bmplus_vanilla.pk3

PK3 1.5 MiB 0 map(s)

Counts

endoom0
graphics0
lumps2816
maps0
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "05991688-44f7-4954-92a6-1a97f7f2bd69",
    "sha1": "bb121161bb1b661af2a36c5bbf965ce4d9bbfeae",
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      "filename": null,
      "added": "2021/11/07 13:53:58",
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      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
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      "graphicOverrides": null,
      "screenshots": null,
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      "categories": null
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    },
    "added": "2021/11/07 13:53:58",
    "file": {
      "type": "PK3",
      "size": 1559303,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/bb121161bb1b661af2a36c5bbf965ce4d9bbfeae/bb121161bb1b661af2a36c5bbf965ce4d9bbfeae.pk3.gz",
      "corrupt": false
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    "content": {
      "counts": {
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        "graphics": 0,
        "lumps": 2816,
        "maps": 0,
        "palettes": 0
      }
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "readme.txt",
        "contents": "==================================================================================\nAdvanced engine needed  : Limit-removing (GZDoom)\n==================================================================================\nTitle                   : Brightmaps Collection for GZDoom v1.9\nFilenames               : bmplus_vanilla.pk3\nRelease date            : 07/26/2021\nAuthor                  : NightFright\n\nDescription             : Sprites brightmaps for Doom, Doom II, Final Doom,\n                          Heretic, Hexen and Strife. To be used with GZDoom only.\n\n                          Notes:\n                          This file completely replaces brightmaps.pk3 that\n                          comes with GZDoom. You don't need to load both files\n                          at the same time.\n\nCredits                 : Based on original graphics by\n                          - id Software (Doom/Doom II)\n                          - Raven Software (Heretic/Hexen)\n                          - Rogue Entertainment (Strife)\n                          - TeamTNT (Final Doom)\n\n                          Brightmaps provided by\n                          - Acidhoes (Hexen)\n                          - DrVenom8 (Doom/Heretic)\n                          - Virtue (Doom/Hexen/Strife)\n\t\t\t  - Warden (some Mancubus sprites)\n\n==================================================================================\n* What is included *\n\nNew levels              : None\nSounds                  : No\nMusic                   : No\nGraphics                : Yes\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : d1spfx19.wad, d2spfx19.wad, hrspfx10.wad (can be changed)\n\n* Play Information *\n\nGame                    : Doom I/II, Final Doom, Heretic, Hexen, Strife\nMap #                   : None\nSingle Player           : No\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : No\nOther game styles       : No\nDifficulty Settings     : Not implemented\n\n* Construction *\n\nBase                    : Original id/Raven graphics\nBuild Time              : 24 hours\nEditor(s) used          : XWE, paint.net\nKnown Bugs              : None (hopefully)\nMay Not Run With        : Vanilla doom.exe, doom2.exe, heretic.exe,\n                          hexen.exe, strife.exe (not compatible)\nTested With             : GZDoom\n\n* Changelog *\n\nVersion 1.9 (Jul 26, 2021)\n--------------------------\n[DOOM2] Improved brightmaps for firing Mancubus (FATTH1, FATTH2H8, FATTH3H7, FATTH4H6, FATTH5) by Warden\n[HERETIC/HEXEN] Added support for additional widescreen weapon sprites from GZDoom v4.6.1\n[HEXEN] Corrected brightmap names for Falcon Shield (AR_2), Amulet of Warding (AR_4),\n        Icon of the Defender (DEFN), Blue Candle (BCAN)\n\nVersion 1.8 (May 25, 2021)\n--------------------------\n[HERETIC/HEXEN] Added support for Nash's GZDoom v4.6.0 widescreen weapon sprites\n                (activated by default - edit heretic/gldefs.bm or hexen/gldefs.bm to turn off)\n\nVersion 1.71 (Apr 3, 2020)\n--------------------------\n[DOOM] Added missing shotgun brightmaps\n\nVersion 1.7 (Feb 6, 2020)\n-------------------------\n[GENERAL] Split pack into three parts: bmplus_vanilla.pk3, bmplus_spritefix.pk3, bmplus_textures.pk3\n\nVersion 1.64 (Jun 8, 2019)\n--------------------------\n[DOOM] Added missing spritefix brightmap for Demon (SARGA2C8)\n\nVersion 1.63 (Jun 4, 2019)\n--------------------------\n[GENERAL] Brightmaps dir restructured into \"sprites\" and \"textures\" branches\n[DOOM] Separate folders for Doom 1 and Doom 2 content\n[DOOM] Burning barrel (FCAN) moved from Doom 2 to Doom 1 definitions\n[DOOM/HERETIC/HEXEN] Moved \"flats\" folders to textures subdirs\n[PLUTONIA] Moved \"plutonia\" folder to textures\\doom\n[TNT] Moved \"tnt\" folder to textures\\doom\n\nVersion 1.62 (May 1, 2019)\n--------------------------\n[DOOM] Adjusted lump filtering for DOOM 1+2 according to latest GZDoom 4.1.0 syntax\n\nVersion 1.61 (Apr 17, 2019)\n---------------------------\n[HERETIC] Improved: Quiver of Ethereal Arrows (AMC2 B/C), Crystal Vial (PTN1), Quartz Flask (PTN2)\n[HERETIC] Fixed: Iron Lich (HEAD/LICH)\n\nVersion 1.6 (Apr 8, 2019)\n-------------------------\n[DOOM/HERETIC] All colored brightmaps converted to greyscale graphics to preserve\n               original sprite colors\n[DOOM] Imported better brightmaps from brightmaps.pk3 for:\n       - Archvile (all 80 available frames)\n       - Burning barrel (FCAN)\n       - Chaingunner firing (CPOS E/F)\n       - Cyberdemon firing/exploding (CYBR F/J-O)\n       - Player firing (PLAY F)\n       - Sergeant firing (SPOS E/F)\n       - Spider Mastermind exploding (SPID M-R)\n       - Zombie firing (POSS E/F)\n[DOOM] Improved brightmaps for Cacodemon (HEAD)\n[DOOM] New brightmaps for Health Bonus (BON1)\n\nVersion 1.51 (Apr 4, 2019)\n--------------------------\n[GENERAL] PNG compression applied to all brightmaps (file size reduced by 50%)\n[DOOM] Improved: Armor Bonus (BON2B/C), Evil Eye (CEYE), Powerup spheres (MEGA/PINS/PINV/SOUL),\n                 Computer Area Map (PMAPA/B), Light Amp Visor (PVISB)\n[DOOM] Removed: Armors (ARM1/ARM2), Health Bonus (BON1), Keycards (BKEY/RKEY/YKEY),\n                Skull Keys (BSKU/RSKU/YSKU)\n\nVersion 1.5 (Apr 27, 2018)\n--------------------------\n[DOOM] Removed orange/yellow tints from all Lost Soul frames\n[DOOM] Replaced Hellknight/Baron of Hell frames with those from brightmaps.pk3\n\nVersion 1.42 (Apr 4, 2018)\n---------------------------\n[DOOM] Removed glowing teeth from demon face in dem1_3 and dem1_4\n\nVersion 1.41 (Oct 27, 2017)\n---------------------------\n[DOOM] Fixed texture brightmap for SW2STARG in Doom/Doom II\n\nVersion 1.4 (Jul 26, 2017)\n--------------------------\n[GENERAL] Updated for compatibility with Doom Minor Sprite Fixing Project v1.9 (weapon firing frames)\n\nVersion 1.3 (May 5, 2017)\n-------------------------\n[GENERAL] Uses GZDoom's new lump filtering (makes editing of definitions for Plutonia/TNT needless)\n\nVersion 1.2 (Nov 16, 2016)\n--------------------------\n[GENERAL] Updated for compatibility with Doom Minor Sprite Fixing Project v1.8\n[DOOM] Added brightmap for SSWVG5 (Wolfenstein SS firing/rear view)\n[DOOM] Made spritefix versions of SKULA1 and SKULB1 (Lost Soul/front view) brighter\n\nVersion 1.01 (Jan 31, 2016)\n---------------------------\n[DOOM] Dead Cacodemon now without glowing eyes (brightmap for HEADK0 darker, HEADL0 removed)\n[DOOM] Dead Mancubus now without glowing eyes (brightmap for FATTS0 darker, FATTT0 removed)\n\nVersion 1.0 (Jan 29, 2016)\n--------------------------\n[GENERAL] Initial release"
      }
    ]
  },
  "maps": []
}

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