square1.pk3

PK3 26 MiB 0 map(s)

Counts

endoom0
graphics4
lumps3789
maps17
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "03eed8c2-d8a3-4c75-8dec-66baf73df7e4",
    "sha1": "f6a964b060973887adba3d82e95f64b242bb9edc",
    "sha256": "79395cd0c6e173f62fd5c0141404adf6960a9e2dd5398f6fd72785a7caff7a6b",
    "filenames": [
      "square1.pk3"
    ],
    "additional": {
      "engines": [
        "ZDOOM"
      ],
      "iwad": [],
      "filename": null,
      "added": "2017-04-24 20:15:14",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "DEBUGMAP": "DEBUGMAP.png",
        "DM01": "DM01.png",
        "DM02": "DM02.png",
        "DM03": "DM03.png",
        "DM04": "DM04.png",
        "E1A1": "E1A1.png",
        "E1A10": "E1A10.png",
        "E1A2": "E1A2.png",
        "E1A3": "E1A3.png",
        "E1A4": "E1A4.png",
        "E1A5": "E1A5.png",
        "E1A6": "E1A6.png",
        "E1A7": "E1A7.png",
        "E1A8": "E1A8.png",
        "TITLEMAP": "TITLEMAP.png",
        "TRAINING": "TRAINING.png",
        "debugmap": "debugmap.png",
        "dm01": "dm01.png",
        "dm02": "dm02.png",
        "dm03": "dm03.png",
        "dm04": "dm04.png",
        "e1a1": "e1a1.png",
        "e1a10": "e1a10.png",
        "e1a2": "e1a2.png",
        "e1a3": "e1a3.png",
        "e1a4": "e1a4.png",
        "e1a5": "e1a5.png",
        "e1a6": "e1a6.png",
        "e1a7": "e1a7.png",
        "e1a8": "e1a8.png",
        "titlemap": "titlemap.png",
        "training": "training.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2017-04-24 20:15:14",
    "file": {
      "type": "PK3",
      "size": 26761218,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/f6a964b060973887adba3d82e95f64b242bb9edc/f6a964b060973887adba3d82e95f64b242bb9edc.pk3.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "DEBUGMAP",
        "DM01",
        "DM02",
        "DM03",
        "DM04",
        "E1A1",
        "E1A10",
        "E1A2",
        "E1A3",
        "E1A4",
        "E1A5",
        "E1A6",
        "E1A7",
        "E1A8",
        "E1A9",
        "TITLEMAP",
        "TRAINING"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 4,
        "lumps": 3789,
        "maps": 17,
        "palettes": 0
      },
      "engines_guess": [
        "ZDOOM"
      ]
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "ENDTEXT1.txt",
        "contents": "In an explosion of paint and ingenuity,\nSquare remembers that he can pilot\nspacecraft. The rocket roars to life as\nyet another mob of circles floods into\nthe launch bay, their blue, angry faces\nmelting under the blaze of burning\nkerosene. Moments later, the rocket\npunches through the stratosphere and\ninto space. Victory is Square's!"
      },
      {
        "source": "pk3",
        "name": "ENDTEXT2.txt",
        "contents": "But what now? The citizens of Shapeland\nare scattered -- literally *and*\nfiguratively. New and maniacal masters\ncut corners in a desperate bid to forge\nnew shapes and bolster their resolve,\nand soon there will be no home to return\nto. No structure, no order. Nothing but\na blue and infinite evil that answers\nonly to chaos and the vagaries of\nmadness."
      },
      {
        "source": "pk3",
        "name": "ENDTEXT3.txt",
        "contents": "Ahead lies a giant cheesy comestible: the\nprimary staging ground for the circular\ncrusade. If Dr. Octagon is being held here,\nthen dark and nefarious schemes are\nbroiling deep beneath the camembert --\nschemes that only the brightest minds\ncould ever hope to realise, which could\nspell Doom for more than just Shapeland.\n\nFortunately, Square's a total badass and\ncan handle this without breaking a sweat.\nAt least, that's the gist of it.\n\nEpisode 1 is over -- it's time to call down\nthe Cheddar Apocalypse!"
      },
      {
        "source": "pk3",
        "name": "KEYCONF.txt",
        "contents": "alias timeattack \"map dm01\"\n\nalias alwaysrun_on \"cl_run 1; rebind alwaysrun_off; echo \\\"\\cfAlways Run On\"\"\nalias alwaysrun_off \"cl_run 0; rebind alwaysrun_on; echo \\\"\\cfAlways Run Off\\\"\"\n\nalias alwaysrun alwaysrun_off\n\ndefaultbind capslock alwaysrun"
      },
      {
        "source": "pk3",
        "name": "LICENSE.txt",
        "contents": "Attribution-NonCommercial 4.0 International\n\n=======================================================================\n\nCreative Commons Corporation (\"Creative Commons\") is not a law firm and\ndoes not provide legal services or legal advice. Distribution of\nCreative Commons public licenses does not create a lawyer-client or\nother relationship. Creative Commons makes its licenses and related\ninformation available on an \"as-is\" basis. Creative Commons gives no\nwarranties regarding its licenses, any material licensed under their\nterms and conditions, or any related information. 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      },
      {
        "source": "pk3",
        "name": "LOCKDEFS.txt",
        "contents": "ClearLocks\n\nLock 1 Doom\n{\n\tSquareKey\n\tMessage \"$LOCK_SQUARE\"\n\tMapColor 255 0 255\n}\n\nLock 2 Doom\n{\n\tTriangleKey\n\tMessage \"$LOCK_TRIANGLE\"\n\tMapColor 255 255 0\n}\n\nLock 3 Doom\n{\n\tCircleKey\n\tMessage \"$LOCK_CIRCLE\"\n\tMapColor 255 0 0\n}\n\nLock 4 Doom\n{\n\tCubeKey\n\tMessage \"$LOCK_CUBE\"\n\tMapColor 128 0 128\n}\n\nLock 5 Doom\n{\n\tPyramidKey\n\tMessage \"$LOCK_PYRAMID\"\n\tMapColor 255 255 0\n}\n\nLock 6 Doom\n{\n\tSphereKey\n\tMessage \"$LOCK_SPHERE\"\n\tMapColor 255 0 0\n}\n\nLock 7 Doom\n{\n\tHexagonKey\n\tMessage \"$LOCK_HEXAGON\"\n\tMapColor 0 255 255\n}\n\nLock 8 Doom\n{\n\tFloppyDiskPassword\n\tMessage \"$LOCK_PASSCODE\"\n\tMapColor 0 0 255\n}\n\nLock 9 Doom\n{\n\tFloppyDiskSecurityCode\n\tMessage \"$LOCK_SECURITYCODE\"\n\tMapColor 255 255 0\n}\n\nLock 10 Doom\n{\n\tFloppyDiskLaunchCode\n\tMessage \"$LOCK_LAUNCHCODE\"\n\tMapColor 255 0 0\n}\n\nLock 11 Doom\n{\n\tStarRune\n\tMessage \"$LOCK_STARRUNE\"\n\tMapColor 255 255 0\n}\n\nLock 12 Doom\n{\n\tCrescentRune\n\tMessage \"$LOCK_CRESCENTRUNE\"\n\tMapColor 255 0 0\n}\n\nLock 13 Doom\n{\n\tDiamondRune\n\tMessage \"$LOCK_DIAMONDRUNE\"\n\tMapColor 128 0 128\n}\n\nLock 14 Doom\n{\n\tFactoryDisc\n\tMessage \"$LOCK_FACTORYDISC\"\n\tMapColor 0 255 255\n}\n\nLock 15 Doom\n{\n\tRhombusKey\n\tMessage \"$LOCK_RHOMBUS\"\n\tMapColor 0 64 255\n}\n\nLock 16 Doom\n{\n\tTrapezoidKey\n\tMessage \"$LOCK_TRAPEZOID\"\n\tMapColor 0 255 0\n}\n\nLock 131 Doom\n{\n\tAny { CircleKey SphereKey }\n\tMessage \"$LOCK_CIRCULAR\"\n\tMapColor 255 0 0\n}\n\nLock 132 Doom\n{\n\tAny { SquareKey CubeKey }\n\tMessage \"$LOCK_RECTANGULAR\"\n\tMapColor 255 0 255\n}\n\nLock 133 Doom\n{\n\tAny { TriangleKey PyramidKey }\n\tMessage \"$LOCK_TRIANGULAR\"\n\tMapColor 255 255 0\n}\n\nLock 100\n{\n\tMessage \"$LOCK_ANY\";\n\tMapColor 128 128 255\n}\n\nLock 228\n{\n\tMessage \"$LOCK_ANY\"\n\tMapColor 128 128 255\n}\n\nLock 229 Doom\n{\n\tAny { TriangleKey PyramidKey }\n\tAny { CircleKey SphereKey }\n\tAny { SquareKey CubeKey }\n\tMessage \"$LOCK_ALL3\"\n\tMapColor 255 255 255\n}\n\nLock 101 Doom\n{\n\tTriangleKey\n\tPyramidKey\n\tCircleKey\n\tSphereKey\n\tSquareKey\n\tCubeKey\n\tMessage \"$LOCK_ALL6\"\n\tMapColor 255 255 255\n}\n\nLock 102 Doom\n{\n\tTriangleKey\n\tSquareKey\n\tCircleKey\n\tHexagonKey\n\tRhombusKey\n\tTrapezoidKey\n\tMessage \"$LOCK_ALL6\"\n\tMapColor 255 255 255\n}\n\nLock 99 Doom\n{\n\tFakeKey\n\tMessage \"$LOCK_FAKEROCKET\"\n\tMapColor 128 128 128\n}"
      },
      {
        "source": "pk3",
        "name": "MENUDEF.txt",
        "contents": "DefaultListMenu\n{\n  Font \"BigFont\", \"Red\"\n  LineSpacing 17\n}\n\nOptionValue \"VideoRenderers\"\n{\n\t0, \"Software\"\n\t1, \"OpenGL\"\n}\n\nListMenu \"MainMenu\"\n{\n  StaticPatchCentered 160, 4, \"M_SQUARE\"\n\n  Font \"SmallFont\", \"gold\"\n  StaticTextCentered 160, 52, \"$SQMENU_SUBTITLE\"\n\n  Position 108, 64\n\n  Font \"BigFont\", \"Red\"\n  TextItem \"$SQMENU_STARTGAME\", \"s\", \"PlayerclassMenu\"\n  TextItem \"$SQMENU_READTHIS\",  \"r\", \"ReadThisMenu\"\n  TextItem \"$SQMENU_LOAD\",  \"l\", \"LoadGameMenu\"\n  TextItem \"$SQMENU_SAVE\",  \"s\", \"SaveGameMenu\"\n  TextItem \"$SQMENU_OPTIONS\",  \"o\", \"OptionsMenu\"\n  TextItem \"$SQMENU_ENDGAME\",  \"e\", \"EndGameMenu\"\n  TextItem \"$SQMENU_QUIT\",  \"q\", \"QuitMenu\"\n}\n\nListMenu \"SkillMenu\"\n{\n  Position 40, 40\n  LineSpacing 28\n\n  Font \"BigFont\", \"Purple\"\n  StaticText 40, 16, \"$SQMENU_HOWSQUARE\"\n  Font \"BigFont\", \"Red\"\n}\n\nListMenu \"EpisodeMenu\"\n{\n  NetgameMessage \"$NEWGAME\"\n  Position 40, 40\n  LineSpacing 28\n\n  Font \"BigFont\", \"Purple\"\n  StaticText 40, 16, \"$SQMENU_SELECTEP\"\n  Font \"BigFont\", \"Red\"\n}\n\nListMenu \"LoadGameMenu\"\n{\n\tNetgameMessage \"$LOADNET\"\n\tStaticTextCentered 160, -16, \"$SQMENU_LOADGAME\"\n\tPosition 80,54\n\tClass \"LoadMenu\"\t// uses its own implementation\n}\n\nListMenu \"SaveGameMenu\"\n{\n\tStaticTextCentered 160, -16, \"$SQMENU_SAVEGAME\"\n\tPosition 80,54\n\tClass \"SaveMenu\"\t// uses its own implementation\n}\n\nOptionMenu \"OptionsMenu\"\n{\n\tTitle \"$OPTMNU_TITLE\"\n\tStaticText \" \"\n\tStaticText \"$SQMENU_CONTROLS\"\n\tSubmenu \"$OPTMNU_CONTROLS\",\t\t\t\"CustomizeControls\"\n\tSubmenu \"$OPTMNU_MOUSE\",\t\t\t\"MouseOptions\"\n\tSubmenu \"$OPTMNU_JOYSTICK\",\t\t\t\"JoystickOptions\"\n\tStaticText \" \"\n\tStaticText \"$SQMENU_APPEARANCE\"\n\tSubmenu \"$OPTMNU_VIDEO\",\t\t\t\"VideoModeMenu\"\n\tSubmenu \"$OPTMNU_DISPLAY\",\t\t\t\"VideoOptions\"\n\tSubmenu \"$OPTMNU_SOUND\",\t\t\t\"SoundOptions\"\n\tSubmenu \"$OPTMNU_HUD\",\t\t\t\t\"HUDOptions\"\n\tStaticText \" \"\n\tStaticText \"$SQMENU_GAMEPLAY\"\n\tSubmenu \"$OPTMNU_PLAYER\",\t\t\t\"PlayerMenu\"\n\tSubmenu \"$OPTMNU_AUTOMAP\",\t\t\t\"AutomapOptions\"\n\tSubmenu \"$OPTMNU_MISCELLANEOUS\",\t\"MiscOptions\"\n\tOption \"$OPT_SQHINT\",\t\t\t\t\"square_hints\", \"OnOff\"\n\tStaticText \" \"\n\tSubmenu \"$OPTMNU_NETWORK\",\t\t\t\"NetworkOptions\"\n\tStaticText \" \"\n\tStaticText \"$SQMENU_RESET\"\n\tStaticText \" \"\n\tSafeCommand \"$OPTMNU_DEFAULTS\",\t\"reset2defaults\"\n\tSafeCommand\t\"$OPTMNU_RESETTOSAVED\",\t\"reset2saved\"\n\tCommand \"$OPTMNU_CONSOLE\",\t\t\t\"menuconsole\"\n}\n\nOptionMenu \"OptionsAdvancedMenu\"\n{\n\tSubmenu \"$OPTMNU_GAMEPLAY\",\t\t\t\"GameplayOptions\"\n\tSubmenu \"$OPTMNU_HUD\",\t\t\t\t\"HUDOptions\"\n\tSubmenu \"$OPTMNU_COMPATIBILITY\",\t\"CompatibilityOptions\"\n}\n\nListMenu \"PlayerMenu\"\n{\n\tFont \"BigFont\", \"Purple\"\n\tStaticTextCentered 160, 6, \"$MNU_PLAYERSETUP\"\n\tFont \"SmallFont\"\n\tLinespacing 14\n\tPosition 48, 36\n\n\tPlayerNameBox \"Name\", 0, \"Playerbox\"\n\tSelector \"-\", -16, -1\n\tMouseWindow 0, 220\n\tPlayerDisplay 220, 80, \"20 00 00\", \"80 00 40\", 1, \"PlayerDisplay\"\n\n\tValueText \"$PLYRMNU_TEAM\", \"Team\"\n\tValueText \"$PLYRMNU_PLAYERCOLOR\", \"Color\"\n\tLinespacing 10\n\tSlider \"$PLYRMNU_RED\", \"Red\", 0, 255, 16\n\tSlider \"$PLYRMNU_GREEN\", \"Green\", 0, 255, 16\n\tLinespacing 14\n\tSlider \"$PLYRMNU_BLUE\", \"Blue\", 0, 255, 16\n\tValueText \"$PLYRMNU_PLAYERCLASS\", \"Class\"\n\tValueText \"$PLYRMNU_PLAYERSKIN\", \"Skin\"\n\tValueText \"$PLYRMNU_PLAYERGENDER\", \"Gender\", \"Gender\"\n\tSlider \"$PLYRMNU_AUTOAIM\", \"Autoaim\", 0, 35, 1\n\tValueText \"$PLYRMNU_SWITCHONPICKUP\", \"Switch\", \"OffOn\"\n\tValueText \"$PLYRMNU_ALWAYSRUN\", \"AlwaysRun\", \"OnOff\"\n\tClass \"PlayerMenu\"\n}\n\nOptionString \"Cursors\"\n{\n\t\"None\", \"Default\"\n\t\"cursor\", \"Simple arrow\"\n\t\"-\", \"System cursor\"\n}\n\nOptionMenu \"MouseOptions\"\n{\n\tTitle \"$MOUSEMNU_TITLE\"\n\tOption \"$MOUSEMNU_ENABLEMOUSE\",\t\t\"use_mouse\", \"YesNo\"\n\tOption \"$MOUSEMNU_MOUSEINMENU\",\t\t\"m_use_mouse\", \"MenuMouse\", \"use_mouse\"\n\tOption \"$MOUSEMNU_SHOWBACKBUTTON\",\t\"m_show_backbutton\", \"Corners\", \"use_mouse\"\n\tOption \"$MOUSEMNU_CURSOR\",\t\t\t\"vid_cursor\", \"Cursors\"\n\tStaticText \t\"\"\n\tSlider \"$MOUSEMNU_SENSITIVITY\",\t\t\"mouse_sensitivity\", 0.5, 2.5, 0.1\n\tOption \"$MOUSEMNU_NOPRESCALE\",\t\t\"m_noprescale\", \"NoYes\"\n\tOption \"$MOUSEMNU_SMOOTHMOUSE\",\t\t\"smooth_mouse\", \"YesNo\"\n\tStaticText \t\"\"\n\tSlider \"$MOUSEMNU_TURNSPEED\",\t\t\"m_yaw\", 0, 2.5, 0.1\n\tSlider \"$MOUSEMNU_MOUSELOOKSPEED\",\t\"m_pitch\", 0, 2.5, 0.1\n\tSlider \"$MOUSEMNU_FORWBACKSPEED\",\t\"m_forward\", 0, 2.5, 0.1\n\tSlider \"$MOUSEMNU_STRAFESPEED\",\t\t\"m_side\", 0, 2.5, 0.1\n\tStaticText \t\"\"\n\tOption \"$MOUSEMNU_ALWAYSMOUSELOOK\",\t\"freelook\", \"OnOff\"\n\tOption \"$MOUSEMNU_INVERTMOUSE\",\t\t\"invertmouse\", \"OnOff\"\n\tOption \"$MOUSEMNU_LOOKSPRING\",\t\t\"lookspring\", \"OnOff\"\n\tOption \"$MOUSEMNU_LOOKSTRAFE\",\t\t\"lookstrafe\", \"OnOff\"\n}\n\nOptionMenu SoundOptions\n{\n\tTitle \"$SNDMNU_TITLE\"\n\tSlider \"$SNDMNU_SFXVOLUME\",\t\t\t\"snd_sfxvolume\", 0, 1, 0.05, 2\n\tSlider \"$SNDMNU_MENUVOLUME\",\t\t\"snd_menuvolume\", 0, 1, 0.05, 2\n\tSlider \"$SNDMNU_MUSICVOLUME\",\t\t\"snd_musicvolume\", 0, 1, 0.05, 2\n\tOption \"$SNDMNU_MIDIDEVICE\",\t\t\"snd_mididevice\", \"MidiDevices\"\n\tStaticText \" \"\n\tOption \"$SNDMNU_UNDERWATERREVERB\",\t\"snd_waterreverb\", \"OnOff\"\n\tOption \"$SNDMNU_RANDOMIZEPITCHES\",\t\"snd_pitched\", \"OnOff\"\n\tSlider \"$SNDMNU_CHANNELS\",\t\t\t\"snd_channels\", 8, 256, 8, 0\n\tStaticText \" \"\n\tSlider \"$OPT_SQJABBER\",\t\t\t\"square_jabber_chance\", 0, 100, 5, 0\n\tOption \"$OPT_SQSUBS\",\t\t\t\"square_subtitles\", \"OnOff\"\n\tStaticText \" \"\n\tCommand \"Restart sound\",\t\t\"snd_reset\"\n\tStaticText \" \"\n\tifoption(fmodex)\n\t{\n\t\tifoption(openal)\n\t\t{\n\t\t\tOption \"$SNDMNU_BACKEND\",\t\t\"snd_backend\", \"SoundBackends\"\n\t\t}\n\t\telse\n\t\t{\n\t\t\tOption \"$SNDMNU_BACKEND\",\t\t\"snd_backend\", \"SoundBackendsFModOnly\"\n\t\t}\n\t}\n\telse\n\t{\n\t\tifoption(openal)\n\t\t{\n\t\t\tOption \"$SNDMNU_BACKEND\",\t\t\"snd_backend\", \"SoundBackendsOpenALOnly\"\n\t\t}\n\t}\n\n\tifoption(fmodex)\n\t{\n\t\tSubmenu \"$SNDMNU_FMOD\",\t\t\t\"FMODSoundItems\"\n\t}\n\tifoption(openal)\n\t{\n\t\tSubmenu \"$SNDMNU_OPENAL\",\t\t\"OpenALSoundItems\"\n\t}\n\tStaticText \" \"\n\tCommand \"$SNDMNU_RESTART\",\t\t\t\"snd_reset\"\n\n\tStaticText \" \"\n\tSubmenu \"$SNDMNU_ADVANCED\",\t\t\t\"AdvSoundOptions\"\n\tSubmenu \"$SNDMNU_MODREPLAYER\",\t\t\"ModReplayerOptions\"\n}\n\nOptionMenu \"CustomizeControls\"\n{\n\tTitle \"$CNTRLMNU_TITLE\"\n\tScrollTop 2\n\tStaticTextSwitchable \t\"$CNTRLMNU_SWITCHTEXT1\", \"$CNTRLMNU_SWITCHTEXT2\", \"ControlMessage\"\n\tStaticText \t\"\"\n\tStaticText \t\"$CNTRLMNU_CONTROLS\", 1\n\tControl \t\"$CNTRLMNU_FORWARD\",\t\"+forward\"\n\tControl \t\"$CNTRLMNU_BACK\",\t\t\"+back\"\n\tControl \t\"$CNTRLMNU_MOVELEFT\",\t\"+moveleft\"\n\tControl \t\"$CNTRLMNU_MOVERIGHT\",\t\"+moveright\"\n\tControl \t\"$CNTRLMNU_TURNLEFT\",\t\"+left\"\n\tControl \t\"$CNTRLMNU_TURNRIGHT\",\t\"+right\"\n\tControl \t\"$CNTRLMNU_RUN\",\t\t\"+speed\"\n\tControl \t\"$CNTRLMNU_TOGGLERUN\",\t\"toggle cl_run\"\n\tControl \t\"$CNTRLMNU_STRAFE\",\t\t\"+strafe\"\n\tControl \t\"$CNTRLMNU_USE\",\t\t\"+use\"\n\tControl \t\"$CNTRLMNU_ATTACK\",\t\t\"+attack\"\n\tControl \t\"$CNTRLMNU_SQGOONADE\",\t\"+altattack\"\n\tControl \t\"$CNTRLMNU_RELOAD\",\t\t\"+reload\"\n\tControl \t\"$CNTRLMNU_JUMP\",\t\t\"+jump\"\n\tControl \t\"$CNTRLMNU_CROUCH\",\t\t\"+crouch\"\n\tControl \t\"$CNTRLMNU_TOGGLECROUCH\",\"crouch\"\n\tControl \t\"$CNTRLMNU_MOVEUP\",\t\t\"+moveup\"\n\tControl \t\"$CNTRLMNU_MOVEDOWN\",\t\"+movedown\"\n\tControl \t\"$CNTRLMNU_LAND\",\t\t\"land\"\n\tStaticText \t\"\"\n\tStaticText \t\"$CNTRLMNU_WEAPONS\", 1\n\tControl \t\"$CNTRLMNU_NEXTWEAPON\",\t\t\t\t\"weapnext\"\n\tControl \t\"$CNTRLMNU_PREVIOUSWEAPON\",\t\t\t\"weapprev\"\n\tControl\t\t\"$CNTRLMNU_SLOT1\",\t\t\t\t\t\"slot 1\"\n\tControl\t\t\"$CNTRLMNU_SLOT2\",\t\t\t\t\t\"slot 2\"\n\tControl\t\t\"$CNTRLMNU_SLOT3\",\t\t\t\t\t\"slot 3\"\n\tControl\t\t\"$CNTRLMNU_SLOT4\",\t\t\t\t\t\"slot 4\"\n\tControl\t\t\"$CNTRLMNU_SLOT5\",\t\t\t\t\t\"slot 5\"\n\tControl\t\t\"$CNTRLMNU_SLOT6\",\t\t\t\t\t\"slot 6\"\n\tControl\t\t\"$CNTRLMNU_SLOT7\",\t\t\t\t\t\"slot 7\"\n\tStaticText \t\"\"\n\tStaticText \t\"$CNTRLMNU_CHAT\", 1\n\tControl \t\"$CNTRLMNU_SAY\",\t\t\t\t\t\"messagemode\"\n\tControl \t\"$CNTRLMNU_TEAMSAY\",\t\t\t\t\"messagemode2\"\n\tStaticText \t\"\"\n\tControl \t\"$CNTRLMNU_SCOREBOARD\",\t\t\t\t\"+showscores\"\n\tControl \t\"$CNTRLMNU_TOGGLESCOREBOARD\",\t\t\"togglescoreboard\"\n\tStaticText \t\"\"\n\tStaticText \t\"$CNTRLMNU_OTHER\", 1\n\tControl \t\"$CNTRLMNU_AUTOMAP\",\t\t\t\t\"togglemap\"\n\tControl \t\"$CNTRLMNU_CHASECAM\",\t\t\t\t\"chase\"\n\tControl \t\"$CNTRLMNU_COOPSPY\",\t\t\t\t\"spynext\"\n\tControl \t\"$CNTRLMNU_SCREENSHOT\",\t\t\t\t\"screenshot\"\n\tControl  \t\"$CNTRLMNU_CONSOLE\",\t\t\t\t\"toggleconsole\"\n\tControl\t\t\"$CNTRLMNU_PAUSE\",\t\t\t\t\t\"pause\"\n\n\tStaticText \t\"\"\n\tSubmenu \"$SQMENU_OTHERCONTROLS\",\t\"CustomizeOtherControls\"\n\n}\n\nOptionMenu \"CustomizeOtherControls\"\n{\n\tTitle \"$CNTRLMNU_TITLE\"\n\tScrollTop 2\n\tStaticTextSwitchable \t\"$CNTRLMNU_SWITCHTEXT1\", \"$CNTRLMNU_SWITCHTEXT2\", \"ControlMessage\"\n\tStaticText \t\"\"\n\tStaticText \t\"$CNTRLMNU_CONTROLS\", 1\n\tControl \t\"$CNTRLMNU_ZOOM\",\t\t\t\t\t\"+zoom\"\n\tControl\t\t\"$CNTRLMNU_USER1\",\t\t\t\t\t\"+user1\"\n\tControl\t\t\"$CNTRLMNU_USER2\",\t\t\t\t\t\"+user2\"\n\tControl\t\t\"$CNTRLMNU_USER3\",\t\t\t\t\t\"+user3\"\n\tControl\t\t\"$CNTRLMNU_USER4\",\t\t\t\t\t\"+user4\"\n\tControl\t\t\"$CNTRLMNU_TURN180\",\t\t\t\t\"turn180\"\n\tControl \t\"$CNTRLMNU_MOUSELOOK\",\t\t\t\t\"+mlook\"\n\tControl \t\"$CNTRLMNU_KEYBOARDLOOK\",\t\t\t\"+klook\"\n\tControl \t\"$CNTRLMNU_LOOKUP\",\t\t\t\t\t\"+lookup\"\n\tControl \t\"$CNTRLMNU_LOOKDOWN\",\t\t\t\t\"+lookdown\"\n\tControl \t\"$CNTRLMNU_CENTERVIEW\",\t\t\t\t\"centerview\"\n\tStaticText \t\"\"\n\tStaticText \t\"$CNTRLMNU_WEAPONS\", 1\n\tControl\t\t\"$CNTRLMNU_SLOT8\",\t\t\t\t\t\"slot 8\"\n\tControl\t\t\"$CNTRLMNU_SLOT9\",\t\t\t\t\t\"slot 9\"\n\tControl\t\t\"$CNTRLMNU_SLOT0\",\t\t\t\t\t\"slot 0\"\n/*\n\tStaticText \t\"\"\n\tStaticText \t\"$CNTRLMNU_INVENTORY\", 1\n\tControl \t\"$CNTRLMNU_USEITEM\",\t\t\t\t\"invuse\"\n\tControl \t\"$CNTRLMNU_USEALLITEMS\",\t\t\t\"invuseall\"\n\tControl \t\"$CNTRLMNU_NEXTITEM\",\t\t\t\t\"invnext\"\n\tControl \t\"$CNTRLMNU_PREVIOUSITEM\",\t\t\t\"invprev\"\n\tControl \t\"$CNTRLMNU_DROPITEM\",\t\t\t\t\"invdrop\"\n\tControl\t\t\"$CNTRLMNU_QUERYITEM\",\t\t\t\t\"invquery\"\n\tControl \t\"$CNTRLMNU_DROPWEAPON\",\t\t\t\t\"weapdrop\"\n*/\n}\n\nOptionMenu \"VideoOptions\"\n{\n\tTitle \"$DSPLYMNU_TITLE\"\n\tSubmenu \"$DSPLYMNU_SCOREBOARD\", \t\t\t\"ScoreboardOptions\"\n\tStaticText \" \"\n\tSlider \"$DSPLYMNU_SCREENSIZE\",\t\t\t\t\"screenblocks\", 3.0, 12.0, 1.0, 0\n\tSlider \"$DSPLYMNU_GAMMA\",\t\t\t\t\t\"Gamma\",\t\t\t\t\t\t0.75, 3.0, 0.05, 2\n\tSlider \"$DSPLYMNU_BRIGHTNESS\",\t\t\t\t\"vid_brightness\",\t\t\t\t-0.8,0.8, 0.05,2\n\tSlider \"$DSPLYMNU_CONTRAST\",\t\t\t\t\"vid_contrast\",\t   \t\t\t\t0.1, 3.0, 0.1\n\tOption \"$DSPLYMNU_HWGAMMA\",\t\t\t\t\t\"vid_hwgamma\", \"HWGammaModes\"\n\tOption \"$DSPLYMNU_VSYNC\",\t\t\t\t\t\"vid_vsync\", \"OnOff\"\n\tOption \"$DSPLYMNU_CAPFPS\",\t\t\t\t\t\"cl_capfps\", \"OffOn\"\n\n\tStaticText \" \"\n\tOption \"$DSPLYMNU_TELEZOOM\",\t\t\t\t\"telezoom\", \"OnOff\"\n\tSlider \"$DSPLYMNU_QUAKEINTENSITY\",\t\t\t\"r_quakeintensity\", 0.0, 1.0, 0.05, 2\n\tOption \"$DSPLYMNU_NOMONSTERINTERPOLATION\",\t\"nomonsterinterpolation\", \"NoYes\"\n\tSlider \"$DSPLYMNU_MENUDIM\",\t\t\t\t\t\"dimamount\", 0, 1.0, 0.05, 2\n\tStaticText \" \"\n\tSlider \"$DSPLYMNU_MAXDECALS\",\t\t\t\t\"cl_maxdecals\", 0, 10000, 100, 0\n\tSlider \"$OPT_SQGIBS\",\t\t\t\t\t\t\"sv_corpsequeuesize\", 64, 512, 64, 0\n\n\tStaticText \" \"\n\tOption \"$SQMENU_VIDRENDERER\",\t\t\t\t\"vid_renderer\", \"VideoRenderers\"\n\tStaticText \"$SQMENU_VIDRESTART\"\n\tStaticText \" \"\n\tSubmenu \"$SQMENU_OGLOPTIONS\", \t\t\t\t\"OpenGLOptions\"\n\tStaticText \" \"\n\tSubmenu \"$SQMENU_OTHERVID\",\t\t\t\t\t\"OtherVideoOptions\"\n}\n\nOptionMenu \"OtherVideoOptions\"\n{\n\tSlider \"$DSPLYMNU_BLOODFADE\",\t\t\t\t\"blood_fade_scalar\", 0.0, 1.0, 0.05, 2\n\tSlider \"$DSPLYMNU_PICKUPFADE\",\t\t\t\t\"pickup_fade_scalar\", 0.0, 1.0, 0.05, 2\n\tSlider \"$DSPLYMNU_WATERFADE\",\t\t\t\t\"underwater_fade_scalar\", 0.0, 1.0, 0.05, 2\n\tOption \"$DSPLYMNU_COLUMNMETHOD\",\t\t\t\"r_columnmethod\", \"ColumnMethods\"\n\tIfOption(Windows)\n\t{\n\t\tOption\t\"$DSPLYMNU_SHOWENDOOM\",\t\t\t\"showendoom\", \"Endoom\"\n\t\t//Option \"$DSPLYMNU_PALLETEHACK\", \t\t\"vid_palettehack\", \"OnOff\"\n\t\t//Option \"$DSPLYMNU_ATTACHEDSURFACES\", \t\"vid_attachedsurfaces\", \"OnOff\"\n\t}\n\tOption \"$DSPLYMNU_SKYMODE\",\t\t\t\t\t\"r_skymode\", \"SkyModes\"\n\tOption \"$DSPLYMNU_GZDFULLBRIGHT\",\t\t\t\"r_fullbrightignoresectorcolor\", \"OnOff\"\n\tOption \"$DSPLYMNU_DRAWFUZZ\",\t\t\t\t\"r_drawfuzz\", \"Fuzziness\"\n\tSlider \"$DSPLYMNU_TRANSSOUL\",\t\t\t\t\"transsouls\", 0.25, 1.0, 0.05, 2\n\tOption \"$DSPLYMNU_FAKECONTRAST\",\t\t\t\"r_fakecontrast\", \"Contrast\"\n\tOption \"$DSPLYMNU_ROCKETTRAILS\",\t\t\t\"cl_rockettrails\", \"RocketTrailTypes\"\n\tOption \"$DSPLYMNU_BLOODTYPE\",\t\t\t\t\"cl_bloodtype\", \"BloodTypes\"\n\tOption \"$DSPLYMNU_PUFFTYPE\",\t\t\t\t\"cl_pufftype\", \"PuffTypes\"\n\tSlider \"$DSPLYMNU_MAXPARTICLES\",\t\t\t\"r_maxparticles\", 100, 10000, 100, 0\n\tOption \"$DSPLYMNU_PLAYERSPRITES\",\t\t\t\"r_drawplayersprites\", \"OnOff\"\n\tOption \"$DSPLYMNU_DEATHCAM\",\t\t\t\t\"r_deathcamera\", \"OnOff\"\n\tColorPicker \"$DSPLYMNU_DIMCOLOR\",\t\t\t\"dimcolor\"\n\tSlider \"$DSPLYMNU_MOVEBOB\",\t\t\t\t\t\"movebob\", 0, 1.0, 0.05, 2\n\tSlider \"$DSPLYMNU_STILLBOB\",\t\t\t\t\"stillbob\", 0, 1.0, 0.05, 2\n\tSlider \"$DSPLYMNU_BOBSPEED\",\t\t\t\t\"wbobspeed\", 0, 2.0, 0.1\n}\n\nOptionMenu \"HUDOptions\"\n{\n\tTitle \"$HUDMNU_TITLE\"\n\tSubmenu \"$HUDMNU_ALTHUD\",\t\t\t\t\"AltHudOptions\"\n\tSubmenu \"$HUDMNU_MESSAGE\", \t\t\t\t\"MessageOptions\"\n\tStaticText \" \"\n\tSlider \"$HUDMNU_UISCALE\",\t\t\t\t\"uiscale\", 0.0, 8.0, 1.0, 0\n\tStaticText \" \"\n\tOption \"$HUDMNU_CROSSHAIR\",\t\t\t\t\"crosshair\", \"Crosshairs\"\n\tOption \"$HUDMNU_FORCECROSSHAIR\",\t\t\"crosshairforce\", \"OnOff\"\n\tOption \"$HUDMNU_GROWCROSSHAIR\",\t\t\t\"crosshairgrow\", \"OnOff\"\n\tColorPicker \"$HUDMNU_CROSSHAIRCOLOR\", \t\"crosshaircolor\"\n\tOption \"$HUDMNU_CROSSHAIRHEALTH\",\t\t\"crosshairhealth\", \"OnOff\"\n\tSlider \"$HUDMNU_CROSSHAIRSCALE\",\t\t\"crosshairscale\", 0.0, 2.0, 0.05, 2\n\tStaticText \" \"\n\tOption \"$HUDMNU_NAMETAGS\",\t\t\t\t\"displaynametags\", \"DisplayTagsTypes\"\n\tOption \"$HUDMNU_NAMETAGCOLOR\",\t\t\t\"nametagcolor\", \"TextColors\", \"displaynametags\"\n\tOption \"$HUDMNU_SCALESTATBAR\",\t\t\t\"st_scale\", \"OnOff\"\n\tOption \"$HUDMNU_SCALEFULLSCREENHUD\",\t\"hud_scale\", \"OnOff\"\n}\n\nOptionMenu \"AltHUDOptions\"\n{\n\tTitle \"$ALTHUDMNU_TITLE\"\n\t//Indent 220\n\tOption \"$ALTHUDMNU_ENABLE\",\t\t\t\t\t\"hud_althud\", \"OnOff\"\n\tOption \"$ALTHUDMNU_SCALEHUD\",\t\t\t\t\"hud_althudscale\", \"AltHUDScale\"\n\tOption \"$ALTHUDMNU_SHOWSECRETS\",\t\t\t\"hud_showsecrets\", \"OnOff\"\n\tOption \"$ALTHUDMNU_SHOWMONSTERS\",\t\t\t\"hud_showmonsters\", \"OnOff\"\n\tOption \"$ALTHUDMNU_SHOWITEMS\",\t\t\t\t\"hud_showitems\", \"OnOff\"\n\tOption \"$ALTHUDMNU_SHOWSTATS\",\t\t\t\t\"hud_showstats\", \"OnOff\"\n\tOption \"$ALTHUDMNU_SHOWBERSERK\",\t\t\t\"hud_berserk_health\", \"OnOff\"\n\tOption \"$ALTHUDMNU_SHOWWEAPONS\",\t\t\t\"hud_showweapons\", \"OnOff\"\n\tOption \"$ALTHUDMNU_SHOWAMMO\",\t\t\t\t\"hud_showammo\", \"AltHUDAmmo\"\n\tOption \"$ALTHUDMNU_SHOWTIME\",\t\t\t\t\"hud_showtime\", \"AltHUDTime\"\n\tOption \"$ALTHUDMNU_TIMECOLOR\",\t\t\t\t\"hud_timecolor\", \"TextColors\"\n\tOption \"$ALTHUDMNU_SHOWLAG\",\t\t\t\t\"hud_showlag\", \"AltHUDLag\"\n\tOption \"$ALTHUDMNU_AMMOORDER\",\t\t\t\t\"hud_ammo_order\", \"AltHUDAmmoOrder\"\n\tSlider \"$ALTHUDMNU_AMMORED\",\t\t\t\t\"hud_ammo_red\", 0, 100, 1, 0\n\tSlider \"$ALTHUDMNU_AMMOYELLOW\",\t\t\t\t\"hud_ammo_yellow\", 0, 100, 1, 0\n\tSlider \"$ALTHUDMNU_HEALTHRED\",\t\t\t\t\"hud_health_red\", 0, 100, 1, 0\n\tSlider \"$ALTHUDMNU_HEALTHYELLOW\",\t\t\t\"hud_health_yellow\", 0, 100, 1, 0\n\tSlider \"$ALTHUDMNU_HEALTHGREEN\",\t\t\t\"hud_health_green\", 0, 100, 1, 0\n\tSlider \"$ALTHUDMNU_ARMORRED\",\t\t\t\t\"hud_armor_red\", 0, 100, 1, 0\n\tSlider \"$ALTHUDMNU_ARMORYELLOW\",\t\t\t\"hud_armor_yellow\", 0, 100, 1, 0\n\tSlider \"$ALTHUDMNU_ARMORGREEN\",\t\t\t\t\"hud_armor_green\", 0, 100, 1, 0\n\tStaticText \" \"\n\tStaticText \"$ALTHUDMNU_AUTOMAPHUD\", 1\n\toption \"$ALTHUDMNU_TITLECOLOR\",\t\t\t\t\"hudcolor_titl\", \"TextColors\"\n\toption \"$ALTHUDMNU_MAPTIMECOLOR\",\t\t\t\"hudcolor_ltim\", \"TextColors\"\n\toption \"$ALTHUDMNU_HUBTIMECOLOR\",\t\t\t\"hudcolor_time\", \"TextColors\"\n\toption \"$ALTHUDMNU_TOTALTIMECOLOR\",\t\t\t\"hudcolor_ttim\", \"TextColors\"\n\toption \"$ALTHUDMNU_COORDINATECOLOR\",\t\t\"hudcolor_xyco\", \"TextColors\"\n\toption \"$ALTHUDMNU_COORDINATEMODE\",\t\t\t\"map_point_coordinates\", \"AMCoordinates\"\n\toption \"$ALTHUDMNU_STATSNAMECOLOR\",\t\t\t\"hudcolor_statnames\", \"TextColors\"\n\toption \"$ALTHUDMNU_STATSCOLOR\",\t\t\t\t\"hudcolor_stats\", \"TextColors\"\n}\n\nOptionMenu GameplayOptions\n{\n\tTitle \t\"$GMPLYMNU_TITLE\"\n\t//Indent 222\n\tOption \"$GMPLYMNU_TEAMPLAY\",\t\t\t\t\"teamplay\",\t\"OnOff\"\n\tSlider\t\"$GMPLYMNU_TEAMDAMAGE\",\t\"teamdamage\", 0, 1, 0.05,2\n\tStaticText \" \"\n\tOption \"$GMPLYMNU_SMARTAUTOAIM\",\t\t\t\"sv_smartaim\", \"SmartAim\"\n\tStaticText \" \"\n\tOption \"$GMPLYMNU_FALLINGDAMAGE\",\t\t\t\"sv_fallingdamage\", \"FallingDM\"\n\tOption \"$GMPLYMNU_DROPWEAPON\",\t\t\t\t\"sv_weapondrop\", \"YesNo\"\n\tOption \"$GMPLYMNU_DOUBLEAMMO\",\t\t\t\t\"sv_doubleammo\", \"YesNo\"\n\tOption \"$GMPLYMNU_INFINITEAMMO\",\t\t\t\"sv_infiniteammo\", \"YesNo\"\n\tOption \"$GMPLYMNU_INFINITEINVENTORY\",\t\t\"sv_infiniteinventory\", \"YesNo\"\n\tOption \"$GMPLYMNU_NOMONSTERS\",\t\t\t\t\"sv_nomonsters\", \"YesNo\"\n\tOption \"$GMPLYMNU_NOMONSTERSTOEXIT\",\t\t\"sv_killallmonsters\", \"YesNo\"\n\tOption \"$GMPLYMNU_MONSTERSRESPAWN\",\t\t\t\"sv_monsterrespawn\", \"YesNo\"\n\tOption \"$GMPLYMNU_NORESPAWN\",\t\t\t\t\"sv_norespawn\", \"YesNo\"\n\tOption \"$GMPLYMNU_ITEMSRESPAWN\",\t\t\t\"sv_itemrespawn\", \"YesNo\"\n\tOption \"$GMPLYMNU_SUPERRESPAWN\",\t\t\t\"sv_respawnsuper\", \"YesNo\"\n\tOption \"$GMPLYMNU_FASTMONSTERS\",\t\t\t\"sv_fastmonsters\", \"YesNo\"\n\tOption \"$GMPLYMNU_DEGENERATION\",\t\t\t\"sv_degeneration\", \"YesNo\"\n\tOption \"$GMPLYMNU_NOAUTOAIM\",\t\t\t\t\"sv_noautoaim\", \"NoYes\"\n\tOption \"$GMPLYMNU_ALLOWSUICIDE\",\t\t\t\"sv_disallowsuicide\", \"NoYes\"\n\tOption \"$GMPLYMNU_ALLOWJUMP\",\t\t\t\t\"sv_jump\", \"JumpCrouchFreeLook\"\n\tOption \"$GMPLYMNU_ALLOWCROUCH\",\t\t\t\t\"sv_crouch\", \"JumpCrouchFreeLook\"\n\tOption \"$GMPLYMNU_ALLOWFREELOOK\",\t\t\t\"sv_freelook\", \"JumpCrouchFreeLook\"\n\tOption \"$GMPLYMNU_ALLOWFOV\",\t\t\t\t\"sv_nofov\", \"NoYes\"\n\tOption \"$GMPLYMNU_ALLOWAUTOMAP\",\t\t\t\"sv_noautomap\", \"NoYes\"\n\tOption \"$GMPLYMNU_AUTOMAPALLIES\",\t\t\t\"sv_noautomapallies\", \"NoYes\"\n\tOption \"$GMPLYMNU_ALLOWSPYING\",\t\t\t\t\"sv_disallowspying\", \"NoYes\"\n\tOption \"$GMPLYMNU_CHASECAM\",\t\t\t\t\"sv_chasecam\", \"YesNo\"\n\tOption \"$GMPLYMNU_DONTCHECKAMMO\",\t\t\t\"sv_dontcheckammo\", \"NoYes\"\n\n\tStaticText \" \"\n\tStaticText \"$GMPLYMNU_DEATHMATCH\",1\n\tOption \"$GMPLYMNU_WEAPONSSTAY\",\t\t\t\t\"sv_weaponstay\", \"YesNo\"\n\tOption \"$GMPLYMNU_ALLOWPOWERUPS\",\t\t\t\"sv_noitems\", \"NoYes\"\n\tOption \"$GMPLYMNU_ALLOWHEALTH\",\t\t\t\t\"sv_nohealth\", \"NoYes\"\n\tOption \"$GMPLYMNU_ALLOWARMOR\",\t\t\t\t\"sv_noarmor\", \"NoYes\"\n\tOption \"$GMPLYMNU_SPAWNFARTHEST\",\t\t\t\"sv_spawnfarthest\", \"YesNo\"\n\tOption \"$GMPLYMNU_SAMEMAP\",\t\t\t\t\t\"sv_samelevel\", \"YesNo\"\n\tOption \"$GMPLYMNU_FORCERESPAWN\",\t\t\t\"sv_forcerespawn\", \"YesNo\"\n\tOption \"$GMPLYMNU_ALLOWEXIT\",\t\t\t\t\"sv_noexit\", \"NoYes\"\n\tOption \"$GMPLYMNU_BARRELSRESPAWN\",\t\t\t\"sv_barrelrespawn\", \"YesNo\"\n\tOption \"$GMPLYMNU_RESPAWNPROTECTION\",\t\t\"sv_respawnprotect\", \"YesNo\"\n\tOption \"$GMPLYMNU_LOSEFRAG\",\t\t\t\t\"sv_losefrag\", \"YesNo\"\n\tOption \"$GMPLYMNU_KEEPFRAGS\",\t\t\t\t\"sv_keepfrags\", \"YesNo\"\n\tOption \"$GMPLYMNU_NOTEAMSWITCH\",\t\t\t\"sv_noteamswitch\", \"YesNo\"\n\n\tStaticText \" \"\n\tStaticText \"$GMPLYMNU_COOPERATIVE\",1\n\tOption \"$GMPLYMNU_MULTIPLAYERWEAPONS\",\t \t\"sv_noweaponspawn\", \"NoYes\"\n\tOption \"$GMPLYMNU_LOSEINVENTORY\",\t\t\t\"sv_cooploseinventory\", \"YesNo\"\n\tOption \"$GMPLYMNU_KEEPKEYS\",\t\t\t\t\"sv_cooplosekeys\", \"NoYes\"\n\tOption \"$GMPLYMNU_KEEPWEAPONS\",\t\t\t\t\"sv_cooploseweapons\", \"NoYes\"\n\tOption \"$GMPLYMNU_KEEPARMOR\",\t\t\t\t\"sv_cooplosearmor\", \"NoYes\"\n\tOption \"$GMPLYMNU_KEEPPOWERUPS\",\t\t\t\"sv_cooplosepowerups\", \"NoYes\"\n\tOption \"$GMPLYMNU_KEEPAMMO\",\t\t\t\t\"sv_cooploseammo\", \"NoYes\"\n\tOption \"$GMPLYMNU_LOSEHALFAMMO\",\t\t\t\"sv_coophalveammo\", \"YesNo\"\n\tOption \"$GMPLYMNU_SPAWNWHEREDIED\",\t\t\t\"sv_samespawnspot\", \"YesNo\"\n\tClass \"GameplayMenu\"\n}"
      },
      {
        "source": "pk3",
        "name": "TEXTCOLO.txt",
        "contents": "Brick\n{\n  #000000 #470000 0 52\n  #470000 #FFB8B8 53 255\n  Console:\n\t#470000  #A35C5C    0 127\n\t#800000  #FFFEFE  128 256\n  Flat:\n\t#CC3333\n}\n\nTan\n{\n  #000000 #332B13 0 52\n  #332B13 #FFEBDF 53 255\n  Console:\n\t#332B13  #998B79    0 127\n\t#998B79  #FFFFFF  128 256\n  Flat:\n\t#D2B48C\n}\n\nGray Grey\n{\n  #000000 #272727 0 52\n  #272727 #EFEFEF 53 255\n  Console:\n\t#272727  #8B8B8B    0 127\n\t#505050  #FFFFFF  128 256\n  Flat:\n\t#CCCCCC\n}\n\nGreen\n{\n  #000000 #000B00 0 52\n  #000B00 #00FF00 53 255\n  Console:\n\t#000000  #007F00    0 127\n\t#00FF00  #FEFFFE  128 256\n  Flat:\n\t#00CC00\n}\n\nBrown\n{\n  #000000 #533F2F 0 52\n  #533F2F #BFA78F 53 255\n  Console:\n\t#000000  #7F4000    0 127\n\t#432F1F  #FFE7CF  128 256\n  Flat:\n\t#996633\n}\n\nGold\n{\n  #000000 #732B00 0 52\n  #732B00 #FFFF73 53 255\n  Console:\n\t#000000  #7FC040    0 127\n\t#DFBF00  #DFFFFE  128 256\n  Flat:\n\t#FFCC00\n}\n\nRed\n{\n  #000000 #3F0000 0 52\n  #3F0000 #FF0000 53 255\n  Console:\n\t#000000  #7F0000    0 127\n\t#FF0000  #FFFEFE  128 256\n  Flat:\n\t#FF5566\n}\n\nBlue\n{\n  #000000 #000027 0 52\n  #000027 #0000FF 53 255\n  Console:\n\t#000000  #00007F    0 127\n\t#4040FF  #DEDEFF  128 256\n  Flat:\n\t#9999FF\n}\n\nOrange\n{\n  #000000 #200000 0 52\n  #200000 #FF8000 53 255\n  Console:\n\t#200000  #904000    0 127\n\t#FF7F00  #FFFEFE  128 256\n  Flat:\n\t#FFAA00\n}\n\nWhite\n{\n  #000000 #242424 0 52\n  #242424 #FFFFFF 53 255\n  Console:\n\t#000000  #7F7F7F    0 127\n\t#808080  #FFFFFF  128 256\n  Flat:\n\t#DFDFDF\n}\n\nYellow\n{\n  #000000 #695600 0 52\n  #695600 #EAC002 53 255\n  Console:\n\t#000000  #7F7F00    0 127\n\t#EAC002  #FFFFFF  128 256\n  Flat:\n\t#FFFF00\n}\n\nUntranslated\n{\n}\n\nBlack\n{\n  #000000 #131313 0 52\n  #131313 #505050 53 255\n  Console:\n\t#000000  #323232    0 127\n\t#0A0A0A  #505050  128 256\n  Flat:\n\t#000000\n}\n\nLightBlue \"Light Blue\"\n{\n  #000000 #000073 0 52\n  #000073 #B4B4FF 53 255\n  Console:\n\t#00003C  #5050FF    0 127\n\t#8080FF  #FFFFFF  128 256\n  Flat:\n\t#33EEFF\n}\n\nCream\n{\n  #000000 #CF8353 0 52\n  #CF8353 #FFD7BB 53 255\n  Console:\n\t#2B230F  #BF7B4B    0 127\n\t#FFB383  #FFFFFF  128 256\n  Flat:\n\t#FFCC99\n}\n\nOlive\n{\n  #000000 #2F371F 0 52\n  #2F371F #7B7F50 53 255\n  Console:\n\t#373F27  #7B7F63    0 127\n\t#676B4F  #D1D8A8  128 256\n  Flat:\n\t#D1D8A8\n}\n\nDarkGreen \"Dark Green\"\n{\n  #000000 #0B1707 0 52\n  #0B1707 #439337 53 255\n  Console:\n\t#000000  #005800    0 127\n\t#008C00  #DCFFDC  128 256\n  Flat:\n\t#008C00\n}\n\nDarkRed \"Dark Red\"\n{\n  #000000 #2B0000 0 52\n  #2B0000 #AF2B2B 53 255\n  Console:\n\t#000000  #730000    0 127\n\t#800000  #FFDCDC  128 255\n  Flat:\n\t#800000\n}\n\nDarkBrown \"Dark Brown\"\n{\n  #000000 #1F170B 0 52\n  #1F170B #A36B3F 53 255\n  Console:\n\t#2B230F  #773000    0 127\n\t#735743  #F7BD58  128 256\n  Flat:\n\t#663333\n}\n\nPurple\n{\n  #000000 #400040 0 52\n  #400040 #FF00FF 53 255\n  Console:\n\t#000000  #9F009B    0 127\n\t#FF00FF  #FFFFFF  128 256\n  Flat:\n\t#9966CC\n}\n\nDarkGray DarkGrey \"Dark Gray\" \"Dark Grey\"\n{\n  #000000 #232323 0 52\n  #232323 #8B8B8B 53 255\n  Console:\n\t#000000  #646464    0 127\n\t#404040  #B4B4B4  128 256\n  Flat:\n\t#808080\n}\n\nCyan\n{\n  #000000 #001F1F 0 52\n  #001F1F #00F0F0 53 255\n  Console:\n\t#000000 #007F7F     0 127\n\t#00FFFF #FEFFFF   128 256\n  Flat:\n\t#00DDDD\n}"
      },
      {
        "source": "pk3",
        "name": "actors/square/base.txt",
        "contents": "/**\n * Vacuum DamageType\n */\nDamageType Vacuum\n{\n\tFactor 1.0\n\tReplaceFactor\n\tNoArmor\n}\n\n/**\n * Falling should ignore armor.\n */\nDamageType Falling\n{\n\tFactor 0.0 // Player is 1.0\n\tReplaceFactor\n\tNoArmor\n}\n\n/**\n * Base Square Voice-Over object characteristics.\n * \"Given\" to players via enemies or scripts.\n * This actor class should be extended.\n */\nactor SquareVO : CustomInventory\n{\n\t+INVENTORY.QUIET\n\t+INVENTORY.ALWAYSPICKUP\n\t+INVENTORY.AUTOACTIVATE\n\n\tStates\n\t{\n\t\tSpawn:\n\t\t\tTNT1 A -1\n\t\t\tStop\n\t\tPickup:\n\t\t\tTNT1 A 0 A_Jump(256, \"PlaySound\") // Virtual Jump (for overriding)\n\t\t\tStop\n\t\tPlaySound:\n\t\t\tTNT1 A 0 ACS_NamedExecuteAlways(\"VO_Jabber\", 0, args[0], args[1])\n\t\t\tStop\n\t}\n}\n\n/**\n * An actor that spawns items based on gametype, in order to spawn completely\n * different classes using one spot, and then removes itself.\n * USE WITH CARE!\n * This actor class should be extended.\n */\nactor SquareGameTypeSpawner : MapSpot\n{\n\t+NOINTERACTION\n\tStates\n\t{\n\t\tSpawn:\n\t\t\tTNT1 A 0\n\t\t\tTNT1 A 0 A_JumpIf(CallACS(\"Map_GameType\") == 0, \"SingleSpawn\") // for overloading\n\t\t\tTNT1 A 0 A_JumpIf(CallACS(\"Map_GameType\") == 1, \"CoopSpawn\") // for overloading\n\t\t\tTNT1 A 0 A_JumpIf(CallACS(\"Map_GameType\") == 2, \"DeathmatchSpawn\") // for overloading\n\t\t\tTNT1 A 0 A_JumpIf(CallACS(\"Map_GameType\") == 3, \"TitlemapSpawn\") // for overloading\n\t\t\tTNT1 A 0 A_JumpIf(256, \"OtherSpawn\") // for overloading\n\t\t\tStop\n\t\tSingleSpawn:\n\t\t\tTNT1 A 0\n\t\t\tStop\n\t\tCoopSpawn:\n\t\t\tTNT1 A 0\n\t\t\tStop\n\t\tDeathmatchSpawn:\n\t\t\tTNT1 A 0\n\t\t\tStop\n\t\tTitlemapSpawn:\n\t\t\tTNT1 A 0\n\t\t\tStop\n\t\tOtherSpawn:\n\t\t\tTNT1 A 0\n\t\t\tStop\n\t}\n}\n\n/**\n * An actor that, when activated, spawns a thing using\n * its first argument as a SpawnID.\n */\nactor SquareTimeAttackSpawner : SwitchableDecoration\n{\n\t+NOBLOCKMAP\n\t+NOSECTOR\n\t+NOGRAVITY\n\t+DONTSPLASH\n\tRenderStyle None\n\n\tStates\n\t{\n\t\tSpawn:\n\t\t\tTNT1 A -1\n\t\t\tLoop\n\t\tActive:\n\t\t\tTNT1 A 0 ACS_NamedExecuteAlways(\"TimeAttack_Spawn\", 0, args[0], angle)\n\t\t\tGoto Spawn\n\t}\n}\n\n/**\n * An actor that, when activated, spawns a thing using\n * its first argument as a SpawnID.\n * TODO: Hook up to actual spawner function.\n */\nactor SquareMonsterSpawner : SwitchableDecoration\n{\n\t+NOBLOCKMAP\n\t+NOSECTOR\n\t+NOGRAVITY\n\t+DONTSPLASH\n\t+COUNTKILL\n\tRenderStyle None\n\n\tStates\n\t{\n\t\tSpawn:\n\t\t\tTNT1 A -1\n\t\t\tLoop\n\t\tActive:\n\t\t\tTNT1 A -1\n\t\t\t//TNT1 A 0 ACS_NamedExecuteAlways(\"TimeAttack_Spawn\", 0, args[0], angle)\n\t\t\tStop\n\t}\n}\n\n/** If the player has these, do not draw the status bar. */\n\nactor StatusbarRemover : Inventory\n{\n\tInventory.Amount 1\n\tInventory.MaxAmount 16 // for call stacking\n\tInventory.InterHubAmount 0\n\t+INVENTORY.QUIET\n\t+INVENTORY.ALWAYSPICKUP\n\t+INVENTORY.NOSCREENFLASH\n\n\tStates\n\t{\n\t\tSpawn:\n\t\t\tTNT1 A 1\n\t\t\tStop\n\t}\n}\n\nactor IntermissionModeItem : StatusbarRemover {}\nactor CutsceneModeItem : StatusbarRemover {}\n\n/**********************************\n * All Monsters\n **********************************/\nactor SquareMonster\n{\n\tMONSTER\n\tHealth 100\n\tRadius 20\n\tHeight 48\n\tSpeed 8\n\tFastSpeed 16\n\tMaxStepHeight 16\n\tMass 1000\n\tPainChance 64\n\tBloodType SquareBlood\n\tPainSound \"monster/pain\"\n\n\t+NEVERRESPAWN\n\t+NOINFIGHTING\n\n\tMaxTargetRange 2048\n\n\tStates\n\t{\n\t\tDeath.Massacre:\n\t\t\tRIPM A 0 A_NoBlocking\n\t\t\tRIPM A 0 A_ChangeFlag(\"FLOATBOB\", FALSE)\n\t\t\tRIPM A 0 A_ChangeFlag(\"NOGRAVITY\", FALSE)\n\t\t\tRIPM A -1\n\t\t\tStop\n\t}\n}\n\n/** NOTHING! */\n\nactor Nothing {}"
      },
      {
        "source": "pk3",
        "name": "actors/square/base/enemies/anglefish.txt",
        "contents": "actor AngleFish : SquareMonster\n{\n  Health 30\n  Radius 16\n  Height 32\n  MaxStepHeight 0\n  Damage 2\n  Speed 6\n  FastSpeed 10\n  +MISSILEMORE\n  +FLOAT\n  +NOGRAVITY\n  -COUNTKILL\n  BloodColor \"c5 73 55\"\n  ActiveSound \"anglefish/active\"\n  DeathSound \"anglefish/death\"\n  MeleeRange 80\n  Obituary \"$OB_ANGLEFISH\"\n  States\n  {\n  Spawn:\n    ANGL A 1 A_Look\n\tLoop\n  See:\n\tANGL A 1 A_JumpIf(waterlevel <= 2, \"Surface\")\n\tANGL A 1 A_Chase\n\tANGL A 0 A_SpawnItemEx(\"Bubble1\", 0, 0, 0, frandom[SquareEffectRandom](-0.5, 0.5), frandom[SquareEffectRandom](-0.5, 0.5), random[SquareEffectRandom](1,3), 0, 0, 192)\n\tLoop\n  Missile:\n    ANGL A 0 A_ChangeFlag(\"FLOAT\", 1)\n    ANGL A 10 A_FaceTarget\n  Charge:\n\tANGL A 0 A_Stop\n\tANGL A 0 A_PlaySound(\"anglefish/charge\")\n\tANGL A 0 A_Recoil(-10)\n\tANGL BBBBB 1 A_JumpIf(waterlevel <= 2, \"Surface\")\n\tANGL B 0 A_Recoil(-10)\n\tANGL BBBBB 1 A_JumpIf(waterlevel <= 2, \"Surface\")\n\tANGL B 0 A_Recoil(-10)\n\tANGL A 0 A_CustomMeleeAttack(3*random(1,8), \"anglefish/melee\")\n\tANGL AAAAA 1 A_JumpIf(waterlevel <= 2, \"Surface\")\n\tANGL B 0 A_Recoil(-10)\n\tANGL AAAAA 1 A_JumpIf(waterlevel <= 2, \"Surface\")\n\tANGL A 0 A_Jump(16, \"See\")\n    Loop\n  Surface:\n    ANGL A 0 A_Stop\n    ANGL A 0 A_ChangeFlag(\"FLOAT\", 0)\n\tANGL A 0 ThrustThingZ(0, 20, 1, 0)\n\tGoto Swim\n  Swim:\n    ANGL A 0 A_ChangeFlag(\"NOPAIN\", 1)\n\tANGL AAAA 6 A_Wander\n\tANGL A 0 A_ChangeFlag(\"NOPAIN\", 0)\n    ANGL A 0 A_ChangeFlag(\"FLOAT\", 1)\n\tGoto See\n  Pain:\n    ANGL C 4 A_SpawnItemEx(\"Bubble1\", 0, 0, 0, frandom[SquareEffectRandom](-0.5, 0.5), frandom[SquareEffectRandom](-0.5, 0.5), random[SquareEffectRandom](1,3))\n\tGoto See\n  Death:\n\tANGL C 2 A_Scream\n\tANGL C 2 A_SpawnItem(\"GibSpawnerAngleFish\")\n\tStop\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "actors/square/base/enemies/chatterboxes.txt",
        "contents": "actor Chatterbox : SquareMonster\n{\n  Speed 12\n  FastSpeed 16\n  Health 150\n  Radius 26\n  Mass 500\n\n  BloodColor \"00 99 11\"\n  Obituary \"$OB_CHATTERBOX\"\n  SeeSound \"chatterbox/active\"\n  PainSound \"chatterbox/pain\"\n  ActiveSound \"chatterbox/active\"\n  DeathSound \"chatterbox/death\"\n\n  DamageFactor \"Vacuum\", 0.0\n\n  States\n  {\n  Spawn:\n    CHBX ABCB 4 A_Look\n\tLoop\n  See:\n    CHBX AABBCCBB 2 A_Chase\n\tLoop\n  Melee:\n    CHBX ADD 4 A_FaceTarget\n    CHBX E 6 A_CustomMeleeAttack(random(1,8)*6, \"chatterbox/melee\", \"none\")\n    Goto See\n  Pain:\n    CHBX F 3\n\tCHBX F 3 A_Pain\n\tGoto See\n  Death:\n    CHBX F 1\n    CHBX F 1 A_Scream\n\tCHBX F 0 A_SpawnItemEx(\"GibKey\", random[SquareGibRandom](-32,32), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t  random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0, SXF_TRANSFERTRANSLATION)\n\tCHBX FF 0 A_SpawnItemEx(\"GibEye\", random[SquareGibRandom](-32,32), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t  random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0, SXF_TRANSFERTRANSLATION)\n\tCHBX F 0 A_Jump(256,1,2,3,4,5)\n\tCHBX FFFFFFFF 0 A_SpawnItemEx(\"GibTooth\", random[SquareGibRandom](-32,32), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t          random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0, SXF_TRANSFERTRANSLATION)\n\tCHBX F 0 A_SpawnItem(\"GibSpawnerChatterbox\")\n    TNT1 A 18 // Pause before VO\n    TNT1 A 0 A_GiveToTarget(\"SquareVOEnemiesChatterbox\", 1)\n\tStop\n  }\n}\n\nactor Shatterbox : Chatterbox\n{\n  RenderStyle Translucent\n  Alpha 0.75\n  Speed 15\n  FastSpeed 18\n  Health 225\n\n  +NOBLOOD\n\n  DeathSound \"shatterbox/death\"\n  Obituary \"$OB_SHATTERBOX\"\n  States\n  {\n  Spawn:\n    SHBX ABCB 4 A_Look\n\tLoop\n  See:\n    TNT1 AA 0 A_SpawnItemEx(\"ShatterboxSnowflake\", frandom[SquareEffectRandom](-8.0, 8.0), frandom[SquareEffectRandom](-8.0, 8.0), 16,\n\t                                              frandom[SquareEffectRandom](-1.0, 1.0), frandom[SquareEffectRandom](-1.0, 1.0), frandom[SquareEffectRandom](1.0, 2.0),\n\t\t\t\t\t\t\t\t\t\t\t      0, 0, 96)\n\tSHBX AABB 2 A_Chase\n\tTNT1 B 0 A_SpawnItemEx(\"ShatterboxSnowflake\", frandom[SquareEffectRandom](-8.0, 8.0), frandom[SquareEffectRandom](-8.0, 8.0), 16,\n\t                                              frandom[SquareEffectRandom](-1.0, 1.0), frandom[SquareEffectRandom](-1.0, 1.0), frandom[SquareEffectRandom](1.0, 2.0),\n\t\t\t\t\t\t\t\t\t\t\t      0, 0, 96)\n\tSHBX CCBB 2 A_Chase\n\tTNT1 B 0 A_SpawnItemEx(\"ShatterboxSnowflake\", frandom[SquareEffectRandom](-8.0, 8.0), frandom[SquareEffectRandom](-8.0, 8.0), 16,\n\t                                              frandom[SquareEffectRandom](-1.0, 1.0), frandom[SquareEffectRandom](-1.0, 1.0), frandom[SquareEffectRandom](1.0, 2.0),\n\t\t\t\t\t\t\t\t\t\t\t      0, 0, 96)\n\tLoop\n  Melee:\n    SHBX ADD 3 A_FaceTarget\n    SHBX E 5 A_CustomMeleeAttack(random(1,8)*10, \"chatterbox/melee\", \"none\")\n    Goto See\n  Pain:\n    SHBX F 3\n\tSHBX F 3 A_Pain\n\tGoto See\n  Death:\n    SHBX F 1\n    SHBX F 1 A_Scream\n\tSHBX F 0 A_SpawnItemEx(\"GibKey\", random[SquareGibRandom](-32,32), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t  random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0)\n\tSHBX FF 0 A_SpawnItemEx(\"GibEye\", random[SquareGibRandom](-32,32), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t  random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0)\n\tSHBX F 0 A_Jump(256,1,2,3)\n\tSHBX FFFFFFFF 0 A_SpawnItemEx(\"GibTooth\", random[SquareGibRandom](-32,32), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t          random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0)\n\tSHBX F 0 A_SpawnItem(\"GlassMibSpawnerShatterbox\")\n\tSHBX F 0 A_SpawnItemEx(\"ShardExplosion\")\n    TNT1 A 18 // Pause before VO\n    TNT1 A 0 A_GiveToTarget(\"SquareVOEnemiesShatterbox\", 1)\n\tStop\n  }\n}\n\nactor ShatterboxSnowflake\n{\n  FloatBobPhase 0\n  +NOGRAVITY\n  +FLOATBOB\n  +NOCLIP\n  States\n  {\n  Spawn:\n\tSNOW A 35\n\tStop\n  }\n}\n\nactor Rectangolier : Chatterbox\n{\n  Health 200\n  Speed 15\n  FastSpeed 15\n  BloodColor \"9f 00 9b\"\n  Obituary \"$OB_RECTANGOLIER\"\n  SeeSound \"rectangolier/sight\"\n  ActiveSound \"rectangolier/active\"\n  DeathSound \"rectangolier/death\"\n  PainSound \"rectangolier/pain\"\n\n  MaxTargetRange 384\n\n  +FLOAT\n  +NOGRAVITY\n  +NEVERFAST // otherwise weird stuff happens on Cubular\n\n  States\n  {\n  Spawn:\n    CHB2 ABCD 4 A_Look\n\tLoop\n  See:\n\tCHB2 A 0 A_FaceTarget\n    CHB2 AAAAAAAAAA 1 A_CustomMissile(\"RectangolierBlurA\", random[SquareEffectRandom](-32, 32), random[SquareEffectRandom](-16, 16))\n  SeeLoop:\n    CHB2 A 0 A_CustomMissile(\"RectangolierBlurA\", 0)\n\tCHB2 A 1 A_Chase\n    CHB2 A 0 A_CustomMissile(\"RectangolierBlurA\", 0)\n\tCHB2 A 1 A_Chase\n    CHB2 B 0 A_CustomMissile(\"RectangolierBlurB\", 0)\n\tCHB2 B 1 A_Chase\n    CHB2 B 0 A_CustomMissile(\"RectangolierBlurB\", 0)\n\tCHB2 B 1 A_Chase\n    CHB2 C 0 A_CustomMissile(\"RectangolierBlurC\", 0)\n\tCHB2 C 1 A_Chase\n    CHB2 C 0 A_CustomMissile(\"RectangolierBlurC\", 0)\n\tCHB2 C 1 A_Chase\n    CHB2 D 0 A_CustomMissile(\"RectangolierBlurD\", 0)\n\tCHB2 D 1 A_Chase\n    CHB2 D 0 A_CustomMissile(\"RectangolierBlurD\", 0)\n\tCHB2 D 1 A_Chase\n    CHB2 C 0 A_CustomMissile(\"RectangolierBlurC\", 0)\n\tCHB2 C 1 A_Chase\n    CHB2 C 0 A_CustomMissile(\"RectangolierBlurC\", 0)\n\tCHB2 C 1 A_Chase\n    CHB2 B 0 A_CustomMissile(\"RectangolierBlurB\", 0)\n\tCHB2 B 1 A_Chase\n    CHB2 B 0 A_CustomMissile(\"RectangolierBlurB\", 0)\n\tCHB2 B 1 A_Chase\n\tLoop\n  Missile:\n    CHB2 A 0 A_Jump(256, \"StartCharge\")\n\tGoto SeeLoop\n  StartCharge:\n    CHB2 A 10 A_FaceTarget\n  Charge:\n    CHB2 A 0 A_FaceTarget\n\tCHB2 A 0 A_Stop\n    CHB2 A 0 A_FaceTarget\n    CHB2 A 0 A_CustomMissile(\"RectangolierBlurA\", 0)\n\tCHB2 A 1 A_Recoil(-15)\n    CHB2 F 0 A_FaceTarget\n    CHB2 F 0 A_CustomMissile(\"RectangolierBlurF\", 0)\n    CHB2 F 4 A_CustomMeleeAttack(random(1,8)*6, \"rectangolier/attack\", \"none\")\n    CHB2 B 0 A_FaceTarget\n    CHB2 B 0 A_CustomMissile(\"RectangolierBlurB\", 0)\n    CHB2 B 1\n\tCHB2 A 0 A_MonsterRefire(0, \"SeeLoop\")\n\tCHB2 A 0 A_Jump(16, \"SeeLoop\")\n    Loop\n  Melee:\n    CHB2 F 4 A_CustomMeleeAttack(random(1,8)*6, \"rectangolier/attack\", \"none\")\n\tGoto SeeLoop\n  Pain:\n    CHB2 G 0 A_FaceTarget\n\tCHB2 G 0 A_Stop\n\tCHB2 G 0 A_Pain\n    CHB2 GGGGGG 1 A_CustomMissile(\"RectangolierBlurG\", random[SquareEffectRandom](-32, 32), random[SquareEffectRandom](-16, 16))\n\tGoto SeeLoop\n  Death:\n    CHB2 G 1\n    CHB2 G 1 A_Scream\n    CHB2 G 0 A_FaceTarget\n\tCHB2 G 0 A_SpawnItemEx(\"GibKey\", random[SquareEffectRandom](-32,32), random[SquareEffectRandom](-4,4), random[SquareEffectRandom](4,12),\n\t\t\t\t\t\t\t\t\t  random[SquareEffectRandom](-4,4), random[SquareEffectRandom](-4,4), random[SquareEffectRandom](0,8), 0)\n\tCHB2 G 0 A_Jump(256,1,2,3,4,5)\n\tCHB2 GGGGGGGG 0 A_SpawnItemEx(\"GibTooth\", random[SquareEffectRandom](-32,32), random[SquareEffectRandom](-4,4), random[SquareEffectRandom](4,12),\n\t\t\t\t\t\t\t\t\t          random[SquareEffectRandom](-4,4), random[SquareEffectRandom](-4,4), random[SquareEffectRandom](0,8), 0)\n\tCHB2 G 0 A_SpawnItem(\"GibSpawnerRectangolier\")\n    TNT1 AAAAAAA 1 A_CustomMissile(\"RectangolierBlurG\", random[SquareEffectRandom](-32, 32), random[SquareEffectRandom](-16, 16))\n    TNT1 A 18 // Pause before VO\n    TNT1 A 0 A_GiveToTarget(\"SquareVOEnemiesRectangolier\", 1)\n\tStop\n  }\n}\n\nactor RectangolierBlurA\n{\n  +NOBLOCKMAP\n  +NOCLIP\n  +NOGRAVITY\n  RenderStyle Add\n  Alpha 0.25\n  States\n  {\n  Spawn:\n    CHB2 A 5\n    Stop\n  }\n}\n\nactor RectangolierBlurB : RectangolierBlurA\n{\n  States\n  {\n  Spawn:\n    CHB2 B 5\n    Stop\n  }\n}\n\nactor RectangolierBlurC : RectangolierBlurA\n{\n  States\n  {\n  Spawn:\n    CHB2 C 5\n    Stop\n  }\n}\n\nactor RectangolierBlurD : RectangolierBlurA\n{\n  States\n  {\n  Spawn:\n    CHB2 D 5\n    Stop\n  }\n}\n\nactor RectangolierBlurF : RectangolierBlurA\n{\n  States\n  {\n  Spawn:\n    CHB2 F 5\n    Stop\n  }\n}\n\nactor RectangolierBlurG : RectangolierBlurA\n{\n  States\n  {\n  Spawn:\n    CHB2 G 5\n    Stop\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "actors/square/base/enemies/circlejerks.txt",
        "contents": "actor CircleJerkBase : SquareMonster\n{\n  BloodColor \"00 00 ff\"\n  SeeSound \"circlejerk/see\"\n  PainSound \"circlejerk/pain\"\n  DeathSound \"circlejerk/death\"\n}\n\nactor KnifeJerk : CircleJerkBase\n{\n  Health 50\n  Obituary \"$OB_CIRCLEJERK\"\n  Speed 10\n  FastSpeed 16\n  PainChance 160\n  SeeSound \"circlejerk/knife/see\"\n  PainSound \"circlejerk/knife/pain\"\n  DeathSound \"circlejerk/knife/death\"\n  States\n  {\n  Spawn:\n    CIRJ A 1 A_Look\n\tLoop\n  See:\n    CIRJ ABCD 2 A_Chase\n\tLoop\n  Melee:\n\tCIRJ E 0 A_FaceTarget\n\tCIRJ E 10 A_PlaySound(\"circlejerk/swing\")\n\tCIRJ F 10 A_CustomMeleeAttack(random(2,8)*4, \"circlejerk/melee\", \"none\")\n\tGoto See\n  Pain:\n    CIRJ G 5\n\tCIRJ G 5 A_Pain\n\tGoto See\n  Death:\n    CIRJ G 2 A_Scream\n\tCIRJ G 2 A_SpawnItem(\"GibSpawnerCircleJerk\")\n\tCIRJ GG 0 A_SpawnItemEx(\"GibEye\", random[SquareGibRandom](-32,32), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t  random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0)\n\tLEGS A 18 A_NoBlocking\n\tLEGS A -1 A_GiveToTarget(\"SquareVOEnemiesKnifeJerk\", 1)\n\tStop\n  }\n}\n\nactor PaintJerk : CircleJerkBase\n{\n  Health 70\n  Obituary \"$OB_PAINTJERK\"\n  Speed 10\n  FastSpeed 18\n  DropItem AmmoCase\n  PainChance 160\n  SeeSound \"circlejerk/paint/see\"\n  PainSound \"circlejerk/paint/pain\"\n  DeathSound \"circlejerk/paint/death\"\n  States\n  {\n  Spawn:\n    CIRG A 1 A_Look\n\tLoop\n  See:\n    CIRG ABCD 3 A_Chase\n\tLoop\n  Missile:\n    CIRG E 10 A_FaceTarget\n\tCIRG F 4 Bright A_CustomMissile(\"PaintJerkBall\", 24)\n\tGoto See\n  Pain:\n    CIRG G 5\n\tCIRG G 5 A_Pain\n\tGoto See\n  Death:\n    CIRG G 2 A_Scream\n\tCIRG G 2 A_SpawnItem(\"GibSpawnerCircleJerk\")\n\tCIRG GG 0 A_SpawnItemEx(\"GibEye\", random[SquareGibRandom](-32,32), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t  random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0)\n\tLEGS A 0 A_Stop\n\tLEGS A 18 A_NoBlocking\n\tLEGS A -1 A_GiveToTarget(\"SquareVOEnemiesPaintJerk\", 1)\n\tStop\n  }\n}\n\nactor CannonJerk : CircleJerkBase\n{\n  Health 90\n  Height 56\n  Obituary \"$OB_CANNONJERK\"\n  Speed 8\n  FastSpeed 16\n  PainChance 160\n  SeeSound \"circlejerk/cannon/see\"\n  PainSound \"circlejerk/cannon/pain\"\n  DeathSound \"circlejerk/cannon/death\"\n  States\n  {\n  Spawn:\n    CIRC A 1 A_Look\n\tLoop\n  See:\n    CIRC ABCD 3 A_Chase\n\tLoop\n  Missile:\n    CIRC E 10 A_FaceTarget\n\tCIRC F 4 Bright A_CustomMissile(\"CannonBall\", 24)\n\tCIRC G 20\n\tCIRC E 5 A_MonsterRefire(30, \"See\")\n\tGoto Missile+1\n  Pain:\n    CIRC H 5\n\tCIRC H 5 A_Pain\n\tGoto See\n  Death:\n\tCIRC H 2 A_Scream\n\tCIRC H 2 A_SpawnItem(\"GibSpawnerCircleJerk\")\n\tCIRC H 0 A_SpawnItemEx(\"GibHardHat\", random[SquareGibRandom](-32,32), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t      random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0)\n\tCIRC HH 0 A_SpawnItemEx(\"GibEye\", random[SquareGibRandom](-32,32), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t  random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0)\n\tLEGS A 0 A_Stop\n\tLEGS A 18 A_NoBlocking\n\tLEGS A -1 A_GiveToTarget(\"SquareVOEnemiesCannonJerk\", 1)\n\tStop\n  }\n}\n\nactor OoziJerk : CircleJerkBase\n{\n  Health 70\n  Height 56\n  Obituary \"$OB_OOZIJERK\"\n  Speed 7\n  FastSpeed 16\n  DropItem AmmoCase\n  PainChance 160\n  AttackSound \"weapons/oozi\"\n  SeeSound \"circlejerk/oozi/see\"\n  PainSound \"circlejerk/oozi/pain\"\n  DeathSound \"circlejerk/oozi/death\"\n  +NOTARGET\n  States\n  {\n  Spawn:\n    CIRO A 1 A_Look\n\tLoop\n  See:\n    CIRO ABCD 2 A_Chase\n\tLoop\n  Missile:\n    CIRO E 10 A_FaceTarget\n\tCIRO G 2 Bright A_CustomBulletAttack(8, 2, 1, 3, \"CircleJerkOozePuff\")\n\tCIRO F 2 Bright\n\tCIRO G 2 Bright A_CustomBulletAttack(8, 2, 1, 3, \"CircleJerkOozePuff\")\n\tCIRO F 2 Bright\n\tCIRO G 2 Bright A_CustomBulletAttack(8, 2, 1, 3, \"CircleJerkOozePuff\")\n\tCIRO F 2 Bright\n\tCIRO G 2 Bright A_CustomBulletAttack(8, 2, 1, 3, \"CircleJerkOozePuff\")\n\tCIRO F 2 Bright\n\tCIRO E 5 A_SentinelRefire\n\tGoto Missile+1\n  Pain:\n    CIRO H 5\n\tCIRO H 5 A_Pain\n\tGoto See\n  Death:\n\tCIRO H 2 A_Scream\n\tCIRO H 2 A_SpawnItem(\"GibSpawnerCircleJerk\")\n\tCIRO HH 0 A_SpawnItemEx(\"GibEye\", random[SquareGibRandom](-32,32), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t  random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0)\n\tLEGS A 0 A_Stop\n\tLEGS A 18 A_NoBlocking\n\tLEGS A -1 A_GiveToTarget(\"SquareVOEnemiesOoziJerk\", 1)\n\tStop\n  }\n}\n\nactor EliteOoziJerk : CircleJerkBase\n{\n  Health 140\n  Height 56\n  Obituary \"$OB_ELITEOOZIJERK\"\n  Speed 7\n  FastSpeed 16\n  DropItem AmmoCase\n  PainChance 160\n  AttackSound \"weapons/oozi\"\n  SeeSound \"circlejerk/oozi/see\"\n  PainSound \"circlejerk/oozi/pain\"\n  DeathSound \"circlejerk/oozi/death\"\n  +NOTARGET\n  States\n  {\n  Spawn:\n    CRO2 A 1 A_Look\n\tLoop\n  See:\n    CRO2 ABCD 2 A_Chase\n\tLoop\n  Missile:\n    CRO2 E 10 A_FaceTarget\n\tCRO2 G 2 Bright A_CustomBulletAttack(8, 2, 2, 3, \"CircleJerkOozePuff\")\n\tCRO2 F 2 Bright\n\tCRO2 G 2 Bright A_CustomBulletAttack(8, 2, 2, 3, \"CircleJerkOozePuff\")\n\tCRO2 F 2 Bright\n\tCRO2 G 2 Bright A_CustomBulletAttack(8, 2, 2, 3, \"CircleJerkOozePuff\")\n\tCRO2 F 2 Bright\n\tCRO2 G 2 Bright A_CustomBulletAttack(8, 2, 2, 3, \"CircleJerkOozePuff\")\n\tCRO2 F 2 Bright\n\tCRO2 E 5 A_SentinelRefire\n\tGoto Missile+1\n  Pain:\n    CRO2 H 5\n\tCRO2 H 5 A_Pain\n\tGoto See\n  Death:\n\tCRO2 H 2 A_Scream\n\tCRO2 H 2 A_SpawnItem(\"GibSpawnerCircleJerk\")\n\tCRO2 HH 0 A_SpawnItemEx(\"GibEye\", random[SquareGibRandom](-32,32), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t  random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0)\n\tLEGS A 0 A_JumpIf(args[0] == 1, \"DeathItem1\")\n\tLEGS A 0 A_JumpIf(args[0] == 2, \"DeathItem2\")\n\tLEGS A 0 A_JumpIf(args[0] == 3, \"DeathItem3\")\n\tGoto DeathEnd\n  DeathItem1:\n\tLEGS A 0 A_SpawnItemEx(\"FloppyDiskPassword\")\n\tGoto DeathEnd\n  DeathItem2:\n\tLEGS A 0 A_SpawnItemEx(\"FloppyDiskSecurityCode\")\n\tGoto DeathEnd\n  DeathItem3:\n\tLEGS A 0 A_SpawnItemEx(\"FloppyDiskLaunchCode\")\n\tGoto DeathEnd\n  DeathEnd:\n\tLEGS A 0 A_Stop\n    LEGS A 18 A_NoBlocking\n\tLEGS A -1 A_GiveToTarget(\"SquareVOEnemiesOoziJerk\", 1)\n\tStop\n  }\n}\n\nactor CircleJerkOozePuff\n{\n  +CLIENTSIDEONLY\n  +NOGRAVITY +NOBLOCKMAP +NOCLIP +PUFFONACTORS\n  Decal PaintSplat_Green\n  Translation \"192:207=112:127\"\n  States\n  {\n  Spawn:\n  Frames:\n    TNT1 A 0\n    TNT1 A 0 A_PlaySound(\"weapons/painthit\")\n\tBLOB A 1\n\tBLOB BCDEFG 2\n\tStop\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "actors/square/base/enemies/colorcube.txt",
        "contents": "actor ColorCube : SquareMonster\n{\n  Health 500\n  Radius 32\n  Height 56\n  Speed 12\n  FastSpeed 18\n  Obituary \"$OB_COLORCUBE\"\n  SeeSound \"colorcube/sight\"\n  ActiveSound \"colorcube/active\"\n  PainSound \"colorcube/pain\"\n  DeathSound \"colorcube/death\"\n  Mass 3000\n  +NOBLOOD\n  +DONTBLAST\n  +DONTHURTSPECIES\n\n  DamageFactor \"Vacuum\", 0.0\n\n  var int user_lastattack;\n\n  States\n  {\n  Spawn:\n  \tCUBE A 0 A_SetUserVar(\"user_lastattack\", 0)\n\t// Fall through\n  SpawnLook:\n    CUBE AAAABBBBCCCC 2 A_Look\n\tLoop\n  See:\n\tCUBE ABC 4 A_Chase\n\tLoop\n  Missile:\n\tCUBE A 0 A_JumpIf(user_lastattack == 1, \"Missile1\")\n\tCUBE A 0 A_JumpIf(user_lastattack == 2, \"Missile2\")\n\tCUBE A 0 A_JumpIf(user_lastattack == 3, \"Missile3\")\n\t// Fall through\n  Missile0:\n\tCUBE A 0 A_Jump(256, \"Red\", \"Yellow\", \"Purple\")\n\tStop\n  Missile1:\n\tCUBE A 0 A_Jump(256, \"Yellow\", \"Purple\")\n\tStop\n  Missile2:\n\tCUBE A 0 A_Jump(256, \"Red\", \"Purple\")\n\tStop\n  Missile3:\n\tCUBE A 0 A_Jump(256, \"Red\", \"Yellow\")\n\tStop\n  Red:\n\tCUBE D 0 Bright A_SetUserVar(\"user_lastattack\", 1)\n    CUBE B 2 Bright A_FaceTarget\n\tCUBE D 2 Bright A_CustomMissile(\"CubeBallRed\", 32, 0, -20)\n\tCUBE B 2 Bright A_FaceTarget\n\tCUBE D 2 Bright A_CustomMissile(\"CubeBallRed\", 32, 0, -10)\n\tCUBE B 2 Bright A_FaceTarget\n\tCUBE D 2 Bright A_CustomMissile(\"CubeBallRed\", 32, 0, 0)\n\tCUBE B 2 Bright A_FaceTarget\n\tCUBE D 2 Bright A_CustomMissile(\"CubeBallRed\", 32, 0, 10)\n\tCUBE B 2 Bright A_FaceTarget\n\tCUBE D 2 Bright A_CustomMissile(\"CubeBallRed\", 32, 0, 20)\n\tGoto See\n  Yellow:\n    CUBE D 0 Bright A_SetUserVar(\"user_lastattack\", 2)\n\tCUBE A 2 Bright A_FaceTarget\n\tCUBE D 0 A_CustomMissile(\"CubeBallYellow\", 32, 0, 0)\n\tCUBE DA 2 Bright A_FaceTarget\n\tCUBE D 0 A_CustomMissile(\"CubeBallYellow\", 32, 0, -32)\n\tCUBE D 0 A_CustomMissile(\"CubeBallYellow\", 32, 0, 16)\n\tCUBE DA 2 Bright A_FaceTarget\n\tCUBE D 0 A_CustomMissile(\"CubeBallYellow\", 32, 0, 0)\n\tCUBE DA 2 Bright A_FaceTarget\n\tCUBE D 0 A_CustomMissile(\"CubeBallYellow\", 32, 0, -16)\n\tCUBE D 0 A_CustomMissile(\"CubeBallYellow\", 32, 0, 32)\n\tCUBE DA 2 Bright A_FaceTarget\n\tCUBE D 0 A_CustomMissile(\"CubeBallYellow\", 32, 0, 0)\n\tCUBE DA 2 Bright A_FaceTarget\n\tCUBE D 0 A_CustomMissile(\"CubeBallYellow\", 32, 0, -24)\n\tCUBE D 0 A_CustomMissile(\"CubeBallYellow\", 32, 0, 24)\n\tCUBE DA 2 Bright A_FaceTarget\n\tGoto See\n  Purple:\n    CUBE D 0 Bright A_SetUserVar(\"user_lastattack\", 3)\n    CUBE C 2 Bright A_FaceTarget\n\tCUBE D 2 Bright A_CustomMissile(\"CubeBallPurple\", 32)\n\tCUBE C 2 Bright A_FaceTarget\n\tCUBE D 2 Bright A_CustomMissile(\"CubeBallPurple\", 32)\n\tCUBE C 2 Bright A_FaceTarget\n\tCUBE D 2 Bright A_CustomMissile(\"CubeBallPurple\", 32)\n\tCUBE C 2 Bright A_FaceTarget\n\tCUBE D 2 Bright A_CustomMissile(\"CubeBallPurple\", 32)\n\tGoto See\n  Pain:\n    CUBE D 3\n\tCUBE D 3 A_Pain\n\tGoto See\n  Death:\n\tCUBE D 2 A_Scream\n\tCUBE D 0 A_NoBlocking\n\tCUBE D 0 Bright A_SpawnItem(\"CrystalGibSpawner\")\n\tCUBE D 2 Bright A_SpawnItem(\"MibSpawnerColorCube\")\n\tCUBE E 0 A_Explode(60,100)\n\tCUBE EEEEE 2 Bright A_SpawnItemEx(\"ExplosionSilent\", random(-20,20), random(-20,20), random(20,30))\n\tCUBE EEEEEEEEEE 2 A_SpawnItemEx(\"Smoke\", frandom[SquareEffectRandom](-7.0,7.0), frandom[SquareEffectRandom](-7.0,7.0), 8.0, 0, 0, 2)\n    CUBE E 0 A_GiveToTarget(\"SquareVOEnemiesColorcube\", 1)\n\tCUBE EEEEEEEEEE 2 A_SpawnItemEx(\"Smoke\", frandom[SquareEffectRandom](-7.0,7.0), frandom[SquareEffectRandom](-7.0,7.0), 8.0, 0, 0, 2)\n    CUBE E -1\n\tStop\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "actors/square/base/enemies/cylonder.txt",
        "contents": "actor Cylonder : SquareMonster\n{\n  Health 300\n  Radius 24\n  Height 56\n  Speed 12\n  FastSpeed 18\n  Obituary \"$OB_CYLONDER\"\n  SeeSound \"cylonder/sight\"\n  ActiveSound \"cylonder/active\"\n  PainSound \"cylonder/pain\"\n  DeathSound \"cylonder/death\"\n  MinMissileChance 220\n  PainChance 20\n  Mass 2000\n  +DONTBLAST\n  +NOBLOOD\n\n  DamageFactor \"Vacuum\", 0.0\n\n  States\n  {\n  Spawn:\n    CYLN ACAB 4 A_Look\n\tLoop\n  See:\n    CYLN AACCAABB 3 A_Chase\n\tLoop\n  Missile:\n    CYLN A 10 A_PlaySound(\"cylonder/attack\")\n\tCYLN A 3 A_FaceTarget\n\tCYLN D 3 Bright A_CustomMissile(\"CylonLaser\", 12)\n\tCYLN BAC 2 A_FaceTarget\n\tCYLN D 0 A_CPosRefire\n\tGoto Missile+1\n  Pain:\n    CYLN A 4\n\tCYLN A 4 A_Pain\n\tGoto See\n  Death:\n    CYLN F 1\n\tCYLN C 1 A_Scream\n\tCYLN FBFCFBFCFBFCFBFCFBFCFB 1\n\tCYLN F 0 Bright A_SpawnItem(\"CrystalGibSpawner\")\n\tCYLN F 1 Bright A_SpawnItem(\"MibSpawnerCylonder\")\n\tTNT1 A 0 A_Explode(80,100)\n\tCYLN E 0 A_NoBlocking\n\tCYLN E 1 Bright A_SpawnItemEx(\"ExplosionSilent\", random(-20,20), random(-20,20), random(20,30))\n\tCYLN EEEEEEEE 2 A_SpawnItemEx(\"Smoke\", frandom[SquareEffectRandom](-7.0,7.0), frandom[SquareEffectRandom](-7.0,7.0), 8.0, 0, 0, 2)\n\tCYLN E -1 A_GiveToTarget(\"SquareVOEnemiesCylonder\", 1)\n\tStop\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "actors/square/base/enemies/destructinators.txt",
        "contents": "actor Destructinator : SquareMonster\n{\n  Health 4500\n  Height 100\n  Mass 1000\n  MinMissileChance 160\n  Radius 44\n  PainChance 10\n  Speed 14\n  FastSpeed 20\n\n  DamageFactor \"HellDamage\", 2.0\n  DamageFactor \"MarbazookaBlast\", 1.5\n  DamageFactor \"Vacuum\", 0.0\n\n  +BOSS\n  +MISSILEMORE\n  +FLOORCLIP\n  +NORADIUSDMG\n  +DONTMORPH\n  +BOSSDEATH\n  +NOBLOOD\n  +NEVERRESPAWN\n  +LOOKALLAROUND\n  +DONTRIP\n\n  Obituary \"$OB_DESTRUCTINATOR\"\n  SeeSound \"destructinator/sight\"\n  AttackSound \"destructinator/minigun/fire\"\n  ActiveSound \"destructinator/active\"\n  PainSound \"destructinator/pain\"\n  DeathSound \"destructinator/death\"\n\n  States\n  {\n  Spawn:\n    DEST A 10 A_Look\n    Loop\n  See:\n    DEST AAA 35 A_FaceTarget // You have three seconds to comply!\n  SeeLoop:\n\tDEST BB 2 A_Chase\n\tDEST C 0 A_PlaySound(\"destructinator/hoof\", CHAN_ITEM)\n\tDEST CC 2 A_Chase\n\tDEST DD 2 A_Chase\n\tDEST E 0 A_PlaySound(\"destructinator/hoof\", CHAN_ITEM)\n\tDEST EE 2 A_Chase\n    DEST J 0 A_GiveInventory(\"DestructinatorSteps\", 1)\n\tDEST J 0 A_JumpIfInventory(\"DestructinatorSteps\", 3, 1)\n\tGoto SeeLoop\n\tDEST J 0 A_Jump(128, \"TeleportFar\")\n\tGoto SeeLoop\n  Missile:\n    DEST J 0 A_TakeInventory(\"DestructinatorSteps\", 3)\n    DEST J 0 A_Jump(128, 2)\n    DEST J 0 A_JumpIfCloser(512, \"Bloodnades\")\n    DEST J 0 A_Jump(128, \"LockOn\", \"FaceRay\")\n    DEST J 0 A_Jump(256, \"Minigun\")\n\tLoop\n  Minigun:\n\tDEST J 0 Bright A_PlaySound(\"destructinator/minigun/begin\")\n\tDEST AJAJAJAJAJAJ 2 Bright A_FaceTarget\n  MinigunLoop:\n\tDEST I 2 Bright A_CustomBulletAttack(10, 3, 3, 3, \"SquarePuffRicochet\")\n    DEST J 2 Bright A_FaceTarget\n\tDEST I 2 Bright A_CustomBulletAttack(10, 3, 3, 3, \"SquarePuffRicochet\")\n    DEST J 2 Bright A_FaceTarget\n\tDEST I 2 Bright A_CustomBulletAttack(10, 3, 3, 3, \"SquarePuffRicochet\")\n\tDEST J 2 Bright A_FaceTarget\n\tDEST A 0 A_Jump(32, 2)\n    DEST A 0 A_MonsterRefire(10, \"SeeLoop\")\n    Goto MinigunLoop\n\tDEST A 0\n\tGoto SeeLoop\n  FaceRay:\n\tDEST A 13 A_FaceTarget\n  FaceRayStart:\n\tDEST H 3 Bright A_CustomMissile(\"DestructiLaser\", 100, 0, random(-2,2))\n\tDEST A 4 A_FaceTarget\n\tDEST A 0 A_Jump(30, 2)\n\tDEST A 0 A_MonsterRefire(10, \"SeeLoop\")\n    Goto FaceRayStart\n\tDEST A 0\n\tGoto SeeLoop\n  LockOn:\n    DEST A 0 A_PlaySound(\"destructinator/acquiring\")\n    DEST A 13 A_FaceTarget\n\tDEST H 0 A_VileTarget(\"DestructinatorCrosshair\")\n\tDEST H 0 A_ChangeFlag(\"NOPAIN\", TRUE)\n\tDEST HAHAHAH 10 Bright A_FaceTarget\n\tDEST H 0 A_ChangeFlag(\"NOPAIN\", FALSE)\n\tGoto HellShell\n  Hellshell:\n    DEST KL 5\n    DEST G 0 A_PlaySound(\"weapons/hellshot\")\n\tDEST G 0 Bright A_CustomMissile(\"SuperHellshell\", 92, -45.0, 0)\n\tDEST L 6 Bright A_CustomMissile(\"SuperHellshell\", 92, 45.0, 0)\n    DEST KH 9\n\tGoto SeeLoop\n  Bloodnades:\n    DEST F 0 A_StopSound(CHAN_VOICE)\n    DEST F 0 A_PlaySound(\"destructinator/active\")\n    DEST FFFFFF 3 A_FaceTarget\n  BloodnadesInstant:\n    DEST G 0 A_PlaySound(\"weapons/hellshot\", CHAN_ITEM)\n    DEST G 0 A_FaceTarget\n\tDEST G 2 Bright A_CustomMissile(\"BloodnadeProjectile\", 32, -50.0)\n\tDEST F 7\n    DEST G 0 A_PlaySound(\"weapons/hellshot\", CHAN_ITEM)\n    DEST G 0 A_FaceTarget\n\tDEST G 2 Bright A_CustomMissile(\"BloodnadeProjectile\", 32, 50.0)\n\tDEST F 7\n    DEST G 0 A_PlaySound(\"weapons/hellshot\", CHAN_ITEM)\n    DEST G 0 A_FaceTarget\n\tDEST G 2 Bright A_CustomMissile(\"BloodnadeProjectile\", 32, -50.0)\n\tDEST F 7\n    DEST G 0 A_PlaySound(\"weapons/hellshot\", CHAN_ITEM)\n    DEST G 0 A_FaceTarget\n\tDEST G 2 Bright A_CustomMissile(\"BloodnadeProjectile\", 32, 50.0)\n\tDEST F 25\n\tGoto SeeLoop\n  Pain:\n    DEST M 5\n    DEST M 5 A_Pain\n  Teleport:\n    DEST H 0 A_TakeInventory(\"DestructinatorSteps\", 3)\n    DEST H 0 A_Teleport(\"PortIn\", \"DestructinatorSpot\", \"DestructinatorFog\", 0, 192, 512)\n    Goto SeeLoop\n  TeleportFar:\n    DEST H 0 A_TakeInventory(\"DestructinatorSteps\", 3)\n    DEST H 0 A_Teleport(\"PortIn\", \"DestructinatorSpot\", \"DestructinatorFog\", 0, 800, 0)\n    Goto SeeLoop\n  PortIn:\n\t// teleport sound is already played, but might need a louder one for better telegraphing\n\tTNT1 A 0 A_PlaySound(\"destructinator/teleport\")\n    TNT1 A 8 A_UnSetShootable\n\tDEST H 0 Bright A_FaceTarget\n    DEST H 1 Bright A_SetTranslucent(0.05)\n    DEST H 1 Bright A_SetTranslucent(0.20)\n    DEST H 1 Bright A_SetTranslucent(0.10)\n    DEST H 1 Bright A_SetTranslucent(0.40)\n    DEST H 1 Bright A_SetTranslucent(0.15)\n    DEST H 1 Bright A_SetTranslucent(0.60)\n    DEST H 1 Bright A_SetTranslucent(0.20)\n    DEST H 1 Bright A_SetTranslucent(0.80)\n\tDEST H 0 Bright A_FaceTarget\n    DEST H 1 Bright A_SetTranslucent(0.25)\n    DEST H 1 Bright A_SetTranslucent(1.00)\n    DEST H 1 Bright A_SetTranslucent(0.25)\n    DEST H 1 Bright A_SetTranslucent(1.00)\n    DEST H 1 Bright A_SetTranslucent(0.25)\n    DEST H 1 Bright A_SetTranslucent(1.00)\n    DEST H 1 Bright A_SetTranslucent(0.25)\n    DEST H 1 Bright A_SetTranslucent(1.00)\n    DEST H 0 A_SetShootable\n    Goto SeeLoop\n  Death:\n    DEST H 1 A_FaceTarget\n\tDEST H 0 A_Scream\n\tDEST H 0 A_SpawnItemEx(\"MibSpawnerDestructinator\", random[SquareEffectRandom](-50,50), random[SquareEffectRandom](-40,40), random[SquareEffectRandom](40,50))\n\tDEST H 18 A_SpawnItemEx(\"ExplosionAlt\", random(-50,50), random(-40,40), random(40,50))\n\tDEST H 0 A_SpawnItemEx(\"MibSpawnerDestructinator\", random[SquareGibRandom](-50,50), random[SquareGibRandom](-40,40), random[SquareGibRandom](40,50))\n\tDEST H 18 A_SpawnItemEx(\"ExplosionAlt\", random(-50,50), random(-40,40), random(40,50))\n\tDEST H 0 A_SpawnItemEx(\"MibSpawnerDestructinator\", random[SquareGibRandom](-50,50), random[SquareGibRandom](-40,40), random[SquareGibRandom](40,50))\n\tDEST H 18 A_SpawnItemEx(\"ExplosionAlt\", random(-50,50), random(-40,40), random(40,50))\n\tDEST H 0 A_SpawnItemEx(\"MibSpawnerDestructinator\", random[SquareGibRandom](-50,50), random[SquareGibRandom](-40,40), random[SquareGibRandom](40,50))\n\tDEST H 18 A_SpawnItemEx(\"ExplosionAlt\", random(-50,50), random(-40,40), random(40,50))\n\tDEST N 4 A_NoBlocking\n\tDEST O 4\n\tDEST P 25\n\tDEST QR 4\n\tDEST S 0 Bright A_SpawnItem(\"CrystalGibSpawner\")\n\tDEST SSS 0 A_SpawnItemEx(\"MibSpawnerDestructinator\", random[SquareGibRandom](-50,50), random[SquareGibRandom](-40,40), random[SquareGibRandom](0, 24))\n\tDEST SSSSSSSS 1 A_SpawnItemEx(\"Explosion\", random(-50,50), random(-40,40), random(40,50))\n\tDEST SSSSSSSSSS 2 A_SpawnItemEx(\"Smoke\", frandom[SquareEffectRandom](-9.0,9.0), frandom[SquareEffectRandom](-9.0,9.0), 9.0, 0, 0, 3)\n\tDEST T 2 A_SpawnItemEx(\"Smoke\", frandom[SquareEffectRandom](-9.0,9.0), frandom[SquareEffectRandom](-9.0,9.0), 9.0, 0, 0, 3)\n\tDEST T 35\n\tDEST U 0 A_SpawnItemEx(\"Explosion\", 0.0, 0.0, 32.0)\n\tDEST U 0 A_SpawnItemEx(\"DestructinatorBrain\", 0.0, 0.0, 32.0, 0, 0, 0, 0, SXF_TELEFRAG)\n\tDEST U -1 A_BossDeath\n\tStop\n  }\n}\nactor DestructinatorSteps : Inventory\n{\n\tInventory.MaxAmount 3\n}\n\nactor DestructinatorBrain : SquareMonster\n{\n  +NOPAIN\n  +NOGRAVITY\n  +NOBLOOD\n  +FLOAT\n  Health 200\n  Radius 16\n  Height 32\n  Speed 14\n  FastSpeed 20\n  Obituary \"$OB_DESTRUCTINATORBRAIN\"\n  DeathSound \"colorcube/death\"\n  States\n  {\n  Spawn:\n    DSTH A 1 A_Look\n\tLoop\n  See:\n\tDSTH A 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, 0.0, -2.0, 0.0, 0.0, -2.0)\n\tDSTH A 1 A_Chase\n\tDSTH A 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, 0.0, -2.0, 0.0, 0.0, -2.0)\n\tDSTH A 1 A_Chase\n\tDSTH A 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, 0.0, -2.0, 0.0, 0.0, -2.0)\n\tDSTH B 1 A_Chase\n\tDSTH A 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, 0.0, -2.0, 0.0, 0.0, -2.0)\n\tDSTH B 1 A_Chase\n\tDSTH A 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, 0.0, -2.0, 0.0, 0.0, -2.0)\n\tDSTH C 1 A_Chase\n\tDSTH A 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, 0.0, -2.0, 0.0, 0.0, -2.0)\n\tDSTH C 1 A_Chase\n\tDSTH A 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, 0.0, -2.0, 0.0, 0.0, -2.0)\n\tDSTH D 1 A_Chase\n\tDSTH A 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, 0.0, -2.0, 0.0, 0.0, -2.0)\n\tDSTH D 1 A_Chase\n\tLoop\n  Missile:\n    DSTH C 0 A_FaceTarget\n\tDSTH CCCC 1 Bright A_SpawnItemEx(\"JetpackFlame\", -8.0, 0.0, -2.0, 0.0, 0.0, -2.0)\n\tDSTH D 0 A_FaceTarget\n\tDSTH DDDD 1 Bright A_SpawnItemEx(\"JetpackFlame\", -8.0, 0.0, -2.0, 0.0, 0.0, -2.0)\n\tDSTH E 0 A_CustomMissile(\"DestructiLaser\", 4, 0, random(-2,2))\n\tDSTH EEE 1 Bright A_SpawnItemEx(\"JetpackFlame\", -8.0, 0.0, -2.0, 0.0, 0.0, -2.0)\n\tDSTH A 0 A_FaceTarget\n\tDSTH AAAA 1 A_SpawnItemEx(\"JetpackFlame\", -8.0, 0.0, -2.0, 0.0, 0.0, -2.0)\n\tDSTH B 0 A_FaceTarget\n\tDSTH BBBB 1 A_SpawnItemEx(\"JetpackFlame\", -8.0, 0.0, -2.0, 0.0, 0.0, -2.0)\n\tDSTH A 0 A_Jump(30, 2)\n\tDSTH A 0 A_MonsterRefire(10, \"See\")\n    Goto Missile+10\n\tDEST A 0\n\tGoto See\n  Death:\n    TNT1 A 0 A_SpawnItem(\"MibSpawnerDestructinator\")\n\tTNT1 A 0 A_SpawnItem(\"Explosion\")\n\tTNT1 A 18 A_Explode(60,100)\n    TNT1 A 1 A_GiveToTarget(\"SquareVOEnemies\", 1)\n\tStop\n  }\n}\n\nactor DestructinatorFog : TeleportFog\n{\n  +NOBLOCKMAP\n  +NOTELEPORT\n  +NOGRAVITY\n  RenderStyle Add\n  States\n  {\n  Spawn:\n    DEST H 1 Bright\n    DEST H 1 Bright A_SetTranslucent(0.25)\n    DEST H 1 Bright A_SetTranslucent(1.00)\n    DEST H 1 Bright A_SetTranslucent(0.25)\n    DEST H 1 Bright A_SetTranslucent(1.00)\n    DEST H 1 Bright A_SetTranslucent(0.25)\n    DEST H 1 Bright A_SetTranslucent(1.00)\n    DEST H 1 Bright A_SetTranslucent(0.25)\n    DEST H 1 Bright A_SetTranslucent(0.80)\n    DEST H 1 Bright A_SetTranslucent(0.20)\n    DEST H 1 Bright A_SetTranslucent(0.60)\n    DEST H 1 Bright A_SetTranslucent(0.15)\n    DEST H 1 Bright A_SetTranslucent(0.40)\n    DEST H 1 Bright A_SetTranslucent(0.10)\n    DEST H 1 Bright A_SetTranslucent(0.20)\n    DEST H 1 Bright A_SetTranslucent(0.05)\n    Stop\n  }\n}\n\nactor DestructinatorSpot : SpecialSpot {}"
      },
      {
        "source": "pk3",
        "name": "actors/square/base/enemies/jetpack.txt",
        "contents": "actor JetpackJerk : SquareMonster\n{\n  Speed 8\n  FastSpeed 12\n  Height 56\n  Health 300\n  PainChance 64\n  Mass 1200\n  BloodColor \"ff d9 30\"\n  Obituary \"$OB_JETPACKJERK\"\n  +FLOAT\n  +NOGRAVITY\n  SeeSound \"circlejerk/jetpack/see\"\n  PainSound \"circlejerk/jetpack/pain\"\n  DeathSound \"circlejerk/jetpack/death\"\n  ActiveSound \"circlejerk/jetpack/active\"\n  States\n  {\n  Spawn:\n\tJETJ AB 4 A_Look\n\tLoop\n  See:\n\tJETJ AABB 2 A_Chase\n    Loop\n  Missile:\n\tJETJ C 4 A_FaceTarget\n    JETJ D 0 Bright A_CustomMissile(\"JetpackJerkLaserSilent\", 36, 20, 0)\n    JETJ D 4 Bright A_CustomMissile(\"JetpackJerkLaser\", 36, 24, 0)\n\tJETJ E 4\n\tGoto See\n  Pain:\n\tJETJ F 3\n\tJETJ F 3 A_Pain\n\tGoto See\n  Death:\n\tJETJ F 0 A_NoBlocking\n\tJETJ F 2 A_Scream\n\tJETJ F 4 A_SpawnItem(\"GibSpawnerJetpackJerk\")\n\tJETJ F 0 A_SpawnItemEx(\"ExplosionAlt\", 0.0, 0.0, 24.0)\n\tJETJ F 0 A_SpawnItemEx(\"GibEye\", -8.0, 0.0, 40.0, random[SquareGibRandom](-2,2), random[SquareGibRandom](-2,2))\n\tJETJ F 0 A_SpawnItemEx(\"GibEye\", 8.0, 0.0, 40.0, random[SquareGibRandom](-2,2), random[SquareGibRandom](-2,2))\n    LEGS A 18 A_GiveToTarget(\"SquareVOEnemiesJetpackJerk\", 1)\n\tLEGS A -1\n\tStop\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "actors/square/base/enemies/ovolts.txt",
        "contents": "actor OvoltExplosion\n{\n  +NOGRAVITY\n  +NOBLOCKMAP\n  +NOCLIP\n  +RANDOMIZE\n  Scale 1.0\n  DamageType \"OvoltExp\"\n  Obituary \"$OB_OVOLTEXPLOSION\"\n  States\n  {\n  Spawn:\n\tZAPX A 3\n\tZAPX B 3 Bright A_PlaySound(\"world/electric/explosion\", CHAN_AUTO)\n\tZAPX C 4 Bright A_Explode(45,96)\n\tZAPX DEF 4 Bright\n\tTNT1 A 18 // Prevent sound cutoff\n\tStop\n  }\n}\n\nactor RevoltExplosion : OvoltExplosion\n{\n  Translation \"98:102=178:182\"\n  States\n  {\n  Spawn:\n\tZAPX A 3\n\tZAPX B 3 Bright A_PlaySound(\"world/electric/explosion\", CHAN_AUTO)\n\tZAPX C 4 Bright A_Explode(60,96)\n\tZAPX DEF 4 Bright\n\tTNT1 A 18 // Prevent sound cutoff\n\tStop\n  }\n}\n\nactor CommonOvolt : SquareMonster\n{\n\tHealth 70\n\tSpeed 6\n\tRadius 21\n\tHeight 42\n\tFastSpeed 10\n\tBloodColor \"ff d9 30\"\n\tObituary \"$OB_OVOLT\"\n\tHitObituary \"$OB_OVOLTHIT\"\n\n\tSeeSound \"ovolt/sight\"\n\tActiveSound \"ovolt/active\"\n\tPainSound \"ovolt/pain\"\n\tDeathSound \"ovolt/death\"\n\n\tDamageFactor \"OvoltExp\" ,0\n\tDamageFactor \"Vacuum\", 0.0\n\n\t+FLOATBOB\n\tStates\n\t{\n\t\tSpawn:\n\t\t\t\"####\" A 7 A_Look\n\t\t\tLoop\n\t\tSee:\n\t\t\t\"####\" AA 1 A_SpawnItemEx(\"OvoltHover\", 0, 0, 0, 0, 0, -4.0)\n\t\t\t\"####\" A 0 A_Chase\n\t\t\tLoop\n\t\tMissile:\n\t\t\t\"####\" ADEF 4 A_FaceTarget\n\t\t\t\"####\" G 4 Bright A_CustomComboAttack(\"OvoltBall\", 32, 3 * random(1, 8), \"ovolt/melee\")\n\t\t\tGoto See\n\t\tPain:\n\t\t\t\"####\" H 3\n\t\t\t\"####\" H 3 A_Pain\n\t\t\tGoto See\n\t\tDeath:\n\t\t\t\"####\" H 1 Bright\n\t\t\t\"####\" H 2 Bright A_Scream\n\t\t\t\"####\" H 0 Bright A_SpawnItem(\"CrystalGibSpawner\")\n\t\t\t\"####\" H 0 Bright A_SpawnItem(\"GibSpawnerOvolt\")\n\t\t\t\"####\" H 0 Bright A_SpawnItem(\"OvoltExplosion\", 0, 24)\n\t\t\t\"####\" HH 0 A_SpawnItemEx(\"GibAntenna\", random[SquareGibRandom](-32,32), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t\t\t\t  random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0, 1)\n\t\t\tTNT1 A 18\n\t\t\tTNT1 A 1 A_GiveToTarget(\"SquareVOEnemiesOvolt\", 1)\n\t\t\tStop\n\t}\n}\n\nactor Ovolt : CommonOvolt\n{\n\tStates\n\t{\n\t\tSpawn:\n\t\t\tOVLT A 0\n\t\t\tGoto Super::Spawn\n\t\tSee:\n\t\t\t\"####\" AA 1 A_SpawnItemEx(\"OvoltHover\", 0, 0, 10, 0, 0, -4.0)\n\t\t\t\"####\" A 0 A_Chase\n\t\t\tLoop\n\t}\n\n}\n\nactor Airvolt : CommonOvolt\n{\n\tHeight 38\n\tBloodColor \"00 ff ff\"\n\tObituary \"$OB_AIRVOLT\"\n\tHitObituary \"$OB_AIRVOLTHIT\"\n\tSpeed 10\n\tFastSpeed 14\n\t+NOGRAVITY\n\t+FLOAT\n\tStates\n\t{\n\t\tSpawn:\n\t\t\tAVLT A 0\n\t\t\tGoto Super::Spawn\n\t\tDeath:\n\t\t\t\"####\" H 1 Bright\n\t\t\t\"####\" H 2 Bright A_Scream\n\t\t\t\"####\" H 0 Bright A_SpawnItem(\"CrystalGibSpawner\")\n\t\t\t\"####\" H 0 Bright A_SpawnItem(\"GibSpawnerAirvolt\")\n\t\t\t\"####\" H 0 Bright A_SpawnItem(\"OvoltExplosion\", 0, 24)\n\t\t\t\"####\" HH 0 A_SpawnItemEx(\"GibAntenna\", random[SquareGibRandom](-32,32), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t\t\t\t  random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0, 1)\n\t\t\tTNT1 A 18\n\t\t\tTNT1 A 1 A_GiveToTarget(\"SquareVOEnemiesOvolt\", 1)\n\t\t\tStop\n\t}\n}\n\nactor Revolt : CommonOvolt\n{\n\tHealth 100\n\tSpeed 8\n\tFastSpeed 14\n\tBloodColor \"ff 00 00\"\n\tObituary \"$OB_REVOLT\"\n\tHitObituary \"$OB_REVOLTHIT\"\n\t+NOGRAVITY\n\t+FLOAT\n\tStates\n\t{\n\t\tSpawn:\n\t\t\tRVLT A 0\n\t\t\tGoto Super::Spawn\n\t\tSee:\n\t\t\t\"####\" AA 1 A_SpawnItemEx(\"OvoltHover\", 0, 0, 0, 0, 0, -4.0)\n\t\t\t\"####\" A 0 A_Chase\n\t\t\t\"####\" BB 1 A_SpawnItemEx(\"OvoltHover\", 0, 0, 0, 0, 0, -4.0)\n\t\t\t\"####\" B 0 A_Chase\n\t\t\t\"####\" CC 1 A_SpawnItemEx(\"OvoltHover\", 0, 0, 0, 0, 0, -4.0)\n\t\t\t\"####\" C 0 A_Chase\n\t\t\tLoop\n\t\tMissile:\n\t\t\t\"####\" ADEF 4 A_FaceTarget\n\t\t\t\"####\" G 4 Bright A_CustomComboAttack(\"RevoltBall\", 32, 3 * random(1, 8), \"ovolt/melee\")\n\t\t\t\"####\" F 4 Bright A_FaceTarget\n\t\t\t\"####\" G 4 Bright A_CustomComboAttack(\"RevoltBall\", 32, 3 * random(1, 8), \"ovolt/melee\")\n\t\t\tGoto See\n\t\tDeath:\n\t\t\t\"####\" H 1 Bright\n\t\t\t\"####\" H 2 Bright A_Scream\n\t\t\t\"####\" H 0 Bright A_SpawnItem(\"CrystalGibSpawner\")\n\t\t\t\"####\" H 0 Bright A_SpawnItem(\"GibSpawnerRevolt\")\n\t\t\t\"####\" H 0 Bright A_SpawnItem(\"RevoltExplosion\", 0, 24)\n\t\t\t\"####\" HH 0 A_SpawnItemEx(\"GibAntenna\", random[SquareGibRandom](-32,32), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t\t\t\t  random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0, 1)\n\t\t\tTNT1 A 18\n\t\t\tTNT1 A 1 A_GiveToTarget(\"SquareVOEnemiesOvolt\", 1)\n\t\t\tStop\n\t}\n}\n\nactor OvoltHover\n{\n  +NOGRAVITY\n  +NOBLOCKMAP\n  +NOCLIP\n  +DONTSPLASH\n  RenderStyle Add\n  Speed 4\n  States\n  {\n  Spawn:\n    OVHV ABCD 1 Bright\n\tStop\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "actors/square/base/enemies/projectiles.txt",
        "contents": "actor SquarePuff\n{\n  +NOGRAVITY +NOBLOCKMAP +NOCLIP +PUFFONACTORS\n  +FORCEXYBILLBOARD\n  Radius 1\n  Height 1\n  States\n  {\n  Spawn:\n    BULT Z 2 Bright\n\tBULT Z 0 A_Jump(256,1,2,3)\n\tBULT B 2 Bright\n\tBULT CDEF 3 Bright\n\tStop\n  }\n}\n\nactor SquarePuffRicochet : SquarePuff\n{\n  -PUFFONACTORS\n  States\n  {\n  Spawn:\n    BULT Z 0\n    BULT Z 0 A_PlaySound(\"weapons/ricochet/maybe\")\n    Goto Super::Spawn\n  }\n}\n\nactor PaintJerkBall\n{\n  //Decal PaintSpray1\n  PROJECTILE\n  +STRIFEDAMAGE\n  +FORCEXYBILLBOARD\n  Speed 18\n  FastSpeed 24\n  Radius 4\n  Height 4\n  Damage 4\n  SeeSound \"weapons/pistol\"\n  DeathSound \"weapons/painthit\"\n  Translation \"198:202=244:248\"\n  DamageType Enemy\n  States\n  {\n  Spawn:\n    BLOB A 1\n\tLoop\n  Death:\n\tBLOB BCDEFG 2\n\tStop\n  }\n}\n\nactor Cannonball : PaintJerkBall\n{\n  Damage 8\n  Scale 0.75\n  Speed 16\n  FastSpeed 22\n  SeeSound \"circlejerk/missile\"\n  DeathSound \"weapons/rocklx\"\n  States\n  {\n  Spawn:\n    CANN A 1\n\tLoop\n  Death:\n    MISL B 0 A_SetTranslucent(1.0,1)\n\tMISL BCDEF 3 Bright\n\tStop\n  }\n}\n\nactor HeavyBall\n{\n  PROJECTILE\n  +STRIFEDAMAGE\n  +FORCEXYBILLBOARD\n  Speed 20\n  Damage (1)\n  RenderStyle Add\n  Radius 4\n  Height 4\n  DeathSound \"ovolt/shotx\"\n  DamageType Magic\n  States\n  {\n  Spawn:\n    LASR AB 3 Bright\n\tLoop\n  Death:\n    LASR CDEF 3 Bright\n\tStop\n  }\n}\n\nactor CubeBallYellow : HeavyBall\n{\n  Speed 18\n  Damage 4\n  Translation \"112:127=240:255\"\n  SeeSound \"colorcube/shot/yellow\"\n  DeathSound \"colorcube/shot/death\"\n  States\n  {\n  Spawn:\n    CBP1 ABCD 4 Bright\n\tLoop\n  }\n}\n\nactor CubeBallRed : HeavyBall\n{\n  Speed 16\n  Damage 3\n  Translation \"112:127=192:207\"\n  SeeSound \"colorcube/shot/red\"\n  DeathSound \"colorcube/shot/death\"\n  States\n  {\n  Spawn:\n    CBP2 ABCB 4 Bright\n\tLoop\n  Death:\n    LASR A 0 A_Explode(32, 64, 0) // that last 0 is important!\n    LASR CDEF 3 Bright\n\tStop\n  }\n}\n\nactor CubeBallPurple : HeavyBall\n{\n  Speed 14\n  Damage 6\n  +SEEKERMISSILE\n  Translation \"112:127=32:47\"\n  SeeSound \"colorcube/shot/purple\"\n  DeathSound \"colorcube/shot/death\"\n  States\n  {\n  Spawn:\n    CBP3 ABCD 4 Bright A_Tracer2\n\tLoop\n  }\n}\n\nactor CylonLaser : FastProjectile\n{\n  +FORCEXYBILLBOARD\n  MissileType CylonTrail\n  MissileHeight 8\n  SeeSound \"cylonder/laser\"\n  DeathSound \"ovolt/shotx\"\n  RenderStyle Add\n  Speed 30\n  Damage (10)\n  Radius 6\n  Height 6\n  Scale 0.2\n  DamageType Enemy\n  States\n  {\n  Spawn:\n    TNT1 A 1 Bright\n\tLoop\n  Death:\n    LASR CDEF 3 Bright\n\tStop\n  }\n}\n\nactor CylonTrail\n{\n  +CLIENTSIDEONLY\n  +NOBLOCKMAP +NOGRAVITY +NOCLIP\n  +FORCEXYBILLBOARD\n  Scale 0.2\n  RenderStyle Add\n  States\n  {\n  Spawn:\n    LASR A 1\n\tLASR AAAAAA 1 Bright A_FadeOut(0.14)\n\tStop\n  }\n}\n\nactor JetpackJerkLaser : CylonLaser\n{\n  Translation \"112:127=192:207\"\n  MissileType JetpackJerkTrail\n  Speed 20\n}\nactor JetpackJerkLaserSilent : JetpackJerkLaser\n{\n\tSeeSound \"\"\n}\n\nactor JetpackJerkTrail : CylonTrail\n{\n  Translation \"112:127=192:207\"\n}\n\nactor JetpackFlame\n{\n  PROJECTILE\n  +DONTBLAST\n  +DONTSPLASH\n  +FORCEXYBILLBOARD\n  Damage (1)\n  DamageType Enemy\n  RenderStyle Add\n  Scale 0.75\n  States\n  {\n  Spawn:\n    SAUB A 1 A_FadeOut(0.1)\n\tLoop\n  }\n}\n\nactor OvoltBall\n{\n  Radius 6\n  Height 8\n  Speed 10\n  FastSpeed 20\n  Damage 5\n\n  Projectile\n  +RANDOMIZE\n  +STRIFEDAMAGE\n  +FORCEXYBILLBOARD\n\n  RenderStyle Add\n  Alpha 1\n\n  DamageType Enemy\n  Scale 0.66\n  SeeSound \"ovolt/attack\"\n  DeathSound \"ovolt/shotx\"\n\n  States\n  {\n  Spawn:\n    OVBL ABCD 3 Bright\n\tLoop\n  Death:\n    OVBL EFG 4 Bright\n\tStop\n  }\n}\n\nactor RevoltBall : OvoltBall\n{\n  Speed 16\n  FastSpeed 20\n  Damage 7\n  Translation \"96:96=201:201\"\n  States\n  {\n  Spawn:\n    DOBL ABCD 3 Bright\n\tLoop\n  Death:\n    DOBL EFG 4 Bright\n\tStop\n  }\n}\n\nactor SuperHellshellBlur\n{\n  +CLIENTSIDEONLY\n  +NOBLOCKMAP\n  +NOCLIP\n  +NOGRAVITY\n  +FORCEXYBILLBOARD\n  RenderStyle Add\n  Alpha 0.1\n  States\n  {\n  Spawn:\n    DSRK A 12\n    Stop\n  }\n}\n\nactor SuperHellshell\n{\n  PROJECTILE\n  +SEEKERMISSILE\n  +FORCEXYBILLBOARD\n  Radius 8\n  Height 16\n  Speed 30\n  Damage 20\n  SeeSound \"weapons/hellshot\"\n  DeathSound \"weapons/rocklx\"\n  Decal ShellScorch\n  DamageType HellDamage\n  States\n  {\n  Spawn:\n    DSRK A 0 A_CustomMissile(\"SuperHellshellBlur\", 8)\n    DSRK A 2 A_SeekerMissile(30, 30, SMF_PRECISE)\n    Loop\n  Death:\n    MISL B 0 A_Quake(1, 25, 0, 500, \"\")\n    MISL B 0 A_SetTranslucent(1.0,1)\n\tMISL B 0 A_NoGravity\n\tMISL BCDEF 4 A_CustomMissile(\"HellShellExploder\", 8, 0, random(0,360), CMF_AIMDIRECTION | CMF_TRACKOWNER, random(-50,50))\n\tStop\n  }\n}\n\nactor BloodnadeProjectile\n{\n  Radius 4\n  Height 8\n  Damage 0\n  PROJECTILE\n  -NOGRAVITY\n  +FORCEXYBILLBOARD\n  Gravity 0.3\n  Speed 30\n  DeathSound \"weapons/goonhit\"\n  Translation \"112:127=192:207\"\n\n  var int user_blobamount;\n\n  States\n  {\n  Spawn:\n    GNAD ABCDEFGHIJ 3\n\tLoop\n  Death:\n    GNAD A 0 A_RadiusThrust(80)\n\tGNAD A 0 A_SpawnItem(\"RedGooSpawner\")\n\tGNAD A 0 A_SpawnItem(\"GooPuff2Red\")\n\tGNAD A 0 A_SpawnItem(\"GlassMibSpawnerGoonade\")\n\tTNT1 A 0 A_SetUserVar(\"user_blobamount\", 30)\n\tTNT1 A 0 A_Jump(256, \"GenLoop\") // virtual jump\n\tStop\n  GenLoop:\n    TNT1 A 0 A_SpawnItemEx(\"BloodnadeProjectileOozeBlob\",\n\t\t0, 0, 0, random(-6, 6), random(-6, 6), random(4, 6), 0, SXF_TRANSFERPOINTERS)\n    TNT1 A 0 A_SetUserVar(\"user_blobamount\", user_blobamount - 1)\n    TNT1 A 0 A_JumpIf(user_blobamount > 0, \"GenLoop\")\n\tTNT1 A 25\n\tStop\n  }\n}\n\nactor BloodnadeProjectileOozeBlob\n{\n  Radius 4\n  Height 8\n  Damage (3)\n  PROJECTILE\n  RenderStyle Add\n  -NOGRAVITY\n  +BOUNCEONWALLS\n  +BOUNCEONCEILINGS\n  +FORCEXYBILLBOARD\n  Gravity 0.8\n\n  States\n  {\n  Spawn:\n\tBLOB A 3\n\tLoop\n  Crash:\n  Death:\n    TNT1 A 0 A_SpawnItem(\"GooPuffRed\")\n\tTNT1 A 0 A_SpawnItemEx(\"BloodnadeProjectileOozeBlobPuddle\", 0, 0, 0, 0, 0, 0, 0, SXF_TRANSFERPOINTERS)\n    Stop\n  }\n}\n\nactor BloodnadeProjectileOozeBlobPuddle\n{\n  RenderStyle \"Add\"\n  Radius 12\n  Height 8\n  Damage (3)\n  PROJECTILE\n  -NOGRAVITY\n  +DONTBLAST\n  +FORCEXYBILLBOARD\n  Gravity 1.0\n  Speed 0\n  XScale 2.0\n\n  States\n  {\n  Spawn:\n\tBLDP A 525 //350\n  Death:\n\tBLDP A 0 A_SpawnItemEx(\"GooVaporRed\", frandom(-2.0,2.0), frandom(-2.0,2.0), 4.0, 0, 0, 1, 0, 0, 20)\n\tBLDP A 1 A_FadeOut(0.05)\n    Loop\n  }\n}\n\nactor DestructiLaser : JetpackJerkLaser { Radius 14 Speed 30 }\n\nactor ShatterboxShard\n{\n  Radius 4\n  Height 8\n  Damage 3\n  Speed 16\n  FastSpeed 22\n  BounceType \"Doom\"\n  Gravity 0.0\n\n  PROJECTILE\n  +NOGRAVITY\n  +FORCEXYBILLBOARD\n  +RANDOMIZE\n  +NOBOUNCESOUND\n  +BOUNCEONWALLS\n  +BOUNCEONCEILINGS\n\n  States\n  {\n  Spawn:\n\tSHAR ABABABABAB 2\n\tSHAR A 2 A_Die\n\tGoto Death\n  Death:\n\tSHAR CD 4\n    Stop\n  }\n\n}\n\nactor ShardExplosion\n{\n  +NOBLOCKMAP\n  +NOCLIP\n  +NOGRAVITY\n  States\n  {\n  Spawn:\n    TNT1 A 0\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"ShatterboxShard\", 16, 0, random(-180, 180), CMF_AIMDIRECTION | CMF_ABSOLUTEPITCH | CMF_ABSOLUTEANGLE, random(0, 5))\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"ShatterboxShard\", 16, 0, random(-180, 180), CMF_AIMDIRECTION | CMF_ABSOLUTEPITCH | CMF_ABSOLUTEANGLE, random(0, 5))\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"ShatterboxShard\", 16, 0, random(-180, 180), CMF_AIMDIRECTION | CMF_ABSOLUTEPITCH | CMF_ABSOLUTEANGLE, random(0, 5))\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"ShatterboxShard\", 16, 0, random(-180, 180), CMF_AIMDIRECTION | CMF_ABSOLUTEPITCH | CMF_ABSOLUTEANGLE, random(0, 5))\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"ShatterboxShard\", 16, 0, random(-180, 180), CMF_AIMDIRECTION | CMF_ABSOLUTEPITCH | CMF_ABSOLUTEANGLE, random(0, 5))\n    TNT1 A 1\n\tStop\n  }\n}\n\nactor DestructinatorCrosshair\n{\n  +NOBLOCKMAP\n  +NOGRAVITY\n  RenderStyle Translucent\n  Alpha 0.85\n  States\n  {\n  Spawn:\n    LOCK AB 1 A_Fire\n\tLOCK C 0 A_PlaySound(\"destructinator/target\")\n\tLOCK CCCCC 2 Bright A_Fire\n\tLOCK C 0 A_PlaySound(\"destructinator/target\")\n\tLOCK CCCCC 2 Bright A_Fire\n\tLOCK A 0 A_PlaySound(\"destructinator/target\")\n\tLOCK DDDDD 2 Bright A_Fire\n\tLOCK A 0 A_PlaySound(\"destructinator/target\")\n\tLOCK DDDDD 2 Bright A_Fire\n\tLOCK A 0 A_PlaySound(\"destructinator/target\")\n\tLOCK EEEEE 2 Bright A_Fire\n\tLOCK A 0 A_PlaySound(\"destructinator/target\")\n\tLOCK EEEEE 2 Bright A_Fire\n\tLOCK FG 1 Bright\n\tStop\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "actors/square/base/enemies/tritankle.txt",
        "contents": "actor Tritankle : SquareMonster\n{\n  Health 450\n  FastSpeed 16\n  SeeSound \"tritankle/see\"\n  PainSound \"tritankle/pain\"\n  DeathSound \"tritankle/death\"\n  AttackSound \"tritankle/minigun/fire\"\n  Obituary \"$OB_TRITANKLE\"\n  PainChance 100\n  +NOTARGET\n  +NOBLOOD\n  +NEVERRESPAWN\n  +DONTBLAST\n  Mass 2000\n\n  DamageFactor \"Vacuum\", 0.0\n\n  States\n  {\n  Spawn:\n    TRIT A 0\n    TRIT A 0 A_StopSound(5)\n    TRIT A 1 A_Look\n\tGoto Spawn+2\n  See:\n    TRIT A 0 A_PlaySound(\"tritankle/active\", 5, 0.8, 1)\n\tSeeLoop:\n\tTRIT ABCB 3 A_Chase\n\tLoop\n  Missile:\n    TRIT A 0 A_StopSound(5)\n    TRIT A 0 A_PlaySound(\"tritankle/minigun/begin\")\n    TRIT A 10 A_FaceTarget\n    TRIT DEF 2 A_FaceTarget\n  MissileLoop:\n    TRIT G 0 A_FaceTarget\n    TRIT G 2 Bright A_CustomBulletAttack(10, 3, 1, 3, \"SquarePuffRicochet\")\n    TRIT G 2\n    TRIT H 2 Bright A_CustomBulletAttack(10, 3, 1, 3, \"SquarePuffRicochet\")\n    TRIT H 2\n    TRIT H 0 A_SpidRefire\n    Loop\n  Pain:\n    TRIT I 3 A_StopSound(5)\n    TRIT I 3 A_Pain\n\tGoto See\n  Death:\n    TRIT A 0 A_StopSound(5)\n\tTRIT I 2 A_Scream\n\tTRIT I 0 A_Fall\n\tTRIT I 0 Bright A_SpawnItem(\"CrystalGibSpawner\")\n\tTRIT I 2 Bright A_SpawnItem(\"MibSpawnerTritankle\")\n\tTRIT J 0 A_Explode(60,100)\n\tTRIT J 0 A_Fall\n\tTRIT J 2 Bright A_SpawnItemEx(\"ExplosionAlt\", 0, 0, 20)\n\tTRIT JJJJJJJJJJ 2 A_SpawnItemEx(\"Smoke\", frandom(-7.0,7.0), frandom(-7.0,7.0), 4.0, 0, 0, 2)\n    TRIT J 0 A_GiveToTarget(\"SquareVOEnemiesTritankle\", 1)\n\tTRIT JJJJJJJJJJ 2 A_SpawnItemEx(\"Smoke\", frandom(-7.0,7.0), frandom(-7.0,7.0), 4.0, 0, 0, 2)\n\tTRIT J -1\n\tStop\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "actors/square/base/giblets.txt",
        "contents": "actor SquareBlood\n{\n  +CLIENTSIDEONLY\n  +NOGRAVITY\n  +NOCLIP\n  +NOBLOCKMAP\n  +DONTBLAST\n  VSpeed 0\n  Args 160\n  States\n  {\n  Spawn:\n    TNT1 A 0\n\tTNT1 AAA 0 A_SpawnItemEx(\"BloodBits\",\n\t\trandom[SquareBloodRandom](-4,4),\n\t\trandom[SquareBloodRandom](-4,4),\n\t\trandom[SquareBloodRandom](-4,4),\n\t\trandom[SquareBloodRandom](-3,3),\n\t\trandom[SquareBloodRandom](-3,3),\n\t\trandom[SquareBloodRandom](0,7),\n\t\t0, SXF_TRANSFERTRANSLATION, args[0]\n\t)\n  Frames:\n\tBLUD A 0 A_Jump(256,1,2,3)\n\tBLUD ABCD 3\n\tStop\n  }\n}\n\nactor BloodBits\n{\n  PROJECTILE\n  +CLIENTSIDEONLY\n  +FORCEXYBILLBOARD\n  Speed 3\n  VSpeed 8\n  Radius 1\n  Height 1\n  -NOGRAVITY\n  +THRUACTORS\n  +DONTBLAST\n  Gravity 0.5\n  DeathSound \"effects/blood/splat\"\n  Decal BloodSplat\n  RenderStyle Translucent\n  Alpha 1.0\n  States\n  {\n  Spawn:\n    BLUD EFGH 4 A_SpawnItemEx(\"BloodDroplet\", 0, 0, 0, 0, 0, -1, 0, SXF_TRANSFERTRANSLATION, 160)\n\tLoop\n  Death:\n\tTNT1 A 0 A_QueueCorpse\n\tTNT1 A 0 A_JumpIf(z-floorz<2, \"Splat\")\n\tBLUD ABCD 3\n\tStop\n  Splat:\n\tTNT1 A 0 A_Jump(256,1,11,21)\n\tBLDP A 525\n\tBLDP AAAAAAAAA 2 A_FadeOut(0.1)\n\tStop\n\tBLDP B 525\n\tBLDP BBBBBBBBB 2 A_FadeOut(0.1)\n\tStop\n\tBLDP C 525\n\tBLDP CCCCCCCCC 2 A_FadeOut(0.1)\n\tStop\n  }\n}\n\nactor BloodDroplet\n{\n  PROJECTILE\n  +CLIENTSIDEONLY\n  +FORCEXYBILLBOARD\n  Speed 2\n  Radius 1\n  Height 1\n  Scale 0.8\n  RenderStyle Translucent\n  Alpha 1.0\n  +NODAMAGETHRUST\n  +DONTSPLASH\n  +DONTBLAST\n  States\n  {\n  Spawn:\n    BLUD IJKL 4\n\tStop\n  Death:\n\tTNT1 A 0 A_QueueCorpse\n\tTNT1 A 0 A_Jump(256,1,11,21)\n\tBLDP D 525\n\tBLDP DDDDDDDDD 2 A_FadeOut(0.1)\n\tStop\n\tBLDP E 525\n\tBLDP EEEEEEEEE 2 A_FadeOut(0.1)\n\tStop\n\tBLDP F 525\n\tBLDP FFFFFFFFF 2 A_FadeOut(0.1)\n\tStop\n  }\n}\n\nactor GenericGib : BloodBits\n{\n  -NOBLOCKMAP\n  +BOUNCEONWALLS\n  +BOUNCEONCEILINGS\n  Scale 1.0\n  Alpha 1.0\n  DeathSound \"effects/plop\"\n  States\n  {\n  Spawn:\n    TNT1 A 1\n\tLoop\n  Death:\n\tTNT1 A 0 A_QueueCorpse\n\tTNT1 A 0 A_Jump(256,1,11,21)\n\tBLDP A 394\n\tBLDP AAAAAAAAA 2 A_FadeOut(0.1)\n\tStop\n\tBLDP B 394\n\tBLDP BBBBBBBBB 2 A_FadeOut(0.1)\n\tStop\n\tBLDP C 394\n\tBLDP CCCCCCCCC 2 A_FadeOut(0.1)\n\tStop\n  }\n}\n\nactor GenericBouncyGib : GenericGib\n{\n  +BOUNCEONWALLS\n  +BOUNCEONFLOORS\n  +BOUNCEONCEILINGS\n  +ALLOWBOUNCEONACTORS\n  +BOUNCEAUTOOFF\n  DeathSound \"\"\n  Gravity 1.0\n  States\n  {\n  Spawn:\n    TNT1 A 1\n\tLoop\n  Death:\n\t\"####\" # 0 A_QueueCorpse\n\t\"####\" # 525\n\t\"####\" # 2 A_FadeOut(0.1)\n\tWait\n  }\n}\n\nactor Gib1 : GenericGib\n{\n  States\n  {\n  Spawn:\n    GIB1 ABCD 3\tA_SpawnItemEx(\"BloodDroplet\", 0, 0, 0, 0, 0, -1, 0, SXF_TRANSFERTRANSLATION, 160)\n\tLoop\n  }\n}\n\nactor Gib2 : GenericGib\n{\n  States\n  {\n  Spawn:\n    GIB2 ABCD 3\tA_SpawnItemEx(\"BloodDroplet\", 0, 0, 0, 0, 0, -1, 0, SXF_TRANSFERTRANSLATION, 160)\n\tLoop\n  }\n}\n\nactor Gib3 : GenericGib\n{\n  States\n  {\n  Spawn:\n    GIB3 ABCD 3\tA_SpawnItemEx(\"BloodDroplet\", 0, 0, 0, 0, 0, -1, 0, SXF_TRANSFERTRANSLATION, 160)\n\tLoop\n  }\n}\n\nactor Gib4 : GenericGib\n{\n  States\n  {\n  Spawn:\n    GIB4 A 1\n\tLoop\n  Death:\n\tTNT1 A 0 A_QueueCorpse\n\tTNT1 A 0 A_Jump(256,1,11,21)\n\tBLDP D 525\n\tBLDP DDDDDDDDD 2 A_FadeOut(0.1)\n\tStop\n\tBLDP E 525\n\tBLDP EEEEEEEEE 2 A_FadeOut(0.1)\n\tStop\n\tBLDP F 525\n\tBLDP FFFFFFFFF 2 A_FadeOut(0.1)\n\tStop\n  }\n}\n\nactor Gib5 : Gib4\n{\n  States\n  {\n  Spawn:\n    GIB5 A 1\n\tLoop\n  }\n}\n\nactor Gib6 : Gib4\n{\n  States\n  {\n  Spawn:\n    GIB6 A 1\n\tLoop\n  }\n}\n\nactor GenericMechGib : GenericGib\n{\n  States\n  {\n  Death:\n    Stop\n  }\n}\n\nactor Mib1 : GenericMechGib\n{\n  DeathSound \"effects/debris\"\n  States\n  {\n  Spawn:\n    MIB1 ABCD 3\n\tLoop\n  Death:\n\tTNT1 A 0 A_QueueCorpse\n\tTNT1 A 0 A_Jump(256,1,11)\n\tMIB1 X 525\n\tMIB1 XXXXXXXXX 2 A_FadeOut(0.1)\n\tStop\n\tTNT1 A 0\n\tStop\n  }\n}\n\nactor Mib2 : GenericMechGib\n{\n  DeathSound \"effects/debris\"\n  States\n  {\n  Spawn:\n    MIB2 ABCDEFGH 3\n\tLoop\n  Death:\n\tTNT1 A 0 A_QueueCorpse\n\tTNT1 A 0 A_Jump(256,1,11,21)\n\tMIB2 X 525\n\tMIB2 XXXXXXXXX 2 A_FadeOut(0.1)\n\tStop\n\tMIB2 Y 525\n\tMIB2 YYYYYYYYY 2 A_FadeOut(0.1)\n\tStop\n\tTNT1 A 0\n\tStop\n  }\n}\n\nactor Mib3 : GenericMechGib\n{\n  DeathSound \"effects/debris\"\n  States\n  {\n  Spawn:\n    MIB3 ABCDEFGH 3\n\tLoop\n  Death:\n\tTNT1 A 0 A_QueueCorpse\n\tTNT1 A 0 A_Jump(256,1,11,21)\n\tMIB3 X 525\n\tMIB3 XXXXXXXXX 2 A_FadeOut(0.1)\n\tStop\n\tMIB3 Y 525\n\tMIB3 YYYYYYYYY 2 A_FadeOut(0.1)\n\tStop\n\tTNT1 A 0\n\tStop\n  }\n}\n\nactor CrateMib1 : Mib1\n{\n  DeathSound \"\"\n}\n\nactor CrateMib2 : Mib2\n{\n  DeathSound \"\"\n}\n\nactor CrateMib3 : Mib3\n{\n  DeathSound \"\"\n}\n\nactor CrystalGib1 : Mib1\n{\n  DeathSound \"\"\n}\n\nactor CrystalGib2 : Mib2\n{\n  DeathSound \"\"\n}\n\nactor CrystalGib3 : Mib3\n{\n  DeathSound \"\"\n}\n\nactor GlassMib1 : Mib1\n{\n  DeathSound \"effects/glass\"\n  RenderStyle Translucent\n  Alpha 0.75\n  States\n  {\n  Death:\n\tTNT1 A 0 A_QueueCorpse\n\tTNT1 A 0 A_Jump(256,1,11)\n\tMIB1 X 525\n\tMIB1 XXXXXXXXX 2 A_FadeOut(0.1)\n\tStop\n\tBULT CDEF 3\n\tStop\n  }\n}\n\nactor GlassMib2 : Mib2\n{\n  DeathSound \"effects/glass\"\n  RenderStyle Translucent\n  Alpha 0.75\n  States\n  {\n  Death:\n\tTNT1 A 0 A_QueueCorpse\n\tTNT1 A 0 A_Jump(256,1,11,21)\n\tMIB2 X 525\n\tMIB2 XXXXXXXXX 2 A_FadeOut(0.1)\n\tStop\n\tMIB2 Y 525\n\tMIB2 YYYYYYYYY 2 A_FadeOut(0.1)\n\tStop\n\tBULT CDEF 3\n\tStop\n  }\n}\n\nactor GlassMib3 : Mib3\n{\n  DeathSound \"effects/glass\"\n  RenderStyle Translucent\n  Alpha 0.75\n  States\n  {\n  Death:\n\tTNT1 A 0 A_QueueCorpse\n\tTNT1 A 0 A_Jump(256,1,11,21)\n\tMIB3 X 525\n\tMIB3 XXXXXXXXX 2 A_FadeOut(0.1)\n\tStop\n\tMIB3 Y 525\n\tMIB3 YYYYYYYYY 2 A_FadeOut(0.1)\n\tStop\n\tBULT CDEF 3\n\tStop\n  }\n}\n\nactor MibChip : GenericMechGib\n{\n  DeathSound \"effects/debris\"\n  States\n  {\n  Spawn:\n    MIBC ABCD 3\n\tLoop\n  Death:\n\tTNT1 A 0 A_QueueCorpse\n\tTNT1 A 0 A_Jump(256,1,11)\n\tMIBC A 525\n\tMIBC AAAAAAAAA 2 A_FadeOut(0.1)\n\tStop\n\tMIBC C 525\n\tMIBC CCCCCCCCC 2 A_FadeOut(0.1)\n\tStop\n  }\n}\n\nactor MibGear : GenericMechGib\n{\n  DeathSound \"effects/debris\"\n  States\n  {\n  Spawn:\n    MIBG AB 3\n\tLoop\n  }\n}\n\nactor MibBoard : GenericMechGib\n{\n  DeathSound \"effects/debris\"\n  States\n  {\n  Spawn:\n    MIBM ABCDEFGH 3\n\tLoop\n  Death:\n\tTNT1 A 0 A_QueueCorpse\n\tTNT1 A 0 A_Jump(256,1,11,21,31)\n\tMIBM A 525\n\tMIBM AAAAAAAAA 2 A_FadeOut(0.1)\n\tStop\n\tMIBM C 525\n\tMIBM CCCCCCCCC 2 A_FadeOut(0.1)\n\tStop\n\tMIBM E 525\n\tMIBM EEEEEEEEE 2 A_FadeOut(0.1)\n\tStop\n\tMIBM G 525\n\tMIBM GGGGGGGGG 2 A_FadeOut(0.1)\n\tStop\n  }\n}\n\nactor MibSpring : GenericMechGib\n{\n  DeathSound \"effects/debris\"\n  States\n  {\n  Spawn:\n    MIBS ABCDEFGH 3\n\tLoop\n  Death:\n\tTNT1 A 0 A_QueueCorpse\n\tTNT1 A 0 A_Jump(256,1,11)\n\tMIBS A 525\n\tMIBS AAAAAAAAA 2 A_FadeOut(0.1)\n\tStop\n\tMIBS E 525\n\tMIBS EEEEEEEEE 2 A_FadeOut(0.1)\n\tStop\n  }\n}\n\nactor GibEye : GenericBouncyGib\n{\n  BounceSound \"effects/eye/bounce\"\n\n  States\n  {\n  Spawn:\n    GIBE ABCDEFGH 3\n\tLoop\n  Death:\n\tTNT1 A 0 A_QueueCorpse\n    TNT1 A 0 A_Jump(256,1,11)\n\tGIBE A 525\n\tGIBE AAAAAAAAA 2 A_FadeOut(0.1)\n\tStop\n\tGIBE E 525\n\tGIBE EEEEEEEEE 2 A_FadeOut(0.1)\n\tStop\n  }\n}\n\nactor GibEye2 : GibEye { Scale 0.9 }\n\nactor GibTooth : GenericBouncyGib\n{\n  States\n  {\n  Spawn:\n    GIBT ABCDEFGH 4\n\tLoop\n  Death:\n\tTNT1 A 0 A_QueueCorpse\n\tTNT1 A 0 A_Jump(256,1,11)\n\tGIBT C 525\n\tGIBT CCCCCCCCC 2 A_FadeOut(0.1)\n\tStop\n\tGIBT G 525\n\tGIBT GGGGGGGGG 2 A_FadeOut(0.1)\n\tStop\n  }\n}\n\nactor GibTooth2 : GenericBouncyGib\n{\n  States\n  {\n  Spawn:\n    GIBT IJ 4\n\tLoop\n  Death:\n\tGIBE I 525 A_QueueCorpse\n\tGIBE IIIIIIIII 2 A_FadeOut(0.1)\n\tStop\n  }\n}\n\nactor GibKey : GenericBouncyGib\n{\n  States\n  {\n  Spawn:\n    GIBK ABCDEFGH 4\n\tLoop\n  Death:\n\tGIBK A 525 A_QueueCorpse\n\tGIBK AAAAAAAAA 2 A_FadeOut(0.1)\n\tStop\n  }\n}\n\nactor GibAntenna : GenericBouncyGib\n{\n  States\n  {\n  Spawn:\n    GIBA ABCDEFGH 4\n\tLoop\n  Death:\n\tTNT1 A 0 A_Jump(256,1,11,21)\n\tGIBA A 525\n\tGIBA AAAAAAAAA 2 A_FadeOut(0.1)\n\tStop\n\tGIBA C 525\n\tGIBA CCCCCCCCC 2 A_FadeOut(0.1)\n\tStop\n\tGIBA G 525\n\tGIBA GGGGGGGGG 2 A_FadeOut(0.1)\n\tStop\n\n  }\n}\n\nactor GibHardHat : GenericBouncyGib\n{\n  BounceSound \"effects/hardhat/bounce\"\n\n  States\n  {\n  Spawn:\n    GIBH ABCDEFGH 4\n\tLoop\n  Death:\n\tTNT1 A 0 A_Jump(256,1,11,21)\n\tGIBH A 525\n\tGIBH AAAAAAAAA 2 A_FadeOut(0.1)\n\tStop\n\tGIBH C 525\n\tGIBH CCCCCCCCC 2 A_FadeOut(0.1)\n\tStop\n\tGIBH F 525\n\tGIBH FFFFFFFFF 2 A_FadeOut(0.1)\n\tStop\n  }\n}\n\nactor GibCheck : Inventory { Inventory.MaxAmount 999 }\n\nactor GibSpawner\n{\n  +CLIENTSIDEONLY\n  +NOBLOCKMAP +NOGRAVITY +NOCLIP\n  Args 48, 4\n  States\n  {\n  Spawn:\n    TNT1 A 0\n\tTNT1 A 0 A_GiveInventory(\"GibCheck\", 1)\n    TNT1 AAA 0 A_SpawnItemEx(\"Gib1\", random[SquareGibRandom](args[0]-(args[0]*2),args[0]), random[SquareGibRandom](-8,8), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0, SXF_USEBLOODCOLOR)\n\tTNT1 AAA 0 A_SpawnItemEx(\"Gib2\", random[SquareGibRandom](args[0]-(args[0]*2),args[0]), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0, SXF_USEBLOODCOLOR)\n\tTNT1 AAA 0 A_SpawnItemEx(\"Gib3\", random[SquareGibRandom](args[0]-(args[0]*2),args[0]), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0, SXF_USEBLOODCOLOR)\n\tTNT1 AAA 0 A_SpawnItemEx(\"Gib4\", random[SquareGibRandom](args[0]-(args[0]*2),args[0]), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0, SXF_USEBLOODCOLOR)\n\tTNT1 AAA 0 A_SpawnItemEx(\"Gib5\", random[SquareGibRandom](args[0]-(args[0]*2),args[0]), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0, SXF_USEBLOODCOLOR)\n\tTNT1 AAA 0 A_SpawnItemEx(\"Gib6\", random[SquareGibRandom](args[0]-(args[0]*2),args[0]), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0, SXF_USEBLOODCOLOR)\n\tTNT1 A 1 A_JumpIfInventory(\"GibCheck\",args[1],1)\n\tLoop\n\tTNT1 A 0\n\tStop\n  }\n}\n\nactor MibSpawner : GibSpawner\n{\n  States\n  {\n  Spawn:\n    TNT1 A 0\n\tTNT1 A 0 A_GiveInventory(\"GibCheck\", 1)\n    TNT1 AAAAAAAAAA 0 A_SpawnItemEx(\"Mib1\", random[SquareGibRandom](args[0]-(args[0]*2),args[0]), random[SquareGibRandom](-8,8), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t        random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0, SXF_USEBLOODCOLOR)\n\tTNT1 AAAAAAAA 0 A_SpawnItemEx(\"Mib2\", random[SquareGibRandom](args[0]-(args[0]*2),args[0]), random[SquareGibRandom](-8,8), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t      random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0, SXF_USEBLOODCOLOR)\n\tTNT1 AAAAAAAA 0 A_SpawnItemEx(\"Mib3\", random[SquareGibRandom](args[0]-(args[0]*2),args[0]), random[SquareGibRandom](-8,8), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t      random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0, SXF_USEBLOODCOLOR)\n\tTNT1 AAAA 0 A_SpawnItemEx(\"MibChip\", random[SquareGibRandom](args[0]-(args[0]*2),args[0]), random[SquareGibRandom](-8,8), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t         random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0)\n\tTNT1 AA 0 A_SpawnItemEx(\"MibGear\", random[SquareGibRandom](args[0]-(args[0]*2),args[0]), random[SquareGibRandom](-8,8), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t         random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0)\n\tTNT1 AA 0 A_SpawnItemEx(\"MibSpring\", random[SquareGibRandom](args[0]-(args[0]*2),args[0]), random[SquareGibRandom](-8,8), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t         random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0)\n\tTNT1 A 0 A_SpawnItemEx(\"MibBoard\", random[SquareGibRandom](args[0]-(args[0]*2),args[0]), random[SquareGibRandom](-8,8), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t   random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0, 1, 128)\n\n\tTNT1 A 1 A_JumpIfInventory(\"GibCheck\",args[1],1)\n\tLoop\n\tTNT1 A 0\n\tStop\n  }\n}\n\nactor CribSpawner : GibSpawner\n{\n  States\n  {\n  Spawn:\n    TNT1 A 0\n\tTNT1 A 0 A_GiveInventory(\"GibCheck\", 1)\n    TNT1 AAA 0 A_SpawnItemEx(\"CrateMib1\", random[SquareGibRandom](args[0]-(args[0]*2),args[0]), random[SquareGibRandom](-8,8), random[SquareGibRandom](4,12), random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0, SXF_USEBLOODCOLOR)\n\tTNT1 AAA 0 A_SpawnItemEx(\"CrateMib2\", random[SquareGibRandom](args[0]-(args[0]*2),args[0]), random[SquareGibRandom](-8,8), random[SquareGibRandom](4,12), random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0, SXF_USEBLOODCOLOR)\n\tTNT1 AAA 0 A_SpawnItemEx(\"CrateMib3\", random[SquareGibRandom](args[0]-(args[0]*2),args[0]), random[SquareGibRandom](-8,8), random[SquareGibRandom](4,12), random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0, SXF_USEBLOODCOLOR)\n\tTNT1 A 1 A_JumpIfInventory(\"GibCheck\",args[1],1)\n\tLoop\n\tTNT1 A 0\n\tStop\n  }\n}\n\nactor CribSpawnerPlain : CribSpawner\n{\n  BloodColor \"d7 8c 5a\"\n  Args 24, 4\n}\n\nactor CribSpawnerTNT : CribSpawner\n{\n  BloodColor \"ff 00 00\"\n  Args 24, 4\n}\n\nactor GlassMibSpawner : GibSpawner\n{\n  States\n  {\n  Spawn:\n    TNT1 A 0\n\tTNT1 A 0 A_GiveInventory(\"GibCheck\", 1)\n    TNT1 AAAAAAAAAA 0 A_SpawnItemEx(\"GlassMib1\", random[SquareGibRandom](args[0]-(args[0]*2),args[0]), random[SquareGibRandom](-8,8), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t        random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0, SXF_USEBLOODCOLOR )\n\tTNT1 AAAAAAAA 0 A_SpawnItemEx(\"GlassMib2\", random[SquareGibRandom](args[0]-(args[0]*2),args[0]), random[SquareGibRandom](-8,8), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t      random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0, SXF_USEBLOODCOLOR )\n\tTNT1 AAAAAAAA 0 A_SpawnItemEx(\"GlassMib3\", random[SquareGibRandom](args[0]-(args[0]*2),args[0]), random[SquareGibRandom](-8,8), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t      random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0, SXF_USEBLOODCOLOR )\n\tTNT1 A 1 A_JumpIfInventory(\"GibCheck\",args[1],1)\n\tLoop\n\tTNT1 A 0\n\tStop\n  }\n}\n\nactor CrystalGibSpawner : GibSpawner\n{\n  BloodColor \"97 f4 ff\"\n  Args 24, 1\n  States\n  {\n  Spawn:\n    TNT1 A 0\n\tTNT1 A 0 A_GiveInventory(\"GibCheck\", 1)\n    TNT1 AAA 0 A_SpawnItemEx(\"CrystalGib1\", random[SquareGibRandom](args[0]-(args[0]*2),args[0]), random[SquareGibRandom](-8,8), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t          random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0, SXF_USEBLOODCOLOR )\n\tTNT1 AAA 0 A_SpawnItemEx(\"CrystalGib2\", random[SquareGibRandom](args[0]-(args[0]*2),args[0]), random[SquareGibRandom](-8,8), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t      random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0, SXF_USEBLOODCOLOR )\n\tTNT1 AAA 0 A_SpawnItemEx(\"CrystalGib3\", random[SquareGibRandom](args[0]-(args[0]*2),args[0]), random[SquareGibRandom](-8,8), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t      random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0, SXF_USEBLOODCOLOR )\n\tTNT1 A 1 A_JumpIfInventory(\"GibCheck\",args[1],1)\n\tTNT1 A 0\n\tStop\n  }\n}\n\nactor GibSpawnerPlayer : GibSpawner\n{\n  BloodColor \"6f 00 6b\"\n  Args 24, 4\n}\n\nactor GibSpawnerNonPlayer : GibSpawner\n{\n  BloodColor \"6f 00 6b\"\n  Args 24, 4\n}\n\nactor GibSpawnerFizzoCrate : GibSpawner\n{\n  BloodColor \"6f 00 6b\"\n  Args 24, 4\n}\n\nactor GibSpawnerCircleJerk : GibSpawner\n{\n  BloodColor \"00 00 ff\"\n  Args 24, 3\n}\n\nactor GibSpawnerOvolt : MibSpawner\n{\n  BloodColor \"ff dc 3f\"\n  Args 16, 3\n}\n\nactor GibSpawnerAirvolt : MibSpawner\n{\n  BloodColor \"00 ff ff\"\n  Args 16, 3\n}\n\nactor GibSpawnerRevolt : MibSpawner\n{\n  BloodColor \"ff 00 00\"\n  Args 16, 3\n}\n\nactor GibSpawnerChatterbox : MibSpawner\n{\n  BloodColor \"00 99 11\"\n  Args 32, 3\n}\n\nactor GibSpawnerRectangolier : GibSpawner\n{\n  BloodColor \"ff 00 ff\"\n  Args 32, 3\n}\n\nactor GibSpawnerAngleFish : GibSpawner\n{\n  BloodColor \"fa b9 a5\"\n  Args 16, 1\n}\n\nactor GibSpawnerJetpackJerk : GibSpawner\n{\n  BloodColor \"ff dc 3f\"\n  Args 40, 5\n}\n\nactor MibSpawnerTritankle : MibSpawner\n{\n  BloodColor \"9f 00 9b\"\n  Args 16, 3\n}\n\nactor MibSpawnerColorCube : MibSpawner\n{\n  BloodColor \"aa aa aa\"\n  Args 48, 5\n}\n\nactor MibSpawnerDestructinator : MibSpawner\n{\n  BloodColor \"cc cc cc\"\n  Args 48, 2\n}\n\nactor MibSpawnerCylonder : MibSpawner\n{\n  BloodColor \"9a 81 69\"\n  Args 32, 2\n}\n\nactor GlassMibSpawnerShatterbox : GlassMibSpawner\n{\n  BloodColor \"00 ff ff\"\n  Args 32, 3\n}\n\nactor GooCheck : Inventory { Inventory.MaxAmount 999 }\n\nactor GooSpawner\n{\n  BloodColor \"00 ff 00\"\n  +NOBLOCKMAP +NOGRAVITY +NOCLIP\n  Args 32, 1\n  States\n  {\n  Spawn:\n    TNT1 A 0\n\tTNT1 A 0 A_GiveInventory(\"GooCheck\", 1)\n    TNT1 AAA 0 A_SpawnItemEx(\"Goo1\", random[SquareGibRandom](args[0]-(args[0]*2),args[0]), random[SquareGibRandom](-8,8), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0, SXF_USEBLOODCOLOR)\n\tTNT1 AAA 0 A_SpawnItemEx(\"Goo2\", random[SquareGibRandom](args[0]-(args[0]*2),args[0]), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0, SXF_USEBLOODCOLOR)\n\tTNT1 AAA 0 A_SpawnItemEx(\"Goo3\", random[SquareGibRandom](args[0]-(args[0]*2),args[0]), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0, SXF_USEBLOODCOLOR)\n\tTNT1 AAA 0 A_SpawnItemEx(\"Goo4\", random[SquareGibRandom](args[0]-(args[0]*2),args[0]), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0, SXF_USEBLOODCOLOR)\n\tTNT1 AAA 0 A_SpawnItemEx(\"Goo5\", random[SquareGibRandom](args[0]-(args[0]*2),args[0]), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0, SXF_USEBLOODCOLOR)\n\tTNT1 AAA 0 A_SpawnItemEx(\"Goo6\", random[SquareGibRandom](args[0]-(args[0]*2),args[0]), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0, SXF_USEBLOODCOLOR)\n\tTNT1 A 1 A_JumpIfInventory(\"GooCheck\",args[1],1)\n\tLoop\n\tTNT1 A 0\n\tStop\n  }\n}\n\nactor RedGooSpawner : GooSpawner\n{\n  BloodColor \"ff 00 00\"\n}\n\nactor Goo1 : Gib1\n{\n  RenderStyle Add\n  States\n  {\n  Spawn:\n    GIB1 ABCD 3\tA_SpawnItemEx(\"GooDroplet\", 0, 0, 0, 0, 0, -1, 0, SXF_TRANSFERTRANSLATION, 160)\n\tLoop\n  }\n}\n\nactor Goo2 : Gib2\n{\n  RenderStyle Add\n  States\n  {\n  Spawn:\n    GIB2 ABCD 3\tA_SpawnItemEx(\"GooDroplet\", 0, 0, 0, 0, 0, -1, 0, SXF_TRANSFERTRANSLATION, 160)\n\tLoop\n  }\n}\n\nactor Goo3 : Gib3\n{\n  RenderStyle Add\n  States\n  {\n  Spawn:\n    GIB3 ABCD 3\tA_SpawnItemEx(\"GooDroplet\", 0, 0, 0, 0, 0, -1, 0, SXF_TRANSFERTRANSLATION, 160)\n\tLoop\n  }\n}\n\nactor GooDroplet : BloodDroplet { RenderStyle Add }\n\nactor Goo4 : Gib4 { RenderStyle Add }\nactor Goo5 : Gib5 { RenderStyle Add }\nactor Goo6 : Gib6 { RenderStyle Add }"
      }
    ]
  },
  "maps": []
}

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