetM_Shot\nPain.MagnetM_Push:\"----\" H 0 A_JumpIfInventory(W_MagnetMissile_Tag,1,1)goto Super::Pain.MagnetM_Push\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.MagnetM_Push\n\nPain.GeminiLaser:\"----\" H 0 A_JumpIfInventory(W_GeminiLaser_Tag,1,1)goto Super::Pain.GeminiLaser\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.GeminiLaser\nPain.GeminiM_Laser:\"----\" H 0 A_JumpIfInventory(W_GeminiLaser_Tag,1,1)goto Super::Pain.GeminiM_Laser\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.GeminiM_Laser\n\nPain.HardKnuckle:\"----\" H 0 A_JumpIfInventory(W_HardKnuckle_Tag,1,1)goto Super::Pain.HardKnuckle\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.HardKnuckle\nPain.HardM_Knuckle:\"----\" H 0 A_JumpIfInventory(W_HardKnuckle_Tag,1,1)goto Super::Pain.HardM_Knuckle\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.HardM_Knuckle\n\nPain.TopSpin:\"----\" H 0 A_JumpIfInventory(W_TopSpin_Tag,1,1)goto Super::Pain.TopSpin\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.TopSpin\nPain.TopM_Windup:\"----\" H 0 A_JumpIfInventory(W_TopSpin_Tag,1,1)goto Super::Pain.TopM_Windup\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.TopM_Windup\nPain.TopM_Spin:\"----\" H 0 A_JumpIfInventory(W_TopSpin_Tag,1,1)goto Super::Pain.TopM_Spin\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.TopM_Spin\nPain.TopM_Spin2:\"----\" H 0 A_JumpIfInventory(W_TopSpin_Tag,1,1)goto Super::Pain.TopM_Spin2\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.TopM_Spin2\nPain.TopTwist:\"----\" H 0 A_JumpIfInventory(W_TopSpin_Tag,1,1)goto Super::Pain.TopTwist\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.TopTwist\n\nPain.SearchSnake:\"----\" H 0 A_JumpIfInventory(W_SearchSnake_Tag,1,1)goto Super::Pain.SearchSnake\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.SearchSnake\nPain.SnakeM_Snake:\"----\" H 0 A_JumpIfInventory(W_SearchSnake_Tag,1,1)goto Super::Pain.SnakeM_Snake\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.SnakeM_Snake\nPain.SnakeM_Snake2:\"----\" H 0 A_JumpIfInventory(W_SearchSnake_Tag,1,1)goto Super::Pain.SnakeM_Snake2\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.SnakeM_Snake2\n\nPain.SparkShock:\"----\" H 0 A_JumpIfInventory(W_SparkShock_Tag,1,1)goto Super::Pain.SparkShock\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.SparkShock\nPain.SparkM_Shock:\"----\" H 0 A_JumpIfInventory(W_SparkShock_Tag,1,1)goto Super::Pain.SparkM_Shock\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.SparkM_Shock\nPain.SparkM_Shock2:\"----\" H 0 A_JumpIfInventory(W_SparkShock_Tag,1,1)goto Super::Pain.SparkM_Shock2\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.SparkM_Shock2\nPain.SparkM_Zap:\"----\" H 0 A_JumpIfInventory(W_SparkShock_Tag,1,1)goto Super::Pain.SparkM_Zap\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.SparkM_Zap\nPain.SparkM_Lob:\"----\" H 0 A_JumpIfInventory(W_SparkShock_Tag,1,1)goto Super::Pain.SparkM_Lob\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.SparkM_Lob\n\nPain.ShadowBlade:\"----\" H 0 A_JumpIfInventory(W_ShadowBlade_Tag,1,1)goto Super::Pain.ShadowBlade\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ShadowBlade\nPain.ShadowM_Blade1:\"----\" H 0 A_JumpIfInventory(W_ShadowBlade_Tag,1,1)goto Super::Pain.ShadowM_Blade1\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ShadowM_Blade1\nPain.ShadowM_Blade2:\"----\" H 0 A_JumpIfInventory(W_ShadowBlade_Tag,1,1)goto Super::Pain.ShadowM_Blade2\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ShadowM_Blade2\nPain.ShadowM_Caltrop:\"----\" H 0 A_JumpIfInventory(W_ShadowBlade_Tag,1,1)goto Super::Pain.ShadowM_Caltrop\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ShadowM_Caltrop\n//MM3//MM3//MM3//MM3//MM3\n//MM3//MM3//MM3//MM3//MM3\n/////////////////////////\n//MM4//MM4//MM4//MM4//MM4\n//MM4//MM4//MM4//MM4//MM4\nPain.FlashStopper:\"----\" H 0 A_JumpIfInventory(W_FlashStopper_Tag,1,1)goto Super::Pain.FlashStopper\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.FlashStopper\nPain.BrightM_Stopper:\"----\" H 0 A_JumpIfInventory(W_FlashStopper_Tag,1,1)goto Super::Pain.BrightM_Stopper\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.BrightM_Stopper\nPain.BrightM_Bulb:\"----\" H 0 A_JumpIfInventory(W_FlashStopper_Tag,1,1)goto Super::Pain.BrightM_Bulb\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.BrightM_Bulb\nPain.FlashBulb:\"----\" H 0 A_JumpIfInventory(W_FlashStopper_Tag,1,1)goto Super::Pain.FlashBulb\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.FlashBulb\n\nPain.RainFlush:\"----\" H 0 A_JumpIfInventory(W_RainFlush_Tag,1,1)goto Super::Pain.RainFlush\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.RainFlush\nPain.ToadM_Rain:\"----\" H 0 A_JumpIfInventory(W_RainFlush_Tag,1,1)goto Super::Pain.ToadM_Rain\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ToadM_Rain\nPain.ToadM_Rain2:\"----\" H 0 A_JumpIfInventory(W_RainFlush_Tag,1,1)goto Super::Pain.ToadM_Rain2\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ToadM_Rain2\n\nPain.DrillBomb:\"----\" H 0 A_JumpIfInventory(W_DrillBomb_Tag,1,1)goto Super::Pain.DrillBomb\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.DrillBomb\nPain.DrillM_Bomb:\"----\" H 0 A_JumpIfInventory(W_DrillBomb_Tag,1,1)goto Super::Pain.DrillM_Bomb\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.DrillM_Bomb\n\nPain.PharaohShot1:\"----\" H 0 A_JumpIfInventory(W_PharaohShot_Tag,1,1)goto Super::Pain.PharaohShot1\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.PharaohShot1\nPain.PharaohShot2:\"----\" H 0 A_JumpIfInventory(W_PharaohShot_Tag,1,1)goto Super::Pain.PharaohShot2\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.PharaohShot2\nPain.PharaohShot3:\"----\" H 0 A_JumpIfInventory(W_PharaohShot_Tag,1,1)goto Super::Pain.PharaohShot3\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.PharaohShot3\nPain.PharaohHold:\"----\" H 0 A_JumpIfInventory(W_PharaohShot_Tag,1,1)goto Super::Pain.PharaohHold\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.PharaohHold\nPain.PharaohM_Shot:\"----\" H 0 A_JumpIfInventory(W_PharaohShot_Tag,1,1)goto Super::Pain.PharaohM_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.PharaohM_Shot\nPain.PharaohM_Shot3:\"----\" H 0 A_JumpIfInventory(W_PharaohShot_Tag,1,1)goto Super::Pain.PharaohM_Shot3\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.PharaohM_Shot3\nPain.PharaohM_Wave:\"----\" H 0 A_JumpIfInventory(W_PharaohShot_Tag,1,1)goto Super::Pain.PharaohM_Wave\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.PharaohM_Wave\nPain.PharaohM_Hold:\"----\" H 0 A_JumpIfInventory(W_PharaohShot_Tag,1,1)goto Super::Pain.PharaohM_Hold\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.PharaohM_Hold\n\nPain.RingBoomerang:\"----\" H 0 A_JumpIfInventory(W_RingBoomerang_Tag,1,1)goto Super::Pain.RingBoomerang\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.RingBoomerang\nPain.RingM_Ring1:\"----\" H 0 A_JumpIfInventory(W_RingBoomerang_Tag,1,1)goto Super::Pain.RingM_Ring1\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.RingM_Ring1\nPain.RingM_Ring2:\"----\" H 0 A_JumpIfInventory(W_RingBoomerang_Tag,1,1)goto Super::Pain.RingM_Ring2\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.RingM_Ring2\n\nPain.DustCrusher:\"----\" H 0 A_JumpIfInventory(W_DustCrusher_Tag,1,1)goto Super::Pain.DustCrusher\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.DustCrusher\nPain.DustCrusherBit:\"----\" H 0 A_JumpIfInventory(W_DustCrusher_Tag,1,1)goto Super::Pain.DustCrusherBit\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.DustCrusherBit\nPain.DustM_Crush:\"----\" H 0 A_JumpIfInventory(W_DustCrusher_Tag,1,1)goto Super::Pain.DustM_Crush\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.DustM_Crush\nPain.DustM_CrushBit:\"----\" H 0 A_JumpIfInventory(W_DustCrusher_Tag,1,1)goto Super::Pain.DustM_CrushBit\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.DustM_CrushBit\n\nPain.DiveMissile:\"----\" H 0 A_JumpIfInventory(W_DiveMissile_Tag,1,1)goto Super::Pain.DiveMissile\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.DiveMissile\nPain.DiveM_Torpedo:\"----\" H 0 A_JumpIfInventory(W_DiveMissile_Tag,1,1)goto Super::Pain.DiveM_Torpedo\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.DiveM_Torpedo\nPain.DiveSonar:\"----\" H 0 A_JumpIfInventory(W_DiveMissile_Tag,1,1)goto Super::Pain.DiveSonar\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.DiveSonar\n\nPain.SkullBarrier:\"----\" H 0 A_JumpIfInventory(W_SkullBarrier_Tag,1,1)goto Super::Pain.SkullBarrier\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.SkullBarrier\nPain.SkullM_Shot:\"----\" H 0 A_JumpIfInventory(W_SkullBarrier_Tag,1,1)goto Super::Pain.SkullM_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.SkullM_Shot\nPain.SkullM_ShotX:\"----\" H 0 A_JumpIfInventory(W_SkullBarrier_Tag,1,1)goto Super::Pain.SkullM_ShotX\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.SkullM_ShotX\nPain.SkullM_Barrier:\"----\" H 0 A_JumpIfInventory(W_SkullBarrier_Tag,1,1)goto Super::Pain.SkullM_Barrier\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.SkullM_Barrier\nPain.SkullSniper:\"----\" H 0 A_JumpIfInventory(W_SkullBarrier_Tag,1,1)goto Super::Pain.SkullSniper\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.SkullSniper\n//MM4//MM4//MM4//MM4//MM4\n//MM4//MM4//MM4//MM4//MM4\n/////////////////////////\n//MM5//MM5//MM5//MM5//MM5\n//MM5//MM5//MM5//MM5//MM5\nPain.GravityHold:\"----\" H 0 A_JumpIfInventory(W_GravityHold_Tag,1,1)goto Super::Pain.GravityHold\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.GravityHold\nPain.GravityM_Down:\"----\" H 0 A_JumpIfInventory(W_GravityHold_Tag,1,1)goto Super::Pain.GravityM_Down\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.GravityM_Down\nPain.GravityM_Up:\"----\" H 0 A_JumpIfInventory(W_GravityHold_Tag,1,1)goto Super::Pain.GravityM_Up\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.GravityM_Up\nPain.GravitySphere:\"----\" H 0 A_JumpIfInventory(W_GravityHold_Tag,1,1)goto Super::Pain.GravitySphere\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.GravitySphere\nPain.GravityM_Dunked:\"----\" H 0 A_JumpIfInventory(W_TornadoHold_Tag,1,1)goto Super::Pain.GravityM_Dunked\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.GravityM_Dunked\nPain.StoneM_Dunked:\"----\" H 0 A_JumpIfInventory(W_TornadoHold_Tag,1,1)goto Super::Pain.StoneM_Dunked\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.StoneM_Dunked\nPain.TenguM_Dunked:\"----\" H 0 A_JumpIfInventory(W_TornadoHold_Tag,1,1)goto Super::Pain.TenguM_Dunked\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.TenguM_Dunked\nPain.TornadoM_Dunked:\"----\" H 0 A_JumpIfInventory(W_TornadoHold_Tag,1,1)goto Super::Pain.TornadoM_Dunked\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.TornadoM_Dunked\n\nPain.WaterWave:\"----\" H 0 A_JumpIfInventory(W_WaterWave_Tag,1,1)goto Super::Pain.WaterWave\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.WaterWave\nPain.WaveM_Water:\"----\" H 0 A_JumpIfInventory(W_WaterWave_Tag,1,1)goto Super::Pain.WaveM_Water\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.WaveM_Water\n\nPain.PowerStone:\"----\" H 0 A_JumpIfInventory(W_PowerStone_Tag,1,1)goto Super::Pain.PowerStone\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.PowerStone\nPain.StoneM_Rock:\"----\" H 0 A_JumpIfInventory(W_PowerStone_Tag,1,1)goto Super::Pain.StoneM_Rock\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.StoneM_Rock\nPain.StoneM_Hand:\"----\" H 0 A_JumpIfInventory(W_PowerStone_Tag,1,1)goto Super::Pain.StoneM_Hand\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.StoneM_Hand\n\nPain.GyroAttack:\"----\" H 0 A_JumpIfInventory(W_GyroAttack_Tag,1,1)goto Super::Pain.GyroAttack\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.GyroAttack\nPain.GyroM_Shot:\"----\" H 0 A_JumpIfInventory(W_GyroAttack_Tag,1,1)goto Super::Pain.GyroM_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.GyroM_Shot\n\nPain.StarCrash:\"----\" H 0 A_JumpIfInventory(W_StarCrash_Tag,1,1)goto Super::Pain.StarCrash\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.StarCrash\nPain.StarM_Crash:\"----\" H 0 A_JumpIfInventory(W_StarCrash_Tag,1,1)goto Super::Pain.StarM_Crash\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.StarM_Crash\nPain.StarM_Throw:\"----\" H 0 A_JumpIfInventory(W_StarCrash_Tag,1,1)goto Super::Pain.StarM_Throw\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.StarM_Throw\nPain.StarM_Throw2:\"----\" H 0 A_JumpIfInventory(W_StarCrash_Tag,1,1)goto Super::Pain.StarM_Throw2\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.StarM_Throw2\nPain.StarM_Flurry:\"----\" H 0 A_JumpIfInventory(W_StarCrash_Tag,1,1)goto Super::Pain.StarM_Flurry\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.StarM_Flurry\n\nPain.ChargeKick:\"----\" H 0 A_JumpIfInventory(W_ChargeKick_Tag,1,1)goto Super::Pain.ChargeKick\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ChargeKick\nPain.ChargeM_Ram:\"----\" H 0 A_JumpIfInventory(W_ChargeKick_Tag,1,1)goto Super::Pain.ChargeM_Ram\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ChargeM_Ram\nPain.ChargeM_Ram2:\"----\" H 0 A_JumpIfInventory(W_ChargeKick_Tag,1,1)goto Super::Pain.ChargeM_Ram2\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ChargeM_Ram2\n\nPain.NapalmBomb:\"----\" H 0 A_JumpIfInventory(W_NapalmBomb_Tag,1,1)goto Super::Pain.NapalmBomb\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.NapalmBomb\nPain.NapalmM_Bomb:\"----\" H 0 A_JumpIfInventory(W_NapalmBomb_Tag,1,1)goto Super::Pain.NapalmM_Bomb\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.NapalmM_Bomb\nPain.NapalmM_Missile:\"----\" H 0 A_JumpIfInventory(W_NapalmBomb_Tag,1,1)goto Super::Pain.NapalmM_Missile\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.NapalmM_Missile\n\nPain.CrystalEye:\"----\" H 0 A_JumpIfInventory(W_CrystalEye_Tag,1,1)goto Super::Pain.CrystalEye\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.CrystalEye\nPain.CrystalEyeBit:\"----\" H 0 A_JumpIfInventory(W_CrystalEye_Tag,1,1)goto Super::Pain.CrystalEyeBit\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.CrystalEyeBit\nPain.CrystalM_Eye:\"----\" H 0 A_JumpIfInventory(W_CrystalEye_Tag,1,1)goto Super::Pain.CrystalM_Eye\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.CrystalM_Eye\nPain.CrystalM_EyeBit:\"----\" H 0 A_JumpIfInventory(W_CrystalEye_Tag,1,1)goto Super::Pain.CrystalM_EyeBit\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.CrystalM_EyeBit\nPain.CrystalM_EyeShot:\"----\" H 0 A_JumpIfInventory(W_CrystalEye_Tag,1,1)goto Super::Pain.CrystalM_EyeShot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.CrystalM_EyeShot\n//MM5//MM5//MM5//MM5//MM5\n//MM5//MM5//MM5//MM5//MM5\n/////////////////////////\n//MM6//MM6//MM6//MM6//MM6\n//MM6//MM6//MM6//MM6//MM6\nPain.BlizzardAttack:\"----\" H 0 A_JumpIfInventory(W_BlizzardAttack_Tag,1,1)goto Super::Pain.BlizzardAttack\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.BlizzardAttack\nPain.BlizzardM_Shot:\"----\" H 0 A_JumpIfInventory(W_BlizzardAttack_Tag,1,1)goto Super::Pain.BlizzardM_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.BlizzardM_Shot\nPain.BlizzardM_Shot2:\"----\" H 0 A_JumpIfInventory(W_BlizzardAttack_Tag,1,1)goto Super::Pain.BlizzardM_Shot2\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.BlizzardM_Shot2\n\nPain.CentaurFlash:\"----\" H 0 A_JumpIfInventory(W_CentaurFlash_Tag,1,1)goto Super::Pain.CentaurFlash\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.CentaurFlash\nPain.CentaurM_Flash:\"----\" H 0 A_JumpIfInventory(W_CentaurFlash_Tag,1,1)goto Super::Pain.CentaurM_Flash\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.CentaurM_Flash\nPain.CentaurM_Shock:\"----\" H 0 A_JumpIfInventory(W_CentaurFlash_Tag,1,1)goto Super::Pain.CentaurM_Shock\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.CentaurM_Shock\nPain.CentaurArrow:\"----\" H 0 A_JumpIfInventory(W_CentaurFlash_Tag,1,1)goto Super::Pain.CentaurArrow\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.CentaurArrow\n\nPain.FlameBlast:\"----\" H 0 A_JumpIfInventory(W_FlameBlast_Tag,1,1)goto Super::Pain.FlameBlast\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.FlameBlast\nPain.FlameM_Shot:\"----\" H 0 A_JumpIfInventory(W_FlameBlast_Tag,1,1)goto Super::Pain.FlameM_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.FlameM_Shot\nPain.FlameM_Pillar:\"----\" H 0 A_JumpIfInventory(W_FlameBlast_Tag,1,1)goto Super::Pain.FlameM_Pillar\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.FlameM_Pillar\n\nPain.KnightCrush:\"----\" H 0 A_JumpIfInventory(W_KnightCrush_Tag,1,1)goto Super::Pain.KnightCrush\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.KnightCrush\nPain.KnightM_Mace:\"----\" H 0 A_JumpIfInventory(W_KnightCrush_Tag,1,1)goto Super::Pain.KnightM_Mace\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.KnightM_Mace\n\nPain.PlantBarrier:\"----\" H 0 A_JumpIfInventory(W_PlantBarrier_Tag,1,1)goto Super::Pain.PlantBarrier\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.PlantBarrier\nPain.PlantM_Barrier:\"----\" H 0 A_JumpIfInventory(W_PlantBarrier_Tag,1,1)goto Super::Pain.PlantM_Barrier\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.PlantM_Barrier\nPain.PlantM_Toss:\"----\" H 0 A_JumpIfInventory(W_PlantBarrier_Tag,1,1)goto Super::Pain.PlantM_Toss\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.PlantM_Toss\nPain.PlantTrapper2:\"----\" H 0 A_JumpIfInventory(W_PlantBarrier_Tag,1,1)goto Super::Pain.PlantTrapper2\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.PlantTrapper2\n\nPain.SilverTomahawk:\"----\" H 0 A_JumpIfInventory(W_SilverTomahawk_Tag,1,1)goto Super::Pain.SilverTomahawk\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.SilverTomahawk\nPain.TomahawkM_Shot:\"----\" H 0 A_JumpIfInventory(W_SilverTomahawk_Tag,1,1)goto Super::Pain.TomahawkM_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.TomahawkM_Shot\n\nPain.WindStorm:\"----\" H 0 A_JumpIfInventory(W_WindStorm_Tag,1,1)goto Super::Pain.WindStorm\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.WindStorm\nPain.WindM_Push:\"----\" H 0 A_JumpIfInventory(W_WindStorm_Tag,1,1)goto Super::Pain.WindM_Push\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.WindM_Push\nPain.WindM_Pull:\"----\" H 0 A_JumpIfInventory(W_WindStorm_Tag,1,1)goto Super::Pain.WindM_Pull\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.WindM_Pull\n\nPain.YamatoSpear:\"----\" H 0 A_JumpIfInventory(W_YamatoSpear_Tag,1,1)goto Super::Pain.YamatoSpear\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.YamatoSpear\nPain.YamatoM_Shot:\"----\" H 0 A_JumpIfInventory(W_YamatoSpear_Tag,1,1)goto Super::Pain.YamatoM_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.YamatoM_Shot\n//MM6//MM6//MM6//MM6//MM6\n//MM6//MM6//MM6//MM6//MM6\n/////////////////////////\n//MM7//MM7//MM7//MM7//MM7\n//MM7//MM7//MM7//MM7//MM7\nPain.FreezeCracker:\"----\" H 0 A_JumpIfInventory(W_FreezeCracker_Tag,1,1)goto Super::Pain.FreezeCracker\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.FreezeCracker\nPain.FreezeCrackerBit:\"----\" H 0 A_JumpIfInventory(W_FreezeCracker_Tag,1,1)goto Super::Pain.FreezeCrackerBit\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.FreezeCrackerBit\nPain.FreezeM_Shot:\"----\" H 0 A_JumpIfInventory(W_FreezeCracker_Tag,1,1)goto Super::Pain.FreezeM_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.FreezeM_Shot\nPain.FreezeM_ShotBit:\"----\" H 0 A_JumpIfInventory(W_FreezeCracker_Tag,1,1)goto Super::Pain.FreezeM_ShotBit\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.FreezeM_ShotBit\nPain.FreezeM_Frozen:\"----\" H 0 A_JumpIfInventory(W_FreezeCracker_Tag,1,1)goto Super::Pain.FreezeM_Frozen\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.FreezeM_Frozen\nPain.FreezeM_Iced:\"----\" H 0 A_JumpIfInventory(W_FreezeCracker_Tag,1,1)goto Super::Pain.FreezeM_Iced\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.FreezeM_Iced\nPain.FreezeM_SpikeF:\"----\" H 0 A_JumpIfInventory(W_FreezeCracker_Tag,1,1)goto Super::Pain.FreezeM_SpikeF\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.FreezeM_SpikeF\nPain.FreezeM_SpikeC:\"----\" H 0 A_JumpIfInventory(W_FreezeCracker_Tag,1,1)goto Super::Pain.FreezeM_SpikeC\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.FreezeM_SpikeC\n\nPain.JunkShield:\"----\" H 0 A_JumpIfInventory(W_JunkShield_Tag,1,1)goto Super::Pain.JunkShield\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.JunkShield\nPain.JunkM_Cube:\"----\" H 0 A_JumpIfInventory(W_JunkShield_Tag,1,1)goto Super::Pain.JunkM_Cube\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.JunkM_Cube\nPain.JunkM_Shot:\"----\" H 0 A_JumpIfInventory(W_JunkShield_Tag,1,1)goto Super::Pain.JunkM_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.JunkM_Shot\nPain.JunkM_Shield:\"----\" H 0 A_JumpIfInventory(W_JunkShield_Tag,1,1)goto Super::Pain.JunkM_Shield\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.JunkM_Shield\nPain.JunkM_Shock:\"----\" H 0 A_JumpIfInventory(W_JunkShield_Tag,1,1)goto Super::Pain.JunkM_Shock\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.JunkM_Shock\n\nPain.DangerWrap:\"----\" H 0 A_JumpIfInventory(W_DangerWrap_Tag,1,1)goto Super::Pain.DangerWrap\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.DangerWrap\nPain.BurstM_Shot:\"----\" H 0 A_JumpIfInventory(W_DangerWrap_Tag,1,1)goto Super::Pain.BurstM_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.BurstM_Shot\nPain.BurstM_Boom:\"----\" H 0 A_JumpIfInventory(W_DangerWrap_Tag,1,1)goto Super::Pain.BurstM_Boom\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.BurstM_Boom\nPain.BurstM_Trap:\"----\" H 0 A_JumpIfInventory(W_DangerWrap_Tag,1,1)goto Super::Pain.BurstM_Trap\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.BurstM_Trap\n\nPain.ThunderBolt:\"----\" H 0 A_JumpIfInventory(W_ThunderBolt_Tag,1,1)goto Super::Pain.ThunderBolt\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ThunderBolt\nPain.CloudM_Shot:\"----\" H 0 A_JumpIfInventory(W_ThunderBolt_Tag,1,1)goto Super::Pain.CloudM_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.CloudM_Shot\nPain.CloudM_Zapper:\"----\" H 0 A_JumpIfInventory(W_ThunderBolt_Tag,1,1)goto Super::Pain.CloudM_Zapper\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.CloudM_Zapper\nPain.CloudM_Spark:\"----\" H 0 A_JumpIfInventory(W_ThunderBolt_Tag,1,1)goto Super::Pain.CloudM_Spark\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.CloudM_Spark\nPain.CloudM_Charge:\"----\" H 0 A_JumpIfInventory(W_ThunderBolt_Tag,1,1)goto Super::Pain.CloudM_Charge\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.CloudM_Charge\n\nPain.WildCoil:\"----\" H 0 A_JumpIfInventory(W_WildCoil_Tag,1,1)goto Super::Pain.WildCoil\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.WildCoil\nPain.WildCoil2:\"----\" H 0 A_JumpIfInventory(W_WildCoil_Tag,1,1)goto Super::Pain.WildCoil2\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.WildCoil2\nPain.SpringM_Coil:\"----\" H 0 A_JumpIfInventory(W_WildCoil_Tag,1,1)goto Super::Pain.SpringM_Coil\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.SpringM_Coil\nPain.SpringM_Fist:\"----\" H 0 A_JumpIfInventory(W_WildCoil_Tag,1,1)goto Super::Pain.SpringM_Fist\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.SpringM_Fist\n\nPain.SlashClaw:\"----\" H 0 A_JumpIfInventory(W_SlashClaw_Tag,1,1)goto Super::Pain.SlashClaw\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.SlashClaw\nPain.SlashM_Swipe:\"----\" H 0 A_JumpIfInventory(W_SlashClaw_Tag,1,1)goto Super::Pain.SlashM_Swipe\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.SlashM_Swipe\n\nPain.NoiseCrush1:\"----\" H 0 A_JumpIfInventory(W_NoiseCrush_Tag,1,1)goto Super::Pain.NoiseCrush1\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.NoiseCrush1\nPain.NoiseCrush2:\"----\" H 0 A_JumpIfInventory(W_NoiseCrush_Tag,1,1)goto Super::Pain.NoiseCrush2\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.NoiseCrush2\nPain.ShadeM_Shot:\"----\" H 0 A_JumpIfInventory(W_NoiseCrush_Tag,1,1)goto Super::Pain.ShadeM_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ShadeM_Shot\nPain.ShadeM_Shot2:\"----\" H 0 A_JumpIfInventory(W_NoiseCrush_Tag,1,1)goto Super::Pain.ShadeM_Shot2\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ShadeM_Shot2\n\nPain.ScorchWheel:\"----\" H 0 A_JumpIfInventory(W_ScorchWheel_Tag,1,1)goto Super::Pain.ScorchWheel\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ScorchWheel\nPain.ScorchWheelB:\"----\" H 0 A_JumpIfInventory(W_ScorchWheel_Tag,1,1)goto Super::Pain.ScorchWheelB\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ScorchWheelB\nPain.TurboM_Wheel:\"----\" H 0 A_JumpIfInventory(W_ScorchWheel_Tag,1,1)goto Super::Pain.TurboM_Wheel\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.TurboM_Wheel\nPain.TurboM_WheelBit:\"----\" H 0 A_JumpIfInventory(W_ScorchWheel_Tag,1,1)goto Super::Pain.TurboM_WheelBit\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.TurboM_WheelBit\n//MM7//MM7//MM7//MM7//MM7\n//MM7//MM7//MM7//MM7//MM7\n/////////////////////////\n//MM8//MM8//MM8//MM8//MM8\n//MM8//MM8//MM8//MM8//MM8\nPain.TornadoHold:\"----\" H 0 A_JumpIfInventory(W_TornadoHold_Tag,1,1)goto Super::Pain.TornadoHold\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.TornadoHold\nPain.TenguM_Pod:\"----\" H 0 A_JumpIfInventory(W_TornadoHold_Tag,1,1)goto Super::Pain.TenguM_Pod\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.TenguM_Pod\nPain.TenguM_THold:\"----\" H 0 A_JumpIfInventory(W_TornadoHold_Tag,1,1)goto Super::Pain.TenguM_THold\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.TenguM_THold\nPain.TrioTornadoHold:\"----\" H 0 A_JumpIfInventory(W_TornadoHold_Tag,1,1)goto Super::Pain.TrioTornadoHold\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.TrioTornadoHold\n\nPain.AstroCrush:\"----\" H 0 A_JumpIfInventory(W_AstroCrush_Tag,1,1)goto Super::Pain.AstroCrush\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.AstroCrush\nPain.AstroM_Meteor:\"----\" H 0 A_JumpIfInventory(W_AstroCrush_Tag,1,1)goto Super::Pain.AstroM_Meteor\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.AstroM_Meteor\nPain.TrioAstroCrush:\"----\" H 0 A_JumpIfInventory(W_AstroCrush_Tag,1,1)goto Super::Pain.TrioAstroCrush\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.TrioAstroCrush\n\nPain.FlameSword:\"----\" H 0 A_JumpIfInventory(W_FlameSword_Tag,1,1)goto Super::Pain.FlameSword\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.FlameSword\nPain.FlameSwordSpark:\"----\" H 0 A_JumpIfInventory(W_FlameSword_Tag,1,1)goto Super::Pain.FlameSwordSpark\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.FlameSwordSpark\nPain.SwordM_Swipe:\"----\" H 0 A_JumpIfInventory(W_FlameSword_Tag,1,1)goto Super::Pain.SwordM_Swipe\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.SwordM_Swipe\nPain.SwordM_SwipeBit:\"----\" H 0 A_JumpIfInventory(W_FlameSword_Tag,1,1)goto Super::Pain.SwordM_SwipeBit\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.SwordM_SwipeBit\nPain.SwordM_Torso:\"----\" H 0 A_JumpIfInventory(W_FlameSword_Tag,1,1)goto Super::Pain.SwordM_Torso\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.SwordM_Torso\nPain.TrioFlameSword:\"----\" H 0 A_JumpIfInventory(W_FlameSword_Tag,1,1)goto Super::Pain.TrioFlameSword\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.TrioFlameSword\n\nPain.ThunderClaw:\"----\" H 0 A_JumpIfInventory(W_ThunderClaw_Tag,1,1)goto Super::Pain.ThunderClaw\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ThunderClaw\nPain.ClownM_Claw:\"----\" H 0 A_JumpIfInventory(W_ThunderClaw_Tag,1,1)goto Super::Pain.ClownM_Claw\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ClownM_Claw\nPain.ClownM_ClawChain:\"----\" H 0 A_JumpIfInventory(W_ThunderClaw_Tag,1,1)goto Super::Pain.ClownM_ClawChain\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ClownM_ClawChain\nPain.ClownM_Peg:\"----\" H 0 A_JumpIfInventory(W_ThunderClaw_Tag,1,1)goto Super::Pain.ClownM_Peg\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ClownM_Peg\nPain.ClownM_Aura:\"----\" H 0 A_JumpIfInventory(W_ThunderClaw_Tag,1,1)goto Super::Pain.ClownM_Aura\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ClownM_Aura\nPain.ClownM_Aura2:\"----\" H 0 A_JumpIfInventory(W_ThunderClaw_Tag,1,1)goto Super::Pain.ClownM_Aura2\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ClownM_Aura2\nPain.ClownM_Ground:\"----\" H 0 A_JumpIfInventory(W_ThunderClaw_Tag,1,1)goto Super::Pain.ClownM_Ground\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ClownM_Ground\nPain.TrioThunderClaw:\"----\" H 0 A_JumpIfInventory(W_ThunderClaw_Tag,1,1)goto Super::Pain.TrioThunderClaw\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.TrioThunderClaw\n\nPain.HomingSniper:\"----\" H 0 A_JumpIfInventory(W_HomingSniper_Tag,1,1)goto Super::Pain.HomingSniper\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.HomingSniper\nPain.SearchM_Shot:\"----\" H 0 A_JumpIfInventory(W_HomingSniper_Tag,1,1)goto Super::Pain.SearchM_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.SearchM_Shot\nPain.SearchM_LockShot:\"----\" H 0 A_JumpIfInventory(W_HomingSniper_Tag,1,1)goto Super::Pain.SearchM_LockShot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.SearchM_LockShot\nPain.TrioHomingSniper:\"----\" H 0 A_JumpIfInventory(W_HomingSniper_Tag,1,1)goto Super::Pain.TrioHomingSniper\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.TrioHomingSniper\n\nPain.IceWave:\"----\" H 0 A_JumpIfInventory(W_IceWave_Tag,1,1)goto Super::Pain.IceWave\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.IceWave\nPain.FrostM_Shot:\"----\" H 0 A_JumpIfInventory(W_IceWave_Tag,1,1)goto Super::Pain.FrostM_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.FrostM_Shot\nPain.FrostM_Iced:\"----\" H 0 A_JumpIfInventory(W_IceWave_Tag,1,1)goto Super::Pain.FrostM_Iced\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.FrostM_Iced\nPain.FrostM_Iced2:\"----\" H 0 A_JumpIfInventory(W_IceWave_Tag,1,1)goto Super::Pain.FrostM_Iced2\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.FrostM_Iced2\nPain.TrioIceWave:\"----\" H 0 A_JumpIfInventory(W_IceWave_Tag,1,1)goto Super::Pain.TrioIceWave\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.TrioIceWave\n\nPain.FlashBomb:\"----\" H 0 A_JumpIfInventory(W_FlashBomb_Tag,1,1)goto Super::Pain.FlashBomb\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.FlashBomb\nPain.GrenadeM_Nade:\"----\" H 0 A_JumpIfInventory(W_FlashBomb_Tag,1,1)goto Super::Pain.GrenadeM_Nade\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.GrenadeM_Nade\nPain.GrenadeM_Bomb:\"----\" H 0 A_JumpIfInventory(W_FlashBomb_Tag,1,1)goto Super::Pain.GrenadeM_Bomb\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.GrenadeM_Bomb\nPain.TrioFlashBomb:\"----\" H 0 A_JumpIfInventory(W_FlashBomb_Tag,1,1)goto Super::Pain.TrioFlashBomb\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.TrioFlashBomb\nPain.TrioFlashBomb2:\"----\" H 0 A_JumpIfInventory(W_FlashBomb_Tag,1,1)goto Super::Pain.TrioFlashBomb2\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.TrioFlashBomb2\n\nPain.WaterBalloon:\"----\" H 0 A_JumpIfInventory(W_WaterBalloon_Tag,1,1)goto Super::Pain.WaterBalloon\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.WaterBalloon\nPain.AquaM_Shot:\"----\" H 0 A_JumpIfInventory(W_WaterBalloon_Tag,1,1)goto Super::Pain.AquaM_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.AquaM_Shot\nPain.AquaM_Tower:\"----\" H 0 A_JumpIfInventory(W_WaterBalloon_Tag,1,1)goto Super::Pain.AquaM_Tower\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.AquaM_Tower\nPain.AquaM_TowerBit:\"----\" H 0 A_JumpIfInventory(W_WaterBalloon_Tag,1,1)goto Super::Pain.AquaM_TowerBit\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.AquaM_TowerBit\nPain.AquaM_Cannon:\"----\" H 0 A_JumpIfInventory(W_WaterBalloon_Tag,1,1)goto Super::Pain.AquaM_Cannon\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.AquaM_Cannon\nPain.AquaM_CannonBit:\"----\" H 0 A_JumpIfInventory(W_WaterBalloon_Tag,1,1)goto Super::Pain.AquaM_CannonBit\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.AquaM_CannonBit\nPain.TrioWaterBalloon:\"----\" H 0 A_JumpIfInventory(W_WaterBalloon_Tag,1,1)goto Super::Pain.TrioWaterBalloon\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.TrioWaterBalloon\n\nPain.MegaBall:\"----\" H 0 A_JumpIfInventory(W_MegaBall_Tag,1,1)goto Super::Pain.MegaBall\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.MegaBall\nPain.Rock_MegaBall:\"----\" H 0 A_JumpIfInventory(W_MegaBall_Tag,1,1)goto Super::Pain.Rock_MegaBall\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.Rock_MegaBall\n//MM8//MM8//MM8//MM8//MM8\n//MM8//MM8//MM8//MM8//MM8\n/////////////////////////\n//MMB//MMB//MMB//MMB//MMB\n//MMB//MMB//MMB//MMB//MMB\nPain.TenguSlash:\"----\" H 0 A_JumpIfInventory(W_TenguBlade_Tag,1,1)goto Super::Pain.TenguSlash\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.TenguSlash\nPain.TenguBlade:\"----\" H 0 A_JumpIfInventory(W_TenguBlade_Tag,1,1)goto Super::Pain.TenguBlade\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.TenguBlade\nPain.TenguM_Slam:\"----\" H 0 A_JumpIfInventory(W_TornadoHold_Tag,1,1)goto Super::Pain.TenguM_Slam\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.TenguM_Slam\nPain.TenguM_Shot:\"----\" H 0 A_JumpIfInventory(W_TornadoHold_Tag,1,1)goto Super::Pain.TenguM_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.TenguM_Shot\n\nPain.CopyVision:\"----\" H 0 A_JumpIfInventory(W_CopyVision_Tag,1,1)goto Super::Pain.CopyVision\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.CopyVision\nPain.AstroM_Shot:\"----\" H 0 A_JumpIfInventory(W_TornadoHold_Tag,1,1)goto Super::Pain.AstroM_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.AstroM_Shot\nPain.AstroM_CloneShot:\"----\" H 0 A_JumpIfInventory(W_TornadoHold_Tag,1,1)goto Super::Pain.AstroM_CloneShot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.AstroM_CloneShot\n\nPain.LightningBolt:\"----\" H 0 A_JumpIfInventory(W_LightningBolt_Tag,1,1)goto Super::Pain.LightningBolt\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.LightningBolt\nPain.DynamoM_Bolt:\"----\" H 0 A_JumpIfInventory(W_LightningBolt_Tag,1,1)goto Super::Pain.DynamoM_Bolt\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.DynamoM_Bolt\nPain.DynamoM_TaggedBolt:\"----\" H 0 A_JumpIfInventory(W_LightningBolt_Tag,1,1)goto Super::Pain.DynamoM_TaggedBolt\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.DynamoM_TaggedBolt\nPain.DynamoM_Orb:\"----\" H 0 A_JumpIfInventory(W_LightningBolt_Tag,1,1)goto Super::Pain.DynamoM_Orb\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.DynamoM_Orb\nPain.DynamoM_DishZap:\"----\" H 0 A_JumpIfInventory(W_LightningBolt_Tag,1,1)goto Super::Pain.DynamoM_DishZap\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.DynamoM_DishZap\nPain.DynamoTendrilZap:\"----\" H 0 A_JumpIfInventory(W_LightningBolt_Tag,1,1)goto Super::Pain.DynamoTendrilZap\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.DynamoTendrilZap\n\nPain.IceWall:\"----\" H 0 A_JumpIfInventory(W_IceWall_Tag,1,1)goto Super::Pain.IceWall\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.IceWall\nPain.ColdM_Wall:\"----\" H 0 A_JumpIfInventory(W_IceWall_Tag,1,1)goto Super::Pain.ColdM_Wall\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ColdM_Wall\nPain.ColdM_WallFloor:\"----\" H 0 A_JumpIfInventory(W_IceWall_Tag,1,1)goto Super::Pain.ColdM_WallFloor\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ColdM_WallFloor\nPain.ColdM_WallAir:\"----\" H 0 A_JumpIfInventory(W_IceWall_Tag,1,1)goto Super::Pain.ColdM_WallAir\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ColdM_WallAir\nPain.ColdM_Freeze:\"----\" H 0 A_JumpIfInventory(W_IceWall_Tag,1,1)goto Super::Pain.ColdM_Freeze\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ColdM_Freeze\n\nPain.SpreadDrill:\"----\" H 0 A_JumpIfInventory(W_SpreadDrill_Tag,1,1)goto Super::Pain.SpreadDrill\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.SpreadDrill\nPain.SpreadDrill2:\"----\" H 0 A_JumpIfInventory(W_SpreadDrill_Tag,1,1)goto Super::Pain.SpreadDrill2\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.SpreadDrill2\nPain.SpreadDrill3:\"----\" H 0 A_JumpIfInventory(W_SpreadDrill_Tag,1,1)goto Super::Pain.SpreadDrill3\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.SpreadDrill3\nPain.GroundM_Shot1:\"----\" H 0 A_JumpIfInventory(W_SpreadDrill_Tag,1,1)goto Super::Pain.GroundM_Shot1\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.GroundM_Shot1\nPain.GroundM_Shot2:\"----\" H 0 A_JumpIfInventory(W_SpreadDrill_Tag,1,1)goto Super::Pain.GroundM_Shot2\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.GroundM_Shot2\nPain.GroundM_Shot3:\"----\" H 0 A_JumpIfInventory(W_SpreadDrill_Tag,1,1)goto Super::Pain.GroundM_Shot3\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.GroundM_Shot3\nPain.GroundM_Stab:\"----\" H 0 A_JumpIfInventory(W_SpreadDrill_Tag,1,1)goto Super::Pain.GroundM_Stab\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.GroundM_Stab\nPain.GroundM_ShotCeil:\"----\" H 0 A_JumpIfInventory(W_SpreadDrill_Tag,1,1)goto Super::Pain.GroundM_ShotCeil\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.GroundM_ShotCeil\nPain.GroundM_GigaDrill:\"----\" H 0 A_JumpIfInventory(W_SpreadDrill_Tag,1,1)goto Super::Pain.GroundM_GigaDrill\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.GroundM_GigaDrill\n\nPain.RemoteMine:\"----\" H 0 A_JumpIfInventory(W_RemoteMine_Tag,1,1)goto Super::Pain.RemoteMine\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.RemoteMine\nPain.PirateM_Mine:\"----\" H 0 A_JumpIfInventory(W_RemoteMine_Tag,1,1)goto Super::Pain.PirateM_Mine\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.PirateM_Mine\nPain.PirateM_Boom:\"----\" H 0 A_JumpIfInventory(W_RemoteMine_Tag,1,1)goto Super::Pain.PirateM_Boom\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.PirateM_Boom\n\nPain.WaveBurner:\"----\" H 0 A_JumpIfInventory(W_WaveBurner_Tag,1,1)goto Super::Pain.WaveBurner\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.WaveBurner\nPain.WaveBurnerUW:\"----\" H 0 A_JumpIfInventory(W_WaveBurner_Tag,1,1)goto Super::Pain.WaveBurnerUW\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.WaveBurnerUW\nPain.BurnerM_Shot:\"----\" H 0 A_JumpIfInventory(W_WaveBurner_Tag,1,1)goto Super::Pain.BurnerM_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.BurnerM_Shot\nPain.BurnerM_Shot2:\"----\" H 0 A_JumpIfInventory(W_WaveBurner_Tag,1,1)goto Super::Pain.BurnerM_Shot2\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.BurnerM_Shot2\nPain.BurnerM_DiveLand:\"----\" H 0 A_JumpIfInventory(W_WaveBurner_Tag,1,1)goto Super::Pain.BurnerM_DiveLand\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.BurnerM_DiveLand\nPain.BurnerM_FireLine:\"----\" H 0 A_JumpIfInventory(W_WaveBurner_Tag,1,1)goto Super::Pain.BurnerM_FireLine\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.BurnerM_FireLine\n\nPain.MagicCard:\"----\" H 0 A_JumpIfInventory(W_MagicCard_Tag,1,1)goto Super::Pain.MagicCard\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.MagicCard\nPain.MagicM_Card:\"----\" H 0 A_JumpIfInventory(W_MagicCard_Tag,1,1)goto Super::Pain.MagicM_Card\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.MagicM_Card\nPain.MagicM_Orb:\"----\" H 0 A_JumpIfInventory(W_MagicCard_Tag,1,1)goto Super::Pain.MagicM_Orb\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.MagicM_Orb\nPain.MagicM_Ball:\"----\" H 0 A_JumpIfInventory(W_MagicCard_Tag,1,1)goto Super::Pain.MagicM_Ball\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.MagicM_Ball\n//MMB//MMB//MMB//MMB//MMB\n//MMB//MMB//MMB//MMB//MMB\n/////////////////////////\n//MM9//MM9//MM9//MM9//MM9\n//MM9//MM9//MM9//MM9//MM9\nPain.ConcreteShot:\"----\" H 0 A_JumpIfInventory(W_ConcreteShot_Tag,1,1)goto Super::Pain.ConcreteShot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ConcreteShot\nPain.ConcreteM_Shot:\"----\" H 0 A_JumpIfInventory(W_ConcreteShot_Tag,1,1)goto Super::Pain.ConcreteM_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ConcreteM_Shot\nPain.ConcreteM_Toss:\"----\" H 0 A_JumpIfInventory(W_ConcreteShot_Tag,1,1)goto Super::Pain.ConcreteM_Toss\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ConcreteM_Toss\nPain.ConcreteM_TossBit:\"----\" H 0 A_JumpIfInventory(W_ConcreteShot_Tag,1,1)goto Super::Pain.ConcreteM_TossBit\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ConcreteM_TossBit\n\nPain.TornadoBlow:\"----\" H 0 A_JumpIfInventory(W_TornadoBlow_Tag,1,1)goto Super::Pain.TornadoBlow\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.TornadoBlow\nPain.TornadoM_Shot:\"----\" H 0 A_JumpIfInventory(W_TornadoBlow_Tag,1,1)goto Super::Pain.TornadoM_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.TornadoM_Shot\nPain.TornadoM_Blow:\"----\" H 0 A_JumpIfInventory(W_TornadoBlow_Tag,1,1)goto Super::Pain.TornadoM_Blow\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.TornadoM_Blow\nPain.TornadoM_Blow2:\"----\" H 0 A_JumpIfInventory(W_TornadoBlow_Tag,1,1)goto Super::Pain.TornadoM_Blow2\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.TornadoM_Blow2\nPain.TornadoM_Wall:\"----\" H 0 A_JumpIfInventory(W_TornadoBlow_Tag,1,1)goto Super::Pain.TornadoM_Wall\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.TornadoM_Wall\nPain.TornadoM_Lift:\"----\" H 0 A_JumpIfInventory(W_TornadoBlow_Tag,1,1)goto Super::Pain.TornadoM_Lift\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.TornadoM_Lift\nPain.TornadoM_Slam:\"----\" H 0 A_JumpIfInventory(W_LightningBolt_Tag,1,1)goto Super::Pain.TornadoM_Slam\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.TornadoM_Slam\n\nPain.LaserTrident:\"----\" H 0 A_JumpIfInventory(W_LaserTrident_Tag,1,1)goto Super::Pain.LaserTrident\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.LaserTrident\nPain.SplashW_Laser:\"----\" H 0 A_JumpIfInventory(W_LaserTrident_Tag,1,1)goto Super::Pain.SplashW_Laser\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.SplashW_Laser\nPain.SplashW_Laser2:\"----\" H 0 A_JumpIfInventory(W_LaserTrident_Tag,1,1)goto Super::Pain.SplashW_Laser2\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.SplashW_Laser2\n\nPain.PlugBall:\"----\" H 0 A_JumpIfInventory(W_PlugBall_Tag,1,1)goto Super::Pain.PlugBall\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.PlugBall\nPain.PlugM_Ball:\"----\" H 0 A_JumpIfInventory(W_PlugBall_Tag,1,1)goto Super::Pain.PlugM_Ball\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.PlugM_Ball\nPain.PlugM_Prong:\"----\" H 0 A_JumpIfInventory(W_PlugBall_Tag,1,1)goto Super::Pain.PlugM_Prong\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.PlugM_Prong\nPain.PlugM_Plugged:\"----\" H 0 A_JumpIfInventory(W_PlugBall_Tag,1,1)goto Super::Pain.PlugM_Plugged\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.PlugM_Plugged\n\nPain.JewelSatellite:\"----\" H 0 A_JumpIfInventory(W_JewelSatellite_Tag,1,1)goto Super::Pain.JewelSatellite\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.JewelSatellite\nPain.JewelM_Shot:\"----\" H 0 A_JumpIfInventory(W_JewelSatellite_Tag,1,1)goto Super::Pain.JewelM_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.JewelM_Shot\nPain.JewelM_ShotBit:\"----\" H 0 A_JumpIfInventory(W_JewelSatellite_Tag,1,1)goto Super::Pain.JewelM_ShotBit\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.JewelM_ShotBit\nPain.JewelM_ShotBoom:\"----\" H 0 A_JumpIfInventory(W_JewelSatellite_Tag,1,1)goto Super::Pain.JewelM_ShotBoom\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.JewelM_ShotBoom\n\nPain.HornetChaser:\"----\" H 0 A_JumpIfInventory(W_HornetChaser_Tag,1,1)goto Super::Pain.HornetChaser\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.HornetChaser\nPain.HornetM_Shot:\"----\" H 0 A_JumpIfInventory(W_HornetChaser_Tag,1,1)goto Super::Pain.HornetM_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.HornetM_Shot\nPain.HornetM_Slow:\"----\" H 0 A_JumpIfInventory(W_HornetChaser_Tag,1,1)goto Super::Pain.HornetM_Slow\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.HornetM_Slow\n\nPain.MagmaBazooka1:\"----\" H 0 A_JumpIfInventory(W_MagmaBazooka_Tag,1,1)goto Super::Pain.MagmaBazooka1\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.MagmaBazooka1\nPain.MagmaBazooka2:\"----\" H 0 A_JumpIfInventory(W_MagmaBazooka_Tag,1,1)goto Super::Pain.MagmaBazooka2\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.MagmaBazooka2\nPain.MagmaM_Shot1:\"----\" H 0 A_JumpIfInventory(W_MagmaBazooka_Tag,1,1)goto Super::Pain.MagmaM_Shot1\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.MagmaM_Shot1\nPain.MagmaM_Shot2:\"----\" H 0 A_JumpIfInventory(W_MagmaBazooka_Tag,1,1)goto Super::Pain.MagmaM_Shot2\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.MagmaM_Shot2\n\nPain.BlackHoleBomb:\"----\" H 0 A_JumpIfInventory(W_BlackHoleBomb_Tag,1,1)goto Super::Pain.BlackHoleBomb\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.BlackHoleBomb\nPain.GalaxyM_Shot:\"----\" H 0 A_JumpIfInventory(W_BlackHoleBomb_Tag,1,1)goto Super::Pain.GalaxyM_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.GalaxyM_Shot\nPain.GalaxyM_BHB:\"----\" H 0 A_JumpIfInventory(W_BlackHoleBomb_Tag,1,1)goto Super::Pain.GalaxyM_BHB\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.GalaxyM_BHB\nPain.GalaxyM_Ram:\"----\" H 0 A_JumpIfInventory(W_BlackHoleBomb_Tag,1,1)goto Super::Pain.GalaxyM_Ram\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.GalaxyM_Ram\nPain.RainbowGalaxy:\"----\" H 0 A_JumpIfInventory(W_BlackHoleBomb_Tag,1,1)goto Super::Pain.RainbowGalaxy\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.RainbowGalaxy\n//MM9//MM9//MM9//MM9//MM9\n//MM9//MM9//MM9//MM9//MM9\n/////////////////////////\n//MM10//MM10//MM10//MM10//MM10\n//MM10//MM10//MM10//MM10//MM10\nPain.TripleBlade:\"----\" H 0 A_JumpIfInventory(W_TripleBlade_Tag,1,1)goto Super::Pain.TripleBlade\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.TripleBlade\nPain.BladeM_Shot:\"----\" H 0 A_JumpIfInventory(W_TripleBlade_Tag,1,1)goto Super::Pain.BladeM_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.BladeM_Shot\nPain.BladeM_Swipe:\"----\" H 0 A_JumpIfInventory(W_TripleBlade_Tag,1,1)goto Super::Pain.BladeM_Swipe\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.BladeM_Swipe\n\nPain.WaterShield:\"----\" H 0 A_JumpIfInventory(W_WaterShield_Tag,1,1)goto Super::Pain.WaterShield\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.WaterShield\nPain.PumpM_Shield:\"----\" H 0 A_JumpIfInventory(W_WaterShield_Tag,1,1)goto Super::Pain.PumpM_Shield\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.PumpM_Shield\nPain.PumpM_ShieldToss:\"----\" H 0 A_JumpIfInventory(W_WaterShield_Tag,1,1)goto Super::Pain.PumpM_ShieldToss\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.PumpM_ShieldToss\n\nPain.CommandoBomb:\"----\" H 0 A_JumpIfInventory(W_CommandoBomb_Tag,1,1)goto Super::Pain.CommandoBomb\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.CommandoBomb\nPain.CommandoM_Shot:\"----\" H 0 A_JumpIfInventory(W_CommandoBomb_Tag,1,1)goto Super::Pain.CommandoM_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.CommandoM_Shot\nPain.CommandoM_Wave:\"----\" H 0 A_JumpIfInventory(W_CommandoBomb_Tag,1,1)goto Super::Pain.CommandoM_Wave\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.CommandoM_Wave\nPain.CommandoM_WaveBit:\"----\" H 0 A_JumpIfInventory(W_CommandoBomb_Tag,1,1)goto Super::Pain.CommandoM_WaveBit\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.CommandoM_WaveBit\nPain.CommandoM_Mine:\"----\" H 0 A_JumpIfInventory(W_CommandoBomb_Tag,1,1)goto Super::Pain.CommandoM_Mine\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.CommandoM_Mine\n\nPain.ChillShot:\"----\" H 0 A_JumpIfInventory(W_ChillSpike_Tag,1,1)goto Super::Pain.ChillShot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ChillShot\nPain.ChillSpike:\"----\" H 0 A_JumpIfInventory(W_ChillSpike_Tag,1,1)goto Super::Pain.ChillSpike\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ChillSpike\nPain.ChillM_Shot:\"----\" H 0 A_JumpIfInventory(W_ChillSpike_Tag,1,1)goto Super::Pain.ChillM_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ChillM_Shot\nPain.ChillM_Spike:\"----\" H 0 A_JumpIfInventory(W_ChillSpike_Tag,1,1)goto Super::Pain.ChillM_Spike\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ChillM_Spike\nPain.ChillM_Freeze:\"----\" H 0 A_JumpIfInventory(W_ChillSpike_Tag,1,1)goto Super::Pain.ChillM_Freeze\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ChillM_Freeze\n\nPain.ThunderWool:\"----\" H 0 A_JumpIfInventory(W_ThunderWool_Tag,1,1)goto Super::Pain.ThunderWool\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ThunderWool\n\nPain.ReboundStriker:\"----\" H 0 A_JumpIfInventory(W_ReboundStriker_Tag,1,1)goto Super::Pain.ReboundStriker\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ReboundStriker\n\nPain.WheelCutter:\"----\" H 0 A_JumpIfInventory(W_WheelCutter_Tag,1,1)goto Super::Pain.WheelCutter\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.WheelCutter\nPain.WheelCutterSaw:\"----\" H 0 A_JumpIfInventory(W_WheelCutter_Tag,1,1)goto Super::Pain.WheelCutterSaw\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.WheelCutterSaw\nPain.NitroM_Shot:\"----\" H 0 A_JumpIfInventory(W_WheelCutter_Tag,1,1)goto Super::Pain.NitroM_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.NitroM_Shot\nPain.NitroM_Shot2:\"----\" H 0 A_JumpIfInventory(W_WheelCutter_Tag,1,1)goto Super::Pain.NitroM_Shot2\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.NitroM_Shot2\n\nPain.SolarBlaze:\"----\" H 0 A_JumpIfInventory(W_SolarBlaze_Tag,1,1)goto Super::Pain.SolarBlaze\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.SolarBlaze\nPain.SolarM_Blaze:\"----\" H 0 A_JumpIfInventory(W_SolarBlaze_Tag,1,1)goto Super::Pain.SolarM_Blaze\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.SolarM_Blaze\nPain.SolarM_BlazeWave:\"----\" H 0 A_JumpIfInventory(W_SolarBlaze_Tag,1,1)goto Super::Pain.SolarM_BlazeWave\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.SolarM_BlazeWave\nPain.SolarM_Head:\"----\" H 0 A_JumpIfInventory(W_SolarBlaze_Tag,1,1)goto Super::Pain.SolarM_Head\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.SolarM_Head\n//MM10//MM10//MM10//MM10//MM10\n//MM10//MM10//MM10//MM10//MM10\n/////////////////////////\n//MMV//MMV//MMV//MMV//MMV\n//MMV//MMV//MMV//MMV//MMV\nPain.SparkChaser:\"----\" H 0 A_JumpIfInventory(W_SparkChaser_Tag,1,1)goto Super::Pain.SparkChaser\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.SparkChaser\nPain.Terra_SparkChaser:\"----\" H 0 A_JumpIfInventory(W_SparkChaser_Tag,1,1)goto Super::Pain.Terra_SparkChaser\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.Terra_SparkChaser\n\nPain.GrabBuster:\"----\" H 0 A_JumpIfInventory(W_GrabBuster_Tag,1,1)goto Super::Pain.GrabBuster\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.GrabBuster\nPain.Mercury_Shot:\"----\" H 0 A_JumpIfInventory(W_GrabBuster_Tag,1,1)goto Super::Pain.Mercury_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.Mercury_Shot\nPain.Mercury_Swipe:\"----\" H 0 A_JumpIfInventory(W_GrabBuster_Tag,1,1)goto Super::Pain.Mercury_Swipe\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.Mercury_Swipe\nPain.Mercury_Swipe2:\"----\" H 0 A_JumpIfInventory(W_GrabBuster_Tag,1,1)goto Super::Pain.Mercury_Swipe2\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.Mercury_Swipe2\n\nPain.BubbleBomb:\"----\" H 0 A_JumpIfInventory(W_BubbleBomb_Tag,1,1)goto Super::Pain.BubbleBomb\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.BubbleBomb\nPain.Venus_Shot:\"----\" H 0 A_JumpIfInventory(W_BubbleBomb_Tag,1,1)goto Super::Pain.Venus_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.Venus_Shot\nPain.Venus_Shot2:\"----\" H 0 A_JumpIfInventory(W_BubbleBomb_Tag,1,1)goto Super::Pain.Venus_Shot2\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.Venus_Shot2\nPain.Venus_Bomb:\"----\" H 0 A_JumpIfInventory(W_BubbleBomb_Tag,1,1)goto Super::Pain.Venus_Bomb\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.Venus_Bomb\nPain.Venus_Acid:\"----\" H 0 A_JumpIfInventory(W_BubbleBomb_Tag,1,1)goto Super::Pain.Venus_Acid\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.Venus_Acid\nPain.Venus_BoomJump:\"----\" H 0 A_JumpIfInventory(W_BubbleBomb_Tag,1,1)goto Super::Pain.Venus_BoomJump\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.Venus_BoomJump\n\nPain.PhotonMissile:\"----\" H 0 A_JumpIfInventory(W_PhotonMissile_Tag,1,1)goto Super::Pain.PhotonMissile\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.PhotonMissile\nPain.Mars_Shot:\"----\" H 0 A_JumpIfInventory(W_PhotonMissile_Tag,1,1)goto Super::Pain.Mars_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.Mars_Shot\nPain.Mars_Photon:\"----\" H 0 A_JumpIfInventory(W_PhotonMissile_Tag,1,1)goto Super::Pain.Mars_Photon\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.Mars_Photon\nPain.Mars_Mortar:\"----\" H 0 A_JumpIfInventory(W_PhotonMissile_Tag,1,1)goto Super::Pain.Mars_Mortar\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.Mars_Mortar\n\nPain.ElectricShock:\"----\" H 0 A_JumpIfInventory(W_ElectricShock_Tag,1,1)goto Super::Pain.ElectricShock\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ElectricShock\nPain.Jupiter_Shot:\"----\" H 0 A_JumpIfInventory(W_ElectricShock_Tag,1,1)goto Super::Pain.Jupiter_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.Jupiter_Shot\nPain.Jupiter_Beam:\"----\" H 0 A_JumpIfInventory(W_ElectricShock_Tag,1,1)goto Super::Pain.Jupiter_Beam\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.Jupiter_Beam\n\nPain.BlackHole:\"----\" H 0 A_JumpIfInventory(W_BlackHole_Tag,1,1)goto Super::Pain.BlackHole\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.BlackHole\n\nPain.DeepDigger:\"----\" H 0 A_JumpIfInventory(W_DeepDigger_Tag,1,1)goto Super::Pain.DeepDigger\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.DeepDigger\nPain.Uranus_ShotDown:\"----\" H 0 A_JumpIfInventory(W_DeepDigger_Tag,1,1)goto Super::Pain.Uranus_ShotDown\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.Uranus_ShotDown\nPain.Uranus_ShotBit:\"----\" H 0 A_JumpIfInventory(W_DeepDigger_Tag,1,1)goto Super::Pain.Uranus_ShotBit\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.Uranus_ShotBit\n\nPain.BreakDash:\"----\" H 0 A_JumpIfInventory(W_BreakDash_Tag,1,1)goto Super::Pain.BreakDash\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.BreakDash\nPain.Pluto_Dash1:\"----\" H 0 A_JumpIfInventory(W_BreakDash_Tag,1,1)goto Super::Pain.Pluto_Dash1\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.Pluto_Dash1\nPain.Pluto_Dash2:\"----\" H 0 A_JumpIfInventory(W_BreakDash_Tag,1,1)goto Super::Pain.Pluto_Dash2\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.Pluto_Dash2\n\nPain.SaltWater:\"----\" H 0 A_JumpIfInventory(W_SaltWater_Tag,1,1)goto Super::Pain.SaltWater\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.SaltWater\nPain.Neptune_Shot:\"----\" H 0 A_JumpIfInventory(W_SaltWater_Tag,1,1)goto Super::Pain.Neptune_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.Neptune_Shot\nPain.Neptune_ShotBit:\"----\" H 0 A_JumpIfInventory(W_SaltWater_Tag,1,1)goto Super::Pain.Neptune_ShotBit\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.Neptune_ShotBit\nPain.Neptune_SaltQuake:\"----\" H 0 A_JumpIfInventory(W_SaltWater_Tag,1,1)goto Super::Pain.Neptune_SaltQuake\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.Neptune_SaltQuake\n//MMV//MMV//MMV//MMV//MMV\n//MMV//MMV//MMV//MMV//MMV\n/////////////////////////\n//MMWT//MMWT//MMWT//MMWT//MMWT\n//MMWT//MMWT//MMWT//MMWT//MMWT\nPain.BRG_Bash:\"----\" H 0 A_JumpIfInventory(W_BusterRodG_Tag,1,1)goto Super::Pain.BRG_Bash\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.BRG_Bash\nPain.BRG_Spin:\"----\" H 0 A_JumpIfInventory(W_BusterRodG_Tag,1,1)goto Super::Pain.BRG_Spin\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.BRG_Spin\nPain.BusterRodPole:\"----\" H 0 A_JumpIfInventory(W_BusterRodG_Tag,1,1)goto Super::Pain.BusterRodPole\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.BusterRodPole\n\nPain.MWS_Barrier:\"----\" H 0 A_JumpIfInventory(W_MegaWaterS_Tag,1,1)goto Super::Pain.MWS_Barrier\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.MWS_Barrier\nPain.MWS_Lift:\"----\" H 0 A_JumpIfInventory(W_MegaWaterS_Tag,1,1)goto Super::Pain.MWS_Lift\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.MWS_Lift\nPain.MegaWaterBarrier:\"----\" H 0 A_JumpIfInventory(W_MegaWaterS_Tag,1,1)goto Super::Pain.MegaWaterBarrier\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.MegaWaterBarrier\n\nPain.HSH_Shot:\"----\" H 0 A_JumpIfInventory(W_HyperStormH_Tag,1,1)goto Super::Pain.HSH_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.HSH_Shot\nPain.HSH_ShotHot:\"----\" H 0 A_JumpIfInventory(W_HyperStormH_Tag,1,1)goto Super::Pain.HSH_ShotHot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.HSH_ShotHot\nPain.HSH_Drain:\"----\" H 0 A_JumpIfInventory(W_HyperStormH_Tag,1,1)goto Super::Pain.HSH_Drain\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.HSH_Drain\nPain.HyperStormBlaster:\"----\" H 0 A_JumpIfInventory(W_HyperStormH_Tag,1,1)goto Super::Pain.HyperStormBlaster\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.HyperStormBlaster\n//MMWT//MMWT//MMWT//MMWT//MMWT\n//MMWT//MMWT//MMWT//MMWT//MMWT\n/////////////////////////\n//MMK//MMK//MMK//MMK//MMK\n//MMK//MMK//MMK//MMK//MMK\nPain.MirrorBuster:\"----\" H 0 A_JumpIfInventory(W_MirrorBuster_Tag,1,1)goto Super::Pain.MirrorBuster\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.MirrorBuster\nPain.MirrorBuster1:\"----\" H 0 A_JumpIfInventory(W_MirrorBuster_Tag,1,1)goto Super::Pain.MirrorBuster1\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.MirrorBuster1\nPain.MirrorBuster2:\"----\" H 0 A_JumpIfInventory(W_MirrorBuster_Tag,1,1)goto Super::Pain.MirrorBuster2\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.MirrorBuster2\nPain.MirrorBuster3:\"----\" H 0 A_JumpIfInventory(W_MirrorBuster_Tag,1,1)goto Super::Pain.MirrorBuster3\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.MirrorBuster3\nPain.Enker_Shot:\"----\" H 0 A_JumpIfInventory(W_MirrorBuster_Tag,1,1)goto Super::Pain.Enker_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.Enker_Shot\nPain.Enker_Shot2:\"----\" H 0 A_JumpIfInventory(W_MirrorBuster_Tag,1,1)goto Super::Pain.Enker_Shot2\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.Enker_Shot2\n\nPain.ScrewCrusher:\"----\" H 0 A_JumpIfInventory(W_ScrewCrusher_Tag,1,1)goto Super::Pain.ScrewCrusher\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.ScrewCrusher\nPain.Punk_Shot:\"----\" H 0 A_JumpIfInventory(W_ScrewCrusher_Tag,1,1)goto Super::Pain.Punk_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.Punk_Shot\nPain.Punk_Rapid:\"----\" H 0 A_JumpIfInventory(W_ScrewCrusher_Tag,1,1)goto Super::Pain.Punk_Rapid\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.Punk_Rapid\nPain.Punk_Ram:\"----\" H 0 A_JumpIfInventory(W_ScrewCrusher_Tag,1,1)goto Super::Pain.Punk_Ram\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.Punk_Ram\n\nPain.BalladeCracker:\"----\" H 0 A_JumpIfInventory(W_BalladeCracker_Tag,1,1)goto Super::Pain.BalladeCracker\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.BalladeCracker\nPain.Ballade_Shot:\"----\" H 0 A_JumpIfInventory(W_BalladeCracker_Tag,1,1)goto Super::Pain.Ballade_Shot\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.Ballade_Shot\nPain.Ballade_Mine:\"----\" H 0 A_JumpIfInventory(W_BalladeCracker_Tag,1,1)goto Super::Pain.Ballade_Mine\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.Ballade_Mine\n\nPain.Sakugarne:\"----\" H 0 A_JumpIfInventory(W_Sakugarne_Tag,1,1)goto Super::Pain.Sakugarne\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.Sakugarne\nPain.Quint_SakuLand:\"----\" H 0 A_JumpIfInventory(W_Sakugarne_Tag,1,1)goto Super::Pain.Quint_SakuLand\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.Quint_SakuLand\nPain.Quint_SakuLand2:\"----\" H 0 A_JumpIfInventory(W_Sakugarne_Tag,1,1)goto Super::Pain.Quint_SakuLand2\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.Quint_SakuLand2\nPain.Quint_Leap:\"----\" H 0 A_JumpIfInventory(W_Sakugarne_Tag,1,1)goto Super::Pain.Quint_Leap\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.Quint_Leap\nPain.Quint_Spin:\"----\" H 0 A_JumpIfInventory(W_Sakugarne_Tag,1,1)goto Super::Pain.Quint_Spin\"----\" H 0 A_GiveInventory(WeakPain_P)goto Super::Pain.Quint_Spin\n//MMK//MMK//MMK//MMK//MMK\n//MMK//MMK//MMK//MMK//MMK\n}\n}"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP32",
      "title": "MAP32",
      "format": "doom",
      "stats": {
        "things": 0,
        "linedefs": 0,
        "sidedefs": 0,
        "vertices": 0,
        "sectors": 0,
        "segs": 0,
        "ssectors": 0,
        "nodes": 0,
        "textures": {}
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
        }
      },
      "items": {
        "total": 0,
        "by_type": {},
        "ammo_by_category": {
          "bullets": 0,
          "cells": 0,
          "rockets": 0,
          "shells": 0
        },
        "weapons_present": []
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 0,
        "hmp_items": 0,
        "htr_items": 0
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      }
    }
  ]
}

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