lexicon-alpha-build-110.pk3

PK3 170 MiB 1 map(s)

Counts

endoom0
graphics5
lumps8909
maps747
palettes0

Totals (across maps)

Things105
Linedefs677
Sectors120
Monsters53
Items39
Raw model (for completeness)
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      "filename": null,
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      {
        "source": "pk3",
        "name": "ANIMDEFS.txt",
        "contents": "// Lexicon\nflat STATIC1\n    pic STATIC1 tics 1\n    pic STATIC2 tics 1\n    pic STATIC3 tics 1\n    pic STATIC4 tics 1\n    pic STATIC5 tics 1\n    pic STATIC6 tics 1\n\n//Alien vendetta\n\nTexture\tOptional\tAVFTE1  \tRange\tAVFTE4  \tTics 8\nTexture\tOptional\t51AVLA1 \tRange\t51AVLA4 \tTics 8\nTexture\tOptional\t51AVPO1 \tRange\t51AVPO11 \tTics 16\nTexture\tOptional\tFBAVWAT1 \tRange\tFBAVWAT4\tTics 8\n\n//New Gothic movement 1\n\nTexture\tOptional\tFBNG1SF1  \tRange\tFBNG1SF4  \tTics 8\nTexture\tOptional\tFBNG1LA1  \tRange\tFBNG1LA4  \tTics 8\nTexture\tOptional\tSLMFALL1 \tRange\tSLMFALL1  \tTics 8\nTexture\tOptional\tADEL_Z90  \tRange\tADEL_Z93  \tTics 8\nTexture\tOptional\tFBNG1DG1  \tRange\tFBNG1DG2  \tTics 4\n\nflat Optional ULAVA1 Range ULAVA4 Tics 8\nflat Optional FBNG1SL1 Range FBNG1SL4 Tics 8\n\nwarp flat lavastk\nwarp flat waterstk\n\nSwitch ADEL_Z51 on pic ADEL_Z50 Tics 0\nSwitch ADEL_Z50 off pic ADEL_Z51 Tics 0\n\nSwitch FBNG1SG2 on pic FBNG1SG1 Tics 0\nSwitch FBNG1SG1 off pic FBNG1SG2 Tics 0\n\nSwitch FBNG1SU2 on pic FBNG1SU1 Tics 0\nSwitch FBNG1SU1 off pic FBNG1SU2 Tics 0\n\n// Sythe 2\n\nflat Optional FBSC2SL1 range FBSC2SL4 tics 8\nflat Optional FBSC2SL5 range FBSC2SL8 tics 8\n\n//Vanguard\n\nTexture Optional NWFALL1 Range NWFALL4 Tics 8\n\nSwitch SW2MEGA on pic SW1MEGA Tics 0\nSwitch SW1MEGA off pic SW2MEGA Tics  0\n\n// Whispers of Satan\ntexture IMPSE1\npic 01 tics 4\npic 02 tics 4\n\nwarp texture SKYHELL1\nwarp texture SKINFAC2\n\nwarp flat WARPED1\nwarp flat WARPED2\nwarp flat WARPED3\nwarp flat WARPED4\n\nSwitch SW1MOD2 off pic SW2MOD2 Tics 0\nSwitch SW2MOD2 on pic SW1MOD2 Tics 0\n\n//UAC Ultra\n\nflat UALA1\n    pic UALA1 tics 5\n    pic UALA2 tics 5\n    pic UALA3 tics 5\n    pic UALA4 tics 5\n\n\twarp flat UALA1\n\twarp flat UALA2\n\twarp flat UALA3\n\twarp flat UALA4\n\nTexture Optional UFALL1 Range UFALL4 Tics 3\nTexture Optional UWALL1 Range UWALL4 Tics 3\n\nflat UASLI09\n    pic UASLI09 tics 5\n    pic UASLI10 tics 5\n    pic UASLI11 tics 5\n    pic UASLI12 tics 5\n\n\twarp flat UASLI1\n\twarp flat UASLI2\n\twarp flat UASLI3\n\twarp flat UASLI4\n\n\twarp flat UASLI09\n\twarp flat UASLI10\n\twarp flat UASLI11\n\twarp flat UASLI12\n\nSwitch UA48_4 on pic UA48_2 Tics 0\nSwitch UA48_2 off pic UA48_4 Tics 0\n\n// Forest Swords\n\nflat ZSLIME09\n\tpic ZSLIME09 tics 5\n\tpic ZSLIME10 tics 5\n\tpic ZSLIME11 tics 5\n\tpic ZSLIME12 tics 5\n\nTexture FSRAIN1 Range FSRAIN4 Tics 3\n\n// Dark Tartarus\n\nSwitch\tDoom 3\t\tEHELLSW1   \tOn Pic\tEHELLSW2   \tTics 0\nTexture\tOptional\tSLMFALL1  \tRange\tSLMFALL4  \tTics 8\nTexture\tOptional\tWTRFALL1  \tRange\tWTRFALL4  \tTics 8\nTexture\tOptional\tLFALL_N1\tRange\tLFALL_N4\tTics 8\nTexture\tOptional\tACANDL01\tRange\tACANDL03\tTics 8\nTexture\tOptional\tCOMPFUZ1\tRange\tCOMPFUZ4\tTics 8\nSwitch\tDoom 3\t\tEWAL001A   \tOn Pic\tEWAL002B  \tTics 0\n\n// Doom Core Trilogy\n\nSwitch SW1BLU2 off pic SW2BLU2 Tics 0\nSwitch SW2BLU2 on pic SW1BLU2 Tics 0\n\nSwitch SW1BNZ off pic SW2BNZ Tics 0\nSwitch SW2BNZ on pic SW1BNZ Tics 0\n\nSwitch SW1DIRT off pic SW2DIRT Tics 0\nSwitch SW2DIRT on pic SW1DIRT Tics 0\n\nSwitch SW1MSKL off pic SW2MSKL Tics 0\nSwitch SW2MSKL on pic SW1MSKL Tics 0\n\nSwitch SW1PLSK off pic SW2PLSK Tics 0\nSwitch SW2PLSK on pic SW1PLSK Tics 0\n\nSwitch SW1STON2 off pic SW2STON2 Tics 0\nSwitch SW2STON2 on pic SW1STON2 Tics 0\n\nTexture 3LODRIP1 Range 3LODRIP4 Tics 3\nTexture SLADRIP1 Range SLADRIP4 Tics 3\n\n// Sunder\nTexture Optional VFALL1 Range VFALL4 Tics 8\n\n// D2TWID\n\ntexture ZZKEENL0\n\tpic 1 tics 35\n\tpic 1 tics 35\n\ntexture ZZKEENL1\n\tpic 1 tics 35\n\tpic 1 tics 35\n\ntexture ZZKEENL2\n\tpic 1 tics 35\n\tpic 1 tics 35\n\ntexture ZZKEENL3\n\tpic 1 tics 35\n\tpic 1 tics 35\n\ntexture ZZKEENL4\n\tpic 1 tics 35\n\tpic 1 tics 35\n\ntexture ZZKEENL5\n\tpic 1 tics 35\n\tpic 1 tics 35\n\ntexture ZZKEENL6\n\tpic 1 tics 35\n\tpic 1 tics 35\n\ntexture ZZKEENL7\n\tpic 1 tics 35\n\tpic 1 tics 35\n\ntexture ZZKEENL8\n\tpic 1 tics 35\n\tpic 1 tics 35\n\ntexture ZZKEENLY\n\tpic 1 tics 35\n\tpic 1 tics 35\n\n// Drown in blood\n\nSwitch Doom ADEL_Z50 off pic ADEL_Z51 Tics 0\nSwitch Doom ADEL_Z51 on pic ADEL_Z50 Tics 0\n\n// Hadephobia\nTexture\tOptional HFALL1 Range HFALL4 Tics 8\n\n// Deus Vult\nTexture Optional DVALL1 Range DVALL4 Tics 8\nTexture Optional DVODGR1 Range DVODGR4 Tics 8\nTexture Optional DVODRIP1 Range DVODRIP4 Tics 8\nTexture Optional DVRAIN1 Range DVRAIN4 Tics 8\nTexture Optional DVREBLU1 Range DVREBLU2 Tics 8\nTexture Optional DVTFONT1 Range DVTFONT3 Tics 8\n\nSwitch DV1BLUE off pic DV2BLUE Tics 0\nSwitch DV2BLUE on pic DV1BLUE Tics 0\nSwitch DV1BRCOM on pic DV2BRCOM Tics 0\nSwitch DV2BRCOM off pic DV1BRCOM Tics 0\nSwitch DV1BRN1 on pic DV2BRN1 Tics 0\nSwitch DV2BRN1 off pic DV1BRN1 Tics 0\nSwitch DV1LION on pic DV2LION Tics 0\nSwitch DV2LION off pic DV1LION Tics 0\n\nFlat Optional DVIME05 range DVIME08 tics 8\nFlat Optional DVIME01 range DVIME04 tics 8\n\nTexture Optional DVADRIP1 Range DVADRIP3 Tics 8"
      },
      {
        "source": "pk3",
        "name": "CREDITS.txt",
        "contents": "The Sintinel's Lexicon Credits:\n\n    Project Lead/Management:\n        DMifu\n\n    Scripting:\n        Tribeam\n\n    Hub Map:\n        Tribeam\n\n    Hub Music:\n        CorgiAtom\n        Guilty Gear\n\n    Mapset Compiling:\n        DMifu\n        DK0RPSE\n\n    Misc Assortment of Credits:\n        Michaelis - Added multiplayer player starts to mapsets\n        Shaewn - Assisted with various issues\n        Sega - Sonic HUD font for the hub voting system (HD version/extra chars by Tribeam)\n        Skulltag - Railgun sprites for the instakiller debug weapon\n        All the mapset authors - Their individual credits can be seen when you play their maps"
      },
      {
        "source": "pk3",
        "name": "CVARINFO.txt",
        "contents": "server int lexicon_debug_mode = 0;          // turns on debug mode\nserver int lexicon_timer_start = 30;        // vote timer start\nserver int lexicon_timer_yellow = 15;       // vote timer when it goes yellow\nserver int lexicon_timer_orange = 10;       // vote timer when it goes orange\nserver int lexicon_timer_red = 5;           // vote timer when it goes red\nserver int lexicon_timer_reset = 10;        // lexicon reset timer(when no players are left in a level)"
      },
      {
        "source": "pk3",
        "name": "DECORATE.txt",
        "contents": "/*\n\nThis file contains actors from various megawads requried for them.\nSome megawads add custom shit so... makes the merging process really annoying\n*/\n\n////////////////////\n// Lexicon        //\n////////////////////\n\nactor Lexicon_GodMode : PowerupGiver\n{\n\tinventory.usesound \"\"\n\tinventory.maxamount 1\n\t-COUNTITEM\n\t+INVENTORY.AUTOACTIVATE\n\t+INVENTORY.ALWAYSPICKUP\n\t+INVENTORY.QUIET\n\t+INVENTORY.UNDROPPABLE\n\t-INVENTORY.KEEPDEPLETED\n    +INVENTORY.HUBPOWER\n    +INVENTORY.PERSISTENTPOWER\n    powerup.duration 0x7FFFFFFD\n    powerup.type PowerInvulnerable\n}\n\nACTOR Lexicon_InstaKiller : DoomWeapon\n{\n  Weapon.SelectionOrder 1\n  Weapon.AmmoUse 0\n  Weapon.AmmoGive 0\n  Weapon.AmmoType \"\"\n  Weapon.SlotNumber 0\n  Weapon.SlotPriority 0\n  Obituary \"\"\n  Inventory.Pickupmessage \"\"\n  Tag \"InstaKiller\"\n  States\n  {\n  Ready:\n    INKL A 1 A_WeaponReady\n    Loop\n  Deselect:\n    INKL A 1 A_Lower\n    Loop\n  Select:\n    INKL A 1 A_Raise\n    Loop\n  Fire:\n    INKL B 1 A_FireBullets(0, 0, 1, 1000000, \"IKPuff\")\n    INKL A 0 A_ReFire\n    Goto Ready\n  Spawn:\n    TNT1 A -1\n    Stop\n  }\n}\n\nACTOR IKPuff :BulletPuff\n{\n  -ALLOWPARTICLES\n  RenderStyle Translucent\n  Alpha 1.0\n  VSpeed 1\n  Scale 0.2\n  States\n  {\n  Spawn:\n    VOID ABCDEF 2 bright A_FadeOut(0.1)\n    loop\n  }\n}\n\n////////////////////\n// Shai'tans Luck //\n////////////////////\n\nactor SLCactus \t20301\n{\n  Tag \"SLCactus\"\n  Height 60\n  Radius 16\n  +SOLID\n  +NOGRAVITY\n  States\n  {\n  Spawn:\n    SLC1 A -1\n\tstop\n  }\n}\n\nactor SLStone 20302\n{\n  Tag \"SLStone\"\n  +NOGRAVITY\n  States\n  {\n  Spawn:\n    SLS1 A -1\n\tstop\n  }\n}\n\nactor SLTree 20303\n{\n  Tag \"SLTree\"\n  Height 60\n  Radius 16\n  +SOLID\n  +NOGRAVITY\n  States\n  {\n  Spawn:\n    SLT1 A -1\n\tstop\n  }\n}\n\nactor SLPalm 20304\n{\n  Tag \"SLPalm\"\n  Height 60\n  Radius 16\n  +SOLID\n  +NOGRAVITY\n  States\n  {\n  Spawn:\n    SLP1 A -1\n\tstop\n  }\n}\n\n////////////////////\n// Combat Shock 2 //\n////////////////////\n\nACTOR CS2ShotgunGuy : ShotgunGuy 20307\n{\n  States\n  {\n  Spawn:\n    CS2S AB 10 A_Look\n    Loop\n  See:\n    CS2S AABBCCDD 3 A_Chase\n    Loop\n  Missile:\n    CS2S E 10 A_FaceTarget\n    CS2S F 10 Bright A_SposAttackUseAtkSound\n    CS2S E 10\n    Goto See\n  Pain:\n    CS2S G 3\n    CS2S G 3 A_Pain\n    Goto See\n  Death:\n    CS2S H 5\n    CS2S I 5 A_Scream\n    CS2S J 5 A_NoBlocking\n    CS2S K 5\n    CS2S L -1\n    Stop\n  XDeath:\n    CS2S M 5\n    CS2S N 5 A_XScream\n    CS2S O 5 A_NoBlocking\n    CS2S PQRST 5\n    CS2S U -1\n    Stop\n  Raise:\n    CS2S L 5\n    CS2S KJIH 5\n    Goto See\n  }\n}\n\nACTOR CS2ZombieMan : ZombieMan 20308\n{\n  States\n  {\n  Spawn:\n    CS2Z AB 10 A_Look\n    Loop\n  See:\n    CS2Z AABBCCDD 4 A_Chase\n    Loop\n  Missile:\n    CS2Z E 10 A_FaceTarget\n    CS2Z F 8 A_PosAttack\n    CS2Z E 8\n    Goto See\n  Pain:\n    CS2Z G 3\n    CS2Z G 3 A_Pain\n    Goto See\n  Death:\n    CS2Z H 5\n    CS2Z I 5 A_Scream\n    CS2Z J 5 A_NoBlocking\n    CS2Z K 5\n    CS2Z L -1\n    Stop\n  XDeath:\n    CS2Z M 5\n    CS2Z N 5 A_XScream\n    CS2Z O 5 A_NoBlocking\n    CS2Z PQRST 5\n    CS2Z U -1\n    Stop\n  Raise:\n    CS2Z K 5\n    CS2Z JIH 5\n    Goto See\n  }\n}\n\nACTOR CS2ChaingunGuy : ChaingunGuy 20309\n{\n  States\n  {\n  Spawn:\n    CS2C AB 10 A_Look\n    Loop\n  See:\n    CS2C AABBCCDD 3 A_Chase\n    Loop\n  Missile:\n    CS2C E 10 A_FaceTarget\n    CS2C FE 4 Bright A_CposAttack\n    CS2C F 1 A_CposRefire\n    Goto Missile+1\n  Pain:\n    CS2C G 3\n    CS2C G 3 A_Pain\n    Goto See\n  Death:\n    CS2C H 5\n    CS2C I 5 A_Scream\n    CS2C J 5 A_NoBlocking\n    CS2C KLM 5\n    CS2C N -1\n    Stop\n  XDeath:\n    CS2C O 5\n    CS2C P 5 A_XScream\n    CS2C Q 5 A_NoBlocking\n    CS2C RS 5\n    CS2C T -1\n    Stop\n  Raise:\n    CS2C N 5\n    CS2C MLKJIH 5\n    Goto See\n  }\n}\n\n///////////////\n// Kamasutra //\n///////////////\n\nactor MotherFucker 2033\n{\n      MONSTER\n      obituary \"%o was fucked by a MotherFucker.\"\n      health 10000\n      mass 1600\n      radius 70\n      height 200\n      speed 40\n      painchance 1\n      seesound \"DTRSEE\"\n      painsound \"DTRPAIN\"\n      deathsound \"DTRDEAD\"\n      activesound \"DTRACTIV\"\n      attacksound \"DTRFIGHT\"\n      Bloodcolor \"66 33 33\"\n      +NOGRAVITY\n      +NORADIUSDMG\n      +MISSILEMORE\n      +DONTMORPH\n      +BOSS\n\n      states\n  {\n  Spawn:\n    SCYT ABC 10 A_Look\n    loop\n  See:\n    SCYT AABBCCDD 4 A_Chase\n    loop\n  Missile:\n    SCYT E 8 A_FaceTarget\n    SCYT F 8 A_FatAttack1 (RevenantTracer)\n    SCYT F 8 A_FatAttack2 (RevenantTracer)\n    SCYT F 8 A_FatAttack3 (RevenantTracer)\n    SCYT F 8 A_FatAttack1 (BaronBall)\n    SCYT F 8 A_FatAttack2 (BaronBall)\n    SCYT F 8 A_FatAttack3 (BaronBall)\n    SCYT F 8 A_FatAttack1 (FatShot)\n    SCYT F 8 A_FatAttack2 (FatShot)\n    SCYT F 8 A_FatAttack3 (FatShot)\n    SCYT F 8\n    goto See\n  Pain:\n    SCYT G 3\n    SCYT G 3 A_Pain\n    goto See\n  Death:\n    SCYT H 8\n    SCYT I 8 A_Scream\n    SCYT J 8\n    SCYT K 8\n    SCYT L 8 A_NoBlocking\n    SCYT M -1 A_SetFloorClip\n    Stop\n  Raise:\n    SCYT L 8 A_UnSetFloorClip\n    SCYT KJIH 8\n    goto See\n  }\n\n}\n\n//////////////\n// Scythe 2 //\n//////////////\n\nActor Afrit 20306\n{\n  Health 2500\n  Speed 8\n  Radius 20\n  Height 64\n  PainChance 30\n  Mass 400\n  SeeSound \"Baron/Sight\"\n  PainSound \"Baron/Pain\"\n  DeathSound \"Baron/Death\"\n  ActiveSound \"Baron/Active\"\n  Monster\n  +NoGravity\n  +Float\n  +DontHurtSpecies\n  Obituary \"%o was scorched by an Afrit\"\n  States\n  {\n  Spawn:\n    FRIT A 0\n    FRIT A 0\n    FRIT A 0\n    FRIT AABB 10 Bright A_Look\n    Loop\n  See:\n    FRIT AABBCCDD 3 Bright A_Chase\n    Loop\n  Missile:\n\tFRIT S 6 A_FaceTarget\n\tFRIT T 6 A_FaceTarget\n    FRIT U 1 Bright A_FatAttack1\n\tFRIT U 1 Bright A_FatAttack2\n\tFRIT U 1 Bright A_FatAttack3\n\tFRIT T 1 A_FaceTarget\n\tFRIT U 1 Bright A_SkelMissile\n\tFRIT U 1 Bright A_SkelMissile\n\tFRIT U 8 Bright A_SkelMissile\n    Goto See\n  Pain:\n    FRIT H 4 Bright\n    FRIT H 4 Bright A_Pain\n    Goto See\n  Death:\n    TNT1 A 0 A_NoGravity\n    FRIT I 6 Bright A_Scream\n    FRIT J 5 Bright A_NoBlocking\n    FRIT KLMNOPQR 4 Bright\n    Stop\n  }\n}\n\nactor EvilMarine : WolfensteinSS 20305\n{\n  obituary \"%o was killed by an evil marine.\"\n  health 250\n  radius 20\n  height 56\n  mass 100\n  speed 16\n  painchance 30\n  seesound \"DSPOSIT2\"\n  attacksound \"\"\n  painsound \"DSPOPAIN\"\n  deathsound \"DSPODTH2\"\n  activesound \"DSPOSACT\"\n  dropitem \"cell\"\n  translation 2\n States\n  {\n  Spawn:\n    PLAY AB 10 A_look\n    Loop\n  See:\n    PLAY AABBCCDD 1 A_Chase\n    Loop\n  Missile:\n    PLAY E 1 A_facetarget\n\tPLAY F 2 Bright A_BspiAttack\n\tPLAY E 1 A_facetarget\n\tPLAY F 2 Bright A_BspiAttack\n\tPLAY E 1 A_facetarget\n\tPLAY F 1 Bright A_BspiAttack\n\tPLAY E 2 A_facetarget\n    Goto See\n  Pain:\n    PLAY G 4\n    PLAY G 4 A_Pain\n    Goto See\n  Death:\n    PLAY H 5\n\tPLAY I 5 A_scream\n\tPLAY J 5 A_Noblocking\n\tPLAY K 5\n\tPLAY L -1\n\tStop\n  XDeath:\n    PLAY M 10\n    PLAY N 10 A_Scream\n    PLAY O 10 A_NoBlocking\n    PLAY PQRSTUV 5\n    PLAY W -1\n    Stop\n  Raise:\n\tPLAY L 5\n\tPLAY KJIH 51\n\tGoto See\n  }\n}\n\n////////////////////\n//// UAC Ultra /////\n////////////////////\n\n//Monsters//\n\nACTOR \"Demon Smith\" 20316\n{\n  Health 2500\n  Radius 24\n  Height 75\n  Speed 14\n  PainChance 35\n  Mass 1000\n  Monster\n  +SOLID\n  +FLOORCLIP\n  +SHOOTABLE\n  +JUSTHIT\n  +JUSTATTACKED\n  +COUNTKILL\n  SeeSound \"DemonSmith/See\"\n  PainSound \"DemonSmith/See\"\n  DeathSound \"DemonSmith/Death\"\n  ActiveSound \"DemonSmith/See\"\n  Obituary \"$OB_WOLFSS\"\n  States\n  {\n  Spawn:\n    SSNA AB 10 A_Look\n    Loop\n  See:\n    SSNA AABBCCDD 3 A_Chase\n    Loop\n  Missile:\n    SSNA EFG 5 A_FaceTarget\n    SSNA H 0 A_CustomMissile(\"FireShot\",28,0,0,1)\n    SSNA H 0 A_CustomMissile(\"FireShot\",28,0,-5.625,1)\n    SSNA H 0 A_CustomMissile(\"FireShot\",28,0,-11.25,1)\n    SSNA H 0 A_CustomMissile(\"FireShot\",28,0,-16.875,1)\n    SSNA H 15 Bright\n    Goto See\n  Pain:\n    SSNA H 3\n    SSNA H 3 A_Pain\n    Goto See\n  Death:\n    SSNA I 5\n    SSNA J 5 A_Scream\n    SSNA K 5 A_NoBlocking\n    SSNA L 5\n    SSNA M 5\n    SSNA N 5\n    SSNA O 5 A_XScream\n    SSNA P 5 A_NoBlocking\n    SSNA QRSTU 5\n    SSNA V -1\n    Stop\n  Raise:\n    SSNA M 5\n    SSNA LKJI 5\n    Goto See\n  }\n}\n\nACTOR FireShot : FatShot\n{\n  Speed 22\n  Damage 12\n  States\n  {\n  Spawn:\n    MANF AB 4 Bright\n    Loop\n  Death:\n    MANF C 8 Bright\n    MANF D 6 Bright\n    MANF E 4 Bright\n    Stop\n  }\n}\n\nACTOR \"Vile Heart\" 20317\n{\n  Health 1250\n  Mass 10000000\n  PainChance 255\n  +SOLID\n  +SHOOTABLE\n  +NOICEDEATH\n  +OLDRADIUSDMG\n  PainSound \"brain/pain\"\n  DeathSound \"brain/death\"\n  States\n  {\n  BrainExplode:\n    MISL BC 10 Bright\n    MISL D 10 A_BrainExplode\n    Stop\n  Spawn:\n    HEAR A -1\n    Stop\n  Pain:\n    HEAR B 36 A_BrainPain\n    Goto Spawn\n  Death:\n    HEAR A 100 A_BrainScream\n    HEAR AA 10\n    HEAR A -1 A_BrainDie\n    Stop\n  }\n}\n\nACTOR \"The Protector\" 20318\n{\n  Health 8000\n  Painchance 255\n  Radius 20\n  Height 37\n  +NOBLOOD\n  +SOLID\n  +SHOOTABLE\n  States\n  {\n  Spawn:\n    UUBT A 1 A_Look\n  Loop\n  See:\n\tUUBT A 1 A_FaceTarget\n\tGoto Missile\n  Missile:\n    UUBT AB 2\n\tUUBT C 2 A_FaceTarget\n    UUBT D 2 A_TroopAttack\n    Goto See\n  Pain:\n\tUUBT A 2\n    UUBT B 2 A_Pain\n  goto Spawn\n  Death:\n    UUBT C 2\n\tUUBT D 2 A_NoBlocking\n  Stop\n  }\n}\n\n//Decorations//\n\nACTOR \"Swaying Body 2\" 20319\n{\n  Radius 16\n  Height 68\n  -SOLID\n  +NOGRAVITY\n  +SPAWNCEILING\n  RenderStyle SoulTrans\n  States\n  {\n  Spawn:\n    GOS1 A 10\n    GOS1 B 15\n    GOS1 C 8\n    GOS1 B 6\n    Loop\n\t}\n}\n\n//////////////////////////\n//// Circle of Caina /////\n//////////////////////////\n\nACTOR COCStalagtite : Stalagtite 25001\n{\n  Radius 16\n  Height 40\n  ProjectilePassHeight -16\n  +SOLID\n  States\n  {\n  Spawn:\n    COCT A -1\n    Stop\n  }\n}\n\nACTOR COCShortGreenTorch : ShortGreenTorch 25002\n{\n  Radius 16\n  Height 37\n  ProjectilePassHeight -16\n  +SOLID\n  States\n  {\n  Spawn:\n    CCGT ABCD 4 Bright\n    Loop\n  }\n}\n\nACTOR COCSkullColumn : SkullColumn 25003\n{\n  Radius 16\n  Height 40\n  ProjectilePassHeight -16\n  +SOLID\n  States\n  {\n  Spawn:\n    CCL6 A -1\n    Stop\n  }\n}\n\nACTOR COCTallGreenColumn : TallGreenColumn 25004\n{\n  Radius 16\n  Height 52\n  ProjectilePassHeight -16\n  +SOLID\n  States\n  {\n  Spawn:\n    CCL1 A -1\n    Stop\n  }\n}\n\nACTOR COCShortGreenColumn : ShortGreenColumn 25005\n{\n  Radius 16\n  Height 40\n  ProjectilePassHeight -16\n  +SOLID\n  States\n  {\n  Spawn:\n    CCL2 A -1\n    Stop\n  }\n}\n\nACTOR COCGreenTorch : GreenTorch 25006\n{\n  Radius 16\n  Height 68\n  ProjectilePassHeight -16\n  +SOLID\n  States\n  {\n  Spawn:\n    CCRN ABCD 4 Bright\n    Loop\n  }\n}\n\n//////////////////////////\n///// Forest Swords //////\n//////////////////////////\n\nACTOR FSWTallRedColumn : TallRedColumn 25007 // 32\n{\n  Radius 16\n  Height 52\n  ProjectilePassHeight -16\n  +SOLID\n  States\n  {\n  Spawn:\n    FSW3 A -1\n    Stop\n  }\n}\n\nACTOR FSWSkullColumn : SkullColumn 25008 // 37\n{\n  Radius 16\n  Height 40\n  ProjectilePassHeight -16\n  +SOLID\n  States\n  {\n  Spawn:\n    FSW6 A -1\n    Stop\n  }\n}\n\nACTOR FSWShortRedColumn : ShortRedColumn 25009 // 33\n{\n  Radius 16\n  Height 40\n  ProjectilePassHeight -16\n  +SOLID\n  States\n  {\n  Spawn:\n    FSW4 A -1\n    Stop\n  }\n}\n\nACTOR FSWHangTLookingDown : HangTLookingDown 25010 // 75\n{\n  Radius 16\n  Height 64\n  +SOLID\n  +NOGRAVITY\n  +SPAWNCEILING\n  States\n  {\n  Spawn:\n    FSB3 A -1\n    Stop\n  }\n}\n\nACTOR FSWHangTLookingUp : HangTLookingUp 25011 // 77\n{\n  Radius 16\n  Height 64\n  +SOLID\n  +NOGRAVITY\n  +SPAWNCEILING\n  States\n  {\n  Spawn:\n    FSB5 A -1\n    Stop\n  }\n}\n\nACTOR FSWHangTSkull : HangTSkull 25012 // 76\n{\n  Radius 16\n  Height 64\n  +SOLID\n  +NOGRAVITY\n  +SPAWNCEILING\n  States\n  {\n  Spawn:\n    FSB4 A -1\n    Stop\n  }\n}\n\nACTOR FSWDeadStick : DeadStick 25013 // 25\n{\n  Radius 16\n  Height 64\n  ProjectilePassHeight -16\n  +SOLID\n  States\n  {\n  Spawn:\n    FSL1 A -1\n    Stop\n  }\n}\n\n//////////////////////////\n///// Dark Tartarus //////\n//////////////////////////\n\nactor TAT__MegaMap : CustomInventory 32507\n{\n//$Category Powerups\n  +COUNTITEM\n  +INVENTORY.FANCYPICKUPSOUND\n  +INVENTORY.ALWAYSPICKUP\n  +INVENTORY.AUTOACTIVATE\n  Translation \"112:127=168:191\", \"160:167=16:47\", \"192:207=168:175\"\n  Inventory.MaxAmount 0\n  Inventory.PickupSound \"misc/p_pkup\"\n  Inventory.PickupMessage \"Mega Map!\"\n  states\n  {\n  Spawn:\n    PMAP ABCDCB 6 Bright\n    Loop\n  Pickup:\n    TNT1 A 1 A_GiveInventory (\"Allmap\")\n    TNT1 A 0 A_GiveInventory (\"TAT__DoomScanner\")\n    stop\n  }\n}\n\nactor TAT__DoomScanner : PowerupGiver\n{\n  powerup.type \"Scanner\"\n  +INVENTORY.AUTOACTIVATE\n  Inventory.MaxAmount 0\n  Powerup.Duration 0x7FFFFFFF\n  states\n  {\n  Spawn:\n    TNT1 A 1\n    stop\n  }\n}\n\nACTOR TAT__SuperBoss 32508\n{\n//$Category Monsters\n  BloodColor Green\n  Health 4000\n  Radius 20\n  Height 56\n  Mass 1000\n  Speed 17\n  PainChance 20\n  Monster\n  +QUICKTORETALIATE\n  +FLOORCLIP\n  +NOTARGET\n  +BOSS\n  SeeSound \"vile/active\"\n  PainSound \"brain/pain\"\n  DeathSound \"brain/death\"\n  ActiveSound \"vile/active\"\n  MeleeSound \"vile/stop\"\n  Obituary \" \"\n  dropitem \"RedSkull\"\n  Translation \"48:63=80:95\", \"64:79=96:111\", \"208:223=80:95\", \"128:143=92:111\",\n  \"144:151=104:111\", \"13:15=0:2\", \"236:239=5:8\", \"160:167=112:127\", \"224:231=112:119\",\n  \"249:249=112:112\", \"248:248=120:120\", \"168:191=112:127\", \"232:235=120:123\", \"16:47=112:127\"\nstates\n  {\n  Spawn:\n    TNT1 A 0\n    TNT1 A 0 A_UnSetInvulnerable\n    TNT1 A 0 A_UnHideThing\n    TNT1 A 0 A_SetShootable\n    TNT1 A 0 A_SetSolid\n    TNT1 A 0 A_ChangeFlag(\"Frightened\", 0)\n  SpawnLoop:\n    VILE AABBCCDDEEFF 2 A_wander\n    VILE A 0 A_Look\n    Loop\n  See:\n    TNT1 A 0 A_UnSetInvulnerable\n    TNT1 A 0 A_UnHideThing\n    TNT1 A 0 A_SetShootable\n    TNT1 A 0 A_SetSolid\n    TNT1 A 0 A_ChangeFlag(\"Frightened\", 0)\n  SeeLoop:\n    VILE AABBCCDDEEFF 1 A_Chase\n    VILE F 0 A_Jump(32,\"Teleport\")\n    Loop\n  Missile:\n \tVILE E 0 Bright A_Jump(100,\"Missile4\")\n \tVILE E 0 Bright A_Jump(100,2)\n\tVILE E 0 Bright A_FaceTarget\n \tVILE E 0 Bright A_Jump(64,\"Missile3\")\n    VILE E 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE HIJKLMN 4 Bright\n    VILE OOOO 8 Bright A_CustomMissile (\"BFGBall\",32,0,0,2)\n    VILE P 20 Bright\n    Goto See\n  Missile3:\n    VILE G 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE G 0 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,-32,78)\n    VILE G 2 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,32,78)\n    VILE HIH 2 Bright\n    VILE G 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE G 0 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,-32,78)\n    VILE G 2 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,32,78)\n    VILE HIH 2 Bright\n    VILE G 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE G 0 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,-32,78)\n    VILE G 2 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,32,78)\n    VILE HIH 2 Bright\n    VILE G 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE G 0 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,-32,78)\n    VILE G 2 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,32,78)\n    VILE HIH 2 Bright\n    VILE G 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE G 0 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,-32,78)\n    VILE G 2 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,32,78)\n    VILE HIH 2 Bright\n    VILE G 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE G 0 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,-32,78)\n    VILE G 2 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,32,78)\n    VILE HIH 2 Bright\n    VILE G 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE G 0 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,-32,78)\n    VILE G 2 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,32,78)\n    VILE HIH 2 Bright\n    VILE G 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE G 0 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,-32,78)\n    VILE G 2 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,32,78)\n    VILE HIH 2 Bright\n    VILE G 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE G 0 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,-32,78)\n    VILE G 2 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,32,78)\n    VILE HIH 2 Bright\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,0)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,30)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,60)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,90)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,120)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,150)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,180)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,210)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,240)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,270)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,300)\n    VILE [ 4 Bright A_CustomMissile (\"BFGBall\",32,0,330)\n    VILE ] 4 Bright\n    VILE Q 5\n    VILE Q 5 A_PlaySound(\"vile/pain\")\n    Goto See\n  Missile4:\n \tVILE M 0 Bright A_FaceTarget\n    VILE M 0 A_Jump(128,5)\n    VILE M 0 A_Jump(128,3)\n\tVILE M 0 ThrustThing(angle*256/360+192, 10, 0, 0)\n    VILE M 0 A_Jump(256,2)\n\tVILE M 0 ThrustThing(angle*256/360+64, 10, 0, 0)\n    VILE M 10 Bright A_VileStart\n    VILE M 10 Bright A_FaceTarget\n\tVILE KJ 4 Bright A_FaceTarget\n \tVILE ] 0 Bright A_FaceTarget\n    VILE ] 0 Bright A_CustomMissile (\"ArachnotronPlasma\",30,30,-16)\n    VILE ] 4 Bright A_CustomMissile (\"ArachnotronPlasma\",30,-30,16)\n \tVILE [ 0 Bright A_FaceTarget\n    VILE [ 0 Bright A_CustomMissile (\"ArachnotronPlasma\",30,30,-12)\n    VILE [ 4 Bright A_CustomMissile (\"ArachnotronPlasma\",30,-30,12)\n \tVILE ] 0 Bright A_FaceTarget\n    VILE ] 0 Bright A_CustomMissile (\"ArachnotronPlasma\",30,30,-8)\n    VILE ] 4 Bright A_CustomMissile (\"ArachnotronPlasma\",30,-30,8)\n \tVILE [ 0 Bright A_FaceTarget\n    VILE [ 0 Bright A_CustomMissile (\"ArachnotronPlasma\",30,30,-4)\n    VILE [ 4 Bright A_CustomMissile (\"ArachnotronPlasma\",30,-30,4)\n \tVILE ] 0 Bright A_FaceTarget\n    VILE ] 0 Bright A_CustomMissile (\"ArachnotronPlasma\",30,30,0)\n    VILE ] 4 Bright A_CustomMissile (\"ArachnotronPlasma\",30,-30,0)\n \tVILE [ 0 Bright A_FaceTarget\n    VILE [ 0 Bright A_CustomMissile (\"ArachnotronPlasma\",30,30,4)\n    VILE [ 4 Bright A_CustomMissile (\"ArachnotronPlasma\",30,-30,-4)\n \tVILE ] 0 Bright A_FaceTarget\n    VILE ] 0 Bright A_CustomMissile (\"ArachnotronPlasma\",30,30,8)\n    VILE ] 4 Bright A_CustomMissile (\"ArachnotronPlasma\",30,-30,-8)\n \tVILE [ 0 Bright A_FaceTarget\n    VILE [ 0 Bright A_CustomMissile (\"ArachnotronPlasma\",30,30,12)\n    VILE [ 4 Bright A_CustomMissile (\"ArachnotronPlasma\",30,-30,-12)\n \tVILE ] 0 Bright A_FaceTarget\n    VILE ] 0 Bright A_CustomMissile (\"ArachnotronPlasma\",30,30,16)\n    VILE ] 4 Bright A_CustomMissile (\"ArachnotronPlasma\",30,-30,-16)\n    Goto See\n  Pain:\n \tVILE Q 0 Bright A_Jump(10,\"Teleport\")\n    VILE Q 5\n    VILE Q 5 A_Pain\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,0)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,45)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,90)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,135)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,180)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,225)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,270)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,315)\n \tVILE Q 0 Bright A_Jump(10,\"Teleport\")\n    Goto See\n  Teleport:\n    TNT1 A 0 A_SetInvulnerable\n    TNT1 A 0 A_HideThing\n    TNT1 A 0 A_UnSetShootable\n    TNT1 A 0 A_UnSetSolid\n    TNT1 A 0 A_SpawnItemEx(\"TAT__GreenFireBig\", 0, 0, 16)\n    TNT1 A 0 A_ChangeFlag(\"Frightened\", 1)\n  TeleportPrepare:\n    TNT1 A 1 A_ExtChase(0,0,0)\n    TNT1 A 0 A_ExtChase(0,0,0)\n    TNT1 A 0 A_SpawnItemEx(\"TAT__BossFade\", 0, 0, 0)\n    TNT1 AA 0 A_ExtChase(0,0,0)\n    TNT1 A 0 A_SpawnItemEx(\"TAT__BossFade\", 0, 0, 0)\n \tTNT1 A 0 A_ClearTarget\n\tTNT1 A 0 A_JumpIfCloser(128,2)\n\tTNT1 A 0 A_Jump(32,\"TeleportDone\")\n\tTNT1 A 0\n    Loop\n  TeleportDone:\n    TNT1 A 0 A_UnSetInvulnerable\n    TNT1 A 0 A_UnHideThing\n    TNT1 A 0 A_SetShootable\n    TNT1 A 0 A_SetSolid\n    TNT1 A 0 A_SpawnItemEx(\"TAT__GreenFireBig\", 0, 0, 16)\n    TNT1 A 0 A_ChangeFlag(\"Frightened\", 0)\n    TNT1 A 0 A_Jump(10,\"Missile\")\n\tGoto See\n  Death:\n    VILE Q 5 A_Pain\n    VILE QQQQQ 5 A_SpawnItemEx(\"TAT__GreenFireBig\", Random(-64,64), Random(-64,64), 16)\n    VILE Q 0 A_Pain\n    VILE QQQQQ 5 A_SpawnItemEx(\"TAT__GreenFireBig\", Random(-64,64), Random(-64,64), 16)\n    VILE Q 0 A_Pain\n    VILE Q 0 A_Jump(200,4)\n    VILE Q 0 A_CustomMissile(\"TAT__BossSpawner2\",32,0,60,2)\n    VILE Q 0 A_CustomMissile(\"TAT__BossSpawner2\",32,0,180,2)\n    VILE Q 0 A_CustomMissile(\"TAT__BossSpawner2\",32,0,240,2)\n    VILE QQQQQ 5 A_SpawnItemEx(\"TAT__GreenFireBig\", Random(-64,64), Random(-64,64), 16)\n    VILE Q 0 A_Pain\n\tTNT1 A 0 A_NoBlocking\n\tTNT1 A 0 A_SpawnItemEx(\"TAT__SuperBoss2\", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)\n    Stop\n  }\n}\n\nACTOR TAT__SuperBoss2 : TAT__SuperBoss\n{\n  DropItem \"BlueSkull\"\n  PainChance 15\n  Speed 18\n  Health 8000\n  +MISSILEMORE\nstates\n  {\n  Spawn:\n    TNT1 A 0\n    TNT1 A 0 A_UnSetInvulnerable\n    TNT1 A 0 A_UnHideThing\n    TNT1 A 0 A_SetShootable\n    TNT1 A 0 A_SetSolid\n    TNT1 A 0 A_ChangeFlag(\"Frightened\", 0)\n  SpawnLoop:\n    VILE AABBCCDDEEFF 2 A_wander\n    VILE A 0 A_Look\n    Loop\n  See:\n    TNT1 A 0 A_UnSetInvulnerable\n    TNT1 A 0 A_UnHideThing\n    TNT1 A 0 A_SetShootable\n    TNT1 A 0 A_SetSolid\n    TNT1 A 0 A_ChangeFlag(\"Frightened\", 0)\n  SeeLoop:\n    VILE AA 1 A_Chase\n    VILE A 0 A_Jump(8,\"Teleport\")\n\tVILE BB 1 A_Chase\n    VILE B 0 A_Jump(8,\"Teleport\")\n\tVILE CC 1 A_Chase\n    VILE C 0 A_Jump(8,\"Teleport\")\n\tVILE DD 1 A_Chase\n    VILE D 0 A_Jump(8,\"Teleport\")\n\tVILE EE 1 A_Chase\n    VILE E 0 A_Jump(8,\"Teleport\")\n\tVILE FF 1 A_Chase\n    VILE F 0 A_Jump(8,\"Teleport\")\n  Loop\n  Missile:\n \tVILE E 0 Bright A_Jump(64,\"Missile4\")\n \tVILE E 0 Bright A_Jump(100,2)\n\tVILE E 0 Bright A_FaceTarget\n \tVILE E 0 Bright A_Jump(64,\"Missile3\")\n    VILE E 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE HIJKLMN 4 Bright\n    VILE OOO 8 Bright A_CustomMissile (\"BFGBall\",32,0,0,2)\n    VILE P 10 Bright\n    Goto See\n  Missile3:\n    VILE G 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE G 0 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,-32,78)\n    VILE G 2 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,32,78)\n    VILE HIH 2 Bright\n    VILE G 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE G 0 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,-32,78)\n    VILE G 2 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,32,78)\n    VILE HIH 2 Bright\n    VILE G 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE G 0 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,-32,78)\n    VILE G 2 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,32,78)\n    VILE HIH 2 Bright\n    VILE G 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE G 0 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,-32,78)\n    VILE G 2 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,32,78)\n    VILE HIH 2 Bright\n    VILE G 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE G 0 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,-32,78)\n    VILE G 2 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,32,78)\n    VILE HIH 2 Bright\n    VILE G 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE G 0 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,-32,78)\n    VILE G 2 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,32,78)\n    VILE HIH 2 Bright\n    VILE G 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE G 0 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,-32,78)\n    VILE G 2 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,32,78)\n    VILE HIH 2 Bright\n    VILE G 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE G 0 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,-32,78)\n    VILE G 2 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,32,78)\n    VILE HIH 2 Bright\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,0)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,30)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,60)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,90)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,120)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,150)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,180)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,210)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,240)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,270)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,300)\n    VILE [ 4 Bright A_CustomMissile (\"BFGBall\",32,0,330)\n    VILE ] 4 Bright\n    VILE Q 5\n    VILE Q 5 A_PlaySound(\"vile/pain\")\n    Goto See\n  Missile4:\n \tVILE M 0 Bright A_FaceTarget\n    VILE M 0 A_Jump(128,5)\n    VILE M 0 A_Jump(128,3)\n\tVILE M 0 ThrustThing(angle*256/360+192, 10, 0, 0)\n    VILE M 0 A_Jump(256,2)\n\tVILE M 0 ThrustThing(angle*256/360+64, 10, 0, 0)\n    VILE M 10 Bright A_VileStart\n    VILE M 10 Bright A_FaceTarget\n\tVILE KJ 4 Bright A_FaceTarget\n \tVILE ] 0 Bright A_FaceTarget\n    VILE ] 0 Bright A_CustomMissile (\"ArachnotronPlasma\",30,30,-20)\n    VILE ] 2 Bright A_CustomMissile (\"ArachnotronPlasma\",30,-30,20)\n \tVILE [ 0 Bright A_FaceTarget\n    VILE [ 0 Bright A_CustomMissile (\"ArachnotronPlasma\",30,30,-16)\n    VILE [ 2 Bright A_CustomMissile (\"ArachnotronPlasma\",30,-30,16)\n \tVILE ] 0 Bright A_FaceTarget\n    VILE ] 0 Bright A_CustomMissile (\"ArachnotronPlasma\",30,30,-12)\n    VILE ] 2 Bright A_CustomMissile (\"ArachnotronPlasma\",30,-30,12)\n \tVILE [ 0 Bright A_FaceTarget\n    VILE [ 0 Bright A_CustomMissile (\"ArachnotronPlasma\",30,30,-8)\n    VILE [ 2 Bright A_CustomMissile (\"ArachnotronPlasma\",30,-30,8)\n \tVILE ] 0 Bright A_FaceTarget\n    VILE ] 0 Bright A_CustomMissile (\"ArachnotronPlasma\",30,30,4)\n    VILE ] 2 Bright A_CustomMissile (\"ArachnotronPlasma\",30,-30,4)\n \tVILE [ 0 Bright A_FaceTarget\n    VILE [ 0 Bright A_CustomMissile (\"ArachnotronPlasma\",30,30,0)\n    VILE [ 2 Bright A_CustomMissile (\"ArachnotronPlasma\",30,-30,0)\n \tVILE ] 0 Bright A_FaceTarget\n    VILE ] 0 Bright A_CustomMissile (\"ArachnotronPlasma\",30,30,4)\n    VILE ] 2 Bright A_CustomMissile (\"ArachnotronPlasma\",30,-30,-4)\n \tVILE [ 0 Bright A_FaceTarget\n    VILE [ 0 Bright A_CustomMissile (\"ArachnotronPlasma\",30,30,8)\n    VILE [ 2 Bright A_CustomMissile (\"ArachnotronPlasma\",30,-30,-8)\n \tVILE ] 0 Bright A_FaceTarget\n    VILE ] 0 Bright A_CustomMissile (\"ArachnotronPlasma\",30,30,12)\n    VILE ] 2 Bright A_CustomMissile (\"ArachnotronPlasma\",30,-30,-12)\n \tVILE [ 0 Bright A_FaceTarget\n    VILE [ 0 Bright A_CustomMissile (\"ArachnotronPlasma\",30,30,16)\n    VILE [ 2 Bright A_CustomMissile (\"ArachnotronPlasma\",30,-30,-16)\n \tVILE ] 0 Bright A_FaceTarget\n    VILE ] 0 Bright A_CustomMissile (\"ArachnotronPlasma\",30,30,20)\n    VILE ] 2 Bright A_CustomMissile (\"ArachnotronPlasma\",30,-30,-20)\n    Goto See\n  Pain:\n \tVILE Q 0 Bright A_Jump(10,\"Teleport\")\n    VILE Q 0 Bright A_ChangeFlag(\"NOPAIN\", TRUE)\n    VILE Q 5\n    VILE Q 5 A_Pain\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,0)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,24)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,48)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,72)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,96)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,120)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,144)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,168)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,192)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,216)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,240)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,264)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,288)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,312)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,336)\n    VILE Q 0 A_PlaySound(\"brain/spit\")\n    VILE ] 8 Bright A_CustomMissile(\"TAT__BossSpawner\",30,-30,30,2)\n    VILE ] 0 Bright A_CustomMissile(\"TAT__BossSpawner\",30,30,-30,2)\n    VILE [ 0\n    VILE Q 0 Bright A_ChangeFlag(\"NOPAIN\", FALSE)\n \tVILE Q 0 Bright A_Jump(10,\"Teleport\")\n    Goto See\n  Teleport:\n    TNT1 A 0 A_SetInvulnerable\n    TNT1 A 0 A_HideThing\n    TNT1 A 0 A_UnSetShootable\n    TNT1 A 0 A_UnSetSolid\n    TNT1 A 0 A_SpawnItemEx(\"TAT__GreenFireBig\", 0, 0, 16)\n    TNT1 A 0 A_ChangeFlag(\"Frightened\", 1)\n  TeleportPrepare:\n    TNT1 A 1 A_ExtChase(0,0,0)\n    TNT1 A 0 A_ExtChase(0,0,0)\n    TNT1 A 0 A_SpawnItemEx(\"TAT__BossFade\", 0, 0, 0)\n    TNT1 AA 0 A_ExtChase(0,0,0)\n    TNT1 A 0 A_SpawnItemEx(\"TAT__BossFade\", 0, 0, 0)\n    TNT1 AA 0 A_ExtChase(0,0,0)\n    TNT1 A 0 A_SpawnItemEx(\"TAT__BossFade\", 0, 0, 0)\n \tTNT1 A 0 A_ClearTarget\n\tTNT1 A 0 A_JumpIfCloser(128,2)\n\tTNT1 A 0 A_Jump(32,\"TeleportDone\")\n\tTNT1 A 0\n    Loop\n  Death:\n    VILE Q 5 A_Pain\n    VILE QQQQQ 5 A_SpawnItemEx(\"TAT__GreenFireBig\", Random(-64,64), Random(-64,64), 16)\n    VILE Q 0 A_Pain\n    VILE QQQQQ 5 A_SpawnItemEx(\"TAT__GreenFireBig\", Random(-64,64), Random(-64,64), 16)\n    VILE Q 0 A_Pain\n    VILE Q 0 A_Jump(200,5)\n    VILE Q 0 A_CustomMissile(\"TAT__BossSpawner2\",32,0,45,2)\n    VILE Q 0 A_CustomMissile(\"TAT__BossSpawner2\",32,0,135,2)\n    VILE Q 0 A_CustomMissile(\"TAT__BossSpawner2\",32,0,225,2)\n    VILE Q 0 A_CustomMissile(\"TAT__BossSpawner2\",32,0,315,2)\n    VILE QQQQQ 5 A_SpawnItemEx(\"TAT__GreenFireBig\", Random(-64,64), Random(-64,64), 16)\n    VILE Q 0 A_Pain\n\tTNT1 A 0 A_NoBlocking\n\tTNT1 A 0 A_SpawnItemEx(\"TAT__SuperBoss3\", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)\n    Stop\n  }\n}\n\nACTOR TAT__SuperBoss3 : TAT__SuperBoss\n{\n  DropItem \"YellowSkull\"\n  PainChance 10\n  Speed 19\n  Health 8000\nstates\n  {\n  Spawn:\n    TNT1 A 0\n    TNT1 A 0 A_UnSetInvulnerable\n    TNT1 A 0 A_UnHideThing\n    TNT1 A 0 A_SetShootable\n    TNT1 A 0 A_SetSolid\n  SpawnLoop:\n    VILE AABBCCDDEEFF 2 A_wander\n    VILE A 0 A_Look\n    Loop\n  See:\n    TNT1 A 0 A_UnSetInvulnerable\n    TNT1 A 0 A_UnHideThing\n    TNT1 A 0 A_SetShootable\n    TNT1 A 0 A_SetSolid\n  SeeLoop:\n    VILE AA 1 A_Chase\n    VILE A 0 A_Jump(8,\"Teleport\")\n\tVILE BB 1 A_Chase\n    VILE B 0 A_Jump(8,\"Teleport\")\n\tVILE CC 1 A_Chase\n    VILE C 0 A_Jump(8,\"Teleport\")\n\tVILE DD 1 A_Chase\n    VILE D 0 A_Jump(8,\"Teleport\")\n\tVILE EE 1 A_Chase\n    VILE E 0 A_Jump(8,\"Teleport\")\n\tVILE FF 1 A_Chase\n    VILE F 0 A_Jump(32,\"Teleport\")\n  Loop\n  Missile:\n \tVILE E 0 Bright A_Jump(100,2)\n\tVILE E 0 Bright A_FaceTarget\n \tVILE E 0 Bright A_Jump(100,\"Missile3\")\n    VILE E 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE H 8 Bright\n    VILE IJKLMN 3 Bright\n    VILE O 4 Bright A_CustomMissile (\"BFGBall\",32,0,0,2)\n    VILE AABBCCDDEEFF 1 A_Chase\n    VILE E 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE H 8 Bright\n    VILE IJKLMN 3 Bright\n    VILE O 4 Bright A_CustomMissile (\"BFGBall\",32,0,0,2)\n    VILE AABBCCDDEEFF 1 A_Chase\n    VILE E 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE H 8 Bright\n    VILE IJKLMN 3 Bright\n    VILE O 4 Bright A_CustomMissile (\"BFGBall\",32,0,0,2)\n    VILE AABBCCDDEEFF 1 A_Chase\n    VILE E 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE H 8 Bright\n    VILE IJKLMN 3 Bright\n    VILE O 4 Bright A_CustomMissile (\"BFGBall\",32,0,0,2)\n    Goto See\n  Missile3:\n    VILE G 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE G 0 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,-32,78)\n    VILE G 2 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,32,78)\n    VILE HIH 2 Bright\n    VILE G 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE G 0 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,-32,78)\n    VILE G 2 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,32,78)\n    VILE HIH 2 Bright\n    VILE G 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE G 0 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,-32,78)\n    VILE G 2 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,32,78)\n    VILE HIH 2 Bright\n    VILE G 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE G 0 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,-32,78)\n    VILE G 2 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,32,78)\n    VILE HIH 2 Bright\n    VILE G 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE G 0 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,-32,78)\n    VILE G 2 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,32,78)\n    VILE HIH 2 Bright\n    VILE G 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE G 0 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,-32,78)\n    VILE G 2 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,32,78)\n    VILE HIH 2 Bright\n    VILE G 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE G 0 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,-32,78)\n    VILE G 2 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,32,78)\n    VILE HIH 2 Bright\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,0)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,30)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,60)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,90)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,120)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,150)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,180)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,210)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,240)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,270)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,300)\n    VILE [ 4 Bright A_CustomMissile (\"BFGBall\",32,0,330)\n    VILE ] 4 Bright\n    VILE Q 5\n    VILE Q 5 A_PlaySound(\"vile/pain\")\n    Goto See\n  Pain:\n  \tVILE Q 0 Bright A_Jump(10,\"Teleport\")\n    VILE Q 0 Bright A_ChangeFlag(\"NOPAIN\", TRUE)\n    VILE Q 5\n    VILE Q 5 A_Pain\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,0)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,30)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,60)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,90)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,120)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,150)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,180)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,210)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,240)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,270)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,300)\n    VILE Q 0 A_PlaySound(\"brain/spit\")\n    VILE ] 8 Bright A_CustomMissile(\"TAT__BossSpawner\",30,-30,30,2)\n    VILE ] 0 Bright A_CustomMissile(\"TAT__BossSpawner\",30,30,-30,2)\n    VILE [ 0\n    VILE Q 0 Bright A_ChangeFlag(\"NOPAIN\", FALSE)\n \tVILE Q 0 Bright A_Jump(10,\"Teleport\")\n    Goto See\n  Teleport:\n    TNT1 A 0 A_SetInvulnerable\n    TNT1 A 0 A_HideThing\n    TNT1 A 0 A_UnSetShootable\n    TNT1 A 0 A_UnSetSolid\n    TNT1 A 0 A_SpawnItemEx(\"TAT__GreenFireBig\", 0, 0, 16)\n  TeleportPrepare:\n    TNT1 A 1 A_Wander\n    TNT1 A 0 A_Wander\n    TNT1 A 0 A_SpawnItemEx(\"TAT__BossFade\", 0, 0, 0)\n    TNT1 AA 0 A_Wander\n    TNT1 A 0 A_SpawnItemEx(\"TAT__BossFade\", 0, 0, 0)\n    TNT1 AA 0 A_Wander\n    TNT1 A 0 A_SpawnItemEx(\"TAT__BossFade\", 0, 0, 0)\n    TNT1 AA 0 A_Wander\n    TNT1 A 0 A_SpawnItemEx(\"TAT__BossFade\", 0, 0, 0)\n \tTNT1 A 0 A_ClearTarget\n\tTNT1 A 0 A_JumpIfCloser(128,2)\n\tTNT1 A 0 A_Jump(32,\"TeleportDone\")\n\tTNT1 A 0\n    Loop\n  Death:\n    VILE Q 5 A_Pain\n    VILE QQQQQ 5 A_SpawnItemEx(\"TAT__GreenFireBig\", Random(-64,64), Random(-64,64), 16)\n    VILE Q 0 A_Pain\n    VILE QQQQQ 5 A_SpawnItemEx(\"TAT__GreenFireBig\", Random(-64,64), Random(-64,64), 16)\n    VILE Q 0 A_Pain\n    VILE Q 0 A_Jump(200,6)\n    VILE Q 0 A_CustomMissile(\"TAT__BossSpawner2\",32,0,36,2)\n    VILE Q 0 A_CustomMissile(\"TAT__BossSpawner2\",32,0,108,2)\n    VILE Q 0 A_CustomMissile(\"TAT__BossSpawner2\",32,0,180,2)\n    VILE Q 0 A_CustomMissile(\"TAT__BossSpawner2\",32,0,252,2)\n    VILE Q 0 A_CustomMissile(\"TAT__BossSpawner2\",32,0,324,2)\n    VILE QQQQQ 5 A_SpawnItemEx(\"TAT__GreenFireBig\", Random(-64,64), Random(-64,64), 16)\n    VILE Q 0 A_Pain\n\tTNT1 A 0 A_NoBlocking\n\tTNT1 A 0 A_SpawnItemEx(\"TAT__SuperBoss4\", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)\n    Stop\n  }\n}\n\nACTOR TAT__SuperBoss4 : TAT__SuperBoss\n{\n  DropItem \"MegaSphere\"\n  PainChance 7\n  Speed 20\n  Health 9000\nstates\n  {\n  Spawn:\n    TNT1 A 0\n    TNT1 A 0 A_UnSetInvulnerable\n    TNT1 A 0 A_UnHideThing\n    TNT1 A 0 A_SetShootable\n    TNT1 A 0 A_SetSolid\n  SpawnLoop:\n    VILE AABBCCDDEEFF 1 A_wander\n    VILE A 0 A_Look\n    Loop\n  See:\n    TNT1 A 0 A_UnSetInvulnerable\n    TNT1 A 0 A_UnHideThing\n    TNT1 A 0 A_SetShootable\n    TNT1 A 0 A_SetSolid\n  SeeLoop:\n    VILE AA 1 A_FastChase\n    VILE A 0 A_Jump(8,\"Teleport\")\n\tVILE BB 1 A_FastChase\n    VILE B 0 A_Jump(8,\"Teleport\")\n\tVILE CC 1 A_FastChase\n    VILE C 0 A_Jump(8,\"Teleport\")\n\tVILE DD 1 A_FastChase\n    VILE D 0 A_Jump(8,\"Teleport\")\n\tVILE EE 1 A_FastChase\n    VILE E 0 A_Jump(8,\"Teleport\")\n\tVILE FF 1 A_FastChase\n    VILE F 0 A_Jump(8,\"Teleport\")\n  Loop\n  Missile:\n \tVILE E 0 Bright A_Jump(100,2)\n\tVILE E 0 Bright A_FaceTarget\n \tVILE E 0 Bright A_Jump(100,\"Missile3\")\n    VILE M 0 A_Jump(128,5)\n    VILE M 0 A_Jump(128,3)\n\tVILE M 0 ThrustThing(angle*256/360+192, 10, 0, 0)\n    VILE M 0 A_Jump(256,2)\n\tVILE M 0 ThrustThing(angle*256/360+64, 10, 0, 0)\n    VILE E 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE H 8 Bright\n    VILE IJKLMN 2 Bright\n    VILE OP 4 Bright A_CustomMissile (\"BFGBall\",32,0,0,2)\n    VILE A 0 A_Jump(8,\"Teleport2\")\n    VILE AABBCCDDEEFF 1 A_Chase\n    VILE F 0 A_Jump(8,\"Teleport2\")\n    VILE E 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE H 8 Bright\n    VILE IJKLMN 2 Bright\n    VILE OP 4 Bright A_CustomMissile (\"BFGBall\",32,0,0,2)\n    VILE A 0 A_Jump(8,\"Teleport2\")\n    VILE AABBCCDDEEFF 1 A_Chase\n    VILE F 0 A_Jump(8,\"Teleport2\")\n    VILE E 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE H 8 Bright\n    VILE IJKLMN 2 Bright\n    VILE OP 4 Bright A_CustomMissile (\"BFGBall\",32,0,0,2)\n    VILE A 0 A_Jump(8,\"Teleport2\")\n    VILE AABBCCDDEEFF 1 A_Chase\n    VILE F 0 A_Jump(8,\"Teleport2\")\n    VILE E 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE H 8 Bright\n    VILE IJKLMN 2 Bright\n    VILE OP 4 Bright A_CustomMissile (\"BFGBall\",32,0,0,2)\n    VILE F 0 A_Jump(32,\"Teleport2\")\n    VILE Q 5\n    VILE Q 20 A_PlaySound(\"vile/pain\")\n    VILE Q 20 A_PlaySound(\"vile/pain\")\n    VILE Q 0 A_PlaySound(\"brain/spit\")\n    VILE ] 10 Bright A_CustomMissile(\"TAT__BossSpawner\",30,-30,36,2)\n    VILE ] 0 Bright A_CustomMissile(\"TAT__BossSpawner\",30,30,-36,2)\n    VILE ] 0 Bright A_CustomMissile(\"TAT__BossSpawner\",30,-30,18,2)\n    VILE ] 0 Bright A_CustomMissile(\"TAT__BossSpawner\",30,30,-18,2)\n    VILE [ 10 Bright\n    VILE F 0 A_Jump(32,\"Teleport2\")\n    VILE AABBCCDDEEFF 1 A_FastChase\n    VILE F 0 A_Jump(32,\"Teleport2\")\n    Goto See\n  Missile3:\n    VILE G 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE G 0 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,-32,78)\n    VILE G 2 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,32,78)\n    VILE HIH 2 Bright\n    VILE G 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE G 0 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,-32,78)\n    VILE G 2 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,32,78)\n    VILE HIH 2 Bright\n    VILE G 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE G 0 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,-32,78)\n    VILE G 2 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,32,78)\n    VILE HIH 2 Bright\n    VILE G 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE G 0 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,-32,78)\n    VILE G 2 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,32,78)\n    VILE HIH 2 Bright\n    VILE G 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE G 0 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,-32,78)\n    VILE G 2 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,32,78)\n    VILE HIH 2 Bright\n    VILE G 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE G 0 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,-32,78)\n    VILE G 2 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,32,78)\n    VILE HIH 2 Bright\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,0)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,30)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,60)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,90)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,120)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,150)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,180)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,210)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,240)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,270)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,300)\n    VILE [ 4 Bright A_CustomMissile (\"BFGBall\",32,0,330)\n    VILE ] 4 Bright\n    VILE F 0 A_Jump(32,\"Teleport2\")\n    VILE Q 5\n    VILE Q 20 A_PlaySound(\"vile/pain\")\n    VILE Q 20 A_PlaySound(\"vile/pain\")\n    VILE Q 0 A_PlaySound(\"brain/spit\")\n    VILE ] 10 Bright A_CustomMissile(\"TAT__BossSpawner\",30,-30,36,2)\n    VILE ] 0 Bright A_CustomMissile(\"TAT__BossSpawner\",30,30,-36,2)\n    VILE ] 0 Bright A_CustomMissile(\"TAT__BossSpawner\",30,-30,18,2)\n    VILE ] 0 Bright A_CustomMissile(\"TAT__BossSpawner\",30,30,-18,2)\n    VILE [ 10 Bright\n    VILE F 0 A_Jump(32,\"Teleport2\")\n    VILE AABBCCDDEEFF 1 A_FastChase\n    VILE F 0 A_Jump(32,\"Teleport2\")\n    Goto See\n  Pain:\n  \tVILE Q 0 Bright A_Jump(10,\"Teleport\")\n    VILE Q 0 Bright A_ChangeFlag(\"NOPAIN\", TRUE)\n    VILE Q 5\n    VILE Q 5 A_Pain\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,0)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,20)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,40)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,60)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,80)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,100)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,120)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,140)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,160)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,180)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,200)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,220)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,240)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,260)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,280)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,300)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,320)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,340)\n    VILE Q 0 A_PlaySound(\"brain/spit\")\n    VILE ] 8 Bright A_CustomMissile(\"TAT__BossSpawner\",30,-30,30,2)\n    VILE ] 0 Bright A_CustomMissile(\"TAT__BossSpawner\",30,30,-30,2)\n    VILE [ 0\n    VILE Q 0 Bright A_ChangeFlag(\"NOPAIN\", FALSE)\n \tVILE Q 0 Bright A_Jump(10,\"Teleport\")\n    Goto See\n  Teleport:\n    TNT1 A 0 A_SetInvulnerable\n    TNT1 A 0 A_HideThing\n    TNT1 A 0 A_UnSetShootable\n    TNT1 A 0 A_UnSetSolid\n    TNT1 A 0 A_SpawnItemEx(\"TAT__GreenFireBig\", 0, 0, 16)\n  TeleportPrepare:\n    TNT1 A 1 A_ExtChase(0,0,0)\n    TNT1 A 0 A_ExtChase(0,0,0)\n    TNT1 A 0 A_SpawnItemEx(\"TAT__BossFade\", 0, 0, 0)\n    TNT1 AA 0 A_ExtChase(0,0,0)\n    TNT1 A 0 A_SpawnItemEx(\"TAT__BossFade\", 0, 0, 0)\n    TNT1 AA 0 A_ExtChase(0,0,0)\n    TNT1 A 0 A_SpawnItemEx(\"TAT__BossFade\", 0, 0, 0)\n    TNT1 AA 0 A_ExtChase(0,0,0)\n    TNT1 A 0 A_SpawnItemEx(\"TAT__BossFade\", 0, 0, 0)\n    TNT1 AA 0 A_ExtChase(0,0,0)\n    TNT1 A 0 A_SpawnItemEx(\"TAT__BossFade\", 0, 0, 0)\n\tTNT1 A 0 A_JumpIfCloser(128,2)\n\tTNT1 A 0 A_Jump(32,\"TeleportDone\")\n\tTNT1 A 0\n    Loop\n  Teleport2:\n    TNT1 A 0 A_SetInvulnerable\n    TNT1 A 0 A_HideThing\n    TNT1 A 0 A_UnSetShootable\n    TNT1 A 0 A_UnSetSolid\n    TNT1 A 0 A_SpawnItemEx(\"TAT__GreenFireBig\", 0, 0, 16)\n  TeleportPrepare2:\n    TNT1 A 1 A_Wander\n    TNT1 A 0 A_Wander\n    TNT1 A 0 A_SpawnItemEx(\"TAT__BossFade\", 0, 0, 0)\n    TNT1 AA 0 A_Wander\n    TNT1 A 0 A_SpawnItemEx(\"TAT__BossFade\", 0, 0, 0)\n    TNT1 AA 0 A_Wander\n    TNT1 A 0 A_SpawnItemEx(\"TAT__BossFade\", 0, 0, 0)\n    TNT1 AA 0 A_Wander\n    TNT1 A 0 A_SpawnItemEx(\"TAT__BossFade\", 0, 0, 0)\n    TNT1 AA 0 A_Wander\n    TNT1 A 0 A_SpawnItemEx(\"TAT__BossFade\", 0, 0, 0)\n\tTNT1 A 0 A_JumpIfCloser(128,2)\n\tTNT1 A 0 A_Jump(32,\"TeleportDone\")\n\tTNT1 A 0\n    Loop\n  Death:\n    VILE Q 5 A_Pain\n    VILE QQQ 0 A_SpawnItemEx(\"CellPack\",0,0,16,Random(-8,8),Random(-8,8),8)\n    VILE QQQQQ 5 A_SpawnItemEx(\"TAT__GreenFireBig\", Random(-64,64), Random(-64,64), 16)\n    VILE Q 0 A_Pain\n    VILE QQQ 0 A_SpawnItemEx(\"CellPack\",0,0,16,Random(-8,8),Random(-8,8),8)\n    VILE QQQQQ 5 A_SpawnItemEx(\"TAT__GreenFireBig\", Random(-64,64), Random(-64,64), 16)\n    VILE Q 0 A_Pain\n    VILE QQQ 0 A_SpawnItemEx(\"CellPack\",0,0,16,Random(-8,8),Random(-8,8),8)\n    VILE QQQQQ 5 A_SpawnItemEx(\"TAT__GreenFireBig\", Random(-64,64), Random(-64,64), 16)\n    VILE Q 0 A_Pain\n    VILE QQQ 0 A_SpawnItemEx(\"CellPack\",0,0,16,Random(-8,8),Random(-8,8),8)\n    VILE QQQQQ 5 A_SpawnItemEx(\"TAT__GreenFireBig\", Random(-64,64), Random(-64,64), 16)\n    VILE Q 0 A_Pain\n    VILE QQQ 0 A_SpawnItemEx(\"CellPack\",0,0,16,Random(-8,8),Random(-8,8),8)\n    VILE QQQQQ 5 A_SpawnItemEx(\"TAT__GreenFireBig\", Random(-64,64), Random(-64,64), 16)\n    VILE Q 0 A_Pain\n    VILE QQQ 0 A_SpawnItemEx(\"CellPack\",0,0,16,Random(-8,8),Random(-8,8),8)\n    VILE QQQQQ 5 A_SpawnItemEx(\"TAT__GreenFireBig\", Random(-64,64), Random(-64,64), 16)\n    VILE Q 0 A_Pain\n    VILE Q 0 A_Jump(200,7)\n    VILE Q 0 A_CustomMissile(\"TAT__BossSpawner2\",32,0,30,2)\n    VILE Q 0 A_CustomMissile(\"TAT__BossSpawner2\",32,0,90,2)\n    VILE Q 0 A_CustomMissile(\"TAT__BossSpawner2\",32,0,150,2)\n    VILE Q 0 A_CustomMissile(\"TAT__BossSpawner2\",32,0,210,2)\n    VILE Q 0 A_CustomMissile(\"TAT__BossSpawner2\",32,0,270,2)\n    VILE Q 0 A_CustomMissile(\"TAT__BossSpawner2\",32,0,330,2)\n    VILE QQQ 0 A_SpawnItemEx(\"CellPack\",0,0,16,Random(-8,8),Random(-8,8),8)\n    VILE QQQQQ 5 A_SpawnItemEx(\"TAT__GreenFireBig\", Random(-64,64), Random(-64,64), 16)\n    VILE Q 0 A_Pain\n    VILE QQQ 0 A_SpawnItemEx(\"CellPack\",0,0,16,Random(-8,8),Random(-8,8),8)\n\tTNT1 A 0 A_NoBlocking\n\tTNT1 A 0 A_SpawnItemEx(\"TAT__SuperBoss5\", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)\n    Stop\n  }\n}\n\nACTOR TAT__SuperBoss5 : TAT__SuperBoss\n{\n  DropItem \"RedCard\"\n  DropItem \"BlueCard\"\n  DropItem \"YellowCard\"\n  PainChance 20\n  Speed 20\n  Health 7000\n  +NORADIUSDMG\nstates\n  {\n  Spawn:\n    TNT1 A 0\n    TNT1 A 0 A_UnSetInvulnerable\n    TNT1 A 0 A_UnHideThing\n    TNT1 A 0 A_SetShootable\n    TNT1 A 0 A_SetSolid\n  SpawnLoop:\n    VILE AABBCCDDEEFF 1 A_wander\n    VILE A 0 A_Look\n    Loop\n  See:\n    TNT1 A 0 A_UnSetInvulnerable\n    TNT1 A 0 A_UnHideThing\n    TNT1 A 0 A_SetShootable\n    TNT1 A 0 A_SetSolid\n  SeeLoop:\n    VILE AA 1 A_FastChase\n    VILE A 0 A_Jump(8,\"Teleport\")\n\tVILE BB 1 A_FastChase\n    VILE B 0 A_Jump(8,\"Teleport\")\n\tVILE CC 1 A_FastChase\n    VILE C 0 A_Jump(8,\"Teleport\")\n\tVILE DD 1 A_FastChase\n    VILE D 0 A_Jump(8,\"Teleport\")\n\tVILE EE 1 A_FastChase\n    VILE E 0 A_Jump(8,\"Teleport\")\n\tVILE FF 1 A_FastChase\n    VILE F 0 A_Jump(8,\"Teleport\")\n  Loop\n  Missile:\n \tVILE E 0 Bright A_Jump(100,2)\n\tVILE E 0 Bright A_FaceTarget\n \tVILE E 0 Bright A_Jump(100,\"Missile3\")\n    VILE M 0 A_Jump(128,5)\n    VILE M 0 A_Jump(128,3)\n\tVILE M 0 ThrustThing(angle*256/360+192, 10, 0, 0)\n    VILE M 0 A_Jump(256,2)\n\tVILE M 0 ThrustThing(angle*256/360+64, 10, 0, 0)\n    VILE E 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE H 8 Bright\n    VILE IJKLMN 2 Bright\n    VILE O 0 Bright A_CustomMissile (\"BFGBall\",32,0,-20,2)\n    VILE O 0 Bright A_CustomMissile (\"BFGBall\",32,0,20,2)\n    VILE O 4 Bright A_CustomMissile (\"BFGBall\",32,0,0,2)\n    VILE O 0 Bright A_CustomMissile (\"BFGBall\",32,0,-20,2)\n    VILE O 0 Bright A_CustomMissile (\"BFGBall\",32,0,20,2)\n    VILE P 4 Bright A_CustomMissile (\"BFGBall\",32,0,0,2)\n    VILE A 0 A_Jump(8,\"Teleport\")\n    VILE AABBCCDDEEFF 1 A_Chase\n    VILE F 0 A_Jump(8,\"Teleport\")\n    VILE E 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE H 8 Bright\n    VILE IJKLMN 2 Bright\n    VILE O 0 Bright A_CustomMissile (\"BFGBall\",32,0,-20,2)\n    VILE O 0 Bright A_CustomMissile (\"BFGBall\",32,0,20,2)\n    VILE O 4 Bright A_CustomMissile (\"BFGBall\",32,0,0,2)\n    VILE O 0 Bright A_CustomMissile (\"BFGBall\",32,0,-20,2)\n    VILE O 0 Bright A_CustomMissile (\"BFGBall\",32,0,20,2)\n    VILE P 4 Bright A_CustomMissile (\"BFGBall\",32,0,0,2)\n    VILE A 0 A_Jump(8,\"Teleport\")\n    VILE AABBCCDDEEFF 1 A_Chase\n    VILE F 0 A_Jump(8,\"Teleport\")\n    VILE E 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE H 8 Bright\n    VILE IJKLMN 2 Bright\n    VILE O 0 Bright A_CustomMissile (\"BFGBall\",32,0,-20,2)\n    VILE O 0 Bright A_CustomMissile (\"BFGBall\",32,0,20,2)\n    VILE O 4 Bright A_CustomMissile (\"BFGBall\",32,0,0,2)\n    VILE O 0 Bright A_CustomMissile (\"BFGBall\",32,0,-20,2)\n    VILE O 0 Bright A_CustomMissile (\"BFGBall\",32,0,20,2)\n    VILE P 4 Bright A_CustomMissile (\"BFGBall\",32,0,0,2)\n    VILE A 0 A_Jump(8,\"Teleport\")\n    VILE AABBCCDDEEFF 1 A_Chase\n    VILE F 0 A_Jump(8,\"Teleport\")\n    VILE E 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE H 8 Bright\n    VILE IJKLMN 2 Bright\n    VILE O 0 Bright A_CustomMissile (\"BFGBall\",32,0,-20,2)\n    VILE O 0 Bright A_CustomMissile (\"BFGBall\",32,0,20,2)\n    VILE O 4 Bright A_CustomMissile (\"BFGBall\",32,0,0,2)\n    VILE O 0 Bright A_CustomMissile (\"BFGBall\",32,0,-20,2)\n    VILE O 0 Bright A_CustomMissile (\"BFGBall\",32,0,20,2)\n    VILE P 4 Bright A_CustomMissile (\"BFGBall\",32,0,0,2)\n    VILE F 0 A_Jump(16,\"Teleport\")\n    VILE AABBCCDDEEFF 1 A_FastChase\n    VILE F 0 A_Jump(16,\"Teleport\")\n    Goto See\n  Missile3:\n    VILE G 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE G 0 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,-32,78)\n    VILE G 1 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,32,78)\n    VILE HIH 1 Bright\n    VILE G 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE G 0 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,-32,78)\n    VILE G 1 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,32,78)\n    VILE HIH 1 Bright\n    VILE G 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE G 0 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,-32,78)\n    VILE G 1 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,32,78)\n    VILE HIH 1 Bright\n    VILE G 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE G 0 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,-32,78)\n    VILE G 1 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,32,78)\n    VILE HIH 1 Bright\n    VILE G 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE G 0 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,-32,78)\n    VILE G 1 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,32,78)\n    VILE HIH 1 Bright\n    VILE G 0 Bright A_PlaySound (\"weapons/bfgf\")\n    VILE G 0 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,-32,78)\n    VILE G 1 Bright A_SpawnItemEx (\"TAT__GreenFire\",-8,32,78)\n    VILE HIH 1 Bright\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,0)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,30)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,60)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,90)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,120)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,150)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,180)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,210)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,240)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,270)\n    VILE [ 0 Bright A_CustomMissile (\"BFGBall\",32,0,300)\n    VILE [ 4 Bright A_CustomMissile (\"BFGBall\",32,0,330)\n    VILE ] 4 Bright\n    VILE F 0 A_Jump(8,\"Teleport\")\n    VILE Q 5\n    VILE Q 0 A_PlaySound(\"brain/spit\")\n    VILE ] 8 Bright A_CustomMissile(\"TAT__BossSpawner\",30,-30,36,2)\n    VILE ] 0 Bright A_CustomMissile(\"TAT__BossSpawner\",30,30,-36,2)\n    VILE ] 0 Bright A_CustomMissile(\"TAT__BossSpawner\",30,-30,18,2)\n    VILE ] 0 Bright A_CustomMissile(\"TAT__BossSpawner\",30,30,-18,2)\n    VILE [ 8 Bright\n    VILE F 0 A_Jump(16,\"Teleport\")\n    VILE AABBCCDDEEFF 1 A_FastChase\n    VILE F 0 A_Jump(16,\"Teleport\")\n    Goto See\n  Pain:\n  \tVILE Q 0 Bright A_Jump(90,\"Teleport\")\n    VILE Q 0 Bright A_ChangeFlag(\"NOPAIN\", TRUE)\n    VILE Q 2\n    VILE Q 2 A_Pain\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,0)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,20)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,40)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,60)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,80)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,100)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,120)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,140)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,160)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,180)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,200)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,220)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,240)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,260)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,280)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,300)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,320)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,340)\n    VILE Q 0 A_PlaySound(\"brain/spit\")\n    VILE ] 8 Bright A_CustomMissile(\"TAT__BossSpawner\",30,-30,30,2)\n    VILE ] 0 Bright A_CustomMissile(\"TAT__BossSpawner\",30,30,-30,2)\n    VILE [ 0\n    VILE Q 0 Bright A_ChangeFlag(\"NOPAIN\", FALSE)\n \tVILE Q 0 Bright A_Jump(10,\"Teleport\")\n    Goto See\n  Missile5:\n    VILE Q 0 Bright A_ChangeFlag(\"NOPAIN\", TRUE)\n    VILE Q 2\n    VILE Q 2 A_Pain\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,0)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,20)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,40)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,60)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,80)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,100)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,120)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,140)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,160)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,180)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,200)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,220)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,240)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,260)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,280)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,300)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,320)\n    VILE Q 0 Bright A_CustomMissile (\"ArachnotronPlasma\",32,0,340)\n    VILE Q 0 A_PlaySound(\"brain/spit\")\n    VILE ] 8 Bright A_CustomMissile(\"TAT__BossSpawner\",30,-30,30,2)\n    VILE ] 0 Bright A_CustomMissile(\"TAT__BossSpawner\",30,30,-30,2)\n    VILE [ 0\n    VILE Q 0 Bright A_ChangeFlag(\"NOPAIN\", FALSE)\n \tVILE Q 0 Bright A_Jump(20,\"Teleport\")\n    Goto See\n  Teleport:\n    TNT1 A 0 A_SetInvulnerable\n    TNT1 A 0 A_HideThing\n    TNT1 A 0 A_UnSetShootable\n    TNT1 A 0 A_UnSetSolid\n    TNT1 A 0 A_SpawnItemEx(\"TAT__GreenFireBig\", 0, 0, 16)\n  TeleportPrepare:\n    TNT1 A 1 A_ExtChase(0,0,0)\n    TNT1 A 0 A_ExtChase(0,0,0)\n    TNT1 A 0 A_SpawnItemEx(\"TAT__BossFade\", 0, 0, 0)\n    TNT1 AA 0 A_ExtChase(0,0,0)\n    TNT1 A 0 A_SpawnItemEx(\"TAT__BossFade\", 0, 0, 0)\n    TNT1 AA 0 A_ExtChase(0,0,0)\n    TNT1 A 0 A_SpawnItemEx(\"TAT__BossFade\", 0, 0, 0)\n    TNT1 AA 0 A_ExtChase(0,0,0)\n    TNT1 A 0 A_SpawnItemEx(\"TAT__BossFade\", 0, 0, 0)\n    TNT1 AA 0 A_ExtChase(0,0,0)\n    TNT1 A 0 A_SpawnItemEx(\"TAT__BossFade\", 0, 0, 0)\n\tTNT1 A 0 A_JumpIfCloser(128,2)\n\tTNT1 A 0 A_Jump(32,\"TeleportDone\")\n\tTNT1 A 0\n    Loop\n  TeleportDone:\n    TNT1 A 0 A_UnSetInvulnerable\n    TNT1 A 0 A_UnHideThing\n    TNT1 A 0 A_SetShootable\n    TNT1 A 0 A_SetSolid\n    TNT1 A 0 A_SpawnItemEx(\"TAT__GreenFireBig\", 0, 0, 16)\n    TNT1 A 0 A_Jump(32,\"Missile5\")\n    TNT1 A 0 A_Jump(8,\"Missile\")\n\tGoto See\n  Teleport2:\n    TNT1 A 0 A_SetInvulnerable\n    TNT1 A 0 A_HideThing\n    TNT1 A 0 A_UnSetShootable\n    TNT1 A 0 A_UnSetSolid\n    TNT1 A 0 A_SpawnItemEx(\"TAT__GreenFireBig\", 0, 0, 16)\n  TeleportPrepare2:\n    TNT1 A 1 A_Wander\n    TNT1 A 0 A_Wander\n    TNT1 A 0 A_SpawnItemEx(\"TAT__BossFade\", 0, 0, 0)\n    TNT1 AA 0 A_Wander\n    TNT1 A 0 A_SpawnItemEx(\"TAT__BossFade\", 0, 0, 0)\n    TNT1 AA 0 A_Wander\n    TNT1 A 0 A_SpawnItemEx(\"TAT__BossFade\", 0, 0, 0)\n    TNT1 AA 0 A_Wander\n    TNT1 A 0 A_SpawnItemEx(\"TAT__BossFade\", 0, 0, 0)\n    TNT1 AA 0 A_Wander\n    TNT1 A 0 A_SpawnItemEx(\"TAT__BossFade\", 0, 0, 0)\n\tTNT1 A 0 A_JumpIfCloser(128,2)\n\tTNT1 A 0 A_Jump(32,\"TeleportDone\")\n\tTNT1 A 0\n    Loop\n  Death:\n    VILE Q 2 A_Pain\n    VILE QQQQQ 2 A_SpawnItemEx(\"TAT__GreenFireBig\", Random(-64,64), Random(-64,64), 16)\n    VILE Q 0 A_Pain\n    VILE QQQQQ 2 A_SpawnItemEx(\"TAT__GreenFireBig\", Random(-64,64), Random(-64,64), 16)\n    VILE Q 0 A_Pain\n    VILE QQQQQ 2 A_SpawnItemEx(\"TAT__GreenFireBig\", Random(-64,64), Random(-64,64), 16)\n    VILE Q 0 A_Pain\n    VILE QQQQQ 2 A_SpawnItemEx(\"TAT__GreenFireBig\", Random(-64,64), Random(-64,64), 16)\n    VILE Q 0 A_Pain\n    VILE QQQQQ 2 A_SpawnItemEx(\"TAT__GreenFireBig\", Random(-64,64), Random(-64,64), 16)\n    VILE Q 0 A_Pain\n    VILE QQQQQ 2 A_SpawnItemEx(\"TAT__GreenFireBig\", Random(-64,64), Random(-64,64), 16)\n    VILE Q 0 A_Pain\n    VILE QQQQQ 2 A_SpawnItemEx(\"TAT__GreenFireBig\", Random(-64,64), Random(-64,64), 16)\n    VILE Q 2 A_Pain\n    VILE QQQQQ 2 A_SpawnItemEx(\"TAT__GreenFireBig\", Random(-64,64), Random(-64,64), 16)\n    VILE Q 0 A_Pain\n    VILE QQQQQ 2 A_SpawnItemEx(\"TAT__GreenFireBig\", Random(-64,64), Random(-64,64), 16)\n    VILE Q 0 A_Pain\n    VILE QQQQQ 2 A_SpawnItemEx(\"TAT__GreenFireBig\", Random(-64,64), Random(-64,64), 16)\n    VILE Q 0 A_Pain\n    VILE QQQQQ 2 A_SpawnItemEx(\"TAT__GreenFireBig\", Random(-64,64), Random(-64,64), 16)\n    VILE Q 0 A_Pain\n    VILE QQQQQ 2 A_SpawnItemEx(\"TAT__GreenFireBig\", Random(-64,64), Random(-64,64), 16)\n    VILE Q 0 A_Pain\n    VILE QQQQQ 2 A_SpawnItemEx(\"TAT__GreenFireBig\", Random(-64,64), Random(-64,64), 16)\n    VILE Q 0 A_Pain\n    VILE QQQQQ 2 A_SpawnItemEx(\"TAT__GreenFireBig\", Random(-64,64), Random(-64,64), 16)\n    VILE Q 0 A_Pain\n    VILE QQQQQ 1 A_SpawnItemEx(\"TAT__GreenFireBig\", Random(-64,64), Random(-64,64), 16)\n    VILE Q 0 A_Pain\n    VILE QQQQQ 1 A_SpawnItemEx(\"TAT__GreenFireBig\", Random(-64,64), Random(-64,64), 16)\n    VILE Q 0 A_Pain\n    VILE QQQQQ 1 A_SpawnItemEx(\"TAT__GreenFireBig\", Random(-64,64), Random(-64,64), 16)\n    VILE Q 0 A_Pain\n    VILE Q 0 A_CustomMissile(\"TAT__BossSpawner2\",32,0,10,2)\n    VILE Q 0 A_CustomMissile(\"TAT__BossSpawner2\",32,0,30,2)\n    VILE Q 0 A_CustomMissile(\"TAT__BossSpawner2\",32,0,50,2)\n    VILE Q 0 A_CustomMissile(\"TAT__BossSpawner2\",32,0,70,2)\n    VILE Q 0 A_CustomMissile(\"TAT__BossSpawner2\",32,0,90,2)\n    VILE Q 0 A_CustomMissile(\"TAT__BossSpawner2\",32,0,110,2)\n    VILE Q 0 A_CustomMissile(\"TAT__BossSpawner2\",32,0,130,2)\n    VILE Q 0 A_CustomMissile(\"TAT__BossSpawner2\",32,0,150,2)\n    VILE Q 0 A_CustomMissile(\"TAT__BossSpawner2\",32,0,170,2)\n    VILE Q 0 A_CustomMissile(\"TAT__BossSpawner2\",32,0,190,2)\n    VILE Q 0 A_CustomMissile(\"TAT__BossSpawner2\",32,0,210,2)\n    VILE Q 0 A_CustomMissile(\"TAT__BossSpawner2\",32,0,230,2)\n    VILE Q 0 A_CustomMissile(\"TAT__BossSpawner2\",32,0,250,2)\n    VILE Q 0 A_CustomMissile(\"TAT__BossSpawner2\",32,0,270,2)\n    VILE Q 0 A_CustomMissile(\"TAT__BossSpawner2\",32,0,290,2)\n    VILE Q 0 A_CustomMissile(\"TAT__BossSpawner2\",32,0,310,2)\n    VILE Q 0 A_CustomMissile(\"TAT__BossSpawner2\",32,0,330,2)\n    VILE Q 0 A_CustomMissile(\"TAT__BossSpawner2\",32,0,350,2)\n    VILE QQQQQ 1 A_SpawnItemEx(\"TAT__GreenFireBig\", Random(-64,64), Random(-64,64), 16)\n    VILE Q 0 A_Pain\n    VILE R 7 A_Scream\n    VILE S 7 A_NoBlocking\n    VILE TUVWXY 7\n    VILE Z -1\n    Stop\n  }\n}\n\nACTOR TAT__Fire\n{\n +NoGravity +NoBlockmap +NoTeleport +DontSplash\n +NOINTERACTION\n +CLIENTSIDEONLY\n  Radius 0\n  Height 0\n  Alpha 1\n  Scale 1.0\n  RenderStyle Add\n  States\n  {\n  Spawn:\n\tFIRE ABCDEFGH 2 Bright\n    Stop\n  }\n}\n\nACTOR TAT__DarkFire : TAT__Fire\n{\nTranslation \"160:167=80:111\"\n}\n\nACTOR TAT__GreenFire : TAT__Fire\n{\nTranslation \"160:167=112:119\"\nScale 0.5\n}\n\nACTOR TAT__GreenFireBig : TAT__GreenFire\n{\n  Scale 1.0\n  States\n  {\n  Spawn:\n\tFIRE A 2 Bright\n\tFIRE B 2 Bright A_FireCrackle\n\tFIRE CDEFGH 2 Bright\n    Stop\n  }\n}\n\nACTOR TAT__BossFade : TAT__GreenFire\n{\n  Translation \"48:63=80:95\", \"64:79=96:111\", \"208:223=80:95\", \"128:143=92:111\",\n  \"144:151=104:111\", \"13:15=0:2\", \"236:239=5:8\", \"160:167=112:127\", \"224:231=112:119\",\n  \"249:249=112:112\", \"248:248=120:120\", \"168:191=112:127\", \"232:235=120:123\", \"16:47=112:127\"\n  Alpha 0.5\n  Scale 1.0\n  RenderStyle Add\n  ExplosionDamage 3\n  ExplosionRadius 64\n  States\n  {\n  Spawn:\n    VILE A 0\n    VILE A 0 A_Explode\n    VILE ABCDEF 1 A_FadeOut(0.1)\n    Stop\n  }\n}\n\nActor TAT__BossSpawner\n{\n  Radius 5\n  Height 5\n  Speed 12\n  Damage 10000\n  Scale 0.75\n  Projectile\n  +ThruGhost\n  -NoGravity\n  +LowGravity\n  SeeSound \"brain/spit\"\n  DeathSound \"brain/cubeboom\"\n  States\n  {\n  Spawn:\n    BOSF AABBCCDD 1 Bright\n    Loop\n  Death:\n\tTNT1 A 0 A_SpawnItem(\"TAT__Fire\",0,0)\n    TNT1 A 0 A_SpawnItem(\"TAT__GreenSoul\",0,0)\n    Stop\n  }\n}\n\nActor TAT__BossSpawner2 : TAT__BossSpawner\n{\n  Speed 9\n  Scale 0.80\n  Translation \"48:79=80:111\"\n  States\n  {\n  Spawn:\n    BOSF AABBCCDD 1 Bright\n    Loop\n  Death:\n\tTNT1 A 0 A_SpawnItem(\"TAT__DarkFire\",0,0)\n    TNT1 A 0 A_SpawnItem(\"TAT__BlackDeath\",0,0)\n    Stop\n  }\n}\n\nActor TAT__GreenSoul : LostSoul\n{\nBloodColor Green\nRenderStyle Normal\nHealth 1000\ndeathsound \"weapons/rocklx\"\nAlpha 1.0\n+MISSILEMORE\n+MISSILEEVENMORE\n+QUICKTORETALIATE\n+PUSHABLE\nTranslation \"169:191=112:127\", \"160:167=112:127\", \"209:223=112:120\", \"232:235=120:124\", \"16:47=112:127\"\nSpeed 6\n  states\n  {\n  See:\n    SKUL A 0 A_Recoil(0.50)\n    SKUL A 3 Bright A_Chase\n    SKUL B 0 A_Recoil(0.50)\n    SKUL B 3 Bright A_Chase\n    SKUL A 0 A_Jump(200,5)\n    SKUL A 0 A_Jump(100,3)\n    SKUL A 0 ThrustThingZ (0,random(0,2),0,1)\n    SKUL A 0 A_Jump(256,2)\n    SKUL A 0 ThrustThingZ (0,random(0,2),1,1)\n    SKUL A 0\n    Loop\n  Missile:\n    SKUL C 0 A_PlaySound(\"caco/sight\")\n    SKUL C 4 Bright A_FaceTarget\n    SKUL D 4 Bright A_FaceTarget\n\tSKUL D 0 A_CustomMissile (\"TAT__Kamikaze\",0)\n\tSKUL D 0 A_PlaySound(\"weapons/rocklf\")\n    SKUL D 1 Bright A_Die(\"Kamikaze\")\n    Goto Death\n  Death:\n    SKUL F 3 BRIGHT A_NoBlocking\n    SKUL G 3 BRIGHT A_Scream\n\tSKUL H 3 BRIGHT\n    SKUL I 3 BRIGHT\n    SKUL J 3\n    SKUL K 3\n    stop\n  Death.Kamikaze:\n    TNT1 A 1 A_NoBlocking\n    stop\n    }\n}\n\nActor TAT__Kamikaze\n{\n  Translation \"169:191=112:127\", \"160:167=112:127\", \"209:223=112:120\", \"232:235=120:124\", \"16:47=112:127\"\n  obituary \"%o was blown up by a suicidal lost soul\"\n  radius 16\n  height 56\n  speed 25\n  damage 20\n  Scale 1.0\n  deathsound \"weapons/rocklx\"\n  PROJECTILE\n  health 10\n  BloodColor Green\n  -NoBlockmap\n  +Solid\n  +Shootable\n  states\n  {\n  Spawn:\n    SKUL C 0 A_PlaySound(\"skull/melee\")\n    SKUL C 1 Bright A_SpawnItemEx (\"TAT__KamikazeFade\")\n\tSKUL C 0 A_ScaleVelocity(1.01)\n    SKUL C 1 Bright A_SpawnItemEx (\"TAT__KamikazeFade\")\n\tSKUL C 0 A_ScaleVelocity(1.01)\n    SKUL D 1 Bright A_SpawnItemEx (\"TAT__KamikazeFade\")\n\tSKUL D 0 A_ScaleVelocity(1.01)\n    SKUL D 1 Bright A_SpawnItemEx (\"TAT__KamikazeFade\")\n\tSKUL D 0 A_ScaleVelocity(1.01)\n    Loop\n  Death:\n    SKUL F 3 BRIGHT A_NoBlocking\n    SKUL G 3 BRIGHT A_Explode\n\tSKUL H 3 BRIGHT\n    SKUL I 3 BRIGHT\n    SKUL J 3\n    SKUL K 3\n    stop\n  }\n}\n\nACTOR TAT__KamikazeFade : TAT__BossFade\n{\nTranslation \"169:191=112:127\", \"160:167=112:127\", \"209:223=112:120\", \"232:235=120:124\", \"16:47=112:127\"\nAlpha 0.9\n  States\n  {\n  Spawn:\n    SKUL CDCD 1 A_FadeOut(0.1)\n    SKUL CD 1 A_FadeOut(0.2)\n    Stop\n  }\n}\n\nACTOR TAT__BlackDeath : Revenant\n{\n  PainChance 25\n  Health 1500\n  Speed 18\n  Alpha 0.90\n  BloodColor Black\n  Radius 16\n  Height 45\n  Scale 0.8\n  Translation \"16:39=96:111\", \"40:47=5:8\", \"176:191=0:2\", \"48:71=96:111\",\n  \"72:79=5:8\", \"128:135=96:111\", \"136:143=5:8\", \"144:147=96:111\", \"148:151=5:8\",\n  \"160:163=96:111\", \"164:167=5:8\", \"236:239=5:8\", \"232:235=5:8\", \"13:15=10:12\"\n  Damage 8\n  States\n  {\n    Spawn:\n    SKEL AB 200 A_Look\n    Loop\n\tSee:\n    SKEL A 0 A_Recoil(-0.5)\n    SKEL A 1 A_Chase\n    SKEL B 0 A_Recoil(-0.5)\n    SKEL B 1 A_Chase\n    SKEL C 0 A_Recoil(-0.5)\n    SKEL C 1 A_Chase\n    SKEL D 0 A_Recoil(-0.5)\n    SKEL D 1 A_Chase\n    SKEL E 0 A_Recoil(-0.5)\n    SKEL E 1 A_Chase\n    SKEL F 0 A_Recoil(-0.5)\n    SKEL F 1 A_Chase\n    SKEL A 0 A_Jump(32,\"Hold\")\n    SKEL A 0\n    Loop\n    Wander:\n    SKEL A 0 A_Recoil(-0.5)\n    SKEL A 1 A_Wander\n    SKEL B 0 A_Recoil(-0.5)\n    SKEL B 1 A_Wander\n    SKEL C 0 A_Recoil(-0.5)\n    SKEL C 1 A_Wander\n    SKEL D 0 A_Recoil(-0.5)\n    SKEL D 1 A_Wander\n    SKEL E 0 A_Recoil(-0.5)\n    SKEL E 1 A_Wander\n    SKEL F 0 A_Recoil(-0.5)\n    SKEL F 1 A_Wander\n    SKEL F 0 A_Jump(240,2)\n    SKEL F 0 A_Look\n  \tSKEL F 0 A_Jump(64,\"Stand\")\n    Loop\n    Stand:\n    SKEL A 0 A_Jump(240,2)\n    SKEL A 10 A_Look\n    SKEL A 10\n  \tSKEL A 0 A_Jump(64,\"Wander\")\n\tLoop\n    Hold:\n    SKEL A 10 A_Jump(248,2)\n    SKEL A 10 A_Look\n    SKEL A 10\n    SKEL A 10 A_Jump(2,\"Wander\")\n    Loop\n    Missile:\n      SKEL G 0 A_Jumpifcloser(256, 1)\n      Goto See\n\t  SKEL G 0 A_PlaySound(\"skeleton/sight\")\n      SKEL G 3 A_FaceTarget\n      SKEL H 6 A_SkullAttack\n      SKEL I 3 A_Gravity\n      Goto See\n    Melee:\n      SKEL G 0 A_Jump(16,\"Wander\")\n      SKEL G 1 A_FaceTarget\n      SKEL G 0 A_Recoil(-4.0)\n      SKEL G 4 A_SkelWhoosh\n      SKEL H 4 A_FaceTarget\n      SKEL I 4 A_CustomMeleeAttack(random(1,8)*8,\"skeleton/melee\",\"none\")\n      SKEL I 0 A_Jump(64,\"Wander\")\n    Goto See\n  Pain:\n    SKEL L 0 A_ChangeFlag (\"NOPAIN\", 1)\n    SKEL L 1\n    SKEL L 0 A_ChangeFlag (\"NOPAIN\", 0)\n    SKEL L 0 A_Jump(96,\"Wander\")\n    SKEL L 3 A_Pain\n    SKEL L 0 A_Jump(96,\"Wander\")\n    Goto See\n  Death:\n    SKEL L 7 A_Pain\n\tSKEL M 2 A_Scream\n    SKEL N 2 A_NoBlocking\n    SKEL O 2\n    SKEL P 2\n    SKEL Q -1\n    Stop\n  Raise:\n    TNT1 A 0\n    TNT1 A 0 A_ChangeFlag (\"NOPAIN\", 1)\n    SKEL QPONML 5\n    TNT1 A 0 A_ChangeFlag (\"NOPAIN\", 0)\n    goto See\n\t}\n}\n\nACTOR TAT__DiscoImpSpawner : RandomSpawner 32509\n{\n//$Category Monsters\n+ISMONSTER\nDropItem \"TAT__DiscoImp\", 256, 2\nDropItem \"TAT__DiscoImpRed\", 256, 2\nDropItem \"TAT__DiscoImpGreen\", 256, 2\nDropItem \"TAT__DiscoImpBlue\", 256, 2\nDropItem \"TAT__DiscoImpBlood\" 256 1\nDropItem \"TAT__DiscoImpGold\" 256 1\nDropItem \"TAT__DiscoImpBrown\" 256 1\nDropItem \"TAT__DiscoImpOrange\" 256 1\n}\n\nACTOR TAT__DiscoImp : DoomImp\n{\n  Health 1000\n  GibHealth -100\n  PainChance 200\n  Mass 100\n  Translation \"64:79=80:111\"\n  PainSound \"HHEN/pain\"\n  +NORADIUSDMG\nstates\n  {\n  Spawn:\n    TROO A 1 A_GiveInventory(\"Clip\",1)\n    TROO A 0 A_JumpIfInventory(\"Clip\",64,2)\n    TROO A 0 A_Jump(256,3)\n\tTROO A 0 A_TakeInventory(\"Clip\",64)\n\tTROO A 0 A_Look\n\tTROO A 0\n    Loop\n  See:\n    TROO D 0 A_GiveInventory(\"Clip\",1)\n    TROO D 0 A_JumpIfInventory(\"Clip\",64,2)\n    TROO D 0 A_Jump(256,4)\n    TROO D 0 A_JumpIfTargetInLOS(\"Missile\")\n    TROO D 0 A_TakeInventory(\"Clip\",64)\n    TROO D 0 A_TakeInventory(\"Shell\",100)\n    TROO D 1 A_ExtChase(0,0,0)\n\n    TROO D 0 A_GiveInventory(\"Clip\",1)\n    TROO D 0 A_JumpIfInventory(\"Clip\",64,2)\n    TROO D 0 A_Jump(256,4)\n    TROO D 0 A_JumpIfTargetInLOS(\"Missile\")\n    TROO D 0 A_TakeInventory(\"Clip\",64)\n    TROO D 0 A_TakeInventory(\"Shell\",100)\n    TROO D 1\n\n    TROO D 0 A_GiveInventory(\"Clip\",1)\n    TROO D 0 A_JumpIfInventory(\"Clip\",64,2)\n    TROO D 0 A_Jump(256,4)\n    TROO D 0 A_JumpIfTargetInLOS(\"Missile\")\n    TROO D 0 A_TakeInventory(\"Clip\",64)\n    TROO D 0 A_TakeInventory(\"Shell\",100)\n    TROO D 1\n\n    TROO D 0 A_GiveInventory(\"Clip\",1)\n    TROO D 0 A_JumpIfInventory(\"Clip\",64,2)\n    TROO D 0 A_Jump(256,4)\n    TROO D 0 A_JumpIfTargetInLOS(\"Missile\")\n    TROO D 0 A_TakeInventory(\"Clip\",64)\n    TROO D 0 A_TakeInventory(\"Shell\",100)\n    TROO D 1\n\n    TROO C 0 A_GiveInventory(\"Clip\",1)\n    TROO C 0 A_JumpIfInventory(\"Clip\",64,2)\n    TROO C 0 A_Jump(256,4)\n    TROO C 0 A_JumpIfTargetInLOS(\"Missile\")\n    TROO C 0 A_TakeInventory(\"Clip\",64)\n    TROO C 0 A_TakeInventory(\"Shell\",100)\n    TROO C 1 A_ExtChase(0,0,0)\n\n    TROO C 0 A_GiveInventory(\"Clip\",1)\n    TROO C 0 A_JumpIfInventory(\"Clip\",64,2)\n    TROO C 0 A_Jump(256,4)\n    TROO C 0 A_JumpIfTargetInLOS(\"Missile\")\n    TROO C 0 A_TakeInventory(\"Clip\",64)\n    TROO C 0 A_TakeInventory(\"Shell\",100)\n    TROO C 1\n\n    TROO C 0 A_GiveInventory(\"Clip\",1)\n    TROO C 0 A_JumpIfInventory(\"Clip\",64,2)\n    TROO C 0 A_Jump(256,4)\n    TROO C 0 A_JumpIfTargetInLOS(\"Missile\")\n    TROO C 0 A_TakeInventory(\"Clip\",64)\n    TROO C 0 A_TakeInventory(\"Shell\",100)\n    TROO C 1\n\n    TROO C 0 A_GiveInventory(\"Clip\",1)\n    TROO C 0 A_JumpIfInventory(\"Clip\",64,2)\n    TROO C 0 A_Jump(256,4)\n    TROO C 0 A_JumpIfTargetInLOS(\"Missile\")\n    TROO C 0 A_TakeInventory(\"Clip\",64)\n    TROO C 0 A_TakeInventory(\"Shell\",100)\n    TROO C 1\n\n    TROO B 0 A_GiveInventory(\"Clip\",1)\n    TROO B 0 A_JumpIfInventory(\"Clip\",64,2)\n    TROO B 0 A_Jump(256,4)\n    TROO B 0 A_JumpIfTargetInLOS(\"Missile\")\n    TROO B 0 A_TakeInventory(\"Clip\",64)\n    TROO B 0 A_TakeInventory(\"Shell\",100)\n    TROO B 1 A_ExtChase(0,0,0)\n\n    TROO B 0 A_GiveInventory(\"Clip\",1)\n    TROO B 0 A_JumpIfInventory(\"Clip\",64,2)\n    TROO B 0 A_Jump(256,4)\n    TROO B 0 A_JumpIfTargetInLOS(\"Missile\")\n    TROO B 0 A_TakeInventory(\"Clip\",64)\n    TROO B 0 A_TakeInventory(\"Shell\",100)\n    TROO B 1\n\n    TROO B 0 A_GiveInventory(\"Clip\",1)\n    TROO B 0 A_JumpIfInventory(\"Clip\",64,2)\n    TROO B 0 A_Jump(256,4)\n    TROO B 0 A_JumpIfTargetInLOS(\"Missile\")\n    TROO B 0 A_TakeInventory(\"Clip\",64)\n    TROO B 0 A_TakeInventory(\"Shell\",100)\n    TROO B 1\n\n    TROO B 0 A_GiveInventory(\"Clip\",1)\n    TROO B 0 A_JumpIfInventory(\"Clip\",64,2)\n    TROO B 0 A_Jump(256,4)\n    TROO B 0 A_JumpIfTargetInLOS(\"Missile\")\n    TROO B 0 A_TakeInventory(\"Clip\",64)\n    TROO B 0 A_TakeInventory(\"Shell\",100)\n    TROO B 1\n\n    TROO A 0 A_GiveInventory(\"Clip\",1)\n    TROO A 0 A_JumpIfInventory(\"Clip\",64,2)\n    TROO A 0 A_Jump(256,4)\n    TROO A 0 A_JumpIfTargetInLOS(\"Missile\")\n    TROO A 0 A_TakeInventory(\"Clip\",64)\n    TROO A 0 A_TakeInventory(\"Shell\",100)\n    TROO A 1 A_ExtChase(0,0,0)\n\n    TROO A 0 A_GiveInventory(\"Clip\",1)\n    TROO A 0 A_JumpIfInventory(\"Clip\",64,2)\n    TROO A 0 A_Jump(256,4)\n    TROO A 0 A_JumpIfTargetInLOS(\"Missile\")\n    TROO A 0 A_TakeInventory(\"Clip\",64)\n    TROO A 0 A_TakeInventory(\"Shell\",100)\n    TROO A 1\n\n    TROO A 0 A_GiveInventory(\"Clip\",1)\n    TROO A 0 A_JumpIfInventory(\"Clip\",64,2)\n    TROO A 0 A_Jump(256,4)\n    TROO A 0 A_JumpIfTargetInLOS(\"Missile\")\n    TROO A 0 A_TakeInventory(\"Clip\",64)\n    TROO A 0 A_TakeInventory(\"Shell\",100)\n    TROO A 1\n\n    TROO A 0 A_GiveInventory(\"Clip\",1)\n    TROO A 0 A_JumpIfInventory(\"Clip\",64,2)\n    TROO A 0 A_Jump(256,4)\n    TROO A 0 A_JumpIfTargetInLOS(\"Missile\")\n    TROO A 0 A_TakeInventory(\"Clip\",64)\n    TROO A 0 A_TakeInventory(\"Shell\",100)\n    TROO A 1\n    Loop\n  Missile:\n    TROO E 0 A_TakeInventory(\"Clip\",64)\n    TROO E 0 A_GiveInventory(\"Shell\",1)\n    TROO E 0 A_JumpIfInventory(\"Shell\",2,\"MissileFire\")\n    TROO E 0 A_PlaySound(\"imp/sight\")\n  MissileCount:\n    TROO E 0 A_GiveInventory(\"Clip\",1)\n    TROO E 0 A_JumpIfInventory(\"Clip\",32,3)\n\tTROO E 1 A_FaceTarget\n\tTROO E 0 A_Jump(256,\"MissileCount\")\n\tTROO E 0 A_Jump(256,\"See\")\n  MissileFire:\n    TROO E 0 A_TakeInventory(\"Shell\",2)\n    TROO E 0 A_TakeInventory(\"Clip\",64)\n    TROO E 0 A_GiveInventory(\"Clip\",1)\n    TROO E 1 Bright\n    TROO E 0 A_GiveInventory(\"Clip\",1)\n    TROO E 1 Bright\n    TROO E 0 A_GiveInventory(\"Clip\",1)\n    TROO E 1 Bright\n    TROO E 0 A_GiveInventory(\"Clip\",1)\n    TROO E 1 Bright\n    TROO E 0 A_GiveInventory(\"Clip\",1)\n    TROO E 1 Bright\n    TROO E 0 A_GiveInventory(\"Clip\",1)\n    TROO E 1 Bright\n    TROO E 0 A_GiveInventory(\"Clip\",1)\n    TROO E 1 Bright\n    TROO E 0 A_GiveInventory(\"Clip\",1)\n    TROO E 1 Bright\n\n    TROO F 0 A_GiveInventory(\"Clip\",1)\n    TROO F 1 Bright\n    TROO F 0 A_GiveInventory(\"Clip\",1)\n    TROO F 1 Bright\n    TROO F 0 A_GiveInventory(\"Clip\",1)\n    TROO F 1 Bright\n    TROO F 0 A_GiveInventory(\"Clip\",1)\n    TROO F 1 Bright\n    TROO F 0 A_GiveInventory(\"Clip\",1)\n    TROO F 1 Bright\n    TROO F 0 A_GiveInventory(\"Clip\",1)\n    TROO F 1 Bright\n    TROO F 0 A_GiveInventory(\"Clip\",1)\n    TROO F 1 Bright\n    TROO F 0 A_GiveInventory(\"Clip\",1)\n    TROO F 1 Bright\n    TROO G 0 A_GiveInventory(\"Clip\",1)\n    TROO G 1 A_CustomMissile (\"Rocket\",32,0,0,2)\n    TROO GGGGGGG 1 Bright A_GiveInventory(\"Clip\",1)\n    Goto See\n  Pain:\n    TROO H 0 A_ChangeFlag(\"NOPAIN\", TRUE)\n    TROO H 0 A_GiveInventory(\"Clip\",3)\n    TROO H 1 Bright A_Pain\n    TROO H 2\n    TROO H 0 A_ChangeFlag(\"NOPAIN\", FALSE)\n    Goto See\n  Death:\n    TROO I 4 A_Pain\n    TROO J 4 A_Scream\n    TROO K 4\n    TROO L 4 A_NoBlocking\n    TROO M -1\n    Stop\n  XDeath:\n    TROO N 4\n    TROO O 4 A_XScream\n    TROO P 4\n    TROO Q 4 A_NoBlocking\n    TROO RST 4\n    TROO U -1\n    Stop\n  }\n}\n\nACTOR TAT__DiscoImpRed : TAT__DiscoImp\n{\n  Translation \"64:79=176:191\"\n}\n\nACTOR TAT__DiscoImpGreen : TAT__DiscoImp\n{\n  Translation \"64:79=112:127\"\n}\n\nACTOR TAT__DiscoImpBlue : TAT__DiscoImp\n{\n  Translation \"64:79=192:207\"\n}\n\nACTOR TAT__DiscoImpBlood : TAT__DiscoImp\n{\n  Translation \"64:79=16:47\"\n}\n\nACTOR TAT__DiscoImpGold : TAT__DiscoImp\n{\n  Translation \"64:71=224:231\", \"72:79=160:167\"\n}\n\nACTOR TAT__DiscoImpBrown : TAT__DiscoImp\n{\n  Translation \"64:79=128:143\"\n}\n\nACTOR TAT__DiscoImpOrange : TAT__DiscoImp\n{\n  Translation \"64:79=208:223\"\n}\n\nACTOR TAT__PracticeTargets  : Zombieman 32510\n{\n//$Category Monsters\n  Speed 8\n  Health 150000\n  GibHealth -10000\n  PainChance 255\n  Mass 50\n  DropItem \"RedCard\"\nstates\n  {\n  Spawn:\n    CPOS AB 10 A_Look\n    Loop\n  See:\n    CPOS A 0 A_Recoil(-1)\n    CPOS A 1 A_Wander\n    CPOS B 0 A_Recoil(-1)\n    CPOS B 1 A_Wander\n    CPOS C 0 A_Recoil(-1)\n    CPOS C 1 A_Wander\n    CPOS D 0 A_Recoil(-1)\n    CPOS D 1 A_Wander\n\tLoop\n   Pain:\n\tTNT1 A 0 A_SpawnItemEx(\"TAT__DeadZombie\",0,0,0,Random(-8,8),Random(-8,8),Random(0,16))\n\tTNT1 A 1\n    TNT1 AAAAAAAAAA 0 A_Wander\n    TNT1 AAAAAAAAAA 0 A_Wander\n    TNT1 AAAAAAAAAA 0 A_Wander\n    TNT1 AAAAAAAAAA 0 A_Wander\n    TNT1 AAAAAAAAAA 0 A_Wander\n    TNT1 AAAAAAAAAA 0 A_Wander\n    TNT1 AAAAAAAAAA 0 A_Wander\n    TNT1 AAAAAAAAAA 0 A_Wander\n    Goto See\n   Pain.TkExplosion:\n    TNT1 A 1 Thing_Damage(0,200000)\n    Goto See\n   Death:\n    CPOS H 5\n    CPOS I 5 A_Scream\n    CPOS J 5 A_NoBlocking\n    CPOS KLM 5\n    CPOS N -1\n    Stop\n   XDeath:\n\tTNT1 AAAAAAAAAA 0 A_SpawnItemEx(\"TAT__GibZombie\",0,0,0,Random(-16,16),Random(-16,16),Random(0,32))\n    CPOS O 5\n    CPOS P 5 A_XScream\n    CPOS Q 5 A_NoBlocking\n    CPOS RS 5\n    CPOS T -1\n    Stop\n   Raise:\n    CPOS N 5\n    CPOS MLKJIH 5\n    Goto See\n  }\n}\n\nACTOR TAT__DeadZombie\n{\n  Gravity 1.25\n  +NoTeleport\n  +CLIENTSIDEONLY\n  Radius 20\n  Height 16\n  States\n  {\n  Spawn:\n    CPOS G 0\n    CPOS G 1 A_PlaySound(\"grunt/death\")\n\tCPOS HIJKLM 3 Bright\n\tCPOS NNNNNNNNNN 2 A_FadeOut(0.05)\n\tCPOS NNNNNNNNNN 2 A_FadeOut(0.05)\n    Stop\n  }\n}\n\nACTOR TAT__GibZombie : TAT__DeadZombie\n{\n  States\n  {\n  Spawn:\n    CPOS G 0\n    CPOS G 1 A_PlaySound(\"misc/gibbed\")\n    CPOS OPQRS 3\n\tCPOS TTTTTTTTTT 2 A_FadeOut(0.05)\n\tCPOS TTTTTTTTTT 2 A_FadeOut(0.05)\n    Stop\n  }\n}\n\nACTOR TAT__TkBarrel : ExplosiveBarrel 32511\n{\nTranslation \"112:124=168:191\"\nHealth 500000\nPainChance 255\nMass 25\nRadius 20\n+PUSHABLE\nstates\n  {\n  See:\n    BAR1 A 6\n    BAR1 B 6 Bright\n    Loop\n  Pain:\n    BEXP A 0 A_ChangeFlag(\"NOPAIN\", TRUE)\n    BEXP A 3 Bright\n    BEXP B 3 Bright A_Scream\n    BEXP C 3 Bright\n    BEXP D 3 Bright A_CustomMissile(\"TAT__TkExplosion\",32)\n    BEXP E 6 Bright\n    BEXP DCBA 3 Bright\n    BEXP A 0 A_ChangeFlag(\"NOPAIN\", FALSE)\n    Goto See\n  Death:\n    BEXP ABCDE 4 Bright A_CustomMissile(\"TAT__TkExplosion\",32)\n    Stop\n  }\n}\n\nACTOR TAT__TkExplosion : Rocket\n{\nSpeed 0\nReactionTime 1\nDamageType \"TkExplosion\"\nstates\n  {\n  Spawn:\n    MISL B 1 Bright A_CountDown\n\tLoop\n  Death:\n\tMISL B 3 Bright A_Explode(100,100,0)\n\tMISL CD 4 Bright\n    Stop\n  }\n}\n\nACTOR TAT__CyberSpider : SpiderMastermind 32512\n{\n//$Category Monsters\nHeight 180\nHealth 10000\nSpeed 12\nPainChance 20\nTranslation \"168:191=112:127\"\n\tStates\n\t{\n\tSpawn:\n\t\tSPID AAAAAAAAA 1 A_SpawnItemEx(\"TAT__CyberFrameA\",-16,0,96)\n\t\tSPID A 0 A_SpawnItemEx(\"TAT__CyberFrameA\",-16,0,96)\n\t\tSPID A 1 A_Look\n\t\tSPID BBBBBBBBB 1 A_SpawnItemEx(\"TAT__CyberFrameB\",-16,0,96)\n\t\tSPID B 0 A_SpawnItemEx(\"TAT__CyberFrameA\",-16,0,96)\n\t\tSPID B 1 A_Look\n\t\tLoop\n\tSee:\n\t\tSPID AA 1 A_SpawnItemEx(\"TAT__CyberFrameA\",-16,0,96)\n\t\tSPID A 0 A_SpawnItemEx(\"TAT__CyberFrameA\",-16,0,96)\n\t\tSPID A 1 A_Metal\n\n\t\tSPID AA 1 A_SpawnItemEx(\"TAT__CyberFrameA\",-16,0,96)\n\t\tSPID A 0 A_SpawnItemEx(\"TAT__CyberFrameA\",-16,0,96)\n\t\tSPID A 1 A_Chase\n\t\tSPID BB 1 A_SpawnItemEx(\"TAT__CyberFrameA\",-16,0,96)\n\t\tSPID B 0 A_SpawnItemEx(\"TAT__CyberFrameA\",-16,0,96)\n\t\tSPID B 1 A_Chase\n\t\tSPID BB 1 A_SpawnItemEx(\"TAT__CyberFrameB\",-16,0,96)\n\t\tSPID B 0 A_SpawnItemEx(\"TAT__CyberFrameB\",-16,0,96)\n\t\tSPID B 1 A_Chase\n\n\t\tSPID CC 1 A_SpawnItemEx(\"TAT__CyberFrameB\",-16,0,96)\n\t\tSPID C 0 A_SpawnItemEx(\"TAT__CyberFrameB\",-16,0,96)\n\t\tSPID C 1 A_Metal\n\n\t\tSPID CC 1 A_SpawnItemEx(\"TAT__CyberFrameB\",-16,0,96)\n\t\tSPID C 0 A_SpawnItemEx(\"TAT__CyberFrameB\",-16,0,96)\n\t\tSPID C 1 A_Chase\n\t\tSPID DD 1 A_SpawnItemEx(\"TAT__CyberFrameC\",-16,0,96)\n\t\tSPID D 0 A_SpawnItemEx(\"TAT__CyberFrameC\",-16,0,96)\n\t\tSPID D 1 A_Chase\n\t\tSPID DD 1 A_SpawnItemEx(\"TAT__CyberFrameC\",-16,0,96)\n\t\tSPID D 0 A_SpawnItemEx(\"TAT__CyberFrameC\",-16,0,96)\n\t\tSPID D 1 A_Chase\n\n\t\tSPID EE 1 A_SpawnItemEx(\"TAT__CyberFrameC\",-16,0,96)\n\t\tSPID E 0 A_SpawnItemEx(\"TAT__CyberFrameC\",-16,0,96)\n\t\tSPID E 1 A_Metal\n\n\t\tSPID EE 1 A_SpawnItemEx(\"TAT__CyberFrameD\",-16,0,96)\n\t\tSPID E 0 A_SpawnItemEx(\"TAT__CyberFrameD\",-16,0,96)\n\t\tSPID E 1 A_Chase\n\t\tSPID FF 1 A_SpawnItemEx(\"TAT__CyberFrameD\",-16,0,96)\n\t\tSPID F 0 A_SpawnItemEx(\"TAT__CyberFrameD\",-16,0,96)\n\t\tSPID F 1 A_Chase\n\t\tSPID FF 1 A_SpawnItemEx(\"TAT__CyberFrameD\",-16,0,96)\n\t\tSPID F 0 A_SpawnItemEx(\"TAT__CyberFrameD\",-16,0,96)\n\t\tSPID F 1 A_Chase\n\t\tLoop\n\tMissile:\n\t\tSPID A 0 BRIGHT A_SpawnItemEx(\"TAT__CyberFrameE\",-16,0,96)\n\t\tSPID A 1 BRIGHT A_FaceTarget\n\t\tSPID AAAAAAAAAA 1 A_SpawnItemEx(\"TAT__CyberFrameE\",-16,0,96)\n        SPID AAAAAAAAA 1 A_SpawnItemEx(\"TAT__CyberFrameE\",-16,0,96)\n\t\tSPID G 0 BRIGHT A_SpawnItemEx(\"TAT__CyberFrameF\",-16,0,96)\n\t\tSPID G 1 BRIGHT A_SPosAttackUseAtkSound\n\t    SPID G 0 BRIGHT A_CustomMissile(\"Rocket\",132,0,Random(-10,10))\n\t\tSPID GGG 1 BRIGHT A_SpawnItemEx(\"TAT__CyberFrameF\",-16,0,96)\n\t\tSPID H 0 BRIGHT A_SpawnItemEx(\"TAT__CyberFrameE\",-16,0,96)\n\t\tSPID H 1 BRIGHT A_SPosAttackUseAtkSound\n\t\tSPID HHH 1 BRIGHT A_SpawnItemEx(\"TAT__CyberFrameE\",-16,0,96)\n\t\tSPID H 0 BRIGHT A_SpidRefire\n\t\tGoto Missile+21\n\tPain:\n\t    SPID I 0 A_SetReflectiveInvulnerable\n\t\tSPID I 0 A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t\tSPID I 1 A_Pain\n\t\tTNT1 A 1 A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1\n\t    TNT1 A 1 A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1\n\t\tTNT1 A 1 A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1\n\t    TNT1 A 1 A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1\n\t    SPID I 0 A_UnsetReflectiveInvulnerable\n\t\tGoto See\n\tDeath:\n        TNT1 A 0 A_SpawnItemEx(\"TAT__TkExplosion\",Random(-50,50),Random(-50,50),Random(32,150))\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n        TNT1 A 0 A_SpawnItemEx(\"TAT__TkExplosion\",Random(-50,50),Random(-50,50),Random(32,150))\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n        TNT1 A 0 A_SpawnItemEx(\"TAT__TkExplosion\",Random(-50,50),Random(-50,50),Random(32,150))\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n        TNT1 A 0 A_SpawnItemEx(\"TAT__TkExplosion\",Random(-50,50),Random(-50,50),Random(32,150))\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n        TNT1 A 0 A_SpawnItemEx(\"TAT__TkExplosion\",Random(-50,50),Random(-50,50),Random(32,150))\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n        TNT1 A 0 A_SpawnItemEx(\"TAT__TkExplosion\",Random(-50,50),Random(-50,50),Random(32,150))\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n        TNT1 A 0 A_SpawnItemEx(\"TAT__TkExplosion\",Random(-50,50),Random(-50,50),Random(32,150))\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n        TNT1 A 0 A_SpawnItemEx(\"TAT__TkExplosion\",Random(-50,50),Random(-50,50),Random(32,150))\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tSPID I 0 A_SpawnItemEx(\"TAT__CyberSpider2\", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)\n\t\tStop\n    Crush:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_SpawnItemEx(\"TAT__CyberSpider2\", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)\n        Stop\n\t}\n}\n\nACTOR TAT__CyberSpider2 : TAT__CyberSpider\n{\n+QUICKTORETALIATE\nHealth 12500\nSpeed 18\nPainChance 15\n\tStates\n\t{\n\tSee:\n\t\tSPID A 1 A_SpawnItemEx(\"TAT__CyberFrameA\",-16,0,96)\n\t\tSPID A 0 A_SpawnItemEx(\"TAT__CyberFrameA\",-16,0,96)\n\t\tSPID A 1 A_Metal\n\n\t\tSPID A 1 A_SpawnItemEx(\"TAT__CyberFrameA\",-16,0,96)\n\t\tSPID A 0 A_SpawnItemEx(\"TAT__CyberFrameA\",-16,0,96)\n\t\tSPID A 1 A_Chase\n\t\tSPID B 1 A_SpawnItemEx(\"TAT__CyberFrameA\",-16,0,96)\n\t\tSPID B 0 A_SpawnItemEx(\"TAT__CyberFrameA\",-16,0,96)\n\t\tSPID B 1 A_Chase\n\t\tSPID B 1 A_SpawnItemEx(\"TAT__CyberFrameB\",-16,0,96)\n\t\tSPID B 0 A_SpawnItemEx(\"TAT__CyberFrameB\",-16,0,96)\n\t\tSPID B 1 A_Chase\n\n\t\tSPID C 1 A_SpawnItemEx(\"TAT__CyberFrameB\",-16,0,96)\n\t\tSPID C 0 A_SpawnItemEx(\"TAT__CyberFrameB\",-16,0,96)\n\t\tSPID C 1 A_Metal\n\n\t\tSPID C 1 A_SpawnItemEx(\"TAT__CyberFrameB\",-16,0,96)\n\t\tSPID C 0 A_SpawnItemEx(\"TAT__CyberFrameB\",-16,0,96)\n\t\tSPID C 1 A_Chase\n\t\tSPID D 1 A_SpawnItemEx(\"TAT__CyberFrameC\",-16,0,96)\n\t\tSPID D 0 A_SpawnItemEx(\"TAT__CyberFrameC\",-16,0,96)\n\t\tSPID D 1 A_Chase\n\t\tSPID D 1 A_SpawnItemEx(\"TAT__CyberFrameC\",-16,0,96)\n\t\tSPID D 0 A_SpawnItemEx(\"TAT__CyberFrameC\",-16,0,96)\n\t\tSPID D 1 A_Chase\n\n\t\tSPID E 1 A_SpawnItemEx(\"TAT__CyberFrameC\",-16,0,96)\n\t\tSPID E 0 A_SpawnItemEx(\"TAT__CyberFrameC\",-16,0,96)\n\t\tSPID E 1 A_Metal\n\n\t\tSPID E 1 A_SpawnItemEx(\"TAT__CyberFrameD\",-16,0,96)\n\t\tSPID E 0 A_SpawnItemEx(\"TAT__CyberFrameD\",-16,0,96)\n\t\tSPID E 1 A_Chase\n\t\tSPID F 1 A_SpawnItemEx(\"TAT__CyberFrameD\",-16,0,96)\n\t\tSPID F 0 A_SpawnItemEx(\"TAT__CyberFrameD\",-16,0,96)\n\t\tSPID F 1 A_Chase\n\t\tSPID F 1 A_SpawnItemEx(\"TAT__CyberFrameD\",-16,0,96)\n\t\tSPID F 0 A_SpawnItemEx(\"TAT__CyberFrameD\",-16,0,96)\n\t\tSPID F 1 A_Chase\n\t\tLoop\n\tMissile:\n\t\tSPID A 0 BRIGHT A_SpawnItemEx(\"TAT__CyberFrameE\",-16,0,96)\n\t\tSPID A 1 BRIGHT A_FaceTarget\n        SPID AAAAAAAAAA 1 A_SpawnItemEx(\"TAT__CyberFrameE\",-16,0,96)\n        SPID AAAA 1 A_SpawnItemEx(\"TAT__CyberFrameE\",-16,0,96)\n\t\tSPID G 0 BRIGHT A_SpawnItemEx(\"TAT__CyberFrameF\",-16,0,96)\n\t\tSPID G 1 BRIGHT A_SPosAttackUseAtkSound\n\t    SPID G 0 BRIGHT A_CustomMissile(\"Rocket\",132,0,Random(-15,15))\n\t\tSPID GG 1 BRIGHT A_SpawnItemEx(\"TAT__CyberFrameF\",-16,0,96)\n\t\tSPID H 0 BRIGHT A_SpawnItemEx(\"TAT__CyberFrameE\",-16,0,96)\n\t\tSPID H 1 BRIGHT A_SPosAttackUseAtkSound\n\t\tSPID HH 1 BRIGHT A_SpawnItemEx(\"TAT__CyberFrameE\",-16,0,96)\n\t\tSPID H 0 BRIGHT A_SpidRefire\n\t\tGoto Missile+16\n\tDeath:\n        TNT1 A 0 A_SpawnItemEx(\"TAT__TkExplosion\",Random(-50,50),Random(-50,50),Random(32,150))\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\n        TNT1 A 0 A_SpawnItemEx(\"TAT__TkExplosion\",Random(-50,50),Random(-50,50),Random(32,150))\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\n        TNT1 A 0 A_SpawnItemEx(\"TAT__TkExplosion\",Random(-50,50),Random(-50,50),Random(32,150))\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\n        TNT1 A 0 A_SpawnItemEx(\"TAT__TkExplosion\",Random(-50,50),Random(-50,50),Random(32,150))\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\n        TNT1 A 0 A_SpawnItemEx(\"TAT__TkExplosion\",Random(-50,50),Random(-50,50),Random(32,150))\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\n        TNT1 A 0 A_SpawnItemEx(\"TAT__TkExplosion\",Random(-50,50),Random(-50,50),Random(32,150))\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\n        TNT1 A 0 A_SpawnItemEx(\"TAT__TkExplosion\",Random(-50,50),Random(-50,50),Random(32,150))\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\n        TNT1 A 0 A_SpawnItemEx(\"TAT__TkExplosion\",Random(-50,50),Random(-50,50),Random(32,150))\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\n        TNT1 A 0 A_SpawnItemEx(\"TAT__TkExplosion\",Random(-50,50),Random(-50,50),Random(32,150))\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\n        TNT1 A 0 A_SpawnItemEx(\"TAT__TkExplosion\",Random(-50,50),Random(-50,50),Random(32,150))\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\n        TNT1 A 0 A_SpawnItemEx(\"TAT__TkExplosion\",Random(-50,50),Random(-50,50),Random(32,150))\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\n        TNT1 A 0 A_SpawnItemEx(\"TAT__TkExplosion\",Random(-50,50),Random(-50,50),Random(32,150))\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\n        TNT1 A 0 A_SpawnItemEx(\"TAT__TkExplosion\",Random(-50,50),Random(-50,50),Random(32,150))\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\n        TNT1 A 0 A_SpawnItemEx(\"TAT__TkExplosion\",Random(-50,50),Random(-50,50),Random(32,150))\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\n        TNT1 A 0 A_SpawnItemEx(\"TAT__TkExplosion\",Random(-50,50),Random(-50,50),Random(32,150))\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\n        TNT1 A 0 A_SpawnItemEx(\"TAT__TkExplosion\",Random(-50,50),Random(-50,50),Random(32,150))\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\t\tTNT1 A 1 Bright A_SpawnItemEx(\"TAT__CyberFrameG\",-16,0,96)\n\t    SPID I 1 Bright\n\n\t\tSPID I 0 A_SpawnItemEx(\"TAT__CyberSpider3\", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)\n\t\tStop\n    Crush:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_SpawnItemEx(\"TAT__CyberSpider3\", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)\n        Stop\n\t}\n}\n\nACTOR TAT__CyberSpider3 : TAT__CyberSpider2\n{\nHealth 15000\nSpeed 24\nPainChance 10\n\tStates\n\t{\n\tSee:\n\t\tSPID A 0 A_SpawnItemEx(\"TAT__CyberFrameA\",-16,0,96)\n\t\tSPID A 1 A_Metal\n\n\t\tSPID A 0 A_SpawnItemEx(\"TAT__CyberFrameA\",-16,0,96)\n\t\tSPID A 1 A_Chase\n\t\tSPID B 0 A_SpawnItemEx(\"TAT__CyberFrameA\",-16,0,96)\n\t\tSPID B 1 A_Chase\n\t\tSPID B 0 A_SpawnItemEx(\"TAT__CyberFrameB\",-16,0,96)\n\t\tSPID B 1 A_Chase\n\n\t\tSPID C 0 A_SpawnItemEx(\"TAT__CyberFrameB\",-16,0,96)\n\t\tSPID C 1 A_Metal\n\n\t\tSPID C 0 A_SpawnItemEx(\"TAT__CyberFrameB\",-16,0,96)\n\t\tSPID C 1 A_Chase\n\t\tSPID D 0 A_SpawnItemEx(\"TAT__CyberFrameC\",-16,0,96)\n\t\tSPID D 1 A_Chase\n\t\tSPID D 0 A_SpawnItemEx(\"TAT__CyberFrameC\",-16,0,96)\n\t\tSPID D 1 A_Chase\n\n\t\tSPID E 0 A_SpawnItemEx(\"TAT__CyberFrameC\",-16,0,96)\n\t\tSPID E 1 A_Metal\n\n\t\tSPID E 0 A_SpawnItemEx(\"TAT__CyberFrameD\",-16,0,96)\n\t\tSPID E 1 A_Chase\n\t\tSPID F 0 A_SpawnItemEx(\"TAT__CyberFrameD\",-16,0,96)\n\t\tSPID F 1 A_Chase\n\t\tSPID F 0 A_SpawnItemEx(\"TAT__CyberFrameD\",-16,0,96)\n\t\tSPID F 1 A_Chase\n\t\tLoop\n\tMissile:\n\t\tSPID A 0 BRIGHT A_SpawnItemEx(\"TAT__CyberFrameE\",-16,0,96)\n\t\tSPID A 1 BRIGHT A_FaceTarget\n        SPID AAAAAAAAA 1 A_SpawnItemEx(\"TAT__CyberFrameE\",-16,0,96)\n\t\tSPID G 0 BRIGHT A_SpawnItemEx(\"TAT__CyberFrameF\",-16,0,96)\n\t\tSPID G 1 BRIGHT A_SPosAttackUseAtkSound\n\t    SPID G 0 BRIGHT A_CustomMissile(\"Rocket\",132,0,Random(-20,20))\n\t\tSPID G 1 BRIGHT A_SpawnItemEx(\"TAT__CyberFrameF\",-16,0,96)\n\t\tSPID H 0 BRIGHT A_SpawnItemEx(\"TAT__CyberFrameE\",-16,0,96)\n\t\tSPID H 1 BRIGHT A_SPosAttackUseAtkSound\n\t\tSPID H 1 BRIGHT A_SpawnItemEx(\"TAT__CyberFrameE\",-16,0,96)\n\t\tSPID H 0 BRIGHT A_SpidRefire\n\t\tGoto Missile+11\n\tDeath:\n\t\tSPID I 0 A_SpawnItemEx(\"TAT__CyberSpawner\",-16,0,96,0,0,0,0,SXF_NOCHECKPOSITION)\n\t\tSPID J 20 A_Scream\n\t\tSPID K 10 A_NoBlocking\n\t\tSPID LMNOPQR 10\n\t\tSPID S 30\n\t\tSPID S -1 A_BossDeath\n    Stop\n    Crush:\n\t\tTNT1 A 0\n\t\tTNT1 A 0\n        Stop\n\t}\n}\n\nActor TAT__CyberSpawner : TAT__BossSpawner\n{\n  Speed 0\n  Scale 1.00\n  Translation \"168:191=80:111\", \"232:235=5:8\", \"16:47=96:111\"\n  States\n  {\n  Spawn:\n    CYBR ABCD 1 Bright\n    Loop\n  Death:\n\tTNT1 A 0 A_SpawnItemEx(\"TAT__DarkFire\",32,0,0)\n\tTNT1 A 0 A_SpawnItemEx(\"TAT__DarkFire\",-32,0,0)\n\tTNT1 A 0 A_SpawnItemEx(\"TAT__DarkFire\",0,32,0)\n\tTNT1 A 0 A_SpawnItemEx(\"TAT__DarkFire\",0,-32,0)\n\tTNT1 A 0 A_SpawnItemEx(\"TAT__DarkFire\",20,20,0)\n\tTNT1 A 0 A_SpawnItemEx(\"TAT__DarkFire\",-20,-20,0)\n\tTNT1 A 0 A_SpawnItemEx(\"TAT__DarkFire\",20,-20,0)\n\tTNT1 A 0 A_SpawnItemEx(\"TAT__DarkFire\",-20,20,0)\n    TNT1 A 0 A_SpawnItemEx(\"TAT__SpiderCyber\", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)\n    Stop\n  }\n}\n\nACTOR TAT__SpiderCyber : Cyberdemon\n{\n+QUICKTORETALIATE\nScale 0.75\nRadius 20\nHeight 56\nTranslation \"168:191=80:111\", \"232:235=5:8\", \"16:47=96:111\"\nDropItem \"YellowCard\"\nDropItem \"TAT__AwesomeSphere\"\nHealth 20000\nPainChance 5\n\tStates\n\t{\n\tSpawn:\n\t\tCYBR AB 4 A_Look\n\t\tLoop\n\tSee:\n\t\tCYBR A 1 A_Hoof\n\t\tCYBR ABBCC 1 A_Chase\n\t\tCYBR D 1 A_Metal\n\t\tCYBR D 1 A_Chase\n\t\tCYBR D 0 A_Jump(16,\"Wander\",\"Camping\",\"Missile\")\n\t\tLoop\n\tSee2:\n\t\tCYBR A 0 A_ExtChase(1,0)\n        CYBR A 0 A_PlaySound(\"cyber/hoof\",4)\n\t    CYBR A 0 A_SpawnItemEx(\"TAT__CyberFadeA\", 0, 0, 0)\n\t\tCYBR A 1 A_ExtChase(1,0)\n\n\t    CYBR B 0 A_ExtChase(1,0)\n\t    CYBR B 0 A_SpawnItemEx(\"TAT__CyberFadeB\", 0, 0, 0)\n\t\tCYBR B 1 A_ExtChase(1,0)\n\n\t    CYBR C 0 A_ExtChase(1,0)\n\t    CYBR C 0 A_SpawnItemEx(\"TAT__CyberFadeC\", 0, 0, 0)\n\t\tCYBR C 1 A_ExtChase(1,0)\n\n\t\tCYBR D 0 A_ExtChase(1,0)\n        CYBR D 0 A_PlaySound(\"spider/walk\",4)\n\t    CYBR D 0 A_SpawnItemEx(\"TAT__CyberFadeD\", 0, 0, 0)\n\t\tCYBR D 1 A_ExtChase(1,0)\n\t\tCYBR D 0 A_Jump(8,\"Wander\",\"Camping\",\"Missile\")\n\t\tLoop\n\tWander:\n\t    CYBR A 0 A_PlaySound(\"cyber/hoof\",4)\n\t\tCYBR AABBCC 1 A_Wander\n\t\tCYBR D 0 A_PlaySound(\"spider/walk\",4)\n\t\tCYBR DD 1 A_Wander\n\t\tCYBR D 0 A_Jump(16,\"See\",\"Missile\")\n\t\tLoop\n    Camping:\n        CYBR A 2 A_FaceTarget\n        CYBR A 0 A_JumpIfTargetInLos(2)\n        CYBR A 0 A_Jump(256,2)\n        CYBR A 0 A_Jump(128,\"Missile\")\n        CYBR A 0 A_Jump(16,\"See\")\n\t    Loop\n\tMelee:\n\tMissile:\n\t\tCYBR E 0 A_JumpIfCloser(1024,2)\n\t\tCYBR E 0 A_Jump(100,\"See2\")\n\t\tCYBR E 0 A_Jump(64,\"SuppressiveFire\")\n\t\tCYBR E 0 A_Jump(5,\"Missile2\")\n\t\tCYBR E 1 A_SetAngle(Angle+Random(-45,45))\n\t\tCYBR F 2 A_CustomMissile (\"Rocket\",32,0,0,2)\n\t\tCYBR E 2 A_SetAngle(Angle+Random(-45,45))\n\t\tCYBR F 2 A_CustomMissile (\"Rocket\",32,0,0,2)\n\t\tCYBR E 2 A_SetAngle(Angle+Random(-45,45))\n\t\tCYBR F 2 A_CustomMissile (\"Rocket\",32,0,0,2)\n\t\tGoto See\n\tMissile2:\n\t\tCYBR E 1 A_FaceTarget\n\t\tCYBR F 2 A_CustomMissile (\"Rocket\")\n\t\tCYBR E 2 A_FaceTarget\n\t\tCYBR F 2 A_CustomMissile (\"Rocket\")\n\t\tCYBR E 2 A_FaceTarget\n\t\tCYBR F 2 A_CustomMissile (\"Rocket\")\n    SuppressiveFire:\n        CYBR E 0 A_JumpIfTargetInLos(2)\n\t    CYBR E 0 A_Jump(256,2)\n\t    CYBR E 0 A_FaceTarget\n\n\t\tCYBR E 1 A_SetAngle(Angle+Random(-1,1))\n\t\tCYBR F 2 A_CustomMissile (\"Rocket\",32,0,0,2)\n\t\tCYBR E 1\n\n        CYBR E 0 A_JumpIfTargetInLos(2)\n\t    CYBR E 0 A_Jump(256,2)\n\t    CYBR E 0 A_FaceTarget\n\n\t\tCYBR E 1 A_SetAngle(Angle+Random(-15,15))\n\t\tCYBR F 2 A_CustomMissile (\"Rocket\",32,0,0,2)\n\t\tCYBR E 1\n\n        CYBR E 0 A_JumpIfTargetInLos(2)\n\t    CYBR E 0 A_Jump(256,2)\n\t    CYBR E 0 A_FaceTarget\n\n\t\tCYBR E 1 A_SetAngle(Angle+Random(-15,15))\n\t\tCYBR F 2 A_CustomMissile (\"Rocket\",32,0,0,2)\n\t\tCYBR E 1\n\t    CYBR E 0 A_Jump(128,\"SuppressiveFire\")\n        Goto See\n\tPain:\n        CYBR G 0 A_ChangeFlag(\"NOPAIN\", TRUE)\n\t\tCYBR G 10 A_Pain\n        CYBR G 0 A_ChangeFlag(\"NOPAIN\", FALSE)\n\t\tGoto See\n\tDeath:\n\t\tCYBR H 1\n\t\tCYBR I 1 A_Scream\n\t\tCYBR JKL 1\n\t\tCYBR M 1 A_NoBlocking\n\t\tCYBR NO 1\n\t\tCYBR P 3\n\t\tCYBR P -1 A_BossDeath\n\t\tStop\n\t}\n}\n\nActor TAT__CyberFrameA : TAT__Fire\n{\n    Translation \"168:191=80:111\", \"232:235=5:8\", \"16:47=96:111\"\n    RenderStyle Normal\n\tStates\n\t{\n\tSpawn:\n\t  CYBR A 0\n\t  CYBR A 1\n    Stop\n\t}\n}\n\nActor TAT__CyberFadeA : TAT__CyberFrameA\n{\n    RenderStyle Add\n\tScale 0.5\n\tAlpha 0.5\n\tStates\n\t{\n\tSpawn:\n\t  CYBR A 0\n\t  CYBR ABCD 1 A_FadeOut(0.125)\n    Stop\n\t}\n}\n\nActor TAT__CyberFadeB : TAT__CyberFadeA\n{\n\tStates\n\t{\n\tSpawn:\n\t  CYBR B 0\n\t  CYBR BCDA 1 A_FadeOut(0.125)\n    Stop\n\t}\n}\n\nActor TAT__CyberFadeC : TAT__CyberFadeA\n{\n\tStates\n\t{\n\tSpawn:\n\t  CYBR C 0\n\t  CYBR CDAB 1 A_FadeOut(0.125)\n    Stop\n\t}\n}\n\nActor TAT__CyberFadeD : TAT__CyberFadeA\n{\n\tStates\n\t{\n\tSpawn:\n\t  CYBR D 0\n\t  CYBR DCBA 1 A_FadeOut(0.125)\n    Stop\n\t}\n}\n\nActor TAT__CyberFrameB : TAT__CyberFrameA\n{\n\tStates\n\t{\n\tSpawn:\n\t  CYBR B 0\n\t  CYBR B 1\n    Stop\n\t}\n}\n\nActor TAT__CyberFrameC : TAT__CyberFrameA\n{\n\tStates\n\t{\n\tSpawn:\n\t  CYBR C 0\n\t  CYBR C 1\n    Stop\n\t}\n}\n\nActor TAT__CyberFrameD : TAT__CyberFrameA\n{\n\tStates\n\t{\n\tSpawn:\n\t  CYBR D 0\n\t  CYBR D 1\n    Stop\n\t}\n}\n\nActor TAT__CyberFrameE : TAT__CyberFrameA\n{\n\tStates\n\t{\n\tSpawn:\n\t  CYBR E 0\n\t  CYBR E 1\n    Stop\n\t}\n}\n\nActor TAT__CyberFrameF : TAT__CyberFrameA\n{\n\tStates\n\t{\n\tSpawn:\n\t  CYBR F 0\n\t  CYBR F 1\n    Stop\n\t}\n}\n\nActor TAT__CyberFrameG : TAT__CyberFrameA\n{\n\tStates\n\t{\n\tSpawn:\n\t  CYBR G 0\n\t  CYBR G 1\n    Stop\n\t}\n}\n\nACTOR TAT__AwesomeSphere : Health\n{\n  Game Doom\n  +COUNTITEM\n  +INVENTORY.AUTOACTIVATE\n  +INVENTORY.BIGPOWERUP\n  +INVENTORY.ALWAYSPICKUP\n  +INVENTORY.FANCYPICKUPSOUND\n  Inventory.Amount 1000\n  Inventory.MaxAmount 99999\n  Inventory.PickupMessage \"Awesome!\"\n  Inventory.PickupSound \"HHEN/pain\"\n  Translation \"128:135=224:231\", \"136:143=160:167\", \"144:151=96:103\", \"13:15=109:111\"\n  States\n  {\n  Spawn:\n    MEGA ABCD 6 Bright\n    Loop\n  }\n}\n\n// D2TWID\n\nActor Dopefish 32513\n{\n Health 5000\n  Radius 31\n  Height 56\n  Mass 400\n  Damage 10\n  Speed 12\n  Monster\n  Obituary \"%o was rekt by the Dopefish\"\n  DeathSound \"d2twid/dfdeth\"\n  AttackSound \"d2twid/dfattack\"\n  States\n  {\n  Spawn:\n    DOPE A 5 A_Look\n    Loop\n  See:\n    DOPE AB 5 A_Chase\n    Loop\n  Missile:\n\tDOPE A 10 Bright A_FaceTarget\n\tDOPE B 4 Bright A_SkullAttack(20)\n\tDOPE C 4 Bright\n\tgoto Missile\nDeath:\n    DOPE D 5\n    DOPE E 5 A_Scream\n    DOPE F 5 A_NoBlocking\n    DOPE G 5\n    DOPE H -1\n    Stop\n  }\n}\n\nActor Yorp 32514\n{\n  Health 5\n  Radius 20\n  Height 56\n  Mass 100\n  Speed 8\n  Monster\n  DeathSound \"d2twid/yattack\"\n  States\n  {\n  Spawn:\n    YORP AB 5 A_Look\n    Loop\n  See:\n    YORP ABCD 3 A_Chase\n    Loop\n  Death:\n    YORP F 5 A_Scream\n\tYORP G 5 A_NoBlocking\n\tgoto Death2\n  Death2:\n    YORP F 5 A_NoBlocking\n\tYORP G 5 A_NoBlocking\n\tloop\n  }\n }\n\nActor Garg 32515\n{\n Health 60\n  Radius 31\n  Height 56\n  Mass 100\n  Damage 3\n  Speed 8\n  Monster\n  Obituary \"was killed by a Garg\"\n  DeathSound \"d2twid/yorpdth\"\n  AttackSound \"d2twid/gargdth\"\n  States\n  {\n  Spawn:\n    GARG E 5 A_Look\n    Loop\n  See:\n    GARG EF 6 A_Chase\n\tloop\nMissile:\n\tGARG C 10 Bright A_FaceTarget\n    GARG D 4 Bright A_SkullAttack\n    GARG CD 4 Bright\n    Goto Missile+2\nDeath:\n    GARG G 20 A_Scream\n\tGARG H 5 A_NoBlocking\n\tGARG H -1\n\tstop\n  }\n}\n\n///////////////////////\n////\t\t\t   ////\n////   Hadephobia  ////\n////\t\t\t   ////\n///////////////////////\n\nACTOR HPCommanderKeen : CommanderKeen 25013 //72\n{\n  Health 100\n  Radius 16\n  Height 72\n  Mass 10000000\n  PainChance 256\n  +SOLID\n  +SPAWNCEILING\n  +NOGRAVITY\n  +SHOOTABLE\n  +COUNTKILL\n  +NOICEDEATH\n  +ISMONSTER\n  PainSound \"keen/pain\"\n  DeathSound \"keen/death\"\n  States\n  {\n  Spawn:\n    HHEN A -1\n    Loop\n  Death:\n    HHEN AB 6\n    HHEN C 6 A_Scream\n    HHEN DEFGH\t6\n    HHEN I 6\n    HHEN J 6\n    HHEN K 6 A_KeenDie\n    HHEN L -1\n    Stop\n  Pain:\n    HHEN M 4\n    HHEN M 8 A_Pain\n    Goto Spawn\n  }\n}\n\n///////////////////////\n////\t\t\t   ////\n////   Deus Vult   ////\n////\t\t\t   ////\n///////////////////////\n\nActor DVBossEye : BossEye 25014 //89\n{\n  Height 32\n  +NOBLOCKMAP\n  +NOSECTOR\n  States\n  {\n  Spawn:\n    SSWV A 10 A_Look\n    Loop\n  See:\n    SSWV A 181 A_PlaySound(\"dv01/mordor\", 0, 1, 0, ATTN_NONE)\n    SSWV A 150 A_BrainSpit  // See SpawnShot\n    Wait\n  }\n}\n\nActor DVBurningBarrel : BurningBarrel 25015 //70\n{\n\tRadius 16\n\tHeight 32\n\tProjectilePassHeight -16\n\t+SOLID\n\t+USESPECIAL\n\tStates\n\t{\n\tSpawn:\n\t\tDVAN ABC 4 BRIGHT\n\t\tLoop\n\t}\n}"
      },
      {
        "source": "pk3",
        "name": "fontdefs.txt",
        "contents": "HUDFONT\n{\n\t0 FONT5_0\n\t1 FONT5_1\n\t2 FONT5_2\n\t3 FONT5_3\n\t4 FONT5_4\n\t5 FONT5_5\n\t6 FONT5_6\n\t7 FONT5_7\n\t8 FONT5_8\n\t9 FONT5_9\n\tA FONT5_A\n\tB FONT5_B\n\tC FONT5_C\n\tD FONT5_D\n\tE FONT5_E\n\tF FONT5_F\n\tG FONT5_G\n\tH FONT5_H\n\tI FONT5_I\n\tJ FONT5_J\n\tK FONT5_K\n\tL FONT5_L\n\tM FONT5_M\n\tN FONT5_N\n\tO FONT5_O\n\tP FONT5_P\n\tQ FONT5_Q\n\tR FONT5_R\n\tS FONT5_S\n\tT FONT5_T\n\tU FONT5_U\n\tV FONT5_V\n\tW FONT5_W\n\tX FONT5_X\n\tY FONT5_Y\n\tZ FONT5_Z\n\t, FONT5__5\n\t: FONT5__9\n\t/ FONT5__E\n\t- FONT5__L\n    ! FONT5__A\n    ' FONT5__B\n    . FONT5_PR\n\tNOTRANSLATION 4\n}"
      },
      {
        "source": "pk3",
        "name": "LANGUAGE.txt",
        "contents": "// How credits work:\n// C_MAPLUMPNAME = \"authors here\";\n//\n// So for example:\n//\n// C_MAP01 = \"ID Software\";\n//\n// Would print \"Credits: ID Software\" on MAP01.\n// The ACS Code does the rest for you.\n// If there is not a define here for, say, MAP01, the ACS code will just print \"C_MAP01\" as the credits, showing that the define doesnt exist.\n\n[default]\n// Doom 2\nC_MAP01 = \"Id Software\";\nC_MAP02 = \"Id Software\";\nC_MAP03 = \"Id Software\";\nC_MAP04 = \"Id Software\";\nC_MAP05 = \"Id Software\";\nC_MAP06 = \"Id Software\";\nC_MAP07 = \"Id Software\";\nC_MAP08 = \"Id Software\";\nC_MAP09 = \"Id Software\";\nC_MAP10 = \"Id Software\";\nC_MAP11 = \"Id Software\";\nC_MAP12 = \"Id Software\";\nC_MAP13 = \"Id Software\";\nC_MAP14 = \"Id Software\";\nC_MAP15 = \"Id Software\";\nC_MAP16 = \"Id Software\";\nC_MAP17 = \"Id Software\";\nC_MAP18 = \"Id Software\";\nC_MAP19 = \"Id Software\";\nC_MAP20 = \"Id Software\";\nC_MAP21 = \"Id Software\";\nC_MAP22 = \"Id Software\";\nC_MAP23 = \"Id Software\";\nC_MAP24 = \"Id Software\";\nC_MAP25 = \"Id Software\";\nC_MAP26 = \"Id Software\";\nC_MAP27 = \"Id Software\";\nC_MAP28 = \"Id Software\";\nC_MAP29 = \"Id Software\";\nC_MAP30 = \"Id Software\";\nC_MAP31 = \"Id Software\";\nC_MAP32 = \"Id Software\";\n// Alien Vendetta\nC_AV01 = \"Martin Aalen Hunsager\";\nC_AV02 = \"Anders Johnsen\";\nC_AV03 = \"Mattias Berggren\";\nC_AV04 = \"Mattias Berggren\";\nC_AV05 = \"Anders Johnsen\";\nC_AV06 = \"Lee Szymanski, Anthony Soto\";\nC_AV07 = \"Anders Johnsen\";\nC_AV08 = \"Anders Johnsen, Jan Endre Jansen\";\nC_AV09 = \"Kim André Malde\";\nC_AV10 = \"Kim André Malde\";\nC_AV11 = \"Martin Aalen Hunsager\";\nC_AV12 = \"Adam Windsor, Brad Spencer\";\nC_AV13 = \"Brad Spencer\";\nC_AV14 = \"Brad Spencer\";\nC_AV15 = \"Madani el Hariri\";\nC_AV16 = \"Brad Spencer\";\nC_AV17 = \"Anders Johnsen\";\nC_AV18 = \"Anders Johnsen\";\nC_AV19 = \"Madani el Hariri\";\nC_AV20 = \"Kim André Malde\";\nC_AV21 = \"Pablo Dictter\";\nC_AV22 = \"Brad Spencer\";\nC_AV23 = \"Kim André Malde\";\nC_AV24 = \"Lee Szymanski, Anthony Soto\";\nC_AV25 = \"Vincent Catalaá, Sam Woodman\";\nC_AV26 = \"Anders Johnsen\";\nC_AV27 = \"Anders Johnsen\";\nC_AV28 = \"Anders Johnsen\";\nC_AV29 = \"Anders Johnsen\";\nC_AV30 = \"Anders Johnsen\";\nC_AV31 = \"Yashar 'GeminI' Garibzadeh, Kristian 'Ebola' Käll\";\nC_AV32 = \"Anders Johnsen\";\n//Hell Revealed\nC_HR01 = \"Yonatan Donner, Haggay Niv\";\nC_HR02 = \"Yonatan Donner, Haggay Niv\";\nC_HR03 = \"Yonatan Donner, Haggay Niv\";\nC_HR04 = \"Yonatan Donner, Haggay Niv\";\nC_HR05 = \"Yonatan Donner, Haggay Niv\";\nC_HR06 = \"Yonatan Donner, Haggay Niv\";\nC_HR07 = \"Yonatan Donner, Haggay Niv\";\nC_HR08 = \"Yonatan Donner, Haggay Niv\";\nC_HR09 = \"Yonatan Donner, Haggay Niv\";\nC_HR10 = \"Yonatan Donner, Haggay Niv\";\nC_HR11 = \"Yonatan Donner, Haggay Niv\";\nC_HR12 = \"Yonatan Donner, Haggay Niv\";\nC_HR13 = \"Yonatan Donner, Haggay Niv\";\nC_HR14 = \"Yonatan Donner, Haggay Niv\";\nC_HR15 = \"Yonatan Donner, Haggay Niv\";\nC_HR16 = \"Yonatan Donner, Haggay Niv\";\nC_HR17 = \"Yonatan Donner, Haggay Niv\";\nC_HR18 = \"Yonatan Donner, Haggay Niv\";\nC_HR19 = \"Yonatan Donner, Haggay Niv\";\nC_HR20 = \"Yonatan Donner, Haggay Niv\";\nC_HR21 = \"Yonatan Donner, Haggay Niv\";\nC_HR22 = \"Yonatan Donner, Haggay Niv\";\nC_HR23 = \"Yonatan Donner, Haggay Niv\";\nC_HR24 = \"Yonatan Donner, Haggay Niv\";\nC_HR25 = \"Yonatan Donner, Haggay Niv\";\nC_HR26 = \"Yonatan Donner, Haggay Niv\";\nC_HR27 = \"Yonatan Donner, Haggay Niv\";\nC_HR28 = \"Yonatan Donner, Haggay Niv\";\nC_HR29 = \"Yonatan Donner, Haggay Niv\";\nC_HR30 = \"Yonatan Donner, Haggay Niv\";\nC_HR31 = \"Yonatan Donner, Haggay Niv\";\nC_HR32 = \"Yonatan Donner, Haggay Niv\";\n//Hell Revealed 2\nC_HR201 = \"Jonas Feragen\";\nC_HR202 = \"Jonas Feragen\";\nC_HR203 = \"Jonas Feragen\";\nC_HR204 = \"Jonas Feragen\";\nC_HR205 = \"Jonas Feragen, Derek MacDonald\";\nC_HR206 = \"Mike Watson\";\nC_HR207 = \"Jonas Feragen\";\nC_HR208 = \"Sam Woodman\";\nC_HR209 = \"Jonas Feragen\";\nC_HR210 = \"Yashar Garibzadeh\";\nC_HR211 = \"Mike Watson, Eric James Roberts\";\nC_HR212 = \"Michael Reid\";\nC_HR213 = \"Jonas Feragen\";\nC_HR214 = \"Sam Woodman\";\nC_HR215 = \"Jonas Feragen\";\nC_HR216 = \"Sam Woodman\";\nC_HR217 = \"Yashar Garibzadeh\";\nC_HR218 = \"Jonas Feragen\";\nC_HR219 = \"Jonas Feragen\";\nC_HR220 = \"Martin Friberg\";\nC_HR221 = \"Jonas Feragen\";\nC_HR222 = \"Yashar Garibzadeh\";\nC_HR223 = \"Martin Friberg\";\nC_HR224 = \"Sam Woodman, Andy Olivera\";\nC_HR225 = \"Pedro Arturo Gomez Blanco, Sam Woodman, Andy Olivera\";\nC_HR226 = \"Pedro Arturo Gomez Blanco\";\nC_HR227 = \"Sam Woodman, Andy Olivera\";\nC_HR228 = \"Andy Olivera\";\nC_HR229 = \"Jonas Feragen\";\nC_HR230 = \"Jonas Feragen\";\nC_HR231 = \"Mattias Berggren\";\nC_HR232 = \"Jonas Feragen\";\n//Scythe 2\nC_SC201 = \"Erik Alm\";\nC_SC202 = \"Erik Alm\";\nC_SC203 = \"Erik Alm\";\nC_SC204 = \"Erik Alm\";\nC_SC205 = \"Erik Alm\";\nC_SC206 = \"Erik Alm\";\nC_SC207 = \"Erik Alm\";\nC_SC208 = \"Erik Alm\";\nC_SC209 = \"Erik Alm\";\nC_SC210 = \"Erik Alm\";\nC_SC211 = \"Erik Alm\";\nC_SC212 = \"Erik Alm\";\nC_SC213 = \"Erik Alm\";\nC_SC214 = \"Erik Alm\";\nC_SC215 = \"Erik Alm\";\nC_SC216 = \"Erik Alm\";\nC_SC217 = \"Erik Alm\";\nC_SC218 = \"Erik Alm\";\nC_SC219 = \"Erik Alm\";\nC_SC220 = \"Erik Alm\";\nC_SC221 = \"Erik Alm\";\nC_SC222 = \"Erik Alm\";\nC_SC223 = \"Erik Alm\";\nC_SC224 = \"Erik Alm\";\nC_SC225 = \"Erik Alm\";\nC_SC226 = \"Erik Alm\";\nC_SC227 = \"Erik Alm\";\nC_SC228 = \"Erik Alm\";\nC_SC229 = \"Erik Alm\";\nC_SC230 = \"Erik Alm\";\nC_SC231 = \"Erik Alm\";\nC_SC232 = \"Erik Alm\";\n//Whispers of Satan\nC_WOS01 = \"Paul Corfiatis\";\nC_WOS02 = \"Kristian Aro\";\nC_WOS03 = \"Paul Corfiatis\";\nC_WOS04 = \"Kristian Aro\";\nC_WOS05 = \"Kristian Aro\";\nC_WOS06 = \"Paul Corfiatis\";\nC_WOS07 = \"Kristian Aro\";\nC_WOS08 = \"Kristian Aro\";\nC_WOS09 = \"Paul Corfiatis\";\nC_WOS10 = \"Paul Corfiatis\";\nC_WOS11 = \"Paul Corfiatis\";\nC_WOS12 = \"Paul Corfiatis\";\nC_WOS13 = \"Paul Corfiatis\";\nC_WOS14 = \"Paul Corfiatis\";\nC_WOS15 = \"Paul Corfiatis\";\nC_WOS16 = \"Paul Corfiatis\";\nC_WOS17 = \"Paul Corfiatis\";\nC_WOS18 = \"Paul Corfiatis\";\nC_WOS19 = \"Kristian Aro\";\nC_WOS20 = \"Kristian Aro\";\nC_WOS21 = \"Paul Corfiatis\";\nC_WOS22 = \"Kristian Aro\";\nC_WOS23 = \"Paul Corfiatis\";\nC_WOS24 = \"Paul Corfiatis\";\nC_WOS25 = \"Paul Corfiatis\";\nC_WOS26 = \"Paul Corfiatis\";\nC_WOS27 = \"Kristian Aro\";\nC_WOS28 = \"Kristian Aro\";\nC_WOS29 = \"Paul Corfiatis\";\nC_WOS30 = \"Kristian Aro, Paul Corfiatis\";\nC_WOS31 = \"Paul Corfiatis\";\nC_WOS32 = \"Paul Corfiatis\";\nC_WOS33 = \"Kristian Aro, Paul Corfiatis\";\nC_WOS34 = \"Kristian Aro, Paul Corfiatis\";\nC_WOS35 = \"Paul Corfiatis\";\nC_WOS99 = \"Kristian Aro\";\n//D2TWID\nC_WID01 = \"RottKing\";\nC_WID02 = \"Tarnsman\";\nC_WID03 = \"esselfortium\";\nC_WID04 = \"Alfonzo\";\nC_WID05 = \"Pavera\";\nC_WID06 = \"esselfortium\";\nC_WID07 = \"Tarnsman\";\nC_WID08 = \"Purist, Tarnsman\";\nC_WID09 = \"Tarnsman\";\nC_WID10 = \"Tarnsman\";\nC_WID11 = \"Pavera\";\nC_WID12 = \"esselfortium\";\nC_WID13 = \"Marcaek\";\nC_WID14 = \"Jimmy\";\nC_WID15 = \"Tarnsman\";\nC_WID16 = \"Pavera\";\nC_WID17 = \"Tarnsman\";\nC_WID18 = \"RottKing\";\nC_WID19 = \"Alfonzo\";\nC_WID20 = \"esselfortium\";\nC_WID21 = \"Megalyth\";\nC_WID22 = \"Tarnsman\";\nC_WID23 = \"Tarnsman\";\nC_WID24 = \"Marcaek\";\nC_WID25 = \"esselfortium\";\nC_WID26 = \"Tarnsman\";\nC_WID27 = \"Alfonzo\";\nC_WID28 = \"Xaser\";\nC_WID29 = \"esselfortium\";\nC_WID30 = \"Alfonzo\";\nC_WID31 = \"Megalyth, Xaser\";\nC_WID32 = \"Xaser\";\nC_WID33 = \"Blackgaze\";\n//Kamasutra\nC_KS01 = \"KSTeam\";\nC_KS02 = \"KSTeam\";\nC_KS03 = \"KSTeam\";\nC_KS04 = \"KSTeam\";\nC_KS05 = \"KSTeam\";\nC_KS06 = \"KSTeam\";\nC_KS07 = \"KSTeam\";\nC_KS08 = \"KSTeam\";\nC_KS09 = \"KSTeam\";\nC_KS10 = \"KSTeam\";\nC_KS11 = \"KSTeam\";\nC_KS12 = \"KSTeam\";\nC_KS13 = \"KSTeam\";\nC_KS14 = \"KSTeam\";\nC_KS15 = \"KSTeam\";\nC_KS16 = \"KSTeam\";\nC_KS17 = \"KSTeam\";\nC_KS18 = \"KSTeam\";\nC_KS19 = \"KSTeam\";\nC_KS20 = \"KSTeam\";\nC_KS21 = \"KSTeam\";\nC_KS22 = \"KSTeam\";\nC_KS23 = \"KSTeam\";\nC_KS24 = \"KSTeam\";\nC_KS25 = \"KSTeam\";\nC_KS26 = \"KSTeam\";\nC_KS27 = \"KSTeam\";\nC_KS28 = \"KSTeam\";\nC_KS29 = \"KSTeam\";\nC_KS30 = \"KSTeam\";\nC_KS31 = \"KSTeam\";\nC_KS32 = \"KSTeam\";\n//Maps of Chaos (Unsure if this is correct, feel free to advise if this is wrong)\nC_MOC01 = \"DoomVideoVault\";\nC_MOC02 = \"DoomVideoVault\";\nC_MOC03 = \"DoomVideoVault\";\nC_MOC04 = \"DoomVideoVault\";\nC_MOC05 = \"DoomVideoVault\";\nC_MOC06 = \"DoomVideoVault\";\nC_MOC07 = \"DoomVideoVault\";\nC_MOC08 = \"DoomVideoVault\";\nC_MOC09 = \"DoomVideoVault\";\nC_MOC10 = \"DoomVideoVault\";\nC_MOC11 = \"DoomVideoVault\";\nC_MOC12 = \"DoomVideoVault\";\nC_MOC13 = \"DoomVideoVault\";\nC_MOC14 = \"DoomVideoVault\";\nC_MOC15 = \"DoomVideoVault\";\nC_MOC16 = \"DoomVideoVault\";\nC_MOC17 = \"DoomVideoVault\";\nC_MOC18 = \"DoomVideoVault\";\nC_MOC19 = \"DoomVideoVault\";\nC_MOC20 = \"DoomVideoVault\";\nC_MOC21 = \"DoomVideoVault\";\nC_MOC22 = \"DoomVideoVault\";\nC_MOC23 = \"DoomVideoVault\";\nC_MOC24 = \"DoomVideoVault\";\nC_MOC25 = \"DoomVideoVault\";\nC_MOC26 = \"DoomVideoVault\";\nC_MOC27 = \"DoomVideoVault\";\nC_MOC28 = \"DoomVideoVault\";\nC_MOC29 = \"DoomVideoVault\";\nC_MOC30 = \"DoomVideoVault\";\nC_MOC31 = \"DoomVideoVault\";\nC_MOC32 = \"DoomVideoVault\";\n//Speed of Doom\nC_SOD01 = \"Joshy, Darkwave0000\";\nC_SOD02 = \"Joshy, Darkwave0000\";\nC_SOD03 = \"Joshy, Darkwave0000\";\nC_SOD04 = \"Joshy, Darkwave0000\";\nC_SOD05 = \"Joshy, Darkwave0000\";\nC_SOD06 = \"Joshy, Darkwave0000\";\nC_SOD07 = \"Joshy, Darkwave0000\";\nC_SOD08 = \"Joshy, Darkwave0000\";\nC_SOD09 = \"Joshy, Darkwave0000\";\nC_SOD10 = \"Joshy, Darkwave0000\";\nC_SOD11 = \"Joshy, Darkwave0000\";\nC_SOD12 = \"Joshy, Darkwave0000\";\nC_SOD13 = \"Joshy, Darkwave0000\";\nC_SOD14 = \"Joshy, Darkwave0000\";\nC_SOD15 = \"Joshy, Darkwave0000\";\nC_SOD16 = \"Joshy, Darkwave0000\";\nC_SOD17 = \"Joshy, Darkwave0000\";\nC_SOD18 = \"Joshy, Darkwave0000\";\nC_SOD19 = \"Joshy, Darkwave0000\";\nC_SOD20 = \"Joshy, Darkwave0000\";\nC_SOD21 = \"Joshy, Darkwave0000\";\nC_SOD22 = \"Joshy, Darkwave0000\";\nC_SOD23 = \"Joshy, Darkwave0000\";\nC_SOD24 = \"Joshy, Darkwave0000\";\nC_SOD25 = \"Joshy, Darkwave0000\";\nC_SOD26 = \"Joshy, Darkwave0000\";\nC_SOD27 = \"Joshy, Darkwave0000\";\nC_SOD28 = \"Joshy, Darkwave0000\";\nC_SOD29 = \"Joshy, Darkwave0000\";\nC_SOD30 = \"Joshy, Darkwave0000\";\nC_SOD31 = \"Joshy, Darkwave0000\";\nC_SOD32 = \"Joshy, Darkwave0000\";\nC_SOD33 = \"Joshy, Darkwave0000\";\n//Circle of Caina\nC_COC01 = \"noisyvelvet\";\nC_COC02 = \"40oz\";\nC_COC03 = \"40oz\";\nC_COC04 = \"valkiriforce\";\nC_COC05 = \"supercupcaketactics\";\nC_COC06 = \"40oz\";\nC_COC07 = \"40oz\";\nC_COC08 = \"joe-ilya\";\n//Combat shock\nC_CS01 = \"Daniel 'dannebubinga' Jakobsson\";\nC_CS02 = \"Daniel 'dannebubinga' Jakobsson\";\nC_CS03 = \"Daniel 'dannebubinga' Jakobsson\";\nC_CS04 = \"Daniel 'dannebubinga' Jakobsson\";\nC_CS201 = \"Daniel 'dannebubinga' Jakobsson\";\nC_CS202 = \"Daniel 'dannebubinga' Jakobsson\";\nC_CS203 = \"Daniel 'dannebubinga' Jakobsson\";\nC_CS204 = \"Daniel 'dannebubinga' Jakobsson\";\nC_CS205 = \"Daniel 'dannebubinga' Jakobsson\";\nC_CS206 = \"Daniel 'dannebubinga' Jakobsson\";\nC_CS207 = \"Daniel 'dannebubinga' Jakobsson\";\n//Forest Swords\nC_FSW01 = \"glenzinho\";\nC_FSW02 = \"40oz\";\nC_FSW03 = \"40oz\";\nC_FSW04 = \"40oz\";\nC_FSW05 = \"TheMisterCat\";\nC_FSW06 = \"40oz\";\nC_FSW07 = \"anonimvio\";\nC_FSW08 = \"valkiriforce\";\n//Khoruss Speedy shit (OHHH YEEAAAAHH)\nC_KSS01 = \"Adam 'Khorus' Woodmansey\";\nC_KSS02 = \"Adam 'Khorus' Woodmansey\";\nC_KSS03 = \"Adam 'Khorus' Woodmansey\";\nC_KSS04 = \"Adam 'Khorus' Woodmansey\";\nC_KSS05 = \"Adam 'Khorus' Woodmansey\";\nC_KSS06 = \"Adam 'Khorus' Woodmansey\";\nC_KSS07 = \"Adam 'Khorus' Woodmansey\";\nC_KSS08 = \"Adam 'Khorus' Woodmansey\";\nC_KSS09 = \"Adam 'Khorus' Woodmansey\";\nC_KSS10 = \"Adam 'Khorus' Woodmansey\";\nC_KSS11 = \"Adam 'Khorus' Woodmansey\";\nC_KSS12 = \"Adam 'Khorus' Woodmansey\";\nC_KSS13 = \"Adam 'Khorus' Woodmansey\";\nC_KSS14 = \"Adam 'Khorus' Woodmansey\";\nC_KSS15 = \"Adam 'Khorus' Woodmansey\";\nC_KSS16 = \"Adam 'Khorus' Woodmansey\";\nC_KSS17 = \"Adam 'Khorus' Woodmansey\";\nC_KSS18 = \"Adam 'Khorus' Woodmansey\";\nC_KSS19 = \"Adam 'Khorus' Woodmansey\";\nC_KSS20 = \"Adam 'Khorus' Woodmansey\";\nC_KSS21 = \"Adam 'Khorus' Woodmansey\";\nC_KSS22 = \"Adam 'Khorus' Woodmansey\";\nC_KSS23 = \"Adam 'Khorus' Woodmansey\";\nC_KSS24 = \"Adam 'Khorus' Woodmansey\";\nC_KSS25 = \"Adam 'Khorus' Woodmansey\";\nC_KSS26 = \"Adam 'Khorus' Woodmansey\";\nC_KSS27 = \"Adam 'Khorus' Woodmansey\";\nC_KSS28 = \"Adam 'Khorus' Woodmansey\";\nC_KSS29 = \"Adam 'Khorus' Woodmansey\";\nC_KSS30 = \"Adam 'Khorus' Woodmansey\";\nC_KSS31 = \"Adam 'Khorus' Woodmansey\";\nC_KSS32 = \"Adam 'Khorus' Woodmansey\";\n//Monuments of Mars\nC_MOM01 = \"40oz\";\nC_MOM02 = \"40oz\";\nC_MOM03 = \"Phobus\";\nC_MOM04 = \"40oz\";\nC_MOM05 = \"anonimvio\";\nC_MOM06 = \"Scotty\";\nC_MOM07 = \"noisyvelvet\";\n//New Gothic Movement 1\nC_NG101 = \"Armouredblood\";\nC_NG102 = \"Armouredblood\";\nC_NG103 = \"Armouredblood\";\nC_NG104 = \"Armouredblood\";\nC_NG105 = \"Armouredblood\";\nC_NG106 = \"Armouredblood\";\nC_NG107 = \"Armouredblood\";\nC_NG108 = \"Armouredblood\";\nC_NG109 = \"Armouredblood\";\nC_NG110 = \"Armouredblood\";\nC_NG111 = \"Armouredblood\";\nC_NG112 = \"Armouredblood\";\nC_NG113 = \"Armouredblood\";\nC_NG114 = \"Armouredblood\";\nC_NG115 = \"Armouredblood\";\nC_NG116 = \"Armouredblood\";\nC_NG121 = \"Armouredblood\";\nC_NG131 = \"Armouredblood\";\n//SL\nC_SL20 = \"Armouredblood\";\nC_SL21 = \"Armouredblood\";\nC_SL22 = \"Armouredblood\";\nC_SL23 = \"Armouredblood\";\nC_SL24 = \"Armouredblood\";\nC_SL25 = \"Armouredblood\";\nC_SL26 = \"Armouredblood\";\nC_SL27 = \"Armouredblood\";\nC_SL28 = \"Armouredblood\";\nC_SL29 = \"Armouredblood\";\nC_SL30 = \"Armouredblood\";\n//Sunder\nC_SND01 = \"Insane_Gazebo\";\nC_SND02 = \"Insane_Gazebo\";\nC_SND03 = \"Insane_Gazebo\";\nC_SND04 = \"Insane_Gazebo\";\nC_SND05 = \"Insane_Gazebo\";\nC_SND06 = \"Insane_Gazebo\";\nC_SND07 = \"Insane_Gazebo\";\nC_SND08 = \"Insane_Gazebo\";\nC_SND09 = \"Insane_Gazebo\";\nC_SND10 = \"Insane_Gazebo\";\nC_SND11 = \"Insane_Gazebo\";\nC_SND12 = \"Insane_Gazebo\";\nC_SND13 = \"Insane_Gazebo\";\nC_SND14 = \"Insane_Gazebo\";\n//Swift Death\nC_SDE01 = \"Franck Livolant\";\nC_SDE02 = \"Franck Livolant\";\nC_SDE03 = \"Franck Livolant\";\nC_SDE04 = \"Franck Livolant\";\nC_SDE05 = \"Franck Livolant\";\nC_SDE06 = \"Franck Livolant\";\nC_SDE07 = \"Franck Livolant\";\nC_SDE08 = \"Franck Livolant\";\nC_SDE09 = \"Franck Livolant\";\nC_SDE10 = \"Franck Livolant\";\nC_SDE11 = \"Franck Livolant\";\nC_SDE12 = \"Franck Livolant\";\nC_SDE13 = \"Franck Livolant\";\nC_SDE14 = \"Franck Livolant\";\nC_SDE15 = \"Franck Livolant\";\nC_SDE16 = \"Franck Livolant\";\nC_SDE17 = \"Franck Livolant\";\nC_SDE18 = \"Franck Livolant\";\nC_SDE19 = \"Franck Livolant\";\nC_SDE20 = \"Franck Livolant\";\nC_SDE21 = \"Franck Livolant\";\nC_SDE22 = \"Franck Livolant\";\nC_SDE23 = \"Franck Livolant\";\nC_SDE24 = \"Franck Livolant\";\nC_SDE25 = \"Franck Livolant\";\nC_SDE26 = \"Franck Livolant\";\nC_SDE27 = \"Franck Livolant\";\nC_SDE28 = \"Franck Livolant\";\nC_SDE29 = \"Franck Livolant\";\nC_SDE30 = \"Franck Livolant\";\nC_SDE31 = \"Franck Livolant\";\nC_SDE32 = \"Franck Livolant\";\n//Dark Tartarus\nC_TAT01 = \"lihanchi\";\nC_TAT02 = \"lihanchi\";\nC_TAT03 = \"lihanchi\";\nC_TAT04 = \"lihanchi\";\nC_TAT05 = \"lihanchi\";\nC_TAT06 = \"lihanchi\";\nC_TAT07 = \"lihanchi\";\nC_TAT08 = \"lihanchi\";\nC_TAT09 = \"lihanchi\";\nC_TAT10 = \"lihanchi\";\nC_TAT11 = \"lihanchi\";\nC_TAT12 = \"lihanchi\";\nC_TAT13 = \"lihanchi\";\nC_TAT14 = \"lihanchi\";\nC_TAT15 = \"lihanchi\";\nC_TAT16 = \"lihanchi\";\nC_TAT17 = \"lihanchi\";\nC_TAT18 = \"lihanchi\";\nC_TAT19 = \"lihanchi\";\nC_TAT20 = \"lihanchi\";\nC_TAT21 = \"lihanchi\";\nC_TAT22 = \"lihanchi\";\nC_TAT23 = \"lihanchi\";\nC_TAT24 = \"lihanchi\";\nC_TAT25 = \"lihanchi\";\nC_TAT26 = \"lihanchi\";\nC_TAT27 = \"lihanchi\";\nC_TAT28 = \"lihanchi\";\nC_TAT29 = \"lihanchi\";\nC_TAT30 = \"lihanchi\";\nC_TAT31 = \"lihanchi\";\nC_TAT32 = \"lihanchi\";\nC_TAT33 = \"lihanchi\";\nC_TAT34 = \"lihanchi\";\nC_TAT35 = \"lihanchi\";\nC_TAT36 = \"lihanchi\";\nC_TAT37 = \"lihanchi\";\nC_TAT38 = \"lihanchi\";\nC_TAT39 = \"lihanchi\";\nC_TAT40 = \"lihanchi\";\nC_TAT41 = \"lihanchi\";\nC_TAT42 = \"lihanchi\";\nC_TAT43 = \"lihanchi\";\n//UAC Ultra\nC_UAC01 = \"40oz, Super Jamie\";\nC_UAC02 = \"40oz, Super Jamie\";\nC_UAC03 = \"40oz, Super Jamie\";\nC_UAC04 = \"40oz, Super Jamie\";\nC_UAC05 = \"40oz, Super Jamie\";\nC_UAC06 = \"40oz, Super Jamie\";\nC_UAC07 = \"40oz, Super Jamie\";\nC_UAC08 = \"40oz, Super Jamie\";\nC_UAC09 = \"40oz, Super Jamie\";\nC_UAC10 = \"40oz, Super Jamie\";\nC_UAC11 = \"40oz, Super Jamie\";\n//Vanguard\nC_VAN01 = \"skillsaw\";\nC_VAN02 = \"skillsaw\";\nC_VAN03 = \"skillsaw\";\nC_VAN04 = \"skillsaw\";\nC_VAN05 = \"skillsaw\";\nC_VAN06 = \"skillsaw\";\nC_VAN07 = \"skillsaw\";\nC_VAN08 = \"skillsaw\";\nC_VAN09 = \"skillsaw\";\nC_VAN10 = \"skillsaw\";\nC_VAN11 = \"skillsaw\";\nC_VAN12 = \"skillsaw\";\nC_VAN13 = \"skillsaw\";\n//Doom Core Trilogy\nC_DC01 = \"valkiriforce\";\nC_DC02 = \"valkiriforce\";\nC_DC03 = \"valkiriforce\";\nC_DC04 = \"valkiriforce\";\nC_DC05 = \"valkiriforce\";\nC_DC06 = \"valkiriforce\";\nC_DC07 = \"valkiriforce\";\nC_DC08 = \"valkiriforce\";\nC_DC09 = \"valkiriforce\";\nC_DC10 = \"valkiriforce\";\nC_DC11 = \"valkiriforce\";\nC_DC12 = \"valkiriforce\";\nC_DC13 = \"valkiriforce\";\nC_DC14 = \"valkiriforce\";\nC_DC15 = \"valkiriforce\";\nC_DC16 = \"valkiriforce\";\nC_DC17 = \"valkiriforce\";\nC_DC18 = \"valkiriforce\";\nC_DC19 = \"valkiriforce\";\nC_DC20 = \"valkiriforce\";\nC_DC21 = \"valkiriforce\";\nC_DC22 = \"valkiriforce\";\nC_DC23 = \"valkiriforce\";\nC_DC24 = \"valkiriforce\";\nC_DC25 = \"valkiriforce\";\nC_DC26 = \"valkiriforce\";\nC_DC27 = \"valkiriforce\";\nC_DC28 = \"valkiriforce\";\nC_DC29 = \"valkiriforce\";\nC_DC30 = \"valkiriforce\";\nC_DC31 = \"valkiriforce\";\nC_DC32 = \"valkiriforce\";\nC_DC33 = \"valkiriforce\";\nC_DC34 = \"valkiriforce\";\nC_DC35 = \"valkiriforce\";\nC_DC36 = \"valkiriforce\";\nC_DC37 = \"valkiriforce\";\nC_DC38 = \"valkiriforce\";\nC_DC39 = \"valkiriforce\";\nC_DC40 = \"valkiriforce\";\nC_DC41 = \"valkiriforce\";\nC_DC42 = \"valkiriforce\";\nC_DC43 = \"valkiriforce\";\nC_DC44 = \"valkiriforce\";\nC_DC45 = \"valkiriforce\";\nC_DC46 = \"valkiriforce\";\nC_DC47 = \"valkiriforce\";\nC_DC48 = \"valkiriforce\";\nC_DC49 = \"valkiriforce\";\nC_DC50 = \"valkiriforce\";\nC_DC51 = \"valkiriforce\";\nC_DC52 = \"valkiriforce\";\nC_DC53 = \"valkiriforce\";\nC_DC54 = \"valkiriforce\";\nC_DC55 = \"valkiriforce\";\nC_DC56 = \"valkiriforce\";\nC_DC57 = \"valkiriforce\";\nC_DC58 = \"valkiriforce\";\nC_DC59 = \"valkiriforce\";\nC_DC60 = \"valkiriforce\";\nC_DC61 = \"valkiriforce\";\nC_DC62 = \"valkiriforce\";\nC_DC63 = \"valkiriforce\";\nC_DC64 = \"valkiriforce\";\nC_DC65 = \"valkiriforce\";\nC_DC66 = \"valkiriforce\";\nC_DC67 = \"valkiriforce\";\nC_DC68 = \"valkiriforce\";\nC_DC69 = \"valkiriforce\";\nC_DC70 = \"valkiriforce\";\nC_DC71 = \"valkiriforce\";\nC_DC72 = \"valkiriforce\";\nC_DC73 = \"valkiriforce\";\nC_DC74 = \"valkiriforce\";\nC_DC75 = \"valkiriforce\";\nC_DC76 = \"valkiriforce\";\nC_DC77 = \"valkiriforce\";\n//Estranged\nC_EST01 = \"Foodles\";\nC_EST02 = \"Foodles\";\nC_EST03 = \"Foodles\";\nC_EST04 = \"Foodles\";\nC_EST05 = \"Foodles\";\nC_EST06 = \"Foodles\";\nC_EST07 = \"Foodles\";\nC_EST08 = \"Foodles\";\nC_EST09 = \"Foodles\";\nC_EST10 = \"Foodles\";\nC_EST11 = \"Foodles\";\nC_EST12 = \"Foodles\";\nC_EST13 = \"Foodles\";\nC_EST14 = \"Foodles\";\nC_EST15 = \"Foodles\";\nC_EST16 = \"Foodles\";\nC_EST17 = \"Foodles\";\nC_EST18 = \"Foodles\";\nC_EST19 = \"Foodles\";\nC_EST20 = \"Foodles\";\nC_EST21 = \"Foodles\";\nC_EST22 = \"Foodles\";\nC_EST23 = \"Foodles\";\nC_EST24 = \"Foodles\";\nC_EST25 = \"Foodles\";\nC_EST26 = \"Foodles\";\nC_EST27 = \"Foodles\";\nC_EST28 = \"Foodles\";\nC_EST29 = \"Foodles\";\nC_EST30 = \"Foodles\";\nC_EST31 = \"Foodles\";\nC_EST32 = \"Foodles\";\n//Going Down\nC_GD01 = \"mouldy\";\nC_GD02 = \"mouldy\";\nC_GD03 = \"mouldy\";\nC_GD04 = \"mouldy\";\nC_GD05 = \"mouldy\";\nC_GD06 = \"mouldy\";\nC_GD07 = \"mouldy\";\nC_GD08 = \"mouldy\";\nC_GD09 = \"mouldy\";\nC_GD10 = \"mouldy\";\nC_GD11 = \"mouldy\";\nC_GD12 = \"mouldy\";\nC_GD13 = \"mouldy\";\nC_GD14 = \"mouldy\";\nC_GD15 = \"mouldy\";\nC_GD16 = \"mouldy\";\nC_GD17 = \"mouldy\";\nC_GD18 = \"mouldy\";\nC_GD19 = \"mouldy\";\nC_GD20 = \"mouldy\";\nC_GD21 = \"mouldy\";\nC_GD22 = \"mouldy\";\nC_GD23 = \"mouldy\";\nC_GD24 = \"mouldy\";\nC_GD25 = \"mouldy\";\nC_GD26 = \"mouldy\";\nC_GD27 = \"mouldy\";\nC_GD28 = \"mouldy\";\nC_GD29 = \"mouldy\";\nC_GD30 = \"mouldy\";\nC_GD31 = \"mouldy\";\nC_GD32 = \"mouldy\";\n//Dark Encounters\nC_DKE01 = \"Paul Dechene\";\nC_DKE02 = \"Paul Dechene\";\nC_DKE03 = \"Paul Dechene\";\nC_DKE04 = \"Paul Dechene\";\nC_DKE05 = \"Paul Dechene\";\nC_DKE06 = \"Paul Dechene\";\nC_DKE07 = \"Paul Dechene\";\nC_DKE08 = \"Paul Dechene\";\nC_DKE09 = \"Paul Dechene\";\nC_DKE10 = \"Paul Dechene\";\nC_DKE11 = \"Paul Dechene\";\nC_DKE12 = \"Paul Dechene\";\nC_DKE13 = \"Paul Dechene\";\nC_DKE14 = \"Paul Dechene\";\nC_DKE15 = \"Paul Dechene\";\nC_DKE16 = \"Paul Dechene\";\nC_DKE17 = \"Paul Dechene\";\nC_DKE18 = \"Paul Dechene\";\nC_DKE19 = \"Paul Dechene\";\nC_DKE20 = \"Paul Dechene\";\nC_DKE21 = \"Paul Dechene\";\nC_DKE22 = \"Paul Dechene\";\nC_DKE23 = \"Paul Dechene\";\nC_DKE24 = \"Paul Dechene\";\nC_DKE25 = \"Paul Dechene\";\nC_DKE26 = \"Paul Dechene\";\nC_DKE27 = \"Paul Dechene\";\nC_DKE28 = \"Paul Dechene\";\nC_DKE29 = \"Paul Dechene\";\nC_DKE30 = \"Paul Dechene\";\nC_DKE31 = \"Paul Dechene\";\nC_DKE32 = \"Paul Dechene\";\n//Hadephobia\nC_HPH01 = \"Katamori\";\nC_HPH02 = \"Cell\";\nC_HPH03 = \"Melon\";\nC_HPH04 = \"purist\";\nC_HPH05 = \"magicsofa\";\nC_HPH06 = \"Vaporizer\";\nC_HPH07 = \"Cell\";\nC_HPH08 = \"Vaporizer\";\nC_HPH09 = \"purist\";\nC_HPH10 = \"A.Gamma\";\nC_HPH11 = \"Walter 'daimon' Confalonieri\";\nC_HPH12 = \"Olympus\";\nC_HPH13 = \"Cell\";\nC_HPH14 = \"C30N9\";\nC_HPH15 = \"purist\";\nC_HPH16 = \"Walter 'daimon' Confalonieri\";\nC_HPH17 = \"Malinku (I miss him, RIP my old friend)\";\nC_HPH18 = \"Brian Knox & NoneeLlama\";\nC_HPH19 = \"Cell\";\nC_HPH20 = \"purist\";\nC_HPH21 = \"Death Egg\";\nC_HPH22 = \"NoneeLlama\";\nC_HPH23 = \"Olympus\";\nC_HPH24 = \"purist\";\nC_HPH25 = \"Melon\";\nC_HPH26 = \"Cell\";\nC_HPH27 = \"Rambosee\";\nC_HPH28 = \"Melon\";\nC_HPH29 = \"purist\";\nC_HPH30 = \"A.Gamma\";\nC_HPH31 = \"Death Egg\";\nC_HPH32 = \"magicsofa\";\nC_HPH33 = \"Cell\";\nC_HPH34 = \"purist\";\nC_HPH35 = \"Grain of Salt\";\n//Deus Vult\nC_DV01 = \"Huy 'Doom Marine' Pham\";\nC_DV02 = \"Huy 'Doom Marine' Pham\";\nC_DV03 = \"Huy 'Doom Marine' Pham\";\nC_DV04 = \"Huy 'Doom Marine' Pham\";\nC_DV05 = \"Huy 'Doom Marine' Pham\";"
      },
      {
        "source": "pk3",
        "name": "LOADACS.txt",
        "contents": "LEXICON\nUACUltra\nD2TWID"
      },
      {
        "source": "pk3",
        "name": "MAPINFO.txt",
        "contents": "clearepisodes\n\nepisode HUB\n\t{\n\tname = \"The Sentinel's Lexicon\"\n\tkey = \"1\"\n\t}\n\nepisode MAP01\n\t{\n\tname = \"Doom 2\"\n\tkey = \"3\"\n\t}\n\nmap HUB \"Inside the Lexicon\"\n\t{\n\tmusic = \"HUBMUS\"\n\tlevelnum = 99\n\t}\n\n//Hell Revealed 1\n\nmap HR01 \"Into the Gate\"\n\t{\n\ttitlepatch = \"HRTPX00\"\n\tnext = \"HR02\"\n\tenterpic = \"HRINTER\"\n\texitpic = \"HRINTER\"\n\tintermusic = \"D_HRINT\"\n\tmusic = \"d_hr01\"\n\tsky1 = \"HRRSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR02 \"Gateway Lab\"\n\t{\n\ttitlepatch = \"HRTPX01\"\n\tnext = \"HR03\"\n\tenterpic = \"HRINTER\"\n\texitpic = \"HRINTER\"\n\tintermusic = \"D_HRINT\"\n\tmusic = \"d_hr02\"\n\tsky1 = \"HRRSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR03 \"The Dumpster\"\n\t{\n\ttitlepatch = \"HRTPX02\"\n\tnext = \"HR04\"\n\tenterpic = \"HRINTER\"\n\texitpic = \"HRINTER\"\n\tintermusic = \"D_HRINT\"\n\tmusic = \"d_hr03\"\n\tsky1 = \"HRRSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR04 \"The Garden Terminal\"\n\t{\n\ttitlepatch = \"HRTPX03\"\n\tnext = \"HR05\"\n\tenterpic = \"HRINTER\"\n\texitpic = \"HRINTER\"\n\tintermusic = \"D_HRINT\"\n\tmusic = \"d_hr04\"\n\tsky1 = \"HRRSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR05 \"Core Infection\"\n\t{\n\ttitlepatch = \"HRTPX04\"\n\tnext = \"HR06\"\n\tenterpic = \"HRINTER\"\n\texitpic = \"HRINTER\"\n\tintermusic = \"D_HRINT\"\n\tmusic = \"d_hr05\"\n\tsky1 = \"HRRSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR06 \"The Round Crossroads\"\n\t{\n\ttitlepatch = \"HRTPX05\"\n\tnext = \"HR07\"\n\tenterpic = \"HRINTER\"\n\texitpic = \"HRINTER\"\n\tintermusic = \"D_HRINT\"\n\tmusic = \"d_hr06\"\n\tsky1 = \"HRRSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR07 \"Arachnophobia\"\n\t{\n\ttitlepatch = \"HRTPX06\"\n\tnext = \"HR08\"\n\tenterpic = \"HRINTER\"\n\texitpic = \"HRINTER\"\n\tintermusic = \"D_HRINT\"\n\tmusic = \"d_hr07\"\n\tsky1 = \"HRRSKY1\"\n\tmap07special\n\tnocrouch\n\tnojump\n\t}\n\nmap HR08 \"The Jail\"\n\t{\n\ttitlepatch = \"HRTPX07\"\n\tnext = \"HR09\"\n\tenterpic = \"HRINTER\"\n\texitpic = \"HRINTER\"\n\tintermusic = \"D_HRINT\"\n\tmusic = \"d_hr08\"\n\tsky1 = \"HRRSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR09 \"Knockout\"\n\t{\n\ttitlepatch = \"HRTPX08\"\n\tnext = \"HR10\"\n\tenterpic = \"HRINTER\"\n\texitpic = \"HRINTER\"\n\tintermusic = \"D_HRINT\"\n\tmusic = \"d_hr09\"\n\tsky1 = \"HRRSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR10 \"Chambers of War\"\n\t{\n\ttitlepatch = \"HRTPX09\"\n\tnext = \"HR11\"\n\tenterpic = \"HRINTER\"\n\texitpic = \"HRINTER\"\n\tintermusic = \"D_HRINT\"\n\tmusic = \"d_hr10\"\n\tsky1 = \"HRRSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR11 \"Underground Base\"\n\t{\n\ttitlepatch = \"HRTPX10\"\n\tnext = \"HR12\"\n\tenterpic = \"HRINTER\"\n\texitpic = \"HRINTER\"\n\tintermusic = \"D_HRINT\"\n\tmusic = \"d_hr11\"\n\tsky1 = \"HRRSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR12 \"Great Halls of Fire\"\n\t{\n\ttitlepatch = \"HRTPX11\"\n\tnext = \"HR13\"\n\tenterpic = \"HRINTER\"\n\texitpic = \"HRINTER\"\n\tintermusic = \"D_HRINT\"\n\tmusic = \"d_hr12\"\n\tsky1 = \"HRRSKY2\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR13 \"Last Look at Eden\"\n\t{\n\ttitlepatch = \"HRTPX12\"\n\tnext = \"HR14\"\n\tenterpic = \"HRINTER\"\n\texitpic = \"HRINTER\"\n\tintermusic = \"D_HRINT\"\n\tmusic = \"d_hr13\"\n\tsky1 = \"HRRSKY2\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR14 \"City in the Clouds\"\n\t{\n\ttitlepatch = \"HRTPX13\"\n\tnext = \"HR15\"\n\tenterpic = \"HRINTER\"\n\texitpic = \"HRINTER\"\n\tintermusic = \"D_HRINT\"\n\tmusic = \"d_hr14\"\n\tsky1 = \"HRRSKY2\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR15 \"Gates to Hell\"\n\t{\n\ttitlepatch = \"HRTPX14\"\n\tnext = \"HR16\"\n\tenterpic = \"HRINTER\"\n\texitpic = \"HRINTER\"\n\tintermusic = \"D_HRINT\"\n\tsecretnext = \"HR31\"\n\tmusic = \"d_hr15\"\n\tsky1 = \"HRRSKY2\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR16 \"The Path\"\n\t{\n\ttitlepatch = \"HRTPX15\"\n\tnext = \"HR17\"\n\tenterpic = \"HRINTER\"\n\texitpic = \"HRINTER\"\n\tintermusic = \"D_HRINT\"\n\tmusic = \"d_hr16\"\n\tsky1 = \"HRRSKY2\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR17 \"The Black Towers\"\n\t{\n\ttitlepatch = \"HRTPX16\"\n\tnext = \"HR18\"\n\tenterpic = \"HRINTER\"\n\texitpic = \"HRINTER\"\n\tintermusic = \"D_HRINT\"\n\tmusic = \"d_hr09\"\n\tsky1 = \"HRRSKY2\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR18 \"Hard Attack\"\n\t{\n\ttitlepatch = \"HRTPX17\"\n\tnext = \"HR19\"\n\tenterpic = \"HRINTER\"\n\texitpic = \"HRINTER\"\n\tintermusic = \"D_HRINT\"\n\tmusic = \"d_hr18\"\n\tsky1 = \"HRRSKY2\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR19 \"Everything Dies\"\n\t{\n\ttitlepatch = \"HRTPX18\"\n\tnext = \"HR20\"\n\tenterpic = \"HRINTER\"\n\texitpic = \"HRINTER\"\n\tintermusic = \"D_HRINT\"\n\tmusic = \"d_hr19\"\n\tsky1 = \"HRRSKY2\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR20 \"Judgement Day\"\n\t{\n\ttitlepatch = \"HRTPX19\"\n\tnext = \"HR21\"\n\tenterpic = \"HRINTER\"\n\texitpic = \"HRINTER\"\n\tintermusic = \"D_HRINT\"\n\tmusic = \"D_MESSAG\"\n\tsky1 = \"HRRSKY2\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR21 \"Siege\"\n\t{\n\ttitlepatch = \"HRTPX20\"\n\tnext = \"HR22\"\n\tenterpic = \"HRINTER\"\n\texitpic = \"HRINTER\"\n\tintermusic = \"D_HRINT\"\n\tmusic = \"D_COUNT2\"\n\tsky1 = \"HRRSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR22 \"Resistance is Futile\"\n\t{\n\ttitlepatch = \"HRTPX21\"\n\tnext = \"HR23\"\n\tenterpic = \"HRINTER\"\n\texitpic = \"HRINTER\"\n\tintermusic = \"D_HRINT\"\n\tmusic = \"D_DDTBL3\"\n\tsky1 = \"HRRSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR23 \"Ascending to the Stars\"\n\t{\n\ttitlepatch = \"HRTPX22\"\n\tnext = \"HR24\"\n\tenterpic = \"HRINTER\"\n\texitpic = \"HRINTER\"\n\tintermusic = \"D_HRINT\"\n\tmusic = \"D_AMPIE\"\n\tsky1 = \"HRRSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR24 \"Post Mortem\"\n\t{\n\ttitlepatch = \"HRTPX23\"\n\tnext = \"HR25\"\n\tenterpic = \"HRINTER\"\n\texitpic = \"HRINTER\"\n\tintermusic = \"D_HRINT\"\n\tmusic = \"D_THEDA3\"\n\tsky1 = \"HRRSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR25 \"Dead Progressive\"\n\t{\n\ttitlepatch = \"HRTPX24\"\n\tnext = \"HR26\"\n\tenterpic = \"HRINTER\"\n\texitpic = \"HRINTER\"\n\tintermusic = \"D_HRINT\"\n\tmusic = \"D_ADRIAN\"\n\tsky1 = \"HRRSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR26 \"Afterlife\"\n\t{\n\ttitlepatch = \"HRTPX25\"\n\tnext = \"HR27\"\n\tenterpic = \"HRINTER\"\n\texitpic = \"HRINTER\"\n\tintermusic = \"D_HRINT\"\n\tmusic = \"D_MESSG2\"\n\tsky1 = \"HRRSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR27 \"Cyberpunk\"\n\t{\n\ttitlepatch = \"HRTPX26\"\n\tnext = \"HR28\"\n\tenterpic = \"HRINTER\"\n\texitpic = \"HRINTER\"\n\tintermusic = \"D_HRINT\"\n\tmusic = \"d_hr27\"\n\tsky1 = \"HRRSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR28 \"Top Hell\"\n\t{\n\ttitlepatch = \"HRTPX27\"\n\tnext = \"HR29\"\n\tenterpic = \"HRINTER\"\n\texitpic = \"HRINTER\"\n\tintermusic = \"D_HRINT\"\n\tmusic = \"D_TENSE\"\n\tsky1 = \"HRRSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR29 \"Temple of Fear\"\n\t{\n\ttitlepatch = \"HRTPX28\"\n\tnext = \"HR30\"\n\tenterpic = \"HRINTER\"\n\texitpic = \"HRINTER\"\n\tintermusic = \"D_HRINT\"\n\tmusic = \"d_hr29\"\n\tsky1 = \"HRRSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR30 \"Hell Revealed\"\n\t{\n\ttitlepatch = \"HRTPX29\"\n\tnext = \"HUB\"\n\tenterpic = \"HRINTER\"\n\texitpic = \"HRINTER\"\n\tintermusic = \"D_HRINT\"\n\tmusic = \"D_OPENIN\"\n\tsky1 = \"HRRSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR31 \"The Descent\"\n\t{\n\ttitlepatch = \"HRTPX30\"\n\tnext = \"HR16\"\n\tenterpic = \"HRINTER\"\n\texitpic = \"HRINTER\"\n\tintermusic = \"D_HRINT\"\n\tsecretnext = \"HR32\"\n\tmusic = \"d_hr31\"\n\tsky1 = \"HRRSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR32 \"Mostly Harmful\"\n\t{\n\ttitlepatch = \"HRTPX31\"\n\tnext = \"HR16\"\n\tenterpic = \"HRINTER\"\n\texitpic = \"HRINTER\"\n\tintermusic = \"D_HRINT\"\n\tmusic = \"d_hr32\"\n\tsky1 = \"HRRSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\n//Alien vendetta\n\nmap AV01 \"Sunset\"\n\t{\n\ttitlepatch = \"AVTPX00\"\n\tnext = \"AV02\"\n\tmusic = \"d_av01\"\n\tenterpic = \"AVINT\"\n\texitpic = \"AVINT\"\n\tintermusic = \"D_AVINT\"\n\tsky1 = \"AVRSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap AV02 \"Rusty Rage\"\n\t{\n\ttitlepatch = \"AVTPX01\"\n\tnext = \"AV03\"\n\tenterpic = \"AVINT\"\n\texitpic = \"AVINT\"\n\tintermusic = \"D_AVINT\"\n\tmusic = \"d_av02\"\n\tsky1 = \"AVRSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap AV03 \"Cargo Depot\"\n\t{\n\ttitlepatch = \"AVTPX02\"\n\tnext = \"AV04\"\n\tenterpic = \"AVINT\"\n\texitpic = \"AVINT\"\n\tintermusic = \"D_AVINT\"\n\tmusic = \"d_av03\"\n\tsky1 = \"AVRSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap AV04 \"Seclusion\"\n\t{\n\ttitlepatch = \"AVTPX03\"\n\tnext = \"AV05\"\n\tenterpic = \"AVINT\"\n\texitpic = \"AVINT\"\n\tintermusic = \"D_AVINT\"\n\tmusic = \"d_av04\"\n\tsky1 = \"AVRSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap AV05 \"Crimson Tide\"\n\t{\n\ttitlepatch = \"AVTPX04\"\n\tnext = \"AV06\"\n\tenterpic = \"AVINT\"\n\texitpic = \"AVINT\"\n\tintermusic = \"D_AVINT\"\n\tmusic = \"d_av05\"\n\tsky1 = \"AVRSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap AV06 \"hillside Siege\"\n\t{\n\ttitlepatch = \"AVTPX05\"\n\tnext = \"AV07\"\n\tenterpic = \"AVINT\"\n\texitpic = \"AVINT\"\n\tintermusic = \"D_AVINT\"\n\tmusic = \"d_av06\"\n\tsky1 = \"AVRSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap AV07 \"Showdown\"\n\t{\n\ttitlepatch = \"AVTPX06\"\n\tnext = \"AV08\"\n\tenterpic = \"AVINT\"\n\texitpic = \"AVINT\"\n\tintermusic = \"D_AVINT\"\n\tmusic = \"d_av07\"\n\tsky1 = \"AVRSKY1\"\n\tMap07Special\n\tcompat_shorttex = 1\n\tnocrouch\n\tnojump\n\t}\n\nmap AV08 \"Beast Island\"\n\t{\n\ttitlepatch = \"AVTPX07\"\n\tnext = \"AV09\"\n\tenterpic = \"AVINT\"\n\texitpic = \"AVINT\"\n\tintermusic = \"D_AVINT\"\n\tmusic = \"d_av08\"\n\tsky1 = \"AVRSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap AV09 \"Castle Gardens\"\n\t{\n\ttitlepatch = \"AVTPX08\"\n\tnext = \"AV10\"\n\tenterpic = \"AVINT\"\n\texitpic = \"AVINT\"\n\tintermusic = \"D_AVINT\"\n\tmusic = \"d_av09\"\n\tsky1 = \"AVRSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap AV10 \"Toxic Touch\"\n\t{\n\ttitlepatch = \"AVTPX09\"\n\tnext = \"AV11\"\n\tenterpic = \"AVINT\"\n\texitpic = \"AVINT\"\n\tintermusic = \"D_AVINT\"\n\tmusic = \"d_av10\"\n\tsky1 = \"AVRSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap AV11 \"Nemesis\"\n\t{\n\ttitlepatch = \"AVTPX10\"\n\tnext = \"AV12\"\n\tenterpic = \"AVINT\"\n\texitpic = \"AVINT\"\n\tintermusic = \"D_AVINT\"\n\tmusic = \"d_av11\"\n\tsky1 = \"AVRSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap AV12 \"Entropy\"\n\t{\n\ttitlepatch = \"AVTPX11\"\n\tnext = \"AV13\"\n\tenterpic = \"AVINT\"\n\texitpic = \"AVINT\"\n\tintermusic = \"D_AVINT\"\n\tmusic = \"d_av12\"\n\tsky1 = \"AVRSKY2\"\n\tnocrouch\n\tnojump\n\t}\n\nmap AV13 \"Suicidal Tendencies\"\n\t{\n\ttitlepatch = \"AVTPX12\"\n\tnext = \"AV14\"\n\tenterpic = \"AVINT\"\n\texitpic = \"AVINT\"\n\tintermusic = \"D_AVINT\"\n\tmusic = \"d_av13\"\n\tsky1 = \"AVRSKY2\"\n\tnocrouch\n\tnojump\n\t}\n\nmap AV14 \"Overwhelming odds\"\n\t{\n\ttitlepatch = \"AVTPX13\"\n\tnext = \"AV15\"\n\tenterpic = \"AVINT\"\n\texitpic = \"AVINT\"\n\tintermusic = \"D_AVINT\"\n\tmusic = \"d_av14\"\n\tsky1 = \"AVRSKY2\"\n\tnocrouch\n\tnojump\n\t}\n\nmap AV15 \"Bulls on Parade\"\n\t{\n\ttitlepatch = \"AVTPX14\"\n\tnext = \"AV16\"\n\tenterpic = \"AVINT\"\n\texitpic = \"AVINT\"\n\tintermusic = \"D_AVINT\"\n\tsecretnext = \"AV31\"\n\tmusic = \"d_av15\"\n\tsky1 = \"AVRSKY2\"\n\tnocrouch\n\tnojump\n\t}\n\nmap AV16 \"Mutual Destruction\"\n\t{\n\ttitlepatch = \"AVTPX15\"\n\tnext = \"AV17\"\n\tenterpic = \"AVINT\"\n\texitpic = \"AVINT\"\n\tintermusic = \"D_AVINT\"\n\tmusic = \"d_av16\"\n\tsky1 = \"AVRSKY2\"\n\tnocrouch\n\tnojump\n\t}\n\nmap AV17 \"Nukefall\"\n\t{\n\ttitlepatch = \"AVTPX16\"\n\tnext = \"AV18\"\n\tenterpic = \"AVINT\"\n\texitpic = \"AVINT\"\n\tintermusic = \"D_AVINT\"\n\tmusic = \"d_av17\"\n\tsky1 = \"AVRSKY2\"\n\tnocrouch\n\tnojump\n\t}\n\nmap AV18 \"Lake Poison\"\n\t{\n\ttitlepatch = \"AVTPX17\"\n\tnext = \"AV19\"\n\tenterpic = \"AVINT\"\n\texitpic = \"AVINT\"\n\tintermusic = \"D_AVINT\"\n\tmusic = \"d_av18\"\n\tsky1 = \"AVRSKY2\"\n\tnocrouch\n\tnojump\n\t}\n\nmap AV19 \"Alien Ressurection\"\n\t{\n\ttitlepatch = \"AVTPX18\"\n\tnext = \"AV20\"\n\tenterpic = \"AVINT\"\n\texitpic = \"AVINT\"\n\tintermusic = \"D_AVINT\"\n\tmusic = \"d_av19\"\n\tsky1 = \"AVRSKY2\"\n\tnocrouch\n\tnojump\n\t}\n\nmap AV20 \"Misri Halek\"\n\t{\n\ttitlepatch = \"AVTPX19\"\n\tnext = \"AV21\"\n\tenterpic = \"AVINT\"\n\texitpic = \"AVINT\"\n\tintermusic = \"D_AVINT\"\n\tmusic = \"d_av20\"\n\tsky1 = \"AVRSKY2\"\n\tnocrouch\n\tnojump\n\t}\n\nmap AV21 \"One Flew Over the Cacos Nest\"\n\t{\n\ttitlepatch = \"AVTPX20\"\n\tnext = \"AV22\"\n\tenterpic = \"AVINT\"\n\texitpic = \"AVINT\"\n\tintermusic = \"D_AVINT\"\n\tmusic = \"d_av21\"\n\tsky1 = \"AVRSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap AV22 \"Rubicon\"\n\t{\n\ttitlepatch = \"AVTPX21\"\n\tnext = \"AV23\"\n\tenterpic = \"AVINT\"\n\texitpic = \"AVINT\"\n\tintermusic = \"D_AVINT\"\n\tmusic = \"d_av22\"\n\tsky1 = \"AVRSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap AV23 \"Blood Sacrifice\"\n\t{\n\ttitlepatch = \"AVTPX22\"\n\tnext = \"AV24\"\n\tenterpic = \"AVINT\"\n\texitpic = \"AVINT\"\n\tintermusic = \"D_AVINT\"\n\tmusic = \"d_av23\"\n\tsky1 = \"AVRSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap AV24 \"Clandistine Complex\"\n\t{\n\ttitlepatch = \"AVTPX23\"\n\tnext = \"AV25\"\n\tenterpic = \"AVINT\"\n\texitpic = \"AVINT\"\n\tintermusic = \"D_AVINT\"\n\tmusic = \"d_av24\"\n\tsky1 = \"AVRSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap AV25 \"Demonic Hordes\"\n\t{\n\ttitlepatch = \"AVTPX24\"\n\tnext = \"AV26\"\n\tenterpic = \"AVINT\"\n\texitpic = \"AVINT\"\n\tintermusic = \"D_AVINT\"\n\tmusic = \"d_av25\"\n\tsky1 = \"AVRSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap AV26 \"Dark Dome\"\n\t{\n\ttitlepatch = \"AVTPX25\"\n\tnext = \"AV27\"\n\tenterpic = \"AVINT\"\n\texitpic = \"AVINT\"\n\tintermusic = \"D_AVINT\"\n\tmusic = \"d_av26\"\n\tsky1 = \"AVRSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap AV27 \"Stench of Evil\"\n\t{\n\ttitlepatch = \"AVTPX26\"\n\tnext = \"AV28\"\n\tenterpic = \"AVINT\"\n\texitpic = \"AVINT\"\n\tintermusic = \"D_AVINT\"\n\tmusic = \"d_av27\"\n\tsky1 = \"AVRSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap AV28 \"Whispering Shadows\"\n\t{\n\ttitlepatch = \"AVTPX27\"\n\tnext = \"AV29\"\n\tenterpic = \"AVINT\"\n\texitpic = \"AVINT\"\n\tintermusic = \"D_AVINT\"\n\tmusic = \"d_av28\"\n\tsky1 = \"AVRSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap AV29 \"Fire Walk with Me\"\n\t{\n\ttitlepatch = \"AVTPX28\"\n\tnext = \"AV30\"\n\tenterpic = \"AVINT\"\n\texitpic = \"AVINT\"\n\tintermusic = \"D_AVINT\"\n\tmusic = \"d_av29\"\n\tsky1 = \"AVRSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap AV30 \"Point Dreadful\"\n\t{\n\ttitlepatch = \"AVTPX29\"\n\tnext = \"HUB\"\n\tenterpic = \"AVINT\"\n\texitpic = \"AVINT\"\n\tintermusic = \"D_AVINT\"\n\tmusic = \"d_av30\"\n\tsky1 = \"AVRSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap AV31 \"Killer Colours\"\n\t{\n\ttitlepatch = \"AVTPX30\"\n\tnext = \"AV16\"\n\tenterpic = \"AVINT\"\n\texitpic = \"AVINT\"\n\tintermusic = \"D_AVINT\"\n\tsecretnext = \"AV32\"\n\tmusic = \"d_av31\"\n\tsky1 = \"AVRSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap AV32 \"No Guts No Glory\"\n\t{\n\ttitlepatch = \"AVTPX31\"\n\tnext = \"AV16\"\n\tenterpic = \"AVINT\"\n\texitpic = \"AVINT\"\n\tintermusic = \"D_AVINT\"\n\tmusic = \"d_av32\"\n\tsky1 = \"AVRSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\n//Kamasutra\n\nmap KS01 \"Into the Underground\"\n\t{\n\ttitlepatch = \"KSTPX00\"\n\tnext = \"KS02\"\n\tenterpic = \"KAMAINT\"\n\texitpic = \"KAMAINT\"\n\tintermusic = \"D_KSINT\"\n\tmusic = \"d_ks01\"\n\tsky1 = \"RSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap KS02 \"The Hidden Engine\"\n\t{\n\ttitlepatch = \"KSTPX01\"\n\tnext = \"KS03\"\n\tenterpic = \"KAMAINT\"\n\texitpic = \"KAMAINT\"\n\tintermusic = \"D_KSINT\"\n\tmusic = \"d_ks02\"\n\tsky1 = \"RSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap KS03 \"Mr. Adolf Kill You\"\n\t{\n\ttitlepatch = \"KSTPX02\"\n\tnext = \"KS04\"\n\tenterpic = \"KAMAINT\"\n\texitpic = \"KAMAINT\"\n\tintermusic = \"D_KSINT\"\n\tmusic = \"d_ks03\"\n\tsky1 = \"RSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap KS04 \"Water Base\"\n\t{\n\ttitlepatch = \"KSTPX03\"\n\tnext = \"KS05\"\n\tenterpic = \"KAMAINT\"\n\texitpic = \"KAMAINT\"\n\tintermusic = \"D_KSINT\"\n\tmusic = \"d_ks04\"\n\tsky1 = \"RSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap KS05 \"Klondike\"\n\t{\n\ttitlepatch = \"KSTPX04\"\n\tnext = \"KS06\"\n\tenterpic = \"KAMAINT\"\n\texitpic = \"KAMAINT\"\n\tintermusic = \"D_KSINT\"\n\tmusic = \"d_ks05\"\n\tsky1 = \"RSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap KS06 \"Research Complex\"\n\t{\n\ttitlepatch = \"KSTPX05\"\n\tnext = \"KS07\"\n\tenterpic = \"KAMAINT\"\n\texitpic = \"KAMAINT\"\n\tintermusic = \"D_KSINT\"\n\tmusic = \"d_ks06\"\n\tsky1 = \"RSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap KS07 \"Colosseum\"\n\t{\n\ttitlepatch = \"KSTPX06\"\n\tnext = \"KS08\"\n\tenterpic = \"KAMAINT\"\n\texitpic = \"KAMAINT\"\n\tintermusic = \"D_KSINT\"\n\tmusic = \"d_ks07\"\n\tsky1 = \"RSKY1\"\n\tMap07Special\n\tnocrouch\n\tnojump\n\t}\n\nmap KS08 \"Time is Tickin' Out\"\n\t{\n\ttitlepatch = \"KSTPX07\"\n\tnext = \"KS09\"\n\tenterpic = \"KAMAINT\"\n\texitpic = \"KAMAINT\"\n\tintermusic = \"D_KSINT\"\n\tmusic = \"d_ks08\"\n\tsky1 = \"RSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap KS09 \"The Holocaust\"\n\t{\n\ttitlepatch = \"KSTPX08\"\n\tnext = \"KS10\"\n\tenterpic = \"KAMAINT\"\n\texitpic = \"KAMAINT\"\n\tintermusic = \"D_KSINT\"\n\tmusic = \"d_ks09\"\n\tsky1 = \"RSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap KS10 \"To Be or Not to Be...\"\n\t{\n\ttitlepatch = \"KSTPX09\"\n\tnext = \"KS11\"\n\tenterpic = \"KAMAINT\"\n\texitpic = \"KAMAINT\"\n\tintermusic = \"D_KSINT\"\n\tmusic = \"d_ks10\"\n\tsky1 = \"RSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap KS11 \"Execution\"\n\t{\n\ttitlepatch = \"KSTPX10\"\n\tnext = \"KS12\"\n\tenterpic = \"KAMAINT\"\n\texitpic = \"KAMAINT\"\n\tintermusic = \"D_KSINT\"\n\tmusic = \"d_ks11\"\n\tsky1 = \"RSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap KS12 \"King Arena\"\n\t{\n\ttitlepatch = \"KSTPX11\"\n\tnext = \"KS13\"\n\tenterpic = \"KAMAINT\"\n\texitpic = \"KAMAINT\"\n\tintermusic = \"D_KSINT\"\n\tmusic = \"d_ks12\"\n\tsky1 = \"RSKY2\"\n\tnocrouch\n\tnojump\n\t}\n\nmap KS13 \"The Holocaust II\"\n\t{\n\ttitlepatch = \"KSTPX12\"\n\tnext = \"KS14\"\n\tenterpic = \"KAMAINT\"\n\texitpic = \"KAMAINT\"\n\tintermusic = \"D_KSINT\"\n\tmusic = \"d_ks13\"\n\tsky1 = \"RSKY2\"\n\tnocrouch\n\tnojump\n\t}\n\nmap KS14 \"Dog Eat Dog\"\n\t{\n\ttitlepatch = \"KSTPX13\"\n\tnext = \"KS15\"\n\tenterpic = \"KAMAINT\"\n\texitpic = \"KAMAINT\"\n\tintermusic = \"D_KSINT\"\n\tmusic = \"d_ks14\"\n\tsky1 = \"RSKY2\"\n\tnocrouch\n\tnojump\n\t}\n\nmap KS15 \"Miss Sporty\"\n\t{\n\ttitlepatch = \"KSTPX14\"\n\tsecretnext = \"KS31\"\n\tnext = \"KS16\"\n\tenterpic = \"KAMAINT\"\n\texitpic = \"KAMAINT\"\n\tintermusic = \"D_KSINT\"\n\tmusic = \"d_ks15\"\n\tsky1 = \"RSKY2\"\n\tnocrouch\n\tnojump\n\t}\n\nmap KS16 \"Leeds Castle\"\n\t{\n\ttitlepatch = \"KSTPX15\"\n\tnext = \"KS17\"\n\tenterpic = \"KAMAINT\"\n\texitpic = \"KAMAINT\"\n\tintermusic = \"D_KSINT\"\n\tmusic = \"d_ks16\"\n\tsky1 = \"RSKY2\"\n\tnocrouch\n\tnojump\n\t}\n\nmap KS17 \"Cyber Machine\"\n\t{\n\ttitlepatch = \"KSTPX16\"\n\tnext = \"KS18\"\n\tenterpic = \"KAMAINT\"\n\texitpic = \"KAMAINT\"\n\tintermusic = \"D_KSINT\"\n\tmusic = \"d_ks17\"\n\tsky1 = \"RSKY2\"\n\tnocrouch\n\tnojump\n\t}\n\nmap KS18 \"The Train is Approaching\"\n\t{\n\ttitlepatch = \"KSTPX17\"\n\tnext = \"KS19\"\n\tenterpic = \"KAMAINT\"\n\texitpic = \"KAMAINT\"\n\tintermusic = \"D_KSINT\"\n\tmusic = \"d_ks18\"\n\tsky1 = \"RSKY2\"\n\tnocrouch\n\tnojump\n\t}\n\nmap KS19 \"Natural\"\n\t{\n\ttitlepatch = \"KSTPX18\"\n\tnext = \"KS20\"\n\tenterpic = \"KAMAINT\"\n\texitpic = \"KAMAINT\"\n\tintermusic = \"D_KSINT\"\n\tmusic = \"d_ks19\"\n\tsky1 = \"RSKY2\"\n\tnocrouch\n\tnojump\n\t}\n\nmap KS20 \"Traps\"\n\t{\n\ttitlepatch = \"KSTPX19\"\n\tnext = \"KS21\"\n\tenterpic = \"KAMAINT\"\n\texitpic = \"KAMAINT\"\n\tintermusic = \"D_KSINT\"\n\tmusic = \"d_ks20\"\n\tsky1 = \"RSKY2\"\n\tnocrouch\n\tnojump\n\t}\n\nmap KS21 \"Diablo's Heart\"\n\t{\n\ttitlepatch = \"KSTPX20\"\n\tnext = \"KS22\"\n\tenterpic = \"KAMAINT\"\n\texitpic = \"KAMAINT\"\n\tintermusic = \"D_KSINT\"\n\tmusic = \"d_ks21\"\n\tsky1 = \"KSRSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap KS22 \"Fire Play\"\n\t{\n\ttitlepatch = \"KSTPX21\"\n\tnext = \"KS23\"\n\tenterpic = \"KAMAINT\"\n\texitpic = \"KAMAINT\"\n\tintermusic = \"D_KSINT\"\n\tmusic = \"d_ks22\"\n\tsky1 = \"KSRSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap KS23 \"A little Big Massacre\"\n\t{\n\ttitlepatch = \"KSTPX22\"\n\tnext = \"KS24\"\n\tenterpic = \"KAMAINT\"\n\texitpic = \"KAMAINT\"\n\tintermusic = \"D_KSINT\"\n\tmusic = \"d_ks23\"\n\tsky1 = \"KSRSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap KS24 \"The Gift from Gott\"\n\t{\n\ttitlepatch = \"KSTPX23\"\n\tnext = \"KS25\"\n\tenterpic = \"KAMAINT\"\n\texitpic = \"KAMAINT\"\n\tintermusic = \"D_KSINT\"\n\tmusic = \"d_ks24\"\n\tsky1 = \"KSRSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap KS25 \"Cow Face\"\n\t{\n\ttitlepatch = \"KSTPX24\"\n\tnext = \"KS26\"\n\tenterpic = \"KAMAINT\"\n\texitpic = \"KAMAINT\"\n\tintermusic = \"D_KSINT\"\n\tmusic = \"d_ks25\"\n\tsky1 = \"KSRSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap KS26 \"Kill Bill\"\n\t{\n\ttitlepatch = \"KSTPX25\"\n\tnext = \"KS27\"\n\tenterpic = \"KAMAINT\"\n\texitpic = \"KAMAINT\"\n\tintermusic = \"D_KSINT\"\n\tmusic = \"d_ks26\"\n\tsky1 = \"KSRSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap KS27 \"Stairway to Heaven\"\n\t{\n\ttitlepatch = \"KSTPX26\"\n\tnext = \"KS28\"\n\tenterpic = \"KAMAINT\"\n\texitpic = \"KAMAINT\"\n\tintermusic = \"D_KSINT\"\n\tmusic = \"d_ks27\"\n\tsky1 = \"KSRSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap KS28 \"Hard Target\"\n\t{\n\ttitlepatch = \"KSTPX27\"\n\tnext = \"KS29\"\n\tenterpic = \"KAMAINT\"\n\texitpic = \"KAMAINT\"\n\tintermusic = \"D_KSINT\"\n\tmusic = \"d_ks28\"\n\tsky1 = \"KSRSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap KS29 \"I'm Just a DOOM Addict\"\n\t{\n\ttitlepatch = \"KSTPX28\"\n\tnext = \"KS30\"\n\tenterpic = \"KAMAINT\"\n\texitpic = \"KAMAINT\"\n\tintermusic = \"D_KSINT\"\n\tmusic = \"d_ks29\"\n\tsky1 = \"KSRSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap KS30 \"<|>\"\n\t{\n\ttitlepatch = \"KSTPX29\"\n\tnext = \"HUB\"\n\tenterpic = \"KAMAINT\"\n\texitpic = \"KAMAINT\"\n\tintermusic = \"D_KSINT\"\n\tmusic = \"d_ks30\"\n\tsky1 = \"KSRSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap KS31 \"Devastation\"\n\t{\n\ttitlepatch = \"KSTPX30\"\n\tnext = \"KS16\"\n\tenterpic = \"KAMAINT\"\n\texitpic = \"KAMAINT\"\n\tintermusic = \"D_KSINT\"\n\tsecretnext = \"KS32\"\n\tmusic = \"d_ks31\"\n\tsky1 = \"KSRSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap KS32 \"Anger Management\"\n\t{\n\ttitlepatch = \"KSTPX31\"\n\tnext = \"KS16\"\n\tenterpic = \"KAMAINT\"\n\texitpic = \"KAMAINT\"\n\tintermusic = \"D_KSINT\"\n\tmusic = \"d_ks32\"\n\tsky1 = \"KSRSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\n//Dark tartarus\n\nmap TAT01 \"Arch Bridge\"\n\t{\n\tnext = \"TAT02\"\n\tsky1 = \"SKYML2\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat01\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT02 \"Final Destination\"\n\t{\n\tnext = \"TAT03\"\n\tsky1 = \"SKYML2\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat02\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT03 \"Lunatic's Game\"\n\t{\n\tnext = \"TAT04\"\n\tsky1 = \"SKYML2\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat03\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT04 \"Nothing Special\"\n\t{\n\tnext = \"TAT05\"\n\tsky1 = \"SKYML2\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat04\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT05 \"The Gate\"\n\t{\n\tnext = \"TAT06\"\n\tsky1 = \"SKYML2\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat05\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT06 \"WOW:Finished\"\n\t{\n\tnext = \"TAT07\"\n\tsky1 = \"SKYML2\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat06\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT07 \"Open Season\"\n\t{\n\tmap07special\n\tnext = \"TAT08\"\n\tsky1 = \"SKYML2\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat07\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT08 \"Ground Zero\"\n\t{\n\tnext = \"TAT09\"\n\tsky1 = \"SKYML2\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat08\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT09 \"Extreme Caution\"\n\t{\n\tnext = \"TAT10\"\n\tsky1 = \"SKYML2\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat09\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT10 \"Skyscraper\"\n\t{\n\tnext = \"TAT11\"\n\tsky1 = \"SKYML2\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat10\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT11 \"Hex\"\n\t{\n\tnext = \"TAT12\"\n\tsky1 = \"SKYML2\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat11\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT12 \"The Last Settlement\"\n\t{\n\tnext = \"TAT13\"\n\tsky1 = \"SKYML1\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat12\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT13 \"Pancake'd\"\n\t{\n\tnext = \"TAT14\"\n\tsky1 = \"SKYML2\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat13\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT14 \"Doors of Troll\"\n\t{\n\tnext = \"TAT15\"\n\tsky1 = \"SKYML2\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat14\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT15 \"Path of Light\"\n\t{\n\tnext = \"TAT16\"\n\tsecretnext = \"TAT31\"\n\tsky1 = \"SKYML2\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat15\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT16 \"Lake Rumor\"\n\t{\n\tnext = \"TAT17\"\n\tsky1 = \"SKYML2\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat16\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT17 \"Rituals and Ceremonies\"\n\t{\n\tnext = \"TAT18\"\n\tsky1 = \"SKYML5\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat17\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT18 \"Contra\"\n\t{\n\tnext = \"TAT19\"\n\tsky1 = \"SKYML9\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat18\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT19 \"Dimensions\"\n\t{\n\tnext = \"TAT20\"\n\tsky1 = \"SKY2\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat19\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT20 \"Frozen Throne\"\n\t{\n\tnext = \"TAT21\"\n\tsky1 = \"SKYML3\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat20\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT21 \"The Killer's Breed\"\n\t{\n\tnext = \"TAT22\"\n\tsky1 = \"SKYML5\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat21\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT22 \"Facing World\"\n\t{\n\tnext = \"TAT23\"\n\tsky1 = \"SKYML1\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat22\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT23 \"Nowhere\"\n\t{\n\tnext = \"TAT24\"\n\tsky1 = \"SKY3\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat23\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT24 \"Revive Station\"\n\t{\n\tnext = \"TAT25\"\n\tsky1 = \"SKY2\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat24\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT25 \"BFG Charge\"\n\t{\n\tnext = \"TAT26\"\n\tsky1 = \"SKY3\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat25\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT26 \"Corridor of Doom\"\n\t{\n\tnext = \"TAT27\"\n\tsky1 = \"SKY3\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat26\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT27 \"Doomer's Room\"\n\t{\n\tnext = \"TAT28\"\n\tsky1 = \"SKY3\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat27\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT28 \"The Vestibule of Hell\"\n\t{\n\tnext = \"TAT29\"\n\tsky1 = \"SKY3\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat28\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT29 \"Dark Tartarus\"\n\t{\n\tnext = \"TAT30\"\n\tsky1 = \"SKYML1\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat29\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT30 \"Boom! Headshot\"\n\t{\n\tnext = \"TAT33\"\n\tsky1 = \"SKY3\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat30\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT31 \"Return to Wolfenstein\"\n\t{\n\tnext = \"TAT16\"\n\tsecretnext = \"TAT32\"\n\tsky1 = \"SKYML2\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat31\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT32 \"The Cursed Marine\"\n\t{\n\tnext = \"TAT16\"\n\tsky1 = \"SKYML1\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat32\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT33 \"Welcome\"\n\t{\n\tnext = \"TAT34\"\n\tsky1 = \"SKYML1\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat33\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT34 \"Shallow Grave\"\n\t{\n\tnext = \"TAT35\"\n\tsky1 = \"SKYML1\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat34\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT35 \"Devil's Tower\"\n\t{\n\tnext = \"TAT36\"\n\tsky1 = \"SKYML8\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat35\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT36 \"Behind the Sky\"\n\t{\n\tnext = \"TAT37\"\n\tsky1 = \"SKYML6\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat36\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT37 \"Truly Evil\"\n\t{\n\tnext = \"TAT38\"\n\tsky1 = \"SKYML5\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat37\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT38 \"Skull Hunt\"\n\t{\n\tnext = \"TAT39\"\n\tsky1 = \"SKYML2\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat38\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT39 \"Dead Tonight\"\n\t{\n\tnext = \"TAT40\"\n\tsky1 = \"SKYML5\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat39\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT40 \"Horrible Things\"\n\t{\n\tnext = \"TAT41\"\n\tsky1 = \"SKYML5\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat40\"\n\tcluster = 8\n\ttitlepatch = \"WOSLV29\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT41 \" \"\n\t{\n\tnext = \"TAT42\"\n\tsky1 = \"SKYML2\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat41\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT42 \"Beat Doom V0.01\"\n\t{\n\tnext = \"TAT43\"\n\tsky1 = \"SKYML2\"\n\tcluster = 1\n\tintermusic = \"D_TATINT\"\n\tmusic = \"d_tat42\"\n\tnocrouch\n\tnojump\n\t}\n\nmap TAT43 \"LOCK N' LOAD\"\n\t{\n\tnext = \"HUB\"\n\tsecretnext = \"HUB\"\n\tsky1 = \"SKYML2\"\n\tintermusic = \"D_TATINT\"\n\tcluster = 1\n\tmusic = \"d_tat43\"\n\tnocrouch\n\tnojump\n\t}\n\n//Hell Revealed 2\n\nmap HR201 \"Ignition\"\n\t{\n\ttitlepatch = \"HR2TP00\"\n\tnext = \"HR202\"\n\tenterpic = \"HR2INT\"\n\texitpic = \"HR2INT\"\n\tintermusic = \"D_HR2INT\"\n\tmusic = \"d_hr201\"\n\tsky1 = \"HR2RSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR202 \"High Voltage\"\n\t{\n\ttitlepatch = \"HR2TP01\"\n\tnext = \"HR203\"\n\tenterpic = \"HR2INT\"\n\texitpic = \"HR2INT\"\n\tintermusic = \"D_HR2INT\"\n\tmusic = \"d_hr202\"\n\tsky1 = \"HR2RSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR203 \"Shackled\"\n\t{\n\ttitlepatch = \"HR2TP02\"\n\tnext = \"HR204\"\n\tenterpic = \"HR2INT\"\n\texitpic = \"HR2INT\"\n\tintermusic = \"D_HR2INT\"\n\tmusic = \"d_hr203\"\n\tsky1 = \"HR2RSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR204 \"Reluctant Pain\"\n\t{\n\ttitlepatch = \"HR2TP03\"\n\tnext = \"HR205\"\n\tenterpic = \"HR2INT\"\n\texitpic = \"HR2INT\"\n\tintermusic = \"D_HR2INT\"\n\tmusic = \"d_hr204\"\n\tsky1 = \"HR2RSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR205 \"Insatanity\"\n\t{\n\ttitlepatch = \"HR2TP04\"\n\tnext = \"HR206\"\n\tenterpic = \"HR2INT\"\n\texitpic = \"HR2INT\"\n\tintermusic = \"D_HR2INT\"\n\tmusic = \"d_hr205\"\n\tsky1 = \"HR2RSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR206 \"Revival\"\n\t{\n\ttitlepatch = \"HR2TP05\"\n\tnext = \"HR207\"\n\tenterpic = \"HR2INT\"\n\texitpic = \"HR2INT\"\n\tintermusic = \"D_HR2INT\"\n\tmusic = \"d_hr206\"\n\tsky1 = \"HR2RSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR207 \"Not That Simple II\"\n\t{\n\ttitlepatch = \"HR2TP06\"\n\tnext = \"HR208\"\n\tenterpic = \"HR2INT\"\n\texitpic = \"HR2INT\"\n\tintermusic = \"D_HR2INT\"\n\tmusic = \"d_hr207\"\n\tsky1 = \"HR2RSKY1\"\n\tMap07Special\n\tnocrouch\n\tnojump\n\t}\n\nmap HR208 \"Ballistics\"\n\t{\n\ttitlepatch = \"HR2TP07\"\n\tnext = \"HR209\"\n\tenterpic = \"HR2INT\"\n\texitpic = \"HR2INT\"\n\tintermusic = \"D_HR2INT\"\n\tmusic = \"d_hr208\"\n\tsky1 = \"HR2RSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR209 \"The Siege II\"\n\t{\n\ttitlepatch = \"HR2TP08\"\n\tnext = \"HR210\"\n\tenterpic = \"HR2INT\"\n\texitpic = \"HR2INT\"\n\tintermusic = \"D_HR2INT\"\n\tmusic = \"d_hr209\"\n\tsky1 = \"HR2RSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR210 \"Base Blaze\"\n\t{\n\ttitlepatch = \"HR2TP09\"\n\tnext = \"HR211\"\n\tenterpic = \"HR2INT\"\n\texitpic = \"HR2INT\"\n\tintermusic = \"D_HR2INT\"\n\tmusic = \"d_hr210\"\n\tsky1 = \"HR2RSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR211 \"Raw Hatred\"\n\t{\n\ttitlepatch = \"HR2TP10\"\n\tnext = \"HR212\"\n\tenterpic = \"HR2INT\"\n\texitpic = \"HR2INT\"\n\tintermusic = \"D_HR2INT\"\n\tmusic = \"d_hr211\"\n\tsky1 = \"HR2RSKY1\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR212 \"Anti Static\"\n\t{\n\ttitlepatch = \"HR2TP11\"\n\tnext = \"HR213\"\n\tenterpic = \"HR2INT\"\n\texitpic = \"HR2INT\"\n\tintermusic = \"D_HR2INT\"\n\tmusic = \"d_hr212\"\n\tsky1 = \"HR2RSKY2\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR213 \"Hardcore\"\n\t{\n\ttitlepatch = \"HR2TP12\"\n\tnext = \"HR214\"\n\tenterpic = \"HR2INT\"\n\texitpic = \"HR2INT\"\n\tintermusic = \"D_HR2INT\"\n\tmusic = \"d_hr213\"\n\tsky1 = \"HR2RSKY2\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR214 \"Metal Meltdown\"\n\t{\n\ttitlepatch = \"HR2TP13\"\n\tnext = \"HR215\"\n\tenterpic = \"HR2INT\"\n\texitpic = \"HR2INT\"\n\tintermusic = \"D_HR2INT\"\n\tmusic = \"d_hr214\"\n\tsky1 = \"HR2RSKY2\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR215 \"The Path II\"\n\t{\n\ttitlepatch = \"HR2TP14\"\n\tnext = \"HR216\"\n\tenterpic = \"HR2INT\"\n\texitpic = \"HR2INT\"\n\tintermusic = \"D_HR2INT\"\n\tsecretnext = \"HR231\"\n\tmusic = \"d_hr215\"\n\tsky1 = \"HR2RSKY2\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR216 \"The Chapel of Black Granite\"\n\t{\n\ttitlepatch = \"HR2TP15\"\n\tnext = \"HR217\"\n\tenterpic = \"HR2INT\"\n\texitpic = \"HR2INT\"\n\tintermusic = \"D_HR2INT\"\n\tmusic = \"d_hr216\"\n\tsky1 = \"HR2RSKY2\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR217 \"An Eye for an Eye\"\n\t{\n\ttitlepatch = \"HR2TP16\"\n\tnext = \"HR218\"\n\tenterpic = \"HR2INT\"\n\texitpic = \"HR2INT\"\n\tintermusic = \"D_HR2INT\"\n\tmusic = \"d_hr217\"\n\tsky1 = \"HR2RSKY2\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR218 \"Excess Meat\"\n\t{\n\ttitlepatch = \"HR2TP17\"\n\tnext = \"HR219\"\n\tenterpic = \"HR2INT\"\n\texitpic = \"HR2INT\"\n\tintermusic = \"D_HR2INT\"\n\tmusic = \"d_hr218\"\n\tsky1 = \"HR2RSKY2\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR219 \"Mind Trap\"\n\t{\n\ttitlepatch = \"HR2TP18\"\n\tnext = \"HR220\"\n\tenterpic = \"HR2INT\"\n\texitpic = \"HR2INT\"\n\tintermusic = \"D_HR2INT\"\n\tmusic = \"d_hr219\"\n\tsky1 = \"HR2RSKY2\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR220 \"Fear of the Dark\"\n\t{\n\ttitlepatch = \"HR2TP19\"\n\tnext = \"HR221\"\n\tenterpic = \"HR2INT\"\n\texitpic = \"HR2INT\"\n\tintermusic = \"D_HR2INT\"\n\tmusic = \"d_hr220\"\n\tsky1 = \"HR2RSKY2\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR221 \"Conflux\"\n\t{\n\ttitlepatch = \"HR2TP20\"\n\tnext = \"HR222\"\n\tenterpic = \"HR2INT\"\n\texitpic = \"HR2INT\"\n\tintermusic = \"D_HR2INT\"\n\tmusic = \"d_hr221\"\n\tsky1 = \"HR2RSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR222 \"Sewer Slaughter\"\n\t{\n\ttitlepatch = \"HR2TP21\"\n\tnext = \"HR223\"\n\tenterpic = \"HR2INT\"\n\texitpic = \"HR2INT\"\n\tintermusic = \"D_HR2INT\"\n\tmusic = \"d_hr222\"\n\tsky1 = \"HR2RSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR223 \"When the Heavens Fall\"\n\t{\n\ttitlepatch = \"HR2TP22\"\n\tnext = \"HR224\"\n\tenterpic = \"HR2INT\"\n\texitpic = \"HR2INT\"\n\tintermusic = \"D_HR2INT\"\n\tmusic = \"d_hr223\"\n\tsky1 = \"HR2RSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR224 \"The Inmost Dens III\"\n\t{\n\ttitlepatch = \"HR2TP23\"\n\tnext = \"HR225\"\n\tenterpic = \"HR2INT\"\n\texitpic = \"HR2INT\"\n\tintermusic = \"D_HR2INT\"\n\tmusic = \"d_hr224\"\n\tsky1 = \"HR2RSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR225 \"The End is Nigh\"\n\t{\n\ttitlepatch = \"HR2TP24\"\n\tnext = \"HR226\"\n\tenterpic = \"HR2INT\"\n\texitpic = \"HR2INT\"\n\tintermusic = \"D_HR2INT\"\n\tmusic = \"d_hr225\"\n\tsky1 = \"HR2RSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR226 \"Dis 2000\"\n\t{\n\ttitlepatch = \"HR2TP25\"\n\tnext = \"H2R27\"\n\tenterpic = \"HR2INT\"\n\texitpic = \"HR2INT\"\n\tintermusic = \"D_HR2INT\"\n\tmusic = \"d_hr226\"\n\tsky1 = \"HR2RSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR227 \"Resistance Remains\"\n\t{\n\ttitlepatch = \"HR2TP26\"\n\tnext = \"HR228\"\n\tenterpic = \"HR2INT\"\n\texitpic = \"HR2INT\"\n\tintermusic = \"D_HR2INT\"\n\tmusic = \"d_hr227\"\n\tsky1 = \"HR2RSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR228 \"Beyond the Sea\"\n\t{\n\ttitlepatch = \"HR2TP27\"\n\tnext = \"HR229\"\n\tenterpic = \"HR2INT\"\n\texitpic = \"HR2INT\"\n\tintermusic = \"D_HR2INT\"\n\tmusic = \"d_hr228\"\n\tsky1 = \"HR2RSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR229 \"Hell's Cauldron\"\n\t{\n\ttitlepatch = \"HR2TP28\"\n\tnext = \"HR230\"\n\tenterpic = \"HR2INT\"\n\texitpic = \"HR2INT\"\n\tintermusic = \"D_HR2INT\"\n\tmusic = \"d_hr229\"\n\tsky1 = \"HR2RSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR230 \"Source Control\"\n\t{\n\ttitlepatch = \"HR2TP29\"\n\tnext = \"HUB\"\n\tenterpic = \"HR2INT\"\n\texitpic = \"HR2INT\"\n\tintermusic = \"D_HR2INT\"\n\tmusic = \"d_hr230\"\n\tsky1 = \"HR2RSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR231 \"The Descent II\"\n\t{\n\ttitlepatch = \"HR2TP30\"\n\tnext = \"HR216\"\n\tenterpic = \"HR2INT\"\n\texitpic = \"HR2INT\"\n\tintermusic = \"D_HR2INT\"\n\tsecretnext = \"HR232\"\n\tmusic = \"d_hr231\"\n\tsky1 = \"HR2RSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\nmap HR232 \"Playground\"\n\t{\n\ttitlepatch = \"HR2TP31\"\n\tnext = \"HR216\"\n\tenterpic = \"HR2INT\"\n\texitpic = \"HR2INT\"\n\tintermusic = \"D_HR2INT\"\n\tmusic = \"d_hr232\"\n\tsky1 = \"HR2RSKY3\"\n\tnocrouch\n\tnojump\n\t}\n\n//New gothic movement 1\n\nmap NG101 \"New Gothic 1 MAP01\"\n\t{\n\tnext = \"NG102\"\n\tsky1 = \"RSKY1\"\n\tmusic = \"d_ng101\"\n\tnocrouch\n\tnojump\n\t}\n\nmap NG102 \"New Gothic 1 MAP02\"\n\t{\n\tnext = \"NG103\"\n\tsky1 = \"RSKY1\"\n\tmusic = \"d_ng102\"\n\tnocrouch\n\tnojump\n\t}\n\nmap NG103 \"New Gothic 1 MAP03\"\n\t{\n\tnext = \"NG104\"\n\tsky1 = \"RSKY1\"\n\tmusic = \"d_ng103\"\n\tnocrouch\n\tnojump\n\t}\n\nmap NG104 \"New Gothic 1 MAP04\"\n\t{\n\tnext = \"NG105\"\n\tsky1 = \"RSKY1\"\n\tmusic = \"d_ng104\"\n\tnocrouch\n\tnojump\n\t}\n\nmap NG105 \"New Gothic 1 MAP05\"\n\t{\n\tnext = \"NG106\"\n\tsky1 = \"RSKY1\"\n\tmusic = \"d_ng105\"\n\tnocrouch\n\tnojump\n\t}\n\nmap NG106 \"New Gothic 1 MAP06\"\n\t{\n\tnext = \"NG107\"\n\tsky1 = \"RSKY1\"\n\tmusic = \"d_ng106\"\n\tnocrouch\n\tnojump\n\t}\n\nmap NG107 \"New Gothic 1 MAP07\"\n\t{\n\tnext = \"NG108\"\n\tsky1 = \"RSKY1\"\n\tmusic = \"d_ng107\"\n\tMap07Special\n\tnocrouch\n\tnojump\n\t}\n\nmap NG108 \"New Gothic 1 MAP08\"\n\t{\n\tnext = \"NG109\"\n\tsky1 = \"RSKY1\"\n\tmusic = \"d_ng108\"\n\tnocrouch\n\tnojump\n\t}\n\nmap NG109 \"New Gothic 1 MAP09\"\n\t{\n\tnext = \"NG110\"\n\tsky1 = \"RSKY1\"\n\tmusic = \"d_ng109\"\n\tnocrouch\n\tnojump\n\t}\n\nmap NG110 \"New Gothic 1 MAP10\"\n\t{\n\tnext = \"NG111\"\n\tsky1 = \"RSKY1\"\n\tmusic = \"d_ng110\"\n\tnocrouch\n\tnojump\n\t}\n\nmap NG111 \"New Gothic 1 MAP11\"\n\t{\n\tnext = \"NG112\"\n\tsky1 = \"RSKY1\"\n\tmusic = \"d_ng111\"\n\tnocrouch\n\tnojump\n\t}\n\nmap NG112 \"New Gothic 1 MAP12\"\n\t{\n\tnext = \"NG113\"\n\tsky1 = \"NG1RSKY2\"\n\tmusic = \"d_ng112\"\n\tnocrouch\n\tnojump\n\t}\n\nmap NG113 \"New Gothic 1 MAP13\"\n\t{\n\tnext = \"NG114\"\n\tsky1 = \"NG1RSKY2\"\n\tmusic = \"d_ng113\"\n\tnocrouch\n\tnojump\n\t}\n\nmap NG114 \"New Gothic 1 MAP14\"\n\t{\n\tnext = \"NG115\"\n\tsky1 = \"NG1RSKY2\"\n\tmusic = \"d_ng114\"\n\tnocrouch\n\tnojump\n\t}\n\nmap NG115 \"New Gothic 1 MAP15\"\n\t{\n\tnext = \"NG116\"\n\tsecretnext = \"NG131\"\n\tsky1 = \"NG1RSKY2\"\n\tmusic = \"d_ng115\"\n\tnocrouch\n\tnojump\n\t}\n\nmap NG116 \"New Gothic 1 MAP16\"\n\t{\n\tnext = \"NG121\"\n\tsky1 = \"NG1RSKY2\"\n\tmusic = \"d_ng116\"\n\tnocrouch\n\tnojump\n\t}\n\nmap NG121 \"New Gothic 1 MAP21\"\n\t{\n\tsky1 = \"RSKY3\"\n\tmusic = \"d_ng121\"\n\tnext = \"HUB\"\n\tnocrouch\n\tnojump\n\t}\n\nmap NG131 \"New Gothic 1 MAP31\"\n\t{\n\tnext = \"NG116\"\n\tsky1 = \"RSKY3\"\n\tmusic = \"d_ng131\"\n\tnocrouch\n\tnojump\n\t}\n\n//Shai'tans Luck Maps\n\nmap SL20 \"Icon of Sin\"\n\t{\n\tnext = \"SL21\"\n\tsky1 = \"RSKY2\"\n\tmusic = \"d_sl20\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SL21 \"Sewers\"\n\t{\n\tnext = \"SL22\"\n\tsky1 = \"RSKY3\"\n\tmusic = \"d_sl21\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SL22 \"Processing\"\n\t{\n\tnext = \"SL23\"\n\tsky1 = \"RSKY3\"\n\tmusic = \"d_sl22\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SL23 \"Area47\"\n\t{\n\tnext = \"SL24\"\n\tsky1 = \"RSKY3\"\n\tmusic = \"d_sl23\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SL24 \"Colorado Hills\"\n\t{\n\tnext = \"SL25\"\n\tsky1 = \"RSKY3\"\n\tmusic = \"d_sl24\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SL25 \"Native Ruins\"\n\t{\n\tnext = \"SL26\"\n\tsky1 = \"RSKY3\"\n\tmusic = \"d_sl25\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SL26 \"Mining Site\"\n\t{\n\tnext = \"SL27\"\n\tsky1 = \"RSKY3\"\n\tmusic = \"d_sl26\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SL27 \"Area42\"\n\t{\n\tnext = \"SL28\"\n\tsky1 = \"RSKY3\"\n\tmusic = \"d_sl27\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SL28 \"The Ring Forts\"\n\t{\n\tnext = \"SL29\"\n\tsky1 = \"RSKY3\"\n\tmusic = \"d_sl28\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SL29 \"Fallen Atlantis\"\n\t{\n\tnext = \"SL30\"\n\tsky1 = \"RSKY3\"\n\tmusic = \"d_sl29\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SL30 \"Shai'tans Luck\"\n\t{\n\tnext = \"HUB\"\n\tsky1 = \"RSKY3\"\n\tmusic = \"d_sl30\"\n\tnocrouch\n\tnojump\n\t}\n\n//Speed of Doom\n\nmap SOD01 \"First Blood\"\n\t{\n\ttitlepatch = \"SODTP00\"\n\tnext = \"SOD02\"\n\tenterpic = \"SODINT\"\n\texitpic = \"SODINT\"\n\tintermusic = \"D_SODINT\"\n\tsky1 = \"SODRSKY1\"\n\tmusic = \"d_sod01\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SOD02 \"Mysterious Cove\"\n\t{\n\ttitlepatch = \"SODTP01\"\n\tnext = \"SOD03\"\n\tenterpic = \"SODINT\"\n\texitpic = \"SODINT\"\n\tintermusic = \"D_SODINT\"\n\tsky1 = \"SODRSKY1\"\n\tmusic = \"d_sod02\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SOD03 \"Constrained Base\"\n\t{\n\ttitlepatch = \"SODTP02\"\n\tnext = \"SOD04\"\n\tenterpic = \"SODINT\"\n\texitpic = \"SODINT\"\n\tintermusic = \"D_SODINT\"\n\tsky1 = \"SODRSKY1\"\n\tmusic = \"d_sod03\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SOD04 \"Sedgemire\"\n\t{\n\ttitlepatch = \"SODTP03\"\n\tnext = \"SOD05\"\n\tenterpic = \"SODINT\"\n\texitpic = \"SODINT\"\n\tintermusic = \"D_SODINT\"\n\tsky1 = \"SODRSKY1\"\n\tmusic = \"d_sod04\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SOD05 \"Cliffside Siege\"\n\t{\n\ttitlepatch = \"SODTP04\"\n\tnext = \"SOD06\"\n\tenterpic = \"SODINT\"\n\texitpic = \"SODINT\"\n\tintermusic = \"D_SODINT\"\n\tsky1 = \"SODRSKY1\"\n\tmusic = \"d_sod05\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SOD06 \"Dreamscape\"\n\t{\n\ttitlepatch = \"SODTP05\"\n\tnext = \"SOD07\"\n\tenterpic = \"SODINT\"\n\texitpic = \"SODINT\"\n\tintermusic = \"D_SODINT\"\n\tsky1 = \"SODRSKY1\"\n\tmusic = \"d_sod06\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SOD07 \"Simple Prison-yard\"\n\t{\n\ttitlepatch = \"SODTP06\"\n\tnext = \"SOD08\"\n\tenterpic = \"SODINT\"\n\texitpic = \"SODINT\"\n\tintermusic = \"D_SODINT\"\n\tsky1 = \"SODRSKY1\"\n\tmusic = \"d_sod07\"\n\tmap07special\n\tnocrouch\n\tnojump\n\t}\n\nmap SOD08 \"Frenetic\"\n\t{\n\ttitlepatch = \"SODTP07\"\n\tnext = \"SOD09\"\n\tenterpic = \"SODINT\"\n\texitpic = \"SODINT\"\n\tintermusic = \"D_SODINT\"\n\tsky1 = \"SODRSKY1\"\n\tmusic = \"d_sod08\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SOD09 \"Depredation\"\n\t{\n\ttitlepatch = \"SODTP08\"\n\tnext = \"SOD10\"\n\tenterpic = \"SODINT\"\n\texitpic = \"SODINT\"\n\tintermusic = \"D_SODINT\"\n\tsky1 = \"SODRSKY1\"\n\tmusic = \"d_sod09\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SOD10 \"Vile Pain\"\n\t{\n\ttitlepatch = \"SODTP09\"\n\tnext = \"SOD11\"\n\tenterpic = \"SODINT\"\n\texitpic = \"SODINT\"\n\tintermusic = \"D_SODINT\"\n\tsky1 = \"SODRSKY1\"\n\tmusic = \"d_sod10\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SOD11 \"Transcension\"\n\t{\n\ttitlepatch = \"SODTP10\"\n\tnext = \"SOD12\"\n\tenterpic = \"SODINT\"\n\texitpic = \"SODINT\"\n\tintermusic = \"D_SODINT\"\n\tsky1 = \"SODRSKY1\"\n\tmusic = \"d_sod11\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SOD12 \"The Meat Grinder\"\n\t{\n\ttitlepatch = \"SODTP11\"\n\tnext = \"SOD13\"\n\tenterpic = \"SODINT\"\n\texitpic = \"SODINT\"\n\tintermusic = \"D_SODINT\"\n\tsky1 = \"SODRSKY2\"\n\tmusic = \"d_sod12\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SOD13 \"Lucifer's Tears\"\n\t{\n\ttitlepatch = \"SODTP12\"\n\tnext = \"SOD14\"\n\tenterpic = \"SODINT\"\n\texitpic = \"SODINT\"\n\tintermusic = \"D_SODINT\"\n\tsky1 = \"SODRSKY2\"\n\tmusic = \"d_sod13\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SOD14 \"Sledge\"\n\t{\n\ttitlepatch = \"SODTP13\"\n\tnext = \"SOD15\"\n\tenterpic = \"SODINT\"\n\texitpic = \"SODINT\"\n\tintermusic = \"D_SODINT\"\n\tsky1 = \"SODRSKY2\"\n\tmusic = \"d_sod14\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SOD15 \"Descent to Core\"\n\t{\n\ttitlepatch = \"SODTP14\"\n\tnext = \"SOD16\"\n\tenterpic = \"SODINT\"\n\texitpic = \"SODINT\"\n\tintermusic = \"D_SODINT\"\n\tsecretnext = \"SOD31\"\n\tsky1 = \"SODRSKY2\"\n\tmusic = \"d_sod15\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SOD16 \"The Core\"\n\t{\n\ttitlepatch = \"SODTP15\"\n\tnext = \"SOD17\"\n\tenterpic = \"SODINT\"\n\texitpic = \"SODINT\"\n\tintermusic = \"D_SODINT\"\n\tsky1 = \"SODRSKY2\"\n\tmusic = \"d_sod16\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SOD17 \"The Shrine\"\n\t{\n\ttitlepatch = \"SODTP16\"\n\tnext = \"SOD18\"\n\tenterpic = \"SODINT\"\n\texitpic = \"SODINT\"\n\tintermusic = \"D_SODINT\"\n\tsky1 = \"SODRSKY2\"\n\tmusic = \"d_sod17\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SOD18 \"Silent Hour\"\n\t{\n\ttitlepatch = \"SODTP17\"\n\tnext = \"SOD19\"\n\tenterpic = \"SODINT\"\n\texitpic = \"SODINT\"\n\tintermusic = \"D_SODINT\"\n\tsky1 = \"SODRSKY2\"\n\tmusic = \"d_sod18\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SOD19 \"Impure Serenity\"\n\t{\n\ttitlepatch = \"SODTP18\"\n\tnext = \"SOD20\"\n\tenterpic = \"SODINT\"\n\texitpic = \"SODINT\"\n\tintermusic = \"D_SODINT\"\n\tsky1 = \"SODRSKY2\"\n\tmusic = \"d_sod19\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SOD20 \"The Path to Hell\"\n\t{\n\ttitlepatch = \"SODTP19\"\n\tnext = \"SOD21\"\n\tenterpic = \"SODINT\"\n\texitpic = \"SODINT\"\n\tintermusic = \"D_SODINT\"\n\tsky1 = \"SODRSKY2\"\n\tmusic = \"d_sod20\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SOD21 \"Resurrection\"\n\t{\n\ttitlepatch = \"SODTP20\"\n\tnext = \"SOD22\"\n\tenterpic = \"SODINT\"\n\texitpic = \"SODINT\"\n\tintermusic = \"D_SODINT\"\n\tsky1 = \"SODRSKY3\"\n\tmusic = \"d_sod21\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SOD22 \"Dead Echo\"\n\t{\n\ttitlepatch = \"SODTP21\"\n\tnext = \"SOD23\"\n\tenterpic = \"SODINT\"\n\texitpic = \"SODINT\"\n\tintermusic = \"D_SODINT\"\n\tsky1 = \"SODRSKY3\"\n\tmusic = \"d_sod22\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SOD23 \"Poison Ivy II\"\n\t{\n\ttitlepatch = \"SODTP22\"\n\tnext = \"SOD24\"\n\tenterpic = \"SODINT\"\n\texitpic = \"SODINT\"\n\tintermusic = \"D_SODINT\"\n\tsky1 = \"SODRSKY3\"\n\tmusic = \"d_sod23\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SOD24 \"Hell's Honeycomb\"\n\t{\n\ttitlepatch = \"SODTP23\"\n\tnext = \"SOD25\"\n\tenterpic = \"SODINT\"\n\texitpic = \"SODINT\"\n\tintermusic = \"D_SODINT\"\n\tsky1 = \"SODRSKY3\"\n\tmusic = \"d_sod24\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SOD25 \"Death's Nocturne\"\n\t{\n\ttitlepatch = \"SODTP24\"\n\tnext = \"SOD26\"\n\tenterpic = \"SODINT\"\n\texitpic = \"SODINT\"\n\tintermusic = \"D_SODINT\"\n\tsky1 = \"SODRSKY3\"\n\tmusic = \"d_sod25\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SOD26 \"Blessed Hellscape\"\n\t{\n\ttitlepatch = \"SODTP25\"\n\tnext = \"SOD27\"\n\tenterpic = \"SODINT\"\n\texitpic = \"SODINT\"\n\tintermusic = \"D_SODINT\"\n\tsky1 = \"SODRSKY3\"\n\tmusic = \"d_sod26\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SOD27 \"Hais Temple\"\n\t{\n\ttitlepatch = \"SODTP26\"\n\tnext = \"SOD28\"\n\tenterpic = \"SODINT\"\n\texitpic = \"SODINT\"\n\tintermusic = \"D_SODINT\"\n\tsky1 = \"SODRSKY3\"\n\tmusic = \"d_sod27\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SOD28 \"Twilight Massacre\"\n\t{\n\ttitlepatch = \"SODTP27\"\n\tnext = \"SOD29\"\n\tenterpic = \"SODINT\"\n\texitpic = \"SODINT\"\n\tintermusic = \"D_SODINT\"\n\tsky1 = \"SODRSKY3\"\n\tmusic = \"d_sod28\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SOD29 \"The Ruins of Kalnik\"\n\t{\n\ttitlepatch = \"SODTP28\"\n\tnext = \"SOD30\"\n\tenterpic = \"SODINT\"\n\texitpic = \"SODINT\"\n\tintermusic = \"D_SODINT\"\n\tsky1 = \"SODRSKY3\"\n\tmusic = \"d_sod29\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SOD30 \"Darkness Without End\"\n\t{\n\ttitlepatch = \"SODTP29\"\n\tnext = \"SOD33\"\n\tenterpic = \"SODINT\"\n\texitpic = \"SODINT\"\n\tintermusic = \"D_SODINT\"\n\tsky1 = \"SODRSKY3\"\n\tmusic = \"d_sod30\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SOD31 \"1010011010\"\n\t{\n\ttitlepatch = \"SODTP30\"\n\tnext = \"SOD16\"\n\tenterpic = \"SODINT\"\n\texitpic = \"SODINT\"\n\tintermusic = \"D_SODINT\"\n\tsecretnext = \"SOD32\"\n\tsky1 = \"SODRSKY3\"\n\tmusic = \"d_sod31\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SOD32 \"The Pyramid of Death\"\n\t{\n\ttitlepatch = \"SODTP31\"\n\tnext = \"SOD16\"\n\tenterpic = \"SODINT\"\n\texitpic = \"SODINT\"\n\tintermusic = \"D_SODINT\"\n\tsky1 = \"SODRSKY3\"\n\tmusic = \"d_sod32\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SOD33 \"Descent to Nowhere\"\n\t{\n\ttitlepatch = \"SODTP32\"\n\tnext = \"HUB\"\n\tenterpic = \"SODINT\"\n\texitpic = \"SODINT\"\n\tintermusic = \"D_SODINT\"\n\tsky1 = \"SODRSKY3\"\n\tmusic = \"d_sod33\"\n\tnocrouch\n\tnojump\n\t}\n\n//Scythe 2\n\nmap SC201 \"Castle Entryway\"\n\t{\n\ttitlepatch = \"SC2TP00\"\n\tnext = \"SC202\"\n\tenterpic = \"SCINT\"\n\texitpic = \"SCINT\"\n\tintermusic = \"D_SCINT\"\n\tsky1 = \"SC2RSKY1\"\n\tmusic = \"d_sc201\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SC202 \"Rooftop Warzone\"\n\t{\n\ttitlepatch = \"SC2TP01\"\n\tnext = \"SC203\"\n\tenterpic = \"SCINT\"\n\texitpic = \"SCINT\"\n\tintermusic = \"D_SCINT\"\n\tsky1 = \"SC2RSKY1\"\n\tmusic = \"d_sc202\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SC203 \"Castle Gardens II\"\n\t{\n\ttitlepatch = \"SC2TP02\"\n\tnext = \"SC204\"\n\tenterpic = \"SCINT\"\n\texitpic = \"SCINT\"\n\tintermusic = \"D_SCINT\"\n\tsky1 = \"SC2RSKY1\"\n\tmusic = \"d_sc203\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SC204 \"Cursed Cellars\"\n\t{\n\ttitlepatch = \"SC2TP03\"\n\tnext = \"SC205\"\n\tenterpic = \"SCINT\"\n\texitpic = \"SCINT\"\n\tintermusic = \"D_SCINT\"\n\tsky1 = \"SC2RSKY1\"\n\tmusic = \"d_sc204\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SC205 \"Halls of Anguish\"\n\t{\n\ttitlepatch = \"SC2TP04\"\n\tnext = \"SC206\"\n\tenterpic = \"SCINT\"\n\texitpic = \"SCINT\"\n\tintermusic = \"D_SCINT\"\n\tsky1 = \"SC2RSKY1\"\n\tmusic = \"d_sc205\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SC206 \"Temple Entryway\"\n\t{\n\ttitlepatch = \"SC2TP05\"\n\tnext = \"SC207\"\n\tenterpic = \"SCINT\"\n\texitpic = \"SCINT\"\n\tintermusic = \"D_SCINT\"\n\tsky1 = \"SC2RSKY1\"\n\tmusic = \"d_sc206\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SC207 \"Temple of Isis\"\n\t{\n\ttitlepatch = \"SC2TP06\"\n\tnext = \"SC208\"\n\tenterpic = \"SCINT\"\n\texitpic = \"SCINT\"\n\tintermusic = \"D_SCINT\"\n\tsky1 = \"SC2RSKY1\"\n\tmusic = \"d_sc207\"\n\tmap07special\n\tnocrouch\n\tnojump\n\t}\n\nmap SC208 \"Graverobbers\"\n\t{\n\ttitlepatch = \"SC2TP07\"\n\tnext = \"SC209\"\n\tenterpic = \"SCINT\"\n\texitpic = \"SCINT\"\n\tintermusic = \"D_SCINT\"\n\tsky1 = \"SC2RSKY1\"\n\tmusic = \"d_sc208\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SC209 \"Valley of the Queen\"\n\t{\n\ttitlepatch = \"SC2TP08\"\n\tnext = \"SC210\"\n\tenterpic = \"SCINT\"\n\texitpic = \"SCINT\"\n\tintermusic = \"D_SCINT\"\n\tsky1 = \"SC2RSKY1\"\n\tmusic = \"d_sc209\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SC210 \"Pharaos Tomb\"\n\t{\n\ttitlepatch = \"SC2TP09\"\n\tnext = \"SC211\"\n\tenterpic = \"SCINT\"\n\texitpic = \"SCINT\"\n\tintermusic = \"D_SCINT\"\n\tsky1 = \"SC2RSKY1\"\n\tmusic = \"d_sc210\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SC211 \"UAC Base X\"\n\t{\n\ttitlepatch = \"SC2TP10\"\n\tnext = \"SC212\"\n\tenterpic = \"SCINT\"\n\texitpic = \"SCINT\"\n\tintermusic = \"D_SCINT\"\n\tsky1 = \"SC2RSKY1\"\n\tmusic = \"d_sc211\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SC212 \"Battlegrounds\"\n\t{\n\ttitlepatch = \"SC2TP11\"\n\tnext = \"SC213\"\n\tenterpic = \"SCINT\"\n\texitpic = \"SCINT\"\n\tintermusic = \"D_SCINT\"\n\tsky1 = \"SC2RSKY2\"\n\tmusic = \"d_sc212\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SC213 \"Mining Project\"\n\t{\n\ttitlepatch = \"SC2TP12\"\n\tnext = \"SC214\"\n\tenterpic = \"SCINT\"\n\texitpic = \"SCINT\"\n\tintermusic = \"D_SCINT\"\n\tsky1 = \"SC2RSKY2\"\n\tmusic = \"d_sc213\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SC214 \"The Haunted Mines\"\n\t{\n\ttitlepatch = \"SC2TP13\"\n\tnext = \"SC215\"\n\tenterpic = \"SCINT\"\n\texitpic = \"SCINT\"\n\tintermusic = \"D_SCINT\"\n\tsky1 = \"SC2RSKY2\"\n\tmusic = \"d_sc214\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SC215 \"End of the Line\"\n\t{\n\ttitlepatch = \"SC2TP14\"\n\tnext = \"SC216\"\n\tenterpic = \"SCINT\"\n\texitpic = \"SCINT\"\n\tintermusic = \"D_SCINT\"\n\tsecretnext = \"SC231\"\n\tsky1 = \"SC2RSKY2\"\n\tmusic = \"d_sc215\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SC216 \"Mr X\"\n\t{\n\ttitlepatch = \"SC2TP15\"\n\tnext = \"SC217\"\n\tenterpic = \"SCINT\"\n\texitpic = \"SCINT\"\n\tintermusic = \"D_SCINT\"\n\tsky1 = \"SC2RSKY2\"\n\tmusic = \"d_sc216\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SC217 \"Canyon of Blood\"\n\t{\n\ttitlepatch = \"SC2TP16\"\n\tnext = \"SC218\"\n\tenterpic = \"SCINT\"\n\texitpic = \"SCINT\"\n\tintermusic = \"D_SCINT\"\n\tsky1 = \"SC2RSKY2\"\n\tmusic = \"d_sc217\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SC218 \"Living Lands\"\n\t{\n\ttitlepatch = \"SC2TP17\"\n\tnext = \"SC219\"\n\tenterpic = \"SCINT\"\n\texitpic = \"SCINT\"\n\tintermusic = \"D_SCINT\"\n\tsky1 = \"SC2RSKY2\"\n\tmusic = \"d_sc218\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SC219 \"Withering Away\"\n\t{\n\ttitlepatch = \"SC2TP18\"\n\tnext = \"SC220\"\n\tenterpic = \"SCINT\"\n\texitpic = \"SCINT\"\n\tintermusic = \"D_SCINT\"\n\tsky1 = \"SC2RSKY2\"\n\tmusic = \"d_sc219\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SC220 \"The Gates\"\n\t{\n\ttitlepatch = \"SC2TP19\"\n\tnext = \"SC221\"\n\tenterpic = \"SCINT\"\n\texitpic = \"SCINT\"\n\tintermusic = \"D_SCINT\"\n\tsky1 = \"SC2RSKY2\"\n\tmusic = \"d_sc220\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SC221 \"Doom Gardens\"\n\t{\n\ttitlepatch = \"SC2TP20\"\n\tnext = \"SC222\"\n\tenterpic = \"SCINT\"\n\texitpic = \"SCINT\"\n\tintermusic = \"D_SCINT\"\n\tsky1 = \"SC2RSKY3\"\n\tmusic = \"d_sc221\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SC222 \"The Garden Base II\"\n\t{\n\ttitlepatch = \"SC2TP21\"\n\tnext = \"SC223\"\n\tenterpic = \"SCINT\"\n\texitpic = \"SCINT\"\n\tintermusic = \"D_SCINT\"\n\tsky1 = \"SC2RSKY3\"\n\tmusic = \"d_sc222\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SC223 \"Whispering Winds\"\n\t{\n\ttitlepatch = \"SC2TP22\"\n\tnext = \"SC224\"\n\tenterpic = \"SCINT\"\n\texitpic = \"SCINT\"\n\tintermusic = \"D_SCINT\"\n\tsky1 = \"SC2RSKY3\"\n\tmusic = \"d_sc223\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SC224 \"Gaias Temple\"\n\t{\n\ttitlepatch = \"SC2TP23\"\n\tnext = \"SC225\"\n\tenterpic = \"SCINT\"\n\texitpic = \"SCINT\"\n\tintermusic = \"D_SCINT\"\n\tsky1 = \"SC2RSKY3\"\n\tmusic = \"d_sc224\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SC225 \"Forgotten City\"\n\t{\n\ttitlepatch = \"SC2TP24\"\n\tnext = \"SC226\"\n\tenterpic = \"SCINT\"\n\texitpic = \"SCINT\"\n\tintermusic = \"D_SCINT\"\n\tsky1 = \"SC2RSKY3\"\n\tmusic = \"d_sc225\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SC226 \"Death\"\n\t{\n\ttitlepatch = \"SC2TP25\"\n\tnext = \"SC227\"\n\tenterpic = \"SCINT\"\n\texitpic = \"SCINT\"\n\tintermusic = \"D_SCINT\"\n\tsky1 = \"SC2RSKY3\"\n\tmusic = \"d_sc226\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SC227 \"Afterlife II\"\n\t{\n\ttitlepatch = \"SC2TP26\"\n\tnext = \"SC228\"\n\tenterpic = \"SCINT\"\n\texitpic = \"SCINT\"\n\tintermusic = \"D_SCINT\"\n\tsky1 = \"SC2RSKY3\"\n\tmusic = \"d_sc227\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SC228 \"Nightmare\"\n\t{\n\ttitlepatch = \"SC2TP27\"\n\tnext = \"SC229\"\n\tsky1 = \"SC2RSKY3\"\n\tenterpic = \"SCINT\"\n\texitpic = \"SCINT\"\n\tintermusic = \"D_SCINT\"\n\tmusic = \"d_sc228\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SC229 \"Dust to Dust\"\n\t{\n\ttitlepatch = \"SC2TP28\"\n\tnext = \"SC230\"\n\tenterpic = \"SCINT\"\n\texitpic = \"SCINT\"\n\tintermusic = \"D_SCINT\"\n\tsky1 = \"SC2RSKY3\"\n\tmusic = \"d_sc229\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SC230 \"Haunting Dreams\"\n\t{\n\ttitlepatch = \"SC2TP29\"\n\tnext = \"HUB\"\n\tenterpic = \"SCINT\"\n\texitpic = \"SCINT\"\n\tintermusic = \"D_SCINT\"\n\tsky1 = \"SC2RSKY3\"\n\tmusic = \"d_sc230\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SC231 \"Secret\"\n\t{\n\ttitlepatch = \"SC2TP30\"\n\tnext = \"SC216\"\n\tenterpic = \"SCINT\"\n\texitpic = \"SCINT\"\n\tintermusic = \"D_SCINT\"\n\tsecretnext = \"SC232\"\n\tsky1 = \"SC2RSKY3\"\n\tmusic = \"d_sc231\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SC232 \"Super Secret\"\n\t{\n\ttitlepatch = \"SC2TP31\"\n\tnext = \"SC216\"\n\tenterpic = \"SCINT\"\n\texitpic = \"SCINT\"\n\tintermusic = \"D_SCINT\"\n\tsky1 = \"SC2RSKY3\"\n\tmusic = \"d_sc232\"\n\tnocrouch\n\tnojump\n\t}\n\n//Combat shock\n\nmap CS01 \"Agitator\"\n\t{\n\ttitlepatch = \"CSTPX00\"\n\tnext = \"CS02\"\n\tintermusic = \"D_CSINT\"\n\tsky1 = \"CS2SKY5\"\n\tmusic = \"d_cs01\"\n\tnocrouch\n\tnojump\n\t}\n\nmap CS02 \"Gozu\"\n\t{\n\ttitlepatch = \"CSTPX01\"\n\tnext = \"CS03\"\n\tintermusic = \"D_CSINT\"\n\tsky1 = \"CS2SKY5\"\n\tmusic = \"d_cs02\"\n\tnocrouch\n\tnojump\n\t}\n\nmap CS03 \"Fudoh\"\n\t{\n\ttitlepatch = \"CSTPX02\"\n\tnext = \"CS04\"\n\tintermusic = \"D_CSINT\"\n\tsky1 = \"CS2SKY5\"\n\tmusic = \"d_cs03\"\n\tnocrouch\n\tnojump\n\t}\n\nmap CS04 \"Messatsu\"\n\t{\n\ttitlepatch = \"CSTPX03\"\n\tnext = \"HUB\"\n\tintermusic = \"D_CSINT\"\n\tsky1 = \"CS2SKY5\"\n\tmusic = \"d_cs04\"\n\tnocrouch\n\tnojump\n\t}\n\n//Combat Shock 2\n\nmap CS201 \"Aftermath\"\n\t{\n\ttitlepatch = \"CS2TP00\"\n\tnext = \"CS202\"\n\tenterpic = \"CS2INT\"\n\texitpic = \"CS2INT\"\n\tintermusic = \"D_CS2INT\"\n\tsky1 = \"CS2SKY1\"\n\tmusic = \"d_cs201\"\n\tnocrouch\n\tnojump\n\t}\n\nmap CS202 \"Rope or Bullet\"\n\t{\n\ttitlepatch = \"CS2TP01\"\n\tnext = \"CS203\"\n\tenterpic = \"CS2INT\"\n\texitpic = \"CS2INT\"\n\tintermusic = \"D_CS2INT\"\n\tsky1 = \"CS2SKY1\"\n\tmusic = \"d_cs202\"\n\tnocrouch\n\tnojump\n\t}\n\nmap CS203 \"Hone Gumi\"\n\t{\n\ttitlepatch = \"CS2TP02\"\n\tnext = \"CS204\"\n\tenterpic = \"CS2INT\"\n\texitpic = \"CS2INT\"\n\tintermusic = \"D_CS2INT\"\n\tsky1 = \"CS2SKY2\"\n\tmusic = \"d_cs203\"\n\tnocrouch\n\tnojump\n\t}\n\nmap CS204 \"Rapid Fire\"\n\t{\n\ttitlepatch = \"CS2TP03\"\n\tnext = \"CS205\"\n\tenterpic = \"CS2INT\"\n\texitpic = \"CS2INT\"\n\tintermusic = \"D_CS2INT\"\n\tsky1 = \"CS2SKY5\"\n\tmusic = \"d_cs204\"\n\tnocrouch\n\tnojump\n\t}\n\nmap CS205 \"Boiling Point\"\n\t{\n\ttitlepatch = \"CS2TP04\"\n\tnext = \"CS206\"\n\tenterpic = \"CS2INT\"\n\texitpic = \"CS2INT\"\n\tintermusic = \"D_CS2INT\"\n\tsky1 = \"CS2SKY5\"\n\tmusic = \"d_cs205\"\n\tnocrouch\n\tnojump\n\t}\n\nmap CS206 \"Closure\"\n\t{\n\ttitlepatch = \"CS2TP05\"\n\tnext = \"CS2SKY3\"\n\tenterpic = \"CS2INT\"\n\texitpic = \"CS2INT\"\n\tintermusic = \"D_CS2INT\"\n\tsky1 = \"RSKY1 \"\n\tmusic = \"d_cs206\"\n\tnocrouch\n\tnojump\n\t}\n\nmap CS207 \"Shocked for Life\"\n\t{\n\ttitlepatch = \"CS2TP06\"\n\tnext = \"HUB\"\n\tenterpic = \"CS2INT\"\n\texitpic = \"CS2INT\"\n\tintermusic = \"D_CS2INT\"\n\tsky1 = \"CS2SKY2 \"\n\tmusic = \"d_cs207\"\n\tmap07special\n\tnocrouch\n\tnojump\n\t}\n\n//Vanguard\n\nmap VAN01 \"Overgrown Sepulcher\"\n\t{\n\ttitlepatch = \"VANTP00\"\n\tnext = \"VAN02\"\n\tenterpic = \"VANINT\"\n\texitpic = \"VANINT\"\n\tintermusic = \"D_VANINT\"\n\tsecretnext = \"VAN02\"\n\tsky1 = \"VANSKY1\"\n\tmusic = \"D_VAN01\"\n\tnocrouch\n\tnojump\n\t}\n\nmap VAN02 \"Drowned Shrine\"\n\t{\n\ttitlepatch = \"VANTP01\"\n\tnext = \"VAN03\"\n\tenterpic = \"VANINT\"\n\texitpic = \"VANINT\"\n\tintermusic = \"D_VANINT\"\n\tsecretnext = \"VAN03\"\n\tsky1 = \"VANSKY1\"\n\tmusic = \"D_VAN02\"\n\tnocrouch\n\tnojump\n\t}\n\nmap VAN03 \"13 Angry Archviles\"\n\t{\n\ttitlepatch = \"VANTP02\"\n\tnext = \"VAN04\"\n\tenterpic = \"VANINT\"\n\texitpic = \"VANINT\"\n\tintermusic = \"D_VANINT\"\n\tsecretnext = \"VAN04\"\n\tsky1 = \"VANSKY1\"\n\tmusic = \"D_VAN03\"\n\tnocrouch\n\tnojump\n\t}\n\nmap VAN04 \"Hangman's Paradise\"\n\t{\n\ttitlepatch = \"VANTP03\"\n\tnext = \"VAN05\"\n\tenterpic = \"VANINT\"\n\texitpic = \"VANINT\"\n\tintermusic = \"D_VANINT\"\n\tsecretnext = \"VAN05\"\n\tsky1 = \"VANSKY1\"\n\tmusic = \"D_VAN04\"\n\tnocrouch\n\tnojump\n\t}\n\nmap VAN05 \"Forgotten Village\"\n\t{\n\ttitlepatch = \"VANTP04\"\n\tnext = \"VAN06\"\n\tenterpic = \"VANINT\"\n\texitpic = \"VANINT\"\n\tintermusic = \"D_VANINT\"\n\tsecretnext = \"VAN06\"\n\tsky1 = \"VANSKY1\"\n\tmusic = \"D_VAN05\"\n\tnocrouch\n\tnojump\n\t}\n\nmap VAN06 \"Punchline\"\n\t{\n\ttitlepatch = \"VANTP05\"\n\tnext = \"VAN07\"\n\tenterpic = \"VANINT\"\n\texitpic = \"VANINT\"\n\tintermusic = \"D_VANINT\"\n\tsecretnext = \"VAN07\"\n\tsky1 = \"VANSKY3\"\n\tmusic = \"D_VAN06\"\n\tnocrouch\n\tnojump\n\t}\n\nmap VAN07 \"Dead Symmetrical\"\n\t{\n\tmap07special\n\ttitlepatch = \"VANTP06\"\n\tnext = \"VAN08\"\n\tenterpic = \"VANINT\"\n\texitpic = \"VANINT\"\n\tintermusic = \"D_VANINT\"\n\tsecretnext = \"VAN08\"\n\tsky1 = \"VANSKY3\"\n\tmusic = \"D_VAN07\"\n\tnocrouch\n\tnojump\n\t}\n\nmap VAN08 \"Cratastrophe\"\n\t{\n\ttitlepatch = \"VANTP07\"\n\tnext = \"VAN09\"\n\tenterpic = \"VANINT\"\n\texitpic = \"VANINT\"\n\tintermusic = \"D_VANINT\"\n\tsecretnext = \"VAN09\"\n\tsky1 = \"VANSKY3\"\n\tmusic = \"D_VAN08\"\n\tnocrouch\n\tnojump\n\t}\n\nmap VAN09 \"Free Parking\"\n\t{\n\ttitlepatch = \"VANTP08\"\n\tnext = \"VAN10\"\n\tenterpic = \"VANINT\"\n\texitpic = \"VANINT\"\n\tintermusic = \"D_VANINT\"\n\tsecretnext = \"VAN10\"\n\tsky1 = \"VANSKY3\"\n\tmusic = \"D_VAN09\"\n\tnocrouch\n\tnojump\n\t}\n\nmap VAN10 \"Superstructure\"\n\t{\n\ttitlepatch = \"VANTP09\"\n\tnext = \"VAN11\"\n\tenterpic = \"VANINT\"\n\texitpic = \"VANINT\"\n\tintermusic = \"D_VANINT\"\n\tsecretnext = \"VAN11\"\n\tsky1 = \"VANSKY3\"\n\tmusic = \"D_VAN10\"\n\tnocrouch\n\tnojump\n\t}\n\nmap VAN11 \"Temple of Asmodeus\"\n\t{\n\ttitlepatch = \"VANTP10\"\n\tnext = \"VAN12\"\n\tenterpic = \"VANINT\"\n\texitpic = \"VANINT\"\n\tintermusic = \"D_VANINT\"\n\tsecretnext = \"VAN12\"\n\tsky1 = \"VANSKY4\"\n\tmusic = \"D_VAN11\"\n\tnocrouch\n\tnojump\n\t}\n\nmap VAN12 \"Infernal Chasm\"\n\t{\n\ttitlepatch = \"VANTP11\"\n\tnext = \"VAN13\"\n\tenterpic = \"VANINT\"\n\texitpic = \"VANINT\"\n\tintermusic = \"D_VANINT\"\n\tsecretnext = \"VAN13\"\n\tsky1 = \"VANSKY4\"\n\tmusic = \"D_VAN12\"\n\tnocrouch\n\tnojump\n\t}\n\nmap VAN13 \"Punch-Out\"\n\t{\n\ttitlepatch = \"VANTP12\"\n\tnext = \"HUB\"\n\tenterpic = \"VANINT\"\n\texitpic = \"VANINT\"\n\tintermusic = \"D_VANINT\"\n\tsecretnext = \"VAN14\"\n\tsky1 = \"VANSKY4\"\n\tmusic = \"D_VAN13\"\n\tnocrouch\n\tnojump\n\t}\n\n// Whispers of Satan\n\nmap WOS01 \"Sintlabs\"\n\t{\n\ttitlepatch = \"WOSLV00\"\n\tnocrouch\n\tnext = \"WOS02\"\n\tsecretnext = \"WOS99\"\n\tenterpic = \"WOSINT\"\n\texitpic = \"WOSINT\"\n\tintermusic = \"D_WOSINT\"\n\tsky1 = \"WOSSKY1\"\n\tnojump\n\tmusic = \"D_WOS01\"\n\t}\n\nmap WOS02 \"The Sink\"\n\t{\n\ttitlepatch = \"WOSLV01\"\n\tnocrouch\n\tnext = \"WOS03\"\n\tsky1 = \"WOSSKY1\"\n\tenterpic = \"WOSINT\"\n\texitpic = \"WOSINT\"\n\tintermusic = \"D_WOSINT\"\n\tnojump\n\tmusic = \"D_WOS02\"\n\t}\n\nmap WOS03 \"Poison Sewers\"\n\t{\n\ttitlepatch = \"WOSLV02\"\n\tnocrouch\n\tnext = \"WOS04\"\n\tenterpic = \"WOSINT\"\n\texitpic = \"WOSINT\"\n\tintermusic = \"D_WOSINT\"\n\tsky1 = \"WOSSKY1\"\n\tnojump\n\tmusic = \"D_WOS03\"\n\t}\n\nmap WOS04 \"Lost Beacon\"\n\t{\n\ttitlepatch = \"WOSLV03\"\n\tnocrouch\n\tnext = \"WOS05\"\n\tenterpic = \"WOSINT\"\n\texitpic = \"WOSINT\"\n\tintermusic = \"D_WOSINT\"\n\tsky1 = \"WOSSKY1\"\n\tnojump\n\tmusic = \"D_WOS04\"\n\t}\n\nmap WOS05 \"Pumping Station 083A\"\n\t{\n\ttitlepatch = \"WOSLV04\"\n\tnocrouch\n\tnext = \"WOS06\"\n\tenterpic = \"WOSINT\"\n\texitpic = \"WOSINT\"\n\tintermusic = \"D_WOSINT\"\n\tsky1 = \"WOSSKY1\"\n\tnojump\n\tmusic = \"D_WOS05\"\n\t}\n\nmap WOS06 \"Covert Operations Facility\"\n\t{\n\ttitlepatch = \"WOSLV05\"\n\tnocrouch\n\tnext = \"WOS07\"\n\tenterpic = \"WOSINT\"\n\texitpic = \"WOSINT\"\n\tintermusic = \"D_WOSINT\"\n\tsky1 = \"WOSSKY1\"\n\tnojump\n\tmusic = \"D_WOS06\"\n\t}\n\nmap WOS07 \"Death Alley\"\n\t{\n\ttitlepatch = \"WOSLV06\"\n\tnocrouch\n\tnext = \"WOS08\"\n\tenterpic = \"WOSINT\"\n\texitpic = \"WOSINT\"\n\tintermusic = \"D_WOSINT\"\n\tsky1 = \"WOSSKY1\"\n\tnojump\n\tmap07special\n\tmusic = \"D_WOS07\"\n\t}\n\nmap WOS08 \"Basement Jazz\"\n\t{\n\ttitlepatch = \"WOSLV07\"\n\tnocrouch\n\tnext = \"WOS09\"\n\tenterpic = \"WOSINT\"\n\texitpic = \"WOSINT\"\n\tintermusic = \"D_WOSINT\"\n\tsky1 = \"WOSSKY1\"\n\tnojump\n\tmusic = \"D_WOS08\"\n\t}\n\nmap WOS09 \"The School\"\n\t{\n\ttitlepatch = \"WOSLV08\"\n\tnocrouch\n\tnext = \"WOS10\"\n\tenterpic = \"WOSINT\"\n\texitpic = \"WOSINT\"\n\tintermusic = \"D_WOSINT\"\n\tsky1 = \"WOSSKY1\"\n\tnojump\n\tmusic = \"D_WOS09\"\n\t}\n\nmap WOS10 \"Playgrounds of Caesar\"\n\t{\n\ttitlepatch = \"WOSLV09\"\n\tnocrouch\n\tnext = \"WOS11\"\n\tenterpic = \"WOSINT\"\n\texitpic = \"WOSINT\"\n\tintermusic = \"D_WOSINT\"\n\tsky1 = \"WOSSKY1\"\n\tnojump\n\tmusic = \"D_WOS10\"\n\t}\n\nmap WOS11 \"CyberFunk\"\n\t{\n\ttitlepatch = \"WOSLV10\"\n\tnocrouch\n\tnext = \"WOS12\"\n\tenterpic = \"WOSINT\"\n\texitpic = \"WOSINT\"\n\tintermusic = \"D_WOSINT\"\n\tsky1 = \"WOSSKY1\"\n\tnojump\n\tmusic = \"D_WOS11\"\n\t}\n\nmap WOS12 \"Blood Station\"\n\t{\n\ttitlepatch = \"WOSLV11\"\n\tnocrouch\n\tnext = \"WOS13\"\n\tenterpic = \"WOSINT\"\n\texitpic = \"WOSINT\"\n\tintermusic = \"D_WOSINT\"\n\tsky1 = \"WOSSKY2\"\n\tnojump\n\tmusic = \"D_WOS12\"\n\t}\n\nmap WOS13 \"Traps of Torment\"\n\t{\n\ttitlepatch = \"WOSLV12\"\n\tnocrouch\n\tnext = \"WOS14\"\n\tenterpic = \"WOSINT\"\n\texitpic = \"WOSINT\"\n\tintermusic = \"D_WOSINT\"\n\tsky1 = \"WOSSKY2\"\n\tnojump\n\tmusic = \"D_WOS13\"\n\t}\n\nmap WOS14 \"The Wasted Dens\"\n\t{\n\ttitlepatch = \"WOSLV13\"\n\tnocrouch\n\tnext = \"WOS15\"\n\tenterpic = \"WOSINT\"\n\texitpic = \"WOSINT\"\n\tintermusic = \"D_WOSINT\"\n\tsky1 = \"WOSSKY2\"\n\tnojump\n\tmusic = \"D_WOS14\"\n\t}\n\nmap WOS15 \"Temple of Water\"\n\t{\n\ttitlepatch = \"WOSLV14\"\n\tnocrouch\n\tnext = \"WOS16\"\n\tenterpic = \"WOSINT\"\n\texitpic = \"WOSINT\"\n\tintermusic = \"D_WOSINT\"\n\tsecretnext = \"WOS31\"\n\tsky1 = \"WOSSKY2\"\n\tnojump\n\tmusic = \"D_WOS15\"\n\t}\n\nmap WOS16 \"Undervilla\"\n\t{\n\ttitlepatch = \"WOSLV15\"\n\tnocrouch\n\tnext = \"WOS17\"\n\tenterpic = \"WOSINT\"\n\texitpic = \"WOSINT\"\n\tintermusic = \"D_WOSINT\"\n\tsky1 = \"WOSSKY2\"\n\tnojump\n\tmusic = \"D_WOS16\"\n\t}\n\nmap WOS17 \"Mines of Despair\"\n\t{\n\ttitlepatch = \"WOSLV16\"\n\tnocrouch\n\tnext = \"WOS18\"\n\tenterpic = \"WOSINT\"\n\texitpic = \"WOSINT\"\n\tintermusic = \"D_WOSINT\"\n\tsky1 = \"WOSSKY2\"\n\tnojump\n\tmusic = \"D_WOS17\"\n\t}\n\nmap WOS18 \"Elements\"\n\t{\n\ttitlepatch = \"WOSLV17\"\n\tnocrouch\n\tnext = \"WOS19\"\n\tenterpic = \"WOSINT\"\n\texitpic = \"WOSINT\"\n\tintermusic = \"D_WOSINT\"\n\tsky1 = \"WOSSKY2\"\n\tnojump\n\tmusic = \"D_WOS18\"\n\t}\n\nmap WOS19 \"Cryosleep\"\n\t{\n\ttitlepatch = \"WOSLV18\"\n\tnocrouch\n\tnext = \"WOS20\"\n\tenterpic = \"WOSINT\"\n\texitpic = \"WOSINT\"\n\tintermusic = \"D_WOSINT\"\n\tsky1 = \"WOSSKY2\"\n\tnojump\n\tmusic = \"D_WOS19\"\n\t}\n\nmap WOS20 \"Inexorable Opposition\"\n\t{\n\ttitlepatch = \"WOSLV19\"\n\tnocrouch\n\tnext = \"WOS21\"\n\tenterpic = \"WOSINT\"\n\texitpic = \"WOSINT\"\n\tintermusic = \"D_WOSINT\"\n\tsky1 = \"WOSSKY2\"\n\tnojump\n\tmusic = \"D_WOS20\"\n\t}\n\nmap WOS21 \"2048 B.C\"\n\t{\n\ttitlepatch = \"WOSLV20\"\n\tnocrouch\n\tnext = \"WOS22\"\n\tenterpic = \"WOSINT\"\n\texitpic = \"WOSINT\"\n\tintermusic = \"D_WOSINT\"\n\tsky1 = \"WOSSKY3\"\n\tnojump\n\tmusic = \"D_WOS21\"\n\t}\n\nmap WOS22 \"Soul Disruption\"\n\t{\n\ttitlepatch = \"WOSLV21\"\n\tnocrouch\n\tnext = \"WOS23\"\n\tenterpic = \"WOSINT\"\n\texitpic = \"WOSINT\"\n\tintermusic = \"D_WOSINT\"\n\tsky1 = \"WOSSKY3\"\n\tnojump\n\tmusic = \"D_WOS22\"\n\t}\n\nmap WOS23 \"Pathway to Elysion\"\n\t{\n\ttitlepatch = \"WOSLV22\"\n\tnocrouch\n\tnext = \"WOS24\"\n\tenterpic = \"WOSINT\"\n\texitpic = \"WOSINT\"\n\tintermusic = \"D_WOSINT\"\n\tsky1 = \"WOSSKY3\"\n\tnojump\n\tmusic = \"D_WOS23\"\n\t}\n\nmap WOS24 \"Ultimate Hatred\"\n\t{\n\ttitlepatch = \"WOSLV23\"\n\tnocrouch\n\tnext = \"WOS25\"\n\tenterpic = \"WOSINT\"\n\texitpic = \"WOSINT\"\n\tintermusic = \"D_WOSINT\"\n\tsky1 = \"WOSSKY3\"\n\tnojump\n\tmusic = \"D_WOS24\"\n\t}\n\nmap WOS25 \"Vulcana\"\n\t{\n\ttitlepatch = \"WOSLV24\"\n\tnocrouch\n\tnext = \"WOS26\"\n\tenterpic = \"WOSINT\"\n\texitpic = \"WOSINT\"\n\tintermusic = \"D_WOSINT\"\n\tsky1 = \"WOSSKY3\"\n\tnojump\n\tmusic = \"D_WOS25\"\n\t}\n\nmap WOS26 \"Hellhole\"\n\t{\n\ttitlepatch = \"WOSLV25\"\n\tnocrouch\n\tnext = \"WOS27\"\n\tenterpic = \"WOSINT\"\n\texitpic = \"WOSINT\"\n\tintermusic = \"D_WOSINT\"\n\tsky1 = \"WOSSKY3\"\n\tnojump\n\tmusic = \"D_WOS26\"\n\t}\n\nmap WOS27 \"Halls of Cocytus\"\n\t{\n\ttitlepatch = \"WOSLV26\"\n\tnocrouch\n\tnext = \"WOS28\"\n\tenterpic = \"WOSINT\"\n\texitpic = \"WOSINT\"\n\tintermusic = \"D_WOSINT\"\n\tsky1 = \"WOSSKY3\"\n\tnojump\n\tmusic = \"D_WOS27\"\n\t}\n\nmap WOS28 \"Sacrificial Grounds\"\n\t{\n\ttitlepatch = \"WOSLV27\"\n\tnocrouch\n\tnext = \"WOS29\"\n\tenterpic = \"WOSINT\"\n\texitpic = \"WOSINT\"\n\tintermusic = \"D_WOSINT\"\n\tsky1 = \"WOSSKY3\"\n\tnojump\n\tmusic = \"D_WOS28\"\n\t}\n\nmap WOS29 \"Heated Trauma\"\n\t{\n\ttitlepatch = \"WOSLV28\"\n\tnocrouch\n\tnext = \"WOS30\"\n\tenterpic = \"WOSINT\"\n\texitpic = \"WOSINT\"\n\tintermusic = \"D_WOSINT\"\n\tsky1 = \"WOSSKY3\"\n\tnojump\n\tmusic = \"D_WOS29\"\n\t}\n\nmap WOS30 \"The Verge of Revelation\"\n\t{\n\ttitlepatch = \"WOSLV29\"\n\tnocrouch\n\tnext = \"WOS33\"\n\tenterpic = \"WOSINT\"\n\texitpic = \"WOSINT\"\n\tintermusic = \"D_WOSINT\"\n\tsecretnext = \"WOS33\"\n\tsky1 = \"WOSSKY3\"\n\tnojump\n\tallowmonstertelefrags\n\tmusic = \"D_WOS30\"\n\t}\n\nmap WOS31 \"Space Station Skywalker\"\n\t{\n\ttitlepatch = \"WOSLV30\"\n\tnocrouch\n\tnext = \"WOS16\"\n\tenterpic = \"WOSINT\"\n\texitpic = \"WOSINT\"\n\tintermusic = \"D_WOSINT\"\n\tsecretnext = \"WOS32\"\n\tsky1 = \"WOSSKY3\"\n\tnojump\n\tmusic = \"D_WOS31\"\n\t}\n\nmap WOS32 \"Ultimative Geheimnis\"\n\t{\n\ttitlepatch = \"WOSLV31\"\n\tnocrouch\n\tnext = \"WOS16\"\n\tenterpic = \"WOSINT\"\n\texitpic = \"WOSINT\"\n\tintermusic = \"D_WOSINT\"\n\tsecretnext = \"WOS35\"\n\tsky1 = \"WOSSKY3\"\n\tnojump\n\tmusic = \"D_WOS32\"\n\t}\n\nmap WOS33 \"Credits\"\n\t{\n\tnocrouch\n\tnext = \"HUB\"\n\tsky1 = \"WOSSKY3\"\n\tenterpic = \"WOSINT\"\n\texitpic = \"WOSINT\"\n\tintermusic = \"D_WOSINT\"\n\tnojump\n\tmusic = \"D_WOS33\"\n\t}\n\nmap WOS34 \"1994 Revisited\"\n\t{\n\tnocrouch\n\tnext = \"WOS16\"\n\tsky1 = \"SKYE1 0\"\n\tenterpic = \"WOSINT\"\n\texitpic = \"WOSINT\"\n\tintermusic = \"D_WOSINT\"\n\tnojump\n\tmusic = \"D_WOS34\"\n\t}\n\nmap WOS35 \"ein lustiger ort\"\n\t{\n\ttitlepatch = \"WOSLV34\"\n\tnocrouch\n\tnext = \"WOS16\"\n\tsecretnext = \"WOS34\"\n\tenterpic = \"WOSINT\"\n\texitpic = \"WOSINT\"\n\tintermusic = \"D_WOSINT\"\n\tsky1 = \"SKYSTARS 0\"\n\tnojump\n\tmusic = \"D_WOS35\"\n\t}\n\nmap WOS99 \"Hidden Warp Zone\"\n\t{\n\tnocrouch\n\tnext = \"WOS10\"\n\tenterpic = \"WOSINT\"\n\texitpic = \"WOSINT\"\n\tintermusic = \"D_WOSINT\"\n\tsecretnext = \"WOS27\"\n\tsky1 = \"WOSSKY1\"\n\tnojump\n\tmusic = \"D_WOS99\"\n\t}\n\n//UAC Ultra\n\nmap UAC01 \"Dig\"\n\t{\n\tnext = \"UAC02\"\n\ttitlepatch = \"UAC01\"\n\tenterpic = \"UACINT\"\n\texitpic = \"UACINT\"\n\tintermusic = \"UACINT\"\n\tmusic = \"UACM1\"\n\tsky1 = \"UACSKY1\"\n\tnojump\n\tnocrouch\n\t}\n\nmap UAC02 \"UAC in Exile\"\n\t{\n\tnext = \"UAC03\"\n\ttitlepatch = \"UAC02\"\n\tenterpic = \"UACINT\"\n\texitpic = \"UACINT\"\n\tintermusic = \"UACINT\"\n\tmusic = \"UACM2\"\n\tsky1 = \"UACSKY2\"\n\tnojump\n\tnocrouch\n\t}\n\nmap UAC03 \"Sifting Adjunct\"\n\t{\n\tnext = \"UAC04\"\n\ttitlepatch = \"UAC03\"\n\tenterpic = \"UACINT\"\n\texitpic = \"UACINT\"\n\tintermusic = \"UACINT\"\n\tmusic = \"UACM3\"\n\tsky1 = \"UACSKY2\"\n\tnojump\n\tnocrouch\n\t}\n\nmap UAC04 \"Pyrolysis\"\n\t{\n\tnext = \"UAC05\"\n\ttitlepatch = \"UAC04\"\n\tenterpic = \"UACINT\"\n\texitpic = \"UACINT\"\n\tintermusic = \"UACINT\"\n\tmusic = \"UACM4\"\n\tsky1 = \"UACSKY2\"\n\tnojump\n\tnocrouch\n\t}\n\nmap UAC05 \"Hardware\"\n\t{\n\tnext = \"UAC06\"\n\ttitlepatch = \"UAC05\"\n\tenterpic = \"UACINT\"\n\texitpic = \"UACINT\"\n\tintermusic = \"UACINT\"\n\tmusic = \"UACM5\"\n\tsky1 = \"UACSKY2\"\n\tnojump\n\tnocrouch\n\t}\n\nmap UAC06 \"Collapsys\"\n\t{\n\tnext = \"UAC07\"\n\ttitlepatch = \"UAC06\"\n\tenterpic = \"UACINT\"\n\texitpic = \"UACINT\"\n\tintermusic = \"UACINT\"\n\tmusic = \"UACM6\"\n\tsky1 = \"UACSKY2\"\n\tnojump\n\tnocrouch\n\t}\n\nmap UAC07 \"Haymaker\"\n\t{\n\tnext = \"UAC08\"\n\ttitlepatch = \"UAC07\"\n\tmap07special\n\tenterpic = \"UACINT\"\n\texitpic = \"UACINT\"\n\tintermusic = \"UACINT\"\n\tmusic = \"d_shawn\"\n\tsky1 = \"UACSKY2\"\n\tnojump\n\tnocrouch\n\t}\n\nmap UAC08 \"Worst Case Scenario\"\n\t{\n\tnext = \"UAC09\"\n\tenterpic = \"UACINT\"\n\texitpic = \"UACINT\"\n\tintermusic = \"UACINT\"\n\tmusic = \"UACM8\"\n\ttitlepatch = \"UAC08\"\n\tsky1 = \"UACSKY2\"\n\tnojump\n\tnocrouch\n\t}\n\nmap UAC09 \"Counteraction Terminal\"\n\t{\n\tnext = \"UAC10\"\n\tenterpic = \"UACINT\"\n\texitpic = \"UACINT\"\n\tintermusic = \"UACINT\"\n\tmusic = \"UACM9\"\n\ttitlepatch = \"UAC09\"\n\tsky1 = \"UACSKY2\"\n\tnojump\n\tnocrouch\n\t}\n\nmap UAC10 \"Skagway\"\n\t{\n\tnext = \"UAC11\"\n\tenterpic = \"UACINT\"\n\texitpic = \"UACINT\"\n\tintermusic = \"UACINT\"\n\tmusic = \"UACM10\"\n\ttitlepatch = \"UAC10\"\n\tsky1 = \"UACSKY3\"\n\tnojump\n\tnocrouch\n\t}\n\nmap UAC11 \"Sick\"\n\t{\n\tnext = \"UAC12\"\n\tenterpic = \"UACINT\"\n\texitpic = \"UACINT\"\n\tintermusic = \"UACINT\"\n\tmusic = \"UACM11\"\n\ttitlepatch = \"UAC11\"\n\tsky1 = \"UACSKY3\"\n\tnojump\n\tnocrouch\n\t}\n\nmap UAC12 \"The End\"\n\t{\n\tnext = \"HUB\"\n\tenterpic = \"UACINT\"\n\texitpic = \"UACINT\"\n\tmusic = \"UACM12\"\n\ttitlepatch = \"UAC11\"\n\tnojump\n\tnocrouch\n\t}\n\n// Monuments Of Mars\n\nmap MOM01 \"Breakout\"\n\t{\n\tnext = \"MOM02\"\n\tenterpic = \"MOMINT\"\n\texitpic = \"MOMINT\"\n\tintermusic = \"D_MOMINT\"\n\tmusic = \"D_MOM01\"\n\ttitlepatch = \"MOMLV00\"\n\tsky1 = \"MOMSKY\"\n\tnojump\n\tnocrouch\n\t}\n\nmap MOM02 \"Mt. Orion\"\n\t{\n\tnext = \"MOM03\"\n\tenterpic = \"MOMINT\"\n\texitpic = \"MOMINT\"\n\tintermusic = \"D_MOMINT\"\n\tmusic = \"D_MOM02\"\n\ttitlepatch = \"MOMLV01\"\n\tsky1 = \"MOMSKY\"\n\tnojump\n\tnocrouch\n\t}\n\nmap MOM03 \"Ares Compound\"\n\t{\n\tnext = \"MOM04\"\n\tenterpic = \"MOMINT\"\n\texitpic = \"MOMINT\"\n\tintermusic = \"D_MOMINT\"\n\tmusic = \"D_MOM03\"\n\ttitlepatch = \"MOMLV02\"\n\tsky1 = \"MOMSKY\"\n\tnojump\n\tnocrouch\n\t}\n\nmap MOM04 \"Drill Station\"\n\t{\n\tnext = \"MOM05\"\n\tenterpic = \"MOMINT\"\n\texitpic = \"MOMINT\"\n\tintermusic = \"D_MOMINT\"\n\tmusic = \"D_MOM04\"\n\ttitlepatch = \"MOMLV03\"\n\tsky1 = \"MOMSKY\"\n\tnojump\n\tnocrouch\n\t}\n\nmap MOM05 \"Mortar for Martyrs\"\n\t{\n\tnext = \"MOM06\"\n\tenterpic = \"MOMINT\"\n\texitpic = \"MOMINT\"\n\tintermusic = \"D_MOMINT\"\n\tmusic = \"D_MOM05\"\n\ttitlepatch = \"MOMLV04\"\n\tsky1 = \"MOMSKY\"\n\tnojump\n\tnocrouch\n\t}\n\nmap MOM06 \"Steel Militia\"\n\t{\n\tnext = \"MOM07\"\n\tenterpic = \"MOMINT\"\n\texitpic = \"MOMINT\"\n\tintermusic = \"D_MOMINT\"\n\tmusic = \"D_MOM06\"\n\ttitlepatch = \"MOMLV05\"\n\tsky1 = \"MOMSKY\"\n\tnojump\n\tnocrouch\n\t}\n\nmap MOM07 \"Geothermal Gymnastics\"\n\t{\n\tnext = \"HUB\"\n\tenterpic = \"MOMINT\"\n\texitpic = \"MOMINT\"\n\tintermusic = \"D_MOMINT\"\n\tmusic = \"D_MOM07\"\n\ttitlepatch = \"MOMLV06\"\n\tsky1 = \"MOMSKY\"\n\tnojump\n\tnocrouch\n\t}\n\n// KSSHT\n\nmap KSS01 \"Entryway\"\n\t{\n\tnocrouch\n\tnext = \"KSS02\"\n\tenterpic = \"KSSHT\"\n\texitpic = \"KSSHT\"\n\tSky1 = sky1\n\tnojump\n\tmusic = \"D_KSS01\"\n\t}\n\nmap KSS02 \"Underhalls\"\n\t{\n\tnocrouch\n\tnext = \"KSS03\"\n\tenterpic = \"KSSHT\"\n\texitpic = \"KSSHT\"\n\tSky1 = sky1\n\tnojump\n\tmusic = \"D_KSS02\"\n\t}\n\nmap KSS03 \"The Gantlet\"\n\t{\n\tnocrouch\n\tnext = \"KSS04\"\n\tenterpic = \"KSSHT\"\n\texitpic = \"KSSHT\"\n\tSky1 = sky1\n\tnojump\n\tmusic = \"D_KSS03\"\n\t}\n\nmap KSS04 \"The Focus\"\n\t{\n\tnocrouch\n\tnext = \"KSS05\"\n\tenterpic = \"KSSHT\"\n\texitpic = \"KSSHT\"\n\tSky1 = sky1\n\tnojump\n\tmusic = \"D_KSS04\"\n\t}\n\nmap KSS05 \"The Waste Tunnel\"\n\t{\n\tnocrouch\n\tnext = \"KSS06\"\n\tenterpic = \"KSSHT\"\n\texitpic = \"KSSHT\"\n\tSky1 = sky1\n\tnojump\n\tmusic = \"D_KSS05\"\n\t}\n\nmap KSS06 \"The Crusher\"\n\t{\n\tnocrouch\n\tnext = \"KSS07\"\n\tenterpic = \"KSSHT\"\n\texitpic = \"KSSHT\"\n\tSky1 = sky1\n\tnojump\n\tmusic = \"D_KSS06\"\n\t}\n\nmap KSS07 \"Dead Simple\"\n\t{\n\tnocrouch\n\tnext = \"KSS08\"\n\tenterpic = \"KSSHT\"\n\texitpic = \"KSSHT\"\n\tSky1 = sky1\n\tnojump\n\tmusic = \"D_KSS07\"\n\tmap07special\n\t}\n\nmap KSS08 \"Tricks and Traps\"\n\t{\n\tnocrouch\n\tnext = \"KSS09\"\n\tenterpic = \"KSSHT\"\n\texitpic = \"KSSHT\"\n\tSky1 = sky1\n\tnojump\n\tmusic = \"D_KSS08\"\n\t}\n\nmap KSS09 \"The Pit\"\n\t{\n\tnocrouch\n\tnext = \"KSS10\"\n\tenterpic = \"KSSHT\"\n\texitpic = \"KSSHT\"\n\tSky1 = sky1\n\tnojump\n\tmusic = \"D_KSS09\"\n\t}\n\nmap KSS10 \"Refueling Base\"\n\t{\n\tnocrouch\n\tnext = \"KSS11\"\n\tenterpic = \"KSSHT\"\n\texitpic = \"KSSHT\"\n\tSky1 = sky1\n\tnojump\n\tmusic = \"D_KSS10\"\n\t}\n\nmap KSS11 \"Circle of Death\"\n\t{\n\tnocrouch\n\tnext = \"KSS12\"\n\tenterpic = \"KSSHT\"\n\texitpic = \"KSSHT\"\n\tSky1 = sky1\n\tnojump\n\tmusic = \"D_KSS11\"\n\t}\n\nmap KSS12 \"The Factory\"\n\t{\n\tnocrouch\n\tnext = \"KSS13\"\n\tenterpic = \"KSSHT\"\n\texitpic = \"KSSHT\"\n\tSky1 = sky1\n\tnojump\n\tmusic = \"D_KSS12\"\n\t}\n\nmap KSS13 \"Downtown\"\n\t{\n\tnext = \"KSS14\"\n\tenterpic = \"KSSHT\"\n\texitpic = \"KSSHT\"\n\tSky1 = sky1\n\tnojump\n\tmusic = \"D_KSS13\"\n\tnocrouch\n\t}\n\nmap KSS14 \"The Inmost Dens\"\n\t{\n\tnext = \"KSS15\"\n\tenterpic = \"KSSHT\"\n\texitpic = \"KSSHT\"\n\tSky1 = sky1\n\tnojump\n\tmusic = \"D_KSS14\"\n\tnocrouch\n\t}\n\nmap KSS15 \"Industrial Zone\"\n\t{\n\tnocrouch\n\tnext = \"KSS16\"\n\tsecretnext = \"KSS31\"\n\tenterpic = \"KSSHT\"\n\texitpic = \"KSSHT\"\n\tSky1 = sky1\n\tnojump\n\tmusic = \"D_KSS15\"\n\t}\n\nmap KSS16 \"Suburbs\"\n\t{\n\tnocrouch\n\tnext = \"KSS17\"\n\tenterpic = \"KSSHT\"\n\texitpic = \"KSSHT\"\n\tSky1 = sky1\n\tnojump\n\tmusic = \"D_KSS16\"\n\t}\n\nmap KSS17 \"Tenements\"\n\t{\n\tnocrouch\n\tnext = \"KSS18\"\n\tenterpic = \"KSSHT\"\n\texitpic = \"KSSHT\"\n\tSky1 = sky1\n\tnojump\n\tmusic = \"D_KSS17\"\n\t}\n\nmap KSS18 \"The Courtyard\"\n\t{\n\tnocrouch\n\tnext = \"KSS19\"\n\tenterpic = \"KSSHT\"\n\texitpic = \"KSSHT\"\n\tSky1 = sky1\n\tnojump\n\tmusic = \"D_KSS18\"\n\t}\n\nmap KSS19 \"The Citadel\"\n\t{\n\tnocrouch\n\tnext = \"KSS20\"\n\tenterpic = \"KSSHT\"\n\texitpic = \"KSSHT\"\n\tSky1 = sky1\n\tnojump\n\tmusic = \"D_KSS19\"\n\t}\n\nmap KSS20 \"Gotcha!\"\n\t{\n\tnocrouch\n\tnext = \"KSS21\"\n\tenterpic = \"KSSHT\"\n\texitpic = \"KSSHT\"\n\tSky1 = sky1\n\tnojump\n\tmusic = \"D_KSS20\"\n\t}\n\nmap KSS21 \"Nirvana\"\n\t{\n\tnocrouch\n\tnext = \"KSS22\"\n\tenterpic = \"KSSHT\"\n\texitpic = \"KSSHT\"\n\tSky1 = sky1\n\tnojump\n\tmusic = \"D_KSS21\"\n\t}\n\nmap KSS22 \"The Catacombs\"\n\t{\n\tnocrouch\n\tnext = \"KSS23\"\n\tenterpic = \"KSSHT\"\n\texitpic = \"KSSHT\"\n\tSky1 = sky1\n\tnojump\n\tmusic = \"D_KSS22\"\n\t}\n\nmap KSS23 \"Barrels o' Fun\"\n\t{\n\tnocrouch\n\tnext = \"KSS24\"\n\tenterpic = \"KSSHT\"\n\texitpic = \"KSSHT\"\n\tSky1 = sky1\n\tnojump\n\tmusic = \"D_KSS23\"\n\t}\n\nmap KSS24 \"The Chasm\"\n\t{\n\tnocrouch\n\tnext = \"KSS25\"\n\tenterpic = \"KSSHT\"\n\texitpic = \"KSSHT\"\n\tSky1 = sky1\n\tnojump\n\tmusic = \"D_KSS24\"\n\t}\n\nmap KSS25 \"Bloodfalls\"\n\t{\n\tnocrouch\n\tnext = \"KSS26\"\n\tenterpic = \"KSSHT\"\n\texitpic = \"KSSHT\"\n\tSky1 = sky1\n\tnojump\n\tmusic = \"D_KSS25\"\n\t}\n\nmap KSS26 \"The Abandoned Mines\"\n\t{\n\tnocrouch\n\tnext = \"KSS27\"\n\tenterpic = \"KSSHT\"\n\texitpic = \"KSSHT\"\n\tSky1 = sky1\n\tnojump\n\tmusic = \"D_KSS26\"\n\t}\n\nmap KSS27 \"Monster Condo\"\n\t{\n\tnocrouch\n\tnext = \"KSS28\"\n\tenterpic = \"KSSHT\"\n\texitpic = \"KSSHT\"\n\tSky1 = sky1\n\tnojump\n\tmusic = \"D_KSS27\"\n\t}\n\nmap KSS28 \"The Spirit World\"\n\t{\n\tnocrouch\n\tnext = \"KSS29\"\n\tenterpic = \"KSSHT\"\n\texitpic = \"KSSHT\"\n\tSky1 = sky1\n\tnojump\n\tmusic = \"D_KSS28\"\n\t}\n\nmap KSS29 \"The Living End\"\n\t{\n\tnocrouch\n\tnext = \"KSS30\"\n\tenterpic = \"KSSHT\"\n\texitpic = \"KSSHT\"\n\tSky1 = sky1\n\tnojump\n\tmusic = \"D_KSS29\"\n\t}\n\nmap KSS30 \"Icon of Sin\"\n\t{\n\tnocrouch\n\tnext = \"HUB\"\n\tenterpic = \"KSSHT\"\n\texitpic = \"KSSHT\"\n\tSky1 = sky1\n\tnojump\n\tmusic = \"D_KSS30\"\n\t}\n\nmap KSS31 \"Wolfenstein\"\n\t{\n\tnocrouch\n\tnext = \"KSS16\"\n\tsecretnext = \"KSS32\"\n\tenterpic = \"KSSHT\"\n\texitpic = \"KSSHT\"\n\tsky1 = sky1\n\tnojump\n\tmusic = \"D_KSS31\"\n\t}\n\nmap KSS32 \"Grosse\"\n\t{\n\tnocrouch\n\tnext = \"KSS16\"\n\tenterpic = \"KSSHT\"\n\texitpic = \"KSSHT\"\n\tsky1 = sky1\n\tnojump\n\tmusic = \"D_KSS32\"\n\t}\n\n// Circle of Caina\n\nmap COC01 \"The Chill Before The Thrill\"\n\t{\n\tnext = \"COC02\"\n\tenterpic = \"COCINT\"\n\texitpic = \"COCINT\"\n\tintermusic = \"D_MOMINT\"\n\tmusic = \"D_COC01\"\n\ttitlepatch = \"COCLV00\"\n\tsky1 = \"COCSKY\"\n\tnojump\n\tnocrouch\n\t}\n\nmap COC02 \"Frostbite\"\n\t{\n\tnext = \"COC03\"\n\tenterpic = \"COCINT\"\n\texitpic = \"COCINT\"\n\tintermusic = \"D_MOMINT\"\n\tmusic = \"D_COC02\"\n\ttitlepatch = \"COCLV01\"\n\tsky1 = \"COCSKY\"\n\tnojump\n\tnocrouch\n\t}\n\nmap COC03 \"Some Other Circle\"\n\t{\n\tnext = \"COC04\"\n\tenterpic = \"COCINT\"\n\texitpic = \"COCINT\"\n\tintermusic = \"D_MOMINT\"\n\tmusic = \"D_COC03\"\n\ttitlepatch = \"COCLV02\"\n\tsky1 = \"COCSKY\"\n\tnojump\n\tnocrouch\n\t}\n\nmap COC04 \"The Stairway\"\n\t{\n\tnext = \"COC05\"\n\tenterpic = \"COCINT\"\n\texitpic = \"COCINT\"\n\tintermusic = \"D_MOMINT\"\n\tmusic = \"D_COC04\"\n\ttitlepatch = \"COCLV03\"\n\tsky1 = \"COCSKY\"\n\tnojump\n\tnocrouch\n\t}\n\nmap COC05 \"Frosty Cream Glade\"\n\t{\n\tnext = \"COC06\"\n\tenterpic = \"COCINT\"\n\texitpic = \"COCINT\"\n\tintermusic = \"D_MOMINT\"\n\tmusic = \"D_COC05\"\n\ttitlepatch = \"COCLV04\"\n\tsky1 = \"COCSKY\"\n\tnojump\n\tnocrouch\n\t}\n\nmap COC06 \"Cold Shoulder\"\n\t{\n\tnext = \"COC07\"\n\tenterpic = \"COCINT\"\n\texitpic = \"COCINT\"\n\tintermusic = \"D_MOMINT\"\n\tmusic = \"D_COC06\"\n\ttitlepatch = \"COCLV05\"\n\tsky1 = \"COCSKY\"\n\tnojump\n\tnocrouch\n\t}\n\nmap COC07 \"Below Zero\"\n\t{\n\tnext = \"COC08\"\n\tenterpic = \"COCINT\"\n\texitpic = \"COCINT\"\n\tintermusic = \"D_MOMINT\"\n\tmusic = \"D_COC07\"\n\ttitlepatch = \"COCLV06\"\n\tsky1 = \"COCSKY\"\n\tnojump\n\tnocrouch\n\t}\n\nmap COC08 \"Hot Action In Cold Igloos\"\n\t{\n\tnext = \"HUB\"\n\tenterpic = \"COCINT\"\n\texitpic = \"COCINT\"\n\tintermusic = \"D_MOMINT\"\n\tmusic = \"D_COC08\"\n\ttitlepatch = \"COCLV07\"\n\tsky1 = \"COCSKY\"\n\tnojump\n\tnocrouch\n\t}\n\n// Forest Swords\n\nmap FSW01 \"Rocky Start\"\n\t{\n\tnext = \"FSW02\"\n\tenterpic = \"FSWINT\"\n\texitpic = \"FSWINT\"\n\tintermusic = \"D_MOMINT\"\n\tmusic = \"D_FSW01\"\n\ttitlepatch = \"FSWLV00\"\n\tsky1 = \"FSWSKY\"\n\tnojump\n\tnocrouch\n\t}\n\nmap FSW02 \"Canyon Crawl\"\n\t{\n\tnext = \"FSW03\"\n\tenterpic = \"FSWINT\"\n\texitpic = \"FSWINT\"\n\tintermusic = \"D_MOMINT\"\n\tmusic = \"D_FSW02\"\n\ttitlepatch = \"FSWLV01\"\n\tsky1 = \"FSWSKY\"\n\tnojump\n\tnocrouch\n\t}\n\nmap FSW03 \"Guerilla Skeletons\"\n\t{\n\tnext = \"FSW04\"\n\tenterpic = \"FSWINT\"\n\texitpic = \"FSWINT\"\n\tintermusic = \"D_MOMINT\"\n\tmusic = \"D_FSW03\"\n\ttitlepatch = \"FSWLV02\"\n\tsky1 = \"FSWSKY\"\n\tnojump\n\tnocrouch\n\t}\n\nmap FSW04 \"Forest Fort\"\n\t{\n\tnext = \"FSW05\"\n\tenterpic = \"FSWINT\"\n\texitpic = \"FSWINT\"\n\tintermusic = \"D_MOMINT\"\n\tmusic = \"D_FSW04\"\n\ttitlepatch = \"FSWLV03\"\n\tsky1 = \"FSWSKY\"\n\tnojump\n\tnocrouch\n\t}\n\nmap FSW05 \"The Valley\"\n\t{\n\tnext = \"FSW06\"\n\tenterpic = \"FSWINT\"\n\texitpic = \"FSWINT\"\n\tintermusic = \"D_MOMINT\"\n\tmusic = \"D_FSW05\"\n\ttitlepatch = \"FSWLV04\"\n\tsky1 = \"FSWSKY\"\n\tnojump\n\tnocrouch\n\t}\n\nmap FSW06 \"Crisis Center\"\n\t{\n\tnext = \"FSW07\"\n\tenterpic = \"FSWINT\"\n\texitpic = \"FSWINT\"\n\tintermusic = \"D_MOMINT\"\n\tmusic = \"D_FSW06\"\n\ttitlepatch = \"FSWLV05\"\n\tsky1 = \"FSWSKY\"\n\tnojump\n\tnocrouch\n\t}\n\nmap FSW07 \"It Doesn't Have A Name\"\n\t{\n\tnext = \"FSW08\"\n\tenterpic = \"FSWINT\"\n\texitpic = \"FSWINT\"\n\tintermusic = \"D_MOMINT\"\n\tmusic = \"D_FSW07\"\n\ttitlepatch = \"FSWLV06\"\n\tsky1 = \"FSWSKY\"\n\tnojump\n\tnocrouch\n\t}\n\nmap FSW08 \"The Chapel\"\n\t{\n\tnext = \"HUB\"\n\tenterpic = \"FSWINT\"\n\texitpic = \"FSWINT\"\n\tintermusic = \"D_MOMINT\"\n\tmusic = \"D_FSW08\"\n\ttitlepatch = \"FSWLV07\"\n\tsky1 = \"FSWSKY\"\n\tnojump\n\tnocrouch\n\t}\n\n//Doomcore Trilogy\n\nmap DC01 \"Stratos One\"\n\t{\n\ttitlepatch = \"DWILV00\"\n\tnojump\n\tnocrouch\n\tnext = DC02\n\tsky1 = \tDCRSKY1\n\texitpic = dcend\n\tenterpic = dcend\n\tmusic = P_RUNNIN\n\tintermusic = P_EVIL\n\t}\n\nmap DC02 \"Silence of the Lambs\"\n\t{\n\ttitlepatch = \"DWILV01\"\n\tnojump\n\tnocrouch\n\tnext = DC03\n\tsky1 = \tDCRSKY1\n\texitpic = dcend\n\tenterpic = dcend\n\tmusic = P_STALKS\n\tintermusic = P_EVIL\n\t}\n\nmap DC03 \"Fortress Command\"\n\t{\n\ttitlepatch = \"DWILV02\"\n\tnojump\n\tnocrouch\n\tnext = DC04\n\tsky1 = \tDCRSKY1\n\texitpic = dcend\n\tenterpic = dcend\n\tmusic = P_COUNTD\n\tintermusic = P_EVIL\n\t}\n\nmap DC04 \"Locked & Loaded\"\n\t{\n\ttitlepatch = \"DWILV03\"\n\tnojump\n\tnocrouch\n\tnext = DC05\n\tsky1 = \tDCRSKY1\n\texitpic = dcend\n\tenterpic = dcend\n\tmusic = P_BETWEE\n\tintermusic = P_EVIL\n\t}\n\nmap DC05 \"Echoes\"\n\t{\n\ttitlepatch = \"DWILV04\"\n\tnojump\n\tnocrouch\n\tnext = DC06\n\tsky1 = \tDCRSKY1\n\texitpic = dcend\n\tenterpic = dcend\n\tmusic = P_DOOM\n\tintermusic = P_EVIL\n\t}\n\nmap DC06 \"Kingdom Come\"\n\t{\n\ttitlepatch = \"DWILV05\"\n\tnojump\n\tnocrouch\n\tnext = DC07\n\tsky1 = \tDCRSKY1\n\texitpic = dcend\n\tenterpic = dcend\n\tmusic = P_THE_DA\n\tintermusic = P_EVIL\n\t}\n\nmap DC07 \"Maximum Carnage\"\n\t{\n\ttitlepatch = \"DWILV06\"\n\tnojump\n\tnocrouch\n\tnext = DC08\n\tsky1 = \tDCRSKY1\n\texitpic = dcend\n\tenterpic = dcend\n\t\tmap07special\n\tmusic = P_SHAWN\n\tintermusic = P_EVIL\n\t}\n\nmap DC08 \"The Flood\"\n\t{\n\ttitlepatch = \"DWILV07\"\n\tnojump\n\tnocrouch\n\tnext = DC09\n\tsky1 = \tDCRSKY1\n\texitpic = dcend\n\tenterpic = dcend\n\tmusic = P_DDTBLU\n\tintermusic = P_EVIL\n\t}\n\nmap DC09 \"The Foxtrot\"\n\t{\n\ttitlepatch = \"DWILV08\"\n\tnojump\n\tnocrouch\n\tnext = DC10\n\tsky1 = \tDCRSKY1\n\texitpic = dcend\n\tenterpic = dcend\n\tmusic = P_IN_CIT\n\tintermusic = P_EVIL\n\t}\n\nmap DC10 \"Artillery Base\"\n\t{\n\ttitlepatch = \"DWILV09\"\n\tnojump\n\tnocrouch\n\tnext = DC11\n\tsky1 = \tDCRSKY1\n\texitpic = dcend\n\tenterpic = dcend\n\tmusic = P_DEAD\n\tintermusic = P_EVIL\n\t}\n\nmap DC11 \"The Cyberstation\"\n\t{\n\ttitlepatch = \"DWILV10\"\n\tnojump\n\tnocrouch\n\tnext = DC12\n\tsky1 = \tDCRSKY1\n\texitpic = dcend\n\tenterpic = dcend\n\tmusic = P_STLKS2\n\tintermusic = P_EVIL\n\t}\n\nmap DC12 \"The Old Abandoned Mill\"\n\t{\n\ttitlepatch = \"DWILV11\"\n\tnojump\n\tnocrouch\n\tnext = DC13\n\tsky1 = DCRSKY2\n\texitpic = dcend\n\tenterpic = dcend\n\tmusic = P_THEDA2\n\tintermusic = P_EVIL\n\t}\n\nmap DC13 \"Subterranean Suburbs\"\n\t{\n\ttitlepatch = \"DWILV12\"\n\tnojump\n\tnocrouch\n\tnext = DC14\n\tsky1 = DCRSKY2\n\texitpic = dcend\n\tenterpic = dcend\n\tmusic = P_DOOM2\n\tintermusic = P_EVIL\n\t}\n\nmap DC14 \"Magnum Opus\"\n\t{\n\ttitlepatch = \"DWILV13\"\n\tnojump\n\tnocrouch\n\tnext = DC15\n\tsky1 = DCRSKY2\n\texitpic = dcend\n\tenterpic = dcend\n\tmusic = P_DDTBL2\n\tintermusic = P_EVIL\n\t}\n\nmap DC15 \"Toxic Wastelands\"\n\t{\n\ttitlepatch = \"DWILV14\"\n\tnojump\n\tnocrouch\n\tnext = DC16\n\tsecretnext = DC31\n\tsky1 = DCRSKY2\n\texitpic = dcend\n\tenterpic = dcend\n\tmusic = P_RUNNI2\n\tintermusic = P_EVIL\n\t}\n\nmap DC16 \"Fistful of Lead\"\n\t{\n\ttitlepatch = \"DWILV15\"\n\tnojump\n\tnocrouch\n\tnext = DC17\n\tsky1 = DCRSKY2\n\texitpic = dcend\n\tenterpic = dcend\n\tmusic = P_DEAD2\n\tintermusic = P_EVIL\n\t}\n\nmap DC17 \"Spire of A Dove\"\n\t{\n\ttitlepatch = \"DWILV16\"\n\tnojump\n\tnocrouch\n\tnext = DC18\n\tsky1 = DCRSKY2\n\texitpic = dcend\n\tenterpic = dcend\n\tmusic = P_STLKS3\n\tintermusic = P_EVIL\n\t}\n\nmap DC18 \"Fueling Docks\"\n\t{\n\ttitlepatch = \"DWILV17\"\n\tnojump\n\tnocrouch\n\tnext = DC19\n\tsky1 = DCRSKY2\n\texitpic = dcend\n\tenterpic = dcend\n\tmusic = P_ROMERO\n\tintermusic = P_EVIL\n\t}\n\nmap DC19 \"Mountain Stronghold\"\n\t{\n\ttitlepatch = \"DWILV18\"\n\tnojump\n\tnocrouch\n\tnext = DC20\n\tsky1 = DCRSKY2\n\texitpic = dcend\n\tenterpic = dcend\n\tmusic = P_SHAWN2\n\tintermusic = P_EVIL\n\t}\n\nmap DC20 \"Core Babylon\"\n\t{\n\ttitlepatch = \"DWILV19\"\n\tnojump\n\tnocrouch\n\tnext = DC21\n\tsky1 = DCRSKY2\n\texitpic = dcend\n\tenterpic = dcend\n\tmusic = P_MESSAG\n\tintermusic = P_EVIL\n\t}\n\nmap DC21 \"Remembered Fear\"\n\t{\n\ttitlepatch = \"DWILV20\"\n\tnojump\n\tnocrouch\n\tnext = DC22\n\tsky1 = DCRSKY3\n\texitpic = dcend\n\tenterpic = dcend\n\tmusic = P_COUNT2\n\tintermusic = P_EVIL\n\t}\n\nmap DC22 \"Gehenna\"\n\t{\n\ttitlepatch = \"DWILV21\"\n\tnojump\n\tnocrouch\n\tnext = DC23\n\tsky1 = DCRSKY3\n\texitpic = dcend\n\tenterpic = dcend\n\tmusic = P_DDTBL3\n\tintermusic = P_EVIL\n\t}\n\nmap DC23 \"Nexus\"\n\t{\n\ttitlepatch = \"DWILV22\"\n\tnojump\n\tnocrouch\n\tnext = DC24\n\tsky1 = DCRSKY3\n\texitpic = dcend\n\tenterpic = dcend\n\tmusic = P_AMPIE\n\tintermusic = P_EVIL\n\t}\n\nmap DC24 \"Beyond The Firestorm\"\n\t{\n\ttitlepatch = \"DWILV23\"\n\tnojump\n\tnocrouch\n\tnext = DC25\n\tsky1 = DCRSKY3\n\texitpic = dcend\n\tenterpic = dcend\n\tmusic = P_THEDA3\n\tintermusic = P_EVIL\n\t}\n\nmap DC25 \"Stormfall\"\n\t{\n\ttitlepatch = \"DWILV24\"\n\tnojump\n\tnocrouch\n\tnext = DC26\n\tsky1 = DCRSKY3\n\texitpic = dcend\n\tenterpic = dcend\n\tmusic = P_ADRIAN\n\tintermusic = P_EVIL\n\t}\n\nmap DC26 \"Anastas' Pledge\"\n\t{\n\ttitlepatch = \"DWILV25\"\n\tnojump\n\tnocrouch\n\tnext = DC27\n\tsky1 = DCRSKY3\n\texitpic = dcend\n\tenterpic = dcend\n\tmusic = P_MESSG2\n\tintermusic = P_EVIL\n\t}\n\nmap DC27 \"Walkway\"\n\t{\n\ttitlepatch = \"DWILV26\"\n\tnojump\n\tnocrouch\n\tnext = DC28\n\tsky1 = DCRSKY3\n\texitpic = dcend\n\tenterpic = dcend\n\tmusic = P_ROMER2\n\tintermusic = P_EVIL\n\t}\n\nmap DC28 \"Unknown\"\n\t{\n\ttitlepatch = \"DWILV27\"\n\tnojump\n\tnocrouch\n\tnext = DC29\n\tsky1 = DCRSKY3\n\texitpic = dcend\n\tenterpic = dcend\n\tmusic = P_TENSE\n\tintermusic = P_EVIL\n\t}\n\nmap DC29 \"The Gutterway\"\n\t{\n\ttitlepatch = \"DWILV28\"\n\tnojump\n\tnocrouch\n\tnext = DC30\n\tsky1 = DCRSKY3\n\texitpic = dcend\n\tenterpic = dcend\n\tmusic = P_SHAWN3\n\tintermusic = P_EVIL\n\t}\n\nmap DC30 \"Frontiers\"\n\t{\n\ttitlepatch = \"DWILV29\"\n\tnojump\n\tnocrouch\n\tnext = DC33\n\tsecretnext = DC33\n\tsky1 = DCRSKY3\n\texitpic = dcend\n\tenterpic = dcend\n\tallowmonstertelefrags\n\tmusic = P_OPENIN\n\tintermusic = P_EVIL\n\t}\n\nmap DC31 \"Dreamscape\"\n\t{\n\ttitlepatch = \"DWILV30\"\n\tnojump\n\tnocrouch\n\tnext = DC16\n\tsecretnext = DC32\n\tsky1 = DCRSKY3\n\texitpic = dcend\n\tenterpic = dcend\n\tmusic = P_EVIL\n\tintermusic = P_EVIL\n\t}\n\nmap DC32 \"Like A Fist\"\n\t{\n\ttitlepatch = \"DWILV31\"\n\tnojump\n\tnocrouch\n\tnext = DC16\n\tsky1 = DCRSKY3\n\texitpic = dcend\n\tenterpic = dcend\n\tmusic = P_ULTIMA\n\tintermusic = P_EVIL\n\t}\n\nmap DC33 \"Stratos Gate\"\n\t{\n\ttitlepatch = \"DWILV32\"\n\tnojump\n\tnocrouch\n\tnext = DC34\n\tsky1 = DCRSKY4\n\texitpic = revinter\n\tenterpic = revinter\n\tmusic = P_E1M1\n\t}\n\nmap DC34 \"Soldier's Stand\"\n\t{\n\ttitlepatch = \"DWILV33\"\n\tnojump\n\tnocrouch\n\tnext = DC35\n\tsky1 = DCRSKY4\n\texitpic = revinter\n\tenterpic = revinter\n\tmusic = P_E1M2\n\t}\n\nmap DC35 \"The Cup of Wrath\"\n\t{\n\ttitlepatch = \"DWILV34\"\n\tnojump\n\tnocrouch\n\tnext = DC36\n\tsky1 = DCRSKY4\n\texitpic = revinter\n\tenterpic = revinter\n\tmusic = P_E1M3\n\t}\n\nmap DC36 \"Divine Judgement\"\n\t{\n\ttitlepatch = \"DWILV35\"\n\tnojump\n\tnocrouch\n\tnext = DC37\n\tsky1 = DCRSKY4\n\texitpic = revinter\n\tenterpic = revinter\n\tmusic = P_E1M4\n\t}\n\nmap DC37 \"Substance\"\n\t{\n\ttitlepatch = \"DWILV36\"\n\tnojump\n\tnocrouch\n\tnext = DC38\n\tsky1 = DCRSKY4\n\texitpic = revinter\n\tenterpic = revinter\n\tmusic = P_E1M5\n\t}\n\nmap DC38 \"Sledgehammer\"\n\t{\n\ttitlepatch = \"DWILV37\"\n\tnojump\n\tnocrouch\n\tnext = DC39\n\tsky1 = DCRSKY4\n\texitpic = revinter\n\tenterpic = revinter\n\tmusic = P_E1M6\n\t}\n\nmap DC39 \"Lazarus\"\n\t{\n\ttitlepatch = \"DWILV38\"\n\tnojump\n\tnocrouch\n\tnext = DC40\n\tsky1 = DCRSKY4\n\texitpic = revinter\n\tenterpic = revinter\n\tmap07special\n\tmusic = P_E1M7\n\t}\n\nmap DC40 \"Triplet II\"\n\t{\n\ttitlepatch = \"DWILV39\"\n\tnojump\n\tnocrouch\n\tnext = DC41\n\tsky1 = DCRSKY4\n\texitpic = revinter\n\tenterpic = revinter\n\tmusic = P_E1M8\n\t}\n\nmap DC41 \"Fracture\"\n\t{\n\ttitlepatch = \"DWILV40\"\n\tnojump\n\tnocrouch\n\tnext = DC42\n\tsky1 = DCRSKY4\n\texitpic = revinter\n\tenterpic = revinter\n\tmusic = P_E1M9\n\t}\n\nmap DC42 \"The Tech Towers\"\n\t{\n\ttitlepatch = \"DWILV41\"\n\tnojump\n\tnocrouch\n\tnext = DC43\n\tsky1 = DCRSKY4\n\texitpic = revinter\n\tenterpic = revinter\n\tmusic = P_E2M1\n\t}\n\nmap DC43 \"Hello, Cybie!\"\n\t{\n\ttitlepatch = \"DWILV42\"\n\tnojump\n\tnocrouch\n\tnext = DC44\n\tsky1 = DCRSKY4\n\texitpic = revinter\n\tenterpic = revinter\n\tmusic = P_E2M2\n\t}\n\nmap DC44 \"Armageddon Valley\"\n\t{\n\ttitlepatch = \"DWILV43\"\n\tnojump\n\tnocrouch\n\tnext = DC45\n\tsky1 = DCRSKY5\n\texitpic = revinter\n\tenterpic = revinter\n\tmusic = P_E2M3\n\t}\n\nmap DC45 \"Stronghold Earth\"\n\t{\n\ttitlepatch = \"DWILV44\"\n\tnojump\n\tnocrouch\n\tnext = DC46\n\tsky1 = DCRSKY5\n\texitpic = revinter\n\tenterpic = revinter\n\tmusic = P_E2M4\n\t}\n\nmap DC46 \"Tyranny\"\n\t{\n\ttitlepatch = \"DWILV45\"\n\tnojump\n\tnocrouch\n\tnext = DC47\n\tsky1 = DCRSKY5\n\texitpic = revinter\n\tenterpic = revinter\n\tmusic = P_E2M5\n\t}\n\nmap DC47 \"Blade Runner\"\n\t{\n\ttitlepatch = \"DWILV46\"\n\tnojump\n\tnocrouch\n\tnext = DC48\n\tsecretnext = DC63\n\tsky1 = DCRSKY5\n\texitpic = revinter\n\tenterpic = revinter\n\tmusic = P_E2M6\n\t}\n\nmap DC48 \"Dark Zone\"\n\t{\n\ttitlepatch = \"DWILV47\"\n\tnojump\n\tnocrouch\n\tnext = DC49\n\tsky1 = DCRSKY5\n\texitpic = revinter\n\tenterpic = revinter\n\tmusic = P_E2M7\n\t}\n\nmap DC49 \"Fatality\"\n\t{\n\ttitlepatch = \"DWILV48\"\n\tnojump\n\tnocrouch\n\tnext = DC50\n\tsky1 = DCRSKY5\n\texitpic = revinter\n\tenterpic = revinter\n\tmusic = P_E2M8\n\t}\n\nmap DC50 \"Sleeping Spirits\"\n\t{\n\ttitlepatch = \"DWILV49\"\n\tnojump\n\tnocrouch\n\tnext = DC51\n\tsky1 = DCRSKY5\n\texitpic = revinter\n\tenterpic = revinter\n\tmusic = P_E2M9\n\t}\n\nmap DC51 \"Dusk Town\"\n\t{\n\ttitlepatch = \"DWILV50\"\n\tnojump\n\tnocrouch\n\tnext = DC52\n\tsky1 = DCRSKY5\n\texitpic = revinter\n\tenterpic = revinter\n\tmusic = P_E3M1\n\t}\n\nmap DC52 \"One Such Reverie\"\n\t{\n\ttitlepatch = \"DWILV51\"\n\tnojump\n\tnocrouch\n\tnext = DC53\n\tsky1 = DCRSKY5\n\texitpic = revinter\n\tenterpic = revinter\n\tmusic = P_E3M2\n\t}\n\nmap DC53 \"Sunrise\"\n\t{\n\ttitlepatch = \"DWILV52\"\n\tnojump\n\tnocrouch\n\tnext = DC54\n\tsky1 = \tDCRSKY1\n\texitpic = revinter\n\tenterpic = revinter\n\tmusic = P_E3M3\n\t}\n\nmap DC54 \"Egyptian Plains\"\n\t{\n\ttitlepatch = \"DWILV53\"\n\tnojump\n\tnocrouch\n\tnext = DC55\n\tsky1 = \tDCRSKY1\n\texitpic = revinter\n\tenterpic = revinter\n\tmusic = P_E3M4\n\t}\n\nmap DC55 \"Cyclone Rider\"\n\t{\n\ttitlepatch = \"DWILV54\"\n\tnojump\n\tnocrouch\n\tnext = DC56\n\tsky1 = \tDCRSKY1\n\texitpic = revinter\n\tenterpic = revinter\n\tmusic = P_E3M5\n\t}\n\nmap DC56 \"Sewer System\"\n\t{\n\ttitlepatch = \"DWILV55\"\n\tnojump\n\tnocrouch\n\tnext = DC57\n\tsky1 = \tDCRSKY1\n\texitpic = revinter\n\tenterpic = revinter\n\tmusic = P_E3M6\n\t}\n\nmap DC57 \"Sever Tomorrow\"\n\t{\n\ttitlepatch = \"DWILV56\"\n\tnojump\n\tnocrouch\n\tnext = DC58\n\tsky1 = \tDCRSKY1\n\texitpic = revinter\n\tenterpic = revinter\n\tmusic = P_E3M7\n\t}\n\nmap DC58 \"Fallen Angel\"\n\t{\n\ttitlepatch = \"DWILV57\"\n\tnojump\n\tnocrouch\n\tnext = DC59\n\tsky1 = \tDCRSKY1\n\texitpic = revinter\n\tenterpic = revinter\n\tmusic = P_E3M8\n\t}\n\nmap DC59 \"Godspeed!\"\n\t{\n\ttitlepatch = \"DWILV58\"\n\tnojump\n\tnocrouch\n\tnext = DC60\n\tsky1 = \tDCRSKY1\n\texitpic = revinter\n\tenterpic = revinter\n\tmusic = P_E3M9\n\t}\n\nmap DC60 \"Turbine Accelerator\"\n\t{\n\ttitlepatch = \"DWILV59\"\n\tnojump\n\tnocrouch\n\tnext = DC61\n\tsky1 = \tDCRSKY1\n\texitpic = revinter\n\tenterpic = revinter\n\tmusic = P_E4M1\n\t}\n\nmap DC61 \"Salvation\"\n\t{\n\ttitlepatch = \"DWILV60\"\n\tnojump\n\tnocrouch\n\tnext = DC62\n\tsky1 = \tDCRSKY1\n\texitpic = revinter\n\tenterpic = revinter\n\tmusic = P_E4M2\n\t}\n\nmap DC62 \"Final Doom\"\n\t{\n\ttitlepatch = \"DWILV61\"\n\tnojump\n\tnocrouch\n\tnext = DC63\n\tsecretnext = DC63\n\tsky1 = \tDCRSKY1\n\texitpic = revinter\n\tenterpic = revinter\n\tmusic = P_E4M3\n\t}\n\nmap DC63 \"Metal Mansion\"\n\t{\n\ttitlepatch = \"DWILV62\"\n\tnojump\n\tnocrouch\n\tnext = DC48\n\tsecretnext = DC64\n\tsky1 = \tDCRSKY1\n\texitpic = revinter\n\tenterpic = revinter\n\tmusic = P_E4M4\n\t}\n\nmap DC64 \"Deadlock\"\n\t{\n\ttitlepatch = \"DWILV63\"\n\tnojump\n\tnocrouch\n\tnext = DC65\n\tsky1 = \tDCRSKY1\n\texitpic = revinter\n\tenterpic = revinter\n\tmusic = P_E4M5\n\t}\n\nmap DC65 \"East Mezzanine Way\"\n\t{\n\ttitlepatch = \"DWILV64\"\n\tnojump\n\tnocrouch\n\tnext = DC66\n\tsky1 = DCRSKY5\n\tmusic = P_E4M6\n\tintermusic = P_E5M7\n\t}\n\nmap DC66 \"Stratos Headquarters\"\n\t{\n\ttitlepatch = \"DWILV65\"\n\tnojump\n\tnocrouch\n\tnext = DC67\n\tsky1 = DCRSKY5\n\tmusic = P_E4M7\n\tintermusic = P_E5M7\n\t}\n\nmap DC67 \"Ancient Mining Technology\"\n\t{\n\ttitlepatch = \"DWILV66\"\n\tnojump\n\tnocrouch\n\tnext = DC68\n\tsky1 = DCRSKY5\n\tmusic = P_E4M8\n\tintermusic = P_E5M7\n\t}\n\nmap DC68 \"Outpost of The Silent Gravestone\"\n\t{\n\ttitlepatch = \"DWILV67\"\n\tnojump\n\tnocrouch\n\tnext = DC69\n\tsky1 = DCRSKY5\n\tmusic = P_E4M9\n\tintermusic = P_E5M7\n\t}\n\nmap DC69 \"Beelzebub's Fungus Attic\"\n\t{\n\ttitlepatch = \"DWILV68\"\n\tnojump\n\tnocrouch\n\tnext = DC70\n\tsky1 = DCRSKY5\n\tmusic = P_E5M1\n\tintermusic = P_E5M7\n\t}\n\nmap DC70 \"Amongst The Deadly Water Chasm\"\n\t{\n\ttitlepatch = \"DWILV69\"\n\tnojump\n\tnocrouch\n\tnext = DC71\n\tsky1 = DCRSKY5\n\tmusic = P_EVIL\n\tintermusic = P_E5M7\n\t}\n\nmap DC71 \"Trail of Twenty-Four Riddles\"\n\t{\n\ttitlepatch = \"DWILV70\"\n\tnojump\n\tnocrouch\n\tnext = DC72\n\tsky1 = DCRSKY5\n\tmap07special\n\tmusic = P_E5M2\n\tintermusic = P_E5M7\n\t}\n\nmap DC72 \"Ion Station\"\n\t{\n\ttitlepatch = \"DWILV71\"\n\tnojump\n\tnocrouch\n\tnext = DC73\n\tsky1 = DCRSKY5\n\tmusic = P_ROMERO\n\tintermusic = P_E5M7\n\t}\n\nmap DC73 \"To Whom They Forsook\"\n\t{\n\ttitlepatch = \"DWILV72\"\n\tnojump\n\tnocrouch\n\tnext = DC74\n\tsky1 = DCRSKY5\n\tmusic = P_E5M3\n\tintermusic = P_E5M7\n\t}\n\nmap DC74 \"Excursions\"\n\t{\n\tnojump\n\tnocrouch\n\ttitlepatch = \"DWILV73\"\n\tnext = DC75\n\tsky1 = DCRSKY5\n\tmusic = P_E5M4\n\tintermusic = P_E5M7\n\t}\n\nmap DC75 \"The Last Stand\"\n\t{\n\ttitlepatch = \"DWILV74\"\n\tnojump\n\tnocrouch\n\tnext = DC76\n\tsky1 = DCRSKY5\n\tmusic = P_E5M5\n\tintermusic = P_E5M7\n\t}\n\nmap DC76 \"Tribute\"\n\t{\n\ttitlepatch = \"DWILV75\"\n\tnojump\n\tnocrouch\n\tnext = DC77\n\tsky1 = DCRSKY5\n\tmusic = P_E5M6\n\tintermusic = P_E5M7\n\t}\n\nmap DC77 \"Terrace View\"\n\t{\n\ttitlepatch = \"DWILV76\"\n\tnojump\n\tnocrouch\n\tnext = HUB\n\tmusic = P_E5M6\n\tsecretnext = HUB\n\tsky1 = DCRSKY5\n\tmusic = P_DEAD2\n\tintermusic = P_E5M7\n\t}\n\n//DOOM 2 MOCs\n\nmap MOC01 \"Entryway\"\n\t{\n\tnext = \"MOC02\"\n\tsky1 = RSKY1\n\ttitlepatch = CLILV00\n\tenterpic = INTERPIC\n\texitpic = INTERPIC\n\tmusic = d_runnin\n\tnocrouch\n\tnojump\n\t}\n\nmap MOC02 \"Underhalls\"\n\t{\n\tnext = \"MOC03\"\n\tsky1 = RSKY1\n\ttitlepatch = CLILV01\n\tenterpic = INTERPIC\n\texitpic = INTERPIC\n\tmusic = d_stalks\n\tnocrouch\n\tnojump\n\t}\n\nmap MOC03 \"The Gantlet\"\n\t{\n\tnext = \"MOC04\"\n\tsky1 = RSKY1\n\ttitlepatch = CLILV02\n\tenterpic = INTERPIC\n\texitpic = INTERPIC\n\tmusic = d_countd\n\tnocrouch\n\tnojump\n\t}\n\nmap MOC04 \"The Focus\"\n\t{\n\tnext = \"MOC05\"\n\tsky1 = RSKY1\n\ttitlepatch = CLILV03\n\tenterpic = INTERPIC\n\texitpic = INTERPIC\n\tmusic = d_betwee\n\tnocrouch\n\tnojump\n\t}\n\nmap MOC05 \"The Waste Tunnels\"\n\t{\n\tnext = \"MOC06\"\n\tsky1 = RSKY1\n\ttitlepatch = CLILV04\n\tenterpic = INTERPIC\n\texitpic = INTERPIC\n\tmusic = d_doom\n\tnocrouch\n\tnojump\n\t}\n\nmap MOC06 \"The Crusher\"\n\t{\n\tnext = \"MOC07\"\n\tsky1 = RSKY1\n\ttitlepatch = CLILV05\n\tenterpic = INTERPIC\n\texitpic = INTERPIC\n\tmusic = d_the_da\n\tnocrouch\n\tnojump\n\t}\n\nmap MOC07 \"Dead Simple\"\n\t{\n\tnext = \"MOC08\"\n\tmap07special\n\tsky1 = RSKY1\n\ttitlepatch = CLILV06\n\tenterpic = INTERPIC\n\texitpic = INTERPIC\n\tmusic = d_shawn\n\tnocrouch\n\tnojump\n\t}\n\nmap MOC08 \"Tricks and Traps\"\n\t{\n\tnext = \"MOC09\"\n\tsky1 = RSKY1\n\ttitlepatch = CLILV07\n\tenterpic = INTERPIC\n\texitpic = INTERPIC\n\tmusic = d_ddtblu\n\tnocrouch\n\tnojump\n\t}\n\nmap MOC09 \"The Pit\"\n\t{\n\tnext = \"MOC10\"\n\tsky1 = RSKY1\n\ttitlepatch = CLILV08\n\tenterpic = INTERPIC\n\texitpic = INTERPIC\n\tmusic = d_in_cit\n\tnocrouch\n\tnojump\n\t}\n\nmap MOC10 \"Refueling Base\"\n\t{\n\tnext = \"MOC11\"\n\tsky1 = RSKY1\n\ttitlepatch = CLILV09\n\tenterpic = INTERPIC\n\texitpic = INTERPIC\n\tmusic = d_dead\n\tnocrouch\n\tnojump\n\t}\n\nmap MOC11 \"Circle of Death\"\n\t{\n\tnext = \"MOC12\"\n\tsky1 = RSKY1\n\ttitlepatch = CLILV10\n\tenterpic = INTERPIC\n\texitpic = INTERPIC\n\tmusic = d_stlks2\n\tnocrouch\n\tnojump\n\t}\n\nmap MOC12 \"The Factory\"\n\t{\n\tnext = \"MOC13\"\n\tsky1 = RSKY2\n\ttitlepatch = CLILV11\n\tenterpic = INTERPIC\n\texitpic = INTERPIC\n\tmusic = d_theda2\n\tnocrouch\n\tnojump\n\t}\n\nmap MOC13 \"The Factory\"\n\t{\n\tnext = \"MOC14\"\n\tsky1 = RSKY2\n\ttitlepatch = CLILV12\n\tenterpic = INTERPIC\n\texitpic = INTERPIC\n\tmusic = d_doom2\n\tnocrouch\n\tnojump\n\t}\n\nmap MOC14 \"Downtown\"\n\t{\n\tnext = \"MOC15\"\n\tsky1 = RSKY2\n\ttitlepatch = CLILV13\n\tenterpic = INTERPIC\n\texitpic = INTERPIC\n\tmusic = d_ddtbl2\n\tnocrouch\n\tnojump\n\t}\n\nmap MOC15 \"Industrial Zone\"\n\t{\n\tnext = \"MOC16\"\n\tsecretnext = \"MOC31\"\n\tsky1 = RSKY2\n\ttitlepatch = CLILV14\n\tenterpic = INTERPIC\n\texitpic = INTERPIC\n\tmusic = d_runni2\n\tnocrouch\n\tnojump\n\t}\n\nmap MOC16 \"Suburbs\"\n\t{\n\tnext = \"MOC17\"\n\tsky1 = RSKY2\n\ttitlepatch = CLILV15\n\tenterpic = INTERPIC\n\texitpic = INTERPIC\n\tmusic = d_dead2\n\tnocrouch\n\tnojump\n\t}\n\nmap MOC17 \"Tenements\"\n\t{\n\tnext = \"MOC18\"\n\tsky1 = RSKY2\n\ttitlepatch = CLILV16\n\tenterpic = INTERPIC\n\texitpic = INTERPIC\n\tmusic = d_stlks3\n\tnocrouch\n\tnojump\n\t}\n\nmap MOC18 \"The Courtyard\"\n\t{\n\tnext = \"MOC19\"\n\tsky1 = RSKY2\n\ttitlepatch = CLILV17\n\tenterpic = INTERPIC\n\texitpic = INTERPIC\n\tmusic = d_romero\n\tnocrouch\n\tnojump\n\t}\n\nmap MOC19 \"The Citadel\"\n\t{\n\tnext = \"MOC20\"\n\tsky1 = RSKY2\n\ttitlepatch = CLILV18\n\tenterpic = INTERPIC\n\texitpic = INTERPIC\n\tmusic = d_shawn2\n\tnocrouch\n\tnojump\n\t}\n\nmap MOC20 \"Gotcha!\"\n\t{\n\tnext = \"MOC21\"\n\tsky1 = RSKY3\n\ttitlepatch = CLILV19\n\tenterpic = INTERPIC\n\texitpic = INTERPIC\n\tmusic = d_messag\n\tnocrouch\n\tnojump\n\t}\n\nmap MOC21 \"Nirvana\"\n\t{\n\tnext = \"MOC22\"\n\tsky1 = RSKY3\n\ttitlepatch = CLILV20\n\tenterpic = INTERPIC\n\texitpic = INTERPIC\n\tmusic = d_count2\n\tnocrouch\n\tnojump\n\t}\n\nmap MOC22 \"The Catacombs\"\n\t{\n\tnext = \"MOC23\"\n\tsky1 = RSKY3\n\ttitlepatch = CLILV21\n\tenterpic = INTERPIC\n\texitpic = INTERPIC\n\tmusic = d_ddtbl3\n\tnocrouch\n\tnojump\n\t}\n\nmap MOC23 \"Barrels o' Fun\"\n\t{\n\tnext = \"MOC24\"\n\tsky1 = RSKY3\n\ttitlepatch = CLILV22\n\tenterpic = INTERPIC\n\texitpic = INTERPIC\n\tmusic = d_ampie\n\tnocrouch\n\tnojump\n\t}\n\nmap MOC24 \"The Chasm\"\n\t{\n\tnext = \"MOC25\"\n\tsky1 = RSKY3\n\ttitlepatch = CLILV23\n\tenterpic = INTERPIC\n\texitpic = INTERPIC\n\tmusic = d_theda3\n\tnocrouch\n\tnojump\n\t}\n\nmap MOC25 \"Bloodfalls\"\n\t{\n\tnext = \"MOC26\"\n\tsky1 = RSKY3\n\ttitlepatch = CLILV24\n\tenterpic = INTERPIC\n\texitpic = INTERPIC\n\tmusic = d_adrian\n\tnocrouch\n\tnojump\n\t}\n\nmap MOC26 \"The Abandoned Mines\"\n\t{\n\tnext = \"MOC27\"\n\tsky1 = RSKY3\n\ttitlepatch = CLILV25\n\tenterpic = INTERPIC\n\texitpic = INTERPIC\n\tmusic = d_messg2\n\tnocrouch\n\tnojump\n\t}\n\nmap MOC27 \"Monster Condo\"\n\t{\n\tnext = \"MOC28\"\n\tsky1 = RSKY3\n\ttitlepatch = CLILV26\n\tenterpic = INTERPIC\n\texitpic = INTERPIC\n\tmusic = d_romer2\n\tnocrouch\n\tnojump\n\t}\n\nmap MOC28 \"The Spirit World\"\n\t{\n\tnext = \"MOC29\"\n\tsky1 = RSKY3\n\ttitlepatch = CLILV27\n\tenterpic = INTERPIC\n\texitpic = INTERPIC\n\tmusic = d_tense\n\tnocrouch\n\tnojump\n\t}\n\nmap MOC29 \"The Living End\"\n\t{\n\tnext = \"MOC30\"\n\tsky1 = RSKY3\n\ttitlepatch = CLILV28\n\tenterpic = INTERPIC\n\texitpic = INTERPIC\n\tmusic = d_shawn3\n\tnocrouch\n\tnojump\n\t}\n\nmap MOC30 \"Icon of Sin\"\n\t{\n\tnext = \"HUB\"\n\tsky1 = RSKY3\n\ttitlepatch = CLILV29\n\tenterpic = INTERPIC\n\texitpic = INTERPIC\n\tmusic = d_openin\n\tnocrouch\n\tnojump\n\t}\n\nmap MOC31 \"Wolfenstein\"\n\t{\n\tnext = \"MOC16\"\n\tsecretnext = \"MOC32\"\n\tsky1 = RSKY3\n\ttitlepatch = CLILV30\n\tenterpic = INTERPIC\n\texitpic = INTERPIC\n\tmusic = d_evil\n\tnocrouch\n\tnojump\n\t}\n\nmap MOC32 \"Grosse\"\n\t{\n\tnext = \"MOC16\"\n\tsky1 = RSKY3\n\ttitlepatch = CLILV31\n\tenterpic = INTERPIC\n\texitpic = INTERPIC\n\tmusic = d_ultima\n\tnocrouch\n\tnojump\n\t}\n\n// Sunder\n\nmap SND01 \"Python\"\n\t{\n\tnext = \"SND02\"\n\tsecretnext = \"SND02\"\n\tsky1 = \"SNDSKY1\"\n\tmusic = \"D_SNDR01\"\n\texitpic = \"SNDRINT\"\n\tenterpic = \"SNDRINT\"\n\tintermusic = \"D_SNDINT\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SND02 \"The Burrow\"\n\t{\n\tnext = \"SND03\"\n\tsecretnext = \"SND03\"\n\tsky1 = \"SNDSKY1\"\n\tmusic = \"D_SNDR02\"\n\tintermusic = \"D_SNDINT\"\n\texitpic = \"SNDRINT\"\n\tenterpic = \"SNDRINT\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SND03 \"The Dreaming Garden\"\n\t{\n\tnext = \"SND04\"\n\tsecretnext = \"SND04\"\n\tsky1 = \"SNDSKY1\"\n\tmusic = \"D_SNDR03\"\n\tintermusic = \"D_SNDINT\"\n\texitpic = \"SNDRINT\"\n\tenterpic = \"SNDRINT\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SND04 \"Metal Descendants\"\n\t{\n\tnext = \"SND05\"\n\tsecretnext = \"SND05\"\n\tsky1 = \"SNDSKY1\"\n\tmusic = \"D_SNDR04\"\n\tintermusic = \"D_SNDINT\"\n\texitpic = \"SNDRINT\"\n\tenterpic = \"SNDRINT\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SND05 \"Precarious\"\n\t{\n\tnext = \"SND06\"\n\tsecretnext = \"SND06\"\n\tsky1 = \"SNDSKY1\"\n\tmusic = \"D_SNDR05\"\n\tintermusic = \"D_SNDINT\"\n\texitpic = \"SNDRINT\"\n\tenterpic = \"SNDRINT\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SND06 \"Grinder\"\n\t{\n\tnext = \"SND07\"\n\tsecretnext = \"SND07\"\n\tsky1 = \"SNDSKY1\"\n\tmusic = \"D_SNDR06\"\n\tintermusic = \"D_SNDINT\"\n\texitpic = \"SNDRINT\"\n\tenterpic = \"SNDRINT\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SND07 \"Hollow Icon\"\n\t{\n\tnext = \"SND08\"\n\tsecretnext = \"SND08\"\n\tsky1 = \"SNDSKY1\"\n\tmap07special\n\tmusic = \"D_SNDR07\"\n\tintermusic = \"D_SNDINT\"\n\texitpic = \"SNDRINT\"\n\tenterpic = \"SNDRINT\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SND08 \"Pale Monument\"\n\t{\n\tnext = \"SND09\"\n\tsecretnext = \"SND09\"\n\tsky1 = \"SNDSKY1\"\n\tmusic = \"D_SNDR08\"\n\tintermusic = \"D_SNDINT\"\n\texitpic = \"SNDRINT\"\n\tenterpic = \"SNDRINT\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SND09 \"The Cage\"\n\t{\n\tnext = \"SND10\"\n\tsecretnext = \"SND10\"\n\tsky1 = \"SNDSKY1\"\n\tmusic = \"D_SNDR09\"\n\tintermusic = \"D_SNDINT\"\n\texitpic = \"SNDRINT\"\n\tenterpic = \"SNDRINT\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SND10 \"The Hags Finger\"\n\t{\n\tnext = \"SND11\"\n\tsecretnext = \"SND11\"\n\tsky1 = \"SNDSKY1\"\n\texitpic = \"SNDRINT\"\n\tenterpic = \"SNDRINT\"\n\tnocrouch\n\tnojump\n\tmusic = \"D_SNDR10\"\n\tintermusic = \"D_SNDINT\"\n\t}\n\nmap SND11 \"The Furnace\"\n\t{\n\tnext = \"SND12\"\n\tsecretnext = \"SND12\"\n\tsky1 = \"SNDSKY2\"\n\tmusic = \"D_SNDR11\"\n\tintermusic = \"D_SNDINT\"\n\texitpic = \"SNDRINT\"\n\tenterpic = \"SNDRINT\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SND12 \"The Zealous Machine\"\n\t{\n\tnext = \"SND13\"\n\tsecretnext = \"SND13\"\n\tsky1 = \"SNDSKY2\"\n\tmusic = \"D_SNDR12\"\n\tintermusic = \"D_SNDINT\"\n\texitpic = \"SNDRINT\"\n\tenterpic = \"SNDRINT\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SND13 \"Obsidian Nightmare\"\n\t{\n\tnext = \"SND14\"\n\tsecretnext = \"SND14\"\n\tsky1 = \"SNDSKY2\"\n\tmusic = \"D_SNDR13\"\n\tintermusic = \"D_SNDINT\"\n\texitpic = \"SNDRINT\"\n\tenterpic = \"SNDRINT\"\n\tnocrouch\n\tnojump\n\t}\n\nmap SND14 \"Hive Mother\"\n\t{\n\tnext = \"HUB\"\n\tsecretnext = \"SND15\"\n\tsky1 = \"SNDSKY2\"\n\tmusic = \"D_SNDR14\"\n\tintermusic = \"D_SNDINT\"\n\texitpic = \"SNDRINT\"\n\tenterpic = \"SNDRINT\"\n\tnocrouch\n\tnojump\n\t}\n\n// D2TWID\n\nmap WID01 \"Loading Bay\"\n{\n\ttitlepatch = \"TWIDV00\"\n\tnext = \"WID02\"\n\tsecretnext = \"WID02\"\n\tsky1 = \"SKY1\"\n\tpar = 30\n\tmusic = \"D_RUNNIN\"\n\tnocrouch\n\tnojump\n}\n\nmap WID02 \"The Compound\"\n{\n\ttitlepatch = \"TWIDV01\"\n\tnext = \"WID03\"\n\tsecretnext = \"WID33\"\n\tsky1 = \"SKY1\"\n\tpar = 90\n\tmusic = \"D_STALKS\"\n\tnocrouch\n\tnojump\n}\n\nmap WID03 \"Water Main\"\n{\n\ttitlepatch = \"TWIDV02\"\n\tnext = \"WID04\"\n\tsecretnext = \"WID04\"\n\tsky1 = \"SKY1\"\n\tpar = 120\n\tmusic = \"D_COUNTD\"\n\tnocrouch\n\tnojump\n}\n\nmap WID04 \"The Siltyards\"\n{\n\ttitlepatch = \"TWIDV03\"\n\tnext = \"WID05\"\n\tsecretnext = \"WID05\"\n\tsky1 = \"SKY1\"\n\tpar = 120\n\tmusic = \"D_BETWEE\"\n\tnocrouch\n\tnojump\n}\n\nmap WID05 \"The Boiler\"\n{\n\ttitlepatch = \"TWIDV04\"\n\tnext = \"WID06\"\n\tsecretnext = \"WID06\"\n\tsky1 = \"SKY1\"\n\tpar = 90\n\tmusic = \"D_DOOM\"\n\tnocrouch\n\tnojump\n}\n\nmap WID06 \"The Gorge\"\n{\n\ttitlepatch = \"TWIDV05\"\n\tnext = \"WID07\"\n\tsecretnext = \"WID07\"\n\tsky1 = \"SKY1\"\n\tpar = 150\n\tmusic = \"D_THE_DA\"\n\tnocrouch\n\tnojump\n}\n\nmap WID07 \"Counterpoint\"\n{\n\ttitlepatch = \"TWIDV06\"\n\tnext = \"WID08\"\n\tsecretnext = \"WID08\"\n\tsky1 = \"SKY1\"\n\tpar = 120\n\tmap07special\n\tmusic = \"D_SHAWN\"\n\tnocrouch\n\tnojump\n}\n\nmap WID08 \"Starstruct, Inc.\"\n{\n\ttitlepatch = \"TWIDV07\"\n\tnext = \"WID09\"\n\tsecretnext = \"WID09\"\n\tsky1 = \"SKY1\"\n\tpar = 120\n\tmusic = \"D_DDTBLU\"\n\tnocrouch\n\tnojump\n}\n\nmap WID09 \"The Gambit\"\n{\n\ttitlepatch = \"TWIDV08\"\n\tnext = \"WID10\"\n\tsecretnext = \"WID10\"\n\tsky1 = \"SKY1\"\n\tpar = 270\n\tmusic = \"D_IN_CIT\"\n\tnocrouch\n\tnojump\n}\n\nmap WID10 \"Reservoirs\"\n{\n\ttitlepatch = \"TWIDV09\"\n\tnext = \"WID11\"\n\tsecretnext = \"WID11\"\n\tsky1 = \"SKY1\"\n\tpar = 90\n\tmusic = \"D_DEAD\"\n\tnocrouch\n\tnojump\n}\n\nmap WID11 \"The Garrison\"\n{\n\ttitlepatch = \"TWIDV10\"\n\tnext = \"WID12\"\n\tsecretnext = \"WID12\"\n\tsky1 = \"SKY1\"\n\tpar = 210\n\tmusic = \"D_STLKS2\"\n\tnocrouch\n\tnojump\n}\n\nmap WID12 \"The Shipyard\"\n{\n\ttitlepatch = \"TWIDV11\"\n\tnext = \"WID13\"\n\tsecretnext = \"WID13\"\n\tsky1 = \"SKY2\"\n\tpar = 150\n\tmusic = \"D_THEDA2\"\n\tnocrouch\n\tnojump\n}\n\nmap WID13 \"The Wharf\"\n{\n\ttitlepatch = \"TWIDV12\"\n\tnext = \"WID14\"\n\tsecretnext = \"WID14\"\n\tsky1 = \"SKY2\"\n\tpar = 150\n\tmusic = \"D_DOOM2\"\n\tnocrouch\n\tnojump\n}\n\nmap WID14 \"Flooded Library\"\n{\n\ttitlepatch = \"TWIDV13\"\n\tnext = \"WID15\"\n\tsecretnext = \"WID15\"\n\tsky1 = \"SKY2\"\n\tpar = 150\n\tmusic = \"D_DDTBL2\"\n\tnocrouch\n\tnojump\n}\n\nmap WID15 \"The Causeway\"\n{\n\ttitlepatch = \"TWIDV14\"\n\tnext = \"WID16\"\n\tsecretnext = \"WID31\"\n\tsky1 = \"SKY2\"\n\tpar = 210\n\tmusic = \"D_2TWID3\"\n\tnocrouch\n\tnojump\n}\n\nmap WID16 \"Cul-de-sac\"\n{\n\ttitlepatch = \"TWIDV15\"\n\tnext = \"WID17\"\n\tsecretnext = \"WID17\"\n\tsky1 = \"SKY2\"\n\tpar = 150\n\tmusic = \"D_DEAD2\"\n\tnocrouch\n\tnojump\n}\n\nmap WID17 \"The Precinct\"\n{\n\ttitlepatch = \"TWIDV16\"\n\tnext = \"WID18\"\n\tsecretnext = \"WID18\"\n\tsky1 = \"SKY2\"\n\tpar = 420\n\tmusic = \"D_STLKS3\"\n\tnocrouch\n\tnojump\n}\n\nmap WID18 \"The Sanctum\"\n{\n\ttitlepatch = \"TWIDV17\"\n\tnext = \"WID19\"\n\tsecretnext = \"WID19\"\n\tsky1 = \"SKY2\"\n\tpar = 150\n\tmusic = \"D_ROMERO\"\n\tnocrouch\n\tnojump\n}\n\nmap WID19 \"Bedlam\"\n{\n\ttitlepatch = \"TWIDV18\"\n\tnext = \"WID20\"\n\tsecretnext = \"WID20\"\n\tsky1 = \"SKY2\"\n\tpar = 210\n\tmusic = \"D_SHAWN2\"\n\tnocrouch\n\tnojump\n}\n\nmap WID20 \"Leap of Faith\"\n{\n\ttitlepatch = \"TWIDV19\"\n\tnext = \"WID21\"\n\tsecretnext = \"WID21\"\n\tsky1 = \"SKY2\"\n\tpar = 150\n\tmusic = \"D_MESSAG\"\n\tnocrouch\n\tnojump\n}\n\nmap WID21 \"Passage to Exile\"\n{\n\ttitlepatch = \"TWIDV20\"\n\tnext = \"WID22\"\n\tsecretnext = \"WID22\"\n\tsky1 = \"SKY3\"\n\tpar = 240\n\tmusic = \"D_COUNT2\"\n\tnocrouch\n\tnojump\n}\n\nmap WID22 \"Borderlands\"\n{\n\ttitlepatch = \"TWIDV21\"\n\tnext = \"WID23\"\n\tsecretnext = \"WID23\"\n\tsky1 = \"SKY3\"\n\tpar = 150\n\tmusic = \"D_DDTBL3\"\n\tnocrouch\n\tnojump\n}\n\nmap WID23 \"The Crucible\"\n{\n\ttitlepatch = \"TWIDV22\"\n\tnext = \"WID24\"\n\tsecretnext = \"WID24\"\n\tsky1 = \"SKY3\"\n\tpar = 180\n\tmusic = \"D_AMPIE\"\n\tnocrouch\n\tnojump\n}\n\nmap WID24 \"Crushed Spirits\"\n{\n\ttitlepatch = \"TWIDV23\"\n\tnext = \"WID25\"\n\tsecretnext = \"WID25\"\n\tsky1 = \"SKY3\"\n\tpar = 150\n\tmusic = \"D_THEDA3\"\n\tnocrouch\n\tnojump\n}\n\nmap WID25 \"Dead Sea\"\n{\n\ttitlepatch = \"TWIDV24\"\n\tnext = \"WID26\"\n\tsecretnext = \"WID26\"\n\tsky1 = \"SKY3\"\n\tpar = 150\n\tmusic = \"D_ADRIAN\"\n\tnocrouch\n\tnojump\n}\n\nmap WID26 \"Damned Strait!\"\n{\n\ttitlepatch = \"TWIDV25\"\n\tnext = \"WID27\"\n\tsecretnext = \"WID27\"\n\tsky1 = \"SKY3\"\n\tpar = 300\n\tmusic = \"D_MESSG2\"\n\tnocrouch\n\tnojump\n}\n\nmap WID27 \"The Bloodwash\"\n{\n\ttitlepatch = \"TWIDV26\"\n\tnext = \"WID28\"\n\tsecretnext = \"WID28\"\n\tsky1 = \"SKY3\"\n\tpar = 330\n\tmusic = \"D_ROMER2\"\n\tnocrouch\n\tnojump\n}\n\nmap WID28 \"Abyss\"\n{\n\ttitlepatch = \"TWIDV27\"\n\tnext = \"WID29\"\n\tsecretnext = \"WID29\"\n\tsky1 = \"SKY3\"\n\tpar = 420\n\tmusic = \"D_TENSE\"\n\tnocrouch\n\tnojump\n}\n\nmap WID29 \"The Mortal Coil\"\n{\n\ttitlepatch = \"TWIDV28\"\n\tnext = \"WID30\"\n\tsecretnext = \"WID30\"\n\tsky1 = \"SKY3\"\n\tpar = 300\n\tmusic = \"D_SHAWN3\"\n\tnocrouch\n\tnojump\n}\n\nmap WID30 \"Hell on Earth\"\n{\n\ttitlepatch = \"TWIDV29\"\n\tnext = \"EndGameC\"\n\tsecretnext = \"EndGameC\"\n\tsky1 = \"SKY3\"\n\tpar = 180\n\tallowmonstertelefrags\n\tmusic = \"D_OPENIN\"\n\tnocrouch\n\tnojump\n}\n\nmap WID31 \"Vorticon\"\n{\n\ttitlepatch = \"TWIDV30\"\n\tnext = \"WID16\"\n\tsecretnext = \"WID32\"\n\tsky1 = \"SKY3\"\n\tpar = 120\n\tmusic = \"D_2TWID1\"\n\tnocrouch\n\tnojump\n}\n\nmap WID32 \"Well of Wishes\"\n{\n\ttitlepatch = \"TWIDV31\"\n\tnext = \"WID16\"\n\tsecretnext = \"WID16\"\n\tsky1 = \"SKY3\"\n\tpar = 30\n\tmusic = \"D_2TWID2\"\n\tnocrouch\n\tnojump\n}\n\nmap WID33 \"Hexsoil\"\n{\n\ttitlepatch = \"TWIDV32\"\n\tnext = \"WID03\"\n\tsecretnext = \"WID03\"\n\tsky1 = \"SKY3\"\n\tpar = 420\n\tmusic = \"D_READ_M\"\n\tnocrouch\n\tnojump\n}\n\n// Drown in blood\n\nmap DIB01 \"Penetration\"\n\t{\n\tnext = \"DIB02\"\n\tsky1 = \"DIBSKY1\"\n\tmusic = \"D_DIB01\"\n\texitpic = \"DIBINT\"\n\tenterpic = \"DIBINT\"\n\tintermusic = \"D_READ_M\"\n\tnocrouch\n\tnojump\n\t}\n\nmap DIB02 \"Hell Forge\"\n\t{\n\tnext = \"DIB03\"\n\tsky1 = \"DIBSKY1\"\n\tmusic = \"D_DIB02\"\n\texitpic = \"DIBINT\"\n\tenterpic = \"DIBINT\"\n\tintermusic = \"D_READ_M\"\n\tnocrouch\n\tnojump\n\t}\n\nmap DIB03 \"Abrasion\"\n\t{\n\tnext = \"DIB04\"\n\tsky1 = \"DIBSKY1\"\n\tmusic = \"D_DIB03\"\n\texitpic = \"DIBINT\"\n\tenterpic = \"DIBINT\"\n\tintermusic = \"D_READ_M\"\n\tnocrouch\n\tnojump\n\t}\n\nmap DIB04 \"Einfach\"\n\t{\n\tnext = \"DIB05\"\n\tsky1 = \"DIBSKY1\"\n\tmusic = \"D_DIB04\"\n\texitpic = \"DIBINT\"\n\tenterpic = \"DIBINT\"\n\tintermusic = \"D_READ_M\"\n\tnocrouch\n\tnojump\n\t}\n\nmap DIB05 \"Doom 4 Tough\"\n\t{\n\tnext = \"DIB06\"\n\tsky1 = \"DIBSKY1\"\n\tmusic = \"D_DIB05\"\n\texitpic = \"DIBINT\"\n\tenterpic = \"DIBINT\"\n\tintermusic = \"D_READ_M\"\n\tnocrouch\n\tnojump\n\t}\n\nmap DIB06 \"Installation\"\n\t{\n\tnext = \"DIB07\"\n\tsky1 = \"DIBSKY1\"\n\tmusic = \"D_DIB06\"\n\texitpic = \"DIBINT\"\n\tenterpic = \"DIBINT\"\n\tintermusic = \"D_READ_M\"\n\toutsidefog = \"C6 09 09\"\n\tnocrouch\n\tnojump\n\t}\n\nmap DIB07 \"Mortal Coil\"\n\t{\n\tnext = \"DIB08\"\n\tsky1 = \"DIBSKY1\"\n\tmusic = \"D_DIB07\"\n\texitpic = \"DIBINT\"\n\tenterpic = \"DIBINT\"\n\tintermusic = \"D_READ_M\"\n\tnocrouch\n\tnojump\n\t}\n\nmap DIB08 \"Winged Fortress\"\n\t{\n\tnext = \"DIB09\"\n\tsky1 = \"DIBSKY1\"\n\tmusic = \"D_DIB08\"\n\texitpic = \"DIBINT\"\n\tenterpic = \"DIBINT\"\n\tintermusic = \"D_READ_M\"\n\tnocrouch\n\tnojump\n\t}\n\nmap DIB09 \"Mars Sand\"\n\t{\n\tnext = \"DIB10\"\n\tsky1 = \"DIBSKY1\"\n\tmusic = \"D_DIB09\"\n\texitpic = \"DIBINT\"\n\tenterpic = \"DIBINT\"\n\tintermusic = \"D_READ_M\"\n\tnocrouch\n\tnojump\n\t}\n\nmap DIB10 \"Time of Death\"\n\t{\n\tnext = \"DIB11\"\n\tsky1 = \"DIBSKY2\"\n\tmusic = \"D_DIB10\"\n\texitpic = \"DIBINT\"\n\tenterpic = \"DIBINT\"\n\tintermusic = \"D_READ_M\"\n\tnocrouch\n\tnojump\n\t}\n\nmap DIB11 \"Rusted Judas\"\n\t{\n\tnext = \"DIB12\"\n\tsky1 = \"DIBSKY2\"\n\tmusic = \"D_DIB11\"\n\texitpic = \"DIBINT\"\n\tenterpic = \"DIBINT\"\n\tintermusic = \"D_READ_M\"\n\tnocrouch\n\tnojump\n\t}\n\nmap DIB12 \"Open Circuit\"\n\t{\n\tnext = \"DIB13\"\n\tsky1 = \"DIBSKY2\"\n\tmusic = \"D_DIB12\"\n\texitpic = \"DIBINT\"\n\tenterpic = \"DIBINT\"\n\tintermusic = \"D_READ_M\"\n\toutsidefog = \"ff ff ff\"\n\tnocrouch\n\tnojump\n\t}\n\nmap DIB13 \"Unnecessary Playground\"\n\t{\n\tnext = \"DIB14\"\n\tsky1 = \"DIBSKY2\"\n\tmusic = \"D_DIB13\"\n\texitpic = \"DIBINT\"\n\tenterpic = \"DIBINT\"\n\tintermusic = \"D_READ_M\"\n\tnocrouch\n\tnojump\n\t}\n\nmap DIB14 \"Slaughterhouse\"\n\t{\n\tnext = \"DIB15\"\n\tsky1 = \"DIBSKY2\"\n\tmusic = \"D_DIB14\"\n\texitpic = \"DIBINT\"\n\tenterpic = \"DIBINT\"\n\tintermusic = \"D_READ_M\"\n\tnocrouch\n\tnojump\n\t}\n\nmap DIB15 \"Carcass Depository\"\n\t{\n\tnext = \"DIB16\"\n\tsky1 = \"DIBSKY2\"\n\tmusic = \"D_DIB15\"\n\texitpic = \"DIBINT\"\n\tenterpic = \"DIBINT\"\n\tintermusic = \"D_READ_M\"\n\toutsidefog = \"ff ff ff\"\n\tnocrouch\n\tnojump\n\t}\n\nmap DIB16 \"A Dream\"\n\t{\n\tnext = \"DIB17\"\n\tsky1 = \"DIBSKY2\"\n\tmusic = \"D_DIB16\"\n\texitpic = \"DIBINT\"\n\tenterpic = \"DIBINT\"\n\tintermusic = \"D_READ_M\"\n\tnocrouch\n\tnojump\n\t}\n\nmap DIB17 \"Death Ring\"\n\t{\n\tnext = \"DIB18\"\n\tsky1 = \"DIBSKY2\"\n\tmusic = \"D_DIB17\"\n\texitpic = \"DIBINT\"\n\tenterpic = \"DIBINT\"\n\tintermusic = \"D_READ_M\"\n\tnocrouch\n\tnojump\n\t}\n\nmap DIB18 \"Abondoned instalation\"\n\t{\n\tnext = \"DIB19\"\n\tsky1 = \"DIBSKY2\"\n\tmusic = \"D_DIB18\"\n\texitpic = \"DIBINT\"\n\tenterpic = \"DIBINT\"\n\tintermusic = \"D_READ_M\"\n\toutsidefog = \"ff ff ff\"\n\tnocrouch\n\tnojump\n\t}\n\nmap DIB19 \"Entering Earth Energy Complex\"\n\t{\n\tnext = \"DIB20\"\n\tsky1 = \"DIBSKY2\"\n\tmusic = \"D_DIB17\"\n\texitpic = \"DIBINT\"\n\tenterpic = \"DIBINT\"\n\tintermusic = \"D_READ_M\"\n\tnocrouch\n\tnojump\n\t}\n\nmap DIB20 \"Untitled\"\n\t{\n\tnext = \"DIB21\"\n\tsky1 = \"DIBSKY1\"\n\tmusic = \"D_DIB20\"\n\texitpic = \"DIBINT\"\n\tenterpic = \"DIBINT\"\n\tintermusic = \"D_READ_M\"\n\tnocrouch\n\tnojump\n\t}\n\nmap DIB21 \"Untitled\"\n\t{\n\tnext = \"DIB22\"\n\tsky1 = \"DIBSKY3\"\n\tmusic = \"D_DIB21\"\n\texitpic = \"DIBINT\"\n\tenterpic = \"DIBINT\"\n\tintermusic = \"D_READ_M\"\n\tnocrouch\n\tnojump\n\t}\n\nmap DIB22 \"Untitled\"\n\t{\n\tnext = \"DIB23\"\n\tsky1 = \"DIBSKY3\"\n\tmusic = \"d_ddtblu\"\n\texitpic = \"DIBINT\"\n\tenterpic = \"DIBINT\"\n\tintermusic = \"D_READ_M\"\n\tnocrouch\n\tnojump\n\t}\n\nmap DIB23 \"The Map\"\n\t{\n\tnext = \"DIB25\"\n\tsky1 = \"DIBSKY3\"\n\tmusic = \"d_ampie\"\n\texitpic = \"DIBINT\"\n\tenterpic = \"DIBINT\"\n\tintermusic = \"D_READ_M\"\n\tnocrouch\n\tnojump\n\t}\n\nmap DIB25 \"The Map\"\n\t{\n\tnext = \"DIB26\"\n\tsky1 = \"DIBSKY3\"\n\tmusic = \"D_DIB22\"\n\texitpic = \"DIBINT\"\n\tenterpic = \"DIBINT\"\n\tintermusic = \"D_READ_M\"\n\tnocrouch\n\tnojump\n\t}\n\nmap DIB26 \"Fortress\"\n\t{\n\tnext = \"DIB27\"\n\tsky1 = \"DIBSKY3\"\n\tmusic = \"D_the_da\"\n\texitpic = \"DIBINT\"\n\tenterpic = \"DIBINT\"\n\tintermusic = \"D_READ_M\"\n\tnocrouch\n\tnojump\n\t}\n\nmap DIB27 \"Untitled\"\n\t{\n\tnext = \"DIB30\"\n\tsky1 = \"DIBSKY3\"\n\tmusic = \"D_romero\"\n\texitpic = \"DIBINT\"\n\tenterpic = \"DIBINT\"\n\tintermusic = \"D_READ_M\"\n\tnocrouch\n\tnojump\n\t}\n\nmap DIB30 \"Operation: Drown in Blood\"\n\t{\n\tnext = \"HUB\"\n\tsky1 = \"DIBSKY3\"\n\tmusic = \"D_1PART\"\n\texitpic = \"DIBINT\"\n\tenterpic = \"DIBINT\"\n\tintermusic = \"D_READ_M\"\n\tnocrouch\n\tnojump\n\t}\n\n//Swift Death\n\nmap SDE01 \"First Sequence\"\n{\nnocrouch\nnojump\nintermusic = \"SDEIN\"\ntitlepatch = SDELV00\nenterpic = \"SWDTITL\"\nexitpic = \"SWDTITL\"\nnext = \"SDE02\"\nsecretnext = \"SDE02\"\nmusic = \"D_SDE01\"\n}\n\nmap SDE02 \"Hyperia Alert\"\n{\nnocrouch\nnojump\nintermusic = \"SDEIN\"\ntitlepatch = \"SDELV01\"\nsky1 = \"SKY1H\"\nenterpic = \"SWDTITL\"\nexitpic = \"SWDTITL\"\nnext = \"SDE03\"\nsecretnext = \"SDE03\"\nmusic = \"D_SDE02\"\n}\n\nmap SDE03 \"Punished Zone\"\n{\nnocrouch\nnojump\nintermusic = \"SDEIN\"\ntitlepatch = \"SDELV02\"\nenterpic = \"SWDTITL\"\nexitpic = \"SWDTITL\"\nnext = \"SDE04\"\nsecretnext = \"SDE04\"\nmusic = \"D_SDE03\"\n}\n\nmap SDE04 \"Devil Whisperer\"\n{\nnocrouch\nnojump\nintermusic = \"SDEIN\"\ntitlepatch = \"SDELV03\"\nenterpic = \"SWDTITL\"\nexitpic = \"SWDTITL\"\nsky1 = \"SWSKY1\"\nnext = \"SDE05\"\nsecretnext = \"SDE05\"\nmusic = \"D_SDE04\"\n}\n\nmap SDE05 \"Hyperia Meteor\"\n{\nnocrouch\nnojump\nintermusic = \"SDEIN\"\ntitlepatch = SDELV04\nenterpic = \"SWDTITL\"\nexitpic = \"SWDTITL\"\nsky1 = SKY1B\nnext = SDE06\nsecretnext = SDE06\nmusic = D_SDE05\n}\n\nmap SDE06 \"Evil Mesa\"\n{\nnocrouch\nnojump\nintermusic = \"SDEIN\"\ntitlepatch = SDELV05\nenterpic = \"SWDTITL\"\nexitpic = \"SWDTITL\"\nsky1 = SKY0M\nnext = SDE07\nsecretnext = SDE07\nmusic = D_SDE06\n}\n\nmap SDE07 \"Nevrose\"\n{\nnocrouch\nnojump\nintermusic = \"SDEIN\"\ntitlepatch = SDELV06\nenterpic = \"SWDTITL\"\nexitpic = \"SWDTITL\"\nsky1 = SWSKY3\nnext = SDE08\nsecretnext = SDE08\nmap07special\nmusic = D_SDE07\n}\n\nmap SDE08 \"Deeper Eagle - Memfis\"\n{\nnocrouch\nnojump\nintermusic = \"SDEIN\"\ntitlepatch = SDELV07\nenterpic = \"SWDTITL\"\nexitpic = \"SWDTITL\"\nnext = SDE09\nsky1 = SWSKY1\nsecretnext = SDE09\nmusic = D_SDE08\n}\n\nmap SDE09 \"Arioch Domain\"\n{\nnocrouch\nnojump\nintermusic = \"SDEIN\"\ntitlepatch = SDELV08\nenterpic = \"SWDTITL\"\nexitpic = \"SWDTITL\"\nnext = SDE10\nsky1 = SWSKY1\nsecretnext = SDE10\nmusic = D_SDE09\n}\n\nmap SDE10 \"Ruse\"\n{\nnocrouch\nnojump\nintermusic = \"SDEIN\"\ntitlepatch = SDELV09\nenterpic = \"SWDTITL\"\nexitpic = \"SWDTITL\"\nnext = SDE11\nsky1 = SWSKY1\nsecretnext = SDE11\nmusic = D_SDE10\n}\n\nmap SDE11 \"Octave\"\n{\nnocrouch\nnojump\nintermusic = \"SDEIN\"\ntitlepatch = SDELV10\nenterpic = \"SWDTITL\"\nexitpic = \"SWDTITL\"\nnext = SDE12\nsecretnext = SDE12\nmusic = D_SDE11\n}\n\nmap SDE12 \"Central Chain\"\n{\nnocrouch\nnojump\nintermusic = \"SDEIN\"\ntitlepatch = SDELV11\nenterpic = \"SWDTITL\"\nexitpic = \"SWDTITL\"\nnext = SDE13\nsky1 = SWSKY2\nsecretnext = SDE13\nmusic = D_SDE12\n}\n\nmap SDE13 \"Calipso\"\n{\nnocrouch\nnojump\nintermusic = \"SDEIN\"\nenterpic = \"SWDTITL\"\nexitpic = \"SWDTITL\"\nsky1 = SWSKY2\nmusic = D_SDE13\ntitlepatch = SDELV12\nnext = SDE14\n}\n\nmap SDE14 \"Vile Gear\"\n{\nnocrouch\nnojump\nintermusic = \"SDEIN\"\nsecretnext = SDE15\nenterpic = \"SWDTITL\"\nexitpic = \"SWDTITL\"\nsky1 = SWSKY2\ntitlepatch = SDELV13\nnext = SDE15\nsecretnext = SDE15\nmusic = D_SDE14\n}\n\nmap SDE15 \"Multiplex\"\n{\nnocrouch\nnojump\nintermusic = \"SDEIN\"\ntitlepatch = SDELV14\nenterpic = \"SWDTITL\"\nexitpic = \"SWDTITL\"\nnext = SDE16\nsecretnext = SDE31\nsky1 = SWSKY2\nmusic = D_SDE15\n}\n\nmap SDE16 \"Observatory\"\n{\nnocrouch\nnojump\nintermusic = \"SDEIN\"\ntitlepatch = SDELV15\nenterpic = \"SWDTITL\"\nexitpic = \"SWDTITL\"\nnext = SDE17\nsky1 = SKY1H\nsecretnext = SDE17\nmusic = D_SDE16\n}\n\nmap SDE17 \"Turbulence\"\n{\nnocrouch\nnojump\nintermusic = \"SDEIN\"\ntitlepatch = SDELV16\nenterpic = \"SWDTITL\"\nexitpic = \"SWDTITL\"\nnext = SDE18\nsky1 = SWSKY2\nsecretnext = SDE18\nmusic = D_SDE17\n}\n\nmap SDE18 \"Incarnavile\"\n{\nnocrouch\nnojump\nintermusic = \"SDEIN\"\ntitlepatch = SDELV17\nenterpic = \"SWDTITL\"\nexitpic = \"SWDTITL\"\nnext = SDE19\nsky1 = SWSKY2\nsecretnext = SDE19\nmusic = D_SDE18\n}\n\nmap SDE19 \"Rose Inferno\"\n{\nnocrouch\nnojump\nintermusic = \"SDEIN\"\ntitlepatch = SDELV18\nenterpic = \"SWDTITL\"\nexitpic = \"SWDTITL\"\nsky1 = SWSKY2\nnext = SDE20\nsecretnext = SDE20\nmusic = D_SDE19\n}\n\nmap SDE20 \"Xaenos Rock\"\n{\nnocrouch\nnojump\nintermusic = \"SDEIN\"\ntitlepatch = SDELV19\nenterpic = \"SWDTITL\"\nexitpic = \"SWDTITL\"\nnext = SDE21\nsky1 = SWSKY3\nsecretnext = SDE21\nmusic = D_SDE20\n}\n\nmap SDE21 \"Technophage\"\n{\nnocrouch\nnojump\nintermusic = \"SDEIN\"\ntitlepatch = SDELV20\nenterpic = \"SWDTITL\"\nexitpic = \"SWDTITL\"\nsky1 = SKY1G\nnext = SDE22\nsecretnext = SDE22\nmusic = D_SDE21\n}\n\nmap SDE22 \"Psychedevil\"\n{\nnocrouch\nnojump\nintermusic = \"SDEIN\"\ntitlepatch = SDELV21\nenterpic = \"SWDTITL\"\nexitpic = \"SWDTITL\"\nnext = SDE23\nsecretnext = SDE23\nsky1 = SWSKY3\nmusic = D_SDE22\n}\n\nmap SDE23 \"Evil System\"\n{\nnocrouch\nnojump\nintermusic = \"SDEIN\"\ntitlepatch = SDELV22\nenterpic = \"SWDTITL\"\nexitpic = \"SWDTITL\"\nnext = SDE24\nsecretnext = SDE24\nsky1 = SWSKY3\nmusic = D_SDE23\n}\n\nmap SDE24 \"Apolyon Mons - JC\"\n{\nnocrouch\nnojump\nintermusic = \"SDEIN\"\ntitlepatch = SDELV23\nenterpic = \"SWDTITL\"\nexitpic = \"SWDTITL\"\nnext = SDE25\nsecretnext = SDE25\nsky1 = SWSKY3\nmusic = D_SDE24\n}\n\nmap SDE25 \"Nevada Trash\"\n{\nnocrouch\nnojump\nintermusic = \"SDEIN\"\ntitlepatch = SDELV24\nenterpic = \"SWDTITL\"\nexitpic = \"SWDTITL\"\nsky1 = SKY0M\nnext = SDE26\nsecretnext = SDE26\nmusic = D_SDE25\n}\n\nmap SDE26 \"Doppler Effect\"\n{\nnocrouch\nnojump\nintermusic = \"SDEIN\"\ntitlepatch = SDELV25\nenterpic = \"SWDTITL\"\nexitpic = \"SWDTITL\"\nnext = SDE27\nsecretnext = SDE27\nsky1 = SWSKY3\nmusic = D_SDE26\n}\n\nmap SDE27 \"Ruins and Chains\"\n{\nnocrouch\nnojump\nintermusic = \"SDEIN\"\ntitlepatch = SDELV26\nenterpic = \"SWDTITL\"\nexitpic = \"SWDTITL\"\nnext = SDE28\nsecretnext = SDE28\nsky1 = SWSKY3\nmusic = D_SDE27\n}\n\nmap SDE28 \"Roundabout\"\n{\nnocrouch\nnojump\nintermusic = \"SDEIN\"\ntitlepatch = SDELV27\nenterpic = \"SWDTITL\"\nexitpic = \"SWDTITL\"\nnext = SDE29\nsecretnext = SDE29\nsky1 = SWSKY3\nmusic = D_SDE28\n}\n\nmap SDE29 \"Imperium\"\n{\nnocrouch\nnojump\nintermusic = \"SDEIN\"\ntitlepatch = SDELV28\nenterpic = \"SWDTITL\"\nexitpic = \"SWDTITL\"\nnext = SDE30\nsecretnext = SDE30\nsky1 = SWSKY3\nmusic = D_SDE29\n}\n\nmap SDE30 \"Itanimulli\"\n{\nnocrouch\nnojump\nintermusic = \"SDEIN\"\ntitlepatch = SDELV29\nenterpic = \"SWDTITL\"\nexitpic = \"SWDTITL\"\nnext = HUB\nsecretnext = HUB\nsky1 = XSKY1\nmusic = D_SDE30\n}\n\nmap SDE31 \"Fleshopolis\"\n{\nnocrouch\nnojump\nintermusic = \"SDEIN\"\ntitlepatch = SDELV30\nenterpic = \"SWDTITL\"\nexitpic = \"SWDTITL\"\nnext = SDE16\nsecretnext = SDE32\nsky1 = SWSKY3\nmusic = D_SDE31\n}\n\nmap SDE32 \"Violence Mechanix - JC\"\n{\nnocrouch\nnojump\nenterpic = \"SWDTITL\"\nexitpic = \"SWDTITL\"\nintermusic = \"SDEIN\"\ntitlepatch = SDELV31\nnext = SDE16\nsecretnext = SDE16\nsky1 = SKY1K\nmusic = D_SDE32\n}\n\n// Estranged\nmap EST01 \"Outpost\"\n{\nnext = \"EST02\"\nmusic = \"D_EST01\"\nsky1 = \"ESTSKY6\"\nnocrouch\nnojump\n}\n\nmap EST02 \"Waste Treatment\"\n{\nnext = \"EST03\"\nmusic = \"D_EST02\"\nsky1 = \"ESTSKY6\"\nnocrouch\nnojump\n}\n\nmap EST03 \"Survey Centre\"\n{\nnext = \"EST04\"\nmusic = \"D_EST03\"\nsky1 = \"ESTSKY6\"\nnocrouch\nnojump\n}\n\nmap EST04 \"Venom\"\n{\nnext = \"EST05\"\nmusic = \"D_EST04\"\nsky1 = \"ESTSKY1\"\nnocrouch\nnojump\n}\n\nmap EST05 \"Dust N' Bones\"\n{\nnext = \"EST06\"\nmusic = \"D_EST05\"\nsky1 = \"ESTSKY6\"\nnocrouch\nnojump\n}\n\nmap EST06 \"Razor\"\n{\nnext = \"EST07\"\nmusic = \"D_EST06\"\nsky1 = \"ESTSKY6\"\nnocrouch\nnojump\n}\n\nmap EST07 \"Scream\"\n{\nnext = \"EST08\"\nmusic = \"D_EST06\"\nsky1 = \"ESTSKY6\"\nnocrouch\nnojump\n}\n\nmap EST08 \"Reptile\"\n{\nnext = \"EST09\"\nmusic = \"D_EST08\"\nsky1 = \"ESTSKY6\"\nnocrouch\nnojump\n}\n\nmap EST09 \"Torture Chamber\"\n{\nnext = \"EST10\"\nmusic = \"D_EST09\"\nsky1 = \"ESTSKY6\"\nnocrouch\nnojump\n}\n\nmap EST10 \"Dead Lands\"\n{\nnext = \"EST11\"\nmusic = \"D_EST10\"\nsky1 = \"ESTSKY6\"\nnocrouch\nnojump\n}\n\nmap EST11 \"Barren Keep\"\n{\nnext = \"EST12\"\nmusic = \"D_EST11\"\nsky1 = \"ESTSKY6\"\nnocrouch\nnojump\n}\n\nmap EST12 \"Dig Site\"\n{\nnext = \"EST13\"\nmusic = \"D_EST12\"\nsky1 = \"ESTSKY5\"\nnocrouch\nnojump\n}\n\nmap EST13 \"Dark Heart\"\n{\nnext = \"EST14\"\nmusic = \"D_EST13\"\nsky1 = \"ESTSKY6\"\nnocrouch\nnojump\n}\n\nmap EST14 \"Fissure\"\n{\nnext = \"EST15\"\nmusic = \"D_EST14\"\nsky1 = \"ESTSKY2\"\nnocrouch\nnojump\n}\n\nmap EST15 \"The Floating Fortress\"\n{\nnext = \"EST16\"\nmusic = \"D_EST15\"\nsky1 = \"ESTSKY3\"\nSecretnext = \"EST31\"\nnocrouch\nnojump\n}\n\nmap EST16 \"BattleRoom\"\n{\nnext = \"EST17\"\nmusic = \"D_EST16\"\nsky1 = \"ESTSKY6\"\nnocrouch\nnojump\n}\n\nmap EST17 \"Twisted Realms\"\n{\nnext = \"EST18\"\nmusic = \"D_EST17\"\nsky1 = \"ESTSKY6\"\nnocrouch\nnojump\n}\n\nmap EST18 \"Crater\"\n{\nnext = \"EST19\"\nmusic = \"D_EST18\"\nsky1 = \"ESTSKY3\"\nnocrouch\nnojump\n}\n\nmap EST19 \"Haunted Mines\"\n{\nnext = \"EST20\"\nmusic = \"D_EST19\"\nsky1 = \"ESTSKY5\"\nnocrouch\nnojump\n}\n\nmap EST20 \"The Rift\"\n{\nnext = \"EST21\"\nmusic = \"D_EST20\"\nsky1 = \"ESTSKY3\"\nnocrouch\nnojump\n}\n\nmap EST21 \"Hell Hole\"\n{\nnext = \"EST22\"\nmusic = \"D_EST21\"\nsky1 = \"ESTSKY1\"\nnocrouch\nnojump\n}\n\nmap EST22 \"The BloodWorks\"\n{\nnext = \"EST23\"\nmusic = \"D_EST22\"\nsky1 = \"ESTSKY1\"\nnocrouch\nnojump\n}\n\nmap EST23 \"Eye Of Misery\"\n{\nnext = \"EST24\"\nmusic = \"D_EST23\"\nsky1 = \"ESTSKY1\"\nnocrouch\nnojump\n}\n\nmap EST24 \"Scorching Back\"\n{\nnext = \"EST25\"\nmusic = \"D_EST24\"\nsky1 = \"ESTSKY1\"\nnocrouch\nnojump\n}\n\nmap EST25 \"The Depths\"\n{\nnext = \"EST26\"\nmusic = \"D_EST25\"\nsky1 = \"ESTSKY1\"\nnocrouch\nnojump\n}\n\nmap EST26 \"Valley Of Defilement\"\n{\nnext = \"EST27\"\nmusic = \"D_EST26\"\nsky1 = \"ESTSKY1\"\nnocrouch\nnojump\n}\n\nmap EST27 \"Flame Peak\"\n{\nnext = \"EST28\"\nmusic = \"D_EST27\"\nsky1 = \"ESTSKY1\"\nnocrouch\nnojump\n}\n\nmap EST28 \"Astral Plane\"\n{\nnext = \"EST29\"\nmusic = \"D_EST28\"\nsky1 = \"ESTSKY1\"\nnocrouch\nnojump\n}\n\nmap EST29 \"Sheol\"\n{\nnext = \"EST30\"\nmusic = \"D_EST29\"\nsky1 = \"ESTSKY1\"\nnocrouch\nnojump\n}\n\nmap EST30 \"Chimes At Midnight\"\n{\nnext = \"HUB\"\nmusic = \"D_EST30\"\nsky1 = \"ESTSKY1\"\nnocrouch\nnojump\n}\n\nmap EST31 \"The Tomb :P\"\n{\nsecretnext = \"EST32\"\nnext = \"EST16\"\nmusic = \"D_EST31\"\nsky1 = \"ESTSKY1\"\nnocrouch\nnojump\n}\n\nmap EST32 \"Void Walker\"\n{\nnext = \"EST16\"\nmusic = \"D_EST32\"\nsky1 = \"ESTSKY1\"\nnocrouch\nnojump\n}\n\n//Going Down???\n\nmap GD01 \"Going Up\"\n{\nnext = \"GD02\"\nmusic = \"D_GD01\"\nsky1 = \"GDSKY1\"\nnocrouch\nnojump\nenterpic = \"GDINT\"\nexitpic = \"GDINT\"\nintermusic = \"D_GDINT\"\n}\n\nmap GD02 \"Evil Admin\"\n{\nnext = \"GD03\"\nmusic = \"D_GD02\"\nsky1 = \"GDSKY1\"\nnocrouch\nnojump\nenterpic = \"GDINT\"\nexitpic = \"GDINT\"\nintermusic = \"D_GDINT\"\n}\n\nmap GD03 \"Crawl Space\"\n{\nnext = \"GD04\"\nmusic = \"D_GD03\"\nsky1 = \"GDSKY1\"\nnocrouch\nnojump\nenterpic = \"GDINT\"\nexitpic = \"GDINT\"\nintermusic = \"D_GDINT\"\n}\n\nmap GD04 \"Blood And Rockets\"\n{\nnext = \"GD05\"\nmusic = \"D_GD04\"\nsky1 = \"GDSKY1\"\nnocrouch\nnojump\nenterpic = \"GDINT\"\nexitpic = \"GDINT\"\nintermusic = \"D_GDINT\"\n}\n\nmap GD05 \"Time Warp\"\n{\nnext = \"GD06\"\nmusic = \"D_GD05\"\nsky1 = \"GDSKY1\"\nnocrouch\nnojump\nenterpic = \"GDINT\"\nexitpic = \"GDINT\"\nintermusic = \"D_GDINT\"\n}\n\nmap GD06 \"Pain Frame\"\n{\nnext = \"GD07\"\nmusic = \"D_GD06\"\nsky1 = \"GDSKY1\"\nnocrouch\nnojump\nenterpic = \"GDINT\"\nexitpic = \"GDINT\"\nintermusic = \"D_GDINT\"\n}\n\nmap GD07 \"Bad Reception\"\n{\nnext = \"GD08\"\nmusic = \"D_GD07\"\nsky1 = \"GDSKY1\"\nmap07special\nnocrouch\nnojump\nenterpic = \"GDINT\"\nexitpic = \"GDINT\"\nintermusic = \"D_GDINT\"\n}\n\nmap GD08 \"Hide and Seek\"\n{\nnext = \"GD09\"\nmusic = \"D_GD08\"\nsky1 = \"GDSKY1\"\nnocrouch\nnojump\nenterpic = \"GDINT\"\nexitpic = \"GDINT\"\nintermusic = \"D_GDINT\"\n}\n\nmap GD09 \"Broken Records\"\n{\nnext = \"GD10\"\nmusic = \"D_GD09\"\nsky1 = \"GDSKY1\"\nnocrouch\nnojump\nenterpic = \"GDINT\"\nexitpic = \"GDINT\"\nintermusic = \"D_GDINT\"\n}\n\nmap GD10 \"Trip Switch\"\n{\nnext = \"GD11\"\nmusic = \"D_GD10\"\nsky1 = \"GDSKY1\"\nnocrouch\nnojump\nenterpic = \"GDINT\"\nexitpic = \"GDINT\"\nintermusic = \"D_GDINT\"\n}\n\nmap GD11 \"ViVi Section\"\n{\nnext = \"GD12\"\nmusic = \"D_GD11\"\nsky1 = \"GDSKY1\"\nnocrouch\nnojump\nenterpic = \"GDINT\"\nexitpic = \"GDINT\"\nintermusic = \"D_GDINT\"\n}\n\nmap GD12 \"Dead End\"\n{\nnext = \"GD13\"\nmusic = \"D_GD12\"\nsky1 = \"GDSKY1\"\nnocrouch\nnojump\nenterpic = \"GDINT\"\nexitpic = \"GDINT\"\nintermusic = \"D_GDINT\"\n}\n\nmap GD13 \"Deep Trouble\"\n{\nnext = \"GD14\"\nmusic = \"D_GD13\"\nsky1 = \"GDSKY1\"\nnocrouch\nnojump\nenterpic = \"GDINT\"\nexitpic = \"GDINT\"\nintermusic = \"D_GDINT\"\n}\n\nmap GD14 \"Secrets And Lies\"\n{\nnext = \"GD15\"\nmusic = \"D_GD14\"\nsky1 = \"GDSKY1\"\nnocrouch\nnojump\nenterpic = \"GDINT\"\nexitpic = \"GDINT\"\nintermusic = \"D_GDINT\"\n}\n\nmap GD15 \"Gladiator\"\n{\nnext = \"GD16\"\nmusic = \"D_GD15\"\nsky1 = \"GDSKY1\"\nsecretnext = \"GD31\"\nnocrouch\nnojump\nenterpic = \"GDINT\"\nexitpic = \"GDINT\"\nintermusic = \"D_GDINT\"\n}\n\nmap GD16 \"Black Mass\"\n{\nnext = \"GD17\"\nmusic = \"D_GD16\"\nsky1 = \"GDSKY1\"\nnocrouch\nnojump\nenterpic = \"GDINT\"\nexitpic = \"GDINT\"\nintermusic = \"D_GDINT\"\n}\n\nmap GD17 \"Rest In Pieces\"\n{\nnext = \"GD18\"\nmusic = \"D_GD17\"\nsky1 = \"GDSKY1\"\nnocrouch\nnojump\nenterpic = \"GDINT\"\nexitpic = \"GDINT\"\nintermusic = \"D_GDINT\"\n}\n\nmap GD18 \"Burried Alive\"\n{\nnext = \"GD19\"\nmusic = \"D_GD18\"\nsky1 = \"GDSKY1\"\nnocrouch\nnojump\nenterpic = \"GDINT\"\nexitpic = \"GDINT\"\nintermusic = \"D_GDINT\"\n}\n\nmap GD19 \"200 Mega Hurts\"\n{\nnext = \"GD20\"\nmusic = \"D_GD19\"\nsky1 = \"GDSKY1\"\nnocrouch\nnojump\nenterpic = \"GDINT\"\nexitpic = \"GDINT\"\nintermusic = \"D_GDINT\"\n}\n\nmap GD20 \"The Mouth Of Madness\"\n{\nnext = \"GD21\"\nmusic = \"D_GD20\"\nsky1 = \"GDSKY1\"\nnocrouch\nnojump\nenterpic = \"GDINT\"\nexitpic = \"GDINT\"\nintermusic = \"D_GDINT\"\n}\n\nmap GD21 \"Indigestion\"\n{\nnext = \"GD22\"\nmusic = \"D_GD21\"\nsky1 = \"GDSKY1\"\nnocrouch\nnojump\nenterpic = \"GDINT\"\nexitpic = \"GDINT\"\nintermusic = \"D_GDINT\"\n}\n\nmap GD22 \"Constipation Station\"\n{\nnext = \"GD23\"\nmusic = \"D_GD22\"\nsky1 = \"GDSKY1\"\nnocrouch\nnojump\nenterpic = \"GDINT\"\nexitpic = \"GDINT\"\nintermusic = \"D_GDINT\"\n}\n\nmap GD23 \"Demonology\"\n{\nnext = \"GD24\"\nmusic = \"D_GD23\"\nsky1 = \"GDSKY1\"\nnocrouch\nnojump\nenterpic = \"GDINT\"\nexitpic = \"GDINT\"\nintermusic = \"D_GDINT\"\n}\n\nmap GD24 \"Bridge Of Blood\"\n{\nnext = \"GD25\"\nmusic = \"D_GD24\"\nsky1 = \"GDSKY1\"\nnocrouch\nnojump\nenterpic = \"GDINT\"\nexitpic = \"GDINT\"\nintermusic = \"D_GDINT\"\n}\n\nmap GD25 \"Forbidden Fruit\"\n{\nnext = \"GD26\"\nmusic = \"D_GD25\"\nsky1 = \"GDSKY1\"\nnocrouch\nnojump\nenterpic = \"GDINT\"\nexitpic = \"GDINT\"\nintermusic = \"D_GDINT\"\n}\n\nmap GD26 \"Insanity\"\n{\nnext = \"GD27\"\nmusic = \"D_GD26\"\nsky1 = \"GDSKY1\"\nnocrouch\nnojump\nenterpic = \"GDINT\"\nexitpic = \"GDINT\"\nintermusic = \"D_GDINT\"\n}\n\nmap GD27 \"Hard Cover\"\n{\nnext = \"GD28\"\nmusic = \"D_GD27\"\nsky1 = \"GDSKY1\"\nnocrouch\nnojump\nenterpic = \"GDINT\"\nexitpic = \"GDINT\"\nintermusic = \"D_GDINT\"\n}\n\nmap GD28 \"Necropolis\"\n{\nnext = \"GD29\"\nmusic = \"D_GD28\"\nsky1 = \"GDSKY1\"\nnocrouch\nnojump\nenterpic = \"GDINT\"\nexitpic = \"GDINT\"\nintermusic = \"D_GDINT\"\n}\n\nmap GD29 \"Demolition\"\n{\nnext = \"GD30\"\nmusic = \"D_GD29\"\nsky1 = \"GDSKY1\"\nnocrouch\nnojump\nenterpic = \"GDINT\"\nexitpic = \"GDINT\"\nintermusic = \"D_GDINT\"\n}\n\nmap GD30 \"Game Over\"\n{\nmusic = \"D_GD30\"\nnext = \"HUB\"\nsky1 = \"GDSKY1\"\nnocrouch\nnojump\nenterpic = \"GDINT\"\nexitpic = \"GDINT\"\nintermusic = \"D_GDINT\"\n}\n\nmap GD31 \"Stair Crazy\"\n{\nnext = \"GD16\"\nmusic = \"D_GD31\"\nsky1 = \"GDSKY1\"\nsecretnext = \"GD32\"\nnocrouch\nnojump\nenterpic = \"GDINT\"\nexitpic = \"GDINT\"\nintermusic = \"D_GDINT\"\n}\n\nmap GD32 \"Roof Rage\"\n{\nnext = \"GD16\"\nmusic = \"D_GD32\"\nsky1 = \"GDSKY1\"\nnocrouch\nnojump\nenterpic = \"GDINT\"\nexitpic = \"GDINT\"\nintermusic = \"D_GDINT\"\n}\n\n//Dark Encounters\n\nmap DKE01 \"level 1: the unafraid\"\n{\n\ttitlepatch = \"DKELV00\"\n\tnext = \"DKE02\"\n\tsecretnext = \"DKE02\"\n\tsky1 = \"SKY6 - 5\"\n\tcluster = 5\n\tmusic = \"D_DKE01\"\n\tenterpic = \"DKEINT\"\n\texitpic = \"DKEINT\"\n\tintermusic = \"D_DKEINT\"\n\tnocrouch\n\tnojump\n\tlevelnum = 1\n}\n\nmap DKE02 \"level 2: poison the wells\"\n{\n\ttitlepatch = \"DKELV01\"\n\tnext = \"DKE03\"\n\tsecretnext = \"DKE03\"\n\tsky1 = \"SKY6 - 5\"\n\tcluster = 5\n\tmusic = \"D_DKE02\"\n\tenterpic = \"DKEINT\"\n\texitpic = \"DKEINT\"\n\tintermusic = \"D_DKEINT\"\n\tnocrouch\n\tnojump\n\tlevelnum = 2\n}\n\nmap DKE03 \"level 3: metal meets flesh\"\n{\n\ttitlepatch = \"DKELV02\"\n\tnext = \"DKE04\"\n\tsecretnext = \"DKE04\"\n\tsky1 = \"SKYBOX10\"\n\tcluster = 5\n\tmusic = \"D_DKE03\"\n\tenterpic = \"DKEINT\"\n\texitpic = \"DKEINT\"\n\tintermusic = \"D_DKEINT\"\n\tnocrouch\n\tnojump\n\tlevelnum = 3\n}\n\nmap DKE04 \"level 4: cast off skin\"\n{\n\ttitlepatch = \"DKELV03\"\n\tnext = \"DKE05\"\n\tsecretnext = \"DKE05\"\n\tsky1 = \"SKY4 - 5\"\n\tcluster = 5\n\tmusic = \"D_DKE04\"\n\tenterpic = \"DKEINT\"\n\texitpic = \"DKEINT\"\n\tintermusic = \"D_DKEINT\"\n\tnocrouch\n\tnojump\n\tlevelnum = 4\n}\n\nmap DKE05 \"level 5: the uninvited\"\n{\n\ttitlepatch = \"DKELV04\"\n\tnext = \"DKE06\"\n\tsecretnext = \"DKE06\"\n\tsky1 = \"SKY4 - 5\"\n\tcluster = 5\n\tmusic = \"D_DKE05\"\n\tenterpic = \"DKEINT\"\n\texitpic = \"DKEINT\"\n\tintermusic = \"D_DKEINT\"\n\tnocrouch\n\tnojump\n\tlevelnum = 5\n}\n\nmap DKE06 \"level 6: procession of flames\"\n{\n\ttitlepatch = \"DKELV05\"\n\tnext = \"DKE07\"\n\tsecretnext = \"DKE07\"\n\tsky1 = \"SKY4 - 5\"\n\tcluster = 5\n\tmusic = \"D_DKE06\"\n\tenterpic = \"DKEINT\"\n\texitpic = \"DKEINT\"\n\tintermusic = \"D_DKEINT\"\n\tnocrouch\n\tnojump\n\tlevelnum = 6\n}\n\nmap DKE07 \"level 7: black powder corpse\"\n{\n\ttitlepatch = \"DKELV06\"\n\tnext = \"DKE08\"\n\tsecretnext = \"DKE08\"\n\tsky1 = \"SKYBOX7\"\n\tcluster = 6\n\tmap07special\n\tmusic = \"D_DKE07\"\n\tenterpic = \"DKEINT\"\n\texitpic = \"DKEINT\"\n\tintermusic = \"D_DKEINT\"\n\tnocrouch\n\tnojump\n\tlevelnum = 7\n}\n\nmap DKE08 \"level 8: to kill the blind\"\n{\n\ttitlepatch = \"DKELV07\"\n\tnext = \"DKE09\"\n\tsecretnext = \"DKE09\"\n\tsky1 = \"SKY3 - 5\"\n\tcluster = 6\n\tmusic = \"D_DKE08\"\n\tenterpic = \"DKEINT\"\n\texitpic = \"DKEINT\"\n\tintermusic = \"D_DKEINT\"\n\tnocrouch\n\tnojump\n\tlevelnum = 8\n}\n\nmap DKE09 \"level 9: shejeema's claw\"\n{\n\ttitlepatch = \"DKELV08\"\n\tnext = \"DKE10\"\n\tsecretnext = \"DKE10\"\n\tsky1 = \"SKY3 - 5\"\n\tcluster = 6\n\tmusic = \"D_DKE09\"\n\tenterpic = \"DKEINT\"\n\texitpic = \"DKEINT\"\n\tintermusic = \"D_DKEINT\"\n\tnocrouch\n\tnojump\n\tlevelnum = 9\n}\n\nmap DKE10 \"level 10: the unloved\"\n{\n\ttitlepatch = \"DKELV09\"\n\tnext = \"DKE11\"\n\tsecretnext = \"DKE11\"\n\tsky1 = \"SKY3 - 5\"\n\tcluster = 6\n\tmusic = \"D_DKE10\"\n\tenterpic = \"DKEINT\"\n\texitpic = \"DKEINT\"\n\tintermusic = \"D_DKEINT\"\n\tnocrouch\n\tnojump\n\tlevelnum = 10\n}\n\nmap DKE11 \"level 11: dead bolt\"\n{\n\ttitlepatch = \"DKELV10\"\n\tnext = \"DKE12\"\n\tsecretnext = \"DKE12\"\n\tsky1 = \"SKY1 - 5\"\n\tcluster = 6\n\tmusic = \"D_DKE11\"\n\tenterpic = \"DKEINT\"\n\texitpic = \"DKEINT\"\n\tintermusic = \"D_DKEINT\"\n\tnocrouch\n\tnojump\n\tlevelnum = 11\n}\n\nmap DKE12 \"level 12: gema's deception\"\n{\n\ttitlepatch = \"DKELV11\"\n\tnext = \"DKE13\"\n\tsecretnext = \"DKE13\"\n\tsky1 = \"SKY5 - 5\"\n\tcluster = 7\n\tmusic = \"D_DKE12\"\n\tenterpic = \"DKEINT\"\n\texitpic = \"DKEINT\"\n\tintermusic = \"D_DKEINT\"\n\tnocrouch\n\tnojump\n\tlevelnum = 12\n}\n\nmap DKE13 \"level 13: in the arms of mama pus\"\n{\n\ttitlepatch = \"DKELV12\"\n\tnext = \"DKE14\"\n\tsecretnext = \"DKE14\"\n\tsky1 = \"SKY5 - 5\"\n\tcluster = 7\n\tmusic = \"D_DKE13\"\n\tenterpic = \"DKEINT\"\n\texitpic = \"DKEINT\"\n\tintermusic = \"D_DKEINT\"\n\tnocrouch\n\tnojump\n\tlevelnum = 13\n}\n\nmap DKE14 \"level 14: the path unseen\"\n{\n\ttitlepatch = \"DKELV13\"\n\tnext = \"DKE15\"\n\tsecretnext = \"DKE15\"\n\tsky1 = \"SKYBOX10\"\n\tcluster = 7\n\tmusic = \"D_DKE14\"\n\tenterpic = \"DKEINT\"\n\texitpic = \"DKEINT\"\n\tintermusic = \"D_DKEINT\"\n\tnocrouch\n\tnojump\n\tlevelnum = 14\n}\n\nmap DKE15 \"level 15: seed of doubt\"\n{\n\ttitlepatch = \"DKELV14\"\n\tnext = \"DKE16\"\n\tsecretnext = \"DKE31\"\n\tsky1 = \"SKYBOX9\"\n\tcluster = 7\n\tmusic = \"D_DKE15\"\n\tenterpic = \"DKEINT\"\n\texitpic = \"DKEINT\"\n\tintermusic = \"D_DKEINT\"\n\tnocrouch\n\tnojump\n\tlevelnum = 15\n}\n\nmap DKE16 \"level 16: failed evolution\"\n{\n\ttitlepatch = \"DKELV15\"\n\tnext = \"DKE17\"\n\tsecretnext = \"DKE17\"\n\tsky1 = \"SKY33\"\n\tcluster = 7\n\tmusic = \"D_DKE16\"\n\tenterpic = \"DKEINT\"\n\texitpic = \"DKEINT\"\n\tintermusic = \"D_DKEINT\"\n\tnocrouch\n\tnojump\n\tlevelnum = 16\n}\n\nmap DKE17 \"level 17: blank stare\"\n{\n\ttitlepatch = \"DKELV16\"\n\tnext = \"DKE18\"\n\tsecretnext = \"DKE18\"\n\tsky1 = \"SKY33\"\n\tcluster = 7\n\tmusic = \"D_DKE17\"\n\tenterpic = \"DKEINT\"\n\texitpic = \"DKEINT\"\n\tintermusic = \"D_DKEINT\"\n\tnocrouch\n\tnojump\n\tlevelnum = 17\n}\n\nmap DKE18 \"level 18: grand grotesque\"\n{\n\ttitlepatch = \"DKELV17\"\n\tnext = \"DKE19\"\n\tsecretnext = \"DKE19\"\n\tsky1 = \"SKY3\"\n\tcluster = 7\n\tmusic = \"D_DKE108\"\n\tenterpic = \"DKEINT\"\n\texitpic = \"DKEINT\"\n\tintermusic = \"D_DKEINT\"\n\tnocrouch\n\tnojump\n\tlevelnum = 18\n}\n\nmap DKE19 \"level 19: almost human\"\n{\n\ttitlepatch = \"DKELV18\"\n\tnext = \"DKE20\"\n\tsecretnext = \"DKE20\"\n\tsky1 = \"SKYBOX10\"\n\tcluster = 7\n\tmusic = \"D_DKE19\"\n\tenterpic = \"DKEINT\"\n\texitpic = \"DKEINT\"\n\tintermusic = \"D_DKEINT\"\n\tnocrouch\n\tnojump\n\tlevelnum = 19\n}\n\nmap DKE20 \"level 20: the hum of death\"\n{\n\ttitlepatch = \"DKELV19\"\n\tnext = \"DKE21\"\n\tsecretnext = \"DKE21\"\n\tsky1 = \"SKYBOX10\"\n\tcluster = 7\n\tmusic = \"D_DKE20\"\n\tenterpic = \"DKEINT\"\n\texitpic = \"DKEINT\"\n\tintermusic = \"D_DKEINT\"\n\tnocrouch\n\tnojump\n\tlevelnum = 20\n}\n\nmap DKE21 \"level 21: creatures of the worst kind\"\n{\n\ttitlepatch = \"DKELV20\"\n\tnext = \"DKE22\"\n\tsecretnext = \"DKE22\"\n\tsky1 = \"SKYBOX5\"\n\tcluster = 8\n\tmusic = \"D_DKE21\"\n\tenterpic = \"DKEINT\"\n\texitpic = \"DKEINT\"\n\tintermusic = \"D_DKEINT\"\n\tnocrouch\n\tnojump\n\tlevelnum = 21\n}\n\nmap DKE22 \"level 22: darkest eve\"\n{\n\ttitlepatch = \"DKELV21\"\n\tnext = \"DKE23\"\n\tsecretnext = \"DKE23\"\n\tsky1 = \"SKYBOX5\"\n\tcluster = 8\n\tmusic = \"D_DKE22\"\n\tenterpic = \"DKEINT\"\n\texitpic = \"DKEINT\"\n\tintermusic = \"D_DKEINT\"\n\tnocrouch\n\tnojump\n\tlevelnum = 22\n}\n\nmap DKE23 \"level 23: satan's promise\"\n{\n\ttitlepatch = \"DKELV22\"\n\tnext = \"DKE24\"\n\tsecretnext = \"DKE24\"\n\tsky1 = \"SKYBOX5\"\n\tcluster = 8\n\tmusic = \"D_DKE23\"\n\tenterpic = \"DKEINT\"\n\texitpic = \"DKEINT\"\n\tintermusic = \"D_DKEINT\"\n\tnocrouch\n\tnojump\n\tlevelnum = 23\n}\n\nmap DKE24 \"level 24: particles of pan\"\n{\n\ttitlepatch = \"DKELV23\"\n\tnext = \"DKE25\"\n\tsecretnext = \"DKE25\"\n\tsky1 = \"SKY5\"\n\tcluster = 8\n\tmusic = \"D_DKE24\"\n\tenterpic = \"DKEINT\"\n\texitpic = \"DKEINT\"\n\tintermusic = \"D_DKEINT\"\n\tnocrouch\n\tnojump\n\tlevelnum = 24\n}\n\nmap DKE25 \"level 25: dead theory\"\n{\n\ttitlepatch = \"DKELV24\"\n\tnext = \"DKE26\"\n\tsecretnext = \"DKE26\"\n\tsky1 = \"SKY10\"\n\tcluster = 8\n\tmusic = \"D_DKE25\"\n\tenterpic = \"DKEINT\"\n\texitpic = \"DKEINT\"\n\tintermusic = \"D_DKEINT\"\n\tnocrouch\n\tnojump\n\tlevelnum = 25\n}\n\nmap DKE26 \"level 26: a madman's mathematics\"\n{\n\ttitlepatch = \"DKELV25\"\n\tnext = \"DKE27\"\n\tsecretnext = \"DKE27\"\n\tsky1 = \"SKY10\"\n\tcluster = 8\n\tmusic = \"D_DKE26\"\n\tenterpic = \"DKEINT\"\n\texitpic = \"DKEINT\"\n\tintermusic = \"D_DKEINT\"\n\tnocrouch\n\tnojump\n\tlevelnum = 26\n}\n\nmap DKE27 \"level 27: still dead\"\n{\n\ttitlepatch = \"DKELV26\"\n\tnext = \"DKE28\"\n\tsecretnext = \"DKE28\"\n\tsky1 = \"SKY10\"\n\tcluster = 8\n\tmusic = \"D_DKE27\"\n\tenterpic = \"DKEINT\"\n\texitpic = \"DKEINT\"\n\tintermusic = \"D_DKEINT\"\n\tnocrouch\n\tnojump\n\tlevelnum = 27\n}\n\nmap DKE28 \"level 28: grand universe\"\n{\n\ttitlepatch = \"DKELV27\"\n\tnext = \"DKE29\"\n\tsecretnext = \"DKE29\"\n\tsky1 = \"SKY7 - 5\"\n\tcluster = 8\n\tmusic = \"D_DKE28\"\n\tenterpic = \"DKEINT\"\n\texitpic = \"DKEINT\"\n\tintermusic = \"D_DKEINT\"\n\tnocrouch\n\tnojump\n\tlevelnum = 28\n}\n\nmap DKE29 \"level 29: infected dimensions\"\n{\n\ttitlepatch = \"DKELV28\"\n\tnext = \"DKE30\"\n\tsecretnext = \"DKE30\"\n\tsky1 = \"SKY38\"\n\tcluster = 8\n\tmusic = \"D_DKE29\"\n\tenterpic = \"DKEINT\"\n\texitpic = \"DKEINT\"\n\tintermusic = \"D_DKEINT\"\n\tnocrouch\n\tnojump\n\tlevelnum = 29\n}\n\nmap DKE30 \"level 30: victory conditions\"\n{\n\ttitlepatch = \"DKELV29\"\n\tsky1 = \"SKY7 - 5\"\n\tcluster = 8\n\tmusic = \"D_OPENIN\"\n\tenterpic = \"DKEINT\"\n\texitpic = \"DKEINT\"\n\tintermusic = \"D_DKEINT\"\n\tnocrouch\n\tnojump\n\tlevelnum = 30\n}\n\nmap DKE31 \"level 31: hidden citadel\"\n{\n\ttitlepatch = \"DKELV30\"\n\tnext = \"DKE16\"\n\tsecretnext = \"DKE32\"\n\tsky1 = \"SKYBOX10\"\n\tcluster = 9\n\tmusic = \"D_EVIL\"\n\tenterpic = \"DKEINT\"\n\texitpic = \"DKEINT\"\n\tintermusic = \"D_DKEINT\"\n\tnocrouch\n\tnojump\n\tlevelnum = 31\n}\n\nmap DKE32 \"level 32: the black tower\"\n{\n\ttitlepatch = \"DKELV31\"\n\tnext = \"DKE16\"\n\tsecretnext = \"DKE16\"\n\tsky1 = \"SKYBOX10\"\n\tcluster = 10\n\tmusic = \"D_ULTIMA\"\n\tenterpic = \"DKEINT\"\n\texitpic = \"DKEINT\"\n\tintermusic = \"D_DKEINT\"\n\tnocrouch\n\tnojump\n\tlevelnum = 32\n}\n\n// Hadephobia\n\nmap HPH01 \"Escape from the Asylum\"\n\t{\n\tnext = \"HPH02\"\n\tsky1 = HSKY1\n\ttitlepatch = HPILV00\n\tenterpic = HPINT\n\texitpic = HPINT\n\tmusic = d_hp01\n\tnocrouch\n\tnojump\n\tintermusic = D_HPINT\n\t}\n\nmap HPH02 \"Storage Basement\"\n\t{\n\tnext = \"HPH03\"\n\tsky1 = HSKY1\n\ttitlepatch = HPILV01\n\tenterpic = HPINT\n\texitpic = HPINT\n\tmusic = d_hp02\n\tnocrouch\n\tnojump\n\tintermusic = D_HPINT\n\t}\n\nmap HPH03 \"The Stench of Freedom\"\n\t{\n\tnext = \"HPH04\"\n\tsky1 = HSKY1\n\ttitlepatch = HPILV02\n\tenterpic = HPINT\n\texitpic = HPINT\n\tmusic = d_hp03\n\tnocrouch\n\tnojump\n\tintermusic = D_HPINT\n\t}\n\nmap HPH04 \"Washed Up\"\n\t{\n\tnext = \"HPH05\"\n\tsky1 = HSKY1\n\ttitlepatch = HPILV03\n\tenterpic = HPINT\n\texitpic = HPINT\n\tmusic = d_hp04\n\tnocrouch\n\tnojump\n\tintermusic = D_HPINT\n\t}\n\nmap HPH05 \"Rumex Crispus\"\n\t{\n\tnext = \"HPH06\"\n\tsky1 = HSKY1\n\ttitlepatch = HPILV04\n\tenterpic = HPINT\n\texitpic = HPINT\n\tmusic = d_hp05\n\tnocrouch\n\tnojump\n\tintermusic = D_HPINT\n\t}\n\nmap HPH06 \"Hull Revealed\"\n\t{\n\tnext = \"HPH07\"\n\tsky1 = HSKY1\n\ttitlepatch = HPILV05\n\tenterpic = HPINT\n\texitpic = HPINT\n\tmusic = d_hp06\n\tnocrouch\n\tnojump\n\tintermusic = D_HPINT\n\t}\n\nmap HPH07 \"Deadly Exploitation\"\n\t{\n\tnext = \"HPH08\"\n\tmap07special\n\tsky1 = HSKY1\n\ttitlepatch = HPILV06\n\tenterpic = HPINT\n\texitpic = HPINT\n\tmusic = d_hp07\n\tnocrouch\n\tnojump\n\tintermusic = D_HPINT\n\t}\n\nmap HPH08 \"Sub-Station\"\n\t{\n\tnext = \"HPH09\"\n\tsky1 = HSKY1\n\ttitlepatch = HPILV07\n\tenterpic = HPINT\n\texitpic = HPINT\n\tmusic = d_hp08\n\tnocrouch\n\tnojump\n\tintermusic = D_HPINT\n\t}\n\nmap HPH09 \"Terminus\"\n\t{\n\tnext = \"HPH10\"\n\tsky1 = HSKY1\n\ttitlepatch = HPILV08\n\tenterpic = HPINT\n\texitpic = HPINT\n\tmusic = d_in_cit\n\tnocrouch\n\tnojump\n\tintermusic = D_HPINT\n\t}\n\nmap HPH10 \"Excavation Site\"\n\t{\n\tnext = \"HPH11\"\n\tsky1 = HSKY1\n\ttitlepatch = HPILV09\n\tenterpic = HPINT\n\texitpic = HPINT\n\tmusic = d_hp10\n\tnocrouch\n\tnojump\n\tintermusic = D_HPINT\n\t}\n\nmap HPH11 \"Descent into Underworld\"\n\t{\n\tnext = \"HPH12\"\n\tsky1 = HSKY1\n\ttitlepatch = HPILV10\n\tenterpic = HPINT\n\texitpic = HPINT\n\tmusic = d_hp11\n\tnocrouch\n\tnojump\n\tintermusic = D_HPINT\n\t}\n\nmap HPH12 \"Passover\"\n\t{\n\tnext = \"HPH13\"\n\tsky1 = HSKY2\n\ttitlepatch = HPILV11\n\tenterpic = HPINT\n\texitpic = HPINT\n\tmusic = d_hp12\n\tnocrouch\n\tnojump\n\tintermusic = D_HPINT\n\t}\n\nmap HPH13 \"Metal Territory\"\n\t{\n\tnext = \"HPH14\"\n\tsky1 = HSKY2\n\ttitlepatch = HPILV12\n\tenterpic = HPINT\n\texitpic = HPINT\n\tmusic = d_doom2\n\tnocrouch\n\tnojump\n\tintermusic = D_HPINT\n\t}\n\nmap HPH14 \"Power Up\"\n\t{\n\tnext = \"HPH15\"\n\tsky1 = HSKY2\n\ttitlepatch = HPILV13\n\tenterpic = HPINT\n\texitpic = HPINT\n\tmusic = d_hp14\n\tnocrouch\n\tnojump\n\tintermusic = D_HPINT\n\t}\n\nmap HPH15 \"Septic Underbelly\"\n\t{\n\tnext = \"HPH16\"\n\tsecretnext = \"HPH31\"\n\tsky1 = HSKY2\n\ttitlepatch = HPILV14\n\tenterpic = HPINT\n\texitpic = HPINT\n\tmusic = d_hp15\n\tnocrouch\n\tnojump\n\tintermusic = D_HPINT\n\t}\n\nmap HPH16 \"Eisenhower Heliport\"\n\t{\n\tnext = \"HPH17\"\n\tsky1 = HSKY2\n\ttitlepatch = HPILV15\n\tenterpic = HPINT\n\texitpic = HPINT\n\tmusic = d_hp16\n\tnocrouch\n\tnojump\n\tintermusic = D_HPINT\n\t}\n\nmap HPH17 \"Communication Tower\"\n\t{\n\tnext = \"HPH18\"\n\tsky1 = HSKY2\n\ttitlepatch = HPILV16\n\tenterpic = HPINT\n\texitpic = HPINT\n\tmusic = d_hp17\n\tnocrouch\n\tnojump\n\tintermusic = D_HPINT\n\t}\n\nmap HPH18 \"Altar of Chaos\"\n\t{\n\tnext = \"HPH19\"\n\tsky1 = HSKY2\n\ttitlepatch = HPILV17\n\tenterpic = HPINT\n\texitpic = HPINT\n\tmusic = d_hp18\n\tnocrouch\n\tnojump\n\tintermusic = D_HPINT\n\t}\n\nmap HPH19 \"Satan's Fortress\"\n\t{\n\tnext = \"HPH20\"\n\tsky1 = HSKY2\n\ttitlepatch = HPILV18\n\tenterpic = HPINT\n\texitpic = HPINT\n\tmusic = d_shawn2\n\tnocrouch\n\tnojump\n\tintermusic = D_HPINT\n\t}\n\nmap HPH20 \"Ostoyae Anomaly\"\n\t{\n\tnext = \"HPH21\"\n\tsky1 = HSKY3\n\ttitlepatch = HPILV19\n\tenterpic = HPINT\n\texitpic = HPINT\n\tmusic = d_hp20\n\tnocrouch\n\tnojump\n\tintermusic = D_HPINT\n\t}\n\nmap HPH21 \"Constriction\"\n\t{\n\tnext = \"HPH22\"\n\tsky1 = HSKY3\n\ttitlepatch = HPILV20\n\tenterpic = HPINT\n\texitpic = HPINT\n\tmusic = d_hp21\n\tnocrouch\n\tnojump\n\tintermusic = D_HPINT\n\t}\n\nmap HPH22 \"Prime Mover\"\n\t{\n\tnext = \"HPH23\"\n\tsky1 = HSKY3\n\ttitlepatch = HPILV21\n\tenterpic = HPINT\n\texitpic = HPINT\n\tmusic = d_hp22\n\tnocrouch\n\tnojump\n\tintermusic = D_HPINT\n\t}\n\nmap HPH23 \"Gloom Keep\"\n\t{\n\tnext = \"HPH24\"\n\tsky1 = HSKY3\n\ttitlepatch = HPILV22\n\tenterpic = HPINT\n\texitpic = HPINT\n\tmusic = d_hp23\n\tnocrouch\n\tnojump\n\tintermusic = D_HPINT\n\t}\n\nmap HPH24 \"Lifeblood\"\n\t{\n\tnext = \"HPH25\"\n\tsky1 = HSKY3\n\ttitlepatch = HPILV23\n\tenterpic = HPINT\n\texitpic = HPINT\n\tmusic = d_hp24\n\tnocrouch\n\tnojump\n\tintermusic = D_HPINT\n\t}\n\nmap HPH25 \"Sacrifice\"\n\t{\n\tnext = \"HPH26\"\n\tsky1 = HSKY3\n\ttitlepatch = HPILV24\n\tenterpic = HPINT\n\texitpic = HPINT\n\tmusic = D_HP25\n\tnocrouch\n\tnojump\n\tintermusic = D_HPINT\n\t}\n\nmap HPH26 \"Pride of the Descent\"\n\t{\n\tnext = \"HPH27\"\n\tsky1 = HSKY3\n\ttitlepatch = HPILV25\n\tenterpic = HPINT\n\texitpic = HPINT\n\tmusic = d_hp26\n\tnocrouch\n\tnojump\n\tintermusic = D_HPINT\n\t}\n\nmap HPH27 \"Drilling Station\"\n\t{\n\tnext = \"HPH28\"\n\tsky1 = HSKY3\n\ttitlepatch = HPILV26\n\tenterpic = HPINT\n\texitpic = HPINT\n\tmusic = d_hp27\n\tnocrouch\n\tnojump\n\tintermusic = D_HPINT\n\t}\n\nmap HPH28 \"Teleportation Center\"\n\t{\n\tnext = \"HPH29\"\n\tsky1 = HSKY3\n\ttitlepatch = HPILV27\n\tenterpic = HPINT\n\texitpic = HPINT\n\tmusic = d_hp28\n\tnocrouch\n\tnojump\n\tintermusic = D_HPINT\n\t}\n\nmap HPH29 \"Dead Planet\"\n\t{\n\tnext = \"HPH30\"\n\tsky1 = HSKY3\n\ttitlepatch = HPILV28\n\tenterpic = HPINT\n\texitpic = HPINT\n\tmusic = d_hp29\n\tnocrouch\n\tnojump\n\tintermusic = D_HPINT\n\t}\n\nmap HPH30 \"Hadephobia\"\n\t{\n\tnext = \"HPH33\"\n\tsky1 = HSKY3\n\ttitlepatch = HPILV29\n\tenterpic = HPINT\n\texitpic = HPINT\n\tmusic = d_openin\n\tnocrouch\n\tnojump\n\tintermusic = D_HPINT\n\t}\n\nmap HPH31 \"Hell's Armoury\"\n\t{\n\tnext = \"HPH16\"\n\tsecretnext = \"HPH32\"\n\tsky1 = HSKY3\n\ttitlepatch = HPILV30\n\tenterpic = HPINT\n\texitpic = HPINT\n\tmusic = d_hp31\n\tnocrouch\n\tnojump\n\tintermusic = D_HPINT\n\t}\n\nmap HPH32 \"Sirenum Scopuli\"\n\t{\n\tnext = \"HPH16\"\n\tsky1 = HSKY3\n\ttitlepatch = HPILV31\n\tenterpic = HPINT\n\texitpic = HPINT\n\tmusic = d_hp32\n\tnocrouch\n\tnojump\n\tintermusic = D_HPINT\n\t}\n\nmap HPH33 \"Pre Destined Mortality\"\n\t{\n\tnext = \"HPH34\"\n\tsky1 = HSKY3\n\ttitlepatch = HPILV32\n\tenterpic = HPINT\n\texitpic = HPINT\n\tnocrouch\n\tnojump\n\tintermusic = D_HPINT\n\t}\n\nmap HPH34 \"Hadephrenia\"\n\t{\n\tnext = \"HPH35\"\n\tsky1 = HSKY3\n\ttitlepatch = HPILV33\n\tenterpic = HPINT\n\texitpic = HPINT\n\tnocrouch\n\tnojump\n\tintermusic = D_HPINT\n\t}\n\nmap HPH35 \"Scotch Bonnet\"\n\t{\n\tnext = \"HUB\"\n\tsky1 = HSKY3\n\ttitlepatch = HPILV34\n\tenterpic = HPINT\n\texitpic = HPINT\n\tnocrouch\n\tnojump\n\tintermusic = D_HPINT\n\t}\n\n// Deus vult\nmap DV01 \"Insurgents\"\n\t{\n\tnext = \"DV02\"\n\tsky1 = DVSKY1\n\ttitlepatch = DVILV00\n\tenterpic = DVINT\n\texitpic = DVINT\n\tmusic = D_DV01\n\tnocrouch\n\tnojump\n\tintermusic = D_DVINT\n\t}\n\nmap DV02 \"Torture Chamber\"\n\t{\n\tnext = \"DV03\"\n\tsky1 = DVSKY1\n\ttitlepatch = DVILV01\n\tenterpic = DVINT\n\texitpic = DVINT\n\tmusic = D_DV02\n\tnocrouch\n\tnojump\n\tintermusic = D_DVINT\n\t}\n\nmap DV03 \"Cathedral\"\n\t{\n\tnext = \"DV04\"\n\tsky1 = DVSKY1\n\ttitlepatch = DVILV02\n\tenterpic = DVINT\n\texitpic = DVINT\n\tmusic = D_DV03\n\tnocrouch\n\tnojump\n\tintermusic = D_DVINT\n\t}\n\nmap DV04 \"End of Days\"\n\t{\n\tnext = \"DV05\"\n\tsky1 = DVSKY1\n\ttitlepatch = DVILV03\n\tenterpic = DVINT\n\texitpic = DVINT\n\tmusic = D_DV04\n\tnocrouch\n\tnojump\n\tintermusic = D_DVINT\n\t}\n\nmap DV05 \"Deus Vult\"\n\t{\n\tnext = \"HUB\"\n\tsky1 = DVSKY1\n\ttitlepatch = DVILV04\n\tenterpic = DVINT\n\texitpic = DVINT\n\tmusic = D_DV05\n\tnocrouch\n\tnojump\n\tintermusic = D_DVINT\n\t}"
      },
      {
        "source": "pk3",
        "name": "SNDINFO.txt",
        "contents": "partyhorn               horn\nk0rpse\t\t\t\t\teaster\n\n// Fuck i am one evil son of a bitch (I love you too clint)\n\nCLINT00 CLINT00\nCLINT01 CLINT01\nCLINT02 CLINT02\nCLINT03 CLINT03\nCLINT04 CLINT04\nCLINT05 CLINT05\nCLINT06 CLINT06\nCLINT07 CLINT07\nCLINT08 CLINT08\nCLINT09 CLINT09\nCLINT010 CLINT010\nCLINT011 CLINT011\nCLINT012 CLINT012\nCLINT013 CLINT013\nCLINT014 CLINT014\nCLINT015 CLINT015\nCLINT016 CLINT016\nCLINT017 CLINT017\nCLINT018 CLINT018\nCLINT019 CLINT019\nCLINT020 CLINT020\nCLINT021 CLINT021\nCLINT022 CLINT022\nCLINT023 CLINT023\nCLINT024 CLINT024\nCLINT025 CLINT025\nCLINT026 CLINT026\nCLINT027 CLINT027\nCLINT028 CLINT028\nCLINT029 CLINT029\nclintkek clintkek\n\n$Random ClintQuote\n{\n\tCLINT00\n\tCLINT01\n\tCLINT02\n\tCLINT03\n\tCLINT04\n\tCLINT05\n\tCLINT06\n\tCLINT07\n\tCLINT08\n\tCLINT09\n\tCLINT010\n\tCLINT011\n\tCLINT012\n\tCLINT013\n\tCLINT014\n\tCLINT015\n\tCLINT016\n\tCLINT017\n\tCLINT018\n\tCLINT019\n\tCLINT020\n\tCLINT021\n\tCLINT022\n\tCLINT023\n\tCLINT024\n\tCLINT025\n\tCLINT026\n\tCLINT027\n\tCLINT028\n\tCLINT029\n}\n\n/////////////\n//UAC Ultra//\n/////////////\n\n//Hell Smith\nDemonSmith/Death\t\tDEMSDTH\nDemonSmith/See\t\t\tDEMSSIT\n\n///////////////////\n//Circle of Caina//\n///////////////////\n\n//Switch\ncoc/switch\t\t\tCCSWTCHN\n\n//Platform\ncoc/plat_str\t\t\tCCPSTART\ncoc/plat_stp\t\t\tCCPSTOP\ncoc/plat_mid\t\t\tCCSTNMOV\n\n//Door\ncoc/dor1_op\t\t\tCCDOROPN\ncoc/dor1_clos\t\t\tCCDORCLS\ncoc/bdo1_op\t\t\tCCBDOPN\ncoc/bdo1_clos\t\t\tCCBDCLS\n\n/////////////////\n//   D2TWID    //\n/////////////////\n\nd2twid/dfattack\t\tDFATTK\nd2twid/dfdeth\t\tDFDETH\nd2twid/yattack\t\tD2YATTAK\nd2twid/gargdth\t\tGARGDTH\nd2twid/yorpdth\t\tYORPDTH\n\n////////////////////\n// Drown in Blood //\n////////////////////\n\navoice\tavoice\ndosome\tdosome\ngotitdon\tgotitdon\nmyhive\tmyhive\nnearby\tnearby\nscream\tscream\nseedead\tseedead\nspawn1 spawn1\nspawn2 spawn2\nwarning warning\nattack\tattack\ncomandua comandua\nhostiles hostiles\nmess mess\nm-squad4 m-squad4\noman oman\nonline online\nroar roar\nsentry sentry\nslost1 slost1\nslost2\tslost2\nsogood\tsogood\nsq1lost\tsq1lost\nsq2lost\tsq2lost\nsq3lost\tsq3lost\nsq5lost\tsq5lost\nstrength strength\ntakdmg takdmg\nthankgod thankgod\n\n//////////////////////////\n//\t\tDeus Vult\t\t//\n//////////////////////////\n\ndv01/mordor  dvbossit"
      },
      {
        "source": "pk3",
        "name": "SNDSEQ.txt",
        "contents": "// Circle of Caina\n:Door1\n        door            20\n        playuntildone   coc/dor1_op\n        stopsound       coc/dor1_clos\nend\n\n:Door2\n        door            21\n        playuntildone   coc/bdo1_op\n        stopsound       coc/bdo1_clos\nend\n\n:Plat1\n        platform        40\n\t\tplayuntildone\tcoc/plat_str\n        playrepeat      coc/plat_mid\n        stopsound       coc/plat_stp\nend"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP10",
      "format": "doom",
      "stats": {
        "things": 105,
        "linedefs": 677,
        "sidedefs": 991,
        "vertices": 629,
        "sectors": 120,
        "segs": 1080,
        "ssectors": 306,
        "nodes": 305,
        "textures": [
          "BIGDOOR4",
          "BRICK10",
          "BRICK7",
          "BRONZE1",
          "BRONZE4",
          "BROWN1",
          "CEIL5_2",
          "DOORBLU",
          "DOORRED",
          "DOORTRAK",
          "DOORYEL",
          "EXITDOOR",
          "FLAT19",
          "FLAT1_1",
          "FLAT20",
          "FLOOR0_1",
          "FLOOR4_8",
          "FLOOR5_1",
          "FLOOR5_4",
          "FLOOR7_1",
          "FLOOR7_2",
          "F_SKY1",
          "LITE3",
          "MARBFACE",
          "METAL",
          "METAL2",
          "METAL3",
          "METAL4",
          "METAL5",
          "METAL6",
          "NUKAGE1",
          "PIPE1",
          "RROCK16",
          "SFALL1",
          "SLADWALL",
          "SLIME13",
          "STEP1",
          "STONE6",
          "SUPPORT2",
          "SUPPORT3",
          "SW1BRNGN",
          "SW1DIRT",
          "TEKGREN2",
          "TEKGREN3",
          "TEKLITE",
          "TEKWALL4",
          "TLITE6_6"
        ]
      },
      "monsters": {
        "total": 53,
        "by_type": {
          "arachnotron": 4,
          "archvile": 1,
          "baron": 2,
          "cacodemon": 3,
          "chaingun_guy": 8,
          "demon": 2,
          "hell_knight": 1,
          "imp": 16,
          "mancubus": 5,
          "pain_elemental": 1,
          "revenant": 4,
          "shotgun_guy": 3,
          "spectre": 1,
          "zombieman": 2
        }
      },
      "items": {
        "total": 39,
        "by_type": {
          "ammo_box": 5,
          "ammo_clip": 6,
          "chaingun": 1,
          "green_armor": 1,
          "medikit": 3,
          "rocket": 4,
          "rocket_box": 2,
          "rocket_launcher": 1,
          "shell_box": 4,
          "shells": 8,
          "stimpack": 3,
          "super_shotgun": 1
        }
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue",
          "red",
          "yellow"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 53,
        "hmp_monsters": 48,
        "htr_monsters": 45,
        "uv_items": 39,
        "hmp_items": 39,
        "htr_items": 39
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "46fdac32-402d-4174-a03e-a324f74d0095",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/796bcb898754a337772a2c5a5d8e4380830aa274/MAP10/images/0.webp",
          "type": null
        },
        {
          "id": "55ff2d5a-be6c-4110-b994-23639dd8fa14",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/796bcb898754a337772a2c5a5d8e4380830aa274/MAP10/pano/pano_0.webp",
          "type": "pano"
        }
      ]
    }
  ]
}