Raw model (for completeness)
{
"meta": {
"id": "059cdb9b-dab0-4663-b64d-236a3a904b81",
"sha1": "d0180bd164c9db265f953ba03b974ac2e0af5c03",
"sha256": "b59399f381bd3b8a1378fd74a26e795bd294292c5ee4b6244f4f24250839e364",
"filenames": [
"dmlevsv1.zip",
"dpe2l1.zip",
"ee2l1.wad",
"ee2l1.zip",
"jth6.wad",
"newdoom.zip"
],
"additional": {
"engines": [
"DOOM"
],
"iwad": [
"DOOM"
],
"filename": null,
"added": "2013-11-02 15:08:44",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"E2M1": "E2M1.jpg"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2013-11-02 15:08:44",
"file": {
"type": "PWAD",
"size": 47416,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/d0180bd164c9db265f953ba03b974ac2e0af5c03/d0180bd164c9db265f953ba03b974ac2e0af5c03.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"E2M1"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM"
],
"iwads_guess": [
"DOOM"
]
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "The world's awesomest Deathmatch level! (Well its pretty good\n\nanyways). You NEED to have registered your Doom to use this of course,\n\nits Episode 2, Level 1.\n\nDESC\n\nBasically, its a mostly dark level (light intensity 40-60 in\n\nmost areas, so you can see things close up and can see white blurs\n\nfor the other player). There are weapons all over the place. Barrels\n\nall over the place. Some things modified so for example you can jump\n\nout of the 'tower' in the middle.\n\nRecently also added a bunch of light amp visors and invis spheres\n\nto make things interesting and give you an advantage. They ovf\n\ncourse wont lst all that long. The main reason for introducing the\n\nlight amp visors is so when we were finished after a 50 frag each\n\ngame we could get a couple and survey the damages!\n\nDeathmatch starts moved. Also about 4-5 deathmatch starts added, dont\n\nknow if it actually works (ie. didnt notice if I was warping in to >4\n\ndifferent places).\n\nINSTRUX\n\nIt is a PWAD file, so to you use it load Doom with:\n\nDOOM -FILE EE2L1.WAD\n\nOr if you are playing modem/network all involved parties will have to\n\nhave the file. I suggest having a MODEM.BAT file to run instead\n\nof setup. Here is my MODEM.BAT file - its really quick and\n\nessy to fix up.\n\nSERSETUP -com4 -skill 4 -episode 2 -nomonsters -deathmatch -FILE EE2L1.WAD\n\nFINAL NOTZ\n\nWant some cool ways to play deathmatch and cooperative 2 players (ie.\n\nscenarios)? Email me.\n\nHey, how about a level where theres one big room with 0 light intensity,\n\nweapons all over, and all deathmatch starts in that room?\n\ndpapp@amisk.cs.ualberta.ca (Denis Papp)"
}
]
},
"maps": [
{
"map": "E2M1",
"title": "E2M1",
"format": "doom",
"stats": {
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"linedefs": 415,
"sidedefs": 550,
"vertices": 371,
"sectors": 94,
"segs": 597,
"ssectors": 180,
"nodes": 179,
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"Doortrak": 4,
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"STEP2": 9,
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}
},
"monsters": {
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"by_type": {
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"cacodemon": 3,
"demon": 10,
"imp": 19,
"lost_soul": 1,
"shotgun_guy": 39,
"spectre": 1,
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},
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"hitscanner": 52,
"melee": 11,
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}
},
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"ammo_clip": 1,
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"blue_armor": 1,
"cell": 1,
"chaingun": 9,
"chainsaw": 12,
"computer_area_map": 1,
"green_armor": 1,
"health_bonus": 8,
"invisibility": 7,
"light_amp_goggles": 28,
"medikit": 8,
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"rocket_box": 3,
"rocket_launcher": 11,
"shell_box": 1,
"shells": 3,
"shotgun": 10,
"stimpack": 4
},
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"cells": 1,
"rockets": 3,
"shells": 4
},
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"chainsaw",
"plasma_rifle",
"rocket_launcher",
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]
},
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"keys": [
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"red"
],
"secret_exit": false
},
"difficulty": {
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"uv_items": 124,
"hmp_items": 124,
"htr_items": 126
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
}
}
]
}