lca-v1.0.2.pk3

PK3 6.1 MiB 0 map(s)

Counts

endoom0
graphics0
lumps582
maps0
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "03ed6048-ed03-4a85-be12-59d991f2b278",
    "sha1": "92fbdeb17818a90e14662288feaf7dbdb5b95ac8",
    "sha256": "1e18359dcf32f3f18dffd8d45128177ffff144cd711988237d623b18c002a4dd",
    "filenames": [
      "lca-v1.0.2.pk3"
    ],
    "additional": {
      "engines": [
        "ZDOOM"
      ],
      "iwad": [],
      "filename": null,
      "added": "2015-06-18 22:58:08",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": null,
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2015-06-18 22:58:08",
    "file": {
      "type": "PK3",
      "size": 6411085,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/92fbdeb17818a90e14662288feaf7dbdb5b95ac8/92fbdeb17818a90e14662288feaf7dbdb5b95ac8.pk3.gz",
      "corrupt": false
    },
    "content": {
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 582,
        "maps": 0,
        "palettes": 0
      },
      "engines_guess": [
        "ZDOOM"
      ]
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "GLDEFS.txt",
        "contents": "FLICKERLIGHT LTechProj1\n{\nColor 0 0 0.8\nSize 24\nSecondarySize 28\nChance 0.2\n}\n\nFLICKERLIGHT LTechProj2\n{\nColor 0 0 0.8\nSize 30\nSecondarySize 36\nChance 0.2\n}\n\nOBJECT LegendaryTechProjectile\n{\nFrame BTPR { Light LTechProj1 }\n}\n\nOBJECT ADemonTechEx\n{\nFrame BRPG { Light LTechProj2 }\n}\n\nPointlight ArchonComet1\n{\nColor  0.4 0 0.8\nSize 64\n}\n\nPointlight ArchonComet2\n{\nColor  0.4 0 0.8\nSize 128\n}\n\nPointlight ArchonComet3\n{\nColor  0.4 0 0.8\nSize 112\n}\n\nPointlight ArchonComet4\n{\nColor  0.4 0 0.8\nSize 104\n}\n\nPointlight ArchonComet5\n{\nColor  0.4 0 0.8\nSize 96\n}\n\nPointlight ArchonComet6\n{\nColor  0.4 0 0.8\nSize 64\n}\n\nObject ArchonComet\n{\nFrame ARCBA { Light ArchonComet1 }\nFrame ARCBB { Light ArchonComet1 }\nFrame ARCBC { Light ArchonComet1 }\nFrame ARCBJ { Light ArchonComet2 }\nFrame ARCBK { Light ArchonComet3 }\nFrame ARCBL { Light ArchonComet4 }\nFrame ARCBM { Light ArchonComet5 }\nFrame ARCBN { Light ArchonComet6 }\n}\n\nFlickerLight2 PyroSpawnAB\n{\nColor 1.0 0.7 0.0\nOffset 0 30 0\nSize 50\nSecondarySize 70\nInterval 0.0125\n}\n\nPointLight PyroDeathA\n{\nColor 1.0 0.9 0.0\nOffset 0 20 0\nSize 70\n}\n\nPointLight PyroDeathB\n{\nColor 1.0 0.9 0.0\nOffset 0 20 0\nSize 120\n}\n\nPointLight PyroDeathC\n{\nColor 1.0 0.9 0.0\nOffset 0 20 0\nSize 150\n}\n\nPointLight PyroDeathD\n{\nColor 1.0 0.9 0.0\nOffset 0 20 0\nSize 180\n}\n\nPointLight PyroDeathE\n{\nColor 1.0 0.9 0.0\nOffset 0 20 0\nSize 200\n}\n\nPointLight PyroDeathF\n{\nColor 1.0 0.9 0.0\nOffset 0 20 0\nSize 220\n}\n\nPointLight PyroDeathG\n{\nColor 1.0 0.9 0.0\nOffset 0 20 0\nSize 230\n}\n\nPointLight PyroDeathH\n{\nColor 1.0 0.9 0.0\nOffset 0 20 0\nSize 240\n}\n\nPointLight PyroDeathI\n{\nColor 1.0 0.9 0.0\nOffset 0 20 0\nSize 245\n}\n\nPointLight PyroDeathJ\n{\nColor 1.0 0.9 0.0\nOffset 0 20 0\nSize 250\n}\n\nPointLight PyroDeathK\n{\nColor 1.0 0.9 0.0\nOffset 0 20 0\nSize 255\n}\n\nPointLight PyroDeathL\n{\nColor 0.95 0.95 0.0\nOffset 0 20 0\nSize 260\n}\n\nPointLight PyroDeathM\n{\nColor 0.9 0.9 0.0\nOffset 0 20 0\nSize 262\n}\n\nPointLight PyroDeathN\n{\nColor 0.9 0.8 0.0\nOffset 0 20 0\nSize 263\n}\n\nPointLight PyroDeathO\n{\nColor 0.9 0.7 0.0\nOffset 0 20 0\nSize 262\n}\n\nPointLight PyroDeathP\n{\nColor 0.95 0.6 0.0\nOffset 0 20 0\nSize 260\n}\n\nPointLight PyroDeathQ\n{\nColor 0.85 0.5 0.0\nOffset 0 20 0\nSize 255\n}\n\nPointLight PyroDeathR\n{\nColor 0.6 0.4 0.0\nOffset 0 20 0\nSize 250\n}\n\nPointLight PyroDeathS\n{\nColor 0.4 0.3 0.0\nOffset 0 20 0\nSize 245\n}\n\nPointLight PyroDeathT\n{\nColor 0.2 0.2 0.0\nOffset 0 20 0\nSize 240\n}\n\nPointLight PyroDeathU\n{\nColor 0.125 0.1 0.0\nOffset 0 20 0\nSize 230\n}\n\nObject PyroShot\n{\nFrame PBALA { Light PyroSpawnAB }\nFrame PBALB { Light PyroSpawnAB }\nFrame PYXPA { Light PyroDeathA }\nFrame PYXPB { Light PyroDeathB }\nFrame PYXPC { Light PyroDeathC }\nFrame PYXPD { Light PyroDeathD }\nFrame PYXPE { Light PyroDeathE }\nFrame PYXPF { Light PyroDeathF }\nFrame PYXPG { Light PyroDeathG }\nFrame PYXPH { Light PyroDeathH }\nFrame PYXPI { Light PyroDeathI }\nFrame PYXPJ { Light PyroDeathJ }\nFrame PYXPK { Light PyroDeathK }\nFrame PYXPL { Light PyroDeathL }\nFrame PYXPM { Light PyroDeathM }\nFrame PYXPN { Light PyroDeathN }\nFrame PYXPO { Light PyroDeathO }\nFrame PYXPP { Light PyroDeathP }\nFrame PYXPQ { Light PyroDeathQ }\nFrame PYXPR { Light PyroDeathR }\nFrame PYXPS { Light PyroDeathS }\nFrame PYXPT { Light PyroDeathT }\nFrame PYXPU { Light PyroDeathU }\n}\n\nFlickerLight2 DropFlame\n{\nOffset 0 0 0\nColor 0.15 0.04 0.0\nSize 20\nSecondarySize 30\nInterval 2.0\n}\n\nObject DropFire\n{\nFrame FLME { Light DropFlame }\n}"
      },
      {
        "source": "pk3",
        "name": "LOADACS.txt",
        "contents": "Legendary"
      },
      {
        "source": "pk3",
        "name": "SBARINFO.TXT",
        "contents": "//================\n// Fullscreen HUD\n//================\n\nMugshot \"GodAnimated\"\n{\n\t{GOD0, GOD1, GOD2} 17;\n}\n\nMugshot \"XDeath\"\n{\n\tXDTH0 2;\n\tXDTH1 2;\n\tXDTH2 2;\n\tXDTH3 2;\n\tXDTH4 -1;\n}\n\nStatusBar FullScreen, FullScreenOffsets\n{\n\tDrawMugshot 5,  AnimatedGodMode, XDeathFace, 86, -38;\n\n    DrawImage \"MEDIA0\", 22, -4, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Health, 84, -22, 0;\n\tDrawNumber 3, HUDFONT_DOOM, Gold, Health, WhenNotZero, 84, -22, 0, Red, 25, Green, 51;\n\n    DrawImage ArmorIcon, 22, -26, Centerbottom;\n    DrawNumber 3, HUDFONT_DOOM, Green, Armor, WhenNotZero, 84, -41, 0, Red, 25, Blue, 101;\n\n\tDrawImage AmmoIcon2, -16, -24, Centerbottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo2, -27, -40, 0;\n\tDrawNumber 3, HUDFONT_DOOM, Gold, Ammo2, WhenNotZero, -27, -40, 0, Red, 10, Green, 21;\n\n    IsSelected \"Hand Grenade\"\n\t{\n\tDrawImage AmmoIcon1, -16, -6, Centerbottom;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, -27, -22, 0;\n\tDrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -27, -22, 0, Red, 2, Green, 5;\n\t}\n    IsSelected \"Land Mine\"\n\t{\n\tDrawImage AmmoIcon1, -16, -6, Centerbottom;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, -27, -22, 0;\n\tDrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -27, -22, 0, Red, 2, Green, 5;\n\t}\n    IsSelected Handgun\n\t{\n\tDrawImage \"SEWPA0\", -64, -52;\n\tDrawImage AmmoIcon1, -16, -6, Centerbottom;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, -27, -22, 0;\n\tDrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -27, -22, 0, Red, 4, Green, 9;\n\t}\n    IsSelected \"Combat Shotgun\"\n\t{\n\tDrawImage \"SEWPA0\", -56, -52;\n\tDrawImage AmmoIcon1, -34, -6, Centerbottom;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, -27, -22, 0;\n\tDrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -27, -22, 0, Red, 2, Green, 6;\n\t}\n    IsSelected \"Assault Shotgun\"\n\t{\n\tDrawImage \"SEWPA0\", -56, -52;\n\tDrawImage AmmoIcon1, -32, -6, Centerbottom;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, -27, -22, 0;\n\tDrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -27, -22, 0, Red, 4, Green, 10;\n\t}\n    IsSelected \"Double Barrel Shotgun\"\n\t{\n\tDrawImage \"SEWPA0\", -56, -52;\n\tDrawImage AmmoIcon1, -31, -5, Centerbottom;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, -27, -22, 0;\n\tDrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -27, -22, 0, Red, 1, Green, 2;\n\t}\n    IsSelected \"Quad Barrel Shotgun\"\n\t{\n\tDrawImage \"SEWPA0\", -56, -52;\n\tDrawImage AmmoIcon1, -31, -5, Centerbottom;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, -27, -22, 0;\n\tDrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -27, -22, 0, Red, 2, Green, 4;\n\t}\n    IsSelected \"Assault Rifle\"\n\t{\n\tDrawImage \"SEWPA0\", -48, -52;\n\tDrawImage AmmoIcon1, -30, -6, Centerbottom;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, -27, -22, 0;\n\tDrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -27, -22, 0, Red, 10, Green, 21;\n\t}\n    IsSelected \"Minigun \"\n\t{\n\tDrawImage \"SEWPA0\", -48, -52;\n\tDrawImage AmmoIcon1, -16, -6, Centerbottom;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, -27, -22, 0;\n\tDrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -27, -22, 0, Red, 25, Green, 51;\n\t}\n    IsSelected \"Rocket Launcher\"\n\t{\n\tDrawImage \"SEWPA0\", -40, -52;\n\tDrawImage AmmoIcon1, -29, -6, Centerbottom;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, -27, -22, 0;\n\tDrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -27, -22, 0, Red, 2, Green, 5;\n\t}\n    IsSelected \"Grenade Launcher\"\n\t{\n\tDrawImage \"SEWPA0\", -40, -52;\n\tDrawImage AmmoIcon1, -25, -6, Centerbottom;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, -27, -22, 0;\n\tDrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -27, -22, 0, Red, 2, Green, 5;\n\t}\n    IsSelected \"Plasma Rifle\"\n\t{\n\tDrawImage \"SEWPA0\", -32, -52;\n\tDrawImage AmmoIcon1, -28, -6, Centerbottom;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, -27, -22, 0;\n\tDrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -27, -22, 0, Red, 10, Green, 21;\n\t}\n    IsSelected \"Demon Tech Rifle\"\n\t{\n\tDrawImage \"SEWPA0\", -32, -52;\n\tDrawImage AmmoIcon1, -32, -6, Centerbottom;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, -27, -22, 0;\n\tDrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -27, -22, 0, Red, 10, Green, 21;\n\t}\n    IsSelected \"Legendary Rifle\"\n\t{\n\tDrawImage \"SEWPA0\", -32, -53;\n\tDrawImage AmmoIcon1, -32, -6, CenterBottom;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n\tDrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n\t}\n\tIsSelected \"Railgun \"\n\t{\n\tDrawImage \"SEWPA0\", -32, -52;\n\tDrawImage AmmoIcon1, -27, -6, Centerbottom;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, -27, -22, 0;\n\tDrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -27, -22, 0, Red, 10, Green, 21;\n\t}\n    IsSelected BFG9500\n\t{\n\tDrawImage \"SEWPA0\", -24, -52;\n\tDrawImage AmmoIcon1, -16, -6, Centerbottom;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, -27, -22, 0;\n\tDrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -27, -22, 0, Red, 40, Green, 81;\n\t}\n    IsSelected \"BFG10K \"\n\t{\n\tDrawImage \"SEWPA0\", -24, -52;\n\tDrawImage AmmoIcon1, -16, -6, Centerbottom;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, -27, -22, 0;\n\tDrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -27, -22, 0, Red, 30, Green, 61;\n\t}\n    IsSelected \"Demon Tech BFG10K\"\n\t{\n\tDrawImage \"SEWPA0\", -24, -52;\n\tDrawImage AmmoIcon1, -16, -6, Centerbottom;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, -27, -22, 0;\n\tDrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -27, -22, 0, Red, 100, Green, 201;\n\t}\n    IsSelected MP40\n\t{\n\tDrawImage \"SEWPA0\", -16, -52;\n\tDrawImage AmmoIcon1, -24, -6, Centerbottom;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, -27, -22, 0;\n\tDrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -27, -22, 0, Red, 10, Green, 21;\n\t}\n\n\tDrawImage \"HDCPA0\", -14, -86;\n\tDrawNumber 3, INDEXFONT, White, Ammo BulletMag, -16, -86;\n\tDrawImage \"HDSLA0\", -16, -79;\n\tDrawNumber 3, INDEXFONT, White, Ammo NewShell, -16, -79;\n\tDrawImage \"HDRKA0\", -15, -72;\n\tDrawNumber 3, INDEXFONT, White, Ammo Missile, -16, -72;\n\tDrawImage \"HDCLA0\", -14, -65;\n\tDrawNumber 3, INDEXFONT, White, Ammo NewCell, -16, -65;\n\tDrawImage \"HDTKA0\", -14, -58;\n\tDrawNumber 3, INDEXFONT, White, Ammo DemonAmmo, -16, -58;\n\tDrawImage \"IGRNA0\", -32, -53;\n\tDrawNumber 1, INDEXFONT, White , HandGrenadeAmmo, -37, -58;\n\tDrawImage \"HMINA0\", -49, -53;\n\tDrawNumber 1, INDEXFONT, White , MineAmmo, -59, -58;\n\n    DrawSwitchableImage WeaponSlot 2, \"HUDNUM2\", \"HU2NUM2\", -61, -49;\n    DrawSwitchableImage WeaponSlot 3, \"HUDNUM3\", \"HU2NUM3\", -53, -49;\n    DrawSwitchableImage WeaponSlot 4, \"HUDNUM4\", \"HU2NUM4\", -45, -49;\n    DrawSwitchableImage WeaponSlot 5, \"HUDNUM5\", \"HU2NUM5\", -37, -49;\n    DrawSwitchableImage WeaponSlot 6, \"HUDNUM6\", \"HU2NUM6\", -29, -49;\n    DrawSwitchableImage WeaponSlot 7, \"HUDNUM7\", \"HU2NUM7\", -21, -49;\n\tDrawSwitchableImage WeaponSlot 8, \"HUDNUM8\", \"HU2NUM8\", -13, -49;\n\n\tDrawSwitchableImage BlueCard, \"NullImage\", \"STKEYS0\", -124, -28;\n\tDrawSwitchableImage YellowCard, \"NullImage\", \"STKEYS1\", -121, -25;\n\tDrawSwitchableImage RedCard, \"NullImage\", \"STKEYS2\", -118, -22;\n\tDrawSwitchableImage BlueSkull, \"NullImage\", \"STKEYS3\", -115, -19;\n\tDrawSwitchableImage YellowSkull, \"NullImage\", \"STKEYS4\", -112, -16;\n\tDrawSwitchableImage RedSkull, \"NullImage\", \"STKEYS5\", -109, -13;\n\n\tDrawSelectedInventory AlwaysShowCounter, INDEXFONT, -102, -32, -70, -12;\n\t}\n}"
      },
      {
        "source": "pk3",
        "name": "DECORATE2.txt",
        "contents": "ACTOR LegendarySpawner : RandomSpawner Replaces ZombiemanSpawner\n{\nDropItem \"PlasmaGunner\", 256, 58\nDropItem \"RailGunner\", 256, 32\nDropItem \"DemonTechZombie\", 256, 8\nDropItem \"RocketZombie\", 256, 2\nDropItem \"LegZombie\", 256, 1\n}\n\nACTOR LegendarySpawner3 : RandomSpawner Replaces ChainZombieSpawner\n{\nDropItem \"AssaultRifleZombie\", 256, 52\nDropItem \"Chaingunner\", 256, 32\nDropItem \"Minigunner\", 256, 14\nDropItem \"BFGZombieman\", 256, 2\nDropItem \"LegZombie\", 256, 1\n}\n\nACTOR OverlordSpawner : RandomSpawner Replaces Afrit\n{\nDropItem \"Afrit2\", 256, 70\nDropItem \"PhaseOverlord\", 256, 30\n}\n\nActor Afrit2 : Afrit {}\n\nACTOR OverlordSpawner2 : RandomSpawner Replaces BruiserDemon\n{\nDropItem \"BruiserDemon2\", 256, 95\nDropItem \"PhaseOverlord\", 256, 5\n}\n\nActor BruiserDemon2 : BruiserDemon {}\n\nACTOR OverlordSpawner3 : RandomSpawner Replaces Cybruiser\n{\nDropItem \"Cybruiser2\", 256, 95\nDropItem \"PhaseOverlord\", 256, 5\n}\n\nActor Cybruiser2 : Cybruiser {}\n\nActor BFGCacoSpawner : RandomSpawner Replaces CacodemonSpawner\n{\nDropItem \"Abaddon\", 256, 82\nDropItem \"Watcher\", 256, 12\nDropItem \"Helemental\", 256, 6\nDropItem \"BFGCacodemon\", 256, 1\n}\n\nActor VelVileSpawner : RandomSpawner Replaces VileSpawner\n{\nDropItem \"Exile\", 256, 88\nDropItem \"Diabolist\", 256, 8\nDropItem \"DarkHellion\", 256, 4\nDropItem \"Velocirator\", 256, 6\n}\n\nActor DemonTechBFG10kZombieSpawner : RandomSpawner Replaces ShotgunZombieSpawner\n{\nDropItem \"ShotgunZombie\", 256, 46\nDropItem \"AssaultShotgunZombie\", 256, 32\nDropItem \"SuperShotgunZombie\", 256, 16\nDropItem \"QuadShotgunZombie\", 256, 6\nDropItem \"EraserZombie\", 256, 1\n}"
      },
      {
        "source": "pk3",
        "name": "README.txt",
        "contents": "Wad made by Legendary/Steel-Bite.  All sprites\nand coding belong to their respective creators.\nDaedalus-Complex Doom: sprites, coding\nCreator of zbloodpak: sprites, coding, and sounds\n==============================\nUpdates\n==============================\nLowered Velocirator's fire rate and projectile count for its bfg attack.\nRenamed DTBFG10kzombie to Eraser Zombie\nNerfed bfg caco's fire rate some more.\nAdded more/too many drops to list for nearly all custom monsters.\nAdded a DemonTechBFG10k Zombie.  (Don't worry! His spawn rate is by far less than the legendary zombie's!)\nNerfed BFG Caco's fire rate and edited shooting animation.\nFixed Legendary Zombie's resurrection and gibbing animation.\nIncreased bfg drop from bfg caco to 190 from 32.\nIncreased Velocirator spawn rate to 6.\nDecreased Legendary Zombie spawnrate, removed him from shotgunner category.\nIncreaced Velocirator spawn rate to 4 from 3.\nReduced Book of Healing's ammo usage from 50 and 60 to 5 and 10.\nReduced Velocirator's health to 950\nReduced phase baron's health to 1650 instead of 2100\nFixed legendary guns ammo.\nAdded Book of Healing, basically the necronomicon book to resurrect the dead.\nNothing except making work with 25a3, took 5 min to do\nbut didn't upload until next day due to school work.\nLowered Leg Rifle projectile speed from 50 to 40.\nLowered LDemonAmmo drop rate from 255 to 200.\nLowered Leg Rifle drop rate from 255 to 180.\nAnother LegZombie nerf, 50dmg to 35dmg.\nNerfed LegendaryZombie again, 1300hp to 999hp.\nRemoved BossLifeEssence from phaseoverlord. (spawned 2 of anything I replaced with)\nNerfed BFG Cacodemon fire rate.\nFixed Grenade and Mine throwing for Rifle of Legends.\nFixed Rifle of Legends sprite. (minor fix)\nBFG Caco speed nerf.\nLowered Phase Overlord's spawn rate.\nNerfed BFG Caco's health to 700 instead of 820.\nAdded a new vile.\nLowered BFG Caco's spawn rate.\nFixed BFG Caco's eye sprites.\nNo more Legendary Zombie 1 hit kills.(I think.)\nFixed explosion when shooting rifle of legends.\nAdded in empty clip drop when reloading.\nPhase baron added.\nLegendary Zombie added.\nLegendary Zombie health reduced to 1300 instead\nof 1500.\nFixed the phase overlord's archon ball explosion\ncolor from red to purple.\nAdded a BFG Cacodemon with a rare spawn rate.\n(WOO! FIRST ONE TO MAKE IT!!!111!SEAIEJASIDJAS)\n================================\nComing Soon\n================================\nNo clue\nPlan on adding some sort of sphere that gives\nat least 300 hp.\nSame with armor.\nDTBFG Zombie.\nBFG Caco nerf since this thing is on crack.\n(yes, already nerfed and he just came out.)\nLegendary Zombie nerf? (Decreaseed spawn rate counts I guess...)\nnah spawn rate is at its lowest of 1, impossible\nto do decimals such as 0.8 which i was planning\nto do."
      }
    ]
  },
  "maps": []
}

gib.gg runs on open-source software and freely licensed replacement game assets from the Freedoom project. gib.gg is not affiliated with Bethesda Softworks, id Software, or ZeniMax Media. All trademarks belong to their respective owners. Some WADs and associated metadata on this site are sourced from WAD Archive. User-submitted content remains the responsibility of its respective authors. If you believe content on this site violates your rights, please send DMCA requests to dmca@gib.gg.