Raw model (for completeness)
{
"meta": {
"id": "06621965-2f60-4e96-8114-795794ec4570",
"sha1": "2b15e0f921a9852e5972945fa932f77157af8a5c",
"sha256": "f9233c174524f9b300c57541b54b5c3142aedaa64caa2205406b4fa3753cd6a1",
"filenames": [
"wdi_coldnight.pk3"
],
"additional": {
"engines": [
"ZDOOM"
],
"iwad": [],
"filename": null,
"added": "2013-04-18 21:55:24",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"WDI14": "WDI14.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2013-04-18 21:55:24",
"file": {
"type": "PK3",
"size": 10218752,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/2b15e0f921a9852e5972945fa932f77157af8a5c/2b15e0f921a9852e5972945fa932f77157af8a5c.pk3.gz",
"corrupt": false
},
"content": {
"maps": [
"WDI14"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 158,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"ZDOOM"
]
},
"analysis": {
"title": "Cold Night",
"description": "This WAD contains a single map, WDI14, titled \"Cold Night,\" designed for the ZDoom engine. The map features a cold, snowy environment with textures like snow, rock, dirt, and wood, suggesting a natural, outdoor theme. Gameplay allows crouching, jumping, and includes falling damage, indicating a more modern, dynamic movement style. The monster and item details are limited, but the presence of a unique key item (an \"Evil Coin\") hints at some inventory or puzzle mechanics. The map progression is linear, with a set next map, and the music and sky flats are customized. Resource balance and difficulty are not explicitly detailed, but the single-map scope suggests a short experience. Compatibility is ZDoom-specific due to advanced features.",
"tags": [
"cold_theme",
"falling_damage",
"jumping",
"linear",
"natural",
"short_maps",
"snow",
"zdoom_compatible"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "pk3",
"name": "SNDINFO.txt",
"contents": "//prepper sound\nEVILS1 EVILS1\nEVILS2 EVILS2\nDRAGS DRAGS\nCOINFX COINFX"
},
{
"source": "pk3",
"name": "TERRAIN.txt",
"contents": "//defaultterrain hard\n\n//Which flat does what\n\nifdoom\nfloor ASNOW01 snow\nfloor ASNOW99 snow\nfloor TILE1_BR tile\nfloor FLOOR7_3 tile\nfloor TILE1_BL tile\nfloor WALLR64 carpet\nfloor GRASS3 dirt\nfloor EARTH1 dirt\nfloor MOSSYCO rock\nfloor WOOD7 wood\nfloor WRCKA1 rock\nfloor SQCO2 rock\nendif"
},
{
"source": "pk3",
"name": "MAPINFO.txt",
"contents": "gameinfo\n{\n\ttitlepage = \"TITLEPIC\"\n\tcreditpage = \"CREDIT\"\n\ttitlemusic = \"$MUSIC_DM2TTL\"\n\ttitletime = 11\n\tadvisorytime = 0\n\tpagetime = 5\n\tchatsound = \"misc/chat\"\n\tfinalemusic = \"$MUSIC_READ_M\"\n\tfinaleflat = \"SLIME16\"\n\tfinalepage = \"CREDIT\"\n\tinfopage = \"WDIHELP1\", \"WDIHELP2\", \"WDIHELP3\", \"WDIHELP4\"\n\tquitsound = \"menu/quit2\"\n\tborderflat = \"GRNROCK\"\n\tborder = DoomBorder\n\ttelefogheight = 0\n\tdefkickback = 100\n\tskyflatname = \"F_SKY1\"\n\ttranslator = \"xlat/doom.txt\"\n\tdefaultbloodcolor = \"68 00 00\"\n\tdefaultbloodparticlecolor = \"ff 00 00\"\n\tbackpacktype = \"Backpack\"\n\tintermissionmusic = \"$MUSIC_DM2INT\"\n\tdrawreadthis = true\n}\n\ndefaultmap\n{\n\tallowcrouch\n\tallowjump\n\tcheckswitchrange\n\tfallingdamage\n\tforcefallingdamage\n\tTeamDamage = 1.0\n\tnointermission\n\tf1 = \"\"\n}\n\nmap WDI14 \"Cold Night\"\n{\n\tlevelnum = 12\n\tnext = WDI01\n\tmusic = D_MIDN\n\tallowcrouch\n\tallowjump\n\tcheckswitchrange\n\tfallingdamage\n\tforcefallingdamage\n\tTeamDamage = 1.0\n\tnointermission\n }"
},
{
"source": "pk3",
"name": "CODE/CNIGHT.txt",
"contents": "actor CoinKey :key 1437\n{\n //$Category WDI Keys\n //$Sprite COINA0\n //$Title \"Evil Coin\"\n SCALE 0.5\n +INVBAR\n +FLOATBOB\n +INVENTORY.UNDROPPABLE\n -INVENTORY.INTERHUBSTRIP\n Inventory.DefMaxAmount\n Inventory.MaxAmount 1\n Inventory.PickupFlash \"PickupFlash\"\n Inventory.icon \"COINE\"\n Inventory.pickupmessage \"Now you have a coin.\"\n Inventory.RespawnTics 9999999999999999\n states\n {\n Spawn:\n COIN A -1\n stop\n\n }\n}"
},
{
"source": "pk3",
"name": "DECORATE.txt",
"contents": "#Include \"code/CNIGHT.txt\""
},
{
"source": "pk3",
"name": "CREDITS.txt",
"contents": "* Copyright / Permissions *\n\nAuthors may NOT use the contents of this file as a base for modification or\nreuse. Permissions have been obtained from original authors for any of\ntheir resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications. You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact. I have\nreceived permission from the original authors of any modified or included\ncontent in this file to allow further distribution.\n\n-------Maps/Levels--------\nWDI14: Cold Night\n\n------Scripts-----------\nprepper and resources from other players\n\n-------Music----------\nD_Rey\nsong name : Lana Del Rey-Without You (Kill Paris Remix)\nby Kill Paris\nfrom soundcloud\n\nD_Midn\nsong name:Midnight Syndicate\nby Grisly Reminder\nfrom soundcloud\n\nE1m9\n3do\n\nsome textures from:\nhttp://thief.washboardabs.net/textures/\nothers from me\n\nVarious sounds free from :\nhttp://soundbible.com/tags-evil.html\n\nThis project was made for any non-commercial project, All licenses and intellectual material belong to their respective owners."
},
{
"source": "pk3",
"name": "LOADACS.txt",
"contents": "redrum\nclassic"
}
]
},
"maps": []
}