the room.wad

PWAD 26 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things61
Linedefs12
Sectors3
Monsters12
Items13
Raw model (for completeness)
{
  "meta": {
    "id": "051e6a5a-c6dd-4dc7-9748-990cf94a6f1e",
    "sha1": "ae23f8a369e6e563105f2909e6583b0a6175a052",
    "sha256": "a77448f7816d42d968714acb7cfdd9cad5a692c198de385aeabcddaf3bc6f9ad",
    "filenames": [
      "the room.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2013-04-19 00:31:21",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP30": "MAP30.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-04-19 00:31:21",
    "file": {
      "type": "PWAD",
      "size": 26960,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/ae23f8a369e6e563105f2909e6583b0a6175a052/ae23f8a369e6e563105f2909e6583b0a6175a052.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP30"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "the room.wad",
      "description": "A single-map DOOM II PWAD that plays as a tiny, minimalist boss-room encounter on MAP30. The level is extremely small and simple in layout, focusing almost entirely on fighting multiple bosses at once (cyberdemons and spider masterminds) alongside a handful of cacodemons. Resources lean generous for the scale, with multiple backpacks, a megasphere, and both plasma and rockets plus some cell ammo. Progression is straightforward with red key/skull gating and no teleport navigation, using mostly stock tech/door textures.",
      "tags": [
        "ammo_plentiful",
        "arena_style",
        "boom_compatible",
        "boss_encounters",
        "cyberdemon",
        "doom2",
        "generous_health",
        "key_hunt",
        "linear",
        "map30",
        "setpiece_focused",
        "short_map",
        "single_map",
        "small_map",
        "spider_mastermind",
        "techbase",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    }
  },
  "maps": [
    {
      "map": "MAP30",
      "title": "MAP30",
      "format": "doom",
      "stats": {
        "things": 61,
        "linedefs": 12,
        "sidedefs": 20,
        "vertices": 20,
        "sectors": 3,
        "segs": 28,
        "ssectors": 17,
        "nodes": 16,
        "textures": {
          "BIGDOOR5": 1,
          "STARTAN2": 4,
          "FLAT1": 1,
          "BIGDOOR2": 7,
          "BIGDOOR3": 5,
          "BLOOD1": 5
        }
      },
      "monsters": {
        "total": 12,
        "by_type": {
          "cacodemon": 6,
          "cyberdemon": 2,
          "spider_mastermind": 4
        },
        "by_category": {
          "boss": 6,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 6
        }
      },
      "items": {
        "total": 13,
        "by_type": {
          "backpack": 4,
          "blue_armor": 1,
          "cell_pack": 2,
          "computer_area_map": 1,
          "medikit": 2,
          "megasphere": 1,
          "plasma_rifle": 1,
          "rocket_launcher": 1
        },
        "ammo_by_category": {
          "bullets": 0,
          "cells": 2,
          "rockets": 0,
          "shells": 0
        },
        "weapons_present": [
          "plasma_rifle",
          "rocket_launcher"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [
          "red",
          "red_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 12,
        "hmp_monsters": 12,
        "htr_monsters": 12,
        "uv_items": 13,
        "hmp_items": 13,
        "htr_items": 13
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "da64f7db-f9ef-4776-995a-40d45bd9bfc2",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/ae23f8a369e6e563105f2909e6583b0a6175a052/MAP30/images/0.webp",
          "type": null
        },
        {
          "id": "7fde6baa-3256-4a6a-8e86-d18a9cceaf05",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/ae23f8a369e6e563105f2909e6583b0a6175a052/MAP30/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "MAP30",
        "description": "A tiny, minimalist MAP30-style setup with very few sectors and a simple techbase look dominated by STARTAN and big door textures. Combat is essentially a boss-room setpiece: multiple cyberdemons and spider masterminds backed by several cacodemons, with no hitscanners to worry about. For UV, the threat comes from heavy projectile pressure, but the map hands out strong resources (megasphere, blue armor, backpacks, plasma rifle and rocket launcher) to compensate. Progression is straightforward with red key requirements and no teleport navigation or secret exit.",
        "tags": [
          "ammo_plentiful",
          "arena_fights",
          "boss_encounter",
          "doom2",
          "generous_health",
          "key_hunt",
          "projectile_heavy",
          "setpiece_focused",
          "short",
          "small",
          "techbase",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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