cscc_ultimateb03h.pk3

PK3 31 MiB 0 map(s)

Counts

endoom0
graphics0
lumps6938
maps0
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
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    "id": "04f77366-5081-4697-870e-eb90d0cfbfc9",
    "sha1": "f59d2cb3b14029bf8ef820e3aeab2bd351c41434",
    "sha256": "35cf184bca5528d1a16b68a8bc239818e5fcb46594076991c98c48d017e592b7",
    "filenames": [
      "cscc_ultimateb03h.pk3"
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    "additional": {
      "engines": [
        "ZDOOM"
      ],
      "iwad": [],
      "filename": null,
      "added": "2019-11-24 13:08:09",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": null,
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2019-11-24 13:08:09",
    "file": {
      "type": "PK3",
      "size": 32033111,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/f59d2cb3b14029bf8ef820e3aeab2bd351c41434/f59d2cb3b14029bf8ef820e3aeab2bd351c41434.pk3.gz",
      "corrupt": false
    },
    "content": {
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 6938,
        "maps": 0,
        "palettes": 0
      },
      "engines_guess": [
        "ZDOOM"
      ]
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "SBARINFO.V.txt",
        "contents": "//VERTICAL BARS\nheight 0;\nstatusbar fullscreen, forcescaled\n{\nInInventory not NoHealthBar, 1\n{\n\tInInventory MissedMemoBoss\n\t{\n\tInInventory BoneheadSpeed{Drawbar \"BAREMPTY\", \"BAREMPTY\", Health, vertical, 24, 8;}\n\telse InInventory IsDead, 1{Drawbar \"BAREMPTY\", \"BAREMPTY\", Health, vertical, 24, 8;}\n\telse{Drawbar \"BARAMT31\", \"BAREMPTY\", Health, vertical, 24, 8;}\n\t}\n\telse{Drawbar \"BARHEALT\", \"BAREMPTY\", Health, vertical, 24, 8;}\n\n\tInInventory LightTeamFlag, 1{DrawImage \"LBAR\", 24, 3;}\n\tInInventory WilyTeamFlag, 1{DrawImage \"WBAR\", 24, 3;}\n\tInInventory CossackTeamFlag, 1{DrawImage \"CBAR\", 24, 3;}\n\tInInventory KingTeamFlag, 1{DrawImage \"KBAR\", 24, 3;}\n\tInInventory GlassHealthBar, 1{DrawBar \"BARHEALG\", \"BAREMPTY\", Health, vertical, 24, 8;}\n\tInInventory ProtoHealthBar, 1{DrawBar \"BARHEALP\", \"BAREMPTY\", Health, vertical, 24, 8;}\n\tInInventory LightHealthBar, 1{DrawBar \"BARHEALL\", \"BAREMPTY\", Health, vertical, 24, 8;}\n\tInInventory MegaHealthBar, 1{DrawBar \"BARHEALM\", \"BAREMPTY\", Health, vertical, 24, 8;}\n\tInInventory DuoHealthBar, 1{DrawBar \"BARHEALD\", \"BAREMPTY\", Health, vertical, 24, 8;}\n\tInInventory SturdyHealthBar, 1{DrawBar \"BARHEALS\", \"BAREMPTY\", Health, vertical, 24, 8;}\n\tInInventory DocToadHealthBar, 1{DrawBar \"BARHEADO\", \"BAREMPTY\", Health, vertical, 24, 8;}\n\tInInventory ToadHealthBar, 1{DrawBar \"BARHEALO\", \"BAREMPTY\", Health, vertical, 24, 8;}\n\tInInventory HeavyHealthBar, 1{DrawBar \"BARHEALH\", \"BAREMPTY\", Health, vertical, 24, 8;}\n\tInInventory HardHealthBar, 1{DrawBar \"BARHEAHA\", \"BAREMPTY\", Health, vertical, 24, 8;}\n\n\tInInventory BasicArmor, 1{DrawBar \"BARAMT31\", \"NOBAR\", Armor, vertical, 24, 8;}\n\tInInventory HealthNumberFlag, 1\n{\n\t//DrawNumber 5,CMBHPFONT,Untranslated,Health,/*interpolate(10),*/alignment(left),31,30;\n\tDrawNumber 3, \"8BDMAFONT\", Untranslated, Health, alignment(left), 31, 31;\n}\n\nDrawSelectedInventory INDEXFONT ,24, 64, 37, 64, white;\nDrawImage weaponicon, 16, 64;\n}\n\n//██████████████████████████████████████████CSCC████████████████████████████████████████\n//CSCC V1\nIsSelected FusionBombClassWep{DrawBar \"CFWPBAR\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tDrawBar \"BARAMT31\", \"NOBAR\", Armor, vertical, 24, 8;}\nIsSelected FusionBombWep{DrawBar \"CFWPBAR\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected SinkSprayClassWep{DrawBar \"SNKBAR\", \"BAREMPTY\", Ammo1, Vertical, 16, 8;}\nIsSelected SinkSprayWep{DrawBar \"SNKBAR\", \"BAREMPTY\", Ammo1, Vertical, 16, 8;}\nIsSelected KingSpearBoss{DrawBar \"BARAMM29\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected KingSpearInstagib{DrawBar \"BARAMM29\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected SolarLaserBoss{DrawBar\"BARAMMO7\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected SolarLaserWep{DrawBar \"BARAMM67\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected JackCorvusClass{DrawBar \"BARAMM13\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tDrawBar \"BARFLS1\", \"NOBAR\", Ammo2, vertical, 16, 8;}\nInInventory YellowDevilHUD, 1{DrawImage \"YDPIC\", 0, 0;\n\tDrawBar \"YDHFULL\", \"YDHEMP\", Health, horizontal, 38, 12;\n\tDrawBar \"YDMFULL\", \"YDMEMP\", Ammo1, horizontal, 38, 22;\n\tDrawBar \"YDLFULL1\", \"YDLEMP\", ElectricCharge, horizontal, 42, 30;}\nIsSelected StaticShockWep{DrawBar \"BARAMM67\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected AirTileShotgunWep{DrawBar \"AMTIBAR\",\"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected ChimeraBuster{Drawbar\"BARAMM35\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\n//CSCC V2\nIsSelected HellfireCutterBoss{DrawBar \"BARAMM13\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected NadeSpam{DrawBar \"BARAMMO4\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected TommyGun{DrawBar \"BARAMMO1\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tDrawBar \"BARAMM13\", \"BAREMPTY\", Ammo2, vertical, 8, 8;}\nIsSelected CorpFragGrenade{Drawbar\"BARAMMO4\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory GrenadeForce, 1{DrawBar \"BARFLS1\", \"NOBAR\", GrenadeForce, vertical, 16, 8;}}\nIsSelected CorpGrandDad{DrawBar \"BARAMMO1\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tDrawBar \"BARAMM28\", \"BAREMPTY\", Ammo2, vertical, 8, 8;}\nIsSelected NadeSpamWep{DrawBar \"BARAMMO4\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\n\nIsSelected MissileBarrageWepCS{Drawbar\"BARAMM50\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\n\n//Copy Robot\nIsSelected CopyWeapon{DrawBar \"BESTBAR\", \"BAREMPTY\", Ammo1, vertical, 16, 8; }\n\n//Ice / Sparky\nIsSelected IceWep{DrawBar \"ICEBAR\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tDrawBar \"SPARKBAR\", \"BAREMPTY\", SparkyClassAmmo, vertical, 8, 8;\n\tDrawBar \"FUSSI\", \"NOBAR\", FusionMeter, vertical, 24, 8;\n\tInInventory FusionStock, 1\n\t\t{\n\t\tInInventory NOT IceSparkyCombine || IceSparkyFusion\n\t\t\t{\n\t\t\tDrawNumber 1, SMALLFONT, LIGHTBLUE, FusionStock, 26, 72;\n\t\t\tDrawString SMALLFONT, LIGHTBLUE, \"x\", 34, 72;}}}\n\nIsSelected SparkyWep{DrawBar \"SPARKBAR\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tDrawBar \"ICEBAR\", \"BAREMPTY\", IceClassAmmo, vertical, 8, 8;\n\tDrawBar \"FUSIS\", \"NOBAR\", FusionMeter, vertical, 24, 8;\n\tInInventory FusionStock, 1\n\t\t{\n\t\tInInventory NOT IceSparkyCombine || IceSparkyFusion\n\t\t\t{\n\t\t\tDrawNumber 1, SMALLFONT, GOLD, FusionStock, 26, 72;\n\t\t\tDrawString SMALLFONT, GOLD, \"x\", 34, 72;}}}\n\nIsSelected IceBladeWepCS\n\t{\n\tDrawBar \"ICEBAR\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected LightningWaveWepCS\n\t{\n\tDrawBar \"SPARKBAR\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\nIsSelected SpectralWaveWepCS\n\t{\n\tDrawbar\"BARAMM21\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\nIsSelected PurpleAuraFlameWep\n\t{\n\tDrawBar \"M712BAR\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\nIsSelected StickyBombWep\n\t{\n\tDrawBar \"LEGOBAR1\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\nIsSelected AirTileShotgunWepCS\n    {\n\tDrawBar \"AMTIBAR\",\"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n//Messatsu\nIsSelected MessatsuWep\n\t{\n\tDrawBar \"MESSVFUL\", \"MESSVEMT\", Health, vertical, 24, 8;\n\tDrawBar \"MESSBAR\", \"MESSVSPE\", Ammo1, vertical, 16, 8;\n\tInInventory MessatsuCharge, 4\n\t{\n\tDrawBar \"BARFLS8\", \"BAREMPTY\", MessatsuCharge, vertical, 8, 8;\n\t}\n\tInInventory MessatsuCharge, 15\n\t{\n\tDrawBar \"BARFLS6\", \"BAREMPTY\", MessatsuCharge, vertical, 8, 8;\n\t}\n\tInInventory MessatsuCharge, 25\n\t{\n\tDrawBar \"BARFLS4\", \"BAREMPTY\", MessatsuCharge, vertical, 8, 8;\n\t}\n\tInInventory MessatsuCharge, 35\n\t{\n\tDrawBar \"BARFLS2\", \"BAREMPTY\", MessatsuCharge, vertical, 8, 8;\n\t}\n\tInInventory MessatsuAmmo, 56\n\t{\n\tDrawImage \"RDEMON\", 16, 20, center;\n\t}\n\tInInventory MessatsuAmmo, 36\n\t{\n\tDrawImage \"MISOGI\", 16, 35, center;\n\t}\n\tInInventory MessatsuAmmo, 18\n\t{\n\tDrawImage \"TEMAGOU\", 16, 50, center;\n\t}\n\t}\n\nIsSelected GouhadouWepCS\n\t{\n\tDrawBar \"GHADBAR\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory MessatsuCharge, 4\n\t{\n\tDrawBar \"BARFLS8\", \"BAREMPTY\", MessatsuCharge, vertical, 8, 8;\n\t}\n\tInInventory MessatsuCharge, 15\n\t{\n\tDrawBar \"BARFLS6\", \"BAREMPTY\", MessatsuCharge, vertical, 8, 8;\n\t}\n\tInInventory MessatsuCharge, 25\n\t{\n\tDrawBar \"BARFLS4\", \"BAREMPTY\", MessatsuCharge, vertical, 8, 8;\n\t}\n\tInInventory MessatsuCharge, 35\n\t{\n\tDrawBar \"BARFLS2\", \"BAREMPTY\", MessatsuCharge, vertical, 8, 8;\n\t}\n\t}\n//Old Ukiyama\nIsSelected UkiyamaClassWepOld\n\t{\n\tDrawBar \"METEBAR\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tDrawBar \"BARAMMO6\", \"BAREMPTY\", WindTornadoAmmo, vertical, 8, 8;\n    }\n\nIsSelected UkiRevolverWep\n\t{\n\tDrawBar \"METEBAR\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tDrawBar \"UKIBARM\", \"UKIBARE\", UkiMeteorAmmo, vertical, 8, 8;\n\tDrawBar \"UKIBARW\", \"UKIBARE\", WindTornadoAmmo, vertical, 36, 8;\n    }\n//Ukiyama\nInInventory UkiHud, 1\n{\nDrawImage \"HEALBOX\", 15,12;\nDrawImage \"MODBOX\", 15,5;\nDrawbar\"UkiBar\", \"BAREMPTY\", Ammo1, horizontal, 24, 52;\nDrawNumber 3, UKINUM, UNTRANSLATED, health, 50, 13;\nDrawSwitchableImage SnipeFlag, \"TNT1A0\", \"SNIMOD\", 29, 36;\nDrawSwitchableImage RapidFlag, \"TNT1A0\", \"RAPMOD\", 29, 36;\nDrawSwitchableImage ShotgunFlag, \"TNT1A0\", \"SHTMOD\", 29, 36;\nDrawSwitchableImage ArcingFlag, \"TNT1A0\", \"ARCMOD\", 44, 36;\nDrawSwitchableImage HomingFlag, \"TNT1A0\", \"SLIMOD\", 44, 36;\nDrawSwitchableImage VelocityFlag, \"TNT1A0\", \"VELMOD\", 44, 36;\nDrawSwitchableImage NerfFlag, \"TNT1A0\", \"NERMOD\", 59, 36;\nDrawSwitchableImage ExplodingFlag, \"TNT1A0\", \"EXPMOD\", 59, 36;\nDrawSwitchableImage BouncingFlag, \"TNT1A0\", \"BOUMOD\", 59, 36;\nDrawSelectedInventory INDEXFONT ,80, 52, 90, 55, white;\nDrawbar\"MODBAR\", \"MODBARE\", UpgradeTimer, vertical, 15, 26;\nInInventory UpgradeTimer, 500{Drawbar\"UKIFULL\", \"MODBARE\", UpgradeTimer, vertical, 15, 26;}}\nInInventory PowerNerf{DrawImage \"UKIHM0\", 260,16,center;}\n\nIsSelected MeteorWepCS{Drawbar\"METEBAR\", \"VAREMPTY\", Ammo1, vertical, 16, 8;}\n\n//Knux\nIsSelected BubbleArrowBoss\n\t{\n\tDrawBar \"BARAMMO1\",\"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tDrawbar \"BARAMM24\", \"BAREMPTY\", Ammo2, vertical, 8, 8;\n\t}\n\nIsSelected BubbleArrowWepCS\n\t{\n\tDrawBar \"BUBABAR\", \"VAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\n//MutantYoshi\nInInventory MutantYoshiTongue\n\t{\n\tDrawBar \"EGGMETER\", \"NOBAR\", EggFlag, Vertical, 16, 8;\n\tInInventory SpinDashFlag, 1{DrawBar \"SPNBAR\", \"NOBAR\", SpinDashFlag, vertical, 24, 8;}\n\t}\n\nIsSelected EggTossWepCS{Drawbar\"YOSHBAR\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\n\n//Rozark\nInInventory RozarkHealthBar, 1{\n\tInInventory HealthNumberFlag, 1{DrawNumber 3, \"8BDMAFONT\", Untranslated, Health, alignment(left), 39, 31;}\n\tInInventory Not InsanityMode, 1{DrawBar \"RHEALTHF\", \"RHEALTHE\", Health, vertical, 28, 8;}\n\tInInventory InsanityMode, 1{DrawBar \"RHEALTHI\", \"RHEALTHE\", Health, vertical, 28, 8;}\n\tDrawSelectedInventory INDEXFONT ,24, 64, 37, 64, white;}\nIsSelected OblivionWingsClass{\n\tInInventory Not InsanityMode, 1{DrawBar \"ROZFULL\", \"ROZEMPT\", Ammo1, Vertical, 24, 8;}\n\tInInventory InsanityMode, 1{DrawBar \"ROZFULLI\", \"ROZEMPT\", Ammo1, Vertical, 24, 8;}}\nIsSelected BloodyBatClass{\n\tInInventory Not InsanityMode, 1{DrawBar \"ROZFULL\", \"ROZEMPT\", Ammo1, Vertical, 24, 8;}\n\tInInventory InsanityMode, 1{DrawBar \"ROZFULLI\", \"ROZEMPT\", Ammo1, Vertical, 24, 8;}}\n\nIsSelected BloodyBatWepCS{Drawbar\"BLBATBAR\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\n\nInInventory MarkOfTheRabbit{DrawImage \"MOTRA0\", 270,16,center;}\n\n//Adara\nIsSelected AdaraWeapon\n\t{\n\tDrawBar \"ADABAR\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tDrawBar \"BARAMT31\", \"NOBAR\", AdaraCharge, vertical, 16, 8;\n\t}\n\nIsSelected FrozenCapellaWepCS{\n\tDrawbar\"ADABAR\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tDrawBar \"BARAMT31\", \"NOBAR\", AdaraCharge, vertical, 16, 8;}\n\n//Korby\nInInventory KorbyHUD, 1{\n\tDrawImage \"KHUDE\",72,32,center;\n\t//DrawImage \"KHUDE2\", 290,28,center;\nDrawSelectedInventory INDEXFONT,127, 11, 138, 11, white;\n\t//Team Stuff\n\tInInventory LightTeamFlag, 1{\n\t\tDrawImage \"KHULI\", 72,32,center;}\n\tInInventory WilyTeamFlag, 1{\n\t\tDrawImage \"KHUWI\", 72,32,center;}\n\tInInventory CossackTeamFlag, 1{\n\t\tDrawImage \"KHUCO\", 72,32,center;}\n\tInInventory KingTeamFlag, 1{\n\t\tDrawImage \"KHUKI\", 72,32,center;}\n\t//Yes it's placed there for a reason\n\tInInventory NOT BMHoldFlag, 1 {DrawNumber 3, KORBYFONT, UNTRANSLATED, Health, 63, 10;}\n\tInInventory BMHoldFlag, 1 {DrawString KORBYFONT, UNTRANSLATED, \"???\", 63, 10;}\n\tDrawNumber 3, KORBYFONT, UNTRANSLATED, MP,63, 29;\n\n\tInInventory NOT BMFLAG, 1 {DrawImage \"KORHE0\", 97,15,center;}\n\t//DrawImage \"KORHQ0\", 290,40,center;\n\n\tIsSelected FIR{DrawImage \"KORHB0\",26,52,center;}\n\tIsSelected ICE{DrawImage \"KORHC0\",26,52,center;}\n\tIsSelected LIT{DrawImage \"KORHD0\",26,52,center;}\n\tInInventory BLASF{DrawImage \"KORHF0\", 97,15,center;}\n\tInInventory MANTF{DrawImage \"KORHG0\", 97,15,center;}\n\tInInventory AQUAF{DrawImage \"KORHH0\", 97,15,center;}\n\tInInventory WHITF{DrawImage \"KORHI0\", 97,15,center;}\n\tInInventory THOUF{DrawImage \"KORHJ0\", 97,15,center;}\n\tInInventory FLAMF{DrawImage \"KORHK0\", 97,15,center;}\n\tInInventory TIMEF{DrawImage \"KORHL0\", 97,15,center;}\n\tInInventory SELFF{DrawImage \"KORHM0\", 97,15,center;}\n\tInInventory FLASF{DrawImage \"KORHN0\", 97,15,center;}\n\tInInventory BADBF{DrawImage \"KORHO0\", 97,15,center;}\n\tInInventory LIMIF{DrawImage \"KORHP0\", 97,15,center;}}\n\t//InInventory BeatSupport{DrawImage \"KORHR0\", 290,40,center;}\n\t//InInventory ExitUnit{DrawImage \"KORHS0\", 290,40,center;}}\n\nIsSelected CometWepCS{Drawbar\"COMETBAR\", \"BAREMPTY\", Ammo1, Vertical, 16, 8;}\n\nInInventory Beed28HUD, 1\n{\nInInventory not ArmorBroken, 1\n\t{\n\tDrawImage \"BEEHUD1\",8, 8;\n\tDrawBar \"BEEHEALF\", \"BEEHEALE\", Health, vertical, 18, 18;\n\tDrawSelectedInventory INDEXFONT ,16, 76, 25, 76, white;\n\t}\nInInventory ArmorBroken, 1\n\t{\n\tDrawImage \"BEEHUD2\",8, 8;\n\tDrawBar \"BEEHEALF\", \"BEEHEALE\", Health, vertical, 18, 18;\n\tDrawSelectedInventory INDEXFONT ,16, 76, 25, 76, white;\n\t}\n\n\tInInventory BeedDetectCount, 1 {DrawImage \"BEEDEYES\",15,63;}\n\n\tInInventory not Beed28WeaponIG, 1\n\t\t{\n\t\tDrawImage \"BEEHUD3\", 8, 136;\n\tDrawBar \"BEEAMMO1\", \"BEEAMMO3\", Ammo1, vertical, 12, 140;\n\tDrawBar \"BEEAMMO2\", \"BEEAMMO3\", Ammo2, vertical, 15, 140;\n\t\t}\n\tInInventory Beed28WeaponIG, 1\n\t\t{\n\t\tDrawImage \"BEEHUD5\", 8, 157;\n\t\t}\n\n\tInInventory BossHealth1, 1\n\t{\n\tDrawImage \"BEEHUD4\", 245, 8;\n\tDrawBar \"BEEBOSS1\", \"BEEBOSS2\", BossHealth1, horizontal, reverse, 252, 15;\n\t}\n\tInInventory BossHealth2, 1\n\t{\n\tDrawImage \"BEEHUD4\", 245, 8;\n\tDrawBar \"BEEBOSS1\", \"BEEBOSS2\", BossHealth2, horizontal, reverse, 252, 15;\n\t}\n\tInInventory BossHealth3, 1\n\t{\n\tDrawImage \"BEEHUD4\", 245, 8;\n\tDrawBar \"BEEBOSS1\", \"BEEBOSS2\", BossHealth3, horizontal, reverse, 252, 15;\n\t}\n\tInInventory BossHealth4, 1\n\t{\n\tDrawImage \"BEEHUD4\", 245, 8;\n\tDrawBar \"BEEBOSS1\", \"BEEBOSS2\", BossHealth4, horizontal, reverse, 252, 15;\n\t}\n\tInInventory BossHealth5, 1\n\t{\n\tDrawImage \"BEEHUD4\", 245, 8;\n\tDrawBar \"BEEBOSS1\", \"BEEBOSS2\", BossHealth5, horizontal, reverse, 252, 15;\n\t}\n\tInInventory BossHealth6, 1\n\t\t{\n\t\tDrawImage \"BEEHUD4\", 245, 8;\n\tDrawBar \"BEEBOSS1\", \"BEEBOSS2\", BossHealth5, horizontal, reverse, 252, 15;\n\t}\n\tInInventory BossHealth7, 1\n\t\t{\n\t\tDrawImage \"BEEHUD4\", 245, 8;\n\tDrawBar \"BEEBOSS1\", \"BEEBOSS2\", BossHealth5, horizontal, reverse, 252, 15;\n\t}\n}\n\n//Tsuki\nInInventory TsukiHUD, 1\n\t\t{\n//\tInInventory not NoHealthBar, 1\n\t//\t{\n\t\tDrawBar \"TSUHFUL\", \"TSUHEMP\", Health, Horizontal, reverse, 8, 168;\n\t\tDrawSelectedInventory INDEXFONT ,108, 168, 108, 184, white;\n\t\t//DrawImage weaponicon, 204, 176;\n\t\tInInventory TsuDetect, 1{DrawImage \"TSU0T0\", 160, 90;}\n\t\tIsSelected TsukiClassWeapon\n\t\t\t{\n\t\t\tInInventory TsuPowerFlag, 1\n\t\t\t\t{\n\t\t\t\tDrawBar \"TSUWFUL\", \"TSUWEMP\", TsuPowerCounter, Horizontal, 212, 168;\n\t\t\t\tDrawImage \"TZPOWER\", 196, 168;\n\t\t\t\tInInventory TsuPowerCounter, 35{DrawImage \"TSUCRG\", 212, 168;}\n\t\t\t\tInInventory TsuChargeLock, 1{DrawImage \"TSUCRG\", 212, 168;}\n\t\t\t\t}\n\t\t\tInInventory TsuSpeedFlag, 1\n\t\t\t\t{\n\t\t\t\tDrawBar \"TSUWFUL\", \"TSUWEMP\", TsuSpeedCounter, Horizontal, 212, 168;\n\t\t\t\tDrawImage \"TZSPEED\", 196, 168;\n\t\t\t\tInInventory TsuSpeedCounter, 35{DrawImage \"TSUCRG\", 212, 168;}\n\t\t\t\tInInventory TsuChargeLock, 1{DrawImage \"TSUCRG\", 212, 168;}\n\t\t\t\t}\n\t\t\tInInventory TsuSpreadFlag, 1\n\t\t\t\t{\n\t\t\t\tDrawBar \"TSUWFUL\", \"TSUWEMP\", TsuSpreadCounter, Horizontal, 212, 168;\n\t\t\t\tDrawImage \"TZSPREAD\", 196, 168;\n\t\t\t\tInInventory TsuSpreadCounter, 70{DrawImage \"TSUCRG\", 212, 168;}\n\t\t\t\tInInventory TsuChargeLock, 1{DrawImage \"TSUCRG\", 212, 168;}\n\t\t\t\t}\n\t\t\t}\n\t\t/*IsSelected TsukiClassIGWeapon\n\t\t\t{\n\t\t\tDrawBar \"TSUWFUL\", \"TSUWEMP\", TsuDispersionCounter, Horizontal, 212, 168;\n\t\t\tInInventory TsuDispersionCounter, 1{DrawImage \"TSUCRG\", 212, 168;}\n\t\t\t}*/\n\t\tIsSelected TsukiClassCosmicWeapon\n\t\t\t{\n\t\t\tDrawBar \"TSUCFUL\", \"TSUCEMP\", TsuCosmicCounter, Horizontal, 212, 168;\n\t\t\tInInventory TsuCosmicCounter, 175{DrawImage \"TSUCRG\", 212, 168;}\n\t\t\t}\n\t\tInInventory BossHealth1, 1\n\t\t\t{\n\t\t\tDrawBar \"TSUBLFUL\", \"TSUBLEMP\", BossHealth1, horizontal, reverse, 60, 8;\n\t\t\tDrawBar \"TSUBRFUL\", \"TSUBREMP\", BossHealth1, horizontal, 160, 8;\n\t\t\t}\n\t\tInInventory BossHealth2, 1\n\t\t\t{\n\t\t\tDrawBar \"TSUBLFUL\", \"TSUBLEMP\", BossHealth2, horizontal, reverse, 60, 8;\n\t\t\tDrawBar \"TSUBRFUL\", \"TSUBREMP\", BossHealth2, horizontal, 160, 8;\n\t\t\t}\n\t\tInInventory BossHealth3, 1\n\t\t\t{\n\t\t\tDrawBar \"TSUBLFUL\", \"TSUBLEMP\", BossHealth3, horizontal, reverse, 60, 8;\n\t\t\tDrawBar \"TSUBRFUL\", \"TSUBREMP\", BossHealth3, horizontal, 160, 8;\n\t\t\t}\n\t\tInInventory BossHealth4, 1\n\t\t\t{\n\t\t\tDrawBar \"TSUBLFUL\", \"TSUBLEMP\", BossHealth4, horizontal, reverse, 60, 8;\n\t\t\tDrawBar \"TSUBRFUL\", \"TSUBREMP\", BossHealth4, horizontal, 160, 8;\n\t\t\t}\n\t\tInInventory BossHealth5, 1\n\t\t\t{\n\t\t\tDrawBar \"TSUBLFUL\", \"TSUBLEMP\", BossHealth5, horizontal, reverse, 60, 8;\n\t\t\tDrawBar \"TSUBRFUL\", \"TSUBREMP\", BossHealth5, horizontal, 160, 8;\n\t\t\t}\n\t\tInInventory BossHealth6, 1\n\t\t\t{\n\t\t\tDrawBar \"TSUBLFUL\", \"TSUBLEMP\", BossHealth5, horizontal, reverse, 60, 8;\n\t\t\tDrawBar \"TSUBRFUL\", \"TSUBREMP\", BossHealth5, horizontal, 160, 8;\n\t\t\t}\n\t\t}\n//\tV4 Tsuki\n\nInInventory TsukiHUD2, 1\n\t\t{\n\t//InInventory not NoHealthBar, 1\n\t\t//{\n\t\tDrawBar \"TSUHFUL\", \"TSUHEMP\", Health, Horizontal, reverse, 8, 168;\n\t\tDrawSelectedInventory INDEXFONT ,108, 176, 108, 184, white;\n\t\tDrawBar \"TSUKICDF\", \"TSUKICDE\", TsukiCooldownShort, vertical, 108, 176;\n\t\tDrawBar \"TSUKICDF\", \"TSUKICDE\", TsukiCooldownMedium, vertical, 108, 176;\n\t\tDrawBar \"TSUKICDF\", \"TSUKICDE\", TsukiCooldownLong, vertical, 108, 176;\n\t\tDrawImage weaponicon, 204, 176;\n\t\tInInventory TsuDetect, 1{DrawImage \"TSU0T0\", 160, 90;}\n\t\tIsSelected TsukiClassWeapon2\n\t\t\t{\n\t\t\tInInventory TsuChargeFlag, 1\n\t\t\t\t{\n\t\t\t\tDrawBar \"TSUWFUL\", \"TSUWEMP\", SentinelWispsCounter, Horizontal, 212, 168;\n\t\t\t\tDrawImage \"TSUMARK0\", 212, 165;\n\t\t\t\tDrawImage \"TZCHARGE\", 204, 176;\n\t\t\t\tInInventory SentinelWispsCounter, 16{DrawImage \"TSUHWISP\", 244, 164;}\n\t\t\t\tInInventory SentinelWispsCounter, 32{DrawImage \"TSUHWISP\", 277, 162;}\n\t\t\t\tInInventory SentinelWispsCounter, 48{DrawImage \"TSUHWISP\", 310, 159;}\n\t\t\t\t}\n\t\t\tInInventory TsuRapidFlag, 1\n\t\t\t\t{\n\t\t\t\tDrawImage \"TSUWFUL\", 212, 168;\n\t\t\t\tDrawImage \"TZRAPID\", 204, 176;\n\t\t\t\t}\n\t\t\tInInventory TsuCannonFlag, 1\n\t\t\t\t{\n\t\t\t\tDrawBar \"TSUWFUL\", \"TSUWEMP\", CannonChargeCounter, Horizontal, 212, 168;\n\t\t\t\tDrawImage \"TSUMARK1\", 212, 165;\n\t\t\t\tDrawImage \"TZCANNON\", 204, 176;\n\t\t\t\tInInventory CannonChargeCounter, 360{DrawImage \"TSUHWISP\", 285, 161;}\n\t\t\t\tInInventory CannonChargeCounter, 480{DrawImage \"TSUHWISP\", 310, 159;}\n\t\t\t\t}\n\t\t\tInInventory TsuDevourFlag, 1\n\t\t\t\t{\n\t\t\t\tDrawImage \"TSUWFUL\", 212, 168;\n\t\t\t\tDrawImage \"TZDEVOUR\", 204, 176;\n\t\t\t\t}\n\t\t\tInInventory TsuCometFlag, 1\n\t\t\t\t{\n\t\t\t\tDrawBar \"TSUWFUL\", \"TSUWEMP\", CometAmmoCounter, Horizontal, 212, 168;\n\t\t\t\tDrawImage \"TSUMARK3\", 212, 165;\n\t\t\t\tDrawImage \"TZCOMET\", 204, 176;\n\t\t\t\tInInventory CometAmmoCounter, 32{DrawImage \"TSUHWISP\", 223, 166;}\n\t\t\t\tInInventory CometAmmoCounter, 64{DrawImage \"TSUHWISP\", 235, 165;}\n\t\t\t\tInInventory CometAmmoCounter, 96{DrawImage \"TSUHWISP\", 248, 164;}\n\t\t\t\tInInventory CometAmmoCounter, 128{DrawImage \"TSUHWISP\", 260, 163;}\n\t\t\t\tInInventory CometAmmoCounter, 160{DrawImage \"TSUHWISP\", 273, 162;}\n\t\t\t\tInInventory CometAmmoCounter, 192{DrawImage \"TSUHWISP\", 285, 161;}\n\t\t\t\tInInventory CometAmmoCounter, 224{DrawImage \"TSUHWISP\", 298, 160;}\n\t\t\t\tInInventory CometAmmoCounter, 256{DrawImage \"TSUHWISP\", 310, 159;}\n\t\t\t\t}\n\t\t\tInInventory TsuNociFlag, 1\n\t\t\t\t{\n\t\t\t\tDrawBar \"TSUWFUL\", \"TSUWEMP\", NociAmmoCounter, Horizontal, 212, 168;\n\t\t\t\tDrawImage \"TSUMARK2\", 212, 165;\n\t\t\t\tDrawImage \"TZNOCI\", 204, 176;\n\t\t\t\tInInventory NociAmmoCounter, 64{DrawImage \"TSUHWISP\", 235, 165;}\n\t\t\t\tInInventory NociAmmoCounter, 128{DrawImage \"TSUHWISP\", 260, 163;}\n\t\t\t\tInInventory NociAmmoCounter, 192{DrawImage \"TSUHWISP\", 285, 161;}\n\t\t\t\tInInventory NociAmmoCounter, 256{DrawImage \"TSUHWISP\", 310, 159;}\n\t\t\t\t}\n\t\t\tInInventory TsuTerrorFlag, 1\n\t\t\t\t{\n\t\t\t\tDrawBar \"TSUWFUL\", \"TSUWEMP\", TerrorAmmoCounter, Horizontal, 212, 168;\n\t\t\t\tDrawImage \"TSUMARK2\", 212, 165;\n\t\t\t\tDrawImage \"TZTERROR\", 204, 176;\n\t\t\t\tInInventory TerrorAmmoCounter, 32{DrawImage \"TSUHWISP\", 235, 165;}\n\t\t\t\tInInventory TerrorAmmoCounter, 64{DrawImage \"TSUHWISP\", 260, 163;}\n\t\t\t\tInInventory TerrorAmmoCounter, 96{DrawImage \"TSUHWISP\", 285, 161;}\n\t\t\t\tInInventory TerrorAmmoCounter, 128{DrawImage \"TSUHWISP\", 310, 159;}\n\t\t\t\t}\n\t\t\tInInventory TsuNilFlag, 1\n\t\t\t\t{\n\t\t\t\tDrawBar \"TSUWFUL\", \"TSUWEMP\", NilAmmoCounter, Horizontal, 212, 168;\n\t\t\t\tDrawImage \"TSUMARK4\", 212, 165;\n\t\t\t\tDrawImage \"TZNIL\", 204, 176;\n\t\t\t\tInInventory NilAmmoCounter, 210{DrawImage \"TSUHWISP\", 230, 165;}\n\t\t\t\tInInventory NilAmmoCounter, 420{DrawImage \"TSUHWISP\", 250, 164;}\n\t\t\t\tInInventory NilAmmoCounter, 630{DrawImage \"TSUHWISP\", 270, 162;}\n\t\t\t\tInInventory NilAmmoCounter, 840{DrawImage \"TSUHWISP\", 290, 161;}\n\t\t\t\tInInventory NilAmmoCounter, 1050{DrawImage \"TSUHWISP\", 310, 159;}\n\t\t\t\t}\n\t\t\t}\n\t\tIsSelected TsukiClassIGWeapon\n\t\t\t{\n\t\t\tInInventory TsuIGRailFlag, 1\n\t\t\t\t{\n\t\t\t\tDrawBar \"TSUWFUL\", \"TSUWEMP\", GhostlyCloakCounter, Horizontal, 212, 168;\n\t\t\t\tDrawImage \"TSUMARK5\", 212, 165;\n\t\t\t\tDrawImage \"TZRAIL\", 204, 176;\n\t\t\t\tInInventory GhostlyCloakCounter, 35{DrawImage \"TSUHWISP\", 220, 166;}\n\t\t\t\tInInventory GhostlyCloakCounter, 70{DrawImage \"TSUHWISP\", 230, 165;}\n\t\t\t\tInInventory GhostlyCloakCounter, 105{DrawImage \"TSUHWISP\", 240, 165;}\n\t\t\t\tInInventory GhostlyCloakCounter, 140{DrawImage \"TSUHWISP\", 250, 164;}\n\t\t\t\tInInventory GhostlyCloakCounter, 175{DrawImage \"TSUHWISP\", 260, 163;}\n\t\t\t\tInInventory GhostlyCloakCounter, 210{DrawImage \"TSUHWISP\", 270, 162;}\n\t\t\t\tInInventory GhostlyCloakCounter, 245{DrawImage \"TSUHWISP\", 280, 161;}\n\t\t\t\tInInventory GhostlyCloakCounter, 280{DrawImage \"TSUHWISP\", 290, 161;}\n\t\t\t\tInInventory GhostlyCloakCounter, 315{DrawImage \"TSUHWISP\", 300, 160;}\n\t\t\t\tInInventory GhostlyCloakCounter, 350{DrawImage \"TSUHWISP\", 310, 159;}\n\t\t\t\t}\n\t\t\tInInventory TsuIGNilFlag, 1\n\t\t\t\t{\n\t\t\t\tDrawBar \"TSUWFUL\", \"TSUWEMP\", IGNilExistanceCounter, Horizontal, 212, 168;\n\t\t\t\tDrawImage \"TSUMARK4\", 212, 165;\n\t\t\t\tDrawImage \"TZNIL\", 204, 176;\n\t\t\t\tInInventory IGNilExistanceCounter, 70{DrawImage \"TSUHWISP\", 230, 165;}\n\t\t\t\tInInventory IGNilExistanceCounter, 140{DrawImage \"TSUHWISP\", 250, 164;}\n\t\t\t\tInInventory IGNilExistanceCounter, 210{DrawImage \"TSUHWISP\", 270, 162;}\n\t\t\t\tInInventory IGNilExistanceCounter, 280{DrawImage \"TSUHWISP\", 290, 161;}\n\t\t\t\tInInventory IGNilExistanceCounter, 350{DrawImage \"TSUHWISP\", 310, 159;}\n\t\t\t\t}\n\t\t\t}\n\t\tInInventory BossHealth1, 1\n\t\t\t{\n\t\t\tDrawBar \"TSUBLFUL\", \"TSUBLEMP\", BossHealth1, horizontal, reverse, 60, 8;\n\t\t\tDrawBar \"TSUBRFUL\", \"TSUBREMP\", BossHealth1, horizontal, 160, 8;\n\t\t\t}\n\t\tInInventory BossHealth2, 1\n\t\t\t{\n\t\t\tDrawBar \"TSUBLFUL\", \"TSUBLEMP\", BossHealth2, horizontal, reverse, 60, 8;\n\t\t\tDrawBar \"TSUBRFUL\", \"TSUBREMP\", BossHealth2, horizontal, 160, 8;\n\t\t\t}\n\t\tInInventory BossHealth3, 1\n\t\t\t{\n\t\t\tDrawBar \"TSUBLFUL\", \"TSUBLEMP\", BossHealth3, horizontal, reverse, 60, 8;\n\t\t\tDrawBar \"TSUBRFUL\", \"TSUBREMP\", BossHealth3, horizontal, 160, 8;\n\t\t\t}\n\t\tInInventory BossHealth4, 1\n\t\t\t{\n\t\t\tDrawBar \"TSUBLFUL\", \"TSUBLEMP\", BossHealth4, horizontal, reverse, 60, 8;\n\t\t\tDrawBar \"TSUBRFUL\", \"TSUBREMP\", BossHealth4, horizontal, 160, 8;\n\t\t\t}\n\t\tInInventory BossHealth5, 1\n\t\t\t{\n\t\t\tDrawBar \"TSUBLFUL\", \"TSUBLEMP\", BossHealth5, horizontal, reverse, 60, 8;\n\t\t\tDrawBar \"TSUBRFUL\", \"TSUBREMP\", BossHealth5, horizontal, 160, 8;\n\t\t\t}\n\t\t//}\n\t}\n\n//OldTsuki\n/*IsSelected SentinelWispsWep\n\t{\n\tDrawBar \"BARAMM23\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}*/\n\nIsSelected TsukiClassWeaponOld\n\t{\n\tDrawBar \"BARAMM53\", \"BAREMPTY\", SentinelWispsClassAmmo, vertical, 16, 8;\n\t}\n\nInInventory LegoHUD, 1\n{\n\t//InInventory not NoHealthBar, 1{\n\tDrawImage \"LEHUDA\",-18, 0;\n\tDrawBar \"LEHEALT\", \"LEHEMPT\", Health, Horizontal, 124, 31;\n\tDrawNumber 3, LEGOFONT, UNTRANSLATED, health, 142, 24;\n\tDrawBar \"LEVBAR\", \"LEVEMPT\", LegoWeaponAmmo, vertical, 268, 76;\n\tDrawNumber 2, LEGOFONT, UNTRANSLATED, LegoWeaponAmmo, 262, 145;\n\tDrawBar \"LEVBAR2\", \"LEVEMPT\", LegoStickyAmmo, vertical, 47, 76;\n\tDrawNumber 2, LEGOFONT, UNTRANSLATED, LegoStickyAmmo, 65, 145;\n\tDrawSelectedInventory INDEXFONT ,152, 170, 25, 178, white;\n    InInventory BeatCallCheck, 1\n\t{\n\tDrawImage \"BEATB8B2\", 298,16;\n\t}\n\tInInventory BeatCounter, 5\n\t{\n\tDrawImage \"BEATB8B2\", 298,16;\n\t}\n\tInInventory BeatCounter, 1\n\t{\n\tDrawImage \"BEATOUT\",298,16;\n\t}\n\n\tInInventory LegoLowHealth, 1\n\t{DrawImage \"LEHUDB\",-18, 0;}\n\n\tInInventory LegoDamage, 1\n\t{DrawImage \"LEHUDC\",-18, 0;}\n//}\n}\n\n//Old Yellow Devil\nIsSelected YellowDevilArm\n\t{\n\tDrawBar \"BARAMM23\", \"BAREMPTY\", ArmAmmo, vertical, 16, 8;\n\tDrawBar \"BARAMM14\", \"BAREMPTY\", EyeAmmo, vertical, 8, 8;\n\t}\n\nIsSelected YellowDevilEye\n\t{\n\tDrawBar \"BARAMM23\", \"BAREMPTY\", ArmAmmo, vertical, 8, 8;\n\tDrawBar \"BARAMM14\", \"BAREMPTY\", EyeAmmo, vertical, 16, 8;\n\t}\n\n//Breve\nIsSelected StaveCannonWep\n\t{\n\tDrawBar \"STWPBAR\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory BreveFlag, 1\n\t{\n\tDrawImage \"BRECA0\", 250,23;\n\tDrawImage \"lagga0\", 260,30;\n\t}\n\t}\nInInventory BlazeCannon, 1\n\t{\n\tDrawBar \"BARAMM13\", \"BAREMPTY\", BlazeCrateWeapon, vertical, 16, 8;\n\tDrawBar \"BARAMM16\", \"BAREMPTY\", BlazeSecondaryAmmo, vertical, 8, 8;\n\t}\n\n//IsSelected FlareRocketLauncher{DrawBar \"BARAMM27\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\n//IsSelected BlazeThrower{DrawBar \"BARAMMO7\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\n\nIsSelected BikTriangleSine\n\t{\n\tDrawBar \"BARAMM18\", \"BAREMPTY\", Health, vertical, 24, 8;\n\tDrawImage \"SHOIB0\", 298,16;\n\tInInventory BikTeleportAllow, 1\n\t{\n\tDrawBar \"BIKBARF\", \"BAREMPTY\", Health, vertical, 24, 8;\n\t}\n\t}\n\nIsSelected BikTriangleCosine\n\t{\n\tDrawBar \"BARAMM18\", \"BAREMPTY\", Health, vertical, 24, 8;\n\tDrawImage \"SHOIC0\", 298,16;\n\tInInventory BikTeleportAllow, 1\n\t{\n\tDrawBar \"BIKBARF\", \"BAREMPTY\", Health, vertical, 24, 8;\n\t}\n\t}\n\nIsSelected BikTriangleTangent\n\t{\n\tDrawBar \"BARAMM18\", \"BAREMPTY\", Health, vertical, 24, 8;\n\tDrawImage \"SHOID0\", 298,16;\n\tInInventory BikTeleportAllow, 1\n\t{\n\tDrawBar \"BIKBARF\", \"BAREMPTY\", Health, vertical, 24, 8;\n\t}\n\t}\n\nIsSelected AutoCannonWep\n\t{\n\tDrawBar \"BARTBR\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tDrawBar \"BARTBR2\", \"BAREMPTY\", Ammo DualBladesAmmo, vertical, 8, 8;\n\t}\n\nIsSelected DualBladesWep\n\t{\n\tDrawBar \"BARTBR2\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tDrawBar \"BARTBR\", \"BAREMPTY\", AutoCannonAmmo, vertical, 8, 8;\n\t}\n\nIsSelected DaverisClassWep\n\t{\n\tDrawBar \"BARAMMO3\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tDrawBar \"BARAMM15\", \"BAREMPTY\", Ammo FlurryAmmo, vertical, 8, 8;\n\t}\n\nIsSelected SaviorWeapon1\n\t{\n\tDrawBar \"SAVBARV\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tDrawBar \"BARAMM18\", \"BAREMPTY\", SaviorClassAmmo2, vertical, 8, 8;\n\t}\n\nIsSelected SaviorWeapon2\n\t{\n\tDrawBar \"SAVBARV\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tDrawBar \"BARAMM18\", \"BAREMPTY\", Ammo2, vertical, 8, 8;\n\t}\n\nIsSelected EternalClawsWep\n\t{\n\tDrawbar \"ETERBAR1\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected FlameCannonWep\n\t{\n\tDrawBar \"FLMEBAR1\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected LightningCannonWep\n\t{\n\tDrawBar \"ELECBAR1\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected HandCannon\n\t{\n\tDrawBar \"PLASBAR1\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected FrostCannonWep\n\t{\n\tDrawBar \"FRSTBAR1\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected StoneCannonWep\n\t{\n\tDrawBar \"STNEBAR1\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected HydroCannonWep\n\t{\n\tDrawBar \"HYDRBAR1\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected ChaosCannonWep\n\t{\n\tDrawBar \"CHAOBAR1\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected RFMissileWep\n\t{\n\tDrawBar \"BARAMMO6\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nIsSelected HDClassWep2\n\t{\n\tDrawBar \"BARAMM27\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tDrawBar \"BARAMM22\", \"BAREMPTY\", Ammo HDAmmo1, vertical, 8, 8;\n\t}\n\nIsSelected HDClassWep1\n\t{\n\tDrawBar \"BARAMM22\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tDrawBar \"BARAMM27\", \"BAREMPTY\", Ammo HDAmmo2, vertical, 8, 8;\n\t}\n\nIsSelected StonefunkWep\n\t{\n\tDrawBar \"BARAMM22\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\nIsSelected M712Weapon1\n\t{\n\tDrawBar \"M712BAR\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tDrawBar \"M712BAR\", \"BAREMPTY\", M712Wep2Ammo, vertical, 8, 8;\n\t}\n\nIsSelected M712Weapon2\n\t{\n\tDrawBar \"M712BAR\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tDrawBar \"M712BAR\", \"BAREMPTY\", M712Wep1Ammo, vertical, 8, 8;\n\t}\nIsSelected BikRevolverBlade\n\t{\n\tDrawBar \"BARAMMO6\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tDrawBar \"BARAMM16\", \"BAREMPTY\", Ammo2, vertical, 8, 8;\n\t}\n\nIsSelected BikKnife\n\t{\n\tDrawBar \"BARAMM16\", \"BAREMPTY\", Ammo2, vertical, 8, 8;\n\t}\nIsSelected GunDelSol\n\t{\n\tDrawBar \"GDSBAR\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\nIsSelected TsukiTrollWep\n\t{\n\tDrawBar \"TRSUBAR\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\nIsSelected PsychicProwess\n\t{\n\tDrawBar \"SERGBAR\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\nIsSelected TrollSentry\n\t{\n\tDrawBar \"BARAMM50\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\nWeaponAmmo JaxPsychoAmmo{Drawbar\"BARAMM18\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory JaxHoldCharge, 1\t{DrawBar\"BARFLS1\", \"NOBAR\", JaxHoldCharge, vertical, 16, 8;}}\n\nIsSelected FreonWeapon // The weapon's name needs to be here. Might be case sensitive so be careful.\n\t{\n\tDrawBar \"COOLBAR\", \"BAREMPTY\", Ammo1, vertical, 16, 8; // You need to put the bar graphic here.\n\tDrawbar \"BARAMMO3\", \"BAREMPTY\", IceTrapCount, vertical, 8, 8;\n\tDrawImage \"FRICT\", 32, 0;\n\t}\n\nIsSelected FreonWeapon2 // The weapon's name needs to be here. Might be case sensitive so be careful.\n\t{\n\tDrawBar \"COOLBAR\", \"BAREMPTY\", IceShotAmmo, vertical, 8, 8; // You need to put the bar graphic here.\n\tDrawbar \"BARAMMO3\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tDrawImage \"FRICS\", 32, 0;\n\t}\n\n//██████████████████████████████████████████Teaparty████████████████████████████████████████\n\nIsSelected Zardgun{Drawbar \"BARAMM34\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected ZardSword{Drawbar \"BARAMM34\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected DanmakuBoomerangWep{Drawbar \"BARAMM34\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\n\nIsSelected RocketJumpWep{DrawBar \"RJMPBAR\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected ShurikenBuster{DrawBar \"RJMPBAR\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected GemSniper{Drawbar \"BARAMM10\", \"BAREMPTY\", GemSniperAmmo, vertical, 16, 8;}\nIsSelected Proto01Buster{DrawBar \"PR01BAR\", \"BAREMPTY\", Chakra, vertical, 16, 8;}\nIsSelected ChidoreWep{DrawBar \"PR01BAR\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected ClaytonWep{DrawBar \"BARAMM22\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected PhotonCannonWep{DrawBar \"FYTOBAR\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected Glitchfield{DrawBar \"GLIHBAR\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected ToastCannonWep{Drawbar\"BARAMMO2\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory OilSliderFlag, 1{DrawBar\"BARFLS1\", \"NOBAR\", OilSliderFlag, vertical, 16, 8;}}\n//IsSelected ChaosSwordWep{Drawbar\"BARAMMO7\", \"BAREMPTY\", ChaosStamina, vertical, 16, 8;}\n//IsSelected ChaosMagicWep{Drawbar\"BARAMMO7\", \"BAREMPTY\", ChaosStamina, vertical, 16, 8;}\nIsSelected ChaosSwordWep{Drawbar \"BARAMM35\", \"BAREMPTY\", ChaosStamina, vertical, 16, 8;\n\tDrawbar \"BARAMM18\", \"BAREMPTY\", ChaosMagika, vertical, 8, 8;}\nIsSelected ChaosMagicWep{Drawbar \"BARAMM18\", \"BAREMPTY\", ChaosMagika, vertical, 16, 8;\n\tDrawbar \"BARAMM35\", \"BAREMPTY\", ChaosStamina, vertical, 8, 8;}\n\nIsSelected PyrokinesisWep{DrawBar \"BARAMM13\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected NovaBomberWep{DrawBar \"BARAMM13\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\n\nInInventory HilItem, 1\n{\n\t//InInventory not NoHealthBar, 1{\n\tDrawImage \"HILICOI\",62, 154;\n\t\tInInventory not HilOrange, 1{\n\t\tInInventory not HilYellow, 1{\n\t\tInInventory not HilRed, 1{\n\t\t\tDrawBar \"HILHPG\", \"HILHPE\", Health, horizontal, 80, 174;\n\t\t\t}\n\t\t\t}\n\t\t\t}\n\t\tInInventory HilOrange, 1{\n\t\tInInventory not HilYellow, 1{\n\t\tInInventory not HilRed, 1{\n\t\t\tDrawBar \"HILHPO\", \"HILHPE\", Health, horizontal, 80, 174;\n\t\t\t}\n\t\t\t}\n\t\t\t}\n\t\tInInventory not HilOrange, 1{\n\t\tInInventory HilYellow, 1{\n\t\tInInventory not HilRed, 1{\n\t\t\tDrawBar \"HILHPY\", \"HILHPE\", Health, horizontal, 80, 174;\n\t\t\t}\n\t\t\t}\n\t\t\t}\n\t\tInInventory not HilOrange, 1{\n\t\tInInventory not HilYellow, 1{\n\t\tInInventory HilRed, 1{\n\t\t\tDrawBar \"HILHPR\", \"HILHPE\", Health, horizontal, 80, 174;\n\t\t\t}\n\t\t\t}\n\t\t\t}\n\n\t\tInInventory LightTeamFlag, 1\n\t\t\t{\n\t\t\tDrawImage \"HILLIGH\",62, 126;\n\t\t\t}\n\t\tInInventory WilyTeamFlag, 1\n\t\t\t{\n\t\t\tDrawImage \"HILWILY\", 62, 126;\n\t\t\t}\n\t\tInInventory CossackTeamFlag, 1\n\t\t\t{\n\t\t\tDrawImage \"HILCOS\", 62, 126;\n\t\t\t}\n\t\tInInventory KingTeamFlag, 1\n\t\t\t{\n\t\t\tDrawImage \"HILMRX\", 62, 126;\n\t\t\t}\n//}\n\n\t\tDrawSelectedInventory INDEXFONT ,66, 159, 78, 160, white;\n\n    InInventory not FlashMissileIGWep, 1{\n\tInInventory HilPowerFlag, 1{\n\tDrawImage \"HILPWR\", 235, 166;\n\t}\n\tInInventory HilArmourFlag, 1{\n\tDrawImage \"HILARM\", 235, 166;\n\t}\n\tInInventory HilMobileFlag, 1{\n\tDrawImage \"HILMOB\", 235, 166;\n\t}\n\tIsSelected HilGunWep\n\t{\n\tDrawImage \"HILARRO\",94, 154;\n\t}\n\tIsSelected HilFlashWep\n\t{\n\tDrawImage \"HILFLSH\",94, 154;\n\t}\n\tDrawBar \"HILAMMF\", \"HILAMME\", Ammo1, horizontal, 235, 174;\n\t}\n    InInventory FlashMissileIGwep, 1{\n\tDrawBar \"HILAIGF\", \"HILAMIG\", Ammo1, horizontal, 235, 174;\n\t}\n\n    InInventory HilSaver, 1\n\t{\n\tDrawImage \"HILSVR\", 298,16;\n\t}\n\n\tInInventory Flashed, 1\n\t{\n\tDrawImage \"FBLIND\",  -30,-20;\n\t}\n\n    InInventory BossHealth1, 1\n\t{\n\tDrawBar \"HILBOSF\", \"HILBOSE\", BossHealth1, horizontal, 94, 20;\n\t}\n    InInventory BossHealth2, 1\n\t{\n\tDrawBar \"HILBOSF\", \"HILBOSE\", BossHealth2, horizontal, 94, 20;\n\t}\n    InInventory BossHealth3, 1\n\t{\n\tDrawBar \"HILBOSF\", \"HILBOSE\", BossHealth3, horizontal, 94, 20;\n\t}\n    InInventory BossHealth4, 1\n\t{\n\tDrawBar \"HILBOSF\", \"HILBOSE\", BossHealth4, horizontal, 94, 20;\n\t}\n    InInventory BossHealth5, 1\n\t{\n\tDrawBar \"HILBOSF\", \"HILBOSE\", BossHealth5, horizontal, 94, 20;\n\t}\n    InInventory BossHealth6, 1\n\t{\n\tDrawBar \"HILBOSF\", \"HILBOSE\", BossHealth6, horizontal, 94, 20;\n\t}\n    InInventory EvilRobotShield, 1\n\t{\n\tDrawBar \"HILBOSF\", \"HILBOSE\", BossHealth6, horizontal, 94, 20;\n\t}\n}\n\n\t//====|LordDamager\nIsSelected MissilePunchWep\n\t{\n\tDrawbar\"LDMBAR\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory LDRamEnergy, 1{Drawbar\"LDRBAR\", \"BAREMPTY\", LDRamEnergy, vertical, 8, 8;}\n\tInInventory LDRamEnergy, 26{Drawbar\"LDBAR\", \"NOBAR\", LDRamEnergy, vertical, 8, 8;}\n\t}\n\nIsSelected SmogCannonWep\n\t{\n\tDrawbar\"BARAMM51\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory LDRamEnergy, 1{Drawbar\"LDRBAR\", \"BAREMPTY\", LDRamEnergy, vertical, 8, 8;}\n\tInInventory LDRamEnergy, 26{Drawbar\"LDBAR\", \"NOBAR\", LDRamEnergy, vertical, 8, 8;}\n\t}\n\nIsSelected LaserCannonWep\n\t{\n\tDrawbar\"BARAMMO1\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory LaserCannonAmmo, 35{Drawbar\"BARAMM51\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\n\tInInventory LDRamEnergy, 1{Drawbar\"LDRBAR\", \"BAREMPTY\", LDRamEnergy, vertical, 8, 8;}\n\tInInventory LDRamEnergy, 26{Drawbar\"LDBAR\", \"NOBAR\", LDRamEnergy, vertical, 8, 8;}\n\t}\n\nIsSelected ZardGunCopyWep\n\t{\n\tDrawBar \"ZARDBAR\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\nIsSelected SteelPunchWepC{Drawbar\"LDMBAR\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected Proto01CopyWep{DrawBar \"PR01BAR\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\n\n//██████████████████████████████████████████IceIceBaby████████████████████████████████████████\nIsSelected WeavileWep // The weapon's name needs to be here. Might be case sensitive so be careful.\n\t{\n\tDrawBar \"BARAMM31\", \"BAREMPTY\", Ammo1, vertical, 16, 8; // You need to put the bar graphic here.\n\tInInventory ShadowAmmo, 56\n\t{\n\tDrawBar \"BARFLS8\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\t}\n\tDrawBar \"BARKST\", \"BAREMP\", Ammo2, vertical, 8, 8; // You need to put the bar graphic here.\n\t//DrawBar \"BARAMM12\", \"BAREMPTY\", WeavileWallAmmo, vertical, 32, 8; // You need to put the bar graphic here.\n\t}\n\n\t/*IsSelected IceShardWepCS // The weapon's name needs to be here. Might be case sensitive so be careful.\n\t{\n\tDrawBar \"BARAMM15\", \"BAREMPTY\", Ammo1, vertical, 16, 8; // You need to put the bar graphic here.\n\t}*/\n//██████████████████████████████████████████Ultimate████████████████████████████████████████\n\n//Bonehead\nIsSelected MissedMemoBoss\n{\nDrawbar \"BONEAMMO\", \"BAREMPTY\", BoneheadAmmo, vertical, 16, 8;\nDrawbar \"BONEBAR1\", \"BONEMPTY\", MissedMemoAmmo, vertical, 8, 8;\nDrawbar \"BNEHPBAR\", \"NOBAR\", BoneheadRegen, vertical, 24, 8;\n}\n\n//██████████████████████████████████████████Vanilla████████████████████████████████████████\n\n//MM1 Bars\nIsSelected RollingCutterWepCS{Drawbar\"BARAMMO1\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected SuperArmWepCS{Drawbar\"BARAMMO2\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected IceSlasherWepCS{Drawbar\"BARAMMO3\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected HyperBombWepCS{Drawbar\"BARAMMO4\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected FireStormWepCS{Drawbar\"BARAMMO5\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected ThunderBeamWepCS{Drawbar\"BARAMMO6\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected TimeSlowWepCS{DrawBar\"BARAMMO7\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected OilSliderWepCS{DrawBar\"BARAMMO8\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory OilCheck, 1\t{DrawBar\"BARFLS1\", \"NOBAR\", OilSliderFlag, vertical, 16, 8;}}\n\n//MM2\nIsSelected MetalBladeWepCS{Drawbar\"BARAMMO9\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected AirShooterWepCS{Drawbar\"BARAMM10\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected BubbleLeadWepCS{Drawbar\"BARAMMO1\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected QuickBoomerangWepCS{Drawbar\"BARAMM11\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected CrashBombWepCS{Drawbar\"BARAMM12\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected TimeStopperWepCS{Drawbar\"BARAMMO7\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected AtomicFireWepCS{Drawbar\"BARAMM13\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory WeaponCharge, 71{DrawBar \"BARFLS2\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}}\nIsSelected LeafShieldWepCS{Drawbar\"BARAMMO4\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory ShieldCheck, 1{DrawBar \"BARFLS3\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}}\n\n//MM3\nIsSelected NeedleCannonWepCS{Drawbar\"BARAMMO2\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected MagnetMissileWepCS{Drawbar\"BARAMM14\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected GeminiLaserWepCS{Drawbar\"BARAMM15\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected HardKnuckleWepCS{Drawbar\"BARAMM16\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected TopSpinWepCS{Drawbar\"BARAMM17\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected SearchSnakeWepCS{Drawbar\"BARAMMO4\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected SparkShockWepCS{Drawbar\"BARAMM12\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected ShadowBladeWepCS{Drawbar\"BARAMMO7\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\n\n//MM4\nIsSelected FlashStopperWepCS{Drawbar\"BARAMM18\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected RainFlushWepCS{Drawbar\"BARAMM19\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected DrillBombWepCS{Drawbar\"BARAMM14\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected PharaohShotWepCS{Drawbar\"BARAMM20\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory WeaponCharge, 78{DrawBar \"BARFLS4\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}}\nIsSelected RingBoomerangWepCS{Drawbar\"BARAMMO9\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected DustCrusherWepCS{Drawbar\"BARAMMO1\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected DiveMissileWepCS{Drawbar\"BARAMM10\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected SkullbarrierWepCS{Drawbar\"BARAMM21\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory ShieldCheck, 1{DrawBar \"BARFLS5\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}}\n\n//MM5\nIsSelected GravityHoldWepCS{Drawbar\"BARAMM18\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected WaterWaveWepCS{Drawbar\"BARAMM10\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected PowerStoneWepCS{Drawbar\"BARAMM22\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected GyroAttackWepCS{Drawbar\"BARAMMO4\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected StarCrashWepCS{Drawbar\"BARAMM23\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory ShieldCheck, 1{DrawBar \"BARFLS6\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}}\nIsSelected ChargeKickWepCS{Drawbar\"BARAMM12\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected NapalmBombWepCS{Drawbar\"BARAMM24\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected CrystalEyeWepCS{Drawbar\"BARAMM25\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\n\n//MM6\nIsSelected BlizzardAttackWepCS{Drawbar\"BARAMM15\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected CentaurFlashWepCS{Drawbar\"BARAMM26\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected FlameBlastWepCS{Drawbar\"BARAMM20\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected KnightCrushWepCS{Drawbar\"BARAMM27\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected PlantbarrierWepCS{Drawbar\"BARAMM28\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory ShieldCheck, 1{DrawBar \"BARFLS7\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}}\nIsSelected SilverTomahawkWepCS{Drawbar\"BARAMM29\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected WindStormWepCS{Drawbar\"BARAMMO1\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected YamatoSpearWepCS{Drawbar\"BARAMM30\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\n\n//MM7\nIsSelected FreezeCrackerWepCS{Drawbar\"BARAMM31\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected JunkShieldWepCS{Drawbar\"BARAMM32\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory ShieldCheck, 1{DrawBar \"BARFLS8\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}}\nIsSelected DangerWrapWepCS{Drawbar\"BARAMM33\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected ThunderBoltWepCS{Drawbar\"BARAMM34\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected WildCoilWepCS{Drawbar\"BARAMM35\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory WeaponCharge, 23{DrawBar \"BARFLS9\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}}\nIsSelected SlashClawWepCS{Drawbar\"BARAMM36\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected NoiseCrushWepCS{Drawbar\"BARAMM37\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory WeaponCharge, 1{DrawBar \"BARFLS10\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}}\nIsSelected ScorchWheelWepCS{Drawbar\"BARAMM38\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory WheelCount, 1{DrawBar\"BARFLS1\", \"NOBAR\", WheelCount, vertical, 16, 8;}}\n\n//MM8\nIsSelected MegaBallWepCS{Drawbar\"BARAMM39\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected TornadoHoldWepCS{Drawbar\"BARAMM40\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected AstroCrushWepCS{Drawbar\"BARAMM41\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected FlameSwordWepCS{Drawbar\"BARAMM42\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected ThunderClawWepCS{Drawbar\"BARAMM43\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected HomingSniperWepCS{Drawbar\"BARAMM44\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory WeaponCharge, 35{DrawBar \"BARFLS11\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}}\nIsSelected IceWaveWepCS {DrawBar \"BARAMM45\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected FlashBombWepCS{Drawbar\"BARAMM46\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected WaterBalloonWepCS{Drawbar\"BARAMM47\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\n\n//MMB\nIsSelected TenguBladeWepCS{Drawbar\"BARAMMO1\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected CopyVisionWepCS{Drawbar\"BARAMM52\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected LightningBoltWepCS{Drawbar\"BARAMM53\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected IceWallWepCS{Drawbar\"BARAMM54\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected SpreadDrillWepCS{DrawBar\"BARAMM55\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected RemoteMineWepCS{Drawbar\"BARAMM56\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected WaveBurnerWepCS{Drawbar\"BARAMM57\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected MagicCardWepCS{Drawbar\"BARAMM58\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected TrebleBoost{Drawbar\"BARAMM59\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\n\n//MM9\nIsSelected PlugBallWepCS {DrawBar \"BARAMM60\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected LaserTridentWepCS {DrawBar \"BARAMM61\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected TornadoBlowWepCS {DrawBar \"BARAMM62\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected JewelSatelliteWepCS{DrawBar \"BARAMM63\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory JewelShieldCheck, 1 {DrawBar \"BARFLS1\", \"NOBAR\", JewelShieldCheck, vertical, 16, 8;}}\nIsSelected MagmaBazookaWepCS {DrawBar \"BARAMM64\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory WeaponCharge, 20{DrawBar \"BARFLS13\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}}\nIsSelected ConcreteShotWepCS {DrawBar \"BARAMM65\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected BlackHoleBombWepCS {DrawBar \"BARAMM66\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected HornetChaserWepCS {DrawBar \"BARAMM67\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\n\n//MM10\nIsSelected TripleBladeWep {DrawBar \"BARAMM68\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected WaterShieldWep {DrawBar \"BARAMM69\", \"VAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory WaterShieldCheck, 1 {DrawBar \"BARAMT69\", \"NOBAR\", WaterShieldCheck, vertical, 24, 8;}} // Over HP\nIsSelected CommandoBombWep {DrawBar \"BARAMM70\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected ChillSpikeWep {DrawBar \"BARAMM71\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected ThunderWoolWep {DrawBar \"BARAMM72\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected ReboundStrikerWep {DrawBar \"BARAMM73\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected WheelCutterWep {DrawBar \"BARAMM74\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory WheelCutterCheck, 1 {DrawBar \"BARFLS1\", \"NOBAR\", WheelCutterCheck, vertical, 16, 8;}}\nIsSelected SolarBlazeWepCS {DrawBar \"BARAMM75\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\n\n//MMK\nIsSelected SakugarneWepCS{Drawbar\"BARAMM48\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected MirrorBusterWepCS{Drawbar\"BARAMM49\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory MirrorBusterFlag, 1{DrawBar\"BARFLS1\", \"NOBAR\", MirrorBusterFlag, vertical, 16, 8;}}\nIsSelected ScrewCrusherWepCS{Drawbar\"BARAMM50\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected BalladeCrackerWepCS{Drawbar\"BARAMM51\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\n\n//Assists\nInInventory RushJetCounter, 5{DrawImage \"RUSHH2H8\", 290,8;}\nInInventory RushJetCounter, 1{DrawImage \"RUSHOUT\", 290,8;}\nInInventory RushMarineCounter, 1{InInventory IsUnderWater, 1{\n\t\tInInventory RushMarineCounter, 5{DrawImage \"RUSHO0\", 290,8;}\n\t\tInInventory RushMarineCounter, 1{DrawImage \"RUSHMOUT\", 290,8;}}\n\tInInventory Not IsUnderWater, 1{DrawImage \"RUSHP0\", 290,8;}}\n\nInInventory BeatCallCheck, 1{DrawImage \"BEATD0\", 298,16;}\nInInventory BeatCounter, 5{DrawImage \"BEATB8B2\", 298,16;}\nInInventory BeatCounter, 1{DrawImage \"BEATOUT\",298,16;}\nInInventory BeatSupportActivated, 1{DrawImage \"BSPTA0\",314,16;}\nInInventory Flashed, 1{DrawImage \"FBLIND\",  -30,-20;}\nInInventory EnergyBalancerActive, 1{DrawImage \"NRGOUT\", 267, 10;}\n\n//Boss Health\nInInventory BossHealth1, 1{DrawBar \"BARHEALT\", \"BAREMPTY\", BossHealth1, vertical, 292, 8;}\nInInventory BossHealth2, 1{DrawBar \"BARHEALT\", \"BAREMPTY\", BossHealth2, vertical, 292, 8;}\nInInventory BossHealth3, 1{DrawBar \"BARHEALT\", \"BAREMPTY\", BossHealth3, vertical, 292, 8;}\nInInventory BossHealth4, 1{DrawBar \"BARHEALT\", \"BAREMPTY\", BossHealth4, vertical, 292, 8;}\nInInventory BossHealth5, 1{DrawBar \"BARHEALT\", \"BAREMPTY\", BossHealth5, vertical, 292, 8;}\nInInventory BossHealth6, 1{DrawBar \"BARHEALT\", \"BAREMPTY\", BossHealth6, vertical, 292, 8;}\nInInventory BossHealth7, 1{DrawBar \"BARHEALT\", \"BAREMPTY\", BossHealth7, vertical, 306, 8;}\nInInventory EvilRobotShield, 1{DrawBar \"BARAMM32\", \"BAREMPTY\", BossHealth1, vertical, 292, 8;}\n}"
      },
      {
        "source": "pk3",
        "name": "SBARINFO.H.txt",
        "contents": "//HORIZONTAL BARS\nheight 0;\n\nstatusbar normal, forcescaled\n{\nInInventory not NoHealthBar, 1\n\t{\n\tInInventory MissedMemoBoss\n\t{\n\tInInventory BoneheadSpeed{Drawbar \"VAREMPTY\", \"VAREMPTY\", Health, horizontal, 130, 184;}\n\telse InInventory IsDead, 1{Drawbar \"VAREMPTY\", \"VAREMPTY\", Health, horizontal, 130, 184;}\n\telse{Drawbar \"VARAMT31\", \"VAREMPTY\", Health, horizontal, 130, 184;}\n\t}\n\telse\n\t{\n\tDrawbar \"VARHEALT\", \"VAREMPTY\", Health, horizontal, 130, 184;\n\t}\n\n\tInInventory LightTeamFlag, 1{DrawImage \"LBARH\", 130, 179;}\n\tInInventory WilyTeamFlag, 1{DrawImage \"WBARH\", 130, 179;}\n\tInInventory CossackTeamFlag, 1{DrawImage \"CBARH\", 130, 179;}\n\tInInventory KingTeamFlag, 1{DrawImage \"KBARH\", 130, 179;}\n\tInInventory GlassHealthBar, 1{Drawbar\"VARHEALG\", \"VAREMPTY\", Health, horizontal, 130, 184;}\n\tInInventory ProtoHealthBar, 1{Drawbar\"VARHEALP\", \"VAREMPTY\", Health, horizontal, 130, 184;}\n\tInInventory LightHealthBar, 1{Drawbar\"VARHEALL\", \"VAREMPTY\", Health, horizontal, 130, 184;}\n\tInInventory MegaHealthBar, 1{Drawbar\"VARHEALM\", \"VAREMPTY\", Health, horizontal, 130, 184;}\n\tInInventory DuoHealthBar, 1{Drawbar\"VARHEALD\", \"VAREMPTY\", Health, horizontal, 130, 184;}\n\tInInventory SturdyHealthBar, 1{Drawbar\"VARHEALS\", \"VAREMPTY\", Health, horizontal, 130, 184;}\n\tInInventory DocToadHealthBar, 1{Drawbar\"VARHEADO\", \"VAREMPTY\", Health, horizontal, 130, 184;}\n\tInInventory ToadHealthBar, 1{Drawbar\"VARHEALO\", \"VAREMPTY\", Health, horizontal, 130, 184;}\n\tInInventory HeavyHealthBar, 1{Drawbar\"VARHEALH\", \"VAREMPTY\", Health, horizontal, 130, 184;}\n\tInInventory HardHealthBar, 1{Drawbar\"VARHEALR\", \"VAREMPTY\", Health, horizontal, 130, 184;}\n\n\tInInventory BasicArmor, 1{DrawBar \"VARAMT31\", \"VNOBAR\", Armor, horizontal, 130, 184;}\n\n\tInInventory HealthNumberFlag, 1\n\t{\n\t//DrawNumber 5,CMBHPFONT,Untranslated,Health,/*interpolate(10),*/alignment(left),150,177;\n\tDrawNumber 3, \"8BDMAFONT\", Untranslated, Health, alignment(left), 152, 177;\n}\n\nDrawSelectedInventory INDEXFONT ,122, 184, 120, 185, white;\nDrawImage weaponicon, 50, 184;\n}\n\n//██████████████████████████████████████████CSCC████████████████████████████████████████\n//CSCC V1\nIsSelected FusionBombClassWep{DrawBar \"VCFWPBAR\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tDrawBar \"VARAMT31\", \"VNOBAR\", Armor, horizontal, 130, 184;}\nIsSelected SinkSprayClassWep{DrawBar \"SNKBAR2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected KingSpearBoss{DrawBar \"VARAMM29\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected KingSpearInstagib{DrawBar \"VARAMM29\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected SolarLaserBoss{DrawBar\"VARAMMO7\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected JackCorvusClass{DrawBar \"VARAMM13\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tDrawBar \"VARFLS1\", \"VNOBAR\", Ammo2, horizontal, 58, 184;}\nIsSelected AirTileShotgunWep{DrawBar \"AMTIBAR2\",\"BAREMPTY\", Ammo1, horizontal, 58, 184;}\nInInventory YellowDevilHUD, 1{DrawImage \"YDPIC\", 0, 0;\n\tDrawBar \"YDHFULL\", \"YDHEMP\", Health, horizontal, 38, 12;\n\tDrawBar \"YDMFULL\", \"YDMEMP\", Ammo1, horizontal, 38, 22;\n\tDrawBar \"YDLFULL1\", \"YDLEMP\", ElectricCharge, horizontal, 42, 30;}\n\nIsSelected ChimeraBuster{Drawbar\"VARAMM35\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\n//CSCC V2\nIsSelected HellfireCutterBoss{DrawBar \"VARAMM13\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\n\nInInventory LaggyHUD, 1{drawimage \"LGYSTBAR\", 0, 168;\n\tInInventory Not MFWIHaveNoFace{InInventory Not MFWKicked{InInventory Not MFWBurning{InInventory Not MFWFrozen{\n\tdrawmugshot 5, 144, 168;}}}}\n\n\tInInventory MFWBurning{drawimage \"LGYBURN0\", 144, 168;}\n\tInInventory MFWKicked{drawimage \"LGYKICK0\", 144, 168;}\n\tInInventory MFWFrozen{drawimage \"LGYICE0\", 144, 168;}\n\n\t//IsSelected not Springfield{drawnumber 3, LAGFONT, untranslated, ammo1, 110, 186;}\n\n\tdrawnumber 3, LAGFONT, untranslated, frags, 46, 186;\n\tdrawnumber 3, LAGFONT, untranslated, health, 238, 186;\n\tDrawbar\"LGYNADBR\", \"\", NadeAmmoClass, horizontal, 240, 184;\n\n\tIsSelected NadeSpam{DrawBar \"LGYNADBR\", \"\", Ammo1, horizontal, 240, 184;}\n\tIsSelected TommyGun{DrawBar \"LGYTOMBR\", \"\", Ammo1, horizontal, 272, 184;\n\t\tDrawBar \"LGYMAGBR\", \"\", Ammo2, horizontal, 240, 168;}\n\tIsSelected CorpFragGrenade{Drawbar\"LGYTOMBR\", \"\", Ammo1, horizontal, 272, 184;\n\t\tInInventory GrenadeForce, 1{DrawBar \"LGYMAGBR\", \"\", GrenadeForce, horizontal, 240, 168;}}\n\tIsSelected CorpGrandDad{DrawBar \"LGYTOMBR\", \"\", Ammo1, horizontal, 272, 184;\n\t\tDrawBar \"LGYMAGBR\", \"\", Ammo2, horizontal, 240, 168;}\n\n\t//Useless armor\n\tdrawimage armoricon, 280, 20;\n    drawnumber 3, LAGFONT, untranslated, armor, whennotzero, 290, 32;}\n\n//Copy Robot\nIsSelected CopyWeapon\n\t{\n\tDrawbar\"VESTBAR\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\n//Ice / Sparky\nIsSelected IceWep\n\t{\n\tDrawBar \"ICEBAR2\", \"VAREMPTY\", Ammo1, horizontal, 58,184;\n\tDrawBar \"SPARKBR2\", \"VAREMPTY\", SparkyClassAmmo, horizontal, 58,176;\n\tDrawBar \"VFUSIS\", \"VNOBAR\", FusionMeter, horizontal, 130, 184;\n\tInInventory FusionStock, 1\n\t\t{\n\t\tInInventory NOT IceSparkyCombine || IceSparkyFusion\n\t\t\t{\n\t\t\tDrawNumber 1, SMALLFONT, LIGHTBLUE, FusionStock, 112, 185;\n\t\t\tDrawString SMALLFONT, LIGHTBLUE, \"x\", 120, 185;\n\t\t\t}\n\t\t}\n\t}\n\nIsSelected SparkyWep\n\t{\n\tDrawBar \"SPARKBR2\", \"VAREMPTY\", Ammo1, horizontal, 58,184;\n\tDrawBar \"ICEBAR2\", \"VAREMPTY\", IceClassAmmo, horizontal, 58,176;\n\tDrawBar \"VFUSSI\", \"VNOBAR\", FusionMeter, horizontal, 130, 184;\n\tInInventory FusionStock, 1\n\t\t{\n\t\tInInventory NOT IceSparkyCombine || IceSparkyFusion\n\t\t\t{\n\t\t\tDrawNumber 1, SMALLFONT, GOLD, FusionStock, 112, 185;\n\t\t\tDrawString SMALLFONT, GOLD, \"x\", 120, 185;\n\t\t\t}\n\t\t}\n\t}\n\n//Messatsu\nIsSelected MessatsuWep\n\t{\n\tDrawbar \"MESSHFUL\", \"MESSHEMT\", Health, horizontal, 130, 184;\n\tDrawbar\"VMESSBAR\", \"MESSHSPE\", Ammo1, horizontal, 58, 184;\n\tInInventory MessatsuCharge, 4\n\t{\n\tDrawBar \"VARFLS8\", \"VAREMPTY\", MessatsuCharge, horizontal, 58, 176;\n\t}\n\tInInventory MessatsuCharge, 15\n\t{\n\tDrawBar \"VARFLS6\", \"BAREMPTY\", MessatsuCharge, horizontal, 58, 176;\n\t}\n\tInInventory MessatsuCharge, 25\n\t{\n\tDrawBar \"VARFLS4\", \"BAREMPTY\", MessatsuCharge, horizontal, 58, 176;\n\t}\n\tInInventory MessatsuCharge, 35\n\t{\n\tDrawBar \"VARFLS2\", \"BAREMPTY\", MessatsuCharge, horizontal, 58, 176;\n\t}\n\tInInventory MessatsuAmmo, 56\n\t{\n\tDrawImage \"RDEMON\", 116, 196, center;\n\t}\n\tInInventory MessatsuAmmo, 36\n\t{\n\tDrawImage \"MISOGI\", 98, 196, center;\n\t}\n\tInInventory MessatsuAmmo, 18\n\t{\n\tDrawImage \"TEMAGOU\", 80, 196, center;\n\t}\n\t}\n\n//Old Ukiyama\nIsSelected UkiyamaClassWepOld\n\t{\n\tDrawBar \"METEBAR2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tDrawBar \"VARAMMO6\", \"VAREMPTY\", WindTornadoAmmo, horizontal, 58,176;\n    }\n\nIsSelected UkiRevolverWep\n\t{\n\tDrawBar \"METEBAR2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n    DrawBar \"UKIBARM2\", \"UKIBARE2\", UkiMeteorAmmo, horizontal, 58,176;\n\tDrawBar \"UKIBARW2\", \"UKIBARE2\", WindTornadoAmmo, horizontal, 130, 180;\n    }\n//Ukiyama\nInInventory UkiHud, 1{\n\tDrawImage \"HEALBOX\", 15,12;\n\tDrawImage \"MODBOX\", 15,5;\n\tDrawbar\"UkiBar\", \"BAREMPTY\", Ammo1, horizontal, 24, 52;\n\tDrawNumber 3, UKINUM, UNTRANSLATED, health, 50, 13;\n\tDrawSwitchableImage SnipeFlag, \"TNT1A0\", \"SNIMOD\", 29, 36;\n\tDrawSwitchableImage RapidFlag, \"TNT1A0\", \"RAPMOD\", 29, 36;\n\tDrawSwitchableImage ShotgunFlag, \"TNT1A0\", \"SHTMOD\", 29, 36;\n\tDrawSwitchableImage ArcingFlag, \"TNT1A0\", \"ARCMOD\", 44, 36;\n\tDrawSwitchableImage HomingFlag, \"TNT1A0\", \"SLIMOD\", 44, 36;\n\tDrawSwitchableImage VelocityFlag, \"TNT1A0\", \"VELMOD\", 44, 36;\n\tDrawSwitchableImage NerfFlag, \"TNT1A0\", \"NERMOD\", 59, 36;\n\tDrawSwitchableImage ExplodingFlag, \"TNT1A0\", \"EXPMOD\", 59, 36;\n\tDrawSwitchableImage BouncingFlag, \"TNT1A0\", \"BOUMOD\", 59, 36;\n\tDrawSelectedInventory INDEXFONT ,80, 52, 90, 55, white;\n\tDrawbar\"MODBAR\", \"MODBARE\", UpgradeTimer, vertical, 15, 26;\nInInventory UpgradeTimer, 500{Drawbar\"UKIFULL\", \"MODBARE\", UpgradeTimer, vertical, 15, 26;}}\nInInventory PowerNerf{DrawImage \"UKIHM0\", 260,16,center;}\n\n//Knux\nIsSelected BubbleArrowBoss\n\t{\n\tDrawBar \"VARAMMO1\",\"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tDrawbar \"VARAMM24\", \"VAREMPTY\", Ammo2, horizontal, 58,176;\n\t}\n\nIsSelected MutantYoshiTongue\n\t{\n\tDrawbar\"EGGBAR\", \"VNOBAR\", EggFlag, horizontal, 62, 184;\n\tInInventory SpinDashFlag, 1{DrawBar \"VSPNBAR\", \"VNOBAR\", SpinDashFlag, horizontal, 130, 184;}\n\t}\n\n//Rozark\nInInventory RozarkHealthBar, 1{\nInInventory HealthNumberFlag, 1{DrawNumber 3, \"8BDMAFONT\", Untranslated, Health, alignment(left), 152, 177;}\nInInventory Not InsanityMode, 1{DrawBar \"VHEALTHF\", \"VHEALTHE\", Health, horizontal, 130, 184;}\nInInventory InsanityMode, 1{DrawBar \"VHEALTHI\", \"VHEALTHE\", Health, horizontal, 130, 184;}\nDrawSelectedInventory INDEXFONT ,122, 184, 120, 185, white;\n}\n\nIsSelected OblivionWingsClass{\nInInventory Not InsanityMode, 1{DrawBar \"VOZFULL\", \"VOZEMPT\", Ammo1, horizontal, 130, 188;}\nInInventory InsanityMode, 1{DrawBar \"VOZFULLI\", \"VOZEMPT\", Ammo1, horizontal, 130, 188;}}\n\nIsSelected BloodyBatClass{\nInInventory Not InsanityMode, 1{DrawBar \"VOZFULL\", \"VOZEMPT\", Ammo1, horizontal, 130, 188;}\nInInventory InsanityMode, 1{DrawBar \"VOZFULLI\", \"VOZEMPT\", Ammo1, horizontal, 130, 188;}}\nInInventory MarkOfTheRabbit{DrawImage \"MOTRA0\", 270,16,center;}\n\n//Adara\nIsSelected AdaraWeapon{\n\tDrawbar \"ADABAR2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tDrawBar \"VARAMT31\", \"VNOBAR\", AdaraCharge, horizontal, 58, 184;}\n\n//Korby\nInInventory KorbyHUD, 1{\n\t//DrawImage \"KHUDE\",32,48,center;\n\tDrawImage \"KHUDE2\", 160,180,center;\n\tDrawSelectedInventory INDEXFONT,215, 167, 226, 167, white;\n//Team Stuff\nInInventory LightTeamFlag, 1{\n\tDrawImage \"KHULI2\", 160,180,center;}\nInInventory WilyTeamFlag, 1{\n\tDrawImage \"KHUWI2\", 160,180,center;}\nInInventory CossackTeamFlag, 1{\n\tDrawImage \"KHUCO2\", 160,180,center;}\nInInventory KingTeamFlag, 1{\n\tDrawImage \"KHUKI2\", 160,180,center;}\n//Yes it's placed there for a reason\n\tInInventory Not BMHoldFlag, 1 {DrawNumber 3, KORBYFONT, UNTRANSLATED, Health, 151, 167;}\n\tInInventory BMHoldFlag, 1 {DrawString KORBYFONT, UNTRANSLATED, \"???\", 151, 167;}\n\tDrawNumber 3, KORBYFONT, UNTRANSLATED, MP, 151, 186;\n\t//DrawImage \"KORHE0\", 290,19,center;\n\t//DrawImage \"KORHQ0\", 290,40,center;\n\nInInventory NOT BMFlag, 1 {DrawImage \"KORHE0\", 185,171,center;}\n\nIsSelected FIR{DrawImage \"KORHB0\",185,193,center;}\nIsSelected ICE{DrawImage \"KORHC0\",185,193,center;}\nIsSelected LIT{DrawImage \"KORHD0\",185,193,center;}\nInInventory BLASF{DrawImage \"KORHF0\", 185,171,center;}\nInInventory MANTF{DrawImage \"KORHG0\", 185,171,center;}\nInInventory AQUAF{DrawImage \"KORHH0\", 185,171,center;}\nInInventory WHITF{DrawImage \"KORHI0\", 185,171,center;}\nInInventory THOUF{DrawImage \"KORHJ0\", 185,171,center;}\nInInventory FLAMF{DrawImage \"KORHK0\", 185,171,center;}\nInInventory TIMEF{DrawImage \"KORHL0\", 185,171,center;}\nInInventory SELFF{DrawImage \"KORHM0\", 185,171,center;}\nInInventory FLASF{DrawImage \"KORHN0\", 185,171,center;}\nInInventory BADBF{DrawImage \"KORHO0\", 185,171,center;}\nInInventory LIMIF{DrawImage \"KORHP0\", 185,171,center;}\n//InInventory BeatSupport{DrawImage \"KORHR0\", 290,40,center;}\n//InInventory ExitUnit{DrawImage \"KORHS0\", 290,40,center;}\n}\n\nInInventory Beed28HUD, 1\n{\nInInventory not ArmorBroken, 1\n\t{\n\tDrawImage \"VEEHUD1\",2, 72;\n\tDrawBar \"VEEHEALF\", \"VEEHEALE\", Health, vertical, 17, 89;\n\tDrawSelectedInventory INDEXFONT ,16, 64, 25, 68, white;\n\t}\nInInventory ArmorBroken, 1\n\t{\n\tDrawImage \"VEEHUD1B\",2, 72;\n\tDrawBar \"VEEHEALF\", \"VEEHEALE\", Health, vertical, 17, 89;\n\tDrawSelectedInventory INDEXFONT ,16, 64, 25, 68, white;\n\t}\n\n\tInInventory BeedDetectCount, 1 {DrawImage \"VEEDEYES\",13,173;}\n\n\tInInventory not Beed28WeaponIG, 1\n\t\t{\n\t\tDrawImage \"VEEHUD2\", 280, 92;\n\t\tDrawBar \"VEEAMMO1\", \"VEEAMMO3\", Ammo1, vertical, 287, 100;\n\t\tDrawBar \"VEEAMMO2\", \"VEEAMMO3\", Ammo2, vertical, 292, 100;\n\t\t}\n\tInInventory Beed28WeaponIG, 1\n\t\t{\n\t\tDrawImage \"VEEHUD4\", 280, 92;\n\t\t}\n\n\tInInventory BossHealth1, 1\n\t\t{\n\t\tDrawImage \"VEEHUD3\", 160, 8;\n\t\tDrawBar \"VEEBOSS1\", \"VEEBOSS2\", BossHealth1, horizontal, reverse, 169, 16;\n\t\t}\n\tInInventory BossHealth2, 1\n\t\t{\n\t\tDrawImage \"VEEHUD3\", 160, 8;\n\t\tDrawBar \"VEEBOSS1\", \"VEEBOSS2\", BossHealth2, horizontal, reverse, 169, 16;\n\t\t}\n\tInInventory BossHealth3, 1\n\t\t{\n\t\tDrawImage \"VEEHUD3\", 160, 8;\n\t\tDrawBar \"VEEBOSS1\", \"VEEBOSS2\", BossHealth3, horizontal, reverse, 169, 16;\n\t\t}\n\tInInventory BossHealth4, 1\n\t\t{\n\t\tDrawImage \"VEEHUD3\", 160, 8;\n\t\tDrawBar \"VEEBOSS1\", \"VEEBOSS2\", BossHealth4, horizontal, reverse, 169, 16;\n\t\t}\n\tInInventory BossHealth5, 1\n\t\t{\n\t\tDrawImage \"VEEHUD3\", 160, 8;\n\t\tDrawBar \"VEEBOSS1\", \"VEEBOSS2\", BossHealth5, horizontal, reverse, 169, 16;\n\t\t}\n\tInInventory BossHealth6, 1\n\t\t{\n\t\tDrawImage \"VEEHUD3\", 160, 8;\n\t\tDrawBar \"VEEBOSS1\", \"VEEBOSS2\", BossHealth6, horizontal, reverse, 169, 16;\n\t\t}\n\tInInventory BossHealth7, 1\n\t\t{\n\t\tDrawImage \"VEEHUD3\", 160, 8;\n\t\tDrawBar \"VEEBOSS3\", \"VEEBOSS2\", BossHealth7, horizontal, reverse, 169, 16;\n\t\t}\n}\n\n//Tsuki\nInInventory TsukiHUD, 1\n\t\t{\n//\tInInventory not NoHealthBar, 1\n\t\t//{\n\t\tDrawBar \"TSUHFUL\", \"TSUHEMP\", Health, Horizontal, reverse, 8, 168;\n\t\tDrawSelectedInventory INDEXFONT ,108, 168, 108, 184, white;\n\t\t//DrawImage weaponicon, 204, 176;\n\t\tInInventory TsuDetect, 1{DrawImage \"TSU0T0\", 160, 90;}\n\t\tIsSelected TsukiClassWeapon\n\t\t\t{\n\t\t\tInInventory TsuPowerFlag, 1\n\t\t\t\t{\n\t\t\t\tDrawBar \"TSUWFUL\", \"TSUWEMP\", TsuPowerCounter, Horizontal, 212, 168;\n\t\t\t\tDrawImage \"TZPOWER\", 196, 168;\n\t\t\t\tInInventory TsuPowerCounter, 35{DrawImage \"TSUCRG\", 212, 168;}\n\t\t\t\tInInventory TsuChargeLock, 1{DrawImage \"TSUCRG\", 212, 168;}\n\t\t\t\t}\n\t\t\tInInventory TsuSpeedFlag, 1\n\t\t\t\t{\n\t\t\t\tDrawBar \"TSUWFUL\", \"TSUWEMP\", TsuSpeedCounter, Horizontal, 212, 168;\n\t\t\t\tDrawImage \"TZSPEED\", 196, 168;\n\t\t\t\tInInventory TsuSpeedCounter, 35{DrawImage \"TSUCRG\", 212, 168;}\n\t\t\t\tInInventory TsuChargeLock, 1{DrawImage \"TSUCRG\", 212, 168;}\n\t\t\t\t}\n\t\t\tInInventory TsuSpreadFlag, 1\n\t\t\t\t{\n\t\t\t\tDrawBar \"TSUWFUL\", \"TSUWEMP\", TsuSpreadCounter, Horizontal, 212, 168;\n\t\t\t\tDrawImage \"TZSPREAD\", 196, 168;\n\t\t\t\tInInventory TsuSpreadCounter, 70{DrawImage \"TSUCRG\", 212, 168;}\n\t\t\t\tInInventory TsuChargeLock, 1{DrawImage \"TSUCRG\", 212, 168;}\n\t\t\t\t}\n\t\t\t}\n\t\t/*IsSelected TsukiClassIGWeapon\n\t\t\t{\n\t\t\tDrawBar \"TSUWFUL\", \"TSUWEMP\", TsuDispersionCounter, Horizontal, 212, 168;\n\t\t\tInInventory TsuDispersionCounter, 1{DrawImage \"TSUCRG\", 212, 168;}\n\t\t\t}*/\n\t\tIsSelected TsukiClassCosmicWeapon\n\t\t\t{\n\t\t\tDrawBar \"TSUCFUL\", \"TSUCEMP\", TsuCosmicCounter, Horizontal, 212, 168;\n\t\t\tInInventory TsuCosmicCounter, 175{DrawImage \"TSUCRG\", 212, 168;}\n\t\t\t}\n\t\tInInventory BossHealth1, 1\n\t\t\t{\n\t\t\tDrawBar \"TSUBLFUL\", \"TSUBLEMP\", BossHealth1, horizontal, reverse, 60, 8;\n\t\t\tDrawBar \"TSUBRFUL\", \"TSUBREMP\", BossHealth1, horizontal, 160, 8;\n\t\t\t}\n\t\tInInventory BossHealth2, 1\n\t\t\t{\n\t\t\tDrawBar \"TSUBLFUL\", \"TSUBLEMP\", BossHealth2, horizontal, reverse, 60, 8;\n\t\t\tDrawBar \"TSUBRFUL\", \"TSUBREMP\", BossHealth2, horizontal, 160, 8;\n\t\t\t}\n\t\tInInventory BossHealth3, 1\n\t\t\t{\n\t\t\tDrawBar \"TSUBLFUL\", \"TSUBLEMP\", BossHealth3, horizontal, reverse, 60, 8;\n\t\t\tDrawBar \"TSUBRFUL\", \"TSUBREMP\", BossHealth3, horizontal, 160, 8;\n\t\t\t}\n\t\tInInventory BossHealth4, 1\n\t\t\t{\n\t\t\tDrawBar \"TSUBLFUL\", \"TSUBLEMP\", BossHealth4, horizontal, reverse, 60, 8;\n\t\t\tDrawBar \"TSUBRFUL\", \"TSUBREMP\", BossHealth4, horizontal, 160, 8;\n\t\t\t}\n\t\tInInventory BossHealth5, 1\n\t\t\t{\n\t\t\tDrawBar \"TSUBLFUL\", \"TSUBLEMP\", BossHealth5, horizontal, reverse, 60, 8;\n\t\t\tDrawBar \"TSUBRFUL\", \"TSUBREMP\", BossHealth5, horizontal, 160, 8;\n\t\t\t}\n\t\tInInventory BossHealth6, 1\n\t\t\t{\n\t\t\tDrawBar \"TSUBLFUL\", \"TSUBLEMP\", BossHealth5, horizontal, reverse, 60, 8;\n\t\t\tDrawBar \"TSUBRFUL\", \"TSUBREMP\", BossHealth5, horizontal, 160, 8;\n\t\t\t}\n\t\t//}\n\t}\n//Tuski V4\nInInventory TsukiHUD2, 1\n\t\t{\n\t//InInventory not NoHealthBar, 1\n\t\t//{\n\t\tDrawBar \"TSUHFUL\", \"TSUHEMP\", Health, Horizontal, reverse, 8, 168;\n\t\tDrawSelectedInventory INDEXFONT ,108, 176, 108, 184, white;\n\t\tDrawBar \"TSUKICDF\", \"TSUKICDE\", TsukiCooldownShort, vertical, 108, 176;\n\t\tDrawBar \"TSUKICDF\", \"TSUKICDE\", TsukiCooldownMedium, vertical, 108, 176;\n\t\tDrawBar \"TSUKICDF\", \"TSUKICDE\", TsukiCooldownLong, vertical, 108, 176;\n\t\tDrawImage weaponicon, 204, 176;\n\t\tInInventory TsuDetect, 1{DrawImage \"TSU0T0\", 160, 90;}\n\t\tIsSelected TsukiClassWeapon2\n\t\t\t{\n\t\t\tInInventory TsuChargeFlag, 1\n\t\t\t\t{\n\t\t\t\tDrawBar \"TSUWFUL\", \"TSUWEMP\", SentinelWispsCounter, Horizontal, 212, 168;\n\t\t\t\tDrawImage \"TSUMARK0\", 212, 165;\n\t\t\t\tDrawImage \"TZCHARGE\", 204, 176;\n\t\t\t\tInInventory SentinelWispsCounter, 16{DrawImage \"TSUHWISP\", 244, 164;}\n\t\t\t\tInInventory SentinelWispsCounter, 32{DrawImage \"TSUHWISP\", 277, 162;}\n\t\t\t\tInInventory SentinelWispsCounter, 48{DrawImage \"TSUHWISP\", 310, 159;}\n\t\t\t\t}\n\t\t\tInInventory TsuRapidFlag, 1\n\t\t\t\t{\n\t\t\t\tDrawImage \"TSUWFUL\", 212, 168;\n\t\t\t\tDrawImage \"TZRAPID\", 204, 176;\n\t\t\t\t}\n\t\t\tInInventory TsuCannonFlag, 1\n\t\t\t\t{\n\t\t\t\tDrawBar \"TSUWFUL\", \"TSUWEMP\", CannonChargeCounter, Horizontal, 212, 168;\n\t\t\t\tDrawImage \"TSUMARK1\", 212, 165;\n\t\t\t\tDrawImage \"TZCANNON\", 204, 176;\n\t\t\t\tInInventory CannonChargeCounter, 360{DrawImage \"TSUHWISP\", 285, 161;}\n\t\t\t\tInInventory CannonChargeCounter, 480{DrawImage \"TSUHWISP\", 310, 159;}\n\t\t\t\t}\n\t\t\tInInventory TsuDevourFlag, 1\n\t\t\t\t{\n\t\t\t\tDrawImage \"TSUWFUL\", 212, 168;\n\t\t\t\tDrawImage \"TZDEVOUR\", 204, 176;\n\t\t\t\t}\n\t\t\tInInventory TsuCometFlag, 1\n\t\t\t\t{\n\t\t\t\tDrawBar \"TSUWFUL\", \"TSUWEMP\", CometAmmoCounter, Horizontal, 212, 168;\n\t\t\t\tDrawImage \"TSUMARK3\", 212, 165;\n\t\t\t\tDrawImage \"TZCOMET\", 204, 176;\n\t\t\t\tInInventory CometAmmoCounter, 32{DrawImage \"TSUHWISP\", 223, 166;}\n\t\t\t\tInInventory CometAmmoCounter, 64{DrawImage \"TSUHWISP\", 235, 165;}\n\t\t\t\tInInventory CometAmmoCounter, 96{DrawImage \"TSUHWISP\", 248, 164;}\n\t\t\t\tInInventory CometAmmoCounter, 128{DrawImage \"TSUHWISP\", 260, 163;}\n\t\t\t\tInInventory CometAmmoCounter, 160{DrawImage \"TSUHWISP\", 273, 162;}\n\t\t\t\tInInventory CometAmmoCounter, 192{DrawImage \"TSUHWISP\", 285, 161;}\n\t\t\t\tInInventory CometAmmoCounter, 224{DrawImage \"TSUHWISP\", 298, 160;}\n\t\t\t\tInInventory CometAmmoCounter, 256{DrawImage \"TSUHWISP\", 310, 159;}\n\t\t\t\t}\n\t\t\tInInventory TsuNociFlag, 1\n\t\t\t\t{\n\t\t\t\tDrawBar \"TSUWFUL\", \"TSUWEMP\", NociAmmoCounter, Horizontal, 212, 168;\n\t\t\t\tDrawImage \"TSUMARK2\", 212, 165;\n\t\t\t\tDrawImage \"TZNOCI\", 204, 176;\n\t\t\t\tInInventory NociAmmoCounter, 64{DrawImage \"TSUHWISP\", 235, 165;}\n\t\t\t\tInInventory NociAmmoCounter, 128{DrawImage \"TSUHWISP\", 260, 163;}\n\t\t\t\tInInventory NociAmmoCounter, 192{DrawImage \"TSUHWISP\", 285, 161;}\n\t\t\t\tInInventory NociAmmoCounter, 256{DrawImage \"TSUHWISP\", 310, 159;}\n\t\t\t\t}\n\t\t\tInInventory TsuTerrorFlag, 1\n\t\t\t\t{\n\t\t\t\tDrawBar \"TSUWFUL\", \"TSUWEMP\", TerrorAmmoCounter, Horizontal, 212, 168;\n\t\t\t\tDrawImage \"TSUMARK2\", 212, 165;\n\t\t\t\tDrawImage \"TZTERROR\", 204, 176;\n\t\t\t\tInInventory TerrorAmmoCounter, 32{DrawImage \"TSUHWISP\", 235, 165;}\n\t\t\t\tInInventory TerrorAmmoCounter, 64{DrawImage \"TSUHWISP\", 260, 163;}\n\t\t\t\tInInventory TerrorAmmoCounter, 96{DrawImage \"TSUHWISP\", 285, 161;}\n\t\t\t\tInInventory TerrorAmmoCounter, 128{DrawImage \"TSUHWISP\", 310, 159;}\n\t\t\t\t}\n\t\t\tInInventory TsuNilFlag, 1\n\t\t\t\t{\n\t\t\t\tDrawBar \"TSUWFUL\", \"TSUWEMP\", NilAmmoCounter, Horizontal, 212, 168;\n\t\t\t\tDrawImage \"TSUMARK4\", 212, 165;\n\t\t\t\tDrawImage \"TZNIL\", 204, 176;\n\t\t\t\tInInventory NilAmmoCounter, 210{DrawImage \"TSUHWISP\", 230, 165;}\n\t\t\t\tInInventory NilAmmoCounter, 420{DrawImage \"TSUHWISP\", 250, 164;}\n\t\t\t\tInInventory NilAmmoCounter, 630{DrawImage \"TSUHWISP\", 270, 162;}\n\t\t\t\tInInventory NilAmmoCounter, 840{DrawImage \"TSUHWISP\", 290, 161;}\n\t\t\t\tInInventory NilAmmoCounter, 1050{DrawImage \"TSUHWISP\", 310, 159;}\n\t\t\t\t}\n\t\t\t}\n\t\tIsSelected TsukiClassIGWeapon\n\t\t\t{\n\t\t\tInInventory TsuIGRailFlag, 1\n\t\t\t\t{\n\t\t\t\tDrawBar \"TSUWFUL\", \"TSUWEMP\", GhostlyCloakCounter, Horizontal, 212, 168;\n\t\t\t\tDrawImage \"TSUMARK5\", 212, 165;\n\t\t\t\tDrawImage \"TZRAIL\", 204, 176;\n\t\t\t\tInInventory GhostlyCloakCounter, 35{DrawImage \"TSUHWISP\", 220, 166;}\n\t\t\t\tInInventory GhostlyCloakCounter, 70{DrawImage \"TSUHWISP\", 230, 165;}\n\t\t\t\tInInventory GhostlyCloakCounter, 105{DrawImage \"TSUHWISP\", 240, 165;}\n\t\t\t\tInInventory GhostlyCloakCounter, 140{DrawImage \"TSUHWISP\", 250, 164;}\n\t\t\t\tInInventory GhostlyCloakCounter, 175{DrawImage \"TSUHWISP\", 260, 163;}\n\t\t\t\tInInventory GhostlyCloakCounter, 210{DrawImage \"TSUHWISP\", 270, 162;}\n\t\t\t\tInInventory GhostlyCloakCounter, 245{DrawImage \"TSUHWISP\", 280, 161;}\n\t\t\t\tInInventory GhostlyCloakCounter, 280{DrawImage \"TSUHWISP\", 290, 161;}\n\t\t\t\tInInventory GhostlyCloakCounter, 315{DrawImage \"TSUHWISP\", 300, 160;}\n\t\t\t\tInInventory GhostlyCloakCounter, 350{DrawImage \"TSUHWISP\", 310, 159;}\n\t\t\t\t}\n\t\t\tInInventory TsuIGNilFlag, 1\n\t\t\t\t{\n\t\t\t\tDrawBar \"TSUWFUL\", \"TSUWEMP\", IGNilExistanceCounter, Horizontal, 212, 168;\n\t\t\t\tDrawImage \"TSUMARK4\", 212, 165;\n\t\t\t\tDrawImage \"TZNIL\", 204, 176;\n\t\t\t\tInInventory IGNilExistanceCounter, 70{DrawImage \"TSUHWISP\", 230, 165;}\n\t\t\t\tInInventory IGNilExistanceCounter, 140{DrawImage \"TSUHWISP\", 250, 164;}\n\t\t\t\tInInventory IGNilExistanceCounter, 210{DrawImage \"TSUHWISP\", 270, 162;}\n\t\t\t\tInInventory IGNilExistanceCounter, 280{DrawImage \"TSUHWISP\", 290, 161;}\n\t\t\t\tInInventory IGNilExistanceCounter, 350{DrawImage \"TSUHWISP\", 310, 159;}\n\t\t\t\t}\n\t\t\t}\n\t\tInInventory BossHealth1, 1\n\t\t\t{\n\t\t\tDrawBar \"TSUBLFUL\", \"TSUBLEMP\", BossHealth1, horizontal, reverse, 60, 8;\n\t\t\tDrawBar \"TSUBRFUL\", \"TSUBREMP\", BossHealth1, horizontal, 160, 8;\n\t\t\t}\n\t\tInInventory BossHealth2, 1\n\t\t\t{\n\t\t\tDrawBar \"TSUBLFUL\", \"TSUBLEMP\", BossHealth2, horizontal, reverse, 60, 8;\n\t\t\tDrawBar \"TSUBRFUL\", \"TSUBREMP\", BossHealth2, horizontal, 160, 8;\n\t\t\t}\n\t\tInInventory BossHealth3, 1\n\t\t\t{\n\t\t\tDrawBar \"TSUBLFUL\", \"TSUBLEMP\", BossHealth3, horizontal, reverse, 60, 8;\n\t\t\tDrawBar \"TSUBRFUL\", \"TSUBREMP\", BossHealth3, horizontal, 160, 8;\n\t\t\t}\n\t\tInInventory BossHealth4, 1\n\t\t\t{\n\t\t\tDrawBar \"TSUBLFUL\", \"TSUBLEMP\", BossHealth4, horizontal, reverse, 60, 8;\n\t\t\tDrawBar \"TSUBRFUL\", \"TSUBREMP\", BossHealth4, horizontal, 160, 8;\n\t\t\t}\n\t\tInInventory BossHealth5, 1\n\t\t\t{\n\t\t\tDrawBar \"TSUBLFUL\", \"TSUBLEMP\", BossHealth5, horizontal, reverse, 60, 8;\n\t\t\tDrawBar \"TSUBRFUL\", \"TSUBREMP\", BossHealth5, horizontal, 160, 8;\n\t\t\t}\n\t\t//}\n\t}\n\n//Old Tsuki\nIsSelected TsukiClassWeaponOld\n\t{\n\tDrawbar\"VARAMM53\", \"VAREMPTY\", SentinelWispsClassAmmo, horizontal, 58, 184;\n\t}\n\nInInventory LegoHUD, 1\n{\n\t//InInventory not NoHealthBar, 1{\n\tDrawImage \"LEHUDA\",-18, 0;\n\tDrawBar \"LEHEALT\", \"LEHEMPT\", Health, Horizontal, 124, 31;\n\tDrawNumber 3, LEGOFONT, UNTRANSLATED, health, 142, 24;\n\tDrawBar \"LEVBAR\", \"LEVEMPT\", LegoWeaponAmmo, vertical, 268, 76;\n\tDrawNumber 2, LEGOFONT, UNTRANSLATED, LegoWeaponAmmo, 262, 145;\n\tDrawBar \"LEVBAR2\", \"LEVEMPT\", LegoStickyAmmo, vertical, 47, 76;\n\tDrawNumber 2, LEGOFONT, UNTRANSLATED, LegoStickyAmmo, 65, 145;\n\tDrawSelectedInventory INDEXFONT ,152, 170, 25, 178, white;\n\tInInventory BeatCallCheck, 1\n\t{\n\tDrawImage \"BEATB8B2\", 298,16;\n\t}\n    InInventory BeatCounter, 5\n\t{\n\tDrawImage \"BEATB8B2\", 298,16;\n\t}\n    InInventory BeatCounter, 1\n\t{\n\tDrawImage \"BEATOUT\", 298,16;\n\t}\n\n\tInInventory LegoLowHealth, 1\n\t{DrawImage \"LEHUDB\",-18, 0;}\n\n\tInInventory LegoDamage, 1\n\t{DrawImage \"LEHUDC\",-18, 0;}\n\n\t/*InInventory BossHealth1, 1\n\t{\n\tDrawImage \"BEEHUD3\", 160, 8;\n\tDrawBar \"BEEBOSS1\", \"BEEBOSS2\", BossHealth1, horizontal, reverse, 169, 16;\n\t}\n\tInInventory BossHealth2, 1\n\t{\n\tDrawImage \"BEEHUD3\", 160, 8;\n\tDrawBar \"BEEBOSS1\", \"BEEBOSS2\", BossHealth2, horizontal, reverse, 169, 16;\n\t}\n\tInInventory BossHealth3, 1\n\t{\n\tDrawImage \"BEEHUD3\", 160, 8;\n\tDrawBar \"BEEBOSS1\", \"BEEBOSS2\", BossHealth3, horizontal, reverse, 169, 16;\n\t}\n\tInInventory BossHealth4, 1\n\t{\n\tDrawImage \"BEEHUD3\", 160, 8;\n\tDrawBar \"BEEBOSS1\", \"BEEBOSS2\", BossHealth4, horizontal, reverse, 169, 16;\n\t}\n\tInInventory BossHealth5, 1\n\t{\n\tDrawImage \"BEEHUD3\", 160, 8;\n\tDrawBar \"BEEBOSS1\", \"BEEBOSS2\", BossHealth5, horizontal, reverse, 169, 16;\n\t}*/\n//\t}//Will be done later\n}\n\n//Old Yellow Devil\nIsSelected YellowDevilArm\n\t{\n\tDrawBar \"VARAMM23\", \"VAREMPTY\", ArmAmmo, Horizontal, 58, 184;\n\tDrawBar \"VARAMM14\", \"VAREMPTY\", EyeAmmo, Horizontal, 58,176;\n\t}\n\nIsSelected YellowDevilEye\n\t{\n\tDrawBar \"VARAMM23\", \"VAREMPTY\", ArmAmmo, horizontal, 58, 184;\n\tDrawBar \"VARAMM14\", \"VAREMPTY\", EyeAmmo, horizontal, 58,176;\n\t}\n\n//Breve\nIsSelected StaveCannonWep\n\t{\n\tDrawBar \"STWPBAR2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory BreveFlag, 1\n\t{\n\tDrawImage \"BRECA0\", 250,23;\n\tDrawImage \"lagga0\", 260,30;\n\t}\n\t}\n\nInInventory BlazeCannon, 1\n\t{\n\tDrawbar \"VARAMM13\", \"VAREMPTY\", BlazeCrateWeapon, horizontal, 58,184;\n\tDrawbar \"VARAMM16\", \"VAREMPTY\", BlazeSecondaryAmmo, horizontal, 58,176;\n\t}\n\n//IsSelected FlareRocketLauncher{DrawBar \"VARAMM27\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\n//IsSelected BlazeThrower{DrawBar \"VARAMMO7\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\n\nIsSelected BikTriangleSine\n\t{\n\tDrawBar \"VARAMM18\", \"VAREMPTY\", Health, horizontal, 130, 184;\n\tDrawImage \"SHOIB0\", 298,16;\n\tInInventory BikTeleportAllow, 1\n\t{\n\tDrawBar \"BIKBARFH\", \"VAREMPTY\", Health, horizontal, 130, 184;\n\t}\n\t}\n\nIsSelected BikTriangleCosine\n\t{\n\tDrawBar \"VARAMM18\", \"VAREMPTY\", Health, horizontal, 130, 184;\n\tDrawImage \"SHOIC0\", 298,16;\n\tInInventory BikTeleportAllow, 1\n\t{\n\tDrawBar \"BIKBARFH\", \"VAREMPTY\", Health, horizontal, 130, 184;\n\t}\n\t}\n\nIsSelected BikTriangleTangent\n\t{\n\tDrawBar \"VARAMM18\", \"VAREMPTY\", Health, horizontal, 130, 184;\n\tDrawImage \"SHOID0\", 298,16;\n\tInInventory BikTeleportAllow, 1\n\t{\n\tDrawBar \"BIKBARFH\", \"VAREMPTY\", Health, horizontal, 130, 184;\n\t}\n\t}\n\nIsSelected AutoCannonWep\n\t{\n\tDrawbar\"VARTBR\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tDrawbar\"VARTBR2\", \"VAREMPTY\", Ammo DualBladesAmmo, horizontal, 58,176;\n\t}\n\nIsSelected DualBladesWep\n\t{\n\tDrawbar\"VARTBR2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tDrawbar\"VARTBR\", \"VAREMPTY\", Ammo AutoCannonAmmo, horizontal, 58,176;\n\t}\n\nIsSelected DaverisClassWep\n\t{\n\tDrawbar \"VARAMMO3\", \"VAREMPTY\", Ammo1, horizontal, 58,176;\n\tDrawBar \"VARAMM15\", \"VAREMPTY\", FlurryAmmo , horizontal, 58, 184;\n\t}\n\nIsSelected SaviorWeapon1\n\t{\n\tDrawbar \"SAVBARH\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tDrawBar \"VARAMM18\", \"VAREMPTY\", SaviorClassAmmo2, horizontal, 58,176;\n\t}\n\nIsSelected SaviorWeapon2\n\t{\n\tDrawbar \"SAVBARH\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tDrawBar \"VARAMM18\", \"VAREMPTY\", Ammo2, horizontal, 58,176;\n\t}\n\nIsSelected EternalClawsWep\n\t{\n\tDrawbar \"ETERBAR2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected FlameCannonWep\n\t{\n\tDrawbar \"FLMEBAR2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected LightningCannonWep\n\t{\n\tDrawBar \"ELECBAR2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected HandCannon\n\t{\n\tDrawbar \"PLASBAR2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected FrostCannonWep\n\t{\n\tDrawBar \"FRSTBAR2\", \"BAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected StoneCannonWep\n\t{\n\tDrawbar\"STNEBAR2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected HydroCannonWep\n\t{\n\tDrawbar\"HYDRBAR2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected ChaosCannonWep\n\t{\n\tDrawBar \"CHAOBAR2\", \"BAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\nIsSelected RFMissileWep\n\t{\n\tDrawBar \"VARAMMO6\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\n\n//CSCC 4\nIsSelected HDClassWep2\n\t{\n\tDrawbar \"VARAMM27\", \"VAREMPTY\", Ammo1, horizontal, 58,176;\n\tDrawbar \"VARAMM22\", \"VAREMPTY\", Ammo HDAmmo1, horizontal, 58, 184;\n\t}\n\nIsSelected HDClassWep1\n\t{\n\tDrawbar \"VARAMM22\", \"VAREMPTY\", Ammo1, horizontal, 58,176;\n\tDrawbar \"VARAMM27\", \"VAREMPTY\", Ammo HDAmmo2, horizontal, 58, 184;\n\t}\n\nIsSelected StonefunkWep\n\t{\n\tDrawBar \"VARAMM22\", \"VAREMPTY\", Ammo1, HORIZONTAL, 130, 190;\n\t}\nIsSelected M712Weapon1\n\t{\n\tDrawBar \"M712BAR2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tDrawBar \"M712BAR2\", \"VAREMPTY\", M712Wep2Ammo, horizontal, 58,176;\n\t}\n\nIsSelected M712Weapon2\n\t{\n\tDrawBar \"M712BAR2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tDrawBar \"M712BAR2\", \"VAREMPTY\", M712Wep1Ammo, horizontal, 58,176;\n\t}\nIsSelected BikRevolverBlade\n\t{\n\tDrawBar\"VARAMMO6\", \"VAREMPTY\", Ammo1, horizontal, 58,176;\n\tDrawbar\"VARAMM16\", \"VAREMPTY\", Ammo2, horizontal, 58, 184;\n\t}\n\nIsSelected BikKnife\n\t{\n\tDrawbar\"VARAMM16\", \"VAREMPTY\", Ammo2, horizontal, 58, 184;\n\t}\n\nIsSelected GunDelSol\n\t{\n\tDrawbar \"GDSBAR2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\t}\nIsSelected TsukiTrollWep\n\t{\n\tDrawbar \"TRSUBAR2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected PsychicProwess\n\t{\n\tDrawBar \"SERGVAR\", \"VAREMPTY\", Ammo1, HORIZONTAL, 58, 184;\n\t}\n\nIsSelected TrollSentry{DrawBar \"VARAMM50\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\n\nWeaponAmmo JaxPsychoAmmo{Drawbar\"VARAMM18\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory JaxHoldCharge, 1\t{DrawBar\"VARFLS1\", \"VNOBAR\", JaxHoldCharge, horizontal, 58, 184;}}\n\nIsSelected FreonWeapon // The weapon's name needs to be here. Might be case sensitive so be careful.\n\t{\n\tDrawBar \"COOLBAR2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tDrawbar \"VARAMMO3\", \"VAREMPTY\", IceTrapCount, horizontal, 58,176;\n\t//DrawImage \"FRICT\", 32, 0;\n\t}\n\nIsSelected FreonWeapon2 // The weapon's name needs to be here. Might be case sensitive so be careful.\n\t{\n\tDrawbar \"VARAMMO3\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tDrawBar \"COOLBAR2\", \"VAREMPTY\", IceShotAmmo, horizontal, 58,176;\n\t//DrawImage \"FRICS\", 32, 0;\n\t}\n\nIsSelected FusionBombWep{DrawBar \"VCFWPBAR\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected SinkSprayWep{DrawBar \"SNKBAR2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected SolarLaserWep{DrawBar \"VARAMM67\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected StaticShockWep{DrawBar \"VARAMM67\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected AirTileShotgunWepCS{Drawbar \"AMTIBAR2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected NadeSpamWep{DrawBar \"VARAMMO4\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected IceBladeWepCS{DrawBar \"ICEBAR2\", \"VAREMPTY\", IceBladeAmmo, horizontal, 58, 184;}\nIsSelected LightningWaveWepCS{DrawBar \"SPARKBR2\", \"VAREMPTY\", LightningWaveAmmo, horizontal, 58, 184;}\nIsSelected MissileBarrageWepCS{Drawbar\"VARAMM50\", \"VAREMPTY\", Ammo1, vertical, 58, 184;}\nIsSelected SpectralWaveWepCS{Drawbar\"VARAMM21\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected GouhadouWepCS{Drawbar \"VGHADBAR\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory MessatsuCharge, 4{DrawBar \"VARFLS8\", \"VAREMPTY\", MessatsuCharge, horizontal, 58, 176;}\n\tInInventory MessatsuCharge, 15{DrawBar \"VARFLS6\", \"BAREMPTY\", MessatsuCharge, horizontal, 58, 176;}\n\tInInventory MessatsuCharge, 25{DrawBar \"VARFLS4\", \"BAREMPTY\", MessatsuCharge, horizontal, 58, 176;}\n\tInInventory MessatsuCharge, 35{DrawBar \"VARFLS2\", \"BAREMPTY\", MessatsuCharge, horizontal, 58, 176;}}\nIsSelected MeteorWepCS{Drawbar\"METEBAR2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected PurpleAuraFlameWep{DrawBar \"M712BAR2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected StickyBombWep{DrawBar \"LEGOVAR1\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected CometWepCS{Drawbar\"COMETVAR\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected BloodyBatWepCS{Drawbar\"VLBATBAR\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected BubbleArrowWepCS{DrawBar \"VBUBABAR\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected EggTossWepCS{Drawbar\"VYOSHBAR\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected FrozenCapellaWepCS{Drawbar\"ADABAR2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tDrawBar\"VARAMT31\", \"VNOBAR\", AdaraCharge, horizontal, 58, 184;}\n\n//██████████████████████████████████████████Teaparty████████████████████████████████████████\n\nIsSelected Zardgun{Drawbar \"VARAMM34\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected ZardSword{Drawbar \"VARAMM34\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected DanmakuBoomerangWep{Drawbar \"VARAMM34\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\n\nIsSelected RocketJumpWep{DrawBar \"RJMPBAR2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected ShurikenBuster{DrawBar \"RJMPBAR2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected GemSniper{Drawbar\"VARAMM10\", \"VAREMPTY\", GemSniperAmmo, horizontal, 130, 192;}\n\nIsSelected Proto01Buster{Drawbar\"PR01BAR2\", \"VAREMPTY\", Chakra, horizontal, 58, 184;}\nIsSelected ChidoreWep{Drawbar\"PR01BAR2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected ClaytonWep{Drawbar\"VARAMM22\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected PhotonCannonWep{Drawbar \"FYTOBAR2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected Glitchfield{DrawBar \"GLIHBAR2\", \"BAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected ToastCannonWep{Drawbar\"VARAMMO2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory OilSliderFlag, 1{DrawBar\"VARFLS1\", \"VNOBAR\", OilSliderFlag, horizontal, 58, 184;}}\n//IsSelected ChaosSwordWep{Drawbar\"VARAMMO7\", \"VAREMPTY\", ChaosStamina, horizontal, 58, 184;}\n//IsSelected ChaosMagicWep{Drawbar\"VARAMMO7\", \"VAREMPTY\", ChaosStamina, horizontal, 58, 184;}\nIsSelected ChaosSwordWep{Drawbar \"VARAMM35\", \"VAREMPTY\", ChaosStamina, horizontal, 58,176;\n\tDrawbar \"VARAMM18\", \"VAREMPTY\", ChaosMagika, horizontal, 58, 184;}\nIsSelected ChaosMagicWep{Drawbar \"VARAMM18\", \"VAREMPTY\", ChaosMagika, horizontal, 58,176;\n\tDrawbar \"VARAMM35\", \"VAREMPTY\", ChaosStamina, horizontal, 58, 184;}\n\nIsSelected PyrokinesisWep{DrawBar \"VARAMM13\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected NovaBomberWep{DrawBar \"VARAMM13\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\n\nInInventory HilItem, 1\n{\n\t//InInventory not NoHealthBar, 1{\n\tDrawImage \"HILICOI\",62, 154;\n\t\tInInventory not HilOrange, 1{\n\t\tInInventory not HilYellow, 1{\n\t\tInInventory not HilRed, 1{\n\t\t\tDrawBar \"HILHPG\", \"HILHPE\", Health, horizontal, 80, 174;\n\t\t\t}\n\t\t\t}\n\t\t\t}\n\t\tInInventory HilOrange, 1{\n\t\tInInventory not HilYellow, 1{\n\t\tInInventory not HilRed, 1{\n\t\t\tDrawBar \"HILHPO\", \"HILHPE\", Health, horizontal, 80, 174;\n\t\t\t}\n\t\t\t}\n\t\t\t}\n\t\tInInventory not HilOrange, 1{\n\t\tInInventory HilYellow, 1{\n\t\tInInventory not HilRed, 1{\n\t\t\tDrawBar \"HILHPY\", \"HILHPE\", Health, horizontal, 80, 174;\n\t\t\t}\n\t\t\t}\n\t\t\t}\n\t\tInInventory not HilOrange, 1{\n\t\tInInventory not HilYellow, 1{\n\t\tInInventory HilRed, 1{\n\t\t\tDrawBar \"HILHPR\", \"HILHPE\", Health, horizontal, 80, 174;\n\t\t\t}\n\t\t\t}\n\t\t\t}\n\n\t\tInInventory LightTeamFlag, 1\n\t\t\t{\n\t\t\tDrawImage \"HILLIGH\", 62, 126;\n\t\t\t}\n\t\tInInventory WilyTeamFlag, 1\n\t\t\t{\n\t\t\tDrawImage \"HILWILY\", 62, 126;\n\t\t\t}\n\t\tInInventory CossackTeamFlag, 1\n\t\t\t{\n\t\t\tDrawImage \"HILCOS\", 62, 126;\n\t\t\t}\n\t\tInInventory KingTeamFlag, 1\n\t\t\t{\n\t\t\tDrawImage \"HILMRX\", 62, 126;\n\t\t\t}\n//}\n\n\t\tDrawSelectedInventory INDEXFONT ,66, 159, 78, 160, white;\n\n    InInventory not FlashMissileIGWep, 1{\n\tInInventory HilPowerFlag, 1{\n\tDrawImage \"HILPWR\", 235, 166;\n\t}\n\tInInventory HilArmourFlag, 1{\n\tDrawImage \"HILARM\", 235, 166;\n\t}\n\tInInventory HilMobileFlag, 1{\n\tDrawImage \"HILMOB\", 235, 166;\n\t}\n\tIsSelected HilGunWep\n\t{\n\tDrawImage \"HILARRO\",94, 154;\n\t}\n\tIsSelected HilFlashWep\n\t{\n\tDrawImage \"HILFLSH\",94, 154;\n\t}\n\tDrawBar \"HILAMMF\", \"HILAMME\", Ammo1, horizontal, 235, 174;\n\t}\n    InInventory FlashMissileIGwep, 1{\n\tDrawBar \"HILAIGF\", \"HILAMIG\", Ammo1, horizontal, 235, 174;\n\t}\n\n    InInventory HilSaver, 1\n\t{\n\tDrawImage \"HILSVR\", 298,16;\n\t}\n\n\tInInventory Flashed, 1\n\t{\n\tDrawImage \"FBLIND\",  -30,-20;\n\t}\n\n    InInventory BossHealth1, 1\n\t{\n\tDrawBar \"HILBOSF\", \"HILBOSE\", BossHealth1, horizontal, 94, 20;\n\t}\n    InInventory BossHealth2, 1\n\t{\n\tDrawBar \"HILBOSF\", \"HILBOSE\", BossHealth2, horizontal, 94, 20;\n\t}\n    InInventory BossHealth3, 1\n\t{\n\tDrawBar \"HILBOSF\", \"HILBOSE\", BossHealth3, horizontal, 94, 20;\n\t}\n    InInventory BossHealth4, 1\n\t{\n\tDrawBar \"HILBOSF\", \"HILBOSE\", BossHealth4, horizontal, 94, 20;\n\t}\n    InInventory BossHealth5, 1\n\t{\n\tDrawBar \"HILBOSF\", \"HILBOSE\", BossHealth5, horizontal, 94, 20;\n\t}\n    InInventory BossHealth6, 1\n\t{\n\tDrawBar \"HILBOSF\", \"HILBOSE\", BossHealth6, horizontal, 94, 20;\n\t}\n    InInventory EvilRobotShield, 1\n\t{\n\tDrawBar \"HILBOSF\", \"HILBOSE\", BossHealth6, horizontal, 94, 20;\n\t}\n}\n\n//====|LordDamager\nIsSelected MissilePunchWep\n\t{\n\tDrawbar\"LDMVAR\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory LDRamEnergy, 1{Drawbar\"LDRVAR\", \"VAREMPTY\", LDRamEnergy, horizontal, 58, 176;}\n\tInInventory LDRamEnergy, 26{Drawbar\"LDVAR\", \"VNOBAR\", LDRamEnergy, horizontal, 58, 176;}\n\t}\n\nIsSelected SmogCannonWep\n\t{\n\tDrawbar\"VARAMM51\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory LDRamEnergy, 1{Drawbar\"LDRVAR\", \"VAREMPTY\", LDRamEnergy, horizontal, 58, 176;}\n\tInInventory LDRamEnergy, 26{Drawbar\"LDVAR\", \"VNOBAR\", LDRamEnergy, horizontal, 58, 176;}\n\t}\n\nIsSelected LaserCannonWep\n\t{\n\tDrawbar\"VARAMMO1\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory LaserCannonAmmo, 35{Drawbar\"VARAMM51\", \"BAREMPTY\", Ammo1, vertical, 58, 184;}\n\tInInventory LDRamEnergy, 1{Drawbar\"LDRVAR\", \"VAREMPTY\", LDRamEnergy, horizontal, 58, 176;}\n\tInInventory LDRamEnergy, 26{Drawbar\"LDVAR\", \"VNOBAR\", LDRamEnergy, horizontal, 58, 176;}\n\t}\n\nIsSelected ZardGunCopyWep{DrawBar \"ZARDBAR2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected SteelPunchWepC{Drawbar\"LDRMAR\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected Proto01CopyWep{Drawbar\"PR01BAR2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\n\n//██████████████████████████████████████████IceIceBaby████████████████████████████████████████\nIsSelected WeavileWep // Weapon name here.\n\t{\n\tDrawbar \"VARAMM31\", \"VAREMPTY\", Ammo1, horizontal, 130, 192;\n\tInInventory ShadowAmmo, 56\n\t{\n\tDrawBar \"VARFLS8\", \"VAREMPTY\", Ammo1, horizontal, 130, 192;\n\t}\n\tDrawbar \"VARKST\", \"VAREMP\", Ammo2, horizontal, 130, 176;\n\t}\n\n\t/*sSelected IceShardWepCS // Weapon name here.\n\t{\n\tDrawbar \"VARAMM15\", \"VAREMPTY\", Ammo1, horizontal, 130, 192; // This graphic is defined in the TEXTURES lump!\n\t}\t*/\n//██████████████████████████████████████████Ultimate████████████████████████████████████████\n\n//Bonehead\nIsSelected MissedMemoBoss\n{\nDrawbar \"VONEAMMO\", \"VAREMPTY\", BoneheadAmmo, horizontal, 58, 184;\nDrawbar \"BONEVAR1\", \"VONEMPTY\", MissedMemoAmmo, horizontal, 58, 176;\nDrawbar \"BNEHPVAR\", \"VNOBAR\", BoneheadRegen, horizontal, 130, 184;\n}\n\n//██████████████████████████████████████████Vanilla████████████████████████████████████████\n\n//MM1 Bars\nIsSelected RollingCutterWepCS{Drawbar\"VARAMMO1\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected SuperArmWepCS{Drawbar\"VARAMMO2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected IceSlasherWepCS{Drawbar\"VARAMMO3\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected HyperBombWepCS{Drawbar\"VARAMMO4\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected FireStormWepCS{Drawbar\"VARAMMO5\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected ThunderBeamWepCS{Drawbar\"VARAMMO6\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected TimeSlowWepCS{DrawBar\"VARAMMO7\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected OilSliderWepCS{DrawBar\"VARAMMO8\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory OilCheck, 1\t{DrawBar\"VARFLS1\", \"VNOBAR\", OilSliderFlag, horizontal, 58, 184;}}\n\n//MM2\nIsSelected MetalBladeWepCS{Drawbar\"VARAMMO9\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected AirShooterWepCS{Drawbar\"VARAMM10\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected BubbleLeadWepCS{Drawbar\"VARAMMO1\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected QuickBoomerangWepCS{Drawbar\"VARAMM11\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected CrashBombWepCS{Drawbar\"VARAMM12\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected TimeStopperWepCS{Drawbar\"VARAMMO7\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected AtomicFireWepCS{Drawbar\"VARAMM13\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory WeaponCharge, 71{DrawBar \"VARFLS2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}}\nIsSelected LeafShieldWepCS{Drawbar\"VARAMMO4\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory ShieldCheck, 1{DrawBar \"VARFLS3\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}}\n\n//MM3\nIsSelected NeedleCannonWepCS{Drawbar\"VARAMMO2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected MagnetMissileWepCS{Drawbar\"VARAMM14\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected GeminiLaserWepCS{Drawbar\"VARAMM15\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected HardKnuckleWepCS{Drawbar\"VARAMM16\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected TopSpinWepCS{Drawbar\"VARAMM17\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected SearchSnakeWepCS{Drawbar\"VARAMMO4\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected SparkShockWepCS{Drawbar\"VARAMM12\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected ShadowBladeWepCS{Drawbar\"VARAMMO7\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\n\n//MM4\nIsSelected FlashStopperWepCS{Drawbar\"VARAMM18\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected RainFlushWepCS{Drawbar\"VARAMM19\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected DrillBombWepCS{Drawbar\"VARAMM14\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected PharaohShotWepCS{Drawbar\"VARAMM20\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory WeaponCharge, 78{DrawBar \"VARFLS4\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}}\nIsSelected RingBoomerangWepCS{Drawbar\"VARAMMO9\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected DustCrusherWepCS{Drawbar\"VARAMMO1\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected DiveMissileWepCS{Drawbar\"VARAMM10\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected SkullbarrierWepCS{Drawbar\"VARAMM21\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory ShieldCheck, 1{DrawBar \"VARFLS5\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}}\n\n//MM5\nIsSelected GravityHoldWepCS{Drawbar\"VARAMM18\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected WaterWaveWepCS{Drawbar\"VARAMM10\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected PowerStoneWepCS{Drawbar\"VARAMM22\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected GyroAttackWepCS{Drawbar\"VARAMMO4\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected StarCrashWepCS{Drawbar\"VARAMM23\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory ShieldCheck, 1{DrawBar \"VARFLS6\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}}\nIsSelected ChargeKickWepCS{Drawbar\"VARAMM12\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected NapalmBombWepCS{Drawbar\"VARAMM24\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected CrystalEyeWepCS{Drawbar\"VARAMM25\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\n\n//MM6\nIsSelected BlizzardAttackWepCS{Drawbar\"VARAMM15\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected CentaurFlashWepCS{Drawbar\"VARAMM26\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected FlameBlastWepCS{Drawbar\"VARAMM20\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected KnightCrushWepCS{Drawbar\"VARAMM27\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected PlantbarrierWepCS{Drawbar\"VARAMM28\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory ShieldCheck, 1{DrawBar \"VARFLS7\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}}\nIsSelected SilverTomahawkWepCS{Drawbar\"VARAMM29\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected WindStormWepCS{Drawbar\"VARAMMO1\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected YamatoSpearWepCS{Drawbar\"VARAMM30\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\n\n//MM7\nIsSelected FreezeCrackerWepCS{Drawbar\"VARAMM31\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected JunkShieldWepCS{Drawbar\"VARAMM32\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory ShieldCheck, 1{DrawBar \"VARFLS8\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}}\nIsSelected DangerWrapWepCS{Drawbar\"VARAMM33\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected ThunderBoltWepCS{Drawbar\"VARAMM34\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected WildCoilWepCS{Drawbar\"VARAMM35\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory WeaponCharge, 23{DrawBar \"VARFLS9\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}}\nIsSelected SlashClawWepCS{Drawbar\"VARAMM36\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected NoiseCrushWepCS{Drawbar\"VARAMM37\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory WeaponCharge, 1{DrawBar \"VARFLS10\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}}\nIsSelected ScorchWheelWepCS{Drawbar\"VARAMM38\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory WheelCount, 1{DrawBar\"VARFLS1\", \"VNOBAR\", WheelCount, horizontal, 58, 184;}}\n\n//MM8\nIsSelected MegaBallWepCS{Drawbar\"VARAMM39\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected TornadoHoldWepCS{Drawbar\"VARAMM40\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected AstroCrushWepCS{Drawbar\"VARAMM41\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected FlameSwordWepCS{Drawbar\"VARAMM42\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected ThunderClawWepCS{Drawbar\"VARAMM43\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected HomingSniperWepCS{Drawbar\"VARAMM44\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory WeaponCharge, 35{DrawBar \"VARFLS11\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}}\nIsSelected IceWaveWepCS {DrawBar \"VARAMM45\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected FlashBombWepCS{Drawbar\"VARAMM46\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected WaterBalloonWepCS{Drawbar\"VARAMM47\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\n\n//MMB\nIsSelected TenguBladeWepCS{Drawbar\"VARAMMO1\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected CopyVisionWepCS{Drawbar\"VARAMM52\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected LightningBoltWepCS{Drawbar\"VARAMM53\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected IceWallWepCS{Drawbar\"VARAMM54\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected SpreadDrillWepCS{DrawBar\"VARAMM55\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected RemoteMineWepCS{Drawbar\"VARAMM56\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected WaveBurnerWepCS{Drawbar\"VARAMM57\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected MagicCardWepCS{Drawbar\"VARAMM58\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected TrebleBoost{Drawbar\"VARAMM59\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\n\n//MM9\nIsSelected PlugBallWepCS {DrawBar \"VARAMM60\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected LaserTridentWepCS {DrawBar \"VARAMM61\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected TornadoBlowWepCS {DrawBar \"VARAMM62\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected JewelSatelliteWepCS{DrawBar \"VARAMM63\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory JewelShieldCheck, 1\t{DrawBar \"VARFLS1\", \"VNOBAR\", JewelShieldCheck, horizontal, 58, 184;}}\nIsSelected MagmaBazookaWepCS{DrawBar \"VARAMM64\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory WeaponCharge, 20{DrawBar \"VARFLS13\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}}\nIsSelected ConcreteShotWepCS{DrawBar \"VARAMM65\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected BlackHoleBombWepCS{DrawBar \"VARAMM66\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected HornetChaserWepCS{DrawBar \"VARAMM67\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\n\n//MM10\nIsSelected TripleBladeWep {DrawBar \"VARAMM68\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected WaterShieldWep {DrawBar \"VARAMM69\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory WaterShieldCheck, 1 {DrawBar \"VARAMT69\", \"VNOBAR\", WaterShieldCheck, horizontal, 130, 184;}}// Over HP\nIsSelected CommandoBombWep {DrawBar \"VARAMM70\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected ChillSpikeWep {DrawBar \"VARAMM71\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected ThunderWoolWep {DrawBar \"VARAMM72\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected ReboundStrikerWep {DrawBar \"VARAMM73\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected WheelCutterWep {DrawBar \"VARAMM74\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory WheelCutterCheck, 1\t{DrawBar \"VARFLS1\", \"VNOBAR\", WheelCutterCheck, horizontal, 58, 184;}}\nIsSelected SolarBlazeWepCS {DrawBar \"VARAMM75\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\n\n//MMK\nIsSelected SakugarneWepCS{Drawbar\"VARAMM48\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected MirrorBusterWepCS{Drawbar\"VARAMM49\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory MirrorBusterFlag, 1{DrawBar\"VARFLS1\", \"VNOBAR\", MirrorBusterFlag, horizontal, 58, 184;}}\nIsSelected ScrewCrusherWepCS{Drawbar\"VARAMM50\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected BalladeCrackerWepCS{Drawbar\"VARAMM51\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\n\n//Assists\nInInventory RushJetCounter, 5{DrawImage \"RUSHH2H8\", 290,8;}\nInInventory RushJetCounter, 1{DrawImage \"RUSHOUT\", 290,8;}\nInInventory RushMarineCounter, 1{InInventory IsUnderWater, 1{\n\tInInventory RushMarineCounter, 5{DrawImage \"RUSHO0\", 290,8;}\n\tInInventory RushMarineCounter, 1{DrawImage \"RUSHMOUT\", 290,8;}}\n\tInInventory Not IsUnderWater, 1{DrawImage \"RUSHP0\", 290,8;}}\nInInventory BeatCallCheck, 1{DrawImage \"BEATD0\", 298,16;}\nInInventory BeatCounter, 5{DrawImage \"BEATB8B2\", 298,16;}\nInInventory BeatCounter, 1{DrawImage \"BEATOUT\",298,16;}\nInInventory BeatSupportActivated, 1{DrawImage \"BSPTA0\",314,16;}\nInInventory Flashed, 1{DrawImage \"FBLIND\",  -30,-20;}\nInInventory EnergyBalancerActive, 1{DrawImage \"NRGOUT\", 267, 10;}\n\n//Boss Health\nInInventory BossHealth1, 1{DrawBar \"VARHEALT\", \"VAREMPTY\", BossHealth1, horizontal, 202, 184;}\nInInventory BossHealth2, 1{DrawBar \"VARHEALT\", \"VAREMPTY\", BossHealth2, horizontal, 202, 184;}\nInInventory BossHealth3, 1{DrawBar \"VARHEALT\", \"VAREMPTY\", BossHealth3, horizontal, 202, 184;}\nInInventory BossHealth4, 1{DrawBar \"VARHEALT\", \"VAREMPTY\", BossHealth4, horizontal, 202, 184;}\nInInventory BossHealth5, 1{DrawBar \"VARHEALT\", \"VAREMPTY\", BossHealth5, horizontal, 202, 184;}\nInInventory BossHealth6, 1{DrawBar \"VARHEALT\", \"VAREMPTY\", BossHealth6, horizontal, 202, 184;}\nInInventory BossHealth7, 1{DrawBar \"VARHEALT\", \"VAREMPTY\", BossHealth7, horizontal, 202, 168;}\nInInventory EvilRobotShield, 1{DrawBar \"VARAMM32\", \"VAREMPTY\", BossHealth1, horizontal, 202, 184;}\n}"
      },
      {
        "source": "pk3",
        "name": "VOXELDEF.txt",
        "contents": "//Breve\nBRVPB=\"BRVPB\" {}\nBRVPC=\"BRVPC\" {}\n//Gizmo\nGITMA=\"GITMA\" {}\nGITMB=\"GITMB\" {}"
      },
      {
        "source": "pk3",
        "name": "actors/classes/classbaseflags.txt",
        "contents": "actor ClassDeathPickup : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 SetPlayerProperty(0, 0, 4)\nTNT1 A 0 A_TakeInventory(\"WeaponCharge\",999)\nTNT1 A 0 A_TakeInventory(\"ConcreteTime\", 999)\nTNT1 A 0 A_NoBlocking\nTNT1 A 0 A_GiveInventory(\"CutterFlag\",999)\nTNT1 A 0 A_GiveInventory(\"IsDead\",1)\nTNT1 A 0 A_Stop\nTNT1 A 0 A_GiveToTarget(\"KilledMeStock\",1)\nTNT1 A 0 A_GiveToTarget(\"FusionStock\",1)\nTNT1 A 0 A_GiveToTarget(\"DiceCheck\", 1)\nTNT1 A 0 A_GiveToTarget(\"KilledMe\",1)\nstop\n}\n}\n\nactor WeaknessEffect\n{\n+NOINTERACTION\n+NONETID\nRadius 3\nHeight 3\n+NOGRAVITY\n- SOLID\nStates\n{\nSpawn:\nWEAK A 0 bright\nWEAK ABABA 2 bright\nstop\n}\n}\n\nactor GlassHealthBar : Inventory //1.5x or more\n{\ninventory.amount 1\ninventory.maxamount 1\n}\nactor ProtoHealthBar : GlassHealthBar //1.3 - 1.499\n{\n}\nactor LightHealthBar : GlassHealthBar //1.2 - 1.299\n{\n}\nactor MegaHealthBar : GlassHealthBar //1.1 - 1.199\n{\n}\nactor DuoHealthBar : GlassHealthBar //0.9 - 0.999\n{\n}\nactor SturdyHealthBar : GlassHealthBar //0.8 - 0.899\n{\n}\nactor DocToadHealthBar : GlassHealthBar //0.7 - 0.799\n{\n}\nactor ToadHealthBar : GlassHealthBar //.6 - .699\n{\n}\nactor HeavyHealthBar : GlassHealthBar //.55 - .6 most useful bar ever >_>\n{\n}\nactor HardHealthBar : GlassHealthBar //.5 nuff said\n{\n}\n\nactor CanPickAmmo : Once {+INVENTORY.UNDROPPABLE}\nactor CanCopyWeapons : CanPickAmmo {}\nactor CanUseItems : CanPickAmmo {}\nactor Wep2 : Once {}\nactor NewBossHealth : Once {}\n\nactor DashChecker\n{\nPROJECTILE\n+DONTBLAST\nDamage (0)\nRadius 0\nHeight 0\nRenderstyle \"none\"\n+NOINTERACTION\n+NOCLIP\nScale 2.5\nStates\n{\nSpawn:\nPLAY A 0\nPLAY A 0 A_GiveToTarget(\"DashChecker0\", 1)\nPLAY A 1\nPLAY A 0 A_JumpIfInTargetInventory(\"DashFinishFlag\", 1, \"Death\")\nloop\nDeath:\nTNT1 A 0\nstop\n}\n}\n\nactor DashChecker0 : CustomInventory\n{\n+AUTOACTIVATE\nStates\n{\nUse:\nTNT1 A 0 A_SpawnItemEx(\"DashChecker1\")\nstop\n}\n}\n\nactor DashChecker1\n{\nPROJECTILE\n+DONTBLAST\nDamage (0)\nRadius 16\nHeight 56\nRenderstyle \"none\"\nScale 2.5\nStates\n{\nSpawn:\nPLAY A 0\nPLAY A 0 A_GiveToTarget(\"DashFinish\", 1)\nstop\nDeath:\nPLAY A 0 A_JumpIf(z-floorz < 0, \"Clipping\")\nstop\nClipping:\nPLAY A 0 A_SpawnItemEx(\"DashChecker2\", 0, 0, 16)\nstop\n}\n}\n\nactor DashChecker2: DashChecker1\n{\nHeight 40\nStates\n{\nDeath:\nPLAY A 0\nstop\n}\n}\n\nactor DashFinish : CustomInventory\n{\n+AUTOACTIVATE\nStates\n{\nUse:\nTNT1 A 0 A_ChangeFlag(\"SOLID\", 1)\nTNT1 A 0 A_ChangeFlag(\"THRUACTORS\", 0)\nTNT1 A 0 A_GiveInventory(\"DashFinishFlag\", 1)\nstop\n}\n}\n\nactor DashFinishFlag : Powerup\n{\npowerup.duration 5\n}\n\nactor RushJetStealHit\n{\nHeight 0\nRadius 0\n+NOINTERACTION\n-SOLID\n+NOGRAVITY\n+MISSILE\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"RushJetStealPickup\")\nstop\n}\n}\n\nactor RushJetStealPickup : CustomInventory\n{\ninventory.amount 1\ninventory.maxamount 1\nStates\n{\nSpawn:\nTNT1 A 0\nstop\nPickup:\nTNT1 A 0 A_GiveToTarget(\"YamatosStolenJet\",1)\nstop\n}\n}\n\nactor BreveHit\n{\nHeight 0\nRadius 0\n+NOINTERACTION\n-SOLID\n+NOGRAVITY\n+MISSILE\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"BreveHitPickup\",1)\nstop\n}\n}\n\nactor BreveHitPickup : CustomInventory\n{\ninventory.amount 1\ninventory.maxamount 1\nStates\n{\nSpawn:\nTNT1 A 0\nstop\nPickup:\nTNT1 A 0 A_GiveToTarget(\"BreveFlag\",1)\nstop\n}\n}\n\nactor BikHit\n{\nHeight 0\nRadius 0\n+NOINTERACTION\n-SOLID\n+NOGRAVITY\n+MISSILE\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"BikdarkHealthGiver\",1)\nstop\n}\n}\n\nactor BikdarkHealthGiver : CustomInventory\n{\ninventory.amount 1\ninventory.maxamount 1\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIfInTargetInventory(\"BikHealthAllow\",1,\"Heal\")\nstop\nHeal:\nTNT1 A 0 A_TakeFromTarget(\"BikHealthAllow\",1)\nTNT1 A 0 A_GiveToTarget(\"Health\",13)\nstop\n}\n}\n\nactor GizmoSlow : PowerupGiver\n{\n  inventory.maxamount 0\n  powerup.duration -2\n  powerup.color \"00 00 00\", 0.0\n  powerup.type \"PowerGizmoSlow\"\n  +INVENTORY.AUTOACTIVATE\n  +INVENTORY.ALWAYSPICKUP\n  states\n  {\n  Spawn:\n    TNT1 A 6\n    loop\n  }\n}\n\nactor PowerGizmoSlow : PowerSpeed\n{\nSpeed 0.6\n}\n\nactor PainPower : Powerup\n{\npowerup.duration 3\n}\n\nactor GravityHoldPainPower : PainPower {}\nactor WilyIcePainPower : PainPower {}\n\nactor TypeDeathFlag : Inventory\n{\ninventory.amount 1\ninventory.maxamount 1\n}\n\nactor ExplodeDeathFlag : TypeDeathFlag {}\nactor FallingDeathFlag : TypeDeathFlag {}\nactor RisingDeathFlag : TypeDeathFlag {}\nactor IceDeathFlag : TypeDeathFlag {}\n\nactor RiseMyMegamanFlag : Inventory\n{\ninventory.amount 1\ninventory.maxamount 35\n}\n\nactor SelfTotallyFrozen : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_GiveInventory(\"SelfTotallyFrozenFlag\",1)\nTNT1 A 0 SetPlayerProperty(0,1,4)\nstop\n}\n}\n\nactor SelfTotallyFrozenFlag : Inventory\n{\ninventory.amount 1\ninventory.maxamount 1\n}\n\nactor Unfreeze : CustomInventory\n{\nStates\n{\nPickup1:\nTNT1 A 0 A_JumpIfInventory(\"SelfTotallyFrozenFlag\",1,\"PickupNo\")\n//TNT1 A 0 A_JumpIfInventory(\"TimeStoppedTFFlag\",1,\"PickupNo\")\n//TNT1 A 0 A_JumpIfInventory(\"WilyIceTFFlag\",1,\"PickupNo\")\n//TNT1 A 0 A_JumpIfInventory(\"SelfStoppedTFFlag\",1,\"PickupNo\")\n//TNT1 A 0 A_JumpIfInventory(\"TimeStoppedCounter\",1,\"PickupNo\")\n//TNT1 A 0 A_TakeInventory(\"TotallyFrozenLook\",1)\nTNT1 A 0 SetPlayerProperty(0,0,4)\nstop\nPickupNo:\nTNT1 A 0\nstop\n}\n}\n\nactor SelfTotallyUnfrozen : Unfreeze\n{\nStates\n{\nPickup:\nTNT1 A 0 A_TakeInventory(\"SelfTotallyFrozenFlag\",1)\ngoto Pickup1\n}\n}\n\nactor TempPitProtect : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 //A_JumpIf(ACS_ExecuteWithResult(804,66)>=1,\"No\")\nTNT1 A 0 A_JumpIfInventory(\"TempPitProtectFlag\",1,\"Pickup2\")\nTNT1 A 0 A_ChangeFlag(\"NOBLOCKMONST\",0)\nTNT1 A 0 A_SpawnItemEx(\"TempPitProtectEnder\")\nPickup2:\nTNT1 A 0 A_GiveInventory(\"TempPitProtectFlag\",1)\nstop\nNo:\nTNT1 A 0\nstop\n}\n}\n\nactor TempPitProtectFlag : Powerup\n{\nPowerup.Duration 35\n}\n\nactor TempPitProtectEnder\n{\nHeight 0\nRadius 0\n+NOINTERACTION\n-SOLID\n+NOGRAVITY\n+MISSILE\nStates\n{\nSpawn:\nTNT1 A 0\nSpawn2:\nTNT1 A 1\nTNT1 A 0 A_JumpIfInTargetInventory(\"TempPitProtectFlag\",1,\"Spawn2\")\nTNT1 A 0 A_GiveToTarget(\"TempPitProtectEnd\", 1)\nstop\n}\n}\n\nactor TempPitProtectEnd : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 A_JumpIfInventory(\"IsBot\",1,\"Pickup2\")\nTNT1 A 0 A_ChangeFlag(\"NOBLOCKMONST\",1)\nPickup2:\nTNT1 A 0\nstop\n}\n}\n\nactor CanWallJump : Inventory{\ninventory.amount 1\ninventory.maxamount 1}\n\nactor NoJump : Inventory{\ninventory.amount 1\ninventory.maxamount 1}\n\nactor NoWallJump : Inventory{\ninventory.amount 1\ninventory.maxamount 1}\n\nactor WallJump : Inventory{\ninventory.amount 1\ninventory.maxamount 1}\n\nactor WallJumpCount : Inventory{\ninventory.amount 1\ninventory.maxamount 30}\n\nactor WallJumpGive : CustomInventory\n{\ninventory.amount 1\ninventory.maxamount 1\nStates\n{\nSpawn:\nTNT1 A 0\nstop\nPickup:\nTNT1 A 0\nTNT1 A 0 A_JumpIfInventory(\"WallN\",1,\"Jump1\")\nTNT1 A 0 A_JumpIfInventory(\"WallE\",1,\"Jump2\")\nTNT1 A 0 A_JumpIfInventory(\"WallW\",1,\"Jump3\")\nTNT1 A 0 A_JumpIfInventory(\"WallS\",1,\"Jump4\")\nstop\nJump1:\n//TNT1 A 0 A_Recoil (5)\nTNT1 A 0 ACS_ExecuteAlways(160,0)\nTNT1 A 0 ThrustThingZ(0,40,0,0)\nstop\nJump2:\nTNT1 A 0\nTNT1 A 0 ACS_ExecuteAlways(160,0)\nTNT1 A 0 ThrustThingZ(0,40,0,0)\nstop\nJump3:\nTNT1 A 0\nTNT1 A 0 ACS_ExecuteAlways(160,0)\nTNT1 A 0 ThrustThingZ(0,40,0,0)\nstop\nJump4:\nTNT1 A 0 ACS_ExecuteAlways(160,0)\nTNT1 A 0 ThrustThingZ(0,40,0,0)\nstop\n}\n}\n\nactor WallJumping : CustomInventory\n{\ninventory.amount 1\ninventory.maxamount 1\n+INVENTORY.AUTOACTIVATE\n-INVBAR\nStates\n{\nSpawn:\nTNT1 A 1\n//loop\nUse:\nTNT1 A 0 A_SpawnItemEx(\"WallCheckN\",23,0,8,momx, momy, momz, 0, SXF_ABSOLUTEMOMENTUM, 0)\nTNT1 A 0 A_SpawnItemEx(\"WallCheckS\",-23,0,8,momx, momy, momz, 0, SXF_ABSOLUTEMOMENTUM, 0)\nTNT1 A 0 A_SpawnItemEx(\"WallCheckE\",0,23,8,momx, momy, momz, 0, SXF_ABSOLUTEMOMENTUM, 0)\nTNT1 A 0 A_SpawnItemEx(\"WallCheckW\",0,-23,8,momx, momy, momz, 0, SXF_ABSOLUTEMOMENTUM, 0)\nTNT1 A 1\nTNT1 A 0 A_SpawnItemEx(\"WallJumpMan\")\nTNT1 A 1\n//fail\nstop\n}\n}\n\nactor WallJumpMan\n{\n-SOLID\n+NOGRAVITY\n+MISSILE\n+NOTARGETSWITCH\n+NOBLOCKMAP\nHeight 0\nRadius 0\nscale 2.5\n+NOINTERACTION\nStates\n{\nSpawn:\nTNT1 A 0 A_JumpIfInTargetInventory(\"WallJump\",1,\"Boost\")\nGoto Boost\nBoost:\nTNT1 A 0 A_TakeFromTarget(\"WallJump\",1)\nGoto BoostLoop1\nBoostLoop1:\nTNT1 A 1 A_GiveToTarget(\"WallJumpGive\")\nTNT1 A 1 A_GiveToTarget(\"NoWallJump\",1)\nTNT1 A 0 A_JumpIfInTargetInventory(\"AdaptorFlag\",1,\"BoostLoop2\")\nstop\nBoostLoop2:\nTNT1 A 0 A_GiveInventory(\"WallJumpCount\",1)\nTNT1 A 0 A_JumpIfInventory(\"WallJumpCount\",34,\"BoostEnd\")\nTNT1 A 1 A_TakeFromTarget(\"NoWallJump\",999)\nTNT1 A 0 A_JumpIfInventory(\"WallJumpCount\",9,\"BoostLoop2\")\nTNT1 A 0 A_JumpIfInTargetInventory(\"AdaptorFlag\",1,\"BoostLoop2\")\nstop\nBoostEnd:\nTNT1 A 0// A_Print(\"BoostEnd\")\nTNT1 A 7 A_TakeInventory(\"WallJumpCount\",999)\nTNT1 A 1 A_TakeFromTarget(\"NoWallJump\",999)\nTNT1 A 1 A_TakeFromTarget(\"WallJumping\",1)\nTNT1 A 0 A_TakeFromTarget(\"WallJump\",1)\nstop\nDeath:\nTNT1 A 0\nstop\n}\n}\n\nactor WallCheckN\n{\nPROJECTILE\n+RIPPER\n+PAINLESS\nHeight 10\nRadius 10\nSpeed 0\ndamage (0)\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_TakeFromTarget(\"WallN\",1)\nTNT1 A 1\nstop\nDeath:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"WallN\",1)\nTNT1 A 1\nstop\n}\n}\n\nactor WallCheckS : WallCheckN\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_TakeFromTarget(\"WallS\",1)\nTNT1 A 1\nstop\nDeath:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"WallS\",1)\nTNT1 A 1\nstop\n}\n}\n\nactor WallCheckE : WallCheckN\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_TakeFromTarget(\"WallE\",1)\nTNT1 A 1\nstop\nDeath:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"WallE\",1)\nTNT1 A 1\nstop\n}\n}\n\nactor WallCheckW : WallCheckN\n{\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_TakeFromTarget(\"WallW\",1)\nTNT1 A 1\nstop\nDeath:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"WallW\",1)\nTNT1 A 1\nstop\n}\n}\n\nactor WallN : Inventory\n{\ninventory.amount 1\ninventory.maxamount 1\n}\n\nactor WallS : WallN\n{\n}\nactor WallE : WallN\n{\n}\nactor WallW : WallN\n{\n}\n\nactor InvisibleFlag : Inventory\n{\ninventory.amount 1\ninventory.maxamount 1\n}"
      },
      {
        "source": "pk3",
        "name": "actors/classes/megaman.txt",
        "contents": "actor MegamanCSCC : ClassBaseCSCC\n{\nplayer.displayname \"megaman\"\nplayer.soundclass \"megaman\"\nplayer.startitem \"MegaBuster\"\nplayer.startitem \"BusterAmmo\", 3\nplayer.startitem \"CanCopyWeapons\"\nplayer.startitem \"CanUseItems\"\n+NOSKIN\nStates\n{\nSpawn:\nPLAY A 0\nPLAY B 1\nPLAY A 1\nGoto Spawn+2\nSee:\nPLAY BCDE 5\nGoto Spawn\nMissile:\nPLAY F 5\nPLAY G 4\ngoto Spawn+2\nPain.CopyAlt:\nPain.CopyMain:\nCFSK H 0 A_SpawnItemEx(\"MegaCopyHitMain\",1)\ngoto pain+1\nPainFix:\nPLAY H 0\ngoto PainFrames\nDeathFix:\nPLAY H 0\ngoto DeathFrames\nIceDeathFix:\nPLAY H 0\ngoto IceDeathFrames\nPain.WilyIce:\nPLAY H 0\ngoto WilyIceFrames\nTheEnd:\nPLAY G 4\nloop\nCreditWalk:\nPLAY BCDE 8\nloop\nCreditRun:\nPLAY BCDE 5\nloop\nDeath.WindStorm:\nDeath.GravityHold:\nPLAY H 0 SetPlayerProperty(0, 0, 4)\nPLAY H 0 A_ChangeFlag(\"NOINTERACTION\", 1)\nPLAY H 0 A_TakeInventory(\"WeaponCharge\",999)\nPLAY H 0 A_NoBlocking\nPLAY H 0 A_TakeInventory(\"CutterFlag\",999)\nPLAY H 0 A_GiveInventory(\"IsDead\",1)\nPLAY H 0 A_Stop\nPLAY H 0 A_GiveToTarget(\"KilledMeStock\",1)\nPLAY H 1 A_GiveToTarget(\"KilledMe\",1)\nPLAY H 0 ACS_ExecuteAlways(999,0,0)\nPLAY H 0 SetPlayerProperty(0, 0, 4)\nRiseMyMegaman:\nPLAY H 1 ThrustThingZ(0,10,0,1)\nPLAY H 0 A_JumpIf(ceilingz-z<64, \"ExplodeNow\")\nPLAY H 0 A_GiveInventory(\"Cutterflag\", 1)\nPLAY H 0 A_JumpIfInventory(\"CutterFlag\", 35, \"ExplodeNow\")\nGoto RiseMyMegaman\nExplodeNow:\nPLAY H 0 A_Stop\nPLAY H 0 A_PlayerScream\nPLAY H 0 A_GiveInventory(\"CutterFlag\",999)\nPLAY H 0 A_SpawnItemEx(\"FakeDeathFX\", 0, 0, 0)\nPLAY Z 1 A_CheckPlayerDone\nwait\n}\n}\n\nactor MegaCopyPickupMain : CustomInventory\n{\ninventory.amount 1\ninventory.maxamount 1\nStates\n{\nSpawn:\nTNT1 A 0\nstop\nPickup:\nTNT1 A 0 A_GiveToTarget(\"WeaponCopyFlag\",tid)\nTNT1 A 0 A_GiveToTarget(\"WeaponCopyAbility\",1)\nstop\n}\n}\n\nactor MegaCopyHitMain\n{\nHeight 0\nRadius 0\n+NOINTERACTION\n-SOLID\n+NOGRAVITY\n+MISSILE\nStates\n{\nSpawn:\nTNT1 A 0\nTNT1 A 0 A_GiveToTarget(\"MegaCopyPickupMain\",1)\nstop\n}\n}\n\nactor WeaponCopyAbility : CustomInventory\n{\nStates\n{\nSpawn:\nTNT1 A 0\nstop\nPickup:\nTNT1 A 0 ACS_ExecuteAlways(CSACS_COPYCOPYWEP, 0)\nstop\n}\n}"
      },
      {
        "source": "pk3",
        "name": "actors/classes/classbase0.txt",
        "contents": "actor ClassBase0 : PlayerPawn\n{\nplayer.displayname \"megaman\"\nplayer.soundclass \"megaman\"\nplayer.damagescreencolor \"yellow\"\nplayer.forwardmove 0.8, 0.8\nplayer.sidemove 0.78, 0.78\nplayer.jumpz 10\nplayer.colorrange 0 0\nplayer.startitem \"MegaBuster\"\nplayer.startitem \"BusterAmmo\", 3\nmass 9999\ngravity 0.8\n+NODAMAGETHRUST\n+DONTBLAST\n+NOBLOOD\n+QUICKTORETALIATE\n+DONTHARMSPECIES\n+THRUSPECIES\n\ndamagefactor \"Dummy\", 0.0\nPlayer.MaxSkinSizeFactor 0, 0\nscale 2.5\nbloodtype \"MegamanBlood\"\n\nVar int User_STargTID;\nVar int User_angleDistRegister;\nVar int User_STargRange;\n\nvar int user_wepangle;\nvar int user_weppitch;\nvar int user_wepangle2;\n\nvar int user_TTSPD;\nvar int user_TV;\nStates\n{\nSuperSpawn:\n\"----\" A 1 A_Jump(256,\"Spawn\")\nwait\nSuperClassPain:\n\"----\" A 1 A_Jump(256,\"ClassPain\")\nwait\nSuperClassDeath:\n\"----\" A 1 A_Jump(256,\"ClassDeath\")\nwait\n\nMegamanPain:\n\"----\" A 0 A_Pain\n\"----\" A 1 A_SpawnItemEx(\"PainFX\",-5,0,3,0,0,0)\n\"----\" A 1 A_Recoil(1)\n\"----\" AAAAAAAAA 2 A_SpawnItemEx(\"PainFX\",-5,0,3,0,0,0)\n\"----\" A 1\ngoto SuperSpawn\n\nMegamanDeath:\n\"----\" A 20 ACS_ExecuteAlways(999,0,0)\nMegamanExplode:\nTNT1 A 0 A_SpawnItemEx(\"FakeDeathFX\", 0, 0, 32)\nMegamanFall:\nTNT1 A 0 A_PlayerScream\nMegamanErase:\nTNT1 A 1 A_CheckPlayerDone\nwait\n\n/*\nDeath:\n\"----\" H 0 SetPlayerProperty(0, 0, 4)\n\"----\" H 0 A_TakeInventory(\"WeaponCharge\",999)\n\"----\" H 0 A_TakeInventory(\"MessatsuCharge\",999)\n\"----\" H 0 A_NoBlocking\n\"----\" H 0 A_GiveInventory(\"CutterFlag\",999)\n\"----\" H 0 A_GiveInventory(\"IsDead\",1)\n\"----\" H 0 A_Stop\n\"----\" H 0 A_GiveToTarget(\"KilledMeStock\",1)\n\"----\" H 0 A_GiveToTarget(\"FusionStock\",1)\n\"----\" H 0 A_GiveToTarget(\"KilledMe\",1)\n\"----\" H 0 A_Jump(256, \"DeathFix\")\ngoto DeathFix\nDeathFix:\n\"####\" H 0\ngoto DeathFrames\nDeathFrames:\n\"----\" H 20 ACS_ExecuteAlways(999,0,0)\ngoto DeathBoom\nDeathBoom:\nPLAY Z 0 A_Stop\nPLAY Z 0 A_PlayerScream\n//PLAY Z 0 A_SpawnItemEx(\"FakeDeathFX\", 0, 0, 32)\nPLAY Z 0 A_SpawnItemEx(\"FakeDeathFX2\", 0, 0, 32, 0, 0, 0, 0, SXF_TRANSFERTRANSLATION)\nPLAY Z 1 A_CheckPlayerDone\nwait*/\n\n// SINGLEPLAYER STUFF\nTheEnd: // Used in the original ending\n\"####\" G 4\nloop\nWalkForward:\n\"####\" BBBBBCCCCCDDDDDEEEEE 1 A_Recoil(-0.8)\nloop\nCreditWalk:\n\"####\" BCDE 8\nloop\nCreditRun:\n\"####\" BCDE 5\nloop\nDozerCarry:\n\"####\" BBBBCCCCDDDDEEEEBBBBCCCCDDDDBBBBCCCCDDDD 1 A_Recoil(-1)\n\"####\" F 10 A_Stop\n\"####\" F -1\nstop\nDozerThrow:\n\"####\" F 0 A_ChangeFlag(\"THRUACTORS\",1)\n\"####\" F 20 ThrustThingZ(0, 60, 0, 1)\n\"####\" G 20\n\"####\" A -1\nstop\nEndlessPain:\n\"####\" H -1\nstop\n}\n}\n\n/*\n\nactor ClassBase0 : PlayerPawn //Basic stuff\n{\nplayer.displayname \"megaman\"\nplayer.soundclass \"megaman\"\nplayer.damagescreencolor \"yellow\"\nplayer.forwardmove 0.8, 0.8\nplayer.sidemove 0.78, 0.78\nplayer.jumpz 10\nplayer.maxhealth 100\nhealth 100\nplayer.colorrange 0 0\nplayer.startitem \"MegaBuster\"\nplayer.startitem \"BusterAmmo\", 3\nmass 9999\ngravity 0.8\n+NODAMAGETHRUST\n+DONTBLAST\n+NOBLOOD\n+QUICKTORETALIATE\n+DONTHARMSPECIES\n+THRUSPECIES\n\ndamagefactor \"Dummy\", 0.0\nPlayer.MaxSkinSizeFactor 0, 0\nscale 2.5\nbloodtype \"MegamanBlood\"\n\nVar int User_STargTID;\nVar int User_angleDistRegister;\nVar int User_STargRange;\n\nvar int user_wepangle;\nvar int user_weppitch;\nvar int user_wepangle2;\n\nvar int user_TTSPD;\nvar int user_TV;\nStates\n{\n\nSpawn:\n\"----\" A 0\n\"----\" B 1\n\"----\" A 1\nGoto Spawn+2\nSee:\n\"----\" BCDE 5\nGoto Spawn\nMissile:\n\"----\" F 5\n\"----\" G 4\nGoto Spawn+2\nPain:\n\"----\" H 0 A_ScaleVelocity(0.75)\n\"----\" H 0\n\"----\" H 0 A_Pain\n\"----\" H 0 A_JumpIfInventory(\"MorphFlag\", 1, \"CopyPainSnd\")\n\"----\" H 0 A_Jump(256, \"PainFix\")\ngoto PainFix\nCopyPainSnd:\n\"----\" H 0 A_PlaySound(\"misc/CopyPain\")\n\"----\" H 0 A_Jump(256, \"PainFix\")\ngoto PainFix\nPainFix:\n\"----\" H 0\ngoto PainFrames\n\nPainFrames:\n\"----\" H 1 A_SpawnItem(\"PainFX\",0,3)\n\"----\" H 1 A_Recoil(1)\n\"----\" HHHHHHHHH 2 A_SpawnItem(\"PainFX\",0,3)\n\"----\" H 1\n\"----\" H 0 A_Jump(256, \"Spawn\")\nGoto Spawn+2\n\nDeath:\n\"----\" H 0 SetPlayerProperty(0, 0, 4)\n\"----\" H 0 A_TakeInventory(\"WeaponCharge\",999)\n\"----\" H 0 A_TakeInventory(\"MessatsuCharge\",999)\n\"----\" H 0 A_NoBlocking\n\"----\" H 0 A_GiveInventory(\"CutterFlag\",999)\n\"----\" H 0 A_GiveInventory(\"IsDead\",1)\n\"----\" H 0 A_Stop\n\"----\" H 0 A_GiveToTarget(\"KilledMeStock\",1)\n\"----\" H 0 A_GiveToTarget(\"FusionStock\",1)\n\"----\" H 0 A_GiveToTarget(\"KilledMe\",1)\n\"----\" H 0 A_Jump(256, \"DeathFix\")\ngoto DeathFix\nDeathFix:\n\"####\" H 0\ngoto DeathFrames\nDeathFrames:\n\"----\" H 20 ACS_ExecuteAlways(999,0,0)\ngoto DeathBoom\nDeathBoom:\nPLAY Z 0 A_Stop\nPLAY Z 0 A_PlayerScream\n//PLAY Z 0 A_SpawnItemEx(\"FakeDeathFX\", 0, 0, 32)\nPLAY Z 0 A_SpawnItemEx(\"FakeDeathFX2\", 0, 0, 32, 0, 0, 0, 0, SXF_TRANSFERTRANSLATION)\nPLAY Z 1 A_CheckPlayerDone\nwait\n\n// SINGLEPLAYER STUFF\nTheEnd: // Used in the original ending\n\"####\" G 4\nloop\nWalkForward:\n\"####\" BBBBBCCCCCDDDDDEEEEE 1 A_Recoil(-0.8)\nloop\nCreditWalk:\n\"####\" BCDE 8\nloop\nCreditRun:\n\"####\" BCDE 5\nloop\nDozerCarry:\n\"####\" BBBBCCCCDDDDEEEEBBBBCCCCDDDDBBBBCCCCDDDD 1 A_Recoil(-1)\n\"####\" F 10 A_Stop\n\"####\" F -1\nstop\nDozerThrow:\n\"####\" F 0 A_ChangeFlag(\"THRUACTORS\",1)\n\"####\" F 20 ThrustThingZ(0, 60, 0, 1)\n\"####\" G 20\n\"####\" A -1\nstop\nEndlessPain:\n\"####\" H -1\nstop\nPain.BotSight:\n\"####\" B 5 HealThing(1)\nGoto Spawn+2\n}\n}*/\n\nactor DeathFX3\n{\nheight 1\nradius 1\n+NOINTERACTION\n+NOGRAVITY\n-SOLID\n+DONTBLAST\nscale 2.5\nPROJECTILE\nSpeed 15\n\nStates\n{\nSpawn:\nMMFX JKLM 2\nMMFX A 0 A_CountDown\nloop\n}\n}\n\nactor DeathFX4 : DeathFX3\n{\nspeed 5\n}\n\nactor FakeDeathFX2\n{\n-SOLID\n+NOGRAVITY\n+NOINTERACTION\nStates\n{\nSpawn:\nTNT1 A 1\nPLAY Z 0 A_SpawnItemEx(\"DeathFX3\",0, 0, 0, 0, 0, 15, 0, SXF_TRANSFERTRANSLATION)\nPLAY Z 0 A_SpawnItemEx(\"DeathFX3\",0, 0, 0, 0, 0, -15, 0, SXF_TRANSFERTRANSLATION)\nPLAY Z 0 A_SpawnItemEx(\"DeathFX3\",0, 0, 0, 0, 10, 10, 0, SXF_TRANSFERTRANSLATION)\nPLAY Z 0 A_SpawnItemEx(\"DeathFX3\",0, 0, 0, 0, -10, 10, 0, SXF_TRANSFERTRANSLATION)\nPLAY Z 0 A_SpawnItemEx(\"DeathFX3\",0, 0, 0, 0, 10, -10, 0, SXF_TRANSFERTRANSLATION)\nPLAY Z 0 A_SpawnItemEx(\"DeathFX3\",0, 0, 0, 0, -10, -10, 0, SXF_TRANSFERTRANSLATION)\nPLAY Z 0 A_SpawnItemEx(\"DeathFX3\",0, 0, 0, 0, 15, 0, 0, SXF_TRANSFERTRANSLATION)\nPLAY Z 0 A_SpawnItemEx(\"DeathFX3\",0, 0, 0, 0, -15, 0, 0, SXF_TRANSFERTRANSLATION)\nPLAY Z 0 A_SpawnItemEx(\"DeathFX4\",0, 0, 0, 0, 0, 5, 0, SXF_TRANSFERTRANSLATION)\nPLAY Z 0 A_SpawnItemEx(\"DeathFX4\",0, 0, 0, 0, 0, -5, 0, SXF_TRANSFERTRANSLATION)\nPLAY Z 0 A_SpawnItemEx(\"DeathFX4\",0, 0, 0, 0, 3.5, 3.5, 0, SXF_TRANSFERTRANSLATION)\nPLAY Z 0 A_SpawnItemEx(\"DeathFX4\",0, 0, 0, 0, -3.5, 3.5, 0, SXF_TRANSFERTRANSLATION)\nPLAY Z 0 A_SpawnItemEx(\"DeathFX4\",0, 0, 0, 0, 3.5, -3.5, 0, SXF_TRANSFERTRANSLATION)\nPLAY Z 0 A_SpawnItemEx(\"DeathFX4\",0, 0, 0, 0, -3.5, -3.5, 0, SXF_TRANSFERTRANSLATION)\nPLAY Z 0 A_SpawnItemEx(\"DeathFX4\",0, 0, 0, 0, 5, 0, 0, SXF_TRANSFERTRANSLATION)\nPLAY Z 0 A_SpawnItemEx(\"DeathFX4\",0, 0, 0, 0, -5, 0, 0, SXF_TRANSFERTRANSLATION)\n\nTNT1 A 1\nstop\n}\n}"
      },
      {
        "source": "pk3",
        "name": "actors/classes/classbase1.txt",
        "contents": "actor ClassBase1 : ClassBase0\n{\nStates\n{\nPain:\n\"----\" A 0 A_ScaleVelocity(0.75)\n\"----\" A 0\n\"----\" H 0 A_JumpIfInventory(\"MorphFlag\", 1, \"CopyPainSnd\")\ngoto SuperClassPain\nCopyPainSnd:\n\"----\" H 0 A_PlaySound(\"misc/CopyPain\")\n\"----\" H 0 A_Jump(256, \"ClassPain\")\ngoto SuperClassPain\n\nDeath:\n\"----\" A 0 A_GiveInventory(\"ClassDeathPickup\",1)\ngoto SuperClassDeath\n\nClassPain:\n\"####\" H 0\nMegamanPain:\n\"----\" A 0 A_JumpIfInventory(\"GravityHoldPainPower\",1,\"GravityHoldWait\")\n\"----\" A 0 A_JumpIfInventory(\"WilyIcePainPower\",1,\"WilyIceWait\")\ngoto \"Super::MegamanPain\"\nGravityHoldWait:\n\"----\" A 2\n\"----\" A 0 A_CheckFloor(2)\n\"----\" A 0 ThrustThingZ(0,150,1,0)\n\"----\" A 0\ngoto \"Super::MegamanPain\"\nWilyIceWait:\n\"----\" A 30\n\"----\" A 30\n\"----\" A 0 SetPlayerProperty(0,0,0)\n\"----\" A 0 A_TakeInventory(\"IceVision\",1)\ngoto SuperSpawn\nClassDeath:\n\"####\" H 0\nMegamanDeath:\n\"----\" A 0 A_JumpIfInventory(\"ExplodeDeathFlag\",1,\"MegamanExplode\")\n\"----\" A 0 A_JumpIfInventory(\"FallingDeathFlag\",1,\"MegamanFall\")\n\"----\" A 0 A_JumpIfInventory(\"RisingDeathFlag\",1,\"MegamanRise\")\n\"----\" A 0 A_JumpIfInventory(\"IceDeathFlag\",1,\"MegamanIce\")\ngoto \"Super::MegamanDeath\"\nMegamanRise:\n\"----\" A 0 A_ChangeFlag(\"NOINTERACTION\", 1)\nRiseMyMegaman:\n\"----\" A 1 ThrustThingZ(0,10,0,1)\n\"----\" A 0 A_JumpIf(ceilingz-z<=(height+1), \"RiseMyMegamanEnd\")\n\"----\" A 0 A_GiveInventory(\"RiseMyMegamanFlag\", 1)\n\"----\" A 0 A_JumpIfInventory(\"RiseMyMegamanFlag\", 35, \"RiseMyMegamanEnd\")\nloop\n/*RiseMyMegamanEnd:\n\"----\" A 0\ngoto MegamanExplode*/\nRiseMyMegamanEnd:\n\"----\" A 0 A_SpawnItemEx(\"FakeDeathFX\", 0, 0, 0)\ngoto MegamanFall\nMegamanIce:\n\"----\" A 1 A_PlayerScream\n\"----\" A 0 ACS_ExecuteAlways(998,0,105,1)\n\"----\" A 0 A_FreezeDeath\n\"----\" A 35\n\"----\" A 0 A_SpawnItemEx(\"FrozenDeathFX\", 0, 0, 16)\ngoto MegamanErase\n\nPain.GravityHold:\n\"----\" A 0 A_ChangeVelocity(momx, momy, 0, CVF_REPLACE)\n\"----\" A 0 A_JumpIf(z-floorz>180,\"GravityForce4\")\n\"----\" A 0 A_JumpIf(z-floorz>128,\"GravityForce3\")\n\"----\" A 0 A_JumpIf(z-floorz>32,\"GravityForce2\")\n\"----\" A 0 A_JumpIf(z-floorz>8,\"GravityForce1\")\nGoto GravityForceNo\nGravityForce4:\n\"----\" A 0 A_GiveInventory(\"GravityForce4\",1)\nGoto GravityForceB\nGravityForce3:\n\"----\" A 0 A_GiveInventory(\"GravityForce3\",1)\nGoto GravityForceB\nGravityForce2:\n\"----\" A 0 A_GiveInventory(\"GravityForce2\",1)\nGoto GravityForceB\nGravityForce1:\n\"----\" A 0 A_GiveInventory(\"GravityForce1\",1)\nGoto GravityForceB\nGravityForceB:\n\"----\" A 0 A_GiveInventory(\"GravityHoldPainPower\",1)\nGoto Pain+1\nGravityForceNo:\n\"----\" A 0 A_CheckFloor(2)\n\"----\" A 0 ThrustThingZ(0,150,1,0)\n\"----\" A 0\nGoto Pain+1\n\nPain.WilyIce:\n\"----\" A 0 SetPlayerProperty(0,1,4)\n\"----\" A 0 A_SpawnItemEx(\"ImFrozen\")\n\"----\" A 0 A_GiveInventory(\"IceVision\",1)\n\"----\" A 0 A_Stop\n\"----\" A 0 A_GiveInventory(\"WilyIcePainPower\",1)\nGoto Pain+1\n\nDeath.Beam:\n//Death.GravityHold:\nDeath.instagib:\nDeath.Telefrag:\n\"----\" A 0 A_GiveInventory(\"ExplodeDeathFlag\",1)\ngoto Death\nDeath.Falling:\n\"----\" A 0 A_GiveInventory(\"FallingDeathFlag\",1)\ngoto Death\nDeath.WindStorm:\nDeath.GravityHold:\nDeath.TornadoBlow:\n\"----\" A 0 A_GiveInventory(\"RisingDeathFlag\",1)\ngoto Death\n\nIce:\n\"----\" A 0 A_GiveInventory(\"IceDeathFlag\",1)\ngoto Death\n\n//////////////////\n\nPain.BotSight:\nPLY1 B 5 HealThing(1)\ngoto SuperSpawn\nPain.ProtoBuster:\nPain.DarkMan:\nPain.FireSpin:\nPain.QuickBoomerang:\nPain.Buster:\nPain.BassBuster:\nPain.WildCoil:\nPain.ChargeKick:\nPain.YamatoSpear:\nPain.DiveMissile:\nPain.StarCrash:\nPain.CentaurFlash:\nPain.FreezeCracker:\nPain.ScrewCrusher:\nPain.PharaohHold:\nPain.TornadoHold:\nPain.TrebleSentry:\nPain.ScorchWheel:\nPain.MagnetMissile:\nPain.JunkShield:\nPain.OilSlider:\nPain.BassBuster:\nPain.WaveBurner:\nPain.WaveBurnerUW:\nPain.Gamma:\nPain.Misc:\nPain.Treble:\nPain.FlameSwordSpark:\nPLY1 H 0\nGoto pain+1\nPain.Reggae:\nTNT1 A 0 A_PlaySoundEx(\"item/reggae\", \"SoundSlot7\", 0)\nGoto Pain+1\nPain.WaterBalloon:\nPain.FlashBomb:\nPain.RemoteMine:\nPain.IceWall:\nPain.TommyGun:\nPLY1 H 0 A_ScaleVelocity(0.9)\nGoto Pain+1\nPain.SpreadDrill:\nPain.SpreadDrill2:\nPain.SpreadDrill3:\nPLY1 H 0 A_JumpIfInventory(\"SpreadDrillProtect\", 1 ,2)\nPLY1 H 0 A_PlaySoundEx(\"weapon/spreaddrillhit\",\"SoundSlot5\")\nPLY1 H 0 A_GiveInventory(\"SpreadDrillProtect\", 1)\nGoto pain+1\nPain.FlameSword:\nPLY1 H 0 A_GiveInventory(\"FlameSwordProtect\", 1)\nPLY1 HH 0 A_SpawnItemEx(\"FlameSwordBit\",0,0,0,random(-10,10),random(-10,10),random(10,15),random(0,360))\nGoto pain\npain.LaserTrident:\nPLY1 H 0 A_GiveInventory(\"LaserTridentProtect\", 1)\ngoto pain+1\nPain.WindStorm:\nPain.FlingDamage:\nPLY1 H 0 //ThrustThing(random(0,255),50,1,0)\nPLY1 H 0 ThrustThing(random(0,255),5,0,0)\nPLY1 H 0 ThrustThingZ(0,30,0,0)\nGoto pain+1\nPain.SlashClaw:\nPLY1 H 0 A_PlaySoundEx(\"weapon/slashclawhit\",\"SoundSlot5\")\nGoto Pain\nPain.FlashStopper:\nPLY1 H 0\nPLY1 H 0 A_JumpIfInventory(\"BrightBlind\", 1,3)\nPLY1 H 0 A_GiveInventory(\"BrightBlind\",125)\nPLY1 H 0 ACS_ExecuteAlways(249, 0)\nGoto pain+1\nPLY1 H 0 A_GiveInventory(\"BrightBlind\",55)\nGoto pain+1\nPain.TimeSlow:\nPLY1 H 0 A_GiveInventory(\"Slowed\",1)\nGoto pain+1\nPain.SparkShock:\nPLY1 H 0 A_SpawnItemEx(\"ShockFX\",4,0,32)\nPLY1 H 0 A_GiveInventory(\"Shocked\",1)\nGoto Pain+1\nPain.CrashBomb:\nPLY1 H 0 A_Stop\nGoto Pain+1\nPain.ConcreteShot:\nPLY1 H 0 A_JumpIfInventory(\"ConcreteVision\", 1, \"ConcreteReset\")\nPLY1 H 0 A_GiveInventory(\"ConcreteVision\", 1)\nPLY1 H 0 A_GiveInventory(\"ConcreteTime\", 105)\nPLY1 H 0 A_SpawnItemEx(\"ConcreteWatcher\")\ngoto Pain+1\nConcreteReset:\nPLY1 H 0 A_GiveInventory(\"ConcreteTime\", 105)\ngoto Pain+1\nPain.TornadoBlow:\nPLY1 H 0 ThrustThingZ(0, 60, 0, 0)\ngoto Pain+1\nPain.WilyFire:\nPLY1 H 0 A_SpawnItemEx(\"ImOnFire\")\nPLY1 H 0 A_GiveInventory(\"FireVision\",1)\nGoto Pain\nPain.Drowning:\nPain.Fire:\nPain.Falling:\nPain.Slime:\nPLY1 H 0\nPLY1 H 0 A_JumpIfInventory(\"BeatCallCheck\", 1, \"BeatAssist\")\nGoto Pain+1\nPain.TimeStopper:\nPLY1 H 0 A_GiveInventory(\"TimeStopActivator\", 1)\nGoto Pain+1\nBeatAssist:\nPLY1 H 0\nPLY1 H 0 HealThing(2)\nPLY1 H 0 ACS_ExecuteAlways(205, 0)\nGoto Pain+1\n}\n}\n\n/*\nactor ClassBase1 : ClassBase0 //Vanilla Pain States\n{\nStates\n{\nPain.ProtoBuster:\nPain.DarkMan:\nPain.FireSpin:\nPain.QuickBoomerang:\nPain.Buster:\nPain.BassBuster:\nPain.WildCoil:\nPain.ChargeKick:\nPain.YamatoSpear:\nPain.DiveMissile:\nPain.StarCrash:\nPain.CentaurFlash:\nPain.FreezeCracker:\nPain.ScrewCrusher:\nPain.PharaohHold:\nPain.TornadoHold:\nPain.TrebleSentry:\nPain.ScorchWheel:\nPain.MagnetMissile:\nPain.JunkShield:\nPain.OilSlider:\nPain.BassBuster:\nPain.WaveBurner:\nPain.WaveBurnerUW:\nPain.Gamma:\nPain.Misc:\nPain.KyorownBullet:\nPain.Treble:\nPain.FlameSwordSpark:\n\"----\" H 0\nGoto pain+1\nPain.Reggae:\nTNT1 A 0 A_PlaySoundEx(\"item/reggae\", \"SoundSlot7\", 0)\nGoto Pain+1\nPain.WaterBalloon:\nPain.FlashBomb:\nPain.RemoteMine:\nPain.IceWall:\n\"----\" H 0 A_ScaleVelocity(0.9)\nGoto Pain+1\nPain.SpreadDrill:\nPain.SpreadDrill2:\nPain.SpreadDrill3:\n\"----\" H 0 A_JumpIfInventory(\"SpreadDrillProtect\", 1 ,2)\n\"----\" H 0 A_PlaySoundEx(\"weapon/spreaddrillhit\",\"SoundSlot5\")\n\"----\" H 0 A_GiveInventory(\"SpreadDrillProtect\", 1)\nGoto pain+1\nPain.FlameSword:\n\"----\" H 0 A_GiveInventory(\"FlameSwordProtect\", 1)\n\"----\" HH 0 A_SpawnItemEx(\"FlameSwordBit\",0,0,0,random(-10,10),random(-10,10),random(10,15),random(0,360))\nGoto pain\npain.LaserTrident:\n\"----\" H 0 A_GiveInventory(\"LaserTridentProtect\", 1)\ngoto pain+1\nPain.WindStorm:\nPain.FlingDamage:\n\"----\" H 0 //ThrustThing(random(0,255),50,1,0)\n\"----\" H 0 ThrustThing(random(0,255),5,0,0)\n\"----\" H 0 ThrustThingZ(0,30,0,0)\nGoto pain+1\nPain.SlashClaw:\n\"----\" H 0 A_PlaySoundEx(\"weapon/slashclawhit\",\"SoundSlot5\")\nGoto Pain\nPain.FlashStopper:\n\"----\" H 0\n\"----\" H 0 A_JumpIfInventory(\"BrightBlind\", 1,3)\n\"----\" H 0 A_GiveInventory(\"BrightBlind\",125)\n\"----\" H 0 ACS_ExecuteAlways(249, 0)\nGoto pain+1\n\"----\" H 0 A_GiveInventory(\"BrightBlind\",55)\nGoto pain+1\nPain.TimeSlow:\n\"----\" H 0 A_JumpIfInventory(\"MorphFlag\", 1, \"MorphSlow\")\n\"----\" H 0 A_GiveInventory(\"Slowed\",1)\nGoto pain+1\nMorphSlow:\n\"----\" H 0 ACS_ExecuteAlways(CSACS_COPYSPEED, 0, 1)\nGoto pain+1\nPain.SparkShock:\n\"----\" H 0 A_SpawnItemEx(\"ShockFX\",4,0,32)\nStunned:\n\"----\" H 0 A_GiveInventory(\"Shocked\",1)\nGoto Pain+1\nPain.CrashBomb:\n\"----\" H 0 A_Stop\nGoto Pain+1\nPain.GravityHold:\n\"----\" H 0 A_ChangeVelocity(momx, momy, 0, CVF_REPLACE)\n\"----\" H 0 A_JumpIf(z-floorz>180,\"GravityForce4\")\n\"----\" H 0 A_JumpIf(z-floorz>128,\"GravityForce3\")\n\"----\" H 0 A_JumpIf(z-floorz>32,\"GravityForce2\")\n\"----\" H 0 A_JumpIf(z-floorz>8,\"GravityForce1\")\nGoto GravityForceFinish\nGravityForce4:\n\"----\" H 2 A_GiveInventory(\"GravityForce4\",1)\nGoto GravityForceFinish\nGravityForce3:\n\"----\" H 2 A_GiveInventory(\"GravityForce3\",1)\nGoto GravityForceFinish\nGravityForce2:\n\"----\" H 2 A_GiveInventory(\"GravityForce2\",1)\nGoto GravityForceFinish\nGravityForce1:\n\"----\" H 2 A_GiveInventory(\"GravityForce1\",1)\nGoto GravityForceFinish\nGravityForceFinish:\n\"----\" H 0 A_CheckFloor(2)\n\"----\" H 0 ThrustThingZ(0,150,1,0)\n\"----\" H 0\nGoto Pain+1\nPain.ConcreteShot:\n\"----\" H 0 A_JumpIfInventory(\"ConcreteVision\", 1, \"ConcreteReset\")\n\"----\" H 0 A_GiveInventory(\"ConcreteVision\", 1)\n\"----\" H 0 A_GiveInventory(\"ConcreteTime\", 105)\n\"----\" H 0 A_SpawnItemEx(\"ConcreteWatcher\")\ngoto Pain+1\nConcreteReset:\n\"----\" H 0 A_GiveInventory(\"ConcreteTime\", 105)\ngoto Pain+1\nPain.TornadoBlow:\n\"----\" H 0 ThrustThingZ(0, 60, 0, 0)\ngoto Pain+1\nPain.WilyFire:\n\"----\" H 0 //A_ChangeFlag(\"SHOOTABLE\",0)\n\"----\" H 0 A_SpawnItemEx(\"ImOnFire\")\n\"----\" H 0 A_GiveInventory(\"FireVision\",1)\nGoto Pain\nPain.WilyIce:\n\"----\" H 0\nGoto WilyIceFrames\nWilyIceFrames:\n\"----\" H 0 A_ChangeFlag(\"SHOOTABLE\",0)\n\"----\" H 0 SetPlayerProperty(0,1,4)\n\"----\" H 0 A_SpawnItemEx(\"ImFrozen\")\n\"----\" H 0 A_GiveInventory(\"IceVision\",1)\n\"----\" H 30 A_Stop\n\"----\" H 30 A_ChangeFlag(\"SHOOTABLE\",1)\n\"----\" H 0 SetPlayerProperty(0,0,0)\n\"----\" H 0 A_TakeInventory(\"IceVision\",1)\nGoto Spawn+2\nPain.Drowning:\nPain.Fire:\nPain.Falling:\nPain.Slime:\n\"----\" H 0\n\"----\" H 0 A_JumpIfInventory(\"BeatCallCheck\", 1, \"BeatAssist\")\nGoto Pain+1\nBeatAssist:\n\"----\" H 0\n\"----\" H 0 HealThing(2)\n\"----\" H 0 ThrustThingZ(0,25,0,0)\n\"----\" H 0 ACS_ExecuteAlways(205,0)\nGoto Pain+1\n}\n}*/"
      },
      {
        "source": "pk3",
        "name": "actors/classes/classbase2.txt",
        "contents": "/*\nPain.FlameSwordSpark: Pain with no knockback\nPain.IceWall: scales velocity to 0.9\nPain.FlingDamage: randomly tosses you with a force of 5 to the side and 30 up\nPain.CrashBomb: Stops you in place\nPain.SparkShock: Causes Stun with electric sparks\nStunned: Causes stun\n\n*/\n\nactor ClassBase2 : ClassBase1 //CSCC States\n{\nStates\n{\nPain.FusionBomb:\n\"----\" H 0\nGoto Pain.IceWall\nPain.Afterburner:\n\"----\" H 0 //ThrustThing(random(0,255),50,1,0)\n\"----\" H 0 A_Jump(128,\"OtherThrust\")\n\"----\" H 0 ThrustThing(random(0,255),15,0,0)\n\"----\" H 0 ThrustThingZ(0,50,0,0)\nGoto pain+1\nOtherThrust:\n\"----\" H 0 ThrustThing(random(0,255),20,1,0)\n\"----\" H 0 ThrustThingZ(0,50,0,0)\nGoto pain+1\n//Sinkman\nPain.SinkSpray:\n\"----\" H 0 A_GiveInventory(\"SinkCounter\", 105)\n\"----\" H 0 A_GiveInventory(\"SinkSoak\", 1)\ngoto Pain+1\n//Ice / Sparky painstate [Ice: I'm appropriating these for general rapid hits now]\nPain.LightningShot:\nPain.KamaitachiWhirlwind:\nPain.SpearBarrage:\nPain.SolarLaser:\nPain.YellowDevil:\nPain.HellfireCutter:\nPain.JCFlameThrower:\nPain.BlazeCannon:\nPain.BlazeSMG:\nPain.BlazeTesla:\nPain.MissileBarrage:\nPain.TrollSentry:\nPain.TsukiClone:\nPain.GizmoClaws:\nPain.StonefunkRock:\nPain.RageSeeker:\nPain.FoxFirePower:\nPain.UkiRevolver:\n\"----\" H 0\nGoto pain+1\n\nPain.LightningShot:\n\"----\" H 0 A_GiveInventory(\"LightningShotProtect\", 1)\nGoto pain+1\n//Messatsu painstate\nPain.Misogi:\n\"----\" H 0 A_GiveInventory(\"MisogiProtect\", 1)\n\"----\" H 0 ThrustThingZ(0,50,0,0)\ngoto pain+1\nPain.GouShoryuSpike:\nPain.MisogiImpact:\n\"----\" H 0 ThrustThingZ(0,35,1,0)\ngoto pain+1\nPain.Shakunetsu:\n\"----\" HH 0 A_SpawnItemEx(\"ScorchBit\",0,0,0,random(-10,10),random(-10,10),random(10,15),random(0,360))\nGoto Pain.GouHadou\nPain.GouZankuu:\n\"----\" H 0 A_ScaleVelocity(0.85)\nGoto pain+1\nPain.GouHadou:\n\"----\" H 0 A_SpawnItemEx(\"MessatsuHit\")\ngoto Pain\nPain.Tatsumaki:\n\"----\" H 0\n\"----\" H 0 A_JumpIfInventory(\"TatsuMakiProtect\", 1, 1)\nGoto TatsuReset\n\"----\" H 0\nGoto TatsuMakiCont\nTatsuMakiCont:\n\"----\" H 0 A_GiveInventory(\"TatsumakiProtect\", 1)\n\"----\" H 0 A_GiveInventory(\"MessHitFlag\", 1)\n\"----\" H 0 ThrustThingZ(0,30,0,0)\n\"----\" HH 0 A_SpawnItemEx(\"GouShoryuFX\",0,0,0,random(-5,7),random(-5,5),random(1,5),0)\n\"----\" H 0 A_JumpIfInventory(\"MessHitFlag\", 5, \"TatsuGTFO\")\n//\"----\" H 0 ACS_NamedExecuteAlways(\"MessTatsuPull\", 0, 14, 256)\nGoto Pain+1\nTatsuReset:\n\"----\" H 0 A_TakeInventory(\"MessHitFlag\", 100)\nGoto TatsuMakiCont\nTatsuGTFO:\n\"----\" H 0 A_GiveInventory(\"TatsumakiFullProtect\", 1)\n\"----\" H 0 A_SpawnItemEx(\"MessatsuHit\")\nGoto Pain.GouShoryuSlam\nPain.GouShoryuSlam:\n\"----\" H 0 A_ScaleVelocity(0.5)\n\"----\" H 0 A_ChangeVelocity(-35, 0, 15, CVF_REPLACE|CVF_RELATIVE)\nGoto Pain+1\nPain.GouShoryuPush:\n\"----\" H 0 A_ChangeVelocity(momx/2, momy/2, 30, CVF_REPLACE)\n\"----\" H 0 A_GiveInventory(\"MessHitFlag\", 1)\n\"----\" H 0 A_JumpIfInventory(\"MessHitFlag\", 5, \"GouShoryuCAP\")\n\"----\" HH 0 A_SpawnItemEx(\"GouShoryuFX\",0,0,0,random(-5,7),random(-5,5),random(1,5),0)\nGoto Pain+1\nGouShoryuCAP:\n\"----\" H 0 A_SpawnItemEx(\"MessatsuHit\")\n\"----\" H 0 A_GiveInventory(\"GouShoryuFullProtect\", 1)\n\"----\" H 0 A_ChangeVelocity(momx/2, momy/2, 15, CVF_REPLACE)\nGoto Pain+1\nPain.GouShoryuStun:\n\"----\" H 0 A_Stop\n\"----\" H 0 A_TakeInventory(\"MessHitFlag\", 5)\n\"----\" HH 0 A_SpawnItemEx(\"GouShoryuFX\",0,0,0,random(-5,7),random(-5,5),random(1,5),0)\nGoto Pain.SparkShock+1\nPain.ShunGokuSatsu:\n\"----\" H 0 A_Stop\nGoto Pain+1\nDeath.ShunGokuSatsu:\n\"----\" H 0 A_SpawnItemEx(\"ShunGokuSatsuLogo\",4,0,32)\nGoto Death\nDeath.Shakunetsu:\n\"----\" HH 0 A_SpawnItemEx(\"ScorchBit\",0,0,0,random(-10,10),random(-10,10),random(10,15),random(0,360))\nGoto Death.GouHadou\nDeath.GouShoryuStun:\nDeath.GouShoryuPush:\nDeath.Tatsumaki:\nDeath.GouHadou:\n\"----\" H 0 A_SpawnItemEx(\"MessatsuHit\")\nGoto Death\n\n//Ukiyama Painstate\nPain.UkiNerf:\n\"----\" H 0 A_GiveInventory(\"GiveNerf\")\nGoto pain+1\n//Knux Painstate\nPain.KnuxMine:\n\"----\" H 0 A_GiveInventory(\"PowerKnuxMine\",1)\n\"----\" H 0 ThrustThingZ(0,100,0,0)\ngoto Pain+1\n//Mutant Yoshi Painstate\nPain.Tongue:\n\"----\" H 0 A_SpawnItemEx(\"MutantYoshiHit\")\ngoto Pain\nPain.SpinDash:\n\"----\" H 0 A_GiveInventory(\"SpinDashProtect\", 1)\nGoto Pain\n//Rozark\nPain.Usagi:\n\"----\" H 0 A_PlaySoundEx(\"weapon/Marked\", \"SoundSlot5\")\n\"----\" H 0 A_GiveInventory(\"MOTRProtect\", 1)\n\"----\" H 0 A_JumpIfInventory(\"MarkOfTheRabbit\", 1, \"MarkOnly\")\n\"----\" H 0 A_SpawnItemEx(\"RabbitMarking\")\nGoto Pain\nMarkOnly:\n\"----\" H 0 A_GiveInventory(\"MarkOfTheRabbit\", 1)\nGoto Pain\nPain.Sock:\n\"----\" H 0 A_PlaySoundEx(\"Pain/Sock\", \"SoundSlot5\")\n\"----\" H 0 A_JumpIfInventory(\"BleedingFlag\", 1, \"MoreBleeding\")\n\"----\" H 0 A_GiveInventory(\"BleedingFlag\",50)\n\"----\" H 0 ACS_ExecuteAlways(CSACS_ROZPOISONVIS, 0)\n\"----\" H 0 A_SpawnItemEx(\"BleedingSpawner\")\nPain.Bleeding:\n\"----\" H 0 //A_SpawnItemEX(\"BloodDrop\", random(-16,16), random(-16,16), random(0,32))\nGoto Pain+1\nMoreBleeding:\n\"----\" H 0 A_GiveInventory(\"BleedingFlag\",25)\nGoto Pain+1\n//Adara\nPain.ChillingCaesura:\n\"----\" H 0 A_Stop\n\"----\" H 0 A_JumpIfInventory(\"PowerChill\", 1, 2)\n\"----\" H 0 A_SpawnItemEx(\"ChillingCaesuraEffect\")\n\"----\" H 0 A_JumpIfInventory(\"MorphFlag\", 1, \"MorphChill\")\n\"----\" H 0 A_GiveInventory(\"ChillingCaesuraShocked\")\ngoto pain+1\nPain.ArcticAdagio:\n\"----\" H 0 A_JumpIfInventory(\"AdagioSlow\", 1, 2)\n\"----\" H 0 A_SpawnItemEx(\"AdagioEffect\")\n\"----\" H 0 A_JumpIfInventory(\"MorphFlag\", 1, \"MorphSlow2\")\n\"----\" H 0 A_GiveInventory(\"AdagioSlow\")\ngoto pain+1\nMorphChill:\n\"----\" H 0 ACS_ExecuteAlways(CSACS_COPYSPEED, 0, 3)\n\nGoto Pain+1\nMorphSlow2:\n\"----\" H 0 ACS_ExecuteAlways(CSACS_COPYSPEED, 0, 4)\nGoto Pain+1\n//Korby\nPain.ThousandNeedle:\n\"----\" H 0 A_GiveInventory(\"KNeedleProtect\", 1)\nGoto Pain+1\nPain.BadBreath:\n\"----\" H 0 A_Stop\n\"----\" H 0 A_JumpIfInventory(\"BreathCounter\", 1, 2)\n\"----\" H 0 A_GiveInventory(\"BreathSoak\", 1)\n\"----\" H 0 A_GiveInventory(\"BreathCounter\", 105)\n\"----\" H 0 A_GiveInventory(\"Slowed\",1)\n//\"----\" H 0 A_GiveInventory(\"SlowgaITEM\",1)\n\"----\" H 0 ThrustThingZ(0,90,0,0)\n\"----\" H 0 A_GiveInventory(\"Flashed\",1)\n\"----\" H 0 A_SpawnItemEx(\"ShockFX\",4,0,32)\n\"----\" H 0 A_GiveInventory(\"Shocked\",1)\n\"----\" H 0 A_JumpIfInventory(\"BrightBlind\", 1,3)\n\"----\" H 0 A_GiveInventory(\"BrightBlind\",125)\n\"----\" H 0 ACS_ExecuteAlways(249, 0)\ngoto pain+1\nPain.KSlow:\n\"----\" H 0 //A_GiveInventory(\"SlowgaITEM\",1)\nGoto Pain.TimeSlow\nPain.KIce:\n\"----\" H 0\nGoto Pain+1\nPain.KFLASH:\n\"----\" H 0\nGoto Pain.FlashStopper\n\n//KingYamato\nPain.RushJetSteal:\n\"----\" H 0 A_SpawnItemEx(\"RushJetStealHit\")\ngoto Pain\n//Breve\nPain.LagSpike:\n\"----\" H 0 A_SpawnItemEx(\"BreveHit\")\ngoto Pain\nDeath.LagSpike:\n\"----\" H 0 A_GiveToTarget(\"BreveFlag\",1)\ngoto Death\n//Bikdark\nPain.Math:\n\"----\" H 0 A_SpawnItemEx(\"BikHit\")\ngoto Pain\n//SaviorSword\nPain.SavRush:\n\"----\" H 0 A_SpawnItemEx(\"SavHit\")\ngoto Pain.SparkShock\n//Gizmo\nPain.GizmoIce:\n\"----\" H 0 A_GiveInventory(\"GizmoSlow\",1)\ngoto Pain+1\nPain.GizmoWater:\n\"----\" H 0 A_SpawnItemEx(\"SavHit\")\ngoto Pain+1\n//Freon\nPain.FreonIceShot:\n\"----\" H 0 A_GiveInventory(\"IceShotStun\")\ngoto pain+1\nPain.FreonIceTrap:\n\"----\" H 0 A_GiveInventory(\"IceTrapStun\")\n\"----\" H 0 A_SpawnItemEx(\"IceShotExplosionEffect\",32,0,64)\ngoto pain+1\nPain.JaxHold:\n\"----\" A 0 A_GiveInventory(\"JaxHeldStart\",1)\ngoto Pain\n////////////////////////////////////////Death States//////////////////////////////////////////////\n\nPain.HD:\n\"----\" H 0 A_SpawnItemEx(\"HDHit\")\ngoto Pain\nDeath.HD:\n\"----\" H 0 A_GiveToTarget(\"HDAmmo2\",4)\ngoto Death\nPain.HDGift:\n\"----\" H 0 A_SpawnItemEx(\"HDGiftHit\")\ngoto Pain\nDeath.HDGift:\n\"----\" H 0 A_GiveToTarget(\"HDAmmo2\",2)\ngoto Death\n\nDeath.RushJetSteal:\n\"----\" H 0 A_GiveToTarget(\"YamatosStolenJet\",1)\ngoto Death\nDeath.ShunGokuSatsu:\n\"----\" H 0 A_SpawnItemEx(\"ShunGokuSatsuLogo\",4,0,32)\nGoto Death\nDeath.Shakunetsu:\n\"----\" HH 0 A_SpawnItemEx(\"ScorchBit\",0,0,0,random(-10,10),random(-10,10),random(10,15),random(0,360))\nGoto Death.GouHadou\nDeath.GouHadou:\n\"----\" H 0 A_SpawnItemEx(\"MessatsuHit\")\ngoto Death\n\n//MutantYoshi\nDeath.Tongue:\n\"----\" H 0 A_SpawnItemEx(\"MutantYoshiHit\")\ngoto Death\n/*Death.Tongue:\n\"----\" H 0 A_FaceTarget\n\"----\" H 0 A_Pain\n\"----\" H 0 A_ChangeVelocity(30, 0,0, CVF_RELATIVE|CVF_REPLACE)\n\"----\" HHHHHHHHHH 1 A_JumpIfCloser(32, \"Death\")\nGoto Death\n*/\nDeath.YellowDevil:\n\"----\" H 0 A_SpawnItemEx(\"ElectroConstructsAmmo\",0,0,0,0,0,0)\ngoto Death\n\nDeath.JaxHold:\n\"----\" A 0\ngoto Death.GravityHold\n\nDeath.Backstab:\n\"####\" H 0 SetPlayerProperty(0, 0, 4)\n\"####\" H 0 A_TakeInventory(\"PharaohCharge\",999)\n\"####\" H 0 A_NoBlocking\n\"####\" H 0 A_GiveInventory(\"CutterFlag\",999)\n\"####\" H 0 A_GiveInventory(\"IsDead\",1)\n\"####\" H 0 A_Stop\n\"####\" H 0 A_GiveToTarget(\"KilledMeStock\",1)\n\"####\" H 1 A_GiveToTarget(\"KilledMe\",1)\n\"####\" H 1 A_GiveToTarget(\"ClearDisguise\",1)\n\"####\" H 0 A_GiveToTarget(\"DisguiseOn\",1)\n\"####\" H 0 A_GiveToTarget(\"MegaDisguise\",1)\n\"####\" H 0 ACS_ExecuteAlways(775,0,3)\ngoto BackstabFrames\nBackstabFrames:\n\"----\" H 1 ACS_ExecuteAlways(999,0,0)\n\"----\" H 1 A_SetTranslucent (0.9, 0)\n\"----\" H 1 A_SetTranslucent (0.8, 0)\n\"----\" H 1 A_SetTranslucent (0.7, 0)\n\"----\" H 1 A_SetTranslucent (0.6, 0)\n\"----\" H 1 A_SetTranslucent (0.5, 0)\n\"----\" H 1 A_SetTranslucent (0.4, 0)\n\"----\" H 1 A_SetTranslucent (0.3, 0)\n\"----\" H 1 A_SetTranslucent (0.2, 0)\n\"----\" H 1 A_SetTranslucent (0.1, 0)\n\"----\" H 1 A_SetTranslucent (0.0, 0)\nPLAY Z -1\nWait\n}\n}"
      },
      {
        "source": "pk3",
        "name": "actors/classes/classbase3.txt",
        "contents": "actor ClassBase3 : ClassBase2 //Teaparty States\n{\nStates\n{\n\n//Zard spells damagetypes\nPain.GemBuster:\nPain.Danmaku:\nPain.AutoFlame:\n\"----\" H 0\nGoto Pain+1\nPain.ParalizingBeam:\n\"----\" H 0 A_SpawnItemEx(\"ShockFX\",4,0,32)\n\"----\" H 0 A_GiveInventory(\"ExtraShocked\",1)\n\"----\" H 0 A_SpawnItemEx(\"ShockFX\",4,0,32)\nGoto Pain+1\nPain.FlashFreeze:\n\"----\" H 0 A_ChangeFlag(\"SHOOTABLE\",0)\n\"----\" H 0 SetPlayerProperty(0,1,4)\n\"----\" H 0 A_SpawnItemEx(\"ImFrozen\")\n\"----\" H 0 A_GiveInventory(\"IceVision\",1)\n\"----\" H 0 A_SpawnItemEx(\"FreezeBlockStart\",0, 0, 0, momx, momy, momz, 0, SXF_ABSOLUTEMOMENTUM, 0)\n\"----\" H 6 A_Stop\n\"----\" H 0 A_SpawnItemEx(\"FreezeBlock1\",0, 0, 0, momx, momy, momz, 0, SXF_ABSOLUTEMOMENTUM, 0)\n\"----\" H 6 A_Stop\n\"----\" H 0 A_SpawnItemEx(\"FreezeBlock2\",0, 0, 0, momx, momy, momz, 0, SXF_ABSOLUTEMOMENTUM, 0)\n\"----\" H 6 A_Stop\n\"----\" H 0 A_SpawnItemEx(\"FreezeBlock3\",0, 0, 0, momx, momy, momz, 0, SXF_ABSOLUTEMOMENTUM, 0)\n\"----\" H 6 A_Stop\n\"----\" H 0 A_SpawnItemEx(\"FreezeBlock4\",0, 0, 0, momx, momy, momz, 0, SXF_ABSOLUTEMOMENTUM, 0)\n\"----\" H 6 A_Stop\n\"----\" H 0 SetPlayerProperty(0,0,4)\n\"----\" H 0 A_ChangeFlag(\"SHOOTABLE\",1)\n\"----\" H 0 A_TakeInventory(\"IceVision\",1)\n\"----\" H 0 A_PlaySoundEx(\"weapon/Freezebreak\",\"Weapon\")\n\"----\" H 0 A_SpawnItemEx(\"FreezeShatter\",0,0,10,random(10,-10),random(10,-10),random(15,5))\n\"----\" H 0 A_SpawnItemEx(\"FreezeShatter\",0,0,10,random(10,-10),random(10,-10),random(15,5))\n\"----\" H 0 A_SpawnItemEx(\"FreezeShatter\",0,0,10,random(10,-10),random(10,-10),random(15,5))\n\"----\" H 0 A_SpawnItemEx(\"FreezeShatter\",0,0,10,random(10,-10),random(10,-10),random(15,5))\n\"----\" H 0 A_SpawnItemEx(\"FreezeShatter\",0,0,10,random(10,-10),random(10,-10),random(15,5))\n\"----\" H 0 A_SpawnItemEx(\"FreezeShatter\",0,0,10,random(10,-10),random(10,-10),random(15,5))\n\"----\" H 0 A_SpawnItemEx(\"FreezeShatter\",0,0,10,random(10,-10),random(10,-10),random(15,5))\n\"----\" H 0 A_SpawnItemEx(\"FreezeShatter\",0,0,10,random(10,-10),random(10,-10),random(15,5))\ngoto pain\nPain.TornadoJump:\n\"----\" H 0\n\"----\" H 0 ThrustThingZ(0,20,0,0)\n\"----\" H 0 A_Recoil(32)\nGoto pain+1\n\nPain.TrollBuster:\n\"----\" H 0 A_ScaleVelocity(0.5)\nGoto Pain+1\nPain.GemSpike:\n\"----\" H 0\nGoto Pain.CrashBomb\nPain.AntiAir1: //Smash Personal Damagetype\n\"----\" H 0\n\"----\" H 0 ThrustThingZ(0,25,0,0)\n\"----\" H 0 A_PlaySoundEx(\"smash/punch4\",\"SoundSlot5\")\n\"----\" H 4 A_GiveInventory(\"Shocked\",1)\n\"----\" H 0\nGoto pain+1\nPain.AntiAir2: //Smash Personal Damagetype\n\"----\" H 0 A_Recoil(10)\n\"----\" H 0 ThrustThingZ(0,150,1,0)\n\"----\" H 0 A_PlaySoundEx(\"smash/punch5\",\"SoundSlot5\")\n\"----\" H 0 A_JumpIf(z-floorz>180,\"GravityForce4\")\n\"----\" H 0 A_JumpIf(z-floorz>128,\"GravityForce3\")\n\"----\" H 0 A_JumpIf(z-floorz>32,\"GravityForce2\")\n\"----\" H 0 A_JumpIf(z-floorz>8,\"GravityForce1\")\nGoto pain\nPain.VulcanJab: //Smash Personal Damagetype\n\"----\" H 0 A_PlaySoundEx(\"smash/punch7\",\"SoundSlot5\")\nGoto pain+1\nPain.RendingKick: //Smash Personal Damagetype\n\"----\" H 0 A_PlaySoundEx(\"smash/punch6\",\"SoundSlot5\")\n\"----\" H 0 A_Stop\nGoto pain\nPain.Uppercut: //Smash Personal Damagetype\n\"----\" H 0 ThrustThingZ(0,60,0,0)\n\"----\" H 0 A_PlaySoundEx(\"smash/punch4\",\"SoundSlot5\")\nGoto pain\nPain.BCrusher: //Smash Personal Damagetype\n\"----\" H 0 A_PlaySoundEx(\"smash/punch8\",\"SoundSlot5\")\nGoto pain\nPain.SevenStars: //Smash Personal Damagetype\n\"----\" H 0 A_PlaySoundEx(\"smash/punch9\",\"SoundSlot5\")\n\"----\" H 0 A_SpawnItemEx(\"ShockFX\",4,0,32)\n\"----\" H 0 A_PlaySoundEx(\"misc/dizzy\",\"SoundSlot6\")\n\"----\" H 0 A_GiveInventory(\"ExtraShocked\",1)\n\"----\" H 105\n\"----\" H 0\ngoto pain+1\nPain.SCracker: //Smash Personal Damagetype\n\"----\" H 0 A_PlaySoundEx(\"smash/punch10\",\"SoundSlot5\")\nGoto pain\nPain.USmasherClaws: //Smash Personal Damagetype\n\"----\" H 0 A_PlaySoundEx(\"smash/punch11\",\"SoundSlot5\")\nGoto pain\nPain.USCUppercut: //Smash Personal Damagetype\n\"----\" H 0 A_PlaySoundEx(\"smash/punch4\",\"SoundSlot5\")\n\"----\" H 0 ThrustThingZ(0,60,0,0)\n\"----\" H 0 A_PlaySoundEx(\"smash/punch11\",\"SoundSlot6\")\nGoto pain\nPain.UltraUppercut: //Smash Personal Damagetype\n\"----\" H 0 A_PlaySoundEx(\"smash/criticalhit\",\"SoundSlot5\")\n\"----\" H 0 ThrustThingZ(0,60,0,0)\n\"----\" H 0 A_PlaySoundEx(\"smash/criticalhit2\",\"SoundSlot6\")\nGoto pain\nPain.SmashCombo: //Smash Personal Damagetype\n\"----\" H 0 A_PlaySoundEx(\"smash/punch7\",\"SoundSlot5\")\n\"----\" H 0 A_SpawnItemEx(\"ShockFX\",4,0,32)\n\"----\" H 0 A_GiveInventory(\"ExtraShocked\",1)\n\"----\" H 105 A_Stop\n\"----\" H 0\ngoto pain\n\nPain.CMT2:\n\"----\" H 0 A_Stop\n\"----\" H 0 A_SpawnItemEx(\"ShockFX\",4,0,32)\n\"----\" H 0 A_GiveInventory(\"Shocked\",1)\ngoto pain+1\nPain.CMT3:\n\"----\" H 0\n\"----\" H 0 //A_SpawnItemEx(\"WepJammed\",1)\ngoto pain\nPain.CMT4:\n\"----\" H 0 ThrustThingZ(0,8,0,0)\n\"----\" H 0 A_Recoil(56)\nGoto Pain\nPain.CMT5:\n\"----\" H 0\nGoto Pain+1\nPain.DarkLaser:\n\"----\" H 0 A_GiveInventory(\"DarkLaserBuffer\")\n\"----\" H 0 A_SpawnItemEx(\"WeaknessEffect\",random(-40,40), random(-40,40), 90,0,0,0,0,32)\n\"----\" H 0 A_PlaySoundEx(\"weapon/criticalhit\",\"SoundSlot5\")\nGoto Pain+1\n}\n}"
      },
      {
        "source": "pk3",
        "name": "actors/classes/classbase4.txt",
        "contents": "actor ClassBase4 : ClassBase3 //iceicebaby States\n{\nStates\n{\n\nDeath.Weavile:\n\"----\" H 0 A_GiveToTarget(\"KillStreakAmmo\", 2)\n\"----\" H 0 A_JumpIfInTargetInventory(\"KillStreakAmmo\",10,\"POOF\")\n\"----\" H 0 SetPlayerProperty(0, 0, 4)\n\"----\" H 0 A_TakeInventory(\"PharaohCharge\",999)\n\"----\" H 0 A_NoBlocking\n\"----\" H 0 A_GiveInventory(\"CutterFlag\",999)\n\"----\" H 0 A_GiveInventory(\"IsDead\",1)\n\"----\" H 0 A_Stop\n\"----\" H 0 A_GiveToTarget(\"KilledMeStock\",1)\n\"----\" H 0 A_Jump(256, \"ClassDeath\")\ngoto ClassDeath\nPOOF:\n\"----\" H 0 A_JumpIfInTargetInventory(\"WeavileAgilityItem\",1,\"Death\")\n\"----\" H 0 A_JumpIfInTargetInventory(\"WeavileSwordsDanceItem\",1,\"Death\")\n\"----\" H 0 A_JumpIfInTargetInventory(\"WeavileSwordsDance\",1,\"Death\")\n\"----\" H 0 A_JumpIfInTargetInventory(\"WeavileAgility\",1,\"Death\")\n\"----\" H 0 A_Jump(130,\"SwordsDance\")\n\"----\" H 0 A_GiveToTarget(\"WeavileAgilityItem\",1)\n//\"----\" H 0 A_TakeFromTarget(\"KillStreakAmmo\",999)\nGoto Death\nSwordsDance:\n\"----\" H 0 A_GiveToTarget(\"WeavileSwordsDanceItem\",1)\n//\"----\" H 0 A_TakeFromTarget(\"KillStreakAmmo\",999)\nGoto Death\n}\n}"
      },
      {
        "source": "pk3",
        "name": "actors/classes/classbase5.txt",
        "contents": "actor ClassBase5 : ClassBase4 //therearenoweaknesses States\n{\nStates\n{\n\n}\n}"
      },
      {
        "source": "pk3",
        "name": "actors/classes/classbase6.txt",
        "contents": "actor ClassBase6 : ClassBase5 //CSCCB States\n{\nStates\n{\n\n}\n}"
      },
      {
        "source": "pk3",
        "name": "actors/classes/classbase7.txt",
        "contents": "actor ClassBase7 : ClassBase6 //OCBMR States\n{\nStates\n{\n\n}\n}"
      },
      {
        "source": "pk3",
        "name": "actors/classes/classbase8.txt",
        "contents": "actor ClassBase8 : ClassBase7 //Magicode States\n{\nStates\n{\n\nDeath.Weavile:\n\"----\" H 0 A_GiveToTarget(\"KillStreakAmmo\", 2)\n\"----\" H 0 A_JumpIfInTargetInventory(\"KillStreakAmmo\",10,\"POOF\")\n\"----\" H 0 SetPlayerProperty(0, 0, 4)\n\"----\" H 0 A_TakeInventory(\"PharaohCharge\",999)\n\"----\" H 0 A_NoBlocking\n\"----\" H 0 A_GiveInventory(\"CutterFlag\",999)\n\"----\" H 0 A_GiveInventory(\"IsDead\",1)\n\"----\" H 0 A_Stop\n\"----\" H 0 A_GiveToTarget(\"KilledMeStock\",1)\n\"----\" H 0 A_Jump(256, \"ClassDeath\")\ngoto ClassDeath\nPOOF:\n\"----\" H 0 A_JumpIfInTargetInventory(\"WeavileAgilityItem\",1,\"Death\")\n\"----\" H 0 A_JumpIfInTargetInventory(\"WeavileSwordsDanceItem\",1,\"Death\")\n\"----\" H 0 A_JumpIfInTargetInventory(\"WeavileSwordsDance\",1,\"Death\")\n\"----\" H 0 A_JumpIfInTargetInventory(\"WeavileAgility\",1,\"Death\")\n\"----\" H 0 A_Jump(130,\"SwordsDance\")\n\"----\" H 0 A_GiveToTarget(\"WeavileAgilityItem\",1)\n//\"----\" H 0 A_TakeFromTarget(\"KillStreakAmmo\",999)\nGoto Death\nSwordsDance:\n\"----\" H 0 A_GiveToTarget(\"WeavileSwordsDanceItem\",1)\n//\"----\" H 0 A_TakeFromTarget(\"KillStreakAmmo\",999)\nGoto Death\n}\n}"
      },
      {
        "source": "pk3",
        "name": "actors/classes/classbaseU.txt",
        "contents": "actor ClassBaseU : ClassBase8\n{\nStates\n{\nPain.Bonehead:\n\"----\" H 0 A_GiveInventory(\"BoneheadProtect\",1)\ngoto Pain+1\n\n}\n}"
      },
      {
        "source": "pk3",
        "name": "actors/classes/Classbasetest.txt",
        "contents": "actor ClassBaseTest : ClassBaseU\n{\nStates\n{\n//custom stuff goes here\n\n}\n}"
      },
      {
        "source": "pk3",
        "name": "actors/classes/Classbasefinal.txt",
        "contents": "actor ClassBaseCSCC : ClassBaseTest {}"
      },
      {
        "source": "pk3",
        "name": "actors/classes/customwepman.txt",
        "contents": "/*\nactor CustomWepMan : Megaman2\n{\nplayer.startitem \"NotBusterAmmo\", 3\nplayer.startitem \"mm8bdmplayer\", 1\n}\n*/\n\nactor CustomWepMan : ClassBaseCSCC\n{\nplayer.startitem \"NotBusterAmmo\", 3\nplayer.startitem \"mm8bdmplayer\", 1\nstates\n{\nSpawn:\nCUTM A 0\nCUTM B 1\nCUTM A 1\nGoto Spawn+2\nSee:\nCUTM BCDE 5\nGoto Spawn\nMissile:\nCUTM F 5\nCUTM G 4\ngoto Spawn\n}\n}\n\nactor CustomWepBase : BaseMM8BDMWep\n{\nWeapon.AmmoUse 0\nWeapon.AmmoGive 0\nWeapon.ammotype \"BusterAmmo\"\nDropitem \"\"\nInventory.ForbiddenTo \"\"\n+INVENTORY.UNDROPPABLE\nstates\n{\nSpawn:\nWEAP X 1\nloop\nAltfire:\n\"----\" A 0 A_JumpIfInventory(\"NotBusterAmmo\", 1, \"Fire\")\ngoto \"Super::AltFire\"\n}\n}\n\nactor NotBusterAmmo : Ammo\n{\ninventory.amount 1\ninventory.maxamount 3\nammo.backpackamount 1\nammo.backpackmaxamount 3\n}"
      },
      {
        "source": "pk3",
        "name": "actors/classes/CSCC/copyrobot.txt",
        "contents": "#include \"actors/classes/CSCC/copyrobot/copyclass.txt\"\n#include \"actors/classes/CSCC/copyrobot/copywep.txt\"\n//#include \"actors/classes/CSCC/copyrobot/copyig.txt\""
      },
      {
        "source": "pk3",
        "name": "actors/classes/CSCC/icespark.txt",
        "contents": "#include \"actors/classes/CSCC/icespark/isclass.txt\"\n#include \"actors/classes/CSCC/icespark/iswep1.txt\"\n#include \"actors/classes/CSCC/icespark/iswep2.txt\"\n#include \"actors/classes/CSCC/icespark/iscopy.txt\""
      }
    ]
  },
  "maps": []
}

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