customstart.pk3

PK3 1.2 KiB 0 map(s)

Counts

endoom0
graphics0
lumps2
maps0
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "0684f220-42a5-4183-8bce-05b5854c1405",
    "sha1": "c9774cd98ba8317eeb91948e70ef1fca1ab69107",
    "sha256": "6e48fd155a0cc062c0ff57604fc4cc05d4109906e5a6d0f3afa310553605fb93",
    "filenames": [
      "customstart.pk3"
    ],
    "additional": {
      "engines": [],
      "iwad": [],
      "filename": null,
      "added": "2019-12-03 12:37:52",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": null,
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2019-12-03 12:37:52",
    "file": {
      "type": "PK3",
      "size": 1248,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/c9774cd98ba8317eeb91948e70ef1fca1ab69107/c9774cd98ba8317eeb91948e70ef1fca1ab69107.pk3.gz",
      "corrupt": false
    },
    "content": {
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 2,
        "maps": 0,
        "palettes": 0
      }
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "decorate.txt",
        "contents": "actor SuperShotgunChecker : Ammo\n{\nInventory.Amount 1\nInventory.MaxAmount 1\nInventory.Icon \"TNT1A0\"\nStates\n\t{\n\tSpawn:\n\t  TNT1 A -1\n\tLoop\n\t}\n}\n\nACTOR PistolFixed : Pistol replaces Pistol\n{\nDecal BulletChip\nStates\n\t{\n\t  Deselect:\n\tTNT1 AA 0 A_Lower\n\tPISG A 1 A_Lower\n\t\tGoto Deselect+1\n\t  Select:\n\tTNT1 AA 0 A_Raise\n\tPISG A 1 A_Raise\n\t\tGoto Select+1\n\t  Fire:\n    PISG B 6 A_FirePistol\n    PISG C 4\n    PISG A 4\n    PISG B 5 A_ReFire\n    Goto Ready\n\t}\n}\n\nACTOR FistFixed: Fist replaces Fist\n{\nStates\n\t{\n  Deselect:\n\tTNT1 AA 0 A_Lower\n    PUNG A 1 A_Lower\n    Goto Deselect+1\n  Select:\n\tTNT1 AA 0 A_Raise\n    PUNG A 1 A_Raise\n    Goto Select+1\n\t}\n}\n\nACTOR ChainsawFixed: Chainsaw replaces Chainsaw\n{\nDecal BulletChip\nStates\n\t{\n  Deselect:\n\tTNT1 AA 0 A_Lower\n    SAWG C 1 A_Lower\n    Goto Deselect+1\n  Select:\n\tTNT1 AA 0 A_Raise\n    SAWG C 1 A_Raise\n    Goto Select+1\n\t}\n}\n\nACTOR ShotgunFixed: Shotgun replaces Shotgun\n{\nDecal BulletChip\nStates\n\t{\n  Ready:\n    SHTG A 0 A_JumpIfInventory (\"ShotgunChecker\", 1, 2)\n    SHTG A 1 A_WeaponReady\n    Loop\n    SHTG BC 5\n    SHTG D 4 A_PlayWeaponSound (\"weapons/shotpump\")\n    SHTG CB 5\n    SHTG A 0 A_TakeInventory (\"ShotgunChecker\", 1)\n\tSHTG A 6 A_WeaponReady (WRF_NOPRIMARY)\n    SHTG A 7 A_ReFire\n\tGoto Ready\n\n  Deselect:\n\tTNT1 AA 0 A_Lower\n    SHTG A 1 A_Lower\n\tTNT1 A 0 A_PlayWeaponSound (\"weapons/silence\")\n    Goto Deselect+1\n  Select:\n\tTNT1 AA 0 A_Raise\n    SHTG A 1 A_Raise\n    Goto Select+1\n  Fire:\n\tSHTG A 7 A_FireShotgun\n\tSHTG A 0 A_GiveInventory (\"ShotgunChecker\", 1)\n    SHTG BC 5 A_WeaponReady (WRF_NOPRIMARY)\n    SHTG D 4\n    SHTG CB 5\n    SHTG A 0 A_TakeInventory (\"ShotgunChecker\", 1)\n\tSHTG A 6 A_WeaponReady (WRF_NOPRIMARY)\n    SHTG A 7 A_ReFire\n\tGoto Ready\n\t}\n}\n\nACTOR SuperShotgunFixed: SuperShotgun replaces SuperShotgun\n{\nDecal BulletChip\nStates\n\t{\n  Ready:\n    SHTG A 0 A_JumpIfInventory (\"SuperShotgunChecker\", 1, 2)\n    SHT2 A 1 A_WeaponReady\n    Loop\n    SHT2 B 7 A_WeaponReady (WRF_NOPRIMARY)\n    SHT2 C 7 A_CheckReload\n    SHT2 D 7 A_OpenShotgun2\n    SHT2 E 7 A_WeaponReady (WRF_NOPRIMARY)\n    SHT2 F 7 A_LoadShotgun2\n\tSHT2 F 0 A_TakeInventory (\"SuperShotgunChecker\", 1)\n    SHT2 G 6\n\tSHT2 H 3 A_PlaySoundEx (\"weapons/sshotc\", \"Weapon\")\n    SHT2 H 6 A_ReFire\n    SHT2 A 5 A_ReFire\n\tGoto Ready\n  Deselect:\n\tTNT1 AA 0 A_Lower\n    SHT2 A 1 A_Lower\n    Goto Deselect+1\n  Select:\n\tTNT1 AA 0 A_Raise\n    SHT2 A 1 A_Raise\n    Goto Select+1\n  Fire:\n    SHT2 A 7 A_FireShotgun2\n\tSHTG A 0 A_GiveInventory (\"SuperShotgunChecker\", 1)\n    SHT2 B 7 A_WeaponReady (WRF_NOPRIMARY)\n    SHT2 C 7 A_CheckReload\n    SHT2 D 7 A_OpenShotgun2\n    SHT2 E 7 A_WeaponReady (WRF_NOPRIMARY)\n    SHT2 F 7 A_LoadShotgun2\n\tSHT2 F 0 A_TakeInventory (\"SuperShotgunChecker\", 1)\n    SHT2 G 6\n\tSHT2 H 3 A_PlaySoundEx (\"weapons/sshotc\", \"Weapon\")\n    SHT2 H 6 A_ReFire\n    SHT2 A 5 A_ReFire\n    Goto Ready\n    // unused states\n    SHT2 B 7\n    SHT2 A 3\n    Goto Deselect\n\t}\n}\n\nACTOR ChaingunFixed: Chaingun replaces Chaingun\n{\nDecal BulletChip\nStates\n\t{\n  Deselect:\n\tTNT1 AA 0 A_Lower\n    CHGG A 1 A_Lower\n    Goto Deselect+1\n  Select:\n\tTNT1 AA 0 A_Raise\n    CHGG A 1 A_Raise\n    Goto Select+1\n\t}\n}\n\nACTOR RocketLauncherFixed: RocketLauncher replaces RocketLauncher\n{\nStates\n\t{\n  Deselect:\n\tTNT1 AA 0 A_Lower\n    MISG A 1 A_Lower\n    Goto Deselect+1\n  Select:\n\tTNT1 AA 0 A_Raise\n    MISG A 1 A_Raise\n    Goto Select+1\n\t}\n}\n\nACTOR PlasmaRifleFixed: PlasmaRifle replaces PlasmaRifle\n{\nStates\n\t{\n  Deselect:\n\tTNT1 AA 0 A_Lower\n    PLSG A 1 A_Lower\n    Goto Deselect+1\n  Select:\n\tTNT1 AA 0 A_Raise\n    PLSG A 1 A_Raise\n    Goto Select+1\n\t}\n}\n\nACTOR BFG9000Fixed: BFG9000 replaces BFG9000\n{\nStates\n\t{\n  Deselect:\n\tTNT1 AA 0 A_Lower\n    BFGG A 1 A_Lower\n    Goto Deselect+1\n  Select:\n\tTNT1 AA 0 A_Raise\n    BFGG A 1 A_Raise\n    Goto Select+1\n\t}\n}\n\nACTOR CustomStart : DoomPlayer\n{\nPlayer.WeaponSlot 1, FistFixed, ChainsawFixed\n  Player.WeaponSlot 2, PistolFixed\n  Player.WeaponSlot 3, ShotgunFixed, SuperShotgunFixed\n  Player.WeaponSlot 4, ChaingunFixed\n  Player.WeaponSlot 5, RocketLauncherFixed\n  Player.WeaponSlot 6, PlasmaRifleFixed\n  Player.WeaponSlot 7, BFG9000Fixed\n\nPlayer.StartItem \"PistolFixed\"\nPlayer.StartItem \"FistFixed\"\nPlayer.StartItem \"ShotgunFixed\"\nPlayer.StartItem \"SuperShotgunFixed\"\nPlayer.StartItem \"ChaingunFixed\"\n\n}"
      },
      {
        "source": "pk3",
        "name": "MAPINFO.txt",
        "contents": "GameInfo\n{\n   PlayerClasses = \"CustomStart\"\n}"
      }
    ]
  },
  "maps": []
}

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