beyond-doom.v1d.pk3

PK3 66 MiB 0 map(s)

Counts

endoom0
graphics0
lumps15775
maps0
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "059d2c8a-2868-4aa0-b780-9dbbef670b0e",
    "sha1": "7cfe07e3a5ecb0b6eca16375e3a04f8ec141de4f",
    "sha256": "32dbf7dcc848726ce6e5c87096604528c7509180995e75d0a8fe03b29df71cd6",
    "filenames": [
      "beyond-doom.v1d.pk3"
    ],
    "additional": {
      "engines": [
        "ZDOOM"
      ],
      "iwad": [],
      "filename": null,
      "added": "2019-02-11 04:33:12",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": null,
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2019-02-11 04:33:12",
    "file": {
      "type": "PK3",
      "size": 69597501,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/7cfe07e3a5ecb0b6eca16375e3a04f8ec141de4f/7cfe07e3a5ecb0b6eca16375e3a04f8ec141de4f.pk3.gz",
      "corrupt": false
    },
    "content": {
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 15775,
        "maps": 0,
        "palettes": 0
      },
      "engines_guess": [
        "ZDOOM"
      ]
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "LoadACS.txt",
        "contents": "FOOTSTEP\nFULLHP\nICEDEBUFF"
      },
      {
        "source": "pk3",
        "name": "DecalDef.txt",
        "contents": "//Weapons\n\n//******** Animators ********\n\ndecal ChesScorch\n{\n\tpic SHSTG0\n\tadd 1.0\n\tfullbright\n\tanimator GoAway2\n\tlowerdecal BigScorch\n}\n\nfader FastGoAway\n{\n\tDecayStart\t0.2\n\tDecayTime\t0.5\n}\n\nfader GoAway\n{\n\tDecayStart\t0.5\n\tDecayTime\t1.0\n}\n\nfader GoAway2\n{\n\tDecayStart\t1.0\n\tDecayTime\t3.0\n}\n\ncolorchanger ToBlack\n{\n\tFadeStart\t0.5\n\tFadeTime\t1.0\n}\n\n//******** Sonic Railgun Scorch ********\n\ndecal SRGScorchLower1\n{\n\tpic CBALSCR1\n\tshade \"00 00 00\"\n\tx-scale 0.2\n\ty-scale 0.2\n\trandomflipx\n\trandomflipy\n}\n\ndecal SRGScorchLower2\n{\n\tpic CBALSCR2\n\tshade \"00 00 00\"\n\tx-scale 0.2\n\ty-scale 0.2\n\trandomflipx\n\trandomflipy\n}\n\ndecalgroup SRGScorchLower\n{\n\tSRGScorchLower1 1\n\tSRGScorchLower2 1\n}\n\ndecal SRGScorch1\n{\n\tpic CBALSCR1\n\tshade \"C1 1B 17\"\n\tfullbright\n\tx-scale 0.4\n\ty-scale 0.4\n\tanimator GoAway\n\tlowerdecal SRGScorchLower\n}\n\ndecal SRGScorch2\n{\n\tpic CBALSCR2\n\tshade \"C3 56 17\"\n\tfullbright\n\tx-scale 0.4\n\ty-scale 0.4\n\tanimator GoAway\n\tlowerdecal SRGScorchLower\n}\n\ndecalgroup SRGScorch\n{\n\tSRGScorch1 1\n\tSRGScorch2 1\n}\n\n//******** Generator ********\n\ngenerator\tSonicRailgun\t\tSRGScorch\n\n//******** Bullet Chips ********\n\ndecal BulletChip1\n{\n\tpic CHIP1\n\ttranslucent 0.85\n\tshade \"00 00 00\"\n\tx-scale 0.8\n\ty-scale 0.8\n\trandomflipx\n\trandomflipy\n}\n\ndecal BulletChip2\n{\n\tpic CHIP2\n\ttranslucent 0.85\n\tshade \"00 00 00\"\n\tx-scale 0.8\n\ty-scale 0.8\n\trandomflipx\n\trandomflipy\n}\n\ndecal BulletChip3\n{\n\tpic CHIP3\n\ttranslucent 0.85\n\tshade \"00 00 00\"\n\tx-scale 0.8\n\ty-scale 0.8\n\trandomflipx\n\trandomflipy\n}\n\ndecal BulletChip4\n{\n\tpic CHIP4\n\ttranslucent 0.85\n\tshade \"00 00 00\"\n\tx-scale 0.8\n\ty-scale 0.8\n\trandomflipx\n\trandomflipy\n}\n\ndecal BulletChip5\n{\n\tpic CHIP5\n\ttranslucent 0.85\n\tshade \"00 00 00\"\n\tx-scale 0.8\n\ty-scale 0.8\n\trandomflipx\n\trandomflipy\n}\n\ndecalgroup BulletChip\n{\n\tBulletChip1\t1\n\tBulletChip2\t1\n\tBulletChip3\t1\n\tBulletChip4\t1\n\tBulletChip5\t1\n}\n\ndecal Bullet1\n{\npic CHIP1\nshade \"FF C8 00\"\nfullbright\nx-scale 0.4\ny-scale 0.4\nlowerdecal BulletChip\nanimator GoAway\n}\n\ndecal Bullet2\n{\npic CHIP2\nshade \"FF C8 00\"\nfullbright\nx-scale 0.4\ny-scale 0.4\nlowerdecal BulletChip\nanimator GoAway\n}\n\ndecal Bullet3\n{\npic CHIP3\nshade \"FF C8 00\"\nfullbright\nx-scale 0.4\ny-scale 0.4\nlowerdecal BulletChip\nanimator GoAway\n}\n\ndecal Bullet4\n{\npic CHIP4\nshade \"FF C8 00\"\nfullbright\nx-scale 0.4\ny-scale 0.4\nlowerdecal BulletChip\nanimator GoAway\n}\n\ndecal Bullet5\n{\npic CHIP5\nshade \"FF C8 00\"\nfullbright\nx-scale 0.4\ny-scale 0.4\nlowerdecal BulletChip\nanimator GoAway\n}\n\ndecalgroup Bullet\n{\n\tBullet1\t1\n\tBullet2\t1\n\tBullet3\t1\n\tBullet4\t1\n\tBullet5\t1\n}\n\ndecal RedBullet1\n{\npic CHIP1\nshade \"ff 00 00\"\nfullbright\nx-scale 0.4\ny-scale 0.4\nlowerdecal BulletChip\nanimator GoAway\n}\n\ndecal RedBullet2\n{\npic CHIP2\nshade \"ff 00 00\"\nfullbright\nx-scale 0.4\ny-scale 0.4\nlowerdecal BulletChip\nanimator GoAway\n}\n\ndecal RedBullet3\n{\npic CHIP3\nshade \"ff 00 00\"\nfullbright\nx-scale 0.4\ny-scale 0.4\nlowerdecal BulletChip\nanimator GoAway\n}\n\ndecal RedBullet4\n{\npic CHIP4\nshade \"ff 00 00\"\nfullbright\nx-scale 0.4\ny-scale 0.4\nlowerdecal BulletChip\nanimator GoAway\n}\n\ndecal RedBullet5\n{\npic CHIP5\nshade \"ff 00 00\"\nfullbright\nx-scale 0.4\ny-scale 0.4\nlowerdecal BulletChip\nanimator GoAway\n}\n\ndecalgroup RedBullet\n{\n\tRedBullet1\t1\n\tRedBullet2\t1\n\tRedBullet3\t1\n\tRedBullet4\t1\n\tRedBullet5\t1\n}\n\n//******** Chainsaw Marks ********\n\ndecal ChainsawMarkLower\n{\n\tpic SAWMARK\n\ttranslucent 0.75\n\tshade \"00 00 00\"\n\tx-scale 0.2\n\ty-scale 0.5\n\trandomflipx\n\trandomflipy\n}\n\ndecal ChainsawMark\n{\n\tpic SAWMARK\n\tfullbright\n\tshade \"FF C8 00\"\n\tx-scale 0.1\n\ty-scale 0.4\n\trandomflipx\n\trandomflipy\n\tlowerdecal ChainsawMarkLower\n\tanimator FastGoAway\n}\n\n//******** Plasma Rifle Scorches ********\n\ndecal PlasmaScorchLower1\n{\n\tpic PLASMA1\n\tshade \"00 00 00\"\n\tx-scale 0.3\n\ty-scale 0.3\n\trandomflipx\n\trandomflipy\n}\n\ndecal PlasmaScorch1\n{\n\tpic PLSEB0\n\tadd 1.0\n\tfullbright\n\tanimator GoAway\n\tx-scale 0.5\n\ty-scale 0.5\n\tlowerdecal PlasmaScorchLower1\n\trandomflipx\n\trandomflipy\n}\n\ndecal PlasmaScorchLower2\n{\n\tpic PLASMA2\n\tshade \"00 00 00\"\n\tx-scale 0.3\n\ty-scale 0.3\n\trandomflipx\n\trandomflipy\n}\n\ndecal PlasmaScorch2\n{\n\tpic PLSEC0\n\tadd 1.0\n\tfullbright\n\tanimator GoAway\n\tx-scale 0.5\n\ty-scale 0.5\n\tlowerdecal PlasmaScorchLower2\n\trandomflipx\n\trandomflipy\n\n}\n\ndecal PlasmaScorchLower3\n{\n\tpic PLASMA1\n\tshade \"00 00 00\"\n\tx-scale 1.1\n\ty-scale 1.1\n\trandomflipx\n\trandomflipy\n}\n\ndecal PlasmaScorchLower4\n{\n\tpic PLASMA2\n\tshade \"00 00 00\"\n\tx-scale 1.1\n\ty-scale 1.1\n\trandomflipx\n\trandomflipy\n}\n\ndecalgroup PlasmaScorchLower\n{\n\tPlasmaScorchLower1\t1\n\tPlasmaScorchLower2\t1\n}\n\ndecalgroup PlasmaScorchLower5\n{\n\tPlasmaScorchLower3\t1\n\tPlasmaScorchLower4\t1\n}\n\ndecalgroup PlasmaScorch\n{\n\tPlasmaScorch1\t1\n\tPlasmaScorch2\t1\n}\n\ndecal RedPlasmaScorchLower1\n{\n\tpic PLASMA1\n\tshade \"00 00 00\"\n\tx-scale 0.26\n\ty-scale 0.26\n\trandomflipx\n\trandomflipy\n}\n\ndecal RedPlasmaScorch1\n{\n\tpic PLD2B0\n\tadd 1.0\n\tfullbright\n\tanimator GoAway\n\tx-scale 0.46\n\ty-scale 0.46\n\tlowerdecal RedPlasmaScorchLower1\n\trandomflipx\n\trandomflipy\n}\n\ndecal RedPlasmaScorchLower2\n{\n\tpic PLASMA2\n\tshade \"00 00 00\"\n\tx-scale 0.26\n\ty-scale 0.26\n\trandomflipx\n\trandomflipy\n}\n\ndecal RedPlasmaScorch2\n{\n\tpic PLD2c0\n\tadd 1.0\n\tfullbright\n\tanimator GoAway\n\tx-scale 0.46\n\ty-scale 0.46\n\tlowerdecal RedPlasmaScorchLower2\n\trandomflipx\n\trandomflipy\n\n}\n\ndecalgroup RedPlasmaScorchLower\n{\n\tRedPlasmaScorchLower1\t1\n\tRedPlasmaScorchLower2\t1\n}\n\ndecalgroup RedPlasmaScorch\n{\n\tRedPlasmaScorch1\t1\n\tRedPlasmaScorch2\t1\n}\n\ndecal APlasmaScorchLower1\n{\n\tpic PLASMA1\n\tshade \"00 00 00\"\n\tx-scale 0.3\n\ty-scale 0.3\n\trandomflipx\n\trandomflipy\n}\n\ndecal APlasmaScorch1\n{\n\tpic PSPEB0\n\tadd 1.0\n\tfullbright\n\tanimator GoAway\n\tx-scale 0.5\n\ty-scale 0.5\n\tlowerdecal APlasmaScorchLower1\n\trandomflipx\n\trandomflipy\n}\n\ndecal APlasmaScorchLower2\n{\n\tpic PLASMA2\n\tshade \"00 00 00\"\n\tx-scale 0.3\n\ty-scale 0.3\n\trandomflipx\n\trandomflipy\n}\n\ndecal APlasmaScorch2\n{\n\tpic PSPEC0\n\tadd 1.0\n\tfullbright\n\tanimator GoAway\n\tx-scale 0.5\n\ty-scale 0.5\n\tlowerdecal APlasmaScorchLower2\n\trandomflipx\n\trandomflipy\n\n}\n\ndecalgroup APlasmaScorchLower\n{\n\tAPlasmaScorchLower1\t1\n\tAPlasmaScorchLower2\t1\n}\n\ndecalgroup APlasmaScorch\n{\n\tAPlasmaScorch1\t1\n\tAPlasmaScorch2\t1\n}\n\ndecal FusionScorchLower1\n{\n\tpic PLASMA1\n\tshade \"00 00 00\"\n\tx-scale 0.37\n\ty-scale 0.37\n\trandomflipx\n\trandomflipy\n}\n\ndecal FusionScorch1\n{\n\tpic FPLSC0\n\tadd 1.0\n\tfullbright\n\tanimator GoAway\n\tx-scale 0.67\n\ty-scale 0.67\n\tlowerdecal FusionScorchLower1\n\trandomflipx\n\trandomflipy\n}\n\ndecal FusionScorchLower2\n{\n\tpic PLASMA2\n\tshade \"00 00 00\"\n\tx-scale 0.37\n\ty-scale 0.37\n\trandomflipx\n\trandomflipy\n}\n\ndecal FusionScorch2\n{\n\tpic FPLSD0\n\tadd 1.0\n\tfullbright\n\tanimator GoAway\n\tx-scale 0.67\n\ty-scale 0.67\n\tlowerdecal FusionScorchLower2\n\trandomflipx\n\trandomflipy\n\n}\n\ndecalgroup FusionScorchLower\n{\n\tFusionScorchLower1\t1\n\tFusionScorchLower2\t1\n}\n\ndecalgroup FusionScorch\n{\n\tFusionScorch1\t1\n\tFusionScorch2\t1\n}\n\ndecal FusionBoltScorchLower\n{\n\tpic MMDBA1\n\tshade \"00 00 00\"\n\tx-scale 0.85\n\ty-scale 0.85\n\trandomflipx\n\trandomflipy\n}\n\ndecal FusionBoltScorch\n{\n\tpic MMDBI0\n\tadd 1.0\n\tfullbright\n\tanimator GoAway\n\tx-scale 0.95\n\ty-scale 0.95\n\tlowerdecal FusionBoltScorchLower\n\trandomflipx\n\trandomflipy\n\n}\n\n//******** Imp Plasma Scorches ********\n\ndecal ImpPlasmaScorchLower1\n{\n\tpic ILASMA1\n\tshade \"00 00 00\"\n\tx-scale 0.3\n\ty-scale 0.3\n\trandomflipx\n\trandomflipy\n}\n\ndecal ImpPlasmaScorch1\n{\n\tpic ILSEB0\n\tadd 1.0\n\tfullbright\n\tanimator GoAway\n\tx-scale 0.5\n\ty-scale 0.5\n\tlowerdecal PlasmaScorchLower1\n\trandomflipx\n\trandomflipy\n}\n\ndecal ImpPlasmaScorchLower2\n{\n\tpic ILASMA2\n\tshade \"00 00 00\"\n\tx-scale 0.3\n\ty-scale 0.3\n\trandomflipx\n\trandomflipy\n}\n\ndecal ImpPlasmaScorch2\n{\n\tpic ILSEC0\n\tadd 1.0\n\tfullbright\n\tanimator GoAway\n\tx-scale 0.5\n\ty-scale 0.5\n\tlowerdecal PlasmaScorchLower2\n\trandomflipx\n\trandomflipy\n\n}\n\ndecalgroup ImpPlasmaScorchLower\n{\n\tImpPlasmaScorchLower1\t1\n\tImpPlasmaScorchLower2\t1\n}\n\ndecalgroup ImpPlasmaScorch\n{\n\tImpPlasmaScorch1\t1\n\tImpPlasmaScorch2\t1\n}\n\n//Monsters\n\ndecal PoeBallScorch\n{\n\tpic POBLE0\n\tadd 1.0\n\tfullbright\n\tanimator GoAway2\n\tlowerdecal BigScorch\n}\nGenerator PoeBall PoeBallScorch\nGenerator PoeTracer PoeBallScorch\n\ndecal CmentBallScorch\n{\n\tpic HEFXD0\n\tadd 1.0\n\tfullbright\n\tanimator GoAway2\n\tlowerdecal BigScorch\n}\nGenerator CmentBall CmentBallScorch\n\ndecal CacolichBallScorch\n{\n\tpic HEFGC0\n\tadd 1.0\n\tfullbright\n\tanimator GoAway2\n\tlowerdecal BigScorch\n}\nGenerator CacolichTracer  CacolichBallScorch\n\nDECAL BFG9000LightningRed1\n{\nPic BFGLITE1\nAdd 1.0\nX-Scale 0.25\nY-Scale 0.25\nFullBright\nRandomFlipx\nRandomFlipy\nAnimator GoAway2\nLowerDecal BFGScorch\n}\n\nDECAL BFG9000LightningRed2\n{\nPic BFGLITE2\nShade \"ff 00 00\"\nFullBright\nRandomFlipy\nAnimator GoAway2\nLowerDecal BFGScorch\n}\n\nDECALGROUP BFG9000LightningRed\n{\nBFG9000LightningRed1\t1\nBFG9000LightningRed2\t1\n}\n\nDECAL BFG10KLightning1\n{\nPic BFGLITE1\nShade \"ff 00 00\"\nFullBright\nRandomFlipx\nAnimator GoAway2\nLowerDecal BFGScorch\n}\n\nDECAL BFG10KLightning2\n{\nPic BFGLITE2\nShade \"ff 00 00\"\nFullBright\nRandomFlipy\nAnimator GoAway2\nLowerDecal BFGScorch\n}\n\nDECALGROUP BFG10KLightning\n{\nBFG10KLightning1\t1\nBFG10KLightning2\t1\n}\n\nDECAL Cardinal15KLightning1\n{\nPic BFGLITE1\nShade \"ff 00 00\"\nFullBright\nX-Scale 0.5\nY-Scale 0.5\nRandomFlipx\nAnimator GoAway2\nLowerDecal BFGScorch\n}\n\nDECAL Cardinal15KLightning2\n{\nPic BFGLITE2\nShade \"ff 00 00\"\nFullBright\nX-Scale 0.5\nY-Scale 0.5\nRandomFlipy\nAnimator GoAway2\nLowerDecal BFGScorch\n}\n\nDECALGROUP Cardinal15KLightning\n{\nCardinal15KLightning1\t1\nCardinal15KLightning2\t1\n}\n\nDECAL PurgKing15KLightning1\n{\nPic BFGLITE1\nShade \"80 00 80\"\nFullBright\nX-Scale 0.5\nY-Scale 0.5\nRandomFlipx\nAnimator GoAway2\nLowerDecal BFGScorch\n}\n\nDECAL PurgKing15KLightning2\n{\nPic BFGLITE2\nShade \"80 00 80\"\nFullBright\nX-Scale 0.5\nY-Scale 0.5\nRandomFlipy\nAnimator GoAway2\nLowerDecal BFGScorch\n}\n\nDECALGROUP PurgKing15KLightning\n{\nPurgKing15KLightning1\t1\nPurgKing15KLightning2\t1\n}\n\ndecal KameHole\n{\n    pic HOLE_LG\n    shade \"00 00 00\"\n    x-scale 3.25\n    y-scale 3.25\n    randomflipx\n    randomflipy\n}\n\ndecal KameHole1\n{\n    pic HOLE_LG\n    shade \"00 00 00\"\n    x-scale 1.25\n    y-scale 1.25\n    randomflipx\n    randomflipy\n}\n\ndecal KameHole2\n{\n    pic HOLE_LG\n    shade \"00 00 00\"\n    x-scale 0.5\n    y-scale 0.5\n    randomflipx\n    randomflipy\n}\n\ndecal MetalBigScorch\n{\n\tpic SCORCH1\n\tshade \"00 00 00\"\n\tx-scale 3.0\n\ty-scale 3.0\n\trandomflipx\n\trandomflipy\n}\n\ndecal ReallyBigScorch\n{\n\tpic SCORCH1\n\tshade \"00 00 00\"\n\tx-scale 4.25\n\ty-scale 4.25\n\trandomflipx\n\trandomflipy\n}\n\ndecal DevastatorScorch1\n{\n\tpic BFGSCRC1\n\tshade \"00 00 00\"\n\tx-scale 1.70\n\ty-scale 1.70\n\trandomflipx\n\trandomflipy\n}\n\ndecal DevastatorScorch2\n{\n\tpic BFGSCRC2\n\tshade \"00 00 00\"\n\tx-scale 1.70\n\ty-scale 1.70\n\trandomflipx\n\trandomflipy\n}\n\nDECALGROUP DevastatorScorch\n{\nDevastatorScorch1\t1\nDevastatorScorch2\t1\n}\n\nDECAL DevastatorLightning1\n{\nPic BFGLITE1\nadd 1.0\nShade \"ff 00 00\"\nFullBright\nAnimator GoAway2\nLowerDecal DevastatorScorch\nX-Scale 1.75\nY-Scale 1.75\nRandomFlipx\n}\n\nDECAL DevastatorLightning2\n{\nPic BFGLITE2\nadd 1.0\nShade \"ff 00 00\"\nAnimator GoAway2\nLowerDecal DevastatorScorch\nFullBright\nX-Scale 1.75\nY-Scale 1.75\nRandomFlipy\n}\n\nDECALGROUP DevastatorLightning\n{\nDevastatorLightning1\t1\nDevastatorLightning2\t1\n}\n\ndecal BFG20KScorch1\n{\n\tpic BFGSCRC1\n\tshade \"00 00 00\"\n\tx-scale 1.5\n\ty-scale 1.5\n\trandomflipx\n\trandomflipy\n}\n\ndecal BFG20KScorch2\n{\n\tpic BFGSCRC2\n\tshade \"00 00 00\"\n\tx-scale 1.5\n\ty-scale 1.5\n\trandomflipx\n\trandomflipy\n}\n\nDECALGROUP BFG20KScorch\n{\nBFG20KScorch1\t1\nBFG20KScorch2\t1\n}\n\nDECAL BFG20KLightning1\n{\nPic BFGLITE1\nadd 1.0\nShade \"Gold\"\nFullBright\nAnimator GoAway2\nLowerDecal BFG20KScorch\nX-Scale 1.55\nY-Scale 1.55\nRandomFlipx\n}\n\nDECAL BFG20KLightning2\n{\nPic BFGLITE2\nadd 1.0\nShade \"Gold\"\nAnimator GoAway2\nLowerDecal BFG20KScorch\nFullBright\nX-Scale 1.55\nY-Scale 1.55\nRandomFlipy\n}\n\nDECALGROUP BFG20KLightning\n{\nBFG20KLightning1\t1\nBFG20KLightning2\t1\n}\n\nFader PleaseDontGoAway\n{\n\tDecayStart\t9.0\n\tDecayTime\t3.0\n}\n\nDecal BHoleDecal\n{\n\tPic Twirl\n\tadd 1.0\n\tShade \"20 05 40\"\n\tFullBright\n\tAnimator PleaseDontGoAway\n\tLowerDecal DevastatorScorch\n\tX-Scale 1.15\n\tY-Scale 1.15\n}\n\ndecal PrettyBigDoomImpScorchlower\n{\n\tpic SCORCH1\n\tshade \"00 00 00\"\n\tx-scale 2.0\n\ty-scale 2.0\n\trandomflipx\n\trandomflipy\n}\n\nDecal RKsawScorch1\n{\n    Pic BFGLITE1\n\tadd 1.0\n    Shade \"ff 00 00\"\n\tFullBright\n\tAnimator GoAway2\n\tLowerDecal PlasmaScorchLower5\n\tX-Scale 0.9\n\tY-Scale 0.9\n}\n\nDecal RKsawScorch2\n{\n    Pic BFGLITE2\n\tadd 1.0\n    Shade \"ff 00 00\"\n\tFullBright\n\tAnimator GoAway2\n\tLowerDecal PlasmaScorchLower5\n\tX-Scale 0.9\n\tY-Scale 0.9\n}\n\nDECALGROUP RKsawScorch\n{\nRKsawScorch1\t1\nRKsawScorch2\t1\n}\n\nDecal GKsawScorch1\n{\n    Pic BFGLITE1\n\tadd 1.0\n    Shade \"Green\"\n\tFullBright\n\tAnimator GoAway2\n\tLowerDecal PlasmaScorchLower5\n\tX-Scale 0.9\n\tY-Scale 0.9\n}\n\nDecal GKsawScorch2\n{\n    Pic BFGLITE2\n\tadd 1.0\n    Shade \"Green\"\n\tFullBright\n\tAnimator GoAway2\n\tLowerDecal PlasmaScorchLower5\n\tX-Scale 0.9\n\tY-Scale 0.9\n}\n\nDECALGROUP GKsawScorch\n{\nGKsawScorch1\t1\nGKsawScorch2\t1\n}\n\nDecal BHoleDecal2\n{\n\tPic Twirl\n\tadd 1.0\n\tShade \"20 05 40\"\n\tFullBright\n\tAnimator PleaseDontGoAway\n\tLowerDecal DevastatorScorch\n\tX-Scale 2.15\n\tY-Scale 2.15\n}\n\ndecal RedRailCrater1\n{\n\tpic CHIP1\n\ttranslucent 0.85\n\tshade \"00 00 00\"\n\tx-scale 1.2\n\ty-scale 1.2\n\trandomflipx\n\trandomflipy\n}\n\ndecal RedRailCrater2\n{\n\tpic CHIP2\n\ttranslucent 0.85\n\tshade \"00 00 00\"\n\tx-scale 1.2\n\ty-scale 1.2\n\trandomflipx\n\trandomflipy\n}\n\ndecal RedRailCrater3\n{\n\tpic CHIP3\n\ttranslucent 0.85\n\tshade \"00 00 00\"\n\tx-scale 1.2\n\ty-scale 1.2\n\trandomflipx\n\trandomflipy\n}\n\ndecal RedRailCrater4\n{\n\tpic CHIP4\n\ttranslucent 0.85\n\tshade \"00 00 00\"\n\tx-scale 1.2\n\ty-scale 1.2\n\trandomflipx\n\trandomflipy\n}\n\ndecal RedRailCrater5\n{\n\tpic CHIP5\n\ttranslucent 0.85\n\tshade \"00 00 00\"\n\tx-scale 1.2\n\ty-scale 1.2\n\trandomflipx\n\trandomflipy\n}\n\ndecalgroup RedRailCrater\n{\n\tRedRailCrater1\t1\n\tRedRailCrater2\t1\n\tRedRailCrater3\t1\n\tRedRailCrater4\t1\n\tRedRailCrater5\t1\n}\n\ndecal RedRailScorch1\n{\n\tpic CHIP1\n\tshade \"FF 00 00\"\n\tx-scale 1.2\n\ty-scale 1.2\n\trandomflipx\n\trandomflipy\n\tlowerdecal BulletChip\n    animator GoAway\n}\n\ndecal RedRailScorch2\n{\n\tpic CHIP2\n\tshade \"FF 00 00\"\n\tx-scale 1.2\n\ty-scale 1.2\n\trandomflipx\n\trandomflipy\n\tlowerdecal BulletChip\n    animator GoAway\n}\n\ndecal RedRailScorch3\n{\n\tpic CHIP3\n\tshade \"FF 00 00\"\n\tx-scale 1.2\n\ty-scale 1.2\n\trandomflipx\n\trandomflipy\n\tlowerdecal BulletChip\n    animator GoAway\n}\n\ndecal RedRailScorch4\n{\n\tpic CHIP4\n\tshade \"FF 00 00\"\n\tx-scale 1.2\n\ty-scale 1.2\n\trandomflipx\n\trandomflipy\n\tlowerdecal BulletChip\n    animator GoAway\n}\n\ndecal RedRailScorch5\n{\n\tpic CHIP5\n\tshade \"FF 00 00\"\n\tx-scale 1.2\n\ty-scale 1.2\n\trandomflipx\n\trandomflipy\n\tlowerdecal BulletChip\n    animator GoAway\n}\n\ndecalgroup RedRailScorch\n{\n\tRedRailScorch1\t1\n\tRedRailScorch2\t1\n\tRedRailScorch3\t1\n\tRedRailScorch4\t1\n\tRedRailScorch5\t1\n}"
      },
      {
        "source": "pk3",
        "name": "Decorate.txt",
        "contents": "//Doom\n#Include \"Actors/Monsters/Doom/Cacodemon.txt\"\n#Include \"Actors/Monsters/Doom/Cyberdemon.txt\"\n#Include \"Actors/Monsters/Doom/DarkCyber.txt\"\n#Include \"Actors/Monsters/Doom/BaronofHell.txt\"\n#Include \"Actors/Monsters/Doom/DoomImp.txt\"\n#Include \"Actors/Monsters/Doom/SpiderMastermind.txt\"\n#Include \"Actors/Monsters/Doom/DarkSpider.txt\"\n#Include \"Actors/Monsters/Doom/Demon.txt\"\n#Include \"Actors/Monsters/Doom/LostSoul.txt\"\n#Include \"Actors/Monsters/Doom/Zombieman.txt\"\n#Include \"Actors/Monsters/Doom/ShotgunGuy.txt\"\n\n//Doom 2\n#Include \"Actors/Monsters/Doom2/Hellknight.txt\"\n#Include \"Actors/Monsters/Doom2/Fatso.txt\"\n#Include \"Actors/Monsters/Doom2/Archvile.txt\"\n#Include \"Actors/Monsters/Doom2/ChaingunGuy.txt\"\n#Include \"Actors/Monsters/Doom2/Arachnotron.txt\"\n#Include \"Actors/Monsters/Doom2/SSEliteGuard.txt\"\n#Include \"Actors/Monsters/Doom2/PainElemental.txt\"\n#Include \"Actors/Monsters/Doom2/Revenant.txt\"\n#Include \"Actors/Monsters/Doom2/Keen.txt\"\n\n//Secondary Monsters\n#Include \"Actors/Monsters/Secondary/Demon2.txt\"\n#Include \"Actors/Monsters/Secondary/Spectre2.txt\"\n#Include \"Actors/Monsters/Secondary/Fatso2.txt\"\n#Include \"Actors/Monsters/Secondary/Cacodemon2.txt\"\n#Include \"Actors/Monsters/Secondary/Cacodemon3.txt\"\n#Include \"Actors/Monsters/Secondary/ChaingunGuy2.txt\"\n#Include \"Actors/Monsters/Secondary/BaronofHell2.txt\"\n#Include \"Actors/Monsters/Secondary/HellKnight2.txt\"\n#Include \"Actors/Monsters/Secondary/DoomImp2.txt\"\n#Include \"Actors/Monsters/Secondary/ShotgunGuy2.txt\"\n#Include \"Actors/Monsters/Secondary/Zombieman2.txt\"\n#Include \"Actors/Monsters/Secondary/Revenant2.txt\"\n#Include \"Actors/Monsters/Secondary/Archvile2.txt\"\n#Include \"Actors/Monsters/Secondary/PainElemental2.txt\"\n#Include \"Actors/Monsters/Secondary/LostSoul2.txt\"\n#Include \"Actors/Monsters/Secondary/SSMutant.txt\"\n#Include \"Actors/Monsters/Secondary/SSOfficer.txt\"\n#Include \"Actors/Monsters/Secondary/SSHunter.txt\"\n#Include \"Actors/Monsters/Secondary/SSBaron.txt\"\n#Include \"Actors/Monsters/Secondary/SSGuard.txt\"\n#Include \"Actors/Monsters/Secondary/SSClone.txt\"\n#Include \"Actors/Monsters/Secondary/SSDoge.txt\"\n#Include \"Actors/Monsters/Secondary/SSFlamer.txt\"\n#Include \"Actors/Monsters/Secondary/SSSupersoldier.txt\"\n#Include \"Actors/Monsters/Secondary/SSJugg.txt\"\n#Include \"Actors/Monsters/Secondary/SSShotgunner.txt\"\n#Include \"Actors/Monsters/Secondary/ZSpecOps.txt\"\n#Include \"Actors/Monsters/Secondary/Assaultfiend.txt\"\n#Include \"Actors/Monsters/Secondary/HotHead.txt\"\n#Include \"Actors/Monsters/Secondary/BFGGuy.txt\"\n#Include \"Actors/Monsters/Secondary/Vile.txt\"\n#Include \"Actors/Monsters/Secondary/Demobus.txt\"\n#Include \"Actors/Monsters/Secondary/Eldritch.txt\"\n#Include \"Actors/Monsters/Secondary/AnnihilatorImp.txt\"\n#Include \"Actors/Monsters/Secondary/Cybrawler.txt\"\n#Include \"Actors/Monsters/Secondary/NSummoner.txt\"\n#Include \"Actors/Monsters/Secondary/NEnemies.txt\"\n#Include \"Actors/Monsters/Secondary/CGunSpider.txt\"\n#Include \"Actors/Monsters/Secondary/Fusionite.txt\"\n#Include \"Actors/Monsters/Secondary/DemoBaby.txt\"\n#Include \"Actors/Monsters/Secondary/CyPaladin.txt\"\n#Include \"Actors/Monsters/Secondary/DeathCardinal.txt\"\n#Include \"Actors/Monsters/Secondary/CMatriarch.txt\"\n#Include \"Actors/Monsters/Secondary/BloodHarvester.txt\"\n#Include \"Actors/Monsters/Secondary/BloodSoul.txt\"\n#Include \"Actors/Monsters/Secondary/CyberImp.txt\"\n#Include \"Actors/Monsters/Secondary/CyberNoble.txt\"\n#Include \"Actors/Monsters/Secondary/Behemoth.txt\"\n#Include \"Actors/Monsters/Secondary/ASGGuy.txt\"\n#Include \"Actors/Monsters/Secondary/Cybruiser.txt\"\n#Include \"Actors/Monsters/Secondary/SoulEater.txt\"\n#Include \"Actors/Monsters/Secondary/KarasawaGuy.txt\"\n#Include \"Actors/Monsters/Secondary/PurgatoryKing.txt\"\n#Include \"Actors/Monsters/Secondary/SawedOffZombie.txt\"\n#Include \"Actors/Monsters/Secondary/SeekerZombie.txt\"\n#Include \"Actors/Monsters/Secondary/BFG9500Guy.txt\"\n#Include \"Actors/Monsters/Secondary/Blitzodemon.txt\"\n#Include \"Actors/Monsters/Secondary/Cacomental.txt\"\n#Include \"Actors/Monsters/Secondary/LesserCacodemon.txt\"\n#Include \"Actors/Monsters/Secondary/HellChampion.txt\"\n#Include \"Actors/Monsters/Secondary/HellCommando.txt\"\n#Include \"Actors/Monsters/Secondary/Goliath.txt\"\n#Include \"Actors/Monsters/Secondary/Exterminator.txt\"\n#Include \"Actors/Monsters/Secondary/NetherDweller.txt\"\n#Include \"Actors/Monsters/Secondary/LootDroid.txt\"\n#Include \"Actors/Monsters/Secondary/Obliterater.txt\"\n#Include \"Actors/Monsters/Secondary/MetalProphet.txt\"\n#Include \"Actors/Monsters/Secondary/TormentedSpectre.txt\"\n#Include \"Actors/Monsters/Secondary/StoneFiend.txt\"\n#Include \"Actors/Monsters/Secondary/CausticWorm.txt\"\n#Include \"Actors/Monsters/Secondary/CerebralBaby.txt\"\n#Include \"Actors/Monsters/Secondary/BrimBomber.txt\"\n#Include \"Actors/Monsters/Secondary/BrimSoul.txt\"\n#Include \"Actors/Monsters/Secondary/SSGeneral.txt\"\n#Include \"Actors/Monsters/Secondary/Heretic.txt\"\n\n//Monster Spawners\n#Include \"Actors/Monsters/ArchvileSpawner.txt\"\n#Include \"Actors/Monsters/ArachSpawner.txt\"\n#Include \"Actors/Monsters/BaronofHellSpawner.txt\"\n#Include \"Actors/Monsters/CacodemonSpawner.txt\"\n#Include \"Actors/Monsters/ChaingunGuySpawner.txt\"\n#Include \"Actors/Monsters/CyberDemonSpawner.txt\"\n#Include \"Actors/Monsters/DemonSpawner.txt\"\n#Include \"Actors/Monsters/DoomImpSpawner.txt\"\n#Include \"Actors/Monsters/FatsoSpawner.txt\"\n#Include \"Actors/Monsters/HellKnightSpawner.txt\"\n#Include \"Actors/Monsters/LostSoulSpawner.txt\"\n#Include \"Actors/Monsters/PainElementalSpawner.txt\"\n#Include \"Actors/Monsters/RevenantSpawner.txt\"\n#Include \"Actors/Monsters/ShotgunGuySpawner.txt\"\n#Include \"Actors/Monsters/SpectreSpawner.txt\"\n#Include \"Actors/Monsters/SpiderMastermindSpawner.txt\"\n#Include \"Actors/Monsters/WolfensteinSSSpawner.txt\"\n#Include \"Actors/Monsters/ZombiemanSpawner.txt\"\n#Include \"Actors/Monsters/SuperShotgunguySpawner.txt\"\n#Include \"Actors/Monsters/BloodDemonSpawner.txt\"\n#Include \"Actors/Monsters/CacolanternSpawner.txt\"\n#Include \"Actors/Monsters/AbaddonSpawner.txt\"\n#Include \"Actors/Monsters/HectebusSpawner.txt\"\n#Include \"Actors/Monsters/BelphegorSpawner.txt\"\n\n//Weapons\n#Include \"Actors/Weapons/Casings.txt\"\n#Include \"Actors/Weapons/Fist.txt\"\n#Include \"Actors/Weapons/Chainsaw.txt\"\n#Include \"Actors/Weapons/Pistol.txt\"\n#Include \"Actors/Weapons/Shotgun.txt\"\n#Include \"Actors/Weapons/AutoShotgun.txt\"\n#Include \"Actors/Weapons/SuperShotgun.txt\"\n#Include \"Actors/Weapons/Chaingun.txt\"\n#Include \"Actors/Weapons/Minigun.txt\"\n#Include \"Actors/Weapons/Quad-Shotgun.txt\"\n#Include \"Actors/Weapons/RocketLauncher.txt\"\n#Include \"Actors/Weapons/HomRocketLauncher.txt\"\n#Include \"Actors/Weapons/GrenadeLauncher.txt\"\n#Include \"Actors/Weapons/PlasmaRifle.txt\"\n#Include \"Actors/Weapons/Railgun.txt\"\n#Include \"Actors/Weapons/SonicRailgun.txt\"\n#Include \"Actors/Weapons/Karasawa.txt\"\n#Include \"Actors/Weapons/BFG9000.txt\"\n#Include \"Actors/Weapons/BFG10k.txt\"\n#Include \"Actors/Weapons/BHStuff.txt\"\n#Include \"Actors/Weapons/Devastator.txt\"\n#Include \"Actors/Weapons/WolfKnife.txt\"\n#Include \"Actors/Weapons/WolfPistol.txt\"\n#Include \"Actors/Weapons/WolfMachinegun.txt\"\n#Include \"Actors/Weapons/WolfChaingun.txt\"\n#Include \"Actors/Weapons/FattyCannon.txt\"\n#Include \"Actors/Weapons/Nlauncher.txt\"\n#Include \"Actors/Weapons/NiceWep.txt\"\n#Include \"Actors/Weapons/Rifle.txt\"\n#Include \"Actors/Weapons/VoidSword.txt\"\n\n//Other\n#Include \"Actors/Decorations.txt\"\n#Include \"Actors/Gore.txt\"\n#Include \"Actors/HUD.txt\"\n#Include \"Actors/Player.txt\"\n#Include \"Actors/Powerups.txt\"\n#Include \"Actors/TeleportFog.txt\"\n#Include \"Actors/PwrupSpawners.txt\"\n#Include \"Actors/Supporters.txt\"\n#Include \"Actors/MarineSpawners.txt\"\n#Include \"Actors/Keys.txt\""
      },
      {
        "source": "pk3",
        "name": "FontDefs.txt",
        "contents": "STATUSFONT\n{\n  0 STTNUM0\n  1 STTNUM1\n  2 STTNUM2\n  3 STTNUM3\n  4 STTNUM4\n  5 STTNUM5\n  6 STTNUM6\n  7 STTNUM7\n  8 STTNUM8\n  9 STTNUM9\n  % STTPRCNT\n  - STTMINUS\n  NOTRANSLATION 109\n}"
      },
      {
        "source": "pk3",
        "name": "GameInfo.txt",
        "contents": "STARTUPTITLE = \"Beyond Doom.v1d\"\nSTARTUPCOLORS = \"6b0000\", \"000000\""
      },
      {
        "source": "pk3",
        "name": "KeyConf.txt",
        "contents": "ClearPlayerClasses\nAddPlayerClass DoomMarine\nAddplayerclass DoomScout\nAddplayerclass DoomCommando\nAddplayerclass UntergangMarine\n\nSETSLOT 1 Fist~ WolfKnife Chainsaw~ VoidSword\nSETSLOT 2 Beretta WolfPistol\nSETSLOT 3 Shotgun~ AutoShotgun SuperShotgun~ Quad-Shotgun\nSETSLOT 5 RocketLauncher~ GrenadeLauncher~ Hrocketlauncher\nSETSLOT 6 PlasmaRifle~ Railgun~ Karasawa\nSETSLOT 7 BFG9000~ BFG10K~ Devastator\nSETSLOT 8 WolfMachinegun WolfChaingun\nSETSLOT 9 BehemothCannon NukeLauncher\nSETSLOT 0 NiceWep\n\nADDKEYSECTION \"Beyond Doom Hotkeys\" BeyondDoomHotkeys\n\nADDMENUKEY \"Sentry Box\" UseSentryBox\nADDMENUKEY \"Droid Box\" UseDroidBox\nADDMENUKEY \"Beacon\" UseBeacon\nADDMENUKEY \"Armoury Crate\" UseArmouryCrateitem\nADDMENUKEY \"Spirit Sphere\" UseSpiritsphere\nADDMENUKEY \"Holy Sphere\" UseHolysphere\nADDMENUKEY \"Loot Box\" UseLootboxitem\nADDMENUKEY \"Light Amp Goggles\" AmpGoggles\nADDMENUKEY \"Night Vision Goggles\" NightVision\n\nALIAS UseSentryBox \"Use SentryBox\"\nALIAS UseDroidBox \"Use DroidBox\"\nALIAS UseBeacon \"Use Beacon\"\nALIAS UseArmouryCrateitem \"Use ArmouryCrateitem\"\nALIAS UseSpiritsphere \"Use Spiritsphere\"\nALIAS UseHolysphere \"Use Holysphere\"\nALIAS UseLootboxitem \"Use Lootboxitem\"\nALIAS UseAmpGoggles \"Use AmpGoggles\"\nALIAS UseNightVision \"Use NightVision\""
      },
      {
        "source": "pk3",
        "name": "Language.txt",
        "contents": "[enu default]\nOB_BFG10K = \"%o was blasted by %k's BFG10K.\";\nOB_BFG10K_RARE = \"%o got a blast in the ass from %k's BFG10K.\";\nOB_BFG10K_SELF = \"%o got reckless with %p BFG10K.\";"
      },
      {
        "source": "pk3",
        "name": "LockDefs.txt",
        "contents": "ClearLocks\n\nLock 1 Doom\n{\n//$Title \"Red key card\"\nBDRedCard\nMessage \"$PD_REDC\"\nRemoteMessage \"$PD_REDCO\"\nMapcolor 255 0 0\n}\n\nLock 2 Doom\n{\n//$Title \"Blue key card\"\nBDBlueCard\nMessage \"$PD_BLUEC\"\nRemoteMessage \"$PD_BLUECO\"\nMapcolor 0 0 255\n}\n\nLock 3 Doom\n{\n//$Title \"Yellow key card\"\nBDYellowCard\nMessage \"$PD_YELLOWC\"\nRemoteMessage \"$PD_YELLOWCO\"\nMapcolor 255 255 0\n}\n\nLock 4 Doom\n{\n//$Title \"Red skull\"\nBDRedSkull\nMessage \"$PD_REDS\"\nRemoteMessage \"$PD_REDSO\"\nMapcolor 255 0 0\n}\n\nLock 5 Doom\n{\n//$Title \"Blue skull\"\nBDBlueSkull\nMessage \"$PD_BLUES\"\nRemoteMessage \"$PD_BLUESO\"\nMapcolor 0 0 255\n}\n\nLock 6 Doom\n{\n//$Title \"Yellow skull\"\nBDYellowSkull\nMessage \"$PD_YELLOWS\"\nRemoteMessage \"$PD_YELLOWSO\"\nMapcolor 255 255 0\n}\n\nLock 129 Doom\n{\n//$Title \"Any red key\"\nAny { BDRedCard BDRedSkull KeyGreen }\nMessage \"$PD_REDK\"\nRemoteMessage \"$PD_REDO\"\nMapcolor 255 0 0\n}\n\nLock 130 Doom\n{\n//$Title \"Any blue key\"\nAny { BDBlueCard BDBlueSkull KeyBlue }\nMessage \"$PD_BLUEK\"\nRemoteMessage \"$PD_BLUEO\"\nMapcolor 0 0 255\n}\n\nLock 131 Doom\n{\n//$Title \"Any yellow key\"\nAny { BDYellowCard BDYellowSkull KeyYellow }\nMessage \"$PD_YELLOWK\"\nRemoteMessage \"$PD_YELLOWO\"\nMapcolor 255 255 0\n}\n\nLock 132 Doom\n{\n//$Title \"Red card or skull\"\nAny { BDRedCard BDRedSkull }\nMessage \"$PD_REDK\"\nRemoteMessage \"$PD_REDO\"\nMapcolor 255 0 0\n}\n\nLock 133 Doom\n{\n//$Title \"Blue card or skull\"\nAny { BDBlueCard BDBlueSkull }\nMessage \"$PD_BLUEK\"\nRemoteMessage \"$PD_BLUEO\"\nMapcolor 0 0 255\n}\n\nLock 134 Doom\n{\n//$Title \"Yellow card or skull\"\nAny { BDYellowCard BDYellowSkull }\nMessage \"$PD_YELLOWK\"\nRemoteMessage \"$PD_YELLOWO\"\nMapcolor 255 255 0\n}\n\nLock 100\n{\n//$Title \"Any key\"\nMessage \"$PD_ANY\"\nRemoteMessage \"$PD_ANYOBJ\"\nMapcolor 128 128 255\n}\n\nLock 228\n{\n//$Title \"Any key\"\nMessage \"$PD_ANY\"\nRemoteMessage \"$PD_ANYOBJ\"\nMapcolor 128 128 255\n}\n\nLock 229 Doom\n{\n//$Title \"One of each color\"\nAny { BDBlueCard BDBlueSkull KeyBlue}\nAny { BDYellowCard BDYellowSkull KeyYellow}\nAny { BDRedCard BDRedSkull KeyGreen}\nMessage \"$PD_ALL3\"\nRemoteMessage \"$PD_ALL3O\"\n}\n\nLock 101 Doom\n{\n//$Title \"All keys\"\nBDBlueCard\nBDBlueSkull\nBDYellowCard\nBDYellowSkull\nBDRedCard\nBDRedSkull\nMessage \"$PD_ALL6\"\nRemoteMessage \"$PD_ALL6O\"\n}"
      },
      {
        "source": "pk3",
        "name": "GLDefs.txt",
        "contents": "//******** Monsters ********\n\nPointlight AgathoBall1\n{\nColor 1.0 0.4 0.4\nSize 48\n}\n\nPointlight AgathoBall2\n{\nColor 0.8 0.2 0.2\nSize 48\n}\n\nPointlight AgathoBall3\n{\nColor 0.8 0.2 0.2\nSize 64\n}\n\nPointlight AgathoBall4\n{\nColor 0.6 0.0 0.0\nSize 56\n}\n\nPointlight AgathoBall5\n{\nColor 0.5 0.0 0.0\nSize 56\n}\n\nPointlight AgathoBall6\n{\nColor 0.5 0.0 0.0\nSize 48\n}\n\nPointlight AgathoBall6\n{\nColor 0.4 0.0 0.0\nSize 32\n}\n\nObject AgathoDemonFireball\n{\nFrame TNT1A { Light AgathoBall1 }\nFrame AGFXG { Light AgathoBall2 }\nFrame AGFXH { Light AgathoBall3 }\nFrame AGFXI { Light AgathoBall4 }\nFrame AGFXJ { Light AgathoBall5 }\nFrame AGFXK { Light AgathoBall6 }\nFrame AGFXL { Light AgathoBall7 }\n}\n\nPointlight AgathoTracer1\n{\nColor 0.8 0.0 0.0\nSize 48\n}\n\nPointlight AgathoTracer2\n{\nColor 1.0 0.0 0.0\nSize 64\n}\n\nPointlight AgathoTracer3\n{\nColor 0.8 0.0 0.0\nSize 56\n}\n\nPointlight AgathoTracer4\n{\nColor 0.4 0.0 0.0\nSize 48\n}\n\nPointlight AgathoTracer5\n{\nColor 0.4 0.0 0.0\nSize 40\n}\n\nObject AgathoDemonTracer\n{\nFrame AGFBA { Light AgathoTracer1 }\nFrame AGFBB { Light AgathoTracer1 }\nFrame AGFBC { Light AgathoTracer1 }\nFrame AGFBD { Light AgathoTracer2 }\nFrame AGFBE { Light AgathoTracer3 }\nFrame AGFBF { Light AgathoTracer4 }\nFrame AGFBG { Light AgathoTracer5 }\n}\n\nPointlight AnnihilatorRocket1\n{\nColor 1.0 0.7 0.0\nSize 56\n}\n\nFlickerlight AnnihilatorRocket2\n{\nColor 1.0 0.7 0.0\nSize 64\nSecondarySize 72\nChance 0.3\n}\n\nFlickerlight AnnihilatorRocket3\n{\nColor 0.5 0.1 0.0\nSize 80\nSecondarySize 88\nChance 0.3\n}\n\nFlickerlight AnnihilatorRocket4\n{\nColor 0.3 0.0 0.0\nSize 96\nSecondarySize 104\nChance 0.3\n}\n\nObject Rocket2\n{\nFrame MISLA { Light AnnihilatorRocket1 }\nFrame MISLB { Light AnnihilatorRocket2 }\nFrame MISLC { Light AnnihilatorRocket3 }\nFrame MISLD { Light AnnihilatorRocket4 }\n}\n\nObject HomRocket1\n{\nFrame HMISA { Light AnnihilatorRocket1 }\nFrame BAL3C { Light AnnihilatorRocket2 }\nFrame BAL3D { Light AnnihilatorRocket3 }\nFrame BAL3E { Light AnnihilatorRocket4 }\n}\n\nFlickerLight2 BruiserDemon\n{\nColor 1.0 0.6 0.0\nSize 70\nSecondarySize 95\nOffset 0 32 0\nInterval 2.0\n}\n\nPointlight BruiserDeath1\n{\nColor 1.0 0.8 0.0\nSize 128\nOffset 0 32 0\n}\n\nPointlight BruiserDeath2\n{\nColor 1.0 0.6 0.0\nSize 96\nOffset 0 32 0\n}\n\nPointlight BruiserDeath3\n{\nColor 0.6 0.4 0.0\nSize 72\nOffset 0 32 0\n}\n\nPointlight BruiserDeath4\n{\nColor 0.5 0.4 0.0\nSize 64\nOffset 0 32 0\n}\n\nPointlight BruiserDeath5\n{\nColor 0.4 0.2 0.0\nSize 56\nOffset 0 32 0\n}\n\nObject BDBaronofHell\n{\nFrame BRUSA { Light BruiserDemon }\nFrame BRUSB { Light BruiserDemon }\nFrame BRUSC { Light BruiserDemon }\nFrame BRUSD { Light BruiserDemon }\nFrame BRUSE { Light BruiserDemon }\nFrame BRUSF { Light BruiserDemon }\nFrame BRUSG { Light BruiserDemon }\nFrame BRUSH { Light BruiserDemon }\nFrame BRUSI { Light BruiserDemon }\nFrame BRUSJ { Light BruiserDemon }\nFrame BRUSK { Light BruiserDemon }\nFrame BRUSL { Light BruiserDemon }\nFrame BRUSM { Light BruiserDemon }\nFrame BRUDA { Light BruiserDeath5 }\nFrame BRUDB { Light BruiserDeath4 }\nFrame BRUDC { Light BruiserDeath3 }\nFrame BRUDD { Light BruiserDeath2 }\nFrame BRUDE { Light BruiserDeath1 }\nFrame BRUDF { Light BruiserDeath1 }\nFrame BRUDG { Light BruiserDeath1 }\nFrame BRUDH { Light BruiserDeath1 }\nFrame BRUDI { Light BruiserDeath2 }\nFrame BRUDJ { Light BruiserDeath3 }\nFrame BRUDK { Light BruiserDeath4 }\nFrame BRUDL { Light BruiserDeath5 }\nFrame BRUDM { Light BruiserDeath5 }\nFrame BRUDN { Light BruiserDeath5 }\n}\n\nPointlight BruiserBall11\n{\nColor 0.6 0.3 0.0\nSize 64\n}\n\nPointlight BruiserBall12\n{\nColor 0.7 0.4 0.0\nSize 72\n}\n\nPointlight BruiserBall13\n{\nColor 0.6 0.4 0.0\nSize 88\n}\n\nPointlight BruiserBall14\n{\nColor 0.6 0.3 0.0\nSize 56\n}\n\nPointlight BruiserBall15\n{\nColor 0.55 0.25 0.0\nSize 48\n}\n\nPointlight BruiserBall16\n{\nColor 0.5 0.2 0.0\nSize 40\n}\n\nPointlight BruiserBall17\n{\nColor 0.45 0.15 0.0\nSize 32\n}\n\nPointlight BruiserBall18\n{\nColor 0.3 0.1 0.0\nSize 24\n}\n\nObject BruiserBall\n{\nFrame BRBAA { Light BruiserBall11 }\nFrame BRBAB { Light BruiserBall11 }\nFrame BRBAK { Light BruiserBall11 }\nFrame BRBAL { Light BruiserBall12 }\nFrame BRBAM { Light BruiserBall12 }\nFrame BRBAN { Light BruiserBall13 }\nFrame BRBAO { Light BruiserBall13 }\nFrame BRBAP { Light BruiserBall12 }\nFrame BRBAQ { Light BruiserBall12 }\nFrame BRBAR { Light BruiserBall11 }\nFrame BRBAS { Light BruiserBall14 }\nFrame BRBAT { Light BruiserBall15 }\nFrame BRBAU { Light BruiserBall16 }\nFrame BRBAV { Light BruiserBall17 }\nFrame BRBAW { Light BruiserBall18 }\n}\n\nPointlight BruiserBall21\n{\nColor 0.6 0.2 0.0\nSize 32\n}\n\nPointlight BruiserBall22\n{\nColor 0.8 0.4 0.0\nSize 48\n}\n\nPointlight BruiserBall23\n{\nColor 0.6 0.2 0.0\nSize 24\n}\n\nPointlight BruiserBall24\n{\nColor 0.4 0.0 0.0\nSize 16\n}\n\nObject BruiserBall2\n{\nFrame BRB2A { Light BruiserBall21 }\nFrame BRB2B { Light BruiserBall21 }\nFrame BRB2C { Light BruiserBall22 }\nFrame BRB2D { Light BruiserBall22 }\nFrame BRB2E { Light BruiserBall21 }\nFrame BRB2F { Light BruiserBall21 }\nFrame BRB2G { Light BruiserBall23 }\nFrame BRB2H { Light BruiserBall24 }\n}\n\nPointLight BruiserFire_1\n{\nOffset 0 0 0\nColor 1.0 0.5 0.0\nSize 20\n}\n\nPointLight BruiserFire_2\n{\nOffset 0 0 0\nColor 1.0 0.5 0.0\nSize 30\n}\n\nPointLight BruiserFire_3\n{\nOffset 0 0 0\nColor 1.0 0.5 0.0\nSize 40\n}\n\nPointLight BruiserFire_4\n{\nOffset 0 0 0\nColor 1.0 0.5 0.0\nSize 47\n}\n\nPointLight BruiserFire_5\n{\nOffset 0 0 0\nColor 1.0 0.5 0.0\nSize 54\n}\n\nPointLight BruiserFire_6\n{\nOffset 0 0 0\nColor 1.0 0.5 0.0\nSize 61\n}\n\nPointLight BruiserFire_7\n{\nOffset 0 0 0\nColor 1.0 0.5 0.0\nSize 66\n}\n\nPointLight BruiserFire_8\n{\nOffset 0 0 0\nColor 1.0 0.5 0.0\nSize 73\n}\n\nPointLight BruiserFire_9\n{\nOffset 0 0 0\nColor 1.0 0.5 0.0\nSize 76\n}\n\nPointLight BruiserFire_10\n{\nOffset 0 0 0\nColor 1.0 0.5 0.0\nSize 79\n}\n\nPointLight BruiserFire_11\n{\nOffset 0 0 0\nColor 1.0 0.5 0.0\nSize 80\n}\n\nPointLight BruiserFire_12\n{\nOffset 0 0 0\nColor 0.95 0.47 0.0\nSize 81\n}\n\nPointLight BruiserFire_13\n{\nOffset 0 0 0\nColor 0.9 0.43 0.0\nSize 82\n}\n\nPointLight BruiserFire_14\n{\nOffset 0 0 0\nColor 0.83 0.38 0.0\nSize 83\n}\n\nPointLight BruiserFire_15\n{\nOffset 0 0 0\nColor 0.75 0.34 0.0\nSize 84\n}\n\nPointLight BruiserFire_16\n{\nOffset 0 0 0\nColor 0.63 0.27 0.0\nSize 85\n}\n\nPointLight BruiserFire_17\n{\nOffset 0 0 0\nColor 0.55 0.21 0.0\nSize 86\n}\n\nPointLight BruiserFire_18\n{\nOffset 0 0 0\nColor 1.38 0.13 0.0\nSize 87\n}\n\nPointLight BruiserFire_19\n{\nOffset 0 0 0\nColor 0.15 0.04 0.0\nSize 88\n}\n\nObject BruiserFire\n{\nFrame XXBFA { Light BruiserFire_1 }\nFrame XXBFB { Light BruiserFire_2 }\nFrame XXBFC { Light BruiserFire_3 }\nFrame XXBFD { Light BruiserFire_4 }\nFrame XXBFE { Light BruiserFire_5 }\nFrame XXBFF { Light BruiserFire_6 }\nFrame XXBFG { Light BruiserFire_7 }\nFrame XXBFH { Light BruiserFire_8 }\nFrame XXBFI { Light BruiserFire_9 }\nFrame XXBFJ { Light BruiserFire_10 }\nFrame XXBFK { Light BruiserFire_11 }\nFrame XXBFL { Light BruiserFire_12 }\nFrame XXBFM { Light BruiserFire_13 }\nFrame XXBFN { Light BruiserFire_14 }\nFrame XXBFO { Light BruiserFire_15 }\nFrame XXBFP { Light BruiserFire_16 }\nFrame XXBFQ { Light BruiserFire_17 }\nFrame XXBFR { Light BruiserFire_18 }\nFrame XXBFS { Light BruiserFire_19 }\n}\n\nFlickerLight CrackodemonBall1\n{\nColor 1.0 0.4 0.0\nSize 56\nSecondarySize 64\nChance 0.5\n}\n\nFlickerlight CrackodemonBall2\n{\nColor 0.9 0.1 0.0\nSize 72\nSecondarySize 80\nChance 0.25\n}\n\nFlickerlight CrackodemonBall3\n{\nColor 0.6 0.1 0.0\nSize 88\nSecondarySize 96\nChance 0.25\n}\n\nFlickerlight CrackodemonBall4\n{\nColor 0.3 0.0 0.0\nSize 104\nSecondarySize 112\nChance 0.25\n}\n\nObject CrackodemonBall\n{\nFrame BAL9A { Light CrackodemonBall1 }\nFrame BAL9B { Light CrackodemonBall1 }\nFrame BAL9C { Light CrackodemonBall2 }\nFrame BAL9D { Light CrackodemonBall3 }\nFrame BAL9E { Light CrackodemonBall4 }\n}\n\nFlickerLight BluSoul1\n{\nColor 1.0 0.3 0.0\nSize 56\nSecondarysize 64\nChance 0.1\n}\n\nFlickerLight BluSoul2\n{\nColor 0.8 0.3 0.0\nSize 72\nSecondarySize 80\nChance 0.25\n}\n\nFlickerLight BluSoul3\n{\nColor 0.6 0.2 0.0\nSize 88\nSecondarySize 96\nChance 0.25\n}\n\nFlickerLight BluSoul4\n{\nColor 0.4 0.1 0.0\nSize 104\nSecondarySize 112\nChance 0.25\n}\n\nFlickerLight BluSoul5\n{\nColor 0.2 0.0 0.0\nSize 112\nSecondarySize 120\nChance 0.25\n}\n\nObject BluSoul\n{\nFrame SKUDC { Light BluSoul1 }\nFrame SKUDD { Light BluSoul1 }\nFrame SKUDH { Light BluSoul2 }\nFrame SKUDI { Light BluSoul3 }\nFrame SKUDJ { Light BluSoul4 }\nFrame SKUDK { Light BluSoul5 }\n}\n\nPointlight VoidBallNormal\n{\nColor 0.5 0.2 0.8\nSize 48\n}\n\nPointlight VoidBallNormal2\n{\nColor 0.4 0.2 0.8\nSize 64\n}\n\nPointlight VoidBallNormal3\n{\nColor 0.2 0.2 0.8\nSize 56\n}\n\nPointlight VoidBallNormal4\n{\nColor 0.0 0.0 0.5\nSize 32\n}\n\nObject DarkNormal\n{\nFrame DKB1A { Light VoidBallNormal }\nFrame DKB1B { Light VoidBallNormal }\nFrame DKB1C { Light VoidBallNormal2 }\nFrame DKB1D { Light VoidBallNormal3 }\nFrame DKB1E { Light VoidBallNormal4 }\n}\n\nPointlight VoidBallStrong\n{\nColor 0.8 0.2 0.8\nSize 48\n}\n\nPointlight VoidBallStrong2\n{\nColor 0.6 0.1 0.6\nSize 64\n}\n\nPointlight VoidBallStrong3\n{\nColor 0.5 0.0 0.2\nSize 56\n}\n\nPointlight VoidBallStrong4\n{\nColor 0.3 0.0 0.0\nSize 32\n}\n\nObject DarkStrong\n{\nFrame DKB2A { Light VoidBallStrong }\nFrame DKB2B { Light VoidBallStrong }\nFrame DKB2C { Light VoidBallStrong2 }\nFrame DKB2D { Light VoidBallStrong3 }\nFrame DKB2E { Light VoidBallStrong4 }\n}\n\nFlickerlight2 VoidDarkImpFire1\n{\nColor 0.5 0.2 0.8\nSize 48\nSecondarySize 56\nInterval 0.8\nOffset 0 28 0\n}\n\nFlickerlight2 VoidDarkImpFire2\n{\nColor 0.8 0.2 0.8\nSize 56\nSecondarySize 64\nInterval 0.8\nOffset 0 28 0\n}\n\nObject BDDoomImp\n{\nFrame DRKVE { Light VoidDarkImpFire1 }\nFrame DRKVF { Light VoidDarkImpFire1 }\nFrame DRKVG { Light VoidDarkImpFire1 }\nFrame DRKVI { Light VoidDarkImpFire2 }\nFrame DRKVJ { Light VoidDarkImpFire2 }\nFrame DRKVK { Light VoidDarkImpFire2 }\n}\n\nPointLight DemolisherAttack11\n{\nColor 1.0 1.0 0.0\nSize 64\nOffset 0 30 0\n}\n\nPointLight DemolisherAttack12\n{\nColor 1.0 1.0 0.0\nSize 92\nOffset 0 30 0\n}\n\nPointLight DemolisherAttack21\n{\nColor 0.3 1.0 0.3\nSize 64\nOffset 0 30 0\n}\n\nPointLight DemolisherAttack22\n{\nColor 0.3 1.0 0.3\nSize 96\nOffset 0 30 0\n}\n\nPointlight DemolisherExplode1\n{\nColor 1.0 0.3 0.0\nSize 48\n}\n\nPointlight DemolisherExplode2\n{\nColor 1.0 0.3 0.0\nSize 56\n}\n\nPointlight DemolisherExplode3\n{\nColor 1.0 0.5 0.0\nSize 64\n}\n\nPointlight DemolisherExplode4\n{\nColor 1.0 0.5 0.0\nSize 80\n}\n\nPointlight DemolisherExplode5\n{\nColor 1.0 0.5 0.0\nSize 96\n}\n\nPointlight DemolisherExplode6\n{\nColor 1.0 0.5 0.0\nSize 128\n}\n\nPointlight DemolisherExplode7\n{\nColor 0.6 0.2 0.0\nSize 96\n}\n\nPointlight DemolisherExplode8\n{\nColor 0.5 0.0 0.0\nSize 64\n}\n\nPointlight DemolisherExplode9\n{\nColor 0.3 0.0 0.0\nSize 32\n}\n\nObject BDSpiderMastermind\n{\nFrame DEMOG { Light DemolisherAttack11 }\nFrame DEMOH { Light DemolisherAttack12 }\nFrame DEMOT { Light DemolisherAttack21 }\nFrame DEMOU { Light DemolisherAttack22 }\nFrame DEMOJ { Light DemolisherExplode1 }\nFrame DEMOK { Light DemolisherExplode2 }\nFrame DEMOL { Light DemolisherExplode3 }\nFrame DEMOM { Light DemolisherExplode4 }\nFrame DEMON { Light DemolisherExplode5 }\nFrame DEMOO { Light DemolisherExplode6 }\nFrame DEMOP { Light DemolisherExplode7 }\nFrame DEMOQ { Light DemolisherExplode8 }\nFrame DEMOR { Light DemolisherExplode9 }\n}\n\nPulseLight MafibusBall1\n{\nColor 0.8 0.5 0.0\nSize 56\nSecondarySize 64\nInterval 3.0\n}\n\nPointLight MafibusBall2\n{\nColor 0.9 0.6 0.0\nSize 60\n}\n\nPointLight MafibusBall3\n{\nColor 1.0 0.8 0.0\nSize 64\n}\n\nPointLight MafibusBall4\n{\nColor 0.8 0.6 0.0\nSize 48\n}\n\nPointLight MafibusBall5\n{\nColor 0.5 0.3 0.0\nSize 40\n}\n\nPointLight MafibusBall6\n{\nColor 0.3 0.1 0.0\nSize 32\n}\n\nObject MafibusBall\n{\nFrame MFBLA { Light MafibusBall1 }\nFrame MFBLB { Light MafibusBall1 }\nFrame MFBLC { Light MafibusBall1 }\nFrame MFBLD { Light MafibusBall2 }\nFrame MFBLE { Light MafibusBall3 }\nFrame MFBLF { Light MafibusBall3 }\nFrame MFBLG { Light MafibusBall4 }\nFrame MFBLH { Light MafibusBall5 }\nFrame MFBLI { Light MafibusBall6 }\n}\n\npointlight POEBALL1\n{\n    color 0.4 0.0 0.8\n    size 40\n}\n\npointlight POEBALL2\n{\n    color 0.4 0.0 0.8\n    size 32\n}\n\npointlight POEBALL3\n{\n    color 0.4 0.0 0.8\n    size 24\n}\n\npointlight POEBALL4\n{\n    color 0.4 0.0 0.8\n    size 16\n}\n\npointlight POEBALL5\n{\n    color 0.4 0.0 0.8\n    size 8\n}\n\npointlight POEBALL6\n{\n    color 0.4 0.0 0.8\n    size 8\n}\npointlight POEBALL7\n{\n    color 0.4 0.0 0.8\n    size 8\n}\n\nobject PoeBall\n{\n    frame POBLA0 { light POEBALL1 }\n    frame POBLB0 { light POEBALL1 }\n    frame POBLC0 { light POEBALL2 }\n    frame POBLD0 { light POEBALL3 }\n    frame POBLE0 { light POEBALL4 }\n    frame POBLF0 { light POEBALL5 }\n    frame POBLG0 { light POEBALL6 }\n    frame POBLH0 { light POEBALL7 }\n}\nobject PoeTracer\n{\n    frame POBLA0 { light POEBALL1 }\n    frame POBLB0 { light POEBALL1 }\n    frame POBLC0 { light POEBALL2 }\n    frame POBLD0 { light POEBALL3 }\n    frame POBLE0 { light POEBALL4 }\n    frame POBLF0 { light POEBALL5 }\n    frame POBLG0 { light POEBALL6 }\n    frame POBLH0 { light POEBALL7 }\n}\n\nFlickerlight2 FireShot1\n{\nColor 1.0 0.8 0.0\nSize 25\nSecondarySize 30\nInterval 2\nOffset 0 0 0\n}\n\nPointlight FireShot2\n{\nColor 0.8 0.6 0.0\nSize 25\n}\n\nPointlight FireShot3\n{\nColor 0.6 0.4 0.0\nSize 23\n}\n\nPointlight FireShot4\n{\nColor 0.4 0.2 0.0\nSize 21\n}\n\nObject FireShot\n{\nFrame FSHTA { Light FireShot1 }\nFrame FSHTB { Light FireShot1 }\nFrame FSHTC { Light FireShot2 }\nFrame FSHTD { Light FireShot3 }\nFrame FSHTE { Light FireShot4 }\n}\n\nPointlight FirebombExplosion11\n{\nColor 1.0 0.8 0.2\nSize 50\n}\n\nPointlight FirebombExplosion12\n{\nColor 1.0 0.8 0.2\nSize 58\n}\n\nPointlight FirebombExplosion13\n{\nColor 1.0 0.8 0.2\nSize 62\n}\n\nPointlight FirebombExplosion14\n{\nColor 1.0 0.8 0.2\nSize 58\n}\n\nPointlight FirebombExplosion15\n{\nColor 1.0 0.8 0.2\nSize 54\n}\n\nPointlight FirebombExplosion16\n{\nColor 1.0 0.8 0.2\nSize 50\n}\n\nPointlight FirebombExplosion17\n{\nColor 1.0 0.8 0.2\nSize 44\n}\n\nPointlight FirebombExplosion18\n{\nColor 0.9 0.7 0.1\nSize 40\n}\n\nPointlight FirebombExplosion19\n{\nColor 0.9 0.7 0.1\nSize 39\n}\n\nPointlight FirebombExplosion110\n{\nColor 0.9 0.7 0.1\nSize 38\n}\n\nPointlight FirebombExplosion111\n{\nColor 0.8 0.6 0.0\nSize 37\n}\n\nPointlight FirebombExplosion112\n{\nColor 0.7 0.5 0.0\nSize 36\n}\n\nPointlight FirebombExplosion113\n{\nColor 0.7 0.5 0.0\nSize 35\n}\n\nPointlight FirebombExplosion114\n{\nColor 0.6 0.4 0.0\nSize 35\n}\n\nPointlight FirebombExplosion115\n{\nColor 0.6 0.4 0.0\nSize 35\n}\n\nPointlight FirebombExplosion116\n{\nColor 0.5 0.3 0.0\nSize 35\n}\n\nPointlight FirebombExplosion117\n{\nColor 0.4 0.2 0.0\nSize 35\n}\n\nPointlight FirebombExplosion118\n{\nColor 0.3 0.1 0.0\nSize 35\n}\n\nPointlight FirebombExplosion119\n{\nColor 0.2 0.0 0.0\nSize 35\n}\n\nObject FirebombExplosion1\n{\nFrame FRMEA { Light FirebombExplosion11 }\nFrame FRMEB { Light FirebombExplosion12 }\nFrame FRMEC { Light FirebombExplosion13 }\nFrame FRMED { Light FirebombExplosion14 }\nFrame FRMEE { Light FirebombExplosion15 }\nFrame FRMEF { Light FirebombExplosion16 }\nFrame FRMEG { Light FirebombExplosion17 }\nFrame FRMEH { Light FirebombExplosion18 }\nFrame FRMEI { Light FirebombExplosion19 }\nFrame FRMEJ { Light FirebombExplosion110 }\nFrame FRMEK { Light FirebombExplosion111 }\nFrame FRMEL { Light FirebombExplosion112 }\nFrame FRMEM { Light FirebombExplosion113 }\nFrame FRMEN { Light FirebombExplosion114 }\nFrame FRMEO { Light FirebombExplosion115 }\nFrame FRMEP { Light FirebombExplosion116 }\nFrame FRMEQ { Light FirebombExplosion117 }\nFrame FRMER { Light FirebombExplosion118 }\nFrame FRMES { Light FirebombExplosion119 }\n}\n\nObject FirebombExplosion2\n{\nFrame FRMEA { Light FirebombExplosion11 }\nFrame FRMEB { Light FirebombExplosion12 }\nFrame FRMEC { Light FirebombExplosion13 }\nFrame FRMED { Light FirebombExplosion14 }\nFrame FRMEE { Light FirebombExplosion15 }\nFrame FRMEF { Light FirebombExplosion16 }\nFrame FRMEG { Light FirebombExplosion17 }\nFrame FRMEH { Light FirebombExplosion18 }\nFrame FRMEI { Light FirebombExplosion19 }\nFrame FRMEJ { Light FirebombExplosion110 }\nFrame FRMEK { Light FirebombExplosion111 }\nFrame FRMEL { Light FirebombExplosion112 }\nFrame FRMEM { Light FirebombExplosion113 }\nFrame FRMEN { Light FirebombExplosion114 }\nFrame FRMEO { Light FirebombExplosion115 }\nFrame FRMEP { Light FirebombExplosion116 }\nFrame FRMEQ { Light FirebombExplosion117 }\nFrame FRMER { Light FirebombExplosion118 }\nFrame FRMES { Light FirebombExplosion119 }\n}\n\nObject FirebombExplosion3\n{\nFrame FRMEA { Light FirebombExplosion11 }\nFrame FRMEB { Light FirebombExplosion12 }\nFrame FRMEC { Light FirebombExplosion13 }\nFrame FRMED { Light FirebombExplosion14 }\nFrame FRMEE { Light FirebombExplosion15 }\nFrame FRMEF { Light FirebombExplosion16 }\nFrame FRMEG { Light FirebombExplosion17 }\nFrame FRMEH { Light FirebombExplosion18 }\nFrame FRMEI { Light FirebombExplosion19 }\nFrame FRMEJ { Light FirebombExplosion110 }\nFrame FRMEK { Light FirebombExplosion111 }\nFrame FRMEL { Light FirebombExplosion112 }\nFrame FRMEM { Light FirebombExplosion113 }\nFrame FRMEN { Light FirebombExplosion114 }\nFrame FRMEO { Light FirebombExplosion115 }\nFrame FRMEP { Light FirebombExplosion116 }\nFrame FRMEQ { Light FirebombExplosion117 }\nFrame FRMER { Light FirebombExplosion118 }\nFrame FRMES { Light FirebombExplosion119 }\n}\n\nPointlight PyroBlast1\n{\nColor 1.0 0.8 0.0\nSize 40\n}\n\nPointlight PyroBlast2\n{\nColor 1.0 0.8 0.0\nSize 48\n}\n\nPointlight PyroBlast3\n{\nColor 1.0 0.8 0.0\nSize 44\n}\n\nPointlight PyroBlast4\n{\nColor 0.9 0.7 0.0\nSize 40\n}\n\nPointlight PyroBlast5\n{\nColor 0.9 0.7 0.0\nSize 36\n}\n\nPointlight PyroBlast6\n{\nColor 0.8 0.6 0.0\nSize 32\n}\n\nPointlight PyroBlast7\n{\nColor 0.7 0.5 0.0\nSize 28\n}\n\nPointlight PyroBlast8\n{\nColor 0.6 0.4 0.0\nSize 24\n}\n\nPointlight PyroBlast9\n{\nColor 0.5 0.3 0.0\nSize 20\n}\n\nPointlight PyroBlast10\n{\nColor 0.4 0.2 0.0\nSize 16\n}\n\nPointlight PyroBlast11\n{\nColor 0.3 0.1 0.0\nSize 12\n}\n\nObject PyroBlast\n{\nFrame SBLLA { Light PyroBlast1 }\nFrame SBLLB { Light PyroBlast1 }\nFrame SBLLC { Light PyroBlast1 }\nFrame SBLLD { Light PyroBlast1 }\nFrame SBLLE { Light PyroBlast1 }\nFrame SBLLF { Light PyroBlast1 }\nFrame SBLLG { Light PyroBlast1 }\nFrame SBLLH { Light PyroBlast1 }\nFrame SBLLI { Light PyroBlast1 }\nFrame SBLLJ { Light PyroBlast1 }\nFrame SBLLK { Light PyroBlast2 }\nFrame SBLLL { Light PyroBlast3 }\nFrame SBLLM { Light PyroBlast4 }\nFrame SBLLN { Light PyroBlast5 }\nFrame SBLLO { Light PyroBlast6 }\nFrame SBLLP { Light PyroBlast7 }\nFrame SBLLQ { Light PyroBlast8 }\nFrame SBLLR { Light PyroBlast9 }\nFrame SBLLS { Light PyroBlast10 }\nFrame SBLLT { Light PyroBlast11 }\nFrame SBLLU { Light PyroBlast11 }\nFrame SBLLV { Light PyroBlast11 }\nFrame SBLLW { Light PyroBlast11 }\n}\n\nPointlight WalkFire\n{\nColor 1.0 0.8 0.0\nSize 5\n}\n\nPointlight WalkFire2\n{\nColor 1.0 0.8 0.0\nSize 15\n}\n\nPointlight WalkFire3\n{\nColor 1.0 0.8 0.0\nSize 35\n}\n\nPointlight WalkFire4\n{\nColor 1.0 0.88 0.0\nSize 34\n}\n\nPointlight WalkFire5\n{\nColor 1.0 0.8 0.0\nSize 32\n}\n\nPointlight WalkFire6\n{\nColor 1.0 0.8 0.0\nSize 30\n}\n\nPointlight WalkFire7\n{\nColor 1.0 0.8 0.0\nSize 25\n}\n\nPointlight WalkFire8\n{\nColor 1.0 0.8 0.0\nSize 20\n}\n\nPointlight WalkFire9\n{\nColor 1.0 0.8 0.0\nSize 15\n}\n\nPointlight WalkFire10\n{\nColor 1.0 0.8 0.0\nSize 5\n}\n\nPointlight WalkFire11\n{\nColor 1.0 0.8 0.0\nSize 4\n}\n\nPointlight WalkFire12\n{\nColor 1.0 0.8 0.0\nSize 3\n}\n\nPointlight WalkFire13\n{\nColor 1.0 0.8 0.0\nSize 2\n}\n\nPointlight WalkFire14\n{\nColor 1.0 0.8 0.0\nSize 1\n}\n\nObject WalkFire\n{\nFrame FRTFA { Light WalkFire }\nFrame FRTFB { Light WalkFire2 }\nFrame FRTFC { Light WalkFire3 }\nFrame FRTFD { Light WalkFire4 }\nFrame FRTFE { Light WalkFire5 }\nFrame FRTFF { Light WalkFire6 }\nFrame FRTFG { Light WalkFire7 }\nFrame FRTFH { Light WalkFire8 }\nFrame FRTFI { Light WalkFire9 }\nFrame FRTFJ { Light WalkFire10 }\nFrame FRTFK { Light WalkFire11 }\nFrame FRTFL { Light WalkFire12 }\nFrame FRTFM { Light WalkFire13 }\nFrame FRTFN { Light WalkFire14 }\n}\n\nPointlight PyroBall\n{\nColor 1.0 0.8 0.0\nSize 35\n}\n\nPointlight PyroBall2\n{\nColor 1.0 0.8 0.0\nSize 40\n}\n\nPointlight PyroBall3\n{\nColor 0.9 0.7 0.0\nSize 38\n}\n\nPointlight PyroBall4\n{\nColor 0.8 0.6 0.0\nSize 36\n}\n\nPointlight PyroBall2\n{\nColor 0.6 0.4 0.0\nSize 34\n}\n\nPointlight PyroBall3\n{\nColor 0.4 0.2 0.0\nSize 32\n}\n\nPointlight PyroBall4\n{\nColor 0.2 0.0 0.0\nSize 30\n}\n\nObject PyroBall\n{\nFrame RBALA { Light PyroBall }\nFrame RBALB { Light PyroBall }\nFrame RBALD { Light PyroBall2 }\nFrame RBALE { Light PyroBall3 }\nFrame RBALF { Light PyroBall4 }\nFrame RBALG { Light PyroBall4 }\nFrame RBALH { Light PyroBall4 }\nFrame RBALI { Light PyroBall4 }\n}\n\nPointlight Comet1\n{\nColor 0.6 0.4 0.0\nSize 56\n}\n\nPointlight Comet2\n{\nColor 0.8 0.6 0.0\nSize 64\n}\n\nPointlight Comet3\n{\nColor 1.0 0.8 0.4\nSize 72\n}\n\nPointlight Comet4\n{\nColor 0.8 0.7 0.0\nSize 64\n}\n\nPointlight Comet5\n{\nColor 0.6 0.4 0.0\nSize 56\n}\n\nPointlight Comet6\n{\nColor 0.4 0.2 0.0\nSize 48\n}\n\nPointlight Comet7\n{\nColor 0.4 0.0 0.0\nSize 40\n}\n\nObject FallingComet\n{\nFrame COMTA { Light Comet1 }\nFrame COMTB { Light Comet1 }\nFrame COMTC { Light Comet1 }\nFrame COMTD { Light Comet2 }\nFrame COMTE { Light Comet3 }\nFrame COMTF { Light Comet4 }\n}\n\nObject CometDeath\n{\nFrame COMTG { Light Comet5 }\nFrame COMTH { Light Comet6 }\nFrame COMTI { Light Comet7 }\n}\n\nFlickerlight2 RainCometNull\n{\nColor 1.0 0.8 0.0\nSize 15\nSecondarysize 20\nInterval 2\nOffset 0 0 0\n}\n\nObject RainCometNull\n{\nFrame ZAP5A { Light RainCometNull }\nFrame ZAP5B { Light RainCometNull }\nFrame ZAP5C { Light RainCometNull }\nFrame ZAP5D { Light RainCometNull }\n}\n\nPointlight PyroImpBall\n{\nColor 0.8 0.3 0.0\nSize 48\n}\n\nPointlight PyroImpBall2\n{\nColor 1.0 0.5 0.0\nSize 48\n}\n\nPointlight PyroImpBall3\n{\nColor 0.7 0.2 0.0\nSize 40\n}\n\nPointlight PyroImpBall4\n{\nColor 0.3 0.1 0.0\nSize 32\n}\n\nObject PyroImpBall\n{\nFrame BAL1A { Light PyroImpBall }\nFrame BAL1B { Light PyroImpBall }\nFrame BAL1C { Light PyroImpBall2 }\nFrame BAL1D { Light PyroImpBall3 }\nFrame BAL1E { Light PyroImpBall4 }\n}\n\nPointlight PyroImpExplosion\n{\nColor 1.0 0.6 0.0\nSize 64\n}\n\nPointlight PyroImpExplosion2\n{\nColor 0.8 0.3 0.0\nSize 48\n}\n\nPointlight PyroImpExplosion3\n{\nColor 0.6 0.15 0.0\nSize 32\n}\n\nObject PyroImpExplosion\n{\nFrame MISLB { Light PyroImpExplosion }\nFrame MISLC { Light PyroImpExplosion2 }\nFrame MISLD { Light PyroImpExplosion3 }\n}\n\nFlickerLight2 QuadShotgunZombie\n{\nColor 1.0 0.8 0.2\nSize 48\nSecondarySize 56\nInterval 1\nOffset 0 28 0\n}\n\nObject BDSuperShotgunGuy\n{\nFrame QSZMF { Light QuadShotgunZombie }\n}\n\nPointlight RictusBall\n{\nColor 1.0 0.5 0.0\nSize 30\n}\n\nPointlight RictusBall2\n{\nColor 1.0 0.5 0.0\nSize 35\n}\n\nPointlight RictusBall3\n{\nColor 1.0 0.5 0.0\nSize 40\n}\n\nPointlight RictusBall4\n{\nColor 0.8 0.4 0.0\nSize 35\n}\n\nPointlight RictusBall5\n{\nColor 0.6 0.3 0.0\nSize 25\n}\n\nPointlight RictusBall6\n{\nColor 0.4 0.2 0.0\nSize 20\n}\n\nPointlight RictusBall7\n{\nColor 0.3 0.1 0.0\nSize 15\n}\n\nObject RictusBall\n{\nFrame DRFXA { Light RictusBall }\nFrame DRFXB { Light RictusBall }\nFrame DRFXC { Light RictusBall }\nFrame DRFXD { Light RictusBall }\nFrame DRFXE { Light RictusBall }\nFrame DRFXF { Light RictusBall }\nFrame DRFXG { Light RictusBall2 }\nFrame DRFXH { Light RictusBall3 }\nFrame DRFXI { Light RictusBall4 }\nFrame DRFXJ { Light RictusBall5 }\nFrame DRFXK { Light RictusBall6 }\nFrame DRFXL { Light RictusBall7 }\n}\n\nObject RictusKamakazi\n{\nFrame RICT { Light RictusFire }\nFrame DRFXG { Light RictusBall2 }\nFrame DRFXH { Light RictusBall3 }\nFrame DRFXI { Light RictusBall4 }\nFrame DRFXJ { Light RictusBall5 }\nFrame DRFXK { Light RictusBall6 }\nFrame DRFXL { Light RictusBall7 }\n}\n\nFlickerLight RictusFire\n{\nColor 1.0 0.8 0.0\nSize 32\nSecondarySize 40\nChance 0.3\nOffset 0 0 0\n}\n\nObject BDLostSoul\n{\nFrame RICT { Light RictusFire }\n}\n\nPointLight SonicRailgunner\n{\nColor 0.4 0.1 0.0\nSize 36\nOffset 0 24 16\n}\n\nObject BDZombieman\n{\nFrame SRZMF { Light SonicRailgunner }\n}\n\nPointLight SSGZombieAttack\n{\nColor 1.0 0.8 0.2\nSize 30\n}\n\nObject BDShotgunGuy\n{\nFrame GPOSF { Light SSGZombieAttack }\n}\n\nPointlight ArchonComet1\n{\nColor 0.0 0.6 0.1\nSize 64\n}\n\nPointlight ArchonComet2\n{\nColor 0.0 0.8 0.2\nSize 128\n}\n\nPointlight ArchonComet3\n{\nColor 0.0 0.75 0.15\nSize 112\n}\n\nPointlight ArchonComet4\n{\nColor 0.0 0.5 0.05\nSize 104\n}\n\nPointlight ArchonComet5\n{\nColor 0.0 0.5 0.05\nSize 96\n}\n\nPointlight ArchonComet6\n{\nColor 0.0 0.5 0.05\nSize 64\n}\n\nObject ArchonComet\n{\nFrame ARCBA { Light ArchonComet1 }\nFrame ARCBB { Light ArchonComet1 }\nFrame ARCBC { Light ArchonComet1 }\nFrame ARCBJ { Light ArchonComet2 }\nFrame ARCBK { Light ArchonComet3 }\nFrame ARCBL { Light ArchonComet4 }\nFrame ARCBM { Light ArchonComet5 }\nFrame ARCBN { Light ArchonComet6 }\n}\n\nPointlight ArchonSoul1\n{\nColor 0.0 1.0 0.3\nSize 64\n}\n\nPointlight ArchonSoul2\n{\nColor 0.0 1.0 0.3\nSize 56\n}\n\nPointlight ArchonSoul3\n{\nColor 0.0 1.0 0.3\nSize 48\n}\n\nPointlight ArchonSoul4\n{\nColor 0.0 1.0 0.3\nSize 40\n}\n\nObject ArchonSoul\n{\nFrame BFX1A { Light ArchonSoul1 }\nFrame BFX1B { Light ArchonSoul2 }\nFrame BFX1C { Light ArchonSoul3 }\nFrame BFX1D { Light ArchonSoul4 }\n}\n\nObject NewBaronBall\n{\n    frame TNT1A { light BARONBALL    }\n\n    frame BAL7C { light BARONBALL_X1 }\n    frame BAL7D { light BARONBALL_X2 }\n    frame BAL7E { light BARONBALL_X3 }\n}\n\nPointlight DaedFire1\n{\nColor 0.6 0.3 0.0\nSize 56\n}\n\nPointlight DaedFire2\n{\nColor 0.8 0.45 0.0\nSize 64\n}\n\nPointlight DaedFire3\n{\nColor 0.65 0.35 0.0\nSize 56\n}\n\nPointlight DaedFire4\n{\nColor 0.4 0.15 0.0\nSize 32\n}\n\nObject DaedFire\n{\nFrame DAEFA { Light DaedFire1 }\nFrame DAEFB { Light DaedFire1 }\nFrame DAEFC { Light DaedFire2 }\nFrame DAEFD { Light DaedFire3 }\nFrame DAEFE { Light DaedFire4 }\n}\n\nFlickerLight2 DoubleChaingunGuy\n{\ncolor 1.0 0.8 0.2\nsize 48\nsecondarySize 56\ninterval 1\noffset 0 40 0\n}\n\nObject BDChaingunGuy\n{\nFrame DPOSE { Light DoubleChaingunGuy }\nFrame DPOSF { Light DoubleChaingunGuy }\n}\n\nObject BDChaingunGuy2\n{\nFrame MGZME { Light DoubleChaingunGuy }\nFrame MGZMF { Light DoubleChaingunGuy }\n}\n\nPointlight FusionShot\n{\nColor 1.0 0.0 1.0\nSize 30\n}\n\nPointlight FusionShot2\n{\nColor 1.0 0.2 1.0\nSize 35\n}\n\nPointlight FusionShot3\n{\nColor 0.9 0.0 0.9\nSize 40\n}\n\nPointlight FusionShot4\n{\nColor 0.7 0.0 0.7\nSize 35\n}\n\nPointlight FusionShot5\n{\nColor 0.5 0.0 0.5\nSize 30\n}\n\nPointlight FusionShot6\n{\nColor 0.3 0.0 0.3\nSize 25\n}\n\nObject FusionShot\n{\nFrame FPLSA { Light FusionShot }\nFrame FPLSB { Light FusionShot }\nFrame FPLSC { Light FusionShot2 }\nFrame FPLSD { Light FusionShot3 }\nFrame FPLSE { Light FusionShot4 }\nFrame FPLSF { Light FusionShot5 }\nFrame FPLSG { Light FusionShot6 }\n}\n\nPointlight PEDeath1\n{\nColor 1.0 0.4 0.0\nSize 35\n}\n\nPointlight PEDeath2\n{\nColor 1.0 0.5 0.0\nSize 45\n}\n\nPointlight PEDeath3\n{\nColor 0.6 0.3 0.0\nSize 40\n}\n\nPointlight PEDeath4\n{\nColor 0.4 0.2 0.0\nSize 35\n}\n\nObject BDPainElemental\n{\nFrame INFRH { Light PEDeath1 }\nFrame INFRI { Light PEDeath2 }\nFrame INFRJ { Light PEDeath3 }\nFrame INFRK { Light PEDeath4 }\n}\n\nFlickerLight2 SSNazi\n{\nColor 1.0 0.8 0.2\nSize 48\nSecondarySize 56\nInterval 1\nOffset 0 40 0\n}\n\nPointlight DarkCybDeath1\n{\nColor 0.0 0.8 0.0\nSize 50\n}\n\nPointlight DarkCybDeath2\n{\nColor 0.0 0.9 0.0\nSize 58\n}\n\nPointlight DarkCybDeath3\n{\nColor 0.0 1.0 0.0\nSize 62\n}\n\nPointlight DarkCybDeath4\n{\nColor 0.0 1.0 0.0\nSize 66\n}\n\nPointlight DarkCybDeath5\n{\nColor 0.0 1.0 0.0\nSize 62\n}\n\nPointlight DarkCybDeath6\n{\nColor 0.0 0.7 0.0\nSize 58\n}\n\nPointlight DarkCybDeath7\n{\nColor 0.0 0.4 0.0\nSize 50\n}\n\nPointlight DarkCybDeath8\n{\nColor 0.0 0.2 0.0\nSize 50\n}\n\nPointlight DarkCybAttack\n{\nColor 0.0 0.8 0.0\nSize 56\n}\n\nObject DarkCyber\n{\nFrame DCYBF { Light DarkCybAttack }\nFrame DCYBH { Light DarkCybDeath1 }\nFrame DCYBI { Light DarkCybDeath2 }\nFrame DCYBJ { Light DarkCybDeath3 }\nFrame DCYBK { Light DarkCybDeath4 }\nFrame DCYBL { Light DarkCybDeath5 }\nFrame DCYBM { Light DarkCybDeath6 }\nFrame DCYBN { Light DarkCybDeath7 }\nFrame DCYBO { Light DarkCybDeath8 }\n}\n\nPointLight DarkSpiderAttack11\n{\nColor 0.3 1.0 0.3\nSize 64\nOffset 0 30 0\n}\n\nPointLight DarkSpiderAttack12\n{\nColor 0.3 1.0 0.3\nSize 92\nOffset 0 30 0\n}\n\nPointlight DarkSpiderExplode1\n{\nColor 0.2 0.8 0.2\nSize 48\n}\n\nPointlight DarkSpiderExplode2\n{\nColor 0.2 0.8 0.2\nSize 56\n}\n\nPointlight DarkSpiderExplode3\n{\nColor 0.3 0.9 0.3\nSize 64\n}\n\nPointlight DarkSpiderExplode4\n{\nColor 0.3 1.0 0.3\nSize 80\n}\n\nPointlight DarkSpiderExplode5\n{\nColor 0.3 1.0 0.3\nSize 96\n}\n\nPointlight DarkSpiderExplode6\n{\nColor 0.35 1.0 0.35\nSize 128\n}\n\nPointlight DarkSpiderExplode7\n{\nColor 0.1 0.6 0.1\nSize 96\n}\n\nPointlight DarkSpiderExplode8\n{\nColor 0.0 0.5 0.0\nSize 64\n}\n\nPointlight DarkSpiderExplode9\n{\nColor 0.0 0.3 0.0\nSize 32\n}\n\nObject DarkSpider\n{\nFrame DDEMG { Light DarkSpiderAttack11 }\nFrame DDEMH { Light DarkSpiderAttack12 }\nFrame DDEMT { Light DemolisherAttack21 }\nFrame DDEMU { Light DemolisherAttack22 }\nFrame DDEMJ { Light DarkSpiderExplode1 }\nFrame DDEMK { Light DarkSpiderExplode2 }\nFrame DDEML { Light DarkSpiderExplode3 }\nFrame DDEMM { Light DarkSpiderExplode4 }\nFrame DDEMN { Light DarkSpiderExplode5 }\nFrame DDEMO { Light DarkSpiderExplode6 }\nFrame DDEMP { Light DarkSpiderExplode7 }\nFrame DDEMQ { Light DarkSpiderExplode8 }\nFrame DDEMR { Light DarkSpiderExplode9 }\n}\n\nPointlight RocketGuyAttack\n{\nColor 1.0 0.8 0.0\nSize 32\n}\n\nObject BDZombieman2\n{\nFrame MPO2F { Light RocketGuyAttack }\n}\n\nPointlight Rev2Missile\n{\nColor 1.0 0.5 0.0\nSize 25\n}\n\nPointlight Rev2Missile2\n{\nColor 1.0 0.5 0.0\nSize 35\n}\n\nPointlight Rev2Missile3\n{\nColor 0.7 0.3 0.0\nSize 25\n}\n\nPointlight Rev2Missile4\n{\nColor 0.4 0.1 0.0\nSize 20\n}\n\nObject Rev2Missile\n{\nFrame FBRSA { Light Rev2Missile }\nFrame BAL3C { Light Rev2Missile2 }\nFrame BAL3D { Light Rev2Missile3 }\nFrame BAL3E { Light Rev2Missile4 }\n}\n\nObject RevenantTracer~\n{\nFrame FATBA { light TRACER    }\nFrame FATBB { light TRACER    }\n\nFrame FBXPA { light TRACER_X1 }\nFrame FBXPB { light TRACER_X2 }\nFrame FBXPC { light TRACER_X3 }\n}\n\nflickerlight HANGER_X1\n{\n    color 1.0 0.7 0.0\n    size 48\n    secondarySize 54\n    chance 0.3\n}\n\nflickerlight HANGER_X2\n{\n    color 0.5 0.1 0.0\n    size 60\n    secondarySize 66\n    chance 0.3\n}\n\nflickerlight HANGER_X3\n{\n    color 0.3 0.0 0.0\n    size 72\n    secondarySize 78\n    chance 0.3\n}\n\nobject HangerBoom\n{\n    frame MISLB { light HANGER_X1 }\n    frame MISLC { light HANGER_X2 }\n    frame MISLD { light HANGER_X3 }\n}\n\nflickerlight SRCHFIRE1\n{\n    color 1.0 1.0 1.0\n    size 24\n    secondarySize 32\n    chance 0.3\n    offset 0 8 0\n}\n\nflickerlight SRCHFIRE2\n{\n    color 1.0 1.0 1.0\n    size 40\n    secondarySize 48\n    chance 0.3\n    offset 0 24 0\n}\n\nflickerlight SRCHFIRE3\n{\n    color 1.0 1.0 1.0\n    size 64\n    secondarySize 72\n    chance 0.3\n    offset 0 32 0\n}\n\nflickerlight SRCHFIRE4\n{\n    color 1.0 1.0 1.0\n    size 64\n    secondarySize 72\n    chance 0.3\n    offset 0 40 0\n}\n\nflickerlight SRCHFIRE5\n{\n    color 1.0 1.0 1.0\n    size 64\n    secondarySize 72\n    chance 0.3\n    offset 0 48 0\n}\n\nflickerlight SRCHFIRE6\n{\n    color 1.0 1.0 1.0\n    size 48\n    secondarySize 56\n    chance 0.3\n    offset 0 64 0\n}\n\nflickerlight SRCHFIRE7\n{\n    color 1.0 1.0 1.0\n    size 32\n    secondarySize 40\n    chance 0.3\n    offset 0 72 0\n}\n\nflickerlight SRCHFIRE8\n{\n    color 1.0 1.0 1.0\n    size 16\n    secondarySize 24\n    chance 0.3\n    offset 0 80 0\n}\n\nobject SvileFire\n{\n    frame FIRWA { light SRCHFIRE1 }\n    frame FIRWB { light SRCHFIRE2 }\n    frame FIRWC { light SRCHFIRE3 }\n    frame FIRWD { light SRCHFIRE4 }\n    frame FIRWE { light SRCHFIRE5 }\n    frame FIRWF { light SRCHFIRE6 }\n    frame FIRWG { light SRCHFIRE7 }\n    frame FIRWH { light SRCHFIRE8 }\n}\n\nflickerlight SRCHATK1\n{\n    color 1.0 1.0 1.0\n    size 32\n    secondarySize 48\n    chance 0.3\n    offset 0 80 0\n}\n\nflickerlight SRCHATK2\n{\n    color 1.0 1.0 1.0\n    size 56\n    secondarySize 64\n    chance 0.3\n    offset 0 80 0\n}\n\nflickerlight SRCHATK3\n{\n    color 1.0 1.0 1.0\n    size 56\n    secondarySize 64\n    chance 0.3\n    offset 0 64 0\n}\n\nflickerlight SRCHATK4\n{\n    color 1.0 1.0 1.0\n    size 64\n    secondarySize 72\n    chance 0.3\n    offset 0 48 0\n}\n\nflickerlight SRCHATK5\n{\n    color 1.0 1.0 1.0\n    size 80\n    secondarySize 88\n    chance 0.3\n    offset 0 40 0\n}\n\nflickerlight SRCHATK6\n{\n    color 1.0 1.0 1.0\n    size 96\n    secondarySize 104\n    chance 0.3\n    offset 0 40 0\n}\n\nflickerlight SRCHATK7\n{\n    color 1.0 1.0 1.0\n    size 104\n    secondarySize 112\n    chance 0.3\n    offset 0 40 0\n}\n\npulselight SRCHRES\n{\n    color 1.0 1.0 1.0\n    size 64\n    secondarySize 70\n    interval 0.5\n    offset 0 36 0\n}\n\nObject Shadowvile\n{\n    frame SILEH { light SRCHATK1 }\n    frame SILEI { light SRCHATK2 }\n    frame SILEJ { light SRCHATK3 }\n    frame SILEK { light SRCHATK4 }\n    frame SILEL { light SRCHATK4 }\n    frame SILEM { light SRCHATK4 }\n    frame SILEN { light SRCHATK5 }\n    frame SILEO { light SRCHATK6 }\n    frame SILEP { light SRCHATK7 }\n\n    frame SILHA { light SRCHRES }\n    frame SILHB { light SRCHRES }\n    frame SILHC { light SRCHRES }\n}\n\nFlickerLight SHSPIR\n{\n    Color 1.0 1.0 1.0\n    Size 42\n    SecondarySize 39\n    Chance 0.7\n}\n\nObject ShadowBall\n{\n    Frame SPIRA { light SHSPIR }\n    Frame SPIRB { light SHSPIR }\n}\n\nPointlight SoulHarvesterBall1\n{\nColor 1.0 0.8 0.3\nSize 40\n}\n\nPointlight SoulHarvesterBall2\n{\nColor 1.0 0.8 0.3\nSize 44\n}\n\nPointlight SoulHarvesterBall3\n{\nColor 1.0 0.8 0.3\nSize 48\n}\n\nPointlight SoulHarvesterBall4\n{\nColor 1.0 0.8 0.3\nSize 36\n}\n\nPointlight SoulHarvesterBall5\n{\nColor 1.0 0.8 0.3\nSize 32\n}\n\nPointlight SoulHarvesterBall6\n{\nColor 1.0 0.8 0.3\nSize 28\n}\n\nPointlight SoulHarvesterBall7\n{\nColor 1.0 0.8 0.3\nSize 24\n}\n\nPointlight SoulHarvesterBall8\n{\nColor 1.0 0.8 0.3\nSize 20\n}\n\nPointlight SoulHarvesterBall9\n{\nColor 1.0 0.8 0.3\nSize 16\n}\n\nObject SoulHarvesterBall\n{\nFrame SHBAA { Light SoulHarvesterBall1 }\nFrame SHBAB { Light SoulHarvesterBall1 }\nFrame SHBAC { Light SoulHarvesterBall2 }\nFrame SHBAD { Light SoulHarvesterBall3 }\nFrame SHBAE { Light SoulHarvesterBall2 }\nFrame SHBAF { Light SoulHarvesterBall1 }\nFrame SHBAG { Light SoulHarvesterBall4 }\nFrame SHBAH { Light SoulHarvesterBall5 }\nFrame SHBAI { Light SoulHarvesterBall6 }\nFrame SHBAJ { Light SoulHarvesterBall7 }\nFrame SHBAK { Light SoulHarvesterBall8 }\nFrame SHBAL { Light SoulHarvesterBall9 }\n}\n\nPointlight HellsFuryBall1\n{\nColor 0.8 0.0 0.00\nSize 48\n}\n\nPointlight HellsFuryBall2\n{\nColor 1.0 0.0 0.00\nSize 64\n}\n\nPointlight HellsFuryBall3\n{\nColor 0.8 0.0 0.00\nSize 56\n}\n\nPointlight HellsFuryBall4\n{\nColor 0.4 0.0 0.00\nSize 32\n}\n\nObject HellsFuryBall\n{\nFrame TNT1A { Light HellsFuryBall1 }\n\nFrame HFL7C { Light HellsFuryBall2 }\nFrame HFL7D { Light HellsFuryBall3 }\nFrame HFL7E { Light HellsFuryBall4 }\n}\n\nPulselight VisageGlow\n{\nColor 0 100 100\nSize 40\nSecondarySize 50\nInterval 5\nOffset 0 0 10\n}\n\nPointLight VisageBall1\n{\nColor 0 180 180\nSize 40\n}\n\nPointLight VisageBall2\n{\nColor 0 200 200\nSize 48\n}\n\nPointLight VisageBall3\n{\nColor 0 190 190\nSize 56\n}\n\nPointLight VisageBall4\n{\nColor 0 120 120\nSize 48\n}\n\nPointLight VisageBall5\n{\nColor 0 80 80\nSize 32\n}\n\nPointLight VisageBall6\n{\nColor 0 10 10\nSize 28\n}\n\nObject BDLostSoul2\n{\nFrame SKU2 { Light VisageGlow }\n}\n\nObject VisageBall\n{\nFrame RCBLA { Light VisageBall1 }\nFrame RCBLB { Light VisageBall1 }\nFrame RCBLJ { Light VisageBall2 }\nFrame RCBLK { Light VisageBall3 }\nFrame RCBLL { Light VisageBall4 }\nFrame RCBLM { Light VisageBall5 }\nFrame RCBLN { Light VisageBall6 }\n}\n\n//******** Pickups ********\n// Armour Helmet\npulselight ARMORBONUS\n{\n    color 0.0 0.6 0.0\n    size 16\n    secondarySize 14\n    interval 1.0\n}\n\nobject ArmorBonus\n{\n    frame BON2 { light ARMORBONUS }\n}\n\n// Health Potion\npulselight HEALTHPOTION\n{\n    color 0.0 0.0 0.6\n    size 16\n    secondarySize 18\n    interval 2.0\n}\n\nobject HealthBonus\n{\n    frame BON1 { light HEALTHPOTION }\n}\n\n//Green Armor\npointlight GREENARMOR1\n{\n    color 0.0 0.6 0.0\n    size 48\n}\n\npointlight GREENARMOR2\n{\n    color 0.0 0.6 0.0\n    size 32\n}\n\nobject BDGreenArmor\n{\n    frame ARM1A { light GREENARMOR1 }\n    frame ARM1B { light GREENARMOR2 }\n}\n\n// Blue armour\npointlight BLUEARMOR1\n{\n    color 0.0 0.0 0.6\n    size 48\n}\n\npointlight BLUEARMOR2\n{\n    color 0.0 0.0 0.6\n    size 32\n}\n\nobject BDBlueArmor\n{\n    frame ARM2A { light BLUEARMOR1 }\n    frame ARM2B { light BLUEARMOR2 }\n}\n\n// Soul Sphere\npulselight SOULSPHERE\n{\n    color 0.0 0.0 1.0\n    size 40\n    secondarySize 42\n    interval 2.0\n    offset 0 16 0\n}\n\nobject BDSoulSphere\n{\n    frame SOUL { light SOULSPHERE }\n}\n\n// Invulnerability Sphere\npulselight INVULN\n{\n    color 0.0 1.0 0.0\n    size 40\n    secondarySize 42\n    interval 2.0\n    offset 0 16 0\n}\n\nobject BDInvulnerabilitySphere\n{\n    frame PINV { light INVULN }\n}\n\n// Blur Sphere\npointlight BLURSPHERE1\n{\n    color 1.0 0.0 0.0\n    size 40\n    offset 0 16 0\n}\n\npointlight BLURSPHERE2\n{\n    color 0.0 0.0 1.0\n    size 32\n    offset 0 16 0\n}\n\npointlight BLURSPHERE3\n{\n    color 0.0 0.0 1.0\n    size 24\n    offset 0 16 0\n}\n\npointlight BLURSPHERE4\n{\n    color 0.0 0.0 1.0\n    size 16\n    offset 0 16 0\n}\n\npointlight BLURSPHERE5\n{\n    color 0.0 0.0 1.0\n    size 8\n    offset 0 16 0\n}\n\nobject BDBlurSphere\n{\n    frame PINS { light BLURSPHERE1 }\n\n    frame PINSA { light BLURSPHERE2 }\n    frame PINSB { light BLURSPHERE3 }\n    frame PINSC { light BLURSPHERE4 }\n    frame PINSD { light BLURSPHERE5 }\n}\n\n// Mega Sphere\npointlight MEGASPHERE1\n{\n    color 0.7 0.59 0.51\n    size 40\n    offset 0 16 0\n}\n\npointlight MEGASPHERE2\n{\n    color 0.7 0.59 0.51\n    size 32\n    offset 0 16 0\n}\n\npointlight MEGASPHERE3\n{\n    color 0.7 0.59 0.51\n    size 24\n    offset 0 16 0\n}\n\npointlight MEGASPHERE4\n{\n    color 0.7 0.59 0.51\n    size 16\n    offset 0 16 0\n}\n\nobject BDMegaSphere\n{\n    frame MEGAA0 { light MEGASPHERE1 }\n\n    frame MEGAB0 { light MEGASPHERE2 }\n    frame MEGAC0 { light MEGASPHERE3 }\n    frame MEGAD0 { light MEGASPHERE4 }\n}\n\n//******** Player & Other ********\n\nObject DoomMarine\n{\nFrame PLAYF { Light ZOMBIEATK }\n}\n\nobject HitScanPuff\n{\nFrame PUFFA { Light BPUFF1 }\nFrame PUFFB { Light BPUFF2 }\n}\n\nobject SawPuff\n{\nFrame PUFFA { Light BPUFF1 }\nFrame PUFFB { Light BPUFF2 }\n}\n\nObject Rocket~\n{\nFrame MISLA { Light ROCKET    }\n\nFrame MISLB { Light ROCKET_X1 }\nFrame MISLC { Light ROCKET_X2 }\nFrame MISLD { Light ROCKET_X3 }\n}\n\n//******** ST Grenade ********\nPointLight GRENADE\n{\nColor 1.0 0.5 0.0\nSize 22\n}\n\nFlickerLight GRENADE_X1\n{\nColor 1.0 0.5 0.0\nSize 22\nSecondarySize 72\nChance 0.3\n}\n\nFlickerLight GRENADE_X2\n{\nColor 0.3 0.0 0.0\nSize 28\nSecondarySize 88\nChance 0.3\n}\n\nFlickerLight GRENADE_X3\n{\nColor 0.2 0.0 0.0\nSize 32\nSecondarySize 104\nChance 0.3\n}\n\nObject BDGrenade\n{\nFrame SGRN { Light GRENADE }\nFrame MISLB { Light GRENADE_X1 }\nFrame MISLC { Light GRENADE_X2 }\nFrame MISLD { Light GRENADE_X3 }\n}\n\nObject PlasmaBall~\n{\nFrame PLSSA { Light PLASMABALL }\nFrame PLSSB { Light PLASMABALL }\n\nFrame PLSEA { Light PLASMA_X1 }\nFrame PLSEB { Light PLASMA_X2 }\nFrame PLSEC { Light PLASMA_X2 }\nFrame PLSED { Light PLASMA_X3 }\nFrame PLSEE { Light PLASMA_X4 }\n}\n\nObject BFGBall~\n{\nFrame BFS1A { Light BFGBALL }\nFrame BFS1B { Light BFGBALL }\n\nFrame BFE1A { Light BFGBALL_X1 }\nFrame BFE1B { Light BFGBALL_X2 }\nFrame BFE1C { Light BFGBALL_X3 }\nFrame BFE1D { Light BFGBALL_X1 }\nFrame BFE1E { Light BFGBALL_X4 }\nFrame BFE1F { Light BFGBALL_X5 }\n\nFrame BFE2A { Light BFGBALL    }\nFrame BFE2B { Light BFGBALL_X1 }\nFrame BFE2C { Light BFGBALL_X4 }\nFrame BFE2D { Light BFGBALL_X5 }\n}\n\n//******** ST BFG10k ********\nPointLight BFG10kShot\n{\nColor 0.0 1.0 0.0\nSize 80\n}\n\nFlickerLight BFG10KSHOT_X1\n{\nColor 0.0 1.0 0.0\nSize 80\nSecondarySize 88\nChance 0.3\n}\n\nFlickerLight BFG10KSHOT_X2\n{\nColor 0.0 1.0 0.0\nSize 104\nSecondarySize 112\nChance 0.3\n}\n\nFlickerLight BFG10KSHOT_X3\n{\nColor 0.0 1.0 0.0\nSize 120\nSecondarySize 128\nChance 0.3\n}\n\nObject Player10KEx\n{\nFrame BFE1A0 { Light BFG10KSHOT }\nFrame BFE1B0 { Light BFG10KSHOT }\nFrame BFE1C0 { Light BFG10KSHOT_X1 }\nFrame BFE1D0 { Light BFG10KSHOT_X2 }\nFrame BFE1E0 { Light BFG10KSHOT_X3 }\n}\n\n//******** Objects ********\n\nObject BDExplosiveBarrel\n{\nFrame BAR1  { Light BARREL }\nFrame BEXPC { Light ROCKET_X1 }\nFrame BEXPD { Light ROCKET_X2 }\nFrame BEXPE { Light ROCKET_X3 }\n}\n\nObject BDBlueTorch\n{\nFrame TRCH { Light BIGBLUETORCH }\n}\n\nObject BDBurningBarrel\n{\nFrame FCAN { Light FIREBARREL }\n}\n\nObject BDGreenTorch\n{\nFrame TRCH { Light BIGGREENTORCH }\n}\n\nObject BDRedTorch\n{\nFrame TRCH { Light BIGREDTORCH }\n}\n\nObject BDShortBlueTorch\n{\nFrame STCB { Light SMALLBLUETORCH }\n}\n\nObject BDShortGreenTorch\n{\nFrame STCB { Light SMALLGREENTORCH }\n}\n\nObject BDShortRedTorch\n{\nFrame STCB { Light SMALLREDTORCH }\n}\n\nObject BDCandlestick\n{\nFrame CAND { Light CANDLE }\n}\n\nObject BDColumn\n{\nFrame COLU { Light LAMP }\n}\n\nObject BDTechLamp\n{\nFrame TLMP { Light BIGLAMP }\n}\n\nObject BDTechLamp2\n{\nFrame TLP2 { Light SMALLLAMP }\n}\n\n//******** Textures ********\n\nGlow\n{\n  Flats\n  {\n    GATE1\n    GATE2\n    GATE3\n    GATE4\n    LAVA1\n    LAVA2\n    LAVA3\n    LAVA4\n    NUKAGE1\n    NUKAGE2\n    NUKAGE3\n    SLIME01\n    SLIME02\n    SLIME03\n    SLIME04\n    SLIME05\n    SLIME06\n    SLIME07\n    SLIME08\n  }\n}\n\nPointLight KsawBolt\n{\nColor 0.0 0.3 1.0\nSize 56\n}\n\nPointLight KsawBoltBlur\n{\nColor 0.0 0.3 1.0\nSize 24\n}\n\nFlickerLight KBolt_X1\n{\nColor 0.0 0.3 1.0\nSize 56\nSecondarySize 64\nChance 0.4\n}\n\nFlickerLight KBolt_X2\n{\nColor 0.0 0.15 0.8\nSize 64\nSecondarySize 72\nChance 0.4\n}\n\nFlickerLight KBolt_X3\n{\nColor 0.0 0.1 0.5\nSize 56\nSecondarySize 64\nChance 0.4\n}\n\nFlickerLight KBolt_X4\n{\nColor 0.0 0.0 0.5\nSize 32\nSecondarySize 48\nChance 0.4\n}\n\nFlickerLight KBolt_X5\n{\nColor 0.0 0.0 0.3\nSize 8\nSecondarySize 16\nChance 0.4\n}\n\nObject KsawBolt\n{\nFrame KWBB { Light KsawBolt }\nFrame KWBDA { Light KBolt_X1 }\nFrame KWBDB { Light KBolt_X2 }\nFrame KWBDC { Light KBolt_X3 }\nFrame KWBDD { Light KBolt_X3 }\nFrame KWBDE { Light KBolt_X4 }\nFrame KWBDF { Light KBolt_X5 }\n}\n\nObject BoltBlur\n{\nFrame KWBR { Light KsawBoltBlur }\n}\n\nBrightMap Sprite KSWZA1\n{\n    Map BMKSWZA1\n\tDisableFullBright\n}\n\nBrightMap Sprite KSWZA2A8\n{\n    Map BMKSWZA2\n\tDisableFullBright\n}\n\nBrightMap Sprite KSWZA3A7\n{\n    Map BMKSWZA3\n\tDisableFullBright\n}\n\nBrightMap Sprite KSWZA4A6\n{\n    Map BMKSWZA4\n\tDisableFullBright\n}\n\nBrightMap Sprite KSWZA5\n{\n    Map BMKSWZA5\n\tDisableFullBright\n}\n\nBrightMap Sprite KSWZB1\n{\n    Map BMKSWZB1\n\tDisableFullBright\n}\n\nBrightMap Sprite KSWZB2B8\n{\n    Map BMKSWZB2\n\tDisableFullBright\n}\n\nBrightMap Sprite KSWZB3B7\n{\n    Map BMKSWZB3\n\tDisableFullBright\n}\n\nBrightMap Sprite KSWZB4B6\n{\n    Map BMKSWZB4\n\tDisableFullBright\n}\n\nBrightMap Sprite KSWZB5\n{\n    Map BMKSWZB5\n\tDisableFullBright\n}\n\nBrightMap Sprite KSWZC1\n{\n    Map BMKSWZC1\n\tDisableFullBright\n}\n\nBrightMap Sprite KSWZC2C8\n{\n    Map BMKSWZC2\n\tDisableFullBright\n}\n\nBrightMap Sprite KSWZC3C7\n{\n    Map BMKSWZC3\n\tDisableFullBright\n}\n\nBrightMap Sprite KSWZC4C6\n{\n    Map BMKSWZC4\n\tDisableFullBright\n}\n\nBrightMap Sprite KSWZC5\n{\n    Map BMKSWZC5\n\tDisableFullBright\n}\n\nBrightMap Sprite KSWZD1\n{\n    Map BMKSWZD1\n\tDisableFullBright\n}\n\nBrightMap Sprite KSWZD2D8\n{\n    Map BMKSWZD2\n\tDisableFullBright\n}\n\nBrightMap Sprite KSWZD3D7\n{\n    Map BMKSWZD3\n\tDisableFullBright\n}\n\nBrightMap Sprite KSWZD4D6\n{\n    Map BMKSWZD4\n\tDisableFullBright\n}\n\nBrightMap Sprite KSWZD5\n{\n    Map BMKSWZD5\n\tDisableFullBright\n}\n\nBrightMap Sprite KSWZE1\n{\n    Map BMKSWZE1\n\tDisableFullBright\n}\n\nBrightMap Sprite KSWZE2E8\n{\n    Map BMKSWZE2\n\tDisableFullBright\n}\n\nBrightMap Sprite KSWZE3E7\n{\n    Map BMKSWZE3\n\tDisableFullBright\n}\n\nBrightMap Sprite KSWZE4E6\n{\n    Map BMKSWZE4\n\tDisableFullBright\n}\n\nBrightMap Sprite KSWZF1\n{\n    Map BMKSWZF1\n\tDisableFullBright\n}\n\nBrightMap Sprite KSWZF2F8\n{\n    Map BMKSWZF2\n\tDisableFullBright\n}\n\nBrightMap Sprite KSWZF3F7\n{\n    Map BMKSWZF3\n\tDisableFullBright\n}\n\nBrightMap Sprite KSWZF4F6\n{\n    Map BMKSWZF4\n\tDisableFullBright\n}\n\nBrightMap Sprite KSWZF5\n{\n    Map BMKSWZF5\n\tDisableFullBright\n}\n\nBrightMap Sprite KSWZG1\n{\n    Map BMKSWZG1\n\tDisableFullBright\n}\n\nBrightMap Sprite KSWZG2G8\n{\n    Map BMKSWZG2\n\tDisableFullBright\n}\n\nBrightMap Sprite KSWZG3G7\n{\n    Map BMKSWZG3\n\tDisableFullBright\n}\n\nBrightMap Sprite KSWZG4G6\n{\n    Map BMKSWZG4\n\tDisableFullBright\n}\n\nBrightMap Sprite KSWZG5\n{\n    Map BMKSWZG5\n\tDisableFullBright\n}\n\nBrightMap Sprite KSWZH0\n{\n    Map BMKSWZH0\n\tDisableFullBright\n}\n\nBrightMap Sprite KSWZO0\n{\n    Map BMKSWZO0\n\tDisableFullBright\n}\n\nPointLight ASGGuyAttack\n{\nColor 1.0 0.8 0.2\nSize 30\n}\n\nObject ASGGuy\n{\nFrame ASGZF { Light ASGGuyAttack }\n}\n\n//Brightmaps\n\nBrightMap Sprite ASGZE1\n{\nMap BMASGZE1\nDisableFullBright\n}\n\nBrightMap Sprite ASGZE2E8\n{\nMap BMASGZE2\nDisableFullBright\n}\n\nBrightMap Sprite ASGZE3E7\n{\nMap BMASGZE3\nDisableFullBright\n}\n\nBrightMap Sprite ASGZF1\n{\nMap BMASGZF1\nDisableFullBright\n}\n\nBrightMap Sprite ASGZF2F8\n{\nMap BMASGZF2\nDisableFullBright\n}\n\nBrightMap Sprite ASGZF3F7\n{\nMap BMASGZF3\nDisableFullBright\n}\n\nBrightMap Sprite ASGZF4F6\n{\nMap BMASGZF4\nDisableFullBright\n}\n\nBrightMap Sprite ASGZF5\n{\nMap BMASGZF5\nDisableFullBright\n}\n\nBrightMap Sprite BSP2A1D1\n{\nMap BMBLACK\nDisableFullBright\n}\n\nBrightMap Sprite BSP2A2A8\n{\nMap BMBLACK\nDisableFullBright\n}\n\nBrightMap Sprite BSP2A3A7\n{\nMap BMBLACK\nDisableFullBright\n}\n\nBrightMap Sprite BSP2A4A6\n{\nMap BMBLACK\nDisableFullBright\n}\n\nBrightMap Sprite BSP2A5D5\n{\nMap BMBLACK\nDisableFullBright\n}\n\nBrightMap Sprite BSP2G1\n{\nMap BMBSP2G1\nDisableFullBright\n}\n\nBrightMap Sprite BSP2G2G8\n{\nMap BMBSP2G2\nDisableFullBright\n}\n\nBrightMap Sprite BSP2G3G7\n{\nMap BMBLACK\nDisableFullBright\n}\n\nBrightMap Sprite BSP2G4G6\n{\nMap BMBLACK\nDisableFullBright\n}\n\nBrightMap Sprite BSP2G5\n{\nMap BMBLACK\nDisableFullBright\n}\n\nBrightMap Sprite BSP2H1\n{\nMap BMBSP2H1\nDisableFullBright\n}\n\nBrightMap Sprite BSP2H2H8\n{\nMap BMBSP2H2\nDisableFullBright\n}\n\nBrightMap Sprite BSP2H3H7\n{\nMap BMBSP2H3\nDisableFullBright\n}\n\nBrightMap Sprite BSP2H4H6\n{\nMap BMBSP2H4\nDisableFullBright\n}\n\nBrightMap Sprite BSP2H5\n{\nMap BMBSP2H5\nDisableFullBright\n}\n\nBrightMap Sprite BSP2Q1\n{\nMap BMBSP2Q1\nDisableFullBright\n}\n\nBrightMap Sprite BSP2Q2Q8\n{\nMap BMBSP2Q2\nDisableFullBright\n}\n\nBrightMap Sprite BSP2Q3Q7\n{\nMap BMBLACK\nDisableFullBright\n}\n\nBrightMap Sprite BSP2Q4Q6\n{\nMap BMBLACK\nDisableFullBright\n}\n\nBrightMap Sprite BSP2Q5\n{\nMap BMBLACK\nDisableFullBright\n}\n\nBrightMap Sprite BSP2R1\n{\nMap BMBSP2R1\nDisableFullBright\n}\n\nBrightMap Sprite BSP2R2R8\n{\nMap BMBSP2R2\nDisableFullBright\n}\n\nBrightMap Sprite BSP2R3R7\n{\nMap BMBSP2R3\nDisableFullBright\n}\n\nBrightMap Sprite BSP2R4R6\n{\nMap BMBSP2R4\nDisableFullBright\n}\n\nBrightMap Sprite BSP2R5\n{\nMap BMBSP2R5\nDisableFullBright\n}\n\nFLICKERLIGHT CyberNobleExplosion1\n{\nColor 0 0.8 0\nOffSet 0 12 0\nSize 40\nSecondarySize 50\nChance 0.2\n}\n\nOBJECT CyberNoble\n{\nFrame CBOSF { Light ZOMBIEATK }\nFrame CBOD { Light CyberNobleExplosion1 }\n}\n\nFLICKERLIGHT BehemothFire1\n{\nColor 0.8 0.4 0\nOffSet 0 40 0\nSize 80\nSecondarySize 90\nChance 0.2\n}\n\nOBJECT Behemoth\n{\nFrame FFATH { Light BehemothFire1 }\n}\n\nFLICKERLIGHT BehemothFire1\n{\nColor 0.8 0.4 0\nOffSet 0 40 0\nSize 80\nSecondarySize 90\nChance 0.2\n}\n\nOBJECT FieryRevenant\n{\nFrame GREV { Light InfernoVileFire1 }\n}\n\nFLICKERLIGHT InfernoVileFire1\n{\nColor 1.0 0.4 0\nOffSet 0 26 0\nSize 38\nSecondarySize 48\nChance 0.2\n}\n\nFLICKERLIGHT FusioniteLight1\n{\nColor 0.4 0 0.8\nOffSet 0 10 0\nSize 44\nSecondarySize 52\nChance 0.2\n}\n\nPointLight KsawBolt\n{\nColor 0.0 0.3 1.0\nSize 56\n}\n\nPointLight KsawBoltBlur\n{\nColor 0.0 0.3 1.0\nSize 24\n}\n\nFlickerLight KBolt_X1\n{\nColor 0.0 0.3 1.0\nSize 56\nSecondarySize 64\nChance 0.4\n}\n\nFlickerLight KBolt_X2\n{\nColor 0.0 0.15 0.8\nSize 64\nSecondarySize 72\nChance 0.4\n}\n\nFlickerLight KBolt_X3\n{\nColor 0.0 0.1 0.5\nSize 56\nSecondarySize 64\nChance 0.4\n}\n\nFlickerLight KBolt_X4\n{\nColor 0.0 0.0 0.5\nSize 32\nSecondarySize 48\nChance 0.4\n}\n\nFlickerLight KBolt_X5\n{\nColor 0.0 0.0 0.3\nSize 8\nSecondarySize 16\nChance 0.4\n}\n\nObject KsawBolt\n{\nFrame KWBB { Light KsawBolt }\nFrame KWBDA { Light KBolt_X1 }\nFrame KWBDB { Light KBolt_X2 }\nFrame KWBDC { Light KBolt_X3 }\nFrame KWBDD { Light KBolt_X3 }\nFrame KWBDE { Light KBolt_X4 }\nFrame KWBDF { Light KBolt_X5 }\n}\n\nObject BoltBlur\n{\nFrame KWBR { Light KsawBoltBlur }\n}"
      },
      {
        "source": "pk3",
        "name": "SkinInfo.txt",
        "contents": "{\nName = Fist-DoomMarine\nSprite = PLA1\nClass = DoomMarine\nHidden = True\nCrouchSprite = PL1C\n}\n\n{\nName = Chainsaw-DoomMarine\nSprite = PLA8\nClass = DoomMarine\nHidden = True\nCrouchSprite = PL8C\n}\n\n{\nName = Pistol-DoomMarine\nSprite = PLA2\nClass = DoomMarine\nHidden = True\nCrouchSprite = PL2C\n}\n\n{\nName = Shotgun-DoomMarine\nSprite = PLA3\nClass = DoomMarine\nHidden = True\nCrouchSprite = PL3C\n}\n\n{\nName = SSG-DoomMarine\nSprite = PLA9\nClass = DoomMarine\nHidden = True\nCrouchSprite = PL9C\n}\n\n{\nName = Chaingun-DoomMarine\nSprite = PLA4\nClass = DoomMarine\nHidden = True\nCrouchSprite = PL4C\n}\n\n{\nName = Rocket-DoomMarine\nSprite = PLA5\nClass = DoomMarine\nHidden = True\nCrouchSprite = PL5C\n}\n\n{\nName = Plasma-DoomMarine\nSprite = PLA6\nClass = DoomMarine\nHidden = True\nCrouchSprite = PL6C\n}\n\n{\nName = BFG-DoomMarine\nSprite = PLA7\nClass = DoomMarine\nHidden = True\nCrouchSprite = PL7C\n}\n\n{\nName = Minigun-DoomMarine\nSprite = PL42\nClass = DoomMarine\nHidden = True\nCrouchSprite = P42C\n}\n\n{\nName = Grenade-DoomMarine\nSprite = PGRN\nClass = DoomMarine\nHidden = True\nCrouchSprite = PGRC\n}\n\n{\nName = Railgun-DoomMarine\nSprite = PRAI\nClass = DoomMarine\nHidden = True\nCrouchSprite = PRAC\n}\n\n{\nName = BFG10k-DoomMarine\nSprite = PB10\nClass = DoomMarine\nHidden = True\nCrouchSprite = P10C\n}\n\n{\nName = SonicRailgun-DoomMarine\nSprite = SRPL\nClass = DoomMarine\nHidden = True\nCrouchSprite = SRPC\n}\n\n{\nName = QuadShotgun-DoomMarine\nSprite = PQST\nClass = DoomMarine\nHidden = True\nCrouchSprite = PQSC\n}"
      },
      {
        "source": "pk3",
        "name": "SkinInfo.txt",
        "contents": "{\nName = Fist-UntergangMarine\nSprite = PLA1\nClass = UntergangMarine\nHidden = True\nCrouchSprite = PL1C\n}\n\n{\nName = Chainsaw-UntergangMarine\nSprite = PLA8\nClass = UntergangMarine\nHidden = True\nCrouchSprite = PL8C\n}\n\n{\nName = Pistol-UntergangMarine\nSprite = PLA2\nClass = UntergangMarine\nHidden = True\nCrouchSprite = PL2C\n}\n\n{\nName = Shotgun-UntergangMarine\nSprite = PLA3\nClass = UntergangMarine\nHidden = True\nCrouchSprite = PL3C\n}\n\n{\nName = SSG-UntergangMarine\nSprite = PLA9\nClass = UntergangMarine\nHidden = True\nCrouchSprite = PL9C\n}\n\n{\nName = Chaingun-UntergangMarine\nSprite = PLA4\nClass = UntergangMarine\nHidden = True\nCrouchSprite = PL4C\n}\n\n{\nName = Rocket-UntergangMarine\nSprite = PLA5\nClass = UntergangMarine\nHidden = True\nCrouchSprite = PL5C\n}\n\n{\nName = Plasma-UntergangMarine\nSprite = PLA6\nClass = UntergangMarine\nHidden = True\nCrouchSprite = PL6C\n}\n\n{\nName = BFG-UntergangMarine\nSprite = PLA7\nClass = UntergangMarine\nHidden = True\nCrouchSprite = PL7C\n}\n\n{\nName = Minigun-UntergangMarine\nSprite = PL42\nClass = UntergangMarine\nHidden = True\nCrouchSprite = P42C\n}\n\n{\nName = Grenade-UntergangMarine\nSprite = PGRN\nClass = UntergangMarine\nHidden = True\nCrouchSprite = PGRC\n}\n\n{\nName = Railgun-UntergangMarine\nSprite = PRAI\nClass = UntergangMarine\nHidden = True\nCrouchSprite = PRAC\n}\n\n{\nName = BFG10k-UntergangMarine\nSprite = PB10\nClass = UntergangMarine\nHidden = True\nCrouchSprite = P10C\n}\n\n{\nName = SonicRailgun-UntergangMarine\nSprite = SRPL\nClass = UntergangMarine\nHidden = True\nCrouchSprite = SRPC\n}\n\n{\nName = QuadShotgun-UntergangMarine\nSprite = PQST\nClass = UntergangMarine\nHidden = True\nCrouchSprite = PQSC\n}"
      },
      {
        "source": "pk3",
        "name": "SkinInfo.txt",
        "contents": "HellChamp/Sight\tHLCHSEE\nHellChamp/Act1\tHLCHACT1\nHellChamp/Act2\tHLCHACT2\n$random HellChamp/Active { HellChamp/Act1 HellChamp/Act2 }\nHellChamp/Pain\tHLCHPAIN\nHellChamp/Death\tHLCHDTH"
      },
      {
        "source": "pk3",
        "name": "SndInfo.txt",
        "contents": "//Player Sounds\n\n$playersound\tmarine\tmale\t*death\t\tplmdeath\n$playersound\tmarine\tmale\t*xdeath\t\tplmdiehi\n$playersound\tmarine\tmale\t*gibbed\t\tdsslop\n$playersound\tmarine\tmale\t*pain100\tplmpain\n$playersound\tmarine\tmale\t*pain75\t\tplmpain3\n$playersound \tmarine\tmale\t*pain50\t\tplmpain4\n$playersound\tmarine\tmale\t*pain25\t\tplmpain5\n$playersound\tmarine\tmale\t*grunt\t\tplmoof\n$playersound\tmarine\tmale\t*land\t\tplmoof\n$playersound\tmarine\tmale\t*jump\t\tplayjump\n$playersound\tmarine\tmale\t*fist\t\tdspunch\n$playersound\tmarine\tmale\t*usefail\tplmnowai\n$playersound\tmarine\tmale\t*taunt\t\tplmtaunt\n\n$playersound\tmarine\tfemale\t*death\t\tplfdeath\n$playersound\tmarine\tfemale\t*xdeath\t\tplfdiehi\n$playersound\tmarine\tfemale\t*gibbed\t\tdsslop\n$playersound\tmarine\tfemale\t*pain100\tplfpain\n$playersound\tmarine\tfemale\t*pain75\t\tplfpain3\n$playersound \tmarine\tfemale\t*pain50\t\tplfpain4\n$playersound\tmarine\tfemale\t*pain25\t\tplfpain5\n$playersound\tmarine\tfemale\t*grunt\t\tplfoof\n$playersound\tmarine\tfemale\t*land\t\tplfoof\n$playersound\tmarine\tfemale\t*jump\t\tplayjump\n$playersound\tmarine\tfemale\t*fist\t\tdspunch\n$playersound\tmarine\tfemale\t*usefail\tplfnowai\n$playersound\tmarine\tfemale\t*taunt\t\tplftaunt\n\n$playersound\tmarine\tother\t*death\t\tplodeath\n$playersound\tmarine\tother\t*xdeath\t\tplodiehi\n$playersound\tmarine\tother\t*gibbed\t\tdsslop\n$playersound\tmarine\tother\t*pain100\tplopain\n$playersound\tmarine\tother\t*pain75\t\tplopain3\n$playersound \tmarine\tother\t*pain50\t\tplopain4\n$playersound\tmarine\tother\t*pain25\t\tplopain5\n$playersound\tmarine\tother\t*grunt\t\tplooof\n$playersound\tmarine\tother\t*land\t\tplooof\n$playersound\tmarine\tother\t*jump\t\tplayjump\n$playersound\tmarine\tother\t*fist\t\tdspunch\n$playersound\tmarine\tother\t*usefail\tplonowai\n$playersound\tmarine\tother\t*taunt\t\tplotaunt\n\n$playeralias marine male *death     plmdeath\n$playeralias marine male *xdeath    plmdiehi\n$playeralias marine male *pain100   plmpain\n$playeralias marine male *jump      playjump\n$playeralias marine male *taunt     plmtaunt\n\n$playeralias marine female *death   plfdeath\n$playeralias marine female *xdeath  plfdiehi\n$playeralias marine female *pain100 plfpain\n$playeralias marine female *jump    playjump\n\n$playeralias marine other *death    plodeath\n$playeralias marine other *xdeath   plodiehi\n$playeralias marine other *pain100  plopain\n$playeralias marine other *jump     playjump\n\n$random playjump { plyr/jump1  plyr/jump2  plyr/jump3  plyr/jump4  plyr/jump5  plyr/jump6 }\nplyr/jump1\t\t\tplyjump1\nplyr/jump2\t\t\tplyjump2\nplyr/jump3\t\t\tplyjump3\nplyr/jump4\t\t\tplyjump4\nplyr/jump5\t\t\tplyjump5\nplyr/jump6\t\t\tplyjump6\n\n$random plmdeath { plymale/death1  plymale/death2 }\nplymale/death1\t\t\tplmdeth1\nplymale/death2\t\t\tplmdeth2\n\n$random plmdiehi { plymale/diehi1  plymale/diehi2 }\nplymale/diehi1\t\t\tplmdieh1\nplymale/diehi2\t\t\tplmdieh2\n\n$random plmpain { plymale/pain1  plymale/pain2 }\nplymale/pain1\t\t\tplmpain1\nplymale/pain2\t\t\tplmpain2\n\n$random plmtaunt { plymale/taunt1  plymale/taunt2  plymale/taunt3  plymale/taunt4  plymale/taunt5 }\nplymale/taunt1\t\t\tplmtaun1\nplymale/taunt2\t\t\tplmtaun2\nplymale/taunt3\t\t\tplmtaun3\nplymale/taunt4\t\t\tplmtaun4\nplymale/taunt5\t\t\tplmtaun5\n\n$random plfdeath { plyfemale/death1  plyfemale/death2  plyfemale/death3 }\nplyfemale/death1\t\tplfdeth1\nplyfemale/death2\t\tplfdeth2\nplyfemale/death3\t\tplfdeth3\n\n$random plfdiehi { plyfemale/diehi1  plyfemale/diehi2 }\nplyfemale/diehi1\t\tplfdieh1\nplyfemale/diehi2\t\tplfdieh2\n\n$random plfpain { plyfemale/pain1  plyfemale/pain2 }\nplyfemale/pain1\t\t\tplfpain1\nplyfemale/pain2\t\t\tplfpain2\n\n$random plodeath { plyother/death1  plyother/death2 }\nplyother/death1\t\t\tplodeth1\nplyother/death2\t\t\tplodeth2\n\n$random plodiehi { plyother/diehi1  plyother/diehi2 }\nplyother/diehi1\t\t\tplodieh1\nplyother/diehi2\t\t\tplodieh2\n\n$random plopain { plyother/pain1  plyother/pain2 }\nplyother/pain1\t\t\tplopain1\nplyother/pain2\t\t\tplopain2\n\ndeath/disintegrated     DONEZO\n\n$random plfirdie { player/firedie1  player/firedie2  player/firedie3  player/firedie4  player/firedie5 player/firedie6  player/firedie7  player/firedie8  player/firedie9  player/firedie10  player/firedie11 }\nplayer/firedie1\t\t\tplfirdi1\nplayer/firedie2\t\t\tplfirdi2\nplayer/firedie3\t\t\tplfirdi3\nplayer/firedie4\t\t\tplfirdi4\nplayer/firedie5\t\t\tplfirdi5\nplayer/firedie6\t\t\tplfirdi6\nplayer/firedie7\t\t\tplfirdi7\nplayer/firedie8\t\t\tplfirdi8\nplayer/firedie9\t\t\tplfirdi9\nplayer/firedie10\t\tplfidi10\nplayer/firedie11\t\tplfidi11\n\nplayer/aciddie\t\t    placidie"
      },
      {
        "source": "pk3",
        "name": "SndInfo.txt",
        "contents": "//******** Monsters ********\n\n//Agathodemon\nAgatho/Stealth\t\t\"Sounds/Monsters/Doom/Cacodemon/AGATSTLH.ogg\"\n\n//Guard\nguard/sight\t\t\t\tDSGRDSI\n$Random guard/death { guard/death1 guard/death2 guard/death3 guard/death4 }\nguard/death1\t\t\tDSGRDI1\nguard/death2\t\t\tDSGRDI2\nguard/death3\t\t\tDSGRDI3\nguard/death4\t\t\tDSGRDI4\n\npowerups/spirit\t\t    getspiri\n\n$Random AllySpirit/see { AllySpirit/see1 AllySpirit/see2 }\nAllySpirit/see1         DSSPIRT1\nAllySpirit/see2         DSSPIRT2\n\n$Random Heretic/see { Heretic/see1 Heretic/see2 }\nHeretic/see1            DSERSEE1\nHeretic/see2            DSERSEE2\n\n$Random Heretic/pain { Heretic/pain1 Heretic/pain2 }\nHeretic/pain1            DSERPAN1\nHeretic/pain2            DSERPAN2\n\n$Random Heretic/act { Heretic/act1 Heretic/act2 Heretic/act3 }\nHeretic/act1            DSERACT1\nHeretic/act2            DSERACT2\nHeretic/act3            DSERACT3\n\nHeretic/death           DSERDIE\n\nMage/Resurrect          MAGERES\nMage/Fire               MAGEFBAL\nMage/Firex              MAGEFBAX\nMage/Ice                MAGEIBAL\nMage/Icex               MAGEIBAX\nMage/Electric           MAGEEBAL\nMage/Electricx          MAGEEBAX\nMage/Acid               MAGEABAL\n$Random Mage/Acidx  { Mage/Acidx1 Mage/Acidx2 Mage/Acidx3 Mage/Acidx4 }\nMage/Acidx1             MAGEAHT1\nMage/Acidx2             MAGEAHT2\nMage/Acidx3             MAGEAHT3\nMage/Acidx3             MAGEAHT4\n\n$Random Heretic/act { Heretic/act1 Heretic/act2 Heretic/act3 }\nHeretic/act1            DSERACT1\nHeretic/act2            DSERACT2\nHeretic/act3            DSERACT3\n\nFlare/Light\tFLARLITE\nFlare/Loop\tFLARLOOP\n$Volume Flare/Light 0.5\n$Volume Flare/Loop 0.5\n$Limit Flare/Loop 5\nAcrate/pickup\t\t\t\t\tDSGETAB\n$random crate/pain\t\t\t\t{crate/pain1 crate/pain2 crate/pain3}\ncrate/pain1\t\t\t\t\t\tBOXHRT1\ncrate/pain2\t\t\t\t\t\tBOXHRT2\ncrate/pain3\t\t\t\t\t\tBOXHRT3\n$random crate/break\t\t\t\t{crate/break1 crate/break2 crate/break3}\ncrate/break1\t\t\t\t\tBOXDIE1\ncrate/break2\t\t\t\t\tBOXDIE2\ncrate/break3\t\t\t\t\tBOXDIE3\n\ndrone/see  DRONSEE\ndrone/act  DRONACT\ndrone/die  DRONDIE\ndrone/fire DRONATK\n\nCALHBY CALHBY\nCALABY CALABY\nCALEBY CALEBY\nCALGBY CALGBY\n\n$Random Laser/Ricochet { Laser/Ricochet1 Laser/Ricochet2 Laser/Ricochet3 Laser/Ricochet4 Laser/Ricochet5 }\nLaser/Ricochet1      laseric1\nLaser/Ricochet2      laseric2\nLaser/Ricochet3      laseric3\nLaser/Ricochet4      laseric4\nLaser/Ricochet5      laseric5\n\n$Random Laser/Hit { Laser/Hit1 Laser/Hit2 Laser/Hit3 }\nLaser/Hit1      laserhi1\nLaser/Hit2      laserhi2\nLaser/Hit3      laserhi3\n\nweapons/pslaser      pkpslasr\nweapons/mglaser      pkmglasr\nweapons/cglaser      pkcglasr\nweapons/xshotf       XSHOTFIR\nxaltfire             XALTFIR\nXuperxhotgun/close   DSDXCLS\nXuperxhotgun/load    DSDXLOAD\nXuperxhotgun/open    DSDXOPN\nXuperxhotgun/fire    DSDXHTG\nXhotgun/fire         DSXHOTGN\nXSG/fire             dsxsgfir\nxshotgunxplod        DKXSHOTX\nxshells/pickup       XHELXGET\nfgrnexp\t\t         DSFGREX1\nfhrkexp\t\t         DSFGREX2\nFRocket/fire         DSRLAUN2\n\npickups/iarmorbonus\t\tdsiarmu\narmorcharge/use\t\t\tdsaboos\npickups/iarmorboost\t\tDSARBO\narmorboost/use\t\t\tdsinvau\npickups/iarmorplate\t\tDSAPLATE\narmorplate/use\t\t\tDSABOST\n\nnails/pickup         NAILGET\nFlash/pickup         FLASGET\nIon/pickup           IONGET\n\nLegFiend/Sight  LEGFNSIT\nLegFiend/Pain   LEGFNPAI\nLegFiend/Death  LEGFNDTH\nLegFiend/Active LEGFNACT\nLegFiend/Melee  LEGFNATK\n$rolloff LegFiend/Pain 600 2200\n$rolloff LegFiend/Melee 600 2200\n$rolloff LegFiend/Death 600 2200\n\nmonsters/darkmasterwind \tdsdmwnd\nmonsters/darkmasterwind2\tdsdwind2\n$Random barachnophyte/pain { barachnophyte/pain1 barachnophyte/pain2 barachnophyte/pain3 }\nbarachnophyte/pain1 \t\t\tdsbphpn1\nbarachnophyte/pain2 \t\t\tdsbphpn2\nbarachnophyte/pain3 \t\t\tdsbphpn3\nbarachnophyte/sight \t\t\tdsbphsit\nbarachnophyte/death \t\t\tdsbphDth\n\n$random stoner/sight\t{ stoner/sight1 stoner/sight2 stoner/sight3 stoner/sight4 stoner/sight5 stoner/sight6 }\nstoner/sight1\t\trockgol1\nstoner/sight2\t\trockgol2\nstoner/sight3\t\trockgol3\nstoner/sight4\t\trockgol4\nstoner/sight5\t\trockgol5\nstoner/sight6\t\trockgol6\n$volume stoner/sight 0.9\n\nstone/bounce dspunch\nstone/death\t dsstndth\nstone/sight\t dsstnsit\nstone/melee  DSSTNATK\nstone/Step   dsstnstp\n\nWormy/Death\t    wormydth\nWormy/Sight\t    wormysit\nWormy/Melee     WORMYATK\nWormy/Active    WORMYACT\nWormy/Pain      WORMPAIN\n$Random Acid/Spit { Acid/Spit1 Acid/Spit2 }\nAcid/Spit1      ACIDSPT1\nAcid/Spit2      ACIDSPT2\n$Random Acid/Hit  { Acid/Hit1 Acid/Hit2 }\nAcid/Hit1       ACIDHIT1\nAcid/Hit2       ACIDHIT2\n\nHoly/pickup        GETHOLY\nHoly/use           HOLYUSE\ntimefreeze/effect1 TIMEFRZ1\ntimefreeze/effect2 TIMEFRZ2\ntimefreeze/effect3 TIMEFRZ3\n\npickups/invulnerable\tdsinvul\n\nqueen/sight quesit\nqueen/pain quepain\nqueen/death quedie\nqueen/active queact\nqueen/fire qbfgfire\nqueen/hit qbfghit\nelectricplasma/shoot PZAPSEE\nelectricplasma/hit PZAPHIT\n\nmonster/hadsit                dshadsit\nmonster/haddth                dshaddth\nmonster/hadexp                dshadexp\nmonster/hadtel                dshadtel\nmonster/hadwlk                dshadwlk\nmonster/helsit                dshelsit\nmonster/helac1                dshelac1\nmonster/helac2                dshelac2\n$random monster/helact \t      { monster/helac1 monster/helac2 }\nmonster/helpai                dshelpai\nmonster/heldth                dsheldth\nmonster/heltel                dsheltel\nBrimBall/exp                  BRMBALEX\nBrimball/fir                  BRMBALFI\n\nmonster/termsit tsight\nmonster/termpin tpain1\nmonster/termdth tdeath\nmonster/brufir dsbrufir\nweapons/hellex dshellex\n\n$random maephisto/see {maephisto/see1 maephisto/see2}\n$random maephisto/pain {maephisto/pain1 maephisto/pain2}\n$random maephisto/step {maephisto/step1 maephisto/step2}\n$random maephisto/idle {maephisto/idle1 maephisto/idle2 maephisto/idle3 maephisto/idle4 maephisto/idle5}\nmaephisto/see1   MAESEE1\nmaephisto/see2   MAESEE2\nmaephisto/pain1  MAEPAI1\nmaephisto/pain2  MAEPAI2\nmaephisto/step1  METPTEP1\nmaephisto/step2  METPTEP2\nmaephisto/charge MAECHRG\nmaephisto/laser  MAELAZR\nmaephisto/death  MAEDETH\nmaephisto/idle1  MAEIDL1\nmaephisto/idle2  MAEIDL2\nmaephisto/idle3  MAEIDL3\nmaephisto/idle4  MAEIDL4\nmaephisto/idle5  MAEIDL5\nMetal/Chaingun   MAECHGF\nBFG20K/Fire      DSBFG20K\n$random BFG20K/Explode { BFG20K/Explode1 BFG20K/Explode2 }\nBFG20K/Explode1  BFG20KE1\nBFG20K/Explode2  BFG20KE2\n\n$random Terminator/termact { termact1 termact2 }\ntermact1\t\t    dsteract\ntermact2\t\t    dsteact2\n$random Terminator/terstepA { terstep1 terstep2 }\nterstep1\t\t    dststep1\nterstep2\t\t    dststep2\nTerminator/terstepB dststep3\nTerminator/tershotA dstshot1\nTerminator/tershotB dstshot2\nTermRocket/Load     MERCLOA\nTermRocket/Fire     MERCFIR\nTermRocket/Expl     MERCEXP\nTermLazer/Fire      TERMRFIR\nTermLazer/Charge    TERMCHRG\nGamaRay/sizzle      GAMARAY\n\ncrate/pickup CRATEPIK\n\nweapons/lapua/fire  DSHVYRFL\nCardinal/Melee      dsswing\nHellion/smokeend\tDSHSMEN\nweapons/minebeep\tDSMIBE\nBigfireball/shot    BDBFRSHT\nBigfireball/exp     BDBFRXPL\n\nweapons/Riflegrenfire   RGRNFIRE\n\n$random NetherD/active { NetherDact1 NetherDact2 }\nNetherDact1\t\t\t    NHDACT1\nNetherDact2\t\t\t    NHDACT2\n$random NetherD/pain { NetherDpain1 NetherDpain2 }\nNetherDpain1\t\t\tNHDPAIN1\nNetherDpain2\t\t\tNHDPAIN2\nNetherD/attack\t\t    NHDATTAK\nNetherD/death\t\t    NHDDEATH\n\n$random widowmaker/active { widowmakeract1 widowmakeract2 widowmakeract3 }\nwidowmakeract1\t\t\tWDMKACT1\nwidowmakeract2\t\t    WDMKACT2\nwidowmakeract3\t\t    WDMKACT3\nwidowmaker/sight        WDMKSIGT\nwidowmaker/death        WDMKDETH\nwidowmaker/pain         WDMKPAIN\nwidowmaker/grenfire     WGRNFIR\nwidowmaker/bounce       WGRNBNCE\nwidowmaker/beep2        WGRNBEEP\n\n$random Goliath/NBBounce {Goliath/NBBounce1 Goliath/NBBounce2}\n\nGoliath/sight           GLTHSEE\nGoliath/attack          GLTHATK\nGoliath/Death           GLTHDIE\n$Random Goliath/pain   { Goliath/pain1 Goliath/pain2 Goliath/pain3 }\nGoliath/pain1           GLTHPAIN\nGoliath/pain2           GLTHPAI2\nGoliath/pain3           GLTHPAI3\n$Random Goliath/active { Goliath/active1 Goliath/active2 }\nGoliath/active1         GLTHACT\nGoliath/active2         GLTHAC2\nGoliath/NBBounce1\t    DSNBBNC1\nGoliath/NBBounce2\t    DSNBBNC2\nGoliath/NailBomb\t    DSNBMBLC\nGoliath/NailBombExp\t    DSNBBEXP\nGoliath/NailMGFire\t    NAILFIRE\nGoliath/NailHit\t\t    NAILHIT\nGoliath/NailHitBleed\tNAILHTBD\nGoliath/HotNailHitBleed\tHNAILHTB\nGoliath/NailFlight\t    NAILFLY\nGoliath/HotNailFlight\tHNAILFLY\nGoliath/NailSGFire\t    NLSGFIRE\n\n$Limit Weapons/NailHit\t\t0\n$Limit Weapons/NailHitBleed\t0\n\nCment/sight          CMNSEE\nCment/active         CMNACT\nCment/pain           CMNPAIN\n$Random Cment/Death { Cment/Death1 Cment/Death2 Cment/Death3 }\nCment/Death1         CMNDIE1\nCment/Death2         CMNDIE2\nCment/Death3         CMNDIE3\n\nHellChamp/Sight\tHLCHSEE\n$random HellChamp/Active { HellChamp/Act1 HellChamp/Act2 }\nHellChamp/Act1\tHLCHACT1\nHellChamp/Act2\tHLCHACT2\nHellChamp/Pain\tHLCHPAIN\nHellChamp/Death\tHLCHDETH\nweapons/firex3  dsfirex3\n\nhellchampion/shieldmissile CHPBLSH\n\nHellComm/Sight\t    HLCMSIT\nHellComm/Active\t    HLCMACT\n$random HellComm/Pain { HellComm/Pain1 HellComm/Pain2 }\nHellComm/Pain1\t    HLCMPAI1\nHellComm/Pain2\t    HLCMPAI2\nHellComm/Death\t    HLCMDTH\nHellComm/XDeath\t    HLCMXDTH\nHellComm/Swing\t    HLCMSWG\nHellComm/Melee\t    HLCMHIT\nHellComm/Shoot\t    HLCMATK\nHellComm/Shoot2     HLCMAT2\nHellComm/Hit\t\tHLCMHIT2\nHellComm/Grenade\tHCGRNFIR\nHellComm/Reload     HCGRNREL\n$Random HellComm/Bounce { HellComm/Bounce1 HellComm/Bounce2 }\nHellComm/Bounce1\tHCGRBN1\nHellComm/Bounce2\tHCGRBN2\nHellComm/Explode\tHCGRNXPL\n\nThunder/Charge       THNDCHG\nThunder/Shot         THNDSHT\n$Random Thunder/strike { Thunder/strike1 Thunder/strike2 }\nThunder/strike1      THNDS01\nThunder/strike2      THNDS02\nmonster/hadsit       dscmdsit\nmonster/hadtel       dscmdtel\n\nBodyThud                    BODYTHUD\nbehe/idle\t\t            DSBEHID\nheavy/homingrockbeep\t\tdshmrkb\nlight/homingrockbeep\t\tdslmrkb\n\nBlitzo/See\t    BLITZOSE\nBlitzo/Pain\t    BLITZOPN\nBlitzo/Death\tBLITZODT\nBlitzball/exp   BLITBLXP\n\nSawedoff/Fire\t\tSAWNFIR\nSawedoff/Load\t\tSAWNLOD\n\nPurgK/Site                  PKINGSIT\nPurgK/Death                 PKINGDET\nPurgK/Pain                  PKINGPAI\nPurgK/PainM                 PKINGPMI\nPurgK/Shot                  PURGSHOT\nPurgK/BBallfire             PKBBLLFR\nPurgK/BBallExplode          PKBBLLXP\nPurgK/PBallfire             PKPBLLFR\nPurgK/PBallExplode          PKPBLLXP\nechoshot\t                dsgenpls\nechoshot2\t                dsphtxp1\nechobounce\t                dsphtxp2\nBH/Charge\t\t            DMC_CHRG\nBH/Fire\t\t                DMC_FIRE\nDMBall/Impact\t            DMC_IMPX\nBHole/Suck\t\t            DMC_VOID\nBHole/Explosion\t            DMC_XPLD\n$limit DMBall/Impact 0\n$limit BHole/Suck 0\n\n$rolloff Devast/Explode 800 2200\nDevast/Explode\t\t\tDSBFG9EX\n\nqueen/fire qbfgfire\n$rolloff sentient/laugh\t 800 3500\nsentient/laugh\t\t    DSSENLA\n\n$random Gone/Crazy\t\t{ Gone/Crazy1 Gone/Crazy2 }\nGone/Crazy1\t\t\tAPESHIT1\nGone/Crazy2\t\t\tAPESHIT2\n\nweapons/vblhit      dsvblhit\nweapons/vblhi2      dsvblhi2\nweapons/vblhi3      dsvblhi3\nweapons/vblwal      dsvblwal\nweapons/vblwa2      dsvblwa2\nweapons/vblswg      dsvblswg\nweapons/vblsw2      dsvblsw2\nweapons/hamswg      dshamswg\n\nBlack/Add1\t\t\tVODGADD1\nBlack/Add2\t\t\tVODGADD2\nBlack/Suck\t\t\tVODGSUCK\nBlack/SuperSuck\t    VODGSSUK\nBlack/Explode\t\tVODGEXP\nBlack/Blast\t\t    VODGBLST\n\nPBlack/Add1\t\t\tVODGADD1\nPBlack/Add2\t\t\tVODGADD2\nPBlack/Suck\t\t\tVODGSUCK\nPBlack/SuperSuck\tVODGSSUK\nPBlack/Explode\t\tVODGEXP\nPBlack/Blast\t\tVODGBLST\n\ncybnoble/metal\t   cbnmetal\nFieldKit/Use\t   FKITUSE\nEnergybolt/Fire    ENBOLTFI\n\nRocket1 rocket1m\nRocket2 rocket2m\nRocket3 rocket3m\nRocket4 rocket4m\n\n$rolloff Weapons/PBFG10KX 800 1800\nWeapons/PBFG10KX\t        dsbfg10x\n\npickups/goggles\t\t\t    dsgogu\nNVgoggles/use\t\t\t\tDSNVUSE\nAgoggles/use\t\t\t\tDSAPUSE\n\n//Beefy Footstep\n$random beefy/step\t\t{ beefy/step1 beefy/step2 beefy/step3 }\nbeefy/step1\t\t\tdsbeef1\nbeefy/step2\t\t\tdsbeef2\nbeefy/step3\t\t\tdsbeef3\n\nHectebus/Pain\t\tDSHCPAIN\nHectebus/Active\t\tDSHECACT\n\n$Random hectebus/step { HectStp1 HectStp2 HectStp3 HectStp4 HectStp5 }\nHectStp1\t\tDSHECST1\nHectStp2\t\tDSHECST2\nHectStp3\t\tDSHECST3\nHectStp4\t\tDSHECST4\nHectStp5\t\tDSHECST5\n\n$random Teh/Fuck \t\t{ TehFuck1 TehFuck2 TehFuck3 TehFuck4 TehFuck5 TehFuck6 TehFuck7 TehFuck8 TehFuck9 TehFuck10 TehFuck11 }\nTehFuck1  \t\t\tfuck1\nTehFuck2  \t\t\tfuck2\nTehFuck3  \t\t\tfuck3\nTehFuck4  \t\t\tfuck4\nTehFuck5  \t\t\tfuck5\nTehFuck6  \t\t\tfuck6\nTehFuck7  \t\t\tfuck7\nTehFuck8  \t\t\tfuck8\nTehFuck9  \t\t\tfuck9\nTehFuck10  \t\t\tfuck10\nTehFuck11 \t\t\tfuck11\n\n$random RocketFire { Rocket1 Rocket2 Rocket3 Rocket4 }\n\nExplosion1 EXPLOSI1\nExplosion2 EXPLOSI2\nExplosion3 EXPLOSI3\nExplosion4 EXPLOSI4\nExplosion5 EXPLOSI5\nExplosion6 EXPLOSI6\n\n$random Wolf/rockxpl { Explosion1 Explosion2 Explosion3 Explosion4 Explosion5 Explosion6 }\n\nBlood/Spit\t\t        BLDSPIT\nBlood/Impact\t        BLDIMPAC\nmonster/psoattack\t\tdspsatk\n\n$rolloff sentient/laugh\t 800 3500\nsentient/laugh\t\t\tDSSENLA\n\npickups/iarmorplate\t\t    DSAPLATE\nboss/teleport               BTELEP\nnightmare/pain              DSNMRPAI\nnightmare/death             DSNMRDTH\nnightmare/active            DSNMRACT\nmonsters/darkmasterpain\t\tdssmpain\nmonsters/cyberlordpain\t\tdscylpai\n\n$Random arachnophyte/pain { arachnophyte/pain1 arachnophyte/pain2 arachnophyte/pain3 }\narachnophyte/pain1 \t\t\tdsaphpn1\narachnophyte/pain2 \t\t\tdsaphpn2\narachnophyte/pain3 \t\t\tdsaphpn3\narachnophyte/sight \t\t\tdsaphsit\narachnophyte/death \t\t\tdsapHDth\n\nworld/alarm1     ALARM1\n\nlrball3/charge LRB3CHRG\nlrball3/shot   LRB3FIRE\nlrball3/fly    LRB3FLY\nlrball3/exp    LRB3EXPL\nlrtrap/active  LRTRAP\n$rolloff lrball3/shot\t 800 2200\n$rolloff lrball3/exp\t 800 2200\n$rolloff lrball3/charge\t 800 2200\n$rolloff lrball3/fly\t 800 2200\n\ntorturedsoul/sight  dstrtsit\ntorturedsoul/pain   dstrtpn\ntorturedsoul/death  dstrtdth\ntorturedsoul/active dstrtact\ntorturedsoul/attack dstrtatk\ntorturedsoul/poison dstrtpsn\n\nBSkull/See\t\tBSKULSEE\nBSkull/Pain\t\tBSKULPIN\nBSkull/Death\tBSKULEXP\nBlood/Spit\t\tBLDSPIT\n$limit Blood/Spit 0\nBlood/Impact\tBLDIMPAC\n$limit Blood/Impact 0\n\nsentry/place   SNTRPLCE\nsentry/see     SNTRSEEP\nsentry/beep    SNTRACTP\nsentry/warn    SNTRWRNP\nsentry/die     SNTRDIEP\n\nArach/Walk     DSCARAWK\n\nmonster/hlnsit                  dshlnsit\nmonster/hlnact                  dshlnact\nmonster/hlnpai                  dshlnpai\nmonster/hlndeth                 dshlndth\nhellion/smokestart\t\t\t\tDSHELST\nhellion/smokeloop\t\t\t\tDSHELSM\nmonsters/hellionflame\t\t\tDSDHYFL\nCGunSpider/Sight\t            DSCSPISE\nCGunSpider/Death\t            DSCSPIDI\nCGunSpider/Attack\t            DSCSPIFI\n$rolloff monsters/darkcybersee\t800 3500\nmonsters/darkcybersee\t\t\tDSDRCS\nmonsters/darkcyberdie\t\t\tDSDRCD\nbigdemonact                     bdeact\nbigdemonpain                    bdepain\nBigrail/impact\t\t\t\tBRAILEXP\n$rolloff Bigrail/impact\t300 1400\n\nmechDemon/pain \t\t\t    DSBLDPAI\nmechDemon/walk \t\t\t    DSBLDWAL\nmonsters/fusiondie\t\t    DSDUADTH\nmonsters/fusionsee\t\t\tDSDUASIT\nFusionite/Charge            FUSCHRG\nmonsters/dualachwalk\t\tDSDUAWLK\ndualach/plasma\t\t\t\tDSDUAPLS\nmonsters/fusionitepain\t\tdsfupain\nHFSpid/See\t                HFSPSHT\nHFSpid/Die\t                HFSPHIT\n\nminidemo/sight\t\t\t\tdsaorbs\nminidemo/death\t\t\t\tdsaorbd\nminidemo/active\t\t\t\tdsaorba\n\nChesFire\t                chesfire\nChesHit\t\t                cheshit\nChesFlame\t                CHESFLME\n\n$random monster/nshsit\t\t{ monster/nshsi1  monster/nshsi2 }\nmonster/nshsi1                  dsnshsi1\nmonster/nshsi2                  dsnshsi2\nmonster/nshact                  dsnshact\nmonster/nshpai                  dsnshpai\nmonster/nshDth                  dsnshDth\nmonster/nshatk                  dsnshatk\nmonster/nshexp                  dsnshexp\n\n$random misc/gibbed\t\t\t{ gib/splat1 gib/splat2 gib/splat3 gib/splat4 }\ngib/splat1\t\t\t\tsplat1\ngib/splat2\t\t\t\tsplat2\ngib/splat3\t\t\t\tsplat3\ngib/splat4\t\t\t\tsplat4\n$random gib/bounce\t\t\t{ gib/bounce1 gib/bounce2 gib/bounce3 }\ngib/bounce1\t\t\t\tDSGIBB1\ngib/bounce2\t\t\t\tDSGIBB2\ngib/bounce3\t\t\t\tDSGIBB3\n\nweapons/devastatorfire1\tDEVAFIR1\nweapons/devastatorfire2\tDEVAFIR2\nweapons/devastatorfire3\tDEVAFIR3\nweapons/devastatorfire4\tDEVAFIR4\n$random weapons/devastatorfire { weapons/devastatorfire1 weapons/devastatorfire2 weapons/devastatorfire3 weapons/devastatorfire4 }\n$limit weapons/devastatorfire 0\n$limit weapons/devastatorfire1 0\n$limit weapons/devastatorfire2 0\n$limit weapons/devastatorfire3 0\n$limit weapons/devastatorfire4 0\nweapons/devastatorexpl\tDEVAXPL\n$limit weapons/devastatorexpl 0\n$volume weapons/devastatorexpl 0.35\nrpg/fly                 RPGFLY\n\nDamnedKnight/Sight DKNICST1\nDamnedKnight/Death DKNICDH1\nDamnedKnight/pain  dknipain\nPyro/FireWall\t   FLERUPT\n\n//Health Flask\npickups/flask\t\t\tdsflasu\nflask/use\t\t\t    dsflask\n//=====================================\n//Portable Stimpack\npickups/pstimpack\t\tDSPSTIMU\npstimp/use\t\t\t    DSPSTIUS\n//============================\n\n//Health & Armor Items\n$random pickups/berserk\t{ pickups/berserk1 pickups/berserk2 }\npickups/berserk1\t\tdsbersk\npickups/berserk2\t\tdsrage\npickups/health\t\t\tdsshpu\npickups/largehealth     dshpup\npickups/healthbonus\t\tdshbup\npowerups/megasphere\t\tgetmega\npickups/stronghealthbonus DSSHBU\n$random pickups/lifeessence { pickups/essence1 pickups/essence2 pickups/essence3 }\npickups/essence1\t    dsle1up\npickups/essence2\t    dsle2up\npickups/essence3\t    dsle3up\n$random pickups/largelifeessence { pickups/bessence1 pickups/bessence2 pickups/bessence3 }\npickups/bessence1\t    DSBL1UP\npickups/bessence2\t    DSBL2UP\npickups/bessence3\t    DSBL3UP\npickups/greenarmor\t\tdsgarmu\npickups/bluearmor\t\tdsbarmu\npickups/redarmor\t\tdsrarmu\npickups/armorbonus\t\tdsabup\npickups/maxarmorbonus\tDSAMXB\n$random pickups/armorbonusmax { pickups/darmorb1 pickups/darmorb2 pickups/darmorb3 }\npickups/darmorb1\t\tdsdab1\npickups/darmorb2\t\tdsdab2\npickups/darmorb3\t\tdsdab3\n$random pickups/largearmorbonusmax { pickups/bdarmorb1 pickups/bdarmorb2 pickups/bdarmorb3 }\npickups/bdarmorb1\t\tdsasb1\npickups/bdarmorb2\t\tdsasb2\npickups/bdarmorb3\t\tdsasb3\n\n//Cydestroyer\ncydes/sight        CDSBSIT\ncydes/death        CDSBDTH\ncydes/pain         CDSBPAIN\nsmissile/fire      DSRLAUNC\ncydes/laugh        METLLGH\ncydes/mischrg      8FSGCHRG\nMiniRocketFire     DSRLAUNC\nMiniRocketFly      DSRFLITE\nMiniRocketExpl     DSMISLHT\ncaco/melee         dsdembit\n\n$rolloff Cardinal/Laugh\t \t    800 3500\nCardinal/Laugh\t\t\t\t    DCRDLAU\nefg/charge1                     EFGCHRG1\n$rolloff efg/charge1\t        300 1400\nefg/charge2                     EFGCHRG2\n$rolloff efg/charge1\t        300 1400\nefg/charge3                     EFGCHRG3\n$rolloff efg/charge1\t        300 1400\nweapon/warn                     WEAPWARN\nweapon/off                      WEAPOFF\nweapon/cool                     WEAPCOOL\nCardihilator/NukeFire           ATMGFIRE\n$rolloff efg/charge1\t        300 1400\n$random Nuke/Boom { MiniNuke/ex1 MiniNuke/ex2 }\nMiniNuke/ex1                 \tNUKEEX1\nMiniNuke/ex2                    NUKEEX2\n\n$random monsters/bruiser/sight { monsters/bruiser/sight1 monsters/bruiser/sight2 monsters/bruiser/sight3 }\n\nmonsters/bruiser/sight1 s_brsi1\nmonsters/bruiser/sight2 s_brsi2\nmonsters/bruiser/sight3 s_brsi3\n\n$random monsters/bruiser/step { monsters/bruiser/step1 monsters/bruiser/step2 monsters/bruiser/step3 monsters/bruiser/step4 }\n\nmonsters/bruiser/step1 s_brst1\nmonsters/bruiser/step2 s_brst2\nmonsters/bruiser/step3 s_brst3\nmonsters/bruiser/step4 s_brst4\n\n$random monsters/bruiser/active { monsters/bruiser/active1 monsters/bruiser/active2 }\n\nmonsters/bruiser/active1 s_brac1\nmonsters/bruiser/active2 s_brac2\n\n$random monsters/bruiser/fire { monsters/bruiser/fire1 monsters/bruiser/fire2 monsters/bruiser/fire3 }\n\nmonsters/bruiser/fire1 s_brfr1\nmonsters/bruiser/fire2 s_brfr2\nmonsters/bruiser/fire3 s_brfr3\n\n$random monsters/bruiser/pain { monsters/bruiser/pain1 monsters/bruiser/pain2 monsters/bruiser/pain3 }\n\nmonsters/bruiser/pain1 s_brpa1\nmonsters/bruiser/pain2 s_brpa2\nmonsters/bruiser/pain3 s_brpa3\n\n$random monsters/bruiser/death { monsters/bruiser/death1 monsters/bruiser/death2 monsters/bruiser/death3 }\n\nmonsters/bruiser/death1 s_brdi1\nmonsters/bruiser/death2 s_brdi2\nmonsters/bruiser/death3 s_brdi3\n\nmonsters/bruiser/explosion s_brxp\n\n$limit monsters/bruiser/fire 0\n\n//Nazi Stuff\nmonsters/nazipistol\t\tDSNAZSHT\nmonsters/nazipain\t\tDSNAZPI\nnazicommander/sight SSCOMSEE\nnazicommander/death SSCOMDIE\n\n$random superimp/sight { sisee1 sisee2 }\nsisee1\t\t\t\tdsnmips1\nsisee2\t\t\t\tdsnmips2\n$random superimp/death { sidie1 sidie2 }\nsidie1\t\t\t\tdsnmipd1\nsidie2\t\t\t\tdsnmipd2\nsuperimp/active\t\tdswmipa\nvoidimp/pain\t    dsvimpai\n\n$random phaseimp/sight\t\t{ phaseimp/sight1  phaseimp/sight2 }\nphaseimp/sight1\t\t\tdsimpsi1\nphaseimp/sight2\t\t\tdsimpsi2\n$random phaseimp/death\t\t{ phaseimp/death1  phaseimp/death2 }\nphaseimp/death1\t\t\tdsimpdt1\nphaseimp/death2\t\t\tdsimpdt2\nphaseimp/active\t\t\tdsimpact\nphaseimp/pain\t\t    dsimppai\n\nMeteorLauncher/Fire\t\t\tMETRFIRE\nweapons/maceex              dsmaceex\nweapons/firex2              dsfirex2\nforgotten/attack\t\t\tfrgtattk\n\nPNZombie/See1\tpnzsee1\nPNZombie/See2\tpnzsee2\nPNZombie/See3\tpnzsee3\n$Random AnniImp/See\t{ PNZombie/See1 PNZombie/See2 PNZombie/See3 }\n\nPNZombie/Act1\tpnzAct1\nPNZombie/Act2\tpnzAct2\nPNZombie/Act3\tpnzAct3\n$Random AnniImp/Act\t{ PNZombie/Act1 PNZombie/Act2 PNZombie/Act3 }\n\nPNZombie/Pain1\tpnzPain1\nPNZombie/Pain2\tpnzPain2\nPNZombie/Pain3\tpnzPain3\n$Random AnniImp/Pain\t{ PNZombie/Pain1 PNZombie/Pain2 PNZombie/Pain3 }\n\nPNZombie/Die1\tpnzDie1\nPNZombie/Die2\tpnzDie2\nPNZombie/Die3\tpnzDie3\n$Random AnniImp/Die\t{ PNZombie/Die1 PNZombie/Die2 PNZombie/Die3 }\n\npickups/greenarmor\t\tdsgarmu\npickups/bluearmor\t\tdsbarmu\n\nFieryRev/sight\t\t\t\tdsfasit\nFieryRev/active\t\t\t\tdsfaact\nFieryRev/death\t\t\t\tdsfadth\n\nAnniImp/plasma      DSILASMA\nbarbcomet/explosion\tDSBRBCM\nEldritch/fire       ACIDFIRE\nEldritch/Hit        ACIDHIT\n\n//SS Nazi\nmonsters/sssee\t\tDSNAZS\nmonsters/ssdeath\tDSNAZD\n\nhitler/death1\t\tDSHTLD1\nhitler/death2\t\tDSHTLD2\nhitler/step\t\t\tDSHTLST\nhitler/hahahaha     DSHTHA\nplasmaminigun/fire  PMGUN\nhitler/scheisse\t\tDSHTLSH\n\nLich/Sight  ELDSIT\nLich/Active ELDTACT\nLich/Pain   ELDPN\nLich/Death  ELDDETH\n\nweapons/devchr dsdevchr\nweapons/devfir dsdevfir\nweapons/devfch dsdevfch\nweapons/devexp dsdevexp\nweapons/devlit dsdevlit\nweapons/devzap dsdevzap\nweapons/devbal dsdevbal\nweapons/devex2 dsdevex2\n\n$random SpecCommando/See {SpecOps/See1 SpecOps/See2}\n$random SpecOps/See {SpecOps/See3 SpecOps/See4 SpecOps/See5 SpecOps/See6 SpecOps/See7}\nSpecOps/See1 SPECSEE1\nSpecOps/See2 SPECSEE2\nSpecOps/See3 SPECSEE3\nSpecOps/See4 SPECSEE4\nSpecOps/See5 SPECSEE5\nSpecOps/See6 SPECSEE6\nSpecOps/See7 SPECSEE7\n$random SpecCommando/Idle {ZpecOps/Idle1 ZpecOps/Idle2 ZpecOps/Idle3}\n$random SpecOps/Idle {SpecOps/Idle1 SpecOps/Idle2 SpecOps/Idle3 SpecOps/Idle4}\nSpecOps/Idle1 SPECIDL1\nSpecOps/Idle2 SPECIDL2\nSpecOps/Idle3 SPECIDL3\nSpecOps/Idle4 SPECIDL4\n$random SpecCommando/Pain {SpecOps/Pain1 SpecOps/Pain2 SpecOps/Pain3 SpecOps/Pain4}\n$random SpecOps/Pain {SpecOps/Pain5 SpecOps/Pain6 SpecOps/Pain7 SpecOps/Pain8 SpecOps/Pain9 SpecOps/Pain10}\nSpecOps/Pain1 SPECPAI1\nSpecOps/Pain2 SPECPAI2\nSpecOps/Pain3 SPECPAI3\nSpecOps/Pain4 SPECPAI4\nSpecOps/Pain5 SPECPAI5\nSpecOps/Pain6 SPECPAI6\nSpecOps/Pain7 SPECPAI7\nSpecOps/Pain8 SPECPAI8\n$random SpecCommando/Death {SpecOps/Death1 SpecOps/Death2 SpecOps/Death3 SpecOps/Death4}\n$random SpecOps/Death {SpecOps/Death5 SpecOps/Death6 SpecOps/Death7}\nSpecOps/Death1 SPECDIE1\nSpecOps/Death2 SPECDIE2\nSpecOps/Death3 SPECDIE3\nSpecOps/Death4 SPECDIE4\nSpecOps/Death5 SPECDIE5\nSpecOps/Death6 SPECDIE6\nSpecOps/Death7 SPECDIE7\n\n//Annihilator\nAnnihilator/Sight\t\"Sounds/Monsters/Doom/Cyberdemon/ANNISIGH.ogg\"\nAnnihilator/Step\t\"Sounds/Monsters/Doom/Cyberdemon/ANNISTEP.ogg\"\nAnnihilator/Death\t\"Sounds/Monsters/Doom/Cyberdemon/ANNIDEAT.ogg\"\nAnnihilator/Fire\t\"Sounds/Monsters/Doom/Cyberdemon/ANNIFIRE.ogg\"\nAnnihilator/Hit\t\t\"Sounds/Monsters/Doom/Cyberdemon/ANNIHIT.ogg\"\n\n//BFG10K\nweapons/pickup15k\t\tdsget15k\n$rolloff weapons/charge15k 400 2200\nweapons/charge15k\t\tdsbfg15k\n$rolloff weapons/bfg15kfire 600 2200\nweapons/bfg15kfire\t\tdsbfg15f\nweapons/bfg15kidle\t\tdsbfg15i\nweapons/bfg15kcooldown\tdsbfg15c\n$rolloff weapons/bfg95explode 800 1800\nweapons/bfg95explode\tdsbfg10x\n\nnazisg/fire NZSHTFIR\nnazisg/pump NZSHTPMP\n\nsupersoldier/see   BOS1ST01\nsupersoldier/pain  BOS1PAIN\nsupersoldier/death BOS1DT01\nsupersoldier/idle  BOS1SACT\n\nelitesoldier/see   BOS2ST01\nelitesoldier/pain  BOS2PAIN\nelitesoldier/death BOS2DT01\nelitesoldier/idle  BOS2SACT\nWolfGeneral/pain   BOS3PAIN\nhitler/fire\t\t   DSHTLF\nhitler/lostmech    NZHITMCH\n\nSoulEater/Die\t\tSOEDIE\nSoulEater/Pain\t\tSOEPN\nSoulEater/Act\t\tSOEACT\nSoulEater/See\t\tSOESEE\nmummy/head\t\t\tMUMHED\n\nweapons/asgfir dsasgfir\nweapons/asgout dsasgout\nweapons/asgin  dsasgin\nweapons/asgld1 dsasgld1\n\nsentient/fire\t\t\t\t DSSNTM\n$Random sentient/chaingunex\t{ chaingun/ex1 chaingun/ex2 }\nchaingun/ex1\t\t\t\t DSSNTE1\nchaingun/ex2\t\t\t\t DSSNTE2\n$RollOff sentient/chaingunex 300 1400\n\ncbaron/sight\t\t\t\tcbarnsit\nmonster/brudth \t\t\tdsbrudth\nmonster/bruwlk \t\t\tdsbruwlk\nblooddemon/pain \t\tDSBLDPAI\n\nbolt\t\tbolt\n\nmonsters/darkcyberstomp\t\tDCYBRST\n\nWeapons/KarasawaHit\t    KSAWHIT\nWeapons/KarasawaFly\t    KSAWFLY\nWeapons/KarasawaFire\tKSAWFIRE\nWeapons/KarasawaIdle\tKSAWIDLE\nWeapons/KarasawaCharge\tKSAWCHRG\n\n$Limit Weapons/KarasawaFly \t0\n$Limit Weapons/KarasawaHit\t0\n$Limit Weapons/KarasawaFire    \t0\n\ndualach/plasma\t\t\tDSDUAPLS\n\nweapons/heavyrlfire\t\tHRLFIR\n\n$RANDOM CIMPSIT { CIMPSIT1 CIMPSIT2 }\nCIMPSIT1\tCIMPSIT1\nCIMPSIT2\tCIMPSIT2\n$RANDOM CIMPDTH { CIMPDTH1 CIMPDTH2 }\nCIMPDTH1\tCIMPDTH1\nCIMPDTH2\tCIMPDTH2\nCIMPPAIN\tCIMPPAIN\nCIMPACT\t\tCIMPACT\n\nmonsters/newfireshoot \t\tdspjctf\nmonsters/newfireexplode \tdspjcte\n\n$rolloff DarkCyber/Laugh    800 3500\nDarkCyber/Laugh\t\t\t    DSDCYL\nweapons/clrocketlaunch\t\tdsclrf\nweapons/clrocketexplode\t\tdsclexp\n\ncbaron/sight\t\t\t\tcbarnsit\ncbaron/pain\t\t\t\t\tcbarnpai\ncbaron/death\t\t\t\tcbarndth\ncbaron/active\t\t\t\tcbarnact\nmonster/brusit \t\t\t    dsbrusit\n\nmonsters/volsee\t\t\tdsvolsit\nmonsters/volattack\t\tdsvolatk\nmonsters/volpain\t\tdsvolpai\nmonsters/voldeath\t\tdsvoldth\ncomet/launch \t\t\tdsfirbfi\ncomet/explosion \t\tdshellex\nmanc/idle\t\t\t\tDSMANID\n\nmonsters/hfirerevenantsight\t\tdsgrsit\nmonsters/hfirerevenantactive\tdsgract\nmonsters/hfirerevenantdeath\t\tdsgrdth\nmonster/ambientfire\t\t        dsmafire\nmonster/ambientfire2\t        dsmafir2\n$RollOff monster/ambientfire    250 800\nmonster/ambientfire3\t        dsmafir3\n$RollOff monster/ambientfire3   350 1200\n\n//CerebralCardinal\nCerebralCardinal/death DSCCDH1\nCerebralCardinal/sight DSCCST1\nCerebralCardinal/laugh DSCCLA1\nCerebralCardinal/pain1 DSCCPA1\nCerebralCardinal/pain2 DSCCPA2\n$random CerebralCardinal/pain { CerebralCardinal/pain1 CerebralCardinal/pain2 }\n\n$random beefy/step\t\t{ beefy/step1 beefy/step2 beefy/step3 }\nbeefy/step1\t\t\tdsbeef1\nbeefy/step2\t\t\tdsbeef2\nbeefy/step3\t\t\tdsbeef3\n\n$random weapons/fistpunch { weapons/fistpunch1 weapons/fistpunch2 weapons/fistpunch3 }\nweapons/fistpunch1\t    FISTPUN1\nweapons/fistpunch2\t    FISTPUN2\nweapons/fistpunch3\t    FISTPUN3\nweapons/fistwiff\t\tDSWIFF\nweapons/kick\t\t\tdsmkick\nweapons/berserkkick\t\tdsmbkick\n$random weapons/kickhit { weapons/kickhit1 weapons/kickhit2 }\nweapons/kickhit1\t\tdskikpf1\nweapons/kickhit2\t\tdskikpf2\n\nfiend/active\t\tDSSGTACT\nfiend/pain\t\t    DSSGTPAI\nskeleton2/pain\t\tDSSKEPAI\nskeleton/pain\t\tDSSKPAIN\nmeatball/pain\t\tDSCACPAI\n\ndemobus/pain\t\tDSBRBPA\ndemobus/active\t\tDSBRBAC\ndemobus/sight\t\tDSALBSIT\ndemobus/attack\t\tDSALBATK\ndemobus/death\t\tDSALBDTH\n\nAssaultfiend/sight\t\tCYYNDSIT\nAssaultfiend/attack\t\tDSALBATK\nAssaultfiend/death\t\tCYYNDDTH\nblooddemon/stomp        CYYNSTP1\nblooddemon/stomp2       CYYNSTP2\n\nVile/pain\t\tSKELPAIN\nVile/sight\t\tSKELSIGH\nVile/active\t\tSKELACT\nVile/death\t\tSKELDETH\nVile/beep\t\tFXBEEP4x\nVile/launch     WDMKLNCH\n\nfatty/attack\t\tGLOBAT\nfatty/sight\t\t    GLOBHI\nfatty/death\t\t\tGLOBDIE\n\nzombie/rifle dsrifle\n\nWeapons/KarasawaHit\t    KSAWHIT\nWeapons/KarasawaFly\t    KSAWFLY\nWeapons/KarasawaFire\tKSAWFIRE\nWeapons/KarasawaIdle\tKSAWIDLE\nWeapons/KarasawaCharge\tKSAWCHRG\n\n$Limit Weapons/KarasawaFly \t0\n$Limit Weapons/KarasawaHit\t0\n$Limit Weapons/KarasawaFire    \t0\n\nasgguy/asgfir dsasgfir\nasgguy/asgout dsasgout\nasgguy/asgin  dsasgin\nasgguy/asgld1 dsasgld1\n\npickups/iammobelt\tDSASATPU\nammobelt/use\t\tDSASATUS\n\n$random dpzombie/sight\t\t{ dpzombie/sight1 dpzombie/sight2 dpzombie/sight3 }\ndpzombie/sight1\t     DSPZSIT1\ndpzombie/sight2\t     DSPZSIT2\ndpzombie/sight3\t     DSPZSIT3\ndpzombie/active\t     DSPZACT\ndpzombie/pain\t\t DSPZPAIN\n$random dpzombie/death      { dpzombie/death1 dpzombie/death2 dpzombie/death3 }\ndpzombie/death1\t\t DSPZDTH1\ndpzombie/death2\t\t DSPZDTH2\ndpzombie/death3\t\t DSPZDTH3\n\nBabyCaco/Sight  CACOBSIT\nBabyCaco/Pain   CACOBPAI\nBabyCaco/Death  CACOBDTH\nBabyCaco/Active BABYACT\nBabyCaco/Melee\tBABYBITE\n\n//Bruiser Demon\nBruiser/Sight\t\t\"Sounds/Monsters/Doom/BaronofHell/BRUSSIGH.flac\"\nBruiser/Pain\t\t\"Sounds/Monsters/Doom/BaronofHell/BRUSPAIN.flac\"\nBruiser/Death\t\t\"Sounds/Monsters/Doom/BaronofHell/BRUSDEAT.flac\"\nBruiser/Act\t\t    \"Sounds/Monsters/Doom/BaronofHell/BRUSACT.flac\"\n\n//Demolisher\nDemolisher/Sight\t\"Sounds/Monsters/Doom/SpiderMastermind/DEMOSIGH.ogg\"\nDemolisher/Attack\t\"Sounds/Monsters/Doom/SpiderMastermind/DEMOATTK.ogg\"\nDemolisher/Death\t\"Sounds/Monsters/Doom/SpiderMastermind/DEMODEAT.ogg\"\n\n//Mauler Demon\nmonster/sg2sit\t\t\"Sounds/Monsters/Doom/Demon/dssg2sit.ogg\"\nmonster/sg2atk\t\t\"Sounds/Monsters/Doom/Demon/dssg2atk.ogg\"\n\n//Rictus\nrictus/sight\t\t    \"Sounds/Monsters/Doom/LostSoul/RICTSEE.ogg\"\nrictus/death\t\t    \"Sounds/Monsters/Doom/LostSoul/RICTDIE.ogg\"\nrictus/active\t\t    \"Sounds/Monsters/Doom/LostSoul/FIRE09.ogg\"\nrictus/pain\t\t        \"Sounds/Monsters/Doom/LostSoul/RICTPAI.ogg\"\nrictus/fire\t\t        \"Sounds/Monsters/Doom/LostSoul/IMPFIRE2.ogg\"\nrictus/fireimpact\t    \"Sounds/Monsters/Doom/LostSoul/IMPACT3.ogg\"\nrictus/kamakazi\t\t    \"Sounds/Monsters/Doom/LostSoul/RICTKAMA.ogg\"\nrictus/kamakaziimpact\t\"Sounds/Monsters/Doom/LostSoul/STRIKE1.ogg\"\n\nSRailgunZombie/Fire\t\t\"Sounds/Monsters/Doom/Zombieman/SRZMFIR1.ogg\"\nSRailgunZombie/ChargeFire\t\"Sounds/Monsters/Doom/Zombieman/SRZMFIR2.ogg\"\nSRailgunZombie/Charge\t\t\"Sounds/Monsters/Doom/Zombieman/SRZMCHRG.ogg\"\n\nSSGUNER/sight\t\t\"Sounds/Monsters/Doom/ShotgunGuy/DSGPOSIT.ogg\"\nSSGUNER/SSG \t\t\"Sounds/Monsters/Doom/ShotgunGuy/DSSGGATK.ogg\"\nSSGUNER/death\t\t\"Sounds/Monsters/Doom/ShotgunGuy/DSGPODTH.ogg\"\nSSGUNER/idle\t\t\"Sounds/Monsters/Doom/ShotgunGuy/DSGPOACT.ogg\"\n\n//Archon of Hell\nArchonOfHell/Sight\t\"Sounds/Monsters/Doom2/HellKnight/AOHLSIGH.ogg\"\nArchonOfHell/Death\t\"Sounds/Monsters/Doom2/HellKnight/AOHLDEAT.ogg\"\nArchonOfHell/Comet\t\"Sounds/Monsters/Doom2/HellKnight/AOHLCOMT.ogg\"\nArchonOfHell/CometHit\t\"Sounds/Monsters/Doom2/HellKnight/AOHLCHIT.ogg\"\nArchonOfHell/Pain\t\"Sounds/Monsters/Doom2/HellKnight/AOHLPAIN.ogg\"\n\n//Diabolist\nDiabolist/Sight \t\"Sounds/Monsters/Doom2/Archvile/DRVILSIT.ogg\"\nDiabolist/Pain \t\t\"Sounds/Monsters/Doom2/Archvile/DRVIPAIN.ogg\"\nDiabolist/Death \t\"Sounds/Monsters/Doom2/Archvile/DRVILDTH.ogg\"\nDiabolist/Active\t\"Sounds/Monsters/Doom2/Archvile/DIABACTI.ogg\"\n\n//Fusion Arachnotron\nFusionSpider/Hit\t\"Sounds/Monsters/Doom2/Arachnotron/FUSPHIT.ogg\"\nFusionSpider/Fire\t\"Sounds/Monsters/Doom2/Arachnotron/FUSPFIRE.ogg\"\n\n//Arachnotron Mk3\nBDSpider/Sight\t\t\"Sounds/Monsters/Secondary/Arachnotron2/DSCSPISE.ogg\"\nBDSpider/Death\t\t\"Sounds/Monsters/Secondary/Arachnotron2/DSCSPIDI.ogg\"\nBDSpider/Attack\t\t\"Sounds/Monsters/Secondary/Arachnotron2/DSCSPIFI.ogg\"\nMiniSpider/Pain\t\t\"Sounds/Monsters/Secondary/Arachnotron2/DSCSPIPA.ogg\"\n\n//Pain Elemental\nmonster/infsit\t\t\"Sounds/Monsters/Doom2/PainElemental/dsinfsit.ogg\"\nmonster/infpai\t\t\"Sounds/Monsters/Doom2/PainElemental/dsinfpai.ogg\"\nmonster/infdth\t\t\"Sounds/Monsters/Doom2/PainElemental/dsinfdth.ogg\"\ncaco/melee\t\t\"Sounds/Monsters/Doom2/PainElemental/dsdembit.ogg\"\n\n//Revenant\n$Random BDRevenant/Sight { SGKLSIG1 SGKLSIG2 SGKLSIG3 }\nSGKLSIG1\t\t\"Sounds/Monsters/Doom2/Revenant/SGKLSIG1.ogg\"\nSGKLSIG2\t\t\"Sounds/Monsters/Doom2/Revenant/SGKLSIG2.ogg\"\nSGKLSIG3\t\t\"Sounds/Monsters/Doom2/Revenant/SGKLSIG3.ogg\"\n$Random BDRevenant/Active { GSKLACT1 GSKLACT2 GSKLACT3 }\nGSKLACT1\t\t\"Sounds/Monsters/Doom2/Revenant/GSKLACT1.ogg\"\nGSKLACT2\t\t\"Sounds/Monsters/Doom2/Revenant/GSKLACT2.ogg\"\nGSKLACT3\t\t\"Sounds/Monsters/Doom2/Revenant/GSKLACT3.ogg\"\n$Random BDRevenant/Pain { GSKLPAI1 GSKLPAI2 GSKLPAI3 }\nGSKLPAI1\t\t\"Sounds/Monsters/Doom2/Revenant/GSKLPAI1.ogg\"\nGSKLPAI2\t\t\"Sounds/Monsters/Doom2/Revenant/GSKLPAI2.ogg\"\nGSKLPAI3\t\t\"Sounds/Monsters/Doom2/Revenant/GSKLPAI3.ogg\"\n$Random BDRevenant/Death { GSKLDEA1 GSKLDEA2 GSKLDEA3 }\nGSKLDEA1\t\t\"Sounds/Monsters/Doom2/Revenant/GSKLDEA1.ogg\"\nGSKLDEA2\t\t\"Sounds/Monsters/Doom2/Revenant/GSKLDEA2.ogg\"\nGSKLDEA3\t\t\"Sounds/Monsters/Doom2/Revenant/GSKLDEA3.ogg\"\n\n//Death Incarnate\nmonster/incsit\t\t\"Sounds/Monsters/Secondary/Revenant2/dsincsit.ogg\"\nmonster/incdth\t\t\"Sounds/Monsters/Secondary/Revenant2/dsincdth.ogg\"\nmonster/incact\t\t\"Sounds/Monsters/Secondary/Revenant2/dsincact.ogg\"\nmonster/inchit\t\t\"Sounds/Monsters/Secondary/Revenant2/dsinchit.ogg\"\nmonster/revfir \t\t\"Sounds/Monsters/Secondary/Revenant2/dsbrufir.ogg\"\nweapons/hellex \t\t\"Sounds/Monsters/Secondary/Revenant2/dshellex.ogg\"\n\n//Crackodemon\ncracko/see\t\t\"Sounds/Monsters/Secondary/Cacodemon3/s_cracko.ogg\"\ncracko/pain\t\t\"Sounds/Monsters/Secondary/Cacodemon3/p_cracko.ogg\"\ncracko/death\t\"Sounds/Monsters/Secondary/Cacodemon3/D_cracko.ogg\"\ncrack/see\t\t\"Sounds/Monsters/Secondary/Cacodemon3/cracksee.ogg\"\ncrack/death\t\t\"Sounds/Monsters/Secondary/Cacodemon3/crackdth.ogg\"\nblusoul/see\t\t\"Sounds/Monsters/Secondary/Cacodemon3/blusosee.ogg\"\nblusoul/death\t\t\"Sounds/Monsters/Secondary/Cacodemon3/blusodth.ogg\"\n\n//Cyber Fiend\nCyberFiend/Sight\t\"Sounds/Monsters/Secondary/Demon2/CYFNDSIT.ogg\"\nCyberFiend/Attack\t\"Sounds/Monsters/Secondary/Demon2/CYFNDATK.ogg\"\nCyberFiend/Step1\t\"Sounds/Monsters/Secondary/Demon2/CYFNSTP1.ogg\"\nCyberFiend/Step2\t\"Sounds/Monsters/Secondary/Demon2/CYFNSTP2.ogg\"\ncyberfiend/melee\tCYFNDATK\n$Random CyberFiend/Walk { CyberFiend/Step1 CyberFiend/Step2 }\n\n//Mafibus\nDaedabus/Sight\t\t\"Sounds/Monsters/Secondary/Fatso2/DAEDSIGH.ogg\"\n$Random Daedabus/Active\t{ DAEDACT1 DAEDACT2 }\nDAEDACT1\t\t\"Sounds/Monsters/Secondary/Fatso2/DAEDACT1.ogg\"\nDAEDACT2\t\t\"Sounds/Monsters/Secondary/Fatso2/DAEDACT2.ogg\"\nDaedabus/Attack\t\t\"Sounds/Monsters/Secondary/Fatso2/DAEDATTK.ogg\"\n$Random Daedabus/pain\t{ DAEDPAI1 DAEDPAI2 }\nDAEDPAI1\t\t\"Sounds/Monsters/Secondary/Fatso2/DAEDPAI1.ogg\"\nDAEDPAI2\t\t\"Sounds/Monsters/Secondary/Fatso2/DAEDPAI2.ogg\"\nDaedabus/Death \t\t\"Sounds/Monsters/Secondary/Fatso2/DAEDDEAT.ogg\"\n\nMafibus/Fire\t\t\"Sounds/Monsters/Secondary/Fatso2/MFBSFIRE.ogg\"\nMafibus/Loop\t\t\"Sounds/Monsters/Secondary/Fatso2/MFBSLOOP.ogg\"\nMafibus/Hit\t\t\"Sounds/Monsters/Secondary/Fatso2/MFBSHIT.ogg\"\n\n$Limit Mafibus/Fire 0\n$Limit Mafibus/Loop 0\n$Limit Mafibus/Hit 0\n\n//NecroDemon\nPoe/Sight\t\t\"Sounds/Monsters/Secondary/Cacodemon2/POESIGHT.ogg\"\nPoe/Death\t\t\"Sounds/Monsters/Secondary/Cacodemon2/POEDIE.ogg\"\npoe/Active\t\t\"Sounds/Monsters/Secondary/Cacodemon2/POEACTIV.ogg\"\n$Random Poe/Pain { Poe/Pain1 Poe/Pain2 }\nPoe/Pain1\t\t\"Sounds/Monsters/Secondary/Cacodemon2/POEPAIN.ogg\"\nPoe/Pain2\t\t\"Sounds/Monsters/Secondary/Cacodemon2/POEPAIN2.ogg\"\nFakePoe/Death\t\t\"Sounds/Monsters/Secondary/Cacodemon2/FKPOEDIE.ogg\"\nPoeBall/See\t\t\"Sounds/Monsters/Secondary/Cacodemon2/POEBLSEE.ogg\"\nPoeBall/Die\t\t\"Sounds/Monsters/Secondary/Cacodemon2/POEBLDIE.ogg\"\n\n//Pyrodemon\npyro/see\t\t\"Sounds/Monsters/Secondary/BaronofHell2/BE-SEE.ogg\"\npyro/idle\t\t\"Sounds/Monsters/Secondary/BaronofHell2/BE-IDLE.ogg\"\npyro/pain\t\t\"Sounds/Monsters/Secondary/BaronofHell2/DE_PAIN_.ogg\"\npyro/death\t\t\"Sounds/Monsters/Secondary/BaronofHell2/BE-DEATH.ogg\"\npyro/blast\t\t\"Sounds/Monsters/Secondary/BaronofHell2/DP_ATTAC.ogg\"\npyro/flame\t\t\"Sounds/Monsters/Secondary/BaronofHell2/DSFLAMER.ogg\"\npyro/explosion\t\t\"Sounds/Monsters/Secondary/BaronofHell2/DSPIPEX1.ogg\"\npyro/flamepoof\t\t\"Sounds/Monsters/Secondary/BaronofHell2/DSHITW.ogg\"\npyro/blastexplosion\t\"Sounds/Monsters/Secondary/BaronofHell2/DSFRBXPL.ogg\"\npyro/comet\t\t\"Sounds/Monsters/Secondary/BaronofHell2/DSCMTLNC.ogg\"\npyro/cometdeath\t\t\"Sounds/Monsters/Secondary/BaronofHell2/DSCMTEXP.ogg\"\npyro/bomb\t\t\"Sounds/Monsters/Secondary/BaronofHell2/DSRDSHOT.ogg\"\npyro/bombhit\t\t\"Sounds/Monsters/Secondary/BaronofHell2/DSRDHIT.ogg\"\n\n//Quad-Shotgun Zombie\n$Random QuadShotgunZombie/SingleFire { QSGZFIR1 QSGZFIR2 }\nQSGZFIR1\t\t\t\"Sounds/Monsters/Secondary/ShotgunGuy2/QSGZFIR1.ogg\"\nQSGZFIR2\t\t\t\"Sounds/Monsters/Secondary/ShotgunGuy2/QSGZFIR2.ogg\"\nQuadShotgunZombie/QuadFire\t\"Sounds/Monsters/Secondary/ShotgunGuy2/QSGZFIR3.ogg\"\nQuadShotgunZombie/Reload1\t\"Sounds/Monsters/Secondary/ShotgunGuy2/QSGZREL1.ogg\"\nQuadShotgunZombie/Reload2\t\"Sounds/Monsters/Secondary/ShotgunGuy2/QSGZREL2.ogg\"\nQuadShotgunZombie/Reload3\t\"Sounds/Monsters/Secondary/ShotgunGuy2/QSGZREL3.ogg\"\n\n//Dark Cyberdemon\nDarkCyb/Sight\t\t\"Sounds/Monsters/Doom/DarkCyber/CYBRSIGH.ogg\"\n$Random DarkCyber/Active { CYBRACT1 CYBRACT2 CYBRACT3 CYBRACT4 }\nCYBRACT1\t\"Sounds/Monsters/Doom/DarkCyber/CYBRACT1.ogg\"\nCYBRACT2\t\"Sounds/Monsters/Doom/DarkCyber/CYBRACT2.ogg\"\nCYBRACT3\t\"Sounds/Monsters/Doom/DarkCyber/CYBRACT3.ogg\"\nCYBRACT4\t\"Sounds/Monsters/Doom/DarkCyber/CYBRACT4.ogg\"\n$Random DarkCyb/Step { CYBRSTP1 CYBRSTP2 CYBRSTP3 CYBRSTP4 }\nCYBRSTP1\t\"Sounds/Monsters/Doom/DarkCyber/CYBRSTP1.ogg\"\nCYBRSTP2\t\"Sounds/Monsters/Doom/DarkCyber/CYBRSTP2.ogg\"\nCYBRSTP3\t\"Sounds/Monsters/Doom/DarkCyber/CYBRSTP3.ogg\"\nCYBRSTP4\t\"Sounds/Monsters/Doom/DarkCyber/CYBRSTP4.ogg\"\n$Random DarkCyb/Pain { CYBRPAI1 CYBRPAI2 }\nCYBRPAI1\t\"Sounds/Monsters/Doom/DarkCyber/CYBRPAI1.ogg\"\nCYBRPAI2\t\"Sounds/Monsters/Doom/DarkCyber/CYBRPAI2.ogg\"\nDarkCyb/Death\t\t\"Sounds/Monsters/Doom/DarkCyber/CYBRDEAT.ogg\"\n\n//Dark Demolisher\nDarkSpider/Sight\t\"Sounds/Monsters/Doom/DarkSpider/DDEMSIGH.ogg\"\nDarkSpider/Fire\t\t\"Sounds/Monsters/Doom/DarkSpider/DDEMFIRE.ogg\"\nDarkSpider/Death\t\"Sounds/Monsters/Doom/DarkSpider/DDEMDEAT.ogg\"\n$limit DarkSpider/Fire\t0\n\n//Hangman\nHanger/Gib\t    DSQ2GIB\nHanger/Sight\tGK_SGHT1\nGK_ATCK1\t    GK_ATCK1\nGK_ATCK2\t    GK_ATCK2\nGK_ATCK3\t    GK_ATCK3\n$random Hanger/Attack\t{ GK_ATCK1 GK_ATCK2 GK_ATCK3 }\nHanger/Active\tGK_IDLE\nHanger/Pain\t    GK_PAIN1\nHanger/Death\tGK_DETH1\nSlimeBall/Splat\tDSSICKEX\n$limit SlimeBall/Splat 0\n\n//Shadowvile\nshadow/see\t\t    NA_TAUNT\nshadow/death\t\tNA_DEATH\nshadow/pain\t\t    NA_PAIN_\nshadow/active\t\tNA_IDLE_\n\n//ShadowDemon\nshDemon/pain\t\tdsshDpai\nshDemon/death\t\tdsshDdth\nshDemon/sight\t\tdsshDsit\nshDemon/melee       dsshDatk\nshDemon/ball\t\tdsshbsht\nshDemon/ballx\t\tdsshbxpl\n\n//Mutant\nmutant/fire\t\t    DSMUTFI\nmutant/pain\t\t    DSMUTPI\nmutant/death\t\tDSMUTDT\n$Volume mutant/fire\t0.8\n\n//Strong Zombies\n$random superzombie/sight { szsee1 szsee2 szsee3 }\nszsee1\t\t\t\tdsudm1\nszsee2\t\t\t\tdsudm2\nszsee3\t\t\t\tdsudm3\n$random superzombie/death { szdie1 szdie2 szdie3 }\nszdie1\t\t\t\tdsudd1\nszdie2\t\t\t\tdsudd2\nszdie3\t\t\t\tdsudd3\nsuperzombie/active\t\t\t\tDSQSGAC\nsuperzombie/pain\t\t\t\tDSQSGPA\n\n//Officer\nofficer/sit1\t\tDSOFSIT1\nofficer/sit2\t\tDSOFSIT2\n$Random officer/sight { officer/sit1 officer/sit2 }\nofficer/active\t\tDSOFACT\nofficer/pain\t\tDSOFPAIN\nofficer/die1\t\tDSOFDIE1\nofficer/die2\t\tDSOFDIE2\n$Random officer/death { officer/die1 officer/die2 }\n\n//Hells Fury\nHarvester/Scream\tSHFBSCRM\nHellFury/Sight\t\tDSHFDSIT\nHellFury/Pain\t\tDSHFPAIN\nHellFury/Death\t\tDSHFDETH\nHellFury/Melee\t\tDSHFCLAW\nHellFury/Attack\t\tDSHFFRST\nHellFury/Shotx\t\tDSHFIRXL\n\n//Ice Elemental\nAncient/Active\t\tPAI2ACT\nAncient/Sight\t\tPAI2SIT\nAncient/Pain\t\tPAI2PAI\nAncient/Frost\t\tFROSTB\n\n//Visage\nVisage/See\t\t    SKU2SEE\nVisage/Pain\t\t    SKU2PAI\nVisage/Death\t\tSKU2DETH\nVisage/Attack\t\tSKU2ATK\nVisage/Ball\t\t    SKU2ICEB\nVisage/BallDie\t\tSHARDS1B\n\n//******** Players & Other ********\n\nWeapons/Change\t\t\"Sounds/Weapons/CHANGE.ogg\"\n\n//Casings\n$Random Weapons/BulletCasing { BULLCAS1 BULLCAS2 BULLCAS3 BULLCAS4 }\nBULLCAS1\t\"Sounds/Weapons/Casings/BULLCAS1.ogg\"\nBULLCAS2\t\"Sounds/Weapons/Casings/BULLCAS2.ogg\"\nBULLCAS3\t\"Sounds/Weapons/Casings/BULLCAS3.ogg\"\nBULLCAS4\t\"Sounds/Weapons/Casings/BULLCAS4.ogg\"\n$Random Weapons/ShellCasing { SHELCAS1 SHELCAS2 SHELCAS3 SHELCAS4 }\nSHELCAS1\t\"Sounds/Weapons/Casings/SHELCAS1.ogg\"\nSHELCAS2\t\"Sounds/Weapons/Casings/SHELCAS2.ogg\"\nSHELCAS3\t\"Sounds/Weapons/Casings/SHELCAS3.ogg\"\nSHELCAS4\t\"Sounds/Weapons/Casings/SHELCAS4.ogg\"\n$random Weapons/CellCasing { CELLCAS1 CELLCAS2 CELLCAS3 CELLCAS4 }\nCELLCAS1\t\"Sounds/Weapons/Casings/CELLCAS1.ogg\"\nCELLCAS2\t\"Sounds/Weapons/Casings/CELLCAS2.ogg\"\nCELLCAS3\t\"Sounds/Weapons/Casings/CELLCAS3.ogg\"\nCELLCAS4\t\"Sounds/Weapons/Casings/CELLCAS4.ogg\"\n$volume\tWeapons/CellCasing\t0.8\n$random weapons/emptydrum { emptydrum1 emptydrum2 emptydrum3 emptydrum4 }\nemptydrum1\t\t\tDSEDRUM1\nemptydrum2\t\t\tDSEDRUM2\nemptydrum3\t\t\tDSEDRUM3\nemptydrum4\t\t\tDSEDRUM4\n\n//Sonic Railgun\nWeapons/SRGFire\t\tSRGATK\nWeapons/SRG   \t    SRGATK1\nWeapons/SRGCharge\tSRGCHRG\n$rolloff Weapons/SRGCharge\t 800 2200\n\n//Quad-Shotgun\nWeapons/qshotf\t\tQSHOTFIR\nWeapons/qshotl\t\tQSHOTLOA\n\nWeapons/qshota1\t\tQALTFIR1\nWeapons/qshota2\t\tQALTFIR2\n$Random QAltFire { Weapons/qshota1 Weapons/qshota2 }\n\n//Railgun Reload\nWeapons/RailReload\tDSRAILR\nweapons/chngun\t\tdschngn\nweapons/Railgf\t\tdsrailf\nweapons/pistol\t\tdspisto\nweapons/shotgf\t\tdsshotg\nweapons/shotgr\t\tdssgcoc\nweapons/sshotf\t\tdsdshtg\nweapons/sshoto\t\tdsdbop\nweapons/sshotc\t\tdsdbcl\nweapons/sshotl\t\tdsdbloa\nweapons/rocklf\t\tdsrlaun\nweapons/grenlf\t\tdsglaun\nweapons/grenlx\t\tdsgrnexp\nweapons/grbnce\t\tdsbounce\nweapons/plasmaf\t\tdsplasm\nweapons/plasmax\t\tdsfirxp\nweapons/bfgf\t\tdsbf\n$RollOff weapons/bfgf 350 1000\nweapons/bfgx\t\tdsrxplo\n\nWeapons/BFG10KF\t\tDSBFG10K\nWeapons/BFG10KX\t\tDSBAREXP\nWeapons/BFG10KCool\tDS10KCDN\nWeapons/BFG10KIdle\tDS10KIDL\n\n$Limit\tWeapons/BFG10KX\t0\n\n$pitchshiftrange 3\nweapons/sawup\t\tdssawu\nweapons/sawidle\t\tdssawid\nweapons/sawfull\t\tdssawfu\nweapons/sawhit\t\tdssawhi\nWeapons/SawWall\t\tDSSAWWAL\n$pitchshiftrange 4\n$limit weapons/sawwall 5\n\n//Bullet Sounds\n$Random\tBulletHit\t{ BulletHit1 BulletHit2 BulletHit3 BulletHit4 }\nBulletHit1\t\t\"Sounds/Weapons/Bullet/GUN_HIT1.ogg\"\nBulletHit2\t\t\"Sounds/Weapons/Bullet/GUN_HIT2.ogg\"\nBulletHit3\t\t\"Sounds/Weapons/Bullet/GUN_HIT3.ogg\"\nBulletHit4\t\t\"Sounds/Weapons/Bullet/GUN_HIT4.ogg\"\n$Random BulletFlesh\t{ BulletFlesh1 BulletFlesh2 BulletFlesh3 BulletFlesh4 }\nBulletFlesh1\t\t\"Sounds/Weapons/Bullet/Flesh1.ogg\"\nBulletFlesh2\t\t\"Sounds/Weapons/Bullet/Flesh2.ogg\"\nBulletFlesh3\t\t\"Sounds/Weapons/Bullet/Flesh3.ogg\"\nBulletFlesh4\t\t\"Sounds/Weapons/Bullet/Flesh4.ogg\"\n\n$limit BulletHit 12\n$volume BulletFlesh 0.85\n\nminigun1 dsminign\nminigun2 dsminig2\nminigun3 dsminig3\n$RANDOM weapons/minigun { minigun1 minigun2 minigun3 }\n\nmisc/w_pkup\t\tdswpnu\nmisc/p_pkup\t\tdsgetpo\nmisc/i_pkup\t\tdsitemu\nmisc/k_pkup\t\tdsitemu\nmisc/spawn\t\tdsitmb\nmisc/chat\t\tdsradi\nmisc/chat2\t\tdstin\n\n//Misc\n\n//Terrain\nslime\t\t\t\t\"Sounds/Terrain/dsmuck.ogg\"\nslimesmall\t\t\t\"Sounds/Terrain/dsmucksm.ogg\"\nwater\t\t\t\t\"Sounds/Terrain/dsgloop.ogg\"\nwatersmall\t\t\t\"Sounds/Terrain/dsfloush.ogg\"\nburn\t\t\t\t\"Sounds/Terrain/dsburn.ogg\"\nburnsmall\t\t\t\"Sounds/Terrain/dsburnsm.ogg\"\nblood1\t\t\t\t\"Sounds/Terrain/dssplat1.ogg\"\nblood2\t\t\t\t\"Sounds/Terrain/dssplat2.ogg\"\n$RANDOM blood { blood1 blood2 }\nbloodsmall1\t\t\t\"Sounds/Terrain/dssplat3.ogg\"\nbloodsmall2\t\t\t\"Sounds/Terrain/dssplat4.ogg\"\n$RANDOM bloodsmall { bloodsmall1 bloodsmall2 }\n\n// Default\nplayer/step1\t\t\tDSSTP1\nplayer/step2\t\t\tDSSTP2\nplayer/step3\t\t\tDSSTP3\nplayer/step4\t\t\tDSSTP4\n$random player/footstep { player/step1  player/step2  player/step3  player/step4 }\n\n// Water\nplayer/water1\t\t\tDSWTR1\nplayer/water2\t\t\tDSWTR2\nplayer/water3\t\t\tDSWTR3\nplayer/water4\t\t\tDSWTR4\n$random player/waterstep { player/water1  player/water2  player/water3  player/water4 }\n\n// Lava\nplayer/lava1\t\t\tDSLVA1\nplayer/lava2\t\t\tDSLVA2\nplayer/lava3\t\t\tDSLVA1\nplayer/lava4\t\t\tDSLVA2\n$random player/lavastep { player/lava1  player/lava2  player/lava3  player/lava4 }\n\n// Nukage\nplayer/nukage1\t\t\tDSNKG1\nplayer/nukage2\t\t\tDSNKG2\nplayer/nukage3\t\t\tDSNKG3\nplayer/nukage4\t\t\tDSNKG4\n$random player/nukagestep { player/nukage1  player/nukage2  player/nukage3  player/nukage4 }\n\n // Blood\nplayer/blood1\t\t\tDSBLD1\nplayer/blood2\t\t\tDSBLD2\nplayer/blood3\t\t\tDSBLD3\nplayer/blood4\t\t\tDSBLD4\n$random player/bloodstep { player/blood1  player/blood2  player/blood3  player/blood4 }\n\n// Slime\nplayer/slime1\t\t\tDSSLM1\nplayer/slime2\t\t\tDSSLM2\nplayer/slime3\t\t\tDSSLM3\nplayer/slime4\t\t\tDSSLM4\n$random player/slimestep { player/slime1  player/slime2  player/slime3  player/slime4 }\n\n// Metal\nplayer/metal1\t\t\tDSMET1\nplayer/metal2\t\t\tDSMET2\nplayer/metal3\t\t\tDSMET3\nplayer/metal4\t\t\tDSMET4\n$random player/metalstep { player/metal1  player/metal2  player/metal3  player/metal4 }\n\n// Carpet\nplayer/carpet1\t\t\tDSCAR1\nplayer/carpet2\t\t\tDSCAR2\nplayer/carpet3\t\t\tDSCAR3\nplayer/carpet4\t\t\tDSCAR4\n$random player/carpetstep { player/carpet1  player/carpet2  player/carpet3  player/carpet4 }\n\n// Dirt\nplayer/dirt1\t\t\tDSDIR1\nplayer/dirt2\t\t\tDSDIR2\nplayer/dirt3\t\t\tDSDIR3\nplayer/dirt4\t\t\tDSDIR4\n$random player/dirtstep { player/dirt1  player/dirt2  player/dirt3  player/dirt4 }\n\n// Brick/Stone\nplayer/brick1\t\t\tDSBRK1\nplayer/brick2\t\t\tDSBRK2\nplayer/brick3\t\t\tDSBRK3\nplayer/brick4\t\t\tDSBRK4\n$random player/brickstep { player/brick1  player/brick2  player/brick3  player/brick4 }\n\n// Grass\nplayer/grass1\t\t\tDSGRS1\nplayer/grass2\t\t\tDSGRS2\nplayer/grass3\t\t\tDSGRS3\nplayer/grass4\t\t\tDSGRS4\n$random player/grassstep { player/grass1  player/grass2  player/grass3  player/grass4 }\n\n// Gravel\nplayer/gravel1\t\t\tDSGRV1\nplayer/gravel2\t\t\tDSGRV2\nplayer/gravel3\t\t\tDSGRV3\nplayer/gravel4\t\t\tDSGRV4\n$random player/gravelstep { player/gravel1  player/gravel2  player/gravel3  player/gravel4 }\n\n// Marble\nplayer/marble1\t\t\tDSMRB1\nplayer/marble2\t\t\tDSMRB2\nplayer/marble3\t\t\tDSMRB3\nplayer/marble4\t\t\tDSMRB4\n$random player/marblestep { player/marble1  player/marble2  player/marble3  player/marble4 }\n\n// Wood\nplayer/wood1\t\t\tDSWOD1\nplayer/wood2\t\t\tDSWOD2\nplayer/wood3\t\t\tDSWOD3\nplayer/wood4\t\t\tDSWOD4\n$random player/woodstep { player/wood1  player/wood2  player/wood3  player/wood4 }\n\n// Flesh\nplayer/flesh1\t\t\tDSFLS1\nplayer/flesh2\t\t\tDSFLS2\nplayer/flesh3\t\t\tDSFLS3\nplayer/flesh4\t\t\tDSFLS4\n$random player/fleshstep { player/flesh1  player/flesh2  player/flesh3  player/flesh4 }\n\n// Snow\nplayer/snow1\t\t\tDSSNO1\nplayer/snow2\t\t\tDSSNO2\nplayer/snow3\t\t\tDSSNO3\nplayer/snow4\t\t\tDSSNO4\n$random player/snowstep { player/snow1  player/snow2  player/snow3  player/snow4 }\n\n$volume player/footstep 0.55\n$volume player/waterstep 0.45\n$volume player/lavastep 0.45\n$volume player/nukagestep 0.4\n$volume player/bloodstep 0.4\n$volume player/slimestep 0.45\n$volume player/metalstep 0.55\n$volume player/carpetstep 0.55\n$volume player/dirtstep 0.55\n$volume player/brickstep 0.55\n$volume player/grassstep 0.55\n$volume player/gravelstep 0.55\n$volume player/marblestep 0.55\n$volume player/woodstep 0.55\n$volume player/fleshstep 0.55\n$volume player/snowstep 0.55\n\n//Blood\n\nbloodsplat1 \"Sounds/Gore/dsblud01.ogg\"\nbloodsplat2 \"Sounds/Gore/dsblud02.ogg\"\nbloodsplat3 \"Sounds/Gore/dsblud03.ogg\"\n\n$random bloodsplat { bloodsplat1 bloodsplat2 bloodsplat3 }\n$volume\tbloodsplat\t0.65\n$limit  bloodsplat \t3\n\n//MISC\n\nFlies\t\"Sounds/Gore/FLIES.ogg\"\n$limit\tFlies\t\t0\n\nmenu/activate\tmmswp1\nmenu/backup  \tmmswp2\nmenu/prompt\t    mmprmpt\nmenu/cursor\t    mmmove\nmenu/change\t    mmscrll\nmenu/invalid\tmmbeep\nmenu/dismiss\tmmrtrn\nmenu/choose\t    mmslct\nmenu/clear\t    mmrtrn\n\nmenu/quit1\t        mmbeep\nmenu/quit2\t        mmbeep\nmisc/secret\t\t    dssecre\nmisc/k_pkup\t\t    dskpckup\nmisc/teleport\t\tdstelep"
      },
      {
        "source": "pk3",
        "name": "SndInfo.txt",
        "contents": "// Voice 1\n$random Nazi1/Death { Naz1Dt02 Naz1Dt02 Naz1Dt03 Naz1Dt03 Naz1Dt04 Naz1Dt04 Naz1Dt05 Naz1Dt05 Naz1Dt06 Naz1Dt06 Naz1Dt07 Naz1Dt07 Naz1Dt08 Naz1Dt08 Naz1Dt09 Naz1Dt09 Naz1Dt10 Naz1Dt10 Naz1Dt11 Naz1Dt11 Naz1Dt12 Naz1Dt12 }\n$random Nazi1/Pain { Naz1Pn02 Naz1Pn02 Naz1Pn03 Naz1Pn03 Naz1Pn04 Naz1Pn04 Naz1Pn05 Naz1Pn05 Naz1Pn06 Naz1Pn06 Naz1Pn07 Naz1Pn07 Naz1Pn08 Naz1Pn08 Naz1Pn09 Naz1Pn09 }\n$random Nazi1/Sighted { Naz1St02 Naz1St02 Naz1St03 Naz1St03 Naz1St04 Naz1St04 Naz1St05 Naz1St05 Naz1St06 Naz1St06 Naz1St07 Naz1St07 Naz1St08 Naz1St08 Naz1St09 Naz1St09 Naz1St10 Naz1St10 Naz1St11 Naz1St11 Naz1St12 Naz1St12 Naz1St13 Naz1St13 Naz1St14 Naz1St14 Naz1St15 Naz1St15 Naz1St16 Naz1St16 Naz1St17 Naz1St17 Naz1St18 Naz1St18 Naz1St19 Naz1St19 Naz1St20 Naz1St20 Naz1St21 Naz1St21 Naz1St22 Naz1St22 Naz1St23 Naz1St23 Naz1St24 Naz1St24 Naz1St25 Naz1St25 Naz1St26 Naz1St26 Naz1St27 Naz1St27 Naz1St28 Naz1St28 Naz1St29 Naz1St29 Naz1St30 Naz1St30 Naz1St31 Naz1St31 Naz1St32 Naz1St32 Naz1St33 Naz1St33 Naz1St34 Naz1St34 Naz1St35 Naz1St35 Naz1St36 Naz1St36 Naz1St37 Naz1St37 Naz1St38 Naz1St38 Naz1St39 Naz1St39 }\nNaz1Dt02 Naz1Dt02\nNaz1Dt03 Naz1Dt03\nNaz1Dt04 Naz1Dt04\nNaz1Dt05 Naz1Dt05\nNaz1Dt06 Naz1Dt06\nNaz1Dt07 Naz1Dt07\nNaz1Dt08 Naz1Dt08\nNaz1Dt09 Naz1Dt09\nNaz1Dt10 Naz1Dt10\nNaz1Dt11 Naz1Dt11\nNaz1Dt12 Naz1Dt12\nNaz1Pn02 Naz1Pn02\nNaz1Pn03 Naz1Pn03\nNaz1Pn04 Naz1Pn04\nNaz1Pn05 Naz1Pn05\nNaz1Pn06 Naz1Pn06\nNaz1Pn07 Naz1Pn07\nNaz1Pn08 Naz1Pn08\nNaz1Pn09 Naz1Pn09\nNaz1St02 Naz1St02\nNaz1St03 Naz1St03\nNaz1St04 Naz1St04\nNaz1St05 Naz1St05\nNaz1St06 Naz1St06\nNaz1St07 Naz1St07\nNaz1St08 Naz1St08\nNaz1St09 Naz1St09\nNaz1St10 Naz1St10\nNaz1St11 Naz1St11\nNaz1St12 Naz1St12\nNaz1St13 Naz1St13\nNaz1St14 Naz1St14\nNaz1St15 Naz1St15\nNaz1St16 Naz1St16\nNaz1St17 Naz1St17\nNaz1St18 Naz1St18\nNaz1St19 Naz1St19\nNaz1St20 Naz1St20\nNaz1St21 Naz1St21\nNaz1St22 Naz1St22\nNaz1St23 Naz1St23\nNaz1St24 Naz1St24\nNaz1St25 Naz1St25\nNaz1St26 Naz1St26\nNaz1St27 Naz1St27\nNaz1St28 Naz1St28\nNaz1St29 Naz1St29\nNaz1St30 Naz1St30\nNaz1St31 Naz1St31\nNaz1St32 Naz1St32\nNaz1St33 Naz1St33\nNaz1St34 Naz1St34\nNaz1St35 Naz1St35\nNaz1St36 Naz1St36\nNaz1St37 Naz1St37\nNaz1St38 Naz1St38\nNaz1St39 Naz1St39\n// Voice 2\n$random Nazi2/Death { Naz2Dt02 Naz2Dt02 Naz2Dt03 Naz2Dt03 Naz2Dt04 Naz2Dt04 Naz2Dt05 Naz2Dt05 Naz2Dt06 Naz2Dt06 }\n$random Nazi2/Pain { Naz2Pn02 Naz2Pn02 Naz2Pn03 Naz2Pn03 Naz2Pn04 Naz2Pn04 Naz2Pn05 Naz2Pn05 Naz2Pn06 Naz2Pn06 Naz2Pn07 Naz2Pn07 Naz2Pn08 Naz2Pn08 }\n$random Nazi2/Sighted { Naz2St02 Naz2St02 Naz2St03 Naz2St03 Naz2St04 Naz2St04 Naz2St05 Naz2St05 Naz2St06 Naz2St06 Naz2St07 Naz2St07 Naz2St08 Naz2St08 Naz2St09 Naz2St09 Naz2St10 Naz2St10 Naz2St11 Naz2St11 Naz2St12 Naz2St12 Naz2St13 Naz2St13 Naz2St14 Naz2St14 Naz2St15 Naz2St15 Naz2St16 Naz2St16 Naz2St17 Naz2St17 Naz2St18 Naz2St18 Naz2St19 Naz2St19 Naz2St20 Naz2St20 Naz2St21 Naz2St21 Naz2St22 Naz2St22 Naz2St23 Naz2St23 Naz2St24 Naz2St24 Naz2St25 Naz2St25 Naz2St26 Naz2St26 Naz2St27 Naz2St27 Naz2St28 Naz2St28 Naz2St29 Naz2St29 Naz2St30 Naz2St30 Naz2St31 Naz2St31 Naz2St32 Naz2St32 Naz2St33 Naz2St33 Naz2St34 Naz2St34 Naz2St35 Naz2St35 Naz2St36 Naz2St36 Naz2St37 Naz2St37 Naz2St38 Naz2St38 Naz2St39 Naz2St39 Naz2St40 Naz2St40 Naz2St41 Naz2St41 Naz2St42 Naz2St42 Naz2St43 Naz2St43 Naz2St44 Naz2St44 Naz2St45 Naz2St45 Naz2St46 Naz2St46 Naz2St47 Naz2St47 Naz2St48 Naz2St48 Naz2St49 Naz2St49 }\nNaz2Dt02 Naz2Dt02\nNaz2Dt03 Naz2Dt03\nNaz2Dt04 Naz2Dt04\nNaz2Dt05 Naz2Dt05\nNaz2Dt06 Naz2Dt06\nNaz2Pn02 Naz2Pn02\nNaz2Pn03 Naz2Pn03\nNaz2Pn04 Naz2Pn04\nNaz2Pn05 Naz2Pn05\nNaz2Pn06 Naz2Pn06\nNaz2Pn07 Naz2Pn07\nNaz2Pn08 Naz2Pn08\nNaz2St02 Naz2St02\nNaz2St03 Naz2St03\nNaz2St04 Naz2St04\nNaz2St05 Naz2St05\nNaz2St06 Naz2St06\nNaz2St07 Naz2St07\nNaz2St08 Naz2St08\nNaz2St09 Naz2St09\nNaz2St10 Naz2St10\nNaz2St11 Naz2St11\nNaz2St12 Naz2St12\nNaz2St13 Naz2St13\nNaz2St14 Naz2St14\nNaz2St15 Naz2St15\nNaz2St16 Naz2St16\nNaz2St17 Naz2St17\nNaz2St18 Naz2St18\nNaz2St19 Naz2St19\nNaz2St20 Naz2St20\nNaz2St21 Naz2St21\nNaz2St22 Naz2St22\nNaz2St23 Naz2St23\nNaz2St24 Naz2St24\nNaz2St25 Naz2St25\nNaz2St26 Naz2St26\nNaz2St27 Naz2St27\nNaz2St28 Naz2St28\nNaz2St29 Naz2St29\nNaz2St30 Naz2St30\nNaz2St31 Naz2St31\nNaz2St32 Naz2St32\nNaz2St33 Naz2St33\nNaz2St34 Naz2St34\nNaz2St35 Naz2St35\nNaz2St36 Naz2St36\nNaz2St37 Naz2St37\nNaz2St38 Naz2St38\nNaz2St39 Naz2St39\nNaz2St40 Naz2St40\nNaz2St41 Naz2St41\nNaz2St42 Naz2St42\nNaz2St43 Naz2St43\nNaz2St44 Naz2St44\nNaz2St45 Naz2St45\nNaz2St46 Naz2St46\nNaz2St47 Naz2St47\nNaz2St48 Naz2St48\nNaz2St49 Naz2St49\n// Voice 3 (Has no death/pains, use voice 2's instead)\n$random Nazi3/Sighted { Naz3St02 Naz3St02 Naz3St03 Naz3St03 Naz3St04 Naz3St04 Naz3St05 Naz3St05 Naz3St06 Naz3St06 Naz3St07 Naz3St07 Naz3St08 Naz3St08 Naz3St09 Naz3St09 Naz3St10 Naz3St10 Naz3St11 Naz3St11 Naz3St12 Naz3St12 Naz3St13 Naz3St13 Naz3St14 Naz3St14 Naz3St15 Naz3St15 Naz3St16 Naz3St16 Naz3St17 Naz3St17 Naz3St18 Naz3St18 Naz3St19 Naz3St19 Naz3St20 Naz3St20 Naz3St21 Naz3St21 Naz3St22 Naz3St22 Naz3St23 Naz3St23 Naz3St24 Naz3St24 Naz3St25 Naz3St25 Naz3St26 Naz3St26 Naz3St27 Naz3St27 Naz3St28 Naz3St28 Naz3St29 Naz3St29 Naz3St30 Naz3St30 Naz3St31 Naz3St31 Naz3St32 Naz3St32 Naz3St33 Naz3St33 Naz3St34 Naz3St34 Naz3St35 Naz3St35 Naz3St36 Naz3St36 Naz3St37 Naz3St37 Naz3St38 Naz3St38 Naz3St39 Naz3St39 Naz3St40 Naz3St40 Naz3St41 Naz3St41 Naz3St42 Naz3St42 Naz3St43 Naz3St43 Naz3St44 Naz3St44 Naz3St45 Naz3St45 Naz3St46 Naz3St46 Naz3St47 Naz3St47 Naz3St48 Naz3St48 }\nNaz3St02 Naz3St02\nNaz3St03 Naz3St03\nNaz3St04 Naz3St04\nNaz3St05 Naz3St05\nNaz3St06 Naz3St06\nNaz3St07 Naz3St07\nNaz3St08 Naz3St08\nNaz3St09 Naz3St09\nNaz3St10 Naz3St10\nNaz3St11 Naz3St11\nNaz3St12 Naz3St12\nNaz3St13 Naz3St13\nNaz3St14 Naz3St14\nNaz3St15 Naz3St15\nNaz3St16 Naz3St16\nNaz3St17 Naz3St17\nNaz3St18 Naz3St18\nNaz3St19 Naz3St19\nNaz3St20 Naz3St20\nNaz3St21 Naz3St21\nNaz3St22 Naz3St22\nNaz3St23 Naz3St23\nNaz3St24 Naz3St24\nNaz3St25 Naz3St25\nNaz3St26 Naz3St26\nNaz3St27 Naz3St27\nNaz3St28 Naz3St28\nNaz3St29 Naz3St29\nNaz3St30 Naz3St30\nNaz3St31 Naz3St31\nNaz3St32 Naz3St32\nNaz3St33 Naz3St33\nNaz3St34 Naz3St34\nNaz3St35 Naz3St35\nNaz3St36 Naz3St36\nNaz3St37 Naz3St37\nNaz3St38 Naz3St38\nNaz3St39 Naz3St39\nNaz3St40 Naz3St40\nNaz3St41 Naz3St41\nNaz3St42 Naz3St42\nNaz3St43 Naz3St43\nNaz3St44 Naz3St44\nNaz3St45 Naz3St45\nNaz3St46 Naz3St46\nNaz3St47 Naz3St47\nNaz3St48 Naz3St48\n// Voice 4\n$random Nazi4/Death { Naz4Dt02 Naz4Dt02 Naz4Dt03 Naz4Dt03 Naz4Dt04 Naz4Dt04 Naz4Dt05 Naz4Dt05 Naz4Dt06 Naz4Dt06 Naz4Dt07 Naz4Dt07 Naz4Dt08 Naz4Dt08 Naz4Dt09 Naz4Dt09 Naz4Dt10 Naz4Dt10 Naz4Dt11 Naz4Dt11 Naz4Dt12 Naz4Dt12 Naz4Dt13 Naz4Dt13 }\n$random Nazi4/Pain { Naz4Pn02 Naz4Pn02 Naz4Pn03 Naz4Pn03 Naz4Pn04 Naz4Pn04 Naz4Pn05 Naz4Pn05 }\n$random Nazi4/Sighted { Naz4St02 Naz4St02 Naz4St03 Naz4St03 Naz4St04 Naz4St04 Naz4St05 Naz4St05 Naz4St06 Naz4St06 Naz4St07 Naz4St07 Naz4St08 Naz4St08 Naz4St09 Naz4St09 Naz4St10 Naz4St10 Naz4St11 Naz4St11 Naz4St12 Naz4St12 Naz4St13 Naz4St13 Naz4St14 Naz4St14 Naz4St15 Naz4St15 Naz4St16 Naz4St16 Naz4St17 Naz4St17 Naz4St18 Naz4St18 Naz4St19 Naz4St19 Naz4St20 Naz4St20 Naz4St21 Naz4St21 Naz4St22 Naz4St22 Naz4St23 Naz4St23 Naz4St24 Naz4St24 Naz4St25 Naz4St25 Naz4St26 Naz4St26 Naz4St27 Naz4St27 Naz4St28 Naz4St28 Naz4St29 Naz4St29 Naz4St30 Naz4St30 Naz4St31 Naz4St31 Naz4St32 Naz4St32 Naz4St33 Naz4St33 Naz4St34 Naz4St34 Naz4St35 Naz4St35 Naz4St36 Naz4St36 Naz4St37 Naz4St37 Naz4St38 Naz4St38 Naz4St39 Naz4St39 Naz4St40 Naz4St40 Naz4St41 Naz4St41 Naz4St42 Naz4St42 Naz4St43 Naz4St43 Naz4St44 Naz4St44 Naz4St45 Naz4St45 Naz4St46 Naz4St46 Naz4St47 Naz4St47 Naz4St48 Naz4St48 }\nNaz4Dt02 Naz4Dt02\nNaz4Dt03 Naz4Dt03\nNaz4Dt04 Naz4Dt04\nNaz4Dt05 Naz4Dt05\nNaz4Dt06 Naz4Dt06\nNaz4Dt07 Naz4Dt07\nNaz4Dt08 Naz4Dt08\nNaz4Dt09 Naz4Dt09\nNaz4Dt10 Naz4Dt10\nNaz4Dt11 Naz4Dt11\nNaz4Dt12 Naz4Dt12\nNaz4Dt13 Naz4Dt13\nNaz4Pn02 Naz4Pn02\nNaz4Pn03 Naz4Pn03\nNaz4Pn04 Naz4Pn04\nNaz4Pn05 Naz4Pn05\nNaz4St02 Naz4St02\nNaz4St03 Naz4St03\nNaz4St04 Naz4St04\nNaz4St05 Naz4St05\nNaz4St06 Naz4St06\nNaz4St07 Naz4St07\nNaz4St08 Naz4St08\nNaz4St09 Naz4St09\nNaz4St10 Naz4St10\nNaz4St11 Naz4St11\nNaz4St12 Naz4St12\nNaz4St13 Naz4St13\nNaz4St14 Naz4St14\nNaz4St15 Naz4St15\nNaz4St16 Naz4St16\nNaz4St17 Naz4St17\nNaz4St18 Naz4St18\nNaz4St19 Naz4St19\nNaz4St20 Naz4St20\nNaz4St21 Naz4St21\nNaz4St22 Naz4St22\nNaz4St23 Naz4St23\nNaz4St24 Naz4St24\nNaz4St25 Naz4St25\nNaz4St26 Naz4St26\nNaz4St27 Naz4St27\nNaz4St28 Naz4St28\nNaz4St29 Naz4St29\nNaz4St30 Naz4St30\nNaz4St31 Naz4St31\nNaz4St32 Naz4St32\nNaz4St33 Naz4St33\nNaz4St34 Naz4St34\nNaz4St35 Naz4St35\nNaz4St36 Naz4St36\nNaz4St37 Naz4St37\nNaz4St38 Naz4St38\nNaz4St39 Naz4St39\nNaz4St40 Naz4St40\nNaz4St41 Naz4St41\nNaz4St42 Naz4St42\nNaz4St43 Naz4St43\nNaz4St44 Naz4St44\nNaz4St45 Naz4St45\nNaz4St46 Naz4St46\nNaz4St47 Naz4St47\nNaz4St48 Naz4St48\n\n//Enemy speech\nwolfen/dogpain\t\t\t\tdsdgpai\nwolfen/dogattack\t\t\tdsdogatk\n$random Wolfen/dogsight \t{ dog/sight1  dog/sight2  dog/sight3 }\n$random wolfen/dogactive \t{ dog/act1  dog/act2 }\n$random wolfen/dogdeath \t{ dog/death1  dog/death2  dog/death3 }\ndog/sight1  \t\t\t\tDSDGSIT1\ndog/sight2  \t\t\t\tDSDGSIT2\ndog/sight3  \t\t\t\tDSDGSIT3\ndog/act1  \t\t\t\t\tDSDGACT1\ndog/act2 \t\t\t\t\tDSDGACT2\ndog/death1  \t\t\t\tDSDGDIE1\ndog/death2  \t\t\t\tDSDGDIE2\ndog/death3  \t\t\t\tDSDGDIE3\n\n//Mutant\n$random mutant/groan { mutant/groan1 mutant/groan2 mutant/groan3 mutant/groan4 mutant/groan7 mutant/groan9 mutant/groan10 }\nmutant/groan1 mtntdth0\nmutant/groan2 mtntdth1\nmutant/groan3 mtntdth2\nmutant/groan4 mtntdth3\nmutant/groan7 mtntdth6\nmutant/groan9 mtntdth8\nmutant/groan10 mtntdth9\n\n//Boss 1\nboss1/pain\tbos1pain\nBoss1/Death Bos1Dt01\n$random Boss1/Sighted { Bos1St01 Bos1St02 Bos1St03 Bos1St04 Bos1St05 Bos1St06 Bos1St07 Bos1St08 Bos1St09 }\nBos1St01 Bos1St01\nBos1St02 Bos1St02\nBos1St03 Bos1St03\nBos1St04 Bos1St04\nBos1St05 Bos1St05\nBos1St06 Bos1St06\nBos1St07 Bos1St07\nBos1St08 Bos1St08\nBos1St09 Bos1St09\n\n//Boss 2\nBoss2/Death Bos2Dt01\n$random Boss2/Sighted { bos2st01 bos2st02 bos2st03 bos2st04 bos2st05 bos2st06 bos2st07 bos2st08 }\nBos2St01 Bos2St01\nBos2St02 Bos2St02\nBos2St03 Bos2St03\nBos2St04 Bos2St04\nBos2St05 Bos2St05\nBos2St06 Bos2St06\nBos2St07 Bos2St07\nBos2St08 Bos2St08\nboss2/pain bos2pain\n\n//Flamer\n$random Flamer/Death { hdead1 hdead2 }\nHDEAD1 HDEAD1\nHDEAD2 HDEAD2\n$random Flamer/Sighted { hmask1 hmask2 hmask3 hmask4 hmask5 }\nHMASK1 HMASK1\nHMASK2 HMASK2\nHMASK3 HMASK3\nHMASK4 HMASK4\nHMASK5 HMASK5\n\nShockSight1 WSND0007\nShockSight2 LSND0007\n\n$random enemies/ShockSight { ShockSight1 ShockSight2 EliteSight }\n\nEliteSight WARCRY\n\nShockDeath1 WSND0020\nShockDeath2 SHITKOPH\n\n$random enemies/ShockDeath { ShockDeath1 ShockDeath2 }\n\nmonsters/fatsofire\t\tDSFATFIR\nhectebus/flameready\t\tDSHECFLM\nFlamer/Flame            FLAMEF\nwolfen/luger \tNZLUGER\npickups/mgun\t\tpkmgun\npickups/cgun\t\tpkchgun\npickups/WolfAmmo\t\tpkwammo\npickups/WolfAmmobox\t\tpkwamob\n\n$random Knife { KNIFE1 KNIFE2 KNIFE3 KNIFE4 }\n\nKNIFE1 KNIFE1\nKNIFE2 KNIFE2\nKNIFE3 KNIFE3\nKNIFE4 KNIFE4\n\nhitwall1 hitwall1\n\n$random weapons/wknife { slash1 slash2 }\n\nslash1 slash1\nslash2 slash2\n\nBaron/Site    DSHTLRS"
      },
      {
        "source": "pk3",
        "name": "SndInfo.txt",
        "contents": "$random Ally/active \t\t{ human/idle1  human/idle2  human/idle3  human/idle4  human/idle5  human/idle6 human/idle7 human/idle8 human/idle9 }\nhuman/idle1  \t\t\tDSIDLE01\nhuman/idle2  \t\t\tDSIDLE02\nhuman/idle3  \t\t\tDSIDLE03\nhuman/idle4  \t\t\tDSIDLE04\nhuman/idle5  \t\t\tDSIDLE05\nhuman/idle6  \t\t\tDSIDLE06\nhuman/idle7  \t\t\tDSIDLE07\nhuman/idle8  \t\t\tDSIDLE08\nhuman/idle9  \t\t\tDSIDLE09\n\nAlly/pain\t\t\tdsmapain\n\n$random Ally/death\t\t{ marine/death1  marine/death2  marine/death3  marine/death4  marine/death5  marine/death6  marine/death7  marine/death8  marine/death9 }\nmarine/death1\t\t\tdsmadth1\nmarine/death2\t\t\tdsmadth2\nmarine/death3\t\t\tdsmadth3\nmarine/death4\t\t\tdsmadth4\nmarine/death5\t\t\tdsmadth5\nmarine/death6\t\t\tdsmadth6\nmarine/death7\t\t\tdsmadth7\nmarine/death8\t\t\tdsmadth8\nmarine/death9\t\t\tdsmadth9\n\n$random Ally/Site\t\t{ marine/sight1  marine/sight2  marine/sight3  marine/sight4  marine/sight5  marine/sight6  marine/sight7  marine/sight8  marine/sight9 marine/sight0}\nmarine/sight1\t\t\tdsmasit1\nmarine/sight2\t\t\tdsmasit2\nmarine/sight3\t\t\tdsmasit3\nmarine/sight4\t\t\tdsmasit4\nmarine/sight5\t\t\tdsmasit5\nmarine/sight6\t\t\tdsmasit6\nmarine/sight7\t\t\tdsmasit7\nmarine/sight8\t\t\tdsmasit8\nmarine/sight9\t\t\tdsmasit9\nmarine/sight0\t\t\tdsmasit0\n\nWAlly/death DSWFDET\n\nWAlly/Site DSBJYEL\nDroid/Step DSDROST\nDroid/Site CDROSEE\nDroid/Die  CDRODIE\nVoltPistol/fire VULCFIR2\nVoltAug/pickup  VOLTAGET"
      },
      {
        "source": "pk3",
        "name": "SBarInfo.txt",
        "contents": "Base Doom;\nHeight 32;\nMonospacefonts true, \"0\";\n\n// FullScreen Hud\n\nStatusBar Fullscreen, Fullscreenoffsets\n{\n\tDrawImage \"HUD_BKG1\", 0, -32;\n\tDrawImage \"HUD_BKG3\", 0, -63;\n\tDrawImage \"HUD_BKG2\", -121, -32;\n\tDrawImage \"HUD_BKG4\", -121, -66;\n\n// Health & Armor\n\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Health, 69, -28, 0;\n\tDrawNumber 3, HUDFONT_DOOM, Gold, Health, WhenNotZero, 69, -28, 0, Red, 25, Green, 51;\n\tDrawString SMALLFONT, White, \"Health\", 72, -9;\n\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Armor, 117, -28, 0;\n\tDrawNumber 3, HUDFONT_DOOM, Gold, Armor, WhenNotZero, 117, -28, 0, Red, 25, Green, 51;\n\tDrawString SMALLFONT, White, \"Armor\", 117, -9;\n\n// Health & Armor turns blue when over 101\n\n\tInInventory FullHealth, 101\n\t{\n\t\tDrawNumber 3, HUDFONT_DOOM, Blue, Health, 69, -28;\n\t}\n\n\tInInventory BasicArmor, 101\n\t{\n\t\tDrawNumber 3, HUDFONT_DOOM, Blue, Armor, 117, -28;\n\t}\n\n// Health & Armor turns DarkRed when over 201\n\n\tInInventory FullHealth, 201\n\t{\n\t\tDrawNumber 3, HUDFONT_DOOM, DarkRed, Health, 69, -28;\n\t}\n\n\tInInventory BasicArmor, 201\n\t{\n\t\tDrawNumber 3, HUDFONT_DOOM, DarkRed, Armor, 117, -28;\n\t}\n\n// Health & Armor turns Black when over 301\n\n\tInInventory FullHealth, 301\n\t{\n\t\tDrawNumber 3, HUDFONT_DOOM, Black, Health, 69, -28;\n\t}\n\n\tInInventory BasicArmor, 301\n\t{\n\t\tDrawNumber 3, HUDFONT_DOOM, Black, Armor, 117, -28;\n\t}\n\n// Ammo\n\n\tDrawString SMALLFONT, White, \"Ammo\", -78, -9;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, -76, -28, 0;\n\tDrawNumber 3, HUDFONT_DOOM, Untranslated, Ammo1, WhenNotZero, -76, -28, 0;\n\n\tUsesSecondaryAmmo\n\t{\n\t\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo2, -28, -28, 0;\n\t\tDrawNumber 3, HUDFONT_DOOM, Untranslated, Ammo2, WhenNotZero, -28, -28, 0;\n\t\tDrawString SMALLFONT, White, \"S-Ammo\", -24, -9;\n\t}\n\n\tUsesSecondaryAmmo Not\n\t{\n        DrawString SMALLFONT, Olive, \"BULL\", -85, -61;\n\t\tDrawString SMALLFONT, Brick, \"SHEL\", -85, -54;\n\t\tDrawString SMALLFONT, DarkBrown, \"RCKT\", -85, -47;\n\t\tDrawString SMALLFONT, Green, \"CELL\", -85, -40;\n\t\tDrawString SMALLFONT, LightBlue, \"WOLF\", -26, -61;\n\t\tDrawString SMALLFONT, Orange, \"COME\", -26, -54;\n\t\tDrawString SMALLFONT, DarkGrey, \"MINI\", -26, -47;\n\t\tDrawString SMALLFONT, Black, \"NUKE\", -26, -40;\n\n\t\tDrawNumber 3, INDEXFONT, Olive, Ammo Clip, -63, -60;\n\t\tDrawNumber 3, INDEXFONT, Brick, Ammo Shell, -63, -53;\n\t\tDrawNumber 3, INDEXFONT, DarkBrown, Ammo RocketAmmo, -63, -46;\n\t\tDrawNumber 3, INDEXFONT, Green, Ammo Cell, -63, -39;\n\t\tDrawNumber 3, INDEXFONT, LightBlue, Ammo WolfClip, -4, -60;\n\t\tDrawNumber 3, INDEXFONT, Orange, Ammo BehemothAmmo, -4, -53;\n\t\tDrawNumber 3, INDEXFONT, DarkGrey, Ammo MiniRocketAmmo, -4, -46;\n\t\tDrawNumber 3, INDEXFONT, Black, Ammo NukeAmmo, -4, -39;\n\n\t\tWeaponAmmo Not Clip\n\t\t{\n\t\t\tDrawString SMALLFONT, Olive, \"BULL\", -85, -61;\n\t\t}\n\n\t\tWeaponAmmo Not Shell\n\t\t{\n\t\t\tDrawString SMALLFONT, Brick, \"SHEL\", -85, -54;\n\t\t}\n\n\t\tWeaponAmmo Not RocketAmmo\n\t\t{\n\t\t\tDrawString SMALLFONT, DarkBrown, \"RCKT\", -85, -47;\n\t\t}\n\n\t\tWeaponAmmo Not Cell\n\t\t{\n\t\t\tDrawString SMALLFONT, Green, \"CELL\", -85, -40;\n        }\n\n\t\tWeaponAmmo Not WolfClip\n\t\t{\n\t\t\tDrawString SMALLFONT, LightBlue, \"WOLF\", -26, -61;\n\t\t}\n\n\t\tWeaponAmmo Not BehemothAmmo\n\t\t{\n\t\t\tDrawString SMALLFONT, Orange, \"COME\", -26, -54;\n\t\t}\n\n\t\tWeaponAmmo Not MiniRocketAmmo\n\t\t{\n\t\t\tDrawString SMALLFONT, DarkGrey, \"MINI\", -26, -47;\n\t\t}\n\n\t\tWeaponAmmo Not NukeAmmo\n\t\t{\n\t\t\tDrawString SMALLFONT, Black, \"NUKE\", -26, -40;\n\t\t}\n}\n\n\t    DrawSelectedInventory SMALLFONT, 4, -63, 55, -50;\n\n// Keys\n\n\tGamemode Singleplayer, Cooperative\n\t{\n\t\tDrawSwitchableImage KeySlot 2, \"NOKEY\", \"BKEY\", -18, -27;\n\t\tDrawSwitchableImage KeySlot 3, \"NOKEY\", \"YKEY\", -18, -18;\n\t\tDrawSwitchableImage KeySlot 1, \"NOKEY\", \"RKEY\", -18, -9;\n\t\tDrawSwitchableImage KeySlot 5, \"NOSKULL\", \"BSKULL\", -8, -27;\n\t\tDrawSwitchableImage KeySlot 6, \"NOSKULL\", \"YSKULL\", -8, -18;\n\t\tDrawSwitchableImage KeySlot 4, \"NOSKULL\", \"RSKULL\", -8, -9;\n\t}\n\n// Kills - Singleplayer, Cooperative, Survival\n\n\tGamemode Singleplayer, Cooperative\n\t{\n\t\tDrawString SMALLFONT, White, \"K\", 15, -9;\n\t\tDrawNumber 3, INDEXFONT, Grey, Kills, 17, -28;\n\t\tDrawString SMALLFONT, White, \"-\", 14, -23;\n\t\tDrawNumber 4, INDEXFONT, Brick, Monsters, 17, -16;\n\t}\n\n// FRAGS + Primary Ammo Type - Deathmatch, Team Deathmatch, Teamgame\n\n\tGamemode Deathmatch, Teamgame\n\t{\n\t\tDrawNumber 2, SMALLFONT, Orange, Frags, 19, -22;\n\t\tDrawString SMALLFONT, Red, \"F\", 15, -9;\n\n\t\tDrawImage AmmoIcon1, -10, -15, Center;\n\t}\n}\n\n// Normal Statusbar\n\nStatusBar Normal\n{\n\tDrawImage \"STBAR\", 0, 168;\n\n// Health & Armor\n\n\tDrawNumber 3, HUDFONT_DOOM, Black, Health, 90, 171, 0;\n\tDrawNumber 3, HUDFONT_DOOM, Gold, Health, WhenNotZero, 90, 171, 0, Red, 25, Green, 51;\n\n\tDrawNumber 3, HUDFONT_DOOM, Black, Armor, 221, 171, 0;\n\tDrawNumber 3, HUDFONT_DOOM, Gold, Armor, WhenNotZero, 221, 171, 0, Red, 25, Green, 51;\n\n\tDrawString STATUSFONT, White, \"%\", 104, 171;\n\tDrawString STATUSFONT, White, \"%\", 235, 171;\n\n// Ammo\n\n\tDrawNumber 3, HUDFONT_DOOM, Black, Ammo1, 44, 171;\n\tDrawNumber 3, HUDFONT_DOOM, Untranslated, Ammo1, WhenNotZero, 44, 171;\n\n// Health & Armor turns blue when over 101\n\n\tInInventory FullHealth\n\t{\n\t\tDrawNumber 3, HUDFONT_DOOM, Blue, Health, 90, 171;\n\t}\n\n\tInInventory BasicArmor, 101\n\t{\n\t\tDrawNumber 3, HUDFONT_DOOM, Blue, Armor, 221, 171;\n\t}\n\n// Ammo Display\n\n\tDrawNumber 3, INDEXFON, Gold, Ammo Clip, 288, 173;\n\tDrawNumber 3, INDEXFON, Gold, Ammo Shell, 288, 179;\n\tDrawNumber 3, INDEXFON, Gold, Ammo RocketAmmo, 288, 185;\n\tDrawNumber 3, INDEXFON, Gold, Ammo Cell, 288, 191;\n\n\tDrawNumber 3, INDEXFON, Gold, Ammocapacity Clip, 314, 173;\n\tDrawNumber 3, INDEXFON, Gold, Ammocapacity Shell, 314, 179;\n\tDrawNumber 3, INDEXFON, Gold, Ammocapacity RocketAmmo, 314, 185;\n\tDrawNumber 3, INDEXFON, Gold, Ammocapacity Cell, 314, 191;\n\n// Keys\n\n\tDrawSwitchableImage BlueCard && BlueSkull, \"nullimage\", \"STKEYS0\", \"STKEYS3\", \"STKEYS6\", 239, 171;\n\tDrawSwitchableImage YellowCard && YellowSkull, \"nullimage\", \"STKEYS1\", \"STKEYS4\", \"STKEYS7\", 239, 181;\n\tDrawSwitchableImage RedCard && RedSkull, \"nullimage\", \"STKEYS2\", \"STKEYS5\", \"STKEYS8\", 239, 191;\n\n// ARMS\n\n\tGamemode Cooperative, Singleplayer\n\t{\n\t\tDrawImage \"STARMS\", 104, 168;\n\t\tDrawSwitchableImage WeaponSlot 2, \"STGNUM2\", \"STYSNUM2\", 111, 172;\n\t\tDrawSwitchableImage WeaponSlot 3, \"STGNUM3\", \"STYSNUM3\", 123, 172;\n\t\tDrawSwitchableImage WeaponSlot 4, \"STGNUM4\", \"STYSNUM4\", 135, 172;\n\t\tDrawSwitchableImage WeaponSlot 5, \"STGNUM5\", \"STYSNUM5\", 111, 182;\n\t\tDrawSwitchableImage WeaponSlot 6, \"STGNUM6\", \"STYSNUM6\", 123, 182;\n\t\tDrawSwitchableImage WeaponSlot 7, \"STGNUM7\", \"STYSNUM7\", 135, 182;\n\t}\n\n// FRAGS\n\n\tGamemode Deathmatch, Teamgame\n\t{\n\t\tDrawNumber 2, HUDFONT_DOOM, Orange, Frags, 138, 171;\n\t}\n\n// MugShot Backround\n\n\tGamemode Cooperative, Deathmatch, Teamgame\n\t{\n\t\tDrawImage Translatable \"STFBANY\", 143, 169;\n\t}\n\n// Mugshot\n\n\tDrawSelectedInventory AlternateOnEmpty, INDEXFON, 143, 168\n\t{\n\t\tDrawMugShot \"STF\", 5, XDeathFace, 143, 168;\n\t}\n}\n\n\tMugShot \"XDeath\"\n\t{\n\t\tXDTH0 5;\n\t\tXDTH1 5;\n\t\tXDTH2 5;\n\t\tXDTH3 5;\n\t\tXDTH4 5;\n\t\tXDTH5 -1;\n\t}\n\n// Inventory Bar\n\nStatusBar inventory // Standard bar overlay (ZDoom Addition)\n{\n   DrawInventorybar Doom, 7, INDEXFONT, 50, 170;\n}\n\nStatusBar inventoryfullscreen // ZDoom HUD overlay.\n{\n   DrawInventorybar Doom, Translucent, 7, INDEXFONT, -106+Center, -31;\n}"
      },
      {
        "source": "pk3",
        "name": "Terrain.txt",
        "contents": "//********** Splashes **********\n\nSplash \tNukage\n{\n  SmallClip\t6\n  SmallSound\tSlimeSmall\n  Sound\t\tSlime\n  NoAlert\n}\n\nSplash  Slime\n{\n  SmallClip\t6\n  SmallSound\tSlimeSmall\n  Sound\t\tSlime\n  NoAlert\n}\n\nSplash \tWater\n{\n  SmallClip\t3\n  SmallSound\tWaterSmall\n  Sound\t\tWater\n  NoAlert\n}\n\nSplash \tGreyWater\n{\n  SmallClip\t3\n  SmallSound\tWaterSmall\n  Sound\t\tWater\n  NoAlert\n}\n\nSplash \tBlood\n{\n SmallClip\t4\n SmallSound\tBloodSmall\n Sound\t\tBlood\n NoAlert\n}\n\nSplash \tBlueBlood\n{\n SmallClip\t4\n SmallSound\tBloodSmall\n Sound\t\tBlood\n NoAlert\n}\n\nSplash \tLava\n{\n SmallClip\t5\n SmallSound\tBurnSmall\n Sound\t\tBurn\n NoAlert\n}\n\n//********** Terrain **********\n\nTerrain\t nukage_t\n{\n  Splash \tNukage\n  FootClip\t3\n  Liquid\n}\n\nTerrain\twater_t\n{\n  Splash \tWater\n  FootClip\t4\n  Liquid\n}\n\nTerrain greywater_t\n{\n  Splash\tGreyWater\n  FootClip\t4\n  Liquid\n}\n\nTerrain\tlava_t\n{\n  Splash \tLava\n  FootClip\t2\n}\n\nTerrain\tblood_t\n{\n  FootClip\t3\n  Splash \tBlood\n  Liquid\n}\n\nTerrain\tbblood_t\n{\n  FootClip\t3\n  Splash \tBlueBlood\n  Liquid\n}\n\nTerrain Slime\n{\n  FootClip\t4\n  Splash\tSlime\n  Liquid\n}\n\n//********** Floors **********\n\nifdoom\nfloor nukage1 nukage_t\nfloor nukage2 nukage_t\nfloor nukage3 nukage_t\nfloor fwater1 water_t\nfloor fwater2 water_t\nfloor fwater3 water_t\nfloor fwater4 water_t\nfloor lava1 lava_t\nfloor lava2 lava_t\nfloor lava3 lava_t\nfloor lava4 lava_t\nfloor blood1 blood_t\nfloor blood2 blood_t\nfloor blood3 blood_t\nfloor SLIME01 Slime\nfloor SLIME02 Slime\nfloor SLIME03 Slime\nfloor SLIME04 Slime\nfloor SLIME05 Slime\nfloor SLIME06 Slime\nfloor SLIME07 Slime\nfloor SLIME08 Slime\nendif"
      },
      {
        "source": "pk3",
        "name": "Credits.txt",
        "contents": "=======================================================================\n<Credits>\n\nEriance: KaraSawa Rifle sprites\n\nScalliano: KaraSawa Zombie\n\nScalliano: Assault Shotgun zombie sprites.\n\nMike12: Agathodemon sprites\n\nXaser, Quasar & Daedalus : Arachnophyte (Cerebral Sentient) sprites.\n\nScalliano: Assault Shotgun zombie sprites.\n\nSpectator: Beam Revenant sprites.\n\nMarty Kirra: Chaingun zombie sprites.\n\nAgaures: Strong Health & Armor Bonus sprites.\n\nDavid G: Dark Devil sprites.\n\nVirtue: Cyber Baron sprite.\n\nItsNatureToDie & Neoworm: BFG Commando zombie sprites.\n\nEriance & Maelstrom: Pyro Demon sprites.\n\nVader: Bruiser Demon sprites.\n\nJimmy, zrrion the insect, Espi & Ebola: Dark Cardinal sprites.\n\nGhastly_dragon, Xim & Logan MTM: Quad Shotgun zombieman sprites.\n\nEnjay: Cacomental sprites.\n\nLucario: Armor (Large Armor Bonus) Sphere and Life Sphere sprites.\n\nDreadopp: Energy Kit (Armor Booster) sprites.\n\nInfirnex: Armor Shard sprites.\n\nBloodyAcid: Stim Bonus (Health Booster) sprites.\n\nSGT.MarkIV:\tCyberdemon stomping sprites.\n\nVirtue: Cyber (Noble) Baron sprite set.\n\nPerkristan: High quality vanilla sounds.\n\nZero Invasion: Flaming skull Revenant sprites.\n\nWartorn & Aerial: Ancient Apparition.\n\nEriance: Annihilator sprites.\n\nEriance & Wartorn: Archon Of Hell sprites.\n\nIcytux, Aerial: Crackodemon sprites.\n\nNeoworm, Vader, Eriance & hnsolo77: CyberFiend sprites.\n\nJimmy91 & Daedalus: Dark CyberDemon sprites.\n\nVader, Nanami: Dark Imp sprites.\n\nEriance, Ghastly: Dark SpiderDemon sprites\n\nN30N: Baby Demolisher sprites.\n\nN30N & tomicapo: Baby Sentient sprites.\n\nEriance: Mauler Demon sprites.\n\nEriance: Demolisher sprites.\n\nEriance: Diabloist sprites.\n\nGhastly_Dragon: Field Kit sprites\n\nInsanityBringer & Tormentor667: Fusion-Spider sprites\n\nCaptain Toenail: HangMan sprites\n\nTormentor667: Necrodemon sprites\n\nGhastly_dragon & Edward Marlus: Rocket Zombie sprites\n\nEriance: Lurker sprites\n\nGhastly_dragon & Vegeta: Mafibus sprites\n\nosjclatchford: Baby cacodemon sprites\n\nVader: Caco Lich sprites\n\nCaptain Toenail: Chaingun Spider sprites\n\nNeoworm, Vader & DeVloek: Chaingun Demon sprites\n\nXim & ItsNatureToDie: Minigunner sprites\n\nEriance: Inferno sprites\n\nCaptain Toenail: Rictus sprites\n\nAerial: Shadow Demon sprites\n\nAerial: Shadow Vile sprites\n\nWartorn: Visage sprites\n\nEriance, Wartorn\n\nSkulltag team: skulltag weapons\n\nLogan MTM, DoomFiend, Wartorn: Quad-Shotgun sprites\n\nPerKristian, NeuralStunner, JoeyTD, Blox, Blue Shadow, Z86, Minigunner, Wartorn, Aerial: Smooth Weapons\n\nOSJClatchford, Zrrion the Insect, Ghastly_dragon, Doom4Ever mod, Smooth Doom mod: Smooth Items And Props\n\nId Software, PerKristian: Weapon Sounds\n\nGhastly_dragon, Xim, Captain Toenail, Boingo_The_Clown, Anthony Cole and Toke: Marine Skins\n\nXenaero, Aerial: HUD\n\nSig Floyd: some brutal doom sound\n\nWartorn: HUD Background Sprites\n\nGhastly_dragon, Tormentor667 and TheDarkArchon: Weapon Effects\n\nNash, Aerial: Gore Effects\n\nCaptain Toenail: Baron Ball/Revenant Ball Fx\n\nGhastly_dragon and Keksdose: Torch Fx\n\nWartorn: Boss Spawn Cube Sprite Edit\n\n============================================================================\n<Additional Credits>\n\nid Software, Slade, Piskel, MSPaint, Photoshop, ZDoom Wiki/Forum,\nRealm667, 3D Realms, Monolith Productions, Raven Software\nand anyone else who I've forgotten or do not know.\n\nIf you see or hear something in here that is yours and your name is not listed,\nemail me and I will add you.\n============================================================================\n\n============================================================================\n<Copyright / Permissions>\n\nAuthors may not use the contents(the code work that is) of this file as a base\nfor modification or reuse.\n\nGreat chunk of this mod is from The Realm667 Beastiary\n(www.Realm667.com), Aerial and Ghastly_dragon. The sprites & sounds\nare free to use, if that use proper credit is given where it is due.\n============================================================================"
      },
      {
        "source": "pk3",
        "name": "ReadMe.txt",
        "contents": "=======================================================================\nAdvanced Engine Needed  : Zandronum / ZDoom / GZDoom\nPrimary Purpose         : Surivial / Cooperative\n=======================================================================\n\n=======================================================================\nTitle                   : Beyond Doom (Version 1a)\nFilename                : beyond-doom.v1a.pk3\nDate Finished           : February 7, 2019\nAuthor         \t        : Biogen\nE-Mail                  : jonah1460@gmail.com\n=======================================================================\n\n=======================================================================\n<Info>\n\nSingle Player           : Yes\nCooperative             : Yes\nDeathmatch \t\t        : No\nDifficulty Settings     : Yes\nNew Sounds              : Yes\nNew Music               : No\nNew Graphics            : Yes\n=======================================================================\n\nThis is a mod inspired by the Creators of Hard-Doom and Complex DooM."
      }
    ]
  },
  "maps": []
}

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