ro_pb_2.3.pk3

PK3 59 MiB 0 map(s)

Counts

endoom0
graphics2
lumps4350
maps1
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "046de941-17d7-4dd8-a7e0-9dbd1f513128",
    "sha1": "b489cb64048a99ab33f5ac954b195b15a39da561",
    "sha256": "078c5d2164f3267ebab7259ab9d8a4d357cadab7bd798f061b119164f58460c1",
    "filenames": [
      "ro_pb_2.3.pk3"
    ],
    "additional": {
      "engines": [
        "ZDOOM"
      ],
      "iwad": [],
      "filename": null,
      "added": "2015-06-18 22:54:16",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "TITLEMAP": "TITLEMAP.png",
        "titlemap": "titlemap.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2015-06-18 22:54:16",
    "file": {
      "type": "PK3",
      "size": 61354826,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/b489cb64048a99ab33f5ac954b195b15a39da561/b489cb64048a99ab33f5ac954b195b15a39da561.pk3.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "TITLEMAP"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 2,
        "lumps": 4350,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "ZDOOM"
      ]
    },
    "analysis": {
      "title": "ro_pb_2.3",
      "description": "This WAD consists of a single map titled TITLEMAP, designed for the ZDoom engine. It features extensive custom scripting and decoration, including multiple new ammunition types, player classes, and upgraded explosion effects, indicating a complex and heavily modified gameplay experience. The resource balance and monster profile are not explicitly detailed, but the presence of numerous custom items and powerups suggests a rich arsenal and varied combat. The theme appears to be mixed with heavy use of custom textures and effects rather than traditional Doom or Doom II aesthetics. The progression is likely linear given the single map structure. Compatibility is focused on ZDoom and not vanilla Doom.",
      "tags": [
        "ammo_plentiful",
        "complex_mechanics",
        "custom_items",
        "custom_weapons",
        "hard",
        "linear",
        "mixed_theme",
        "single_map",
        "zdoom"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "DECORATE.txt",
        "contents": "//Przed uzyciem nalezy skonsultowac sie z lekarzem lub farmaceuta\n//gdyz niewlasciwe stosowanie zagraza rzyci lub zdrowiu.\n\n//PLAYER CLASSES'N'STUFF\n\nACTOR DatTrigger : Inventory { Inventory.MaxAmount 1 } //Used by class combo triggers.\nACTOR ComboMode : Inventory { Inventory.MaxAmount 1 } //Trigger for random comboes.\nACTOR Zoomed : Inventory { Inventory.MaxAmount 1 } //Zoom trigger\n\n#include \"Decorate/Tank.txt\"\n#include \"Decorate/Players.txt\"\n\n//AMMUNITION\n#include \"Decorate/Ammo/Boolet.txt\"\n#include \"Decorate/Ammo/Shell.txt\"\n#include \"Decorate/Ammo/Cannon.txt\"\n#include \"Decorate/Ammo/Rawket.txt\"\n#include \"Decorate/Ammo/Sticky.txt\"\n#include \"Decorate/Ammo/Head.txt\"\n#include \"Decorate/Ammo/Nukecell.txt\"\n#include \"Decorate/Ammo/Ion.txt\"\n#include \"Decorate/Ammo/Plasma.txt\"\n#include \"Decorate/Ammo/Vear.txt\"\n#include \"Decorate/Ammo/Void.txt\"\n\n//MISC\n#include \"Decorate/Explosions.txt\"\t\t\t//Explosion stuff\n#include \"Decorate/Nukebooms.txt\"\t\t\t//Upgraded Explosion stuff\n#include \"Decorate/Bignuke.txt\"\t\t\t\t//Self-Explanatory\n#include \"Decorate/Ionage.txt\"\t\t\t\t//Ion cannon blast stuff\n#include \"Decorate/Mininuke.txt\"\n#include \"Decorate/Meganuke.txt\"\n#include \"Decorate/Barrels.txt\"\t\t\t\t//Barrel spawner\n#include \"Decorate/Berserk.txt\"\t\t\t\t//Berserk spawner\n#include \"Decorate/Upgrades.txt\"\t\t\t//Gun upgrades\n#include \"Decorate/Casings.txt\"\t\t\t\t//Not what anyone would expect\n#include \"Decorate/Synthstuff.txt\"\t\t\t//Synthfire triggers\n#include \"Decorate/Amp.txt\"\t\t\t\t\t//Infinite amplifier\n#include \"Decorate/Jumpjet.txt\"\n\n//HEALTH & ARMOR\n#include \"Decorate/Items/Health.txt\"\t\t//Health pickups\n#include \"Decorate/Items/Shield.txt\" \t\t//Shield pickups\n\n//POWERUPS\n#include \"Decorate/Items/Infrared.txt\"\t\t//Infrared replacement\n#include \"Decorate/Items/Radsuit.txt\" \t\t//Radsuit replacements\n#include \"Decorate/Items/Forksphere.txt\"\t//God of Pitchforks\n#include \"Decorate/Items/Invulsphere.txt\"\t//Invulsphere replacements\n#include \"Decorate/Items/Megasphere.txt\"\t//Megasphere replacements\n#include \"Decorate/Items/Blursphere.txt\"\t//Blursphere replacements\n#include \"Decorate/Items/Soulsphere.txt\"\t//Soulsphere replacements\n\n//MISC ITEMS\n#include \"Decorate/Items/Jethro.txt\"\t\t//Jet thrusters\n#include \"Decorate/Items/Backpack.txt\"\t\t//Backpack\n#include \"Decorate/Items/Map.txt\" \t\t\t//Cartographer\n#include \"Decorate/Items/Vodka.txt\"\t\t\t//UUURRRAAAAAAA VODKAAAAA!!\n\n//DESTRUCTIVE DEVICES\n#include \"Decorate/Items/Redeemer.txt\"\t\t//Redeemer quick-nuke\n#include \"Decorate/Items/Shitstorm.txt\"\t\t//Shitstorm device\n#include \"Decorate/Items/Hunterseeker.txt\"\t//Hunter-seeker companion\n#include \"Decorate/Items/Hindenburg.txt\"\t//Hindenburg beacon\n\n//Guns'for'us!\n#include \"Decorate/Weapons/Sticky.txt\"\t\t\t\t//Q\n\n//GUNS, SET 1\n#include \"Decorate/Weapons/Set 1/Mejsa.txt\"\t\t\t//1\n#include \"Decorate/Weapons/Set 1/Ullapool.txt\"\t\t//1\n\n//Erasus (3)\n#include \"Decorate/Weapons/Set 1/Erasus/Weapon.txt\"\n#include \"Decorate/Weapons/Set 1/Erasus/Projectile.txt\"\n#include \"Decorate/Weapons/Set 1/Erasus/Former.txt\"\n\n#include \"Decorate/Weapons/Set 1/Zwerg.txt\"\t\t\t//3\n\n//Matryoshka (4)\n#include \"Decorate/Weapons/Set 1/Matryoshka/Weapon.txt\"\n#include \"Decorate/Weapons/Set 1/Matryoshka/Projectile.txt\"\n\n#include \"Decorate/Weapons/Set 1/Overwhelming.txt\"\t//4\n\n#include \"Decorate/Weapons/Set 1/Pushka.txt\"\t\t//5\n#include \"Decorate/Weapons/Set 1/Torchglow.txt\"\t\t//5\n\n//Colonel Pillskanone (6)\n#include \"Decorate/Weapons/Set 1/Colonel/Weapon.txt\"\n#include \"Decorate/Weapons/Set 1/Colonel/Projectile.txt\"\n\n#include \"Decorate/Weapons/Set 1/Comrade.txt\"\t\t//6\n\n#include \"Decorate/Weapons/Set 1/Tepesch.txt\"\t\t//7\n#include \"Decorate/Weapons/Set 1/Stachanov.txt\"\t\t//7\n\n#include \"Decorate/Weapons/Set 1/Deathhead.txt\"\t\t//8\n#include \"Decorate/Weapons/Set 1/Yamato.txt\"\t\t//8\n\n//GUNS, SET 2\n#include \"Decorate/Weapons/Set 2/Perestroika.txt\"\t//1\n#include \"Decorate/Weapons/Set 2/Excalibat.txt\"\t\t//1\n\n#include \"Decorate/Weapons/Set 2/Leviathan.txt\"\t\t//3\n#include \"Decorate/Weapons/Set 2/Pantokrator.txt\"\t//3\n\n#include \"Decorate/Weapons/Set 2/Libra.txt\"\t\t\t//4\n#include \"Decorate/Weapons/Set 2/Gorynch.txt\"\t\t//4\n\n#include \"Decorate/Weapons/Set 2/Okudzhava.txt\"\t\t//5\n#include \"Decorate/Weapons/Set 2/BSupreme.txt\"\t\t//5\n\n#include \"Decorate/Weapons/Set 2/Gopnik.txt\"\t\t//6\n\n//Mutilator\t(6)\n#include \"Decorate/Weapons/Set 2/Mutilator/Weapon.txt\"\n#include \"Decorate/Weapons/Set 2/Mutilator/Projectile.txt\"\n//#include \"Decorate/Weapons/Set 2/Mutilator/Former.txt\"\n\n#include \"Decorate/Weapons/Set 2/Instafun.txt\"\t\t//7\n#include \"Decorate/Weapons/Set 2/Channeler.txt\"\t\t//7\n\n#include \"Decorate/Weapons/Set 2/PCracker.txt\"\t\t//8\n#include \"Decorate/Weapons/Set 2/Vindicator.txt\"\t//8\n\n//GUNS, SET 3\n#include \"Decorate/Weapons/Set 3/Powercube.txt\"\t\t//1\n#include \"Decorate/Weapons/Set 3/Tankfists.txt\"\t\t//1\n\n#include \"Decorate/Weapons/Set 3/Quadshot.txt\"\t\t//3\n#include \"Decorate/Weapons/Set 3/Violator.txt\"\t\t//3\n\n#include \"Decorate/Weapons/Set 3/Tarpan.txt\"\t\t//4\n\n//Obliterator (4)\n#include \"Decorate/Weapons/Set 3/Obliterator/Weapon.txt\"\n#include \"Decorate/Weapons/Set 3/Obliterator/Projectile.txt\"\n\n#include \"Decorate/Weapons/Set 3/Rasputin.txt\"\t\t//5\n#include \"Decorate/Weapons/Set 3/Steamroller.txt\"\t//5\n\n#include \"Decorate/Weapons/Set 3/Shurricane.txt\"\t//6\n#include \"Decorate/Weapons/Set 3/Chton.txt\"\t\t\t//6\n\n#include \"Decorate/Weapons/Set 3/Petrovec.txt\"\t\t//7\n#include \"Decorate/Weapons/Set 3/Ramjet.txt\"\t\t//7\n\n#include \"Decorate/Weapons/Set 3/Gurumaster.txt\"\t//8\n#include \"Decorate/Weapons/Set 3/Borsch.txt\"\t\t//8\n\n#include \"Decorate/Spawners.txt\"\t\t\t//This thing distributes weapons and ammo stuff (including backpack)\n\n//PLAYERCLASS WEAPONS\n\n#include \"Decorate/Yuri/Punchokrator.txt\"\t//1\n\n//Matchstick (2)\n#include \"Decorate/Yuri/Matchstick/Weapon.txt\"\n#include \"Decorate/Yuri/Matchstick/Particles.txt\"\n#include \"Decorate/Yuri/Matchstick/Projectile.txt\"\n\n#include \"Decorate/Alosha/Shooter.txt\"\t\t//1\n#include \"Decorate/Alosha/Bernie.txt\"\t\t//2\n#include \"Decorate/Alosha/Satchel.txt\"\t\t//SPEC\n\n#include \"Decorate/Marty/Treefist.txt\"\t\t//1\n#include \"Decorate/Marty/Hornet.txt\"\t\t//2\n\n//NAZI STUFF\n\n#include \"Decorate/Weapons/MP40.txt\"\n#include \"Decorate/Nazi.txt\""
      },
      {
        "source": "pk3",
        "name": "SNDINFO.txt",
        "contents": "//LOAD ZE MOD\nmisc/startupdone\t\tGAMELOAD\n\n//Menu & Intermission Stuff\nmenu/activate\t\t\tMENUACT\nmenu/backup\t\t\t\tMENUOUT\nmenu/prompt\t\t\t\tMENUOUT\nmenu/cursor\t\t\t\tMENUMOVE\nmenu/change\t\t\t\tDSPINGY\nmenu/invalid\t\t\tAIEAAOO\nmenu/dismiss\t\t\tMENUOUT\nmenu/choose\t\t\t\tMenu/Choose\nmenu/clear\t\t\t\tMENUOUT\n\nintermission/tick\t\t\tDSPONGY\nintermission/nextstage\t\tMENUACT\nintermission/paststats\t\tAIEAAOO\nintermission/pastcoopstats\tMENUOUT\n\nmisc/secret\t\t\t\tDASECRET\n$volume misc/secret\t\t0.9\n\n$random Menu/Choose\t{ Menu/Choose1 Menu/Choose2 Menu/Choose3 }\nMenu/Choose1\t\t\tMCHOICE1\nMenu/Choose2\t\t\tMCHOICE2\nMenu/Choose3\t\t\tMCHOICE3\n\n//WEPON\n$random misc/w_pkup { items/weapon1 items/weapon2 items/weapon3 items/weapon4 }\nitems/weapon1\t\t\tWEAPON1\nitems/weapon2\t\t\tWEAPON2\nitems/weapon3\t\t\tWEAPON3\nitems/weapon4\t\t\tWEAPON4\n\n//Item stuff\nItems/Throw\t\t\t\tITEMTHRW\n\n//Backpack\nitems/backpack\t\t\tDSBACK\n\n//Jet Thruster\nitems/jetthruster\t\tJETTUP\nused/jetthruster\t\tJETTHRST\n\n//Upgrades\nmisc/upg_pkup\t\t\tDSGETUPG\nWeapons/QuadShot\t\tQUADSHOT\n\n//Health\nmisc/healthbonus\t\tDSHEALPL\nmisc/stimpack\t\t\tDSHEALSM\nmisc/medikit\t\t\tDSHEALMD\n\n//Shield\nmisc/shieldpurple\t\tSHLDPRPL\nmisc/shieldblue\t\t\tSHLDBLU\nmisc/shieldgreen\t\tSHLDGREN\nmisc/shieldyellow\t\tSHLDYELO\nmisc/shieldred\t\t\tSHLDRED\n\n$volume misc/shieldpurple 0.7\n$volume misc/shieldblue 0.7\n$volume misc/shieldgreen 0.7\n$volume misc/shieldyellow 0.7\n$volume misc/shieldred 0.7\n\n//Jump Jet\nJumpjet/Thrust\t\t\tJETBUTTS\n\n//Map\nitems/map\t\t\t\tDSGETMAP\n\n//Redeemer\nweapons/RedeemerPick\tREDMPICK\nweapons/RedeemerFire\tREDMFIRE\nweapons/RedeemerLoop\tREDMLOOP\n\n//Shitstorm\nweapons/ShitStormDevicePick\t\tSHITPICK\nweapons/ShitStormDeviceBounce\tSHITBNC\nweapons/ShitStormDeviceLand\t\tSHITLAND\nweapons/ShitStormDeviceStart\tSHITSTRT\nweapons/ShitStormDeviceCount\tSHITTINK\nweapons/ShitStormDevicePresent\tSHITPRST\n\n//Hunter-Seeker Companion\nhunterseeker/pickup\t\tHUNTPICK\nHunterSeeker/Deploy\t\tHUNTDPLY\nHunterSeeker/Loop\t\tHUNTLOOP\n$random HunterSeeker/Fuu { HunterSeeker/Fuu1 HunterSeeker/Fuu2 }\nHunterSeeker/Fuu1\t\tHUNTFUU1\nHunterSeeker/Fuu2\t\tHUNTFUU2\n$random HunterSeeker/Pain { HunterSeeker/Pain1 HunterSeeker/Pain2 HunterSeeker/Pain3 }\nHunterSeeker/Pain1\t\tHUNTPAI1\nHunterSeeker/Pain2\t\tHUNTPAI2\nHunterSeeker/Pain3\t\tHUNTPAI3\n$random HunterSeeker/Bounce { HunterSeeker/Bounce1 HunterSeeker/Bounce2 HunterSeeker/Bounce3 }\nHunterSeeker/Bounce1\tHUNTBNC1\nHunterSeeker/Bounce2\tHUNTBNC2\nHunterSeeker/Bounce3\tHUNTBNC3\n\n$volume hunterseeker/pain 0.6\n\n//Hindenburg Two\nWeapons/HindenburgPick\t\tHINDPICK\nWeapons/HindenburgDeploy\tHINDDPLY\nWeapons/HindenburgFire\t\tHINDFIRE\nWeapons/RideOfValkyrie\t\tVALKYRIE\nWeapons/MegaNukeExp\t\t\tMNUKEXP\n\n//Barrel\nbarrel/destroy\t\t\tBARRDEAD\n\n//Vodka\nitems/vodkapick\t\t\tVODKPICK\nitems/vodkause\t\t\tVODKUSE\n\n//God of Pitchforks\nFork/Pickup\tFORKPICK\nFork/Use\tFORKUSE\nFork/Idle\tFORKIDLE\n$random Fork/Alt { Fork/Alt1 Fork/Alt2 }\nFork/Alt1\tFORKALT1\nFork/Alt2\tFORKALT2\nFork/Rotate\tFORKROT\n$random Fork/Fly { Fork/Fly1 Fork/Fly2 Fork/Fly3 }\nFork/Fly1\tFORKFLY1\nFork/Fly2\tFORKFLY2\nFork/Fly3\tFORKFLY3\nFork/Hit\tFORKHIT\n\n//Infrared\nitems/weegee\t\t\tDSGETWEG\nused/weegee\t\t\t\tDSUSEWEG\n//Enviro\nitems/enviro\t\t\tDSGETENV\nused/enviro\t\t\t\tDSUSEENV\n//Battle\nitems/battle\t\t\tDSGETNUK\nused/battle\t\t\t\tDSUSENUK\n//Invul\nitems/shield\t\t\tDSSHIELD\nitems/EXTREME\t\t\tDSEXTREM\n//Mega\nitems/mega\t\t\t\tMEGASPHR\n//Blur\nitems/screamer\t\t\tDSSCREAM\nitems/RED\t\t\t\tDSREDDMG\nitems/BLU\t\t\t\tDSBLUDMG\n//Soul\nmisc/supremehp\t\t\tSUPERHP\nItems/SalvationPick\t\tSALVPICK\nItems/SalvationMode\t\tSALVMODE\nItems/SalvationUsed\t\tSALVUSED\n\n//Ammo\nAmmo/Sticky\t\t\tSBMBAMMO\nAmmo/Clip\t\t\tCLIPAMMO\nAmmo/100MM\t\t\t100MAMMO\nAmmo/Shells\t\t\tSHELAMMO\nAmmo/Rocket\t\t\tROCKAMMO\nAmmo/Head\t\t\tDETHAMMO\nAmmo/NukeCell\t\tCELLAMMO\nAmmo/Stalin\t\t\tSTALAMMO\n\n//\n//\n//\n\n//Ammo Satchels\t\t//1\nWeapons/SatchelUp\t\tSATCHUP\nWeapons/SatchelToss\t\tSTCHTOSS\nWeapons/SatchelBounce\tSTCHBNC\nWeapons/SatchelPick\t\tSTCHPICK\nWeapons/SatchelDetonate\tSTCHDETO\n\nWeapons/SatchelHit\t\tSATCHHIT\nWeapons/SatchelOof\t\tALOSOOF\nInventory/SuperPack\t\tSUPRPACK\n\n//Jumping Sticky Bombs\t//Q\nWeapons/StickyBombUp\t\tSBMBUP\nWeapons/StickyBombMode\t\tSBMBMODE\nWeapons/StickyBombThrow\t\tSBMBTHRW\nWeapons/StickyBombHolster\tSBMBHOLS\nWeapons/StickyBombBounce\tSBMBBNC\nWeapons/StickyBombActivate\tSBMBACTV\nWeapons/StickyBombThud\t\tSBMBTHUD\nWeapons/StickyBombTick\t\tSBMBTICK\nWeapons/StickyBombJump\t\tSBMBJUMP\n\n///////////////////////////////////////\n\n//Punchokrator\t\t//1 (Yuri)\nweapons/fistup1\t\tFISTUP1\n$random weapons/fistattack { weapons/fistattack1 weapons/fistattack2 }\nweapons/fistattack1\tFISTATK1\nweapons/fistattack2\tFISTATK2\n\nweapons/fisthit\t\tFISTHIT\n$limit weapons/fisthit 0\n\nWeapons/FALCON\t\tFALCON\nWeapons/PAWNCH\t\tPAWNCH\nWeapons/KAPOOW\t\tKAPOOW\n\nWeapons/IcePunch\tAJSPANCZ\n$random Weapons/ScorpionTaunt { Weapons/GETOVERHERE Weapons/COMEHERE }\nWeapons/GETOVERHERE\tOVERHERE\nWeapons/COMEHERE\tCOMEHERE\n\nweapons/fistcharge\t\tFISTCHRG //Alt-Fire\nweapons/fistcombustion\tFISTHHNG\nweapons/fistmoo\t\t\tFISTMOO\n\nweapons/fistcontrol\t\tBEWITHYR\n\n//Matchstick\t\t\t//2 (Yuri)\nMatchstick/Zapalki\tMSTKZAPL\nMatchstick/Up\t\tMSTKUP\nMatchstick/Fire\t\tMSTKFIRE\nMatchstick/Add\t\tMSTKADD\nMatchstick/Fly\t\tMSTKFLY\n\n$random Matchstick/Impact { Matchstick/Impact1 Matchstick/Impact2 }\nMatchstick/Impact1\tMSTKHIT1\nMatchstick/Impact2\tMSTKHIT2\n\n///////////////////////////////////////\n\n//Shooter Fists\t\t//1 (Alosza)\nweapons/fistup2\t\t\t\tFISTUP2\nweapons/fistpistol\t\t\tFISTPIST\nweapons/fistmagnum\t\t\tFISTMAGN\nweapons/fistshotgun\t\t\tFISTSHTF\nweapons/fistwinchester\t\tFISTWINF\n\nWeapons/FistcannonCharge\tCNONCHRG\nWeapons/FistcannonFire\t\tCNONFIRE\nWeapons/FistcannonBounce\tCNONBNC\n\n$random Weapons/FistMachinegun\t{ Weapons/FistVulcan1 Weapons/FistVulcan2 Weapons/FistVulcan3 Weapons/FistVulcan4 }\nWeapons/FistVulcan1\t\t\tFISVULC1\nWeapons/FistVulcan2\t\t\tFISVULC2\nWeapons/FistVulcan3\t\t\tFISVULC3\nWeapons/FistVulcan4\t\t\tFISVULC4\n\nWeapons/FistHAAAX\t\t\tFISTHAXF\nWeapons/FistHaxFly\t\t\tFISTHAXW\nWeapons/FistHaxHit\t\t\tFISTHAXH\n\nWeapons/SawRevUp\t\t\tSAWWUP\nWeapons/SawFull\t\t\t\tSAWFULL\nWeapons/SawRevDown\t\t\tSAWWDOWN\n\nWeapons/FistPrayer\t\t\tDONKPRAY\t//Amen to that!\nWeapons/FistDonkey\t\t\tFISTDONK\n\n$rolloff Weapons/FistPrayer 3300 11000\n$rolloff Weapons/FistDonkey 3300 11000\n\nWeapons/SawBounce1\t\t\tSAWBNCE1\nWeapons/SawBounce2\t\t\tSAWBNCE2\nWeapons/SawBounce3\t\t\tSAWBNCE3\nWeapons/SawBounce4\t\t\tSAWBNCE4\n$random Weapons/SawBounce { Weapons/SawBounce1 Weapons/SawBounce2 Weapons/SawBounce3 Weapons/SawBounce4 }\n\n$random\tWeapons/ChairLaunch { Weapons/OgurBounce1 Weapons/OgurBounce2 }\n\n//BernieScreamer\t//2 (Alosza)\nWeapons/BernieUp\t\tBERNUP\nWeapons/BernieFire\t\tBERNFIRE\nWeapons/BernieScream\tBERNSCRM\n\n///////////////////////////////////////\n\n//Treesagent Fists\t//1 (Marty)\nweapons/martyfistup\tMFISTUP\n\n$random weapons/martyswing { weapons/martyswing1 weapons/martyswing2 weapons/martyswing3 weapons/martyswing4 }\nweapons/martyswing1\tMSWING1\nweapons/martyswing2\tMSWING2\nweapons/martyswing3\tMSWING3\nweapons/martyswing4\tMSWING4\n\n$random Weapons/MartyHoowah { Marty/Hoowah1 Marty/Hoowah2 Marty/Hoowah3 Marty/Hoowah4 Marty/Hoowah5 Marty/Hoowah6 Marty/Hoowah7 Marty/Hoowah8 Marty/Hoowah9 Marty/Hoowah10 }\nMarty/Hoowah1\tTREEHA1\nMarty/Hoowah2\tTREEHA2\nMarty/Hoowah3\tTREEHA3\nMarty/Hoowah4\tTREEHA4\nMarty/Hoowah5\tTREEHA5\nMarty/Hoowah6\tTREEHA6\nMarty/Hoowah7\tTREEHA7\nMarty/Hoowah8\tTREEHA8\nMarty/Hoowah9\tTREEHA9\nMarty/Hoowah10\tTREEHA10\n\n$random weapons/martyfisthit { weapons/martyfisthit1 weapons/martyfisthit2 weapons/martyfisthit3 weapons/martyfisthit4 }\nweapons/martyfisthit1\tMPUNCH1\nweapons/martyfisthit2\tMPUNCH2\nweapons/martyfisthit3\tMPUNCH3\nweapons/martyfisthit4\tMPUNCH4\n\n$random weapons/martykickhit { weapons/martykickhit1 weapons/martykickhit2 weapons/martykickhit3 weapons/martykickhit4 }\nweapons/martykickhit1\tMKICK1\nweapons/martykickhit2\tMKICK2\nweapons/martykickhit3\tMKICK3\nweapons/martykickhit4\tMKICK4\n\nweapons/CLYDE\t\tCLYDEWAA\nweapons/AHTATATA\tAHTATATA\n\nweapons/SPARTA\t\tSPARTA\nweapons/BICYCLE\t\tBICYCLE\n\n$limit weapons/martyswing \t0\n\n//Silver Hornet\t\t//2 (Marty)\nWeapons/HornetUp\t\tHORNUP\nWeapons/HornetMissile\tHORNMISL\nWeapons/HornetOpen\t\tHORNOPEN\nWeapons/HornetClose\t\tHORNCLOS\nWeapons/HornetNope\t\tHORNNOPE\n\n$limit Weapons/HornetFire \t0\n\n///////////////////////////////////////\n\n//Mace\t\t\t//1\n\nweapons/maceswingmain\tMACEWOSH\n\n$random weapons/maceswing { weapons/maceswing1 weapons/maceswing2 weapons/maceswing3 weapons/maceswing4 }\nweapons/maceswing1\tMACESWN1\nweapons/maceswing2\tMACESWN2\nweapons/maceswing3\tMACESWN3\nweapons/maceswing4\tMACESWN4\n\n$random weapons/macestruck { weapons/macehit1 weapons/macehit2 weapons/macehit3 }\nweapons/macehit1\tMACEHIT1\nweapons/macehit2\tMACEHIT2\nweapons/macehit3\tMACEHIT3\n\n$random weapons/maceflesh { weapons/maceflesh1 weapons/maceflesh2 weapons/maceflesh3 weapons/maceflesh4 weapons/maceflesh5 }\nweapons/maceflesh1\tMACEBLD1\nweapons/maceflesh2\tMACEBLD2\nweapons/maceflesh3\tMACEBLD3\nweapons/maceflesh4\tMACEBLD4\nweapons/maceflesh5\tMACEBLD5\n\nweapons/macewall\tMACEWALL\nWeapons/MaceNailHit\tMACENAIL\nweapons/macegrabber\tMACEGRAB\n\nweapons/maceloop\tMACELOOP\n$random\tweapons/macewheeee { weapons/macewheeee1 weapons/macewheeee2 weapons/macewheeee3 }\nweapons/macewheeee1\t\tOGURBNC1\nweapons/macewheeee2\t\tOGURBNC2\nweapons/macewheeee3\t\tOGURBNC3\n\n//Ullapool Caber\t//11h\n\nWeapons/KhaBoom\t\t\tKHABOOM\nWeapons/CaberHit\t\tCABRHIT\n\n$random Weapons/CaberSwing { Weapons/CaberSwing1 Weapons/CaberSwing2 Weapons/CaberSwing3 }\nWeapons/CaberSwing1\t\tCABRSWN1\nWeapons/CaberSwing2\t\tCABRSWN2\nWeapons/CaberSwing3\t\tCABRSWN3\n\n//MARTY CHARGE\nWeapons/CaberCharged\tCABRCHRG\nWeapons/CaberScream\t\tCABRSCRM\nWeapons/CaberYeah\t\tCABRYEAH\nWeapons/CaberDarn \t\tCABRDARN\n\n//ALOSZA THROW CABER\nWeapons/CaberThrowKick\tCABRTHRW\n\n$random Weapons/CaberBounce { Weapons/CaberBounce1 Weapons/CaberBounce2 Weapons/CaberBounce3 Weapons/CaberBounce4 Weapons/CaberBounce5 Weapons/CaberBounce6 }\nWeapons/CaberBounce1\tCABRBNC1\nWeapons/CaberBounce2\tCABRBNC2\nWeapons/CaberBounce3\tCABRBNC3\nWeapons/CaberBounce4\tCABRBNC4\nWeapons/CaberBounce5\tCABRBNC5\nWeapons/CaberBounce6\tCABRBNC6\n\n///////////////////////////////////////\n\n//Erasus\t\t//3\nWeapons/ErasusUp\t\t\tERAGUP\nWeapons/ErasusShellStart\tERAGSTRT\nWeapons/ErasusShellLoop\t\tERAGLOOP\nWeapons/ErasusShellStop\t\tERAGSTOP\nWeapons/ErasusShellRelease\tERAGELSE\nWeapons/ErasusMode\t\t\tERAGMODE\n\nWeapons/ErasusBarszczStart\tBRSHSTRT\nWeapons/ErasusBarszczLoop\tBRSHLOOP\nWeapons/ErasusBarszczStop\tBRSHSTOP\n\nWeapons/PrismLoad1\t\t\tPRSMLOD1\nWeapons/PrismLoad2\t\t\tPRSMLOD2\nWeapons/PrismLoad3\t\t\tPRSMLOD3\nWeapons/PrismFire\t\t\tPRSMFIRE\nWeapons/PrismMinor\t\t\tPRSMMINR\n$random Weapons/PrismAdd { Weapons/PrismAdd1 Weapons/PrismAdd2 Weapons/PrismAdd3\nWeapons/PrismAdd4 Weapons/PrismAdd5 Weapons/PrismAdd6 Weapons/PrismAdd7\nWeapons/PrismAdd8 Weapons/PrismAdd9 }\nWeapons/PrismAdd1\t\t\tPRSMADD1\nWeapons/PrismAdd2\t\t\tPRSMADD2\nWeapons/PrismAdd3\t\t\tPRSMADD3\nWeapons/PrismAdd4\t\t\tPRSMADD4\nWeapons/PrismAdd5\t\t\tPRSMADD5\nWeapons/PrismAdd6\t\t\tPRSMADD6\nWeapons/PrismAdd7\t\t\tPRSMADD7\nWeapons/PrismAdd8\t\t\tPRSMADD8\nWeapons/PrismAdd9\t\t\tPRSMADD9\nWeapons/PrismHit\t\t\tPRSMHIT\n\nWeapons/ErasusFire\t\t\tERASFIRE\nWeapons/ErasusAmbient\t\tERASAMB\nWeapons/ErasusHit\t\t\tERASHIT\nWeapons/ErasusAltFire\t\tERASAFIR\n\n$random Weapons/ErasusBounce { Weapons/ErasusBounce1 Weapons/ErasusBounce2 Weapons/ErasusBounce3 }\nWeapons/ErasusBounce1\t\tERASBNC1\nWeapons/ErasusBounce2\t\tERASBNC2\nWeapons/ErasusBounce3\t\tERASBNC3\n\n//Schwarzer Zwerg\t//33\nWeapons/SchwarzerZwergUp\tBLDWUP\nWeapons/SchwarzerZwergFirey\tBLDWFIRE\n\n$random Weapons/SchwarzerZwergFire { Weapons/SchwarzerZwergFire1 Weapons/SchwarzerZwergFire2 Weapons/SchwarzerZwergFire3 }\nWeapons/SchwarzerZwergFire1\tBLDWFIR1\nWeapons/SchwarzerZwergFire2\tBLDWFIR2\nWeapons/SchwarzerZwergFire3\tBLDWFIR3\n\nWeapons/SchwarzerZwergLoad\tBLDWLOAD\nWeapons/SchwarzerZwergLoad2\tBLDWLOD2\n//\nWeapons/SchwarzerZwergAlt\tBLDWALT\nWeapons/SchwarzerZwergFull\tBLDWFULL\n\n///////////////////////////////////////\n\n//Power Overwhelming\t//4\nWeapons/PowerOverwhelmingUp\t\t POWOUP\nWeapons/PowerOverwhelmingStart\t POWOSTRT\nWeapons/PowerOverwhelmingLoop\t POWOLOOP\nWeapons/PowerOverwhelmingAddLoop POWODLOP\nWeapons/PowerOverwhelmingStop\t POWOSTOP\n//\nWeapons/PowerOverwhelmingAltUp\t POWOAUP\nWeapons/PowerOverwhelmingAltLoop POWOALOP\nWeapons/PowerOverwhelmingAltStop POWOASTP\nWeapons/PowerOverwhelmingMode\t OVERMODE\n\n//Wolgir\nWeapons/WolgirEndFire\tWLGGENDF\nWeapons/WolgirAltFire\tWLGGAFIR\nWeapons/WolgirHFire\t\tWLGGHFIR\nWeapons/WolgirHEndFire\tWLGGHEND\n//\nWeapons/WolgirBeltIn\tWLGGBIN\nWeapons/WolgirBeltOut\tWLGGBOUT\n\n//Matryoshka\t//4\nWeapons/MatryoshkaUp MTRGUP\n\n$random Weapons/MatryoshkaFire { Weapons/MatryoshkaFire1 Weapons/MatryoshkaFire2 Weapons/MatryoshkaFire3 Weapons/MatryoshkaFire4 }\nWeapons/MatryoshkaFire1\tMTRGFIR1\nWeapons/MatryoshkaFire2\tMTRGFIR2\nWeapons/MatryoshkaFire3\tMTRGFIR3\nWeapons/MatryoshkaFire4\tMTRGFIR4\n\n$random Weapons/MatryoshkaMissileFire { Weapons/MatryoshkaMissileFire1 Weapons/MatryoshkaMissileFire2 }\nWeapons/MatryoshkaMissileFire1 MTRMFIR1\nWeapons/MatryoshkaMissileFire2 MTRMFIR2\n\nWeapons/MatryoshkaAAAAAHH DSSKESIT\n//$volume Weapons/MatryoshkaAAAAAHH 0.6\n\n///////////////////////////////////////\n\n//Pushka\t\t//5\nWeapons/PushkaUp\t\tPUSHUP\nWeapons/PushkaReload\tPUSHREL\nWeapons/PushkaLoop\t\tPUSHLOOP\n\n$random Weapons/PushkaFire { Weapons/PushkaFire1 Weapons/PushkaFire2 Weapons/PushkaFire3 }\nWeapons/PushkaFire1\tPUSHFIR1\nWeapons/PushkaFire2\tPUSHFIR2\nWeapons/PushkaFire3\tPUSHFIR3\n\n$random Weapons/PushkaFireAdd { Weapons/PushkaFireAdd1 Weapons/PushkaFireAdd2 Weapons/PushkaFireAdd3 }\nWeapons/PushkaFireAdd1\tPUSHDFR1\nWeapons/PushkaFireAdd2\tPUSHDFR2\nWeapons/PushkaFireAdd3\tPUSHDFR3\n$limit Weapons/PushkaFireAdd 0\n\n$random Weapons/PushkaExp { Weapons/PushkaExp1 Weapons/PushkaExp2 Weapons/PushkaExp3 Weapons/PushkaExp4 Weapons/PushkaExp5 }\nWeapons/PushkaExp1\tPUSHEXP1\nWeapons/PushkaExp2\tPUSHEXP2\nWeapons/PushkaExp3\tPUSHEXP3\nWeapons/PushkaExp4\tPUSHEXP4\nWeapons/PushkaExp5\tPUSHEXP5\n\nmisc/w_pushka_pkup\tPUSHPICK\n\n$random Weapons/100MMCasing { Weapons/100MMCasing1 Weapons/100MMCasing2 Weapons/100MMCasing3 Weapons/100MMCasing4 Weapons/100MMCasing5 Weapons/100MMCasing6 }\nWeapons/100MMCasing1\tPUSHCAS1\nWeapons/100MMCasing2\tPUSHCAS2\nWeapons/100MMCasing3\tPUSHCAS3\nWeapons/100MMCasing4\tPUSHCAS4\nWeapons/100MMCasing5\tPUSHCAS5\nWeapons/100MMCasing6\tPUSHCAS6\n\nWeapons/PushkaAltFire\tPUSHAFIR\nWeapons/PushkaAltReload\tPUSHAREL\n\n$random Weapons/BlasterAltFire { Weapons/BlasterAltFire1 Weapons/BlasterAltFire2 }\nWeapons/BlasterAltFire1\tVORTALT1\nWeapons/BlasterAltFire2\tVORTALT2\n$random Weapons/BlasterStruck { Weapons/BlasterStruck1 Weapons/BlasterStruck2 }\nWeapons/BlasterStruck1\tVORTSTR1\nWeapons/BlasterStruck2\tVORTSTR2\nWeapons/BlasterLoop\t\tVORTLOOP\nWeapons/BlasterEnd\t\tVORTEND\n\nWeapons/PushkaNope\t\tPUSHNOPE\n\n$volume Weapons/100MMCasing 0.5\n\n//Torchglow\t\t//5H\nTorchglow/Up\tTRCHUP\nTorchglow/Add\tTRCHADD\nTorchglow/Fire\tTRCHFIRE\nTorchglow/Load\tTRCHLOAD\n\nTorchglow/Fly\tTRCHFLY\nTorchglow/Wall\tTRCHWALL\nTorchglow/Exp\tTRCHEXP\n\n$random Torchglow/Burn { Torchglow/Burn1 Torchglow/Burn2 Torchglow/Burn3 Torchglow/Burn4 Torchglow/Burn5 }\nTorchglow/Burn1\tTRCHBRN1\nTorchglow/Burn2\tTRCHBRN2\nTorchglow/Burn3\tTRCHBRN3\nTorchglow/Burn4\tTRCHBRN4\nTorchglow/Burn5\tTRCHBRN5\n\n///////////////////////////////////////\n\n//Katyusha\nWeapons/KatyushaLoop\tmlrsloop\n\n$random weapons/bustexplo { weapons/bustexp1 weapons/bustexp2 weapons/bustexp3 }\nweapons/bustexp1\t\tbustexp1\nweapons/bustexp2\t\tbustexp2\nweapons/bustexp3\t\tbustexp3\n\nweapons/larpaboom\t\tlarpboom\nweapons/larpaexp\t\tlarpexp\n\n//Colonel Pillskanone\t//6\nWeapons/Colonel/Up\t\tCLNGUP\n\nWeapons/Colonel/Loop\tCLNGLOOP\nWeapons/Colonel/Fire\tCLNGFIRE\nWeapons/Colonel/End1\tCLNGEND1\nWeapons/Colonel/End2\tCLNGEND2\n\nWeapons/Colonel/Start\tCLNGSTRT\nWeapons/Colonel/Charge\tCLNGCHRG\nWeapons/Colonel/End\t\tCLNGEND\nWeapons/Colonel/AltFire\tCLNGAFIR\nWeapons/Colonel/Add\t\tCLNGADD\nWeapons/Colonel/Nope\tCLNGNOPE\n\nWeapons/Colonel/Alt\t\tCLNGALT\nWeapons/Colonel/Alt1\tCLNGALT1\nWeapons/Colonel/Alt2\tCLNGALT2\nWeapons/Colonel/Alt3\tCLNGALT3\nWeapons/Colonel/Alt4\tCLNGALT4\n\n$random Weapons/Pill/Bounce { Pill/Bounce1 Pill/Bounce2 Pill/Bounce3 Pill/Bounce4\nPill/Bounce5 Pill/Bounce6 }\nPill/Bounce1\tPILLBNC1\nPill/Bounce2\tPILLBNC2\nPill/Bounce3\tPILLBNC3\nPill/Bounce4\tPILLBNC4\nPill/Bounce5\tPILLBNC5\nPill/Bounce6\tPILLBNC6\n\nLouie/Orgasm\tLOUORGSM\n$volume Louie/Orgasm 0.8\n\n//Comrade\t\t//6H\nWeapons/ComradeUp\t\t\t\tCMRDUP\nWeapons/ComradeFire\t\t\t\tCMRDFIRE\nWeapons/ComradeReload\t\t\tCMRDREL\nWeapons/ComradeBounce\t\t\tCMRDBNC\n\nWeapons/ComradeTimeFreezeStart\tCTIMSTRT\nWeapons/ComradeTimeFreezeLoop\tCTIMLOOP\nWeapons/ComradeTimeFreezeStop\tCTIMSTOP\n\nWeapons/ComradeMode\t\t\t\tCMRDMODE //Zoom button\n\n///////////////////////////////////////\n\n//Tepesch\t\t//7\nWeapons/VladUp\t\tVLADUP\nWeapons/VladFire\tVLADFIRE\nWeapons/VladLoop\tVLADLOOP\nWeapons/VladStop\tVLADSTOP\n\n$random Weapons/StakeHit\t{ Weapons/StakeHit1 Weapons/StakeHit2 }\nWeapons/StakeHit1\tSTAKHIT1\nWeapons/StakeHit2\tSTAKHIT2\n$random Weapons/StakeFlesh\t{ Weapons/StakeFlesh1 Weapons/StakeFlesh2 Weapons/StakeFlesh3 }\nWeapons/StakeFlesh1\tSTAKFLS1\nWeapons/StakeFlesh2\tSTAKFLS2\nWeapons/StakeFlesh3\tSTAKFLS3\n\nWeapons/VladZoomIn\tVLADZIN\nWeapons/VladZoomOut\tVLADZOUT\nWeapons/VladAltFire\tVLADALT\n\n$random Weapons/VladAddAltFire\t{ Weapons/VladAddAltFire1 Weapons/VladAddAltFire2 Weapons/VladAddAltFire3 }\nWeapons/VladAddAltFire1\tVLADFIR1\nWeapons/VladAddAltFire2\tVLADFIR2\nWeapons/VladAddAltFire3\tVLADFIR3\n\nWeapons/VladPole\tVLADPOLE\nWeapons/VladEruption\tVLADBOOM\n\n//Stachanov\t\t//7H\nweapons/StachanovUp\t\t\tSTCHUP\nweapons/StachanovCharge\t\tSTCHCHRG\nweapons/StachanovFire\t\tSTCHFIRE\n\n$volume weapons/StachanovUp 0.8\n\n$random Weapons/StachanovAddFire { Weapons/StachanovFire1 Weapons/StachanovFire2 }\nWeapons/StachanovFire1\t\tSTCHFIR1\nWeapons/StachanovFire2\t\tSTCHFIR2\n\n$random Weapons/StachanovCharged1 { Weapons/StachanovVapor1 Weapons/StachanovVapor2 }\nWeapons/StachanovVapor1\t\tSTCHADD1\nWeapons/StachanovVapor2\t\tSTCHADD2\n\n$random Weapons/StachanovCharged2 { Weapons/StachanovVapor3 Weapons/StachanovVapor4 }\nWeapons/StachanovVapor3\t\tSTCHADD3\nWeapons/StachanovVapor4\t\tSTCHADD4\n\n$random Weapons/StachanovCharged3 { Weapons/StachanovVapor5 Weapons/StachanovVapor6 }\nWeapons/StachanovVapor5\t\tSTCHADD5\nWeapons/StachanovVapor6\t\tSTCHADD6\n\nweapons/StachanovDry\t\tSTCHDRY\nweapons/StachanovOut\t\tSTCHOUT\nweapons/StachanovIn\t\t\tSTCHIN\nWeapons/StachanovFly\t\tSTCHFLY\nweapons/StachanovHit\t\tSTCHHIT\n\nweapons/StachanovZoom\tSTCHZOOM //Zoom\n\nWeapons/MinibeliskFire\t\tMBELFIRE //Alt-Fire\nWeapons/MinibeliskStart\t\tMBELSTRT\nWeapons/MinibeliskLoop\t\tMBELLOOP\nWeapons/MinibeliskDead\t\tMBELDEAD\nWeapons/MinibeliskCharge\tMBELCHRG\nWeapons/MinibeliskNope\t\tMBELNOPE\nWeapons/MinibeliskReady\t\tMBELREDY\n\n///////////////////////////////////////\n\n//Deathhead\t\t//8\nWeapons/DeathheadAim\t\tHEADAIM\nWeapons/DeathheadUp\t\t\tHEADUP\nWeapons/DeathheadFire\t\tHEADFIRE\nWeapons/DeathheadAddFire\tHEADAFIR\nWeapons/DeathheadReload\t\tHEADREL\nWeapons/DeathheadOff\t\tHEADOFF\n\nWeapons/DeathheadLoop1\t\tHEADLOP1\t//Small warheads.\nWeapons/DeathheadLoop2\t\tHEADLOP2\t//Carrier missile.\nWeapons/DeathheadLoop3\t\tHEADLOP3\t//Stalin.\n\n$random Weapons/DeathheadExplode { Weapons/DeathheadExplode1 Weapons/DeathheadExplode2 Weapons/DeathheadExplode3 Weapons/DeathheadExplode4 Weapons/DeathheadExplode5 Weapons/DeathheadExplode6 Weapons/DeathheadExplode7 }\nWeapons/DeathheadExplode1\tDETHEXP1\nWeapons/DeathheadExplode2\tDETHEXP2\nWeapons/DeathheadExplode3\tDETHEXP3\nWeapons/DeathheadExplode4\tDETHEXP4\nWeapons/DeathheadExplode5\tDETHEXP5\nWeapons/DeathheadExplode6\tDETHEXP6\nWeapons/DeathheadExplode7\tDETHEXP7\n\nDeathhead/Mode\t\t\t\tHEADMODE\n\n//Alt-Fire\nWeapons/StalinowiczWarn\t\tSTLNWARN\nWeapons/StalinowiczFire\t\tSTLNFIRE\nWeapons/StalinowiczFlew\t\tSTLNFLEW\nWeapons/StalinowiczExp\t\tSTLNEXP\nWeapons/StalinowiczBoom\t\tSTLNBOOM\n\nWeapons/MiniNukeBoom\t\tMININUEK\n\n$rolloff Weapons/DeathheadExplode 700 1600\n$rolloff Weapons/StalinowiczExp 3100 10200\n$rolloff Weapons/StalinowiczBoom 3100 10200\n\n//Yamato Cannon\t\t//8H\nWeapons/YamatoGun\t\tYAMAGUN\nWeapons/YamatoLoop\t\tYAMALOOP\nWeapons/YamatoCharge\tYAMACHRG\nWeapons/YamatoFire\t\tYAMAFIRE\nWeapons/YamatoHizz\t\tYAMAHIZZ\nWeapons/YamatoBlast\t\tYAMABLST\nWeapons/YamatoUp\t\tYAMAUP\nWeapons/YamatoDown\t\tYAMADOWN\nWeapons/YamatoLoad\t\tYAMALOAD\nWeapons/YamatoPut\t\tYAMAPUT\n\n$rolloff Weapons/YamatoHizz 5100 12200\n$rolloff Weapons/YamatoBlast 5100 12200\n\n$random Weapons/YamatoExp { Weapons/YamatoExp1 Weapons/YamatoExp2 Weapons/YamatoExp3 Weapons/YamatoExp4 Weapons/YamatoExp5 Weapons/YamatoExp6 }\nWeapons/YamatoExp1\t\tYAMAEX01\nWeapons/YamatoExp2\t\tYAMAEX02\nWeapons/YamatoExp3\t\tYAMAEX03\nWeapons/YamatoExp4\t\tYAMAEX04\nWeapons/YamatoExp5\t\tYAMAEX05\nWeapons/YamatoExp6\t\tYAMAEX06\n\nWeapons/YamatoJumpOn\tYAMAJON\nWeapons/YamatoJumpOff\tYAMAJOFF\nWeapons/YamatoTeleport\tYAMATELE\n\n/////////////////////////////////////// 1\n\n//Perestroika\nweapons/razorjackgun\tRAZRGUN\nweapons/razorjackidle\tRAZRIDLE\nweapons/razorjackiend\tRAZRIEND\n\nweapons/razorjackup\tRAZRUP\nweapons/razorjackloop\tRAZRLOOP\nweapons/razorjackdown\tRAZRDOWN\n\n$random weapons/razorjackhit { weapons/razorjackhit1 weapons/razorjackhit2 weapons/razorjackhit3 weapons/razorjackhit4 }\nweapons/razorjackhit1\tRAZRHIT1\nweapons/razorjackhit2\tRAZRHIT2\nweapons/razorjackhit3\tRAZRHIT3\nweapons/razorjackhit4\tRAZRHIT4\n\n$random weapons/razorjackflesh { weapons/razorjackflesh0 weapons/razorjackflesh1 weapons/razorjackflesh2 weapons/razorjackflesh3 weapons/razorjackflesh4 weapons/razorjackflesh5 weapons/razorjackflesh6 weapons/razorjackflesh7 weapons/razorjackflesh8 weapons/razorjackflesh9 }\nweapons/razorjackflesh0\tRAZRFLS0\nweapons/razorjackflesh1\tRAZRFLS1\nweapons/razorjackflesh2\tRAZRFLS2\nweapons/razorjackflesh3\tRAZRFLS3\nweapons/razorjackflesh4\tRAZRFLS4\nweapons/razorjackflesh5\tRAZRFLS5\nweapons/razorjackflesh6\tRAZRFLS6\nweapons/razorjackflesh7\tRAZRFLS7\nweapons/razorjackflesh8\tRAZRFLS8\nweapons/razorjackflesh9\tRAZRFLS9\n\n$random weapons/razorjackfire { weapons/razorjack1 weapons/razorjack2 weapons/razorjack3 }\nweapons/razorjack1\t\tRAZRFIR1\nweapons/razorjack2\t\tRAZRFIR2\nweapons/razorjack3\t\tRAZRFIR3\n\nweapons/razorbladewall\tRAZRWALL\n\n//Excalibat\nWeapons/ExcalibatChant\t\tBASECHNT\n\nWeapons/ExcalibatPick\t\tBASEPICK\nWeapons/ExcalibatBonk\t\tBASEBONK\nWeapons/ExcalibatWoosh\t\tBASEWOSH\nWeapons/ExcalibatHit\t\tBASEHIT\n\nWeapons/ExcalibatCharge\t\tBASECHRG\nWeapons/ExcalibatLoop\t\tBASELOOP\nWeapons/ExcalibatEnd\t\tBASEEND\n\nWeapons/ExcalistormMode\t\tEXCLSTRM\nWeapons/RockNRollMode\t\tRCKNROLL\n\nWeapons/StoneSpawn\t\t\tROCKSPWN\nWeapons/StoneLaunch\t\t\tROCKLNCH\nWeapons/RollingStone1\t\tROCKROL1\nWeapons/RollingStone2\t\tROCKROL2\nWeapons/StoneExplode\t\tROCKBOOM\nWeapons/StoneChunk\t\t\tROCKCHNK\n\n$random Weapons/StoneBounce { Weapons/StoneBnc1 Weapons/StoneBnc2 Weapons/StoneBnc3 Weapons/StoneBnc4 Weapons/StoneBnc5 Weapons/StoneBnc6 }\nWeapons/StoneBnc1\t\t\tROCKBNC1\nWeapons/StoneBnc2\t\t\tROCKBNC2\nWeapons/StoneBnc3\t\t\tROCKBNC3\nWeapons/StoneBnc4\t\t\tROCKBNC4\nWeapons/StoneBnc5\t\t\tROCKBNC5\nWeapons/StoneBnc6\t\t\tROCKBNC6\n\n$rolloff Weapons/StoneExplode 700 2700\n\n$random Weapons/StoneExplode2 { Weapons/StoneExp1 Weapons/StoneExp2 Weapons/StoneExp3 Weapons/StoneExp4 Weapons/StoneExp5 Weapons/StoneExp6 }\nWeapons/StoneExp1\t\t\tROCKBNC1\nWeapons/StoneExp2\t\t\tROCKBNC2\nWeapons/StoneExp3\t\t\tROCKBNC3\nWeapons/StoneExp4\t\t\tROCKBNC4\nWeapons/StoneExp5\t\t\tROCKBNC5\nWeapons/StoneExp6\t\t\tROCKBNC6\n\n$rolloff Weapons/StoneExplode2 700 2700\n\n/////////////////////////////////////// 3\n\n//Leviathan\nWeapons/LeviathanUp\t\t\tLEVIUP\nWeapons/LeviathanFire\t\tLEVIFIRE\nWeapons/LeviathanAddFire\tLEVIADD\nWeapons/LeviathanHolster\tLEVIHOLS\nWeapons/LeviathanNope\t\tLEVINOPE\n\n$volume Weapons/LeviathanFire 0.8\n\n//Pantokrator\nWeapons/PantokratorUp\t\tPANTUP\nWeapons/PantokratorFire\t\tPANTFIRE\nWeapons/PantokratorAddFire\tPANTAFIR\nWeapons/Pantokrator2Fire\tPANT2FIR\n\nWeapons/MegaShellFire\t\tMSHLFIRE\nWeapons/MegaShellNope\t\tMSHLNOPE\nWeapons/MegaShellBounce\t\tMSHLBNC\nWeapons/OvertureLoop\t\tOVERLOOP\nWeapons/OvertureEnd\t\t\tOVEREND\n\n/////////////////////////////////////// 4\n\n//Libra\nWeapons/LibraUp\t\t\tLIBRUP\nWeapons/LibraIn\t\t\tLIBRIN\nWeapons/LibraMode\t\tLIBRMODE\n\n$random Weapons/LibraFire { Weapons/LibraFire1 Weapons/LibraFire2 Weapons/LibraFire3 Weapons/LibraFire4 }\nWeapons/LibraFire1\t\tLIBRFIR1 //Cannoneer\nWeapons/LibraFire2\t\tLIBRFIR2\nWeapons/LibraFire3\t\tLIBRFIR3\nWeapons/LibraFire4\t\tLIBRFIR4\nWeapons/LibraFly\t\tLIBRFLY\n\nWeapons/LibraStart\t\tLIBRSTRT // DIY-Doctor\nWeapons/LibraLoop\t\tLIBRLOOP\nWeapons/LibraEnd\t\tLIBREND\n\nWeapons/LibraBoltFire\tLIBRBFIR //Blaster\nWeapons/LibraBoltHit\tLIBRBHIT\nWeapons/LibraShield\t\tLIBRSHLD\nWeapons/LibraImpact\t\tLIBRIMPT\n\n$limit Weapons/LibraImpact 0\n\nWeapons/LibraDry1\t\tLIBRDRY1\nWeapons/LibraDry2\t\tLIBRDRY2\n\n//Gorynch\nWeapons/GorynchUp\t\tFUUUP\nWeapons/GorynchFire\t\tFUUFIRE\nWeapons/GorynchStart\tFUUSTART\nWeapons/GorynchALoop\tFUUALOP\nWeapons/GorynchLoop\t\tFUULOOP\nWeapons/GorynchAStop\tFUUASTP\nWeapons/GorynchStop\t\tFUUSTOP\n\n$volume Weapons/GorynchUp 0.8\n\n/////////////////////////////////////// 5\n\n//Okudzhava\nWeapons/OkudzhavaUp\t\t\tGAUSUP\nWeapons/OkudzhavaFire\t\tGAUSFIRE\nWeapons/OkudzhavaZoomIn\t\tGAUSZIN\nWeapons/OkudzhavaZoomOut\tGAUSZOUT\nWeapons/OkudzhavaFly\t\tGAUSFLY\nWeapons/OkudzhavaRod\t\tGAUSROD\nWeapons/OkudzhavaLoop\t\tGAUSLOOP\nWeapons/OkudzhavaEnd\t\tGAUSEND\n\nWeapons/FlakFire\t\t\tFLAKFIRE\nWeapons/FlakBomb\t\t\tFLAKBOMB\n$Random Weapons/FlakShot { Weapons/FlakShot1 Weapons/FlakShot2 }\nWeapons/FlakShot1\t\t\tFLAKSHT1\nWeapons/FlakShot2\t\t\tFLAKSHT2\nWeapons/FlakReload\t\t\tFLAKREL\n\n//Beef Supreme\nWeapons/BeefTrigger\t\tBEEFTRIG\nWeapons/BeefFire\t\tBEEFFIRE\nWeapons/BeefAFire\t\tBEEFAFIR\nWeapons/BeefExplode\t\tBEEFEXP\n\nWeapons/BeefUp\t\t\tBEEFUP\nWeapons/BeefDown\t\tBEEFDOWN\nWeapons/BeefLock\t\tBEEFLOCK\nWeapons/BeefHold\t\tBEEFHOLD\nWeapons/BeefLoad\t\tBEEFLOAD\nWeapons/BeefServo\t\tBEEFSRVO\n\nWeapons/BeefDrop\t\tBEEFDROP\n\n$rolloff Weapons/BeefExplode 700 2600\n\n/////////////////////////////////////// 6\n\n//Gopnik\nWeapons/GopnikUp\t\t\tGPNKUP\nWeapons/GopnikMode\t\t\tGPNKMODE\nWeapons/GopnikDry\t\t\tGPNKDRY\nWeapons/GopnikCharge\t\tGPNKCHRG\nWeapons/GopnikFire\t\t\tGPNKFIRE\nWeapons/GopnikBounce\t\tGPNKBNC\nWeapons/GopnikTick\t\t\tGPNKTICK\nWeapons/GopnikArm\t\t\tGPNKARM\nWeapons/GopnikExp\t\t\tGPNKEXP\n\n$random Weapons/GopnikStaticActivate { Weapons/GopnikStatic1 Weapons/GopnikStatic2 Weapons/GopnikStatic3 }\nWeapons/GopnikStatic1\t\tGPNKSTC1\nWeapons/GopnikStatic2\t\tGPNKSTC2\nWeapons/GopnikStatic3\t\tGPNKSTC3\nWeapons/GopnikStaticLoop\tGPNKLOOP\nWeapons/GopnikStaticEnd\t\tGPNKEND\n\nWeapons/GopnikNukeTick\t\tGPNKNUKT\nWeapons/GopnikNukeArm\t\tGPNKNUKA\n\nWeapons/GopnikMode2\t\t\tGPNKMOD2\nWeapons/GopnikLoad\t\t\tGPNKLOAD\n\n//Mutilator\nWeapons/MutilatorUp\t\tIMLGUP\nWeapons/MutilatorIdle\tIMLGIDLE\nWeapons/MutilatorStart\tIMLGSTRT\nWeapons/MutilatorLoop\tIMLGLOOP\nWeapons/MutilatorALoop\tIMLGALOP\nWeapons/MutilatorEnd\tIMLGEND\n//Alt-Fire\nWeapons/MutilatorClick\tIMLGCLIK\nWeapons/MutilatorBlast\tIMLGBLST\nWeapons/MutilatorBoom\tIMLGBOOM\n//Zoom\nWeapons/MutilatorAirstream\t\tIMLGAIRS\nWeapons/MutilatorAirstreamEnd\tIMLGAIRE\n\nWeapons/TornadoLoop\t\tTRNDLOOP\nWeapons/KamikazeLoop\tKAMILOOP\n\n/////////////////////////////////////// 7\n\n//Instafuneral\nWeapons/InstafunUp \t\tFUNGUP\nWeapons/InstafunFire\tFUNGFIRE\nWeapons/InstafunAddFire\tFUNGAFIR\nWeapons/InstafunFly\t\tFUNGFLY\nWeapons/InstafunHit\t\tFUNGHIT\nWeapons/InstafunZoomIn\tFUNGZIN\nWeapons/InstafunZoomOut FUNGZOUT\n\nInstafun/MagnetFire\t\tMAGNFIRE\nInstafun/MagnetFly\t\tMAGNFLY\nInstafun/MagnetDeath\tMAGNDETH\n\nAmmo/Ion\t\t\t\tIONAMMO\n\n//Channeler\nWeapons/ChannelerUp\t\t\tCHLGUP\nWeapons/ChannelerStart\t\tCHLGSTRT\nWeapons/ChannelerLoop\t\tCHLGLOOP\nWeapons/ChannelerStop\t\tCHLGSTOP\nWeapons/ChannelerZoomIn\t\tCHLGZIN\nWeapons/ChannelerZoomOut\tCHLGZOUT\nAmmo/Plasma\t\t\t\t\tPLASAMMO\n\n$random Weapons/DisruptorLayer { Weapons/DisruptorLayer1 Weapons/DisruptorLayer2 Weapons/DisruptorLayer3 Weapons/DisruptorLayer4 Weapons/DisruptorLayer5 Weapons/DisruptorLayer6 }\nWeapons/DisruptorLayer1\t\tSNDWLAY1\nWeapons/DisruptorLayer2\t\tSNDWLAY2\nWeapons/DisruptorLayer3\t\tSNDWLAY3\nWeapons/DisruptorLayer4\t\tSNDWLAY4\nWeapons/DisruptorLayer5\t\tSNDWLAY5\nWeapons/DisruptorLayer6\t\tSNDWLAY6\n\n$random Weapons/DisruptorWave { Weapons/DisruptorWave1 Weapons/DisruptorWave2 Weapons/DisruptorWave3 Weapons/DisruptorWave4 Weapons/DisruptorWave5 Weapons/DisruptorWave6 }\nWeapons/DisruptorWave1\t\tSNDWAVE1\nWeapons/DisruptorWave2\t\tSNDWAVE2\nWeapons/DisruptorWave3\t\tSNDWAVE3\nWeapons/DisruptorWave4\t\tSNDWAVE4\nWeapons/DisruptorWave5\t\tSNDWAVE5\nWeapons/DisruptorWave6\t\tSNDWAVE6\n\n$random Weapons/DisruptorBlast { Weapons/DisruptorBlast1 Weapons/DisruptorBlast2 Weapons/DisruptorBlast3 Weapons/DisruptorBlast4 Weapons/DisruptorBlast5 Weapons/DisruptorBlast6 }\nWeapons/DisruptorBlast1\t\tSNDBLST1\nWeapons/DisruptorBlast2\t\tSNDBLST2\nWeapons/DisruptorBlast3\t\tSNDBLST3\nWeapons/DisruptorBlast4\t\tSNDBLST4\nWeapons/DisruptorBlast5\t\tSNDBLST5\nWeapons/DisruptorBlast6\t\tSNDBLST6\n\n/////////////////////////////////////// 8\n\n//PlanetCracker\nweapons/PlanetCrackerUp\t\t\t\t\tDSPCUP\nweapons/PlanetCrackerDown\t\t\t\tDSPCDOWN\nweapons/PlanetCrackerReload\t\t\t\tDSPCREL\nAmmo/Trocky\t\t\t\t\t\t\t\tSUPRIONP\n\n//Projectiles\nweapons/PlanetCrackerImpact\t\t\t\tDSPCIMPC\nweapons/PlanetCrackerBoom\t\t\t\tDSPCBOOM\nweapons/PlanetCrackerRain\t\t\t\tDSPCRAIN\nweapons/PlanetCrackerBlast\t\t\t\tDSPCBLST\nweapons/PlanetCrackerHit\t\t\t\tDSPCHIT\n\n//Fire Sequence\nweapons/PlanetCracker_Fire\t\t\t\tDSPCFIRE\nweapons/PlanetCracker_Cling\t\t\t\tDSPCCLNG\n\nweapons/PlanetCracker_Charge\t\t\tDSPCCHRG\nweapons/PlanetCracker_Ready\t\t\t\tDSPCRDY\n\nweapons/PlanetCracker_MiniCharge1\t\tDSPCCHR1\nweapons/PlanetCracker_MiniCharge2\t\tDSPCCHR2\nweapons/PlanetCracker_MiniCharge3\t\tDSPCCHR3\n\nweapons/PlanetCracker_MiniBip1\t\t\tDSPCBIP1\nweapons/PlanetCracker_MiniBip2\t\t\tDSPCBIP2\nweapons/PlanetCracker_MiniBip3\t\t\tDSPCBIP3\nweapons/PlanetCracker_MiniBip4\t\t\tDSPCBIP4\n\nweapons/PlanetCracker_Void\t\t\t\tDSPCVOID\nweapons/PlanetCracker_Mechanism1\t\tDSPCMCH1\nweapons/PlanetCracker_Mechanism2\t\tDSPCMCH2\nweapons/PlanetCracker_Mechanism3\t\tDSPCMCH3\nweapons/PlanetCracker_Hyper\t\t\t\tDSPCHYPE\n\n$rolloff Weapons/PlanetCrackerBoom 3100 10200\n$rolloff Weapons/PlanetCrackerRain 3100 10200\n$rolloff Weapons/PlanetCrackerBlast 3100 10200\n\n//Vindicator\nWeapons/VindicatorUp\t\tATMGUP\nWeapons/VindicatorFire\t\tATMGFIRE\nWeapons/VindicatorAddFire\tATMGAFIR\n\nWeapons/VindicatorStart\t\tVINDSTRT\nWeapons/VindicatorBuzz\t\tVINDBUZZ\nWeapons/VindicatorExplosion\tVINDEXP\nWeapons/VindicatorKaboom\tVINDBOOM\n\n$random Weapons/VindicatorHit { Weapons/VindicatorHit1 Weapons/VindicatorHit2 Weapons/VindicatorHit3 }\nWeapons/VindicatorHit1\t\tVINDHIT1\nWeapons/VindicatorHit2\t\tVINDHIT2\nWeapons/VindicatorHit3\t\tVINDHIT3\n\nWeapons/VindicatorDeploy\tVINDDEPL\nWeapons/VindicatorSanctum\tVINDSNCT\nWeapons/VindicatorButton\tVINDBTTN\nWeapons/VindicatorSanctExp\tVINDSEXP\nWeapons/VindicatorNope\t\tVINDNOPE\n\nWeapons/VindicatorExplosion2 VINDEXP\nWeapons/VindicatorKaboom2\tVINDBOOM\n\n$rolloff Weapons/VindicatorStart 3100 10200\n$rolloff Weapons/VindicatorBuzz 3100 10200\n$rolloff Weapons/VindicatorKaboom 3100 10200\n$rolloff Weapons/VindicatorExplosion 3100 10200\n\n$rolloff Weapons/VindicatorKaboom2 1100 5200\n$rolloff Weapons/VindicatorExplosion2 1100 5200\n\n$rolloff Weapons/VindicatorDeploy 600 1600\n$rolloff Weapons/VindicatorSanctum 600 1600\n$rolloff Weapons/VindicatorSanctExp 600 2000\n\n/////////////////////////////////////// 1\n\n//Powercube\nCube/Roll\tCUBEROLL\nCube/Pickup\tCUBEPICK\nCube/Up\t\tCUBEUP\nCube/Start\tCUBESTRT\nCube/Loop\tCUBELOOP\nCube/End\tCUBEEND\nCube/Alt\tCUBEALT\nCube/Chaccaron MACCARON //Chaccaron Maccaron - El Mudo, if you are curious about the source of this awesome ear-wrecking piece of music!\nCube/Power\tCUBEPOWR\n\nweapons/rocklf2\tDSRLAUNC\nweapons/rocklx2\tDSBAREXP\nweapons/plasmaf2 DSPLASMA\nweapons/plasmax2 DSFIRXPL\n\n$volume weapons/rocklf2 0.4\n$volume weapons/plasmaf2 0.4\n$volume weapons/rocklx2 0.4\n$volume weapons/plasmax2 0.4\n\n//Berserker Fists, Metalized Tank Theme by Xenogenocide!\n$random Tank/Rumble { Tank/Yell1 Tank/Yell2 Tank/Yell3 Tank/Yell4 Tank/Yell5 Tank/Yell6 Tank/Yell7 Tank/Yell8 Tank/Yell9 Tank/Yell10 Tank/Yell11 }\n$random Tank/Roar { Tank/Yell12 Tank/Yell13 Tank/Yell14 }\nTank/Yell1\t\tTANKYL01\nTank/Yell2\t\tTANKYL02\nTank/Yell3\t\tTANKYL03\nTank/Yell4\t\tTANKYL04\nTank/Yell5\t\tTANKYL05\nTank/Yell6\t\tTANKYL06\nTank/Yell7\t\tTANKYL07\nTank/Yell8\t\tTANKYL08\nTank/Yell9\t\tTANKYL09\nTank/Yell10\t\tTANKYL10\nTank/Yell11\t\tTANKYL11\nTank/Yell12\t\tTANKYL12\nTank/Yell13\t\tTANKYL13\nTank/Yell14\t\tTANKYL14\n\n$random Tank/Attack { Tank/Atk1 Tank/Atk2 Tank/Atk3 Tank/Atk4 Tank/Atk5 Tank/Atk6 Tank/Atk7 Tank/Atk8 Tank/Atk9 Tank/Atk0 }\nTank/Atk1\t\tTANKATK1\nTank/Atk2\t\tTANKATK2\nTank/Atk3\t\tTANKATK3\nTank/Atk4\t\tTANKATK4\nTank/Atk5\t\tTANKATK5\nTank/Atk6\t\tTANKATK6\nTank/Atk7\t\tTANKATK7\nTank/Atk8\t\tTANKATK8\nTank/Atk9\t\tTANKATK9\nTank/Atk0\t\tTANKATK0\n\nTank/Swing\t\tTANKSWNG\n$random Tank/Hit { Tank/Hit1 Tank/Hit2 }\nTank/Hit1\t\tTANKHIT1\nTank/Hit2\t\tTANKHIT2\n\nTank/Impact\t\t\tTANKIMPT\nTank/Rock/Lift\t\tTRCKLIFT\nTank/Rock/Flight\tTRCKFLY\nTank/Rock/Impact\tTRCKIMPT\n\n/////////////////////////////////////// 3\n\n//Quad Shotgun\nQuadshot/Up\t\t\tQUADUP\nQuadshot/Fire\t\tQUADFIRE\nQuadshot/Open\t\tQUADOPEN\nQuadshot/Load\t\tQUADLOAD\nQuadshot/Close\t\tQUADCLOS\n\nQuadshot/Deploy\t\tQUADDEPL\nQuadshot/Alt\t\tQUADALT\nQuadshot/Mode\t\tQUADMODE\n\n$volume Quadshot/Up 0.8\n\n//Violator\n\nViolator/Up\t\t\tVIOLUP\nViolator/Fire\t\tVIOLFIRE\nViolator/Reload\t\tVIOLREL\nViolator/Flight\t\tVIOLBURN\n$random Violator/Hit { Violator/Hit1 Violator/Hit2 }\nViolator/Hit1\t\tVIOLHIT1\nViolator/Hit2\t\tVIOLHIT2\n\nViolator/Zoom/In\tVIOLZIN\nViolator/Zoom/Out\tVIOLZOUT\n\nViolator/Charge\t\tVIOLCHRG\nViolator/Alt\t\tVIOLALT\nViolator/Start\t\tVIOLSTRT\nViolator/Loop\t\tVIOLLOOP\nViolator/Loop2\t\tVIOLLOP2\nViolator/Burn\t\tVIOLBURN\nViolator/End\t\tVIOLEND\n\n$rolloff Violator/Start 4200 12200\n$rolloff Violator/Loop 4200 12200\n$rolloff Violator/Loop2 4200 12200\n$rolloff Violator/Burn 4200 12200\n$rolloff Violator/End 4200 12200\n\n$volume Violator/Up 0.6\n\nVolcanoShell/Bounce\tMSHLBNC\n\n$volume VolcanoShell/Bounce 0.6\n\n/////////////////////////////////////// 4\n\n//Tarpan\nTarpan/Up\tTRPGUP\n$random Tarpan/Fire { Tarpan/Fire1 Tarpan/Fire2 Tarpan/Fire3 Tarpan/Fire4 Tarpan/Fire5 Tarpan/Fire6 Tarpan/Fire7 Tarpan/Fire8 Tarpan/Fire9 Tarpan/Fire0 Tarpan/FireY }\nTarpan/Fire1\tTRPGFIR1\nTarpan/Fire2\tTRPGFIR2\nTarpan/Fire3\tTRPGFIR3\nTarpan/Fire4\tTRPGFIR4\nTarpan/Fire5\tTRPGFIR5\nTarpan/Fire6\tTRPGFIR6\nTarpan/Fire7\tTRPGFIR7\nTarpan/Fire8\tTRPGFIR8\nTarpan/Fire9\tTRPGFIR9\nTarpan/Fire0\tTRPGFIR0\nTarpan/FireY\tTRPGFIRY\n\nTarpan/Heal\tTRPGHEAL\nTarpan/Dry\tTRPGDRY\n\n//Obliterator\nWeapons/ObliteratorUp\t\tMSTRUP\nWeapons/ObliteratorFire\t\tMSTRFIRE\nWeapons/ObliteratorStart\tMSTRSTRT\nWeapons/ObliteratorLoop\t\tMSTRLOOP\nWeapons/ObliteratorStop\t\tMSTRSTOP\n\n/////////////////////////////////////// 5\n\n//Rasputin\nRasputin/Up\t\t\tRASPUP\nRapsutin/Fire\t\tRASPFIRE\nRasputin/Add\t\tRASPADD\nRasputin/Load\t\tRASPLOAD\n\nRasputin/Open\t\tRASPOPEN\nRasputin/Slide\t\tRASPSLID\nRasputin/Tap\t\tRASPTAP\nRasputin/Close\t\tRASPCLOS\n\n//TYPE 1 (STANDARD)\nRasputin/Hit\t\tRASPHIT\n\n//TYPE 2 (RED)\n\n$random Skullfire/Hit { Skullfire/Hit1 Skullfire/Hit2 Skullfire/Hit3 }\nSkullfire/Hit1\t\tFBALHIT1\nSkullfire/Hit2\t\tFBALHIT2\nSkullfire/Hit3\t\tFBALHIT3\nFirepillar/Hit\t\tPILARHIT\n\n$rolloff Firepillar/Incoming 400 1600\n$rolloff Firepillar/Hit 200 1200\n\n$random Firepillar/Impact { Firepillar/Impact1 Firepillar/Impact2 Firepillar/Impact3 }\nFirepillar/Impact1\tPILEHIT1\nFirepillar/Impact2\tPILEHIT2\nFirepillar/Impact3\tPILEHIT3\n\n//TYPE 3 (BLUE)\n$random Icestorm/Launch { Icestorm/Launch1 Icestorm/Launch2 Icestorm/Launch3 }\nIcestorm/Launch1\tICELNCH1\nIcestorm/Launch2\tICELNCH2\nIcestorm/Launch3\tICELNCH3\n\n$random Icestorm/Hit { Icestorm/Hit1 Icestorm/Hit2 Icestorm/Hit3 }\nIcestorm/Hit1\tICEHIT1\nIcestorm/Hit2\tICEHIT2\nIcestorm/Hit3\tICEHIT3\n\nFrozenOrb/Fly\tORBFLY\n$random FrozenOrb/Hit { FrozenOrb/Hit1 FrozenOrb/Hit2 FrozenOrb/Hit3 }\nFrozenOrb/Hit1\tORBHIT1\nFrozenOrb/Hit2\tORBHIT2\nFrozenOrb/Hit3\tORBHIT3\n\n//TYPE 4 (GREEN)\nToxicoil/Rain\tACIDRAIN\nToxicoil/End\tACIDEND\nPod/Blast\t\tPODBLST\n$rolloff Toxicoil/Rain 500 1700\n$rolloff Toxicoil/End 500 1700\n\n//Steamroller\nSteamroller/Up\t\t\tSTRLUP\nSteamroller/Fire\t\tSTRLFIRE\nSteamroller/Fly\t\t\tSTRLFLY\nSteamroller/Roll\t\tSTRLROLL\n\nSteamroller/AltFire\t\tSTRLALT\n$random Steamroller/Reload { Steamroller/Reload1 Steamroller/Reload2 Steamroller/Reload3 }\nSteamroller/Reload1\t\tSTRLREL1\nSteamroller/Reload2\t\tSTRLREL2\nSteamroller/Reload3\t\tSTRLREL3\nSteamroller/Trigger\t\tSTRLTRIG\n\n/////////////////////////////////////// 6\n\n//Shurricane\nShurricane/Up\t\tSHRGUP\n$random Shurricane/Fire { Shurricane/Fire1 Shurricane/Fire2 Shurricane/Fire3 Shurricane/Fire4 Shurricane/Fire5 Shurricane/Fire6 }\nShurricane/Fire1\tSHRGFIR1\nShurricane/Fire2\tSHRGFIR2\nShurricane/Fire3\tSHRGFIR3\nShurricane/Fire4\tSHRGFIR4\nShurricane/Fire5\tSHRGFIR5\nShurricane/Fire6\tSHRGFIR6\nShurricane/Flight\tSHRGFLY\n\n$volume Shurricane/Fire 0.7\n\n$random Jello/Fire { Jello/Fire1 Jello/Fire2 }\nJello/Fire1\tJELOFIR1\nJello/Fire2\tJELOFIR2\nJello/Add\tJELOADD\nJello/Fly\tJELOFLY\nJello/Stop\tJELOSTOP\nJello/Loop\tJELOLOOP\nJello/Burst\tJELOBRST\n\nWeapons/OgurPick\t\tOGURPICK\nWeapons/OgurThrow\t\tOGURTHRW\nWeapons/OgurCharge\t\tOGURCHRG\n$random\tWeapons/OgurBounce { Weapons/OgurBounce1 Weapons/OgurBounce2 Weapons/OgurBounce3 Weapons/OgurBounce4 Weapons/OgurBounce5 }\nWeapons/OgurBounce1\t\tOGURBNC1\nWeapons/OgurBounce2\t\tOGURBNC2\nWeapons/OgurBounce3\t\tOGURBNC3\nWeapons/OgurBounce4\t\tOGURBNC4\nWeapons/OgurBounce5\t\tOGURBNC5\n\n//Chton\nChton/Up\t\tYEGRUP\n$volume Chton/Up 0.7\n\nChton/Fire\t\tYEGRFIRE\nChton/Add\t\tYEGRADD\nChton/Reload1\tYEGRREL1\nChton/Reload2\tYEGRREL2\nChton/Reload3\tYEGRREL3\n\nChton/Fly\t\tYEGRFLY\nChton/Fly2\t\tYEGRFLY\nChton/Hit\t\tYEGRHIT\n\n$rolloff Chton/Fly 600 1200\n$rolloff Chton/Fly2 1200 3200\n$rolloff Chton/Hit 1200 3200\n\n$random Chton/MeteorExplode { Chton/MeteorExplode1 Chton/MeteorExplode2 Chton/MeteorExplode3 Chton/MeteorExplode4 Chton/MeteorExplode5 Chton/MeteorExplode6 Chton/MeteorExplode7 }\nChton/MeteorExplode1\tDETHEXP1\nChton/MeteorExplode2\tDETHEXP2\nChton/MeteorExplode3\tDETHEXP3\nChton/MeteorExplode4\tDETHEXP4\nChton/MeteorExplode5\tDETHEXP5\nChton/MeteorExplode6\tDETHEXP6\nChton/MeteorExplode7\tDETHEXP7\n\n$rolloff Chton/MeteorExplode 900 2700\n\n//Alt-Fire\nChton/Alt\t\t\tYERGALT\nChton/Nope\t\t\tYERGNOPE\nChton/Beacon/Start\tYERBSTRT\nChton/Beacon/Loop\tYERBLOOP\nChton/Beacon/Stop\tYERBSTOP\n\n/////////////////////////////////////// 7\n\n//Petrovec\nPetrovec/Up\t\t\tPTRCUP\nPetrovec/Start\t\tPTRCSTRT\nPetrovec/Loop\t\tPTRCLOOP\nPetrovec/End\t\tPTRCEND\nPetrovec/Nope\t\tPTRCNOPE\nPetrovec/Out\t\tPTRCOUT\nPetrovec/In\t\t\tPTRCIN\n\n$random Petrovec/Fire\t{ Petrovec/Fire1 Petrovec/Fire2 Petrovec/Fire3 }\nPetrovec/Fire1\t\tPTRCFIR1\nPetrovec/Fire2\t\tPTRCFIR2\nPetrovec/Fire3\t\tPTRCFIR3\nPetrovec/AddFire\tPTRCADD\nPetrovec/Ambient\tPTRCAMB\nPetrovec/Fly\t\tPTRCFLY\nPetrovec/AltFire\tPTRCALT\nPetrovec/Bounce\t\tPTRCBNC\n\n$random Petrovec/Hit\t{ Petrovec/Hit1 Petrovec/Hit2 Petrovec/Hit3 }\nPetrovec/Hit1\t\tPTRCHIT1\nPetrovec/Hit2\t\tPTRCHIT2\nPetrovec/Hit3\t\tPTRCHIT3\nPetrovec/Explode\tPTRCEXP\n\n//Ramjet\nRamjet/Up\t\tRAMJUP\nRamjet/Fire\t\tRAMJFIRE\nRamjet/Add\t\tRAMJADD\nRamjet/Reload\tRAMJREL\nRamjet/Zoom/In\tRAMJZIN\nRamjet/Zoom/Out\tRAMJZOUT\n\n$volume Ramjet/Up 0.65\n\n//Alt-fire\nRamjet/Remote/Start\t\tRAMRSTRT\nRamjet/Remote/Flight\tRAMRFLY\nRamjet/Remote/End\t\tRAMREND\nRamjet/Reload2\t\t\tRAMJREL2\n\n/////////////////////////////////////// 8\n\n//Gurumaster\nWeapons/GuruUp\t\tGURUUP\nWeapons/GuruIdle\tGURUIDLE\nWeapons/GuruTrigger\tGURUTRIG\nWeapons/GuruCharge\tGURUCHRG\nWeapons/GuruFire\tGURUFIRE\nWeapons/GuruAddFire\tGURUAFIR\nWeapons/GuruLoad\tGURULOAD\n\nWeapons/GuruFly\t\tGURUFLY\nWeapons/GuruBlast\tGURUBLST\nWeapons/GuruBlast2\tGURUBLS2\nWeapons/GuruBlast3\tGURUBLS2\nWeapons/GuruHit\t\tGURUHIT\nWeapons/GuruLoop\tGURULOOP\nWeapons/GuruFuuu\tGURUFUUU\nWeapons/GuruBoom\tGURUBOOM\nWeapons/GuruBolt\tGURUBOLT\n\n$random Weapons/GuruStruck { Weapons/GuruStruck0 Weapons/GuruStruck1 Weapons/GuruStruck2 Weapons/GuruStruck3 Weapons/GuruStruck4 Weapons/GuruStruck5 Weapons/GuruStruck6 Weapons/GuruStruck7 Weapons/GuruStruck8 Weapons/GuruStruck9 }\nWeapons/GuruStruck0\tGURUSTR0\nWeapons/GuruStruck1\tGURUSTR1\nWeapons/GuruStruck2\tGURUSTR2\nWeapons/GuruStruck3\tGURUSTR3\nWeapons/GuruStruck4\tGURUSTR4\nWeapons/GuruStruck5\tGURUSTR5\nWeapons/GuruStruck6\tGURUSTR6\nWeapons/GuruStruck7\tGURUSTR7\nWeapons/GuruStruck8\tGURUSTR8\nWeapons/GuruStruck9\tGURUSTR9\n\nAmmo/Vearetelium\tVEARAMMO\n\n$rolloff Weapons/GuruBlast3 700 2100\n$rolloff Weapons/GuruLoop 3100 10200\n$rolloff Weapons/GuruFuuu 3100 10200\n$rolloff Weapons/GuruBlast 3100 10200\n$rolloff Weapons/GuruBoom 5100 11200\n$rolloff Weapons/GuruBlast2 3100 10200\n$rolloff Weapons/GuruStruck 3100 10200\n\n//Borsch\nBorsch/Up\t\t\tVODGUP\nBorsch/Idle\t\t\tVODGIDLE\nBorsch/Charge\t\tVODGCHRG\n\nBorsch/Slide\t\tVODGSLID\nBorsch/Fire\t\t\tVODGFIRE\nBorsch/Add1\t\t\tVODGADD1\nBorsch/Add2\t\t\tVODGADD2\nBorsch/Suck\t\t\tVODGSUCK\nBorsch/SuperSuck\tVODGSSUK\nBorsch/Explode\t\tVODGEXP\nBorsch/Blast\t\tVODGBLST\n\nAmmo/Void\t\t\tVOIDAMMO\n\nAmmo/Lenin\t\t\tLENNYITM\nLenin/Active\t\tLENNYIN\nLenin/Inactive\t\tLENNYOUT\n\n$volume Ammo/Lenin 0.8\n\n$rolloff Borsch/Explode 2100 7200\n$rolloff Borsch/Blast 2100 7200\n$rolloff Borsch/SuperSuck 2100 7200\n\n//Player Classes\n\n//Cyborg\n$playeralias\tcyborg\tmale\t*death\t\tCyborg/Death\n$playersound\tcyborg\tmale\t*xdeath\t\tCYBRXDED\n$playersound\tcyborg\tmale\t*gibbed\t\tCYBRXDED\n$playersound\tcyborg\tmale\t*pain100\tCYBRP100\n$playersound\tcyborg\tmale\t*pain75 \tCYBRP75\n$playersound\tcyborg\tmale\t*pain50 \tCYBRP50\n$playersound\tcyborg\tmale\t*pain25 \tCYBRP25\n$playersound\tcyborg\tmale\t*grunt\t\tCYBROOF\n$playersound\tcyborg\tmale\t*land\t\tCYBRCLNG\n$playersound\tcyborg\tmale\t*jump\t\tCYBRJUMP\n$playersound\tcyborg\tmale\t*fist\t\tdsnone\n$playersound\tcyborg\tmale\t*usefail\tCYBROOF\n\n$random Cyborg/Stomp { Cyborg/Stomp1 Cyborg/Stomp2 Cyborg/Stomp3 }\nCyborg/Stomp1 \t\tCYBRSTP1\nCyborg/Stomp2 \t\tCYBRSTP2\nCyborg/Stomp3\t\tCYBRSTP3\n\n$limit Cyborg/Stomp \t0\n$volume Cyborg/Stomp 0.6\n\n$random Cyborg/Death { Cyborg/Death1 Cyborg/Death2 }\nCyborg/Death1 \t\tCYBRDED1\nCyborg/Death2 \t\tCYBRDED2\n\nCyborg/GoesNuke\t\tCYBRNUKE\n\n//Alosza\n$playersound\talosza\tmale\t*death\t\tALOSDEAD\n$playersound\talosza\tmale\t*xdeath\t\tALOSXDED\n$playersound\talosza\tmale\t*gibbed\t\tALOSXDED\n$playersound\talosza\tmale\t*pain100\tALOSP100\n$playersound\talosza\tmale\t*pain75 \tALOSP75\n$playersound\talosza\tmale\t*pain50 \tALOSP50\n$playersound\talosza\tmale\t*pain25 \tALOSP25\n$playersound\talosza\tmale\t*grunt\t\tALOSOOF\n$playersound\talosza\tmale\t*land\t\tALOSLAND\n$playersound\talosza\tmale\t*jump\t\tALOSJUMP\n$playersound\talosza\tmale\t*fist\t\tdsnone\n$playersound\talosza\tmale\t*usefail\tALOSFAIL\n\n$random Marine/Step { Marine/Step1 Marine/Step2 Marine/Step3 Marine/Step4 }\nMarine/Step1 \t\tMARISTP1\nMarine/Step2 \t\tMARISTP2\nMarine/Step3\t\tMARISTP3\nMarine/Step4\t\tMARISTP4\n\n$limit Marine/Step \t0\n\n//Marty\n$playeralias\tmarty\tmale\t*death\t\tMarty/Death\n$playeralias\tmarty\tmale\t*xdeath\t\tMarty/Death\n$playersound\tmarty\tmale\t*gibbed\t\tTREEXDED\n$playeralias\tmarty\tmale\t*pain100\tMarty/Pain\n$playersound\tmarty\tmale\t*pain75 \tTREEPN75\n$playersound\tmarty\tmale\t*pain50 \tTREEPN50\n$playersound\tmarty\tmale\t*pain25 \tTREEPN25\n$playersound\tmarty\tmale\t*grunt\t\tTREEOOF\n$playersound\tmarty\tmale\t*land\t\tALOSLAND\n$playersound\tmarty\tmale\t*jump\t\tTREEJUMP\n$playersound\tmarty\tmale\t*fist\t\tdsnone\n$playersound\tmarty\tmale\t*usefail\tTREEOOF\n\nMarty/TREES\tTREEXDED\n\n$random Marty/Pain\t{ Marty/Pain1 Marty/Pain2 Marty/Pain3 Marty/Pain4 Marty/Pain5 Marty/Pain6 Marty/Pain7 Marty/Pain8 Marty/Pain9 Marty/Pain10 Marty/Pain11 Marty/Pain12 }\nMarty/Pain1\t\tTREEPN1\nMarty/Pain2\t\tTREEPN2\nMarty/Pain3\t\tTREEPN3\nMarty/Pain4\t\tTREEPN4\nMarty/Pain5\t\tTREEPN5\nMarty/Pain6\t\tTREEPN6\nMarty/Pain7\t\tTREEPN7\nMarty/Pain8\t\tTREEPN8\nMarty/Pain9\t\tTREEPN9\nMarty/Pain10\tTREEPN10\nMarty/Pain11\tTREEPN11\nMarty/Pain12\tTREEPN12\n\n$random Marty/Death\t{ Marty/Death1 Marty/Death2 }\nMarty/Death1\tTREEDTH1\nMarty/Death2\tTREEDTH2\n\n//Nazi Stuff\n\n//MP40\nWeapons/MP40Up\t\tMP40UP\nWeapons/MP40Fire\tMP40FIRE\nWeapons/MP40AddFire\tMP40AFIR\n\n//Grammar Nazi\n$random wolfss/sight { wolfss/sight1 wolfss/sight2 wolfss/sight3 wolfss/sight4 }\nwolfss/sight1\tRTCWSEE1\nwolfss/sight2\tRTCWSEE2\nwolfss/sight3\tRTCWSEE3\nwolfss/sight4\tRTCWSEE4\n\nwolfss/revive\tRTCWHEAL\nwolfss/halt\t\tRTCWHALT\n\nwolfss/mp40\tMP40FIRE\n$limit wolfss/mp40 0\n\n$random wolfss/pain { wolfss/pain1 wolfss/pain2 wolfss/pain3 }\nwolfss/pain1\tRTCWPAI1\nwolfss/pain2\tRTCWPAI2\nwolfss/pain3\tRTCWPAI3\n\n$random wolfss/arf { wolfss/arf1 wolfss/arf2 wolfss/arf3 }\nwolfss/arf1\t\tRTCWARF1\nwolfss/arf2\t\tRTCWARF2\nwolfss/arf3\t\tRTCWARF3\n\n$random wolfss/death { wolfss/death1 wolfss/death2 wolfss/death3 }\nwolfss/death1\tRTCWDIE1\nwolfss/death2\tRTCWDIE2\nwolfss/death3\tRTCWDIE3\n\n//TAAAAAAAAAANK!!!\n$random Tank/Step { Tank/Step1 Tank/Step2 Tank/Step3 Tank/Step4 Tank/Step5 Tank/Step6 }\nTank/Step1\tTANKSTP1\nTank/Step2\tTANKSTP2\nTank/Step3\tTANKSTP3\nTank/Step4\tTANKSTP4\nTank/Step5\tTANKSTP5\nTank/Step6\tTANKSTP6"
      },
      {
        "source": "pk3",
        "name": "SBARINFO.Fullscreen.txt",
        "contents": "monospacefonts true, \"0\";\ninterpolatehealth true;\ninterpolatearmor true;\n\nStatusBar fullscreen, fullscreenoffsets\n{\n\t//HUD Elements\n\tDrawImage \"ROHUD\", 0, -27;\n\tDrawImage \"ROITEM\", 0, -64;\n\n\t//Items\n\tDrawSelectedInventory AlwaysShowCounter, INDEXFONT_DOOM, 3, -61, 37, -37, untranslated, 1;\n\n\t//Keys\n\tdrawswitchableimage YellowCard && YellowSkull, \"nullimage\", \"STKEYS1\", \"STKEYS4\", \"STKEYS7\", 53, -35;\n\tdrawswitchableimage RedCard && RedSkull, \"nullimage\", \"STKEYS2\", \"STKEYS5\", \"STKEYS8\", 64, -35;\n\tdrawswitchableimage BlueCard && BlueSkull, \"nullimage\", \"STKEYS0\", \"STKEYS3\", \"STKEYS6\", 75, -35;\n\n\t//Health & Armor\n\t//DrawBar \"ROHBAR\", \"ROEBAR\", Health(1000000), Horizontal, Interpolate(5), 18, -24;\n\t//DrawBar \"ROSBAR\", \"ROEBAR\", Armor(1000000), Horizontal, Interpolate(5), 18, -12;\n\tDrawNumber 7, SMALLFONT, Red, Health, 81, -23;\n\tDrawNumber 7, SMALLFONT, Green, Armor, 81, -11;\n\n\t//Ammo\n\tdrawnumber 7, BIGFONT, untranslated, ammo1, -14, -16;\n\tdrawnumber 7, BIGFONT, untranslated, ammo2, -14, -30;\n\tdrawimage ammoicon1, -6, -10, center;\n\tdrawimage ammoicon2, -6, -24, center;\n\n\tDrawImage \"BOOLTURD\", -9, -43;\n\tDrawNumber 12, SMALLFONT, Gray, Ammo(\"Boolet\"), Alignment(right), -12, -42, 1;\n\tWeaponAmmo \"Boolet\"\n\t{\n\t\tUsesAmmo\n\t\t{\n\t\t\tDrawNumber 12, SMALLFONT, Green, Ammo(\"Boolet\"), Alignment(right), -12, -42, 1;\n\t\t}\n\t}\n\n\tDrawImage \"SHELTURD\", -8, -52;\n\tDrawNumber 12, SMALLFONT, Gray, Ammo(\"ErasusAmmo\"), Alignment(right), -12, -52, 1;\n\tWeaponAmmo \"ErasusAmmo\"\n\t{\n\t\tUsesAmmo\n\t\t{\n\t\t\tDrawNumber 12, SMALLFONT, Green, Ammo(\"ErasusAmmo\"), Alignment(right), -12, -52, 1;\n\t\t}\n\t}\n\n\tDrawImage \"100MTURD\", -8, -63;\n\tDrawNumber 12, SMALLFONT, Gray, Ammo(\"100MMAmmo\"), Alignment(right), -12, -62, 1;\n\tWeaponAmmo \"100MMAmmo\"\n\t{\n\t\tUsesAmmo\n\t\t{\n\t\t\tDrawNumber 12, SMALLFONT, Green, Ammo(\"100MMAmmo\"), Alignment(right), -12, -62, 1;\n\t\t}\n\t}\n\n\tDrawImage \"RAWKTURD\", -9, -74;\n\tDrawNumber 12, SMALLFONT, Gray, Ammo(\"RawketAmmo\"), Alignment(right), -12, -72, 1;\n\tWeaponAmmo \"RawketAmmo\"\n\t{\n\t\tUsesAmmo\n\t\t{\n\t\t\tDrawNumber 12, SMALLFONT, Green, Ammo(\"RawketAmmo\"), Alignment(right), -12, -72, 1;\n\t\t}\n\t}\n\n\tDrawImage \"SBMBTURD\", -8, -81;\n\tDrawNumber 12, SMALLFONT, Gray, Ammo(\"StickyAmmo\"), Alignment(right), -12, -82, 1;\n\tWeaponAmmo \"StickyAmmo\"\n\t{\n\t\tUsesAmmo\n\t\t{\n\t\t\tDrawNumber 12, SMALLFONT, Green, Ammo(\"StickyAmmo\"), Alignment(right), -12, -82, 1;\n\t\t}\n\t}\n\n\tDrawImage \"HEDATURD\", -9, -93;\n\tDrawNumber 12, SMALLFONT, Gray, Ammo(\"HeadAmmo\"), Alignment(right), -12, -92, 1;\n\tWeaponAmmo \"HeadAmmo\"\n\t{\n\t\tUsesAmmo\n\t\t{\n\t\t\tDrawNumber 12, SMALLFONT, Green, Ammo(\"HeadAmmo\"), Alignment(right), -12, -92, 1;\n\t\t}\n\t}\n\n\tDrawImage \"CELLTURD\", -9, -103;\n\tDrawNumber 12, SMALLFONT, Gray, Ammo(\"NukeCellAmmo\"), Alignment(right), -12, -102, 1;\n\tWeaponAmmo \"NukeCellAmmo\"\n\t{\n\t\tUsesAmmo\n\t\t{\n\t\t\tDrawNumber 12, SMALLFONT, Green, Ammo(\"NukeCellAmmo\"), Alignment(right), -12, -102, 1;\n\t\t}\n\t}\n\n\tDrawImage \"PCELTURD\", -9, -113;\n\tDrawNumber 12, SMALLFONT, Gray, Ammo(\"PlasmaAmmo\"), Alignment(right), -12, -112, 1;\n\tWeaponAmmo \"PlasmaAmmo\"\n\t{\n\t\tUsesAmmo\n\t\t{\n\t\t\tDrawNumber 12, SMALLFONT, Green, Ammo(\"PlasmaAmmo\"), Alignment(right), -12, -112, 1;\n\t\t}\n\t}\n\n\tDrawImage \"ASMCTURD\", -9, -123;\n\tDrawNumber 12, SMALLFONT, Gray, Ammo(\"IonAmmo\"), Alignment(right), -12, -122, 1;\n\tWeaponAmmo \"IonAmmo\"\n\t{\n\t\tUsesAmmo\n\t\t{\n\t\t\tDrawNumber 12, SMALLFONT, Green, Ammo(\"IonAmmo\"), Alignment(right), -12, -122, 1;\n\t\t}\n\t}\n\n\tDrawImage \"YELCTURD\", -9, -133;\n\tDrawNumber 12, SMALLFONT, Gray, Ammo(\"VearAmmo\"), Alignment(right), -12, -132, 1;\n\tWeaponAmmo \"VearAmmo\"\n\t{\n\t\tUsesAmmo\n\t\t{\n\t\t\tDrawNumber 12, SMALLFONT, Green, Ammo(\"VearAmmo\"), Alignment(right), -12, -132, 1;\n\t\t}\n\t}\n\n\tDrawImage \"PVODTURD\", -9, -143;\n\tDrawNumber 12, SMALLFONT, Gray, Ammo(\"VoidAmmo\"), Alignment(right), -12, -142, 1;\n\tWeaponAmmo \"VoidAmmo\"\n\t{\n\t\tUsesAmmo\n\t\t{\n\t\t\tDrawNumber 12, SMALLFONT, Green, Ammo(\"VoidAmmo\"), Alignment(right), -12, -142, 1;\n\t\t}\n\t}\n\n\tDrawImage \"CAS1TURD\", -8, -152;\n\tDrawNumber 12, SMALLFONT, Gray, Ammo(\"BooletCasing\"), Alignment(right), -12, -152, 1;\n\tWeaponAmmo \"BooletCasing\"\n\t{\n\t\tUsesAmmo\n\t\t{\n\t\t\tDrawNumber 12, SMALLFONT, Green, Ammo(\"BooletCasing\"), Alignment(right), -12, -152, 1;\n\t\t}\n\t}\n\n\tDrawImage \"CAS2TURD\", -8, -162;\n\tDrawNumber 12, SMALLFONT, Gray, Ammo(\"ErasusCasing\"), Alignment(right), -12, -162, 1;\n\tWeaponAmmo \"ErasusCasing\"\n\t{\n\t\tUsesAmmo\n\t\t{\n\t\t\tDrawNumber 12, SMALLFONT, Green, Ammo(\"ErasusCasing\"), Alignment(right), -12, -162, 1;\n\t\t}\n\t}\n}"
      },
      {
        "source": "pk3",
        "name": "SBARINFO.Normal.txt",
        "contents": "StatusBar normal, fullscreenoffsets\n{\n\t//HUD Elements\n\tDrawImage \"ROHUD\", 0, -27;\n\tDrawImage \"ROITEM\", 0, -64;\n\n\t//Items\n\tDrawSelectedInventory AlwaysShowCounter, INDEXFONT_DOOM, 3, -61, 37, -37, untranslated, 1;\n\n\t//Keys\n\tdrawswitchableimage YellowCard && YellowSkull, \"nullimage\", \"STKEYS1\", \"STKEYS4\", \"STKEYS7\", 53, -35;\n\tdrawswitchableimage RedCard && RedSkull, \"nullimage\", \"STKEYS2\", \"STKEYS5\", \"STKEYS8\", 64, -35;\n\tdrawswitchableimage BlueCard && BlueSkull, \"nullimage\", \"STKEYS0\", \"STKEYS3\", \"STKEYS6\", 75, -35;\n\n\t//Health & Armor\n\t//DrawBar \"ROHBAR\", \"ROEBAR\", Health(1000000), Horizontal, Interpolate(5), 18, -24;\n\t//DrawBar \"ROSBAR\", \"ROEBAR\", Armor(1000000), Horizontal, Interpolate(5), 18, -12;\n\tDrawNumber 7, SMALLFONT, Red, Health, 81, -23;\n\tDrawNumber 7, SMALLFONT, Green, Armor, 81, -11;\n\n\t//Ammo\n\tdrawnumber 7, BIGFONT, untranslated, ammo1, -14, -16;\n\tdrawnumber 7, BIGFONT, untranslated, ammo2, -14, -30;\n\tdrawimage ammoicon1, -6, -10, center;\n\tdrawimage ammoicon2, -6, -24, center;\n\n\tDrawImage \"BOOLTURD\", -9, -43;\n\tDrawNumber 12, SMALLFONT, Gray, Ammo(\"Boolet\"), Alignment(right), -12, -42, 1;\n\tWeaponAmmo \"Boolet\"\n\t{\n\t\tUsesAmmo\n\t\t{\n\t\t\tDrawNumber 12, SMALLFONT, Green, Ammo(\"Boolet\"), Alignment(right), -12, -42, 1;\n\t\t}\n\t}\n\n\tDrawImage \"SHELTURD\", -8, -52;\n\tDrawNumber 12, SMALLFONT, Gray, Ammo(\"ErasusAmmo\"), Alignment(right), -12, -52, 1;\n\tWeaponAmmo \"ErasusAmmo\"\n\t{\n\t\tUsesAmmo\n\t\t{\n\t\t\tDrawNumber 12, SMALLFONT, Green, Ammo(\"ErasusAmmo\"), Alignment(right), -12, -52, 1;\n\t\t}\n\t}\n\n\tDrawImage \"100MTURD\", -8, -63;\n\tDrawNumber 12, SMALLFONT, Gray, Ammo(\"100MMAmmo\"), Alignment(right), -12, -62, 1;\n\tWeaponAmmo \"100MMAmmo\"\n\t{\n\t\tUsesAmmo\n\t\t{\n\t\t\tDrawNumber 12, SMALLFONT, Green, Ammo(\"100MMAmmo\"), Alignment(right), -12, -62, 1;\n\t\t}\n\t}\n\n\tDrawImage \"RAWKTURD\", -9, -74;\n\tDrawNumber 12, SMALLFONT, Gray, Ammo(\"RawketAmmo\"), Alignment(right), -12, -72, 1;\n\tWeaponAmmo \"RawketAmmo\"\n\t{\n\t\tUsesAmmo\n\t\t{\n\t\t\tDrawNumber 12, SMALLFONT, Green, Ammo(\"RawketAmmo\"), Alignment(right), -12, -72, 1;\n\t\t}\n\t}\n\n\tDrawImage \"SBMBTURD\", -8, -81;\n\tDrawNumber 12, SMALLFONT, Gray, Ammo(\"StickyAmmo\"), Alignment(right), -12, -82, 1;\n\tWeaponAmmo \"StickyAmmo\"\n\t{\n\t\tUsesAmmo\n\t\t{\n\t\t\tDrawNumber 12, SMALLFONT, Green, Ammo(\"StickyAmmo\"), Alignment(right), -12, -82, 1;\n\t\t}\n\t}\n\n\tDrawImage \"HEDATURD\", -9, -93;\n\tDrawNumber 12, SMALLFONT, Gray, Ammo(\"HeadAmmo\"), Alignment(right), -12, -92, 1;\n\tWeaponAmmo \"HeadAmmo\"\n\t{\n\t\tUsesAmmo\n\t\t{\n\t\t\tDrawNumber 12, SMALLFONT, Green, Ammo(\"HeadAmmo\"), Alignment(right), -12, -92, 1;\n\t\t}\n\t}\n\n\tDrawImage \"CELLTURD\", -9, -103;\n\tDrawNumber 12, SMALLFONT, Gray, Ammo(\"NukeCellAmmo\"), Alignment(right), -12, -102, 1;\n\tWeaponAmmo \"NukeCellAmmo\"\n\t{\n\t\tUsesAmmo\n\t\t{\n\t\t\tDrawNumber 12, SMALLFONT, Green, Ammo(\"NukeCellAmmo\"), Alignment(right), -12, -102, 1;\n\t\t}\n\t}\n\n\tDrawImage \"PCELTURD\", -9, -113;\n\tDrawNumber 12, SMALLFONT, Gray, Ammo(\"PlasmaAmmo\"), Alignment(right), -12, -112, 1;\n\tWeaponAmmo \"PlasmaAmmo\"\n\t{\n\t\tUsesAmmo\n\t\t{\n\t\t\tDrawNumber 12, SMALLFONT, Green, Ammo(\"PlasmaAmmo\"), Alignment(right), -12, -112, 1;\n\t\t}\n\t}\n\n\tDrawImage \"ASMCTURD\", -9, -123;\n\tDrawNumber 12, SMALLFONT, Gray, Ammo(\"IonAmmo\"), Alignment(right), -12, -122, 1;\n\tWeaponAmmo \"IonAmmo\"\n\t{\n\t\tUsesAmmo\n\t\t{\n\t\t\tDrawNumber 12, SMALLFONT, Green, Ammo(\"IonAmmo\"), Alignment(right), -12, -122, 1;\n\t\t}\n\t}\n\n\tDrawImage \"YELCTURD\", -9, -133;\n\tDrawNumber 12, SMALLFONT, Gray, Ammo(\"VearAmmo\"), Alignment(right), -12, -132, 1;\n\tWeaponAmmo \"VearAmmo\"\n\t{\n\t\tUsesAmmo\n\t\t{\n\t\t\tDrawNumber 12, SMALLFONT, Green, Ammo(\"VearAmmo\"), Alignment(right), -12, -132, 1;\n\t\t}\n\t}\n\n\tDrawImage \"PVODTURD\", -9, -143;\n\tDrawNumber 12, SMALLFONT, Gray, Ammo(\"VoidAmmo\"), Alignment(right), -12, -142, 1;\n\tWeaponAmmo \"VoidAmmo\"\n\t{\n\t\tUsesAmmo\n\t\t{\n\t\t\tDrawNumber 12, SMALLFONT, Green, Ammo(\"VoidAmmo\"), Alignment(right), -12, -142, 1;\n\t\t}\n\t}\n\n\tDrawImage \"CAS1TURD\", -8, -152;\n\tDrawNumber 12, SMALLFONT, Gray, Ammo(\"BooletCasing\"), Alignment(right), -12, -152, 1;\n\tWeaponAmmo \"BooletCasing\"\n\t{\n\t\tUsesAmmo\n\t\t{\n\t\t\tDrawNumber 12, SMALLFONT, Green, Ammo(\"BooletCasing\"), Alignment(right), -12, -152, 1;\n\t\t}\n\t}\n\n\tDrawImage \"CAS2TURD\", -8, -162;\n\tDrawNumber 12, SMALLFONT, Gray, Ammo(\"ErasusCasing\"), Alignment(right), -12, -162, 1;\n\tWeaponAmmo \"ErasusCasing\"\n\t{\n\t\tUsesAmmo\n\t\t{\n\t\t\tDrawNumber 12, SMALLFONT, Green, Ammo(\"ErasusCasing\"), Alignment(right), -12, -162, 1;\n\t\t}\n\t}\n}"
      },
      {
        "source": "pk3",
        "name": "ZMAPINFO.txt",
        "contents": "gameinfo\n{\n\ttitlepage = \"TITLEPIC\"\n\tcreditpage = \"TITLEPIC\"\n\ttitlemusic = \"D_DM2TTL\"\n\ttitletime = 8\n\tpagetime = 8\n\tinfopage = \"RO_HELP\"\n\tintermissionmusic = \"D_DM2INT\"\n\tbossbackmusic = \"D_DM2INT\"\n\tdrawreadthis = false\n\tdimcolor = \"DarkRed\"\n\tdimamount = 0.25\n\tpickupcolor = \"Green\"\n\tplayerclasses = \"Yuri\", \"Alosha\", \"Marty\"\n\n\tmenufontcolor_title = \"Red\"\n\tmenufontcolor_label = \"Yellow\"\n\tmenufontcolor_value = \"White\"\n\tmenufontcolor_action = \"Yellow\"\n\tmenufontcolor_header = \"Red\"\n\tmenufontcolor_highlight = \"White\"\n\tmenufontcolor_selection = \"Red\"\n\n\tquitmessages = \"$QUITMSG1\",\"$QUITMSG2\",\"$QUITMSG3\",\"$QUITMSG4\",\"$QUITMSG5\",\n\t\"$QUITMSG6\",\"$QUITMSG7\",\"$QUITMSG8\",\"$QUITMSG9\",\"$QUITMSG10\",\"$QUITMSG11\",\n\t\"$QUITMSG12\",\"$QUITMSG13\",\"$QUITMSG14\",\"$QUITMSG15\",\"$QUITMSG16\",\"$QUITMSG17\",\n\t\"$QUITMSG18\",\"$QUITMSG19\",\"$QUITMSG20\",\"$QUITMSG21\",\"$QUITMSG22\",\"$QUITMSG23\",\n\t\"$QUITMSG24\",\"$QUITMSG25\",\"$QUITMSG26\",\"$QUITMSG27\",\"$QUITMSG28\",\"$QUITMSG29\",\n\t\"$QUITMSG30\"\n}\n\nClearSkills\n\nSkill TierOne\n{\n\tSpawnFilter = Hard\n\tName = \"Communism powerful force\"\n\tTextColor = Green\n\tMustConfirm = \"Feel free to run around like a trigger-happy idiot. Author's favourite skill, obviously.\"\n\tdamagefactor = 0\n\tammofactor = 100\n}\n\nSkill TierTwo\n{\n\tSpawnFilter = Hard\n\tName = \"Vodka Overdose\"\n\tTextColor = DarkGreen\n\tMustConfirm = \"Standard health. This skill is regular doom's ultra violence.\"\n}\n\nSkill TierThree\n{\n\tSpawnFilter = Hard\n\tName = \"Drinking with Comrades\"\n\tTextColor = Yellow\n\tMustConfirm = \"3x health. Not any kind of challenge. Well, quite nice to relax anyway.\"\n\tMonsterHealth = 3\n}\n\nSkill TierFour\n{\n\tSpawnFilter = Hard\n\tName = \"A Struggle for Freedom\"\n\tTextColor = Red\n\tMustConfirm = \"6x health. Mediocre - Most suitable to play around and you still feel quite overpowered.\"\n\tMonsterHealth = 6\n}\n\nSkill TierFive\n{\n\tSpawnFilter = Hard\n\tName = \"Red Oktoberfest\"\n\tTextColor = DarkRed\n\tMustConfirm = \"9x health - It can actually be some kind of a challenge.\"\n\tMonsterHealth = 9\n\n\t//ReplaceActor = \"BFG9000\", \"PlasmaRifle\"\n}\n\nSkill TierSix\n{\n\tSpawnFilter = Nightmare\n\tName = \"Stalin is after you\"\n\tTextColor = Black\n\tMustConfirm = \"10x health. Obligatory suicide. You can play this if you hate powerups, and love being minced by chaingunners.\"\n\tMonsterHealth = 10\n\tdamagefactor = 1.25\n\tarmorfactor = 0.5\n\tnopain\t\t\t//That's what I mean by saying ''Love being minced by chaingunners''\n\tfastmonsters\t\t//Oh, this thing surely helps with it, too.\n\n\t//ReplaceActor = \"BFG9000\", \"PlasmaRifle\"\n\tReplaceActor = \"BlueArmorSpawner\", \"GreenArmor\"\n\tReplaceActor = \"Megasphere\", \"HealthBonus\"\n\tReplaceActor = \"Invulnerabilitysphere\", \"HealthBonus\"\n\tReplaceActor = \"BlurSphere\", \"HealthBonus\"\n\tReplaceActor = \"Soulsphere\", \"HealthBonus\"\n\tReplaceActor = \"Berserk\", \"HealthBonus\"\t\t//it is getting quite dangerous now, hmm?\n}\n\nSkill TierSeven\n{\n\tSpawnFilter = Nightmare\n\tName = \"Drunk Simulator\"\n\tTextColor =Blue\n\tMustConfirm = \"All weapons are replaced with slot 8 superweapons and all powerups are extreme spheres, and health is... oh lawdy.\"\n\n\tReplaceActor = \"Clip\", \"Cell\"\n\tReplaceActor = \"Shell\", \"Cell\"\n\tReplaceActor = \"RocketAmmo\", \"Cell\"\n\n\tReplaceActor = \"ClipBox\", \"CellPack\"\n\tReplaceActor = \"ShellBox\", \"CellPack\"\n\tReplaceActor = \"RocketBox\", \"CellPack\"\n\n\tReplaceActor = \"Chainsaw\", \"BFG9000\"\n\tReplaceActor = \"Shotgun\", \"BFG9000\"\n\tReplaceActor = \"SuperShotgun\", \"BFG9000\"\n\tReplaceActor = \"Chaingun\", \"BFG9000\"\n\tReplaceActor = \"RocketLauncher\", \"BFG9000\"\n\tReplaceActor = \"PlasmaRifle\", \"BFG9000\"\n\n\tReplaceActor = \"HealthBonus\", \"MajorHp\"\n\tReplaceActor = \"Stimpack\", \"SupremeHp\"\n\tReplaceActor = \"Medikit\", \"SupremeHp\"\n\n\tReplaceActor = \"GreenArmor\", \"EXTREMESphere\"\n\tReplaceActor = \"BlueArmor\", \"EXTREMESphere\"\n\tReplaceActor = \"Megasphere\", \"EXTREMESphere\"\n\tReplaceActor = \"Invulnerabilitysphere\", \"EXTREMESphere\"\n\tReplaceActor = \"BlurSphere\", \"EXTREMESphere\"\n\tReplaceActor = \"Soulsphere\", \"EXTREMESphere\"\n\tReplaceActor = \"Berserk\", \"EXTREMESphere\"\t\t//it is getting quite dangerous now, hmm?\n}\n\nSkill TierEight\n{\n\tSpawnFilter = Nightmare\n\tName = \"License to Kill\"\n\tpicname = \"TNT1A0\"\n\tMustConfirm = \"LICENSE TO KILL! One hit, one kill. Feeling lucky? Monsters are also One Hit K.O.! (all guns and powerups are on.)\"\n\tMonsterHealth = 0.00001\n\tdamagefactor = 90000\n}"
      },
      {
        "source": "pk3",
        "name": "KEYCONF.txt",
        "contents": "addkeysection \"Russian Stuff\" outlawskeys\n\naddmenukey \"Use Sticky Bombs\" StickyTopicForReference\nalias StickyTopicForReference \"use JumpingStickyBomb\"\n\naddmenukey \"Drink Vodka\" TooDrunkToThinkReasonable\nalias TooDrunkToThinkReasonable \"use Vodka\"\n\naddmenukey \"Activate Jet Thruster\" FlyingDumbass\nalias FlyingDumbass \"use JetThruster\"\n\naddmenukey \"Use Pickle Grenade\" PickleSurprise\nalias PickleSurprise \"use OGUR\"\n\naddmenukey \"Use Quick Nuke Launcher\" Redneckmeer\nalias Redneckmeer \"use Redeemer\""
      },
      {
        "source": "pk3",
        "name": "ANIMDEFS.txt",
        "contents": "// cameratexture CAMERT 800 600\n\n// One for each possible player. Sweet Jesus...\n\nCameraTexture \"GMCAM0\" 1280 720\nCameraTexture \"GMCAM1\" 1280 720\nCameraTexture \"GMCAM2\" 1280 720\nCameraTexture \"GMCAM3\" 1280 720\nCameraTexture \"GMCAM4\" 1280 720\nCameraTexture \"GMCAM5\" 1280 720\nCameraTexture \"GMCAM6\" 1280 720\nCameraTexture \"GMCAM7\" 1280 720\nCameraTexture \"GMCAM8\" 1280 720\nCameraTexture \"GMCAM9\" 1280 720\nCameraTexture \"GMCAM10\" 1280 720\nCameraTexture \"GMCAM11\" 1280 720\nCameraTexture \"GMCAM12\" 1280 720\nCameraTexture \"GMCAM13\" 1280 720\nCameraTexture \"GMCAM14\" 1280 720\nCameraTexture \"GMCAM15\" 1280 720\nCameraTexture \"GMCAM16\" 1280 720\nCameraTexture \"GMCAM17\" 1280 720\nCameraTexture \"GMCAM18\" 1280 720\nCameraTexture \"GMCAM19\" 1280 720\nCameraTexture \"GMCAM20\" 1280 720\nCameraTexture \"GMCAM21\" 1280 720\nCameraTexture \"GMCAM22\" 1280 720\nCameraTexture \"GMCAM23\" 1280 720\nCameraTexture \"GMCAM24\" 1280 720\nCameraTexture \"GMCAM25\" 1280 720\nCameraTexture \"GMCAM26\" 1280 720\nCameraTexture \"GMCAM27\" 1280 720\nCameraTexture \"GMCAM28\" 1280 720\nCameraTexture \"GMCAM29\" 1280 720\nCameraTexture \"GMCAM30\" 1280 720\nCameraTexture \"GMCAM31\" 1280 720"
      },
      {
        "source": "pk3",
        "name": "GLDEFS.txt",
        "contents": "//WEAPONS\n#include \"GLDEFS/Barrel.txt\"\n#include \"GLDEFS/Jumpjet.txt\"\n\n#include \"GLDEFS/Weapons/Mininuke.txt\"\n#include \"GLDEFS/Weapons/Pellet.txt\"\n#include \"GLDEFS/Weapons/Caliber.txt\"\n#include \"GLDEFS/Weapons/Sticky.txt\"\n#include \"GLDEFS/Weapons/Shells.txt\"\n\n//GUN SET 1\n#include \"GLDEFS/Weapons/Set 1/Caber.txt\"\n#include \"GLDEFS/Weapons/Set 1/Erasus.txt\"\n#include \"GLDEFS/Weapons/Set 1/Matryoshka.txt\"\n#include \"GLDEFS/Weapons/Set 1/Overwhelming.txt\"\n#include \"GLDEFS/Weapons/Set 1/Pushka.txt\"\n#include \"GLDEFS/Weapons/Set 1/Torchglow.txt\"\n#include \"GLDEFS/Weapons/Set 1/Colonel.txt\"\n#include \"GLDEFS/Weapons/Set 1/Comrade.txt\"\n#include \"GLDEFS/Weapons/Set 1/Stachanov.txt\"\n#include \"GLDEFS/Weapons/Set 1/Deathhead.txt\"\n#include \"GLDEFS/Weapons/Set 1/Yamato.txt\"\n\n//GUN SET 2\n#include \"GLDEFS/Weapons/Set 2/Excalibat.txt\"\n#include \"GLDEFS/Weapons/Set 2/Libra.txt\"\n#include \"GLDEFS/Weapons/Set 2/Okudzhava.txt\"\n#include \"GLDEFS/Weapons/Set 2/BSupreme.txt\"\n#include \"GLDEFS/Weapons/Set 2/Gopnik.txt\"\n#include \"GLDEFS/Weapons/Set 2/Mutilator.txt\"\n#include \"GLDEFS/Weapons/Set 2/Instafun.txt\"\n#include \"GLDEFS/Weapons/Set 2/Channeler.txt\"\n#include \"GLDEFS/Weapons/Set 2/PCracker.txt\"\n#include \"GLDEFS/Weapons/Set 2/Vindicator.txt\"\n\n//GUN SET 3\n#include \"GLDEFS/Weapons/Set 3/Powercube.txt\"\n#include \"GLDEFS/Weapons/Set 3/Violator.txt\"\n#include \"GLDEFS/Weapons/Set 3/Tarpan.txt\"\n#include \"GLDEFS/Weapons/Set 3/Obliterator.txt\"\n#include \"GLDEFS/Weapons/Set 3/Rasputin.txt\"\n#include \"GLDEFS/Weapons/Set 3/Steamroller.txt\"\n#include \"GLDEFS/Weapons/Set 3/Shurricane.txt\"\n#include \"GLDEFS/Weapons/Set 3/Chton.txt\"\n#include \"GLDEFS/Weapons/Set 3/Petrovec.txt\"\n#include \"GLDEFS/Weapons/Set 3/Gurumaster.txt\"\n#include \"GLDEFS/Weapons/Set 3/Borsch.txt\"\n\n//ITEMS\n#include \"GLDEFS/Items/Shitstorm.txt\"\n#include \"GLDEFS/Items/Vodka.txt\"\n#include \"GLDEFS/Items/Redeemer.txt\"\n#include \"GLDEFS/Items/Hindenburg.txt\"\n#include \"GLDEFS/Items/Health.txt\"\n#include \"GLDEFS/Items/Shield.txt\"\n\n//POWERUPS\n#include \"GLDEFS/Powerups/Megasphere.txt\"\n#include \"GLDEFS/Powerups/Envirosphere.txt\"\n#include \"GLDEFS/Powerups/Battlesphere.txt\"\n#include \"GLDEFS/Powerups/Shieldsphere.txt\"\n#include \"GLDEFS/Powerups/Extremesphere.txt\"\n#include \"GLDEFS/Powerups/Salvationsphere.txt\"\n#include \"GLDEFS/Powerups/Supremehp.txt\"\n#include \"GLDEFS/Powerups/Weegeesphere.txt\"\n#include \"GLDEFS/Powerups/Screamersphere.txt\"\n#include \"GLDEFS/Powerups/Blusphere.txt\"\n#include \"GLDEFS/Powerups/Redsphere.txt\"\n\n//PLAYERCLASS\n#include \"GLDEFS/Playerclass/Yuri/Yuri.txt\"\n#include \"GLDEFS/Playerclass/Alosha/Alosha.txt\"\n#include \"GLDEFS/Playerclass/Marty.txt\"\n\n#include \"GLDEFS/Playerclass/Yuri/Matchstick.txt\"\n#include \"GLDEFS/Playerclass/Alosha/Bernie.txt\"\n\n//BRIGHTMAPS\n#include \"BMAP/Nukecell.txt\"\n#include \"BMAP/Comrade.txt\"\n#include \"BMAP/Stachanov.txt\"\n#include \"BMAP/Shields.txt\"\n#include \"BMAP/Instafun.txt\"\n#include \"BMAP/Channeler.txt\"\n#include \"BMAP/Vindicator.txt\"\n#include \"BMAP/Powercube.txt\"\n#include \"BMAP/Violator.txt\"\n#include \"BMAP/Petrovec.txt\"\n#include \"BMAP/Gurumaster.txt\"\n#include \"BMAP/Borsch.txt\"\n#include \"BMAP/Torchglow.txt\"\n#include \"BMAP/Zwerg.txt\""
      },
      {
        "source": "pk3",
        "name": "LANGUAGE.txt",
        "contents": "[enu default]\n\nSTSTR_DQDON\t= \"Drunk\";\nSTSTR_DQDOFF = \"Sober\";\nSTSTR_NCON\t= \"DOSTOYESKY!\";\nSTSTR_NCOFF\t= \"TOLSTOY!\";\nSTSTR_NC2ON = \"MICKIEWICZ?\";\nTXT_BUDDHAON = \"I AM BOOLETPROOOOF!!!\";\nTXT_BUDDHAOFF = \"*insert screaming in distress Heavy here*\";\nSTSTR_KFAADDED\t= \"Real Soviet Stuff Added\";\nSTSTR_FAADDED = \"Almost Real Soviet Stuff Added\";\nMSGOFF = \"Ability to read has been sustained\";\nMSGON = \"Ability to read has been restored\";\nNETEND = \"You wish you could end a multiplay game, just like that\\nfor that matter, you need ''nuclear disco bimbos - the best of'' to do so.\\nsmash your head against keyboard to proceed.\";\nENDGAME = \"Are you sure you want to end the game (yourself)?\\nfiring a nuke beneath your feet would be easier\\npress y to desert and receive a dismissal (bullet in the head).\";\nGGSAVED = \"Your progress has been saved for future generations, comrade.\";\nHUSTR_MSGU = \"Your love letter succumbed to void of time and space.\";\nTXT_DEFAULTPICKUPMSG = \"Picked up!... something. Maybe my pickup line. BOOM!!\";\n\nOB_FALLING = \"%o tried to perform a matrix-style fall.\\n %h failed.\";\nOB_CRUSH = \"%o was equalized.\";\nOB_WATER = \"%o will never, ever play as a doubler of david hazelhoff.\";\nOB_SLIME = \"%o had a bad acid trip.\";\nOB_SPLASH = \"%o tried to perform a matrix-style rocket evasion. %h failed.\";\nOB_KILLEDSELF = \"%o outsmarted himself.\";\n\nQUITMSG1 = \"There's Rambo, Terminator, Chuck Norris, Bruce Willis and Lee, and Dirty Harry behind you.\\n\\nAre you sure you want to proceed?\";\nQUITMSG2 = \"Somewhere, somehow, in the outer void of time and space - there's a duck, laughing at you.\";\nQUITMSG3 = \"Leave now, and you'll face the wrath of mother russia.\";\nQUITMSG4 = \"HI, BILLY MAYS HERE! IF YOU GO NOW, I'LL DROP IN AN EXTRA BEATING!\\nTHAT'D BE NOT ONE, BUT TWENTY FOR THE PRICE OF ONE!\";\nQUITMSG5 = \"Yeah, I guess it's time for Wilhelm scream...\\n\\nAAAAAAAH!\";\nQUITMSG6 = \"If you found this exciting, go to Slovakian mountains for vacation.\\nYou'll have a ride of your time in a Lada with no brakes,\\nspeeding at 100 kilometers in a tight, rocky area!\";\nQUITMSG7 = \"'Exploding, reloading, this quest never ending! Until I give out my last breath!...'\";\nQUITMSG8 = \"Only Zharkov should pull you away from sucha awesome stuff.\";\nQUITMSG9 = \"Trivia: Did you know that 90% of player's deaths are not caused by the hellspawn?\\nYep, most times you just accidentally kill yourself.\";\nQUITMSG10 = \"Too much Overkill I guess?\";\nQUITMSG11 = \"Tired of accidental selfdestructs? Next time, try smaller firearms.\";\nQUITMSG12 = \"You're sure you want to face the consequences of desertion?\";\nQUITMSG13 = \"Sometimes you need a little... nope, way more gun.\\nMore gun than anyone else!\";\nQUITMSG14 = \"Press Y to download a dancing hindi trojan.\\n\\nDo you really want it?\";\nQUITMSG15 = \"This message is sponsored by brawndo.\";\nQUITMSG16 = \"Protip from Russian Engineers: If you want something done right, get drunk first.\";\nQUITMSG17 = \"Warning: Tripping on medkits may lead to unforseen consequences.\";\nQUITMSG18 = \"Lead your life like Quake 2 Berserker - Scream 'TRESPASSER!' on sight,\\nand stab people with your mechanical arm high into the sky!\";\nQUITMSG19 = \"Because making sense just doesn't make sense - Stanley.\";\nQUITMSG20 = \"Make it stop... It hurts... HYAAAHAAAEEHHH!... - Sincerely, Quake 2 Marines.\";\nQUITMSG21 = \"FEGELEIN! FEGELEIN! FEGELEIN! FEGELEIN! FEGELEIN! FEGELEIN! FEGELEIN!\";\nQUITMSG22 = \"Vodka? Yes, this is vodka-belt countries.\";\nQUITMSG23 = \"My humour is so of such poor quality that it falls apart! You get it?!\\n\\n'FALLS APART!'\";\nQUITMSG24 = \"In space, no one can hear you drinking vodka.\";\nQUITMSG25 = \"(Put subliminal message about loving mother russia here)\";\nQUITMSG26 = \"One crossed wire,\\none wayward pinch of potassium chlorate,\\none errant twitch...and KABLOOIE! \";\nQUITMSG27 = \"'Got your weapons loaded,\\nYour target in your sight,\\nWhy don't you only tell me,\\nThat I shall fuckin' die?! Yeah, fucking DIE!\";\nQUITMSG28 = \"Potatoes are life. Potatoes are love.\\nFeel the potato... Become...\\n\\nPotato.\";\nQUITMSG29 = \"The standard procedure when you trip on a mine goes:\\n'Jump two hundred feet in the air,\\nAnd scatter oneself over a large area.'\";\nQUITMSG30 = \"You think this is silly?\\nGet Yourself Saints Row.\\nEspecially part four!\";\n\nSTARTUP1 = \"FIRING WEEGEE CANNON! STARE FACTOR LOTSA SPAGHETTI!!\";\n\nQUITMSG = \"If you're not decided which button to click,\\nsmash your head against keyboard.\";\nPRESSKEY = \"smash a key with your head.\";\nPRESSYN = \"press yes or no. Yeah, good luck finding that on your keyboard!\\nYou know what to do. Noooo, not suggest smashing your head over it or something.\";\nTXT_YES = \"Dah!\";\nTXT_NO = \"Nyet!\";\n\n//Deathmatch (Jesus fuck, I can't imagine DM's with this thing.)\nTXT_FRAGLIMIT = \"Sorry comrades, fun time is over, because someone was better than you all!\";\nTXT_TIMELIMIT = \"Alright, time's out. Hope you enjoyed yourself exploding repeatedly.\";\n\nSPREEKILLSELF = \"%o was doing well at overkilling until %g killed %p own, damn self!\";\nSPREEOVER = \"%o's overkill was ended by %k.\";\nSPREE5 = \"%k is on an overkill!\";\nSPREE10 = \"%k is making himself look like a true russian!\";\nSPREE15 = \"%k is a walking, talking, shooting steamroller!\";\nSPREE20 = \"%k is mother russia's iron fist!\";\nSPREE25 = \"%k is definitely, absolutely, positively DRUNK!!\";\n\nOB_DEFAULT = \"%o suddenly broke the mortal bonds with this world.\";\nOB_MPDEFAULT = \"%k was poisoned with democracy. %o didn't notice that fast enough.\";\nOB_FRIENDLY1 = \"%k is a capitalistic swine.\";\nOB_FRIENDLY2 = \"%k should better watch for his surroundings.\";\nOB_FRIENDLY3 = \"%k is a filthy double-agent.\";\nOB_FRIENDLY4 = \"%k is a traitor to his comrades.\";"
      },
      {
        "source": "pk3",
        "name": "GAMEINFO.txt",
        "contents": "STARTUPTITLE = \"Russian Overkill\"\nSTARTUPCOLORS = \"ffffff\", \"a00000\""
      },
      {
        "source": "pk3",
        "name": "DEHACKED.txt",
        "contents": "Patch File for DeHackEd v3.0\n\n# Note: Use the pound sign ('#') to start comment lines.\n\nDoom version = 19\nPatch format = 6\n\nAmmo 0 (Bullets)\nMax ammo = 0\n\nAmmo 1 (Shells)\nMax ammo = 0\n\nAmmo 2 (Cells)\nMax ammo = 0\n\nAmmo 3 (Rockets)\nMax ammo = 0"
      },
      {
        "source": "pk3",
        "name": "LOADACS.txt",
        "contents": "JOZIN\nFLYMAN\nRECOIL\nRECOIL2\nSLOWRIDE\nSEECOMBO\nGUIDO\nNADEMODE\nLASER\nMINEMODE\nPMS\nHOLYSHIT\nDUZYBLAD\nSOVIET\nREFILL\nMISC\nSYNTHFIRE\nFORKGOD\nJUMPJETS\nFOLLOWME"
      },
      {
        "source": "pk3",
        "name": "MENUDEF.txt",
        "contents": "LISTMENU \"MainMenu\"\n{\n\tIfGame(Doom, Chex)\n\t{\n\t\tStaticPatch 45, 0, \"RO_DOOMH\"\n\t\tPosition 37, 72\n\t\tIfOption(ReadThis)\n\t\t{\n\t\t\tPosition 97, 64\n\t\t}\n\t}\n\n\tTextItem \"Get Drunk!\",\t\t\t\"n\",\t\"PlayerclassMenu\"\n\tTextItem \"Real Soviet Stuff!\",\t\"s\",\t\"SovietMenu\"\n\tTextItem \"Means of drinking.\",\t\t\t\t\"o\",\t\"OptionsMenu\"\n\tTextItem \"Did we drink yesterday?\",\t\t\t\"l\",\t\"LoadGameMenu\"\n\tTextItem \"Lights out, Tovarisch.\",\t\t\t\"s\",\t\"SaveGameMenu\"\n\tTextItem \"Not today, Vodka.\",\t\t\t\t\"q\",\t\"QuitMenu\"\n}\n\nOptionMenu \"SovietMenu\"\n{\n\tTitle \"Real Soviet Stuff!\"\n\n\tOption \"Infinite Doubler Backpack (also doubles some weapon caps)\",\t\"RO_SuperBackpack\",\t\"OnOff\"\n\tOption \"Full Refill Backpack\",\t\"RO_FullBackpack\",\t\"OnOff\"\n\tOption \"Infinite Amplifier\",\t\"RO_InfiniteAmp\",\t\"OnOff\"\n\tOption \"Spawn SSG weapons on shotguns\",\t\"RO_ShotgunSpawn\",\t\"OnOff\"\n\tOption \"Random comboes\",\t\"RO_ComboMode\",\t\"OnOff\"\n}\n\nOptionMenu \"CustomizeControls\"\n{\n\tTitle \"CUSTOMIZE CONTROLS\"\n\tScrollTop 2\n\tStaticTextSwitchable \t\"ENTER to change, BACKSPACE to clear\", \"Press new key for control, ESC cancels.\", \"ControlMessage\"\n\tStaticText \t\"\"\n\tStaticText \"Gun Controls\", 1\n\tStaticText \t\"Yes, the guns here have that many functions. Bind that stuff!\"\n\tStaticText \t\"\"\n\tControl \t\"Primary Fire\",\t\t\t\"+attack\"\n\tControl \t\"Secondary fire\",\t\t\"+altattack\"\n\tControl \t\"Tertiary Fire\",\t\t\"+reload\"\n\tControl \t\"Quaternary Fire\",\t\t\"+zoom\"\n\tStaticText \t\"\"\n\tControl \t\"Next weapon\",\t\t\t\"weapnext\"\n\tControl \t\"Previous weapon\",\t\t\"weapprev\"\n\tStaticText \t\"\"\n\tStaticText \t\"Main Controls\", 1\n\tStaticText \t\"All the movement stuff you'd need.\"\n\tStaticText \t\"\"\n\tControl \t\"Use / Open\",\t\t\t\"+use\"\n\tControl \t\"Move forward\",\t\t\t\"+forward\"\n\tControl \t\"Move backward\",\t\t\"+back\"\n\tControl \t\"Strafe left\",\t\t\t\"+moveleft\"\n\tControl \t\"Strafe right\",\t\t\t\"+moveright\"\n\tControl \t\"Jump / Jumpjet\",\t\t\"+jump\"\n\tControl \t\"Crouch\",\t\t\t\t\"+crouch\"\n\tStaticText \t\"\"\n\tStaticText \t\"Inventory\", 1\n\tStaticText \t\"Inventory comes handy in here.\"\n\tStaticText \t\"\"\n\tControl \t\"Activate item\",\t\t\"invuse\"\n\t//Control \t\"Activate all items\",\t\"invuseall\"\n\tControl \t\"Next item\",\t\t\t\"invnext\"\n\tControl \t\"Previous item\",\t\t\"invprev\"\n\tStaticText \t\"\"\n\tControl \t\"Drop item\",\t\t\t\"invdrop\"\n\tControl\t\t\"Query item\",\t\t\t\"invquery\"\n\tControl \t\"Drop weapon\",\t\t\t\"weapdrop\"\n\tStaticText \t\"\"\n\tStaticText \t\"Chat\", 1\n\tControl \t\"Say\",\t\t\t\t\t\"messagemode\"\n\tControl \t\"Team say\",\t\t\t\t\"messagemode2\"\n\tStaticText \t\"\"\n\tStaticText \t\"Weapons\", 1\n\tControl\t\t\"Weapon Slot 1\",\t\t\"slot 1\"\n\tControl\t\t\"Weapon Slot 2\",\t\t\"slot 2\"\n\tControl\t\t\"Weapon Slot 3\",\t\t\"slot 3\"\n\tControl\t\t\"Weapon Slot 4\",\t\t\"slot 4\"\n\tControl\t\t\"Weapon Slot 5\",\t\t\"slot 5\"\n\tControl\t\t\"Weapon Slot 6\",\t\t\"slot 6\"\n\tControl\t\t\"Weapon Slot 7\",\t\t\"slot 7\"\n\tControl\t\t\"Weapon Slot 8\",\t\t\"slot 8\"\n\tControl\t\t\"Weapon Slot 9\",\t\t\"slot 9\"\n\tControl\t\t\"Weapon Slot 0\",\t\t\"slot 0\"\n\tStaticText \t\"\"\n\tStaticText \t\"Miscellaneous\", 1\n\tControl \t\"Toggle automap\",\t\t\"togglemap\"\n\tControl \t\"Chasecam\",\t\t\t\t\"chase\"\n\tControl \t\"Coop spy\",\t\t\t\t\"spynext\"\n\tControl \t\"Screenshot\",\t\t\t\"screenshot\"\n\tControl  \t\"Open console\",\t\t\t\"toggleconsole\"\n\tStaticText \t\"\"\n\tStaticText \t\"The Rest\", 1\n\tControl \t\"Turn left\",\t\t\t\"+left\"\n\tControl \t\"Turn right\",\t\t\t\"+right\"\n\tControl \t\"Crouch Toggle\",\t\t\"crouch\"\n\tControl \t\"Swim up\",\t\t\t\t\"+moveup\"\n\tControl \t\"Swim down\",\t\t\t\"+movedown\"\n\tControl \t\"Stop flying\",\t\t\t\"land\"\n\tControl \t\"Mouse look\",\t\t\t\"+mlook\"\n\tControl \t\"Keyboard look\",\t\t\"+klook\"\n\tControl \t\"Look up\",\t\t\t\t\"+lookup\"\n\tControl \t\"Look down\",\t\t\t\"+lookdown\"\n\tControl \t\"Center view\",\t\t\t\"centerview\"\n\tControl \t\"Run\",\t\t\t\t\t\"+speed\"\n\tControl \t\"Strafe\",\t\t\t\t\"+strafe\"\n\tControl \t\"Show Scoreboard\",\t\t\"+showscores\"\n\t//I don't believe I'll ever make it strife-compatible,\n\t//so let's get rid of that... at least until I'll make it strife-compatible,\n\t//but then I'd still highly doubt I'd make any use of it!\n\t/*StaticText \t\"\"\n\tStaticText \t\"Strife Popup Screens\", 1\n\tControl \t\"Mission objectives\",\t\"showpop 1\"\n\tControl \t\"Keys list\",\t\t\t\"showpop 2\"\n\tControl \t\"Weapons/ammo/stats\",\t\"showpop 3\"*/\n}"
      },
      {
        "source": "pk3",
        "name": "CVARINFO.txt",
        "contents": "server bool RO_SuperBackpack = false;\nserver bool RO_FullBackpack = false;\nserver bool RO_InfiniteAmp = false;\nserver bool RO_ShotgunSpawn = false;\nserver bool RO_ComboMode = false;"
      },
      {
        "source": "pk3",
        "name": "TEXTURES.Misc.txt",
        "contents": "Graphic \"RO_DOOMH\", 346, 79\n{\n\tXScale 1.5\n\tYScale 1.5\n\tPatch \"RO_DOOM\", 0, 0\n}\n\ntexture CAMERT, 800, 600\n{Patch BAL1A0, 0, 0}\n\ntexture FAGGIT, 256, 512\n{\n  Patch DAKTB, 0, 0\n  {\n  XScale 1.0\n  YScale 1.0\n  Style CopyAlpha\n  Alpha 0.99\n  }\n  Patch DAKTC, 0, 0\n  {\n  XScale 2.0\n  YScale 2.0\n  Alpha 0.6\n  Style Add\n  }\n}\n\n// Combo display graphics\n\nGraphic \"CSUP\", 64, 64\n{\n\tXScale 3\n\tYScale 3\n\n\tPatch \"CSARROW\", 0, 0\n\t{\n\t\tBlend 255, 0, 0, 255\n\t}\n}\n\nGraphic \"CSRIGHT\", 64, 64\n{\n\tXScale 3\n\tYScale 3\n\n\tPatch \"CSARROW\", 0, 0\n\t{\n\t\tBlend 255, 0, 0, 255\n\t\tRotate 90\n\t}\n}\n\nGraphic \"CSDOWN\", 64, 64\n{\n\tXScale 3\n\tYScale 3\n\n\tPatch \"CSARROW\", 0, 0\n\t{\n\t\tBlend 255, 0, 0, 255\n\t\tFlipY\n\t}\n}\n\nGraphic \"CSLEFT\", 64, 64\n{\n\tXScale 3\n\tYScale 3\n\n\tPatch \"CSARROW\", 0, 0\n\t{\n\t\tBlend 255, 0, 0, 255\n\t\tRotate 270\n\t}\n}\n\n//Shells\n\nSprite SHLPO0, 10, 21\n{\n\tOffset 5, 21\n\tPatch SHLPJ0, 0, 0\n\t{\n\t\tRotate 90\n\t}\n}\n\nSprite QHLPO0, 10, 21\n{\n\tOffset 5, 21\n\tPatch QHLPJ0, -1, 0\n\t{\n\t\tRotate 90\n\t}\n}\n\n//BERTHA IMP!\n\nSprite BRTIB0, 41, 57\n{\n\tOffset 20, 53\n\tPatch BRTIA0, 0, 0\n\t{\n\t\tBlend \"#0000FF\"\n\t}\n}\n\n//Fork God\n\nTexture ARTIFORK, 32, 32\n{\n\tPatch GFRKA0, 3, 4\n}"
      },
      {
        "source": "pk3",
        "name": "TEXTURES.Matchstick.txt",
        "contents": "Sprite MSTGA0, 520, 200\n{\n\tOffset 100, 0\n\tPatch MSTGA, 279, 69\n}\n\nSprite MSTFA0, 520, 200\n{\n\tOffset 100, 0\n\tPatch MSTFA, 281, 71\n}\n\nSprite MSTRA0, 520, 200\n{\n\tOffset 100, 0\n\tPatch MSTRA, 318, 85\n}\n\nSprite MSTRB0, 520, 200\n{\n\tOffset 100, 0\n\tPatch MSTRB, 330, 71\n}\n\nSprite MSTRC0, 520, 200\n{\n\tOffset 100, 0\n\tPatch MSTRC, 345, 64\n}\n\nSprite MSTRD0, 520, 200\n{\n\tOffset 100, 0\n\tPatch MSTRD, 362, 60\n}\n\nSprite MSTRE0, 520, 200\n{\n\tOffset 100, 0\n\tPatch MSTRE, 375, 69\n}\n\nSprite MSTRF0, 520, 200\n{\n\tOffset 100, 0\n\tPatch MSTRF, 374, 77\n}\n\nSprite MSTRG0, 520, 200\n{\n\tOffset 100, 0\n\tPatch MSTRE, 365, 77\n}\n\nSprite MSTRH0, 520, 200\n{\n\tOffset 100, 0\n\tPatch MSTRD, 349, 77\n}\n\nSprite MSTRI0, 520, 200\n{\n\tOffset 100, 0\n\tPatch MSTRC, 329, 83\n}\n\nSprite MSTRJ0, 520, 200\n{\n\tOffset 100, 0\n\tPatch MSTRB, 315, 91\n}\n\nSprite MSTRK0, 520, 200\n{\n\tOffset 100, 0\n\tPatch MSTRA, 311, 91\n}\n\nSprite MS3GA0, 520, 200\n{\n\tOffset 100, 0\n\tPatch MSTGA0, 0, 0\n\t{\n\t\tFlipX\n\t}\n\tPatch MSTGA0, 0, 0\n}\n\nSprite MS2GA0, 520, 200\n{\n\tOffset 100, 0\n\tPatch MSTGA0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite MS2FA0, 520, 200\n{\n\tOffset 100, 0\n\tPatch MSTFA0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite MS2RA0, 520, 200\n{\n\tOffset 100, 0\n\tPatch MSTRA0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite MS2RB0, 520, 200\n{\n\tOffset 100, 0\n\tPatch MSTRB0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite MS2RC0, 520, 200\n{\n\tOffset 100, 0\n\tPatch MSTRC0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite MS2RD0, 520, 200\n{\n\tOffset 100, 0\n\tPatch MSTRD0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite MS2RE0, 520, 200\n{\n\tOffset 100, 0\n\tPatch MSTRE0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite MS2RF0, 520, 200\n{\n\tOffset 100, 0\n\tPatch MSTRF0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite MS2RG0, 520, 200\n{\n\tOffset 100, 0\n\tPatch MSTRG0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite MS2RH0, 520, 200\n{\n\tOffset 100, 0\n\tPatch MSTRH0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite MS2RI0, 520, 200\n{\n\tOffset 100, 0\n\tPatch MSTRI0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite MS2RJ0, 520, 200\n{\n\tOffset 100, 0\n\tPatch MSTRJ0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite MS2RK0, 520, 200\n{\n\tOffset 100, 0\n\tPatch MSTRK0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}"
      },
      {
        "source": "pk3",
        "name": "TEXTURES.Colonel.txt",
        "contents": "Sprite PILLC0, 12, 5\n{\n\tOffset 6, 2\n\tPatch PILLA0, 0, 0\n\t{\n\t\tRotate -90\n\t}\n}\n\nSprite PILLD0, 10, 10\n{\n\tOffset 5, 5\n\tPatch PILLB0, 0, 0\n\t{\n\t\tFlipY\n\t}\n}\n\nSprite PILLE0, 5, 12\n{\n\tOffset 2, 6\n\tPatch PILLA0, 0, 0\n\t{\n\t\tRotate 180\n\t}\n}\n\nSprite PILLF0, 10, 10\n{\n\tOffset 5, 5\n\tPatch PILLB0, 0, 0\n\t{\n\t\tFlipX\n\t\tFlipY\n\t}\n}\n\nSprite PILLG0, 12, 5\n{\n\tOffset 6, 2\n\tPatch PILLA0, 0, 0\n\t{\n\t\tRotate 90\n\t}\n}\n\nSprite PILLH0, 10, 10\n{\n\tOffset 5, 5\n\tPatch PILLB0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite MEDPF0, 32, 24\n{\n\tOffset 16, 12\n\tPatch MEDPD0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite MEDPG0, 32, 24\n{\n\tOffset 16, 12\n\tPatch MEDPC0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite MEDPH0, 32, 24\n{\n\tOffset 16, 12\n\tPatch MEDPB0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite MEDIA1, 32, 24\n{\n\tOffset 16, 20\n\tPatch MEDPA0, 0, 0\n}\n\nSprite MEDIA2A8, 32, 24\n{\n\tOffset 16, 20\n\tPatch MEDPB0, 0, 0\n}\n\nSprite MEDIA3A7, 32, 24\n{\n\tOffset 16, 20\n\tPatch MEDPC0, 0, 0\n}\n\nSprite MEDIA4A6, 32, 24\n{\n\tOffset 16, 20\n\tPatch MEDPD0, 0, 0\n}\n\nSprite MEDIA5, 32, 24\n{\n\tOffset 16, 20\n\tPatch MEDPE0, 0, 0\n}"
      },
      {
        "source": "pk3",
        "name": "TEXTURES.Leviathan.txt",
        "contents": "Sprite LVLGA0, 420, 160\n{\n\tOffset 50, -28\n\tPatch LVRGA0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite LEVLA0, 420, 160\n{\n\tOffset 50, -28\n\tPatch LEVRA0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite LEVLB0, 420, 160\n{\n\tOffset 50, -28\n\tPatch LEVRB0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite LEVLC0, 420, 160\n{\n\tOffset 50, -28\n\tPatch LEVRC0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite LEVLD0, 420, 160\n{\n\tOffset 50, -28\n\tPatch LEVRD0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite LEVLE0, 420, 160\n{\n\tOffset 50, -28\n\tPatch LEVRE0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite LEVLF0, 420, 160\n{\n\tOffset 50, -28\n\tPatch LEVRF0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite LEVLG0, 420, 160\n{\n\tOffset 50, -28\n\tPatch LEVRG0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite LEVLH0, 420, 160\n{\n\tOffset 50, -28\n\tPatch LEVRH0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite LEVLI0, 420, 160\n{\n\tOffset 50, -28\n\tPatch LEVRI0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite LEVLJ0, 420, 160\n{\n\tOffset 50, -28\n\tPatch LEVRJ0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite LEVLK0, 420, 160\n{\n\tOffset 50, -28\n\tPatch LEVRK0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite LEVLL0, 420, 160\n{\n\tOffset 50, -28\n\tPatch LEVRL0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite LEVLM0, 420, 160\n{\n\tOffset 50, -28\n\tPatch LEVRM0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite LI2GA0, 420, 160\n{\n\tOffset 50, -28\n\tPatch RI2GA0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite LILFA0, 420, 160\n{\n\tOffset 50, -28\n\tPatch LIRFA0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite LILFB0, 420, 160\n{\n\tOffset 50, -28\n\tPatch LIRFB0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite LILFC0, 420, 160\n{\n\tOffset 50, -28\n\tPatch LIRFC0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite LILFD0, 420, 160\n{\n\tOffset 50, -28\n\tPatch LIRFD0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite LILFE0, 420, 160\n{\n\tOffset 50, -28\n\tPatch LIRFE0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite LILFF0, 420, 160\n{\n\tOffset 50, -28\n\tPatch LIRFF0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\n/*Sprite RI2SA0, 420, 160\n{\n\tPatch LI2SA0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite RI2SB0, 420, 160\n{\n\tPatch LI2SB0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite RI2SC0, 420, 160\n{\n\tPatch LI2SC0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite RI2SD0, 420, 160\n{\n\tPatch LI2SD0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite RI2SE0, 420, 160\n{\n\tPatch LI2SE0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite RI2SF0, 420, 160\n{\n\tPatch LI2SF0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite RI2SG0, 420, 160\n{\n\tPatch LI2SG0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite RI2SH0, 420, 160\n{\n\tPatch LI2SH0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite RI2SI0, 420, 160\n{\n\tPatch LI2SI0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite RI2SJ0, 420, 160\n{\n\tPatch LI2SJ0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite RI2SK0, 420, 160\n{\n\tPatch LI2SK0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite RI2SL0, 420, 160\n{\n\tPatch LI2SL0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}\n\nSprite RI2SM0, 420, 160\n{\n\tPatch LI2SM0, 0, 0\n\t{\n\t\tFlipX\n\t}\n}*/"
      },
      {
        "source": "pk3",
        "name": "TEXTURES.FPunch.txt",
        "contents": "// Falcon Punch!!! Yeah I used TEXTURES to color my particle graphics, go ahead\n// and sue me already for being lazy! D: -KeksDose\n\nSprite \"FALCA0B0\", 128, 128\n{\n\tOffset 64, 64\n\n\tPatch \"Cloud_02\", 0, 0\n\t{\n\t\tBlend 255, 35, 5, 255\n\t}\n}\n\nSprite \"FALCC0D0\", 128, 128\n{\n\tOffset 64, 64\n\n\tPatch \"Flame_05\", 0, 0\n\t{\n\t\tBlend 255, 100, 30, 255\n\t\tRotate 90\n\t}\n}\n\nSprite \"FALCE0F0\", 128, 128\n{\n\tOffset 64, 64\n\n\tPatch \"Flame_05\", 0, 0\n\t{\n\t\tBlend 170, 50, 20, 255\n\t\tRotate 180\n\t}\n}\n\nSprite \"FALCG0H0\", 128, 128\n{\n\tOffset 64, 64\n\n\tPatch \"Cloud_02\", 0, 0\n\t{\n\t\tBlend 255, 40, 10, 255\n\t\tFlipY\n\t}\n}\n\n// Flare\n\nSprite \"FALCI0\", 128, 128\n{\n\tOffset 64, 64\n\n\tPatch \"Flare_09\", 0, 0\n\t{\n\t\tBlend 255, 160, 40, 255\n\t}\n}\n\n// Flying ember thingies\n\nSprite \"FALCJ0\", 128, 128\n{\n\tOffset 64, 64\n\n\tPatch \"Flare_08\", 0, 0\n\t{\n\t\tBlend 255, 60, 20, 255\n\t\tStyle Add\n\t}\n\n\tPatch \"Flare_08\", 0, 0\n\t{\n\t\tBlend 200, 130, 20, 255\n\t\tStyle Add\n\t}\n}\n\nSprite \"FALCK0\", 128, 128\n{\n\tOffset 64, 64\n\n\tPatch \"Flare_08\", 0, 0\n\t{\n\t\tBlend 255, 70, 30, 255\n\t\tStyle Add\n\t}\n\n\tPatch \"Flare_08\", 0, 0\n\t{\n\t\tBlend 255, 75, 60, 255\n\t\tStyle Add\n\t}\n}\n\nSprite \"FALCL0\", 128, 128\n{\n\tOffset 64, 64\n\n\tPatch \"Flare_08\", 0, 0\n\t{\n\t\tBlend 255, 130, 60, 255\n\t\tStyle Add\n\t}\n}\n\n// Glow\n\nSprite \"FALCM0R0\", 128, 128 // Why R as the mirror sprite? Because jelly-beans, that's why.\n{\n\tOffset 64, 64\n\n\tPatch \"Cloud_02\", 0, 0\n\t{\n\t\tBlend 255, 70, 20, 255\n\t\tStyle Add\n\t}\n}\n\n// Smoke\n\nSprite \"FALCN0O0\", 128, 128\n{\n\tOffset 64, 64\n\n\tPatch \"Cloud_02\", 0, 0\n\t{\n\t\tBlend 30, 10, 10, 255\n\t\tStyle CopyAlpha\n\t}\n\n\tPatch \"Cloud_02\", 0, 0\n\t{\n\t\tBlend 50, 50, 50, 255\n\t\tStyle CopyAlpha\n\t}\n}\n\nSprite \"FALCP0Q0\", 128, 128\n{\n\tOffset 64, 64\n\n\tPatch \"Cloud_02\", 0, 0\n\t{\n\t\tBlend 30, 10, 10, 255\n\t\tStyle CopyAlpha\n\t\tFlipY\n\t}\n\n\tPatch \"Cloud_02\", 0, 0\n\t{\n\t\tBlend 50, 50, 50, 255\n\t\tStyle CopyAlpha\n\t\tFlipY\n\t}\n}"
      },
      {
        "source": "pk3",
        "name": "TEXTURES.Domination.txt",
        "contents": "//Be one... with Yuri!\n\nSprite \"YFLMA0B0\", 128, 128\n{\n\tOffset 64, 64\n\n\tPatch \"Cloud_02\", 0, 0\n\t{\n\t\tBlend 255, 5, 65, 255\n\t}\n}\n\nSprite \"YFLMC0D0\", 128, 128\n{\n\tOffset 64, 64\n\n\tPatch \"Flame_05\", 0, 0\n\t{\n\t\tBlend 255, 15, 95, 255\n\t\tRotate 90\n\t}\n}\n\nSprite \"YFLME0F0\", 128, 128\n{\n\tOffset 64, 64\n\n\tPatch \"Flame_05\", 0, 0\n\t{\n\t\tBlend 255, 5, 65, 255\n\t\tRotate 180\n\t}\n}\n\nSprite \"YFLMG0H0\", 128, 128\n{\n\tOffset 64, 64\n\n\tPatch \"Cloud_02\", 0, 0\n\t{\n\t\tBlend 255, 15, 95, 255\n\t\tFlipY\n\t}\n}\n\nSprite \"YSMOA0B0\", 128, 128\n{\n\tOffset 64, 64\n\n\tPatch \"Cloud_02\", 0, 0\n\t{\n\t\tBlend 30, 10, 20, 255\n\t\tStyle CopyAlpha\n\t}\n\n\tPatch \"Cloud_02\", 0, 0\n\t{\n\t\tBlend 50, 10, 30, 255\n\t\tStyle CopyAlpha\n\t}\n}\n\nSprite \"YSMOC0D0\", 128, 128\n{\n\tOffset 64, 64\n\n\tPatch \"Cloud_02\", 0, 0\n\t{\n\t\tBlend 50, 10, 30, 255\n\t\tStyle CopyAlpha\n\t\tFlipY\n\t}\n\n\tPatch \"Cloud_02\", 0, 0\n\t{\n\t\tBlend 40, 10, 20, 255\n\t\tStyle CopyAlpha\n\t\tFlipY\n\t}\n}"
      }
    ]
  },
  "maps": []
}

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