typicaldoom_2015rmk_b13_r1.pk3

PK3 172 MiB 76 map(s)

Counts

endoom0
graphics10
lumps16888
maps89
palettes0

Totals (across maps)

Things23874
Linedefs46185
Sectors8790
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "04e3a383-9f3b-4c07-910b-6cd778d1e54f",
    "sha1": "f63c4aa9b29ba9b2627c2febaf1d9aa22fa2da50",
    "sha256": "cfbc3d62870a4fb4f3adbf26a1d6d24233a91cc6e52c6fd5505d880849a81f87",
    "filenames": [
      "typicaldoom_2015rmk_b13_r1.pk3"
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    "additional": {
      "engines": [],
      "iwad": [],
      "filename": null,
      "added": "2015-06-18 23:00:45",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": null,
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2015-06-18 23:00:45",
    "file": {
      "type": "PK3",
      "size": 180184168,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/f63c4aa9b29ba9b2627c2febaf1d9aa22fa2da50/f63c4aa9b29ba9b2627c2febaf1d9aa22fa2da50.pk3.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP33",
        "MAP34",
        "MAP35",
        "MAP36",
        "MAP37",
        "MAP63",
        "MAP64",
        "MAP65",
        "MAP666",
        "MAP68",
        "MAP69",
        "MAP73",
        "MAP74",
        "MAP75",
        "MAP75TTL",
        "MAP76",
        "MAP76TTL",
        "WEAPONZ",
        "CREDMAP",
        "D2INV1",
        "D2INV2",
        "D2INV3",
        "D2INV4",
        "D2INV5",
        "MAP01",
        "MAP02",
        "MAP03",
        "MAP04",
        "MAP05",
        "MAP06",
        "MAP07",
        "MAP08",
        "MAP09",
        "MAP10",
        "MAP11",
        "MAP12",
        "MAP13",
        "MAP14",
        "MAP15",
        "MAP16",
        "MAP17",
        "MAP18",
        "MAP19",
        "MAP20",
        "MAP21",
        "MAP22",
        "MAP23",
        "MAP24",
        "MAP25",
        "MAP26",
        "MAP27",
        "MAP28",
        "MAP29",
        "MAP30",
        "MAP31",
        "MAP32",
        "MAP38",
        "MAP39",
        "MAP40",
        "MAP41",
        "MAP42",
        "MAP43",
        "MAP44",
        "MAP45",
        "MAP46",
        "MAP47",
        "MAP48",
        "MAP49",
        "MAP50",
        "MAP51",
        "MAP52",
        "MAP53",
        "MAP54",
        "MAP55",
        "MAP56",
        "MAP57",
        "MAP58",
        "MAP59",
        "MAP60",
        "MAP61",
        "MAP62",
        "MAP66",
        "MAP67",
        "MAP70",
        "MAP71",
        "MAP72",
        "MAP777",
        "START",
        "TITLEMAP"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 10,
        "lumps": 16888,
        "maps": 89,
        "palettes": 0
      }
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "ACTORS/skulltagarmor.txt",
        "contents": "//=================================================================================================\n//\n// Max. armor bonus\n//\n//=================================================================================================\n\nACTOR MaxArmorBonus : BasicArmorBonus 5091\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tSpawnID 167\n\tRadius 20\n\tHeight 16\n\tInventory.Pickupmessage \"$PICKUP_MAXARMORBONUS\"\n\tInventory.Icon \"ARM1A0\"\n\tArmor.Savepercent 33.33333\n\tArmor.Saveamount 1\n\tArmor.Maxsaveamount 200\n\tArmor.MaxBonus 1\n\tArmor.MaxBonusMax 50\n\t+COUNTITEM\n\t+INVENTORY.ALWAYSPICKUP\n\tStates\n\t{\n\tSpawn:\n\t\tBON4 ABCDCB 6\n\t\tloop\n\t}\n}\n\n//=================================================================================================\n//\n// Red Armor - This armor's protection against fire is now implemented as a damage factor.\n//\n//=================================================================================================\n\nACTOR RedArmor : BasicArmorPickup 5040\n{\n\tGame Doom\n\tSpawnID 168\n\tRadius 20\n\tHeight 16\n\tArmor.Savepercent 66.66666\n\tArmor.Saveamount 200\n\tDamageFactor \"Fire\", 0.1\n\tInventory.Icon \"ARM3A0\"\n\tInventory.Pickupmessage \"$PICKUP_REDARMOR\"\n\tStates\n\t{\n\tSpawn:\n\t\tARM3 A 6\n\t\tARM3 B 6 bright\n\t\tgoto Spawn\n\t}\n}"
      },
      {
        "source": "pk3",
        "name": "ACTORS/skulltagartifacts.txt",
        "contents": "//=================================================================================================\n//\n// Turbosphere\n//\n//=================================================================================================\n\nACTOR Turbosphere : PowerupGiver 5030\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tSpawnID 169\n\t+COUNTITEM\n\t+NOGRAVITY\n\t+INVENTORY.AUTOACTIVATE\n\t+INVENTORY.ALWAYSPICKUP\n\tInventory.MaxAmount 0\n\tPowerup.Type Speed\n\tPowerup.Duration 1050\n\tInventory.PickupMessage \"$PICKUP_TURBOSPHERE\"\n\tInventory.PickupAnnouncerEntry \"turbosphere\"\n\tStates\n\t{\n\tSpawn:\n\t\tTURB ABCD 3 Bright\n\t\tLoop\n\t}\n}\n\n//=================================================================================================\n//\n// Time freeze sphere\n//\n//=================================================================================================\n\nACTOR TimeFreezeSphere : PowerupGiver 5032\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tSpawnID 171\n\t+COUNTITEM\n\t+NOGRAVITY\n\t+INVENTORY.AUTOACTIVATE\n\t+INVENTORY.ALWAYSPICKUP\n\tInventory.MaxAmount 0\n\tPowerup.Type TimeFreezer\n\tPowerup.Color GoldMap\n\tInventory.PickupMessage \"$PICKUP_TIMEFREEZER\"\n\tInventory.PickupAnnouncerEntry \"timefreeze\"\n\tStates\n\t{\n\tSpawn:\n\t\tTIME ABCD 6 Bright\n\t\tLoop\n\t}\n}\n\n//=================================================================================================\n//\n// Skulltag's invisibility sphere. It's a little different in that it alters your alpha.\n//\n//=================================================================================================\n\nACTOR InvisibilitySphere : PowerupGiver 5035\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tSpawnID 174\n\t+COUNTITEM\n\t+NOGRAVITY\n\t+VISIBILITYPULSE\n\t+INVENTORY.AUTOACTIVATE\n\t+INVENTORY.ALWAYSPICKUP\n\tInventory.MaxAmount 0\n\tPowerup.Type Shadow // Translucency // Not implemented in ZDoom... How many invis variant do we need anyway?\n\tRenderStyle Translucent\n\tInventory.PickupMessage \"$PICKUP_INVISIBILITY\"\n\tInventory.PickupAnnouncerEntry \"invisibility\"\n\tStates\n\t{\n\tSpawn:\n\t\tSINV ABCD 6 Bright\n\t\tLoop\n\t}\n}\n\n//=================================================================================================\n//\n// Doomsphere\n//\n//=================================================================================================\n\nACTOR PowerQuadDamage : PowerDamage\n{\n\tDamagefactor \"normal\", 4\n}\n\nACTOR Doomsphere : PowerupGiver 5036\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tSpawnID 175\n\t+COUNTITEM\n\t+NOGRAVITY\n\t+INVENTORY.AUTOACTIVATE\n\t+INVENTORY.ALWAYSPICKUP\n\tInventory.MaxAmount 0\n\tPowerup.Type QuadDamage\n\tPowerup.Color RedMap\n\tInventory.PickupMessage \"$PICKUP_DOOMSPHERE\"\n\tInventory.PickupAnnouncerEntry \"doomsphere\"\n\tStates\n\t{\n\tSpawn:\n\t\tDOOM A 10 Bright\n\t\tDOOM B 15 Bright\n\t\tDOOM C 8 Bright\n\t\tDOOM D 6 Bright\n\t\tLoop\n\t}\n}\n\n//=================================================================================================\n//\n// Guardsphere\n//\n//=================================================================================================\n\nACTOR PowerQuarterDamage: PowerProtection\n{\n\tDamagefactor \"normal\", 0.25\n}\n\nACTOR Guardsphere : PowerupGiver 5037\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tSpawnID 0\n\t+COUNTITEM\n\t+NOGRAVITY\n\t+INVENTORY.AUTOACTIVATE\n\t+INVENTORY.ALWAYSPICKUP\n\tInventory.MaxAmount 0\n\tPowerup.Type QuarterDamage\n\tPowerup.Color GreenMap\n\tInventory.PickupMessage \"$PICKUP_GUARDSPHERE\"\n\tInventory.PickupAnnouncerEntry \"guardsphere\"\n\tStates\n\t{\n\tSpawn:\n\t\tGARD ABCD 6 Bright\n\t\tLoop\n\t}\n}\n\n//=================================================================================================\n//\n// PowerTerminatorArtifact\n//\n//=================================================================================================\n/* Not implemented in ZDoom\nACTOR PowerTerminatorArtifact : Powerup native\n{\n\tPowerup.Duration 0\n}\n\n//=================================================================================================\n//\n// Terminator\n//\n//=================================================================================================\n\nACTOR Terminator : PowerupGiver -1\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tSpawnID 0\n\t+COUNTITEM\n\t+NOGRAVITY\n\t+INVENTORY.AUTOACTIVATE\n\t+INVENTORY.ALWAYSPICKUP\n\tInventory.MaxAmount 0\n\tPowerup.Type TerminatorArtifact\n\tInventory.PickupMessage \"$PICKUP_TERMINATOR\"\n\tInventory.PickupAnnouncerEntry \"terminator\"\n\tStates\n\t{\n\tSpawn:\n\t\tARNO ABCD 6 Bright\n\t\tLoop\n\t}\n}\n\n//=================================================================================================\n//\n// PowerPossessionArtifact\n//\n//=================================================================================================\n\nACTOR PowerPossessionArtifact : Powerup native\n{\n\tPowerup.Duration 0\n}\n\n//=================================================================================================\n//\n// Possession stone\n//\n//=================================================================================================\n\nACTOR PossessionStone : PowerupGiver -1\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tSpawnID 0\n\t+COUNTITEM\n\t+NOGRAVITY\n\t+INVENTORY.AUTOACTIVATE\n\t+INVENTORY.ALWAYSPICKUP\n\tInventory.MaxAmount 0\n\tPowerup.Type PossessionArtifact\n\tInventory.PickupMessage \"$PICKUP_POSSESSIONSTONE\"\n\tStates\n\t{\n\tSpawn:\n\t\tPPOS ABCDEF 6 Bright\n\t\tLoop\n\t}\n}\n*/\n\n//=================================================================================================\n//\n// RandomPowerup\n//\n//=================================================================================================\n/*\nACTOR RandomPowerup : RandomInventory 5039 // Inherits from RandomInventory now\n{\n\tGame Doom\n\tSpawnID 176\n\t+COUNTITEM\n\t+NOGRAVITY\n\t+INVENTORY.AUTOACTIVATE\n\t+INVENTORY.ALWAYSPICKUP\n\tInventory.MaxAmount 0\n\n\t// action native A_RandomPowerupFrame (); // de-nativized in ZDoom\n\n\tStates\n\t{\n\tSpawn:\n\t\tMEGA A 6 Bright A_RandomPowerupFrame(\"Megasphere\")\n\t\tSOUL A 6 Bright A_RandomPowerupFrame(\"Soulsphere\")\n\t\tGARD A 6 Bright A_RandomPowerupFrame(\"Guardsphere\")\n\t\tPINS A 6 Bright A_RandomPowerupFrame(\"BlurSphere\")\n\t\tTIME A 6 Bright A_RandomPowerupFrame(\"TimeFreezeSphere\")\n\t\tSINV A 6 Bright A_RandomPowerupFrame(\"InvisibilitySphere\")\n\t\tDOOM A 6 Bright A_RandomPowerupFrame(\"Doomsphere\")\n\t\tTURB A 6 Bright A_RandomPowerupFrame(\"Turbosphere\")\n\t\tLoop\n\t}\n}\n*/"
      },
      {
        "source": "pk3",
        "name": "ACTORS/skulltagdeadthings.txt",
        "contents": "//=================================================================================================\n//\n// Dead cyberdemon\n//\n//=================================================================================================\n\nactor DeadCyberdemon : Cyberdemon 5070\n{\n\tSkip_Super\n\tGame Doom\n\tDropItem None\n\tStates\n\t{\n\tSpawn:\n\t\tGoto Super::Death+9\n\t}\n}"
      },
      {
        "source": "pk3",
        "name": "ACTORS/skulltagdecorations.txt",
        "contents": "//=================================================================================================\n//\n// Short grey column\n//\n//=================================================================================================\n\nACTOR GreyColumn 5051\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tRadius 16\n\tHeight 40\n\t+SOLID\n\t+USESPECIAL\n\tStates\n\t{\n\tSpawn:\n\t\tCOL8 A -1\n\t\tStop\n\t}\n}\n\n//=================================================================================================\n//\n// Tall grey column\n//\n//=================================================================================================\n\nACTOR TallGreyColumn 5052\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tRadius 16\n\tHeight 52\n\t+SOLID\n\t+USESPECIAL\n\tStates\n\t{\n\tSpawn:\n\t\tCOL7 A -1\n\t\tStop\n\t}\n}\n\n//=================================================================================================\n//\n// Grey heart column\n//\n//=================================================================================================\n\nACTOR GreyHeartColumn 5053\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tRadius 16\n\tHeight 40\n\t+SOLID\n\t+USESPECIAL\n\tStates\n\t{\n\tSpawn:\n\t\tCOL9 AB 14\n\t\tLoop\n\t}\n}\n\n//=================================================================================================\n//\n// Tall gothic column\n//\n//=================================================================================================\n\nACTOR TallGothicColumn 5054\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tRadius 16\n\tHeight 52\n\t+SOLID\n\t+USESPECIAL\n\tStates\n\t{\n\tSpawn:\n\t\tGCOL A -1\n\t\tStop\n\t}\n}\n\n//=================================================================================================\n//\n// Revenant hand\n//\n//=================================================================================================\n\nACTOR RevenantHand 5055\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tRadius 16\n\tHeight 16\n\t+SOLID\n\tStates\n\t{\n\tSpawn:\n\t\tSGRB AB 14\n\t\tStop\n\t}\n}\n\n//=================================================================================================\n//\n// Imp head\n//\n//=================================================================================================\n\nACTOR ImpHead 5056\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tRadius 8\n\tHeight 32\n\t+SOLID\n\tStates\n\t{\n\tSpawn:\n\t\tIHED A -1\n\t\tStop\n\t}\n}\n\n//=================================================================================================\n//\n// NEEEEEEEEEDS MOOOOOORE...\n//\n//=================================================================================================\n\nACTOR Impse 5058\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tRadius 20\n\tHeight 48\n\t+SOLID\n\t+USESPECIAL\n\tStates\n\t{\n\tSpawn:\n\t\tIMPS ABC 4\n\t\tLoop\n\t}\n}\n\n//=================================================================================================\n//\n// Floating skull (bobs)\n//\n//=================================================================================================\n\nACTOR FloatingBobbingSkull : FloatingSkull 5009\n{\n\t+FLOATBOB\n}\n\n//=================================================================================================\n//\n// Impaling spike\n//\n//=================================================================================================\n\nACTOR ImpalingSpike 5120\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tRadius 16\n\tHeight 64\n\t+SOLID\n\t+USESPECIAL\n\tStates\n\t{\n\tSpawn:\n\t\tPOL7 A -1\n\t\tStop\n\t}\n}\n\n//=================================================================================================\n//\n// Impaling spike (chaingunner head)\n//\n//=================================================================================================\n\nACTOR ImpalingSpike2 5121\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tRadius 16\n\tHeight 56\n\t+SOLID\n\t+USESPECIAL\n\tStates\n\t{\n\tSpawn:\n\t\tPOL8 A -1\n\t\tStop\n\t}\n}\n\n//=================================================================================================\n//\n// Impaling spike (zombieman head)\n//\n//=================================================================================================\n\nACTOR ImpalingSpike3 5122\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tRadius 16\n\tHeight 56\n\t+SOLID\n\t+USESPECIAL\n\tStates\n\t{\n\tSpawn:\n\t\tPOL9 A -1\n\t\tStop\n\t}\n}\n\n//=================================================================================================\n//\n// White torch\n//\n//=================================================================================================\n\nACTOR WhiteTorch 5150\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tRadius 16\n\tHeight 68\n\t+SOLID\n\t+USESPECIAL\n\tStates\n\t{\n\tSpawn:\n\t\tTWHI ABCD 4 BRIGHT\n\t\tLoop\n\t}\n}\n\n//=================================================================================================\n//\n// Short white torch\n//\n//=================================================================================================\n\nACTOR ShortWhiteTorch 5151\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tRadius 16\n\tHeight 37\n\t+SOLID\n\t+USESPECIAL\n\tStates\n\t{\n\tSpawn:\n\t\tSMWT ABCD 4 BRIGHT\n\t\tLoop\n\t}\n}\n\n//=================================================================================================\n//\n// Yellow torch\n//\n//=================================================================================================\n\nACTOR YellowTorch 5152\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tRadius 16\n\tHeight 68\n\t+SOLID\n\t+USESPECIAL\n\tStates\n\t{\n\tSpawn:\n\t\tTYEL ABCD 4 BRIGHT\n\t\tLoop\n\t}\n}\n\n//=================================================================================================\n//\n// Short yellow torch\n//\n//=================================================================================================\n\nACTOR ShortYellowTorch 5153\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tRadius 16\n\tHeight 37\n\t+SOLID\n\t+USESPECIAL\n\tStates\n\t{\n\tSpawn:\n\t\tSMYT ABCD 4 BRIGHT\n\t\tLoop\n\t}\n}\n\n//=================================================================================================\n//\n// Evil eye (red)\n//\n//=================================================================================================\n\nACTOR RedEvilEye 5059\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tRadius 16\n\tHeight 54\n\t+SOLID\n\t+USESPECIAL\n\tStates\n\t{\n\tSpawn:\n\t\tCEYR ABCB 6 BRIGHT\n\t\tLoop\n\t}\n}\n\n//=================================================================================================\n//\n// Evil eye (blue)\n//\n//=================================================================================================\n\nACTOR BlueEvilEye 5060\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tRadius 16\n\tHeight 54\n\t+SOLID\n\t+USESPECIAL\n\tStates\n\t{\n\tSpawn:\n\t\tCEYB ABCB 6 BRIGHT\n\t\tLoop\n\t}\n}\n\n//=================================================================================================\n//\n// Candle stick (red)\n//\n//=================================================================================================\n\nACTOR RedCandleStick 5156\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tRadius 20\n\tHeight 14\n\tStates\n\t{\n\tSpawn:\n\t\tCANR A -1 BRIGHT\n\t\tStop\n\t}\n}\n\n//=================================================================================================\n//\n// Candle stick (blue)\n//\n//=================================================================================================\n\nACTOR BlueCandleStick 5157\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tRadius 20\n\tHeight 14\n\tStates\n\t{\n\tSpawn:\n\t\tCANB A -1 BRIGHT\n\t\tStop\n\t}\n}\n\n//=================================================================================================\n//\n// Tech lamp (red)\n//\n//=================================================================================================\n\nACTOR RedTechLamp 5154\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tRadius 16\n\tHeight 80\n\t+SOLID\n\t+USESPECIAL\n\tStates\n\t{\n\tSpawn:\n\t\tTLP3 ABCD 4 BRIGHT\n\t\tLoop\n\t}\n}\n\n//=================================================================================================\n//\n// Tech lamp 2 (red)\n//\n//=================================================================================================\n\nACTOR RedTechLamp2 5155\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tRadius 16\n\tHeight 60\n\t+SOLID\n\t+USESPECIAL\n\tStates\n\t{\n\tSpawn:\n\t\tTLP4 ABCD 4 BRIGHT\n\t\tLoop\n\t}\n}\n\n//=================================================================================================\n//\n// Column (red)\n//\n//=================================================================================================\n\nACTOR RedColumn 5158\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tRadius 16\n\tHeight 48\n\t+SOLID\n\t+USESPECIAL\n\tStates\n\t{\n\tSpawn:\n\t\tRCOL A -1\n\t\tStop\n\t}\n}\n\n//=================================================================================================\n//\n// Column (blue)\n//\n//=================================================================================================\n\nACTOR BlueColumn 5159\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tRadius 16\n\tHeight 48\n\t+SOLID\n\t+USESPECIAL\n\tStates\n\t{\n\tSpawn:\n\t\tBCOL A -1\n\t\tStop\n\t}\n}\n\n//=================================================================================================\n//\n// Impaling spike (doomguy head)\n//\n//=================================================================================================\n\nACTOR ImpalingSpike4 5320\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tRadius 16\n\tHeight 56\n\t+SOLID\n\t+USESPECIAL\n\tStates\n\t{\n\tSpawn:\n\t\tPOLA A -1\n\t\tStop\n\t}\n}\n\n//=================================================================================================\n//\n// Impaling spike (3 doomguy heads)\n//\n//=================================================================================================\n\nACTOR ImpalingSpike5 5321\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tRadius 16\n\tHeight 64\n\t+SOLID\n\t+USESPECIAL\n\tStates\n\t{\n\tSpawn:\n\t\tPOLB A -1\n\t\tStop\n\t}\n}\n\n//=================================================================================================\n//\n// Impaling spike (3 doomguy heads, short)\n//\n//=================================================================================================\n\nACTOR ImpalingSpike6 5322\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tRadius 16\n\tHeight 45\n\t+SOLID\n\t+USESPECIAL\n\tStates\n\t{\n\tSpawn:\n\t\tPOLC A -1\n\t\tStop\n\t}\n}\n\n//=================================================================================================\n//\n// Impaling spike (doomguy torso, one arm)\n//\n//=================================================================================================\n\nACTOR ImpalingSpike7 5323\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tRadius 16\n\tHeight 54\n\t+SOLID\n\t+USESPECIAL\n\tStates\n\t{\n\tSpawn:\n\t\tPOLD A -1\n\t\tStop\n\t}\n}\n\n//=================================================================================================\n//\n// Impaling spike (doomguy torso, two arms)\n//\n//=================================================================================================\n\nACTOR ImpalingSpike8 5324\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tRadius 16\n\tHeight 54\n\t+SOLID\n\t+USESPECIAL\n\tStates\n\t{\n\tSpawn:\n\t\tPOLE A -1\n\t\tStop\n\t}\n}\n\n//=================================================================================================\n//\n// Impaling spike (doomguy skewered, twitching)\n//\n//=================================================================================================\n\nACTOR ImpalingSpike9 5325\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tRadius 16\n\tHeight 64\n\t+SOLID\n\t+USESPECIAL\n\tStates\n\t{\n\tSpawn:\n\t\tPOLF A 6\n\t\tPOLF B 8\n\t\tLoop\n\t}\n}\n\n//=================================================================================================\n//\n// Impaling spike (doomguy skewered, long arm)\n//\n//=================================================================================================\n\nACTOR ImpalingSpike10 5326\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tRadius 16\n\tHeight 64\n\t+SOLID\n\t+USESPECIAL\n\tStates\n\t{\n\tSpawn:\n\t\tPOLG A -1\n\t\tStop\n\t}\n}\n\n//=================================================================================================\n//\n// Impaling spike (doomguy skewered, short arm)\n//\n//=================================================================================================\n\nACTOR ImpalingSpike11 5327\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tRadius 16\n\tHeight 64\n\t+SOLID\n\t+USESPECIAL\n\tStates\n\t{\n\tSpawn:\n\t\tPOLH A -1\n\t\tStop\n\t}\n}\n\n//=================================================================================================\n//\n// Gibs with marine helmet\n//\n//=================================================================================================\n\nACTOR MarineHelmetGibs 5328\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tRadius 16\n\tHeight 64\n\tStates\n\t{\n\tSpawn:\n\t\tGIB1 A -1\n\t\tStop\n\t}\n}"
      },
      {
        "source": "pk3",
        "name": "ACTORS/skulltaghealth.txt",
        "contents": "//=================================================================================================\n//\n// MaxHealth\n//\n//=================================================================================================\n// Not sure how to go about that one...\nACTOR MaxHealth : Health // native\n{\n\tInventory.MaxAmount 50\n\tInventory.PickupSound \"misc/health_pkup\"\n}\n\n//=================================================================================================\n//\n// Max. health bonus\n//\n//=================================================================================================\n\nACTOR MaxHealthBonus : MaxHealth 5090\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tSpawnID 166\n\t+COUNTITEM\n\t+INVENTORY.ALWAYSPICKUP\n\tInventory.Amount 1\n\tInventory.MaxAmount 50\n\tHealth 200\n\tInventory.PickupMessage \"$PICKUP_MAXHEALTHBONUS\"\n\tStates\n\t{\n\tSpawn:\n\t\tBON3 ABCDCB 6\n\t\tLoop\n\t}\n}"
      },
      {
        "source": "pk3",
        "name": "ACTORS/skulltagmonsters.txt",
        "contents": "//=================================================================================================\n//\n// DarkImp\n//\n//=================================================================================================\n\nactor DarkImp : DoomImp 5003 // [RT] Inherits from the DoomImp for convenience\n{\n  game Doom\n  spawnid 155\n  obituary \"$OB_DARKIMP\"\n  hitobituary \"$OB_DARKIMP_MELEE\"\n  health 120\n  missiletype DarkImpBall\n  states\n  {\n  Spawn:\n    DIMP AB 10 A_Look\n    loop\n  See:\n    DIMP AABBCCDD 3 A_Chase\n    loop\n  Melee:\n  Missile:\n    DIMP EF 8 A_FaceTarget\n    DIMP G 6 A_ComboAttack  // See DarkImpBall\n    goto See\n  Pain:\n    DIMP H 2\n    DIMP H 2 A_Pain\n    goto See\n  Death:\n    DIMP I 8\n    DIMP J 8 A_Scream\n    DIMP K 6\n    DIMP L 6 A_NoBlocking\n    DIMP M -1\n    stop\n  XDeath:\n    DIMP N 5\n    DIMP O 5 A_XScream\n    DIMP P 5\n    DIMP Q 5 A_NoBlocking\n    DIMP RST 5\n    DIMP U -1\n    stop\n  Raise:\n    DIMP ML 8\n    DIMP KJI 6\n    goto See\n  }\n}\n\nactor DarkImpBall : DoomImpBall // [RT] Inherits from DoomImpBall for convenience.\n{\n  game Doom\n  spawnid 218\n  Speed 20\n  damage 3 // [RT] I think this is right, change if neccesary.\n  states\n  {\n  Spawn:\n    BAL4 AB 4 bright\n    loop\n  Death:\n    BAL4 CDE 6 bright\n    stop\n  }\n}\n\n//=================================================================================================\n//\n// Cacolantern\n//\n//=================================================================================================\n\nACTOR Cacolantern : Cacodemon 5006\n{\n\tSpawnID 159\n\tHealth 800\n\tObituary \"$OB_CACOLANTERN\"\n\tHitObituary \"$OB_CACOLANTERN_MELEE\"\n\tStates\n\t{\n\tSpawn:\n\t\tHED2 A 10 A_Look\n\t\tLoop\n\tSee:\n\t\tHED2 A 3 A_Chase\n\t\tLoop\n\tPain:\n\t\tHED2 E 3\n\t\tHED2 E 3 A_Pain\n\t\tHED2 F 6\n\t\tGoto See\n\tMissile:\n\t\tHED2 BC 5 A_FaceTarget\n\t\tHED2 D 5 BRIGHT A_BasicAttack (8, \"None\", \"CacolanternBall\", 32)\n\t\tGoto See\n\tDeath:\n\t\tHED2 G 8 A_NoBlocking\n\t\tHED2 H 8 A_Scream\n\t\tHED2 IJK 8\n\t\tHED2 L -1 A_SetFloorClip\n\t\tStop\n\tRaise:\n\t\tHED2 L 8 A_UnsetFloorClip\n\t\tHED2 KJIHG 8\n\t\tGoto See\n\t}\n}\n\nACTOR CacolanternBall\n{\n\tSpawnID 219\n\tRadius 6\n\tHeight 8\n\tSpeed 20\n\tDamage 5\n\tProjectile\n\t+RANDOMIZE\n\tRenderStyle Add\n\tSeeSound \"caco/attack\"\n\tDeathSound \"caco/shotx\"\n\tStates\n\t{\n\tSpawn:\n\t\tBAL8 AB 4 BRIGHT\n\t\tLoop\n\tDeath:\n\t\tBAL8 CDE 6 BRIGHT\n\t\tStop\n\t}\n}\n\n//=================================================================================================\n//\n// Abaddon\n//\n//=================================================================================================\n\nACTOR Abaddon : Cacolantern 5015\n{\n\tSpawnID 220\n\tHealth 1200\n\tSpeed 12\n\tPainChance 40\n\tObituary \"$OB_ABADDON\"\n\tHitObituary \"$OB_ABADDON_MELEE\"\n\tStates\n\t{\n\tSpawn:\n\t\tHED3 A 10 A_Look\n\t\tLoop\n\tSee:\n\t\tHED3 A 3 A_Chase\n\t\tLoop\n\tPain:\n\t\tHED3 E 3\n\t\tHED3 E 3 A_Pain\n\t\tHED3 F 6\n\t\tGoto See\n\tMissile:\n\t\tHED3 BC 5 A_FaceTarget\n\t\tHED3 D 5 BRIGHT A_BasicAttack (8, \"None\", \"AbaddonBall\", 32)\n\t\tHED3 BC 5 A_FaceTarget\n\t\tHED3 D 5 BRIGHT A_BasicAttack (8, \"None\", \"AbaddonBall\", 32)\n\t\tGoto See\n\tDeath:\n\t\tHED3 G 8 A_NoBlocking\n\t\tHED3 H 8 A_Scream\n\t\tHED3 IJK 8\n\t\tHED3 L -1 A_SetFloorClip\n\t\tStop\n\tRaise:\n\t\tHED3 L 8 A_UnSetFloorClip\n\t\tHED3 KJIHG 8\n\t\tGoto See\n\t}\n}\n\nACTOR AbaddonBall\n{\n\tSpawnID 221\n\tRadius 6\n\tHeight 8\n\tSpeed 20\n\tDamage 10\n\tProjectile\n\t+RANDOMIZE\n\tRenderStyle Add\n\tSeeSound \"caco/attack\"\n\tDeathSound \"caco/shotx\"\n\tStates\n\t{\n\tSpawn:\n\t\tBAL3 AB 4 BRIGHT\n\t\tLoop\n\tDeath:\n\t\tBAL3 CDE 6 BRIGHT\n\t\tStop\n\t}\n}\n\n//=================================================================================================\n//\n// Belphegor\n//\n//=================================================================================================\n\nACTOR Belphegor : HellKnight 5008\n{\n\tSpawnID 215\n\tHealth 1500\n\tPainChance 25\n\tSeeSound \"baron/sight\"\n\tPainSound \"baron/pain\"\n\tDeathSound \"baron/death\"\n\tActiveSound \"baron/active\"\n\tObituary \"$OB_BELPHEGOR\"\n\tHitObituary \"$OB_BELPHEGOR_MELEE\"\n\tStates\n\t{\n\tSpawn:\n\t\tBOS3 AB 10 A_Look\n\t\tLoop\n\tSee:\n\t\tBOS3 AABBCCDD 3 A_Chase\n\t\tLoop\n\tPain:\n\t\tBOS3 H 2\n\t\tBOS3 H 2 A_Pain\n\t\tGoto See\n\tMelee:\n\tMissile:\n\t\tBOS3 EF 6 A_FaceTarget\n\t\tBOS3 G 6 A_BasicAttack (10, \"baron/melee\", \"BelphegorBall\", 32)\n\t\tBOS3 EF 6 A_FaceTarget\n\t\tBOS3 G 6 A_BasicAttack (10, \"baron/melee\", \"BelphegorBall\", 32)\n\t\tBOS3 EF 6 A_FaceTarget\n\t\tBOS3 G 6 A_BasicAttack (10, \"baron/melee\", \"BelphegorBall\", 32)\n\t\tGoto See\n\tDeath:\n\t\tBOS3 I 8\n\t\tBOS3 J 8 A_Scream\n\t\tBOS3 K 8\n\t\tBOS3 L 8 A_NoBlocking\n\t\tBOS3 MN 8\n\t\tBOS3 O -1 A_BossDeath\n\t\tStop\n\tRaise:\n\t\tBOS3 ONMLKJI 8\n\t\tGoto See\n\t}\n}\n\nACTOR BelphegorBall : BaronBall\n{\n\tSpawnID 222\n\tSpeed 20\n}\n\n//=================================================================================================\n//\n// BloodDemon\n//\n//=================================================================================================\n\nACTOR BloodDemon : Demon 5004\n{\n\tSpawnID 156\n\tHealth 300\n\tObituary \"$OB_BLOODDEMON_MELEE\"\n\tStates\n\t{\n\tSpawn:\n\t\tSRG2 AB 10 A_Look\n\t\tLoop\n\tSee:\n\t\tSRG2 AABBCCDD 2 A_Chase\n\t\tLoop\n\tPain:\n\t\tSRG2 H 2\n\t\tSRG2 H 2 A_Pain\n\t\tGoto See\n\tMelee:\n\t\tSRG2 EF 8 A_FaceTarget\n\t\tSRG2 G 8 A_SargAttack\n\t\tGoto See\n\tDeath:\n\t\tSRG2 I 8\n\t\tSRG2 J 8 A_Scream\n\t\tSRG2 K 4\n\t\tSRG2 L 4 A_NoBlocking\n\t\tSRG2 M 4\n\t\tSRG2 N -1\n\t\tStop\n\tRaise:\n\t\tSRG2 NMLKJI 5\n\t\tGoto See\n\t}\n}\n\n//=================================================================================================\n//\n// Hectebus\n//\n//=================================================================================================\n\nACTOR Hectebus : Fatso 5007\n{\n   SpawnID 158\n   Health 1200\n   PainChance 20\n   Obituary \"$OB_HECTEBUS\"\n   States\n   {\n   Spawn:\n      HECT AB 15 A_Look\n      Loop\n   See:\n      HECT AABBCCDDEEFF 4 A_Chase\n      Loop\n   Pain:\n      HECT J 3\n      HECT J 3 A_Pain\n      Goto See\n   Missile:\n      //These Next 2 states replace A_FatRaise and A_HectRaise\n      HECT G 0 A_PlaySound(\"fatso/raiseguns\")\n      HECT G 20 A_FaceTarget\n      HECT H 0 A_CustomMissile(\"HectShot\",28,0,0,2,0)\n      HECT H 0 A_CustomMissile(\"HectShot\",28,0,5.625,2,0)\n      HECT H 0 A_CustomMissile(\"HectShot\",28,0,11.25,2,0)\n      HECT H 10 BRIGHT\n      HECT IG 5 A_FaceTarget\n      HECT H 0 A_CustomMissile(\"HectShot\",28,0,0,2,0)\n      HECT H 0 A_CustomMissile(\"HectShot\",28,0,-5.625,2,0)\n      HECT H 0 A_CustomMissile(\"HectShot\",28,0,-11.25,2,0)\n      HECT H 10 BRIGHT\n      HECT IG 5 A_FaceTarget\n      HECT H 0 A_CustomMissile(\"HectShot\",28,0,-11.25,2,0)\n      HECT H 0 A_CustomMissile(\"HectShot\",28,0,-5.625,2,0)\n      HECT H 0 A_CustomMissile(\"HectShot\",28,0,0,2,0)\n      HECT H 0 A_CustomMissile(\"HectShot\",28,0,-5.625,2,0)\n      HECT H 0 A_CustomMissile(\"HectShot\",28,0,-11.25,2,0)\n      HECT H 10 BRIGHT\n      HECT IG 5 A_FaceTarget\n      Goto See\n   Death:\n      HECT K 6\n      HECT L 6 A_Scream\n      HECT M 6 A_NoBlocking\n      HECT NOPQRS 6\n      HECT T -1\n      Stop\n   Raise:\n      HECT RQPONMLK 5\n      Goto See\n   }\n}\n\nACTOR HectShot : FatShot\n{\n   Speed 22\n   Damage 12\n   States\n   {\n   Spawn:\n      HECF AB 4 BRIGHT\n      Loop\n   Death:\n      HECF C 8 BRIGHT\n      HECF D 6 BRIGHT\n      HECF E 4 BRIGHT\n      Stop\n   }\n}\n\n//=================================================================================================\n//\n// SuperShotgunGuy\n//\n//=================================================================================================\n\nACTOR SuperShotgunGuy 5005\n{\n   Game Doom\n   SpawnID 157\n   Health 120\n   Radius 20\n   Height 56\n   Mass 100\n   Speed 8\n   PainChance 170\n   SeeSound \"chainguy/sight\"\n   PainSound \"chainguy/pain\"\n   DeathSound \"chainguy/death\"\n   ActiveSound \"chainguy/active\"\n   AttackSound \"ssgguy/attack\"\n   MONSTER\n   +FLOORCLIP\n   Obituary \"$OB_SSGGUY\"\n   DropItem \"SuperShotgun\"\n   States\n   {\n      Spawn:\n         GPOS AB 10 A_Look\n         Loop\n      See:\n         GPOS AABBCCDD 4 A_Chase\n         Loop\n      Missile:\n         GPOS E 10 A_FaceTarget\n         GPOS F 8 Bright A_CustomBulletAttack(8, 7, 7, 5, \"BulletPuff\")\n         GPOS E 8\n         Goto See\n      Pain:\n         GPOS G 3\n         GPOS G 3 A_Pain\n         Goto See\n      Death:\n         GPOS H 5\n         GPOS I 5 A_Scream\n         GPOS J 5 A_NoBlocking\n         GPOS KLM 5\n         GPOS N -1\n         Stop\n      XDeath:\n         GPOS O 5\n         GPOS P 5 A_XScream\n         GPOS Q 5 A_NoBlocking\n         GPOS RS 5\n         GPOS T -1\n         Stop\n      Raise:\n         GPOS LKJIH 5\n         Goto See\n   }\n}"
      },
      {
        "source": "pk3",
        "name": "ACTORS/skulltagrunes.txt",
        "contents": "// Note: for maximum compatibility, \"Rune.Type\" ought to be synonymous to \"Powerup.Type\" but\n// I have no idea how to do that in a clean, non-hacky way.\n\n//=================================================================================================\n//\n// Strength rune\n//\n//=================================================================================================\n\n// DoubleDamage is an internal powerup type in Skulltag, apparently\nACTOR PowerDoubleDamage : PowerDamage { DamageFactor \"normal\", 2 }\n\nACTOR StrengthRune : PowerupGiver 5100\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tSpawnID 180\n\t+COUNTITEM\n\t+NOGRAVITY\n\t+INVENTORY.AUTOACTIVATE\n\tInventory.Icon STRRA0\n\tInventory.MaxAmount 0\n\tPowerup.Type DoubleDamage\n\tInventory.PickupMessage \"$PICKUP_STRENGTH\"\n\tInventory.PickupAnnouncerEntry \"strength\"\n\tStates\n\t{\n\tSpawn:\n\t\tSTRR ABCD 6\n\t\tLoop\n\t}\n}\n\n//=================================================================================================\n//\n// Rage rune\n//\n//=================================================================================================\n\nACTOR RageRune : PowerupGiver 5101\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tSpawnID 181\n\t+COUNTITEM\n\t+NOGRAVITY\n\t+INVENTORY.AUTOACTIVATE\n\tInventory.Icon RAGRA0\n\tInventory.MaxAmount 0\n\t//Powerup.Type DoubleFiringSpeed\n\tPowerup.Type DoubleDamage\n\tInventory.PickupMessage \"$PICKUP_RAGE\"\n\tInventory.PickupAnnouncerEntry \"rage\"\n\tStates\n\t{\n\tSpawn:\n\t\tRAGR ABCDEFGH 6\n\t\tLoop\n\t}\n}\n\n//=================================================================================================\n//\n// Drain rune\n//\n//=================================================================================================\n\nACTOR DrainRune : PowerupGiver 5102\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tSpawnID 182\n\t+COUNTITEM\n\t+NOGRAVITY\n\t+INVENTORY.AUTOACTIVATE\n\tInventory.Icon DRARA0\n\tInventory.MaxAmount 0\n\tPowerup.Type Drain\n\tInventory.PickupMessage \"$PICKUP_DRAIN\"\n\tInventory.PickupAnnouncerEntry \"drain\"\n\tStates\n\t{\n\tSpawn:\n\t\tDRAR ABCD 6\n\t\tLoop\n\t}\n}\n\n//=================================================================================================\n//\n// Spread rune\n//\n//=================================================================================================\n/* Not implemented in ZDoom\nACTOR SpreadRune : PowerupGiver 5103\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tSpawnID 183\n\t+COUNTITEM\n\t+NOGRAVITY\n\t+FLOATBOB\n\t+INVENTORY.AUTOACTIVATE\n\tInventory.Icon SPRRA0\n\tInventory.MaxAmount 0\n\tPowerup.Type Spread\n\tInventory.PickupMessage \"$PICKUP_SPREAD\"\n\tInventory.PickupAnnouncerEntry \"spread\"\n\tStates\n\t{\n\tSpawn:\n\t\tSPRR ABCD 6\n\t\tLoop\n\t}\n}\n*/\n//=================================================================================================\n//\n// Resistance rune\n//\n//=================================================================================================\n\n// HalfDamage is an internal powerup type in Skulltag, apparently\nACTOR PowerHalfDamage : PowerProtection { DamageFactor \"normal\", 0.5 }\n\nACTOR ResistanceRune : PowerupGiver 5104\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tSpawnID 184\n\t+COUNTITEM\n\t+NOGRAVITY\n\t+INVENTORY.AUTOACTIVATE\n\tInventory.Icon RESRA0\n\tInventory.MaxAmount 0\n\tPowerup.Type HalfDamage\n\tInventory.PickupMessage \"$PICKUP_RESISTANCE\"\n\tInventory.PickupAnnouncerEntry \"resistance\"\n\tStates\n\t{\n\tSpawn:\n\t\tRESR ABCDEFGH 6\n\t\tLoop\n\t}\n}\n\n//=================================================================================================\n//\n// Regeneration rune\n//\n//=================================================================================================\n\nACTOR RegenerationRune : PowerupGiver 5105\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tSpawnID 185\n\t+COUNTITEM\n\t+NOGRAVITY\n\t+FLOATBOB\n\t+INVENTORY.AUTOACTIVATE\n\tInventory.Icon REGRA0\n\tInventory.MaxAmount 0\n\tPowerup.Type Regeneration\n\tInventory.PickupMessage \"$PICKUP_REGENERATION\"\n\tInventory.PickupAnnouncerEntry \"regeneration\"\n\tStates\n\t{\n\tSpawn:\n\t\tREGR AB 6\n\t\tLoop\n\t}\n}\n\n//=================================================================================================\n//\n// Prosperity rune\n//\n//=================================================================================================\n/* Not implemented in ZDoom\nACTOR ProsperityRune : PowerupGiver 5106\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tSpawnID 186\n\t+COUNTITEM\n\t+NOGRAVITY\n\t+INVENTORY.AUTOACTIVATE\n\tInventory.Icon PRSRA0\n\tInventory.MaxAmount 0\n\tPowerup.Type Prosperity\n\tInventory.PickupMessage \"$PICKUP_PROSPERITY\"\n\tInventory.PickupAnnouncerEntry \"prosperity\"\n\tStates\n\t{\n\tSpawn:\n\t\tPRSR ABCD 6\n\t\tLoop\n\t}\n}\n*/\n//=================================================================================================\n//\n// Reflection rune\n//\n//=================================================================================================\n/* Not implemented in ZDoom\nACTOR ReflectionRune : PowerupGiver 5107\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tSpawnID 187\n\t+COUNTITEM\n\t+NOGRAVITY\n\t+FLOATBOB\n\t+INVENTORY.AUTOACTIVATE\n\tInventory.Icon REFRA0\n\tInventory.MaxAmount 0\n\tPowerup.Type Reflection\n\tInventory.PickupMessage \"$PICKUP_REFLECTION\"\n\tInventory.PickupAnnouncerEntry \"reflection\"\n\tStates\n\t{\n\tSpawn:\n\t\tREFR BA 6\n\t\tLoop\n\t}\n}\n*/\n//=================================================================================================\n//\n// High jump rune\n//\n//=================================================================================================\n\nACTOR HighJumpRune : PowerupGiver 5108\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tSpawnID 188\n\t+COUNTITEM\n\t+NOGRAVITY\n\t+INVENTORY.AUTOACTIVATE\n\tInventory.Icon HIJRA0\n\tInventory.MaxAmount 0\n\tPowerup.Type HighJump\n\tInventory.PickupMessage \"$PICKUP_HIGHJUMP\"\n\tInventory.PickupAnnouncerEntry \"highjump\"\n\tStates\n\t{\n\tSpawn:\n\t\tHIJR ABCD 6\n\t\tLoop\n\t}\n}\n\n//=================================================================================================\n//\n// Haste rune\n//\n//=================================================================================================\n\nACTOR HasteRune : PowerupGiver 5109\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tSpawnID 189\n\t+COUNTITEM\n\t+NOGRAVITY\n\t+FLOATBOB\n\t+INVENTORY.AUTOACTIVATE\n\tInventory.Icon HASRA0\n\tInventory.MaxAmount 0\n\tPowerup.Type Speed //Dunno if ST's Speed25 is really different in its effect from ZDoom's Speed\n\tInventory.PickupMessage \"$PICKUP_HASTE\"\n\tInventory.PickupAnnouncerEntry \"haste\"\n\tStates\n\t{\n\tSpawn:\n\t\tHASR ABCD 6\n\t\tLoop\n\t}\n}"
      },
      {
        "source": "pk3",
        "name": "ACTORS/skulltagstatues.txt",
        "contents": "//=================================================================================================\n//\n// Imp statue\n//\n//=================================================================================================\n\nACTOR ImpStatue 5110\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tRadius 20\n\tHeight 56\n\t+SOLID\n\tStates\n\t{\n\tSpawn:\n\t\tSTA1 A -1\n\t\tStop\n\t}\n}\n\n//=================================================================================================\n//\n// Demon statue\n//\n//=================================================================================================\n\nACTOR DemonStatue 5111\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tRadius 30\n\tHeight 56\n\t+SOLID\n\tStates\n\t{\n\tSpawn:\n\t\tSTA2 A -1\n\t\tStop\n\t}\n}\n\n//=================================================================================================\n//\n// Arch-vile statue\n//\n//=================================================================================================\n\nACTOR ArchvileStatue 5112\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tRadius 20\n\tHeight 56\n\t+SOLID\n\tStates\n\t{\n\tSpawn:\n\t\tSTA3 A -1\n\t\tStop\n\t}\n}\n\n//=================================================================================================\n//\n// Baron statue\n//\n//=================================================================================================\n\nACTOR BaronStatue 5113\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tRadius 24\n\tHeight 64\n\t+SOLID\n\tStates\n\t{\n\tSpawn:\n\t\tSTA4 A -1\n\t\tStop\n\t}\n}\n\n//=================================================================================================\n//\n// Cyberdemon statue\n//\n//=================================================================================================\n\nACTOR CyberdemonStatue 5114\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tRadius 40\n\tHeight 110\n\t+SOLID\n\tStates\n\t{\n\tSpawn:\n\t\tSTA5 A -1\n\t\tStop\n\t}\n}\n\n//=================================================================================================\n//\n// Massmouth statue\n//\n//=================================================================================================\n\nACTOR MassmouthStatue 5115\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tRadius 24\n\tHeight 64\n\tXScale 0.5\n\tYScale 0.5\n\t+SOLID\n\tStates\n\t{\n\tSpawn:\n\t\tSTA6 A -1\n\t\tStop\n\t}\n}"
      },
      {
        "source": "pk3",
        "name": "ACTORS/skulltagweapons.txt",
        "contents": "//=================================================================================================\n//\n// Minigun\n//\n//=================================================================================================\n\nACTOR Minigun : Weapon 5014\n{\n\tWeapon.AmmoType \"Clip\"\n\tWeapon.AmmoGive 20\n\tWeapon.AmmoUse 1\n\tWeapon.SlotNumber 4\n\tWeapon.Selectionorder 700\n\tWeapon.Kickback 100\n\tInventory.PickupMessage \"$PICKUP_MINIGUN\"\n\tObituary \"$OB_MINIGUN\"\n\tAttackSound \"weapons/minigun\"\n\tSpawnID 214\n\tRadius 20\n\tHeight 16\n\tStates\n\t{\n\tSpawn:\n\t\tMNGN A -1\n\t\tLoop\n\tReady:\n\t\tMNGG A 1 A_WeaponReady\n\t\tLoop\n\tDeselect:\n\t\tMNGG A 1 A_Lower\n\t\tLoop\n\tSelect:\n\t\tMNGG A 1 A_Raise\n\t\tLoop\n\tFire:\n\t\tMNGG A 0 A_GunFlash\n\t\tMNGG A 2 A_FireBullets(5.6, 0, 1, 5, \"BulletPuff\")\n\t\tMNGG B 2 A_FireBullets(5.6, 0, 1, 5, \"BulletPuff\")\n\t\tMNGG A 2 A_ReFire\n\t\tMNGG B 2\n\t\tMNGG A 4\n\t\tMNGG B 4\n\t\tMNGG A 8\n\t\tMNGG B 8\n\t\tgoto Ready\n\tFlash:\n\t\tMNGF A 3 BRIGHT A_Light1\n\t\tMNGF B 3 BRIGHT A_Light0\n\t\tStop\n\t}\n}\n\n//=================================================================================================\n//\n// RailGun\n//\n//=================================================================================================\n\nACTOR RailGun : DoomWeapon 5012\n{\n\tSpawnID 164\n\tRadius 20\n\tHeight 16\n\tWeapon.Selectionorder 100\n\tWeapon.SlotNumber 6\n\tWeapon.AmmoUse 10\n\tWeapon.AmmoGive 40\n\tWeapon.AmmoType \"Cell\"\n\tInventory.Pickupmessage \"$PICKUP_RAILGUN\"\n\tObituary \"$OB_RAILGUN\"\n\tStates\n\t{\n\tReady:\n\t\tRLGG A 1 A_WeaponReady\n\t\tloop\n\tDeselect:\n\t\tRLGG A 1 A_Lower\n\t\tloop\n\tSelect:\n\t\tRLGG A 1 A_Raise\n\t\tloop\n\tFire: // states modified from the original\n\t\tRLGG E 12 A_FireRailgun\n\t\tRLGG F 6 A_CheckForReload(4, \"Reloaded\")\n\t\tRLGG GHIJK 6\n\t\tRLGG L 6 A_ResetReloadCounter\n\tReloaded:\n\t\tRLGG A 6\n\t\tRLGG M 0 A_ReFire\n\t\tGoto Ready\n\tFlash:\n\t\tTNT1 A 5 bright A_Light1\n\t\tTNT1 A 5 bright A_Light2\n\t\tTNT1 A 0 bright A_Light0\n\t\tGoto LightDone\n\tSpawn:\n\t\tRAIL A -1\n\t\tstop\n\t}\n}\n\n//=================================================================================================\n//\n// BFG10K\n//\n//=================================================================================================\n\nACTOR BFG10K : DoomWeapon 5013\n{\n\tSpawnID 165\n\tRadius 20\n\tHeight 20\n\tWeapon.Selectionorder 2800\n\tWeapon.SlotNumber 7\n\tWeapon.AmmoUse 5\n\tWeapon.AmmoGive 40\n\tWeapon.AmmoType \"Cell\"\n\tWeapon.Kickback 100\n\tInventory.Pickupmessage \"$PICKUP_BFG10K\"\n\t+WEAPON.NOAUTOFIRE\n\t+WEAPON.NOLMS\n\tStates\n\t{\n\tSpawn:\n\t\tBFG2 A -1\n\t\tstop\n\tReady:\n\t\tBG2G A 0 A_PlaySound (\"weapons/bfg10kidle\")\n\t\tBG2G A 1 A_WeaponReady\n\t\tBG2G A 1 A_WeaponReady\n\t\tBG2G A 1 A_WeaponReady\n\t\tBG2G B 1 A_WeaponReady\n\t\tBG2G B 1 A_WeaponReady\n\t\tBG2G B 1 A_WeaponReady\n\t\tBG2G C 1 A_WeaponReady\n\t\tBG2G C 1 A_WeaponReady\n\t\tBG2G C 1 A_WeaponReady\n\t\tBG2G D 1 A_WeaponReady\n\t\tBG2G D 1 A_WeaponReady\n\t\tBG2G D 1 A_WeaponReady\n\t\tloop\n\tDeselect:\n\t\tBG2G E 1 A_Lower\n\t\tloop\n\tSelect:\n\t\tBG2G E 1 A_Raise\n\t\tloop\n\tFire:\n\t\tBG2G E 20 A_PlaySound (\"weapons/bfg10kf\")\n\t\tBG2G F 4\n\t\tBG2G G 1\n\t\tBG2G H 1\n\t\tBG2G I 1\n\t\tBG2G J 1\n\t\tgoto Hold\n\tHold:\n\t\tBG2G K 2 A_GunFlash\n\t\tBG2G L 2 A_FireBullets(0,0,1,0,\"BFG10kShot\")\n\t\tBG2G M 2\n\t\tBG2G N 0 A_ReFire\n\t\tBG2G O 35 A_PlaySound (\"weapons/bfg10kcool\")\n\t\tgoto Ready\n\tFlash:\n\t\tTNT1 A 2 bright A_Light1\n\t\tTNT1 A 3 bright\n\t\tGoto LightDone\n\t\tstop\n\t}\n}\n\nACTOR BFG10kShot\n{\n\tSpawnID 217\n\tRadius 11\n\tHeight 8\n\tSpeed 20\n\tDamage 160\n\tDamageType BFG10k\n\t+NOBLOCKMAP\n\t+NOGRAVITY\n\t+ACTIVATEIMPACT\n\t+ACTIVATEPCROSS\n\t+NOTELEPORT\n\t+PUFFONACTORS\n\t+PUFFGETSOWNER\n\t+FORCERADIUSDMG\n\tRenderstyle Add\n\tAlpha 0.75\n\tSeeSound \"weapons/bfg10kx\"\n\tAttackSound \"weapons/bfg10kx\"\n\tObituary \"$OB_BFG10K\"\n\tStates\n\t{\n\tSpawn:\n\t\tBFE1 A 0 bright\n\t\tBFE1 A 3 bright A_Detonate\n\t\tBFE1 BCDEF 3 bright\n\t\tStop\n\t}\n}\n\n//=================================================================================================\n//\n// GrenadeLauncher\n//\n//=================================================================================================\n\nACTOR GrenadeLauncher : DoomWeapon 5011\n{\n\tSpawnID 163\n\tRadius 20\n\tHeight 16\n\tWeapon.Selectionorder 2500\n\tWeapon.SlotNumber 5\n\t+WEAPON.NOAUTOFIRE\n\t+WEAPON.NOAUTOAIM\n\tWeapon.AmmoUse 1\n\tWeapon.AmmoGive 2\n\tWeapon.AmmoType \"RocketAmmo\"\n\tWeapon.Kickback 100\n\tInventory.PickupMessage \"$PICKUP_GRENADELAUNCHER\"\n\n\t// action native A_FireSTGrenade (); // de-nativized in ZDoom\n\n\tStates\n\t{\n\tSpawn:\n\t\tGLAU A -1\n\t\tstop\n\tReady:\n\t\tGRLG A 1 A_WeaponReady\n\t\tloop\n\tDeselect:\n\t\tGRLG A 1 A_Lower\n\t\tloop\n\tSelect:\n\t\tGRLG A 1 A_Raise\n\t\tloop\n\tFire:\n\t\tGRLG B 8 A_GunFlash\n\t\tGRLG B 12 A_FireSTGrenade\n\t\tGRLG B 0 A_ReFire\n\t\tgoto Ready\n\tFlash:\n\t\tGRLF A\t3 bright A_Light1\n\t\tGRLF B\t4 bright\n\t\tGRLF C 4 bright A_Light2\n\t\tGRLF D 4 bright A_Light2\n\t\tGoto LightDone\n\t}\n\n}\n\n/* Redefined in ZDoom\nACTOR Grenade native\n{\n\tSpawnID 216\n\tRadius 8\n\tHeight 8\n\tSpeed 25\n\tDamage 20\n\tProjectile\n\t-NOGRAVITY\n\t+DOOMBOUNCE\n\t+RANDOMIZE\n\t+DEHEXPLOSION\n\t+GRENADETRAIL\n\t+QUARTERGRAVITY\n\t+EXPLODEONDEATH\n\tSeeSound \"weapons/grenlf\"\n\tDeathSound \"weapons/grenlx\"\n\tObituary \"$OB_GRENADE\"\n\tDamageType Grenade\n\n\tStates\n\t{\n\tSpawn:\n\t\tSGRN A 1 bright\n\t\tloop\n\tDeath:\n\t\tMISL B 8 bright A_Explode\n\t\tMISL C 6 bright\n\t\tMISL D 4 bright\n\t\tstop\n\t}\n\n}\n*/"
      },
      {
        "source": "pk3",
        "name": "CREDITS.txt",
        "contents": "I can't make CREDITS now, this is a really need long time to write, but im write only thanks:\n\nDartPower (thanks meself XD), Gvozdevik, NoTarget, Tema Cherkasov, Icon Of Sin 666, Zero775\nCarth narkoman ebaniy, Misha Argatov pidor i petuh, NecroShadow soset chlen, PGG, Ferrari_430,\nNa'Vi dendi, v1lat, XBOCT, VeRsuta RAGE\", \"SingSing, Chuan, Mushi, Admirall bulldog, Funn1k,\nGZdoom builder, Oblige, Slige, Minecraft, Terraria, Notch, Hammer editor, Frostbite 3 World editor,\nSpore, Starbound, Dwarf fortress, Unreal editor, DPTlauncher, Vegas pro, Camtasia studio, Notepad,\nPertosyan, Dima bilan, Janna friske, Baskov, Kirkorov, Boris moiceev, Zadornov2.0, Mrazish, Powar,\nVitya AK47 Kalashnikov, Cherniy Vlastelin aka Black Overlord, Firedfox3, Microsoft, Apple, Google,\nMaster spectra, Tea, Icon, Jordi, 4erniy sneg, Valve, Sony, NVidia, ATI, Intel, AMD, Randy (ZDoom),\nid Software, Graf Zahl (GZDoom), Decorate, ACS XYNTA, Realm667, iddqd.ru community, ZDoom community,\nZandronum community, Skulltag cummunity, All other DOOM Communities, RAK BIBIS, Hao, Art33zy,\nNS VALET, Lod[a], Xz kto, and Your mom. Maybe someone else, but I forgot, so I'm sorry.\n\nBy the way, in the folder \"_CREDITS_WAD\" there is more CREDITS.\nBut while I make out all of them, I'll die of boredom.\nTherefore, you have enough of it. -- DartPower, 1:24, 28.02.2015\n\nUPD: [18:12, 05.04.2015] (Tons of Credits) -- DartPower\n\nMAPS:\nCREDMAP - original from Skulltag's CREDMAP, DartPower (Some CREDITS from beggining of this file)\nD2INV1 - original from Skulltag's invasion map, retextured by Zero775, DartPower (some fixes)\nD2INV2 - same as D2INV1\nD2INV3 - same as D2INV1\nD2INV4 - same as D2INV1\nD2INV5 - same as D2INV1\nMAP01 - Gvozdevik, DartPower\nMAP02 - Some Quaker (i forgot his nickname), DartPower\nMAP03 - PSTR (PushStartToRich), Gvozdevik, DartPower\nMAP04 - id Software, DartPower\nMAP05 - MazterQyou, DartPower\nMAP06 - Unknown (some guys gived me test maps, and im changed it), DartPower\nMAP07 - Unknown (Same as MAP06), DartPower\nMAP08 - PSTR, DartPower\nMAP09 - Unknown (Same as MAP06), DartPower\nMAP10 - Unknown (Same as MAP06), DartPower\nMAP11 - Original IDEA from wow.wad, DartPower\nMAP12 - DartPower\nMAP13 - DartPower\nMAP14 - DartPower, new map is remastered common idea for this map by Gvozdevik (originally this map is lost)\nMAP15 - Some friend, im forgot his nickname (really, forgot), DartPower\nMAP16 - DartPower\nMAP17 - DartPower\nMAP18 - original from GVH (GVH11, DoomFiend & Aerial), DartPower\nMAP19 - Some friend (oh, forgot), DartPower\nMAP20 - id Software, Gvozdevik, DartPower\nMAP21 - DartPower, original idea from this video: http://www.youtube.com/watch?v=kPRrsfAI-Ak (oh shit, video not now, because im cant credit it >__<) - video named Tiny Imps in ZDoom (i forgot really fully name)\nMAP22 - Gvozdevik, DartPower\nMAP23 - Carth, DartPower\nMAP24 - Some friend (i have very slow like slowpoke memory on guys), DartPower\nMAP25 - Same as MAP24 original author\nMAP26 - enderdome (Endy), DartPower\nMAP27 - NRM, DartPower\nMAP28 - from Gelistion.wad by Druven[INFERNO], Rest In Peace, Druven ;(\nMAP29 - Same as MAP28 original author\nMAP30 - original from iconboss.wad by Sgt.MarkIV, DartPower\nMAP31 - id Software, DartPower (original idea from trashdm.wad, but map fully created by me)\nMAP32 - Same as MAP31\nMAP33 - Original idea by SCP (or not... o__O), Scythe_ (Tema Cherkasov), DartPower (fixes only)\nMAP34 - Scythe_, DartPower (fixes & very small part simply remastered & enhanced)\nMAP35 - Scythe_, DartPower (fixes only)\nMAP36 - Scythe_, DartPower (fixes only)\nMAP37 - Scythe_, DartPower (gameplay optimizastion)\nMAP38 - DartPower\nMAP39 - Gvozdevik, DartPower (first version of this MAP01, but added only exit)\nMAP40 - DartPower, idea like jumpmaze, but the map is really small\nMAP41 - DartPower, idea maked by seeing the video clip of son of kick\nMAP42 - DartPower, idea like Chillax, but final version of this map lost, this version is very small :(\nMAP43 - Scythe_, DartPower\nMAP44 - Scythe_, DartPower\nMAP45 - id Software, DartPower\nMAP46 - id Software, dwango5 map01 & author, DartPower\nMAP47 - id Software, DartPower, map idea from \"One Dooms Day\" wad (author: zer0 from iddqd.ru), but the map fully made by me\nMAP48 - originally this map taken from sonicdmv9.8.3.pk3 - MAP11 (author is unknown), changed to SANIC style by DartPower (rofl, now this map is my, all from sonicdm is nothing now)\nMAP49 - DartPower\nMAP50 - DartPower\nMAP51 - DartPower, Icon Of Sin 666, Zero775\nMAP52 - DartPower, Zero775\nMAP53 - Zero775, DartPower, Icon Of Sin 666\nMAP54 - Icon Of Sin 666, DartPower\nMAP55 - Icon Of Sin 666, DartPower\nMAP56 - Icon Of Sin 666, DartPower\nMAP57 - original map & resources taken from \"Doom 2 - Nyan Cat Mod\" (http://www.youtube.com/watch?v=Sd9Wsbyr6QQ) author - TehDoomer666, DartPower (some fixes & enhancing)\nMAP58 - same as MAP18 & DartPower, Icon Of Sin 666, Zero775, boss arena idea from Serious Sam: The First Encounter game, but the arena fully made by DartPower\nMAP59 - DartPower\nMAP60 - Original is - OverChill By HET (Remake By Styx), DartPower (arena special for spirit bosses)\nMAP61 - Icon Of Sin 666, DartPower (fixes only)\nMAP62 - DartPower, idea from my Dream\nMAP63 - id Software, DartPower\nMAP64 - id Software, Scythe_, DartPower (boss arena from Armageddon 2 invasion MAP07)\nMAP65 - Scythe_, DartPower (fixes only)\nMAP66 - Scythe_, DartPower (enhancing scrips & some suddenes functions)\nMAP67 - DartPower\nMAP68 - Flammable4444, DartPower (fixes only)\nMAP69 - id Software, DartPower\nMAP70 - Oblige static map (non generated), DartPower (fixes only)\nMAP71 - same as MAP70\nMAP72 - same as MAP70\nMAP73 - original idea by DartPower & \"Asian Dub Foundation - Flyover\" video clip, remastered map from Gvozdevik's lost map variant\nMAP74 - PSTR, DartPower\nMAP75 - original map & boss by Tormentor667, DartPower (fixes only)\nMAP75TTL - original from PSX Doom TC by Mattfrie1 (http://www.doomworld.com/vb/wads-mods/57957-psx-doom-final-doom-tc-version-2-1-now-released/), DartPower (changed script with text)\nMAP76 - same as MAP75\nMAP76TTL - same as MAP75TTL\nMAP666 - Icon Of Sin 666, DartPower (fixes only)\nMAP777 - originally this map taken from \"TurboCharged ARCADE! - The Sequel Episode!\" (http://www.doomworld.com/idgames/?file=levels/doom2/Ports/s-u/turbotwo.zip) MAP01, Icon Of Sin 666, DartPower (enhancing for \"Pidora\" plot)\nSTART - originally from eternity port (i forgot), DartPower (teleports to episodes) + secret area from UACMN2.wad's shop on maps\nTITLEMAP - original from GVH (mb from first version or new like north sage), modded by DartPower\nWEAPONZ - original from \"Weapons Resource WAD\" (http://zdoom.org/wiki/Weapons_Resource_WAD) test map, DartPower (map edits)\n\nMUSIC:\n_TANENUZ.mid - Vice City Main Theme (GTAtitles.mpg), midi sequenced by: Robert Krzeminski, \"The Fun Creator\" March 2005 //MAP69\n007.mid - James Bond 007 Main Theme (this version mb is Moby - \"Moby – James Bond Theme\") //MAP04\nARGATOV.mp3 - DisRespect to Misha Mavashi - \"I'M MISHA MAVASHI\" (Дисс на Мишу Маваши - \"Я МИША МАВАШИ\") //MAP30\nB747.mp3 - Main Theme from \"Steep Dive\"/\"Krutoe Pike\"/\"Broiler 747\" (\"Крутое пике - Бройлер 747 - Каламбур\"), video: https://www.youtube.com/watch?v=ADijkg6c6wg XD //MAP32\nBATTLE.mid - Doctor Who Main Theme (from 1-4 seasons intro), midi author: Copyright © 2008 NoteWorthy Software, Inc //MAP35\nBIEBER.mid - Justin Bieber music (i dont want to remember the name of song, because justin is cocksucker), midi author: teddy_music@yahoo.com //MAP03\nBOOTSRA.mid - Benny Hill Theme (or not.. O___O) //not used yet, mb only in setmusic\nboss1.mp3 - BBCP Plastic Night II 【Relius Theme】 (https://www.youtube.com/watch?v=q7fNiVoOm50) //MAP60\nBURZUM.mp3 - \"Burzum – Dunkelheit\" //MAP22\nCHAIN.mid - Original Melody \"Big Gun,\" by Sonic Mayhem, this mid file by Jay Reichard (silentzora@yahoo.com) //not used yet, mb only in setmusic\ncredmus.mid - Portal 2 midi, original: \"Alex23 – How Have You Been\" or \"Valve Studio Orchestra – OST - Portal 2 Main Theme\" (i forgot) //CREDMAP\nCREEP.mid - Mario Underground Levels Main Theme, author: anthony.bouchereau@caramail.com, http://anthony.bouchereau.free.fr //MAP50\nD_2012.MID - Requem for a Dream, author: Copyright ©2003 by Daniel Schoessler //MAP666\nD_ABODE.mid - Doom OST, ??? (forgot)  //not used yet, mb only in setmusic\nD_ACID.mid - Doom OST, Bobby Prince – At Doom's Gate - E1M1 (DOOM) //not used yet, mb only in setmusic\nD_ALPHA.mid - Doom OST, Bobby Prince – At Doom's Gate - E1M1 (DOOM) //not used yet, mb only in setmusic\nD_AREA51.mid - Doom OST, ??? (forgot) //map59\nD_ATONE.mid - Doom OST, ??? (D_EVIL?) //not used yet, mb only in setmusic\nD_BADLAN.mid - Doom OST, ??? (forgot) //not used yet, mb only in setmusic\nD_BASTON.mid - Doom OST, ??? (forgot) //not used yet, mb only in setmusic\nD_BLDFRT.mid - Doom OST, ??? (forgot) //not used yet, mb only in setmusic\nD_BLOOD.mid - Doom OST, ??? (forgot) //not used yet, mb only in setmusic\nD_BRICK.mid - Doom OST, ??? (forgot) //not used yet, mb only in setmusic\nD_BUNKER.mid - Doom OST, ??? (forgot) //MAP26\nD_CANYON.mid - Doom OST, ??? (forgot) //not used yet, mb only in setmusic\nD_CARGO.mid - Doom OST, ??? (forgot) //not used yet, mb only in setmusic\nD_CHAMBR.mid - Doom OST, ??? (forgot) //map55\nD_COMBAT.mid - Doom OST, ??? (forgot) //MAP24\nD_CRATE.mid - Doom OST, ??? (forgot) //not used yet, mb only in setmusic\nd_credit.ogg - from skulltag_data \"E1M5\"? WTF? //not used yet, mb only in setmusic\nD_DEATHC.mid - ??? (heared in Invasion UAC and/or another wads...) //START\nD_DELTA.mid - Doom OST, ??? (forgot) //not used yet, mb only in setmusic\nD_DISAST.mid - ??? (forgot) //MAP63\nD_DISPOS.mid - Doom OST, ??? (forgot) //MAP71\nD_DMSEC.mid - ??? (im heared it in Invasion UAC wad - iu-part5.wad - MARCH.MID) //not used yet, mb only in setmusic\nD_DOOMED.mid - ??? (forgot) //MAP66\nD_DSPAIR.mid - ??? (forgot) //MAP42\nD_ECO.mid - ??? (forgot) //not used yet, mb only in setmusic\nD_FIRE.mid - Doom OST, ??? (forgot) //not used yet, mb only in setmusic\nD_FORGOT.mid - Doom OST, ??? (D_ADRIAN?) //not used yet, mb only in setmusic\nD_HATRED.mid - Doom OST, ??? (D_EVIL?) //MAP40\nD_HOLLOW.mid - Doom OST, D_INTER.MUS //not used yet, mb only in setmusic\nD_IMPIUS.mid - ??? (Heared in \"Z(St)FootBall\" - ZDOOM Football/Skulltag Soccer - D_MAP03.MUS) //MAP72\nD_INV1.mid - Doom OST, ??? (forgot) //d2inv1\nD_INV2.mid - Doom OST, ??? (forgot) //d2inv2\nD_INV3.mid - Doom OST, ??? (forgot) //d2inv3\nD_INV4.mid - Doom OST, ??? (forgot) //d2inv4\nD_INV5.mid - Doom OST, DOOM's E1M8, E3M4, E4M1 - Bobby Prince – Sign of Evil //d2inv5\nD_IOP01.mp3 - Portal 2 OST, \"15 Acres of Glass - Aperture Science Psychoacoustics Laboratory\" //MAP51\nD_KEEP.mid - Doom OST, ??? (forgot) //not used yet, mb only in setmusic\nD_MAGUS.mid - ??? (Heared in UACMN.wad) //not used yet, mb only in setmusic\nD_MAP01.mp3 - \"Truckers\"/\"Dal'nobojshhiki\"/\"Дальнобойщики\" //MAP01\nD_MASSM.mid - ??? (Heared in iu-part5.wad - HELLA.MID) //not used yet, mb only in setmusic\nD_MCKNLY.mid - Doom OST, ??? (forgot) //not used yet, mb only in setmusic\nD_MTCAP.mid - Doom OST, DOOM2's MAP09 - Bobby Prince - Into Sandy's City / Stone Temple Pilots \"Sex Type Thing\" //not used yet, mb only in setmusic\nD_NAKEDT.mid - ??? (heared in Hexen or Heretic, forgot) //not used yet, mb only in setmusic\nD_NMARE.mid - Doom OST, ??? (forgot) //not used yet, mb only in setmusic\nD_NULL.mp3 - No comments... Empty music. //MAP18,MAP39,map57,MAP62,MAP67,MAP68,MAP75,MAP76\nD_O.mid - Doom OST, ??? (D_STALKS?) //not used yet, mb only in setmusic\nD_OBLIVI.mid - ??? (Heared in UACMN.wad) //not used yet, mb only in setmusic\nD_ORION.mid - Doom OST, ??? (forgot) //not used yet, mb only in setmusic\nD_PAIN.mid - Doom OST, ??? (forgot) //not used yet, mb only in setmusic\nD_PWRMIL.mid - ??? //not used yet, mb only in setmusic\nD_RAVE.mid - Jim Carrey - What Is Love //MAP05\nD_RUIN.mid - Doom OST, ??? (D_ADRIAN?) //map56\nD_SAUSAG.mid - Doom OST, ??? (forgot) //not used yet, mb only in setmusic\nD_SIGMA.mid - Doom OST, ??? (forgot) //not used yet, mb only in setmusic\nD_SPACE.mid - Doom OST, ??? (forgot) //not used yet, mb only in setmusic\nD_STAT12.mid - ??? (Heared in UACMN.wad) //not used yet, mb only in setmusic\nD_STELTH.mid - ??? (Heared in UACMN.wad) //not used yet, mb only in setmusic\nD_STLOSE.mid - Mario Game Over Main Theme (MGOMT XD) //not used yet, mb only in setmusic\nD_STORAG.mid - Doom OST, ??? (forgot) //not used yet, mb only in setmusic\nD_STWIN.mid - Mario Level Win Main Theme (MLWMT XD) //not used yet, mb only in setmusic\nD_SURVIV.mid - ??? (Heared in UACMN.wad) //map54\nD_SW.mid - Star Wars Imperial March Theme //map61\nD_TEMPLE.mid - Doom OST, ??? (forgot) //not used yet, mb only in setmusic\nD_TEST.mid - Doom OST, ??? (forgot) //MAP25\nD_TOHELL.mid - Doom OST, ??? (forgot) //not used yet, mb only in setmusic\nD_TRAIN.mid - Doom OST, Bobby Prince - Running From Evil (Megadeth \"Hangar 18\"), MAP01, MAP15 //not used yet, mb only in setmusic\nd_ttftw.mp3 - Tiny Tim - Living In The Sunlight, Loving In The Moonlight //not used yet, mb only in setmusic\nD_VOID.mid - Doom OST, ??? (forgot) //not used yet, mb only in setmusic\nD_VOLCAN.mid - Doom OST, ??? (forgot) //not used yet, mb only in setmusic\nD_VRACK.mid - ??? //not used yet, mb only in setmusic\nD_WEAPON.mp3 - small part cut-off from this video: http://www.youtube.com/watch?v=VVwwVD9BSuc (SUPER ULTRA SEINFELD 3D by AncientReality) //WEAPONZ\nD5M1.mp3 - music from this video: http://www.youtube.com/watch?v=8XOyMhZ7Ouk (Dwango 5 - Map01 [Remix] by OkamiShadowAikawa) //MAP46\nDASBOOT.mp3 - music from this video: http://www.youtube.com/watch?v=zuDtACzKGRs (Das Beer Boot Music Video Featuring Hans Gretel by Vat19) //MAP75\nDASHORN.mp3 - music from this video: http://www.youtube.com/watch?v=X5pj5ezs4O8 (Das Horn Music Video Featuring Hans Gretel by Vat19) //MAP76\nDEATH02.mp3 - Unknown author //MAP16\nDENDY.mid - Overworld 2 (Remix) By Jay Reichard (silentzora@yahoo.com), Original Melody - Overworld 2 / Maybe taken from trashdm.wad, or not... //MAP09\nDICKROLL.mp3 - Danzel – You Spin Me Round //not used yet, mb only in setmusic\nDOOMMUS.mp3 - Hava Nagila (https://en.wikipedia.org/wiki/Hava_Nagila) \"Еврейская народная песня – Хава нагила\" //MAP65\nDOTA2BAT.mp3 - Dota 2 Roshan Battle Theme //map53,MAP64,DOTA2BAT\ndukeboss.mp3 - Damjan Mravunac - GreatPyramid LastFight (Serious Sam: The First Encounter OST) //map58\nEA.mp3 - ??? //MAP23\nEDGE.mid - from EDGE game (J2ME verison) - 09_RetardTonic.mid //MAP20\nFINALBAT.mp3 - by Double_Cheeseburger (Mihail Argatov/Михаил Аргатов) - https://vk.com/id69185040 //MAP30\nFIRELAND.mid - ??? (maybe taken from trashdm.wad) //MAP12\nFLYOVER.mp3 - \"Asian Dub Foundation - Flyover\" //MAP73\nFROGSONG.mid - ??? (maybe taken from trashdm.wad) //MAP13\nG_VICTOR.mp3 - from older GVH versions and/or from gvh-redux.pk3 / Newgrounds Audio Portal (http://www.newgrounds.com/audio) - Rave from the Grave (ID: 102330) //MAP11\nHEAVEN.mp3 - Gas - Microscopic //map777\nHORROR.mp3 - ??? (Any Ghoul Series Wad Map Main Theme, mb from GHOUL2.WAD and/or GVH00 map) //MAP02,MAP36\nIDSPICE.mid - Generated by NoteWorthy Composer - Seafloor 2009 //not used yet, mb only in setmusic\nILOVE.mp3 - Benny Hill (PedoBear Theme) //MAP34\nINTRO.mp3 - EA (Electronic Arts) Intro Main Theme //not used yet, mb only in setmusic\nKITAY.mid - Copyright © 1997 Lee Jackson - Everybody Off (Shadow Warrior OST) //MAP44\nLOL.mid - \"Hey, Fat!\" / \"Эй, Толстый!\", midi by NoTarget //not used yet, mb only in setmusic\nMAXPAYNE.mid - \"Kärtsy Hatakka, Kimmo Kajasto - Max Payne Theme\" //not used yet, mb only in setmusic\nMAYFOG.mid - ??? (maybe taken from trashdm.wad) //not used yet, mb only in setmusic\nMOSH.XM - From DOOM2D \"Мощь\"/\"Mosh\", http://doom2d.org/download/music/ & http://doom2d.org/files/music/xm/d2d_xm.rar (Mosh.xm) //MAP10\nMUS05.mp3 - \"Прогулка в автобусе - из кинофильма Операция Ы и другие приключения Шурика\" - \"Голубой экран\" (Russian music from the movie \"Operation Y\" XD, https://en.wikipedia.org/wiki/Operation_Y_and_Shurik%27s_Other_Adventures) //MAP37\nMUSCOM.mp3 - MISCOM.mp3 from GTA:SA (Grand Theft Auto: San Andreas - Mission Complete Main Theme) //not used yet, mb only in setmusic\nNAHUY.mp3 - \"http://natribu.org\", \"FUCKOFF\" - No comments... (ENG: http://natribu.org/en/) //not used yet, mb only in setmusic\nNEWYEAR.mp3 - New Year / Christmas Theme - RYTP (Russsian YouTube Poop) Cover //MAP15\nNS_MUS11.mp3 - Ghouls vs Humans: Nordic Saga's GVH11 music //map58\nNYAN.mp3 - NyanCat Theme by daniwellP //map57\nOFFICE.mid - ??? (maybe taken from trashdm.wad) //not used yet, mb only in setmusic\nOPMUSIC.mp3 - \"Опасный поцык, Влад Борщ, Глум – Блять суки\", remixed music with Russian YouTube Poop's guys //MAP74\nPAINNESS.mp3 - DoomGuy pain (DoomPlayer), Music is Looping XD (Lot of many pain sound XD) //MAP17\npicard.ogg - The Picard Song (Captain John Picard) //MAP21\nPIZDEC.mp3 - Bassboosted \"Son of kick – Playing the villain\" (Really very loud, on the map TestMusicVol 666, this is really may make you deaf, please dont use the headphones) //MAP41\nPizdy.mp3 - Leeroy Jenkins (leeroy_jenkins) //MAP27\nPLT102.mid - \"AC/DC - Highway to Hell\" //MAP31\nPOCKET.ogg - Unknown creepy music (old version of Slender game ambience?) //MAP33\nPOSIBURU.mp3 - \"Darkman007 – Mission Impossible Level2\" //not used yet, mb only in setmusic\nPOSTHELL.MP3 - DoomWorld's forum POSTHELL music //MAP19\nRAILS.mp3 - \"Damjan Mravunac – Serpent Yards\" (Serious Sam: The Second Encounter OST) //MAP49\nRAPHIT.mp3 - \"Ебутон – Это реальный хит\" / \"Ebuton - Eto realniy hit\" / \"Fuckeron - It's Real Hit\" (Rofl, \"Fuckeron\" XDDD) //MAP28\nRAPNOGI.mp3 - \"Рэпчик – НА СТОЛЕ БЫЛИ НОГИ\" / \"Rapchik - NA STOLE BILI NOGI\" / \"Rappy - ON THE TABLE LEGS ARE\" (\"Rappy\" AHAHHAHAHAHHAHAHAHHAHAHAHHA :::::::XXXXXXXXDDDDDDDDDDDD) //MAP29\nSANIC.mp3 - SANIC: THE GAEM's MAIN THEME //MAP48\nSPIDERMN.mid - Spider-Man Main Theme (taken from old Spider-Man screensaver for Windows 9x) //MAP08\nSURFIN.mid - ??? (maybe taken from trashdm.wad) //not used yet, mb only in setmusic\nT2S1.mid - Terminator 2: Judgement Day Main Theme (maybe taken from trashdm.wad) //not used yet, mb only in setmusic\nTEST.mid - \"[FGU]SYN BASS 1\" / ??? (maybe taken from trashdm.wad) //MAP14\nTRASHINT.MP3 - Unknown author (Im really forgot from are this music) //intermissionmusic\nTRASHTTL.MP3 - Tom & Jerry Main Theme (Classic) //not used yet, titlemusic,finalemusic\nVEK.mid - \"X-Japan - Forever Love 1999\", General MIDI 2009.11.03 //MAP45\nVGAVNO.mid - ??? (maybe taken from trashdm.wad) //not used yet, MAP17 old theme\nWIGGLE.mp3 - \"Jason Derulo feat. Snoop Dogg – Wiggle\" (ringtone cut-off edition) //MAP07\nXYNTA.mid - ??? (Maybe created by NoTarget or PSTR) //not used yet, mb only in setmusic\nZIGAHEIL.mp3 - Sieg Heil by Adolf Hitler //not used yet, mb on MAP65\n\n09.04.15 add:\nSHINDOWS.mp3 - \"PRISHLO VREMA PEREUSTANAVLIVAT SHINDOWS\" - \"ПРИШЛО ВРЕМЯ ПЕРЕУСТАНАВЛИВАТЬ ШИНДОВС\" - source: http://www.youtube.com/watch?v=tmPG5WfO14A //MAP47\nDUBSDOOM.mp3 - \"CockSucker NecroShadow – Doom Sick Dubstep Boost [Dubstep]\" //TITLEMAP\nDUBSQUAK.mp3 - \"CockSucker NecroShadow – Quake Theme (Dubstep Mix)\" //TITLEMAP\n\nP.S. Some MIDIs authored with the opening MIDIs with HEX Editor, but some MIDIs not have a author info (Some MP3 too not have any author info)\n\nRESOURCES:\nJUSTIN GAY BIEBER - KEEN*0 by Sgt.MarkIV from Brutal v17, PIDRA0 - rip from png in google search found by me (DartPower)\nIcon Of Sin from iconboss.wad by Sgt.MarkIV, Super Weapons from \"Icy's & Keksdose's SuperWeapons\" by Icutux [http://forum.zdoom.org/viewtopic.php?t=17425]\nSkulltag actors from skulltag_compat for zdoom, BLOODECALs mb from Brutal Doom, CHICK textures from GVH11's duke map textures\nFINALTTL textures sizes from DOOM PSX TC, remake by me. PEDOBEAR HD sprites from google. FILLGOVN make by me.\nTITLEMAP textures from GVH, some textures remake by me. ammnum0-ammnum9 i forgot from, AOHBAR from iconboss.wad\nARGATOV.JPG THIS IS A \"MISHA MAVASHI\" / \"МИША МАВАШИ\" PHOTO, AVHPBAR too from iconboss.wad, BARLPBAR make by me. BONUSFHD from lurkmore.\nBOSSBACK is the russian meme \"ЕБАТЬ ТЫ ЛОХ\", \"OH FUCK YOU GOOF\". CONBACK made by me,. CYHPBAR from iconboss.wad\nFILLCAUT & FILLCRIT & FILLDANG & fillnorm taken from (http://zdoom.org/wiki/Health_Point_Bar) by Apothem\nDUBSAHD made by me, DUBSTHD from google/saintsrow iv, PIC_DPT, PIC_NCR, PIC_PRP by me. SANCPBAR & SONCFILL & SONCPBAR by me.\nFROGPBAR by me, GATEHD from google/russian memes. govnhbar by me, ICONBAR from iconboss.wad, INTERPIC from iron man 2, MAINBAR & MAINBAR2 by me.\nHD Version too by me. MDOOM by me. MISSION from russian memes. MONHPBAR from Armageddonv2 invation wad. MSKULL1, MSKULL2 by me, NYANFILL & NYANHBAR by me.\nstcfn033.png & stcfn034.png & stcfn035.png & stcfn036.png & stcfn037.png & stcfn038.png & stcfn039.png & stcfn040.png & stcfn041.png & stcfn042.png I FORGOT FROM.\nstcfn043.png & stcfn044.png & stcfn045.png & stcfn046.png & stcfn047.png & stcfn048.png & stcfn049.png & stcfn050.png & stcfn051.png & stcfn052.png I FORGOT FROM.\nstcfn053.png & stcfn054.png & stcfn055.png & stcfn056.png & stcfn057.png & stcfn058.png & stcfn059.png & stcfn060.png & stcfn061.png & stcfn062.png I FORGOT FROM.\nstcfn063.png & stcfn064.png & stcfn065.png & stcfn066.png & stcfn067.png & stcfn068.png & stcfn069.png & stcfn070.png & stcfn071.png & stcfn072.png I FORGOT FROM.\nstcfn073.png & stcfn074.png & stcfn075.png & stcfn076.png & stcfn077.png & stcfn078.png & stcfn079.png & stcfn080.png & stcfn081.png & stcfn082.png I FORGOT FROM.\nstcfn083.png & stcfn084.png & stcfn085.png & stcfn086.png & stcfn087.png & stcfn088.png & stcfn089.png & stcfn090.png & stcfn091.png & stcfn092.png I FORGOT FROM.\nstcfn093.png & stcfn094.png & stcfn095.png & stcfn121.png & stcfn180.png & stcfn192.png & stcfn193.png & stcfn194.png & stcfn195.png & stcfn196.png I FORGOT FROM.\nstcfn197.png & stcfn198.png & stcfn199.png & stcfn200.png & stcfn201.png & stcfn202.png & stcfn203.png & stcfn204.png & stcfn205.png & stcfn206.png I FORGOT FROM.\nstcfn207.png & stcfn208.png & stcfn209.png & stcfn210.png & stcfn211.png & stcfn212.png & stcfn213.png & stcfn214.png & stcfn215.png & stcfn216.png I FORGOT FROM.\nstcfn217.png & stcfn218.png & stcfn219.png & stcfn220.png & stcfn221.png & stcfn222.png & stcfn223.png & stcfn224.png & stcfn225.png & stcfn226.png I FORGOT FROM.\nstcfn227.png & stcfn228.png & stcfn229.png & stcfn230.png & stcfn231.png & stcfn232.png & stcfn233.png & stcfn234.png & stcfn235.png & stcfn236.png I FORGOT FROM.\nstcfn237.png & stcfn238.png & stcfn239.png & stcfn240.png & stcfn241.png & stcfn242.png & stcfn243.png & stcfn244.png & stcfn245.png & stcfn246.png I FORGOT FROM.\nstcfn247.png & stcfn248.png & stcfn249.png & stcfn250.png & stcfn251.png & stcfn252.png & stcfn253.png & stcfn254.png & stcfn255.png I FORGOT FROM.\nstgnum0.png & stgnum1.png & stgnum2.png & stgnum3.png & stgnum4.png & stgnum5.png & stgnum6.png & stgnum7.png & stgnum8.png & stgnum9.png I FORGOT FROM.\nstysnum0.png & stysnum1.png & stysnum2.png & stysnum3.png & stysnum4.png & stysnum5.png & stysnum6.png & stysnum7.png & stysnum8.png & stysnum9.png & sky02 I FORGOT FROM.\nTYPICAL.jpg taken from picture in VK (VKontakte), WARNING.jpg made by me. HD KEENA0 from brutalv17 by SgtMarkIV, HD GOVNO fixed by me & ROCKMOZZ made by enderdome.\nGRASS model from friend's wad, grass.png by google. SHADERS (GLDEFS) by some authors what im dont know.\n\nAnother More from Unknown Authors, Realm667 & too other many wads. Or some from what author im forgot D:\nAnd code too its some from unknown authors, some  other many wads. Or some from what audio iim forgot D:\n\nTHANKS REASONS:\nNoTarget for helping with project in the first versions.\nGvozdevik for maps & common ideas.\nScythe_ for \"The Big Project\" episode (Episode II)\nIcon Of Sin 666, Zero775, moctez for \"Pidora\" episode & online testing."
      },
      {
        "source": "pk3",
        "name": "RELEASE_NOTES.txt",
        "contents": "Im planned release it on 1st April, but me not have a some time for developing and... Typical Doom needs simply fixes\n\nCREDITS:\nSee the CREDITS.txt"
      },
      {
        "source": "pk3",
        "name": "sectinfo.txt",
        "contents": "///////////////////////////\n//SECTINFO - SKULLTAG.WAD//\n///////////////////////////\n\n//Authors - Rific453, Mastan, Dreadopp, Maelstrom, Keo\n\n///////////D2DM*///////////\n\n[d2dm1]\n//Mastan & Qent\nnames = {\n\"Control sectors\" = { 28, 52-55, 61, 176-182 },\n\"BFG Room\" = { 68-71 },\n\"BFG Tunnel\" = { 27, 31, 72-84 },\n\"Plasma Pillar\" = { 89-90, 169-170, 280-281 },\n\"Inside\" = { 13, 17-18, 21-22, 26, 32-38, 88, 91-92, 97-108, 125, 167, 267-269, 271-272 },\n\"Inside (near grenade launcher)\" = { 15, 23-25, 93-96, 196 },\n\"Outside (near minigun)\" = { 16, 30, 111-115, 156, 261-265 },\n\"Outside\" = { 1, 3-8, 11, 14, 19, 56-57, 66-67, 85-87, 117-124, 126-127, 152-155, 159-163, 166, 168, 193-195, 197-198, 266, 270 },\n\"Outside (Ledge)\" = { 0, 116 },\n\"Rocket Launcher\" = { 147-151, 164-165 },\n\"Lava Room\" = { 9-10, 12, 20, 29, 39-51, 58-60, 62-65, 109-110, 128-146, 171-175, 183-192, 199-260, 273-279 },\n\"Skybox (WTF)\" = { 2, 157-158 }\n}\n\n[d2dm2]\n//Dreadopp & Qent\nnames = {\n\"Camera Hallway\" = {1-9,174-184,206,207,209,239-241,272},\n\"Main Hallway\" = {0,10-13,58,59,120-131,172,173,185-205,208,210-215,226,228,242-245},\n\"Doomsphere Room\" = {14-17,37-41,64,66-111,161-166},\n\"Rocket Launcher Platform\" = {18,65},\n\"Grenade Launcher Platform\" = {28},\n\"BFG 10K Balcony\" = {23,135-138,143-151,216-223},\n\"Main Outdoor Area\" = {19-22,24-27,29-36,42,49-52,56,57,60-63,114-119,132-134,139-142,152-160,167-170,224,225,227,229-238,246-254},\n\"Outdoor River\" = {43,47,48,171,255-271},\n\"Outermost Ring Of The Map\" = {44,53-55},\n\"Skybox Room\" = {45,46,112,113}\n}\n\n[d2dm3]\n//Mastan & Qent\nnames = {\n\"BFG Room\" = {39,46,47,74,76-77,81,83-86,88,90-92,94,95,97,208-210},\n\"Grenade Launcher\" = {38,43,68,96,100-103,110,132},\n\"Northwest Tunnel\" = {48,49,51-57,60,61,106-109,112-130,205},\n\"NE Corner\" = {50,69-70,93,141-144,151,152,183-204,206,207},\n\"Control Room\" = {0-8,11-37,41,42,44,71,72,78-80,211-214,220},\n\"SW Corner\" = {10,67,73,104,105,111,131,155-182,215-219},\n\"Center\" = {40,58,59,62-66,75,82,87,89,98,99,145-150,153,154},\n\"Center (near green armor)\" = {133-140},\n\"Skybox (WTF)\" = {9,45}\n}\n\n[d2dm4]\n//Mastan & Qent\nnames = {\n\"Minigun Stairwell\" = {1,4-13,24-35,38,42-48,79-82,203,204},\n\"Bottom\" = {0,14-16,36,37,39-41,49-78,100,101,184-186,192,199-202,205-207},\n\"Rockets Stairwell\" = {17,18,88,89,91-99,102-122,194},\n\"Side Room\" = {19-23,83-87,90,124,125-126,128-130,134,136-142,179-183,187-189,193,195-198,208-211},\n\"Top\" = {2,3,135,143-167,212},\n\"Control sectors\" = { 123, 127, 131-133, 168-178, 190-191 }\n}\n\n[d2dm5]\n//Mastan & Qent\nnames = {\n\"Control Room\" = {40-48,61,122-137},\n\"Rockets\" = {29-34,37-39,138-143},\n\"NW Stairs\" = {18-28,35,36,68},\n\"West Room\" = {3,7-17,69-71,161,162},\n\"SW Stairs\" = {72-85,105-107,147-151,157-160},\n\"S Stairs\" = {86-104,108-112,152-156,163},\n\"Pit\" = {113-115,118},\n\"Grenade Launcher\" = {116,117,120,164-170},\n\"East Room\" = {52-60,62,66,171-176},\n\"Middle\" = {0-6,49-51,119},\n\"Control sectors\" = { 63-65, 67, 121, 144-146 }\n}\n\n[d2dm6]\n//Mastan & Qent\nnames = {\n\"NW Room\" = {56-61,64,65,67-85,193-196,219-226,283-291,295,297,298,300},\n\"NE Room\" = {0-3,5-10,12-43,45-55,63,66,108,131-138,166-190,197-218,235-282,292-294,296},\n\"SW Room\" = {86-107,109-114,116,129,130,139,157-160,162-164},\n\"SE Room\" = {115,120,152-156,161,165,191,192},\n\"Bottom\" = {117-119,121-128,140-151,227-234,299},\n\"Control sectors\" = { 4, 11, 44, 62 }\n}\n\n[d2dm7]\n//Mastan & Qent\nnames = {\n\"Top\" = {16-18,23-26,146-155,169-171,179,180,254-256,270-275,286,296,312,368,371,372,396,397,400},\n\"Rockets\" = {0,3,4,88-96,100-102,107-131,133-136,363-366,375,376},\n\"Stairwell\" = {1,2,20-22,279-283,285,287-291,297,299,300,315,316-318,369,385,386,389,390},\n\"Pit\" = {19,47-49,103-106,138-145,161-168,247-250,387,388},\n\"Chaingun\" = {6,7},\n\"Green Armor\" = {9-13,27,175,176,188-190,192-196,202-205,207-208,211,226-241,243,245,246,257-263,269,301-311,401-408,411},\n\"Center\" = {8,34,43,44,50-55,132,137,191,197,201,206,209,210,244,264-268,276-278,333-341,370,409-410},\n\"BFG\" = {28,29,35,332,367,373},\n\"Blood Balcony\" = {5,30-33,36-42,45,46,56-87,97-99,319-329,343-360,392-394},\n\"Hissy\" = {14,15,174,181-185,187,242,251-253,313,314,374,391,395,398,399},\n\"Outside\" = { 156-160, 173, 177, 186, 198-200, 212-225, 292-295, 298, 330-331, 342, 361-362, 377-384},\n\"Ledge\" = { 172, 178, 284 }\n}\n\n[d2dm8]\n//Rific453 and Qent\nnames = {\n\"Rocket Hallway\" = { 7, 15-25, 143, 155-156, 170-172, 174, 179, 181-182, 186, 188, 294-295,\n297-308, 311-317, 319-323, 362-364, 386, 410, 444, 446-447, 526-557, 616-619, 621-625, 652-674\n},\n\"North Stairwell\" = { 8, 45-52, 54, 58-69, 365-376, 378, 380-384, 387-396, 398-401, 403-406,\n574 },\n\"North Platforms\" = { 0-1, 26, 38, 57, 70, 73, 85-86, 95, 106, 136-142, 144-145, 150, 152-154,\n157-161, 163-165, 167-169, 173, 176-178, 180, 183-185, 187, 189-191, 225-234, 236, 240-253,\n290-293, 324-331, 340-343, 360-361, 385, 402, 407-409, 415, 422-431, 445, 575-577, 587-595,\n620, 626, 642-643 },\n\"North Grass Area\" = { 55, 72, 104, 133, 135, 296, 309, 336-339, 416-417 },\n\"South West Misc Area\" = { 71, 81-84, 87-94, 96-102, 117, 125, 134, 146-149, 151, 198-199, 201,\n203-204, 212-213, 223-224, 258-259, 261-276, 310, 318, 357-359, 411-412, 578-586, 597-598, 627\n-641, 644-647 },\n\"Southern Effect Areas\" = { 113-115, 202, 596, 599-615 },\n\"South Platform\" = { 56, 75-80, 103, 118-121, 126, 128-130, 192-197, 200, 206-211, 214-218,\n235, 237-239, 344-356, 414, 432-439, 558-573 },\n\"Minigun Grass Area\" = { 44, 105, 127, 132, 162, 175, 205, 220-222, 332-335, 418-421 },\n\"Minigun Stairwell\" = { 2-6, 9-14, 27-37, 39-43, 53, 161, 166, 219, 377, 379, 397, 413, 440-\n443, 651 },\n\"North West Effects Area\" = { 107-112, 254-256 },\n\"Skybox\" = { 448, 648-650 },\n\"South East Effects Area\" = { 74, 116, 122, 131, 257, 260, 277-289, 682-684 },\n\"Vivat Acedia\" = { 123-124, 675-681, 685-688, 690-692 },\n\"A Secret You Have Found\" = { 689 },\n\"Mastan\" = { 449-458 },\n\"Dreadopp\" = { 459-469 },\n\"Keo\" = { 470-479 },\n\"Maelstrom\" = { 480-492, 494 },\n\"Qent\" = { 495-502 },\n\"Rific453\" = { 503-515 },\n\"Worked Hard On Sectinfo!\" = { 493, 516-525 }\n}\n\n[d2dm9]\n//Mastan & Qent\nnames = {\n\"Spread Rune\" = {105,106,191,422-444},\n\"Green Armor\" = {100,101,167,166,165,164,171,170,168,169,172,173,163,162,142,187,186,185,184,182,183,131,177,176,174,175,181,180,178,179},\n\"North Room\" = {78-80,86-88,96-99,102-104,270,247,250,252,255,248,254,257,249,251,250,253,272,256,271,260,259,269,268,264,261,121,262,258,267,266,265,263},\n\"South Room\" = {107-120,152,123,224,225,226,223,222,221,150,151,244,245,243,240,241,239,219,220,242,246,234,233,236,238,237,235,227,231,229,232,230,228},\n\"Bounce Pad\" = {81-83},\n\"BFG Access\" = {77,85,90-95},\n\"Center\" = {0,23,39,40,22,141,144,143,188,190,189,389,137,407,390,408,410,409,412,413,414,416,415,411,149,146,148,417,420,147,421,419,418,400,401,402,403,405,404,145,406},\n\"BFG\" = {19,133,132,399,398,20,397,396,395,394,393,392,391,21},\n\"North Hole\" = {373-388,89,367,371,369,370,372,366,368,337,341,339,340,342,338,343,345,344},\n\"South Hole\" = {354,355,356,357,358,359,360,347,348,349,350,351,352,353,84,330,361,363,362,346,365,364,329,327,331,332,333,334,336,335,328},\n\"Blue Armor\" = {304,303,293-295,289,319,320,322,321,323,324,325,326,315,316,318,317,311,312,314,313,291,292,300,301,302,296,297,298-299,290,307,308,310,309,288,274,284,285,287,286},\n\"Rockets\" = {27-30,161,160,153,155,159,156,157,158,154},\n\"Rocket Hall\" = {25-26,69-76,124-130},\n\"Minigun Stairs\" = {2-6,8-10,64-67},\n\"Minigun\" = {12-13,41-63,68},\n\"South Balcony Access\" = {31,7,24,14-18,33-38,11},\n\"Balcony\" = {1,32,138,203,202,200,201,207,206,204,205,140,211,210,208,209,136,195,194,193,192,134,135,215,214,212,213,122,218,216,217,139,275,199,198,196,197},\n\"North Balcony Access\" = {305,306,273,283,280,281,282,278,276,277,279}\n}\n\n[D2dm10]\n//Mastan & Qent\nnames = {\n\"Outside\" = {6,74,35,32-33,4,231-235,590,164,697,584,517,26,27,29,44,671,460,511,655,157,688,584,335,179,658,690,389,244,401,673,135,703,375,263,120,119,281,103,109,121,408,470,111,358,379,226,373,228,52,377,561,123,122,307,128,529,543,54,343},\n\"Outside (south side)\" = {80,82,84,86,88,466,90,467,72,417,78,346,679,63,237,241,239,8,12,10,42,384,654,528,593,622,243,472},\n\"Outside (west side)\" = {508,569,137,698,462,37,313,710,141,105,341,258,339,599,305,333,271,329,356,173,552,327,452,695,127,338,340,475,336,334},\n\"Outside (east side)\" = {9,11,13,7,491,154,92,58,5,95,114,56,410,101,548,399,227,229,586,699,225,223,351,97,282,332,520,102,330,265},\n\"West Entrance\" = {474,194,62,550,693,132,404,667,665,124,540,393,184,498,682,497,355,395,397,647,512,685,116,273,676,675,592,147,96,94,674,45,549,34,1,660,465,30,242,591,113,112,246,661,705,236,492,186,672,55,447,681,248,594,367,106-108,670,347,342,686,349,142,463,482,650,309,499,361,469,471,39,415,412,28,448,192,325,203,64,480,155,162,250,285,434,557},\n\"West Minigun\" = {437,438,180,169,73,301,363,40,41,490,81,600,629,573,65,181,183,490,83,293,360,649,628,426,545,495,185,337,634},\n\"East Entrance\" = {488-489,390,646,138,708,394,279,214,669,402,240,701,694,385,383,391,547,380-381,238,387,648,148,597,190,414,182,668,316,67,464,255,283,59,568,659,50,61,556,249,260,14,245,16,247,18,288,683,139,100,365,605,230,195,477,483,171,197,280,344,566,201,222,345,191,193,595,666,352,420,331,418,177,264,270,224,175,485,152,68,199,663,532,456,43,290,624},\n\"East Minigun\" = {167,639,311,588,205,638,439,110,575,208,213,215,583,206,431,436,435,579,443,444,209,165,211,163,574,207,580-581},\n\"South Entrance\" = {130,133,702,603,318,60,611,604,150,289,524,458,625,450,364,272,596,627,117,526,151,530,651,204,451,631,610,156,626,350,416,396,66,149,664,453,454,630,538,125,704,129,0,348,136,612,274-276,51,413,262,126,291,429,217,607,219,430,77,432,433,297,75,85,516,323,656,614,324,518,91,89,87,421,422,295,79,421,422,188,198,386,633},\n\"BFG Chamber\" = {689,571,267,210,212,388,306,321,322,57,484,554,635,541,143,266,218,696,700,632},\n\"Center\" = {251,506,425,514,53,636,618,254,196,299,315,304,572,320,287,478,253,407,48,49,621,376,378,445,131,115,502,551,319,46,2,3,507,500,692,503,577,70,146,38,403,578,221,510,259,31,501,623,296,546,641,691,602,220,542,134,486,553,409,99,567,261,544,570,643,118,382,292,601,366,368,615,370,372,312,617,357,302,613,424,644,678,677,423,427,428,189,455,562,457,459,461,680,298,400,277,582,284,637,645,481,657,619,374,662,268,153,47,536,310,505},\n\"Spread Rune\" = {69,76,522,411,392,419,598,354,441,440,303,712,494,587,36,504,442,565,576,187,476},\n\"Out of bounds\" = { 15, 17, 19-25, 71, 93, 98, 104, 140, 144-145, 158-161, 166, 168, 170, 172, 174, 176, 178, 200, 202, 216, 252, 256-257, 269, 278, 286, 294, 300, 308, 314, 317, 326, 328, 353, 359, 362, 369, 371, 398, 405-406, 446, 449, 468, 473, 479, 487, 493, 496, 509, 513, 515, 519, 521, 523, 525, 527, 531, 533-535, 537, 539, 555, 558-560, 563-564, 585, 589, 606, 608-609, 616, 620, 640, 642, 652-653, 684, 687, 706-707, 709, 711 },\n\"Secret Message\" = { 713-721 }\n}\n\n[d2dmsec]\n//Dreadopp & Qent\nnames = {\n\"Exit Room\" = {226-242},\n\"Central Outdoor Area\" = {32, 187-190, 225},\n\"Southern Hallway\" = {177-186, 191-224, 243, 245},\n\"Eastern Hallway\" = {134-176},\n\"North-west Hallway\" = {50-52, 79-114},\n\"Northern Outdoor Area\" = {115-122},\n\"Grenade Launcher Platform\" = {123-133},\n\"Skybox Room\" = {246, 247},\n\"Water Room\" = {244},\n\"Central Hallway\" = {0-31, 33-44},\n\"Western Hallway\" = {45-49, 53-78}\n}\n\n//////////D2DUEL*//////////\n\n[d2duel1]\n//Maelstrom\nnames = {\n\"Outside\" = {0-2,5,7,9-13,22,28,40,43-62,65,67-69,70-73},\n\"Corridor\" = {20,74-89},\n\"Resistance Room\" = {25-27,85-88},\n\"Railgun Room\" = {21,24,89-127},\n\"Inside (Main Room)\" = {4,15-19,27-37}\n}\n\n[d2duel2]\n//Maelstrom\nnames = {\n\"Corridor (Rocket Launcher)\" = {0-20, 22, 28, 29, 36, 43-46, 48, 49, 62-65, 197, 198},\n\"Corridor (Grenade Launcher)\" = {21, 58, 74, 86-139, 141-144, 146-166},\n\"Center\" = {26, 27, 31, 32, 34, 41, 51-57, 59-61, 66-69, 76, 81, 83, 167-191},\n\"Side Corridor (NE)\" = {38, 40, 50, 192-196, 200-220, 228, 229},\n\"Side Corridor (SW)\" = {23-25, 30, 35, 37, 42, 70-73, 75, 77-80, 82, 221-227}\n}\n\n[d2duel3]\n//Maelstrom\nnames = {\n\"Reflection Platform\" = {8, 219},\n\"Reflection Passage\" = {0, 49-55, 105-108},\n\"Outside (Reflection Side)\" = {1, 4-7, 10, 30, 72-74, 76-87, 90, 95, 104, 121-125, 127-129, 137, 141, 144, 185-187, 292-294},\n\"Passage (Strength Switch)\" = {56, 224-228},\n\"Platform (Chaingun)\" = {2, 157-162, 222, 223, 230},\n\"Platform (Grenade Launcher)\" = {3, 163-168, 229},\n\"Archway Passage\" = {9, 91-94, 181, 182, 280, 296},\n\"Railgun Platform\" = {15, 56-62, 70, 270-274},\n\"Armour Platform\" = {14, 63-69, 71, 275-279},\n\"Bridge (Under/Over)\" = {16-47, 97-99, 101-103, 153, 154},\n\"Outside (Railgun Side)\" = {11, 48, 88, 89, 96, 100, 134-136, 139, 188-193, 281-287, 324-326},\n\"Armor Corridor\" = {12, 13, 110-116, 118, 119, 169-180, 194-218, 231-269, 310-319},\n}\n\n[d2duel4]\n//Rific453\nnames = {\n\"Outside The Map\" = { 36-37, 58, 96-97 },\n\"Fake Sectors\" = { 108-110 },\n\"Upper Center Platform\" = { 0, 5, 10-24, 59-60, 76, 90, 104 },\n\"Upper Side Platform\" = { 62, 64, 67-68, 70-71, 74, 101-102 },\n\"Side Platform\" = { 1, 25-34, 39-46, 84, 105-106 },\n\"Rocket Platform\" = { 6, 9, 75, 77-78, 80-83, 98-100, 103, 107 },\n\"Lower Platform\" = { 47-57 },\n\"Back Water Area\" = { 56, 61, 85-89, 91-95, 114, 126-131 },\n\"Acid Water Area\" = { 4, 38, 69, 79, 111-112, 115-125, 132-133 },\n\"Front Water Area\" = { 2-3, 7-8, 35, 63, 65-66, 72-73, 113 }\n}\n\n[d2duel5]\n//Keo\nnames = {\n\"Outside\" = {1-5,24,31-32,47-50,52-54,58},\n\"WTFH4X!\" = {34,43,44,55,59,61},\n\"Nice Jump\" = {40,70},\n\"Teleporter Room\" = {14-16,18},\n\"RIP Toke ;(\" = {71-106},\n\"Teleporter\" = {17},\n\"Outside (chaingun)\" = {23,26},\n\"Water room\" = {0,11-13,22,25,36-37,56-57,62},\n\"Water room (shotgun)\" = {27-30},\n\"inside (north)\" = {19-21,35,38-39,41-42,45-46},\n\"inside (east)\" = {6,7-9,60,63-68},\n\"inside (east - SSG)\" = {10,55},\n\"inside (east corner)\" = {33,51,69}\n}\n\n[d2duel6]\n//Mastan\nnames = {\n\"Outside\" = {112,113,114,115,110,118,116,117,13,111,88,89,86,109,104,108,107,106,105,94,75,99,98,100,102,101,103,93,87,90,91,92,85,16,84},\n\"Entrance\" = {11,59,58,55,54,53,15,57,52,56,51},\n\"Hall (near entrance)\" = {50,0,82,81,80,79,69,68,65,67,70,66,61,62,63,64,71,60},\n\"Hall (near Armor)\" = {4,76,77,78,9,74,72},\n\"Blue Armor\" = {12,10},\n\"Hall\" = {48,3,21,20,19,18,47,29,33,32,30,31,34,38,35,37,36,39,5,46,45,28,27,25,26},\n\"Rocket Launcher\" = {95,44,8,97,43,42,41,40},\n\"BFG\" = {7,6,17,2,49}\n}\n\n[d2duel7]\n//Rific453\nnames = {\n\"Outside Teleporter Area\" = { 0-2, 4, 13-35, 37-46, 56-67, 72-78, 91-93, 108-111, 115-117 },\n\"Outside\" = { 7, 9-10, 69, 71, 80-90, 95, 100, 102-107 },\n\"Outside Elevator\" = { 5-6, 8, 68, 70 },\n\"Inside Center\" = { 118, 122-123, 125, 127-130 },\n\"Inside Inner Ring\" = { 119, 123-124, 132-133, 135-136, 137-138, 141, 152, 154, 158-159, 166-167, 174 },\n\"Inside Outer Ring\" = { 12, 48, 50-51, 53-54, 79, 112, 114, 120-121, 126, 139-140, 143-144, 178-203 },\n\"Inside Sides\" = { 98, 113, 163, 165, 170 },\n\"Inside Teleporter Side\" = { 3, 36, 131, 134, 142, 145-146, 153, 156-157, 160-162, 164, 168-169, 171-172, 175, 177 },\n\"Inside Armor Side\" = { 11, 47, 49, 52, 55, 94, 96-97, 99, 101, 147-151, 155, 173, 176 }\n}\n\n[d2duel8]\n//Rific453\nnames = {\n\"Grenade Launcher Hallway\" = { 0, 34-35 },\n\"Center\" = { 1, 19, 31-33, 36-37, 40-42 },\n\"Center Behind Doorwa)\" = { 22-23, 54 },\n\"Center Doorway\" = { 16-18, 20-21, 53 },\n\"Center Plasma Platform\" = { 2-15, 38-39 },\n\"Teleporter Hallway\" = { 24-30, 43-52, 55-56 }\n}\n\n[d2duel9]\n//Rific453\nnames = {\n\"Outside The Map North\" = { 22, 32, 37, 87-88, 98, 102-104 },\n\"Outside The Map South\" = { 36, 46, 78-79, 89-92, 101, 105-110, 116-119, 125-126, 136-137 },\n\"Lower Teleporter\" = { 17, 34-35, 86, 130-131 },\n\"Center Middle Platform\" = { 2, 4-10, 61, 93-97, 127-129, 133 },\n\"Center Lower Platform\" = { 1, 11-16, 39-45, 52 },\n\"Center Bottom\" = { 0, 18-21, 38, 49-51, 81-85 },\n\"Upper Platform\" = { 3, 24, 31, 33, 53-60, 62-63, 68, 99-100, 123-124 },\n\"Side Teleporter Area\" = { 23, 25-30, 47-48, 64-67, 69-77, 80, 112-115, 120-122, 132 },\n\"Fake Sectors\" = { 111, 134-135 }\n}\n\n[d2duel10]\n//Rific453\nnames = {\n\"Lower Rocket Hallway\" = { 42-45, 47-48, 67 },\n\"West Stairway\" = { 7, 15-17, 18-26 },\n\"Upper Platform\" = { 1, 3, 5-6, 18, 29-30, 36, 55 },\n\"Upper Rocket Hallway\" = { 35, 37-41 },\n\"Bridge Hallway\" = { 2, 11-14, 53-54 },\n\"Lower Area\" = { 0, 4, 8-10, 27-28, 31-34, 46, 49-52, 56-66 }\n}\n\n[d2duelse]\n//Rific453\nnames = {\n\"Skybox\" = {35,113},\n\"Pillar Room\" = {27,31-32,34,87,97,114,117-138},\n\"Small Rooms\" = {36-47},\n\"JumpPad Hallway\" = {4,23,50,53-54,58-68,80-86},\n\"Pillar Hallway\" = {13-14,24-30,94},\n\"Raised Room\" = {48-49,88-89,100-101,104},\n\"SmallRoom Junction\" = {33,91,96,99,102,105-112,116,139-142},\n\"North Junction\" = {0-3,5-12,15-22,57,69-79}\n}\n\n///////////D2LMS*//////////\n\n[d2lms1]\n//Rific453\nnames = {\n\"Skybox\" = {35,113},\n\"Pillar Room\" = {27,31-32,34,87,97,114,117-138},\n\"Small Rooms\" = {36-47},\n\"JumpPad Hallway\" = {4,23,50,53-54,58-68,80-86},\n\"Pillar Hallway\" = {13-14,24-30,94},\n\"Raised Room\" = {48-49,88-89,100-101,104},\n\"SmallRoom Junction\" = {33,91,96,99,102,105-112,116,139-142},\n\"North Junction\" = {0-3,5-12,15-22,57,69-79}\n}\n\n[d2lms2]\n//Rific453\nnames = {\n\"Outside\" = {18-20,30-31,190-192,247-249,297-361,422-423},\n\"Vents\" = {21-24,33,155,156,362-421},\n\"Teleport Junction\" = {28,29,32,158,168,171,172,189},\n\"Upper Room\" = {5,7-8,35,75,76,78-131,134},\n\"North Junction\" = {14-17,25-27,37,157,159-162,233,235-246,250-296},\n\"JumpPad Room\" = {9-13,36,133,141,164,193-232,234},\n\"West Hallway\" = {0-4,6,34,38-45,49-74,136,140,142-154,167},\n\"Skybox/Effects\" = {46-48,77,135}\n}\n\n[d2lms3]\n//Rific453\nnames = {\n\"Acid Pit\" = {189-204,207-231,311-314},\n\"Rocket Trap\" = {21,29-34,44,46-47,52-55,63-114,254-261},\n\"Rocket Hallway\" = {1,13,237-244, 248-253},\n\"Grenade Hallway\" = {25-26,115-123},\n\"Main Hallway\" = {0,2-12,14-20,22,27-28,35-42,45,48-51,56-60,125-188},\n\"Main Room (by door)\" = {232-234,282-291},\n\"Main Room (by dark switch)\" = {23-24,124,262-263,292-297},\n\"Main Room\" = {22,205-206,235,264-281,298-310},\n\"Teleporter Room\" = {236,245-247},\n\"Extra Sectors\" = {43,61-62}\n}\n\n[d2lms4]\n//Rific453\nnames = {\n\"Acid Room\" = { 57-63, 65-66, 77-80, 316-351 },\n\"Outside Acid Room\" = { 43-46, 48, 54-56, 64, 135-137, 163-170, 190, 192, 195-205, 210, 212-213, 252-315 },\n\"Box Room East\" = { 52, 191, 193-194, 206-209, 211, 226-251 },\n\"Box Room South\" = { 0, 138-162 },\n\"Blue Circle Hallways\" = { 16-24, 93-94, 103-104 },\n\"Small Hallway North\" = { 5-15, 32-33, 81-87, 89-92, 95-102, 125-128, 214-225 },\n\"Marble Crossroads\" = { 1-4, 34-42, 47, 49-51, 53, 74-76, 88, 107-124, 129-134, 171-189 },\n\"North Teleporter\" = { 25-26, 29-31, 71, 105-106 },\n\"South Teleporter\" = { 27-28, 67-70, 72-73 }\n}\n\n[d2lms5]\n//Rific453\nnames = {\n\"Cramped Tele Hallway (W)\" = { 0-13, 16-38, 41-43, 197-200 },\n\"Main Acid Room\" = { 14-15, 44-57, 59-69, 81, 83, 128 },\n\"Acid Hallway\" = { 84-89, 98-99, 103, 109-110 },\n\"Overgrown Branches Room (SW)\" = { 82, 90-94, 96-97, 105-108, 111, 160, 189-194, 285-286, 288 },\n\"Gore Room (East)\" = { 79-80, 145-146, 148-154, 210-213, 226-255 },\n\"Stairwell Room (SE)\" = { 74, 95, 100-102, 104, 112-144, 155, 168, 174, 214, 280-284 },\n\"North Hallways\" = { 39-40, 58, 75, 147, 153-154, 156-159, 161-166, 169-173, 175-188, 201-209, 215-225, 256-279, 287, 289-304 },\n\"East Small Hallway\" = { 70-73, 76-78, 167 },\n\"Outside The Map\" = { 195-196 }\n}\n\n[d2lms6]\n//Rific453\nnames = {\n\"Bloodfountain Sector (N)\" = { 25, 136, 333-381, 383-390, 392-469, 473, 478-479, 501-503, 506, 510-516, 550-568, 573-581 },\n\"Brown Brick Sector (NW)\" = { 24, 26-30, 382, 470-472, 474-477, 480-500, 517-549 },\n\"Inner Hallways (Center)\" = { 0-23, 31-125, 127, 134-135, 137, 167, 205, 210, 223-224, 226-233 },\n\"Blue Carpet Sector (E)\" = { 131, 133, 139-141, 200-204, 206-209, 211-222, 234-244, 327-332, 504-505, 507-509, 582-606 },\n\"Open Sector South Tele\" = { 126, 128-130, 132, 138, 142-166, 168-199, 225, 245-326, 569-572, 607-613 },\n\"Extra Sector\" = { 391 }\n}\n\n[d2lms7]\n//Rific453\nnames = {\n\"Outside Center\" = { 0-4, 8-9, 13, 23-28, 70, 131-156, 158, 160-161, 165-168, 170-183, 220-225 },\n\"Teleporter Room\" = { 14-22, 73, 196-219 },\n\"Small Outside Room\" = { 5-7, 71-72, 157, 159 },\n\"Back Hallway\" = { 10-12, 29-66, 68-69, 74-129, 162-164, 169, 184-195 },\n\"Extra Sectors\" = { 67, 130 }\n}\n\n[d2lms8]\n//Rific453\nnames = {\n\"Tri-Teleporter Hallway\" = { 270-274, 283-288 },\n\"Random Teleporter Sector\" = { 38 },\n\"Sloped Hallway\" = { 5, 10, 16, 50-53, 62, 151-152, 166-172, 176-177, 185, 188-193, 220, 275-278 },\n\"Bouncepad Room\" = { 33-37, 173-175, 178-214, 289 },\n\"Open Teleporter Room\" = { 9, 65, 149-150, 228-266 },\n\"West Long Teleporter Hall\" = { 14, 22, 29, 46, 54-61, 110-111, 118-119, 144-148, 153-165 },\n\"East Teleporter Recievers\" = { 1, 7, 23-24, 27-28, 31-32, 44, 167, 215-227, 267-269, 279-282 },\n\"Outside Center\" = { 0, 2-4, 6, 8, 11-13, 15, 17-21, 25-26, 30, 39-43, 45, 47-49, 63-64, 66-109, 112-117, 120-143 }\n}\n\n[d2lms9]\n//Rific453\nnames = {\n\"Sewers Long\" = { 69-89, 196-197, 199-247, 249, 352-353, 356-365, 368-372, 388-422, 500-503 },\n\"Sewers Middle\" = { 262, 265-268, 272-351, 354-355, 366-367, 373-387, 430, 446-447, 483-495, 516 },\n\"Sewers Short\" = { 423-425, 427-429, 431-445, 448-480, 496-499 },\n\"Middle Sewers Entrance\" = { 3, 9, 11, 14, 250-261, 263-264, 269-271, 511-515 },\n\"Inside Near Boxes\" = { 2, 12, 15-27, 33-68, 109-113, 140-146, 248, 481-482 },\n\"Inside Hallways\" = { 0-1, 4-8, 10, 13, 28-32, 90-108, 114-139, 147-163, 195, 504-510 },\n\"Outside\" = { 164-194, 198, 426 }\n}\n\n[d2lms10]\n//Mastan\nnames = {\n\"Courtyard\" = {28-32,35-38,41,42,48,51,340,341,467-470,697},\n\"Marble Hall\" = {0-4,6-14,17-23,109,110,128-189,194-208,210,220,271-278,285-301,471-474},\n\"Red Hall\" = {24-26,190-193,216-219,222,269,270},\n\"Red Room\" = {27,43-47,79-87,224-236,241,242,335},\n\"Plasma Gun\" = {88-100,302-333},\n\"Chapel\" = {49,50,52-67,368-377,379-398,406-466},\n\"Secret Passage\" = {68-75,509,511-520,524-527},\n\"Brick Room\" = {76-78,105,106,521-523,528,532-543,552,553},\n\"Lava Field\" = {101-104,107,108,111,113,117-127,554-567,575-577,591-593,599-601,611,615,617-636,678},\n\"Lava Cave\" = {112,114,115,578-590,594-598,666-670,682,685-687,689-696,698-702}\n}\n\n///////////D2CTF*//////////\n\n[d2ctf1]\n//Rific453 OMFG TOO MANY SECTORS, CANNOT COUNT THAT HIGH\nnames = {\n\"Red Flag Room\" = { 476, 503-523, 530-542, 545-546, 549, 551, 553, 558, 565, 576-578, 580-585, 739-762, 764-799, 955-957, 960-985, 988-989, 1351 },\n\"Red Main Room\" = { 361-397, 477, 485-488, 492-502, 524, 526-529, 543-544, 547-548, 550, 552, 554-557, 559-562, 566-567, 570-575, 579, 586-607, 650, 662-663, 723, 763, 800-815, 817-884, 901-902, 910-912, 937-954, 958-959, 986-987, 990-993, 1054-1156, 1409-1417, 1425-1455 },\n\"Red Center Hallways\" = { 478-484, 489-491, 563-564, 568-569, 608-649, 651-661, 664-722, 724-738, 885-900, 903-909, 913-936, 994-995, 996-1003, 1329-1331, 1335-1337, 1338-1350, 1363-1379 },\n\"Blue Center Hallways\" = { 2-8, 13-15, 87-88, 92-93, 132-173, 176-186, 189-247, 249-263, 410-425, 428-434, 438-461, 1042-1051, 1332-1334, 1380-1408 },\n\"Blue Flag Room\" = { 0, 27-47, 54-66, 69-70, 73, 75, 77, 82, 100-102, 104-109, 264-287, 289-324, 1016-1041, 1052-1053, 1352 },\n\"Blue Main Room\" = { 1, 9-12, 16-26, 48-53, 67-68, 71-72, 74, 76, 78-81, 83-86, 89-91, 94-99, 103, 110-131, 175, 187-188, 248, 288, 325-360, 398-409, 426-427, 435-437, 462-475, 525, 1004-1015, 1157-1328, 1353-1362, 1418-1424, 1456-1467 },\n\"Extra Sectors\" = { 174, 816 }\n}\n\n[d2ctf2]\n//Rific453\nnames = {\n\"Red Flag Room\" = { 0-28, 31-48, 210, 214-233 },\n\"Red Beltway\" = { 29-30, 50-58, 97-195, 205, 209, 234-261, 302 },\n\"Red Base Entrance\" = { 49, 59-60, 95-96, 262-285 },\n\"Center\" = { 61-65, 68-80, 83-90, 196-204, 206, 286-292, 295-301, 304-307 },\n\"Blue Base Entrance\" = { 66-67, 81-82, 91-92, 207-208, 211, 213, 293-295, 303, 357, 367-370, 521-540 },\n\"Blue Beltway\" = { 212, 337-338, 358-366, 371-471, 493-520 },\n\"Blue Flag Room\" = { 308-336, 339-356, 472-492 },\n\"Fake Sectors\" = { 93-94, 326, 477 }\n}\n\n[d2ctf3]\n//Rific453 & Qent\nnames = {\n\"Blue Flag Area\" = { 267, 271-286, 288-289, 307-314, 316-319, 321-325 },\n\"Blue Front Entrance\" = { 232, 266, 268, 270, 287, 290, 292-296, 298-306, 315, 320, 326-331, 334, 336-342, 344, 348-349, 351, 355, 359, 363, 365-366, 368-369, 379 },\n\"Blue Side Hallway\" = { 205-207, 391, 394 },\n\"Blue Outside Platforms\" = { 200-204, 208-228, 230-231, 233-251, 255-261, 263-264, 269, 291, 297, 332-333, 343, 346-347, 356, 358, 362, 367, 388-389 },\n\"Blue Void\" = { 7, 199, 253, 335 },\n\"Red Flag Area\" = { 68, 72-87, 89-90, 108-115, 117-120, 122-126 },\n\"Red Front Entrance\" = { 33, 67, 69, 71, 88, 91, 93, 95-97, 99-107, 116, 121, 127-132, 135, 137-143, 145, 149-150, 152, 156, 160, 164, 166-167, 169-170, 180 },\n\"Red Side Hallway\" = { 192, 195-198 },\n\"Red Outside Platforms\" = { 1-5, 9-29, 31-32, 34-37, 38-52, 56-62, 64-65, 70, 92, 94, 98, 133-134, 144, 147-148, 157, 159, 163, 168, 189-190 },\n\"Red Void\" = { 0, 8, 54, 136 },\n\"Center\" = { 30, 53, 55, 66, 146, 151, 153-155, 158, 161-162, 165, 171-179, 181-188, 191, 193-194, 229, 252, 254, 265, 345, 350, 352-354, 357, 360-361, 364, 370-378, 380-387, 390, 392-393, 395-396 },\n\"Effects Sectors\" = { 63, 262 },\n\"Skybox\" = { 6}\n}\n\n[D2CTF4]\n//Rific453\nnames = {\n\"Center\" = { 0-1, 8-17, 19-20, 22, 79, 86, 88, 91-92, 97, 108, 136-140, 142-144, 149, 172, 177\n-178, 180-181, 254-256, 259-260, 302-304, 491-514, 524-527 },\n\"Red Cliffs\" = { 5, 133-135, 170-171, 625, 627 },\n\"Red Ice Hallway\" = { 21, 25, 36, 89, 93, 186-189, 272-279, 515-523, 626, 628-677 },\n\"Red Main Entrance\" = { 4, 18, 26, 28-33, 35, 41, 70-71, 73-78, 80, 82-85, 95-96, 121-132, 145\n-148, 150-169, 173-174, 190, 199, 230, 311-314, 419-466 },\n\"Red Main Hallway\" = { 118-120, 381-400, 411-412, 479-490 },\n\"Red Teleporter Room\" = { 401-410, 413-418 },\n\"Red Flag Room\" = { 23, 27, 175-176, 182-185, 261-271, 280-290, 292-299, 301 },\n\"Red Extra Sectors\" = { 90, 94, 141, 291 },\n\"Blue Cliffs\" = { 2-3, 24, 34, 42, 179, 528-529 },\n\"Blue Main Entrance\" = { 6-7, 40, 43-50, 56-66, 68-69, 81, 98-107, 235-244, 300, 305-310, 317-\n364, 531-548 },\n\"Blue Ice Hallway\" = { 316, 530, 549, 551-624 },\n\"Blue Flag Room\" = { 191-198, 200-218, 220-223, 225-229, 245, 315, 550 },\n\"Blue Teleporter Room\" = { 72, 87, 109-111, 113-114, 116-117, 374-380 },\n\"Blue Main Hallway\" = { 37-39, 112, 115, 231-234, 246-253, 257-258, 365-373, 467-478 },\n\"Blue Extra Sectors\" = { 51-55, 67, 81, 219, 224, 300 }\n}\n\n[d2ctf5]\n//Rific453\nnames = {\n\"Teleporter Tunnels\" = { 113, 115-164, 202-207, 254-257 },\n\"Red Water Tunnel\" = { 271-279 },\n\"Blue Water Tunnel\" = { 260-268 },\n\"Blue Flag Room\" = { 27-36, 41-44, 63-66 },\n\"Blue Hallways\" = { 0-26, 37-40, 45-62, 67-72, 112, 114 },\n\"Center Water Area (Blue)\" = { 73-90, 165, 167, 169, 171-172, 175, 258-259, 286-287 },\n\"Center Water Area (Red)\" = { 91-104, 110-111, 166, 168, 170, 173-174, 176, 245, 253, 269-270,\n284-285 },\n\"Red Hallways\" = { 105-109, 177-201, 214-215, 246, 252 },\n\"Red Flag Room\" = { 208-213, 216-244, 247-251, 280-283, 288-297 }\n}\n\n[d2ctf6]\n//Rific453\nnames = {\n\"Red Flag Room\" = { 13-15, 18, 58-62, 66-68, 71-76 },\n\"Red Flag Platform\" = { 8-10, 12, 50-57 },\n\"Red Front Room\" = { 16-17, 19-22, 24, 29-31, 63-65, 77-111, 113-166, 168-174, 177-237 },\n\"Center\" = { 4-7, 23, 25-28 },\n\"Blue Front Room\" = { 0-3, 33-46, 112, 167, 175-176, 238-239, 256-272, 274, 287-292, 301-422 },\n\"Blue Flag Platform\" = { 240-245, 278-283 },\n\"Blue Flag Room\" = { 247-255, 284-286, 293-295, 298-300 },\n\"Extra Sectors\" = { 11, 32, 47-49, 69-70, 246, 273, 275-277, 296-297 }\n}\n\n[d2ctf7]\n//Rific453\nnames = {\n\"Blue Flag Area\" = { 496-497, 504-505, 514, 545, 547, 553, 574, 579-580, 586, 597-598, 606-607, 611, 613-615, 629, 692-693, 724-737, 749-756, 781-818 },\n\"Blue Exterior Hallways\" = { 416-417, 432-442, 444-450, 452, 455-459, 465-466, 472-476, 479, 482-492, 495, 498-503, 522-527, 531-538, 539-541, 546, 548-550, 552, 555-560, 569, 571-573, 575, 578, 583, 585, 587, 592-593, 595-596, 600-602, 604, 612, 623, 627, 640, 643, 654, 656-659, 667-669, 684, 740-741, 744-746, 567-568, 570, 576-577, 581-582, 584, 589-591, 594, 625, 628, 636-638, 641-642, 645, 653, 654, 738-739, 742-743, 745 },\n\"Blue Interior Hallways\" = { 1, 6, 413-415, 418-431, 443, 451, 453-454, 460-464, 467-471, 477-478, 480-481, 493-494, 506, 508-513, 515-521, 528-530, 542-544, 551, 554, 561-566, 588, 599, 603, 605, 608-610, 616-622, 624, 630-635, 639, 644, 646-652, 655, 660-666, 670-683, 685-691, 694-723, 747-748, 757-761, 762-773, 774-780, 819-821 },\n\"Red Interior Hallways\" = { 0, 2-5, 7-17, 23-30, 35-102, 163, 170-171, 201-206, 209-210, 214, 216-220, 223-230, 233-261, 279, 288, 304, 309-310, 311-326, 332, 339, 341, 343-355, 362, 365, 371 },\n\"Red Exterior Hallways\" = { 18-22, 31-34, 103-162, 164-169, 172-200, 207-208, 211-213, 215, 221-222, 280-287, 289-292, 327-331, 333-338, 340, 342, 359-361, 363, 366 },\n\"Red Flag Area\" = { 231-232, 262-278, 293-303, 305-308, 356-358, 364, 367-370, 372-412 }\n}\n\n[d2ctf8]\n//Rific453\nnames = {\n\"Red Flag Area\" = { 29-36, 40-47, 53-59, 61-63, 65-67, 71, 73, 135, 138-144, 161, 224, 231, 245-247, 255-256, 259-261, 264, 266-267, 275, 283-286, 311, 316, 344 },\n\"Red Base Front\" = { 5, 9-12, 22, 38, 49, 64, 68-70, 74-79, 84-89, 101, 120-125, 127-134, 136-137, 147-148, 271, 273-274, 277, 287-288, 301-303, 309-310, 314, 319-322, 345 },\n\"Center Of Map\" = { 0-4, 8, 13, 18-20, 48, 72, 100, 111-119, 126, 145-146, 157, 248-251, 257-258, 262, 265, 289-300, 307-308, 312, 317-318, 326-328, 339-343 },\n\"Blue Base Front\" = { 6-7, 14-17, 21, 23, 39, 162-167, 189-212, 217-222, 270, 281, 304-306, 313, 329-333, 336, 346-348 },\n\"Blue Flag Area\" = { 24-28, 37, 50-52, 60, 149-153, 158-160, 181, 213-216, 223, 225-230, 232-244, 252-254, 263, 268-269, 272, 276, 279-280, 282, 315, 323-324, 334-335, 337-338 },\n\"Outside The Map\" = { 80-83, 90-99, 102-110, 154-156, 168-180, 182-188, 278, 325 }\n}\n\n[d2ctf9]\n//Rific453\nnames = {\n\"Blue Plasma Room\" = { 21-24, 151, 262-278, 297-301, 416-422 },\n\"Blue Flag Area\" = { 0-17, 20, 25-43, 116-118, 122-130, 140, 144, 146-150, 152-155, 158-175, 189, 193-195, 229-261, 279-281, 292-296, 397-403, 411-414, 427-430 },\n\"Center\" = { 18-19, 72-73, 88-103, 176-181, 190-192, 196-228, 360-361, 390-396 },\n\"Red Strength Rune\" = { 110-115, 143, 182, 287, 344-359, 368 },\n\"Red Flag Area\" = { 44-51, 55-71, 74, 76-87, 119-121, 131-139, 141, 145, 183-188, 283-286, 288-291, 302-316, 324-343, 364-367, 370-389, 407-410, 415, 431-434 },\n\"Outside The Map\" = { 426, 435-443 },\n\"Red Plasma Room\" = { 52-54, 75, 282, 369, 404-406, 423-424 },\n\"Blue Reflection Rune\" = { 104-109, 142, 156-157, 317-323, 362-363, 425 }\n}\n\n[d2ctf10]\n//Rific453\nnames = {\n\"Pillars Behind Red Base\" = { 568-789 },\n\"Red Main Pillar\" = { 37-39, 41, 51-52, 129, 181-182, 184, 186-187, 189-190, 192-193, 201, 207, 217-218, 220-223, 803-804 },\n\"Red Main Island\" = { 21-24, 30, 32-33, 42-43, 123-124, 149-150, 185, 188, 191-192, 194-200, 202-204, 208-215, 217-219, 225, 293-294, 314-324, 328-331, 793, 795, 797, 800-804, 808 },\n\"Red Flag Platform\" = { 35-36, 47-49, 53, 134-135, 147-148, 151-180, 183, 224, 228-259, 343-345, 821, 826 },\n\"Center Posts\" = { 285-288, 820, 822, 824-825 },\n\"Outlying Islands\" = { 19-20, 44, 141-142, 227, 274-277, 289-290, 295-313, 796, 798-799, 807, 809-818 },\n\"Pillars Behind Blue Base\" = { 346-567, 790-792 },\n\"Blue Flag Platform\" = { 2-16, 54-101, 113-122, 337-342, 819, 823 },\n\"Blue Main Island\" = { 1, 18, 25-29, 31, 34, 40, 45-46, 50, 125-127, 143-146, 205-206, 216, 226, 260-273, 278-284, 291-292, 325-327, 332-336, 805-806 },\n\"Blue Main Platform\" = { 17, 25-26, 102-112, 128, 130-132, 136-140 },\n\"Lava\" = { 0, 133 },\n\"Outside The Map\" = { 794 }\n}\n\n///////////D2ST*//////////\n\n[D2ST1]\n// Qent\nnames = {\n\"Blue skull\" = { 49-50, 52-54, 70-71 },\n\"Blue railgun\" = { 65-69 },\n\"Blue base\" = { 47-48, 51, 55, 63-64, 72-73, 82-87 },\n\"Blue hallway\" = { 56-57, 61-62, 74-81 },\n\"Blue score pillar\" = { 46, 58-60 },\n\"Fountain\" = { 89-90, 93, 96 },\n\"Atrium center\" = { 25},\n\"Atrium supports\" = { 23-24, 102-103, 105 },\n\"Atrium edge\" = { 11, 88, 91-92, 94-95, 97-101, 104, 106-109 },\n\"Red hallway\" = { 4, 8-10, 34-41 },\n\"Red railgun\" = { 12, 14, 18-20 },\n\"Red score pillar\" = { 0, 6-7, 43 },\n\"Red skull\" = { 5, 26-31 },\n\"Red base\" = { 1-3, 13, 15-17, 21-22, 32-33, 42, 44-45 }\n}\n\n[D2ST2]\n// Qent\nnames = {\n\"Red skull\" = { 63-69 },\n\"Scenery around Red base\" = { 43-47, 91-92, 101 },\n\"Near the Red skull\" = { 62, 79-83, 115-117, 258-267 },\n\"Red SSG room\" = { 70-78 },\n\"Red south stairs\" = { 9, 15, 103-114 },\n\"Red north stairs\" = { 11-12, 57-61, 84-90 },\n\"Red corridor\" = { 5, 10, 41-42, 48-53, 56, 93-100, 102, 123, 215-219, 221-222, 246-247, 268-270, 273-275, 284-285 },\n\"Red entryway\" = { 30, 32-39, 54-55 },\n\"Scenery near the center\" = { 3-4, 6-8, 27-29, 31, 40, 198, 200 },\n\"Red south teleporter\" = { 20-21, 23 },\n\"Red north teleporter\" = { 16-17, 19 },\n\"Center field\" = { 0-2, 203-205 },\n\"Blue north teleporter\" = { 13, 226, 238 },\n\"Blue south teleporter\" = { 14, 18, 237 },\n\"Blue entryway\" = { 120-121, 140, 193-197, 199, 201-202 },\n\"Blue corridor\" = { 22, 24-26, 118-119, 124-126, 129-130, 138-139, 176-179, 181, 206-214, 220, 244-245, 276-283 },\n\"Blue south stairs\" = { 159-160, 182-191, 286-287 },\n\"Blue north stairs\" = { 141-152, 288-289 },\n\"Blue SSG room\" = { 161-169 },\n\"Near the Blue skull\" = { 122, 127, 157-158, 170-173, 192, 248-257 },\n\"Blue skull\" = { 135-137, 153-156 },\n\"Scenery around Blue base\" = { 128, 131-134, 174-175, 180 },\n\"Control sectors\" = { 271-272 },\n\"Score pillar lava\" = { 223},\n\"Score pillar teleporter\" = { 227},\n\"Lava platform\" = { 224-225, 239 },\n\"2-point score pillar\" = { 228, 235-236, 240-243 },\n\"1-point score pillar\" = { 229-234 }\n}\n\n[D2ST3]\n// Qent\nnames = {\n\"Blue skull\" = { 313-315 },\n\"Blue lower level\" = { 135, 157, 160, 162, 224, 231, 245, 260, 276, 283-294, 297, 299-300, 303-304, 307, 309-312, 329-331 },\n\"Blue inner stairs\" = { 225-230, 232-237, 239-244, 248-259, 264-275, 277-280 },\n\"Blue inner base\" = { 175, 238, 246-247, 261-263, 281-282, 296, 298, 316-327 },\n\"Blue hallway\" = { 8, 140-141, 171-174, 176-209, 211-223 },\n\"Blue entry stairs\" = { 1-7, 35, 100-104, 116-122, 132-134, 136-139, 144-145, 161, 484 },\n\"Blue entry lava\" = { 0, 16-17, 124, 126, 167-168 },\n\"Circle\" = { 9, 19, 23-26, 114-115, 128-131, 146-154, 164, 334, 427, 442, 450, 452, 454-458, 469-470, 473-481, 490-491, 493 },\n\"Center lava\" = { 11, 20 },\n\"Middle bridge\" = { 339-340 },\n\"2-point score pillar\" = { 18, 21 },\n\"Blue 2-point lift\" = { 344},\n\"Red 2-point lift\" = { 166},\n\"Blue lift cage\" = { 341-343, 345 },\n\"Red lift cage\" = { 125, 170, 488-489 },\n\"Blue railgun shelf\" = { 10},\n\"Lava ledge\" = { 34},\n\"Red railgun shelf\" = { 12},\n\"2-point ledge\" = { 22 },\n\"Red entry lava\" = { 441, 451, 453, 461-462, 486-487 },\n\"Red entry stairs\" = { 142, 158, 165, 335, 428-434, 436-440, 443-449, 459-460, 463-466, 471-472 },\n\"Red hallway\" = { 435, 467-468, 494-497, 499-545 },\n\"Red inner base\" = { 127, 143, 422, 483, 485, 498, 560, 568-569, 583-585, 603-604, 617, 619, 636-642 },\n\"Red inner stairs\" = { 547-552, 554-559, 561-566, 570-581, 586-597, 599-602 },\n\"Red lower level\" = { 163, 169, 492, 546, 553, 567, 582, 598, 605-609, 610-616, 618, 620-632 },\n\"Red skull\" = { 633-635 },\n\"Blue evil eyes\" = { 332-333 },\n\"Red evil eyes\" = { 156, 482 },\n\"Blue scoring hallway\" = { 14-15, 27, 81-99 },\n\"Blue score room\" = { 29, 48-51, 105, 107-113 },\n\"Blue exit pad\" = { 32, 78, 338 },\n\"Blue pool\" = { 30, 36-37, 40-47 },\n\"Blue score pad\" = { 159, 306 },\n\"Blue 1-point score pillar\" = { 31, 52-77, 79-80 },\n\"Red scoring hallway\" = { 346-347, 395-413, 426 },\n\"Red score room\" = { 348, 362-365, 414-421 },\n\"Red exit pad\" = { 351, 392, 425 },\n\"Red pool\" = { 349, 352-361 },\n\"Red score pad\" = { 423-424 },\n\"Red 1-point score pillar\" = { 350, 366-391, 393-394 },\n\"Control sectors\" = { 13, 28, 33, 38-39, 106, 123, 155, 210, 295, 301-302, 305, 308, 328, 336-337 }\n}\n\n[D2ST4]\n// Qent\nnames = {\n\"Blue skull\" = { 0-2, 233-273 },\n\"Blue skull flank stairs\" = { 13-21, 25, 30, 35, 38, 44, 278-279 },\n\"Blue skull front stairs\" = { 3-8, 232 },\n\"Blue front entrance\" = { 342-356 },\n\"Blue north bridge\" = { 85-86, 88-91, 93-98 },\n\"Blue north entrance\" = { 203, 307 },\n\"Blue north wing\" = { 31, 37, 79, 107, 110, 146-147, 150, 152, 304-306, 336-337 },\n\"Blue north jump pad\" = { 45-47, 321-323 },\n\"Blue south bridge\" = { 54-65 },\n\"Blue south entrance\" = { 74, 209 },\n\"Blue south wing\" = { 11, 22-23, 29, 48, 111, 138, 153-154, 210-211, 213, 301-302 },\n\"Blue south jump pad\" = { 26-28, 298-300 },\n\"Blue north score pillar\" = { 81-84 },\n\"Blue south score pillar\" = { 49-52 },\n\"Slime near Blue N. Pillar\" = { 76},\n\"Slime near Blue S. Pillar\" = { 53},\n\"S. outer circle (Blue)\" = { 66-72 },\n\"S. outer circle\" = { 73},\n\"S. outer circle (Red)\" = { 129, 166, 171, 178-181 },\n\"N. outer circle (Blue)\" = { 75, 77-78, 87, 92, 99-100 },\n\"N. outer circle\" = { 80},\n\"N. outer circle (Red)\" = { 125, 128, 131, 182, 184-185, 194 },\n\"Red north bridge\" = { 130, 183, 190-193, 195-200 },\n\"Red south bridge\" = { 164-165, 167-170, 172-177 },\n\"Slime near Red N. Pillar\" = { 127},\n\"Slime near Red S. Pillar\" = { 126},\n\"Red south score pillar\" = { 160-163 },\n\"Red north score pillar\" = { 186-189 },\n\"Red south entrance\" = { 145, 328 },\n\"Red north entrance\" = { 204, 327 },\n\"Red south wing\" = { 24, 36, 39, 42-43, 132, 139-140, 144, 312-314, 332-333 },\n\"Red north wing\" = { 32, 34, 40-41, 133, 148-149, 156, 303, 329-331, 334-335 },\n\"Red south jump pad\" = { 141-143, 315-317 },\n\"Red north jump pad\" = { 157-159, 318-320 },\n\"Red skull flank stairs\" = { 104, 108, 112-117, 134-137, 151, 155 },\n\"Red skull\" = { 103, 105-106, 212, 214-226, 274-277, 280-297, 324-326 },\n\"Red skull front stairs\" = { 109, 119-123 },\n\"Red front entrance\" = { 33, 357-370 },\n\"Inner circle Red\" = { 12, 118, 124, 231, 309-310, 338 },\n\"Inner circle Blue\" = { 9, 230, 308, 311, 339-341 },\n\"Central slime pit\" = { 10},\n\"South perpetual lift\" = { 205, 207 },\n\"North perpetual lift\" = { 206, 208 },\n\"2-point outer doughnut\" = { 201-202 },\n\"2-point inner doughnut\" = { 228-229 },\n\"Control sectors\" = { 101-102, 227 }\n}\n\n[D2ST5]\n// Qent\nnames = {\n\"Blue 1-point pillar\" = { 75-77, 114-115, 138-139, 312 },\n\"Blue base\" = { 45, 116, 142, 169-170, 300-301 },\n\"Blue base (railgun)\" = { 43, 140-141, 302-307 },\n\"Blue base (rockets)\" = { 44, 136, 286-287 },\n\"Red 2-point switch\" = { 47-49 },\n\"Red 2-point alcove\" = { 109-110 },\n\"Red 2-point lift\" = { 111},\n\"Red 2-point pillar\" = { 112-113 },\n\"Blue base lift (west)\" = { 42},\n\"Blue base lift (east)\" = { 41, 295 },\n\"Blue slime pit\" = { 40, 147-148 },\n\"Blue ramp (bottom)\" = { 50, 187-198 },\n\"Blue ramp (middle)\" = { 46},\n\"Blue ramp (top)\" = { 51-52 },\n\"Red 1-point pillar\" = { 84-88, 91-93 },\n\"Red base\" = { 30, 89-90, 99-100, 297, 299 },\n\"Red base railgun\" = { 61, 134-135, 296, 298, 308-311 },\n\"Red base rockets\" = { 31, 137, 276-277 },\n\"Blue 2-point switch\" = { 27, 29, 67 },\n\"Blue 2-point alcove\" = { 94, 97 },\n\"Blue 2-point lift\" = { 95},\n\"Blue 2-point pillar\" = { 96, 98 },\n\"Red slime pit\" = { 57, 163-164 },\n\"Red ramp (bottom)\" = { 26, 175-186 },\n\"Red ramp (middle)\" = { 37},\n\"Red ramp (top)\" = { 32, 64 },\n\"Red base lift (west)\" = { 58, 278 },\n\"Red base lift (east)\" = { 62},\n\"Blue skull\" = { 5-6 },\n\"Blue skull stairs\" = { 7-16, 21-24, 78, 81 },\n\"Red skull stairs\" = { 25, 28, 33-34, 38-39, 65-66, 68-69, 71-74, 105-106 },\n\"Red skull\" = { 59-60 },\n\"Blue skull slime (haste)\" = { 4, 79-80, 292-294 },\n\"Red skull slime (haste)\" = { 63, 107, 119, 206-208 },\n\"Blue skull slime (bridge)\" = { 19, 82-83 },\n\"Red skull slime (bridge)\" = { 70, 108, 120, 214 },\n\"Blue base armor\" = { 0-2, 143-146, 165-168, 275 },\n\"Red base armor\" = { 53-55, 122-129, 274 },\n\"Blue base front\" = { 3, 20, 171-172, 210-211, 213, 229-237, 240-243, 288-291, 313-315 },\n\"Red base front\" = { 35, 56, 173-174, 199, 202, 204-205, 215-228, 279-285 },\n\"Blue blursphere\" = { 130-133 },\n\"Red blursphere\" = { 101-104 },\n\"Middle\" = { 17, 316 },\n\"Middle (east)\" = { 18, 149, 238-239, 256-267, 317-318 },\n\"Middle (west)\" = { 36, 156, 200, 244-255, 319-320 },\n\"Blue powerup room upper\" = { 151-153, 268-270 },\n\"Blue powerup room lower\" = { 150, 154, 162, 201, 203 },\n\"Red powerup room upper\" = { 155, 158, 160, 271-273 },\n\"Red powerup room lower\" = { 157, 159, 161, 209, 212 },\n\"Control sectors\" = { 117-118, 121 }\n}\n\n[D2ST6]\n// Qent\nnames = {\n\"Blue skull\" = { 237-240, 243-244, 246-256, 260, 262, 264-267, 439 },\n\"Blue base window\" = { 241-242, 245, 268 },\n\"Blue base back lava\" = { 269},\n\"Blue base back armor\" = { 271-272 },\n\"Blue back passage\" = { 274},\n\"Blue back teleporter\" = { 275},\n\"Blue alt. teleporter\" = { 358},\n\"Blue alt. passage\" = { 440},\n\"Red skull\" = { 3-19, 22-23, 25-28, 189 },\n\"Red base window\" = { 29-31, 225 },\n\"Red base back lava\" = { 32},\n\"Red base back armor\" = { 61, 185 },\n\"Red back passage\" = { 33},\n\"Red back teleporter\" = { 34},\n\"Red alt. teleporter\" = { 97},\n\"Red alt. passage\" = { 89},\n\"Blue base lovely view\" = { 270, 273, 276-277, 312, 341-347, 415-438 },\n\"Red base lovely view\" = { 98, 198-224, 226-233 },\n\"Blue base jump pad\" = { 261},\n\"Red base jump pad\" = { 59},\n\"Blue base stairs\" = { 294-307, 311, 321-325, 327-328 },\n\"Red base stairs\" = { 45-56, 58, 71-76, 79-81 },\n\"Blue outer corridor\" = { 308-310, 326, 331-332, 334, 336, 339-340, 348-357, 359-378 },\n\"Red outer corridor\" = { 57, 60, 82-83, 85-86, 99-112, 116-135 },\n\"Blue entryway\" = { 313-314, 335, 337-338, 379-406 },\n\"Red entryway\" = { 87, 138-150, 152-169, 171 },\n\"Blue sewers\" = { 234-236, 263, 279-284 },\n\"Blue room\" = { 278, 287-292, 315-320, 413-414 },\n\"Red sewers\" = { 0-2, 24, 35, 37-38, 41, 44, 70 },\n\"Red room\" = { 36, 39-40, 66-68, 174-182 },\n\"Blue hall teleporter\" = { 333},\n\"Red hall teleporter\" = { 84},\n\"No man's land\" = { 62-65, 69, 88, 114-115, 151, 170, 172-173, 183-184, 186, 191-197, 285-286, 407-412, 441-481 },\n\"No man's land (armor)\" = { 90, 531-532 },\n\"1-point area\" = { 91, 113, 136-137, 190, 330, 482-499, 501-520, 525-530, 533, 551-568 },\n\"1st lava jump\" = { 92},\n\"2-point area\" = { 93, 521-524 },\n\"2nd lava jump\" = { 94},\n\"Island\" = { 96, 534 },\n\"3-point ground\" = { 95, 535-547, 550 },\n\"3-point pillar\" = { 548-549 },\n\"Control sectors\" = { 20-21, 42-43, 77-78, 187-188, 257-259, 293, 329, 500 }\n}\n\n[D2ST7]\n// Qent\nnames = {\n\"Blue skull\" = { 111-112 },\n\"Blue platform\" = { 74-75, 84, 90, 98-108, 113 },\n\"Blue platform (railgun)\" = { 114-115 },\n\"Blue platform (west SSG)\" = { 94-95 },\n\"Blue platform (east SSG)\" = { 96-97 },\n\"Blue platform (armor)\" = { 109-110 },\n\"Blue score pillar\" = { 78, 87-89 },\n\"Red skull\" = { 54-55 },\n\"Red platform\" = { 5, 56-57, 59, 62-73 },\n\"Red platform (armor)\" = { 52-53 },\n\"Red platform (west SSG)\" = { 43, 49 },\n\"Red platform (east SSG)\" = { 42, 51 },\n\"Red platform (railgun)\" = { 60-61 },\n\"Red score pillar\" = { 8, 44-46 },\n\"Blue platform (west wall)\" = { 91},\n\"Blue platform (wall)\" = { 92-93 },\n\"Blue platform (east wall)\" = { 132-133 },\n\"Red platform (west wall)\" = { 47},\n\"Red platform (wall)\" = { 48, 50 },\n\"Red platform (east wall)\" = { 134-135 },\n\"Blue score jump pad\" = { 79-80 },\n\"Red score jump pad\" = { 9, 58 },\n\"Blue west long jump\" = { 77},\n\"Blue east long jump\" = { 76},\n\"Blue short jump\" = { 81},\n\"Red west long jump\" = { 7},\n\"Red east long jump\" = { 6},\n\"Red short jump\" = { 10},\n\"Short jump to Blue\" = { 117},\n\"Short jump to Red\" = { 116},\n\"2-point platform\" = { 20, 118-127 },\n\"2-point spring pad\" = { 21},\n\"2-point score pillar\" = { 22, 128-131 },\n\"Void\" = { 0},\n\"Void lamps\" = { 137-148 },\n\"Blue teleporter (west)\" = { 82-83 },\n\"Blue teleporter (east)\" = { 85-86 },\n\"Center platform\" = { 1-4, 13, 25, 28-41 },\n\"Center (guardsphere)\" = { 26-27 },\n\"Long jump to Blue\" = { 15},\n\"Long jump to Red\" = { 14},\n\"Red teleporter (west)\" = { 11-12 },\n\"Red teleporter (east)\" = { 23-24 },\n\"Center (SE destination)\" = { 17},\n\"Center (SW destination)\" = { 16},\n\"Center (NW destination)\" = { 19},\n\"Center (NE destination)\" = { 18},\n\"Control sector\" = { 136}\n}\n\n[D2ST8]\n// Qent\nnames = {\n\"Blue skull chamber\" = { 370-375, 380, 417 },\n\"Blue lower level (near skull)\" = { 271, 376, 411-414, 420-421 },\n\"Blue lower level (near hall)\" = { 266, 322, 407-410, 422-423 },\n\"Blue lower level\" = { 260, 264-265, 292, 294, 297, 300, 314-315, 320, 323-324, 328-339, 381-386, 398-402 },\n\"Blue stairs\" = { 267, 269, 295, 299, 301-308, 310-311, 318-319 },\n\"Blue upper level\" = { 268, 293, 296, 298, 309, 312-313, 316-317, 321, 340-358, 365, 377-379, 387-397, 403-406, 418-419 },\n\"Blue upper level (rockets)\" = { 325-327, 359-364, 366 },\n\"Blue front hallway\" = { 239, 246-259, 261-263, 272-274, 454 },\n\"Red skull chamber\" = { 128-131, 160-163 },\n\"Red lower level (near skull)\" = { 84, 134, 186-189, 194-195 },\n\"Red lower level (near hall)\" = { 81, 85, 184-185, 190-191, 196-197 },\n\"Red lower level\" = { 41, 83, 86-87, 91-93, 104-105, 108-112, 132, 137, 143-144, 153, 155, 165, 167-171, 173-176, 178-180, 182-183 },\n\"Red stairs\" = { 59-61, 65, 67-69, 71-75, 77, 79, 89, 99 },\n\"Red upper level\" = { 62-64, 66, 70, 76, 78, 80, 82, 88, 90, 94-98, 100-103, 106-107, 114, 133, 135-136, 138-142, 145-152, 154, 156-159, 166, 172, 177, 181, 192-193 },\n\"Red upper level (rockets)\" = { 115-124 },\n\"Red front hallway\" = { 26-40, 42-43, 230-234 },\n\"Blue side hall\" = { 237-238, 240-245, 275-282, 284-288, 290-291, 367-369, 461-465 },\n\"Blue side hall (alcove)\" = { 283, 289, 424-427 },\n\"Blue side hall (railgun)\" = { 416, 448-453, 471-476 },\n\"Blue score pillar room\" = { 415, 428-430, 433, 436, 442-444 },\n\"Blue score pillar lift\" = { 432, 435, 439, 445 },\n\"Blue score pillar\" = { 431, 434, 437-438, 440-441, 446-447, 488-492 },\n\"Red side hall\" = { 19-25, 44-58, 125-127, 236, 466-470 },\n\"Red side hall (alcove)\" = { 198-202, 235 },\n\"Red side hall (railgun)\" = { 164, 224-229, 477-482 },\n\"Red score pillar room\" = { 203, 210, 213, 216, 218-222 },\n\"Red score pillar lift\" = { 205, 207, 215, 223 },\n\"Red score pillar\" = { 204, 206, 208-209, 211-212, 214, 217, 483-487 },\n\"Blue panels\" = { 270},\n\"Red panels\" = { 113},\n\"2-point pillar\" = { 2, 4 },\n\"2-point pillar (track)\" = { 5},\n\"2-point pillar (base)\" = { 3, 6-8, 18 },\n\"2-point pillar room\" = { 0-1, 9-17, 455-460 }\n}\n\n[D2ST9]\n// Qent\nnames = {\n\"Blue skull room\" = { 0-2, 4-6, 12-13, 36-39, 320-340 },\n\"Blue skull balcony\" = { 3, 7, 10-11, 14-16, 19-35 },\n\"Red 3-point room\" = { 8-9, 97-151, 154-160, 164-169, 1042-1043 },\n\"Blue skull west hall\" = { 78-81, 84-96, 314, 1016-1021 },\n\"Blue skull east hall\" = { 17-18, 61-63, 66-74, 76-77, 152-153, 1009-1015 },\n\"Blue west score pillar\" = { 188-189, 365-366, 938-955 },\n\"Blue east score pillar\" = { 172-173, 369-370, 956-973 },\n\"Red skull east hall\" = { 505, 507, 552-556, 559-564, 566-567, 642, 644, 1022-1027, 1030, 1033 },\n\"Red skull west hall\" = { 506, 565, 568-572, 575-586, 808, 1028-1029, 1031-1032 },\n\"Red skull room\" = { 483, 486, 488-491, 493, 495, 502, 524-526, 814-834 },\n\"Red skull balcony\" = { 484-485, 487, 492, 497, 499, 503-504, 508-523 },\n\"Blue 3-point room\" = { 498, 500-501, 587-641, 645-650, 654-659, 1044-1045 },\n\"Red east score pillar\" = { 664-667, 974-991 },\n\"Red west score pillar\" = { 75, 682-685, 992-1008 },\n\"Blue inner hall\" = { 43-44, 45-60, 64-65, 82-83, 161-163, 170-171, 174-187, 190-195, 199, 235-237, 239, 263-267, 269-277, 309-313 },\n\"Blue west security override\" = { 198, 229-232, 244-249, 251, 268 },\n\"Blue main security override\" = { 228, 279-308, 315-319, 341-345, 349-352, 367-368 },\n\"Blue east security override\" = { 196-197, 200-226, 250, 252-262 },\n\"Red inner hall\" = { 494, 496, 530, 532-534, 538-551, 573-574, 643, 651-653, 660-663, 668-681, 686-692, 694, 696, 740-742, 744-745, 767-776, 805-807 },\n\"Red west security override\" = { 698-699, 702-703, 736-738, 750-753, 757-758 },\n\"Red main security override\" = { 695, 697, 700-701, 735, 777-804, 809-813, 835-839, 843-844, 860-861 },\n\"Red east security override\" = { 531, 535-536, 693, 704-729, 754-756, 759-766 },\n\"Blue misc. room\" = { 227, 371-374, 424-429, 431-436, 438-441 },\n\"Red misc. room\" = { 529, 557-558, 730-733, 907-919, 921 },\n\"Blue outer hall (west ramp)\" = { 388, 391 },\n\"Blue outer hall (east ramp)\" = { 409-410 },\n\"Blue outer hall (overrides)\" = { 233-234, 238, 240-243, 375-382, 461-478 },\n\"Blue medikit room\" = { 353-360, 418-419 },\n\"Blue outer hall (center)\" = { 361-364, 411 },\n\"Red outer hall (overrides)\" = { 537, 739, 743, 746-749, 862, 864-872, 881, 891, 894, 906, 920, 922-932 },\n\"Red outer hall (west ramp)\" = { 876-877 },\n\"Red outer hall (east ramp)\" = { 859, 895 },\n\"Red medikit room\" = { 845-850, 852-853, 902-903 },\n\"Red outer hall (center)\" = { 851, 854-856, 896 },\n\"Red outer hall (2-point)\" = { 857-858, 878-880, 882-889, 892-893, 897-901, 904-905, 933, 1038-1041 },\n\"Blue outer hall (2-point)\" = { 387, 389, 395-405, 412-417, 420-423, 1034-1037 },\n\"Blue security balcony\" = { 278, 346-348, 383-386 },\n\"Red security balcony\" = { 734, 840-842, 863, 873-875 },\n\"2-point switch\" = { 390, 392-394, 479-482, 527-528, 890 },\n\"2-point platform\" = { 406-408, 430, 454, 936 },\n\"Invisibility room\" = { 437, 442-453, 455-460, 934-935, 937 },\n\"Control sectors\" = { 40-42 }\n}\n\n///////////D2INV*//////////\n\n[D2INV1]\n//Rific453\nnames = {\n\"Start Area\" = { 4-5, 8, 10-25, 28-30, 57, 101, 104, 107-108, 159-165, 200, 207-216 },\n\"Middle Area\" = { 0-1, 3, 6-7, 166, 217-226 },\n\"Plasma Column\" = { 2, 26 },\n\"Second Area\" = { 182-199 },\n\"Monster Spawn Areas\" = { 9, 27, 31-56, 58-100, 102-103, 105-106, 109-158, 167-181, 201-206 }\n}\n\n[D2INV2]\n//Rific453\nnames = {\n\"Main Monster Spawers\" = { 60-70, 178-197 },\n\"Outside The Map\" = { 7-14, 17-22, 146-163 },\n\"Starting Area\" = { 0-6, 15, 23-59, 71-97, 138, 164-177 },\n\"Time Freeze Room\" = { 16, 99, 129-132, 139-141, 208-213 },\n\"Plasma Room\" = { 98, 100-128, 133-137, 142-145, 198-207 }\n}\n\n[D2INV3]\n//Rific453\nnames = {\n\"Starting Area\" = { 141-177, 180, 182, 185-199, 236-239 },\n\"Outside The Map\" = { 184, 200, 205 },\n\"Second Area\" = { 81-127, 130-133, 136-140, 201-204, 211-212, 222-223, 240-243 },\n\"Final Room\" = { 134-135, 178-179, 181, 206-210, 213-221 },\n\"Skybox And Effects\" = { 224-235, 244-245 },\n\"Rocket Area\" = { 0-80, 128-129, 183 }\n}\n\n[D2INV4]\n//Rific453\nnames = {\n\"Lava\" = { 0 },\n\"Weapons And Ammo\" = { 37-41 },\n\"Monster Spawn Pillars\" = { 2-4, 15-20 },\n\"Monster Spawn Rooms\" = { 5-6, 10-12, 48, 57-60 },\n\"Main Area\" = { 1, 8-9, 13-14, 21, 43-44, 61 },\n\"Soulsphere Area\" = { 7, 22-36, 42 },\n\"Powerup Area\" = { 45-47, 49-56 }\n}\n\n[D2INV5]\n//Rific453\nnames = {\n\"BFG10k Room\" = { 90, 186, 188, 206-210, 212-220, 222-226, 236, 248, 265-284, 347, 353, 355, 360 },\n\"Start Area\" = { 0-6, 8-9, 11-12, 14-28, 34-38, 40-51, 56-65, 67, 82-84, 88, 100-115, 122, 124-125, 127, 144, 150, 165, 172, 286, 289-290, 297, 304, 337-343, 364-369, 371 },\n\"Lava Room\" = { 174-250, 253-264, 344-358, 360-361, 363 },\n\"Rune Room\" = { 142-143, 145-149, 151-152, 155-160, 162, 166, 291, 298-299, 372-391, 393, 398-402 },\n\"Weapon Room\" = { 7, 30-33, 52-55, 116-121, 123, 126, 128-141, 153-154, 164, 292-296, 300-301, 392, 394-397 },\n\"Main Area\" = { 10, 13, 29, 39, 66, 68-80, 89, 91-99, 161, 167, 170-171, 173, 251-252, 285, 287-288, 302-303, 305-332, 359, 362, 370, 403-423 },\n\"Extra Sectors\" = {81, 85-87, 163, 168-169, 333-336, 424-425 }\n}\n\n///////End Of SECTINFO///////"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "hexen",
      "stats": {
        "things": 245,
        "linedefs": 1186,
        "sidedefs": 1803,
        "vertices": 1165,
        "sectors": 249,
        "segs": 1977,
        "ssectors": 630,
        "nodes": 629,
        "textures": {
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  ]
}

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