Raw model (for completeness)
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"name": "CHANGELOG.txt",
"contents": "-------------------- Minor Update for v0.98d --------------------\n\n- Added a new hotkey that can clear the player's rune.\n- Buffed the Epic Crate which gives now 3 lives instead of 1.\n- Raised the chances of the Invasion Gate to be activated.\n- Lowered the chances of theCommand Post and Supply Box to give a bfg weapon.\n- Fixed the Invasion Gate bonus giver that could desync playercount in room.\n- Fixed Invasion Gate bonus giver's image position.\n- Fixed a blocking texture in CDM11.\n- Fixed the Command Post and Supply Box by adding the Sniper Rifle inside.\n- Fixed the test teleporter which can't be broken anymore when the activator spectate or disconnect.\n\n-------------------- Minor Update for v0.98c --------------------\n\n- Added a new cvar cdm_playerboost that will tell under how many players they will have a booster(35% damage and 40% resistance).\n- Added a new cvar cdm_invasiongate that will turns on or off the Invasion Gate.\n- Added new content in the Bonus Crate.\n- Buffed the Corruption final boss.\n- Nerfed the UAC Command Post will give less crates to his summoner.\n- Edited The Devastator and Legendary BFG which are now temporal weapons.\n- Edited Tier 3 Utility Gun which can now build only one BFG9500 and BFG10000.\n- Edited CDM10 to make it less laggy.\n- Edited some maps by giving them a protection for the boss fight area(so players don't fight like cowards).\n- Lowered the chances of getting a bfg weapon into the Bonus Crate.\n- Lowered the delay that the card dispenser take to load.\n- Fixed the Legendary Marine with the NOTIMEFREEZE flag.\n\n-------------------- Minor Update for v0.98b --------------------\n\n- Added new secrets in all maps.\n- Buffed all mini bosses with more health and less pain chance.\n- Buffed Cyberdemon/Minigun Cyberdemon/Spider Mastermind/Arachnophyte's damages.\n- Buffed Suicide Bomber's explosion damages and radius.\n- Buffed CDM14 by raising the amount of monsters inside.\n- Buffed all final bosses with more health.\n- Nerfed Health Regeneration for mechs and suits.\n- Nerfed the Plasma Repeater/Max Soldier/Jet Trooper's damages.\n- Changed cdm_manyplayers default value from 16 to 11.\n- Lowered the chances of getting an Epic Crate or a Bonus Crate.\n- Lowered the amoung of reinforcement that players get each wave.\n- Lowered the chances of getting a BFG in the Bonus Crate.\n- Fixed the SBARINFO for the Belphegor Demon Class.\n- Fixed the mines dropped by the drone that will now explode after 1 minute.\n- Fixed Daemonium Overlord by removing the +NODROPOFF flag.\n- Fixed CDM14 by removing some useless decoration.\n- Fixed CDM11 by removing the gravity effect in the Legendary Ultra Sphere secret room.\n\n-------------------- Minor Update for v0.98a --------------------\n\n- Added a new playable demon the Belphegor.\n- Edited the player who can't take mech/suit/demon rune anymore if invinsible(no more glitches).\n- Edited CDM02: changed the spot of the red card.\n- Edited CDMBOSS: raised the delay before crates can respawn and the elevator will take more time to leave.\n- Edited CDM14: raised the amount of demons\n- Edited CDM14 and CDMBOSS: removed the Devastator, that weapon shouldn't be available as a pickup.\n- Edited CDM10: made the Legendary Sphere secret more obivious.\n- Edited CDM05: changed the spots of the red card and made the mech Hangar bigger.\n- Edited CDM05: replaced the Legendary Sentient Boss by a normal Legendary Sentient.\n- Fixed CDM10: Prototype's was stuck in his secret room.\n- Fixed CDM05: Acces to Necrosuit was very difficult.\n- Fixed CDMBOSS: Skybox at the Waiting Room wasn't the right one.\n- Fixed CDM13: the card secrets are now available online.\n- Fixed the Necrosuit's miniguns which was the source of many lags.\n\n-------------------- Major Update for v0.98 --------------------\n\n- Added CDMBOSS \"The Tower of Sin\" and his content.\n- Buffed the loot of the Epic Crate.\n- Buffed the Daemonium Overlord.\n- Buffed the Aracnorb Queen.\n- Buffed CDM07 By adding more monsters in Wave 08.\n- Buffed CDM14 By adding more monsters in Wave 01, 02 & 03.\n- Nerfed the Supply Box by lowering the chances of spawning a BFG weapon.\n- Nerfed the Command Post by lowering the chances of spawning a BFG weapon.\n- Nerfed the Bonus Crate by lowering the chances of getting a BFG weapon.\n- Edited the Bonus Crate limit from 10 to 25 in inventory.\n- Edited the Epic Crate limit from 1 to 3 in inventory.\n- Edited the Toxic Master by lowering the chances of using Rain Poison Comets to avoid lags.\n- Edited the effects of the Kamikaze to avoid lags.\n- Edited the BFG Cacodemon so he can't kill allies anymore.\n- Edited the Epic Crate to let other players know when someone found one.\n- Edited the Pulse Shotgun by TheSkyBug.\n- Fixed CDM03: Necrosuit's secret room was blocked.\n- Fixed texture bug on CDM14.\n- Fixed the Friendly Marker with the NOTIMEFREEZE flag.\n- Fixed the Cydestroyer Demon Class so it can't kill allies with railgun anymore.\n- Fixed Epic Crate giver from boss monsters.\n- Fixed NecroSuit weapon's information message.\n- Fixed Precision Sentry Gun message in Utility Gun.\n- Fixed Jet Trooper, players can't no longer fly when exiting it.\n\n-------------------- Minor Update for v0.97b --------------------\n\n- Buffed CDM04: By adding more monsters in Wave 09.\n- Buffed Boss Hitler.\n- Buffed the loot of the Epic Crate.\n- Lowered the drop chance of the Epic Crate.\n- Edited support bots that will now be teleported near the player who summoned them when idling.\n- Removed the Devastator from Supply Box, Command Post and Bonus Crate(only in Epic Crate).\n- Removed the Legendary BFG from Bonus Crate(only in Epic Crate).\n- Fixed CDM03: Wave 04 was broken.\n- Fixed CDM05: there were no limit of NecroSuit.\n- Fixed the Mine Drone.\n\n-------------------- Minor Update for v0.97a --------------------\n\n- Buffed CDM14: By adding more monsters in Wave 07.\n- Buffed/Fixed the Hellfire Cyberdemon.\n- Edited the spots of the blue car on CDM03.\n- Fixed NecroSuit'weapon sounds.\n- Fixed the final boss spot on CDM01.\n- Fixed texture bug on CDM03.\n- Fixed texture bug on CDM14.\n- Fixed bugged door on CDM05.\n\n-------------------- Major Update for v0.97 --------------------\n\n- Added CDM13 \"Toxic Entrepot\" and his content.\n- Added CDM14 \"Between The 4 Gates\" and his content.\n- Added new contents in the Bonus Crate.\n- Added a new suit the Necro Suit.\n- Added the Epic Crate(improved Bonus Crate that gives only good stuff).\n- Buffed the Boss Health multiplier.\n- Buffed Mine Drone's amount of mines.\n- Buffed the Legendary Marine by giving him other legendary weapons.\n- Nerfed the Hard Mode that won't active additional monsters in maps.\n- Nerfed the Supply Box.\n- Lowered the chance of the Trapped Crate to spawn inside the room.\n- Edited friendly marines that will now be teleported near the player who summoned them when idling.\n- Edited Pulse Shotgun & Plasma Repeater by giving them mine & grenade toss.\n- Edited the reloading messages of the mechs and suits.\n- Edited the PoisonSoul by making it spawning less poison to avoid lags.\n- Edited the Secret of the Prototypy in CDM10.\n- Fixed the information messages alignment.\n- Fixed Poed's health.\n- Fixed some monsters that weren't giving crates after being killed.\n- Fixed the Mine Drone that can't kill itself anymore.\n- Fixed a glitch and some textures in CDM07.\n\n-------------------- Minor Update for v0.96b --------------------\n\n- Fixed CDM07: Wave 07 was broken.\n\n-------------------- Minor Update for v0.96a --------------------\n\n- Balanced the Supply Box.\n- Raised the amount of monsters coming on all maps with many players.\n- Edited more effects to be compatible with vanilla mode.\n- Edited the cvar cdm_manyplayers that can now be set at 0 for more challenge in single player.\n- Fixed Nazi Hunter's Obituary.\n- Fixed TechVulcan's altfire that can now pass thru allies mech.\n- Fixed the Legendary Plasmatic Cannon that was broken from Bonus Crate.\n- Fixed CDM04: Wave 07 was broken.\n- Fixed CDM07: Wave 04 was broken.\n\n-------------------- Major Update for v0.96 --------------------\n\n- Updated CDM04 with new contents.\n- Added new contents in the Bonus Crate.\n- Added new contents in the Utility Gun.\n- Added Runes icon in the HUD.\n- Added a description for the Luck Rune.\n- Added a new powerup the Protection Sphere(75% less damages and no radius damages for 30 secs).\n- Balanced Legendary Monsters health.\n- Buffed the JetTrooper who can fly for a longer delay.\n- Buffed the Luck Rune.\n- Edited the UAC Commnad Post's drops.\n- Edited more effects to be compatible with vanilla mode.\n- Fixed Legendary Annihilator's death.\n- Fixed some Zombie SpecOps sprites.\n- Fixed the sprites that the Legendary Marine is supposed to use.\n- Fixed the skin that the Custom Legendary Rifle was supposed to use.\n\n-------------------- Minor Update for v0.95g --------------------\n\n- Buffed the drop rate of the UAC Command Post.\n- Nerfed the monsters of the Waiting Room\n- Fixed CDM08: Wave 04 was broken.\n- Fixed CDM11: Wave 07 was broken.\n\n-------------------- Minor Update for v0.95f --------------------\n\n- Buffed the ScoutBot.\n- Fixed the cost message of the BattleDroneD1.\n- Fixed Support Units sounds when they find a target.\n- Fixed CDM02: Wave 05 was broken.\n\n-------------------- Minor Update for v0.95e --------------------\n\n- Edited the Support Units by giving the the Idle state.\n- Fixed the Utility Gun Tiers details that wasn't showed.\n- Fixed the Luck Rune that is now removed after death.\n- Fixed all the song scripts.\n- Fixed CDM10: By monster unable to in the Secrets.\n- Fixed more effects to be compatible with Time Freeze.\n\n-------------------- Minor Update for v0.95d --------------------\n\n- Added the Tier 3 Utility Gun.\n- Buffed the Luck Rune that will now raise the chance of getting a bonus crate.\n- Nerfed Waiting Room Monster health multiplier.\n- Lowered the chance of the Trapped Crate to be drop in the Waiting Room.\n- Edited Reinforcement Card that can now move by it's own if stuck.\n- Balanced the Legendary Time Freeze Sphere.\n- Fixed the Legendary Time Freeze message.\n- Fixed Legendary Monsters and Boss that weren't supposed to be affected by time freeze.\n- Fixed CDM11: By a texture in the 3rd Wave that was supposed to be solid.\n- Fixed CDM01: By keeping the door opens at the last wave.\n- Fixed Utility Gun that can't build sentry/mobs in the Waiting Room anymore.\n- Fixed Cyber Baron's sprites.\n\n-------------------- Major Update for v0.95c --------------------\n\n- Added a new cvar cdm_manyplayers that will tell after how many players more monster will spawn.\n- Added new contents in the Bonus Crate.\n- Added more units in the Zombie SpecOps.\n- Added an Armory in the Waiting Room.\n- Added a custom Health Bar for each boss.\n- Added the Nazi Commander.\n- Disabled Legendary Songs in all maps.\n- Raised the max ammo of the Open Deck to 9.\n- Replaced Prosperity Rune by Drain Rune(more effective and working with mechs).\n- Buffed the ISIS Terrorist with more health.\n- Buffed the Zombie SpecOps's health and speed.\n- Buffed Boss Hitler's Health.\n- Edited Bonus Crate chance that will raise if more players are in the game.\n- Edited all waiting room monsters so they can all drop the trapped crate.\n- Edited more effects to be compatible with vanilla mode.\n- Edited the Reinforcement Dispenser to make it drop card faster if there are more players.\n- Edited Waiting Room monsters who can now drop a Reinforcement Card.\n- Edited CDM05: by disabling legendary songs to avoid confusion in the final boss fight.\n- Edited CDM06: by removing the Legendary Sentient in Wave 08.\n- Edited CDM09: by replacing Hexa-Shotgun(this weapon is crate only) with the BFG10K.\n- Edited CDM11: by replacing BFG Zombie by Specops Commanders and making the map less laggy and adding a text about vanilla mode.\n- Fixed Daemonium Overlord's sprites offset.\n- Fixed Legendary Marin's brightness.\n- Fixed Jet Trooper's brightness.\n- Fixed Test Bagel's flags with -COUNTKILL(no need to kill him anymore to finish the wave.\n- Fixed TechVulcan's altfire projectile colors.\n- Fixed Reinforcement Limit Script that was badely limited with 20+ players.\n- Fixed Poison Trap and Hexa-Shotgun's logs.\n- Fixed some Zombie SpecOps sprites.\n- Fixed Trapped Crate's sounds.\n- Fixed Legendary Monster musics lag.\n- Fixed textures position in CDM11.\n- Fixed Legendary BFG's HUD.\n\n-------------------- Minor Update for v0.95b --------------------\n\n- Removed the Assault Shotgun from Legendary Cyberdemon.\n- Fixed the Sniper Zombie's invasion spot.\n\n-------------------- Minor Update for v0.95a --------------------\n\n- Fixed Legendary Cyberdemon's attacks.\n- Fixed the script that will now restart the map faster if players fail it.\n- Fixed the Dispenser Card script what was deactivated on a Mini Boss fight.\n- Fixed Cerebral Commander's bright.\n- Fixed CDM11: The amount of prototype at the end is now limited to 6.\n- Fixed CDM11: Tanks aren't stuck anymore in the place where they are placed.\n- Fixed CDM11: Changed the floor texture in the waiting room's horizon.\n- Fixed CDM11: Changed the floor texture in the waiting room horizon.\n- Fixed CDM11: Changed the amoung of monster coming at the end to avoid lags.\n\n-------------------- Major Update for v0.95 --------------------\n\n- Added CDM11 \"Dark Side of the Moon\" and his content.\n- Added a custom song for the Aracnorb Queen.\n- Added a new monster for the waiting room called the terrorist.\n- Removed the cameras in the waiting room to avoid more lags.\n- Changed the sprites of the Repeater Zombie.\n- Buffed the Corruption with the +DONTRIP flag.\n- Buffed the Daemonium Overlord with more health and resistance.\n- Nerfed CDM09: Wave 06 by remove the Legendary Sentient.\n- Nerfed seriously the Azazel(I mean that I worked seriously on him, he is no more stupidly op).\n- Renamed CDM07 as \"Canyon Adventures\" for now I'm planning on making another part.\n- Edited the Zombie Specops by adding new troppers and changing some skins and weapons.\n- Edited the Card Dispenser, the delay will be in hud and cards will come faster.\n- Edited CDM10 by replacing the BFG9K by a Legendary Ultra Sphere.\n- Edited CDM10 by replacing the vanilla recolored torches by the smoothed ones of complex doom.\n- Edited CDM12 by Arkore.\n- Fixed the Reinforcement script.\n- Fixed CDM10 by making Prototype reachable only with red card.\n- Fixed the Bagel that will now give a bonus crate when killed.\n- Fixed SpiderMastermind's walking speed.\n\n-------------------- Major Update for v0.9 --------------------\n\n- Added CDM09 \"Country Gardens\" and his content.\n- Added the Hard mode with the cvar \"cdm_hard\" to enable or disabe it.\n- Added a preview of CDMWTF in the waiting room.\n- Updated the corrupted monsters.\n- Buffed the Suicide Bomber by raising his damages.\n- Buffed the Max Soldier suit.\n- Edited CDM10 by removing all the remaining runes inside.\n- Edited CDM10 by making players unable to escape the boss fight area.\n- Edited CDM05: Wave 12 by replacing the Legendary Cyberdemon by some legendary monsters.\n- Edited the Legendary Cyberdemon to make him as a mini boss.\n- Edited the Legendary Sentient to make him as a mini boss.\n- Edited waiting room's monsters that will now give a bonus crate at 100% when killed.\n- Moved the Azazel to CDM09 and added a new boss for CDM07.\n- Fixed textures bug in CDM10.\n- Fixed Suits that could be damaged by allies.\n- Fixed the Azazel with the +DROPOFF flag.\n- Fixed the Zombies Specops by adding the +NODROPOFF flag.\n- Fixed the Legendary Rifle that can't kill allies anymore.\n- Fixed the HUD with the Legendary Ammo.\n\n-------------------- Minor Update for v0.8b --------------------\n\n- Added a cvar \"cdm_bonuscrate\" that will enable or not bonus crates.\n- Added Demon Tech Spider.\n- Edited the Cerbral Cardinal so he can no longer go thru blocking monsters line.\n- Edited Corruption's attack to make them less laggy.\n- Removed the custom sprites of the Legendary Hell Knight.\n- Removed the Strenght Rune on CDM10\n- Fixed the player class that wasn't able to use his fists anymore.\n- Fixed Freezer Rifle's HUD.\n- Fixed the Legendary Sentient that was always invincible.\n- Fixed Spider Masterind's attack.\n\n-------------------- Minor Update for v0.8a --------------------\n\n- Buffed the Cyber Demolisher.\n- Fixed CDM10 Wave08 where a Barbatos wasn't spawning online breaking the map.\n- Fixed the prototype secret that can now only be taken with red skull.\n\n-------------------- Major Update for v0.8 --------------------\n\n- Added CDM10 \"Castle Of Corruption\" and his content.\n- Added CDM07 \"Canyon Adventures Part-1\" and his content.\n- Added the Freezer Rifle in the bonus crate.\n- Changed \"Hell\"'s map number that is now CDM12.\n- Buffed CDM01: Wave 05 by adding a Spider Mastermind.\n- Buffed CDM03: Wave 05 by adding 2 Spiders Mastermind.\n- Buffed CDM08: Wave 06 by adding a Spider Mastermind.\n- Buffed CDM08: Wave 06 by adding 2 Spiders Mastermind.\n- Fixed the test teleporter that wasn't spawning the Legendary HellKnight anymore.\n- Fixed Flesh Wizard's minions spawner bug.\n- Fixed the bonus crate's Legendary BFG loot.\n\n-------------------- Minor Update for v0.7c --------------------\n\n- Buffed Pulse Shotgun.\n- Fixed CDM10 that was broken in wave 07.\n- Fixed CDM06 that wasn't teleporting the blue card.\n- Fixed Tech Vulcan's decal.\n- Fixed Flesh Wizard spawners.\n\n-------------------- Minor Update for v0.7b --------------------\n\n- Added a new item the Open Deck.\n- Added the Tier 2 Utility Gun.\n- Edited all the bosses by adding a resistance to the Devastator.\n- Edited CDM06 by making the Prototype harder to get.\n- Edited CDM10 by making the Prototype harder to get.\n- Edited CDM10 by spawning other tanks in later waves.\n- Edited CDM01 by adding a jumper for the monster in the arena\n- Edited CDM05 by adding a jumper for the monsters in the final area.\n- Edited Boss Arcradimus that will gives more lives to players.\n- Fixed Legendary Cyberdemon & Sentient.\n- Fixed CDM01 by making the big jumper at the end not working for monsters so they can't be stuck.\n\n-------------------- Major Update for v0.7a --------------------\n\n- Added Imp Flesh Wizard.\n- Added Fiend Flesh Wizard.\n- Added a new item the poison trap.\n- Updated CDM10 by arkore.\n- Edited all the BFG spots now a BFG weapon is more harder to get.\n- Buffed armored nazis with a radius damage resistance.\n- Buffed Aracnorb Queen.\n- Buffed Legendary Sentient to fits more as a mini boss.\n- Buffed Legendary Cyberdemon to fits more as a mini boss.\n- Buffed CDM03: Wave 07 by adding Devastator Zombies.\n- Buffed CDM04: Wave 05 & 06 by adding Devastator Zombies.\n- Buffed CDM08: Wave 08 by adding an army of nobles.\n- Nerfed CDM03: Wave 07 by removing the Legendary Cybermon.\n- Nerfed the Prototype by decrasing his regeneration.\n- Raised the health of Zombie Specops.\n- Lowered the chances of the bonus crate to gives a BFG weapon.\n- Fixed CDM01: items were too close to the flying boxes.\n- Fixed CDM05: texture bug.\n- Fixed CDM06: texture bug.\n- Fixed CDM08: monsters could be stuck in the hole and player could be stuck in a secret room.\n- Fixed Lord Acradimus's portal.\n- Fixed Flesh Wizard minion spawners.\n- Fixed Aracnorb Queen's Obiturary text.\n- Fixed Shotgun SentryGun's quadshot sprites.\n- Fixed Sand Spirit that was giving items instead of crate when dying.\n\n-------------------- Major Update for v0.7 --------------------\n\n- Added CDM10 \"Hell\" and his content.\n- Edited CDM08: fixed item balance in the whole map.\n- Edited CDM08: added bfg10k and a plasma repeater.\n- Edited CDM08: removed all the useless stuff in the scripts.\n- Edited CDM08: changed the spot of quad shotgun and plasmagun.\n- Edited CDM08: Wave 09 by making players able to get out.\n- Edited CDM08: replaced the hexa shotgun by the hrl because it's only suppose to be a secret weapon.\n- Edited the script that can now let players with lives exit the waiting room.\n- Buffed CDM06: Wave 07 by adding BFG zombies.\n- Buffed CDM08: Wave 06 by adding more zombies.\n- Buffed CDM08: Wave 05 by adding more zombies.\n- Nerfed CDM08: Wave 10 by removing the legendary sentient.\n- Fixed CDM08: life sphere secret.\n- Fixed CDM06: the 2 missile tanks that were supposed to spawn at wave 08 and 09.\n- Fixed Legendary Sentient's death.\n\n-------------------- Major Update for v0.65 --------------------\n\n- Added CDM08 \"Underground Laboratory\" and his content.\n- Added CDM07 final boss Azazel.\n- Buffed CDM03: Wave 03 by adding more SpecOps zombies.\n- Buffed CDM03: Wave 07 by adding more SpecOps zombies and more tanks.\n- Buffed CDM03: Wave 08 by adding more SpecOps zombies and more BFG zombies.\n- Buffed Legendary Cyberdemon's resistance.\n- Buffed Legendary Sentient's resistance.\n- Edited Inventory special items that can't be used in the waiting room.\n- Edited Paladin's Death state.\n- Fixed Sabaoth's obituary text.\n- Fixed Waiting Room: reduced monsters height so they can travel everywhere.\n- Fixed Waiting Room: spawned monster delay is now reset when player manage to kill him.\n- Fixed Tech Rifle's alt fire decal.\n- Fixed Prototype that can now resist to the DTBFG.\n- Fixed AI marine shooting BFG ball with his rocket launcher.\n- Fixed Jet Trooper Death animation.\n\n-------------------- Minor Update for v0.6a --------------------\n\n- Buffed CDM06: Wave 05 by adding one more Legendary Revenant.\n- Buffed CDM06: Wave 06 by adding more Nazis.\n- Buffed CDM06: Wave 07 by adding one more Spec Ops Zombies.\n- Edited Waiting Room: Removed BOSS flag of all monsters to avoid confusion.\n- Fixed CDM05: bugged Wave 05.\n- Fixed CDM06: texture bug.\n- Fixed CDM06: cameras(forgot to add them in v0.6).\n\n-------------------- Major Update for v0.6 --------------------\n\n- Added CDM06 \"Dark City\" and his content.\n- Added AI marine with plasmagun.\n- Added AI marine with rocket launcher.\n- Added AI marine with railgun.\n- Added a new monster the nazi rifle man.\n- Added a new monster the nazi flame soldier.\n- Added a new monster the nazi shock trooper.\n- Added a new monster for the waiting room called the sad face.\n- Added a new item the medical backpack.\n- Added new marine skins for the Plasma Repeater and Homing Rocket Launcher.\n- Edited all marines that can now start patroling in the map when they have no targets.\n- Edited the marine beacon that can now spawn any normal marines with the same chances.\n- Edited all mechs and stuis that are now able to pick items.\n- Edited Lord Archon's flames that can now move randomly to be harder to avoid.\n- Edited the price of some items buildable from the utility gun.\n- Edited a script that will now totally restart the map if players are defeated, to avoid bugs.\n- Edited that Legendary Cyberdemon that is now a regular monster instead of a final boss.\n- Edited Max Soldier's weapon sound(the old one was boring for people).\n- Edited the Bonus Crate limit from 6 to 10.\n- Edited CDM04: Secret mechs can no more be stolen when unlocked.\n- Edited CDM05: Secret mech can no more be stolen when unlocked.\n- Edited the Prototype mech that can now run over little monsters.\n- Replaced the Legendary Cyberdemon final boss by the Legendary Annihilator.\n- Buffed CDM03: Wave 07 by adding a Legendary Cyberdemon at the end.\n- Buffed CDM05: Wave 12 by adding a Legendary Cyberdemon.\n- Nerfed Terminator by removing PIERCEARMOR flag from his best attacks.\n- Fixed some textures in the waiting room.\n- Fixed the card dispenser text that was not leaving when boss fight started.\n- Fixed the text message of the teleporter that had some mistakes from me(sorry).\n- Fixed the battle lord that doesnt have the -COUNTKILL flag so he could block the map for a moment.\n- Fixed Max Soldier weapon projectiles that will no go thru players and allies."
},
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"source": "pk3",
"name": "README.txt",
"contents": "===========================================================================\nArchive Maintainer : N/A\nUpdate to : N/A\nAdvanced engine needed : N/A\nPrimary purpose : Coop/Invasion\n===========================================================================\nTitle : Complex Doom Invasion\nFilename : complex-doom-invasion_0.98d.pk3\nRelease date : 08/06/16\nAuthor : William \"Blood\"\nEmail Address : williamhalo3@hotmail.fr\nOther Files By Author : The credits are in the file.\n\nMisc. Author Info : N/A\n\nDescription : Invasion maps for Complex Doom & LCA.\n\n===========================================================================\n* What is included *\n\nNew levels : Yes\nSounds : Yes\nMusic : Yes\nGraphics : Yes\nDehacked/BEX Patch : No\nDemos : No\nOther : No\nOther files required : complex doom, lca, the song pack\n\n* Play Information *\n\nGame : Doom2.wad\nMap # : CDM01 - CDMBOSS\nSingle Player : Yes\nCooperative 2 Player : Yes\nDeathmatch 2-4 Player : No\nOther game styles : No\nDifficulty Settings : No\n\n* Construction *\n\nBase : N/A\nBuild Time : N/A\nEditor(s) used : Slade 3, GZDoombuilder & PhotoShop\nKnown Bugs : N/A\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for\nmodification or reuse. Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n/!\\ DO NOT LAUNCH COMPLEX DOOM INVASION WITH ANY ADDON YOU COULD BREAK THE MAPS /!\\"
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