Raw model (for completeness)
{
"meta": {
"id": "067e2603-47f1-457d-a841-11f4107225a6",
"sha1": "0fb23426f2ebb4ec055755224d69b92d382c3626",
"sha256": "0284dfeda1f57ce0dca146120964bc10262bca7bf6138fdf2032f395df2aeaed",
"filenames": [
"complex-very-strong-monsters-v2.0.pk3"
],
"additional": {
"engines": [],
"iwad": [],
"filename": null,
"added": "2019-02-05 04:30:27",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
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"screenshots": null,
"palettes": null,
"categories": null
},
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"adult": false,
"hidden": false
},
"added": "2019-02-05 04:30:27",
"file": {
"type": "PK3",
"size": 35258251,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/0fb23426f2ebb4ec055755224d69b92d382c3626/0fb23426f2ebb4ec055755224d69b92d382c3626.pk3.gz",
"corrupt": false
},
"content": {
"counts": {
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"lumps": 994,
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{
"source": "pk3",
"name": "spawnermons.txt",
"contents": "ACTOR CFADDZombieSpawner : RandomSpawner Replaces CFZombieSpawner\n{\nDropItem \"PlasmaGunner\", 256, 61\nDropItem \"PistolZombie\", 256, 46\nDropItem \"AlternateRailgunner\", 256, 28\nDropItem \"DemonTechZombie\", 256, 8\nDropItem \"DemonTechBallistaZombie\", 256, 5\nDropItem \"SuicideBomber\", 256, 4\nDropItem \"SpecOpsRailgunner\", 256, 4\nDropItem \"RocketZombie\", 256, 3\nDropItem \"M79Zombie\", 256, 3\n//DropItem \"Hades-TechZombie\", 256, 3\nDropItem \"HeavySpecOpsRailgunner\", 256, 3\nDropItem \"CyZombie\", 256, 2\nDropItem \"InsaneZombie\", 256, 1\n//DropItem \"SniperRifleGuy\", 256, 1\nDropItem \"PGNZombie\", 256, 1\n//DropItem \"MarineSlayer\", 256, 1\nDropItem \"LegendaryZombie\", 256, 1\nDropItem \"LegChainsawZombie\", 256, 1\nDropItem \"EnragedLegendaryZombie\", 256, 1\nDropItem \"NemesisZombie\", 256, 1\nDropItem \"EnragedLegendaryChainsawZombie\", 256, 1\n//DropItem \"HackeroidZombie\", 256, 1\n}\n\nACTOR CFADDCyberSpawner : RandomSpawner Replaces CFCyberSpawner\n{\nDropItem \"CyberLord\", 256, 150\nDropItem \"EmpoweredCyberDemon\", 256, 250\nDropItem \"DarkCyberdemon\", 256, 30\nDropItem \"CorruptedCyberLord\", 256, 23\nDropItem \"Desolator\", 256, 23\nDropItem \"PhaseCyberdemon\", 256, 20\nDropItem \"Cardinal\", 256, 15\nDropItem \"DarkAnnihilator\", 256, 13\nDropItem \"ClockworkCyberdemon\", 256, 12\nDropItem \"Cardihilator\", 256, 9\nDropItem \"HFCyberdemonWeak\", 256, 6\nDropItem \"InfernoDemon1\", 256, 5\nDropItem \"InfernoDemon2\", 256, 5\nDropItem \"Frostdemon\", 256, 5\nDropItem \"LegendaryCyberdemon\", 256, 4\nDropItem \"EnragedLegendaryCyberdemon\", 256, 4\nDropItem \"Utsuho\", 256, 4\nDropItem \"FreezedCyberDemon\", 256, 4\nDropItem \"Exos\", 256, 4\nDropItem \"Badenenen\", 256, 4\nDropItem \"Maephisto\", 256, 4\nDropItem \"LegendaryAnnihilator\", 256, 2\nDropItem \"NemesisCyberdemon\", 256, 2\nDropItem \"MagaReimu\", 256, 1\nDropItem \"Arcradimus2\", 256, 1\nDropItem \"LegendaryCardinal\", 256, 1\nDropItem \"NemesisCardinal\", 256, 1\nDropItem \"HellFireCardinal\", 256, 1\nDropItem \"HellfireCyberdemon\", 256, 1\nDropItem \"Terminator2\", 256, 1\nDropItem \"DementedTerminator\", 256, 1\nDropItem \"AbyssalSatyr\", 256, 1\nDropItem \"Moloch\", 256, 1\nDropItem \"HEMHeresiarch\", 256, 1\nDropItem \"LegendaryTerminator\", 256, 1\nDropItem \"Corruption\", 256, 1\nDropItem \"LordArchon\", 256, 1\nDropItem \"HellsMinister\", 256, 1\nDropItem \"Jorg\", 256, 1\n}\n\nACTOR CFADDChaingunnerSpawner : RandomSpawner Replaces CFChaingunnerSpawner\n{\nDropItem \"AssaultRifleZombie\", 256, 112\nDropItem \"Chaingunner\", 256, 64\nDropItem \"Minigunner\", 256, 28\nDropItem \"SpecOpsMachinegunner\", 256, 18\nDropItem \"HeavySpecOpsMachinegunner\", 256, 12\nDropItem \"EMinigunner\", 256, 10\nDropItem \"ExplosiveMinigunner\", 256, 10\nDropItem \"FreezerZombie\", 256, 8\nDropItem \"DemonicZombie\", 256, 6\nDropItem \"NailgunCommando\", 256, 6\n//DropItem \"BFG15KMajor\", 256, 4\nDropItem \"BFGZombieman\", 256, 4\nDropItem \"BFG10KGeneral\", 256, 4\nDropItem \"HellStormGeneral\", 256, 4\nDropItem \"FormerAdmiral\", 256, 4\nDropItem \"ToxicZombie\", 256, 4\nDropItem \"RepeaterZombie\", 256, 4\n//DropItem \"DeathAssassin\", 256, 4\nDropItem \"JetpackZombie\", 256, 4\nDropItem \"TechErasusZombie\", 256, 3\nDropItem \"InsaneChaingunner\", 256, 3\nDropItem \"CorruptedGeneral\", 256, 3\nDropItem \"CyberBrute\", 256, 2\n//DropItem \"CloneDoomguy\", 256, 2\nDropItem \"HEMLegendaryStealthTrooper\", 256, 2\nDropItem \"LegendaryStealthTrooper\", 256, 2\nDropItem \"LegendaryCommando\", 256, 2\nDropItem \"TrueLegendaryCommando\", 256, 3\nDropItem \"LegendaryGeneral\", 256, 2\nDropItem \"EnragedLegendaryCommando\", 256, 2\nDropItem \"EnragedLegendaryStealthTrooper\", 256, 2\nDropItem \"LegendarySuicideBomber\", 256, 1\nDropItem \"GeneralRoasterock\", 256, 1\nDropItem \"LegendaryDoomguy\", 256, 1\nDropItem \"NemesisCommando\", 256, 1\nDropItem \"NemesisStealthTrooper\", 256, 1\n}"
},
{
"source": "pk3",
"name": "Actors/Monsters/Empowered/EmpoweredLegendaryZombie.txt",
"contents": "ACTOR EmpoweredLegendaryZombie\n{\nHealth 1600\nRadius 20\nHeight 56\nSpeed 10\nMass 100\nPainChance 15\nPainChance \"ZombieDemonTech\", 0\nBloodColor \"Blue\"\nDropItem \"LegendaryArmor\" 85 1\nDropItem \"LegAmmoSphere\" 88 1\nDropItem \"LegendaryPowerShard\" 35 1\nDropItem \"HandGrenadeAmmo\" 235 2\nDropItem \"MineAmmo\" 235 2\nDropItem \"Backpack\" 198 1\nDropItem \"Armorplate\" 205 1\nDropItem \"Portablemedkit\" 210 1\nDropItem \"LDemonAmmoBox\" 200\nDropItem \"LDemonAmmo\" 250\nDropItem \"LegendaryRune\" 30 1\nDropItem \"LegendaryUltraSphere\" 30 1\nDropItem \"LegendarySphere\" 30 1\nDropItem \"Legendary Plasmatic Rifle\" 155 1\nDamageFactor \"LegendaryZombie\", 0.0\nDamageFactor \"PDTBFG\", 0.25\nDamageFactor \"PDTBFGTracer\", 0.25\nDamageFactor \"PlayerDevBall\", 0.125\nDamageFactor \"PlayerDevBall2\", 0.125\nDamageFactor \"PlayerDTBFGRailgunSlug\", 0.125\nDamageFactor \"PlayerDevTracer\", 0.125\nDamageFactor 0.75\nDamageFactor \"Legendary\", 0.0\nDamageFactor \"LegendaryPlayer\", 0.3\nDamageFactor \"LegendaryGuru\", 0.0\nDamageFactor \"LegendaryGuruPlayer\", 0.3\nDamageFactor \"DBFG10K2\", 0.65\nDamageFactor \"PlayerDBFG10K2\", 0.65\nDamageFactor \"DBFG2\", 0.65\nDamageFactor \"PlayerDBFG2\", 0.65\nDamageFactor \"PlayerDTRG\", 0.5\nMONSTER\n+NOTIMEFREEZE\n+BOSS\n+BOSSDEATH\n+FLOORCLIP\n+MISSILEMORE\n+MISSILEEVENMORE\n+QUICKTORETALIATE\n+NOICEDEATH\n+NODROPOFF\n+DONTGIB\n+NOTARGET\n+NORADIUSDMG\n+FORCERADIUSDMG\n+NOFEAR\nSeeSound \"legzom/sight\"\nAttackSound \"Null\"\nPainSound \"legzom/pain\"\nDeathSound \"legzom/death\"\nActiveSound \"legzom/active\"\nObituary \"%o was obliterated by a Empowered Legendary Zombie.\"\nTag \"\\c[l5]Empowered \\c[z3]Legendary Zombie\\c-\"\nvar int user_music;\nvar int user_protection;\nvar int user_protected;\nStates\n{\nSpawn:\n TNT1 A 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n LPOS A 10 Bright A_Look\n\tTNT1 A 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tLPOS Q 10 Bright A_Look\n\tTNT1 A 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n Loop\nSee:\n TNT1 A 0 A_JumpIf(user_music == 1,3)\n TNT1 A 0 ACS_NamedExecuteAlways(\"StartMonsterMusic\",0,1)\n\tTNT1 A 0 A_SetUserVar(\"user_music\",1)\n TNT1 A 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n LPOS A 0 A_JumpIfTargetInLOS(\"Strafing\")\n LPOS AA 3 Bright A_Chase\n\tTNT1 A 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tLPOS BB 3 Bright A_Chase\n\tTNT1 A 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItem(\"FootStep\",0,0,0,0)\n\tLPOS A 0 A_JumpIfTargetInLOS(\"Strafing\")\n\tLPOS CC 3 Bright A_Chase\n\tTNT1 A 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tLPOS DD 3 Bright A_Chase\n\tLPOS A 0 A_Jump(80,\"Rush\")\n TNT1 A 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItem(\"FootStep\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n Loop\nRush:\n LPOS A 0 A_JumpIfTargetInLOS(\"Strafing\")\n\tTNT1 A 0 A_SpawnItem(\"FootStep\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItemEx(\"LegZombieGhostA\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tLPOS A 1 Bright A_Chase\n\tTNT1 A 0 A_SpawnItemEx(\"LegZombieGhostA\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tLPOS A 1 Bright A_Chase\n\tTNT1 A 0 A_SpawnItemEx(\"LegendaryZombieGhostB\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tLPOS B 1 Bright A_Chase\n\tTNT1 A 0 A_SpawnItemEx(\"LegendaryZombieGhostB\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tLPOS B 1 Bright A_Chase\n\tTNT1 A 0 A_SpawnItem(\"FootStep\",0,0,0,0)\n TNT1 A 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItemEx(\"LegZombieGhostC\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tLPOS C 1 Bright A_Chase\n\tTNT1 A 0 A_SpawnItemEx(\"LegZombieGhostC\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tLPOS C 1 Bright A_Chase\n\tTNT1 A 0 A_SpawnItemEx(\"LegendaryZombieGhostD\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tLPOS D 1 Bright A_Chase\n\tTNT1 A 0 A_SpawnItemEx(\"LegendaryZombieGhostD\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tLPOS D 1 Bright A_Chase\n\tTNT1 A 0 A_SpawnItem(\"FootStep\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_Jump(84,\"See\")\n\tTNT1 A 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tLoop\nStrafing:\n\tTNT1 A 0 A_SpawnItem(\"FootStep\",0,0,0,0)\n\tTNT1 A 0 A_Chase(\"\",\"Missile\",CHF_DONTMOVE)\n\tLPOS AA 3 Bright A_GiveInventory(\"LegZombieStrafing\",1)\n\tTNT1 A 0 A_Chase(\"\",\"Missile\",CHF_DONTMOVE)\n\tLPOS BB 3 Bright A_GiveInventory(\"LegZombieStrafing\",1)\n\tTNT1 A 0 A_SpawnItem(\"FootStep\",0,0,0,0)\n\tTNT1 A 0 A_Chase(\"\",\"Missile\",CHF_DONTMOVE)\n LPOS CC 3 Bright A_GiveInventory(\"LegZombieStrafing\",1)\n\tTNT1 A 0 A_Chase(\"\",\"Missile\",CHF_DONTMOVE)\n\tLPOS DD 3 Bright A_GiveInventory(\"LegZombieStrafing\",1)\n\tGoto See\nPause:\n\tLPOS E 0 A_PlaySound(\"weapons/demontechsteam\")\n\tLPOS EEEEE 3 Bright A_GiveInventory(\"LegZombieStrafing\",1)\n\tGoto See\nMissile:\n TNT1 A 0 A_SetShootable\n TNT1 A 0 A_UnsetInvulnerable\n TNT1 A 0 A_SetTranslucent(1)\n TNT1 A 0 A_jump (128,\"LegendaryRifle\",\"NewAttack0\",\"NewAttack1\",\"NewAttack2\")\nLegendaryRifle:\n\tLPOS EEE 3 Bright A_GiveInventory(\"LegZombieStrafing\",1)\n\tTNT1 A 0 A_GiveInventory(\"LegZombieStrafing\",1)\n\tTNT1 A 0 A_CustomMissile(\"LegendaryProjectile\",32,0,random(-2,2),0)\n\tLPOS F 3 Bright A_PlaySoundEx(\"weapons/DemonTechRifle\",\"Weapon\")\n\tTNT1 A 0 A_Jump(24,\"Pause\")\n\tTNT1 A 0 A_SpidRefire\n TNT1 A 0 A_PlayWeaponSound(\"BlueDTRFire\")\nGoto See\nNewAttack0:\n\tLPOS EEEEE 2 Bright A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_FaceTarget\n\tLPOS EEEEE 2 Bright A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_FaceTarget\n\tLPOS EEEEE 2 Bright A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_FaceTarget\n\tLPOS EEEEE 2 Bright A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_FaceTarget\n\tLPOS EEEEE 2 Bright A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_FaceTarget\n\tLPOS EEEEE 2 Bright A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_FaceTarget\n\tLPOS EEEEE 2 Bright A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tLPOS F 4 Bright A_CustomMissile(\"LegSoulBigBall\",32,0,random(-2,2),0)\n\tLPOS E 4 A_UnSetInvulnerable\nGoto See\nNewAttack1:\n\tLPOS AAA 2 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItemEx(\"YellowShellCasing\", 10, 12, 40, Random(2, 6), 0, Random(1, 3), Random(80, 90), 128)\n\tTNT1 A 0 A_PlaySound(\"sentient/fire\")\n\tLPOS F 1 Bright A_CustomMissile(\"LegSentientExplosiveTracer\",32,0,random(-2,2),0)\n\tLPOS F 2 Bright A_CustomMissile(\"LegSentientExplosiveTracer\",32,0,random(-2,2),0)\n TNT1 A 0 A_SpawnItemEx(\"YellowShellCasing\", 10, -12, 40, Random(2, 6), 0, Random(1, 3), Random(-80, -90), 128)\n\tTNT1 A 0 A_PlaySound(\"sentient/fire\")\n\tLPOS E 3 Bright A_CustomMissile(\"LegSentientExplosiveTracer\",32,0,random(-2,2),0)\n\tTNT1 A 0 A_StopSoundEx(\"Weapon\")\n\tTNT1 A 0 A_Jump(3,\"See\",\"Missile\")\n TNT1 A 0 A_SpidRefire\nGoto See\nNewAttack2:\n\tTNT1 A 0 A_PlaySound(\"weapons/charge15k\")\n\tLPOS EEEEEEEE 3 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLPOS F 3 Bright A_CustomMissile(\"Legendary10KProjectile\",32,0,random(-2,2),0)\n\tLPOS E 4 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLPOS F 3 Bright A_CustomMissile(\"Legendary10KProjectile\",32,0,random(-2,2),0)\n\tLPOS E 4 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLPOS F 3 Bright A_CustomMissile(\"Legendary10KProjectile\",32,0,random(-2,2),0)\n\tLPOS E 4 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n LPOS F 3 Bright A_CustomMissile(\"Legendary10KProjectile\",32,0,random(-2,2),0)\n\tLPOS E 4 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLPOS F 3 Bright A_CustomMissile(\"Legendary10KProjectile\",32,0,random(-2,2),0)\nGoto See\nPain:\n TNT1 A 0 A_Jump(10,\"Protection\")\n\tTNT1 A 0 A_Jump(192,\"PainMissile\")\n LPOS G 3 Bright A_GiveInventory(\"LegZombieStrafing\",1)\n LPOS G 0 A_Pain\n\tLPOS G 3 Bright A_GiveInventory(\"LegZombieStrafing\",1)\n Goto See\nPainMissile:\n LPOS G 3 Bright A_GiveInventory(\"LegZombieStrafing\",1)\n LPOS G 0 A_Pain\n\tLPOS G 3 Bright A_GiveInventory(\"LegZombieStrafing\",1)\n Goto Missile\nProtection:\n TNT1 A 0 A_JumpIf(user_protection >= 3,\"Pain\")\n\tTNT1 A 0 A_JumpIf(user_protected == 1,\"Pain\")\n\tTNT1 A 0 A_PlaySound(\"legendary/defense\")\n\tTNT1 A 0 A_FaceTarget\n\tLPOS E 2 Bright ACS_NamedExecuteAlways(\"LegendaryProtection\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tGoto See\nDeath:\n TNT1 A 0 A_Jump(36,\"LegendarySoul\")\n TNT1 A 0 A_StopSound(6)\n\tLPOS H 5 A_Scream\n LPOS I 5 A_Fall\n LPOS J 5 A_SpawnItem(\"BodyCrash\",0,0,0,0)\n LPOS K 5\n LPOS L -1\n\tStop\nLegendarySoul:\n TNT1 A 0 A_StopSound(6)\n\tTNT1 A 0 A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n\tLPOS H 5 A_Scream\n\tTNT1 A 0 A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n LPOS I 5 A_Fall\n\tTNT1 A 0 A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n LPOS J 5 A_SpawnItem(\"BodyCrash\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n LPOS K 5\n\tTNT1 A 0 A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n LPOS L 140\n\tLPOS L 0 A_PlaySoundEx(\"brain/spit\",\"Voice\",0,2)\n\tLPOS LLLLLLLLLLLLLLLLL 2 Bright A_GiveInventory(\"LegSoulEvent\",1)\n\tLPOS LLLLLLLLLLLLLLLLL 2 Bright A_GiveInventory(\"LegSoulEvent\",1)\n\tLPOS LLLLLLLLLLLLLLLLL 2 Bright A_GiveInventory(\"LegSoulEvent\",1)\n\tTNT1 A 0 A_SpawnItemEx(\"LegendarySoul\",0,0,16,0,0,0,0,32)\n\tTNT1 A 0 A_SpawnItemEx(\"LegendaryHeroSoul\",0,0,16,0,0,0,0,32)\n\tTNT1 A 0 A_SpawnItemEx(\"TeleportFog\",0,0,16,0,0,0,0,32)\n\tLPOS L -1\n\tStop\nXDeath:\n TNT1 A 0 A_StopSound(6)\n\tLPOS O 3 A_SpawnItemEx(\"BlueGibbedGenerator\",0,0,0,0,0,0,0,128,0)\n LPOS P 3 A_XScream\n LPOS R 3 A_Fall\n LPOS STUV 3\n LPOS W -1\n Stop\n }\n}"
},
{
"source": "pk3",
"name": "Actors/Monsters/Empowered/EmpoweredLegendaryBabyDemolisher.txt",
"contents": "Actor EmpoweredLegendaryBabyDemolisher : LegendaryBabyDemolisher\n{\nMonster\nHealth 5666\nHeight 64\nRadius 52\nMass 1250\nSpeed 25\nScale 1.15\nBloodColor \"Blue\"\nPainChance 30\nMeleeRange 188\n+BOSS\n+NOFEAR\n+BOSSDEATH\n+NOICEDEATH\n+FLOORCLIP\n+MISSILEMORE\n+MISSILEEVENMORE\n+QUICKTORETALIATE\n+NOTIMEFREEZE\n+DONTGIB\n+NOTARGET\n+NORADIUSDMG\n+BRIGHT\n+DONTHARMSPECIES\nSpecies \"BabySpiders\"\nDamagetype \"Baby15K\"\nDamageFactor \"PlayerDTRG\", 0.5\nDamageFactor \"PDTBFG\", 0.25\nDamageFactor \"PDTBFGTracer\", 0.25\nDamageFactor \"PlayerDevBall\", 0.125\nDamageFactor \"PlayerDevBall2\", 0.125\nDamageFactor \"PlayerDevTracer\", 0.125\nDamageFactor \"DBFG2\", 0.65\nDamageFactor \"DBFG10K2\", 0.65\nDamageFactor \"DBFGSplash2\", 0.65\nDamageFactor \"PlayerDBFG2\", 0.65\nDamageFactor \"PlayerDBFG10K2\", 0.65\nDamageFactor \"PlayerDBFGSplash2\", 0.65\nDamageFactor \"LegendaryPlayer\", 0.3\nDamageFactor \"LegendaryGuruPlayer\", 0.3\nDamageFactor 0.5\n//No Infighting\nDamageFactor \"Baby15K\", 0.0\nDamageFactor \"Legendary\", 0.0\nDamageFactor \"Legendary1\", 0.0\nDamageFactor \"BabySpiders\", 0.0\nDropItem \"BossLifeEssence\", 256, 150\nDropItem \"HEMBossArmorBonusMax35\", 256\nDropItem \"LegendaryUltraSphere\", 110, 1\nDropItem \"SuperLegendaryRune\", 100, 1\nDropItem \"LifeLegendaryRune\", 100, 1\nDropItem \"LegendaryRune\", 100, 1\nDropItem \"LDemonAmmo\", 256\nDropItem \"LDemonAmmoBox\", 180\nDropItem \"Legendary Plasmatic Rifle\", 127, 1\nDropItem \"Legendary BFG\",120, 1\nDropItem \"LegTimeFreezeSphere\", 80\nSeeSound \"LegBabyDemo/Sight\"\nPainSound \"monsters/fusionitepain\"\nDeathSound \"minidemo/death\"\nActiveSound \"baby/active\"\nObituary \"%o was turned into nothing by the Empowered Legendary Baby Demolisher.\"\nTag \"\\c[l5]Empowered \\c[z3]Legendary Baby Demolisher\\c-\"\nvar int user_heal;\nvar int user_turning;\nvar int user_music;\nStates\n\t{\n\tSpawn:\n\t\tLBDS A 8 Bright A_Look\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"LHellionSmokeSpawner\",random(-24,24),random(-24,24),0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)\n\t\tTNT1 A 0 A_JumpIfHealthLower(2666,\"Idle\")\n\t\tLoop\n\tIdle:\n\t\tTNT1 A 0 A_ChangeFlag(NOPAIN,0)\n\t\tTNT1 A 0 A_UnSetInvulnerable\n\t\tTNT1 A 0 A_SetUserVar(\"user_music\",0)\n\t\tTNT1 A 0 A_SetUserVar(\"user_turning\",0)\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"LHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tTNT1 A 0 A_Look\n\t\tLBDS A 2 Bright A_BabyMetal\n\t\tLBDS A 2 Bright A_Wander\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"BHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tTNT1 A 0 A_Look\n\t\tLBDS BB 2 Bright A_Wander\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"LHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tTNT1 A 0 A_Look\n\t\tLBDS CC 2 Bright A_Wander\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"BHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tTNT1 A 0 A_Look\n\t\tLBDS D 2 Bright A_BabyMetal\n\t\tLBDS D 2 Bright A_Wander\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"LHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tTNT1 A 0 A_Look\n\t\tLBDS EE 2 Bright A_Wander\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"BHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tTNT1 A 0 A_Look\n\t\tLBDS FF 2 Bright A_Wander\n\t\tLoop\n\tSee:\n\t\tTNT1 A 0 A_ChangeFlag(NOPAIN,0)\n\t\tTNT1 A 0 A_UnSetInvulnerable\n\t\tTNT1 A 0 A_JumpIf(user_music == 1,3)\n\t\tTNT1 A 0 ACS_NamedExecuteAlways(\"StartMonsterMusic\",0,809)\n\t\tTNT1 A 0 A_SetUserVar(\"user_music\",1)\n\t\tTNT1 A 0 A_SetUserVar(\"user_turning\",0)\n\t\tTNT1 A 0 A_Jump(100,\"Rush\")\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"LHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS A 2 Bright A_BabyMetal\n\t\tLBDS A 2 Bright A_Chase\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"BHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS BB 2 Bright A_Chase\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"LHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS CC 2 Bright A_Chase\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"BHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS D 2 Bright A_BabyMetal\n\t\tLBDS D 2 Bright A_Chase\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"LHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS EE 2 Bright A_Chase\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"BHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS FF 2 Bright A_Chase\n\t\tLoop\n\tRush:\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"LHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tTNT1 A 0 A_BabyMetal\n\t\tLBDS AAAA 0 A_Chase\n\t\tLBDS A 2 Bright A_SpawnItemEx(\"LegBabyDemoGhost\",0,0,0,0,0,0,0,128)\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"BHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tTNT1 AAAAA 0 A_Chase\n\t\tLBDS B 2 Bright A_SpawnItemEx(\"LegBabyDemoGhost\",0,0,0,0,0,0,0,128)\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"LHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tTNT1 AAAAA 0 A_Chase\n\t\tLBDS C 2 Bright A_SpawnItemEx(\"LegBabyDemoGhost\",0,0,0,0,0,0,0,128)\n\t\tTNT1 A 0 A_BabyMetal\n\t\tTNT1 AAAA 0 A_Chase\n\t\tLBDS D 2 Bright A_SpawnItemEx(\"LegBabyDemoGhost\",0,0,0,0,0,0,0,128)\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"BHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tTNT1 AAAAA 0 A_Chase\n\t\tLBDS E 2 Bright A_SpawnItemEx(\"LegBabyDemoGhost\",0,0,0,0,0,0,0,128)\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"LHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tTNT1 AAAAA 0 A_Chase\n\t\tLBDS F 2 Bright A_SpawnItemEx(\"LegBabyDemoGhost\",0,0,0,0,0,0,0,128)\n\t\tTNT1 A 0 A_Jump(75,\"See\")\n\t\tLoop\n\tMelee:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_ChangeFlag(NOPAIN,1)\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"LHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS G 3 Bright A_FaceTarget\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"BHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS G 3 Bright A_FaceTarget\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"LHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS G 3 Bright A_FaceTarget\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"BHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS G 3 Bright A_FaceTarget\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"LHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS G 3 Bright A_FaceTarget\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"BHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS G 3 Bright A_FaceTarget\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"LHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS G 3 Bright A_FaceTarget\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"BHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS G 3 Bright A_FaceTarget\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"LHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS G 3 Bright A_FaceTarget\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"BHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS G 3 Bright A_FaceTarget\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"LHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS G 3 Bright A_FaceTarget\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"BHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS G 3 Bright A_CustomMissile(\"LegArachThunder\")\n\t\tTNT1 A 0 A_ChangeFlag(NOPAIN,0)\n\t\tGoto See\n\tMissile:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_Jump(96,\"Railgun\")\n\t\tTNT1 A 0 A_Jump(128,\"BFG9K\",\"BFG10K\")\n\t\tTNT1 A 0 A_Jump(20,\"Spread\")\n\t\tTNT1 A 0 A_Jump(48,\"DTBFG\")\n\tNormal:\n\t\tTNT1 A 0 A_PlaySound(\"monsters/darkmasterwind\",CHAN_WEAPON)\n\t\tLBDS ABABABA 2 Bright A_FaceTarget(45)\n\tNormalLoop:\n\t\tTNT1 A 0 A_PlaySound(\"monsters/darkmasterwind2\",5)\n\t\tTNT1 A 0 A_PlaySound(\"sentient/fire\",6)\n\t\tTNT1 A 0 A_SpawnItemEx(\"YellowShellCasing\",8,8,18,Random(2,6),0,Random(1,3),Random(80,90),128)\n\t\tLBDS Q 1 Bright A_CustomMissile(\"LegBabySentientExplosiveTracer\",20,0,Random(-800,800)/100.00,0)\n\t\tLBDS Q 1 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"sentient/fire\",7)\n\t\tTNT1 A 0 A_SpawnItemEx(\"YellowShellCasing\",8,-8,18,Random(2,6),0,Random(1,3),Random(-80,-90),128)\n\t\tLBDS R 1 Bright A_CustomMissile(\"LegBabySentientExplosiveTracer\",20,0,Random(-800,800)/100.00,0)\n\t\tLBDS R 1 Bright A_FaceTarget\n\t\tTNT1 A 0 A_Jump(12,\"DTBFG\")\n\t\tTNT1 A 0 A_Jump(8,\"Pause\",\"Missile\",\"Missile\",\"Missile\")\n\t\tTNT1 A 0 A_JumpIfCloser(188,\"Melee\")\n\t\tTNT1 A 0 A_SpidRefire\n\t\tLoop\n\tPause:\n\t\tLBDS ABAB 2 Bright\n\t\tGoto See\n\tRailgun:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_PlaySound(\"weapons/rgcharge\",CHAN_WEAPON)\n\t\tLBDS GGGGG 1 Bright A_FaceTarget(45)\n\t\tLBDS G 2 Bright A_FaceTarget\n\t\tLBDS H 1 Bright A_CustomMissile(\"LegArachRail\",37,0,random(-1,1))\n\t\tLBDS GG 2 Bright A_FaceTarget\n\t\tTNT1 A 0 A_Jump(100,\"BFG10K\")\n\t\tGoto See\n\tBFG10K:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_PlaySound(\"weapons/charge15k\",CHAN_WEAPON)\n\t\tLBDS GGGGGGG 5 Bright A_FaceTarget(45)\n\tBFG10KLoop:\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\",CHAN_WEAPON)\n\t\tLBDS H 1 Bright A_CustomMissile(\"LegArach10KProjectile\",22,0,random(-4,4))\n\t\tLBDS G 2 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\",CHAN_WEAPON)\n\t\tLBDS H 1 Bright A_CustomMissile(\"LegArach10KProjectile\",22,0,random(-4,4))\n\t\tLBDS G 2 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\",CHAN_WEAPON)\n\t\tLBDS H 1 Bright A_CustomMissile(\"LegArach10KProjectile\",22,0,random(-4,4))\n\t\tLBDS G 1 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\",CHAN_WEAPON)\n\t\tLBDS H 1 Bright A_CustomMissile(\"LegArach10KProjectile\",22,0,random(-4,4))\n\t\tLBDS G 1 Bright A_FaceTarget\n\t\tTNT1 A 0 A_JumpIfCloser(188,\"Melee\")\n\t\tTNT1 A 0 A_MonsterRefire(0,\"BFG10KEnd\")\n\t\tLoop\n\tBFG10KEnd:\n\t\tLBDS G 20 Bright A_PlaySound(\"weapons/bfg15kcooldown\",6)\n\t\tTNT1 A 0 A_Jump(48,\"DTBFG\")\n\t\tTNT1 A 0 A_Jump(24,\"Pause\",\"Missile\",\"Missile\",\"Missile\")\n\t\tGoto See\n\tBFG9K:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfgf\")\n\t\tLBDS GGGG 5 Bright A_FaceTarget(45)\n\t\tLBDS H 10 Bright A_CustomMissile(\"LegArachBFG9500Ball\",22,0,0)\n\t\tLBDS G 4 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfgf\")\n\t\tLBDS GGGG 5 Bright A_FaceTarget\n\t\tLBDS H 10 Bright A_CustomMissile(\"LegArachBFG9500Ball\",22,0,0)\n\t\tLBDS G 4 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfgf\")\n\t\tLBDS GGGG 5 Bright A_FaceTarget\n\t\tLBDS H 10 Bright A_CustomMissile(\"LegArachBFG9500Ball\",22,0,0)\n\t\tLBDS G 3 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfgf\")\n\t\tLBDS GGGG 5 Bright A_FaceTarget\n\t\tLBDS H 10 Bright A_CustomMissile(\"LegArachBFG9500Ball\",22,0,0)\n\t\tLBDS G 3 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfgf\")\n\t\tLBDS GGGG 5 Bright A_FaceTarget\n\t\tLBDS H 10 Bright A_CustomMissile(\"LegArachBFG9500Ball\",22,0,0)\n\t\tLBDS G 3 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfgf\")\n\t\tLBDS GGGG 5 Bright A_FaceTarget\n\t\tLBDS H 3 Bright A_CustomMissile(\"LegArachBFG9500Ball\",22,0,0)\n\t\tTNT1 A 0 A_Jump(48,\"DTBFG\")\n\t\tGoto See\n\tDTBFG:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_SetInvulnerable\n\t\tLBDS G 1 Bright A_PlaySound(\"LegBabyDemo/Sight\",CHAN_VOICE)\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"LHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS G 2 Bright A_FaceTarget(45)\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"LHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS G 2 Bright A_FaceTarget(45)\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"LHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS G 2 Bright A_FaceTarget(45)\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"LHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS G 2 Bright A_FaceTarget(45)\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"LHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS G 2 Bright A_FaceTarget(45)\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"LHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS G 2 Bright A_FaceTarget\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"LHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS G 2 Bright A_FaceTarget\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"LHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS G 2 Bright A_FaceTarget\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"LHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tTNT1 A 0 A_UnSetInvulnerable\n\t\tLBDS G 2 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"Cardinal/9k\",CHAN_WEAPON)\n\t\tLBDS GGGGGGG 2 Bright A_FaceTarget\n\t\tLBDS H 4 Bright A_CustomMissile(\"LegArachDTBFGBall\",18,0,0)\n\t\tTNT1 A 0 A_PlaySound(\"Cardinal/9k\",CHAN_WEAPON)\n\t\tLBDS GGGGGGG 5 Bright A_FaceTarget\n\t\tLBDS H 4 Bright A_CustomMissile(\"LegArachDTBFGBall\",18,0,0)\n\t\tLBDS G 2 Bright A_FaceTarget\n\t\tGoto See\n\tSpread:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_SetInvulnerable\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"BHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS G 3 Bright A_FaceTarget(45)\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"BHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS G 3 Bright A_FaceTarget(45)\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"BHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS G 3 Bright A_FaceTarget(45)\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"BHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS G 3 Bright A_FaceTarget(45)\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"BHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS G 3 Bright A_FaceTarget(45)\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"BHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS G 3 Bright A_FaceTarget\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"BHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS G 3 Bright A_FaceTarget\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"BHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS G 3 Bright A_FaceTarget\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"BHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS G 3 Bright A_FaceTarget\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"BHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS G 3 Bright A_FaceTarget\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"BHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS G 3 Bright A_FaceTarget\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"BHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS G 3 Bright A_FaceTarget\n\tStartTurning:\n\t\tTNT1 A 0 A_ChangeFlag(NOPAIN,1)\n\t\tTNT1 A 0 A_PlaySound(\"weapons/charge15k\",CHAN_WEAPON)\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"BHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS G 3 Bright A_FaceTarget(45)\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"BHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS G 3 Bright A_FaceTarget(45)\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"BHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS G 3 Bright A_FaceTarget(45)\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"BHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS G 3 Bright A_FaceTarget(45)\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"BHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS G 3 Bright A_FaceTarget(45)\n\tTurning:\n\t\tTNT1 A 0 A_SetInvulnerable\n\t\tTNT1 A 0 A_JumpIf(user_turning >= 108,\"SuperTurningCheck\")\n\t\tTNT1 A 0 A_SetUserVar(\"user_turning\",user_turning+1)\n\t\tLBDS G 1 Bright A_SetAngle(angle+10)\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTNT1 A 0 A_SpawnItemEx(\"BHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS H 1 Bright A_CustomMissile(\"LegArach10KProjectile\",22,0,0,CMF_AIMDIRECTION,random(-5,5))\n\t\tLoop\n\tSuperTurningCheck:\n\t\tTNT1 A 0 A_Jump(48,\"EndTurning\")\n\t\tTNT1 A 0 A_SetUserVar(\"user_turning\",0)\n\t\tLBDS G 1 Bright A_PlaySound(\"LegBabyDemo/Sight\")\n\t\tTNT1 A 0 A_PlaySound(\"weapons/charge15k\")\n\t\tLBDS GGGGGGGG 5 Bright\n\tSuperTurning:\n\t\tTNT1 A 0 A_SetInvulnerable\n\t\tTNT1 A 0 A_JumpIf(user_turning >= 108,\"EndTurning\")\n\t\tTNT1 A 0 A_SetUserVar(\"user_turning\",user_turning+1)\n\t\tLBDS G 1 Bright A_SetAngle(angle+10)\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTNT1 A 0 A_SpawnItemEx(\"BHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\t\tLBDS H 1 Bright A_CustomMissile(\"LegendaryCyberBFG15KBall\",22,0,0,CMF_AIMDIRECTION,random(-5,5))\n\t\tLoop\n\tEndTurning:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_UnSetInvulnerable\n\t\tGoto See\n\tPain:\n\t\tTNT1 A 0 A_ChangeFlag(NOPAIN,1)\n\t\tTNT1 A 0 A_Jump(32,\"Healing\")\n\t\tTNT1 A 0 A_Jump(96,\"StartTurning\")\n\t\tTNT1 A 0 A_Jump(156,\"Missile\")\n\tPain2:\n\t\tLBDS I 1 Bright\n\t\tLBDS I 1 Bright A_Pain\n\t\tGoto See\n\tHealing:\n\t\tTNT1 A 0 A_JumpIf(user_heal >= 3,\"LowHealing\")\n\t\tTNT1 A 0 A_PlaySound(\"LegBabyDemo/Sight\",CHAN_BODY)\n\t\tTNT1 A 0 A_SetInvulnerable\n\t\tLBDS I 0 A_SetUserVar(\"user_heal\",user_heal+1)\n\t\tLBDS I 1 Bright HealThing(200)\n\t\tLBDS IIIIIIIIIIIIIIIIIIIIIII 1 Bright A_SpawnItem(\"DarkAnniFlameSpawner\",0,0,0,0)\n\t\tTNT1 A 0 A_UnSetInvulnerable\n\t\tLBDS I 1 Bright\n\t\tGoto See\n\tLowHealing:\n\t\tTNT1 A 0 A_JumpIf(user_heal >= 12,\"VeryLowHealing\")\n\t\tTNT1 A 0 A_PlaySound(\"LegBabyDemo/Sight\",CHAN_BODY)\n\t\tTNT1 A 0 A_SetInvulnerable\n\t\tLBDS I 0 A_SetUserVar(\"user_heal\",user_heal+1)\n\t\tLBDS I 1 Bright HealThing(random(50,125))\n\t\tLBDS IIIIIIIIIIIIIIIIIIIIIII 1 Bright A_SpawnItem(\"DarkAnniFlameSpawner\",0,0,0,0)\n\t\tTNT1 A 0 A_UnSetInvulnerable\n\t\tLBDS I 1 Bright\n\t\tGoto See\n\tVeryLowHealing:\n\t\tTNT1 A 0 A_JumpIf(user_heal >= 24,\"Pain2\")\n\t\tTNT1 A 0 A_PlaySound(\"LegBabyDemo/Sight\",CHAN_BODY)\n\t\tTNT1 A 0 A_SetInvulnerable\n\t\tLBDS I 0 A_SetUserVar(\"user_heal\",user_heal+1)\n\t\tLBDS I 2 Bright HealThing(random(10,100))\n\t\tLBDS IIIIIIIIIIIIIIIIIIIIIII 2 Bright A_SpawnItem(\"DarkAnniFlameSpawner\",0,0,0,0)\n\t\tTNT1 A 0 A_UnSetInvulnerable\n\t\tLBDS I 2 Bright\n\t\tGoto See\n\tDeath:\n\t\tTNT1 A 0\n\t\tLBDS I 2 A_Scream\n\t\tLBDS IIIIIIIII 3 A_CustomMissile(\"BlueKaboom\", random(20,40), random(10,-10), random(0,360), 2, random(0,360))\n\t\tLBDS J 6 A_SetUserVar(\"user_music\",0)\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"BlueGibbedGenerator\",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)\n\t\tLBDS KKKKK 2 Bright A_CustomMissile(\"BlueKaboom3\",random(20,40),random(10,-10),random(0,360),CMF_AIMDIRECTION,random(0,360))\n\t\tTNT1 AAAA 0 A_CustomMissile(\"SmokeFX2\",random(20,40),0,random(0,360),CMF_AIMDIRECTION,random(0,360))\n\t\tTNT1 A 0 A_SpawnItem(\"TrueDeathBall\")\n\t\tLBDS L 6 A_Fall\n\t\tLBDS MN 6\n\t\tLBDS O 6 A_KillMaster\n\t\tLBDS P 63000 CanRaise\n\t\tStop\n\t}\n}"
},
{
"source": "pk3",
"name": "Actors/Monsters/Empowered/EmpoweredCyberDemon.txt",
"contents": "ACTOR EmpoweredCyberDemon : Cyberdemon\n{\nHealth 6000\nPainChance 50\nPainChance \"PDTBFG\", 25\nPainChance \"SoulToxic\", 15\nPainChance \"FatFlamer\", 15\nPainChance \"FiendFire\", 15\nPainChance \"Explosion\", 80\nSpecies \"Cybers\"\nDropItem \"BossLifeEssence\" 128 25\nDropItem \"BossArmorBonusMax\" 128 1\nDropItem \"MissileBox\" 128 20\nObituary \"The Empowered CyberDemon wrecked %o.\"\nDamageFactor \"Cyber10K\", 0.0\nDamageFactor \"PDTBFG\", 0.5\nDamageFactor \"PDTBFGTracer\", 0.8\nSeeSound \"monsters/clsee\"\nPainSound \"monsters/cyberlordpain\"\nDeathSound \"monsters/cldie\"\nStates\n{\nSpawn:\n CYBR A 10 A_Look\n\t\tCYBR A 10 A_Look\n\t\tCYBR A 10 A_Look\n\t\tCYBR A 10 A_Look\n Loop\nSee:\n CYBR A 3 A_Playsound(\"monsters/clhoof\")\n CYBR ABB 3 A_Chase\n CYBR C 3 A_Playsound(\"monsters/clhoof\")\n CYBR CDD 3 A_Chase\n Loop\nMissile:\n\t\tTNT1 A 0 A_Jump(400,\"Grenadier\",\"BFG10K\",\"BFG95K\")\nNormal:\n CYBR E 12 A_FaceTarget\n TNT1 A 0 Bright A_CustomMissile(\"CyberLordRocket\", 40, 26, 0)\n CYBR F 10 Bright A_CustomMissile(\"CyberLordRocket\", 40, -26, 0)\n CYBR E 10 A_FaceTarget\n TNT1 A 0 Bright A_CustomMissile(\"CyberLordRocket\", 40, 26, 0)\n CYBR F 10 Bright A_CustomMissile(\"CyberLordRocket\", 40, -26, 0)\n CYBR E 10 A_FaceTarget\n TNT1 A 0 Bright A_CustomMissile(\"CyberLordRocket\", 40, 26, 0)\n CYBR F 10 Bright A_CustomMissile(\"CyberLordRocket\", 40, -26, 0)\n\t\tCYBR E 12\n\t\tTNT1 A 0 Bright A_Jump(128,\"Seekers\")\n Loop\nSeekers:\n\t\tCYBR E 12 A_FaceTarget\n TNT1 A 0 Bright A_CustomMissile(\"CyberLordHomer\", 40, 26, 0)\n CYBR F 10 Bright A_CustomMissile(\"CyberLordHomer\", 40, -26, 0)\n CYBR E 10 A_FaceTarget\n TNT1 A 0 Bright A_CustomMissile(\"CyberLordHomer\", 40, 26, 0)\n CYBR F 10 Bright A_CustomMissile(\"CyberLordHomer\", 40, -26, 0)\n CYBR E 10 A_FaceTarget\n TNT1 A 0 Bright A_CustomMissile(\"CyberLordHomer\", 40, 26, 0)\n CYBR F 10 Bright A_CustomMissile(\"CyberLordHomer\", 40, -26, 0)\n\t\tCYBR E 12\n\t\tGoto See\nGrenadier:\n\t\tTNT1 A 0 A_Jump(178,\"Normal\")\n CYBR E 12 A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"Weapons/GrenadeFire\")\n TNT1 A 0 Bright A_CustomMissile(\"CyberLordGrenade\", 40, 26, 0, CMF_AIMOFFSET, 4.328125)\n CYBR F 10 Bright A_CustomMissile(\"CyberLordGrenade\", 40, -26, 0, CMF_AIMOFFSET, 4.328125)\n\t\tCYBR E 10 A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"Weapons/GrenadeFire\")\n TNT1 A 0 Bright A_CustomMissile(\"CyberLordGrenade\", 40, 26, 0, CMF_AIMOFFSET, 4.328125)\n CYBR F 10 Bright A_CustomMissile(\"CyberLordGrenade\", 40, -26, 0, CMF_AIMOFFSET, 4.328125)\n\t\tCYBR E 12\n\t\tGoto See\nBFG10K:\n\t TNT1 A 0 A_PlaySound(\"weapons/charge15k\")\n\t CYBR E 4 Bright A_FaceTarget\n\t CYBR E 4 Bright A_FaceTarget\n\t CYBR E 4 Bright A_FaceTarget\n\t CYBR E 4 Bright A_FaceTarget\n\t CYBR E 4 Bright A_FaceTarget\n\t CYBR E 4 Bright A_FaceTarget\n CYBR E 4 Bright A_FaceTarget\n\t TNT1 A 0 Bright A_PlaySound(\"weapons/bfg15kfire\")\n CYBR F 3 Bright A_CustomMissile(\"Cardinal10K\", 40, 0, Random(4, -4))\n CYBR E 4 Bright A_FaceTarget\n\t TNT1 A 0 Bright A_PlaySound(\"weapons/bfg15kfire\")\n CYBR F 3 Bright A_CustomMissile(\"Cardinal10K\", 40, 0, Random(4, -4))\n CYBR E 4 Bright A_FaceTarget\n\t TNT1 A 0 Bright A_PlaySound(\"weapons/bfg15kfire\")\n CYBR F 3 Bright A_CustomMissile(\"Cardinal10K\", 40, 0, Random(4, -4))\n CYBR E 4 Bright A_FaceTarget\n\t TNT1 A 0 Bright A_PlaySound(\"weapons/bfg15kfire\")\n CYBR F 3 Bright A_CustomMissile(\"Cardinal10K\", 40, 0, Random(4, -4))\n CYBR E 4 Bright A_FaceTarget\n\t TNT1 A 0 Bright A_PlaySound(\"weapons/bfg15kfire\")\n CYBR F 3 Bright A_CustomMissile(\"Cardinal10K\", 40, 0, Random(4, -4))\n CYBR E 4 Bright A_FaceTarget\n\t TNT1 A 0 Bright A_PlaySound(\"weapons/bfg15kfire\")\n CYBR F 3 Bright A_CustomMissile(\"Cardinal10K\", 40, 0, Random(4, -4))\n\t TNT1 A 0 A_PlaySound(\"weapons/bfg15kcooldown\",CHAN_AUTO)\n\t\tGoto See\nPain:\n\t\tTNT1 A 0 A_Jump(61,\"PainMissile\")\n CYBR G 10 A_Pain\n Goto See\nPainMissile:\n\t\tCYBR G 10 A_Pain\n Goto Missile\nDeath:\n\t\tTNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(298) == 1, \"AlwaysDrop\")\n\t\tTNT1 A 0 A_Jump(128,2)\n\t\tTNT1 A 0 A_SpawnItem(\"Grenade Launcher\",0,12)\n\t\tCYBR G 10 A_Scream\n\t\tCYBR H 10 A_NoBlocking\n\t\tTNT1 AA 0 A_SpawnItemEx(\"GibbedGenerator\",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)\n\t\tTNT1 AAA 0 A_CustomMissile(\"BigRedBloodCloud\", random(10,80), 0, random(0,360), 2, random(0,360))\n CYBR IIIII 2 Bright A_CustomMissile(\"Kaboom\", random(20,80), random(20,-20), random(0,360), 2, random(0,360))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"GibbedGenerator\",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)\n\t\tTNT1 AAA 0 A_CustomMissile(\"BigRedBloodCloud\", random(10,80), 0, random(0,360), 2, random(0,360))\n CYBR JJJJJ 2 Bright A_CustomMissile(\"Kaboom\", random(20,80), random(20,-20), random(0,360), 2, random(0,360))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"GibbedGenerator\",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)\n\t\tTNT1 AAA 0 A_CustomMissile(\"BigRedBloodCloud\", random(10,80), 0, random(0,360), 2, random(0,360))\n CYBR KKKKK 2 Bright A_CustomMissile(\"Kaboom\", random(20,80), random(20,-20), random(0,360), 2, random(0,360))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"GibbedGenerator\",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)\n\t\tTNT1 AAA 0 A_CustomMissile(\"BigRedBloodCloud\", random(10,80), 0, random(0,360), 2, random(0,360))\n CYBR LLLLL 1 Bright A_CustomMissile(\"Kaboom\", random(20,80), random(20,-20), random(0,360), 2, random(0,360))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"GibbedGenerator\",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)\n\t\tTNT1 AAA 0 A_CustomMissile(\"BigRedBloodCloud\", random(10,80), 0, random(0,360), 2, random(0,360))\n CYBR MMMMM 1 Bright A_CustomMissile(\"Kaboom\", random(20,80), random(20,-20), random(0,360), 2, random(0,360))\n\t\tTNT1 AAAA 0 A_SpawnItemEx(\"GibbedGenerator\",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)\n\t\tTNT1 AAAAAA 0 A_CustomMissile(\"BigRedBloodCloud\", random(10,80), 0, random(0,360), 2, random(0,360))\n\t\tTNT1 AAAAAAAA 0 A_CustomMissile(\"SmokeFX3\", Random(20,80), 0, random(0,360), 2, random(0,360))\n CYBR NO 5\n CYBR P -1 A_KillMaster\n Stop\nAlwaysDrop:\n\t\tTNT1 A 0 A_SpawnItem(\"Grenade Launcher\",0,12)\n\t\tTNT1 A 0 A_SpawnItem(\"Rocket Launcher\",0,12)\n\t\tTNT1 A 0 A_SpawnItem(\"BFG10K\",0,12)\n\t\tGoto Death+3\nCrush:\n\t BOCR A -1 A_PlaySound(\"gib/squish\")\n\t Stop\n }\n}"
},
{
"source": "pk3",
"name": "Actors/Monsters/Other/LegendaryCrusader.txt",
"contents": "ACTOR LegendaryCrusader\n{\n Health 3000\n\tMass 0xFFFFFFF\n\tSpeed 15\n\tPainChance 0\n\tDamageFactor \"LegendaryGuru\", 0.0\n\tDamageFactor \"LegendaryGuruPlayer\", 0.3\n\tDamageFactor \"LegendaryPlayer\", 0.3\n\tDamageFactor \"BFGSpray\", 0.2\n\tDamageFactor \"BFGSplash\", 0.2\n\tDamageFactor \"Cyber10K\", 0.0\n\tDamageFactor \"PDTBFG\", 0.01\n\tDamageFactor \"PDTBFGTracer\", 0.01\n\tDropItem \"LegendaryUltraSphere\"\n\tDropItem \"LegendarySphere\"\n\tDropItem \"LegendaryAmmoSphere\"\n\tDropItem \"LegendaryArmor\"\n\tDropItem \"LegendaryRune\"\n\tMonster\n\t+BOSSDEATH\n\t+NOTIMEFREEZE\n\t+DONTRIP\n\t+BOSS\n\t+PIERCEARMOR\n\t+NOFEAR\n\t+MISSILEEVENMORE\n\t+MISSILEMORE\n\t+DONTHARMSPECIES\n\t+DONTHURTSPECIES\n\t+DONTGIB\n\t+FLOORCLIP\n\t+CANTSEEK\n\t+NOICEDEATH\n\t+DONTMORPH\n\t+FLOORCLIP\n\tTag \"\\c[z3]Legendary Crusader\\c-\"\n\tStates\n\t{\n\tSpawn:\n TNT1 A 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n LGCR A 10 Bright A_Look\n\t\tTNT1 A 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\t\tLGCR A 10 Bright A_Look\n\t\tTNT1 A 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\t\tLGCR A 10 Bright A_Look\n\t\tTNT1 A 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\t\tLGCR A 10 Bright A_Look\n\t\tTNT1 A 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tLoop\n\tSee:\n\t\tTNT1 A 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\t\tLGCR A 0 A_UnSetInvulnerable\n\t\tLGCR AAA 2 Bright A_Chase\n\t\tTNT1 A 0 A_Jump(68,\"Rush\",\"Teleport\")\n\tLoop\n\tRush:\n\t\tTNT1 A 0\n\t\tLGCR AA 0 A_Chase\n\t\tLGCR A 1 Bright A_SpawnItemEx(\"LegendarySoulGhost\")\n\t\tLGCR AA 0 A_Chase\n\t\tLGCR A 1 Bright A_SpawnItemEx(\"LegendarySoulGhost\")\n\t\tLGCR AA 0 A_Chase\n\t\tLGCR A 1 Bright A_SpawnItemEx(\"LegendarySoulGhost\")\n\t\tLGCR AA 0 A_Chase\n\t\tLGCR A 1 Bright A_SpawnItemEx(\"LegendarySoulGhost\")\n\t\tTNT1 A 0 A_Jump(12,\"See\")\n\tLoop\n\tTeleport:\n\t\tLGCR A 1 Bright A_UnSetShootable\n\t\tLGCR AAAAAAAAAAA 1 A_FadeOut(0.1,0)\n\t\tLGCR AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander\n\t\tLGCR A 1 A_PlayWeaponSound(\"boss/teleport\")\n\t\tLGCR AAAAAAAAAAA 1 A_FadeIn(0.1)\n\t\tLGCR A 1 Bright A_SetShootable\n\tGoto See\n\tMissile:\n\t\tTNT1 A 0 A_SetTranslucent(1)\n\t\tTNT1 A 0 A_Jump(32,\"EnergyBlast\")\n\tEnergyBlast:\n\t\tTNT1 A 0 A_PlaySound(\"HFCardinal/Charge\")\n\t\tLGCR E 4 A_FaceTarget\n\t\tLGCR E 4 A_FaceTarget\n\t\tLGCR E 4 A_FaceTarget\n\t\tLGCR E 4 A_FaceTarget\n\t\tLGCR E 4 A_FaceTarget\n\t\tLGCR E 4 A_FaceTarget\n\t\tLGCR E 4 A_FaceTarget\n\t\tLGCR E 4 A_FaceTarget\n\t\tLGCR E 4 A_FaceTarget\n\t\tLGCR E 4 A_FaceTarget\n\t\tLGCR E 4 A_FaceTarget\n\t\tLGCR E 4 A_FaceTarget\n\t\tLGCR E 4 A_FaceTarget\n\t\tLGCR E 4 A_FaceTarget\n\t\tLGCR E 4 A_FaceTarget\n\t\tLGCR E 4 A_FaceTarget\n\t\tLGCR E 4 A_FaceTarget\n\t\tLGCR F 9 Bright A_CustomMissile (\"LegendaryBlueEnergyBlast\",40)\n\tGoto Death\n\tDeath:\n TNT1 A 0 A_StopSound(6)\n\t\tTNT1 A 0 A_FaceTarget\n\t\tLGCR E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tLGCR E 0 A_FaceTarget\n\t\tLGCR E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tLGCR E 0 A_FaceTarget\n\t\tLGCR E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tLGCR E 0 A_FaceTarget\n\t\tLGCR E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tLGCR E 0 A_FaceTarget\n\t\tLGCR E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tLGCR E 0 A_FaceTarget\n\t\tLGCR E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tLGCR E 0 A_FaceTarget\n\t\tLGCR E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tLGCR H 10 Bright\n\t\tLGCR H 10 Bright A_Scream\n\t\tTNT1 A 0 A_SpawnItem(\"DeathBall\")\n\t\tLGCR M 10 Bright A_NoBlocking\n\t\tLGCR NO 10 Bright\n\tStop\n\t}\n}\n\nACTOR LegendaryBlueEnergyBlast : FastProjectile\n{\n Radius 3\n Height 4\n Speed 15\n Damage 90000000000000000\n Scale 2.5\n +RIPPER\n +DONTBLAST\n +MTHRUSPECIES\n +BloodSplatter\n +DONTREFLECT\n +NODAMAGETHRUST\n SeeSound \"\"\n DeathSound \"\"\n Decal \"LDemonAmmo\"\n States\n {\n Spawn:\n LBEB A 0 A_SpawnItem(\"LegendaryBlueEnergyBlastGhost\",0,0,0,0)\n LBEB A 1\n LBEB B 0 A_SpawnItem(\"LegendaryBlueEnergyBlastGhost\",0,0,0,0)\n LBEB A 0\n\tLBEB C 1 Bright\n\tLBEB A 1 Bright\n\tLBEB B 1 Bright\n\tLBEB C 1 Bright\n\tLBEB A 1 Bright\n\tLBEB B 1 Bright\n LBEB C 0 A_SpawnItem(\"LegendaryCyberFlameSpawner\",0,0,0,0)\n Loop\n Death:\n NLPJ A 0 A_PlaySound(\"FireBlast/Exp\")\n\tTNT1 A 0 A_Spawnitem(\"DisasterExplosion\",0,0,0,0)\n Stop\n }\n}\n\nACTOR LegendaryBlueEnergyBlastGhost\n{\nScale 1.1\nRENDERSTYLE Translucent\nAlpha 0.75\n+RIPPER\n+DONTBLAST\n+MTHRUSPECIES\n+BloodSplatter\n+DONTREFLECT\n+NODAMAGETHRUST\nStates\n{\nSpawn:\n TNT1 A 0\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Toaster\")\n LBEB A 0 A_SpawnItem(\"HFWalkFire\")\n LBEB A 2 A_FadeOut(0.18)\n Loop\n Toaster:\n TNT1 A 0\n\tStop\n }\n}"
},
{
"source": "pk3",
"name": "Actors/Monsters/Other/Sandstorm.txt",
"contents": "ACTOR SandStorm\n{\n Health 45000\n PainChance 2\n PainChance \"Explosion\", 256\n BloodColor \"Black\"\n DamageFactor \"PlayerNemesisPlasma\", 0.0\n DamageFactor \"Explosion\", 0.05\n DamageFactor \"DTRailgun\", 0.4\n DamageFactor \"PDTPuff\", 0.4\n DamageFactor \"RailG\", 0.3\n DamageFactor 0.45\n DamageFactor \"T3rm\", 0.0\n DamageFactor \"DemolisherEx\", 0.05\n DamageFactor \"DarkDemoEx\", 0.05\n DamageFactor \"CerChainguns\", 0.0\n DamageFactor \"CerEnergyBall\", 0.0\n DamageFactor \"Legendary\", 0.0\n DamageFactor \"LegendaryPlayer\", 0.3\n DamageFactor \"LegendaryGuru\", 0.0\n DamageFactor \"LegendaryGuruPlayer\", 0.3\n DamageFactor \"PDTBFG\", 0.1\n DamageFactor \"PlayerDTRG\", 0.3\n DamageFactor \"PDTBFGTracer\", 0.1\n DamageFactor \"LegMind\", 0.0\n DamageFactor \"PlayerDevBall\", 0.05\n DamageFactor \"PlayerDevBall2\", 0.05\n DamageFactor \"PlayerDTBFGRailgunSlug\", 0.05\n DamageFactor \"PlayerDevTracer\", 0.05\n DamageFactor \"DBFG10K2\", 0.65\n DamageFactor \"PlayerDBFG10K2\", 0.65\n DamageFactor \"DBFG2\", 0.65\n DamageFactor \"PlayerDBFG2\", 0.65\n DamageFactor \"PyroShot\", 0.0\n DamageFactor \"PlayerPyro\", 0.0\n DamageFactor \"PDTPuff\", 0.0\n DamageFactor \"DBFG10K2\", 0.65\n DamageFactor \"PlayerDBFG10K2\", 0.65\n DamageFactor \"DBFG2\", 0.65\n DamageFactor \"PlayerDBFG2\", 0.65\n DropItem \"NemesisHealthBonusMax\", 256, 64\n DropItem \"NemesisArmorBonus64\", 256\n DropItem \"NemesisHealthBonusMax\", 256, 64\n DropItem \"NemesisArmorBonus64\", 256\n DropItem \"NemesisSuperSphere\" 215\n DropItem \"LegAmmoSphere\", 128, 5\n DropItem \"LegDemonRune\", 80, 1\n DropItem \"LegendaryRune\", 256, 1\n DropItem \"LegendaryRune\", 256, 1\n DropItem \"DemonicChalice\", 256, 2\n DropItem \"SkullOfPower\", 256, 2\n DropItem \"NLDemonAmmo\", 256\n DropItem \"NLDemonAmmoBox\", 256\n DropItem \"NemesisShell\", 256\n DropItem \"NemesisShellBox\", 130\n DropItem \"Nemesis Rifle\", 200\n DropItem \"Nemesis Plasmatic Cannon\", 200\n DropItem \"Nemesis Assault Shotgun\", 200\n DropItem \"Nemesis Sawed-Off Shotgun\", 200\n DropItem \"Nemesis BFG\", 256\n SeeSound \"NemesisSentient/Sight\"\n PainSound \"NemesisSentient/Pain\"\n DeathSound \"NemesisSentient/Death\"\n ActiveSound \"NemesisSentient/Active\"\n Obituary \"%o couldn't keep up with the SandStorm.\"\n +NOICEDEATH\n +DONTGIB\n +DONTRIP\n +NOTELEFRAG\n +NOTIMEFREEZE\n +BRIGHT\n +CANTSEEK\n +NOFEAR\n +DONTMORPH\n +NOTARGET\n +MISSILEEVENMORE\n +QUICKTORETALIATE\n Tag \"\\c[v9]SandStorm (Resurrect attack of Nemesis Sentient!!!!!)\\c-\"\n var int user_rage;\n var int user_resurrect;\n var int user_script;\n var int user_music;\n States\n {\n Spawn:\n\tTNT1 A 0 A_JumpIf(user_script == 1,3)\n\tTNT1 A 0 ACS_NamedExecuteAlways(\"NemesisSentientFire\",0)\n\tTNT1 A 0 A_SetUserVar(\"user_script\",1)\n\tTNT1 A 0 A_Playsound(\"NemesisSentient/Loop\",7,1,1)\n\tNSNT AB 2 Bright A_Look\n\tLoop\n\n Idle:\n\tTNT1 A 0 A_JumpIf(user_rage == 0,2)\n\tTNT1 A 0 A_JumpIfInventory(\"MarineKilled\",1,\"Taunt\")\n Idle2:\n\tTNT1 A 0 A_Look\n\tNSNT AB 2 Bright A_Wander\n\tLoop\n\n Taunt:\n\tTNT1 A 0 A_ChangeFlag(\"NOPAIN\",1)\n\tTNT1 A 0 A_ChangeFlag(\"NODAMAGE\",1)\n\tNSNT AB 2 Bright\n\tTNT1 A 0 A_PlaySound(\"NemesisSentient/Taunt\",2,1.0,0,ATTN_NONE)\n\tTNT1 A 0 A_TakeInventory(\"MarineKilled\",1)\n\tNSNT ABABABABABABAB 2 Bright\n\tTNT1 A 0 A_ChangeFlag(\"NOPAIN\",0)\n\tTNT1 A 0 A_ChangeFlag(\"NODAMAGE\",0)\n\tGoto Idle2\n\n See:\n\tTNT1 A 0 A_JumpIf(user_script == 1,3)\n\tTNT1 A 0 ACS_NamedExecuteAlways(\"NemesisSentientFire\",0)\n\tTNT1 A 0 A_SetUserVar(\"user_script\",1)\n\tTNT1 A 0 A_JumpIf(user_music == 1,3)\n\tTNT1 A 0 ACS_NamedExecuteAlways(\"StartMonsterMusic\",0,739)\n\tTNT1 A 0 A_SetUserVar(\"user_music\",1)\n\tTNT1 A 0 A_ChangeFlag(\"NOPAIN\",0)\n\tTNT1 A 0 A_UnsetInvulnerable\n\tTNT1 A 0 A_JumpIfInTargetInventory(\"TrueLegendaryRuneItem\",1,\"StartRage\")\n\tTNT1 A 0 A_JumpIfInTargetInventory(\"TrueLegendaryRuneItem2\",1,\"StartRage\")\n\tTNT1 A 0 A_JumpIf(user_rage == 1,\"SeeRage\")\n\tTNT1 A 0 A_JumpIfHealthLower(3000,\"StartRage\")\n\tNSNT AB 2 Bright A_Chase\n\tTNT1 A 0 A_Jump(50,\"Evade\",\"Teleport\")\n\tLoop\n SeeRage:\n\tNSNT AB 2 Bright A_Chase\n\tTNT1 A 0 A_Jump(80,\"Evade\",\"Teleport\")\n\tLoop\n\n StartRage:\n\tTNT1 A 0 A_JumpIf(user_rage == 1,\"SeeRage\")\n\tTNT1 A 0 A_SetInvulnerable\n\tTNT1 A 0 A_ChangeFlag(\"NOPAIN\",1)\n\tNSNT P 10 Bright A_PlaySound(\"NemesisSentient/Rage\",2,1.0,0,ATTN_NONE)\n\tNSNT PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP 2 Bright A_SpawnItemEx(\"NemesisCyberFlameSpawner3\")\n\tTNT1 A 0 ACS_NamedExecuteAlways(\"NemesisSentientRage\",0,0)\n\tTNT1 A 0 A_SpawnItemEx(\"NemesisSentientRageRing\",0,0,0,0,0,0,0,SXF_SETMASTER)\n\tTNT1 A 0 A_Playsound(\"brain/spit\",6,1.0,0,ATTN_NONE)\n\tTNT1 A 0 A_SetUserVar(\"user_rage\",1)\n\tTNT1 A 0 A_ChangeFlag(\"ALWAYSFAST\",1)\n\tTNT1 A 0 A_ChangeFlag(\"NOPAIN\",0)\n\tNSNT PPPPPPPPPPPPPPPPPPPPPPP 2 Bright A_SpawnItemEx(\"NemesisCyberFlameSpawner3\")\n\tGoto SeeRage\n\n Teleport:\n NSNT A 1 Bright A_UnSetShootable\n\tNSNT AAAAAA 1 A_FadeOut(0.2,0)\n\tNSNT A 1\n\tTNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander\n\tTNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander\n NSNT A 1 A_PlayWeaponSound(\"boss/teleport\")\n\tNSNT AAAAAA 1 A_FadeIn(0.2)\n NSNT A 1 Bright A_SetShootable\n Goto See\n\n Evade:\n \tTNT1 A 0 A_Jump(128,\"Evade2\")\n\tTNT1 A 0 ThrustThing(Angle*256/360+64,20,0,0)\n\tNSNT ABABABAB 2 Bright A_Chase\n\tTNT1 A 0 A_Stop\n\tGoto See\n Evade2:\n\tTNT1 A 0 ThrustThing(Angle*256/360+192,20,0,0)\n\tNSNT ABABABAB 2 Bright A_Chase\n\tTNT1 A 0 A_Stop\n\tGoto See\n\n Missile:\n\tTNT1 A 0 A_Jump(160,\"MassResurrect\")\n\tGoto Normal\n MassResurrect:\n\tTNT1 A 0 A_JumpIf(user_resurrect >= 1,\"FastBFG10K\")\n\tTNT1 A 0 A_SetUserVar(\"user_resurrect\",1)\n\tTNT1 A 0 A_ChangeFlag(\"NOPAIN\",1)\n\tNSNT P 3 A_SetInvulnerable\n\tTNT1 A 0 A_PlaySound(\"NemesisSentient/Resurrect\",2,1.0,0,ATTN_NONE)\n\tTNT1 A 0 Radius_Quake(8,120,0,40,0)\n\tNSNT PPPPPPPPPPPPPPPPPPPPPPP 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner2\",0,0,0,0)\n\tNSNT PPPPPPP 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 A_GiveInventory(\"OverlordMassResurrection\")\n\tTNT1 A 0 A_GiveInventory(\"OverlordMassResurrection3\")\n\tNSNT PPPPPPP 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\tGoto See\n\n Pain:\n\tTNT1 A 0 A_Jump(64,\"Teleport\",\"Evade\")\n\tNSNT A 3 Bright\n\tNSNT A 3 Bright A_Pain\n\tTNT1 A 0 A_Jump(128,\"Missile\")\n\tGoto See\n Death:\n\tTNT1 A 0 A_Stopsound(7)\n\tTNT1 A 0 A_RemoveChildren(1)\n\tTNT1 A 0 Bright A_Scream\n\tNSNT H 20 Bright A_Fall\n\tTNT1 A 0 A_SpawnItemEx(\"NemesisSentientDeathEffect\")\n\tNSNT IIIIIIIIIIIIIIIIIIIIJJJJJJJJJJ 2 Bright\n\tTNT1 A 0 A_SpawnItem(\"NemesisDeathBall\")\n NSNT JJJJJJJJJJKKKKKKKKKKKKKKKKKKKK 2 Bright\n\tTNT1 A 0 A_SpawnItem(\"NemesisDeathBall\")\n NSNT LLLLLLLLLLLLLLLLLLLL 2 Bright\n\tTNT1 AAAAAAAA 0 A_CustomMissile(\"NemesisCyberBouncyBFG\",0,0,random(0,360),2,random(-5,30))\n\tTNT1 A 0 A_SpawnItem(\"NemesisDeathBall\")\n\tNSNT M 5\n\tTNT1 A -1 A_KillMaster\n\tStop\n\t}\n}"
},
{
"source": "pk3",
"name": "Actors/Monsters/Other/TrueLegendaryAnnihilator.txt",
"contents": "ACTOR TrueLegendaryAnnihilator : Cyberdemon\n{\nHealth 9999\nScale 1.2\nSpeed 40\nRadius 40\nHeight 110\nMass 0x7FFFFFFF\nPainChance 0\nBloodColor \"Blue\"\nSpecies \"Cybers\"\nObituary \"%o learned the hard way that no one can beat the True Legendary Annihilator.\"\nDamageFactor \"Cyber10K\", 0.0\nDamageFactor \"PDTBFG\", 0.01\nDamageFactor \"PDTBFGTracer\", 0.01\nDamageFactor \"Legendary\", 0.0\nDamageFactor \"LegendaryGuru\", 0.0\nDamageFactor \"LegendaryGuruPlayer\", 0.3\nDamageFactor \"LegendaryPlayer\", 0.3\nDamageFactor \"BFGSplash\", 0.2\nDamageFactor \"BFGSpray\", 0.2\nDamageFactor \"CerEnergyBall\", 0.0\nDamageFactor \"PlayerDevBall\", 0.005\nDamageFactor \"PlayerDevBall2\", 0.005\nDamageFactor \"PlayerDTBFGRailgunSlug\", 0.005\nDamageFactor \"PlayerDevTracer\", 0.005\nDamageFactor \"DemolisherEx\", 0.0\nDamageFactor \"DarkDemoEx\", 0.0\nDamageFactor \"CerChainguns\", 0.0\nDamageFactor \"CerEnergyBall\", 0.0\nDamageFactor \"PlayerDTRG\", 0.3\nDamageFactor \"DBFG10K2\", 0.65\nDamageFactor \"PlayerDBFG10K2\", 0.65\nDamageFactor \"DBFG2\", 0.65\nDamageFactor \"PlayerDBFG2\", 0.65\nDamageFactor \"PyroShot\", 0.0\nDamageFactor \"PlayerPyro\", 0.0\nDamageFactor \"PDTPuff\", 0.0\nDamageFactor 0.40\nPainChance \"PlayerDBFG2\", 256\nPainChance \"DBFG2\", 256\nPainChance \"PlayerDBFG10K2\", 256\nDropItem \"TrueLegendaryRune2\" 256 1\nDropItem \"LDemonAmmoBox\" 256\nDropItem \"LDemonAmmo\" 256\nDropItem \"LegAmmoSphere\" 150 1\nDropItem \"LegDemonRune\" 135 1\nDropItem \"LegendarySphere\" 128 1\nDropItem \"LegendaryArmor\" 128 1\nDropItem \"TrueLegendaryUltraSphere\" 233\nDropItem \"LegendaryRune\" 250 1\nDropItem \"LDemonAmmoBox\" 256\nDropItem \"Legendary BFG\" 256 1\nDropItem \"TrueLegendaryBFGUpgrade\" 250 1\nDropItem \"BossLifeEssence\" 256\nDropItem \"BossArmorBonusMax\" 256\nDropItem \"DemonicChalice\" 250\nDropItem \"Legendary Plasmatic Rifle\" 188 1\nSeeSound \"Legannihi/see\"\nPainSound \"Legcyber/pain\"\nDeathSound \"Legcyber/death\"\nActiveSound \"Legcyber/laugh3\"\n+NORADIUSDMG\n+QUICKTORETALIATE\n+PIERCEARMOR\n+MISSILEEVENMORE\n+NOTARGET\n+BOSS\n+MISSILEMORE\n+FLOORCLIP\n+DONTMORPH\n+BOSSDEATH\n+NOICEDEATH\n+DONTGIB\n+NOTIMEFREEZE\n+CANTSEEK\n+DONTRIP\n+NOFEAR\n+DONTHARMSPECIES\n+DONTHURTSPECIES\nvar int user_music;\nTag \"\\c[l5]True \\c[z3]Legendary Annihilator\\c-\"\nStates\n{\nSpawn:\n TNT1 A 0 A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n TLAN A 10 Bright A_Look\n\t\tTNT1 A 0 A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t\tTLAN A 10 Bright A_Look\n\t\tTNT1 A 0 A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t\tTLAN A 10 Bright A_Look\n\t\tTNT1 A 0 A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t\tTLAN A 10 Bright A_Look\n\t\tTNT1 A 0 A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n Loop\nSee:\n\t\tTNT1 A 0 ACS_NamedExecuteAlways(\"SetTLCSky\")\n TNT1 A 0 A_JumpIf(user_music == 1,3)\n TNT1 A 0 ACS_NamedExecuteAlways(\"StartMonsterMusic\",0,740)\n\t TNT1 A 0 A_SetUserVar(\"user_music\",1)\n\t\tTNT1 A 0 A_Jump(90,\"Rush\")\n\t\tTNT1 A 0 A_Jump(40,\"Teleport\")\n\t\tTNT1 A 0 A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t\tTLAN A 3 Bright A_Playsound(\"monsters/clhoof\")\n\t\tTNT1 A 0 A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n TLAN ABB 3 Bright A_Chase\n\t\tTNT1 A 0 A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n TLAN C 3 Bright A_Playsound(\"monsters/clhoof\")\n\t\tTNT1 A 0 A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n TLAN CDD 3 Bright A_Chase\n\t\tTNT1 A 0 A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n Loop\nRush:\n\t\tTNT1 A 0 A_Hoof\n\t\tTLAN A 2 Bright A_Chase\n\t\tTNT1 A 0 A_SpawnItemEx(\"LegendaryAnnihiGhostA\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\t\tTLAN A 2 Bright A_Chase\n\t\tTNT1 A 0 A_SpawnItemEx(\"LegendaryAnnihiGhostA\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\t\tTLAN A 2 Bright A_Chase\n\t\tTNT1 A 0 A_SpawnItemEx(\"LegendaryAnnihiGhostA\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\t\tTLAN B 2 Bright A_Chase\n\t\tTNT1 A 0 A_SpawnItemEx(\"LegendaryAnnihiGhostA\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\t\tTLAN C 2 Bright A_Chase\n\t\tTNT1 A 0 A_SpawnItemEx(\"LegendaryAnnihiGhostA\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\t\tTLAN C 2 Bright A_Chase\n\t\tTNT1 A 0 A_Metal\n\t\tTNT1 A 0 A_SpawnItemEx(\"LegendaryAnnihiGhostA\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\t\tTLAN D 2 Bright A_Chase\n\t\tTNT1 A 0 A_SpawnItemEx(\"LegendaryAnnihiGhostA\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\t\tTLAN D 2 Bright A_Chase\n\t\tTNT1 A 0 A_SpawnItemEx(\"LegendaryAnnihiGhostA\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\t\tTNT1 A 0 A_Jump(30,\"Teleport\")\n\t\tTNT1 A 0 A_Jump(80,\"See\")\n\t\tLoop\nTeleport:\n TLAN A 1 Bright A_UnSetShootable\n\t\tTLAN AAAAAAAAAAAAA 0 A_SpawnItemEx(\"TrueLegendaryCyberFlameSpawner\")\n\t TLAN AAAAAAAAAA 1 A_FadeOut(0.1,0)\n\t TLAN A 2\n\t TLAN AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander\n\t TLAN AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander\n TLAN AAAAAAAAAAAAA 0 A_SpawnItemEx(\"TrueLegendaryCyberFlameSpawner\")\n\t\tTLAN AAAAAAAAAA 1 A_FadeIn(0.1)\n TLAN A 1 Bright A_SetShootable\n Goto See\nMissile:\n TNT1 A 0 A_SetShootable\n TNT1 A 0 A_UnsetInvulnerable\n TNT1 A 0 A_SetTranslucent(1)\n\t\tTNT1 A 0 A_Jump(195,\"LegendaryRailguns\",\"LegendaryBFG95ks\",\"LegSeekers\",\"LegendaryBFG10Ks\",\"LegendaryBFG15Ks\",\"LegendaryDTBFG\",\"LegendaryDevastator\",\"LegCybRif\")\n\t\tTNT1 A 0 A_Jump(25,\"LegendaryBFGs\",\"LegendaryCombo\")\n\t\tTNT1 A 0 A_Jump(10,\"LegendaryPlasmaticBomb\",\"Surrect\")\nNormal:\n TLAN E 3 Bright A_FaceTarget\n TNT1 A 0 Bright A_CustomMissile(\"LegendaryRocket\", 60, 26, 0)\n TLAN F 3 Bright A_CustomMissile(\"LegendaryRocket\", 60, -26, 0)\n TLAN E 3 Bright A_FaceTarget\n TNT1 A 0 Bright A_CustomMissile(\"LegendaryRocket\", 60, 26, 0)\n TLAN F 3 Bright A_CustomMissile(\"LegendaryRocket\", 60, -26, 0)\n TLAN E 3 Bright A_FaceTarget\n TNT1 A 0 Bright A_CustomMissile(\"LegendaryRocket\", 60, 26, 0)\n TLAN F 3 Bright A_CustomMissile(\"LegendaryRocket\", 60, -26, 0)\n\t\tTLAN E 2 Bright A_FaceTarget\n TNT1 A 0 Bright A_CustomMissile(\"LegendaryRocket\", 60, 26, 0)\n TLAN F 3 Bright A_CustomMissile(\"LegendaryRocket\", 60, -26, 0)\n TLAN E 2 Bright A_FaceTarget\n TNT1 A 0 Bright A_CustomMissile(\"LegendaryRocket\", 60, 26, 0)\n TLAN F 3 Bright A_CustomMissile(\"LegendaryRocket\", 60, -26, 0)\n TLAN E 2 Bright A_FaceTarget\n TNT1 A 0 Bright A_CustomMissile(\"LegendaryRocket\", 60, 26, 0)\n TLAN F 3 Bright A_CustomMissile(\"LegendaryRocket\", 60, -26, 0)\n\t\tTLAN E 2 Bright A_FaceTarget\n TNT1 A 0 Bright A_CustomMissile(\"LegendaryRocket\", 60, 26, 0)\n TLAN F 2 Bright A_CustomMissile(\"LegendaryRocket\", 60, -26, 0)\n TLAN E 2 Bright A_FaceTarget\n TNT1 A 0 Bright A_CustomMissile(\"LegendaryRocket\", 60, 26, 0)\n TLAN F 2 Bright A_CustomMissile(\"LegendaryRocket\", 60, -26, 0)\n TLAN E 2 Bright A_FaceTarget\n TNT1 A 0 Bright A_CustomMissile(\"LegendaryRocket\", 60, 26, 0)\n TLAN F 2 Bright A_CustomMissile(\"LegendaryRocket\", 60, -26, 0)\n\t\tTLAN E 2 Bright A_FaceTarget\n TNT1 A 0 Bright A_CustomMissile(\"LegendaryRocket\", 60, 26, 0)\n TLAN F 2 Bright A_CustomMissile(\"LegendaryRocket\", 60, -26, 0)\n\t\tTLAN E 12 Bright\n\t\tTNT1 A 0 Bright A_Jump(128,\"LegSeekers\")\n Goto See\nLegSeekers:\n\t\tTLAN E 12 Bright A_FaceTarget\n TNT1 A 0 Bright A_CustomMissile(\"LegendaryHomingRocket\", 60, 26, 0)\n TLAN F 3 Bright A_CustomMissile(\"LegendaryHomingRocket\", 60, -26, 0)\n TLAN E 3 Bright A_FaceTarget\n TNT1 A 0 Bright A_CustomMissile(\"LegendaryHomingRocket\", 60, 26, 0)\n TLAN F 3 Bright A_CustomMissile(\"LegendaryHomingRocket\", 60, -26, 0)\n TLAN E 3 Bright A_FaceTarget\n TNT1 A 0 Bright A_CustomMissile(\"LegendaryHomingRocket\", 60, 26, 0)\n TLAN F 3 Bright A_CustomMissile(\"LegendaryHomingRocket\", 60, -26, 0)\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTNT1 A 0 Bright A_CustomMissile(\"LegendaryHomingRocket\", 60, 26, 0)\n TLAN F 3 Bright A_CustomMissile(\"LegendaryHomingRocket\", 60, -26, 0)\n TLAN E 2 Bright A_FaceTarget\n TNT1 A 0 Bright A_CustomMissile(\"LegendaryHomingRocket\", 60, 26, 0)\n TLAN F 3 Bright A_CustomMissile(\"LegendaryHomingRocket\", 60, -26, 0)\n TLAN E 2 Bright A_FaceTarget\n TNT1 A 0 Bright A_CustomMissile(\"LegendaryHomingRocket\", 60, 26, 0)\n TLAN F 3 Bright A_CustomMissile(\"LegendaryHomingRocket\", 60, -26, 0)\n\t\tTLAN E 2 Bright A_FaceTarget\n TNT1 A 0 Bright A_CustomMissile(\"LegendaryHomingRocket\", 60, 26, 0)\n TLAN F 3 Bright A_CustomMissile(\"LegendaryHomingRocket\", 60, -26, 0)\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTNT1 A 0 Bright A_CustomMissile(\"LegendaryHomingRocket\", 60, 26, 0)\n TLAN F 3 Bright A_CustomMissile(\"LegendaryHomingRocket\", 60, -26, 0)\n\t\tTLAN E 2 Bright A_FaceTarget\n TNT1 A 0 Bright A_CustomMissile(\"LegendaryHomingRocket\", 60, 26, 0)\n TLAN F 2 Bright A_CustomMissile(\"LegendaryHomingRocket\", 60, -26, 0)\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTNT1 A 0 Bright A_CustomMissile(\"LegendaryHomingRocket\", 60, 26, 0)\n TLAN F 2 Bright A_CustomMissile(\"LegendaryHomingRocket\", 60, -26, 0)\n\t\tTLAN E 12 Bright\n\t\tTNT1 A 0 A_Jump(129,\"LegendaryRailguns\")\n\t\tGoto See\nLegendaryNades:\n TLAN E 12 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"Weapons/GrenadeFire\")\n TNT1 A 0 Bright A_CustomMissile(\"LegendaryAnnihiGrenade\", 60, 26, 0, CMF_AIMOFFSET, 4.328125)\n TLAN F 3 Bright A_CustomMissile(\"LegendaryAnnihiGrenade\", 60, -26, 0, CMF_AIMOFFSET, 4.328125)\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"Weapons/GrenadeFire\")\n TNT1 A 0 Bright A_CustomMissile(\"LegendaryAnnihiGrenade\", 60, 26, 0, CMF_AIMOFFSET, 4.328125)\n TLAN F 3 Bright A_CustomMissile(\"LegendaryAnnihiGrenade\", 60, -26, 0, CMF_AIMOFFSET, 4.328125)\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"Weapons/GrenadeFire\")\n TNT1 A 0 Bright A_CustomMissile(\"LegendaryAnnihiGrenade\", 60, 26, 0, CMF_AIMOFFSET, 4.328125)\n TLAN F 3 Bright A_CustomMissile(\"LegendaryAnnihiGrenade\", 60, -26, 0, CMF_AIMOFFSET, 4.328125)\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"Weapons/GrenadeFire\")\n TNT1 A 0 Bright A_CustomMissile(\"LegendaryAnnihiGrenade\", 60, 26, 0, CMF_AIMOFFSET, 4.328125)\n TLAN F 3 Bright A_CustomMissile(\"LegendaryAnnihiGrenade\", 60, -26, 0, CMF_AIMOFFSET, 4.328125)\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"Weapons/GrenadeFire\")\n\t\tTNT1 A 0 Bright A_CustomMissile(\"LegendaryAnnihiGrenade\", 60, 26, 0, CMF_AIMOFFSET, 4.328125)\n TLAN F 3 Bright A_CustomMissile(\"LegendaryAnnihiGrenade\", 60, -26, 0, CMF_AIMOFFSET, 4.328125)\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"Weapons/GrenadeFire\")\n TNT1 A 0 Bright A_CustomMissile(\"LegendaryAnnihiGrenade\", 60, 26, 0, CMF_AIMOFFSET, 4.328125)\n TLAN F 2 Bright A_CustomMissile(\"LegendaryAnnihiGrenade\", 60, -26, 0, CMF_AIMOFFSET, 4.328125)\n\t\tTLAN E 12 Bright\n\t\tTNT1 A 0 A_Jump(178,\"Normal\")\n\t\tGoto See\nLegendaryRailguns:\n\t\tTNT1 A 0 A_PlaySound(\"weapons/rgcharge\")\n TLAN EE 3 Bright A_FaceTarget\n\t\tTLAN E 7 Bright A_FaceTarget\n\t\tTLAN F 0 A_CustomMissile(\"TrueLegendaryCyberRail\",60,-22,0)\n TLAN F 5 Bright A_CustomMissile(\"TrueLegendaryCyberRail\",60,22,0)\n\t\tTLAN EEE 5 Bright A_FaceTarget\n\t\tTLAN F 0 A_CustomMissile(\"TrueLegendaryCyberRail\",60,-22,random(-6,6))\n TLAN F 5 Bright A_CustomMissile(\"TrueLegendaryCyberRail\",60,22,random(-6,6))\n\t\tTLAN EEE 4 Bright A_FaceTarget\n\t\tTLAN F 0 A_CustomMissile(\"TrueLegendaryCyberRail\",60,-22,random(-6,6))\n TLAN F 4 Bright A_CustomMissile(\"TrueLegendaryCyberRail\",60,22,random(-6,6))\n\t\tTLAN E 4 Bright A_FaceTarget\n\t\tTLAN EEEEEEEEEEEEE 0 A_SpawnItemEx(\"TrueLegendaryCyberFlameSpawner\")\n\t TLAN EEEEEEEEEEE 1 A_FadeOut(0.1,0)\n\t TLAN EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander\n TLAN E 20\n TLAN E 1 A_PlayWeaponSound(\"boss/teleport\")\n\t TNT1 A 0 A_FaceTarget\n\t TLAN EEEEEEEEEEE 1 A_FadeIn(0.1)\n\t TNT1 A 0 A_SetShootable\n\t\tTLAN F 0 Bright A_CustomMissile(\"TrueLegendaryCyberRail\",60,22,random(-6,6))\n\t\tTLAN F 10 Bright A_CustomMissile(\"TrueLegendaryCyberRail\",60,-22,random(-6,6))\n\t\tTLAN EE 3 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN F 0 Bright A_CustomMissile(\"TrueLegendaryCyberRail\",60,22,random(-6,6))\n\t\tTLAN F 2 Bright A_CustomMissile(\"TrueLegendaryCyberRail\",60,-22,random(-6,6))\n\t\tTLAN EE 3 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN F 0 Bright A_CustomMissile(\"TrueLegendaryCyberRail\",60,22,random(-6,6))\n\t\tTLAN F 2 Bright A_CustomMissile(\"TrueLegendaryCyberRail\",60,-22,random(-6,6))\n\t\tTLAN EE 3 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN F 0 Bright A_CustomMissile(\"TrueLegendaryCyberRail\",60,22,random(-6,6))\n\t\tTLAN F 2 A_CustomMissile(\"TrueLegendaryCyberRail\",60,-22,random(-6,6))\n\t\tTLAN EE 3 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN F 0 Bright A_CustomMissile(\"TrueLegendaryCyberRail\",60,22,random(-6,6))\n\t\tTLAN F 2 Bright A_CustomMissile(\"TrueLegendaryCyberRail\",60,-22,random(-6,6))\n\t\tTLAN EE 3 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN F 0 Bright A_CustomMissile(\"TrueLegendaryCyberRail\",60,22,random(-6,6))\n\t\tTLAN F 2 Bright A_CustomMissile(\"TrueLegendaryCyberRail\",60,-22,random(-6,6))\n\t\tTLAN EE 3 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN F 0 Bright A_CustomMissile(\"TrueLegendaryCyberRail\",60,22,random(-6,6))\n\t\tTLAN F 2 Bright A_CustomMissile(\"TrueLegendaryCyberRail\",60,-22,random(-6,6))\n\t\tTLAN EE 2 Bright A_FaceTarget\n\t\tTLAN E 1 Bright A_FaceTarget\n\t\tTLAN F 0 Bright A_CustomMissile(\"TrueLegendaryCyberRail\",60,22,random(-6,6))\n\t\tTLAN F 2 Bright A_CustomMissile(\"TrueLegendaryCyberRail\",60,-22,random(-6,6))\n\t\tTLAN EE 2 Bright A_FaceTarget\n\t\tTLAN E 1 Bright A_FaceTarget\n\t\tTLAN F 0 Bright A_CustomMissile(\"TrueLegendaryCyberRail\",60,22,random(-6,6))\n\t\tTLAN F 1 Bright A_CustomMissile(\"TrueLegendaryCyberRail\",60,-22,random(-6,6))\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 1 Bright A_FaceTarget\n\t\tTLAN F 0 Bright A_CustomMissile(\"TrueLegendaryCyberRail\",60,22,random(-6,6))\n\t\tTLAN F 1 Bright A_CustomMissile(\"TrueLegendaryCyberRail\",60,-22,random(-6,6))\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 1 Bright A_FaceTarget\n\t\tTLAN F 0 Bright A_CustomMissile(\"TrueLegendaryCyberRail\",60,22,random(-6,6))\n\t\tTLAN F 1 Bright A_CustomMissile(\"TrueLegendaryCyberRail\",60,-22,random(-6,6))\n\t\tTLAN E 1 Bright A_FaceTarget\n\t\tTLAN E 0 Bright A_FaceTarget\n\t\tTLAN F 0 Bright A_CustomMissile(\"TrueLegendaryCyberRail\",60,22,random(-6,6))\n\t\tTLAN F 1 Bright A_CustomMissile(\"TrueLegendaryCyberRail\",60,-22,random(-6,6))\n\t\tTLAN E 1 Bright A_FaceTarget\n\t\tTLAN E 0 Bright A_FaceTarget\n\t\tTLAN F 0 Bright A_CustomMissile(\"TrueLegendaryCyberRail\",60,22,random(-6,6))\n\t\tTLAN F 1 Bright A_CustomMissile(\"TrueLegendaryCyberRail\",60,-22,random(-6,6))\n\t\tTLAN E 1 Bright A_FaceTarget\n\t\tTLAN E 0 Bright A_FaceTarget\n\t\tTLAN F 0 Bright A_CustomMissile(\"TrueLegendaryCyberRail\",60,22,random(-6,6))\n\t\tTLAN F 1 Bright A_CustomMissile(\"TrueLegendaryCyberRail\",60,-22,random(-6,6))\n\t\tTLAN E 0 Bright A_FaceTarget\n\t\tTLAN F 0 Bright A_CustomMissile(\"TrueLegendaryCyberRail\",60,22,random(-6,6))\n\t\tTLAN F 1 Bright A_CustomMissile(\"TrueLegendaryCyberRail\",60,-22,random(-6,6))\n\t\tTLAN E 0 Bright A_FaceTarget\n\t\tTLAN F 0 Bright A_CustomMissile(\"TrueLegendaryCyberRail\",60,22,random(-6,6))\n\t\tTLAN F 1 Bright A_CustomMissile(\"TrueLegendaryCyberRail\",60,-22,random(-6,6))\n\t\tTLAN E 0 Bright A_FaceTarget\n\t\tTLAN EEEEEEEEEEEEE 0 A_SpawnItemEx(\"TrueLegendaryCyberFlameSpawner\")\n\t TLAN EEEEEEEEEEE 1 A_FadeOut(0.1,0)\n\t TLAN EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander\n TLAN E 20\n TLAN E 1 A_PlayWeaponSound(\"boss/teleport\")\n\t TNT1 A 0 A_FaceTarget\n\t\tTLAN EEEEEEEEEEEEE 0 A_SpawnItemEx(\"TrueLegendaryCyberFlameSpawner\")\n\t TLAN EEEEEEEEEEE 1 A_FadeIn(0.1)\n\t TNT1 A 0 A_SetShootable\n\t\tTLAN F 0 A_CustomMissile(\"TrueLegendaryCyberRail\",60,-22,random(-6,6))\n TLAN F 10 Bright A_CustomMissile(\"TrueLegendaryCyberRail\",60,22,random(-6,6))\n\t\tTLAN E 15 Bright\n\t\tTNT1 A 0 A_Jump(125,\"LegendaryBFG95Ks\")\n\t\tTNT1 A 0 A_Jump(30,\"LegendaryCombo\")\n\t\tGoto See\nLegendaryBFGs:\n TLAN E 30 Bright A_FaceTarget\n\t TNT1 A 0 A_SetInvulnerable\n\t TLAN E 3 Bright A_PlaySoundEx(\"monster/laugh\",\"TBBCSPT1\")\n\t TLAN E 3 Bright A_PlaySoundEx(\"Legcyber/BFG\",\"GURUCHRG\")\n\t TNT1 A 0 Bright A_FaceTarget\n\t TNT1 A 0 A_SpawnItem(\"LegendaryCyberFlameSpawner\",0,0,0,0)\n TLAN E 3 Bright A_PlaySoundEx(\"Legcyber/BFG\",\"GURUCHRG\")\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 A_UnsetInvulnerable\n\t\tTNT1 A 0 A_PlayWeaponSound(\"Weapons/GuruFire\")\n \t TNT1 A 0 A_PlayWeaponSound(\"Weapons/GuruAddFire\")\n\t TLAN F 0 A_CustomMissile(\"CardinalSpecialGuruball\",60,-26,0)\n\t\tTLAN F 5 A_CustomMissile(\"CardinalSpecialGuruball\",60,26,0)\n\t\tTLAN EEEEEEEEEEEEE 0 A_SpawnItemEx(\"TrueLegendaryCyberFlameSpawner\")\n\t\tTLAN EEEEEEEEEEE 1 A_FadeOut(0.1,0)\n\t TLAN EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander\n TLAN E 20\n TLAN E 1 A_PlayWeaponSound(\"boss/teleport\")\n\t TNT1 A 0 A_FaceTarget\n\t\tTLAN EEEEEEEEEEEEE 0 A_SpawnItemEx(\"TrueLegendaryCyberFlameSpawner\")\n\t TLAN EEEEEEEEEEE 1 A_FadeIn(0.1)\n\t TNT1 A 0 A_SetShootable\n\t\tTNT1 A 0 A_PlayWeaponSound(\"Weapons/GuruFire\")\n \tTNT1 A 0 A_PlayWeaponSound(\"Weapons/GuruAddFire\")\n\t TLAN F 0 A_CustomMissile(\"CardinalSpecialGuruball\",60,-26,0)\n\t\tTLAN F 5 Bright A_CustomMissile(\"CardinalSpecialGuruball\",60,26,0)\n TLAN E 60 Bright A_faceTarget\n\t\tTNT1 A 0 A_Jump(50,\"LegendaryCombo\")\n\t Goto See\nLegendaryBFG95Ks:\n\t TNT1 A 0 A_PlaySound(\"weapons/bfgf\")\n\t TLAN E 10 Bright A_FaceTarget\n\t\tTLAN E 10 Bright A_FaceTarget\n\t\tTLAN F 8 Bright A_FaceTarget\n\t\tTLAN F 0 A_CustomMissile(\"TLegCyberBFG9500Ball\",60,-22,0)\n\t\tTLAN F 3 Bright A_CustomMissile(\"TLegCyberBFG9500Ball\",60,22,0)\n\t\tTLAN E 2 Bright A_FaceTarget\n\t TNT1 A 0 A_PlaySound(\"weapons/bfgf\")\n\t TLAN E 10 Bright A_FaceTarget\n\t\tTLAN E 10 Bright A_FaceTarget\n\t\tTLAN F 8 Bright A_FaceTarget\n\t\tTLAN F 0 A_CustomMissile(\"TLegCyberBFG9500Ball\",60,-22,Random(-4,4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TLegCyberBFG9500Ball\",60,22,Random(-4,4))\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfgf\")\n\t TLAN E 10 Bright A_FaceTarget\n\t\tTLAN E 10 Bright A_FaceTarget\n\t\tTLAN F 8 Bright A_FaceTarget\n\t\tTLAN F 0 A_CustomMissile(\"TLegCyberBFG9500Ball\",60,-22,Random(-4,4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TLegCyberBFG9500Ball\",60,22,Random(-4,4))\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfgf\")\n\t TLAN E 10 Bright A_FaceTarget\n\t\tTLAN E 10 Bright A_FaceTarget\n\t\tTLAN F 8 Bright A_FaceTarget\n\t\tTLAN F 0 A_CustomMissile(\"TLegCyberBFG9500Ball\",60,-22,0)\n\t\tTLAN F 3 Bright A_CustomMissile(\"TLegCyberBFG9500Ball\",60,22,0)\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTNT1 A 0 A_Jump(128,\"LegendaryBFG15Ks\")\n\t\tTNT1 A 0 A_Jump(30,\"LegendaryCombo\")\n\t\tGoto See\nLegendaryBFG15Ks:\n\t TNT1 A 0 A_PlaySound(\"weapons/charge15k\")\n\t\tTLAN E 18 Bright A_FaceTarget\n\t\tTLAN E 6 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 4 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 4 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 4 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 4 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 4 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 4 Bright A_FaceTarget\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 4 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 4 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 2 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 2 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 2 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 2 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 2 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 2 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN F 2 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 2 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 1 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 1 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 1 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 1 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 1 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 1 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 1 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 1 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 1 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 1 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 1 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 1 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 1 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 0 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 1 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 0 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 1 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 0 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 1 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 0 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 1 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 0 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 1 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 0 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 1 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 0 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 1 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 0 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 1 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 0 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 1 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 0 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 1 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 0 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 1 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 0 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 1 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 0 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 1 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 0 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 1 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 0 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 1 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 0 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 1 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 0 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 1 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTNT1 A 0 Bright A_FaceTarget\n\t\tTLAN E 20 Bright A_PlaySound(\"weapons/bfg15kcooldown\",CHAN_AUTO)\n\t\tTNT1 A 0 A_Jump(124,\"LegendaryBFG10Ks\")\n\t\tTNT1 A 0 A_Jump(30,\"LegendaryCombo\")\n\t\tGoto See\nLegendaryBFG10Ks:\n\t TNT1 A 0 A_PlaySound(\"weapons/charge15k\")\n\t TLAN E 18 Bright A_FaceTarget\n\t TLAN E 6 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 A_CustomMissile(\"TrueLegendary10KProjectile\",60,-22,Random(-4,4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TrueLegendary10KProjectile\",60,22,Random(-4,4))\n\t\tTLAN E 4 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 A_CustomMissile(\"TrueLegendary10KProjectile\",60,-22,Random(-4,4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TrueLegendary10KProjectile\",60,22,Random(-4,4))\n\t\tTLAN E 4 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 A_CustomMissile(\"TrueLegendary10KProjectile\",60,-22,Random(-4,4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TrueLegendary10KProjectile\",60,22,Random(-4,4))\n\t\tTLAN E 4 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 A_CustomMissile(\"TrueLegendary10KProjectile\",60,-22,Random(-4,4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TrueLegendary10KProjectile\",60,22,Random(-4,4))\n\t\tTLAN E 4 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 A_CustomMissile(\"TrueLegendary10KProjectile\",60,-22,Random(-4,4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TrueLegendary10KProjectile\",60,22,Random(-4,4))\n\t\tTLAN E 4 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 A_CustomMissile(\"TrueLegendary10KProjectile\",60,-22,Random(-4,4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TrueLegendary10KProjectile\",60,22,Random(-4,4))\n\t\tTLAN E 4 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 A_CustomMissile(\"TrueLegendary10KProjectile\",60,-22,Random(-4,4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TrueLegendary10KProjectile\",60,22,Random(-4,4))\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 A_CustomMissile(\"TrueLegendary10KProjectile\",60,-22,Random(-4,4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TrueLegendary10KProjectile\",60,22,Random(-4,4))\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 A_CustomMissile(\"TrueLegendary10KProjectile\",60,-22,Random(-4,4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TrueLegendary10KProjectile\",60,22,Random(-4,4))\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 A_CustomMissile(\"TrueLegendary10KProjectile\",60,-22,Random(-4,4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TrueLegendary10KProjectile\",60,22,Random(-4,4))\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 A_CustomMissile(\"TrueLegendary10KProjectile\",60,-22,Random(-4,4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TrueLegendary10KProjectile\",60,22,Random(-4,4))\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 A_CustomMissile(\"TrueLegendary10KProjectile\",60,-22,Random(-4,4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TrueLegendary10KProjectile\",60,22,Random(-4,4))\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 A_CustomMissile(\"TrueLegendary10KProjectile\",60,-22,Random(-4,4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TrueLegendary10KProjectile\",60,22,Random(-4,4))\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 A_CustomMissile(\"TrueLegendary10KProjectile\",60,-22,Random(-4,4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TrueLegendary10KProjectile\",60,22,Random(-4,4))\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 A_CustomMissile(\"TrueLegendary10KProjectile\",60,-22,Random(-4,4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TrueLegendary10KProjectile\",60,22,Random(-4,4))\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 A_CustomMissile(\"TrueLegendary10KProjectile\",60,-22,Random(-4,4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TrueLegendary10KProjectile\",60,22,Random(-4,4))\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 A_CustomMissile(\"TrueLegendary10KProjectile\",60,-22,Random(-4,4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TrueLegendary10KProjectile\",60,22,Random(-4,4))\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 A_CustomMissile(\"TrueLegendary10KProjectile\",60,-22,Random(-4,4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TrueLegendary10KProjectile\",60,22,Random(-4,4))\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 A_CustomMissile(\"TrueLegendary10KProjectile\",60,-22,Random(-4,4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TrueLegendary10KProjectile\",60,22,Random(-4,4))\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 A_CustomMissile(\"TrueLegendary10KProjectile\",60,-22,Random(-4,4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TrueLegendary10KProjectile\",60,22,Random(-4,4))\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 A_CustomMissile(\"TrueLegendary10KProjectile\",60,-22,Random(-4,4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TrueLegendary10KProjectile\",60,22,Random(-4,4))\n\t\tTLAN E 1 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 A_CustomMissile(\"TrueLegendary10KProjectile\",60,-22,Random(-4,4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TrueLegendary10KProjectile\",60,22,Random(-4,4))\n\t\tTLAN E 1 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 A_CustomMissile(\"TrueLegendary10KProjectile\",60,-22,Random(-4,4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TrueLegendary10KProjectile\",60,22,Random(-4,4))\n\t\tTLAN E 1 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 A_CustomMissile(\"TrueLegendary10KProjectile\",60,-22,Random(-4,4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TrueLegendary10KProjectile\",60,22,Random(-4,4))\n\t\tTLAN E 1 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 A_CustomMissile(\"TrueLegendary10KProjectile\",60,-22,Random(-4,4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TrueLegendary10KProjectile\",60,22,Random(-4,4))\n\t\tTLAN E 1 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 A_CustomMissile(\"TrueLegendary10KProjectile\",60,-22,Random(-4,4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TrueLegendary10KProjectile\",60,22,Random(-4,4))\n\t\tTLAN E 1 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 A_CustomMissile(\"TrueLegendary10KProjectile\",60,-22,Random(-4,4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TrueLegendary10KProjectile\",60,22,Random(-4,4))\n\t\tTLAN E 1 Bright A_FaceTarget\n\t\tTLAN E 20 Bright A_PlaySound(\"weapons/bfg15kcooldown\",CHAN_AUTO)\n\t\tTNT1 A 0 A_Jump(110,\"LegCybRif\")\n\t\tTNT1 A 0 A_Jump(30,\"LegendaryCombo\")\n\t\tGoto See\nLegendaryCombo:\n TLAN E 30 Bright A_FaceTarget\n\t TNT1 A 0 A_SetInvulnerable\n\t TLAN E 3 Bright A_PlaySoundEx(\"monster/laugh\",\"TBBCSPT1\")\n\t TNT1 A 0 Bright A_FaceTarget\n\t TNT1 A 0 A_SpawnItem(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t TNT1 A 0 A_UnsetInvulnerable\n\t\tTLAN EEEEEEEEEEEEE 0 A_SpawnItemEx(\"TrueLegendaryCyberFlameSpawner\")\n\t\tTLAN EEEEEEEEEEE 1 A_FadeOut(0.1,0)\n\t TLAN EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander\n TLAN E 20\n TLAN E 1 A_PlayWeaponSound(\"boss/teleport\")\n\t TNT1 A 0 A_FaceTarget\n\t TLAN EEEEEEEEEEE 1 A_FadeIn(0.1)\n\t TNT1 A 0 A_SetShootable\n TNT1 A 0 A_FaceTarget\n\t\tTLAN F 0 A_CustomMissile(\"TLegCyberBFG9500Ball\",60,-22,0)\n\t\tTLAN F 4 Bright A_CustomMissile(\"TLegCyberBFG9500Ball\",60,22,0)\n\t\tTLAN EEEEEEEEEEEEE 0 A_SpawnItemEx(\"TrueLegendaryCyberFlameSpawner\")\n\t\tTLAN EEEEEEEEEEE 1 A_FadeOut(0.1,0)\n\t TLAN EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander\n TLAN E 20\n TLAN E 1 A_PlayWeaponSound(\"boss/teleport\")\n\t TNT1 A 0 A_FaceTarget\n\t TLAN EEEEEEEEEEE 1 A_FadeIn(0.1)\n\t TNT1 A 0 A_SetShootable\n\t\tTNT1 A 0 Bright A_FaceTarget\n\t\tTLAN F 0 A_CustomMissile(\"CyberLegendaryProjectile\",60,22,Random(100,-100)/100.00,0)\n\t\tTLAN F 3 A_CustomMissile(\"CyberLegendaryProjectile\",60,-22,Random(100,-100)/100.00,0)\n\t\tTNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTLAN F 0 A_CustomMissile(\"CyberLegendaryProjectile\",60,22,Random(100,-100)/100.00,0)\n\t\tTLAN F 3 A_CustomMissile(\"CyberLegendaryProjectile\",60,-22,Random(100,-100)/100.00,0)\n\t\tTNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n\t\tTLAN EEEEEEEEEEEEE 0 A_SpawnItemEx(\"TrueLegendaryCyberFlameSpawner\")\n\t\tTLAN EEEEEEEEEEE 1 A_FadeOut(0.1,0)\n\t TLAN EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander\n TLAN E 20\n TLAN E 1 A_PlayWeaponSound(\"boss/teleport\")\n\t TNT1 A 0 A_FaceTarget\n\t\tTLAN EEEEEEEEEEEEE 0 A_SpawnItemEx(\"TrueLegendaryCyberFlameSpawner\")\n\t TLAN EEEEEEEEEEE 1 A_FadeIn(0.1)\n\t\tTNT1 A 0 A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 4 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 4 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 4 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTLAN E 4 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,-22,Random(-4, 4))\n\t\tTLAN F 4 Bright A_CustomMissile(\"TLegendaryCyberBFG15KBall\",60,22,Random(-4, 4))\n\t\tTNT1 A 0 A_PlaySound(\"weapons/charge15k\")\n\t\tTLAN EEEEEEEEEEEEE 0 A_SpawnItemEx(\"TrueLegendaryCyberFlameSpawner\")\n\t\tTLAN EEEEEEEEEEE 1 A_FadeOut(0.1,0)\n\t TLAN EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander\n TLAN E 20\n TLAN E 1 A_PlayWeaponSound(\"boss/teleport\")\n\t TNT1 A 0 A_FaceTarget\n\t\tTLAN EEEEEEEEEEEEE 0 A_SpawnItemEx(\"TrueLegendaryCyberFlameSpawner\")\n\t TLAN EEEEEEEEEEE 1 A_FadeIn(0.1)\n\t\tTNT1 A 0 A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 A_CustomMissile(\"TrueLegendary10KProjectile\",60,-22,Random(-4,4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TrueLegendary10KProjectile\",60,22,Random(-4,4))\n\t\tTLAN E 4 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 A_CustomMissile(\"TrueLegendary10KProjectile\",60,-22,Random(-4,4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TrueLegendary10KProjectile\",60,22,Random(-4,4))\n\t\tTLAN E 4 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 A_CustomMissile(\"TrueLegendary10KProjectile\",60,-22,Random(-4,4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TrueLegendary10KProjectile\",60,22,Random(-4,4))\n\t\tTLAN E 4 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tTLAN F 0 A_CustomMissile(\"TrueLegendary10KProjectile\",60,-22,Random(-4,4))\n\t\tTLAN F 3 Bright A_CustomMissile(\"TrueLegendary10KProjectile\",60,22,Random(-4,4))\n\t\tTLAN EEEEEEEEEEEEE 0 A_SpawnItemEx(\"TrueLegendaryCyberFlameSpawner\")\n\t\tTLAN EEEEEEEEEEE 1 A_FadeOut(0.1,0)\n\t TLAN EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander\n TLAN E 20\n TLAN E 1 A_PlayWeaponSound(\"boss/teleport\")\n\t TNT1 A 0 A_FaceTarget\n\t\tTLAN EEEEEEEEEEEEE 0 A_SpawnItemEx(\"TrueLegendaryCyberFlameSpawner\")\n\t TLAN EEEEEEEEEEE 1 A_FadeIn(0.1)\n\t\tTNT1 A 0 A_FaceTarget\n\t\tTLAN F 0 Bright A_PlaySound (\"Cardinal/9k\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegCybDTBFGBall\",60,-26,0)\n\t\tTLAN F 5 Bright A_CustomMissile(\"TLegCybDTBFGBall\",60,26,0)\n\t\tTLAN E 5 A_FaceTarget\n\t\tTLAN F 0 Bright A_PlaySound (\"Cardinal/9k\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegCybDTBFGBall\",60,-26,0)\n\t\tTLAN F 5 Bright A_CustomMissile(\"TLegCybDTBFGBall\",60,26,0)\n\t\tTLAN EEEEEEEEEEEEE 0 A_SpawnItemEx(\"TrueLegendaryCyberFlameSpawner\")\n\t\tTLAN EEEEEEEEEEE 1 A_FadeOut(0.1,0)\n\t TLAN EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander\n TLAN E 20\n TLAN E 1 A_PlayWeaponSound(\"boss/teleport\")\n\t TNT1 A 0 A_FaceTarget\n\t\tTLAN EEEEEEEEEEEEE 0 A_SpawnItemEx(\"TrueLegendaryCyberFlameSpawner\")\n\t TLAN EEEEEEEEEEE 1 A_FadeIn(0.1)\n\t\tTNT1 A 0 A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"devastator/charge\")\n\t\tTLAN F 0 A_PlaySound (\"devastator/fire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TrueLegCybDevastatorBall\",60,-26,0)\n\t\tTLAN F 5 Bright A_CustomMissile(\"TrueLegCybDevastatorBall\",60,26,0)\n\t\tTLAN EEEEEEEEEEEEE 0 A_SpawnItemEx(\"TrueLegendaryCyberFlameSpawner\")\n\t\tTLAN EEEEEEEEEEE 1 A_FadeOut(0.1,0)\n\t TLAN EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander\n TLAN E 20\n TLAN E 1 A_PlayWeaponSound(\"boss/teleport\")\n\t TNT1 A 0 A_FaceTarget\n\t\tTLAN EEEEEEEEEEEEE 0 A_SpawnItemEx(\"TrueLegendaryCyberFlameSpawner\")\n\t TLAN EEEEEEEEEEE 1 A_FadeIn(0.1)\n\t\tTNT1 A 0 A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"weapons/rgcharge\")\n\t\tTLAN F 0 A_CustomMissile(\"TrueLegendaryCyberRail\",60,-22,0)\n TLAN F 10 Bright A_CustomMissile(\"TrueLegendaryCyberRail\",60,22,0)\n\t\tTLAN EEEEEEEEEEEEE 0 A_SpawnItemEx(\"TrueLegendaryCyberFlameSpawner\")\n\t TLAN EEEEEEEEEEE 1 A_FadeOut(0.1,0)\n\t TLAN EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander\n TLAN E 20\n TLAN E 1 A_PlayWeaponSound(\"boss/teleport\")\n\t TNT1 A 0 A_FaceTarget\n\t\tTLAN EEEEEEEEEEEEE 0 A_SpawnItemEx(\"TrueLegendaryCyberFlameSpawner\")\n\t TLAN EEEEEEEEEEE 1 A_FadeIn(0.1)\n\t\tTNT1 A 0 A_FaceTarget\n\t\tTNT1 A 0 A_SetInvulnerable\n\t TLAN E 3 Bright A_PlaySoundEx(\"monster/laugh\",\"TBBCSPT1\")\n\t TLAN E 3 Bright A_PlaySoundEx(\"Legcyber/BFG\",\"GURUCHRG\")\n\t TNT1 A 0 Bright A_FaceTarget\n\t TNT1 A 0 A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n TLAN E 3 Bright A_PlaySoundEx(\"Legcyber/BFG\",\"GURUCHRG\")\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t\tTLAN EEEEEEEEEEEEE 0 A_SpawnItemEx(\"TrueLegendaryCyberFlameSpawner\")\n\t\tTLAN EEEEEEEEEEE 1 A_FadeOut(0.1,0)\n\t TLAN EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander\n TLAN E 20\n TLAN E 1 A_PlayWeaponSound(\"boss/teleport\")\n\t TNT1 A 0 A_FaceTarget\n\t\tTLAN EEEEEEEEEEEEE 0 A_SpawnItemEx(\"TrueLegendaryCyberFlameSpawner\")\n\t TLAN EEEEEEEEEEE 1 A_FadeIn(0.1)\n\t\tTNT1 A 0 A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t\tTLAN EEEEEEEEEEEEE 0 A_SpawnItemEx(\"TrueLegendaryCyberFlameSpawner\")\n\t\tTLAN EEEEEEEEEEE 1 A_FadeOut(0.1,0)\n\t TLAN EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander\n TLAN E 20\n TLAN E 1 A_PlayWeaponSound(\"boss/teleport\")\n\t TNT1 A 0 A_FaceTarget\n\t\tTLAN EEEEEEEEEEEEE 0 A_SpawnItemEx(\"TrueLegendaryCyberFlameSpawner\")\n\t TLAN EEEEEEEEEEE 1 A_FadeIn(0.1)\n\t\tTNT1 A 0 A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 A_UnsetInvulnerable\n\t\tTLAN EEEEEEEEEEEEE 0 A_SpawnItemEx(\"TrueLegendaryCyberFlameSpawner\")\n\t\tTLAN EEEEEEEEEEE 1 A_FadeOut(0.1,0)\n\t TLAN EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander\n TLAN E 20\n TLAN E 1 A_PlayWeaponSound(\"boss/teleport\")\n\t TNT1 A 0 A_FaceTarget\n\t\tTLAN EEEEEEEEEEEEE 0 A_SpawnItemEx(\"TrueLegendaryCyberFlameSpawner\")\n\t TLAN EEEEEEEEEEE 1 A_FadeIn(0.1)\n\t\tTNT1 A 0 A_FaceTarget\n\t\tTNT1 A 0 A_PlayWeaponSound(\"Weapons/GuruFire\")\n \t TNT1 A 0 A_PlayWeaponSound(\"Weapons/GuruAddFire\")\n\t TLAN F 0 A_CustomMissile(\"CardinalSpecialGuruball\",60,-26,0)\n\t\tTLAN F 5 Bright A_CustomMissile(\"CardinalSpecialGuruball\",60,26,0)\n\t\tGoto See\nLegCybRif:\n TLAN E 30 Bright A_FaceTarget\n\t TNT1 A 0 A_SetInvulnerable\n\t TNT1 A 0 A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n TLAN E 3 Bright A_PlaySoundEx(\"Legcyber/laugh2\",\"LAUGH2\")\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n \tTNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n \tTLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t TLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_FaceTarget\n\t\tTLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_FaceTarget\n\t\tTLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_FaceTarget\n\t\tTLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_FaceTarget\n\t\tTLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_FaceTarget\n\t\tTLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_FaceTarget\n\t\tTLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_FaceTarget\n\t\tTLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_FaceTarget\n\t\tTLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_FaceTarget\n\t\tTLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_FaceTarget\n\t\tTLAN E 3 Bright A_SpawnItem(\"TrueLegendaryCyberFlameSpawner\",0,0,0,0)\n\t\tTNT1 A 0 A_UnsetInvulnerable\n\t\tTLAN F 0 A_CustomMissile(\"CyberLegendaryProjectile\",60,22,Random(100,-100)/100.00,0)\n\t\tTLAN F 3 Bright A_CustomMissile(\"CyberLegendaryProjectile\",60,-22,Random(100,-100)/100.00,0)\n\t\tTNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTLAN F 0 A_CustomMissile(\"CyberLegendaryProjectile\",60,22,Random(100,-100)/100.00,0)\n\t\tTLAN F 3 Bright A_CustomMissile(\"CyberLegendaryProjectile\",60,-22,Random(100,-100)/100.00,0)\n\t\tTNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTLAN F 0 A_CustomMissile(\"CyberLegendaryProjectile\",60,22,Random(100,-100)/100.00,0)\n\t\tTLAN F 3 Bright A_CustomMissile(\"CyberLegendaryProjectile\",60,-22,Random(100,-100)/100.00,0)\n\t\tTNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTLAN F 0 A_CustomMissile(\"CyberLegendaryProjectile\",60,22,Random(100,-100)/100.00,0)\n\t\tTLAN F 3 Bright A_CustomMissile(\"CyberLegendaryProjectile\",60,-22,Random(100,-100)/100.00,0)\n\t\tTNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTLAN F 0 A_CustomMissile(\"CyberLegendaryProjectile\",60,22,Random(100,-100)/100.00,0)\n\t\tTLAN F 3 Bright A_CustomMissile(\"CyberLegendaryProjectile\",60,-22,Random(100,-100)/100.00,0)\n\t\tTNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTLAN F 0 A_CustomMissile(\"CyberLegendaryProjectile\",60,22,Random(100,-100)/100.00,0)\n\t\tTLAN F 3 Bright A_CustomMissile(\"CyberLegendaryProjectile\",60,-22,Random(100,-100)/100.00,0)\n\t\tTNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTLAN F 0 A_CustomMissile(\"CyberLegendaryProjectile\",60,22,Random(100,-100)/100.00,0)\n\t\tTLAN F 3 Bright A_CustomMissile(\"CyberLegendaryProjectile\",60,-22,Random(100,-100)/100.00,0)\n\t\tTNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTLAN F 0 A_CustomMissile(\"CyberLegendaryProjectile\",60,22,Random(100,-100)/100.00,0)\n\t\tTLAN F 3 Bright A_CustomMissile(\"CyberLegendaryProjectile\",60,-22,Random(100,-100)/100.00,0)\n\t\tTNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTLAN F 0 A_CustomMissile(\"CyberLegendaryProjectile\",60,22,Random(100,-100)/100.00,0)\n\t\tTLAN F 3 A_CustomMissile(\"CyberLegendaryProjectile\",60,-22,Random(100,-100)/100.00,0)\n\t\tTNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTLAN F 0 A_CustomMissile(\"CyberLegendaryProjectile\",60,22,Random(100,-100)/100.00,0)\n\t\tTLAN F 3 Bright A_CustomMissile(\"CyberLegendaryProjectile\",60,-22,Random(100,-100)/100.00,0)\n\t\tTNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTLAN F 0 A_CustomMissile(\"CyberLegendaryProjectile\",60,22,Random(100,-100)/100.00,0)\n\t\tTLAN F 3 Bright A_CustomMissile(\"CyberLegendaryProjectile\",60,-22,Random(100,-100)/100.00,0)\n\t\tTNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTLAN F 0 A_CustomMissile(\"CyberLegendaryProjectile\",60,22,Random(100,-100)/100.00,0)\n\t\tTLAN F 3 Bright A_CustomMissile(\"CyberLegendaryProjectile\",60,-22,Random(100,-100)/100.00,0)\n\t\tTNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTLAN F 0 A_CustomMissile(\"CyberLegendaryProjectile\",60,22,Random(100,-100)/100.00,0)\n\t\tTLAN F 3 Bright A_CustomMissile(\"CyberLegendaryProjectile\",60,-22,Random(100,-100)/100.00,0)\n\t\tTNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTLAN F 0 A_CustomMissile(\"CyberLegendaryProjectile\",60,22,Random(100,-100)/100.00,0)\n\t\tTLAN F 3 Bright A_CustomMissile(\"CyberLegendaryProjectile\",60,-22,Random(100,-100)/100.00,0)\n\t\tTNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTLAN F 0 A_CustomMissile(\"CyberLegendaryProjectile\",60,22,Random(100,-100)/100.00,0)\n\t\tTLAN F 3 Bright A_CustomMissile(\"CyberLegendaryProjectile\",60,-22,Random(100,-100)/100.00,0)\n\t\tTNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTLAN F 0 A_CustomMissile(\"CyberLegendaryProjectile\",60,22,Random(100,-100)/100.00,0)\n\t\tTLAN F 3 Bright A_CustomMissile(\"CyberLegendaryProjectile\",60,-22,Random(100,-100)/100.00,0)\n\t\tTNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTLAN F 0 A_CustomMissile(\"CyberLegendaryProjectile\",60,22,Random(100,-100)/100.00,0)\n\t\tTLAN F 3 Bright A_CustomMissile(\"CyberLegendaryProjectile\",60,-22,Random(100,-100)/100.00,0)\n\t\tTNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTLAN F 0 A_CustomMissile(\"CyberLegendaryProjectile\",60,22,Random(100,-100)/100.00,0)\n\t\tTLAN F 3 Bright A_CustomMissile(\"CyberLegendaryProjectile\",60,-22,Random(100,-100)/100.00,0)\n\t\tTNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTLAN F 0 A_CustomMissile(\"CyberLegendaryProjectile\",60,22,Random(100,-100)/100.00,0)\n\t\tTLAN F 3 Bright A_CustomMissile(\"CyberLegendaryProjectile\",60,-22,Random(100,-100)/100.00,0)\n\t\tTNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n\t\tTLAN E 3 Bright A_FaceTarget\n\t\tTLAN F 0 A_CustomMissile(\"CyberLegendaryProjectile\",60,22,Random(100,-100)/100.00,0)\n\t\tTLAN F 3 Bright A_CustomMissile(\"CyberLegendaryProjectile\",60,-22,Random(100,-100)/100.00,0)\n\t\tTNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n\t\tTLAN E 30 Bright A_PlaySoundEx(\"Legcyber/amhalt\",\"DECHST\")\n\t\tTNT1 A 0 A_Jump(90,\"LegendaryDTBFG\")\n\t\tTNT1 A 0 A_Jump(80,\"LegendaryDevastator\")\n\t\tTNT1 A 0 A_Jump(30,\"LegendaryCombo\")\n\t\tGoto See\nLegendaryDTBFG:\n TLAN F 0 Bright A_PlaySound (\"Cardinal/9k\")\n\t\tTLAN E 20 Bright A_FaceTarget\n\t\tTLAN F 15 Bright A_FaceTarget\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegCybDTBFGBall\",60,-26,0)\n\t\tTLAN F 5 Bright A_CustomMissile(\"TLegCybDTBFGBall\",60,26,0)\n\t\tTLAN E 20 A_FaceTarget\n\t\tTLAN F 0 Bright A_PlaySound (\"Cardinal/9k\")\n\t\tTLAN E 20 A_FaceTarget\n\t\tTLAN F 15 Bright A_FaceTarget\n\t\tTLAN F 0 Bright A_CustomMissile(\"TLegCybDTBFGBall\",60,-26,0)\n\t\tTLAN F 5 Bright A_CustomMissile(\"TLegCybDTBFGBall\",60,26,0)\n\t\tTLAN E 30 Bright\n\t\tTNT1 A 0 A_Jump(90,\"LegendaryBFGs\")\n\t\tTNT1 A 0 A_Jump(25,\"LegendaryCombo\")\n\t\tTNT1 A 0 A_Jump(80,\"LegendaryDevastator\")\n\t\tGoto See\nLegendaryDevastator:\n\t\tTNT1 A 0 A_PlaySound(\"devastator/charge\")\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN E 2 Bright A_FaceTarget\n\t\tTLAN F 2 Bright A_FaceTarget\n\t\tTLAN F 2 Bright A_FaceTarget\n\t\tTLAN F 2 Bright A_FaceTarget\n\t\tTLAN F 2 Bright A_FaceTarget\n\t\tTLAN F 2 Bright A_FaceTarget\n\t\tTLAN F 2 Bright A_FaceTarget\n\t\tTLAN F 2 Bright A_FaceTarget\n\t\tTLAN F 2 Bright A_FaceTarget\n\t\tTLAN F 0 A_PlaySound (\"devastator/fire\")\n\t\tTLAN F 0 Bright A_CustomMissile(\"TrueLegCybDevastatorBall\",60,-26,0)\n\t\tTLAN F 5 Bright A_CustomMissile(\"TrueLegCybDevastatorBall\",60,26,0)\n\t\tTLAN E 50 Bright\n\t\tTNT1 A 0 A_Jump(95,\"LegendaryBFGs\")\n\t\tGoto See\n\tLegendaryPlasmaticBomb:\n\t\tTNT1 A 0 A_FaceTarget\n\t\tTNT1 A 0 A_SetInvulnerable\n\t\tTNT1 A 0 A_PlaySoundEx(\"monster/laugh\",\"TBBCSPT1\")\n\t\tTNT1 A 0 A_PlaySound(\"Arcradimus/BFGCharge\")\n\t\tTLAN E 0 Bright A_SpawnItemEx(\"LegCardiFinalAttack\", 70, 0, 58)\n\t\tTLAN E 1 Bright A_SpawnItemEx(\"LegCardiFinalAttack\", 70, 0, 58)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTNTT A 0 A_PlaySoundEx(\"Legcyber/laugh2\",\"LAUGH2\")\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"LegendaryCyberFlameSpawner4\",0,0,0,0)\n\t\tTLAN EF 4 Bright A_FaceTarget\n\t\tTLAN F 0 Bright A_CustomMissile(\"LegendaryCardinalFinalBall\",60,-22,0)\n\t\tTLAN F 5 Bright A_CustomMissile(\"LegendaryCardinalFinalBall\",60,22,0)\n\t\tTNT1 A 0 A_UnsetInvulnerable\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tTLAN E 2 Bright\n\t\tGoto See\n\tPain:\n\t TNT1 A 0 A_Jump(130,\"PainMissile\")\n\t\tTNT1 A 0 A_Jump(80,\"Teleport\")\n\t\tTNT1 A 0 A_Jump(75,\"Healing\")\n\t\tTNT1 A 0 A_Jump(45,\"SoulsAndShield\")\n\t\tTLAN G 10 Bright A_Pain\n\t\tGoto See\n\tPain.DBFG10K2:\n Pain.PlayerDBFG10K2:\n Pain.DBFG2:\n Pain.PlayerDBFG2:\n TNT1 A 0 A_Jump(250, \"Teleport\")\n\t\tGoto PainMissile\n\tHealing:\n\t\tTNT1 A 0 A_PlaySoundEx(\"Legcyber/heal\",\"HEAL\")\n\t\tTNT1 A 0 A_SetInvulnerable\n\t\tTLAN G 2 Bright HealThing(450)\n\t\tTLAN GGGGGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItem(\"DarkAnniFlameSpawner\",0,0,0,0)\n\t\tTNT1 A 0 A_UnSetInvulnerable\n\t\tTLAN G 2 Bright\n\t\tGoto See\n\tPainMissile:\n\t\tTLAN G 10 Bright A_Pain\n\t\tGoto Missile\n SoulsAndShield:\n\t\t TNT1 A 0 A_SetInvulnerable\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,0)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,0,10,25)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,0,10,35)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,0,10,45)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,0,10,55)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,25)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,25,10,25)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,25,10,35)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,25,10,45)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,25,10,55)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,50)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,50,10,25)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,50,10,35)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,50,10,45)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,50,10,55)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,75)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,75,10,25)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,75,10,35)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,75,10,45)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,75,10,55)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,100)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,100,10,25)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,100,10,35)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,100,10,45)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,100,10,55)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,125)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,125,10,25)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,125,10,35)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,125,10,45)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,125,10,55)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,150)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,150,10,25)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,150,10,35)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,150,10,45)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,150,10,55)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,175)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,175,10,25)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,175,10,35)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,175,10,45)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,175,10,55)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,200)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,200,10,25)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,200,10,35)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,200,10,45)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,200,10,55)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,225)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,225,10,25)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,225,10,35)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,225,10,45)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,225,10,55)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,250)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,250,10,25)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,250,10,35)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,250,10,45)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,250,10,55)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,275)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,275,10,25)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,275,10,35)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,275,10,45)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,275,10,55)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,300)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,300,10,25)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,300,10,35)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,300,10,45)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,300,10,55)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,325)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,325,10,25)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,325,10,35)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,325,10,45)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,325,10,55)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,350)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,350,10,25)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,350,10,35)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,350,10,45)\n\t\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,350,10,55)\n\t\t TNT1 A 0 A_Blast(0,225,500,30)\n\t\t TNT1 A 0 A_Explode(120,650,0)\n\t\t TLAN FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFEEEEEEEEEEEEEEEEEEEEE 2 Bright A_CustomMissile(\"LegHomingSoulY\",random(0,80),0,random(0,360),0)\n\t\t TNT1 A 0 A_UnSetInvulnerable\n\t\t Goto see\nDeath:\n TNT1 A 0 A_StopSound(6)\n\t\tTNT1 A 0 A_FaceTarget\n\t\tTNT1 A 0 ACS_NamedExecuteAlways(\"SetDefaultSky\")\n\t\tTLAN E 3 Bright A_PlaySoundEx(\"Legcyber/BFG\",\"GURUCHRG\")\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTLAN E 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTLAN E 0 A_FaceTarget\n\t\tTNT1 A 0 A_PlayWeaponSound(\"Weapons/GuruFire\")\n \t TNT1 A 0 A_PlayWeaponSound(\"Weapons/GuruAddFire\")\n\t TLAN F 0 A_CustomMissile(\"CardinalSpecialGuruball\",60,-26,0)\n\t\tTLAN F 5 Bright A_CustomMissile(\"CardinalSpecialGuruball\",60,26,0)\n\t\tTLAN H 10 Bright\n\t\tTLAN H 10 Bright A_Scream\n\t\tTLAN HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHIIIIIIIIIIIIIIIIIIIIIIIIIIIIJJJJJJJJJJJJJJJJJJJJJ 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t\tTNT1 AAAA 0 Bright A_SpawnItemEx(\"BlueGibbedGenerator\",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)\n\t\tTNT1 AAAA 0 Bright A_SpawnItemEx(\"BlueGibbedGenerator\",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)\n\t\tTNT1 AAAA 0 Bright A_SpawnItemEx(\"BlueGibbedGenerator\",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)\n\t\tTLAN KL 10 Bright\n\t\tTNT1 A 0 A_SpawnItem(\"LegendaryNuke\")\n\t\tTLAN M 10 Bright A_NoBlocking\n\t\tTLAN NO 10 Bright\n\t\tTLAN P 30 Bright\n\t\tTLAN P -1 A_BossDeath\n\t\tStop\n\t}\n}"
},
{
"source": "pk3",
"name": "Actors/Monsters/Other/TrueLegendaryCommando.txt",
"contents": "ACTOR TrueLegendaryCommando\n{\nMonster\nHealth 3150\nRadius 20\nHeight 56\nSpeed 13\nMass 100\nPainChance 20\n+NOTIMEFREEZE\n+BOSS\n+BOSSDEATH\n+FLOORCLIP\n+MISSILEMORE\n+MISSILEEVENMORE\n+QUICKTORETALIATE\n+NOICEDEATH\n+NODROPOFF\n+DONTGIB\n+NOTARGET\n+NORADIUSDMG\n+FORCERADIUSDMG\n+NOFEAR\nBloodColor \"Blue\"\nDropItem \"HandGrenadeAmmo\" 235 2\nDropItem \"MineAmmo\" 235 2\nDropItem \"Backpack\" 198 1\nDropItem \"LDemonAmmo\" 250\nDropItem \"LDemonAmmoBox\" 200\nDropItem \"LegAmmoSphere\" 108 1\nDropItem \"LegendaryArmor\" 105 1\nDropItem \"Legendary Plasmatic Cannon\" 180 1\nDropItem \"LegendaryRune\" 45 1\nDropItem \"LegendaryPowerShard\" 50 1\nDamageFactor 0.65\nDamageFactor \"PDTBFG\", 0.20\nDamageFactor \"PDTBFGTracer\", 0.20\nDamageFactor \"PlayerDevBall\", 0.120\nDamageFactor \"PlayerDevBall2\", 0.120\nDamageFactor \"PlayerDTBFGRailgunSlug\", 0.120\nDamageFactor \"PlayerDevTracer\", 0.120\nDamageFactor \"Legendary\", 0.0\nDamageFactor \"LegendaryPlayer\", 0.3\nDamageFactor \"LegendaryGuru\", 0.0\nDamageFactor \"LegendaryGuruPlayer\", 0.3\nDamageFactor \"LACGrenade\", 0.0\nDamageFactor \"LegendaryZombie\", 0.0\nDamageFactor \"GeneralTracer\", 0.0\nDamageFactor \"DBFG10K2\", 0.65\nDamageFactor \"PlayerDBFG10K2\", 0.65\nDamageFactor \"DBFG2\", 0.65\nDamageFactor \"PlayerDBFG2\", 0.65\nDamageFactor \"PlayerDTRG\", 0.5\nSeeSound \"tlcmdo/sight\"\nAttackSound \"Null\"\nPainSound \"tlcmdo/pain\"\nDeathSound \"tlcmdo/death\"\nActiveSound \"tlcmdo/active\"\nAttackSound \"Null\"\nTag \"\\c[l5]True \\c[z3]Legendary Commando\\c-\"\nObituary \"%o was turned into a pile of juicy slop by True Legendary Commando.\"\nvar int user_music;\nvar int user_protection;\nvar int user_protected;\nStates\n{\nSpawn:\n\tTNT1 A 0 A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n TLCO A 10 Bright A_Look\n\tTNT1 A 0 A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n\tTLCM A 10 Bright A_Look\n Loop\nSee:\n TNT1 A 0 A_JumpIf(user_music == 1,3)\n TNT1 A 0 ACS_NamedExecuteAlways(\"StartMonsterMusic\",0,783)\n\tTNT1 A 0 A_SetUserVar(\"user_music\",1)\n TLCO AABB 3 Bright A_Chase\n\tTNT1 A 0 A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItem(\"LegendaryFootStep\",0,0,0,0)\n TNT1 A 0 A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n\tTLCO CCDD 3 Bright A_Chase\n\tTNT1 A 0 A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n\tTLCO A 0 A_Jump(80,\"Rush\")\n TNT1 A 0 A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItem(\"LegendaryFootStep\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n Loop\nRush:\n TLCO A 0 A_JumpIfTargetInLOS(\"Strafing\")\n\tTNT1 A 0 A_SpawnItem(\"LegendaryFootStep\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItemEx(\"TLegCommandoGhost\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tTLCO A 1 Bright A_Chase\n\tTNT1 A 0 A_SpawnItemEx(\"TLegCommandoGhost\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tTLCO A 1 Bright A_Chase\n\tTNT1 A 0 A_SpawnItemEx(\"TLegCommandoGhost\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tTLCO B 1 Bright A_Chase\n\tTNT1 A 0 A_SpawnItemEx(\"TLegCommandoGhost\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tTLCO B 1 Bright A_Chase\n\tTNT1 A 0 A_SpawnItem(\"LegendaryFootStep\",0,0,0,0)\n TNT1 A 0 A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItemEx(\"TLegCommandoGhost\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tTLCO C 1 Bright A_Chase\n\tTNT1 A 0 A_SpawnItemEx(\"TLegCommandoGhost\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tTLCO C 1 Bright A_Chase\n\tTNT1 A 0 A_SpawnItemEx(\"TLegCommandoGhost\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tTLCO D 1 Bright A_Chase\n\tTNT1 A 0 A_SpawnItemEx(\"TLegCommandoGhost\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tTLCO D 1 Bright A_Chase\n\tTNT1 A 0 A_SpawnItem(\"LegendaryFootStep\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_Jump(84,\"See\")\n\tTNT1 A 0 A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n\tLoop\n Pause:\n\tTLCO EEEEE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tGoto See\n Missile:\n TNT1 A 0 A_SetShootable\n TNT1 A 0 A_UnsetInvulnerable\n TNT1 A 0 A_SetTranslucent(1)\n TNT1 A 0 A_Jump(88,\"Combo\",\"Grenades\",\"LegendaryStar\")\n Normal:\n\tTLCO EEEE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTLCO E 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_CustomMissile(\"EnrTrueLegCommanderBall\",32,0,0)\n\tTNT1 A 0 A_CustomMissile(\"EnrTrueLegCommanderBall\",-32,0,0)\n\tTLCO F 3 Bright A_PlaySoundEx(\"legendarycannon/fire\",\"Weapon\")\n\tTNT1 A 0 A_Jump(24,\"Pause\")\n\tTNT1 A 0 A_SpidRefire\n\tGoto Normal+3\n Combo:\n\tTLCO E 0 A_SetInvulnerable\n\tTLCO E 0 A_PlaySound(\"superzombie/sight\")\n\tTLCO E 1 Bright A_FaceTarget\n\tTLCO EEEE 3 Bright A_GiveInventory(\"LegZombieStrafing3\",1)\n\tLEGW A 0 A_PlayWeaponSound(\"legendarycannon/charge\")\n\tTLCO EEEEE 3 Bright A_GiveInventory(\"LegZombieStrafing3\",1)\n\tTLCO E 0 A_UnSetInvulnerable\n\tTNT1 A 0 A_CustomMissile(\"TLegCommanderBall\",32,0,random(-2,2))\n\tTLCO FE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_CustomMissile(\"TLegCommanderBall\",32,0,random(-2,2))\n\tTLCO FE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_CustomMissile(\"TLegCommanderBall\",32,0,random(-2,2))\n\tTLCO FE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_CustomMissile(\"TLegCommanderBall\",32,0,random(-2,2))\n\tTLCO FE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_CustomMissile(\"TLegCommanderBall\",32,0,random(-2,2))\n\tTLCO FE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_CustomMissile(\"TLegCommanderBall\",32,0,random(-2,2))\n\tTLCO FE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_CustomMissile(\"TLegCommanderBall\",32,0,random(-2,2))\n\tTLCO FE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_CustomMissile(\"TLegCommanderBall\",32,0,random(-2,2))\n\tTLCO FE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_CustomMissile(\"TLegCommanderBall\",32,0,random(-2,2))\n\tTLCO FE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_CustomMissile(\"TLegCommanderBall\",32,0,random(-2,2))\n\tTLCO FE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTLCO EEEEEE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_Jump(80,\"Grenades\")\n\tGoto See\n Grenades:\n\tTLCO EEEEEEEE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTLCO EEE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTLCO F 3 Bright A_CustomMissile(\"TLegFlyingGrenade\",32,0,0)\n\tTLCO EEE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTLCO F 3 Bright A_CustomMissile(\"TLegFlyingGrenade\",32,0,0)\n\tTLCO EEE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTLCO F 3 Bright A_CustomMissile(\"TLegFlyingGrenade\",32,0,0)\n\tTLCO EEE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTLCO F 3 Bright A_CustomMissile(\"TLegFlyingGrenade\",32,0,0)\n\tTLCO EEE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTLCO EEE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTLCO EEE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTLCO F 3 Bright A_CustomMissile(\"TLegFlyingGrenade\",32,0,0)\n\tGoto See\n LegendaryStar:\n\tTLCO E 0 A_SetInvulnerable\n\tTLCO E 0 A_PlaySound(\"superzombie/sight\")\n\tTLCO E 1 Bright A_FaceTarget\n\tTLCO EEEE 3 Bright A_GiveInventory(\"LegZombieStrafing3\",1)\n\tLEGW A 0 A_PlayWeaponSound(\"star/load3\")\n\tTLCO EEEEE 3 Bright A_GiveInventory(\"LegZombieStrafing3\",1)\n\tTLCO E 0 A_UnSetInvulnerable\n\tTLCO F 0 A_PlayWeaponSound(\"star/fire\")\n\tTLCO F 7 Bright A_CustomMissile(\"TLegCommandoBlueStar\",32,0,0)\n\tTLCO E 8 Bright A_FaceTarget\n\tGoto See\n Pain:\n\tTNT1 A 0 A_Jump(20,\"Protection\")\n\tTNT1 A 0 A_Jump(192,\"PainMissile\")\n\tTLCO G 3 Bright\n\tTLCO G 3 Bright A_Pain\n\tGoto See\n PainMissile:\n\tTLCO G 3 Bright\n\tTLCO G 3 Bright A_Pain\n\tGoto Missile\n Protection:\n\tTNT1 A 0 A_JumpIf(user_protection >= 3,\"Pain\")\n\tTNT1 A 0 A_JumpIf(user_protected == 1,\"Pain\")\n\tTNT1 A 0 A_PlaySound(\"legendary/defense\")\n\tTNT1 A 0 A_FaceTarget\n\tTLCO E 2 Bright ACS_NamedExecuteAlways(\"LegendaryProtection\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n\tGoto See\nDeath:\n TNT1 A 0 A_StopSound(6)\n\tTLCO H 5 A_Scream\n TLCO I 5 A_Fall\n TLCO J 5 A_SpawnItem(\"BodyCrash\",0,0,0,0)\n TLCO KLM 5\n\tTNT1 A 0 A_PlaySound(\"tlcmdo/resurr\")\n\tTLCO NMLKJIH 15 Bright\n TLCO H 20 Bright A_SpawnItemEx(\"FakeTrueLegendaryCommando\", 0, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)\n\tStop\nXDeath:\n TNT1 A 0 A_StopSound(6)\n\tTLCO H 5 A_Scream\n TLCO I 5 A_Fall\n TLCO J 5 A_SpawnItem(\"BodyCrash\",0,0,0,0)\n TLCO KLM 5\n\tTNT1 A 0 A_PlaySound(\"tlcmdo/resurr\")\n\tTLCO TSRQPO 15 Bright\n TLCO H 20 Bright A_SpawnItemEx(\"FakeTrueLegendaryCommando\", 0, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION)\n TLCO H 20 Bright A_SpawnItemEx(\"FakeTrueLegendaryCommando\", 0, 0, 32, 2, 3, 1, 0, SXF_NOCHECKPOSITION)\n Stop\n }\n}\n\nActor EnrTrueLegCommanderBall\n{\nRadius 8\nHeight 10\nSpeed 70\nDamage 25\nScale 0.17\nProjectile\n+SEEKERMISSILE\n+RANDOMIZE\n+EXTREMEDEATH\n+DOOMBOUNCE\n+FORCERADIUSDMG\n+NOTIMEFREEZE\nBounceCount 2\nDeathSound \"lrball3/exp\"\nDamageType \"TrueLegendary\"\nRenderStyle Add\nStates\n{\n Spawn:\n ETLB A 0\n ETLB A 0 A_SeekerMissile(15,8,SMF_LOOK)\n\tETLB AA 1 Bright A_SpawnItemEx(\"LegRevBall3Trail2\",0,0,0,0,0,0,0,SXF_CLIENTSIDE)\n\tETLB A 0 A_SeekerMissile(1,8,SMF_LOOK)\n\tETLB BB 1 Bright A_SpawnItemEx(\"LegRevBall3Trail2\",0,0,0,0,0,0,0,SXF_CLIENTSIDE)\n\tETLB A 0 A_SeekerMissile(15,8,SMF_LOOK)\n\tETLB CC 1 Bright A_SpawnItemEx(\"LegRevBall3Trail2\",0,0,0,0,0,0,0,SXF_CLIENTSIDE)\n\tETLB A 0 A_SeekerMissile(15,8,SMF_LOOK)\n\tETLB DD 1 Bright A_SpawnItemEx(\"LegRevBall3Trail2\",0,0,0,0,0,0,0,SXF_CLIENTSIDE)\n loop\n Death:\n TNT1 A 0\n\tTNT1 A 0 A_SpawnItemEx(\"LegendaryBlueParticleSpawner\", 0, 0, 0, 0, 0, 0, 0, 128)\n\tTNT1 AAA 0 A_CustomMissile(\"BlueKaboom\", 0, 0, random(0,360), 2, random(0,360))\n\tTNT1 AAA 0 A_CustomMissile(\"SmokeFX3\", 0, 0, random(0,360), 2, random(0,360))\n TNT1 I 8 Bright A_Explode(32,80,0)\n TNT1 J 6 Bright\n TNT1 K 4 Bright\n Stop\n }\n}\n\nActor TLegCommanderBall\n{\nRadius 8\nHeight 8\nSpeed 50\nDamage 89\nScale 1.9\nPROJECTILE\nRENDERSTYLE ADD\n+SPAWNSOUNDSOURCE\n+SEEKERMISSILE\n+FORCERADIUSDMG\n+NOTIMEFREEZE\nALPHA 0.8\nDamageType \"TrueLegendary\"\nSeeSound \"lrball1/shot\"\nDeathSound \"lrball1/exp\"\nprojectile\nDecal CacoScorch\nStates\n{\n Spawn:\n TRB1 ABCD 2 Bright A_CustomMissile(\"LegRevBallFX\",0,0,0,0)\n Loop\n Death:\n\tTRB1 ABCD 4 Bright A_SpawnItemEx(\"LegendaryBlueParticleSpawner\",0,0,0,0,0,0,0,128)\n\tTNT1 A 0 A_Explode(24,32,0)\n\tTNT1 A 0 A_PlaySound(\"weapons/clrocketexplode\")\n\tTNT1 A 0 A_SpawnItemEx(\"LegendaryBlueParticleSpawner\", 0, 0, 0, 0, 0, 0, 0, 128)\n\tTNT1 AAA 0 A_CustomMissile(\"BlueKaboom\", 0, 0, random(0,360), 2, random(0,360))\n\tTNT1 AAA 0 A_CustomMissile(\"SmokeFX3\", 0, 0, random(0,360), 2, random(0,360))\n TRB1 EFGHIJKLMNO 3 Bright\n Stop\n }\n}\n\nACTOR TLegFlyingGrenade\n{\nRadius 8\nHeight 8\nDamage 50\nSpeed 80\nScale 0.7\nProjectile\n+DOOMBOUNCE\n+RANDOMIZE\n+CANBOUNCEWATER\n+SKYEXPLODE\n+FORCERADIUSDMG\n+NOTIMEFREEZE\nSeeSound \"leggreenade/bounce\"\nDeathSound \"weapons/rocklx\"\nReactionTime 175\nBounceFactor 100\nBounceCount 9\nDamageType \"GeneralTracer\"\nStates\n{\n Spawn:\n TLFG AAA 0 A_CustomMissile(\"LegFlyingGrenadeParticle\",Random(4,6),Random(-2,2))\n\tTLFG A 0 A_CountDown\n TLFG A 1 Bright\n TLFG AAA 0 A_CustomMissile(\"LegFlyingGrenadeParticle\",Random(4,6),Random(-2,2))\n\tTLFG A 0 A_CountDown\n TLFG B 1 Bright\n Loop\n Death:\n \tTNT1 A 0\n\tTNT1 A 0 A_PlayWeaponSound(\"weapons/rocklx\")\n\tTNT1 A 0 A_SpawnItemEx(\"LegendaryBlueParticleSpawner\", 0, 0, 0, 0, 0, 0, 0, 128)\n\tTNT1 AAAAAAAA 0 A_SpawnItemEx(\"BlueKaboom\",random(-32,32),random(-40,40),random(8,16),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\tTNT1 AAA 0 A_CustomMissile(\"SmokeFX3\", 0, 0, random(0,360), 2, random(0,360))\n\tTNT1 A 0 A_Explode(128,128,0)\n\tStop\n }\n}\n\nActor LegZombieStrafing3 : LegZombieStrafing\n{\nStates\n{\n Pickup:\n NULL A 1\n\tNULL A 1 A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n\tNULL A 1 A_Jump(188,2)\n\tNULL A 1 A_GiveInventory(\"LegZombieJumping\",1)\n\tNULL A 1 A_JumpIf(velx != 0 || vely != 0,2)\n\tNULL A 1 A_Jump(256,2)\n\tNULL A 1 A_Jump(235,5)\n\tNULL A 1 A_JumpIfInventory(\"TLegCommandoStrafeSens\",1,3)\n\tNULL A 1 A_GiveInventory(\"TLegCommandoStrafeSens\",1)\n\tNULL A 1 A_Jump(256,2)\n\tNULL A 1 A_TakeInventory(\"TLegCommandoStrafeSens\",1)\n\tNULL A 1 A_JumpIfInventory(\"TLegCommandoStrafeSens\",1,3)\n\tNULL A 1 ThrustThing(angle*256/360+38.7,3,0,0)\n\tNULL A 1 A_Jump(256,2)\n\tNULL A 1 ThrustThing(angle*256/360+38.7,-3,0,0)\n NULL A 1 A_FaceTarget\n\tNULL A 1 A_Jump(24,2)\n\tNULL A 1 A_JumpIfCloser(300,2)\n\tNULL A 1 A_Recoil(-1)\n Stop\n\tNULL A 1 A_Recoil(1)\n Stop\n }\n}\n\nACTOR TLegCommandoGhost\n{\nScale 1.1\nRadius 20\nHeight 56\nSpeed 0\nAlpha 0.7\nPROJECTILE\nRENDERSTYLE Translucent\n+CLIENTSIDEONLY\n+NOTIMEFREEZE\nStates\n{\nSpawn:\n TNT1 A 0\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Toaster\")\nFade:\n TNT1 A 1\n TLCO A 2 A_FadeOut(0.10)\n Goto Fade+1\nToaster:\n TNT1 A 0\n Stop\n }\n}\n\nActor LegZombieStrafing2 : LegZombieStrafing\n{\n States\n {\n Pickup:\n NULL A 1\n\tNULL A 1 A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n\tNULL A 1 A_Jump(188,2)\n\tNULL A 1 A_GiveInventory(\"LegZombieJumping\",1)\n\tNULL A 1 A_JumpIf(velx != 0 || vely != 0,2)\n\tNULL A 1 A_Jump(256,2)\n\tNULL A 1 A_Jump(235,5)\n\tNULL A 1 A_JumpIfInventory(\"LegCommandoStrafeSens\",1,3)\n\tNULL A 1 A_GiveInventory(\"LegCommandoStrafeSens\",1)\n\tNULL A 1 A_Jump(256,2)\n\tNULL A 1 A_TakeInventory(\"LegCommandoStrafeSens\",1)\n\tNULL A 1 A_JumpIfInventory(\"LegCommandoStrafeSens\",1,3)\n\tNULL A 1 ThrustThing(angle*256/360+38.7,3,0,0)\n\tNULL A 1 A_Jump(256,2)\n\tNULL A 1 ThrustThing(angle*256/360+38.7,-3,0,0)\n NULL A 1 A_FaceTarget\n\tNULL A 1 A_Jump(24,2)\n\tNULL A 1 A_JumpIfCloser(300,2)\n\tNULL A 1 A_Recoil(-1)\n Stop\n\tNULL A 1 A_Recoil(1)\n Stop\n }\n}\n\nACTOR TLegCommandoStrafeSens : Inventory{Inventory.MaxAmount 2}\n\nActor TLegCommandoBlueStar\n{\n Decal Scorch\n\tDamageType \"TrueLegendary\"\n Obituary \"%o was turned into a pile of juicy slop by True Legendary Commando.\"\n States\n {\n Spawn:\n\t TNT1 A 0 A_SeekerMissile(15,5)\n TRB1 ABCD 2 Bright A_CustomMissile(\"BluestarFX\",0,0,0,0)\n\t\tTNT1 A 0 A_SeekerMissile(15,5)\n Loop\n Death:\n\t TNT1 A 0 A_Explode(192,384,0)\n\t TNT1 A 0 Radius_Quake(15,20,0,20,0)\n\t TNT1 A 0 A_SpawnItemEx(\"BlueDTech10KShockwave\", 0, 0, 15, 0, 0, 0, 0, 128)\n TNT1 A 20 A_SpawnItem(\"BlueDTBFGEx\",0,-10)\n\t\tTRB1 E 3 Bright\n TRB1 FGHIJKLMNO 3 Bright\n Stop\n }\n}\n\nActor FakeTrueLegendaryCommando\n{\nMonster\nHealth 1000\nRadius 20\nHeight 56\nSpeed 13\nMass 100\nPainChance 20\n+NOTIMEFREEZE\n+BOSS\n+BOSSDEATH\n+FLOORCLIP\n+MISSILEMORE\n+MISSILEEVENMORE\n+QUICKTORETALIATE\n+NOICEDEATH\n+NODROPOFF\n+DONTGIB\n+NOTARGET\n+NORADIUSDMG\n+FORCERADIUSDMG\n+NOFEAR\nBloodColor \"Blue\"\nDropItem \"HandGrenadeAmmo\" 235 2\nDropItem \"MineAmmo\" 235 2\nDropItem \"Backpack\" 198 1\nDropItem \"LDemonAmmo\" 250\nDropItem \"LDemonAmmoBox\" 200\nDropItem \"LegAmmoSphere\" 108 1\nDropItem \"LegendaryArmor\" 105 1\nDropItem \"LegendaryRune\" 45 1\nDropItem \"LegendaryPowerShard\" 50 1\nDamageFactor 0.65\nDamageFactor \"PDTBFG\", 0.20\nDamageFactor \"PDTBFGTracer\", 0.20\nDamageFactor \"PlayerDevBall\", 0.120\nDamageFactor \"PlayerDevBall2\", 0.120\nDamageFactor \"PlayerDTBFGRailgunSlug\", 0.120\nDamageFactor \"PlayerDevTracer\", 0.120\nDamageFactor \"Legendary\", 0.0\nDamageFactor \"LegendaryPlayer\", 0.3\nDamageFactor \"LegendaryGuru\", 0.0\nDamageFactor \"LegendaryGuruPlayer\", 0.3\nDamageFactor \"LACGrenade\", 0.0\nDamageFactor \"LegendaryZombie\", 0.0\nDamageFactor \"GeneralTracer\", 0.0\nDamageFactor \"DBFG10K2\", 0.65\nDamageFactor \"PlayerDBFG10K2\", 0.65\nDamageFactor \"DBFG2\", 0.65\nDamageFactor \"PlayerDBFG2\", 0.65\nDamageFactor \"PlayerDTRG\", 0.5\nSeeSound \"tlcmdo/sight\"\nAttackSound \"Null\"\nPainSound \"tlcmdo/pain\"\nDeathSound \"tlcmdo/death\"\nActiveSound \"tlcmdo/active\"\nAttackSound \"Null\"\nObituary \"%o was turned into a pile of juicy slop by :Fake True Legendary Commando:\"\nvar int user_music;\nvar int user_protection;\nvar int user_protected;\nStates\n{\nSpawn:\n\tTNT1 A 0 A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n TLCO A 10 Bright A_Look\n\tTNT1 A 0 A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n\tTLCM A 10 Bright A_Look\n Loop\nSee:\n TNT1 A 0 A_JumpIf(user_music == 1,3)\n TNT1 A 0 ACS_NamedExecuteAlways(\"StartMonsterMusic\",0,783)\n\tTNT1 A 0 A_SetUserVar(\"user_music\",1)\n TLCO A 0 A_JumpIfTargetInLOS(\"Strafing\")\n TLCO AABB 3 Bright A_Chase\n\tTNT1 A 0 A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItem(\"LegendaryFootStep\",0,0,0,0)\n TNT1 A 0 A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n\tTLCO A 0 A_JumpIfTargetInLOS(\"Strafing\")\n\tTLCO CCDD 3 Bright A_Chase\n\tTNT1 A 0 A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n\tTLCO A 0 A_Jump(80,\"Rush\")\n TNT1 A 0 A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItem(\"LegendaryFootStep\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n Loop\nRush:\n TLCO A 0 A_JumpIfTargetInLOS(\"Strafing\")\n\tTNT1 A 0 A_SpawnItem(\"LegendaryFootStep\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItemEx(\"TLegCommandoGhost\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tTLCO A 1 Bright A_Chase\n\tTNT1 A 0 A_SpawnItemEx(\"TLegCommandoGhost\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tTLCO A 1 Bright A_Chase\n\tTNT1 A 0 A_SpawnItemEx(\"TLegCommandoGhost\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tTLCO B 1 Bright A_Chase\n\tTNT1 A 0 A_SpawnItemEx(\"TLegCommandoGhost\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tTLCO B 1 Bright A_Chase\n\tTNT1 A 0 A_SpawnItem(\"LegendaryFootStep\",0,0,0,0)\n TNT1 A 0 A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItemEx(\"TLegCommandoGhost\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tTLCO C 1 Bright A_Chase\n\tTNT1 A 0 A_SpawnItemEx(\"TLegCommandoGhost\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tTLCO C 1 Bright A_Chase\n\tTNT1 A 0 A_SpawnItemEx(\"TLegCommandoGhost\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tTLCO D 1 Bright A_Chase\n\tTNT1 A 0 A_SpawnItemEx(\"TLegCommandoGhost\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tTLCO D 1 Bright A_Chase\n\tTNT1 A 0 A_SpawnItem(\"LegendaryFootStep\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_Jump(84,\"See\")\n\tTNT1 A 0 A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n\tLoop\n Strafing:\n\tTNT1 A 0 A_SpawnItem(\"LegendaryFootStep\",0,0,0,0)\n\tTNT1 A 0 A_Chase(\"\",\"Missile\",CHF_DONTMOVE)\n\tTLCO AA 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_Chase(\"\",\"Missile\",CHF_DONTMOVE)\n\tTLCO BB 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_SpawnItem(\"LegendaryFootStep\",0,0,0,0)\n\tTNT1 A 0 A_Chase(\"\",\"Missile\",CHF_DONTMOVE)\n TLCO CC 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_Chase(\"\",\"Missile\",CHF_DONTMOVE)\n\tTLCO DD 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tGoto See\n Pause:\n\tTLCO EEEEE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tGoto See\n Missile:\n TNT1 A 0 A_SetShootable\n TNT1 A 0 A_UnsetInvulnerable\n TNT1 A 0 A_SetTranslucent(1)\n TNT1 A 0 A_Jump(88,\"Combo\",\"Grenades\",\"LegendaryStar\")\n Normal:\n\tTLCO EEEE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTLCO E 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_CustomMissile(\"EnrTrueLegCommanderBall\",32,0,0)\n\tTNT1 A 0 A_CustomMissile(\"EnrTrueLegCommanderBall\",-32,0,0)\n\tTLCO F 3 Bright A_PlaySoundEx(\"legendarycannon/fire\",\"Weapon\")\n\tTNT1 A 0 A_Jump(24,\"Pause\")\n\tTNT1 A 0 A_SpidRefire\n\tGoto Normal+3\n Combo:\n\tTLCO E 0 A_SetInvulnerable\n\tTLCO E 0 A_PlaySound(\"superzombie/sight\")\n\tTLCO E 1 Bright A_FaceTarget\n\tTLCO EEEE 3 Bright A_GiveInventory(\"LegZombieStrafing3\",1)\n\tLEGW A 0 A_PlayWeaponSound(\"legendarycannon/charge\")\n\tTLCO EEEEE 3 Bright A_GiveInventory(\"LegZombieStrafing3\",1)\n\tTLCO E 0 A_UnSetInvulnerable\n\tTNT1 A 0 A_CustomMissile(\"TLegCommanderBall\",32,0,random(-2,2))\n\tTLCO FE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_CustomMissile(\"TLegCommanderBall\",32,0,random(-2,2))\n\tTLCO FE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_CustomMissile(\"TLegCommanderBall\",32,0,random(-2,2))\n\tTLCO FE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_CustomMissile(\"TLegCommanderBall\",32,0,random(-2,2))\n\tTLCO FE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_CustomMissile(\"TLegCommanderBall\",32,0,random(-2,2))\n\tTLCO FE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_CustomMissile(\"TLegCommanderBall\",32,0,random(-2,2))\n\tTLCO FE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_CustomMissile(\"TLegCommanderBall\",32,0,random(-2,2))\n\tTLCO FE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_CustomMissile(\"TLegCommanderBall\",32,0,random(-2,2))\n\tTLCO FE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_CustomMissile(\"TLegCommanderBall\",32,0,random(-2,2))\n\tTLCO FE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_CustomMissile(\"TLegCommanderBall\",32,0,random(-2,2))\n\tTLCO FE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTLCO EEEEEE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_Jump(80,\"Grenades\")\n\tGoto See\n Grenades:\n\tTLCO EEEEEEEE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTLCO EEE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTLCO F 3 Bright A_CustomMissile(\"TLegFlyingGrenade\",32,0,0)\n\tTLCO EEE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTLCO F 3 Bright A_CustomMissile(\"TLegFlyingGrenade\",32,0,0)\n\tTLCO EEE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTLCO F 3 Bright A_CustomMissile(\"TLegFlyingGrenade\",32,0,0)\n\tTLCO EEE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTLCO F 3 Bright A_CustomMissile(\"TLegFlyingGrenade\",32,0,0)\n\tTLCO EEE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTLCO EEE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTLCO EEE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTLCO F 3 Bright A_CustomMissile(\"TLegFlyingGrenade\",32,0,0)\n\tGoto See\n LegendaryStar:\n\tTLCO E 0 A_SetInvulnerable\n\tTLCO E 0 A_PlaySound(\"superzombie/sight\")\n\tTLCO E 1 Bright A_FaceTarget\n\tTLCO EEEE 3 Bright A_GiveInventory(\"LegZombieStrafing3\",1)\n\tLEGW A 0 A_PlayWeaponSound(\"star/load3\")\n\tTLCO EEEEE 3 Bright A_GiveInventory(\"LegZombieStrafing3\",1)\n\tTLCO E 0 A_UnSetInvulnerable\n\tTLCO F 0 A_PlayWeaponSound(\"star/fire\")\n\tTLCO F 7 Bright A_CustomMissile(\"TLegCommandoBlueStar\",32,0,0)\n\tTLCO E 8 Bright A_FaceTarget\n\tGoto See\n Pain:\n\tTNT1 A 0 A_Jump(20,\"Protection\")\n\tTNT1 A 0 A_Jump(192,\"PainMissile\")\n\tTLCO G 3 Bright\n\tTLCO G 3 Bright A_Pain\n\tGoto See\n PainMissile:\n\tTLCO G 3 Bright\n\tTLCO G 3 Bright A_Pain\n\tGoto Missile\n Protection:\n\tTNT1 A 0 A_JumpIf(user_protection >= 3,\"Pain\")\n\tTNT1 A 0 A_JumpIf(user_protected == 1,\"Pain\")\n\tTNT1 A 0 A_PlaySound(\"legendary/defense\")\n\tTNT1 A 0 A_FaceTarget\n\tTLCO E 2 Bright ACS_NamedExecuteAlways(\"LegendaryProtection\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n\tGoto See\nDeath:\n TNT1 A 0 A_StopSound(6)\n\tTLCO H 5 A_Scream\n TLCO I 5 A_Fall\n TLCO J 5 A_SpawnItem(\"BodyCrash\",0,0,0,0)\n TLCO KLM 5\n\tStop\nXDeath:\n TNT1 A 0 A_StopSound(6)\n\tTLCO T 5 A_Scream\n TLCO S 5 A_Fall\n TLCO R 5 A_SpawnItem(\"BodyCrash\",0,0,0,0)\n TLCO QPO 5\n Stop\n }\n}"
},
{
"source": "pk3",
"name": "Actors/Monsters/Nemesis/NemesisCardinal.txt",
"contents": "ACTOR NemesisCardinal\n{\n Monster\n Health 19999\n Radius 45\n Height 110\n Scale 1.2\n Speed 12\n Mass 0x7FFFFFFF\n FloatSpeed 20\n PainChance 1\n DamageFactor 0.34\n DamageFactor \"PDTBFG\", 0.05\n DamageFactor \"PDTBFGTracer\", 0.05\n DamageFactor \"Cyber10K\", 0.0\n DamageFactor \"Legendary\", 0.0\n DamageFactor \"LegendaryGuru\", 0.0\n DamageFactor \"LegendaryGuruPlayer\", 0.3\n DamageFactor \"LegendaryPlayer\", 0.3\n DamageFactor \"PlayerBHole\", 0.0\n DamageFactor \"BFGSplash\", 0.25\n DamageFactor \"BFGSpray\", 0.25\n DamageFactor \"PlayerDevBall\", 0.025\n DamageFactor \"PlayerDevBall2\", 0.025\n DamageFactor \"PlayerDTBFGRailgunSlug\", 0.025\n DamageFactor \"PlayerDevTracer\", 0.025\n DamageFactor \"PlayerDTRG\", 0.2\n DamageFactor \"Railg\", 0.5\n DamageFactor \"DemolisherEx\", 0.0\n DamageFactor \"DarkDemoEx\", 0.0\n DamageFactor \"CerChainguns\", 0.0\n DamageFactor \"CerEnergyBall\", 0.0\n DamageFactor \"LegMind\", 0.0\n DamageFactor \"SuperWeapon\", 0.0\n DamageFactor \"Term\", 0.0\n DamageFactor \"CDTBFG\", 0.0\n DamageFactor \"DBFG10K\", 0\n DamageFactor \"PlayerDBFG10K\", 0\n DamageFactor \"DBFG\", 0\n DamageFactor \"PlayerDBFG2\", 0\n DamageFactor \"DBFG210K\", 0\n DamageFactor \"PlayerDBFG210K\", 0\n DamageFactor \"PlayerDBFG\", 0\n DamageFactor \"DBFG2Splash\", 0\n DamageFactor \"UltimateLegendary\", 0.0\n DamageFactor \"BeheComet\", 0.0\n DamageFactor \"Extreme\", 0.0\n Damagefactor \"Baby15K\", 0.0\n DamageFactor \"CacoComet\", 0.0\n DamageFactor \"CadaverRocket\", 0.0\n DamageFactor \"NobleCOmet\", 0.0\n DamageFactor \"HFCyber\", 0.0\n DamageFactor \"DBFG10K2\", 0.65\n DamageFactor \"PlayerDBFG10K2\", 0.65\n DamageFactor \"DBFG2\", 0.65\n DamageFactor \"PlayerDBFG2\", 0.65\n DamageFactor \"PyroShot\", 0.0\n DamageFactor \"PlayerPyro\", 0.0\n DamageFactor \"PDTPuff\", 0.0\n PainChance \"PlayerDBFG2\", 256\n PainChance \"PlayerDBFG210K\", 256\n PainChance \"PlayerDBFG10K2\", 256\n PainChance \"DBFG210K\", 256\n PainChance \"DBFG2Splash\", 256\n PainChance \"DBFG2\", 256\n PainChance \"DBFG\", 256\n PainChance \"PlayerDBFG\", 256\n PainChance \"DBFG10K2\", 256\n BloodColor \"Black\"\n DropItem \"NemesisSuperSphere\"\n DropItem \"LegAmmoSphere\", 128, 5\n DropItem \"LegDemonRune\", 80, 1\n DropItem \"TrueLegendaryRune\", 256, 1\n DropItem \"TrueLegendaryRune2\", 256, 1\n DropItem \"DemonicChalice\", 256, 2\n DropItem \"SkullOfPower\", 256, 2\n DropItem \"NLDemonAmmo\", 256\n DropItem \"NLDemonAmmoBox\", 256\n DropItem \"NemesisShell\", 256\n DropItem \"NemesisShellBox\", 130\n DropItem \"Nemesis Rifle\", 200\n DropItem \"Nemesis Plasmatic Cannon\", 200\n DropItem \"Nemesis Assault Shotgun\", 200\n DropItem \"Nemesis Sawed-Off Shotgun\", 200\n DropItem \"Nemesis BFG\", 256\n SeeSound \"LegCardi/Hi\"\n PainSound \"RAGE\"\n DeathSound \"\"\n ActiveSound \"LegCardi/active\"\n +QUICKTORETALIATE\n +FLOAT\n +NOGRAVITY\n +NOTIMEFREEZE\n +NORADIUSDMG\n +PIERCEARMOR\n +MISSILEEVENMORE\n +NOTARGET\n +BOSS\n +FIRERESIST\n +MISSILEMORE\n -FLOORCLIP\n +DONTMORPH\n +DONTRIP\n +BOSSDEATH\n +NOICEDEATH\n +DONTGIB\n +CANTSEEK\n +NOTIMEFREEZE\n +LOOKALLAROUND\n +NOFEAR\n +NOTELEFRAG\n MinMissileChance 160\n Obituary \"The Nemesis Cardinal showed no mercy when it erased %o from existance.\"\n var int user_music;\n var int user_script;\n var int user_missile;\n Tag \"\\c[v9]Nemesis Cardinal\\c-\"\n States\n {\n Spawn:\n\t TNT1 A 0 A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n NARD A 2 Bright A_Look\n\t TNT1 A 0 A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n NARD B 2 Bright A_Look\n\t TNT1 A 0 A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n NARD A 2 Bright A_Look\n\t TNT1 A 0 A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n Loop\n See:\n\t TNT1 A 0 A_JumpIf(user_music == 1,3)\n\t TNT1 A 0 ACS_NamedExecuteAlways(\"StartMonsterMusic\",0,730)\n\t TNT1 A 0 A_SetUserVar(\"user_music\",1)\n\t TNT1 A 0 A_SetTranslucent(1)\n\t TNT1 A 0 A_Jump(87,\"Rush\")\n\t NARD A 2 Bright A_Chase\n\t TNT1 A 0 A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\t NARD B 2 Bright A_Chase\n\t TNT1 A 0 A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\t Loop\n Rush:\n\t TNT1 A 0 A_SetTranslucent(1)\n\t TNT1 A 0 A_SpawnItemEx(\"NemesisCardinalGhost\")\n\t NARD A 1 Bright A_Chase\n\t TNT1 A 0 A_SpawnItemEx(\"NemesisCardinalGhost\")\n\t NARD B 1 Bright A_Chase\n\t TNT1 A 0 A_SpawnItemEx(\"NemesisCardinalGhost\")\n\t NARD A 1 Bright A_Chase\n\t TNT1 A 0 A_SpawnItemEx(\"NemesisCardinalGhost\")\n\t NARD B 1 Bright A_Chase\n\t TNT1 A 0 A_SpawnItemEx(\"NemesisCardinalGhost\")\n\t NARD A 1 Bright A_Chase\n\t TNT1 A 0 A_SpawnItemEx(\"NemesisCardinalGhost\")\n\t NARD B 1 Bright A_Chase\n\t TNT1 A 0 A_SpawnItemEx(\"NemesisCardinalGhost\")\n\t NARD A 1 Bright A_Chase\n\t TNT1 A 0 A_SpawnItemEx(\"NemesisCardinalGhost\")\n\t NARD B 1 Bright A_Chase\n\t TNT1 A 0 A_SpawnItemEx(\"NemesisCardinalGhost\")\n\t NARD A 1 Bright A_Chase\n\t TNT1 A 0 A_SpawnItemEx(\"NemesisCardinalGhost\")\n\t NARD B 1 Bright A_Chase\n\t TNT1 A 0 A_SpawnItemEx(\"NemesisCardinalGhost\")\n\t NARD A 1 Bright A_Chase\n\t TNT1 A 0 A_SpawnItemEx(\"NemesisCardinalGhost\")\n\t NARD B 1 Bright A_Chase\n\t TNT1 A 0 A_Jump(70,\"See\")\n\t Loop\n Missile:\n TNT1 A 0 A_SetShootable\n\t TNT1 A 0 A_UnsetInvulnerable\n TNT1 A 0 A_SetTranslucent(1)\n TNT1 A 0 A_Jump(128,\"NemesisHoaming\",\"Railgun\",\"BFG10K\",\"NemRevAttack\",\"NemesisBFG\",\"NemesisStorm\",\"NemesisRifle\")\n\t TNT1 A 0 A_Jump(87,\"ComboNemesisBFG\")\n Normal:\n TNT1 A 0 A_SetTranslucent(1)\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD D 3 Bright A_CustomMissile(\"NemesisRocket\", 56, -26, Random(-6, 6))\n\t NARD D 2 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD D 3 Bright A_CustomMissile(\"NemesisRocket\", 56, -26, Random(-6, 6))\n\t NARD D 2 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD D 3 Bright A_CustomMissile(\"NemesisRocket\", 56, -26, Random(-6, 6))\n\t NARD D 2 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD D 3 Bright A_CustomMissile(\"NemesisRocket\", 56, -26, Random(-6, 6))\n\t NARD D 2 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD D 3 Bright A_CustomMissile(\"NemesisRocket\", 56, -26, Random(-6, 6))\n\t NARD D 2 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD D 2 Bright A_CustomMissile(\"NemesisRocket\", 56, -26, Random(-6, 6))\n\t NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD D 2 Bright A_CustomMissile(\"NemesisRocket\", 56, -26, Random(-6, 6))\n\t NARD D 2 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD D 2 Bright A_CustomMissile(\"NemesisRocket\", 56, -26, Random(-6, 6))\n\t NARD D 2 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n NARD D 2 Bright A_CustomMissile(\"NemesisRocket\", 56, -26, Random(-6, 6))\n\t NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD D 2 Bright A_CustomMissile(\"NemesisRocket\", 56, -26, Random(-6, 6))\n\t NARD D 2 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD D 2 Bright A_CustomMissile(\"NemesisRocket\", 56, -26, Random(-6, 6))\n\t NARD D 2 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n NARD D 2 Bright A_CustomMissile(\"NemesisRocket\", 56, -26, Random(-6, 6))\n\t NARD D 2 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD CCC 2 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 A_Jump(128,\"NemesisHoaming\",\"Railgun\",\"BFG10K\",\"NemRevAttack\",\"NemesisBFG\",\"NemesisStorm\",\"NemesisRifle\",\"ComboNemesisBFG\")\n Goto See\n NemesisHoaming:\n TNT1 A 0 A_SetTranslucent(1)\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD D 3 Bright A_CustomMissile(\"NemesisCyberHomingRocket\", 56, -26, Random(-8, 8))\n\t NARD D 2 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD D 3 Bright A_CustomMissile(\"NemesisCyberHomingRocket\", 56, -26, Random(-8, 8))\n\t NARD D 2 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD D 3 Bright A_CustomMissile(\"NemesisCyberHomingRocket\", 56, -26, Random(-8, 8))\n\t NARD D 2 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD D 3 Bright A_CustomMissile(\"NemesisCyberHomingRocket\", 56, -26, Random(-8, 8))\n\t NARD D 2 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD D 2 Bright A_CustomMissile(\"NemesisCyberHomingRocket\", 56, -26, Random(-8, 8))\n\t NARD D 2 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD D 2 Bright A_CustomMissile(\"NemesisCyberHomingRocket\", 56, -26, Random(-8, 8))\n\t NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD D 2 Bright A_CustomMissile(\"NemesisCyberHomingRocket\", 56, -26, Random(-8, 8))\n\t NARD D 2 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD D 2 Bright A_CustomMissile(\"NemesisCyberHomingRocket\", 56, -26, Random(-8, 8))\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD D 2 Bright A_CustomMissile(\"NemesisCyberHomingRocket\", 56, -26, Random(-8, 8))\n\t NARD D 2 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD CCC 2 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 A_Jump(128,\"Railgun\",\"BFG10K\",\"NemRevAttack\",\"NemesisBFG\",\"NemesisStorm\",\"NemesisRifle\",\"ComboNemesisBFG\")\n Goto See\n Railgun:\n TNT1 A 0 A_SetTranslucent(1)\n\t TNT1 A 0 A_PlaySound(\"weapons/rgcharge\")\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx(\"NemesisCyberFlameSpawner2\")\n NARD CCCCCCCCCCC 1 A_FadeOut(0.1,0)\n\t NARD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander\n NARD C 5\n NARD C 1 A_PlayWeaponSound(\"boss/teleport\")\n\t TNT1 A 0 A_FaceTarget\n\t NARD CCCCCCCCCCCCC 0 A_SpawnItemEx(\"NemesisCyberFlameSpawner2\")\n\t NARD CCCCCCCCCCC 1 A_FadeIn(0.1)\n\t TNT1 A 0 A_SetShootable\n\t TNT1 A 0 A_PlaySound(\"monsters/darkcyberrail\",CHAN_WEAPON)\n NARD D 2 Bright A_CustomMissile(\"NemesisCyberRailLaser\", 56, -26, 0)\n\t NARD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx(\"NemesisCyberFlameSpawner2\")\n NARD CCCCCCCCCCC 1 A_FadeOut(0.1,0)\n\t NARD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander\n NARD C 5\n NARD C 1 A_PlayWeaponSound(\"boss/teleport\")\n\t TNT1 A 0 A_FaceTarget\n\t NARD CCCCCCCCCCCCC 0 A_SpawnItemEx(\"NemesisCyberFlameSpawner2\")\n\t NARD CCCCCCCCCCC 1 A_FadeIn(0.1)\n\t TNT1 A 0 A_SetShootable\n\t NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 A_PlaySound(\"monsters/darkcyberrail\",CHAN_WEAPON)\n NARD D 2 Bright A_CustomMissile(\"NemesisCyberRailLaser\", 56, -26, 0)\n\t NARD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx(\"NemesisCyberFlameSpawner2\")\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 A_PlaySound(\"monsters/darkcyberrail\",CHAN_WEAPON)\n NARD D 2 Bright A_CustomMissile(\"NemesisCyberRailLaser\", 56, -26, 0)\n\t NARD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx(\"NemesisCyberFlameSpawner2\")\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 A_PlaySound(\"monsters/darkcyberrail\",CHAN_WEAPON)\n NARD D 2 Bright A_CustomMissile(\"NemesisCyberRailLaser\", 56, -26, 0)\n\t NARD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx(\"NemesisCyberFlameSpawner2\")\n NARD C 1 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 A_PlaySound(\"monsters/darkcyberrail\",CHAN_WEAPON)\n NARD D 1 Bright A_CustomMissile(\"NemesisCyberRailLaser\", 56, -26, 0)\n\t NARD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx(\"NemesisCyberFlameSpawner2\")\n NARD C 1 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 A_PlaySound(\"monsters/darkcyberrail\",CHAN_WEAPON)\n NARD D 1 Bright A_CustomMissile(\"NemesisCyberRailLaser\", 56, -26, 0)\n\t NARD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx(\"NemesisCyberFlameSpawner2\")\n NARD C 1 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 A_PlaySound(\"monsters/darkcyberrail\",CHAN_WEAPON)\n NARD D 1 Bright A_CustomMissile(\"NemesisCyberRailLaser\", 56, -26, 0)\n\t NARD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx(\"NemesisCyberFlameSpawner2\")\n NARD C 1 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 A_PlaySound(\"monsters/darkcyberrail\",CHAN_WEAPON)\n NARD D 1 Bright A_CustomMissile(\"NemesisCyberRailLaser\", 56, -26, 0)\n\t NARD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx(\"NemesisCyberFlameSpawner2\")\n NARD C 1 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 A_PlaySound(\"monsters/darkcyberrail\",CHAN_WEAPON)\n NARD D 1 Bright A_CustomMissile(\"NemesisCyberRailLaser\", 56, -26, 0)\n\t NARD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx(\"NemesisCyberFlameSpawner2\")\n NARD C 1 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 A_PlaySound(\"monsters/darkcyberrail\",CHAN_WEAPON)\n NARD D 1 Bright A_CustomMissile(\"NemesisCyberRailLaser\", 56, -26, 0)\n\t NARD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx(\"NemesisCyberFlameSpawner2\")\n NARD C 1 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 A_PlaySound(\"monsters/darkcyberrail\",CHAN_WEAPON)\n NARD D 1 Bright A_CustomMissile(\"NemesisCyberRailLaser\", 56, -26, 0)\n\t NARD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx(\"NemesisCyberFlameSpawner2\")\n NARD C 1 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 A_PlaySound(\"monsters/darkcyberrail\",CHAN_WEAPON)\n NARD D 1 Bright A_CustomMissile(\"NemesisCyberRailLaser\", 56, -26, 0)\n\t NARD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx(\"NemesisCyberFlameSpawner2\")\n NARD CCCCCCCCCCC 1 A_FadeOut(0.1,0)\n\t NARD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander\n NARD C 5\n NARD C 1 A_PlayWeaponSound(\"boss/teleport\")\n\t TNT1 A 0 A_FaceTarget\n\t NARD CCCCCCCCCCCCC 0 A_SpawnItemEx(\"NemesisCyberFlameSpawner2\")\n\t NARD CCCCCCCCCCC 1 A_FadeIn(0.1)\n\t TNT1 A 0 A_SetShootable\n\t NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 A_PlaySound(\"monsters/darkcyberrail\",CHAN_WEAPON)\n NARD D 2 Bright A_CustomMissile(\"NemesisCyberRailLaser\", 56, -26, 0)\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD D 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD D 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD D 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 A_PlaySound(\"monsters/darkcyberrail\",CHAN_WEAPON)\n NARD D 2 Bright A_CustomMissile(\"NemesisCyberRailLaser\", 56, -26, 0)\n NARD D 2 Bright A_FaceTarget\n NARD CCCCCCC 2 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 A_Jump(128,\"BFG10K\",\"NemRevAttack\",\"NemesisBFG\",\"NemesisStorm\",\"NemesisRifle\",\"ComboNemesisBFG\")\n\t Goto See\n BFG10K:\n TNT1 A 0 A_SetTranslucent(1)\n\t TNT1 A 0 A_PlaySound(\"weapons/charge15k\")\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 4 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 4 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 4 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 4 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 4 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 4 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 3 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 Bright A_PlaySound(\"weapons/bfg15kfire\")\n NARD D 3 Bright A_CustomMissile(\"Nemesis10KProjectile\", 56, -26, Random(4, -4))\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 3 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 Bright A_PlaySound(\"weapons/bfg15kfire\")\n NARD D 3 Bright A_CustomMissile(\"Nemesis10KProjectile\", 56, -26, Random(4, -4))\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 Bright A_PlaySound(\"weapons/bfg15kfire\")\n NARD D 2 Bright A_CustomMissile(\"Nemesis10KProjectile\", 56, -26, Random(4, -4))\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 Bright A_PlaySound(\"weapons/bfg15kfire\")\n NARD D 2 Bright A_CustomMissile(\"Nemesis10KProjectile\", 56, -26, Random(4, -4))\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 Bright A_PlaySound(\"weapons/bfg15kfire\")\n NARD D 2 Bright A_CustomMissile(\"Nemesis10KProjectile\", 56, -26, Random(4, -4))\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 Bright A_PlaySound(\"weapons/bfg15kfire\")\n NARD D 2 Bright A_CustomMissile(\"Nemesis10KProjectile\", 56, -26, Random(4, -4))\n\t NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 Bright A_PlaySound(\"weapons/bfg15kfire\")\n NARD D 1 Bright A_CustomMissile(\"Nemesis10KProjectile\", 56, -26, Random(4, -4))\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 1 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 Bright A_PlaySound(\"weapons/bfg15kfire\")\n NARD D 1 Bright A_CustomMissile(\"Nemesis10KProjectile\", 56, -26, Random(4, -4))\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 1 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 Bright A_PlaySound(\"weapons/bfg15kfire\")\n NARD D 1 Bright A_CustomMissile(\"Nemesis10KProjectile\", 56, -26, Random(4, -4))\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 1 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 Bright A_PlaySound(\"weapons/bfg15kfire\")\n NARD D 1 Bright A_CustomMissile(\"Nemesis10KProjectile\", 56, -26, Random(4, -4))\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 1 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 Bright A_PlaySound(\"weapons/bfg15kfire\")\n NARD D 1 Bright A_CustomMissile(\"Nemesis10KProjectile\", 56, -26, Random(4, -4))\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 1 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 Bright A_PlaySound(\"weapons/bfg15kfire\")\n NARD D 1 Bright A_CustomMissile(\"Nemesis10KProjectile\", 56, -26, Random(4, -4))\n\t NARD C 1 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 Bright A_PlaySound(\"weapons/bfg15kfire\")\n NARD D 1 Bright A_CustomMissile(\"Nemesis10KProjectile\", 56, -26, Random(4, -4))\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 1 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 Bright A_PlaySound(\"weapons/bfg15kfire\")\n NARD D 1 Bright A_CustomMissile(\"Nemesis10KProjectile\", 56, -26, Random(4, -4))\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 1 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 Bright A_PlaySound(\"weapons/bfg15kfire\")\n NARD D 1 Bright A_CustomMissile(\"Nemesis10KProjectile\", 56, -26, Random(4, -4))\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 1 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 Bright A_PlaySound(\"weapons/bfg15kfire\")\n NARD D 1 Bright A_CustomMissile(\"Nemesis10KProjectile\", 56, -26, Random(4, -4))\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 1 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 Bright A_PlaySound(\"weapons/bfg15kfire\")\n NARD D 1 Bright A_CustomMissile(\"Nemesis10KProjectile\", 56, -26, Random(4, -4))\n\t NARD C 1 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 Bright A_PlaySound(\"weapons/bfg15kfire\")\n NARD D 1 Bright A_CustomMissile(\"Nemesis10KProjectile\", 56, -26, Random(4, -4))\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 1 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 Bright A_PlaySound(\"weapons/bfg15kfire\")\n NARD D 1 Bright A_CustomMissile(\"Nemesis10KProjectile\", 56, -26, Random(4, -4))\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 1 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 Bright A_PlaySound(\"weapons/bfg15kfire\")\n NARD D 1 Bright A_CustomMissile(\"Nemesis10KProjectile\", 56, -26, Random(4, -4))\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 1 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 Bright A_PlaySound(\"weapons/bfg15kfire\")\n NARD D 1 Bright A_CustomMissile(\"Nemesis10KProjectile\", 56, -26, Random(4, -4))\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 1 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 Bright A_PlaySound(\"weapons/bfg15kfire\")\n NARD D 1 Bright A_CustomMissile(\"Nemesis10KProjectile\", 56, -26, Random(4, -4))\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 A_PlaySound(\"weapons/bfg15kcooldown\",CHAN_AUTO)\n\t NARD CCCCC 4 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 A_Jump(128,\"NemesisRifle\",\"NemRevAttack\",\"NemesisBFG\",\"ComboNemesisBFG\")\n Goto See\n NemesisRifle:\n TNT1 A 0 A_SetTranslucent(1)\n NARD C 5 Bright A_faceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 5 Bright A_faceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 5 Bright A_faceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 5 Bright A_faceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 5 Bright A_faceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 5 Bright A_faceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 A_SetInvulnerable\n\t TNT1 A 0 A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n NARD C 3 Bright A_PlaySoundEx(\"laugh1\",\"lcarlaug\")\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n \t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t TNT1 A 0 A_UnsetInvulnerable\n TNT1 A 0 Bright A_PlaySoundEx(\"NemesisRifle/Fire\",\"Weapon\")\n NARD D 2 Bright A_CustomMissile(\"NemCyberProjectile\", 64, -26, Random(4, -4))\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n TNT1 A 0 Bright A_PlaySoundEx(\"NemesisRifle/Fire\",\"Weapon\")\n NARD D 2 Bright A_CustomMissile(\"NemCyberProjectile\", 64, -26, Random(4, -4))\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n TNT1 A 0 Bright A_PlaySoundEx(\"NemesisRifle/Fire\",\"Weapon\")\n NARD D 2 Bright A_CustomMissile(\"NemCyberProjectile\", 64, -26, Random(4, -4))\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n TNT1 A 0 Bright A_PlaySoundEx(\"NemesisRifle/Fire\",\"Weapon\")\n NARD D 2 Bright A_CustomMissile(\"NemCyberProjectile\", 64, -26, Random(4, -4))\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n TNT1 A 0 Bright A_PlaySoundEx(\"NemesisRifle/Fire\",\"Weapon\")\n NARD D 2 Bright A_CustomMissile(\"NemCyberProjectile\", 64, -26, Random(4, -4))\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n TNT1 A 0 Bright A_PlaySoundEx(\"NemesisRifle/Fire\",\"Weapon\")\n NARD D 2 Bright A_CustomMissile(\"NemCyberProjectile\", 64, -26, Random(4, -4))\n\t NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n TNT1 A 0 Bright A_PlaySoundEx(\"NemesisRifle/Fire\",\"Weapon\")\n NARD D 2 Bright A_CustomMissile(\"NemCyberProjectile\", 64, -26, Random(4, -4))\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n TNT1 A 0 Bright A_PlaySoundEx(\"NemesisRifle/Fire\",\"Weapon\")\n NARD D 2 Bright A_CustomMissile(\"NemCyberProjectile\", 64, -26, Random(4, -4))\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n TNT1 A 0 Bright A_PlaySoundEx(\"NemesisRifle/Fire\",\"Weapon\")\n NARD D 2 Bright A_CustomMissile(\"NemCyberProjectile\", 64, -26, Random(4, -4))\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n TNT1 A 0 Bright A_PlaySoundEx(\"NemesisRifle/Fire\",\"Weapon\")\n NARD D 2 Bright A_CustomMissile(\"NemCyberProjectile\", 64, -26, Random(4, -4))\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n TNT1 A 0 Bright A_PlaySoundEx(\"NemesisRifle/Fire\",\"Weapon\")\n NARD D 2 Bright A_CustomMissile(\"NemCyberProjectile\", 64, -26, Random(4, -4))\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n TNT1 A 0 Bright A_PlaySoundEx(\"NemesisRifle/Fire\",\"Weapon\")\n NARD D 2 Bright A_CustomMissile(\"NemCyberProjectile\", 64, -26, Random(4, -4))\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n TNT1 A 0 Bright A_PlaySoundEx(\"NemesisRifle/Fire\",\"Weapon\")\n NARD D 2 Bright A_CustomMissile(\"NemCyberProjectile\", 64, -26, Random(4, -4))\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n TNT1 A 0 Bright A_PlaySoundEx(\"NemesisRifle/Fire\",\"Weapon\")\n NARD D 2 Bright A_CustomMissile(\"NemCyberProjectile\", 64, -26, Random(4, -4))\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n TNT1 A 0 Bright A_PlaySoundEx(\"NemesisRifle/Fire\",\"Weapon\")\n NARD D 2 Bright A_CustomMissile(\"NemCyberProjectile\", 64, -26, Random(4, -4))\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n TNT1 A 0 Bright A_PlaySoundEx(\"NemesisRifle/Fire\",\"Weapon\")\n NARD D 2 Bright A_CustomMissile(\"NemCyberProjectile\", 64, -26, Random(4, -4))\n\t NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n TNT1 A 0 Bright A_PlaySoundEx(\"NemesisRifle/Fire\",\"Weapon\")\n NARD D 2 Bright A_CustomMissile(\"NemCyberProjectile\", 64, -26, Random(4, -4))\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n TNT1 A 0 Bright A_PlaySoundEx(\"NemesisRifle/Fire\",\"Weapon\")\n NARD D 2 Bright A_CustomMissile(\"NemCyberProjectile\", 64, -26, Random(4, -4))\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n TNT1 A 0 Bright A_PlaySoundEx(\"NemesisRifle/Fire\",\"Weapon\")\n NARD D 2 Bright A_CustomMissile(\"NemCyberProjectile\", 64, -26, Random(4, -4))\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n TNT1 A 0 Bright A_PlaySoundEx(\"NemesisRifle/Fire\",\"Weapon\")\n NARD D 2 Bright A_CustomMissile(\"NemCyberProjectile\", 64, -26, Random(4, -4))\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 Bright A_PlaySoundEx(\"Legcyber/amhalt\",\"DECHST\")\n\t NARD CCCCC 4 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 A_Jump(128,\"NemRevAttack\",\"NemesisBFG\",\"ComboNemesisBFG\")\n\tGoto See\n NemRevAttack:\n TNT1 A 0 A_SetTranslucent(1)\n TNT1 A 0 A_SetInvulnerable\n\t NARD C 0 A_FaceTarget\n\t NARD C 3 Bright A_PlaySoundEx(\"laugh1\",\"lcarlaug\")\n //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 5 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n NARD C 0 A_FaceTarget\n //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 5 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t TNT1 A 0 A_PlayWeaponSound(\"legcardi/load1\")\n NARD C 0 A_FaceTarget\n //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 5 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t NARD C 0 A_FaceTarget\n //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 5 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t TNT1 A 0 A_PlayWeaponSound(\"legcardi/load2\")\n\t NARD C 0 A_FaceTarget\n //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t LARD C 5 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t NARD C 0 A_FaceTarget\n //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 5 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t NARD C 0 A_FaceTarget\n //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 5 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t NARD C 0 A_FaceTarget\n\t TNT1 A 0 A_PlayWeaponSound(\"legcardi/load3\")\n //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 5 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t NARD C 0 A_FaceTarget\n //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 5 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\t TNT1 A 0 A_UnSetInvulnerable\n\t NARD C 8 A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 A_PlaySound(\"NemesisCannon/BigLaser\",CHAN_WEAPON)\n\t NARD D 3 Bright A_CustomMissile(\"NemesisRevCannonIonBeam\", 58, -26)\n\t NARD C 8 A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 A_PlaySound(\"NemesisCannon/BigLaser\",CHAN_WEAPON)\n\t NARD D 3 Bright A_CustomMissile(\"NemesisRevCannonIonBeam\", 58, -26)\n\t NARD C 8 A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 A_PlaySound(\"NemesisCannon/BigLaser\",CHAN_WEAPON)\n\t NARD D 3 Bright A_CustomMissile(\"NemesisRevCannonIonBeam\", 58, -26)\n\t NARD C 8 A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 A_PlaySound(\"NemesisCannon/BigLaser\",CHAN_WEAPON)\n\t NARD D 3 Bright A_CustomMissile(\"NemesisRevCannonIonBeam\", 58, -26)\n\t NARD C 8 A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 A_PlaySound(\"NemesisCannon/BigLaser\",CHAN_WEAPON)\n\t NARD D 3 Bright A_CustomMissile(\"NemesisRevCannonIonBeam\", 58, -26)\n\t NARD C 8 A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 A_PlaySound(\"NemesisCannon/BigLaser\",CHAN_WEAPON)\n\t NARD D 3 Bright A_CustomMissile(\"NemesisRevCannonIonBeam\", 58, -26)\n\t NARD C 7 A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 A_Jump(128,\"NemesisBFG\",\"ComboNemesisBFG\")\n\t Goto see\n\tNemesisBFG:\n NARD E 30 Bright A_FaceTarget\n\tTNT1 A 0 A_SetInvulnerable\n\tNARD E 3 Bright A_PlaySound(\"NemesisCyber/Attack2\",7)\n\tNARD E 3 Bright A_PlaySoundEx(\"truelegbfg/charge\",\"GURUCHRG\")\n\tTNT1 A 0 Bright A_FaceTarget\n\tTNT1 A 0 A_SetUserVar(\"user_missile\",0)\n NemesisBFGCharging:\n\tTNT1 A 0 A_JumpIf(user_missile >= 38,\"NemesisBFGFire\")\n\tTNT1 A 0 A_SetUserVar(\"user_missile\",user_missile+1)\n\tTNT1 A 0 Bright A_FaceTarget\n\tNARD E 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner3\",0,0,0,0)\n\tLoop\n NemesisBFGFire:\n\tNARD EEEEEEEEEEEEE 0 A_SpawnItemEx(\"NemesisCyberFlameSpawner2\")\n\tTNT1 A 0 A_UnSetShootable\n NARD EEEEEEEEEEE 1 A_FadeOut(0.1,0)\n\tNARD EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander\n NARD E 20\n NARD E 1 A_PlayWeaponSound(\"boss/teleport\")\n\tTNT1 A 0 A_FaceTarget\n\tNARD EEEEEEEEEEEEE 0 A_SpawnItemEx(\"NemesisCyberFlameSpawner2\")\n\tNARD EEEEEEEEEEE 1 A_FadeIn(0.1)\n\tTNT1 A 0 A_SetShootable\n TNT1 A 0 A_UnsetInvulnerable\n\tTNT1 A 0 A_PlaySound(\"truelegbfg/fire\",7)\n\tTNT1 A 0 A_PlaySound(\"truelegbfg/fire2\",6)\n\tNARD F 5 A_CustomMissile(\"NemesisGuruBall\", 58, -26)\n\tNARD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx(\"NemesisCyberFlameSpawner2\")\n NARD CCCCCCCCCCC 1 A_FadeOut(0.1,0)\n\tNARD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander\n NARD C 5\n NARD C 1 A_PlayWeaponSound(\"boss/teleport\")\n\tTNT1 A 0 A_FaceTarget\n\tNARD CCCCCCCCCCCCC 0 A_SpawnItemEx(\"NemesisCyberFlameSpawner2\")\n\tNARD CCCCCCCCCCC 1 A_FadeIn(0.1)\n\tTNT1 A 0 A_SetShootable\n\tTNT1 A 0 A_PlaySound(\"truelegbfg/fire\",7)\n\tTNT1 A 0 A_PlaySound(\"truelegbfg/fire2\",6)\n\tNARD F 5 A_CustomMissile(\"NemesisGuruBall\", 0, 0, 0, 0)\n\tNARD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx(\"NemesisCyberFlameSpawner2\")\n NARD CCCCCCCCCCC 1 A_FadeOut(0.1,0)\n\tNARD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander\n NARD C 5\n NARD C 1 A_PlayWeaponSound(\"boss/teleport\")\n\tTNT1 A 0 A_FaceTarget\n\tNARD CCCCCCCCCCCCC 0 A_SpawnItemEx(\"NemesisCyberFlameSpawner2\")\n\tNARD CCCCCCCCCCC 1 A_FadeIn(0.1)\n\tTNT1 A 0 A_SetShootable\n\tTNT1 A 0 A_PlaySound(\"truelegbfg/fire\",7)\n\tTNT1 A 0 A_PlaySound(\"truelegbfg/fire2\",6)\n\tNARD F 5 A_CustomMissile(\"NemesisGuruBall\", 0, 0, 0, 0)\n\tTNT1 A 0 A_Jump(128,\"ComboNemesisBFG\")\n\tGoto NemesisBFGFire+2\n ComboNemesisBFG:\n TNT1 A 0 A_SetTranslucent(1)\n NARD C 5 Bright A_faceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 5 Bright A_faceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 5 Bright A_faceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 5 Bright A_faceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 5 Bright A_faceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 5 Bright A_faceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 A_SetInvulnerable\n\t NARD C 3 Bright A_PlaySoundEx(\"laugh2\",\"DSTCLAU2\")\n\t NARD E 3 Bright A_PlaySoundEx(\"truelegbfg/charge\",\"GURUCHRG\")\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 A_SpawnItem(\"LegendaryCyberFlameSpawner\",0,0,0,0)\n\t NARD E 3 Bright A_PlaySoundEx(\"truelegbfg/charge\",\"GURUCHRG\")\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n \t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t NARD C 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 A_UnsetInvulnerable\n\t NARD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx(\"NemesisCyberFlameSpawner2\")\n NARD CCCCCCCCCCC 1 A_FadeOut(0.1,0)\n\t NARD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander\n NARD C 5\n NARD C 1 A_PlayWeaponSound(\"boss/teleport\")\n\t TNT1 A 0 A_FaceTarget\n\t NARD CCCCCCCCCCCCC 0 A_SpawnItemEx(\"NemesisCyberFlameSpawner2\")\n\t NARD CCCCCCCCCCC 1 A_FadeIn(0.1)\n\t TNT1 A 0 A_SetShootable\n\t TNT1 A 0 A_PlaySound(\"truelegbfg/fire\",7)\n\t TNT1 A 0 A_PlaySound(\"truelegbfg/fire2\",6)\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t TNT1 A 0 A_SpawnItemEx(\"FakeNemCardiSummoner\",0,0,50,30,0,0,0,0)\n\t TNT1 A 0 A_SpawnItemEx(\"FakeNemCardiSummoner\",0,0,50,30,0,0,180,0)\n\t TNT1 A 0 A_SpawnItemEx(\"FakeNemCardiSummoner\",0,0,50,30,0,0,225,0)\n\t TNT1 A 0 A_SpawnItemEx(\"FakeNemCardiSummoner\",0,0,50,30,0,0,305,0)\n\t NARD D 5 A_CustomMissile(\"NemesisGuruBall\", 58, -26, 0, 0)\n\tGoto See\n NemesisStorm:\n\t NARD P 5 A_CustomMissile(\"NemesisLightningBolt\",30,0,random(0,360))\n\t TNT1 A 0 Radius_Quake(40,10,0,40,0)\n\t NARD P 5 A_CustomMissile(\"NemesisLightningBolt\",30,0,random(0,360))\n\t TNT1 A 0 A_SpawnItemEx(\"NemesisLightning2\",Random(1250,-1250),Random(1250,-1250),-1000,0,0,0,SXF_NOCHECKPOSITION,0)\n\t NARD PP 5 A_CustomMissile(\"NemesisLightningBolt\",30,0,random(0,360))\n Goto See\n Death:\n\tTNT1 A 0 A_StopSound(6)\n\tNARD H 10 Bright\n\tNARD H 10 Bright A_Scream\n\tTNT1 A 0 A_SpawnItemEx(\"NemesisCyberdemonDeathEffect\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)\n\tNARD HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH 2 Bright\n\tTNT1 A 0 A_SpawnItem(\"NemesisDeathBall\")\n\tNARD IIIIIIIIIIIIIIIIIIIIIIIIIIII 2 Bright\n\tTNT1 A 0 A_SpawnItem(\"NemesisDeathBall\")\n\tNARD JJJJJJJJJJJJJJJJJJJJJ 2 Bright\n\tNARD KL 10 Bright\n\tTNT1 A 0 A_BossDeath\n\tTNT1 A 0 A_KillMaster\n\tTNT1 AAAAAAAA 0 A_CustomMissile(\"NemesisCyberBouncyBFG\",0,0,random(0,360),2,random(-5,30))\n\tTNT1 A 0 A_SpawnItem(\"NemesisDeathBall\")\n\tNARD M 10 Bright A_NoBlocking\n\tNARD NO 10\n\tTNT1 A 1 A_SpawnItemEx(\"DeadNemesisCardinal\")\n Stop\n}\n}\n\nACTOR DeadNemesisCardinal\n{\n +CLIENTSIDEONLY\n Scale 1.1\n States\n {\n Spawn:\n\tNARD P -1\n\tStop\n }\n}\n\nACTOR NemesisCardinalGhost\n{\nScale 1.2\nRENDERSTYLE Translucent\nAlpha 0.75\n+NOGRAVITY\n+CLIENTSIDEONLY\n+DONTSPLASH\n+NOINTERACTION\n+NOCLIP\n+NOTIMEFREEZE\nStates\n{\nSpawn:\n TNT1 A 0\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Toaster\")\n NARD A 2 A_FadeOut(0.18)\n Loop\n Toaster:\n TNT1 A 0\n\tStop\n }\n}\n\nActor FakeNemCardiSummoner\n{\n Height 8\n Radius 25\n Speed 30\n Damage (0)\n +RippeR\n +BloodlessImpact\n +NOTIMEFREEZE\n States\n {\n Spawn:\n\t TNT1 A 5\n\tDeath:\n\t TNT1 A 0\n\t TNT1 A 2\n\t TNT1 A 0 A_SpawnItemEx(\"FakeNemCardi\")\n\t Stop\n }\n}\n\nACTOR FakeNemCardi : NemesisCardinal\n{\nHealth 600\nMonster\nScale 1.1\nSpecies \"Cybers\"\nMinMissileChance 160\nDamageFactor \"PDTBFG\", 0.05\nDamageFactor \"PDTBFGTracer\", 0.05\nDamageFactor \"Cyber10K\", 0.0\nDamageFactor \"Legendary\", 0.0\nDamageFactor \"LegendaryGuru\", 0.0\nDamageFactor \"LegendaryGuruPlayer\", 0.3\nDamageFactor \"BFGSplash\", 0.25\nDamageFactor \"BFGSpray\", 0.25\nDamageFactor \"PlayerDevBall\", 0.025\nDamageFactor \"PlayerDevBall2\", 0.025\nDamageFactor \"PlayerDTBFGRailgunSlug\", 0.025\nDamageFactor \"PlayerDevTracer\", 0.025\nDamageFactor \"DemolisherEx\", 0.0\nDamageFactor \"DarkDemoEx\", 0.0\nDamageFactor \"CerChainguns\", 0.0\nDamageFactor \"CerEnergyBall\", 0.0\nDamageFactor \"LegMind\", 0.0\nDamageFactor \"SuperWeapon\", 0.0\nDamageFactor \"CDTBFG\", 0.0\nSeeSound \"Null\"\nPainSound \"Null\"\nDeathSound \"Null\"\nActiveSound \"Null\"\n+NOPAIN\n-BOSS\n+Thruspecies\n-CountKill\n+LOOKALLAROUND\n+MissileEvenMore\n+MissileMore\n+DONTHARMSPECIES\n+DONTHURTSPECIES\n-BOSSDeath\nStates\n{\n Spawn:\n NARD C 1 A_Look\n\t NARD C 1 A_PlayWeaponSound(\"boss/teleport\")\n\t NARD CC 0 A_SpawnItemEx(\"NemesisCyberFlameSpawner\")\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n\t loop\n see:\n TNT1 A 0 A_Jump(256,\"Missile\")\n\t NARD C 0 A_SpawnItemEx(\"LegCardinalGhost2\",0,0,0,0,0,0,0,128)\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD A 2 Bright A_Chase\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD B 2 Bright A_Chase\n Loop\n Missile:\n\t TNT1 A 0 A_PlaySound(\"truelegbfg/fire\",7)\n\t TNT1 A 0 A_PlaySound(\"truelegbfg/fire2\",6)\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD C 2 Bright A_FaceTarget\n\t //TNT1 A 0 Bright A_SpawnItem(\"WhiteWalkFire\",0,0,0,0)\n NARD D 5 A_CustomMissile(\"NemesisGuruBall\", 58, -26, 0, 0)\n\t NARD C 5 Bright A_FaceTarget\n\t goto death\n Death:\n NARD C 1 A_Stop\n NARD C 1 A_PlayWeaponSound(\"boss/teleport\")\n\t NARD CCCCCCCCCCCCC 0 A_SpawnItemEx(\"WhiteWalkFire\")\n\t NARD CCCCCCCCCCC 1 A_FadeIn(0.1)\n\tStop\n\t}\n}"
},
{
"source": "pk3",
"name": "Actors/Monsters/Nemesis/NemesisBabySentient.txt",
"contents": "ACTOR NemesisBabySentient\n{\nMonster\nHealth 4800\nPainChance 60\nScale 1.25\nSpeed 12\nHeight 52\nRadius 52\nMass 2500\nFloatSpeed 8\nSeeSound \"legbabysentient/see\"\nPainSound \"legbabysentient/pain\"\nDeathSound \"legbabysentient/death\"\nActiveSound \"legbabysentient/idle \"\nDamageFactor \"PlayerNemesisPlasma\", 0.0\nDamageFactor \"Explosion\", 0.05\nDamageFactor \"DTRailgun\", 0.4\nDamageFactor \"PDTPuff\", 0.4\nDamageFactor \"RailG\", 0.3\nDamageFactor 0.45\nDamageFactor \"T3rm\", 0.0\nDamageFactor \"DemolisherEx\", 0.05\nDamageFactor \"DarkDemoEx\", 0.05\nDamageFactor \"CerChainguns\", 0.0\nDamageFactor \"CerEnergyBall\", 0.0\nDamageFactor \"Legendary\", 0.0\nDamageFactor \"LegendaryPlayer\", 0.3\nDamageFactor \"LegendaryGuru\", 0.0\nDamageFactor \"LegendaryGuruPlayer\", 0.3\nDamageFactor \"PDTBFG\", 0.1\nDamageFactor \"PlayerDTRG\", 0.3\nDamageFactor \"PDTBFGTracer\", 0.1\nDamageFactor \"LegMind\", 0.0\nDamageFactor \"PlayerDevBall\", 0.05\nDamageFactor \"PlayerDevBall2\", 0.05\nDamageFactor \"PlayerDTBFGRailgunSlug\", 0.05\nDamageFactor \"PlayerDevTracer\", 0.05\nDamageFactor \"DBFG10K2\", 0.65\nDamageFactor \"PlayerDBFG10K2\", 0.65\nDamageFactor \"DBFG2\", 0.65\nDamageFactor \"PlayerDBFG2\", 0.65\nDamageFactor \"PyroShot\", 0.0\nDamageFactor \"PlayerPyro\", 0.0\nDamageFactor \"PDTPuff\", 0.0\nDamageFactor \"DBFG10K2\", 0.65\nDamageFactor \"PlayerDBFG10K2\", 0.65\nDamageFactor \"DBFG2\", 0.65\nDamageFactor \"PlayerDBFG2\", 0.65\nBloodColor \"Black\"\nSpecies \"BabySpiders\"\n+BOSS\n+BOSSDEATH\n+MISSILEMORE\n+MISSILEEVENMORE\n+QUICKTORETALIATE\n+DONTHURTSPECIES\n+DONTHARMSPECIES\n+NOICEDEATH\n+DONTGIB\n+NOTARGET\n+NORADIUSDMG\n+NOTIMEFREEZE\n+FLOAT\n+NOGRAVITY\n+NOFEAR\n-FLOORCLIP\nDropItem \"LegendaryArmor\" 100 1\nDropItem \"LDemonAmmoBox\" 250\nDropItem \"LDemonAmmo\" 250\nDropItem \"BossLifeEssence\" 256\nDropItem \"BossArmorBonusMax\" 256\nDropItem \"Nemesis Plasmatic Cannon\" 170 1\nDropItem \"LegAmmoSphere\" 70\nDropItem \"TrueLegendaryRune\" 50 1\nDropItem \"BulletBox\" 250\nDropItem \"Explosive Minigun\" 180 1\nObituary \"%o was no match in all terms against the Nemesis Baby Sentient.\"\nTag \"\\c[v9]Nemesis Baby Sentient\\c-\"\nvar int user_music;\nvar int user_missile;\nStates\n{\n Spawn:\n\tNBBS AAA 0 Bright A_SpawnItemEx(\"TrueNemesisHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\tNBBS A 8 Bright A_Look\n\tNBBS BBB 0 Bright A_SpawnItemEx(\"TrueNemesisHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\tNBBS B 8 Bright A_Look\n Loop\n See:\n TNT1 A 0 A_JumpIf(user_music == 1,3)\n TNT1 A 0 ACS_NamedExecuteAlways(\"StartMonsterMusic\",0,735)\n\tTNT1 A 0 A_SetUserVar(\"user_music\",1)\n\tTNT1 A 0 A_ChangeFlag(\"NOPAIN\",0)\n\tTNT1 A 0 A_Jump(100,\"Rush\")\n\tNBBS A 0 A_UnSetInvulnerable\n\tNBBS AAA 0 A_SpawnItemEx(\"TrueNemesisHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\tNBBS AB 2 Bright A_Chase\n Loop\n Rush:\n\tNBBS AAA 0 A_SpawnItemEx(\"TrueNemesisHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\tNBBS AAAAA 0 A_Chase\n\tNBBS A 2 Bright A_SpawnItemEx(\"NBSGhost\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tNBBS AAA 0 A_SpawnItemEx(\"TrueNemesisHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\tNBBS AAAAA 0 A_Chase\n\tNBBS B 2 Bright A_SpawnItemEx(\"NBSGhost\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tNBBS AAA 0 A_SpawnItemEx(\"TrueNemesisHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\tNBBS AAAAA 0 A_Chase\n\tNBBS A 2 Bright A_SpawnItemEx(\"NBSGhost\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tNBBS AAA 0 A_SpawnItemEx(\"TrueNemesisHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\tNBBS AAAAA 0 A_Chase\n\tNBBS B 2 Bright A_SpawnItemEx(\"NBSGhost\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tNBBS AAA 0 A_SpawnItemEx(\"TrueNemesisHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\tNBBS AAAAA 0 A_Chase\n\tNBBS A 2 Bright A_SpawnItemEx(\"NBSGhost\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tNBBS AAA 0 A_SpawnItemEx(\"TrueNemesisHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\tNBBS AAAAA 0 A_Chase\n\tNBBS B 2 Bright A_SpawnItemEx(\"NBSGhost\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tTNT1 A 0 A_Jump(30,\"Teleport\",\"Evade\")\n\tTNT1 A 0 A_Jump(75,\"See\")\n\tLoop\n Evade:\n\tTNT1 A 0 A_Jump(128,11)\n\tTNT1 A 0 ThrustThing(Angle*256/360+64,20,0,0)\n\tNBBS ABABABAB 2 Bright A_Chase\n\tTNT1 A 0 A_Stop\n\tGoto See\n\tTNT1 A 0 ThrustThing(Angle*256/360+192,20,0,0)\n\tNBBS ABABABAB 2 Bright A_Chase\n\tTNT1 A 0 A_Stop\n\tGoto See\n Teleport:\n\tNBBS A 1 Bright A_UnSetShootable\n\tNBBS AAAA 0 A_SpawnItemEx(\"TrueNemesisHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\tNBBS AAAAAAAAAA 1 A_FadeOut(0.1,0)\n\tNBBS A 2\n\tNBBS AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander\n\tNBBS AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander\n\tNBBS A 1 A_PlayWeaponSound(\"boss/teleport\")\n\tNBBS AAAA 0 A_SpawnItemEx(\"TrueNemesisHellionSmokeSpawner\",random(-24,24),random(-24,24),0)\n\tNBBS AAAAAAAAAA 1 A_FadeIn(0.1)\n\tNBBS A 1 Bright A_SetShootable\n\tGoto See\n Pause:\n\tNBBS ABAB 2 Bright\n\tGoto See\n Missile:\n TNT1 A 0 A_SetShootable\n TNT1 A 0 A_UnsetInvulnerable\n TNT1 A 0 A_SetTranslucent(1)\n TNT1 A 0 A_Jump(128,\"Railgun\",\"BFG10K\",\"FastBFG10K\",\"MiniStarBFG\",\"PlasmaBomb\",\"Cannon\",\"Rage\",\"StormBolt\",\"NemesisTech\")\n Normal:\n TNT1 A 0 A_PlaySound(\"monsters/darkmasterwind\")\n NBBS ABABABA 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"monsters/darkmasterwind2\")\n\tTNT1 A 0 A_PlaySound(\"sentient/fire\")\n\tTNT1 A 0 A_SpawnItemEx(\"TrueNemesisHellionSmokeSpawner\", 8, 8, 18, Random(2, 6), 0, Random(1, 3), Random(80, 90), 128)\n NBBS K 2 Bright A_CustomMissile(\"NemesisSentientPlasma\",20,0,Random(-800,800)/100.00,0)\n NBBS K 1 Bright\n\tTNT1 A 0 A_PlaySound(\"sentient/fire\")\n TNT1 A 0 A_SpawnItemEx(\"TrueNemesisHellionSmokeSpawner\", 8, -8, 18, Random(2, 6), 0, Random(1, 3), Random(-80, -90), 128)\n NBBS L 2 Bright A_CustomMissile(\"NemesisSentientPlasma\",20,0,Random(-800,800)/100.00,0)\n\tNBBS L 1 Bright\n\tTNT1 A 0 A_Jump(48,\"StormBolt\")\n\tTNT1 A 0 A_Jump(24,\"Pause\",\"Missile\",\"Missile\",\"Missile\")\n TNT1 A 0 A_SpidRefire\n Goto Normal+15\n Railgun:\n\tNBBS G 0 A_PlayWeaponSound(\"legbabysentient/load\")\n NBBS CCCC 8 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"monsters/darkcyberrail\",CHAN_WEAPON)\n NBBS D 4 Bright A_CustomMissile(\"NemesisSentientRailLaser\",28,0,Random(2,-2))\n\tNBBS C 6 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"monsters/darkcyberrail\",CHAN_WEAPON)\n NBBS D 4 Bright A_CustomMissile(\"NemesisSentientRailLaser\",28,0,Random(2,-2))\n\tNBBS C 6 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"monsters/darkcyberrail\",CHAN_WEAPON)\n NBBS D 4 Bright A_CustomMissile(\"NemesisSentientRailLaser\",28,0,Random(2,-2))\n\tNBBS C 6 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"monsters/darkcyberrail\",CHAN_WEAPON)\n NBBS D 4 Bright A_CustomMissile(\"NemesisSentientRailLaser\",28,0,Random(2,-2))\n\tNBBS C 6 Bright A_FaceTarget\n\tTNT1 A 0 A_Jump(64,\"BFG15K\")\n Goto See\n BFG9K:\n \tTNT1 A 0 A_PlaySound(\"weapons/bfgf\")\n\tNBBS CCCCCCCCCCCC 2 Bright A_FaceTarget\n NBBS D 8 Bright A_CustomMissile(\"NemesisSentientBFG9500Ball\",20,0,0)\n\tTNT1 A 0 A_PlaySound(\"weapons/bfgf\")\n\tNBBS CCCCCCCCCCCC 2 Bright A_FaceTarget\n NBBS D 8 Bright A_CustomMissile(\"NemesisSentientBFG9500Ball\",20,0,0)\n\tTNT1 A 0 A_Jump(144,\"BFG10K\")\n Goto See\n BFG10K:\n\tTNT1 A 0 A_PlaySound(\"weapons/charge15k\")\n NBBS CCCCCCCCCCCC 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n NBBS D 2 Bright A_CustomMissile(\"Nemesis10kProjectile\",10,0,Random(2,-2))\n\tNBBS DCC 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n NBBS D 2 Bright A_CustomMissile(\"Nemesis10kProjectile\",10,0,Random(2,-2))\n\tNBBS DCC 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n NBBS D 2 Bright A_CustomMissile(\"Nemesis10kProjectile\",10,0,Random(2,-2))\n\tNBBS DCC 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n NBBS D 2 Bright A_CustomMissile(\"Nemesis10kProjectile\",10,0,Random(2,-2))\n\tNBBS DCC 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n NBBS D 2 Bright A_CustomMissile(\"Nemesis10kProjectile\",10,0,Random(2,-2))\n\tNBBS DCC 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n NBBS D 2 Bright A_CustomMissile(\"Nemesis10kProjectile\",10,0,Random(2,-2))\n\tNBBS DCC 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n NBBS D 2 Bright A_CustomMissile(\"Nemesis10kProjectile\",10,0,Random(2,-2))\n\tNBBS D 2 Bright A_FaceTarget\n NBBS C 2 Bright A_PlaySound(\"weapons/bfg15kcooldown\",CHAN_AUTO)\n\tNBBS CCCCCCCCC 2 Bright\n\tTNT1 A 0 A_Jump(144,\"FastBFG10K\")\n Goto See\n FastBFG10K:\n\tTNT1 A 0 A_PlaySound(\"weapons/charge15k\")\n NBBS CCCCCCCCCCCC 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n NBBS D 2 Bright A_CustomMissile(\"Nemesis10kProjectile\",10,0,Random(2,-2))\n\tNBBS DCC 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n NBBS D 2 Bright A_CustomMissile(\"Nemesis10kProjectile\",10,0,Random(2,-2))\n\tNBBS DCC 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n NBBS D 2 Bright A_CustomMissile(\"Nemesis10kProjectile\",10,0,Random(2,-2))\n\tNBBS DCC 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n NBBS D 2 Bright A_CustomMissile(\"Nemesis10kProjectile\",10,0,Random(2,-2))\n\tNBBS DCC 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n NBBS D 2 Bright A_CustomMissile(\"Nemesis10kProjectile\",10,0,Random(2,-2))\n\tNBBS DCC 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n NBBS D 2 Bright A_CustomMissile(\"Nemesis10kProjectile\",10,0,Random(2,-2))\n\tNBBS DCC 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n NBBS D 2 Bright A_CustomMissile(\"Nemesis10kProjectile\",10,0,Random(2,-2))\n\tNBBS D 0 Bright A_FaceTarget\n NBBS C 2 Bright A_PlaySound(\"weapons/bfg15kcooldown\",CHAN_AUTO)\n\tTNT1 A 0 A_Jump(144,\"MiniStarBFG\")\n Goto See\n MiniStarBFG:\n\tTNT1 A 0 A_PlaySound(\"weapons/charge15k\")\n NBBS CCCCCCCCCCCC 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlayWeaponSound(\"star/fire\")\n NBBS D 2 Bright A_CustomMissile(\"MiniNemesisBFGBall\",10,0,Random(2,-2))\n\tNBBS DCCC 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlayWeaponSound(\"star/fire\")\n NBBS D 2 Bright A_CustomMissile(\"MiniNemesisBFGBall\",10,0,Random(2,-2))\n\tNBBS DCCC 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlayWeaponSound(\"star/fire\")\n NBBS D 2 Bright A_CustomMissile(\"MiniNemesisBFGBall\",10,0,Random(2,-2))\n\tNBBS DCCC 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlayWeaponSound(\"star/fire\")\n NBBS D 2 Bright A_CustomMissile(\"MiniNemesisBFGBall\",10,0,Random(2,-2))\n\tNBBS DCCC 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlayWeaponSound(\"star/fire\")\n NBBS D 2 Bright A_CustomMissile(\"MiniNemesisBFGBall\",10,0,Random(2,-2))\n\tNBBS D 2 Bright A_FaceTarget\n NBBS C 2 Bright A_PlaySound(\"weapons/bfg15kcooldown\",CHAN_AUTO)\n\tNBBS CCCCCCCCC 2 Bright\n\tTNT1 A 0 A_Jump(144,\"PlasmaBomb\")\n Goto See\n PlasmaBomb:\n\tTNT1 A 0 A_PlaySound(\"legbabysentient/see\")\n NBBS CCCCCCCCCCCC 2 Bright A_FaceTarget\n NBBS D 2 Bright A_CustomMissile(\"NemesisSentientSuperBall\",10,0,Random(2,-2))\n\tNBBS DDCCCCCCC 2 Bright A_FaceTarget\n\tTNT1 A 0 A_Jump(144,\"Cannon\")\n Goto See\n Cannon:\n\tNBBS C 0 A_SetInvulnerable\n\tNBBS C 1 Bright A_FaceTarget\n\tNBBS CCC 2 Bright A_SpawnItemEx(\"NemesisHellionSmokeSpawner\",random(-24,24),random(-24,24),-30)\n\tNBBS C 1 Bright A_FaceTarget\n\tTNT1 A 0 A_PlayWeaponSound(\"legendarycannon/charge\")\n NBBS CCCCCCCCCCCC 2 Bright A_SpawnItemEx(\"TrueNemesisHellionSmokeSpawner\",random(-24,24),random(-24,24),-30)\n\tNBBS C 1 Bright A_FaceTarget\n\tNBBS C 0 A_UnSetInvulnerable\n\tTNT1 A 0 A_ChangeFlag(NOPAIN,1)\n\tNBBS C 4 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"NemesisCannon/Fire\",7)\n\tNBBS D 4 Bright A_CustomMissile(\"NemesisRevCannonProj\",15,0,Random(2,-2))\n\tNBBS C 4 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"NemesisCannon/Fire\",7)\n\tNBBS D 4 Bright A_CustomMissile(\"NemesisRevCannonProj\",15,0,Random(2,-2))\n\tNBBS C 4 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"NemesisCannon/Fire\",7)\n\tNBBS D 4 Bright A_CustomMissile(\"NemesisRevCannonProj\",15,0,Random(2,-2))\n\tNBBS C 4 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"NemesisCannon/Fire\",7)\n\tNBBS D 4 Bright A_CustomMissile(\"NemesisRevCannonProj\",15,0,Random(2,-2))\n\tNBBS C 4 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"NemesisCannon/Fire\",7)\n\tNBBS D 4 Bright A_CustomMissile(\"NemesisRevCannonProj\",15,0,Random(2,-2))\n\tNBBS C 4 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"NemesisCannon/Fire\",7)\n\tNBBS D 4 Bright A_CustomMissile(\"NemesisRevCannonProj\",15,0,Random(2,-2))\n\tNBBS C 4 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"NemesisCannon/Fire\",7)\n\tNBBS D 4 Bright A_CustomMissile(\"NemesisRevCannonProj\",15,0,Random(2,-2))\n\tNBBS C 4 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"NemesisCannon/Fire\",7)\n\tNBBS D 4 Bright A_CustomMissile(\"NemesisRevCannonProj\",15,0,Random(2,-2))\n\tTNT1 A 0 A_ChangeFlag(NOPAIN,0)\n\tTNT1 A 0 A_Jump(110,\"Rage\")\n\tGoto See\n Rage:\n \tNBBS C 0 A_SetInvulnerable\n\tNBBS C 0 A_PlaySound(\"legbabysentient/see\")\n NBBS CCCCCCCCCCCCCCC 2 Bright A_SpawnItemEx(\"TrueNemesisHellionSmokeSpawner\",random(-24,24),random(-24,24),-30)\n\tNBBS C 0 A_CustomMissile(\"NemesisRevCannonLaser\",20,0,80,6)\n\tNBBS C 0 A_CustomMissile(\"NemesisRevCannonLaser\",20,0,-80,6)\n\tNBBS C 0 A_CustomMissile(\"NemesisRevCannonLaser\",20,0,120,6)\n\tNBBS C 0 A_CustomMissile(\"NemesisRevCannonLaser\",20,0,-120,6)\n\tNBBS CCCC 2 Bright A_SpawnItemEx(\"NemesisHellionSmokeSpawner\",random(-24,24),random(-24,24),-30)\n\tNBBS C 0 A_CustomMissile(\"NemesisRevCannonLaser\",20,0,80,6)\n\tNBBS C 0 A_CustomMissile(\"NemesisRevCannonLaser\",20,0,-80,6)\n\tNBBS C 0 A_CustomMissile(\"NemesisRevCannonLaser\",20,0,120,6)\n\tNBBS C 0 A_CustomMissile(\"NemesisRevCannonLaser\",20,0,-120,6)\n\tNBBS CCCC 2 Bright A_SpawnItemEx(\"TrueNemesisHellionSmokeSpawner\",random(-24,24),random(-24,24),-30)\n\tNBBS C 0 A_CustomMissile(\"NemesisRevCannonLaser\",20,0,80,6)\n\tNBBS C 0 A_CustomMissile(\"NemesisRevCannonLaser\",20,0,-80,6)\n\tNBBS C 0 A_CustomMissile(\"NemesisRevCannonLaser\",20,0,120,6)\n\tNBBS C 0 A_CustomMissile(\"NemesisRevCannonLaser\",20,0,-120,6)\n\tNBBS CCCCCCCCCCCC 2 Bright A_SpawnItemEx(\"NemesisHellionSmokeSpawner\",random(-24,24),random(-24,24),-30)\n\tNBBS C 0 A_UnSetInvulnerable\n\tGoto See\n StormBolt:\n\tTNT1 A 0 A_PlaySound(\"NemesisSentient/Attack\",6)\n\tTNT1 A 0 A_SetInvulnerable\n\tNBBS PPPPPPPPPPPPPPP 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\tNBBS PPPPPPPPPPPPPPP 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner2\",0,0,0,0)\n\tTNT1 A 0 A_UnsetInvulnerable\n\tTNT1 A 0 A_SetUserVar(\"user_missile\",0)\n StormBoltLoop:\n\tTNT1 A 0 A_JumpIf(user_missile >= 18,\"See\")\n\tTNT1 A 0 A_SetUserVar(\"user_missile\",user_missile+1)\n\tNBBS P 5 A_CustomMissile(\"NemesisLightningBolt\",30,0,random(0,360))\n\tTNT1 A 0 Radius_Quake(40,10,0,40,0)\n\tNBBS P 5 A_CustomMissile(\"NemesisLightningBolt\",30,0,random(0,360))\n\tTNT1 A 0 A_SpawnItemEx(\"NemesisLightning2\",Random(1250,-1250),Random(1250,-1250),-1000,0,0,0,SXF_NOCHECKPOSITION,0)\n\tNBBS PP 5 A_CustomMissile(\"NemesisLightningBolt\",30,0,random(0,360))\n\tLoop\n NemesisTech:\n\tNBBS P 20\n\tTNT1 A 0 A_PlaySound(\"NemesisSentient/Attack\",6)\n NemesisTechCharge:\n\tTNT1 A 0 A_JumpIf(user_missile >= 35,\"NemesisTechFire\")\n\tTNT1 A 0 A_SetUserVar(\"user_missile\",user_missile+1)\n\tNBBS P 3 Bright A_SpawnItem(\"NemesisCyberFlameSpawner2\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tLoop\n NemesisTechFire:\n\tTNT1 A 0 A_UnsetInvulnerable\n\tTNT1 A 0 A_SetUserVar(\"user_missile\",0)\n\tTNT1 A 0 A_JumpIf(user_missile >= 40,\"See\")\n\tTNT1 A 0 A_SetUserVar(\"user_missile\",user_missile+1)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_GiveInventory(\"NemesisSentientStrafe\",1)\n TNT1 A 0 Bright A_PlaySoundEx(\"NemesisRifle/Fire\",\"Weapon\")\n\tTNT1 A 0 Bright A_CustomMissile(\"NemSentientProjectile\",21,-13,frandom(-6,6),0)\n\tNBBS E 3 Bright A_CustomMissile(\"NemSentientProjectile\",21,13,frandom(-6,6),0)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_GiveInventory(\"NemesisSentientStrafe\",1)\n TNT1 A 0 Bright A_PlaySoundEx(\"NemesisRifle/Fire\",\"Weapon\")\n\tTNT1 A 0 Bright A_CustomMissile(\"NemSentientProjectile\",21,-13,frandom(-6,6),0)\n\tNBBS F 3 Bright A_CustomMissile(\"NemSentientProjectile\",21,13,frandom(-6,6),0)\n\tGoto NemesisTechFire+2\n\tPain:\n\tTNT1 A 0 A_Jump(45,\"Teleport\")\n TNT1 A 0 A_Jump(185,\"PainMissile\")\n NBBS A 3 Bright A_Pain\n\tNBBS A 3 Bright\n Goto See\n PainMissile:\n NBBS A 3 Bright A_Pain\n\tNBBS A 3 Bright\n Goto Missile\n Death:\n NBBS A 20 Bright A_Scream\n NBBS E 6 Bright A_Fall\n\tNBBS F 6 Bright\n\tTNT1 AAA 0 A_SpawnItemEx(\"BlueGibbedGenerator\",0,0,0,0,0,0,0,128,0)\n\tNBBS GGGGG 2 Bright A_CustomMissile(\"WhiteNemesisKaboom\", random(20,40), random(10,-10), random(0,360), 2, random(0,360))\n\tNBBS GGGGG 2 Bright A_CustomMissile(\"NemesisDeathBall\", random(20,40), random(10,-10), random(0,360), 2, random(0,360))\n\tTNT1 AAAA 0 A_CustomMissile(\"LegendarySmokeFX2\", random(20,40), 0, random(0,360), 2, random(0,360))\n NBBS H 6 Bright\n NBBS I 4\n\tNBBS J 2\n TNT1 A -1 A_KillMaster\n Stop\n }\n}\n\nActor NBSGhost\n{\nScale 1.15\nRENDERSTYLE Translucent\nAlpha 0.75\n+NOGRAVITY\n+CLIENTSIDEONLY\n+DONTSPLASH\n+NOINTERACTION\n+NOCLIP\n+NOTIMEFREEZE\nStates\n{\nSpawn:\n TNT1 A 0\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Toaster\")\n NBBS A 2 A_FadeOut(0.09)\n Loop\n Toaster:\n TNT1 A 0\n\tStop\n }\n}"
},
{
"source": "pk3",
"name": "Actors/Monsters/Nemesis/NemesisRedeemer.txt",
"contents": "Actor NemesisRedeemer\n{\nMonster\nHealth 2300\nRadius 31\nHeight 56\nMass 400\nSpeed 20\nPainChance 28\n+FLOAT\n+NOGRAVITY\n+NOTARGET\n+BOSS\n+AVOIDMELEE\n+NOTIMEFREEZE\n+MISSILEMORE\n+MISSILEEVENMORE\n+NOICEDEATH\n+DONTGIB\n+NOTELEFRAG\n+QUICKTORETALIATE\n+DONTHARMSPECIES\n+DONTHURTSPECIES\n+NORADIUSDMG\n+NOFEAR\nBloodColor \"Black\"\nSpecies \"CacoDemon\"\nSpecies \"Redeemer\"\nDamageFactor \"PlayerNemesisPlasma\", 0.0\nDamageFactor \"Explosion\", 0.05\nDamageFactor \"DTRailgun\", 0.4\nDamageFactor \"PDTPuff\", 0.4\nDamageFactor \"RailG\", 0.3\nDamageFactor 0.85\nDamageFactor \"T3rm\", 0.0\nDamageFactor \"DemolisherEx\", 0.05\nDamageFactor \"DarkDemoEx\", 0.05\nDamageFactor \"CerChainguns\", 0.0\nDamageFactor \"CerEnergyBall\", 0.0\nDamageFactor \"Legendary\", 0.0\nDamageFactor \"LegendaryPlayer\", 0.3\nDamageFactor \"LegendaryGuru\", 0.0\nDamageFactor \"LegendaryGuruPlayer\", 0.3\nDamageFactor \"PDTBFG\", 0.1\nDamageFactor \"PlayerDTRG\", 0.3\nDamageFactor \"PDTBFGTracer\", 0.1\nDamageFactor \"LegMind\", 0.0\nDamageFactor \"PlayerDevBall\", 0.05\nDamageFactor \"PlayerDevBall2\", 0.05\nDamageFactor \"PlayerDTBFGRailgunSlug\", 0.05\nDamageFactor \"PlayerDevTracer\", 0.05\nDamageFactor \"DBFG10K2\", 0.65\nDamageFactor \"PlayerDBFG10K2\", 0.65\nDamageFactor \"DBFG2\", 0.65\nDamageFactor \"PlayerDBFG2\", 0.65\nDamageFactor \"PyroShot\", 0.0\nDamageFactor \"PlayerPyro\", 0.0\nDamageFactor \"PDTPuff\", 0.0\nDamageFactor \"DBFG10K2\", 0.65\nDamageFactor \"PlayerDBFG10K2\", 0.65\nDamageFactor \"DBFG2\", 0.65\nDamageFactor \"PlayerDBFG2\", 0.65\nDropItem \"BossLifeEssence\" 256\nDropItem \"BossArmorBonusMax\" 256\nDropItem \"LDemonAmmo\" 250\nDropItem \"LDemonAmmoBox\" 250\nDropItem \"LegendaryPowerSphere\" 65 1\nDropItem \"LegTimeFreezeSphere\" 70 1\nDropItem \"NemesisSphere\" 140 1\nDropItem \"Nemesis Rifle\" 180 1\nDropItem \"TrueLegendaryRune\" 45 1\nSeeSound \"redeemer/see\"\nPainSound \"redeemer/pain\"\nDeathSound \"redeemer/death\"\nActiveSound \"redeemer/idle\"\nObituary \"not one cell was left of %o after being defeated by a Legendary Redeemer.\"\nTag \"\\c[v9]Nemesis Redeemer\\c-\"\nvar int user_delay;\nvar int user_portal;\nvar int user_suicide;\nvar int user_timer;\nvar int user_music;\nvar int user_clone;\nStates\n{\n Spawn:\n NMDF AAA 0 A_SpawnItem(\"TrueNemesisHellionSmokeSpawner\",0,0,0,0)\n NMDF A 10 Bright A_Look\n Loop\n See:\n TNT1 A 0 A_JumpIf(user_music == 1,3)\n TNT1 A 0 ACS_NamedExecuteAlways(\"StartMonsterMusic\",0,736)\n\tTNT1 A 0 A_SetUserVar(\"user_music\",1)\n\tTNT1 A 0 A_JumpIf(user_suicide == 1,\"SeeSuicide\")\n\tTNT1 AAA 0 A_SpawnItem(\"TrueNemesisHellionSmokeSpawner\",0,0,0,0)\n NMDF AAA 2 Bright A_Chase\n\tTNT1 A 0 A_Jump(68,\"Avoid\",\"Rush\",\"Trap\",\"Teleport\")\n Loop\n SeeSuicide:\n\tNMDF A 0 A_JumpIf(user_timer >= 390,\"Explode\")\n\tNMDF A 0 A_SetUserVar(\"user_timer\",user_timer+1)\n\tTNT1 A 0 A_SpawnItem(\"TrueNemesisHellionSmokeSpawner\",0,0,0,0)\n NMDF A 3 Bright A_Chase(\"\",\"Kamikaze\")\n Loop\n Rush:\n\tTNT1 AAA 0 A_SpawnItem(\"TrueNemesisHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_JumpIf(user_suicide == 1,\"SeeSuicide\")\n\tNMDF AA 0 A_Chase\n NMDF A 1 Bright A_SpawnItemEx(\"LegendaryRedeemerGhost\")\n\tTNT1 A 0 A_Jump(12,\"See\")\n Loop\n Avoid:\n\tNMDF G 0\n\tTNT1 A 0 A_JumpIf(user_suicide == 1,\"SeeSuicide\")\n\tNMDF G 0 A_SetAngle(angle+random(0,359))\n\tNMDF G 0 A_Recoil(-50)\n\tNMDF G 0 A_FaceTarget\n\tNMDF GGGGGGGGGGGGG 1 A_SpawnItemEx(\"NemesisRedeemerGhost2\")\n\tTNT1 A 0 A_Jump(145,\"See\")\n\tNMDF G 1 A_Stop\n Goto Avoid\n Teleport:\n NMDF A 1 A_UnSetShootable\n\tNMDF AAA 0 A_SpawnItem(\"TrueNemesisHellionSmokeSpawner\",0,0,0,0)\n\tNMDF AAAAAAAAAAA 1 A_FadeOut(0.1,0)\n\tNMDF AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander\n\tNMDF A 8\n\tNMDF A 0 A_JumpIf(user_clone >= 3,9)\n\tNMDF A 0 A_JumpIfCloser(2500,2)\n\tNMDF A 0 A_Jump(256,7)\n\tNMDF AAA 0 A_SpawnItem(\"TrueNemesisHellionSmokeSpawner\",0,0,0,0)\n\tNMDF A 0 A_SpawnItemEx(\"FakeLegendaryRedeemer\",0,0,0,0,0,0,0,SXF_TRANSFERPOINTERS,192)\n\tNMDF A 0 A_SetUserVar(\"user_clone\",user_clone+1)\n\tNMDF A 8\n\tNMDF AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander\n NMDF AAA 0 A_SpawnItem(\"TrueNemesisHellionSmokeSpawner\",0,0,0,0)\n\tNMDF AAAAAAAAAAA 1 A_FadeIn(0.1)\n NMDF A 1 A_SetShootable\n Goto See\n Trap:\n NMDF B 0\n\tTNT1 A 0 A_JumpIf(user_suicide == 1,\"SeeSuicide\")\n NMDF B 0 A_SetAngle(random(0,359))\n\tNMDF B 0 A_JumpIfCloser(2,2)\n\tNMDF B 0 A_Jump(256,\"See\")\n NMDF BC 5 Bright\n\tNMDF D 0 A_PlaySound(\"reedemer/trap\")\n NMDF D 5 Bright A_SpawnItemEx(\"LegRedTrap\",45,0,16,15)\n Goto See\n Missile:\n TNT1 A 0 A_SetShootable\n TNT1 A 0 A_UnsetInvulnerable\n TNT1 A 0 A_SetTranslucent(1)\n TNT1 A 0 A_JumpIf(user_suicide == 1,\"SeeSuicide\")\n\tTNT1 A 0 A_Jump(127,2)\n\tTNT1 A 0 A_JumpIfHealthLower(400,\"Suicide\")\n\tTNT1 A 0 A_JumpIfHealthLower(200,\"Suicide\")\n TNT1 A 0 A_Jump(127,\"FastBall\",\"Laser\",\"Void\",\"TrapAttack\")\n\tTNT1 A 0 A_Jump(64,\"Thunder\",\"Storm\")\n\tTNT1 A 0 A_Jump(48,\"Portal\")\n Normal:\n NMDF BC 5 Bright A_FaceTarget\n\tNMDF D 0 A_CustomMissile(\"NemRedBall\",30,10,0,0,0)\n NMDF D 0 A_CustomMissile(\"NemRedBall\",30,-10,0,0,0)\n\tNMDF D 0 A_CustomMissile(\"NemRedBall\",20,10,0,0,0)\n NMDF D 5 Bright A_CustomMissile(\"NemRedBall\",20,-10,0,0,0)\n\tNMDF D 0 A_Jump(127,\"See\",\"Avoid\",\"FastBall\")\n\tNMDF D 0 A_CposRefire\n\tNMDF D 0 A_Jump(256,\"Normal\",\"FastBall\")\n Goto Normal\n FastBall:\n NMDF BC 5 Bright A_FaceTarget\n NMDF D 5 Bright A_CustomMissile(\"NemRedFastBall\",25,0,0,0,0)\n\tNMDF D 0 A_Jump(127,\"See\",\"Avoid\",\"Laser\")\n\tNMDF D 0 A_CposRefire\n\tNMDF D 0 A_Jump(256,\"Normal\",\"FastBall\")\n Goto FastBall\n Laser:\n NMDF BC 5 Bright A_FaceTarget\n NMDF D 3 Bright A_CustomMissile(\"NemesisImpLaser\",25,0,0,0,0)\n\tNMDF D 0 A_FaceTarget\n\tNMDF D 3 Bright A_CustomMissile(\"NemesisImpLaser\",25,0,0,0,0)\n\tNMDF D 0 A_FaceTarget\n\tNMDF D 3 Bright A_CustomMissile(\"NemesisImpLaser\",25,0,0,0,0)\n\tNMDF D 0 A_FaceTarget\n\tNMDF D 3 Bright A_CustomMissile(\"NemesisImpLaser\",25,0,0,0,0)\n\tNMDF D 0 A_FaceTarget\n\tNMDF D 3 Bright A_CustomMissile(\"NemesisImpLaser\",25,0,0,0,0)\n\tNMDF D 0 A_FaceTarget\n\tNMDF D 3 Bright A_CustomMissile(\"NemesisImpLaser\",25,0,0,0,0)\n\tNMDF D 0 A_FaceTarget\n\tNMDF D 3 Bright A_CustomMissile(\"NemesisImpLaser\",25,0,0,0,0)\n\tNMDF D 0 A_FaceTarget\n\tNMDF D 3 Bright A_CustomMissile(\"NemesisImpLaser\",25,0,0,0,0)\n\tNMDF D 0 A_FaceTarget\n\tNMDF D 3 Bright A_CustomMissile(\"NemesisImpLaser\",25,0,0,0,0)\n\tNMDF D 0 A_FaceTarget\n\tNMDF D 3 Bright A_CustomMissile(\"NemesisImpLaser\",25,0,0,0,0)\n\tNMDF D 0 A_FaceTarget\n\tNMDF D 3 Bright A_CustomMissile(\"NemesisImpLaser\",25,0,0,0,0)\n\tNMDF D 0 A_FaceTarget\n\tNMDF D 3 Bright A_CustomMissile(\"NemesisImpLaser\",25,0,0,0,0)\n\tNMDF D 0 A_FaceTarget\n\tNMDF D 3 Bright A_CustomMissile(\"NemesisImpLaser\",25,0,0,0,0)\n\tNMDF D 0 A_FaceTarget\n\tNMDF D 3 Bright A_CustomMissile(\"NemesisImpLaser\",25,0,0,0,0)\n\tNMDF D 0 A_FaceTarget\n\tNMDF D 3 Bright A_CustomMissile(\"NemesisImpLaser\",25,0,0,0,0)\n\tNMDF D 0 A_Jump(127,\"Void\",\"Teleport\")\n Goto See\n Void:\n TNT1 A 0 Bright A_FaceTarget\n NMDF B 10 Bright A_PlaySound(\"exile/voidstart\")\n NMDF C 8 Bright A_VileTarget(\"NemRedVoid\")\n NMDF DDDDDD 8 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"exile/voidend\")\n NMDF G 8 Bright\n NMDF DCB 5 Bright\n\tNMDF D 0 A_Jump(127,\"TrapAttack\",\"Avoid\")\n Goto See\n TrapAttack:\n NMDF BC 5 Bright A_FaceTarget\n\tNMDF D 0 A_SpawnItemEx(\"NemRedTrap\",45,0,16,15,-4)\n\tNMDF D 0 A_SpawnItemEx(\"NemRedTrap\",45,0,16,15,4)\n NMDF D 5 Bright A_SpawnItemEx(\"NemRedTrap\",45,0,16,15)\n\tNMDF D 0 A_Jump(127,\"Teleport\")\n\tNMDF D 0 A_Jump(64,\"Storm\",\"Thunder\")\n\tNMDF D 0 A_CposRefire\n Goto See\n Storm:\n NMDF E 0 A_SetInvulnerable\n\tNMDF E 0 A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"redeemer/see\")\n\tTNT1 A 0 Radius_Quake(8,60,0,20,0)\n\tNMDF AAA 0 A_SpawnItem(\"NemesisHellionSmokeSpawner\",0,0,0,0)\n NMDF E 3 Bright A_FaceTarget\n\tNMDF AAA 0 A_SpawnItem(\"NemesisHellionSmokeSpawner\",0,0,0,0)\n NMDF E 3 Bright A_FaceTarget\n\tNMDF AAA 0 A_SpawnItem(\"NemesisHellionSmokeSpawner\",0,0,0,0)\n\tNMDF F 3 Bright A_FaceTarget\n\tNMDF AAA 0 A_SpawnItem(\"NemesisHellionSmokeSpawner\",0,0,0,0)\n\tNMDF F 3 Bright A_FaceTarget\n\tNMDF AAA 0 A_SpawnItem(\"NemesisHellionSmokeSpawner\",0,0,0,0)\n\tNMDF F 3 Bright A_FaceTarget\n\tNMDF AAA 0 A_SpawnItem(\"NemesisHellionSmokeSpawner\",0,0,0,0)\n\tNMDF F 3 Bright A_FaceTarget\n\tNMDF AAA 0 A_SpawnItem(\"NemesisHellionSmokeSpawner\",0,0,0,0)\n\tNMDF F 3 Bright A_FaceTarget\n\tNMDF AAA 0 A_SpawnItem(\"NemesisHellionSmokeSpawner\",0,0,0,0)\n NMDF G 3 Bright A_FaceTarget\n\tNMDF AAA 0 A_SpawnItem(\"NemesisHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_GiveToTarget(\"NemesisLightningBolt\",1)\n\tTNT1 AA 0 A_SpawnItemEx(\"TrueNemesisHellionSmokeSpawner\",Random(512,-512),Random(512,-51),0,0,0,0,SXF_NOCHECKPOSITION,64)\n NMDF G 3 Bright A_FaceTarget\n\tNMDF AAA 0 A_SpawnItem(\"NemesisHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_GiveToTarget(\"NemesisLightningBolt\",1)\n\tTNT1 AA 0 A_SpawnItemEx(\"TrueNemesisHellionSmokeSpawner\",Random(512,-512),Random(512,-51),0,0,0,0,SXF_NOCHECKPOSITION,64)\n NMDF G 3 Bright A_FaceTarget\n\tNMDF AAA 0 A_SpawnItem(\"NemesisHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_GiveToTarget(\"NemesisLightningBolt\",1)\n\tTNT1 AA 0 A_SpawnItemEx(\"TrueNemesisHellionSmokeSpawner\",Random(512,-512),Random(512,-51),0,0,0,0,SXF_NOCHECKPOSITION,64)\n NMDF G 3 Bright A_FaceTarget\n\tNMDF AAA 0 A_SpawnItem(\"NemesisHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_GiveToTarget(\"NemesisLightningBolt\",1)\n\tTNT1 AA 0 A_SpawnItemEx(\"TrueNemesisHellionSmokeSpawner\",Random(512,-512),Random(512,-51),0,0,0,0,SXF_NOCHECKPOSITION,64)\n NMDF G 3 Bright A_FaceTarget\n\tNMDF AAA 0 A_SpawnItem(\"NemesisHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_GiveToTarget(\"NemesisLightningBolt\",1)\n\tTNT1 AA 0 A_SpawnItemEx(\"TrueNemesisHellionSmokeSpawner\",Random(512,-512),Random(512,-51),0,0,0,0,SXF_NOCHECKPOSITION,64)\n NMDF G 3 Bright A_FaceTarget\n\tNMDF AAA 0 A_SpawnItem(\"NemesisHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_GiveToTarget(\"NemesisLightningBolt\",1)\n\tTNT1 AA 0 A_SpawnItemEx(\"TrueNemesisHellionSmokeSpawner\",Random(512,-512),Random(512,-51),0,0,0,0,SXF_NOCHECKPOSITION,64)\n NMDF G 3 Bright A_FaceTarget\n\tNMDF AAA 0 A_SpawnItem(\"NemesisHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_GiveToTarget(\"NemesisLightningBolt\",1)\n\tTNT1 AA 0 A_SpawnItemEx(\"TrueNemesisHellionSmokeSpawner\",Random(512,-512),Random(512,-51),0,0,0,0,SXF_NOCHECKPOSITION,64)\n NMDF G 3 Bright A_FaceTarget\n\tNMDF AAA 0 A_SpawnItem(\"NemesisHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_GiveToTarget(\"NemesisLightningBolt\",1)\n\tTNT1 AA 0 A_SpawnItemEx(\"TrueNemesisHellionSmokeSpawner\",Random(512,-512),Random(512,-51),0,0,0,0,SXF_NOCHECKPOSITION,64)\n NMDF G 3 Bright A_FaceTarget\n\tNMDF AAA 0 A_SpawnItem(\"NemesisHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_GiveToTarget(\"NemesisLightningBolt\",1)\n\tTNT1 AA 0 A_SpawnItemEx(\"TrueNemesisHellionSmokeSpawner\",Random(512,-512),Random(512,-51),0,0,0,0,SXF_NOCHECKPOSITION,64)\n NMDF G 3 Bright A_FaceTarget\n\tNMDF AAA 0 A_SpawnItem(\"NemesisHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_GiveToTarget(\"NemesisLightningBolt\",1)\n\tTNT1 AA 0 A_SpawnItemEx(\"TrueNemesisHellionSmokeSpawner\",Random(512,-512),Random(512,-51),0,0,0,0,SXF_NOCHECKPOSITION,64)\n NMDF G 3 Bright A_FaceTarget\n\tNMDF G 1 A_UnSetInvulnerable\n\tNMDF G 0 A_Jump(127,\"Avoid\")\n\tGoto See\n Thunder:\n NMDF E 0 A_SetInvulnerable\n\tNMDF E 0 A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"redeemer/see\")\n\tTNT1 A 0 Radius_Quake(8,60,0,20,0)\n\tNMDF AAA 0 A_SpawnItem(\"NemesisHellionSmokeSpawner\",0,0,0,0)\n NMDF E 3 Bright A_FaceTarget\n\tNMDF AAA 0 A_SpawnItem(\"NemesisHellionSmokeSpawner\",0,0,0,0)\n NMDF E 3 Bright A_FaceTarget\n\tNMDF AAA 0 A_SpawnItem(\"NemesisHellionSmokeSpawner\",0,0,0,0)\n NMDF F 3 Bright A_FaceTarget\n\tNMDF AAA 0 A_SpawnItem(\"NemesisHellionSmokeSpawner\",0,0,0,0)\n NMDF F 3 Bright A_FaceTarget\n\tNMDF AAA 0 A_SpawnItem(\"NemesisHellionSmokeSpawner\",0,0,0,0)\n\tNMDF G 0 A_SetUserVar(\"user_delay\",0)\n\tNMDF G 0 A_Stop\n\tNMDF G 3 Bright A_SpawnItemEx(\"LegRedThunderCharge\",64,0,0)\n ThunderCharge:\n \tNMDF GGG 0 A_SpawnItem(\"NemesisHellionSmokeSpawner\",0,0,0,0)\n\tNMDF G 0 A_JumpIf(user_delay >= 57,\"ThunderDone\")\n\tNMDF G 0 A_SetUserVar(\"user_delay\",user_delay+1)\n\tNMDF G 3 Bright A_Stop\n\tLoop\n ThunderDone:\n\tNMDF G 3 Bright A_FaceTarget\n\tNMDF G 3 Bright A_CustomMissile(\"NemRedThunderBall\",5,0,0)\n\tNMDF G 1 Bright A_UnSetInvulnerable\n\tNMDF G 0 A_Jump(127,\"Avoid\")\n\tGoto See\n Portal:\n NMDF E 1 Bright A_JumpIf(user_portal > 0,\"Thunder\")\n\tNMDF E 0 A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"brain/spit\")\n\tTNT1 A 0 Radius_Quake(8,60,0,20,0)\n\tNMDF AAA 0 A_SpawnItem(\"NemesisHellionSmokeSpawner\",0,0,0,0)\n NMDF E 3 Bright A_FaceTarget\n\tNMDF AAA 0 A_SpawnItem(\"NemesisHellionSmokeSpawner\",0,0,0,0)\n NMDF E 3 Bright A_FaceTarget\n\tNMDF AAA 0 A_SpawnItem(\"TrueNemesisHellionSmokeSpawner\",0,0,0,0)\n NMDF F 3 Bright A_FaceTarget\n\tNMDF AAA 0 A_SpawnItem(\"TrueNemesisHellionSmokeSpawner\",0,0,0,0)\n NMDF F 3 Bright A_FaceTarget\n\tNMDF AAA 0 A_SpawnItem(\"TrueNemesisHellionSmokeSpawner\",0,0,0,0)\n\tNMDF G 0 A_SetUserVar(\"user_delay\",0)\n\tNMDF G 0 A_Stop\n\tNMDF G 3 Bright A_SpawnItemEx(\"NemRedPortal\",64,0,0,0,0,0,0,SXF_SETMASTER|32)\n PortalCharge:\n \tNMDF GGG 0 A_SpawnItem(\"NemesisHellionSmokeSpawner\",0,0,0,0)\n\tNMDF G 0 A_JumpIf(user_delay >= 315,\"PortalDone\")\n\tNMDF G 0 A_SetUserVar(\"user_delay\",user_delay+1)\n\t//LRED G 0 HealThing(10)\n\tNMDF G 3 Bright A_Stop\n\tLoop\n PortalDone:\n\tNMDF G 3 Bright A_FaceTarget\n\tNMDF G 0 A_SetUserVar(\"user_portal\",1)\n\tNMDF G 0 A_Jump(127,\"Teleport\")\n\tGoto See\n Suicide:\n \tNMDF A 0 A_JumpIf(user_suicide == 1,\"SeeSuicide\")\n\tNMDF G 0 A_SetUserVar(\"user_suicide\",1)\n\tNMDF E 0 A_SetInvulnerable\n\tNMDF E 0 A_FaceTarget\n\tTNT1 A 0 A_ChangeFlag(\"NOBLOCKMONST\",TRUE)\n\tTNT1 A 0 A_SpawnItem(\"NemesisHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_PlaySound(\"redeemer/see\")\n\tTNT1 A 0 Radius_Quake(8,120,0,20,0)\n NMDF EEEEEEEEEEEEEFFFFFFFFFFFFFFFGGGGGGGGGGGGGGGGG 3 Bright A_SpawnItem(\"LRedFlameSpawner\",0,0,0,0)\n\tGoto SeeSuicide\n Kamikaze:\n\tNMDF GGGG 5 Bright A_FaceTarget\n\tNMDF G 0 A_JumpIfTargetInLos(1)\n\tGoto SeeSuicide\n\tNMDF G 0 A_JumpIfCloser(350,\"Explode\")\n\tTNT1 A 0 A_SpawnItem(\"NemesisHellionSmokeSpawner\",0,0,0,0)\n NMDF G 3 Bright A_SkullAttack(35)\n Goto Kamikaze+4\n Explode:\n TNT1 A 0\n\tTNT1 A 0 A_CustomMissile(\"NemSuicideBomb\",0,0,0,0)\n TNT1 A 0 A_SpawnItemEx(\"NemesisStrike\")\n NRD4 G 3 Bright A_Die\n Goto SeeSuicide\n Pain:\n TNT1 A 0\n\tTNT1 A 0 A_KillChildren\n TNT1 A 0 A_Jump(8,\"Thunder\")\n \tTNT1 A 0 A_Jump(21,\"Teleport\")\n\tTNT1 A 0 A_Jump(128,\"PainMissile\")\n NMDF H 2 Bright\n NMDF H 2 Bright A_Pain\n Goto See\n PainMissile:\n NMDF H 2 Bright\n NMDF H 2 Bright A_Pain\n Goto Missile\n Death:\n NMDF I 5 Bright A_Scream\n\tTNT1 A 0 A_SpawnItemEx(\"NemesisGibbedGenerator\",0,0,0,0,0,0,0,128,0)\n NMDF JJKKLL 2 Bright A_SpawnItemEx(\"WhiteNemesisKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\tTNT1 A 0 A_SpawnItemEx(\"NemesisGibbedGenerator\",0,0,0,0,0,0,0,128,0)\n NMDF M 0 A_NoBlocking\n\tNMDF M 0 A_KillChildren\n NMDF MMNNOOPP 2 Bright A_SpawnItemEx(\"WhiteNemesisKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\tTNT1 A 0 A_SpawnItemEx(\"NemesisGibbedGenerator\",0,0,0,0,0,0,0,128,0)\n NMDF QQRRSSTTUU 2 A_SpawnItemEx(\"WhiteNemesisKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\tNMDF V 50\n\tNMDF VVVVVVVVVVVVVVVVVVVVVVVV 3 A_SpawnItemEx(\"NemesisZombieSuperItemRandomizer\",0,0,0,0,0,0,0,32,128)\n NMDF V -1 A_BossDeath\n Stop\n }\n}\n\nACTOR NemesisRedeemerGhost\n{\nScale 1.15\nRadius 31\nHeight 56\nSpeed 0\nAlpha 0.7\nPROJECTILE\nRENDERSTYLE Translucent\n+CLIENTSIDEONLY\n+NOTIMEFREEZE\nStates\n{\nSpawn:\n TNT1 A 0\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Toaster\")\n\tTNT1 A 0\n\tTNT1 A 0\nFade:\n TNT1 A 1\n LRED A 2 A_FadeOut(0.10)\n Goto Fade+1\nToaster:\n TNT1 A 0\n Stop\n }\n}\n\nACTOR LegendaryRedeemerGhost2 : LegendaryRedeemerGhost\n{\nStates\n{\nSpawn:\n TNT1 A 0\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Toaster\")\n\tTNT1 A 0\n\tTNT1 A 0\nFade:\n TNT1 A 0\n TNT1 A 1 A_SpawnItem(\"LRedeYSmokeSpawner\",0,0,0,0)\n LRED G 2 A_FadeOut(0.10)\n Goto Fade+2\n }\n}\n\nACTOR NemRedBall\n{\nRadius 8\nHeight 6\nSpeed 20\nDamage 80\nScale 0.85\nPROJECTILE\nRENDERSTYLE ADD\nSpeed 28\nFastSpeed 36\nSeeSound \"monsters/newfireshoot\"\nDeathSound \"monsters/newfireexplode\"\nDecal DoomImpScorch\n+NOTIMEFREEZE\nStates\n{\nSpawn:\n\tTNT1 A 0 A_CStaffMissileSlither\n\tNRD1 AB 1 Bright A_SpawnItemEx(\"NemRedBallTrail\",0,0,2,0,0,0,0,128,0)\n\tTNT1 A 0 A_CStaffMissileSlither\n\tLoop\nDeath:\n\tTNT1 A 0\n TNT1 A 0 A_SpawnItemEx(\"NemesisWhiteParticleSpawner\", 0, 0, 0, 0, 0, 0, 0, 128)\n\tTNT1 AAA 0 A_CustomMissile(\"WhiteNemesisKaboom\", 0, 0, random(0,360), 2, random(0,360))\n\tTNT1 AAA 0 A_CustomMissile(\"SmokeFX4\", 0, 0, random(0,360), 2, random(0,360))\n\tNRD1 CDEFG 3 Bright\n\tStop\n\t}\n}\n\nACTOR NemRedBallTrail : BFG9500Trail\n{\nScale 0.85\n+NOTIMEFREEZE\nStates\n{\nSpawn:\n TNT1 A 0\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Toaster\")\n\tTNT1 A 1\n NRD1 HIJKLM 2 A_FadeOut(0.15)\n\tStop\n }\n}\n\nACTOR NemRedFastBall\n{\nSpeed 16\nSpeed 58\nScale 1.2\nRadius 8\nHeight 8\nDamage 80\nRenderstyle Add\nSeesound \"skeleton/attack\"\nDeathsound \"skeleton/tracex\"\nPROJECTILE\nScale 1.5\n+NOTIMEFREEZE\nDecal RevenantScorch\nStates\n{\nSpawn:\n NDR7 AB 1 Bright A_CustomMissile(\"NemRedFastBallTrail\",Random(-2,2),Random(-2,2))\n Loop\nDeath:\n\tTNT1 A 0\n TNT1 A 0 A_SpawnItemEx(\"NemesisWhiteParticleSpawner\", 0, 0, 0, 0, 0, 0, 0, 128)\n\tTNT1 AAA 0 A_CustomMissile(\"WhiteNemesisKaboom\", 0, 0, random(0,360), 2, random(0,360))\n\tTNT1 AAA 0 A_CustomMissile(\"SmokeFX4\", 0, 0, random(0,360), 2, random(0,360))\n NDR7 CD 5 Bright\n NDR7 EF 4 Bright\n NDR7 GH 3 Bright\n Stop\n }\n}\n\nACTOR NemRedFastBallTrail : BFG9500Trail\n{\nScale 1.28\n+NOTIMEFREEZE\nStates\n{\nSpawn:\n TNT1 A 1\n NDR8 DEFGHIJKLMNO 1 A_FadeOut(0.025)\n Stop\n }\n}\n\nACTOR NemRedVoid : ArchVileFire\n{\nRenderStyle Add\nScale 2.1\nAlpha 0.5\n+DONTSPLASH\n+EXTREMEDEATH\n+FORCERADIUSDMG\n+NOTIMEFREEZE\nDamageType \"CacoComet\"\nStates\n{\n Spawn:\n TNT1 A 0\n NRD3 H 1 Bright A_PlaySoundEx(\"exile/voidsuck\",\"Voice\")\n\tTNT1 A 0 A_Explode(6,128,0)\n\tTNT1 AAAAA 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\",random(32,-32),random(32,-32),random(12,64),0,0,random(1,3),0,128,0)\n NRD3 HGGHH 1 Bright A_Fire\n\tTNT1 A 0 A_Explode(6,128,0)\n\tTNT1 AAAAA 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\",random(32,-32),random(32,-32),random(12,64),0,0,random(1,3),0,128,0)\n\tNRD3 GGHHG 1 Bright A_Fire\n\t//TNT1 A 0 A_Explode(6,128,0)\n\tTNT1 AAAAA 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\",random(32,-32),random(32,-32),random(12,64),0,0,random(1,3),0,128,0)\n\tNRD3 GFFEE 1 Bright A_Fire\n\t//TNT1 A 0 A_Explode(6,128,0)\n\tTNT1 AAAAA 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\",random(32,-32),random(32,-32),random(12,64),0,0,random(1,3),0,128,0)\n\tNRD3 FFEEF 1 Bright A_Fire\n\tTNT1 A 0 A_Explode(6,128,0)\n\tTNT1 AAAAA 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\",random(32,-32),random(32,-32),random(12,64),0,0,random(1,3),0,128,0)\n\tNRD3 FEEDD 1 Bright A_Fire\n\tTNT1 A 0 A_Explode(6,128,0)\n\tTNT1 AAAAA 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\",random(32,-32),random(32,-32),random(12,64),0,0,random(1,3),0,128,0)\n\tNRD3 EEDDE 1 Bright A_Fire\n\t//TNT1 A 0 A_Explode(6,128,0)\n\tTNT1 AAAAA 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\",random(32,-32),random(32,-32),random(12,64),0,0,random(1,3),0,128,0)\n\tNRD3 EDDCC 1 Bright A_Fire\n //TNT1 A 0 A_Explode(6,128,0)\n\tTNT1 AAAAA 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\",random(32,-32),random(32,-32),random(12,64),0,0,random(1,3),0,128,0)\n\tNRD3 DDCCD 1 Bright A_Fire\n\tTNT1 A 0 A_Explode(6,128,0)\n\tTNT1 AAAAA 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\",random(32,-32),random(32,-32),random(12,64),0,0,random(1,3),0,128,0)\n\tNRD3 DCCBB 1 Bright A_Fire\n\tTNT1 A 0 A_Explode(6,128,0)\n\tTNT1 AAAAA 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\",random(32,-32),random(32,-32),random(12,64),0,0,random(1,3),0,128,0)\n\tNRD3 CCBBC 1 Bright A_Fire\n\t//TNT1 A 0 A_Explode(6,128,0)\n\tTNT1 AAAAA 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\",random(32,-32),random(32,-32),random(12,64),0,0,random(1,3),0,128,0)\n\tNRD3 CBBBB 1 Bright A_Fire\n\t//TNT1 A 0 A_Explode(6,128,0)\n\tTNT1 AAAAA 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\",random(32,-32),random(32,-32),random(12,64),0,0,random(1,3),0,128,0)\n\tNRD3 AAAA 1 Bright A_Fire\n\tTNT1 A 0 A_Explode(6,128,0)\n TNT1 AAAAA 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\",random(32,-32),random(32,-32),random(12,64),0,0,random(1,3),0,128,0)\n\tNRD3 B 1 Bright A_StopSoundEx(\"Voice\")\n\tNRD3 C 0 A_Explode(105,140,0)\n\tTNT1 A 0 A_SpawnItemEx(\"NemesisWhiteParticleSpawner\", 0, 0, 0, 0, 0, 0, 0, 128)\n\tTNT1 AAAAAAAA 0 A_SpawnItemEx(\"WhiteNemesisKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\tTNT1 AAA 0 A_CustomMissile(\"LegendarySmokeFX2\", 0, 0, random(0,360), 2, random(0,360))\n\tNRD3 C 1 Bright A_PlaySoundEx(\"exile/voidend\",\"Voice\")\n\tNRD3 DEFGH 1 Bright\n\tTNT1 A 20\n\tTNT1 A 0 A_StopSoundEx(\"Voice\")\n Stop\n\t}\n}\n\nActor NemRedTrap\n{\nHealth 200\nRadius 16\nHeight 32\nMass 0xFFFFFF\nSpeed 0\nMONSTER\n+LOOKALLAROUND\n+AMBUSH\n+DONTGIB\n+NOTARGET\n+NOINFIGHTING\n+NOGRAVITY\n+FLOAT\n+DONTFALL\n+NOPAIN\n+DONTHARMSPECIES\n+NOBLOCKMONST\n+NOTIMEFREEZE\n-COUNTKILL\n-SOLID\nSeeSound \"reedemer/trap\"\nDeathSound \"weapons/rocklx\"\nBloodColor \"Black\"\nSpecies \"Redeemer\"\nDamageType \"CacoComet\"\nDamageFactor \"CacoComet\", 0.0\nScale 1.15\nObituary \"%o was blown to pieces by a Nemesis Redeemer's trap.\"\nvar int user_delay;\nStates\n{\n Spawn:\n NRD4 A 20 Bright\n\t NRD4 A 1 Bright A_Stop\n\t NRD4 A 0 A_JumpIf(user_delay >= 260,\"Suicide\")\n\t NRD4 A 0 A_SetUserVar(\"user_delay\",user_delay+1)\n\t NRD4 ABCD 1 Bright A_Look\n Goto Spawn+2\n See:\n NRD4 ABCD 2 Bright A_Chase\n Goto Missile\n Missile:\n\t NRD4 A 0\n\t NRD4 A 0 A_JumpIfTargetInLos(1)\n\t Goto Clear\n\t NRD4 A 0 A_JumpIfCloser(100,\"Suicide\")\n NRD4 ABCD 4 Bright A_SkullAttack(18)\n Loop\n\t Clear:\n NRD4 A 4 Bright A_ClearTarget\n Goto Spawn+2\n Suicide:\n NRD4 A 2 Bright A_Die\n Goto Spawn+2\n Death:\n\t TNT1 A 0\n\t TNT1 A 0 A_PlayWeaponSound(\"weapons/rocklx\")\n\t TNT1 A 0 A_CustomMissile(\"NemRedTrapBomb\",0,0,0,0)\n\t TNT1 A 0 A_SpawnItemEx(\"NemesisWhiteParticleSpawner\", 0, 0, 0, 0, 0, 0, 0, 128)\n\t TNT1 AAAAAAAA 0 A_SpawnItemEx(\"WhiteNemesisKaboom\",random(-32,32),random(-40,40),random(8,16),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\t TNT1 AAA 0 A_CustomMissile(\"LegendarySmokeFX4\", 0, 0, random(0,360), 2, random(0,360))\n\t TNT1 A 0 A_Explode(128,128,0)\n\t Stop\n }\n}\n\nActor NemRedTrapBomb\n{\nProjectile\nSpeed 0\nDamage 0\n+NOCLIP\n+EXTREMEDEATH\n+FORCERADIUSDMG\n+NOTIMEFREEZE\nStates\n{\n Spawn:\n\tTNT1 A 0\n\tTNT1 A 0 A_Explode(128,156)\n Stop\n }\n}\n\nActor NemRedThunderBall\n{\nProjectile\nDecal \"PlasmaDecal\"\nDamageType \"CacoComet\"\nRadius 12\nHeight 6\nRenderStyle Add\nAlpha 0.8\nSpeed 40\nScale 0.25\nSeeSound \"LightningHandsFire\"\nDeathSound \"MageElectricalStorm\"\nDamage 500\n+EXTREMEDEATH\n+SKYEXPLODE\n+FORCERADIUSDMG\n+SEEKERMISSILE\n+HEXENBOUNCE\n+CANBOUNCEWATER\n+NOTIMEFREEZE\nBounceCount 6\nDECAL BlueBFG9500Lightning\nStates\n{\n Spawn:\n\tNRD5 ABCD 1 bright A_SpawnItemEx(\"NemesisWhiteParticleSpawner\",0,0,32,0,0,0,0,128)\n\tNRD5 D 0 A_SeekerMissile(5,5)\n\tNRD5 D 0 A_SpawnItemEx(\"TrueNemesisHellionSmokeSpawner\",0,0,32,0,0,0,0,0,160)\n\tLoop\n Death:\n TNT1 A 0\n TNT1 A 0 A_Explode(32,612)\n\tTNT1 A 0 A_Explode(64,350)\n\tTNT1 A 0 A_Explode(192,256)\n\tTNT1 A 0 A_SpawnItemEx(\"NemRedThunder\",0,0,0)\n\tStop\n\t}\n}\n\nActor NemRedThunder\n{\n+NOGRAVITY\n+NOCLIP\n+NOTIMEFREEZE\nRenderstyle Add\nHeight 32\nRadius 16\nAlpha 0.2\nScale 4.0\nStates\n{\n Spawn:\n\tTNT1 A 0\n\tTNT1 A 0 A_PlaySoundEx(\"thunder/hit\",\"Voice\",0,2)\n\tTNT1 A 0 Radius_Quake(175,8,512,1024,0)\n\tTNT1 AAA 0 A_CustomMissile(\"SmokeFX3\",0,0,random(0,360),2,random(0,360))\n\tTNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx(\"LegCardiThunderSpark\",0,0,0,random(1,10),0,random(1,10),random(0,359),129)\n\tNTHN AAAA 2 Bright A_FadeIn(0.2)\n\tNTHN AAAA 8 Bright A_FadeOut(0.2)\n\tStop\n }\n}\n\nActor NemRedPortal\n{\nMonster\n+NOINTERACTION\n+NOBLOCKMAP\n+NOGRAVITY\n+FORCEXYBILLBOARD\n+NOTIMEFREEZE\n-SOLID\n-COUNTKILL\nHealth 9999999999999999999999999\nRenderStyle Add\nAlpha 0.8\nScale 1.5\nvar int user_delay;\nStates\n{\n Spawn:\n\tTNT1 AAAAA 7 A_SpawnItemEx(\"TrueNemesisHellionSmokeSpawner\",0,0,32,0,0,0,0,0,172)\n\tTNT1 A 0 A_SetTranslucent(0.1,1)\n\tTNT1 A 0 A_PlaySound(\"reedemer/charge\")\n\tNRD6 AAAAA 1 bright A_SpawnItem(\"TrueNemesisHellionSmokeSpawner\",0,32)\n\tNRD6 A 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\",0,0,32,0,0,0,0,0,160)\n\tTNT1 A 0 A_SetTranslucent(0.2,1)\n\tNRD6 AAAAA 1 bright A_SpawnItem(\"TrueNemesisHellionSmokeSpawner\",0,32)\n\tNRD6 A 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\",0,0,32,0,0,0,0,0,160)\n\tTNT1 A 0 A_SetTranslucent(0.3,1)\n\tNRD6 AAAAA 1 bright A_SpawnItem(\"TrueNemesisHellionSmokeSpawner\",0,32)\n\tNRD6 A 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\",0,0,32,0,0,0,0,0,160)\n\tTNT1 A 0 A_SetTranslucent(0.4,1)\n\tNRD6 AAAAA 1 bright A_SpawnItem(\"TrueNemesisHellionSmokeSpawner\",0,32)\n\tNRD6 A 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\",0,0,32,0,0,0,0,0,160)\n\tTNT1 A 0 A_SetTranslucent(0.5,1)\n\tNRD6 AAAAA 1 bright A_SpawnItem(\"TrueNemesisHellionSmokeSpawner\",0,32)\n\tNRD6 A 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\",0,0,32,0,0,0,0,0,160)\n\tTNT1 A 0 A_SetTranslucent(0.6,1)\n\tNRD6 AAAAA 1 bright A_SpawnItem(\"TrueNemesisHellionSmokeSpawner\",0,32)\n\tNRD6 A 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\",0,0,32,0,0,0,0,0,160)\n\tTNT1 A 0 A_SetTranslucent(0.7,1)\n\tNRD6 AAAAA 1 bright A_SpawnItem(\"TrueNemesisHellionSmokeSpawner\",0,32)\n\tNRD5 A 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\",0,0,32,0,0,0,0,0,160)\n\tTNT1 A 0 A_SetTranslucent(0.8,1)\n\tTNT1 A 0 A_PlaySound(\"reedemer/thunder\",5,1,1)\n\tNRD6 AAAAA 1 bright A_SpawnItem(\"TrueNemesisHellionSmokeSpawner\",0,32)\n\tNRD6 A 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\",0,0,32,0,0,0,0,0,160)\n\tNRD6 AAAAA 1 bright A_SpawnItem(\"TrueNemesisHellionSmokeSpawner\",0,32)\n\tNRD6 A 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\",0,0,32,0,0,0,0,0,160)\n\tNRD6 AAAAA 1 bright A_SpawnItem(\"TrueNemesisHellionSmokeSpawner\",0,32)\n\tNRD6 A 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\",0,0,32,0,0,0,0,0,160)\n Doing:\n TNT1 A 0 A_JumpIf(user_delay > 14,\"Over\")\n\tTNT1 A 0 A_SetUserVar(\"user_delay\",user_delay+1)\n\tNRD6 AAAAA 1 bright A_SpawnItem(\"TrueNemesisHellionSmokeSpawner\",0,32)\n\tNRD6 A 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\",0,0,32,0,0,0,0,0,160)\n\tNRD6 AAAAA 1 bright A_SpawnItem(\"TrueNemesisHellionSmokeSpawner\",0,32)\n\tNRD6 A 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\",0,0,32,0,0,0,0,0,160)\n\tNRD6 AAAAA 1 bright A_SpawnItem(\"TrueNemesisHellionSmokeSpawner\",0,32)\n\tNRD6 A 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\",0,0,32,0,0,0,0,0,160)\n\tNRD6 AAAAA 1 bright A_SpawnItem(\"TrueNemesisHellionSmokeSpawner\",0,32)\n\tNRD6 A 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\",0,0,32,0,0,0,0,0,160)\n\tNRD6 AAAAA 1 bright A_SpawnItem(\"TrueNemesisHellionSmokeSpawner\",0,32)\n\tNRD6 A 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\",0,0,32,0,0,0,0,0,160)\n\tNRD6 AAAAA 1 bright A_SpawnItem(\"TrueNemesisHellionSmokeSpawner\",0,32)\n\tNRD6 A 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\",0,0,32,0,0,0,0,0,160)\n\tNRD6 AAAAA 1 bright A_SpawnItem(\"TrueNemesisHellionSmokeSpawner\",0,32)\n\tNRD6 A 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\",0,0,32,0,0,0,0,0,160)\n\tNRD6 AAAAA 1 bright A_SpawnItem(\"TrueNemesisHellionSmokeSpawner\",0,32)\n\tNRD6 A 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\",0,0,32,0,0,0,0,0,160)\n\tNRD6 AAAAA 1 bright A_SpawnItem(\"TrueNemesisHellionSmokeSpawner\",0,32)\n\tNRD6 A 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\",0,0,32,0,0,0,0,0,160)\n\tNRD6 AAAAA 1 bright A_SpawnItem(\"TrueNemesisHellionSmokeSpawner\",0,32)\n\tNRD6 A 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\",0,0,32,0,0,0,0,0,160)\n\tTNT1 A 0 A_SpawnItemEx(\"TeleportFog\",0,0,16)\n\tTNT1 A 0 A_Print(\"\t\t\t\t\t\tWarning!!!!!!Run to the shit are summon attack MWHAHAHAHA!!!!!!!\t\t\t\t\t\t\")\n\tTNT1 A 0 A_SpawnItemEx(\"NemRedMinion\",0,0,16,5,0,0,0,32)\n\tLoop\n Over:\n\tTNT1 A 0\n\tTNT1 A 1 A_StopSound(5)\n\tTNT1 A 1\n\tStop\n\t}\n}\n\nACTOR NemRedMinion : RandomSpawner\n{\nDropItem \"NemesisZombie~\", 256, 3\nDropItem \"VexedNemesisZombie\", 256, 1\n}\n\nActor NemSuicideBomb\n{\nProjectile\nSpeed 0\nDamage 0\n+NOCLIP\n+EXTREMEDEATH\n+FORCERADIUSDMG\n+NOTIMEFREEZE\nStates\n{\n Spawn:\n\tTNT1 A 0\n\tTNT1 A 0 A_PlaySoundEx(\"legendary/strike\",\"Voice\",0,2)\n\tTNT1 A 0 A_Explode(384,1024)\n Stop\n }\n}\n\nActor NemesisStrike\n{\n Alpha 0.9\n RenderStyle Add\n +NoGravity\n +NOTIMEFREEZE\n Scale 10.0\n States\n {\n Spawn:\n NSKB A 0\n NSKB A 1 Bright A_FadeOut(0.05)\n Wait\n }\n}"
},
{
"source": "pk3",
"name": "Actors/Monsters/Nemesis/NemesisNazi.txt",
"contents": "ACTOR NemesisKrieger\n{\nMonster\nScale 1.25\nHealth 3200\nHeight 64\nRadius 30\nMass 5000\nSpeed 20\nMaxStepHeight 32\nMaxDropOffHeight 32\nReactiontime 24\nPainChance 64\nPainChance \"Explosion\", 100\nPainChance \"Mine\", 100\nPainChance \"NuclearFire\", 100\nMeleeRange 150\nSpecies \"SS\"\nDamagetype \"SS\"\nDamageFactor \"SS\", 0.0\nDamageFactor \"Extreme\", 0.0\nDamageFactor \"LegendaryPlayer\", 0.120\nDamageFactor \"LegendaryGuruPlayer\", 0.120\nDamageFactor \"PDTBFG\", 0.20\nDamageFactor \"PDTBFGTracer\", 0.20\nDamageFactor \"PlayerDevBall\", 0.120\nDamageFactor \"PlayerDevBall2\", 0.120\nDamageFactor \"PlayerDTBFGRailgunSlug\", 0.120\nDamageFactor \"PlayerDevTracer\", 0.120\nDamageFactor \"DBFG10K2\", 0.1\nDamageFactor \"PlayerDBFG10K2\", 0.1\nDamageFactor \"DBFG2\", 0.1\nDamageFactor \"PlayerDBFG2\", 0.1\nDamageFactor \"PlayerDTRG\", 0.5\nDamageFactor 0.45\nDamageFactor \"Legendary\", 0.0\nDamageFactor \"LegendaryGuru\", 0.0\nDamageFactor \"LACGrenade\", 0.0\nDamageFactor \"LSSGGrenade\", 0.0\nDamageFactor \"LegendaryZombie\", 0.0\nDamageFactor \"PlayerNemesisPlasma\", 0.0\nDamageFactor \"Explosion\", 0.05\nDamageFactor \"DTRailgun\", 0.4\nDamageFactor \"PDTPuff\", 0.4\nDamageFactor \"RailG\", 0.3\nDropItem \"LegendaryBossLifeEssence\" 256\nDropItem \"LegendaryBossArmorBonusMax\" 256\nDropItem \"LegendaryBossLifeEssence\" 128\nDropItem \"LegendaryBossArmorBonusMax\" 128\nDropItem \"EnragedLegendaryLMGBulletMag\", 250, 6\nDropItem \"EnragedLegendaryBulletBox\", 125\nDropItem \"NemesisSuperSphere\", 90\n//DropItem \"EnragedLegendaryChaingun\", 256, 1\nDropItem \"LegAmmoSphere\", 93\nDropItem \"SpringMine\", 50, 1\nDropItem \"SpringMine\", 50, 1\nDropItem \"SpringMine\", 50, 1\nDropItem \"SpringMine\", 50, 1\nDropItem \"TrueLegendaryRune2\", 110, 1\nDropItem \"PortableMedCell\", 256, 1\nDropItem \"PortableMedCellPack\", 256, 1\nDropItem \"ArmorPlate\" 256\nDropItem \"AmmoPack\", 256, 5\nDropItem \"ArmorCharge\", 256, 5\nSeeSound \"NemNazi/Sight\"\nPainSound \"NemNazi/Pain\"\nDeathSound \"NemNazi/Death\"\nActiveSound \"NemNazi/Active\"\n+BOSS\n+BOSSDEATH\n+NOICEDEATH\n+NOTIMEFREEZE\n+DONTMORPH\n+DONTRIP\n+NORADIUSDMG\n-NOINFIGHTING\n-NOPAIN\n+NoFear\n+NOBLOOD\n+NODROPOFF\n+DONTGIB\n+FLOORCLIP\n+NOTARGET\n+LOOKALLAROUND\n//+ALWAYSFAST\n+MISSILEMORE\n+MISSILEEVENMORE\n+QUICKTORETALIATE\n+DONTHARMSPECIES\n+DONTHURTSPECIES\n+BRIGHT\nObituary \"%o was eradicated by the Nemesis Krieger's dark energy.\"\nTag \"\\c[v9]Nemesis Krieger my mission is a kill you HAHAHAHA!\\c-\"\nvar int user_deathtimer;\nvar int user_deathtimeractive;\nvar int user_music;\nvar int user_protected;\nvar int user_clone;\nvar int user_taunt;\nvar int user_protection;\n States\n {\n Spawn:\n\tTNT1 A 0\n\tTNT1 A 0 A_Jump(160,\"Remove\")\n\tTNT1 A 0 A_SetUserVar(\"user_deathtimer\",0)\n\tTNT1 A 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\")\n\tNIML A 10 Bright A_Chase\n\tTNT1 AA 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\")\n Idle:\n\tNIML A 10 Bright A_Look\n\tTNT1 A 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\")\n\tNIML A 10 Bright A_Look\n\tTNT1 AA 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\")\n\tLoop\n Remove:\n\tTNT1 A 1\n\tTNT1 A 0 A_SpawnItemEx(\"Zombieman\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tTNT1 A 0 A_ChangeFlag(\"COUNTKILL\", FALSE)\n\tTNT1 A 0\n\tStop\n See:\n\tTNT1 A 0 A_JumpIf(user_deathtimeractive == 1,3)\n\tTNT1 A 0 ACS_NamedExecuteAlways(\"NemesisDeathTimerForVexed\",0)\n\tTNT1 A 0 A_SetUserVar(\"user_deathtimeractive\",1)\n\tTNT1 A 0 A_JumpIf(user_music == 1,3)\n\tTNT1 A 0 ACS_NamedExecuteAlways(\"StartMonsterMusic\",0,738)\n\tTNT1 A 0 A_SetUserVar(\"user_music\",1)\n\tTNT1 A 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\")\n\tNIML AA 3 Bright A_Chase\n\tTNT1 A 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\")\n\tNIML BB 3 Bright A_Chase\n\tTNT1 A 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\")\n\tTNT1 A 0 A_SpawnItem(\"FootStep\",0,0,0,0)\n\tNIML CC 3 Bright A_Chase\n\tTNT1 A 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\")\n\tNIML DD 3 Bright A_Chase\n\tTNT1 A 0 A_Jump(20,\"Teleport\")\n\tTNT1 A 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\")\n\tTNT1 A 0 A_SpawnItem(\"FootStep\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItemEx(\"NemesisHellionSmokeSpawner\")\n\tLoop\n Rush:\n\t TNT1 A 0 A_SetTranslucent(1)\n\t TNT1 A 0 A_SpawnItemEx(\"NemesisNaziGhost\")\n\t NIML A 1 Bright A_Chase\n\t TNT1 A 0 A_SpawnItemEx(\"NemesisNaziGhost\")\n\t NIML B 1 Bright A_Chase\n\t TNT1 A 0 A_SpawnItemEx(\"NemesisNaziGhost\")\n\t NIML A 1 Bright A_Chase\n\t TNT1 A 0 A_SpawnItemEx(\"NemesisNaziGhost\")\n\t NIML B 1 Bright A_Chase\n\t TNT1 A 0 A_SpawnItemEx(\"NemesisNaziGhost\")\n\t NIML A 1 Bright A_Chase\n\t TNT1 A 0 A_SpawnItemEx(\"NemesisNaziGhost\")\n\t NIML B 1 Bright A_Chase\n\t TNT1 A 0 A_SpawnItemEx(\"NemesisNaziGhost\")\n\t NIML A 1 Bright A_Chase\n\t TNT1 A 0 A_SpawnItemEx(\"NemesisNaziGhost\")\n\t NIML B 1 Bright A_Chase\n\t TNT1 A 0 A_SpawnItemEx(\"NemesisNaziGhost\")\n\t NIML A 1 Bright A_Chase\n\t TNT1 A 0 A_SpawnItemEx(\"NemesisNaziGhost\")\n\t NIML B 1 Bright A_Chase\n\t TNT1 A 0 A_SpawnItemEx(\"NemesisNaziGhost\")\n\t NIML A 1 Bright A_Chase\n\t TNT1 A 0 A_SpawnItemEx(\"NemesisNaziGhost\")\n\t NIML B 1 Bright A_Chase\n\t TNT1 A 0 A_Jump(70,\"See\")\n\t Loop\n Teleport:\n NIML A 1 A_UnSetShootable\n\tNIML AAA 0 A_SpawnItem(\"TrueNemesisHellionSmokeSpawner\",0,0,0,0)\n\tNIML AAAAAAAAAAA 1 A_FadeOut(0.1,0)\n\tNIML AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander\n\tNIML A 8\n\tNIML A 0 A_JumpIf(user_clone >= 3,9)\n\tNIML A 0 A_JumpIfCloser(2500,2)\n\tNIML A 0 A_Jump(256,7)\n\tNIML AAA 0 A_SpawnItem(\"TrueNemesisHellionSmokeSpawner\",0,0,0,0)\n\tNIML A 0 A_SetUserVar(\"user_clone\",user_clone+1)\n\tNIML A 8\n\tNIML AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander\n NIML AAA 0 A_SpawnItem(\"TrueNemesisHellionSmokeSpawner\",0,0,0,0)\n\tNIML AAAAAAAAAAA 1 A_FadeIn(0.1)\n NIML A 1 A_SetShootable\n Goto See\n Missile:\n TNT1 A 0 A_SetShootable\n\t TNT1 A 0 A_UnsetInvulnerable\n TNT1 A 0 A_SetTranslucent(1)\n TNT1 A 0 A_Jump(128,\"Missile1\",\"Missile3\",\"Missile2\",\"Missile4\",\"Missile5\")\n\tMissile1:\n\t\tTNT1 A 0 A_ChangeFlag(NOPAIN,1)\n\t\tTNT1 A 0 A_PlaySound(\"EnragedLegKrieger/Missile1\",CHAN_WEAPON)\n\t\tNIML FFFFF 7 Bright A_Facetarget\nRefire1:\n NIML G 1 Bright A_CustomMissile(\"NemesisCyberHomingRocket\",62,-18,random(8,-8),CMF_TRACKOWNER)\n NIML H 1 Bright A_CustomMissile(\"Nemesis10KProjectile\",random(36,44),0,Random(5,-5),0)\n NIML F 1 Bright A_FaceTarget\n NIML G 1 Bright A_CustomMissile(\"NemesisCyberHomingRocket\",62,18,random(8,-8),CMF_TRACKOWNER)\n NIML H 1 Bright A_CustomMissile(\"Nemesis10KProjectile\",random(36,44),0,Random(5,-5),0)\n\t TNT1 A 0 A_MonsterRefire(230,\"MissileEnd\")\n Loop\n\tMissileEnd:\n\t\tNIML FFFFF 4 Bright A_Facetarget\n\t\tTNT1 A 0 A_SetUserVar(\"user_taunt\",1)\n\t\tTNT1 A 0 A_Jump(128,\"Missile2\")\n\t\tGoto See\nMissile3:\n\t TNT1 A 0 A_ChangeFlag(NOPAIN,1)\n\t TNT1 A 0 A_PlaySound(\"EnragedLegKrieger/Missile1\",CHAN_WEAPON)\n\t NIML FFFFF 7 Bright A_Facetarget\nRefire3:\n\t TNT1 A 0 A_PlaySound(\"monsters/darkcyberrail\",CHAN_WEAPON)\n NIML G 1 Bright A_CustomMissile(\"NemesisCyberRailLaser\",62,-18,random(8,-8),CMF_TRACKOWNER)\n NIML H 1 Bright A_CustomMissile(\"LegendaryCyberRail\",random(36,44),0,Random(5,-5),0)\n NIML F 1 Bright A_FaceTarget\n\t TNT1 A 0 A_PlaySound(\"monsters/darkcyberrail\",CHAN_WEAPON)\n NIML G 1 Bright A_CustomMissile(\"NemesisCyberRailLaser\",62,18,random(8,-8),CMF_TRACKOWNER)\n NIML H 1 Bright A_CustomMissile(\"LegendaryCyberRail\",random(36,44),0,Random(5,-5),0)\n\t TNT1 A 0 A_MonsterRefire(230,\"MissileEnd\")\n\t Loop\nMissile2:\n\t\tTNT1 A 0 A_ChangeFlag(NOPAIN,1)\n\t\tTNT1 A 0 A_PlaySound(\"EnragedLegKrieger/Missile2\",CHAN_WEAPON)\n\t\tNIML FFFFF 7 Bright A_Facetarget\n\tRefire2:\n\t TNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n NIML G 1 Bright A_CustomMissile(\"Nemesis10KProjectile\",62,-18,random(8,-8),CMF_TRACKOWNER)\n NIML J 1 Bright A_CustomMissile(\"Legendary10KProjectile\",random(36,44),0,Random(5,-5),0)\n NIML F 1 Bright A_FaceTarget\n\t TNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n NIML G 1 Bright A_CustomMissile(\"Nemesis10KProjectile\",62,18,random(8,-8),CMF_TRACKOWNER)\n NIML H 1 Bright A_CustomMissile(\"Legendary10KProjectile\",random(36,44),0,Random(5,-5),0)\n\t NIML J 2 Bright A_Facetarget\n\t TNT1 A 0 A_MonsterRefire(230,\"MissileEnd\")\n\t\tLoop\nMissile4:\n\t\tTNT1 A 0 A_ChangeFlag(NOPAIN,1)\n\t\tTNT1 A 0 A_PlaySound(\"EnragedLegKrieger/Missile1\",CHAN_WEAPON)\n\t\tNIML FFFFF 7 Bright A_Facetarget\nRefire4:\n\t TNT1 A 0 A_PlaySound(\"NemesisCannon/BigLaser\",CHAN_WEAPON)\n NIML G 1 Bright A_CustomMissile(\"NemesisRevCannonIonBeam\",62,-18,random(8,-8),CMF_TRACKOWNER)\n NIML H 1 Bright A_CustomMissile(\"LegRevBall3\",random(36,44),0,Random(5,-5),0)\n NIML F 1 Bright A_FaceTarget\n\t TNT1 A 0 A_PlaySound(\"NemesisCannon/BigLaser\",CHAN_WEAPON)\n NIML G 1 Bright A_CustomMissile(\"NemesisRevCannonIonBeam\",62,18,random(8,-8),CMF_TRACKOWNER)\n NIML H 1 Bright A_CustomMissile(\"LegRevBall3\",random(36,44),0,Random(5,-5),0)\n\t TNT1 A 0 A_MonsterRefire(230,\"MissileEnd\")\n\t Loop\nMissile5:\n\t TNT1 A 0 A_ChangeFlag(NOPAIN,1)\n\t TNT1 A 0 A_PlaySound(\"EnragedLegKrieger/Missile2\",CHAN_WEAPON)\n\t NIML FFFFF 7 Bright A_Facetarget\nRefire5:\n TNT1 A 0 Bright A_PlaySoundEx(\"NemesisRifle/Fire\",\"Weapon\")\n NIML O 1 Bright A_CustomMissile(\"NemCyberProjectile\",62,18,random(8,-8),CMF_TRACKOWNER)\n NIML R 1 Bright A_CustomMissile(\"LegendaryProjectile\",random(36,44),0,Random(5,-5),0)\n NIML F 1 Bright A_FaceTarget\n TNT1 A 0 Bright A_PlaySoundEx(\"NemesisRifle/Fire\",\"Weapon\")\n NIML O 1 Bright A_CustomMissile(\"NemCyberProjectile\",62,-18,random(8,-8),CMF_TRACKOWNER)\n NIML Q 1 Bright A_CustomMissile(\"LegendaryProjectile\",random(36,44),0,Random(5,-5),0)\n\t TNT1 A 0 A_MonsterRefire(230,\"MissileEnd\")\n\t Loop\n Pain:\n\tTNT1 A 0 A_Jump(30,\"Shield\")\n\tTNT1 A 0 A_Jump(130,\"PainMissile\")\n\tTNT1 A 0 A_Jump(25,\"Teleport\")\n\tNIML G 10 Bright A_Pain\n\tGoto See\n\n Shield:\n TNT1 A 0 A_JumpIf(user_protection >= 15,\"Pain\")\n\tTNT1 A 0 A_JumpIf(user_protected == 1,\"Teleport\")\n\tTNT1 A 0 ACS_NamedExecuteAlways(\"NemesisCyberShield\",0,0,0,0)\n\tNIML G 10 Bright A_Playsound(\"brain/spit\",7,1.0,0,0.5)\n\tGoto See\n Pain.DBFG2:\n Pain.DBFG10K2:\n Pain.DBFGSplash2:\n Pain.PlayerDBFG2:\n Pain.PlayerDBFG10K2:\n Pain.PlayerDBFGSplash2:\n\tGoto AbsolutelyMad\n Pain.Explosion:\n\tTNT1 A 0 A_Jump(230,\"Teleport\")\n\tGoto AbsolutelyMad\n PainMissile:\n\tNIML G 10 Bright A_Pain\n\tGoto Missile\n Death:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_TakeInventory(\"Tic\",999999)\n\t\tNIML A 35 A_SpawnItemEx(\"GibbedGenerator\",0,0,0,0,0,0,0,128,0)\n\t\tTNT1 A 0 A_PlaySound(\"DeathKnight/step\",5,1.0,0)\n\t\tNIML E 105 A_Scream\n\t\tNIML E 4 A_SpawnItemEx(\"GibbedGenerator\",0,0,0,0,0,0,0,128,0)\n\t\tNIML K 4 A_SpawnItemEx(\"GibbedGenerator\",0,0,0,0,0,0,0,128,0)\n\t\tTNT1 A 0 A_PlaySound(\"DeathKnight/step\",6,1.0,0)\n\t\tNIML L 4 A_SpawnItemEx(\"GibbedGenerator\",0,0,0,0,0,0,0,128,0)\n\t\tNIML M 4 A_Fall\n\t\tTNT1 A 0 A_BossDeath\n\t\tTNT1 A 0 A_RemoveChildren\n\t\tTNT1 A 0 A_SpawnItemEx(\"PowerStimpack\",0,0,8,random(0,8),random(0,8),2,random(0,360),0,32)\n\t\tTNT1 A 0 A_SpawnItemEx(\"AmmoSphere\",0,0,8,random(0,8),random(0,8),2,random(0,360),0,32)\n\t\tTNT1 A 0 A_SpawnItemEx(\"RadarItem\",0,0,8,random(0,8),random(0,8),2,random(0,360),0,32)\n\t\tTNT1 A 0 A_SpawnItemEx(\"Megapack\",0,0,8,random(0,8),random(0,8),2,random(0,360),0,32)\n\t\tNIML N -1\n\tStop\n }\n}\n\nACTOR NemesisNaziGhost\n{\nScale 1.2\nRENDERSTYLE Translucent\nAlpha 0.75\n+NOGRAVITY\n+CLIENTSIDEONLY\n+DONTSPLASH\n+NOINTERACTION\n+NOCLIP\n+NOTIMEFREEZE\nStates\n{\nSpawn:\n TNT1 A 0\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Toaster\")\n NIML A 2 A_FadeOut(0.18)\n Loop\n Toaster:\n TNT1 A 0\n\tStop\n }\n}"
},
{
"source": "pk3",
"name": "Actors/Monsters/Enrageds/EnragedLegendaryCyberDemon.txt",
"contents": "ACTOR EnragedLegendaryCyberdemon\n{\n Health 8999\n Radius 40\n Height 110\n Scale 1.1\n Mass 0x7FFFFFFF\n DamageFactor \"PDTBFG\", 0.05\n DamageFactor \"PDTBFGTracer\", 0.05\n DamageFactor \"Cyber10K\", 0.0\n DamageFactor \"Legendary\", 0.0\n DamageFactor \"LegendaryPlayer\", 0.3\n DamageFactor \"LegendaryGuru\", 0.0\n DamageFactor \"LegendaryGuruPlayer\", 0.3\n DamageFactor \"CadaverRocket\", 0.0\n DamageFactor \"BFGSplash\", 0.25\n DamageFactor \"BFGSpray\", 0.25\n DamageFactor \"PlayerDevBall\", 0.025\n DamageFactor \"PlayerDevBall2\", 0.025\n DamageFactor \"PlayerDTBFGRailgunSlug\", 0.025\n DamageFactor \"PlayerDevTracer\", 0.025\n DamageFactor \"DemolisherEx\", 0.0\n DamageFactor \"DarkDemoEx\", 0.0\n DamageFactor \"CerChainguns\", 0.0\n DamageFactor \"CerEnergyBall\", 0.0\n DamageFactor \"DBFG10K2\", 0.65\n DamageFactor \"PlayerDBFG10K2\", 0.65\n DamageFactor \"PlayerDTRG\", 0.3\n DamageFactor \"DBFG2\", 0.65\n DamageFactor \"PlayerDBFG2\", 0.65\n DamageFactor \"PyroShot\", 0.0\n DamageFactor \"PlayerPyro\", 0.0\n DamageFactor \"PDTPuff\", 0.0\n DamageFactor 0.5\n PainChance \"PlayerDBFG2\", 256\n PainChance \"DBFG2\", 256\n PainChance \"PlayerDBFG10K2\", 256\n Speed 19\n PainChance 7\n BloodColor \"Red\"\n Monster\n MinMissileChance 160\n DropItem \"EnragedLegendaryUltraSphere\" 215\n DropItem \"LegendaryRune\" 256 1\n DropItem \"ILDemonAmmoBox\" 256\n DropItem \"Legendary BFG\" 256 1\n DropItem \"LegendaryBossLifeEssence\" 250\n DropItem \"LegendaryBossArmorBonusMax\" 250\n DropItem \"DemonicChalice\" 200\n DropItem \"Enraged Legendary Plasmatic Rifle\" 140 1\n DropItem \"LegAmmoSphere\" 128 1\n DropItem \"LegDemonRune\" 80 1\n DropItem \"Enraged Legendary Assault Shotgun\" 100 1\n +QUICKTORETALIATE\n +NOTIMEFREEZE\n +NORADIUSDMG\n +PIERCEARMOR\n +MISSILEEVENMORE\n +NOTARGET\n +BOSS\n +MISSILEMORE\n +FLOORCLIP\n +DONTMORPH\n +BOSSDEATH\n +NOICEDEATH\n +DONTGIB\n +DONTRIP\n +DONTHARMSPECIES\n +DONTHURTSPECIES\n +NOICEDEATH\n +CANTSEEK\n +NOFEAR\n Species \"Cybers\"\n SeeSound \"cyber/sight1\"\n PainSound \"Legcyber/pain\"\n DeathSound \"Legcyber/death\"\n ActiveSound \"Legcyber/laugh3\"\n Obituary \"%o wasn't ready for the wrath of the Enraged Legendary Cyberdemon!\"\n Tag \"\\c[m6]Enraged\\c- \\c[z3]Legendary CyberDemon\\c-\"\n var int user_music;\n var int user_background;\n States\n {\n Spawn:\n TNT1 A 0 A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tCYBR A 10 Bright A_Look\n\tTNT1 A 0 A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tCYBR A 10 Bright A_Look\n\tTNT1 A 0 A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tCYBR Z 10 Bright A_Look\n\tTNT1 A 0 A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tCYBR Z 10 Bright A_Look\n\tTNT1 A 0 A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tLoop\n See:\n TNT1 A 0 ACS_NamedExecuteAlways(\"SetEnragedSky\")\n TNT1 A 0 A_JumpIf(user_music == 1,3)\n TNT1 A 0 ACS_NamedExecuteAlways(\"StartMonsterMusic\",0,737)\n\tTNT1 A 0 A_SetUserVar(\"user_music\",1)\n\tTNT1 A 0 A_Jump(100,\"Rush\")\n\tTNT1 A 0 A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tCYBR A 3 Bright A_Hoof\n\tTNT1 A 0 A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n CYBR A 3 Bright A_Chase\n\tTNT1 A 0 A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tCYBR BB 3 Bright A_Chase\n\tTNT1 A 0 A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tCYBR CC 3 Bright A_Chase\n\tTNT1 A 0 A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n CYBR D 3 Bright A_Metal\n\tTNT1 A 0 A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n CYBR D 3 Bright A_Chase\n\tTNT1 A 0 A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n TNT1 A 0 A_Jump(35,\"Teleport\")\n\tLoop\n Rush:\n\tTNT1 A 0 A_Hoof\n\tCYBR A 2 Bright A_Chase\n\tTNT1 A 0 A_SpawnItemEx(\"EnragedLegendaryCyberGhostA\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tCYBR A 2 Bright A_Chase\n\tTNT1 A 0 A_SpawnItemEx(\"EnragedLegendaryCyberGhostA\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tCYBR A 2 Bright A_Chase\n\tTNT1 A 0 A_SpawnItemEx(\"EnragedLegendaryCyberGhostA\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tCYBR B 2 Bright A_Chase\n\tTNT1 A 0 A_SpawnItemEx(\"EnragedLegendaryCyberGhostA\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tCYBR C 2 Bright A_Chase\n\tTNT1 A 0 A_SpawnItemEx(\"EnragedLegendaryCyberGhostA\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tCYBR C 2 Bright A_Chase\n\tTNT1 A 0 A_Metal\n\tTNT1 A 0 A_SpawnItemEx(\"EnragedLegendaryCyberGhostA\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tCYBR D 2 Bright A_Chase\n\tTNT1 A 0 A_SpawnItemEx(\"EnragedLegendaryCyberGhostA\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tCYBR D 2 Bright A_Chase\n\tTNT1 A 0 A_SpawnItemEx(\"EnragedLegendaryCyberGhostA\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tTNT1 A 0 A_Jump(25,\"Teleport\")\n\tTNT1 A 0 A_Jump(75,\"See\")\n\tLoop\n Teleport:\n CYBR A 1 Bright A_UnSetShootable\n\tCYBR AAAAAAAAAAAAA 0 A_SpawnItemEx(\"EnragedLegendaryCyberFlameSpawner2\")\n\tCYBR AAAAAAAAAA 1 A_FadeOut(0.1,0)\n\tCYBR A 2\n\tCYBR AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander\n\tCYBR AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander\n CYBR A 1 A_PlayWeaponSound(\"boss/teleport\")\n\tCYBR AAAAAAAAAAAAA 0 A_SpawnItemEx(\"EnragedLegendaryCyberFlameSpawner2\")\n\tCYBR AAAAAAAAAA 1 A_FadeIn(0.1)\n CYBR A 1 Bright A_SetShootable\n Goto See\n Missile:\n TNT1 A 0 A_SetShootable\n TNT1 A 0 A_UnsetInvulnerable\n TNT1 A 0 A_SetTranslucent(1)\n TNT1 A 0 A_JumpIfCloser(300,\"EnrLegendaryASG\")\n TNT1 A 0 A_Jump(130,\"EFinder\",\"ELegBFG95K\",\"EnrLegendaryRailgun\",\"EnrLegendaryBFG10K\",\"ELegendaryStomp\",\"EnrLegendaryBFG15K\",\"ELegendaryDTBFG\")\n\tTNT1 A 0 A_Jump(55,\"EnrLegendaryTech\",\"EnrLegendaryBFG\",\"ELegendaryDevastator\")\n\tTNT1 A 0 A_Jump(45,\"EnrLegendaryCyberForm\")\n\tTNT1 A 0 A_Jump(50,\"ELegRevBall\")\n\tTNT1 A 0 A_Jump(60,\"ERocketCombo\")\n Normal:\n CYBR E 0 Bright A_FaceTarget\n CYBR F 5 Bright A_CustomMissile(\"EnragedRocket\", 58, -26, Random(-6, 6))\n CYBR E 0 Bright A_FaceTarget\n CYBR F 5 Bright A_CustomMissile(\"EnragedRocket\", 58, -26, Random(-6, 6))\n CYBR E 0 Bright A_FaceTarget\n CYBR F 5 Bright A_CustomMissile(\"EnragedRocket\", 58, -26, Random(-6, 6))\n\tCYBR E 0 Bright A_FaceTarget\n CYBR F 5 Bright A_CustomMissile(\"EnragedRocket\", 58, -26, Random(-6, 6))\n CYBR E 0 Bright A_FaceTarget\n CYBR F 5 Bright A_CustomMissile(\"EnragedRocket\", 58, -26, Random(-6, 6))\n CYBR E 0 Bright A_FaceTarget\n CYBR F 5 Bright A_CustomMissile(\"EnragedRocket\", 58, -26, Random(-6, 6))\n\tCYBR E 0 Bright A_FaceTarget\n CYBR F 5 Bright A_CustomMissile(\"EnragedRocket\", 58, -26, Random(-6, 6))\n CYBR E 0 Bright A_FaceTarget\n CYBR F 5 Bright A_CustomMissile(\"EnragedRocket\", 58, -26, Random(-6, 6))\n CYBR E 0 Bright A_FaceTarget\n CYBR F 5 Bright A_CustomMissile(\"EnragedRocket\", 58, -26, Random(-6, 6))\n\tCYBR E 0 Bright A_FaceTarget\n CYBR F 5 Bright A_CustomMissile(\"EnragedRocket\", 58, -26, Random(-6, 6))\n\tGoto See\n Pain:\n TNT1 A 0 A_Jump(45,\"SoulsAndShield\")\n\tTNT1 A 0 A_Jump(55,\"Shield\")\n\tTNT1 A 0 A_Jump(75,\"Healing\")\n\tTNT1 A 0 A_Jump(130,\"PainMissile\")\n\tTNT1 A 0 A_Jump(25,\"Teleport\")\n CYBR G 10 Bright A_Pain\n Goto See\n Pain.DBFG10K2:\n Pain.PlayerDBFG10K2:\n Pain.DBFG2:\n Pain.PlayerDBFG2:\n TNT1 A 0 A_Jump(250, \"Teleport\")\n\tGoto PainMissile\n PainMissile:\n CYBR G 10 Bright A_Pain\n Goto Missile\n Shield:\n CYBR G 10 Bright A_Pain\n\t TNT1 A 0 A_SetInvulnerable\n TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,0)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,0,10,25)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,0,10,35)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,0,10,45)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,0,10,55)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,25)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,25,10,25)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,25,10,35)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,25,10,45)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,25,10,55)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,50)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,50,10,25)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,50,10,35)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,50,10,45)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,50,10,55)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,75)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,75,10,25)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,75,10,35)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,75,10,45)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,75,10,55)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,100)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,100,10,25)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,100,10,35)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,100,10,45)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,100,10,55)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,125)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,125,10,25)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,125,10,35)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,125,10,45)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,125,10,55)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,150)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,150,10,25)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,150,10,35)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,150,10,45)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,150,10,55)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,175)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,175,10,25)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,175,10,35)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,175,10,45)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,175,10,55)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,200)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,200,10,25)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,200,10,35)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,200,10,45)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,200,10,55)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,225)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,225,10,25)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,225,10,35)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,225,10,45)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,225,10,55)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,250)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,250,10,25)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,250,10,35)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,250,10,45)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,250,10,55)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,275)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,275,10,25)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,275,10,35)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,275,10,45)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,275,10,55)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,300)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,300,10,25)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,300,10,35)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,300,10,45)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,300,10,55)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,325)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,325,10,25)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,325,10,35)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,325,10,45)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,325,10,55)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,350)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,350,10,25)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,350,10,35)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,350,10,45)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,350,10,55)\n\t CYBR G 145 Bright\n\t TNT1 A 0 A_UnSetInvulnerable\n\t Goto Missile\n SoulsAndShield:\n TNT1 A 0 A_SetInvulnerable\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,0)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,0,10,25)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,0,10,35)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,0,10,45)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,0,10,55)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,25)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,25,10,25)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,25,10,35)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,25,10,45)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,25,10,55)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,50)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,50,10,25)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,50,10,35)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,50,10,45)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,50,10,55)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,75)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,75,10,25)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,75,10,35)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,75,10,45)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,75,10,55)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,100)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,100,10,25)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,100,10,35)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,100,10,45)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,100,10,55)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,125)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,125,10,25)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,125,10,35)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,125,10,45)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,125,10,55)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,150)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,150,10,25)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,150,10,35)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,150,10,45)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,150,10,55)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,175)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,175,10,25)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,175,10,35)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,175,10,45)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,175,10,55)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,200)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,200,10,25)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,200,10,35)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,200,10,45)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,200,10,55)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,225)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,225,10,25)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,225,10,35)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,225,10,45)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,225,10,55)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,250)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,250,10,25)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,250,10,35)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,250,10,45)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,250,10,55)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,275)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,275,10,25)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,275,10,35)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,275,10,45)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,275,10,55)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,300)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,300,10,25)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,300,10,35)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,300,10,45)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,300,10,55)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,325)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,325,10,25)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,325,10,35)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,325,10,45)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,325,10,55)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner\",30,0,350)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner2\",30,0,350,10,25)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner3\",30,0,350,10,35)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner4\",30,0,350,10,45)\n\t TNT1 A 0 A_CustomMissile(\"LegCyberShieldSpawner5\",30,0,350,10,55)\n\t TNT1 A 0 A_Blast(0,225,500,30)\n\t TNT1 A 0 A_Explode(120,650,0)\n CYBR GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG 2 Bright A_CustomMissile(\"LegHomingSoulY\",random(0,80),0,random(0,360),0)\n\t TNT1 A 0 A_UnSetInvulnerable\n\t Goto see\n Healing:\n \tTNT1 A 0 A_PlaySoundEx(\"Legcyber/heal\",\"HEAL\")\n\tTNT1 A 0 A_SetInvulnerable\n\tCYBR G 2 Bright HealThing(350)\n CYBR GGGGGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItem(\"DarkAnniFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 A_UnSetInvulnerable\n\tCYBR G 2 Bright\n Goto See\n EnrLegendaryASG:\n\tTNT1 A 0 A_JumpIfInventory (\"ASGZAmmo\", 16, \"Reload\")\n\tCYBR E 4 Bright A_FaceTarget\n\tTNT1 A 0 A_GiveInventory (\"ASGZAmmo\", 1)\n\tTNT1 A 0 A_SpawnItemEx(\"BlueShellCasing\",26,26,58, Random(2, 6), 0, Random(1, 3), Random(80, 90), 128)\n\tTNT1 AAAA 0 Bright A_CustomMissile(\"RedSGTracer\",58,-26,Random(6,-6),0)\n\tCYBR F 2 Bright A_CustomBulletAttack(22.5,18.3,4,Random(5,15)*6,\"LegModdedBulletPuff\")\n\tTNT1 A 0 Bright A_PlaySoundEx(\"Weapons/LegAutoShotgun\",\"Weapon\")\n\tCYBR E 2 Bright A_FaceTarget\n\tTNT1 A 0 Bright A_CPosRefire\n\tGoto See\n Reload:\n TNT1 A 0 A_ChangeFlag(\"NoPain\", 1)\n TNT1 A 0 A_PlaySound(\"lasgguy/asgout\")\n\tTNT1 A 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n CYBR E 48 Bright A_TakeInventory (\"ASGZAmmo\", 16)\n\tTNT1 A 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n CYBR E 8 Bright A_PlaySound(\"lasgguy/asgin\")\n\tCYBR E 20 Bright A_PlaySound(\"LShotgun/Cock\")\n\tTNT1 A 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n TNT1 A 0 A_ChangeFlag(\"NoPain\", 0)\n Goto See\n ELegendaryStomp:\n CYBR G 10 Bright A_FaceTarget\n\tTNT1 A 0 A_SetInvulnerable\n\tTNT1 A 0 A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner2\",0,0,0,0)\n\tLBE3 G 3 Bright A_PlaySoundEx(\"Legcyber/laugh4\",\"LAUGH3\")\n\tLBE3 GGGGGGGGGGGGGGGGGGGGGGGGGGGGG 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_UnsetInvulnerable\n\tCYBR G 7 Bright A_FaceTarget\n\tLBE3 A 5 Bright A_FaceTarget\n\tTNT1 A 0 Radius_Quake(40,80,0,40,0)\n\tLBE3 B 6 Bright A_PlaySound(\"monsters/darkcyberstomp\")\n LBE3 B 0 A_CustomMissile(\"LegCyberQuake\", 0, -48, 0)\n LBE3 B 0 A_CustomMissile(\"LegCyberQuake\", 0, -48, 10)\n LBE3 B 0 A_CustomMissile(\"LegCyberQuake\", 0, -48, 20)\n LBE3 B 0 A_CustomMissile(\"LegCyberQuake\", 0, -48, 30)\n LBE3 B 0 A_CustomMissile(\"LegCyberQuake\", 0, -48, 40)\n LBE3 B 0 A_CustomMissile(\"LegCyberQuake\", 0, -48, 50)\n LBE3 B 0 A_CustomMissile(\"LegCyberQuake\", 0, -48, 60)\n LBE3 B 0 A_CustomMissile(\"LegCyberQuake\", 0, -48, 70)\n LBE3 B 0 A_CustomMissile(\"LegCyberQuake\", 0, -48, 80)\n LBE3 B 0 A_CustomMissile(\"LegCyberQuake\", 0, -48, 90)\n LBE3 B 0 A_CustomMissile(\"LegCyberQuake\", 0, -48, 100)\n LBE3 B 0 A_CustomMissile(\"LegCyberQuake\", 0, -48, 110)\n LBE3 B 0 A_CustomMissile(\"LegCyberQuake\", 0, -48, 120)\n LBE3 B 0 A_CustomMissile(\"LegCyberQuake\", 0, -48, 130)\n LBE3 B 0 A_CustomMissile(\"LegCyberQuake\", 0, -48, 140)\n LBE3 B 0 A_CustomMissile(\"LegCyberQuake\", 0, -48, 150)\n LBE3 B 0 A_CustomMissile(\"LegCyberQuake\", 0, -48, 160)\n LBE3 B 0 A_CustomMissile(\"LegCyberQuake\", 0, -48, 180)\n LBE3 B 0 A_CustomMissile(\"LegCyberQuake\", 0, -48, 190)\n LBE3 B 0 A_CustomMissile(\"LegCyberQuake\", 0, -48, 200)\n LBE3 B 0 A_CustomMissile(\"LegCyberQuake\", 0, -48, 210)\n LBE3 B 0 A_CustomMissile(\"LegCyberQuake\", 0, -48, 220)\n LBE3 B 0 A_CustomMissile(\"LegCyberQuake\", 0, -48, 230)\n LBE3 B 0 A_CustomMissile(\"LegCyberQuake\", 0, -48, 240)\n LBE3 B 0 A_CustomMissile(\"LegCyberQuake\", 0, -48, 250)\n LBE3 B 0 A_CustomMissile(\"LegCyberQuake\", 0, -48, 260)\n LBE3 B 0 A_CustomMissile(\"LegCyberQuake\", 0, -48, 270)\n LBE3 B 0 A_CustomMissile(\"LegCyberQuake\", 0, -48, 280)\n LBE3 B 0 A_CustomMissile(\"LegCyberQuake\", 0, -48, 290)\n LBE3 B 0 A_CustomMissile(\"LegCyberQuake\", 0, -48, 300)\n LBE3 B 0 A_CustomMissile(\"LegCyberQuake\", 0, -48, 310)\n LBE3 B 0 A_CustomMissile(\"LegCyberQuake\", 0, -48, 320)\n LBE3 B 0 A_CustomMissile(\"LegCyberQuake\", 0, -48, 330)\n LBE3 B 0 A_CustomMissile(\"LegCyberQuake\", 0, -48, 340)\n LBE3 B 0 A_CustomMissile(\"LegCyberQuake\", 0, -48, 350)\n LBE3 B 2 Bright A_CustomMissile(\"LegendaryCyberFireSpawner\",0,0,0,0)\n TNT1 A 0 A_CustomMissile(\"LegendaryCyberFireSpawner\",0,0,25,0)\n LBE3 B 2 Bright A_CustomMissile(\"LegendaryCyberFireSpawner\",0,0,-25,0)\n TNT1 A 0 A_CustomMissile(\"LegendaryCyberFireSpawner\",0,0,70,0)\n LBE3 B 2 Bright A_CustomMissile(\"LegendaryCyberFireSpawner\",0,0,-70,0)\n TNT1 A 0 A_CustomMissile(\"LegendaryCyberFireSpawner\",0,0,45,0)\n LBE3 B 2 Bright A_CustomMissile(\"LegendaryCyberFireSpawner\",0,0,-45,0)\n TNT1 A 0 A_CustomMissile(\"LegendaryCyberFireSpawner\",0,0,315,0)\n LBE3 B 2 Bright A_CustomMissile(\"LegendaryCyberFireSpawner\",0,0,-315,0)\n TNT1 A 0 A_CustomMissile(\"LegendaryCyberFireSpawner\",0,0,270,0)\n LBE3 B 2 Bright A_CustomMissile(\"LegendaryCyberFireSpawner\",0,0,-270,0)\n TNT1 A 0 A_CustomMissile(\"LegendaryCyberFireSpawner\",0,0,225,0)\n LBE3 B 2 Bright A_CustomMissile(\"LegendaryCyberFireSpawner\",0,0,-225,0)\n TNT1 A 0 A_CustomMissile(\"LegendaryCyberFireSpawner\",0,0,180,0)\n LBE3 B 2 Bright A_CustomMissile(\"LegendaryCyberFireSpawner\",0,0,-180,0)\n TNT1 A 0 A_CustomMissile(\"LegendaryCyberFireSpawner\",0,0,135,0)\n LBE3 B 2 Bright A_CustomMissile(\"LegendaryCyberFireSpawner\",0,0,-135,0)\n TNT1 A 0 A_CustomMissile(\"LegendaryCyberFireSpawner\",0,0,115,0)\n LBE3 B 2 Bright A_CustomMissile(\"LegendaryCyberFireSpawner\",0,0,-115,0)\n TNT1 A 0 A_CustomMissile(\"LegendaryCyberFireSpawner\",0,0,155,0)\n LBE3 B 2 Bright A_CustomMissile(\"LegendaryCyberFireSpawner\",0,0,-155,0)\n LBE3 B 2 Bright A_CustomMissile(\"LegendaryCyberFireSpawner\",0,0,-200,0)\n TNT1 A 0 A_CustomMissile(\"LegendaryCyberFireSpawner\",0,0,200,0)\n LBE3 B 2 Bright A_CustomMissile(\"LegendaryCyberFireSpawner\",0,0,-245,0)\n TNT1 A 0 A_CustomMissile(\"LegendaryCyberFireSpawner\",0,0,245,0)\n LBE3 B 2 Bright A_CustomMissile(\"LegendaryCyberFireSpawner\",0,0,-295,0)\n TNT1 A 0 A_CustomMissile(\"LegendaryCyberFireSpawner\",0,0,295,0)\n LBE3 B 2 Bright A_CustomMissile(\"LegendaryCyberFireSpawner\",0,0,-335,0)\n TNT1 A 0 A_CustomMissile(\"LegendaryCyberFireSpawner\",0,0,355,0)\n TNT1 A 0 A_CustomMissile(\"LegendaryCyberFireSpawner\",0,0,90,0)\n LBE3 B 2 Bright A_CustomMissile(\"LegendaryCyberFireSpawner\",0,0,-90,0)\n\tLBE3 B 20 Bright\n Goto See\n EnrLegendaryCyberForm:\n CYBR G 10 Bright A_FaceTarget\n\tTNT1 A 0 A_SetInvulnerable\n\tTNT1 A 0 A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner2\",0,0,0,0)\n\tCYBR G 3 Bright A_PlaySoundEx(\"Legcyber/laugh4\",\"LAUGH3\")\n\tCYBR GGGGGGGGGGGGGGGGGGGGGGGGGGGGG 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 A_PlaySound(\"Weapons/GuruBlast\")\n\tTNT1 A 0 A_PlaySound(\"Weapons/GuruBlast2\")\n\tTNT1 A 0 A_PlaySound(\"enrlegcyber/superform\",5)\n\tTNT1 A 0 A_SpawnItemEx(\"EnragedLegendaryCyberSuperForm\",0,0,0,0,0,0,0,SXF_SETMASTER)\n\tLBBE A 5 Bright\n\tCYBR G 5 Bright\n\tLBBE A 5 Bright\n\tCYBR G 5 Bright\n\tGoto see\n ELegBFG95K:\n\tTNT1 A 0 A_PlaySound(\"weapons/bfgf\")\n CYBR E 10 Bright A_FaceTarget\n CYBR E 10 Bright A_FaceTarget\n\tCYBR F 10 Bright A_FaceTarget\n\tCYBR F 10 Bright A_CustomMissile(\"ELegCyberBFG9500Ball\", 58, -26, 0)\n\tCYBR E 4 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfgf\")\n CYBR E 10 Bright A_FaceTarget\n\tCYBR E 10 Bright A_FaceTarget\n\tCYBR F 10 Bright A_FaceTarget\n\tCYBR F 10 Bright A_CustomMissile(\"ELegCyberBFG9500Ball\", 58, -26, 0)\n\tCYBR E 4 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfgf\")\n CYBR E 10 Bright A_FaceTarget\n\tCYBR E 10 Bright A_FaceTarget\n\tCYBR F 10 Bright A_FaceTarget\n\tCYBR F 10 Bright A_CustomMissile(\"ELegCyberBFG9500Ball\", 58, -26, 0)\n\tCYBR E 10 Bright\n\tGoto See\n EnrLegendaryRailgun:\n TNT1 A 0 A_PlaySound(\"weapons/rgcharge\")\n CYBR EE 4 Bright A_FaceTarget\n\tCYBR E 8 Bright A_FaceTarget\n CYBR F 1 Bright A_CustomMissile(\"EnragedLegendaryCyberRail\",58, -26)\n\tCYBR EE 0 Bright A_FaceTarget\n\tCYBR E 1 Bright A_FaceTarget\n CYBR F 1 Bright A_CustomMissile(\"EnragedLegendaryCyberRail\",58, -26)\n\tCYBR EEEEEEEEEEEEE 0 Bright A_SpawnItemEx(\"EnragedLegendaryCyberFlameSpawner2\")\n\tCYBR EEEEEEEEEEE 1 A_FadeOut(0.1,0)\n\tCYBR EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander\n CYBR E 20\n CYBR E 1 A_PlayWeaponSound(\"boss/teleport\")\n\tTNT1 A 0 A_FaceTarget\n\tCYBR EEEEEEEEEEEEE 0 A_SpawnItemEx(\"EnragedLegendaryCyberFlameSpawner2\")\n\tCYBR EEEEEEEEEEE 1 A_FadeIn(0.1)\n\tTNT1 A 0 Bright A_SetShootable\n CYBR F 1 Bright A_CustomMissile(\"EnragedLegendaryCyberRail\",58, -26,Random(-2,3))\n\tCYBR EE 1 Bright A_FaceTarget\n\tCYBR E 1 Bright A_FaceTarget\n\tCYBR F 1 Bright A_CustomMissile(\"EnragedLegendaryCyberRail\",58, -26,Random(-2,3))\n\tCYBR EE 5 Bright A_FaceTarget\n\tCYBR E 8 Bright A_FaceTarget\n\tCYBR F 8 Bright A_CustomMissile(\"EnragedLegendaryCyberRail\",58, -26,Random(-2,3))\n\tCYBR EE 4 Bright A_FaceTarget\n\tCYBR E 7 Bright A_FaceTarget\n\tCYBR F 7 Bright A_CustomMissile(\"EnragedLegendaryCyberRail\",58, -26,Random(-2,3))\n\tCYBR EE 4 Bright A_FaceTarget\n\tCYBR E 5 Bright A_FaceTarget\n\tCYBR F 5 Bright A_CustomMissile(\"EnragedLegendaryCyberRail\",58, -26,Random(-2,3))\n\tCYBR EE 3 Bright A_FaceTarget\n\tCYBR E 3 Bright A_FaceTarget\n\tCYBR F 3 Bright A_CustomMissile(\"EnragedLegendaryCyberRail\",58, -26,Random(-2,3))\n\tCYBR EE 3 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR F 2 Bright A_CustomMissile(\"EnragedLegendaryCyberRail\",58, -26,Random(-2,3))\n\tCYBR EE 2 Bright A_FaceTarget\n\tCYBR E 1 Bright A_FaceTarget\n\tCYBR F 1 Bright A_CustomMissile(\"EnragedLegendaryCyberRail\",58, -26,Random(-2,3))\n\tCYBR EE 1 Bright A_FaceTarget\n\tCYBR E 6 Bright A_FaceTarget\n\tCYBR F 6 Bright A_CustomMissile(\"EnragedLegendaryCyberRail\",58, -26,Random(-2,3))\n\tCYBR E 1 Bright A_FaceTarget\n\tCYBR E 5 Bright A_FaceTarget\n\tCYBR F 5 Bright A_CustomMissile(\"EnragedLegendaryCyberRail\",58, -26,Random(-2,3))\n\tCYBR E 1 Bright A_FaceTarget\n\tCYBR E 4 Bright A_FaceTarget\n\tCYBR F 4 Bright A_CustomMissile(\"EnragedLegendaryCyberRail\",58, -26,Random(-2,3))\n\tCYBR E 1 Bright A_FaceTarget\n\tCYBR E 3 Bright A_FaceTarget\n\tCYBR F 3 Bright A_CustomMissile(\"EnragedLegendaryCyberRail\",58, -26,Random(-2,3))\n\tCYBR E 1 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR F 2 Bright A_CustomMissile(\"EnragedLegendaryCyberRail\",58, -26,Random(-2,3))\n\tCYBR E 1 Bright A_FaceTarget\n\tCYBR E 1 Bright A_FaceTarget\n\tCYBR F 1 Bright A_CustomMissile(\"EnragedLegendaryCyberRail\",58, -26,Random(-2,3))\n\tCYBR E 1 Bright A_FaceTarget\n\tCYBR EEEEEEEEEEEEE 0 Bright A_SpawnItemEx(\"EnragedLegendaryCyberFlameSpawner2\")\n\tCYBR EEEEEEEEEEE 1 A_FadeOut(0.1,0)\n\tCYBR EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander\n CYBR E 20\n CYBR E 1 A_PlayWeaponSound(\"boss/teleport\")\n\tTNT1 A 0 A_FaceTarget\n\tCYBR EEEEEEEEEEEEE 0 A_SpawnItemEx(\"EnragedLegendaryCyberFlameSpawner2\")\n\tCYBR EEEEEEEEEEE 1 A_FadeIn(0.1)\n\tTNT1 A 0 Bright A_SetShootable\n\tCYBR E 5 Bright A_FaceTarget\n\tCYBR F 0 Bright A_CustomMissile(\"EnragedLegendaryCyberRail\",58, 0, -2)\n\tCYBR F 2 Bright A_CustomMissile(\"EnragedLegendaryCyberRail\",58, 0, 0)\n\tCYBR F 0 Bright A_CustomMissile(\"EnragedLegendaryCyberRail\",58, 0, 2)\n\tCYBR E 10 Bright A_FaceTarget\n\tCYBR E 15 Bright\n\tGoto See\n EnrLegendaryBFG10K:\n\tTNT1 A 0 A_PlaySound(\"weapons/charge15k\")\n\tCYBR E 18 Bright A_FaceTarget\n\tCYBR E 6 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 6 Bright A_CustomMissile(\"Enraged10KProjectile\",58,-26,Random(-4, 4))\n\tCYBR E 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 6 Bright A_CustomMissile(\"Enraged10KProjectile\",58,-26,Random(-4, 4))\n\tCYBR E 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 6 Bright A_CustomMissile(\"Enraged10KProjectile\",58,-26,Random(-4, 4))\n\tCYBR E 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 6 Bright A_CustomMissile(\"Enraged10KProjectile\",58,-26,Random(-4, 4))\n\tCYBR E 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 5 Bright A_CustomMissile(\"Enraged10KProjectile\",58,-26,Random(-4, 4))\n\tCYBR E 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 5 Bright A_CustomMissile(\"Enraged10KProjectile\",58,-26,Random(-4, 4))\n\tCYBR E 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 5 Bright A_CustomMissile(\"Enraged10KProjectile\",58,-26,Random(-4, 4))\n\tCYBR E 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 5 Bright A_CustomMissile(\"Enraged10KProjectile\",58,-26,Random(-4, 4))\n\tCYBR E 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 4 Bright A_CustomMissile(\"Enraged10KProjectile\",58,-26,Random(-4, 4))\n\tCYBR E 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 3 Bright A_CustomMissile(\"Enraged10KProjectile\",58,-26,Random(-4, 4))\n\tCYBR E 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 3 Bright A_CustomMissile(\"Enraged10KProjectile\",58,-26,Random(-4, 4))\n\tCYBR E 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 2 Bright A_CustomMissile(\"Enraged10KProjectile\",58,-26,Random(-4, 4))\n\tCYBR E 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 2 Bright A_CustomMissile(\"Enraged10KProjectile\",58,-26,Random(-4, 4))\n\tCYBR E 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 1 Bright A_CustomMissile(\"Enraged10KProjectile\",58,-26,Random(-4, 4))\n\tCYBR E 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 1 Bright A_CustomMissile(\"Enraged10KProjectile\",58,-26,Random(-4, 4))\n\tCYBR E 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 1 Bright A_CustomMissile(\"Enraged10KProjectile\",58,-26,Random(-4, 4))\n\tCYBR E 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 1 Bright A_CustomMissile(\"Enraged10KProjectile\",58,-26,Random(-4, 4))\n\tCYBR E 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 1 Bright A_CustomMissile(\"Enraged10KProjectile\",58,-26,Random(-4, 4))\n\tCYBR E 20 Bright A_PlaySound(\"weapons/bfg15kcooldown\",CHAN_AUTO)\n\tGoto See\n EnrLegendaryBFG15K:\n\tTNT1 A 0 A_PlaySound(\"weapons/charge15k\")\n\tCYBR E 18 Bright A_FaceTarget\n\tCYBR E 6 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 4 Bright A_CustomMissile(\"EBS15KBall\",58,-26,Random(-4, 4))\n\tCYBR E 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 4 Bright A_CustomMissile(\"EBS15KBall\",58,-26,Random(-4, 4))\n\tCYBR E 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 4 Bright A_CustomMissile(\"EBS15KBall\",58,-26,Random(-4, 4))\n\tCYBR E 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 4 Bright A_CustomMissile(\"EBS15KBall\",58,-26,Random(-4, 4))\n\tCYBR E 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 3 Bright A_CustomMissile(\"EBS15KBall\",58,-26,Random(-4, 4))\n\tCYBR E 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 3 Bright A_CustomMissile(\"EBS15KBall\",58,-26,Random(-4, 4))\n\tCYBR E 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 3 Bright A_CustomMissile(\"EBS15KBall\",58,-26,Random(-4, 4))\n\tCYBR E 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 3 Bright A_CustomMissile(\"EBS15KBall\",58,-26,Random(-4, 4))\n\tCYBR E 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 2 Bright A_CustomMissile(\"EBS15KBall\",58,-26,Random(-4, 4))\n\tCYBR E 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 2 Bright A_CustomMissile(\"EBS15KBall\",58,-26,Random(-4, 4))\n\tCYBR E 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 2 Bright A_CustomMissile(\"EBS15KBall\",58,-26,Random(-4, 4))\n\tCYBR E 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 2 Bright A_CustomMissile(\"EBS15KBall\",58,-26,Random(-4, 4))\n\tCYBR E 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 1 Bright A_CustomMissile(\"EBS15KBall\",58,-26,Random(-4, 4))\n\tCYBR E 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 1 Bright A_CustomMissile(\"EBS15KBall\",58,-26,Random(-4, 4))\n\tCYBR E 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 1 Bright A_CustomMissile(\"EBS15KBall\",58,-26,Random(-4, 4))\n\tCYBR E 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 1 Bright A_CustomMissile(\"EBS15KBall\",58,-26,Random(-4, 4))\n\tCYBR E 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 1 Bright A_CustomMissile(\"EBS15KBall\",58,-26,Random(-4, 4))\n\tCYBR E 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 1 Bright A_CustomMissile(\"EBS15KBall\",58,-26,Random(-4, 4))\n\tCYBR E 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 1 Bright A_CustomMissile(\"EBS15KBall\",58,-26,Random(-4, 4))\n\tCYBR E 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 1 Bright A_CustomMissile(\"EBS15KBall\",58,-26,Random(-4, 4))\n\tCYBR E 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 1 Bright A_CustomMissile(\"EBS15KBall\",58,-26,Random(-4, 4))\n\tCYBR E 0 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tCYBR F 1 Bright A_CustomMissile(\"EBS15KBall\",58,-26,Random(-4, 4))\n\tCYBR E 20 Bright A_PlaySound(\"weapons/bfg15kcooldown\",CHAN_AUTO)\n\tGoto See\n EFinder:\n CYBR E 0 Bright A_FaceTarget\n\tCYBR F 5 Bright A_CustomMissile(\"EnragedHomingRocket\", 58, -26, Random(-8, 8))\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 5 Bright A_CustomMissile(\"EnragedHomingRocket\", 58, -26, Random(-8, 8))\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 5 Bright A_CustomMissile(\"EnragedHomingRocket\", 58, -26, Random(-8, 8))\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 5 Bright A_CustomMissile(\"EnragedHomingRocket\", 58, -26, Random(-8, 8))\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 5 Bright A_CustomMissile(\"EnragedHomingRocket\", 58, -26, Random(-8, 8))\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 5 Bright A_CustomMissile(\"EnragedHomingRocket\", 58, -26, Random(-8, 8))\n CYBR E 0 Bright A_FaceTarget\n\tCYBR F 5 Bright A_CustomMissile(\"EnragedHomingRocket\", 58, -26, Random(-8, 8))\n CYBR E 0 Bright A_FaceTarget\n\tCYBR F 5 Bright A_CustomMissile(\"EnragedHomingRocket\", 58, -26, Random(-8, 8))\n\tGoto See\n ERocketCombo:\n CYBR E 0 Bright A_FaceTarget\n\tCYBR F 5 Bright A_CustomMissile(\"EnragedRocket\", 58, -26, Random(-8, 8))\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 5 Bright A_CustomMissile(\"EnragedHomingRocket\", 58, -26, Random(-8, 8))\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 5 Bright A_CustomMissile(\"EnragedRocket\", 58, -26, Random(-8, 8))\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 5 Bright A_CustomMissile(\"EnragedHomingRocket\", 58, -26, Random(-8, 8))\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 5 Bright A_CustomMissile(\"EnragedRocket\", 58, -26, Random(-8, 8))\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 5 Bright A_CustomMissile(\"EnragedHomingRocket\", 58, -26, Random(-8, 8))\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 5 Bright A_CustomMissile(\"EnragedHomingRocket\", 58, -26, Random(-8, 8))\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 4 Bright A_CustomMissile(\"EnragedRocket\", 58, -26, Random(-8, 8))\n CYBR E 0 Bright A_FaceTarget\n\tCYBR F 4 Bright A_CustomMissile(\"EnragedHomingRocket\", 58, -26, Random(-8, 8))\n CYBR E 0 Bright A_FaceTarget\n\tCYBR F 4 Bright A_CustomMissile(\"EnragedHomingRocket\", 58, -26, Random(-8, 8))\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 4 Bright A_CustomMissile(\"EnragedRocket\", 58, -26, Random(-8, 8))\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 4 Bright A_CustomMissile(\"EnragedHomingRocket\", 58, -26, Random(-8, 8))\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 4 Bright A_CustomMissile(\"EnragedHomingRocket\", 58, -26, Random(-8, 8))\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 4 Bright A_CustomMissile(\"EnragedRocket\", 58, -26, Random(-8, 8))\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 4 Bright A_CustomMissile(\"EnragedHomingRocket\", 58, -26, Random(-8, 8))\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 3 Bright A_CustomMissile(\"EnragedRocket\", 58, -26, Random(-8, 8))\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 3 Bright A_CustomMissile(\"EnragedHomingRocket\", 58, -26, Random(-8, 8))\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 3 Bright A_CustomMissile(\"EnragedRocket\", 58, -26, Random(-8, 8))\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 3 Bright A_CustomMissile(\"EnragedHomingRocket\", 58, -26, Random(-8, 8))\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 3 Bright A_CustomMissile(\"EnragedRocket\", 58, -26, Random(-8, 8))\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 3 Bright A_CustomMissile(\"EnragedRocket\", 58, -26, Random(-8, 8))\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 3 Bright A_CustomMissile(\"EnragedHomingRocket\", 58, -26, Random(-8, 8))\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 3 Bright A_CustomMissile(\"EnragedHomingRocket\", 58, -26, Random(-8, 8))\n\tGoto See\n EnrLegendaryTech:\n CYBR G 30 Bright A_FaceTarget\n\tTNT1 A 0 A_SetInvulnerable\n\tTNT1 A 0 A_SpawnItem(\"LegendaryCyberFlameSpawner3\",0,0,0,0)\n CYBR G 3 Bright A_PlaySoundEx(\"Legcyber/laugh2\",\"LAUGH2\")\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 A_UnsetInvulnerable\n\tCYBR F 3 Bright A_CustomMissile(\"RLegendaryProjectile\",58,-26,Random(100,-100)/100.00,0)\n TNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n CYBR E 0 Bright A_FaceTarget\n\tCYBR F 3 Bright A_CustomMissile(\"RLegendaryProjectile\",58,-26,Random(100,-100)/100.00,0)\n TNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 3 Bright A_CustomMissile(\"RLegendaryProjectile\",58,-26,Random(100,-100)/100.00,0)\n TNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 3 Bright A_CustomMissile(\"RLegendaryProjectile\",58,-26,Random(100,-100)/100.00,0)\n TNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 3 Bright A_CustomMissile(\"RLegendaryProjectile\",58,-26,Random(100,-100)/100.00,0)\n TNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 3 Bright A_CustomMissile(\"RLegendaryProjectile\",58,-26,Random(100,-100)/100.00,0)\n TNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n CYBR E 0 Bright A_FaceTarget\n\tCYBR F 3 Bright A_CustomMissile(\"RLegendaryProjectile\",58,-26,Random(100,-100)/100.00,0)\n TNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 3 Bright A_CustomMissile(\"RLegendaryProjectile\",58,-26,Random(100,-100)/100.00,0)\n TNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 3 Bright A_CustomMissile(\"RLegendaryProjectile\",58,-26,Random(100,-100)/100.00,0)\n TNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 3 Bright A_CustomMissile(\"RLegendaryProjectile\",58,-26,Random(100,-100)/100.00,0)\n TNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n CYBR E 0 Bright A_FaceTarget\n\tCYBR F 3 Bright A_CustomMissile(\"RLegendaryProjectile\",58,-26,Random(100,-100)/100.00,0)\n TNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n CYBR E 0 Bright A_FaceTarget\n\tCYBR F 3 Bright A_CustomMissile(\"RLegendaryProjectile\",58,-26,Random(100,-100)/100.00,0)\n TNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 3 Bright A_CustomMissile(\"RLegendaryProjectile\",58,-26,Random(100,-100)/100.00,0)\n TNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 3 Bright A_CustomMissile(\"RLegendaryProjectile\",58,-26,Random(100,-100)/100.00,0)\n TNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 3 Bright A_CustomMissile(\"RLegendaryProjectile\",58,-26,Random(100,-100)/100.00,0)\n TNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 3 Bright A_CustomMissile(\"RLegendaryProjectile\",58,-26,Random(100,-100)/100.00,0)\n TNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n CYBR E 0 Bright A_FaceTarget\n\tCYBR F 3 Bright A_CustomMissile(\"RLegendaryProjectile\",58,-26,Random(100,-100)/100.00,0)\n TNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 3 Bright A_CustomMissile(\"RLegendaryProjectile\",58,-26,Random(100,-100)/100.00,0)\n TNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 3 Bright A_CustomMissile(\"RLegendaryProjectile\",58,-26,Random(100,-100)/100.00,0)\n TNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 3 Bright A_CustomMissile(\"RLegendaryProjectile\",58,-26,Random(100,-100)/100.00,0)\n TNT1 A 0 Bright A_PlayWeaponSound(\"BlueDTRFire\")\n CYBR E 30 Bright A_PlaySoundEx(\"Legcyber/amhalt\",\"DECHST\")\n\tGoto See\n ELegendaryDTBFG:\n CYBR F 0 Bright A_PlaySound (\"Cardinal/9k\")\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR F 2 Bright A_FaceTarget\n\tCYBR F 2 Bright A_FaceTarget\n\tCYBR F 2 Bright A_FaceTarget\n\tCYBR F 2 Bright A_FaceTarget\n\tCYBR F 2 Bright A_FaceTarget\n\tCYBR F 2 Bright A_FaceTarget\n\tCYBR F 2 Bright A_FaceTarget\n\tCYBR F 2 Bright A_FaceTarget\n\tCYBR F 0 Bright A_CustomMissile(\"EnragedBabySentientDTBFG10KBall\", 58, -26, 0)\n\tCYBR F 0 Bright A_PlaySound (\"Cardinal/9k\")\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR F 2 Bright A_FaceTarget\n\tCYBR F 2 Bright A_FaceTarget\n\tCYBR F 2 Bright A_FaceTarget\n\tCYBR F 2 Bright A_FaceTarget\n\tCYBR F 2 Bright A_FaceTarget\n\tCYBR F 2 Bright A_FaceTarget\n\tCYBR F 2 Bright A_FaceTarget\n\tCYBR F 2 Bright A_FaceTarget\n\tCYBR F 0 Bright A_CustomMissile(\"EnragedBabySentientDTBFG10KBall\", 58, -26, 0)\n\tCYBR E 30 Bright\n\tGoto See\n ELegendaryDevastator:\n TNT1 A 0 A_PlaySound(\"devastator/charge\")\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR E 2 Bright A_FaceTarget\n\tCYBR F 2 Bright A_FaceTarget\n\tCYBR F 2 Bright A_FaceTarget\n\tCYBR F 2 Bright A_FaceTarget\n\tCYBR F 2 Bright A_FaceTarget\n\tCYBR F 2 Bright A_FaceTarget\n\tCYBR F 2 Bright A_FaceTarget\n\tCYBR F 2 Bright A_FaceTarget\n\tCYBR F 2 Bright A_FaceTarget\n\tCYBR F 0 A_PlaySound (\"devastator/fire\")\n\tCYBR F 0 Bright A_CustomMissile(\"EnragedBabySentientDTBFG10KBall\", 58, -26, 0)\n\tCYBR E 50 Bright\n\tGoto See\n EnrLegendaryBFG:\n CYBR E 30 Bright A_FaceTarget\n\tTNT1 A 0 A_SetInvulnerable\n\tCYBR E 3 Bright A_PlaySoundEx(\"monster/laugh\",\"TBBCSPT1\")\n\tCYBR E 3 Bright A_PlaySoundEx(\"Legcyber/BFG\",\"GURUCHRG\")\n\tTNT1 A 0 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"LegendaryCyberFlameSpawner\",0,0,0,0)\n CYBR E 3 Bright A_PlaySoundEx(\"Legcyber/BFG\",\"GURUCHRG\")\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR E 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR E 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR E 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR E 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR E 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR E 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR E 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR E 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR E 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR E 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR E 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR E 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR E 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR E 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR E 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR E 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR E 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR E 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR E 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR E 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR E 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR E 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR E 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR E 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR E 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR E 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR E 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR E 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR E 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR E 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR E 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR E 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR E 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR E 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR E 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR E 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR E 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR E 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 A_JumpIfTargetInLos(2)\n TNT1 A 0 A_Jump(256,2)\n\tTNT1 A 0\n\tGoto ELegBFGGo\n\tCYBR EEEEEEEEEEEEE 0 Bright A_SpawnItemEx(\"EnragedLegendaryCyberFlameSpawner2\")\n\tTNT1 A 0 A_UnSetShootable\n CYBR EEEEEEEEEEE 1 A_FadeOut(0.1,0)\n\tCYBR EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander\n CYBR E 20\n CYBR E 1 A_PlayWeaponSound(\"boss/teleport\")\n\tTNT1 A 0 A_FaceTarget\n\tCYBR EEEEEEEEEEEEE 0 A_SpawnItemEx(\"EnragedLegendaryCyberFlameSpawner2\")\n\tCYBR EEEEEEEEEEE 1 A_FadeIn(0.1)\n\tTNT1 A 0 A_SetShootable\n ELegBFGGo:\n TNT1 A 0 A_UnsetInvulnerable\n\tTNT1 A 0 A_PlayWeaponSound(\"Weapons/GuruFire\")\n \tTNT1 A 0 A_PlayWeaponSound(\"Weapons/GuruAddFire\")\n\tCYBR F 5 A_CustomMissile(\"LegDTBFG\", 58, -26, 0, 0)\n CYBR E 0 Bright A_FaceTarget\n\tCYBR F 5 A_CustomMissile(\"LegDTBFG\", 58, -26, 0, 0)\n CYBR E 0 Bright A_FaceTarget\n\tCYBR F 5 A_CustomMissile(\"LegDTBFG\", 58, -26, 0, 0)\n CYBR E 0 Bright A_FaceTarget\n\tCYBR F 5 A_CustomMissile(\"LegDTBFG\", 58, -26, 0, 0)\n CYBR E 0 Bright A_FaceTarget\n\tCYBR F 5 A_CustomMissile(\"LegDTBFG\", 58, -26, 0, 0)\n\tGoto See\n ELegRevBall:\n CYBR G 30 Bright A_FaceTarget\n\tTNT1 A 0 A_SetInvulnerable\n\tTNT1 A 0 A_SpawnItem(\"LegendaryCyberFlameSpawner3\",0,0,0,0)\n CYBR G 3 Bright A_PlaySoundEx(\"Legcyber/laugh5\",\"TBCSPT2\")\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 Bright A_FaceTarget\n\tCYBR G 3 Bright A_SpawnItem(\"EnragedLegendaryCyberFlameSpawner3\",0,0,0,0)\n\tTNT1 A 0 A_UnsetInvulnerable\n\tCYBR E 10 Bright A_FaceTarget\n\tCYBR F 0 A_PlayWeaponSound(\"lrball3/shot\")\n CYBR F 5 Bright A_CustomMissile(\"ELegRevBall3\", 58, -26)\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 0 A_PlayWeaponSound(\"lrball3/shot\")\n CYBR F 5 Bright A_CustomMissile(\"ELegRevBall3\", 58, -26)\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 0 A_PlayWeaponSound(\"lrball3/shot\")\n CYBR F 5 Bright A_CustomMissile(\"ELegRevBall3\", 58, -26)\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 0 A_PlayWeaponSound(\"lrball3/shot\")\n CYBR F 5 Bright A_CustomMissile(\"ELegRevBall3\", 58, -26)\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 0 A_PlayWeaponSound(\"lrball3/shot\")\n CYBR F 5 Bright A_CustomMissile(\"ELegRevBall3\", 58, -26)\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 0 A_PlayWeaponSound(\"lrball3/shot\")\n CYBR F 5 Bright A_CustomMissile(\"ELegRevBall3\", 58, -26)\n\tCYBR E 0 Bright A_FaceTarget\n\tCYBR F 0 A_PlayWeaponSound(\"lrball3/shot\")\n CYBR F 5 Bright A_CustomMissile(\"ELegRevBall3\", 58, -26)\n\tCYBR E 0 Bright A_FaceTarget\n\tGoto See\n Death:\n\tTNT1 A 0 A_StopSound(6)\n\tCYBR H 10 Bright\n\tCYBR H 10 Bright A_Scream\n\tTNT1 A 0 A_SpawnItemEx(\"LegendaryCyberdemonDeathEffect\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tCYBR HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHIIIIIIIIIIIIIIIIIIIIIIIIIIIIJJJJJJJJJJJJJJJJJJJJJ 2 Bright\n\tCYBR KL 10 Bright\n\tTNT1 A 0 A_SpawnItem(\"EnragedDeathBallMedium\")\n\tCYBR M 10 Bright A_NoBlocking\n\tCYBR NO 10 Bright\n\tCYBR P 30\n\tCYBR P 0 A_BossDeath\n\tCYBR P -1\n\tStop\n}\n}\n\nACTOR EnragedLegendaryCyberRail\n{\nRadius 6\nHeight 6\nPROJECTILE\nSpeed 300\nDamageType \"Cyber10K\"\nDamage (Random(65,85))\nScale 1.26\nSeeSound \"monsters/darkcyberrail\"\nMissileType \"EnragedLegendaryCyberRailTrail\"\nSpecies \"Cybers\"\nDeathSound \"cyberrail/impact\"\n+RIPPER\n+THRUSPECIES\n+EXTREMEDEATH\n+BLOODLESSIMPACT\n+NOTIMEFREEZE\nStates\n{\nSpawn:\n EGPB A 1 Bright\n Loop\nDeath:\n\tTNT1 A 0\n\tTNT1 A 0 A_SpawnItemEx(\"BFGShockwaveRed\", 0, 0, 0, 0, 0, 0, 0, 128)\n TNT1 AAAA 0 A_CustomMissile(\"EKaboomLN2\", 0, 0, random(0,360), 2, random(0,360))\n\tTNT1 A 1 A_SpawnItem(\"RedParticleSpawner\")\n\tStop\n\t}\n}\n\nACTOR EnragedLegendaryCyberRailTrail : BFG9500Trail\n{\nScale 1\n+NOTIMEFREEZE\nStates\n{\nSpawn:\n\tTNT1 A 0\n\tEGPB ABCDEFGHIJKLMNOP 2 A_FadeOut(0.04)\n\tStop\n\t}\n}\n\nACTOR EnragedLegendaryCyberFlame\n{\n+MISSILE\n+DONTSPLASH\n+NOBLOCKMAP\n+NOGRAVITY\n+NOTELEPORT\n+FORCEXYBILLBOARD\n+NOTIMEFREEZE\nRenderStyle Add\nScale 0.5\nStates\n{\nSpawn:\nEMKE ABCDEFGHIJKL 2 Bright A_FadeOut\nStop\n}\n}\n\nACTOR EnragedLegendaryCyberFlameSpawner\n{\n States\n {\n Spawn:\n TNT1 A 0\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Toaster\")\n TNT1 AAAAAA 0 A_SpawnItemEx(\"EnragedLegendaryCyberFlame\",random(48,-48),random(48,-48),random(0,96),0,0,random(2,6),0,128,0)\n TNT1 A 1\n Stop\n Toaster:\n TNT1 A 0\n\tStop\n }\n}\n\nACTOR EnragedLegendaryCyberFlame2 : DarkCyberFlame\n{\n+MISSILE\n+DONTSPLASH\n+NOBLOCKMAP\n+NOGRAVITY\n+NOTELEPORT\n+FORCEXYBILLBOARD\n+NOTIMEFREEZE\nRenderStyle Add\nScale 0.5\nStates\n{\nSpawn:\nEMKE ABCDEFGHIJKL 2 Bright A_FadeOut\nStop\n}\n}\n\nACTOR EnragedLegendaryCyberFlameSpawner2 : LegendaryRedParticleSpawner\n{\n States\n {\n Spawn:\n TNT1 A 0\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Toaster\")\n TNT1 AAAAAA 0 A_SpawnItemEx(\"EnragedLegendaryCyberFlame2\",random(48,-48),random(48,-48),random(0,96),0,0,random(2,6),0,128,0)\n TNT1 A 1\n Stop\n Toaster:\n TNT1 A 0\n\tStop\n }\n}\n\nACTOR ELegCyberBFG9500Ball : BFG9500Ball\n{\nSpeed 30\nPROJECTILE\nDamage 255\n-THRUSPECIES\n+NOTIMEFREEZE\nSpecies \"Cybers\"\nObituary \"%o wasn't ready for the wrath of the Enraged Legendary Cyberdemon!\"\nDamageType \"Cyber10K\"\nStates\n{\nSpawn:\n EFS3 AAABBB 1 Bright A_SpawnItemEx(\"RedParticleSpawner\",Random(-12,12),Random(-12,12),Random(-12,12),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)\n Loop\nDeath:\n\tTNT1 A 0\n\tTNT1 A 0 A_SpawnItemEx(\"BFGShockwaveRed\", 0, 0, 0, 0, 0, 0, 0, 128)\n TNT1 AAAAAA 0 A_CustomMissile(\"EKaboomLN2\", 0, 0, random(0,360), 2, random(0,360))\n EFE1 AB 8 Bright A_SpawnItemEx(\"RedParticleSpawner\", 0, 0, 0, 0, 0, 0, 0, 128)\n EFE1 DEF 8 Bright\n Stop\n }\n}\n\nACTOR EnragedLegendaryCyberFlame3 : DarkCyberFlame\n{\n+MISSILE\n+DONTSPLASH\n+NOBLOCKMAP\n+NOGRAVITY\n+NOTELEPORT\n+FORCEXYBILLBOARD\n+NOTIMEFREEZE\nRenderStyle Add\nScale 0.5\nStates\n{\nSpawn:\nEMKE ABCDEFGHIJKL 2 Bright A_FadeOut\nStop\n}\n}\n\nACTOR EnragedLegendaryCyberSpanwerFlame3 : RedParticleSpawner\n{\n States\n {\n Spawn:\n TNT1 A 0\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Toaster\")\n TNT1 AAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx(\"EnragedLegendaryCyberFlame3\",random(48,-48),random(48,-48),random(0,96),0,0,random(2,6),0,128,0)\n TNT1 A 1\n Stop\n Toaster:\n TNT1 A 0\n\tStop\n }\n}\n\nACTOR EnragedLegendaryCyberGhostA\n{\nScale 1.1\nRENDERSTYLE Translucent\nAlpha 0.75\n+NOGRAVITY\n+CLIENTSIDEONLY\n+DONTSPLASH\n+NOINTERACTION\n+NOCLIP\n+NOTIMEFREEZE\nStates\n{\nSpawn:\n TNT1 A 0\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Toaster\")\n CYBR A 2 A_FadeOut(0.18)\n Loop\n Toaster:\n TNT1 A 0\n\tStop\n }\n}\n\nACTOR EnragedLegendaryCyberSuperForm\n{\n RenderStyle Add\n Scale 1.2\n +NOINTERACTION\n +CLIENTSIDEONLY\n +ISMONSTER\n States\n {\n Spawn:\n ELSF \"ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]\" 1 Bright A_Warp(AAPTR_MASTER,0,0,0,0,WARPF_ABSOLUTEANGLE|WARPF_NOCHECKPOSITION|WARPF_INTERPOLATE)\n Loop\n Death:\n\tTNT1 A 0 A_SpawnItem(\"EnragedDeathBallMedium\")\n Stop\n\t}\n}"
},
{
"source": "pk3",
"name": "Actors/Monsters/HellFire/HellFireCardinal.txt",
"contents": "ACTOR HellFireCardinal\n{\n Monster\n BloodColor \"ff 50 00\"\n +BRIGHT\n +MISSILEEVENMORE\n +QUICKTORETALIATE\n +FLOAT\n +NOGRAVITY\n -FLOORCLIP\n +BOSS\n +BOSSDEATH\n +NOICEDEATH\n SeeSound \"HFCardinal/Sight\"\n PainSound \"Cardinal/Pain\"\n ActiveSound \"Cardinal/Active\"\n DeathSound \"HFCardinal/Death\"\n Health 13500\n Scale 1.1\n Radius 40\n Height 100\n Speed 12\n Mass 0x7FFFFFFF\n FloatSpeed 12\n Obituary \"The HellFire Cardinal converted the Head of %o into another one of his trophies, now it is a decoration in his home.\"\n PainChance 8\n Species \"Cybers\"\n PainChance \"PDTBFG\", 10\n PainChance \"SoulToxic\", 3\n PainChance \"FatFlamer\", 3\n PainChance \"FiendFire\", 3\n PainChance \"Explosion\", 35\n PainChance \"Melee\", 128\n PainChance \"PlayerDBFG2\", 256\n PainChance \"PlayerDBFG210K\", 256\n PainChance \"PlayerDBFG10K2\", 256\n PainChance \"DBFG210K\", 256\n PainChance \"DBFG2Splash\", 256\n PainChance \"DBFG2\", 256\n PainChance \"DBFG\", 256\n PainChance \"PlayerDBFG\", 256\n PainChance \"DBFG10K2\", 256\n PainChance \"BFG9500Ball\", 40\n PainChance \"PlayerDevBall\", 100\n PainChance \"BFG10K\", 100\n PainChance \"PDTBFG\", 100\n PainChance \"Legendary\", 100 // 100\n PainChance \"LegendaryPlayer\", 100 // 100\n PainChance \"LegendaryGuru\", 256\n PainChance \"LegendaryGuruPlayer\", 256\n PainChance \"PlayerDBFG2\", 256\n PainChance \"PlayerDBFG210K\", 256\n PainChance \"PlayerDBFG10K2\", 256\n PainChance \"DBFG210K\", 256\n PainChance \"DBFG2Splash\", 256\n PainChance \"DBFG2\", 256\n PainChance \"DBFG\", 256\n PainChance \"PlayerDBFG\", 256\n PainChance \"DBFG10K2\", 25\n DamageFactor \"Hell\", 0.0\n DamageFactor \"Melee\", 25.0\n DamageFactor \"PDTBFG\", 0.03\n DamageFactor \"PDTBFGTracer\", 0.0\n DamageFactor \"Cyber10K\", 0.0\n DamageFactor \"Legendary\", 0.0\n DamageFactor \"PlayerBHole\", 0.0\n DamageFactor \"LegendaryPlayer\", 0.0\n DamageFactor \"LegendaryGuru\", 0.0\n DamageFactor \"LegendaryGuruPlayer\", 0.0\n DamageFactor \"CustomSpray\", 0.0\n DamageFactor \"BFG9500Ball\", 0.0\n DamageFactor \"Terminator\", 0.0\n DamageFactor \"Player\", 0.015\n DamageFactor \"PlayerDevBall\", 0.020\n DamageFactor \"PlayerDevBall2\", 0.020\n DamageFactor \"PlayerDTBFGRailgunSlug\", 0.0\n DamageFactor \"PlayerDevTracer\", 0.0\n DamageFactor \"UltimateLegendary\", 0.0\n DamageFactor \"PlayerDTRG\", 0.05\n DamageFactor \"Extreme\", 0.0\n DamageFactor \"PyroShot\", 0.0\n DamageFactor \"Railgun \", 0.5\n DamageFactor \"Demon Tech Railgun\", 0.0\n DamageFactor \"DTRailgun\", 0.0\n DamageFactor \"PlayerRailPuff\", 0.0\n DamageFactor \"PlayerRailPuffGreen\", 0.0\n DamageFactor \"PlayerPyro\", 0.0\n DamageFactor \"Term\", 0.0\n DamageFactor \"PDTPuff\", 0.0\n DamageFactor \"BFGSplash\", 0.0\n DamageFactor \"BFGSpray\", 0.0\n DamageFactor \"Railg\", 0.5\n DamageFactor \"Ice\", 0.0\n DamageFactor \"FreezerBurn\", 0.0\n DamageFactor \"DBFG10K\", 0\n DamageFactor \"PlayerDBFG10K\", 0\n DamageFactor \"PlayerDBFG2\", 0\n DamageFactor \"DBFG210K\", 0\n DamageFactor \"PlayerDBFG210K\", 0\n DamageFactor \"PlayerDBFG\", 0\n DamageFactor \"DBFG2Splash\", 0\n DamageFactor \"DBFG2\", 0\n DamageFactor \"DBFG\", 0\n DamageFactor \"PlayerDBFG\", 0\n DamageFactor \"DBFG10K2\",0\n DamageFactor \"SuperWeapon\", 0.0\n DamageFactor \"DemolisherEx\", 0.0\n DamageFactor \"DarkDemoEx\", 0.0\n DamageFactor \"CerChainguns\", 0.0\n DamageFactor \"CerEnergyBall\", 0.0\n DamageFactor \"LegMind\", 0.0\n DamageFactor \"BeheComet\", 0.0\n DamageFactor \"NobleComet\", 0.0\n DamageFactor \"CacoComet\", 0.0\n DamageFactor \"CadaverRocket\", 0.0\n DamageFactor \"HellComet\", 0.0\n DamageFactor \"Legendary1\", 0.0\n DamageFactor \"HFCyber\", 0.0\n DamageFactor \"DBFG10K\", 0.5\n DamageFactor \"PlayerDBFG10K\", 0.5\n DamageFactor \"PlayerDBFG2\", 0.5\n DamageFactor \"DBFG210K\", 0.5\n DamageFactor \"PlayerDBFG210K\", 0.5\n DamageFactor \"PlayerDBFG\", 0.5\n DamageFactor \"DBFG2Splash\", 0.5\n DamageFactor \"DBFG2\", 0.5\n DamageFactor \"DBFG\", 0.5\n DamageFactor 0.25\n DropItem \"BossLifeEssence\" 204 25\n DropItem \"BossArmorBonusMax\" 204 1\n DropItem \"BigGas\" 256 100\n DropItem \"ScrollOfHellfire\" 256 1\n DropItem \"DemonicChalice\" 100 1\n DropItem \"PyroCannon\" 256 1\n DropItem \"HellfireUltrasphere\"\n DropItem \"BFG10K\"\n DropItem \"BFG9500\"\n DropItem \"Nuclear Missile Launcher\"\n MinMissileChance 1\n var int user_music;\n var int user_fireballs;\n var int user_hf10k;\n var int user_railgun;\n var int user_fusionnuke;\n var int user_rage;\n Tag \"\\c[z4]HellFire \\c[v9]Cardinal\"\n States\n {\n Spawn:\n TNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n HFCD A 10 Bright A_Look\n\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\tHFCD A 10 Bright A_Look\n\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\tHFCD B 10 Bright A_Look\n\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\tHFCD B 10 Bright A_Look\n Loop\n See:\n TNT1 A 0 A_UnSetInvulnerable\n TNT1 A 0 A_JumpIf(user_music == 1,4)\n TNT1 A 0 ACS_NamedExecuteAlways(\"StartMonsterMusic\",0,735)\n TNT1 A 0 ACS_ExecuteAlways(667)\n\tTNT1 A 0 A_SetUserVar(\"user_music\",1)\n TNT1 A 0 A_Jump(100,\"Rush\",\"HFTeleport\")\n\tTNT1 A 0 Bright A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n HFCD A 2 Bright A_Chase\n\tTNT1 A 0 Bright A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n HFCD B 2 Bright A_Chase\n Loop\n Rush:\n TNT1 A 0 A_Hoof\n\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\tHFCD A 2 Bright A_Chase\n\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItemEx(\"HellFireCardinalGhostA\",0,0,0,0,0,0,0,128)\n\tHFCD A 2 Bright A_Chase\n\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItemEx(\"HellFireCardinalGhostA\",0,0,0,0,0,0,0,128)\n\tHFCD A 2 Bright A_Chase\n\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItemEx(\"HellFireCardinalGhostB\",0,0,0,0,0,0,0,128)\n\tHFCD B 2 Bright A_Chase\n\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItemEx(\"HellFireCardinalGhostB\",0,0,0,0,0,0,0,128)\n\tHFCD A 2 Bright A_Chase\n\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItemEx(\"HellFireCardinalGhostC\",0,0,0,0,0,0,0,128)\n\tHFCD B 2 Bright A_Chase\n\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 A_Metal\n\tTNT1 A 0 A_SpawnItemEx(\"HellFireCardinalGhostC\",0,0,0,0,0,0,0,128)\n\tHFCD A 2 Bright A_Chase\n\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItemEx(\"HellFireCardinalGhostD\",0,0,0,0,0,0,0,128)\n\tHFCD B 2 Bright A_Chase\n\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItemEx(\"HellFireCardinalGhostD\",0,0,0,0,0,0,0,128)\n\tTNT1 A 0 A_Jump(75,\"See\",\"HFTeleport\")\n\tgoto see\n HFTeleport:\n TNT1 A 0 A_UnSetShootable\n TNT1 AAAAAAAAAAAA 0 A_SpawnItemEx(\"HFireSpawner\",random(-64,64),random(-64,64),random(0,64),0,0,0,0,32)\n HFCD EEEEEEEEEEE 1 Bright A_FadeOut(0.1,0)\n TNT1 A 0 A_ChangeVelocity(0, 0, 0, CVF_REPLACE)\n TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Chase(0, 0, CHF_NIGHTMAREFAST)\n TNT1 A 1 A_PlayWeaponSound(\"boss/teleport\")\n TNT1 AAAAAAAAAAAA 0 A_SpawnItemEx(\"HFireSpawner\",random(-64,64),random(-64,64),random(0,64),0,0,0,0,32)\n TNT1 A 0 A_FaceTarget\n TNT1 A 0 A_SetShootable\n\tTNT1 A 0 A_SetTranslucent(1)\n\tGoto Rockets\nIdle:\n\t\tHFCY BB 2 A_Wander\n\t\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\t\tHFCY B 1 A_Look\n\t\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\t\tHFCY BB 2 A_Wander\n\t\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\t\tHFCY CC 2 A_Look\n\t\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\t\tHFCY C 3 A_Look\n\t\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\t\tHFCY DD 2 A_Wander\n\t\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\t\tHFCY D 1 A_Look\n\t\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\t\tHFCY DD 2 A_Wander\n\t\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\t\tHFCY CC 2 A_Look\n\t\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\t\tHFCY C 1 A_Look\n\t\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\t\tHFCY C 3 A_Look\n\t\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\t\tHFCY C 30 A_Look\n\t\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\t\tTNT1 A 0 A_PlaySound(\"HFCyber/Active\")\n\t\tTNT1 A 0 A_SetAngle(Angle-30)\n\t\tHFCY C 60 A_Look\n\t\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\t\tTNT1 A 0 A_SetAngle(Angle+30)\n\t\tHFCY C 5 A_Look\n\t\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\t\tTNT1 A 0 A_SetAngle(Angle+30)\n\t\tHFCY C 60 A_Look\n\t\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\t\tTNT1 A 0 A_SetAngle(Angle-30)\n\t\tHFCY C 10 A_Look\n\t\tTNT1 A 0 HealThing(100)\n\t\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\t\tLoop\n Missile:\n TNT1 A 0 A_SetTranslucent(1)\n TNT1 A 0 A_Jump(130,\"FireBlast\",\"Seekers\",\"FusionNuke\",\"Railgun\",\"FuelRockets\",\"FireBalls\",\"HF10K\",\"PyroShot\",\"HellFireBFG\",\"HellFireKnife\",\"HellFireKnifeSummon\",\"RAGE\")\n\tTNT1 A 0 A_Jump(100,\"FireBeamCannon\")\nRockets:\n TNT1 A 0 A_JumpIfCloser(1500,1)\n\tGoto HF10K\n HFCD E 4 A_FaceTarget\n HFCD F 3 Bright A_CustomMissile (\"HFCyberRocket\",40)\n HFCD E 4 A_FaceTarget\n HFCD F 3 Bright A_CustomMissile (\"HFCyberRocket\",40)\n HFCD E 4 A_FaceTarget\n HFCD F 3 Bright A_CustomMissile (\"HFCyberRocket\",40)\n HFCD E 4 A_FaceTarget\n HFCD F 3 Bright A_CustomMissile (\"HFCyberRocket\",40)\n HFCD E 4 A_FaceTarget\n HFCD F 3 Bright A_CustomMissile (\"HFCyberRocket\",40)\n HFCD E 4 A_FaceTarget\n HFCD F 3 Bright A_CustomMissile (\"HFCyberRocket\",40)\n\tHFCD E 4 A_FaceTarget\n HFCD F 3 Bright A_CustomMissile (\"HFCyberRocket\",40)\n HFCD E 4 A_FaceTarget\n HFCD F 3 Bright A_CustomMissile (\"HFCyberRocket\",40)\n HFCD E 4 A_FaceTarget\n HFCD F 3 Bright A_CustomMissile (\"HFCyberRocket\",40)\n HFCD E 4 A_FaceTarget\n HFCD F 3 Bright A_CustomMissile (\"HFCyberRocket\",40)\n HFCD E 4 A_FaceTarget\n TNT1 A 0 A_Jump(128,\"FireBlast\",\"Seekers\",\"FusionNuke\",\"Railgun\",\"FuelRockets\",\"FireBalls\",\"HF10K\",\"PyroShot\")\n\tTNT1 A 0 A_Jump(100,\"FireBeamCannon\")\n Goto See\nFireBlast:\n\tTNT1 A 0 A_PlaySound(\"HFCardinal/Charge\")\n HFCD E 4 A_FaceTarget\n HFCD E 4 A_FaceTarget\n HFCD E 4 A_FaceTarget\n HFCD F 3 Bright A_CustomMissile (\"FireBlast\",40)\n Goto See\nSeekers:\n HFCD E 4 A_FaceTarget\n HFCD F 3 Bright A_CustomMissile (\"CyberSeekingComet\",40)\n HFCD E 4 A_FaceTarget\n HFCD F 3 Bright A_CustomMissile (\"CyberSeekingComet\",40)\n HFCD E 4 A_FaceTarget\n HFCD F 3 Bright A_CustomMissile (\"CyberSeekingComet\",40)\n HFCD E 4 A_FaceTarget\n HFCD F 3 Bright A_CustomMissile (\"CyberSeekingComet\",40)\n HFCD E 4 A_FaceTarget\n HFCD F 3 Bright A_CustomMissile (\"CyberSeekingComet\",40)\n HFCD E 4 A_FaceTarget\n HFCD F 3 Bright A_CustomMissile (\"CyberSeekingComet\",40)\n\tHFCD E 4 A_FaceTarget\n HFCD F 3 Bright A_CustomMissile (\"CyberSeekingComet\",40)\n HFCD E 4 A_FaceTarget\n HFCD F 3 Bright A_CustomMissile (\"CyberSeekingComet\",40)\n HFCD E 4 A_FaceTarget\n HFCD F 3 Bright A_CustomMissile (\"CyberSeekingComet\",40)\n HFCD E 4 A_FaceTarget\n HFCD F 3 Bright A_CustomMissile (\"CyberSeekingComet\",40)\n HFCD E 4 A_FaceTarget\n\tTNT1 A 0 A_Jump(128,\"Railgun\",\"FusionNuke\",\"FuelRockets\",\"FireBalls\",\"HF10K\",\"PyroShot\")\n\tTNT1 A 0 A_Jump(100,\"FireBeamCannon\")\n\tGoto see\nRailgun:\n\tTNT1 A 0 A_PlaySound(\"weapons/rgcharge\")\n\tTNT1 A 0 A_Changeflag(reflective,1)\n\tTNT1 A 0 A_SetUserVar(\"user_railgun\", 0)\n HFCD EE 10 A_FaceTarget\nRailgunLoop:\n\tTNT1 A 0 A_JumpIf(user_railgun >= 25, \"RailgunEnd\")\n TNT1 A 0 A_SetUserVar(\"user_railgun\", user_railgun+1)\n\tHFCD E 3 Bright A_FaceTarget\n HFCD F 1 Bright A_CustomMissile(\"HFRail\",40)\n\tLoop\nRailgunEnd:\n\tHFCD E 15 Bright\n\tTNT1 A 0 A_Changeflag(reflective,0)\n\tTNT1 A 0 A_Jump(108,\"FuelRockets\",\"FusionNuke\",\"FireBalls\",\"HF10K\",\"PyroShot\",\"HellFireKnife\",\"HellFireKnifeSummon\")\n\tTNT1 A 0 A_Jump(100,\"FireBeamCannon\")\n\tGoto See\nFuelRockets:\n\tHFCD E 18 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\tHFCD E 4 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\tHFCD F 3 Bright A_CustomMissile(\"FuelRocket\",40)\n\tHFCD E 4 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\tHFCD F 3 Bright A_CustomMissile(\"FuelRocket\",40)\n\tHFCD E 4 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\tHFCD F 3 Bright A_CustomMissile(\"FuelRocket\",40)\n\tHFCD E 4 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\tHFCD F 3 Bright A_CustomMissile(\"FuelRocket\",40)\n\tHFCD E 4 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\tHFCD F 3 Bright A_CustomMissile(\"FuelRocket\",40)\n\tHFCD E 4 Bright A_FaceTarget\n\tHFCD F 3 Bright A_CustomMissile(\"FuelRocket\",40)\n\tHFCD E 4 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\tHFCD F 3 Bright A_CustomMissile(\"FuelRocket\",40)\n\tHFCD E 4 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\tHFCD F 3 Bright A_CustomMissile(\"FuelRocket\",40)\n\tHFCD E 4 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\tHFCD F 3 Bright A_CustomMissile(\"FuelRocket\",40)\n\tHFCD E 4 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\tHFCD F 3 Bright A_CustomMissile(\"FuelRocket\",40)\n\tHFCD E 4 A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 A_Jump(100,\"PyroShot\",\"FireBalls\",\"HF10K\",\"FusionNuke\",\"HellFireKnife\",\"HellFireKnifeSummon\")\n\tTNT1 A 0 A_Jump(100,\"FireBeamCannon\")\n Goto See\nPyroShot:\n\t TNT1 A 0 A_SetInvulnerable\n\t HFCD E 4 Bright A_FaceTarget\n\t TNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\t HFCD E 4 Bright A_FaceTarget\n\t TNT1 A 0 Bright A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\t HFCD E 4 Bright A_FaceTarget\n\t TNT1 A 0 Bright A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\t HFCD E 4 Bright A_FaceTarget\n\t TNT1 A 0 Bright A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\t HFCD E 4 Bright A_FaceTarget\n\t TNT1 A 0 Bright A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\t HFCD E 4 Bright A_FaceTarget\n\t TNT1 A 0 Bright A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\t HFCD E 4 Bright A_FaceTarget\n\t TNT1 A 0 Bright A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\t HFCD F 4 Bright A_FaceTarget\n\t TNT1 A 0 A_PlaySound(\"weapons/PCNNF\")\n HFCD F 4 Bright A_CustomMissile(\"PyroShot\",40)\n\t TNT1 A 0 A_UnSetInvulnerable\n\t TNT1 A 0 A_PlaySound(\"weapons/dtech10ksteam\")\n\t HFCD EEE 20 Bright A_SpawnItemEx(\"PyroCannonSteam\", 10, 12, 40, Random(2, 6), 0, Random(1, 3), Random(80, 90), 128)\n\t TNT1 A 0 A_Jump(80,\"FireBalls\",\"HF10K\",\"FusionNuke\",\"HellFireKnife\",\"HellFireKnifeSummon\")\n\tTNT1 A 0 A_Jump(100,\"FireBeamCannon\")\n Goto See\nFireBalls:\n TNT1 A 0 A_PlaySound(\"weapons/charge15k\")\n TNT1 A 0 A_SetInvulnerable\n\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\tHFCD E 18 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\tHFCD E 4 Bright A_Facetarget\nFireBallsLoop:\n\tTNT1 A 0 A_JumpIf(user_FireBalls >= 30, \"FireBallsEnd\")\n TNT1 A 0 A_SetUserVar(\"user_FireBalls\", user_FireBalls+1)\n\tHFCD E 3 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\tHFCD F 1 Bright A_CustomMissile(\"HFCyberFireBalls\",40)\n\tLoop\nFireBallsEnd:\n\tTNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\tHFCD E 20 Bright A_PlaySound(\"weapons/bfg15kcooldown\",CHAN_AUTO)\n\tTNT1 A 0 A_UnSetInvulnerable\n\tTNT1 A 0 A_Jump(100,\"Pyroshot\",\"HF10K\",\"FusionNuke\",\"HellFireKnife\",\"HellFireKnifeSummon\")\n\tTNT1 A 0 A_Jump(100,\"FireBeamCannon\")\n\tgoto see\nHF10K:\n TNT1 A 0 A_Changeflag(reflective,1)\n TNT1 A 0 A_PlaySound(\"weapons/charge15k\")\n\tTNT1 A 0 A_SetUserVar(\"user_hf10k\", 0)\n\tHFCD E 18 Bright A_FaceTarget\n\tHFCD E 4 Bright A_FaceTarget\nHF10KLoop:\n\tTNT1 A 0 A_JumpIf(user_HF10K >= 30, \"HF10KEnd\")\n TNT1 A 0 A_SetUserVar(\"user_HF10K\", user_HF10K+1)\n\tHFCD E 3 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tHFCD F 1 Bright A_CustomMissile(\"HFCyber10K\",40)\n\tLoop\nHF10KEnd:\n\tHFCD E 20 Bright A_PlaySound(\"weapons/bfg15kcooldown\",CHAN_AUTO)\n\tTNT1 A 0 A_Changeflag(reflective,0)\n\tTNT1 A 0 A_Jump(100,\"Pyroshot\",\"Railgun\",\"HFGauss\",\"HellFireKnife\",\"HellFireKnifeSummon\")\n\tTNT1 A 0 A_Jump(100,\"FireBeamCannon\")\n Goto See\nHFGauss:\n\tHFCD E 10 Bright A_FaceTarget\n\tHFCD E 4 Bright A_FaceTarget\n\tHFCD E 0 A_PlaySound(\"Weapons/HFGaussFire\")\n\tHFCD F 3 Bright A_CustomMissile(\"HFGaussProjectile\",58,-26,Random(-4, 4))\n\tHFCD E 4 Bright A_FaceTarget\n\tHFCD E 0 A_PlaySound(\"Weapons/HFGaussFire\")\n\tHFCD F 3 Bright A_CustomMissile(\"HFGaussProjectile\",58,-26,0)\n\tHFCD E 4 Bright A_FaceTarget\n\tHFCD E 0 A_PlaySound(\"Weapons/HFGaussFire\")\n\tHFCD F 3 Bright A_CustomMissile(\"HFGaussProjectile\",58,-26,0)\n\tHFCD E 4 Bright A_FaceTarget\n\tHFCD E 0 A_PlaySound(\"Weapons/HFGaussFire\")\n\tHFCD F 3 Bright A_CustomMissile(\"HFGaussProjectile\",58,-26,0)\n\tHFCD E 4 Bright A_FaceTarget\n\tHFCD E 0 A_PlaySound(\"Weapons/HFGaussFire\")\n\tHFCD F 3 Bright A_CustomMissile(\"HFGaussProjectile\",58,-26,0)\n\tHFCD E 4 Bright A_FaceTarget\n\tHFCD E 0 A_PlaySound(\"Weapons/HFGaussFire\")\n\tHFCD F 3 Bright A_CustomMissile(\"HFGaussProjectile\",58,-26,0)\n\tHFCD E 4 Bright A_FaceTarget\n\tHFCD E 0 A_PlaySound(\"Weapons/HFGaussFire\")\n\tHFCD F 3 Bright A_CustomMissile(\"HFGaussProjectile\",58,-26,0)\n\tHFCD E 4 Bright A_FaceTarget\n\tHFCD E 0 A_PlaySound(\"Weapons/HFGaussFire\")\n\tHFCD F 3 Bright A_CustomMissile(\"HFGaussProjectile\",58,-26,0)\n\tHFCD E 4 Bright A_FaceTarget\n\tHFCD E 0 A_PlaySound(\"Weapons/HFGaussFire\")\n\tHFCD F 3 Bright A_CustomMissile(\"HFGaussProjectile\",58,-26,0)\n\tHFCD E 4 Bright A_FaceTarget\n\tHFCD E 0 A_PlaySound(\"Weapons/HFGaussFire\")\n\tHFCD F 3 Bright A_CustomMissile(\"HFGaussProjectile\",58,-26,0)\n\tHFCD E 4 A_FaceTarget\n\tTNT1 A 0 A_Jump(100,\"FusionNuke\",\"HellFireKnife\",\"HellFireKnifeSummon\",\"FireBeamCannon\")\n\tgoto see\nFusionNuke:\n TNT1 A 0 A_JumpIf(user_fusionnuke == 1, \"Missile\")\n TNT1 A 0 A_SetUserVar(\"user_fusionnuke\", 2)\n\tTNT1 A 0 A_PlaySound(\"weapons/nuclearmissilecharge\",0,10.0)\n\tHFCD F 3 Bright A_PlaySound(\"HFCardinal/Sight\", CHAN_AUTO, 1.0, False, ATTN_NONE)\n\tTNT1 A 0 Radius_Quake(50,150,0,24,0)\n\tHFCD FF 2 Bright A_FaceTarget\n\tTNT1 A 0 Bright A_SpawnItem(\"CardinalRageFlameSpawner\",0,0,0,0)\n\tHFCD FF 2 Bright A_FaceTarget\n\tTNT1 A 0 Bright A_SpawnItem(\"CardinalRageFlameSpawner\",0,0,0,0)\n\tHFCD FF 2 Bright A_FaceTarget\n\tTNT1 A 0 Bright A_SpawnItem(\"CardinalRageFlameSpawner\",0,0,0,0)\n\tHFCD FF 2 Bright A_FaceTarget\n\tTNT1 A 0 Bright A_SpawnItem(\"CardinalRageFlameSpawner\",0,0,0,0)\n\tHFCD FF 2 Bright A_FaceTarget\n\tTNT1 A 0 Bright A_SpawnItem(\"CardinalRageFlameSpawner\",0,0,0,0)\n\tHFCD FF 2 Bright A_FaceTarget\n\tTNT1 A 0 Bright A_SpawnItem(\"CardinalRageFlameSpawner\",0,0,0,0)\n\tHFCD FF 2 Bright A_FaceTarget\n\tTNT1 A 0 Bright A_SpawnItem(\"CardinalRageFlameSpawner\",0,0,0,0)\n\tHFCD FF 2 Bright A_FaceTarget\n\tTNT1 A 0 Bright A_SpawnItem(\"CardinalRageFlameSpawner\",0,0,0,0)\n\tHFCD FF 2 Bright A_FaceTarget\n\tTNT1 A 0 Bright A_SpawnItem(\"CardinalRageFlameSpawner\",0,0,0,0)\n\tHFCD FF 2 Bright A_FaceTarget\n\tTNT1 A 0 Bright A_SpawnItem(\"CardinalRageFlameSpawner\",0,0,0,0)\n\tHFCD FF 2 Bright A_FaceTarget\n\tTNT1 A 0 Bright A_SpawnItem(\"CardinalRageFlameSpawner\",0,0,0,0)\n\tHFCD FF 2 Bright A_FaceTarget\n\tTNT1 A 0 Bright A_SpawnItem(\"CardinalRageFlameSpawner\",0,0,0,0)\n\tHFCD FF 2 Bright A_FaceTarget\n\tTNT1 A 0 Bright A_SpawnItem(\"CardinalRageFlameSpawner\",0,0,0,0)\n\tHFCD FF 2 Bright A_FaceTarget\n\tTNT1 A 0 Bright A_SpawnItem(\"CardinalRageFlameSpawner\",0,0,0,0)\n\tHFCD FF 2 Bright A_FaceTarget\n\tTNT1 A 0 Bright A_SpawnItem(\"CardinalRageFlameSpawner\",0,0,0,0)\n\tHFCD FF 2 Bright A_FaceTarget\n\tTNT1 A 0 Bright A_SpawnItem(\"CardinalRageFlameSpawner\",0,0,0,0)\n\tHFCD FF 2 Bright A_FaceTarget\n\tTNT1 A 0 Bright A_SpawnItem(\"CardinalRageFlameSpawner\",0,0,0,0)\n\tHFCD FF 2 Bright A_FaceTarget\n\tTNT1 A 0 Bright A_SpawnItem(\"CardinalRageFlameSpawner\",0,0,0,0)\n\tHFCD FF 2 Bright A_FaceTarget\n\tTNT1 A 0 Bright A_SpawnItem(\"CardinalRageFlameSpawner\",0,0,0,0)\n\tHFCD FF 2 Bright A_FaceTarget\n\tTNT1 A 0 Bright A_SpawnItem(\"CardinalRageFlameSpawner\",0,0,0,0)\n\tHFCD FF 2 Bright A_FaceTarget\n\tTNT1 A 0 Bright A_SpawnItem(\"CardinalRageFlameSpawner\",0,0,0,0)\n\tHFCD FF 2 Bright A_FaceTarget\n\tTNT1 A 0 Bright A_SpawnItem(\"CardinalRageFlameSpawner\",0,0,0,0)\n\tHFCD FF 2 Bright A_FaceTarget\n\tTNT1 A 0 Bright A_SpawnItem(\"CardinalRageFlameSpawner\",0,0,0,0)\n\tHFCD FF 2 Bright A_FaceTarget\n\tTNT1 A 0 Bright A_SpawnItem(\"CardinalRageFlameSpawner\",0,0,0,0)\n\tHFCD FF 2 Bright A_FaceTarget\n\tTNT1 A 0 Bright A_SpawnItem(\"CardinalRageFlameSpawner\",0,0,0,0)\n\tHFCD FF 2 Bright A_FaceTarget\n\tTNT1 A 0 Bright A_SpawnItem(\"CardinalRageFlameSpawner\",0,0,0,0)\n\tHFCD FF 2 Bright A_FaceTarget\n\tTNT1 A 0 Bright A_SpawnItem(\"CardinalRageFlameSpawner\",0,0,0,0)\n\tHFCD FF 2 Bright A_FaceTarget\n\tTNT1 A 0 Bright A_SpawnItem(\"CardinalRageFlameSpawner\",0,0,0,0)\n\tTNT1 A 0 A_PlaySoundEx(\"Cardihilator/NukeFire\", 1, 0, 2)\n\tHFCD F 6 Bright A_CustomMissile(\"SuperBall\", 40)\n\tTNT1 A 0 A_Jump(100,\"HellFireKnife\",\"HellFireKnifeSummon\",\"HellFireBFG\")\n\tTNT1 A 0 A_Jump(100,\"FireBeamCannon\")\n Goto See\n HellFireBFG:\n\tTNT1 A 0 A_PlaySoundEx(\"cydes/mischrg\", 1, 0, 2)\n\tHFCD E 2 Bright A_FaceTarget\n\tHFCD E 2 Bright A_FaceTarget\n\tHFCD E 2 Bright A_FaceTarget\n\tHFCD E 2 Bright A_FaceTarget\n\tHFCD E 2 Bright A_FaceTarget\n\tHFCD F 2 Bright A_FaceTarget\n\tHFCD F 2 Bright A_FaceTarget\n\tHFCD F 2 Bright A_FaceTarget\n\tHFCD F 2 Bright A_FaceTarget\n\tHFCD F 2 Bright A_FaceTarget\n\tHFCD F 2 Bright A_FaceTarget\n\tHFCD F 2 Bright A_FaceTarget\n\tHFCD F 2 Bright A_FaceTarget\n\tHFCD F 0 A_PlaySound (\"devastator/fire\")\n\tHFCD F 5 Bright A_CustomMissile(\"FusionDevastatorBall\",40)\n\tHFCD F 2 Bright A_FaceTarget\n\tHFCD F 2 Bright A_FaceTarget\n\tHFCD F 0 A_PlaySound (\"devastator/fire\")\n\tHFCD F 5 Bright A_CustomMissile(\"FusionDevastatorBall\",40)\n\tHFCD F 2 Bright A_FaceTarget\n\tHFCD F 2 Bright A_FaceTarget\n\tHFCD F 0 A_PlaySound (\"devastator/fire\")\n\tHFCD F 5 Bright A_CustomMissile(\"FusionDevastatorBall\",40)\n\tHFCD F 2 Bright A_FaceTarget\n\tHFCD F 2 Bright A_FaceTarget\n\tHFCD F 0 A_PlaySound (\"devastator/fire\")\n\tHFCD F 5 Bright A_CustomMissile(\"FusionDevastatorBall\",40)\n\tTNT1 A 0 A_Jump(100,\"HellFireKnife\",\"HellFireKnifeSummon\")\n\tTNT1 A 0 A_Jump(100,\"FireBeamCannon\")\n Goto See\n HellFireKnife:\n TNT1 A 0 Bright A_PlaySound(\"HFCardinal/Laugh\")\n\tHFCD E 10 Bright A_FaceTarget\n\tHFCD E 4 Bright A_FaceTarget\n\tHFCD E 0 A_PlaySound(\"Weapons/HFGaussFire\")\n\tHFCD F 3 Bright A_CustomMissile(\"HFKnifeProjectile\",58,-26,Random(-4, 4))\n\tHFCD E 4 Bright A_FaceTarget\n\tHFCD E 0 A_PlaySound(\"Weapons/HFGaussFire\")\n\tHFCD F 3 Bright A_CustomMissile(\"HFKnifeProjectile\",58,-26,0)\n\tHFCD E 4 Bright A_FaceTarget\n\tHFCD E 0 A_PlaySound(\"Weapons/HFGaussFire\")\n\tHFCD F 3 Bright A_CustomMissile(\"HFKnifeProjectile\",58,-26,0)\n\tHFCD E 4 Bright A_FaceTarget\n\tHFCD E 0 A_PlaySound(\"Weapons/HFGaussFire\")\n\tHFCD F 3 Bright A_CustomMissile(\"HFKnifeProjectile\",58,-26,0)\n\tHFCD E 4 Bright A_FaceTarget\n\tHFCD E 0 A_PlaySound(\"Weapons/HFGaussFire\")\n\tHFCD F 3 Bright A_CustomMissile(\"HFKnifeProjectile\",58,-26,0)\n\tHFCD E 4 Bright A_FaceTarget\n\tHFCD E 0 A_PlaySound(\"Weapons/HFGaussFire\")\n\tHFCD F 3 Bright A_CustomMissile(\"HFKnifeProjectile\",58,-26,0)\n\tTNT1 A 0 A_Jump(100,\"HellFireKnifeSummon\")\n\tTNT1 A 0 A_Jump(100,\"FireBeamCannon\")\n Goto See\n HellFireKnifeSummon:\n TNT1 A 0 Bright A_PlaySound(\"HFCardinal/Laugh\")\n\tHFCD E 10 Bright A_FaceTarget\n\tHFCD E 4 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItemEx(\"FakeHFCardiSummoner\",0,0,50,30,0,0,0,0)\n\tTNT1 A 0 A_SpawnItemEx(\"FakeHFCardiSummoner\",0,0,50,30,0,0,180,0)\n\tTNT1 A 0 A_SpawnItemEx(\"FakeHFCardiSummoner\",0,0,50,30,0,0,225,0)\n\tTNT1 A 0 A_SpawnItemEx(\"FakeHFCardiSummoner\",0,0,50,30,0,0,305,0)\n\tHFCD E 0 A_PlaySound(\"Weapons/HFGaussFire\")\n\tHFCD F 2 Bright A_CustomMissile(\"HFKnifeProjectile\",58,-26,Random(-4, 4))\n\tHFCD E 1 Bright A_FaceTarget\n\tHFCD E 0 A_PlaySound(\"Weapons/HFGaussFire\")\n\tHFCD F 2 Bright A_CustomMissile(\"HFKnifeProjectile\",58,-26,0)\n\tHFCD E 1 Bright A_FaceTarget\n\tHFCD E 0 A_PlaySound(\"Weapons/HFGaussFire\")\n\tHFCD F 2 Bright A_CustomMissile(\"HFKnifeProjectile\",58,-26,0)\n\tHFCD E 1 Bright A_FaceTarget\n\tHFCD E 0 A_PlaySound(\"Weapons/HFGaussFire\")\n\tHFCD F 1 Bright A_CustomMissile(\"HFKnifeProjectile\",58,-26,0)\n\tHFCD E 1 Bright A_FaceTarget\n\tHFCD E 0 A_PlaySound(\"Weapons/HFGaussFire\")\n\tHFCD F 1 Bright A_CustomMissile(\"HFKnifeProjectile\",58,-26,0)\n\tHFCD E 1 Bright A_FaceTarget\n\tHFCD E 0 A_PlaySound(\"Weapons/HFGaussFire\")\n\tHFCD F 1 Bright A_CustomMissile(\"HFKnifeProjectile\",58,-26,0)\n Goto See\n FireBeamCannon:\n TNT1 A 0 A_PlaySound(\"truelegbfg/charge\")\n\tTNT1 A 0 Bright A_SpawnItem(\"CardinalRageFlameSpawner\",0,0,0,0)\n\tHFCD E 3 Bright A_FaceTarget\n\tHFCD E 3 Bright A_FaceTarget\n\tHFCD E 3 Bright A_FaceTarget\n\tHFCD E 3 Bright A_FaceTarget\n\tHFCD E 3 Bright A_FaceTarget\n\tHFCD E 3 Bright A_FaceTarget\n\tHFCD E 3 Bright A_FaceTarget\n\tHFCD E 3 Bright A_FaceTarget\n\tHFCD E 3 Bright A_FaceTarget\n\tHFCD E 3 Bright A_FaceTarget\n\tHFCD E 3 Bright A_FaceTarget\n\tHFCD E 3 Bright A_FaceTarget\n\tHFCD E 3 Bright A_FaceTarget\n\tHFCD E 3 Bright A_FaceTarget\n\tHFCD E 3 Bright A_FaceTarget\n\tHFCD E 3 Bright A_FaceTarget\n\tHFCD E 3 Bright A_FaceTarget\n\tHFCD E 3 Bright A_FaceTarget\n\tHFCD E 3 Bright A_FaceTarget\n\tHFCD E 3 Bright A_FaceTarget\n\tHFCD E 3 Bright A_FaceTarget\n\tHFCD E 3 Bright A_FaceTarget\n\tHFCD E 3 Bright A_FaceTarget\n\tHFCD E 3 Bright A_FaceTarget\n\tTNT1 A 0 A_Playsound(\"Weapons/GuruFuuu\")\n\tHFCD E 3 Bright A_FaceTarget\n\tHFCD E 3 Bright A_FaceTarget\n\tHFCD E 3 Bright A_FaceTarget\n\tHFCD F 1 A_CustomMissile(\"FireBeamLesser\",58,-26,0)\n\tHFCD FFFFFFFFFFFFFFFFFFFFFF 1 Bright\n Goto See\n Pain.PlayerDBFG10K2:\n Pain.DBFG10K2:\n Pain.DBFG:\n Pain.PlayerDBFG:\n Pain.DBFG2:\n Pain.PlayerDBFG210K:\n Pain.DBFG210K:\n Pain.DBFG2Splash:\n Pain.PlayerDBFG2:\n\tTNT1 A 0 A_ChangeFlag(\"NOPAIN\",1)\n\tGoto HFTeleport\n Death:\n HFCD H 10 A_NoBlocking\n\tTNT1 AA 0 A_SpawnItemEx(\"OrangeGibbedGenerator\",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)\n\tTNT1 AAA 0 A_CustomMissile(\"BigOrangeBloodCloud\", random(10,80), 0, random(0,360), 2, random(0,360))\n HFCD IIIII 2 Bright A_CustomMissile(\"PainfulKaboom\", random(20,80), random(20,-20), random(0,360), 2, random(0,360))\n\tTNT1 AA 0 A_SpawnItemEx(\"OrangeGibbedGenerator\",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)\n\tTNT1 AAA 0 A_CustomMissile(\"BigOrangeBloodCloud\", random(10,80), 0, random(0,360), 2, random(0,360))\n\tTNT1 AA 0 A_SpawnItemEx(\"OrangeGibbedGenerator\",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)\n\tTNT1 AAA 0 A_CustomMissile(\"BigOrangeBloodCloud\", random(10,80), 0, random(0,360), 2, random(0,360))\n HFCD IIIII 2 Bright A_CustomMissile(\"PainfulKaboom\", random(20,80), random(20,-20), random(0,360), 2, random(0,360))\n\tTNT1 AA 0 A_SpawnItemEx(\"OrangeGibbedGenerator\",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)\n\tTNT1 AAA 0 A_CustomMissile(\"BigOrangeBloodCloud\", random(10,80), 0, random(0,360), 2, random(0,360))\n HFCD JJJJJ 2 Bright A_CustomMissile(\"PainfulKaboom\", random(20,80), random(20,-20), random(0,360), 2, random(0,360))\n\tTNT1 AA 0 A_SpawnItemEx(\"OrangeGibbedGenerator\",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)\n\tTNT1 AAA 0 A_CustomMissile(\"BigOrangeBloodCloud\", random(10,80), 0, random(0,360), 2, random(0,360))\n\tTNT1 AA 0 A_SpawnItemEx(\"OrangeGibbedGenerator\",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)\n\tTNT1 AAA 0 A_CustomMissile(\"BigOrangeBloodCloud\", random(10,80), 0, random(0,360), 2, random(0,360))\n HFCD JJJJJ 2 Bright A_CustomMissile(\"PainfulKaboom\", random(20,80), random(20,-20), random(0,360), 2, random(0,360))\n\tTNT1 AA 0 A_SpawnItemEx(\"OrangeGibbedGenerator\",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)\n\tTNT1 AAA 0 A_CustomMissile(\"BigOrangeBloodCloud\", random(10,80), 0, random(0,360), 2, random(0,360))\n HFCD KKKKK 2 Bright A_CustomMissile(\"PainfulKaboom\", random(20,80), random(20,-20), random(0,360), 2, random(0,360))\n\tTNT1 AA 0 A_SpawnItemEx(\"OrangeGibbedGenerator\",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)\n\tTNT1 AAA 0 A_CustomMissile(\"BigOrangeBloodCloud\", random(10,80), 0, random(0,360), 2, random(0,360))\n HFCD LLLLL 1 Bright A_CustomMissile(\"PainfulKaboom\", random(20,80), random(20,-20), random(0,360), 2, random(0,360))\n\tTNT1 AA 0 A_SpawnItemEx(\"OrangeGibbedGenerator\",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)\n\tTNT1 AAA 0 A_CustomMissile(\"BigOrangeBloodCloud\", random(10,80), 0, random(0,360), 2, random(0,360))\n HFCD MMMMM 1 Bright A_CustomMissile(\"PainfulKaboom\", random(20,80), random(20,-20), random(0,360), 2, random(0,360))\n\tTNT1 AAAA 0 A_SpawnItemEx(\"OrangeGibbedGenerator\",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)\n\tTNT1 AAAAAA 0 A_CustomMissile(\"BigOrangeBloodCloud\", random(10,80), 0, random(0,360), 2, random(0,360))\n\tTNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx(\"HFLavaMist\",0,0,random(0,360),(Random (-8, 8)),(Random (-8, 8)),(Random (0, 8)),(Random (0, 360)))\n\tTNT1 AAAAAAAA 0 A_CustomMissile(\"SmokeFX3\", Random(20,80), 0, random(0,360), 2, random(0,360))\n HFCD N 10\n\tTNT1 A 0 Bright A_Mushroom(\"HFCyberMushroomFireballs2\",12)\n\tTNT1 A 0 A_SpawnItemEx(\"HFCyberPyroBoom2\")\n HFCD O 8\n TNT1 A -1 Bright A_KillMaster\n Stop\n\t}\n}\n\nACTOR HellFireCardinalGhostA\n{\nScale 1.1\nRENDERSTYLE Translucent\nAlpha 0.75\n+NOGRAVITY\n+CLIENTSIDEONLY\n+DONTSPLASH\n\n+NOINTERACTION\n+NOCLIP\nStates\n{\nSpawn:\n TNT1 A 0\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Toaster\")\n HFCD A 0 A_SpawnItem(\"HFWalkFire\")\n HFCD A 2 A_FadeOut(0.18)\n Loop\n Toaster:\n TNT1 A 0\n\tStop\n }\n}\n\nACTOR HellFireCardinalGhostB : HellFireCardinalGhostA\n{\nStates\n{\nSpawn:\n HFCD B 0 A_SpawnItem(\"HFWalkFire\")\n HFCD B 2 A_FadeOut(0.18)\n Loop\n }\n}\n\nACTOR HellFireCardinalGhostC : HellFireCardinalGhostA\n{\nStates\n{\nSpawn:\n HFCD C 0 A_SpawnItem(\"HFWalkFire\")\n HFCD C 2 A_FadeOut(0.18)\n Loop\n }\n}\n\nACTOR HellFireCardinalGhostD : HellFireCardinalGhostA\n{\nStates\n{\nSpawn:\n HFCD D 0 A_SpawnItem(\"HFWalkFire\")\n HFCD D 2 A_FadeOut(0.18)\n Loop\n }\n}\n\nACTOR HFKnifeProjectile\n{\n Projectile\n Radius 3\n Height 4\n Speed 19\n Damage 5000\n Scale 0.5\n +RIPPER\n +DONTBLAST\n +MTHRUSPECIES\n +BloodSplatter\n +DONTREFLECT\n +NODAMAGETHRUST\n SeeSound \"\"\n DeathSound \"\"\n Decal \"BulletChip\"\n States\n {\n Spawn:\n TNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n NAIL A 1\n TNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n TNT1 A 0\n\tNAIL E 3 Bright\n\tNAIL E 3 Bright\n\tNAIL E 3 Bright\n\tNAIL E 3 Bright\n\tNAIL E 3 Bright\n\tNAIL E 3 Bright\n TNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n TNT1 A 0 Bright A_custommissile(\"ExplosiveNailProjectile\",62,0,0,2,0)\n TNT1 A 0 Bright A_custommissile(\"ExplosiveNailProjectile\",62,0,20,2,5)\n TNT1 A 0 Bright A_custommissile(\"ExplosiveNailProjectile\",62,0,40,2,10)\n TNT1 A 0 Bright A_custommissile(\"ExplosiveNailProjectile\",62,0,60,2,15)\n TNT1 A 0 Bright A_custommissile(\"ExplosiveNailProjectile\",62,0,80,2,25)\n TNT1 A 0 Bright A_custommissile(\"ExplosiveNailProjectile\",62,0,100,2,30)\n TNT1 A 0 Bright A_custommissile(\"ExplosiveNailProjectile\",62,0,120,2,35)\n TNT1 A 0 Bright A_custommissile(\"ExplosiveNailProjectile\",62,0,140,2,40)\n TNT1 A 0 Bright A_custommissile(\"ExplosiveNailProjectile\",62,0,160,2,45)\n TNT1 A 0 Bright A_custommissile(\"ExplosiveNailProjectile\",62,0,180,2,0)\n TNT1 A 0 Bright A_custommissile(\"ExplosiveNailProjectile\",62,0,200,2,-5)\n TNT1 A 0 Bright A_custommissile(\"ExplosiveNailProjectile\",62,0,220,2,-10)\n TNT1 A 0 Bright A_custommissile(\"ExplosiveNailProjectile\",62,0,240,2,-15)\n TNT1 A 0 Bright A_custommissile(\"ExplosiveNailProjectile\",62,0,260,2,-20)\n TNT1 A 0 Bright A_custommissile(\"ExplosiveNailProjectile\",62,0,280,2,-25)\n TNT1 A 0 Bright A_custommissile(\"ExplosiveNailProjectile\",62,0,300,2,-30)\n TNT1 A 0 Bright A_custommissile(\"ExplosiveNailProjectile\",62,0,320,2,-35)\n TNT1 A 0 Bright A_custommissile(\"ExplosiveNailProjectile\",62,0,340,2,-40)\n Loop\n Death:\n NLPJ A 0 A_PlaySound(\"realdead\")\n\tTNT1 AA 0 A_SpawnItemEx(\"OrangeGibbedGenerator\",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)\n\tTNT1 AAA 0 A_CustomMissile(\"BigOrangeBloodCloud\", random(10,80), 0, random(0,360), 2, random(0,360))\n NLPJ BCDEFG 2 Bright A_CustomMissile(\"PainfulKaboom\", random(20,80), random(20,-20), random(0,360), 2, random(0,360))\n Stop\n }\n}\n\nActor FakeHFCardiSummoner\n{\n Height 8\n Radius 25\n Speed 30\n Damage (0)\n +RippeR\n +BloodlessImpact\n +NOTIMEFREEZE\n States\n {\n Spawn:\n\t TNT1 A 5\n\tDeath:\n\t TNT1 A 0\n\t TNT1 A 2\n\t TNT1 A 0 A_SpawnItemEx(\"FakeHFCardi\")\n\t Stop\n }\n}\n\nACTOR FakeHFCardi : HellFireCardinal\n{\n Health 500\n Monster\n Scale 1.1\n Species \"Cybers\"\n MinMissileChance 160\n DamageFactor \"Hell\", 0.0\n DamageFactor \"Melee\", 25.0\n DamageFactor \"PDTBFG\", 0.03\n DamageFactor \"PDTBFGTracer\", 0.0\n DamageFactor \"Cyber10K\", 0.0\n DamageFactor \"Legendary\", 0.0\n DamageFactor \"PlayerBHole\", 0.0\n DamageFactor \"LegendaryPlayer\", 0.0\n DamageFactor \"LegendaryGuru\", 0.0\n DamageFactor \"LegendaryGuruPlayer\", 0.0\n DamageFactor \"CustomSpray\", 0.0\n DamageFactor \"BFG9500Ball\", 0.0\n DamageFactor \"Terminator\", 0.0\n DamageFactor \"Player\", 0.015\n DamageFactor \"PlayerDevBall\", 0.020\n DamageFactor \"PlayerDevBall2\", 0.020\n DamageFactor \"PlayerDTBFGRailgunSlug\", 0.0\n DamageFactor \"PlayerDevTracer\", 0.0\n DamageFactor \"UltimateLegendary\", 0.0\n DamageFactor \"PlayerDTRG\", 0.05\n DamageFactor \"Extreme\", 0.0\n DamageFactor \"PyroShot\", 0.0\n DamageFactor \"Railgun \", 0.5\n DamageFactor \"Demon Tech Railgun\", 0.0\n DamageFactor \"DTRailgun\", 0.0\n DamageFactor \"PlayerRailPuff\", 0.0\n DamageFactor \"PlayerRailPuffGreen\", 0.0\n DamageFactor \"PlayerPyro\", 0.0\n DamageFactor \"Term\", 0.0\n DamageFactor \"PDTPuff\", 0.0\n DamageFactor \"BFGSplash\", 0.0\n DamageFactor \"BFGSpray\", 0.0\n DamageFactor \"Railg\", 0.5\n DamageFactor \"Ice\", 0.0\n DamageFactor \"FreezerBurn\", 0.0\n DamageFactor \"DBFG10K\", 0\n DamageFactor \"PlayerDBFG10K\", 0\n DamageFactor \"PlayerDBFG2\", 0\n DamageFactor \"DBFG210K\", 0\n DamageFactor \"PlayerDBFG210K\", 0\n DamageFactor \"PlayerDBFG\", 0\n DamageFactor \"DBFG2Splash\", 0\n DamageFactor \"DBFG2\", 0\n DamageFactor \"DBFG\", 0\n DamageFactor \"PlayerDBFG\", 0\n DamageFactor \"DBFG10K2\",0\n DamageFactor \"SuperWeapon\", 0.0\n DamageFactor \"DemolisherEx\", 0.0\n DamageFactor \"DarkDemoEx\", 0.0\n DamageFactor \"CerChainguns\", 0.0\n DamageFactor \"CerEnergyBall\", 0.0\n DamageFactor \"LegMind\", 0.0\n DamageFactor \"BeheComet\", 0.0\n DamageFactor \"NobleComet\", 0.0\n DamageFactor \"CacoComet\", 0.0\n DamageFactor \"CadaverRocket\", 0.0\n DamageFactor \"HellComet\", 0.0\n DamageFactor \"Legendary1\", 0.0\n DamageFactor \"HFCyber\", 0.0\n DamageFactor \"DBFG10K\", 0.5\n DamageFactor \"PlayerDBFG10K\", 0.5\n DamageFactor \"PlayerDBFG2\", 0.5\n DamageFactor \"DBFG210K\", 0.5\n DamageFactor \"PlayerDBFG210K\", 0.5\n DamageFactor \"PlayerDBFG\", 0.5\n DamageFactor \"DBFG2Splash\", 0.5\n DamageFactor \"DBFG2\", 0.5\n DamageFactor \"DBFG\", 0.5\n SeeSound \"Null\"\n PainSound \"Null\"\n DeathSound \"Null\"\n ActiveSound \"Null\"\n +NOPAIN\n -BOSS\n +Thruspecies\n -CountKill\n +LOOKALLAROUND\n +MissileEvenMore\n +MissileMore\n +DONTHARMSPECIES\n +DONTHURTSPECIES\n -BOSSDeath\nStates\n{\n Spawn:\n HFCD C 1 A_Look\n\t HFCD C 1 A_PlayWeaponSound(\"boss/teleport\")\n\t HFCD CC 0 A_SpawnItemEx(\"HFCyberFlameSpawner\")\n\t //TNT1 A 0 Bright A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\t loop\n see:\n TNT1 A 0 A_Jump(256,\"Missile\")\n\t TNT1 A 0 A_Hoof\n\t TNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\t HFCD A 2 Bright A_Chase\n\t TNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 A_SpawnItemEx(\"HellFireCardinalGhostA\",0,0,0,0,0,0,0,128)\n\t HFCD A 2 Bright A_Chase\n\t TNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 A_SpawnItemEx(\"HellFireCardinalGhostA\",0,0,0,0,0,0,0,128)\n\t HFCD A 2 Bright A_Chase\n\t TNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 A_SpawnItemEx(\"HellFireCardinalGhostB\",0,0,0,0,0,0,0,128)\n\t HFCD B 2 Bright A_Chase\n\t TNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 A_SpawnItemEx(\"HellFireCardinalGhostB\",0,0,0,0,0,0,0,128)\n\t HFCD A 2 Bright A_Chase\n\t TNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 A_SpawnItemEx(\"HellFireCardinalGhostC\",0,0,0,0,0,0,0,128)\n\t HFCD B 2 Bright A_Chase\n\t TNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 A_Metal\n\t TNT1 A 0 A_SpawnItemEx(\"HellFireCardinalGhostC\",0,0,0,0,0,0,0,128)\n\t HFCD A 2 Bright A_Chase\n\t TNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 A_SpawnItemEx(\"HellFireCardinalGhostD\",0,0,0,0,0,0,0,128)\n\t HFCD B 2 Bright A_Chase\n\t TNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n\t TNT1 A 0 A_SpawnItemEx(\"HellFireCardinalGhostD\",0,0,0,0,0,0,0,128)\n Loop\n Missile:\n\t HFCD E 10 Bright A_FaceTarget\n\t HFCD E 4 Bright A_FaceTarget\n\t HFCD E 0 A_PlaySound(\"Weapons/HFGaussFire\")\n\t HFCD F 2 Bright A_CustomMissile(\"HFKnifeProjectile\",58,-26,Random(-4, 4))\n\t HFCD E 1 Bright A_FaceTarget\n\t HFCD E 0 A_PlaySound(\"Weapons/HFGaussFire\")\n\t HFCD F 2 Bright A_CustomMissile(\"HFKnifeProjectile\",58,-26,0)\n\t HFCD E 1 Bright A_FaceTarget\n\t HFCD E 0 A_PlaySound(\"Weapons/HFGaussFire\")\n\t HFCD F 2 Bright A_CustomMissile(\"HFKnifeProjectile\",58,-26,0)\n\t HFCD E 1 Bright A_FaceTarget\n\t HFCD E 0 A_PlaySound(\"Weapons/HFGaussFire\")\n\t HFCD F 1 Bright A_CustomMissile(\"HFKnifeProjectile\",58,-26,0)\n\t HFCD E 1 Bright A_FaceTarget\n\t HFCD E 0 A_PlaySound(\"Weapons/HFGaussFire\")\n\t HFCD F 1 Bright A_CustomMissile(\"HFKnifeProjectile\",58,-26,0)\n\t HFCD E 1 Bright A_FaceTarget\n\t HFCD E 0 A_PlaySound(\"Weapons/HFGaussFire\")\n\t HFCD F 1 Bright A_CustomMissile(\"HFKnifeProjectile\",58,-26,0)\n\t goto death\n Death:\n HFCD C 1 A_Stop\n HFCD C 1 A_PlayWeaponSound(\"boss/teleport\")\n\t HFCD CCCCCCCCCCCCC 0 A_SpawnItemEx(\"HFCyberFlameSpawner\")\n\t HFCD CCCCCCCCCCC 1 A_FadeIn(0.1)\n\tStop\n\t}\n}\n\nACTOR FireBeamLesser : FastProjectile\n{\n Radius 3\n Height 4\n Speed 19\n Damage 50000000000000000\n Scale 0.5\n +RIPPER\n +DONTBLAST\n +MTHRUSPECIES\n +BloodSplatter\n +DONTREFLECT\n +NODAMAGETHRUST\n SeeSound \"\"\n DeathSound \"\"\n Decal \"BulletChip\"\n States\n {\n Spawn:\n TNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n NAIL A 1\n TNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n TNT1 A 0\n\tNAIL E 3 Bright\n\tNAIL E 3 Bright\n\tNAIL E 3 Bright\n\tNAIL E 3 Bright\n\tNAIL E 3 Bright\n\tNAIL E 3 Bright\n TNT1 A 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n TNT1 A 0 Bright A_custommissile(\"FusionDevastatorball\",62,0,0,2,0)\n TNT1 A 0 Bright A_custommissile(\"FusionDevastatorball\",62,0,20,2,5)\n TNT1 A 0 Bright A_custommissile(\"FusionDevastatorball\",62,0,40,2,10)\n TNT1 A 0 Bright A_custommissile(\"FusionDevastatorball\",62,0,60,2,15)\n TNT1 A 0 Bright A_custommissile(\"FusionDevastatorball\",62,0,80,2,25)\n TNT1 A 0 Bright A_custommissile(\"FusionDevastatorball\",62,0,100,2,30)\n TNT1 A 0 Bright A_custommissile(\"FusionDevastatorball\",62,0,120,2,35)\n TNT1 A 0 Bright A_custommissile(\"FusionDevastatorball\",62,0,140,2,40)\n TNT1 A 0 Bright A_custommissile(\"FusionDevastatorball\",62,0,160,2,45)\n TNT1 A 0 Bright A_custommissile(\"FusionDevastatorball\",62,0,180,2,0)\n TNT1 A 0 Bright A_custommissile(\"FusionDevastatorball\",62,0,200,2,-5)\n TNT1 A 0 Bright A_custommissile(\"FusionDevastatorball\",62,0,220,2,-10)\n TNT1 A 0 Bright A_custommissile(\"FusionDevastatorball\",62,0,240,2,-15)\n TNT1 A 0 Bright A_custommissile(\"FusionDevastatorball\",62,0,260,2,-20)\n TNT1 A 0 Bright A_custommissile(\"FusionDevastatorball\",62,0,280,2,-25)\n TNT1 A 0 Bright A_custommissile(\"FusionDevastatorball\",62,0,300,2,-30)\n TNT1 A 0 Bright A_custommissile(\"FusionDevastatorball\",62,0,320,2,-35)\n TNT1 A 0 Bright A_custommissile(\"FusionDevastatorball\",62,0,340,2,-40)\n Loop\n Death:\n NLPJ A 0 A_PlaySound(\"goodgame/mate\")\n Stop\n }\n}\n\nACTOR FireBlast : FastProjectile\n{\n Radius 3\n Height 4\n Speed 10\n Damage 50000000000000000\n Scale 2.5\n +RIPPER\n +DONTBLAST\n +MTHRUSPECIES\n +BloodSplatter\n +DONTREFLECT\n -NODAMAGETHRUST\n SeeSound \"\"\n DeathSound \"\"\n Decal \"LDemonAmmo\"\n States\n {\n Spawn:\n HFEB A 0 A_SpawnItem(\"FireBlastGhost\",0,0,0,0)\n HFEB A 1\n HFEB B 0 A_SpawnItem(\"FireBlastGhost\",0,0,0,0)\n HFEB A 0\n\tHFEB C 3 Bright\n\tHFEB A 3 Bright\n\tHFEB B 3 Bright\n\tHFEB C 3 Bright\n\tHFEB A 3 Bright\n\tHFEB B 3 Bright\n HFEB C 0 A_SpawnItem(\"HFCyberFlameSpawner\",0,0,0,0)\n Loop\n Death:\n\tTNT1 A 0 A_Spawnitem(\"DisasterExplosion\",0,0,0,0)\n Stop\n }\n}\n\nACTOR FireBlastGhost\n{\nScale 1.1\nRENDERSTYLE Translucent\nAlpha 0.75\n+RIPPER\n+DONTBLAST\n+MTHRUSPECIES\n+BloodSplatter\n+DONTREFLECT\n+NODAMAGETHRUST\nStates\n{\nSpawn:\n TNT1 A 0\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Toaster\")\n HFEB A 2 A_FadeOut(0.18)\n Loop\n Toaster:\n TNT1 A 0\n\tStop\n }\n}\n\nACTOR DisasterExplosion\n{\n Damage 99999\n DamageType \"Cyber10K\"\n PROJECTILE\n +STRIFEDAMAGE\n +NOTARGET\n +FULLVOLDEATH\n +THRUGHOST\n +FORCERADIUSDMG\n +THRUSPECIES\n -ROCKETTRAIL\n ExplosionDamage 999999\n ExplosionRadius 999\n Obituary \"%o must of been pretty slow since he decided to confront the HellFire Cardinal with his puny weapons.\"\n States\n {\n Spawn:\n TNT1 AAA 0 A_Countdown\n Death:\n TNT1 A 0\n\t TNT1 A 0 A_StopSound(5)\n\t TNT1 A 0 A_PlaySound(\"FireBlast/Exp\")\n\t TNT1 A 0 A_Explode(9999,999,999,999)\n\t TNT1 A 0 Radius_Quake(999, 999, 999, 999, 999)\n\t TNT1 A 0 A_SpawnItemEx(\"Nuke\", 0, 0, 0, 0, 0, 0, 0, 0, 0)\n\t TNT1 A 0 A_SpawnItemEx(\"BlueNukeHyperFlare\", 0, 0, 0, 0, 0, 0, 0, 128, 0)\n\n\t TNT1 A 5 A_SpawnItemEx(\"YellowLegNukeHyperFloor\", 0, 0, 0, 0, 0, 0, 0, 128, 0)\n\t TNT1 A 20 A_SpawnItemEx(\"LegNukeHyperFloor\", 0, 0, 0, 0, 0, 0, 0, 128, 0)\n TNT1 AA 0 A_SpawnItemEx(\"NukeHyperSmokeFloor\", 0, 0, 0, 0, 0, 0, 0, 128, 0)\n TNT1 A 0 A_SpawnItemEx(\"LegNukeHyperPillar\", 0, 0, 0, 0, 0, 10, 0, 128, 0)\n TNT1 A 105 A_SpawnItemEx(\"NukeHyperSmokePillar\", 0, 0, 0, 0, 0, 10, 0, 128, 0)\n TNT1 A 0 A_SpawnItemEx(\"LegNukeHyperMushroom\", 0, 0, 1000, 0, 0, 0, 0, 128, 0)\n TNT1 AA 0 A_SpawnItemEx(\"NukeHyperSmokeMushroom\", 0, 0, 1000, 0, 0, 0, 0, 128, 0)\n Stop\n }\n}"
},
{
"source": "pk3",
"name": "Actors/Monsters/Anime/ZamasuImp.txt",
"contents": "Actor Zamasuimp\n{\nHealth 600000\nRadius 20\nHeight 56\nSpeed 99\nMeleeDamage 7000\nPainChance 140\nPainChance \"SoulToxic\", 60\nPainChance \"FatFlamer\", 60\nPainChance \"FiendFire\", 60\nDamageFactor \"ImpComet\", 0.0\nSeeSound \"imp/sight\"\nPainSound \"imps/pain\"\nDeathSound \" \"\nActiveSound \"imp/active\"\nMeleeSound \"imps/melee\"\nObituary \"%o got burned by an Imp.\"\nHitObituary \"%o was shredded by an Zamasu Imp.\"\nDropItem \"LifeEssence\" 50\nDropItem \"ArmorBonusMax\" 50\nSpecies \"Imps\"\nMONSTER\n+FLOORCLIP\n+MISSILEMORE\nvar int user_music;\nStates\n{\nSpawn:\n TNT1 A 0 A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n ZAMI A 10 Bright A_Look\n\tTNT1 A 0 A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\tZAMI A 10 Bright A_Look\n\tTNT1 A 0 A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\tZAMM A 10 Bright A_Look\n\tTNT1 A 0 A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\tZAMM A 10 Bright A_Look\n\tTNT1 A 0 A_SpawnItem(\"NemesisCyberFlameSpawner\",0,0,0,0)\n\tLoop\nSee:\n TNT1 A 0 A_JumpIf(user_music == 1,3)\n TNT1 A 0 ACS_NamedExecuteAlways(\"StartMonsterMusic\",0,738)\n\tTNT1 A 0 A_SetUserVar(\"user_music\",1)\n\tZAMI AABB 3 A_Chase\n\tTNT1 A 0 A_SpawnItem(\"HumanishStep\",0,0,0,0)\n\tZAMI CCDD 3 A_Chase\n\tTNT1 A 0 A_SpawnItem(\"HumanishStep\",0,0,0,0)\n Loop\nMelee:\n ZAMI EF 5 A_FaceTarget\n ZAMI G 4 A_MeleeAttack\n\tZAMI FE 5 A_FaceTarget\n Goto See\nMissile:\n TNT1 A 0 A_Jump(192,\"PAAAHHIIIIII\",\"SuperBFG100000K\")\nNormal:\n\tZAMI EF 8 A_FaceTarget\n\tZAMI G 4 Bright A_CustomMissile(\"DevastatorBall\", 34, 0, 0)\n\tZAMI FEF 6 A_FaceTarget\n\tZAMI G 4 Bright A_CustomMissile(\"DevastatorBall\", 34, 0, 0)\n\tZAMI FE 4 A_FaceTarget\n\tGoto See\nPAAAHHIIIIII:\n\t\tTNT1 A 0 A_PlaySound(\"weapons/rgcharge\")\n ZAMI EE 10 A_FaceTarget\n\t\tZAMI E 10 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"zamasu/paaaahhhii\")\n\t\tZAMI F 0 A_CustomMissile(\"NemesisCyberRailLaser\",54,-22,0)\n\t\tZAMI E 4 A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"zamasu/paaaahhhii\")\n\t\tZAMI F 0 A_CustomMissile(\"NemesisCyberRailLaser\",54,-22,0)\n\t\tZAMI E 4 A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"zamasu/paaaahhhii\")\n\t\tZAMI F 0 A_CustomMissile(\"NemesisCyberRailLaser\",54,-22,0)\n\t\tZAMI E 4 A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"zamasu/paaaahhhii\")\n\t\tZAMI F 0 A_CustomMissile(\"NemesisCyberRailLaser\",54,-22,0)\n\t\tZAMI E 4 A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"zamasu/paaaahhhii\")\n\t\tZAMI F 0 A_CustomMissile(\"NemesisCyberRailLaser\",54,-22,0)\n\t\tZAMI E 3 A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"zamasu/paaaahhhii\")\n\t\tZAMI F 0 A_CustomMissile(\"NemesisCyberRailLaser\",54,-22,0)\n\t\tZAMI E 3 A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"zamasu/paaaahhhii\")\n\t\tZAMI F 0 A_CustomMissile(\"NemesisCyberRailLaser\",54,-22,0)\n\t\tZAMI E 3 A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"zamasu/paaaahhhii\")\n\t\tZAMI F 0 A_CustomMissile(\"NemesisCyberRailLaser\",54,-22,0)\n\t\tZAMI E 3 A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"zamasu/paaaahhhii\")\n\t\tZAMI F 0 A_CustomMissile(\"NemesisCyberRailLaser\",54,-22,0)\n\t\tZAMI E 3 A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"zamasu/paaaahhhii\")\n\t\tZAMI F 0 A_CustomMissile(\"NemesisCyberRailLaser\",54,-22,0)\n\t\tZAMI E 2 A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"zamasu/paaaahhhii\")\n\t\tZAMI F 0 A_CustomMissile(\"NemesisCyberRailLaser\",54,-22,0)\n\t\tZAMI E 2 A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"zamasu/paaaahhhii\")\n\t\tZAMI F 0 A_CustomMissile(\"NemesisCyberRailLaser\",54,-22,0)\n\t\tZAMI E 2 A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"zamasu/paaaahhhii\")\n\t\tZAMI F 0 A_CustomMissile(\"NemesisCyberRailLaser\",54,-22,0)\n\t\tZAMI E 2 A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"zamasu/paaaahhhii\")\n\t\tZAMI F 0 A_CustomMissile(\"NemesisCyberRailLaser\",54,-22,0)\n\t\tZAMI E 2 A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"zamasu/paaaahhhii\")\n\t\tZAMI F 0 A_CustomMissile(\"NemesisCyberRailLaser\",54,-22,0)\n\t\tZAMI E 2 A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"zamasu/paaaahhhii\")\n\t\tZAMI F 0 A_CustomMissile(\"NemesisCyberRailLaser\",54,-22,0)\n\t\tZAMI E 1 A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"zamasu/paaaahhhii\")\n\t\tZAMI F 0 A_CustomMissile(\"NemesisCyberRailLaser\",54,-22,0)\n\t\tZAMI E 1 A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"zamasu/paaaahhhii\")\n\t\tZAMI F 0 A_CustomMissile(\"NemesisCyberRailLaser\",54,-22,0)\n\t\tZAMI E 1 A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"zamasu/paaaahhhii\")\n\t\tZAMI F 0 A_CustomMissile(\"NemesisCyberRailLaser\",54,-22,0)\n\t\tZAMI E 1 A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"zamasu/paaaahhhii\")\n\t\tZAMI F 0 A_CustomMissile(\"NemesisCyberRailLaser\",54,-22,0)\n\t\tZAMI E 1 A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"zamasu/paaaahhhii\")\n\t\tZAMI F 0 A_CustomMissile(\"NemesisCyberRailLaser\",54,-22,0)\n\tGoto See\nSuperBFG100000K:\n\tGoto See\nPain:\n\tZAMI H 4 A_Pain\n\tGoto See\nDeath:\n ZAMI I 5\n\tZAMI J 5 A_Scream\n\tZAMI KL 5\n TNT1 A 0 A_PlaySound(\"zamasu/paaaahhhii\")\n\tZAMI M 0 A_SpawnItem(\"DarkDesNuke\",0,0,0,0)\n\tZAMI M 5 A_Fall\n\tZAMI M -1\n\tStop\nXDeath:\n\tZAMI N 3\n\tZAMI O 3 A_XScream\n\tZAMI P 3 A_SpawnItemEx(\"GibbedGenerator\",0,0,0,0,0,0,0,128,0)\n\tZAMI Q 3 A_Fall\n\tZAMI RST 3\n\tZAMI U -1\n Stop\nRaise:\n\tTNT1 A 0\n\tTNT1 A 0 A_SpawnItemEx(\"VileHealEffect\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tZAMI LKJI 5\n\tGoto See\n }\n}"
},
{
"source": "pk3",
"name": "Actors/Weapons/LegendaryLandMine.txt",
"contents": "ACTOR \"Legendary Land Mine\" : Weapon\n{\n Scale 0.85\n Weapon.PreferredSkin \"Fist-Marine\"\n Weapon.SelectionOrder 1\n Inventory.PickupSound \"weapons/minepickup\"\n Weapon.AmmoGive 1\n Weapon.AmmoUse 1\n Weapon.AmmoType \"LDemonAmmo\"\n Inventory.Pickupmessage \"Legendary Land Mine\"\n Obituary \"%o stepped on %k's legendary land mine.\"\n AttackSound \"\"\n +WEAPON.NOALERT\n +WEAPON.NOAUTOAIM\n +WEAPON.NOAUTOFIRE\n +WEAPON.NO_AUTO_SWITCH\n +INVENTORY.UNDROPPABLE\n States\n {\n Spawn:\n\t LLIN A -1\n\t Stop\n Ready:\n\t LMIN ACE 1\n Goto Ready2\n Ready2:\n LLLM A 1 A_WeaponReady\n\t Loop\n Deselect:\n\t TNT1 A 0 A_PlayWeaponSound(\"weapons/weapondown\")\n LLLM A 1 A_Lower\n TNT1 A 0 A_Lower\n Goto Deselect+1\n Select:\n\t TNT1 A 0 A_Raise\n Wait\n Fire:\n\t LMIN EDCB 1\n\t TNT1 A 8\n\t LMIN ABCDEF 1\n\t TNT1 A 0 A_PlayWeaponSound(\"weapons/hgrenadethrow\")\n\t TNT1 A 0 A_TakeInventory(\"MineAmmo\",1)\n\t LMIN G 1 A_FireCustomMissile(\"LACThrownMine\",0,0,0,0)\n\t LMIN HI 1\n\t LMIN JK 2\n\t TNT1 A 0 A_JumpIfInventory(\"MineAmmo\",1,2)\n TNT1 A 0 A_TakeInventory(\"Legendary Land Mine\",1)\n\t TNT1 A 0\n\t TNT1 A 6\n\t LMIN BCDE 1\n\t Goto Ready2\n\t }\n}"
},
{
"source": "pk3",
"name": "Actors/Items/LegAnniRune.txt",
"contents": "actor 1LegendaryCyberDemon1 : playerpawn\n{\n spawnid 16515\n obituary \"%o was spooked by a Legendary Cyber Demon.\"\n health 6999\n radius 40\n height 110\n mass 0x7FFFFFFF\n speed 19\n damage 2900\n painchance 256\n Limitedtoteam 0\n renderstyle SoulTrans\n SeeSound \"cyber/sight1\"\n PainSound \"Legcyber/pain\"\n DeathSound \"Legcyber/death\"\n ActiveSound \"Legcyber/laugh3\"\n Player.displayname \"LegendaryCyberDemon\"\n Player.startitem \"LegendaryCyberGun\"\n Player.StartItem \"LegendaryUltraSphere\" 215\n Player.StartItem \"LegendaryRune\" 256 1\n Player.StartItem \"LDemonAmmoBox\" 256\n Player.StartItem \"BossLifeEssence\" 250\n Player.StartItem \"BossArmorBonusMax\" 250\n Player.StartItem \"Legendary Plasmatic Rifle\" 140 1\n Player.StartItem \"LegAmmoSphere\" 128 1\n Player.StartItem \"LegDemonRune\" 80 1\n Player.StartItem \"Legendary Assault Shotgun\" 100 1\n Player.viewheight 46\n +QUICKTORETALIATE\n +NOTIMEFREEZE\n +NORADIUSDMG\n +PIERCEARMOR\n +MISSILEEVENMORE\n +NOTARGET\n +BOSS\n +MISSILEMORE\n +FLOORCLIP\n +DONTMORPH\n +BOSSDEATH\n +NOICEDEATH\n +DONTGIB\n +DONTRIP\n +DONTHARMSPECIES\n +DONTHURTSPECIES\n +NOICEDEATH\n +CANTSEEK\n +NOFEAR\n states\n {\n Spawn:\n CYBR AB 10 bright A_Look\n loop\n See:\n CYBR AB 6 bright\n CYBR AB 6 bright\n CYBR AB 6 bright\n CYBR A 0 bright A_Jump(32,7)\n CYBR AB 6 bright\n CYBR AB 6 bright\n CYBR AB 6 bright\n loop\n CYBR A 0 A_Playsound(\"Legcyber/laugh3\")\n Goto see+7\n missile:\n CYBR E 5\n CYBR F 5 Bright\n CYBR E 5\n CYBR F 5 Bright\n CYBR E 5\n CYBR F 5 Bright\n CYBR E 5\n CYBR F 5 Bright\n CYBR E 5\n CYBR F 5 Bright\n CYBR E 5\n CYBR F 5 Bright\n\tCYBR E 5\n CYBR F 5 Bright\n CYBR E 5\n CYBR F 5 Bright\n CYBR E 5\n CYBR F 5 Bright\n CYBR E 5\n CYBR F 5 Bright\n CYBR E 5\n goto see\n Pain:\n CYBR E 3 bright\n CYBR E 3 bright A_Playsound(\"Legcyber/pain\")\n goto See\n Death:\n\tTNT1 A 0 A_StopSound(6)\n\tCYBR H 10 Bright\n\tCYBR H 10 Bright A_Scream\n\tTNT1 A 0 A_SpawnItemEx(\"LegendaryCyberdemonDeathEffect\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tCYBR HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHIIIIIIIIIIIIIIIIIIIIIIIIIIIIJJJJJJJJJJJJJJJJJJJJJ 2 Bright\n\tCYBR KL 10 Bright\n\tTNT1 A 0 A_SpawnItem(\"DeathBall2\")\n\tCYBR M 10 Bright A_NoBlocking\n\tCYBR NO 10 Bright\n\tCYBR P 30\n\tCYBR P 0 A_BossDeath\n\tCYBR P -1\n stop\n }\n}\n\nactor LegendaryCyberGun : Weapon\n{\n Game Doom\n SpawnID 29\n obituary \"%o was spooked by a Legendary Cyber Demon.\"\n +WEAPON.NOAUTOFIRE\n Inventory.PickupMessage \"You got the Legendary Cyber Gun!\"\n States\n {\n Ready:\n LCBG A 1 A_WeaponReady\n Loop\n Deselect:\n LCBG A 1 A_Lower\n Loop\n Select:\n LCBG A 1 A_Raise\n Loop\n Fire:\n\tLVRD B 0 A_GunFlash\n LCBG ABC 5\n LCBG D 5 Bright A_FireCustomMissile(\"LegendaryRocket\",random(-6,6),0,-26,56)\n LCBG ABC 5\n LCBG D 5 Bright A_FireCustomMissile(\"LegendaryRocket\",random(-6,6),0,-26,56)\n LCBG ABC 5\n LCBG D 5 Bright A_FireCustomMissile(\"LegendaryRocket\",random(-6,6),0,-26,56)\n LCBG ABC 5\n LCBG D 5 Bright A_FireCustomMissile(\"LegendaryRocket\",random(-6,6),0,-26,56)\n LCBG ABC 5\n LCBG D 5 Bright A_FireCustomMissile(\"LegendaryRocket\",random(-6,6),0,-26,56)\n LCBG ABC 5\n LCBG D 5 Bright A_FireCustomMissile(\"LegendaryRocket\",random(-6,6),0,-26,56)\n\tLCBG ABC 5\n LCBG D 5 Bright A_FireCustomMissile(\"LegendaryRocket\",random(-6,6),0,-26,56)\n LCBG ABC 5\n LCBG D 5 Bright A_FireCustomMissile(\"LegendaryRocket\",random(-6,6),0,-26,56)\n LCBG ABC 5\n LCBG D 5 Bright A_FireCustomMissile(\"LegendaryRocket\",random(-6,6),0,-26,56)\n LCBG ABC 5\n LCBG D 5 Bright A_FireCustomMissile(\"LegendaryRocket\",random(-6,6),0,-26,56)\n LCBG ABC 5\n Goto ready\n Flash:\n TNT1 A 3 Bright A_Light1\n TNT1 B 4 Bright\n TNT1 CD 4 Bright A_Light2\n Goto LightDone\n Spawn:\n TNT1 A -1\n Stop\n }\n}"
},
{
"source": "pk3",
"name": "Actors/Items/NemesisPowerShard.txt",
"contents": "Actor NemesisLegendaryPowerShard : CustomInventory\n{\n+DONTGIB\n Inventory.PickupMessage \"Nemesis Power Shard, filled with Nemesis energy corrupted with Rage.\"\n Inventory.PickupSound \"legendarycrystal/take\"\n Inventory.UseSound \"legendary/defense\"\n Inventory.Icon \"NPOWZ0\"\n Inventory.MaxAmount 1\n +INVBAR\n +COUNTITEM\n +INVENTORY.BIGPOWERUP\n +NOTIMEFREEZE\n +FLOAT\n +FLOATBOB\n Scale 0.75\n States\n {\n Use:\n TNT1 A 0\n\tTNT1 A 1 A_GiveInventory(\"ELegendaryCrystalProtect\",1)\n\tTNT1 A 1 A_GiveInventory(\"NCrystalHealing\",1)\n Stop\n Spawn:\n NPOW ABCDEF 4 Bright A_CustomMissile(\"NemesisHellionSmokeSpawner\",-20,0,random(0,-360),2,random(0,360))\n\tLoop\n }\n}\n\nActor NCrystalHealing : PowerupGiver\n{\n Powerup.Type NLegCrystalHeal\n +AUTOACTIVATE\n +ALWAYSPICKUP\n\n}\n\nActor PowerELegCrystalHeal : PowerTargeter\n{\n Powerup.Duration 30\n States\n {\n Targeter:\n TNT1 AA 0\n\t\tTNT1 A 0 HealThing(1,250)\n\t\tTNT1 A 0 A_GiveInventory(\"RedArmor\")\n\t\tTNT1 A 0 A_GiveInventory(\"NLegCrystalSpeedGiver\",1)\n\t\tTNT1 A 0 A_GiveInventory(\"NemArmorBonus\",1)\n\t\tTNT1 A 0 A_CustomMissile(\"NemSparkleSpawner\",0,0,random(0,-360),2,random(0,360))\n\t\tTNT1 AA 3 A_SpawnItemEx(\"NemPowerLine\",random(32,-32),random(32,-32),random(8,48),0,0,random(1,4),0,128,0)\n Loop\n }\n}\n\nACTOR NLegCrystalSpeedGiver\n{\nArmor.SavePercent 99\nArmor.SaveAmount 3\nArmor.MaxSaveAmount 800\nPowerup.Duration 0xFFFFFFD\n}\n\nACTOR NemArmorBonus : ArmorBonus\n{\nArmor.SavePercent 99\nArmor.SaveAmount 3\nArmor.MaxSaveAmount 800\n}\n\nActor NLegendaryCrystalProtectEffect : PowerProtection{DamageFActor \"Normal\",0.3}\n\nActor ELegendaryCrystalProtect: PowerupGiver\n{\n Inventory.MaxAmount 0\n Powerup.Type NLegendaryCrystalProtectEffect\n Powerup.Color Gray 0.15\n Powerup.Duration 30\n +INVENTORY.AUTOACTIVATE\n +INVENTORY.ALWAYSPICKUP\n States\n {\n Spawn:\n ROWL A 1 Bright\n Loop\n }\n}"
},
{
"source": "pk3",
"name": "Actors/Items/LegSpeedSphere.txt",
"contents": "Actor LegendarySpeedSphere : CustomInventory\n{\n +FLOATBOB\n +COUNTITEM\n +NOTIMEFREEZE\n ActiveSound \"Pickups/Legruneidle\"\n Inventory.PickupMessage \"Legendary Speed Sphere obtained! That's 5555x Legendary Rune!\"\n Inventory.Amount 1\n Inventory.MaxAmount 1\n States\n {\n Spawn:\n TNT1 A 0 A_CustomMissile (\"YellowSparkleSpawner\", 0, 0, random(0,-360), 2, random(0,360))\n TNT1 A 0 A_LoopActiveSound\n\tLSDS AAAAAA 10 Bright A_CustomMissile (\"LegendaryRuneFlameSpawner\", -20, 0, random(0,-360), 2, random(0,360))\n Loop\n Pickup:\n TNT1 A 0\n TNT1 A 0 A_JumpIfInventory(\"LegendaryRuneItem\",1,\"Nope\")//avoid picking it when you have it already.\n\tTNT1 A 0 A_PlaySound(\"Pickups/Legrune\")\n TNT1 A 0 A_GiveInventory(\"LegSpeedPower\",1)\n\tTNT1 A 0 A_GiveInventory(\"LegendarySpeedSphereItem\",1)\n\tTNT1 A 1 A_StopSound\n\tStop\n Nope:\n\tLSDS A 1\n\tStop\n }\n}\n\nActor LegSpeedPower : PowerDoubleFiringSpeed\n{\n\t+INVENTORY.HUBPOWER\n\t+INVENTORY.PERSISTENTPOWER\n +NOTIMEFREEZE\n\tPowerup.Duration 0x9FFFFFFFFFFFFFFFFFFFDDDDDDDDDDDDDDDDD\n}\n\nACTOR LegendarySpeedSphereItem : Weapon {\n\tWeapon.SelectionOrder 99999\n\t+WEAPON.NOALERT\n\t+INVENTORY.UNDROPPABLE\n\t+WEAPON.CHEATNOTWEAPON\n\t+WEAPON.NO_AUTO_SWITCH\n +NOTIMEFREEZE\n\tStates {\n\tSpawn:\n\tTNT1 A 0\n\tReady:\n\tTNT1 A 0\n\tDeselect:\n\tTNT1 A 0\n\tSelect:\n\tTNT1 A 0\n\tFire:\n\tTNT1 A 0\n\tStop\n\t}\n}\n\n/*Actor LegendaryRuneItem : Inventory\n{\n Inventory.MaxAmount 1\n}*/"
},
{
"source": "pk3",
"name": "Actors/DeathEdits/DeathEdits.txt",
"contents": "ACTOR LegendaryCommando 16503\n{\nMonster\nHealth 1150\nRadius 20\nHeight 56\nSpeed 13\nMass 100\nPainChance 20\n+NOTIMEFREEZE\n+BOSS\n+BOSSDEATH\n+FLOORCLIP\n+MISSILEMORE\n+MISSILEEVENMORE\n+QUICKTORETALIATE\n+NOICEDEATH\n+NODROPOFF\n+DONTGIB\n+NOTARGET\n+NORADIUSDMG\n+FORCERADIUSDMG\n+NOFEAR\nBloodColor \"Blue\"\nDropItem \"HandGrenadeAmmo\" 235 2\nDropItem \"MineAmmo\" 235 2\nDropItem \"Backpack\" 198 1\nDropItem \"LDemonAmmo\" 250\nDropItem \"LDemonAmmoBox\" 200\nDropItem \"LegAmmoSphere\" 108 1\nDropItem \"LegendaryArmor\" 105 1\nDropItem \"Legendary Plasmatic Cannon\" 180 1\nDropItem \"LegendaryRune\" 45 1\nDropItem \"LegendaryPowerShard\" 50 1\nDamageFactor 0.65\nDamageFactor \"PDTBFG\", 0.20\nDamageFactor \"PDTBFGTracer\", 0.20\nDamageFactor \"PlayerDevBall\", 0.120\nDamageFactor \"PlayerDevBall2\", 0.120\nDamageFactor \"PlayerDTBFGRailgunSlug\", 0.120\nDamageFactor \"PlayerDevTracer\", 0.120\nDamageFactor \"Legendary\", 0.0\nDamageFactor \"LegendaryPlayer\", 0.3\nDamageFactor \"LegendaryGuru\", 0.0\nDamageFactor \"LegendaryGuruPlayer\", 0.3\nDamageFactor \"LACGrenade\", 0.0\nDamageFactor \"LegendaryZombie\", 0.0\nDamageFactor \"GeneralTracer\", 0.0\nDamageFactor \"DBFG10K2\", 0.65\nDamageFactor \"PlayerDBFG10K2\", 0.65\nDamageFactor \"DBFG2\", 0.65\nDamageFactor \"PlayerDBFG2\", 0.65\nDamageFactor \"PlayerDTRG\", 0.5\nSeeSound \"lcmdo/sight\"\nAttackSound \"Null\"\nPainSound \"lcmdo/pain\"\nDeathSound \"lcmdo/death\"\nActiveSound \"lcmdo/active\"\nAttackSound \"Null\"\nObituary \"%o was turned into a pile of juicy slop by Legendary Commando.\"\nvar int user_music;\nvar int user_protection;\nvar int user_protected;\nStates\n{\nSpawn:\n\tTNT1 A 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n LCOS A 10 Bright A_Look\n\tTNT1 A 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tLCOI A 10 Bright A_Look\n Loop\nSee:\n TNT1 A 0 A_JumpIf(user_music == 1,3)\n TNT1 A 0 ACS_NamedExecuteAlways(\"StartMonsterMusic\",0,18)\n\tTNT1 A 0 A_SetUserVar(\"user_music\",1)\n LCOS A 0 A_JumpIfTargetInLOS(\"Strafing\")\n LCOS AABB 3 Bright A_Chase\n\tTNT1 A 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItem(\"LegendaryFootStep\",0,0,0,0)\n TNT1 A 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tLCOS A 0 A_JumpIfTargetInLOS(\"Strafing\")\n\tLCOS CCDD 3 Bright A_Chase\n\tTNT1 A 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tLCOS A 0 A_Jump(80,\"Rush\")\n TNT1 A 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItem(\"LegendaryFootStep\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n Loop\nRush:\n LCOS A 0 A_JumpIfTargetInLOS(\"Strafing\")\n\tTNT1 A 0 A_SpawnItem(\"LegendaryFootStep\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItemEx(\"LegCommandoGhost\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tLCOS A 1 Bright A_Chase\n\tTNT1 A 0 A_SpawnItemEx(\"LegCommandoGhost\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tLCOS A 1 Bright A_Chase\n\tTNT1 A 0 A_SpawnItemEx(\"LegCommandoGhost\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tLCOS B 1 Bright A_Chase\n\tTNT1 A 0 A_SpawnItemEx(\"LegCommandoGhost\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tLCOS B 1 Bright A_Chase\n\tTNT1 A 0 A_SpawnItem(\"LegendaryFootStep\",0,0,0,0)\n TNT1 A 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItemEx(\"LegCommandoGhost\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tLCOS C 1 Bright A_Chase\n\tTNT1 A 0 A_SpawnItemEx(\"LegCommandoGhost\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tLCOS C 1 Bright A_Chase\n\tTNT1 A 0 A_SpawnItemEx(\"LegCommandoGhost\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tLCOS D 1 Bright A_Chase\n\tTNT1 A 0 A_SpawnItemEx(\"LegCommandoGhost\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tLCOS D 1 Bright A_Chase\n\tTNT1 A 0 A_SpawnItem(\"LegendaryFootStep\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_Jump(84,\"See\")\n\tTNT1 A 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tLoop\n Strafing:\n\tTNT1 A 0 A_SpawnItem(\"LegendaryFootStep\",0,0,0,0)\n\tTNT1 A 0 A_Chase(\"\",\"Missile\",CHF_DONTMOVE)\n\tLCOS AA 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_Chase(\"\",\"Missile\",CHF_DONTMOVE)\n\tLCOS BB 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_SpawnItem(\"LegendaryFootStep\",0,0,0,0)\n\tTNT1 A 0 A_Chase(\"\",\"Missile\",CHF_DONTMOVE)\n LCOS CC 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_Chase(\"\",\"Missile\",CHF_DONTMOVE)\n\tLCOS DD 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tGoto See\n Pause:\n\tLCOS EEEEE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tGoto See\n Missile:\n TNT1 A 0 A_SetShootable\n TNT1 A 0 A_UnsetInvulnerable\n TNT1 A 0 A_SetTranslucent(1)\n TNT1 A 0 A_Jump(88,\"Combo\",\"Grenades\",\"LegendaryStar\")\n Normal:\n\tLCOS EEEE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tLCOS E 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_CustomMissile(\"LegCommanderProj\",32,0,0)\n\tLCOS F 3 Bright A_PlaySoundEx(\"legendarycannon/fire\",\"Weapon\")\n\tTNT1 A 0 A_Jump(24,\"Pause\")\n\tTNT1 A 0 A_SpidRefire\n\tGoto Normal+3\n Combo:\n\tLCOS E 0 A_SetInvulnerable\n\tLCOS E 0 A_PlaySound(\"superzombie/sight\")\n\tLCOS E 1 Bright A_FaceTarget\n\tLCOS EEEE 3 Bright A_GiveInventory(\"LegZombieStrafing3\",1)\n\tLEGW A 0 A_PlayWeaponSound(\"legendarycannon/charge\")\n\tLCOS EEEEE 3 Bright A_GiveInventory(\"LegZombieStrafing3\",1)\n\tLCOS E 0 A_UnSetInvulnerable\n\tTNT1 A 0 A_CustomMissile(\"LegCommanderBall\",32,0,random(-2,2))\n\tLCOS FE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_CustomMissile(\"LegCommanderBall\",32,0,random(-2,2))\n\tLCOS FE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_CustomMissile(\"LegCommanderBall\",32,0,random(-2,2))\n\tLCOS FE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_CustomMissile(\"LegCommanderBall\",32,0,random(-2,2))\n\tLCOS FE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_CustomMissile(\"LegCommanderBall\",32,0,random(-2,2))\n\tLCOS FE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_CustomMissile(\"LegCommanderBall\",32,0,random(-2,2))\n\tLCOS FE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_CustomMissile(\"LegCommanderBall\",32,0,random(-2,2))\n\tLCOS FE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_CustomMissile(\"LegCommanderBall\",32,0,random(-2,2))\n\tLCOS FE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_CustomMissile(\"LegCommanderBall\",32,0,random(-2,2))\n\tLCOS FE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_CustomMissile(\"LegCommanderBall\",32,0,random(-2,2))\n\tLCOS FE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tLCOS EEEEEE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_Jump(80,\"Grenades\")\n\tGoto See\n Grenades:\n\tLCOS EEEEEEEE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tLCOS EEE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_GiveInventory(\"LegZombieStrafing2\",1)\n\tLCOS F 3 Bright A_CustomMissile(\"LegFlyingGrenade\",32,0,0)\n\tLCOS EEE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_GiveInventory(\"LegZombieStrafing2\",1)\n\tLCOS F 3 Bright A_CustomMissile(\"LegFlyingGrenade\",32,0,0)\n\tLCOS EEE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_GiveInventory(\"LegZombieStrafing2\",1)\n\tLCOS F 3 Bright A_CustomMissile(\"LegFlyingGrenade\",32,0,0)\n\tLCOS EEE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_GiveInventory(\"LegZombieStrafing2\",1)\n\tLCOS F 3 Bright A_CustomMissile(\"LegFlyingGrenade\",32,0,0)\n\tLCOS EEE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_GiveInventory(\"LegZombieStrafing2\",1)\n\tLCOS F 3 Bright A_CustomMissile(\"LegFlyingGrenade\",32,0,0)\n\tLCOS EEE 3 Bright A_GiveInventory(\"LegZombieStrafing2\",1)\n\tTNT1 A 0 A_GiveInventory(\"LegZombieStrafing2\",1)\n\tLCOS F 3 Bright A_CustomMissile(\"LegFlyingGrenade\",32,0,0)\n\tGoto See\n LegendaryStar:\n\tLCOS E 0 A_SetInvulnerable\n\tLCOS E 0 A_PlaySound(\"superzombie/sight\")\n\tLCOS E 1 Bright A_FaceTarget\n\tLCOS EEEE 3 Bright A_GiveInventory(\"LegZombieStrafing3\",1)\n\tLEGW A 0 A_PlayWeaponSound(\"star/load3\")\n\tLCOS EEEEE 3 Bright A_GiveInventory(\"LegZombieStrafing3\",1)\n\tLCOS E 0 A_UnSetInvulnerable\n\tLCOS F 0 A_PlayWeaponSound(\"star/fire\")\n\tLCOS F 7 Bright A_CustomMissile(\"LegCommandoBlueStar\",32,0,0)\n\tLCOS E 8 Bright A_FaceTarget\n\tGoto See\n Pain:\n\tTNT1 A 0 A_Jump(20,\"Protection\")\n\tTNT1 A 0 A_Jump(192,\"PainMissile\")\n\tLCOS G 3 Bright\n\tLCOS G 3 Bright A_Pain\n\tGoto See\n PainMissile:\n\tLCOS G 3 Bright\n\tLCOS G 3 Bright A_Pain\n\tGoto Missile\n Protection:\n\tTNT1 A 0 A_JumpIf(user_protection >= 3,\"Pain\")\n\tTNT1 A 0 A_JumpIf(user_protected == 1,\"Pain\")\n\tTNT1 A 0 A_PlaySound(\"legendary/defense\")\n\tTNT1 A 0 A_FaceTarget\n\tLCOS E 2 Bright ACS_NamedExecuteAlways(\"LegendaryProtection\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tGoto See\nDeath:\n TNT1 A 0 A_StopSound(6)\n\tLCOS H 5 A_Scream\n LCOS I 5 A_Fall\n LCOS J 5 A_SpawnItem(\"DeathBall2\",0,0,0,0)\n LCOS KLM 5\n LCOS N -1\n\tStop\nXDeath:\n TNT1 A 0 A_StopSound(6)\n\tLCOS O 3 A_SpawnItemEx(\"DeathBall2\",0,0,0,0,0,0,0,128,0)\n LCOS P 3 A_XScream\n LCOS R 3 A_Fall\n LCOS S 3\n LCOS T -1\n Stop\n }\n}\n\nACTOR LegendarySentient: SpiderMastermind 16514\n{\n Health 5999\n Speed 15\n\tFloatSpeed 15\n PainChance 2\n\tScale 1.1\n\tRadius 65\n\tHeight 100\n\tBloodColor \"Blue\"\n\tDropItem \"LegendaryUltraSphere\" 205\n\tDropItem \"LegendaryRune\" 190 1\n\tDropItem \"LDemonAmmoBox\" 256\n\tDropItem \"Legendary BFG\" 256 1\n DropItem \"BossLifeEssence\" 240 100\n\tDropItem \"BossArmorBonusMax\" 240 100\n\tDropItem \"SkullofPower\" 200\n\tDropItem \"Legendary Plasmatic Rifle\" 130 1\n\tDropItem \"LegTimeFreezeSphere\" 118 1\n\tDropItem \"LegDemonRune\" 80 1\n\tDropItem \"BulletBox\" 256\n DropItem \"Explosive Minigun\" 225 1\n\tMass 2500\n\t+NORADIUSDMG\n\t+PIERCEARMOR\n\t+DONTMORPH\n\t+NOTARGET\n\t+BOSS\n\t+BOSSDEATH\n\t+MISSILEEVENMORE\n\t+QUICKTORETALIATE\n\t+FLOAT\n\t+NOGRAVITY\n\t+NOICEDEATH\n +DONTGIB\n\t+DONTRIP\n\t+NOTELEFRAG\n\t+NOTIMEFREEZE\n\t+CANTSEEK\n\t+NOFEAR\n\t-FLOORCLIP\n\t+BRIGHT\n\tAttackSound \"\"\n\tDamageFactor \"DemolisherEx\", 0.05\n DamageFactor \"DarkDemoEx\", 0.05\n\tDamageFactor \"CerChainguns\", 0.0\n\tDamageFactor \"CerEnergyBall\", 0.0\n\tDamageFactor \"Legendary\", 0.0\n\tDamageFactor \"LegendaryPlayer\", 0.3\n\tDamageFactor \"LegendaryGuru\", 0.0\n\tDamageFactor \"LegendaryGuruPlayer\", 0.3\n\tDamageFactor \"PDTBFG\", 0.1\n\tDamageFactor \"PlayerDTRG\", 0.3\n\tDamageFactor \"PDTBFGTracer\", 0.1\n\tDamageFactor \"LegMind\", 0.0\n\tDamageFactor \"PlayerDevBall\", 0.05\n\tDamageFactor \"PlayerDevBall2\", 0.05\n DamageFactor \"PlayerDTBFGRailgunSlug\", 0.05\n DamageFactor \"PlayerDevTracer\", 0.05\n\tDamageFactor \"DBFG10K2\", 0.65\n DamageFactor \"PlayerDBFG10K2\", 0.65\n DamageFactor \"DBFG2\", 0.65\n DamageFactor \"PlayerDBFG2\", 0.65\n\tDamageFactor \"PyroShot\", 0.0\n DamageFactor \"PlayerPyro\", 0.0\n DamageFactor \"PDTPuff\", 0.0\n\tDamageFactor \"DBFG10K2\", 0.65\n DamageFactor \"PlayerDBFG10K2\", 0.65\n DamageFactor \"DBFG2\", 0.65\n DamageFactor \"PlayerDBFG2\", 0.65\n\tDamageFactor 0.5\n\tPainChance \"PlayerDBFG2\", 256\n PainChance \"DBFG2\", 256\n PainChance \"PlayerDBFG10K2\", 256\n SeeSound \"legsentient/sight\"\n PainSound \"legsentient/pain\"\n DeathSound \"legsentient/death\"\n\tSpecies \"Masterminds\"\n Obituary \"%o was rekt off the planet for being a Legendary idiot by shooting at the Legendary Sentient.\"\n\tvar int user_music;\n\tvar int user_script;\n\tvar int user_wait;\n States\n {\n Spawn:\n TNT1 A 0 A_JumpIf(user_script == 1,3)\n\tTNT1 A 0 ACS_NamedExecuteAlways(\"SpawnFireOnActor2\",0,3)\n TNT1 A 0 A_SetUserVar(\"user_script\",1)\n\tLUPR A 2 Bright A_Look\n\tTNT1 A 0 A_SpawnItem(\"LegendaryCyberFlameSpawner\",0,0,0,0)\n\tLUPR B 2 Bright A_Look\n\tLoop\n See:\n TNT1 A 0 A_JumpIf(user_script == 1,3)\n\tTNT1 A 0 ACS_NamedExecuteAlways(\"SpawnFireOnActor2\",0,3)\n TNT1 A 0 A_SetUserVar(\"user_script\",1)\n TNT1 A 0 A_JumpIf(user_music == 1,3)\n TNT1 A 0 ACS_NamedExecuteAlways(\"StartMonsterMusic\",0,8)\n\tTNT1 A 0 A_SetUserVar(\"user_music\",1)\n\tLUPR AB 2 Bright A_Chase\n\tTNT1 A 0 A_Jump(30,\"Evade\")\n\tTNT1 A 0 A_Jump(15,\"Teleport\")\n\tLoop\n Evade:\n\tTNT1 A 0 A_Jump(128,11)\n\tTNT1 A 0 ThrustThing(Angle*256/360+64,20,0,0)\n\tLUPR AAAAAAAA 2 Bright A_Chase\n\tTNT1 A 0 A_Stop\n\tGoto See\n\tTNT1 A 0 ThrustThing(Angle*256/360+192,20,0,0)\n\tLUPR AAAAAAAA 2 Bright A_Chase\n\tTNT1 A 0 A_Stop\n\tGoto See\n Teleport:\n LUPR A 1 Bright A_UnSetShootable\n LUPR AAAAAAAAAAAAA 0 A_SpawnItemEx(\"LegendaryCyberFlameSpawner2\")\n LUPR BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB 0 A_Wander\n LUPR N 2\n LUPR B 1 A_PlayWeaponSound(\"boss/teleport\")\n LUPR AAABBBAAABBB 1 A_FadeIn(0.1)\n\tLUPR A 1 Bright A_SetShootable\n\tGoto See\n Missile:\n TNT1 A 0 A_SetShootable\n TNT1 A 0 A_UnsetInvulnerable\n TNT1 A 0 A_SetTranslucent(1)\n\tTNT1 A 0 A_Jump(216,\"LegBFG9K\",\"LegBFG10K\",\"LegDTBFG10K\",\"LegBFG15K\",\"PlasmaCannon\",\"ProtonCannon\",\"LegendaryStorm\",\"CerebralCommotion\",\"LegendaryDevastator\",\"LegendaryTech\",\"LegendaryBFG\")\n Normal:\n TNT1 A 0 A_JumpIfCloser(1500,1)\n\tGoto ProtonCannon\n\tLUPR AAA 2 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItemEx(\"YellowShellCasing\", 10, 12, 40, Random(2, 6), 0, Random(1, 3), Random(80, 90), 128)\n\tTNT1 A 0 A_PlaySound(\"sentient/fire\")\n\tLUPR F 1 Bright A_CustomMissile(\"LegSentientExplosiveTracer\",31,0,Random(-800,800)/100.00,0)\n\tLUPR F 2 Bright A_CustomMissile(\"LegSentientExplosiveTracer\",31,0,Random(-800,800)/100.00,0)\n TNT1 A 0 A_SpawnItemEx(\"YellowShellCasing\", 10, -12, 40, Random(2, 6), 0, Random(1, 3), Random(-80, -90), 128)\n\tTNT1 A 0 A_PlaySound(\"sentient/fire\")\n\tLUPR E 3 Bright A_CustomMissile(\"LegSentientExplosiveTracer\",31,0,Random(-800,800)/100.00,0)\n\tTNT1 A 0 A_StopSoundEx(\"Weapon\")\n\tTNT1 A 0 A_Jump(3,\"See\",\"Missile\")\n TNT1 A 0 A_SpidRefire\n\tGoto Normal+7\n ProtonCannon:\n LUPR PP 2 Bright A_FaceTarget\n TNT1 A 0 A_SetInvulnerable\n TNT1 A 0 A_SpawnItem(\"LegendaryCyberFlameSpawner\",0,0,0,0)\n LUPR P 3 Bright A_PlaySound(\"legsentient/laugh\",5)\n\tTNT1 A 0 Radius_Quake (40, 350, 0, 90, 0)\n\tTNT1 A 0 A_SetUserVar(\"user_wait\",0)\n ProtonCannonWait:\n TNT1 A 0 A_JumpIf(user_wait >= 28,\"ProtonCannonGo\")\n TNT1 A 0 A_SetUserVar(\"user_wait\",user_wait+1)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX\",0,0,0,0)\n LUPR P 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner\",0,0,0,0)\n Loop\n ProtonCannonGo:\n TNT1 A 0 A_UnsetInvulnerable\n\tLUPR O 0 A_PlaySound(\"Petrovec/Fire\",1)\n LUPR O 0 A_PlaySound(\"Petrovec/AddFire\",6)\n LUPR O 0 A_PlaySound(\"Petrovec/Ambient\",5)\n\tLUPR O 6 Bright A_CustomMissile(\"PetrovecBolt\", 42, 0, 0)\n\tLUPR N 7 Bright A_FaceTarget\n\tLUPR O 0 A_PlaySound(\"Petrovec/Fire\",1)\n LUPR O 0 A_PlaySound(\"Petrovec/AddFire\",6)\n LUPR O 0 A_PlaySound(\"Petrovec/Ambient\",5)\n\tLUPR O 6 Bright A_CustomMissile(\"PetrovecBolt\", 42, 0, 0)\n\tLUPR N 7 Bright A_FaceTarget\n\tLUPR O 0 A_PlaySound(\"Petrovec/Fire\",1)\n LUPR O 0 A_PlaySound(\"Petrovec/AddFire\",6)\n LUPR O 0 A_PlaySound(\"Petrovec/Ambient\",5)\n\tLUPR O 6 Bright A_CustomMissile(\"PetrovecBolt\", 42, 0, 0)\n\tLUPR N 7 Bright A_FaceTarget\n\tLUPR O 0 A_PlaySound(\"Petrovec/Fire\",1)\n LUPR O 0 A_PlaySound(\"Petrovec/AddFire\",6)\n LUPR O 0 A_PlaySound(\"Petrovec/Ambient\",5)\n\tLUPR O 6 Bright A_CustomMissile(\"PetrovecBolt\", 42, 0, 0)\n\tLUPR N 7 Bright A_FaceTarget\n\tLUPR O 0 A_PlaySound(\"Petrovec/Fire\",1)\n LUPR O 0 A_PlaySound(\"Petrovec/AddFire\",6)\n LUPR O 0 A_PlaySound(\"Petrovec/Ambient\",5)\n\tLUPR O 6 Bright A_CustomMissile(\"PetrovecBolt\", 42, 0, 0)\n\tLUPR N 7 Bright A_FaceTarget\n\tLUPR O 0 A_PlaySound(\"Petrovec/Fire\",1)\n LUPR O 0 A_PlaySound(\"Petrovec/AddFire\",6)\n LUPR O 0 A_PlaySound(\"Petrovec/Ambient\",5)\n\tLUPR O 6 Bright A_CustomMissile(\"PetrovecBolt\", 42, 0, 0)\n\tLUPR N 7 Bright A_FaceTarget\n\tLUPR O 0 A_PlaySound(\"Petrovec/Fire\",1)\n LUPR O 0 A_PlaySound(\"Petrovec/AddFire\",6)\n LUPR O 0 A_PlaySound(\"Petrovec/Ambient\",5)\n\tLUPR O 6 Bright A_CustomMissile(\"PetrovecBolt\", 42, 0, 0)\n\tLUPR N 7 Bright A_FaceTarget\n\tLUPR O 0 A_PlaySound(\"Petrovec/Fire\",1)\n LUPR O 0 A_PlaySound(\"Petrovec/AddFire\",6)\n LUPR O 0 A_PlaySound(\"Petrovec/Ambient\",5)\n\tLUPR O 6 Bright A_CustomMissile(\"PetrovecBolt\", 42, 0, 0)\n\tLUPR N 7 Bright A_FaceTarget\n\tLUPR O 0 A_PlaySound(\"Petrovec/Fire\",1)\n LUPR O 0 A_PlaySound(\"Petrovec/AddFire\",6)\n LUPR O 0 A_PlaySound(\"Petrovec/Ambient\",5)\n\tLUPR O 6 Bright A_CustomMissile(\"PetrovecBolt\", 42, 0, 0)\n\tLUPR N 7 Bright A_FaceTarget\n TNT1 A 0 A_Jump(192,\"Missile\")\n\tGoto See\n CerebralCommotion:\n LUPR PP 2 Bright A_FaceTarget\n TNT1 A 0 A_SetInvulnerable\n TNT1 A 0 A_SpawnItem(\"LegendaryCyberFlameSpawner3\",0,0,0,0)\n LUPR P 3 Bright A_PlaySound(\"legsentient/laugh\",5)\n\tTNT1 A 0 A_SetUserVar(\"user_wait\",0)\n CerebralCommotionWait:\n TNT1 A 0 A_JumpIf(user_wait >= 31,\"CerebralCommotionGo\")\n TNT1 A 0 A_SetUserVar(\"user_wait\",user_wait+1)\n\tTNT1 A 0 A_FaceTarget\n LUPR P 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner3\",0,0,0,0)\n Loop\n CerebralCommotionGo:\n TNT1 A 0 A_UnsetInvulnerable\n\tLUPR PPPPPPPPPPPP 3 Bright A_SpawnItem(\"LegSentientBrainSFX2\",0,0,0,0)\n\tLUPR P 1 Bright A_CustomMissile(\"CCProjectile\",65,0,Random(-32, 58))\n\tLUPR P 2 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX2\",0,0,0,0)\n\tLUPR P 1 Bright A_CustomMissile(\"CCProjectile\",65,0,Random(-32, 58))\n\tLUPR P 2 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX2\",0,0,0,0)\n\tLUPR P 1 Bright A_CustomMissile(\"CCProjectile\",65,0,Random(-32, 58))\n\tLUPR P 2 Bright A_FaceTarget\n\tLUPR P 1 Bright A_CustomMissile(\"CCProjectile\",65,0,Random(-32, 58))\n\tLUPR P 2 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX2\",0,0,0,0)\n\tLUPR P 1 Bright A_CustomMissile(\"CCProjectile\",65,0,Random(-32, 58))\n\tLUPR P 2 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX2\",0,0,0,0)\n\tLUPR P 1 Bright A_CustomMissile(\"CCProjectile\",65,0,Random(-32, 58))\n\tLUPR P 2 Bright A_FaceTarget\n\tLUPR P 0 A_FaceTarget\n\tLUPR P 1 Bright A_CustomMissile(\"CCProjectile\",65,0,Random(-32, 58))\n\tLUPR P 2 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX2\",0,0,0,0)\n\tLUPR P 1 Bright A_CustomMissile(\"CCProjectile\",65,0,Random(-32, 58))\n\tLUPR P 2 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX2\",0,0,0,0)\n\tLUPR P 1 Bright A_CustomMissile(\"CCProjectile\",65,0,Random(-32, 58))\n\tLUPR P 2 Bright A_FaceTarget\n\tLUPR P 0 A_FaceTarget\n\tLUPR P 1 Bright A_CustomMissile(\"CCProjectile\",65,0,Random(-32, 58))\n\tLUPR P 2 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX2\",0,0,0,0)\n\tLUPR P 1 Bright A_CustomMissile(\"CCProjectile\",65,0,Random(-32, 58))\n\tLUPR P 2 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX2\",0,0,0,0)\n\tLUPR P 0 A_FaceTarget\n\tLUPR P 1 Bright A_CustomMissile(\"CCProjectile\",65,0,Random(-32, 58))\n\tLUPR P 2 Bright A_FaceTarget\n\tLUPR P 1 Bright A_CustomMissile(\"CCProjectile\",65,0,Random(-32, 58))\n\tLUPR P 2 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX2\",0,0,0,0)\n\tLUPR P 1 Bright A_CustomMissile(\"CCProjectile\",65,0,Random(-32, 58))\n\tLUPR P 2 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX2\",0,0,0,0)\n\tLUPR P 1 Bright A_CustomMissile(\"CCProjectile\",65,0,Random(-32, 58))\n\tLUPR P 2 Bright A_FaceTarget\n\tLUPR P 1 Bright A_CustomMissile(\"CCProjectile\",65,0,Random(-32, 58))\n\tLUPR P 2 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX2\",0,0,0,0)\n\tLUPR P 1 Bright A_CustomMissile(\"CCProjectile\",65,0,Random(-32, 58))\n\tLUPR P 2 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX2\",0,0,0,0)\n\tLUPR P 1 Bright A_CustomMissile(\"CCProjectile\",65,0,Random(-32, 58))\n\tLUPR P 0 A_FaceTarget\n\tLUPR P 1 Bright A_CustomMissile(\"CCProjectile\",65,0,Random(-32, 58))\n\tLUPR P 2 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX2\",0,0,0,0)\n\tLUPR P 1 Bright A_CustomMissile(\"CCProjectile\",65,0,Random(-32, 58))\n\tLUPR P 2 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX2\",0,0,0,0)\n\tLUPR P 1 Bright A_CustomMissile(\"CCProjectile\",65,0,Random(-32, 58))\n\tLUPR P 2 Bright A_FaceTarget\n\tLUPR P 0 A_FaceTarget\n\tLUPR P 1 Bright A_CustomMissile(\"CCProjectile\",65,0,Random(-32, 58))\n\tLUPR P 2 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX2\",0,0,0,0)\n\tLUPR P 1 Bright A_CustomMissile(\"CCProjectile\",65,0,Random(-32, 58))\n\tLUPR P 2 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX2\",0,0,0,0)\n\tLUPR P 0 A_FaceTarget\n\tLUPR P 1 Bright A_CustomMissile(\"CCProjectile\",65,0,Random(-32, 58))\n\tLUPR P 2 Bright A_FaceTarget\n\tLUPR P 1 Bright A_CustomMissile(\"CCProjectile\",65,0,Random(-32, 58))\n\tLUPR P 2 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX2\",0,0,0,0)\n\tLUPR P 1 Bright A_CustomMissile(\"CCProjectile\",65,0,Random(-32, 58))\n\tLUPR P 2 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX2\",0,0,0,0)\n\tLUPR P 1 Bright A_CustomMissile(\"CCProjectile\",65,0,Random(-32, 58))\n\tLUPR P 2 Bright A_FaceTarget\n\tLUPR P 1 Bright A_CustomMissile(\"CCProjectile\",65,0,Random(-32, 58))\n\tLUPR P 2 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX2\",0,0,0,0)\n\tLUPR P 0 A_FaceTarget\n\tLUPR P 1 Bright A_CustomMissile(\"CCProjectile\",65,0,Random(-32, 58))\n\tLUPR P 2 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX2\",0,0,0,0)\n\tLUPR P 1 Bright A_CustomMissile(\"CCProjectile\",65,0,Random(-32, 58))\n\tLUPR P 2 Bright A_FaceTarget\n\tLUPR P 1 Bright A_CustomMissile(\"CCProjectile\",65,0,Random(-32, 58))\n\tLUPR P 2 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX2\",0,0,0,0)\n\tLUPR P 1 Bright A_CustomMissile(\"CCProjectile\",65,0,Random(-32, 58))\n\tLUPR P 2 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX2\",0,0,0,0)\n\tLUPR P 1 Bright A_CustomMissile(\"CCProjectile\",65,0,Random(-32, 58))\n\tLUPR P 2 Bright A_FaceTarget\n\tLUPR P 1 Bright A_CustomMissile(\"CCProjectile\",65,0,Random(-32, 58))\n\tLUPR P 2 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX2\",0,0,0,0)\n\tLUPR P 1 Bright A_CustomMissile(\"CCProjectile\",65,0,Random(-32, 58))\n\tLUPR P 2 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX2\",0,0,0,0)\n\tLUPR P 1 Bright A_CustomMissile(\"CCProjectile\",65,0,Random(-32, 58))\n\tLUPR P 2 Bright\n\tLUPR P 15 Bright\n\tTNT1 A 0 A_UnSetInvulnerable\n\tTNT1 A 0 A_Jump(192,\"Missile\")\n\tGoto See\n LegendaryTech:\n LUPR PPPPPPPPPPPPPPPP 2 Bright A_FaceTarget\n TNT1 A 0 A_SetInvulnerable\n TNT1 A 0 A_SpawnItem(\"LegendaryCyberFlameSpawner3\",0,0,0,0)\n LUPR P 3 Bright A_PlaySound(\"legsentient/laugh\",5)\n\tTNT1 A 0 A_SetUserVar(\"user_wait\",0)\n LegendaryTechWait:\n TNT1 A 0 A_JumpIf(user_wait >= 31,\"LegendaryTechGo\")\n TNT1 A 0 A_SetUserVar(\"user_wait\",user_wait+1)\n\tTNT1 A 0 A_FaceTarget\n LUPR P 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner3\",0,0,0,0)\n Loop\n LegendaryTechGo:\n TNT1 A 0 A_UnsetInvulnerable\n\tTNT1 A 0 A_SetUserVar(\"user_wait\",0)\n LegendaryTechGoo:\n TNT1 A 0 A_JumpIf(user_wait >= 30,\"LegendaryTechEnd\")\n TNT1 A 0 A_SetUserVar(\"user_wait\",user_wait+1)\n\tTNT1 A 0 A_FaceTarget\n LUPR EF 2 Bright A_CustomMissile(\"SentientLegendaryProjectile\",31,0,Random(-800,800)/100.00,0)\n TNT1 A 0 A_PlayWeaponSound(\"BlueDTRFire\")\n Loop\n LegendaryTechEnd:\n LUPR PPPPPPPPPPPPPPPPPPPPPPPPPPPPPP 2 Bright A_FaceTarget\n\tTNT1 A 0 A_Jump(192,\"Missile\")\n Goto See\n LegBFG9K:\n\tTNT1 A 0 A_PlaySound(\"weapons/bfgf\")\n\tLUPR NNNNNNNNNNNNOOOO 2 Bright A_FaceTarget\n\tLUPR O 2 Bright A_CustomMissile(\"LegSentientBFG9500Ball\",42,0,0)\n\tLUPR NNN 2 Bright\n\tTNT1 A 0 A_PlaySound(\"weapons/bfgf\")\n\tLUPR NNNNNNNNNNNNOOOO 2 Bright A_FaceTarget\n\tLUPR O 2 Bright A_CustomMissile(\"LegSentientBFG9500Ball\",42,0,0)\n\tLUPR NNN 2 Bright\n\tTNT1 A 0 A_PlaySound(\"weapons/bfgf\")\n\tLUPR NNNNNNNNNNNNOOOO 2 Bright A_FaceTarget\n\tLUPR O 2 Bright A_CustomMissile(\"LegSentientBFG9500Ball\",42,0,0)\n\tLUPR NNNNNNN 2 Bright\n\tTNT1 A 0 A_Jump(192,\"Missile\")\n\tGoto See\n LegBFG10K:\n\tTNT1 A 0 A_PlaySound(\"weapons/charge15k\")\n\tLUPR NNNNNNNN 3 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLUPR O 3 Bright A_CustomMissile(\"Legendary10KProjectile\", 42, 0, Random(4, -4))\n\tLUPR N 4 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLUPR O 3 Bright A_CustomMissile(\"LegendarySentient10KProjectile\", 42, 0, Random(4, -4))\n\tLUPR N 4 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLUPR O 3 Bright A_CustomMissile(\"LegendarySentient10KProjectile\", 42, 0, Random(4, -4))\n\tLUPR N 4 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n LUPR O 3 Bright A_CustomMissile(\"LegendarySentient10KProjectile\", 42, 0, Random(4, -4))\n\tLUPR N 4 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLUPR O 3 Bright A_CustomMissile(\"LegendarySentient10KProjectile\", 42, 0, Random(4, -4))\n\tLUPR N 4 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n LUPR O 3 Bright A_CustomMissile(\"LegendarySentient10KProjectile\", 42, 0, Random(4, -4))\n\tLUPR N 3 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n LUPR O 3 Bright A_CustomMissile(\"LegendarySentient10KProjectile\", 42, 0, Random(4, -4))\n\tLUPR N 4 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n LUPR O 3 Bright A_CustomMissile(\"LegendarySentient10KProjectile\", 42, 0, Random(4, -4))\n\tLUPR N 4 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n LUPR O 3 Bright A_CustomMissile(\"LegendarySentient10KProjectile\", 42, 0, Random(4, -4))\n\tLUPR N 4 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n LUPR O 3 Bright A_CustomMissile(\"LegendarySentient10KProjectile\", 42, 0, Random(4, -4))\n\tLUPR N 3 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLUPR O 2 Bright A_CustomMissile(\"LegendarySentient10KProjectile\", 42, 0, Random(4, -4))\n\tLUPR N 3 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLUPR O 2 Bright A_CustomMissile(\"LegendarySentient10KProjectile\", 42, 0, Random(4, -4))\n\tLUPR N 3 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n LUPR O 2 Bright A_CustomMissile(\"LegendarySentient10KProjectile\", 42, 0, Random(4, -4))\n\tLUPR N 3 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLUPR O 2 Bright A_CustomMissile(\"LegendarySentient10KProjectile\", 42, 0, Random(4, -4))\n\tLUPR N 3 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n LUPR O 2 Bright A_CustomMissile(\"LegendarySentient10KProjectile\", 42, 0, Random(4, -4))\n\tLUPR N 3 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n LUPR O 2 Bright A_CustomMissile(\"LegendarySentient10KProjectile\", 42, 0, Random(4, -4))\n\tLUPR N 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n LUPR O 2 Bright A_CustomMissile(\"LegendarySentient10KProjectile\", 42, 0, Random(4, -4))\n\tLUPR N 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n LUPR O 2 Bright A_CustomMissile(\"LegendarySentient10KProjectile\", 42, 0, Random(4, -4))\n\tLUPR N 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n LUPR O 2 Bright A_CustomMissile(\"LegendarySentient10KProjectile\", 42, 0, Random(4, -4))\n\tLUPR N 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLUPR O 2 Bright A_CustomMissile(\"LegendarySentient10KProjectile\", 42, 0, Random(4, -4))\n\tLUPR N 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLUPR O 2 Bright A_CustomMissile(\"LegendarySentient10KProjectile\", 42, 0, Random(4, -4))\n\tLUPR N 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n LUPR O 2 Bright A_CustomMissile(\"LegendarySentient10KProjectile\", 42, 0, Random(4, -4))\n\tLUPR N 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLUPR O 2 Bright A_CustomMissile(\"LegendarySentient10KProjectile\", 42, 0, Random(4, -4))\n\tLUPR N 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n LUPR O 2 Bright A_CustomMissile(\"LegendarySentient10KProjectile\", 42, 0, Random(4, -4))\n\tLUPR N 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n LUPR O 2 Bright A_CustomMissile(\"LegendarySentient10KProjectile\", 42, 0, Random(4, -4))\n\tLUPR N 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n LUPR O 2 Bright A_CustomMissile(\"LegendarySentient10KProjectile\", 42, 0, Random(4, -4))\n\tLUPR N 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n LUPR O 2 Bright A_CustomMissile(\"LegendarySentient10KProjectile\", 42, 0, Random(4, -4))\n\tLUPR N 3 Bright A_PlaySound(\"weapons/bfg15kcooldown\",CHAN_AUTO)\n\tLUPR NNNNN 3 Bright\n\tTNT1 A 0 A_Jump(192,\"Missile\")\n\tGoto See\n LegBFG15K:\n\tTNT1 A 0 A_PlaySound(\"weapons/charge15k\")\n\tLUPR NNNNNNNN 3 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLUPR O 4 Bright A_CustomMissile(\"LegendarySentientBFG15KBall\", 42, 0, Random(4, -4))\n\tLUPR N 4 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLUPR O 4 Bright A_CustomMissile(\"LegendarySentientBFG15KBall\", 42, 0, Random(4, -4))\n\tLUPR N 4 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLUPR O 4 Bright A_CustomMissile(\"LegendarySentientBFG15KBall\", 42, 0, Random(4, -4))\n\tLUPR N 4 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n LUPR O 4 Bright A_CustomMissile(\"LegendarySentientBFG15KBall\", 42, 0, Random(4, -4))\n\tLUPR N 4 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLUPR O 4 Bright A_CustomMissile(\"LegendarySentientBFG15KBall\", 42, 0, Random(4, -4))\n\tLUPR N 4 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n LUPR O 4 Bright A_CustomMissile(\"LegendarySentientBFG15KBall\", 42, 0, Random(4, -4))\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n LUPR O 4 Bright A_CustomMissile(\"LegendarySentientBFG15KBall\", 42, 0, Random(4, -4))\n\tLUPR N 4 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n LUPR O 4 Bright A_CustomMissile(\"LegendarySentientBFG15KBall\", 42, 0, Random(4, -4))\n\tLUPR N 3 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLUPR O 3 Bright A_CustomMissile(\"LegendarySentientBFG15KBall\", 42, 0, Random(4, -4))\n\tLUPR N 3 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLUPR O 3 Bright A_CustomMissile(\"LegendarySentientBFG15KBall\", 42, 0, Random(4, -4))\n\tLUPR N 3 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLUPR O 3 Bright A_CustomMissile(\"LegendarySentientBFG15KBall\", 42, 0, Random(4, -4))\n\tLUPR N 3 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n LUPR O 3 Bright A_CustomMissile(\"LegendarySentientBFG15KBall\", 42, 0, Random(4, -4))\n\tLUPR N 3 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLUPR O 3 Bright A_CustomMissile(\"LegendarySentientBFG15KBall\", 42, 0, Random(4, -4))\n\tLUPR N 3 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n LUPR O 3 Bright A_CustomMissile(\"LegendarySentientBFG15KBall\", 42, 0, Random(4, -4))\n\tLUPR N 3 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n LUPR O 3 Bright A_CustomMissile(\"LegendarySentientBFG15KBall\", 42, 0, Random(4, -4))\n\tLUPR N 3 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n LUPR O 3 Bright A_CustomMissile(\"LegendarySentientBFG15KBall\", 42, 0, Random(4, -4))\n\tLUPR N 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLUPR O 2 Bright A_CustomMissile(\"LegendarySentientBFG15KBall\", 42, 0, Random(4, -4))\n\tLUPR N 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLUPR O 2 Bright A_CustomMissile(\"LegendarySentientBFG15KBall\", 42, 0, Random(4, -4))\n\tLUPR N 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLUPR O 2 Bright A_CustomMissile(\"LegendarySentientBFG15KBall\", 42, 0, Random(4, -4))\n\tLUPR N 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n LUPR O 2 Bright A_CustomMissile(\"LegendarySentientBFG15KBall\", 42, 0, Random(4, -4))\n\tLUPR N 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLUPR O 2 Bright A_CustomMissile(\"LegendarySentientBFG15KBall\", 42, 0, Random(4, -4))\n\tLUPR N 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n LUPR O 2 Bright A_CustomMissile(\"LegendarySentientBFG15KBall\", 42, 0, Random(4, -4))\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n LUPR O 2 Bright A_CustomMissile(\"LegendarySentientBFG15KBall\", 42, 0, Random(4, -4))\n\tLUPR N 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n LUPR O 2 Bright A_CustomMissile(\"LegendarySentientBFG15KBall\", 42, 0, Random(4, -4))\n\tLUPR N 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLUPR O 2 Bright A_CustomMissile(\"LegendarySentientBFG15KBall\", 42, 0, Random(4, -4))\n\tLUPR N 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLUPR O 2 Bright A_CustomMissile(\"LegendarySentientBFG15KBall\", 42, 0, Random(4, -4))\n\tLUPR N 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLUPR O 2 Bright A_CustomMissile(\"LegendarySentientBFG15KBall\", 42, 0, Random(4, -4))\n\tLUPR N 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n LUPR O 2 Bright A_CustomMissile(\"LegendarySentientBFG15KBall\", 42, 0, Random(4, -4))\n\tLUPR N 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLUPR O 2 Bright A_CustomMissile(\"LegendarySentientBFG15KBall\", 42, 0, Random(4, -4))\n\tLUPR N 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n LUPR O 2 Bright A_CustomMissile(\"LegendarySentientBFG15KBall\", 42, 0, Random(4, -4))\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n LUPR O 2 Bright A_CustomMissile(\"LegendarySentientBFG15KBall\", 42, 0, Random(4, -4))\n\tLUPR N 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n LUPR O 2 Bright A_CustomMissile(\"LegendarySentientBFG15KBall\", 42, 0, Random(4, -4))\n\tLUPR N 4 Bright A_FaceTarget\n\tLUPR N 3 Bright A_PlaySound(\"weapons/bfg15kcooldown\",CHAN_AUTO)\n\tLUPR NNNNN 3 Bright\n\tTNT1 A 0 A_Jump(192,\"Missile\")\n\tGoto See\n LegDTBFG10K:\n\tTNT1 A 0 A_PlaySound(\"Cardinal/9k\")\n\tLUPR NNNNNNNNNNOOOO 2 Bright A_FaceTarget\n\tLUPR O 2 Bright A_CustomMissile(\"LegSentientDTBFGBall\", 34, 0, 0)\n\tLUPR NNNNNNNNNNNN 1 Bright\n\tTNT1 A 0 A_PlaySound(\"Cardinal/9k\")\n\tLUPR NNNNNNNNNNOOOO 2 Bright A_FaceTarget\n\tLUPR O 2 Bright A_CustomMissile(\"LegSentientDTBFGBall\", 34, 0, 0)\n\tLUPR NNNNNNNNNNNN 1 Bright\n\tTNT1 A 0 A_Jump(192,\"Missile\")\n\tGoto See\n PlasmaCannon:\n\tTNT1 A 0 A_PlaySound(\"Cardinal/9k\")\n\tLUPR NNNNNNOO 4 Bright A_GiveInventory(\"LegSentientStrafe\",1)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientCannonBall\", 42, 0, 0)\n\tLUPR O 4 Bright A_GiveInventory(\"LegSentientStrafe\",1)\n\tTNT1 A 0 A_PlaySound(\"Cardinal/9k\")\n\tLUPR NNNNNNOO 4 Bright A_GiveInventory(\"LegSentientStrafe\",1)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientCannonBall\", 42, 0, 0)\n\tLUPR O 4 Bright A_GiveInventory(\"LegSentientStrafe\",1)\n\tLUPR NNNNNNOO 3 Bright A_GiveInventory(\"LegSentientStrafe\",1)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientCannonBall\", 42, 0, 0)\n\tLUPR O 3 Bright A_GiveInventory(\"LegSentientStrafe\",1)\n\tTNT1 A 0 A_PlaySound(\"Cardinal/9k\")\n\tLUPR NNNNNNOO 3 Bright A_GiveInventory(\"LegSentientStrafe\",1)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientCannonBall\", 42, 0, 0)\n\tLUPR O 3 Bright A_GiveInventory(\"LegSentientStrafe\",1)\n\tLUPR NNNNNNOO 2 Bright A_GiveInventory(\"LegSentientStrafe\",1)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientCannonBall\", 42, 0, 0)\n\tLUPR O 2 Bright A_GiveInventory(\"LegSentientStrafe\",1)\n\tTNT1 A 0 A_PlaySound(\"Cardinal/9k\")\n\tLUPR NNNNNNOO 2 Bright A_GiveInventory(\"LegSentientStrafe\",1)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientCannonBall\", 42, 0, 0)\n\tLUPR O 2 Bright A_GiveInventory(\"LegSentientStrafe\",1)\n\tLUPR NNNNNNOO 1 Bright A_GiveInventory(\"LegSentientStrafe\",1)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientCannonBall\", 42, 0, 0)\n\tLUPR O 1 Bright A_GiveInventory(\"LegSentientStrafe\",1)\n\tTNT1 A 0 A_PlaySound(\"Cardinal/9k\")\n\tLUPR NNNNNNOO 1 Bright A_GiveInventory(\"LegSentientStrafe\",1)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientCannonBall\", 42, 0, 0)\n\tLUPR O 1 Bright A_GiveInventory(\"LegSentientStrafe\",1)\n\tTNT1 A 0 A_Jump(192,\"Missile\")\n\tGoto See\n LegendaryBFG:\n LUPR NNNNNNNNNNNNNNNN 2 Bright A_FaceTarget\n TNT1 A 0 A_SetInvulnerable\n LUPR N 3 Bright A_PlaySound(\"legsentient/laugh\",5)\n LUPR N 3 Bright A_PlaySound(\"Legcyber/BFG\",6)\n\tTNT1 A 0 A_SetUserVar(\"user_wait\",0)\n LegendaryBFGWait:\n TNT1 A 0 A_JumpIf(user_wait >= 37,\"LegendaryBFGGo\")\n TNT1 A 0 A_SetUserVar(\"user_wait\",user_wait+1)\n\tTNT1 A 0 A_FaceTarget\n LUPR N 3 Bright A_SpawnItem(\"LegendaryCyberFlameSpawner\",0,0,0,0)\n Loop\n LegendaryBFGGo:\n\tTNT1 A 0 A_JumpIfTargetInLos(2)\n TNT1 A 0 A_Jump(256,2)\n\tTNT1 A 0\n\tGoto LegBFGGo\n\tTNT1 A 0\n\tTNT1 A 0 A_UnSetShootable\n LUPR NNNNNNNNNN 1 A_FadeOut(0.1,0)\n\tLUPR N 1 A_PlayWeaponSound(\"boss/teleport\")\n LUPR NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN 0 A_Wander\n TNT1 A 0 A_FaceTarget\n LUPR NNNNNNNN 0 A_SpawnItemEx(\"LegendaryCyberFlameSpawner2\")\n\tTNT1 A 0 A_SetShootable\n LUPR NNNNNNNNNN 1 A_FadeIn(0.1)\n LegBFGGo:\n TNT1 A 0 A_UnsetInvulnerable\n\tTNT1 A 0 A_PlaySound(\"Weapons/GuruFire\", CHAN_WEAPON)\n TNT1 A 0 A_PlaySound(\"Weapons/GuruAddFire\", CHAN_WEAPON)\n TNT1 A 0 A_CustomMissile(\"SentientGuruBall\", 42, 0, 0, 0)\n\tLUPR O 1 A_SetShootable\n LUPR NNNNNNNNNNNNNNNNNNNNNNNNNNNNNN 2 Bright A_FaceTarget\n\tTNT1 A 0 A_Jump(192,\"Missile\")\n Goto See\n LegendaryStorm:\n LUPR NNNN 4 Bright A_GiveInventory(\"LegSentientStrafe\",1)\n TNT1 A 0 A_SetInvulnerable\n TNT1 A 0 A_PlaySound(\"sentient/laugh\",5)\n\tLUPR NN 4 Bright A_GiveInventory(\"LegSentientStrafe3\",1)\n\tTNT1 A 0 A_Stop\n TNT1 A 0 A_SpawnItem(\"LegendaryCyberFlameSpawner\",0,0,0,0)\n LUPR N 4 Bright A_FaceTarget\n TNT1 A 0 A_SpawnItem(\"LegendaryCyberFlameSpawner\",0,0,0,0)\n LUPR N 4 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"LegendaryCyberFlameSpawner\",0,0,0,0)\n LUPR N 4 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"LegendaryCyberFlameSpawner\",0,0,0,0)\n LUPR N 4 Bright A_FaceTarget\n TNT1 A 0 A_SpawnItem(\"LegendaryCyberFlameSpawner\",0,0,0,0)\n LUPR N 4 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"LegendaryCyberFlameSpawner\",0,0,0,0)\n LUPR N 4 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"LegendaryCyberFlameSpawner\",0,0,0,0)\n LUPR N 4 Bright A_FaceTarget\n\tLUPR NNNNNNN 4 Bright A_GiveInventory(\"LegSentientStrafe3\",1)\n\tTNT1 A 0 A_GiveToTarget(\"LegSentStormBoltAttack\",1)\n\tTNT1 AAAAA 0 A_SpawnItemEx(\"LegSentientStormBoltSpawner\",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)\n\tLUPR N 4 Bright A_GiveInventory(\"LegSentientStrafe3\",1)\n\tTNT1 A 0 A_GiveToTarget(\"LegSentStormBoltAttack\",1)\n\tTNT1 AAAAA 0 A_SpawnItemEx(\"LegSentientStormBoltSpawner\",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)\n\tLUPR N 4 Bright A_GiveInventory(\"LegSentientStrafe3\",1)\n\tTNT1 A 0 A_GiveToTarget(\"LegSentStormBoltAttack\",1)\n\tTNT1 AAAAA 0 A_SpawnItemEx(\"LegSentientStormBoltSpawner\",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)\n\tLUPR N 4 Bright A_GiveInventory(\"LegSentientStrafe3\",1)\n\tTNT1 A 0 A_GiveToTarget(\"LegSentStormBoltAttack\",1)\n\tTNT1 AAAAA 0 A_SpawnItemEx(\"LegSentientStormBoltSpawner\",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)\n\tLUPR N 4 Bright A_GiveInventory(\"LegSentientStrafe3\",1)\n\tTNT1 A 0 A_GiveToTarget(\"LegSentStormBoltAttack\",1)\n\tTNT1 AAAAA 0 A_SpawnItemEx(\"LegSentientStormBoltSpawner\",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)\n\tLUPR N 4 Bright A_GiveInventory(\"LegSentientStrafe3\",1)\n\tTNT1 A 0 A_GiveToTarget(\"LegSentStormBoltAttack\",1)\n\tTNT1 AAAAA 0 A_SpawnItemEx(\"LegSentientStormBoltSpawner\",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)\n\tLUPR N 4 Bright A_GiveInventory(\"LegSentientStrafe3\",1)\n\tTNT1 A 0 A_GiveToTarget(\"LegSentStormBoltAttack\",1)\n\tTNT1 AAAAA 0 A_SpawnItemEx(\"LegSentientStormBoltSpawner\",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)\n\tLUPR N 4 Bright A_GiveInventory(\"LegSentientStrafe3\",1)\n\tTNT1 A 0 A_GiveToTarget(\"LegSentStormBoltAttack\",1)\n\tTNT1 AAAAA 0 A_SpawnItemEx(\"LegSentientStormBoltSpawner\",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)\n\tLUPR N 4 Bright A_GiveInventory(\"LegSentientStrafe3\",1)\n\tTNT1 A 0 A_GiveToTarget(\"LegSentStormBoltAttack\",1)\n\tTNT1 AAAAA 0 A_SpawnItemEx(\"LegSentientStormBoltSpawner\",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)\n\tLUPR N 4 Bright A_GiveInventory(\"LegSentientStrafe3\",1)\n\tTNT1 A 0 A_GiveToTarget(\"LegSentStormBoltAttack\",1)\n\tTNT1 AAAAA 0 A_SpawnItemEx(\"LegSentientStormBoltSpawner\",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)\n\tLUPR N 4 Bright A_GiveInventory(\"LegSentientStrafe3\",1)\n\tTNT1 A 0 A_GiveToTarget(\"LegSentStormBoltAttack\",1)\n\tTNT1 AAAAA 0 A_SpawnItemEx(\"LegSentientStormBoltSpawner\",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)\n\tLUPR N 4 Bright A_GiveInventory(\"LegSentientStrafe3\",1)\n\tTNT1 A 0 A_UnSetInvulnerable\n\tTNT1 A 0 A_Jump(192,\"Missile\")\n\tGoto See\n LegendaryDevastator:\n TNT1 A 0 A_PlaySound(\"devastator/charge\")\n\tLUPR NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN 2 Bright A_FaceTarget\n\tLUPR O 0 A_PlaySound (\"devastator/fire\")\n\tLUPR O 0 A_CustomMissile(\"LegSentDevastatorBall\", 42, 0, 0, 0)\n\tLUPR N 50\n\tTNT1 A 0 A_Jump(192,\"Missile\")\n\tGoto See\n Pain:\n\tTNT1 A 0 A_Jump(30,\"PainResurrect\")\n\tTNT1 A 0 A_Jump(120,\"PainMissile\")\n\tTNT1 A 0 A_Jump(25,\"Teleport\")\n\tLUPR A 3 Bright\n\tLUPR A 3 Bright A_Pain\n\tGoto See\n Pain.DBFG10K2:\n Pain.PlayerDBFG10K2:\n Pain.DBFG2:\n Pain.PlayerDBFG2:\n TNT1 A 0 A_Jump(250, \"Teleport\")\n Goto PainMissile\n PainMissile:\n\tLUPR A 3 Bright\n\tLUPR A 3 Bright A_Pain\n\tGoto Missile\n PainResurrect:\n\tLUPR A 3 Bright\n\tLUPR A 3 Bright A_Pain\n\tTNT1 A 0 A_JumpIfInventory(\"LegSentientToken\",3,\"See\")\n\tLUPR AAAA 3 Bright\n\tTNT1 A 0 A_GiveInventory(\"LegSentientToken\",1)\n\tTNT1 A 0 A_SetInvulnerable\n\tTNT1 A 0 Radius_Quake(10,80,0,24,0)\n\tTNT1 A 0 A_GiveInventory(\"Health\",850)\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX\",0,0,0,0)\n LUPR P 3 Bright A_PlaySound(\"sentient/laugh\")\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrectionEffect\",10,0,0,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrectionEffect\",10,0,30,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrectionEffect\",10,0,60,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrectionEffect\",10,0,90,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrectionEffect\",10,0,120,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrectionEffect\",10,0,150,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrectionEffect\",10,0,180,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrectionEffect\",10,0,210,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrectionEffect\",10,0,240,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrectionEffect\",10,0,270,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrectionEffect\",10,0,300,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrectionEffect\",10,0,330,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrectionEffect\",10,0,360,0)\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX\",0,0,0,0)\n\tLUPR P 3 Bright\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX\",0,0,0,0)\n\tLUPR P 3 Bright\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrectionEffect\",10,0,15,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrectionEffect\",10,0,45,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrectionEffect\",10,0,75,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrectionEffect\",10,0,105,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrectionEffect\",10,0,135,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrectionEffect\",10,0,165,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrectionEffect\",10,0,195,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrectionEffect\",10,0,225,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrectionEffect\",10,0,255,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrectionEffect\",10,0,285,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrectionEffect\",10,0,315,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrectionEffect\",10,0,345,0)\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX\",0,0,0,0)\n\tLUPR P 3 Bright\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX\",0,0,0,0)\n\tLUPR P 3 Bright\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,0,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,10,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,20,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,30,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,40,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,50,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,60,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,70,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,80,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,90,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,100,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,110,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,120,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,130,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,140,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,150,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,160,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,170,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,180,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,190,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,200,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,210,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,220,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,230,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,240,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,250,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,260,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,270,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,280,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,290,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,300,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,310,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,320,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,330,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,340,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,350,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,360,0)\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX\",0,0,0,0)\n\tLUPR P 3 Bright\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX\",0,0,0,0)\n\tLUPR P 3 Bright\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX\",0,0,0,0)\n\tLUPR P 3 Bright\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX\",0,0,0,0)\n\tLUPR P 3 Bright\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX\",0,0,0,0)\n\tLUPR P 3 Bright\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX\",0,0,0,0)\n\tLUPR P 3 Bright\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX\",0,0,0,0)\n\tLUPR P 3 Bright\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX\",0,0,0,0)\n\tLUPR P 3 Bright\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX\",0,0,0,0)\n\tLUPR P 3 Bright\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX\",0,0,0,0)\n\tLUPR P 3 Bright\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,0,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,10,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,20,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,30,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,40,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,50,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,60,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,70,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,80,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,90,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,100,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,110,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,120,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,130,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,140,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,150,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,160,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,170,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,180,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,190,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,200,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,210,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,220,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,230,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,240,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,250,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,260,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,270,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,280,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,290,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,300,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,310,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,320,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,330,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,340,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,350,0)\n\tTNT1 A 0 A_CustomMissile(\"LegSentientMassResurrection\",10,0,360,0)\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX\",0,0,0,0)\n\tLUPR P 3 Bright\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX\",0,0,0,0)\n\tLUPR P 3 Bright\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX\",0,0,0,0)\n\tLUPR P 3 Bright\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX\",0,0,0,0)\n\tLUPR P 3 Bright\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX\",0,0,0,0)\n\tLUPR P 3 Bright\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX\",0,0,0,0)\n\tLUPR P 3 Bright\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX\",0,0,0,0)\n\tLUPR P 3 Bright\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX\",0,0,0,0)\n\tLUPR P 3 Bright\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX\",0,0,0,0)\n\tLUPR P 3 Bright\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX\",0,0,0,0)\n\tLUPR P 3 Bright\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX\",0,0,0,0)\n\tLUPR P 3 Bright\n\tTNT1 A 0 A_SpawnItem(\"LegSentientBrainSFX\",0,0,0,0)\n\tLUPR P 3 Bright\n\tTNT1 A 0 A_UnSetInvulnerable\n\tLUPR A 3 Bright\n\tGoto See\nDeath:\n\tTNT1 A 0 A_SetTranslucent(1)\n TNT1 A 0 A_StopSound(6)\n\tLUPR H 5 A_Scream\n LUPR I 5 A_Fall\n\tTNT1 A 0 A_SpawnItemEx(\"NemesisLightning\")\n\tLUPR LLLLLLLLLLLL 2 Bright A_SpawnItemEx(\"NemesisCyberFlameSpawner\")\n\tTNT1 A 0 A_SpawnItemEx(\"NemesisSentient\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n LUPR K 5\n LUPR L -1\n\tStop\n}\n}\n\nACTOR LegendaryCyberNoble 16511\n{\n Health 2300\n Radius 24\n Height 64\n Mass 1500\n Speed 8\n PainChance 45\n Monster\n +NORADIUSDMG\n +BOSS\n +BOSSDEATH\n +FLOORCLIP\n +MISSILEMORE\n +QUICKTORETALIATE\n +MISSILEMORE\n +MISSILEEVENMORE\n +NOICEDEATH\n +DONTGIB\n +FASTMELEE\n +DONTHURTSPECIES\n +DONTHARMSPECIES\n +NOTARGET\n +NOTIMEFREEZE\n +NOFEAR\n Scale 1.23\n SeeSound \"lcnoble/see\"\n PainSound \"lcnoble/pain\"\n DeathSound \"lcnoble/death\"\n ActiveSound \"lcnoble/active\"\n MeleeSound \"baron/melee\"\n MeleeDamage 18\n BloodColor \"Blue\"\n DamageFactor \"PDTBFG\", 0.25\n DamageFactor \"PDTBFGTracer\", 0.25\n DamageFactor \"PlayerDevBall\", 0.125\n DamageFactor \"PlayerDevBall2\", 0.125\n DamageFactor \"PlayerDTBFGRailgunSlug\", 0.125\n DamageFactor \"PlayerDTRG\", 0.5\n DamageFactor \"PlayerDevTracer\", 0.125\n DamageFactor \"DBFG10K2\", 0.65\n DamageFactor \"PlayerDBFG10K2\", 0.65\n DamageFactor \"DBFG2\", 0.65\n DamageFactor \"PlayerDBFG2\", 0.65\n DamageFactor \"LegendaryPlayer\", 0.3\n DamageFactor \"LegendaryGuruPlayer\", 0.3\n DamageFactor 0.65\n DamageFactor \"NobleComet\", 0.0\n DamageFactor \"Cyber10K\", 0.0\n DamageFactor \"Legendary\", 0.0\n DamageFactor \"Legendary1\", 0.0\n DamageFactor \"LegendaryGuru\", 0.0\n DamageFactor \"LegMind\", 0.0\n Species \"Nobles\"\n Obituary \"%o was mechanized by a Legendary Hell Knight that was given a second chance.\"\n HitObituary \"%o got his skull cracked open by a Legendary Cyber Noble.\"\n DropItem \"LegendarySphere\" 192 1\n DropItem \"LegendaryRune\" 145 1\n DropItem \"LDemonAmmoBox\" 256\n DropItem \"LDemonAmmo\" 256\n DropItem \"BossLifeEssence\" 256\n DropItem \"BossArmorBonusMax\" 256\n DropItem \"Legendary Plasmatic Cannon\" 128 1\n DropItem \"Legendary Assault Shotgun\" 128\n DropItem \"LegendaryShell\" 256 4\n DropItem \"LegendaryShellBox\" 128\n var int user_missile;\n var int user_music;\n States\n {\n Spawn:\n TNT1 AA 0 Bright A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n LCBS A 7 Bright A_Look\n\tTNT1 AA 0 Bright A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tLCBS A 7 Bright A_Look\n\tTNT1 AA 0 Bright A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tLCBS Z 7 Bright A_Look\n\tTNT1 AA 0 Bright A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tLCBS Z 7 Bright A_Look\n\tTNT1 AA 0 Bright A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n Loop\n See:\n\tTNT1 A 0 A_JumpIf(user_music == 1,3)\n\tTNT1 A 0 ACS_NamedExecuteAlways(\"StartMonsterMusic\",0,14)\n\tTNT1 A 0 A_SetUserVar(\"user_music\",1)\n\tTNT1 A 0 A_Jump(100,\"Rush\")\n\tLCBS AA 3 Bright A_Chase\n\tTNT1 AAA 0 Bright A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItem(\"LegendaryHoofStep\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItemEx(\"GoldWalkFire\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tLCBS BB 3 Bright A_Chase\n\tTNT1 AAA 0 Bright A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItem(\"LegendaryHoofStep\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItemEx(\"GoldWalkFire\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tLCBS CC 3 Bright A_Chase\n\tTNT1 AAA 0 Bright A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_Playsound(\"monster/bruwlk\")\n\tTNT1 A 0 A_SpawnItemEx(\"GoldWalkFire\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tLCBS DD 3 Bright A_Chase\n\tTNT1 AAA 0 Bright A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_Playsound(\"monster/bruwlk\")\n\tTNT1 A 0 A_SpawnItemEx(\"GoldWalkFire\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tTNT1 A 0 A_Jump(32,\"Teleport\")\n\tGoto See\n Rush:\n\tLCBS A 2 Bright A_SpawnItemEx(\"LCNGhost\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tLCBS AAAA 0 Bright A_Chase\n\tTNT1 A 0 A_SpawnItem(\"LegendaryHoofStep\",0,0,0,0)\n\tLCBS A 2 Bright A_SpawnItemEx(\"LCNGhost\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tLCBS AAAA 0 Bright A_Chase\n\tTNT1 A 0 A_SpawnItem(\"LegendaryHoofStep\",0,0,0,0)\n\tLCBS B 2 Bright A_SpawnItemEx(\"LCNGhost\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tLCBS AAAA 0 Bright A_Chase\n\tTNT1 A 0 A_SpawnItem(\"LegendaryHoofStep\",0,0,0,0)\n\tLCBS B 2 Bright A_SpawnItemEx(\"LCNGhost\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tLCBS AAAA 0 Bright A_Chase\n\tTNT1 A 0 A_SpawnItem(\"LegendaryHoofStep\",0,0,0,0)\n\tTNT1 AAA 0 Bright A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItem(\"LegendaryHoofStep\",0,0,0,0)\n\tLCBS C 2 Bright A_SpawnItemEx(\"LCNGhost\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tLCBS AAAA 0 Bright A_Chase\n\tTNT1 A 0 A_Playsound(\"monster/bruwlk\")\n\tLCBS C 2 Bright A_SpawnItemEx(\"LCNGhost\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tLCBS AAAA 0 Bright A_Chase\n\tTNT1 A 0 A_Playsound(\"monster/bruwlk\")\n\tLCBS D 2 Bright A_SpawnItemEx(\"LCNGhost\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tLCBS AAAA 0 Bright A_Chase\n\tTNT1 A 0 A_Playsound(\"monster/bruwlk\")\n\tLCBS D 2 Bright A_SpawnItemEx(\"LCNGhost\",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)\n\tLCBS AAAA 0 Bright A_Chase\n\tTNT1 A 0 A_Playsound(\"monster/bruwlk\")\n\tTNT1 AAA 0 Bright A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItem(\"LegendaryHoofStep\",0,0,0,0)\n\tTNT1 A 0 A_Jump(24,\"Teleport\")\n\tTNT1 A 0 A_Jump(75,\"See\")\n\tLoop\n Teleport:\n LCBS P 1 Bright A_UnSetShootable\n\tLCBS PPPP 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tLCBS PPPPPPPPPP 1 A_FadeOut(0.1,0)\n\tLCBS P 2\n\tLCBS PEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander\n\tLCBS PEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander\n LCBS P 1 A_PlayWeaponSound(\"boss/teleport\")\n\tLCBS PPPP 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tLCBS PPPPPPPPPPP 1 A_FadeIn(0.1)\n LCBS P 1 Bright A_SetShootable\n Goto See\n Pause:\n TNT1 A 0 A_PlaySound(\"lasgguy/asgout\")\n\tTNT1 A 0 A_SpawnItemEx(\"LegendaryEmptyDrumSpawner\", -8, 7, 30, 4, 0, (0.1)*Random(30, 40), Random(-80, -90), 128)\n\tTNT1 A 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n LCBS E 5 Bright A_PlaySound(\"lasgguy/asgin\")\n\tLCBS E 10 Bright A_PlaySound(\"LShotgun/Cock\")\n\tGoto See\n Missile:\n TNT1 A 0 A_SetShootable\n TNT1 A 0 A_UnsetInvulnerable\n TNT1 A 0 A_SetTranslucent(1)\n TNT1 A 0 A_JumpifCloser(350,\"LegendaryAsg\")\n TNT1 A 0 A_Jump(127,\"Hugger\",\"Rage\",\"BestAttack\",\"Rain\",\"Rockets\",\"Seekers\",\"BFG10K\",\"Railgun\",\"RocketRage\",\"BestAttack2\",\"LegCannon2\",\"LegCannon1\")\n\tTNT1 A 0 A_Jump(9,\"MinionSummoner\")\n\tTNT1 A 0 A_Jump(100,\"BlueComet\",\"4Comets\")\n Normal:\n LCBS PQ 5 Bright A_FaceTarget\n\tLCBS R 0 A_CustomMissile(\"LegNobleBall\",40,0,-8)\n\tLCBS R 0 A_CustomMissile(\"LegNobleBall\",40,0,-4)\n\tLCBS R 0 A_CustomMissile(\"LegNobleBall\",40,0,4)\n\tLCBS R 5 Bright A_CustomMissile(\"LegNobleBall\",40,0,0)\n LCBS PQ 5 Bright A_FaceTarget\n\tLCBS R 0 A_CustomMissile(\"LegNobleBall\",40,0,-8)\n\tLCBS R 0 A_CustomMissile(\"LegNobleBall\",40,0,-4)\n\tLCBS R 0 A_CustomMissile(\"LegNobleBall\",40,0,4)\n\tLCBS R 5 Bright A_CustomMissile(\"LegNobleBall\",40,0,0)\n\tTNT1 A 0 A_Jump(127,\"Rockets\",\"Seekers\")\n\tGoto See\n LegendaryAsg:\n LCBS E 5 Bright A_FaceTarget\n\tLCBS E 6 Bright A_FaceTarget\n\tTNT1 A 0 A_SpawnItemEx(\"BlueShellCasing\", 0, 32, 36, Random(2, 6), 0, Random(1, 3), Random(-80, -90), 128)\n\tTNT1 AAAA 0 Bright A_CustomMissile(\"LegendaryBlueTracer\",Random(32,38),0,Random(6,-6),0)\n\tTNT1 A 0 Bright A_CustomBulletAttack(22.5,18.3,4,Random(2,10)*6)\n\tLCBS F 2 Bright A_PlaySoundEx(\"Weapons/LegAutoShotgun\",\"Weapon\")\n TNT1 A 0 A_Jump(45,\"Pause\")\n TNT1 A 0 A_SpidRefire\n\tGoto LegendaryAsg+1\n Hugger:\n LCBS RQ 9 Bright A_FaceTarget\n\tLCBS PPPP 2 Bright A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tLCBS P 0 A_CustomMissile(\"LegNobleBall3\",38,-20,0)\n LCBS P 0 Bright A_CustomMissile(\"LegNobleBall3\",38,-20,0)\n\tLCBS PPPP 2 Bright A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_Jump(80,\"BlueComet\")\n Goto See\n BlueComet:\n LCBS PQ 7 Bright A_FaceTarget\n\tLCBS R 2 Bright A_CustomMissile(\"LegNobleComet\", 38, 0, 0)\n\tLCBS R 0 A_CustomMissile(\"LegNobleComet\", 38, 0, 6)\n\tLCBS R 4 Bright A_CustomMissile(\"LegNobleComet\", 38, 0, -6)\n LCBS PQ 7 Bright A_FaceTarget\n\tLCBS R 2 Bright A_CustomMissile(\"LegNobleComet\", 38, 0, 0)\n\tLCBS R 0 A_CustomMissile(\"LegNobleComet\", 38, 0, 6)\n\tLCBS R 4 Bright A_CustomMissile(\"LegNobleComet\", 38, 0, -6)\n\tTNT1 A 0 A_Jump(80,\"4Comets\")\n Goto See\n 4Comets:\n LCBS PQ 8 Bright A_FaceTarget\n\tLCBS R 0 A_CustomMissile(\"BigBlueComet\", 38, 0, 0)\n\tLCBS R 0 A_CustomMissile(\"BigBlueComet\", 38, 0, -5)\n\tLCBS R 0 A_CustomMissile(\"BigBlueComet\", 38, 0, 5)\n\tLCBS R 7 Bright A_CustomMissile(\"BigBlueComet\", 38, 0, 10)\n\tTNT1 A 0 A_Jump(127,\"Rage\")\n\tGoto See\n Rage:\n LCBS Q 1 Bright A_PlaySound(\"lcnoble/see\")\n\tLCBS Q 1 Bright A_FaceTarget\n\tLCBS Q 1 Bright A_SetUserVar(\"user_missile\",0)\n LCBS RRRR 2 Bright A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tLCBS QQQQ 2 Bright A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n Raging:\n LCBS Q 0 A_JumpIf(user_missile >= 28,\"See\")\n LCBS Q 0 A_SetUserVar(\"user_missile\",user_missile+1)\n LCBS QQ 0 Bright A_CustomMissile(\"LegNobleBall3Small\",0,0,random(0,359))\n LCBS Q 4 Bright A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n Loop\n BestAttack:\n LCBS Q 1 Bright A_PlaySound(\"lcnoble/see\")\n LCBS P 2 Bright A_FaceTarget\n\tTNT1 A 0 A_SetInvulnerable\n\tLCBS PPPPPPPPPPPPPPPPP 2 Bright A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tLCBS Q 2 Bright A_FaceTarget\n\tLCBS QQQQQQQQQQQQQQQQQ 2 Bright A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tLCBS R 2 Bright A_FaceTarget\n\tTNT1 A 0 A_UnSetInvulnerable\n\tLCBS R 1 Bright A_CustomMissile(\"FakeLegNobleBall4\",38,0,6)\n\tLCBS R 0 Bright A_CustomMissile(\"FakeLegNobleBall4\",38,0,-6)\n LCBS R 8 Bright A_CustomMissile(\"LegNobleBall4\",38,0,0)\n\tTNT1 A 0 A_Jump(60,\"BestAttack2\")\n Goto See\n BestAttack2:\n LCBS E 1 Bright A_PlaySound(\"lcnoble/see\")\n LCBS E 2 Bright A_FaceTarget\n\tTNT1 A 0 A_SetInvulnerable\n\tLCBS EEEEEEEEEEEEEEEEE 2 Bright A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tLCBS E 2 Bright A_FaceTarget\n\tLCBS EEEEEEEEEEEEEEEFF 2 Bright A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tLCBS F 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlayWeaponSound(\"star/fire\")\n\tTNT1 A 0 A_UnSetInvulnerable\n LCBS F 8 Bright A_CustomMissile(\"LegCyberKnightBlueStar\",40,6,0)\n Goto See\n LegCannon1:\n LCBS E 0 Bright A_FaceTarget\n\tLCBS E 15 Bright A_PlaySound(\"legendarycannon/charge\")\n\tTNT1 A 0 A_PlaySound(\"legendarycannon/fire\")\n\tLCBS F 2 Bright A_CustomMissile(\"LegendaryCYNCannonProj\",40,26,0,0)\n LCBS EE 5 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"legendarycannon/fire\")\n\tLCBS F 2 Bright A_CustomMissile(\"LegendaryCYNCannonProj\",40,26,0,0)\n LCBS EE 5 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"legendarycannon/fire\")\n\tLCBS F 2 Bright A_CustomMissile(\"LegendaryCYNCannonProj\",40,26,0,0)\n LCBS EE 5 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"legendarycannon/fire\")\n\tLCBS F 2 Bright A_CustomMissile(\"LegendaryCYNCannonProj\",40,26,0,0)\n LCBS EE 5 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"legendarycannon/fire\")\n\tLCBS F 2 Bright A_CustomMissile(\"LegendaryCYNCannonProj\",40,26,0,0)\n LCBS EE 5 Bright A_FaceTarget\n\tTNT1 A 0 A_Jump(90,\"LegCannon2\")\n\tTNT1 A 0 A_Jump(87,\"Seekers\",\"BFG10K\",\"Railgun\")\n LegCannon2:\n LCBS E 0 Bright A_FaceTarget\n\tLCBS E 15 Bright A_PlaySound(\"legendarycannon/charge\")\n LCBS F 2 Bright A_CustomMissile(\"LegendaryCYKCannonBall\",40,26,0,0)\n LCBS EE 2 Bright A_FaceTarget\n LCBS F 2 Bright A_CustomMissile(\"LegendaryCYKCannonBall\",40,26,0,0)\n LCBS EE 2 Bright A_FaceTarget\n\tLCBS F 2 Bright A_CustomMissile(\"LegendaryCYKCannonBall\",40,26,0,0)\n LCBS EE 2 Bright A_FaceTarget\n LCBS F 2 Bright A_CustomMissile(\"LegendaryCYKCannonBall\",40,26,0,0)\n LCBS EE 2 Bright A_FaceTarget\n LCBS F 2 Bright A_CustomMissile(\"LegendaryCYKCannonBall\",40,26,0,0)\n LCBS EE 2 Bright A_FaceTarget\n LCBS F 2 Bright A_CustomMissile(\"LegendaryCYKCannonBall\",40,26,0,0)\n LCBS EE 2 Bright A_FaceTarget\n\tLCBS F 2 Bright A_CustomMissile(\"LegendaryCYKCannonBall\",40,26,0,0)\n LCBS EE 2 Bright A_FaceTarget\n LCBS F 2 Bright A_CustomMissile(\"LegendaryCYKCannonBall\",40,26,0,0)\n LCBS EE 2 Bright A_FaceTarget\n\tLCBS F 2 Bright A_CustomMissile(\"LegendaryCYKCannonBall\",40,26,0,0)\n LCBS EE 2 Bright A_FaceTarget\n LCBS F 2 Bright A_CustomMissile(\"LegendaryCYKCannonBall\",40,26,0,0)\n LCBS EE 2 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound (\"legendarycannon/steam\")\n\tTNT1 A 0 A_CustomMissile(\"LegendaryCannonSmoke\",35,26,0,0)\n\tTNT1 A 0 A_Jump(87,\"Seekers\",\"BFG10K\",\"Railgun\")\n\tGoto See\n Rain:\n LCBS P 2 Bright A_FaceTarget\n LCBS PPPPPPP 2 Bright A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n LCBS Q 2 Bright A_FaceTarget\n LCBS QQQQQQQ 2 Bright A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n LCBS Q 2 Bright A_FaceTarget\n LCBS Q 0 A_CustomMissile(\"BlueRainCometNull\",32,0,200)\n LCBS Q 0 A_CustomMissile(\"BlueRainCometNull\",32,0,90)\n LCBS Q 0 A_CustomMissile(\"BlueRainCometNull\",32,0,-90)\n LCBS Q 8 Bright A_CustomMissile(\"BlueRainCometNull\",32,0,0)\n TNT1 A 0 A_SetInvulnerable\n LCBS Q 2 Bright\n LCBS QQQQQQQQ 2 Bright A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n LCBS Q 2 Bright\n LCBS QQQQQQQQ 2 Bright A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n LCBS Q 2 Bright\n LCBS QQQQQQQQ 2 Bright A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n LCBS Q 2 Bright\n LCBS QQQQQQQQ 2 Bright A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n LCBS Q 2 Bright\n LCBS QQQQQQQQ 2 Bright A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n LCBS Q 2 Bright\n LCBS QQQQQQQQ 2 Bright A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n\tLCBS Q 2 Bright\n LCBS QQQQQQQQ 2 Bright A_SpawnItem(\"BHellionSmokeSpawner\",0,0,0,0)\n TNT1 A 0 A_UnSetInvulnerable\n Goto See\n Rockets:\n LCBS E 4 Bright A_FaceTarget\n LCBS F 3 Bright A_CustomMissile(\"LegendaryRocket\",40,26,0,0)\n\tLCBS E 4 Bright A_FaceTarget\n LCBS F 3 Bright A_CustomMissile(\"LegendaryRocket\",40,26,0,0)\n\tLCBS E 4 Bright A_FaceTarget\n LCBS F 3 Bright A_CustomMissile(\"LegendaryRocket\",40,26,0,0)\n\tLCBS E 4 Bright A_FaceTarget\n LCBS F 3 Bright A_CustomMissile(\"LegendaryRocket\",40,26,0,0)\n\tLCBS E 4 Bright A_FaceTarget\n LCBS F 3 Bright A_CustomMissile(\"LegendaryRocket\",40,26,0,0)\n\tLCBS E 3 Bright A_FaceTarget\n LCBS F 2 Bright A_CustomMissile(\"LegendaryRocket\",40,26,0,0)\n\tTNT1 A 0 A_Jump(87,\"Seekers\",\"BFG10K\",\"Railgun\")\n Goto See\n Seekers:\n LCBS E 4 Bright A_FaceTarget\n LCBS F 3 Bright A_CustomMissile(\"LegendaryHomingRocket\",40,26,0,0)\n\tLCBS E 4 Bright A_FaceTarget\n LCBS F 3 Bright A_CustomMissile(\"LegendaryHomingRocket\",40,26,0,0)\n\tLCBS E 4 Bright A_FaceTarget\n LCBS F 3 Bright A_CustomMissile(\"LegendaryHomingRocket\",40,26,0,0)\n\tLCBS E 4 Bright A_FaceTarget\n LCBS F 3 Bright A_CustomMissile(\"LegendaryHomingRocket\",40,26,0,0)\n\tLCBS E 4 Bright A_FaceTarget\n LCBS F 3 Bright A_CustomMissile(\"LegendaryHomingRocket\",40,26,0,0)\n\tLCBS E 4 Bright A_FaceTarget\n LCBS F 3 Bright A_CustomMissile(\"LegendaryHomingRocket\",40,26,0,0)\n\tTNT1 A 0 A_Jump(87,\"BFG10K\",\"Railgun\",\"RocketRage\")\n Goto See\n RocketRage:\n \tTNT1 A 0 A_Jump(128,8)\n LCBS EE 2 Bright A_FaceTarget\n LCBS F 0 A_CustomMissile(\"LegendaryRocket\", 40, 26, Random(-6, 6))\n\tLCBS FF 2 Bright A_FaceTarget\n\tTNT1 A 0 A_CposRefire\n TNT1 A 0 A_Jump(10,\"See\",\"Hugger\",\"Rage\",\"BestAttack\",\"Rain\",\"Rockets\",\"Seekers\",\"BFG10K\",\"Railgun\",\"BestAttack2\")\n\tGoto RocketRage\n\tLCBS EE 2 Bright A_FaceTarget\n LCBS F 0 A_CustomMissile(\"LegendaryHomingRocket\", 40, 26, Random(-6, 6))\n\tLCBS FF 2 Bright A_FaceTarget\n\tTNT1 A 0 A_CposRefire\n\tTNT1 A 0 A_Jump(10,\"See\",\"Hugger\",\"Rage\",\"BestAttack\",\"Rain\",\"Rockets\",\"Seekers\",\"BFG10K\",\"Railgun\",\"BestAttack2\")\n\tGoto RocketRage\n Railgun:\n TNT1 A 0 A_PlaySound(\"weapons/rgcharge\")\n LCBS E 25 Bright A_FaceTarget\n LCBS F 5 Bright A_CustomMissile(\"LegendaryCyberRail\",40,26,0,0)\n\tLCBS E 10 Bright A_FaceTarget\n LCBS F 5 Bright A_CustomMissile(\"LegendaryCyberRail\",40,26,0,0)\n\tgoto see\n BFG10K:\n\tTNT1 A 0 A_PlaySound(\"weapons/charge15k\")\n\tLCBS E 18 Bright A_FaceTarget\n\tLCBS E 6 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLCBS F 3 Bright A_CustomMissile(\"Legendary10KProjectile\",40,26,Random(-4, 4))\n\tLCBS E 4 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLCBS F 3 Bright A_CustomMissile(\"Legendary10KProjectile\",40,26,Random(-4, 4))\n\tLCBS E 4 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLCBS F 3 Bright A_CustomMissile(\"Legendary10KProjectile\",40,26,Random(-4, 4))\n\tLCBS E 4 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLCBS F 3 Bright A_CustomMissile(\"Legendary10KProjectile\",40,26,Random(-4, 4))\n\tLCBS E 4 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLCBS F 3 Bright A_CustomMissile(\"Legendary10KProjectile\",40,26,Random(-4, 4))\n\tLCBS E 4 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLCBS F 3 Bright A_CustomMissile(\"Legendary10KProjectile\",40,26,Random(-4, 4))\n\tLCBS E 4 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLCBS F 3 Bright A_CustomMissile(\"Legendary10KProjectile\",40,26,Random(-4, 4))\n\tLCBS E 4 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLCBS F 3 Bright A_CustomMissile(\"Legendary10KProjectile\",40,26,Random(-4, 4))\n\tLCBS E 4 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLCBS F 3 Bright A_CustomMissile(\"Legendary10KProjectile\",40,26,Random(-4, 4))\n\tLCBS E 4 Bright A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\tLCBS F 3 Bright A_CustomMissile(\"Legendary10KProjectile\",40,26,Random(-4, 4))\n\tLCBS E 20 Bright A_PlaySound(\"weapons/bfg15kcooldown\",CHAN_AUTO)\n\tGoto See\n MinionSummoner:\n LCBS P 1 Bright A_ChangeFlag(Invulnerable,1)\n\tTNT1 A 0 A_PlaySound(\"monster/brusit\")\n\tLCBS PPPPPPPPPPPPPPPPP 2 Bright A_SpawnItem(\"GHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_ChangeFlag(Reflective,1)\n\tTNT1 A 0 A_Playsound (\"hk/summon\")\n\tTNT1 A 0 A_CustomMissile(\"CyberNobleSummoner\",20,0,0,CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\tTNT1 A 0 A_CustomMissile(\"CyberNobleSummoner\",20,0,180,CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\tTNT1 A 0 A_CustomMissile(\"CyberNobleSummoner\",20,0,225,CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\tTNT1 A 0 A_CustomMissile(\"CyberNobleSummoner\",20,0,305,CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\tLCBS P 25 Bright\n\tTNT1 AAA 0 A_SpawnItem(\"LHellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_ChangeFlag(Invulnerable,0)\n\tTNT1 A 0 A_ChangeFlag(Reflective,0)\n\tGoto See\n Melee:\n LCBS PQ 6 Bright A_FaceTarget\n LCBS R 6 Bright A_MeleeAttack\n Goto See\n Pain:\n TNT1 A 0 A_Jump(8,\"Rage\")\n \tTNT1 A 0 A_Jump(42,\"Teleport\")\n\tTNT1 A 0 A_Jump(128,\"PainMissile\",\"Rage2\")\n LCBS H 4 Bright A_Pain\n Goto See\n Rage2:\n\tLCBS H 4 Bright A_Pain\n\tTNT1 A 0 A_SetInvulnerable\n\tTNT1 A 0 Bright A_PlaySound(\"brain/spit\")\n\tLCBS RQ 5 Bright\n\tLCBS PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP 1 Bright A_SpawnItemEx(\"LegCyNobleSpike\",Random(600,-600),Random(600,-600),0,0,0,0,SXF_NOCHECKPOSITION)\n\tLCBS P 5 Bright\n\tTNT1 A 0 A_UnSetInvulnerable\n Goto 4Comets\n PainMissile:\n LCBS H 4 Bright A_Pain\n Goto Missile\n Death:\n TNT1 A 0\n LCBS I 0 A_Scream\n\tLCBS IIIIIIIIIIIIIIIIIIIIIIIIIII 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\tLCBS IIIIIIIIIIIIIIIIIIIIIIIIIII 2 Bright A_SpawnItemEx(\"PainfulDeathKaboom\",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)\n\tTNT1 AA 0 A_SpawnItemEx(\"BlueGibbedGenerator\",0,0,0,0,0,0,0,128,0)\n\tTNT1 A 0 A_SpawnItem(\"NemesisDeathBall\")\n\tLCBS JJJKKK 2 Bright A_CustomMissile (\"PainfulDeathKaboom\", Random(10,50), 0, random(0,360), 2, random(0,360))\n\tTNT1 AA 0 A_SpawnItemEx(\"BlueGibbedGenerator\",0,0,0,0,0,0,0,128,0)\n TNT1 AAAA 0 A_CustomMissile(\"LegendarySmokeFX\", Random(30,60), 0, random(0,360), 2, random(0,360))\n\tTNT1 A 0 A_SpawnItemEx(\"NemesisLightning\")\n\tLUPR LLLLLLLLLLLL 2 Bright A_SpawnItemEx(\"NemesisCyberFlameSpawner\")\n\tTNT1 A 0 A_SpawnItemEx(\"NemesisCyberNoble\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n LCBS L 4 Bright A_NoBlocking\n LCBS MN 3 Bright\n LCBS O -1\n Stop\n }\n}\n\nACTOR BFGCacodemon 16563\n{\n\n\tHealth 700\n\tRadius 24\n\tHeight 44\n\tMass 400\n\tMeleedamage 8\n\tSpeed 10\n\tPainChance 128\n\tMonster\n\t+FLOAT\n\t+NOGRAVITY\n\t+MISSILEEVENMORE\n\t+MISSILEMORE\n\t+QUICKTORETALIATE\n\tSeeSound \"caco/sight\"\n\tPainSound \"caco/pain\"\n\tDeathSound \"caco/death\"\n\tActiveSound \"caco/active\"\n\tMeleeSound \"caco/melee\"\n\tObituary \"%o was eradicated by a BFG Cacodemon.\"\n\tDropItem \"BFG9500\" 90 1\n\tDropItem \"BossLifeEssence\" 150\n DropItem \"BossArmorBonusMax\" 150\n\tDropItem \"NewCellPack\" 255\n\tDamageFactor \"CacoComet\" , 0.0\n\tBloodColor \"Purple\"\n\tSpecies \"CacoDemon\"\n\tStates\n\t{\n\tSpawn:\n\t\tBFCD A 10 A_Look\n\t\tLoop\n\tSee:\n\t\tTNT1 A 0 A_Jump(20,\"FastChase\")\n\t\tBFCD A 3 A_Chase\n\t\tTNT1 A 0 A_Jump(62,\"Rush\")\n\t\tLoop\n\tRush:\n\t TNT1 A 0 A_SpawnItemEx(\"BFGCacodemonGhostA\")\n\t BFCD A 1 A_Chase\n\t TNT1 A 0 A_SpawnItemEx(\"BFGCacodemonGhostA\")\n\t BFCD A 1 A_Chase\n\t TNT1 A 0 A_SpawnItemEx(\"BFGCacodemonGhostA\")\n\t BFCD A 1 A_Chase\n\t TNT1 A 0 A_SpawnItemEx(\"BFGCacodemonGhostA\")\n\t BFCD A 1 A_Chase\n\t TNT1 A 0 A_SpawnItemEx(\"BFGCacodemonGhostA\")\n\t BFCD A 1 A_Chase\n\t TNT1 A 0 A_SpawnItemEx(\"BFGCacodemonGhostA\")\n\t BFCD A 1 A_Chase\n\t TNT1 A 0 A_SpawnItemEx(\"BFGCacodemonGhostA\")\n\t BFCD A 1 A_Chase\n\t TNT1 A 0 A_SpawnItemEx(\"BFGCacodemonGhostA\")\n\t BFCD A 1 A_Chase\n\t TNT1 A 0 A_Jump(87,\"See\")\n\t Loop\n\tFastChase:\n\t\t BFCD A 3 A_FastChase\n\t\t BFCD A 3 A_FastChase\n\t\t Goto See\n\tMissile:\n\t\tTNT1 A 0 A_Jump(128,\"Missile2\")\n\t\tTNT1 A 0 A_Jump(64,\"Missile3\")\n\t\tGoto See\n\tMissile2:\n TNT1 A 0 A_SetShootable\n TNT1 A 0 A_UnsetInvulnerable\n TNT1 A 0 A_SetTranslucent(1)\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfgf\")\n\t\tBFCD B 15 A_FaceTarget\n\t\tBFCD C 10 Bright A_FaceTarget\n\t\tBFCD D 10 Bright A_CustomMissile(\"CacoBFG9500Ball\", 15)\n\t\tBFCD CB 15 A_FaceTarget\n\t\tGoto See\n\tMissile3:\n TNT1 A 0 A_SetShootable\n TNT1 A 0 A_UnsetInvulnerable\n TNT1 A 0 A_SetTranslucent(1)\n\t\tTNT1 A 0 A_PlaySound(\"weapons/charge15k\")\n\t\tBFCD B 18 A_FaceTarget\n\t\tBFCD C 10 Bright A_FaceTarget\n\t\tBFCD D 6 Bright A_CustomMissile(\"Caco15K\", 15)\n\t\tBFCD C 6 Bright A_FaceTarget\n\t\tBFCD D 6 Bright A_CustomMissile(\"Caco15K\", 15)\n\t\tBFCD C 6 Bright A_FaceTarget\n\t\tBFCD D 6 Bright A_CustomMissile(\"Caco15K\", 15)\n\t\tBFCD CB 20 A_PlaySound(\"weapons/bfg15kcooldown\",CHAN_AUTO)\n\t\tGoto See\n\tMelee:\n BFCD BC 5 A_FaceTarget\n\t\t BFCD D 5 A_MeleeAttack\n\t\t BFCD CB 5 A_FaceTarget\n\t\t Goto See\n\tPain:\n\t\tBFCD E 3\n\t\tBFCD E 3 A_Pain\n\t\tBFCD F 6\n\t\tGoto See\n\tDeath:\n\t\tTNT1 A 0 A_Jump(36,\"Resurrect\")\n\t\tBFCD G 8\n\t\tTNT1 A 0 A_SpawnItemEx(\"DeathBall2\",0,0,0,0,0,0,0,128,0)\n\t\tBFCD H 8 A_Scream\n\t\tBFCD I 8\n\t\tBFCD J 8\n\t\tBFCD K 8 A_NoBlocking\n\t\tBFCD L -1 A_SetFloorClip\n\t\tStop\n\tResurrect:\n\t\tTNT1 A 0 A_SetTranslucent(1)\n\t\tTNT1 A 0 A_StopSound(6)\n\t\tBFCD H 5 A_Scream\n\t\tBFCD I 5 A_Fall\n\t\tBFCD J 5 A_SpawnItem(\"BodyCrash\",0,0,0,0)\n\t\tBFCD L 140\n\t\tBFCD L 0 A_PlaySoundEx(\"brain/spit\",\"Voice\",0,2)\n\t TNT1 A 0 A_SpawnItemEx(\"BFGCacodemonGhostA\")\n\t TNT1 A 0 A_SpawnItemEx(\"BFGCacodemonGhostA\")\n\t TNT1 A 0 A_SpawnItemEx(\"BFGCacodemonGhostA\")\n\t TNT1 A 0 A_SpawnItemEx(\"BFGCacodemon\",0,0,16,0,0,0,0,32)\n\t TNT1 A 0 A_SpawnItemEx(\"Cardihilator\",0,0,16,0,0,0,0,32)\n\t\tTNT1 A 0 A_SpawnItemEx(\"TeleportFog\",0,0,16,0,0,0,0,32)\n\t\tBFCD L -1\n\tStop\n\t}\n}"
}
]
},
"maps": []
}