gond2.5-gondfridays-5-6-22.pk3

PK3 1.4 MiB 0 map(s)

Counts

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lumps568
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Totals (across maps)

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Monsters0
Items0
Raw model (for completeness)
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    "added": "2022/05/17 00:18:53",
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      {
        "source": "pk3",
        "name": "SNDINFO.txt",
        "contents": "weapon/astroclonethrow ASTTEL\nweapon/astroclonefire ASTFIRE\nweapon/swordtorsopain TORSPAIN\nweapon/NewFlameSword S_M8_C1\n\nweapon/yamatocharge YAMABNZ1\nweapon/yamatovault YAMABNZ2\n\nweapon/torchfireball HOTDOKEN\nweapon/torchexfireball EX_FBALL\nweapon/torchkick TATSU\nweapon/torchexkick EX_TATSU\nweapon/torchkickland BURNLAND\nweapon/torchroundhouse TORCH_HK\nweapon/torchsuper SATSUI\nweapon/torchwave TORCHWAV\n\nweapon/ringcageshatter RINGSHAT\nweapon/ringcagefire RINGWHOP"
      },
      {
        "source": "pk3",
        "name": "CHANGELOG.txt",
        "contents": "CHANGELOG\n=====4/8/22\n==Cutman\n-Rolling Cutter damage 7.0 > 5.0\n--Rolling Cutter speed 33 > 45 (also applies to returning cutter)\n--Holding mainfire slows down and stalls Rolling Cutter before returning into wider hitbox, drains ammo bar\n--Rolling Cutter does 2.5 damage while stalled\n\n==Airman\n-Air Wall now randomly selects between 5 set patterns of firing\n\n==Napalmman\n-Ported from El Scorcho\n--Altfire ported to base Gondola version\n\n==Astroman\n-HP 100.0 > 115.0\n-Speed 0.68/0.70 > 0.63/0.65\n-Astro Bullet damage 12.0 > 15.0\n--Astro Bullet speed 40 > 35\n-Copy Vision reworked, new SFX\n--Now sends user backwards on use, has 10 tic startup frames before activation\n--When activated, slowly moves forwards and blocks shots\n--Copy Vision reactiontime 9 > 12\n--Copy Vision firing faces where user is facing upon activation, fires shots 4 tics faster\n-Copy Bullet damage 10.0 > 7.5\n--Copy Bullet speed 40 > 45\n\n==Fuseman\n-Speed 0.7/0.72 > 0.73/0.75\n-Flight cap 160 > 120\n-Mainfire reworked\n--Now rips through enemies once for 9.0 damage, has lingering explosion that hits for 3.0 four times over 28 tics\n--Side projectiles now hit once for 4.5\n--Rate of fire decreased by 6 tics\n-Altfire ammo cap/requirement 280 > 180 (ammo regen unchanged)\n--Now increased mainfire speed while in radius from 36 to 64\n--Tesla Thunder no longer uses M2 Cancel A_Explode, now resembles A_Explode from initial build\n\n=====4/15/22\n==Cutman\n-Rolling Cutter damage change reverted, 5.0 > 7.0\n--Gave Stalling Rolling Cutter teamcolors\n--Stalled Rolling Cutter damage 2.5 > 3.5\n\n==Alien\n-Flight cap 160 > 240\n\n==Crashman\n-HUD is now 20% more red\n\n==Sparkman\n-Health 100.0 > 110.0\n-JumpZ 10 > 11\n-Mid-Level Spark Spread ported from classes-v9fh.pk3\n--Total shots 8->16, aimable shots 1->3\n-Max Level Spark Spread now shoots eight Spark Orbs from classes-v9fh.pk3, with one aimable shot\n-SparkHealAmmo capacity 56 > 28\n\n==Darkman3\n-Health 100.0 > 85.0\n-Time required to get max charge doubled\n--Max charge scaling shot replaced with 20.0 damage hitstun\n--Charging creates UEC aimpointer\n*Fuck around and find out :)\n\n==Flameman\n-Fixed Flame Blast doing hitstun\n-Flame Blast speed 28 > 40\n--RoF increased by 4 tics\n--Now is afflicted by gravity\n\n==Knightman\n-Now has shield hitbox akin to Protoman and Sniper Joe\n\n==Freezeman\n-Freeze Cracker speed 32 > 42\n--Freeze Cracker impact shart speed 28 > 36\n-M2 max ammo capacity/usage 42 > 36\n--M2 impact wave count 8 > 6\n--Ceiling icicle shard count 6 > 3\n\n==Swordman\n-Nearly entirely retooled\n-Health 155.0 > 135.0\n-Flame Sword now uses JaxOf7 method\n-Flame Spindash altered, now drains more ammo but propels more per mode\n-Flame Torso RETURNS HOLY SHIT WHAT\n--Ported from UEC\n--Removed camera feature\n\n==Magmaman\n-Recharging now gives user a base 20% damage resistance while active\n--Taking damage in recharge state grants user extra armor bonus with 25% armor save, gives user passive FX while granted\n\n==Solarman\n-Solar Blaze/Solar Launcher speeds all centralized to 55\n-Solar Mortar direct/explosion damage 10.0/20.0 > 0/30.0\n--Solar Mortar now bounces 4 times before dying\n--Creates 8 short-lived Solar Waves every time it bounces\n\n==Fuseman\n-Fixed crash-inducing bug\n\n=====4/15/22 (Hotfix)\n==Flameman\n-Reverted Flame Blast speed/gravity changes\n\n==Swordman\n-Now made to be wider, akin to UEC\n-New SFX from UEC\n\n==Fuseman\n-Taken out behind the shed and shot (changes reverted to prevent crashes)\n\n=====4/22/22\n==General\n-Added Strafe Run 50 (SR50) section to Customize Controls\n-Using SR50 now gives user trailing FX\n\n==Rock\n-Mega Ball damage 21.0 > 14.0\n-Fire Ball afterburn damage 3.0 > 1.0\n\n==Roll\n-Swing explosion radius 128 > 96\n--Swing explosion fulldmgradius 16/24 > 48\n\n==Cutman\n-Rolling Cutter stall slowdown 20% > 50%\n\n==Gutsman\n-Mainfire now has ammo bar\n--4/28 ammo depleted per rock picked up (7 rocks total), regens 1/28 ammo every 5 tics\n--Regen fully halts while a block is held, slightly slows down when punching\n\n==Elecman\n-Trailing FX on Thunder Beam now waves up and down, similarly to original sprite\n-Side beams now have unique obit and do not have waving FX\n--Side beams now rip only once per beam\n\n==Flashman\n-Secondary ammo regeneration halfed\n-FreezeShot radius 96 > 80\n--Freeze duration/protection 52/101 > 40/40 tics\n--Damage 9.0 > 10.0\n--Costs 28 > 42 ammo\n--Can now be held for firing up to a second\n--Protected hit jumps to Pain.crashbomb instead\n\n==Sparkman\n-Spark Lob radius halved\n--Spark Lob speed 45 > 20\n--Spark Lob damage 3.0 > 2.5\n\n==Drillman\n-Fixed bugged SBAR\n\n==Pharaohman\n-Pharaoh Wave damage 15.0 > 8.0\n--Pharaoh Wave now has infinite lifetime\n--Firing SFX altered\n\n==Stoneman\n-Releasing mainfire now makes Power Stone move forwards before spinning\n--Time spent before being able to release mainfire reduced by 10 tics\n--Starts at 5.0 damage, scales up to 20.0 before spinning\n--Can be angled up and down\n\n==Darkman3\n-Scoped Ring now requires/consumed full clip instead of half\n--Fixed error where user could use altfire at 1/3rd ammo when it required half\n-Railgun damage 20.0 > 25.0\n--Fixed railgun doing hitstun\n-Railgun pointer now only appears at 75% charge at 10% translucency (from 25% translucency), still gains full transparency at full charge\n\n==Tomahawkman\n-Gains a singular walljump\n-Initial Feather Sweep damagers 2.0 > 1.4 (effective meatshot damage 30.0 > 21.0)\n\n==Yamatoman\n-Ported Yamato Pounce from UEC\n\n==Junkman\n-Spawning Junk Cube inside of an enemy does not rip, does scaled damage + 10.0 A_Explode\n\n==Tenguman\n-Health 100.0 > 90.0\n-Tornado Hold ammo capacity 500 > 300\n\n==Swordman\n-Health 135.0 > 125.0\n-Base speed .58/.6 > .646/.666\n-Readjusted Flame Sword projectile offsets\n--Reduced 3 tics from each Flame Sword swinging frame\n-Flame Torso health now adjusted for x10\n--Fixed Flame Torso dying without returning\n--Flame Torso damage 1.0 > 3.6\n--Flame Torso pre-return slash damage 7.0 > 7.2\n--Flame Torso return damage 9.0 > 3.6\n-Fixed regening ammo during endlag frames of Flame Spin\n--Added 10 more tics of endlag on Flame Spin\n\n==Coldman\n-Ice Wall count 4 > 6\n--Ice Wall health 50.0 > 75.0\n--Ice Wall base damage 18.0 > 15.0\n--Ice Wall ripper damage 2.4 > 2.5\n-Cold Shoulder damage 30.0 > 25.0\n-Cold Field ammo regen doubled\n--No longer fullstuns on hit, now hitstuns enemies repeatedly\n--Duration increased 32 tics > 36 tics, exploder damage 2.0 > 1.0 (Cumulative damage 18.0 > 12.0)\n--Updated FX\n\n==Pirateman\n-Movespeed 0.63/0.65 > 0.68/0.70\n-Allies can no longer destroy Pirate Mines\n--Pirate Mine width 14 > 16\n-Pirate Ravager damage 5.0 > 7.5\n--Pirate Ravager fulldmgradius 64 > 48\n\n==Splashwoman\n-Laser Trident projectile count per 7 > 5\n-Power Song buff 35% > 30%\n-Speed Song buff 40% > 30%\n\n==Solarman\n-Maximum ammo sun/Solar Mortar now use original CCBM colors\n-Solar Mortar FX lengthened\n\n==Jupiter\n-Electric Shock radius 24 > 18\n--Electric Shock fulldmgradius 24 > 20\n\n==Sunstar\n-Defense boost on Solar Vent 15% > 20% (to ensure ripper denial, as was the initial intention)\n\n==Torchman\n-Health 100.0 > 90.0\n-New SFX provided by Fr3ak\n-Mainfire punch damage 15.0 > 16.0, speed 40 > 70, duration 9 > 8\n-Power Mainfire ripping damage 10.0 > 8.0, speed 60 > 70\n-Altfire hits 1-4 projectile speed 80 > 60\n-Power Altfire Radius 48 > 56\n--Damage increased 20.0 > 28.0\n--Now has raging demon FX (to ensure your opponent fries a thousand deaths)\n-Aerial divekick hit damage 7.0 > 5.0, meter gain from aerial hit 80 > 50\n--Aerial divekick hit now knocks down, not just back\n--15.0 explosion added to divekick landing, 25.0 with Power Gear\n--This explosion also grants 35 meter on impact\n--Divekick flare damage 6.0 > 2.5, speed 15 > 25, meter gain 15 > 5, powerprotect 8 tics > 5 tics\n--Divekick flare count 5 > 3 without Power Gear\n-Power Gear ammo drain now stops upon doing damage, stalls for another 2 seconds before continuing draining\n--Power Gear meter cap 560 > 400, minimum to enter Power 420 > 260, meter on spawn 280 > 120\n--Entering Power Gear no longer gives you 20 free Power Gear meter, instead grants 25% damage resistance\n-Fixed bug where Torch would seize on the Player Setup class select\n--Fixed bug where Torch would disappear if Time Stopped in Power Gear\n\n==Bounceman\n-Bounce Bopper ammo regen doubled\n-Fixed being softlocked after having Bounce Bopper despawn\n-Increased Rubber Grip duration by 5 tics\n--Increased Rubber Grip endlag by 10 tics\n-NEW RELOAD: Manual Detach\n--Detaches Rubber Grip without having it do anything\n\n==Mega Water S\n-Shield Amount 25.0 > 40.0\n\n==BBAMegaman\n-Punch money per hit 100 > 110\n--Pistol money per hit 25 > 30\n--Max Clip ammo 150 > 120\n--Clip ammo regain on item 100 > 60\n--Chaingun money per hit 8 > 5\n--Shotgun money per hit 12 > 10\n--Max Shell ammo 40 > 20\n--Shell ammo regain on item 20 > 12\n--Super Shotgun money 7 > 5\n--Rocket money per hit 7 > 5\n--Max Rocket ammo 40 > 20\n--Rocket ammo regain on item 20 > 10\n-BFG Range 500 > 750\n\n=====4/22/22 (Hotfix)\n==Stoneman\n-Releasing mainfire no longer locked to three angles\n\n==Solarman\n-Solar Mortar now has passive sound\n--Solar Mortar (wall)bouncefactor 1.0 > 0.85\n--Solar Mortar explosion damage 30.0 > 25.0\n--Waves on bouncing now have powerprotection\n\n==Torchman\n-Fixed sounds not working\n\n=====4/29/22\n==Penis\n-x10 values reverted, all decimals rounded\n-All side/forwards movements equalized (excluding classes with unique strafespeeds)\n--All base movespeed increased by 12.5%\n--Movement now applies .9 powerspeed\n-All projectile speeds increased by 12.5%\n\n==Duo\n-Readded chokeslam on leap\n-Duo Meteor invuln now comes after the first 10 tics instead of on ball\n\n==Yellow Devil\n-Cube damage 10 > 8\n--Cube bit damage 5 > 4\n--Fixed cube/bit damage doing hitstun\n\n==Alien\n-Now has three different playable variants\n-Alien 1 shots now scale up to a maximum of 18 damagewise\n--Base damage 9 > 12, projectile speed 58.5 > 81\n--Mainfire rate of fire decreased by 6 tics, now has infinite ammo\n-Alien 2 shots return ammo on hit, damage 9 > 3\n--Boobeam shots now are slightly less random (-2,2) > (-1,1)\n-Alien 3 mainfire is two weaving 6 damage shots\n--Alien 3 altfire is two weaving Boobeam Trap spawners, consumed double ammo\n--Boobeam Traps now fire two Boobeam Shots in a V-spread\n\n==Doc Robot\n-Doc Buster damage and speed change nerfs reverted\n--Damage 12 > 15\n--Speed 35 > 50 (incl. projectile speed change)\n\n==Knightman\n-Removed explosion from Super Knight Crush, 15 explosion damage now transfered to base hit (27 on direct still)\n--Super Knight Crush height 32 > 20\n-No longer blocks shots as he is charging mainfire\n\n==Tomahawkman\n-Walljump removed\n\n==Tenguman\n-Health 90 > 100\n\n==Solarman\n-Solar Mortar now bounces in place after hitting the floor\n-Wallbouncefactor .85 > .5\n\n==Mercury\n-Blobs now return 1 less ammo than used upon returning\n-Wallclimb added back to Mercury w/25% powerspeed slowdown\n\n==Pluto\n-Break Dash can only be used twice before having to land on the ground\n\n==Torchman\n-Torchjutsu Wheel ammo gain on hit 100 > 35\n-Flaming Kick damage 28 > 25\n-Power Gear stall before depleting 70 tics > 50 tics\n\n=====4/29/22 (Hotfix)\n==Alien 2\n-Alien Bullet damage 3 > 4\n\n==Starman\n-No longer a raidboss\n\n==Knightman\n-Super Knight Crush retooled\n--No longer requires chain to return, instead has a flat 20 tics of endlag\n--Mace now has trail for purely cosmetic purposes\n\n==Tomahawkman\n-Walljump restored\n-HP 100 > 90\n\n==Burnerman\n-No longer a raidboss\n\n==Magicman\n-No longer a raidboss\n\n==Mercury\n-Previous changes reverted\n\n=====4/29/22 (Hotfix 2)\n-Fixed environmental damage being x10'd\n\n==Chargeman\n-Fixed Charge Ram armor using outdated armor version\n-Coal Shot damage resistance 50% > 75%\n--Fixed Coal Shot explosion not playing sound\n\n==Darkman2\n-Fixed Electromagnetic Net damage being x10'd\n\n==Plantman\n-HP 90 > 85\n-Fixed leeching sometimes healing being x10'd\n\n==Shademan\n-Fixed armor being x10'd\n\n==Coldman\n-Fixed Ice Wall health being x10'd\n\n==Pirateman\n-Fixed Pirate Mine health being x10'd\n-Fixed Bubble Ravager armor being x10'd\n\n==Hornetman\n-HP 90 > 100\n-Fixed Hornet Chaser healing.\n* :(\n-Altfire layout reverted to 2.0h\n--Adjusted Honeycomb spread to suit three honey globs instead of 4\n-Reload now only fires Honeycombs\n\n==Acidman\n-HP 90 > 100\n-Fixed Speed Gear ammo gain being x10'd\n--Effectively fixes Speed Gear not regenerating at all\n\n=====5/6/22\n-Momentum powerspeed properly made to be 10%\n\n==Megaman, Protoman, Bass, Duo, Quint\n-Dash count 5 > 3\n\n==Duo\n-Chokeslam/Duo Wave power now scales up by increments of 2 instead of 1 to accomodate for only 3 dashes\n-Duo Wave height 34/20/16/12/8 > 35/30/25/20/15\n--Duo Wave YScale 1.8/1.6/1.2/.8/.4 > 1.8/1.6/1.4/1.2/1.0\n\n==Bombman\n-Rapid Bomb fulldmgradius 88 > 48\n\n==Fireman\n-Fire Wave height 26 > 52, sprite scaled to represent the change\n-Removed renderstyle add from Fire Ring, sprite scaled slightly for more differentiation\n\n==Oilman\n-Oil Slider thrust increased by 25%\n\n==Alien\n-Alien 1 remains, mainfire is now akin to Alien 3 wavey buster with Alien 1 properties (infinite ammo, low RoF, 81 projectile speed)\n--Boobeam spread is now in a slight V pattern like Alien 3, actually fixed to work\n-Alien 2 and 3 deleted\n\n==Snakeman\n-Fixed Search Snake doing hitstun\n\n==Sparkman\n-Fixed synthfire Spark Spread being x10'd\n\n==Doc Robot\n-Gear Grinder radius 24 > 18\n\n==Ringman\n-ECL1P5E Patch Ringman returns with a vengeance\n-HP 85 > 90\n-Ring Boomerang base damage 14 > 12\n--Ring Boomerang empowered damage 17 > 18\n--Time it takes to get empowered ring tripled\n--Fixed being able to regenerate Ring Boomerang when projectile is returning at further ranges\n-NEW ALTFIRE: Whopper Contrictor\n-Replaced Delay Ring, has two stocks and slowed ammo regen\n--Bind enemies with this slow projectile and drag them away from you!\n--Use it on yourself and drag yourself to prime sniping real estate!\n--Slows down to a half after initial toss before breaking, setting enemies up for your Ring Boomerang when caught in it!\n\n==Stoneman\n-Release Power Stone radius 38 > 24\n\n==Gravityman\n-Fixed Gravity Well being x10'd\n\n==Darkman1\n-Fixed red team lvl 9 Dark Tank shot being x10'd\n\n==Tomahawkman\n-HP 90 > 100\n-Walljump removed (again)\n-Updated HUD by Lamp\n\n==Tenguman\n-Tornado Hold pod 28 > 35\n\n==Searchman\n-HP 90 > 100\n-Movespeed .78 > .8\n\n==Pluto\n-Projectile speed changes reverted (45 > 40, 68 > 60)\n\n==Torchman\n-Torchjutsu Fist speed 79 > 69\n-Power Gear Divekick flare spawner speed 25 > 15\n\n==Bounceman\n-Health 115 > 155\n-Bounce Bopper can now be redirected\n--Bounce Bopper recoil doubled\n--Bounce Ball damage 10 > 8\n--Bounce Balls are now affected by gravity\n-Rubber Latch retooled\n--Ammo regen increased 2 > 3\n--Item no longer toggles forms, now detaches hand\n--Thrust increased 16 > 20, removed A_ScaleVelocity on grab\n--Grabbing surfaces always thrusts user, grabbing enemies only grabs enemy\n--Rubber Latch now always drags enemies when returning\n-NEW RELOAD: Superball Slam\n--User stops in place, drops to the ground and creates a short-ranged shockwave around himself that knocks enemies away while also spawning 3 Bounce Balls\n--Consumes a mainfire stock per use\n--Just does shockwave/ball shotgun when done on the ground\n--Every usage of reload before letting go generates a stock, releasing thrusts user upwards with the force being relative to the amount of stocks accumulated\n--Releasing reload halts HeliumAmmo (mainfire/reload ammo) generation for 50 tics"
      },
      {
        "source": "pk3",
        "name": "SBARINFO.H.txt",
        "contents": "//HORIZONTAL BARS\nheight 0;\n\nstatusbar normal,forcescaled\n{\nInInventory not NoHud,1\n{\nDrawImage\"EmptIcon\",122,184;//Scroll down for rest of Classes stuff, its past the MEGAMAN art\n\nInInventory not NoHealthBar,1\n{\nDrawBar\"VARHEALT\",\"VAREMPTY\",Health,horizontal,130,184;\n\tInInventory LightTeamFlag,1{DrawImage\"LBARH\",130,179;}\n\tInInventory WilyTeamFlag,1{DrawImage\"WBARH\",130,179;}\n\tInInventory CossackTeamFlag,1{DrawImage\"CBARH\",130,179;}\n\tInInventory KingTeamFlag,1{DrawImage\"KBARH\",130,179;}\n\nInInventory SkullShieldCheck,1{DrawBar\"4H_A_VAR\",\"VNOBAR\",SkullShieldCheck,horizontal,130,184;}\nInInventory SkullBarrierProtection,1{DrawBar\"4H_A_VAR\",\"VNOBAR\",SkullShieldCheck,horizontal,130,184;}\n//InInventory BasicArmor,1{DrawBar\"VARAMT31\",\"VNOBAR\",Armor,horizontal,130,184;}\n\n//InInventory HealthNumberFlag,1{\n\tDrawNumber 5,\"8BDMAFONT\",Untranslated,Health,alignment(left),152,177;\n//}\nInInventory CanAirJump,1{}\nInInventory CanWallJump,1{}\n}\n\n//MM1 Bars\nIsSelected RollingCutterWepC{Drawbar\"VARAMMO1\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected SuperArmWepC{Drawbar\"VARAMMO2\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected IceSlasherWepC, IceSlasherWepCMaestro{Drawbar\"VARAMMO3\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected HyperBombWepC{Drawbar\"VARAMMO4\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected FireStormWepC, FireStormWepCMaestro{Drawbar\"VARAMMO5\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected ThunderBeamWepC, ThunderBeamWepCMaestro{Drawbar\"VARAMMO6\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected TimeSlowWepC{DrawBar\"VARAMMO7\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected OilSliderWepC{DrawBar\"VARAMMO8\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory OilSliderFlag,1{DrawBar\"VARFLS1\",\"VNOBAR\",OilSliderFlag,horizontal,58,184;}}\n\n//MM2\nIsSelected MetalBladeWepC{Drawbar\"VARAMMO9\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected AirShooterWepC{Drawbar\"VARAMM10\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected BubbleLeadWepC, BubbleLeadWepCMaestro{Drawbar\"VARAMMO1\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected QuickBoomerangWepC{Drawbar\"VARAMM11\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected CrashBombWepC{Drawbar\"VARAMM12\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected TimeStopperWepC{Drawbar\"VARAMMO7\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected AtomicFireWepC{Drawbar\"VARAMM13\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory WeaponCharge,70{DrawBar\"VARFLS2\",\"VAREMPTY\",Ammo1,horizontal,58,184;}}\nIsSelected LeafShieldWepC, LeafShieldWepCMaestro{Drawbar\"VARAMMO4\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory ShieldCheck,1{DrawBar\"VARFLS1\",\"VNOBAR\",LeafShieldCharge,horizontal,58,184;}}\n\n//MM3\nIsSelected NeedleCannonWepC{Drawbar\"VARAMMO2\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected MagnetMissileWepC{Drawbar\"VARAMM14\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected GeminiLaserWepC{Drawbar\"VARAMM15\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected HardKnuckleWepC{Drawbar\"VARAMM16\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected TopSpinWepC{Drawbar\"VARAMM17\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected SearchSnakeWepC, SearchSnakeWepCMaestro{Drawbar\"VARAMMO4\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected SparkShockWepC, SparkShockWepCMaestro{Drawbar\"VARAMM12\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected ShadowBladeWepC{Drawbar\"VARAMMO7\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\n\n//MM4\nIsSelected FlashStopperWepC{Drawbar\"VARAMM18\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected RainFlushWepC{Drawbar\"VARAMM19\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected DrillBombWepC{Drawbar\"VARAMM14\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected PharaohShotWepC{Drawbar\"VARAMM20\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory WeaponCharge,78{DrawBar\"VARFLS4\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\n\telse InInventory PharaohCharge,1{DrawBar\"VARFLS1\",\"VNOBAR\",PharaohCharge,horizontal,58,184;}}\nIsSelected RingBoomerangWepC{Drawbar\"VARAMMO9\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected DustCrusherWepC{Drawbar\"VARAMMO1\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected DiveMissileWepC{Drawbar\"VARAMM10\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected SkullbarrierWepC{Drawbar\"VARAMM21\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory SkullBarrierCooldown,1{DrawBar\"VARAMM65\",\"VAREMPTY\",Ammo1,horizontal,58,184;}}\n\n//MM5\nIsSelected GravityHoldWepC{Drawbar\"VARAMM18\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected WaterWaveWepC{Drawbar\"VARAMM10\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected PowerStoneWepC{Drawbar\"VARAMM22\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected GyroAttackWepC{Drawbar\"VARAMMO4\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected StarCrashWepC{Drawbar\"VARAMM23\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory ShieldCheck,1{DrawBar\"VARFLS6\",\"VAREMPTY\",Ammo1,horizontal,58,184;}}\nIsSelected ChargeKickWepC{Drawbar\"VARAMM12\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected NapalmBombWepC{Drawbar\"VARAMM24\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected CrystalEyeWepC{Drawbar\"VARAMM25\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\n\n//MM6\nIsSelected BlizzardAttackWepC{Drawbar\"VARAMM15\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected CentaurFlashWepC{Drawbar\"VARAMM26\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected FlameBlastWepC, FlameBlastWepCMaestro{Drawbar\"VARAMM20\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected KnightCrushWepC{Drawbar\"VARAMM27\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected PlantbarrierWepC{Drawbar\"VARAMM28\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory ShieldCheck,1{DrawBar\"VARFLS7\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\t\tDrawBar\"6E_A_VAR\",\"VNOBAR\",Health,horizontal,130,184;}}\nIsSelected SilverTomahawkWepC{Drawbar\"VARAMM29\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected WindStormWepC{Drawbar\"VARAMMO1\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected YamatoSpearWepC{Drawbar\"VARAMM30\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\n\n//MM7\nIsSelected FreezeCrackerWepC{Drawbar\"VARAMM31\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected JunkShieldWepC{Drawbar\"VARAMM32\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory JunkShieldCharge,1{DrawBar\"VARFLS1\",\"VNOBAR\",JunkShieldCharge,horizontal,58,184;}}\nIsSelected DangerWrapWepC{Drawbar\"VARAMM33\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected ThunderBoltWepC, ThunderBoltWepCMaestro{Drawbar\"VARAMM34\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected WildCoilWepC{Drawbar\"VARAMM35\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory WeaponCharge,23{DrawBar\"VARFLS9\",\"VAREMPTY\",Ammo1,horizontal,58,184;}}\nIsSelected SlashClawWepC{Drawbar\"VARAMM36\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected NoiseCrushWepC{Drawbar\"VARAMM37\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory WeaponCharge,1{DrawBar\"VARFLS10\",\"VAREMPTY\",Ammo1,horizontal,58,184;}}\nIsSelected ScorchWheelWepC, ScorchWheelWepCMaestro{Drawbar\"VARAMM38\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory WheelCount,1{DrawBar\"VARFLS1\",\"VNOBAR\",WheelCount,horizontal,58,184;}}\n\n//MM8\nIsSelected MegaBallWepC{Drawbar\"VARAMM39\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected TornadoHoldWepC, TornadoHoldWepCMaestro{Drawbar\"VARAMM40\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected AstroCrushWepC{Drawbar\"VARAMM41\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected FlameSwordWepC, FlameSwordWepCMaestro{Drawbar\"VARAMM42\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected ThunderClawWepC, ThunderClawWepCMaestro{Drawbar\"VARAMM43\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected HomingSniperWepC{Drawbar\"VARAMM44\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory WeaponCharge,35{DrawBar\"VARFLS11\",\"VAREMPTY\",Ammo1,horizontal,58,184;}}\nIsSelected IceWaveWepC{DrawBar\"VARAMM45\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected FlashBombWepC{Drawbar\"VARAMM46\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected WaterBalloonWepC, WaterBalloonWepCMaestro{Drawbar\"VARAMM47\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\n\n//MMB\nIsSelected TenguBladeWepC{Drawbar\"VARAMMO1\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected CopyVisionWepC{Drawbar\"VARAMM52\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected LightningBoltWepC{Drawbar\"VARAMM53\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected IceWallWepC{Drawbar\"VARAMM54\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected SpreadDrillWepC{DrawBar\"VARAMM55\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected RemoteMineWepC{Drawbar\"VARAMM56\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory WeaponCharge,5{DrawBar\"VARFLS14\",\"VAREMPTY\",Ammo1,horizontal,58,184;}}\nIsSelected WaveBurnerWepC{Drawbar\"VARAMM57\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected MagicCardWepC{Drawbar\"VARAMM58\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected TrebleBoostC{Drawbar\"VARAMM59\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\n\n//MM9\nIsSelected PlugBallWepC, PlugBallWepCMaestro{DrawBar\"VARAMM60\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected LaserTridentWepC{DrawBar\"VARAMM61\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected TornadoBlowWepC, TornadoBlowWepCMaestro{DrawBar\"VARAMM68\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected JewelSatelliteWepC{DrawBar \"VARAMM63\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory JewelShieldCheck,1{DrawBar \"VARFLS1\",\"VNOBAR\",JewelShieldCheck,horizontal,58,184;}}\nIsSelected MagmaBazookaWepC, MagmaBazookaWepCMaestro{DrawBar\"VARAMM64\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory WeaponCharge,19{DrawBar \"VARFLS13\",\"VAREMPTY\",Ammo1,horizontal,58,184;}}\nIsSelected ConcreteShotWepC{DrawBar\"VARAMM65\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected BlackHoleBombWepC{DrawBar\"VARAMM66\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory BlackHoleBombCooldown,1{DrawBar\"VARFLS15\",\"VAREMPTY\",Ammo1,horizontal,58,184;}}\nIsSelected HornetChaserWepC{DrawBar \"VARAMM67\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\n\n//MM10\nIsSelected TripleBladeWepC{DrawBar\"VAMMO100\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected WaterShieldWepC, WaterShieldWepCMaestro{DrawBar\"VAMMO101\",\"VAREMPTY\",WaterShieldAmmo,horizontal,58,184;\n\tInInventory WaterShieldCheck,1{DrawBar\"VARAMT69\",\"VNOBAR\",WaterShieldCheck,horizontal,130,184;}}\nIsSelected CommandoBombWepC{DrawBar\"VAMMO102\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected ChillSpikeWepC{DrawBar\"VAMMO103\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected ThunderWoolWepC{DrawBar\"VAMMO104\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected ReboundStrikerWepC{DrawBar\"VAMMO105\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected WheelCutterWepC{DrawBar \"VARAMMWC\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory WheelCutterCheck, 1\t{DrawBar \"VARFLS1\", \"VNOBAR\", WheelCutterCheck, horizontal, 58, 184;}}\nIsSelected SolarBlazeWepC, SolarBlazeWepCMaestro{DrawBar\"VAMMO107\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\n\n//MMV\nIsSelected SparkChaserWepC{DrawBar\"VAMMO_V0\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected GrabBusterWepC{DrawBar\"VAMMO_V1\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected BubbleBombWepC{DrawBar\"VAMMO_V2\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected PhotonMissileWepC{DrawBar\"VAMMO_V3\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected ElectricShockWepC{DrawBar\"VAMMO_V4\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected BlackHoleWepC{DrawBar\"VAMMO_V5\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected DeepDiggerWepC{DrawBar\"VAMMO_V6\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected BreakDashWepC{DrawBar\"VAMMO_V7\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected SaltWaterWepC, SaltWaterWepCMaestro{DrawBar\"VAMMO_V8\",\"VAREMPTY\",SaltWaterAmmo,horizontal,58,184;}\n\n//MMK\nIsSelected SakugarneWepC{Drawbar\"VARAMM48\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected MirrorBusterWepC, MirrorBusterWepCMaestro{Drawbar\"VARAMM49\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory MirrorBusterFlag,1{DrawBar\"VARFLS1\",\"VNOBAR\",MirrorBusterFlag,horizontal,58,184;}}\nIsSelected ScrewCrusherWepC{Drawbar\"VARAMM50\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected BalladeCrackerWepC{Drawbar\"VARAMM51\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\n\n//MM11\nIsSelected AcidBarrierWepC{DrawBar\"VAMMO11E\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory AcidBar, 1{DrawBar\"VARACID\", \"VNOBAR\", AcidBar, horizontal, 58, 184;}}\nIsSelected ChainBlastWepC{DrawBar \"VAMMO11F\", \"VAREMPTY\", Ammo1,horizontal,58,184;}\nIsSelected ScrambleThunderWepC{DrawBar \"VAMMO11G\", \"VAREMPTY\", Ammo1,horizontal,58,184;}\n\n//Assists\nInInventory RushJetCounter,5{DrawImage\"RUSHH2H8\",290,16;}\nInInventory RushJetCounter,1{DrawImage\"RUSHOUT\",290,16;}\nInInventory RushMarineCounter,1{InInventory IsUnderWater,1{\n\tInInventory RushMarineCounter,5{DrawImage\"RUSHO0\",290,8;}\n\tInInventory RushMarineCounter,1{DrawImage\"RUSHMOUT\",290,8;}}\n\tInInventory Not IsUnderWater,1{DrawImage\"RUSHP0\",290,8;}}\nInInventory BeatCallCheck,1{DrawImage\"BEATD0\",298,16;}\nInInventory BeatCounter,5{DrawImage\"BEATB8B2\",298,16;}\nInInventory BeatCounter,1{DrawImage\"BEATOUT\",298,16;}\nInInventory BeatSupportActivated,1{DrawImage\"BSPTA0\",314,16;}\nInInventory BeatSupportFired,1{DrawImage \"BSPTB0\",314,16;}\nInInventory Flashed,1{DrawImage\"FBLIND\",-30,-20;}\nInInventory EnergyBalancerActive,1{DrawImage\"NRGOUT\",267,10;}\n\n//Boss Health\nInInventory BossHealth1,1{DrawBar\"VARHEALT\",\"VAREMPTY\",BossHealth1,horizontal,202,184;}\nInInventory BossHealth2,1{DrawBar\"VARHEALT\",\"VAREMPTY\",BossHealth2,horizontal,202,184;}\nInInventory BossHealth3,1{DrawBar\"VARHEALT\",\"VAREMPTY\",BossHealth3,horizontal,202,184;}\nInInventory BossHealth4,1{DrawBar\"VARHEALT\",\"VAREMPTY\",BossHealth4,horizontal,202,184;}\nInInventory BossHealth5,1{DrawBar\"VARHEALT\",\"VAREMPTY\",BossHealth5,horizontal,202,184;}\nInInventory BossHealth6,1{DrawBar\"VARHEALT\",\"VAREMPTY\",BossHealth6,horizontal,202,184;}\nInInventory BossHealth7,1{DrawBar\"VARHEALT\",\"VAREMPTY\",BossHealth7,horizontal,202,168;}\nInInventory BossHealth8,1{DrawBar\"VARHEALT\",\"VAREMPTY\",BossHealth8,horizontal,202,184;}\nInInventory EvilRobotShield,1{DrawBar\"VARAMM32\",\"VAREMPTY\",BossHealth1,horizontal,202,184;}\n\n// Misc\nInInventory TimeStoppedCounter,1{DrawImage\"FLASHS\",36,0;}\n\n/*\n        ▄▄█▀▀▄\n      ▄█████▄▄█▄\n     ▄▀██████▄▄██\n     █ █▀  ▄▄▀█ █\n     ▄██   ▀▀ ▀ █\n  ▄█▀  ▀█ ▀▀▀▀▄▀▀█▄\n ▄███ ▄  ▀▀▀▀▀▄ ███▄\n ██████       ██████\n ▀███▀█████████▀███▀\n    ▄█▄ ▀▀█▀   █▄\n ▄▄█████▄▀ ▀▄█████▄▄\n█████████   █████████\n*/\n\n//Classes start//\n\nInInventory not NoHealthBar,1{\n\nDrawImage playericon,188,185;\nDrawMugShot 1,188,185;\n\nInInventory StaminaFlag||UnSolid,1{\n\tInInventory ForceStaminaFlag{InInventory not StaminaFlag,500{\n\t\tInInventory StaminaFlag,1{DrawImage\"ARCSTAM\",2,113;}\n\t\telse{DrawImage\"ARCSTAMX\",2,113;}//94\n\t\tDrawNumber 3,CMBHPFONT,Untranslated,StaminaFlag,alignment(right),fillzeros,30,116;}}\n\telse{InInventory not StaminaFlag,250{\n\t\tInInventory StaminaFlag,1{DrawImage\"ARCSTAM\",2,113;}\n\t\telse{DrawImage\"ARCSTAMX\",2,113;}\n\t\tDrawNumber 3,CMBHPFONT,Untranslated,StaminaFlag,alignment(right),fillzeros,30,116;}}\n}\n\nInInventory IsInvunFlag,1{DrawBar\"0H_I_VAR\",\"VNOBAR\",Health,horizontal,130,184;\n\tDrawBar\"0H_M_VAR\",\"VNOBAR\",IsInvunFlag,horizontal,130,184;}\nelse InInventory GuardUpFlag,1{DrawBar\"0H_R_VAR\",\"VNOBAR\",Health,horizontal,130,184;}\nelse InInventory GuardDownFlag,1{DrawBar\"0H_W_VAR\",\"VNOBAR\",Health,horizontal,130,184;}\n\nInInventory BasicArmor,1{\n\tDrawNumber 4,CMBHRFONT,Gray,Armor,alignment(right),157,192;\n\tDrawNumber 4,CMBHRFONT,DarkGray,SavePercent,alignment(left),160,192;\n\tInInventory SetDynamicArmorDosage_P,1{DrawBar\"VARAMT31\",\"VNOBAR\",Armor SetDynamicArmorDosage_P,horizontal,130,184;}\n\telse{DrawBar\"VARAMT31\",\"VNOBAR\",Armor,horizontal,130,184;}}\n\n}\n\n//Extra Copy Weapons\nIsSelected HyperStormHWepC{Drawbar\"XTR0VR_U\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected MegaWaterSWepC{Drawbar\"XTR0VR_T\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory MWSShieldCharge,1{DrawBar\"VARFLS1\",\"VNOBAR\",MWSShieldCharge,horizontal,58,184;}}\nIsSelected BusterRodGWepC{Drawbar\"XTR0VR_S\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected FakeRepeaterWepC{DrawBar\"XTR0VR_R\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory RepeaterChamber,1{DrawBar\"VARFLS1\",\"VNOBAR\",RepeaterChamber,horizontal,58,184;}}\nIsSelected RainbowGalaxyWepC{DrawBar\"VARAMM66\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected DynamoTendrilWepC{Drawbar\"XTR0VR_P\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected PlantTrapperWepC, PlantTrapperWepCMaestro{Drawbar\"XTR0VR_O\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected CentaurArrowWepC{DrawBar\"VARAMM26\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected DarkShieldWepC{DrawBar\"VARAMMO1\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected GravitySphereWepC{DrawBar\"VARAMM18\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected SkullSniperWepC{DrawBar\"VARAMM21\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected DiveSonarWepC{Drawbar\"VARAMM10\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected FlashBulbWepC{DrawBar\"VARAMM18\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected DocScannerWepC{Drawbar\"XTR0VR_H\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected TopTwistWepC{Drawbar\"VARAMM17\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected BoobeamBarrierWepC{Drawbar\"XTR0VR_F\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected TimeBenderWepC{DrawBar\"VARAMMO7\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory TimeBenderFlag,1{DrawBar\"VARFLS1\",\"VNOBAR\",TimeBenderFlag,horizontal,58,184;}}\nIsSelected FragBomberWepC{DrawBar\"XTR0VR_D\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory FragBomberCharge,1{DrawBar\"VARFLS1\",\"VNOBAR\",FragBomberCharge,horizontal,58,184;}}\nIsSelected WaveBusterWepC{Drawbar\"XTR0VR_C\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected RisingFistWepC{Drawbar\"XTR0VR_B\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected RollSweepWepC{Drawbar\"XTR0VR_A\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\n\nInInventory MegaBusterBoss,1{InInventory MegaBusterFlag,1{DrawBar\"00_1_VAR\",\"VAREMPTY\",SlideLimitFlag,horizontal,58,176;}\n\telse{DrawBar\"00___VAR\",\"VAREMPTY\",SlideLimitFlag,horizontal,58,176;}\n\tInInventory MegamanX,1{DrawBar\"KC_A_VAR\",\"VNOBAR\",MegamanX,horizontal,130,184;}}\nInInventory ProtoBusterBoss,1{DrawBar\"00_0_VAR\",\"VAREMPTY\",SlideLimitFlag,horizontal,58,176;}\nInInventory BassBusterBoss,1{DrawBar\"00_4_VAR\",\"VAREMPTY\",SlideLimitFlag,horizontal,58,176;}\nInInventory DuoFistBoss,1{DrawBar\"08_9_VAR\",\"VAREMPTY\",SlideLimitFlag,horizontal,58,176;}\n//MM0\nIsSelected JetBusterC{DrawBar\"00_A_VAR\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected PowerFistC{DrawBar\"00_A_VAR\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\n\nIsSelected MegaBallBoss{DrawBar\"VARAMM39\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"VARFLS1\",\"VNOBAR\",Ammo2,horizontal,58,184;}\nIsSelected MegaCutBallBoss{DrawBar\"VARAMMO1\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"VARFLS1\",\"VNOBAR\",Ammo2,horizontal,58,184;}\nIsSelected MegaGutsBallBoss{DrawBar\"VARAMMO2\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"VARFLS1\",\"VNOBAR\",Ammo2,horizontal,58,184;}\nIsSelected MegaIceBallBoss{DrawBar\"VARAMMO3\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"VARFLS1\",\"VNOBAR\",Ammo2,horizontal,58,184;}\nIsSelected MegaBombBallBoss{DrawBar\"VARAMMO4\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"VARFLS1\",\"VNOBAR\",Ammo2,horizontal,58,184;}\nIsSelected MegaFireBallBoss{DrawBar\"VARAMMO5\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"VARFLS1\",\"VNOBAR\",Ammo2,horizontal,58,184;}\nIsSelected MegaElecBallBoss{DrawBar\"VARAMMO6\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"VARFLS1\",\"VNOBAR\",Ammo2,horizontal,58,184;}\nIsSelected MegaTimeBallBoss{DrawBar\"VARAMMO7\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"VARFLS1\",\"VNOBAR\",Ammo2,horizontal,58,184;}\nIsSelected MegaOilBallBoss{DrawBar\"VARAMMO8\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"VARFLS1\",\"VNOBAR\",Ammo2,horizontal,58,184;}\n\nIsSelected RollSwingBoss{DrawBar\"00_2_VAR\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"00_C_VAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;}\nIsSelected RollBucketBoss{DrawBar\"00_2_VAR\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"00_C_VAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;}\n\nInInventory IsAuto{Drawbar\"VARAMMO4\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawImage\"AUTRICON\",178,175;\n\tDrawBar\"VARAMMO1\",\"VAREMPTY\",Ammo2,horizontal,58,176;\n\tInInventory AutoItemCount,6{DrawImage\"AUTOIT6\",50,176;DrawImage\"00_GA_VR\",69,176;}\n\t\telse InInventory AutoItemCount,5{DrawImage\"AUTOIT5\",50,176;DrawImage\"00_GA_VR\",69,176;}\n\t\telse InInventory AutoItemCount,4{DrawImage\"AUTOIT4\",50,176;DrawImage\"00_GA_VR\",65,176;}\n\t\telse InInventory AutoItemCount,3{DrawImage\"AUTOIT3\",50,176;DrawImage\"00_GA_VR\",61,176;}\n\t\telse InInventory AutoItemCount,2{DrawImage\"AUTOIT2\",50,176;DrawImage\"00_GA_VR\",61,176;}\n\t\telse InInventory AutoItemCount,1{DrawImage\"AUTOIT1\",50,176;DrawImage\"00_GA_VR\",71,184;}\n\t\telse {DrawImage\"AUTOIT0\",50,176;DrawImage\"00_GA_VR\",61,176;}}\n\nInInventory GreenSupremeFlag{DrawImage\"MSTRICON\",178,175;}\n\nIsSelected MaestroHeatShield{DrawBar\"MT_H_VAR\",\"VAREMPTY\",MaestroShieldAmmo,horizontal,58,184;\n\tInInventory MaestroShieldCount,36{DrawBar\"MT_H2VAR\",\"VNOBAR\",MaestroShieldCount,horizontal,130,184;}\n\telse InInventory MaestroShieldCount,1{DrawBar\"MT_H3VAR\",\"VNOBAR\",MaestroShieldCount,horizontal,130,184;}}\nIsSelected MaestroAquaShield{DrawBar\"MT_H4VAR\",\"VAREMPTY\",MaestroShieldAmmo,horizontal,58,184;\n\tInInventory MaestroShieldCount,36{DrawBar\"MT_H5VAR\",\"VNOBAR\",MaestroShieldCount,horizontal,130,184;}\n\telse InInventory MaestroShieldCount,1{DrawBar\"MT_H6VAR\",\"VNOBAR\",MaestroShieldCount,horizontal,130,184;}}\nIsSelected MaestroElecShield{DrawBar\"MT_H7VAR\",\"VAREMPTY\",MaestroShieldAmmo,horizontal,58,184;\n\tInInventory MaestroShieldCount,36{DrawBar\"MT_H8VAR\",\"VNOBAR\",MaestroShieldCount,horizontal,130,184;}\n\telse InInventory MaestroShieldCount,1{DrawBar\"MT_H9VAR\",\"VNOBAR\",MaestroShieldCount,horizontal,130,184;}}\nIsSelected MaestroWoodShield{DrawBar\"MT_HAVAR\",\"VAREMPTY\",MaestroShieldAmmo,horizontal,58,184;\n\tInInventory MaestroShieldCount,36{DrawBar\"MT_HBVAR\",\"VNOBAR\",MaestroShieldCount,horizontal,130,184;}\n\telse InInventory MaestroShieldCount,1{DrawBar\"MT_HCVAR\",\"VNOBAR\",MaestroShieldCount,horizontal,130,184;}}\n\nIsSelected TrebleBoosterWepC{DrawBar\"00_D_VAR\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\n\nIsSelected ShotokanLightBoss{Drawbar\"0R_V_VAR\",\"0R_U_VAR\",Ammo1,horizontal,58,184;\n\tDrawbar\"0R_T_VAR\",\"0R_SSVAR\",Ammo2,horizontal,reverse,58,176;\n\tInInventory DrRightAmmo,70{Drawbar\"0R_T_VAR\",\"0R_S_VAR\",Ammo2,horizontal,reverse,58,176;}\n\tDrawImage\"0R_W_VAR\",46,183;\n\tInInventory SuperComboGauge,7{DrawImage\"0R_A_VAR\",59,185;DrawImage\"0R_X_VAR\",46,183;}\n\tInInventory SuperComboGauge,14{DrawImage\"0R_A_VAR\",73,185;}\n\tInInventory SuperComboGauge,21{DrawImage\"0R_A_VAR\",87,185;}\n\tInInventory SuperComboGauge,28{DrawImage\"0R_A_VAR\",101,185;}}\n\nIsSelected SniperJoeBoss{DrawBar\"VARAMMO4\",\"VAREMPTY\",JoeGrenadeCharge,horizontal,58,176;\n\tDrawImage\"JOEMICON\",178,175;\n\tInInventory JoeUpgradeAmmo,700{DrawBar\"VARFLSJ\",\"VAREMPTY\",JoeUpgradeAmmo,horizontal,58,184;}\n\telse{DrawBar\"VARAMM48\",\"VAREMPTY\",JoeUpgradeAmmo,horizontal,58,184;}}\nIsSelected MachineGunJoeBoss{DrawBar\"VARAMMO1\",\"VAREMPTY\",Ammo1,horizontal,58,176;\n\tDrawImage\"JOEMICON\",178,175;\n\tInInventory JoeUpgradeAmmo,700{DrawBar\"VARFLSJ\",\"VAREMPTY\",JoeUpgradeAmmo,horizontal,58,184;}\n\telse{DrawBar\"VARAMM48\",\"VAREMPTY\",JoeUpgradeAmmo,horizontal,58,184;}}\nIsSelected JoeSelectBoss{DrawBar\"VARFLSJ\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawImage\"JoeIcon1\",60,60;DrawImage\"JoeIcon2\",180,12;\n\tInInventory JoeSelectApacheFlag,1{DrawString DBIGFONT,Green,\"MAINFIRE\",50,110,0,alignment(left);}\n\telse{DrawString DBIGFONT,Untranslated,\"MAINFIRE\",50,110,0,alignment(left);}\n\tInInventory JoeSelectTruckFlag,1{DrawString DBIGFONT,Green,\"ALTFIRE\",198,110,0,alignment(left);}\n\telse{DrawString DBIGFONT,Untranslated,\"ALTFIRE\",198,110,0,alignment(left);}}\nIsSelected ApacheJoeBoss{DrawBar\"VARFLSJ\",\"VAREMPTY\",Ammo2,horizontal,58,184;}\nIsSelected TruckJoeBoss{DrawBar\"VARFLSJ\",\"VAREMPTY\",Ammo2,horizontal,58,184;}\n\nWeaponAmmo BBA_Money{\n\n\tDrawbar\"BBHBAR\",\"BBHBARN\",BBA_Money,horizontal,68,184;\n\n\tInInventory BBA_Money,600{DrawImage\"BBHRDA6\",68,184;}\n\telse InInventory BBA_Money,500{DrawImage\"BBHRDA5\",68,184;}\n\telse InInventory BBA_Money,400{DrawImage\"BBHRDA4\",68,184;}\n\telse InInventory BBA_Money,300{DrawImage\"BBHRDA3\",68,184;}\n\telse InInventory BBA_Money,200{DrawImage\"BBHRDA2\",68,184;}\n\telse InInventory BBA_Money,100{DrawImage\"BBHRDA1\",68,184;}\n\n\tDrawImage\"BBHBARF\",68,184;\n\tInInventory not BBA_Shotgun,1{DrawImage\"BBHWEP1A\",68,184;}\n\tInInventory not BBA_Chaingun,1{DrawImage\"BBHWEP2A\",68,184;}\n\tInInventory not BBA_SuperShotgun,1{DrawImage\"BBHWEP3A\",68,184;}\n\tInInventory not BBA_RocketLauncher,1{DrawImage\"BBHWEP5A\",68,184;}\n\tInInventory not BBA_PlasmaRifle,1{DrawImage\"BBHWEP4A\",68,184;}\n\tInInventory not BBA_BFG9000,1{DrawImage\"BBHWEP6A\",68,184;}\n\n\tIsSelected BBA_Pistol{DrawImage\"BBAAMM1\",84,168;DrawNumber 3,CMBHQFONT,Untranslated,Ammo1,104,180;}\n\tIsSelected BBA_Shotgun{DrawImage\"BBAAMM2\",84,168;DrawNumber 3,CMBHQFONT,Untranslated,Ammo1,104,180;}\n\tIsSelected BBA_Chaingun{DrawImage\"BBAAMM1\",84,168;DrawNumber 3,CMBHQFONT,Untranslated,Ammo1,104,180;}\n\tIsSelected BBA_SuperShotgun{DrawImage\"BBAAMM2\",84,168;DrawNumber 3,CMBHQFONT,Untranslated,Ammo1,104,180;}\n\tIsSelected BBA_RocketLauncher{DrawImage\"BBAAMM3\",84,168;DrawNumber 3,CMBHQFONT,Untranslated,Ammo1,104,180;}\n\tIsSelected BBA_PlasmaRifle{DrawImage\"BBAAMM4\",84,168;DrawNumber 3,CMBHQFONT,Untranslated,Ammo1,104,180;}\n\tIsSelected BBA_BFG9000{DrawImage\"BBAAMM4\",84,168;DrawNumber 3,CMBHQFONT,Untranslated,Ammo1,104,180;}\n\t}\n\n//FLAG\nIsSelected WildBearBoss{DrawBar\"BEAR_VAR\",\"VAREMPTY\", BomuCharge, horizontal,58,184;\n\tInInventory BomuHeal,1{DrawBar\"4H_S_VAR\",\"VNOBAR\",BomuHeal,horizontal,58,184;}}\n\n//MM1\nIsSelected RollingCutterBoss{Drawbar\"VARAMMO1\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected SuperArmBoss{Drawbar\"VARAMMO2\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected IceSlasherBoss{Drawbar\"VARAMMO3\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawbar\"ICEVAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;\n\tDrawImage\"ICEMRCON\",178,175;}\nIsSelected HyperBombBoss{Drawbar\"M1_B_VAR\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawbar\"VARAMMO4\",\"VAREMPTY\",Ammo2,horizontal,58,176;}\nIsSelected FireStormBoss,FireStormerBoss{Drawbar\"VARAMMO5\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected ThunderBeamBoss{Drawbar\"VARAMMO6\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nWeaponAmmo TimeClassAmmo{DrawBar\"VARAMMO7\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\t\t\t\t\t\t DrawImage\"TIMRICON\",178,175;}\nIsSelected OilSliderBoss{DrawBar\"VARAMMO8\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"01_8_VAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;\n\tInInventory OilSledFlag,1{DrawBar\"1H_S_VAR\",\"VNOBAR\",OilSledFlag,horizontal,58,184;}\n\tInInventory not OilStaminaFlag,127{DrawBar\"1H_R_VAR\",\"VNOBAR\",OilStaminaFlag,horizontal,58,184;}}\nIsSelected YellowEyeBoss{DrawBar\"11_Y_VAR\",\"VAREMPTY\",BumoCharge,horizontal,58,184;}\n\n//MM2\nIsSelected MetalBladeBoss{Drawbar\"VARAMMO9\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n    Drawbar\"VARAMMO1\",\"VAREMPTY\",MetalHoverBootsAmmo,horizontal,58,176;\n    InInventory MetalFloatFlag,1{DrawImage\"METSTALA\",282,8;}}\nIsSelected AirShooterBoss{Drawbar\"VARAMM10\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected BubbleLeadBoss{Drawbar\"VARAMMO1\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory BubbleFloodDeployed,1{DrawImage\"BUBFLODA\",290,8;}\n\tInInventory IsTreadingWater,1{Drawbar\"2C_S_VAR\",\"VNOBAR\",Ammo2,horizontal,58,184;}\n\t\telse InInventory not BubbleDabbleAmmo,280{DrawBar\"2C_R_VAR\",\"VNOBAR\",Ammo2,horizontal,58,184;}}\nIsSelected QuickBoomerangBoss{Drawbar\"VARAMM11\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory QuickManTrail,1{Drawbar\"2D_A_VAR\",\"VNOBAR\",Ammo1,horizontal,58,184;}}\nIsSelected CrashBombBoss{Drawbar\"VARAMM12\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected TimeStopperBoss{Drawbar\"VARAMMO7\",\"VAREMPTY\",Ammo1,horizontal,58,176;\n\tDrawBar\"VARAMMO1\",\"VAREMPTY\",Ammo2,horizontal,58,184;\n\t//DrawImage\"FLSHICON\",178,175;\n\t}\nIsSelected AtomicDashBoss,AtomicFireBoss{Drawbar\"VARAMM13\",\"VEATEMPT\",HeatmanDashFlag,horizontal,58,184;\n\t\t\t\t\t\t  DrawImage\"HETRICON\",178,175;\n\tInInventory HeatmanDashFlag,200{DrawImage\"HeatIco5\",50,184;}\n\telse InInventory HeatmanDashFlag,150{DrawImage\"HeatIco4\",50,184;}\n\telse InInventory HeatmanDashFlag,100{DrawImage\"HeatIco3\",50,184;}\n\telse InInventory HeatmanDashFlag,50{DrawImage\"HeatIco2\",50,184;}}\nIsSelected LeafShieldBoss{\n\tInInventory IncredibleAmmo,42{Drawbar\"VARAMMO4\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\t\tInInventory ShieldCheck,1{DrawBar\"VARFLS3\",\"VNOBAR\",Ammo1,horizontal,58,184;}}\n\telse {Drawbar\"VARAMXO4\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\t\tInInventory ShieldCheck,1{DrawBar\"VARFLS3X\",\"VNOBAR\",Ammo1,horizontal,58,184;}}}\nWeaponAmmo PlasmaAmmo{DrawBar\"WILYVAR\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"VARAMMO1\",\"VAREMPTY\",CapsuleAmmo,horizontal,58,176;}//Dr. Wily\nIsSelected AlienTrapBoss{Drawbar\"02_A_VAR\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\n\n//MM3\nWeaponAmmo NoodleAmmo{Drawbar\"VARAMMO2\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawImage\"NEEDRCON\",178,175;}\nIsSelected MagnetMissileBoss{DrawBar\"VARAMM14\",\"VAREMPTY\",MagnetFlag,horizontal,58,184;\n\tInInventory MagFlyIsOut,1{Drawbar\"VARFLS1\",\"VNOBAR\",MagFlyIsOut,horizontal,130,184;}\n\tInInventory MagFlyDelay,1{Drawbar\"VARFLS1\",\"VNOBAR\",MagFlyDelay,horizontal,130,184;}\n\tInInventory MagFlyDelayFast,1{Drawbar\"VARFLS1\",\"VNOBAR\",MagFlyDelayFast,horizontal,130,184;}}\nIsSelected GeminiLaserBoss{Drawbar\"VARAMM15\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory CloneSpawned,1{Drawbar\"3C_G_VAR\",\"VNOBAR\",Ammo1,horizontal,58,184;}}\nIsSelected HardKnuckleBoss{Drawbar\"VARAMM16\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected TopSpinBoss{InInventory Top_Charge,78{Drawbar\"03_5_VAR\",\"VAREMPTY\",Top_Charge,horizontal,58,184;}\nelse{Drawbar\"VARAMM17\",\"VAREMPTY\",Top_Charge,horizontal,58,184;}}\nIsSelected SearchSnakeBoss{Drawbar\"VARAMMO4\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"VARAMMO1\",\"VAREMPTY\",Ammo2,horizontal,58,176;\n\tInInventory SnakeClimbing,1{DrawImage\"SNACRAWA\",282,8;}}\nIsSelected SparkShockBoss{Drawbar\"VARAMM12\",\"VAREMPTY\",MightyGodAmmo,horizontal,58,184;\n\t\t\t\t\t\t  DrawImage\"SPKRICON\",178,175;\n\t\t\t\t\t\t  DrawBar\"VARAMMO1\",\"VAREMPTY\",SparkHealAmmo,horizontal,58,176;\n\tInInventory SparkDelayCounter,1{DrawBar\"VARFLS1\",\"VNOBAR\",SparkDelayCounter,horizontal,130,184;}}\nIsSelected ShadowBladeBoss,ShadowBladerBoss{Drawbar\"VARAMMO7\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawImage\"SDWRICON\",178,175;\n\tDrawBar\"VARAMMO1\",\"VAREMPTY\",Ammo2,horizontal,58,176;\n\tInInventory ShadowInvisCountdown,70{DrawBar\"MV_A_VAR\",\"VNOBAR\",ShadowInvisCountdown,horizontal,130,184;}}\n/*IsSelected BreakBusterAgility,BreakBusterStability{DrawBar\"VARAMM14\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"VARAMMO1\",\"VAREMPTY\",SnipeAmmo,horizontal,58,184;\n\tDrawBar\"KC_A_VAR\",\"VNOBAR\",SnipeCharge,horizontal,58,184;}}*/\n\nIsSelected DocBusterWoodHeatWep{DrawBar\"XTR0VR_S\",\"VAREMPTY\",DocVirusAmmo,horizontal,58,184;\n\tDrawImage\"DOCRICON\",178,175;}\nIsSelected DocBusterBubbleFlashWep{DrawBar\"VARAMM26\",\"VAREMPTY\",DocVirusAmmo,horizontal,58,184;\n\tDrawImage\"DOCRICON\",178,175;}\nIsSelected DocBusterAirCrashWep{DrawBar\"XTR0VR_F\",\"VAREMPTY\",DocVirusAmmo,horizontal,58,184;\n\tDrawImage\"DOCRICON\",178,175;}\nIsSelected DocBusterQuickMetalWep{DrawBar\"XTR0VR_C\",\"VAREMPTY\",DocVirusAmmo,horizontal,58,184;\n\tDrawImage\"DOCRICON\",178,175;}\n\n//MM4\nIsSelected FlashStopperBoss{DrawBar\"VARAMM12\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"VARAMM18\",\"VAREMPTY\",Ammo2,horizontal,58,176;}\nIsSelected RainFlushBoss{Drawbar\"VARAMM19\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected DrillBombBoss{Drawbar\"DRILVAR\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"VARAMMO1\",\"VAREMPTY\",DigLimit,horizontal,58,176;}\nIsSelected PharaohShotBoss{Drawbar\"VARAMM20\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\t\t\t\t\t\t   DrawImage\"PHRRICON\",178,175;\n\tInInventory WeaponCharge,78{DrawBar\"VARFLS4\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\n\tDrawBar\"04_4_VAR\",\"VNOBAR\",PharaohHover,horizontal,58,184;\n\tInInventory PharaohHoverFlag,1{DrawImage\"PHAFLS1\",290,8;}}\nIsSelected RingBoomerangBoss{Drawbar\"VARAMMO9\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected DiveMissileBoss{DrawImage\"DVERICON\",178,175;}\nWeaponAmmo CrushEmAmmo{DrawBar\"DUSVAR\",\"DUSVMPTY\",Ammo1,horizontal,58,184;}\nWeaponAmmo YouSunkMyAmmo{Drawbar\"VARAMM10\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawbar\"04_7_VAR\",\"BAREMPTY\",Ammo2,horizontal,58,176;}\nIsSelected SkullBarrierBoss{DrawBar\"VARAMMO1\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"VARAMM21\",\"VAREMPTY\",Ammo2,horizontal,58,176;\n\tInInventory ShieldCheck,1{DrawBar\"VARFLS5X\",\"VAREMPTY\",Ammo2,horizontal,58,176;}\n\tInInventory SkullRageFlag,1{DrawBar\"4H_S_VAR\",\"VNOBAR\",SkullRageFlag,horizontal,58,184;}}\n\n//MM5\nIsSelected GravityHoldBoss{Drawbar\"VARAMM18\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"1H_R_VAR\",\"VNOBAR\",GravityChargeFlag,horizontal,58,184;}\n\tInInventory GravityAltDelay,1{DrawBar\"VARFLS1\",\"VNOBAR\",GravityAltDelay,horizontal,58,184;}\nIsSelected WaterWaveBoss{Drawbar\"VARAMM10\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawImage\"WAVEHOKV\",83,171;\n\tInInventory HookshotStamina,200{DrawNumber 3,CMBHRFONT,Orange,HookshotStamina,alignment(left),fillzeros,70,176;}\n\telse{DrawNumber 3,CMBHRFONT,Red,HookshotStamina,alignment(left),fillzeros,70,176;}}\nIsSelected PowerStoneBoss{Drawbar\"VARAMM22\",\"VAREMPTY\",StoneBossCharge,horizontal,58,184;\n\tInInventory WeaponChargeStone,1{DrawBar\"VARFLS1\",\"VNOBAR\",WeaponChargeStone,horizontal,130,184;}\n\tInInventory StoneBossLeap,30{Drawbar\"STONVARR\",\"VAREMPTY\",StoneBossCharge,horizontal,58,184;}\n\tInInventory not StoneCoreFakeDelay2,1{DrawImage\"STONICON\",178,175;}}\nIsSelected PowerStoneCoreBoss{Drawbar\"VARAMM22\",\"VAREMPTY\",StoneCoreFlagX,horizontal,58,184;}\nIsSelected PowerStoneFakeCoreBoss{Drawbar\"VARAMM22\",\"VAREMPTY\",StoneCoreFlagXF,horizontal,58,184;\n\tInInventory not StoneCoreFakeDelay,1{DrawImage\"STONICON\",178,175;}}\nIsSelected GyroAttackBoss{Drawbar\"VARAMMO4\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"GYROVAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;}\nIsSelected StarCrashBoss{Drawbar\"VARAMM23\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory ShieldCheck,1{DrawBar\"VARFLS6\",\"VAREMPTY\",Ammo1,horizontal,58,184;}}\nIsSelected ChargeKickBoss{Drawbar\"VARAMM12\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawImage\"VAREMPTY\",58,176;\n\tInInventory BlackHotAmmo,1{DrawBar\"CHR1VAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;}\n\tInInventory BlackHotAmmo,100{DrawBar\"CHR2VAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;}\n\tInInventory BlackHotAmmo,200{DrawBar\"CHR3VAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;}\n\tInInventory BlackHotAmmo,300{DrawBar\"CHRFVAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;}\n\tInInventory ChargeTrollageFlag,1{DrawBar\"CHRXVAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;}}\nIsSelected NapalmBombBoss{Drawbar\"VARAMM24\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"NAPMVAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;\n\tDrawImage\"NAPMICON\",178,175;\n\tInInventory NapalmChargeAmmo,1{DrawBar\"VARFLS1\",\"VNOBAR\",NapalmChargeAmmo,horizontal,58,184;}}\nIsSelected CrystalEyeBoss{Drawbar\"VARAMM25\",\"VAREMPTY\",CrystalEyeCharge,horizontal,58,184;\n\tInInventory CrystalEyeDelay,1{DrawBar\"VARFLS1\",\"VNOBAR\",CrystalEyeDelay,horizontal,58,184;}}\nIsSelected DarkTankBoss{DrawBar\"VARAMMO4\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"VARAMMO1\",\"VAREMPTY\",Ammo2,horizontal,58,176;}\nIsSelected DarkShieldBoss{DrawBar\"VARAMMO1\",\"VAREMPTY\",Darkman2ShieldAmmo,vertical,58,184;}\nIsSelected DarkSniperBoss{DrawBar\"VARAMM51\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory DarkSniperCharge,1{DrawBar\"5K_B_VAR\",\"VNOBAR\",DarkSniperCharge,horizontal,58,184;}\n\tDrawBar\"05_D3VAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;}\nIsSelected DarkBlasterBoss{DrawBar\"VRKDM4\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory DarkBlasterAmmo,25{DrawBar\"VARDM4\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory DarkAltDelay,1{DrawBar\"VARFLS1\",\"VNOBAR\",DarkAltDelay,horizontal,58,184;}}}\n\n//MM6\nWeaponAmmo BallAmmo{Drawbar\"VARAMM15\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\t\t\t\t\t   DrawImage\"BLIRICON\",178,175;}\nIsSelected CentaurFlashBoss{Drawbar\"VARAMM26\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected FlameBlastBoss{Drawbar\"VARAMM20\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected KnightCrushBoss{Drawbar\"VARAMM27\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\t\tInInventory KnightmanCharge,1{DrawBar\"9C_S_VAR\",\"VNOBAR\",KnightmanCharge,horizontal,58,184;}}\nIsSelected PlantbarrierBoss{Drawbar\"VARAMM28\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory ShieldCheck,1{DrawBar\"VARFLS7\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\n\tDrawBar\"00_2_VAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;\n\tDrawImage\"PLANTICN\",178,175;\n\t}\nIsSelected SilverTomahawkBoss{Drawbar\"VARAMM29\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected WindStormBoss{Drawbar\"VARAMMO1\",\"VAREMPTY\",Ammo2,horizontal,58,184;\n\tDrawbar\"06_7_VAR\",\"VAREMPTY\",Ammo1,horizontal,58,176;}\nIsSelected YamatoSpearBoss{Drawbar\"VARAMM30\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawImage\"YAMAICON\",178,175;\nInInventory YamatoClassAmmo2,1{DrawBar\"MV_A_VAR\",\"VNOBAR\",YamatoClassAmmo2,horizontal,58,184;}\n\tInInventory GravityAltDelay,1{DrawBar\"VARFLS1\",\"VNOBAR\",GravityAltDelay,horizontal,130,184;}}\n\n//MM7\nIsSelected FreezeCrackerBoss{Drawbar\"VARAMM15\",\"VAREMPTY\",Ammo2,horizontal,58,184;\n    DrawBar\"VARAMM31\",\"VAREMPTY\",Ammo1,horizontal,58,176;}\nIsSelected JunkShieldBoss{Drawbar\"JNKVAR\",\"DUSVMPTY\",Ammo1,horizontal,58,184;\n\tDrawImage\"JUNKRCON\",178,175;}\nIsSelected DangerWrapBoss{Drawbar\"VARAMM33\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawbar\"VAREMPTY\",\"07_3_VAR\",BurstBombStock,horizontal,reverse,58,176;\n\tInInventory DangerFly,1{DrawBar\"VARFLS1\",\"VNOBAR\",DangerFly,horizontal,58,184;}}\nIsSelected ThunderBoltBoss{Drawbar\"VARAMM34\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory IBeFlyin,1{DrawBar\"7D_A_VAR\",\"VNOBAR\",Ammo1,horizontal,58,184;}}\nIsSelected WildCoilBoss{Drawbar\"VARAMM35\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected SlashClawBoss{Drawbar\"VARAMM36\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawbar\"VARAMM57\",\"VAREMPTY\",Ammo2,horizontal,58,176;}\nIsSelected NoiseCrushBoss{Drawbar\"VARAMM37\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\t\t\t\t\t\t  DrawImage\"SDERICON\",178,175;\n\tInInventory NoiseCrushFlagB,1{DrawBar\"VARFLS10\",\"VAREMPTY\",Ammo1,horizontal,58,184;}}\nIsSelected ScorchWheelBoss{Drawbar\"VARAMM38\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory TurboWheelCount,1{DrawBar\"VARFLS1\",\"VNOBAR\",TurboWheelCount,horizontal,58,192;}\n\tDrawbar\"07_8_VAR\",\"BAREMPTY\",Ammo2,horizontal,58,176;\n\tInInventory TurboAltDelay,1{DrawBar\"VARFLS1\",\"VNOBAR\",TurboAltDelay,horizontal,58,176;}\n\tInInventory TurboHonkDelay,1{DrawBar\"7H_A_VAR\",\"VNOBAR\",TurboHonkDelay,horizontal,58,176;}}\n\n//MM8\nIsSelected TornadoHoldBoss{Drawbar\"VARAMM40\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawImage\"TNGUICON\",178,175;\n\tDrawbar\"TNGUVAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;\n\tInInventory TenguHoverFlag,1{DrawImage\"TENJETA\",288,8;\n\tInInventory TenguIsHovering,1{DrawImage\"TENJETA\",288,8;}}}\nIsSelected AstroCrushBoss{Drawbar\"VARAMM52\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\t\t\t\t\t\t  DrawImage\"ATRRICON\",178,175;\n\tDrawbar\"VARAMM41\",\"VAREMPTY\",Ammo2,horizontal,58,176;}\nIsSelected FlameSwordBoss{DrawBar\"VARAMM42\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawbar\"7H_A_VAR\",\"VNOBAR\",Ammo2,horizontal,58,184;}\nWeaponAmmo YoGeekyAmmo{Drawbar\"VARAMM43\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawImage\"CLOWNICR\",178,175;}\n\nIsSelected HomingSniperBoss{\n\tDrawImage\"SRCRICON\",178,175;\n\tDrawbar\"08_5_VAR\",\"8E_E_VAR\",Ammo1,horizontal,58,174;\n\tDrawImage\"HSNCM0\",61,188;\n\tInInventory SearchTargetID1,1{\n\t\tInInventory SearchTargetID1CD,1{DrawImage\"HSNCJ0\",61,188;}\n\t\tInInventory not SearchTargetID1CD,1{DrawImage\"HSNCK0\",61,188;}}\n\tDrawImage\"HSNCM0\",77,188;\n\tInInventory SearchTargetID2,1{\n\t\tInInventory SearchTargetID2CD,1{DrawImage\"HSNCJ0\",77,188;}\n\t\tInInventory not SearchTargetID2CD,1{DrawImage\"HSNCK0\",77,188;}}\n\tDrawImage\"HSNCM0\",93,188;\n\tInInventory SearchTargetID3,1{\n\t\tInInventory SearchTargetID3CD,1{DrawImage\"HSNCJ0\",93,188;}\n\t\tInInventory not SearchTargetID3CD,1{DrawImage\"HSNCK0\",93,188;}}\n\tDrawImage\"HSNCM0\",109,188;\n\tInInventory SearchTargetID4,1{\n\t\tInInventory SearchTargetID4CD,1{DrawImage\"HSNCJ0\",109,188;}\n\t\tInInventory not SearchTargetID4CD,1{DrawImage\"HSNCK0\",109,188;}}\n\tInInventory SearchDeadlyCheck,1{DrawBar\"VARFLS1\",\"VNOBAR\",SearchDeadlyCheck,horizontal,130,184;}\n\t}\nIsSelected IceWaveBoss{DrawBar\"VARAMM45\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected FlashBombBoss{Drawbar\"VARAMM46\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawbar\"08_7_VAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;\n\tInInventory CuteBombFlag,1{DrawBar\"8G_A_VAR\",\"VNOBAR\",CuteBombFlag,horizontal,58,176;}}\nIsSelected WaterBalloonBoss{DrawBar\"8H_A_VAR\",\"8H_Z_VAR\",Ammo1,horizontal,58,184;\n\tDrawBar\"8H_B_VAR\",\"8H_Z_VAR\",Ammo2,horizontal,58,176;}\nIsSelected OriginalDuoBoss{DrawBar\"08_O_VAR\",\"ODUOVAR\",Ammo1,horizontal,58,184;\n\tDrawImage\"ODUOICNR\",178,175;}\nInInventory EvilFistC,1{Drawbar\"08_P_VAR\",\"VAREMPTY\",EvilRageAmmo,horizontal,58,184;\n\tInInventory GigaMans,8{DrawImage\"ASTROI\",58,176;}\n\telse InInventory GigaMans,7{DrawImage\"ICEWAVI\",58,176;}\n\telse InInventory GigaMans,6{DrawImage\"WATERBI\",58,176;}\n\telse InInventory GigaMans,5{DrawImage\"HSNIPERI\",58,176;}\n\telse InInventory GigaMans,4{DrawImage\"TCLAWI\",58,176;}\n\telse InInventory GigaMans,3{DrawImage\"TORNAHI\",58,176;}\n\telse InInventory GigaMans,2{DrawImage\"FLSHBOMI\",58,176;}\n\telse InInventory GigaMans,1{DrawImage\"FSWORDI\",58,176;}\n\t}\n\n//MM9\nIsSelected ConcreteShotBoss{Drawbar\"VARAMM65\",\"VAREMPTY\",ConcreteChargeFlag,horizontal,58,184;}\nIsSelected TornadoBlowBoss{DrawBar\"VARAMM68\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawbar\"VARAMM65\",\"VAREMPTY\",Ammo2,horizontal,58,176;\n\tInInventory TornadoHoverActive,1{DrawImage\"TORNICON\",290,8;}}\nWeaponAmmo SplashingAboutAmmo{DrawBar\"VARAMM61\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"09_3_VAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;\n\tInInventory IsTreadingWater,1{Drawbar\"9C_S_VAR\",\"VNOBAR\",SplashDabbleAmmo,horizontal,58,184;}\n\telse InInventory not SplashDabbleAmmo,280{DrawBar\"9C_R_VAR\",\"VNOBAR\",SplashDabbleAmmo,horizontal,58,184;}}\nIsSelected PlugBallBoss{DrawBar\"VARAMM60\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nWeaponAmmo OutragousGemsAmmo{\n\tInInventory JewelSlot1,5{DrawImage\"JEWJF\",61,181;}\n\telse InInventory JewelSlot1,4{DrawImage\"JEWJE\",61,181;}\n\telse InInventory JewelSlot1,3{DrawImage\"JEWJD\",61,181;}\n\telse InInventory JewelSlot1,2{DrawImage\"JEWJC\",61,181;}\n\telse InInventory JewelSlot1,1{DrawImage\"JEWJB\",61,181;}\n\telse {DrawImage\"JEWJA\",61,181;}\n\tIsSelected JewelSatelliteBoss1{DrawImage\"JEWJG\",61,181;}\n\n\tInInventory JewelSlot2,5{DrawImage\"JEWJF\",75,181;}\n\telse InInventory JewelSlot2,4{DrawImage\"JEWJE\",75,181;}\n\telse InInventory JewelSlot2,3{DrawImage\"JEWJD\",75,181;}\n\telse InInventory JewelSlot2,2{DrawImage\"JEWJC\",75,181;}\n\telse InInventory JewelSlot2,1{DrawImage\"JEWJB\",75,181;}\n\telse {DrawImage\"JEWJA\",75,181;}\n\tIsSelected JewelSatelliteBoss2{DrawImage\"JEWJG\",75,181;}\n\n\tInInventory JewelSlot3,5{DrawImage\"JEWJF\",89,181;}\n\telse InInventory JewelSlot3,4{DrawImage\"JEWJE\",89,181;}\n\telse InInventory JewelSlot3,3{DrawImage\"JEWJD\",89,181;}\n\telse InInventory JewelSlot3,2{DrawImage\"JEWJC\",89,181;}\n\telse InInventory JewelSlot3,1{DrawImage\"JEWJB\",89,181;}\n\telse {DrawImage\"JEWJA\",89,181;}\n\tIsSelected JewelSatelliteBoss3{DrawImage\"JEWJG\",89,181;}\n\n\tInInventory JewelSlot4,5{DrawImage\"JEWJF\",103,181;}\n\telse InInventory JewelSlot4,4{DrawImage\"JEWJE\",103,181;}\n\telse InInventory JewelSlot4,3{DrawImage\"JEWJD\",103,181;}\n\telse InInventory JewelSlot4,2{DrawImage\"JEWJC\",103,181;}\n\telse InInventory JewelSlot4,1{DrawImage\"JEWJB\",103,181;}\n\telse {DrawImage\"JEWJA\",103,181;}\n\tIsSelected JewelSatelliteBoss4{DrawImage\"JEWJG\",103,181;}\n}\nIsSelected MagmaBazookaBoss{Drawbar\"VARAMM64\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory MagmaItemFlag,1{DrawImage\"MAGFLOWA\",-53,-32;}}\nIsSelected HornetChaserBoss{DrawBar\"VARAMM67\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory HornetFireFlag,1{Drawbar\"HC_S_VAR\",\"VNOBAR\",Ammo1,horizontal,58,184;}\n\tDrawBar\"09_6_VAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;\n\tDrawImage\"HORNEICN\",178,175;\n\tInInventory HornetHoverFlag,1{DrawImage\"HORNJET1\",290,8;\n\tInInventory HornetIsHovering,1{DrawImage\"HORNJET0\",290,8;}}}\n\nIsSelected BlackHoleBombBoss\n    {\n\tDrawbar\"GALBARJ\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar \"MV_A_VAR\", \"VNOBAR\", poweruptime Blackholecooldownindicatorbar, horizontal, 58,184;\n\n\tininventory BlackHoleFlag\n\t{\n\tdrawimage \"MV_A_VAR\", 58,184;\n\t}\n\n\tInInventory GalaxyPortFlag\n\t{\n\tDrawImage \"G4LR1C0N\",178,175;\n\t}\n\n\tInInventory not GalaxyPortFlag\n\t{\n\tDrawImage \"GALRICON\",178,175;\n\t}\n\n\tDrawImage \"C_09H0X\",188,185;\n\t}\n\nIsSelected RevolverBusterBoss{DrawBar\"VARAMM10\",\"VAREMPTY\",FakemanDashCounter,horizontal,58,184;\n\tInInventory RevolverbusterAmmoBoss,6{DrawImage\"9FAKK6\",79,168;}\n\telse InInventory RevolverbusterAmmoBoss,5{DrawImage\"9FAKK5\",79,168;}\n\telse InInventory RevolverbusterAmmoBoss,4{DrawImage\"9FAKK4\",79,168;}\n\telse InInventory RevolverbusterAmmoBoss,3{DrawImage\"9FAKK3\",79,168;}\n\telse InInventory RevolverbusterAmmoBoss,2{DrawImage\"9FAKK2\",79,168;}\n\telse InInventory RevolverbusterAmmoBoss,1{DrawImage\"9FAKK1\",79,168;}\n\telse {DrawImage\"9FAKK0\",79,168;}\n\tInInventory FOMBuffer,1{DrawImage\"9FAKKB\",79,168;}\n\tDrawImage\"FKERICON\",178,175;}\n\n//MM10\nIsSelected TripleBladeBoss,TripleBladeBoss2{Drawbar\"VARAMM74\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected WaterShieldBoss{Drawbar\"VARAMM69\",\"VAREMPTY\",Ammo2,horizontal,58,184;\n\tDrawImage\"PUMRICON\",178,175;\n\tDrawBar\"10_P_VAR\",\"VAREMPTY\",Ammo1,horizontal,58,176;\n\tInInventory PumpWeaponCharge,1{DrawBar\"VARFLS1\",\"VNOBAR\",PumpWeaponCharge,horizontal,130,184;}\n\tDrawImage\"HWATSHP0\",84,152;//162\n\tDrawImage\"HWATSHP0\",79,155;//165\n\tDrawImage\"HWATSHP0\",76,160;//170\n\tDrawImage\"HWATSHP0\",79,165;//175\n\tDrawImage\"HWATSHP0\",84,168;//178\n\tDrawImage\"HWATSHP0\",89,165;//175\n\tDrawImage\"HWATSHP0\",92,160;//170\n\tDrawImage\"HWATSHP0\",89,155;//165\n\tInInventory PumpmanShieldFlag,1{\n\t\tInInventory PumpNextRadius,1{DrawImage\"WATARWH2\",83,159;}\n\t\telse{DrawImage\"WATARWH1\",83,159;}\n\t}\n\tInInventory PumpBubbleHP1,10{DrawImage\"HWATSHP3\",84,152;}\n\telse InInventory PumpBubbleHP1,5{DrawImage\"HWATSHP1\",84,152;}\n\telse InInventory PumpBubbleHP1,1{DrawImage\"HWATSHP1\",84,152;}\n\tInInventory PumpBubbleHP2,10{DrawImage\"HWATSHP3\",79,155;}\n\telse InInventory PumpBubbleHP2,5{DrawImage\"HWATSHP1\",79,155;}\n\telse InInventory PumpBubbleHP2,1{DrawImage\"HWATSHP1\",79,155;}\n\tInInventory PumpBubbleHP3,10{DrawImage\"HWATSHP3\",76,160;}\n\telse InInventory PumpBubbleHP3,5{DrawImage\"HWATSHP1\",76,160;}\n\telse InInventory PumpBubbleHP3,1{DrawImage\"HWATSHP1\",76,160;}\n\tInInventory PumpBubbleHP4,10{DrawImage\"HWATSHP3\",79,165;}\n\telse InInventory PumpBubbleHP4,5{DrawImage\"HWATSHP1\",79,165;}\n\telse InInventory PumpBubbleHP4,1{DrawImage\"HWATSHP1\",79,165;}\n\tInInventory PumpBubbleHP5,10{DrawImage\"HWATSHP3\",84,168;}\n\telse InInventory PumpBubbleHP5,5{DrawImage\"HWATSHP2\",84,168;}\n\telse InInventory PumpBubbleHP5,1{DrawImage\"HWATSHP1\",84,168;}\n\tInInventory PumpBubbleHP6,10{DrawImage\"HWATSHP3\",89,165;}\n\telse InInventory PumpBubbleHP6,5{DrawImage\"HWATSHP2\",89,165;}\n\telse InInventory PumpBubbleHP6,1{DrawImage\"HWATSHP1\",89,165;}\n\tInInventory PumpBubbleHP7,10{DrawImage\"HWATSHP3\",92,160;}\n\telse InInventory PumpBubbleHP7,5{DrawImage\"HWATSHP2\",92,160;}\n\telse InInventory PumpBubbleHP7,1{DrawImage\"HWATSHP1\",92,160;}\n\tInInventory PumpBubbleHP8,10{DrawImage\"HWATSHP3\",89,155;}\n\telse InInventory PumpBubbleHP8,5{DrawImage\"HWATSHP2\",89,155;}\n\telse InInventory PumpBubbleHP8,1{DrawImage\"HWATSHP1\",89,155;}\n\t}\nIsSelected CommandoBombBoss,CommandoMineBoss{DrawBar\"10_3_VAR\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory CommandDelayA,1{DrawBar\"VARFLS1\",\"VNOBAR\",CommandDelayA,horizontal,130,184;}}\nIsSelected WheelCutterBoss{Drawbar\"VARAMM74\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory NitroBikeWallBoostAttack,8{DrawBar\"VARFLS1\",\"VNOBAR\",Ammo1,horizontal,58,184;}\n\tInInventory NitroGearState,1{DrawImage\"NITROFFC\",296,32;}\n\tElse {DrawImage\"NITRONC\",296,32;}}\n\nIsSelected ChillSpikeBossC, ChillSprayBossC{Drawbar\"VARAMM71\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n    Drawbar\"VARAMMO3\",\"VAREMPTY\",ChillSlideBossAmmo,horizontal,58,176;\n    InInventory ChillSlideBossAmmo,56{Drawbar\"VARAMM31\",\"NOBAR\",ChillSlideBossAmmo,horizontal,58,176;}\n    }\n\nIsSelected ThunderWoolBoss{Drawbar\"10_S_VAR\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\t\t\t\t\t\t   DrawImage\"SEPRICON\",178,175;\n\tDrawbar\"VARAMM67\",\"VAREMPTY\",ArchOfWoolAmmo,horizontal,58,176;}\n\nIsSelected ReboundStrikeBoss,ReboundStrikerBoss{Drawbar\"10_4_VAR\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\t\t\t\t\t\t     DrawImage\"STRRICON\",178,175;\n\tDrawbar\"10_4_VAX\",\"VAREMPTY\",Ammo2,horizontal,58,176;\n\tInInventory ReboundStrikerPower,7{Drawbar\"10_4_VA3\",\"VAREMPTY\",Ammo2,horizontal,58,176;}}\n\nIsSelected SolarBlazeBoss,SolarBlazerBoss{Drawbar\"00_E_VAR\",\"VAREMPTY\",SolarInfernoAmmo,horizontal,58,184;\n\tDrawImage\"SLRRICON\",178,175;\n\tInInventory ShieldCheck,1{DrawBar \"00_E_VAR\", \"00_E_BAR\", ShieldCheck,horizontal,58,184;}\n\tInInventory SolarInfernoAmmoExtra,1{DrawBar \"SOLVAR2\", \"00_E_VAR\", SolarInfernoAmmoExtra,horizontal,58,184;}\n\tInInventory SolarInfernoAmmoExtra,35{DrawBar \"SOLVAR3\", \"00_E_VAR\", SolarInfernoAmmoExtra,horizontal,58,184;}\n\tInInventory SolarInfernoAmmoExtra,70{DrawBar \"SOLVAR4\", \"00_E_VAR\", SolarInfernoAmmoExtra,horizontal,58,184;}\n\tInInventory SolarInfernoAmmoExtra,105{DrawBar \"SOLVAR5\", \"00_E_VAR\", SolarInfernoAmmoExtra,horizontal,58,184;}\n\tInInventory SolarInfernoHoldAmmo,1{DrawBar\"KC_A_VAR\",\"VNOBAR\",SolarInfernoHoldAmmo,horizontal,58,184;}}\n\n//MMB\nIsSelected LightningBoltBoss{Drawbar\"VARAMM53\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"DYNAVAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;\n\tDrawImage\"DYNAICON\",178,175;\n\tInInventory not DynamoStaminaFlag,250{DrawBar\"BA_R_VAR\",\"VNOBAR\",DynamoStaminaFlag,horizontal,58,184;}}\nIsSelected IceWallBoss{Drawbar\"VARAMM54\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawImage\"CLDRICON\",178,175;\n\tDrawbar\"COLDVAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;}\nIsSelected SpreadDrillBoss{DrawBar\"VARAMM55\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawbar\"0B_C_VAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;}\nIsSelected RemoteMineBoss{Drawbar\"0B_D_VAR\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawImage\"PIRATICN\",178,175;\n\tDrawbar\"VARAMMO1\",\"VAREMPTY\",Ammo2,horizontal,58,176;\n\t//DrawString SMALLFONT,WhiteOutLine,\"BOOTY:\",188,184,0,alignment(left);\n}\nIsSelected WaveBurnerBoss{Drawbar\"VARAMM57\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\t\t\t\t\t\t  DrawImage\"BUNRICON\",178,175;\n\tInInventory BossBurnerAmmo2,84{Drawbar\"VARAMX52\",\"VAREMPTY\",Ammo2,horizontal,58,176;}\n\telse {Drawbar\"VARAMM52\",\"VAREMPTY\",Ammo2,horizontal,58,176;}}\nWeaponAmmo SnortSnortAmmo{Drawbar\"VARAMM58\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected KingAxeBoss,KingShieldBoss{Drawbar\"0B_K_VAR\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawbar\"VARAMM41\",\"VAREMPTY\",TheKingShieldFlag,horizontal,58,176;\n\tInInventory TheKingStamina,1{Drawbar\"BK_A_VAR\",\"VNOBAR\",TheKingStamina,horizontal,58,176;}}\n\n//MMWT\nIsSelected MonkeyKingBoss{Drawbar\"WT_A_VAR\",\"VAREMPTY\",ammo1,horizontal,58,184;}\nIsSelected SandySandBoss,SandySanderBoss{Drawbar\"WT_B_VAR\",\"VAREMPTY\",KappaMikeyAmmo,horizontal,58,184;\n\tDrawbar\"WT_2_VAR\",\"VAREMPTY\",KappaBarrierAmmo,horizontal,58,176;\n\tInInventory MWSShieldCharge,1{DrawBar\"VARFLS1\",\"VNOBAR\",MWSShieldCharge,horizontal,58,176;}}\nIsSelected PigsyBoss{DrawBar\"WT_C_VAR\",\"VAREMPTY\",HyperStormHeat,horizontal,58,184;\nDrawBar\"WT_3_VAR\",\"VNOBAR\",HyperStormCold,horizontal,58,184;\nInInventory HyperStormLungStamina,1{Drawbar\"VG_A_VAR\",\"VNOBAR\",HyperStormLungStamina,horizontal,58,184;}}\nIsSelected PiggyBoss{DrawBar\"WT_C_VAR\",\"VAREMPTY\",HyperStormHeat,horizontal,58,184;\nDrawBar\"WT_3_VAR\",\"VNOBAR\",HyperStormCold,horizontal,58,184;\nInInventory HyperStormLungStamina,1{Drawbar\"VG_A_VAR\",\"VNOBAR\",HyperStormLungStamina,horizontal,58,184;}}\n\n//MMK\nIsSelected MirrorBusterBoss{Drawbar\"VARAMM49\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory MirrorBusterFlag,1{DrawBar\"VARFLS1\",\"VNOBAR\",MirrorBusterFlag,horizontal,58,184;}}\nIsSelected ScrewCrusherBoss,BounceCrusherBoss{Drawbar\"VARAMM50\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nIsSelected BalladeCrackerBoss{Drawbar\"VAREMPTY\",\"0K_3_VAR\",BalladeMineFlag,horizontal,58,184;\n\tInInventory BalladeChargeFlag,1{DrawBar\"KC_A_VAR\",\"VNOBAR\",BalladeChargeFlag,horizontal,58,184;}}\nIsSelected SakugarneBoss,QuintBusterBoss{Drawbar\"VARAMM48\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"0K_4_VAR\",\"VAREMPTY\",SlideLimitFlag,horizontal,58,176;}\nIsSelected RaThorWrathBoss{DrawBar\"0K_E_VAR\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"0K_5_VAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;\n\tInInventory RaThorSpawnGraphic,1{DrawImage\"THORSINS\",91,60;}\n\tDrawImage\"SOUCOUNT\",198,184;\n\tDrawNumber 5,CMBHPFONT,Untranslated,ThorSoulAmmo,alignment(left),208,185;\n\tInInventory RaThorHoldFlag,1{DrawBar\"VARFLS1\",\"VNOBAR\",RaThorHoldFlag,horizontal,58,184;}}\n\n//MMV\nIsSelected SparkChaserBoss{Drawbar\"VAMM1_V0\",\"VAREMPTY\",ShonenAmmo,horizontal,58,184;\n\tInInventory SparkLaserTimer,1{DrawBar\"VARMTERR\",\"BAREMPTY\",ShonenAmmo,horizontal,58,184;}\n\tDrawBar\"VAMM2_V0\",\"VAREMPTY\",ShojoAmmo,horizontal,58,176;\n\t\tDrawImage\"TERRICON\",178,175;\n\t\t\tInInventory TerraKneeTimer,1{DrawBar\"VARFLS1\",\"VNOBAR\",TerraKneeTimer,horizontal,58,176;}}\n\nPlayerClass Mercury{Drawbar\"VARAMM19\",\"VAREMPTY\",MercuryClassAmmo,horizontal,58,184;\n\tDrawImage\"MRCRICON\",178,175;\n    Drawbar\"0V_1_VAR\",\"VAREMPTY\",MercuryBlobFormAmmo,horizontal,58,176;}\nIsSelected PhotonVulcanBoss,PhotonMissileBoss{DrawBar\"0V_D_VAR\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawbar\"0V_3_VAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;\n\tInInventory MarsIsATank,1{DrawBar\"VD_S_VAR\",\"VNOBAR\",MarsTankFuel_F,horizontal,58,184;}\n\telse InInventory not MarsTankFuel_F,500{DrawBar\"VD_R_VAR\",\"VNOBAR\",MarsTankFuel_F,horizontal,58,184;}}\n\nIsSelected BubbleBombBoss,BubbleBomberBoss{Drawbar\"VARAMMO4\",\"VAREMPTY\",BubbleCrabbyAmmo,horizontal,58,176;\n\tDrawbar\"CRABVAR\",\"VAREMPTY\",CrabbyBubbleAmmo,horizontal,58,184;\n\tDrawBar\"2C_S_VAR\",\"VNOBAR\",AwaDanceAmmo,horizontal,130,184;}\n\nIsSelected ElectricShockBoss{Drawbar\"0V_E_VAR\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"VARFLS1\",\"VNOBAR\",JupiterCharge,horizontal,58,184;}\nIsSelected BlackHoleBoss,BlackerHoleBoss{Drawbar\"SATNVAR\",\"VAREMPTY\",Ammo1,horizontal,58,176;\n\tInInventory BlackVortexAmmo,7{DrawBar\"SATYVAR\",\"VNOBAR\",Ammo1,horizontal,58,176;}\n\tDrawImage\"SATRNICN\",178,175;\n\tDrawbar\"VARAMM22\",\"VAREMPTY\",Ammo2,horizontal,58,184;\n\tInInventory SaturnHoldAmmo,140{DrawBar\"MV_A_VAR\",\"VNOBAR\",SaturnHoldAmmo,horizontal,130,184;}\n\telse InInventory SaturnHoldAmmo,1{DrawBar\"MVSF_VAR\",\"VNOBAR\",SaturnHoldAmmo,horizontal,130,184;}}\nIsSelected DeepDiggerBoss{Drawbar\"0V_6_VAR\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawbar\"0V_G_VAR\",\"0V_G2VAR\",Ammo2,horizontal,58,176;\n\tDrawbar\"VG_A_VAR\",\"VNOBAR\",UranusAnger,horizontal,58,176;\n\tInInventory UranusCarrying,1{DrawImage\"URANGORE\",76,166;}}\nIsSelected BreakDashBoss{InInventory GetBentDegenerateAmmo,56{Drawbar\"0V_7_PVR\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\nelse{Drawbar\"0V_7_PVX\",\"VAREMPTY\",Ammo1,horizontal,58,184;}\n\tDrawImage\"PUTRICON\",178,175;\n\tDrawbar\"0V_H_VAR\",\"0V_H2VAR\",Ammo2,horizontal,58,176;\n\tInInventory BreakingIntoADashAmmo,784{Drawbar\"VH_S_VAR\",\"VNOBAR\",Ammo2,horizontal,58,176;}}\nIsSelected SaltWaterBoss{Drawbar\"0V_8_VAR\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawbar\"0V_I_VAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;}\nIsSelected NovaBeamBoss{Drawbar\"V_I_VUN\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory NuclearOverclockAmmo,120{DrawBar\"V_I_VUF\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tInInventory NuclearOverheatAmmo,1{DrawBar\"V_I_VUV\",\"VNOBAR\",Ammo2,horizontal,58,184;}}}\n//MM11\nIsSelected ScrambleThunderBoss {\n\tDrawBar \"11_H_VAR\", \"VAREMPTY\", Ammo2, horizontal, 58, 184;\n\tDrawBar \"11_I_VAR\", \"VAREMPTY\", Ammo1, horizontal, 58, 176;}\n\nIsSelected ChainBlastBoss{Drawbar\"VLASBARR\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n\tDrawBar\"VARAMM64\",\"VAREMPTY\",Ammo2,horizontal,58,176;\n\tDrawImage\"BLASICON\",178,175;\n\tInInventory BlastDashCooldown,1{DrawBar\"VARFLS1\",\"VNOBAR\",BlastDashCooldown,horizontal,130,184;}}\n\nIsSelected AcidBarrierBoss{Drawbar\"11_J_VAR\",\"VAREMPTY\",Ammo1,horizontal,58,184;\nDrawbar\"11_K_VAR\",\"VAREMPTY\",Ammo2,horizontal,58,176;\nDrawImage\"ACIDRCON\",178,175;\nInInventory AcidGearAmmo,1{Drawbar\"VG_A_VAR\",\"VNOBAR\",AcidGearAmmo,horizontal,130,184;}\nInInventory AcidAltHUDFlag,1{DrawBar\"VARFLS1\",\"VNOBAR\",AcidmanVisualDelay1,horizontal,130,184;\nDrawbar\"VARFLS1\",\"VNOBAR\",AcidmanVisualDelay11,horizontal,130,184;\nDrawbar\"VARFLS1\",\"VNOBAR\",AcidmanVisualDelay21,horizontal,130,184;\nDrawbar\"VARFLS1\",\"VNOBAR\",AcidmanVisualDelay31,horizontal,130,184;\nDrawbar\"VARFLS1\",\"VNOBAR\",AcidmanVisualDelay41,horizontal,130,184;\n}\n}\n\nIsSelected TundraStormBoss\n{\nDrawbar \"VARTUNX\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n    DrawImage\"TUNRICON\",178,175;\n    InInventory TripleLutzAmmo,1{DrawBar\"VARTUXX\",\"VNOBAR\",TripleLutzAmmo,horizontal,58,184;}\n    InInventory TundraDelayA,1{DrawBar\"VARFLS1\",\"VNOBAR\",TundraDelayA,horizontal,130,184;}}\n\nIsSelected BlazingTorchBoss{Drawbar \"VARTOR\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n    DrawImage \"VTORMETR\",58,184;\n    InInventory TorchjutsuAmmo, 260{Drawbar \"VARTORX\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\n    Drawbar \"VARTOK\", \"VBAREMPTY\", Ammo2, horizontal, 58, 176;\n    InInventory WaveDashAmmo, 100{Drawbar \"VARTOKX\", \"VAREMPTY\", Ammo2, horizontal, 58, 176;}\n\tInInventory not TorchDiveTimeAmmo,350{DrawBar\"VARTODVK\",\"VNOBAR\",TorchDiveTimeAmmo,horizontal,58,176;}\n    }\nIsSelected BounceBallBoss{Drawbar\"VAR11BNC\",\"VAREMPTY\",Ammo1,horizontal,58,184;\n    DrawImage\"BONCEICN\",178,175;\n    DrawBar\"VARFLS1\",\"VNOBAR\",SuperballSlammingFlag,horizontal,130,184;\n    DrawBar\"VAR11BCE\",\"VAREMPTY\",Ammo2,horizontal,58,176;\n    InInventory not BounceLatchTimeAmmo,350{DrawBar\"VARBNCLA\",\"VNOBAR\",BounceLatchTimeAmmo,horizontal,58,176;}}\n\n//Inventory\n\nInInventory DiveBossLockon{DrawImage\"DIVLOCN\",150,8;}\nInInventory PowerDiveSonarLockon{DrawImage\"DIVLOCN\",150,8;}\nInInventory ChargeManLink,1{DrawImage\"CHRGM_R3\",235,2;}\nInInventory ChargeWildRideFlag,1{DrawImage\"CHRGM_R4\",235,2;}\nInInventory HomingLockedVision,1{DrawImage\"HomVisA\",0,0;}\nInInventory PowerSplashSinewyEtude,1||PowerSplashSinewyEtudeX{DrawImage\"SPLWBUF1\",302,79;}\nInInventory PowerSplashMightyMarch,1||PowerSplashMightyMarchX{DrawImage\"SPLWBUF2\",302,98;}\nInInventory PowerSplashSwiftSong,1||PowerSplashSwiftSongX{DrawImage\"SPLWBUF3\",300,116;}\nInInventory PlugmanRageFlag,1{DrawImage\"PLUGBUFF\",249,3;}\nInInventory DynamoM_IsTagged{DrawImage\"DYNATAG\",174,2;}\nInInventory VenusBlastJumpFlag,1{DrawImage\"VENJUMP1\",301,64;}\nInInventory SolarPowerSTR,1{DrawImage\"SUNCROWN\",32,20;}\nInInventory AcidBarrierVisualBar,1{DrawBar\"ACIDVARR\",\"VNOBAR\",AcidBarrierVisualBar,horizontal,130,184;}\n\n//InInventory FloodMyHudTest_F,1{DrawImage\"TESTHUDX\",0,30;}\n\n/*InInventory ProtoJetCounter,1{InInventory ProtoJetCounter,5{DrawImage\"PJETF0\",290,8;}\nelse InInventory ProtoJetCounter,1{DrawImage\"PJETE0\",290,8;}}\n\nInInventory ProtoMarineCounter,1{InInventory IsUnderWater,1{\n\t\tInInventory ProtoMarineCounter,20{DrawImage\"PJETQ0\",290,16;}\n\t\telse InInventory ProtoMarineCounter,1{DrawImage\"PJETR0\",290,16;}}\n\tInInventory Not IsUnderWater,1{DrawImage\"PJETP0\",290,16;}}\n\nInInventory BassJetCounter,1{InInventory BassJetCounter,5{DrawImage\"TRBL20\",282,12;}\nelse InInventory BassJetCounter,1{DrawImage\"TRBL10\",282,12;}}\n\nInInventory BassMarineCounter,1{InInventory IsUnderWater,1{\n\t\tInInventory BassMarineCounter,20{DrawImage\"TRBLY0\",298,20;}\n\t\telse InInventory BassMarineCounter,1{DrawImage\"TRBLX0\",298,20;}}\n\tInInventory Not IsUnderWater,1{DrawImage\"TRBLZ0\",298,20;}}*/\n\n//InInventory FloodMyHudTest_F,1{DrawImage\"TESTHUDX\",0,30;}\n\nInInventory MegamanUpgradeFlag,1{DrawImage\"MEGAUPGD\",122,176;}\nInInventory RockmanUpgradeFlag,1{DrawImage\"ROCKUPGD\",122,176;}\nInInventory ProtomanUpgradeFlag,1{DrawImage\"PROTUPGD\",122,176;}\nInInventory BassUpgradeFlag,1{DrawImage\"BASSUPGD\",122,176;}\nInInventory DuoUpgradeFlag,1{DrawImage\"DUOUPGD\",122,176;}\nInInventory DocUpgradeFlag,1{DrawImage\"DOCUPGD\",122,176;}\n\n//InInventory TrioExodiaFlag,1{DrawImage\"ERO9T0\",302,16;}\nInInventory TrioExodiaFlag,1{DrawImage\"EXODIA_7\",291,16;}\n\telse{InInventory TrioExodiaFlag1,1{DrawImage\"EXODIA_1\",291,16;}\n\t\tInInventory TrioExodiaFlag2,1{DrawImage\"EXODIA_2\",291,16;}\n\t\tInInventory TrioExodiaFlag3,1{DrawImage\"EXODIA_3\",291,16;}\n\t\tInInventory TrioExodiaFlag4,1{DrawImage\"EXODIA_4\",291,16;}\n\t\tInInventory TrioExodiaFlag5,1{DrawImage\"EXODIA_5\",291,16;}\n\t\tInInventory TrioExodiaFlag6,1{DrawImage\"EXODIA_6\",291,16;}\n}\n\nInInventory RaThorSinistarFlag,1{DrawImage\"SINTHOR0\",298,42;}\n\telse{InInventory RaThorSinistarFlag1,1{DrawImage\"SINTHOR1\",296,40;}\n\t\tInInventory RaThorSinistarFlag2,1{DrawImage\"SINTHOR2\",296,40;}\n\t\tInInventory RaThorSinistarFlag3,1{DrawImage\"SINTHOR3\",296,40;}\n\t\tInInventory RaThorSinistarFlag4,1{DrawImage\"SINTHOR4\",296,40;}\n\t\tInInventory RaThorSinistarFlag5,1{DrawImage\"SINTHOR5\",296,40;}\n\t\tInInventory RaThorSinistarFlag6,1{DrawImage\"SINTHOR6\",296,40;}\n}\n\nIsSelected ProtoBusterBoss{DrawBar\"00_0_VAR\",\"VAREMPTY\",SlideLimitFlag,horizontal,58,176;\n\tInInventory ShieldCooldown,1{DrawBar\"VARFLS1\",\"VNOBAR\",ShieldCooldown,horizontal,130,184;}\n\tInInventory ShieldCooldownEx,1{DrawBar\"VARFLS1\",\"VNOBAR\",ShieldCooldownEx,horizontal,130,184;}\n\t}\nIsSelected BassBusterBoss{\n\tDrawBar \"VARAMM68\", \"BAREMPTY\", BassBusterCharge, horizontal, 58,184;\n\tDrawBar \"MV_A_VAR\", \"VNOBAR\", BassBusterClassRage, horizontal, 58,184;\n\tDrawBar\"00_4_VAR\",\"VAREMPTY\",SlideLimitFlag,horizontal,58,176;\n\t}\nIsSelected DuoFistBoss{\n\tDrawImage\"DUORICON\",178,175;\n\tDrawBar \"VARAMM46\", \"VAREMPTY\", Ammo2, horizontal, 58,184;\n\tDrawBar \"08_9_VAR\", \"VAREMPTY\", SlideLimitFlag, horizontal, 58,176;\n\tInInventory DuoFistCleaserFlag, 1{DrawBar \"00_1_VAR\", \"VNOBAR\", DuoFistCleaserFlag, horizontal,58,176;}}\nIsSelected DuoMeteorWepC{\n\tDrawBar \"VARAMM46\", \"VAREMPTY\", Ammo2, horizontal, 58,184;\n\t}\n//Classes end\n\n}\n}\n\nmugshot \"Normal\"{{ST00} -1;}\nmugshot \"Pain\"{{ST00} -1;}\nmugshot \"Ouch\"{{ST00} -1;}\nmugshot \"Rampage\"{{ST00} -1;}\nmugshot \"Grin\"{{ST00} -1;}\nmugshot \"Death\"{{ST00} -1;}\nmugshot \"XDeath\"{{ST00} -1;}\nmugshot \"God\"{{ST00} -1;}\nmugshot \"GodAnimated\"{{ST00} -1;}"
      },
      {
        "source": "pk3",
        "name": "SBARINFO.V.txt",
        "contents": "//VERTICAL BARS\nheight 0;\n\nstatusbar fullscreen,forcescaled\n{\nInInventory not NoHud,1\n{\nDrawImage\"EmptIcon\",24,64;//Scroll down for rest of Classes stuff, its past the MEGAMAN art\n\nInInventory not NoHealthBar,1\n{\nDrawBar\"BARHEALT\",\"BAREMPTY\",Health,vertical,24,8;\n\tInInventory LightTeamFlag,1{DrawImage\"LBAR\",24,3;}\n\tInInventory WilyTeamFlag,1{DrawImage\"WBAR\",24,3;}\n\tInInventory CossackTeamFlag,1{DrawImage\"CBAR\",24,3;}\n\tInInventory KingTeamFlag,1{DrawImage\"KBAR\",24,3;}\n\nInInventory SkullShieldCheck,1{DrawBar\"4H_A_BAR\",\"NOBAR\",SkullShieldCheck,vertical,24,8;}\nInInventory SkullBarrierProtection,1{DrawBar\"4H_A_BAR\",\"NOBAR\",SkullShieldCheck,vertical,24,8;}\n//InInventory BasicArmor,1{DrawBar\"BARAMT31\",\"NOBAR\",Armor,vertical,24,8;}\n\n//InInventory HealthNumberFlag,1{\n\tDrawNumber 5,\"8BDMAFONT\",Untranslated,Health,alignment(left),31,31;\n//}\n\nInInventory CanAirJump,1{}\nInInventory CanWallJump,1{}\n\n}\n\n}\n\nDrawSelectedInventory INDEXFONT,24,64,37,64,white;\nDrawImage weaponicon,16,64;\n\n//MM1 Bars\nIsSelected RollingCutterWepC{Drawbar\"BARAMMO1\", \"BAREMPTY\", RollingCutterAmmo, vertical, 16, 8;}\nIsSelected SuperArmWepC{Drawbar\"BARAMMO2\", \"BAREMPTY\", SuperArmAmmo, vertical, 16, 8;}\nIsSelected IceSlasherWepC, IceSlasherWepCMaestro{Drawbar\"BARAMMO3\", \"BAREMPTY\", IceSlasherAmmo, vertical, 16, 8;}\nIsSelected HyperBombWepC{Drawbar\"BARAMMO4\", \"BAREMPTY\", HyperBombAmmo, vertical, 16, 8;}\nIsSelected FireStormWepC, FireStormWepCMaestro{Drawbar\"BARAMMO5\", \"BAREMPTY\", FireStormAmmo, vertical, 16, 8;}\nIsSelected ThunderBeamWepC, ThunderBeamWepCMaestro{Drawbar\"BARAMMO6\", \"BAREMPTY\", ThunderBeamAmmo, vertical, 16, 8;}\nIsSelected TimeSlowWepC{DrawBar\"BARAMMO7\", \"BAREMPTY\", TimeSlowAmmo, vertical, 16, 8;}\nIsSelected OilSliderWepC{DrawBar\"BARAMMO8\", \"BAREMPTY\", OilSliderAmmo, vertical, 16, 8;\n\tInInventory OilSliderFlag, 1\t{DrawBar\"BARFLS1\", \"NOBAR\", OilSliderFlag, vertical, 16, 8;}}\n\n//MM2\nIsSelected MetalBladeWepC{Drawbar\"BARAMMO9\", \"BAREMPTY\", MetalBladeAmmo, vertical, 16, 8;}\nIsSelected AirShooterWepC{Drawbar\"BARAMM10\", \"BAREMPTY\", AirShooterAmmo, vertical, 16, 8;}\nIsSelected BubbleLeadWepC, BubbleLeadWepCMaestro{Drawbar\"BARAMMO1\", \"BAREMPTY\", BubbleLeadAmmo, vertical, 16, 8;}\nIsSelected QuickBoomerangWepC{Drawbar\"BARAMM11\", \"BAREMPTY\", QuickBoomerangAmmo, vertical, 16, 8;}\nIsSelected CrashBombWepC{Drawbar\"BARAMM12\", \"BAREMPTY\", CrashBombAmmo, vertical, 16, 8;}\nIsSelected TimeStopperWepC{Drawbar\"BARAMMO7\", \"BAREMPTY\", TimeStopperAmmo, vertical, 16, 8;}\nIsSelected AtomicFireWepC{Drawbar\"BARAMM13\", \"BAREMPTY\", AtomicFireAmmo, vertical, 16, 8;\n\tInInventory WeaponCharge, 65{DrawBar \"BARFLS2\", \"BAREMPTY\", AtomicFireAmmo, vertical, 16, 8;}}\nIsSelected LeafShieldWepC, LeafShieldWepCMaestro{Drawbar\"BARAM201\", \"BAREMPTY\", LeafShieldAmmo, vertical, 16, 8;\n\tInInventory ShieldCheck, 1{DrawBar \"BARFLS1\", \"NOBAR\", LeafShieldCharge, vertical, 16, 8;}}\n\n//MM3\nIsSelected NeedleCannonWepC{Drawbar\"BARAMMO2\", \"BAREMPTY\", NeedleCannonAmmo, vertical, 16, 8;}\nIsSelected MagnetMissileWepC{Drawbar\"BARAMM14\", \"BAREMPTY\", MagnetMissileAmmo, vertical, 16, 8;}\nIsSelected GeminiLaserWepC{Drawbar\"BARAMM15\", \"BAREMPTY\", GeminiLaserAmmo, vertical, 16, 8;}\nIsSelected HardKnuckleWepC{Drawbar\"BARAMM16\", \"BAREMPTY\", HardKnuckleAmmo, vertical, 16, 8;}\nIsSelected TopSpinWepC{Drawbar\"BARAMM17\", \"BAREMPTY\", TopSpinAmmo, vertical, 16, 8;}\nIsSelected SearchSnakeWepC, SearchSnakeWepCMaestro{Drawbar\"BARAMMO4\", \"BAREMPTY\", SearchSnakeAmmo, vertical, 16, 8;}\nIsSelected SparkShockWepC, SparkShockWepCMaestro{Drawbar\"BARAMM12\", \"BAREMPTY\", SparkShockAmmo, vertical, 16, 8;}\nIsSelected ShadowBladeWepC{Drawbar\"BARAMMO7\", \"BAREMPTY\", ShadowBladeAmmo, vertical, 16, 8;}\n\n//MM4\nIsSelected FlashStopperWepC{Drawbar\"BARAMM18\", \"BAREMPTY\", FlashStopperAmmo, vertical, 16, 8;}\nIsSelected RainFlushWepC{Drawbar\"BARAMM19\", \"BAREMPTY\", RainFlushAmmo, vertical, 16, 8;}\nIsSelected DrillBombWepC{Drawbar\"BARAMM14\", \"BAREMPTY\", DrillBombAmmo, vertical, 16, 8;}\nIsSelected PharaohShotWepC{Drawbar\"BARAMM20\", \"BAREMPTY\", PharaohShotAmmo, vertical, 16, 8;\n\tInInventory PharaohCharge, 78{DrawBar \"BARFLS4\", \"BAREMPTY\", PharaohShotAmmo, vertical, 16, 8;}\n\tInInventory PharaohCharge, 1{DrawBar \"BARFLS1\", \"NOBAR\", PharaohCharge, vertical, 16, 8;}}\nIsSelected RingBoomerangWepC{Drawbar\"BARAMMO9\", \"BAREMPTY\", RingBoomerangAmmo, vertical, 16, 8;}\nIsSelected DustCrusherWepC{Drawbar\"BARAMMO1\", \"BAREMPTY\", DustCrusherAmmo, vertical, 16, 8;}\nIsSelected DiveMissileWepC{Drawbar\"BARAMM10\", \"BAREMPTY\", DiveMissileAmmo, vertical, 16, 8;}\nIsSelected SkullBarrierWepC{Drawbar\"BARAMM21\", \"BAREMPTY\", SkullbarrierAmmo, vertical, 16, 8;\n\tInInventory SkullBarrierCooldown, 1{DrawBar \"BARAMM65\", \"BAREMPTY\", SkullbarrierAmmo, vertical, 16, 8;}}\n\n//MM5\nIsSelected GravityHoldWepC{Drawbar\"BARAMM18\", \"BAREMPTY\", GravityHoldAmmo, vertical, 16, 8;}\nIsSelected WaterWaveWepC{Drawbar\"BARAMM10\", \"BAREMPTY\", WaterWaveAmmo, vertical, 16, 8;}\nIsSelected PowerStoneWepC{Drawbar\"BARAMM22\", \"BAREMPTY\", PowerStoneAmmo, vertical, 16, 8;}\nIsSelected GyroAttackWepC{Drawbar\"BARAMMO4\", \"BAREMPTY\", GyroAttackAmmo, vertical, 16, 8;}\nIsSelected StarCrashWepC{Drawbar\"BARAMM23\", \"BAREMPTY\", StarCrashAmmo, vertical, 16, 8;\n\tInInventory ShieldCheck, 1{DrawBar \"BARFLS6\", \"BAREMPTY\", StarCrashAmmo, vertical, 16, 8;}}\nIsSelected ChargeKickWepC{Drawbar\"BARAMM12\", \"BAREMPTY\", ChargeKickAmmo, vertical, 16, 8;}\nIsSelected NapalmBombWepC{Drawbar\"BARAMM24\", \"BAREMPTY\", NapalmBombAmmo, vertical, 16, 8;}\nIsSelected CrystalEyeWepC{Drawbar\"BARAMM25\", \"BAREMPTY\", CrystalEyeAmmo, vertical, 16, 8;}\n\n//MM6\nIsSelected BlizzardAttackWepC{Drawbar\"BARAMM15\", \"BAREMPTY\", BlizzardAttackAmmo, vertical, 16, 8;}\nIsSelected CentaurFlashWepC{Drawbar\"BARAMM26\", \"BAREMPTY\", CentaurFlashAmmo, vertical, 16, 8;}\nIsSelected FlameBlastWepC, FlameBlastWepCMaestro{Drawbar\"BARAMM20\", \"BAREMPTY\", FlameBlastAmmo, vertical, 16, 8;}\nIsSelected KnightCrushWepC{Drawbar\"BARAMM27\",\"BAREMPTY\",KnightCrushAmmo,vertical,16,8;}\nIsSelected PlantbarrierWepC{Drawbar\"BARAMM28\", \"BAREMPTY\", PlantbarrierAmmo, vertical, 16, 8;\n\tInInventory ShieldCheck, 1{DrawBar \"BARFLS7\", \"BAREMPTY\", PlantbarrierAmmo, vertical, 16, 8;\n\t\t\t\t\t\t\t   DrawBar \"BARHEALP\", \"BAREMPTY\", Health, vertical, 24, 8;}}\nIsSelected SilverTomahawkWepC{Drawbar\"BARAMM29\", \"BAREMPTY\", SilverTomahawkAmmo, vertical, 16, 8;}\nIsSelected WindStormWepC{Drawbar\"BARAMMO1\", \"BAREMPTY\", WindStormAmmo, vertical, 16, 8;}\nIsSelected YamatoSpearWepC{Drawbar\"BARAMM30\", \"BAREMPTY\", YamatoSpearAmmo, vertical, 16, 8;}\n\n//MM7\nIsSelected FreezeCrackerWepC{Drawbar\"BARAMM31\", \"BAREMPTY\", FreezeCrackerAmmo, vertical, 16, 8;}\nIsSelected JunkShieldWepC{Drawbar\"BARAMM32\", \"BAREMPTY\", JunkShieldAmmo, vertical, 16, 8;\n    InInventory JunkShieldCharge, 1{DrawBar\"BARFLS1\", \"NOBAR\", JunkShieldCharge, vertical, 16, 8;}}\nIsSelected DangerWrapWepC{Drawbar\"BARAMM33\", \"BAREMPTY\", DangerWrapAmmo, vertical, 16, 8;}\nIsSelected ThunderBoltWepC, ThunderBoltWepCMaestro{Drawbar\"BARAMM34\", \"BAREMPTY\", ThunderBoltAmmo, vertical, 16, 8;}\nIsSelected WildCoilWepC{Drawbar\"BARAMM35\", \"BAREMPTY\", WildCoilAmmo, vertical, 16, 8;\n\tInInventory WeaponCharge, 23{DrawBar \"BARFLS9\", \"BAREMPTY\", WildCoilAmmo, vertical, 16, 8;}}\nIsSelected SlashClawWepC{Drawbar\"BARAMM36\", \"BAREMPTY\", SlashClawAmmo, vertical, 16, 8;}\nIsSelected NoiseCrushWepC{Drawbar\"BARAMM37\", \"BAREMPTY\", NoiseCrushAmmo, vertical, 16, 8;\n\tInInventory WeaponCharge, 1{DrawBar \"BARFLS10\", \"BAREMPTY\", NoiseCrushAmmo, vertical, 16, 8;}}\nIsSelected ScorchWheelWepC, ScorchWheelWepCMaestro{Drawbar\"BARAMM38\", \"BAREMPTY\", ScorchWheelAmmo, vertical, 16, 8;\n\tInInventory WheelCount, 1{DrawBar\"BARFLS1\", \"NOBAR\", WheelCount, vertical, 16, 8;}}\n\n//MM8\nIsSelected MegaBallWepC{Drawbar\"BARAMM39\", \"BAREMPTY\", MegaBallAmmo, vertical, 16, 8;}\nIsSelected TornadoHoldWepC,TornadoHoldWepCMaestro{Drawbar\"BARAMM40\", \"BAREMPTY\", TornadoHoldAmmo, vertical, 16, 8;}\nIsSelected AstroCrushWepC{Drawbar\"BARAMM41\", \"BAREMPTY\", AstroCrushAmmo, vertical, 16, 8;}\nIsSelected FlameSwordWepC,FlameSwordWepCMaestro{Drawbar\"BARAMM42\", \"BAREMPTY\", FlameSwordAmmo, vertical, 16, 8;}\nIsSelected ThunderClawWepC,ThunderClawWepCMaestro{Drawbar\"BARAMM43\", \"BAREMPTY\", ThunderClawAmmo, vertical, 16, 8;}\nIsSelected HomingSniperWepC{Drawbar\"BARAMM44\", \"BAREMPTY\", HomingSniperAmmo, vertical, 16, 8;\n\tInInventory WeaponCharge, 35{DrawBar \"BARFLS11\", \"BAREMPTY\", HomingSniperAmmo, vertical, 16, 8;}}\nIsSelected IceWaveWepC {DrawBar \"BARAMM45\", \"BAREMPTY\", IceWaveAmmo, vertical, 16, 8;}\nIsSelected FlashBombWepC{Drawbar\"BARAMM46\", \"BAREMPTY\", FlashBombAmmo, vertical, 16, 8;}\nIsSelected WaterBalloonWepC, WaterBalloonWepCMaestro{Drawbar\"BARAMM47\", \"BAREMPTY\", WaterBalloonAmmo, vertical, 16, 8;}\n\n//MMB\nIsSelected TenguBladeWepC{Drawbar\"BARAMMO1\", \"BAREMPTY\", TenguBladeAmmo, vertical, 16, 8;}\nIsSelected CopyVisionWepC{Drawbar\"BARAMM52\", \"BAREMPTY\", CopyVisionAmmo, vertical, 16, 8;}\nIsSelected LightningBoltWepC{Drawbar\"BARAMM53\", \"BAREMPTY\", LightningBoltAmmo, vertical, 16, 8;}\nIsSelected IceWallWepC{Drawbar\"BARAMM54\", \"BAREMPTY\", IceWallAmmo, vertical, 16, 8;}\nIsSelected SpreadDrillWepC{DrawBar\"BARAMM55\", \"BAREMPTY\", SpreadDrillAmmo, vertical, 16, 8;}\nIsSelected RemoteMineWepC{Drawbar\"BARAMM56\", \"BAREMPTY\", RemoteMineAmmo, vertical, 16, 8;\n\tInInventory WeaponCharge, 5{DrawBar \"BARFLS14\", \"BAREMPTY\", RemoteMineAmmo, vertical, 16, 8;}}\nIsSelected WaveBurnerWepC{Drawbar\"BARAMM57\", \"BAREMPTY\", WaveBurnerAmmo, vertical, 16, 8;}\nIsSelected MagicCardWepC{Drawbar\"BARAMM58\", \"BAREMPTY\", MagicCardAmmo, vertical, 16, 8;}\n\n//MM9\nIsSelected PlugBallWepC,PlugBallWepCMaestro{DrawBar \"BARAMM60\", \"BAREMPTY\", PlugBallAmmo, vertical, 16, 8;}\nIsSelected LaserTridentWepC {DrawBar \"BARAMM61\", \"BAREMPTY\", LaserTridentAmmo, vertical, 16, 8;}\nIsSelected TornadoBlowWepC, TornadoBlowWepCMaestro{DrawBar \"BARAMM68\", \"BAREMPTY\", TornadoBlowAmmo, vertical, 16, 8;}\nIsSelected JewelSatelliteWepC{DrawBar \"BARAMM63\", \"BAREMPTY\", JewelSatelliteAmmo, vertical, 16, 8;\n\tInInventory JewelShieldCheck, 1 {DrawBar \"BARFLS1\", \"NOBAR\", JewelShieldCheck, vertical, 16, 8;}}\nIsSelected MagmaBazookaWepC, MagmaBazookaWepCMaestro{DrawBar \"BARAMM64\", \"BAREMPTY\", MagmaBazookaAmmo, vertical, 16, 8;\n\tInInventory WeaponCharge, 19 {DrawBar \"BARFLS13\", \"BAREMPTY\", MagmaBazookaAmmo, vertical, 16, 8;}}\nIsSelected ConcreteShotWepC {DrawBar \"BARAMM65\", \"BAREMPTY\", ConcreteShotAmmo, vertical, 16, 8;}\nIsSelected BlackHoleBombWepC {DrawBar \"BARAMM66\", \"BAREMPTY\", BlackHoleBombAmmo, vertical, 16, 8;\n\tInInventory BlackHoleBombCooldown, 1 {DrawBar \"BARFLS15\", \"BAREMPTY\", BlackHoleBombAmmo, vertical, 16, 8;}}\nIsSelected HornetChaserWepC {DrawBar \"BARAMM67\", \"BAREMPTY\", HornetChaserAmmo, vertical, 16, 8;}\n\n//MM10\nIsSelected TripleBladeWepC {DrawBar \"BARAMM6A\", \"BAREMPTY\", TripleBladeAmmo, vertical, 16, 8;}\nIsSelected WaterShieldWepC, WaterShieldWepCMaestro{DrawBar \"BARAMM69\", \"BAREMPTY\", WaterShieldAmmo, vertical, 16, 8;\n\tInInventory WaterShieldCheck, 1 {DrawBar \"BARFLS1\", \"NOBAR\", WaterShieldCheck, vertical, 16, 8;}}\nIsSelected CommandoBombWepC {DrawBar \"BARAMM70\", \"BAREMPTY\", CommandoBombAmmo, vertical, 16, 8;}\n\t//InInventory CommandoCooldown {DrawBar \"BARFLS1\", \"NOBAR\", CommandoCooldown, vertical, 16, 8;}}\nIsSelected ChillSpikeWepC {DrawBar \"BARAMM71\", \"BAREMPTY\", ChillSpikeAmmo, vertical, 16, 8;}\nIsSelected ThunderWoolWepC {DrawBar \"BARAMM72\", \"BAREMPTY\", ThunderWoolAmmo, vertical, 16, 8;}\nIsSelected ReboundStrikerWepC {DrawBar \"BARAMM73\", \"BAREMPTY\", ReboundStrikerAmmo, vertical, 16, 8;}\nIsSelected WheelCutterWepC {DrawBar \"BARAMM74\", \"BAREMPTY\", WheelCutterAmmo, vertical, 16, 8;\n\tInInventory WheelCutterCheck, 1 {DrawBar \"BARFLS1\", \"NOBAR\", WheelCutterCheck, vertical, 16, 8;}}\nIsSelected SolarBlazeWepC, SolarBlazeWepCMaestro{DrawBar \"BARAMM75\", \"BAREMPTY\", SolarBlazeAmmo, vertical, 16, 8;}\n\n//MMV\nIsSelected SparkChaserWepC {DrawBar \"BARAMM76\", \"BAREMPTY\", SparkChaserAmmo, vertical, 16, 8;}\nIsSelected GrabBusterWepC {DrawBar \"BARAMM77\", \"BAREMPTY\", GrabBusterAmmo, vertical, 16, 8;}\nIsSelected BubbleBombWepC {DrawBar \"BARAMM78\", \"BAREMPTY\", BubbleBombAmmo, vertical, 16, 8;}\nIsSelected PhotonMissileWepC {DrawBar \"BARAMM79\", \"BAREMPTY\", PhotonMissileAmmo, vertical, 16, 8;\n\tInInventory PhotonMissileCharge, 1 {DrawBar \"BARFLS1\", \"NOBAR\", PhotonMissileCharge, vertical, 16, 8;}}\nIsSelected SaltWaterWepC, SaltWaterWepCMaestro{DrawBar \"BARAMM80\", \"BAREMPTY\", SaltWaterAmmo, vertical, 16, 8;}\nIsSelected ElectricShockWepC {DrawBar \"BARAMM81\", \"BAREMPTY\", ElectricShockAmmo, vertical, 16, 8;}\nIsSelected BlackHoleWepC {DrawBar \"BARAMM82\", \"BAREMPTY\", BlackHoleAmmo, vertical, 16, 8;\n\tInInventory ShieldCheck, 1\t{DrawBar \"BARFLS16\", \"BAREMPTY\", BlackHoleAmmo, vertical, 16, 8;}}\nIsSelected DeepDiggerWepC {DrawBar \"BARAMM83\", \"BAREMPTY\", DeepDiggerAmmo, vertical, 16, 8;\n\tInInventory DeepDiggerFlagL, 1 {DrawBar \"BARFLS1\", \"NOBAR\", DeepDiggerFlagL, vertical, 16, 8;}\n\tInInventory DeepDiggerFlagR, 1 {DrawBar \"BARFLS1\", \"NOBAR\", DeepDiggerFlagR, vertical, reverse, 16, 8;}}\nIsSelected BreakDashWepC {DrawBar \"BARAMM84\", \"BAREMPTY\", BreakDashAmmo, vertical, 16, 8;\n\tInInventory WeaponCharge, 23  {DrawBar \"BARFLS17\", \"BAREMPTY\", BreakDashAmmo, vertical, 16, 8;}}\n\tIsSelected NovaBeamWepC{DrawBar\"V_I_SUF\",\"BAREMPTY\",Ammo1,vertical,16,8;}\n\n//MM11\nIsSelected AcidBarrierWepC{DrawBar\"BAMMO11E\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory AcidBar, 1\t{DrawBar\"BARACID\", \"NOBAR\", AcidBar, vertical, 16, 8;}}\nIsSelected ChainBlastWepC{DrawBar \"BAMMO11F\", \"BAREMPTY\", Ammo1,vertical,16,8;}\nIsSelected ScrambleThunderWepC{DrawBar \"BAMMO11G\", \"BAREMPTY\", Ammo1,vertical,16,8;}\n\n//MMK\nIsSelected SakugarneWepC{Drawbar\"BARAMM48\", \"BAREMPTY\", SakugarneAmmo, vertical, 16, 8;}\nIsSelected MirrorBusterWepC, MirrorBusterWepCMaestro{Drawbar\"BARAMM49\", \"BAREMPTY\", MirrorBusterAmmo, vertical, 16, 8;\n\tInInventory MirrorBusterFlag, 1{DrawBar\"BARFLS1\", \"NOBAR\", MirrorBusterFlag, vertical, 16, 8;}}\nIsSelected ScrewCrusherWepC{Drawbar\"BARAMM50\", \"BAREMPTY\", ScrewCrusherAmmo, vertical, 16, 8;}\nIsSelected BalladeCrackerWepC{Drawbar\"BARAMM51\", \"BAREMPTY\", BalladeCrackerAmmo, vertical, 16, 8;}\nIsSelected DawnBreakerWep{Drawbar\"BARAM202\", \"BAREMPTY\", DawnBreakerAmmo, vertical, 16, 8;\n\tInInventory WeaponCharge, 23{DrawBar\"BARFL202\", \"NOBAR\", DawnBreakerAmmo, vertical, 16, 8;}}\n\n//Assists\nInInventory RushJetCounter,5{DrawImage\"RUSHH2H8\",290,16;}\nInInventory RushJetCounter,1{DrawImage\"RUSHOUT\",290,16;}\nInInventory RushMarineCounter,1{InInventory IsUnderWater,1{\n\t\tInInventory RushMarineCounter,5{DrawImage\"RUSHO0\",290,8;}\n\t\tInInventory RushMarineCounter,1{DrawImage\"RUSHMOUT\",290,8;}}\n\tInInventory Not IsUnderWater,1{DrawImage\"RUSHP0\",290,8;}}\nInInventory BeatCallCheck,1{DrawImage\"BEATD0\",298,16;}\nInInventory BeatCounter,5{DrawImage\"BEATB8B2\",298,16;}\nInInventory BeatCounter,1{DrawImage\"BEATOUT\",298,16;}\nInInventory BeatSupportActivated,1{DrawImage\"BSPTA0\",314,16;}\nInInventory BeatSupportFired,1{DrawImage \"BSPTB0\",314,16;}\nInInventory Flashed,1{DrawImage\"FBLIND\",-30,-20;}\nInInventory EnergyBalancerActive,1{DrawImage\"NRGOUT\",267,10;}\n\n//Boss Health\nInInventory BossHealth1,1{DrawBar\"BARHEALT\",\"BAREMPTY\",BossHealth1,vertical,292,8;}\nInInventory BossHealth2,1{DrawBar\"BARHEALT\",\"BAREMPTY\",BossHealth2,vertical,292,8;}\nInInventory BossHealth3,1{DrawBar\"BARHEALT\",\"BAREMPTY\",BossHealth3,vertical,292,8;}\nInInventory BossHealth4,1{DrawBar\"BARHEALT\",\"BAREMPTY\",BossHealth4,vertical,292,8;}\nInInventory BossHealth5,1{DrawBar\"BARHEALT\",\"BAREMPTY\",BossHealth5,vertical,292,8;}\nInInventory BossHealth6,1{DrawBar\"BARHEALT\",\"BAREMPTY\",BossHealth6,vertical,292,8;}\nInInventory BossHealth7,1{DrawBar\"BARHEALT\",\"BAREMPTY\",BossHealth7,vertical,306,8;}\nInInventory BossHealth8,1{DrawBar\"BARHEALT\",\"BAREMPTY\",BossHealth8,vertical,292,8;}\nInInventory EvilRobotShield,1{DrawBar\"BARAMM32\",\"BAREMPTY\",BossHealth1,vertical,292,8;}\n\n// Misc\nInInventory TimeStoppedCounter,1{DrawImage\"FLASHS\",36,0;}\n\n/*\n        ▄▄█▀▀▄\n      ▄█████▄▄█▄\n     ▄▀██████▄▄██\n     █ █▀  ▄▄▀█ █\n     ▄██   ▀▀ ▀ █\n  ▄█▀  ▀█ ▀▀▀▀▄▀▀█▄\n ▄███ ▄  ▀▀▀▀▀▄ ███▄\n ██████       ██████\n ▀███▀█████████▀███▀\n    ▄█▄ ▀▀█▀   █▄\n ▄▄█████▄▀ ▀▄█████▄▄\n█████████   █████████\n*/\n\n//Classes start//\n\nInInventory not NoHealthBar,1{\n\nDrawImage playericon,20,0;//24\nDrawMugShot 1,20,0;\n\nInInventory StaminaFlag||UnSolid,1{\n\tInInventory ForceStaminaFlag{InInventory not StaminaFlag,500{\n\t\tInInventory StaminaFlag,1{DrawImage\"ARCSTAM\",2,113;}\n\t\telse{DrawImage\"ARCSTAMX\",2,113;}//94\n\t\tDrawNumber 3,CMBHPFONT,Untranslated,StaminaFlag,alignment(right),fillzeros,30,116;}}\n\telse{InInventory not StaminaFlag,250{\n\t\tInInventory StaminaFlag,1{DrawImage\"ARCSTAM\",2,113;}\n\t\telse{DrawImage\"ARCSTAMX\",2,113;}\n\t\tDrawNumber 3,CMBHPFONT,Untranslated,StaminaFlag,alignment(right),fillzeros,30,116;}}\n}\n\nInInventory IsInvunFlag,1{DrawBar\"0H_I_BAR\",\"NOBAR\",Health,vertical,24,8;\n\tDrawBar\"0H_M_BAR\",\"NOBAR\",IsInvunFlag,vertical,24,8;}\nelse InInventory GuardUpFlag,1{DrawBar\"0H_R_BAR\",\"NOBAR\",Health,vertical,24,8;}\nelse InInventory GuardDownFlag,1{DrawBar\"0H_W_BAR\",\"NOBAR\",Health,vertical,24,8;}\n\nInInventory BasicArmor,1{\n\tDrawNumber 4,CMBHRFONT,Gray,Armor,alignment(left),31,40;\n\tDrawNumber 4,CMBHRFONT,DarkGray,SavePercent,alignment(left),31,46;\n\tInInventory SetDynamicArmorDosage_P,1{DrawBar\"BARAMT31\",\"NOBAR\",Armor SetDynamicArmorDosage_P,vertical,24,8;}\n\telse{DrawBar\"BARAMT31\",\"NOBAR\",Armor,vertical,24,8;}}\n\n}\n\n//Extra Copy Weapons\nIsSelected HyperStormHWepC{Drawbar\"XTR0BR_U\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected MegaWaterSWepC{Drawbar\"XTR0BR_T\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory MWSShieldCharge,1{DrawBar\"BARFLS1\",\"NOBAR\",MWSShieldCharge,vertical,16,8;}}\nIsSelected BusterRodGWepC{Drawbar\"XTR0BR_S\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected FakeRepeaterWepC{DrawBar\"XTR0BR_R\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory RepeaterChamber,1{DrawBar\"BARFLS1\",\"NOBAR\",RepeaterChamber,vertical,16,8;}}\nIsSelected RainbowGalaxyWepC{DrawBar\"BARAMM66\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected DynamoTendrilWepC{Drawbar\"XTR0BR_P\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected PlantTrapperWepC, PlantTrapperWepCMaestro{Drawbar\"XTR0BR_O\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected CentaurArrowWepC{DrawBar\"BARAMM26\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected DarkShieldWepC{DrawBar\"BARAMMO1\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected GravitySphereWepC{DrawBar\"BARAMM18\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected SkullSniperWepC{DrawBar\"BARAMM21\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected DiveSonarWepC{Drawbar\"BARAMM10\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected FlashBulbWepC{DrawBar\"BARAMM18\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected DocScannerWepC{Drawbar\"XTR0BR_H\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected TopTwistWepC{Drawbar\"BARAMM17\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected BoobeamBarrierWepC{Drawbar\"XTR0BR_F\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected TimeBenderWepC{DrawBar\"BARAMMO7\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory TimeBenderFlag,1{DrawBar\"BARFLS1\",\"NOBAR\",TimeBenderFlag,vertical,16,8;}}\nIsSelected FragBomberWepC{DrawBar\"XTR0BR_D\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory FragBomberCharge,1{DrawBar\"BARFLS1\",\"NOBAR\",FragBomberCharge,vertical,16,8;}}\nIsSelected WaveBusterWepC{Drawbar\"XTR0BR_C\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected RisingFistWepC{Drawbar\"XTR0BR_B\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected RollSweepWepC{Drawbar\"XTR0BR_A\",\"BAREMPTY\",Ammo1,vertical,16,8;}\n\nInInventory MegaBusterBoss,1{InInventory MegaBusterFlag,1{DrawBar\"00_1_BAR\",\"BAREMPTY\",SlideLimitFlag,vertical,8,8;}\n\telse{DrawBar\"00___BAR\",\"BAREMPTY\",SlideLimitFlag,vertical,8,8;}\n\tInInventory MegamanX,1{DrawBar\"KC_A_BAR\",\"NOBAR\",MegamanX,vertical,24,8;}}\nInInventory ProtoBusterBoss,1{DrawBar\"00_0_BAR\",\"BAREMPTY\",SlideLimitFlag,vertical,8,8;}\nInInventory BassBusterBoss,1{DrawBar\"00_4_BAR\",\"BAREMPTY\",SlideLimitFlag,vertical,8,8;}\nInInventory DuoFistBoss,1{DrawBar\"08_9_BAR\",\"BAREMPTY\",SlideLimitFlag,vertical,8,8;}\n//MM0\n\nIsSelected JetBusterC{DrawBar\"00_A_BAR\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected PowerFistC{DrawBar\"00_A_BAR\",\"BAREMPTY\",Ammo1,vertical,16,8;}\n\nIsSelected MegaBallBoss{DrawBar\"BARAMM39\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"BARFLS1\",\"NOBAR\",Ammo2,vertical,16,8;}\nIsSelected MegaCutBallBoss{DrawBar\"BARAMMO1\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"BARFLS1\",\"NOBAR\",Ammo2,vertical,16,8;}\nIsSelected MegaGutsBallBoss{DrawBar\"BARAMMO2\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"BARFLS1\",\"NOBAR\",Ammo2,vertical,16,8;}\nIsSelected MegaIceBallBoss{DrawBar\"BARAMMO3\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"BARFLS1\",\"NOBAR\",Ammo2,vertical,16,8;}\nIsSelected MegaBombBallBoss{DrawBar\"BARAMMO4\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"BARFLS1\",\"NOBAR\",Ammo2,vertical,16,8;}\nIsSelected MegaFireBallBoss{DrawBar\"BARAMMO5\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"BARFLS1\",\"NOBAR\",Ammo2,vertical,16,8;}\nIsSelected MegaElecBallBoss{DrawBar\"BARAMMO6\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"BARFLS1\",\"NOBAR\",Ammo2,vertical,16,8;}\nIsSelected MegaTimeBallBoss{DrawBar\"BARAMMO7\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"BARFLS1\",\"NOBAR\",Ammo2,vertical,16,8;}\nIsSelected MegaOilBallBoss{DrawBar\"BARAMMO8\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"BARFLS1\",\"NOBAR\",Ammo2,vertical,16,8;}\n\nIsSelected RollSwingBoss{DrawBar\"00_2_BAR\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"00_C_BAR\",\"BAREMPTY\",Ammo2,vertical,8,8;}\nIsSelected RollBucketBoss{DrawBar\"BARAMMO1\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"00_C_BAR\",\"BAREMPTY\",Ammo2,vertical,8,8;}\n\nInInventory IsAuto{Drawbar\"BARAMMO4\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"BARAMMO1\",\"BAREMPTY\",Ammo2,vertical,8,8;\n\tDrawImage\"AUTRICON\",32,55;\n\tInInventory AutoItemCount,6{DrawImage\"AUTOIT6\",8,64;DrawImage\"00_GA_BR\",8,52;}\n\t\telse InInventory AutoItemCount,5{DrawImage\"AUTOIT5\",8,64;DrawImage\"00_GA_BR\",8,52;}\n\t\telse InInventory AutoItemCount,4{DrawImage\"AUTOIT4\",8,64;DrawImage\"00_GA_BR\",8,56;}\n\t\telse InInventory AutoItemCount,3{DrawImage\"AUTOIT3\",8,64;DrawImage\"00_GA_BR\",8,60;}\n\t\telse InInventory AutoItemCount,2{DrawImage\"AUTOIT2\",8,64;DrawImage\"00_GA_BR\",8,60;}\n\t\telse InInventory AutoItemCount,1{DrawImage\"AUTOIT1\",8,64;DrawImage\"00_GA_BR\",8,60;}\n\t\telse {DrawImage\"AUTOIT0\",8,64;DrawImage\"00_GA_BR\",8,60;}}\n\nInInventory GreenSupremeFlag{DrawImage\"MSTRICON\",32,55;}\n\nIsSelected MaestroHeatShield{DrawBar\"MT_H_BAR\",\"BAREMPTY\",MaestroShieldAmmo,vertical,16,8;\n\tInInventory MaestroShieldCount,36{DrawBar\"MT_H2BAR\",\"NOBAR\",MaestroShieldCount,vertical,24,8;}\n\telse InInventory MaestroShieldCount,1{DrawBar\"MT_H3BAR\",\"NOBAR\",MaestroShieldCount,vertical,24,8;}}\nIsSelected MaestroAquaShield{DrawBar\"MT_H4BAR\",\"BAREMPTY\",MaestroShieldAmmo,vertical,16,8;\n\tInInventory MaestroShieldCount,36{DrawBar\"MT_H5BAR\",\"NOBAR\",MaestroShieldCount,vertical,24,8;}\n\telse InInventory MaestroShieldCount,1{DrawBar\"MT_H6BAR\",\"NOBAR\",MaestroShieldCount,vertical,24,8;}}\nIsSelected MaestroElecShield{DrawBar\"MT_H7BAR\",\"BAREMPTY\",MaestroShieldAmmo,vertical,16,8;\n\tInInventory MaestroShieldCount,36{DrawBar\"MT_H8BAR\",\"NOBAR\",MaestroShieldCount,vertical,24,8;}\n\telse InInventory MaestroShieldCount,1{DrawBar\"MT_H9BAR\",\"NOBAR\",MaestroShieldCount,vertical,24,8;}}\nIsSelected MaestroWoodShield{DrawBar\"MT_HABAR\",\"BAREMPTY\",MaestroShieldAmmo,vertical,16,8;\n\tInInventory MaestroShieldCount,36{DrawBar\"MT_HBBAR\",\"NOBAR\",MaestroShieldCount,vertical,24,8;}\n\telse InInventory MaestroShieldCount,1{DrawBar\"MT_HCBAR\",\"NOBAR\",MaestroShieldCount,vertical,24,8;}}\n\nIsSelected TrebleBoosterWepC{DrawBar\"00_D_BAR\",\"BAREMPTY\",Ammo1,vertical,16,8;}\n\nIsSelected ShotokanLightBoss{Drawbar\"0R_V_BAR\",\"0R_U_BAR\",Ammo1,vertical,16,8;\n\tDrawbar\"0R_T_BAR\",\"0R_SSBAR\",Ammo2,vertical,reverse,8,8;\n\tInInventory DrRightAmmo,70{Drawbar\"0R_T_BAR\",\"0R_S_BAR\",Ammo2,vertical,reverse,8,8;}\n\tDrawImage\"0R_W_BAR\",16,64;\n\tInInventory SuperComboGauge,7{DrawImage\"0R_A_BAR\",17,51;DrawImage\"0R_X_BAR\",16,64;}\n\tInInventory SuperComboGauge,14{DrawImage\"0R_A_BAR\",17,37;}\n\tInInventory SuperComboGauge,21{DrawImage\"0R_A_BAR\",17,23;}\n\tInInventory SuperComboGauge,28{DrawImage\"0R_A_BAR\",17,9;}}\n\nIsSelected SniperJoeBoss{DrawBar\"BARAMMO4\",\"BAREMPTY\",JoeGrenadeCharge,vertical,8,8;\n\tDrawImage\"JOEMICON\",32,55;\n\tInInventory JoeUpgradeAmmo,700{DrawBar\"BARFLSJ\",\"BAREMPTY\",JoeUpgradeAmmo,vertical,16,8;}\n\telse{DrawBar\"BARAMM48\",\"BAREMPTY\",JoeUpgradeAmmo,vertical,16,8;}}\nIsSelected MachineGunJoeBoss{DrawBar\"BARAMMO1\",\"BAREMPTY\",Ammo1,vertical,8,8;\n\tDrawImage\"JOEMICON\",32,55;\n\tInInventory JoeUpgradeAmmo,700{DrawBar\"BARFLSJ\",\"BAREMPTY\",JoeUpgradeAmmo,vertical,16,8;}\n\telse{DrawBar\"BARAMM48\",\"BAREMPTY\",JoeUpgradeAmmo,vertical,16,8;}}\nIsSelected JoeSelectBoss{DrawBar\"BARFLSJ\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawImage\"JoeIcon1\",60,60;DrawImage\"JoeIcon2\",180,12;\n\tInInventory JoeSelectApacheFlag,1{DrawString DBIGFONT,Green,\"MAINFIRE\",50,110,0,alignment(left);}\n\telse{DrawString DBIGFONT,Untranslated,\"MAINFIRE\",50,110,0,alignment(left);}\n\tInInventory JoeSelectTruckFlag,1{DrawString DBIGFONT,Green,\"ALTFIRE\",198,110,0,alignment(left);}\n\telse{DrawString DBIGFONT,Untranslated,\"ALTFIRE\",198,110,0,alignment(left);}}\nIsSelected ApacheJoeBoss{DrawBar\"BARFLSJ\",\"BAREMPTY\",Ammo2,vertical,16,8;}\nIsSelected TruckJoeBoss{DrawBar\"BARFLSJ\",\"BAREMPTY\",Ammo2,vertical,16,8;}\n\nWeaponAmmo BBA_Money{\n\tDrawbar\"BBBBAR\",\"BBBBARN\",BBA_Money,vertical,16,8;\n\n\tInInventory BBA_Money,600{DrawImage\"BBBRDA6\",16,8;}\n\telse InInventory BBA_Money,500{DrawImage\"BBBRDA5\",16,8;}\n\telse InInventory BBA_Money,400{DrawImage\"BBBRDA4\",16,8;}\n\telse InInventory BBA_Money,300{DrawImage\"BBBRDA3\",16,8;}\n\telse InInventory BBA_Money,200{DrawImage\"BBBRDA2\",16,8;}\n\telse InInventory BBA_Money,100{DrawImage\"BBBRDA1\",16,8;}\n\n\tDrawImage\"BBBBARF\",16,8;\n\tInInventory not BBA_Shotgun,1{DrawImage\"BBBWEP1A\",16,8;}\n\tInInventory not BBA_Chaingun,1{DrawImage\"BBBWEP2A\",16,8;}\n\tInInventory not BBA_SuperShotgun,1{DrawImage\"BBBWEP3A\",16,8;}\n\tInInventory not BBA_RocketLauncher,1{DrawImage\"BBBWEP5B\",16,8;}\n\tInInventory not BBA_PlasmaRifle,1{DrawImage\"BBBWEP4B\",16,8;}\n\tInInventory not BBA_BFG9000,1{DrawImage\"BBBWEP6A\",16,8;}\n\n\tIsSelected BBA_Pistol{DrawImage\"BBAAMM1\",4,48;DrawNumber 3,CMBHQFONT,Untranslated,Ammo1,23,59;}\n\tIsSelected BBA_Shotgun{DrawImage\"BBAAMM2\",4,48;DrawNumber 3,CMBHQFONT,Untranslated,Ammo1,23,59;}\n\tIsSelected BBA_Chaingun{DrawImage\"BBAAMM1\",4,48;DrawNumber 3,CMBHQFONT,Untranslated,Ammo1,23,59;}\n\tIsSelected BBA_SuperShotgun{DrawImage\"BBAAMM2\",4,48;DrawNumber 3,CMBHQFONT,Untranslated,Ammo1,23,59;}\n\tIsSelected BBA_RocketLauncher{DrawImage\"BBAAMM3\",4,48;DrawNumber 3,CMBHQFONT,Untranslated,Ammo1,23,59;}\n\tIsSelected BBA_PlasmaRifle{DrawImage\"BBAAMM4\",4,48;DrawNumber 3,CMBHQFONT,Untranslated,Ammo1,23,59;}\n\tIsSelected BBA_BFG9000{DrawImage\"BBAAMM4\",4,48;DrawNumber 3,CMBHQFONT,Untranslated,Ammo1,23,59;}\n\t}\n\n//FLAG\nIsSelected WildBearBoss{DrawBar\"BEAR_BAR\",\"BAREMPTY\", BomuCharge, vertical, 16, 8;\n\tInInventory BomuHeal,1{DrawBar\"4H_S_BAR\",\"NOBAR\",BomuHeal,vertical,24,8;}}\n\n//MM1\nIsSelected RollingCutterBoss{Drawbar\"BARAMMO1\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected SuperArmBoss{Drawbar\"BARAMMO2\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected IceSlasherBoss{Drawbar\"BARAMMO3\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawbar\"ICEBAR\",\"BAREMPTY\",Ammo2,vertical,8,8;\n\tDrawImage\"ICEMRCON\",32,55;}\nIsSelected HyperBombBoss{Drawbar\"M1_B_BAR\",\"BAREMPTY\",Ammo1,vertical,16,8;\nDrawBar\"BARAMMO4\",\"BAREMPTY\",Ammo2,vertical,8,8;}\nIsSelected FireStormBoss,FireStormerBoss{Drawbar\"BARAMMO5\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected ThunderBeamBoss{Drawbar\"BARAMMO6\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nWeaponAmmo TimeClassAmmo{DrawBar\"BARAMMO7\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\t\t\t\t\t\t DrawImage\"TIMRICON\",32,55;}\nIsSelected OilSliderBoss{DrawBar\"BARAMMO8\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"01_8_BAR\",\"BAREMPTY\",Ammo2,vertical,8,8;\n\tInInventory OilSledDelay,1{DrawBar\"BARFLS1\",\"NOBAR\",OilSledDelay,vertical,16,8;}\n\tInInventory OilSledFlag,1{DrawBar\"1H_S_BAR\",\"NOBAR\",OilSledFlag,vertical,16,8;}\n\tInInventory not OilStaminaFlag,127{DrawBar\"1H_R_BAR\",\"NOBAR\",OilStaminaFlag,vertical,16,8;}}\nIsSelected YellowEyeBoss{DrawBar\"11_Y_BAR\",\"BAREMPTY\", BumoCharge, vertical, 16, 8;}\n\n//MM2\nIsSelected MetalBladeBoss{Drawbar\"BARAMMO9\",\"BAREMPTY\",Ammo1,vertical,16,8;\n    Drawbar\"BARAMMO1\",\"BAREMPTY\",MetalHoverBootsAmmo,vertical,8,8;\n    InInventory MetalFloatFlag,1{DrawImage\"METSTALA\",282,8;}}\nIsSelected AirShooterBoss{Drawbar\"BARAMM10\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected BubbleLeadBoss{Drawbar\"BARAMMO1\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory BubbleFloodDeployed,1{DrawImage\"BUBFLODA\",290,8;}\n\tInInventory IsTreadingWater,1{DrawBar\"2C_S_BAR\",\"NOBAR\",Ammo2,vertical,16,8;}\n\t\telse InInventory not BubbleDabbleAmmo,280{DrawBar\"2C_R_BAR\",\"NOBAR\",Ammo2,vertical,16,8;}}\nIsSelected QuickBoomerangBoss{Drawbar\"BARAMM11\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory QuickManTrail,1{Drawbar\"2D_A_BAR\",\"NOBAR\",Ammo1,vertical,16,8;}}\nIsSelected CrashBombBoss{Drawbar\"BARAMM12\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected TimeStopperBoss{Drawbar\"BARAMMO7\",\"BAREMPTY\",Ammo1,vertical,8,8;\n\tDrawBar\"BARAMMO1\",\"BAREMPTY\",Ammo2,vertical,16,8;\n\t//DrawImage\"FLSHICON\",32,55;\n\t}\nIsSelected AtomicDashBoss,AtomicFireBoss{Drawbar\"BARAMM13\",\"HEATEMPT\",HeatmanDashFlag,vertical,16,8;\n\t\t\t\t\t\t  DrawImage\"HETRICON\",32,55;\n\tInInventory HeatmanDashFlag,200{DrawImage\"HeatIco5\",16,64;}\n\telse InInventory HeatmanDashFlag,150{DrawImage\"HeatIco4\",16,64;}\n\telse InInventory HeatmanDashFlag,100{DrawImage\"HeatIco3\",16,64;}\n\telse InInventory HeatmanDashFlag,50{DrawImage\"HeatIco2\",16,64;}}\nIsSelected LeafShieldBoss{\n\tInInventory IncredibleAmmo,42{Drawbar\"BARAMMO4\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\t\tInInventory ShieldCheck,1{DrawBar\"BARFLS3\",\"NOBAR\",Ammo1,vertical,16,8;}}\n\telse {Drawbar\"BARAMXO4\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\t\tInInventory ShieldCheck,1{DrawBar\"BARFLS3X\",\"NOBAR\",Ammo1,vertical,16,8;}}}\nWeaponAmmo PlasmaAmmo{DrawBar\"WILYBAR\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"BARAMMO1\",\"BAREMPTY\",CapsuleAmmo,vertical,8,8;}//Dr. Wily\nIsSelected AlienTrapBoss{Drawbar\"02_A_BAR\",\"BAREMPTY\",Ammo1,vertical,16,8;}\n\n//MM3\n//NoodleAmmo\nWeaponAmmo NoodleAmmo{Drawbar\"BARAMMO2\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawImage\"NEEDRCON\",32,55;}\nIsSelected MagnetMissileBoss{DrawBar\"BARAMM14\",\"BAREMPTY\",MagnetFlag,vertical,16,8;\n\tInInventory MagFlyIsOut, 1{Drawbar\"BARFLS1\",\"NOBAR\",MagFlyIsOut,vertical,24,8;}\n\tInInventory MagFlyDelay, 1{Drawbar\"BARFLS1\",\"NOBAR\",MagFlyDelay,vertical,24,8;}\n\tInInventory MagFlyDelayFast, 1{Drawbar\"BARFLS1\",\"NOBAR\",MagFlyDelayFast,vertical,24,8;}}\nIsSelected GeminiLaserBoss{Drawbar\"BARAMM15\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory CloneSpawned,1{Drawbar\"3C_G_BAR\",\"NOBAR\",Ammo1,vertical,16,8;}}\nIsSelected HardKnuckleBoss{Drawbar\"BARAMM16\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected TopSpinBoss{InInventory Top_Charge,78{Drawbar\"03_5_BAR\",\"BAREMPTY\",Top_Charge,vertical,16,8;}\nelse{Drawbar\"BARAMM17\",\"BAREMPTY\",Top_Charge,vertical,16,8;}}\nIsSelected SearchSnakeBoss{Drawbar\"BARAMMO4\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"BARAMMO1\",\"BAREMPTY\",Ammo2,vertical,8,8;\n\tInInventory SnakeClimbing,1{DrawImage\"SNACRAWA\",282,8;}}\nIsSelected SparkShockBoss{Drawbar\"BARAMM12\",\"BAREMPTY\",MightyGodAmmo,vertical,16,8;\n\tDrawBar\"BARAMMO1\",\"BAREMPTY\",SparkHealAmmo,vertical,8,8;\n\tDrawImage\"SPKRICON\",32,55;\n\tInInventory SparkDelayCounter,1{DrawBar\"BARFLS1\",\"NOBAR\",SparkDelayCounter,vertical,24,8;}}\nIsSelected ShadowBladeBoss,ShadowBladerBoss{Drawbar\"BARAMMO7\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawImage\"SDWRICON\",32,55;\n\tDrawBar\"BARAMMO1\",\"BAREMPTY\",Ammo2,vertical,8,8;\n\tInInventory ShadowInvisCountdown,1{DrawBar\"MV_A_BAR\",\"NOBAR\",ShadowInvisCountdown,vertical,24,8;}}\n/*IsSelected BreakBusterAgility,BreakBusterStability{DrawBar\"BARAMM14\",\"BAREMPTY\",BreakAmmo,vertical,16,8;\n\tDrawBar\"BARAMMO1\",\"BAREMPTY\",SnipeAmmo,vertical,8,8;\n\tDrawBar\"KC_A_BAR\",\"NOBAR\",SnipeCharge,vertical,8,8;}*/\n//wait a lil bit longer\nIsSelected DocBusterWoodHeatWep{DrawBar\"XTR0BR_S\",\"BAREMPTY\",DocVirusAmmo,vertical,16,8;\nDrawImage\"DOCRICON\",32,55;}\nIsSelected DocBusterBubbleFlashWep{DrawBar\"BARAMM26\",\"BAREMPTY\",DocVirusAmmo,vertical,16,8;\nDrawImage\"DOCRICON\",32,55;}\nIsSelected DocBusterAirCrashWep{DrawBar\"XTR0BR_F\",\"BAREMPTY\",DocVirusAmmo,vertical,16,8;\nDrawImage\"DOCRICON\",32,55;}\nIsSelected DocBusterQuickMetalWep{DrawBar\"XTR0BR_C\",\"BAREMPTY\",DocVirusAmmo,vertical,16,8;\nDrawImage\"DOCRICON\",32,55;}\n\n//MM4\nIsSelected FlashStopperBoss{DrawBar\"BARAMM12\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"BARAMM18\",\"BAREMPTY\",Ammo2,vertical,8,8;}\nIsSelected RainFlushBoss{Drawbar\"BARAMM19\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected DrillBombBoss{Drawbar\"DRILBAR\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"BARAMMO1\",\"BAREMPTY\",DigLimit,vertical,8,8;}\nIsSelected PharaohShotBoss{Drawbar\"BARAMM20\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\t\t\t\t\t\t   DrawImage\"PHRRICON\",32,55;\n\tInInventory WeaponCharge,78{DrawBar\"BARFLS4\",\"BAREMPTY\",Ammo1,vertical,16,8;}\n\tDrawBar\"04_4_BAR\",\"NOBAR\",PharaohHover,vertical,16,8;\n\tInInventory PharaohHoverFlag,1{DrawImage\"PHAFLS1\",290,8;}}\nIsSelected RingBoomerangBoss{Drawbar\"BARAMMO9\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected DiveMissileBoss{DrawImage\"DVERICON\",32,55;}\nWeaponAmmo CrushEmAmmo{DrawBar\"DUSBAR\",\"DUSEMPTY\",Ammo1,vertical,16,8;}\nWeaponAmmo YouSunkMyAmmo{Drawbar\"BARAMM10\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawbar\"04_7_BAR\",\"BAREMPTY\",Ammo2,vertical,8,8;}\nIsSelected SkullBarrierBoss{DrawBar\"BARAMMO1\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"BARAMM21\",\"BAREMPTY\",Ammo2,vertical,8,8;\n\tInInventory ShieldCheck,1{DrawBar\"BARFLS5X\",\"BAREMPTY\",Ammo2,vertical,8,8;}\n\tInInventory SkullRageFlag,1{DrawBar\"4H_S_BAR\",\"NOBAR\",SkullRageFlag,vertical,16,8;}}\n\n//MM5\nIsSelected GravityHoldBoss{Drawbar\"BARAMM18\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"1H_R_BAR\",\"NOBAR\",GravityChargeFlag,vertical,16,8;}\n\tInInventory GravityAltDelay,1{DrawBar\"BARFLS1\",\"NOBAR\",GravityAltDelay,vertical,16,8;}\nIsSelected WaterWaveBoss{Drawbar\"BARAMM10\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawImage\"WAVEHOKB\",1,16;\n\tInInventory HookshotStamina,200{DrawNumber 3,CMBHRFONT,Orange,HookshotStamina,alignment(left),fillzeros,1,40;}\n\telse{DrawNumber 3,CMBHRFONT,Red,HookshotStamina,alignment(left),fillzeros,1,40;}}\nIsSelected PowerStoneBoss{Drawbar\"BARAMM22\",\"BAREMPTY\",StoneBossCharge,vertical,16,8;\n\tInInventory WeaponChargeStone,1{DrawBar\"BARFLS1\",\"NOBAR\",WeaponChargeStone,vertical,24,8;}\n\tInInventory StoneBossLeap,30{Drawbar\"STONBARR\",\"BAREMPTY\",StoneBossCharge,vertical,16,8;}\n\tInInventory not StoneCoreFakeDelay2,1{DrawImage\"STONICON\",32,55;}}\nIsSelected PowerStoneCoreBoss{Drawbar\"BARAMM22\",\"BAREMPTY\",StoneCoreFlagX,vertical,16,8;}\nIsSelected PowerStoneFakeCoreBoss{Drawbar\"BARAMM22\",\"BAREMPTY\",StoneCoreFlagXF,vertical,16,8;\n\tInInventory not StoneCoreFakeDelay,1{DrawImage\"STONICON\",32,55;}}\nIsSelected GyroAttackBoss{Drawbar\"BARAMMO4\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"GYROBAR\",\"BAREMPTY\",Ammo2,vertical,8,8;}\nIsSelected StarCrashBoss{Drawbar\"BARAMM23\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory ShieldCheck,1{DrawBar\"BARFLS6\",\"BAREMPTY\",Ammo1,vertical,16,8;}}\nIsSelected ChargeKickBoss{Drawbar\"BARAMM12\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawImage\"BAREMPTY\",8,8;\n\tInInventory BlackHotAmmo,1{DrawBar\"CHR1BAR\",\"BAREMPTY\",Ammo2,vertical,8,8;}\n\tInInventory BlackHotAmmo,100{DrawBar\"CHR2BAR\",\"BAREMPTY\",Ammo2,vertical,8,8;}\n\tInInventory BlackHotAmmo,200{DrawBar\"CHR3BAR\",\"BAREMPTY\",Ammo2,vertical,8,8;}\n\tInInventory BlackHotAmmo,300{DrawBar\"CHRFBAR\",\"BAREMPTY\",Ammo2,vertical,8,8;}\n\tInInventory ChargeTrollageFlag,1{DrawBar\"CHRXBAR\",\"BAREMPTY\",Ammo2,vertical,8,8;}}\nIsSelected NapalmBombBoss{Drawbar\"BARAMM24\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"NAPMBAR\",\"BAREMPTY\",Ammo2,vertical,8,8;\n\tDrawImage\"NAPMICON\",32,55;\n\tInInventory NapalmChargeAmmo,1{DrawBar\"BARFLS1\", \"NOBAR\", NapalmChargeAmmo, vertical, 16, 8;}}\nIsSelected CrystalEyeBoss{Drawbar\"BARAMM25\",\"BAREMPTY\",CrystalEyeCharge,vertical,16,8;\n\tInInventory CrystalEyeDelay,1{DrawBar\"BARFLS1\",\"NOBAR\",CrystalEyeDelay,vertical,16,8;}}\nIsSelected DarkTankBoss{DrawBar\"BARAMMO4\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"BARAMMO1\",\"BAREMPTY\",Ammo2,vertical,8,8;}\nIsSelected DarkShieldBoss{DrawBar\"BARAMMO1\",\"BAREMPTY\",Darkman2ShieldAmmo,vertical,16,8;}\nIsSelected DarkSniperBoss{DrawBar\"BARAMM51\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory DarkSniperCharge,1{DrawBar\"5K_B_BAR\",\"NOBAR\",DarkSniperCharge,vertical,16,8;}\n\tDrawBar\"05_D3BAR\",\"BAREMPTY\",Ammo2,vertical,8,8;}\nIsSelected DarkBlasterBoss{DrawBar\"BRKDM4\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory DarkBlasterAmmo,25{DrawBar\"BARDM4\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory DarkAltDelay,1{DrawBar\"BARFLS1\",\"NOBAR\",DarkAltDelay,vertical,16,8;}}}\n\n//MM6\nWeaponAmmo BallAmmo{Drawbar\"BARAMM15\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\t\t\t\t\t   DrawImage\"BLIRICON\",32,55;}\nIsSelected CentaurFlashBoss{Drawbar\"BARAMM26\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected FlameBlastBoss{Drawbar\"BARAMM20\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected KnightCrushBoss{Drawbar\"BARAMM27\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\t\tInInventory KnightmanCharge,1{DrawBar\"9C_S_BAR\",\"NOBAR\",KnightmanCharge,vertical,16,8;}}\nIsSelected PlantbarrierBoss{Drawbar\"BARAMM28\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory ShieldCheck,1{DrawBar\"BARFLS7\",\"BAREMPTY\",Ammo1,vertical,16,8;}\n\tDrawBar\"00_2_BAR\",\"BAREMPTY\",Ammo2,vertical,8,8;\n\tDrawImage\"PLANTICN\",32,55;\n\t}\nIsSelected SilverTomahawkBoss{Drawbar\"BARAMM29\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected WindStormBoss{Drawbar\"BARAMMO1\",\"BAREMPTY\",Ammo2,vertical,16,8;\n\tDrawbar\"06_7_BAR\",\"BAREMPTY\",Ammo1,vertical,8,8;}\nIsSelected YamatoSpearBoss{Drawbar\"BARAMM30\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawImage\"YAMAICON\",32,55;\nInInventory YamatoClassAmmo2,1{DrawBar\"MV_A_BAR\",\"NOBAR\",YamatoClassAmmo2,vertical,16,8;}\n\tInInventory GravityAltDelay,1{DrawBar\"BARFLS1\",\"NOBAR\",GravityAltDelay,vertical,24,8;}}\n\n//MM7\nIsSelected FreezeCrackerBoss{Drawbar\"BARAMM15\",\"BAREMPTY\",Ammo2,vertical,16,8;\n    DrawBar\"BARAMM31\",\"BAREMPTY\",Ammo1,vertical,8,8;}\nIsSelected JunkShieldBoss{Drawbar\"JNKBAR\",\"DUSEMPTY\",Ammo1,vertical,16,8;\n\tDrawImage\"JUNKRCON\",32,55;}\nIsSelected DangerWrapBoss{Drawbar\"BARAMM33\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawbar\"BAREMPTY\",\"07_3_BAR\",BurstBombStock,vertical,reverse,8,8;\n\tInInventory DangerFly,1{DrawBar\"BARFLS1\",\"NOBAR\",DangerFly,vertical,16,8;}}\nIsSelected ThunderBoltBoss{Drawbar\"BARAMM34\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory IBeFlyin,1{DrawBar\"7D_A_BAR\",\"NOBAR\",Ammo1,vertical,16,8;}}\nIsSelected WildCoilBoss{Drawbar\"BARAMM35\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected SlashClawBoss{Drawbar\"BARAMM36\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawbar\"BARAMM57\",\"BAREMPTY\",Ammo2,vertical,8,8;}\nIsSelected NoiseCrushBoss{Drawbar\"BARAMM37\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\t\t\t\t\t\t  DrawImage\"SDERICON\",32,55;\n\tInInventory NoiseCrushFlagB,1{DrawBar\"BARFLS10\",\"BAREMPTY\",Ammo1,vertical,16,8;}}\nIsSelected ScorchWheelBoss{Drawbar\"BARAMM38\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory TurboWheelCount,1{DrawBar\"BARFLS1\",\"NOBAR\",TurboWheelCount,vertical,24,8;}\n\tDrawbar\"07_8_BAR\",\"BAREMPTY\",Ammo2,vertical,8,8;\n\tInInventory TurboAltDelay,1{DrawBar\"BARFLS1\",\"NOBAR\",TurboAltDelay,vertical,8,8;}\n\tInInventory TurboHonkDelay,1{DrawBar\"7H_A_BAR\",\"NOBAR\",TurboHonkDelay,vertical,8,8;}}\n\n//MM8\nIsSelected TornadoHoldBoss{Drawbar\"BARAMM40\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawImage\"TNGUICON\",32,55;\n\tDrawbar\"TNGUBAR\",\"BAREMPTY\",Ammo2,vertical,8,8;\n\t\tInInventory TenguHoverFlag,1{DrawImage\"TENJET1\",288,8;\n\t\tInInventory TenguIsHovering,1{DrawImage\"TENJET0\",288,8;}}}\nIsSelected AstroCrushBoss{Drawbar\"BARAMM52\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\t\t\t\t\t\t  DrawImage\"ATRRICON\",32,55;\n\tDrawbar\"BARAMM41\",\"BAREMPTY\",Ammo2,vertical,8,8;}\nIsSelected FlameSwordBoss{Drawbar\"BARAMM42\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawbar\"7H_A_BAR\",\"NOBAR\",Ammo2,vertical,16,8;}\nWeaponAmmo YoGeekyAmmo{Drawbar\"BARAMM43\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawImage\"CLOWNICR\",32,55;}\n\nIsSelected HomingSniperBoss{\n\tDrawImage\"SRCRICON\",32,55;\n\tDrawbar\"08_5_BAR\",\"8E_E_BAR\",Ammo1,vertical,4,8;\n\tDrawImage\"HSNCM0\",18,12;\n\tInInventory SearchTargetID4,1{\n\t\tInInventory SearchTargetID4CD,1{DrawImage\"HSNCJ0\",18,12;}\n\t\tInInventory not SearchTargetID4CD,1{DrawImage\"HSNCK0\",18,12;}}\n\tDrawImage\"HSNCM0\",18,28;\n\tInInventory SearchTargetID3,1{\n\t\tInInventory SearchTargetID3CD,1{DrawImage\"HSNCJ0\",18,28;}\n\t\tInInventory not SearchTargetID3CD,1{DrawImage\"HSNCK0\",18,28;}}\n\tDrawImage\"HSNCM0\",18,44;\n\tInInventory SearchTargetID2,1{\n\t\tInInventory SearchTargetID2CD,1{DrawImage\"HSNCJ0\",18,44;}\n\t\tInInventory not SearchTargetID2CD,1{DrawImage\"HSNCK0\",18,44;}}\n\tDrawImage\"HSNCM0\",18,60;\n\tInInventory SearchTargetID1,1{\n\t\tInInventory SearchTargetID1CD,1{DrawImage\"HSNCJ0\",18,60;}\n\t\tInInventory not SearchTargetID1CD,1{DrawImage\"HSNCK0\",18,60;}}\n\tInInventory SearchDeadlyCheck,1{DrawBar\"BARFLS1\",\"NOBAR\",SearchDeadlyCheck,vertical,24,8;}\n\t}\nIsSelected IceWaveBoss{DrawBar\"BARAMM45\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected FlashBombBoss{Drawbar\"BARAMM46\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawbar\"08_7_BAR\",\"BAREMPTY\",Ammo2,vertical,8,8;\n\tInInventory CuteBombFlag,1{DrawBar\"8G_A_BAR\",\"NOBAR\",CuteBombFlag,vertical,8,8;}}\nIsSelected WaterBalloonBoss{DrawBar\"8H_A_BAR\",\"8H_Z_BAR\",Ammo1,vertical,16,8;\n\tDrawBar\"8H_B_BAR\",\"8H_Z_BAR\",Ammo2,vertical,8,8;}\nIsSelected OriginalDuoBoss{DrawBar\"08_O_BAR\",\"ODUOBAR\",Ammo1,vertical,16,8;\n\tDrawImage\"ODUOICNR\",32,55;}\nInInventory EvilFistC,1{Drawbar\"08_P_BAR\",\"BAREMPTY\",EvilRageAmmo,vertical,16,8;\n\tInInventory GigaMans,8{DrawImage\"ASTROI\",16,64;}\n\telse InInventory GigaMans,7{DrawImage\"ICEWAVI\",16,64;}\n\telse InInventory GigaMans,6{DrawImage\"WATERBI\",16,64;}\n\telse InInventory GigaMans,5{DrawImage\"HSNIPERI\",16,64;}\n\telse InInventory GigaMans,4{DrawImage\"TCLAWI\",16,64;}\n\telse InInventory GigaMans,3{DrawImage\"TORNAHI\",16,64;}\n\telse InInventory GigaMans,2{DrawImage\"FLSHBOMI\",16,64;}\n\telse InInventory GigaMans,1{DrawImage\"FSWORDI\",16,64;}\n\t}\n\n//MM9\nIsSelected ConcreteShotBoss{Drawbar\"BARAMM65\",\"BAREMPTY\",ConcreteChargeFlag,vertical,16,8;}\nIsSelected TornadoBlowBoss{Drawbar\"BARAMM68\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawbar\"BARAMM65\",\"BAREMPTY\",Ammo2,vertical,8,8;\n\tInInventory TornadoHoverActive,1{DrawImage\"TORNICON\",290,8;}}\nWeaponAmmo SplashingAboutAmmo{DrawBar\"BARAMM61\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"09_3_BAR\",\"BAREMPTY\",Ammo2,vertical,8,8;\n\tInInventory IsTreadingWater,1{DrawBar\"9C_S_BAR\",\"NOBAR\",SplashDabbleAmmo,vertical,16,8;}\n\telse InInventory not SplashDabbleAmmo,280{DrawBar\"9C_R_BAR\",\"NOBAR\",SplashDabbleAmmo,vertical,16,8;}}\nIsSelected PlugBallBoss{DrawBar\"BARAMM60\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nWeaponAmmo OutragousGemsAmmo{\n\tInInventory JewelSlot1,5{DrawImage\"JEWJF\",8,8;}\n\telse InInventory JewelSlot1,4{DrawImage\"JEWJE\",8,8;}\n\telse InInventory JewelSlot1,3{DrawImage\"JEWJD\",8,8;}\n\telse InInventory JewelSlot1,2{DrawImage\"JEWJC\",8,8;}\n\telse InInventory JewelSlot1,1{DrawImage\"JEWJB\",8,8;}\n\telse {DrawImage\"JEWJA\",8,8;}\n\tIsSelected JewelSatelliteBoss1{DrawImage\"JEWJG\",8,8;}\n\n\tInInventory JewelSlot2,5{DrawImage\"JEWJF\",8,22;}\n\telse InInventory JewelSlot2,4{DrawImage\"JEWJE\",8,22;}\n\telse InInventory JewelSlot2,3{DrawImage\"JEWJD\",8,22;}\n\telse InInventory JewelSlot2,2{DrawImage\"JEWJC\",8,22;}\n\telse InInventory JewelSlot2,1{DrawImage\"JEWJB\",8,22;}\n\telse {DrawImage\"JEWJA\",8,22;}\n\tIsSelected JewelSatelliteBoss2{DrawImage\"JEWJG\",8,22;}\n\n\tInInventory JewelSlot3,5{DrawImage\"JEWJF\",8,36;}\n\telse InInventory JewelSlot3,4{DrawImage\"JEWJE\",8,36;}\n\telse InInventory JewelSlot3,3{DrawImage\"JEWJD\",8,36;}\n\telse InInventory JewelSlot3,2{DrawImage\"JEWJC\",8,36;}\n\telse InInventory JewelSlot3,1{DrawImage\"JEWJB\",8,36;}\n\telse {DrawImage\"JEWJA\",8,36;}\n\tIsSelected JewelSatelliteBoss3{DrawImage\"JEWJG\",8,36;}\n\n\tInInventory JewelSlot4,5{DrawImage\"JEWJF\",8,50;}\n\telse InInventory JewelSlot4,4{DrawImage\"JEWJE\",8,50;}\n\telse InInventory JewelSlot4,3{DrawImage\"JEWJD\",8,50;}\n\telse InInventory JewelSlot4,2{DrawImage\"JEWJC\",8,50;}\n\telse InInventory JewelSlot4,1{DrawImage\"JEWJB\",8,50;}\n\telse {DrawImage\"JEWJA\",8,50;}\n\tIsSelected JewelSatelliteBoss4{DrawImage\"JEWJG\",8,50;}\n}\nIsSelected MagmaBazookaBoss{Drawbar\"BARAMM64\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory MagmaItemFlag,1{DrawImage\"MAGFLOWA\",-53,-32;}}\nIsSelected HornetChaserBoss{\n DrawBar\"BARAMM67\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory HornetFireFlag,1{Drawbar\"HC_S_BAR\",\"NOBAR\",Ammo1,vertical,16,8;}\n\tDrawBar\"09_6_BAR\",\"BAREMPTY\",Ammo2,vertical,8,8;\n\tDrawImage\"HORNEICN\",32,55;\n\tInInventory HornetHoverFlag,1{DrawImage\"HORNJET1\",290,8;\n\tInInventory HornetIsHovering,1{DrawImage\"HORNJET0\",290,8;}}}\n\nIsSelected BlackHoleBombBoss\n{\n    Drawbar\"GALBAR\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar \"MV_A_BAR\", \"NOBAR\",PowerupTime Blackholecooldownindicatorbar, vertical, 16,8;\n\tDrawImage \"GALRICON\",32,55;\n\tDrawImage \"C_09H0X\",20,0;\n\tininventory BlackHoleFlag{drawimage \"MV_A_BAR\", 16,8;}}\n\nIsSelected RevolverBusterBoss{DrawBar\"BARAMM10\",\"BAREMPTY\",FakemanDashCounter,vertical,16,8;\n\tInInventory RevolverbusterAmmoBoss,6{DrawImage\"9FAKK6\",0,28;}\n\telse InInventory RevolverbusterAmmoBoss,5{DrawImage\"9FAKK5\",0,28;}\n\telse InInventory RevolverbusterAmmoBoss,4{DrawImage\"9FAKK4\",0,28;}\n\telse InInventory RevolverbusterAmmoBoss,3{DrawImage\"9FAKK3\",0,28;}\n\telse InInventory RevolverbusterAmmoBoss,2{DrawImage\"9FAKK2\",0,28;}\n\telse InInventory RevolverbusterAmmoBoss,1{DrawImage\"9FAKK1\",0,28;}\n\telse {DrawImage\"9FAKK0\",0,28;}\n\tInInventory FOMBuffer,1{DrawImage\"9FAKKB\",0,28;}\n\tDrawImage\"FKERICON\",32,55;\n}\n\n//MM10\nIsSelected TripleBladeBoss,TripleBladeBoss2{Drawbar\"BARAMM6A\",\"BAREMPTY\",Ammo1,vertical,16,8;}\n\nIsSelected WaterShieldBoss{Drawbar\"BARAMM69\",\"BAREMPTY\",Ammo2,vertical,8,8;\n\tDrawImage\"PUMRICON\",32,55;\n\tDrawBar\"10_P_BAR\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory PumpWeaponCharge,1{DrawBar\"BARFLS1\",\"NOBAR\",PumpWeaponCharge,vertical,24,8;}\n\tDrawImage\"HWATSHP0\",22,73;\n\tDrawImage\"HWATSHP0\",17,76;\n\tDrawImage\"HWATSHP0\",14,81;\n\tDrawImage\"HWATSHP0\",17,86;\n\tDrawImage\"HWATSHP0\",22,89;\n\tDrawImage\"HWATSHP0\",27,86;\n\tDrawImage\"HWATSHP0\",30,81;\n\tDrawImage\"HWATSHP0\",27,76;\n\tInInventory PumpmanShieldFlag,1{\n\t\tInInventory PumpNextRadius,1{DrawImage\"WATARWH2\",21,80;}\n\t\telse{DrawImage\"WATARWH1\",21,80;}\n\t}\n\tInInventory PumpBubbleHP1,10{DrawImage\"HWATSHP3\",22,73;}\n\telse InInventory PumpBubbleHP1,5{DrawImage\"HWATSHP1\",22,73;}\n\telse InInventory PumpBubbleHP1,1{DrawImage\"HWATSHP1\",22,73;}\n\tInInventory PumpBubbleHP2,10{DrawImage\"HWATSHP3\",17,76;}\n\telse InInventory PumpBubbleHP2,5{DrawImage\"HWATSHP1\",17,76;}\n\telse InInventory PumpBubbleHP2,1{DrawImage\"HWATSHP1\",17,76;}\n\tInInventory PumpBubbleHP3,10{DrawImage\"HWATSHP3\",14,81;}\n\telse InInventory PumpBubbleHP3,5{DrawImage\"HWATSHP1\",14,81;}\n\telse InInventory PumpBubbleHP3,1{DrawImage\"HWATSHP1\",14,81;}\n\tInInventory PumpBubbleHP4,10{DrawImage\"HWATSHP3\",17,86;}\n\telse InInventory PumpBubbleHP4,5{DrawImage\"HWATSHP1\",17,86;}\n\telse InInventory PumpBubbleHP4,1{DrawImage\"HWATSHP1\",17,86;}\n\tInInventory PumpBubbleHP5,10{DrawImage\"HWATSHP3\",22,89;}\n\telse InInventory PumpBubbleHP5,5{DrawImage\"HWATSHP2\",22,89;}\n\telse InInventory PumpBubbleHP5,1{DrawImage\"HWATSHP1\",22,89;}\n\tInInventory PumpBubbleHP6,10{DrawImage\"HWATSHP3\",27,86;}\n\telse InInventory PumpBubbleHP6,5{DrawImage\"HWATSHP2\",27,86;}\n\telse InInventory PumpBubbleHP6,1{DrawImage\"HWATSHP1\",27,86;}\n\tInInventory PumpBubbleHP7,10{DrawImage\"HWATSHP3\",30,81;}\n\telse InInventory PumpBubbleHP7,5{DrawImage\"HWATSHP2\",30,81;}\n\telse InInventory PumpBubbleHP7,1{DrawImage\"HWATSHP1\",30,81;}\n\tInInventory PumpBubbleHP8,10{DrawImage\"HWATSHP3\",27,76;}\n\telse InInventory PumpBubbleHP8,5{DrawImage\"HWATSHP2\",27,76;}\n\telse InInventory PumpBubbleHP8,1{DrawImage\"HWATSHP1\",27,76;}\n\t}\nIsSelected CommandoBombBoss,CommandoMineBoss{DrawBar\"10_3_BAR\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory CommandDelayA,1{DrawBar\"BARFLS1\",\"NOBAR\",CommandDelayA,vertical,24,8;}}\n\nIsSelected WheelCutterBoss\n\t{\n\tDrawbar\"BARAMM74\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory NitroBikeWallBoostAttack,8{DrawBar\"BARFLS1\",\"NOBAR\",Ammo1,vertical,16,8;}\n\tInInventory NitroGearState,1{DrawImage\"NITROFFC\",296,32;}\n\tElse {DrawImage\"NITRONC\",296,32;}\n\t}\n\nIsSelected ChillSpikeBossC, ChillSprayBossC{Drawbar\"BARAMM71\",\"BAREMPTY\",Ammo1,vertical,16,8;\n    Drawbar\"BARAMMO3\",\"BAREMPTY\",ChillSlideBossAmmo,vertical,8,8;\n    InInventory ChillSlideBossAmmo,56{Drawbar\"BARAMM31\",\"NOBAR\",ChillSlideBossAmmo,vertical,8,8;}\n    }\n\nIsSelected ThunderWoolBoss{Drawbar\"10_S_BAR\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawImage\"SEPRICON\",32,55;\n\tDrawbar\"BARAMM67\",\"BAREMPTY\",ArchOfWoolAmmo,vertical,8,8;}\n\nIsSelected ReboundStrikeBoss,ReboundStrikerBoss{Drawbar\"10_4_BAR\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\t\t\t\t\t\t     DrawImage\"STRRICON\",32,55;\n\tDrawbar\"10_4_BAX\",\"BAREMPTY\",Ammo2,vertical,8,8;\n\tInInventory ReboundStrikerPower,7{Drawbar\"10_4_BA3\",\"BAREMPTY\",Ammo2,vertical,8,8;}}\n\nIsSelected SolarBlazeBoss,SolarBlazerBoss{Drawbar\"00_E_BAR\",\"BAREMPTY\",SolarInfernoAmmo,vertical,16,8;\n\tDrawImage\"SLRRICON\",32,55;\n\tInInventory ShieldCheck,1{DrawBar \"00_E_BAR\", \"00_E_BAR\", ShieldCheck,vertical, 16, 8;}\n\tInInventory SolarInfernoAmmoExtra,1{DrawBar \"SOLBAR2\", \"00_E_BAR\", SolarInfernoAmmoExtra,vertical, 16, 8;}\n\tInInventory SolarInfernoAmmoExtra,35{DrawBar \"SOLBAR3\", \"00_E_BAR\", SolarInfernoAmmoExtra,vertical, 16, 8;}\n\tInInventory SolarInfernoAmmoExtra,70{DrawBar \"SOLBAR4\", \"00_E_BAR\", SolarInfernoAmmoExtra,vertical, 16, 8;}\n\tInInventory SolarInfernoAmmoExtra,105{DrawBar \"SOLBAR5\", \"00_E_BAR\", SolarInfernoAmmoExtra,vertical, 16, 8;}\n\tInInventory SolarInfernoHoldAmmo,1{DrawBar\"KC_A_BAR\",\"NOBAR\",SolarInfernoHoldAmmo,vertical,16,8;}}\n\n//MMB\nIsSelected LightningBoltBoss{Drawbar\"BARAMM53\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"DYNABAR\",\"BAREMPTY\",Ammo2,vertical,8,8;\n\tDrawImage\"DYNAICON\",32,55;\n\tInInventory not DynamoStaminaFlag,250{DrawBar\"BA_R_BAR\",\"NOBAR\",DynamoStaminaFlag,vertical,16,8;}}\nIsSelected IceWallBoss{Drawbar\"BARAMM54\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawImage\"CLDRICON\",32,55;\n\tDrawbar\"COLDBAR\",\"BAREMPTY\",Ammo2,vertical,8,8;}\nIsSelected SpreadDrillBoss{DrawBar\"BARAMM55\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawbar\"0B_C_BAR\",\"BAREMPTY\",Ammo2,vertical,8,8;}\nIsSelected RemoteMineBoss{Drawbar\"0B_D_BAR\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawImage\"PIRATICN\",32,55;\n\tDrawbar\"BARAMMO1\",\"BAREMPTY\",Ammo2,vertical,8,8;\n\t//DrawString SMALLFONT,WhiteOutLine,\"BOOTY:\",2,74,0,alignment(left);\n}\nIsSelected WaveBurnerBoss{Drawbar\"BARAMM57\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\t\t\t\t\t\t  DrawImage\"BUNRICON\",32,55;\n\tInInventory BossBurnerAmmo2,84{Drawbar\"BARAMX52\",\"BAREMPTY\",Ammo2,vertical,8,8;}\n\telse {Drawbar\"BARAMM52\",\"BAREMPTY\",Ammo2,vertical,8,8;}}\nWeaponAmmo SnortSnortAmmo{Drawbar\"BARAMM58\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected KingAxeBoss,KingShieldBoss{Drawbar\"0B_K_BAR\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawbar\"BARAMM41\",\"BAREMPTY\",TheKingShieldFlag,vertical,8,8;\n\tInInventory TheKingStamina,1{Drawbar\"BK_A_BAR\",\"NOBAR\",TheKingStamina,vertical,8,8;}}\n\n//MMWT\nIsSelected MonkeyKingBoss{Drawbar\"WT_A_BAR\",\"BAREMPTY\",ammo1,vertical,16,8;}\nIsSelected SandySandBoss,SandySanderBoss{Drawbar\"WT_B_BAR\",\"BAREMPTY\",KappaMikeyAmmo,vertical,16,8;\n\tDrawbar\"WT_2_BAR\",\"BAREMPTY\",KappaBarrierAmmo,vertical,8,8;\n\tInInventory MWSShieldCharge,1{DrawBar\"BARFLS1\",\"NOBAR\",MWSShieldCharge,vertical,8,8;}}\nIsSelected PigsyBoss{DrawBar\"WT_C_BAR\",\"BAREMPTY\",HyperStormHeat,vertical,16,8;\nDrawBar\"WT_3_BAR\",\"NOBAR\",HyperStormCold,vertical,16,8;\nInInventory HyperStormLungStamina,1{Drawbar\"VG_A_BAR\",\"NOBAR\",HyperStormLungStamina,vertical,16,8;}}\nIsSelected PiggyBoss{DrawBar\"WT_C_BAR\",\"BAREMPTY\",HyperStormHeat,vertical,16,8;\nDrawBar\"WT_3_BAR\",\"NOBAR\",HyperStormCold,vertical,16,8;\nInInventory HyperStormLungStamina,1{Drawbar\"VG_A_BAR\",\"NOBAR\",HyperStormLungStamina,vertical,16,8;}}\n\n//MMK\nIsSelected MirrorBusterBoss{Drawbar\"BARAMM49\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory MirrorBusterFlag,1{DrawBar\"BARFLS1\",\"NOBAR\",Ammo1,vertical,16,8;}}\nIsSelected ScrewCrusherBoss,BounceCrusherBoss{Drawbar\"BARAMM50\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nIsSelected BalladeCrackerBoss{Drawbar\"BAREMPTY\",\"0K_3_BAR\",BalladeMineFlag,vertical,reverse,16,8;\n\tInInventory BalladeChargeFlag,1{DrawBar\"KC_A_BAR\",\"NOBAR\",BalladeChargeFlag,vertical,16,8;}}\nIsSelected SakugarneBoss,QuintBusterBoss{Drawbar\"BARAMM48\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"0K_4_BAR\",\"BAREMPTY\",SlideLimitFlag,vertical,8,8;}\nIsSelected RaThorWrathBoss{DrawBar\"0K_E_BAR\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"0K_5_BAR\",\"BAREMPTY\",Ammo2,vertical,8,8;\n\tInInventory RaThorSpawnGraphic,1{DrawImage\"THORSINS\",91,60;}\n\tDrawImage\"SOUCOUNT\",2,73;\n\tDrawNumber 5,CMBHPFONT,Untranslated,ThorSoulAmmo,alignment(left),12,74;\n\tInInventory RaThorHoldFlag,1{DrawBar\"BARFLS1\",\"NOBAR\",RaThorHoldFlag,vertical,16,8;}}\n//MMV\nIsSelected SparkChaserBoss{Drawbar\"BAMM1_V0\",\"BAREMPTY\",ShonenAmmo,vertical,16,8;\n\tInInventory SparkLaserTimer,1{DrawBar\"BARMTERR\",\"BAREMPTY\",ShonenAmmo,vertical,16,8;}\n\tDrawBar\"BAMM2_V0\",\"BAREMPTY\",ShojoAmmo,vertical,8,8;\n\t\tDrawImage\"TERRICON\",32,55;\n\t\t\tInInventory TerraKneeTimer,1{DrawBar\"BARFLS1\",\"NOBAR\",TerraKneeTimer,vertical,8,8;}}\nPlayerClass Mercury{Drawbar\"BARAMM19\",\"BAREMPTY\",MercuryClassAmmo,vertical,16,8;\n\t\t\t\t\tDrawImage\"MRCRICON\",32,55;\n    Drawbar\"0V_1_BAR\",\"BAREMPTY\",MercuryBlobFormAmmo,vertical,8,8;}\nIsSelected PhotonVulcanBoss,PhotonMissileBoss{DrawBar\"0V_D_BAR\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawbar\"0V_3_BAR\",\"BAREMPTY\",Ammo2,vertical,8,8;\n\tInInventory MarsIsATank,1{DrawBar\"VD_S_BAR\",\"NOBAR\",MarsTankFuel_F,vertical,16,8;}\n\telse InInventory not MarsTankFuel_F,500{DrawBar\"VD_R_BAR\",\"NOBAR\",MarsTankFuel_F,vertical,16,8;}}\n\nIsSelected BubbleBombBoss,BubbleBomberBoss{Drawbar\"BARAMMO4\",\"BAREMPTY\",BubbleCrabbyAmmo,vertical,8,8;\n\tDrawbar\"CRABBAR\",\"BAREMPTY\",CrabbyBubbleAmmo,vertical,16,8;\n\tDrawBar\"2C_S_BAR\",\"NOBAR\",AwaDanceAmmo,vertical,24,8;}\n\nIsSelected ElectricShockBoss{Drawbar\"0V_E_BAR\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"BARFLS1\",\"NOBAR\",JupiterCharge,vertical,16,8;}\nIsSelected BlackHoleBoss,BlackerHoleBoss{Drawbar\"SATNBAR\",\"BAREMPTY\",Ammo1,vertical,8,8;\n\tInInventory BlackVortexAmmo,7{DrawBar\"SATYBAR\",\"NOBAR\",Ammo1,vertical,8,8;}\n    Drawbar\"BARAMM22\",\"BAREMPTY\",Ammo2,vertical,16,8;\n    DrawImage\"SATRNICN\",32,55;\n    InInventory SaturnHoldAmmo,140{DrawBar\"MV_A_BAR\",\"NOBAR\",SaturnHoldAmmo,vertical,24,8;}\n\telse InInventory SaturnHoldAmmo,1{DrawBar\"MVSF_BAR\",\"NOBAR\",SaturnHoldAmmo,vertical,24,8;}}\nIsSelected DeepDiggerBoss{Drawbar\"0V_6_BAR\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawbar\"0V_G_BAR\",\"0V_G2BAR\",Ammo2,vertical,8,8;\n\tDrawbar\"VG_A_BAR\",\"NOBAR\",UranusAnger,vertical,8,8;\n\tInInventory UranusCarrying,1{DrawImage\"URANGORE\",3,73;}}\nIsSelected BreakDashBoss{InInventory GetBentDegenerateAmmo,56{Drawbar\"0V_7_PAR\",\"BAREMPTY\",Ammo1,vertical,16,8;}\nelse{Drawbar\"0V_7_PAX\",\"BAREMPTY\",Ammo1,vertical,16,8;}\n\tDrawImage\"PUTRICON\",32,55;\n\tDrawbar\"0V_H_BAR\",\"0V_H2BAR\",Ammo2,vertical,8,8;\n\tInInventory BreakingIntoADashAmmo,784{Drawbar\"VH_S_BAR\",\"NOBAR\",Ammo2,vertical,8,8;}}\nIsSelected SaltWaterBoss{Drawbar\"0V_8_BAR\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawbar\"0V_I_BAR\",\"BAREMPTY\",Ammo2,vertical,8,8;}\nIsSelected NovaBeamBoss{Drawbar\"V_I_SUN\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tInInventory NuclearOverclockAmmo,120{DrawBar\"V_I_SUF\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tINInventory NuclearOverheatAmmo,1{DrawBar\"V_I_SUV\",\"NOBAR\",Ammo2,vertical,16,8;}}}\n\n//MM11\nIsSelected ScrambleThunderBoss {\n\tDrawBar \"11_H_BAR\", \"BAREMPTY\", Ammo2, vertical, 16, 8;\n\tDrawBar \"11_I_BAR\", \"BAREMPTY\", Ammo1, vertical,  8, 8;}\nIsSelected ChainBlastBoss{Drawbar\"BLASBARR\",\"BAREMPTY\",Ammo1,vertical,16,8;\n\tDrawBar\"BARAMM64\",\"BAREMPTY\",Ammo2,vertical,8,8;\n\tDrawImage\"BLASICON\",32,55;\n\tInInventory BlastDashCooldown,1{DrawBar\"BARFLS1\",\"NOBAR\",BlastDashCooldown,vertical,24,8;}}\n\nIsSelected AcidBarrierBoss{Drawbar\"11_J_BAR\",\"BAREMPTY\",Ammo1,vertical,16,8;\nDrawbar\"11_K_BAR\",\"BAREMPTY\",Ammo2,vertical,8,8;\nDrawImage\"ACIDRCON\",32,55;\n//InInventory SelfishBarrierAmmo,196{DrawImage\"ACIDRCOX\",32,55;}\nInInventory AcidGearAmmo,1{Drawbar\"VG_A_BAR\",\"NOBAR\",AcidGearAmmo,vertical,24,8;}\nInInventory AcidAltHUDFlag,1{DrawBar\"BARFLS1\",\"NOBAR\",AcidmanVisualDelay1,vertical,24,8;\nDrawbar\"BARFLS1\",\"NOBAR\",AcidmanVisualDelay11,vertical,24,8;\nDrawbar\"BARFLS1\",\"NOBAR\",AcidmanVisualDelay21,vertical,24,8;\nDrawbar\"BARFLS1\",\"NOBAR\",AcidmanVisualDelay31,vertical,24,8;\nDrawbar\"BARFLS1\",\"NOBAR\",AcidmanVisualDelay41,vertical,24,8;\n}\n}\n\nIsSelected TundraStormBoss\n{\nDrawbar \"BARTUNX\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n    DrawImage\"TUNRICON\",32,55;\n    InInventory TripleLutzAmmo,1{DrawBar\"BARTUXX\",\"NOBAR\",TripleLutzAmmo,vertical,16,8;}\n    InInventory TundraDelayA,1{DrawBar\"BARFLS1\",\"NOBAR\",TundraDelayA,vertical,24,8;}}\n\nIsSelected BlazingTorchBoss{Drawbar \"BARTOR\", \"BAREMPTY\", Ammo1, vertical, 8, 8;\n    DrawImage \"TORMETER\",8,8;\n    InInventory TorchjutsuAmmo, 260{Drawbar \"BARTORX\", \"BAREMPTY\", Ammo1, vertical, 8, 8;}\n    Drawbar \"BARTOK\", \"BAREMPTY\", Ammo2, vertical, 16, 8;\n    InInventory WaveDashAmmo, 100{Drawbar \"BARTOKX\", \"BAREMPTY\", Ammo2, vertical, 16, 8;}\n\tInInventory not TorchDiveTimeAmmo,350{DrawBar\"BARTODVK\",\"NOBAR\",TorchDiveTimeAmmo,vertical,16,8;}\n    }\nIsSelected BounceBallBoss{Drawbar\"BAR11BNC\",\"BAREMPTY\",Ammo1,vertical,16,8;\n    DrawImage\"BONCEICN\",32,55;\n    DrawBar\"BARFLS1\",\"NOBAR\",SuperballSlammingFlag,vertical,24,8;\n    DrawBar\"BAR11BCE\",\"BAREMPTY\",Ammo2,vertical,8,8;\n    InInventory not BounceLatchTimeAmmo,350{DrawBar\"BARBNCLA\",\"NOBAR\",BounceLatchTimeAmmo,vertical,8,8;}}\n\n//Inventory\n\nInInventory DiveBossLockon{DrawImage\"DIVLOCN\",150,8;}\nInInventory PowerDiveSonarLockon{DrawImage\"DIVLOCN\",150,8;}\nInInventory ChargeManLink,1{DrawImage\"CHRGM_R3\",235,2;}\nInInventory ChargeWildRideFlag,1{DrawImage\"CHRGM_R4\",235,2;}\nInInventory HomingLockedVision,1{DrawImage\"HomVisA\",0,0;}\nInInventory PowerSplashSinewyEtude,1||PowerSplashSinewyEtudeX{DrawImage\"SPLWBUF1\",302,79;}\nInInventory PowerSplashMightyMarch,1||PowerSplashMightyMarchX{DrawImage\"SPLWBUF2\",302,98;}\nInInventory PowerSplashSwiftSong,1||PowerSplashSwiftSongX{DrawImage\"SPLWBUF3\",300,116;}\nInInventory PlugmanRageFlag,1{DrawImage\"PLUGBUFF\",249,3;}\nInInventory DynamoM_IsTagged{DrawImage\"DYNATAG\",174,2;}\nInInventory VenusBlastJumpFlag,1{DrawImage\"VENJUMP1\",301,64;}\nInInventory SolarPowerSTR,1{DrawImage\"SUNCROWN\",32,20;}\nInInventory AcidBarrierVisualBar,1{DrawBar\"ACIDBARR\",\"NOBAR\",AcidBarrierVisualBar,vertical,24,8;}\n\n/*InInventory ProtoJetCounter,1{InInventory ProtoJetCounter,5{DrawImage\"PJETF0\",290,8;}\nelse InInventory ProtoJetCounter,1{DrawImage\"PJETE0\",290,8;}}\n\nInInventory ProtoMarineCounter,1{InInventory IsUnderWater,1{\n\t\tInInventory ProtoMarineCounter,20{DrawImage\"PJETQ0\",290,16;}\n\t\telse InInventory ProtoMarineCounter,1{DrawImage\"PJETR0\",290,16;}}\n\tInInventory Not IsUnderWater,1{DrawImage\"PJETP0\",290,16;}}\n\nInInventory BassJetCounter,1{InInventory BassJetCounter,5{DrawImage\"TRBL20\",282,12;}\nelse InInventory BassJetCounter,1{DrawImage\"TRBL10\",282,12;}}\n\nInInventory BassMarineCounter,1{InInventory IsUnderWater,1{\n\t\tInInventory BassMarineCounter,20{DrawImage\"TRBLY0\",298,20;}\n\t\telse InInventory BassMarineCounter,1{DrawImage\"TRBLX0\",298,20;}}\n\tInInventory Not IsUnderWater,1{DrawImage\"TRBLZ0\",298,20;}}*/\n\n//InInventory FloodMyHudTest_F,1{DrawImage\"TESTHUDX\",0,30;}\n\nInInventory MegamanUpgradeFlag,1{DrawImage\"MEGAUPGD\",24,72;}\nInInventory RockmanUpgradeFlag,1{DrawImage\"ROCKUPGD\",24,72;}\nInInventory ProtomanUpgradeFlag,1{DrawImage\"PROTUPGD\",24,72;}\nInInventory BassUpgradeFlag,1{DrawImage\"BASSUPGD\",24,72;}\nInInventory DuoUpgradeFlag,1{DrawImage\"DUOUPGD\",24,72;}\nInInventory DocUpgradeFlag,1{DrawImage\"DOCUPGD\",24,72;}\n\n//InInventory TrioExodiaFlag,1{DrawImage\"ERO9T0\",302,16;}\nInInventory TrioExodiaFlag,1{DrawImage\"EXODIA_7\",291,16;}\n\telse{InInventory TrioExodiaFlag1,1{DrawImage\"EXODIA_1\",291,16;}\n\t\tInInventory TrioExodiaFlag2,1{DrawImage\"EXODIA_2\",291,16;}\n\t\tInInventory TrioExodiaFlag3,1{DrawImage\"EXODIA_3\",291,16;}\n\t\tInInventory TrioExodiaFlag4,1{DrawImage\"EXODIA_4\",291,16;}\n\t\tInInventory TrioExodiaFlag5,1{DrawImage\"EXODIA_5\",291,16;}\n\t\tInInventory TrioExodiaFlag6,1{DrawImage\"EXODIA_6\",291,16;}\n}\n\nInInventory RaThorSinistarFlag,1{DrawImage\"SINTHOR0\",298,42;}\n\telse{InInventory RaThorSinistarFlag1,1{DrawImage\"SINTHOR1\",296,40;}\n\t\tInInventory RaThorSinistarFlag2,1{DrawImage\"SINTHOR2\",296,40;}\n\t\tInInventory RaThorSinistarFlag3,1{DrawImage\"SINTHOR3\",296,40;}\n\t\tInInventory RaThorSinistarFlag4,1{DrawImage\"SINTHOR4\",296,40;}\n\t\tInInventory RaThorSinistarFlag5,1{DrawImage\"SINTHOR5\",296,40;}\n\t\tInInventory RaThorSinistarFlag6,1{DrawImage\"SINTHOR6\",296,40;}\n}\n\n//-Bull\nIsSelected ProtoBusterBoss{DrawBar\"00_0_BAR\",\"BAREMPTY\",SlideLimitFlag,vertical,8,8;\n\tInInventory ShieldCooldown,1{DrawBar\"BARFLS1\",\"NOBAR\",ShieldCooldown,vertical,24,8;}\n\tInInventory ShieldCooldownEx,1{DrawBar\"BARFLS1\",\"NOBAR\",ShieldCooldownEx,vertical,24,8;}\n\t}\nIsSelected BassBusterBoss{\n\tDrawBar \"BARAMM68\", \"BAREMPTY\", BassBusterCharge, vertical, 16,8;\n\tDrawBar \"MV_A_BAR\", \"NOBAR\", BassBusterClassRage, vertical, 16,8;\n\tDrawBar\"00_4_BAR\",\"BAREMPTY\",SlideLimitFlag,vertical,8,8;\n\t}\nIsSelected DuoFistBoss{\n\tDrawImage\"DUORICON\",32,55;\n\tDrawBar \"BARAMM46\", \"BAREMPTY\", Ammo2, vertical, 16,8;\n\tDrawBar \"08_9_BAR\", \"BAREMPTY\", SlideLimitFlag, vertical, 8,8;\n\tInInventory DuoFistCleaserFlag, 1{DrawBar \"00_1_BAR\", \"NOBAR\", DuoFistCleaserFlag, vertical,8,8;}}\nIsSelected DuoMeteorWepC{\n\tDrawBar \"BARAMM46\", \"BAREMPTY\", Ammo2, vertical, 16,8;\n\t}\n}\n}\n\n//lmao brapp ppb pbrpabrpaprbaprbp\n\nmugshot \"Normal\"{{ST00} -1;}\nmugshot \"Pain\"{{ST00} -1;}\nmugshot \"Ouch\"{{ST00} -1;}\nmugshot \"Rampage\"{{ST00} -1;}\nmugshot \"Grin\"{{ST00} -1;}\nmugshot \"Death\"{{ST00} -1;}\nmugshot \"XDeath\"{{ST00} -1;}\nmugshot \"God\"{{ST00} -1;}\nmugshot \"GodAnimated\"{{ST00} -1;}"
      },
      {
        "source": "pk3",
        "name": "gameinfo.txt",
        "contents": "// Gondola Game Info\nStartupColors = \"F5374A\",\"3E3E3E\"\nStartupTitle = \"Gondola Patch : G.O.N.D. Fridays\"\nStartupSong = \"GONDT\"\nStartupType = \"doom\""
      },
      {
        "source": "pk3",
        "name": "DECORATE.txt",
        "contents": "actor SwordSpinnyAmmo : Ammo {}\nactor FuseM_LivewireProtect : Inventory {}\nactor FuseM_LivewireMiniProtect1 : Inventory {}\nactor FuseM_LivewireMiniProtect2 : Inventory {}"
      },
      {
        "source": "pk3",
        "name": "KEYCONF.txt",
        "contents": "clearplayerclasses\naddplayerclass MegamanC nomenu\naddplayerclass Protoman nomenu\naddplayerclass Bass nomenu\naddplayerclass Duo nomenu\n//addplayerclass Protoman nomenu\n//addplayerclass Bass nomenu\n//addplayerclass Duo nomenu\naddplayerclass Maestro nomenu\naddplayerclass RockClass nomenu\naddplayerclass RollClass nomenu\naddplayerclass AutoClass nomenu\naddplayerclass LightRyu nomenu\naddplayerclass DrWily nomenu\naddplayerclass SniperJoe nomenu\n\naddplayerclass Cutman nomenu\naddplayerclass Gutsman nomenu\naddplayerclass Iceman nomenu\naddplayerclass Bombman nomenu\naddplayerclass Fireman nomenu\naddplayerclass Elecman nomenu\naddplayerclass Timeman nomenu\naddplayerclass Oilman nomenu\naddplayerclass YellowDevil nomenu //yet.\n\naddplayerclass Metalman nomenu\naddplayerclass Airman nomenu\naddplayerclass Bubbleman nomenu\naddplayerclass Quickman nomenu\naddplayerclass Crashman nomenu\naddplayerclass Flashman nomenu\naddplayerclass Heatman nomenu\naddplayerclass Woodman nomenu\naddplayerclass Alien nomenu\n//addplayerclass Alien2 nomenu\n//addplayerclass Alien3 nomenu\n//never forget the Alien experiment.\n\n//addplayerclass MetalmanRNC nomenu\n//addplayerclass AirmanRNC nomenu\n//addplayerclass BubblemanRNC nomenu\n//addplayerclass QuickmanRNC nomenu\n//addplayerclass CrashmanRNC nomenu\n//addplayerclass FlashmanRNC nomenu\n//addplayerclass HeatmanRNC nomenu\n//addplayerclass WoodmanRNC nomenu\n\naddplayerclass Needleman nomenu\naddplayerclass Magnetman nomenu\naddplayerclass Geminiman nomenu\naddplayerclass Hardman nomenu\naddplayerclass Topman nomenu\naddplayerclass Snakeman nomenu\naddplayerclass Sparkman nomenu\naddplayerclass Shadowman nomenu\naddplayerclass DocRobot nomenu\n//addplayerclass Breakman nomenu not yet :^)\n\naddplayerclass Brightman nomenu\naddplayerclass Toadman nomenu\naddplayerclass Drillman nomenu\naddplayerclass Pharaohman nomenu\naddplayerclass Ringman nomenu\naddplayerclass Dustman nomenu\naddplayerclass Diveman nomenu\naddplayerclass Skullman nomenu\n\naddplayerclass Gravityman nomenu\naddplayerclass Waveman nomenu\naddplayerclass Stoneman nomenu\naddplayerclass Gyroman nomenu\naddplayerclass Starman nomenu\naddplayerclass Chargeman nomenu\naddplayerclass Napalmman nomenu\naddplayerclass Crystalman nomenu\naddplayerclass Darkman1 nomenu\naddplayerclass Darkman2 nomenu\naddplayerclass Darkman3 nomenu\naddplayerclass Darkman4 nomenu\n\naddplayerclass Blizzardman nomenu\naddplayerclass Centaurman nomenu\naddplayerclass Flameman nomenu\naddplayerclass Knightman nomenu\naddplayerclass Plantman nomenu\naddplayerclass Tomahawkman nomenu\naddplayerclass Windman nomenu\naddplayerclass Yamatoman nomenu\n\naddplayerclass Freezeman nomenu\naddplayerclass Junkman nomenu\naddplayerclass Burstman nomenu\naddplayerclass Cloudman nomenu\naddplayerclass Springman nomenu\naddplayerclass Slashman nomenu\naddplayerclass Shademan nomenu\naddplayerclass Turboman nomenu\n\naddplayerclass Tenguman nomenu\naddplayerclass Astroman nomenu\naddplayerclass Swordman nomenu\naddplayerclass Clownman nomenu\naddplayerclass Searchman nomenu\naddplayerclass Frostman nomenu\naddplayerclass Grenademan nomenu\naddplayerclass Aquaman nomenu\naddplayerclass OriginalDuo nomenu\naddplayerclass Trio nomenu\n\naddplayerclass Dynamoman nomenu\naddplayerclass Coldman nomenu\naddplayerclass Groundman nomenu\naddplayerclass Pirateman nomenu\naddplayerclass Burnerman nomenu\naddplayerclass Magicman nomenu\naddplayerclass KingClass nomenu\n\naddplayerclass Concreteman nomenu\naddplayerclass Tornadoman nomenu\naddplayerclass Splashwoman nomenu\naddplayerclass Plugman nomenu\naddplayerclass Jewelman nomenu\naddplayerclass Hornetman nomenu\naddplayerclass Magmaman nomenu\naddplayerclass Galaxyman nomenu\naddplayerclass Fakeman nomenu\n\naddplayerclass Blademan nomenu\naddplayerclass Pumpman nomenu\naddplayerclass Commandoman nomenu\naddplayerclass Chillman nomenu\naddplayerclass Sheepman nomenu\naddplayerclass Strikeman nomenu\naddplayerclass Nitroman nomenu\naddplayerclass Solarman nomenu\n\naddplayerclass Terra nomenu\naddplayerclass Mercury nomenu\naddplayerclass Venus nomenu\naddplayerclass Mars nomenu\naddplayerclass Jupiter nomenu\naddplayerclass Saturn nomenu\naddplayerclass Uranus nomenu\naddplayerclass Pluto nomenu\naddplayerclass Neptune nomenu\naddplayerclass Sunstar nomenu\n\n//addplayerclass Blockman nomenu\naddplayerclass Fuseman nomenu\naddplayerclass Blastman nomenu\naddplayerclass Acidman nomenu\naddplayerclass Tundraman nomenu\naddplayerclass Torchman nomenu\n//addplayerclass Impactman nomenu\naddplayerclass Bounceman nomenu\n\naddplayerclass BusterRodG nomenu\naddplayerclass MegaWaterS nomenu\naddplayerclass HyperStormH nomenu\n\naddplayerclass Enker nomenu\naddplayerclass Punk nomenu\naddplayerclass Ballade nomenu\naddplayerclass Quint nomenu\naddplayerclass RaThor nomenu\n\naddplayerclass BBAMegaman nomenu\n\naddkeysection \"Strafe Run 50 (SR50)\" SR50\naddmenukey \"Strafe Left\" +left2\naddmenukey \"Strafe Right\" +right2\naddmenukey \"ACTIVATE SR50\" +sr\n\nalias +left2 \"+left; +moveleft\"\nalias -sr \"turnspeeds 0; -strafe\"\nalias +sr \"turnspeeds 65536; +strafe\"\nalias +right2 \"+right; +moveright\"\nalias -right2 \"-right; -moveright\"\nalias -left2 \"-left; -moveleft\""
      },
      {
        "source": "pk3",
        "name": "actors/ClassBase.txt",
        "contents": "actor ClassBase : ClassBase3\n{\nstates\n{\n//yo modders, replace this txt file and put your additional pain states here [Jaxof7]\n\n//Example\n//Pain.MegamanXBuster:\n//\"----\" H 0 A_SpawnItemEx(\"FlashyMegamanX_FX\")\n//goto Pain\n\nPain.DMGNoHitstun:\n\"----\" H 0\nGoto Pain+2\n\nPain.DMGNoHitstunHeal:\n\"----\" H 0 HealThing(1)\nGoto Pain+2\n\nPain.RingM_Cage:\n\"----\" H 0 A_GiveInventory(\"RingM_CageProtect\",1)\n//\"----\" H 0 A_SpawnItemEx(\"PainKnightM_PushHit\")\nGoto Pain+2\n\nPain.BounceM_Slam:\n\"----\" H 0 A_GiveInventory(\"BounceM_SlamProtect\",1)\n\"----\" H 0 ThrustThingZ(0,25,0,0)\n\"----\" H 0 A_SpawnItemEx(\"PainKnightBonkHit\")\nGoto Pain+2\n\nPain.ColdM_Field:\n\"----\" H 0 A_ScaleVelocity(.25)\n\"----\" HH 0 A_SpawnItemEx(\"BossIceWallFX\",random(-16,32),random(-16,16),random(0,56),0,0,0,0,1)\n\"----\" H 0 ThrustThingZ(0,70,1,0)\nGoto Pain+2\n\nPain.TundraM_Leap:\n\"----\" H 0 A_GiveInventory(\"TundraM_LeapProtect\")\ngoto Pain+1\n\nPain.ElecM_BeamL:\n\"----\" H 0 A_GiveInventory(\"ThunderManSideBeamLProtect\")\ngoto Pain+2\n\nPain.ElecM_BeamR:\n\"----\" H 0 A_GiveInventory(\"ThunderManSideBeamRProtect\")\ngoto Pain+2\n\nPain.TundraM_Slow:\n\"----\" H 0 A_GiveInventory(\"IcemanSlowPickup\",1)\nGoto Pain+2\n\nDeath.TundraM_Slow:\n\"----\" H 0 A_GiveInventory(\"IceDeathFlag\",1)\ngoto Death\n\nPain.TundraM_Tornado:\n\"----\" H 0 ThrustThingZ(0,60,0,0)\nGoto Pain+2\n\nDeath.TundraM_Tornado:\n\"----\" H 0 A_GiveInventory(\"IceDeathFlag\",1)\ngoto Death\n\nPain.FlameSwordB:\n\"----\" H 0 A_SpawnItemEx(\"FlameSwordBitB\",0,0,0,random(-10,10),random(-10,10),random(10,15),random(0,359))\nGoto Pain+2\n\nPain.FlameSwordBT:\n\"----\" H 0 A_GiveInventory(\"FlameSwordBProtect\",1)\n\"----\" H 0 A_SpawnItemEx(\"FlameSwordBitB\",0,0,0,random(-10,10),random(-10,10),random(10,15),random(0,359))\nGoto Pain+2\n\nPain.SparkMGOND_Lob:\n\"----\" H 0 A_GiveInventory(\"SparkMGOND_LobProtect\",1)\nGoto Pain.SparkShock\n\nPain.DarkM2_Level2:\n\"----\" H 0 A_SpawnItemEx(\"ShockFX\",4,0,32)\n\"----\" H 0 A_GiveInventory(\"Shocked\",1)\nGoto Pain+1\n\nDeath.DustM_Crush:Death.DustM_CrushBit:\nDeath.JunkM_Shield:\n\"----\" H 0 A_GiveInventory(\"JunkDeathDropFlag\",1)\ngoto Death\n\nPain.TrioFlameSword:\n\"----\" H 0 A_GiveInventory(\"TrioFlameSwordProtect\",1)\n\"----\" H 0 A_PlaySoundEx(\"weapon/flamehit\",\"SoundSlot5\")\n\"----\" HH 0 A_SpawnItemEx(\"FlameSwordBit\",0,0,0,random(-10,10),random(-10,10),random(10,15),random(0,359))\nGoto Pain+2\n\nPain.ODuo_Meteor:\n\"----\" H 0 A_SpawnItemEx(\"PainODuo_MeteorHit\")\n\"----\" H 0 A_GiveInventory(\"ODuo_MeteorProtect\",1)\nGoto Pain+2\n\nPain.ConcreteM_Bash:\n\"----\" H 0 A_GiveInventory(\"ConcreteM_BashProtect\",1)\n\"----\" H 0 A_SpawnItemEx(\"PainConcreteM_BashHit\",1)\n\"----\" H 0 A_SpawnItemEx(\"PainConcreteShoulderHit\")\ngoto Pain\n\nPain.BrightM_Bulb:Pain.FlashBulb:\n\"----\" H 0\n\"----\" H 0 A_JumpIfInventory(\"BrightBlind\", 1,3)\n\"----\" H 0 A_GiveInventory(\"BrightBlind\",105)\n\"----\" H 0 ACS_NamedExecuteAlways(\"CCBM_BrightNewBlind\", 0)\nGoto Pain+2\n\"----\" H 0 A_GiveInventory(\"BrightBlind\",35)\nGoto Pain+2\n\nPain.MadMagFly:\n\"----\" H 0 A_ScaleVelocity(0.75)\n\"----\" H 0 A_GiveInventory(\"MadMagFlyProtection\",1)\nGoto Pain.ColdM_Down\n\nPain.HardKnuckleClass:\n\"----\" H 0 A_PlaySoundEx(\"weapon/hknucklehit\",\"Body\")\n\"----\" H 0 A_SpawnItemEx(\"HardKnuckleHitFX\",0,0,32,0,0,0,0,0)\nGoto Pain+2\n\nDeath.HardKnuckleClass:\n\"----\" H 0 A_PlaySoundEx(\"weapon/hknucklehit\",\"Body\")\n\"----\" H 0 A_SpawnItemEx(\"HardKnuckleHitFX\",0,0,32,0,0,0,0,0)\n\"----\" H 0 A_Quake(5,9,0,128)\ngoto Death\n\nPain.Punk_Ram:\n\"----\" H 0 A_GiveInventory(\"Punk_RamProtect\",1)\n\"----\" H 0 A_SpawnItemEx(\"PainScrewCrusherMHit\",1)\n\"----\" H 0 A_SpawnItemEx(\"PainConcreteShoulderHit\",1)\n\"----\" H 0 A_PlaySoundEx(\"weapon/punkbash\",\"Body\")\ngoto Pain+2\n\nDeath.Punk_Ram:\n\"----\" H 0 A_SpawnItemEx(\"PainScrewCrusherMHit\",1)\n\"----\" H 0 A_SpawnItemEx(\"PainConcreteShoulderHit\",1)\n\"----\" H 0 A_PlaySoundEx(\"weapon/punkbash\",\"Body\")\ngoto Death\n\nPain.KnightBonk:\n\"----\" H 0 A_GiveInventory(\"KnightBonkProtect\",1)\n\"----\" H 0 A_SpawnItemEx(\"PainKnightBonkHit\")\nGoto Pain+2\n\nPain.KnightBonk2:\n\"----\" H 0 ThrustThingZ(0,40,0,1)\n\"----\" H 0 A_SpawnItemEx(\"PainKnightM_PushHit\")\nGoto Pain+2\n\nPain.KnightReturn:\n\"----\" H 0 A_GiveInventory(\"KnightReturnProtect\")\nGoto Pain+2\n\nDeath.KnightBonk:\n\"----\" H 0 A_SpawnItemEx(\"PainKnightBonkHit\")\nGoto FlingDeath\n\nPain.TimeStopper:\n\"----\" H 0 A_GiveInventory(\"TimeStopActivatorC\",1)//ClaseBaseFlags.txt\nGoto Pain+2\n\nPain.ClassPainTimeStop:\nPain.TimeStop:\n\"----\" H 0 A_JumpIfInventory(\"TimeStopProtector\",1,\"Pain.CrashBomb\")\n\"----\" H 0 A_GiveInventory(\"TimeStopProtector\")\n\"----\" H 0 A_GiveInventory(\"TimeStoppedTF\",1)\n\"----\" H 0 A_SpawnItemEx(\"AntiTimeStopFreezeHelper\")\n\"----\" H 0 A_Jump(256, \"TimeStopped\")\nGoto TimeStopped\nTimeStopped:\n//\"----\" AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_Stop\n\"####\" \"]\" 0 A_PlaySoundEx(\"weapon/timestopper\",\"Body\")\n\"####\" \"]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]\" 1 A_Stop\n//TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_SpawnItemEx(\"TimeStopGFXSmall\", random(8, 64), 0, random(0, 64), 0, 0, 0, random(0, 359))\nGoto Pain+2\nTimeStoppedX:\n\"####\" \"####################################################\" 1 A_Stop\n//TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_SpawnItemEx(\"TimeStopGFXSmall\", random(8, 64), 0, random(0, 64), 0, 0, 0, random(0, 359))\nGoto Pain+2\n\nDeath.KnightBonk2:\n\"----\" H 0 A_SpawnItemEx(\"PainKnightM_PushHit\")\nGoto FlingDeath\n\nPain.KnightCrushNoisy:\n//\"----\" H 0 A_ScaleVelocity(0.9)\n\"----\" H 0 A_PlaySoundEx(\"weapon/knightcrushhit\",\"SoundSlot5\")\nGoto Pain+2\nDeath.KnightCrushNoisy:\n\"----\" H 0 A_PlaySoundEx(\"weapon/knightcrushhit\",\"SoundSlot5\")\nGoto Death\n\nPain.DuoWave:\n\"----\" H 0 A_GiveInventory(\"DuoWaveProtect\",1)\n//\"----\" H 0 A_JumpIfInventory(\"DuoSlowImpaired\",1,2)\n//\"----\" H 0 A_SpawnItemEx(\"ImpairmentHelperDuoSlow\")\n//\"----\" H 0 A_JumpIfInventory(\"FlightDisableFlag\",1,4)\n\"----\" H 0 A_ChangeVelocity(momz/4,momy/4,momz,CVF_REPLACE)\n\"----\" H 0 ThrustThingZ(0,56,0,1)\n\"----\" H 0 A_GiveInventory(\"DuoWaveThrustSpeed1\",1)\n\"----\" H 0 A_SpawnItemEx(\"DuoWaveThrustFX1\")\n\"----\" H 0\nGoto Pain+1\nPain.DuoWave2:\n\"----\" H 0 A_GiveInventory(\"DuoWaveProtect\",1)\n//\"----\" H 0 A_JumpIfInventory(\"DuoSlowImpaired\",1,2)\n//\"----\" H 0 A_SpawnItemEx(\"ImpairmentHelperDuoSlow\")\n//\"----\" H 0 A_JumpIfInventory(\"FlightDisableFlag\",1,4)\n\"----\" H 0 A_ChangeVelocity(momz/4,momy/4,momz,CVF_REPLACE)\n\"----\" H 0 ThrustThingZ(0,62,0,1)\n\"----\" H 0 A_GiveInventory(\"DuoWaveThrustSpeed2\",1)\n\"----\" H 0 A_SpawnItemEx(\"DuoWaveThrustFX2\")\n\"----\" H 0\nGoto Pain+1\nPain.DuoWave3:\n\"----\" H 0 A_GiveInventory(\"DuoWaveProtect\",1)\n//\"----\" H 0 A_JumpIfInventory(\"DuoSlowImpaired\",1,2)\n//\"----\" H 0 A_SpawnItemEx(\"ImpairmentHelperDuoSlow\")\n//\"----\" H 0 A_JumpIfInventory(\"FlightDisableFlag\",1,4)\n\"----\" H 0 A_ChangeVelocity(momz/4,momy/4,momz,CVF_REPLACE)\n\"----\" H 0 ThrustThingZ(0,68,0,1)\n\"----\" H 0 A_GiveInventory(\"DuoWaveThrustSpeed3\",1)\n\"----\" H 0 A_SpawnItemEx(\"DuoWaveThrustFX3\")\n\"----\" H 0\nGoto Pain+1\nPain.DuoWave4:\n\"----\" H 0 A_GiveInventory(\"DuoWaveProtect\",1)\n//\"----\" H 0 A_JumpIfInventory(\"DuoSlowImpaired\",1,2)\n//\"----\" H 0 A_SpawnItemEx(\"ImpairmentHelperDuoSlow\")\n//\"----\" H 0 A_JumpIfInventory(\"FlightDisableFlag\",1,4)\n\"----\" H 0 A_ChangeVelocity(momz/4,momy/4,momz,CVF_REPLACE)\n\"----\" H 0 ThrustThingZ(0,74,0,1)\n\"----\" H 0 A_GiveInventory(\"DuoWaveThrustSpeed4\",1)\n\"----\" H 0 A_SpawnItemEx(\"DuoWaveThrustFX4\")\n\"----\" H 0\nGoto Pain+1\nPain.DuoWave5:\n\"----\" H 0 A_GiveInventory(\"DuoWaveProtect\",1)\n//\"----\" H 0 A_JumpIfInventory(\"DuoSlowImpaired\",1,2)\n//\"----\" H 0 A_SpawnItemEx(\"ImpairmentHelperDuoSlow\")\n//\"----\" H 0 A_JumpIfInventory(\"FlightDisableFlag\",1,4)\n\"----\" H 0 A_ChangeVelocity(momz/4,momy/4,momz,CVF_REPLACE)\n\"----\" H 0 ThrustThingZ(0,80,0,1)\n\"----\" H 0 A_GiveInventory(\"DuoWaveThrustSpeed5\",1)\n\"----\" H 0 A_SpawnItemEx(\"DuoWaveThrustFX5\")\n\"----\" H 0\nGoto Pain+1\n\nPain.ERTornadoHold:\n\"----\" H 0 ThrustThingZ(0,300,0,0)\nGoto Pain+2\n\nPain.AcidGas:\n\"----\" H 0 A_GiveInventory(\"AcidGasProtection\",1)\ngoto Pain+2\nPain.AcidmanBoss:\n//\"----\" H 0 A_JumpIfInventory(\"AcidBurnImpaired\",1,2)\n//\"----\" H 0 A_SpawnItemEx(\"ImpairmentHelperAcidBurn\")\n\"----\" H 0\ngoto Pain+1\n\nPain.FlashBombB1:\n\"----\" H 0 A_SpawnItemEx(\"PainGrenadeM_NadeHit\")\ngoto Pain.FlashBomb\nPain.FlashBombB2:\n\"----\" H 0 A_SpawnItemEx(\"PainGrenadeM_BombHit\")\ngoto Pain.FlashBomb\nDeath.FlashBombB1:\n\"----\" H 0 A_GiveToTarget(\"THATFELTGOODAMMO\",2)\nGoto Death\nDeath.FlashBombB2:\n\"----\" H 0 A_GiveToTarget(\"THATFELTGOODAMMO\",6)\nGoto Death\n\nPain.LightRyuShoryu:\n\"----\" H 0 A_JumpIfInventory(\"FlightDisableFlag\",1,2)\n\"----\" H 0 ThrustThingZ(0,56,0,0)\n\"----\" H 0\nGoto Pain+2//Pain.LightRyu1\n/*Pain.LightRyuShoryuNew:\n\"----\" H 0 A_GiveToTarget(\"SuperComboGauge\",1)\n\"----\" H 0 A_GiveInventory(\"LightRyuShoryuProtect\",1)\n\"----\" H 0 A_JumpIfInventory(\"FlightDisableFlag\",1,2)\n\"----\" H 0 ThrustThingZ(0,56,0,0)\n\"----\" H 0\nGoto Pain+2*/\nDeath.LightRyuShoryu:\nDeath.LightRyuShoryuNew:\n\"----\" H 0 ThrustThingZ(0,90,0,0)\n//\"----\" H 0 A_SpawnItemEx(\"DeathLightRyuShoryuHit\",1)\nGoto FlingDeath\n\nPain.LightRyuShinShoryu:\n//\"----\" H 0 A_TakeInventory(\"LightRyuStopProtect\",1)\n\"----\" H 0 ThrustThingZ(0,200,0,0)\nGoto Pain+2\nDeath.LightRyuShinShoryu:\n\"----\" H 0 ThrustThingZ(0,200,0,0)\n//\"----\" H 0 A_SpawnItemEx(\"DeathLightRyuShinShoryuHit\",1)\nGoto FlingDeath\n\nPain.MercSploosh:\n\"----\" H 0 A_GiveInventory(\"MercBlobProtect\",1)\nGoto Pain+2\n\nPain.SolarVent:\n\"----\" H 0 ThrustThingZ(0,12,0,0)\n\"----\" H 0 A_SpawnItemEx(\"SolarVentHit\")\n\"----\" H 0 A_GiveInventory(\"TempPitProtect_P\")\nGoto Pain+2\n\nPain.BlastBombBig:\n//\"----\" H 0 A_GiveInventory(\"PainScaleVelocityFlashBombC\",1)\n\"----\" H 0 A_GiveInventory(\"ChainBlastActivator\")\ngoto Pain+1\n\nPain.SparkChaserWep:\nPLY1 H 0 A_GiveInventory(\"SparkChaserTagged\", 1)\ngoto Pain+1\n\nPain.MegaBall:\n\"----\" H 0 A_GiveInventory(\"MegaBallProtect\",1)\nGoto Pain+2\nPain.MegaCutBall:\n\"----\" H 0 A_GiveInventory(\"CutBallProtect\",1)\nGoto Pain+2\nPain.MegaGutsBall:\n\"----\" H 0 A_GiveInventory(\"GutsBallProtect\",1)\nGoto Pain+2\n/*Pain.MegaBombBall:\n\"----\" H 0 A_GiveInventory(\"BombBallProtect\",1)\nGoto Pain+2*/\nPain.MegaFireBall:\n\"----\" H 0 A_GiveInventory(\"FireBallProtect\",1)\nGoto Pain+2\nPain.MegaElecBall:\n\"----\" H 0 A_GiveInventory(\"ElecBallProtect\",1)\nGoto Pain+2\nPain.MegaOilBall:\n\"----\" H 0 A_GiveInventory(\"OilBallProtect\",1)\nGoto Pain+2\n\nPain.JunkPunch2:\n\"----\" H 0 A_SpawnItemEx(\"PainPharaohPunchHit\",1)\ngoto Pain\n\nPain.TimeSlow:\nPain.MegaTimeBall:\n\"----\" H 0 A_GiveInventory(\"Slowed\",1)\n\"----\" H 0 A_GiveInventory(\"TimeBallProtect\",1)\nGoto Pain+2\n\nPain.HornetHoney:\n\"----\" H 0 A_JumpIfInventory(\"PowerIceHornet\",1,2)\n\"----\" H 0 A_GiveInventory(\"HornetmanSlowPickup\",1)\n\"----\" H 0\nGoto Pain+2\n\nPain.MegaIceBall:\n\"----\" H 0 A_GiveInventory(\"PainStopC\",1)\n\"----\" H 0 A_GiveInventory(\"IceBallProtect\",1)\nPain.IceSlashSlow:\nPain.IceSlashSlowL:\nPain.IceSlashBlock:\n\"----\" H 0 A_GiveInventory(\"IcemanSlowPickup\",1)\nGoto Pain+2\n\nPain.SolarMortarMain:\n\"----\" H 0 ThrustThingZ(0,65,0,1)\nPain.SolarMortarWave:\n\"----\" H 0 A_GiveInventory(\"SolarMortarProtect\",1)\nGoto Pain+2\n\nPain.SolarHead:\n\"----\" H 0 A_GiveInventory(\"SolarHeadProtect\",1)\nGoto Pain+2\n\nPain.JunkM_Cube:\n\"----\" H 0 A_GiveInventory(\"JunkM_CubeProtect\",1)\nGoto Pain+2\n\nPain.StoneSpiralP:\n\"----\" H 0 A_GiveInventory(\"StoneSpiralProtect\",1)\nGoto Pain+2\n\nPain.TorchHit1:\n\"----\" H 0 A_SpawnItemEx(\"PainTorchHit1\")\nGoto Pain+2\n\nPain.TorchHit1X:\n\"----\" H 0 A_SpawnItemEx(\"PainSmallTorchHit1\")\nGoto Pain+2\n\nPain.TorchHit2:\n\"----\" H 0 A_SpawnItemEx(\"PainTorchHit2\")\nGoto Pain+2\n\nPain.TorchHit25:\n\"----\" H 0 A_SpawnItemEx(\"PainTorchHit25\")\n\"----\" H 0 A_SpawnItemEx(\"PainDuo_RamHit\")\nGoto Pain+2\n\nPain.TorchHit3:\n\"----\" H 0 A_SpawnItemEx(\"PainTorchHit3\")\n\"----\" H 0 A_SpawnItemEx(\"PainTorch_DiveHit\")\nGoto Pain+2\n\nPain.TorchHit35:\n\"----\" H 0 A_SpawnItemEx(\"PainTorchHit35\")\nGoto Pain+2\n\nPain.TorchWave:\n\"----\" H 0 A_SpawnItemEx(\"PainTorchWaveHit\")\n\"----\" H 0 A_GiveToTarget(\"TorchjutsuAmmo\",5)\nGoto Pain+2\n\nDeath.TorchHit1:\nDeath.TorchHit2:\nDeath.TorchHit3:\nDeath.TorchHit35:\nDeath.TorchWave:\n\"----\" H 1 A_GiveToTarget(\"TorchjutsuAmmo\",100)\nGoto Death\n\nDeath.TorchHit25:\n\"----\" H 1 A_GiveToTarget(\"TorchjutsuAmmo\",100)\n\"----\" H 0 A_GiveInventory(\"FlingDeathFlag\",1)\nGoto Death\n\nPain.TerraMelee:\n\"----\" H 0\n\"----\" H 0 A_SpawnItemEx(\"PainTerra_MeleeHit\",1)\n\"----\" H 0 ThrustThingZ(0,2,0,0)\n\"----\" H 0 A_PlaySoundEx(\"weapon/terramelee\", \"SoundSlot7\", 0)\nGoto Pain.SparkShock\n\nDeath.TerraMelee:\n\"----\" H 0 ThrustThingZ(0,120,0,0)\n\"----\" H 0 A_PlaySoundEx(\"weapon/terrameleeko\", \"SoundSlot7\", 0)\n\"----\" H 0 A_SpawnItemEx(\"DeathConcreteM_BashHit\",1)\ngoto FlingDeath\n\nPain.SparkChaserTerra:\n\"----\" H 0 A_GiveInventory(\"SparkChaserTerraProtectC\",1)\nGoto Pain+2\n\nPain.BusterC:\n\"----\" H 0\n\"----\" H 0\nGoto Pain+1\n\nPain.FlameSwordCBM1:\n\"----\" H 0 A_PlaySound(\"weapon/flameswordhit\",\"Body\")\n\"----\" H 0 A_GiveInventory(\"FlameSwordCBM1Protect\",1)\n\"----\" HH 0 A_SpawnItemEx(\"FlameSwordBitB\",0,0,0,random(-10,10),random(-10,10),random(10,15),random(0,359))\nGoto Pain+2\n\nPain.FlameSwordCBM2:\n\"----\" H 0 A_PlaySound(\"weapon/flameswordhit\",\"Body\")\n\"----\" H 0 A_GiveInventory(\"FlameSwordCBM2Protect\",1)\n\"----\" HH 0 A_SpawnItemEx(\"FlameSwordBitB\",0,0,0,random(-10,10),random(-10,10),random(10,15),random(0,359))\nGoto Pain+2\n\nPain.FlameSwordCBM3:\n\"----\" H 0 A_PlaySound(\"weapon/flameswordhit\",\"Body\")\n\"----\" H 0 A_GiveInventory(\"FlameSwordCBM3Protect\",1)\n\"----\" HH 0 A_SpawnItemEx(\"FlameSwordBitB\",0,0,0,random(-10,10),random(-10,10),random(10,15),random(0,359))\nGoto Pain+2\n\n/*pain.DuoGrabExplosion5:\n\"----\" H 0 A_SpawnItemEx(\"PainDuoExplodeHit5\")\n\"----\" H 0 A_GiveInventory(\"DuoCleanserGrabberSpd0\")\n//\"----\" H 0 ThrustThingZ(0,40,0,0)\ngoto Pain+2\n\npain.DuoGrabExplosion4:\n\"----\" H 0 A_SpawnItemEx(\"PainDuoExplodeHit4\")\n\"----\" H 0 A_GiveInventory(\"DuoCleanserGrabberSpd0\")\n//\"----\" H 0 ThrustThingZ(0,40,0,0)\ngoto Pain+2\n\npain.DuoGrabExplosion3:\n\"----\" H 0 A_SpawnItemEx(\"PainDuoExplodeHit3\")\n\"----\" H 0 A_GiveInventory(\"DuoCleanserGrabberSpd0\")\n//\"----\" H 0 ThrustThingZ(0,40,0,0)\ngoto Pain+2\n\npain.DuoGrabExplosion2:\n\"----\" H 0 A_SpawnItemEx(\"PainDuoExplodeHit2\")\n\"----\" H 0 A_GiveInventory(\"DuoCleanserGrabberSpd0\")\n//\"----\" H 0 ThrustThingZ(0,40,0,0)\ngoto Pain+2\n\npain.DuoGrabExplosion1:\n\"----\" H 0 A_SpawnItemEx(\"PainDuoExplodeHit1\")\n\"----\" H 0 A_GiveInventory(\"DuoCleanserGrabberSpd0\")\n//\"----\" H 0 ThrustThingZ(0,40,0,0)\ngoto Pain+2*/\n\nPain.ChargeBusterC:\n\"----\" H 0 //A_GiveInventory(\"PainScaleVelocityFlashBombC\",1)\nGoto Pain+1\n\n//Pain.HyperBombRecoil:\n//\"----\" H 0 A_SpawnItemEx(\"PainHyperBombRecoil\",1)\n//Goto Pain\n//lol\n\nPain.SparkSaw:\n//\"----\" H 0 A_ScaleVelocity(0.9)\n\"----\" H 0 A_GiveToTarget(\"Health\",5)\n\"----\" H 0 A_GiveInventory(\"ShockChainsawProtect\",1)\nGoto Pain+2\n\nPain.SparkShot1:\n\"----\" H 0 A_Stop\n\"----\" H 0 A_SpawnItemEx(\"ShockFX\",4,0,32)\n\"----\" H 0 A_GiveInventory(\"Shocked\",1)\nGoto Pain\n\nPain.SparkShot2:\n\"----\" H 0 A_Stop\n\"----\" H 0 A_SpawnItemEx(\"ShockFX\",4,0,32)\n\"----\" H 0 A_GiveInventory(\"Shocked_18\",1)\nGoto Pain+1\n\nPain.SparkShot3:\n\"----\" H 0 A_Stop\n\"----\" H 0 A_SpawnItemEx(\"ShockFX\",4,0,32)\n\"----\" H 0 A_GiveInventory(\"ShockProtect\",1)\n\"----\" H 0 A_GiveInventory(\"Shocked\",1)\nGoto Pain+1\n\nPain.SparkSuplex:\n\"----\" H 0 A_GiveInventory(\"SparkReloadProtect\")\nGoto Pain+2\n\nPain.MaestroFire:\n\"----\" H 0 A_GiveInventory(\"MaestroFireProtect\",1)\nGoto Pain+2\n\nPain.FireM_Spin:\n\"----\" H 0 A_GiveInventory(\"FireM_SpinProtect\",1)\nGoto Pain+2\n\nPain.MaestroFireGuts:\n\"----\" H 0 A_GiveInventory(\"MaestroFireProtect2\",1)\n\"----\" H 0 A_JumpIfInventory(\"FireGutsCheck\",1,\"NoGuts\")\n\"----\" H 0 A_GiveInventory(\"FireGutsCheck\",1)\n\"----\" H 0 //A_SpawnItemEx(\"PainMaestroAfterburn\",0,0,0,0,0,0,0,1)\nGoto Pain+2\nNoGuts:\n\"----\" H 0\nGoto Pain+2\n\nPain.MaestroShock:\n\"----\" H 0 A_Stop\n\"----\" H 0 A_SpawnItemEx(\"ShockFX\",4,0,32)\n\"----\" H 0 A_GiveInventory(\"Shocked\",1)\nGoto Pain+1\n\nPain.MaestroShock2:\n\"----\" H 0 A_Stop\n\"----\" H 0 A_SpawnItemEx(\"ShockFX\",4,0,32)\n\"----\" H 0 A_GiveInventory(\"Shocked_18\",1)\nGoto Pain+1\n\nPain.MaestroWood:\n\"----\" H 0 A_GiveInventory(\"MaestroWoodProtect\",1)\n\"----\" H 0 ThrustThingZ(0,100,0,0)\nGoto Pain\n\nPain.MaestroAquaGuts:\n\"----\" H 0 A_SpawnItemEx(\"PainMaestroAquaGuts\",1)\nGoto Pain\n\nPain.SparkShotAlt:\n\"----\" H 0 A_GiveInventory(\"PowerSparkSlow\",1)\nGoto Pain+1\n\nPain.RaThor:\n\"----\" H 0 A_GiveInventory(\"RaThorHitItem\",1)\nGoto Pain+2\nPain.RaThorSlam:\n\"----\" H 0 A_SpawnItemEx(\"RaThorSlamFloorChecker\",0,0,0,0,0,0,0,1)\nGoto Pain.RaThor\nPain.RaThorWave:\n\"----\" H 0 A_GiveInventory(\"RaThorWaveProtect\",1)\nGoto Pain.RaThor\nPain.RaThorSpirit:\n\"----\" H 0 A_GiveInventory(\"RaThorSpiritProtect\",1)\nGoto Pain.RaThor\n\nPain.RaThorThrow:\n\"----\" H 0 A_GiveInventory(\"Shocked_18\",1)\nGoto Pain.RaThor\nDeath.RaThorThrow:\n\"----\" H 0 A_GiveInventory(\"RaThorHitItem\",1)\ngoto FlingDeath\n\nDeath.RaThorSlam:\n\"----\" H 0 A_PlaySound(\"weapon/RaThorSlam\",5,1.0)\nDeath.RaThor:\nDeath.RaThorSpirit:\nDeath.RaThorWave:\n\"----\" H 0 A_GiveInventory(\"RaThorHitItem\",1)\ngoto Death\n\nPain.JewelSatelliteC:\n\"----\" H 0 //A_GiveInventory(\"JewelSatelliteProtect\")\nGoto Pain.JewelSatelliteB\n\nPain.AutoBoltX:\n\"----\" H 0 A_GiveInventory(\"AutoBoltXProtect\",1)\nGoto Pain+2\n\nPain.AutoAmmoShotS:\nPain.AutoAmmoShotL:\n\"----\" H 0\nGoto Pain+2\n\nPain.ArchOfWool:\n\"----\" H 0 A_GiveInventory(\"ArchWoolProtect\",1)\ngoto Pain+2\nPain.ArchOfWoolGround:\n\"----\" H 0 A_GiveInventory(\"ArchWoolGroundProtect\",1)\ngoto Pain+2\n\nPain.StrikeBall:\n\"----\" H 0 A_SpawnItemEx(\"PainStrikeBallHit\",1)\ngoto Pain+2\n\nDeath.StrikeBall:\n\"----\" H 0 ThrustThingZ(0,120,0,0)\n\"----\" H 0 A_PlaySound(\"weapon/reboundbunt\",5,1.0)\n\"----\" H 0 A_SpawnItemEx(\"PainStrikeBallHit\",1)\n\"----\" H 0 A_SpawnItemEx(\"DeathConcreteM_BashHit\",1)\ngoto FlingDeath\n\nPain.StrikeBall2:\n\"----\" H 0 A_PlaySound(\"weapon/reboundbunt\",5,1.0)\n\"----\" H 0 ThrustThingZ(0,30,0,0)\n\"----\" H 0 A_SpawnItemEx(\"PainStrikeBallHit2\",1)\ngoto Pain+2\n\n/*Pain.MaxMetal:\n\"----\" H 0 A_GiveInventory(\"MetalRipperProtection\",1)\nGoto Pain*/ //never again\n\nPain.PharaohPunch:\n\"----\" H 0\n\"----\" H 0 A_SpawnItemEx(\"PainPharaohPunchHit\",1)\n\"----\" H 0 ThrustThingZ(0,20,0,0)\n\"----\" H 0 A_PlaySoundEx(\"weapon/pharaohpunchhit\", \"SoundSlot7\", 0)\nGoto Pain+2\n\nDeath.StrikeBall2:\n\"----\" H 0 ThrustThingZ(0,120,0,0)\n\"----\" H 0 A_PlaySound(\"weapon/reboundbunt\",5,1.0)\n\"----\" H 0 A_PlaySound(\"weapon/reboundcheer\",6,1.0)\n\"----\" H 0 A_SpawnItemEx(\"DeathConcreteM_BashHit\",1)\ngoto FlingDeath\n\nPain.PumpTheHandle:\n\"----\" H 0 A_SpawnItemEx(\"PainConcreteShoulderHit\",1)\ngoto Pain+2\n\nPain.SaturnWhiteRing1:\n\"----\" H 0 A_GiveInventory(\"SaturnProtect1\",1)\ngoto Pain+2\n\nPain.SaturnWhiteRing2:\n\"----\" H 0 A_GiveInventory(\"SaturnProtect1\",1)\ngoto Pain+2\n\nPain.SaturnShot:\n//\"----\" H 0 A_GiveInventory(\"SaturnShotProtect\",1)\n\"----\" H 0 A_SpawnItemEx(\"PainConcreteShoulderHit\",1)\ngoto Pain+2\n\nDeath.SaturnShot:\nDeath.SaturnWhiteRing1:\nDeath.SaturnWhiteRing2:\n\"----\" H 0 ThrustThingZ(0,120,0,0)\n\"----\" H 0 A_SpawnItemEx(\"DeathConcreteM_BashHit\",1)\ngoto FlingDeath\n\nPain.DarkM_Tank:\n\"----\" H 0 A_SpawnItemEx(\"PainDarkM_TankHit\",1)\nGoto Pain+2\n\n//Pain.ThunderClawHit:\n//\"----\" H 0 A_PlaySoundEx(\"weapon/thunderclawhit\",\"SoundSlot5\")\n//Goto Pain.ThunderClaw\n//Death.ThunderClawHit:\n//\"----\" H 0 A_PlaySoundEx(\"weapon/thunderclawhit\",\"SoundSlot5\")\n//Goto Death\n\n//-------------- [BG] ---------------\nPain.FuseM_Livewire:\n\"----\" H 0 A_GiveInventory(\"FuseM_LivewireProtect\")\n//\"----\" H 0 A_SpawnItemEx(\"FuseThunderBlast\",0,0,0,0,0,0,0,1)\ngoto Pain+2\n\nPain.FuseM_LivewireMini1:\n\"----\" H 0 A_GiveInventory(\"FuseM_LivewireMiniProtect1\")\n//\"----\" H 0 A_SpawnItemEx(\"FuseThunderBlast\",0,0,0,0,0,0,0,1)\ngoto Pain+2\n\nPain.FuseM_LivewireMini2:\n\"----\" H 0 A_GiveInventory(\"FuseM_LivewireMiniProtect2\")\n//\"----\" H 0 A_SpawnItemEx(\"FuseThunderBlast\",0,0,0,0,0,0,0,1)\ngoto Pain+2\n\nPain.FuseM_Livewire2:\n\"----\" H 0 A_GiveInventory(\"FuseM_Livewire2Prot\")\ngoto Pain+2\n\nPain.FuseM_Chain:\n\"----\" H 0 A_GiveInventory(\"FuseM_ChainProt\")\ngoto Pain+2\n\npain.HeroProtoShot:\n\"----\" H 0\ngoto Pain+2\npain.ProtoM_Shot2:\n\"----\" H 0 A_GiveInventory(\"ProtoM_Shot2Protection\")\ngoto Pain+2\n\n/*Pain.DuoCleanserGrab:\n\"####\" H 0 A_SpawnItemEx(\"PainDuoGrabHit\")\n\"####\" H 0 A_GiveInventory(\"DuoCleanserGrabberProt\",1)\n\"####\" H 0 A_GiveInventory(\"DuoCleanserGrabberSpd0\",1)\n//\"####\" H 0 A_GiveInventory(\"TimeStoppedTF\",1)\n\"####\" HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH 1 A_Stop\nGoto Pain+2\n\npain.DuoGrabExplosion:\n\"----\" H 0 A_SpawnItemEx(\"PainDuoExplodeHit\")\n\"----\" H 0 A_GiveInventory(\"DuoCleanserGrabberSpd0\")\n//\"----\" H 0 ThrustThingZ(0,40,0,0)\ngoto Pain+2*/\n\nPain.ClassPainLess2Ice:\n\"----\" H 0\nGoto Pain+2\n\n//Flings\npain.ProtomanHeroShieldBash:\n\"----\" H 0 ThrustThingZ(0,12,0,0)\n\"----\" H 0 A_SpawnItem(\"PainProtoShieldBashHit\")\n\"----\" H 0 A_GiveInventory(\"ProtomanHeroShieldBasherProtection\")\ngoto Pain+2\n\nPain.KnightRush:\n\"----\" H 0 A_SpawnItemEx(\"PainKnightM_PushHit\")\nGoto Pain.SparkShock\n\ndeath.ProtomanHeroShieldBash:\n\"----\" H 0 ThrustThingZ(0,60,0,0)\n\"----\" H 0 A_SpawnItem(\"PainProtoShieldBashHit\")\n\"----\" H 0 A_GiveInventory(\"ProtomanHeroShieldBasherProtection\")\nGoto FlingDeath\n\npain.BassKickC:\n\"----\" H 0 ThrustThingZ(0,18,0,0)\n\"----\" H 0 A_SpawnItem(\"PainBassKickHit\")\n\"----\" H 0 A_GiveInventory(\"BassKickCProtect\")\ngoto Pain+2\ndeath.BassKickC:\n\"----\" H 0 ThrustThingZ(0,180,0,0)\n\"----\" H 0 A_SpawnItem(\"PainBassKickHit\")\n\"----\" H 0 A_GiveInventory(\"BassKickCProtect\")\nGoto FlingDeath\n\npain.BassKickEx:\n\"----\" H 0 ThrustThingZ(0,22,0,0)\n\"----\" H 0 A_SpawnItem(\"PainBassKickHitEx\")\n\"----\" H 0 A_GiveInventory(\"BassKickCProtect\")\ngoto Pain+2\n\n//==================\n//All of the painstates below are copied from cbm\n//------------------\n//==================\n\n//MM5\nPain.GravitySmackUpNoSlam:\n\"----\" H 0 HealThing(1)\n//\"----\" H 0 A_GiveInventory(\"GmanSmackU_DelayF\",1)\n\"----\" H 0 A_JumpIfInventory(\"GmanSmackD_DelayF\",1,4)\n\"----\" H 0 A_JumpIfInventory(\"FlightDisableFlag\",1,2)\n\"----\" H 0 ThrustThingZ(0,70,0,0)\n\"----\" H 0\ngoto Pain+2\n\"----\" H 0 A_TakeInventory(\"GmanSmackD_DelayF\",1)\n\"----\" H 0 //A_JumpIfInventory(\"FlightDisableFlag\",1,2)\n\"----\" H 0 ThrustThingZ(0,105,0,0)\n\"----\" H 0\nGoto Pain+2\n\nPain.GravitySmackDown:\n\"----\" H 0 A_GiveInventory(\"GmanSmackD_DelayF\",1)\n\"----\" H 0 A_JumpIfInventory(\"GmanSmackU_DelayF\",1,5)\n\"----\" H 0 A_SpawnItemEx(\"PainGravitySmackDown_H\")\n\"----\" H 0 A_CheckFloor(2)\n\"----\" H 0 ThrustThingZ(0,70,1,0)\n\"----\" H 0\ngoto Pain+2\n\"----\" H 0 A_TakeInventory(\"GmanSmackU_DelayF\",1)\n\"----\" H 0 A_SpawnItemEx(\"PainGravityM_SlamHit\")\nGoto Pain+2\n\nPain.GravitySmackUp:\n\"----\" H 0 //HealThing(1)\n\"----\" H 0 A_GiveInventory(\"Shocked_18\",1)\n\"----\" H 0 A_GiveInventory(\"GmanSmackU_DelayF\",1)\n\"----\" H 0 A_JumpIfInventory(\"GmanSmackD_DelayF\",1,4)\n\"----\" H 0 A_JumpIfInventory(\"FlightDisableFlag\",1,2)\n\"----\" H 0 ThrustThingZ(0,70,0,0)\n\"----\" H 0\ngoto Pain+2\n\"----\" H 0 A_TakeInventory(\"GmanSmackD_DelayF\",1)\n\"----\" H 0 //A_JumpIfInventory(\"FlightDisableFlag\",1,2)\n\"----\" H 0 ThrustThingZ(0,105,0,0)\n\"----\" H 0\nGoto Pain+2\n\n}\n}"
      },
      {
        "source": "pk3",
        "name": "actors/ClassBase2.txt",
        "contents": "actor ClassBase2 : ClassBase1\n{\ndamagefactor \"Drowning\", 1.0\ndamagefactor \"Slime\", 1.0\ndamagefactor \"Fire\", 1.0\ndamagefactor \"Falling\", 1.0\ndamagefactor \"Ice\", 1.0\ndamagefactor \"Spiney\", 1.0\ndamagefactor \"Crush\", 1.0\ndamagefactor \"Beam\", 1.0\ndamagefactor \"PressBall\", 1.0\ndamagefactor \"BurnWave\", 1.0\nstates\n{\n//Modders, if you want to replace Core or CBM damagetypes, put them here.\n//This will allow the entire weakness checks in 'ClassBase3' to work without issue.\n//[Celebi]\n\n//Pain.TornadoM_Lift:\n//\"----\" H 0 ThrustThingZ(0,22222,0,1)\n//goto Pain+2\n\nPain.CrashM_Mine:\nPain.CrashM_Clash:\n\"----\" H 0 A_ScaleVelocity(0.6)\nGoto Pain+2\n\nPain.CommandoM_Wave:\n\"----\" H 0 A_GiveInventory(\"CommandoM_WaveProtect\",1)\nGoto Pain+2\n\nPain.YellowDevilP:\n\"----\" H 0 A_SpawnItemEx(\"PainYellowDevilPHit\")\n\"----\" H 0 ThrustThingZ(0,20,0,0)\nGoto Pain+2\nDeath.YellowDevilP:\n\"----\" H 0 A_SpawnItemEx(\"DeathYellowDevilPHit\",1)\n\"----\" H 0 ThrustThingZ(0,120,0,0)\ngoto Death.FlingDamageGib\n\nPain.HornetM_Slow:\n\"----\" H 0 A_JumpIfInventory(\"PowerIceHornet\",1,2)\n\"----\" H 0 A_GiveInventory(\"HornetmanSlowPickup\",1)\n\"----\" H 0 A_GiveInventory(\"PowerIceGiverHornet\",1)\n\"----\" H 0\nGoto Pain+2\n\nPain.Roll_Swing:\n\"----\" H 0 //A_GiveInventory(\"TempPitProtect_P\",1)\n\"----\" H 0 //ThrustThing(random(0,255),15,1,0)\n\"----\" H 0 //ThrustThingZ(0,50,0,0)\n\"----\" H 0 A_GiveToTarget(\"RollHyperDashAmmo\",55)\n\"----\" H 0 A_GiveToTarget(\"RollHealAmmo\",4)\nGoto Pain+2\nPain.Roll_Whiff:\n\"----\" H 0 //A_GiveInventory(\"TempPitProtect_P\",1)\n\"----\" H 0 //ThrustThing(random(0,255),15,1,0)\n\"----\" H 0 //ThrustThingZ(0,50,0,0)\n\"----\" H 0 A_GiveToTarget(\"RollHyperDashAmmo\",55)\nGoto Pain+2\nDeath.Roll_Swing:\n\"----\" H 0 A_GiveToTarget(\"RollHealAmmo\",4)\nDeath.Roll_Whiff:\n\"----\" H 0 A_GiveToTarget(\"RollHyperDashAmmo\",55)\n\"----\" H 0 ThrustThing(random(0,255),15,1,0)\n\"----\" H 0 ThrustThingZ(0,50,0,0)\nGoto Death.FlingDamage\n\nPain.FlameM_Pillar:\n\"----\" H 0 A_GiveInventory(\"FlameM_PillarProtect\",1)\ngoto Pain+2\n\nPain.AirM_Wall:\n\"----\" H 0 A_GiveInventory(\"AirM_WallProtect\",1)\nGoto Pain+2\n\nPain.WoodM_LeafRain:\n\"----\" H 0 A_GiveInventory(\"WoodM_LeafRainProtect\",1)\nGoto Pain+2\n\nPain.DiveM_Mine:\n\"----\" H 0 A_GiveInventory(\"DiveM_MineProtect\",1)\nGoto Pain+2\n\nPain.WindM_Shot:\n\"----\" H 0 //A_GiveInventory(\"WindM_ShotProtect\",1)\nGoto Pain+2\n\nPain.JunkM_Cube:\n\"----\" H 0 //A_GiveInventory(\"JunkM_CubeProtect\",1)\nGoto Pain+2\n\nPain.GroundM_Shot1:\nPain.GroundM_Shot2:\nPain.GroundM_Shot3:\n\"----\" H 0 A_JumpIfInventory(\"GroundM_DrillProtect\",1,2)\n\"----\" H 0 A_PlaySoundEx(\"weapon/spreaddrillhit\",\"SoundSlot5\")\n\"----\" H 0 A_GiveInventory(\"GroundM_DrillProtect\",1)\nGoto Pain+2\n\nPain.Quint_Rock:\n\"----\" H 0 A_GiveInventory(\"Quint_RockProtect\",1)\nGoto Pain+2\n\nPain.LightRyu_Fire:\n\"----\" H 0 A_GiveInventory(\"LightRyu_FireProtect\",1)\n\"----\" H 0 A_SpawnItemEx(\"PainLightRyu_FireHit\",0,0,0,0,0,0,0,1)\nGoto Pain+2\n\nPain.DrWily_Fire:\n\"----\" H 0 A_SpawnItemEx(\"PainDrWily_FireHit\",0,0,0,0,0,0,0,1)\nGoto Pain+2\n\nPain.LightRyu_Kick:\n\"----\" H 0 A_SpawnItemEx(\"PainLightRyu_KickHit\")\nGoto Pain+2\nPain.LightRyu_Hadoken:\n\"----\" H 0 A_SpawnItemEx(\"PainLightRyu_HadokenHit\")\nGoto Pain+2\nDeath.LightRyu_Kick:Death.LightRyu_SpinKick:Death.LightRyu_Fire:Death.LightRyu_FireBurn:\n\"----\" H 0 A_GiveToTarget(\"SuperComboGauge\",1)\ngoto Death\nDeath.LightRyu_Hadoken:\n\"----\" H 0 A_GiveToTarget(\"SuperComboGauge\",4)\ngoto Death\n\nPain.GrenadeM_Nade:\n\"----\" H 0 A_SpawnItemEx(\"PainGrenadeM_NadeHit\")\ngoto Pain+2\nPain.GrenadeM_Bomb:\n\"----\" H 0 A_SpawnItemEx(\"PainGrenadeM_BombHit\")\ngoto Pain+2\n\nPain.YellowDevilB:\nPain.FragBomber:Pain.SkullSniper:Pain.CentaurArrow:Pain.PlantTrapper2:Pain.DynamoTendrilZap:Pain.RainbowGalaxy:\n\nPain.ProtoM_Shot2:Pain.ProtoM_Shot3:Pain.MegaM_Shot3:Pain.MegaM_PowerFist2:Pain.MegaM_PowerFist3:\nPain.Duo_Fist1:Pain.Duo_Fist2:Pain.Duo_Fist3:\nPain.Rock_MegaBall:Pain.MegaCutBall:Pain.MegaGutsBall:/*Pain.MegaIceBall:*/Pain.MegaBombBall:Pain.MegaFireBall:Pain.MegaElecBall:/*Pain.MegaTimeBall:*/Pain.MegaOilBall:\n\nPain.CutM_Cutter:Pain.GutsM_Rock:Pain.GutsM_RockBit:Pain.BombM_Boom:Pain.FireM_Storm:Pain.FireM_StormBit:\nPain.ElecM_Beam:Pain.ElecM_Zap:Pain.ElecM_TeleZap:Pain.OilM_Flame:Pain.OilM_Snap:\n\nPain.MetalM_Blade:Pain.MetalM_Chain:Pain.AirM_Shot:Pain.BubbleM_Lead:\nPain.HeatM_Toss:Pain.HeatM_Shot:Pain.WoodM_Leaf:Pain.WoodM_Shield:Pain.WoodM_Slam:\nPain.DrWily_Pan:Pain.DrWily_Elec:Pain.Alien_Boobeam:\n\nPain.NeedleM_Stab:Pain.GeminiM_Laser:Pain.HardM_Knuckle:\nPain.SnakeM_Snake:Pain.SnakeM_Snake2:Pain.ShadowM_Caltrop:\n\nPain.ToadM_Rain:Pain.DrillM_Bomb:Pain.PharaohM_Shot:Pain.PharaohM_Shot3:Pain.PharaohM_Wave:\nPain.DustM_Crush:Pain.DustM_CrushBit:Pain.DiveM_Tackle:Pain.SkullM_Shot:Pain.SkullM_ShotX:\n\nPain.WaveM_Water:Pain.StoneM_Hand:Pain.GyroM_Shot:Pain.ChargeM_Coal:\nPain.NapalmM_Missile:Pain.CrystalM_Eye:Pain.CrystalM_EyeShot:Pain.DM3_Shot:Pain.DM4_Shot:\n\nPain.BlizzardM_Shot:Pain.BlizzardM_Shot2:Pain.FlameM_Shot:Pain.KnightM_Mace:\nPain.PlantM_Toss:Pain.TomahawkM_Shot:\n\nPain.FreezeM_Shot:Pain.FreezeM_SpikeC:Pain.BurstM_Shot:Pain.BurstM_Boom:\nPain.CloudM_Shot:Pain.CloudM_Zapper:Pain.CloudM_Spark:Pain.CloudM_Charge:\nPain.SpringM_Fist:Pain.ShadeM_Shot:Pain.ShadeM_Shot2:\n\nPain.AstroM_Meteor:Pain.SearchM_Shot:Pain.SearchM_LockShot:Pain.SearchM_Disc:\nPain.FrostM_Shot:Pain.GrenadeM_Kamikaze:\nPain.Trio_Shot2:Pain.Trio_Shot3:Pain.TrioAstroCrush:Pain.TrioHomingSniper:Pain.TrioIceWave:\n\nPain.ConcreteM_TossBit:Pain.SplashW_Fish1:Pain.SplashW_Fish2:Pain.SplashW_Fish3:\nPain.PlugM_Ball:Pain.PlugM_Prong:Pain.PlugM_Plugged:Pain.MagmaM_Shot1:Pain.MagmaM_Shot2:\nPain.GalaxyM_Shot:\n\nPain.PumpM_ShieldToss:Pain.PumpM_Stream:Pain.CommandoM_Shot:Pain.CommandoM_Mine:Pain.NitroM_Shot:\n\nPain.AstroM_Shot:Pain.AstroM_CloneShot:Pain.DynamoM_Orb:Pain.DynamoM_Bolt:\nPain.DynamoM_TaggedBolt:Pain.DynamoM_DishZap:Pain.MagicM_Orb:Pain.MagicM_Ball:Pain.King_ShieldDrop:\n\nPain.Mercury_Swipe:Pain.Mercury_Swipe2:Pain.Mercury_Blob:Pain.Mercury_Slam:\nPain.Venus_Bomb:Pain.Venus_Acid:Pain.Venus_BoomJump:Pain.Mars_Photon:Pain.Mars_Mortar:\nPain.Uranus_ShotBit:Pain.Neptune_Shot:Pain.Neptune_ShotBit:\n\nPain.HSH_ShotHot:\n\nPain.Enker_Shot:Pain.Enker_Shot2:Pain.Punk_Shot:Pain.Ballade_Shot:Pain.Ballade_Mine:\nPain.Quint_SakuLand:\n\n\"----\" H 0\nGoto Pain+2\n\nPain.Pluto_Swipe:\n\"----\" H 0 A_PlaySoundEx(\"weapon/slashclawhit\",\"SoundSlot5\")\nGoto Pain+2\n\n//0.9x Hitstun\nPain.MegaM_Shot2:\nPain.SnakeM_Poke:\nPain.DrillM_DigUp:\nPain.WaveM_Shot:\nPain.TomahawkM_Feather:\nPain.AquaM_Shot:Pain.AquaM_TowerBit:Pain.AquaM_CannonBit:Pain.TrioWaterBalloon:\nPain.DynamoM_Dish:Pain.DynamoTendril:Pain.GroundM_DigUp:Pain.PirateM_Mine:\nPain.NitroM_Shot2:\nPain.Pluto_Shot:\n\"----\" H 0\nGoto Pain+2\n\nPain.GravityM_Up:\n\"----\" H 0 A_GiveInventory(\"PainHitstun_90_P\",1)\n\"----\" H 0 A_JumpIfInventory(\"FlightDisableFlag\",1,2)\n\"----\" H 0 ThrustThingZ(0,70,0,0)\n\"----\" H 0 HealThing(1)\n\"----\" H 0\ngoto Pain+2\n\nPain.Drowning:Pain.Slime:Pain.Fire:Pain.Falling:Pain.Ice:\n\"----\" H 0\n\"----\" H 0 A_JumpIfInventory(\"BeatCallCheck\",1,\"BeatAssist\")\nPain.Spiney:\n\"----\" H 0 A_JumpIfInventory(\"ShieldHits\",1,\"Pain1\")\nPain.Crush:Pain.Beam:Pain.PressBall:Pain.BurnWave:\n\"----\" H 0 A_JumpIfInventory(\"NoFallingRespawn_F\",1,\"Pain1\")\n//\"----\" H 0 A_GiveInventory(\"CBM_ArtiTeleportCheck_P\")\nGoto Pain+1\n}\n}"
      },
      {
        "source": "pk3",
        "name": "actors/ClassBaseFlags.txt",
        "contents": "//These are actors used for ClassBase0\n\n//Since 'Player.StartItem' can't be inherited, this is given via ACS\nactor CBM_StarterSpawnInventory_P : CustomInventory\n{\nStates\n{\nPickup:\n\n//Core Inventory\nTNT1 A 0 A_GiveInventory(\"MM8BDMPlayer\",1)\nTNT1 A 0 A_GiveInventory(\"CanBeGrabBustered\",1)\nTNT1 A 0 A_GiveInventory(\"CanBeMegaArmed\",1)\n\n//CBM Inventory\nTNT1 A 0 A_GiveInventory(\"IsInGame\",1)\nTNT1 A 0 A_GiveInventory(\"CBM_NoGravityFix_P\")\nTNT1 A 0 A_GiveInventory(\"StaminaFlag\",500)\nTNT1 A 0 A_GiveInventory(\"ResolidifyPlayer_SpawnTele_P\")\nTNT1 A 0 A_GiveInventory(\"PowerFuckYourLegs\")\n\n//SR50\nTNT1 A 0 ACS_NamedExecuteWithResult(\"SR50Display\")\nstop\n}\n}\n\nactor SR50PowerSpeed : PowerSpeed\n{\nPowerup.Duration 8\nSpeed 1.0\n}\n\nactor PowerFuckYourLegs : PowerSpeed\n{\nSpeed 0.9\nPowerup.Duration 0x7FFFFFFD\n+POWERSPEED.NOTRAIL\n}\n\nactor PowerNoGravityFixOld : PowerFlight\n{//Makes class hop on spawn\n+NOGRAVITY\nPowerup.Duration 1\n}\n\nactor CBM_NoGravityFix_P : CustomInventory\n{//Classes spawn with NOGRAVITY to allow usage\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIf(CallACS(\"cbm_NoGravitySpawnHop\"),\"PickupOld\")\nTNT1 A 0 A_ChangeFlag(\"NOGRAVITY\",0)\nstop\nPickupOld:\nTNT1 A 0 A_GiveInventory(\"PowerNoGravityFixOld\")\nstop\n}\n}\n\nactor CBM_CritDeathCheck_P : CustomInventory\n{//DrLight\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIfInventory(\"CriticalDeath\",1,1)\nstop\nTNT1 A 0 A_GiveInventory(\"CriticalDeathGiver\")\nstop\n}\n}\nactor CBM_CritDeathCheck_Snd_P : CustomInventory\n{//ClassBase0 BBA\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIfInventory(\"CriticalDeath\",1,2)\nTNT1 A 0 A_PlaySoundEx(\"*death\",\"Voice\")\nstop\nTNT1 A 0 A_GiveInventory(\"CriticalDeathGiver\")\nstop\n}\n}\n\nactor DeadClassBundle : CustomInventory\n{\nStates\n{\nPickup:\n\n//Core Flags\nPLY1 H 0 ACS_NamedExecuteWithResult(\"core_decdmg_begin\")\nPLY1 H 0 A_TakeInventory(\"WeaponCharge\")\nPLY1 H 0 A_TakeInventory(\"ConcreteTime\")\nPLY1 H 0 A_GiveInventory(\"CutterFlag\",999)\nPLY1 H 0 A_GiveInventory(\"IsDead\",1)\nPLY1 H 0 A_GiveToTarget(\"KilledMeStock\",1)\nPLY1 H 0 A_GiveToTarget(\"KilledMe\",1)\n\n//TNT1 A 0 A_TakeInventory(\"PharaohCharge\",999)\n//TNT1 A 0 A_TakeInventory(\"PharaohChargeC\",999)\nTNT1 A 0 A_TakeInventory(\"UnSolid\",999)\n\nTNT1 A 0 A_GiveInventory(\"EndBossFlashStoppered\",1)\n\nTNT1 A 0 A_TakeInventory(\"WilyBurnTimer\",999)\n\nTNT1 A 0 A_JumpIfInventory(\"SpawnTeleFragFlag\",1,3)\nTNT1 A 0 A_SpawnItemEx(\"ScrewSpewer\",0,0,0,0,0,0,0,1)\nTNT1 A 0 A_GiveInventory(\"TrioExodiaDropper_P\",1)//EvilRobot actor\nTNT1 A 0 A_GiveInventory(\"RaThorSinistarDropper_P\",1)//RaThor actor\nTNT1 A 0 SetPlayerProperty(0,0,4)\nTNT1 A 0 A_NoBlocking\nTNT1 A 0 A_ChangeFlag(\"THRUACTORS\",1)\n//TNT1 A 0 A_ChangeFlag(\"SOLID\",0)\n//TNT1 A 0 A_JumpIfInventory(\"NoStopDeathFlag\",1,2)\n//TNT1 A 0 A_Stop\nTNT1 A 0 //ACS_ExecuteAlways(999,0,0)//Old fade cancel script\ngoto SpecialDrops\n\nSpecialDrops:\nTNT1 A 0 A_JumpIfInventory(\"JoeHitFlag\",1,\"ScoreBall\")\nTNT1 A 0 A_JumpIfInventory(\"RaThorHitFlag\",1,\"RaThorSoul\")\nTNT1 A 0 A_JumpIfInventory(\"JunkDeathDropFlag\",1,\"JunkDrop\")\nTNT1 A 0\ngoto FinalCheck\nFinalCheck:\nTNT1 A 0 A_JumpIfInventory(\"RiseDeathFlag\",1,\"Rising\")\nTNT1 A 0 A_JumpIfInventory(\"InstagibFlag\",1,\"Bonus\")\nTNT1 A 0 A_JumpIfInventory(\"FallingFlag\",1,\"Bonus\")\nstop\n\nBonus:\nTNT1 A 0 A_SetTranslucent(0.0,0)\nTNT1 A 0 //A_GiveInventory(\"\",1)//Could do something\nstop\nRising:\nTNT1 A 0 //A_Stop\nTNT1 A 0 A_ChangeFlag(\"NOGRAVITY\",1)\nstop\nScoreBall:\nTNT1 A 0 A_SpawnItemEx(\"ScoreBallPickUp\",0,0,32,random(1,3),0,10,random(0,359),1)\ngoto SpecialDrops+1\nRaThorSoul:\nTNT1 A 0 A_SpawnItemEX(\"ThorSoul\",0,0,0,random(-4,4),random(-4,4),frandom(2,3),random(0,359),1)\ngoto SpecialDrops+2\nJunkDrop:\nTNT1 AAA 0 A_SpawnItemEx(\"ClassJunkMetalBit\",0,0,0,random(1,10),0,random(3,12),random(0,359),1)\ngoto SpecialDrops+3\n}\n}\n\nactor FrozenDeathFXC : FrozenDeathFX{Radius 16 Height 56}\n\nactor FrozenDeathBitFX : BasicClientSide\n{\nTranslation \"192:192=4:4\", \"198:198=201:201\", \"3:8=72:72\", \"243:247=72:72\", \"208:215=4:4\"\nScale 1.25\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_Jump(256,\"Spawn1\",\"Spawn2\",\"Spawn3\",\"Spawn4\",\"Spawn5\",\"Spawn6\")\nSpawn1:\nBLIZ A 3 bright\nTNT1 A 1\nBLIZ B 3 bright\nTNT1 A 1\nBLIZ C 2 bright\nstop\nSpawn2:\nTNT1 A 0 A_Jump(128,\"Spawn2a\")\nMRFA QPO 3 bright\nstop\nSpawn2a:\nMRFA OPQ 3 bright\nstop\nSpawn3:\nTNT1 A 0 A_Jump(128,\"Spawn3a\")\nX_2F DBF 3 bright\nstop\nSpawn3a:\nX_2F USW 3 bright\nstop\nSpawn4:\nTNT1 A 0 A_Jump(128,\"Spawn4a\")\nX_2F DEF 3 bright\nstop\nSpawn4a:\nX_2F AEC 3 bright\nstop\nSpawn5:\nX_7A F 3 bright\nTNT1 A 1\nX_7A F 3 bright\nTNT1 A 1\nX_7A F 3 bright\nstop\nSpawn6:\nX_7A GHI 3 bright\nstop\nEnd:\nTNT1 A 0\nstop\n}\n}\n\nactor ConfettiDeath : Confetti{+THRUGHOST}\n\nactor ConfettiDeathSpawner : ConfettiSpawner{ReactionTime 9 States{\nSpawn:\nTNT1 AAA 0 A_SpawnItemEx(\"ConfettiDeath\",random(-16, 16),random(-16, 16),Random(8, 16),random(-3,3), random(-3,3), random(1,-1),0)\nTNT1 A 1 A_CountDown\nLoop}}\n\nactor FakeDeathFX_CBM : BasicHelper\n{\nTranslation \"192:129=4:4\",\"198:198=210:210\"\nStates\n{\nSpawn:\nTNT1 A 1\nPLY1 Z 0 A_SpawnItemEx(\"DeathFX1\",0,0,0,0, 1.0,  0.0,0,8193)//SXF_MULTIPLYSPEED = 8192\nPLY1 Z 0 A_SpawnItemEx(\"DeathFX1\",0,0,0,0, 0.7,  0.7,0,8193)\nPLY1 Z 0 A_SpawnItemEx(\"DeathFX1\",0,0,0,0, 0.0,  1.0,0,8193)\nPLY1 Z 0 A_SpawnItemEx(\"DeathFX1\",0,0,0,0,-0.7,  0.7,0,8193)\nPLY1 Z 0 A_SpawnItemEx(\"DeathFX1\",0,0,0,0,-1.0,  0.0,0,8193)\nPLY1 Z 0 A_SpawnItemEx(\"DeathFX1\",0,0,0,0,-0.7, -0.7,0,8193)\nPLY1 Z 0 A_SpawnItemEx(\"DeathFX1\",0,0,0,0, 0.0, -1.0,0,8193)\nPLY1 Z 0 A_SpawnItemEx(\"DeathFX1\",0,0,0,0, 0.7, -0.7,0,8193)\nPLY1 Z 0 A_SpawnItemEx(\"DeathFX2\",0,0,0,0, 1.0,  0.0,0,8193)\nPLY1 Z 0 A_SpawnItemEx(\"DeathFX2\",0,0,0,0, 0.7,  0.7,0,8193)\nPLY1 Z 0 A_SpawnItemEx(\"DeathFX2\",0,0,0,0, 0.0,  1.0,0,8193)\nPLY1 Z 0 A_SpawnItemEx(\"DeathFX2\",0,0,0,0,-0.7,  0.7,0,8193)\nPLY1 Z 0 A_SpawnItemEx(\"DeathFX2\",0,0,0,0,-1.0,  0.0,0,8193)\nPLY1 Z 0 A_SpawnItemEx(\"DeathFX2\",0,0,0,0,-0.7, -0.7,0,8193)\nPLY1 Z 0 A_SpawnItemEx(\"DeathFX2\",0,0,0,0, 0.0, -1.0,0,8193)\nPLY1 Z 0 A_SpawnItemEx(\"DeathFX2\",0,0,0,0, 0.7, -0.7,0,8193)\nTNT1 A 1\nstop\n}\n}\n\nactor DelayPainFX : BasicHelper\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 AAAAAAAAA 2 A_GiveToTarget(\"PainFXItem\",1)\nstop\n}\n}\n\nactor PainFXItem : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_SpawnItemEx(\"PainFX_CBM\",-5,0,3,0,0,0)\nstop\n}\n}\n\nactor CBM_ArtiTeleportCheck_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIf(tid!=0,\"Yes\")\nstop\nYes://If a Voodoo/Summoned player gets this. Game Crash!\nTNT1 A 0 A_GiveInventory(\"TeleportFX_Flag6\",1)\nTNT1 A 0 A_GiveInventory(\"PowerFallingRespawnSpeed\",1)\nTNT1 A 0 A_GiveInventory(\"CBM_ArtiTeleport_P\",1)\nstop\n}\n}\n\nactor PainHitstun_75_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIfInventory(\"StunArmor\",1,\"No\")\nTNT1 A 0 A_JumpIfInventory(\"SemiStunArmor\",1,\"Pickup2\")\nTNT1 A 0 A_ScaleVelocity(0.75)\nstop\nPickup2:\nTNT1 A 0 A_ScaleVelocity(0.875)\nstop\nNo:\nTNT1 A 0\nstop\n}\n}\n\nactor PainHitstun_80_P : PainHitstun_75_P\n{\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIfInventory(\"StunArmor\",1,\"No\")\nTNT1 A 0 A_JumpIfInventory(\"SemiStunArmor\",1,\"Pickup2\")\nTNT1 A 0 A_ScaleVelocity(0.80)\nstop\nPickup2:\nTNT1 A 0 A_ScaleVelocity(0.90)\nstop\n}\n}\n\nactor PainHitstun_85_P : PainHitstun_75_P\n{\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIfInventory(\"StunArmor\",1,\"No\")\nTNT1 A 0 A_JumpIfInventory(\"SemiStunArmor\",1,\"Pickup2\")\nTNT1 A 0 A_ScaleVelocity(0.85)\nstop\nPickup2:\nTNT1 A 0 A_ScaleVelocity(0.925)\nstop\n}\n}\n\nactor PainHitstun_90_P : PainHitstun_75_P\n{\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIfInventory(\"StunArmor\",1,\"No\")\nTNT1 A 0 A_JumpIfInventory(\"SemiStunArmor\",1,\"Pickup2\")\nTNT1 A 0 A_ScaleVelocity(0.90)\nstop\nPickup2:\nTNT1 A 0 A_ScaleVelocity(0.95)\nstop\n}\n}\n\nactor PainStopC : PainHitstun_75_P\n{\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIfInventory(\"StunArmor\",1,\"No\")\nTNT1 A 0 A_JumpIfInventory(\"SemiStunArmor\",1,\"Pickup2\")\nTNT1 A 0 A_Stop\nstop\nPickup2:\nTNT1 A 0 A_ScaleVelocity(0.50)\nstop\n}\n}\n\nactor PainRecoilC : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIfInventory(\"RecoilPowerC\",1,\"Pickup2\")\nTNT1 A 0 A_JumpIfInventory(\"StunArmor\",1,\"Pickup2\")\nTNT1 A 0 A_JumpIfInventory(\"SemiStunArmor\",1,\"Pickup2\")\nTNT1 A 0 A_Recoil(1)\nTNT1 A 0 A_GiveInventory(\"RecoilPowerC\",1)\nstop\nPickup2:\nTNT1 A 0\nstop\n}\n}\n\nactor RecoilPowerC : Powerup\n{\nPowerup.Duration 1\n}\n\nactor TimeBenderPain_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_Stop\nTNT1 A 0 A_SpawnItemEx(\"TimeStopGFX\",random(16,64),0,random(4,64),0,0,0,random(0,71)*5)\nstop\n}\n}\n\nactor TimeStopActivatorC : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0\nTNT1 A 0 A_JumpIfInventory(\"TimeStoppedCounter\",1,\"No\")\nTNT1 A 0 A_Stop\nTNT1 A 0 A_GiveInventory(\"TimeStoppedCounter\",1)\nTNT1 A 0 ACS_NamedExecuteAlways(\"core_freezeplayer\",0,0,1)\nTNT1 A 0 SetPlayerProperty(0,1,4)//\nTNT1 A 0 ACS_ExecuteAlways(806,0)//\nTNT1 A 0 A_GiveInventory(\"TotallyFrozenLook\",1)//\nTNT1 A 0 A_SpawnItemEx(\"TimeStoppedWatcherC\")\nstop\nNo:\nTNT1 A 0\nstop\n}\n}\nactor TimeStoppedWatcherC : BasicHelper\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 1 A_Warp(2,0,0,0,0,WARPF_NOCHECKPOSITION)\nTNT1 A 0 A_SpawnItemEx(\"TimeStopGFX\",random(8,64),0,random(0,64),0,0,0,random(0,359))\nTNT1 A 0 A_JumpIfInTargetInventory(\"TimeStoppedCounter\",1,\"Spawn\")\nTNT1 A 5 A_GiveToTarget(\"TimeUnstoppedC\")\nstop\n}\n}\nactor TimeUnstoppedC : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 ACS_NamedExecuteAlways(\"core_flyplayer\",0,0,0)\nTNT1 A 0 A_GiveInventory(\"CoreTimeStopUnfreeze\",1)\nstop\n}\n}\n\nactor SelfTotallyFrozen : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveInventory(\"SelfTotallyFrozenFlag\",1)\nTNT1 A 0 SetPlayerProperty(0,1,4)\nstop\n}\n}\n\nactor SelfTotallyFrozenFlag : Inventory\n{\ninventory.amount 1\ninventory.maxamount 1\n}\n\nactor SelfStoppedTFFlag : Inventory\n{\ninventory.amount 1\ninventory.maxamount 1\n}\n\nactor TotallyFrozenLook : Inventory\n{\ninventory.amount 1\ninventory.maxamount 1\n}\n\nactor TotallyFrozenLookOnce : TotallyFrozenLook {}\n\nactor SelfStoppedTF : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveInventory(\"SelfStoppedTFFlag\",1)\nTNT1 A 0 SetPlayerProperty(0,1,4)\nTNT1 A 0 ACS_ExecuteAlways(806,0)\nTNT1 A 0 A_GiveInventory(\"TotallyFrozenLook\",1)\nstop\n}\n}\n\nactor TimeStoppedTF : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIfInventory(\"TimeStoppedTFDelay\",1,2)\nTNT1 A 0 A_SpawnItemEx(\"TimeStoppedTF_H\")\nTNT1 A 0 A_GiveInventory(\"TimeStoppedTFDelay\",1)\nTNT1 A 0 A_GiveInventory(\"TimeStoppedTFFlag\",1)\nTNT1 A 0 SetPlayerProperty(0,1,4)\nTNT1 A 0 ACS_ExecuteAlways(806,0)\nTNT1 A 0 A_GiveInventory(\"TotallyFrozenLook\",1)\nstop\n}\n}\n\nactor TimeStoppedTFFlag : SelfTotallyFrozenFlag {}\nactor TimeStoppedTFDelay : Powerup\n{\nPowerup.Duration 131\n}\n\nactor TimeStoppedTF_H : BasicHelper\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(C_CHECK_TARGET_OOC)==0,\"Death\")\nTNT1 A 0 A_JumpIfInTargetInventory(\"TimeStoppedTFDelay\",1,\"Spawn\")\ngoto Spawn2\nSpawn2:\nTNT1 A 0\nTNT1 A 2 A_GiveToTarget(\"TimeStoppedUnfreeze\",1)\nstop\n}\n}\n\nactor WilyIceTotallyFrozen : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveInventory(\"WilyIceTFFlag\",1)\nTNT1 A 0 SetPlayerProperty(0,1,4)\nTNT1 A 0 ACS_ExecuteAlways(806,0)\nTNT1 A 0 A_GiveInventory(\"TotallyFrozenLook\",1)\nstop\n}\n}\n\nactor WilyIceTFFlag : SelfTotallyFrozenFlag {}\n\nactor Unfreeze : CustomInventory\n{\nStates\n{\nPickup1:\nTNT1 A 0 A_JumpIfInventory(\"SelfTotallyFrozenFlag\",1,\"PickupNo\")\nTNT1 A 0 A_JumpIfInventory(\"TimeStoppedTFFlag\",1,\"PickupNo\")\nTNT1 A 0 A_JumpIfInventory(\"WilyIceTFFlag\",1,\"PickupNo\")\nTNT1 A 0 A_JumpIfInventory(\"SelfStoppedTFFlag\",1,\"PickupNo\")\nTNT1 A 0 A_JumpIfInventory(\"TimeStoppedCounter\",1,\"PickupNo\")\nTNT1 A 0 A_TakeInventory(\"TotallyFrozenLook\",1)\nTNT1 A 0 SetPlayerProperty(0,0,4)\nstop\nPickupNo:\nTNT1 A 0\nstop\n}\n}\n\nactor SelfTotallyUnfrozen : Unfreeze\n{\nStates\n{\nPickup:\nTNT1 A 0 A_TakeInventory(\"SelfTotallyFrozenFlag\",1)\ngoto Pickup1\n}\n}\n\nactor TimeStoppedUnfreeze : Unfreeze\n{\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIfInventory(\"TimeStoppedTFFlag\",1,\"Pickup0\")\ngoto PickupNo\nPickup0:\nTNT1 A 0 A_TakeInventory(\"TimeStoppedTFFlag\",1)\ngoto Pickup1\n}\n}\n\nactor WilyIceUnfreeze : Unfreeze\n{\nStates\n{\nPickup:\nTNT1 A 0 A_TakeInventory(\"WilyIceTFFlag\",1)\ngoto Pickup1\n}\n}\n\nactor SelfStoppedUnfreeze : Unfreeze\n{\nStates\n{\nPickup:\nTNT1 A 0 A_TakeInventory(\"SelfStoppedTFFlag\",1)\ngoto Pickup1\n}\n}\n\nactor CoreTimeStopUnfreeze : Unfreeze\n{\nStates\n{\nPickup:\nTNT1 A 0 A_TakeInventory(\"TimeStoppedCounter\",1)\ngoto Pickup1\n}\n}\n\nactor TempPitProtect_P : CustomInventory\n{//ClassBaseTID, ClassBase1, Shade, Uranus, RaThor\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIf(CallACS(\"cbm_FetchServerCVar\",4)>=1,\"No\")\nTNT1 A 0 A_JumpIfInventory(\"PowerTempPitProtect\",1,\"Pickup2\")\nTNT1 A 0 A_ChangeFlag(\"NOBLOCKMONST\",0)\nTNT1 A 0 A_SpawnItemEx(\"TempPitProtect_H\")\nPickup2:\nTNT1 A 0 A_GiveInventory(\"PowerTempPitProtect\",1)\nstop\nNo:\nTNT1 A 0\nstop\n}\n}\n\nactor PowerTempPitProtect : Powerup\n{\nPowerup.Duration 35\n}\n\nactor TempPitProtect_H : BasicHelper\n{\nStates\n{\nSpawn:\nTNT1 A 0\nSpawn2:\nTNT1 A 1\nTNT1 A 0 A_JumpIfInTargetInventory(\"PowerTempPitProtect\",1,\"Spawn2\")\nTNT1 A 0 A_GiveToTarget(\"TempPitProtectEnd_P\",1)\nstop\n}\n}\n\nactor TempPitProtectEnd_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIfInventory(\"IsBot\",1,\"Pickup2\")\nTNT1 A 0 A_ChangeFlag(\"NOBLOCKMONST\",1)\nPickup2:\nTNT1 A 0\nstop\n}\n}\n\nactor EndBossFlashStoppered : Powerup\n{\nPowerup.Duration -1\n}\n\nactor ScrewSpewer : BasicHelper\n{\nStates\n{\nSpawn:\nPLAY A 0\nPLAY A 0 A_Jump(128,2)\nPLAY A 0 A_SpawnItemEx(\"ScrewBoltBigPickup\",0,0,0,random(1,3),0,random(10,15),random(0,359),1)\nstop\nPLAY AA 0 A_SpawnItemEx(\"ScrewBoltPickup\",0,0,0,random(1,6),0,random(5,10),random(0,359),1)\nstop\n}\n}\n\n//Pain Locations\n//ClassBase0, Stoneman, BearerClass\nactor PainFX_CBM : PainFX\n{\nRenderstyle Normal\nRadius 2\nHeight 2\nspeed 1000\nStates\n{\nSpawn:\nMMFX A 0\nMMFX A 0 A_JumpIfInTargetInventory(\"SuperEffective\",1,\"Super\")\nMMFX A 1\nstop\nSuper:\nMMFX A 0 A_SetScale(3.5)\nMMFX A 1\nstop\n}\n}\n\nactor CBMPainSound_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIfInventory(\"SuperEffective\",1,\"No\")\nTNT1 A 0 A_GiveInventory(\"CBMPainSoundSync1_P\")\nstop\nNo:\nTNT1 A 0 A_GiveInventory(\"CBMPainSoundSync2_P\")\nstop\n}\n}\nactor CBMPainSoundSync1_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_Pain//A_PlaySoundEx(\"*pain100\",\"Voice\")\nstop\n}\n}\nactor CBMPainSoundSync2_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_PlaySoundEx(\"*weakpain\",\"Voice\")\nstop\n}\n}\n\nactor WeakPain_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveInventory(\"SuperEffective\",2)\nTNT1 A 0 A_SpawnItemEx(\"PainFX_CBM\",-5,0,3,0,0,0)\nstop\n}\n}\n\nactor ImFrozenC : ImFrozen replaces ImFrozen\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_GiveToTarget(\"WasFrozenTodayFX\",1)\nTNT1 A 1 A_GiveToTarget(\"ImNotFrozenNowC\",1)\nstop\n}\n}\n\nactor ImNotFrozenNowC : ImNotFrozenNow replaces ImNotFrozenNow\n{\nStates\n{\nSpawn:\nTNT1 A 0\nstop\nPickup:\nTNT1 A 0 A_GiveInventory(\"WilyIceUnfreeze\",1)\nTNT1 A 0 A_GiveInventory(\"PowerWilyIceUnfreeze\",1)\nTNT1 A 0 A_TakeInventory(\"IceVision\",1)\nstop\n}\n}\n\nactor WasFrozenTodayFX : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_SpawnItemEx(\"WasFrozenToday\",0,0,36,0,0,0,0,1)\nstop\n}\n}\n\nactor WasFrozenToday\n{\nRenderStyle \"Translucent\"\nscale 5.0\nAlpha 0.5\n- SOLID\n+NOGRAVITY\n+CLIENTSIDEONLY\nStates\n{\nSpawn:\nMRFA N 0\nMRFA N 1\nstop\n}\n}\n/*\nACTOR TeleportFogC : TeleportFog2 replaces TeleportFog2\n{\n  States\n  {\n  Spawn:\n    TFOG A 0\n\tTFOG A 0 A_SpawnItemEx(\"SpawnProtect\")\n\tTFOG A 3 A_PlaySound(\"misc/teleport\")\n    TFOG BC 2\n    Stop\n}\n}\n\nactor SpawnProtect\n{\n+SOLID\n//+CLIENTSIDEONLY\n+SHOOTABLE\n+DONTRIP\n+NODAMAGE\n+NOBLOOD\nhealth 99999\n+DONTBLAST\nheight 56\nradius 16\nscale 2.5\nspeed 0\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 1\nstop\n}\n}\n*/\n\nactor SuperEffective : Inventory\n{\ninventory.amount 1\ninventory.maxamount 2\n}\n\n//Specific states for deaths on the following classes\n//DrLight, BBA, DrWily, Alien, Gravity, Flame*, Grenade, EvilRobot, Galaxy, Fake, Bearer\n\n//actor SpecialDeathFlag :OnceC{}\n//actor NoStopDeathFlag :OnceC{}\nactor FlattenDeathFlag :OnceC{}\nactor FlingDeathFlag :OnceC{}\nactor IceDeathFlag :OnceC{}\nactor RiseDeathFlag :OnceC{}\nactor RiseDeathFlag2 : Inventory\n{\ninventory.amount 1\ninventory.maxamount 35\n}\nactor InstagibFlag : OnceC{}\nactor FallingFlag : OnceC{}\nactor SpawnTeleFragFlag : OnceC{}\nactor NoFallingRespawn_F : OnceC{}\n\nactor PowerFallingRespawnSpeed : PowerSpeed\n{\npowerup.duration 4\nSpeed 1.01\n+POWERSPEED.NOTRAIL\n}\n\nactor StunArmor : OnceC{}\nactor SemiStunArmor : StunArmor {}\n\nactor DontPushMyFlagBro : OnceC{}\n\n//actor StayLocked : OnceC{}\n\nactor SpawningMisfire : OnceC{}\nactor SpawningMisfired : OnceC{}\n\nactor CustomBossAmmoBar : OnceC{}\n\nactor JunkDeathDropFlag :OnceC{}\n\n/*\nactor Shocked2 : Shocked\n{\npowerup.duration 45\n}\n*/\n\nactor Shocked_18 : PowerSpeed\n{\npowerup.duration 18\nSpeed 0.0\n}\n\nactor IsInPain : PowerUp\n{\nPowerup.Duration 3\n}\nactor SkipClassPainJump : PowerUp\n{\nPowerup.Duration 1\n}\n\nactor SinglePlayerStateFlag : Powerup\n{\npowerup.duration 3\n}"
      },
      {
        "source": "pk3",
        "name": "actors/ClassBaseTID.txt",
        "contents": "actor BasicHitBase\n{\nHeight 0\nRadius 0\n+NOINTERACTION\n-SOLID\n+NOGRAVITY\n+MISSILE\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 //A_GiveToTarget(\"RollHitPickup\",1)\nstop\n}\n}\n\nactor BasicPoisonBase\n{\nvar int user_HIT;\nvar int user_SOURCE;\nvar int user_AMOUNT;\nHeight 0\nRadius 0\n+NOINTERACTION\n+NOCLIP\n+SEEKERMISSILE\nPROJECTILE\nStates\n{\nDeath:\nTNT1 A 0\nstop\n}\n}\n\nactor BasicHitBaseF : BasicHitBase\n{\nvar int user_HIT;\n//var int user_power;\n}\n\nactor CollideFlag : OnceC{}\n\nactor ForceEndPoisonFlag : OnceC{}\n\nactor C_PSN2 : PowerUp{Powerup.Duration -2}\nactor C_PSN3 : PowerUp{Powerup.Duration -3}\nactor C_PSN4 : PowerUp{Powerup.Duration -4}\nactor C_PSN5 : PowerUp{Powerup.Duration -5}\nactor C_PSN6 : PowerUp{Powerup.Duration -6}\n\n//General idea/method by JaxOf7\n\n//Bonus Damage\n\n//Bonus Damage\n\nactor WilyFireBurn_PSNFlag : OnceC{}\nactor WilyFireBurn_PSN : C_PSN2{}\nactor WilyFireBurn_PSN0 : C_PSN2{}//Online desync\n\nactor WilyFireBurn_PSN1000:C_PSN2{}actor WilyFireBurn_PSN1001:C_PSN2{}actor WilyFireBurn_PSN1002:C_PSN2{}actor WilyFireBurn_PSN1003:C_PSN2{}actor WilyFireBurn_PSN1004:C_PSN2{}actor WilyFireBurn_PSN1005:C_PSN2{}actor WilyFireBurn_PSN1006:C_PSN2{}actor WilyFireBurn_PSN1007:C_PSN2{}\nactor WilyFireBurn_PSN1008:C_PSN2{}actor WilyFireBurn_PSN1009:C_PSN2{}actor WilyFireBurn_PSN1010:C_PSN2{}actor WilyFireBurn_PSN1011:C_PSN2{}actor WilyFireBurn_PSN1012:C_PSN2{}actor WilyFireBurn_PSN1013:C_PSN2{}actor WilyFireBurn_PSN1014:C_PSN2{}actor WilyFireBurn_PSN1015:C_PSN2{}\nactor WilyFireBurn_PSN1016:C_PSN2{}actor WilyFireBurn_PSN1017:C_PSN2{}actor WilyFireBurn_PSN1018:C_PSN2{}actor WilyFireBurn_PSN1019:C_PSN2{}actor WilyFireBurn_PSN1020:C_PSN2{}actor WilyFireBurn_PSN1021:C_PSN2{}actor WilyFireBurn_PSN1022:C_PSN2{}actor WilyFireBurn_PSN1023:C_PSN2{}\nactor WilyFireBurn_PSN1024:C_PSN2{}actor WilyFireBurn_PSN1025:C_PSN2{}actor WilyFireBurn_PSN1026:C_PSN2{}actor WilyFireBurn_PSN1027:C_PSN2{}actor WilyFireBurn_PSN1028:C_PSN2{}actor WilyFireBurn_PSN1029:C_PSN2{}actor WilyFireBurn_PSN1030:C_PSN2{}actor WilyFireBurn_PSN1031:C_PSN2{}\nactor WilyFireBurn_PSN1032:C_PSN2{}actor WilyFireBurn_PSN1033:C_PSN2{}actor WilyFireBurn_PSN1034:C_PSN2{}actor WilyFireBurn_PSN1035:C_PSN2{}actor WilyFireBurn_PSN1036:C_PSN2{}actor WilyFireBurn_PSN1037:C_PSN2{}actor WilyFireBurn_PSN1038:C_PSN2{}actor WilyFireBurn_PSN1039:C_PSN2{}\nactor WilyFireBurn_PSN1040:C_PSN2{}actor WilyFireBurn_PSN1041:C_PSN2{}actor WilyFireBurn_PSN1042:C_PSN2{}actor WilyFireBurn_PSN1043:C_PSN2{}actor WilyFireBurn_PSN1044:C_PSN2{}actor WilyFireBurn_PSN1045:C_PSN2{}actor WilyFireBurn_PSN1046:C_PSN2{}actor WilyFireBurn_PSN1047:C_PSN2{}\nactor WilyFireBurn_PSN1048:C_PSN2{}actor WilyFireBurn_PSN1049:C_PSN2{}actor WilyFireBurn_PSN1050:C_PSN2{}actor WilyFireBurn_PSN1051:C_PSN2{}actor WilyFireBurn_PSN1052:C_PSN2{}actor WilyFireBurn_PSN1053:C_PSN2{}actor WilyFireBurn_PSN1054:C_PSN2{}actor WilyFireBurn_PSN1055:C_PSN2{}\nactor WilyFireBurn_PSN1056:C_PSN2{}actor WilyFireBurn_PSN1057:C_PSN2{}actor WilyFireBurn_PSN1058:C_PSN2{}actor WilyFireBurn_PSN1059:C_PSN2{}actor WilyFireBurn_PSN1060:C_PSN2{}actor WilyFireBurn_PSN1061:C_PSN2{}actor WilyFireBurn_PSN1062:C_PSN2{}actor WilyFireBurn_PSN1063:C_PSN2{}\n\nactor PainDrWily_FireHit : BasicPoisonBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_SetUserVar(\"user_AMOUNT\",1)//How much poison is given in tics. (1 if a powerup)\nTNT1 A 0 A_SetUserVar(\"user_HIT\",ACS_ExecuteWithResult(257,0))//Record who was hit\nTNT1 A 0 A_TransferPointer(2,0,2,2)//Make this projectile the shooters\nTNT1 A 0 A_SetUserVar(\"user_SOURCE\", ACS_ExecuteWithResult(257,0))//Record the original shooter\nTNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(C_POISONFOLLOW,user_HIT,-1,user_SOURCE)>=1, \"Death\")\n//^^Give player specific inventory based on who hit them, and also kills this actor if they already have that inventory\nTNT1 A 0 ACS_ExecuteAlways(C_POISONFOLLOW,0,user_HIT,200,user_SOURCE)//Makes this actor track/follow the person hit (Check ACS for more info)\n//^^This is Powerup track with following\nTNT1 A 0 A_GiveInventory(\"WeaponCharge\",50)//Duration between damage in tics\nGoto DoT\nDoT:\nTNT1 A 0 A_SpawnItemEX(\"WilyTackleFireFX1\",0,0,12,0,0,0,0,1)//From here you can do what for this actor while it tracks the Hit player.\nTNT1 A 1 A_JumpIfInventory(\"CollideFlag\",1,\"Death\")//If the Hit Player is out of poison time, this flag will be given to end this actor\nTNT1 A 0 A_SpawnItemEX(\"WilyTackleFireFX1\",0,0,12,0,0,0,0,1)\nTNT1 A 1 A_JumpIfInventory(\"CollideFlag\",1,\"Death\")\nTNT1 A 0 A_SpawnItemEX(\"WilyTackleFireFX1\",0,0,12,0,0,0,0,1)\nTNT1 A 1 A_JumpIfInventory(\"CollideFlag\",1,\"Death\")\nTNT1 A 0 A_SpawnItemEX(\"WilyTackleFireFX1\",0,0,12,0,0,0,0,1)\nTNT1 A 1 A_JumpIfInventory(\"CollideFlag\",1,\"Death\")\nTNT1 A 0 A_SpawnItemEX(\"WilyTackleFireFX2\",0,0,12,0,0,0,0,1)\nTNT1 A 1 A_JumpIfInventory(\"CollideFlag\",1,\"Death\")\nTNT1 A 0 A_SpawnItemEX(\"WilyTackleFireFX2\",0,0,12,0,0,0,0,1)\nTNT1 A 1 A_JumpIfInventory(\"CollideFlag\",1,\"Death\")\nTNT1 A 0 A_SpawnItemEX(\"WilyTackleFireFX2\",0,0,12,0,0,0,0,1)\nTNT1 A 1 A_JumpIfInventory(\"CollideFlag\",1,\"Death\")\nTNT1 A 0 A_SpawnItemEX(\"WilyTackleFireFX2\",0,0,12,0,0,0,0,1)\nTNT1 A 1 A_JumpIfInventory(\"CollideFlag\",1,\"Death\")\n\nTNT1 A 0 Thing_Move(0,user_HIT,1)//While this poison actor is following the player, its not following at the same rate online.\n//So the above will guarantee the below will spawn directly on the poisoned target.\nTNT1 A 0 A_SpawnItemEX(\"WilyFireCollide\",0,0,28)//The main damager\nloop\n}\n}\n\nactor MegaFireBall_PSNFlag : OnceC{}\nactor MegaFireBall_PSN : C_PSN3{}\nactor MegaFireBall_PSN0 : C_PSN3{}//Online desync\n\nactor MegaFireBall_PSN1000:C_PSN3{}actor MegaFireBall_PSN1001:C_PSN3{}actor MegaFireBall_PSN1002:C_PSN3{}actor MegaFireBall_PSN1003:C_PSN3{}actor MegaFireBall_PSN1004:C_PSN3{}actor MegaFireBall_PSN1005:C_PSN3{}actor MegaFireBall_PSN1006:C_PSN3{}actor MegaFireBall_PSN1007:C_PSN3{}\nactor MegaFireBall_PSN1008:C_PSN3{}actor MegaFireBall_PSN1009:C_PSN3{}actor MegaFireBall_PSN1010:C_PSN3{}actor MegaFireBall_PSN1011:C_PSN3{}actor MegaFireBall_PSN1012:C_PSN3{}actor MegaFireBall_PSN1013:C_PSN3{}actor MegaFireBall_PSN1014:C_PSN3{}actor MegaFireBall_PSN1015:C_PSN3{}\nactor MegaFireBall_PSN1016:C_PSN3{}actor MegaFireBall_PSN1017:C_PSN3{}actor MegaFireBall_PSN1018:C_PSN3{}actor MegaFireBall_PSN1019:C_PSN3{}actor MegaFireBall_PSN1020:C_PSN3{}actor MegaFireBall_PSN1021:C_PSN3{}actor MegaFireBall_PSN1022:C_PSN3{}actor MegaFireBall_PSN1023:C_PSN3{}\nactor MegaFireBall_PSN1024:C_PSN3{}actor MegaFireBall_PSN1025:C_PSN3{}actor MegaFireBall_PSN1026:C_PSN3{}actor MegaFireBall_PSN1027:C_PSN3{}actor MegaFireBall_PSN1028:C_PSN3{}actor MegaFireBall_PSN1029:C_PSN3{}actor MegaFireBall_PSN1030:C_PSN3{}actor MegaFireBall_PSN1031:C_PSN3{}\nactor MegaFireBall_PSN1032:C_PSN3{}actor MegaFireBall_PSN1033:C_PSN3{}actor MegaFireBall_PSN1034:C_PSN3{}actor MegaFireBall_PSN1035:C_PSN3{}actor MegaFireBall_PSN1036:C_PSN3{}actor MegaFireBall_PSN1037:C_PSN3{}actor MegaFireBall_PSN1038:C_PSN3{}actor MegaFireBall_PSN1039:C_PSN3{}\nactor MegaFireBall_PSN1040:C_PSN3{}actor MegaFireBall_PSN1041:C_PSN3{}actor MegaFireBall_PSN1042:C_PSN3{}actor MegaFireBall_PSN1043:C_PSN3{}actor MegaFireBall_PSN1044:C_PSN3{}actor MegaFireBall_PSN1045:C_PSN3{}actor MegaFireBall_PSN1046:C_PSN3{}actor MegaFireBall_PSN1047:C_PSN3{}\nactor MegaFireBall_PSN1048:C_PSN3{}actor MegaFireBall_PSN1049:C_PSN3{}actor MegaFireBall_PSN1050:C_PSN3{}actor MegaFireBall_PSN1051:C_PSN3{}actor MegaFireBall_PSN1052:C_PSN3{}actor MegaFireBall_PSN1053:C_PSN3{}actor MegaFireBall_PSN1054:C_PSN3{}actor MegaFireBall_PSN1055:C_PSN3{}\nactor MegaFireBall_PSN1056:C_PSN3{}actor MegaFireBall_PSN1057:C_PSN3{}actor MegaFireBall_PSN1058:C_PSN3{}actor MegaFireBall_PSN1059:C_PSN3{}actor MegaFireBall_PSN1060:C_PSN3{}actor MegaFireBall_PSN1061:C_PSN3{}actor MegaFireBall_PSN1062:C_PSN3{}actor MegaFireBall_PSN1063:C_PSN3{}\n\nactor PainMegaFireBallHit : BasicPoisonBase//Spawned from MegaFireBall\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_SetUserVar(\"user_AMOUNT\",1)\n//TNT1 A 0 A_SetUserVar(\"user_HIT\",ACS_ExecuteWithResult(257,0))\n//TNT1 A 0 A_TransferPointer(2,0,2,2)\n//TNT1 A 0 A_SetUserVar(\"user_SOURCE\", ACS_ExecuteWithResult(257,0))\nTNT1 A 0 A_SetUserVar(\"user_HIT\",CallACS(\"cbm_GetPointerTID_147\",8))\nTNT1 A 0 A_SetUserVar(\"user_SOURCE\",CallACS(\"cbm_GetPointerTID_147\",2))\nTNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(C_POISONFOLLOW,user_HIT,-2,user_SOURCE)>=1, \"Death\")\nTNT1 A 0 ACS_ExecuteAlways(C_POISONFOLLOW,0,user_HIT,301,user_SOURCE)\n\nGoto DoT\nDoT://15\nTNT1 AAAAAAAAAAAAAAA 1 A_JumpIfInventory(\"CollideFlag\",1,\"Death\")\n\nTNT1 A 0 Thing_Move(0,user_HIT,1)\nTNT1 AAAAAAAAAA 0 A_SpawnItemEx(\"MagmamanBitFX2\",random(4,18),0,random(16,40),frandom(1,4),0,frandom(0,2),random(0,359),1)\nTNT1 A 0 A_SpawnItemEX(\"RockFireBallBurn\",0,0,28)//The main damager\nloop\n}\n}\n\nactor LightRyuFire_PSNFlag : OnceC{}\nactor LightRyuFire_PSN : C_PSN3{}\nactor LightRyuFire_PSN0 : C_PSN3{}//Online desync\n\nactor LightRyuFire_PSN1000:C_PSN3{}actor LightRyuFire_PSN1001:C_PSN3{}actor LightRyuFire_PSN1002:C_PSN3{}actor LightRyuFire_PSN1003:C_PSN3{}actor LightRyuFire_PSN1004:C_PSN3{}actor LightRyuFire_PSN1005:C_PSN3{}actor LightRyuFire_PSN1006:C_PSN3{}actor LightRyuFire_PSN1007:C_PSN3{}\nactor LightRyuFire_PSN1008:C_PSN3{}actor LightRyuFire_PSN1009:C_PSN3{}actor LightRyuFire_PSN1010:C_PSN3{}actor LightRyuFire_PSN1011:C_PSN3{}actor LightRyuFire_PSN1012:C_PSN3{}actor LightRyuFire_PSN1013:C_PSN3{}actor LightRyuFire_PSN1014:C_PSN3{}actor LightRyuFire_PSN1015:C_PSN3{}\nactor LightRyuFire_PSN1016:C_PSN3{}actor LightRyuFire_PSN1017:C_PSN3{}actor LightRyuFire_PSN1018:C_PSN3{}actor LightRyuFire_PSN1019:C_PSN3{}actor LightRyuFire_PSN1020:C_PSN3{}actor LightRyuFire_PSN1021:C_PSN3{}actor LightRyuFire_PSN1022:C_PSN3{}actor LightRyuFire_PSN1023:C_PSN3{}\nactor LightRyuFire_PSN1024:C_PSN3{}actor LightRyuFire_PSN1025:C_PSN3{}actor LightRyuFire_PSN1026:C_PSN3{}actor LightRyuFire_PSN1027:C_PSN3{}actor LightRyuFire_PSN1028:C_PSN3{}actor LightRyuFire_PSN1029:C_PSN3{}actor LightRyuFire_PSN1030:C_PSN3{}actor LightRyuFire_PSN1031:C_PSN3{}\nactor LightRyuFire_PSN1032:C_PSN3{}actor LightRyuFire_PSN1033:C_PSN3{}actor LightRyuFire_PSN1034:C_PSN3{}actor LightRyuFire_PSN1035:C_PSN3{}actor LightRyuFire_PSN1036:C_PSN3{}actor LightRyuFire_PSN1037:C_PSN3{}actor LightRyuFire_PSN1038:C_PSN3{}actor LightRyuFire_PSN1039:C_PSN3{}\nactor LightRyuFire_PSN1040:C_PSN3{}actor LightRyuFire_PSN1041:C_PSN3{}actor LightRyuFire_PSN1042:C_PSN3{}actor LightRyuFire_PSN1043:C_PSN3{}actor LightRyuFire_PSN1044:C_PSN3{}actor LightRyuFire_PSN1045:C_PSN3{}actor LightRyuFire_PSN1046:C_PSN3{}actor LightRyuFire_PSN1047:C_PSN3{}\nactor LightRyuFire_PSN1048:C_PSN3{}actor LightRyuFire_PSN1049:C_PSN3{}actor LightRyuFire_PSN1050:C_PSN3{}actor LightRyuFire_PSN1051:C_PSN3{}actor LightRyuFire_PSN1052:C_PSN3{}actor LightRyuFire_PSN1053:C_PSN3{}actor LightRyuFire_PSN1054:C_PSN3{}actor LightRyuFire_PSN1055:C_PSN3{}\nactor LightRyuFire_PSN1056:C_PSN3{}actor LightRyuFire_PSN1057:C_PSN3{}actor LightRyuFire_PSN1058:C_PSN3{}actor LightRyuFire_PSN1059:C_PSN3{}actor LightRyuFire_PSN1060:C_PSN3{}actor LightRyuFire_PSN1061:C_PSN3{}actor LightRyuFire_PSN1062:C_PSN3{}actor LightRyuFire_PSN1063:C_PSN3{}\n\nactor PainLightRyu_FireHit : BasicPoisonBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_SetUserVar(\"user_AMOUNT\",1)\nTNT1 A 0 A_SetUserVar(\"user_HIT\",ACS_ExecuteWithResult(257,0))\nTNT1 A 0 A_TransferPointer(2,0,2,2)\nTNT1 A 0 A_SetUserVar(\"user_SOURCE\", ACS_ExecuteWithResult(257,0))\nTNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(C_POISONFOLLOW,user_HIT,-3,user_SOURCE)>=1, \"Death\")\nTNT1 A 0 ACS_ExecuteAlways(C_POISONFOLLOW,0,user_HIT,302,user_SOURCE)\nGoto DoT\nDoT://15\nTNT1 AAAAAAAAAAAAAAA 1 A_JumpIfInventory(\"CollideFlag\",1,\"Death\")\n\nTNT1 A 0 Thing_Move(0,user_HIT,1)\nTNT1 AAAAAAAAAA 0 A_SpawnItemEx(\"MagmamanBitFX2\",random(4,18),0,random(16,40),frandom(1,4),0,frandom(0,2),random(0,359),1)\nTNT1 A 0 A_SpawnItemEX(\"LightRyuFireBurn\",0,0,28)\nloop\n}\n}\n\nactor BasicSlamBase : BasicHelper//Gravityman\n{\nvar int user_HIT;\nvar int user_GravStack;\n+NOCLIP\n//+NOTARGETSWITCH\nMass 250\nstates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_SetUserVar(\"user_HIT\", ACS_ExecuteWithResult(257,0))\nTNT1 A 0 A_RearrangePointers(0,0,2)\nTNT1 A 0 A_TransferPointer(2,0,2,2)\nTNT1 A 0 ACS_ExecuteAlways(C_GRAVITY_SLAM,0,user_HIT)\ngoto CollideWait\nCollideWait:\nTNT1 A 1 A_JumpIfInventory(\"CollideFlag\",1,\"CollideCheck\")\nloop\n\nCollideCheck:\nTNT1 A 0 //A_LogInt(user_GravStack)\nTNT1 A 0 A_SetScale(user_GravStack)\nTNT1 A 0 A_JumpIf(user_GravStack>=Mass,\"CollideX\")\nTNT1 A 0 A_JumpIf(user_GravStack>=1,\"Collide\")\nTNT1 A 2 //A_Log(\"Gravity Slam = 0\")\nstop\nCollide:\nTNT1 A 0 Thing_Move(0,user_HIT,1)\nTNT1 A 2 //A_SpawnItemEX(\"SlamCollide\",0,0,28,0,0,0,0,16384)//SXF_TRANSFERSCALE\nTNT1 A 2\nstop\nCollideX:\nTNT1 A 0 Thing_Move(0,user_HIT,1)\nTNT1 A 2 //A_SpawnItemEX(\"SlamCollideX\",0,0,28,0,0,0,0,16384)\nTNT1 A 2\nstop\n}\n}\n\nactor PainGravityM_SlamHit : BasicSlamBase//Gravityman - this is the real one.\n{\nStates\n{\nCollide:\nTNT1 A 0 Thing_Move(0,user_HIT,1)\nTNT1 A 2 A_SpawnItemEX(\"GravitySmackDownCollide\",0,0,28,0,0,0,0,16384)\nTNT1 A 2\nstop\nCollideX:\nTNT1 A 0 Thing_Move(0,user_HIT,1)\nTNT1 A 2 A_SpawnItemEX(\"GravitySmackDownCollideX\",0,0,28,0,0,0,0,16384)\nTNT1 A 2\nstop\n}\n}\n\nactor PainTenguM_SlamHit : BasicSlamBase//Tenguman\n{\nStates\n{\nCollide:\nTNT1 A 0 Thing_Move(0,user_HIT,1)\nTNT1 A 2 A_SpawnItemEX(\"G_TenguSlamCollide\",0,0,28,0,0,0,0,16384)\nTNT1 A 2\nstop\nCollideX:\nTNT1 A 0 Thing_Move(0,user_HIT,1)\nTNT1 A 2 A_SpawnItemEX(\"G_TenguSlamCollideX\",0,0,28,0,0,0,0,16384)\nTNT1 A 2\nstop\n}\n}\n\nactor PainTornadoM_SlamHit : BasicSlamBase//Tornadoman\n{\nStates\n{\nCollide:\nTNT1 A 0 Thing_Move(0,user_HIT,1)\nTNT1 A 2 A_SpawnItemEX(\"G_TornadoSlamCollide\",0,0,28,0,0,0,0,16384)\nTNT1 A 2 A_TakeInventory(\"BeingTornadoM_Slammed\",9,0,8)\nstop\nCollideX:\nTNT1 A 0 Thing_Move(0,user_HIT,1)\nTNT1 A 2 A_SpawnItemEX(\"G_TornadoSlamCollideX\",0,0,28,0,0,0,0,16384)\nTNT1 A 2 A_TakeInventory(\"BeingTornadoM_Slammed\",9,0,8)\nstop\n}\n}\n\nactor PainScrewCrusherMHit : BasicHitBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"PainScrewCrusherMHit_P\",1)\nstop\n}\n}\nactor PainScrewCrusherMHit_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveToTarget(\"PunkMeleeStopPickup\",1)\nstop\n}\n}\n\n//Flings\nactor PainBaseFlingHit : BasicHitBaseF\n{\nMass 1\nstates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"TempPitProtect_P\",1)\nSpawn2:\nTNT1 A 0\nTNT1 A 0 A_SetUserVar(\"user_HIT\", ACS_ExecuteWithResult(257,0))\nTNT1 A 0 A_TransferPointer(2,0,2,2)\nTNT1 A 0 ACS_NamedExecuteAlways(\"CBM_JaxFlingAway\",0,ACS_ExecuteWithResult(257,0),user_HIT,Mass)\nstop\n}\n}\n\nactor DeathBaseFlingHit : PainBaseFlingHit\n{\nMass 4\nstates\n{\nSpawn:\ngoto Spawn2\n}\n}\n\nactor PainDuo_RamHit : PainBaseFlingHit{Mass 32}\nactor PainDuo_MeteorHit : PainBaseFlingHit{Mass 40}\nactor DeathDuo_RamHit : DeathBaseFlingHit{Mass 36}\nactor DeathDuo_MeteorHit : DeathBaseFlingHit{Mass 44}\nactor PainKnightBonkHit : PainBaseFlingHit{Mass 12}\nactor PainProtoShieldBashHit : PainBaseFlingHit{Mass 28}\nactor PainBassKickHit : PainBaseFlingHit{Mass 32}\nactor PainBassKickHitEx : PainBaseFlingHit{Mass 48}\nactor PainMaestroAquaGuts : PainBaseFlingHit{Mass 6}\nactor PainTerra_MeleeHit : PainBaseFlingHit{Mass 10}\nactor SolarVentHit : PainBaseFlingHit{Mass 16}\nactor PainDarkM_TankHit : PainBaseFlingHit{Mass 5}\n\nactor DeathLightRyu_ShoryuHit : DeathBaseFlingHit{Mass 15}\n\nactor DeathLightRyu_ShinShoryuHit : DeathBaseFlingHit{Mass 35}\n\nactor PainMagnetM_PushHit : BasicHitBaseF//MagHitKai\n{\nMass 1\nstates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"TempPitProtect_P\",1)\nSpawn2:\nTNT1 A 0\nTNT1 A 0 A_SetUserVar(\"user_HIT\", ACS_ExecuteWithResult(257,0))\nTNT1 A 0 A_TransferPointer(2,0,2,2)\nTNT1 A 0 ACS_NamedExecuteAlways(\"CBM_JaxFlingAway\",0,ACS_ExecuteWithResult(257,0),user_HIT,Mass+2.5*CallACS(\"cbm_countinv_acs\",31,2))\nstop\n}\n}\nactor DeathMagnetM_PushHit : PainMagnetM_PushHit{Mass 5 states{Spawn:goto Spawn2}}\n\nactor PainSkullM_BarrierHit : PainBaseFlingHit{Mass 32}\nactor DeathSkullM_BarrierHit : DeathBaseFlingHit{Mass 36}\n\n//actor PainDM3_SnipeHit : PainBaseFlingHit{Mass 11} anon... no\n//actor DeathDM3_SnipeHit : DeathBaseFlingHit{Mass 19}\n\nactor DeathBlizzardM_BowlHit : DeathBaseFlingHit{Mass 60}\n\nactor PainKnightM_PushHit : PainBaseFlingHit{Mass 8}\nactor DeathKnightM_PushHit : DeathBaseFlingHit{Mass 30}\n\nactor PainConcreteShoulderHit : PainBaseFlingHit{Mass 30}\n\nactor PainPharaohPunchHit : PainBaseFlingHit{Mass 20}\n\nactor PainWindM_PullHit : PainBaseFlingHit{Mass -16}\n\nactor PainWindM_PushHit : BasicHitBaseF\n{\nMass 10\nstates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"TempPitProtect_P\",1)\nSpawn2:\nTNT1 A 0\nTNT1 A 0 A_SetUserVar(\"user_HIT\", ACS_ExecuteWithResult(257,0))\nTNT1 A 0 A_TransferPointer(2,0,2,2)\nTNT1 A 0 ACS_NamedExecuteAlways(\"CBM_JaxFlingAway\",0,ACS_ExecuteWithResult(257,0),user_HIT,Mass+CallACS(\"cbm_countinv_acs\",33,2))\nstop\n}\n}\nactor DeathWindM_PushHit : PainWindM_PushHit{Mass 15 states{Spawn:goto Spawn2}}\n\nactor PainTurboM_HonkHit : PainBaseFlingHit{Mass 31}\nactor DeathTurboM_HonkHit : DeathBaseFlingHit{Mass 35}\n\nactor PainODuo_TackleHit : PainBaseFlingHit{Mass 64}\nactor PainODuo_MeteorPushHit : PainBaseFlingHit{Mass 38}\nactor DeathODuo_TackleHit : DeathBaseFlingHit{Mass 68}\nactor DeathODuo_MeteorPushHit : DeathBaseFlingHit{Mass 42}\n\nactor DeathConcreteM_BashHit : DeathBaseFlingHit{Mass 70}\n\nactor PainJupiter_PushHit : PainBaseFlingHit{Mass 20}\nactor DeathJupiter_PushHit : DeathBaseFlingHit{Mass 31}\n\nactor DeathUranus_LiftHit : DeathBaseFlingHit{Mass 40}\n\nactor PainStrikeBallHit : PainBaseFlingHit\n{\nmass 40\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"PainStrikeBallHit_P\",1)\ngoto PainBaseFlingHit::Spawn\n}\n}\n\nactor PainStrikeBallHit_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveToTarget(\"StrikeHitTarget\",1)\nstop\n}\n}\n\nactor PainStrikeBallHit2 : PainBaseFlingHit\n{\nmass 40\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"PainStrikeBallHit2_P\",1)\ngoto PainBaseFlingHit::Spawn\n}\n}\n\nactor PainStrikeBallHit2_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveToTarget(\"ReboundStrikerPower\",4)\nstop\n}\n}\n\nactor PainDarkTankHit : PainBaseFlingHit{Mass 5}\n\nactor PainMegaWaterBarrierHit : BasicHitBaseF\n{\nMass 10\nstates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"TempPitProtect_P\",1)\nSpawn2:\nTNT1 A 0\nTNT1 A 0 A_SetUserVar(\"user_HIT\", ACS_ExecuteWithResult(257,0))\nTNT1 A 0 A_TransferPointer(2,0,2,2)\nTNT1 A 0 ACS_NamedExecuteAlways(\"CBM_JaxFlingAway\",0,ACS_ExecuteWithResult(257,0),user_HIT,Mass+2*CallACS(\"cbm_countinv_acs\",305,2))\nstop\n}\n}\nactor DeathMegaWaterBarrierHit : PainMegaWaterBarrierHit{Mass 14 states{Spawn:goto Spawn2}}\n\nactor PainHyperStormBlasterHit : PainBaseFlingHit{Mass 7}\nactor DeathHyperStormBlasterHit : DeathBaseFlingHit{Mass 27}\n\nactor PainEnker_PushHit : PainBaseFlingHit{Mass 22}\nactor DeathEnker_PushHit : DeathBaseFlingHit{Mass 44}\n\nactor PainRaThorThrowHit : PainBaseFlingHit{Mass 64}\n\nactor PainYellowDevilPHit : PainBaseFlingHit{Mass 20}\nactor DeathYellowDevilPHit : DeathBaseFlingHit{Mass 80}\n\n//Give on-hit\nactor PainRollHit : BasicHitBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"PainRollHit_P\",1)\nstop\n}\n}\nactor PainRollHit_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveToTarget(\"RollHealAmmo\",4)\nstop\n}\n}\n\nactor PainLightRyu_KickHit : BasicHitBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"PainLightRyu_KickHit_P\",1)\nstop\n}\n}\nactor PainLightRyu_KickHit_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveToTarget(\"SuperComboGauge\",1)\nstop\n}\n}\nactor PainLightRyu_HadokenHit : BasicHitBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"PainLightRyu_HadokenHit_P\",1)\nstop\n}\n}\nactor PainLightRyu_HadokenHit_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveToTarget(\"SuperComboGauge\",4)\nstop\n}\n}\nactor PainLightRyu_StopHit : BasicHitBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"PainLightRyu_StopHit_P\",1)\nstop\n}\n}\nactor PainLightRyu_StopHit_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveToTarget(\"RyuShinShoryuFlag_P\",1)\nstop\n}\n}\n\nactor PowerJoeHitG : BasicPowerupGiver\n{\npowerup.type \"PowerJoeHit\"\n}\nactor PowerJoeHit : PowerUp\n{\nPowerup.Duration -8\n}\nactor JoeHitFlag : OnceC{}\n\nactor JoeHitItem : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIfInventory(\"PowerJoeHit\",1,3)\nTNT1 A 0 A_GiveInventory(\"JoeHitFlag\",1)\nTNT1 A 0 A_SpawnItemEx(\"JoeHitWatcher\")\nTNT1 A 0 A_GiveInventory(\"PowerJoeHitG\",1)\nstop\n}\n}\nactor JoeHitWatcher : BasicHelper\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 1\nTNT1 A 0 A_JumpIfInTargetInventory(\"PowerJoeHit\",1,\"Spawn\")\nTNT1 A 0 A_TakeFromTarget(\"JoeHitFlag\",999)\nstop\n}\n}\n\nactor PainBBA_RocketBoomHit : BasicHitBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"PainBBA_RocketBoomHit_P\",1)\nstop\n}\n}\nactor PainBBA_RocketBoomHit_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveToTarget(\"BBA_Money\",16)\nstop\n}\n}\n\nactor PainToadM_LeapHit : BasicHitBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"PainToadM_LeapHit_P\",1)\nstop\n}\n}\nactor PainToadM_LeapHit_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveToTarget(\"ToadM_Leap_P\",1)\nstop\n}\n}\n\nactor PainBlizzardM_BowlHit : BasicHitBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"PainBlizzardM_BowlHit_P\",1)\nstop\n}\n}\nactor PainBlizzardM_BowlHit_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveToTarget(\"CrackFlag\",1)\nstop\n}\n}\n\nactor PainShadeM_DrainHit : BasicHitBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"PainShadeM_DrainHit_P\",1)\nstop\n}\n}\nactor PainShadeM_DrainHit_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIfInventory(\"EnkerAbsorbCount\",1,\"P_1\")\nTNT1 A 0 A_JumpIfInventory(\"BasicArmor\",1,\"P_2\")\nTNT1 A 0 A_JumpIfInventory(\"StarArmorPower\",1,\"P_2\")\n\nTNT1 A 0 A_JumpIfInventory(\"WilyNoSuitWeakness\",1,\"P_7\")\nTNT1 A 0 A_JumpIfInventory(\"DynamoHealingWeakness\",1,\"P_7\")\nTNT1 A 0 A_JumpIfInventory(\"NeptuneSaltyWeakness\",1,\"P_9\")\nTNT1 A 0 A_JumpIfInventory(\"TrioRageWeakness\",1,\"P_10\")\ngoto P_5\n\nP_1:TNT1 A 0 A_GiveToTarget(\"CBM_HealThing10_PU\")stop\nP_2:TNT1 A 0 A_GiveToTarget(\"CBM_HealThing20_PU\")stop\nP_3:TNT1 A 0 A_GiveToTarget(\"CBM_HealThing30_PU\")stop\nP_4:TNT1 A 0 A_GiveToTarget(\"CBM_HealThing40_PU\")stop\nP_5:TNT1 A 0 A_GiveToTarget(\"CBM_HealThing50_PU\")stop\nP_6:TNT1 A 0 A_GiveToTarget(\"CBM_HealThing60_PU\")stop\nP_7:TNT1 A 0 A_GiveToTarget(\"CBM_HealThing70_PU\")stop\nP_8:TNT1 A 0 A_GiveToTarget(\"CBM_HealThing80_PU\")stop\nP_9:TNT1 A 0 A_GiveToTarget(\"CBM_HealThing90_PU\")stop\nP_10:TNT1 A 0 A_GiveToTarget(\"CBM_HealThing100_PU\")stop\n\nNo:\nTNT1 A 0\nstop\n}\n}\n\nactor PainGrenadeM_NadeHit : BasicHitBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"PainGrenadeM_NadeHit_P\",1)\nstop\n}\n}\nactor PainGrenadeM_NadeHit_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIfInventory(\"CuteBombDrain\",1,2)\nTNT1 A 0 A_GiveToTarget(\"THATFELTGOODAMMO\",1)\nTNT1 A 0\nstop\n}\n}\nactor PainGrenadeM_BombHit : BasicHitBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"PainGrenadeM_BombHit_P\",1)\nstop\n}\n}\nactor PainGrenadeM_BombHit_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIfInventory(\"CuteBombDrain\",1,2)\nTNT1 A 0 A_GiveToTarget(\"THATFELTGOODAMMO\",3)\nTNT1 A 0\nstop\n}\n}\n\nactor PainMagicM_CardHit : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 //A_JumpIf(CheckClass(\"Magicman\",2),\"GiveHealth\")//This works, but not on the first hit\n//stop\n//GiveHealth:\nTNT1 A 0 A_JumpIfInventory(\"MagicStackedDeckFlag1\",1,\"Stack_1\")\nTNT1 A 0 A_JumpIfInventory(\"MagicStackedDeckFlag2\",1,\"Stack_1\")\nTNT1 A 0 A_JumpIfInventory(\"MagicStackedDeckFlag3\",1,\"Stack_2\")\nTNT1 A 0 A_JumpIfInventory(\"MagicStackedDeckFlag4\",1,\"Stack_3\")\nTNT1 A 0 A_JumpIfInventory(\"MagicStackedDeckFlag5\",1,\"Stack_4\")\ngoto Stack_5\nStack_1:\nTNT1 A 0 A_GiveInventory(\"MagicStackedDeckFlag1\",1)\nTNT1 A 0 A_SpawnItemEx(\"MagicCardHealth_1\",0,0,28,0,0,0,0,1)\nstop\nStack_2:\nTNT1 A 0 A_GiveInventory(\"MagicStackedDeckFlag2\",1)\nTNT1 A 0 A_SpawnItemEx(\"MagicCardHealth_2\",0,0,28,0,0,0,0,1)\nstop\nStack_3:\nTNT1 A 0 A_GiveInventory(\"MagicStackedDeckFlag3\",1)\nTNT1 A 0 A_SpawnItemEx(\"MagicCardHealth_3\",0,0,28,0,0,0,0,1)\nstop\nStack_4:\nTNT1 A 0 A_GiveInventory(\"MagicStackedDeckFlag4\",1)\nTNT1 A 0 A_SpawnItemEx(\"MagicCardHealth_4\",0,0,28,0,0,0,0,1)\nstop\nStack_5:\nTNT1 A 0 A_GiveInventory(\"MagicStackedDeckFlag5\",1)\nTNT1 A 0 A_SpawnItemEx(\"MagicCardHealth_5\",0,0,28,0,0,0,0,1)\nstop\n\nNo:\nTNT1 A 0\nstop\n}\n}\n\nactor MagicStackedDeckFlag1 : Powerup\n{\nPowerup.Duration -3\n}\nactor MagicStackedDeckFlag2 : MagicStackedDeckFlag1 {}\nactor MagicStackedDeckFlag3 : MagicStackedDeckFlag1 {}\nactor MagicStackedDeckFlag4 : MagicStackedDeckFlag1 {}\nactor MagicStackedDeckFlag5 : MagicStackedDeckFlag1 {}\n\nactor MagicCardHealth_1\n{\nPROJECTILE\n+NOINTERACTION\n+NOCLIP\n+SEEKERMISSILE\nReactionTime 100\nDamage (0)\nRadius 2\nHeight 2\nspeed 35\nscale 2.5\nstates\n{\nSpawn:\nX_BH G 0\nX_BH G 0 A_TransferPointer(2,0,2,2)\nX_BH G 0 A_RearrangePointers(0,0,2)\nX_BH G 1 A_FaceTarget\ngoto Spawn2\nSpawn2:\nX_BH G 1 A_JumpIfCloser(64,\"Giver\")X_BH G 0 A_SeekerMissile(90,90,2)\nX_BH G 1 A_JumpIfCloser(64,\"Giver\")X_BH G 0 A_SeekerMissile(90,90,2)\nX_BH G 1 A_JumpIfCloser(64,\"Giver\")X_BH G 0 A_SeekerMissile(90,90,2)\nX_BH G 1 A_JumpIfCloser(64,\"Giver\")X_BH G 0 A_SeekerMissile(90,90,2)\nX_BH G 1 A_JumpIfCloser(64,\"Giver\")X_BH G 0 A_SeekerMissile(90,90,2)\nX_BH G 1 A_JumpIfCloser(64,\"Giver\")X_BH G 0 A_SeekerMissile(90,90,2)\nX_BH H 1 A_JumpIfCloser(64,\"Giver\")X_BH H 0 A_SeekerMissile(90,90,2)\nX_BH H 1 A_JumpIfCloser(64,\"Giver\")X_BH H 0 A_SeekerMissile(90,90,2)\nX_BH H 1 A_JumpIfCloser(64,\"Giver\")X_BH H 0 A_SeekerMissile(90,90,2)\nX_BH H 1 A_JumpIfCloser(64,\"Giver\")X_BH H 0 A_SeekerMissile(90,90,2)\nX_BH H 1 A_JumpIfCloser(64,\"Giver\")X_BH H 0 A_SeekerMissile(90,90,2)\nX_BH H 1 A_JumpIfCloser(64,\"Giver\")X_BH H 0 A_SeekerMissile(90,90,2)\nX_BH G 0 A_JumpIf(ACS_ExecuteWithResult(C_CHECK_TARGET_OOC)==0,\"SuperDeath\")\nX_BH G 0 A_CountDown\nloop\nSuperDeath:\nTNT1 A 1\nstop\nGiver:\nTNT1 A 0 A_GiveToTarget(\"CBM_HealThing10_PU\")\ngoto End\nEnd:\nTNT1 A 0 A_Stop\nTNT1 A 1 A_SpawnItemEx(\"MagicCardHealthFX\",-8,0,-8,0,0,0,0,1)\nstop\nDeath:\nTNT1 A 1\nstop\n}\n}\n\nactor MagicCardHealthFX : BasicHelper\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_PlaySoundEx(\"item/energyup\",\"Weapon\")\nTNT1 A 2 A_SpawnItemEx(\"MagicCardHealthFX2\",0,0,0,0,0,0,0,1)\nstop\n}\n}\n\nactor MagicCardHealthFX2 : BasicClientSide\n{\nStates\n{\nSpawn:\nMGB9 ABCDEFG 3\nstop\n}\n}\n\nactor MagicCardHealth_2 : MagicCardHealth_1\n{\nStates\n{\nGiver:\nTNT1 A 0 A_GiveToTarget(\"CBM_HealThing20_PU\")\ngoto End\n}\n}\nactor MagicCardHealth_3 : MagicCardHealth_1{States{Giver:TNT1 A 0 A_GiveToTarget(\"CBM_HealThing30_PU\")goto End}}\nactor MagicCardHealth_4 : MagicCardHealth_1{States{Giver:TNT1 A 0 A_GiveToTarget(\"CBM_HealThing40_PU\")goto End}}\nactor MagicCardHealth_5 : MagicCardHealth_1{States{Giver:TNT1 A 0 A_GiveToTarget(\"CBM_HealThing50_PU\")goto End}}\n\nactor PainODuo_MeteorHit : BasicHitBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"PainODuo_MeteorHit_P\",1)\nstop\n}\n}\nactor PainODuo_MeteorHit_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveToTarget(\"ODuoTheMeteorPickup\",1)\nstop\n}\n}\n\nactor PainConcreteM_BashHit : BasicHitBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"PainConcreteM_BashHit_P\",1)\nstop\n}\n}\nactor PainConcreteM_BashHit_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveToTarget(\"ConcreteBashFlag\",1)\nstop\n}\n}\n\nactor PainTornadoM_LeapHit : BasicHitBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"PainTornadoM_LeapHit_P\",1)\nstop\n}\n}\nactor PainTornadoM_LeapHit_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveToTarget(\"TornadoM_Leap_Pickup\",1)\nstop\n}\n}\n\nactor PainSolarM_HeadHit : BasicHitBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"PainSolarM_HeadHit_P\",1)\nstop\n}\n}\nactor PainSolarM_HeadHit_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveToTarget(\"SolarInfernoAmmo\",11)\n//TNT1 A 0 A_TakeFromTarget(\"SolarM_AmmoDrainDelay\")\nstop\n}\n}\n\nactor PainQuint_LeapHit : BasicHitBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"PainQuint_LeapHit_P\",1)\nstop\n}\n}\nactor PainQuint_LeapHit_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveToTarget(\"QuintLeap_Pickup\",1)\nstop\n}\n}\n\nactor PowerRaThorHitG : BasicPowerupGiver\n{\npowerup.type \"PowerRaThorHit\"\n}\nactor PowerRaThorHit : PowerUp\n{\nPowerup.Duration -10\n}\nactor RaThorHitFlag : OnceC{}\n\nactor RaThorHitItem : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIfInventory(\"PowerRaThorHit\",1,3)\nTNT1 A 0 A_GiveInventory(\"RaThorHitFlag\",1)\nTNT1 A 0 A_SpawnItemEx(\"RaThorHitWatcher\")\nTNT1 A 0 A_GiveInventory(\"PowerRaThorHitG\",1)\nstop\n}\n}\nactor RaThorHitWatcher : BasicHelper\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 1\nTNT1 A 0 A_JumpIfInTargetInventory(\"PowerRaThorHit\",1,\"Spawn\")\nTNT1 A 0 A_TakeFromTarget(\"RaThorHitFlag\",999)\nstop\n}\n}\n\nactor PainHSH_WallopHit : BasicHitBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"PainHSH_WallopHit_P\",1)\nstop\n}\n}\nactor PainHSH_WallopHit_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveToTarget(\"HyperStormCold\",6)\nstop\n}\n}\n\nactor PainHSH_DrainHit : BasicHitBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"PainHSH_DrainHit_P\",1)\nstop\n}\n}\nactor PainHSH_DrainHit_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveToTarget(\"Health\",1)\nstop\n}\n}\n\nactor PainNeptune_LeapHit : BasicHitBase\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"PainNeptune_LeapHit_P\",1)\nstop\n}\n}\nactor PainNeptune_LeapHit_P : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveToTarget(\"NeptuneLeap_Pickup\",1)\nstop\n}\n}"
      },
      {
        "source": "pk3",
        "name": "actors/ConstIntList_C.txt",
        "contents": "//Vanilla Scripts\nconst int CORE_ACS_191 = 191;\n\n//CBM Scripts\nconst int CBM_FetchMyHealth = 6142;\nconst int CBM_HealMyThing = 6143;\n\nconst int C_RETURN_APROP = 144;\n\nconst int C_POISONFOLLOW = 211;\n\nconst int C_JAX_SUCKRECODE = 422;\n\nconst int C_JAX_SPECTRUM_SET1 = 444;\nconst int C_JAX_SPECTRUM_SET2 = 445;\nconst int C_JAX_SPECTRUM_TURN = 446;\n\nconst int C_JAX_CHECK_JUMP = 522;\n\nconst int C_CHECK_TARGET_OOC = 649;\nconst int C_CHECK_TRACER_OOC = 650;\nconst int C_CHECK_MASTER_OOC = 651;\nconst int C_GRAVITY_SLAM = 667;\n\nconst int C_GET_USER_VAR = 811;\n\nconst int C_SET_POINTER = 4000;\nconst int C_COMPARE_TEAM = 4001;\nconst int C_FETCH_TEAM = 4002;\nconst int C_CHECK_SINGLE_INPUT = 4004;\nconst int C_DIVELOCKDISPLAY = 4407;\nconst int C_CHECK_TID_JUMP = 4707;\n\nconst int C_SET_POINTER_DELUXE = 14000;\n\n//Other?\nconst int BLUE1 = 198;\n\nconst int DYE_BLUETEAMX = 10600;\nconst int DYE_BLUET_DARKEN = 10603;\nconst int DYE_BLUECHARGE1 = 10605;\nconst int DYE_BLUECHARGE2 = 10606;\nconst int DYE_BLUECHARGE3 = 10607;\n\nconst int DYE_REDTEAMX = 10610;\nconst int DYE_REDT_DARKEN = 10613;\nconst int DYE_REDCHARGE1 = 10615;\nconst int DYE_REDCHARGE2 = 10616;\nconst int DYE_REDCHARGE3 = 10617;\n\nconst int DYE_GREENTEAMX = 10620;\nconst int DYE_GREENT_DARKEN = 10623;\nconst int DYE_GREENCHARGE1 = 10625;\nconst int DYE_GREENCHARGE2 = 10626;\nconst int DYE_GREENCHARGE3 = 10627;\n\nconst int DYE_ORANGETEAMX = 10630;\nconst int DYE_ORANGET_DARKEN = 10633;\nconst int DYE_ORANGECHARGE1 = 10635;\nconst int DYE_ORANGECHARGE2 = 10636;\nconst int DYE_ORANGECHARGE3 = 10637;\n\nconst int DYE_ICEDEATHCBM = 10666;\n\nconst int DYE_POWERFLIGHT = 10680;\nconst int DYE_POWERCHARGEAA = 10681;\nconst int DYE_POWERCHARGEAB = 10682;\nconst int DYE_POWERCHARGEBA = 10683;\nconst int DYE_POWERCHARGEBB = 10684;\n\nconst int DYE_LIGHTCHARGE1 = 10686;\nconst int DYE_LIGHTCHARGE2 = 10687;\nconst int DYE_LIGHTRYU_DEATH = 10688;\n\nconst int DYE_ROCK_CUT = 10690;\nconst int DYE_ROCK_GUTS = 10691;\nconst int DYE_ROCK_ICE = 10692;\nconst int DYE_ROCK_BOMB = 10693;\nconst int DYE_ROCK_FIRE = 10694;\nconst int DYE_ROCK_ELEC = 10695;\nconst int DYE_ROCK_TIME = 10696;\nconst int DYE_ROCK_OIL = 10697;\n\nconst int DYE_PROTOMANC1 = 10698;\nconst int DYE_PROTOMANC2 = 10699;\n\nconst int DYE_PROTOMANC = 10700;\nconst int DYE_MEGAMANC = 10701;\nconst int DYE_MAESTRO = 10702;\nconst int DYE_ROCKC = 10703;\nconst int DYE_ROLLC = 10704;\nconst int DYE_BASSC = 10705;\nconst int DYE_DUOC = 10706;\nconst int DYE_LIGHTRYU = 10707;\nconst int DYE_AUTO = 10708;\nconst int DYE_SNIPERJOE = 10710;\nconst int DYE_TREBLEBOOST = 10714;\n\nconst int DYE_BBAMEGAMAN = 10715;\nconst int DYE_BBAMEGAMAN_BULLET = 10716;\nconst int DYE_BBAMEGAMAN_ROCKET = 10717;\nconst int DYE_BBAMEGAMAN_PLASMA = 10718;\nconst int DYE_BBAMEGAMAN_DEATH = 10719;\n\nconst int DYE_CUTMAN = 10720;\nconst int DYE_GUTSMAN = 10721;\nconst int DYE_ICEMAN = 10722;\nconst int DYE_BOMBMAN = 10723;\nconst int DYE_FIREMAN = 10724;\nconst int DYE_ELECMAN = 10725;\nconst int DYE_TIMEMAN = 10726;\nconst int DYE_OILMAN = 10727;\nconst int DYE_YELLOWDEVIL = 10735;\n\nconst int DYE_METALMAN = 10740;\nconst int DYE_AIRMAN = 10741;\nconst int DYE_BUBBLEMAN = 10742;\nconst int DYE_QUICKMAN = 10743;\nconst int DYE_CRASHMAN = 10744;\nconst int DYE_FLASHMAN = 10745;\nconst int DYE_HEATMAN = 10746;\nconst int DYE_WOODMAN = 10747;\nconst int DYE_DRWILYC = 10748;\nconst int DYE_DRWILYCSUIT = 10749;\nconst int DYE_DRWILYCAPSULEF = 10750;\nconst int DYE_DRWILYCAPSULEI = 10751;\n\nconst int DYE_ALIEN = 10755;\n\nconst int DYE_NEEDLEMAN = 10760;\nconst int DYE_MAGNETMAN = 10761;\nconst int DYE_GEMINIMAN = 10762;\nconst int DYE_HARDMAN = 10763;\nconst int DYE_TOPMAN = 10764;\nconst int DYE_SNAKEMAN = 10765;\nconst int DYE_SPARKMAN = 10766;\nconst int DYE_SHADOWMAN = 10767;\nconst int DYE_DOCROBOT = 10768;\n\nconst int DYE_BRIGHTMAN = 10780;\nconst int DYE_TOADMAN = 10781;\nconst int DYE_DRILLMAN = 10782;\nconst int DYE_PHARAOHMAN = 10783;\nconst int DYE_RINGMAN = 10784;\nconst int DYE_DUSTMAN = 10785;\nconst int DYE_DIVEMAN = 10786;\nconst int DYE_SKULLMAN = 10787;\n\nconst int DYE_GRAVITYMAN = 10800;\nconst int DYE_WAVEMAN = 10801;\nconst int DYE_STONEMAN = 10802;\nconst int DYE_GYROMAN = 10803;\nconst int DYE_STARMAN = 10804;\nconst int DYE_CHARGEMAN = 10805;\nconst int DYE_NAPALMMAN = 10806;\nconst int DYE_CRYSTALMAN = 10807;\nconst int DYE_DARKMAN1 = 10808;\nconst int DYE_DARKMAN2 = 10809;\nconst int DYE_DARKMAN3 = 10810;\nconst int DYE_DARKMAN4 = 10811;\nconst int DYE_GRAVITYMANFLIP = 10814;\nconst int DYE_CHARGEMANHOT = 10815;\n\nconst int DYE_BLIZZARDMAN = 10820;\nconst int DYE_CENTAURMAN = 10821;\nconst int DYE_FLAMEMAN = 10822;\nconst int DYE_KNIGHTMAN = 10823;\nconst int DYE_PLANTMAN = 10824;\nconst int DYE_TOMAHAWKMAN = 10825;\nconst int DYE_WINDMAN = 10826;\nconst int DYE_YAMATOMAN = 10827;\n\nconst int DYE_FREEZEMAN = 10840;\nconst int DYE_JUNKMAN = 10841;\nconst int DYE_BURSTMAN = 10842;\nconst int DYE_CLOUDMAN = 10843;\nconst int DYE_SPRINGMAN = 10844;\nconst int DYE_SLASHMAN = 10845;\nconst int DYE_SHADEMAN = 10846;\nconst int DYE_TURBOMAN = 10847;\n\nconst int DYE_CLOUDCHARGE1 = 10850;\nconst int DYE_CLOUDCHARGE2 = 10851;\nconst int DYE_CLOUDCHARGE3 = 10852;\nconst int DYE_SHADECHARGE1 = 10853;\nconst int DYE_SHADECHARGE2 = 10854;\n\nconst int DYE_TENGUMAN = 10860;\nconst int DYE_ASTROMAN = 10861;\nconst int DYE_SWORDMAN = 10862;\nconst int DYE_CLOWNMAN = 10863;\nconst int DYE_SEARCHMAN = 10864;\nconst int DYE_FROSTMAN = 10865;\nconst int DYE_GRENADEMAN = 10866;\nconst int DYE_AQUAMAN = 10867;\nconst int DYE_ORIGINDUO = 10868;\nconst int DYE_EVILROBOT = 10869;\n\nconst int DYE_ODUO_CHARGE1 = 10870;\nconst int DYE_ODUO_CHARGE2 = 10871;\nconst int DYE_ODUO_CHARGE3 = 10872;\nconst int DYE_TRIO_CHARGE1 = 10873;\nconst int DYE_TRIO_CHARGE2 = 10874;\nconst int DYE_TRIO_CHARGE3 = 10875;\n\nconst int DYE_CONCRETEMAN = 10880;\nconst int DYE_TORNADOMAN = 10881;\nconst int DYE_SPLASHWOMAN = 10882;\nconst int DYE_PLUGMAN = 10883;\nconst int DYE_JEWELMAN = 10884;\nconst int DYE_HORNETMAN = 10885;\nconst int DYE_MAGMAMAN = 10886;\nconst int DYE_GALAXYMAN = 10887;\nconst int DYE_FAKEMAN = 10888;\nconst int DYE_GALAXYMAN1 = 10890;\nconst int DYE_GALAXYMAN2 = 10891;\nconst int DYE_GALAXYMAN3 = 10892;\nconst int DYE_GALAXYMAN4 = 10893;\nconst int DYE_GALAXYMAN5 = 10894;\nconst int DYE_GALAXYMAN6 = 10895;\nconst int DYE_GALAXYMAN7 = 10896;\n\nconst int DYE_CONCRETEMAN_CHARGE = 10897;\n\nconst int DYE_BLADEMAN = 10900;\nconst int DYE_PUMPMAN = 10901;\nconst int DYE_COMMANDOMAN = 10902;\nconst int DYE_CHILLMAN = 10903;\nconst int DYE_SHEEPMAN = 10904;\nconst int DYE_STRIKEMAN = 10905;\nconst int DYE_NITROMAN = 10906;\nconst int DYE_SOLARMAN = 10907;\n\nconst int DYE_DYNAMOMAN = 10922;\nconst int DYE_COLDMAN = 10923;\nconst int DYE_GROUNDMAN = 10924;\nconst int DYE_PIRATEMAN = 10925;\nconst int DYE_BURNERMAN = 10926;\nconst int DYE_MAGICMAN = 10927;\nconst int DYE_KINGMAN = 10928;\n\nconst int DYE_BUSTERRODG = 10940;\nconst int DYE_MEGAWATERS = 10941;\nconst int DYE_HYPERSTORMH = 10942;\nconst int DYE_ENKER = 10943;\nconst int DYE_PUNK = 10944;\nconst int DYE_BALLADE = 10945;\nconst int DYE_QUINT = 10946;\nconst int DYE_RATHOR = 10947;\n\nconst int DYE_TERRA = 10960;\nconst int DYE_MERCURY = 10961;\nconst int DYE_VENUS = 10962;\nconst int DYE_MARS = 10963;\nconst int DYE_JUPITER = 10964;\nconst int DYE_SATURN = 10965;\nconst int DYE_URANUS = 10966;\nconst int DYE_PLUTO = 10967;\nconst int DYE_NEPTUNE = 10968;\nconst int DYE_SUNSTAR = 10969;\n\nconst int DYE_ROLLSWEEP = 11703;\nconst int DYE_RISINGFIST = 11707;\nconst int DYE_WAVEBUSTER = 11748;\nconst int DYE_FRAGBOMBER = 11710;\nconst int DYE_BOOBEAMBARRIER = 11755;\nconst int DYE_DOCSCANNER = 11768;\nconst int DYE_PLANTTRAPPER = 11824;\nconst int DYE_FAKEREPEATER = 11888;\nconst int DYE_BUSTERRODPOLE = 11940;\nconst int DYE_MEGAWATERBARRIER = 11941;\nconst int DYE_HYPERSTORMBLASTER = 11942;\n\nconst int BT_ATTACK\t= 1;\nconst int BT_USE = 2;\nconst int BT_JUMP = 4;\nconst int BT_CROUCH\t= 8;\nconst int BT_TURN180 = 16;\nconst int BT_ALTATTACK = 32;\nconst int BT_RELOAD\t= 64;\nconst int BT_ZOOM = 128;\nconst int BT_SPEED = 256;\nconst int BT_STRAFE\t= 512;\nconst int BT_MOVERIGHT = 1024;\nconst int BT_MOVELEFT = 2048;\nconst int BT_BACK = 4096;\nconst int BT_FORWARD = 8192;\nconst int BT_RIGHT = 16384;\nconst int BT_LEFT = 32768;\nconst int BT_LOOKUP\t= 65536;\nconst int BT_LOOKDOWN = 131072;\nconst int BT_MOVEUP\t= 262144;\nconst int BT_MOVEDOWN = 524288;\nconst int BT_SHOWSCORES\t= 1048576;\nconst int BT_USER1 = 2097152;\nconst int BT_USER2 = 4194304;\nconst int BT_USER3 = 8388608;\nconst int BT_USER4 = 16777216;"
      },
      {
        "source": "pk3",
        "name": "actors/Megaman/Cutman.txt",
        "contents": "actor Cutman : ClassBase\n{\nPlayer.ScoreIcon \"C_01A0X\"\nplayer.displayname \"Cutman\"\nplayer.soundclass \"cutmanc\"\n\nplayer.maxhealth 85\nhealth 85\nplayer.jumpz 12.5\nplayer.forwardmove 1.125, 1.125\nplayer.sidemove 1.125, 1.125\n\nplayer.startitem \"RollingCutterBoss\"\nplayer.startitem \"KFCAmmo\", 14\nplayer.startitem \"CanWallJump\"\nplayer.startitem \"CanWallJumpStack\", 99\nplayer.startitem \"CutterReturned\"\n\nplayer.startitem \"SuperArmWeakness2\", 1\n\nplayer.startitem \"SuperArmWeakness\", 1\nplayer.startitem \"LeafShieldWeakness\", 1\nplayer.startitem \"HardKnuckleWeakness\", 1\nplayer.startitem \"SkullBarrierWeakness\", 1\nplayer.startitem \"PowerStoneWeakness\", 1\nplayer.startitem \"KnightCrushWeakness\", 1\nplayer.startitem \"WildCoilWeakness\", 1\nplayer.startitem \"AstroCrushWeakness\", 1\nplayer.startitem \"SpreadDrillWeakness\", 1\nplayer.startitem \"JewelSatelliteWeakness\", 1\nplayer.startitem \"TripleBladeWeakness\", 1\nplayer.startitem \"DeepDiggerWeakness\", 1\n\nStates\n{\nSpawn:\nCUTM A 0\nCUTM A 0 A_JumpIfInventory(\"CutterReturned\",1,7)\nCUTM A 0 A_JumpIfInventory(\"CutmanNoCutterF\",1,3)\nCUTM R 1\nCUTM Q 10\nCUTM QV 4\nCUTM Q -1 A_JumpIfInventory(\"CutmanNoCutterF\",1,\"Spawn\")\nCUTM B 1\nCUTM A 300\nCUTM AJ 4\ngoto Spawn+10\n\nSee:\nCUTM B 0 A_JumpIfInventory(\"CutmanNoCutterF\",1,\"SeeC\")\nCUTM BCDE 5\nGoto Spawn+8\nSeeC:\nCUTM RSTS 5\nGoto Spawn+3\n\nMelee:\nCUTM GF 6\ngoto Spawn+8\n\nMissile:\nCUTM F 4\nCUTM FF 1 A_JumpIfInventory(\"CutmanNoCutterF\",1,\"Missile2\")\nCUTM G 6\ngoto Spawn+8\nMissile2:\nCUTM G 7\ngoto Spawn+3\nClassPain:\nCUTM H 0 A_JumpIfInventory(\"CutmanNoCutterF\",1,1)\ngoto PainContinue\nCUTM U 0\ngoto PainContinue\nClassDeath:\nCUTM H 0 A_JumpIfInventory(\"CutmanNoCutterF\",1,1)\ngoto DeathContinue\nCUTM U 0\ngoto DeathContinue\n}\n}"
      },
      {
        "source": "pk3",
        "name": "actors/Megaman/Bombman.txt",
        "contents": "actor Bombman : ClassBase\n{\nPlayer.ScoreIcon \"C_01D0X\"\nplayer.displayname \"Bombman\"\nplayer.soundclass \"bombmanc\"\nplayer.startitem \"HyperBombBoss\"\nPlayer.StartItem \"GigaAmmo\", 106\nplayer.maxhealth 125\nhealth 125\nplayer.forwardmove 0.73125, 0.73125\nplayer.sidemove 0.73125, 0.73125\nplayer.jumpz 13\n//player.startitem \"RealClassFlag\", 14\n\nplayer.startitem \"RollingCutterWeakness2\", 1\n\nplayer.startitem \"RollingCutterWeakness\", 1\nplayer.startitem \"MetalBladeWeakness\", 1\nplayer.startitem \"ShadowBladeWeakness\", 1\nplayer.startitem \"GyroAttackWeakness\", 1\nplayer.startitem \"SilverTomahawkWeakness\", 1\nplayer.startitem \"TenguBladeWeakness\", 1\n//player.startitem \"WheelCutterWeakness\", 1\nplayer.startitem \"ScrewCrusherWeakness\", 1\n\n/*player.startitem \"FireStormWeakness2\", 1\n\nplayer.startitem \"FireStormWeakness\", 1\nplayer.startitem \"AtomicFireWeakness\", 1\nplayer.startitem \"PharaohShotWeakness\", 1\nplayer.startitem \"FlameBlastWeakness\", 1\nplayer.startitem \"FlameSwordWeakness\", 1*/\nStates\n{\nSpawn:\nBOMM A 0\nBOMM A 0 A_JumpIfInventory(\"SuperArmTemp\",1,3)\nBOMM B 1\nBOMM A -1\nBOMM R 1\nBOMM F 1 A_JumpIfInventory(\"VivifyDelay8\",1,\"MissileToss2\")\nwait\nSee:\nBOMM B 0 A_JumpIfInventory(\"SuperArmTemp\",1,\"SeeSomeBombs\")\nBOMM BCDE 5\nGoto Spawn\nSeeSomeBombs:\nBOMM RRRRRSSSSSTTTTTSSSSS 1 A_JumpIfInventory(\"VivifyDelay8\",1,\"MissileToss\")\nGoto Spawn+4\nMissile:\nBOMM F 0 A_JumpIfInventory(\"VivifyDelay8\",1,\"MissileToss\")\nBOMM F 0 A_JumpIfInventory(\"VivifyDelay5\",1,\"MissilePick\")\nBOMM FG 5\ngoto Spawn\nMissileToss:\nBOMM G 6\ngoto Spawn\nMissileToss2:\nBOMM G 6\ngoto Spawn+3\nMissilePick:\nBOMM GF 4\ngoto Spawn+4\n\nClassPain:\nBOMM H 0\ngoto PainContinue\nClassDeath:\nBOMM H 0\ngoto DeathContinue\n}\n}"
      },
      {
        "source": "pk3",
        "name": "actors/Megaman/Fireman.txt",
        "contents": "actor Fireman : ClassBase\n{\nPlayer.ScoreIcon \"C_01E0X\"\nplayer.displayname \"fireman\"\nplayer.soundclass \"firemanc\"\nplayer.startitem \"FireStormBoss\"\nplayer.startitem \"FireStormerBoss\"\nplayer.startitem \"BurningJusticeAmmo\", 24\nplayer.weaponslot 1, \"FireStormBoss\"\nplayer.weaponslot 2, \"FireStormerBoss\"\n\nplayer.startitem \"IceSlasherWeakness2\", 1\n\nplayer.startitem \"IceSlasherWeakness\", 1\nplayer.startitem \"BlizzardAttackWeakness\", 1\nplayer.startitem \"FreezeCrackerWeakness\", 1\nplayer.startitem \"IceWaveWeakness\", 1\nplayer.startitem \"IceWallWeakness\", 1\nplayer.startitem \"ChillSpikeWeakness\", 1\n\nplayer.maxhealth 100\nhealth 100\nplayer.forwardmove 0.9, 0.9\nplayer.sidemove 0.9, 0.9\n\nStates\n{\nSpawn:\nFIRM A 0\nFIRM B 1\nFIRM A 1\nFIRM A random(110,220)\nFIRM RS 5\nGoto Spawn+4\nSee:\nFIRM BCDE 5\nGoto Spawn\nMissile:\nFIRM F 5\nFIRM G 4\ngoto Spawn\nClassPain:\nFIRM H 0\ngoto PainContinue\nClassDeath:\nFIRM H 0\ngoto DeathContinue\n}\n}"
      },
      {
        "source": "pk3",
        "name": "actors/Megaman/Iceman.txt",
        "contents": "actor Iceman : ClassBase\n{\nPlayer.ScoreIcon \"C_01C0X\"\nplayer.displayname \"Iceman\"\nplayer.soundclass \"Icemanc\"\n//player.startitem \"IceSlasherBoss\"\nplayer.startitem \"IceSlasherBoss\"\n//player.startitem \"IceRainBoss\"\nplayer.startitem \"IcicleAmmo\", 28\nplayer.startitem \"IceLaserAmmo\", 28\nplayer.startitem \"RealClassFlag\", 11\n//player.weaponslot 1, \"IceSlasherBoss\"\n//player.weaponslot 2, \"IceRainBoss\"\n\nplayer.startitem \"HyperBombWeakness2\", 1\n\nplayer.startitem \"HyperBombWeakness\", 1\nplayer.startitem \"CrashBombWeakness\", 1\nplayer.startitem \"MagnetMissileWeakness\", 1\nplayer.startitem \"DrillBombWeakness\", 1\nplayer.startitem \"NapalmBombWeakness\", 1\nplayer.startitem \"YamatoSpearWeakness\", 1\nplayer.startitem \"DangerWrapWeakness\", 1\nplayer.startitem \"FlashBombWeakness\", 1\nplayer.startitem \"RemoteMineWeakness\", 1\nplayer.startitem \"LaserTridentWeakness\", 1\nplayer.startitem \"CommandoBombWeakness\", 1\nplayer.startitem \"PhotonMissileWeakness\", 1\nplayer.startitem \"BalladeCrackerWeakness\", 1\n\nplayer.maxhealth 100\nhealth 100\nplayer.jumpz 10\nplayer.forwardmove 0.9, 0.9\nplayer.sidemove 0.9, 0.9\n\n//player.startitem \"ThunderBeamWeakness2\", 1\nStates\n{\nSpawn:\nICEM A 0\nICEM B 1\nICEM A 1 A_JumpIf(z-floorz>0, \"Jumping\")\nGoto Spawn+2\nSee:\nICEM BBBBBCCCCCDDDDDEEEEE 1 A_JumpIf(z-floorz>0, \"Jumping\")\nGoto Spawn\nMissile:\nICEB F 0 A_JumpIfInventory(\"VivifyDelay6\",1,\"Missile2\")\nICEM FFFFF 1 A_JumpIf(z-floorz>0, \"JumpingMissile\")\nICEM GGGG 1 A_JumpIf(z-floorz>0, \"JumpingMissile\")\ngoto Spawn\nMissile2:\nICEM KKKKKLLLLL 1 A_JumpIf(z-floorz>0, \"JumpingMissile2\")\ngoto Spawn\n\n\t\tJumping:\n\t\tICEM M 1 A_JumpIf(z-floorz<=0, \"Spawn\")\n\t\twait\n\n\t\tJumpingMissile:\n\t\tICEM NNNNNOOOO 1 A_JumpIf(z-floorz<=0, \"Missile\")\n\t\tGoto Jumping\n\t\tJumpingMissile2:\n\t\tICEM OOOOOOOOOO 1 A_JumpIf(z-floorz<=0, \"Missile2\")\n\t\tGoto Jumping\n\nClassPain:\nICEM H 0\ngoto PainContinue\nClassDeath:\nICEM H 0\ngoto DeathContinue\n}\n}"
      },
      {
        "source": "pk3",
        "name": "actors/Megaman/Timeman.txt",
        "contents": "//====================================\n// Formatted and Cleaned by Ru5tK1ng\n//------------------------------------\n//====================================\n\n  Actor Timeman : ClassBase\n  {\n\tPlayer.ScoreIcon \"C_01G0X\"\n\tPlayer.DisplayName \"timeman\"\n\tPlayer.SoundClass \"timemanc\"\n\tPlayer.StartItem \"TimeSlowBoss\"\n\t//Player.StartItem \"TimeSlowerBoss\"\n\t//Player.StartItem \"TimeToggleA\"\n\tPlayer.StartItem \"TimeClassAmmo\", 21\n\tPlayer.WeaponSlot 1, \"TimeSlowBoss\"\n\tPlayer.WeaponSlot 2, \"TimeSlowerBoss\"\n\tPlayer.StartItem \"ThunderBeamWeakness2\", 1\n\tPlayer.StartItem \"ThunderBeamWeakness\", 1\n\tPlayer.StartItem \"SparkShockWeakness\", 1\n\tPlayer.StartItem \"ThunderBoltWeakness\", 1\n\tPlayer.StartItem \"ThunderClawWeakness\", 1\n\tPlayer.StartItem \"LightningBoltWeakness\", 1\n\tPlayer.StartItem \"PlugBallWeakness\", 1\n\tPlayer.StartItem \"ElectricShockWeakness\", 1\n\n\tplayer.maxhealth 100\n\thealth 100\n\tplayer.jumpz 10\n\tplayer.forwardmove 0.9, 0.9\n\tplayer.sidemove 0.9, 0.9\n\n\tStates\n\t{\n\t\tSpawn:\n\t\tNTIM A 0\n\t\tNTIM B 1\n\t\tNTIM A 1\n\t\tGoto Spawn+2\n\n\t\tSee:\n\t\tNTIM BCDE 5\n\t\tGoto Spawn\n\n\t\tMissile:\n\t\tNTIM F 0 A_JumpIfInventory(\"PowerTimeC\",1,\"Missile2\")\n\t\tNTIM FF 1 A_JumpIfInventory(\"PowerTimeC\",1,\"Missile2\")\n\t\tNTIM F 3\n\t\tNTIM G 4\n\t\tGoto Spawn\n\n\t\tMissile2:\n\t\tNTIM IJKLKLK 2\n\t\tGoto Spawn\n\n\t\tClassPain:\n\t\tNTIM H 0\n\t\tGoto PainContinue\n\n\t\tClassDeath:\n\t\tNTIM H 0\n\t\tgoto DeathContinue\n\n\t\tPain.TimeSlow:\n\t\tNTIM ] 0 A_GiveInventory(\"SkipClassPainJump\",1)\n\t\tGoto Pain+2\n\n\t\tPain.TimeStopper:\n\t\tNTIM ] 0 A_GiveInventory(\"SkipClassPainJump\",1)\n\t\tGoto Pain+2\n\n\t\tTimeStopped:\n\t\tNTIM ] 0 A_GiveInventory(\"SkipClassPainJump\",1)\n\t\tGoto Pain+2//\"Super::TimeStopped\"\n\t}\n  }"
      },
      {
        "source": "pk3",
        "name": "actors/Megaman/YellowDevil.txt",
        "contents": "actor YellowDevil : ClassBase\n{\nPlayer.ScoreIcon \"C_00X0X\"\nplayer.displayname \"YellowDevil\"\nplayer.soundclass \"BearerClassC\"\n\nplayer.startitem \"YellowEyeBoss\"\nplayer.startitem \"MaximumBearAmmo\",3\nplayer.startitem \"CanUseItems\"\nplayer.startitem \"SemiStunArmor\"\n\nplayer.startitem \"ThunderBeamWeakness2\", 1\nplayer.startitem \"ThunderBeamWeakness\", 1\nplayer.startitem \"SuperArmWeakness2\", 1\nplayer.startitem \"SuperArmWeakness\", 1\nplayer.startitem \"FireStormWeakness2\", 1\nplayer.startitem \"FireStormWeakness\", 1\nplayer.startitem \"HardKnuckleWeakness2\", 1\nplayer.startitem \"HardKnuckleWeakness\", 1\nplayer.startitem \"GyroAttackWeakness2\", 1\nplayer.startitem \"GyroAttackWeakness\", 1\n//player.startitem \"ChainBlastWeakness2\", 1\n//player.startitem \"ChainBlastWeakness\", 1\n\nplayer.maxhealth 155\nhealth 155\nplayer.jumpz 10\nplayer.forwardmove 0.675, 0.675\nplayer.sidemove 0.675, 0.675\n\n+NOSKIN\nPainSound \"misc/ROCKHURTX\"\n\nStates\n{\nSpawn:\nYD_B A 0\nYD_B B 1\nYD_B A 1\nGoto Spawn+2\nSee:\nYD_B BCDE 5\nGoto Spawn\nMissile:\nYD_B FG 5\ngoto Spawn+2\n\nCustomState2:\nYD_H MNOP 3 A_JumpIfInventory(\"BumoEnd\",1,\"Spawn\")\nloop\n\nClassPain:\nYD_B H 0\ngoto PainContinue\nClassDeath:\nYD_B H 0\ngoto DeathContinue\n}\n}"
      },
      {
        "source": "pk3",
        "name": "actors/Megaman/Oilman.txt",
        "contents": "actor Oilman : ClassBase\n{\nPlayer.ScoreIcon \"C_01H0X\"\nplayer.displayname \"Oilman\"\nplayer.soundclass \"oilmanc\"\n\nplayer.maxhealth 90\nhealth 90\nplayer.jumpz 10\nplayer.forwardmove 0.9, 0.9\nplayer.sidemove 0.9, 0.9\n\nplayer.startitem \"OilSliderBoss\"\nplayer.startitem \"ExtraOilAmmo\", 112\nplayer.startitem \"OilStaminaFlag\", 252\nplayer.startitem \"OilmanItem\", 1\n\nplayer.startitem \"FireStormWeakness2\", 1\n\nplayer.startitem \"FireStormWeakness\", 1\nplayer.startitem \"AtomicFireWeakness\", 1\nplayer.startitem \"NeedleCannonWeakness\", 1\nplayer.startitem \"PharaohShotWeakness\", 1\nplayer.startitem \"StarCrashWeakness\", 1\nplayer.startitem \"FlameBlastWeakness\", 1\nplayer.startitem \"ScorchWheelWeakness\", 1\nplayer.startitem \"FlameSwordWeakness\", 1\nplayer.startitem \"WaveBurnerWeakness\", 1\nplayer.startitem \"MagmaBazookaWeakness\", 1\nplayer.startitem \"SolarBlazeWeakness\", 1\nplayer.startitem \"BreakDashWeakness\", 1\n\nStates\n{\nSpawn:\nNOIL A 0\nNOIL B 1 A_JumpIfInventory(\"OilmanJump\",1,\"SpawnSlide\")\nNOIL A 1 A_JumpIfInventory(\"OilmanJump\",1,\"SpawnSlide\")\n//300\nNOIL AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_JumpIfInventory(\"VivifyDelay4\",1,\"MissileMatch\")\nNOIL JJJJKKKKLLLLMMMM 1 A_JumpIfInventory(\"VivifyDelay4\",1,\"MissileMatch\")\nGoto Spawn+303//Spawn+2\n\nMelee:\nNOIL Q 1\ngoto SpawnSlide\nSpawnSlide:\nNOIL Q 0 A_JumpIfInventory(\"OilmanIsDone\",1,\"Spawn\")\nNOIL Q 1\nloop\nSee:\nNOIL BBBBBCCCCCDDDDDEEEEE 1 A_JumpIfInventory(\"VivifyDelay4\",1,\"MissileMatch\")\nGoto Spawn\nMissile:\nNOIL F 0 A_JumpIfInventory(\"OilmanJump\",1,\"Missile2\")\nNOIL F 5\nNOIL G 4\ngoto Spawn\nMissile2:\nNOIL R 1 A_JumpIfInventory(\"OilmanIsDone\",1,\"Missile3\")\nNOIL R 4\ngoto SpawnSlide\nMissile3:\nNOIL R 0\ngoto Missile+1\nMissileMatch:\nNOIL MP 5\ngoto Spawn\nClassPain:\nNOIL H 0 A_JumpIfInventory(\"OilBoat\",1,1)\ngoto PainContinue\nNOIL S 0\ngoto PainContinue\nClassDeath:\nNOIL H 0\ngoto DeathContinue\n}\n}"
      },
      {
        "source": "pk3",
        "name": "actors/Megaman/Gutsman.txt",
        "contents": "actor Gutsman : ClassBase\n{\nPlayer.ScoreIcon \"C_01B0X\"\nplayer.displayname \"Gutsman\"\nplayer.soundclass \"gutsmanc\"\n\nplayer.maxhealth 185\nhealth 185\nplayer.jumpz 10\nplayer.forwardmove 0.73125, 0.73125\nplayer.sidemove 0.73125, 0.73125\n\nplayer.startitem \"SuperArmBoss\"\nplayer.startitem \"GutsArmAmmo\", 28\nplayer.startitem \"SemiStunArmor\"\n\nplayer.startitem \"TimeSlowWeakness2\", 1\n\nplayer.startitem \"TimeSlowWeakness\", 1\nplayer.startitem \"TimeStopperWeakness\", 1\nplayer.startitem \"GeminiLaserWeakness\", 1\nplayer.startitem \"FlashStopperWeakness\", 1\nplayer.startitem \"GravityHoldWeakness\", 1\nplayer.startitem \"CentaurFlashWeakness\", 1\nplayer.startitem \"NoiseCrushWeakness\", 1\nplayer.startitem \"TornadoHoldWeakness\", 1\nplayer.startitem \"CopyVisionWeakness\", 1\nplayer.startitem \"BlackHoleBombWeakness\", 1\nplayer.startitem \"WaterShieldWeakness\", 1\nplayer.startitem \"BlackHoleWeakness\", 1\n\n//player.startitem \"HyperBombWeakness2\", 1\n\nStates\n{\nSpawn:\nGUT2 A 0\nGUT2 A 0 A_JumpIfInventory(\"SuperArmTemp\",1,3)\nGUT2 B 1\nGUT2 A -1\nGUT2 R 1\nGUT2 Q 1\nGoto Spawn+5\nSee:\nGUT2 B 0 A_JumpIfInventory(\"SuperArmTemp\",1,\"SeeSomeRocks\")\nGUT2 BCDE 5\nGoto Spawn\nSeeSomeRocks:\nGUT2 RSTS 5\nGoto Spawn+4\nMissile:\nGUT2 FG 5\nGUT2 G 0 A_JumpIfInventory(\"SuperArmTemp\",1,1)\ngoto Spawn+3\nGUT2 G 0\ngoto Spawn+5\nClassPain:\nGUT2 H 0\ngoto PainContinue\nClassDeath:\nGUT2 H 0\ngoto DeathContinue\n}\n}"
      }
    ]
  },
  "maps": []
}

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