Summary

Title
beyond-doom.v2c.pk3, ff6608bb74bd74bc4c00fddc97d4051c.pk3
Author(s)
WAD ID
SHA1
SHA256

Guesses

Engines
ZDOOM
IWADs

AI Analysis

Beyond Doom (v2c) is a ZDoom-family gameplay mod (PK3) aimed at survival/co-op play rather than a mapset, and it does not include any playable maps on its own. It heavily expands the bestiary with many custom and variant monsters (including stronger hitscanner types and boss-class threats) and adds a large arsenal beyond the stock Doom weapons (e.g., alternate shotguns, miniguns, rail/energy weapons, multiple BFG tiers, explosives like remote C4, and other specialty gear). The mod also introduces extensive audiovisual and HUD changes (custom status bars, decals, terrain footstep/splash definitions, and many new sounds), implying a more modern, effects-heavy presentation. Overall it’s designed to make existing WADs play faster, louder, and more chaotic, with a strong emphasis on upgraded firepower and tougher enemy variety.

Tags
boss_monsterscooperativecustom_hudgameplay_modgore_effectsgzdoomhitscanner_threatsmonster_packnew_monstersnew_weaponsno_mapssound_overhaulsurvivalterrain_footstepsvisual_effectsweapon_packzandronumzdoom

Files

Name(s)
beyond-doom.v2c.pk3ff6608bb74bd74bc4c00fddc97d4051c.pk3
Type
PK3
Size
65 MiB

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