samsara_ex-hb1.pk3

PK3 98 MiB 0 map(s)

Counts

endoom0
graphics0
lumps12428
maps0
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "04911d81-779d-4bc5-8697-1f69d8a7c69e",
    "sha1": "dc4ce17dde597ca9b53c2069ce09ace23ea0f1c3",
    "sha256": "010ceb649f5afa9c684001d84d5cea873a76fe7b3c2e1702bfab3f0a7fb642a5",
    "filenames": [
      "samsara_ex-hb1.pk3"
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    "additional": {
      "engines": [
        "ZDOOM"
      ],
      "iwad": [],
      "filename": null,
      "added": "2016-06-07 21:42:24",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": null,
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2016-06-07 21:42:24",
    "file": {
      "type": "PK3",
      "size": 102678804,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/dc4ce17dde597ca9b53c2069ce09ace23ea0f1c3/dc4ce17dde597ca9b53c2069ce09ace23ea0f1c3.pk3.gz",
      "corrupt": false
    },
    "content": {
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 12428,
        "maps": 0,
        "palettes": 0
      },
      "engines_guess": [
        "ZDOOM"
      ]
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "KEYCONF.txt",
        "contents": "addplayerclass \"IPFreeley\"\naddplayerclass \"BlakeStone\"\naddplayerclass \"Caleb\"\naddplayerclass \"StrifeguyPlayer\"\naddplayerclass \"Doom64GuyPlayer\"\naddplayerclass \"Eleena\"\naddplayerclass \"Corridor7Player\"\naddplayerclass \"RebelMoonCommando\"\naddplayerclass \"KatarnPlayer\"\naddplayerclass \"POGreedPlayer\"\naddplayerclass \"DisruptorPlayer\"\naddplayerclass \"GrondovalPlayer\"\naddplayerclass \"HalfLifePlayer\"\naddplayerclass \"LoWangPlayer\"\naddplayerclass \"CMPlayer\"\naddplayerclass \"PSPlayer\"\naddplayerclass \"Leonard\"\n\naddslotdefault 1 \"Auto Charge Pistol\"\naddslotdefault 2 \"Slow Fire Protector\"\naddslotdefault 3 \"Heavy Assault Rifle\"\naddslotdefault 4 \"Rapid Assault Rifle\"\naddslotdefault 5 \"Plasma Discharge Unit\"\naddslotdefault 6 \"Dual Neutron Disruptor\"\naddslotdefault 7 \"Anti-Plasma Cannon\"\n\naddslotdefault 0 \"Excalibat\"\naddslotdefault 0 \"RottKnife\"\naddslotdefault 1 \"RPistol\"\naddslotdefault 1 \"Double Pistols\"\naddslotdefault 2 \"MP40\"\naddslotdefault 3 \"Bazooka\"\naddslotdefault 4 \"Split Missile\"\naddslotdefault 5 \" Firebomb \"\naddslotdefault 6 \"DrunkMissiles\"\naddslotdefault 7 \"FlameWall\"\naddslotdefault 8 \"Dark Staff\"\n\naddslotdefault 0 \"Pitchfork\"\naddslotdefault 1 \"   Revolver   \"\naddslotdefault 1 \"Dynamite\"\naddslotdefault 2 \"Flaregun\"\naddslotdefault 3 \"SawedOff\"\naddslotdefault 4 \"TommyGun\"\naddslotdefault 5 \"NapalmLauncher\"\naddslotdefault 6 \"TeslaCannon\"\naddslotdefault 7 \"LifeLeech\"\naddslotdefault 8 \"VoodooDoll\"\n\naddslotdefault 0 \"Punch Dagger\"\naddslotdefault 1 \"   Pistol   \"\naddslotdefault 2 \"  Crossbow  \"\naddslotdefault 3 \"Mini Missile Launcher\"\naddslotdefault 4 \"Assault Gun\"\naddslotdefault 5 \" Grenade Launcher \"\naddslotdefault 6 \"Flame Thrower\"\naddslotdefault 7 \" Mauler \"\naddslotdefault 8 \" Sigil \"\n\naddslotdefault 0 \"  Fist  \"\naddslotdefault 1 \"  Chainsaw  \"\naddslotdefault 1 \"  Pistol  \"\naddslotdefault 2 \"   Shotgun   \"\naddslotdefault 3 \" Super Shotgun \"\naddslotdefault 4 \"   Chaingun   \"\naddslotdefault 5 \"   Rocket Launcher   \"\naddslotdefault 6 \" Plasma Rifle \"\naddslotdefault 7 \" B.F.G. 9000 \"\naddslotdefault 8 \"Unmaker\"\n\naddslotdefault 0 \"  Claw  \"\naddslotdefault 1 \"  Ripper Disc  \"\naddslotdefault 1 \" Arachnicator \"\naddslotdefault 2 \"  Sonic Shock  \"\naddslotdefault 3 \"Pellet Bomb\"\naddslotdefault 4 \"  Dart Cannon  \"\naddslotdefault 5 \"    Missile Launcher    \"\naddslotdefault 6 \"Napalm Charge\"\naddslotdefault 7 \" Plasma Ball \"\n\naddslotdefault 1 \"Taser\"\naddslotdefault 1 \"M24CAW\"\naddslotdefault 2 \"M343Vulcan\"\naddslotdefault 3 \"AssaultShotgun\"\naddslotdefault 4 \"AlienDualBlaster\"\naddslotdefault 5 \"AlienPlasmaRifle\"\naddslotdefault 6 \"AlienAssaultCannon\"\naddslotdefault 7 \"AlienDisintegrator\"\n\naddslotdefault 1 \"DirtShark\"\naddslotdefault 1 \" Laser Pistol \"\naddslotdefault 2 \"ACR Laser Rifle\"\naddslotdefault 3 \"ACR ADD-ON\"\naddslotdefault 4 \"Cyclops Particle Accelerator\"\naddslotdefault 5 \"RMR Grenade Launcher\"\naddslotdefault 6 \"RMR Railgun\"\naddslotdefault 7 \" RMR Plasma Cannon \"\n\naddslotdefault 0 \"  Fist_2x5  \"\naddslotdefault 1 \"Thermal Detonator\"\naddslotdefault 1 \"Bryar Pistol\"\naddslotdefault 2 \"Stormtrooper Rifle\"\naddslotdefault 3 \"Fusion Cutter\"\naddslotdefault 4 \"Imperial Repeater\"\naddslotdefault 5 \"Mortar Gun\"\naddslotdefault 6 \"Concussion Rifle\"\naddslotdefault 7 \"Assault Cannon\"\n\naddslotdefault 0 \" Lizard Crossbow \"\naddslotdefault 0 \" Tazer \"\naddslotdefault 1 \" Aldus Pistol \"\naddslotdefault 1 \" Toxic Mutant Gun \"\naddslotdefault 2 \" Plasma Shotgun \"\naddslotdefault 3 \" Aldus Flamethrower \"\naddslotdefault 4 \" Fast Chaingun \"\naddslotdefault 5 \" Fast Rocket Launcher \"\naddslotdefault 6 \" Laser Cannon \"\naddslotdefault 7 \" Super Plasma Annihilator \"\n\naddslotdefault 0 \"Disruptor Fist\"\naddslotdefault 1 \" 18mm Semi \"\naddslotdefault 1 \" 18mm Auto \"\naddslotdefault 2 \" Phase Rifle \"\naddslotdefault 3 \" AM Blaster \"\naddslotdefault 4 \"Phase Repeater\"\naddslotdefault 5 \" Lock-on Cannon \"\naddslotdefault 6 \" AM Cyclone \"\naddslotdefault 7 \" Disruptor Zodyac \"\n\naddslotdefault 0 \"Shortsword\"\naddslotdefault 1 \"Bow and Arrows\"\naddslotdefault 2 \"Battle Axe\"\naddslotdefault 3 \"Pike Axe\"\naddslotdefault 4 \"Ice Halberd\"\naddslotdefault 5 \"Fire Mace\"\naddslotdefault 6 \"Frozen Two-Hand Sword\"\naddslotdefault 7 \"Spellbook\"\n\naddslotdefault 0 \"MagicFist\"\naddslotdefault 1 \"CMLaserPistol\"\naddslotdefault 1 \"CMDarklightFoil\"\naddslotdefault 2 \"CMFusionGun\"\naddslotdefault 3 \"CMBlastRifle\"\naddslotdefault 4 \"CMSMG\"\naddslotdefault 5 \"CMRocketGun\"\naddslotdefault 6 \"CMHVBMG\"\naddslotdefault 7 \"CMPlasmaGun\"\n\naddslotdefault 0 \"PSMachete\"\naddslotdefault 1 \"PSMagnum\"\naddslotdefault 1 \" Anubis Mine \"\naddslotdefault 2 \"ExShotgun\"\naddslotdefault 3 \"PSFlamethrower\"\naddslotdefault 4 \"PSM60\"\naddslotdefault 5 \"PSCobraStaff\"\naddslotdefault 6 \"Sacred Manacle\"\naddslotdefault 7 \" Mummy Staff \"\naddslotdefault 8 \"Ring Of RA\"\n\naddslotdefault 0 \" Hunting Rifle With Scope \"\naddslotdefault 0 \" RR Crowbar \"\naddslotdefault 1 \" .454 Casull Pistol \"\naddslotdefault 1 \" RR Rip Saw \"\naddslotdefault 2 \" RR Hunting Crossbow \"\naddslotdefault 3 \" Scattered Gun \"\naddslotdefault 4 \" Ranch Rifle \"\naddslotdefault 5 \" Chicken Crossbow \"\naddslotdefault 6 \" Alien Bra Gun \"\naddslotdefault 7 \" Alien Arm Cannon \"\n\naddkeysection \"Samsara: Addon Keys\" rottkeys\n\naddmenukey \"On/Off Rott Hud\" hudswitch\naddmenukey \"Caleb: Ballgag\" samsara_cmd_calebstfu\naddmenukey \"Eleena: Ballgag\" samsara_cmd_eleenastfu\naddmenukey \"Lo Wang: Ballgag\" samsara_cmd_wangstfu\naddmenukey \"Leonard: Ballgag\" samsara_cmd_leonardstfu\naddmenukey \"Jon: Killing Quotes\" samsara_cmd_jonstfu\n\nalias samsara_cmd_calebstfu \"puke 601\"\nalias samsara_cmd_eleenastfu \"puke 612\"\nalias samsara_cmd_wangstfu \"puke 720\"\nalias samsara_cmd_leonardstfu \"puke 1830\"\nalias samsara_cmd_jonstfu \"puke 461\"\nalias hudswitch \"puke 988\"\n\nAddMenuKey \"Half Life Reload\" HLReloader\nAlias HLReloader \"puke -592\"\ndefaultbind R HLReloader"
      },
      {
        "source": "pk3",
        "name": "LOADACS.txt",
        "contents": "SAMSARA\nROTT\nBLAKE\nCALEB\nERAD\nSW\nC7\nGreed\nLeonard\nExhumed"
      },
      {
        "source": "pk3",
        "name": "MODELDEF.txt",
        "contents": "model Doom64UnmakerLaser\n{\n\tpath \"models\"\n\tmodel 0 \"doom64laser.md3\"\n\tskin 0 \"64LAZ0.png\"\n\tscale 32.0 3.0 1.0\n\tZOffset -5\n\tPITCHFROMMOMENTUM\n\n\tFrameIndex 64UL A 0 0\n\tFrameIndex 64UL B 0 0\n}\n\nmodel Doom64UnmakerLaser2\n{\n\tpath \"models\"\n\tmodel 0 \"doom64laser.md3\"\n\tskin 0 \"64LAZ0.png\"\n\tscale 32.0 3.0 1.0\n\tZOffset -5\n\tPITCHFROMMOMENTUM\n\n\tFrameIndex 64UL A 0 0\n\tFrameIndex 64UL B 0 0\n}\n\nmodel Doom64UnmakerLaserSilent\n{\n\tpath \"models\"\n\tmodel 0 \"doom64laser.md3\"\n\tskin 0 \"64LAZ0.png\"\n\tscale 32.0 3.0 1.0\n\tZOffset -5\n\tPITCHFROMMOMENTUM\n\n\tFrameIndex 64UL A 0 0\n\tFrameIndex 64UL B 0 0\n}\n\nmodel Doom64UnmakerLaser2Silent\n{\n\tpath \"models\"\n\tmodel 0 \"doom64laser.md3\"\n\tskin 0 \"64LAZ0.png\"\n\tscale 32.0 3.0 1.0\n\tZOffset -5\n\tPITCHFROMMOMENTUM\n\n\tFrameIndex 64UL A 0 0\n\tFrameIndex 64UL B 0 0\n}\n\nmodel RMRLaser\n{\n\tpath \"models\"\n\tmodel 0 \"doom64laser.md3\"\n\tskin 0 \"RMZ2V0.png\"\n\tscale 92.0 3.0 1.0\n\tPITCHFROMMOMENTUM\n\n\tFrameIndex RMZ2 A 0 0\n}\n\nmodel RMRLaserCoop\n{\n\tpath \"models\"\n\tmodel 0 \"doom64laser.md3\"\n\tskin 0 \"RMZ2V0.png\"\n\tscale 92.0 3.0 1.0\n\tPITCHFROMMOMENTUM\n\n\tFrameIndex RMZ2 A 0 0\n}\n\nmodel RMRLaser2\n{\n\tpath \"models\"\n\tmodel 0 \"doom64laser.md3\"\n\tskin 0 \"RMZ2X0.png\"\n\tscale 46.0 7.8 1.0\n\tPITCHFROMMOMENTUM\n\n\tFrameIndex RMZ2 G 0 0\n}\n\nmodel RMRLaser2Coop\n{\n\tpath \"models\"\n\tmodel 0 \"doom64laser.md3\"\n\tskin 0 \"RMZ2X0.png\"\n\tscale 46.0 7.8 1.0\n\tPITCHFROMMOMENTUM\n\n\tFrameIndex RMZ2 G 0 0\n}\n\nmodel RMRLaser3\n{\n\tpath \"models\"\n\tmodel 0 \"doom64laser.md3\"\n\tskin 0 \"RMZ2X0.png\"\n\tscale 55.0 8.4 1.0\n\tPITCHFROMMOMENTUM\n\n\tFrameIndex RMZ2 G 0 0\n}\n\nmodel RMRLaser3Coop\n{\n\tpath \"models\"\n\tmodel 0 \"doom64laser.md3\"\n\tskin 0 \"RMZ2X0.png\"\n\tscale 55.0 8.4 1.0\n\tPITCHFROMMOMENTUM\n\n\tFrameIndex RMZ2 G 0 0\n}"
      },
      {
        "source": "pk3",
        "name": "SNDINFO.txt",
        "contents": "//ALLIES\n\n//Low Guard\n\nlowguard/fire   lg_fire1\nlowguard/see \tlg_1boo\n$Random lowguard/death { lg/death1 lg/death2 }\nlg/death1  \t    lg_1die\nlg/death2   \tlg_1die2\n$random lowguard { lowguard/see2 lowguard/see3 lowguard/see4 lowguard/see5 }\nlowguard/see2\tlg_1see\nlowguard/see3\tlg_1see3\nlowguard/see4   lg_1see2\nlowguard/see5   lg_1seea\nlowguard/pain\tlg_ouch\n\n//Sector Patrol\n\nsectorpatrol/fire      BST2FIR2\nsectorpatrol/sight     BST2SEE2\nsectorpatrol/pain      BST2PN2\n$random sectorpatrol/death { sectorpatrol/scream1 sectorpatrol/scream2 sectorpatrol/scream3 }\nsectorpatrol/scream1   BST2DTH1\nsectorpatrol/scream2   BST2DTH2\nsectorpatrol/scream3   BST2DTH3\n\n//Cultist\n\nCShotgun1\t\t\tCSGUN1\nCShotgun2\t\t\tCSGUN2\n$random CultistShotgun { CShotgun1 CShotgun2 }\n\nCultistSee1\t\t\tCULTSEE1\nCultistSee2\t\t\tCULTSEE2\nCultistSee3\t\t\tCULTSEE3\nCultistSee4\t\t\tCULTSEE4\nCultistSee5\t\t\tCULTSEE5\nCultistAct1\t\t\tCULTACT\n\n$Random CultistSee { CultistSee1 CultistSee2 CultistSee3 CultistSee4 CultistSee5 }\n$Random CultistAct { CultistSee1 CultistSee2 CultistSee3 CultistSee4 CultistSee5 CultistAct1 CultistGotYou1 CultistGotYou2 CultistGotYou3 CultistGotYou4 }\n\nCultistPain1\t\tCULTPAN1\nCultistPain2\t\tCULTPAN2\nCultistPain3\t\tCULTPAN3\nCultistPain4\t\tCULTPAN4\nCultistPain5\t\tCULTPAN5\nCultistPain6\t\tCULTPAN6\n\n$Random CultistPain { CultistPain1 CultistPain2 CultistPain3 CultistPain4 CultistPain5 CultistPain6 }\n\nCultistDie1\t\t\tCULTDIE1\nCultistDie2\t\t\tCULTDIE2\n\n$Random CultistDie { CultistDie1 CultistDie2 }\n\nCultistGotYou1\t\tCULTKIL1\nCultistGotYou2\t\tCULTKIL2\nCultistGotYou3\t\tCULTKIL3\nCultistGotYou4\t\tCULTKIL4\n\n//Animated Probe\n\nprobe/sight   PROBESEG\nprobe/fire    PROBEATK\n\n$Random probe/death { probe/dead1 probe/dead2 probe/dead3 probe/dead4 }\n\nprobe/dead1   PROBDED1\nprobe/dead2   PROBDED2\nprobe/dead3   PROBDED3\nprobe/dead4   PROBDED4\n\n//HSD\n\nhsd/sight   hsdalarm\nhsd/fire    hsdfire\nhsd/active  hsdmove\nhsd/pain    hsdouch\nhsd/bhit    hsdhit\nhsd/death   hsddie\nhsd/melee   hsdatt\n\n//UN Bluesuit\n\nRMRBLST/sight\tRMRLSPJ\nRMRBLST/pain\tRMRLSPI\nRMRBLST/death\tRMRLSPH\n$volume RMRBLST/sight 0.8\n$volume RMRBLST/pain 0.8\n$volume RMRBLST/death 0.8\n\n// Random\n\ndkburn\t\tdkburn\nquakeweps/megahealth51\tR2_MEGAH\n$Random quakeweps/megahealthSA { quakeweps/megahealth\tquakeweps/megahealth51 }"
      },
      {
        "source": "pk3",
        "name": "textcolors.txt",
        "contents": "AmmoBlue \"Blood Ammo Blue\"\n{\n\t#101020  #9393c9\nConsole:\n\t#101020  #3040A0    0 127\n\t#3040A0  #0000FF  128 256\nFlat:\n\t#9393c9\n}\n\nLighterBlue \"Lighter Blue\"\n{\n\t#508593  #94A4FF // 506093\nConsole:\n\t#20304C  #7080FF    0 127\n\t#7080FF  #FFFFFF  128 256\nFlat:\n\t#53EEFF\n}\n\nDarkerBlue \"Darker Blue\"\n{\n\t#101020  #404080\nConsole:\n\t#101020  #3040A0    0 127\n\t#3040A0  #0000FF  128 256\nFlat:\n\t#404080\n}"
      },
      {
        "source": "pk3",
        "name": "TEXTURES.txt",
        "contents": "// Texture definitions generated by SLADE3\n// on Wed Feb 17 00:19:29 2016\n\nSprite 64BZA0, 32, 25\n{\n\tXScale 1.2\n\tYScale 1.2\n\tOffset 15, 24\n\tPatch 64BZA0, 0, 0\n}\n\nSprite 64SWZ0, 64, 16\n{\n\tXScale 1.2\n\tYScale 1.2\n\tOffset 33, 15\n\tPatch 64SWZ0, 0, 0\n}\n\nSprite 64SGZ0, 48, 11\n{\n\tXScale 1.2\n\tYScale 1.2\n\tOffset 24, 10\n\tPatch 64SGZ0, 0, 0\n}\n\nSprite 64DBZ0, 80, 14\n{\n\tXScale 1.2\n\tYScale 1.2\n\tOffset 33, 13\n\tPatch 64DBZ0, 0, 0\n}\n\nSprite 64CGZ0, 80, 22\n{\n\tXScale 1.2\n\tYScale 1.2\n\tOffset 39, 21\n\tPatch 64CGZ0, 0, 0\n}\n\nSprite 64MLZ0, 80, 19\n{\n\tXScale 1.2\n\tYScale 1.2\n\tOffset 36, 18\n\tPatch 64MLZ0, 0, 0\n}\n\nSprite 64PRZ0, 80, 19\n{\n\tXScale 1.2\n\tYScale 1.2\n\tOffset 32, 20\n\tPatch 64PRZ0, 0, 0\n}\n\nSprite 64BFZ0, 80, 24\n{\n\tXScale 1.2\n\tYScale 1.2\n\tOffset 40, 25\n\tPatch 64BFZ0, 0, 0\n}\n\nSprite 64UNZ0, 80, 18\n{\n\tXScale 1.2\n\tYScale 1.2\n\tOffset 39, 17\n\tPatch 64UNZ0, 0, 0\n}\n\nSprite 64RAZ0, 65, 19\n{\n\tXScale 1.2\n\tYScale 1.2\n\tOffset 32, 18\n\tPatch 64RAZ0, 0, 0\n}\n\nSprite 64ULA0, 16, 17\n{\n\tXScale 2.3\n\tYScale 2.3\n\tOffset 9, 8\n\tPatch 64ULA0, 0, 0\n}\n\nSprite 64ULB0, 21, 21\n{\n\tXScale 2.3\n\tYScale 2.3\n\tOffset 11, 10\n\tPatch 64ULB0, 0, 0\n}\n\nSprite RM2ZA0, 109, 129\n{\n\tXScale 1.5\n\tYScale 1.7\n\tOffset -195, -157\n\tPatch RM2ZA0, 0, 0\n}\n\nSprite RM2ZB0, 115, 135\n{\n\tXScale 1.5\n\tYScale 1.7\n\tOffset -193, -154\n\tPatch RM2ZB0, 0, 0\n}\n\nSprite RM0GA0, 149, 180\n{\n\tXScale 1.5\n\tYScale 1.7\n\tOffset -218, -108\n\tPatch RM0GA0, 0, 0\n}\n\nSprite RM0GB0, 180, 143\n{\n\tXScale 1.5\n\tYScale 1.7\n\tOffset -196, -144\n\tPatch RM0GB0, 0, 0\n}\n\nSprite RM0GC0, 180, 143\n{\n\tXScale 1.5\n\tYScale 1.7\n\tOffset -194, -147\n\tPatch RM0GC0, 0, 0\n}\n\nSprite RM0GD0, 180, 143\n{\n\tXScale 1.5\n\tYScale 1.7\n\tOffset -199, -146\n\tPatch RM0GD0, 0, 0\n}\n\nSprite RM3ZA0, 202, 102\n{\n\tXScale 1.5\n\tYScale 1.7\n\tOffset -93, -187\n\tPatch RM3ZA0, 0, 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1.3\n\tOffset -157, -79\n\tPatch C7PSJ0, 0, 0\n}\n\nSprite C7PSK0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -157, -79\n\tPatch C7PSK0, 0, 0\n}\n\nSprite C7PSL0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -157, -79\n\tPatch C7PSL0, 0, 0\n}\n\nSprite C7PSM0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -157, -79\n\tPatch C7PSM0, 0, 0\n}\n\nSprite C7PSN0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -157, -79\n\tPatch C7PSN0, 0, 0\n}\n\nSprite C7PSO0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -157, -79\n\tPatch C7PSO0, 0, 0\n}\n\nSprite C7PSP0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -157, -79\n\tPatch C7PSP0, 0, 0\n}\n\nSprite C7PSQ0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -157, -79\n\tPatch C7PSQ0, 0, 0\n}\n\nSprite C7PSR0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -157, -79\n\tPatch C7PSR0, 0, 0\n}\n\nSprite C7PSS0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -157, -79\n\tPatch C7PSS0, 0, 0\n}\n\nSprite C7PST0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -157, -79\n\tPatch C7PST0, 0, 0\n}\n\nSprite C7PSU0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -157, -79\n\tPatch C7PSU0, 0, 0\n}\n\nSprite C7DNA0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -145, -79\n\tPatch C7DNA0, 0, 0\n}\n\nSprite C7DNB0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -145, -79\n\tPatch C7DNB0, 0, 0\n}\n\nSprite C7DNC0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -145, -79\n\tPatch C7DNC0, 0, 0\n}\n\nSprite C7DND0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -145, -79\n\tPatch C7DND0, 0, 0\n}\n\nSprite C7DUA0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -145, -79\n\tPatch C7DUA0, 0, 0\n}\n\nSprite C7DUB0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -145, -79\n\tPatch C7DUB0, 0, 0\n}\n\nSprite C7DUC0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -145, -79\n\tPatch C7DUC0, 0, 0\n}\n\nSprite C7DUD0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -145, -79\n\tPatch C7DUD0, 0, 0\n}\n\nSprite C7DUE0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -145, -79\n\tPatch C7DUE0, 0, 0\n}\n\nSprite C7DUF0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -145, -79\n\tPatch C7DUF0, 0, 0\n}\n\nSprite C7DUG0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -145, -79\n\tPatch C7DUG0, 0, 0\n}\n\nSprite C7ALA0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -145, -76\n\tPatch C7ALA0, 0, 0\n}\n\nSprite C7ALB0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -145, -76\n\tPatch C7ALB0, 0, 0\n}\n\nSprite C7ALC0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -145, -76\n\tPatch C7ALC0, 0, 0\n}\n\nSprite C7ALD0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -145, -76\n\tPatch C7ALD0, 0, 0\n}\n\nSprite C7ALE0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -145, -76\n\tPatch C7ALE0, 0, 0\n}\n\nSprite C7ALF0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -145, -76\n\tPatch C7ALF0, 0, 0\n}\n\nSprite C7SGA0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -140, -92\n\tPatch C7SGA0, 0, 0\n}\n\nSprite C7SGB0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -140, -92\n\tPatch C7SGB0, 0, 0\n}\n\nSprite C7SGC0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -140, -92\n\tPatch C7SGC0, 0, 0\n}\n\nSprite C7SGD0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -140, -92\n\tPatch C7SGD0, 0, 0\n}\n\nSprite C7SGE0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -140, -92\n\tPatch C7SGE0, 0, 0\n}\n\nSprite C7SGF0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -140, -92\n\tPatch C7SGF0, 0, 0\n}\n\nSprite C7SGG0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -140, -92\n\tPatch C7SGG0, 0, 0\n}\n\nSprite C7SGH0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -140, -92\n\tPatch C7SGH0, 0, 0\n}\n\nSprite C7SGI0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -140, -92\n\tPatch C7SGI0, 0, 0\n}\n\nSprite C7SGJ0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -140, -92\n\tPatch C7SGJ0, 0, 0\n}\n\nSprite C7SGK0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -140, -92\n\tPatch C7SGK0, 0, 0\n}\n\nSprite C7SGL0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -140, -92\n\tPatch C7SGL0, 0, 0\n}\n\nSprite C7MGA0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -136, -99\n\tPatch C7MGA0, 0, 0\n}\n\nSprite C7MGB0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -136, -99\n\tPatch C7MGB0, 0, 0\n}\n\nSprite C7MGC0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -136, -99\n\tPatch C7MGC0, 0, 0\n}\n\nSprite C7MGD0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -136, -99\n\tPatch C7MGD0, 0, 0\n}\n\nSprite C7MGE0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -136, -99\n\tPatch C7MGE0, 0, 0\n}\n\nSprite C7MGF0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -136, -99\n\tPatch C7MGF0, 0, 0\n}\n\nSprite C7MGG0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -136, -99\n\tPatch C7MGG0, 0, 0\n}\n\nSprite C7MGH0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -136, -99\n\tPatch C7MGH0, 0, 0\n}\n\nSprite C7VLA0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.4\n\tOffset -146, -93\n\tPatch C7VLA0, 0, 0\n}\n\nSprite C7VLB0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.4\n\tOffset -146, -93\n\tPatch C7VLB0, 0, 0\n}\n\nSprite C7VLC0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.4\n\tOffset -146, -93\n\tPatch C7VLC0, 0, 0\n}\n\nSprite C7VLD0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.4\n\tOffset -146, -93\n\tPatch C7VLD0, 0, 0\n}\n\nSprite C7VLE0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.4\n\tOffset -146, -93\n\tPatch C7VLE0, 0, 0\n}\n\nSprite C7RLA0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -131, -78\n\tPatch C7RLA0, 0, 0\n}\n\nSprite C7RLB0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -131, -78\n\tPatch C7RLB0, 0, 0\n}\n\nSprite C7RLC0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -131, -78\n\tPatch C7RLC0, 0, 0\n}\n\nSprite C7RLD0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -131, -78\n\tPatch C7RLD0, 0, 0\n}\n\nSprite C7RLE0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -131, -78\n\tPatch C7RLE0, 0, 0\n}\n\nSprite C7RLF0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -131, -78\n\tPatch C7RLF0, 0, 0\n}\n\nSprite C7RLG0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -131, -78\n\tPatch C7RLG0, 0, 0\n}\n\nSprite C7RLH0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -131, -78\n\tPatch C7RLH0, 0, 0\n}\n\nSprite C7RLI0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -131, -78\n\tPatch C7RLI0, 0, 0\n}\n\nSprite C7RLJ0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -131, -78\n\tPatch C7RLJ0, 0, 0\n}\n\nSprite C7RLK0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -131, -78\n\tPatch C7RLK0, 0, 0\n}\n\nSprite C7RLL0, 128, 128\n{\n\tXScale 1.3\n\tYScale 1.3\n\tOffset -131, -78\n\tPatch C7RLL0, 0, 0\n}\n\n// End of texture definitions"
      },
      {
        "source": "pk3",
        "name": "BOTINFO.txt",
        "contents": "{\nname = \"\\cuIan Paul Freely\"\nscript = DFULTBOT\nchatlump = ROTTCHAT\ngender = male\nrevealed = true\nclass = \"IPFreeley\"\ncolor = \"00 F0 00\"\naccuracy = 3\nintellect = 4\nevade = 3\nanticipation = 4\nreactiontime = 2\nperception = 3\nchatfrequency = 10\nfavoriteweapon = \" FireBomb \"\n}\n\n{\nname = \"\\cvBlake Stone\"\nscript = DFULTBOT\nchatlump = BLAKECHAT\ngender = male\nrevealed = true\nclass = \"BlakeStone\"\ncolor = \"00 F0 00\"\naccuracy = 3\nintellect = 3\nevade = 3\nanticipation = 4\nreactiontime = 3\nperception = 4\nchatfrequency = 10\nfavoriteweapon = \" Slow-Fire Protector \"\n}\n\n{\nname = \"\\cmCaleb\"\nscript = DFULTBOT\nchatlump = CALEBCHAT\ngender = male\nrevealed = true\nclass = \"Caleb\"\ncolor = \"00 F0 00\"\naccuracy = 3\nintellect = 3\nevade = 2\nanticipation = 5\nreactiontime = 4\nperception = 5\nchatfrequency = 10\nfavoriteweapon = \" Sawed-Off \"\n}\n\n{\nname = \"\\cbStrife Guy\"\nscript = DFULTBOT\nchatlump = DM64CHAT\ngender = male\nrevealed = true\nclass = \"Strifeguy\"\ncolor = \"00 F0 00\"\naccuracy = 3\nintellect = 5\nevade = 4\nanticipation = 3\nreactiontime = 2\nperception = 4\nchatfrequency = 10\nfavoriteweapon = \" Mauler \"\n}\n\n{\nname = \"\\cpDoom 64 Guy\"\nscript = DFULTBOT\nchatlump = DM64CHAT\ngender = male\nrevealed = true\nclass = \"Doom64Guy\"\ncolor = \"00 F0 00\"\naccuracy = 3\nintellect = 3\nevade = 2\nanticipation = 4\nreactiontime = 1\nperception = 4\nchatfrequency = 10\nfavoriteweapon = \" Super Shotgun \"\n}\n\n{\nname = \"\\cpKyle Katarn\"\nscript = DFULTBOT\nchatlump = KYLECHAT\ngender = male\nrevealed = true\nclass = \"KyleKatarn\"\ncolor = \"00 F0 00\"\naccuracy = 3\nintellect = 3\nevade = 2\nanticipation = 4\nreactiontime = 1\nperception = 4\nchatfrequency = 10\nfavoriteweapon = \"Imperial Repeater\"\n}\n\n{\nname = \"\\ceEleena\"\nscript = DFULTBOT\nchatlump = KYLECHAT\ngender = female\nrevealed = true\nclass = \"Eleena\"\ncolor = \"00 F0 00\"\naccuracy = 3\nintellect = 3\nevade = 3\nanticipation = 4\nreactiontime = 3\nperception = 4\nchatfrequency = 10\nfavoriteweapon = \"Napalm Charge\"\n}\n\n{\nname = \"\\csLeonard\"\nscript = DFULTBOT\nchatlump = KYLECHAT\ngender = male\nrevealed = true\nclass = \"Leonard\"\ncolor = \"00 F0 00\"\naccuracy = 2\nintellect = 2\nevade = 2\nanticipation = 4\nreactiontime = 1\nperception = 4\nchatfrequency = 10\nfavoriteweapon = \"Scatter Gun\"\n}\n\n{\nname = \"\\cqCybermage\"\nscript = DFULTBOT\nchatlump = KYLECHAT\ngender = male\nrevealed = true\nclass = \"Cybermage\"\ncolor = \"00 F0 00\"\naccuracy = 3\nintellect = 4\nevade = 2\nanticipation = 4\nreactiontime = 4\nperception = 4\nchatfrequency = 10\nfavoriteweapon = \"CMBlastRifle\"\n}\n\n{\nname = \"\\cuMooman\"\nscript = DFULTBOT\nchatlump = KYLECHAT\ngender = male\nrevealed = true\nclass = \"Mooman\"\ncolor = \"00 F0 00\"\naccuracy = 3\nintellect = 2\nevade = 2\nanticipation = 3\nreactiontime = 4\nperception = 3\nchatfrequency = 10\nfavoriteweapon = \" Aldus Flamethrower \"\n}\n\n{\nname = \"\\cuFreeman\"\nscript = DFULTBOT\nchatlump = KYLECHAT\ngender = male\nrevealed = true\nclass = \"Freeman\"\ncolor = \"00 F0 00\"\naccuracy = 3\nintellect = 3\nevade = 2\nanticipation = 4\nreactiontime = 2\nperception = 4\nchatfrequency = 10\nfavoriteweapon = \"MP5\"\n}\n\n{\nname = \"\\cfGrondoval\"\nscript = DFULTBOT\nchatlump = KYLECHAT\ngender = male\nrevealed = true\nclass = \"Grondoval\"\ncolor = \"00 F0 00\"\naccuracy = 3\nintellect = 3\nevade = 4\nanticipation = 3\nreactiontime = 2\nperception = 3\nchatfrequency = 10\nfavoriteweapon = \"Fire Mace\"\n}\n\n{\nname = \"\\cdJon\"\nscript = DFULTBOT\nchatlump = KYLECHAT\ngender = male\nrevealed = true\nclass = \"Jon\"\ncolor = \"00 F0 00\"\naccuracy = 2\nintellect = 4\nevade = 2\nanticipation = 4\nreactiontime = 1\nperception = 4\nchatfrequency = 10\nfavoriteweapon = \"PSFlamethrower\"\n}\n\n{\nname = \"\\ciRebel Moon Commando\"\nscript = DFULTBOT\nchatlump = KYLECHAT\ngender = male\nrevealed = true\nclass = \"LDFCommando\"\ncolor = \"00 F0 00\"\naccuracy = 2\nintellect = 3\nevade = 2\nanticipation = 4\nreactiontime = 1\nperception = 4\nchatfrequency = 10\nfavoriteweapon = \"ACR ADD-ON\"\n}\n\n{\nname = \"\\cpJack\"\nscript = DFULTBOT\nchatlump = KYLECHAT\ngender = male\nrevealed = true\nclass = \"Jack\"\ncolor = \"00 F0 00\"\naccuracy = 3\nintellect = 2\nevade = 2\nanticipation = 3\nreactiontime = 3\nperception = 3\nchatfrequency = 10\nfavoriteweapon = \"Phase Repeater\"\n}\n\n{\nname = \"\\ccLo Wang\"\nscript = DFULTBOT\nchatlump = KYLECHAT\ngender = male\nrevealed = true\nclass = \"LoWang\"\ncolor = \"00 F0 00\"\naccuracy = 3\nintellect = 3\nevade = 3\nanticipation = 4\nreactiontime = 4\nperception = 4\nchatfrequency = 10\nfavoriteweapon = \"SWUzi\"\n}"
      },
      {
        "source": "pk3",
        "name": "Credits.txt",
        "contents": "Stuff in Samsara_EX-Ha1.pk3\n\n- Jon amun mines hand sprites, mummy staff wide screen sprites, HUD, other stuff was made by Hiragamer\n- Some stuff from MaxED's re-hexumed was used\n- Leonard HUD was made by Hiragamer\n- Some Leonard stuff (like chicken launcher pickup sprite and gibs) was used from AEoD\n- Ring of RA explosions recolored by Dynamo\n\nCredits:\n\n- TerminusEst13 (for making this compatible with samsara v0.3, helping & beign very patient with me, and ofc, for creating samsara!)\n- Ijon Tichy (for making this compatible with samsarav0.3)\n- Cruduxy Pegg (for polishing ZBlood X addon)\n- BouncyTEM (for his Corridor 7 Addon & some tips)\n- tehvappy50 (for his Doom64Guy addon & some help at decorate stuff)\n- The_Riet (for letting me use his Strifeguy HUD graphics and adding Katarn)\n- Lex Safonov (for making Shadow Warrior TC)\n- PresidentPeople (for letting me use his zandronum guy player sprites temporary!)\n- MaxED (for creating re-hexumed)\n- Doorhenge (for making wide-screen friendly hexen's mace)\n\nSpecial Thanks:\n- Hiragamer : for his amazing work on HUDs and every art related stuff, and beigna great support too :D\n- Dynamo : for helping me in a lot of stuff and for beign a good friend & support too :D\n- Cyantusk : for his balance and work on addons\n- Gardevoir : for his Strifeguy addon & helping me in some workaround {HI!}\n- Watermelon : for help & teach me Decorate & ACS stuff. Thanks for beign such a great person & friend man, this planet needs more people like you!\n- IvanDobrovski : for creating the first pack of those addons, his great job on his ZBlood X addon, and making an awesome Lo Wang\n- -Jes- : for tweaking Eleena and some tips!\n- Flynn : for helping me on ideas and beign a good artist\n- Jack Freeman: for helping me and team to do a lot of stuff, doing gldefs and recoloring player sprites\n\n- Apooge (For Blake Stone & Rise of the Triad)\n- Accolade (For Eradicator)\n- Monolith (For Blood)\n- Capstone (For Corridor 7)\n- Fenris Wolf (For Rebel Moon Rising)\n- Rogue Entertainment (For Strife)\n\n- And every other person that helped me on this and it's not in the list (sorry, i tend to forget names :P).\n\n* If any other person who worked on something in here is not in the upper list, check if your name is in the list below. (if ur name is not here, please let me know!).\n\n------------------------------------------------------------------------------------------------------------------\n/* Old - More credits & info below\n------------------------------------------------------------------------------------------------------------------\n\nSamsaraaddonsv2.5 - Cyantusk, TerminusEst13, Flynn and Jesh Edit\n\nAuthors:\n\nSamsara: TerminusEst13\nAddons: IvanDobrovski\n///Hotfix (to work with recent Samsara versions): Cyantusk and Jesh <<< UHHHHHH, let's swap this\n     \"\"                   \"\"                    : TerminusEst13 <<< He did it (not ^)\n\n------------------------------------------------------------------------------------------------------------------\n\nSamsaraaddonsv3.0 (added strifeguy)\n\nStrifeguy Addon Author: Gardevoir\n\nMore Credits:\n\nDecorate edit: Gardevoir\nHybrid pickup and Upgrades sprites edit: Gardevoir\nDisintegrate Deaths Graphics and Decorate: PresidentPeople\nACS: Wirtualnosc\nTipboxes: Geonightman\nDecorate: Ghastly\nSounds: BouncyTEM\nSprites: Eriance\nSprite Edit: Gothic, Blox\n\n------------------------------------------------------------------------------------------------------------------\n\nsamsaraaddonvsv3.2\n\nBalancing and bug fixe's.\n\n------------------------------------------------------------------------------------------------------------------\n\nsamsaraaddonsv3.5 (added Doom64Guy)\n\nDoom64 Guy Addon Author: tehvappy50\n\nMore Credits:\n\n* The Doom 64 guy and Doom 64 is property of Midway Games and id Software.\n* Taunt sound from the Doom 64 Guy Skulltag skin (credits go to whoever made the skin and whoever did the voice acting).\n* Puzzfail sound from Samsara pre-0.28 (old Doomguy/Ranger puzzfail sound, credits go to TerminusEst13).\n* Resources and code were from a Doom 64 resource project, but I can't remember which one (most likely the Doom 64 Stuff mod from long ago, credits go to Footman and anyone else that contributed to said mod).\n* Tipboxes done by TerminusEst13 (thanks!).\n* New railgun stuff by the same person(s) behind Doom 64 Stuff.\n* Previous railgun (horrible pre-v6 version) modified out of plasma gun sprites by tehvappy50. Feel free to laugh at how much it sucked.\n* HUD graphics, hybrid sprites, and new burndeath sequence by Flynn_Taggart95 (huge thanks!).\n* TerminusEst13 did not make this addon class, all questions regarding this addon should go to tehvappy50.\n\n------------------------------------------------------------------------------------------------------------------\n\nsamsaraaddonsv3.7 (This is the last release coming from Jesh and Cyantusk)> Nope\n\n*Added pistol for Caleb (NOT COMPATIBLE WITH GUNS AKIMBO, STOP CRYING)\n*Added more taunts to caleb\n*Added Strifeguy's pistol back\n*ETC ETC ETC....\n\n-Pistol code, sprites and sound taken from ZBLUD, all credits goes to the respective authors.\n\n------------------------------------------------------------------------------------------------------------------------\nSamsaraaddonsv3.71 (As promised, i made a new Class, and shes Eleena -Jesh)\n\nEleena Addon Made By Jesh\n\nPlayer Sprites ripped by EnsaladaDeTomate\nWeapon Sprites ripped by Diodeus\nThe rest of Sprites ripped by Jesh\nSounds ripped by Jesh\nSome of Coding (MOST) and etc. made and re-worked by Jesh\n\nSpecial Thanks to:\n\nIjon for helping on coding the boomerang.\nIvanDobrovski for helping on coding the boomerang.\nTerminusEst13 for helping and providing the code for the Boomerang.\n\n------------------------------------------------------------------------------------------------------------------------\nSamsaraaddonsv3.72\n\n- A bunch of fixes for Eleena and other classes\n\n------------------------------------------------------------------------------------------------------------------------\nSamsaraaddonsv3.75\n\n- Ok, hope all things from Eleena are working as intended now....\n\n------------------------------------------------------------------------------------------------------------------\n\nsamsaraaddonsv4.0 (Im back, PROBLEM? -Jesh)\n\n- Added Corridor7 Addon (Made by BouncyTEM)\n- Punchdrunk or Instagib weapons for extra classes? Never < (:DURRR:)\n- Bugfixes? Some.\n- Moar coming? Maybe~\n\n------------------------------------------------------------------------------------------------------------------\n===================================================\n======== NOW COMPATIBLE WITH SAMSARA V0.28 ========\n===================================================\n\nKNOWN STUFF\n- DO NOT ASK TERMINUSEST13 ABOUT THIS CLASS IT'S NOT HIS IT'S IVANDOBROVSKI'S. SEND BUG REPORTS TO THIS FAG!\n- Credits mostly go to elZee for his code which I based most stuff on.\n- We don't have a samsara-like hud yet, I know. I can't generate art!\n- Thanks a lot to Interceptor Entertainment, especially Andrew Hulshult for his epic GDTFW remake!\n\tThe intro song will play everytime a round begins on LMS game mode, to turn it off type \"set notheme 1\" to your console.\n\t^^^ Due to some bugs this is cancelled, the music is still in there though.\n- The Slot I for Blake Stone is an ammo refill item. To get rid of the \"use then pick it up again for infinite refill\" bug, I used some \"band aids\", one thing\nthat I couldn't fix was the weapon state being shown as \"still pickable\" while in reality you can't pick it in the map if you picked it once.\n\nCONTAINS ADDITIONAL STUFF FROM SAMSARA 0.27b SO IF SOMETHING CHANGES WITH THOSE DO NOT USE THIS WITH IT WITHOUT ASKING IVAN! (Things may break!)\n*/"
      },
      {
        "source": "pk3",
        "name": "DECALDEF.txt",
        "contents": "decal ZBloodBulletChip1\n{\n\tpic ZBCHIP1\n\tx-scale 0.2\n\ty-scale 0.2\n\trandomflipx\n\trandomflipy\n}\n\nDecal RedneckRampageBulletChip\n{\n\tPic LE9_D0\n\tY-scale 0.15\n\tX-scale 0.15\n\tRandomFlipX\n\tRandomFlipY\n}\n\nSlider LeonardBlood1Slide\n{\n\tDistx 0\n\tDisty 32\n\tSlidetime 128\n\tSlidestart 32\n}\n\nDecal LeonardBlood1\n{\n\tPic LEOBLOD1\n\tX-scale 0.3\n\tY-scale 0.3\n\tAnimator LeonardBlood1Slide\n}\n\nSlider LeonardBlood2Slide\n{\n\tDistx 0\n\tDisty 32\n\tSlidetime 128\n\tSlidestart 32\n}\n\nDecal LeonardBlood2\n{\n\tPic LEOBLOD2\n\tX-scale 0.3\n\tY-scale 0.3\n\tAnimator LeonardBlood2Slide\n}\n\nSlider LeonardBlood3Slide\n{\n\tDistx 0\n\tDisty 32\n\tSlidetime 128\n\tSlidestart 32\n}\n\nDecal LeonardBlood3\n{\n\tPic LEOBLOD3\n\tX-scale 0.3\n\tY-scale 0.3\n\tAnimator LeonardBlood3Slide\n}\n\nSlider LeonardBlood4Slide\n{\n\tDistx 0\n\tDisty 32\n\tSlidetime 128\n\tSlidestart 32\n}\n\ndecal LeonardBlood4\n{\n\tPic LEOBLOD4\n\tX-scale 0.3\n\tY-scale 0.3\n\tAnimator LeonardBlood4Slide\n}\n\nSlider LeonardBlood5Slide\n{\n\tDistx 0\n\tDisty 32\n\tSlidetime 128\n\tSlidestart 32\n}\n\nDecal LeonardBlood5\n{\n\tPic LEOBLOD5\n\tX-scale 0.3\n\tY-scale 0.3\n\tAnimator LeonardBlood5Slide\n}\n\nSlider LeonardBlood6Slide\n{\n\tDistx 0\n\tDisty 32\n\tSlidetime 128\n\tSlidestart 32\n}\n\nDecal LeonardBlood6\n{\n\tPic LEOBLOD6\n\tX-scale 0.3\n\tY-scale 0.3\n\tAnimator LeonardBlood6Slide\n}\n\nDecalGroup LeonardBlood\n{\n\tLeonardBlood1 1\n\tLeonardBlood2 1\n\tLeonardBlood3 1\n\tLeonardBlood4 1\n\tLeonardBlood5 1\n\tLeonardBlood6 1\n}\n\nGenerator LeonardBlood_RR \t\tLeonardBlood\n\n// Doom 64 plasma rifle\n\ndecal Doom64PlasmaScorchLower1\n{\n        pic CBALSCR1 //PLASMA1\n        shade \"00 00 00\"\n        x-scale 0.78125 //0.3\n        y-scale 0.78125 //0.3\n        randomflipx\n        randomflipy\n}\n\ndecal Doom64PlasmaScorch1\n{\n        pic 64PBA0\n        fullbright\n        animator GoAway\n        lowerdecal Doom64PlasmaScorchLower1\n}\n\ndecal Doom64PlasmaScorchLower2\n{\n        pic CBALSCR2 //PLASMA2\n        shade \"00 00 00\"\n        x-scale 0.78125 //0.3\n        y-scale 0.78125 //0.3\n        randomflipx\n        randomflipy\n}\n\ndecal Doom64PlasmaScorch2\n{\n        pic 64PBB0\n        fullbright\n        animator GoAway\n        lowerdecal Doom64PlasmaScorchLower2\n}\n\ndecalgroup Doom64PlasmaScorchLower\n{\n        Doom64PlasmaScorchLower1        1\n        Doom64PlasmaScorchLower2        1\n}\n\ndecalgroup Doom64PlasmaScorch\n{\n        Doom64PlasmaScorch1        1\n        Doom64PlasmaScorch2        1\n}"
      },
      {
        "source": "pk3",
        "name": "DECORATE.txt",
        "contents": "#include \"Decorate/Core/Ammo2.dec\"\n#include \"Decorate/Core/health2.dec\"\n#include \"Decorate/Core/powerups2.dec\"\n#include \"Decorate/Core/tokens2.dec\"\n#include \"Decorate/Core/armor2.dec\"\n#include \"Decorate/Core/superturboturkeypuncher30001.dec\"\n\n#include \"Decorate/Freeley/Unique.txt\"\n#include \"Decorate/Freeley/Fist.txt\"\n#include \"Decorate/Freeley/Pistol.txt\"\n#include \"Decorate/Freeley/Slot1.txt\"\n#include \"Decorate/Freeley/Slot2.txt\"\n#include \"Decorate/Freeley/Slot3.txt\"\n#include \"Decorate/Freeley/Slot4.txt\"\n#include \"Decorate/Freeley/Slot5.txt\"\n#include \"Decorate/Freeley/Slot6.txt\"\n#include \"Decorate/Freeley/Slot7.txt\"\n#include \"Decorate/Freeley/Effects.txt\"\n#include \"Decorate/Freeley/Player.txt\"\n#include \"Decorate/Freeley/instagib.txt\"\n\n#include \"Decorate/Bstone/Unique.txt\"\n#include \"Decorate/Bstone/Pistol.txt\"\n#include \"Decorate/Bstone/Slot1.txt\"\n#include \"Decorate/Bstone/Slot2.txt\"\n#include \"Decorate/Bstone/Slot3.txt\"\n#include \"Decorate/Bstone/Slot4.txt\"\n#include \"Decorate/Bstone/Slot5.txt\"\n#include \"Decorate/Bstone/Slot6.txt\"\n#include \"Decorate/Bstone/Slot7.txt\"\n#include \"Decorate/Bstone/Player.txt\"\n#include \"Decorate/Bstone/instagib.txt\"\n\n#include \"Decorate/Caleb/Taunts.txt\"\n#include \"Decorate/Caleb/Effects.txt\"\n#include \"Decorate/Caleb/Unique.txt\"\n#include \"Decorate/Caleb/Fist.txt\"\n#include \"Decorate/Caleb/Pistol.txt\"\n#include \"Decorate/Caleb/Slot1.txt\"\n#include \"Decorate/Caleb/Slot2.txt\"\n#include \"Decorate/Caleb/Slot3.txt\"\n#include \"Decorate/Caleb/Slot4.txt\"\n#include \"Decorate/Caleb/Slot5.txt\"\n#include \"Decorate/Caleb/Slot6.txt\"\n#include \"Decorate/Caleb/Slot7.txt\"\n#include \"Decorate/Caleb/Player.txt\"\n#include \"Decorate/Caleb/instagib.txt\"\n\n#include \"Decorate/Eleena/Player.txt\"\n#include \"Decorate/Eleena/Effects.txt\"\n#include \"Decorate/Eleena/Fist.txt\"\n#include \"Decorate/Eleena/Pistol.txt\"\n#include \"Decorate/Eleena/Slot1.txt\"\n#include \"Decorate/Eleena/Slot2.txt\"\n#include \"Decorate/Eleena/Slot3.txt\"\n#include \"Decorate/Eleena/Slot4.txt\"\n#include \"Decorate/Eleena/Slot5.txt\"\n#include \"Decorate/Eleena/Slot6.txt\"\n#include \"Decorate/Eleena/Slot7.txt\"\n#include \"Decorate/Eleena/Unique.txt\"\n#include \"Decorate/Eleena/Taunts.txt\"\n#include \"Decorate/Eleena/instagib.txt\"\n\n#include \"decorate/strife/player.dec\"\n#include \"decorate/strife/upgrades.dec\"\n#include \"decorate/strife/fist.dec\"\n#include \"decorate/strife/pistol.dec\"\n#include \"decorate/strife/slot2.dec\"\n#include \"decorate/strife/slot3.dec\"\n#include \"decorate/strife/slot4.dec\"\n#include \"decorate/strife/slot5.dec\"\n#include \"decorate/strife/slot6.dec\"\n#include \"decorate/strife/slot7.dec\"\n#include \"decorate/strife/sigil.dec\"\n#include \"decorate/strife/pdstrife.dec\"\n#include \"decorate/strife/pdwstrife.dec\"\n#include \"decorate/strife/unique.dec\"\n#include \"decorate/strife/items.dec\"\n#include \"decorate/strife/instagib.dec\"\n#include \"decorate/strife/effects.dec\"\n\n#include \"decorate/D64Guy/player.dec\"\n#include \"decorate/D64Guy/fist.dec\"\n#include \"decorate/D64Guy/pistol.dec\"\n#include \"decorate/D64Guy/slot1.dec\"\n#include \"decorate/D64Guy/slot2.dec\"\n#include \"decorate/D64Guy/slot3.dec\"\n#include \"decorate/D64Guy/slot4.dec\"\n#include \"decorate/D64Guy/slot5.dec\"\n#include \"decorate/D64Guy/slot6.dec\"\n#include \"decorate/D64Guy/slot7.dec\"\n#include \"decorate/D64Guy/unique.dec\"\n#include \"decorate/D64Guy/unmaker.dec\"\n#include \"decorate/D64Guy/instagib.dec\"\n#include \"decorate/D64Guy/pdwtak2.dec\"\n#include \"decorate/D64Guy/punchdrunk2.dec\"\n\n#include \"decorate/C7/PLAYER.dec\"\n#include \"decorate/C7/pistol.dec\"\n#include \"decorate/C7/slot1.dec\"\n#include \"decorate/C7/slot2.dec\"\n#include \"decorate/C7/slot3.dec\"\n#include \"decorate/C7/slot4.dec\"\n#include \"decorate/C7/slot5.dec\"\n#include \"decorate/C7/slot6.dec\"\n#include \"decorate/C7/slot7.dec\"\n#include \"decorate/C7/UNIQUE.dec\"\n#include \"decorate/C7/instagib.txt\"\n\n#include \"decorate/RMR/effects.txt\"\n#include \"decorate/RMR/pistol.txt\"\n#include \"decorate/RMR/slot1.txt\"\n#include \"decorate/RMR/slot2.txt\"\n#include \"decorate/RMR/slot3.txt\"\n#include \"decorate/RMR/slot4.txt\"\n#include \"decorate/RMR/slot5.txt\"\n#include \"decorate/RMR/slot6.txt\"\n#include \"decorate/RMR/slot7.txt\"\n#include \"decorate/RMR/slot8.txt\"\n#include \"decorate/RMR/Player.txt\"\n#include \"decorate/RMR/Unique.txt\"\n#include \"decorate/RMR/instagib.txt\"\n\n#include \"decorate/Katarn/player.dec\"\n#include \"decorate/Katarn/fist.dec\"\n#include \"decorate/Katarn/pistol.dec\"\n#include \"decorate/Katarn/slot1.dec\"\n#include \"decorate/Katarn/slot2.dec\"\n#include \"decorate/Katarn/slot3.dec\"\n#include \"decorate/Katarn/slot4.dec\"\n#include \"decorate/Katarn/slot5.dec\"\n#include \"decorate/Katarn/slot6.dec\"\n#include \"decorate/Katarn/slot7.dec\"\n#include \"decorate/Katarn/unique.dec\"\n#include \"decorate/Katarn/instagib.dec\"\n#include \"decorate/Katarn/pdwtak2.dec\"\n#include \"decorate/Katarn/punchdrunk2.dec\"\n\n#include \"decorate/Mooman/PGCore.dec\"\n#include \"decorate/mooman/player.dec\"\n#include \"decorate/Mooman/Fist.dec\"\n#include \"decorate/Mooman/Pistol.dec\"\n#include \"decorate/Mooman/Slot1.dec\"\n#include \"decorate/Mooman/Slot2.dec\"\n#include \"decorate/Mooman/Slot3.dec\"\n#include \"decorate/Mooman/Slot4.dec\"\n#include \"decorate/Mooman/Slot5.dec\"\n#include \"decorate/Mooman/Slot6.dec\"\n#include \"decorate/Mooman/Slot7.dec\"\n#include \"decorate/Mooman/Instagib.dec\"\n#include \"decorate/Mooman/unique.dec\"\n#include \"decorate/Mooman/pdwtak2.dec\"\n#include \"decorate/Mooman/punchdrunk2.dec\"\n\n#include \"Decorate/Disruptor/pistol.txt\"\n#include \"Decorate/Disruptor/fist.txt\"\n#include \"Decorate/Disruptor/slot1.txt\"\n#include \"Decorate/Disruptor/slot2.txt\"\n#include \"Decorate/Disruptor/slot3.txt\"\n#include \"Decorate/Disruptor/slot4.txt\"\n#include \"Decorate/Disruptor/slot5.txt\"\n#include \"Decorate/Disruptor/slot6.txt\"\n#include \"Decorate/Disruptor/slot7.txt\"\n#include \"Decorate/Disruptor/Unique.txt\"\n#include \"Decorate/Disruptor/player.txt\"\n\n#include \"decorate/Grondoval/player.dec\"\n#include \"decorate/Grondoval/WTCore.dec\"\n#include \"decorate/Grondoval/unique.dec\"\n#include \"decorate/Grondoval/fist.dec\"\n#include \"decorate/Grondoval/pistol.dec\"\n#include \"decorate/Grondoval/slot1.dec\"\n#include \"decorate/Grondoval/slot2.dec\"\n#include \"decorate/Grondoval/slot3.dec\"\n#include \"decorate/Grondoval/slot4.dec\"\n#include \"decorate/Grondoval/slot5.dec\"\n#include \"decorate/Grondoval/slot6.dec\"\n#include \"decorate/Grondoval/slot7.dec\"\n#include \"decorate/Grondoval/instagib.dec\"\n#include \"decorate/Grondoval/pdwtak2.dec\"\n#include \"decorate/Grondoval/punchdrunk2.dec\"\n\n#include \"decorate/Freeman/HLCore.dec\"\n#include \"decorate/Freeman/HLGibs.dec\"\n#include \"decorate/Freeman/player.dec\"\n#include \"decorate/Freeman/fist.dec\"\n#include \"decorate/Freeman/pistol.dec\"\n#include \"decorate/Freeman/slot1.dec\"\n#include \"decorate/Freeman/slot2.dec\"\n#include \"decorate/Freeman/slot3.dec\"\n#include \"decorate/Freeman/slot4.dec\"\n#include \"decorate/Freeman/slot5.dec\"\n#include \"decorate/Freeman/slot6.dec\"\n#include \"decorate/Freeman/slot7.dec\"\n#include \"decorate/Freeman/punchdrunk.dec\"\n#include \"decorate/Freeman/unique.dec\"\n#include \"decorate/Freeman/instagib.dec\"\n#include \"decorate/Freeman/pdwtak2.dec\"\n#include \"decorate/Freeman/punchdrunk2.dec\"\n\n#include \"Decorate/LoWang/PLAYER.dec\"\n#include \"decorate/LoWang/SWCore.dec\"\n#include \"decorate/LoWang/SWBloodGore.dec\"\n#include \"decorate/LoWang/FIST.dec\"\n#include \"decorate/LoWang/FIST2.dec\"\n#include \"decorate/LoWang/PISTOL.dec\"\n#include \"decorate/LoWang/SLOT1.dec\"\n#include \"decorate/LoWang/SLOT2.dec\"\n#include \"Decorate/LoWang/SLOT3.dec\"\n#include \"Decorate/LoWang/SLOT4.dec\"\n#include \"Decorate/LoWang/SLOT5.dec\"\n#include \"Decorate/LoWang/SLOT6.dec\"\n#include \"Decorate/LoWang/SLOT7.dec\"\n#include \"Decorate/LoWang/UNIQUE.dec\"\n#include \"Decorate/LoWang/TAUNTS.dec\"\n\n#include \"Decorate/Cybermage/fist.txt\"\n#include \"Decorate/Cybermage/Player.txt\"\n#include \"Decorate/Cybermage/pistol.txt\"\n#include \"Decorate/Cybermage/effects.txt\"\n#include \"Decorate/Cybermage/slot1.txt\"\n#include \"Decorate/Cybermage/slot2.txt\"\n#include \"Decorate/Cybermage/slot3.txt\"\n#include \"Decorate/Cybermage/slot4.txt\"\n#include \"Decorate/Cybermage/slot5.txt\"\n#include \"Decorate/Cybermage/slot6.txt\"\n#include \"Decorate/Cybermage/slot7.txt\"\n#include \"Decorate/Cybermage/unique.txt\"\n\n#include \"Decorate/Jon/fist.txt\"\n#include \"Decorate/Jon/Pistol.txt\"\n#include \"Decorate/Jon/effects.txt\"\n#include \"Decorate/Jon/slot1.txt\"\n#include \"Decorate/Jon/slot2.txt\"\n#include \"Decorate/Jon/slot3.txt\"\n#include \"Decorate/Jon/slot4.txt\"\n#include \"Decorate/Jon/slot5.txt\"\n#include \"Decorate/Jon/slot6.txt\"\n#include \"Decorate/Jon/slot7.txt\"\n#include \"Decorate/Jon/Unique.txt\"\n#include \"Decorate/Jon/Player.txt\"\n#include \"Decorate/Jon/Taunts.txt\"\n\n#Include \"Decorate/Leonard/Pistol.txt\"\n#Include \"Decorate/Leonard/Fist.txt\"\n#Include \"Decorate/Leonard/Slot1.txt\"\n#Include \"Decorate/Leonard/Slot2.txt\"\n#Include \"Decorate/Leonard/Slot3.txt\"\n#Include \"Decorate/Leonard/Slot4.txt\"\n#Include \"Decorate/Leonard/Slot5.txt\"\n#Include \"Decorate/Leonard/Slot6.txt\"\n#Include \"Decorate/Leonard/Slot7.txt\"\n#Include \"Decorate/Leonard/Unique.txt\"\n#Include \"Decorate/Leonard/Player.txt\"\n#Include \"Decorate/Leonard/Effects.txt\"\n#Include \"Decorate/Leonard/Taunts.txt\"\n\n#include \"Decorate/Game_Doom2.dec\"\n#include \"decorate/Game_Strife/accuracy2.dec\"\n#include \"decorate/Game_Strife/allies2.dec\"\n#include \"decorate/Game_Strife/beacon2.dec\"\n#include \"decorate/Game_Heretic/items2.txt\"\n#include \"decorate/Game_Heretic/ammo2.txt\"\n#include \"decorate/Game_Heretic/powerups2.txt\"\n#include \"decorate/Game_Hexen/ammo2.txt\"\n#include \"decorate/Game_Hexen/powerups2.txt\"\n#include \"decorate/Game_Hexen/replacements2.txt\"\n#include \"decorate/Game_Chex/items2.dec\"\n\n#include \"decorate/slots/slot1a.dec\"\n#include \"decorate/slots/slot2a.dec\"\n#include \"decorate/slots/slot3a.dec\"\n#include \"decorate/slots/slot4a.dec\"\n#include \"decorate/slots/slot5a.dec\"\n#include \"decorate/slots/slot6a.dec\"\n#include \"decorate/slots/slot7a.dec\"\n#include \"decorate/slots/unique2.dec\"\n\n#include \"decorate/game_doom/archvile2.dec\"\n#include \"decorate/game_doom/barons2.dec\"\n#include \"decorate/game_doom/bosses2.dec\"\n#include \"decorate/game_doom/caco2.dec\"\n#include \"decorate/game_doom/chinguy2.dec\"\n#include \"decorate/game_doom/demons2.dec\"\n#include \"decorate/game_doom/fatso2.dec\"\n#include \"decorate/game_doom/imp2.dec\"\n#include \"decorate/game_doom/nazi2.dec\"\n#include \"decorate/game_doom/revenant2.dec\"\n#include \"decorate/game_doom/shotguy2.dec\"\n#include \"decorate/game_doom/soulpain2.dec\"\n#include \"decorate/game_doom/spiders2.dec\"\n#include \"decorate/game_doom/zombieman2.dec\"\n#include \"Decorate/Game_Doom/pickups2.dec\""
      },
      {
        "source": "pk3",
        "name": "FONTDEFS.txt",
        "contents": "ROTTFONT\n{\n    0 LFNUM0\n    1 LFNUM1\n    2 LFNUM2\n    3 LFNUM3\n    4 LFNUM4\n    5 LFNUM5\n    6 LFNUM6\n    7 LFNUM7\n    8 LFNUM8\n    9 LFNUM9\n\tNOTRANSLATION 85\n\tNOTRANSLATION 86\n\tNOTRANSLATION 87\n\tNOTRANSLATION 88\n\tNOTRANSLATION 89\n\tNOTRANSLATION 90\n\tNOTRANSLATION 91\n\tNOTRANSLATION 92\n\tNOTRANSLATION 93\n\tNOTRANSLATION 94\n\tNOTRANSLATION 95\n}\n\nScoreFont\n{\n    0 SCNUM0\n    1 SCNUM1\n    2 SCNUM2\n    3 SCNUM3\n    4 SCNUM4\n    5 SCNUM5\n    6 SCNUM6\n    7 SCNUM7\n    8 SCNUM8\n    9 SCNUM9\n\tNOTRANSLATION 97\n\tNOTRANSLATION 98\n\tNOTRANSLATION 99\n\tNOTRANSLATION 100\n\tNOTRANSLATION 101\n\tNOTRANSLATION 102\n\tNOTRANSLATION 103\n}\n\nLifeFont\n{\n    0 LVNUM0\n    1 LVNUM1\n    2 LVNUM2\n    3 LVNUM3\n    4 LVNUM4\n    5 LVNUM5\n    6 LVNUM6\n    7 LVNUM7\n    8 LVNUM8\n    9 LVNUM9\n    - LVMINUS\n}\n\nTimeFont\n{\n    0 TMNUM0\n    1 TMNUM1\n    2 TMNUM2\n    3 TMNUM3\n    4 TMNUM4\n    5 TMNUM5\n    6 TMNUM6\n    7 TMNUM7\n    8 TMNUM8\n    9 TMNUM9\n}\n\nBlakeFont\n{\n\t0 BLKNUM0\n\t1 BLKNUM1\n\t2 BLKNUM2\n\t3 BLKNUM3\n\t4 BLKNUM4\n\t5 BLKNUM5\n\t6 BLKNUM6\n\t7 BLKNUM7\n\t8 BLKNUM8\n\t9 BLKNUM9\n}\n\nBlakeSmallFont\n{\n\t0 BLKSNUM0\n\t1 BLKSNUM1\n\t2 BLKSNUM2\n\t3 BLKSNUM3\n\t4 BLKSNUM4\n\t5 BLKSNUM5\n\t6 BLKSNUM6\n\t7 BLKSNUM7\n\t8 BLKSNUM8\n\t9 BLKSNUM9\n}\n\nBlakeNewHRFont\n{\n\t0 BLKNEWF0\n\t1 BLKNEWF1\n\t2 BLKNEWF2\n\t3 BLKNEWF3\n\t4 BLKNEWF4\n\t5 BLKNEWF5\n\t6 BLKNEWF6\n\t7 BLKNEWF7\n\t8 BLKNEWF8\n\t9 BLKNEWF9\n\t% BLKN4WF1\n}\n\nBlakeN2wHRFont\n{\n\t0 BLKN2WF0\n\t1 BLKN2WF1\n\t2 BLKN2WF2\n\t3 BLKN2WF3\n\t4 BLKN2WF4\n\t5 BLKN2WF5\n\t6 BLKN2WF6\n\t7 BLKN2WF7\n\t8 BLKN2WF8\n\t9 BLKN2WF9\n\t% BLKN4WF2\n}\n\nBlakeN3wHRFont\n{\n\t0 BLKN3WF0\n\t1 BLKN3WF1\n\t2 BLKN3WF2\n\t3 BLKN3WF3\n\t4 BLKN3WF4\n\t5 BLKN3WF5\n\t6 BLKN3WF6\n\t7 BLKN3WF7\n\t8 BLKN3WF8\n\t9 BLKN3WF9\n}\n\nBLDFONT\n{\n    0 FBLD0\n    1 FBLD1\n    2 FBLD2\n    3 FBLD3\n    4 FBLD4\n    5 FBLD5\n    6 FBLD6\n    7 FBLD7\n    8 FBLD8\n    9 FBLD9\n}\n\nBLDAFONT\n{\n    0 BLDANUM0\n    1 BLDANUM1\n    2 BLDANUM2\n    3 BLDANUM3\n    4 BLDANUM4\n    5 BLDANUM5\n    6 BLDANUM6\n    7 BLDANUM7\n    8 BLDANUM8\n    9 BLDANUM9\n}\n\nBLDBFONT\n{\n    0 BLDBNUM0\n    1 BLDBNUM1\n    2 BLDBNUM2\n    3 BLDBNUM3\n    4 BLDBNUM4\n    5 BLDBNUM5\n    6 BLDBNUM6\n    7 BLDBNUM7\n    8 BLDBNUM8\n    9 BLDBNUM9\n}\n\nDM64HUDF\n{\n\t0 D64NUM0\n\t1 D64NUM1\n\t2 D64NUM2\n\t3 D64NUM3\n\t4 D64NUM4\n\t5 D64NUM5\n\t6 D64NUM6\n\t7 D64NUM7\n\t8 D64NUM8\n\t9 D64NUM9\n\t- D64MINUS\n}\n\nC7HUDF\n{\n\t0 C7NUM0\n\t1 C7NUM1\n\t2 C7NUM2\n\t3 C7NUM3\n\t4 C7NUM4\n\t5 C7NUM5\n\t6 C7NUM6\n\t7 C7NUM7\n\t8 C7NUM8\n\t9 C7NUM9\n\t- C7MINUS\n}\n\nSTRIFEF1\n{\n\t0 INVFONG0\n\t1 INVFONG1\n\t2 INVFONG2\n\t3 INVFONG3\n\t4 INVFONG4\n\t5 INVFONG5\n\t6 INVFONG6\n\t7 INVFONG7\n\t8 INVFONG8\n\t9 INVFONG9\n\t% INVFONG%\n}\n\nSTRIFEF2\n{\n\t0 INVFONY0\n\t1 INVFONY1\n\t2 INVFONY2\n\t3 INVFONY3\n\t4 INVFONY4\n\t5 INVFONY5\n\t6 INVFONY6\n\t7 INVFONY7\n\t8 INVFONY8\n\t9 INVFONY9\n\t% INVFONY%\n}\n\nERADFONT\n{\n\t0 ERADFON0\n\t1 ERADFON1\n\t2 ERADFON2\n\t3 ERADFON3\n\t4 ERADFON4\n\t5 ERADFON5\n\t6 ERADFON6\n\t7 ERADFON7\n\t8 ERADFON8\n\t9 ERADFON9\n}\n\nERADBFONT\n{\n\t0 ERADBF0\n\t1 ERADBF1\n\t2 ERADBF2\n\t3 ERADBF3\n\t4 ERADBF4\n\t5 ERADBF5\n\t6 ERADBF6\n\t7 ERADBF7\n\t8 ERADBF8\n\t9 ERADBF9\n}\n\nERA2FONT\n{\n\t0 ERAF2ON0\n\t1 ERAF2ON1\n\t2 ERAF2ON2\n\t3 ERAF2ON3\n\t4 ERAF2ON4\n\t5 ERAF2ON5\n\t6 ERAF2ON6\n\t7 ERAF2ON7\n\t8 ERAF2ON8\n\t9 ERAF2ON9\n}\n\nRMRTINYF1\n{\n\t0 RMRSFNT0\n\t1 RMRSFNT1\n\t2 RMRSFNT2\n\t3 RMRSFNT3\n\t4 RMRSFNT4\n\t5 RMRSFNT5\n\t6 RMRSFNT6\n\t7 RMRSFNT7\n\t8 RMRSFNT8\n\t9 RMRSFNT9\n}\n\nRMRBIGFT2\n{\n\t0 RMRBFNT0\n\t1 RMRBFNT1\n\t2 RMRBFNT2\n\t3 RMRBFNT3\n\t4 RMRBFNT4\n\t5 RMRBFNT5\n\t6 RMRBFNT6\n\t7 RMRBFNT7\n\t8 RMRBFNT8\n\t9 RMRBFNT9\n}\n\nDFORHUDF\n{\n\t0 DGRN0\n\t1 DGRN1\n\t2 DGRN2\n\t3 DGRN3\n\t4 DGRN4\n\t5 DGRN5\n\t6 DGRN6\n\t7 DGRN7\n\t8 DGRN8\n\t9 DGRN9\n\t- DGRN-\n}\n\nDFORHUDF2\n{\n\t0 DRED0\n\t1 DRED1\n\t2 DRED2\n\t3 DRED3\n\t4 DRED4\n\t5 DRED5\n\t6 DRED6\n\t7 DRED7\n\t8 DRED8\n\t9 DRED9\n\t- DRED-\n}\n\nDFORHUDF3\n{\n\t0 BIGNUM0\n\t1 BIGNUM1\n\t2 BIGNUM2\n\t3 BIGNUM3\n\t4 BIGNUM4\n\t5 BIGNUM5\n\t6 BIGNUM6\n\t7 BIGNUM7\n\t8 BIGNUM8\n\t9 BIGNUM9\n\t- BIGNUM-\n}\n\nDFORHUDF4\n{\n\t0 DAMMO0\n\t1 DAMMO1\n\t2 DAMMO2\n\t3 DAMMO3\n\t4 DAMMO4\n\t5 DAMMO5\n\t6 DAMMO6\n\t7 DAMMO7\n\t8 DAMMO8\n\t9 DAMMO9\n\t- DAMMO-\n}\n\nDFORHUDF5\n{\n\t0 ABIGNUM0\n\t1 ABIGNUM1\n\t2 ABIGNUM2\n\t3 ABIGNUM3\n\t4 ABIGNUM4\n\t5 ABIGNUM5\n\t6 ABIGNUM6\n\t7 ABIGNUM7\n\t8 ABIGNUM8\n\t9 ABIGNUM9\n\t- ABIGNUM-\n}\n\nPGLFONT\n{\n\tA GRFLA\n\tB GRFLB\n\tC GRFLC\n\tD GRFLD\n\tE GRFLE\n\tF GRFLF\n\tG GRFLG\n\tH GRFLH\n\tI GRFLI\n\tJ GRFLJ\n\tK GRFLK\n\tL GRFLL\n\tM GRFLM\n\tN GRFLN\n\tO GRFLO\n\tP GRFLP\n\tQ GRFLQ\n\tR GRFLR\n\tS GRFLS\n\tT GRFLT\n\tU GRFLU\n\tV GRFLV\n\tW GRFLW\n\tX GRFLX\n\tY GRFLY\n\tZ GRFLZ\n\t0 GRFL0\n\t1 GRFL1\n\t2 GRFL2\n\t3 GRFL3\n\t4 GRFL4\n\t5 GRFL5\n\t6 GRFL6\n\t7 GRFL7\n\t8 GRFL8\n\t9 GRFL9\n\t- GRFLMIN\n\t! GRFLMARK\n\t, GRFLCOM\n}\n\nPGSFONT\n{\n\t0 GRFS0\n\t1 GRFS1\n\t2 GRFS2\n\t3 GRFS3\n\t4 GRFS4\n\t5 GRFS5\n\t6 GRFS6\n\t7 GRFS7\n\t8 GRFS8\n\t9 GRFS9\n}\n\nDSRPTRFONT\n{\n\t0 DSRPFNT0\n\t1 DSRPFNT1\n\t2 DSRPFNT2\n\t3 DSRPFNT3\n\t4 DSRPFNT4\n\t5 DSRPFNT5\n\t6 DSRPFNT6\n\t7 DSRPFNT7\n\t8 DSRPFNT8\n\t9 DSRPFNT9\n\t% DSRPFNT%\n}\n\nDSPRTRFNT2\n{\n\t0 DSRPF2T0\n\t1 DSRPF2T1\n\t2 DSRPF2T2\n\t3 DSRPF2T3\n\t4 DSRPF2T4\n\t5 DSRPF2T5\n\t6 DSRPF2T6\n\t7 DSRPF2T7\n\t8 DSRPF2T8\n\t9 DSRPF2T9\n}\n\n// Witchaven (large):\nWTHLHUDF\n{\n\t0 WTHNUM0\n\t1 WTHNUM1\n\t2 WTHNUM2\n\t3 WTHNUM3\n\t4 WTHNUM4\n\t5 WTHNUM5\n\t6 WTHNUM6\n\t7 WTHNUM7\n\t8 WTHNUM8\n\t9 WTHNUM9\n\t- WTHMINUS\n}\n\n// Witchaven (small):\nWTHSHUDF\n{\n\t0 WTSNUM0\n\t1 WTSNUM1\n\t2 WTSNUM2\n\t3 WTSNUM3\n\t4 WTSNUM4\n\t5 WTSNUM5\n\t6 WTSNUM6\n\t7 WTSNUM7\n\t8 WTSNUM8\n\t9 WTSNUM9\n\t- WTSMINUS\n}\n\nWTFFONT\n{\n\tA WTFLETA\n\tB WTFLETB\n\tC WTFLETC\n\tD WTFLETD\n\tE WTFLETE\n\tF WTFLETF\n\tG WTFLETG\n\tH WTFLETH\n\tI WTFLETI\n\tJ WTFLETJ\n\tK WTFLETK\n\tL WTFLETL\n\tM WTFLETM\n\tN WTFLETN\n\tO WTFLETO\n\tP WTFLETP\n\tQ WTFLETQ\n\tR WTFLETR\n\tS WTFLETS\n\tT WTFLETT\n\tU WTFLETU\n\tV WTFLETV\n\tW WTFLETW\n\tX WTFLETX\n\tY WTFLETY\n\tZ WTFLETZ\n\t0 WTFNUM0\n\t1 WTFNUM1\n\t2 WTFNUM2\n\t3 WTFNUM3\n\t4 WTFNUM4\n\t5 WTFNUM5\n\t6 WTFNUM6\n\t7 WTFNUM7\n\t8 WTFNUM8\n\t9 WTFNUM9\n\t! WTFMARK\n\t? WTFQUEST\n\t: WTFDOUBL\n}\n\nHLSFONT\n{\n\t0 HLFS0\n\t1 HLFS1\n\t2 HLFS2\n\t3 HLFS3\n\t4 HLFS4\n\t5 HLFS5\n\t6 HLFS6\n\t7 HLFS7\n\t8 HLFS8\n\t9 HLFS9\n\tA HLFSA\n\tB HLFSB\n\tC HLFSC\n\tD HLFSD\n\tE HLFSE\n\tF HLFSF\n\tG HLFSG\n\tH HLFSH\n\tI HLFSI\n\tJ HLFSJ\n\tK HLFSK\n\tL HLFSL\n\tM HLFSM\n\tN HLFSN\n\tO HLFSO\n\tP HLFSP\n\tQ HLFSQ\n\tR HLFSR\n\tS HLFSS\n\tT HLFST\n\tU HLFSU\n\tV HLFSV\n\tW HLFSW\n\tX HLFSX\n\tY HLFSY\n\tZ HLFSZ\n}\n\nHLLFONT\n{\n\t0 HLFL0\n\t1 HLFL1\n\t2 HLFL2\n\t3 HLFL3\n\t4 HLFL4\n\t5 HLFL5\n\t6 HLFL6\n\t7 HLFL7\n\t8 HLFL8\n\t9 HLFL9\n\tA HLFLA\n\tB HLFLB\n\tC HLFLC\n\tD HLFLD\n\tE HLFLE\n\tF HLFLF\n\tG HLFLG\n\tH HLFLH\n\tI HLFLI\n\tJ HLFLJ\n\tK HLFLK\n\tL HLFLL\n\tM HLFLM\n\tN HLFLN\n\tO HLFLO\n\tP HLFLP\n\tQ HLFLQ\n\tR HLFLR\n\tS HLFLS\n\tT HLFLT\n\tU HLFLU\n\tV HLFLV\n\tW HLFLW\n\tX HLFLX\n\tY HLFLY\n\tZ HLFLZ\n}\n\nSWSMALLF\n{\n\t0 SWSFONT0\n\t1 SWSFONT1\n\t2 SWSFONT2\n\t3 SWSFONT3\n\t4 SWSFONT4\n\t5 SWSFONT5\n\t6 SWSFONT6\n\t7 SWSFONT7\n\t8 SWSFONT8\n\t9 SWSFONT9\n\tA SWSFONTA\n\tB SWSFONTB\n\tC SWSFONTC\n\tD SWSFONTD\n\tE SWSFONTE\n\tF SWSFONTF\n\tG SWSFONTG\n\tH SWSFONTH\n\tI SWSFONTI\n\tJ SWSFONTJ\n\tK SWSFONTK\n\tL SWSFONTL\n\tM SWSFONTM\n\tN SWSFONTN\n\tO SWSFONTO\n\tP SWSFONTP\n\tQ SWSFONTQ\n\tR SWSFONTR\n\tS SWSFONTS\n\tT SWSFONTT\n\tU SWSFONTU\n\tV SWSFONTV\n\tW SWSFONTW\n\tX SWSFONTX\n\tY SWSFONTY\n\tZ SWSFONTZ\n}\n\nSWGNTFONT\n{\n\t0 SWGNTFN0\n\t1 SWGNTFN1\n\t2 SWGNTFN2\n\t3 SWGNTFN3\n\t4 SWGNTFN4\n\t5 SWGNTFN5\n\t6 SWGNTFN6\n\t7 SWGNTFN7\n\t8 SWGNTFN8\n\t9 SWGNTFN9\n\tA SWGNTFNA\n\tB SWGNTFNB\n\tC SWGNTFNC\n\tD SWGNTFND\n\tE SWGNTFNE\n\tF SWGNTFNF\n\tG SWGNTFNG\n\tH SWGNTFNH\n\tI SWGNTFNI\n\tJ SWGNTFNJ\n\tK SWGNTFNK\n\tL SWGNTFNL\n\tM SWGNTFNM\n\tN SWGNTFNN\n\tO SWGNTFNO\n\tP SWGNTFNP\n\tQ SWGNTFNQ\n\tR SWGNTFNR\n\tS SWGNTFNS\n\tT SWGNTFNT\n\tU SWGNTFNU\n\tV SWGNTFNV\n\tW SWGNTFNW\n\tX SWGNTFNX\n\tY SWGNTFNY\n\tZ SWGNTFNZ\n}\n\nSWNTFONT\n{\n\t0 SWBFONT0\n\t1 SWBFONT1\n\t2 SWBFONT2\n\t3 SWBFONT3\n\t4 SWBFONT4\n\t5 SWBFONT5\n\t6 SWBFONT6\n\t7 SWBFONT7\n\t8 SWBFONT8\n\t9 SWBFONT9\n}\n\nSWITEMFNT\n{\n\t0 SWOFONT0\n\t1 SWOFONT1\n\t2 SWOFONT2\n\t3 SWOFONT3\n\t4 SWOFONT4\n\t5 SWOFONT5\n\t6 SWOFONT6\n\t7 SWOFONT7\n\t8 SWOFONT8\n\t9 SWOFONT9\n}\n\nSWNEWHRFN\n{\n\t0 SWNEWFN0\n\t1 SWNEWFN1\n\t2 SWNEWFN2\n\t3 SWNEWFN3\n\t4 SWNEWFN4\n\t5 SWNEWFN5\n\t6 SWNEWFN6\n\t7 SWNEWFN7\n\t8 SWNEWFN8\n\t9 SWNEWFN9\n}\n\nSWNEWHRF2\n{\n\t0 SWN2WFN0\n\t1 SWN2WFN1\n\t2 SWN2WFN2\n\t3 SWN2WFN3\n\t4 SWN2WFN4\n\t5 SWN2WFN5\n\t6 SWN2WFN6\n\t7 SWN2WFN7\n\t8 SWN2WFN8\n\t9 SWN2WFN9\n}\n\nSWNEWHRF3\n{\n\t0 SWN3WFN0\n\t1 SWN3WFN1\n\t2 SWN3WFN2\n\t3 SWN3WFN3\n\t4 SWN3WFN4\n\t5 SWN3WFN5\n\t6 SWN3WFN6\n\t7 SWN3WFN7\n\t8 SWN3WFN8\n\t9 SWN3WFN9\n}\n\nCMSMLLFNT\n{\n\t0 CMSMLFN0\n\t1 CMSMLFN1\n\t2 CMSMLFN2\n\t3 CMSMLFN3\n\t4 CMSMLFN4\n\t5 CMSMLFN5\n\t6 CMSMLFN6\n\t7 CMSMLFN7\n\t8 CMSMLFN8\n\t9 CMSMLFN9\n}\n\nCMBIGFONT\n{\n\t0 CMBIGFN0\n\t1 CMBIGFN1\n\t2 CMBIGFN2\n\t3 CMBIGFN3\n\t4 CMBIGFN4\n\t5 CMBIGFN5\n\t6 CMBIGFN6\n\t7 CMBIGFN7\n\t8 CMBIGFN8\n\t9 CMBIGFN9\n}\n\nEXHUMEDFONT\n{\n\t0 EXHDFNT0\n\t1 EXHDFNT1\n\t2 EXHDFNT2\n\t3 EXHDFNT3\n\t4 EXHDFNT4\n\t5 EXHDFNT5\n\t6 EXHDFNT6\n\t7 EXHDFNT7\n\t8 EXHDFNT8\n\t9 EXHDFNT9\n\t- EXHDFNTM\n}\n\nREDNECKRAMPAGEF1\n{\n\t0 RDNCKFT0\n\t1 RDNCKFT1\n\t2 RDNCKFT2\n\t3 RDNCKFT3\n\t4 RDNCKFT4\n\t5 RDNCKFT5\n\t6 RDNCKFT6\n\t7 RDNCKFT7\n\t8 RDNCKFT8\n\t9 RDNCKFT9\n\t+ RDNCKFTM\n\t- RDNCKFTN\n\t% RDNCKFTP\n}\n\nREDNECKRAMPAGEF2\n{\n\t0 RDNCKFN0\n\t1 RDNCKFN1\n\t2 RDNCKFN2\n\t3 RDNCKFN3\n\t4 RDNCKFN4\n\t5 RDNCKFN5\n\t6 RDNCKFN6\n\t7 RDNCKFN7\n\t8 RDNCKFN8\n\t9 RDNCKFN9\n\t- RDNCKFNM\n}\n\nREDNECKRAMPAGEF3\n{\n\t0 RDNK2FN0\n\t1 RDNK2FN1\n\t2 RDNK2FN2\n\t3 RDNK2FN3\n\t4 RDNK2FN4\n\t5 RDNK2FN5\n\t6 RDNK2FN6\n\t7 RDNK2FN7\n\t8 RDNK2FN8\n\t9 RDNK2FN9\n\t- RDNK2FNM\n\t/ RDNK2FNS\n}"
      },
      {
        "source": "pk3",
        "name": "GLDEFS.txt",
        "contents": "#include \"gldefs/doom64.txt\"\n#include \"gldefs/blake.txt\"\n#include \"gldefs/caleb.txt\"\n#include \"gldefs/duke.txt\"\n#include \"gldefs/eleena.txt\"\n#include \"gldefs/marathon.txt\"\n#include \"gldefs/rebelmoon.txt\"\n#include \"gldefs/freely.txt\"\n#include \"gldefs/strifeguy.txt\"\n#include \"gldefs/freeman.txt\"\n#include \"gldefs/grondoval.txt\"\n#include \"gldefs/mooman.txt\"\n#include \"gldefs/jack.txt\"\n#include \"gldefs/c7.txt\"\n#include \"gldefs/jon.txt\"\n#include \"gldefs/leonard.txt\"\n#include \"gldefs/katarn.txt\"\n#include \"gldefs/lowang.txt\"\n#include \"gldefs/cybermage.txt\"\n#include \"gldefs/hexen2.txt\"\n#include \"gldefs/wolfen3d.txt\"\n#include \"gldefs/enemies_2.txt\""
      },
      {
        "source": "pk3",
        "name": "Changelog.txt",
        "contents": "----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------\nSamsara_EX-Hb1.pk3\n\nGeneral:\n\n- Addressed a ton of syntax errors in the main ACS core\n- Addressed some scripts that were using the same numbers\n- Added latest smaddonsfix changes\n\n-!-\n\n- Reworked defense (buffs/nerfs) for the next list of classes:\n\n\tCaleb\t  :\t\trebalanced his defense system, recived more buffs than nerfs\n\tJon \t  : \tgenerally reworked a bit more, recived the same amount of buff & nerfs\n\tLDF \t  : \tbuffed resistance against hazardous elements and radiation\n\tJack \t  : \tbuffed his defense against arachnotrons and archviles\n\tCybermage : \trecived buffs against bullet-based guns and melee based attacks\n\tMooman\t  : \tsome defense buffs against melee based attacks\n\tLeonard\t  : \tdefense base overally nerfed, more on melee and explosive related damage\n\tBlake\t  : \toverally buffed and nerfed by the same amount\n\tC7\t\t  : \tbuffed by a bit\n\tGrondoval : \toverally buffed and nerfed by the same amount by a bit\n\n-¡-\n\nSpace Seal:\n- Fixed size and scale values for all weapons\n\nFreeman:\n- Added Christ (Int0x) buff patch for Freeman\n- RPG - radius on explosions increased\n\nParias:\n- Better aesthetic for Parias pistol\n- Wide-screen sprites for Parias fist\n\nGrondoval:\n- Nuke spell - now deals half damage, with an increased radius as compensation\n\nCaleb:\n- Sawed off - Constant damage value changed to a randomized one, toning down its maximun power output\n- Sawed off - small aesthetic and alt fire animation improvements\n- Dynamite - faster throwing animation\n\nEleena:\n- Napalm Charge - range sightly decreased, PAINLESS & FORCERADIUSDMG flags are activated and deactivated by some frames randomly to tone down its power\n- Sonic Shock - maximun damage output increased by a whole 1\n- Sonic Shock - tried to polish its animations?\n- Better firing animations for Pellet Bomb\n\nLo Wang:\n- Grenade Launcher - explosion radius decreased by half amount\n- Guardian Head - ammo consumption increased on: Fire   ball > 3  ammo\n\t\t\t\t\t\t\t\t\t\t\t\t Circle Ring > 15 ammo\n\t\t\t\t\t\t\t\t\t\t\t\t Pillar Wave > 30 ammo\n- Missile Launcher - damage on missiles reduced\n- Railgun - base damage increased, added +FORCERADIUSDAMAGE $ FULLRADIUSDAMAGE to one of its explosions, making it usefull against bosses now\n- Nuke missile - removed FULLRADIUSDAMAGE and now makes a quake effect\n\nLDF Commando:\n- Railgun - damage reduced, now has a wider spread\n\nJack:\n- Lock-on Cannon - impact damage increased, now self damage is less deadly for players\n\nCybermage:\n- Plasma Obliterator self damage removed\n- Each fist spell now consumes more ammo per shot : Electroschism > 5  clip   ammo\n\t\t\t\t\t\t\t\t\t\t\t\t\t Magna \tRip   > 3  shell  ammo\n\t\t\t\t\t\t\t\t\t\t\t\t\t   Painwave\t  > 4  rocket ammo\n\t\t\t\t\t\t\t\t\t\t\t\t\t     Nova\t  > 96 cell   ammo\nLeonard:\n- Alien Arm Cannon - damage increased\n- Ranch Rifle - bullet spread decreased by a small bit\n- Teat Gun - bullet spread increased, minimun damage output reduced by a whole 1\n- .454 Casull Pistol - damage and accuracy increased\n\nStrife:\n- Mauler - normal fire has been buffed by a bit\n- Strife now slow downs & walks at 10% hp or less, instead of 15% or 20%\n\nJon:\n- Sacred Manacle - range increased\n- Magnum - damage and accuracy increased\n\nBJ:\n- Spear of Destiny - projectiles should not harm allies anymore (and does not rape ur fps in small rooms with people and bloodyhell effects on anymore)\n\nDuke:\n- Devastator/Pipe Bomb/RPG - ear rape spam of explosive sounds removed (it was annoying af)\n\n---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------\nSamsara_EX-Ha1.pk3\n\n* As a special note, addons are supposed to be played in coop modes, they will not (and probably never) work on DM and competitive stuff,\n  unless you want a spaghetti rage-inducing match, use it at your own risk.\n\n* Due to a zandy bug, Leonard's teat gun shake has been temporary disabled.*\n\nGeneral:\n\n- 2 New heores joined the pack:\n  + Leonard (Redneck Rampage) {Class made by Jesh}\n  + Jon (Powerslave/Exhumed) {Class made by Dynamo and Jesh}\n\n//-//\n\n- Unique fix has been applied\n- Each class has their own separated sndinfo text file\n- Lo Wang has a new HUD\n- Blake has a new HUD\n- Strife beacon item should not give uniques to other classes anymore\n- Fixed angle calculation on some hitscan (coop) weapons to similate a better spread effect (Thanks for the tips Jes!)\n- Fixed size and scale values for weapon pickup frames\n- Added GLDefs for classes that were missing em'\n- Jack has a new taunt\n- Strifeguy has a new taunt\n\nBJ:\n- Unique: he cant hold more than 1 extra life anymore (due to obvious reasons)\n\nParias:\n- Slot 7: holy missile should go through players now\n\nCaleb:\n- Slot 4: buffed accuracy with a tighter spread\n- Slot 1: faster throwing animation\n- Slot 7: now eats 2 ammo per shoot\n- Voodoo doll has been moved to slot 8\n\nFreeley:\n- Now you can enjoy bloody gore effects with him! (also, theres a small change with ludicrous gibs!)\n- Slot 5: improved its behavior\n- Slot 7: should be able to climb taller steps\n- Due to popular request, dark staff has been added as a second unique\n\nGrondoval:\n- Faster raising animation for some weapons\n- Now you can switch weapons between raising animations\n- Improved some distance range calculation on some weapons (melee and magic modes)\n- Slot 7: Nuke magic now deals full radius damage (OPPLSBAN)\n- Slot 5: Due to popular request, homing ability is back but in a way nerfed method\n\nLDF:\n- Jetpack: duration time reduced to 70 seconds\n- Slot 6: added a bit of spread, nerfed its damage\n- Slot 2, 3 and 7 are able to kill ghosts now.\n- Slot 4: sightly buffed its damage\n\nFreeman:\n- Smoother speed and tics for some weapons.\n- Now you can switch weapons between raising animations\n- Slot 1: raising animation improved\n- Pistol: Smoother tics and faster reload\n- Slot 3: faster reload, smoother tics? (needs review)\n- Slot 4: faster reload\n- Slot 5: smoother tics, faster reload, raising animation & cooldown\n- Slot 6: faster and smoother cooldown animation and sightly buffed its damage\n- Slot 2: faster (and smoother?) firing animation, damage increased by a bit\n- Unique: squeaks should last longer\n\nEleena:\n- Slot 6: has been nerfed (again)\n- Slot 3: better fire animation?\n- Unique: useless boomerangs had been replaced by enhancement chip item (allows you to use special alt fires for 200 seconds)\n- New enhancement chip only works for pistol, slot 2, 3, 4 and 5.\n- Slot 2: smoother animation and sightly buffed its damage\n- Slot 6: +range\n\nJack:\n- Slot 6: removed ice damage\n- Re-added self damage for Jack's slot 5 in coop (without it's a broken op weapon)\n- Slot 5: nerfed its radius, seeking ability and impact damage\n\nMooman:\n- Slot 7: improved scatter altfire behavior. Now its small projectiles can bounce up to 4 times b4 exploding\n- Some other improvements in programming (applied software engineering patterns where possible)\n- Slot 2: improved firing pattern\n- Slot 3: improved firing pattern\n- Items: proxymines, timebombs and grenades have improved explosion effects and\n  damages. Clone derpiness fixed. Clone movement speed increased. Clone AI improved.\n- NOW explosives work properly (derp)\n- Slot 6: improved laser trail effect\n- Slot 7: rebalanced it, and fixed altfire bug. Splash altfire cant push actors anymore\n  Ammo given changed to 50\n- Fist: increased its damage a bit, faster animation\n\nStrifeguy:\n- Pistol: due to popular request, old pistol sound is back\n- Slot 5: improved phosfire. Now it behaves quite similarly to Strife game\n- Fixed fire nades\n- Fixed damage range calculation\n- Sigil is now on slot 8\n\nCybermage:\n- Slot 5: increased impact damage, and reduced splash damage by the same amount\n- Unique: magic's now point their original names\n- Clip magic lasts longer\n\nLoWang:\n- Slot 5: slightly nerfed normal and seeker rockets damage (seriously it was WAY too powerful)\n- Slot 7: fixed a bug that prevent'd you from using circle magic again if you exit a level with its effect on\n- Nuke missile: first explosion deals full radius damage\n- Wang is now able to pick Nukes more than once\n- Fixed a bug that prevent'd wang from picking ammo 2 when ammo 3 was full and vice-versa\n- The chance of getting a seeker missile when picking Rocket Ammo has been lowered\n\nKatarn:\n- Slot 6: old behaviour is back\n- Slot 4: sightly buffed so slot 2 doesnt clash it\n\n----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------\nSamsara_ExtraHeroesv1.1ob3za\n\n- Better Dynamite system for caleb (some AEoD and ZBlood X/Addon stuff were used)\n- Caleb now can dual wield revolver.\n- Better Disruptor rips (by Jesh)\n- Fixed a bug with reflective stuff and lo wang katana and fists.\n- Lo wang clone should not kill allies anymore. (wang players may still getting harm!)\n- Lo wang sticky mines dont alert monsters until they explode and now should harm other wangs too (WHO PUT THIS HERE?!)\n- Fixed a bug with Cybermage, C7 and Mooman defense.\n- Strifguy's grenade launcher flames should not force radius damage anymore (it made it a broken op weapon)\n- Fixed a bug with reverso pill and armor modes. (by cyantusk)\n- Some small rebalance to mooman slot 3.\n- Grondoval's freeze spell now do full radius damage.\n- A small nerf to Lo Wang's slot 5 normal fire.\n- Sightly nerf on Eleena's slot 6.\n- Caleb's akimbo power now last for 1 minunte.\n- Caleb's tesla recived a small buff and normal projectiles spawn their proper tracer.\n- Caleb, Eleena, LoWang, Strifeguy, Doom64guy, Jack and Cybermage are able to use pistol ammo with samsara_pistolammo now.\n- Mooman's slot 1 now has a poison effect on monsters too.\n- Eleena's discs now should bounce in wall/roofs as how they did in Eradicator.\n\n----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------\nSamsara_ExtraHeroesv1.1ob3z3\n\n+ 1 New Class: Cybermage (made by Dynamo)\n\n* A new and fresh Lo Wang has joined the pack (made by IvanDobrovski, thank you man, this couldnt be done without you, ur the best!)\n\n* Eleena's Slot 7 +100/160+/200 dmg randomly for coop games, removed +FORCERADIUSDMG.\n* Eleena's boomerangs had been buffed.\n* Eleena now has a health bar.\n* Freeman's reloading bugs should be fixed, his reloading speed has been increased, some rebalance has been made too.\n* Mooman's Luck factor has been removed because it turned out to be bad at doom, now hes freed from bad luck. (By Cyantusk)\n* Mooman has new 5 types of Uniques, given randomly by an item generator. (By Cyantusk)\n* Mooman now can store medikits with \"Meditubes\".\n* Jack now has different player sprites! (Sprites provided by IvanDobrovski)\n* Jack's slot 5 homing ability has been reduced.\n* Jack's slot 2 has been buffed by a bit.\n* Jack's slot 1 flashes derping online had been addressed.\n* Grondoval's slot 5 homing ability has been removed.\n* Blake slot 6 sightly nerfed (damage -5)\n* Grondoval's slot 3 homing has been toned down, and damage was buffed by a bit.\n* Rebel moon commando now has a jetpack as one of his 2 uniques.\n* Rebel moon commando's slot 6 has been swapped with slot 4 and vice-versa.\n* Rebel moon commando's slot 7 has been buffed and does small explosions.\n* Rebel moon commando's slot 8 has been buffed, eats 20 ammo instead of 30, and now has a ripper ability (cant rip bosses).\n* Caleb's slot 7 > removed +FORCERADIUSDMG so it shouldnt be brokenly op anymore.\n* Caleb turrets point/score bug has been addressed.\n* Strifeguy's slot 5 (fire grenades) has been nerfed because it was brokenly op.\n* C7's slot 2 accuracy has been increased for coop games.\n* C7's slot 3 accuracy has been increased for coop games.\n* C7's slot 6 accuracy has been increased for coop games.\n* C7's mines are now shootable (DM modes only).\n\n----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------\n\nSamsara_ExtraHeroesv1.1ob3z22 (Credits and stuff Below)\n\n* Grondoval and Freeman joined the pack (classes made by Donald)\n* Lo Wang Class joined the pack (It contains Donald stuff/decorate, and Ivan's ZShadow stuff/decorate too! AEoD method for slot 7 was also used.)\n* EGON cannon was derping online, a band aid was needed for that.\n* Freeman has a new tipbox.\n* Better tipboxes for Mooman and Jack?\n\n----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------\n\nSamsara_ExtraHeroesv1.1ob3z21 (Credits and stuff Below)\n\n* A bug with freely and shotgun dropped from shotgunguy's has been addressed\n* A Katarn HUD detail has been addressed\n* A missing actor for mooman has been addressed\n\n- Thats it?\n\n----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------\n\nSamsara_ExtraHeroesv1.1ob3z2 (Credits and stuff Below)\n\n+ Wide-screen Weapon bars for Katarn and Mooman (made by Hiragamer)\n+ Better tipbox graphics for Katarn (made by Hiragamer)\n+ Using Zandronum guy player sprites for Jack temporary (made by PresidentPeople)\n+ Jack (Disruptor guy) joined the addons (made by Jesh, sounds ripped by Kaiser (and some recorded by me), HUD & Tipbox made by Hiragamer, credits for other ripped stuff goes to their respective authors { Special thanks to Dynamo })\n+ Kyle Katarn has joined the pack (Made by The_Riet) { Storm Trooper phase 1 sprites had been used as player sprites temporary [Sprites ripped by Crazy Ivan & recolored by Hiragamer] }\n+ A bunch of duplied actors and useless decorate stuff had been addressed/removed, other simple methods were used too.\n+ A temporay universal tipbox has been added to classes that lacks of one (made by Saltymancer Joel)\n+ Mooman (Aldus Kaden) has joined the pack (Made by Donald { I know that he said that he didnt want his addons to be added into a pack, BUT he allowed a friend and me to JUST add MOOMAN in the pack })\n+ Strifeguy tipbox! (Graphics made by The_Riet & Gardevoir and edited by Hiragamer, text by Saltymancer Joel)\n\n----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------\n\nSamsara_ExtraHeroesv1.1ob3z1\n\n+ A bunch of changes made by CakeDog (-Jes-) for Eleena, thanks dude!\n+ Eleena's Slot 7 now behaves as it should now.\n+ Added +BloodSplatter and removed +BloodlessImpact to Freely's slot 3, 4 and 6, so now he can enjoy the bloody gore effects.\n+ Some messed decorate stuff were adressed and fixed.\n+ Freely's Hand of God now behave as it should.\n+ LDF Commando has a new and accurate Tipbox (made by Gundere), and his slot 2, 7 and 8 were buffed.\n+ Eleena's Boomerangs should not (i hope) spam boomerang ammo indefinitely anymore.\n+ A \"Band Aid\" was needed to fix Caleb Turrets.\n+ +20 damage on Caleb's Dynamites (a long time request)\n+ Better BJ player sprites (Credits goes to Mason, the firing and knife rotations were made by Ivan Lisanti. Recolored by Hiragamer & Jesh)\n\n----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------\n\nSamsara_ExtraHeroesv1.1ob3z\n\n+ 1 New Hero: Rebel Moon Rising Commando (Made by Jesh & Hiragamer)\n  * (His weapon tipbox will be added in the future, alongside with Eleena's weapon tipbox)\n\n- Caleb now gib death enemies with napalm, tesla alt, dynamites and sometimes with the life leech.\n- Space Seal now has a smaller HUD & new mugshots.\n- Blake now has a smaller HUD.\n- Freely now has a Weapon Bar.\n- Each Class now has a wide screen (856x480) weapon bar. (Everything made by Hiragamer)\n- Eleena's slot 7 behaviour cannot be replicated at the moment, so it will eat less ammo than it should temporary.\n- BJ now has new \"Ouch\" and \"Side Pain\" mugshot frames (Made by Hiragamer)\n\n----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------\n\nSamsara_ExtraHeroesv1.1ob3xy\n\n* Fixed the infinite ammo for space seal in single player.\n* Space Seal accuracy has been lowered.\n\n+ Freely now has a different HUD bar (Graphics made by Hiragamer).\n+ Eleena now has her proper slot 7 weapon (it do not work as it should, since zandronum doesnt handle the required features yet).\n+ Eleena now has a better weapon bar (Graphics made by Hiragamer).\n\n----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------\n\nSamsara_ExtraHeroesv1.1ob3x\n\n* Fixed a problem with Death states and Bloody effects\n* Some balance changes on Space seal and Freely's slot 4\n\n- Made this compatible with samsara 0.31-beta.\n- Freely now has a knife as fist to make him more strife-friendly.\n- Freely's Drunk Missile is now slot 6, and Split Missile is slot 4.\n- Some other minor changes.\n- Working Strife's HP & Armor bars (not at a 100%)\n----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------\n\nSamsara_ExtraHeroesv1.1ob2\n\n- *Some little annoying bug with caleb effect's were just fixed.\n- *Some other changes were made too.\n- +Caleb and Eleena now play their Enter sounds when spawning.\n- +Added some taunts to Caleb.\n- +Freely's slot 7 was buffed.\n\n----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------\n\nSamsara_ExtraHeroesv1.1o\n\nThis contains:\n\n- Better weapon bar for Blake, Caleb and Space Seal (everything was made by Hiragamer)\n- Better effect for Caleb's pistol?\n- Eleena now has a new slot 3, and her Flame Thrower has been replaced with the Napalm Charge.\n- Better Caleb graphic formats and some effects and stuff? (the effects were intended to similate the blood gameplay)\n- Eleena now has a fire death animation and some changes on her taunts were made too.\n- Some better fonts for Eleena's HP & Armor.\n- Blake can now Wolf-Retromovement.\n- Blake's bar doesnt look that taller anymore (at least) (graphics made by Hiragamer)\n- Strifeguy now recives randomly the Scanner or a Teleport Beacon when picking a berserk.\n\nStill missing and to-do list:\n\n- Keep waiting until zandro handle more features.\n- Punchdrunk weapons.\n- Tipboxes for Eleena and Strifeguy.\n\n----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------\n\nSamsara_ExtraHeroesv1.1 (Yeah, no more Samsara Addons).\n\nThis contains:\n\n- Better player & pickup sprites for Eleena.\n- C7 Class slot 4 speed work as in original game.\n- Tried to rebalance (duh) Caleb (Jezz, hes impossible to balance...)\n- Some other minor fixes.\n- *Added C7 class a HUD (HUD made by BouncTEM / the mugshot frames are from the Corridor 7 TC, all credit's goes to their respective authors)\n- *The C7 HUD was polished (I made some graphics, edited the statusbar, mugshots & weaponbar)\n- Added a HUD for Strifeguy (The graphics were made by The_Riet).\n- IPFreely now has a statusbar. (At least it doesnt have the ugly no-clipping messed look anymore, {Is this some kind-of-like coop bar from original Rott?})\n- Added friendly monster for IPFreely (Low Guard used from Return of the Triad (Credit's goes to ELZEE & Respective Authors, some extra attack, sight, death, etc.\n\t\t\t\t\t\t\t\t\t   sounds were used from the Rott goddies pack (credit's goes to respective authors & Apooge; also, i made the full firing rotation frames.)))\n- Better weapon 3 sprites for Blake Stone (Sprites made by Dynamo).\n- Added friendly monster for Eleena (Monster frames & some projectiles ripped by Diodeus, i ripped the rest graphics and sounds (God, rip sprites from Eradicator is a REALLY BIG TORTURE)).\n- Added friendly monster for SpaceSeal. (i made the full firing rotation frames; Graphics & sight sound taken from the Corridor 7 TC, i recorded the firing & death sounds too (Thanks for the tip BouncyTEM))\n- Added friendly monster for Caleb (Sprites, code, etc. are from IvanDobrovski's ZBlood X Addon).\n- Added friendly monster for Blake Stone (i made the full firing rotation frames; Graphics & sounds taken from the Blake Stone Demo TC, all credit's goes to their respective authors).\n- The Blake Stone HUD was edited (it isnt that taller as before).\n- Added friendly monster for StrifeGuy. (Made by Gardevoir)\n- Eleena now has a HUD.\n- Caleb now has an upper bar (i made & edited some of the graphics).\n- Some weapon effects for Caleb were polished (Code used from the ZBlood X addon by IvanDobrovski).\n\n* Note 1: Punchdrunk isnt made yet because im out of time.\n\n* Note 2: Im trying to fill every missing thing, so i wish that this\n\t\t  wont feel incomplete anymore. (Please, check Note 1*)\n\n* Note 3: I hope that this is compatible with Hexen & Strife (wew) now.\n\n* Note 4: The Eradicator addon could have a lot of better effects & visual things, but some of the required graphics\n\t\t  were just impossible to rip.\n\n* Note 5: Tipboxes for Strifeguy and Eleena will be included in the next version of this.\n\n* Note 6: If something isnt working well, please let me know! (Any feedback will be appreciated too!)\n\n----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------"
      },
      {
        "source": "pk3",
        "name": "Decorate/Bstone/instagib.txt",
        "contents": "actor \"Advanced Auto Charge Pistol\": InstantSwitchWeapon\n{\n    Weapon.KickBack 1899\n    Weapon.SlotNumber 0\n    Inventory.PickUpSound \"wolfen/knifeget\"\n    Obituary \"%k \\cvovercharged\\c- %o \\cvwith the Advanced Auto Charge Pistol.\\c-\"\n    +DONTBOB\n    +INVENTORY.UNDROPPABLE\n\t+WEAPON.NOAUTOAIM\n    Weapon.YAdjust 11\n    States\n    {\n      Ready:\n        BPI3 A 1 A_WeaponReady\n        loop\n\n      Fire:\n        BPI3 B 3\n\t\tTNT1 A 0 A_PlayWeaponSound(\"BPistol/Fire\")\n\t\tBPI3 C 3 BRIGHT A_FireBullets(0,0,2,10000,\"BlankPuffInstagib\", FBF_NORANDOM) //Blazko one.\n        BPI3 DE 4\n\t\tBPI3 A 15\n        Goto Ready\n    }\n}"
      },
      {
        "source": "pk3",
        "name": "Decorate/Bstone/Pistol.txt",
        "contents": "actor \"Auto Charge Pistol\": InstantSwitchWeapon\n{\n    Weapon.SelectionOrder 1899\n    Weapon.SlotNumber 1\n    Inventory.PickUpSound \"wolfen/knifeget\"\n    Obituary \"%k \\cvovercharged\\c- %o \\cvwith the Auto Charge Pistol.\\c-\"\n    Inventory.PickupMessage \"You got an Auto Charge Pistol!\"\n    Weapon.AmmoUse 0\n    Weapon.AmmoGive 0\n    +DONTBOB\n    +INVENTORY.UNDROPPABLE\n    +WEAPON.WIMPY_WEAPON\n\t+NOALERT\n\t-EXTREMEDEATH\n\t+NOEXTREMEDEATH\n    Weapon.YAdjust 11\n    States\n    {\n      Spawn:\n        BWP1 A -1\n        Loop\n      Ready:\n        BPIS A 1 A_WeaponReady\n        loop\n      Fire:\n        TNT1 A 0 A_JumpIfInventory(\"CoopModeOn\",1,\"CoopFire\")\n        BPIS B 3\n\t\tTNT1 A 0 A_PlayWeaponSound(\"BPistol/Fire\")\n\t\tBPIS C 3 BRIGHT A_FireCustomMissile(\"BlakeBullet1\",0,0,0,1)\n        BPIS DE 4\n\t\tBPIS A 15\n        Goto Ready\n      CoopFire:\n\t\tBPIS B 3\n\t\tTNT1 A 0 A_PlayWeaponSound(\"BPistol/Fire\")\n        BPIS C 3 BRIGHT A_FireCustomMissile(\"BlakeBullet1Coop\",0,0,0,1)\n        BPIS DE 4\n\t\tBPIS A 15\n        Goto Ready\n    }\n}\n\nactor BlankPuffBlake: BlankPuff { DamageType \"BlakeBullet\" }\n\nactor BlakeBullet1: FastProjectile\n{\n    Damage (25)\n    Radius 1\n    Height 1\n    Speed 300\n    Projectile\n    Renderstyle \"Normal\"\n    DamageType \"BlakeBullet\"\n    +BLOODSPLATTER\n    +NOTIMEFREEZE\n\t-EXTREMEDEATH\n\t+NOEXTREMEDEATH\n    Alpha 1.0\n    States\n    {\n      Spawn:\n        TNT1 A 1\n        loop\n\n      Death:\n        TNT1 A 1\n        stop\n    }\n}\n\nactor BlakeBullet1Coop: BlakeBullet1 { Species \"Player\" +THRUSPECIES Damage (25+random(5,0)) }"
      },
      {
        "source": "pk3",
        "name": "Decorate/Bstone/Player.txt",
        "contents": "Actor BlakeClass : Inventory { -INVBAR +INVENTORY.UNDROPPABLE Inventory.MaxAmount 1 }\n\nActor BlakeStone : PlayerPawn\n{\n\tPlayer.Jumpz 9 // Default is 8\n\tPlayer.SoundClass \"blake\"\n\tPlayer.DisplayName \"BlakeStone\"\n\tPlayer.StartItem \"Auto Charge Pistol\"\n\tPlayer.StartItem \"IsSamsaraClass\", 1\n\tPlayer.StartItem \"BlakeClass\", 1\n    Player.StartItem \"CanWolfMovement\", 1\n\tPlayer.StartItem \"Pistol\", 0\n\tPlayer.ColorRange 112, 127\n\tDamageFactor \"PhosFireCoop\", 0.0\n    DamageFactor \"RMR-BigPlasma\", 0.85\n\tDamageFactor \"SWNukeCoop\", 0.0\n\tDamageFactor \"SWRailgunCoop\", 0.0\n\tDamageFactor \"SWFlame2Coop\", 0.0\n\tDamageFactor \"CMDMGSHIT\", 0.0\n    DamageFactor \"C7MineBoom\", 0.0\n\tDamageFactor \"Mace\", 1.1\n\tDamageFactor \"PhosFireCoop\", 0.0\n    DamageFactor \"Telefrag\", 2.0\n    DamageFactor \"PoisonCloud\", 1.85\n    DamageFactor \"Wraithverge\", 1.0\n    DamageFactor \"DragonClaw\", 1.0\n    DamageFactor \"MarathonPistol\", 1.0\n    DamageFactor \"Pistol\", 1.0\n    DamageFactor \"DoomFist\", 1.0\n    DamageFactor \"ZorchPistol\", 1.0\n    DamageFactor \"BFG\", 1.0\n    DamageFactor \"BFGSpray\", 1.0\n    DamageFactor \"Normal\", 1.0\n    DamageFactor \"Zorch\", 1.0\n    DamageFactor \"PhasingZorch\", 1.0\n    DamageFactor \"Ice\", 1.0\n    DamageFactor \"Fire\", 1.0\n    DamageFactor \"Slime\", 0.998\n    DamageFactor \"Disintegrate\", 1.0\n    DamageFactor \"Poison\", 1.0\n    DamageFactor \"WolfenFlamethrower\", 1.0\n    DamageFactor \"DukeDamage\", 1.0\n    DamageFactor \"DukeExplosive\", 1.0\n    DamageFactor \"DukeSpectral\", 1.0\n    DamageFactor \"MightyBoot\", 1.3\n    DamageFactor \"DukeIce\", 1.0\n\n    DamageFactor \"DukePistol\", 1.0\n    DamageFactor \"Explosive\", 1.015\n    DamageFactor \"MarathonFusion\", 1.0\n    DamageFactor \"DoomPlasma\", 0.997\n    DamageFactor \"CorvusCrossbow\", 1.0\n    DamageFactor \"CorvusHellstaff\", 1.0\n\tDamageFactor \"CorvusHellstaffTomed\", 1.0\n    DamageFactor \"MarathonPlasma\", 1.0\n    DamageFactor \"BJSpear\", 1.0\n    DamageFactor \"DoomCacodemon\", 1.025\n    DamageFactor \"DoomHellNoble\", 1.0\n    DamageFactor \"DoomSpiderPlasma\", 0.998\n    DamageFactor \"DoomTheseGuysAreTheBest\", 1.0\n    DamageFactor \"HereNitrogolem\", 1.0\n    DamageFactor \"HereAxeGreen\", 1.0\n    DamageFactor \"HereAxeRed\", 1.0\n    DamageFactor \"Wizard\", 1.0\n    DamageFactor \"HereLichWind\", 1.099\n    DamageFactor \"HereDsparil\", 1.0\n    DamageFactor \"HexBishop\", 1.0\n    DamageFactor \"HexSlaughtaur\", 1.040\n    DamageFactor \"HexGreenFire\", 1.0\n    DamageFactor \"HexStalkerShot\", 1.0\n    DamageFactor \"HexHeresiarchPurple\", 1.090\n    DamageFactor \"WMCBeam\", 0.75\n    DamageFactor \"WMCNade\", 0.75\n    DamageFactor \"QuakePistol\", 1.0\n    DamageFactor \"NotQuadded\", 1.0\n    DamageFactor \"SpectralNoQuad\", 1.0\n\n\tDamageFactor \"MarathonStun\", 1.1\n    DamageFactor \"QuakeFire\", 1.0\n\tDamageFactor \"FireExplosive\", 1.0\n\n\tDamageFactor \"PunchDagger\", 0.9\n\tDamageFactor \"ElectricBolt\", 1.0\n\tDamageFactor \"PoisonBolt\", 1.0\n\tDamageFactor \"MiniExplosive\", 1.0\n\tDamageFactor \"StrifeExplosive\", 1.0\n\tDamageFactor \"StrifeRebelBullet\", 1.0\n\n    DamageFactor \"Kamikaze\", 1.33333333333\n    DamageFactor \"ZorchKamikaze\", 1.33333333333\n\tDamageFactor \"EnemyInfightDamage\", 0.0\n\n\tDamagefactor \"RottExplosive\", 1.0\n\tDamageFactor \"RottFire\", 1.0\n\tDamageFactor \"RottBullet\", 1.0\n\tDamageFactor \"BlakePlasma\", 1.0\n\tDamageFactor \"BlakeBullet\", 1.0\n\tDamageFactor \"Dynamite\", 1.0\n\tDamageFactor \"LifeLeech\", 1.0\n\tDamageFactor \"Tesla\", 1.0\n\tDamageFactor \"CalebBullet\", 1.0\n\tDamageFactor \"CalebNapalm\", 1.0\n\tDamageFactor \"CalebFire\", 1.0\n    DamageFactor \"EradCoopGreenFire\", 0.0\n\tDamageFactor \"DCannonProj\", 1.3 //Buttusk: Added this\n\tDamageFactor \"EradCoopExplosive2\", 0.0\n\tDamageFactor \"BCannonProj\", 0.75\n\tDamageFactor \"SWStickyCoop\", 0.0\n\tBloodType \"SamsaraBloodyHellBlood\"\n\n    +NOSKIN\n    -DONTBLAST\n    -THRUSPECIES\n    Species \"Player\"\n\n\tstates\n\t{\n\t\tSpawn:\n        TNT1 A 0 A_TakeInventory(\"WolfCheckMoving\")\n        BSTN A 1 A_JumpIfInventory(\"WolfMoving\", 1, \"See\")\n\t\tLoop\n\n\t\tSee:\n        BSTN BBBBCCCCDDDDEEEE 1 A_GiveInventory(\"WolfCheckMoving\")\n        Loop\n\n\t\tPain:\n\t\tBSTN BCDE 4\n\t\tGoto Spawn\n\n\t  Missile:\n\t\tBSTN F 2\n\t\tBSTN GH 3 BRIGHT\n\t\tGoto Spawn\n\n\tPain.LifeLeech:\n\t\tTNT1 A 0 A_GiveToTarget(\"SerpentHealth\", random(1,2))\n\t\tTNT1 A 0 A_GiveToTarget(\"HealthBonus\",1)\n\tGoto Pain\n\n      XDeath:\n\t  Death:\n\t\tTNT1 A 0 ACS_ExecuteAlways(SAMSARA_CLIENT_DECORATE,0,11)\n\t  Death2:\n\t\tBSTN J 8\n\t\tBSTN K 8 A_PlayerScream\n\t\tBSTN L 8 A_NoBlocking\n\t\tBSTN M 8\n\t\tBSTN N -1\n\t   Stop\n\t\tPain:\n\t\tBSTN I 6 A_PAIN\n\t\tGoto Spawn\n\n      Death.DukeIce:\n        TNT1 A 0 A_Jump(218,\"Ice\")\n        TNT1 A 0 A_GiveToTarget(\"DukeDMTauntDuke\",1)\n        goto Ice\n\n      Ice:\n      Death.HexenIce:\n      Death.Ice:\n        BSTN I 5 A_GenericFreezeDeath\n        BSTN I 1 A_FreezeDeathChunks\n        Wait\n\n\t   Death.RottDisintegrate:\n\t\tTNT1 A 0 A_Scream\n\t\tTNT1 A 5 A_SpawnItem(\"RGodModeDeath\")\n\t\tBLAN A -1\n\t\tstop\n\n\t   Death.RottFire:\n\t    TNT1 A 0 A_Scream\n\t\tske7 A 0 A_playsound(\"gen/burned\")\n\t\tske7 ABCDEFGHIJKLMNOPQRSTUVWXYZ 2 bright\n\t\tskex ABCDEFGHIJKL 2 bright\n\t\tskex M 0 A_playsound(\"gen/skel\")\n\t\tskex MNOPQRSTUV 3 bright\n\t\tskex V -1 a_fall\n\t   Stop\n\n\t   Death.RottExplosive:\n\t       GUTS A 2 ACS_ExecuteAlways(SAMSARA_CLIENT_DECORATE,0,13)\n\t   KeepXDeathforFreely:\n\t\t   GUTS A 1 A_PlaySound(\"Rott/gibbed\")\n\t\t   TNT1 A 0 A_Jump(96, 2)\n\t\t   TNT1 A 0 A_GiveToTarget(\"LudicrousGibsItem\", 1)\n\t\t   GUTS AAAAAAAAAAAAAAAAAAAAAAA 0 A_custommissile(\"wallgib\",32.0, 0, random(0,360), CMF_AIMDIRECTION, random(0,45))\n\t\t   GUTS DDDDDDDDDDDDDDDDDDDDDDD 0 A_SpawnItemex (\"giblets\",0, 0, 32, random(3.0,5.0),random(3.0,5.0),random(0.0,10.0),random(0.0,360.0), SXF_ABSOLUTEANGLE , 0)\n\t\t   GUTS DDDD 0 A_SpawnItemex (\"giblim\",0, 0, 32, random(3.0,5.0),random(3.0,5.0),random(3.0,5.0),random(0.0,360.0), SXF_ABSOLUTEANGLE , 0)\n\t\t   GUTS DDDD 0 A_SpawnItemex (\"gibpin\",0, 0, 32, random(3.0,5.0),random(3.0,5.0),random(3.0,5.0),random(0.0,360.0), SXF_ABSOLUTEANGLE , 0)\n\t\t   GUTS DD 0 A_SpawnItemex (\"gibarm\",0, 0, 32, random(3.0,5.0),random(3.0,5.0),random(0.0,10.0),random(0.0,360.0), SXF_ABSOLUTEANGLE , 0)\n\t\t   GUTS D 0 A_SkuLLPOP (\"Playerhead\")\n\t\t   GUTS DD 0 A_SpawnItemex (\"gibhip\",0, 0, 32, random(3.0,5.0),random(3.0,5.0),random(0.0,10.0),random(0.0,360.0), SXF_ABSOLUTEANGLE , 0)\n\t\t   GUTS D 0 A_SpawnItemex (\"gibhum\",0, 0, 32, random(3.0,5.0),random(3.0,5.0), random(0.0,10.0),random(0.0,360.0), SXF_ABSOLUTEANGLE , 0)\n\t\t   GUTS DD 0 A_SpawnItemex (\"gibleg\",0, 0, 32, random(3.0,5.0),random(3.0,5.0),random(0.0,10.0),random(0.0,360.0), SXF_ABSOLUTEANGLE , 0)\n\t\t   GUTS DDDD 0 A_SpawnItemex (\"giblim\",0, 0, 32, random(3.0,5.0),random(3.0,5.0),random(0.0,10.0),random(0.0,360.0), SXF_ABSOLUTEANGLE , 0)\n\t\t   GUTS DDDD 0 A_SpawnItemex (\"gibpin\",0, 0, 32, random(3.0,5.0),random(3.0,5.0),random(0.0,10.0),random(0.0,360.0), SXF_ABSOLUTEANGLE , 0)\n\t\t   GUTS DD 0 A_SpawnItemex (\"gibribs\",0, 0, 32, random(3.0,5.0),random(3.0,5.0),random(0.0,10.0),random(0.0,360.0), SXF_ABSOLUTEANGLE , 0)\n\t\t   GUTS BCDEFGHIJK 5 A_Fall\n\t\t   GUTS L -1\n\t\t   Stop\n\n\t  // Added\n\n\t  Death.Dynamite:\n\t  Death.LifeLeech:\n\t  Death.CalebBullet:\n\t  Death.CalebNapalm:\n\t  Death.CalebFire:\n\t  Death.Tesla:\n\t  Death.Vodoo:\n\t\tTNT1 A 0 A_Jump(218, \"Death\")\n\t\tTNT1 A 0 A_GiveToTarget(\"CalebDMTaunt1\", 1)\n\t  Goto Death\n\n      CoOpModeOn:\n        TNT1 A 0\n        TNT1 A 0 A_ChangeFlag(\"THRUSPECIES\",1)\n        TNT1 A 0 A_ChangeFlag(\"DONTBLAST\",1)\n        CLER A 1\n        goto See\n\n\t  Death.DukeDamage:\n      Death.DukePistol:\n        TNT1 A 0 A_Jump(218,\"Death\")\n        TNT1 A 0 A_GiveToTarget(\"DukeDMTaunt1\",1)\n        goto Death\n\n      Death.DukeExplosive:\n        TNT1 A 0 A_JumpIfHealthLower(-5,\"DukeGibStart\")\n        goto Death.DukeDamage\n\n      DukeGibStart:\n\t\tBSTN I 1\n        TNT1 A 0 A_UnsetSolid\n        TNT1 A 0 A_PlaySound(\"duke/enemygib\")\n        TNT1 A 0 A_SpawnDebris(\"DukeGibs1\")\n        TNT1 A 0 A_SpawnDebris(\"DukeGibs2\")\n        TNT1 A 0 A_SpawnDebris(\"DukeGibs3\")\n        TNT1 A 0 A_SpawnDebris(\"DukeGibs4\")\n        TNT1 A 0 A_SpawnDebris(\"DukeGibs5\")\n        TNT1 A 0 A_SpawnDebris(\"DukeGibs6\")\n        TNT1 A 0 A_Jump(96,\"DukeXDeath\")\n        TNT1 A 0 A_GiveToTarget(\"DukeDMTaunt1\",1)\n      DukeXDeath:\n\t\tTNT1 A 0 ACS_ExecuteAlways(SAMSARA_CLIENT_DECORATE,0,10)\n\t  DukeXDeath2:\n        BSTN J 5 A_PlayerScream\n        BSTN K 5 A_NoBlocking\n        BSTN L 5\n        BSTN M 4\n        BSTN N -1\n        Stop\n\n\t  DeathBrutal:\n\t    TNT1 A 0\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RedMistTrail\",random(-10,10),random(-10,10),random(12,40),random(-400,400)/100.00,random(-400,400)/100.00,random(300,600)/100.00,random(-180,180),160)\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"BrutalTinyBone\",random(-5,5),random(-5,5),random(12,40),random(-200,200)/100.00,random(-200,200)/100.00,random(300,800)/100.00,random(-180,180),160)\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"BrutalChunkTinier\",random(-10,10),random(-10,10),random(12,40),random(-400,400)/100.00,random(-400,400)/100.00,random(300,600)/100.00,random(-180,180),160)\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"BrutalChunkTiny\",random(-10,10),random(-10,10),random(12,40),random(-400,400)/100.00,random(-400,400)/100.00,random(300,600)/100.00,random(-180,180),160)\n\t\tTNT1 A 0 A_SpawnItemEx(\"RedMistIntenseTrail\",random(-10,10),random(-10,10),random(12,40),random(-400,400)/100.00,random(-400,400)/100.00,random(300,600)/100.00,random(-180,180),160)\n\t\tTNT1 AA 0 A_SpawnItemEx(\"Switchable_FlyingBlood\",random(-10,10),random(-10,10),random(12,40),random(-350,350)/100.00,random(-350,350)/100.00,random(300,700)/100.00,random(-180,180),160)\n\t\tTNT1 A 0 A_SpawnItemEx(\"BrutalOnlineSound2\",0,0,0,0,0,0,0,160)\n        goto Death2\n\n\t  DeathHappyfun:\n\t    TNT1 A 0\n\t\tTNT1 AAAAA 0 A_SpawnItemEx(\"RainbowSparkleSound\",random(-10,10),random(-10,10),random(32,40),0,0,0,0,32)\n\t\tTNT1 AAAA 0 A_SpawnItemEx(\"WhiteSpark\",0,0,random(32,40),random(-60,60)/20.0,random(-60,60)/20.0,random(-40,40)/20.0,random(-180,180),32)\n\t\tTNT1 A 0 A_SpawnItemEx(\"RainbowSparkHuge\",0,0,random(32,40),random(-60,60)/20.0,random(-60,60)/20.0,random(-40,40)/20.0,random(-180,180),32)\n\t\tTNT1 AAAAAA 0 A_SpawnItemEx(\"RainbowSpark\",0,0,random(32,40),random(-60,60)/20.0,random(-60,60)/20.0,random(-40,40)/20.0,random(-180,180),32)\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"RainbowSparkTiny\",random(-5,5),random(-5,5),random(25,30),random(-80,80)/10.00,random(-80,80)/10.0,random(-3,3),random(-180,180),160)\n\t\tgoto Death2\n\n\t  XDeathBrutal:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_SpawnItemEx(\"BrutalChunkBouncy1\",random(-10,10),random(-10,10),random(12,40),random(-700,700)/100.00,random(-700,700)/100.00,random(600,1400)/100.00,random(-180,180),160)\n\t\tTNT1 A 0 A_SpawnItemEx(\"BrutalChunkBouncy2\",random(-10,10),random(-10,10),random(12,40),random(-700,700)/100.00,random(-700,700)/100.00,random(600,1400)/100.00,random(-180,180),160)\n\t\tTNT1 A 0 A_SpawnItemEx(\"BrutalChunkBouncy3\",random(-10,10),random(-10,10),random(12,40),random(-700,700)/100.00,random(-700,700)/100.00,random(600,1400)/100.00,random(-180,180),160)\n\t\tTNT1 A 0 A_SpawnItemEx(\"BrutalBrownOrgan\",random(-10,10),random(-10,10),random(12,40),random(-700,700)/100.00,random(-700,700)/100.00,random(600,1400)/100.00,random(-180,180),160)\n\t\tTNT1 A 0 A_SpawnItemEx(\"BrutalRedOrgan\",random(-10,10),random(-10,10),random(12,40),random(-700,700)/100.00,random(-700,700)/100.00,random(600,1400)/100.00,random(-180,180),160)\n\t\tTNT1 AAAA 0 A_SpawnItemEx(\"BrutalChunk\",random(-10,10),random(-10,10),random(12,40),random(-500,500)/100.00,random(-500,500)/100.00,random(300,1000)/100.00,random(-180,180),160)\n\t\tTNT1 AA 0 A_SpawnItemEx(\"BrutalChunkHuge\",random(-10,10),random(-10,10),random(12,40),random(-700,700)/100.00,random(-700,700)/100.00,random(600,1400)/100.00,random(-180,180),160)\n\t\tTNT1 A 0 A_SpawnItemEx(\"BrutalSkull\",0,0,56,random(-700,700)/100.00,random(-700,700)/100.00,random(600,1400)/100.00,random(-180,180),160)\n\t\tTNT1 AAAAAA 0 A_SpawnItemEx(\"BrutalTinyBone\",random(-5,5),random(-5,5),random(12,40),random(-400,400)/100.00,random(-400,400)/100.00,random(300,800)/100.00,random(-180,180),160)\n\t\tTNT1 AAAA 0 A_SpawnItemEx(\"BrutalTinyBouncyBone\",random(-5,5),random(-5,5),random(12,40),random(-400,400)/100.00,random(-400,400)/100.00,random(300,800)/100.00,random(-180,180),160)\n\t\tTNT1 AAAAAAAAAA 0 A_SpawnItemEx(\"RedMist\",random(-10,10),random(-10,10),random(12,40),random(-800,800)/100.00,random(-800,800)/100.00,random(600,1200)/100.00,random(-180,180),160)\n\t\tTNT1 AAAAAAAAAA 0 A_SpawnItemEx(\"BrutalChunkTiny\",random(-10,10),random(-10,10),random(12,40),random(-800,800)/100.00,random(-800,800)/100.00,random(600,1200)/100.00,random(-180,180),160)\n\t\tTNT1 AAAAA 0 A_SpawnItemEx(\"RedMistIntense\",random(-10,10),random(-10,10),random(12,40),random(-800,800)/100.00,random(-800,800)/100.00,random(600,1200)/100.00,random(-180,180),160)\n\t\tTNT1 AAAAAAAAAAAAAAA 0 A_SpawnItemEx(\"Switchable_FlyingBlood\",random(-10,10),random(-10,10),random(12,40),random(-700,700)/100.00,random(-700,700)/100.00,random(600,1400)/100.00,random(-180,180),160)\n\t\tTNT1 A 0 A_SpawnItemEx(\"BrutalOnlineSound\",0,0,0,0,0,0,0,160)\n\t\tgoto DukeXDeath2\n\n\t  XDeathHappyfun:\n\t    TNT1 A 0\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"RainbowSparkleSound\",random(-10,10),random(-10,10),random(32,40),0,0,0,0,32)\n\t\tTNT1 AAAA 0 A_SpawnItemEx(\"WhiteSpark\",0,0,random(32,40),random(-60,60)/20.0,random(-60,60)/20.0,random(-40,40)/20.0,random(-180,180),32)\n\t\tTNT1 AAAAA 0 A_SpawnItemEx(\"RainbowSparkHuge\",0,0,random(32,40),random(-60,60)/20.0,random(-60,60)/20.0,random(-40,40)/20.0,random(-180,180),32)\n\t\tTNT1 AAAAAAA 0 A_SpawnItemEx(\"RainbowSpark\",0,0,random(32,40),random(-60,60)/20.0,random(-60,60)/20.0,random(-40,40)/20.0,random(-180,180),32)\n\t\tTNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx(\"RainbowSparkTiny\",random(-5,5),random(-5,5),random(25,30),random(-80,80)/10.00,random(-80,80)/10.0,random(-3,3),random(-180,180),160)\n\t\tTNT1 AAAA 0 A_SpawnItemEx(\"FancyWhiteSmoke\",random(-10,10),random(-10,10),random(-10,-10),random(-200,200)/100.00,random(-200,200)/100.00,random(200,600)/100.00,random(-180,180),160)\n\t\tTNT1 A 0 A_SpawnItemEx(\"HappyOnlineSound\",0,0,0,0,0,0,0,160)\n\t\tgoto DukeXDeath2\n\n\t  XDeathNashgore:\n\t    TNT1 A 0\n\t    TNT1 A 0 A_SpawnItemEx(\"NashGore_Gib9\",0,0,0,random(-350,350)/100.00,random(-350,350)/100.00,random(500,1000)/100.00,random(-180,180),33)\n\t    TNT1 A 0 A_SpawnItemEx(\"NashGore_Gib10\",0,0,0,random(-350,350)/100.00,random(-350,350)/100.00,random(500,1000)/100.00,random(-180,180),33)\n\t    TNT1 AA 0 A_SpawnItemEx(\"NashGore_Gib11\",0,0,0,random(-350,350)/100.00,random(-350,350)/100.00,random(500,1000)/100.00,random(-180,180),33)\n\t    TNT1 AA 0 A_SpawnItemEx(\"NashGore_GibGenerator\",0,0,0,0,0,0,0,33)\n        BSTN J 5 A_PlayerScream\n\t    TNT1 AA 0 A_SpawnItemEx(\"NashGore_GibGenerator\",0,0,0,0,0,0,0,33)\n        BSTN K 5 A_NoBlocking\n\t    TNT1 AA 0 A_SpawnItemEx(\"NashGore_GibGenerator\",0,0,0,0,0,0,0,33)\n        BSTN L 5\n\t    TNT1 AA 0 A_SpawnItemEx(\"NashGore_GibGenerator\",0,0,0,0,0,0,0,33)\n        BSTN M 5\n        BSTN N -1\n        stop\n\n      Death.ZorchPistol:\n      Death.Zorch:\n\t  Death.ZorchKamikaze:\n      Death.PhasingZorch:\n      Death.ZorchSpectral:\n        TNT1 A 0 A_Stop\n        TNT1 A 0 A_PlaySoundEx(\"chex/zorch\",\"soundslot5\",0,0)\n        BSTN I 3 A_SpawnItem(\"ZorchEffectSmall\")\n        BSTN I 3 A_SetTranslucent(0.9,0)\n        BSTN A 0 A_PlayerScream\n        BSTN I 3 A_SetTranslucent(0.8,0)\n        BSTN A 0 A_NoBlocking\n        BSTN I 3 A_SetTranslucent(0.7,0)\n        BSTN I 3 A_SetTranslucent(0.6,0)\n        BSTN I 3 A_SetTranslucent(0.5,0)\n        BSTN I 3 A_SetTranslucent(0.4,0)\n        BSTN I 3 A_SetTranslucent(0.3,0)\n        BSTN I 3 A_SetTranslucent(0.2,0)\n        BSTN I 3 A_SetTranslucent(0.1,0)\n        ACLO E 1 A_SetTranslucent(1,0)\n        ACLO E -1\n        stop\n\n      Death.EradDisc:\n\t  Death.EradShock:\n\t  Death.EradPiercingDart:\n\t  Death.EradExplosive:\n\t  Death.EradNova:\n\t  Death.EradGreenFire:\n\t  Death.EradCoopGreenFire:\n\t  Death.EradExplosive2:\n\t\tTNT1 A 0 A_Jump(218, \"Death\")\n\t\tTNT1 A 0 A_GiveToTarget(\"EleenaDMTaunt1\", 1)\n\t  Goto Death\n\n      Disintegrate:\n        TNT1 A 0 A_GiveInventory(\"EnemyZorched\",1)\n        TNT1 A 0 A_NoBlocking\n        TNT1 A 0 A_ChangeFlag(\"DONTGIB\",1)\n        TNT1 A 0 A_SpawnItemEx(\"BlakeDisintegrate\",0,0,5,0,0,0,0,32)\n        ACLO E 5 A_PlayerScream\n        ACLO E -1\n        stop\n\n\t  XDeathNashgoreType2:\n\t    TNT1 A 0\n\t    TNT1 A 0 A_SpawnItemEx(\"NashGore_Gib9\",0,0,0,random(-350,350)/100.00,random(-350,350)/100.00,random(500,1000)/100.00,random(-180,180),33)\n\t    TNT1 A 0 A_SpawnItemEx(\"NashGore_Gib10\",0,0,0,random(-350,350)/100.00,random(-350,350)/100.00,random(500,1000)/100.00,random(-180,180),33)\n\t    TNT1 AA 0 A_SpawnItemEx(\"NashGore_Gib11\",0,0,0,random(-350,350)/100.00,random(-350,350)/100.00,random(500,1000)/100.00,random(-180,180),33)\n\t    TNT1 AA 0 A_SpawnItemEx(\"NashGore_GibGenerator\",0,0,0,0,0,0,0,33)\n        TNT1 A 0\n\t    TNT1 AA 0 A_SpawnItemEx(\"NashGore_GibGenerator\",0,0,0,0,0,0,0,33)\n        TNT1 A 0\n\t    TNT1 AA 0 A_SpawnItemEx(\"NashGore_GibGenerator\",0,0,0,0,0,0,0,33)\n        TNT1 A 0\n\t    TNT1 AA 0 A_SpawnItemEx(\"NashGore_GibGenerator\",0,0,0,0,0,0,0,33)\n\t\tGoto KeepXDeathforFreely\n\n\t  XDeathBrutalType2:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_SpawnItemEx(\"BrutalChunkBouncy1\",random(-10,10),random(-10,10),random(12,40),random(-700,700)/100.00,random(-700,700)/100.00,random(600,1400)/100.00,random(-180,180),160)\n\t\tTNT1 A 0 A_SpawnItemEx(\"BrutalChunkBouncy2\",random(-10,10),random(-10,10),random(12,40),random(-700,700)/100.00,random(-700,700)/100.00,random(600,1400)/100.00,random(-180,180),160)\n\t\tTNT1 A 0 A_SpawnItemEx(\"BrutalChunkBouncy3\",random(-10,10),random(-10,10),random(12,40),random(-700,700)/100.00,random(-700,700)/100.00,random(600,1400)/100.00,random(-180,180),160)\n\t\tTNT1 A 0 A_SpawnItemEx(\"BrutalBrownOrgan\",random(-10,10),random(-10,10),random(12,40),random(-700,700)/100.00,random(-700,700)/100.00,random(600,1400)/100.00,random(-180,180),160)\n\t\tTNT1 A 0 A_SpawnItemEx(\"BrutalRedOrgan\",random(-10,10),random(-10,10),random(12,40),random(-700,700)/100.00,random(-700,700)/100.00,random(600,1400)/100.00,random(-180,180),160)\n\t\tTNT1 AAAA 0 A_SpawnItemEx(\"BrutalChunk\",random(-10,10),random(-10,10),random(12,40),random(-500,500)/100.00,random(-500,500)/100.00,random(300,1000)/100.00,random(-180,180),160)\n\t\tTNT1 AA 0 A_SpawnItemEx(\"BrutalChunkHuge\",random(-10,10),random(-10,10),random(12,40),random(-700,700)/100.00,random(-700,700)/100.00,random(600,1400)/100.00,random(-180,180),160)\n\t\tTNT1 A 0 A_SpawnItemEx(\"BrutalSkull\",0,0,56,random(-700,700)/100.00,random(-700,700)/100.00,random(600,1400)/100.00,random(-180,180),160)\n\t\tTNT1 AAAAAA 0 A_SpawnItemEx(\"BrutalTinyBone\",random(-5,5),random(-5,5),random(12,40),random(-400,400)/100.00,random(-400,400)/100.00,random(300,800)/100.00,random(-180,180),160)\n\t\tTNT1 AAAA 0 A_SpawnItemEx(\"BrutalTinyBouncyBone\",random(-5,5),random(-5,5),random(12,40),random(-400,400)/100.00,random(-400,400)/100.00,random(300,800)/100.00,random(-180,180),160)\n\t\tTNT1 AAAAAAAAAA 0 A_SpawnItemEx(\"RedMist\",random(-10,10),random(-10,10),random(12,40),random(-800,800)/100.00,random(-800,800)/100.00,random(600,1200)/100.00,random(-180,180),160)\n\t\tTNT1 AAAAAAAAAA 0 A_SpawnItemEx(\"BrutalChunkTiny\",random(-10,10),random(-10,10),random(12,40),random(-800,800)/100.00,random(-800,800)/100.00,random(600,1200)/100.00,random(-180,180),160)\n\t\tTNT1 AAAAA 0 A_SpawnItemEx(\"RedMistIntense\",random(-10,10),random(-10,10),random(12,40),random(-800,800)/100.00,random(-800,800)/100.00,random(600,1200)/100.00,random(-180,180),160)\n\t\tTNT1 AAAAAAAAAAAAAAA 0 A_SpawnItemEx(\"Switchable_FlyingBlood\",random(-10,10),random(-10,10),random(12,40),random(-700,700)/100.00,random(-700,700)/100.00,random(600,1400)/100.00,random(-180,180),160)\n\t\tTNT1 A 0 A_SpawnItemEx(\"BrutalOnlineSound\",0,0,0,0,0,0,0,160)\n\t\tgoto KeepXDeathforFreely\n\n\t  XDeathHappyfunType2:\n\t    TNT1 A 0\n\t\tTNT1 AAA 0 A_SpawnItemEx(\"RainbowSparkleSound\",random(-10,10),random(-10,10),random(32,40),0,0,0,0,32)\n\t\tTNT1 AAAA 0 A_SpawnItemEx(\"WhiteSpark\",0,0,random(32,40),random(-60,60)/20.0,random(-60,60)/20.0,random(-40,40)/20.0,random(-180,180),32)\n\t\tTNT1 AAAAA 0 A_SpawnItemEx(\"RainbowSparkHuge\",0,0,random(32,40),random(-60,60)/20.0,random(-60,60)/20.0,random(-40,40)/20.0,random(-180,180),32)\n\t\tTNT1 AAAAAAA 0 A_SpawnItemEx(\"RainbowSpark\",0,0,random(32,40),random(-60,60)/20.0,random(-60,60)/20.0,random(-40,40)/20.0,random(-180,180),32)\n\t\tTNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx(\"RainbowSparkTiny\",random(-5,5),random(-5,5),random(25,30),random(-80,80)/10.00,random(-80,80)/10.0,random(-3,3),random(-180,180),160)\n\t\tTNT1 AAAA 0 A_SpawnItemEx(\"FancyWhiteSmoke\",random(-10,10),random(-10,10),random(-10,-10),random(-200,200)/100.00,random(-200,200)/100.00,random(200,600)/100.00,random(-180,180),160)\n\t\tTNT1 A 0 A_SpawnItemEx(\"HappyOnlineSound\",0,0,0,0,0,0,0,160)\n        TNT1 A 0 A_SpawnItemEx(\"FancyWhiteSmoke\",random(-10,10),random(-10,10),random(-10,-10),random(-200,200)/100.00,random(-200,200)/100.00,random(200,600)/100.00,random(-180,180),160)\n        TNT1 A 0 A_SpawnItemEx(\"FancyWhiteSmoke\",random(-10,10),random(-10,10),random(-10,-10),random(-200,200)/100.00,random(-200,200)/100.00,random(200,600)/100.00,random(-180,180),160)\n        TNT1 A 0 A_SpawnItemEx(\"FancyWhiteSmoke\",random(-10,10),random(-10,10),random(-10,-10),random(-200,200)/100.00,random(-200,200)/100.00,random(200,600)/100.00,random(-180,180),160)\n        TNT1 AAAAA 0 A_SpawnItemEx(\"FancyWhiteSmoke\",random(-10,10),random(-10,10),random(-10,-10),random(-200,200)/100.00,random(-200,200)/100.00,random(200,600)/100.00,random(-180,180),160)\n\t\tgoto KeepXDeathforFreely\n\n\t  XDeathNightmare1Type2:\n\t    TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx(\"Switchable_FlyingBlood\",random(-10,10),random(-10,10),random(12,40),random(-700,700)/100.00,random(-700,700)/100.00,random(600,1400)/100.00,random(-180,180),160,192)\n\t\tTNT1 A 0 A_SpawnItemEx(\"NightmareArm\",random(-10,10),random(-10,10),random(12,40),random(-500,500)/100.00,random(-500,500)/100.00,random(400,1000)/100.00,random(-180,180),160,192)\n\t\tTNT1 A 0 A_SpawnItemEx(\"NightmareZombiemanChunk\",random(-10,10),random(-10,10),random(12,40),random(-500,500)/100.00,random(-500,500)/100.00,random(400,1000)/100.00,random(-180,180),160,128)\n\t\tTNT1 AA 0 A_SpawnItemEx(\"NightmareEye\",random(-10,10),random(-10,10),random(42,50),random(-300,300)/100.00,random(-300,300)/100.00,random(500,1100)/100.00,random(-180,180),160,192)\n\t\tTNT1 A 0 A_SpawnItemEx(\"NightmareSkull\",random(-10,10),random(-10,10),random(42,50),random(-200,200)/100.00,random(-200,200)/100.00,random(500,1100)/100.00,random(-180,180),160,192)\n\t\tTNT1 A 0 A_SpawnItemEx(\"NightmareChunk1\",random(-10,10),random(-10,10),random(42,50),random(-200,200)/100.00,random(-200,200)/100.00,random(500,1100)/100.00,random(-180,180),160,192)\n\t\tTNT1 A 0 A_SpawnItemEx(\"NightmareChunk2\",random(-10,10),random(-10,10),random(42,50),random(-200,200)/100.00,random(-200,200)/100.00,random(500,1100)/100.00,random(-180,180),160,192)\n\t\tTNT1 A 0 A_SpawnItemEx(\"NightmareChunk3\",random(-10,10),random(-10,10),random(42,50),random(-200,200)/100.00,random(-200,200)/100.00,random(500,1100)/100.00,random(-180,180),160,192)\n\t\tTNT1 A 0 A_SpawnItemEx(\"NightmareChunk4\",random(-10,10),random(-10,10),random(42,50),random(-200,200)/100.00,random(-200,200)/100.00,random(500,1100)/100.00,random(-180,180),160,192)\n\t\tTNT1 A 0 A_SpawnItemEx(\"NightmareOrgan1\",random(-10,10),random(-10,10),random(12,40),random(-400,400)/100.00,random(-400,400)/100.00,random(400,1000)/100.00,random(-180,180),160,192)\n\t\tTNT1 A 0 A_SpawnItemEx(\"NightmareOrgan2\",random(-10,10),random(-10,10),random(12,40),random(-400,400)/100.00,random(-400,400)/100.00,random(400,1000)/100.00,random(-180,180),160,192)\n\t\tTNT1 A 0 A_SpawnItemEx(\"NightmareOrgan3\",random(-10,10),random(-10,10),random(12,40),random(-400,400)/100.00,random(-400,400)/100.00,random(400,1000)/100.00,random(-180,180),160,192)\n\t\tTNT1 A 0 A_SpawnItemEx(\"NightmareOrgan4\",random(-10,10),random(-10,10),random(12,40),random(-400,400)/100.00,random(-400,400)/100.00,random(400,1000)/100.00,random(-180,180),160,192)\n\t\tTNT1 A 0 A_SpawnItemEx(\"NightmareOrgan5\",random(-10,10),random(-10,10),random(12,40),random(-400,400)/100.00,random(-400,400)/100.00,random(400,1000)/100.00,random(-180,180),160,192)\n\t\tTNT1 A 0 A_SpawnItemEx(\"NightmareOrgan6\",random(-10,10),random(-10,10),random(12,40),random(-400,400)/100.00,random(-400,400)/100.00,random(400,1000)/100.00,random(-180,180),160,192)\n\t\tTNT1 A 0 A_SpawnItemEx(\"NightmareOrgan7\",random(-10,10),random(-10,10),random(12,40),random(-400,400)/100.00,random(-400,400)/100.00,random(400,1000)/100.00,random(-180,180),160,192)\n\t\tTNT1 A 0 A_SpawnItemEx(\"NightmareOrgan8\",random(-10,10),random(-10,10),random(12,40),random(-400,400)/100.00,random(-400,400)/100.00,random(400,1000)/100.00,random(-180,180),160,192)\n\t\tTNT1 A 0 A_SpawnItemEx(\"NightmareHip\",random(-10,10),random(-10,10),random(12,20),random(-400,400)/100.00,random(-400,400)/100.00,random(400,1000)/100.00,random(-180,180),160,192)\n        TNT1 A 0\n\t\tTNT1 A 0 A_SpawnItemEx(\"NightmareGibExplosionSmall1\",0,0,0,0,0,0,0,160)\n\t\tgoto KeepXDeathforFreely\n\n\t  XDeathNightmare2Type2:\n\t    TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx(\"Switchable_FlyingBlood\",random(-10,10),random(-10,10),random(12,40),random(-700,700)/100.00,random(-700,700)/100.00,random(600,1400)/100.00,random(-180,180),160,192)\n\t\tTNT1 A 0 A_SpawnItemEx(\"NightmareArm\",random(-10,10),random(-10,10),random(12,40),random(-500,500)/100.00,random(-500,500)/100.00,random(400,1000)/100.00,random(-180,180),160,192)\n\t\tTNT1 A 0 A_SpawnItemEx(\"NightmareZombiemanChunk\",random(-10,10),random(-10,10),random(12,40),random(-500,500)/100.00,random(-500,500)/100.00,random(400,1000)/100.00,random(-180,180),160,128)\n\t\tTNT1 AA 0 A_SpawnItemEx(\"NightmareEye\",random(-10,10),random(-10,10),random(42,50),random(-300,300)/100.00,random(-300,300)/100.00,random(500,1100)/100.00,random(-180,180),160,192)\n\t\tTNT1 A 0 A_SpawnItemEx(\"NightmareSkull\",random(-10,10),random(-10,10),random(42,50),random(-200,200)/100.00,random(-200,200)/100.00,random(500,1100)/100.00,random(-180,180),160,192)\n\t\tTNT1 A 0 A_SpawnItemEx(\"NightmareChunk1\",random(-10,10),random(-10,10),random(42,50),random(-200,200)/100.00,random(-200,200)/100.00,random(500,1100)/100.00,random(-180,180),160,192)\n\t\tTNT1 A 0 A_SpawnItemEx(\"NightmareChunk2\",random(-10,10),random(-10,10),random(42,50),random(-200,200)/100.00,random(-200,200)/100.00,random(500,1100)/100.00,random(-180,180),160,192)\n\t\tTNT1 A 0 A_SpawnItemEx(\"NightmareChunk3\",random(-10,10),random(-10,10),random(42,50),random(-200,200)/100.00,random(-200,200)/100.00,random(500,1100)/100.00,random(-180,180),160,192)\n\t\tTNT1 A 0 A_SpawnItemEx(\"NightmareChunk4\",random(-10,10),random(-10,10),random(42,50),random(-200,200)/100.00,random(-200,200)/100.00,random(500,1100)/100.00,random(-180,180),160,192)\n\t\tTNT1 A 0 A_SpawnItemEx(\"NightmareOrgan1\",random(-10,10),random(-10,10),random(12,40),random(-400,400)/100.00,random(-400,400)/100.00,random(400,1000)/100.00,random(-180,180),160,192)\n\t\tTNT1 A 0 A_SpawnItemEx(\"NightmareOrgan2\",random(-10,10),random(-10,10),random(12,40),random(-400,400)/100.00,random(-400,400)/100.00,random(400,1000)/100.00,random(-180,180),160,192)\n\t\tTNT1 A 0 A_SpawnItemEx(\"NightmareOrgan3\",random(-10,10),random(-10,10),random(12,40),random(-400,400)/100.00,random(-400,400)/100.00,random(400,1000)/100.00,random(-180,180),160,192)\n\t\tTNT1 A 0 A_SpawnItemEx(\"NightmareOrgan4\",random(-10,10),random(-10,10),random(12,40),random(-400,400)/100.00,random(-400,400)/100.00,random(400,1000)/100.00,random(-180,180),160,192)\n\t\tTNT1 A 0 A_SpawnItemEx(\"NightmareOrgan5\",random(-10,10),random(-10,10),random(12,40),random(-400,400)/100.00,random(-400,400)/100.00,random(400,1000)/100.00,random(-180,180),160,192)\n\t\tTNT1 A 0 A_SpawnItemEx(\"NightmareOrgan6\",random(-10,10),random(-10,10),random(12,40),random(-400,400)/100.00,random(-400,400)/100.00,random(400,1000)/100.00,random(-180,180),160,192)\n\t\tTNT1 A 0 A_SpawnItemEx(\"NightmareOrgan7\",random(-10,10),random(-10,10),random(12,40),random(-400,400)/100.00,random(-400,400)/100.00,random(400,1000)/100.00,random(-180,180),160,192)\n\t\tTNT1 A 0 A_SpawnItemEx(\"NightmareOrgan8\",random(-10,10),random(-10,10),random(12,40),random(-400,400)/100.00,random(-400,400)/100.00,random(400,1000)/100.00,random(-180,180),160,192)\n\t\tTNT1 A 0 A_SpawnItemEx(\"NightmareHip\",random(-10,10),random(-10,10),random(12,20),random(-400,400)/100.00,random(-400,400)/100.00,random(400,1000)/100.00,random(-180,180),160,192)\n        TNT1 A 0\n\t\tTNT1 A 0 A_SpawnItemEx(\"NightmareGibExplosionSmall1\",0,0,0,0,0,0,0,160)\n\t\tgoto KeepXDeathforFreely\n    }\n}\n\nactor BlakeDisintegrate : ZombiemanDisintegrate\n{\n   States\n   {\n      Spawn:\n        TNT1 A 0\n        BSTN J 3 A_SpawnItem(\"DisintEffectSmall\",0,10)\n        BSTN J 3 A_SetTranslucent(0.9,0)\n        BSTN J 3 A_SetTranslucent(0.8,0)\n        BSTN J 3 A_SetTranslucent(0.7,0)\n        BSTN K 3 A_SetTranslucent(0.6,0)\n        BSTN K 3 A_SetTranslucent(0.5,0)\n        BSTN K 2 A_SetTranslucent(0.4,0)\n        BSTN K 2 A_SetTranslucent(0.3,0)\n        BSTN L 2 A_SetTranslucent(0.2,0)\n        BSTN L 2 A_SetTranslucent(0.1,0)\n        Stop\n   }\n}"
      },
      {
        "source": "pk3",
        "name": "Decorate/Bstone/Slot1.txt",
        "contents": "Actor BlakeRefill : CustomInventory\n{\n\tinventory.amount 1\n\tinventory.maxamount 1\n\t+INVENTORY.UNDROPPABLE\n    +INVBAR\n    Inventory.Icon \"BAMRB0\"\n    Inventory.PickupSound \"Bstone/ammoget\"\n    Inventory.PickupMessage \"You picked up an Ammo Recharge battery!\"\n\tScale 1.25\n\t+IGNORESKILL\n    States\n    {\n      Spawn:\n        BAMR A 1 Bright\n        Loop\n      Use:\n        TNT1 A 0 A_JumpIf(1==ACS_ExecuteWithResult(459, 0), \"Failed\")\n\t\tTNT1 A 0 A_PlaySound(\"Bstone/ammoget\")\n\t\tTNT1 A 0 ACS_ExecuteAlways(460, 0)\n\t\tTNT1 A 0 A_GiveInventory(\"IGotMyUnique\", 1)\n        Stop\n\t  Failed:\n\t\tTNT1 A 0\n\t  Fail\n    }\n}\n\nActor IGotMyUnique : Inventory\n{\n\tinventory.maxamount 4\n}"
      },
      {
        "source": "pk3",
        "name": "Decorate/Bstone/Slot2.txt",
        "contents": "actor \"Slow Fire Protector\": InstantSwitchWeapon\n{\n    Weapon.SelectionOrder 1000\n    Weapon.SlotNumber 2\n    Inventory.PickUpSound \"wolfen/knifeget\"\n    Obituary \"%k \\cvENERGIZED!\\c- %o \\cvwith the Slow Fire Protector.\\c-\"\n    Inventory.PickupMessage \"You got a Slow Fire Protector!\"\n    Weapon.AmmoUse 1\n    Weapon.AmmoGive 10\n\tWeapon.AmmoType \"Shell\"\n    +DONTBOB\n    +INVENTORY.UNDROPPABLE\n    Weapon.YAdjust 11\n    States\n    {\n      Spawn:\n        BWP2 A -1\n        Loop\n\n      Ready:\n        BPI2 A 1 A_WeaponReady\n        loop\n\n      Fire:\n        TNT1 A 0 A_JumpIfInventory(\"CoopModeOn\",1,\"CoopFire\")\n        BPI2 B 3\n        TNT1 A 0 A_PlayWeaponSound(\"Bpistol2/Fire\")\n\t\tBPI2 C 3 BRIGHT A_FireCustomMissile(\"BlakeBullet2\",frandom(-2.80,2.80),1,0,0,0,frandom(-2.80,2.80))\n      //BPI2 C 3 BRIGHT A_FireBullets(1.8,1.8,1,32,\"BlankPuffBlake\")\n        BPI2 DEA 3\n        Goto Ready\n\n      CoopFire:\n\t\tBPI2 B 3\n        TNT1 A 0 A_PlayWeaponSound(\"BPistol2/Fire\")\n        BPI2 C 3 BRIGHT A_FireCustomMissile(\"BlakeBullet2Coop\",frandom(-2.80,2.80),1,0,0,0,frandom(-2.80,2.80))\n        BPI2 DEA 3\n        Goto Ready\n    }\n}\n\nactor BlakeBullet2: FastProjectile\n{\n    Damage (42)  //38\n    Radius 1\n    Height 1\n    Speed 300\n    Projectile\n    Renderstyle \"Normal\"\n    //Species \"Player\"\n    DamageType \"BlakeBullet\"\n    +BLOODSPLATTER\n    //+THRUSPECIES\n    +NOTIMEFREEZE\n\t-EXTREMEDEATH\n\t+NOEXTREMEDEATH\n    Alpha 1.0\n    States\n    {\n      Spawn:\n        TNT1 A 1\n        loop\n\n      Death:\n        TNT1 A 1\n        stop\n    }\n}\n\nactor BlakeBullet2Coop : BlakeBullet2\n{\n\tSpecies \"Player\"\n\t+THRUSPECIES\n}\n\n/*\nactor BlakeBullet2: BlakeBullet1\n{\n    Damage (Random(4,5)*8) // 32/40\n}*/"
      },
      {
        "source": "pk3",
        "name": "Decorate/Bstone/Slot3.txt",
        "contents": "actor \"Heavy Assault Rifle\": InstantSwitchWeapon\n{\n    Weapon.SelectionOrder 750\n    Weapon.SlotNumber 3\n    Inventory.PickUpSound \"wolfen/knifeget\"\n    Obituary \"%k \\cvthrottled volatile energy through\\c- %o \\cvwith the Heavy Assault Rifle\\c-\"\n    Inventory.PickupMessage \"You got a Heavy Assault Rifle!\"\n    Weapon.AmmoUse 2\n    Weapon.AmmoGive 10\n\tWeapon.AmmoType \"Shell\"\n    +DONTBOB\n    +INVENTORY.UNDROPPABLE\n    Weapon.YAdjust 9\n    States\n    {\n      Spawn:\n        BWP3 A -1\n        Loop\n\n      Ready:\n        SRF5 A 1 A_WeaponReady\n        loop\n\n      Fire:\n        TNT1 A 0 A_JumpIfInventory(\"CoopModeOn\",1,\"CoopFire\")\n        SRF5 B 4\n        TNT1 A 0 A_PlayWeaponSound(\"BRifle/Fire\")\n\n\t\tSRF5 CCCCCC 0 BRIGHT A_FireCustomMissile(\"BlakeBullet3\",random(-68,68)/10.0,0,0,0, 0, random(-48,48)/10.0)\n\t\tSRF5 C 5 BRIGHT A_FireCustomMissile(\"BlankPuffBlake\")\n        SRF5 DE 7\n        Goto Ready\n\n      CoopFire:\n\t\tSRF5 B 4\n        TNT1 A 0 A_PlayWeaponSound(\"BRifle/Fire\")\n\t\tSRF5 CCCCCC 0 BRIGHT A_FireCustomMissile(\"BlakeBullet3Coop\",random(-68,68)/10.0,0,0,0, 0, random(-48,48)/10.0)\n\t\tSRF5 C 5 BRIGHT A_FireCustomMissile(\"BlankPuffBlake\")\n        SRF5 DE 7\n        Goto Ready\n    }\n}\n\nactor BlakeBullet3: FastProjectile\n{\n    Damage (25)\n    Radius 1\n    Height 1\n    Speed 300\n    Projectile\n    Renderstyle \"Normal\"\n    //Species \"Player\"\n    DamageType \"BlakeBullet\"\n    +BLOODSPLATTER\n    //+THRUSPECIES\n    +NOTIMEFREEZE\n\t-EXTREMEDEATH\n\t+NOEXTREMEDEATH\n\t+THRUGHOST\n    Alpha 1.0\n    States\n    {\n      Spawn:\n        TNT1 A 1\n        loop\n\n      Death:\n        TNT1 A 1\n        stop\n    }\n}\n\nactor BlakeBullet3Coop : BlakeBullet3\n{\n\tSpecies \"Player\"\n\t+THRUSPECIES\n}\n\n/*\nactor BlakeBullet3: BlakeBullet1\n{\n    //Damage (Random(2,3)*7) // 14/21\n\t//Damage (Random(6,7)*2) // 12/18 - Too few\n\tDamage(Random(5,6)*3) // 14/17 - better\n\t//Damage (Random(4,5)*4) // 16/20 - Too much\n\t//Damage(Random(8,9)*2)  //14/16\n\n\t+THRUGHOST\n}*/"
      },
      {
        "source": "pk3",
        "name": "Decorate/Bstone/Slot4.txt",
        "contents": "actor \"Rapid Assault Rifle\": InstantSwitchWeapon\n{\n    Weapon.SelectionOrder 800\n    Weapon.SlotNumber 4\n    Inventory.PickUpSound \"wolfen/knifeget\"\n    Obituary \"%k \\cvvaporized\\c- %o \\cvwith the Rapid Assault Rifle\\c-\"\n    Inventory.PickupMessage \"You got a Rapid Assault Rifle!\"\n    Weapon.AmmoUse 1\n    Weapon.AmmoGive 25\n\tWeapon.AmmoType \"Clip\"\n    +DONTBOB\n    +INVENTORY.UNDROPPABLE\n    Weapon.YAdjust 12\n    States\n    {\n      Spawn:\n        BWP4 A -1\n        Loop\n\n      Ready:\n        BRIF A 1 A_WeaponReady\n        loop\n\n      Fire:\n        TNT1 A 0 A_JumpIfInventory(\"CoopModeOn\",1,\"CoopFire\")\n        BRIF B 2\n        TNT1 A 0 A_PlayWeaponSound(\"BRifle/Fire\")\n\t\tBRIF C 2 BRIGHT A_FireCustomMissile(\"BlakeBullet4\",random(-1.8,1.8),1,0,0, 0, random(-1.8,1.8))\n        //BRIF C 2 BRIGHT A_FireBullets(2.8,2.8,1,7,\"BlankPuffBlake\")\n        BRIF D 2\n\t\tBRIF A 3 A_Refire  //was 3\n        Goto Ready\n\n      CoopFire:\n\t\tBRIF B 2\n        TNT1 A 0 A_PlayWeaponSound(\"BRifle/Fire\")\n        BRIF C 2 BRIGHT A_FireCustomMissile(\"BlakeBullet4Coop\",random(-1.8,1.8),1,0,0, 0, random(-1.8,1.8))\n        BRIF D 2\n        BRIF A 3 A_Refire  //was 3\n\t\tGoto Ready\n    }\n}\n\nactor BlakeBullet4: FastProjectile\n{\n    Damage (18) //17\n    Radius 1\n    Height 1\n    Speed 300\n    Projectile\n    Renderstyle \"Normal\"\n    //Species \"Player\"\n    DamageType \"BlakeBullet\"\n    +BLOODSPLATTER\n    //+THRUSPECIES\n    +NOTIMEFREEZE\n\t-EXTREMEDEATH\n\t+NOEXTREMEDEATH\n    Alpha 1.0\n    States\n    {\n      Spawn:\n        TNT1 A 1\n        loop\n\n      Death:\n        TNT1 A 1\n        stop\n    }\n}\n\nactor BlakeBullet4Coop : BlakeBullet4\n{\n\tSpecies \"Player\"\n\t+THRUSPECIES\n}"
      }
    ]
  },
  "maps": []
}

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