caco_invm2.wad, Caco_InvM2.wad

IWAD 19 MiB 32 map(s)

Counts

endoom0
graphics0
lumps1122
maps32
palettes0

Totals (across maps)

Things42816
Linedefs78063
Sectors18003
Monsters14011
Items24915
Raw model (for completeness)
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      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
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      "analysis": {
        "title": null,
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          "key_hunt",
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          "techbase",
          "vanilla_compatible"
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        "by_category": {
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        "ammo_by_category": {
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        "weapons_present": [
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      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
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        "tags": [
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          "hitscanner_heavy",
          "large_scale",
          "linear",
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          "vanilla_compatible"
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      "map": "MAP06",
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      "monsters": {
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        "by_category": {
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        "ammo_by_category": {
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        "weapons_present": [
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      "mechanics": {
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        "hmp_items": 277,
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      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
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        "title": null,
        "description": "This large-scale MAP06 features a techbase-themed environment with extensive use of industrial textures. Combat is dense and hitscanner-heavy, with a high monster count including many hitscanners and mid-tier demons, making it a challenging experience on UV. The map uses a linear progression with a yellow skull key hunt and no teleportation, while resources are relatively tight, requiring careful ammo and health management.",
        "tags": [
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          "hard",
          "hitscanner_heavy",
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          "large_scale",
          "techbase",
          "vanilla_compatible"
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      "map": "MAP07",
      "title": "map07",
      "format": "doom",
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        "sectors": 398,
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      },
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        "by_category": {
          "boss": 0,
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          "melee": 31,
          "projectile": 172
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      },
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        "by_type": {
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          "berserk": 1,
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        "ammo_by_category": {
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          "shells": 0
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        "weapons_present": [
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      "mechanics": {
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        "keys": [
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        "secret_exit": false
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      "difficulty": {
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        "hmp_items": 138,
        "htr_items": 228
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      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "analysis": {
        "title": "MAP07",
        "description": "This large, techbase-themed map features extensive use of industrial textures and a complex layout with nearly 400 sectors. Combat is intense and hitscanner-heavy, with a high monster count including many hitscanners and mid-tier demons, demanding careful resource management despite generous health pickups. Progression involves a linear key hunt with blue and red skull keys, and no teleportation shortcuts, emphasizing methodical exploration and sustained firefights.",
        "tags": [
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          "hitscanner_heavy",
          "key_hunt",
          "large_scale",
          "linear",
          "techbase",
          "vanilla_compatible"
        ]
      }
    },
    {
      "map": "MAP08",
      "title": "map08",
      "format": "doom",
      "stats": {
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        "weapons_present": [
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        "keys": [
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        "hmp_items": 781,
        "htr_items": 781
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      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
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          "industrial",
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          "large_scale",
          "linear",
          "vanilla_compatible"
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        "segs": 4240,
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        "by_category": {
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          "chaingun": 3,
          "chainsaw": 1,
          "green_armor": 2,
          "health_bonus": 260,
          "invisibility": 2,
          "light_amp_goggles": 1,
          "medikit": 19,
          "megasphere": 1,
          "plasma_rifle": 1,
          "rocket": 135,
          "rocket_box": 28,
          "rocket_launcher": 1,
          "shell_box": 3,
          "shells": 66,
          "shotgun": 3,
          "stimpack": 80,
          "super_shotgun": 1
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        "ammo_by_category": {
          "bullets": 0,
          "cells": 6,
          "rockets": 163,
          "shells": 69
        },
        "weapons_present": [
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          "chaingun",
          "chainsaw",
          "plasma_rifle",
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          "super_shotgun"
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      "mechanics": {
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        "keys": [
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        "secret_exit": false
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      "difficulty": {
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        "hmp_monsters": 133,
        "htr_monsters": 84,
        "uv_items": 171,
        "hmp_items": 214,
        "htr_items": 273
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      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "analysis": {
        "title": "MAP12",
        "description": "This large-scale MAP12 features a hell-themed environment with extensive use of brown and ashwall textures. Combat is intense and hitscanner-heavy, with a high monster count including many hitscanners like chaingunners and shotgun guys, plus a single arch-vile and spider mastermind adding challenge. The map is moderately linear with a key hunt progression and no teleportation, demanding careful resource management despite generous rockets and health bonuses. It is designed for Doom II and compatible with vanilla gameplay.",
        "tags": [
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          "hell",
          "hitscanner_heavy",
          "key_hunt",
          "large_scale",
          "linear",
          "vanilla_compatible"
        ]
      }
    },
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      "title": "map13",
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      "stats": {
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        "vertices": 2181,
        "sectors": 509,
        "segs": 4033,
        "ssectors": 1180,
        "nodes": 1179,
        "textures": {
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          "DOORYEL2": 8,
          "ASHWALL2": 1007,
          "ROCK2": 705,
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          "DOORSTOP": 16,
          "FLAT10": 146,
          "LAVA1": 30,
          "CRATOP1": 4,
          "BRICK7": 144,
          "FLOOR6_2": 63,
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          "MIDGRATE": 70,
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          "STEP2": 14,
          "MIDBARS3": 20,
          "METAL": 185,
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      },
      "monsters": {
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        "by_type": {
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          "cacodemon": 12,
          "chaingun_guy": 13,
          "cyberdemon": 1,
          "demon": 20,
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          "imp": 114,
          "lost_soul": 20,
          "mancubus": 1,
          "revenant": 13,
          "shotgun_guy": 79,
          "spectre": 9,
          "zombieman": 199
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        "by_category": {
          "boss": 1,
          "hitscanner": 291,
          "melee": 29,
          "projectile": 172
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      },
      "items": {
        "total": 671,
        "by_type": {
          "blue_armor": 1,
          "cell": 115,
          "cell_pack": 7,
          "chaingun": 3,
          "chainsaw": 1,
          "computer_area_map": 1,
          "green_armor": 4,
          "health_bonus": 218,
          "medikit": 26,
          "plasma_rifle": 1,
          "rocket": 174,
          "rocket_box": 22,
          "rocket_launcher": 1,
          "shell_box": 3,
          "shells": 20,
          "shotgun": 2,
          "soulsphere": 1,
          "stimpack": 70,
          "super_shotgun": 1
        },
        "ammo_by_category": {
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          "cells": 122,
          "rockets": 196,
          "shells": 23
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        "weapons_present": [
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          "chainsaw",
          "plasma_rifle",
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          "shotgun",
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      },
      "mechanics": {
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        "keys": [
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          "yellow_skull"
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        "secret_exit": false
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      "difficulty": {
        "uv_monsters": 189,
        "hmp_monsters": 149,
        "htr_monsters": 157,
        "uv_items": 275,
        "hmp_items": 252,
        "htr_items": 178
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "analysis": {
        "title": "MAP13",
        "description": "This large, techbase-themed map features extensive use of brown and metal textures with a complex layout of 509 sectors. Combat is hitscanner-heavy with a high monster count including many hitscanners and a single boss, demanding careful resource management despite plentiful ammo and health pickups. The progression is mostly linear without teleportation, emphasizing steady, challenging encounters rather than arena or trap-focused gameplay.",
        "tags": [
          "ammo_plentiful",
          "hard",
          "hitscanner_heavy",
          "large_scale",
          "linear",
          "techbase",
          "vanilla_compatible"
        ]
      }
    },
    {
      "map": "MAP14",
      "title": "map14",
      "format": "doom",
      "stats": {
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        "sidedefs": 3792,
        "vertices": 2147,
        "sectors": 514,
        "segs": 4412,
        "ssectors": 1340,
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          "CEIL5_1": 2,
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          "METAL": 438,
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          "TANROCK8": 785,
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      },
      "monsters": {
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        "by_type": {
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          "archvile": 1,
          "cacodemon": 7,
          "chaingun_guy": 11,
          "demon": 28,
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          "revenant": 5,
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          "spectre": 5,
          "zombieman": 113
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        "by_category": {
          "boss": 0,
          "hitscanner": 183,
          "melee": 33,
          "projectile": 100
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      },
      "items": {
        "total": 412,
        "by_type": {
          "ammo_box": 4,
          "ammo_clip": 2,
          "backpack": 1,
          "blue_armor": 1,
          "chaingun": 1,
          "health_bonus": 140,
          "light_amp_goggles": 2,
          "medikit": 30,
          "plasma_rifle": 1,
          "rocket": 47,
          "rocket_box": 33,
          "rocket_launcher": 1,
          "shell_box": 1,
          "shells": 63,
          "shotgun": 1,
          "soulsphere": 2,
          "stimpack": 81,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 6,
          "cells": 0,
          "rockets": 80,
          "shells": 64
        },
        "weapons_present": [
          "chaingun",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
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        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [
          "red_skull",
          "yellow_skull"
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        "secret_exit": false
      },
      "difficulty": {
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        "hmp_monsters": 104,
        "htr_monsters": 99,
        "uv_items": 138,
        "hmp_items": 161,
        "htr_items": 157
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "analysis": {
        "title": null,
        "description": "This medium-sized map features a techbase theme with extensive use of industrial and rocky textures. Combat is hitscanner-heavy, dominated by numerous zombiemen, shotgunners, and chaingunners, alongside a moderate mix of demons and projectile enemies. The layout is largely linear with a red and yellow skull key hunt, no teleportation, and plentiful ammo and health pickups, making it moderately challenging for typical UV players.",
        "tags": [
          "ammo_plentiful",
          "hitscanner_heavy",
          "key_hunt",
          "linear",
          "medium_length",
          "techbase",
          "vanilla_compatible"
        ]
      }
    },
    {
      "map": "MAP15",
      "title": "map15",
      "format": "doom",
      "stats": {
        "things": 195,
        "linedefs": 126,
        "sidedefs": 181,
        "vertices": 154,
        "sectors": 18,
        "segs": 251,
        "ssectors": 102,
        "nodes": 101,
        "textures": {
          "DEM1_6": 2,
          "SP_ROCK1": 126,
          "PIPE4": 4,
          "MARBFAC3": 4,
          "DOORTRAK": 10,
          "FLOOR7_2": 4,
          "BIGDOOR7": 2,
          "DEM1_5": 6,
          "F_SKY1": 4,
          "MARBFAC2": 4,
          "MFLR8_3": 20
        }
      },
      "monsters": {
        "total": 70,
        "by_type": {
          "cyberdemon": 4,
          "lost_soul": 65,
          "spider_mastermind": 1
        },
        "by_category": {
          "boss": 5,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 65
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      },
      "items": {
        "total": 86,
        "by_type": {
          "berserk": 2,
          "blue_armor": 2,
          "cell": 3,
          "chaingun": 1,
          "chainsaw": 1,
          "invisibility": 4,
          "invulnerability": 1,
          "light_amp_goggles": 10,
          "medikit": 6,
          "megasphere": 1,
          "plasma_rifle": 1,
          "rocket": 39,
          "rocket_launcher": 1,
          "shotgun": 1,
          "soulsphere": 12,
          "super_shotgun": 1
        },
        "ammo_by_category": {
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          "cells": 3,
          "rockets": 39,
          "shells": 0
        },
        "weapons_present": [
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
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        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [
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        "secret_exit": false
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      "difficulty": {
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        "hmp_monsters": 70,
        "htr_monsters": 70,
        "uv_items": 67,
        "hmp_items": 67,
        "htr_items": 67
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      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "analysis": {
        "title": null,
        "description": "This medium-sized hell-themed map features a linear layout with a focus on a few powerful bosses, including multiple Cyberdemons and a Spider Mastermind, supported by numerous Lost Souls. Combat is projectile-heavy, emphasizing rocket launcher usage with plentiful rockets but scarce other ammo types. The map includes a red key hunt without teleportation, offering moderate challenge with generous health and armor pickups.",
        "tags": [
          "boss_encounter",
          "hell",
          "linear",
          "medium_length",
          "rocket_heavy",
          "vanilla_compatible"
        ]
      }
    },
    {
      "map": "MAP16",
      "title": "map16",
      "format": "doom",
      "stats": {
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        "linedefs": 4047,
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        "vertices": 3828,
        "sectors": 1028,
        "segs": 8604,
        "ssectors": 2518,
        "nodes": 2517,
        "textures": {
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          "BIGDOOR5": 6,
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          "FWATER1": 24,
          "CRATOP1": 3,
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          "CEIL1_1": 95,
          "BROWNHUG": 237,
          "FLAT23": 2,
          "GRNROCK": 13,
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          "TEKWALL1": 282,
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          "ZDOORF1": 1,
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          "ASHWALL4": 5301,
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          "GRAY7": 32,
          "LAVA1": 5,
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          "SHAWN2": 24,
          "STONE": 1123,
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          "WOOD10": 4,
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          "ZIMMER8": 1334
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      },
      "monsters": {
        "total": 541,
        "by_type": {
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          "archvile": 3,
          "baron": 7,
          "cacodemon": 9,
          "chaingun_guy": 19,
          "demon": 50,
          "hell_knight": 14,
          "imp": 138,
          "lost_soul": 10,
          "mancubus": 2,
          "pain_elemental": 2,
          "revenant": 14,
          "shotgun_guy": 97,
          "spectre": 7,
          "spider_mastermind": 1,
          "zombieman": 162
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        "by_category": {
          "boss": 1,
          "hitscanner": 278,
          "melee": 57,
          "projectile": 205
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      },
      "items": {
        "total": 742,
        "by_type": {
          "ammo_box": 8,
          "ammo_clip": 29,
          "backpack": 1,
          "berserk": 1,
          "bfg9000": 1,
          "cell": 141,
          "cell_pack": 12,
          "chaingun": 1,
          "green_armor": 3,
          "health_bonus": 186,
          "medikit": 56,
          "plasma_rifle": 1,
          "rocket": 91,
          "rocket_box": 23,
          "rocket_launcher": 1,
          "shell_box": 2,
          "shells": 12,
          "shotgun": 1,
          "soulsphere": 3,
          "stimpack": 168,
          "super_shotgun": 1
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        "ammo_by_category": {
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          "cells": 153,
          "rockets": 114,
          "shells": 14
        },
        "weapons_present": [
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          "chaingun",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
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      },
      "mechanics": {
        "teleports": false,
        "keys": [
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          "yellow_skull"
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        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 241,
        "hmp_monsters": 151,
        "htr_monsters": 151,
        "uv_items": 261,
        "hmp_items": 245,
        "htr_items": 320
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "analysis": {
        "title": null,
        "description": "This large, techbase-themed map features extensive use of industrial textures and a complex layout with over 1000 sectors. Combat is hitscanner-heavy with numerous chaingunners and shotgun guys, alongside a variety of mid- to high-tier monsters including barons, revenants, and a spider mastermind boss. The map is challenging with a high monster count and moderate ammo availability, requiring careful resource management. Progression is mostly linear with key hunts and some teleportation, suitable for experienced players on UV difficulty.",
        "tags": [
          "hard",
          "hitscanner_heavy",
          "key_hunt",
          "large_scale",
          "linear",
          "techbase",
          "vanilla_compatible"
        ]
      }
    },
    {
      "map": "MAP17",
      "title": "map18",
      "format": "doom",
      "stats": {
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        "linedefs": 2180,
        "sidedefs": 3521,
        "vertices": 2023,
        "sectors": 499,
        "segs": 4032,
        "ssectors": 1178,
        "nodes": 1177,
        "textures": {
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          "MFLR8_4": 63,
          "SW1HOT": 1,
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          "BRICK7": 590,
          "DOORBLU2": 16,
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          "STUCCO2": 3,
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          "PANRED": 4,
          "SILVER1": 4,
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          "hitscanner_heavy",
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          "vanilla_compatible"
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      "compatibility": "vanilla_or_boom",
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          "hell",
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          "large_scale",
          "linear",
          "vanilla_compatible"
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          "large_scale",
          "linear",
          "techbase",
          "vanilla_compatible"
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      }
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        "music": null,
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        "title": null,
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      }
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  ]
}

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