Temple:The Deep (for DOOM II)

PWAD 148 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things228
Linedefs1337
Sectors316
Monsters89
Items54
Raw model (for completeness)
{
  "meta": {
    "id": "04acc573-c84c-4e6e-8340-49606b38c24d",
    "sha1": "2cdb86ee9dbfef755b3b56c85e0dc9ec16238298",
    "sha256": "356e421547d6b81123d36599cd2dda0417e4a2fea4e60d9501f3ef669617b0ab",
    "title": "Temple:The Deep (for DOOM II)",
    "authors": [
      "Roberto Ullfig"
    ],
    "filenames": [
      "temple.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2015-01-14 22:55:20",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Temple:The Deep (for DOOM II)",
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2015-01-14 22:55:20",
    "file": {
      "type": "PWAD",
      "size": 151209,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/2cdb86ee9dbfef755b3b56c85e0dc9ec16238298/2cdb86ee9dbfef755b3b56c85e0dc9ec16238298.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "Temple:The Deep (for DOOM II)",
      "description": "This WAD contains a single map (MAP01) designed for DOOM II, featuring a moderately large and complex level with 316 sectors and 228 monsters. The map emphasizes exploration with numerous somewhat difficult secrets and a challenging start, including a tricky elevator mechanic. The monster count suggests moderate combat intensity without overwhelming swarms or boss encounters. Resource balance is not explicitly detailed but the author notes a tough beginning, implying a moderate difficulty curve. The theme blends temple and cave-like textures with a mix of marble, stone, and lava elements, creating a somewhat atmospheric environment. The progression is linear with some key and switch puzzles. The WAD is vanilla compatible, using no new graphics, sounds, or music.",
      "authors": [
        "Roberto Ullfig"
      ],
      "tags": [
        "cave",
        "challenge_wad",
        "exploration_heavy",
        "linear",
        "medium_maps",
        "moderate",
        "secrets",
        "temple",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "idgames",
        "name": null,
        "contents": "================================================================\nTitle                   : Temple:The Deep (for DOOM II)\nVersion                 : 1.0\nFilename                : temple.wad\nDate                    : August 28, 1995\nAuthor                  : Roberto Ullfig\n================================================================\n\n* Play Information *\n\nEpisode and Level #     : MAP 01\nDifficulty Settings     : No\nNew Sounds              : No\nNew Graphics            : No\nNew Music               : No\n\n* Construction *\n\nEditors used            : DCK 2.2\n\nKnown Bugs              : None\n\n* Comments *\n\nMy first WAD. My friends hated it (but they aren't doomheads). It's got more\n(somewhat difficult) secrets than the original levels. The beginning is pretty\ntough (for my friends). Haven't tried it in multi-player so not sure how well\nit would run. Originally was supposed to be called The Deep as it was going\nto have a vertical downward feel to it but it didn't turn out that way so\nTemple is somewhat more appropriate (though not really).\n\nSPOILERS: The elevator has two switches on one wall (not apparent); I didn't\nmean to make the elevator hard to use but my friends were confused. Don't get\nfrustrated by the beginning.\n\n* Copyright / Permissions *\n\n=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=\nAuthors may use this level as a base to build additional\nlevels, as long as you give me a little credit.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\nDoom 2 is a copyright of id Software.\n=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-="
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 228,
        "linedefs": 1337,
        "sidedefs": 1799,
        "vertices": 1105,
        "sectors": 316,
        "segs": 1877,
        "ssectors": 627,
        "nodes": 626,
        "textures": {
          "FLOOR1_7": 11,
          "REDWALL": 90,
          "PANRED": 1,
          "BLOOD1": 30,
          "DOORTRAK": 55,
          "MARBLE1": 6,
          "PANBLUE": 2,
          "PANEL2": 19,
          "FLAT1": 54,
          "RROCK01": 1,
          "CEIL3_3": 1,
          "FLOOR6_2": 1,
          "BRWINDOW": 5,
          "SLIME16": 10,
          "FLAT1_1": 77,
          "GRAYBIG": 25,
          "BFALL1": 10,
          "SW2SATYR": 1,
          "WOOD8": 2,
          "SILVER1": 4,
          "WOODGARG": 2,
          "FLOOR0_1": 1,
          "CEIL1_1": 62,
          "SW1MET2": 7,
          "DOORBLU2": 2,
          "FLAT22": 8,
          "PANEL1": 9,
          "SW2MET2": 1,
          "DOORSTOP": 8,
          "MARBFAC4": 4,
          "MARBGRAY": 259,
          "LITE3": 12,
          "FLAT17": 17,
          "FLAT5_2": 13,
          "FLOOR4_6": 1,
          "GRAY4": 2,
          "MIDBARS3": 1,
          "GRAY5": 2,
          "SW1BLUE": 1,
          "SW1LION": 4,
          "SW2WDMET": 2,
          "METAL6": 26,
          "GSTFONT2": 5,
          "SW1MARB": 5,
          "WOOD6": 6,
          "SLIME14": 8,
          "CEIL1_3": 1,
          "TLITE6_4": 11,
          "FLAT20": 15,
          "FLOOR5_4": 90,
          "FLAT5_7": 39,
          "PANEL4": 1,
          "SW1HOT": 2,
          "FLAT19": 65,
          "NUKEDGE1": 1,
          "SW1SATYR": 4,
          "METAL3": 10,
          "ASHWALL2": 314,
          "FLAT14": 5,
          "FLAT5_5": 13,
          "EXITSIGN": 4,
          "PANBLACK": 2,
          "SHAWN2": 8,
          "FLAT5_4": 1,
          "FLAT5_1": 7,
          "BLAKWAL1": 8,
          "SW1ROCK": 1,
          "MARBFAC3": 2,
          "PANEL5": 1,
          "STEP3": 48,
          "SW1GARG": 1,
          "LAVA1": 1,
          "SP_FACE1": 1,
          "COMPBLUE": 21,
          "GSTONE1": 5,
          "GRAYVINE": 1,
          "SW1WDMET": 1,
          "FLOOR1_6": 23,
          "MIDBRONZ": 2,
          "MODWALL1": 2,
          "F_SKY1": 1,
          "PANBORD1": 22,
          "BFALL2": 9,
          "METAL": 112,
          "PANBORD2": 16,
          "SW1WOOD": 2,
          "SW1PANEL": 1,
          "DOORYEL2": 4,
          "CEIL5_2": 7,
          "BSTONE2": 111,
          "PANBOOK": 18,
          "STUCCO": 10,
          "MARBLE2": 8,
          "SLIME15": 35,
          "WOOD12": 9,
          "FLAT1_2": 1,
          "SW1GRAY1": 1,
          "FLAT5_8": 22
        }
      },
      "monsters": {
        "total": 89,
        "by_type": {
          "archvile": 1,
          "baron": 1,
          "cacodemon": 3,
          "chaingun_guy": 2,
          "demon": 4,
          "hell_knight": 3,
          "imp": 9,
          "lost_soul": 10,
          "revenant": 1,
          "shotgun_guy": 9,
          "spectre": 6,
          "zombieman": 40
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 51,
          "melee": 10,
          "projectile": 28
        }
      },
      "items": {
        "total": 54,
        "by_type": {
          "ammo_box": 4,
          "armor_bonus": 5,
          "bfg9000": 1,
          "blue_armor": 1,
          "cell": 5,
          "cell_pack": 1,
          "chaingun": 1,
          "chainsaw": 1,
          "green_armor": 2,
          "health_bonus": 7,
          "invisibility": 1,
          "light_amp_goggles": 1,
          "medikit": 9,
          "plasma_rifle": 1,
          "radiation_suit": 1,
          "rocket": 1,
          "rocket_box": 1,
          "rocket_launcher": 1,
          "shell_box": 6,
          "shotgun": 1,
          "soulsphere": 2,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 4,
          "cells": 6,
          "rockets": 2,
          "shells": 6
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue_skull",
          "red_skull",
          "yellow_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 87,
        "hmp_monsters": 87,
        "htr_monsters": 87,
        "uv_items": 53,
        "hmp_items": 53,
        "htr_items": 54
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "d2847e8e-f706-421f-82d5-6ad940afdc46",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/2cdb86ee9dbfef755b3b56c85e0dc9ec16238298/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "ff1c1efa-b611-41a9-bd8d-5a03a09df575",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/2cdb86ee9dbfef755b3b56c85e0dc9ec16238298/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ]
    }
  ]
}

gib.gg runs on open-source software and freely licensed replacement game assets from the Freedoom project. gib.gg is not affiliated with Bethesda Softworks, id Software, or ZeniMax Media. All trademarks belong to their respective owners. Some WADs and associated metadata on this site are sourced from WAD Archive. User-submitted content remains the responsibility of its respective authors. If you believe content on this site violates your rights, please send DMCA requests to dmca@gib.gg.