Raw model (for completeness)
{
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"contents": "Gatecrasher v0.5\n By Matt Denham\n\n[This is an unofficial sequel to Final Doom.]\n\nAfter closing what you thought was the final Gate, one Gate opened on Earth.\nYou, as usual, were summoned to close this Gate and get back to Earth as\nquickly as possible. This Gate was triggered from a point somewhere in\nwhere you thought was Hell. [The planet that \"Hell\" was on was subsequently\nrenamed Dante.] You must close this Gate, go back to Dante, seal any\nremaining Gates there, and return to Earth.\n\n----------------------------------------------------------------------------\n\nFor more information on this level, e-mail me at matt_denham@bendnet.com.\n\nI'd like to give credit to the authors of the Serenity Trilogy. The basic\ndesign of their levels (areas with skylights, metal/marble combos) is used\nin several of my levels.\n\n----------------------------------------------------------------------------\n\nLevels used:E1M1-E1M9, E2M1-E2M4\n\nOf course, I put in player starts for all modes.\n\nThe difficulty levels have been used in this WAD file.\n\nSince this isn't the completed version, there are no new sounds or graphics,\nand the music is not included either. Also, none of the demos were\nreplaced.\n\nThese levels were started from scratch, and I used DCK v2.2 to create them.\nYes, I know I'm not using the latest version, but I'm too lazy to get the\nnewest version of DCK, even though it should be good.\n\nThe known bugs in these levels are:\n\n1)E1M8: The exit door has two problems. First, it's apparently\nnot there (just sky there), and second, it's set up wrong. I will\nfix this before uploading v1.00.\n2)E2M4: The room containing the red door:\na. The Cacodemon pen with the rotating walls appears...\n strange. I'll have to lower its ceiling.\nb. The red door's recess doesn't have the red skulls\n mounted above the door. This is like the first problem\n for E1M8.\n\nEVERYTHING IN THESE LEVELS IS POSSIBLE! Even the door triggered by a switch\nin the room w/6 switches in it (E1M6) can be reached if you RUN. I've done\nit. Just fight everything before you flip that switch. Of course, you can\ntry it more than once.\n\nAlso, I forgot to make the starting lift in E1M8; this will be fixed.\nCurrently, it's already at the floor; I'm going to raise the entire lift\nquite a bit.\n\n----------------------------------------------------------------------------\n\nIf you plan to use this as a base for any levels on your own, tell me about\nwhat you're going to do with them and I will tell you if you can do it.\nJust wait until you hear from me. If you don't hear from me for one month,\nassume it's okay, but credit me in your description.\n\nIf you're going to be distributing this WAD, tell me. You can't currently\ndistribute it with the music; I may change all of the music and then inform\neveryone who got this that they can distribute the music also.\n\nIf you're going to sell this WAD file (as part of a collection or on its\nown), tell me first! I probably won't have any problems with that, but I\nwould like to get a free copy of the entire collection (if you're selling it\nas a collection) in return for letting you use the WAD. If you're selling\nit on its own, I would like at least 5% of the money from it. This is just\nbecause I don't want somebody to sell it and not let me get something out of\nit. If you see this WAD file being sold somewhere, and I don't know about\nit, tell me and I will do anything I can to either get some of the money or\nstop it from being sold.\n\nThank you.\n\n-07-22-96-\n\nAlso...Version 1.00 will have the DeHackEd patches included! These change\nthe end-of-episode text and the map names (in the automap)."
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