ds-models.pk3

PK3 63 MiB 0 map(s)

Counts

endoom0
graphics0
lumps1011
maps0
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "04ed81cb-4ae5-4cfa-b458-9626f83becd1",
    "sha1": "874b39f2a69f796abd6654e3d7f0535c156a4c6e",
    "sha256": "6f90a139c8aee77a9c11548def4589c2e37d7496d2af328f3adcff7efd8e3faa",
    "filenames": [
      "ds-models.pk3"
    ],
    "additional": {
      "engines": [],
      "iwad": [],
      "filename": null,
      "added": "2014-09-04 22:31:59",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": null,
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-09-04 22:31:59",
    "file": {
      "type": "PK3",
      "size": 66442863,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/874b39f2a69f796abd6654e3d7f0535c156a4c6e/874b39f2a69f796abd6654e3d7f0535c156a4c6e.pk3.gz",
      "corrupt": false
    },
    "content": {
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 1011,
        "maps": 0,
        "palettes": 0
      }
    },
    "analysis": {
      "title": "ds-models.pk3",
      "description": "This WAD package contains 1011 lumps but includes no maps, focusing entirely on 3D model assets for Doom. It provides detailed MD2 and MD3 models for pickups such as computer maps, infrared visors, armor bonuses, and ammo clips, enhancing visual variety in compatible engines. The content is purely graphical with no gameplay elements or level design, making it a resource pack rather than a playable WAD. It is suitable for use with source ports supporting model rendering and does not impose any difficulty or thematic elements.",
      "tags": [
        "boom_compatible",
        "models",
        "no_maps",
        "resource_pack",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "Modeldef.Doom.Items.txt",
        "contents": "Model AllMap\n{\n   Path \"Models\\Pickup\\ComputerMap\"\n   SKIN 0 \"ComputerMap.png\"\n   SKIN 1 \"ComputerMap_Screen0.png\"\n   MODEL 0 \"ComputerMap.md2\"\n   Model 1 \"ComputerMap_Screen.md2\"\n\n   SKIN 2 \"ComputerMap_Glow.png\"\n   Model 2 \"ComputerMap_Glow.md2\"\nscale 0.5 0.5 0.5\n\n   FrameIndex PMAP A 0 0   FrameIndex PMAP A 1 0   FrameIndex PMAP A 2 0\n}\n\n Model AllMap\n{\n   Path \"Models\\Pickup\\ComputerMap\"\n   SKIN 0 \"ComputerMap.png\"\n   SKIN 1 \"ComputerMap_Screen1.png\"\n   MODEL 0 \"ComputerMap.md2\"\n   Model 1 \"ComputerMap_Screen.md2\"\n   SKIN 2 \"ComputerMap_Glow.png\"\n   Model 2 \"ComputerMap_Glow.md2\"\nscale 0.5 0.5 0.5\n\n   FrameIndex PMAP B 0 0   FrameIndex PMAP B 1 0   FrameIndex PMAP B 2 0\n}\n\n Model AllMap\n{\n   Path \"Models\\Pickup\\ComputerMap\"\n   SKIN 0 \"ComputerMap.png\"\n   SKIN 1 \"ComputerMap_Screen2.png\"\n   MODEL 0 \"ComputerMap.md2\"\n   Model 1 \"ComputerMap_Screen.md2\"\n   SKIN 2 \"ComputerMap_Glow.png\"\n   Model 2 \"ComputerMap_Glow.md2\"\nscale 0.5 0.5 0.5\n\n   FrameIndex PMAP C 0 0   FrameIndex PMAP C 1 0   FrameIndex PMAP C 2 0\n}\n\n Model AllMap\n{\n   Path \"Models\\Pickup\\ComputerMap\"\n   SKIN 0 \"ComputerMap.png\"\n   SKIN 1 \"ComputerMap_Screen3.png\"\n   MODEL 0 \"ComputerMap.md2\"\n   Model 1 \"ComputerMap_Screen.md2\"\n   SKIN 2 \"ComputerMap_Glow.png\"\n   Model 2 \"ComputerMap_Glow.md2\"\nscale 0.5 0.5 0.5\n\n   FrameIndex PMAP D 0 0   FrameIndex PMAP D 1 0   FrameIndex PMAP D 2 0\n}\n\nModel Infrared\n{\n   Path \"Models\\Pickup\\Infra-Red\"\n   Model 0 \"LAV.md2\"\n   Skin 0 \"LAVisor.png\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex PVIS A 0 0\n   FrameIndex PVIS B 0 0\n}\n\nModel ArmorBonus\n{\n   Path \"Models\\Pickup\\Armour\"\n   Model 0 \"armorhelmet.md3\"\n   skin 0 \"armorhelmet.png\"\n   Model 1 \"armorhelmet_eyeglow.md3\"\n   skin 1 \"armorhelmet_eyeglow.png\"\n   Scale 0.75 0.75 0.75\n\n   FrameIndex BON2 A 0 0\n   FrameIndex BON2 B 0 0\n   FrameIndex BON2 C 0 0\n   FrameIndex BON2 D 0 0\n}\n\nModel ClipBox\n{\n   Path \"Models\\Pickup\\Ammo\\ClipBox\"\n   Model 0 \"ammo.md2\"\n   Skin 0 \"ammo.png\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex AMMO A 0 0\n}\n\nModel BackPack\n{\n   Path \"Models\\Pickup\\Ammo\\BackPack\"\n   Model 0 \"Back.dmd\"\n   Skin 0 \"back.png\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex BPAK A 0 0\n}\nModel greenArmor\n{\n   Path \"Models\\Pickup\\Armour\"\n   Model 0 \"arm1.md2\"\n   Skin 0 \"arm1.png\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex ARM1 A 0 0\n   FrameIndex ARM1 b 0 0\n}\n\nModel blueArmor\n{\n   Path \"Models\\Pickup\\Armour\"\n   Model 0 \"arm1.md2\"\n   Skin 0 \"arm2.png\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex ARM2 A 0 0\n   FrameIndex ARM2 b 0 0\n}\n\nModel Cell\n{\n   Path \"Models\\Pickup\\Ammo\\Cells\"\n   Model 0 \"Cell.md2\"\n   Model 1 \"cell_light.md2\"\n   Skin 0 \"Cell.png\"\n   Skin 1 \"cell_light.png\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex CELL A 0 0\n}\n\nModel CellPack\n{\n   Path \"Models\\Pickup\\Ammo\\CellPack\"\n   Model 0 \"CellPack.md3\"\n   Model 1 \"CellPackLight1.md3\"\n   Model 2 \"CellPackLight2.md3\"\n   Model 3 \"CellPackLight3.md3\"\n   Skin 0 \"CellPack.png\"\n   Skin 1 \"CellPackLight1.png\"\n   Skin 2 \"CellPackLight2.png\"\n   Skin 3 \"CellPackLight3.png\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex CELP A 0 0\n}\n\nModel Clip\n{\n   Path \"Models\\Pickup\\Ammo\\Clip\"\n   Model 0 \"Clip.md2\"\n   Skin 0 \"clip.png\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex CLIP A 0 0\n}\n\nModel RocketBox\n{\n   Path \"Models\\Pickup\\Ammo\\RocketBox\"\n   Model 0 \"brok.md2\"\n   Skin 0 \"brok.png\"\n\n   Scale 1.0 1.0 1.0\n   FrameIndex BROK A 0 0\n}\n\nModel RocketAmmo\n{\n   Path \"Models\\Pickup\\Ammo\\Rocket\"\n   Model 0 \"IRocket.md2\"\n   Skin 0 \"IRocket.png\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex ROCK A 0 0\n}\n\nModel Shell\n{\n   Path \"Models\\Pickup\\Ammo\\Shells\"\n   Model 0 \"Shells.md2\"\n   Skin 0 \"Shells.png\"\n   Scale 0.75 0.75 0.75\n\n   FrameIndex SHEL A 0 0\n}\n\nModel ShellBox\n{\n   Path \"Models\\Pickup\\Ammo\\ShellBox\"\n   Model 0 \"sbox.md2\"\n   Skin 0 \"sbox.png\"\n   Scale 0.75 0.75 0.75\n\n   FrameIndex SBOX A 0 0\n}\n\nModel Berserk\n{\n   Path \"Models\\Pickup\\Health\\Medikit\"\n   Model 0 \"Medi.md2\"\n   Skin 0 \"Berserk.png\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex PSTR A 0 0\n}\n\nModel HealthBonus\n{\n   Path \"Models\\Pickup\\Health\\Potion\"\n   Model 0 \"HealthPotion.md2\"\n   Skin 0 \"HealthPotion.png\"\n   Scale 1.5 1.5 1.5\n\n   FrameIndex BON1 A 0 0\n   FrameIndex BON1 C 0 0\n}\n\nModel HealthBonus\n{\n   Path \"Models\\Pickup\\Health\\Potion\"\n   Model 0 \"HealthPotion.md2\"\n   Skin 0 \"HealthPotion2.png\"\n   Scale 1.5 1.5 1.5\n\n   FrameIndex BON1 B 0 0\n   FrameIndex BON1 D 0 0\n}\n\nModel Medikit\n{\n   Path \"Models\\Pickup\\Health\\Medikit\"\n   Model 0 \"Medi.md2\"\n   Skin 0 \"medi.png\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex MEDI A 0 0\n}\n\nModel stimpack\n{\n   Path \"Models\\Pickup\\Health\\Medikit\"\n   Model 0 \"stim.md2\"\n   Skin 0 \"stim.png\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex STIM A 0 0\n}\n\nModel radsuit\n{\n   Path \"Models\\Pickup\\Suit\"\n   Model 0 \"RadiationSuit.md2\"\n   Skin 0 \"RadiationSuit.png\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex SUIT A 0 0\n}\n\n//Keys\nModel BlueCard\n{\n   Path \"Models\\Pickup\\Keys\\Cards\"\n   Model 0 \"KeyCard.md2\"\n   Skin 0 \"KeyCard-Blue.png\"\n   Scale 1.0 1.0 1.0\nZOffset 1\n   FrameIndex BKEY A 0 0\n   FrameIndex BKEY B 0 0\n}\n\nModel RedCard\n{\n   Path \"Models\\Pickup\\Keys\\Cards\"\n   Model 0 \"KeyCard.md2\"\n   Skin 0 \"KeyCard-Red.png\"\n   Scale 1.0 1.0 1.0\nZOffset 1\n   FrameIndex RKEY A 0 0\n   FrameIndex RKEY B 0 0\n}\n\nModel YellowCard\n{\n   Path \"Models\\Pickup\\Keys\\Cards\"\n   Model 0 \"KeyCard.md2\"\n   Skin 0 \"KeyCard-Yellow.png\"\n   Scale 1.0 1.0 1.0\nZOffset 1\n   FrameIndex YKEY A 0 0\n   FrameIndex YKEY B 0 0\n}\n\nModel BlueSkull\n{\n   Path \"Models\\Pickup\\Keys\\Skulls\"\n   Model 0 \"RP-SkullKey.dmd\"\n   Skin 0 \"SkullKey_Blue.png\"\n   Scale 0.75 0.75 0.75\n\n   FrameIndex BSKU A 0 0\n   FrameIndex BSKU B 0 0\n}\n\nModel RedSkull\n{\n   Path \"Models\\Pickup\\Keys\\Skulls\"\n   Model 0 \"RP-SkullKey.dmd\"\n   Skin 0 \"SkullKey_Red.png\"\n   Scale 0.75 0.75 0.75\n\n   FrameIndex RSKU A 0 0\n   FrameIndex RSKU B 0 0\n}\n\nModel YellowSkull\n{\n   Path \"Models\\Pickup\\Keys\\Skulls\"\n   Model 0 \"RP-SkullKey.dmd\"\n   Skin 0 \"SkullKey_Yellow.png\"\n   Scale 0.75 0.75 0.75\n\n   FrameIndex YSKU A 0 0\n   FrameIndex YSKU B 0 0\n}\n\nModel SoulSphere\n{\n   Path \"Models\\Pickup\\Artifacts\\PowerSpheres\"\n   Model 0 \"SoulSphere.md3\"\n   Skin 0 \"SoulSphere.PNG\"\n   Model 1 \"SphereInside.md3\"\n   Skin 1 \"SoulSphere_surface.png\"\n\n   Model 2 \"SphereBack.md3\"\n   Skin 2 \"SoulSphere_inside.png\"\n\n   Model 3 \"SphereFront.md3\"\n   Skin 3 \"sphere_outside.tga\"\n   Scale -0.75 -0.75 0.75\n\n\tZOffset 16\n\n\tALIGNANGLE\n\tALIGNPITCH\n\n   FrameIndex SOUL A 0 0\n   FrameIndex SOUL B 0 2\n   FrameIndex SOUL C 0 4\n   FrameIndex SOUL D 0 8\n}\n\nModel MegaSphere\n{\n   Path \"Models\\Pickup\\Artifacts\\PowerSpheres\"\n   Model 0 \"MegaSphere.md3\"\n   Skin 0 \"MegaSphere.PNG\"\n\n   Model 2 \"SphereBack.md3\"\n   Skin 2 \"MegaSphere_inside.png\"\n\n   Model 3 \"SphereFront.md3\"\n   Skin 3 \"sphere_outside.tga\"\n   Scale -0.75 -0.75 0.75\n\n\tZOffset 16\n\n\tALIGNANGLE\n\tALIGNPITCH\n\n   FrameIndex MEGA A 0 0\n   FrameIndex MEGA B 0 4\n   FrameIndex MEGA C 0 8\n   FrameIndex MEGA D 0 12\n}\n\nModel InvulnerabilitySphere\n{\n   Path \"Models\\Pickup\\Artifacts\\PowerSpheres\"\n   Model 0 \"InvulnerabilitySphere.md3\"\n   Skin 0 \"InvulnerabilitySphere.PNG\"\n   Model 1 \"InvulnerabilityEyes.md3\"\n   Skin 1 \"InvulnerabilityEyes.png\"\n\n   Model 2 \"SphereBack.md3\"\n   Skin 2 \"InvulnerabilitySphere_inside.png\"\n\n   Model 3 \"SphereFront.md3\"\n   Skin 3 \"sphere_outside.tga\"\n   Scale -0.75 -0.75 0.75\n\n\tZOffset 16\n\n\tALIGNANGLE\n\tALIGNPITCH\n\n   FrameIndex PINV A 0 0\tFrameIndex PINV A 1 0\n   FrameIndex PINV B 0 4\tFrameIndex PINV B 1 4\n   FrameIndex PINV C 0 8\tFrameIndex PINV C 1 8\n   FrameIndex PINV D 0 12\tFrameIndex PINV D 1 12\n}\n\nModel BlurSphere\n{\n   Path \"Models\\Pickup\\Artifacts\\PowerSpheres\"\n   Model 0 \"InvisibilityEye.md3\"\n   Skin 0 \"InvisibilityEye.png\"\n   Model 1 \"InvisibilityIris.md3\"\n   Skin 1 \"InvisibilityIris.tga\"\n\n   Model 2 \"SphereBack.md3\"\n   Skin 2 \"InvisibilitySphere_inside.png\"\n\n   Model 3 \"SphereFront.md3\"\n   Skin 3 \"sphere_outside.tga\"\n   Scale -0.75 -0.75 0.75\n\n\tZOffset 16\n\n\tALIGNANGLE\n\tALIGNPITCH\n\n   FrameIndex PINS A 0 0\tFrameIndex PINS A 1 0\n   FrameIndex PINS B 0 2\tFrameIndex PINS B 1 2\n   FrameIndex PINS C 0 4\tFrameIndex PINS C 1 4\n   FrameIndex PINS D 0 8\tFrameIndex PINS D 1 8\n}"
      },
      {
        "source": "pk3",
        "name": "Modeldef.Doom.Marines.txt",
        "contents": "//Player\n//--NormalPlayer\n\nModel DoomPlayer\n{\n   Path \"Models\\Player\\RealPlayer\"\n   SKIN 0 \"Marine_Generic.png\"\n   SKIN 1 \"Marine_Weapon.png\"\n   MODEL 0 \"Base.md2\"\n   MODEL 1 \"Weapon.md2\"\nZOffset 24\n   Scale 1.25 1.25 1.25\n\n   FrameIndex PLAY A 0 41\tFrameIndex PLAY A 1 41\n   FrameIndex PLAY B 0 42\tFrameIndex PLAY B 1 42\n   FrameIndex PLAY C 0 44\tFrameIndex PLAY C 1 44\n   FrameIndex PLAY D 0 45\tFrameIndex PLAY D 1 45\n   FrameIndex PLAY E 0 46\tFrameIndex PLAY E 1 46\n   FrameIndex PLAY F 0 47\tFrameIndex PLAY F 1 47\n   FrameIndex PLAY G 0 54\tFrameIndex PLAY G 1 54\n}\n\nModel DoomPlayer\n{\n   Path \"Models\\Player\\RealPlayer\"\n   SKIN 1 \"Marine_Dead.png\"\n   MODEL 1 \"Base.md2\"\n\n   Scale 1.25 1.25 1.25\nZOffset 24\nFrameIndex PLAY H 1 190\nFrameIndex PLAY I 1 191\nFrameIndex PLAY J 1 192\nFrameIndex PLAY K 1 193\nFrameIndex PLAY L 1 195\nFrameIndex PLAY M 1 196\nFrameIndex PLAY N 1 197\n}\n\nModel DoomPlayer\n{\n   Path \"Models\\Player\"\n   SKIN 0 \"Marine_squished.png\"\n   Model 0 \"Marine_squished.md2\"\n   Scale 1.25 1.25 1.25\n\nFrameIndex PLAY O 0 0\nFrameIndex PLAY P 0 2\nFrameIndex PLAY Q 0 4\nFrameIndex PLAY R 0 6\nFrameIndex PLAY S 0 8\nFrameIndex PLAY T 0 8\nFrameIndex PLAY U 0 8\nFrameIndex PLAY V 0 8\nFrameIndex PLAY W 0 8\n}\n\nModel DoomPlayer\n{\n   Path \"Models\\Player\\RealPlayer\"\n   SKIN 0 \"Marine_Generic.png\"\n   SKIN 1 \"Marine_Weapon.png\"\n   MODEL 1 \"Weapon2.md2\"\n   MODEL 0 \"Base2.md2\"\nZOffset 24\n   Scale 1.25 1.25 1.25\nNOINTERPOLATION\n   FrameIndex PLYC A 0 18   FrameIndex PLYC A 1 18\n   FrameIndex PLYC B 0 20   FrameIndex PLYC B 1 20\n   FrameIndex PLYC C 0 22   FrameIndex PLYC C 1 22\n   FrameIndex PLYC D 0 24   FrameIndex PLYC D 1 24\n   FrameIndex PLYC E 0 25   FrameIndex PLYC E 1 25\n   FrameIndex PLYC F 0 26   FrameIndex PLYC F 1 26\n   FrameIndex PLYC G 0 34   FrameIndex PLYC G 1 34\n}\n\nModel DoomPlayer\n{\n   Path \"Models\\Player\\RealPlayer\"\n   SKIN 0 \"Marine_Dead.png\"\n   MODEL 0 \"Base2.md2\"\n\n   Scale 1.25 1.25 1.25\nZOffset 24\n\nFrameIndex PLYC H 0 38\nFrameIndex PLYC I 0 39\nFrameIndex PLYC J 0 40\nFrameIndex PLYC K 0 41\nFrameIndex PLYC L 0 42\nFrameIndex PLYC M 0 42\nFrameIndex PLYC N 0 42\n}\n\nModel DoomPlayer\n{\n   Path \"Models\\Player\"\n   SKIN 0 \"Marine_squished.png\"\n   Model 0 \"Marine_squished.md2\"\n   Scale 1.25 1.25 1.25\n\nFrameIndex PLYC O 0 0\nFrameIndex PLYC P 0 2\nFrameIndex PLYC Q 0 4\nFrameIndex PLYC R 0 6\nFrameIndex PLYC S 0 8\nFrameIndex PLYC T 0 8\nFrameIndex PLYC U 0 8\nFrameIndex PLYC V 0 8\nFrameIndex PLYC W 0 8\n}\n\nModel ScriptedMarine\n{\n   Path \"Models\\Player\"\n   SKIN 1 \"Marine_Dead.png\"\n   SKIN 0 \"Marine_squished.png\"\n   MODEL 1 \"Marineextra.md2\"\n   Model 0 \"Marine_squished.md2\"\n\n   Scale 1.25 1.25 1.25\n\nFrameIndex PLAY H 1 7\tFrameIndex PLAY H 0 999\nFrameIndex PLAY I 1 8\tFrameIndex PLAY I 0 999\nFrameIndex PLAY J 1 9\tFrameIndex PLAY J 0 999\nFrameIndex PLAY K 1 10\tFrameIndex PLAY K 0 999\nFrameIndex PLAY L 1 11\tFrameIndex PLAY L 0 999\nFrameIndex PLAY M 1 12\tFrameIndex PLAY M 0 999\nFrameIndex PLAY N 1 13\tFrameIndex PLAY N 0 999\nFrameIndex PLAY O 1 999\tFrameIndex PLAY O 0 0\nFrameIndex PLAY P 1 999\tFrameIndex PLAY P 0 2\nFrameIndex PLAY Q 1 999\tFrameIndex PLAY Q 0 4\nFrameIndex PLAY R 1 999\tFrameIndex PLAY R 0 6\nFrameIndex PLAY S 1 999\tFrameIndex PLAY S 0 8\nFrameIndex PLAY T 1 999\tFrameIndex PLAY T 0 8\nFrameIndex PLAY U 1 999\tFrameIndex PLAY U 0 8\nFrameIndex PLAY V 1 999\tFrameIndex PLAY V 0 8\nFrameIndex PLAY W 1 999\tFrameIndex PLAY W 0 8\n}\n\nModel ScriptedMarine\n{\n   Path \"Models\\Player\"\n   SKIN 0 \"Marine_Generic.png\"\n   SKIN 1 \"Marine_Weapon.png\"\n   MODEL 0 \"Marine_generic.md2\"\n   MODEL 1 \"Marine_Weapon.md2\"\n\n   Scale 1.25 1.25 1.25\n\n   FrameIndex PLAY A 0 0\tFrameIndex PLAY A 1 0\n   FrameIndex PLAY B 0 1\tFrameIndex PLAY B 1 1\n   FrameIndex PLAY C 0 2\tFrameIndex PLAY C 1 2\n   FrameIndex PLAY D 0 3\tFrameIndex PLAY D 1 3\n   FrameIndex PLAY E 0 4\tFrameIndex PLAY E 1 4\n   FrameIndex PLAY F 0 5\tFrameIndex PLAY F 1 5\n   FrameIndex PLAY G 0 6\tFrameIndex PLAY G 1 6\n}\n\nModel MarineFist\n{\n   Path \"Models\\Player\"\n   SKIN 1 \"Marine_Dead.png\"\n   SKIN 0 \"Marine_squished.png\"\n   MODEL 1 \"Marineextra.md2\"\n   Model 0 \"Marine_squished.md2\"\n\n   Scale 1.25 1.25 1.25\n\nFrameIndex PLAY H 1 7\tFrameIndex PLAY H 0 999\nFrameIndex PLAY I 1 8\tFrameIndex PLAY I 0 999\nFrameIndex PLAY J 1 9\tFrameIndex PLAY J 0 999\nFrameIndex PLAY K 1 10\tFrameIndex PLAY K 0 999\nFrameIndex PLAY L 1 11\tFrameIndex PLAY L 0 999\nFrameIndex PLAY M 1 12\tFrameIndex PLAY M 0 999\nFrameIndex PLAY N 1 13\tFrameIndex PLAY N 0 999\nFrameIndex PLAY O 1 999\tFrameIndex PLAY O 0 0\nFrameIndex PLAY P 1 999\tFrameIndex PLAY P 0 2\nFrameIndex PLAY Q 1 999\tFrameIndex PLAY Q 0 4\nFrameIndex PLAY R 1 999\tFrameIndex PLAY R 0 6\nFrameIndex PLAY S 1 999\tFrameIndex PLAY S 0 8\nFrameIndex PLAY T 1 999\tFrameIndex PLAY T 0 8\nFrameIndex PLAY U 1 999\tFrameIndex PLAY U 0 8\nFrameIndex PLAY V 1 999\tFrameIndex PLAY V 0 8\nFrameIndex PLAY W 1 999\tFrameIndex PLAY W 0 8\n}\n\nModel MarineFist\n{\n   Path \"Models\\Player\"\n   SKIN 0 \"Marine_Generic.png\"\n   MODEL 0 \"Marine_w_punch.md2\"\n\n   Scale 1.25 1.25 1.25\n\n   FrameIndex PLAY A 0 0\n   FrameIndex PLAY B 0 1\n   FrameIndex PLAY C 0 2\n   FrameIndex PLAY D 0 3\n   FrameIndex PLAY E 0 4\n   FrameIndex PLAY F 0 5\n   FrameIndex PLAY G 0 6\n}\n\nModel MarineBerserk\n{\n   Path \"Models\\Player\"\n   SKIN 1 \"Marine_Dead.png\"\n   SKIN 0 \"Marine_squished.png\"\n   MODEL 1 \"Marineextra.md2\"\n   Model 0 \"Marine_squished.md2\"\n\n   Scale 1.25 1.25 1.25\n\nFrameIndex PLAY H 1 7\tFrameIndex PLAY H 0 999\nFrameIndex PLAY I 1 8\tFrameIndex PLAY I 0 999\nFrameIndex PLAY J 1 9\tFrameIndex PLAY J 0 999\nFrameIndex PLAY K 1 10\tFrameIndex PLAY K 0 999\nFrameIndex PLAY L 1 11\tFrameIndex PLAY L 0 999\nFrameIndex PLAY M 1 12\tFrameIndex PLAY M 0 999\nFrameIndex PLAY N 1 13\tFrameIndex PLAY N 0 999\nFrameIndex PLAY O 1 999\tFrameIndex PLAY O 0 0\nFrameIndex PLAY P 1 999\tFrameIndex PLAY P 0 2\nFrameIndex PLAY Q 1 999\tFrameIndex PLAY Q 0 4\nFrameIndex PLAY R 1 999\tFrameIndex PLAY R 0 6\nFrameIndex PLAY S 1 999\tFrameIndex PLAY S 0 8\nFrameIndex PLAY T 1 999\tFrameIndex PLAY T 0 8\nFrameIndex PLAY U 1 999\tFrameIndex PLAY U 0 8\nFrameIndex PLAY V 1 999\tFrameIndex PLAY V 0 8\nFrameIndex PLAY W 1 999\tFrameIndex PLAY W 0 8\n}\n\nModel MarineBerserk\n{\n   Path \"Models\\Player\"\n   SKIN 0 \"Marine_Generic.png\"\n   MODEL 0 \"Marine_w_punch.md2\"\n\n   Scale 1.25 1.25 1.25\n\n   FrameIndex PLAY A 0 0\n   FrameIndex PLAY B 0 1\n   FrameIndex PLAY C 0 2\n   FrameIndex PLAY D 0 3\n   FrameIndex PLAY E 0 4\n   FrameIndex PLAY F 0 5\n   FrameIndex PLAY G 0 6\n}\n\nModel MarineChainsaw\n{\n   Path \"Models\\Player\"\n   SKIN 1 \"Marine_Dead.png\"\n   SKIN 0 \"Marine_squished.png\"\n   MODEL 1 \"Marineextra.md2\"\n   Model 0 \"Marine_squished.md2\"\n\n   Scale 1.25 1.25 1.25\n\nFrameIndex PLAY H 1 7\tFrameIndex PLAY H 0 999\nFrameIndex PLAY I 1 8\tFrameIndex PLAY I 0 999\nFrameIndex PLAY J 1 9\tFrameIndex PLAY J 0 999\nFrameIndex PLAY K 1 10\tFrameIndex PLAY K 0 999\nFrameIndex PLAY L 1 11\tFrameIndex PLAY L 0 999\nFrameIndex PLAY M 1 12\tFrameIndex PLAY M 0 999\nFrameIndex PLAY N 1 13\tFrameIndex PLAY N 0 999\nFrameIndex PLAY O 1 999\tFrameIndex PLAY O 0 0\nFrameIndex PLAY P 1 999\tFrameIndex PLAY P 0 2\nFrameIndex PLAY Q 1 999\tFrameIndex PLAY Q 0 4\nFrameIndex PLAY R 1 999\tFrameIndex PLAY R 0 6\nFrameIndex PLAY S 1 999\tFrameIndex PLAY S 0 8\nFrameIndex PLAY T 1 999\tFrameIndex PLAY T 0 8\nFrameIndex PLAY U 1 999\tFrameIndex PLAY U 0 8\nFrameIndex PLAY V 1 999\tFrameIndex PLAY V 0 8\nFrameIndex PLAY W 1 999\tFrameIndex PLAY W 0 8\n}\n\nModel MarineChainsaw\n{\n   Path \"Models\\Player\"\n   SKIN 0 \"Marine_Generic.png\"\n   SKIN 1 \"Gsaw.png\"\n   MODEL 0 \"Marine_w_chain.md2\"\n   MODEL 1 \"Marine_saw.md2\"\n\n   Scale 1.25 1.25 1.25\n\n   FrameIndex PLAY A 0 0\tFrameIndex PLAY A 1 0\n   FrameIndex PLAY B 0 1\tFrameIndex PLAY B 1 1\n   FrameIndex PLAY C 0 2\tFrameIndex PLAY C 1 2\n   FrameIndex PLAY D 0 3\tFrameIndex PLAY D 1 3\n   FrameIndex PLAY E 0 4\tFrameIndex PLAY E 1 4\n   FrameIndex PLAY F 0 5\tFrameIndex PLAY F 1 5\n   FrameIndex PLAY G 0 6\tFrameIndex PLAY G 1 6\n}\n\nModel MarinePistol\n{\n   Path \"Models\\Player\"\n   SKIN 1 \"Marine_Dead.png\"\n   SKIN 0 \"Marine_squished.png\"\n   MODEL 1 \"Marineextra.md2\"\n   Model 0 \"Marine_squished.md2\"\n\n   Scale 1.25 1.25 1.25\n\nFrameIndex PLAY H 1 7\tFrameIndex PLAY H 0 999\nFrameIndex PLAY I 1 8\tFrameIndex PLAY I 0 999\nFrameIndex PLAY J 1 9\tFrameIndex PLAY J 0 999\nFrameIndex PLAY K 1 10\tFrameIndex PLAY K 0 999\nFrameIndex PLAY L 1 11\tFrameIndex PLAY L 0 999\nFrameIndex PLAY M 1 12\tFrameIndex PLAY M 0 999\nFrameIndex PLAY N 1 13\tFrameIndex PLAY N 0 999\nFrameIndex PLAY O 1 999\tFrameIndex PLAY O 0 0\nFrameIndex PLAY P 1 999\tFrameIndex PLAY P 0 2\nFrameIndex PLAY Q 1 999\tFrameIndex PLAY Q 0 4\nFrameIndex PLAY R 1 999\tFrameIndex PLAY R 0 6\nFrameIndex PLAY S 1 999\tFrameIndex PLAY S 0 8\nFrameIndex PLAY T 1 999\tFrameIndex PLAY T 0 8\nFrameIndex PLAY U 1 999\tFrameIndex PLAY U 0 8\nFrameIndex PLAY V 1 999\tFrameIndex PLAY V 0 8\nFrameIndex PLAY W 1 999\tFrameIndex PLAY W 0 8\n}\n\nModel MarinePistol\n{\n   Path \"Models\\Player\"\n   SKIN 0 \"Marine_Generic.png\"\n   SKIN 1 \"Marine_Weapon.png\"\n   MODEL 0 \"Marine_w_pistol.md2\"\n   MODEL 1 \"Marine_pistol.md2\"\n\n   Scale 1.25 1.25 1.25\n\n   FrameIndex PLAY A 0 0\tFrameIndex PLAY A 1 0\n   FrameIndex PLAY B 0 1\tFrameIndex PLAY B 1 1\n   FrameIndex PLAY C 0 2\tFrameIndex PLAY C 1 2\n   FrameIndex PLAY D 0 3\tFrameIndex PLAY D 1 3\n   FrameIndex PLAY E 0 4\tFrameIndex PLAY E 1 4\n   FrameIndex PLAY F 0 5\tFrameIndex PLAY F 1 5\n   FrameIndex PLAY G 0 6\tFrameIndex PLAY G 1 6\n}\n\nModel MarineShotgun\n{\n   Path \"Models\\Player\"\n   SKIN 1 \"Marine_Dead.png\"\n   SKIN 0 \"Marine_squished.png\"\n   MODEL 1 \"Marineextra.md2\"\n   Model 0 \"Marine_squished.md2\"\n\n   Scale 1.25 1.25 1.25\n\nFrameIndex PLAY H 1 7\tFrameIndex PLAY H 0 999\nFrameIndex PLAY I 1 8\tFrameIndex PLAY I 0 999\nFrameIndex PLAY J 1 9\tFrameIndex PLAY J 0 999\nFrameIndex PLAY K 1 10\tFrameIndex PLAY K 0 999\nFrameIndex PLAY L 1 11\tFrameIndex PLAY L 0 999\nFrameIndex PLAY M 1 12\tFrameIndex PLAY M 0 999\nFrameIndex PLAY N 1 13\tFrameIndex PLAY N 0 999\nFrameIndex PLAY O 1 999\tFrameIndex PLAY O 0 0\nFrameIndex PLAY P 1 999\tFrameIndex PLAY P 0 2\nFrameIndex PLAY Q 1 999\tFrameIndex PLAY Q 0 4\nFrameIndex PLAY R 1 999\tFrameIndex PLAY R 0 6\nFrameIndex PLAY S 1 999\tFrameIndex PLAY S 0 8\nFrameIndex PLAY T 1 999\tFrameIndex PLAY T 0 8\nFrameIndex PLAY U 1 999\tFrameIndex PLAY U 0 8\nFrameIndex PLAY V 1 999\tFrameIndex PLAY V 0 8\nFrameIndex PLAY W 1 999\tFrameIndex PLAY W 0 8\n}\n\nModel MarineShotgun\n{\n   Path \"Models\\Player\"\n   SKIN 0 \"Marine_Generic.png\"\n   SKIN 1 \"Gshotgun.png\"\n   MODEL 0 \"Marine_w_rifle.md2\"\n   MODEL 1 \"Marine_shotgun.md2\"\n\n   Scale 1.25 1.25 1.25\n\n   FrameIndex PLAY A 0 0\tFrameIndex PLAY A 1 0\n   FrameIndex PLAY B 0 1\tFrameIndex PLAY B 1 1\n   FrameIndex PLAY C 0 2\tFrameIndex PLAY C 1 2\n   FrameIndex PLAY D 0 3\tFrameIndex PLAY D 1 3\n   FrameIndex PLAY E 0 4\tFrameIndex PLAY E 1 4\n   FrameIndex PLAY F 0 5\tFrameIndex PLAY F 1 5\n   FrameIndex PLAY G 0 6\tFrameIndex PLAY G 1 6\n}\n\nModel MarineSSG\n{\n   Path \"Models\\Player\"\n   SKIN 1 \"Marine_Dead.png\"\n   SKIN 0 \"Marine_squished.png\"\n   MODEL 1 \"Marineextra.md2\"\n   Model 0 \"Marine_squished.md2\"\n\n   Scale 1.25 1.25 1.25\n\nFrameIndex PLAY H 1 7\tFrameIndex PLAY H 0 999\nFrameIndex PLAY I 1 8\tFrameIndex PLAY I 0 999\nFrameIndex PLAY J 1 9\tFrameIndex PLAY J 0 999\nFrameIndex PLAY K 1 10\tFrameIndex PLAY K 0 999\nFrameIndex PLAY L 1 11\tFrameIndex PLAY L 0 999\nFrameIndex PLAY M 1 12\tFrameIndex PLAY M 0 999\nFrameIndex PLAY N 1 13\tFrameIndex PLAY N 0 999\nFrameIndex PLAY O 1 999\tFrameIndex PLAY O 0 0\nFrameIndex PLAY P 1 999\tFrameIndex PLAY P 0 2\nFrameIndex PLAY Q 1 999\tFrameIndex PLAY Q 0 4\nFrameIndex PLAY R 1 999\tFrameIndex PLAY R 0 6\nFrameIndex PLAY S 1 999\tFrameIndex PLAY S 0 8\nFrameIndex PLAY T 1 999\tFrameIndex PLAY T 0 8\nFrameIndex PLAY U 1 999\tFrameIndex PLAY U 0 8\nFrameIndex PLAY V 1 999\tFrameIndex PLAY V 0 8\nFrameIndex PLAY W 1 999\tFrameIndex PLAY W 0 8\n}\n\nModel MarineSSG\n{\n   Path \"Models\\Player\"\n   SKIN 0 \"Marine_Generic.png\"\n   SKIN 1 \"Supergun.png\"\n   MODEL 0 \"Marine_w_rifle.md2\"\n   MODEL 1 \"Marine_supergun.md2\"\n\n   Scale 1.25 1.25 1.25\n\n   FrameIndex PLAY A 0 0\tFrameIndex PLAY A 1 0\n   FrameIndex PLAY B 0 1\tFrameIndex PLAY B 1 1\n   FrameIndex PLAY C 0 2\tFrameIndex PLAY C 1 2\n   FrameIndex PLAY D 0 3\tFrameIndex PLAY D 1 3\n   FrameIndex PLAY E 0 4\tFrameIndex PLAY E 1 4\n   FrameIndex PLAY F 0 5\tFrameIndex PLAY F 1 5\n   FrameIndex PLAY G 0 6\tFrameIndex PLAY G 1 6\n}\n\nModel MarineChaingun\n{\n   Path \"Models\\Player\"\n   SKIN 1 \"Marine_Dead.png\"\n   SKIN 0 \"Marine_squished.png\"\n   MODEL 1 \"Marineextra.md2\"\n   Model 0 \"Marine_squished.md2\"\n\n   Scale 1.25 1.25 1.25\n\nFrameIndex PLAY H 1 7\tFrameIndex PLAY H 0 999\nFrameIndex PLAY I 1 8\tFrameIndex PLAY I 0 999\nFrameIndex PLAY J 1 9\tFrameIndex PLAY J 0 999\nFrameIndex PLAY K 1 10\tFrameIndex PLAY K 0 999\nFrameIndex PLAY L 1 11\tFrameIndex PLAY L 0 999\nFrameIndex PLAY M 1 12\tFrameIndex PLAY M 0 999\nFrameIndex PLAY N 1 13\tFrameIndex PLAY N 0 999\nFrameIndex PLAY O 1 999\tFrameIndex PLAY O 0 0\nFrameIndex PLAY P 1 999\tFrameIndex PLAY P 0 2\nFrameIndex PLAY Q 1 999\tFrameIndex PLAY Q 0 4\nFrameIndex PLAY R 1 999\tFrameIndex PLAY R 0 6\nFrameIndex PLAY S 1 999\tFrameIndex PLAY S 0 8\nFrameIndex PLAY T 1 999\tFrameIndex PLAY T 0 8\nFrameIndex PLAY U 1 999\tFrameIndex PLAY U 0 8\nFrameIndex PLAY V 1 999\tFrameIndex PLAY V 0 8\nFrameIndex PLAY W 1 999\tFrameIndex PLAY W 0 8\n}\n\nModel MarineChaingun\n{\n   Path \"Models\\Player\"\n   SKIN 0 \"Marine_Generic.png\"\n   SKIN 1 \"Marine_weapon.png\"\n   MODEL 0 \"Marine_w_rifle.md2\"\n   MODEL 1 \"Marine_weapon.md2\"\n\n   Scale 1.25 1.25 1.25\n\n   FrameIndex PLAY A 0 0\tFrameIndex PLAY A 1 0\n   FrameIndex PLAY B 0 1\tFrameIndex PLAY B 1 1\n   FrameIndex PLAY C 0 2\tFrameIndex PLAY C 1 2\n   FrameIndex PLAY D 0 3\tFrameIndex PLAY D 1 3\n   FrameIndex PLAY E 0 4\tFrameIndex PLAY E 1 4\n   FrameIndex PLAY F 0 5\tFrameIndex PLAY F 1 5\n   FrameIndex PLAY G 0 6\tFrameIndex PLAY G 1 6\n}\n\nModel MarineRocket\n{\n   Path \"Models\\Player\"\n   SKIN 1 \"Marine_Dead.png\"\n   SKIN 0 \"Marine_squished.png\"\n   MODEL 1 \"Marineextra.md2\"\n   Model 0 \"Marine_squished.md2\"\n\n   Scale 1.25 1.25 1.25\n\nFrameIndex PLAY H 1 7\tFrameIndex PLAY H 0 999\nFrameIndex PLAY I 1 8\tFrameIndex PLAY I 0 999\nFrameIndex PLAY J 1 9\tFrameIndex PLAY J 0 999\nFrameIndex PLAY K 1 10\tFrameIndex PLAY K 0 999\nFrameIndex PLAY L 1 11\tFrameIndex PLAY L 0 999\nFrameIndex PLAY M 1 12\tFrameIndex PLAY M 0 999\nFrameIndex PLAY N 1 13\tFrameIndex PLAY N 0 999\nFrameIndex PLAY O 1 999\tFrameIndex PLAY O 0 0\nFrameIndex PLAY P 1 999\tFrameIndex PLAY P 0 2\nFrameIndex PLAY Q 1 999\tFrameIndex PLAY Q 0 4\nFrameIndex PLAY R 1 999\tFrameIndex PLAY R 0 6\nFrameIndex PLAY S 1 999\tFrameIndex PLAY S 0 8\nFrameIndex PLAY T 1 999\tFrameIndex PLAY T 0 8\nFrameIndex PLAY U 1 999\tFrameIndex PLAY U 0 8\nFrameIndex PLAY V 1 999\tFrameIndex PLAY V 0 8\nFrameIndex PLAY W 1 999\tFrameIndex PLAY W 0 8\n}\n\nModel MarineRocket\n{\n   Path \"Models\\Player\"\n   SKIN 0 \"Marine_Generic.png\"\n   SKIN 1 \"Grocketlnchr.png\"\n   MODEL 0 \"Marine_w_biggun.md2\"\n   MODEL 1 \"Marine_RL.md2\"\n\n   Scale 1.25 1.25 1.25\n\n   FrameIndex PLAY A 0 0\tFrameIndex PLAY A 1 0\n   FrameIndex PLAY B 0 1\tFrameIndex PLAY B 1 1\n   FrameIndex PLAY C 0 2\tFrameIndex PLAY C 1 2\n   FrameIndex PLAY D 0 3\tFrameIndex PLAY D 1 3\n   FrameIndex PLAY E 0 4\tFrameIndex PLAY E 1 4\n   FrameIndex PLAY F 0 5\tFrameIndex PLAY F 1 5\n   FrameIndex PLAY G 0 6\tFrameIndex PLAY G 1 6\n}\n\nModel MarinePlasma\n{\n   Path \"Models\\Player\"\n   SKIN 1 \"Marine_Dead.png\"\n   SKIN 0 \"Marine_squished.png\"\n   MODEL 1 \"Marineextra.md2\"\n   Model 0 \"Marine_squished.md2\"\n\n   Scale 1.25 1.25 1.25\n\nFrameIndex PLAY H 1 7\tFrameIndex PLAY H 0 999\nFrameIndex PLAY I 1 8\tFrameIndex PLAY I 0 999\nFrameIndex PLAY J 1 9\tFrameIndex PLAY J 0 999\nFrameIndex PLAY K 1 10\tFrameIndex PLAY K 0 999\nFrameIndex PLAY L 1 11\tFrameIndex PLAY L 0 999\nFrameIndex PLAY M 1 12\tFrameIndex PLAY M 0 999\nFrameIndex PLAY N 1 13\tFrameIndex PLAY N 0 999\nFrameIndex PLAY O 1 999\tFrameIndex PLAY O 0 0\nFrameIndex PLAY P 1 999\tFrameIndex PLAY P 0 2\nFrameIndex PLAY Q 1 999\tFrameIndex PLAY Q 0 4\nFrameIndex PLAY R 1 999\tFrameIndex PLAY R 0 6\nFrameIndex PLAY S 1 999\tFrameIndex PLAY S 0 8\nFrameIndex PLAY T 1 999\tFrameIndex PLAY T 0 8\nFrameIndex PLAY U 1 999\tFrameIndex PLAY U 0 8\nFrameIndex PLAY V 1 999\tFrameIndex PLAY V 0 8\nFrameIndex PLAY W 1 999\tFrameIndex PLAY W 0 8\n}\n\nModel MarinePlasma\n{\n   Path \"Models\\Player\"\n   SKIN 0 \"Marine_Generic.png\"\n   SKIN 1 \"Gplasma.png\"\n   MODEL 0 \"Marine_w_biggun.md2\"\n   MODEL 1 \"Marine_plasma.md2\"\n\n   Scale 1.25 1.25 1.25\n\n   FrameIndex PLAY A 0 0\tFrameIndex PLAY A 1 0\n   FrameIndex PLAY B 0 1\tFrameIndex PLAY B 1 1\n   FrameIndex PLAY C 0 2\tFrameIndex PLAY C 1 2\n   FrameIndex PLAY D 0 3\tFrameIndex PLAY D 1 3\n   FrameIndex PLAY E 0 4\tFrameIndex PLAY E 1 4\n   FrameIndex PLAY F 0 5\tFrameIndex PLAY F 1 5\n   FrameIndex PLAY G 0 6\tFrameIndex PLAY G 1 6\n}\n\nModel MarineRailgun\n{\n   Path \"Models\\Player\"\n   SKIN 1 \"Marine_Dead.png\"\n   SKIN 0 \"Marine_squished.png\"\n   MODEL 1 \"Marineextra.md2\"\n   Model 0 \"Marine_squished.md2\"\n\n   Scale 1.25 1.25 1.25\n\nFrameIndex PLAY H 1 7\tFrameIndex PLAY H 0 999\nFrameIndex PLAY I 1 8\tFrameIndex PLAY I 0 999\nFrameIndex PLAY J 1 9\tFrameIndex PLAY J 0 999\nFrameIndex PLAY K 1 10\tFrameIndex PLAY K 0 999\nFrameIndex PLAY L 1 11\tFrameIndex PLAY L 0 999\nFrameIndex PLAY M 1 12\tFrameIndex PLAY M 0 999\nFrameIndex PLAY N 1 13\tFrameIndex PLAY N 0 999\nFrameIndex PLAY O 1 999\tFrameIndex PLAY O 0 0\nFrameIndex PLAY P 1 999\tFrameIndex PLAY P 0 2\nFrameIndex PLAY Q 1 999\tFrameIndex PLAY Q 0 4\nFrameIndex PLAY R 1 999\tFrameIndex PLAY R 0 6\nFrameIndex PLAY S 1 999\tFrameIndex PLAY S 0 8\nFrameIndex PLAY T 1 999\tFrameIndex PLAY T 0 8\nFrameIndex PLAY U 1 999\tFrameIndex PLAY U 0 8\nFrameIndex PLAY V 1 999\tFrameIndex PLAY V 0 8\nFrameIndex PLAY W 1 999\tFrameIndex PLAY W 0 8\n}\n\nModel MarineRailgun\n{\n   Path \"Models\\Player\"\n   SKIN 0 \"Marine_Generic.png\"\n   SKIN 1 \"Marine_Rail.png\"\n   MODEL 0 \"Marine_w_rifle.md2\"\n   MODEL 1 \"Marine_weapon.md2\"\n\n   Scale 1.25 1.25 1.25\n\n   FrameIndex PLAY A 0 0\tFrameIndex PLAY A 1 0\n   FrameIndex PLAY B 0 1\tFrameIndex PLAY B 1 1\n   FrameIndex PLAY C 0 2\tFrameIndex PLAY C 1 2\n   FrameIndex PLAY D 0 3\tFrameIndex PLAY D 1 3\n   FrameIndex PLAY E 0 4\tFrameIndex PLAY E 1 4\n   FrameIndex PLAY F 0 5\tFrameIndex PLAY F 1 5\n   FrameIndex PLAY G 0 6\tFrameIndex PLAY G 1 6\n}\n\nModel MarineBFG\n{\n   Path \"Models\\Player\"\n   SKIN 1 \"Marine_Dead.png\"\n   SKIN 0 \"Marine_squished.png\"\n   MODEL 1 \"Marineextra.md2\"\n   Model 0 \"Marine_squished.md2\"\n\n   Scale 1.25 1.25 1.25\n\nFrameIndex PLAY H 1 7\tFrameIndex PLAY H 0 999\nFrameIndex PLAY I 1 8\tFrameIndex PLAY I 0 999\nFrameIndex PLAY J 1 9\tFrameIndex PLAY J 0 999\nFrameIndex PLAY K 1 10\tFrameIndex PLAY K 0 999\nFrameIndex PLAY L 1 11\tFrameIndex PLAY L 0 999\nFrameIndex PLAY M 1 12\tFrameIndex PLAY M 0 999\nFrameIndex PLAY N 1 13\tFrameIndex PLAY N 0 999\nFrameIndex PLAY O 1 999\tFrameIndex PLAY O 0 0\nFrameIndex PLAY P 1 999\tFrameIndex PLAY P 0 2\nFrameIndex PLAY Q 1 999\tFrameIndex PLAY Q 0 4\nFrameIndex PLAY R 1 999\tFrameIndex PLAY R 0 6\nFrameIndex PLAY S 1 999\tFrameIndex PLAY S 0 8\nFrameIndex PLAY T 1 999\tFrameIndex PLAY T 0 8\nFrameIndex PLAY U 1 999\tFrameIndex PLAY U 0 8\nFrameIndex PLAY V 1 999\tFrameIndex PLAY V 0 8\nFrameIndex PLAY W 1 999\tFrameIndex PLAY W 0 8\n}\n\nModel MarineBFG\n{\n   Path \"Models\\Player\"\n   SKIN 0 \"Marine_Generic.png\"\n   SKIN 1 \"Gbfg.png\"\n   MODEL 0 \"Marine_w_bfg.md2\"\n   MODEL 1 \"Marine_bfg.md2\"\n\n   Scale 1.25 1.25 1.25\n\n   FrameIndex PLAY A 0 0\tFrameIndex PLAY A 1 0\n   FrameIndex PLAY B 0 1\tFrameIndex PLAY B 1 1\n   FrameIndex PLAY C 0 2\tFrameIndex PLAY C 1 2\n   FrameIndex PLAY D 0 3\tFrameIndex PLAY D 1 3\n   FrameIndex PLAY E 0 4\tFrameIndex PLAY E 1 4\n   FrameIndex PLAY F 0 5\tFrameIndex PLAY F 1 5\n   FrameIndex PLAY G 0 6\tFrameIndex PLAY G 1 6\n}"
      },
      {
        "source": "pk3",
        "name": "Modeldef.Doom.Monsters.txt",
        "contents": "Model Lostsoul\n{\n   Path \"Models\\Monsters\\LostSoul\"\n   Skin 0 \"lostsoul_Skin.png\"\n   Model 2 \"SkullFlame1.md3\"\n   Model 0 \"lostsoul.md2\"\n   Skin 2 \"Flame_Yellow_0.png\"\n   Scale 0.5 0.5 0.5\n   zoffset 28\n\n   FrameIndex SKUL A 0 0 \t   FrameIndex SKUL A 2 0\n}\nModel Lostsoul\n{\n   Path \"Models\\Monsters\\LostSoul\"\n   Skin 0 \"lostsoul_Skin.png\"\n   Model 2 \"SkullFlame1.md3\"\n   Model 0 \"lostsoul.md2\"\n   Skin 2 \"Flame_Yellow_1.png\"\n   Scale 0.5 0.5 0.5\n   zoffset 28\n\n   FrameIndex SKUL B 0 1\t   FrameIndex SKUL B 2 0\n}\nModel Lostsoul\n{\n   Path \"Models\\Monsters\\LostSoul\"\n   Skin 0 \"lostsoul_Skin.png\"\n   Model 2 \"SkullFlame2.md3\"\n   Model 0 \"lostsoul.md2\"\n   Skin 2 \"Flame_Yellow_3.png\"\n   Scale 0.5 0.5 0.5\n   zoffset 28\n\n   FrameIndex SKUL C 0 4\t   FrameIndex SKUL C 2 1\n}\nModel Lostsoul\n{\n   Path \"Models\\Monsters\\LostSoul\"\n   Skin 0 \"lostsoul_Skin.png\"\n   Model 2 \"SkullFlame2.md3\"\n   Model 0 \"lostsoul.md2\"\n   Skin 2 \"Flame_Yellow_4.png\"\n   Scale 0.5 0.5 0.5\n   zoffset 28\n\n   FrameIndex SKUL D 0 14\t   FrameIndex SKUL D 2 1\n}\nModel Lostsoul\n{\n   Path \"Models\\Monsters\\LostSoul\"\n   Skin 0 \"lostsoul_Skin.png\"\n   Model 2 \"SkullFlame3.md3\"\n   Model 0 \"lostsoul.md2\"\n   Skin 2 \"Flame_Yellow_5.png\"\n   Scale 0.5 0.5 0.5\n   zoffset 28\n\n   FrameIndex SKUL E 0 12\t   FrameIndex SKUL E 2 2\n}\nModel Lostsoul\n{\n   Path \"Models\\Monsters\\LostSoul\"\n   Skin 0 \"lostsoul_pain3.png\"\n   Model 0 \"lostsoul.md2\"\n   Skin 1 \"Flame_Yellow_0.png\"\n   Model 1 \"SkullFlash2.md3\"\n   Model 2 \"Explosion_new.MD2\"\n   Skin 2 \"A.png\"\n   Scale 0.5 0.5 0.5\n   zoffset 28\n   FrameIndex SKUL F 0 9   FrameIndex SKUL F 1 0   FrameIndex SKUL F 2 0\n}\nModel Lostsoul\n{\n   Path \"Models\\Monsters\\LostSoul\"\n   Skin 0 \"lostsoul_die1.png\"\n   Model 0 \"lostsoul.md2\"\n   Skin 1 \"Flame_Yellow_1.png\"\n   Model 1 \"SkullFlash3.md3\"\n   Model 2 \"Explosion_new.MD2\"\n   Skin 2 \"B.png\"\n   Scale 0.5 0.5 0.5\n   zoffset 28\n   FrameIndex SKUL G 0 9   FrameIndex SKUL G 1 0   FrameIndex SKUL G 2 1\n}\nModel Lostsoul\n{\n   Path \"Models\\Monsters\\LostSoul\"\n   Skin 0 \"lostsoul_die2.png\"\n   Model 0 \"lostsoul.md2\"\n   Skin 1 \"Flame_Yellow_2.png\"\n   Model 1 \"SkullFlash4.md3\"\n   Model 2 \"Explosion_new.MD2\"\n   Skin 2 \"C.png\"\n   Scale 0.5 0.5 0.5\n   zoffset 28\n   FrameIndex SKUL H 0 9   FrameIndex SKUL H 1 0   FrameIndex SKUL H 2 2\n}\nModel Lostsoul\n{\n   Path \"Models\\Monsters\\LostSoul\"\n   Skin 0 \"lostsoul_die3.png\"\n   Model 0 \"lostsoul.md2\"\n   Skin 1 \"Flame_Yellow_3.png\"\n   Model 1 \"SkullFlash5.md3\"\n   Model 2 \"Explosion_new.MD2\"\n   Skin 2 \"D.png\"\n   Scale 0.5 0.5 0.5\n   zoffset 28\n\n   FrameIndex SKUL I 0 9   FrameIndex SKUL I 1 0   FrameIndex SKUL I 2 3\n\n}\nModel Lostsoul\n{\n   Path \"Models\\Monsters\\LostSoul\"\n   Skin 0 \"lostsoul_die3.png\"\n   Model 0 \"lostsoul.md2\"\n   Model 2 \"Explosion_new.MD2\"\n   Skin 2 \"E.png\"\n   Scale 0.5 0.5 0.5\n   zoffset 28\n\n   FrameIndex SKUL J 0 10   FrameIndex SKUL J 2 4\n}\n\nModel Lostsoul\n{\n   Path \"Models\\Monsters\\LostSoul\"\n   Skin 0 \"NULL.png\"\n   Model 0 \"lostsoul.md2\"\n   Model 2 \"Explosion_new.MD2\"\n   Skin 2 \"NULL.png\"\n   Scale 0.5 0.5 0.5\n   zoffset 28\n\n   FrameIndex SKUL K 0 999   FrameIndex SKUL K 2 5\n}\n\nModel Fatso\n{\n   Path \"Models\\Monsters\\Fatso\"\n   Skin 0 \"Manc.png\"\n   Model 0 \"MANC.md2\"\n   Scale 1.25 1.25 1.25\n\n   FrameIndex FATT A 0 0\n   FrameIndex FATT B 0 1\n   FrameIndex FATT C 0 2\n   FrameIndex FATT D 0 3\n   FrameIndex FATT E 0 4\n   FrameIndex FATT F 0 5\n   FrameIndex FATT G 0 6\n\n   FrameIndex FATT J 0 9\n}\n\nModel Fatso\n{\n   Path \"Models\\Monsters\\Fatso\"\n   Skin 0 \"mancDIE2.png\"\n   Skin 1 \"Manc.png\"\n   Model 0 \"Mancdeath_4.md2\"\n   Model 1 \"Mancdeath_4_guns.md2\"\n   Scale 1.25 1.25 1.25\nNOINTERPOLATION\n\n   FrameIndex FATT P 0 1\n   FrameIndex FATT Q 0 2\n   FrameIndex FATT R 0 4\n   FrameIndex FATT S 0 5\n   FrameIndex FATT T 0 6\n\n}\nModel Fatso\n{\n   Path \"Models\\Monsters\\Fatso\"\n   Skin 0 \"mancDIE0.png\"\n   Skin 1 \"Manc.png\"\n   Model 0 \"Mancdeath_2.md2\"\n   Model 1 \"Mancdeath_2_guns.md2\"\n   Scale 1.25 1.25 1.25\n\nNOINTERPOLATION\n   FrameIndex FATT N 0 6    FrameIndex FATT N 1 6\n   FrameIndex FATT O 0 7    FrameIndex FATT O 1 7\n\n}\nModel Fatso\n{\n   Path \"Models\\Monsters\\Fatso\"\n   Skin 0 \"MancDIE0.png\"\n   Skin 1 \"Manc.png\"\n   Skin 2 \"MancE1.PNG\"\n   Model 0 \"Mancdeath_1.md2\"\n   Model 1 \"Mancdeath_1_guns.md2\"\n   Model 2 \"Mancdeath_1_explo.md2\"\n   Scale 1.25 1.25 1.25\nNOINTERPOLATION\n   FrameIndex FATT K 0 0    FrameIndex FATT K 1 0\tFrameIndex FATT K 2 0\n\n}\nModel Fatso\n{\n   Path \"Models\\Monsters\\Fatso\"\n   Skin 0 \"MancDIE0.png\"\n   Skin 1 \"Manc.png\"\n   Skin 2 \"MancE2.PNG\"\n   Model 0 \"Mancdeath_1.md2\"\n   Model 1 \"Mancdeath_1_guns.md2\"\n   Model 2 \"Mancdeath_1_explo.md2\"\n   Scale 1.25 1.25 1.25\nNOINTERPOLATION\n   FrameIndex FATT L 0 2    FrameIndex FATT L 1 2\tFrameIndex FATT L 2 2\n\n}\nModel Fatso\n{\n   Path \"Models\\Monsters\\Fatso\"\n   Skin 0 \"MancDIE0.png\"\n   Skin 1 \"Manc.png\"\n   Skin 2 \"MancE3.PNG\"\n   Model 0 \"Mancdeath_1.md2\"\n   Model 1 \"Mancdeath_1_guns.md2\"\n   Model 2 \"Mancdeath_1_explo.md2\"\n   Scale 1.25 1.25 1.25\nNOINTERPOLATION\n   FrameIndex FATT M 0 4    FrameIndex FATT M 1 4\tFrameIndex FATT M 2 4\n\n}\n\nModel Fatso\n{\n   Path \"Models\\Monsters\\Fatso\"\n   Skin 0 \"MancFire.png\"\n   Model 0 \"Manc.md2\"\n   Scale 1.25 1.25 1.25\n\n   FrameIndex FATT H 0 7\n\n}\n\nModel Fatso\n{\n   Path \"Models\\Monsters\\Fatso\"\n   Skin 0 \"MancFire2.png\"\n   Model 0 \"Manc.md2\"\n   Scale 1.25 1.25 1.25\n\n   FrameIndex FATT I 0 8\n\n}\n\nModel ArchVile\n{\n   Path \"Models\\Monsters\\ArchVile\"\n   Model 0 \"Archpalmsred.md2\"\n   Skin 0 \"Archred0.tga\"\n   Model 1 \"Archvile.md2\"\n   Skin 1 \"Archvile.png\"\n   Scale 1.25 1.25 1.25\n\tInterpolateDoubleFrames\n   FrameIndex VILE [ 0 10   FrameIndex VILE [ 1 10\n   FrameIndex VILE \\ 0 11   FrameIndex VILE \\ 1 11\n   FrameIndex VILE ] 0 12   FrameIndex VILE ] 1 12\n}\n\nModel ArchVile\n{\n   Path \"Models\\Monsters\\ArchVile\"\n   Skin 0 \"Archvile.png\"\n   Model 0 \"Archvile.md2\"\n   Scale 1.25 1.25 1.25\n\n\tInterpolateDoubleFrames\n   FrameIndex VILE A 0 1\n   FrameIndex VILE B 0 2\n   FrameIndex VILE C 0 3\n   FrameIndex VILE D 0 4\n   FrameIndex VILE E 0 5\n   FrameIndex VILE F 0 6\n\n   FrameIndex VILE Q 0 8\n}\n\nModel ArchVile\n{\n   Path \"Models\\Monsters\\ArchVile\"\n   Skin 0 \"Archdeath.png\"\n   Model 0 \"ArchDie.md2\"\n   Scale 1.25 1.25 1.25\n\n\tInterpolateDoubleFrames\n   FrameIndex VILE R 0 0\n   FrameIndex VILE S 0 1\n   FrameIndex VILE T 0 2\n   FrameIndex VILE U 0 3\n   FrameIndex VILE V 0 4\n   FrameIndex VILE W 0 5\n   FrameIndex VILE X 0 6\n   FrameIndex VILE Y 0 7\n   FrameIndex VILE Z 0 7\n\n}\n\nModel ArchVile\n{\n   Path \"Models\\Monsters\\ArchVile\"\n   Skin 0 \"Archattack.png\"\n   Model 0 \"Archattack.md2\"\n   Skin 1 \"Archfire0.png\"\n   Model 1 \"Archfire.md2\"\n   Scale 1.25 1.25 1.25\n\tInterpolateDoubleFrames\n   FrameIndex VILE G 0 0   FrameIndex VILE G 1 0\n   FrameIndex VILE H 0 1   FrameIndex VILE H 1 1\n   FrameIndex VILE I 0 2   FrameIndex VILE I 1 2\n   FrameIndex VILE J 0 3   FrameIndex VILE J 1 3\n   FrameIndex VILE K 0 4   FrameIndex VILE K 1 4\n   FrameIndex VILE L 0 5   FrameIndex VILE L 1 5\n   FrameIndex VILE M 0 6   FrameIndex VILE M 1 6\n   FrameIndex VILE N 0 7   FrameIndex VILE N 1 7\n   FrameIndex VILE O 0 8   FrameIndex VILE O 1 9\n\n}\n\nModel ArchVile\n{\n   Path \"Models\\Monsters\\ArchVile\"\n   Skin 0 \"Archattack.png\"\n   Model 0 \"Archattack.md2\"\n   Skin 1 \"Archfire0.png\"\n   Model 1 \"Archfire.md2\"\n   Scale 1.25 1.25 1.25\nNOINTERPOLATION\n   FrameIndex VILE P 0 9   FrameIndex VILE P 1 10\n\n}\n\nModel Revenant\n{\n   Path \"Models\\Monsters\\Revenant\"\n   Skin 0 \"revenant_skin.png\"\n   Skin 1 \"revenant_head.png\"\n   Model 0 \"Revenant_Base.md2\"\n   Model 1 \"Revenant_head.md2\"\n   Scale 0.15 0.15 0.15\n\n   FrameIndex SKEL A 0 3\tFrameIndex SKEL A 1 3\n   FrameIndex SKEL B 0 4\tFrameIndex SKEL B 1 4\n   FrameIndex SKEL C 0 5\tFrameIndex SKEL C 1 5\n   FrameIndex SKEL D 0 6\tFrameIndex SKEL D 1 6\n   FrameIndex SKEL E 0 7\tFrameIndex SKEL E 1 7\n   FrameIndex SKEL F 0 8\tFrameIndex SKEL F 1 8\n   FrameIndex SKEL G 0 17\tFrameIndex SKEL G 1 17\n   FrameIndex SKEL H 0 18\tFrameIndex SKEL H 1 18\n   FrameIndex SKEL I 0 19\tFrameIndex SKEL I 1 19\n   FrameIndex SKEL J 0 21\tFrameIndex SKEL J 1 21\n   FrameIndex SKEL K 0 22\tFrameIndex SKEL K 1 22\n   FrameIndex SKEL L 0 9\tFrameIndex SKEL L 1 9\n\n}\nModel Revenant\n{\n   Path \"Models\\Monsters\\Revenant\"\n   Skin 0 \"revenant_Death.png\"\n   Skin 1 \"revenant_head.png\"\n   Model 0 \"Revenant_Base.md2\"\n   Model 1 \"Revenant_head.md2\"\n   Scale 0.15 0.15 0.15\n\n   FrameIndex SKEL M 0 11 FrameIndex SKEL M 1 11\n   FrameIndex SKEL N 0 12 FrameIndex SKEL N 1 12\n   FrameIndex SKEL O 0 13 FrameIndex SKEL O 1 13\n   FrameIndex SKEL P 0 14 FrameIndex SKEL P 1 14\n   FrameIndex SKEL Q 0 15 FrameIndex SKEL Q 1 15\n}\nModel Baronofhell\n{\n   Path \"Models\\Monsters\\BaronOfHell\"\n   Skin 0 \"Baron_SKIN.png\"\n   Skin 1 \"Baron_h0.png\"\n   Skin 2 \"Flame_Green_0.png\"\n   Model 0 \"bruiser_body.md2\"\n   Model 1 \"bruiser_head.md2\"\n   Model 2 \"Bruiser_Flame.MD2\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex BOSS A 0 2\tFrameIndex BOSS A 1 2\tFrameIndex BOSS A 2 2\n}\nModel Baronofhell\n{\n   Path \"Models\\Monsters\\BaronOfHell\"\n   Skin 0 \"Baron_SKIN.png\"\n   Skin 1 \"Baron_h0.png\"\n   Skin 2 \"Flame_Green_1.png\"\n   Model 0 \"bruiser_body.md2\"\n   Model 1 \"bruiser_head.md2\"\n   Model 2 \"Bruiser_Flame.MD2\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex BOSS B 0 4\tFrameIndex BOSS B 1 4\tFrameIndex BOSS B 2 4\n}\nModel Baronofhell\n{\n   Path \"Models\\Monsters\\BaronOfHell\"\n   Skin 0 \"Baron_SKIN.png\"\n   Skin 1 \"Baron_h0.png\"\n   Skin 2 \"Flame_Green_2.png\"\n   Model 0 \"bruiser_body.md2\"\n   Model 1 \"bruiser_head.md2\"\n   Model 2 \"Bruiser_Flame.MD2\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex BOSS C 0 6\tFrameIndex BOSS C 1 6\tFrameIndex BOSS C 2 6\n}\nModel Baronofhell\n{\n   Path \"Models\\Monsters\\BaronOfHell\"\n   Skin 0 \"Baron_SKIN.png\"\n   Skin 1 \"Baron_h0.png\"\n   Skin 2 \"Flame_Green_3.png\"\n   Model 0 \"bruiser_body.md2\"\n   Model 1 \"bruiser_head.md2\"\n   Model 2 \"Bruiser_Flame.MD2\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex BOSS D 0 8\tFrameIndex BOSS D 1 8\tFrameIndex BOSS D 2 8\n}\nModel Baronofhell\n{\n   Path \"Models\\Monsters\\BaronOfHell\"\n   Skin 0 \"Baron_SKIN.png\"\n   Skin 1 \"Baron_h0.png\"\n   Skin 2 \"Flame_Green_4.png\"\n   Model 0 \"bruiser_body.md2\"\n   Model 1 \"bruiser_head.md2\"\n   Model 2 \"Bruiser_Flame.MD2\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex BOSS E 0 13\tFrameIndex BOSS E 1 13\tFrameIndex BOSS E 2 13\n}\nModel Baronofhell\n{\n   Path \"Models\\Monsters\\BaronOfHell\"\n   Skin 0 \"Baron_SKIN.png\"\n   Skin 1 \"Baron_h0.png\"\n   Skin 2 \"Flame_Green_5.png\"\n   Model 0 \"bruiser_body.md2\"\n   Model 1 \"bruiser_head.md2\"\n   Model 2 \"Bruiser_Flame.MD2\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex BOSS F 0 14\tFrameIndex BOSS F 1 14\tFrameIndex BOSS F 2 14\n}\nModel Baronofhell\n{\n   Path \"Models\\Monsters\\BaronOfHell\"\n   Skin 0 \"Baron_SKIN.png\"\n   Skin 1 \"Baron_h0.png\"\n   Skin 2 \"Flame_Green_6.png\"\n   Model 0 \"bruiser_body.md2\"\n   Model 1 \"bruiser_head.md2\"\n   Model 2 \"Bruiser_Flame.MD2\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex BOSS G 0 15\tFrameIndex BOSS G 1 15\tFrameIndex BOSS G 2 15\n}\nModel Baronofhell\n{\n   Path \"Models\\Monsters\\BaronOfHell\"\n   Skin 0 \"Baron_SKIN.png\"\n   Skin 1 \"Baron_h0.png\"\n   Skin 2 \"Flame_Green_7.png\"\n   Model 0 \"bruiser_body.md2\"\n   Model 1 \"bruiser_head.md2\"\n   Model 2 \"Bruiser_Flame.MD2\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex BOSS H 0 18\tFrameIndex BOSS H 1 18\tFrameIndex BOSS H 2 18\n}\n\nModel Baronofhell\n{\n   Path \"Models\\Monsters\\BaronOfHell\"\n   Skin 1 \"Death.png\"\n   Model 1 \"BaronOfHell_Death.md2\"\n   Scale 0.5 0.5 0.5\n\nFrameIndex BOSS I 1 0\nFrameIndex BOSS J 1 1\nFrameIndex BOSS K 1 2\nFrameIndex BOSS L 1 3\nFrameIndex BOSS M 1 4\nFrameIndex BOSS N 1 5\nFrameIndex BOSS O 1 6\n}\n\nModel HellKnight\n{\n   Path \"Models\\Monsters\\HellKnight\"\n   Skin 0 \"Baron_SKIN.png\"\n   Skin 1 \"Baron_h0.png\"\n   Skin 2 \"Flame_Green_0.png\"\n   Model 0 \"bruiser_body.md2\"\n   Model 1 \"bruiser_head.md2\"\n   Model 2 \"Bruiser_Flame.MD2\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex BOS2 A 0 2\tFrameIndex BOS2 A 1 2\tFrameIndex BOS2 A 2 2\n}\nModel HellKnight\n{\n   Path \"Models\\Monsters\\HellKnight\"\n   Skin 0 \"Baron_SKIN.png\"\n   Skin 1 \"Baron_h0.png\"\n   Skin 2 \"Flame_Green_1.png\"\n   Model 0 \"bruiser_body.md2\"\n   Model 1 \"bruiser_head.md2\"\n   Model 2 \"Bruiser_Flame.MD2\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex BOS2 B 0 4\tFrameIndex BOS2 B 1 4\tFrameIndex BOS2 B 2 4\n}\nModel HellKnight\n{\n   Path \"Models\\Monsters\\HellKnight\"\n   Skin 0 \"Baron_SKIN.png\"\n   Skin 1 \"Baron_h0.png\"\n   Skin 2 \"Flame_Green_2.png\"\n   Model 0 \"bruiser_body.md2\"\n   Model 1 \"bruiser_head.md2\"\n   Model 2 \"Bruiser_Flame.MD2\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex BOS2 C 0 6\tFrameIndex BOS2 C 1 6\tFrameIndex BOS2 C 2 6\n}\nModel HellKnight\n{\n   Path \"Models\\Monsters\\HellKnight\"\n   Skin 0 \"Baron_SKIN.png\"\n   Skin 1 \"Baron_h0.png\"\n   Skin 2 \"Flame_Green_3.png\"\n   Model 0 \"bruiser_body.md2\"\n   Model 1 \"bruiser_head.md2\"\n   Model 2 \"Bruiser_Flame.MD2\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex BOS2 D 0 8\tFrameIndex BOS2 D 1 8\tFrameIndex BOS2 D 2 8\n}\nModel HellKnight\n{\n   Path \"Models\\Monsters\\HellKnight\"\n   Skin 0 \"Baron_SKIN.png\"\n   Skin 1 \"Baron_h0.png\"\n   Skin 2 \"Flame_Green_4.png\"\n   Model 0 \"bruiser_body.md2\"\n   Model 1 \"bruiser_head.md2\"\n   Model 2 \"Bruiser_Flame.MD2\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex BOS2 E 0 13\tFrameIndex BOS2 E 1 13\tFrameIndex BOS2 E 2 13\n}\nModel HellKnight\n{\n   Path \"Models\\Monsters\\HellKnight\"\n   Skin 0 \"Baron_SKIN.png\"\n   Skin 1 \"Baron_h0.png\"\n   Skin 2 \"Flame_Green_5.png\"\n   Model 0 \"bruiser_body.md2\"\n   Model 1 \"bruiser_head.md2\"\n   Model 2 \"Bruiser_Flame.MD2\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex BOS2 F 0 14\tFrameIndex BOS2 F 1 14\tFrameIndex BOS2 F 2 14\n}\nModel HellKnight\n{\n   Path \"Models\\Monsters\\HellKnight\"\n   Skin 0 \"Baron_SKIN.png\"\n   Skin 1 \"Baron_h0.png\"\n   Skin 2 \"Flame_Green_6.png\"\n   Model 0 \"bruiser_body.md2\"\n   Model 1 \"bruiser_head.md2\"\n   Model 2 \"Bruiser_Flame.MD2\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex BOS2 G 0 15\tFrameIndex BOS2 G 1 15\tFrameIndex BOS2 G 2 15\n}\nModel HellKnight\n{\n   Path \"Models\\Monsters\\HellKnight\"\n   Skin 0 \"Baron_SKIN.png\"\n   Skin 1 \"Baron_h0.png\"\n   Skin 2 \"Flame_Green_7.png\"\n   Model 0 \"bruiser_body.md2\"\n   Model 1 \"bruiser_head.md2\"\n   Model 2 \"Bruiser_Flame.MD2\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex BOS2 H 0 18\tFrameIndex BOS2 H 1 18\tFrameIndex BOS2 H 2 18\n}\n\nModel HellKnight\n{\n   Path \"Models\\Monsters\\HellKnight\"\n   Skin 1 \"Death.png\"\n   Model 1 \"BaronOfHell_Death.md2\"\n   Scale 0.5 0.5 0.5\n\nFrameIndex BOS2 I 1 0\nFrameIndex BOS2 J 1 1\nFrameIndex BOS2 K 1 2\nFrameIndex BOS2 L 1 3\nFrameIndex BOS2 M 1 4\nFrameIndex BOS2 N 1 5\nFrameIndex BOS2 O 1 6\n}\n\nModel CACODEMON\n{\n   Path \"Models\\Monsters\\Cacodemon\"\n   Skin 0 \"cacobody.png\"\n   Model 0 \"Cacodemon.md2\"\n\n   Skin 1 \"cacoeye_1.png\"\n   Model 1 \"Cacodemon-Eye.md2\"\n\n   Skin 2 \"cacomouth_1.png\"\n   Model 2 \"Cacodemon-Mouth.md2\"\n\n   Scale 10.0 10.0 10.0\n\n   FrameIndex HEAD A 0 0   FrameIndex HEAD A 1 0   FrameIndex HEAD A 2 0\n\n   FrameIndex HEAD E 0 2   FrameIndex HEAD E 1 2   FrameIndex HEAD E 2 2\n   FrameIndex HEAD F 0 3   FrameIndex HEAD F 1 3   FrameIndex HEAD F 2 3\n}\n\nModel CACODEMON\n{\n   Path \"Models\\Monsters\\Cacodemon\"\n   Skin 0 \"cacobody_attack.png\"\n   Model 0 \"Cacodemon.md2\"\n\n   Skin 1 \"cacoeye_2.png\"\n   Model 1 \"Cacodemon-Eye.md2\"\n\n   Skin 2 \"cacomouth_2.png\"\n   Model 2 \"Cacodemon-Mouth.md2\"\n\n   Scale 10.0 10.0 10.0\n\n   FrameIndex HEAD B 0 61   FrameIndex HEAD B 1 61   FrameIndex HEAD B 2 61\n   FrameIndex HEAD C 0 64   FrameIndex HEAD C 1 64   FrameIndex HEAD C 2 64\n}\n\nModel CACODEMON\n{\n   Path \"Models\\Monsters\\Cacodemon\"\n   Skin 0 \"cacobody_attack.png\"\n   Model 0 \"Cacodemon.md2\"\n\n   Skin 1 \"cacoeye_3.png\"\n   Model 1 \"Cacodemon-Eye.md2\"\n\n   Skin 2 \"cacomouth_2.png\"\n   Model 2 \"Cacodemon-Mouth.md2\"\n\n   Scale 10.0 10.0 10.0\n\n   FrameIndex HEAD D 0 67   FrameIndex HEAD D 1 67   FrameIndex HEAD D 2 67\n}\n\nModel CACODEMON\n{\n   Path \"Models\\Monsters\\Cacodemon\"\n   Skin 0 \"cacobody_pain1.png\"\n   Model 0 \"Cacodemon.md2\"\n\n   Skin 1 \"cacoeye_1.png\"\n   Model 1 \"Cacodemon-Eye.md2\"\n\n   Skin 2 \"cacomouth_1.png\"\n   Model 2 \"Cacodemon-Mouth.md2\"\n\n   Scale 10.0 10.0 10.0\n\n   FrameIndex HEAD G 0 16   FrameIndex HEAD G 1 16   FrameIndex HEAD G 2 16\n}\nModel CACODEMON\n{\n   Path \"Models\\Monsters\\Cacodemon\"\n   Skin 0 \"cacobody_pain2.png\"\n   Model 0 \"Cacodemon.md2\"\n\n   Skin 1 \"cacoeye_1.png\"\n   Model 1 \"Cacodemon-Eye.md2\"\n\n   Skin 2 \"cacomouth_1.png\"\n   Model 2 \"Cacodemon-Mouth.md2\"\n\n   Scale 10.0 10.0 10.0\n\n   FrameIndex HEAD H 0 17   FrameIndex HEAD H 1 17   FrameIndex HEAD H 2 17\n}\n\nModel CACODEMON\n{\n   Path \"Models\\Monsters\\Cacodemon\"\n   Skin 0 \"cacobody_pain3.png\"\n   Model 0 \"Cacodemon.md2\"\n\n   Skin 1 \"cacoeye_1.png\"\n   Model 1 \"Cacodemon-Eye.md2\"\n\n   Skin 2 \"cacomouth_1.png\"\n   Model 2 \"Cacodemon-Mouth.md2\"\n\n   Scale 10.0 10.0 10.0\n\n   FrameIndex HEAD I 0 18   FrameIndex HEAD I 1 18   FrameIndex HEAD I 2 18\n}\n\nModel CACODEMON\n{\n   Path \"Models\\Monsters\\Cacodemon\"\n   Skin 0 \"cacobody_pain3.png\"\n   Model 0 \"Cacodemon.md2\"\n\n   Skin 1 \"cacoeye_1.png\"\n   Model 1 \"Cacodemon-Eye.md2\"\n\n   Skin 2 \"cacomouth_1.png\"\n   Model 2 \"Cacodemon-Mouth.md2\"\n\n   Scale 10.0 10.0 10.0\n\n   NOINTERPOLATION\n\n   FrameIndex HEAD J 0 19   FrameIndex HEAD J 1 19   FrameIndex HEAD J 2 19\n}\n\nModel CACODEMON\n{\n   Path \"Models\\Monsters\\Cacodemon\"\n   Skin 0 \"caco_death.png\"\n   Model 0 \"Cacodemon-Corpse.md2\"\n\n   Scale 10.0 10.0 10.0\n\n   FrameIndex HEAD K 0 0\n   FrameIndex HEAD L 0 1\n}\n\nModel DEADCACODEMON\n{\n   Path \"Models\\Monsters\\Cacodemon\"\n   Skin 0 \"caco_death.png\"\n   Model 0 \"Cacodemon-Corpse.md2\"\n\n   Scale 10.0 10.0 10.0\n\n   FrameIndex HEAD L 0 1\n\n}\nModel DEMON\n{\n   Path \"Models\\Monsters\\Demon\"\n   Skin 1 \"Skindemondie.png\"\n   Skin 0 \"Skindemon.png\"\n   Model 0 \"base.md2\"\n   Model 1 \"Death.md2\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex SARG A 0 2\tFrameIndex SARG A 1 999\n   FrameIndex SARG B 0 4\tFrameIndex SARG B 1 999\n   FrameIndex SARG C 0 7\tFrameIndex SARG C 1 999\n   FrameIndex SARG D 0 9\tFrameIndex SARG D 1 999\n   FrameIndex SARG E 0 13\tFrameIndex SARG E 1 999\n   FrameIndex SARG F 0 14\tFrameIndex SARG F 1 999\n   FrameIndex SARG G 0 15\tFrameIndex SARG G 1 999\n   FrameIndex SARG H 0 18\tFrameIndex SARG H 1 999\n   FrameIndex SARG I 0 999\tFrameIndex SARG I 1 0\n   FrameIndex SARG J 0 999\tFrameIndex SARG J 1 1\n   FrameIndex SARG K 0 999\tFrameIndex SARG K 1 2\n   FrameIndex SARG L 0 999\tFrameIndex SARG L 1 3\n   FrameIndex SARG M 0 999\tFrameIndex SARG M 1 4\n   FrameIndex SARG N 0 999\tFrameIndex SARG N 1 5\n}\n\nModel DeadDemon\n{\n   Path \"Models\\Monsters\\Demon\"\n   Skin 1 \"Skindemondie.png\"\n   Model 1 \"Death.md2\"\n   Scale 1.0 1.0 1.0\nFrameIndex SARG N 1 5\n}\nModel DOOMIMP\n{\n   Path \"Models\\Monsters\\DoomImp\"\n   Skin 0 \"IMP_SKin.png\"\n   Skin 1 \"IMP_SKin.png\"\n   Model 1 \"Imp-Hand.md2\"\n   Model 0 \"Imp.md2\"\n   Scale 1.25 1.25 1.25\n\n   FrameIndex TROO A 0 1\t   FrameIndex TROO A 1 1\n   FrameIndex TROO B 0 3\t   FrameIndex TROO B 1 3\n   FrameIndex TROO C 0 5\t   FrameIndex TROO C 1 5\n   FrameIndex TROO D 0 7\t   FrameIndex TROO D 1 7\n   FrameIndex TROO H 0 23\t   FrameIndex TROO H 1 23\n}\nModel DOOMIMP\n{\n   Path \"Models\\Monsters\\DoomImp\"\n   Skin 0 \"IMP_SKin.png\"\n   Skin 1 \"IMP_SKinCharge.png\"\n   Model 1 \"Imp-Hand.md2\"\n   Model 0 \"Imp.md2\"\n   Scale 1.25 1.25 1.25\n\n   FrameIndex TROO E 0 10\t   FrameIndex TROO E 1 10\n   FrameIndex TROO F 0 12\t   FrameIndex TROO F 1 12\n   FrameIndex TROO G 0 13\t   FrameIndex TROO G 1 13\n}\n\nModel DeadDOOMIMP\n{\n   Path \"Models\\Monsters\\DoomImp\"\n   Skin 0 \"IMP_Pain2.png\"\n   Model 0 \"ImpDeath.md2\"\n   Scale 1.25 1.25 1.25\n\n   FrameIndex TROO M 0 6\n}\nModel DOOMIMP\n{\n   Path \"Models\\Monsters\\DoomImp\"\n   Skin 1 \"IMP_Pain2.png\"\n   Skin 2 \"gibs.png\"\n   Model 1 \"ImpDeath.md2\"\n   Model 2 \"gibs.md2\"\n   Scale 1.25 1.25 1.25\n\n   FrameIndex TROO I 1 1\tFrameIndex TROO I 2 999\n   FrameIndex TROO J 1 2\tFrameIndex TROO J 2 999\n   FrameIndex TROO K 1 3\tFrameIndex TROO K 2 999\n   FrameIndex TROO L 1 4\tFrameIndex TROO L 2 999\n   FrameIndex TROO M 1 5\tFrameIndex TROO M 2 999\n   FrameIndex TROO N 1 999\tFrameIndex TROO N 2 0\n   FrameIndex TROO O 1 999\tFrameIndex TROO O 2 2\n   FrameIndex TROO P 1 999\tFrameIndex TROO P 2 4\n   FrameIndex TROO Q 1 999\tFrameIndex TROO Q 2 6\n   FrameIndex TROO R 1 999\tFrameIndex TROO R 2 8\n   FrameIndex TROO S 1 999\tFrameIndex TROO S 2 8\n   FrameIndex TROO T 1 999\tFrameIndex TROO T 2 8\n   FrameIndex TROO U 1 999\tFrameIndex TROO U 2 8\n}\n\nModel SpiderMasterMind\n{\n   Path \"Models\\Monsters\\SpiderMasterMind\"\n   Skin 0 \"Mastermind.png\"\n   Skin 1 \"Mastermind.png\"\n   Skin 2 \"Platform_Mastermind.png\"\n   Model 0 \"Spidermastermind_brain_left.md2\"\n   Model 1 \"Spidermastermind_brain_right.md2\"\n   Model 2 \"Spider_platform.md2\"\n   Scale 2.9 -2.9 2.9\n\n\tInterpolateDoubleFrames\n\n   FrameIndex SPID A 0 0   FrameIndex SPID A 1 0   FrameIndex SPID A 2 0\n   FrameIndex SPID B 0 1   FrameIndex SPID B 1 1   FrameIndex SPID B 2 1\n   FrameIndex SPID C 0 2   FrameIndex SPID C 1 2   FrameIndex SPID C 2 2\n   FrameIndex SPID D 0 3   FrameIndex SPID D 1 3   FrameIndex SPID D 2 3\n   FrameIndex SPID E 0 4   FrameIndex SPID E 1 4   FrameIndex SPID E 2 4\n   FrameIndex SPID F 0 5   FrameIndex SPID F 1 5   FrameIndex SPID F 2 5\n\n   FrameIndex SPID G 0 31   FrameIndex SPID G 1 31   FrameIndex SPID G 2 31\n\n   FrameIndex SPID I 0 30   FrameIndex SPID I 1 30   FrameIndex SPID I 2 30\n}\n\nModel SpiderMasterMind\n{\n   Path \"Models\\Monsters\\SpiderMasterMind\"\n   Skin 0 \"masterfire.png\"\n   Skin 1 \"masterfire.png\"\n   Skin 2 \"Platform_Mastermind_Shot.png\"\n   Model 0 \"Spidermastermind_brain_left.md2\"\n   Model 1 \"Spidermastermind_brain_right.md2\"\n   Model 2 \"Spider_platform.md2\"\n   Scale 2.9 -2.9 2.9\n\n   FrameIndex SPID H 0 31   FrameIndex SPID H 1 31   FrameIndex SPID H 2 31\n}\n\nModel SpiderMasterMind\n{\n   Path \"Models\\Monsters\\SpiderMasterMind\"\n   Skin 0 \"Mastermind_death.png\"\n   Skin 1 \"Explode2.png\"\n   Model 0 \"Mastermind_death.md2\"\n   Model 1 \"Explode.md2\"\n   Scale 2.9 -2.9 2.9\n\n   FrameIndex SPID J 0 0   FrameIndex SPID J 1 30\n}\nModel SpiderMasterMind\n{\n   Path \"Models\\Monsters\\SpiderMasterMind\"\n   Skin 0 \"Mastermind_death.png\"\n   Skin 1 \"Explode2.png\"\n   Model 0 \"Mastermind_death.md2\"\n   Model 1 \"Explode.md2\"\n   Scale 2.9 -2.9 2.9\n\n   FrameIndex SPID K 0 2   FrameIndex SPID K 1 32\n}\nModel SpiderMasterMind\n{\n   Path \"Models\\Monsters\\SpiderMasterMind\"\n   Skin 0 \"Mastermind_death.png\"\n   Skin 1 \"Explode3.png\"\n   Model 0 \"Mastermind_death.md2\"\n   Model 1 \"Explode.md2\"\n   Scale 2.9 -2.9 2.9\n\n   FrameIndex SPID L 0 4   FrameIndex SPID L 1 34\n}\nModel SpiderMasterMind\n{\n   Path \"Models\\Monsters\\SpiderMasterMind\"\n   Skin 0 \"Mastermind_death.png\"\n   Skin 1 \"Explode3.png\"\n   Model 0 \"Mastermind_death.md2\"\n   Model 1 \"Explode.md2\"\n   Scale 2.9 -2.9 2.9\n\n   FrameIndex SPID M 0 6   FrameIndex SPID M 1 36\n}\nModel SpiderMasterMind\n{\n   Path \"Models\\Monsters\\SpiderMasterMind\"\n   Skin 0 \"Mastermind_death.png\"\n   Skin 1 \"Explode4.png\"\n   Model 0 \"Mastermind_death.md2\"\n   Model 1 \"Explode.md2\"\n   Scale 2.9 -2.9 2.9\n\n   FrameIndex SPID N 0 8   FrameIndex SPID N 1 38\n}\nModel SpiderMasterMind\n{\n   Path \"Models\\Monsters\\SpiderMasterMind\"\n   Skin 0 \"Mastermind_death.png\"\n   Skin 1 \"Explode4.png\"\n   Skin 2 \"Explode3.png\"\n   Model 0 \"Mastermind_death.md2\"\n   Model 1 \"Explode.md2\"\n   Model 2 \"Explode.md2\"\n   Scale 2.9 -2.9 2.9\n\n   FrameIndex SPID O 0 10   FrameIndex SPID O 1 40   FrameIndex SPID O 2 2\n}\nModel SpiderMasterMind\n{\n   Path \"Models\\Monsters\\SpiderMasterMind\"\n   Skin 0 \"Mastermind_death.png\"\n   Skin 1 \"Explode5.png\"\n   Skin 2 \"Explode4.png\"\n   Model 0 \"Mastermind_death.md2\"\n   Model 1 \"Explode.md2\"\n   Model 2 \"Explode.md2\"\n   Scale 2.9 -2.9 2.9\n\n   FrameIndex SPID P 0 11   FrameIndex SPID P 1 42   FrameIndex SPID P 2 6\n}\nModel SpiderMasterMind\n{\n   Path \"Models\\Monsters\\SpiderMasterMind\"\n   Skin 0 \"Mastermind_death.png\"\n   Skin 1 \"Explode6.png\"\n   Skin 2 \"Explode5.png\"\n   Model 0 \"Mastermind_death.md2\"\n   Model 1 \"Explode.md2\"\n   Model 2 \"Explode.md2\"\n   Scale 2.9 -2.9 2.9\n\n   FrameIndex SPID Q 0 12   FrameIndex SPID Q 1 44   FrameIndex SPID Q 2 10\n}\nModel SpiderMasterMind\n{\n   Path \"Models\\Monsters\\SpiderMasterMind\"\n   Skin 0 \"Mastermind_death.png\"\n   Skin 1 \"Explode7.png\"\n   Skin 2 \"Explode6.png\"\n   Model 0 \"Mastermind_death.md2\"\n   Model 1 \"Explode.md2\"\n   Model 2 \"Explode.md2\"\n   Scale 2.9 -2.9 2.9\n\n   FrameIndex SPID R 0 13   FrameIndex SPID R 1 46   FrameIndex SPID R 2 13\n}\nModel SpiderMasterMind\n{\n   Path \"Models\\Monsters\\SpiderMasterMind\"\n   Skin 0 \"Mastermind_death.png\"\n   Skin 1 \"NULL.png\"\n   Skin 2 \"NULL.png\"\n   Model 0 \"Mastermind_death.md2\"\n   Model 1 \"Explode.md2\"\n   Model 2 \"Explode.md2\"\n   Scale 2.9 -2.9 2.9\n\n   FrameIndex SPID S 0 14   FrameIndex SPID S 1 47   FrameIndex SPID S 2 14\n}\n\nModel Arachnotron\n{\n   Path \"Models\\Monsters\\Arachnotron\"\n   Skin 0 \"Arachnotron.png\"\n   Skin 1 \"Arachnotron.png\"\n   Skin 2 \"Platform_Arachnotron.png\"\n   Model 0 \"Spider_brain_left.dmd\"\n   Model 1 \"Spider_brain_Right.dmd\"\n   Model 2 \"Spider_platform.dmd\"\n   Scale 1.5 1.5 1.5\n\n\tInterpolateDoubleFrames\n\n   FrameIndex BSPI A 0 0   FrameIndex BSPI A 1 0   FrameIndex BSPI A 2 0\n   FrameIndex BSPI B 0 1   FrameIndex BSPI B 1 1   FrameIndex BSPI B 2 1\n   FrameIndex BSPI C 0 2   FrameIndex BSPI C 1 2   FrameIndex BSPI C 2 2\n   FrameIndex BSPI D 0 3   FrameIndex BSPI D 1 3   FrameIndex BSPI D 2 3\n   FrameIndex BSPI E 0 4   FrameIndex BSPI E 1 4   FrameIndex BSPI E 2 4\n   FrameIndex BSPI F 0 5   FrameIndex BSPI F 1 5   FrameIndex BSPI F 2 5\n\n   FrameIndex BSPI G 0 31   FrameIndex BSPI G 1 31   FrameIndex BSPI G 2 31\n\n   FrameIndex BSPI I 0 30   FrameIndex BSPI I 1 30   FrameIndex BSPI I 2 30\n}\n\nModel Arachnotron\n{\n   Path \"Models\\Monsters\\Arachnotron\"\n   Skin 0 \"arachlight.png\"\n   Skin 1 \"arachlight.png\"\n   Skin 2 \"Platform_Arachnotron_Shot.png\"\n   Model 0 \"Spider_brain_left.dmd\"\n   Model 1 \"Spider_brain_Right.dmd\"\n   Model 2 \"Spider_platform.dmd\"\n   Scale 1.5 1.5 1.5\n\n   FrameIndex BSPI H 0 31   FrameIndex BSPI H 1 31   FrameIndex BSPI H 2 31\n}\n\nModel Arachnotron\n{\n   Path \"Models\\Monsters\\Arachnotron\"\n   Skin 0 \"Arachnotron_death.png\"\n   Model 0 \"arachnotron_death.dmd\"\n   Scale 1.5 1.5 1.5\n\n   FrameIndex BSPI J 0 0\n   FrameIndex BSPI K 0 2\n   FrameIndex BSPI L 0 4\n   FrameIndex BSPI M 0 6\n   FrameIndex BSPI N 0 10\n   FrameIndex BSPI O 0 12\n   FrameIndex BSPI P 0 14\n}\n\nModel CyberDemon\n{\n   Path \"Models\\Monsters\\CyberDemon\"\n   Model 0 \"Cybr.md2\"\n   Model 1 \"Cybrw.md2\"\n   Model 2 \"Cybrwea.md2\"\n   Skin 0 \"cybr0.png\"\n   Skin 1 \"cybrw0.png\"\n   Skin 2 \"cybrwea0.png\"\n   Scale 0.625 0.625 0.625\n\n   FrameIndex CYBR A 0 0\t   FrameIndex CYBR A 1 0\t   FrameIndex CYBR A 2 0\n   FrameIndex CYBR B 0 2\t   FrameIndex CYBR B 1 2\t   FrameIndex CYBR B 2 2\n   FrameIndex CYBR C 0 4\t   FrameIndex CYBR C 1 4\t   FrameIndex CYBR C 2 4\n   FrameIndex CYBR D 0 6\t   FrameIndex CYBR D 1 6\t   FrameIndex CYBR D 2 6\n   FrameIndex CYBR E 0 8\t   FrameIndex CYBR E 1 8\t   FrameIndex CYBR E 2 8\n\n   FrameIndex CYBR G 0 12\t   FrameIndex CYBR G 1 12\t   FrameIndex CYBR G 2 12\n}\n\nModel CyberDemon\n{\n   Path \"Models\\Monsters\\CyberDemon\"\n   Model 0 \"Cybr.md2\"\n   Model 1 \"Cybrw.md2\"\n   Model 2 \"Cybrwea.md2\"\n   Skin 0 \"cybrfire0.png\"\n   Skin 1 \"cybrwfire0.png\"\n   Skin 2 \"cybrwea1.png\"\n   Scale 0.625 0.625 0.625\n\n   FrameIndex CYBR F 0 9\t   FrameIndex CYBR F 1 9\t   FrameIndex CYBR F 2 9\n}\n\nModel CyberDemon\n{\n   Path \"Models\\Monsters\\CyberDemon\"\n   Model 0 \"Cybrdie.md2\"\n   Model 1 \"Cybrdwea.md2\"\n   Skin 0 \"cybr3.png\"\n   Skin 1 \"cybrwea0.png\"\n   Scale 0.625 0.625 0.625\n\n   FrameIndex CYBR H 0 0\t   FrameIndex CYBR H 1 0\n   FrameIndex CYBR I 0 3\t   FrameIndex CYBR I 1 3\n   FrameIndex CYBR J 0 6\t   FrameIndex CYBR J 1 6\n   FrameIndex CYBR K 0 7\t   FrameIndex CYBR K 1 7\n   FrameIndex CYBR L 0 8\t   FrameIndex CYBR L 1 8\n   FrameIndex CYBR M 0 9\t   FrameIndex CYBR M 1 9\n   FrameIndex CYBR N 0 10\t   FrameIndex CYBR N 1 10\n   FrameIndex CYBR O 0 11\t   FrameIndex CYBR O 1 11\n   FrameIndex CYBR P 0 12\t   FrameIndex CYBR P 1 12\n}\n\nModel WolfensteinSS\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"WolfSS.png\"\n   Skin 1 \"h_poss1.png\"\n   Skin 2 \"cv_rifle.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_fodder.md2\"\n   Model 2 \"weapon_rifle.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex SSWV A 0 0\tFrameIndex SSWV A 1 0\tFrameIndex SSWV A 2 0\n   FrameIndex SSWV B 0 2\tFrameIndex SSWV B 1 2\tFrameIndex SSWV B 2 2\n   FrameIndex SSWV C 0 4\tFrameIndex SSWV C 1 4\tFrameIndex SSWV C 2 4\n   FrameIndex SSWV D 0 6\tFrameIndex SSWV D 1 6\tFrameIndex SSWV D 2 6\n   FrameIndex SSWV E 0 8\tFrameIndex SSWV E 1 8\tFrameIndex SSWV E 2 8\n   FrameIndex SSWV F 0 9\tFrameIndex SSWV F 1 9\tFrameIndex SSWV F 2 9\n\n   FrameIndex SSWV H 0 54\tFrameIndex SSWV H 1 22\tFrameIndex SSWV H 2 11\n\n}\n\nModel WolfensteinSS\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"WolfSS-Fire.png\"\n   Skin 1 \"h_poss1.png\"\n   Skin 2 \"cv_rifle.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_fodder.md2\"\n   Model 2 \"weapon_rifle.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex SSWV G 0 10\tFrameIndex SSWV G 1 10\tFrameIndex SSWV G 2 10\n\n}\n\nModel WolfensteinSS\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"WolfSS.png\"\n   Skin 1 \"h_poss1.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_fodder.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex SSWV I 0 54\tFrameIndex SSWV I 1 22\n   FrameIndex SSWV J 0 58\tFrameIndex SSWV J 1 26\n   FrameIndex SSWV K 0 60\tFrameIndex SSWV K 1 28\n   FrameIndex SSWV L 0 62\tFrameIndex SSWV L 1 30\n   FrameIndex SSWV M 0 64\tFrameIndex SSWV M 1 32\n}\n\nModel WolfensteinSS\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"GIBS.png\"\n   Model 0 \"GIBS.md2\"\n\n   Scale 1.1 1.1 1.1\n\n   FrameIndex SSWV N 0 0\n   FrameIndex SSWV O 0 2\n   FrameIndex SSWV P 0 4\n   FrameIndex SSWV Q 0 6\n   FrameIndex SSWV R 0 8\n   FrameIndex SSWV S 0 8\n   FrameIndex SSWV T 0 8\n   FrameIndex SSWV U 0 8\n   FrameIndex SSWV V 0 8\n}\n\nModel painelemental\n{\n   Path \"Models\\Monsters\\PainElemental\"\n   Skin 0 \"painelemental_skin.png\"\n   Model 0 \"painelemental.MD2\"\n   Scale 0.5 0.5 0.5\n   zoffset 28\n\n   FrameIndex PAIN A 0 1\n   FrameIndex PAIN B 0 2\n   FrameIndex PAIN C 0 3\n\n   FrameIndex PAIN G 0 0\n}\n\nModel painelemental\n{\n   Path \"Models\\Monsters\\PainElemental\"\n   Skin 0 \"painelemental_skin.png\"\n   Skin 1 \"lostsoul_spawn1.png\"\n   Skin 2 \"lostsoul_spawn2.png\"\n   Model 0 \"painelemental.MD2\"\n   Model 1 \"lostsoul.md2\"\n   Model 2 \"lostsoul.md2\"\n   Scale 0.5 0.5 0.5\n   zoffset 28\n   FrameIndex PAIN D 0 4\tFrameIndex PAIN D 0 6\t\tFrameIndex PAIN D 2 999\n   FrameIndex PAIN E 0 5\tFrameIndex PAIN E 1 7\t\tFrameIndex PAIN E 2 999\n   FrameIndex PAIN F 0 6\tFrameIndex PAIN F 1 999\t\tFrameIndex PAIN F 2 8\n\n}\nModel painelemental\n{\n   Path \"Models\\Monsters\\PainElemental\"\n   Model 0 \"painelemental_die.MD2\"\n   Skin 0 \"Painelemental_Die.png\"\n\n   Model 1 \"painelemental_explosion.MD2\"\n   Skin 1 \"D.png\"\n\n   Model 2 \"painelemental_flash.MD2\"\n   Skin 2 \"Flame_Yellow_0.png\"\n\n   Scale 0.5 0.5 0.5\n   zoffset 28\n\n   FrameIndex PAIN H 0 0\tFrameIndex PAIN H 1 0\tFrameIndex PAIN H 2 0\n}\n\nModel painelemental\n{\n   Path \"Models\\Monsters\\PainElemental\"\n   Model 0 \"painelemental_die.MD2\"\n   Skin 0 \"Painelemental_Die.png\"\n\n   Model 1 \"painelemental_explosion.MD2\"\n   Skin 1 \"A.png\"\n\n   Model 2 \"painelemental_flash.MD2\"\n   Skin 2 \"Flame_Yellow_1.png\"\n\n   Scale 0.5 0.5 0.5\n   zoffset 28\n\n   FrameIndex PAIN I 0 1\tFrameIndex PAIN I 1 1\tFrameIndex PAIN I 2 1\n}\n\nModel painelemental\n{\n   Path \"Models\\Monsters\\PainElemental\"\n   Model 0 \"painelemental_die.MD2\"\n   Skin 0 \"Painelemental_Die.png\"\n\n   Model 1 \"painelemental_explosion.MD2\"\n   Skin 1 \"B.png\"\n\n   Model 2 \"painelemental_flash.MD2\"\n   Skin 2 \"Flame_Yellow_2.png\"\n\n   Scale 0.5 0.5 0.5\n   zoffset 28\n\n   FrameIndex PAIN J 0 2\tFrameIndex PAIN J 1 2\tFrameIndex PAIN J 2 1\n}\n\nModel painelemental\n{\n   Path \"Models\\Monsters\\PainElemental\"\n   Model 0 \"painelemental_die.MD2\"\n   Skin 0 \"Painelemental_Die.png\"\n\n   Model 1 \"painelemental_explosion.MD2\"\n   Skin 1 \"C.png\"\n\n   Model 2 \"painelemental_flash.MD2\"\n   Skin 2 \"Flame_Yellow_3.png\"\n\n   Scale 0.5 0.5 0.5\n   zoffset 28\n\n   FrameIndex PAIN K 0 3\tFrameIndex PAIN K 1 3\tFrameIndex PAIN K 2 1\n}\n\nModel painelemental\n{\n   Path \"Models\\Monsters\\PainElemental\"\n\n   Model 0 \"painelemental_explosion.MD2\"\n   Skin 0 \"D.png\"\n\n   Scale 0.5 0.5 0.5\n   zoffset 28\n\n   FrameIndex PAIN L 0 4\n}\n\nModel painelemental\n{\n   Path \"Models\\Monsters\\PainElemental\"\n\n   Model 0 \"painelemental_explosion.MD2\"\n   Skin 0 \"E.png\"\n\n   Scale 0.5 0.5 0.5\n   zoffset 28\n\n   FrameIndex PAIN M 0 4\n}\n\nModel BossBrain\n{\n   Path \"Models\\Monsters\\BossBrain\"\n   Skin 0 \"bbrain.png\"\n   Skin 1 \"braingore.png\"\n   Skin 2 \"bbrain.png\"\n   Skin 3 \"gibs.png\"\n   Model 0 \"Bbrain1.md2\"\n   Model 1 \"Bbrain2.md2\"\n   Model 2 \"Bbrain3.md2\"\n   Model 3 \"gibs.md2\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex BBRN A 0 0   FrameIndex BBRN A 1 0   FrameIndex BBRN A 2 0   FrameIndex BBRN A 3 8\n   FrameIndex BBRN B 0 1   FrameIndex BBRN B 1 0   FrameIndex BBRN B 2 0   FrameIndex BBRN B 3 8\n}\n\nModel Shotgunguy\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"sargeant.png\"\n   Skin 1 \"h_spos0.png\"\n   Skin 2 \"cv_shotgun.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_sarge.md2\"\n   Model 2 \"weapon_shotty.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex SPOS A 0 0\t   FrameIndex SPOS A 1 0\t   FrameIndex SPOS A 2 0\n   FrameIndex SPOS B 0 2\t   FrameIndex SPOS B 1 2\t   FrameIndex SPOS B 2 2\n   FrameIndex SPOS C 0 4\t   FrameIndex SPOS C 1 4\t   FrameIndex SPOS C 2 4\n   FrameIndex SPOS D 0 6\t   FrameIndex SPOS D 1 6\t   FrameIndex SPOS D 2 6\n   FrameIndex SPOS E 0 9\t   FrameIndex SPOS E 1 9\t   FrameIndex SPOS E 2 9\n\n   FrameIndex SPOS G 0 54\t   FrameIndex SPOS G 1 22\t   FrameIndex SPOS G 2 11\n   FrameIndex SPOS H 0 54\t   FrameIndex SPOS H 1 22\t   FrameIndex SPOS H 2 11\n\n}\n\nModel Shotgunguy\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"sargeant-fire.png\"\n   Skin 1 \"h_spos0.png\"\n   Skin 2 \"cv_shotgun.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_sarge.md2\"\n   Model 2 \"weapon_shotty.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex SPOS F 0 10\t   FrameIndex SPOS F 1 10\t   FrameIndex SPOS F 2 10\n\n}\n\nModel Shotgunguy\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"sargeant.png\"\n   Skin 1 \"h_spos0.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_sarge.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex SPOS H 0 54\tFrameIndex SPOS H 1 22\n   FrameIndex SPOS I 0 58\tFrameIndex SPOS I 1 26\n   FrameIndex SPOS J 0 60\tFrameIndex SPOS J 1 28\n   FrameIndex SPOS K 0 62\tFrameIndex SPOS K 1 30\n   FrameIndex SPOS L 0 64\tFrameIndex SPOS L 1 32\n}\n\nModel DeadShotgunguy\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"sargeant.png\"\n   Skin 1 \"h_spos2.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_sarge.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex SPOS L 0 79\t   FrameIndex SPOS L 1 47\n}\n\nModel Shotgunguy\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 2 \"GIBS.png\"\n   Model 2 \"GIBS.md2\"\n   Scale 1.1 1.1 1.1\n\n   FrameIndex SPOS M 2 0\n   FrameIndex SPOS N 2 2\n   FrameIndex SPOS O 2 4\n   FrameIndex SPOS P 2 6\n   FrameIndex SPOS Q 2 8\n   FrameIndex SPOS R 2 8\n   FrameIndex SPOS S 2 8\n   FrameIndex SPOS T 2 8\n   FrameIndex SPOS U 2 8\n}\n\nModel ZombieMan\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"possesed.png\"\n   Skin 1 \"h_poss0.png\"\n   Skin 2 \"cv_rifle.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_fodder.md2\"\n   Model 2 \"weapon_rifle.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex POSS A 0 0\tFrameIndex POSS A 1 0\tFrameIndex POSS A 2 0\n   FrameIndex POSS B 0 2\tFrameIndex POSS B 1 2\tFrameIndex POSS B 2 2\n   FrameIndex POSS C 0 4\tFrameIndex POSS C 1 4\tFrameIndex POSS C 2 4\n   FrameIndex POSS D 0 6\tFrameIndex POSS D 1 6\tFrameIndex POSS D 2 6\n   FrameIndex POSS E 0 9\tFrameIndex POSS E 1 9\tFrameIndex POSS E 2 9\n   FrameIndex POSS G 0 54\tFrameIndex POSS G 1 22\tFrameIndex POSS G 2 11\n   FrameIndex POSS H 0 54\tFrameIndex POSS H 1 22\tFrameIndex POSS H 2 11\n\n}\n\nModel ZombieMan\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"possesed-Fire.png\"\n   Skin 1 \"h_poss0.png\"\n   Skin 2 \"cv_rifle.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_fodder.md2\"\n   Model 2 \"weapon_rifle.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex POSS F 0 10\t   FrameIndex POSS F 1 10\t   FrameIndex POSS F 2 10\n\n}\n\nModel ZombieMan\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"possesed.png\"\n   Skin 1 \"h_poss0.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_fodder.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex POSS H 0 54\tFrameIndex POSS H 1 22\n   FrameIndex POSS I 0 58\tFrameIndex POSS I 1 26\n   FrameIndex POSS J 0 60\tFrameIndex POSS J 1 28\n   FrameIndex POSS K 0 62\tFrameIndex POSS K 1 30\n   FrameIndex POSS L 0 64\tFrameIndex POSS L 1 32\n}\n\nModel DeadZombieMan\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"possesed.png\"\n   Skin 1 \"h_poss0.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_fodder.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex POSS L 0 64\t   FrameIndex POSS L 1 32\n}\n\nModel ZombieMan\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 2 \"GIBS.png\"\n   Model 2 \"GIBS.md2\"\n   Scale 1.1 1.1 1.1\n\n   FrameIndex POSS M 2 0\n   FrameIndex POSS N 2 2\n   FrameIndex POSS O 2 4\n   FrameIndex POSS P 2 6\n   FrameIndex POSS Q 2 8\n   FrameIndex POSS R 2 8\n   FrameIndex POSS S 2 8\n   FrameIndex POSS T 2 8\n   FrameIndex POSS U 2 8\n}\n\nModel Chaingunguy\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"commando.png\"\n   Skin 1 \"h_cpos1.png\"\n   Skin 2 \"cv_chaingun.png\"\n   Skin 3 \"cv_chain.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_chainy.md2\"\n   Model 2 \"weapon_bagsy-Chaingun.md2\"\n   Model 3 \"weapon_chain.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex CPOS A 0 11\t   FrameIndex CPOS A 1 11\t   FrameIndex CPOS A 2 0\tFrameIndex CPOS A 3 0\n   FrameIndex CPOS B 0 13\t   FrameIndex CPOS B 1 13\t   FrameIndex CPOS B 2 2\tFrameIndex CPOS B 3 2\n   FrameIndex CPOS C 0 15\t   FrameIndex CPOS C 1 15\t   FrameIndex CPOS C 2 4\tFrameIndex CPOS C 3 4\n   FrameIndex CPOS D 0 17\t   FrameIndex CPOS D 1 17\t   FrameIndex CPOS D 2 6\tFrameIndex CPOS D 3 6\n   FrameIndex CPOS G 0 54\t   FrameIndex CPOS G 1 22\t   FrameIndex CPOS G 2 17\tFrameIndex CPOS G 3 11\n   FrameIndex CPOS H 0 54\t   FrameIndex CPOS H 1 22\t   FrameIndex CPOS H 2 17\tFrameIndex CPOS H 3 11\n\n}\n\nModel Chaingunguy\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"commando-fire.png\"\n   Skin 1 \"h_cpos1.png\"\n   Skin 2 \"cv_chaingun2.png\"\n   Skin 3 \"cv_chain.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_chainy.md2\"\n   Model 2 \"weapon_bagsy-Chaingun.md2\"\n   Model 3 \"weapon_chain.md2\"\n   Scale 0.9 0.9 0.9\n\nNOINTERPOLATION\n\n   FrameIndex CPOS E 0 20\t   FrameIndex CPOS E 1 20\t   FrameIndex CPOS E 2 9\tFrameIndex CPOS E 3 10\n\n}\n\nModel Chaingunguy\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"commando-fire.png\"\n   Skin 1 \"h_cpos1.png\"\n   Skin 2 \"cv_chaingun2.png\"\n   Skin 3 \"cv_chain.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_chainy.md2\"\n   Model 2 \"weapon_bagsy-Chaingun.md2\"\n   Model 3 \"weapon_chain.md2\"\n   Scale 0.9 0.9 0.9\n\nNOINTERPOLATION\n\n   FrameIndex CPOS F 0 21\tFrameIndex CPOS F 1 21\tFrameIndex CPOS F 2 13\tFrameIndex CPOS F 3 10\n\n}\n\nModel Chaingunguy\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"commando.png\"\n   Skin 1 \"h_cpos1.png\"\n   Skin 2 \"cv_chaingun.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_sarge.md2\"\n   Model 2 \"weapon_bagsy.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex CPOS H 0 66\tFrameIndex CPOS H 1 34\tFrameIndex CPOS H 2 66\n   FrameIndex CPOS I 0 69\tFrameIndex CPOS I 1 37\tFrameIndex CPOS I 2 69\n   FrameIndex CPOS J 0 71\tFrameIndex CPOS J 1 39\tFrameIndex CPOS J 2 71\n   FrameIndex CPOS K 0 73\tFrameIndex CPOS K 1 41\tFrameIndex CPOS K 2 73\n   FrameIndex CPOS L 0 75\tFrameIndex CPOS L 1 43\tFrameIndex CPOS L 2 75\n   FrameIndex CPOS M 0 77\tFrameIndex CPOS M 1 45\tFrameIndex CPOS M 2 77\n   FrameIndex CPOS N 0 79\tFrameIndex CPOS N 1 47\tFrameIndex CPOS N 2 79\n}\n\nModel Chaingunguy\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 2 \"GIBS.png\"\n   Model 2 \"GIBS.md2\"\n   Scale 1.1 1.1 1.1\n\n   FrameIndex CPOS O 2 0\n   FrameIndex CPOS P 2 2\n   FrameIndex CPOS Q 2 4\n   FrameIndex CPOS R 2 6\n   FrameIndex CPOS S 2 8\n   FrameIndex CPOS T 2 8\n   FrameIndex CPOS U 2 8\n}\n\nModel CommanderKeen\n{\n   Path \"Models\\Monsters\\CommanderKeen\"\n   Model 0 \"Keen.md2\"\n   Skin 0 \"Keen0.png\"\n\n   Scale 0.5 0.5 0.5\nZOffset 0.1\n\n   FrameIndex KEEN A 0 0\n}\n\nModel CommanderKeen\n{\n   Path \"Models\\Monsters\\CommanderKeen\"\n   Model 0 \"Keen.md2\"\n   Skin 0 \"Keen1.png\"\n   Scale 0.5 0.5 0.5\n\n\tALIGNANGLE\n\nZOffset 0.1\n   FrameIndex KEEN B 0 0\n   FrameIndex KEEN C 0 1\n   FrameIndex KEEN D 0 2\n   FrameIndex KEEN E 0 3\n   FrameIndex KEEN F 0 4\n\n   FrameIndex KEEN M 0 0\n}\n\nModel CommanderKeen\n{\n   Path \"Models\\Monsters\\CommanderKeen\"\n   Model 0 \"Keen.md2\"\n   Skin 0 \"Keen2.png\"\n   Model 1 \"Keen_Meat.md2\"\n   Skin 1 \"Keen_Meat.pcx\"\n\n\tZOffset 0.1\n   Scale 0.5 0.5 0.5\n\n\tALIGNANGLE\n\n   FrameIndex KEEN G 0 5   FrameIndex KEEN G 1 0\n   FrameIndex KEEN H 0 6   FrameIndex KEEN H 1 1\n   FrameIndex KEEN I 0 7   FrameIndex KEEN I 1 2\n   FrameIndex KEEN J 0 8   FrameIndex KEEN J 1 3\n   FrameIndex KEEN K 0 9   FrameIndex KEEN K 1 4\n   FrameIndex KEEN L 0 10   FrameIndex KEEN L 1 4\n\n}\n\nModel ZombieMan1\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"possesed.png\"\n   Skin 1 \"h_poss1.png\"\n   Skin 2 \"cv_rifle.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_fodder.md2\"\n   Model 2 \"weapon_rifle.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex POSS A 0 0\tFrameIndex POSS A 1 0\tFrameIndex POSS A 2 0\n   FrameIndex POSS B 0 2\tFrameIndex POSS B 1 2\tFrameIndex POSS B 2 2\n   FrameIndex POSS C 0 4\tFrameIndex POSS C 1 4\tFrameIndex POSS C 2 4\n   FrameIndex POSS D 0 6\tFrameIndex POSS D 1 6\tFrameIndex POSS D 2 6\n   FrameIndex POSS E 0 9\tFrameIndex POSS E 1 9\tFrameIndex POSS E 2 9\n   FrameIndex POSS G 0 54\tFrameIndex POSS G 1 22\tFrameIndex POSS G 2 11\n   FrameIndex POSS H 0 54\tFrameIndex POSS H 1 22\tFrameIndex POSS H 2 11\n\n}\n\nModel ZombieMan1\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"possesed-Fire.png\"\n   Skin 1 \"h_poss1.png\"\n   Skin 2 \"cv_rifle.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_fodder.md2\"\n   Model 2 \"weapon_rifle.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex POSS F 0 10\t   FrameIndex POSS F 1 10\t   FrameIndex POSS F 2 10\n\n}\n\nModel ZombieMan1\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"possesed.png\"\n   Skin 1 \"h_poss1.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_fodder.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex POSS H 0 54\tFrameIndex POSS H 1 22\n   FrameIndex POSS I 0 58\tFrameIndex POSS I 1 26\n   FrameIndex POSS J 0 60\tFrameIndex POSS J 1 28\n   FrameIndex POSS K 0 62\tFrameIndex POSS K 1 30\n   FrameIndex POSS L 0 64\tFrameIndex POSS L 1 32\n}\n\nModel ZombieMan1\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 2 \"GIBS.png\"\n   Model 2 \"GIBS.md2\"\n   Scale 1.1 1.1 1.1\n\n   FrameIndex POSS M 2 0\n   FrameIndex POSS N 2 2\n   FrameIndex POSS O 2 4\n   FrameIndex POSS P 2 6\n   FrameIndex POSS Q 2 8\n   FrameIndex POSS R 2 8\n   FrameIndex POSS S 2 8\n   FrameIndex POSS T 2 8\n   FrameIndex POSS U 2 8\n}\n\nModel ZombieMan2\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"possesed.png\"\n   Skin 1 \"h_poss2.png\"\n   Skin 2 \"cv_rifle.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_fodder.md2\"\n   Model 2 \"weapon_rifle.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex POSS A 0 0\tFrameIndex POSS A 1 0\tFrameIndex POSS A 2 0\n   FrameIndex POSS B 0 2\tFrameIndex POSS B 1 2\tFrameIndex POSS B 2 2\n   FrameIndex POSS C 0 4\tFrameIndex POSS C 1 4\tFrameIndex POSS C 2 4\n   FrameIndex POSS D 0 6\tFrameIndex POSS D 1 6\tFrameIndex POSS D 2 6\n   FrameIndex POSS E 0 9\tFrameIndex POSS E 1 9\tFrameIndex POSS E 2 9\n   FrameIndex POSS G 0 54\tFrameIndex POSS G 1 22\tFrameIndex POSS G 2 11\n   FrameIndex POSS H 0 54\tFrameIndex POSS H 1 22\tFrameIndex POSS H 2 11\n\n}\n\nModel ZombieMan2\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"possesed-Fire.png\"\n   Skin 1 \"h_poss2.png\"\n   Skin 2 \"cv_rifle.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_fodder.md2\"\n   Model 2 \"weapon_rifle.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex POSS F 0 10\t   FrameIndex POSS F 1 10\t   FrameIndex POSS F 2 10\n\n}\n\nModel ZombieMan2\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"possesed.png\"\n   Skin 1 \"h_poss2.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_fodder.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex POSS H 0 54\tFrameIndex POSS H 1 22\n   FrameIndex POSS I 0 58\tFrameIndex POSS I 1 26\n   FrameIndex POSS J 0 60\tFrameIndex POSS J 1 28\n   FrameIndex POSS K 0 62\tFrameIndex POSS K 1 30\n   FrameIndex POSS L 0 64\tFrameIndex POSS L 1 32\n}\n\nModel ZombieMan3\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 2 \"GIBS.png\"\n   Model 2 \"GIBS.md2\"\n   Scale 1.1 1.1 1.1\n\n   FrameIndex POSS M 2 0\n   FrameIndex POSS N 2 2\n   FrameIndex POSS O 2 4\n   FrameIndex POSS P 2 6\n   FrameIndex POSS Q 2 8\n   FrameIndex POSS R 2 8\n   FrameIndex POSS S 2 8\n   FrameIndex POSS T 2 8\n   FrameIndex POSS U 2 8\n}\n\nModel ZombieMan3\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"possesed.png\"\n   Skin 1 \"h_poss3.png\"\n   Skin 2 \"cv_rifle.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_fodder.md2\"\n   Model 2 \"weapon_rifle.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex POSS A 0 0\tFrameIndex POSS A 1 0\tFrameIndex POSS A 2 0\n   FrameIndex POSS B 0 2\tFrameIndex POSS B 1 2\tFrameIndex POSS B 2 2\n   FrameIndex POSS C 0 4\tFrameIndex POSS C 1 4\tFrameIndex POSS C 2 4\n   FrameIndex POSS D 0 6\tFrameIndex POSS D 1 6\tFrameIndex POSS D 2 6\n   FrameIndex POSS E 0 9\tFrameIndex POSS E 1 9\tFrameIndex POSS E 2 9\n   FrameIndex POSS G 0 54\tFrameIndex POSS G 1 22\tFrameIndex POSS G 2 11\n   FrameIndex POSS H 0 54\tFrameIndex POSS H 1 22\tFrameIndex POSS H 2 11\n\n}\n\nModel ZombieMan3\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"possesed-Fire.png\"\n   Skin 1 \"h_poss3.png\"\n   Skin 2 \"cv_rifle.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_fodder.md2\"\n   Model 2 \"weapon_rifle.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex POSS F 0 10\t   FrameIndex POSS F 1 10\t   FrameIndex POSS F 2 10\n\n}\n\nModel ZombieMan3\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"possesed.png\"\n   Skin 1 \"h_poss3.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_fodder.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex POSS H 0 54\tFrameIndex POSS H 1 22\n   FrameIndex POSS I 0 58\tFrameIndex POSS I 1 26\n   FrameIndex POSS J 0 60\tFrameIndex POSS J 1 28\n   FrameIndex POSS K 0 62\tFrameIndex POSS K 1 30\n   FrameIndex POSS L 0 64\tFrameIndex POSS L 1 32\n}\n\nModel ZombieMan4\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 2 \"GIBS.png\"\n   Model 2 \"GIBS.md2\"\n   Scale 1.1 1.1 1.1\n\n   FrameIndex POSS M 2 0\n   FrameIndex POSS N 2 2\n   FrameIndex POSS O 2 4\n   FrameIndex POSS P 2 6\n   FrameIndex POSS Q 2 8\n   FrameIndex POSS R 2 8\n   FrameIndex POSS S 2 8\n   FrameIndex POSS T 2 8\n   FrameIndex POSS U 2 8\n}\n\nModel ZombieMan4\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"possesed.png\"\n   Skin 1 \"h_poss4.png\"\n   Skin 2 \"cv_rifle.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_fodder.md2\"\n   Model 2 \"weapon_rifle.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex POSS A 0 0\tFrameIndex POSS A 1 0\tFrameIndex POSS A 2 0\n   FrameIndex POSS B 0 2\tFrameIndex POSS B 1 2\tFrameIndex POSS B 2 2\n   FrameIndex POSS C 0 4\tFrameIndex POSS C 1 4\tFrameIndex POSS C 2 4\n   FrameIndex POSS D 0 6\tFrameIndex POSS D 1 6\tFrameIndex POSS D 2 6\n   FrameIndex POSS E 0 9\tFrameIndex POSS E 1 9\tFrameIndex POSS E 2 9\n   FrameIndex POSS G 0 54\tFrameIndex POSS G 1 22\tFrameIndex POSS G 2 11\n   FrameIndex POSS H 0 54\tFrameIndex POSS H 1 22\tFrameIndex POSS H 2 11\n\n}\n\nModel ZombieMan4\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"possesed-Fire.png\"\n   Skin 1 \"h_poss4.png\"\n   Skin 2 \"cv_rifle.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_fodder.md2\"\n   Model 2 \"weapon_rifle.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex POSS F 0 10\t   FrameIndex POSS F 1 10\t   FrameIndex POSS F 2 10\n\n}\n\nModel ZombieMan4\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"possesed.png\"\n   Skin 1 \"h_poss4.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_fodder.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex POSS H 0 54\tFrameIndex POSS H 1 22\n   FrameIndex POSS I 0 58\tFrameIndex POSS I 1 26\n   FrameIndex POSS J 0 60\tFrameIndex POSS J 1 28\n   FrameIndex POSS K 0 62\tFrameIndex POSS K 1 30\n   FrameIndex POSS L 0 64\tFrameIndex POSS L 1 32\n}\n\nModel ZombieMan5\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 2 \"GIBS.png\"\n   Model 2 \"GIBS.md2\"\n   Scale 1.1 1.1 1.1\n\n   FrameIndex POSS M 2 0\n   FrameIndex POSS N 2 2\n   FrameIndex POSS O 2 4\n   FrameIndex POSS P 2 6\n   FrameIndex POSS Q 2 8\n   FrameIndex POSS R 2 8\n   FrameIndex POSS S 2 8\n   FrameIndex POSS T 2 8\n   FrameIndex POSS U 2 8\n}\n\nModel ZombieMan5\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"possesed.png\"\n   Skin 1 \"h_SENA.png\"\n   Skin 2 \"cv_rifle.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_fodder.md2\"\n   Model 2 \"weapon_rifle.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex POSS A 0 0\tFrameIndex POSS A 1 0\tFrameIndex POSS A 2 0\n   FrameIndex POSS B 0 2\tFrameIndex POSS B 1 2\tFrameIndex POSS B 2 2\n   FrameIndex POSS C 0 4\tFrameIndex POSS C 1 4\tFrameIndex POSS C 2 4\n   FrameIndex POSS D 0 6\tFrameIndex POSS D 1 6\tFrameIndex POSS D 2 6\n   FrameIndex POSS E 0 9\tFrameIndex POSS E 1 9\tFrameIndex POSS E 2 9\n   FrameIndex POSS G 0 54\tFrameIndex POSS G 1 22\tFrameIndex POSS G 2 11\n   FrameIndex POSS H 0 54\tFrameIndex POSS H 1 22\tFrameIndex POSS H 2 11\n\n}\n\nModel ZombieMan5\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"possesed-Fire.png\"\n   Skin 1 \"h_SENA.png\"\n   Skin 2 \"cv_rifle.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_fodder.md2\"\n   Model 2 \"weapon_rifle.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex POSS F 0 10\t   FrameIndex POSS F 1 10\t   FrameIndex POSS F 2 10\n\n}\n\nModel ZombieMan5\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"possesed.png\"\n   Skin 1 \"h_SENA.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_fodder.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex POSS H 0 54\tFrameIndex POSS H 1 22\n   FrameIndex POSS I 0 58\tFrameIndex POSS I 1 26\n   FrameIndex POSS J 0 60\tFrameIndex POSS J 1 28\n   FrameIndex POSS K 0 62\tFrameIndex POSS K 1 30\n   FrameIndex POSS L 0 64\tFrameIndex POSS L 1 32\n}\n\nModel ZombieMan5\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 2 \"GIBS.png\"\n   Model 2 \"GIBS.md2\"\n   Scale 1.1 1.1 1.1\n\n   FrameIndex POSS M 2 0\n   FrameIndex POSS N 2 2\n   FrameIndex POSS O 2 4\n   FrameIndex POSS P 2 6\n   FrameIndex POSS Q 2 8\n   FrameIndex POSS R 2 8\n   FrameIndex POSS S 2 8\n   FrameIndex POSS T 2 8\n   FrameIndex POSS U 2 8\n}\n\nModel Shotgunguy1\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"sargeant.png\"\n   Skin 1 \"h_spos1.png\"\n   Skin 2 \"cv_shotgun.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_sarge.md2\"\n   Model 2 \"weapon_shotty.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex SPOS A 0 0\t   FrameIndex SPOS A 1 0\t   FrameIndex SPOS A 2 0\n   FrameIndex SPOS B 0 2\t   FrameIndex SPOS B 1 2\t   FrameIndex SPOS B 2 2\n   FrameIndex SPOS C 0 4\t   FrameIndex SPOS C 1 4\t   FrameIndex SPOS C 2 4\n   FrameIndex SPOS D 0 6\t   FrameIndex SPOS D 1 6\t   FrameIndex SPOS D 2 6\n   FrameIndex SPOS E 0 9\t   FrameIndex SPOS E 1 9\t   FrameIndex SPOS E 2 9\n\n   FrameIndex SPOS G 0 54\t   FrameIndex SPOS G 1 22\t   FrameIndex SPOS G 2 11\n   FrameIndex SPOS H 0 54\t   FrameIndex SPOS H 1 22\t   FrameIndex SPOS H 2 11\n\n}\n\nModel Shotgunguy1\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"sargeant-fire.png\"\n   Skin 1 \"h_spos1.png\"\n   Skin 2 \"cv_shotgun.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_sarge.md2\"\n   Model 2 \"weapon_shotty.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex SPOS F 0 10\t   FrameIndex SPOS F 1 10\t   FrameIndex SPOS F 2 10\n\n}\n\nModel Shotgunguy1\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"sargeant.png\"\n   Skin 1 \"h_spos1.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_sarge.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex SPOS H 0 54\tFrameIndex SPOS H 1 22\n   FrameIndex SPOS I 0 58\tFrameIndex SPOS I 1 26\n   FrameIndex SPOS J 0 60\tFrameIndex SPOS J 1 28\n   FrameIndex SPOS K 0 62\tFrameIndex SPOS K 1 30\n   FrameIndex SPOS L 0 64\tFrameIndex SPOS L 1 32\n}\n\nModel Shotgunguy1\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 2 \"GIBS.png\"\n   Model 2 \"GIBS.md2\"\n   Scale 1.1 1.1 1.1\n\n   FrameIndex SPOS M 2 0\n   FrameIndex SPOS N 2 2\n   FrameIndex SPOS O 2 4\n   FrameIndex SPOS P 2 6\n   FrameIndex SPOS Q 2 8\n   FrameIndex SPOS R 2 8\n   FrameIndex SPOS S 2 8\n   FrameIndex SPOS T 2 8\n   FrameIndex SPOS U 2 8\n}\n\nModel Shotgunguy2\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"sargeant.png\"\n   Skin 1 \"h_spos2.png\"\n   Skin 2 \"cv_shotgun.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_sarge.md2\"\n   Model 2 \"weapon_shotty.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex SPOS A 0 0\t   FrameIndex SPOS A 1 0\t   FrameIndex SPOS A 2 0\n   FrameIndex SPOS B 0 2\t   FrameIndex SPOS B 1 2\t   FrameIndex SPOS B 2 2\n   FrameIndex SPOS C 0 4\t   FrameIndex SPOS C 1 4\t   FrameIndex SPOS C 2 4\n   FrameIndex SPOS D 0 6\t   FrameIndex SPOS D 1 6\t   FrameIndex SPOS D 2 6\n   FrameIndex SPOS E 0 9\t   FrameIndex SPOS E 1 9\t   FrameIndex SPOS E 2 9\n\n   FrameIndex SPOS G 0 54\t   FrameIndex SPOS G 1 22\t   FrameIndex SPOS G 2 11\n   FrameIndex SPOS H 0 54\t   FrameIndex SPOS H 1 22\t   FrameIndex SPOS H 2 11\n\n}\n\nModel Shotgunguy2\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"sargeant-fire.png\"\n   Skin 1 \"h_spos2.png\"\n   Skin 2 \"cv_shotgun.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_sarge.md2\"\n   Model 2 \"weapon_shotty.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex SPOS F 0 10\t   FrameIndex SPOS F 1 10\t   FrameIndex SPOS F 2 10\n\n}\n\nModel Shotgunguy2\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"sargeant.png\"\n   Skin 1 \"h_spos2.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_sarge.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex SPOS H 0 54\tFrameIndex SPOS H 1 22\n   FrameIndex SPOS I 0 58\tFrameIndex SPOS I 1 26\n   FrameIndex SPOS J 0 60\tFrameIndex SPOS J 1 28\n   FrameIndex SPOS K 0 62\tFrameIndex SPOS K 1 30\n   FrameIndex SPOS L 0 64\tFrameIndex SPOS L 1 32\n}\n\nModel Shotgunguy2\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 2 \"GIBS.png\"\n   Model 2 \"GIBS.md2\"\n   Scale 1.1 1.1 1.1\n\n   FrameIndex SPOS M 2 0\n   FrameIndex SPOS N 2 2\n   FrameIndex SPOS O 2 4\n   FrameIndex SPOS P 2 6\n   FrameIndex SPOS Q 2 8\n   FrameIndex SPOS R 2 8\n   FrameIndex SPOS S 2 8\n   FrameIndex SPOS T 2 8\n   FrameIndex SPOS U 2 8\n}\n\nModel Shotgunguy3\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"sargeant.png\"\n   Skin 1 \"h_spos3.png\"\n   Skin 2 \"cv_shotgun.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_sarge.md2\"\n   Model 2 \"weapon_shotty.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex SPOS A 0 0\t   FrameIndex SPOS A 1 0\t   FrameIndex SPOS A 2 0\n   FrameIndex SPOS B 0 2\t   FrameIndex SPOS B 1 2\t   FrameIndex SPOS B 2 2\n   FrameIndex SPOS C 0 4\t   FrameIndex SPOS C 1 4\t   FrameIndex SPOS C 2 4\n   FrameIndex SPOS D 0 6\t   FrameIndex SPOS D 1 6\t   FrameIndex SPOS D 2 6\n   FrameIndex SPOS E 0 9\t   FrameIndex SPOS E 1 9\t   FrameIndex SPOS E 2 9\n\n   FrameIndex SPOS G 0 54\t   FrameIndex SPOS G 1 22\t   FrameIndex SPOS G 2 11\n   FrameIndex SPOS H 0 54\t   FrameIndex SPOS H 1 22\t   FrameIndex SPOS H 2 11\n\n}\n\nModel Shotgunguy3\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"sargeant-fire.png\"\n   Skin 1 \"h_spos3.png\"\n   Skin 2 \"cv_shotgun.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_sarge.md2\"\n   Model 2 \"weapon_shotty.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex SPOS F 0 10\t   FrameIndex SPOS F 1 10\t   FrameIndex SPOS F 2 10\n\n}\n\nModel Shotgunguy3\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"sargeant.png\"\n   Skin 1 \"h_spos3.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_sarge.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex SPOS H 0 54\tFrameIndex SPOS H 1 22\n   FrameIndex SPOS I 0 58\tFrameIndex SPOS I 1 26\n   FrameIndex SPOS J 0 60\tFrameIndex SPOS J 1 28\n   FrameIndex SPOS K 0 62\tFrameIndex SPOS K 1 30\n   FrameIndex SPOS L 0 64\tFrameIndex SPOS L 1 32\n}\n\nModel Shotgunguy3\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 2 \"GIBS.png\"\n   Model 2 \"GIBS.md2\"\n   Scale 1.1 1.1 1.1\n\n   FrameIndex SPOS M 2 0\n   FrameIndex SPOS N 2 2\n   FrameIndex SPOS O 2 4\n   FrameIndex SPOS P 2 6\n   FrameIndex SPOS Q 2 8\n   FrameIndex SPOS R 2 8\n   FrameIndex SPOS S 2 8\n   FrameIndex SPOS T 2 8\n   FrameIndex SPOS U 2 8\n}\n\nModel Shotgunguy4\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"sargeant.png\"\n   Skin 1 \"h_spos4.png\"\n   Skin 2 \"cv_shotgun.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_sarge.md2\"\n   Model 2 \"weapon_shotty.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex SPOS A 0 0\t   FrameIndex SPOS A 1 0\t   FrameIndex SPOS A 2 0\n   FrameIndex SPOS B 0 2\t   FrameIndex SPOS B 1 2\t   FrameIndex SPOS B 2 2\n   FrameIndex SPOS C 0 4\t   FrameIndex SPOS C 1 4\t   FrameIndex SPOS C 2 4\n   FrameIndex SPOS D 0 6\t   FrameIndex SPOS D 1 6\t   FrameIndex SPOS D 2 6\n   FrameIndex SPOS E 0 9\t   FrameIndex SPOS E 1 9\t   FrameIndex SPOS E 2 9\n\n   FrameIndex SPOS G 0 54\t   FrameIndex SPOS G 1 22\t   FrameIndex SPOS G 2 11\n   FrameIndex SPOS H 0 54\t   FrameIndex SPOS H 1 22\t   FrameIndex SPOS H 2 11\n\n}\n\nModel Shotgunguy4\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"sargeant-fire.png\"\n   Skin 1 \"h_spos4.png\"\n   Skin 2 \"cv_shotgun.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_sarge.md2\"\n   Model 2 \"weapon_shotty.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex SPOS F 0 10\t   FrameIndex SPOS F 1 10\t   FrameIndex SPOS F 2 10\n\n}\n\nModel Shotgunguy4\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"sargeant.png\"\n   Skin 1 \"h_spos4.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_sarge.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex SPOS H 0 54\tFrameIndex SPOS H 1 22\n   FrameIndex SPOS I 0 58\tFrameIndex SPOS I 1 26\n   FrameIndex SPOS J 0 60\tFrameIndex SPOS J 1 28\n   FrameIndex SPOS K 0 62\tFrameIndex SPOS K 1 30\n   FrameIndex SPOS L 0 64\tFrameIndex SPOS L 1 32\n}\n\nModel Shotgunguy4\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 2 \"GIBS.png\"\n   Model 2 \"GIBS.md2\"\n   Scale 1.1 1.1 1.1\n\n   FrameIndex SPOS M 2 0\n   FrameIndex SPOS N 2 2\n   FrameIndex SPOS O 2 4\n   FrameIndex SPOS P 2 6\n   FrameIndex SPOS Q 2 8\n   FrameIndex SPOS R 2 8\n   FrameIndex SPOS S 2 8\n   FrameIndex SPOS T 2 8\n   FrameIndex SPOS U 2 8\n}\n\nModel Chaingunguy1\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"commando.png\"\n   Skin 1 \"h_cpos0.png\"\n   Skin 2 \"cv_chaingun.png\"\n   Skin 3 \"cv_chain.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_chainy.md2\"\n   Model 2 \"weapon_bagsy-Chaingun.md2\"\n   Model 3 \"weapon_chain.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex CPOS A 0 11\t   FrameIndex CPOS A 1 11\t   FrameIndex CPOS A 2 0\tFrameIndex CPOS A 3 0\n   FrameIndex CPOS B 0 13\t   FrameIndex CPOS B 1 13\t   FrameIndex CPOS B 2 2\tFrameIndex CPOS B 3 2\n   FrameIndex CPOS C 0 15\t   FrameIndex CPOS C 1 15\t   FrameIndex CPOS C 2 4\tFrameIndex CPOS C 3 4\n   FrameIndex CPOS D 0 17\t   FrameIndex CPOS D 1 17\t   FrameIndex CPOS D 2 6\tFrameIndex CPOS D 3 6\n   FrameIndex CPOS G 0 54\t   FrameIndex CPOS G 1 22\t   FrameIndex CPOS G 2 17\tFrameIndex CPOS G 3 11\n   FrameIndex CPOS H 0 54\t   FrameIndex CPOS H 1 22\t   FrameIndex CPOS H 2 17\tFrameIndex CPOS H 3 11\n\n}\n\nModel Chaingunguy1\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"commando-fire.png\"\n   Skin 1 \"h_cpos0.png\"\n   Skin 2 \"cv_chaingun2.png\"\n   Skin 3 \"cv_chain.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_chainy.md2\"\n   Model 2 \"weapon_bagsy-Chaingun.md2\"\n   Model 3 \"weapon_chain.md2\"\n   Scale 0.9 0.9 0.9\n\nNOINTERPOLATION\n\n   FrameIndex CPOS E 0 20\t   FrameIndex CPOS E 1 20\t   FrameIndex CPOS E 2 9\tFrameIndex CPOS E 3 10\n\n}\n\nModel Chaingunguy1\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"commando-fire.png\"\n   Skin 1 \"h_cpos0.png\"\n   Skin 2 \"cv_chaingun2.png\"\n   Skin 3 \"cv_chain.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_chainy.md2\"\n   Model 2 \"weapon_bagsy-Chaingun.md2\"\n   Model 3 \"weapon_chain.md2\"\n   Scale 0.9 0.9 0.9\n\nNOINTERPOLATION\n\n   FrameIndex CPOS F 0 21\tFrameIndex CPOS F 1 21\tFrameIndex CPOS F 2 13\tFrameIndex CPOS F 3 10\n\n}\n\nModel Chaingunguy1\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 0 \"commando.png\"\n   Skin 1 \"h_cpos0.png\"\n   Skin 2 \"cv_chaingun.png\"\n   Model 0 \"doom_body.md2\"\n   Model 1 \"head_sarge.md2\"\n   Model 2 \"weapon_bagsy.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex CPOS H 0 66\tFrameIndex CPOS H 1 34\tFrameIndex CPOS H 2 66\n   FrameIndex CPOS I 0 69\tFrameIndex CPOS I 1 37\tFrameIndex CPOS I 2 69\n   FrameIndex CPOS J 0 71\tFrameIndex CPOS J 1 39\tFrameIndex CPOS J 2 71\n   FrameIndex CPOS K 0 73\tFrameIndex CPOS K 1 41\tFrameIndex CPOS K 2 73\n   FrameIndex CPOS L 0 75\tFrameIndex CPOS L 1 43\tFrameIndex CPOS L 2 75\n   FrameIndex CPOS M 0 77\tFrameIndex CPOS M 1 45\tFrameIndex CPOS M 2 77\n   FrameIndex CPOS N 0 79\tFrameIndex CPOS N 1 47\tFrameIndex CPOS N 2 79\n}\n\nModel Chaingunguy1\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 2 \"GIBS.png\"\n   Model 2 \"GIBS.md2\"\n   Scale 1.1 1.1 1.1\n\n   FrameIndex CPOS O 2 0\n   FrameIndex CPOS P 2 2\n   FrameIndex CPOS Q 2 4\n   FrameIndex CPOS R 2 6\n   FrameIndex CPOS S 2 8\n   FrameIndex CPOS T 2 8\n   FrameIndex CPOS U 2 8\n}"
      },
      {
        "source": "pk3",
        "name": "Modeldef.Doom.OtherStuff.txt",
        "contents": "Model RevenantTracerSmoke\n{\n\tpath \"Models\\Decoration\\Puff\"\n\n\tmodel 0 \"RevTracerSmoke.md3\"\n\tskin 0 \"explode2.png\"\n\tmodel 1 \"RevTracerSmoke.md3\"\n\tskin 1 \"explode2a.png\"\n\n     Scale 0.5 0.5 0.5\n\n\tframeindex PUFF A 1 0 frameindex PUFF A 0 3\n}\nModel RevenantTracerSmoke\n{\n\tpath \"Models\\Decoration\\Puff\"\n\n\tmodel 0 \"RevTracerSmoke.md3\"\n\tskin 0 \"explode3.png\"\n\tmodel 1 \"RevTracerSmoke.md3\"\n\tskin 1 \"explode3a.png\"\n\n     Scale 0.5 0.5 0.5\n\n\tframeindex PUFF B 1 1 frameindex PUFF B 0 2\n}\nModel RevenantTracerSmoke\n{\n\tpath \"Models\\Decoration\\Puff\"\n\n\tmodel 0 \"RevTracerSmoke.md3\"\n\tskin 0 \"explode4.png\"\n\tmodel 1 \"RevTracerSmoke.md3\"\n\tskin 1 \"explode4a.png\"\n\n     Scale 0.5 0.5 0.5\n\n\tframeindex PUFF C 1 2 frameindex PUFF C 0 1\n}\nModel RevenantTracerSmoke\n{\n\tpath \"Models\\Decoration\\Puff\"\n\n\tmodel 0 \"RevTracerSmoke.md3\"\n\tskin 0 \"explode5.png\"\n\tmodel 1 \"RevTracerSmoke.md3\"\n\tskin 1 \"explode5a.png\"\n\n     Scale 0.5 0.5 0.5\n\n\tframeindex PUFF D 1 3 frameindex PUFF D 0 0\n}\n\nModel Spawnfire\n{\n\tpath \"Models\\Projectiles\\PlasmaBalls\"\n\n\tmodel 0 \"plasma_boom.md3\"\n\tmodel 1 \"Bolt.md3\"\n\tskin 0 \"Plasma_Yellow.png\"\n\tskin 1 \"Bolt_Yellow.png\"\n\tScale 2.0 2.0 2.0\n        ZOffset 16\n\n\tframeindex FIRE A 0 0\tframeindex FIRE A 1 0\n\tframeindex FIRE B 0 1\tframeindex FIRE B 1 1\n\tframeindex FIRE C 0 2\tframeindex FIRE C 1 2\n\tframeindex FIRE D 0 3\tframeindex FIRE D 1 3\n\tframeindex FIRE E 0 4\tframeindex FIRE E 1 999\n\tframeindex FIRE F 0 5\tframeindex FIRE F 1 999\n\tframeindex FIRE G 0 999\tframeindex FIRE G 1 999\n\tframeindex FIRE H 0 999\tframeindex FIRE H 1 999\n}\n\nModel BulletPuff\n{\n\tpath \"Models\\Decoration\\Puff\"\n\n\tmodel 0 \"explode.md2\"\n\tskin 0 \"explode2.png\"\n\tmodel 1 \"explode.md2\"\n\tskin 1 \"explode2a.png\"\n\n     Scale 0.1 0.1 0.1\n\n\tframeindex PUFF A 1 0 frameindex PUFF A 0 3\n}\nModel BulletPuff\n{\n\tpath \"Models\\Decoration\\Puff\"\n\n\tmodel 0 \"explode.md2\"\n\tskin 0 \"explode3.png\"\n\tmodel 1 \"explode.md2\"\n\tskin 1 \"explode3a.png\"\n\n     Scale 0.1 0.1 0.1\n\n\tframeindex PUFF B 1 1 frameindex PUFF B 0 2\n}\nModel BulletPuff\n{\n\tpath \"Models\\Decoration\\Puff\"\n\n\tmodel 0 \"explode.md2\"\n\tskin 0 \"explode4.png\"\n\tmodel 1 \"explode.md2\"\n\tskin 1 \"explode4a.png\"\n\n     Scale 0.1 0.1 0.1\n\n\tframeindex PUFF C 1 2 frameindex PUFF C 0 1\n}\nModel BulletPuff\n{\n\tpath \"Models\\Decoration\\Puff\"\n\n\tmodel 0 \"explode.md2\"\n\tskin 0 \"explode5.png\"\n\tmodel 1 \"explode.md2\"\n\tskin 1 \"explode5a.png\"\n\n     Scale 0.1 0.1 0.1\n\n\tframeindex PUFF D 1 3 frameindex PUFF D 0 0\n}\n\nModel ARCHVILEFIRE\n{\n   Path \"Models\\decoration\\ArchVileFire\"\n   Model 0 \"ArchFire.md3\"\n   Skin 0 \"Flame_Yellow_0.png\"\n   Scale 0.3 0.3 0.3\n   FrameIndex FIRE A 0 0\n\n}\nModel ARCHVILEFIRE\n{\n   Path \"Models\\decoration\\ArchVileFire\"\n   Model 0 \"ArchFire.md3\"\n   Skin 0 \"Flame_Yellow_1.png\"\n   Scale 0.4 0.4 0.4\n   FrameIndex FIRE B 0 0\n\n}\nModel ARCHVILEFIRE\n{\n   Path \"Models\\decoration\\ArchVileFire\"\n   Model 0 \"ArchFire.md3\"\n   Skin 0 \"Flame_Yellow_2.png\"\n   Scale 0.5 0.5 0.5\n   FrameIndex FIRE C 0 0\n\n}\nModel ARCHVILEFIRE\n{\n   Path \"Models\\decoration\\ArchVileFire\"\n   Model 0 \"ArchFire.md3\"\n   Skin 0 \"Flame_Yellow_3.png\"\n   Scale 0.6 0.6 0.6\n   FrameIndex FIRE D 0 0\n\n}\nModel ARCHVILEFIRE\n{\n   Path \"Models\\decoration\\ArchVileFire\"\n   Model 0 \"ArchFire.md3\"\n   Skin 0 \"Flame_Yellow_4.png\"\n   Scale 0.7 0.7 0.7\n   FrameIndex FIRE E 0 0\n\n}\nModel ARCHVILEFIRE\n{\n   Path \"Models\\decoration\\ArchVileFire\"\n   Model 0 \"ArchFire.md3\"\n   Skin 0 \"Flame_Yellow_5.png\"\n   Scale 0.8 0.8 0.8\n   FrameIndex FIRE F 0 0\n\n}\nModel ARCHVILEFIRE\n{\n   Path \"Models\\decoration\\ArchVileFire\"\n   Model 0 \"ArchFire.md3\"\n   Skin 0 \"Flame_Yellow_6.png\"\n   Scale 0.9 0.9 0.9\n   FrameIndex FIRE G 0 0\n\n}\nModel ARCHVILEFIRE\n{\n   Path \"Models\\decoration\\ArchVileFire\"\n   Model 0 \"ArchFire.md3\"\n   Skin 0 \"Flame_Yellow_7.png\"\n   Scale 1.0 1.0 1.0\n   FrameIndex FIRE H 0 0\n\n}\n\nModel TeleportFog\n{\n\tpath \"Models\\Projectiles\\PlasmaBalls\"\n\n\tmodel 0 \"plasma_boom.md3\"\n\tmodel 1 \"Bolt.md3\"\n\tskin 0 \"plasma_Green.png\"\n\tskin 1 \"Bolt_Green.png\"\n\tScale 2.0 2.0 2.0\n                ZOffset 16\n\n\tframeindex TFOG A 0 0\tframeindex TFOG A 1 0\n\tframeindex TFOG B 0 1\tframeindex TFOG B 1 1\n\tframeindex TFOG C 0 2\tframeindex TFOG C 1 2\n\tframeindex TFOG D 0 3\tframeindex TFOG D 1 3\n\tframeindex TFOG E 0 4\tframeindex TFOG E 1 999\n\tframeindex TFOG F 0 5\tframeindex TFOG F 1 999\n\tframeindex TFOG G 0 6\tframeindex TFOG G 1 999\n\tframeindex TFOG H 0 7\tframeindex TFOG H 1 999\n\tframeindex TFOG I 0 6\tframeindex TFOG I 1 999\n\tframeindex TFOG J 0 5\tframeindex TFOG J 1 999\n}\n\nModel WaterSplashBase\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Splash.md2\"\n   Model 1 \"Bubble.md2\"\n   Skin 0 \"splash0.png\"\n   Skin 1 \"splash0.png\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex SPSH E 0 0\t   FrameIndex SPSH E 1 999\n}\nModel WaterSplashBase\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Splash.md2\"\n   Model 1 \"Bubble.md2\"\n   Skin 0 \"splash1.png\"\n   Skin 1 \"splash1.png\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex SPSH F 0 1\t   FrameIndex SPSH F 1 0\n}\n\nModel WaterSplashBase\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Splash.md2\"\n   Model 1 \"Bubble.md2\"\n   Skin 0 \"splash2.png\"\n   Skin 1 \"splash2.png\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex SPSH G 0 2\t   FrameIndex SPSH G 1 1\n}\n\nModel WaterSplashBase\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Splash.md2\"\n   Model 1 \"Bubble.md2\"\n   Skin 0 \"splash3.png\"\n   Skin 1 \"splash3.png\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex SPSH H 0 3\t   FrameIndex SPSH H 1 2\n}\n\nModel WaterSplashBase\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Splash.md2\"\n   Model 1 \"Bubble.md2\"\n   Skin 0 \"splash4.png\"\n   Skin 1 \"splash4.png\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex SPSH I 0 4\t   FrameIndex SPSH I 1 3\n}\n\nModel WaterSplashBase\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Splash.md2\"\n   Model 1 \"Bubble.md2\"\n   Skin 0 \"splash5.png\"\n   Skin 1 \"splash5.png\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex SPSH J 0 5\t   FrameIndex SPSH J 1 4\n   FrameIndex SPSH K 0 999\t   FrameIndex SPSH K 1 999\n}\n\nModel WaterSplash\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Bubble.md2\"\n   Skin 0 \"splash0.png\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex SPSH A 0 0\n}\n\nModel WaterSplash\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Bubble.md2\"\n   Skin 0 \"splash1.png\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex SPSH B 0 0\n}\nModel WaterSplash\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Bubble.md2\"\n   Skin 0 \"splash2.png\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex SPSH C 0 0\n}\nModel WaterSplash\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Bubble.md2\"\n   Skin 0 \"splash3.png\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex SPSH D 0 0\n}\n\nModel BloodSplashBase\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Splash.md2\"\n   Model 1 \"Bubble.md2\"\n   Skin 0 \"bloodsplash0.png\"\n   Skin 1 \"bloodsplash0.png\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex BSPH E 0 0\t   FrameIndex BSPH E 1 999\n}\nModel BloodSplashBase\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Splash.md2\"\n   Model 1 \"Bubble.md2\"\n   Skin 0 \"bloodsplash1.png\"\n   Skin 1 \"bloodsplash1.png\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex BSPH F 0 1\t   FrameIndex BSPH F 1 0\n}\n\nModel BloodSplashBase\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Splash.md2\"\n   Model 1 \"Bubble.md2\"\n   Skin 0 \"bloodsplash2.png\"\n   Skin 1 \"bloodsplash2.png\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex BSPH G 0 2\t   FrameIndex BSPH G 1 1\n}\n\nModel BloodSplashBase\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Splash.md2\"\n   Model 1 \"Bubble.md2\"\n   Skin 0 \"bloodsplash3.png\"\n   Skin 1 \"bloodsplash3.png\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex BSPH H 0 3\t   FrameIndex BSPH H 1 2\n}\n\nModel BloodSplashBase\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Splash.md2\"\n   Model 1 \"Bubble.md2\"\n   Skin 0 \"bloodsplash4.png\"\n   Skin 1 \"bloodsplash4.png\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex BSPH I 0 4\t   FrameIndex BSPH I 1 3\n}\n\nModel BloodSplashBase\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Splash.md2\"\n   Model 1 \"Bubble.md2\"\n   Skin 0 \"bloodsplash5.png\"\n   Skin 1 \"bloodsplash5.png\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex BSPH J 0 5\t   FrameIndex BSPH J 1 4\n   FrameIndex BSPH K 0 999\t   FrameIndex BSPH K 1 999\n}\n\nModel BloodSplash\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Bubble.md2\"\n   Skin 0 \"bloodsplash0.png\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex BSPH A 0 0\n}\n\nModel BloodSplash\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Bubble.md2\"\n   Skin 0 \"bloodsplash1.png\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex BSPH B 0 0\n}\nModel BloodSplash\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Bubble.md2\"\n   Skin 0 \"bloodsplash2.png\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex BSPH C 0 0\n}\nModel BloodSplash\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Bubble.md2\"\n   Skin 0 \"bloodsplash3.png\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex BSPH D 0 0\n}\n\nModel SludgeSplash\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Splash.md2\"\n   Skin 0 \"sludgesplash0.png\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex SLDG E 0 1\n}\nModel SludgeSplash\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Splash.md2\"\n   Skin 0 \"sludgesplash1.png\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex SLDG F 0 2\n\n}\nModel SludgeSplash\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Splash.md2\"\n   Skin 0 \"sludgesplash2.png\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex SLDG G 0 3\n\n}\nModel SludgeSplash\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Splash.md2\"\n   Skin 0 \"sludgesplash3.png\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex SLDG H 0 5\n}\nModel SludgeChunk\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Bubble.md2\"\n   Skin 0 \"sludgesplash0.png\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex SLDG A 0 0\n}\n\nModel SludgeChunk\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Bubble.md2\"\n   Skin 0 \"sludgesplash1.png\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex SLDG B 0 0\n}\n\nModel SludgeChunk\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Bubble.md2\"\n   Skin 0 \"sludgesplash2.png\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex SLDG C 0 0\n}\n\nModel SludgeChunk\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Bubble.md2\"\n   Skin 0 \"sludgesplash3.png\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex SLDG D 0 0\n}\n\nModel SlimeSplash\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Splash.md2\"\n   Skin 0 \"nukesplash0.png\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex SLIM E 0 1\n}\nModel SlimeSplash\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Splash.md2\"\n   Skin 0 \"nukesplash1.png\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex SLIM F 0 2\n\n}\nModel SlimeSplash\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Splash.md2\"\n   Skin 0 \"nukesplash2.png\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex SLIM G 0 3\n\n}\nModel SlimeSplash\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Splash.md2\"\n   Skin 0 \"nukesplash3.png\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex SLIM H 0 5\n}\nModel SlimeChunk\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Bubble.md2\"\n   Skin 0 \"nukesplash0.png\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex SLIM A 0 0\n}\n\nModel SlimeChunk\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Bubble.md2\"\n   Skin 0 \"nukesplash1.png\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex SLIM B 0 0\n}\n\nModel SlimeChunk\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Bubble.md2\"\n   Skin 0 \"nukesplash2.png\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex SLIM C 0 0\n}\n\nModel SlimeChunk\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Bubble.md2\"\n   Skin 0 \"nukesplash3.png\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex SLIM D 0 0\n}\n\nModel LavaSplash\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Splash.md2\"\n   Model 1 \"LavaBubble.md2\"\n   Skin 0 \"LavaFlame0.png\"\n   Skin 1 \"LavaFlame0.png\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex LVAS A 0 0\t   FrameIndex LVAS A 1 999\n}\nModel LavaSplash\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Splash.md2\"\n   Model 1 \"LavaBubble.md2\"\n   Skin 0 \"LavaFlame1.png\"\n   Skin 1 \"LavaFlame1.png\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex LVAS B 0 1\t   FrameIndex LVAS B 1 0\n}\n\nModel LavaSplash\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Splash.md2\"\n   Model 1 \"LavaBubble.md2\"\n   Skin 0 \"LavaFlame2.png\"\n   Skin 1 \"LavaFlame2.png\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex LVAS C 0 2\t   FrameIndex LVAS C 1 1\n}\n\nModel LavaSplash\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Splash.md2\"\n   Model 1 \"LavaBubble.md2\"\n   Skin 0 \"LavaFlame3.png\"\n   Skin 1 \"LavaFlame3.png\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex LVAS D 0 3\t   FrameIndex LVAS D 1 2\n}\n\nModel LavaSplash\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Splash.md2\"\n   Model 1 \"LavaBubble.md2\"\n   Skin 0 \"LavaFlame4.png\"\n   Skin 1 \"LavaFlame4.png\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex LVAS E 0 4\t   FrameIndex LVAS E 1 3\n}\n\nModel LavaSplash\n{\n   Path \"Models\\Decoration\\Splash\"\n   Model 0 \"Splash.md2\"\n   Model 1 \"LavaBubble.md2\"\n   Skin 0 \"LavaFlame5.png\"\n   Skin 1 \"LavaFlame5.png\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex LVAS F 0 5\t   FrameIndex LVAS F 1 4\n   FrameIndex LVAS G 0 999\t   FrameIndex LVAS G 1 999\n}\n\nModel ItemFog\n{\n\tpath \"Models\\Projectiles\\PlasmaBalls\"\n\n\tmodel 0 \"plasma_boom.md3\"\n\tskin 0 \"plasma_blue_2.png\"\n\tScale 1.0 1.0 1.0\n        ZOffset 4\n\n\tframeindex IFOG A 0 1\n\tframeindex IFOG B 0 2\n\tframeindex IFOG C 0 3\n\tframeindex IFOG D 0 4\n\tframeindex IFOG E 0 5\n}\n\nModel RealGibs\n{\n   Path \"Models\\decoration\\MEAT\"\n   Skin 0 \"Squished.png\"\n   Model 0 \"Squished.md2\"\n   Model 1 \"GIBbodysplatter.md2\"\n   Skin 1 \"GIBsplatterSKIN.png\"\n   Model 2 \"GIBbody.md2\"\n   Skin 2 \"GIBbodySKIN.tga\"\n   Scale 1.0 1.0 0.25\n   ZOffset 0.1\n   FrameIndex POL5 A 0 8   FrameIndex POL5 A 1 7   FrameIndex POL5 A 2 7\n}\nModel Gibs\n{\n   Path \"Models\\decoration\\MEAT\"\n   Skin 0 \"Squished.png\"\n   Model 0 \"Squished.md2\"\n   Model 1 \"GIBbodysplatter.md2\"\n   Skin 1 \"GIBsplatterSKIN.png\"\n   Scale 1.0 1.0 0.25\n   ZOffset 0.1\n   FrameIndex POL5 A 0 8   FrameIndex POL5 A 1 7\n}\n\nModel BridgeBall\n{\n   Path \"Models\\Decoration\\Misc\"\n   Model 0 \"Sphere.md2\"\n   Skin 0 \"Bridge.png\"\n   Scale 10.0 10.0 2.0\n\n   FrameIndex TLGL A 0 0\n}\n\nModel Bridge\n{\n   Path \"Models\\Decoration\\Misc\"\n   Model 0 \"Sphere.md2\"\n   Skin 0 \"Bridge.png\"\n   Scale 10.0 10.0 2.0\n\n   FrameIndex TLGL A 0 0\n   FrameIndex TLGL B 0 0\n   FrameIndex TLGL C 0 0\n   FrameIndex TLGL D 0 0\n   FrameIndex TLGL E 0 0\n}\n\nModel IceChunk\n{\n   Path \"Models\\Decoration\\Misc\"\n   Model 0 \"Ice.md3\"\n   Skin 0 \"Ice.png\"\n   Scale 5.0 5.0 10.0\n\n   FrameIndex ICEC A 0 0\n}\nModel IceChunk\n{\n   Path \"Models\\Decoration\\Misc\"\n   Model 0 \"Ice.md3\"\n   Skin 0 \"Ice.png\"\n   Scale 5.0 5.0 7.0\n\n   FrameIndex ICEC B 0 0\n}\nModel IceChunk\n{\n   Path \"Models\\Decoration\\Misc\"\n   Model 0 \"Ice.md3\"\n   Skin 0 \"Ice.png\"\n   Scale 5.0 5.0 4.0\n\n   FrameIndex ICEC C 0 0\n}\nModel IceChunk\n{\n   Path \"Models\\Decoration\\Misc\"\n   Model 0 \"Ice.md3\"\n   Skin 0 \"Ice.png\"\n   Scale 5.0 5.0 1.0\n\n   FrameIndex ICEC D 0 0\n}\n\nMODEL ExplosiveBarrel\n{\nPath \"Models\\Decoration\\ExplosiveBarrel\"\nModel 0 \"RP-Barrel.DMD\"\nModel 1 \"Barrel_Nukage.DMD\"\nSkin 0 \"Barrel.png\"\nSkin 1 \"slime0.png\"\nScale 1.0 1.0 1.0\n\nFrameIndex BAR1 A 0 0 \tFrameIndex BAR1 A 1 0\n}\nMODEL ExplosiveBarrel\n{\nPath \"Models\\Decoration\\ExplosiveBarrel\"\nModel 0 \"RP-Barrel.DMD\"\nModel 1 \"Barrel_Nukage.DMD\"\nSkin 0 \"Barrel.png\"\nSkin 1 \"slime3.png\"\nScale 1.0 1.0 1.0\nFrameIndex BAR1 B 0 0 \tFrameIndex BAR1 B 1 3\n}\n\nMODEL ExplosiveBarrel\n{\nPath \"Models\\Decoration\\ExplosiveBarrel\"\nModel 0 \"RP-Barrel.DMD\"\nModel 1 \"Barrel_Nukage.DMD\"\nModel 2 \"explode.md2\"\nSkin 0 \"Barrel2.png\"\nSkin 1 \"Lava1.png\"\nSkin 2 \"explode2.png\"\nScale 1.0 1.0 1.0\n\nFrameIndex BEXP A 0 0 \tFrameIndex BEXP A 1 0 \tFrameIndex BEXP A 2 33\n}\n\nMODEL ExplosiveBarrel\n{\nPath \"Models\\Decoration\\ExplosiveBarrel\"\nModel 2 \"explode.md2\"\nSkin 2 \"explode4.png\"\nScale 1.0 1.0 1.0\n\nFrameIndex BEXP B 2 36\n}\n\nMODEL ExplosiveBarrel\n{\nPath \"Models\\Decoration\\ExplosiveBarrel\"\nModel 2 \"explode.md2\"\nSkin 2 \"explode4.png\"\nScale 1.0 1.0 1.0\n\nFrameIndex BEXP C 2 39\n}\nMODEL ExplosiveBarrel\n{\nPath \"Models\\Decoration\\ExplosiveBarrel\"\nModel 2 \"explode.md2\"\nSkin 2 \"explode5.png\"\nScale 1.0 1.0 1.0\n\nFrameIndex BEXP D 2 42\nFrameIndex BEXP E 2 999\n}\n\nModel Candelabra\n{\n   Path \"Models\\Decoration\\Lights\\Candelabra\"\n   Model 0 \"Candelabra1.md2\"\n   Model 1 \"Candelabra2.md2\"\n   Skin 0 \"candelabra.png\"\n   Skin 1 \"candleflame1.png\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex CBRA A 0 0\n}\n\nModel Column\n{\n   Path \"Models\\Decoration\\Lights\\Column\"\n   Model 0 \"SmallLamp.md2\"\n   Skin 0 \"SmallLamp.png\"\n   Model 1 \"SmallLamp_Glass.md2\"\n   Skin 1 \"SmallLamp.png\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex COLU A 0 0\n}\n\nModel TechLamp\n{\n   Path \"Models\\Decoration\\Lights\\BigTechLamp\"\n   Model 0 \"Biglamp.md2\"\n   Model 1 \"biglamp_glass.md2\"\n   Skin 0 \"Biglamp.png\"\n   Skin 1 \"biglamp.png\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex TLMP A 0 0\n   FrameIndex TLMP B 0 0\n   FrameIndex TLMP C 0 0\n   FrameIndex TLMP D 0 0\n}\n\nModel TechLamp2\n{\n   Path \"Models\\Decoration\\Lights\\TechLamp\"\n   Model 0 \"Mediumlamp.md2\"\n   Model 1 \"MediumLamp_Glass.md2\"\n   Model 2 \"MediumLamp_Disc.md2\"\n   Skin 0 \"Mediumlamp.png\"\n   Skin 1 \"Mediumlamp.png\"\n   Skin 2 \"MediumLamp_Disc.tga\"\n   Scale 0.175 0.175 0.175\n\n   FrameIndex TLP2 A 0 0\n   FrameIndex TLP2 B 0 0\n   FrameIndex TLP2 C 0 0\n   FrameIndex TLP2 D 0 0\n}\n\nModel TechPillar\n{\n   Path \"Models\\Decoration\\Pilar\"\n   Model 0 \"RP-TechPillar.dmd\"\n   Skin 0 \"TechPillar.png\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex ELEC A 0 0\n}\n\nModel EvilEye\n{\n   Path \"Models\\Decoration\\Lights\\Flaming\"\n   model 0 \"Evileye1.md2\"\n   model 1 \"Evileye0.md2\"\n   model 2 \"Candlestick.md2\"\n   model 3 \"Candleflame.md2\"\n   skin 0 \"Evileye.png\"\n   skin 1 \"evileye2.png\"\n   Skin 2 \"candlestik.png\"\n   skin 3 \"candleflame1.png\"\n\n   scale 0.75 0.75 0.75\n\n   FrameIndex CEYE A 0 0\t   FrameIndex CEYE A 1 0\t   FrameIndex CEYE A 2 0\t   FrameIndex CEYE A 3 0\n}\nModel EvilEye\n{\n   Path \"Models\\Decoration\\Lights\\Flaming\"\n   model 0 \"evileye1.md2\"\n   model 1 \"Evileye0.md2\"\n   model 2 \"Candlestick.md2\"\n   model 3 \"Candleflame.md2\"\n   skin 0 \"Evileye.png\"\n   skin 1 \"evileye2.png\"\n   Skin 2 \"candlestik.png\"\n   skin 3 \"candleflame2.png\"\n   scale 0.75 0.75 0.75\n\n   FrameIndex CEYE B 0 0\t   FrameIndex CEYE B 1 2\t   FrameIndex CEYE B 2 0\t   FrameIndex CEYE B 3 0\n}\nModel EvilEye\n{\n   Path \"Models\\Decoration\\Lights\\Flaming\"\n   model 0 \"evileye1.md2\"\n   model 1 \"Evileye0.md2\"\n   model 2 \"Candlestick.md2\"\n   model 3 \"Candleflame.md2\"\n   skin 0 \"Evileye.png\"\n   skin 1 \"evileye2.png\"\n   Skin 2 \"candlestik.png\"\n   skin 3 \"candleflame3.png\"\n   scale 0.75 0.75 0.75\n\n   FrameIndex CEYE C 0 0\t   FrameIndex CEYE C 1 5\t   FrameIndex CEYE C 2 0\t   FrameIndex CEYE C 3 0\n}\nModel BigTree\n{\n   Path \"Models\\decoration\\tree\"\n   model 0 \"Bigtree.md3\"\n   skin 0 \"Bigtree.Png\"\n   scale 1.0 1.0 1.0\n\n   FrameIndex TRE2 A 0 0\n}\n\nModel Stalagtite\n{\n   Path \"Models\\decoration\\tree\"\n   model 0 \"Stalag.md2\"\n   skin 0 \"Stalag.png\"\n   scale 1.0 1.0 1.0\n\n   FrameIndex SMIT A 0 0\n}\n\nModel tallgreencolumn\n{\n   Path \"Models\\decoration\\pilar\"\n   model 0 \"Tallpillar.md2\"\n   skin 0 \"greenStone2.png\"\n   scale 1.0 1.0 1.25\n\n   FrameIndex COL1 A 0 0\n}\n\nModel tallredcolumn\n{\n   Path \"Models\\decoration\\pilar\"\n   model 0 \"Tallpillar.md2\"\n   skin 0 \"RedStone2.png\"\n   scale 1.0 1.0 1.25\n\n   FrameIndex COL3 A 0 0\n}\n\nModel shortredcolumn\n{\n   Path \"Models\\decoration\\pilar\"\n   model 0 \"stonepillar.md2\"\n   skin 0 \"redstonepillar.png\"\n   scale 1.0 1.0 1.25\n\n   FrameIndex COL4 A 0 0\n}\nModel shortgreencolumn\n{\n   Path \"Models\\decoration\\pilar\"\n   model 0 \"stonepillar.md2\"\n   skin 0 \"greenstonepillar.png\"\n   scale 1.0 1.0 1.25\n\n   FrameIndex COL2 A 0 0\n}\n\nModel SKULLcolumn\n{\n   Path \"Models\\decoration\\pilar\"\n   model 0 \"Stonepillar.md2\"\n   model 1 \"Skull.md2\"\n   skin 0 \"greenstonepillar.png\"\n   skin 1 \"SKULL.png\"\n   scale 1.0 1.0 1.25\n\n   FrameIndex COL6 A 0 0   FrameIndex COL6 A 1 0\n}\n\nModel HEARTcolumn\n{\n   Path \"Models\\decoration\\pilar\"\n   model 0 \"Stonepillar.md2\"\n   model 1 \"heart.md2\"\n   skin 0 \"heartpillar.png\"\n   skin 1 \"heart.png\"\n   scale 1.0 1.0 1.25\n   FrameIndex COL5 A 0 0\t   FrameIndex COL5 A 1 0\n   FrameIndex COL5 B 0 0\t   FrameIndex COL5 B 1 1\n}\nModel FloatingSkull\n{\n   Path \"Models\\Decoration\\Misc\"\n   model 0 \"floatskull.md3\"\n   skin 0 \"floatskull.png\"\n   scale 1.0 1.0 1.0\n   Rotating\n\n   FrameIndex FSKU A 0 0\n   FrameIndex FSKU B 0 0\n   FrameIndex FSKU C 0 0\n}\n\nModel TorchTree\n{\n   Path \"Models\\Decoration\\Tree\"\n   model 0 \"TREE.md3\"\n   skin 0 \"Tree.png\"\n   scale 0.5 0.5 0.5\n\n   FrameIndex TRE1 A 0 0\n}\n\nModel Candlestick\n{\n   Path \"Models\\Decoration\\Lights\\Flaming\"\n   model 0 \"Candlestick.md2\"\n   model 1 \"Candleflame.md2\"\n   skin 0 \"candlestik.png\"\n   skin 1 \"candleflame.png\"\n   scale 0.5 0.5 0.5\n\n   FrameIndex CAND A 0 0\t   FrameIndex CAND A 1 0\n}\nModel BlueTorch\n{\n   Path \"Models\\Decoration\\Lights\\Flaming\"\n   model 0 \"Fire3.MD3\"\n   model 1 \"TallTorch.md2\"\n   skin 0 \"Flame_Blue_1.png\"\n   skin 1 \"TallTorch_Blue.png\"\n   scale 0.65 0.65 0.65\n\n   FrameIndex TBLU A 0 0\n}\nModel BlueTorch\n{\n   Path \"Models\\Decoration\\Lights\\Flaming\"\n   model 0 \"Fire3.MD3\"\n   model 1 \"TallTorch.md2\"\n   skin 0 \"Flame_Blue_3.png\"\n   skin 1 \"TallTorch_Blue.png\"\n   scale 0.65 0.65 0.65\n\n   FrameIndex TBLU B 0 0\n}\nModel BlueTorch\n{\n   Path \"Models\\Decoration\\Lights\\Flaming\"\n   model 0 \"Fire3.MD3\"\n   model 1 \"TallTorch.md2\"\n   skin 0 \"Flame_Blue_5.png\"\n   skin 1 \"TallTorch_Blue.png\"\n   scale 0.65 0.65 0.65\n\n   FrameIndex TBLU C 0 0\n}\nModel BlueTorch\n{\n   Path \"Models\\Decoration\\Lights\\Flaming\"\n   model 0 \"Fire3.MD3\"\n   model 1 \"TallTorch.md2\"\n   skin 0 \"Flame_Blue_7.png\"\n   skin 1 \"TallTorch_Blue.png\"\n   scale 0.65 0.65 0.65\n\n   FrameIndex TBLU D 0 0\n}\nModel GREENTorch\n{\n   Path \"Models\\Decoration\\Lights\\Flaming\"\n   model 0 \"Fire3.MD3\"\n   model 1 \"TallTorch.md2\"\n   skin 0 \"Flame_Green_1.png\"\n   skin 1 \"TallTorch_Green.png\"\n   scale 0.65 0.65 0.65\n\n   FrameIndex TGRN A 0 0\n}\nModel GREENTorch\n{\n   Path \"Models\\Decoration\\Lights\\Flaming\"\n   model 0 \"Fire3.MD3\"\n   model 1 \"TallTorch.md2\"\n   skin 0 \"Flame_Green_3.png\"\n   skin 1 \"TallTorch_Green.png\"\n   scale 0.65 0.65 0.65\n\n   FrameIndex TGRN B 0 0\n}\nModel GREENTorch\n{\n   Path \"Models\\Decoration\\Lights\\Flaming\"\n   model 0 \"Fire3.MD3\"\n   model 1 \"TallTorch.md2\"\n   skin 0 \"Flame_Green_5.png\"\n   skin 1 \"TallTorch_Green.png\"\n   scale 0.65 0.65 0.65\n\n   FrameIndex TGRN C 0 0\n}\nModel GREENTorch\n{\n   Path \"Models\\Decoration\\Lights\\Flaming\"\n   model 0 \"Fire3.MD3\"\n   model 1 \"TallTorch.md2\"\n   skin 0 \"Flame_Green_7.png\"\n   skin 1 \"TallTorch_Green.png\"\n   scale 0.65 0.65 0.65\n\n   FrameIndex TGRN D 0 0\n}\n\nModel RedTorch\n{\n   Path \"Models\\Decoration\\Lights\\Flaming\"\n   model 0 \"Fire3.MD3\"\n   model 1 \"TallTorch.md2\"\n   skin 0 \"Flame_Red_1.png\"\n   skin 1 \"TallTorch_Red.png\"\n   scale 0.65 0.65 0.65\n\n   FrameIndex TRED A 0 0\n}\nModel RedTorch\n{\n   Path \"Models\\Decoration\\Lights\\Flaming\"\n   model 0 \"Fire3.MD3\"\n   model 1 \"TallTorch.md2\"\n   skin 0 \"Flame_Red_3.png\"\n   skin 1 \"TallTorch_Red.png\"\n   scale 0.65 0.65 0.65\n\n   FrameIndex TRED B 0 0\n}\nModel RedTorch\n{\n   Path \"Models\\Decoration\\Lights\\Flaming\"\n   model 0 \"Fire3.MD3\"\n   model 1 \"TallTorch.md2\"\n   skin 0 \"Flame_Red_5.png\"\n   skin 1 \"TallTorch_Red.png\"\n   scale 0.65 0.65 0.65\n\n   FrameIndex TRED C 0 0\n}\nModel RedTorch\n{\n   Path \"Models\\Decoration\\Lights\\Flaming\"\n   model 0 \"Fire3.MD3\"\n   model 1 \"TallTorch.md2\"\n   skin 0 \"Flame_Red_7.png\"\n   skin 1 \"TallTorch_Red.png\"\n   scale 0.65 0.65 0.65\n\n   FrameIndex TRED D 0 0\n}\n\nModel ShortREDTorch\n{\n   Path \"Models\\Decoration\\Lights\\Flaming\"\n   model 0 \"Fire1.MD3\"\n   Model 1 \"FireStick.md2\"\n   skin 0 \"Flame_Red_1.png\"\n   skin 1 \"FireStick.png\"\n   scale 0.6 0.6 0.6\n\n   FrameIndex SMRT A 0 0   FrameIndex SMRT A 1 0\n}\nModel ShortREDTorch\n{\n   Path \"Models\\Decoration\\Lights\\Flaming\"\n   model 0 \"Fire1.MD3\"\n   Model 1 \"FireStick.md2\"\n   skin 0 \"Flame_Red_3.png\"\n   skin 1 \"FireStick.png\"\n   scale 0.6 0.6 0.6\n\n   FrameIndex SMRT B 0 0   FrameIndex SMRT B 1 0\n}\nModel ShortREDTorch\n{\n   Path \"Models\\Decoration\\Lights\\Flaming\"\n   model 0 \"Fire1.MD3\"\n   Model 1 \"FireStick.md2\"\n   skin 0 \"Flame_Red_5.png\"\n   skin 1 \"FireStick.png\"\n   scale 0.6 0.6 0.6\n\n   FrameIndex SMRT C 0 0   FrameIndex SMRT C 1 0\n}\nModel ShortREDTorch\n{\n   Path \"Models\\decoration\\Lights\\Flaming\"\n   model 0 \"Fire1.MD3\"\n   Model 1 \"FireStick.md2\"\n   skin 0 \"Flame_Red_7.png\"\n   skin 1 \"FireStick.png\"\n   scale 0.6 0.6 0.6\n\n   FrameIndex SMRT D 0 0   FrameIndex SMRT D 1 0\n}\n\nModel SHORTBlueTorch\n{\n   Path \"Models\\decoration\\Lights\\Flaming\"\n   model 0 \"Fire1.MD3\"\n   Model 1 \"FireStick.md2\"\n   skin 0 \"Flame_Blue_1.png\"\n   skin 1 \"FireStick.png\"\n   scale 0.6 0.6 0.6\n\n   FrameIndex SMBT A 0 0   FrameIndex SMBT A 1 0\n}\nModel SHORTBlueTorch\n{\n   Path \"Models\\decoration\\Lights\\Flaming\"\n   model 0 \"Fire1.MD3\"\n   Model 1 \"FireStick.md2\"\n   skin 0 \"Flame_Blue_3.png\"\n   skin 1 \"FireStick.png\"\n   scale 0.6 0.6 0.6\n\n   FrameIndex SMBT B 0 0   FrameIndex SMBT B 1 0\n}\nModel SHORTBlueTorch\n{\n   Path \"Models\\decoration\\Lights\\Flaming\"\n   model 0 \"Fire1.MD3\"\n   Model 1 \"FireStick.md2\"\n   skin 0 \"Flame_Blue_5.png\"\n   skin 1 \"FireStick.png\"\n   scale 0.6 0.6 0.6\n\n   FrameIndex SMBT C 0 0   FrameIndex SMBT C 1 0\n}\nModel SHORTBlueTorch\n{\n   Path \"Models\\decoration\\Lights\\Flaming\"\n   model 0 \"Fire1.MD3\"\n   Model 1 \"FireStick.md2\"\n   skin 0 \"Flame_Blue_7.png\"\n   skin 1 \"FireStick.png\"\n   scale 0.6 0.6 0.6\n\n   FrameIndex SMBT D 0 0   FrameIndex SMBT D 1 0\n}\n\nModel SHORTGREENTorch\n{\n   Path \"Models\\decoration\\Lights\\Flaming\"\n   model 0 \"Fire1.MD3\"\n   Model 1 \"FireStick.md2\"\n   skin 0 \"Flame_Green_1.png\"\n   skin 1 \"FireStick.png\"\n   scale 0.6 0.6 0.6\n\n   FrameIndex SMGT A 0 0   FrameIndex SMGT A 1 0\n}\nModel SHORTGREENTorch\n{\n   Path \"Models\\decoration\\Lights\\Flaming\"\n   model 0 \"Fire1.MD3\"\n   Model 1 \"FireStick.md2\"\n   skin 0 \"Flame_Green_3.png\"\n   skin 1 \"FireStick.png\"\n   scale 0.6 0.6 0.6\n\n   FrameIndex SMGT B 0 0   FrameIndex SMGT B 1 0\n}\nModel SHORTGREENTorch\n{\n   Path \"Models\\decoration\\Lights\\Flaming\"\n   model 0 \"Fire1.MD3\"\n   Model 1 \"FireStick.md2\"\n   skin 0 \"Flame_Green_5.png\"\n   skin 1 \"FireStick.png\"\n   scale 0.6 0.6 0.6\n\n   FrameIndex SMGT C 0 0   FrameIndex SMGT C 1 0\n}\nModel SHORTGREENTorch\n{\n   Path \"Models\\decoration\\Lights\\Flaming\"\n   model 0 \"Fire1.MD3\"\n   Model 1 \"FireStick.md2\"\n   skin 0 \"Flame_Green_7.png\"\n   skin 1 \"FireStick.png\"\n   scale 0.6 0.6 0.6\n\n   FrameIndex SMGT D 0 0   FrameIndex SMGT D 1 0\n}\nModel BurningBarrel\n{\n   Path \"Models\\decoration\\Lights\\Flaming\"\n   model 0 \"FIRECAN.MD2\"\n   model 1 \"Fire2.MD3\"\n   skin 0 \"FIRECAN.PNG\"\n   skin 1 \"Flame_Yellow_1.png\"\n   scale 1.0 1.0 1.0\n\n   FrameIndex FCAN A 0 0   FrameIndex FCAN A 1 0\n}\nModel BurningBarrel\n{\n   Path \"Models\\decoration\\Lights\\Flaming\"\n   model 0 \"FIRECAN.MD2\"\n   model 1 \"Fire2.MD3\"\n   skin 0 \"FIRECAN.PNG\"\n   skin 1 \"Flame_Yellow_3.png\"\n   scale 1.0 1.0 1.0\n\n   FrameIndex FCAN B 0 0   FrameIndex FCAN B 1 0\n}\nModel BurningBarrel\n{\n   Path \"Models\\decoration\\Lights\\Flaming\"\n   model 0 \"FIRECAN.MD2\"\n   model 1 \"Fire2.MD3\"\n   skin 0 \"FIRECAN.PNG\"\n   skin 1 \"Flame_Yellow_5.png\"\n   scale 1.0 1.0 1.0\n\n   FrameIndex FCAN C 0 0   FrameIndex FCAN C 1 0\n}\nModel BurningBarrel\n{\n   Path \"Models\\decoration\\Lights\\Flaming\"\n   model 0 \"FIRECAN.MD2\"\n   model 1 \"Fire2.MD3\"\n   skin 0 \"FIRECAN.PNG\"\n   skin 1 \"Flame_Yellow_7.png\"\n   scale 1.0 1.0 1.0\n\n   FrameIndex FCAN D 0 0   FrameIndex FCAN D 1 0\n}\n\nModel BloodyTwitch\n{\n   Path \"Models\\decoration\\MEAT\"\n   model 0 \"gore1.md2\"\n   skin 0 \"gore1.png\"\n   scale 1.0 1.0 1.0\nZOffset 0\n   FrameIndex GOR1 A 0 2\n   FrameIndex GOR1 B 0 4\n   FrameIndex GOR1 C 0 6\n}\n\nModel Meat2\n{\n   Path \"Models\\decoration\\MEAT\"\n   model 0 \"gore2.md2\"\n   skin 0 \"gore2.png\"\n   scale 1.75 1.75 1.75\nZOFFSET 0\n   FrameIndex GOR2 A 0 0\n}\n\nModel Meat3\n{\n   Path \"Models\\decoration\\MEAT\"\n   model 0 \"gore3.md2\"\n   skin 0 \"gore3.png\"\n   scale 1.75 1.75 1.75\nZOFFSET 0\n   FrameIndex GOR3 A 0 0\n}\n\nModel Meat4\n{\n   Path \"Models\\decoration\\MEAT\"\n   model 0 \"gore4.md2\"\n   skin 0 \"gore4.png\"\n   scale 1.75 1.75 1.75\nZOFFSET 0\n   FrameIndex GOR4 A 0 0\n}\n\nModel Meat5\n{\n   Path \"Models\\decoration\\MEAT\"\n   model 0 \"gore5.md2\"\n   skin 0 \"gore5.png\"\n   scale 1.5 1.5 1.5\nZOFFSET 0\n   FrameIndex GOR5 A 0 0\n}\n\nModel NonsolidTwitch\n{\n   Path \"Models\\decoration\\MEAT\"\n   model 0 \"gore1.md2\"\n   skin 0 \"gore1.png\"\n   scale 1.0 1.0 1.0\nZOFFSET 0\n   FrameIndex GOR1 A 0 2\n   FrameIndex GOR1 B 0 4\n   FrameIndex GOR1 C 0 6\n}\n\nModel NONSOLIDMeat2\n{\n   Path \"Models\\decoration\\MEAT\"\n   model 0 \"gore2.md2\"\n   skin 0 \"gore2.png\"\n   scale 1.75 1.75 1.75\nZOFFSET 0\n   FrameIndex GOR2 A 0 0\n}\n\nModel NONSOLIDMeat3\n{\n   Path \"Models\\decoration\\MEAT\"\n   model 0 \"gore3.md2\"\n   skin 0 \"gore3.png\"\n   scale 1.75 1.75 1.75\nZOFFSET 0\n   FrameIndex GOR3 A 0 0\n}\n\nModel NONSOLIDMeat4\n{\n   Path \"Models\\decoration\\MEAT\"\n   model 0 \"gore4.md2\"\n   skin 0 \"gore4.png\"\n   scale 1.75 1.75 1.75\nZOFFSET 0\n   FrameIndex GOR4 A 0 0\n}\n\nModel NONSOLIDMeat5\n{\n   Path \"Models\\decoration\\MEAT\"\n   model 0 \"gore5.md2\"\n   skin 0 \"gore5.png\"\n   scale 1.5 1.5 1.5\nZOFFSET 0\n   FrameIndex GOR5 A 0 0\n}\n\nModel HEADONASTICK\n{\n   Path \"Models\\decoration\\MEAT\"\n   model 0 \"headpole.md2\"\n   skin 0 \"headpole3.png\"\n   scale 1.0 1.0 1.0\n\n   FrameIndex POL4 A 0 0\n}\n\nModel HEADSONASTICK\n{\n   Path \"Models\\decoration\\MEAT\"\n   model 0 \"headsonpole.md2\"\n   skin 0 \"poleheads1.png\"\n   scale 1.0 1.0 1.0\n\n   FrameIndex POL2 A 0 0\n}\n\nModel HEADCANDLES\n{\n   Path \"Models\\Decoration\\Lights\\Flaming\"\n   model 0 \"Skullpile1.md2\"\n   model 1 \"Skullpile2.md2\"\n   model 2 \"Skullpile4.md2\"\n   skin 0 \"skullpile.png\"\n   skin 1 \"candleflame.png\"\n   skin 2 \"candlestik.png\"\n   scale 1.0 1.0 1.0\n\n   FrameIndex POL3 A 0 0\n   FrameIndex POL3 B 0 0\n}\n\nModel DEADSTICK\n{\n   Path \"Models\\decoration\\MEAT\"\n   model 0 \"impaled.md2\"\n   model 1 \"pole.md2\"\n   skin 0 \"impaled2.png\"\n   skin 1 \"impaled1.png\"\n   scale 1.0 1.0 1.0\n\n   FrameIndex POL1 A 0 0\n}\n\nModel GibbedMarine\n{\n   Path \"Models\\Player\"\n   model 0 \"Marine_Squished.md2\"\n   Skin 0 \"Marine_Squished.png\"\n   scale 1.0 1.0 1.0\n\n   FrameIndex PLAY W 0 8\n}\nModel GibbedMarineExtra\n{\n   Path \"Models\\Player\"\n   model 0 \"Marine_Squished.md2\"\n   Skin 0 \"Marine_Squished.png\"\n   scale 1.0 1.0 1.0\n\n   FrameIndex PLAY W 0 8\n}\nModel DeadMarine\n{\n   Path \"Models\\Player\"\n   model 0 \"Marineextra.md2\"\n   Skin 0 \"Marine_dead.png\"\n   scale 1.0 1.0 1.0\n\n   FrameIndex PLAY N 0 13\n}\nModel LIVESTICK\n{\n   Path \"Models\\decoration\\MEAT\"\n   model 0 \"impaled.md2\"\n   model 1 \"pole.md2\"\n   skin 0 \"impaled1.png\"\n   skin 1 \"impaled1.png\"\n   scale 1.0 1.0 1.0\n\n   FrameIndex POL6 A 0 0\n   FrameIndex POL6 B 0 1\n}\n\nModel HANGNOGUTS\n{\n   Path \"Models\\decoration\\MEAT\"\n   model 0 \"hang1.md2\"\n   skin 0 \"hang1.png\"\n   scale 1.0 1.0 1.0\nZOffset 16\n   FrameIndex HDB1 A 0 0\n}\n\nModel HANGTNOBRAIN\n{\n   Path \"Models\\decoration\\MEAT\"\n   model 0 \"hang6.md2\"\n   skin 0 \"hang6.png\"\n   scale 1.5 1.5 1.5\n   FrameIndex HDB6 A 0 0\n}\n\nModel HANGBNOBRAIN\n{\n   Path \"Models\\decoration\\MEAT\"\n   model 0 \"hang7.md2\"\n   skin 0 \"hang7.png\"\n   scale 1.0 1.0 1.0\nZOffset 16\n   FrameIndex HDB2 A 0 0\n}\n\nModel HANGTLOOKINGDOWN\n{\n   Path \"Models\\decoration\\MEAT\"\n   model 0 \"hang3.md2\"\n   skin 0 \"hang3.png\"\n   scale 1.5 1.5 1.5\n   FrameIndex HDB3 A 0 0\n}\n\nModel HANGTLOOKINGUP\n{\n   Path \"Models\\decoration\\MEAT\"\n   model 0 \"hang5.md2\"\n   skin 0 \"hang5.png\"\n   scale 1.5 1.5 1.5\n   FrameIndex HDB5 A 0 0\n}\n\nModel HANGTSKULL\n{\n   Path \"Models\\decoration\\MEAT\"\n   model 0 \"hang4.md2\"\n   skin 0 \"hang4.png\"\n   scale 1.5 1.5 1.5\n   FrameIndex HDB4 A 0 0\n}\n\nModel COLONGIBS\n{\n   Path \"Models\\decoration\\MEAT\"\n   model 0 \"COLONGIBS.md2\"\n   skin 0 \"hang7.png\"\n   Model 1 \"bloodpool.md2\"\n   Skin 1 \"bloodpool.png\"\n   scale 1.5 1.5 1.5\n\n   FrameIndex POB1 A 0 0   FrameIndex POB1 A 1 0\n}\n\nModel SMALLBLOODPOOL\n{\n   Path \"Models\\decoration\\MEAT\"\n   Model 0 \"bloodpool.md2\"\n   Skin 0 \"bloodpool.png\"\n   scale 1.0 1.0 0.1\n\n   FrameIndex POB2 A 0 0\n}\n\nModel BrainStem\n{\n   Path \"Models\\decoration\\MEAT\"\n   model 0 \"Spinal.md2\"\n   model 1 \"Spinal_Ridges.md2\"\n   skin 0 \"Spinal.png\"\n   skin 1 \"Spinal.png\"\n   Model 2 \"bloodpools.md2\"\n   Skin 2 \"bloodpool.png\"\n   scale 0.25 0.25 0.25\n\nzoffset 0.1\n\n   FrameIndex BRS1 A 0 0\t   FrameIndex BRS1 A 1 0\t   FrameIndex BRS1 A 2 0\n}"
      },
      {
        "source": "pk3",
        "name": "ModelDef.Doom.Projectiles.txt",
        "contents": "Model PlasmaBall\n{\n\tPath \"Models\\Projectiles\\PlasmaBalls2\"\n\tModel 0 \"BFGShot.md2\"\n\tSkin 0 \"plsm0.png\"\n\n\tModel 1 \"BFGShotSphere.md2\"\n\tSkin 1 \"BFGSphere.png\"\n\n\tModel 2 \"BFGShot_Glow.md2\"\n\tSkin 2 \"PlasmaShot_Glow.png\"\n\n\tScale 0.25 -0.25 0.3\n\n\tRotating\n\tRotation-Speed 10\n\tRotation-Vector -1 0 0\n\tPitchFromMomentum\n\tALIGNANGLE\n\tALIGNPITCH\n\n\tFrameIndex PLSS A 0 0\tFrameIndex PLSS A 1 0\tFrameIndex PLSS A 2 0\n}\n\nModel PlasmaBall\n{\n\tPath \"Models\\Projectiles\\PlasmaBalls2\"\n\tModel 0 \"BFGShot.md2\"\n\tSkin 0 \"plsm1.png\"\n\n\tModel 1 \"BFGShotSphere.md2\"\n\tSkin 1 \"BFGSphere2.png\"\n\n\tModel 2 \"BFGShot_Glow.md2\"\n\tSkin 2 \"PlasmaShot_Glow.png\"\n\n\tScale 0.25 -0.25 0.3\n\n\tRotating\n\tRotation-Speed 10\n\tRotation-Vector -1 0 0\n\tPitchFromMomentum\n\tALIGNANGLE\n\tALIGNPITCH\n\n\tFrameIndex PLSS B 0 0\tFrameIndex PLSS B 1 0\tFrameIndex PLSS B 2 10\n}\n\nmodel PlasmaBall\n{\n\tpath \"Models\\Projectiles\\PlasmaBalls\"\n\tmodel 0 \"plasma_boom.md3\"\n\tskin 0 \"plasma_Blue.png\"\n\tScale 0.75 0.75 0.75\n\n\tALIGNANGLE\n\tALIGNPITCH\n\n\tframeindex PLSE A 0 1\n\tframeindex PLSE B 0 2\n\tframeindex PLSE C 0 3\n\tframeindex PLSE D 0 4\n\tframeindex PLSE E 0 5\n}\n\nModel arachnotronplasma\n{\n\tPath \"Models\\Projectiles\\PlasmaBalls2\"\n\tModel 0 \"BFGShot.md2\"\n\tSkin 0 \"aplsm0.png\"\n\n\tModel 1 \"BFGShotSphere.md2\"\n\tSkin 1 \"BFGSphere.png\"\n\n\tModel 2 \"BFGShot_Glow.md2\"\n\tSkin 2 \"APlasmaShot_Glow.png\"\n\n\tScale 0.25 -0.25 0.3\n\n\tRotating\n\tRotation-Speed 10\n\tRotation-Vector -1 0 0\n\tPitchFromMomentum\n\tALIGNANGLE\n\tALIGNPITCH\n\n\tFrameIndex APLS A 0 0\tFrameIndex APLS A 1 0\tFrameIndex APLS A 2 0\n}\n\nModel arachnotronplasma\n{\n\tPath \"Models\\Projectiles\\PlasmaBalls2\"\n\tModel 0 \"BFGShot.md2\"\n\tSkin 0 \"aplsm1.png\"\n\n\tModel 1 \"BFGShotSphere.md2\"\n\tSkin 1 \"BFGSphere2.png\"\n\n\tModel 2 \"BFGShot_Glow.md2\"\n\tSkin 2 \"APlasmaShot_Glow.png\"\n\n\tScale 0.25 -0.25 0.3\n\n\tRotating\n\tRotation-Speed 10\n\tRotation-Vector -1 0 0\n\tPitchFromMomentum\n\tALIGNANGLE\n\tALIGNPITCH\n\n\tFrameIndex APLS B 0 0\tFrameIndex APLS B 1 0\tFrameIndex APLS B 2 10\n}\n\nmodel arachnotronplasma\n{\n\tpath \"Models\\Projectiles\\PlasmaBalls\"\n\tmodel 0 \"plasma_boom.md3\"\n\tskin 0 \"plasma_Yellow.png\"\n\tScale 0.75 0.75 0.75\n\n\tALIGNANGLE\n\tALIGNPITCH\n\n\tframeindex APBX A 0 1\n\tframeindex APBX B 0 2\n\tframeindex APBX C 0 3\n\tframeindex APBX D 0 4\n\tframeindex APBX E 0 5\n}\n\nModel BFGBall\n{\n\tPath \"Models\\Projectiles\\PlasmaBalls2\"\n\tModel 0 \"BFGShot.md2\"\n\tSkin 0 \"Bfgm0.png\"\n\n\tModel 1 \"BFGShotSphere.md2\"\n\tSkin 1 \"BFGSphere.png\"\n\n\tModel 2 \"BFGShot_Glow.md2\"\n\tSkin 2 \"BFGShot_Glow.png\"\n\n\tScale 0.5 -0.5 0.6\n\n\tRotating\n\tRotation-Speed 10\n\tRotation-Vector -1 0 0\n\tPitchFromMomentum\n\tALIGNANGLE\n\tALIGNPITCH\n\n\tFrameIndex BFS1 A 0 0\tFrameIndex BFS1 A 1 0\tFrameIndex BFS1 A 2 0\n}\n\nModel BFGBall\n{\n\tPath \"Models\\Projectiles\\PlasmaBalls2\"\n\tModel 0 \"BFGShot.md2\"\n\tSkin 0 \"Bfgm1.png\"\n\n\tModel 1 \"BFGShotSphere.md2\"\n\tSkin 1 \"BFGSphere2.png\"\n\n\tModel 2 \"BFGShot_Glow.md2\"\n\tSkin 2 \"BFGShot_Glow.png\"\n\n\tScale 0.5 -0.5 0.6\n\n\tRotating\n\tRotation-Speed 10\n\tRotation-Vector -1 0 0\n\tPitchFromMomentum\n\tALIGNANGLE\n\tALIGNPITCH\n\n\tFrameIndex BFS1 B 0 0\tFrameIndex BFS1 B 1 0\tFrameIndex BFS1 B 2 10\n}\nModel BFGBall\n{\n\tpath \"Models\\Projectiles\\PlasmaBalls\"\n\n\tmodel 0 \"plasma_boom.md3\"\n\tmodel 1 \"Bolt.md3\"\n\tskin 0 \"plasma_Green.png\"\n\tskin 1 \"Bolt_Green.png\"\n\tScale 1.25 1.25 1.25\n\n\tALIGNANGLE\n\tALIGNPITCH\n\n\tframeindex BFE1 A 0 0\tframeindex BFE1 A 1 0\n\tframeindex BFE1 B 0 1\tframeindex BFE1 B 1 1\n\tframeindex BFE1 C 0 2\tframeindex BFE1 C 1 2\n\tframeindex BFE1 D 0 3\tframeindex BFE1 D 1 3\n\tframeindex BFE1 E 0 4\tframeindex BFE1 E 1 999\n\tframeindex BFE1 F 0 5\tframeindex BFE1 F 1 999\n}\n\nModel BFGExtra\n{\n\tpath \"Models\\Projectiles\\PlasmaBalls\"\n\n\tmodel 0 \"plasma_boom.md3\"\n\tskin 0 \"plasma_Green.png\"\n\tScale 0.5 0.5 0.5\n\n\tALIGNANGLE\n\tALIGNPITCH\n\n\tframeindex BFE2 A 0 0\n\tframeindex BFE2 B 0 1\n\tframeindex BFE2 C 0 2\n\tframeindex BFE2 D 0 3\n\tframeindex BFE2 E 0 4\n\tframeindex BFE2 F 0 5\n\n}\n\nModel Spawnshot\n{\n\tpath \"Models\\Projectiles\\Spawnshot\"\n\tModel 0 \"BossCube.dmd\"\n\tskin 0 \"BossCube.png\"\n\nScale 1.0 1.0 1.0\n\n\tPitchFromMomentum\n\tRotating\n\tRotation-Speed 1\n\tRotation-Vector 0 1 0\n\tNoInterpolation\n\n\tframeindex BOSF A 0 0\n\tframeindex BOSF B 0 0\n\tframeindex BOSF C 0 0\n\tframeindex BOSF D 0 0\n}\n\nModel CacodemonBall\n{\n\tPath \"Models\\Projectiles\\Caco-FireBall\"\n\tModel 0 \"CacoShot.md2\"\n\tSkin 0 \"CacoShot1.tga\"\n\n\tModel 1 \"CacoShotSphere.md2\"\n\tSkin 1 \"CacoSphere1.tga\"\n\n\tModel 2 \"CacoShot_Glow.md2\"\n\tSkin 2 \"CacoShot_Glow.tga\"\n\tScale 0.5 -0.5 0.5\n\n\tRotating\n\tRotation-Speed 10\n\tRotation-Vector -1 0 0\n\tPitchFromMomentum\n\tALIGNANGLE\n\tALIGNPITCH\n\n\tFrameIndex BAL2 A 0 0\tFrameIndex BAL2 A 1 0\tFrameIndex BAL2 A 2 0\n}\n\nModel CacodemonBall\n{\n\tPath \"Models\\Projectiles\\Caco-FireBall\"\n\tModel 0 \"CacoShot.md2\"\n\tSkin 0 \"CacoShot2.tga\"\n\n\tModel 1 \"CacoShotSphere.md2\"\n\tSkin 1 \"CacoSphere2.tga\"\n\n\tModel 2 \"CacoShot_Glow.md2\"\n\tSkin 2 \"CacoShot_Glow.tga\"\n\tScale 0.5 -0.5 0.6\n\n\tRotating\n\tRotation-Speed 10\n\tRotation-Vector -1 0 0\n\tPitchFromMomentum\n\tALIGNANGLE\n\tALIGNPITCH\n\n\tFrameIndex BAL2 B 0 0\tFrameIndex BAL2 B 1 0\tFrameIndex BAL2 B 2 10\n}\n\nModel CacodemonBall\n{\n\tPath \"Models\\Projectiles\\Explosions\"\n\tModel 0 \"Explosion.md2\"\n\tSkin 0 \"ce4.png\"\n\tScale 0.5 0.5 0.5\n\n\tFrameIndex BAL2 C 0 0\n}\nModel CacodemonBall\n{\n\tPath \"Models\\Projectiles\\Explosions\"\n\tModel 0 \"Explosion.md2\"\n\tSkin 0 \"ce5.png\"\n\tScale 0.5 0.5 0.5\n\n\tFrameIndex BAL2 D 0 3\n}\nModel CacodemonBall\n{\n\tPath \"Models\\Projectiles\\Explosions\"\n\tModel 0 \"Explosion.md2\"\n\tSkin 0 \"ce6.png\"\n\tScale 0.5 0.5 0.5\n\n\tFrameIndex BAL2 E 0 6\n}\n\nModel DoomImpBall\n{\n\tPath \"Models\\Projectiles\\Imp-FireBall\"\n\tModel 0 \"ImpFireball.md2\"\n\tSkin 0 \"ImpFireball.png\"\n\tScale 0.25 -0.25 0.3\n\n\tPitchFromMomentum\n\tRotating\n\tRotation-Speed 10\n\tRotation-Vector -1 0 0\n\tALIGNANGLE\n\tALIGNPITCH\n\n\tFrameIndex BAL1 A 0 0\n\tFrameIndex BAL1 B 0 0\n}\n\nModel DoomImpBall\n{\n\tPath \"Models\\Projectiles\\Explosions\"\n\tModel 0 \"Explosion.md2\"\n\tSkin 0 \"Expl_red_i4.png\"\n\tScale 0.5 0.5 0.5\n\n\tFrameIndex BAL1 C 0 0\n}\nModel DoomImpBall\n{\n\tPath \"Models\\Projectiles\\Explosions\"\n\tModel 0 \"Explosion.md2\"\n\tSkin 0 \"Expl_red_i5.png\"\n\tScale 0.5 0.5 0.5\n\n\tFrameIndex BAL1 D 0 3\n}\nModel DoomImpBall\n{\n\tPath \"Models\\Projectiles\\Explosions\"\n\tModel 0 \"Explosion.md2\"\n\tSkin 0 \"Expl_red_i6.png\"\n\tScale 0.5 0.5 0.5\n\n\tFrameIndex BAL1 E 0 6\n}\n\nModel baronball\n{\n\tPath \"Models\\Projectiles\\BaronBall\"\n\tModel 0 \"Baron_M.dmd\"\n\tSkin 0 \"Z0.png\"\n\tScale 0.5 0.5 0.6\n\n\tPitchFromMomentum\n\tRotating\n\tRotation-Speed 25\n\tRotation-Vector -1 0 0\n\n\tFrameIndex BAL7 A 0 0\n}\n\nModel baronball\n{\n\tPath \"Models\\Projectiles\\BaronBall\"\n\tModel 0 \"Baron_M.dmd\"\n\tSkin 0 \"Z4.png\"\n\tScale 0.5 0.5 0.6\n\n\tPitchFromMomentum\n\tRotating\n\tRotation-Speed 25\n\tRotation-Vector -1 0 0\n\n\tFrameIndex BAL7 B 0 1\n}\n\nModel baronball\n{\n\tPath \"Models\\Projectiles\\Explosions\"\n\tModel 0 \"Explosion.md2\"\n\tSkin 0 \"re4.png\"\n\tScale 0.5 0.5 0.5\n\n\tFrameIndex BAL7 C 0 0\n}\nModel baronball\n{\n\tPath \"Models\\Projectiles\\Explosions\"\n\tModel 0 \"Explosion.md2\"\n\tSkin 0 \"re5.png\"\n\tScale 0.5 0.5 0.5\n\n\tFrameIndex BAL7 D 0 3\n}\nModel baronball\n{\n\tPath \"Models\\Projectiles\\Explosions\"\n\tModel 0 \"Explosion.md2\"\n\tSkin 0 \"re6.png\"\n\tScale 0.5 0.5 0.5\n\n\tFrameIndex BAL7 E 0 6\n}\n\nModel FatShot\n{\n\tPath \"Models\\Projectiles\\Mancubus-FireBall\"\n\tModel 0 \"FireBall.dmd\"\n\tSkin 0 \"Fire1A.png\"\n\tScale 0.5 0.5 0.6\n\n\tPitchFromMomentum\n\tRotating\n\tRotation-Speed 20\n\tRotation-Vector -1 0 0\n\n\tFrameIndex MANF A 0 0\n}\n\nModel FatShot\n{\n\tPath \"Models\\Projectiles\\Mancubus-FireBall\"\n\tModel 0 \"FireBall.dmd\"\n\tSkin 0 \"Fire1B.png\"\n\tScale 0.5 0.5 0.6\n\n\tPitchFromMomentum\n\tRotating\n\tRotation-Speed 20\n\tRotation-Vector -1 0 0\n\n\tFrameIndex MANF B 0 1\n}\n\nModel FatShot\n{\n\tPath \"Models\\Projectiles\\Explosions\"\n\tModel 0 \"Explosion.md2\"\n\tSkin 0 \"Expl_red_i4.png\"\n\tScale 0.5 0.5 0.5\n\n\tFrameIndex MISL B 0 0\n}\nModel FatShot\n{\n\tPath \"Models\\Projectiles\\Explosions\"\n\tModel 0 \"Explosion.md2\"\n\tSkin 0 \"Expl_red_i5.png\"\n\tScale 0.5 0.5 0.5\n\n\tFrameIndex MISL C 0 3\n}\nModel FatShot\n{\n\tPath \"Models\\Projectiles\\Explosions\"\n\tModel 0 \"Explosion.md2\"\n\tSkin 0 \"Expl_red_i6.png\"\n\tScale 0.5 0.5 0.5\n\n\tFrameIndex MISL D 0 6\n}\nModel Rocket\n{\n\tPath \"Models\\Projectiles\\Rocket\"\n\tModel 0 \"PRocket.md2\"\n\tSkin 0 \"PRocket.png\"\n\tModel 1 \"RocketExhaust.md2\"\n\tSkin 1 \"Exhaust_1.png\"\n\tScale 0.375 0.375 0.45\n\n\tPitchFromMomentum\n\tRotating\n\tRotation-Speed 5\n\tRotation-Vector -1 0 0\n\n\tFrameIndex MISL A 0 0\n}\n\nModel RevenantTracer\n{\n\tPath \"Models\\Projectiles\\Revenant-FireBall\"\n\tModel 0 \"FireBall.md3\"\n\tSkin 0 \"Fire1B.png\"\n\tScale 0.5 0.5 0.5\n\n\tPitchFromMomentum\n\n\tFrameIndex FATB A 0 0\n}\n\nModel RevenantTracer\n{\n\tPath \"Models\\Projectiles\\Revenant-FireBall\"\n\tModel 0 \"FireBall.md3\"\n\tSkin 0 \"Fire1A.png\"\n\tScale 0.5 0.5 0.5\n\n\tPitchFromMomentum\n\n\tFrameIndex FATB B 0 1\n}\n\nModel RevenantTracer\n{\n\tPath \"Models\\Projectiles\\Explosions\"\n\tModel 0 \"RevExplosion.md3\"\n\tSkin 0 \"Expl_red_i4.png\"\n\tScale 0.5 0.5 0.5\n\n\tFrameIndex FBXP A 0 0\n}\nModel RevenantTracer\n{\n\tPath \"Models\\Projectiles\\Explosions\"\n\tModel 0 \"RevExplosion.md3\"\n\tSkin 0 \"Expl_red_i5.png\"\n\tScale 0.5 0.5 0.5\n\n\tFrameIndex FBXP B 0 3\n}\nModel RevenantTracer\n{\n\tPath \"Models\\Projectiles\\Explosions\"\n\tModel 0 \"RevExplosion.md3\"\n\tSkin 0 \"Expl_red_i6.png\"\n\tScale 0.5 0.5 0.5\n\n\tFrameIndex FBXP C 0 6\n}"
      },
      {
        "source": "pk3",
        "name": "modeldef.Doom.StealthMonsters.txt",
        "contents": "Model StealthFatso\n{\n   Path \"Models\\Monsters\\Fatso\"\n   SKIN 0 \"Manc.png\"\n   MODEL 0 \"MANC.md2\"\n   Scale 1.25 1.25 1.25\n\n   FrameIndex FATT A 0 0\n   FrameIndex FATT B 0 1\n   FrameIndex FATT C 0 2\n   FrameIndex FATT D 0 3\n   FrameIndex FATT E 0 4\n   FrameIndex FATT F 0 5\n   FrameIndex FATT G 0 6\n\n   FrameIndex FATT I 0 8\n   FrameIndex FATT J 0 9\n}\n\nModel StealthFatso\n{\n   Path \"Models\\Monsters\\Fatso\"\n   SKIN 0 \"mancDIE2.png\"\n   SKIN 1 \"Manc.png\"\n   MODEL 0 \"Mancdeath_4.md2\"\n   MODEL 1 \"Mancdeath_4_guns.md2\"\n   Scale 1.25 1.25 1.25\nNOINTERPOLATION\n\n   FrameIndex FATT P 0 1\n   FrameIndex FATT Q 0 2\n   FrameIndex FATT R 0 4\n   FrameIndex FATT S 0 5\n   FrameIndex FATT T 0 6\n\n}\nModel StealthFatso\n{\n   Path \"Models\\Monsters\\Fatso\"\n   SKIN 0 \"mancDIE0.png\"\n   SKIN 1 \"Manc.png\"\n   MODEL 0 \"Mancdeath_2.md2\"\n   MODEL 1 \"Mancdeath_2_guns.md2\"\n   Scale 1.25 1.25 1.25\n\nNOINTERPOLATION\n   FrameIndex FATT N 0 6    FrameIndex FATT N 1 6\n   FrameIndex FATT O 0 7    FrameIndex FATT O 1 7\n\n}\nModel StealthFatso\n{\n   Path \"Models\\Monsters\\Fatso\"\n   SKIN 0 \"MancDIE0.png\"\n   SKIN 1 \"Manc.png\"\n   SKIN 2 \"MancE1.PNG\"\n   MODEL 0 \"Mancdeath_1.md2\"\n   MODEL 1 \"Mancdeath_1_guns.md2\"\n   MODEL 2 \"Mancdeath_1_explo.md2\"\n   Scale 1.25 1.25 1.25\nNOINTERPOLATION\n   FrameIndex FATT K 0 0    FrameIndex FATT K 1 0\tFrameIndex FATT K 2 0\n\n}\nModel StealthFatso\n{\n   Path \"Models\\Monsters\\Fatso\"\n   SKIN 0 \"MancDIE0.png\"\n   SKIN 1 \"Manc.png\"\n   SKIN 2 \"MancE2.png\"\n   MODEL 0 \"Mancdeath_1.md2\"\n   MODEL 1 \"Mancdeath_1_guns.md2\"\n   MODEL 2 \"Mancdeath_1_explo.md2\"\n   Scale 1.25 1.25 1.25\nNOINTERPOLATION\n   FrameIndex FATT L 0 2    FrameIndex FATT L 1 2\tFrameIndex FATT L 2 2\n\n}\nModel StealthFatso\n{\n   Path \"Models\\Monsters\\Fatso\"\n   SKIN 0 \"MancDIE0.png\"\n   SKIN 1 \"Manc.png\"\n   SKIN 2 \"MancE3.PNG\"\n   MODEL 0 \"Mancdeath_1.md2\"\n   MODEL 1 \"Mancdeath_1_guns.md2\"\n   MODEL 2 \"Mancdeath_1_explo.md2\"\n   Scale 1.25 1.25 1.25\nNOINTERPOLATION\n   FrameIndex FATT M 0 4    FrameIndex FATT M 1 4\tFrameIndex FATT M 2 4\n\n}\n\nModel StealthFatso\n{\n   Path \"Models\\Monsters\\Fatso\"\n   SKIN 0 \"MancFire.png\"\n   MODEL 0 \"Manc.md2\"\n   Scale 1.25 1.25 1.25\n\n   FrameIndex FATT H 0 7\n\n}\n\nModel StealthArchVile\n{\n   Path \"Models\\Monsters\\ArchVile\"\n   Model 0 \"Archpalmsred.md2\"\n   Skin 0 \"Archred0.tga\"\n   Model 1 \"Archvile.md2\"\n   Skin 1 \"Archvile.png\"\n   Scale 1.25 1.25 1.25\n\n   FrameIndex VILE [ 0 10   FrameIndex VILE [ 1 10\n   FrameIndex VILE \\ 0 11   FrameIndex VILE \\ 1 11\n   FrameIndex VILE ] 0 12   FrameIndex VILE ] 1 12\n}\n\nModel StealthArchVile\n{\n   Path \"Models\\Monsters\\ArchVile\"\n   Skin 0 \"Archvile.png\"\n   Model 0 \"Archvile.md2\"\n   Scale 1.25 1.25 1.25\n\n   FrameIndex VILE A 0 1\n   FrameIndex VILE B 0 2\n   FrameIndex VILE C 0 3\n   FrameIndex VILE D 0 4\n   FrameIndex VILE E 0 5\n   FrameIndex VILE F 0 6\n\n   FrameIndex VILE Q 0 8\n}\n\nModel StealthArchVile\n{\n   Path \"Models\\Monsters\\ArchVile\"\n   Skin 0 \"Archdeath.png\"\n   Model 0 \"ArchDie.md2\"\n   Scale 1.25 1.25 1.25\n\n   FrameIndex VILE R 0 0\n   FrameIndex VILE S 0 1\n   FrameIndex VILE T 0 2\n   FrameIndex VILE U 0 3\n   FrameIndex VILE V 0 4\n   FrameIndex VILE W 0 5\n   FrameIndex VILE X 0 6\n   FrameIndex VILE Y 0 7\n   FrameIndex VILE Z 0 7\n\n}\n\nModel StealthArchVile\n{\n   Path \"Models\\Monsters\\ArchVile\"\n   Skin 0 \"Archattack.png\"\n   Model 0 \"Archattack.md2\"\n   Skin 1 \"Archfire0.png\"\n   Model 1 \"Archfire.md2\"\n   Scale 1.25 1.25 1.25\n\n   FrameIndex VILE G 0 0   FrameIndex VILE G 1 0\n   FrameIndex VILE H 0 1   FrameIndex VILE H 1 1\n   FrameIndex VILE I 0 2   FrameIndex VILE I 1 2\n   FrameIndex VILE J 0 3   FrameIndex VILE J 1 3\n   FrameIndex VILE K 0 4   FrameIndex VILE K 1 4\n   FrameIndex VILE L 0 5   FrameIndex VILE L 1 5\n   FrameIndex VILE M 0 6   FrameIndex VILE M 1 6\n   FrameIndex VILE N 0 7   FrameIndex VILE N 1 7\n   FrameIndex VILE O 0 8   FrameIndex VILE O 1 9\n\n}\n\nModel StealthArchVile\n{\n   Path \"Models\\Monsters\\ArchVile\"\n   Skin 0 \"Archattack.png\"\n   Model 0 \"Archattack.md2\"\n   Skin 1 \"Archfire0.png\"\n   Model 1 \"Archfire.md2\"\n   Scale 1.25 1.25 1.25\nNOINTERPOLATION\n   FrameIndex VILE P 0 9   FrameIndex VILE P 1 10\n\n}\n\nModel StealthRevenant\n{\n   Path \"Models\\Monsters\\Revenant\"\n   SKIN 0 \"revenant_skin.png\"\n   SKIN 1 \"revenant_head.png\"\n   MODEL 0 \"Revenant_Base.md2\"\n   MODEL 1 \"Revenant_head.md2\"\n   Scale 0.15 0.15 0.15\n\n   FrameIndex SKEL A 0 3\tFrameIndex SKEL A 1 3\n   FrameIndex SKEL B 0 4\tFrameIndex SKEL B 1 4\n   FrameIndex SKEL C 0 5\tFrameIndex SKEL C 1 5\n   FrameIndex SKEL D 0 6\tFrameIndex SKEL D 1 6\n   FrameIndex SKEL E 0 7\tFrameIndex SKEL E 1 7\n   FrameIndex SKEL F 0 8\tFrameIndex SKEL F 1 8\n   FrameIndex SKEL G 0 17\tFrameIndex SKEL G 1 17\n   FrameIndex SKEL H 0 18\tFrameIndex SKEL H 1 18\n   FrameIndex SKEL I 0 19\tFrameIndex SKEL I 1 19\n   FrameIndex SKEL J 0 21\tFrameIndex SKEL J 1 21\n   FrameIndex SKEL K 0 22\tFrameIndex SKEL K 1 22\n   FrameIndex SKEL L 0 9\tFrameIndex SKEL L 1 9\n\n}\nModel StealthRevenant\n{\n   Path \"Models\\Monsters\\Revenant\"\n   SKIN 0 \"revenant_Death.png\"\n   SKIN 1 \"revenant_head.png\"\n   MODEL 0 \"Revenant_Base.md2\"\n   MODEL 1 \"Revenant_head.md2\"\n   Scale 0.15 0.15 0.15\n\n   FrameIndex SKEL M 0 10\tFrameIndex SKEL M 1 10\n   FrameIndex SKEL N 0 11\tFrameIndex SKEL N 1 11\n   FrameIndex SKEL O 0 12\tFrameIndex SKEL O 1 12\n   FrameIndex SKEL P 0 13\tFrameIndex SKEL P 1 13\n   FrameIndex SKEL Q 0 15\tFrameIndex SKEL Q 1 15\n}\nModel StealthBaron\n{\n   Path \"Models\\Monsters\\BaronOfHell\"\n   SKIN 0 \"Baron_SKIN.png\"\n   SKIN 1 \"Baron_h0.png\"\n   SKIN 2 \"Flame_Green_1.png\"\n   MODEL 0 \"bruiser_body.md2\"\n   MODEL 1 \"bruiser_head.md2\"\n   MODEL 2 \"Bruiser_Flame.MD2\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex BOSS A 0 2\tFrameIndex BOSS A 1 2\tFrameIndex BOSS A 2 2\n}\nModel StealthBaron\n{\n   Path \"Models\\Monsters\\BaronOfHell\"\n   SKIN 0 \"Baron_SKIN.png\"\n   SKIN 1 \"Baron_h0.png\"\n   SKIN 2 \"Flame_Green_1.png\"\n   MODEL 0 \"bruiser_body.md2\"\n   MODEL 1 \"bruiser_head.md2\"\n   MODEL 2 \"Bruiser_Flame.MD2\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex BOSS B 0 4\tFrameIndex BOSS B 1 4\tFrameIndex BOSS B 2 4\n}\nModel StealthBaron\n{\n   Path \"Models\\Monsters\\BaronOfHell\"\n   SKIN 0 \"Baron_SKIN.png\"\n   SKIN 1 \"Baron_h0.png\"\n   SKIN 2 \"Flame_Green_2.png\"\n   MODEL 0 \"bruiser_body.md2\"\n   MODEL 1 \"bruiser_head.md2\"\n   MODEL 2 \"Bruiser_Flame.MD2\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex BOSS C 0 6\tFrameIndex BOSS C 1 6\tFrameIndex BOSS C 2 6\n}\nModel StealthBaron\n{\n   Path \"Models\\Monsters\\BaronOfHell\"\n   SKIN 0 \"Baron_SKIN.png\"\n   SKIN 1 \"Baron_h0.png\"\n   SKIN 2 \"Flame_Green_3.png\"\n   MODEL 0 \"bruiser_body.md2\"\n   MODEL 1 \"bruiser_head.md2\"\n   MODEL 2 \"Bruiser_Flame.MD2\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex BOSS D 0 8\tFrameIndex BOSS D 1 8\tFrameIndex BOSS D 2 8\n}\nModel StealthBaron\n{\n   Path \"Models\\Monsters\\BaronOfHell\"\n   SKIN 0 \"Baron_SKIN.png\"\n   SKIN 1 \"Baron_h0.png\"\n   SKIN 2 \"Flame_Green_4.png\"\n   MODEL 0 \"bruiser_body.md2\"\n   MODEL 1 \"bruiser_head.md2\"\n   MODEL 2 \"Bruiser_Flame.MD2\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex BOSS E 0 13\tFrameIndex BOSS E 1 13\tFrameIndex BOSS E 2 13\n}\nModel StealthBaron\n{\n   Path \"Models\\Monsters\\BaronOfHell\"\n   SKIN 0 \"Baron_SKIN.png\"\n   SKIN 1 \"Baron_h0.png\"\n   SKIN 2 \"Flame_Green_5.png\"\n   MODEL 0 \"bruiser_body.md2\"\n   MODEL 1 \"bruiser_head.md2\"\n   MODEL 2 \"Bruiser_Flame.MD2\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex BOSS F 0 14\tFrameIndex BOSS F 1 14\tFrameIndex BOSS F 2 14\n}\nModel StealthBaron\n{\n   Path \"Models\\Monsters\\BaronOfHell\"\n   SKIN 0 \"Baron_SKIN.png\"\n   SKIN 1 \"Baron_h0.png\"\n   SKIN 2 \"Flame_Green_6.png\"\n   MODEL 0 \"bruiser_body.md2\"\n   MODEL 1 \"bruiser_head.md2\"\n   MODEL 2 \"Bruiser_Flame.MD2\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex BOSS G 0 15\tFrameIndex BOSS G 1 15\tFrameIndex BOSS G 2 15\n}\nModel StealthBaron\n{\n   Path \"Models\\Monsters\\BaronOfHell\"\n   SKIN 0 \"Baron_SKIN.png\"\n   SKIN 1 \"Baron_h0.png\"\n   SKIN 2 \"Flame_Green_7.png\"\n   MODEL 0 \"bruiser_body.md2\"\n   MODEL 1 \"bruiser_head.md2\"\n   MODEL 2 \"Bruiser_Flame.MD2\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex BOSS H 0 18\tFrameIndex BOSS H 1 18\tFrameIndex BOSS H 2 18\n}\n\nModel StealthBaron\n{\n   Path \"Models\\Monsters\\BaronOfHell\"\n   SKIN 1 \"Death.png\"\n   MODEL 1 \"BaronOfHell_Death.md2\"\n   Scale 0.5 0.5 0.5\n\nFrameIndex BOSS I 1 0\nFrameIndex BOSS J 1 1\nFrameIndex BOSS K 1 2\nFrameIndex BOSS L 1 3\nFrameIndex BOSS M 1 4\nFrameIndex BOSS N 1 5\nFrameIndex BOSS O 1 6\n}\n\nModel StealthHellKnight\n{\n   Path \"Models\\Monsters\\HellKnight\"\n   SKIN 0 \"Baron_SKIN.png\"\n   SKIN 1 \"Baron_h0.png\"\n   SKIN 2 \"Flame_Green_1.png\"\n   MODEL 0 \"bruiser_body.md2\"\n   MODEL 1 \"bruiser_head.md2\"\n   MODEL 2 \"Bruiser_Flame.MD2\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex BOS2 A 0 2\tFrameIndex BOS2 A 1 2\tFrameIndex BOS2 A 2 2\n}\nModel StealthHellKnight\n{\n   Path \"Models\\Monsters\\HellKnight\"\n   SKIN 0 \"Baron_SKIN.png\"\n   SKIN 1 \"Baron_h0.png\"\n   SKIN 2 \"Flame_Green_1.png\"\n   MODEL 0 \"bruiser_body.md2\"\n   MODEL 1 \"bruiser_head.md2\"\n   MODEL 2 \"Bruiser_Flame.MD2\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex BOS2 B 0 4\tFrameIndex BOS2 B 1 4\tFrameIndex BOS2 B 2 4\n}\nModel StealthHellKnight\n{\n   Path \"Models\\Monsters\\HellKnight\"\n   SKIN 0 \"Baron_SKIN.png\"\n   SKIN 1 \"Baron_h0.png\"\n   SKIN 2 \"Flame_Green_2.png\"\n   MODEL 0 \"bruiser_body.md2\"\n   MODEL 1 \"bruiser_head.md2\"\n   MODEL 2 \"Bruiser_Flame.MD2\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex BOS2 C 0 6\tFrameIndex BOS2 C 1 6\tFrameIndex BOS2 C 2 6\n}\nModel StealthHellKnight\n{\n   Path \"Models\\Monsters\\HellKnight\"\n   SKIN 0 \"Baron_SKIN.png\"\n   SKIN 1 \"Baron_h0.png\"\n   SKIN 2 \"Flame_Green_3.png\"\n   MODEL 0 \"bruiser_body.md2\"\n   MODEL 1 \"bruiser_head.md2\"\n   MODEL 2 \"Bruiser_Flame.MD2\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex BOS2 D 0 8\tFrameIndex BOS2 D 1 8\tFrameIndex BOS2 D 2 8\n}\nModel StealthHellKnight\n{\n   Path \"Models\\Monsters\\HellKnight\"\n   SKIN 0 \"Baron_SKIN.png\"\n   SKIN 1 \"Baron_h0.png\"\n   SKIN 2 \"Flame_Green_4.png\"\n   MODEL 0 \"bruiser_body.md2\"\n   MODEL 1 \"bruiser_head.md2\"\n   MODEL 2 \"Bruiser_Flame.MD2\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex BOS2 E 0 13\tFrameIndex BOS2 E 1 13\tFrameIndex BOS2 E 2 13\n}\nModel StealthHellKnight\n{\n   Path \"Models\\Monsters\\HellKnight\"\n   SKIN 0 \"Baron_SKIN.png\"\n   SKIN 1 \"Baron_h0.png\"\n   SKIN 2 \"Flame_Green_5.png\"\n   MODEL 0 \"bruiser_body.md2\"\n   MODEL 1 \"bruiser_head.md2\"\n   MODEL 2 \"Bruiser_Flame.MD2\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex BOS2 F 0 14\tFrameIndex BOS2 F 1 14\tFrameIndex BOS2 F 2 14\n}\nModel StealthHellKnight\n{\n   Path \"Models\\Monsters\\HellKnight\"\n   SKIN 0 \"Baron_SKIN.png\"\n   SKIN 1 \"Baron_h0.png\"\n   SKIN 2 \"Flame_Green_6.png\"\n   MODEL 0 \"bruiser_body.md2\"\n   MODEL 1 \"bruiser_head.md2\"\n   MODEL 2 \"Bruiser_Flame.MD2\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex BOS2 G 0 15\tFrameIndex BOS2 G 1 15\tFrameIndex BOS2 G 2 15\n}\nModel StealthHellKnight\n{\n   Path \"Models\\Monsters\\HellKnight\"\n   SKIN 0 \"Baron_SKIN.png\"\n   SKIN 1 \"Baron_h0.png\"\n   SKIN 2 \"Flame_Green_7.png\"\n   MODEL 0 \"bruiser_body.md2\"\n   MODEL 1 \"bruiser_head.md2\"\n   MODEL 2 \"Bruiser_Flame.MD2\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex BOS2 H 0 18\tFrameIndex BOS2 H 1 18\tFrameIndex BOS2 H 2 18\n}\n\nModel StealthHellKnight\n{\n   Path \"Models\\Monsters\\HellKnight\"\n   SKIN 1 \"Death.png\"\n   MODEL 1 \"BaronOfHell_Death.md2\"\n   Scale 0.5 0.5 0.5\n\nFrameIndex BOS2 I 1 0\nFrameIndex BOS2 J 1 1\nFrameIndex BOS2 K 1 2\nFrameIndex BOS2 L 1 3\nFrameIndex BOS2 M 1 4\nFrameIndex BOS2 N 1 5\nFrameIndex BOS2 O 1 6\n}\n\nModel StealthCacodemon\n{\n   Path \"Models\\Monsters\\Cacodemon\"\n   Skin 0 \"cacobody.png\"\n   Model 0 \"Cacodemon.md2\"\n\n   Skin 1 \"cacoeye_1.png\"\n   Model 1 \"Cacodemon-Eye.md2\"\n\n   Skin 2 \"cacomouth_1.png\"\n   Model 2 \"Cacodemon-Mouth.md2\"\n\n   Scale 10.0 10.0 10.0\n\n   FrameIndex HEAD A 0 0   FrameIndex HEAD A 1 0   FrameIndex HEAD A 2 0\n\n   FrameIndex HEAD E 0 2   FrameIndex HEAD E 1 2   FrameIndex HEAD E 2 2\n   FrameIndex HEAD F 0 3   FrameIndex HEAD F 1 3   FrameIndex HEAD F 2 3\n}\n\nModel StealthCacodemon\n{\n   Path \"Models\\Monsters\\Cacodemon\"\n   Skin 0 \"cacobody_attack.png\"\n   Model 0 \"Cacodemon.md2\"\n\n   Skin 1 \"cacoeye_2.png\"\n   Model 1 \"Cacodemon-Eye.md2\"\n\n   Skin 2 \"cacomouth_2.png\"\n   Model 2 \"Cacodemon-Mouth.md2\"\n\n   Scale 10.0 10.0 10.0\n\n   FrameIndex HEAD B 0 61   FrameIndex HEAD B 1 61   FrameIndex HEAD B 2 61\n   FrameIndex HEAD C 0 64   FrameIndex HEAD C 1 64   FrameIndex HEAD C 2 64\n}\n\nModel StealthCacodemon\n{\n   Path \"Models\\Monsters\\Cacodemon\"\n   Skin 0 \"cacobody_attack.png\"\n   Model 0 \"Cacodemon.md2\"\n\n   Skin 1 \"cacoeye_3.png\"\n   Model 1 \"Cacodemon-Eye.md2\"\n\n   Skin 2 \"cacomouth_2.png\"\n   Model 2 \"Cacodemon-Mouth.md2\"\n\n   Scale 10.0 10.0 10.0\n\n   FrameIndex HEAD D 0 67   FrameIndex HEAD D 1 67   FrameIndex HEAD D 2 67\n}\n\nModel StealthCacodemon\n{\n   Path \"Models\\Monsters\\Cacodemon\"\n   Skin 0 \"cacobody_pain1.png\"\n   Model 0 \"Cacodemon.md2\"\n\n   Skin 1 \"cacoeye_1.png\"\n   Model 1 \"Cacodemon-Eye.md2\"\n\n   Skin 2 \"cacomouth_1.png\"\n   Model 2 \"Cacodemon-Mouth.md2\"\n\n   Scale 10.0 10.0 10.0\n\n   FrameIndex HEAD G 0 16   FrameIndex HEAD G 1 16   FrameIndex HEAD G 2 16\n}\nModel StealthCacodemon\n{\n   Path \"Models\\Monsters\\Cacodemon\"\n   Skin 0 \"cacobody_pain2.png\"\n   Model 0 \"Cacodemon.md2\"\n\n   Skin 1 \"cacoeye_1.png\"\n   Model 1 \"Cacodemon-Eye.md2\"\n\n   Skin 2 \"cacomouth_1.png\"\n   Model 2 \"Cacodemon-Mouth.md2\"\n\n   Scale 10.0 10.0 10.0\n\n   FrameIndex HEAD H 0 17   FrameIndex HEAD H 1 17   FrameIndex HEAD H 2 17\n}\n\nModel StealthCacodemon\n{\n   Path \"Models\\Monsters\\Cacodemon\"\n   Skin 0 \"cacobody_pain3.png\"\n   Model 0 \"Cacodemon.md2\"\n\n   Skin 1 \"cacoeye_1.png\"\n   Model 1 \"Cacodemon-Eye.md2\"\n\n   Skin 2 \"cacomouth_1.png\"\n   Model 2 \"Cacodemon-Mouth.md2\"\n\n   Scale 10.0 10.0 10.0\n\n   FrameIndex HEAD I 0 18   FrameIndex HEAD I 1 18   FrameIndex HEAD I 2 18\n}\n\nModel StealthCacodemon\n{\n   Path \"Models\\Monsters\\Cacodemon\"\n   Skin 0 \"cacobody_pain3.png\"\n   Model 0 \"Cacodemon.md2\"\n\n   Skin 1 \"cacoeye_1.png\"\n   Model 1 \"Cacodemon-Eye.md2\"\n\n   Skin 2 \"cacomouth_1.png\"\n   Model 2 \"Cacodemon-Mouth.md2\"\n\n   Scale 10.0 10.0 10.0\n\n   NOINTERPOLATION\n\n   FrameIndex HEAD J 0 19   FrameIndex HEAD J 1 19   FrameIndex HEAD J 2 19\n}\n\nModel StealthCacodemon\n{\n   Path \"Models\\Monsters\\Cacodemon\"\n   Skin 0 \"caco_death.png\"\n   Model 0 \"Cacodemon-Corpse.md2\"\n\n   Scale 10.0 10.0 10.0\n\n   FrameIndex HEAD K 0 0\n   FrameIndex HEAD L 0 1\n}\n\nModel Spectre\n{\n   Path \"Models\\Monsters\\Demon\"\n   SKIN 1 \"Spectre-Die.png\"\n   SKIN 0 \"Spectre.png\"\n   MODEL 0 \"base.md2\"\n   MODEL 1 \"Death.md2\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex SARG A 0 2\tFrameIndex SARG A 1 999\n   FrameIndex SARG B 0 4\tFrameIndex SARG B 1 999\n   FrameIndex SARG C 0 7\tFrameIndex SARG C 1 999\n   FrameIndex SARG D 0 9\tFrameIndex SARG D 1 999\n   FrameIndex SARG E 0 13\tFrameIndex SARG E 1 999\n   FrameIndex SARG F 0 14\tFrameIndex SARG F 1 999\n   FrameIndex SARG G 0 15\tFrameIndex SARG G 1 999\n   FrameIndex SARG H 0 18\tFrameIndex SARG H 1 999\n   FrameIndex SARG I 0 999\tFrameIndex SARG I 1 0\n   FrameIndex SARG J 0 999\tFrameIndex SARG J 1 1\n   FrameIndex SARG K 0 999\tFrameIndex SARG K 1 2\n   FrameIndex SARG L 0 999\tFrameIndex SARG L 1 3\n   FrameIndex SARG M 0 999\tFrameIndex SARG M 1 4\n   FrameIndex SARG N 0 999\tFrameIndex SARG N 1 5\n}\n\nModel StealthDoomImp\n{\n   Path \"Models\\Monsters\\DoomImp\"\n   SKIN 0 \"IMP_SKin.png\"\n   Skin 1 \"IMP_SKin.png\"\n   Model 1 \"Imp-Hand.md2\"\n   MODEL 0 \"Imp.md2\"\n   Scale 1.25 1.25 1.25\n\n   FrameIndex TROO A 0 1\t   FrameIndex TROO A 1 1\n   FrameIndex TROO B 0 3\t   FrameIndex TROO B 1 3\n   FrameIndex TROO C 0 5\t   FrameIndex TROO C 1 5\n   FrameIndex TROO D 0 7\t   FrameIndex TROO D 1 7\n   FrameIndex TROO H 0 23\t   FrameIndex TROO H 1 23\n}\nModel StealthDoomImp\n{\n   Path \"Models\\Monsters\\DoomImp\"\n   SKIN 0 \"IMP_SKin.png\"\n   Skin 1 \"IMP_SKinCharge.png\"\n   Model 1 \"Imp-Hand.md2\"\n   MODEL 0 \"Imp.md2\"\n   Scale 1.25 1.25 1.25\n\n   FrameIndex TROO E 0 10\t   FrameIndex TROO E 1 10\n   FrameIndex TROO F 0 12\t   FrameIndex TROO F 1 12\n   FrameIndex TROO G 0 13\t   FrameIndex TROO G 1 13\n}\nModel StealthDoomImp\n{\n   Path \"Models\\Monsters\\DoomImp\"\n   SKIN 1 \"IMP_Pain2.png\"\n   SKIN 2 \"gibs.png\"\n   MODEL 1 \"ImpDeath.md2\"\n   Model 2 \"gibs.md2\"\n   Scale 1.25 1.25 1.25\n\n   FrameIndex TROO I 1 1\tFrameIndex TROO I 2 999\n   FrameIndex TROO J 1 2\tFrameIndex TROO J 2 999\n   FrameIndex TROO K 1 3\tFrameIndex TROO K 2 999\n   FrameIndex TROO L 1 4\tFrameIndex TROO L 2 999\n   FrameIndex TROO M 1 5\tFrameIndex TROO M 2 999\n   FrameIndex TROO N 1 999\tFrameIndex TROO N 2 0\n   FrameIndex TROO O 1 999\tFrameIndex TROO O 2 2\n   FrameIndex TROO P 1 999\tFrameIndex TROO P 2 4\n   FrameIndex TROO Q 1 999\tFrameIndex TROO Q 2 6\n   FrameIndex TROO R 1 999\tFrameIndex TROO R 2 8\n   FrameIndex TROO S 1 999\tFrameIndex TROO S 2 8\n   FrameIndex TROO T 1 999\tFrameIndex TROO T 2 8\n   FrameIndex TROO U 1 999\tFrameIndex TROO U 2 8\n}\n\nModel StealthArachnotron\n{\n   Path \"Models\\Monsters\\Arachnotron\"\n   SKIN 0 \"Arachnotron.png\"\n   SKIN 1 \"Arachnotron.png\"\n   SKIN 2 \"Platform_Arachnotron.png\"\n   MODEL 0 \"Spider_brain_left.dmd\"\n   MODEL 1 \"Spider_brain_Right.dmd\"\n   MODEL 2 \"Spider_platform.dmd\"\n   Scale 1.5 1.5 1.5\n\n   FrameIndex BSPI A 0 0   FrameIndex BSPI A 1 0   FrameIndex BSPI A 2 0\n   FrameIndex BSPI B 0 1   FrameIndex BSPI B 1 1   FrameIndex BSPI B 2 1\n   FrameIndex BSPI C 0 2   FrameIndex BSPI C 1 2   FrameIndex BSPI C 2 2\n   FrameIndex BSPI D 0 3   FrameIndex BSPI D 1 3   FrameIndex BSPI D 2 3\n   FrameIndex BSPI E 0 4   FrameIndex BSPI E 1 4   FrameIndex BSPI E 2 4\n   FrameIndex BSPI F 0 5   FrameIndex BSPI F 1 5   FrameIndex BSPI F 2 5\n\n   FrameIndex BSPI G 0 31   FrameIndex BSPI G 1 31   FrameIndex BSPI G 2 31\n\n   FrameIndex BSPI I 0 30   FrameIndex BSPI I 1 30   FrameIndex BSPI I 2 30\n}\n\nModel StealthArachnotron\n{\n   Path \"Models\\Monsters\\Arachnotron\"\n   SKIN 0 \"Arachnotron.png\"\n   SKIN 1 \"Arachnotron.png\"\n   SKIN 2 \"Platform_Arachnotron_Shot.png\"\n   MODEL 0 \"Spider_brain_left.dmd\"\n   MODEL 1 \"Spider_brain_Right.dmd\"\n   MODEL 2 \"Spider_platform.dmd\"\n   Scale 1.5 1.5 1.5\n\n   FrameIndex BSPI H 0 31   FrameIndex BSPI H 1 31   FrameIndex BSPI H 2 31\n}\n\nModel StealthArachnotron\n{\n   Path \"Models\\Monsters\\Arachnotron\"\n   SKIN 0 \"Arachnotron_death.png\"\n   MODEL 0 \"arachnotron_death.dmd\"\n   Scale 1.5 1.5 1.5\n\n   FrameIndex BSPI J 0 0\n   FrameIndex BSPI K 0 2\n   FrameIndex BSPI L 0 4\n   FrameIndex BSPI M 0 6\n   FrameIndex BSPI N 0 10\n   FrameIndex BSPI O 0 12\n   FrameIndex BSPI P 0 14\n}\n\nModel StealthShotgunguy\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   SKIN 0 \"sargeant.png\"\n   SKIN 1 \"h_spos0.png\"\n   SKIN 2 \"cv_shotgun.png\"\n   MODEL 0 \"doom_body.md2\"\n   MODEL 1 \"head_sarge.md2\"\n   MODEL 2 \"weapon_shotty.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex SPOS A 0 0\t   FrameIndex SPOS A 1 0\t   FrameIndex SPOS A 2 0\n   FrameIndex SPOS B 0 2\t   FrameIndex SPOS B 1 2\t   FrameIndex SPOS B 2 2\n   FrameIndex SPOS C 0 4\t   FrameIndex SPOS C 1 4\t   FrameIndex SPOS C 2 4\n   FrameIndex SPOS D 0 6\t   FrameIndex SPOS D 1 6\t   FrameIndex SPOS D 2 6\n   FrameIndex SPOS E 0 9\t   FrameIndex SPOS E 1 9\t   FrameIndex SPOS E 2 9\n\n   FrameIndex SPOS G 0 54\t   FrameIndex SPOS G 1 22\t   FrameIndex SPOS G 2 11\n   FrameIndex SPOS H 0 54\t   FrameIndex SPOS H 1 22\t   FrameIndex SPOS H 2 11\n\n}\n\nModel StealthShotgunguy\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   SKIN 0 \"sargeant-fire.png\"\n   SKIN 1 \"h_spos0.png\"\n   SKIN 2 \"cv_shotgun.png\"\n   MODEL 0 \"doom_body.md2\"\n   MODEL 1 \"head_sarge.md2\"\n   MODEL 2 \"weapon_shotty.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex SPOS F 0 10\t   FrameIndex SPOS F 1 10\t   FrameIndex SPOS F 2 10\n\n}\n\nModel StealthShotgunguy\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   SKIN 0 \"sargeant.png\"\n   SKIN 1 \"h_spos0.png\"\n   MODEL 0 \"doom_body.md2\"\n   MODEL 1 \"head_sarge.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex SPOS H 0 54\tFrameIndex SPOS H 1 22\n   FrameIndex SPOS I 0 58\tFrameIndex SPOS I 1 26\n   FrameIndex SPOS J 0 60\tFrameIndex SPOS J 1 28\n   FrameIndex SPOS K 0 62\tFrameIndex SPOS K 1 30\n   FrameIndex SPOS L 0 64\tFrameIndex SPOS L 1 32\n}\n\nModel StealthShotgunguy\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 2 \"GIBS.png\"\n   Model 2 \"GIBS.md2\"\n   Scale 1.1 1.1 1.1\n\n   FrameIndex SPOS M 2 0\n   FrameIndex SPOS N 2 2\n   FrameIndex SPOS O 2 4\n   FrameIndex SPOS P 2 6\n   FrameIndex SPOS Q 2 8\n   FrameIndex SPOS R 2 8\n   FrameIndex SPOS S 2 8\n   FrameIndex SPOS T 2 8\n   FrameIndex SPOS U 2 8\n}\n\nModel StealthZombieMan\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   SKIN 0 \"possesed.png\"\n   SKIN 1 \"h_poss0.png\"\n   SKIN 2 \"cv_rifle.png\"\n   MODEL 0 \"doom_body.md2\"\n   MODEL 1 \"head_fodder.md2\"\n   MODEL 2 \"weapon_rifle.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex POSS A 0 0\tFrameIndex POSS A 1 0\tFrameIndex POSS A 2 0\n   FrameIndex POSS B 0 2\tFrameIndex POSS B 1 2\tFrameIndex POSS B 2 2\n   FrameIndex POSS C 0 4\tFrameIndex POSS C 1 4\tFrameIndex POSS C 2 4\n   FrameIndex POSS D 0 6\tFrameIndex POSS D 1 6\tFrameIndex POSS D 2 6\n   FrameIndex POSS E 0 9\tFrameIndex POSS E 1 9\tFrameIndex POSS E 2 9\n   FrameIndex POSS G 0 54\tFrameIndex POSS G 1 22\tFrameIndex POSS G 2 11\n   FrameIndex POSS H 0 54\tFrameIndex POSS H 1 22\tFrameIndex POSS H 2 11\n\n}\n\nModel StealthZombieMan\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   SKIN 0 \"possesed-Fire.png\"\n   SKIN 1 \"h_poss0.png\"\n   SKIN 2 \"cv_rifle.png\"\n   MODEL 0 \"doom_body.md2\"\n   MODEL 1 \"head_fodder.md2\"\n   MODEL 2 \"weapon_rifle.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex POSS F 0 10\t   FrameIndex POSS F 1 10\t   FrameIndex POSS F 2 10\n\n}\n\nModel StealthZombieMan\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   SKIN 0 \"possesed.png\"\n   SKIN 1 \"h_poss0.png\"\n   MODEL 0 \"doom_body.md2\"\n   MODEL 1 \"head_fodder.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex POSS H 0 54\tFrameIndex POSS H 1 22\n   FrameIndex POSS I 0 58\tFrameIndex POSS I 1 26\n   FrameIndex POSS J 0 60\tFrameIndex POSS J 1 28\n   FrameIndex POSS K 0 62\tFrameIndex POSS K 1 30\n   FrameIndex POSS L 0 64\tFrameIndex POSS L 1 32\n}\n\nModel StealthZombieMan\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 2 \"GIBS.png\"\n   Model 2 \"GIBS.md2\"\n   Scale 1.1 1.1 1.1\n\n   FrameIndex POSS M 2 0\n   FrameIndex POSS N 2 2\n   FrameIndex POSS O 2 4\n   FrameIndex POSS P 2 6\n   FrameIndex POSS Q 2 8\n   FrameIndex POSS R 2 8\n   FrameIndex POSS S 2 8\n   FrameIndex POSS T 2 8\n   FrameIndex POSS U 2 8\n}\n\nModel StealthChaingunguy\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   SKIN 0 \"commando.png\"\n   SKIN 1 \"h_cpos1.png\"\n   SKIN 2 \"cv_chaingun.png\"\n   SKIN 3 \"cv_chain.png\"\n   MODEL 0 \"doom_body.md2\"\n   MODEL 1 \"head_chainy.md2\"\n   MODEL 2 \"weapon_bagsy-Chaingun.md2\"\n   MODEL 3 \"weapon_chain.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex CPOS A 0 11\t   FrameIndex CPOS A 1 11\t   FrameIndex CPOS A 2 0\tFrameIndex CPOS A 3 0\n   FrameIndex CPOS B 0 13\t   FrameIndex CPOS B 1 13\t   FrameIndex CPOS B 2 2\tFrameIndex CPOS B 3 2\n   FrameIndex CPOS C 0 15\t   FrameIndex CPOS C 1 15\t   FrameIndex CPOS C 2 4\tFrameIndex CPOS C 3 4\n   FrameIndex CPOS D 0 17\t   FrameIndex CPOS D 1 17\t   FrameIndex CPOS D 2 6\tFrameIndex CPOS D 3 6\n   FrameIndex CPOS G 0 54\t   FrameIndex CPOS G 1 22\t   FrameIndex CPOS G 2 17\tFrameIndex CPOS G 3 11\n   FrameIndex CPOS H 0 54\t   FrameIndex CPOS H 1 22\t   FrameIndex CPOS H 2 17\tFrameIndex CPOS H 3 11\n\n}\n\nModel StealthChaingunguy\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   SKIN 0 \"commando-fire.png\"\n   SKIN 1 \"h_cpos1.png\"\n   SKIN 2 \"cv_chaingun2.png\"\n   SKIN 3 \"cv_chain.png\"\n   MODEL 0 \"doom_body.md2\"\n   MODEL 1 \"head_chainy.md2\"\n   MODEL 2 \"weapon_bagsy-Chaingun.md2\"\n   MODEL 3 \"weapon_chain.md2\"\n   Scale 0.9 0.9 0.9\n\nNOINTERPOLATION\n\n   FrameIndex CPOS E 0 20\t   FrameIndex CPOS E 1 20\t   FrameIndex CPOS E 2 9\tFrameIndex CPOS E 3 10\n\n}\n\nModel StealthChaingunguy\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   SKIN 0 \"commando-fire.png\"\n   SKIN 1 \"h_cpos1.png\"\n   SKIN 2 \"cv_chaingun2.png\"\n   SKIN 3 \"cv_chain.png\"\n   MODEL 0 \"doom_body.md2\"\n   MODEL 1 \"head_chainy.md2\"\n   MODEL 2 \"weapon_bagsy-Chaingun.md2\"\n   MODEL 3 \"weapon_chain.md2\"\n   Scale 0.9 0.9 0.9\n\nNOINTERPOLATION\n\n   FrameIndex CPOS F 0 21\tFrameIndex CPOS F 1 21\tFrameIndex CPOS F 2 13\tFrameIndex CPOS F 3 10\n\n}\n\nModel StealthChaingunguy\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   SKIN 0 \"commando.png\"\n   SKIN 1 \"h_spos0.png\"\n   SKIN 2 \"cv_chaingun.png\"\n   MODEL 0 \"doom_body.md2\"\n   MODEL 1 \"head_sarge.md2\"\n   MODEL 2 \"weapon_bagsy.md2\"\n   Scale 0.9 0.9 0.9\n\n   FrameIndex CPOS H 0 54\tFrameIndex CPOS H 1 22\tFrameIndex CPOS H 2 54\n   FrameIndex CPOS I 0 58\tFrameIndex CPOS I 1 26\tFrameIndex CPOS I 2 58\n   FrameIndex CPOS J 0 60\tFrameIndex CPOS J 1 28\tFrameIndex CPOS J 2 60\n   FrameIndex CPOS K 0 62\tFrameIndex CPOS K 1 30\tFrameIndex CPOS K 2 62\n   FrameIndex CPOS L 0 64\tFrameIndex CPOS L 1 32\tFrameIndex CPOS L 2 64\n   FrameIndex CPOS M 0 64\tFrameIndex CPOS M 1 32\tFrameIndex CPOS M 2 64\n   FrameIndex CPOS N 0 64\tFrameIndex CPOS N 1 32\tFrameIndex CPOS N 2 64\n}\n\nModel StealthChaingunguy\n{\n   Path \"Models\\Monsters\\Soldiers\"\n   Skin 2 \"GIBS.png\"\n   Model 2 \"GIBS.md2\"\n   Scale 1.1 1.1 1.1\n\n   FrameIndex CPOS O 2 0\n   FrameIndex CPOS P 2 2\n   FrameIndex CPOS Q 2 4\n   FrameIndex CPOS R 2 6\n   FrameIndex CPOS S 2 8\n   FrameIndex CPOS T 2 8\n   FrameIndex CPOS U 2 8\n}"
      },
      {
        "source": "pk3",
        "name": "Modeldef.Doom.Weapons.txt",
        "contents": "Model BFG9000\n{\n   Path \"Models/Pickup/Weapons/BFG9000\"\n   Model 0 \"BFG9000.md3\"\n   Skin 0 \"BFG9000.png\"\n   Model 1 \"BFGLights.md3\"\n   Skin 1 \"Lights.png\"\n   Model 2 \"BFGGlass.md3\"\n   Skin 2 \"Glass.png\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex BFUG A 0 0\n}\n\nModel Chaingun\n{\n   Path \"Models/Pickup/Weapons/Chaingun\"\n   Model 0 \"ChaingunBarrels.md3\"\n   Skin 0 \"dcbarrel.tga\"\n   Model 1 \"ChaingunBase.md3\"\n   Skin 1 \"dchain.jpg\"\n   Model 2 \"ChaingunBullets.md3\"\n   Skin 2 \"M_shell.jpg\"\n   Model 3 \"ChaingunFeeder.md3\"\n   Skin 3 \"feeder.tga\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex MGUN A 0 0\n}\n\nModel Chainsaw\n{\n   Path \"Models/Pickup/Weapons/Chainsaw\"\n   Model 0 \"Chainsaw.md3\"\n   Skin 0 \"doomchainsaw.jpg\"\n   Model 1 \"ChainsawMuffler.md3\"\n   Skin 1 \"doomchainsaw_muffler.jpg\"\n   Model 2 \"ChainsawChain.md3\"\n   Skin 2 \"doomchainsawc.tga\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex CSAW A 0 0\n}\n\nModel Pistol\n{\n   Path \"Models/Pickup/Weapons/Pistol\"\n   Model 0 \"PistolFrame.md3\"\n   Skin 0 \"frame.jpg\"\n   Model 1 \"PistolSlide.md3\"\n   Skin 1 \"slide.jpg\"\n   Model 2 \"PistolParts.md3\"\n   Skin 2 \"parts.jpg\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex PIST A 0 0\n}\n\nModel PlasmaRifle\n{\n   Path \"Models/Pickup/Weapons/PlasmaRifle\"\n   Model 0 \"PlasmaRifle.md3\"\n   Skin 0 \"plasmagun.jpg\"\n   Model 1 \"PlasmaTubes.md3\"\n   Skin 1 \"Glass.png\"\n   Model 2 \"PlasmaLight.md3\"\n   Skin 2 \"Lights.png\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex PLAS A 0 0\n}\n\nModel RocketLauncher\n{\n   Path \"Models/Pickup/Weapons/RocketLauncher\"\n   Model 0 \"RocketLauncherBase.md3\"\n   Skin 0 \"drock01.png\"\n   Model 1 \"RocketLauncherEnd.md3\"\n   Skin 1 \"drock02.png\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex LAUN A 0 0\n}\n\nModel Shotgun\n{\n   Path \"Models/Pickup/Weapons/Shotgun\"\n   Model 0 \"shotgun.md3\"\n   Skin 0 \"doomboomstick.jpg\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex SHOT A 0 0\n}\n\nModel SuperShotgun\n{\n   Path \"Models/Pickup/Weapons/SSG\"\n   Model 0 \"SuperShotgun.md3\"\n   Skin 0 \"doomssg.jpg\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex SGN2 A 0 0\n}\n\nMODEL CHAINGUN\n{\nPath \"Models/Hud/CHAINGUN\"\nModel 0 \"CGBarrel.md3\"\nSkin 0 \"dcbarrel.tga\"\nModel 1 \"CGBase.md3\"\nSkin 1 \"dchain.jpg\"\n\nScale -1.0 1.0 1.0\n\nNOINTERPOLATION\nZOffset 0\n\nFrameIndex CHGG A 0 0\n}\n\nMODEL CHAINGUN\n{\nPath \"Models/Hud/CHAINGUN\"\nModel 0 \"CGBarrel2.md3\"\nSkin 0 \"dcbarrel.tga\"\nModel 1 \"CGBase.md3\"\nSkin 1 \"dchain.jpg\"\n\nScale -1.0 1.0 1.0\n\nNOINTERPOLATION\nZOffset 0\n\nFrameIndex CHGG B 0 0\n}\n\nModel PlasmaRifle\n{\n   Path \"Models/Hud/PlasmaRifle\"\n   Model 0 \"PlasmaRifle.md2\"\n   Skin 0 \"PlasmaRifle.png\"\n   Scale -1.2 1.0 1.0\n   ZOffset -5\n//   NOINTERPOLATION\n\n   FrameIndex PLSG A 0 0\n}\n\nModel PlasmaRifle\n{\n   Path \"Models/Hud/PlasmaRifle\"\n   Model 0 \"PlasmaRifle.md2\"\n   Skin 0 \"PlasmaRifle.png\"\n   Scale -1.2 1.0 1.0\n   ZOffset -5\n\n   FrameIndex PLSG B 0 3\n}\nModel BFG9000\n{\n   Path \"Models/Hud/BFG9000\"\n   Model 0 \"BFG.md2\"\n   Skin 0 \"BFG.png\"\n\n   Scale -1.0 1.0 1.0\n\nZOffset -10\n\n   FrameIndex BFGG A 0 0\n   FrameIndex BFGG B 0 0\n   FrameIndex BFGG C 0 7\n}\n\nModel Chainsaw\n{\n   Path \"Models/Hud/Chainsaw\"\n   Model 0 \"Chainsaw.md2\"\n   Model 1 \"Chainsaw2.md2\"\n   Model 2 \"Sawhand.md2\"\n   Skin 0 \"saw.png\"\n   Skin 1 \"saw2.png\"\n   Skin 2 \"sawhand.png\"\n   Scale -1.0 1.0 1.0\nZOffset -2\n   FrameIndex SAWG C 0 3\t   FrameIndex SAWG C 1 3\t   FrameIndex SAWG C 2 3\n   FrameIndex SAWG D 0 0\t   FrameIndex SAWG D 1 0\t   FrameIndex SAWG D 2 0\n}\n\nModel Chainsaw\n{\n   Path \"Models/Hud/Chainsaw\"\n   Model 0 \"Chainsaw.md2\"\n   Model 1 \"Chainsaw2.md2\"\n   Model 2 \"Sawhand.md2\"\n   Skin 0 \"saw.png\"\n   Skin 1 \"saw3.png\"\n   Skin 2 \"sawhand.png\"\n   Scale -1.0 1.0 1.0\nNOINTERPOLATION\nZOffset -2\n   FrameIndex SAWG A 0 1\t   FrameIndex SAWG A 1 1\t   FrameIndex SAWG A 2 1\n   FrameIndex SAWG B 0 2\t   FrameIndex SAWG B 1 2\t   FrameIndex SAWG B 2 2\n}\n\nModel Fist\n{\n   Path \"Models/Hud/Fist\"\n   Model 0 \"Hud_arm.md2\"\n   Model 1 \"Hud_Punch.md2\"\n   Skin 0 \"Hud_punch.Png\"\n   Skin 1 \"Hud_punch.Png\"\n   ZOffset -12\n   Scale 1.0 1.0 1.0\n\n   FrameIndex PUNG A 0 0\t   FrameIndex PUNG A 1 0\n\n   FrameIndex PUNG F 0 0\t   FrameIndex PUNG F 1 1\n}\n\nModel Fist\n{\n   Path \"Models/Hud/Fist\"\n   Model 0 \"Hud_arm.md2\"\n   Model 1 \"Hud_Punch.md2\"\n   Skin 0 \"Hud_punch.Png\"\n   Skin 1 \"Hud_punch.Png\"\n   ZOffset -8\n   Scale 1.0 1.0 1.0\n\n   FrameIndex PUNG B 0 1\t   FrameIndex PUNG B 1 0\n   FrameIndex PUNG C 0 1\t   FrameIndex PUNG C 1 2\n   FrameIndex PUNG D 0 1\t   FrameIndex PUNG D 1 3\n   FrameIndex PUNG E 0 1\t   FrameIndex PUNG E 1 1\n}\n\nModel SHOTGUN\n{\n   Path \"Models/Hud/SHOTGUN\"\n   Model 0 \"dreadus_shotgun.md2\"\n   Skin 0 \"shotgun_map.png\"\n   Scale -1.0 1.2 1.0\nZOffset -10\n   FrameIndex SHTG A 0 0\n   FrameIndex SHTG B 0 1\n   FrameIndex SHTG C 0 3\n   FrameIndex SHTG D 0 4\n\n}\n\nModel ROCKETLAUNCHER\n{\n   Path \"Models/Hud/RocketLauncher\"\n   Model 0 \"HUDRocketLauncher.md2\"\n   Skin 0 \"RocketLauncher.png\"\n   Scale -1.05 1.0 1.0\nzoffset -2\n   FrameIndex MISG A 0 0\n   FrameIndex MISG B 0 1\n}\n\nModel SuperShotgun\n{\n   Path \"Models/Hud/SSG\"\n   Model 0 \"Hud_ssg.md2\"\n   Skin 0 \"Hud_SSG.png\"\n\n   Scale 1.1 1.0 1.0\nINTERPOLATEDOUBLEDFRAMES\nZOffset -16\n\n   FrameIndex SHT2 A 0 0\n   FrameIndex SHT2 B 0 1\n   FrameIndex SHT2 C 0 2\n   FrameIndex SHT2 D 0 3\n}\n\nModel SuperShotgun\n{\n   Path \"Models/Hud/SSG\"\n   Model 0 \"Hud_ssg.md2\"\n   Model 1 \"Hud_ssg_put.md2\"\n   Skin 0 \"Hud_SSG.png\"\n   Skin 1 \"Hud_SSG.png\"\n\n   Scale 1.1 1.0 1.0\nINTERPOLATEDOUBLEDFRAMES\nZOffset -16\n\n   FrameIndex SHT2 E 0 4\t   FrameIndex SHT2 E 1 0\n   FrameIndex SHT2 F 0 5\t   FrameIndex SHT2 F 1 1\n   FrameIndex SHT2 G 0 7\t   FrameIndex SHT2 G 1 2\n   FrameIndex SHT2 H 0 9\t   FrameIndex SHT2 H 1 3\n}\n\nModel SuperShotgun\n{\n   Path \"Models/Hud/SSG\"\n   Model 0 \"Hud_ssg_MF.md2\"\n   SKIN 0 \"MF1.png\"\n\n   Scale 1.1 1.0 1.0\n\n   ZOffset -8\n\n   FrameIndex SHT2 I 0 0\n}\n\nModel SuperShotgun\n{\n   Path \"Models/Hud/SSG\"\n   Model 0 \"Hud_ssg_MF.md2\"\n   SKIN 0 \"MF2.png\"\n\n   Scale 1.1 1.0 1.0\n\n   ZOffset -8\n\n   FrameIndex SHT2 J 0 1\n}\n\nModel PISTOL\n{\n   Path \"Models/Hud/Pistol\"\n   Model 0 \"PistolFrame.md3\"\n   Skin 0 \"frame.jpg\"\n   Model 1 \"PistolSlide.md3\"\n   Skin 1 \"slide.jpg\"\n   Model 2 \"PistolParts.md3\"\n   Skin 2 \"parts.jpg\"\n   Model 3 \"Pistol-Hand.md3\"\n   Skin 3 \"Hud_Pistol_hand.png\"\n   Scale -1.0 1.0 1.0\n\nzoffset -1\n\n   FrameIndex PISG A 0 0   FrameIndex PISG A 1 0   FrameIndex PISG A 2 0   FrameIndex PISG A 3 0\n   FrameIndex PISG B 0 1   FrameIndex PISG B 1 1   FrameIndex PISG B 2 1   FrameIndex PISG B 3 1\n   FrameIndex PISG C 0 2   FrameIndex PISG C 1 2   FrameIndex PISG C 2 2   FrameIndex PISG C 3 2\n\n}\n\n//Hud WEAPON FLASH\n\nModel PISTOL\n{\n   Path \"Models/Hud/Pistol\"\n   Model 0 \"Pistol-MF.MD3\"\n   Skin 0 \"MF2.png\"\n   Scale -1.0 1.0 1.0\n\nzoffset -3\n\n   FrameIndex PISF A 0 2\n\n}\n\nMODEL CHAINGUN\n{\n\nPath \"Models/Hud/Chaingun\"\nModel 0 \"CG_MF1.md3\"\nSkin 0 \"MF0.png\"\nScale -1.0 1.1 1.0\n\nNOINTERPOLATION\n\nFrameIndex CHGF A 0 0\n}\nMODEL CHAINGUN\n{\n\nPath \"Models/Hud/Chaingun\"\nModel 0 \"CG_MF1.md3\"\nSkin 0 \"MF1.png\"\nScale -1.0 1.1 1.0\n\nNOINTERPOLATION\n\nFrameIndex CHGF B 0 0\n}\n\nModel PlasmaRifle\n{\n   Path \"Models/Hud/PlasmaRifle\"\n   Model 0 \"PlasmaRifle-FL.MD2\"\n   Skin 0 \"PlasmaRifle-FL.tga\"\n   Scale -1.2 1.0 1.0\n   ZOffset -5\n\n   FrameIndex PLSF A 0 0\n}\n\nModel PlasmaRifle\n{\n   Path \"Models/Hud/PlasmaRifle\"\n   Model 0 \"PlasmaRifle-FL.MD2\"\n   Skin 0 \"PlasmaRifle-FL1.tga\"\n   Scale -1.2 1.0 1.0\n   ZOffset -5\n\n   FrameIndex PLSF B 0 3\n}\n\nModel BFG9000\n{\n   Path \"Models/Hud/BFG9000\"\n   Model 0 \"bfgexpo.md2\"\n   Skin 0 \"energy_flash0.png\"\n\nZOffset -4\n\n   Scale -1.0 1.0 1.0\n\n   FrameIndex BFGF A 0 0\n}\n\nModel BFG9000\n{\n   Path \"Models/Hud/BFG9000\"\n   Model 0 \"bfgexpo.md2\"\n   Skin 0 \"energy_flash1.png\"\n\nZOffset -4\n\n   Scale -1.0 1.0 1.0\n\n   FrameIndex BFGF B 0 0\n}\n\nModel SHOTGUN\n{\n   Path \"Models/Hud/Shotgun\"\n   SKIN 0 \"MF1.png\"\n   MODEL 0 \"Shotgun_Mf.md2\"\n   Scale -1.0 1.2 1.0\nZOffset -8\n\n   FrameIndex SHTF A 0 2\n}\n\nModel SHOTGUN\n{\n   Path \"Models/Hud/Shotgun\"\n   SKIN 0 \"MF2.png\"\n   MODEL 0 \"Shotgun_Mf.md2\"\n   Scale -1.0 1.2 1.0\nZOffset -8\n\n   FrameIndex SHTF B 0 1\n}\n\nModel ROCKETLAUNCHER\n{\n   Path \"Models/Hud/RocketLauncher\"\n   Model 0 \"RocketLauncher-MF.MD2\"\n   Model 1 \"HudRocketLauncher.md2\"\n   Skin 0 \"Hud_RL_MF0.PNG\"\n   Skin 1 \"RocketLauncher2FL.png\"\n   Scale -1.05 1.0 1.0\nNoInterpolation\nzoffset -2\n   FrameIndex MISF A 0 0\t   FrameIndex MISF A 1 1\n}\nModel ROCKETLAUNCHER\n{\n   Path \"Models/Hud/RocketLauncher\"\n   Model 0 \"RocketLauncher-MF.MD2\"\n   Model 1 \"HudRocketLauncher.md2\"\n   Skin 0 \"Hud_RL_MF1.PNG\"\n   Skin 1 \"RocketLauncher2FL.png\"\n   Scale -1.05 1.0 1.0\nNoInterpolation\nzoffset -2\n   FrameIndex MISF B 0 0\t   FrameIndex MISF B 1 1\n}\nModel ROCKETLAUNCHER\n{\n   Path \"Models/Hud/RocketLauncher\"\n   Model 0 \"RocketLauncher-MF.MD2\"\n   Model 1 \"HudRocketLauncher.md2\"\n   Skin 0 \"Hud_RL_MF2.PNG\"\n   Skin 1 \"RocketLauncher2FL2.png\"\n   Scale -1.05 1.0 1.0\nNoInterpolation\nzoffset -2\n   FrameIndex MISF C 0 0\t   FrameIndex MISF C 1 1\n}\nModel ROCKETLAUNCHER\n{\n   Path \"Models/Hud/RocketLauncher\"\n   Model 0 \"RocketLauncher-MF.MD2\"\n   Skin 0 \"Hud_RL_MF3.PNG\"\n   Scale -1.05 1.0 1.0\nNoInterpolation\nzoffset -2\n   FrameIndex MISF D 0 0\n}"
      },
      {
        "source": "pk3",
        "name": "Modeldef.Heretic.Items.txt",
        "contents": "Model GoldWandAmmo\n{\n\tPath \"Models\\Pickup\\Ammo\\GoldCrystal\"\n\n\tModel 0 \"ammo-crystal.md2\"\n\tSkin 0 \"wand-ammo.png\"\n\n\tScale 2.0 2.0 2.0\n\n\tFrameIndex AMG1 A 0 0\n}\n\nModel GoldWandHefty\n{\n\tPath \"Models\\Pickup\\Ammo\\GoldCrystal\"\n\n\tModel 0 \"ammo-geode.md2\"\n\tSkin 0 \"wand-ammo1.png\"\n\n\tScale 3.0 3.0 3.0\n\n\tFrameIndex AMG2 A 0 0\n}\nModel GoldWandHefty\n{\n\tPath \"Models\\Pickup\\Ammo\\GoldCrystal\"\n\n\tModel 0 \"ammo-geode.md2\"\n\tSkin 0 \"wand-ammo2.png\"\n\n\tScale 3.0 3.0 3.0\n\n\tFrameIndex AMG2 B 0 0\n}\nModel GoldWandHefty\n{\n\tPath \"Models\\Pickup\\Ammo\\GoldCrystal\"\n\n\tModel 0 \"ammo-geode.md2\"\n\tSkin 0 \"wand-ammo3.png\"\n\n\tScale 3.0 3.0 3.0\n\n\tFrameIndex AMG2 C 0 0\n}"
      },
      {
        "source": "pk3",
        "name": "Modeldef.Heretic.Monsters.txt",
        "contents": "Model sORCERER2\n{\n   Path \"Models\\Monsters\\Sorcerer\"\n   SKIN 0 \"dskel-ck.png\"\n   MODEL 0 \"dskel2.md2\"\n   SKIN 2 \"trident.png\"\n   MODEL 2 \"trident.md2\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex SDTH H 0 0   FrameIndex SDTH H 2 88\n   FrameIndex SDTH I 0 2   FrameIndex SDTH I 2 88\n   FrameIndex SDTH J 0 4   FrameIndex SDTH J 2 88\n   FrameIndex SDTH K 0 6   FrameIndex SDTH K 2 88\n   FrameIndex SDTH L 0 8   FrameIndex SDTH L 2 88\n   FrameIndex SDTH M 0 12   FrameIndex SDTH M 2 88\n   FrameIndex SDTH N 0 14   FrameIndex SDTH N 2 88\n   FrameIndex SDTH O 0 15   FrameIndex SDTH O 2 88\n}\n\nModel sORCERER2\n{\n      Path \"Models\\Monsters\\Sorcerer\"\n   SKIN 0 \"dskel-ck.png\"\n   MODEL 0 \"dskel2.md2\"\n   SKIN 1 \"lightning2.png\"\n   MODEL 1 \"GroundExplosionTrail.md3\"\n   SKIN 2 \"trident.png\"\n   MODEL 2 \"trident.md2\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex SDTH G 0 0   FrameIndex SDTH G 1 0   FrameIndex SDTH G 2 88\n}\n\nModel sORCERER2\n{\n      Path \"Models\\Monsters\\Sorcerer\"\n   SKIN 0 \"dsparil.png\"\n   MODEL 0 \"dsparil.md2\"\n   SKIN 1 \"lightning.png\"\n   MODEL 1 \"GroundExplosionTrail.md3\"\n   SKIN 2 \"trident.png\"\n   MODEL 2 \"trident.md2\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex SDTH B 0 72   FrameIndex SDTH B 1 0   FrameIndex SDTH B 2 72\n   FrameIndex SDTH D 0 84   FrameIndex SDTH D 1 0   FrameIndex SDTH D 2 84\n}\n\nModel sORCERER2\n{\n   Path \"Models\\Monsters\\Sorcerer\"\n   SKIN 0 \"dsparil.png\"\n   MODEL 0 \"dsparil.md2\"\n   SKIN 1 \"lightning.png\"\n   MODEL 1 \"GroundExplosionTrail.md3\"\n   SKIN 2 \"trident.png\"\n   MODEL 2 \"trident.md2\"\n   Scale 1.0 1.0 1.0\nNOINTERPOLATION\n   FrameIndex SDTH F 0 85   FrameIndex SDTH F 1 0   FrameIndex SDTH F 2 84\n}\nModel sORCERER2\n{\n   Path \"Models\\Monsters\\Sorcerer\"\n   SKIN 0 \"dsparil.png\"\n   MODEL 0 \"dsparil.md2\"\n   SKIN 1 \"lightning2.png\"\n   MODEL 1 \"GroundExplosionTrail.md3\"\n   SKIN 2 \"trident.png\"\n   MODEL 2 \"trident.md2\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex SDTH A 0 66   FrameIndex SDTH A 1 0   FrameIndex SDTH A 2 66\n   FrameIndex SDTH C 0 78   FrameIndex SDTH C 1 0   FrameIndex SDTH C 2 78\n   FrameIndex SDTH E 0 86   FrameIndex SDTH E 1 0   FrameIndex SDTH E 2 86\n}\n\nModel sORCERER2\n{\n   Path \"Models\\Monsters\\Sorcerer\"\n   SKIN 0 \"dsparil.png\"\n   MODEL 0 \"SRider.md2\"\n\n   SKIN 2 \"trident.png\"\n   MODEL 2 \"SRTrident.md2\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex SOR2 A 0 31   FrameIndex SOR2 A 2 31\n}\nModel sORCERER2\n{\n   Path \"Models\\Monsters\\Sorcerer\"\n   SKIN 0 \"dsparil.png\"\n   MODEL 0 \"SRider.md2\"\nZOffset -16\n   SKIN 2 \"trident.png\"\n   MODEL 2 \"SRTrident.md2\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex SOR2 B 0 32   FrameIndex SOR2 B 2 32\n}\nModel sORCERER2\n{\n   Path \"Models\\Monsters\\Sorcerer\"\n   SKIN 0 \"dsparil.png\"\n   MODEL 0 \"SRider.md2\"\nZOffset -32\n   SKIN 2 \"trident.png\"\n   MODEL 2 \"SRTrident.md2\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex SOR2 C 0 33   FrameIndex SOR2 C 2 33\n}\nModel sORCERER2\n{\n   Path \"Models\\Monsters\\Sorcerer\"\n   SKIN 0 \"dsparil.png\"\n   MODEL 0 \"SRider.md2\"\nZOffset -48\n   SKIN 2 \"trident.png\"\n   MODEL 2 \"SRTrident.md2\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex SOR2 D 0 32   FrameIndex SOR2 D 2 32\n}\nModel sORCERER2\n{\n   Path \"Models\\Monsters\\Sorcerer\"\n   SKIN 0 \"dsparil.png\"\n   MODEL 0 \"SRider.md2\"\nZOffset -64\n   SKIN 2 \"trident.png\"\n   MODEL 2 \"SRTrident.md2\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex SOR2 E 0 31   FrameIndex SOR2 E 2 31\n}\nModel sORCERER2\n{\n   Path \"Models\\Monsters\\Sorcerer\"\n   SKIN 0 \"dsparil.png\"\n   MODEL 0 \"SRider.md2\"\nZOffset -80\n   SKIN 2 \"trident.png\"\n   MODEL 2 \"SRTrident.md2\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex SOR2 F 0 32   FrameIndex SOR2 F 2 32\n}\nModel sORCERER2\n{\n   Path \"Models\\Monsters\\Sorcerer\"\n   SKIN 0 \"dsparil.png\"\n   MODEL 0 \"SRider.md2\"\nZOffset -96\n   SKIN 2 \"trident.png\"\n   MODEL 2 \"SRTrident.md2\"\n   Scale 1.0 1.0 1.0\nNOINTERPOLATION\n   FrameIndex SOR2 G 0 33   FrameIndex SOR2 G 2 33\n}\n\nModel sORCERER2\n{\n   Path \"Models\\Monsters\\Sorcerer\"\n   SKIN 0 \"dsparil.png\"\n   MODEL 0 \"dsparil.md2\"\n\n   SKIN 2 \"trident.png\"\n   MODEL 2 \"Trident.md2\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex SOR2 H 0 16   FrameIndex SOR2 H 2 16\n   FrameIndex SOR2 I 0 19   FrameIndex SOR2 I 2 19\n   FrameIndex SOR2 J 0 22   FrameIndex SOR2 J 2 22\n   FrameIndex SOR2 K 0 25   FrameIndex SOR2 K 2 25\n   FrameIndex SOR2 L 0 28   FrameIndex SOR2 L 2 28\n   FrameIndex SOR2 M 0 49   FrameIndex SOR2 M 2 49\n   FrameIndex SOR2 N 0 53   FrameIndex SOR2 N 2 53\n   FrameIndex SOR2 O 0 57   FrameIndex SOR2 O 2 57\n   FrameIndex SOR2 P 0 61   FrameIndex SOR2 P 2 61\n   FrameIndex SOR2 Q 0 48   FrameIndex SOR2 Q 2 48\n   FrameIndex SOR2 R 0 32   FrameIndex SOR2 R 2 32\n   FrameIndex SOR2 S 0 36   FrameIndex SOR2 S 2 36\n   FrameIndex SOR2 T 0 42   FrameIndex SOR2 T 2 42\n}\n\nModel sORCERER1\n{\n   Path \"Models\\Monsters\\Sorcerer\"\n   SKIN 2 \"dsparil.png\"\n   MODEL 2 \"SRider.md2\"\n\n   SKIN 1 \"trident.png\"\n   MODEL 1 \"SRTrident.md2\"\n\n   SKIN 0 \"Chaos-ck.png\"\n   MODEL 0 \"Chaos.md2\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex SRCR A 0 18   FrameIndex SRCR A 1 18   FrameIndex SRCR A 2 18\n   FrameIndex SRCR B 0 20   FrameIndex SRCR B 1 20   FrameIndex SRCR B 2 20\n   FrameIndex SRCR C 0 22   FrameIndex SRCR C 1 22   FrameIndex SRCR C 2 22\n   FrameIndex SRCR D 0 24   FrameIndex SRCR D 1 24   FrameIndex SRCR D 2 24\n   FrameIndex SRCR E 0 26   FrameIndex SRCR E 1 26   FrameIndex SRCR E 2 26\n   FrameIndex SRCR F 0 27   FrameIndex SRCR F 1 27   FrameIndex SRCR F 2 27\n   FrameIndex SRCR G 0 28   FrameIndex SRCR G 1 28   FrameIndex SRCR G 2 28\n   FrameIndex SRCR H 0 29   FrameIndex SRCR H 1 29   FrameIndex SRCR H 2 29\n   FrameIndex SRCR I 0 30   FrameIndex SRCR I 1 30   FrameIndex SRCR I 2 30\n   FrameIndex SRCR J 0 31   FrameIndex SRCR J 1 31   FrameIndex SRCR J 2 31\n   FrameIndex SRCR K 0 32   FrameIndex SRCR K 1 32   FrameIndex SRCR K 2 32\n\n   FrameIndex SRCR P 0 33   FrameIndex SRCR P 1 999   FrameIndex SRCR P 2 999\n   FrameIndex SRCR Q 0 17   FrameIndex SRCR Q 1 17   FrameIndex SRCR Q 2 17\n   FrameIndex SRCR R 0 12   FrameIndex SRCR R 1 12   FrameIndex SRCR R 2 12\n   FrameIndex SRCR S 0 15   FrameIndex SRCR S 1 15   FrameIndex SRCR S 2 15\n}\nModel sORCERER1\n{\n   Path \"Models\\Monsters\\Sorcerer\"\n\n   SKIN 2 \"dsparil.png\"\n   MODEL 2 \"SRider.md2\"\n\n   SKIN 1 \"trident.png\"\n   MODEL 1 \"SRTrident.md2\"\n\n   SKIN 0 \"Chaos-ck.png\"\n   MODEL 0 \"Chaos.md2\"\n   Scale 1.0 1.0 1.0\nNOINTERPOLATION\n\n   FrameIndex SRCR L 0 33   FrameIndex SRCR L 1 33   FrameIndex SRCR L 2 33\n}\nModel sORCERER1\n{\n   Path \"Models\\Monsters\\Sorcerer\"\n   SKIN 3 \"lightning.png\"\n   MODEL 3 \"GroundExplosionTrail.md3\"\n\n   SKIN 2 \"dsparil.png\"\n   MODEL 2 \"SRider.md2\"\n\n   SKIN 1 \"trident.png\"\n   MODEL 1 \"SRTrident.md2\"\n\n   SKIN 0 \"Chaos-ck.png\"\n   MODEL 0 \"Chaos.md2\"\n   Scale 1.0 1.0 1.0\nNOINTERPOLATION\n\n   FrameIndex SRCR M 0 33   FrameIndex SRCR M 1 32   FrameIndex SRCR M 2 32   FrameIndex SRCR M 3 0\n   FrameIndex SRCR O 0 33   FrameIndex SRCR O 1 30   FrameIndex SRCR O 2 30   FrameIndex SRCR O 3 0\n}\nModel sORCERER1\n{\n   Path \"Models\\Monsters\\Sorcerer\"\n   SKIN 3 \"lightning2.png\"\n   MODEL 3 \"GroundExplosionTrail.md3\"\n\n   SKIN 2 \"dsparil.png\"\n   MODEL 2 \"SRider.md2\"\n\n   SKIN 1 \"trident.png\"\n   MODEL 1 \"SRTrident.md2\"\n\n   SKIN 0 \"Chaos-ck.png\"\n   MODEL 0 \"Chaos.md2\"\n   Scale 1.0 1.0 1.0\nNOINTERPOLATION\n\n   FrameIndex SRCR N 0 33   FrameIndex SRCR N 1 31   FrameIndex SRCR N 2 31   FrameIndex SRCR N 3 0\n}\n\nModel Beast\n{\n   Path \"Models\\Monsters\\Beast\"\n   SKIN 0 \"Beast-ck.png\"\n   MODEL 0 \"Beast.md2\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex BEAS A 0 8\n   FrameIndex BEAS B 0 10\n   FrameIndex BEAS C 0 11\n   FrameIndex BEAS D 0 12\n   FrameIndex BEAS E 0 13\n   FrameIndex BEAS F 0 15\n   FrameIndex BEAS G 0 24\n   FrameIndex BEAS H 0 16\n   FrameIndex BEAS I 0 20\n\n   FrameIndex BEAS R 0 6\n   FrameIndex BEAS S 0 26\n   FrameIndex BEAS T 0 27\n   FrameIndex BEAS U 0 28\n   FrameIndex BEAS V 0 29\n   FrameIndex BEAS W 0 30\n   FrameIndex BEAS X 0 31\n   FrameIndex BEAS Y 0 32\n   FrameIndex BEAS Z 0 33\n}\n\nModel Beast\n{\n   Path \"Models\\Monsters\\Beast\"\n   SKIN 0 \"Gibs.png\"\n   MODEL 0 \"Gibs.md2\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex BEAS J 0 0\n   FrameIndex BEAS K 0 2\n   FrameIndex BEAS L 0 4\n   FrameIndex BEAS M 0 6\n   FrameIndex BEAS N 0 8\n   FrameIndex BEAS O 0 8\n   FrameIndex BEAS P 0 8\n   FrameIndex BEAS Q 0 8\n\n}\n\nModel Chicken\n{\n   Path \"Models\\Monsters\\Chicken\"\n   SKIN 0 \"Chicken.png\"\n   MODEL 0 \"Chicken.md2\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex CHKN A 0 2\n   FrameIndex CHKN B 0 4\n   FrameIndex CHKN C 0 8\n   FrameIndex CHKN D 0 9\n\n}\nModel Chicken\n{\n   Path \"Models\\Monsters\\Chicken\"\n   SKIN 0 \"Chicken.png\"\n   MODEL 0 \"Chicken-Die.md2\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex CHKN E 0 1\n   FrameIndex CHKN F 0 3\n   FrameIndex CHKN G 0 5\n   FrameIndex CHKN H 0 6\n   FrameIndex CHKN I 0 7\n   FrameIndex CHKN J 0 8\n   FrameIndex CHKN K 0 9\n   FrameIndex CHKN L 0 10\n\n}\nModel ChickenPlayer\n{\n   Path \"Models\\Monsters\\Chicken\"\n   SKIN 0 \"Chicken.png\"\n   MODEL 0 \"Chicken.md2\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex CHKN A 0 2\n   FrameIndex CHKN B 0 4\n   FrameIndex CHKN C 0 8\n   FrameIndex CHKN D 0 9\n\n}\nModel ChickenPlayer\n{\n   Path \"Models\\Monsters\\Chicken\"\n   SKIN 0 \"Chicken.png\"\n   MODEL 0 \"Chicken-Die.md2\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex CHKN E 0 1\n   FrameIndex CHKN F 0 3\n   FrameIndex CHKN G 0 5\n   FrameIndex CHKN H 0 6\n   FrameIndex CHKN I 0 7\n   FrameIndex CHKN J 0 8\n   FrameIndex CHKN K 0 9\n   FrameIndex CHKN L 0 10\n\n}\nModel Feather\n{\n   Path \"Models\\Monsters\\Chicken\"\n   SKIN 0 \"Feather.png\"\n   MODEL 0 \"Feather.md2\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex CHKN M 0 0\n   FrameIndex CHKN N 0 1\n   FrameIndex CHKN O 0 2\n   FrameIndex CHKN P 0 3\n   FrameIndex CHKN Q 0 4\n\n}\n\nModel Wizard\n{\n   Path \"Models\\Monsters\\Wizard\"\n   SKIN 0 \"Disciple.png\"\n   MODEL 0 \"Disciple.md2\"\n   Scale 4.0 4.0 4.0\nZOffset 34\n   FrameIndex WZRD A 0 70\n   FrameIndex WZRD B 0 74\n   FrameIndex WZRD C 0 52\n   FrameIndex WZRD D 0 58\n   FrameIndex WZRD E 0 79\n   FrameIndex WZRD F 0 79\n   FrameIndex WZRD G 0 89\n   FrameIndex WZRD H 0 90\n   FrameIndex WZRD I 0 91\n   FrameIndex WZRD J 0 92\n   FrameIndex WZRD K 0 93\n   FrameIndex WZRD L 0 94\n   FrameIndex WZRD M 0 95\n\n}\n\nModel HereticImp\n{\n   Path \"Models\\Monsters\\HereticImp\"\n   MODEL 0 \"garg-body.md2\"\n   SKIN 0 \"garg-body.png\"\n\n   MODEL 1 \"garg-wings.md2\"\n   SKIN 1 \"garg-wings.png\"\n\n   MODEL 2 \"garg-head.md2\"\n   SKIN 2 \"garg-head.png\"\n\n   Scale 5.0 5.0 5.0\n   ZOffset 32\n\n   FrameIndex IMPX A 0 24   FrameIndex IMPX A 1 24   FrameIndex IMPX A 2 24\n   FrameIndex IMPX B 0 27   FrameIndex IMPX B 1 27   FrameIndex IMPX B 2 27\n   FrameIndex IMPX C 0 29   FrameIndex IMPX C 1 29   FrameIndex IMPX C 2 29\n   FrameIndex IMPX D 0 36   FrameIndex IMPX D 1 36   FrameIndex IMPX D 2 36\n   FrameIndex IMPX E 0 38   FrameIndex IMPX E 1 38   FrameIndex IMPX E 2 38\n   FrameIndex IMPX F 0 40   FrameIndex IMPX F 1 40   FrameIndex IMPX F 2 40\n   FrameIndex IMPX G 0 61   FrameIndex IMPX G 1 61   FrameIndex IMPX G 2 61\n}\n\nModel HereticImp\n{\n   Path \"Models\\Monsters\\HereticImp\"\n   MODEL 0 \"garg-body.md2\"\n   SKIN 0 \"garg-dead.png\"\n\n   MODEL 1 \"garg-wings.md2\"\n   SKIN 1 \"garg-wings.png\"\n\n   MODEL 2 \"garg-head.md2\"\n   SKIN 2 \"garg-head.png\"\n\n   Scale 5.0 5.0 5.0\n   ZOffset 2\n\n   FrameIndex IMPX H 0 69   FrameIndex IMPX H 1 69   FrameIndex IMPX H 2 69\n   FrameIndex IMPX I 0 70   FrameIndex IMPX I 1 70   FrameIndex IMPX I 2 70\n   FrameIndex IMPX J 0 72   FrameIndex IMPX J 1 72   FrameIndex IMPX J 2 72\n   FrameIndex IMPX K 0 76   FrameIndex IMPX K 1 76   FrameIndex IMPX K 2 76\n   FrameIndex IMPX L 0 78   FrameIndex IMPX L 1 78   FrameIndex IMPX L 2 78\n}\n\nModel HereticImp\n{\n   Path \"Models\\Monsters\\HereticImp\"\n   MODEL 0 \"garg-expl.md2\"\n   SKIN 0 \"garg-expl.png\"\n\n   MODEL 1 \"garg-expl-ribs.md2\"\n   SKIN 1 \"ribs.png\"\n\n   MODEL 2 \"garg-expl-head.md2\"\n   SKIN 2 \"garg-head.png\"\n\n   MODEL 3 \"garg-expl-spine.md2\"\n   SKIN 3 \"spine.png\"\n\n   Scale 5.0 5.0 5.0\n   ZOffset 2\n\n   FrameIndex IMPX S 0 0   FrameIndex IMPX S 1 0   FrameIndex IMPX S 2 0   FrameIndex IMPX S 3 0\n   FrameIndex IMPX T 0 2   FrameIndex IMPX T 1 2   FrameIndex IMPX T 2 2   FrameIndex IMPX T 3 2\n   FrameIndex IMPX U 0 4   FrameIndex IMPX U 1 4   FrameIndex IMPX U 2 4   FrameIndex IMPX U 3 4\n   FrameIndex IMPX V 0 6   FrameIndex IMPX V 1 6   FrameIndex IMPX V 2 6   FrameIndex IMPX V 3 6\n   FrameIndex IMPX W 0 8   FrameIndex IMPX W 1 8   FrameIndex IMPX W 2 8   FrameIndex IMPX W 3 8\n\n   FrameIndex IMPX X 0 10   FrameIndex IMPX X 1 10   FrameIndex IMPX X 2 10   FrameIndex IMPX X 3 10\n   FrameIndex IMPX Y 0 12   FrameIndex IMPX Y 1 12   FrameIndex IMPX Y 2 12   FrameIndex IMPX Y 3 12\n   FrameIndex IMPX Z 0 14   FrameIndex IMPX Z 1 14   FrameIndex IMPX Z 2 14   FrameIndex IMPX Z 3 14\n}\n\nModel HereticImpLeader\n{\n   Path \"Models\\Monsters\\HereticImp\"\n   MODEL 0 \"garg-body.md2\"\n   SKIN 0 \"garg-body.png\"\n\n   MODEL 1 \"garg-wings.md2\"\n   SKIN 1 \"garg-wings.png\"\n\n   MODEL 2 \"garg-head.md2\"\n   SKIN 2 \"garg-head.png\"\n\n   Scale 5.0 5.0 5.0\n   ZOffset 32\n\n   FrameIndex IMPX A 0 24   FrameIndex IMPX A 1 24   FrameIndex IMPX A 2 24\n   FrameIndex IMPX B 0 27   FrameIndex IMPX B 1 27   FrameIndex IMPX B 2 27\n   FrameIndex IMPX C 0 29   FrameIndex IMPX C 1 29   FrameIndex IMPX C 2 29\n   FrameIndex IMPX D 0 36   FrameIndex IMPX D 1 36   FrameIndex IMPX D 2 36\n   FrameIndex IMPX E 0 38   FrameIndex IMPX E 1 38   FrameIndex IMPX E 2 38\n   FrameIndex IMPX F 0 40   FrameIndex IMPX F 1 40   FrameIndex IMPX F 2 40\n   FrameIndex IMPX G 0 61   FrameIndex IMPX G 1 61   FrameIndex IMPX G 2 61\n}\n\nModel HereticImpLeader\n{\n   Path \"Models\\Monsters\\HereticImp\"\n   MODEL 0 \"garg-body.md2\"\n   SKIN 0 \"garg-dead.png\"\n\n   MODEL 1 \"garg-wings.md2\"\n   SKIN 1 \"garg-wings.png\"\n\n   MODEL 2 \"garg-head.md2\"\n   SKIN 2 \"garg-head.png\"\n\n   Scale 5.0 5.0 5.0\n   ZOffset 2\n\n   FrameIndex IMPX H 0 69   FrameIndex IMPX H 1 69   FrameIndex IMPX H 2 69\n   FrameIndex IMPX I 0 70   FrameIndex IMPX I 1 70   FrameIndex IMPX I 2 70\n   FrameIndex IMPX J 0 72   FrameIndex IMPX J 1 72   FrameIndex IMPX J 2 72\n   FrameIndex IMPX K 0 76   FrameIndex IMPX K 1 76   FrameIndex IMPX K 2 76\n   FrameIndex IMPX L 0 78   FrameIndex IMPX L 1 78   FrameIndex IMPX L 2 78\n}\n\nModel HereticImpLeader\n{\n   Path \"Models\\Monsters\\HereticImp\"\n   MODEL 0 \"garg-expl.md2\"\n   SKIN 0 \"garg-expl.png\"\n\n   MODEL 1 \"garg-expl-ribs.md2\"\n   SKIN 1 \"ribs.png\"\n\n   MODEL 2 \"garg-expl-head.md2\"\n   SKIN 2 \"garg-head.png\"\n\n   MODEL 3 \"garg-expl-spine.md2\"\n   SKIN 3 \"spine.png\"\n\n   Scale 5.0 5.0 5.0\n   ZOffset 2\n\n   FrameIndex IMPX S 0 0   FrameIndex IMPX S 1 0   FrameIndex IMPX S 2 0   FrameIndex IMPX S 3 0\n   FrameIndex IMPX T 0 2   FrameIndex IMPX T 1 2   FrameIndex IMPX T 2 2   FrameIndex IMPX T 3 2\n   FrameIndex IMPX U 0 4   FrameIndex IMPX U 1 4   FrameIndex IMPX U 2 4   FrameIndex IMPX U 3 4\n   FrameIndex IMPX V 0 6   FrameIndex IMPX V 1 6   FrameIndex IMPX V 2 6   FrameIndex IMPX V 3 6\n   FrameIndex IMPX W 0 8   FrameIndex IMPX W 1 8   FrameIndex IMPX W 2 8   FrameIndex IMPX W 3 8\n\n   FrameIndex IMPX X 0 10   FrameIndex IMPX X 1 10   FrameIndex IMPX X 2 10   FrameIndex IMPX X 3 10\n   FrameIndex IMPX Y 0 12   FrameIndex IMPX Y 1 12   FrameIndex IMPX Y 2 12   FrameIndex IMPX Y 3 12\n   FrameIndex IMPX Z 0 14   FrameIndex IMPX Z 1 14   FrameIndex IMPX Z 2 14   FrameIndex IMPX Z 3 14\n}\n\nModel HereticImpChunk1\n{\n   Path \"Models\\Monsters\\HereticImp\"\n   MODEL 0 \"stomach.md2\"\n   SKIN 0 \"stomach.png\"\n\n   Scale 1.0 1.0 1.0\n   ZOffset 1\n\n   FrameIndex IMPX M 0 0\n   FrameIndex IMPX N 0 0\n   FrameIndex IMPX O 0 0\n}\n\nModel HereticImpChunk2\n{\n   Path \"Models\\Monsters\\HereticImp\"\n   MODEL 0 \"liver.md2\"\n   SKIN 0 \"liver.png\"\n\n   Scale 1.0 1.0 1.0\n   ZOffset 1\n\n   FrameIndex IMPX P 0 0\n   FrameIndex IMPX Q 0 0\n   FrameIndex IMPX R 0 0\n}\n\nModel Mummy\n{\n   Path \"Models\\Monsters\\Golem\"\n   SKIN 0 \"Golem.png\"\n   MODEL 0 \"Golem.md2\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex MUMM A 0 26\n   FrameIndex MUMM B 0 28\n   FrameIndex MUMM C 0 30\n   FrameIndex MUMM D 0 32\n   FrameIndex MUMM E 0 9\n   FrameIndex MUMM F 0 12\n   FrameIndex MUMM G 0 15\n   FrameIndex MUMM H 0 24\n}\n\nModel Mummy\n{\n   Path \"Models\\Monsters\\Golem\"\n   SKIN 0 \"Golem.png\"\n   MODEL 0 \"Golem-Death.md2\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex MUMM I 0 0\n   FrameIndex MUMM J 0 1\n   FrameIndex MUMM K 0 2\n   FrameIndex MUMM L 0 3\n   FrameIndex MUMM M 0 4\n   FrameIndex MUMM N 0 5\n   FrameIndex MUMM O 0 6\n   FrameIndex MUMM P 0 7\n}\n\nModel MummyLeader\n{\n   Path \"Models\\Monsters\\Golem\"\n   SKIN 0 \"Golem1.png\"\n   MODEL 0 \"Golem.md2\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex MUMM A 0 26\n   FrameIndex MUMM B 0 28\n   FrameIndex MUMM C 0 30\n   FrameIndex MUMM D 0 32\n   FrameIndex MUMM E 0 9\n   FrameIndex MUMM F 0 12\n   FrameIndex MUMM G 0 15\n   FrameIndex MUMM H 0 24\n   FrameIndex MUMM X 0 16\n   FrameIndex MUMM Y 0 20\n}\n\nModel MummyLeader\n{\n   Path \"Models\\Monsters\\Golem\"\n   SKIN 0 \"Golem1.png\"\n   MODEL 0 \"Golem-Death.md2\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex MUMM I 0 0\n   FrameIndex MUMM J 0 1\n   FrameIndex MUMM K 0 2\n   FrameIndex MUMM L 0 3\n   FrameIndex MUMM M 0 4\n   FrameIndex MUMM N 0 5\n   FrameIndex MUMM O 0 6\n   FrameIndex MUMM P 0 7\n}\n\nModel MummyGhost\n{\n   Path \"Models\\Monsters\\Golem\"\n   SKIN 0 \"Golem.png\"\n   MODEL 0 \"Golem.md2\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex MUMM A 0 26\n   FrameIndex MUMM B 0 28\n   FrameIndex MUMM C 0 30\n   FrameIndex MUMM D 0 32\n   FrameIndex MUMM E 0 9\n   FrameIndex MUMM F 0 12\n   FrameIndex MUMM G 0 15\n   FrameIndex MUMM H 0 24\n}\n\nModel MummyGhost\n{\n   Path \"Models\\Monsters\\Golem\"\n   SKIN 0 \"Golem.png\"\n   MODEL 0 \"Golem-Death.md2\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex MUMM I 0 0\n   FrameIndex MUMM J 0 1\n   FrameIndex MUMM K 0 2\n   FrameIndex MUMM L 0 3\n   FrameIndex MUMM M 0 4\n   FrameIndex MUMM N 0 5\n   FrameIndex MUMM O 0 6\n   FrameIndex MUMM P 0 7\n}\n\nModel MummyLeaderGhost\n{\n   Path \"Models\\Monsters\\Golem\"\n   SKIN 0 \"Golem1.png\"\n   MODEL 0 \"Golem.md2\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex MUMM A 0 26\n   FrameIndex MUMM B 0 28\n   FrameIndex MUMM C 0 30\n   FrameIndex MUMM D 0 32\n   FrameIndex MUMM E 0 9\n   FrameIndex MUMM F 0 12\n   FrameIndex MUMM G 0 15\n   FrameIndex MUMM H 0 24\n   FrameIndex MUMM X 0 16\n   FrameIndex MUMM Y 0 20\n}\n\nModel MummyLeaderGhost\n{\n   Path \"Models\\Monsters\\Golem\"\n   SKIN 0 \"Golem1.png\"\n   MODEL 0 \"Golem-Death.md2\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex MUMM I 0 0\n   FrameIndex MUMM J 0 1\n   FrameIndex MUMM K 0 2\n   FrameIndex MUMM L 0 3\n   FrameIndex MUMM M 0 4\n   FrameIndex MUMM N 0 5\n   FrameIndex MUMM O 0 6\n   FrameIndex MUMM P 0 7\n}\n\nModel MummySoul\n{\n   Path \"Models\\Monsters\\Golem\"\n   SKIN 0 \"Golem-Ghost2.png\"\n   MODEL 0 \"Golem-Ghost.md2\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex MUMM Q 0 0\n   FrameIndex MUMM R 0 1\n   FrameIndex MUMM S 0 2\n   FrameIndex MUMM T 0 3\n   FrameIndex MUMM U 0 4\n   FrameIndex MUMM V 0 5\n   FrameIndex MUMM W 0 6\n}"
      },
      {
        "source": "pk3",
        "name": "Modeldef.Heretic.Projectiles.txt",
        "contents": "Model BeastBall\n{\n   Path \"Models\\Projectiles\\FireBall\"\n   Model 0 \"Fireball.md2\"\n   Skin 0 \"Fireball1.png\"\n   Scale 1.0 1.0 1.0\n\n\tPitchFromMomentum\n\trotating\n\tRotation-Speed 25\n\tRotation-Vector -1 0 0\n\n   FrameIndex FRB1 A 0 0\n}\nModel BeastBall\n{\n   Path \"Models\\Projectiles\\FireBall\"\n   Model 0 \"Fireball.md2\"\n   Skin 0 \"Fireball2.png\"\n   Scale 1.0 1.0 1.0\n\n\tPitchFromMomentum\n\trotating\n\tRotation-Speed 25\n\tRotation-Vector -1 0 0\n\n   FrameIndex FRB1 B 0 3\n}\nModel BeastBall\n{\n   Path \"Models\\Projectiles\\FireBall\"\n   Model 0 \"Fireball.md2\"\n   Skin 0 \"Fireball3.png\"\n   Scale 1.0 1.0 1.0\n\n\tPitchFromMomentum\n\tRotating\n\tRotation-Speed 25\n\tRotation-Vector -1 0 0\n\n   FrameIndex FRB1 C 0 5\n}\n\nModel BeastBall\n{\n\tPath \"Models\\Projectiles\\Explosions\"\n\tModel 0 \"Explosion.md2\"\n\tSkin 0 \"Expl_red_i2.png\"\n\tScale 0.5 0.5 0.5\n\n\tFrameIndex FRB1 D 0 0\n}\nModel BeastBall\n{\n\tPath \"Models\\Projectiles\\Explosions\"\n\tModel 0 \"Explosion.md2\"\n\tSkin 0 \"Expl_red_i3.png\"\n\tScale 0.5 0.5 0.5\n\n\tFrameIndex FRB1 E 0 1\n}\nModel BeastBall\n{\n\tPath \"Models\\Projectiles\\Explosions\"\n\tModel 0 \"Explosion.md2\"\n\tSkin 0 \"Expl_red_i4.png\"\n\tScale 0.5 0.5 0.5\n\n\tFrameIndex FRB1 F 0 2\n}\nModel BeastBall\n{\n\tPath \"Models\\Projectiles\\Explosions\"\n\tModel 0 \"Explosion.md2\"\n\tSkin 0 \"Expl_red_i5.png\"\n\tScale 0.5 0.5 0.5\n\n\tFrameIndex FRB1 G 0 3\n}\nModel BeastBall\n{\n\tPath \"Models\\Projectiles\\Explosions\"\n\tModel 0 \"Explosion.md2\"\n\tSkin 0 \"Expl_red_i6.png\"\n\tScale 0.5 0.5 0.5\n\n\tFrameIndex FRB1 H 0 4\n}\n\nModel SorcererFX1\n{\n   Path \"Models\\Projectiles\\FireBall\"\n   Model 0 \"Fireball.md2\"\n   Skin 0 \"Fireball1.png\"\n   Scale 1.0 1.0 1.0\n\n\tPitchFromMomentum\n\tRotating\n\tRotation-Speed 25\n\tRotation-Vector -1 0 0\n\n   FrameIndex FX14 A 0 0\n}\nModel SorcererFX1\n{\n   Path \"Models\\Projectiles\\FireBall\"\n   Model 0 \"Fireball.md2\"\n   Skin 0 \"Fireball2.png\"\n   Scale 1.0 1.0 1.0\n\n\tPitchFromMomentum\n\tRotating\n\tRotation-Speed 25\n\tRotation-Vector -1 0 0\n\n   FrameIndex FX14 B 0 3\n}\nModel SorcererFX1\n{\n   Path \"Models\\Projectiles\\FireBall\"\n   Model 0 \"Fireball.md2\"\n   Skin 0 \"Fireball3.png\"\n   Scale 1.0 1.0 1.0\n\n\tPitchFromMomentum\n\tRotating\n\tRotation-Speed 25\n\tRotation-Vector -1 0 0\n\n   FrameIndex FX14 C 0 5\n}\nModel Sorcerer2FX1\n{\n\tpath \"Models\\Projectiles\\PlasmaBalls\"\n\tmodel 0 \"Plasma_Ball.md3\"\n\tskin 0 \"plasma_Blue.png\"\n\tmodel 1 \"plasma_Trail.md3\"\n\tskin 1 \"plasma_Trail_Blue.png\"\n   Scale 1.0 1.0 1.0\n\n\tPitchFromMomentum\n\tRotating\n\tRotation-Speed 25\n\tRotation-Vector -1 0 0\n\tNoInterpolation\n\n   FrameIndex FX16 A 0 0   FrameIndex FX16 A 1 0\n   FrameIndex FX16 B 0 0   FrameIndex FX16 B 1 0\n   FrameIndex FX16 C 0 0   FrameIndex FX16 C 1 0\n}\nModel Sorcerer2FX1\n{\n\tpath \"Models\\Projectiles\\PlasmaBalls\"\n\tmodel 0 \"Plasma_Boom.md3\"\n\tmodel 1 \"Bolt.md3\"\n\tskin 0 \"plasma_Blue.png\"\n\tskin 1 \"Bolt_Blue.png\"\n   Scale 1.0 1.0 1.0\n\n\tALIGNANGLE\n\tALIGNPITCH\n\n   FrameIndex FX16 G 0 0   FrameIndex FX16 G 1 0\n   FrameIndex FX16 H 0 1   FrameIndex FX16 H 1 1\n   FrameIndex FX16 I 0 2   FrameIndex FX16 I 1 2\n   FrameIndex FX16 J 0 3   FrameIndex FX16 J 1 3\n   FrameIndex FX16 K 0 4   FrameIndex FX16 K 1 1\n   FrameIndex FX16 L 0 5   FrameIndex FX16 L 1 999\n\n}\nModel Sorcerer2FX2\n{\n\tpath \"Models\\Projectiles\\PlasmaBalls2\"\n\tmodel 0 \"BFGShot.md2\"\n\tskin 0 \"wizm0.png\"\n\tmodel 1 \"BFGShot_Glow.md2\"\n\tskin 1 \"WizardShot_Glow.png\"\n\tmodel 2\"BFGShotSphere.md2\"\n\tskin 2\"BFGSphere.png\"\n   Scale 0.25 -0.25 0.25\n\n\tPitchFromMomentum\n\n\tALIGNANGLE\n\tALIGNPITCH\n\n   FrameIndex FX11 A 0 0\n}\n\nModel Sorcerer2FX2\n{\n\tpath \"Models\\Projectiles\\PlasmaBalls2\"\n\tmodel 0 \"BFGShot.md2\"\n\tskin 0 \"wizm1.png\"\n\tmodel 1 \"BFGShot_Glow.md2\"\n\tskin 1 \"WizardShot_Glow.png\"\n\tmodel 2 \"BFGShotSphere.md2\"\n\tskin 2 \"BFGSphere.png\"\n   Scale 0.25 -0.25 0.25\n\n\tPitchFromMomentum\n\n\tALIGNANGLE\n\tALIGNPITCH\n\n   FrameIndex FX11 B 0 0\n}\nModel Sorcerer2FX2\n{\n\tpath \"Models\\Projectiles\\PlasmaBalls\"\n\tmodel 0 \"Plasma_Boom.md3\"\n\tskin 0 \"plasma_Purple.png\"\n   Scale 1.0 1.0 1.0\n\n\tALIGNANGLE\n\tALIGNPITCH\n\n   FrameIndex FX11 C 0 1\n   FrameIndex FX11 D 0 2\n   FrameIndex FX11 E 0 3\n   FrameIndex FX11 F 0 4\n   FrameIndex FX11 G 0 5\n}\n\nModel GoldWandFX1\n{\n\tPath \"Models\\Projectiles\\PlasmaBalls\"\n\tModel 0 \"Plasma_Ball.md3\"\n\tSkin 0 \"Plasma_Orange.png\"\n\tModel 1 \"Plasma_Trail.md3\"\n\tSkin 1 \"Plasma_Trail_Orange.png\"\n\tScale 0.5 0.5 0.5\n\n\tPitchFromMomentum\n\tRotating\n\tRotation-Speed 25\n\tRotation-Vector -1 0 0\n\tNoInterpolation\n\n\tFrameIndex FX01 A 0 0\tFrameIndex FX01 A 1 0\n\tFrameIndex FX01 B 0 1\tFrameIndex FX01 B 1 1\n}\n\nModel GoldWandFX2\n{\n\tPath \"Models\\Projectiles\\PlasmaBalls\"\n\tModel 0 \"Plasma_Ball.md3\"\n\tSkin 0 \"Plasma_Orange.png\"\n\tModel 1 \"Plasma_Trail.md3\"\n\tSkin 1 \"Plasma_Trail_Orange.png\"\n\tScale 0.5 0.5 0.5\n\n\tPitchFromMomentum\n\tRotating\n\tRotation-Speed 25\n\tRotation-Vector -1 0 0\n\tNoInterpolation\n\n\tFrameIndex FX01 C 0 0\tFrameIndex FX01 C 1 0\n\tFrameIndex FX01 D 0 1\tFrameIndex FX01 D 1 1\n}\n\nModel GoldWandFX1\n{\n\tPath \"Models\\Projectiles\\WandFx\"\n\tModel 0 \"gwandfx2.md3\"\n\tSkin 0 \"gwand0.tga\"\n\n\tScale 20.0 20.0 20.0\n\n\tALIGNANGLE\n\n\tFrameIndex FX01 E 0 0\n\tFrameIndex FX01 F 0 2\n\tFrameIndex FX01 G 0 4\n\tFrameIndex FX01 H 0 6\n}\n\nModel GoldWandFX2\n{\n\tPath \"Models\\Projectiles\\WandFx\"\n\tModel 0 \"gwandfx2.md3\"\n\tSkin 0 \"gwand0.tga\"\n\n\tScale 20.0 20.0 20.0\n\n\tALIGNANGLE\n\n\tFrameIndex FX01 E 0 0\n\tFrameIndex FX01 F 0 2\n\tFrameIndex FX01 G 0 4\n\tFrameIndex FX01 H 0 6\n}\n\nModel GoldWandPuff1\n{\n\tPath \"Models\\Projectiles\\WandFx\"\n\tModel 0 \"gwandpuff.md3\"\n\tSkin 0 \"gwandpuff1.tga\"\n\n\tScale 20.0 20.0 20.0\n\n\tALIGNANGLE\n\tALIGNPITCH\n\n\tFrameIndex PUF2 A 0 0\n}\nModel GoldWandPuff1\n{\n\tPath \"Models\\Projectiles\\WandFx\"\n\tModel 0 \"gwandpuff.md3\"\n\tSkin 0 \"gwandpuff2.tga\"\n\n\tScale 20.0 20.0 20.0\n\n\tALIGNANGLE\n\tALIGNPITCH\n\n\tFrameIndex PUF2 B 0 0\n}\nModel GoldWandPuff1\n{\n\tPath \"Models\\Projectiles\\WandFx\"\n\tModel 0 \"gwandpuff.md3\"\n\tSkin 0 \"gwandpuff3.tga\"\n\n\tScale 20.0 20.0 20.0\n\n\tALIGNANGLE\n\tALIGNPITCH\n\n\tFrameIndex PUF2 C 0 0\n}\nModel GoldWandPuff1\n{\n\tPath \"Models\\Projectiles\\WandFx\"\n\tModel 0 \"gwandpuff.md3\"\n\tSkin 0 \"gwandpuff4.tga\"\n\n\tScale 20.0 20.0 20.0\n\n\tALIGNANGLE\n\tALIGNPITCH\n\n\tFrameIndex PUF2 D 0 0\n}\nModel GoldWandPuff1\n{\n\tPath \"Models\\Projectiles\\WandFx\"\n\tModel 0 \"gwandpuff.md3\"\n\tSkin 0 \"gwandpuff5.tga\"\n\n\tScale 20.0 20.0 20.0\n\n\tALIGNANGLE\n\tALIGNPITCH\n\n\tFrameIndex PUF2 E 0 0\n}\n\nModel GoldWandPuff2\n{\n\tPath \"Models\\Projectiles\\WandFx\"\n\tModel 0 \"gwandfx2.md3\"\n\tSkin 0 \"gwand0.tga\"\n\n\tScale 20.0 20.0 20.0\n\n\tALIGNANGLE\n\n\tFrameIndex FX01 E 0 0\n\tFrameIndex FX01 F 0 2\n\tFrameIndex FX01 G 0 4\n\tFrameIndex FX01 H 0 6\n}\n\nModel WizardFX1\n{\n\tpath \"Models\\Projectiles\\PlasmaBalls2\"\n\tmodel 0 \"BFGShot.md2\"\n\tskin 0 \"wizm0.png\"\n\tmodel 1 \"BFGShot_Glow.md2\"\n\tskin 1 \"WizardShot_Glow.png\"\n\tmodel 2\"BFGShotSphere.md2\"\n\tskin 2\"BFGSphere.png\"\n   Scale 0.25 -0.25 0.25\n\n\tPitchFromMomentum\n\n\tALIGNANGLE\n\tALIGNPITCH\n\n   FrameIndex FX11 A 0 0\n}\n\nModel WizardFX1\n{\n\tpath \"Models\\Projectiles\\PlasmaBalls2\"\n\tmodel 0 \"BFGShot.md2\"\n\tskin 0 \"wizm1.png\"\n\tmodel 1 \"BFGShot_Glow.md2\"\n\tskin 1 \"WizardShot_Glow.png\"\n\tmodel 2 \"BFGShotSphere.md2\"\n\tskin 2 \"BFGSphere.png\"\n   Scale 0.25 -0.25 0.25\n\n\tPitchFromMomentum\n\n\tALIGNANGLE\n\tALIGNPITCH\n\n   FrameIndex FX11 B 0 0\n}\nModel WizardFX1\n{\n\tpath \"Models\\Projectiles\\PlasmaBalls\"\n\tmodel 0 \"Plasma_Boom.md3\"\n\tskin 0 \"plasma_Purple.png\"\n   Scale 1.0 1.0 1.0\n\n\tALIGNANGLE\n\tALIGNPITCH\n\n   FrameIndex FX11 C 0 1\n   FrameIndex FX11 D 0 2\n   FrameIndex FX11 E 0 3\n   FrameIndex FX11 F 0 4\n   FrameIndex FX11 G 0 5\n}\n\nModel MummyFX1\n{\n\tpath \"Models\\Projectiles\\GolemSkull\"\n\tmodel 0 \"Golem-Skull.md2\"\n\tskin 0 \"Golem-Skull.png\"\n\tmodel 1 \"Golem-Flame.md2\"\n\tskin 1 \"Golem-Flaming01.png\"\n\n   Scale 0.75 0.75 0.75\n\n\tZOffset -30\n\n\tPitchFromMomentum\n\n   FrameIndex FX15 A 0 0   FrameIndex FX15 A 1 0\n}\nModel MummyFX1\n{\n\tpath \"Models\\Projectiles\\GolemSkull\"\n\tmodel 0 \"Golem-Skull.md2\"\n\tskin 0 \"Golem-Skull.png\"\n\tmodel 1 \"Golem-Flame.md2\"\n\tskin 1 \"Golem-Flaming03.png\"\n\n   Scale 0.75 0.75 0.75\n\n\tZOffset -30\n\n\tPitchFromMomentum\n\n   FrameIndex FX15 B 0 1   FrameIndex FX15 B 1 2\n}\nModel MummyFX1\n{\n\tpath \"Models\\Projectiles\\GolemSkull\"\n\tmodel 0 \"Golem-Skull.md2\"\n\tskin 0 \"Golem-Skull.png\"\n\tmodel 1 \"Golem-Flame.md2\"\n\tskin 1 \"Golem-Flaming05.png\"\n\n   Scale 0.75 0.75 0.75\n\n\tZOffset -30\n\n\tPitchFromMomentum\n\n   FrameIndex FX15 C 0 3   FrameIndex FX15 C 1 4\n}\n\nModel MummyFX1\n{\n\tPath \"Models\\Projectiles\\Explosions\"\n\tModel 0 \"Explosion.md2\"\n\tSkin 0 \"Expl_yellow_i3.png\"\n   Scale 0.5 0.5 0.5\n\n\tFrameIndex FX15 D 0 0\n}\nModel MummyFX1\n{\n\tPath \"Models\\Projectiles\\Explosions\"\n\tModel 0 \"Explosion.md2\"\n\tSkin 0 \"Expl_yellow_i4.png\"\n   Scale 0.5 0.5 0.5\n\n\tFrameIndex FX15 E 0 1\n}\nModel MummyFX1\n{\n\tPath \"Models\\Projectiles\\Explosions\"\n\tModel 0 \"Explosion.md2\"\n\tSkin 0 \"Expl_yellow_i5.png\"\n   Scale 0.5 0.5 0.5\n\n\tFrameIndex FX15 F 0 2\n}\nModel MummyFX1\n{\n\tPath \"Models\\Projectiles\\Explosions\"\n\tModel 0 \"Explosion.md2\"\n\tSkin 0 \"Expl_yellow_i6.png\"\n   Scale 0.5 0.5 0.5\n\n\tFrameIndex FX15 G 0 3\n}"
      },
      {
        "source": "pk3",
        "name": "Modeldef.Heretic.Weapons.txt",
        "contents": "Model PhoenixRod\n{\n   Path \"Models\\Hud\\PhoenixRod\"\n   Model 0 \"Phx-Rod.md2\"\n   Model 1 \"Phx-Flash.md2\"\n   Skin 0 \"Phx-Rod.png\"\n   Skin 1 \"Phx-Flash1.png\"\n   Scale -1.0 1.0 1.0\nzoffset -8\n   FrameIndex PHNX A 0 0\t   FrameIndex PHNX A 1 999\n   FrameIndex PHNX B 0 0\t   FrameIndex PHNX B 1 0\n}\nModel PhoenixRod\n{\n   Path \"Models\\Hud\\PhoenixRod\"\n   Model 0 \"Phx-Rod.md2\"\n   Model 1 \"Phx-Flash.md2\"\n   Skin 0 \"Phx-Rod.png\"\n   Skin 1 \"Phx-Flash2.png\"\n   Scale -1.0 1.0 1.0\nzoffset -16\n   FrameIndex PHNX C 0 0\t   FrameIndex PHNX C 1 0\n}\nModel PhoenixRod\n{\n   Path \"Models\\Hud\\PhoenixRod\"\n   Model 0 \"Phx-Rod.md2\"\n   Model 1 \"Phx-Flash.md2\"\n   Skin 0 \"Phx-Rod.png\"\n   Skin 1 \"Phx-Flash3.png\"\n   Scale -1.0 1.0 1.0\nzoffset -12\n   FrameIndex PHNX D 0 0\t   FrameIndex PHNX D 1 0\n}\n\nModel PhoenixRodPowered\n{\n   Path \"Models\\Hud\\PhoenixRod\"\n   Model 0 \"Phx-Rod.md2\"\n   Model 1 \"Phx-Flash.md2\"\n   Skin 0 \"Phx-Rod.png\"\n   Skin 1 \"Phx-Flash1.png\"\n   Scale -1.0 1.0 1.0\nzoffset -8\n   FrameIndex PHNX A 0 0\t   FrameIndex PHNX A 1 999\n   FrameIndex PHNX B 0 0\t   FrameIndex PHNX B 1 0\n}\nModel PhoenixRodPowered\n{\n   Path \"Models\\Hud\\PhoenixRod\"\n   Model 0 \"Phx-Rod.md2\"\n   Model 1 \"Phx-Flash.md2\"\n   Skin 0 \"Phx-Rod.png\"\n   Skin 1 \"Phx-Flash2.png\"\n   Scale -1.0 1.0 1.0\nzoffset -12\n   FrameIndex PHNX C 0 0\t   FrameIndex PHNX C 1 0\n}\nModel PhoenixRodPowered\n{\n   Path \"Models\\Hud\\PhoenixRod\"\n   Model 0 \"Phx-Rod.md2\"\n   Model 1 \"Phx-Flash.md2\"\n   Skin 0 \"Phx-Rod.png\"\n   Skin 1 \"Phx-Flash3.png\"\n   Scale -1.0 1.0 1.0\nzoffset -10\n   FrameIndex PHNX D 0 0\t   FrameIndex PHNX D 1 0\n}"
      },
      {
        "source": "pk3",
        "name": "Modeldef.Hexen.Monsters.txt",
        "contents": "Model Bishop\n{\n   Path \"Models\\Monsters\\Wizard\"\n   SKIN 0 \"Bishop.png\"\n   MODEL 0 \"Disciple.md2\"\n   Scale 4.0 4.0 4.0\nZOffset 34\n\n   FrameIndex BISH A 0 70\n   FrameIndex BISH B 0 74\n   FrameIndex BISH C 0 79\n   FrameIndex BISH D 0 52\n   FrameIndex BISH E 0 56\n   FrameIndex BISH F 0 60\n   FrameIndex BISH G 0 79\n   FrameIndex BISH H 0 89\n   FrameIndex BISH I 0 90\n   FrameIndex BISH J 0 91\n   FrameIndex BISH K 0 92\n   FrameIndex BISH L 0 93\n   FrameIndex BISH M 0 94\n   FrameIndex BISH N 0 95\n   FrameIndex BISH O 0 95\n   FrameIndex BISH P 0 95\n}\nModel Bishop\n{\n   Path \"Models\\Monsters\\Wizard\"\n   SKIN 0 \"BishopFRZ.png\"\n   MODEL 0 \"Disciple.md2\"\n   Scale 4.0 4.0 4.0\nZOffset 34\n\n   FrameIndex BISH X 0 79\n}\n\nModel BishopPainBlur\n{\n   Path \"Models\\Monsters\\Wizard\"\n   SKIN 0 \"Bishop.png\"\n   MODEL 0 \"Disciple.md2\"\n   Scale 4.0 4.0 4.0\nZOffset 34\n\n   FrameIndex BISH C 0 79\n}\n\nModel BishopBlur\n{\n   Path \"Models\\Monsters\\Wizard\"\n   SKIN 0 \"Bishop.png\"\n   MODEL 0 \"Disciple.md2\"\n   Scale 4.0 4.0 4.0\nZOffset 34\n\n   FrameIndex BISH A 0 70\n}\n\nModel Ettin\n{\n   Path \"Models\\Monsters\\Ettin\"\n   SKIN 0 \"ettin.png\"\n   MODEL 0 \"ettin.md2\"\n   Scale 4.0 4.0 4.0\nZOffset 0\n\n   FrameIndex ETTN A 0 4\n   FrameIndex ETTN B 0 1\n   FrameIndex ETTN C 0 2\n   FrameIndex ETTN D 0 3\n   FrameIndex ETTN E 0 7\n   FrameIndex ETTN F 0 8\n   FrameIndex ETTN G 0 9\n   FrameIndex ETTN H 0 5\n}\n\nModel Ettin\n{\n   Path \"Models\\Monsters\\Ettin\"\n   SKIN 0 \"ettin_die.png\"\n   MODEL 0 \"ettin.md2\"\n   Scale 4.0 4.0 4.0\nZOffset 0\n\n   FrameIndex ETTN I 0 10\n   FrameIndex ETTN J 0 11\n   FrameIndex ETTN K 0 12\n   FrameIndex ETTN L 0 13\n   FrameIndex ETTN M 0 14\n   FrameIndex ETTN N 0 15\n   FrameIndex ETTN O 0 16\n   FrameIndex ETTN P 0 17\n   FrameIndex ETTN Q 0 18\n}\n\nModel Ettin\n{\n   Path \"Models\\Monsters\\Ettin\"\n   SKIN 0 \"ettin_ice.png\"\n   MODEL 0 \"ettin_ice.md2\"\n   Scale 4.0 4.0 4.0\nZOffset 0\n\n   FrameIndex ETTN R 0 0\n}\nModel Ettin\n{\n   Path \"Models\\Monsters\\Ettin\"\n   SKIN 0 \"ettin_die.png\"\n   MODEL 0 \"ettin_die.md2\"\n   Scale 4.0 4.0 4.0\nZOffset 0\n\n   FrameIndex ETTB A 0 0\n   FrameIndex ETTB B 0 1\n   FrameIndex ETTB C 0 2\n   FrameIndex ETTB D 0 3\n   FrameIndex ETTB E 0 4\n   FrameIndex ETTB F 0 5\n   FrameIndex ETTB G 0 6\n   FrameIndex ETTB H 0 7\n   FrameIndex ETTB I 0 8\n   FrameIndex ETTB J 0 9\n   FrameIndex ETTB K 0 10\n   FrameIndex ETTB L 0 11\n}\n\nModel EttinMace\n{\n   Path \"Models\\Monsters\\Ettin\"\n   SKIN 0 \"ettin_mace.png\"\n   MODEL 0 \"ettin_mace.md2\"\n   Scale 1.0 1.0 1.0\nZOffset 0\n\n   FrameIndex ETTB M 0 0\n   FrameIndex ETTB N 0 1\n   FrameIndex ETTB O 0 2\n   FrameIndex ETTB P 0 3\n   FrameIndex ETTB Q 0 4\n   FrameIndex ETTB R 0 5\n   FrameIndex ETTB S 0 6\n}\n\nModel Korax\n{\n   Path \"Models\\Monsters\\Korax\"\n   SKIN 0 \"Korax.png\"\n   MODEL 0 \"Korax.md2\"\n   Scale 2.0 2.0 2.0\nZOffset 0\n\n   FrameIndex KORX A 0 57\n   FrameIndex KORX B 0 63\n   FrameIndex KORX C 0 69\n   FrameIndex KORX D 0 75\n   FrameIndex KORX E 0 32\n   FrameIndex KORX F 0 36\n   FrameIndex KORX G 0 28\n   FrameIndex KORX H 0 7\n   FrameIndex KORX I 0 8\n   FrameIndex KORX J 0 9\n   FrameIndex KORX K 0 10\n   FrameIndex KORX L 0 11\n   FrameIndex KORX M 0 82\n   FrameIndex KORX N 0 84\n   FrameIndex KORX O 0 90\n   FrameIndex KORX P 0 92\n   FrameIndex KORX Q 0 94\n   FrameIndex KORX R 0 96\n   FrameIndex KORX S 0 98\n   FrameIndex KORX T 0 100\n   FrameIndex KORX U 0 102\n   FrameIndex KORX V 0 104\n   FrameIndex KORX W 0 18\n}"
      },
      {
        "source": "pk3",
        "name": "Modeldef.Hexen.Weapons.txt",
        "contents": "Model MWeapBloodscourge\n{\n   Path \"Models\\Hud\\Bloodscourge\"\n   Model 0 \"Bloodscourge_Claw_High.md2\"\n   Skin 0 \"Bloodscourge_Claw_High.png\"\n\n   Model 1 \"Bloodscourge_Crystal.md2\"\n   Skin 1 \"Bloodscourge_Crystal_1.png\"\n\n   Model 2 \"Bloodscourge_Staff.md2\"\n   Skin 2 \"Bloodscourge_Staff.png\"\n\n   Model 3 \"Bloodscourge_Skull.md2\"\n   Skin 3 \"Bloodscourge_Skull.png\"\n\n   FrameIndex MSTF A 0 0   FrameIndex MSTF A 1 0   FrameIndex MSTF A 2 0   FrameIndex MSTF A 3 0\n}\nModel MWeapBloodscourge\n{\n   Path \"Models\\Hud\\Bloodscourge\"\n   Model 0 \"Bloodscourge_Claw_High.md2\"\n   Skin 0 \"Bloodscourge_Claw_High.png\"\n\n   Model 1 \"Bloodscourge_Crystal.md2\"\n   Skin 1 \"Bloodscourge_Crystal_2.png\"\n\n   Model 2 \"Bloodscourge_Staff.md2\"\n   Skin 2 \"Bloodscourge_Staff.png\"\n\n   Model 3 \"Bloodscourge_Skull.md2\"\n   Skin 3 \"Bloodscourge_Skull.png\"\n\n   FrameIndex MSTF B 0 0   FrameIndex MSTF B 1 0   FrameIndex MSTF B 2 0   FrameIndex MSTF B 3 0\n}\nModel MWeapBloodscourge\n{\n   Path \"Models\\Hud\\Bloodscourge\"\n   Model 0 \"Bloodscourge_Claw_High.md2\"\n   Skin 0 \"Bloodscourge_Claw_High.png\"\n\n   Model 1 \"Bloodscourge_Crystal.md2\"\n   Skin 1 \"Bloodscourge_Crystal_3.png\"\n\n   Model 2 \"Bloodscourge_Staff.md2\"\n   Skin 2 \"Bloodscourge_Staff.png\"\n\n   Model 3 \"Bloodscourge_Skull.md2\"\n   Skin 3 \"Bloodscourge_Skull.png\"\n\n   FrameIndex MSTF C 0 0   FrameIndex MSTF C 1 0   FrameIndex MSTF C 2 0   FrameIndex MSTF C 3 0\n}\nModel MWeapBloodscourge\n{\n   Path \"Models\\Hud\\Bloodscourge\"\n   Model 0 \"Bloodscourge_Claw_High.md2\"\n   Skin 0 \"Bloodscourge_Claw_High.png\"\n\n   Model 1 \"Bloodscourge_Crystal.md2\"\n   Skin 1 \"Bloodscourge_Crystal_4.png\"\n\n   Model 2 \"Bloodscourge_Staff.md2\"\n   Skin 2 \"Bloodscourge_Staff.png\"\n\n   Model 3 \"Bloodscourge_Skull.md2\"\n   Skin 3 \"Bloodscourge_Skull.png\"\n\n   FrameIndex MSTF D 0 0   FrameIndex MSTF D 1 0   FrameIndex MSTF D 2 0   FrameIndex MSTF D 3 0\n}\nModel MWeapBloodscourge\n{\n   Path \"Models\\Hud\\Bloodscourge\"\n   Model 0 \"Bloodscourge_Claw_High.md2\"\n   Skin 0 \"Bloodscourge_Claw_High.png\"\n\n   Model 1 \"Bloodscourge_Crystal.md2\"\n   Skin 1 \"Bloodscourge_Crystal_5.png\"\n\n   Model 2 \"Bloodscourge_Staff.md2\"\n   Skin 2 \"Bloodscourge_Staff.png\"\n\n   Model 3 \"Bloodscourge_Skull.md2\"\n   Skin 3 \"Bloodscourge_Skull.png\"\n\n   FrameIndex MSTF E 0 0   FrameIndex MSTF E 1 0   FrameIndex MSTF E 2 0   FrameIndex MSTF E 3 0\n}\nModel MWeapBloodscourge\n{\n   Path \"Models\\Hud\\Bloodscourge\"\n   Model 0 \"Bloodscourge_Claw_High.md2\"\n   Skin 0 \"Bloodscourge_Claw_High.png\"\n\n   Model 1 \"Bloodscourge_Crystal.md2\"\n   Skin 1 \"Bloodscourge_Crystal_6.png\"\n\n   Model 2 \"Bloodscourge_Staff.md2\"\n   Skin 2 \"Bloodscourge_Staff.png\"\n\n   Model 3 \"Bloodscourge_Skull.md2\"\n   Skin 3 \"Bloodscourge_Skull.png\"\n\n   FrameIndex MSTF F 0 0   FrameIndex MSTF F 1 0   FrameIndex MSTF F 2 0   FrameIndex MSTF F 3 0\n}\nModel MWeapBloodscourge\n{\n   Path \"Models\\Hud\\Bloodscourge\"\n   Model 0 \"Bloodscourge_Claw_High.md2\"\n   Skin 0 \"Bloodscourge_Claw_High.png\"\n\n   Model 1 \"Bloodscourge_Crystal.md2\"\n   Skin 1 \"Bloodscourge_Crystal_2.png\"\n\n   Model 2 \"Bloodscourge_Staff.md2\"\n   Skin 2 \"Bloodscourge_Staff.png\"\n\n   Model 3 \"Bloodscourge_Skull.md2\"\n   Skin 3 \"Bloodscourge_Skull_Fx_1.png\"\n\n   FrameIndex MSTF G 0 1   FrameIndex MSTF G 1 1   FrameIndex MSTF G 2 1   FrameIndex MSTF G 3 1\n}\nModel MWeapBloodscourge\n{\n   Path \"Models\\Hud\\Bloodscourge\"\n   Model 0 \"Bloodscourge_Claw_High.md2\"\n   Skin 0 \"Bloodscourge_Claw_High.png\"\n\n   Model 1 \"Bloodscourge_Crystal.md2\"\n   Skin 1 \"Bloodscourge_Crystal_3.png\"\n\n   Model 2 \"Bloodscourge_Staff.md2\"\n   Skin 2 \"Bloodscourge_Staff.png\"\n\n   Model 3 \"Bloodscourge_Skull.md2\"\n   Skin 3 \"Bloodscourge_Skull_Fx_2.png\"\n\n   FrameIndex MSTF H 0 2   FrameIndex MSTF H 1 2   FrameIndex MSTF H 2 2   FrameIndex MSTF H 3 2\n}\nModel MWeapBloodscourge\n{\n   Path \"Models\\Hud\\Bloodscourge\"\n   Model 0 \"Bloodscourge_Claw_High.md2\"\n   Skin 0 \"Bloodscourge_Claw_High.png\"\n\n   Model 1 \"Bloodscourge_Crystal.md2\"\n   Skin 1 \"Bloodscourge_Crystal_4.png\"\n\n   Model 2 \"Bloodscourge_Staff.md2\"\n   Skin 2 \"Bloodscourge_Staff.png\"\n\n   Model 3 \"Bloodscourge_Skull.md2\"\n   Skin 3 \"Bloodscourge_Skull_Fx_3.png\"\n\n   FrameIndex MSTF I 0 3   FrameIndex MSTF I 1 3   FrameIndex MSTF I 2 3   FrameIndex MSTF I 3 3\n}\nModel MWeapBloodscourge\n{\n   Path \"Models\\Hud\\Bloodscourge\"\n   Model 0 \"Bloodscourge_Claw_High.md2\"\n   Skin 0 \"Bloodscourge_Claw_High.png\"\n\n   Model 1 \"Bloodscourge_Crystal.md2\"\n   Skin 1 \"Bloodscourge_Crystal_5.png\"\n\n   Model 2 \"Bloodscourge_Staff.md2\"\n   Skin 2 \"Bloodscourge_Staff.png\"\n\n   Model 3 \"Bloodscourge_Skull.md2\"\n   Skin 3 \"Bloodscourge_Skull_Fx_4.png\"\n\n   FrameIndex MSTF J 0 4   FrameIndex MSTF J 1 4   FrameIndex MSTF J 2 4   FrameIndex MSTF J 3 4\n}\n\nModel MageStaffFX2\n{\n   Path \"Models\\Projectiles\\Mancubus-FireBall\"\n   Model 0 \"FireBall.dmd\"\n   Skin 0 \"Fire1A.png\"\n   Scale 0.5 0.5 0.5\n   PitchFromMomentum\n   FrameIndex MSP2 A 0 0\n   FrameIndex MSP2 B 0 1\n}\nModel MageStaffFX2\n{\n   Path \"Models\\Projectiles\\Mancubus-FireBall\"\n   Model 0 \"FireBall.dmd\"\n   Skin 0 \"Fire1B.png\"\n   Scale 0.5 0.5 0.5\n   PitchFromMomentum\n   FrameIndex MSP2 C 0 0\n   FrameIndex MSP2 D 0 1\n}"
      }
    ]
  },
  "maps": []
}

gib.gg runs on open-source software and freely licensed replacement game assets from the Freedoom project. gib.gg is not affiliated with Bethesda Softworks, id Software, or ZeniMax Media. All trademarks belong to their respective owners. Some WADs and associated metadata on this site are sourced from WAD Archive. User-submitted content remains the responsibility of its respective authors. If you believe content on this site violates your rights, please send DMCA requests to dmca@gib.gg.