Sprawlbase

PWAD 1.4 MiB 1 map(s)

Counts

endoom0
graphics0
lumps22
maps1
palettes0

Totals (across maps)

Things1095
Linedefs8156
Sectors1755
Monsters291
Items480
Raw model (for completeness)
{
  "meta": {
    "id": "04edb582-066a-4469-9a65-d21e0c7d7720",
    "sha1": "a78401a324a24a705e5fe95aeb06947adb71aee7",
    "sha256": "2ff62ea44b803f290bae6a84f9c14b1a82e1b2461b510d59d4e432555d88aa98",
    "title": "Sprawlbase",
    "authors": [
      "Worm"
    ],
    "filenames": [
      "sprlbase.wad"
    ],
    "additional": {
      "engines": [
        "BOOM",
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2015-09-15 18:06:07",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Sprawlbase",
      "description": "This started as a small, simple techbase to test my understanding of basic mapping techniques while making something decent and playable, but I kept adding to it as I thought of more ideas and styles I wanted to try (hence the name). Skilled players will definitely find this one on the easy side, especially at the beginning, but I did try to create some moments of challenge. I won't do too much apologizing here--suffice it to say there are a LOT of things I would do differently next time around. This map was designed without the use of mouselook, jumping, or crouching, but I don't think you'll break anything too badly by using any of that. There's a room near the end where you'll have to noclip back if you hop over the railings, but that's about it. UPDATE: Fixed some misalignments and lighting.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2015-09-15 18:06:07",
    "file": {
      "type": "PWAD",
      "size": 1451359,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/a78401a324a24a705e5fe95aeb06947adb71aee7/a78401a324a24a705e5fe95aeb06947adb71aee7.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 22,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "BOOM",
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "Sprawlbase",
      "description": "Sprawlbase is a single-map techbase-themed WAD designed as a learning project that evolved into a more complex layout. It features a modest monster presence with an overall easy difficulty, though some moments offer mild challenge. The map uses classic Doom 2 textures with a focus on industrial and techbase aesthetics, emphasizing linear progression without key hunts or teleport reliance. Resources are balanced to favor skilled play, and the design avoids advanced movement mechanics. It requires a limit-removing port like Boom and is compatible with Doom 2 IWAD.",
      "authors": [
        "Worm"
      ],
      "tags": [
        "boom_compatible",
        "doom2_iwad",
        "easy",
        "linear",
        "short_maps",
        "techbase"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "idgames",
        "name": null,
        "contents": "===========================================================================\nAdvanced engine needed  : Any limit-removing port (I think)\nPrimary purpose         : Single play\n===========================================================================\nTitle                   : Sprawlbase\nFilename                : sprlbase.wad\nRelease date            : 09/10/2013\nAuthor                  : Worm\nEmail Address           : aaj47d@gmail.com\nMisc. Author Info       : Long time player, first time mapper.\n\nDescription             : This started as a small, simple techbase to test\n                          my understanding of basic mapping techniques\n                          while making something decent and playable, but I\n                          kept adding to it as I thought of more ideas and\n                          styles I wanted to try (hence the name). Skilled\n                          players will definitely find this one on the easy\n                          side, especially at the beginning, but I did try\n                          to create some moments of challenge. I won't do\n                          too much apologizing here--suffice it to say\n                          there are a LOT of things I would do differently\n                          next time around.\n\n                          This map was designed without the use of\n                          mouselook, jumping, or crouching, but I don't\n                          think you'll break anything too badly by using\n                          any of that. There's a room near the end where\n                          you'll have to noclip back if you hop over the\n                          railings, but that's about it.\n\nAdditional Credits to   : Team TNT for WFALL1-4 and RAILING textures\n                          Thanks to Adam for the feedback\n===========================================================================\n* What is included *\n\nNew levels              : 1\nSounds                  : No\nMusic                   : No\nGraphics                : No\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : None\n\n* Play Information *\n\nGame                    : Doom 2\nMap #                   : MAP01\nSingle Player           : Designed for\nCooperative 2-4 Player  : Player starts only\nDeathmatch 2-4 Player   : No\nOther game styles       : None\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : A few months, on and off\nEditor(s) used          : Doom Builder 2, XWE\nKnown Bugs              : Couple slime trails, hopefully no others.\nTested With             : PRBoom+ 2.5.1.3, GZDoom 1.7.1.1526.\n\n* Copyright / Permissions *\n\nAuthors may NOT use the contents of this file as a base for modification or\nreuse.  Permissions have been obtained from original authors for any of\ntheir resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications.  You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact.  I have\nreceived permission from the original authors of any modified or included\ncontent in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors"
      },
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nUpdate to               : sprlbase.wad\nAdvanced engine needed  : Any limit-removing port (I think)\nPrimary purpose         : Single play\n===========================================================================\nTitle                   : Sprawlbase\nFilename                : sprlbase.wad\nRelease date            : 09/10/2013\nAuthor                  : Worm\nEmail Address           : aaj47d@gmail.com\nMisc. Author Info       : Long time player, first time mapper.\n\nDescription             : This started as a small, simple techbase to test\n                          my understanding of basic mapping techniques\n                          while making something decent and playable, but I\n                          kept adding to it as I thought of more ideas and\n                          styles I wanted to try (hence the name). Skilled\n                          players will definitely find this one on the easy\n                          side, especially at the beginning, but I did try\n                          to create some moments of challenge. I won't do\n                          too much apologizing here--suffice it to say\n                          there are a LOT of things I would do differently\n                          next time around.\n\n                          This map was designed without the use of\n                          mouselook, jumping, or crouching, but I don't\n                          think you'll break anything too badly by using\n                          any of that. There's a room near the end where\n                          you'll have to noclip back if you hop over the\n                          railings, but that's about it.\n\n                          UPDATE: Fixed some misalignments and lighting.\n\nAdditional Credits to   : Team TNT for WFALL1-4 and RAILING textures.\n                          Thanks to Adam for the testing and feedback.\n===========================================================================\n* What is included *\n\nNew levels              : 1\nSounds                  : No\nMusic                   : No\nGraphics                : No\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : None\n\n* Play Information *\n\nGame                    : Doom 2\nMap #                   : MAP01\nSingle Player           : Designed for\nCooperative 2-4 Player  : Player starts only\nDeathmatch 2-4 Player   : No\nOther game styles       : None\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : A few months, on and off\nEditor(s) used          : Doom Builder 2, XWE\nKnown Bugs              : A couple slime trails, hopefully no others.\nTested With             : PRBoom+ 2.5.1.3, GZDoom 1.7.1.1526.\n\n* Copyright / Permissions *\n\nAuthors may NOT use the contents of this file as a base for modification or\nreuse.  Permissions have been obtained from original authors for any of\ntheir resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications.  You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact.  I have\nreceived permission from the original authors of any modified or included\ncontent in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "sprawlbase",
      "format": "doom",
      "stats": {
        "things": 1095,
        "linedefs": 8156,
        "sidedefs": 13315,
        "vertices": 7342,
        "sectors": 1755,
        "segs": 14340,
        "ssectors": 4650,
        "nodes": 4649,
        "textures": {
          "BRNSMALR": 2,
          "RROCK14": 67,
          "WOOD10": 8,
          "PIPE1": 8,
          "ASHWALL2": 97,
          "SHAWN2": 570,
          "SW1MET2": 3,
          "CEMENT7": 3,
          "CEIL3_4": 1,
          "FLOOR4_8": 110,
          "CEMENT4": 2,
          "CEIL5_1": 300,
          "DOOR3": 2,
          "EXITDOOR": 6,
          "FLOOR0_7": 44,
          "LITEBLU4": 28,
          "REDWALL": 9,
          "RROCK12": 25,
          "GRAY7": 97,
          "ROCK5": 52,
          "RROCK17": 107,
          "LITEBLU1": 14,
          "COMPBLUE": 20,
          "COMPTALL": 145,
          "FLOOR5_2": 3,
          "SLIME15": 55,
          "STARG1": 1,
          "CRATOP1": 62,
          "RROCK01": 8,
          "RROCK03": 104,
          "STARG3": 66,
          "ROCKRED1": 76,
          "STARGR2": 6,
          "STEP6": 54,
          "CEIL3_5": 318,
          "CONS1_5": 5,
          "CEIL4_2": 2,
          "SW1BRN2": 1,
          "FLAT1_3": 1,
          "TEKGREN3": 25,
          "TLITE6_5": 17,
          "FLAT18": 25,
          "BRONZE1": 106,
          "COMPSTA2": 8,
          "CONS1_1": 1,
          "BRICK10": 81,
          "FLOOR0_1": 3,
          "BFALL1": 6,
          "MIDBARS1": 9,
          "STARBR2": 88,
          "TEKLITE2": 18,
          "WFALL1": 20,
          "SHAWN1": 4,
          "TEKGREN1": 85,
          "GRAYBIG": 69,
          "COMPSTA1": 10,
          "BRONZE3": 10,
          "BROWN1": 244,
          "GRAY4": 51,
          "RROCK19": 29,
          "STONE2": 33,
          "FLAT23": 4,
          "GRNLITE1": 5,
          "FLOOR5_1": 57,
          "METAL": 151,
          "BIGDOOR3": 4,
          "SLADPOIS": 30,
          "BLODRIP1": 1,
          "MARBGRAY": 109,
          "BROWN96": 215,
          "GRASS1": 39,
          "CEIL3_3": 62,
          "LITE5": 27,
          "SW1CMT": 8,
          "DOORSTOP": 158,
          "PLAT1": 10,
          "BROWNGRN": 71,
          "EXITSIGN": 4,
          "CEMENT2": 1,
          "FLAT17": 10,
          "FLAT5_3": 5,
          "BLOOD1": 13,
          "MFLR8_1": 74,
          "NUKAGE1": 49,
          "FLAT9": 13,
          "NUKE24": 132,
          "SILVER3": 22,
          "SKSPINE2": 4,
          "STEP1": 122,
          "STEP4": 62,
          "FLOOR5_4": 1,
          "SKINCUT": 3,
          "METAL5": 17,
          "METAL4": 22,
          "FLAT5_2": 3,
          "STEP5": 118,
          "SW1COMP": 2,
          "SW1COMM": 3,
          "TEKGREN4": 4,
          "FLAT2": 15,
          "FLOOR4_6": 31,
          "GATE3": 1,
          "GRAY1": 77,
          "BRNSMALC": 2,
          "BIGBRIK2": 31,
          "BRNPOIS": 12,
          "BRNSMALL": 2,
          "CEMENT3": 3,
          "CRATELIT": 52,
          "DOORYEL": 12,
          "GRAY5": 302,
          "SFLR6_4": 3,
          "CEIL1_3": 1,
          "MODWALL1": 142,
          "SLIME13": 70,
          "FLAT20": 193,
          "SPCDOOR2": 2,
          "COMP01": 147,
          "FLAT3": 108,
          "CEIL1_2": 10,
          "SFALL1": 18,
          "TANROCK5": 428,
          "FLOOR4_5": 27,
          "FLAT5_5": 22,
          "CEIL3_2": 10,
          "STONE6": 210,
          "BIGDOOR2": 8,
          "FLAT5_4": 95,
          "STONE3": 175,
          "BIGDOOR1": 12,
          "SLIME16": 54,
          "FLAT1": 94,
          "SPACEW3": 3,
          "CRATE2": 83,
          "STEPLAD1": 21,
          "TEKWALL6": 95,
          "FLAT5_1": 2,
          "FLOOR0_2": 1,
          "RROCK04": 44,
          "SPCDOOR4": 5,
          "SUPPORT3": 42,
          "SW1GRAY1": 1,
          "DOORRED": 18,
          "TEKWALL1": 56,
          "FLAT22": 2,
          "COMPSPAN": 348,
          "FLOOR7_1": 13,
          "FLOOR1_6": 2,
          "FLAT14": 128,
          "TEKWALL4": 167,
          "TEKBRON1": 4,
          "FLAT1_2": 42,
          "LITE3": 11,
          "SKIN2": 3,
          "BRONZE4": 114,
          "CEIL4_3": 11,
          "FLOOR5_3": 22,
          "GATE2": 1,
          "METAL3": 31,
          "MFLR8_4": 7,
          "BLAKWAL1": 1,
          "STEP2": 76,
          "CEMENT6": 33,
          "DOORBLU": 12,
          "BRONZE2": 5,
          "SW1STRTN": 1,
          "DOORTRAK": 154,
          "STARTAN3": 12,
          "SUPPORT2": 118,
          "TEKGREN2": 208,
          "GRASS2": 1,
          "GATE4": 1,
          "ZIMMER5": 63,
          "CONS1_7": 4,
          "FLAT4": 25,
          "PIPEWAL2": 40,
          "SW1SKIN": 2,
          "STARGR1": 235,
          "TEKBRON2": 6,
          "TEKGREN5": 8,
          "RAILING": 16,
          "DOOR1": 18,
          "RROCK05": 12,
          "CEMENT8": 29,
          "CRATOP2": 23,
          "CEMENT1": 2,
          "CRATWIDE": 46,
          "FWATER1": 48,
          "METAL2": 387,
          "CRATINY": 44,
          "PIPEWAL1": 9,
          "GRAY2": 10,
          "PIPES": 18,
          "SPCDOOR3": 10,
          "SLIME14": 237,
          "SW1PIPE": 2,
          "TLITE6_1": 9,
          "CEMENT5": 4,
          "TLITE6_4": 4,
          "TLITE6_6": 14,
          "SLADWALL": 47,
          "FLOOR1_1": 4,
          "SP_DUDE7": 9,
          "COMPWERD": 29,
          "GATE1": 1,
          "FLOOR0_3": 49,
          "FLOOR4_1": 84,
          "PANCASE2": 31,
          "F_SKY1": 143,
          "SP_ROCK1": 2
        }
      },
      "monsters": {
        "total": 291,
        "by_type": {
          "arachnotron": 4,
          "archvile": 9,
          "baron": 5,
          "cacodemon": 11,
          "chaingun_guy": 10,
          "demon": 28,
          "hell_knight": 16,
          "imp": 69,
          "lost_soul": 15,
          "mancubus": 7,
          "pain_elemental": 2,
          "revenant": 20,
          "shotgun_guy": 25,
          "spectre": 19,
          "zombieman": 51
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 86,
          "melee": 47,
          "projectile": 158
        }
      },
      "items": {
        "total": 480,
        "by_type": {
          "ammo_box": 5,
          "ammo_clip": 51,
          "armor_bonus": 154,
          "backpack": 2,
          "berserk": 2,
          "bfg9000": 1,
          "blue_armor": 2,
          "cell": 13,
          "cell_pack": 11,
          "chaingun": 2,
          "chainsaw": 1,
          "green_armor": 3,
          "health_bonus": 87,
          "light_amp_goggles": 1,
          "medikit": 18,
          "megasphere": 1,
          "plasma_rifle": 2,
          "radiation_suit": 1,
          "rocket": 31,
          "rocket_box": 3,
          "rocket_launcher": 2,
          "shell_box": 8,
          "shells": 44,
          "shotgun": 3,
          "soulsphere": 3,
          "stimpack": 28,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 56,
          "cells": 24,
          "rockets": 34,
          "shells": 52
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue",
          "red",
          "yellow"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 290,
        "hmp_monsters": 240,
        "htr_monsters": 161,
        "uv_items": 479,
        "hmp_items": 479,
        "htr_items": 477
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "ee7f2616-1c61-44c9-8179-6678f8e037c5",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/a78401a324a24a705e5fe95aeb06947adb71aee7/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "e2038419-7f20-4a6b-9e50-ab81da834bab",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/a78401a324a24a705e5fe95aeb06947adb71aee7/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ]
    }
  ]
}

gib.gg runs on open-source software and freely licensed replacement game assets from the Freedoom project. gib.gg is not affiliated with Bethesda Softworks, id Software, or ZeniMax Media. All trademarks belong to their respective owners. Some WADs and associated metadata on this site are sourced from WAD Archive. User-submitted content remains the responsibility of its respective authors. If you believe content on this site violates your rights, please send DMCA requests to dmca@gib.gg.