Raw model (for completeness)
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"name": "readme.txt",
"contents": "==================================================================================\nAdvanced engine needed : Limit-removing (GZDoom)\n==================================================================================\nTitle : Brightmaps Collection for GZDoom v1.9\nFilenames : bmplus_vanilla.pk3\nRelease date : 07/26/2021\nAuthor : NightFright\n\nDescription : Sprites brightmaps for Doom, Doom II, Final Doom,\n Heretic, Hexen and Strife. To be used with GZDoom only.\n\n Notes:\n This file completely replaces brightmaps.pk3 that\n comes with GZDoom. You don't need to load both files\n at the same time.\n\nCredits : Based on original graphics by\n - id Software (Doom/Doom II)\n - Raven Software (Heretic/Hexen)\n - Rogue Entertainment (Strife)\n - TeamTNT (Final Doom)\n\n Brightmaps provided by\n - Acidhoes (Hexen)\n - DrVenom8 (Doom/Heretic)\n - Virtue (Doom/Hexen/Strife)\n\t\t\t - Warden (some Mancubus sprites)\n\n==================================================================================\n* What is included *\n\nNew levels : None\nSounds : No\nMusic : No\nGraphics : Yes\nDehacked/BEX Patch : No\nDemos : No\nOther : No\nOther files required : d1spfx19.wad, d2spfx19.wad, hrspfx10.wad (can be changed)\n\n* Play Information *\n\nGame : Doom I/II, Final Doom, Heretic, Hexen, Strife\nMap # : None\nSingle Player : No\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nOther game styles : No\nDifficulty Settings : Not implemented\n\n* Construction *\n\nBase : Original id/Raven graphics\nBuild Time : 24 hours\nEditor(s) used : XWE, paint.net\nKnown Bugs : None (hopefully)\nMay Not Run With : Vanilla doom.exe, doom2.exe, heretic.exe,\n hexen.exe, strife.exe (not compatible)\nTested With : GZDoom\n\n* Changelog *\n\nVersion 1.9 (Jul 26, 2021)\n--------------------------\n[DOOM2] Improved brightmaps for firing Mancubus (FATTH1, FATTH2H8, FATTH3H7, FATTH4H6, FATTH5) by Warden\n[HERETIC/HEXEN] Added support for additional widescreen weapon sprites from GZDoom v4.6.1\n[HEXEN] Corrected brightmap names for Falcon Shield (AR_2), Amulet of Warding (AR_4),\n Icon of the Defender (DEFN), Blue Candle (BCAN)\n\nVersion 1.8 (May 25, 2021)\n--------------------------\n[HERETIC/HEXEN] Added support for Nash's GZDoom v4.6.0 widescreen weapon sprites\n (activated by default - edit heretic/gldefs.bm or hexen/gldefs.bm to turn off)\n\nVersion 1.71 (Apr 3, 2020)\n--------------------------\n[DOOM] Added missing shotgun brightmaps\n\nVersion 1.7 (Feb 6, 2020)\n-------------------------\n[GENERAL] Split pack into three parts: bmplus_vanilla.pk3, bmplus_spritefix.pk3, bmplus_textures.pk3\n\nVersion 1.64 (Jun 8, 2019)\n--------------------------\n[DOOM] Added missing spritefix brightmap for Demon (SARGA2C8)\n\nVersion 1.63 (Jun 4, 2019)\n--------------------------\n[GENERAL] Brightmaps dir restructured into \"sprites\" and \"textures\" branches\n[DOOM] Separate folders for Doom 1 and Doom 2 content\n[DOOM] Burning barrel (FCAN) moved from Doom 2 to Doom 1 definitions\n[DOOM/HERETIC/HEXEN] Moved \"flats\" folders to textures subdirs\n[PLUTONIA] Moved \"plutonia\" folder to textures\\doom\n[TNT] Moved \"tnt\" folder to textures\\doom\n\nVersion 1.62 (May 1, 2019)\n--------------------------\n[DOOM] Adjusted lump filtering for DOOM 1+2 according to latest GZDoom 4.1.0 syntax\n\nVersion 1.61 (Apr 17, 2019)\n---------------------------\n[HERETIC] Improved: Quiver of Ethereal Arrows (AMC2 B/C), Crystal Vial (PTN1), Quartz Flask (PTN2)\n[HERETIC] Fixed: Iron Lich (HEAD/LICH)\n\nVersion 1.6 (Apr 8, 2019)\n-------------------------\n[DOOM/HERETIC] All colored brightmaps converted to greyscale graphics to preserve\n original sprite colors\n[DOOM] Imported better brightmaps from brightmaps.pk3 for:\n - Archvile (all 80 available frames)\n - Burning barrel (FCAN)\n - Chaingunner firing (CPOS E/F)\n - Cyberdemon firing/exploding (CYBR F/J-O)\n - Player firing (PLAY F)\n - Sergeant firing (SPOS E/F)\n - Spider Mastermind exploding (SPID M-R)\n - Zombie firing (POSS E/F)\n[DOOM] Improved brightmaps for Cacodemon (HEAD)\n[DOOM] New brightmaps for Health Bonus (BON1)\n\nVersion 1.51 (Apr 4, 2019)\n--------------------------\n[GENERAL] PNG compression applied to all brightmaps (file size reduced by 50%)\n[DOOM] Improved: Armor Bonus (BON2B/C), Evil Eye (CEYE), Powerup spheres (MEGA/PINS/PINV/SOUL),\n Computer Area Map (PMAPA/B), Light Amp Visor (PVISB)\n[DOOM] Removed: Armors (ARM1/ARM2), Health Bonus (BON1), Keycards (BKEY/RKEY/YKEY),\n Skull Keys (BSKU/RSKU/YSKU)\n\nVersion 1.5 (Apr 27, 2018)\n--------------------------\n[DOOM] Removed orange/yellow tints from all Lost Soul frames\n[DOOM] Replaced Hellknight/Baron of Hell frames with those from brightmaps.pk3\n\nVersion 1.42 (Apr 4, 2018)\n---------------------------\n[DOOM] Removed glowing teeth from demon face in dem1_3 and dem1_4\n\nVersion 1.41 (Oct 27, 2017)\n---------------------------\n[DOOM] Fixed texture brightmap for SW2STARG in Doom/Doom II\n\nVersion 1.4 (Jul 26, 2017)\n--------------------------\n[GENERAL] Updated for compatibility with Doom Minor Sprite Fixing Project v1.9 (weapon firing frames)\n\nVersion 1.3 (May 5, 2017)\n-------------------------\n[GENERAL] Uses GZDoom's new lump filtering (makes editing of definitions for Plutonia/TNT needless)\n\nVersion 1.2 (Nov 16, 2016)\n--------------------------\n[GENERAL] Updated for compatibility with Doom Minor Sprite Fixing Project v1.8\n[DOOM] Added brightmap for SSWVG5 (Wolfenstein SS firing/rear view)\n[DOOM] Made spritefix versions of SKULA1 and SKULB1 (Lost Soul/front view) brighter\n\nVersion 1.01 (Jan 31, 2016)\n---------------------------\n[DOOM] Dead Cacodemon now without glowing eyes (brightmap for HEADK0 darker, HEADL0 removed)\n[DOOM] Dead Mancubus now without glowing eyes (brightmap for FATTS0 darker, FATTT0 removed)\n\nVersion 1.0 (Jan 29, 2016)\n--------------------------\n[GENERAL] Initial release"
}
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