samsarastresourcepatchv3.6.pk3

PK3 41 KiB 0 map(s)

Counts

endoom0
graphics0
lumps29
maps0
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
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    "id": "03fff85b-e347-48b4-9cf7-a0672af5c4dc",
    "sha1": "8d42ccb07826371f4bb0c794746ca7b239991801",
    "sha256": "eefcf1206d37d650af101414a1b731be3e6bb389252f4cca014e9dcf14bca6ea",
    "filenames": [
      "samsarastresourcepatchv3.6.pk3"
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    "additional": {
      "engines": [
        "ZDOOM"
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      "iwad": [],
      "filename": null,
      "added": "2015-06-18 23:04:40",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": null,
      "palettes": null,
      "categories": null
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    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2015-06-18 23:04:40",
    "file": {
      "type": "PK3",
      "size": 42317,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/8d42ccb07826371f4bb0c794746ca7b239991801/8d42ccb07826371f4bb0c794746ca7b239991801.pk3.gz",
      "corrupt": false
    },
    "content": {
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 29,
        "maps": 0,
        "palettes": 0
      },
      "engines_guess": [
        "ZDOOM"
      ]
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "extras/superimportance.txt",
        "contents": "Skulltag Resource Patch (formerly Skulltag Enemies Patch) for Samsara done by tehvappy50. Thanks Samsara co. for advice and whatnot.\n\nOriginal (currently unused, but hey, I still use it) ST powerup pickup sound from Blake Stone.\nRune system (inspired) by diplomatsrunes and Rune Dispensers.\nEnemies, GLDEFs, and powerups by, of course, Skulltag.\n\nVersion 1: Initial release.\nVersion 2: Fixed SSG guy not playing firing sound, maybe some thing else I forgot. (?)\nVersion 3: Renamed the patch, all sorts of stuff that I cannot remember. Mainly GLDEFs, SSG guy being able to shoot through ghosts, armor, later Samsara version compatibility, the rune system, 0.31 support, and whatnot.\nVersion 3.6: Added steroids as a turbosphere pickup for Duke.\n\nCan I please go now?"
      },
      {
        "source": "pk3",
        "name": "GLDEFS.txt",
        "contents": "#include \"gldefs/skulltag.txt\""
      },
      {
        "source": "pk3",
        "name": "gldefs/skulltag.txt",
        "contents": "// ------------------\n// -- Spheres --\n// ------------------\n\n// Doom Sphere\npulselight DOOMSPHERE\n{\n    color 0.5 0.0 0.0\n    size 40\n    secondarySize 42\n    interval 2.0\n    offset 0 16 0\n}\n\nobject DoomSphereST2\n{\n    frame DOOM { light DOOMSPHERE }\n}\n\n// Invisibility Sphere\npulselight INVISIBILITYSPHERE\n{\n    color 0.0 0.0 0.8\n    size 40\n    secondarySize 42\n    interval 2.0\n    offset 0 16 0\n}\n\nobject InvisibilitySphereST2\n{\n    frame SINV { light INVISIBILITYSPHERE }\n}\n\n// Guard Sphere\npulselight GUARDSPHERE\n{\n    color 0.1 0.5 0.0\n    size 40\n    secondarySize 42\n    interval 2.0\n    offset 0 16 0\n}\n\nobject GuardSphereST2\n{\n    frame GARD { light GUARDSPHERE }\n}\n\n// Time Freeze Sphere\npulselight TIMEFREEZESPHERE\n{\n    color 0.8 0.8 0.8\n    size 40\n    secondarySize 42\n    interval 2.0\n    offset 0 16 0\n}\n\nobject TimefreezeSphereST2\n{\n    frame TIME { light TIMEFREEZESPHERE }\n}\n\n// Turbo Sphere\npulselight TURBOSPHERE\n{\n    color 0.8 0.3 0.0\n    size 40\n    secondarySize 42\n    interval 2.0\n    offset 0 16 0\n}\n\nobject TurboSphereST2\n{\n    frame TURB { light TURBOSPHERE }\n}\n\n// Possession Stone\nflickerlight POSSESSIONSTONE\n{\n    color 0.0 1.0 0.0\n    size 56\n    secondarySize 64\n    chance 0.25\n}\n\nflickerlight POSSESSIONSTONE_X1\n{\n    color 0.0 1.0 0.0\n    size 72\n    secondarySize 80\n    chance 0.25\n}\n\nflickerlight POSSESSIONSTONE_X2\n{\n    color 0.0 0.9 0.0\n    size 88\n    secondarySize 96\n    chance 0.25\n}\n\nflickerlight POSSESSIONSTONE_X3\n{\n    color 0.0 0.7 0.0\n    size 104\n    secondarySize 112\n    chance 0.25\n}\n\nobject PossessionStoneST2\n{\n    frame PPOSA0 { light POSSESSIONSTONE }\n    frame PPOSB0 { light POSSESSIONSTONE }\n\n    frame PPOSC0 { light POSSESSIONSTONE_X1 }\n    frame PPOSD0 { light POSSESSIONSTONE_X2 }\n    frame PPOSE0 { light POSSESSIONSTONE_X3 }\n    frame PPOSF0 { light POSSESSIONSTONE_X1 }\n}\n\n// Terminator Ball\nflickerlight TERMINATORBALL\n{\n    color 1.0 0.0 0.0\n    size 56\n    secondarySize 64\n    chance 0.25\n}\n\nflickerlight TERMINATORBALL_X1\n{\n    color 1.0 0.0 0.0\n    size 72\n    secondarySize 80\n    chance 0.25\n}\n\nflickerlight TERMINATORBALL_X2\n{\n    color 0.8 0.0 0.0\n    size 88\n    secondarySize 96\n    chance 0.25\n}\n\nflickerlight TERMINATORBALL_X3\n{\n    color 0.5 0.0 0.0\n    size 104\n    secondarySize 112\n    chance 0.25\n}\n\nobject TerminatorST2\n{\n    frame ARNOA0 { light TERMINATORBALL }\n    frame ARNOB0 { light TERMINATORBALL }\n\n    frame ARNOC0 { light TERMINATORBALL_X1 }\n    frame ARNOD0 { light TERMINATORBALL_X2 }\n}\n\n// ------------------\n// -- Monsters --\n// ------------------\n\n// Cacolantern fireball\nflickerlight CACOLANTERNBALL\n{\n    color 0.0 0.0 1.0\n    size 56\n    secondarySize 64\n    chance 0.25\n}\n\nflickerlight CACOLANTERNBALL_X1\n{\n    color 0.0 0.0 0.9\n    size 72\n    secondarySize 80\n    chance 0.25\n}\n\nflickerlight CACOLANTERNBALL_X2\n{\n    color 0.0 0.0 0.8\n    size 88\n    secondarySize 96\n    chance 0.25\n}\n\nflickerlight CACOLANTERNBALL_X3\n{\n    color 0.0 0.0 0.7\n    size 104\n    secondarySize 112\n    chance 0.25\n}\n\nobject CacolanternBallST2\n{\n    frame BAL8A0 { light CACOLANTERNBALL }\n    frame BAL8B0 { light CACOLANTERNBALL }\n\n    frame BAL8C0 { light CACOLANTERNBALL_X1 }\n    frame BAL8D0 { light CACOLANTERNBALL_X2 }\n    frame BAL8E0 { light CACOLANTERNBALL_X3 }\n}\n\n// Abaddon fireball\nflickerlight ABADBALL\n{\n    color 1.0 0.3 0.0\n    size 56\n    secondarySize 64\n    chance 0.5\n}\n\nflickerlight ABADBALL_X1\n{\n    color 1.0 0.3 0.0\n    size 72\n    secondarySize 80\n    chance 0.25\n}\n\nflickerlight ABADBALL_X2\n{\n    color 1.0 0.3 0.0\n    size 88\n    secondarySize 96\n    chance 0.25\n}\n\nflickerlight ABADBALL_X3\n{\n    color 1.0 0.3 0.0\n    size 104\n    secondarySize 112\n    chance 0.25\n}\n\nobject AbaddonBallST2\n{\n    frame BAL3A0 { light ABADBALL }\n    frame BAL3B0 { light ABADBALL }\n\n    frame BAL3C0 { light ABADBALL_X1 }\n    frame BAL3D0 { light ABADBALL_X2 }\n    frame BAL3E0 { light ABADBALL_X3 }\n}\n\n// Dark Imp Fireball\npointlight DIBALL\n{\n    color 0.5 0.0 1.2\n    size 64\n}\n\n// Dark imp fireball explosion\nflickerlight DIBALL_X1\n{\n    color 0.5 0.0 1.2\n    size 80\n    secondarySize 88\n    chance 0.25\n}\n\nflickerlight DIBALL_X2\n{\n    color 0.3 0.0 0.9\n    size 96\n    secondarySize 104\n    chance 0.25\n}\n\nflickerlight DIBALL_X3\n{\n    color 0.1 0.0 0.5\n    size 112\n    secondarySize 120\n    chance 0.25\n}\n\nobject DarkImpBallST2\n{\n    frame BAL4A0 { light DIBALL    }\n    frame BAL4B0 { light DIBALL    }\n\n    frame BAL4C0 { light DIBALL_X1 }\n    frame BAL4D0 { light DIBALL_X2 }\n    frame BAL4E0 { light DIBALL_X3 }\n}\n\n// Hectabus Fireball\nflickerlight HECTSHOT\n{\n    color 0.0 0.5 0.0\n    size 20\n    secondarySize 25\n    chance 0.5\n}\n\nflickerlight HECTSHOT_X1\n{\n    color 0.0 0.5 0.0\n    size 20\n    secondarySize 25\n    chance 0.25\n}\n\nflickerlight HECTSHOT_X2\n{\n    color 0.0 0.3 0.0\n    size 20\n    secondarySize 25\n    chance 0.25\n}\n\nflickerlight HECTSHOT_X3\n{\n    color 0.0 0.1 0.0\n    size 20\n    secondarySize 25\n    chance 0.25\n}\n\nobject HectShotST2\n{\n    frame HECFA { light HECTSHOT }\n    frame HECFB { light HECTSHOT }\n\n    frame HECFC { light HECTSHOT_X1 }\n    frame HECFD { light HECTSHOT_X2 }\n    frame HECFE { light HECTSHOT_X3 }\n}\n\n// Belphegor Ball\npointlight BELPHEGORBALL\n{\n    color 0.0 1.0 0.0\n    size 64\n}\n\nflickerlight BELPHEGORBALL_X1\n{\n    color 0.0 1.0 0.0\n    size 80\n    secondarySize 88\n    chance 0.25\n}\n\nflickerlight BELPHEGORBALL_X2\n{\n    color 0.0 0.7 0.0\n    size 96\n    secondarySize 104\n    chance 0.25\n}\n\nflickerlight BELPHEGORBALL_X3\n{\n    color 0.0 0.5 0.0\n    size 112\n    secondarySize 120\n    chance 0.25\n}\n\nobject BelphegorBallST2\n{\n    frame BAL7A { light BELPHEGORBALL    }\n    frame BAL7B { light BELPHEGORBALL    }\n\n    frame BAL7C { light BELPHEGORBALL_X1 }\n    frame BAL7D { light BELPHEGORBALL_X2 }\n    frame BAL7E { light BELPHEGORBALL_X3 }\n}\n\n// ------------------\n// -- Weapons --\n// ------------------\n\n// Grenade\npointlight GRENADE\n{\n    color 1.0 0.5 0.0\n    size 22\n}\n\nflickerlight GRENADE_X1\n{\n    color 1.0 0.5 0.0\n    size 22\n    secondarySize 72\n    chance 0.3\n}\n\nflickerlight GRENADE_X2\n{\n    color 0.3 0.0 0.0\n    size 28\n    secondarySize 88\n    chance 0.3\n}\n\nflickerlight GRENADE_X3\n{\n    color 0.2 0.0 0.0\n    size 32\n    secondarySize 104\n    chance 0.3\n}\n\nobject GrenadeST2\n{\n    frame SGRN { light GRENADE    }\n\n    frame MISLB { light GRENADE_X1 }\n    frame MISLC { light GRENADE_X2 }\n    frame MISLD { light GRENADE_X3 }\n}"
      },
      {
        "source": "pk3",
        "name": "LANGUAGE.txt",
        "contents": "[enu default] // No powerup pickup messages yet!\n\nSAMSARA_MAXARMORGET = \"Picked up 1 Maximum Armor.\";\nSAMSARA_MAXHEALTHGET = \"Picked up 1 Maximum Health.\";\nSAMSARA_REDARMOR = \"Picked up 250 explosive/fire-tempered armor.\";\nSAMSARA_SILVERARMOR = \"Picked up 250 titanium armor.\";\nPICKUP_BLUEFLAG = \"Picked up the blue team flag!\" //\"Picked up the Nilah team flag!\";\nPICKUP_BLUESKULL_ST = \"Picked up the blue team skull!\" //\"Picked up the Nilah team skull!\";\nPICKUP_REDFLAG = \"Picked up the red team flag!\" //\"Picked up the Raktah team flag!\";\nPICKUP_REDSKULL_ST = \"Picked up the red team skull!\" //\"Picked up the Raktah team skull!\";\nPICKUP_GREENFLAG = \"Picked up the green team flag!\" //\"Picked up the Haritah team flag!\";\nPICKUP_GREENSKULL_ST = \"Picked up the green team skull!\" //\"Picked up the Haritah team skull!\";\nPICKUP_GOLDFLAG = \"Picked up the gold team flag!\"; //\"Picked up the Pitah team flag!\";\nPICKUP_GOLDSKULL_ST = \"Picked up the gold team skull!\"; //\"Picked up the Pitah team skull!\";\nPICKUP_WHITEFLAG = \"Picked up the flag!\";"
      },
      {
        "source": "pk3",
        "name": "LOADACS.txt",
        "contents": "samsara_ststuff"
      },
      {
        "source": "pk3",
        "name": "SNDINFO.txt",
        "contents": "ssgguy/attack\t\tdssggatk\n//stpowerupget\t\tsounds/stpowerget.ogg // Sound from the Blake Stone games.\n$alias stpowerupget\ttome/lesser\nmisc/i_pkup\t\t\tHLTH0GET // For Regeneration/Drain.\n\nduke/steroidsuse\tDKSTERON\nduke/steroidsactive\tDKSTERAC"
      }
    ]
  },
  "maps": []
}

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