Raw model (for completeness)
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"analysis": {
"title": "Veneza v1.12",
"description": "Veneza is a comprehensive mod for ZDoom and Zandronum featuring extensive custom content rather than traditional maps. It includes a wide array of new monsters, weapons, and gameplay mechanics, with frequent balance tweaks and additions across multiple versions. The mod emphasizes enhanced combat variety with new enemy types like Demolisher, Terminator, and Supremefiend, alongside custom ammo types and reworked weapon behaviors. It uses Realm667 resources heavily and is designed for modern source ports, focusing on a challenging and dynamic combat experience rather than map progression or exploration.",
"tags": [
"boom_compatible",
"challenge_wad",
"combat_focused",
"custom_monsters",
"custom_weapons",
"mod",
"realm667",
"zandronum",
"zdoom"
],
"origin": "gpt-4.1-mini"
},
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{
"source": "pk3",
"name": "LOADACS.txt",
"contents": "AGITATE\nDODGE\nHIEROPHT"
},
{
"source": "pk3",
"name": "README.txt",
"contents": "This mod was created by Sky Driver from Zandronum and Zdoom.\nThe purpose of this mod was to be a personal mod that uses mostly Realm667\nresources. It was very fun to make, hopefully you will enjoy it too!\nAny suggestions, questions, please feel free to send me a PM on both sites!\n\n-----------------------------------\nChangelog\n-----------------------------------\n\n1.0\n----\nInitial release.\n\n1.1\n----\n> Fixed a bug where shields sounds played globally for all players.\n+ Buffed Daedabus\n+ Added new Medikit and Stimpack sprites\n+ Added new LANGUAGE definitions\n\n1.2\n----\n> Changed all reload states to use Zdoom reload key\n > Pistol can now reload manually\n> Fixed gibbed marine extra definition was missing\n> Fixed wraith used wrong raise sprites\n+ Buffed shotgun and pistol\n+ Replaced shield hit sound\n+ Replaced grenade icon\n+ Replaced pistol sprites\n+ Added slightly different shotgun reload sprites\n+ Added Terminator\n+ Added Hierophant\n+ Added more A_Raise and A_Lower states to all weapons\n+ Added new ammo type for BFG\n- Removed Afrit\n- Removed spinup for Repeater\n- Nerfed Rocket Zombie\n\n1.3\n----\n> Fixed a bug where shotgun could loop between fire and reload if held down.\n> Fixed the KILLEDSELF language definition didn't specify the user's gender.\n> Changed weaponslots from KEYCONF to Player class\n> Changed HUD colors\n> Changed font\n> Changed Shotgun reload behavior\n> Changed Shotgun sounds\n> Changed PDW fire sounds\n+ Increased total BFG ammo\n+ Added Dark Inquisitor\n+ Added Cyberbot\n+ Added BabyCaco\n+ Added Demolisher\n+ Added Supremefiend\n+ Added custom HUD numbers\n+ Buffed PDW's rate of fire and damage\n+ Buffed Sonic Railgun\n+ Buffed Terminator\n- Shortened shield hit sound\n- Removed dry fire states\n- Removed PDW as a starting weapon\n- Nerfed ZSpecOpsMachinegun\n- Nerfed Sonic Railgunner\n- Nerfed Wraith\n- Nerfed Shotgun\n\n1.4\n----\n> Fixed a bug where health bonus and stimpack messages were merged\n> Changed AR and PDW ammo spawn behaviors\n+ Readded PDW as a starting weapon\n+ Added double burst fire mode for AR\n+ Buffed the majority of the monsters\n- Decreased tremor intensity in Radius_Quake definitions\n- Nerfed AR reload duration\n- Nerfed Sonic Railgun\n\n1.5\n----\n> Fixed a bug where the Repeater puff and Death Knight's had conflicting sprites\n> Slightly changed Shotgun reload behavior and animations\n> Changed sound for the Sonic Railgun primary fire\n> Changed sounds for the Double Barrel Shotgun\n> Changed LANGUAGE and PickUp messages\n+ Added Damned Souls SFX\n+ Added extra LANGUAGE text\n+ Buffed Grenades\n+ Buffed Demolisher, Terminator, SupremeFiend\n- Decreased tremor radius in Radius_Quake definitions\n- Nerfed Repeater\n\n1.6\n----\n> Fixed grenade explosion sound played globally\n> Changed Shotgun and Double Barrel Shotgun sprites\n> Changed BFG10k firing behavior\n+ Added new sounds for Stimpack, Medikit, Healthbonus\n- Nerfed armor shards\n- Removed shootable nonsolid ceiling gore.\n- Removed Wraith idle sound\n\n1.7\n----\n> Reverted sound for medical pickups\n> Changed A_ComboAttack and A_MissileAttack definitions to their updated versions\n> BFG10K now no longer harms the player\n> Fixed Death Knight's Shield and Sword would clip through the map\n+ Added Dark Devil\n+ Added Dark Void Imp\n+ Added Dark Nami Imp\n+ Added Demon Wizard\n- Removed Wraith\n- Removed Hellion\n- Removed Devil\n- Removed PDW as a starting weapon\n\n1.8\n----\n> Fixed sprite confliction on Dark Imp fireball\n> Switched HElemental and Demon Wizard in random spawners\n> Changed BFG10K ammo usage\n+ Buffed Hades Spheres\n+ Added Cybermastermind\n+ Added Avatar\n- Nerfed BFG10K\n- Removed Supreme Fiend\n\n1.9\n----\n> Changed weapon bobbing for some weapons\n+ Added Sabaoth\n- Removed Cybermastermind\n\n1.10 (Previously known as 2.0)\n----\n> Fixed a bug where Sabaoth was missing BRIGHT state definitions\n> Changed sounds for Assault Rifle, PDW, Sonic Railgun and Terminator\n> Slightly modified weapon bobbing definitions\n+ Buffed Terminator\n= Rebalanced Avatar\n- Nerfed Sabaoth\n\n1.11\n----\n> Changed Pistol sprites\n> Changed Shotgun pumping sound\n> Buffed BFG10K\n+ Added bullet sparks\n+ Buffed Sabaoth\n+ Buffed Grenades\n- Decreased blast radius for rockets\n- Decreased total Grenade capacity\n- Removed Dark Inquisitor\n- Removed Avatar\n\n1.12\n----\n> Fixed Demolisher had missing A_SpidRefire\n> Changed Shotgun and PDW and Double Barrel Shotgun sounds\n+ Buffed Sabaoth\n+ Buffed Terminator\n+ Added Diabolist\n\n-----------------------------------\nCredits\n-----------------------------------\n\nSky Driver for recoloring the player gloves from brown to black, and\nsticking this whole thing together.\nSome modifications were made to the originals so they fit with the mod, with\nthat in mind, let's proceed.\n\nPlayer Skin\n-------------------\nSprites: Rogue\nSprite Edit: TODM\nSounds: Resident Evil 4, C&C: Renegade\n\nMugshot\n-------------------\nFacemask graphics: Doomnukem\nHead graphics: IdSoftware\nEdit: Sky Driver\n\nNote: The facemask graphics were taken from ww-doomnukem, the STFGOD graphic.\nI cut it and turned it into a facemask, and with some edits here and there, put\nit in the head graphics.\n\nACS\n-------------------\nHexaDoken for helping me with the shield ACS. Big thanks to him, for the\ncode wouldn't of been possible without him.\n\nTerminusEst13 for making the dash-dodging code and allowing me to use it here.\nIt wouldn't of been possible without him.\n\nHUD\n-------------------\nDone by me (Sky Driver), and credits to IdSoftware for the graphics used\nas a base for the HUD.\n\nSounds\n-------------------\nVarious sources; Quake, Doom 3, Syphon Filter, Resident Evil, PSX Doom, and\nother unknown sources.\n\nGore\n-------------------\nTaken from the mod nashgore.wad by Nash from the Zdoom forums. Credits to him.\n\nFont\n-------------------\nSubmitted: Jimmy\nAuthor: Jimmy\nOriginal font: Epic Megagames\n\nExtra\n-------------------\nAnton and Pyru for helping me gathering the resources from Realm667 since the laptop\nI worked this on was crap.\n\nWildweasel for letting me use his mod (ww-nazis) to help me make the grenades,\nand a tutorial he did for making reloadable weapons in decorate.\n\nWeapons\n-------------------\n\nPistol\nSprites: Id Software, Taken from Complex Doom (complex-doom.v27a3.pk3)\nDecorate: Sky Driver\nSounds: Zero Tolerance (zp-zerot.wad), DOOM 3\n\nMagnetSaw (Double Saw)\nDecorate: ThatOneZDoomer\nSprites: Doom 64\nSounds: Playstation Doom/Doom 64\n\nShotgun\nSprites taken from mod: All Out War 2 (aow_v2.2-core_rc2.pk3)\nDecorate: Sky Driver\n- Note: Additional credits to All Out War 2's shotgun decorate for guiding me\n to making the \"smooth\" shotgun animations.\nSounds: Counter Strike: Source, Complex Doom (complex-doom.v27a3.pk3), Resident Evil 4\n\nDouble barrel shotgun\nSprites: Id Software\nDecorate: Sky Driver\nSounds: Complex Doom (complex-doom.v27a3.pk3), PK Doom SFX\n\nPDW\nDoomNukem for the sprites\nDecorate: Sky Driver\nSounds: Counter Strike: Source, Half Life 1\n\nAssault Rifle\nDoomNukem and Mike12 for the sprites\nDecorate: Sky Driver\nSounds: Complex Doom (complex-doom.v27a3.pk3), DOOM 3\n\nRocket Launcher\nSprites: DOOM 64\nCode: A mix from me and HexaDoken. Props to him for helping me with the alt fire.\n\nSonic Railgun (Taken from scl_667s.zip)\nAerial, Eriance, zp-zerot.wad\n\nRepeater\nSubmitted: Ghastly_dragon\nDecorate: Eriance\nGLDefs: Ghastly_dragon\nSprites: Eriance\nSounds: Eriance, Raven Software\n\nBFG10K\nSubmitted: Ghastly_dragon\nDecorate: The Skulltag Team\nGLDefs: The Skulltag Team\nSounds: The Skulltag Team\nSprites: Eriance\nIdea Base: Quake 3's BFG10k\n\nItems\n-------------------\n\nTech Armor\nSounds: Id Software, Raven Software\nSprites: Id Software\nSprite Edit: Ghastly_dragon\nIdea Base: Quake 2's Power Shield\n\nArmor Shard\nDecorate: Infirnex\nGLDefs: Infirnex\nSounds: id Software\nSprites: id Software\nSprite Edit: Infirnex\nIdea Base: Quake 2/3/4 armor Shard\n\nBiosuit\nSprites: Id Software\nSprite Edit: Ghastly_dragon\n\nMonsters\n-------------------\n\nZombie Marine\nDecorate: Bouncy\nGLDefs: Dreadopp\nSounds: IdSoftware\nSprites: IdSoftware\nSprite Edit: Ixnatiful\n\nZombie Scientist\nDecorate: scalliano\nGLDefs: none\nSounds: Id Software\nSprites: Id Software (Zombieman), Xim (Jawless Zombie Head), JoeyTD (Player 6, 7 & 8 frames)\nSprite Edit: scalliano\nIdea Base: The UAC's apparent lack of staff\n\nZSecShotgun\nDecorate: Ghastly_dragon (Originally), Sky Driver (Adapted)\nGLDefs: Ghastly_dragon, MagicWazard (brightmaps)\nSprites: Id Software\nSprite Edit: Mark Quinn, Vegeta, Ghastly_dragon, MagicWazard\nSounds: Id Software\n\nZSecMachinegun\nDecorate: Ghastly_dragon (Originally), Sky Driver (Adapted)\nGLDefs: Ghastly_dragon, MagicWazard (brightmaps)\nSprites: Id Software\nSprite Edit: Xim, Vegeta, Ghastly_dragon, MagicWazard\nSounds: Id Software\n\nSonic Railgunner\nDecorate: Ghastly_dragon\nGLDefs: Ghastly_dragon, Sandypaper (Brightmaps)\nSprites: Id Software\nSprite Edit: Xim (Railgun), Ghastly_dragon (Recolor and set up), Captain Toenail (blood stains), Tormentor667 (Base (It used the Zombie Railgunner) ), Vader (Head)\nSounds: Id Software\nIdea base: Aerial's Sonic Railgun\n\nRifle Commando\nDecorate: Xim\nGLDEFs: Xim\nSounds: Id Software\nSprites: Id Software\nSprite Edit: David G, Xim\n\nRocket Zombie II\nDecorate: Xim\nGLDEFs: Dreadopp\nSounds: Id Software\nSprites: Id Software\nSprite Edit: Xim (weapon), Chain Mail (body)\n\nDark Devil\nDecorate: Eriance, Skelegant\nGLDefs: Ghastly Dragon, Skelegant\nSounds: id Software, Midway, Eriance\nSprites: id Software\nSprite Edit: Eriance, ItsNatureToDie\n\nDark Nami Imp\nDecorate: Nanami, Itsnaturetodie\nGLDEFs: Ghastly Dragon\nSounds: Id Software\nSprites: Id Software\nSprite Edit: Nanami, Itsnaturetodie\n\nDark Imp Void\nDecorate: Cyb, Vader\nGLDEFs: Ghastly Dragon, Sandypaper (Brightmaps)\nSounds: Id Software\nSprites: Id Software\nSprite Edit: Vader, Nanami (recolor)\nIdea Base: Cyb\n\nHellsGuard\nDecorate: Espi\nGLDEFs: Ghastly Dragon, MagicWazard (brightmaps)\nSounds: Id Software, Raven Software\nSprites: Id Software, Raven Software\nSprite Edit: Espi\n\nBlood Demon\nDecorate: Carnevil\nGLDefs: Sandypaper (Brightmaps)\nSounds: Id Software\nSprites: Id Software\nSprite Edit: Neoworm, Vader\nIdea Base: Skulltag's Blood Demon by Cyb\n\nCyber Fiend\nDecorate: Carnevil/hnsolo77\nGLDEFs: N/A\nSounds: CyClones *Raven Software*, Shadow Caster\nSprites: id Software\nSprite Edit: Neoworm, Vader, Eriance, hnsolo77\nidea base: Baddies that puke as an attack.\n\nForgotten One\nDecorate: Ghastly_dragon\nGLDefs: Ghastly_dragon\nSprites: Id Software\nSprite Edit: Captain Toenail\nSounds: Id Software\nIdea Base: Forgotten One from Doom 3 - RoE\n\nHElemental\nDecorate: Eriance, Blue Shadow, MagicWazard\nGLDEFs: Ghastly Dragon, Keksdose, Sandypaper (Brightmaps)\nSounds: Banjo Software, Raven Software, Rogue Entertainment, Eriance\nSprites: Eriance, Raven Software\nIdea Base: Cacodemon\n\nBaby Cacodemon\nSubmitted: Yuraofthehairfan\nDecorate: Yuraofthehairfan, MagicWazard, IMX\nGLDefs: MagicWazard\nSounds: Scroton, IMX, MagicWazard, id Software, Raven Software\nSprites: id Software\nSprite Edit: osjclatchford\nIdea Base: A baby version of the Cacodemon from the ZDoom forums\n\nLord of Heresy\nDecorate: Bouncy, Tormentor667\nGLDefs: Sandypaper (Brightmaps)\nSounds: Zippy\nSprites: Id Software\nSprite Edit: Vader, Tormentor667 (recolor)\n\nHell Warrior\nDecorate: Vader, Tormentor667\nGLDEFs: Ghastly Dragon, Sandypaper (Brightmaps)\nSounds: Id Software, Vader\nSprites: Id Software\nSprite Edit: Vader\nIdea Base: Hell Warrior from Torment & Torture Episode 3\n\nCybruiser\nDecorate: Eriance\nGLDefs: Dreadopp, SandyPaper (Brightmaps)\nSounds: id Software, Eriance\nSprites: id Software, Raven Software, Wolfendoom\nSprite Edit: Eriance\nIdea Base: Doom 2 Cyberdemon\n\nHierophant\nDecorate: Eriance, Blue Shadow\nACS: Blue Shadow\nGLDefs: Ghastly_dragon\nSounds: Id Software, Eriance\nSprites: Eriance\nSprite Edit: None\nIdea Base: Doom 3 Helltime Hunter\n\nBruiser Demon\nDecorate: Vader\nGLDEFs: Ghastly Dragon, Keksdose, Sandypaper (Brightmaps)\nSounds: Id Software, Blizzard\nSprites: Id Software\nSprite Edit: Vader\n\nFusion Spider\nDecorate: Tormentor667\nGLDEFs: Dreadopp, Sandypaper (Brightmaps)\nSounds: Id Software, Raven Software\nSprites: Id Software\nSprite Edit: InsanityBringer, Tormentor667\n\nDeath Knight\nDecorate: Eriance\nGLDEFs: Ghastly Dragon\nSounds: Raven Software, Eriance\nSprites: Raven Software\nSprite Edit: Eriance\n\nDefiler\nDecorate: Dreadopp\nGLDEFs: Lord_Z\nSounds: Id Software\nSprites: Id Software\nSprite Edit: Dreadopp\n\nDemon Wizard\nDecorate: Gothic\nGLDefs: Gothic\nSounds: Rogue Entertainment, Freedoom\nSprites: Black Magic Software, Raven Software, MagicWazard\nSprite Edit: Gothic\n\nDaedabus (Taken from scl_667s.zip)\nSubmitted: Ghastly_dragon\nDecorate: Aerial\nGLDefs: Ghastly_dragon\nSounds: Id Software, Ghastly_dragon\nSprites: Id Software\nSprite Edit: Vegeta, Aerial, Tormentor667\n\nDiabolist\nDecorate: Eriance\nGLDEFs: Ghastly Dragon, Sandypaper (Brightmaps)\nSounds: Id Software, Raven Software, Rogue Entertainment, Eriance\nSprites: Id Software, Raven Software\nSprite Edit: Eriance\nIdea Base: Doom 2 Arch-Vile\n\nTerminator\nDecorate: Vader\nGLDEFs: Dreadopp, Sandypaper (Brightmaps)\nSounds: Id Software, Blizzard Entertainment, Vader, All Out War 2 (aow_v2.2-core_rc2.pk3)\nSprites: Vader, Eriance (cannon base)\n\nCyberbot (Taken from scl_667s.zip)\nUnTrustable\n\nDemolisher\nDecorate: Eriance\nGLDEFs: Ghastly Dragon, SandyPaper (Brightmaps)\nSounds: Id Software, Midway\nSprites: Id Software\nSprite Edit: Eriance\nIdea Base: Doom Spider Mastermind\n\nSabaoth (Taken from scl_667s.zip)\nDulle, scalliano, 3D Realms\nSounds: DOOM 3, ZombieTank.wad\n\nSFX\n-------------------\n\nDamned Souls\nDecorate: Captain Toenail\nSprites: Exhumed\nSounds: Doom3\n\nBullet Sparks\nSprites and Decorate from WildWeasel's mod, \"The Stranger\"."
}
]
},
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}