Raw model (for completeness)
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"contents": "===========================================================================\nAdvanced engine needed : Boom\nPrimary purpose : Single play\n===========================================================================\nTitle : Clock Out\nFilename : dmdclockout.wad\nRelease date : April 4, 2020\nAuthor : Derek \"Afterglow\" MacDonald\nEmail Address : derekmd@hotmail.com\nOther Files By Author : Jägermörder dmdjm01.wad\n Jägermörder 2 dmdjm02.wad\n The Seventh 07 prwrsv07.wad\n SacrificeDM dmdsacdm.wad\n Lamentations dmdlamdm.wad\n\n Contributions to:\n\n Eviternity eviternity.wad\n Crucified Dreams crudream.wad\n SlaughterDM sldm.wad\n Gothic99 gothic99.wad\n SurgeDM2 surge2.wad\n The Darkening E2 darken2.wad\n Hell Revealed II hr2.wad\n Skull Tag\nMisc. Author Info : Some Canadian level designer.\n\nDescription : Medium-sized speedmap in a vanilla-flavoured\n underground industrial setting.\n\n This was originally intended for Doomworld\n community project \"Isolation\" but I ended up\n spending more than the allocated 12 hour dev\n time. The scope of the level went beyond design\n rule \"short, breezy, light-hearted\" so it made\n more sense as a standalone release.\n\n These mapping restrictions are followed:\n\n - Must not use of F_SKY1.\n - Must use damaging NUKAGE1.\n - Must place health items on FWATER1.\n - Use of Cacodemons encouraged.\n\n Story:\n\n Your subterranean work shift as a pipefitter is\n nearing its end when the ground violently\n rumbles- again. Management have ignored your\n pleas about untenable work conditions. Well today\n you're knocking off early, at-will employment\n be damned. Ascend to surface-level and make your\n way home for a well-deserved cold one. Bring some\n ammo in case the climb gets bumpy.\n\nAdditional Credits to : - Alfonzo for MIDI track titled \"Saboteur\", from\n Heretic megawad \"The Realm of Parthoris\",\n ROP_2015.wad.\n - BridgeBurner & Boris for playtesting feedback.\n - Dragonfly and Jimmy for organizing Isolation.\n https://www.doomworld.com/forum/topic/112967\n===========================================================================\n* What is included *\n\nNew levels : 1\nSounds : No\nMusic : Yes\nGraphics : Yes\nDehacked/BEX Patch : Yes\nDemos : No\n\n* Play Information *\n\nGame : DOOM2\nMap # : Map01\nSingle Player : Designed for\nCooperative 2-4 Player : Player starts only\nDeathmatch 2-4 Player : Player starts only\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : New from scratch\nBuild Time : 6 days, about 25 hours total\nEditor(s) used : Ultimate Doom Builder 3, SLADE 3.1.11,\n ZenNode 1.2.1, ZokumBSP 1.1 (blockmap), DCC 2.02\nKnown Bugs : Slimetrails in software mode\nMay Not Run With : doom2.exe, chocolate-doom.exe, crispy-doom.exe\nTested With : GZDoom 4.4 pre-release, PrBoom+ 2.5.1.3,\n Woof 1.1.0\n\n* Copyright / Permissions *\n\nAuthors may NOT use the contents of this file as a base for\nmodification or reuse. Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text\nfile, with no modifications. You may distribute this file in any\nelectronic format (BBS, Diskette, CD, etc) as long as you include\nthis file intact. I have received permission from the original\nauthors of any modified or included content in this file to allow\nfurther distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors\nWeb sites: https://doomworld.com/afterglow/"
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