Raw model (for completeness)
{
"meta": {
"id": "051fe18e-a637-4aaa-b7cd-07dc527896e0",
"sha1": "7ae3aa504686f654e24755f66b281bb37b177241",
"sha256": "28f72520fb81fab799f74cc17338d77d063ef35f08cb7dc6b07a141aec2c5ccf",
"filenames": [
"cf-redux-v1.6.6.pk3"
],
"additional": {
"engines": [],
"iwad": [],
"filename": null,
"added": "2021/08/29 09:58:29",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": null,
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2021/08/29 09:58:29",
"file": {
"type": "PK3",
"size": 57232746,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/7ae3aa504686f654e24755f66b281bb37b177241/7ae3aa504686f654e24755f66b281bb37b177241.pk3.gz",
"corrupt": false
},
"content": {
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 4902,
"maps": 0,
"palettes": 0
}
},
"text_files": [
{
"source": "pk3",
"name": "KEYCONF.txt",
"contents": "CLEARPLAYERCLASSES\nADDPLAYERCLASS ComplexDoomPlayer\n\nSETSLOT 1 \"NewNewMelee\" \"Chainsaw \" \"DesiccationRod\" \"FlameSword\" \"SubliminationSword\" \"LegendarySaber\"\n\nSETSLOT 2 \"Handgun \" \"Plasma Handgun\" \"DemonTechPistol\"\n\nSETSLOT 3 \"Combat Shotgun \" \"Assault Shotgun \" \"Double Barrel Shotgun \" \"Quad Barrel Shotgun \" \"Hexa-Shotgun2\" \"Explosive Shotgun\" \"ExplosiveSSG\" \"RapidShotgun\" \"Demon Tech Shotgun\" \"LegendaryASG\" \"LegendaryCoachgun\" \"EnragedLegendaryASG\" \"Nemesis Assault Shotgun\" \"Nemesis Sawed-Off Shotgun\"\n\nSETSLOT 4 \"Assault Rifle \" \"MP-40\" \"Minigun2\" \"Explosive Minigun\" \"ExplosiveRifle2\" \"Improved Minigun\" \"Legendary Light Machine Gun\" \"Enraged Legendary Light Machine Gun\"\n\nSETSLOT 5 \"Rocket Launcher\" \"Grenade Launcher\" \"BehemothCannon\" \"BarbatosCannon\" \"RuffianCannon\" \"HomingRocketLauncher\" \"ProxLauncher\" \"RapidRocketlauncher\" \"EFG9000\" \"LegendaryPlasmaticCannon\" \"EnragedLegendaryPlasmaticCannon\" \"Nemesis Plasmatic Cannon\"\n\nSETSLOT 6 \"Plasma Rifle\" \"FreezerRifle\" \"PlasmaRepeater\" \"Railgun2\" \"Demon Tech Railgun \" \"ExplosiveRailgun\" \" Demon Tech Rifle \" \"Legendary Plasmatic Rifle\" \"Enraged Legendary Plasmatic Rifle\" \"Nemesis Rifle\"\n\nSETSLOT 7 \"BFG9500\" \"BFG2704\" \"BFG10K2\" \"HellStormBFG\" \"D-BFG\" \"Demon Tech BFG10K \" \"Demon Tech Devastator\" \"LegendaryBFG10k\" \"Legendary BFG\" \"Nemesis BFG\"\n\nSETSLOT 8 \"HellStaff\" \"FantasyStaff\" \"OccultSpellbook\" \"PyroCannon\" \"Blackhole Generator\"\n\nSETSLOT 9 \"Vilestaff\" \"NewNemesis\"\n\nSETSLOT 0 \"Autofuck\""
},
{
"source": "pk3",
"name": "TEXTURES.txt",
"contents": "//New DT Shotgun\nSprite \"DTSGA0\", 167, 100\n{\n\tOffset -64, -68\n\tPatch \"DSHOT1\", 0, 0\n}\n\nSprite \"DTSGB0\", 167, 100\n{\n\tXScale 0.970\n\tYScale 0.970\n\tOffset -60, -70\n\tPatch \"DSHOT2\", 0, 0\n}\n\nSprite \"DTSGC0\", 167, 100\n{\n\tXScale 0.950\n\tYScale 0.950\n\tOffset -57, -73\n\tPatch \"DSHOT2\", 0, 0\n}\n\nSprite \"DTSGD0\", 167, 110\n{\n\tXScale 0.930\n\tYScale 0.930\n\tOffset -53, -66\n\tPatch \"DSHOT3\", 0, 0\n}\n\nSprite \"DTSGE0\", 167, 110\n{\n\tXScale 0.910\n\tYScale 0.910\n\tOffset -50, -67\n\tPatch \"DSHOT3\", 0, 0\n}\n\nSprite \"DTSGF0\", 167, 100\n{\n\tXScale 0.910\n\tYScale 0.910\n\tOffset -50, -77\n\tPatch \"DSHOT1\", 0, 0\n}\n\nSprite \"DTSGG0\", 167, 100\n{\n\tXScale 0.930\n\tYScale 0.930\n\tOffset -53, -76\n\tPatch \"DSHOT1\", 0, 0\n}\n\nSprite \"DTSGH0\", 167, 100\n{\n\tXScale 0.950\n\tYScale 0.950\n\tOffset -56, -75\n\tPatch \"DSHOT1\", 0, 0\n}\n\nSprite \"DTSGI0\", 167, 100\n{\n\tXScale 0.970\n\tYScale 0.970\n\tOffset -59, -74\n\tPatch \"DSHOT1\", 0, 0\n}\n\nSprite \"DTSGJ0\", 167, 100\n{\n\tOffset -64, -74\n\tPatch \"DSHOT1\", 0, 0\n}\n\nSprite \"DTSGK0\", 167, 100\n{\n\tOffset -64, -71\n\tPatch \"DSHOT1\", 0, 0\n}\n\n//New Improved Minigun Sprites\nSprite \"IMMGA0\", 123, 98\n{\n\tOffset -99, -71\n\tPatch \"IMPMIN1\", 0, 0\n}\n\nSprite \"IMMGB0\", 123, 98\n{\n\tOffset -99, -71\n\tPatch \"IMPMIN2\", 0, 0\n}\n\nSprite \"IMMGC0\", 123, 98\n{\n\tOffset -99, -71\n\tPatch \"IMPMIN3\", 0, 0\n}\n\nSprite \"IMMGD0\", 123, 98\n{\n\tOffset -99, -71\n\tPatch \"IMPMIN4\", 0, 0\n}\n\nSprite \"IMMGE0\", 123, 128\n{\n\tOffset -99, -46\n\tPatch \"IMPMIN5\", 0, 0\n}\n\nSprite \"IMMGF0\", 123, 130\n{\n\tOffset -99, -44\n\tPatch \"IMPMIN6\", 0, 0\n}\n\nSprite \"IMMGG0\", 123, 98\n{\n\tOffset -46, -132\n\tPatch \"IMPMIN7\", 0, 0\n}\n\nSprite \"IMMGH0\", 123, 98\n{\n\tOffset -52, -112\n\tPatch \"IMPMIN8\", 0, 0\n}\n\nSprite \"IMMGI0\", 123, 98\n{\n\tOffset -64, -92\n\tPatch \"IMPMIN9\", 0, 0\n}\n\nSprite \"IMMGJ0\", 123, 98\n{\n\tOffset -76, -82\n\tPatch \"IMPMIN10\", 0, 0\n}\n\n//Explosive Shells\nSprite \"HLSRB0\", 600, 200\n{\n\tOffset 125, 0\n\tPatch \"HLS08\", 127, 57\n\tPatch \"HANDI0\", 237, 159\n\t{\n\t\tRotate 90\n\t}\n}\n\nSprite \"HLSRC0\", 600, 200\n{\n\tOffset 125, 0\n\tPatch \"HLS08\", 125, 58\n\tPatch \"HANDI0\", 214, 155\n\t{\n\t\tRotate 90\n\t}\n}\n\nSprite \"HLSRD0\", 600, 200\n{\n\tOffset 125, 0\n\tPatch \"HLS08\", 121, 60\n\tPatch \"HANDI0\", 188, 152\n\t{\n\t\tRotate 90\n\t}\n}\n\n//Sublimination Sword\nSprite \"SBSWA0\", 59, 99\n{\n\tOffset -222, -71\n\tPatch \"SUBSWO0\", 0, 0\n}\n\nSprite \"SBSWB0\", 59, 99\n{\n\tOffset -235, -105\n\tPatch \"SUBSWO0\", 0, 0\n}\n\nSprite \"SBSWC0\", 59, 99\n{\n\tOffset -246, -132\n\tPatch \"SUBSWO0\", 0, 0\n}\n\nSprite \"SBSWO0\", 59, 99\n{\n\tOffset -108, -139\n\tPatch \"SUBSWO0\", 0, 0\n}\n\nSprite \"SBSWP0\", 59, 99\n{\n\tOffset -126, -120\n\tPatch \"SUBSWO0\", 0, 0\n}\n\nSprite \"SBSWQ0\", 59, 99\n{\n\tOffset -158, -104\n\tPatch \"SUBSWO0\", 0, 0\n}\n\nSprite \"SBSWR0\", 59, 99\n{\n\tOffset -187, -80\n\tPatch \"SUBSWO0\", 0, 0\n}\n\n//New Nemesis Sprites\n/*\nSprite \"NEMEA0\", 210, 130\n{\n\tOffset -55, -43\n\tPatch \"NM1\", 0, 0\n}\n\nSprite \"NEMEB0\", 210, 130\n{\n\tOffset -55, -45\n\tPatch \"NM2\", 0, 0\n}\n\nSprite \"NEMEC0\", 210, 130\n{\n\tXScale 0.975\n\tYScale 0.975\n\tOffset -51, -45\n\tPatch \"NM2\", 0, 0\n}\n\nSprite \"NEMED0\", 210, 130\n{\n\tXScale 0.950\n\tYScale 0.950\n\tOffset -47, -45\n\tPatch \"NM2\", 0, 0\n}\n\nSprite \"NEMEE0\", 210, 190\n{\n\tXScale 0.950\n\tYScale 0.950\n\tOffset -47, 15\n\tPatch \"NM5\", 44, 44\n\t{\n\t\tStyle Add\n\t}\n\tPatch \"NM3\", 0, 83\n\t{\n\t\tStyle Overlay\n\t}\n}\n\nSprite \"NEMEF0\", 210, 190\n{\n\tXScale 0.950\n\tYScale 0.950\n\tOffset -46, 14\n\tPatch \"NM6\", 44, 46\n\t{\n\t\tStyle Add\n\t}\n\tPatch \"NM3\", 0, 83\n\t{\n\t\tStyle Overlay\n\t}\n}\n\nSprite \"NEMEG0\", 210, 190\n{\n\tXScale 0.950\n\tYScale 0.950\n\tOffset -48, 13\n\tPatch \"NM7\", 43, 44\n\t{\n\t\tStyle Add\n\t}\n\tPatch \"NM3\", 0, 83\n\t{\n\t\tStyle Overlay\n\t}\n}\n\nSprite \"NEMEH0\", 210, 190\n{\n\tXScale 0.950\n\tYScale 0.950\n\tOffset -49, 14\n\tPatch \"NM8\", 43, 46\n\t{\n\t\tStyle Add\n\t}\n\tPatch \"NM3\", 0, 83\n\t{\n\t\tStyle Overlay\n\t}\n}\n\nSprite \"NEMEI0\", 210, 107\n{\n\tXScale 0.950\n\tYScale 0.950\n\tOffset -47, -68\n\tPatch \"NM3\", 0, 0\n\t{\n\t\tStyle Overlay\n\t}\n}\n\nSprite \"NEMEJ0\", 210, 107\n{\n\tXScale 0.925\n\tYScale 0.925\n\tOffset -43, -71\n\tPatch \"NM4\", 0, 0\n\t{\n\t\tStyle Overlay\n\t}\n}\n\nSprite \"NEMEK0\", 210, 107\n{\n\tXScale 0.850\n\tYScale 0.850\n\tOffset -31, -79\n\tPatch \"NM4\", 0, 0\n\t{\n\t\tStyle Overlay\n\t}\n}\n\nSprite \"NEMEL0\", 210, 107\n{\n\tXScale 0.870\n\tYScale 0.870\n\tOffset -34, -90\n\tPatch \"NM4\", 0, 0\n\t{\n\t\tStyle Overlay\n\t}\n}\n\nSprite \"NEMEM0\", 210, 107\n{\n\tXScale 0.900\n\tYScale 0.900\n\tOffset -39, -90\n\tPatch \"NM4\", 0, 0\n\t{\n\t\tStyle Overlay\n\t}\n}\n\nSprite \"NEMEN0\", 210, 107\n{\n\tXScale 0.930\n\tYScale 0.930\n\tOffset -44, -88\n\tPatch \"NM4\", 0, 0\n\t{\n\t\tStyle Overlay\n\t}\n}\n\nSprite \"NEMEO0\", 210, 107\n{\n\tXScale 0.950\n\tYScale 0.950\n\tOffset -47, -80\n\tPatch \"NM3\", 0, 0\n\t{\n\t\tStyle Overlay\n\t}\n}\n\nSprite \"NEMEP0\", 210, 107\n{\n\tXScale 0.970\n\tYScale 0.970\n\tOffset -50, -76\n\tPatch \"NM3\", 0, 0\n\t{\n\t\tStyle Overlay\n\t}\n}\n\nSprite \"NEMEQ0\", 210, 130\n{\n\tXScale 0.990\n\tYScale 0.990\n\tOffset -53, -50\n\tPatch \"NM2\", 0, 0\n}\n\nSprite \"NEMER0\", 210, 130\n{\n\tOffset -55, -48\n\tPatch \"NM2\", 0, 0\n}\n\nSprite \"NEMES0\", 210, 130\n{\n\tOffset -55, -46\n\tPatch \"NM2\", 0, 0\n}\n\nSprite \"NEMET0\", 210, 130\n{\n\tOffset -55, -44\n\tPatch \"NM2\", 0, 0\n}\n*/"
},
{
"source": "pk3",
"name": "CVARINFO.txt",
"contents": "server int redux_legbosses = 0;\nserver int redux_dropnemesis = 0;\nserver int redux_startergear = 0;\nserver int redux_coopmode = 0;\nserver string ws_fov = \"100\";"
},
{
"source": "pk3",
"name": "SBARINFO.txt",
"contents": "//================\n// Fullscreen HUD\n//================\n\nHeight 32;\nMonoSpaceFonts True, \"0\";\n\n///-Mugshot-///\n\nMugShot \"GodAnimated\", Health2\n{\n {GOD00, GOD01, GOD02} 17;\n}\n\nMugShot \"XDeath\"\n{\n XDTH0 3;\n XDTH1 1;\n XDTH2 2;\n XDTH3 2;\n XDTH4 -1;\n}\n\nStatusBar FullScreen, FullScreenOffsets\n{\n DrawMugshot 5, AnimatedGodMode, XDeathFace, 88, -38;\n\n\t///-Medpack Icons-///\n\n InInventory PowerStrength\n {\n DrawImage \"MEDIE0\", 22, -4, CenterBottom;\n }\n InInventory Not PowerStrength\n {\n DrawImage \"MEDIA0\", 22, -4, CenterBottom;\n }\n\n\tInInventory SalvationSphere\n\t{\n\tDrawImage \"MEDIC0\", 22, -4, CenterBottom;\n\t}\n\n\tInInventory LegendarySalvationSphere\n\t{\n\tDrawImage \"MEDID0\", 22, -4, CenterBottom;\n\t}\n\n\tInInventory OmegaSphereToken\n\t{\n\tDrawImage \"MEDIB0\", 22, -4, CenterBottom;\n\t}\n\n\t///-Health-Armor-///\n\n DrawNumber 4, HUDFONT_DOOM, DarkGrey, Health, DrawShadow, 84, -22, 0;\n DrawNumber 4, HUDFONT_DOOM, Gold, Health, WhenNotZero, DrawShadow, 84, -22, 0, Red, 25, Green, 51;\n\n DrawImage ArmorIcon, 22, -27, CenterBottom;\n DrawNumber 4, HUDFONT_DOOM, Green, Armor, WhenNotZero, DrawShadow, 84, -41, 0, Red, 25, Blue, 101;\n\n\t///-Ammo-///\n\n DrawImage AmmoIcon2, -16, -25, CenterBottom;\n DrawNumber 4, HUDFONT_DOOM, DarkGrey, Ammo2, DrawShadow, -27, -41, 0;\n DrawNumber 4, HUDFONT_DOOM, Gold, Ammo2, WhenNotZero, DrawShadow, -27, -41, 0, Red, 10, Green, 21;\n\n\t///-AmmoBar-///\n\t/*\n DrawImage \"HDCPA0\", -14, -59;\n\tDrawNumber 9, INDEXFONT, DarkGray, Ammo BulletMag, -16, -59;\n\tDrawImage \"HDSLA0\", -16, -66;\n\tDrawNumber 9, INDEXFONT, DarkGray, Ammo NewShell, -16, -66;\n\tDrawImage \"HDRKA0\", -15, -73;\n\tDrawNumber 9, INDEXFONT, DarkGray, Ammo Missile, -16, -73;\n\tDrawImage \"HDCLA0\", -14, -80;\n\tDrawNumber 9, INDEXFONT, DarkGray, Ammo NewCell, -16, -80;\n\tDrawImage \"HDTKA0\", -14, -87;\n\tDrawNumber 9, INDEXFONT, DarkGray, Ammo DemonAmmo, -16, -87;\n DrawImage \"MANGB0\", -14, -94;\n DrawNumber 9, INDEXFONT, DarkGray, Ammo DustMana, -16, -94;\n DrawImage \"HDLCA0\", -14, -101;\n DrawNumber 9, INDEXFONT, DarkGray, Ammo LegendaryLMGBulletMag, -16, -101;\n DrawImage \"LHELB0\", -16, -108;\n DrawNumber 9, INDEXFONT, DarkGray, Ammo LegendaryShell, -16, -108;\n DrawImage \"HDTKB0\", -14, -115;\n DrawNumber 9, INDEXFONT, DarkGray, Ammo LDemonAmmo, -16, -115;\n\tDrawImage \"HDICA0\", -14, -122;\n\tDrawNumber 9, INDEXFONT, DarkGray, Ammo ELegendaryLMGBulletMag, -16, -122;\n\tDrawImage \"IHELB0\", -16, -129;\n\tDrawNumber 9, INDEXFONT, DarkGray, Ammo EnragedLegendaryShell, -16, -129;\n DrawImage \"IDTKB0\", -14, -136;\n DrawNumber 9, INDEXFONT, DarkGray, Ammo ILDemonAmmo, -16, -136;\n DrawImage \"NHELB0\", -16, -143;\n DrawNumber 9, INDEXFONT, DarkGray, Ammo NemesisShell, -16, -143;\n DrawImage \"HDTKC0\", -14, -150;\n DrawNumber 9, INDEXFONT, DarkGray, Ammo NLDemonAmmo, -16, -150;\n\n DrawImage \"IGRNA0\", -40, -68;\n DrawNumber 9, INDEXFONT, DarkGray, HandGrenadeAmmo, -50, -73;\n DrawImage \"HMINA0\", -40, -61;\n DrawNumber 9, INDEXFONT, DarkGray, MineAmmo, -50, -66;\n DrawImage \"SPMNZ0\", -40, -54;\n DrawNumber 9, INDEXFONT, DarkGray, SpringMine, -50, -59;\n\t*/\n\n DrawImage \"HDCPA0\", -14, -59;\n\tDrawNumber 9, INDEXFONT, White, Ammo BulletMag, -16, -59;\n\tDrawImage \"HDSLA0\", -16, -66;\n\tDrawNumber 9, INDEXFONT, White, Ammo NewShell, -16, -66;\n\tDrawImage \"HDRKA0\", -15, -73;\n\tDrawNumber 9, INDEXFONT, White, Ammo Missile, -16, -73;\n\tDrawImage \"HDCLA0\", -14, -80;\n\tDrawNumber 9, INDEXFONT, White, Ammo NewCell, -16, -80;\n\tDrawImage \"HDTKA0\", -14, -87;\n\tDrawNumber 9, INDEXFONT, White, Ammo DemonAmmo, -16, -87;\n DrawImage \"MANGB0\", -14, -94;\n DrawNumber 9, INDEXFONT, White, Ammo DustMana, -16, -94;\n DrawImage \"HDLCA0\", -14, -101;\n DrawNumber 9, INDEXFONT, White, Ammo LegendaryLMGBulletMag, -16, -101;\n DrawImage \"LHELB0\", -16, -108;\n DrawNumber 9, INDEXFONT, White, Ammo LegendaryShell, -16, -108;\n DrawImage \"HDTKB0\", -14, -115;\n DrawNumber 9, INDEXFONT, White, Ammo LDemonAmmo, -16, -115;\n\tDrawImage \"HDICA0\", -14, -122;\n\tDrawNumber 9, INDEXFONT, White, Ammo ELegendaryLMGBulletMag, -16, -122;\n\tDrawImage \"IHELB0\", -16, -129;\n\tDrawNumber 9, INDEXFONT, White, Ammo EnragedLegendaryShell, -16, -129;\n DrawImage \"IDTKB0\", -14, -136;\n DrawNumber 9, INDEXFONT, White, Ammo ILDemonAmmo, -16, -136;\n DrawImage \"NHELB0\", -16, -143;\n DrawNumber 9, INDEXFONT, White, Ammo NemesisShell, -16, -143;\n DrawImage \"HDTKC0\", -14, -150;\n DrawNumber 9, INDEXFONT, White, Ammo NLDemonAmmo, -16, -150;\n\n DrawImage \"IGRNA0\", -40, -68;\n DrawNumber 9, INDEXFONT, Gray, HandGrenadeAmmo, -50, -73;\n DrawImage \"HMINA0\", -40, -61;\n DrawNumber 9, INDEXFONT, Gray, MineAmmo, -50, -66;\n DrawImage \"SPMNZ0\", -40, -54;\n DrawNumber 9, INDEXFONT, Gray, SpringMine, -50, -59;\n\n\t///-Weapons-///\n\n\t///-None-///\n IsSelected \"Hand Grenade\"\n {\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 5;\n }\n IsSelected \"Land Mine\"\n {\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 5;\n }\n\n\t///-1-///\n\tIsSelected \"NewNewMelee\"\n {\n DrawImage \"SEWPA0\", -80, -53;\n\t}\n\tIsSelected \"Chainsaw \"\n {\n DrawImage \"SEWPA0\", -80, -53;\n\tDrawImage \"CSAWB0\", -30, -6, CenterBottom;\n\t}\n\tIsSelected \"DesiccationRod\"\n {\n DrawNumber 9, INDEXFONT, Yellow, Ammo DustMana, -16, -94;\n DrawImage \"SEWPA0\", -80, -53;\n\tDrawImage \"SROPA0\", -25, -6, CenterBottom;\n\t}\n\tIsSelected \"FlameSword\"\n {\n DrawNumber 9, INDEXFONT, Yellow, Ammo DustMana, -16, -94;\n DrawImage \"SEWPA0\", -80, -53;\n\tDrawImage \"FSWSZ0\", -33, -2, CenterBottom;\n }\n\tIsSelected \"SubliminationSword\"\n {\n DrawNumber 9, INDEXFONT, Yellow, Ammo DustMana, -16, -94;\n DrawImage \"SEWPA0\", -80, -53;\n\tDrawImage \"WVBLB0\", -33, -2, CenterBottom;\n\tInInventory \"SubSwordModeToken1\",1 { DrawImage \"WVBLC0\", -33, -2, CenterBottom; }\n\tInInventory \"SubSwordModeToken2\",1 { DrawImage \"WVBLD0\", -33, -2, CenterBottom; }\n }\n\tIsSelected \"LegendarySaber\"\n {\n DrawNumber 9, INDEXFONT, Yellow, Ammo DustMana, -16, -94;\n DrawNumber 9, INDEXFONT, Yellow, Ammo LDemonAmmo, -16, -115;\n DrawImage \"SEWPA0\", -80, -53;\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 5, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 100, Green, 201;\n }\n\n\t///-2-///\n IsSelected \"Handgun \"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo BulletMag, -16, -59;\n DrawImage \"SEWPA0\", -72, -53;\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 4, Green, 9;\n }\n\tIsSelected \"Plasma Handgun\"\n {\n DrawImage \"SEWPA0\", -72, -53;\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 5, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 4, Green, 9;\n }\n IsSelected \"DemonTechPistol\"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo DemonAmmo, -16, -87;\n DrawImage \"SEWPA0\", -72, -53;\n DrawImage \"HUDGB0\", -16, -25, CenterBottom;//////\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 4, Green, 9;\n }\n IsSelected \"PoweredDemonTechPistol\"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo DemonAmmo, -16, -87;\n DrawImage \"HUDGB0\", -16, -25, CenterBottom;//////\n DrawImage \"SEWPA0\", -72, -53;\n\tDrawImage \"EH69D0\", -16, -6, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 4, Green, 9;\n }\n\n\t///-3-///\n IsSelected \"Combat Shotgun \"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo NewShell, -16, -66;\n DrawImage \"SEWPA0\", -64, -53;\n DrawImage AmmoIcon1, -34, -6, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 6;\n }\n IsSelected \"Assault Shotgun \"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo NewShell, -16, -66;\n DrawImage \"SEWPA0\", -64, -53;\n DrawImage AmmoIcon1, -32, -6, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 6;\n }\n IsSelected \"Double Barrel Shotgun \"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo NewShell, -16, -66;\n DrawImage \"SEWPA0\", -64, -53;\n DrawImage AmmoIcon1, -31, -5, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 1, Green, 2;\n }\n IsSelected \"Quad Barrel Shotgun \"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo NewShell, -16, -66;\n DrawImage \"SEWPA0\", -64, -53;\n DrawImage AmmoIcon1, -31, -5, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 4;\n }\n IsSelected \"Hexa-Shotgun2\"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo NewShell, -16, -66;\n DrawImage \"SEWPA0\", -64, -53;\n DrawImage AmmoIcon1, -31, -5, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 6;\n }\n IsSelected \"PoweredHexa-Shotgun\"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo NewShell, -16, -66;\n DrawImage \"SEWPA0\", -64, -53;\n\tDrawImage \"EH69G0\", -31, -5, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 6;\n }\n IsSelected \"Explosive Shotgun\"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo NewShell, -16, -66;\n DrawImage \"SEWPA0\", -64, -53;\n DrawImage AmmoIcon1, -31, -5, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawImage \"EG69D0\", -16, -25, CenterBottom;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 6;\n }\n IsSelected \"ExplosiveSSG\"\n\t{\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo NewShell, -16, -66;\n\tDrawImage \"SEWPA0\", -64, -53;\n\tDrawImage AmmoIcon1, -31, -5, CenterBottom;\n\tDrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawImage \"EG69D0\", -16, -25, CenterBottom;\n\tDrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 1, Green, 2;\n\t}\n\tIsSelected \"RapidShotgun\"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo NewShell, -16, -66;\n DrawImage \"SEWPA0\", -64, -53;\n\tDrawImage \"HCNGA0\", -30, -4, CenterBottom;\n }\n\tIsSelected \"Demon Tech Shotgun\"\n\t{\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo DemonAmmo, -16, -87;\n DrawImage \"HUDGB0\", -16, -25, CenterBottom;//////\n\tDrawImage \"SEWPA0\", -64, -53;\n DrawImage \"ERAGX0\", -34, -4, CenterBottom;\n\t}\n\tIsSelected \"EmpoweredRapidShotgun\"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo NewShell, -16, -66;\n DrawImage \"SEWPA0\", -64, -53;\n\tDrawImage \"EH69A0\", -30, -4, CenterBottom;\n DrawImage \"EG69D0\", -16, -25, CenterBottom;\n }\n IsSelected \"LegendaryASG\"\n {\n DrawNumber 9, INDEXFONT, Yellow, Ammo LegendaryShell, -16, -108;\n DrawImage \"SEWPA0\", -64, -53;\n DrawImage AmmoIcon1, -30, -2, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 6;\n }\n\tIsSelected \"LegendaryCoachgun\"\n {\n DrawNumber 9, INDEXFONT, Yellow, Ammo LegendaryShell, -16, -108;\n DrawImage \"SEWPA0\", -64, -53;\n DrawImage AmmoIcon1, -31, -5, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 1, Green, 2;\n }\n IsSelected \"EnragedLegendaryASG\"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo EnragedLegendaryShell, -16, -129;\n DrawImage \"SEWPA0\", -64, -53;\n DrawImage AmmoIcon1, -30, -2, CenterBottom;\n\tInInventory \"EnragedASGMode1\",1 { DrawImage \"EH69I0\", -30, -2, CenterBottom; }\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 6;\n }\n IsSelected \"Nemesis Assault Shotgun\"\n {\n DrawNumber 9, INDEXFONT, Yellow, Ammo NemesisShell, -16, -143;\n DrawImage \"SEWPA0\", -64, -53;\n DrawImage AmmoIcon1, -30, -2, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 6;\n }\n\tIsSelected \"Nemesis Sawed-Off Shotgun\"\n {\n DrawNumber 9, INDEXFONT, Yellow, Ammo NemesisShell, -16, -143;\n DrawImage \"SEWPA0\", -64, -53;\n DrawImage AmmoIcon1, -25, -5, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 1, Green, 2;\n }\n\n ///-4-///\n IsSelected \"Assault Rifle \"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo BulletMag, -16, -59;\n DrawImage \"SEWPA0\", -56, -53;\n DrawImage AmmoIcon1, -30, -6, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n }\n IsSelected \"MP-40\"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo BulletMag, -16, -59;\n DrawImage \"SEWPA0\", -56, -53;\n DrawImage AmmoIcon1, -24, -6, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n }\n IsSelected \"Minigun2\"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo BulletMag, -16, -59;\n DrawImage \"SEWPA0\", -56, -53;\n DrawImage \"MNGNX0\", -27, -1, CenterBottom;\n DrawImage AmmoIcon1, -16, -25, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -41, 0;\n DrawNumber 5, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -41, 0, Red, 10, Green, 21;\n }\n IsSelected \"Explosive Minigun\"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo BulletMag, -16, -59;\n DrawImage \"SEWPA0\", -56, -53;\n DrawImage \"CHNGX0\", -30, -2, CenterBottom;\n DrawImage AmmoIcon1, -16, -25, CenterBottom;\n DrawImage \"EG69K0\", -16, -25, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -41, 0;\n DrawNumber 5, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -41, 0, Red, 10, Green, 21;\n }\n\tIsSelected \"ExplosiveRifle2\"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo BulletMag, -16, -59;\n DrawImage \"SEWPA0\", -56, -53;\n DrawImage \"PGNDA0\", -28, -2, CenterBottom;\n DrawImage AmmoIcon1, -16, -25, CenterBottom;\n DrawImage \"EG69K0\", -16, -25, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -41, 0;\n DrawNumber 5, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -41, 0, Red, 10, Green, 21;\n }\n IsSelected \"Improved Minigun\"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo BulletMag, -16, -59;\n DrawImage \"SEWPA0\", -56, -53;\n DrawImage \"IMMGZ0\", -35, -2, CenterBottom;\n DrawImage AmmoIcon1, -16, -25, CenterBottom;\n DrawImage \"EG69K0\", -16, -25, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -41, 0;\n DrawNumber 5, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -41, 0, Red, 10, Green, 21;\n }\n\tIsSelected \"Legendary Light Machine Gun\"\n {\n DrawNumber 9, INDEXFONT, Yellow, Ammo LegendaryLMGBulletMag, -16, -101;\n DrawImage \"SEWPA0\", -56, -53;\n DrawImage AmmoIcon1, -30, -6, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 8, Green, 18;\n }\n\tIsSelected \"Enraged Legendary Light Machine Gun\"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo ELegendaryLMGBulletMag, -16, -122;\n DrawImage \"SEWPA0\", -56, -53;\n DrawImage AmmoIcon1, -30, -6, CenterBottom;\n\tInInventory \"ELegLMGSight\",1 { DrawImage \"EH69H0\", -30, -6, CenterBottom; }\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 8, Green, 18;\n }\n\n\t///-5-///\n IsSelected \"Rocket Launcher\"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo Missile, -16, -73;\n DrawImage \"SEWPA0\", -48, -53;\n DrawImage AmmoIcon1, -29, -6, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 5;\n }\n IsSelected \"Grenade Launcher\"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo Missile, -16, -73;\n DrawImage \"SEWPA0\", -48, -53;\n DrawImage AmmoIcon1, -25, -6, CenterBottom;\n DrawImage \"EG69G0\", -16, -25, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 5;\n }\n\tIsSelected \"BehemothCannon\"\n\t{\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo DemonAmmo, -16, -87;\n DrawImage \"BHRTA0\", -16, -24, CenterBottom;\n\tDrawImage \"SEWPA0\", -48, -53;\n\tDrawImage \"FHMRH0\", -27, -4, CenterBottom;\n\t}\n\tIsSelected \"BarbatosCannon\"\n\t{\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo DemonAmmo, -16, -87;\n\tDrawImage \"SEWPA0\", -48, -53;\n\tDrawImage \"BRBCH0\", -27, -4, CenterBottom;\n DrawImage \"ACMMA0\", -16, -24, CenterBottom;\n\t}\n\tIsSelected \"RuffianCannon\"\n\t{\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo DemonAmmo, -16, -87;\n\tDrawImage \"SEWPA0\", -48, -53;\n\tDrawImage \"RFMRH0\", -27, -4, CenterBottom;\n DrawImage \"EG69F0\", -16, -25, CenterBottom;\n\t}\n\tIsSelected \"HomingRocketLauncher\"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo Missile, -16, -73;\n DrawImage \"SEWPA0\", -48, -53;\n\tDrawImage \"WHRLA0\", -32, -2, CenterBottom;\n DrawImage AmmoIcon1, -16, -25, CenterBottom;\n DrawImage \"EG69H0\", -16, -25, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -41, 0;\n DrawNumber 5, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -41, 0, Red, 10, Green, 21;\n }\n\tIsSelected \"ProxLauncher\"\n {\n DrawImage \"SEWPA0\", -48, -53;\n\tDrawImage \"PRXPA0\", -30, -2, CenterBottom;\n DrawImage AmmoIcon1, -16, -25, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -41, 0;\n DrawNumber 5, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -41, 0, Red, 10, Green, 21;\n }\n\tIsSelected \"RapidRocketlauncher\"\n\t{\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo Missile, -16, -73;\n DrawImage \"SEWPA0\", -48, -53;\n\tDrawImage \"RRLPA0\", -30, -4, CenterBottom;\n DrawImage AmmoIcon1, -16, -25, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -41, 0;\n DrawNumber 5, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -41, 0, Red, 10, Green, 21;\n }\n IsSelected \"EFG9000\"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo Missile, -16, -73;\n DrawImage \"SEWPA0\", -48, -53;\n DrawImage \"EG69H0\", -16, -25, CenterBottom;\n\tDrawImage \"EFGGX0\", -30, -1, CenterBottom;\n }\n IsSelected \"LegendaryPlasmaticCannon\"\n {\n DrawNumber 9, INDEXFONT, Yellow, Ammo LDemonAmmo, -16, -115;\n DrawImage \"SEWPA0\", -48, -53;\n DrawImage \"LEGWZ0\", -25, -6, CenterBottom;\n }\n IsSelected \"EnragedLegendaryPlasmaticCannon\"\n {\n DrawNumber 9, INDEXFONT, Yellow, Ammo ILDemonAmmo, -16, -136;\n DrawImage \"SEWPA0\", -48, -53;\n DrawImage \"EEGWZ0\", -25, -6, CenterBottom;\n }\n IsSelected \"Nemesis Plasmatic Cannon\"\n {\n DrawNumber 9, INDEXFONT, Yellow, Ammo NLDemonAmmo, -16, -150;\n DrawImage \"SEWPA0\", -48, -53;\n DrawImage \"NEMCZ0\", -25, -6, CenterBottom;\n }\n\n ///-6-///\n IsSelected \"Plasma Rifle\"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo NewCell, -16, -80;\n DrawImage \"SEWPA0\", -40, -53;\n DrawImage AmmoIcon1, -28, -6, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n }\n\tIsSelected \"FreezerRifle\"\n\t{\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo NewCell, -16, -80;\n\tDrawImage \"SEWPA0\", -40, -53;\n\tDrawImage \"RIPGA0\", -36, -4, CenterBottom;\n DrawImage \"EG69N0\", -16, -25, CenterBottom;\n\t}\n\tIsSelected \"PlasmaRepeater\"\n\t{\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo NewCell, -16, -80;\n\tDrawImage \"SEWPA0\", -40, -53;\n\tDrawImage \"REPPA0\", -30, -3, CenterBottom;\n\t}\n IsSelected \"Railgun2\"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo NewCell, -16, -80;\n DrawImage \"SEWPA0\", -40, -53;\n DrawImage AmmoIcon1, -34, -2, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n }\n\tIsSelected \"Demon Tech Railgun \"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo DemonAmmo, -16, -87;\n DrawImage \"HUDGB0\", -16, -25, CenterBottom;//////\n DrawImage \"SEWPA0\", -40, -53;\n DrawImage AmmoIcon1, -27, -6, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n }\n\tIsSelected \"PoweredDemonTechRailgun\"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo DemonAmmo, -16, -87;\n DrawImage \"HUDGB0\", -16, -25, CenterBottom;//////\n DrawImage \"SEWPA0\", -40, -53;\n\tDrawImage \"EH69B0\", -27, -6, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n }\n\tIsSelected \"ExplosiveRailgun\"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo NewCell, -16, -80;\n DrawImage \"SEWPA0\", -40, -53;\n DrawImage AmmoIcon1, -34, -4, CenterBottom;\n DrawImage \"EG69L0\", -16, -25, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n }\n IsSelected \" Demon Tech Rifle \"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo DemonAmmo, -16, -87;\n DrawImage \"HUDGB0\", -16, -25, CenterBottom;//////\n DrawImage \"SEWPA0\", -40, -53;\n DrawImage AmmoIcon1, -32, -6, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n }\n IsSelected \"Powered Demon Tech Rifle\"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo DemonAmmo, -16, -87;\n DrawImage \"HUDGB0\", -16, -25, CenterBottom;//////\n DrawImage \"SEWPA0\", -40, -53;\n\tDrawImage \"EH69C0\", -32, -6, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n }\n IsSelected \"Legendary Plasmatic Rifle\"\n {\n DrawNumber 9, INDEXFONT, Yellow, Ammo LDemonAmmo, -16, -115;\n DrawImage \"SEWPA0\", -40, -53;\n DrawImage AmmoIcon1, -32, -6, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n }\n\tIsSelected \"Enraged Legendary Plasmatic Rifle\"\n {\n DrawNumber 9, INDEXFONT, Yellow, Ammo ILDemonAmmo, -16, -136;\n DrawImage \"SEWPA0\", -40, -53;\n DrawImage AmmoIcon1, -32, -6, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n }\n IsSelected \"Nemesis Rifle\"\n {\n DrawNumber 9, INDEXFONT, Yellow, Ammo NLDemonAmmo, -16, -150;\n DrawImage \"SEWPA0\", -40, -53;\n DrawImage AmmoIcon1, -32, -6, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n }\n\n\t///-7-///\n IsSelected \"BFG9500\"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo NewCell, -16, -80;\n DrawImage \"SEWPA0\", -32, -53;\n\tDrawImage \"BF95A0\", -30, -3, CenterBottom;\n DrawImage AmmoIcon1, -16, -25, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -41, 0;\n DrawNumber 5, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -41, 0, Red, 40, Green, 81;\n }\n IsSelected \"PoweredBFG9500\"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo NewCell, -16, -80;\n DrawImage \"SEWPA0\", -32, -53;\n\tDrawImage \"BF95A0\", -30, -3, CenterBottom;\n DrawImage AmmoIcon1, -16, -25, CenterBottom;\n DrawImage \"EG69Q0\", -16, -25, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -41, 0;\n DrawNumber 5, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -41, 0, Red, 40, Green, 81;\n }\n\tIsSelected \"BFG2704\"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo NewCell, -16, -80;\n DrawImage \"SEWPA0\", -32, -53;\n\tDrawImage \"WBF2A0\", -34, -1, CenterBottom;\n DrawImage AmmoIcon1, -16, -25, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -41, 0;\n DrawNumber 5, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -41, 0, Red, 40, Green, 81;\n }\n IsSelected \"BFG10K2\"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo NewCell, -16, -80;\n DrawImage \"SEWPA0\", -32, -53;\n\tDrawImage \"BFG2A0\", -32, -1, CenterBottom;\n DrawImage AmmoIcon1, -16, -25, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -41, 0;\n DrawNumber 5, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -41, 0, Red, 40, Green, 81;\n }\n IsSelected \"PoweredBFG10k\"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo NewCell, -16, -80;\n DrawImage \"SEWPA0\", -32, -53;\n\tDrawImage \"EH69E0\", -32, -1, CenterBottom;\n DrawImage AmmoIcon1, -16, -25, CenterBottom;\n DrawImage \"EG69Q0\", -16, -25, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -41, 0;\n DrawNumber 5, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -41, 0, Red, 40, Green, 81;\n }\n IsSelected \"HellstormBFG\"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo DemonAmmo, -16, -87;\n DrawImage \"HUDGB0\", -16, -25, CenterBottom;//////\n DrawImage \"SEWPA0\", -32, -53;\n\tDrawImage \"HFG2A0\", -30, -1, CenterBottom;\n DrawImage AmmoIcon1, -16, -25, CenterBottom;\n }\n\tIsSelected \"D-BFG\"\n {\n DrawImage \"SEWPA0\", -32, -53;\n\tDrawImage \"BFG3A0\", -32, -1, CenterBottom;\n }\n IsSelected \"Demon Tech BFG10K \"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo DemonAmmo, -16, -87;\n DrawImage \"HUDGB0\", -16, -25, CenterBottom;//////\n DrawImage \"SEWPA0\", -32, -53;\n\tDrawImage \"BFUGA0\", -32, -1, CenterBottom;\n DrawImage AmmoIcon1, -16, -25, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -41, 0;\n DrawNumber 5, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -41, 0, Red, 100, Green, 201;\n }\n IsSelected \"PoweredDemonTechBFG10K\"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo DemonAmmo, -16, -87;\n DrawImage \"HUDGB0\", -16, -25, CenterBottom;//////\n DrawImage \"SEWPA0\", -32, -53;\n\tDrawImage \"EH69F0\", -32, -1, CenterBottom;\n DrawImage AmmoIcon1, -16, -25, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -41, 0;\n DrawNumber 5, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -41, 0, Red, 100, Green, 201;\n }\n IsSelected \"Demon Tech Devastator\"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo DemonAmmo, -16, -87;\n DrawImage \"HUDGB0\", -16, -25, CenterBottom;//////\n DrawImage \"SEWPA0\", -32, -53;\n\tDrawImage \"WDEVA0\", -32, -1, CenterBottom;\n DrawImage AmmoIcon1, -16, -25, CenterBottom;\n\t//InInventory \"CommanderDevUpgrade\",1 { DrawImage \"CDEVM0\", -32, -1, CenterBottom; }\n\t//InInventory \"CommanderDevUpgrade\",1 { DrawImage \"EG69J0\", -16, -25, CenterBottom; }\n }\n IsSelected \"LegendaryBFG10k\"\n {\n DrawNumber 9, INDEXFONT, Yellow, Ammo LDemonAmmo, -16, -115;\n DrawImage \"SEWPA0\", -32, -53;\n\tDrawImage \"LB10A0\", -32, -1, CenterBottom;\n }\n IsSelected \"Legendary BFG\"\n {\n DrawNumber 9, INDEXFONT, Yellow, Ammo LDemonAmmo, -16, -115;\n\t//InInventory \"TrueLegendaryBFGUpgrade\",1 { DrawImage \"EG69O0\", -16, -25, CenterBottom; }\n DrawImage \"SEWPA0\", -32, -53;\n\tDrawImage \"LB1GX0\", -32, -1, CenterBottom;\n\tInInventory \"TrueLegendaryBFGUpgrade\",1 { DrawImage \"TGRGX0\", -32, -1, CenterBottom; }\n }\n IsSelected \"Nemesis BFG\"\n {\n DrawNumber 9, INDEXFONT, Yellow, Ammo NLDemonAmmo, -16, -150;\n DrawImage \"SEWPA0\", -32, -53;\n\tDrawImage \"NMBGX0\", -34, -2, CenterBottom;\n }\n\n\t///-8-///\n\tIsSelected \"HellStaff\"\n\t{\n DrawNumber 9, INDEXFONT, Yellow, Ammo DustMana, -16, -94;\n\tDrawImage \"SEWPA0\", -24, -53;\n\tDrawImage \"HLS2Z0\", -30, -2, CenterBottom;\n DrawImage \"EG69A0\", -16, -25, CenterBottom;\n\t}\n\tIsSelected \"FantasyStaff\"\n\t{\n DrawNumber 9, INDEXFONT, Yellow, Ammo DustMana, -16, -94;\n\tDrawImage \"SEWPA0\", -24, -53;\n\tDrawImage \"LTBRZ0\", -30, -1, CenterBottom;\n\t}\n\tIsSelected \"OccultSpellbook\"\n\t{\n DrawNumber 9, INDEXFONT, Yellow, Ammo DustMana, -16, -94;\n\tDrawImage \"SEWPA0\", -24, -53;\n\tDrawImage \"OBOKA0\", -19, -1, CenterBottom;\n\tInInventory \"OccultDarkMatterToken2\",1 { DrawImage \"OBOKB0\", -19, -1, CenterBottom; }\n\tInInventory \"OccultChaosLightningToken2\",1 { DrawImage \"OBOKC0\", -19, -1, CenterBottom; }\n\t}\n\tIsSelected \"PyroCannon\"\n\t{\n\tDrawImage \"SEWPA0\", -24, -53;\n\tDrawImage \"WPYRA0\", -30, -1, CenterBottom;\n\tDrawImage AmmoIcon1, -16, -25, CenterBottom;\n\tDrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -41, 0;\n\tDrawNumber 5, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -41, 0, Red, 100, Green, 201;\n\t}\n\tIsSelected \"Blackhole Generator\"\n\t{\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo DemonAmmo, -16, -87;\n\tDrawImage \"SEWPA0\", -24, -53;\n\tDrawImage \"DCANA0\", -32, -1, CenterBottom;\n DrawImage AmmoIcon1, -16, -25, CenterBottom;\n DrawImage \"EG69J0\", -16, -25, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -41, 0;\n DrawNumber 5, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -41, 0, Red, 100, Green, 201;\n\t}\n\n\t///-9-///\n\tIsSelected \"VileStaff\"\n {\n\tDrawNumber 9, INDEXFONT, Yellow, Ammo DemonAmmo, -16, -87;\n DrawImage \"HUDGB0\", -16, -25, CenterBottom;//////\n DrawImage \"SEWPA0\", -16, -53;\n\tDrawImage \"REVIZ0\", -28, -2, CenterBottom;\n }\n IsSelected \"NewNemesis\"\n {\n DrawImage \"EG69M0\", -16, -23, CenterBottom;\n DrawImage \"SEWPA0\", -16, -53;\n\tDrawImage \"LSRGA0\", -30, -2, CenterBottom;\n DrawImage AmmoIcon1, -16, -25, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -41, 0;\n DrawNumber 5, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -41, 0, Red, 1, Green, 1000;\n }\n\n\t///-0-///\n IsSelected \"Autofuck\"\n {\n DrawNumber 9, INDEXFONT, Yellow, Ammo LegendaryLMGBulletMag, -16, -101;\n //DrawImage \"SEWPA0\", -56, -53;\n DrawImage AmmoIcon1, -30, -6, CenterBottom;\n DrawNumber 5, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n }\n\n ///-WeaponNumbers-///\n DrawSwitchableImage WeaponSlot 1, \"HUDNUM1\", \"HU2NUM1\", -77, -50;\n DrawSwitchableImage WeaponSlot 2, \"HUDNUM2\", \"HU2NUM2\", -69, -50;\n DrawSwitchableImage WeaponSlot 3, \"HUDNUM3\", \"HU2NUM3\", -61, -50;\n DrawSwitchableImage WeaponSlot 4, \"HUDNUM4\", \"HU2NUM4\", -53, -50;\n DrawSwitchableImage WeaponSlot 5, \"HUDNUM5\", \"HU2NUM5\", -45, -50;\n DrawSwitchableImage WeaponSlot 6, \"HUDNUM6\", \"HU2NUM6\", -37, -50;\n DrawSwitchableImage WeaponSlot 7, \"HUDNUM7\", \"HU2NUM7\", -29, -50;\n DrawSwitchableImage WeaponSlot 8, \"HUDNUM8\", \"HU2NUM8\", -21, -50;\n DrawSwitchableImage WeaponSlot 9, \"HUDNUM9\", \"HU2NUM9\", -13, -50;\n\n\t///-Keys-///\n DrawSwitchableImage BlueCard && BlueSkull, \"\", \"STKEYS0\", \"STKEYS3\", \"STKEYS6\", -14, 4;\n DrawSwitchableImage YellowCard && YellowSkull, \"\", \"STKEYS1\", \"STKEYS4\", \"STKEYS7\", -14, 13;\n DrawSwitchableImage RedCard && RedSkull, \"\", \"STKEYS2\", \"STKEYS5\", \"STKEYS8\", -14, 22;\n\n ///-SelectedItem-///\n DrawSelectedInventory INDEXFONT, -102, -32, -70, -12, Yellow;\n\n \t///-Runes-///\n\tInInventory LegendaryRuneToken, 1\n\t{\n\t\tDrawImage \"LGRNA0\", 22, -62, CenterBottom;\n }\n\tInInventory VitalityRuneToken, 1\n\t{\n DrawImage \"VRUNA0\", 22, -84, CenterBottom;\n }\n InInventory AgilityRuneToken, 1\n\t{\n DrawImage \"ARUNA0\", 20, -106, CenterBottom;\n }\n\tInInventory TrueLegendaryRuneItem, 1\n\t{\n DrawImage \"TGRNA0\", 22, -84, CenterBottom;\n }\n\tInInventory TrueLegendaryRuneItem2, 1\n\t{\n DrawImage \"TGRNB0\", 22, -84, CenterBottom;\n }\n\tInInventory TerminatorDamage, 1\n\t{\n DrawImage \"ARNOA0\", 22, -128, CenterBottom;\n }\n\tInInventory TerminatorDamage2, 1\n\t{\n DrawImage \"ARNOZ0\", 22, -128, CenterBottom;\n }\n\n \t///-Timers-///\n\tInInventory PowerInvulnerable\n\t{\n\t\tDrawImage \"HU69A0\", 5, 35;\n DrawNumber 3, INDEXFONT, White, PowerupTime InvulnerabilityGiver, 22, 45;\n\t}\n\t//\n\tInInventory FakePowerUp\n\t{\n\t\tDrawImage \"HU69B0\", 5, 55;\n DrawNumber 3, INDEXFONT, White, PowerupTime FakeSkullOfPower, 22, 65;\n\t}\n\t//\n\tInInventory PowerInfiniteAmmo\n\t{\n\t\tDrawImage \"HU69C0\", 5, 75;\n DrawNumber 3, INDEXFONT, White, PowerupTime LegInfiniteAmmo, 22, 85;\n\t}\n\n\t///-Kills-Items-Secrets-///\n\tAlpha 1.0\n\tDrawImage \"KIS_\", 2, 2;\n\n\tDrawNumber 5, INDEXFONT, Untranslated, kills, 46, 7;\n\tDrawNumber 4, INDEXFONT, Untranslated, items, 46, 13;\n\tDrawNumber 3, INDEXFONT, Untranslated, secrets, 46, 19;\n\n\tDrawNumber 5, INDEXFONT, Untranslated, monsters, 74, 7;\n\tDrawNumber 4, INDEXFONT, Untranslated, totalitems, 74, 13;\n\tDrawNumber 3, INDEXFONT, Untranslated, totalsecrets, 74, 19;\n\n\tDrawString CONFONT, white, time, 9, 25;\n }\n\n \t///-InventoryBar-///\n\n StatusBar InventoryFullscreen, FullScreenOffsets\n {\n DrawInventoryBar Doom, NoArrows, Translucent, 6, INDEXFONT, -96 + Center, 0, -68 + Center, 2, White;\n }"
},
{
"source": "pk3",
"name": "Credits.txt",
"contents": "-=Credits=-\n\n\"Barbatos Cannon, Ruffian Cannon, Improved Minigun, Legendary Rifle, Blackhole Generator\":\nIamCarrotMaster\n\n\"Hellfire Cyberdemon Cannon\":\nSentey\n\n\"Freezer Rifle\":\nMetal_Spaghetti\n\n\"Cacobot, Iron Fiend, Nemesis Hitler\":\nCraneo\n\n\"Bugfixes from nexus\":\nFluffy\n\n\"New Deathlord and New Overlord\":\nHarbinger\n\n\"Nemesis Commando, Nemesis Zombie, Nemesis Assault Captain\":\nLeviathan\n\n\"Enraged Legendary Vindicator\":\nEriance/Amuscaria, Craneo\n\n-=Music=-\nInviolable Thamuz:\nCorrupted Annihilator: \"Shadowblaze - Barrage\" (LEGM7002)\nEnraged Legendary Cyberdemon: \"Clustertruck OST - Final Truckdown\" (LEGM7003)\nDer Prototyp Nemesis Fuhrer Klon: \"Battle Tendency OST: Propaganda\" (LEGM7004)"
},
{
"source": "pk3",
"name": "Readme.txt",
"contents": "Welcome to CF-Redux\nthis addon will mostly focus on adding content and fixing a few balance problems in the game\nThis file includes HPBar"
},
{
"source": "pk3",
"name": "Changelogs.txt",
"contents": "v1.0\nMod renamed to \"CF-redux\"\nFixed the new monsters being way too rare\nAdded Dark Cardinal\nAdded Destructor: Mastermind version of the Desolator\nNerfed BFG2704\nNerfed Terminator Spheres\nAdded a new backback that can replace terminator spheres\nNemesis Terminator now only spawns when legendary+ bosses is activated\nLegendary weapons and above can no longer spawn normally\n\nv1.1\nFixed Inviolable Cybruiser spawner\nFixed Chaos Nobles infighting with Thamuz\nHPBar now tracks all insane monsters\nMade Elite Zombie Captain a chaingunner Spawn\nBuffed Legendary Doomguy\nMade Legendary Doomguy a cyberdemon spawn\nLegendary doomguy can now drop true legendary runes and terminator spheres\nChanged Barbatos Cannons altfire\nOptimized enraged lmg laser sight\nAdded new resprites for legendary bosses and more\nAdded Corrupted Annihilator\n\nv1.2\nFixed Cardihilators GLDefs\nBuffed new barbatos cannon altfire\nFixed Enraged Legendary Stealth Trooper using the old lmg laser\nRemoved Legendary Doomguy Buff\nInviolable Thamuz now takes a little more damage\nOptimized Blackholes\nAdded an option to disable the new backpack\nPlayers now drop Nemesis Omega Spheres on death\nPlayers now drop Nemesis on death\nAdded Powerup timers for Infinite ammo and Damage\nAdded hud indicators for when you have:\n-salvation sphere\n-legendary salvation sphere\n-nemesis omega sphere\nReduced spawn rate of Sentinels\nReduced spawn rate of Dark Cardinals\nChanged Legendary+ bosses to A_Jump based spawners\n\nv1.3\nAdded Phase Demolisher\nAdded options to disable nemesis omega sphere and nemesis drops on death\nAdded new effects for Runes\nAdded an option for no reloading\nFixed DT Pistol having the wrong pickup sprite\nFixed Hexa Shotgun not having decals\nEvery weapon in the game is now droppable except starting weapons (pistol, dtpistol etc.)\nReworked Starting weapons option:\n-you will always get a shotgun, rifle and chainsaw\n-but you also have a chance to get plasma rifle and rocket launcher\n-it will activate only once and no longer activate every single map\n\nv1.4\nAdded Hellstorm General\nAdded Impure Zombie\nAdded Chaos Imp\nAdded Chaos Devourer\nAdded Chaos Nightmare\nAdded Chaos Noble\nAdded Iron Fiend (Sprites by Craneo)\nAdded Cacobot (Sprites by Craneo)\nRemoved the wide spread from Hellstorm BFGs primary\nAdded an altfire for Hellstorm BFG\nReworked Arkpacks:\n-Less ammo given\n-You no longer get weapons out of them\n-Arkpacks that are based on a certian ammo type will now ONLY give you that ammo type\n-Ark, Lite, and Capacity backpacks no longer give legendary ammo or above\n-Combatpacks no longer give health and armor\n\n1.4.1\n0\n\nv1.5\n0\n\nv1.5.1\nA few bugfixes\nRemoved IThamuz Teleportation when firing doomsday cannon\nThamuz now fires 3 Bfgs instead of 4\nAdded Enraged Legendary Cyberdemon\n\nv1.5.2\nArkpacks give a little more ammo\nFixed Cerebral Cardinal GLdefs\nReduced Enraged Cyberdemons chance of doing his stomp attack\nReduced range of Enraged Cyberdemons leap stomp attack\nRemoved Enraged Cyberdemons Lmg attack\nAdded 3 new attacks to the Enraged Cyberdemon\n\nv1.5.3\nFixed Rune reset not working\nReduced size of barbatos cannon altfire acid\nFixed souls not adding fire modes to the spellbook\nFixed a bug that allowed you to get infinite ammo by dropping and taking weapons over and over\n-(for reimagined sounds only the weapons that get empowered was changed(both the normal and empowered))\n\nv1.5.4\nFixed chaingun spawners\nRebalanced arkpacks again\n\nv1.5.5\nFixed yellow rune turning into other runes when dropped in death\nFixed Rapid Shotgun not being selectable due to it replacing the wrong actor\nFixed Dark Cardinal dropping the skulltag bfg10k\n\nMultiplayer is a cursed bug hunt\n\nv1.5.6\nFixed Hellstorm BFG altfire particle spam\nRemoved no reloading option for reasons:\n-Didnt really function correctly on servers\n-Performance issues due to the game checking a script everytime the weapons are fired\nRemoved Redux replaced weapon actors and changed them with a more advanced way of overwriting things\n\nv1.5.7\nFixed Enraged Legendary Redeemers sky staying when it dies\nReduced damage of Enraged Legendary Cyberdemons stomp\nBarbatos Cannon altfire acid now bounces\nReduced damage of Barbatos Cannon altfire\nFixed Leg Bosses Cyberdemon Spawners\nOptimized Freezer Rifle altfire\nArmor and Health Essences now dissapear after 15 seconds\nSpheres of Power are now droppable\nAdded special sprites for Capacity backpacks and combatpacks\nCapacity backpacks now increase leg plasma capacity\nChanged arkpacks again\n\nv1.6\nAdded Phase Walker\nAdded Lesser Terminator\nAdded Divine Afrit\nRemoved Inviolable Cybruiser because he sucks\nNerfed True Legendary Rune\nGreatly increased True Legendary Rune drop chances\nAdded Enraged Legendary Backpacks\nLegendary enemies and above now drop Legendary backpacks\nAdded new effects for Legendary items\nAdded new effects for Enraged items\nAdded new effects for empowered dt railgun\nAdded tags to complex items\nFixed Painlord Soul resetting to 1 if you have more than 1 in your inventory\nFixed Chaos Essence resetting to 1 if you have more than 1 in your inventory\nFixed Marine Beacons resetting to 1 if you have more than 1 in your inventory\nReduced size of DT BFG ball so it doesnt get stuck as often\nAdded new tracers to the Demon Tech BFG\nAdded new tracers to the Railgun\nBuffed Melee\nBuffed Chainsaw\nBuffed Pistol\nBuffed Assault Rifle\nBuffed Minigun\nBuffed MP40\nBuffed Rocket Launcher\nBuffed Plasma Rifle\nBuffed Railgun\nBuffed Hell Staff\nBuffed Fantasy Staff\nOverhauled Flame Sword\n\nv1.6.1\nOptimized Devastator\nAdded trail effects to Devastator\nAdded trail effects to Leg BFG\nRebalanced weapon buffs\nTemporarily removed Terminator Sphere drops until it gets a rework\nAmmo beacons now instantly spawn 3 backpacks\nYou can no longer get ammo beacons from full and lite backpacks\nAmmo beacons can now be used by different players\nFixed friendly marines hurting you\nRailgun now fires directly at the crosshair\n\nv1.6.2\nOptimized new bfg trail effects\nFreezer rifle altfire uses less ammo\nRandom ammo beacons now spawn less leg backpacks\nNormal backpacks no longer give leg ammo\nReduced size of railgun trail\nNerfed basic Insane enemies\nNon boss Cyberdemons and Masterminds are now more resistant to damage\nLegendary random sphere no longer replaces runes but instead legendary power spheres\nAdded new sounds to Flame Sword\nAdded new animations and sound to Blackhole Launcher\n\nv1.6.3\nBulletpuff_fix.wad is no longer required\nReduced chance of thamuz spawning\nmorphs can no longer be used while another morph is active\nBuffed Lite and Normal backpacks\nOptimized D-BFG\nBuffed D-BFG primary fire\nD-BFG altfire always uses ammo\nreduced D-BFG altfire ammo cost to 10\nSublimination Sword always uses ammo\nWeapons now get raised and lowered faster\nRailguns no longer push other players\nNemesis can no longer get charged by other players\n\nv1.6.4\nOptimized EFG9000 rockets\nOptimized Demon Tech Shotgun Altfire\nFixed Legendary Saber Buff not working if a map changes while its active\nFixed Hellstorm BFG Altfire using 80 ammo instead of 40\nPhase Mindfuck no longer affects spectators\nRunes now automaticly reset every map\nNerfed Insane Annihilator Imp\nNerfed Insanity Tech imp\nNerfed Insane Zombie\nNerfed Insane Sargeant\nNerfed Insane Chaingunner\nNerfed Insanity Cacodemon\nNerfed Empowered Pro Shotgun Commando\nNerfed Pro Shotgun Commando\nNerfed Elite Zombie Leader\nNerfed Exos\nNerfed Lord Asmodeus\nNerfed Demon Tech Shotgun Zombie\nNerfed Commander Devastator Zombie\nNerfed Legendary hitscan\nNerfed Legendary Doomguy (can use shard only 2 times DF 0.3 > 0.4)\nNerfed Empowered Dark Cyber Noble\nEnraged Zombie no longer fires 2 projectiles at once\nCerebral Commander no longer upgrades himself when you have the dbfg or true leg rune (now only does it below 7500 hp)\nMade Hellfire Cyberdemon and Cerebral Commander less tanky (DF 0.3 > 0.4)\nRemoved healing from Hellfire Cyberdemon\nNerfed Terminators Hexa Shotguns\nThrown Mines and grenades go farther\nBuffed Grenades\nBuffed EFG9000 Primary\nNerfed Demon Tech Shotgun\nNerfed Nemesis Assault Shotgun\nNerfed Nemesis Sawed-off Shotgun\nNerfed Nemesis Rifle\nNerfed Improved Minigun\nNerfed Explosive Shotgun\nNerfed Explosive Super Shotgun\nNemesis now charges way slower\nRemoved Schabbs from spawners\nNemesis Primary can no longer reduce your health below 10\nSalvation Spheres now give 8 seconds of invul when activated\nSalvation Spheres no longer teleport you to the level start\nLegendary Suicide Bomber now gets disabled if cf_rawanger is off\nAbyssal Satyr can now drop Ankh of Resurrection\nNemesis Tormentor now heals 500 health when he levels up\nFixed Empowered BFG not alerting monsters\nPicking up the Nemesis Rune will no longer crash the server and instead send you to map01\n\nv1.6.4.1\nFixed new salvation spheres not working when the map changes\n\nv1.6.4.2\n0\n\nv1.6.5\nBuffed grenade explosion radius\nAdded Tracers to DBFG\nBuffed DBFG Primary fire\nFixed Enraged Rifle being unable to be reloaded sometimes\nFixed DBFG Altfire Smoke hurting teammates\nAdded Der Prototyp Nemesis Fuhrer Klon\nRemoved Commander Devastator downgrade\n\nv1.6.6\nAdded Impure Revenant\nEnraged Legendary Cyberdemon no longer spawns bombs when he teleports\nReplaced Vexed Nemesis Partiarchs music with a much longer one\nLegendary rifles now use 1 ammo instead of 2\nNemesis cannon now uses 8 ammo instead of 10\nNemesis cannon ion beam now ignores ammo spheres\nNemesis BFG now ignores ammo spheres\nLegendary BFG now ignores ammo spheres"
},
{
"source": "pk3",
"name": "!ReduxActors/Tags.txt",
"contents": "//i spent hours of my life on replacing actors\n//please tag your monsters\n\n//COMPLEX\nActor TaggedAnnihilator : Annihilator replaces Annihilator\n{\nDamageFactor 0.70\nDamageFactor \"Legendary\", 0.70\nDamageFactor \"PlayerDevBall\", 0.70\nDamageFactor \"PlayerDevBall2\", 0.70\nDamageFactor \"PlayerDevTracer\", 0.70\nTag \"\\cgAnnihilator\\c-\"\n}\n\nACTOR TaggedQuadShotgunZombie : QuadShotgunZombie2 replaces QuadShotgunZombie2 //why do we have quadshotgunzombie2\n{\nTag \"\\crQuad Barrel Shotgun Zombie\\c-\"\n}\n\nACTOR TaggedBFGZombieman : BFGZombieman replaces BFGZombieman\n{\nTag \"\\cdBFG Zombie\\c-\"\n}\n\nACTOR TaggedNewBarbatos : NewBarbatos Replaces NewBarbatos\n{\nTag \"\\cqBarbatos\\c-\"\n}\n\nACTOR TaggedPoisonSoul : PoisonSoul Replaces PoisonSoul\n{\nTag \"\\cdPoison Soul\\c-\"\n}\n\nACTOR TaggedMagmaFiend : MagmaFiend Replaces MagmaFiend\n{\nTag \"\\ciMagma Fiend\\c-\"\n}\n\nACTOR TaggedPhaseImp : PhaseImp Replaces PhaseImp\n{\nTag \"\\ctPhase Imp\\c-\"\n}\n\nACTOR TaggedDTechFiend : DTechFiend Replaces DTechFiend\n{\nTag \"\\cqDemon Tech Fiend\\c-\"\n}\n\nACTOR TaggedFusionite : Fusionite Replaces Fusionite\n{\nTag \"\\ctFusionite\\c-\"\n}\n\nACTOR TaggedPyroDemon : PyroDemon Replaces PyroDemon\n{\nTag \"\\ciPyro Demon\\c-\"\n}\n\nACTOR TaggedHellDuke : HellDuke Replaces HellDuke\n{\nTag \"\\cdHell Duke\\c-\"\n}\n\nACTOR TaggedBruiserDemon : BruiserDemon Replaces BruiserDemon\n{\nTag \"Bruiser Demon\"\n}\n\nACTOR TaggedDiabolist : Diabolist Replaces Diabolist\n{\nTag \"\\cgDiabolist\\c-\"\n}\n\nACTOR TaggedDarkHellion : DarkHellion Replaces DarkHellion\n{\nTag \"\\cmDark Hellion\\c-\"\n}\n\nACTOR TaggedDemolisher : Demolisher Replaces Demolisher\n{\nTag \"\\cgDemolisher\\c-\"\n}\n\nACTOR TaggedDarkDemolisher : DarkDemolisher Replaces DarkDemolisher\n{\nDamageFactor 0.65\nDamageFactor \"Legendary\", 0.70\nDamageFactor \"PlayerDevBall\", 0.70\nDamageFactor \"PlayerDevBall2\", 0.70\nDamageFactor \"PlayerDevTracer\", 0.70\nTag \"\\cqDark Demolisher\\c-\"\n}\n\nACTOR TaggedNewCerebralSentient : NewCerebralSentient Replaces NewCerebralSentient\n{\nDamageFactor 0.65\nDamageFactor \"Legendary\", 0.70\nDamageFactor \"PlayerDevBall\", 0.70\nDamageFactor \"PlayerDevBall2\", 0.70\nDamageFactor \"PlayerDevTracer\", 0.70\nTag \"\\cgCerebral Sentient\\c-\"\n}\n\nACTOR TaggedDarkCyberdemon : DarkCyberdemon Replaces DarkCyberdemon\n{\nDamageFactor 0.65\nDamageFactor \"Legendary\", 0.70\nDamageFactor \"PlayerDevBall\", 0.70\nDamageFactor \"PlayerDevBall2\", 0.70\nDamageFactor \"PlayerDevTracer\", 0.70\nTag \"\\cqDark Cyberdemon\\c-\"\n}\n\nACTOR TaggedCardinal : Cardinal Replaces Cardinal\n{\nDamageFactor 0.65\nDamageFactor \"Legendary\", 0.70\nDamageFactor \"PlayerDevBall\", 0.2\nDamageFactor \"PlayerDevBall2\", 0.2\nDamageFactor \"PlayerDevTracer\", 0.2\nObituary \"%o tried to take on the Cerebral Cardinal but failed miserably and became his bitch instead.\"\nTag \"\\cgCerebral Cardinal\\c-\"\n}\n\nACTOR TaggedHitler : Hitler Replaces Hitler\n{\nTag \"\\cgHi\\cjt\\cml\\cger\\c-\"\n}\n\nACTOR TaggedHellKnight~ : HellKnight~ Replaces HellKnight~\n{\nTag \"Hell Knight\"\n}\n\nACTOR TaggedFamine : Famine Replaces Famine\n{\nTag \"\\c[v9]Famine\"\n}\n\nACTOR TaggedBaronOfHell~ : BaronOfHell~ Replaces BaronOfHell~\n{\nTag \"Baron Of Hell\"\n}\n\n//LCA\n\nACTOR TaggedBFGCacodemon : BFGCacodemon replaces BFGCacodemon\n{\nTag \"\\cdBFG Cacodemon\\c-\"\n}\n\nACTOR TaggedDTDevastatorZombie : DTDevastatorZombie Replaces DTDevastatorZombie\n{\nTag \"\\crDT Devastator Zombie\\c-\"\n}\n\nACTOR TaggedEraserZombie : EraserZombie Replaces EraserZombie\n{\nTag \"\\crEraser Zombie\\c-\"\n}\n\nACTOR TaggedHexa-ShotgunZombie : Hexa-ShotgunZombie Replaces Hexa-ShotgunZombie\n{\nTag \"\\crHexa-Shotgun Zombie\\c-\"\n}\n\nACTOR TaggedFreezerBehemoth : FreezerBehemoth Replaces FreezerBehemoth\n{\nTag \"\\cvFreezer Behemoth\\c-\"\n}\n\nACTOR TaggedPhaseOverlord : PhaseOverlord Replaces PhaseOverlord\n{\nTag \"\\ctPhase Overlord\\c-\"\n}\n\nACTOR TaggedSandSpirit : SandSpirit Replaces SandSpirit\n{\nTag \"\\ceSand Spirit\\c-\"\n}\n\nACTOR TaggedVelocirator : Velocirator Replaces Velocirator\n{\nTag \"\\cdVelocirator\\c-\"\n}\n\nACTOR TaggedPoltergeist : Poltergeist Replaces Poltergeist\n{\nTag \"\\cvPoltergeist\\c-\"\n}\n\nACTOR TaggedAnnihilatorImp : AnnihilatorImp Replaces AnnihilatorImp\n{\nTag \"\\crAnnihi\\cjlator \\csImp\\c-\"\n}\n\nACTOR TaggedToxicFiend : ToxicFiend Replaces ToxicFiend\n{\nTag \"\\cdToxic Fiend\\c-\"\n}\n\nACTOR TaggedExplosiveMinigunner : ExplosiveMinigunner Replaces ExplosiveMinigunner\n{\nTag \"\\cuExplosive \\crMinigunner\\c-\"\n}\n\nACTOR TaggedTFusionite : TFusionite Replaces TFusionite\n{\nTag \"\\ctFusionite\\c-\"\n}\n\nACTOR TaggedTBabyDemolisher : TBabyDemolisher Replaces TBabyDemolisher\n{\nTag \"Baby Demolisher\"\n}\n\nACTOR TaggedTBabySentient : TBabySentient Replaces TBabySentient\n{\nTag \"Baby Sentient\"\n}\n\nACTOR TaggedNewBabySentient : NewBabySentient Replaces NewBabySentient\n{\nTag \"Baby Sentient\"\n}\n\nACTOR TaggedNewBehemoth : NewBehemoth Replaces NewBehemoth\n{\nTag \"Behemoth\"\n}\n\nACTOR TaggedCerebralCardinal : CerebralCardinal Replaces CerebralCardinal\n{\nDamageFactor 0.65\nDamageFactor \"Legendary\", 0.70\nDamageFactor \"PDTBFG\", 0.2\nDamageFactor \"PDTBFGTracer\", 0.6\nDamageFactor \"PlayerDevBall\", 0.1\nDamageFactor \"PlayerDevBall2\", 0.1\nDamageFactor \"PlayerDevTracer\", 0.1\nTag \"\\c[m6]Cardinal Sentient\\c-\"\n}\n\nACTOR TaggedBFG10KGeneral : BFG10KGeneral Replaces BFG10KGeneral\n{\nTag \"\\cdBFG10K General\\c-\"\n}\n\nACTOR TaggedCardihilator : Cardihilator Replaces Cardihilator\n{\n-LOOKALLAROUND\nDamageFactor 0.75\nDamageFactor \"Legendary\", 0.70\nDamageFactor \"PDTBFG\", 0.2\nDamageFactor \"PDTBFGTracer\", 0.6\nDamageFactor \"PlayerDevBall\", 0.1\nDamageFactor \"PlayerDevBall2\", 0.1\nDamageFactor \"PlayerDevTracer\", 0.1\nTag \"\\cgCerebral Cardihilator\\c-\"\n}\n\n//INSANELCA\n\nACTOR TaggedEnragedLegendaryImp : EnragedLegendaryImp Replaces EnragedLegendaryImp\n{\nTag \"\\c[m6]Enraged\\c- \\c[z3]Legendary Imp\\c-\"\n}\n\nACTOR TaggedEnragedLegendaryRevenant : EnragedLegendaryRevenant Replaces EnragedLegendaryRevenant\n{\nTag \"\\c[m6]Enraged\\c- \\c[z3]Legendary Revenant\\c-\"\n}\n\nACTOR TaggedEnragedLegendaryHellKnight : EnragedLegendaryHellKnight Replaces EnragedLegendaryHellKnight\n{\nTag \"\\c[m6]Enraged\\c- \\c[z3]Legendary Hell Knight\\c-\"\n}\n\n//HEM\n\nACTOR TaggedDemonicZombie : DemonicZombie Replaces DemonicZombie\n{\nTag \"Demonic Zombie\"\n}\n\nACTOR TaggedRuffian : Ruffian Replaces Ruffian\n{\nTag \"\\c[g6]Ruffian\\c-\" //l5\n}\n\nACTOR TaggedAracknight : Aracknight Replaces Aracknight\n{\nTag \"\\c[g6]Aracknight\\c-\" //l5\n}\n\nACTOR TaggedImpureElemental : ImpureElemental Replaces ImpureElemental\n{\nTag \"\\c[g6]Impure Elemental\\c-\" //l5\n}\n\nActor TaggedWarlordImp : WarlordImp replaces WarlordImp\n{\nTag \"\\c[g6]Warlord Imp\\c-\" //l5\n}\n\nACTOR TaggedBabywatcher : Babywatcher Replaces Babywatcher\n{\nTag \"\\c[x9]Observer\\c-\"\n}\n\nACTOR TaggedHellPaladin : HellPaladin Replaces HellPaladin\n{\nTag \"\\c[g6]Hell Paladin\\c-\"\n}\n\n//RANDOMMONS\n\nACTOR Taggedcorruptedphaseimp : corruptedphaseimp Replaces corruptedphaseimp\n{\nTag \"\\ct Corrupted Phase \\cmImp\"\n}\n\nACTOR Taggedcorruptedphaseoverlord : corruptedphaseoverlord Replaces corruptedphaseoverlord\n{\nTag \"\\ctCorrupted Phase \\cmOverlord\"\n}\n\nACTOR Taggedphasenightmare2 : phasenightmare2 Replaces phasenightmare2\n{\nTag \"\\ctPhase \\cmNightmare\"\n}\n\nACTOR Taggedphasebaronofhell : phasebaronofhell Replaces phasebaronofhell\n{\nTag \"\\ctPhase \\cmBaron\"\n}\n\nACTOR Taggedmeleerevenant : meleerevenant Replaces meleerevenant\n{\nTag \"\\ckMelee Revenant\"\n}\n\nACTOR Taggedghoul : ghoul Replaces ghoul\n{\nTag \"\\c[z1]Ghoul\"\n}\n\nACTOR Taggedsamael : samael Replaces samael\n{\nTag \"\\c[z4]Samael\"\n}\n\nACTOR Taggedesoul : esoul Replaces esoul\n{\nTag \"\\cmEthereal Soul\"\n}\n\nACTOR Taggedfacelessspectre : facelessspectre Replaces facelessspectre\n{\nTag \"\\c[v9]Faceless Spectre\"\n}\n\nACTOR TaggedDKFamine : Famine Replaces Famine\n{\nTag \"\\c[v9]Famine\"\n}\n\nACTOR TaggedDeathKnight : DeathKnight Replaces DeathKnight\n{\nTag \"\\cgUndead \\c[g2]Knight\"\n}\n\nACTOR TaggedChaingunFiend : ChaingunFiend Replaces ChaingunFiend\n{\nTag \"Chaingun Fiend\"\n}\n\nACTOR TaggedColdNightmare : ColdNightmare Replaces ColdNightmare\n{\nTag \"\\c[o7]Cold Nightmare\\c-\"\n}\n\nACTOR TaggedCorruptedCyberLord : CorruptedCyberLord Replaces CorruptedCyberLord\n{\nDamageFactor 0.75\nDamageFactor \"Legendary\", 0.70\nDamageFactor \"PDTBFG\", 0.2\nDamageFactor \"PDTBFGTracer\", 0.4\nDamageFactor \"PlayerDevBall\", 0.4\nDamageFactor \"PlayerDevBall2\", 0.4\nDamageFactor \"PlayerDevTracer\", 0.4\nObituary \"%o was exterminated by the Impure Annihilator.\"\nTag \"\\c[g6]Impure Annihilator\\c-\"\n}\n\nACTOR TaggedCryoDemon : CryoDemon Replaces CryoDemon\n{\nTag \"\\c[o7]Cryo Demon\\c-\"\n}\n\nACTOR TaggedCryoImp : CryoImp Replaces CryoImp\n{\nTag \"\\c[o7]Cyro Imp\\c-\"\n}\n\nACTOR TaggedDTShotgunZombie : DTShotgunZombie Replaces DTShotgunZombie\n{\nTag \"\\crDemon Tech Shotgunner\\c-\"\n}\n\nACTOR TaggedSSRocketMan : SSRocketMan Replaces SSRocketMan\n{\nTag \"SS Rocket Man\"\n}\n\nACTOR TaggedSSSuperSoldier : SSSuperSoldier Replaces SSSuperSoldier\n{\nTag \"SS Super Soldier\"\n}\n\nACTOR TaggedHellFireBaron : HellFireBaron Replaces HellFireBaron\n{\nTag \"\\cgHellfire Baron\\c-\"\n}\n\nACTOR TaggedHomingRocketZombie : HomingRocketZombie Replaces HomingRocketZombie\n{\nTag \"Homing Rocket Zombie\"\n}\n\nACTOR TaggedImpLord : ImpLord Replaces ImpLord\n{\nTag \"\\crImp Lord\\c-\"\n}\n\nACTOR TaggedSuicideBomber : SuicideBomber Replaces SuicideBomber\n{\nTag \"Suicide Bomber\"\n}\n\nACTOR TaggedPhaseElemental : PhaseElemental Replaces PhaseElemental\n{\nTag \"\\ctPhase Elemental\\c-\"\n}\n\nACTOR TaggedPhaseSoul : PhaseSoul Replaces PhaseSoul\n{\nTag \"\\ctPhase Soul\\c-\"\n}\n\nACTOR TaggedProtoDestroyer : ProtoDestroyer Replaces ProtoDestroyer\n{\nTag \"\\cgProto-Destroyer\\c-\"\n}\n\nACTOR TaggedPyroImp : PyroImp Replaces PyroImp\n{\nTag \"\\ciPyro Imp\\c-\"\n}\n\nACTOR TaggedStoneDemon : StoneDemon Replaces StoneDemon\n{\nTag \"Stone Demon\"\n}\n\nACTOR TaggedToxicImp : ToxicImp Replaces ToxicImp\n{\nTag \"\\cqToxic Imp\\c-\"\n}\n\nACTOR TaggedWidowMaker : WidowMaker Replaces WidowMaker\n{\nTag \"\\cmWidow Maker\\c-\"\n}\n\nACTOR TaggedBabyBFGMastermind : BabyBFGMastermind Replaces BabyBFGMastermind\n{\nTag \"\\cdBaby BFG Mastermind\\c-\"\n}\n\n//DUST\n\nACTOR TaggedAlternateRailgunner : AlternateRailgunner Replaces AlternateRailgunner\n{\nTag \"Railgunner\"\n}\n\nACTOR TaggedGoreImp : GoreImp Replaces GoreImp\n{\nTag \"\\c[g9]Gore Imp\\c-\"\n}\n\nACTOR TaggedNetherImp : NetherImp Replaces NetherImp\n{\nTag \"\\cmNether Imp\\c-\"\n}\n\nACTOR TaggedCerebralCaco : CerebralCaco Replaces CerebralCaco\n{\nTag \"\\c[m6]Cerebral Cacodemon\\c-\"\n}\n\nACTOR TaggedMechtre : Mechtre Replaces Mechtre\n{\nTag \"\\c[g9]Mechtre\\c-\"\n}\n\nACTOR TaggedVoidFiend : VoidFiend Replaces VoidFiend\n{\nTag \"\\c[o5]Void Fiend\\c-\"\n}\n\nACTOR TaggedChaosSoul : ChaosSoul Replaces ChaosSoul\n{\nTag \"\\c[a6]Chaos Soul\\c-\"\n}\n\nACTOR TaggedPainLord : PainLord Replaces PainLord\n{\nTag \"\\c[o7]Painlord\\c-\"\n}\n\nACTOR TaggedDesolator : Desolator Replaces Desolator\n{\nDamageFactor 0.65\nDamageFactor \"Legendary\", 0.70\nDamageFactor \"PDTBFG\", 0.4\nDamageFactor \"PDTBFGTracer\", 0.6\nDamageFactor \"PlayerDevBall\", 0.5\nDamageFactor \"PlayerDevBall2\", 0.5\nDamageFactor \"PlayerDevTracer\", 0.5\nTag \"\\c[i7]Desolator\\c-\"\n}\n\nACTOR TaggedCyberBaron : CyberBaron Replaces CyberBaron\n{\nTag \"Cyber Baron\"\n}\n\nACTOR TaggedMancutank : Mancutank Replaces Mancutank\n{\nObituary \"%o was destroyed by a Tankubus.\"\nTag \"\\c[j6]Tankubus\\c-\" //much better name\n}\n\nACTOR TaggedDarkBishop : DarkBishop Replaces DarkBishop\n{\nTag \"\\c[g3]Dark Bishop\\c-\"\n}\n\nACTOR TaggedSpiderMasterspark : SpiderMasterspark Replaces SpiderMasterspark\n{\nDamageFactor 0.65\nDamageFactor \"DarkDemoEx\", 0.0\nDamageFactor \"PDTBFG\", 0.3\nDamageFactor \"PDTBFGTracer\", 0.6\nDamageFactor \"Legendary\", 0.65\nDamageFactor \"PlayerDevBall\", 0.3\nDamageFactor \"PlayerDevBall2\", 0.3\nDamageFactor \"PlayerDevTracer\", 0.3\nTag \"\\c[n7]Spider \\c[n4]Master\\c[n5]spark\\c-\"\n}\n\nACTOR TaggedImpureVile : ImpureVile Replaces ImpureVile\n{\nTag \"\\c[g6]Impure Vile\\c-\" //l5\n}\n\nACTOR TaggedSpecOpsRailgunner : SpecOpsRailgunner Replaces SpecOpsRailgunner\n{\nTag \"\\cuSpec \\crOps \\csRailgunner\\c-\"\n}\n\nACTOR TaggedSpecOpsMachinegunner : SpecOpsMachinegunner Replaces SpecOpsMachinegunner\n{\nTag \"\\cuSpec \\crOps \\csMachinegunner\\c-\"\n}\n\nACTOR TaggedSpecOpsShotgunner : SpecOpsShotgunner Replaces SpecOpsShotgunner\n{\nTag \"\\cuSpec \\crOps \\csShotgunner\\c-\"\n}\n\nACTOR TaggedCerebralIncarnate : CerebralIncarnate Replaces CerebralIncarnate\n{\nTag \"\\c[m6]Cerebral Incarnate\\c-\"\n}\n\nACTOR TaggedCerebralRedeemer : CerebralRedeemer Replaces CerebralRedeemer\n{\nTag \"\\c[m6]Cerebral Redeemer\\c-\"\n}\n\nACTOR TaggedFormerAdmiral : FormerAdmiral Replaces FormerAdmiral\n{\nTag \"\\cuFormer \\cmAdmiral\\c-\"\n}\n\nACTOR TaggedCerebralImp : CerebralImp Replaces CerebralImp\n{\nTag \"\\c[m6]Cerebral Imp\\c-\"\n}\n\nACTOR TaggedDarkCybernoble : DarkCybernoble Replaces DarkCybernoble\n{\nTag \"\\cqDark Cyber Noble\\c-\"\n}\n\nACTOR TaggedOverseer : Overseer Replaces Overseer\n{\nDamageFactor 0.65\nDamageFactor \"DarkDemoEx\", 0.0\nDamageFactor \"PDTBFG\", 0.2\nDamageFactor \"PDTBFGTracer\", 0.6\nDamageFactor \"Legendary\", 0.50\nDamageFactor \"PlayerDevBall\", 0.2\nDamageFactor \"PlayerDevBall2\", 0.2\nDamageFactor \"PlayerDevTracer\", 0.2\nTag \"\\c[a6]Overseer\\c-\"\n}\n\nACTOR TaggedBabyOverseer : BabyOverseer Replaces BabyOverseer\n{\nTag \"\\c[a6]Baby Overseer\\c-\"\n}\n\nACTOR TaggedBabyOverseerMinion : BabyOverseerMinion Replaces BabyOverseerMinion\n{\nTag \"\\c[a6]Baby Overseer\\c-\"\n}\n\nACTOR TaggedChaosElemental : ChaosElemental Replaces ChaosElemental\n{\nTag \"\\c[a6]Chaos Elemental\\c-\"\n}\n\nACTOR TaggedExplosiveShotgunZombie : ExplosiveShotgunZombie Replaces ExplosiveShotgunZombie\n{\nTag \"\\cuExplosive \\crShotgunner\\c-\"\n}\n\nACTOR TaggedPhaseCyberdemon : PhaseCyberdemon Replaces PhaseCyberdemon\n{\nDamageFactor 0.65\nDamageFactor \"Legendary\", 0.70\nDamageFactor \"PDTBFG\", 0.3\nDamageFactor \"PDTBFGTracer\", 0.5\nDamageFactor \"PlayerDevBall\", 0.4\nDamageFactor \"PlayerDevBall2\", 0.4\nDamageFactor \"PlayerDevTracer\", 0.4\nTag \"\\c[j8]Phase Cyberdemon\\c-\"\n}\n\nACTOR TaggedHierophant : Hierophant Replaces Hierophant\n{\nTag \"\\c[w6]Hierophant\\c-\"\n}\n\nActor TaggedRepeaterZombie : RepeaterZombie replaces RepeaterZombie\n{\n BloodColor \"Green\"\n Tag \"\\c[a6]Repeater Zombie\\c-\"\n States\n {\n XDeath:\n\tTNT1 A 0\n\tTNT1 A 0 A_StopSound(7)\n\tREPZ O 5\n\tTNT1 A 0 A_SpawnItemEx(\"GreenGibbedGenerator\",0,0,30)\n\tREPZ P 5 A_XScream\n\tREPZ Q 5\n\tREPZ R 5 A_Fall\n\tREPZ STUV 5\n\tREPZ W -1\n\tStop\n\t}\n}\n\n//CF\n\nACTOR TaggedDemolisherMKII : DemolisherMKII Replaces DemolisherMKII\n{\nDamageFactor 0.75\nDamageFactor \"Legendary\", 0.70\nDamageFactor \"PDTBFG\", 0.5\nDamageFactor \"PDTBFGTracer\", 0.8\nDamageFactor \"PlayerDevBall\", 0.70\nDamageFactor \"PlayerDevBall2\", 0.70\nDamageFactor \"PlayerDevTracer\", 0.70\nTag \"\\cgDemolisher\\c-\"\n}\n\nACTOR TaggedDemolisherMkIIRevenge : DemolisherMkIIRevenge Replaces DemolisherMkIIRevenge\n{\nDamageFactor 0.75\nDamageFactor \"Legendary\", 0.70\nDamageFactor \"PDTBFG\", 0.3\nDamageFactor \"PDTBFGTracer\", 0.4\nDamageFactor \"PlayerDevBall\", 0.5\nDamageFactor \"PlayerDevBall2\", 0.5\nDamageFactor \"PlayerDevTracer\", 0.5\nTag \"\\cgDemolisher MKII\\c-\"\n}"
},
{
"source": "pk3",
"name": "!ReduxActors/Effects.txt",
"contents": "ACTOR NewRailgunTrail : BFG9500Trail\n{\n+CLIENTSIDEONLY\n+NOTIMEFREEZE\nScale 0.22\nAlpha 0.70\nStates\n{\nSpawn:\n\tFNBE AAAAAAAA 1 Bright A_FadeOut(0.03)\n\tLoop\n\t}\n}\n\n/////////////////////////////////////////////////////////////////////////////\nActor LegendaryAuraSpark\n{\n +NOINTERACTION\n +NOTIMEFREEZE\n +CLIENTSIDEONLY\n Renderstyle Add\n var int user_delay;\n States\n {\n Spawn:\n\tTNT1 A 0 NoDelay A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Null\")\n\tTNT1 A 0 A_SetScale(frandom(0.5,1.0))\n\tTNT1 A 0 A_SetUserVar(user_delay,random(2,4))\n\tSPK9 ABCDEF 1 A_SetTics(user_delay)\n\tStop\n\t}\n}\n\nActor LegendaryAura : LHellionSmokeSpawner replaces LHellionSmokeSpawner\n{\n +NOINTERACTION\n +NOTIMEFREEZE\n +CLIENTSIDEONLY\n Renderstyle Add\n var int user_delay;\n States\n {\n Spawn:\n\tTNT1 A 0 NoDelay A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Null\")\n\tTNT1 AA 0 A_SpawnItemEx(\"LegendaryAuraSpark\",random(-12,12),random(-12,12),random(15,40),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,3),0,0,64)\n\tTNT1 A 0 A_SpawnItemEx(\"InvulnSphereParticle\",Random(-12,12),Random(-12,12),Random(30,50),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)\n\tStop\n\t}\n}\n\nActor LegendarySphereAura : LegendarySphereFlameSpawner replaces LegendarySphereFlameSpawner\n{\n +NOINTERACTION\n +NOTIMEFREEZE\n +CLIENTSIDEONLY\n Renderstyle Add\n var int user_delay;\n States\n {\n Spawn:\n\tTNT1 A 0 NoDelay A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Null\")\n\tTNT1 AAA 0 A_SpawnItemEx(\"YellowSparkleSpawner\")\n\tStop\n\t}\n}\n\n//\n\nActor LRedeemerAura : LRedeySmokeSpawner replaces LRedeySmokeSpawner\n{\n +NOINTERACTION\n +NOTIMEFREEZE\n +CLIENTSIDEONLY\n States\n {\n Spawn:\n\tTNT1 A 0 NoDelay A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Null\")\n TNT1 AA 0 A_SpawnItemEx(\"LegendaryAuraSpark\",random(32,-32),random(32,-32),random(12,50),0,0,random(1,3),0,128,0)\n\tTNT1 A 0 A_SpawnItemEx(\"InvulnSphereParticle\",Random(-12,12),Random(-12,12),Random(30,50),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)\n Stop\n\t}\n}\n\n////\n\nActor LegendaryAuraSparkBig\n{\n +NOINTERACTION\n +NOTIMEFREEZE\n +CLIENTSIDEONLY\n Renderstyle Add\n var int user_delay;\n States\n {\n Spawn:\n\tTNT1 A 0 NoDelay A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Null\")\n\tTNT1 A 0 A_SetScale(frandom(0.9,1.6))\n\tTNT1 A 0 A_SetUserVar(user_delay,random(2,4))\n\tSPK9 ABCDEF 1 A_SetTics(user_delay)\n\tStop\n\t}\n}\n\nActor LegendaryBossAura : LegendaryCyberFlameSpawner replaces LegendaryCyberFlameSpawner\n{\n +NOINTERACTION\n +NOTIMEFREEZE\n +CLIENTSIDEONLY\n Renderstyle Add\n var int user_delay;\n States\n {\n Spawn:\n\tTNT1 A 0 NoDelay A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Null\")\n\tTNT1 AAA 0 A_SpawnItemEx(\"LegendaryAuraSparkBig\",random(-32,32),random(-32,32),random(40,80),frandom(-0.8,0.8),frandom(-0.8,0.8),frandom(0,5),0,0,128)\n\tTNT1 A 0 A_SpawnItemEx(\"InvulnSphereParticle\",Random(-16,16),Random(-16,16),Random(40,60),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)\n\tStop\n\t}\n}\n\nActor LegendaryTerminatorAura : LegTermSmokeSpawner replaces LegTermSmokeSpawner\n{\n +NOINTERACTION\n +NOTIMEFREEZE\n +CLIENTSIDEONLY\n Renderstyle Add\n var int user_delay;\n States\n {\n Spawn:\n\tTNT1 A 0 NoDelay A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Null\")\n\tTNT1 A 0 A_SpawnItemEx(\"LegendaryAuraSparkBig\",random(-24,24),random(-24,24),random(30,60),frandom(-0.8,0.8),frandom(-0.8,0.8),frandom(0,5),0,0,128)\n\tTNT1 A 0 A_SpawnItemEx(\"InvulnSphereParticle\",Random(-16,16),Random(-16,16),Random(30,50),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)\n\tStop\n\t}\n}\n\nActor LegendaryDoomguyAura : RandomSpawner replaces NewLegDoomguySmokeSpawner\n{\n DropItem \"LegendaryAura\" 256 1\n DropItem \"TrueAura\" 256 1\n}\n\n////////////////////////////\n\nActor TrueAuraSpark : LegendaryAuraSpark\n{\n States\n {\n Spawn:\n\tTNT1 A 0 NoDelay A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Null\")\n\tTNT1 A 0 A_SetScale(frandom(0.5,1.0))\n\tTNT1 A 0 A_SetUserVar(user_delay,random(2,4))\n\tSPX8 ABCDEF 1 A_SetTics(user_delay)\n\tStop\n\t}\n}\n\nActor TrueAuraPowerLine : BluePowerLine\n{\n+NOINTERACTION\n+NOTIMEFREEZE\n+CLIENTSIDEONLY\n+BRIGHT\nScale 0.85\nRenderstyle Add\nAlpha 0.70\n}\n\nActor TrueAura : BHellionSmokeSpawner replaces BHellionSmokeSpawner\n{\n +NOINTERACTION\n +NOTIMEFREEZE\n +CLIENTSIDEONLY\n Renderstyle Add\n var int user_delay;\n States\n {\n Spawn:\n\tTNT1 A 0 NoDelay A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Null\")\n\tTNT1 AAA 0 A_SpawnItemEx(\"TrueAuraSpark\",random(-12,12),random(-12,12),random(15,40),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,3),0,0,64)\n\tTNT1 A 0 A_SpawnItemEx(\"ArmorParticleBlue\",Random(-12,12),Random(-12,12),Random(30,50),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)\n\tStop\n\t}\n}\n\n////\n\nActor TrueAuraSparkBig : LegendaryAuraSparkBig\n{\n +NOINTERACTION\n +NOTIMEFREEZE\n +CLIENTSIDEONLY\n States\n {\n Spawn:\n\tTNT1 A 0 NoDelay A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Null\")\n\tTNT1 A 0 A_SetScale(frandom(0.9,1.6))\n\tTNT1 A 0 A_SetUserVar(user_delay,random(2,4))\n\tSPX8 ABCDEF 1 A_SetTics(user_delay)\n\tStop\n\t}\n}\n\nActor TrueAuraPowerLineBig : BluePowerLine\n{\n+NOINTERACTION\n+NOTIMEFREEZE\n+CLIENTSIDEONLY\n+BRIGHT\nScale 1.70\nRenderstyle Add\nAlpha 0.70\n}\n\nActor TrueBossAura : TrueLegendaryCyberFlameSpawner replaces TrueLegendaryCyberFlameSpawner\n{\n +NOINTERACTION\n +NOTIMEFREEZE\n +CLIENTSIDEONLY\n Renderstyle Add\n var int user_delay;\n States\n {\n Spawn:\n\tTNT1 A 0 NoDelay A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Null\")\n\tTNT1 AAA 0 A_SpawnItemEx(\"TrueAuraSparkBig\",random(-32,32),random(-32,32),random(40,80),frandom(-0.8,0.8),frandom(-0.8,0.8),frandom(0,5),0,0,128)\n\tTNT1 A 0 A_SpawnItemEx(\"ArmorParticleBlue\",Random(-16,16),Random(-16,16),Random(40,60),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)\n\tStop\n\t}\n}\n\n////////////////////////////\n\nActor EnragedAuraParticle : ProjectileTrailParticleRed\n{\nScale 0.03\n}\n\nActor EnragedAuraSpark : LegendaryAuraSpark\n{\n +NOINTERACTION\n +NOTIMEFREEZE\n +CLIENTSIDEONLY\n States\n {\n Spawn:\n\tTNT1 A 0 NoDelay A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Null\")\n\tTNT1 A 0 A_SetScale(frandom(0.5,1.0))\n\tTNT1 A 0 A_SetUserVar(user_delay,random(2,4))\n\tSPK8 ABCDEF 1 A_SetTics(user_delay)\n\tStop\n\t}\n}\n\nActor EnragedAura : EnragedHellionSmokeSpawner replaces EnragedHellionSmokeSpawner\n{\n +NOINTERACTION\n +NOTIMEFREEZE\n +CLIENTSIDEONLY\n Renderstyle Add\n var int user_delay;\n States\n {\n Spawn:\n\tTNT1 A 0 NoDelay A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Null\")\n\tTNT1 AA 0 A_SpawnItemEx(\"EnragedAuraSpark\",random(-12,12),random(-12,12),random(15,40),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,3),0,0,64)\n\tTNT1 A 0 A_SpawnItemEx(\"LegendaryAuraSpark\",random(-12,12),random(-12,12),random(15,40),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,3),0,0,64)\n\tTNT1 A 0 A_SpawnItemEx(\"EnragedAuraParticle\",Random(-12,12),Random(-12,12),Random(30,50),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)\n\tStop\n\t}\n}\n\nActor ERedeemerAura : ELRedeySmokeSpawner replaces ELRedeySmokeSpawner\n{\n +NOINTERACTION\n +NOTIMEFREEZE\n +CLIENTSIDEONLY\n States\n {\n Spawn:\n\tTNT1 A 0 NoDelay A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Null\")\n TNT1 AA 0 A_SpawnItemEx(\"EnragedAuraSpark\",random(32,-32),random(32,-32),random(12,50),0,0,random(1,3),0,128,0)\n TNT1 A 0 A_SpawnItemEx(\"LegendaryAuraSpark\",random(32,-32),random(32,-32),random(12,50),0,0,random(1,3),0,128,0)\n\tTNT1 A 0 A_SpawnItemEx(\"EnragedAuraParticle\",Random(-12,12),Random(-12,12),Random(30,50),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)\n Stop\n\t}\n}\n\nActor EnragedAuraSparkBig : LegendaryAuraSpark\n{\n +NOINTERACTION\n +NOTIMEFREEZE\n +CLIENTSIDEONLY\n States\n {\n Spawn:\n\tTNT1 A 0 NoDelay A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Null\")\n\tTNT1 A 0 A_SetScale(frandom(0.9,1.6))\n\tTNT1 A 0 A_SetUserVar(user_delay,random(2,4))\n\tSPK8 ABCDEF 1 A_SetTics(user_delay)\n\tStop\n\t}\n}\n\nActor EnragedBossAura : EnragedBossSmokeSpawner replaces EnragedBossSmokeSpawner\n{\n +NOINTERACTION\n +NOTIMEFREEZE\n +CLIENTSIDEONLY\n Renderstyle Add\n var int user_delay;\n States\n {\n Spawn:\n\tTNT1 A 0 NoDelay A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Null\")\n\tTNT1 AAA 0 A_SpawnItemEx(\"EnragedAuraSparkBig\",random(-32,32),random(-32,32),random(40,80),frandom(-0.8,0.8),frandom(-0.8,0.8),frandom(0,5),0,0,128)\n\tTNT1 AA 0 A_SpawnItemEx(\"EnragedAuraParticle\",Random(-16,16),Random(-16,16),Random(40,60),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)\n\tStop\n\t}\n}\n\n////////////////////////////\n\nActor NemesisAuraSoul\n{\n +NOTIMEFREEZE\n +NOINTERACTION\n +CLIENTSIDEONLY\n Renderstyle Subtract\n Alpha 0.5\n Scale 0.7\n var int user_delay;\n States\n {\n Spawn:\n\tTNT1 A 0 NoDelay A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Null\")\n\tTNT1 A 0 A_Jump(128,2)\n\tTNT1 A 0 A_SetScale(-1.0,1.0)\n\tTNT1 A 0 A_SetUserVar(user_delay,random(2,3))\n\tNRMF ABCDEFG 1 Bright A_SetTics(user_delay)\n\tStop\n\t}\n}\n\nActor NemesisAura : NemesisHellionSmokeSpawner replaces NemesisHellionSmokeSpawner\n{\n +NOINTERACTION\n +NOTIMEFREEZE\n +CLIENTSIDEONLY\n Renderstyle Add\n var int user_delay;\n States\n {\n Spawn:\n\tTNT1 A 0 NoDelay A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Null\")\n\tTNT1 AAA 0 A_SpawnItemEx(\"NemesisAuraSoul\",random(-12,12),random(-12,12),random(6,32),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,4),0,0,64)\n\tStop\n\t}\n}\n\nActor NDefilerAura : NDefilerSmokeSpawner replaces NDefilerSmokeSpawner\n{\n +NOINTERACTION\n +NOTIMEFREEZE\n +CLIENTSIDEONLY\n States\n {\n Spawn:\n\tTNT1 A 0 NoDelay A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Null\")\n TNT1 AAA 0 A_SpawnItemEx(\"NemesisAuraSoul\",random(32,-32),random(25,-25),random(12,55),0,0,random(1,3),0,128,0)\n Stop\n\t}\n}\n\nActor NemesisAuraSoulBig\n{\n +NOTIMEFREEZE\n +NOINTERACTION\n +CLIENTSIDEONLY\n Renderstyle Subtract\n Alpha 0.5\n Scale 1.4\n var int user_delay;\n States\n {\n Spawn:\n\tTNT1 A 0 NoDelay A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Null\")\n\tTNT1 A 0 A_Jump(128,2)\n\tTNT1 A 0 A_SetScale(-1.6,1.6)\n\tTNT1 A 0 A_SetUserVar(user_delay,random(2,3))\n\tNRMF ABCDEFG 1 Bright A_SetTics(user_delay)\n\tStop\n\t}\n}\n\nActor NemesisBossAura : NemesisCyberFlameSpawner replaces NemesisCyberFlameSpawner\n{\n +NOINTERACTION\n +NOTIMEFREEZE\n +CLIENTSIDEONLY\n Renderstyle Add\n var int user_delay;\n States\n {\n Spawn:\n\tTNT1 A 0 NoDelay A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Null\")\n\tTNT1 AAAA 0 A_SpawnItemEx(\"NemesisAuraSoulBig\",random(-18,18),random(-18,18),random(8,64),frandom(-0.8,0.8),frandom(-0.8,0.8),frandom(0,8),0,0,128)\n\tStop\n\t}\n}\n\n////////////////////////////\n\nACTOR VexedAuraParticle\n{\n +NOINTERACTION\n +NOTIMEFREEZE\n +CLIENTSIDEONLY\n Renderstyle Add\n Scale 0.06\n States\n {\n\tSpawn:\n TNT1 A 0\n\tSPKW A 2 Bright A_FadeOut(0.015)\n\tLoop\n\t}\n}\n\nActor VexedAuraSpark\n{\n +NOINTERACTION\n +NOTIMEFREEZE\n +CLIENTSIDEONLY\n Renderstyle Add\n var int user_delay;\n States\n {\n Spawn:\n\tTNT1 A 0 NoDelay A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Null\")\n\tTNT1 A 0 A_SetScale(frandom(0.5,1.0))\n\tTNT1 A 0 A_SetUserVar(user_delay,random(2,4))\n\tSPV9 ABCDEF 1 A_SetTics(user_delay)\n\tStop\n\t}\n}\n\nActor VexedAuraSoul\n{\n +NOTIMEFREEZE\n +NOINTERACTION\n +CLIENTSIDEONLY\n Renderstyle Add\n Alpha 0.5\n Scale 0.7\n var int user_delay;\n States\n {\n Spawn:\n\tTNT1 A 0 NoDelay A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Null\")\n\tTNT1 A 0 A_Jump(128,2)\n\tTNT1 A 0 A_SetScale(-1.0,1.0)\n\tTNT1 A 0 A_SetUserVar(user_delay,random(2,3))\n\tNRMF ABCDEFG 1 Bright A_SetTics(user_delay)\n\tStop\n\t}\n}\n\nActor VexedAuraRift\n{\n +NOINTERACTION\n +NOTIMEFREEZE\n +CLIENTSIDEONLY\n +BRIGHT\n Renderstyle Add\n Alpha 0.7\n Scale 0.30\n States\n {\n Spawn:\n\tNO6X ABCDEFGHIJKLMNOPQRSTU 1\n\tStop\n\t}\n}\n\nACTOR VexedAuraRift2\n{\n +NOINTERACTION\n +NOTIMEFREEZE\n +CLIENTSIDEONLY\n +BRIGHT\n Renderstyle Add\n Alpha 0.5\n Scale 0.12\n States\n {\n Spawn:\n\tNSEL ABCDEFGHIJKLMNOPQRSTUVWX 1\n Stop\n }\n}\n\nActor VexedAuraRiftRandomizer : RandomSpawner\n{\n DropItem \"VexedAuraRift\" 256 1\n DropItem \"VexedAuraRift2\" 256 1\n}\n\nActor VexedAuraPowerLine : BluePowerLine\n{\n+NOINTERACTION\n+NOTIMEFREEZE\n+CLIENTSIDEONLY\n+BRIGHT\nScale 0.85\nRenderstyle Stencil\nStencilcolor White\nAlpha 0.70\n}\n\nActor VexedAura : TrueNemesisHellionSmokeSpawner replaces TrueNemesisHellionSmokeSpawner\n{\n +NOINTERACTION\n +NOTIMEFREEZE\n +CLIENTSIDEONLY\n Renderstyle Add\n var int user_delay;\n States\n {\n Spawn:\n\tTNT1 A 0 NoDelay A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Null\")\n\tTNT1 AA 0 A_SpawnItemEx(\"VexedAuraSpark\",random(-12,12),random(-12,12),random(15,40),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,3),0,0,64)\n\tTNT1 AA 0 A_SpawnItemEx(\"VexedAuraSoul\",random(-12,12),random(-12,12),random(6,32),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,4),0,0,64)\n\tTNT1 A 0 A_SpawnItemEx(\"VexedAuraRiftRandomizer\",random(-12,12),random(-12,12),random(6,32),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,4),0,0,64)\n\tTNT1 A 0 A_SpawnItemEx(\"VexedAuraParticle\",Random(-12,12),Random(-12,12),Random(30,50),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)\n\tStop\n\t}\n}\n\n//Overlord Fire\n\nActor OverlordSoul\n{\n +NOTIMEFREEZE\n +NOINTERACTION\n +CLIENTSIDEONLY\n Renderstyle Add\n Alpha 0.30\n Scale 2.5\n var int user_delay;\n States\n {\n Spawn:\n\tTNT1 A 0 NoDelay A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Null\")\n\tTNT1 A 0 A_Jump(128,2)\n\tTNT1 A 0 A_SetScale(-1.0,1.0)\n\tTNT1 A 0 A_SetUserVar(user_delay,random(2,3))\n\tN6MX ABCDEFG 1 Bright A_SetTics(user_delay)\n\tStop\n\t}\n}\n\nActor OverlordSouls : OverlordFlameSpawner replaces OverlordFlameSpawner\n{\n +NOINTERACTION\n +NOTIMEFREEZE\n +CLIENTSIDEONLY\n Renderstyle Add\n var int user_delay;\n States\n {\n Spawn:\n\tTNT1 A 0 NoDelay A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Null\")\n\tTNT1 AAAA 0 A_SpawnItemEx(\"OverlordSoul\",random(15,28),random(-34,34),random(25,45),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,4),0,0,64)\n\tStop\n\t}\n}\n\n//Runes\n\n//A\n\nACTOR ReduxAGPlayerSmokeSpawner : AGPlayerSmokeSpawner replaces AGPlayerSmokeSpawner\n{\n +NOINTERACTION\n +NOTIMEFREEZE\n +CLIENTSIDEONLY\n\tSCALE 0.01\n\tStates\n\t{\n\tSpawn:\n\t\tTNT1 A 0\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Toaster\")\n\t\tLMKE A 0 A_JumpIfInventory(\"AgilityRuneToken\",1,\"Smoking\",AAPTR_TARGET)\n\t\tStop\n\tSmoking:\n\t\tFRR1 A 0\n\t\tFRR1 A 0 Bright A_SpawnItemEx(\"APossibilityofHavingActuallyGoodLookingEffectsThatAreNotRecoloredSmokeThatMakesYouUnableOfSeeingTheActualSpriteItselfWhoPeopleWorkedOn\",random(12,-12),random(12,-12),random(8,16),0,0,random(1,3),0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE,0)\n\t\tFRR1 A 1\n\t\tStop\n\tToaster:\n TNT1 A 0\n\t Stop\n\t}\n}\n\nActor APossibilityofHavingActuallyGoodLookingEffectsThatAreNotRecoloredSmokeThatMakesYouUnableOfSeeingTheActualSpriteItselfWhoPeopleWorkedOn : RedPowerLine\n{\n+NOINTERACTION\n+NOTIMEFREEZE\n+CLIENTSIDEONLY\n+BRIGHT\nScale 0.75\nRenderstyle Add\nAlpha 0.60\n}\n\n//V\nACTOR ReduxVPlayerSmokeSpawner : VPlayerSmokeSpawner replaces VPlayerSmokeSpawner\n{\n +NOINTERACTION\n +CLIENTSIDEONLY\n +NOTIMEFREEZE\n\tScale 0.01\n\tStates\n\t{\n\tSpawn:\n\t\tTNT1 A 0\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Toaster\")\n\t\tLMKE A 0 A_JumpIfInventory(\"VitalityRuneToken\",1,\"Smoking\",AAPTR_TARGET)\n\t\tStop\n\tSmoking:\n\t\tFIG1 A 0\n\t\tFIG1 A 0 Bright A_SpawnItemEx(\"PlayerVitalityRuneFX\",random(12,-12),random(12,-12),random(8,16),0,0,random(1,3),0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE,0)\n\t\tFIG1 A 1\n\t\tStop\n\tToaster:\n TNT1 A 1\n\t Stop\n\t}\n}\n\nActor PlayerVitalityRuneFX\n{\n +NOINTERACTION\n +CLIENTSIDEONLY\n +NOTIMEFREEZE\n +BRIGHT\n Renderstyle Add\n Alpha 0.50\n Scale 0.95\n States\n {\n Spawn:\n\tTNT1 A 0 NoDelay A_Jump(128,\"Shield\")\n\tVRFX A 1 A_FadeOut(0.03)\n\tWait\n Shield:\n\tVRFX B 1 A_FadeOut(0.03)\n\tWait\n\t}\n}\n\n//L\n\nACTOR ReduxLPlayerSmokeSpawner : LPlayerSmokeSpawner replaces LPlayerSmokeSpawner\n{\n+NOINTERACTION\n+NOTIMEFREEZE\n+CLIENTSIDEONLY\nScale 0.01\nStates\n{\nSpawn:\n\tTNT1 A 0\n\tLMKE A 0 A_JumpIfInventory(\"LegendaryRuneToken\",1,\"Smoking\",AAPTR_TARGET)\n\tLMKE A 0 A_JumpIfInventory(\"TrueLegendaryRuneItem\",1,\"Smoking2\",AAPTR_TARGET)\n\tLMKE A 0 A_JumpIfInventory(\"TrueLegendaryRuneItem2\",1,\"Smoking3\",AAPTR_TARGET)\n\tStop\nSmoking:\n\tFIG1 A 0\n\tFIG1 A 0 Bright A_SpawnItemEx(\"PlayerLegendaryAuraSpark\",random(12,-12),random(12,-12),random(8,16),0,0,random(1,3),0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE,0)\n\tFIG1 A 1\n\tStop\nSmoking2:\n\tLBG1 A 0\n\tTNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Toaster\")\n\tLBG1 AA 0 Bright A_SpawnItemEx(\"PlayerTrueLegendaryAuraSpark\",random(12,-12),random(12,-12),random(8,16),0,0,random(1,3),0,128,0)\n\tLBG1 A 1\n\tStop\nSmoking3:\n\tLBG1 A 0\n\tTNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Toaster\")\n\tLBG1 A 0 Bright A_SpawnItemEx(\"PlayerTrueVitalityRuneFX\",random(12,-12),random(12,-12),random(8,16),0,0,random(1,3),0,128,0)\n\tLBG1 A 0 Bright A_SpawnItemEx(\"PlayerTruePowerLine\",random(12,-12),random(12,-12),random(8,16),0,0,random(1,3),0,128,0)\n\tLBG1 A 0 Bright A_SpawnItemEx(\"PlayerTrueLegendaryAuraSpark\",random(12,-12),random(12,-12),random(8,16),0,0,random(1,3),0,128,0)\n\tLMKE A 1\n\tLBG1 A 1\n\tStop\n}\n}\n\nActor PlayerLegendaryAuraSpark\n{\n +NOINTERACTION\n +NOTIMEFREEZE\n +CLIENTSIDEONLY\n +BRIGHT\n Renderstyle Add\n Alpha 0.35\n Scale 0.3\n var int user_delay;\n States\n {\n Spawn:\n\tTNT1 A 0 NoDelay A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Null\")\n\tTNT1 A 0 A_SetUserVar(user_delay,random(2,4))\n\tSPK9 ABCDEF 1 A_SetTics(user_delay)\n\tStop\n\t}\n}\n\nActor PlayerTrueLegendaryAuraSpark\n{\n +NOINTERACTION\n +NOTIMEFREEZE\n +CLIENTSIDEONLY\n +BRIGHT\n Renderstyle Add\n Alpha 0.35\n Scale 0.3\n var int user_delay;\n States\n {\n Spawn:\n\tTNT1 A 0 NoDelay A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Null\")\n\tTNT1 A 0 A_SetUserVar(user_delay,random(2,4))\n\tSPX8 ABCDEF 1 A_SetTics(user_delay)\n\tStop\n\t}\n}\n\nActor PlayerTrueVitalityRuneFX\n{\n +NOINTERACTION\n +CLIENTSIDEONLY\n +NOTIMEFREEZE\n +BRIGHT\n Renderstyle Add\n Alpha 0.50\n Scale 0.95\n States\n {\n Spawn:\n\tTNT1 A 0 NoDelay A_Jump(128,\"Shield\")\n\tVRFX C 1 A_FadeOut(0.03)\n\tWait\n Shield:\n\tVRFX D 1 A_FadeOut(0.03)\n\tWait\n\t}\n}\n\nActor PlayerTruePowerLine : BluePowerLine\n{\n+NOINTERACTION\n+NOTIMEFREEZE\n+CLIENTSIDEONLY\n+BRIGHT\nScale 0.75\nRenderstyle Add\nAlpha 0.60\n}"
},
{
"source": "pk3",
"name": "!ReduxActors/SpawnerStuff.txt",
"contents": "Actor ReduxMastermindSpawner Replaces SpiderMastermind\n{\n States\n {\n\n\t Spawn:\n\t\tTNT1 A 1\n \tTNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult(\"LegBossSpawns\") == 1, \"BossSpawn\")\n\t\tGoto Normalspawn\n\tNormalspawn:\n\t\tTNT1 A 1\n\t\tTNT1 A 1 A_SpawnItemEx (\"CFMastermindSpawner3\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG ,0)\n\t\tTNT1 A 1\n\t\tTNT1 A -1\n\t\tStop\n\n\tBossSpawn:\n\t\tTNT1 A 1\n\t\tTNT1 A 1 A_SpawnItemEx (\"BossMastermindSpawner\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG ,0)\n\t\tTNT1 A 1\n\t\tTNT1 A -1\n\t\tStop\n}\n}\nActor ReduxCyberdemonSpawner Replaces Cyberdemon\n{\n States\n {\n\n\t Spawn:\n\t\tTNT1 A 1\n \tTNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult(\"LegBossSpawns\") == 1, \"BossSpawn\")\n\t\tGoto NormalSpawn\n\tNormalSpawn:\n TNT1 A 1\n\t TNT1 A 1 A_SpawnItemEx (\"CFCyberSpawner3\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG ,0)\n\t TNT1 A 1\n\t\tTNT1 A -1\n\t\tStop\n\n\tBossSpawn:\n TNT1 A 1\n\t TNT1 A 1 A_SpawnItemEx (\"BossCyberdemonSpawner\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG ,0)\n\t TNT1 A 1\n\t\tTNT1 A -1\n\t\tStop\n}\n}\n\nACTOR BossMastermindSpawner\n{\n+NOSECTOR\n+NOGRAVITY\n+BOSSDEATH\n+SHOOTABLE\n+ISMONSTER\n+NORADIUSDMG\n+NOINTERACTION\n+NOBLOCKMAP\nHEALTH 0x7FFFFFFF\nRadius 0\nHeight 0\nMass 0x7FFFFFFF\nStates\n{\nSpawn:\n TNT1 A 1\n\tTNT1 A 1 A_Jump(256,\"1\",\"2\",\"3\",\"4\",\"5\",\"6\",\"7\",\"8\",\"9\")\n TNT1 A 5\n\tLoop\n1:\n TNT1 A 1 A_SpawnItemEx(\"GoreCarrier\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n Goto Nothing\n2:\n TNT1 A 1 A_SpawnItemEx(\"CorruptedSentient\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n Goto Nothing\n3:\n TNT1 A 1 A_SpawnItemEx(\"InsaneWritheQueen\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n Goto Nothing\n4:\n TNT1 A 1 A_SpawnItemEx(\"LegendarySentient\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n Goto Nothing\n5:\n TNT1 A 1 A_SpawnItemEx(\"SacrosanctOverseer\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n Goto Nothing\n6:\n TNT1 A 1 A_SpawnItemEx(\"EnragedLegendarySentient\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n Goto Nothing\n7:\n TNT1 A 1 A_SpawnItemEx(\"Overlord\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n Goto Nothing\n8:\n TNT1 A 1 A_SpawnItemEx(\"NemesisSentient\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n Goto Nothing\n9:\n TNT1 A 1 A_SpawnItemEx(\"CerebralCommander\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n Goto Nothing\nNothing:\n TNT1 A 12\n Loop\nDeath:\n TNT1 A 0 A_BossDeath\n Stop\n }\n}\n\nACTOR BossCyberdemonSpawner\n{\n+NOSECTOR\n+NOGRAVITY\n+BOSSDEATH\n+SHOOTABLE\n+ISMONSTER\n+NORADIUSDMG\n+NOINTERACTION\n+NOBLOCKMAP\nHEALTH 0x7FFFFFFF\nRadius 0\nHeight 0\nMass 0x7FFFFFFF\nStates\n{\nSpawn:\n TNT1 A 1\n\tTNT1 A 1 A_Jump(256,\"1\",\"2\",\"3\",\"4\",\"5\",\"6\",\"7\",\"8\",\"9\",\"10\",\"11\",\"12\",\"13\",\"14\",\"15\",\"16\",\"17\",\"18\",\"19\",\"20\",\"21\",\"22\",\"23\",\"24\",\"25\")\n TNT1 A 5\n\tLoop\n1:\n TNT1 A 1 A_SpawnItemEx(\"HellfrostCardihilator\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n Goto Nothing\n2:\n TNT1 A 1 A_SpawnItemEx(\"CorruptedCardinal\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n Goto Nothing\n3:\n TNT1 A 1 A_SpawnItemEx(\"CorruptedAnnihilator\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n Goto Nothing\n4:\n TNT1 A 1 A_SpawnItemEx(\"LegendaryCyberdemon\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n Goto Nothing\n5:\n TNT1 A 1 A_SpawnItemEx(\"Plamexis\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n Goto Nothing\n6:\n TNT1 A 1 A_SpawnItemEx(\"Exos\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n Goto Nothing\n7:\n TNT1 A 1 A_SpawnItemEx(\"LegendaryAnnihilator\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n Goto Nothing\n8:\n TNT1 A 1 A_SpawnItemEx(\"EnragedLegendaryCyberdemon\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n Goto Nothing\n9:\n TNT1 A 1 A_SpawnItemEx(\"NemesisCyberdemon\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n Goto Nothing\n10:\n TNT1 A 1 A_SpawnItemEx(\"InviolableThamuz\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n Goto Nothing\n11:\n TNT1 A 1 A_SpawnItemEx(\"DeathLord\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n Goto Nothing\n12:\n TNT1 A 1 A_SpawnItemEx(\"MagaReimu\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n Goto Nothing\n13:\n TNT1 A 1 A_SpawnItemEx(\"LegendaryCardinal2\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n Goto Nothing\n14:\n TNT1 A 1 A_SpawnItemEx(\"RMTerminator\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n Goto Nothing\n15:\n TNT1 A 1 A_SpawnItemEx(\"DementedTerminator\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n Goto Nothing\n16:\n TNT1 A 1 A_SpawnItemEx(\"Moloch\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n Goto Nothing\n17:\n TNT1 A 1 A_SpawnItemEx(\"Arcradimus2\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n Goto Nothing\n18:\n TNT1 A 1 A_SpawnItemEx(\"LordArchon\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n Goto Nothing\n19:\n TNT1 A 1 A_SpawnItemEx(\"LordOfInsanity\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n Goto Nothing\n20:\n TNT1 A 1 A_SpawnItemEx(\"Corruption\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n Goto Nothing\n21:\n TNT1 A 1 A_SpawnItemEx(\"AbyssalSatyr\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n Goto Nothing\n22:\n TNT1 A 1 A_SpawnItemEx(\"ActuallyGoodHeresiarch\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n Goto Nothing\n23:\n TNT1 A 1 A_SpawnItemEx(\"LegendaryTerminator\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n Goto Nothing\n24:\n TNT1 A 1 A_SpawnItemEx(\"Mainyu\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n Goto Nothing\n25:\n TNT1 A 1 A_SpawnItemEx(\"HellfireCyberdemon\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n Goto Nothing\nNothing:\n TNT1 A 12\n Stop\nDeath:\n TNT1 A 0 A_BossDeath\n Stop\n }\n}\n\nACTOR CFMastermindSpawner3// Replaces SpiderMastermind\n{\n +NOSECTOR\n +NOGRAVITY\n +BOSSDEATH\n +SHOOTABLE\n +ISMONSTER\n +NORADIUSDMG\n +NOINTERACTION\n +NOBLOCKMAP\n Health 0x7FFFFFFF\n Radius 0\n Height 0\n Mass 0x7FFFFFFF\n States\n {\n Spawn:\n\tTNT1 A 0\n\tTNT1 A 0 ACS_NamedExecuteWithResult(\"CFMonsterSpawner\",16)\n\tTNT1 A 10\n\tWait\n Spawn1:\n TNT1 A 1 A_SpawnItemEx(\"TaggedDemolisher\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",16))\n\tGoto CheckIfDead\n Spawn2:\n TNT1 A 1 A_SpawnItemEx(\"TaggedDarkDemolisher\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",16))\n\tGoto CheckIfDead\n Spawn3:\n TNT1 A 1 A_SpawnItemEx(\"TaggedSpiderMasterspark\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",16))\n\tGoto CheckIfDead\n Spawn4:\n TNT1 A 1 A_SpawnItemEx(\"BFGMastermind\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",16))\n\tGoto CheckIfDead\n Spawn5:\n TNT1 A 1 A_SpawnItemEx(\"InsanitySpider\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",16))\n\tGoto CheckIfDead\n Spawn6:\n TNT1 A 1 A_SpawnItemEx(\"InsanityArachnophyte\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",16))\n\tGoto CheckIfDead\n Spawn7:\n TNT1 A 1 A_SpawnItemEx(\"EmpoweredBFGArachnophyte\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",16))\n\tGoto CheckIfDead\n Spawn8:\n TNT1 A 1 A_SpawnItemEx(\"TaggedNewCerebralSentient\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",16))\n\tGoto CheckIfDead\n Spawn9://redux\n TNT1 A 1 A_SpawnItemEx(\"Destructor\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn10://redux\n TNT1 A 1 A_SpawnItemEx(\"PhaseDemolisher\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn11:\n TNT1 A 1 A_SpawnItemEx(\"TaggedDemolisherMKII\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",16))\n\tGoto CheckIfDead\n Spawn12:\n TNT1 A 1 A_SpawnItemEx(\"InsanityDemolisher\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",16))\n\tGoto CheckIfDead\n Spawn13:\n TNT1 A 1 A_SpawnItemEx(\"TaggedOverseer\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",16))\n\tGoto CheckIfDead\n Spawn14:\n TNT1 A 1 A_SpawnItemEx(\"InsanitySentient\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",16))\n\tGoto CheckIfDead\n Spawn15:\n TNT1 A 1 A_SpawnItemEx(\"TaggedCerebralCardinal\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",16))\n\tGoto CheckIfDead\n Spawn16:\n TNT1 A 1 A_SpawnItemEx(\"CardihilatorDemolisher\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",16))\n\tGoto CheckIfDead\n Spawn17:\n TNT1 A 1 A_SpawnItemEx(\"GoreCarrier\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",16))\n\tGoto CheckIfDead\n Spawn18:\n TNT1 A 1 A_SpawnItemEx(\"CorruptedSentient\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",16))\n\tGoto CheckIfDead\n Spawn19:\n TNT1 A 1 A_SpawnItemEx(\"SacrosanctOverseer\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",16))\n\tGoto CheckIfDead\n Spawn20:\n TNT1 A 1 A_SpawnItemEx(\"InsaneWritheQueen\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",16))\n\tGoto CheckIfDead\n Spawn21:\n TNT1 A 1 A_SpawnItemEx(\"LegendarySentient\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",16))\n\tGoto CheckIfDead\n Spawn22:\n TNT1 A 1 A_SpawnItemEx(\"NemesisSentient\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",16))\n\tGoto CheckIfDead\n Spawn23:\n TNT1 A 1 A_SpawnItemEx(\"EnragedLegendarySentient\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",16))\n\tGoto CheckIfDead\n Spawn24:\n TNT1 A 1 A_SpawnItemEx(\"Overlord\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",16))\n\tGoto CheckIfDead\n Spawn25:\n TNT1 A 1 A_SpawnItemEx(\"CerebralCommander\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",16))\n\tGoto CheckIfDead\n CheckIfDead:\n\tTNT1 A 35\n\tLoop\n Die:\n\tTNT1 A 2 A_Die\n\tGoto Death\n Death:\n\tTNT1 A 100 A_Fall\n\tTNT1 A 2 A_BossDeath\n Stop\n }\n}\n\nActor CFCyberSpawner3// Replaces Cyberdemon\n{\n +NOSECTOR\n +NOGRAVITY\n +BOSSDEATH\n +SHOOTABLE\n +ISMONSTER\n +NORADIUSDMG\n +NOINTERACTION\n +NOBLOCKMAP\n Health 0x7FFFFFFF\n Radius 0\n Height 0\n Mass 0x7FFFFFFF\n States\n {\n Spawn:\n\tTNT1 A 0\n\tTNT1 A 0 ACS_NamedExecuteWithResult(\"CFMonsterSpawner\",17)\n\tTNT1 A 10\n\tWait\n Spawn1:\n TNT1 A 1 A_SpawnItemEx(\"TaggedAnnihilator\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn2:\n TNT1 A 1 A_SpawnItemEx(\"TaggedDarkCyberdemon\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn3:\n TNT1 A 1 A_SpawnItemEx(\"TaggedCorruptedCyberLord\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn4:\n TNT1 A 1 A_SpawnItemEx(\"TaggedDesolator\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn5:\n TNT1 A 1 A_SpawnItemEx(\"TaggedPhaseCyberdemon\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn6:\n TNT1 A 1 A_SpawnItemEx(\"TaggedCardinal\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn7://redux\n TNT1 A 1 A_SpawnItemEx(\"DarkCardinal\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn8:\n TNT1 A 1 A_SpawnItemEx(\"DarkAnnihilator\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn9:\n TNT1 A 1 A_SpawnItemEx(\"EmpoweredDarkCyberdemon\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn10://redux\n TNT1 A 1 A_SpawnItemEx(\"Thamuz\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn11:\n TNT1 A 1 A_SpawnItemEx(\"ClockworkCyberdemon\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn12:\n TNT1 A 1 A_SpawnItemEx(\"Cardihilator\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn13:\n TNT1 A 1 A_SpawnItemEx(\"ClockworkAnnihilator\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn14:\n TNT1 A 1 A_SpawnItemEx(\"ClockworkCardinal\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn15:\n TNT1 A 1 A_SpawnItemEx(\"HellfrostCardihilator\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn16:\n TNT1 A 1 A_SpawnItemEx(\"TerminatorPrototype\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn17:\n TNT1 A 1 A_SpawnItemEx(\"CorruptedCardinal\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn18://redux\n TNT1 A 1 A_SpawnItemEx(\"CorruptedAnnihilator\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn19:\n TNT1 A 1 A_SpawnItemEx(\"LegendaryCyberdemon\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn20:\n TNT1 A 1 A_SpawnItemEx(\"Plamexis\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn21:\n TNT1 A 1 A_SpawnItemEx(\"Exos\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn22:\n TNT1 A 1 A_SpawnItemEx(\"DeathLord\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn23:\n TNT1 A 1 A_SpawnItemEx(\"LegendaryAnnihilator\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn24:\n TNT1 A 1 A_SpawnItemEx(\"EnragedLegendaryCyberdemon\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn25:\n TNT1 A 1 A_SpawnItemEx(\"NemesisCyberdemon\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn26://redux\n TNT1 A 1 A_SpawnItemEx(\"InviolableThamuz\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn27:\n TNT1 A 1 A_SpawnItemEx(\"MagaReimu\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn28:\n TNT1 A 1 A_SpawnItemEx(\"Moloch\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn29:\n TNT1 A 1 A_SpawnItemEx(\"Arcradimus2\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn30:\n TNT1 A 1 A_SpawnItemEx(\"LegendaryCardinal\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn31:\n TNT1 A 1 A_SpawnItemEx(\"HellfireCyberdemon\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn32:\n TNT1 A 1 A_SpawnItemEx(\"RMTerminator\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn33:\n TNT1 A 1 A_SpawnItemEx(\"DementedTerminator\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn34:\n TNT1 A 1 A_SpawnItemEx(\"AbyssalSatyr\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn35:\n TNT1 A 1 A_SpawnItemEx(\"ActuallyGoodHeresiarch\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn37:\n TNT1 A 1 A_SpawnItemEx(\"LegendaryTerminator\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn38:\n TNT1 A 1 A_SpawnItemEx(\"Corruption\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn39:\n TNT1 A 1 A_SpawnItemEx(\"LordArchon\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn40:\n TNT1 A 1 A_SpawnItemEx(\"LordOfInsanity\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n Spawn41:\n TNT1 A 1 A_SpawnItemEx(\"Mainyu\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",17))\n\tGoto CheckIfDead\n CheckIfDead:\n TNT1 A 35\n\tLoop\n Die:\n\tTNT1 A 2 A_Die\n\tGoto Death\n Death:\n\tTNT1 A 100 A_Fall\n\tTNT1 A 2 A_BossDeath\n Stop\n }\n}\n\nACTOR CFArachnoSpawner3 replaces Arachnotron\n{\n +NOSECTOR\n +NOGRAVITY\n +BOSSDEATH\n +SHOOTABLE\n +ISMONSTER\n +NORADIUSDMG\n +NOINTERACTION\n +NOBLOCKMAP\n States\n\t{\n Spawn:\n\tTNT1 A 0\n\tTNT1 A 0 ACS_NamedExecuteWithResult(\"CFMonsterSpawner\",10)\n\tTNT1 A 10\n Stop\n Spawn1:\n TNT1 A 1 A_SpawnItemEx(\"Dualachnotron\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",10))\n\tGoto CheckIfDead\n Spawn2:\n TNT1 A 1 A_SpawnItemEx(\"TaggedFusionite\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",10))\n\tGoto CheckIfDead\n Spawn3:\n TNT1 A 1 A_SpawnItemEx(\"DTechSpider\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",10))\n\tGoto CheckIfDead\n Spawn4:\n TNT1 A 1 A_SpawnItemEx(\"BabyDemolisher2\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",10))\n\tGoto CheckIfDead\n Spawn5:\n TNT1 A 1 A_SpawnItemEx(\"BabyDDemolisher\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",10))\n\tGoto CheckIfDead\n Spawn6:\n TNT1 A 1 A_SpawnItemEx(\"TaggedNewBabySentient\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",10))\n\tGoto CheckIfDead\n Spawn7:\n TNT1 A 1 A_SpawnItemEx(\"LaserSpider\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",10))\n\tGoto CheckIfDead\n Spawn8:\n TNT1 A 1 A_SpawnItemEx(\"TaggedBabyOverseer\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",10))\n\tGoto CheckIfDead\n Spawn9:\n TNT1 A 1 A_SpawnItemEx(\"InsaneWrithe\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",10))\n Goto CheckIfDead\n Spawn10:\n TNT1 A 1 A_SpawnItemEx(\"TaggedBabyBFGMastermind\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",10))\n Goto CheckIfDead\n Spawn11:\n TNT1 A 1 A_SpawnItemEx(\"TaggedAracknight\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",10))\n Goto CheckIfDead\n Spawn12:\n TNT1 A 1 A_SpawnItemEx(\"TaggedSamael\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",10))\n Goto CheckIfDead\n Spawn13:\n TNT1 A 1 A_SpawnItemEx(\"BabyInsanitySpider\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",10))\n Goto CheckIfDead\n Spawn14:\n TNT1 A 1 A_SpawnItemEx(\"LegendaryBabySentient\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",10))\n Goto CheckIfDead\n Spawn15:\n TNT1 A 1 A_SpawnItemEx(\"LegendaryBabyDemolisher\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",10))\n Goto CheckIfDead\n Spawn16:\n TNT1 A 1 A_SpawnItemEx(\"EnragedLegendaryBabySentient\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",10))\n Goto CheckIfDead\n Spawn17:\n TNT1 A 1 A_SpawnItemEx(\"ManipulatorStandalone\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",10))\n Goto CheckIfDead\n Spawn18:\n TNT1 A 1 A_SpawnItemEx(\"NemesisBabySentient\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",10))\n Goto CheckIfDead\n CheckIfDead:\n\tTNT1 A 35\n Loop\n Die:\n\tTNT1 A 2 A_Die\n\tGoto Death\n Death:\n\tTNT1 A 100 A_Fall\n\tTNT1 A 2 A_BossDeath\n Stop\n\t}\n}\n\nACTOR CFMancubusSpawner3 replaces Fatso\n{\n +NOSECTOR\n +NOGRAVITY\n +BOSSDEATH\n +SHOOTABLE\n +ISMONSTER\n +NORADIUSDMG\n +NOINTERACTION\n +NOBLOCKMAP\n Health 0x7FFFFFFF\n Radius 0\n Height 0\n Mass 0x7FFFFFFF\n States\n {\n Spawn:\n\tTNT1 A 0\n\tTNT1 A 0 ACS_NamedExecuteWithResult(\"CFMonsterSpawner\",11)\n\tTNT1 A 10\n Stop\n Spawn1:\n TNT1 A 1 A_SpawnItemEx(\"Hectebus\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",11))\n\tGoto CheckIfDead\n Spawn2:\n TNT1 A 1 A_SpawnItemEx(\"Daedabus\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",11))\n\tGoto CheckIfDead\n Spawn3:\n TNT1 A 1 A_SpawnItemEx(\"TaggedNewBehemoth\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",11))\n\tGoto CheckIfDead\n Spawn4:\n TNT1 A 1 A_SpawnItemEx(\"TaggedNewBarbatos\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",11))\n\tGoto CheckIfDead\n Spawn5:\n TNT1 A 1 A_SpawnItemEx(\"Corpulant\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",11))\n\tGoto CheckIfDead\n Spawn6:\n TNT1 A 1 A_SpawnItemEx(\"TaggedMancutank\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",11))\n\tGoto CheckIfDead\n Spawn7:\n TNT1 A 1 A_SpawnItemEx(\"TaggedFreezerBehemoth\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",11))\n\tGoto CheckIfDead\n Spawn8:\n TNT1 A 1 A_SpawnItemEx(\"Demobus\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",11))\n\tGoto CheckIfDead\n Spawn9:\n TNT1 A 1 A_SpawnItemEx(\"TaggedRuffian\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",11))\n\tGoto CheckIfDead\n Spawn10:\n TNT1 A 1 A_SpawnItemEx(\"CrownedOne\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",11))\n\tGoto CheckIfDead\n Spawn11:\n TNT1 A 1 A_SpawnItemEx(\"CerebralBehemoth\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",11))\n\tGoto CheckIfDead\n Spawn12:\n TNT1 A 1 A_SpawnItemEx(\"LegendaryBehemoth\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",11))\n\tGoto CheckIfDead\n Spawn13:\n TNT1 A 1 A_SpawnItemEx(\"EnragedLegendaryBehemoth\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",11))\n\tGoto CheckIfDead\n Spawn14:\n TNT1 A 1 A_SpawnItemEx(\"NemesisBehemoth\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",11))\n\tGoto CheckIfDead\n CheckIfDead:\n\tTNT1 A 35\n\tLoop\n Die:\n\tTNT1 A 2 A_Die\n\tGoto Death\n Death:\n\tTNT1 A 100 A_Fall\n\tTNT1 A 2 A_BossDeath\n Stop\n }\n}\n\nACTOR CFBaronSpawner3 replaces BaronofHell\n{\n +NOSECTOR\n +NOGRAVITY\n +BOSSDEATH\n +SHOOTABLE\n +ISMONSTER\n +NORADIUSDMG\n +NOINTERACTION\n +NOBLOCKMAP\n Health 0x7FFFFFFF\n Radius 0\n Height 0\n Mass 0x7FFFFFFF\n States\n {\n Spawn:\n\tTNT1 A 0\n\tTNT1 A 0 ACS_NamedExecuteWithResult(\"CFMonsterSpawner\",14)\n\tTNT1 A 10\n Stop\n Spawn1:\n TNT1 A 1 A_SpawnItemEx(\"TaggedBaronOfHell~\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",14))\n\tGoto CheckIfDead\n Spawn2:\n TNT1 A 1 A_SpawnItemEx(\"TaggedBruiserDemon\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",14))\n\tGoto CheckIfDead\n Spawn3:\n TNT1 A 1 A_SpawnItemEx(\"TaggedCyberBaron\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",14))\n\tGoto CheckIfDead\n Spawn4:\n TNT1 A 1 A_SpawnItemEx(\"Damned\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",14))\n\tGoto CheckIfDead\n Spawn5:\n TNT1 A 1 A_SpawnItemEx(\"RMAfrit\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",14))\n\tGoto CheckIfDead\n Spawn6:\n TNT1 A 1 A_SpawnItemEx(\"Heterodox\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",14))\n\tGoto CheckIfDead\n Spawn7:\n TNT1 A 1 A_SpawnItemEx(\"PlaguedBruiserDemon\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",14))\n\tGoto CheckIfDead\n Spawn8:\n TNT1 A 1 A_SpawnItemEx(\"Cybruiser\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",14))\n\tGoto CheckIfDead\n Spawn9:\n TNT1 A 1 A_SpawnItemEx(\"TaggedPainLord\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",14))\n\tGoto CheckIfDead\n Spawn10:\n TNT1 A 1 A_SpawnItemEx(\"HellfireIfrit\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",14))\n\tGoto CheckIfDead\n Spawn11:\n TNT1 A 1 A_SpawnItemEx(\"RictusIncarnate2\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",14))\n\tGoto CheckIfDead\n Spawn12:\n TNT1 A 1 A_SpawnItemEx(\"LesserCardinal\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",14))\n\tGoto CheckIfDead\n Spawn13:\n TNT1 A 1 A_SpawnItemEx(\"LesserTerminator\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",14))\n\tGoto CheckIfDead\n Spawn14:\n TNT1 A 1 A_SpawnItemEx(\"InfernalCyberNoble\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",14))\n\tGoto CheckIfDead\n Spawn15:\n TNT1 A 1 A_SpawnItemEx(\"TaggedPhaseOverlord\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",14))\n\tGoto CheckIfDead\n Spawn16:\n TNT1 A 1 A_SpawnItemEx(\"WrathLord\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",14))\n\tGoto CheckIfDead\n Spawn17:\n TNT1 A 1 A_SpawnItemEx(\"CorruptionServantStandalone\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",14))\n\tGoto CheckIfDead\n Spawn18:\n TNT1 A 1 A_SpawnItemEx(\"TaggedProtoDestroyer\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",14))\n\tGoto CheckIfDead\n Spawn19:\n TNT1 A 1 A_SpawnItemEx(\"Cydestroyer\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",14))\n\tGoto CheckIfDead\n Spawn20://redux\n TNT1 A 1 A_SpawnItemEx(\"DivineAfrit\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",14))\n\tGoto CheckIfDead\n Spawn21:\n TNT1 A 1 A_SpawnItemEx(\"InsanityCyberNoble\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",14))\n\tGoto CheckIfDead\n Spawn22:\n TNT1 A 1 A_SpawnItemEx(\"DarkCybruiser\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",14))\n\tGoto CheckIfDead\n Spawn23:\n TNT1 A 1 A_SpawnItemEx(\"HellFireBaron\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",14))\n\tGoto CheckIfDead\n Spawn24:\n TNT1 A 1 A_SpawnItemEx(\"TaggedHellPaladin\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",14))\n\tGoto CheckIfDead\n Spawn25:\n TNT1 A 1 A_SpawnItemEx(\"DarkCydestroyer\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",14))\n\tGoto CheckIfDead\n Spawn26:\n TNT1 A 1 A_SpawnItemEx(\"PhaseWarlord\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",14))\n\tGoto CheckIfDead\n Spawn27:\n TNT1 A 1 A_SpawnItemEx(\"LordAsmodeus\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",14))\n\tGoto CheckIfDead\n Spawn28:\n TNT1 A 1 A_SpawnItemEx(\"LegendaryCyberNoble\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",14))\n\tGoto CheckIfDead\n Spawn29:\n TNT1 A 1 A_SpawnItemEx(\"LegendaryAfrit\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",14))\n\tGoto CheckIfDead\n Spawn30:\n TNT1 A 1 A_SpawnItemEx(\"LegendaryArchon\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",14))\n\tGoto CheckIfDead\n Spawn31:\n TNT1 A 1 A_SpawnItemEx(\"EnragedLegendaryCybruiser\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",14))\n\tGoto CheckIfDead\n Spawn32:\n TNT1 A 1 A_SpawnItemEx(\"NemesisCyberNoble\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,ACS_NamedExecuteWithResult(\"MonsterSetup\",14))\n\tGoto CheckIfDead\n CheckIfDead:\n\tTNT1 A 35\n\tLoop\n Die:\n\tTNT1 A 2 A_Die\n\tGoto Death\n Death:\n\tTNT1 A 100 A_Fall\n\tTNT1 A 2 A_BossDeath\n Stop\n }\n}"
},
{
"source": "pk3",
"name": "!ReduxActors/Monsters/Chaingunners/HellstormGeneral.txt",
"contents": "ACTOR HellstormGeneral : BFG10KGeneral\n{\nHealth 320\nPainChance 55\nDropItem \"HellstormBFG\" 90 1\nDropItem \"PortableMedkit\" 190\nDropItem \"ArmorPlate\" 190\nDropItem \"BackPack\" 125\nDropItem \"DemonAmmoBox\" 256\nDropItem \"HandGrenadeAmmo\" 200 1\nDropItem \"MineAmmo\" 123 1\nObituary \"%o was converted into ash by an Hellstorm General.\"\nDeathSound \"weapons/bfg95explode\"\nTag \"\\c[j3]HellStorm General\\c-\"\nStates\n{\nSpawn:\n\tHS10 AZ 10 A_Look\n\tTNT1 A 0 A_PlayWeaponSound(\"weapons/bfg15kidle\")\n Loop\nSee:\n TNT1 A 0 A_PlayWeaponSound(\"weapons/bfg15kidle\")\n\tHS10 AABB 3 A_Chase\n TNT1 A 0 A_SpawnItem(\"FootStep\",0,0,0,0)\n HS10 CCDD 3 A_Chase\n TNT1 A 0 A_SpawnItem(\"FootStep\",0,0,0,0)\n Loop\nMissile:\n\tTNT1 A 0 A_PlayWeaponSound(\"weapons/Hcharge10k\")\n\tHS10 E 40 A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/hbfg10kfire\")\n\tHS10 F 3 Bright A_CustomMissile(\"HSGeneral10k\", 30, 0, Random(-4, 4))\n HS10 E 6 A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/hbfg10kfire\")\n\tHS10 F 3 Bright A_CustomMissile(\"HSGeneral10k\", 30, 0, Random(-4, 4))\n HS10 E 6 A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/hbfg10kfire\")\n\tHS10 F 3 Bright A_CustomMissile(\"HSGeneral10k\", 30, 0, Random(-4, 4))\n HS10 E 6 A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/hbfg10kfire\")\n\tHS10 F 3 Bright A_CustomMissile(\"HSGeneral10k\", 30, 0, Random(-4, 4))\n HS10 E 6 A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/hbfg10kfire\")\n\tHS10 F 3 Bright A_CustomMissile(\"HSGeneral10k\", 30, 0, Random(-4, 4))\n HS10 E 6 A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/hbfg10kfire\")\n\tHS10 F 3 Bright A_CustomMissile(\"HSGeneral10k\", 30, 0, Random(-4, 4))\n HS10 E 6 A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/hbfg10kfire\")\n\tHS10 F 3 Bright A_CustomMissile(\"HSGeneral10k\", 30, 0, Random(-4, 4))\n HS10 E 6 A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/hbfg10kfire\")\n\tHS10 F 3 Bright A_CustomMissile(\"HSGeneral10k\", 30, 0, Random(-4, 4))\n HS10 E 6 A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/hbfg10kfire\")\n\tHS10 F 3 Bright A_CustomMissile(\"HSGeneral10k\", 30, 0, Random(-4, 4))\n HS10 E 6 A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/hbfg10kfire\")\n\tHS10 F 3 Bright A_CustomMissile(\"HSGeneral10k\", 30, 0, Random(-4, 4))\n HS10 E 6 A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/hbfg10kfire\")\n\tHS10 F 3 Bright A_CustomMissile(\"HSGeneral10k\", 30, 0, Random(-4, 4))\n\tHS10 E 65 A_PlaySound(\"weapons/Hbfg10kcooldown\")\n\tGoto See\nPain:\n HS10 G 6 A_Pain\n Goto See\nDeath:\n TNT1 A 0 A_StopSound(6)\n HS10 H 5 A_Scream\n\tTNT1 AAAAA 0 A_CustomMissile(\"HSGeneralDevastatorBolt\",6,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-40,40))\n\tTNT1 A 0 A_Explode(30,42,1)\n\tTNT1 AAA 0 A_SpawnItem(\"HSGeneral10KEx\",0,30,0,0)\n HS10 I 5 A_Fall\n HS10 J 5 A_SpawnItem(\"BodyCrash\",0,0,0,0)\n HS10 K 5\n HS10 L -1\n Stop\nXDeath:\n TNT1 A 0 A_StopSound(6)\n HS10 O 3\n HS10 O 3 A_XScream\n\tTNT1 AAAAA 0 A_CustomMissile(\"HSGeneralDevastatorBolt\",6,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-40,40))\n\tTNT1 A 0 A_Explode(30,42,1)\n\tTNT1 AAA 0 A_SpawnItem(\"HSGeneral10KEx\",0,30,0,0)\n HS10 O 3 A_SpawnItemEx(\"GibbedGenerator\",0,0,0,0,0,0,0,128,0)\n HS10 P 3 A_Fall\n HS10 QRSTUV 3\n HS10 W -1\n Stop\nRaise:\n\tTNT1 A 0\n\tTNT1 A 0 A_SpawnItemEx(\"VileHealEffect\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n HS10 TSRQPO 5\n Goto See\n }\n}\n\nActor HSGeneral10k : HSBFG10kShot\n{\n -THRUSPECIES\n Species \"ZombieDeud\"\n DamageType \"GeneralTracer\"\n States\n {\n Spawn:\n\tHFP3 AABB 1 A_SpawnItemEx(\"HSBFG10KGhost\")\n\tTNT1 A 0 A_SpawnItemEx(\"ProjectileTrailParticleRed\",Random(-12,12),Random(-12,12),Random(-12,12),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)\n\tTNT1 A 0 A_CustomMissile(\"HSGeneralDevastatorBolt\",6,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-40,40))\n\tLoop\n Death:\n\tTNT1 AA 0 A_SpawnItem(\"HSGeneral10KEx\")\n\tHPE3 A 4 A_Explode(30,42,1)\n HPE3 BCDEF 4\n Stop\n }\n}\n\nACTOR HSGeneral10KEx : HS10KExPlayer\n{\n -THRUSPECIES\n Species \"ZombieDeud\"\n DamageType \"GeneralTracer\"\n}\n\nACTOR HSGeneralDevastatorBolt : DevastatorBolt\n{\n Species \"ZombieDeud\"\n DamageType \"GeneralTracer\"\n}"
},
{
"source": "pk3",
"name": "!ReduxActors/Monsters/Chaingunners/ImpureZombie.txt",
"contents": "ACTOR ImpureZombie : DemonicZombie\n{\nHealth 500\nSpeed 13\nPainChance 100\nDropItem \"PortableMedkit\" 200\nDropItem \"ArmorPlate\" 200\nDropItem \"HandGrenadeAmmo\" 225 1\nDropItem \"MineAmmo\" 125 1\nDropItem \"AmmoPack\" 125\nDropItem \"DemonAmmo\" 250 60\nDropItem \"DemonAmmoBox\" 105\nDropItem \"RuffianCannon\" 40\nDamageFactor \"ZombieCannon\", 0.0\nObituary \"%o was purified by an Impure Zombie and his ruffian cannon.\"\nTag \"\\c[g6]Impure Zombie\\c-\"\nStates\n{\nSpawn:\n IZMM A 10 A_Look\n\tIZMI A 10 A_Look\n Loop\nSee:\n IZMM AABB 3 A_Chase\n TNT1 A 0 A_SpawnItem(\"FootStep\",0,0,0,0)\n IZMM CCDD 3 A_Chase\n TNT1 A 0 A_SpawnItem(\"FootStep\",0,0,0,0)\n Loop\nMissile:\n TNT1 A 0 A_Jump(128,\"Missile2\")\n\tTNT1 A 0 A_Jump(64,\"Missile3\")\n\tGoto See\nMissile2:\n IZMM E 15 A_FaceTarget\n\tIZMM F 0 A_CustomMissile(\"ZombieRuffianComet\", 32, 0, -2)\n\tIZMM F 0 A_CustomMissile(\"ZombieRuffianComet\", 32, 0, 2)\n IZMM F 15 Bright A_CustomMissile(\"ZombieRuffianComet\", 32, 0, 0)\n\tIZMM E 12 A_FaceTarget\n\tIZMM F 0 A_CustomMissile(\"ZombieRuffianComet\", 32, 0, -2)\n\tIZMM F 0 A_CustomMissile(\"ZombieRuffianComet\", 32, 0, 2)\n IZMM F 15 Bright A_CustomMissile(\"ZombieRuffianComet\", 32, 0, 0)\n\tIZMM E 20\n\tTNT1 A 0 A_Jump(64,\"Missile3\")\n\tGoto See\nMissile3:\n IZMM E 15 A_FaceTarget\n\tIZMM F 0 A_CustomMissile(\"ZombiePaladinComet\", 32, 0, -10)\n\tIZMM F 15 Bright A_CustomMissile(\"ZombiePaladinComet\", 32, 0, 10)\n\tIZMM E 20\n\tGoto See\nPain:\n IZMM G 6 A_Pain\n Goto See\nDeath:\n IZMM H 5 A_Scream\n IZMM I 5 A_Fall\n IZMM J 5 A_SpawnItem(\"BodyCrash\",0,0,0,0)\n IZMM KLM 5\n IZMM N -1\n Stop\nXDeath:\n IZMM O 3 A_SpawnItemEx(\"GibbedGenerator\",0,0,0,0,0,0,0,128,0)\n IZMM P 3 A_XScream\n IZMM Q 3 A_Fall\n IZMM RST 3\n IZMM W -1\n Stop\nRaise:\n IZMM TSRQPO 5\n Goto See\n }\n}\n\nActor ZombieRuffianComet : RuffianComet\n{\nDamagetype \"ZombieCannon\"\n}\n\nActor ZombiePaladinComet : PaladinComet\n{\nDamagetype \"SatanGuard\"\n}"
},
{
"source": "pk3",
"name": "!ReduxActors/Monsters/Imps/ChaosImp.txt",
"contents": "ACTOR ChaosImp\n{\nMonster\nHealth 350\nRadius 20\nHeight 56\nMass 100\nSpeed 14\nPainChance 50\nMeleeDamage 10\n+Float\n+NoGravity\n+FLOORCLIP\n+AVOIDMELEE\n+MISSILEMORE\n+QUICKTORETALIATE\n+DONTHURTSPECIES\n+DONTHARMSPECIES\nBloodColor \"Green\"\nSpecies \"Imps\"\nPainChance \"SoulToxic\", 60\nPainChance \"FatFlamer\", 60\nPainChance \"FiendFire\", 60\nDamageFactor \"ImpComet\", 0.0\nDropItem \"BossLifeEssence\" 120\nDropItem \"BossArmorBonusMax\" 120\nDropItem \"DemonAmmo\" 160\nDropItem \"DustMana\" 128 50\nSeeSound \"Wlord/sight\"\nActiveSound \"Wlord/active\"\nMeleeSound \"imp/melee\"\nPainSound \"Wlord/pain\"\nDeathSound \"Wlord/death\"\nObituary \"%o was electrified by a Chaos Imp.\"\nHitObituary \"%o was clawed by a Chaos Imp.\"\nTag \"\\c[a6]Chaos Imp\\c-\"\nStates\n\t{\n\tSpawn:\n\t\tCH4N A 10 A_Look\n\t\tLoop\n\tSee:\n\t\tCH4N AABBCCDD 3 A_Chase\n\t\tTNT1 A 0 A_Jump(62,\"Rush\")\n\t\tTNT1 A 0 A_Jump(50,\"AirDodge\")\n\t\tLoop\n\tAirDodge:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_Jump(256,\"Right\",\"Left\",\"Back\",\"BackLeftRange\",\"BackRightRange\")\n\t\tTNT1 A 0\n\t\tGoTo See\n\tRight:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 ThrustThing(angle*256/360+64,20,0,0)\n\t\tCH4N A 5\n\t\tGoTo See\n\tLeft:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 ThrustThing(angle*256/360+192,20,0,0)\n\t\tCH4N A 5\n\t\tGoTo See\n\tBack:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 ThrustThing(angle*256/360+128,20,0,0)\n\t\tCH4N A 5\n\t\tGoTo See\n\tBackLeftRange:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 ThrustThing(angle*256/360+random(133,187),20,0,0)\n\t\tCH4N A 5\n\t\tGoTo See\n\tBackRightRange:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 ThrustThing(angle*256/360+random(69,123),20,0,0)\n\t\tCH4N A 5\n\t\tGoTo See\n\tMelee:\n\t\tCH4N EF 6 A_FaceTarget\n\t\tCH4N F 5 A_MeleeAttack\n\t\tGoto See\n\tMissile:\n\t\tTNT1 A 0 A_SetShootable\n\t\tTNT1 A 0 A_Jump(64,\"Missile2\")\n\tNormal:\n\t\tCH4N EF 8 Bright A_FaceTarget\n\t\tCH4N F 1 Bright A_FaceTarget\n\t\tTNT1 A 0 A_PlaySound(\"imp/attack\")\n\t\tTNT1 A 0 A_CustomMissile(\"ChaosImpBouncer\", 28, 0, 0)\n\t\tTNT1 A 0 A_CustomMissile(\"ChaosImpBouncer\", 28, 0, -5)\n\t\tTNT1 A 0 A_CustomMissile(\"ChaosImpBouncer\", 28, 0, 5)\n\t\tTNT1 A 0 A_Jump(88,\"Missile2\")\n\t\tGoto See\n\tMissile2:\n\t\tCH4N EF 10 Bright A_FaceTarget\n\t\tCH4N F 6 Bright A_CustomMissile(\"ChaosImpLightning\",32,20,0)\n\t\tCH4N F 2 Bright A_FaceTarget\n\t\tCH4N F 6 Bright A_CustomMissile(\"ChaosImpLightning\",32,20,0)\n\t\tCH4N F 2 Bright A_FaceTarget\n\t\tCH4N F 6 Bright A_CustomMissile(\"ChaosImpLightning\",32,20,0)\n\t\tGoto See\n\tRush:\n\t\tTNT1 A 0 A_SpawnItemEx(\"ChaosImpGhost\")\n\t\tCH4N A 1 A_Chase\n\t\tTNT1 A 0 A_SpawnItemEx(\"ChaosImpGhost\")\n\t\tCH4N A 1 A_Chase\n\t\tTNT1 A 0 A_SpawnItemEx(\"ChaosImpGhost\")\n\t\tCH4N A 1 A_Chase\n\t\tTNT1 A 0 A_SpawnItemEx(\"ChaosImpGhost\")\n\t\tCH4N A 1 A_Chase\n\t\tTNT1 A 0 A_SpawnItemEx(\"ChaosImpGhost\")\n\t\tCH4N A 1 A_Chase\n\t\tTNT1 A 0 A_SpawnItemEx(\"ChaosImpGhost\")\n\t\tCH4N A 1 A_Chase\n\t\tTNT1 A 0 A_SpawnItemEx(\"ChaosImpGhost\")\n\t\tCH4N A 1 A_Chase\n\t\tTNT1 A 0 A_SpawnItemEx(\"ChaosImpGhost\")\n\t\tCH4N A 1 A_Chase\n\t\tTNT1 A 0 A_Jump(84,\"See\")\n\t\tLoop\n\tPain:\n\t\tCH4N H 2\n\t\tCH4N H 2 A_Pain\n\t\tGoto See\n\tDeath:\n\t\tCH4N I 8\n\t\tCH4N J 8 A_Scream\n\t\tCH4N K 6\n\t\tCH4N L 6 A_NoBlocking\n\t\tCH4N M 1\n\t\tCH4N N 63000 CanRaise\n\t\tStop\n\t}\n}\n\nACTOR ChaosImpGhost\n{\nPROJECTILE\nHeight 56\nRadius 20\nSpeed 0\nRENDERSTYLE Translucent\nAlpha 0.7\n+NOINTERACTION\n+CLIENTSIDEONLY\nStates\n\t{\n\tSpawn:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Toaster\")\n\t\tTNT1 A 1\n\t\tGoto Fade\n\tFade:\n\t\tCH4N A 2 A_FadeOut(0.1,1)\n\t\tLoop\n\tToaster:\n\t\tTNT1 A 1 Bright\n\t\tStop\n\t}\n}\n\nACTOR ChaosImpLightning : NetherLightning\n{\n Scale 0.25\n Damage 8\n Radius 10\n Damagetype \"ImpComet\"\n Species \"Imps\"\n Missiletype \"ChaosLightningTrailSpawner\"\n States\n {\n Spawn:\n\tCLIG ABCDE 1 Bright\n Loop\n Death:\n\tTNT1 A 0 A_SpawnItemEx(\"GreenParticleSpawner\", 0, 0, 0, 0, 0, 0, 0, 128)\n\tTNT1 AAA 0 A_CustomMissile(\"Kaboom7\", 0, 0, random(0,360), 2, random(0,360))\n\tTNT1 AAA 0 A_CustomMissile(\"SmokeFX4\", 0, 0, random(0,360), 2, random(0,360))\n\tTNT1 A 0 A_SetScale(0.75)\n NLI2 ABCDEFG 1 Bright\n stop\n}\n}\n\nActor ChaosImpBouncer : 2704Ball\n{\n-FRIENDLY\n-NOTIMEFREEZE\nDamagetype \"ImpComet\"\nSpecies \"Imps\"\nDecal Scorch\nSpeed 16\nBounceCount 3\nScale 0.15\nMissiletype \"ChaosLightningTrailSpawner\"\nSeesound \"\"\nObituary \"%o was electrified by a Chaos Imp.\"\nStates\n\t{\n\tSpawn:\n\t\tSPKG A 1 Bright A_SpawnItemEx(\"ChaosImpBouncerTrail\")\n\t\tLoop\n Death:\n\t\tTNT1 A 0 A_SpawnItemEx(\"GreenParticleSpawner\", 0, 0, 0, 0, 0, 0, 0, 128)\n\t\tTNT1 AAA 0 A_CustomMissile(\"Kaboom7\", 0, 0, random(0,360), 2, random(0,360))\n\t\tTNT1 AAA 0 A_CustomMissile(\"SmokeFX4\", 0, 0, random(0,360), 2, random(0,360))\n\t\tTNT1 A 0 A_SetScale(0.75)\n \tNLI2 ABCDEFG 1 Bright\n \tstop\n\t}\n}\n\nActor ChaosImpBouncerTrail\n{\n +CLIENTSIDEONLY\n +NOINTERACTION\n +BRIGHT\n Renderstyle Add\n Alpha 0.85\n Scale 0.15\n States\n {\n Spawn:\n\tSPKG A 1 A_SetScale(ScaleX-0.005)\n\tTNT1 A 0 A_FadeOut(0.08)\n\tSPKG A 1 A_SetScale(ScaleX-0.005)\n\tTNT1 A 0 A_FadeOut(0.08)\n\tSPKG A 1 A_SetScale(ScaleX-0.005)\n\tTNT1 A 0 A_FadeOut(0.08)\n\tSPKG A 1 A_SetScale(ScaleX-0.005)\n\tTNT1 A 0 A_FadeOut(0.08)\n\tSPKG A 1 A_SetScale(ScaleX-0.005)\n\tTNT1 A 0 A_FadeOut(0.08)\n\tSPKG A 1 A_SetScale(ScaleX-0.005)\n\tTNT1 A 0 A_FadeOut(0.08)\n Loop\n\t}\n}"
},
{
"source": "pk3",
"name": "!ReduxActors/Monsters/Pinkys/ChaosDevourer.txt",
"contents": "ACTOR ChaosDevourer : BullFiend\n{\n Health 425\n PainChance 80\n\tSpeed 20\n\tScale 1.1\n\tMaxTargetRange 750\n SeeSound \"magma/sight\"\n PainSound \"monster/psopain\"\n DeathSound \"magma/death\"\n ActiveSound \"magma/active\"\n\tAttackSound \"magma/attack\"\n\tDropItem \"BossLifeEssence\" 120\n\tDropItem \"BossArmorBonusMax\" 120\n\tDropItem \"DemonAmmo\" 160\n\tDropItem \"DustMana\" 128 50\n\tBloodColor \"Green\"\n\t+MissileMore\n\t+MissileEvenMore\n Obituary \"%o was charged by a Chaos Devourer\"\n\tHitObituary \"%o was Devoured by a Chaos Devourer.\"\n Tag \"\\c[a6]Chaos Devourer\\c-\"\n\tStates\n\t{\n\tSpawn:\n\t\tCDR3 A 12 A_Look\n Loop\n\tSee:\n CDR3 AABB 2 A_Chase\n TNT1 A 0 A_SpawnItem(\"HeavyFleshStep\",0,0,0,0)\n CDR3 CCDD 2 A_Chase\n TNT1 A 0 A_SpawnItem(\"HeavyFleshStep\",0,0,0,0)\n Loop\n\tMelee:\n CDR3 EF 5 A_FaceTarget\n CDR3 G 4 A_MeleeAttack\n CDR3 E 5 A_FaceTarget\n Goto See\n\tMissile:\n\t\tTNT1 A 0 A_Jump(128,\"Lunge\")\n\tNormal:\n\t CDR3 GE 5 A_FaceTarget\n\t CDR3 F 6 Bright A_CustomMissile(\"ChaosDevourerLightning\", 32, 0, 0)\n\t\tCDR3 E 3 A_FaceTarget\n\t CDR3 F 6 Bright A_CustomMissile(\"ChaosDevourerLightning\", 32, 0, 0)\n\t\tCDR3 E 3 A_FaceTarget\n\t CDR3 F 6 Bright A_CustomMissile(\"ChaosDevourerLightning\", 32, 0, 0)\n\t\tCDR3 E 3 A_FaceTarget\n\t CDR3 F 6 Bright A_CustomMissile(\"ChaosDevourerLightning\", 32, 0, 0)\n\t\tCDR3 E 3\n\t\tGoto See\n\tLunge:\n\t TNT1 A 0 A_JumpIfCloser(330,1)\n\t Goto See\n\t\tTNT1 A 0 A_PlaySound(\"magma/attack\")\n\t CDR3 EF 7 A_FaceTarget\n\t\tTNT1 A 0 A_ChangeFlag(SLIDESONWALLS,1)\n\t TNT1 A 0 ThrustThingZ(0,20,0,1)\n\t CDR3 F 2 A_Recoil(-28)\n\t CDR3 F 3 A_CustomMissile(\"PinkyLunge\",18,0,0,CMF_AIMDIRECTION)\n\t CDR3 G 3\n\t CDR3 G 2\n\t Goto Lunge2\n\tLunge2:\n\t\tTNT1 A 0 A_PlaySound(\"magma/attack\")\n\t CDR3 EF 7 A_FaceTarget\n\t\tTNT1 A 0 A_ChangeFlag(SLIDESONWALLS,1)\n\t TNT1 A 0 ThrustThingZ(0,20,0,1)\n\t CDR3 F 2 A_Recoil(-28)\n\t CDR3 F 3 A_CustomMissile(\"PinkyLunge\",18,0,0,CMF_AIMDIRECTION)\n\t CDR3 G 3\n\t CDR3 G 2\n\t Goto Lunge3\n\tLunge3:\n\t\tTNT1 A 0 A_PlaySound(\"magma/attack\")\n\t CDR3 EF 7 A_FaceTarget\n\t\tTNT1 A 0 A_ChangeFlag(SLIDESONWALLS,1)\n\t TNT1 A 0 ThrustThingZ(0,20,0,1)\n\t CDR3 F 2 A_Recoil(-28)\n\t CDR3 F 3 A_CustomMissile(\"PinkyLunge\",18,0,0,CMF_AIMDIRECTION)\n\t CDR3 G 9\n\t CDR3 G 1 A_ScaleVelocity(0.2)\n\t CDR3 G 1 A_ScaleVelocity(0)\n\t\tTNT1 A 0 A_ChangeFlag(SLIDESONWALLS,0)\n\t Goto See\n\tPain:\n\t\tTNT1 A 0 A_ChangeFlag(SLIDESONWALLS,0)\n CDR3 H 4 A_Pain\n Goto See\n\tDeath:\n\t TNT1 A 0 A_ChangeFlag(SLIDESONWALLS,0)\n CDR3 I 5\n CDR3 J 5 A_Scream\n CDR3 K 4\n CDR3 L 4 A_NoBlocking\n CDR3 M 4 A_SpawnItem(\"BodyCrash\",0,0,0,0)\n CDR3 N -1\n Stop\n\tXDeath:\n Goto Death\n\tRaise:\n\t TNT1 A 0\n\t TNT1 A 0 A_SpawnItemEx(\"VileHealEffect\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n CDR3 NMLKJI 5\n Goto See\n }\n}\n\nActor DevourerRailPuff : BulletPuff\n{\n+THRUSPECIES\n+MTHRUSPECIES\n+PUFFGETSOWNER\n+DONTHARMSPECIES\n+BLOODLESSIMPACT\nSpecies \"Fiends\"\nDamagetype \"FiendFire\"\n}\n\nACTOR ChaosDevourerLightning : ChaosImpLightning\n{\n Scale 0.25\n Damage 8\n Radius 10\n Species \"Fiends\"\n Damagetype \"FiendFire\"\n Missiletype \"ChaosLightningTrailSpawner\"\n States\n {\n Spawn:\n\tCLIG ABCDE 1 Bright\n Loop\n Death:\n\tTNT1 A 0 A_SpawnItemEx(\"GreenParticleSpawner\", 0, 0, 0, 0, 0, 0, 0, 128)\n\tTNT1 AAA 0 A_CustomMissile(\"Kaboom7\", 0, 0, random(0,360), 2, random(0,360))\n\tTNT1 AAA 0 A_CustomMissile(\"SmokeFX4\", 0, 0, random(0,360), 2, random(0,360))\n\tTNT1 A 0 A_SetScale(0.75)\n NLI2 ABCDEFG 1 Bright\n stop\n}\n}"
},
{
"source": "pk3",
"name": "!ReduxActors/Monsters/Pinkys/IronFiend.txt",
"contents": "ACTOR IronFiend : BullFiend\n{\n Health 600\n PainChance 80\n\tSpeed 10\n\tScale 1.2\n\tMaxTargetRange 750\n SeeSound \"magma/sight\"\n PainSound \"monster/psopain\"\n DeathSound \"magma/death\"\n ActiveSound \"magma/active\"\n\tAttackSound \"magma/attack\"\n\tDropItem \"BossLifeEssence\" 120\n\tDropItem \"BossArmorBonusMax\" 120\n\tDropItem \"NewCell\" 160 20\n\tDropItem \"NewCell\" 140 20\n\tDropItem \"NewCell\" 120 20\n\tDropItem \"Missile\" 128\n\tDropItem \"Missile\" 128\n\tDropItem \"Assault Shotgun\" 128\n\tDropItem \"Plasma Rifle\" 128\n\tDropItem \"Rocket Launcher\" 64\n\tBloodColor \"Blue\"\n\t+MissileMore\n Obituary \"%o was melted by an Iron Fiend\"\n\tHitObituary \"%o was crushed by an Iron Fiend.\"\n Tag \"Iron Fiend\"\n\tStates\n\t{\n\tSpawn:\n\t\tIFN2 A 6 A_Look\n\t\tIFIN A 6 A_Look\n\t\tIFN2 B 6 A_Look\n\t\tIFIN A 6 A_Look\n Loop\n\tSee:\n IFIN AABB 2 A_Chase\n TNT1 A 0 A_SpawnItem(\"HeavyFleshStep\",0,0,0,0)\n IFIN CCDD 2 A_Chase\n TNT1 A 0 A_SpawnItem(\"HeavyFleshStep\",0,0,0,0)\n Loop\n\tMelee:\n\t IFIN E 6 A_FaceTarget\n\t IFIN E 6 A_FaceTarget\n\t IFIN E 6 A_FaceTarget\n Goto ASG\n\tMissile:\n\t TNT1 A 0 A_JumpIfCloser(150,\"Lunge\")\n\t\tTNT1 A 0 A_Jump(80,\"Rocket\")\n\t IFIN E 10 A_FaceTarget\n Normal:\n IFIN E 2 A_FaceTarget\n\t IFN2 F 2 Bright A_PlaySound(\"weapons/hrfire\")\n\t TNT1 A 0 A_CustomMissile(\"IronFiendPlasma\",40,0,0,0)\n\t IFIN E 2\n\t IFN2 F 2 Bright A_PlaySound(\"weapons/hrfire\")\n\t TNT1 A 0 A_CustomMissile(\"IronFiendPlasma\",40,0,0,0)\n\t IFIN E 2\n\t IFN2 F 2 Bright A_PlaySound(\"weapons/hrfire\")\n\t TNT1 A 0 A_CustomMissile(\"IronFiendPlasma\",40,0,0,0)\n\t IFIN E 2\n\t IFN2 F 2 Bright A_PlaySound(\"weapons/hrfire\")\n\t TNT1 A 0 A_CustomMissile(\"IronFiendPlasma\",40,0,0,0)\n\t IFIN E 2\n\t IFN2 F 2 Bright A_PlaySound(\"weapons/hrfire\")\n\t TNT1 A 0 A_CustomMissile(\"IronFiendPlasma\",40,0,0,0)\n\t IFIN E 2\n TNT1 A 0 A_SpidRefire\n\t Goto See\n\tRocket:\n\t IFIN GE 10 A_FaceTarget\n\t IFIN F 6 Bright A_CustomMissile(\"IronFiendRocket\", 32, 0, 0)\n\t\tIFIN E 12 A_FaceTarget\n\t\tGoto See\n ASG:\n\t IFIN E 3 A_FaceTarget\n\t TNT1 A 0 A_SpawnItemEx(\"ShellCasing\", 0, 12, 36, Random(2, 6), 0, Random(1, 3), Random(-80, -90), 128)\n\t TNT1 AAA 0 A_CustomMissile(\"ProjectileBullet\",40,0,Random(-1000,1000)/100.00,0)\n\t TNT1 A 0 A_CustomBulletAttack(18, 12, 5, Random(3,5)*3, \"CyNoblePuff\")\n\t IFIN F 2 Bright A_PlaySoundEx(\"AShotgun/Fire\",\"Weapon\")\n\t IFIN E 3 A_FaceTarget\n\t IFIN E 6\n\t\tIFIN E 3 A_FaceTarget\n\t TNT1 A 0 A_SpawnItemEx(\"ShellCasing\", 0, 12, 36, Random(2, 6), 0, Random(1, 3), Random(-80, -90), 128)\n\t TNT1 AAA 0 A_CustomMissile(\"ProjectileBullet\",40,0,Random(-1000,1000)/100.00,0)\n\t TNT1 A 0 A_CustomBulletAttack(18, 12, 5, Random(3,5)*3, \"CyNoblePuff\")\n\t IFIN F 2 Bright A_PlaySoundEx(\"AShotgun/Fire\",\"Weapon\")\n\t IFIN E 3 A_FaceTarget\n\t IFIN E 6\n\t\tIFIN E 3 A_FaceTarget\n\t TNT1 A 0 A_SpawnItemEx(\"ShellCasing\", 0, 12, 36, Random(2, 6), 0, Random(1, 3), Random(-80, -90), 128)\n\t TNT1 AAA 0 A_CustomMissile(\"ProjectileBullet\",40,0,Random(-1000,1000)/100.00,0)\n\t TNT1 A 0 A_CustomBulletAttack(18, 12, 5, Random(3,5)*3, \"CyNoblePuff\")\n\t IFIN F 2 Bright A_PlaySoundEx(\"AShotgun/Fire\",\"Weapon\")\n\t IFIN E 3 A_FaceTarget\n\t IFIN E 6\n\t Goto See\n\tLunge:\n\t TNT1 A 0 A_JumpIfCloser(250,1)\n\t Goto See\n\t\tTNT1 A 0\n\t IFIN EE 7 A_FaceTarget\n\t\tTNT1 A 0 A_ChangeFlag(SLIDESONWALLS,1)\n\t TNT1 A 0 ThrustThingZ(0,20,0,1)\n\t IFIN E 2 A_Recoil(-28)\n\t IFIN E 3 A_CustomMissile(\"PinkyLunge\",18,0,0,CMF_AIMDIRECTION)\n\t IFIN G 6\n\t IFIN G 2 A_ScaleVelocity(0.2)\n\t\tTNT1 A 0 A_ChangeFlag(SLIDESONWALLS,0)\n\t IFIN G 1 A_ScaleVelocity(0)\n\t Goto See\n\tPain:\n\t TNT1 A 0 A_PlaySound(\"Saber/WallHit\")\n\t\tTNT1 A 0 A_ChangeFlag(SLIDESONWALLS,0)\n IFIN G 4 A_Pain\n Goto See\n\tDeath:\n\t TNT1 A 0 A_PlaySound(\"Saber/WallHit\",3)\n\t TNT1 A 0 A_ChangeFlag(SLIDESONWALLS,0)\n\t TNT1 A 0 A_PlaySound(\"Weapons/RockLX\")\n IFIN I 5 A_SpawnItem(\"IronFiendDeath\",0,30,0,0)\n IFIN J 5 A_Scream\n IFIN K 4 A_SpawnItemEx(\"BlueGibbedGenerator\",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)\n IFIN L 4 A_NoBlocking\n IFIN M 4 A_SpawnItem(\"BodyCrash\",0,0,0,0)\n IFIN N -1\n Stop\n\tXDeath:\n Goto Death\n\tRaise:\n\t TNT1 A 0\n\t TNT1 A 0 A_SpawnItemEx(\"VileHealEffect\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n IFIN NMLKJI 5\n Goto See\n }\n}\n\nACTOR IronFiendRocket : NewRocket\n{\nSpeed 20\nDamage 20\nSpecies \"Fiends\"\nDamageType \"FiendFire\"\n-THRUSPECIES\n}\n\nACTOR IronFiendPlasma : DualaPlasma\n{\nSpeed 22\nFastSpeed 26\nDamage 4\nScale 1\nSpecies \"FiendFire\"\nDeathSound \"monsters/newfireexplode\"\n-THRUSPECIES\n}\n\nACTOR IronFiendDeath\n{\n+CLIENTSIDEONLY\n+NOGRAVITY\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_SpawnItemEx(\"OrangeParticleSpawner\", 0, 0, 0, 0, 0, 0, 0, 128)\nTNT1 AAA 0 A_CustomMissile(\"Kaboom3\", 0, 0, random(0,360), 2, random(0,360))\nTNT1 AAA 0 A_CustomMissile(\"SmokeFX2\", 0, 0, random(0,360), 2, random(0,360))\nTNT1 AAAA 0 A_SpawnItemEx(\"Debris\",0,0,0,Random(4,-4),Random(4,-4),Random(4,8),0,128)\nTNT1 A 1 A_SpawnItem(\"RocketEx\")\nStop\n}\n}"
},
{
"source": "pk3",
"name": "!ReduxActors/Monsters/Pinkys/PhaseWalker.txt",
"contents": "ACTOR PhaseWalker : BullFiend\n{\n Health 350\n PainChance 60\n\tSpeed 15\n\tMaxTargetRange 750\n SeeSound \"magma/sight\"\n PainSound \"monster/psopain\"\n DeathSound \"magma/death\"\n ActiveSound \"magma/active\"\n\tAttackSound \"magma/attack\"\n\tDropItem \"BossLifeEssence\" 120\n\tDropItem \"BossArmorBonusMax\" 120\n\tDropItem \"DemonAmmo\" 160\n\tBloodColor \"Purple\"\n Obituary \"%o was clipped out by the Phase Walker\"\n\tHitObituary \"the Phase Walker got a big bite out of %o.\"\n Tag \"\\c[j8]Phase Walker\\c-\"\n var int user_noclip;\n\tStates\n\t{\n\tSpawn:\n\t\tPYFN A 12 A_Look\n Loop\n\tSee:\n PYFN AABB 2 A_Chase\n TNT1 A 0 A_SpawnItem(\"HeavyFleshStep\",0,0,0,0)\n PYFN CCDD 2 A_Chase\n TNT1 A 0 A_SpawnItem(\"HeavyFleshStep\",0,0,0,0)\n Loop\n\tMelee:\n PYFN EF 5 A_FaceTarget\n TNT1 A 0 A_RadiusGive(\"PhaseMindfuck\",128,RGF_PLAYERS)\n PYFN G 4 A_MeleeAttack\n PYFN E 5 A_FaceTarget\n Goto See\n\tMissile:\n\t TNT1 A 0 A_JumpIf(user_noclip == 1,2)\n\t TNT1 A 0 A_JumpIfHealthLower(200,\"Noclip\")\n\t\tTNT1 A 0 A_Jump(256,\"Lunge\")\n\t\tGoto See\n\tLunge:\n\t\tTNT1 A 0 A_Jump(128,\"See\")\n\t\tTNT1 A 0 A_PlaySound(\"magma/attack\")\n\t PYFN EF 7 A_FaceTarget\n\t\tTNT1 A 0 A_ChangeFlag(SLIDESONWALLS,1)\n\t TNT1 A 0 ThrustThingZ(0,20,0,1)\n\t PYFN F 2 A_Recoil(-20)\n\t PYFN F 3 A_CustomMissile(\"PinkyLunge\",18,0,0,CMF_AIMDIRECTION)\n\t PYFN G 3\n\t PYFN G 2\n\t Goto See\n\tNoclip:\n PYFN H 20\n \t TNT1 A 0 A_SetUserVar(\"user_noclip\",1)\n\t TNT1 A 0 A_SetTranslucent(0.5)\n TNT1 A 0 ACS_NamedExecuteAlways(\"PhaseWalkerSmokeSpawner\",0)\n\t TNT1 AAAAAA 0 A_SpawnItemEx(\"NemesisArmorSmoke\",frandom(-2,2),frandom(0,15),frandom(1,8),frandom(0,1),frandom(-1,0),frandom(0,0.2),random(0,360))\n TNT1 A 0 A_RadiusGive(\"PhaseMindfuck\",256,RGF_PLAYERS)\n\t TNT1 A 0 A_ChangeFlag(NOCLIP,1)\n PYFN H 4\n Goto See\n\tPain:\n\t\tTNT1 A 0 A_ChangeFlag(SLIDESONWALLS,0)\n PYFN H 4 A_Pain\n Goto See\n\tDeath:\n\t TNT1 A 0 A_ChangeFlag(SLIDESONWALLS,0)\n PYFN I 5\n PYFN J 5 A_Scream\n PYFN K 4\n PYFN L 4 A_NoBlocking\n PYFN M 4 A_SpawnItem(\"BodyCrash\",0,0,0,0)\n PYFN N -1\n Stop\n\tXDeath:\n Goto Death\n\tRaise:\n\t TNT1 A 0\n\t TNT1 A 0 A_SpawnItemEx(\"VileHealEffect\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n PYFN NMLKJI 5\n Goto See\n }\n}\n\nACTOR PhaseWalkerSmokeSpawner : RedParticleSpawner\n{\n States\n {\n Spawn:\n TNT1 A 0\n\tTNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Null\")\n\tTNT1 AA 0 A_SpawnItemEx(\"PhaseWalkerSmoke\",random(-12,12),random(-12,12),random(0,0),0,0,random(0,0),0,128,0)\n TNT1 A 1\n Stop\n }\n}\n\nACTOR PhaseWalkerSmoke : NemesisHellionSmoke\n{\n Alpha 0.3\n Scale 0.2\n States\n {\n Spawn:\n\tTNT1 A 0 NoDelay A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Null\")\n\tFIW1 ABCDEFGHIJKL 3 A_FadeOut(0.1,1)\n\tStop\n\t}\n}"
},
{
"source": "pk3",
"name": "!ReduxActors/Monsters/Spectres/ChaosNightmare.txt",
"contents": "ACTOR ChaosNightmare : BullFiend\n{\n Health 475\n PainChance 80\n\tSpeed 20\n\tScale 1.1\n\tMaxTargetRange 750\n SeeSound \"magma/sight\"\n PainSound \"monster/psopain\"\n DeathSound \"magma/death\"\n ActiveSound \"magma/active\"\n\tAttackSound \"magma/attack\"\n\tDropItem \"BossLifeEssence\" 120\n\tDropItem \"BossArmorBonusMax\" 120\n\tDropItem \"DemonAmmo\" 160\n\tDropItem \"DustMana\" 128 50\n\tBloodColor \"Green\"\n\t+MissileMore\n\t+MissileEvenMore\n\t+BRIGHT\n\tRenderstyle Add\n Obituary \"%o did not see the Chaos Nightmare\"\n\tHitObituary \"%o became nonexistant thanks to a Chaos Nightmare.\"\n Tag \"\\c[a6]Chaos Nightmare\\c-\"\n\tStates\n\t{\n\tSpawn:\n\t\tCDR4 AQ 12 A_Look\n Loop\n\tSee:\n CDR4 AABB 2 A_Chase\n TNT1 A 0 A_SpawnItem(\"HeavyFleshStep\",0,0,0,0)\n CDR4 CCDD 2 A_Chase\n TNT1 A 0 A_SpawnItem(\"HeavyFleshStep\",0,0,0,0)\n Loop\n\tMelee:\n CDR4 EF 5 A_FaceTarget\n CDR4 G 4 A_MeleeAttack\n CDR4 E 5 A_FaceTarget\n Goto Lunge\n\tMissile:\n\t\tTNT1 A 0 A_Jump(128,\"Lunge\")\n\tNormal:\n\t CDR4 GE 5 A_FaceTarget\n\t\tTNT1 A 0 A_CustomMissile(\"ChaosDevourerLightning\", 32, 0, Random(-3, 3))\n\t CDR4 F 6 Bright\n\t\tCDR4 E 3 A_FaceTarget\n\t\tTNT1 A 0 A_CustomMissile(\"ChaosDevourerLightning\", 32, 0, Random(-3, 3))\n\t CDR4 F 6 Bright\n\t\tCDR4 E 3\n\t\tGoto See\n\tLunge:\n\t TNT1 A 0 A_JumpIfCloser(250,1)\n\t Goto See\n\t\tTNT1 A 0 A_PlaySound(\"magma/attack\")\n\t CDR4 EF 7 A_FaceTarget\n\t\tTNT1 A 0 A_ChangeFlag(SLIDESONWALLS,1)\n\t TNT1 A 0 ThrustThingZ(0,20,0,1)\n\t CDR4 F 2 A_Recoil(-28)\n\t CDR4 F 3 A_CustomMissile(\"PinkyLunge\",18,0,0,CMF_AIMDIRECTION)\n\t CDR4 G 1 A_ScaleVelocity(0.2)\n\t CDR4 G 4 A_FaceTarget\n\t Goto Teleport\n Teleport:\n \tCDR4 G 1 A_UnSetShootable\n \tTNT1 AA 0 A_CustomRailgun(0,0,NONE,NONE,RGF_SILENT|RGF_FULLBRIGHT,0,30,\"DevourerRailPuff\",frandom(-70,70),frandom(-70,70),random(60,110),0,2.0,0,\"OverseerRailParticle\",10)\n\t\tCDR4 G 1 A_FadeOut(0.2,0)\n \tTNT1 AA 0 A_CustomRailgun(0,0,NONE,NONE,RGF_SILENT|RGF_FULLBRIGHT,0,30,\"DevourerRailPuff\",frandom(-70,70),frandom(-70,70),random(60,110),0,2.0,0,\"OverseerRailParticle\",10)\n\t\tCDR4 G 1 A_FadeOut(0.2,0)\n \tTNT1 AA 0 A_CustomRailgun(0,0,NONE,NONE,RGF_SILENT|RGF_FULLBRIGHT,0,30,\"DevourerRailPuff\",frandom(-70,70),frandom(-70,70),random(60,110),0,2.0,0,\"OverseerRailParticle\",10)\n\t\tCDR4 G 1 A_FadeOut(0.2,0)\n \tTNT1 AA 0 A_CustomRailgun(0,0,NONE,NONE,RGF_SILENT|RGF_FULLBRIGHT,0,30,\"DevourerRailPuff\",frandom(-70,70),frandom(-70,70),random(60,110),0,2.0,0,\"OverseerRailParticle\",10)\n\t\tCDR4 G 1 A_FadeOut(0.2,0)\n \tTNT1 AA 0 A_CustomRailgun(0,0,NONE,NONE,RGF_SILENT|RGF_FULLBRIGHT,0,30,\"DevourerRailPuff\",frandom(-70,70),frandom(-70,70),random(60,110),0,2.0,0,\"OverseerRailParticle\",10)\n\t\tCDR4 G 1 A_FadeOut(0.2,0)\n \tTNT1 AA 0 A_CustomRailgun(0,0,NONE,NONE,RGF_SILENT|RGF_FULLBRIGHT,0,30,\"DevourerRailPuff\",frandom(-70,70),frandom(-70,70),random(60,110),0,2.0,0,\"OverseerRailParticle\",10)\n\t\tCDR4 G 1 A_FadeOut(0.2,0)\n\t CDR4 G 1 A_ScaleVelocity(0)\n\t\tTNT1 A 0 A_ChangeFlag(SLIDESONWALLS,0)\n\t\tTNT1 AAAAAAAAAA 2 A_Wander\n\t\tTNT1 AAAAAAAAAA 2 A_Wander\n \tTNT1 A 0 A_PlayWeaponSound(\"boss/teleport\")\n \tTNT1 AA 0 A_CustomRailgun(0,0,NONE,NONE,RGF_SILENT|RGF_FULLBRIGHT,0,30,\"DevourerRailPuff\",frandom(-70,70),frandom(-70,70),random(60,110),0,2.0,0,\"OverseerRailParticle\",10)\n\t\tCDR4 G 1 A_FadeIn(0.2)\n \tTNT1 AA 0 A_CustomRailgun(0,0,NONE,NONE,RGF_SILENT|RGF_FULLBRIGHT,0,30,\"DevourerRailPuff\",frandom(-70,70),frandom(-70,70),random(60,110),0,2.0,0,\"OverseerRailParticle\",10)\n\t\tCDR4 G 1 A_FadeIn(0.2)\n \tTNT1 AA 0 A_CustomRailgun(0,0,NONE,NONE,RGF_SILENT|RGF_FULLBRIGHT,0,30,\"DevourerRailPuff\",frandom(-70,70),frandom(-70,70),random(60,110),0,2.0,0,\"OverseerRailParticle\",10)\n\t\tCDR4 G 1 A_FadeIn(0.2)\n \tTNT1 AA 0 A_CustomRailgun(0,0,NONE,NONE,RGF_SILENT|RGF_FULLBRIGHT,0,30,\"DevourerRailPuff\",frandom(-70,70),frandom(-70,70),random(60,110),0,2.0,0,\"OverseerRailParticle\",10)\n\t\tCDR4 G 1 A_FadeIn(0.2)\n \tTNT1 AA 0 A_CustomRailgun(0,0,NONE,NONE,RGF_SILENT|RGF_FULLBRIGHT,0,30,\"DevourerRailPuff\",frandom(-70,70),frandom(-70,70),random(60,110),0,2.0,0,\"OverseerRailParticle\",10)\n\t\tCDR4 G 1 A_FadeIn(0.2)\n \tTNT1 AA 0 A_CustomRailgun(0,0,NONE,NONE,RGF_SILENT|RGF_FULLBRIGHT,0,30,\"DevourerRailPuff\",frandom(-70,70),frandom(-70,70),random(60,110),0,2.0,0,\"OverseerRailParticle\",10)\n\t\tCDR4 G 1 A_FadeIn(0.2)\n \tCDR4 G 1 A_SetShootable\n \tGoto See\n\tPain:\n\t\tTNT1 A 0 A_ChangeFlag(SLIDESONWALLS,0)\n CDR4 H 4 A_Pain\n Goto See\n\tDeath:\n\t TNT1 A 0 A_ChangeFlag(SLIDESONWALLS,0)\n CDR4 I 5\n CDR4 J 5 A_Scream\n CDR4 K 4\n CDR4 L 4 A_NoBlocking\n CDR4 M 4 A_SpawnItem(\"BodyCrash\",0,0,0,0)\n CDR4 N 50\n TNT1 A 3\n CDR4 N 2\n TNT1 A 2\n CDR4 N 1\n TNT1 A 1\n CDR4 N 1\n TNT1 A 1\n CDR4 N 1\n TNT1 A 1\n TNT1 A -1\n Stop\n\tXDeath:\n Goto Death\n\tRaise:\n\t TNT1 A 0\n\t TNT1 A 0 A_SpawnItemEx(\"VileHealEffect\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n CDR4 NMLKJI 5\n Goto See\n }\n}"
},
{
"source": "pk3",
"name": "!ReduxActors/Monsters/Cacos/Cacobot.txt",
"contents": "ACTOR Cacobot : Cacodemon~\n{\nHealth 900\nSpeed 12\nMass 1500\nMeleeDamage 40\nDamageFactor \"CacoComet\", 0.0\nObituary \"%o was molten by a Cacobot.\"\nHitObituary \"%o was eaten by a Cacobot.\"\nDropItem \"BossLifeEssence\" 120\nDropItem \"BossArmorBonusMax\" 120\nDropItem \"NewCell\" 160 20\nDropItem \"Missile\" 128\nDropItem \"Missile\" 128\nDropItem \"Plasma Rifle\" 64\nDropItem \"Rocket Launcher\" 64\nBloodColor \"Blue\"\nTag \"Cacobot\"\nvar int user_missile;\nStates\n{\nSpawn:\n C4BT A 1 A_Look\n\t\t Loop\nSee:\n C4BT A 3 A_Chase\n\t\t TNT1 A 0 A_Jump(4,\"Evade\")\n Loop\nEvade:\n\t\t TNT1 A 0 A_Jump(128,7)\n\t\t TNT1 A 0 ThrustThing(Angle*256/360+64,25,0,0)\n\t\t C4BT AAAA 3 A_Chase\n\t\t TNT1 A 0 A_Stop\n\t\t Goto See\n\t\t TNT1 A 0 ThrustThing(Angle*256/360+192,25,0,0)\n\t\t C4BT AAAA 3 A_Chase\n\t\t TNT1 A 0 A_Stop\n\t\t Goto See\nMissile:\n\t\t TNT1 A 0 A_Jump(128,\"Rocket\")\n\t\t TNT1 A 0 A_Jump(48,\"Laser\")\n C4BT BC 6 A_FaceTarget\n C4BT D 2 Bright A_FaceTarget\n\t\t C4BT D 0 Bright A_CustomMissile(\"ABBall\",24,0,0,0,0)\n TNT1 A 0 Bright A_CustomMissile(\"ABBall\",24,0,6,0,0)\n C4BT D 1 Bright A_CustomMissile(\"ABBall\",24,0,-6,0,0)\n C4BT CB 4 A_FaceTarget\n Goto See\nRocket:\n C4BT BC 3 A_FaceTarget\n C4BT D 12 A_FaceTarget\n\t\t C4BT D 2 Bright A_CustomMissile(\"CacobotRocket\",14,0,0,0,0)\n C4BT D 10 A_FaceTarget\n C4BT CB 3 A_FaceTarget\n Goto See\nLaser:\n C4BT E 20 A_FaceTarget\n\t TNT1 A 0 A_SetUserVar(\"user_missile\",0)\nLaserLoop:\n\t TNT1 A 0 A_JumpIf(user_missile >= 16,\"LaserEnd\")\n\t TNT1 A 0 A_SetUserVar(\"user_missile\",user_missile+1)\n\t TNT1 A 0 A_PlaySound(\"weapons/hrfire\",2)\n\t C4BT M 1 Bright A_CustomRailgun(random(2,4)*1,0,NONE,NONE,RGF_SILENT|RGF_NOPIERCING,1,30,\"CacobotRailPuff\",0,0,0,0,4.0,0,\"OccultLaserTrail\",0)\n\t C4BT M 1 A_FaceTarget\n\t TNT1 A 0 A_PlaySound(\"weapons/hrfire\",2)\n\t C4BT N 1 Bright A_CustomRailgun(random(2,4)*1,0,NONE,NONE,RGF_SILENT|RGF_NOPIERCING,1,30,\"CacobotRailPuff\",0,0,0,0,4.0,0,\"OccultLaserTrail\",0)\n\t\t C4BT N 1 A_FaceTarget\n\t Loop\nLaserEnd:\n\t C4BT E 10 A_FaceTarget\n\t Goto See\nMelee:\n C4BT BCD 10 A_FaceTarget\n C4BT DCB 2 A_MeleeAttack\n C4BT A 6 A_FaceTarget\n Goto See\nPain:\n\t TNT1 A 0 A_PlaySound(\"Saber/WallHit\")\n\t\t C4BT E 6 A_Pain\n\t\t C4BT F 6\n Goto See\nDeath:\n\t TNT1 A 0 A_PlaySound(\"Saber/WallHit\",3)\n C4BT G 7 A_Scream\n C4BT H 7 A_NoBlocking\n\t TNT1 A 0 A_PlaySound(\"Weapons/RockLX\")\n\t\t C4BT I 6 A_SpawnItem(\"IronFiendDeath\",0,30,0,0)\n\t\t C4BT J 5 A_SpawnItemEx(\"BlueGibbedGenerator\",0,0,0,0,0,0,0,128,0)\n\t\t C4BT K 4\n\t\t C4BT L -1\n\t\t Stop\nXDeath:\n Goto Death\nRaise:\n\t TNT1 A 0\n\t TNT1 A 0 A_SpawnItemEx(\"VileHealEffect\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\t C4BT KJIHG 4\n\t Goto See\n }\n}\n\nActor CacobotRailPuff : BulletPuff\n{\n+THRUSPECIES\n+MTHRUSPECIES\n+PUFFGETSOWNER\n+DONTHARMSPECIES\n-BLOODLESSIMPACT\nSpecies \"Cacos\"\nDamageType \"CacoComet\"\n}\n\nACTOR CacobotRocket : NewRocket\n{\nSpeed 20\nDamage 20\nSpecies \"Cacos\"\nDamageType \"CacoComet\"\n-THRUSPECIES\n}"
},
{
"source": "pk3",
"name": "!ReduxActors/Monsters/Revs/ImpureAssasin.txt",
"contents": "ACTOR ImpureAssasin : Guardian\n{\n PainChance 60\n Health 650\n DropItem \"LifeEssence\" 128\n DropItem \"ArmorBonusMax\" 128\n SeeSound \"heavynant/sight\"\n PainSound \"heavynant/pain\"\n DeathSound \"heavynant/die\"\n ActiveSound \"heavynant/active\"\n HitObituary \"%o's face got caved in by an Impure Assasin.\"\n Obituary \"%o was blown to a mushy mess by an Impure Assasin.\"\n BloodColor \"Blue\"\n Tag \"\\c[g6]Impure Assasin\\c-\"\n States\n {\n Spawn:\n IAS8 A 10 A_Look\n Loop\n See:\n TNT1 A 0 A_SpawnItem(\"BonyStep\",0,0,0,0)\n IAS8 AAABBBCCC 2 A_Chase\n TNT1 A 0 A_SpawnItem(\"BonyStep\",0,0,0,0)\n IAS8 DDDEEEFFF 2 A_Chase\n Loop\n Melee:\n TNT1 A 0 A_FaceTarget\n IAS8 J 6 A_SkelWhoosh\n IAS8 K 5 A_FaceTarget\n IAS8 L 5 A_SkelFist\n Goto See\n Missile:\n TNT1 A 0 A_Jump(90,\"Rage\")\n IAS8 G 14 Bright A_FaceTarget\n Goto MissileLoop\n MissileLoop:\n TNT1 A 0 A_PlaySound(\"mrl/fire\",2)\n IAS8 H 2 Bright A_CustomMissile(\"ImpureAssasinBullet\",55,-14,Random(2,-2))\n\tIAS8 GG 1 Bright A_FaceTarget\n\tTNT1 A 0 A_MonsterRefire(0,\"See\")\n Loop\n Rage:\n TNT1 A 0 A_FaceTarget\n IAS8 J 6 A_SkelWhoosh\n IAS8 K 5 A_FaceTarget\n TNT1 A 0 A_PlaySound(\"mrl/fire\",2)\n TNT1 AAAAAAAAA 0 A_CustomMissile(\"ImpureAssasinBullet\",55,-14,Random(0,360))\n IAS8 L 5\n TNT1 A 0 A_FaceTarget\n IAS8 J 6 A_SkelWhoosh\n IAS8 K 5 A_FaceTarget\n TNT1 A 0 A_PlaySound(\"mrl/fire\",2)\n TNT1 AAAAAAAAA 0 A_CustomMissile(\"ImpureAssasinBullet\",55,-14,Random(0,360))\n IAS8 L 5\n TNT1 A 0 A_FaceTarget\n IAS8 J 6 A_SkelWhoosh\n IAS8 K 5 A_FaceTarget\n TNT1 A 0 A_PlaySound(\"mrl/fire\",2)\n TNT1 AAAAAAAAA 0 A_CustomMissile(\"ImpureAssasinBullet\",55,-14,Random(0,360))\n IAS8 L 5\n Goto See\n Pain:\n IAS8 M 10 A_Pain\n TNT1 A 0 A_Jump(61,\"Missile\")\n Goto See\n Death:\n IAS8 N 7\n IAS8 O 7 A_Scream\n IAS8 P 7 A_NoBlocking\n IAS8 Q 7\n IAS8 R 7 A_SpawnItem(\"BodyCrash\",0,0,0,0)\n IAS8 S -1\n Stop\n XDeath:\n Goto Death\n Raise:\n \tTNT1 A 0\n\tTNT1 A 0 A_SpawnItemEx(\"VileHealEffect\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n IAS8 SRQPON 5\n Goto See\n }\n}\n\nACTOR ImpureAssasinBullet\n{\n Projectile\n Speed 30\n Radius 10\n Height 10\n Damage 4\n Scale 0.4\n Species \"Skeletons\"\n Damagetype \"CadaverRocket\"\n DeathSound \"\"\n states\n {\n Spawn:\n SATL A 1 Bright A_SpawnItemEx(\"ImpureAssasinBulletTrail\")\n Loop\n Death:\n SATL CDE 2 Bright\n Stop\n }\n}\n\nACTOR ImpureAssasinBulletTrail : ImpBallTrail\n{\n Scale 0.4\n States\n {\n Spawn:\n TNT1 A 0\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Null\")\n\tTNT1 A 1\n Spawn2:\n SATL B 1 A_FadeOut(0.2)\n\tLoop\n }\n}"
},
{
"source": "pk3",
"name": "!ReduxActors/Monsters/Knights/ChaosNoble.txt",
"contents": "ACTOR ChaosNoble : CyberBaron\n{\nHealth 1750\nPainChance 50\nMeleeDamage 8\nScale 1.1\nObituary \"%o was smoked by a Chaos Noble.\"\nHitObituary \"%o got smacked by a Chaos Noble.\"\nSeeSound \"cbaron/sight\"\nPainSound \"cbaron/pain\"\nDeathSound \"cbaron/death\"\nMeleeSound \"baron/melee\"\nActiveSound \"cbaron/active\"\nDamageFactor \"NobleComet\", 0.0\nDropItem \"BossLifeEssence\" 210\nDropItem \"BossArmorBonusMax\" 210\nDropItem \"DemonAmmo\" 128 100\nDropItem \"BigDustMana\" 128 100\nSpecies \"Nobles\"\nBloodColor \"Green\"\nTag \"\\c[a6]Chaos Noble\\c-\"\n+MISSILEMORE\n+DONTHURTSPECIES\n+FASTMELEE\n States\n {\n Spawn:\n C68S A 7 A_Look\n Loop\n See:\n C68S AABB 3 A_Chase\n TNT1 A 0 A_SpawnItem(\"HoofStep\",0,0,0,0)\n C68S CCDD 3 A_Chase\n TNT1 A 0 A_Playsound(\"monster/bruwlk\")\n Loop\n Pause:\n\tC68S E 10\n\tGoto See\n Missile:\n TNT1 A 0 A_Jump(128,\"BurstBall\",\"Rocket\")\n BurstBall:\n\tC68S PQ 7 A_FaceTarget\n\tC68S R 1 Bright A_CustomMissile(\"CyNobleBall\", 32, 0, 0)\n\tTNT1 A 0 A_CustomMissile(\"CyNobleBall\", 32, 0, 6)\n\tC68S R 5 Bright A_CustomMissile(\"CyNobleBall\", 32, 0, -6)\n\tTNT1 A 0 A_Jump(87,\"LargeBall\",\"Rocket\")\n\tGoto See\n LargeBall:\n \tC68S PQ 7 A_FaceTarget\n\tC68S R 6 Bright A_CustomMissile(\"DukeBall2\", 32, 0, 0)\n Rocket:\n C68S E 6 A_FaceTarget\n C68S F 4 Bright A_CustomMissile(\"ChaosNoblePlasma\",32,20,Random(-4, 4))\n C68S E 2 A_FaceTarget\n C68S F 4 Bright A_CustomMissile(\"ChaosNoblePlasma\",32,20,Random(-4, 4))\n C68S E 2 A_FaceTarget\n C68S F 4 Bright A_CustomMissile(\"ChaosNoblePlasma\",32,20,Random(-4, 4))\n C68S E 2 A_FaceTarget\n C68S F 4 Bright A_CustomMissile(\"ChaosNoblePlasma\",32,20,Random(-4, 4))\n C68S E 2 A_FaceTarget\n C68S F 4 Bright A_CustomMissile(\"ChaosNoblePlasma\",32,20,Random(-4, 4))\n C68S E 2 A_FaceTarget\n C68S F 4 Bright A_CustomMissile(\"ChaosNoblePlasma\",32,20,Random(-4, 4))\n C68S E 2 A_FaceTarget\n C68S F 4 Bright A_CustomMissile(\"ChaosNoblePlasma\",32,20,Random(-4, 4))\n C68S E 2 A_FaceTarget\n C68S F 4 Bright A_CustomMissile(\"ChaosNoblePlasma\",32,20,Random(-4, 4))\n C68S E 10\n Goto See\n Melee:\n C68S PQ 7 A_FaceTarget\n C68S R 7 A_MeleeAttack\n Goto See\n Pain:\n TNT1 A 0 A_Jump(87,\"PainMissile\")\n C68S H 4 A_Pain\n Goto See\n PainMissile:\n C68S H 4 A_Pain\n Goto Missile\n Death:\n C68S I 20 A_Scream\n\tTNT1 AA 0 A_SpawnItemEx(\"GreenGibbedGenerator\",0,0,0,0,0,0,0,128,0)\n\tC68S JJJKKK 2 Bright A_CustomMissile (\"Kaboom5\", Random(10,50), 0, random(0,360), 2, random(0,360))\n\tTNT1 AA 0 A_SpawnItemEx(\"GreenGibbedGenerator\",0,0,0,0,0,0,0,128,0)\n TNT1 AAAA 0 A_CustomMissile(\"SmokeFX\", Random(30,60), 0, random(0,360), 2, random(0,360))\n C68S L 4 Bright A_NoBlocking\n C68S MN 3 Bright\n C68S O -1 A_KillMaster\n Stop\n Raise:\n\tTNT1 A 0 A_SpawnItemEx(\"VileHealEffect\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n C68S N 5\n\tC68S MLKJI 5\n\tGoto Spawn\n }\n}\n\nACTOR ChaosNoblePlasma : OverseerPlasma\n{\nSpecies \"Nobles\"\nDamageType \"NobleComet\"\n}\n\nACTOR ChaosNobleMinion : CyberBaron\n{\nHealth 1750\nPainChance 50\nMeleeDamage 8\nScale 1.1\nObituary \"%o was smoked by a Chaos Noble.\"\nHitObituary \"%o got smacked by a Chaos Noble.\"\nSeeSound \"cbaron/sight\"\nPainSound \"cbaron/pain\"\nDeathSound \"cbaron/death\"\nMeleeSound \"baron/melee\"\nActiveSound \"cbaron/active\"\nDamageFactor \"NobleComet\", 0.0\nDamageFactor \"Cyber10K\", 0.0\nDropItem \"LifeEssence\" 150\nDropItem \"ArmorBonusMax\" 150\nSpecies \"Cybers\"\nBloodColor \"Green\"\nTag \"\\c[a6]Chaos Noble\\c-\"\n+MISSILEMORE\n+DONTHURTSPECIES\n+FASTMELEE\n-COUNTKILL\n States\n {\n Spawn:\n C68S A 7 A_Look\n Loop\n See:\n C68S AABB 3 A_Chase\n TNT1 A 0 A_SpawnItem(\"HoofStep\",0,0,0,0)\n C68S CCDD 3 A_Chase\n TNT1 A 0 A_Playsound(\"monster/bruwlk\")\n Loop\n Pause:\n\tC68S E 10\n\tGoto See\n Missile:\n TNT1 A 0 A_Jump(128,\"BurstBall\",\"Rocket\")\n BurstBall:\n\tC68S PQ 7 A_FaceTarget\n\tC68S R 1 Bright A_CustomMissile(\"ThamuzPlasma\", 32, 0, 0)\n\tTNT1 A 0 A_CustomMissile(\"ThamuzPlasma\", 32, 0, 6)\n\tC68S R 5 Bright A_CustomMissile(\"ThamuzPlasma\", 32, 0, -6)\n\tTNT1 A 0 A_Jump(87,\"LargeBall\",\"Rocket\")\n\tGoto See\n LargeBall:\n \tC68S PQ 7 A_FaceTarget\n\tC68S R 6 Bright A_CustomMissile(\"ThamuzPlasma\", 32, 0, 0)\n Rocket:\n TNT1 A 0 A_Jump(128,\"Missiles\")\n C68S E 6 A_FaceTarget\n C68S F 4 Bright A_CustomMissile(\"ThamuzPlasma\",32,20,Random(-4, 4))\n C68S E 2 A_FaceTarget\n C68S F 4 Bright A_CustomMissile(\"ThamuzPlasma\",32,20,Random(-4, 4))\n C68S E 2 A_FaceTarget\n C68S F 4 Bright A_CustomMissile(\"ThamuzPlasma\",32,20,Random(-4, 4))\n C68S E 2 A_FaceTarget\n C68S F 4 Bright A_CustomMissile(\"ThamuzPlasma\",32,20,Random(-4, 4))\n C68S E 2 A_FaceTarget\n C68S F 4 Bright A_CustomMissile(\"ThamuzPlasma\",32,20,Random(-4, 4))\n C68S E 2 A_FaceTarget\n C68S F 4 Bright A_CustomMissile(\"ThamuzPlasma\",32,20,Random(-4, 4))\n C68S E 2 A_FaceTarget\n C68S F 4 Bright A_CustomMissile(\"ThamuzPlasma\",32,20,Random(-4, 4))\n C68S E 2 A_FaceTarget\n C68S F 4 Bright A_CustomMissile(\"ThamuzPlasma\",32,20,Random(-4, 4))\n C68S E 10\n Goto See\n Missiles:\n C68S E 8 A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n C68S F 4 Bright A_CustomMissile(\"Thamuz10K\",32,0,0,0)\n C68S E 5 A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n C68S F 4 Bright A_CustomMissile(\"Thamuz10K\",32,0,0,0)\n C68S E 5 A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n C68S F 4 Bright A_CustomMissile(\"Thamuz10K\",32,0,0,0)\n C68S E 10\n Goto See\n Melee:\n C68S PQ 7 A_FaceTarget\n C68S R 7 A_MeleeAttack\n Goto See\n Pain:\n TNT1 A 0 A_Jump(87,\"PainMissile\")\n C68S H 4 A_Pain\n Goto See\n PainMissile:\n C68S H 4 A_Pain\n Goto Missile\n Death:\n C68S I 20 A_Scream\n\tTNT1 AA 0 A_SpawnItemEx(\"GreenGibbedGenerator\",0,0,0,0,0,0,0,128,0)\n\tC68S JJJKKK 2 Bright A_CustomMissile (\"Kaboom5\", Random(10,50), 0, random(0,360), 2, random(0,360))\n\tTNT1 AA 0 A_SpawnItemEx(\"GreenGibbedGenerator\",0,0,0,0,0,0,0,128,0)\n TNT1 AAAA 0 A_CustomMissile(\"SmokeFX\", Random(30,60), 0, random(0,360), 2, random(0,360))\n C68S L 4 Bright A_NoBlocking\n C68S MN 3 Bright\n C68S O -1 A_KillMaster\n Stop\n Raise:\n \tTNT1 A 0\n\tStop\n }\n}"
}
]
},
"maps": []
}