07da.wad

PWAD 861 KiB 1 map(s)

Counts

endoom0
graphics0
lumps12
maps1
palettes0

Totals (across maps)

Things697
Linedefs5715
Sectors925
Monsters171
Items299
Raw model (for completeness)
{
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      "filename": null,
      "added": "2021-01-10 03:08:37",
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    "added": "2021-01-10 03:08:37",
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    "content": {
      "maps": [
        "MAP07"
      ],
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        "maps": 1,
        "palettes": 0
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    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nPrimary purpose : Single\n===========================================================================\nTitle : \"Terror Dungeon\" (normal version, non-Terry)\nFilename : 07da.wad\nRelease date : 12.26.2019\nAuthor : bowserknight / OneDoomedAngelo\nEmail Address : [redacted]\nOther Files By Author : 16da.wad, 28da.wad, 30da.wad, 32da.wad,\n                        CH_test.wad, terrorD.wad\nMisc. Author Info : Most of these ^ maps that have \"da\" in them were part\n                    of a 32-map project called \"Demon Assault\" that never\n                    got finished. 5 people were working on it and I was\n                    one of them, and these are all the 5 maps that I had\n                    completed for it.\n                    It was supposed to be a pretty difficult wad but well,\n                    sometimes things just don't work out. We were working\n                    on these back in 2015/16 so they're quite old.\n\nDescription :  This map is a recreation of Hexen's first boss map, the\n               \"Hypostyle\". It's a set of quite hectic fights in very\n               narrow, claustrophobia-inducing rooms. Most of these fights\n               will seem overwhelming but if handled right, they're very\n               managable. Just never remain at one place for too long.\n\n               Actually, this is one of my trickiest maps, sometimes even\n               I myself have trouble beating it but with the right strats\n               it's not too bad. Also nerfed some later fights a tiny bit.\n\nAdditional Credits to : doomdaniel, Liam Fitzpatrick\n===========================================================================\n* What is included *\n\nNew levels : 1\nSounds : No\nMusic : Yes\nGraphics : No\nDehacked/BEX Patch : No\nDemos : Yes (UV-Max showcase recorded with ZDoom 2.7.1)\nOther : No\nOther files required :\n* Play Information *\n\nGame : DOOM2\nMap # : Map07\nSingle Player : Designed for\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : Possible but a little janky\nDifficulty Settings : Yes\n* Construction *\n\nBase : New from scratch\nBuild Time : 3 months with small breaks\nEditor(s) used : Doombuilder 2, XWE (for music only)\nKnown Bugs : Only in deathmatch, the lifts in the red skull room\n             don't work since they use \"voodoo dolls\" that don't\n             appear in deathmatch.\n             The map also appears pretty dark if playing in\n             GZDoom.\nMay Not Run With :\nTested With : ZDoom 2.7.1, GZDoom g4.2.1\n\n* Copyright / Permissions *\n\nAuthors may use the contents of this file as a base for\nmodification or reuse. Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc.) as long as you include this file\nintact. I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors"
      }
    ]
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    {
      "map": "MAP07",
      "title": "MAP07",
      "format": "doom",
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        "linedefs": 5715,
        "sidedefs": 10372,
        "vertices": 6099,
        "sectors": 925,
        "segs": 11660,
        "ssectors": 4615,
        "nodes": 4614,
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          "SP_DUDE8": 6,
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          "TLITE6_5": 5,
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          "shotgun": 1,
          "stimpack": 23,
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          "cells": 0,
          "rockets": 0,
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        "weapons_present": [
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          "chainsaw",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
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      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
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}

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