Raw model (for completeness)
{
"meta": {
"id": "03e60aa6-6351-486f-b7e4-5c8c252bdb12",
"sha1": "c24752b6899f26dcb8c1f352a01b67be45b6c808",
"sha256": "c1b699ae74a06e675d38562d9322e13f697bdb01aa330e62949e755b99bcfb11",
"filenames": [
"sm-exfix11_rg-z3.0.pk3"
],
"additional": {
"engines": [],
"iwad": [],
"filename": null,
"added": "2016-09-27 20:01:43",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": null,
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2016-09-27 20:01:43",
"file": {
"type": "PK3",
"size": 6939639,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/c24752b6899f26dcb8c1f352a01b67be45b6c808/c24752b6899f26dcb8c1f352a01b67be45b6c808.pk3.gz",
"corrupt": false
},
"content": {
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 285,
"maps": 0,
"palettes": 0
}
},
"analysis": {
"title": "sm-exfix11_rg-z3.0",
"description": "This WAD package contains no standalone maps but includes a large collection of monster and player definitions from a wide variety of classic and modern games, such as Doom, Heretic, Hexen, Blood, Rise of the Triad, and more. It serves as a comprehensive resource for enemy and player character data, supporting diverse gameplay styles and themes. The content is focused on expanding monster variety and player options rather than map design or progression. It is compatible with source ports that support these extended definitions and is not tied to any specific IWAD or engine. No direct gameplay or difficulty profile can be inferred due to the absence of maps.",
"tags": [
"diverse_themes",
"mod_support",
"monster_expansion",
"no_maps",
"player_variants",
"resource_pack"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "pk3",
"name": "GLDEFS.txt",
"contents": "// Monsters\n\n#include \"gldefs/Enemies_Blakestone.txt\"\n#include \"gldefs/Enemies_Chex.txt\"\n#include \"gldefs/Enemies_Doom.txt\"\n#include \"gldefs/Enemies_Duke.txt\"\n#include \"gldefs/Enemies_CyberMage.txt\"\n#include \"gldefs/Enemies_Cyclones.txt\"\n#include \"gldefs/Enemies_Marathon.txt\"\n#include \"gldefs/Enemies_Hexen.txt\"\n#include \"gldefs/Enemies_Heretic.txt\"\n#include \"gldefs/Enemies_Rebmoon.txt\"\n#include \"gldefs/Enemies_Powerslave.txt\"\n#include \"gldefs/Enemies_ShadowWarrior.txt\"\n//#include \"gldefs/Enemies_Strife.txt\"\n#include \"gldefs/Enemies_Wolf3D.txt\"\n#include \"gldefs/Enemies_Corridor7.txt\"\n#include \"gldefs/Enemies_DarkForces.txt\"\n#include \"gldefs/Enemies_Disruptor.txt\"\n#include \"gldefs/Enemies_Eradicator.txt\"\n#include \"gldefs/Enemies_InPursuitOfGreed.txt\"\n//#include \"gldefs/Enemies_Witchaven.txt\"\n#include \"gldefs/Enemies_Blood.txt\"\n#include \"gldefs/Enemies_RiseOfTheTriad.txt\"\n//#include \"gldefs/Enemies_RedneckRampage.txt\"\n\n//Samsara\n\n#include \"gldefs/Samsara/core_ammo.txt\"\n#include \"gldefs/Samsara/core_armor.txt\"\n#include \"gldefs/Samsara/core_health.txt\"\n#include \"gldefs/Samsara/core_items.txt\"\n\n//Players\n\n#include \"gldefs/Players/doom.txt\"\n#include \"gldefs/Players/heretic.txt\"\n#include \"gldefs/Players/hexen.txt\"\n#include \"gldefs/Players/quake.txt\"\n#include \"gldefs/Players/doom64.txt\"\n#include \"gldefs/Players/blake.txt\"\n#include \"gldefs/Players/caleb.txt\"\n#include \"gldefs/Players/duke.txt\"\n#include \"gldefs/Players/eleena.txt\"\n#include \"gldefs/Players/marathon.txt\"\n#include \"gldefs/Players/rebelmoon.txt\"\n#include \"gldefs/Players/freely.txt\"\n#include \"gldefs/Players/strifeguy.txt\"\n#include \"gldefs/Players/freeman.txt\"\n#include \"gldefs/Players/grondoval.txt\"\n#include \"gldefs/Players/mooman.txt\"\n#include \"gldefs/Players/jack.txt\"\n#include \"gldefs/Players/c7.txt\"\n#include \"gldefs/Players/jon.txt\"\n#include \"gldefs/Players/leonard.txt\"\n#include \"gldefs/Players/lowang.txt\"\n#include \"gldefs/Players/cybermage.txt\"\n#include \"gldefs/Players/hexen2.txt\"\n#include \"gldefs/Players/wolfen3d.txt\""
},
{
"source": "pk3",
"name": "Changelog.txt",
"contents": "New Changes Ex-Fix9 (by Hiragamer98)\n\nAdded the new gldefs on disruptor, cyclones, rise of the triad (WIP)\nfixing the bj decorate"
},
{
"source": "pk3",
"name": "cvarinfo.txt",
"contents": "// Mode (0 = Crop, 1 = Scale)\nserver noarchive int widemode = 1;\n\n// Title Page\nserver noarchive string titlemusic = \"D_INTRO\";\nserver noarchive string titlepage = \"TITLEPIC\";\nserver noarchive int titlepage_w = 320;\nserver noarchive int titlepage_h = 200;\nserver noarchive float titlepage_time = 5;\n\n// Number of credit pages\nserver noarchive int creditpages = 1;\n\n// Credit page\nserver noarchive string creditpage1 = \"CREDIT\";\nserver noarchive int creditpage1_w = 320;\nserver noarchive int creditpage1_h = 200;\nserver noarchive float creditpage1_time = 5;"
},
{
"source": "pk3",
"name": "DECORATE.TXT",
"contents": "////////////////////////////\n// Monster Mixer Decorate //\n////////////////////////////\n\n// Duke Nukem 3D Monsters\n\n#include \"Decorate/SMixer/Duke3D/AlienQueen.txt\"\n#include \"Decorate/SMixer/Duke3D/AssaultCaptain.txt\"\n#include \"Decorate/SMixer/Duke3D/AssaultCommander.txt\"\n#include \"Decorate/SMixer/Duke3D/AssaultEnforcer.txt\"\n#include \"Decorate/SMixer/Duke3D/AssaultTrooper.txt\"\n#include \"Decorate/SMixer/Duke3D/Battlelord.txt\"\n#include \"Decorate/SMixer/Duke3D/MiniBattlelord.txt\"\n#include \"Decorate/SMixer/Duke3D/CycloidEmperor.txt\"\n#include \"Decorate/SMixer/Duke3D/Octabrain.txt\"\n#include \"Decorate/SMixer/Duke3D/Overlord.txt\"\n#include \"Decorate/SMixer/Duke3D/PigCop.txt\"\n#include \"Decorate/SMixer/Duke3D/PigCopTank.txt\"\n#include \"Decorate/SMixer/Duke3D/ProtectorDrone.txt\"\n#include \"Decorate/SMixer/Duke3D/ReconPatrolVehicle.txt\"\n#include \"Decorate/SMixer/Duke3D/ScorpionTank.txt\"\n#include \"Decorate/SMixer/Duke3D/SentryDrone.txt\"\n#include \"Decorate/SMixer/Duke3D/CyberKeef.txt\"\n#include \"Decorate/SMixer/Duke3D/ZombiePigCop.txt\"\n#include \"Decorate/SMixer/Duke3D/Piginadress.txt\"\n#include \"Decorate/SMixer/Duke3D/SharkDrone.txt\"\n#include \"Decorate/SMixer/Duke3D/AssaultGeneral.txt\"\n#include \"Decorate/SMixer/Duke3D/Protozoid.txt\"\n\n// Domm Monsters\n\n#include \"Decorate/SMixer/Doom/bosses2.dec\"\n\n// Disruptor Monsters\n\n#include \"Decorate/SMixer/Disruptor/FlyingDroid.txt\"\n#include \"Decorate/SMixer/Disruptor/GuardDroid.txt\"\n#include \"Decorate/SMixer/Disruptor/HostageDroid.txt\"\n#include \"Decorate/SMixer/Disruptor/TerroristDroids.txt\"\n\n// Rebel Moon Monsters\n\n#Include \"Decorate/SMixer/Rebmoon/EstronBig.txt\"\n#Include \"Decorate/SMixer/Rebmoon/EstronBaby.txt\"\n#Include \"Decorate/SMixer/Rebmoon/HoverGunner.txt\"\n#Include \"Decorate/SMixer/Rebmoon/Ldroid.txt\"\n#Include \"Decorate/SMixer/Rebmoon/Shoggran.txt\"\n\n// Blood Monsters\n\n#include \"Decorate/SMixer/Blood/AxeZombie.txt\"\n#include \"Decorate/SMixer/Blood/Butcher.txt\"\n#include \"Decorate/SMixer/Blood/Cultists.txt\"\n#include \"Decorate/SMixer/Blood/Hellhound.txt\"\n#include \"Decorate/SMixer/Blood/GillBeast.txt\"\n#include \"Decorate/SMixer/Blood/Beast.txt\"\n#include \"Decorate/SMixer/Blood/Phantasm.txt\"\n#include \"Decorate/SMixer/Blood/Gargoyles.txt\"\n#include \"Decorate/SMixer/Blood/Spiders.txt\"\n#include \"Decorate/SMixer/Blood/Cerberus.txt\"\n#include \"Decorate/SMixer/Blood/Tchernobog.txt\"\n#include \"Decorate/SMixer/Blood/StoneGargoyle.txt\"\n#include \"Decorate/SMixer/Blood/Bat.txt\"\n\n// Shadow Warrior\n\n#include \"Decorate/SMixer/ShadowWarrior/Ninjas.txt\"\n#include \"Decorate/SMixer/ShadowWarrior/Henchmen.txt\"\n#include \"Decorate/SMixer/ShadowWarrior/Ghost.txt\"\n#include \"Decorate/SMixer/ShadowWarrior/Coolie.txt\"\n#include \"Decorate/SMixer/ShadowWarrior/Guardian.txt\"\n#include \"Decorate/SMixer/ShadowWarrior/Ripper.txt\"\n#include \"Decorate/SMixer/ShadowWarrior/RipperBaby.txt\"\n#include \"Decorate/SMixer/ShadowWarrior/Assassin.txt\"\n#include \"Decorate/SMixer/ShadowWarrior/Wizard.txt\"\n#include \"Decorate/SMixer/ShadowWarrior/Sumo.txt\"\n#include \"Decorate/SMixer/ShadowWarrior/Serpent.txt\"\n#include \"Decorate/SMixer/ShadowWarrior/Zilla.txt\"\n#include \"Decorate/SMixer/ShadowWarrior/Brother.txt\"\n#include \"Decorate/SMixer/ShadowWarrior/Hornet.txt\""
},
{
"source": "pk3",
"name": "gldefs/Enemies_Blakestone.txt",
"contents": "// Wolfenstein 3D Monsters\n\n// Sector Guard\n\nflickerlight SGRD_ATK\n{\n color 1.96 2.0 0.36\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject SectorGuard\n{\n frame BSE1N { light SGRD_ATK }\n}\n\nobject Informant\n{\n frame BSE4O { light SGRD_ATK }\n}\n\nobject BlakeSentinel\n{\n frame BSE2O { light SGRD_ATK }\n}\n\nobject StarTrooper\n{\n frame BSE3O { light SGRD_ATK }\n}\n\nobject SectorPatrol\n{\n frame BS23N { light SGRD_ATK }\n}\n\nobject SectorPatrol\n{\n frame BS23N { light SGRD_ATK }\n}\n\nobject TechWarrior\n{\n frame BS24O { light SGRD_ATK }\n}\n\nobject TechWarrior\n{\n frame BS24O { light SGRD_ATK }\n}\n\nobject AlienProtector\n{\n frame BS25N { light SGRD_ATK }\n}\n\nobject AlienProtector\n{\n frame BS25N { light SGRD_ATK }\n}\n\nobject GeneticGuard\n{\n frame BS10P { light SGRD_ATK }\n}\n\nobject MutatedGuard\n{\n frame BS15G { light SGRD_ATK }\n}\n\nobject GiantStalker\n{\n frame BS26G { light SGRD_ATK }\n}\n\nobject GoldFire\n{\n frame BSE5P { light SGRD_ATK }\n}\n\n// Per scan\n\nflickerlight PER_SCAN\n{\n color 1.96 2.0 0.36\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject PerScanDrone\n{\n frame BSE6E { light PLASMADISCHARGEBOOM }\n frame BSE6F { light PLASMADISCHARGEBOOM }\n frame BSE6G { light PLASMADISCHARGEBOOM }\n frame BSE6H { light PLASMADISCHARGEBOOM }\n}\n\nobject PerScanBomb\n{\n frame BFX1A { light PLASMADISCHARGEBOOM }\n frame BFX1B { light PLASMADISCHARGEBOOM }\n frame BFX1C { light PLASMADISCHARGEBOOM }\n frame BFX1D { light PLASMADISCHARGEBOOM }\n frame BFX1E { light PLASMADISCHARGEBOOM }\n}\n\n// Plasma Alien\n\nflickerlight PLASMA_ALIEN\n{\n color 1.20 1.20 2.24\n size 60\n secondarysize 60\n chance 0.2\n}\n\nflickerlight PLASMA_ALIENPROJECTILE\n{\n color 1.80 2.08 2.36\n size 60\n secondarysize 60\n chance 0.2\n}\n\nobject PlasmaAlien\n{\n frame BSE8C { light PLASMA_ALIEN }\n frame BSE8D { light PLASMA_ALIEN }\n frame BSE8E { light PLASMA_ALIEN }\n frame BSE8F { light PLASMA_ALIEN }\n frame BSE8G { light PLASMA_ALIEN }\n frame BSE8H { light PLASMA_ALIEN }\n frame BSE8I { light PLASMA_ALIEN }\n frame BSE8J { light PLASMA_ALIEN }\n frame BSE8K { light PLASMA_ALIEN }\n frame BSE8L { light PLASMA_ALIEN }\n frame BSE8M { light PLASMA_ALIENdead1 }\n frame BSE8N { light PLASMA_ALIENdead1 }\n}\n\nobject PlasmaAlienShot\n{\n frame BFX2A { light PLASMA_ALIENPROJECTILE }\n frame BFX2B { light PLASMA_ALIENPROJECTILE }\n frame BFX2C { light PLASMA_ALIENdead1 }\n frame BFX2D { light PLASMA_ALIENdead2 }\n}\n\n// Plasma Sphere\n\nflickerlight PLASMA_ALIENdead1\n{\n color 1.0 1.60 2.16\n size 60\n secondarysize 60\n chance 0.2\n}\n\nflickerlight PLASMA_ALIENdead2\n{\n color 0.40 0.40 2.0\n size 60\n secondarysize 60\n chance 0.2\n}\n\nobject PlasmaSphere\n{\n frame BSE9A { light PLASMA_ALIEN }\n frame BSE9B { light PLASMA_ALIEN }\n frame BSE9C { light PLASMA_ALIEN }\n frame BSE9D { light PLASMA_ALIEN }\n frame BSE9E { light PLASMA_ALIEN }\n frame BSE9F { light PLASMA_ALIEN }\n frame BSE9F { light PLASMA_ALIENdead1 }\n frame BSE9G { light PLASMA_ALIENdead1 }\n frame BSE9H { light PLASMA_ALIENdead2 }\n}\n\n// Genetic Aliens Special Effects\n\nflickerlight Proyectile_Red\n{\n color 2.0 1.76 0.36\n size 60\n secondarysize 60\n chance 0.2\n}\n\nobject PodAlienShot\n{\n frame BFX6A { light Proyectile_Red }\n frame BFX6B { light Proyectile_Red }\n frame BFX6C { light Proyectile_Red }\n frame BFX6D { light Proyectile_Red }\n frame BFX6E { light Proyectile_Red }\n frame BFX6F { light Proyectile_Red }\n}\n\n// Mechanic Sentinel\n\nflickerlight Mech_ATK1\n{\n color 2.04 0.56 0.56\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight Mech_ATK2\n{\n color 2.36 1.80 1.80\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject MechSentinel\n{\n frame BS11F { light Mech_ATK1 }\n frame BS11G { light Mech_ATK2 }\n frame BS11I { light PLASMADISCHARGEBOOM }\n frame BS11J { light PLASMADISCHARGEBOOM }\n frame BS11K { light PLASMADISCHARGEBOOM }\n}\n\n// Experiment Humans\n\nflickerlight Proyectile_Purple1\n{\n color 2.16 2.28 2.48\n size 60\n secondarysize 60\n chance 0.2\n}\n\nflickerlight Proyectile_Purple2\n{\n color 1.20 1.20 2.28\n size 60\n secondarysize 60\n chance 0.2\n}\n\nflickerlight Proyectile_Purple3\n{\n color 0.40 0.40 2.04\n size 60\n secondarysize 60\n chance 0.2\n}\n\nobject ExpHumanBlueShot\n{\n frame BFX5A { light Proyectile_Purple1 }\n frame BFX5B { light Proyectile_Purple1 }\n frame BFX5C { light Proyectile_Purple1 }\n frame BFX5D { light Proyectile_Purple2 }\n frame BFX5E { light Proyectile_Purple2 }\n frame BFX5F { light Proyectile_Purple3 }\n}\n\n// Spider Mutant\n\nflickerlight Spider_ATK\n{\n color 0.4 1.64 1.04\n size 60\n secondarysize 60\n chance 0.2\n}\n\nobject SpiderMutant\n{\n frame BS17F { light Spider_ATK }\n frame BS17G { light Spider_ATK }\n}\n\n// Spider Mutant Shot Effect\n\nflickerlight Spider_ATKEffect1\n{\n color 0.16 1.96 0.16\n size 60\n secondarysize 60\n chance 0.2\n}\n\nflickerlight Spider_ATKEffect2\n{\n color 0.92 2.16 0.92\n size 60\n secondarysize 60\n chance 0.2\n}\n\nobject SpiderMutantShotLeft\n{\n frame BFX7G { light Spider_ATKEffect1 }\n frame BFX7H { light Spider_ATKEffect2 }\n frame BFX7I { light Spider_ATKEffect1 }\n}\n\nobject SpiderMutantShotRight\n{\n frame BFX7A { light Spider_ATKEffect1 }\n frame BFX7B { light Spider_ATKEffect2 }\n frame BFX7C { light Spider_ATKEffect1 }\n frame BFX7D { light Spider_ATKEffect1 }\n frame BFX7E { light Spider_ATKEffect2 }\n frame BFX7F { light Spider_ATKEffect1 }\n}\n\n// Genetic Alien Dead\n\nobject MutantBrown\n{\n frame BS14I { light SGRD_ATK }\n}\n\n// Breather Beast\n\nflickerlight Bbeast_ATK1\n{\n color 0.92 0.92 2.16\n size 60\n secondarysize 60\n chance 0.2\n}\n\nflickerlight Bbeast_ATK2\n{\n color 2.16 2.16 2.24\n size 60\n secondarysize 60\n chance 0.2\n}\n\nobject BreatherBeast\n{\n frame BS18F { light Bbeast_ATK1 }\n frame BS18G { light Bbeast_ATK2 }\n}\n\n// Reptilian\n\nflickerlight Rep_ATK1\n{\n color 1.72 0.12 0.88\n size 60\n secondarysize 60\n chance 0.2\n}\n\nflickerlight Rep_ATK2\n{\n color 2.0 2.04 0.40\n size 60\n secondarysize 60\n chance 0.2\n}\n\nobject ReptilianWarrior\n{\n frame BS20F { light Rep_ATK1 }\n frame BS20G { light Rep_ATK2 }\n}\n\n// Bio Mechanic\n\nobject BioMech\n{\n frame BS22F { light Mech_ATK1 }\n frame BS22G { light Mech_ATK2 }\n}\n\n// Cyborg Warrior\n\nobject CyborgWarrior\n{\n frame BS19F { light Rep_ATK1 }\n frame BS19G { light Rep_ATK2 }\n}\n\n// Acid Dragon\n\nflickerlight Acid_ATK1\n{\n color 1.52 1.58 0.5\n size 60\n secondarysize 60\n chance 0.2\n}\n\nflickerlight Acid_ATK2\n{\n color 1.64 1.68 0.20\n size 60\n secondarysize 60\n chance 0.2\n}\n\nobject AcidDragon\n{\n frame BS21F { light Acid_ATK1 }\n frame BS21G { light Acid_ATK2 }\n}\n\n// Acid Dragon Proyectile Effects\n\nflickerlight Acid_Proyectile1\n{\n color 1.80 1.84 0.28\n size 60\n secondarysize 60\n chance 0.2\n}\n\nflickerlight Acid_Proyectile2\n{\n color 1.64 1.68 0.20\n size 60\n secondarysize 60\n chance 0.2\n}\n\nflickerlight Acid_Proyectile3\n{\n color 2.0 2.04 0.40\n size 60\n secondarysize 60\n chance 0.2\n}\n\nflickerlight Acid_Proyectile4\n{\n color 2.0 2.04 0.40\n size 60\n secondarysize 60\n chance 0.2\n}\n\nflickerlight Acid_Proyectile5\n{\n color 1.0 1.0 0.0\n size 60\n secondarysize 60\n chance 0.2\n}\n\nobject AcidDragonShot\n{\n frame BFX8A { light Acid_Proyectile1 }\n frame BFX8B { light Acid_Proyectile1 }\n frame BFX8C { light Acid_Proyectile2 }\n frame BFX8D { light Acid_Proyectile3 }\n frame BFX8E { light Acid_Proyectile4 }\n frame BFX8F { light Acid_Proyectile5 }\n}\n\n// Spectre Demon\n\nflickerlight StandLight\n{\n color 0.0 1.88 1.88\n size 70\n secondarysize 70\n chance 0.2\n}\n\nflickerlight SpectreDead1\n{\n color 0.92 2.16 2.16\n size 70\n secondarysize 70\n chance 0.2\n}\n\nflickerlight SpectreDead2\n{\n color 1.20 2.24 2.24\n size 70\n secondarysize 70\n chance 0.2\n}\n\nflickerlight SpectreDead3\n{\n color 2.16 2.24 2.24\n size 70\n secondarysize 70\n chance 0.2\n}\n\nobject SpectorDemon\n{\n frame BS27A { light StandLight }\n frame BS27B { light StandLight }\n frame BS27C { light StandLight }\n frame BS27D { light StandLight }\n frame BS27E { light StandLight }\n frame BS27F { light StandLight }\n frame BS27G { light StandLight }\n\n frame BS27H { light SpectreDead1 }\n frame BS27I { light SpectreDead1 }\n frame BS27J { light SpectreDead2 }\n frame BS27K { light SpectreDead3 }\n frame BS27L { light SpectreDead2 }\n frame BS27M { light SpectreDead1 }\n}\n\n// Armored Stalker\n\nflickerlight ARM_ATK1\n{\n color 1.96 1.12 0.28\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight ARM_ATK2\n{\n color 2.0 1.76 0.36\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject CrawlerBeast\n{\n frame BS28F { light ARM_ATK1 }\n frame BS28G { light ARM_ATK2 }\n frame BS28I { light PLASMADISCHARGEBOOM }\n frame BS28J { light PLASMADISCHARGEBOOM }\n frame BS28K { light PLASMADISCHARGEBOOM }\n}\n\nobject CrawlerBeastShot\n{\n frame BFX8A { light Acid_Proyectile1 }\n frame BFX8B { light Acid_Proyectile1 }\n frame BFX8C { light Acid_Proyectile2 }\n frame BFX8D { light Acid_Proyectile3 }\n frame BFX8E { light Acid_Proyectile4 }\n frame BFX8F { light Acid_Proyectile5 }\n}\n\n// Dr. Goldfire Final Boss\n\nflickerlight burndeadgoldfire1\n{\n color 2.08 1.44 0.80\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight burndeadgoldfire2\n{\n color 2.04 0.56 0.56\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight Sphereshot1\n{\n color 1.20 2.24 2.24\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight Sphereshot2\n{\n color 0.0 1.64 1.64\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight Sphereshot3\n{\n color 1.20 1.20 2.44\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject GoldFireBoss\n{\n frame BS31K { light Acid_Proyectile1 }\n frame BS31L { light Acid_Proyectile1 }\n frame BS31M { light Acid_Proyectile2 }\n frame BS31N { light Acid_Proyectile3 }\n}\n\nobject GoldFireShot\n{\n frame BF10A { light Sphereshot1 }\n frame BF10B { light Sphereshot1 }\n frame BF10C { light Sphereshot1 }\n frame BF10D { light Sphereshot1 }\n frame BF10E { light Sphereshot2 }\n frame BF10F { light Sphereshot3 }\n}\n\nobject SpectorDemonShot\n{\n frame BF10A { light Sphereshot1 }\n frame BF10B { light Sphereshot1 }\n frame BF10C { light Sphereshot1 }\n frame BF10D { light Sphereshot1 }\n frame BF10E { light Sphereshot2 }\n frame BF10F { light Sphereshot3 }\n}"
},
{
"source": "pk3",
"name": "gldefs/Enemies_Blood.txt",
"contents": "// Blood Monsters\n\n/////////////\n// Cultist //\n/////////////\n\nflickerlight CULTIST_ATK\n{\n color 2.47 2.03 1.20\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject Cultist\n{\n frame YCUFB { light CULTIST_ATK }\n frame YCULQ { light CULTIST_ATK }\n frame YCULS { light CULTIST_ATK }\n frame YCUBO { light CULTIST_ATK }\n frame CULCA { light CULTIST_ATK }\n}\n\nobject Fanatic\n{\n frame YCU8B { light CULTIST_ATK }\n frame YCUGQ { light CULTIST_ATK }\n frame YCU9O { light CULTIST_ATK }\n frame YCUBO { light CULTIST_ATK }\n}\n\nobject Zealot\n{\n frame YCU0B { light CULTIST_ATK }\n frame YCUJQ { light CULTIST_ATK }\n frame YCUJS { light CULTIST_ATK }\n frame YCU1O { light CULTIST_ATK }\n}\n\nobject BloodAcolyte\n{\n frame YCUDQ { light CULTIST_ATK }\n frame YCUDS { light CULTIST_ATK }\n frame YCUJS { light CULTIST_ATK }\n}\n\nobject BloodPriest\n{\n frame YCU7B { light CULTIST_ATK }\n frame YCURQ { light CULTIST_ATK }\n frame YCURS { light CULTIST_ATK }\n}\n\n////////////////////\n// Stone Gargoyle //\n////////////////////\n\nflickerlight GARGOYLESTONE_ATK\n{\n color 0.73 0.90 1.41\n size 40\n secondarysize 40\n chance 0.2\n}\n\nflickerlight GARGOYLESTONE_BALL\n{\n color 0.73 0.90 1.41\n size 40\n secondarysize 40\n chance 0.2\n}\n\nobject Cheogh\n{\n\tframe GARGL { light GARGOYLESTONE_ATK }\n}\n\nobject CheoghBall\n{\n\tframe EYEBA { light GARGOYLESTONE_ATK }\n\tframe EYEBB { light GARGOYLESTONE_ATK }\n\tframe EYEBC { light GARGOYLESTONE_ATK }\n\tframe EYEBD { light GARGOYLESTONE_ATK }\n}\n\n/////////////////////\n// Hellhound Flame //\n/////////////////////\n\nflickerlight HellHound_Fire\n{\n color 2.50 1.75 0.0\n size 40\n secondarysize 50\n chance 0.2\n}\n\nobject HellHoundFire\n{\n\tframe ESSTJ { light HellHound_Fire }\n\tframe ESSTK { light HellHound_Fire }\n\tframe ESSTL { light HellHound_Fire }\n\tframe EYEBD { light HellHound_Fire }\n}\n\n////////////////\n// Tchernobog //\n////////////////\n\nflickerlight Tchernobog_ATK1\n{\n color 0.80 0.87 1.55\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight Tchernobog_ATK2\n{\n color 1.17 1.37 1.84\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight Tchernobog_DEAD\n{\n color 1.52 1.77 2.15\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight Tchernobog_BALL\n{\n color 0.99 1.21 1.71\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight Tchernobog_Explosion1\n{\n color 1.19 1.40 1.87\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight Tchernobog_Explosion2\n{\n color 0.70 0.88 1.29\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight Tchernobog_Explosion3\n{\n color 0.45 0.56 0.83\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject Tchernobog\n{\n\tframe TCHRH { light Tchernobog_ATK1 }\n\tframe TCHRI { light Tchernobog_ATK2 }\n\tframe TCHRJ { light Tchernobog_ATK2 }\n\tframe TCHRK { light Tchernobog_ATK2 }\n\n\tframe TCHRT { light Tchernobog_DEAD }\n\tframe TCHRU { light Tchernobog_DEAD }\n\tframe TCHRV { light Tchernobog_DEAD }\n\tframe TCHRW { light Tchernobog_DEAD }\n\tframe TCHRX { light Tchernobog_DEAD }\n\tframe TCHRY { light Tchernobog_DEAD }\n}\n\nobject TechnoBall3\n{\n\tframe TROKA { light Tchernobog_BALL }\n\tframe TROKB { light Tchernobog_BALL }\n\tframe TROKC { light Tchernobog_BALL }\n\tframe TROKD { light Tchernobog_BALL }\n\tframe TROKE { light Tchernobog_BALL }\n\tframe TROKF { light Tchernobog_BALL }\n}\n\nobject TBExplo\n{\n\tframe TEX2A { light Tchernobog_Explosion1 }\n\tframe TEX2B { light Tchernobog_Explosion1 }\n\tframe TEX2C { light Tchernobog_Explosion1 }\n\tframe TEX2D { light Tchernobog_Explosion1 }\n\tframe TEX2E { light Tchernobog_Explosion1 }\n\tframe TEX2F { light Tchernobog_Explosion1 }\n\tframe TEX2G { light Tchernobog_Explosion2 }\n\tframe TEX2H { light Tchernobog_Explosion2 }\n\tframe TEX2I { light Tchernobog_Explosion2 }\n\tframe TEX2J { light Tchernobog_Explosion2 }\n\tframe TEX2K { light Tchernobog_Explosion3 }\n\tframe TEX2L { light Tchernobog_Explosion3 }\n\tframe TEX2M { light Tchernobog_Explosion3 }\n}\n\n////////////////////////\n// Projectiles Lights //\n////////////////////////\n\nobject ZealotTesla\n{\n\tframe TESPA { light TeslaBigLight }\n}\n\nobject TeslaProjectile\n{\n\tframe TESPA { light TeslaBigLight }\n}\n\nflickerlight CULTIST_TNT\n{\n color 2.50 1.75 0.0\n size 40\n secondarysize 50\n chance 0.2\n}\n\nobject TeslaProjectile\n{\n\tframe ADYNA { light CULTIST_TNT }\n\tframe ADYNB { light CULTIST_TNT }\n\tframe ADYNC { light CULTIST_TNT }\n\tframe ADYND { light CULTIST_TNT }\n\tframe ADYNE { light CULTIST_TNT }\n\tframe ADYNF { light CULTIST_TNT }\n\tframe ADYNG { light CULTIST_TNT }\n\tframe ADYNH { light CULTIST_TNT }\n\tframe ADYNI { light CULTIST_TNT }\n\tframe ADYNJ { light CULTIST_TNT }\n\tframe ADYNK { light CULTIST_TNT }\n}\n\n// Burning\n\npointlight Burned1\n{\n\tColor 2.55 2.21 1.17\n\tSize 64\n}\n\npointlight Burned2\n{\n\tColor 2.35 1.41 0.0\n\tSize 64\n}\n\npointlight Burned3\n{\n\tColor 1.71 0.81 0.7\n\tSize 64\n}\n\nObject Butcher\n\n{\n\tframe BABDA { light Burned1 }\n\tframe BABDB { light Burned1 }\n\tframe BABDC { light Burned1 }\n\tframe BABDD { light Burned1 }\n\tframe BABDE { light Burned1 }\n\tframe BABDF { light Burned2 }\n\tframe BABDG { light Burned2 }\n\tframe BABDH { light Burned3 }\n}\n\nObject Burn\n{\n\tframe FGUYA { light DN3DEX1 }\n\tframe FGUYB { light DN3DEX2 }\n\tframe FGUYC { light DN3DEX3 }\n\tframe FGUYD { light DN3DEX4 }\n\tframe FGUYE { light DN3DEX5 }\n\tframe FGUYF { light DN3DEX6 }\n\tframe FGUYG { light DN3DEX5 }\n\tframe FGUYH { light DN3DEX6 }\n\tframe FGUYI { light DN3DEX5 }\n\tframe FGUYJ { light DN3DEX3 }\n\tframe FGUYK { light DN3DEX4 }\n\tframe FGUYL { light DN3DEX3 }\n\tframe FGUYM { light DN3DEX2 }\n\tframe FGUYN { light DN3DEX1 }\n\tframe FGUYO { light DN3DEX7 }\n\tframe FGUYP { light DN3DEX8 }\n\tframe FGUYQ { light DN3DEX9 }\n\tframe FGUYR { light DN3DEX7 }\n\tframe FGUYS { light DN3DEX6 }\n\n\tframe FGUYU { light Burned1 }\n\tframe FGUYV { light Burned1 }\n\tframe FGUYW { light Burned2 }\n\tframe FGUYX { light Burned2 }\n\tframe FGUYY { light Burned3 }\n}\n\nObject BloodGargoyle\n\n{\n\tframe GARFA { light Burned1 }\n\tframe GARFB { light Burned1 }\n\tframe GARFC { light Burned2 }\n\tframe GARFD { light Burned2 }\n\tframe GARFE { light Burned2 }\n\tframe GARFF { light Burned2 }\n\tframe GARFG { light Burned2 }\n\tframe GARFH { light Burned3 }\n}\n\nObject MotherSpider\n\n{\n\tframe SPBDA { light Burned1 }\n\tframe SPBDD { light Burned1 }\n\tframe SPBDF { light Burned1 }\n\tframe SPBDH { light Burned1 }\n\tframe SPBDP { light Burned2 }\n\tframe SPBDQ { light Burned2 }\n\tframe SPBDS { light Burned2 }\n\tframe SPBDW { light Burned2 }\n\tframe SPBDI { light Burned3 }\n}\n\nObject BloodBat\n\n{\n\tframe BBATK { light Burned1 }\n\tframe BBATL { light Burned1 }\n\tframe BBATM { light Burned1 }\n\tframe BBATN { light Burned1 }\n\tframe BBATO { light Burned1 }\n\tframe BBATP { light Burned1 }\n\tframe BBATQ { light Burned2 }\n\tframe BBATR { light Burned3 }\n}\n\nObject ZealotTesla\n{\n\tframe TESPA { light TeslaLight }\n}\n\nObject BloodBurningCorpse\n\n{\n\tframe DKBRA { light DN3DEX1__ }\n\tframe DKBRB { light DN3DEX2__ }\n\tframe DKBRC { light DN3DEX3__ }\n\tframe DKBRD { light DN3DEX4__ }\n\tframe DKBRE { light DN3DEX5__ }\n\tframe DKBRF { light DN3DEX6__ }\n\tframe DKBRG { light DN3DEX5__ }\n\tframe DKBRH { light DN3DEX6__ }\n\tframe DKBRI { light DN3DEX5__ }\n\tframe DKBRJ { light DN3DEX3__ }\n\tframe DKBRK { light DN3DEX4__ }\n\tframe DKBRL { light DN3DEX3__ }\n\tframe DKBRM { light DN3DEX2__ }\n\tframe DKBRN { light DN3DEX1__ }\n\tframe DKBRO { light DN3DEX7__ }\n\tframe DKBRP { light DN3DEX8__ }\n\tframe DKBRQ { light DN3DEX9__ }\n}"
},
{
"source": "pk3",
"name": "gldefs/Enemies_Corridor7.txt",
"contents": "// Corridor 7 Monsters\n\nflickerlight C7MONSTERS_ATK\n{\n color 2.55 2.55 0.0\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight C7REDMONSTERS_ATK\n{\n color 2.55 0.31 0.31\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight SOLRAC_ATK2\n{\n color 0.32 0.40 1.82\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight SOLRAC_ATK1\n{\n color 0.8 0.74 2.26\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight SOLRAC_ATK3\n{\n color 0.4 0.87 2.41\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject Ailoprobe\n{\n frame AILOM { light C7REDMONSTERS_ATK }\n}\n\nobject Ailoprobe_2\n{\n frame AILOM { light C7MONSTERS_ATK }\n}\n\nobject Solrac\n{\n frame 5PROM { light SOLRAC_ATK1 }\n frame 5PRON { light SOLRAC_ATK2 }\n frame 5PROO { light SOLRAC_ATK3 }\n}\n\nobject AnimatedProbe\n{\n frame 6PROD { light C7MONSTERS_ATK }\n frame 6PROE { light C7MONSTERS_ATK }\n}\n\nobject AnimatedProbe_2\n{\n frame 6PROD { light C7MONSTERS_ATK }\n frame 6PROE { light C7MONSTERS_ATK }\n}\n\nobject Rodex\n{\n frame 7PROP { light C7REDMONSTERS_ATK }\n frame 7PROQ { light C7MONSTERS_ATK }\n}\n\nobject Bandor\n{\n frame C700L { light C7REDMONSTERS_ATK }\n}\n\nobject Tenaj\n{\n frame C712Q { light C7MONSTERS_ATK }\n\n frame C712F { light SOLRAC_ATK1 }\n frame C712G { light SOLRAC_ATK1 }\n frame C712H { light SOLRAC_ATK1 }\n frame C712I { light SOLRAC_ATK2 }\n frame C712J { light SOLRAC_ATK2 }\n frame C712K { light SOLRAC_ATK3 }\n frame C712L { light SOLRAC_ATK3 }\n frame C712M { light SOLRAC_ATK2 }\n frame C712N { light SOLRAC_ATK1 }\n}\n\nobject Otrebor\n{\n frame 9PRON { light C7REDMONSTERS_ATK }\n frame 9PROP { light C7MONSTERS_ATK }\n}\n\nobject C7MWarrior\n{\n frame 0PROE { light C7REDMONSTERS_ATK }\n frame 0PROF { light C7MONSTERS_ATK }\n frame 0PROG { light C7REDMONSTERS_ATK }\n frame 0PROH { light C7MONSTERS_ATK }\n}\n\nobject Ttocs\n{\n frame 8PROP { light C7REDMONSTERS_ATK }\n frame 8PROQ { light C7MONSTERS_ATK }\n}\n\nobject Tymok\n{\n frame C707F { light C7REDMONSTERS_ATK }\n frame C707G { light C7MONSTERS_ATK }\n frame C707H { light C7REDMONSTERS_ATK }\n}\n\nobject Eniram\n{\n frame C701H { light C7MONSTERS_ATK }\n frame C701O { light C7REDMONSTERS_ATK }\n}\n\nobject EniramBoss\n{\n frame C702F { light C7REDMONSTERS_ATK }\n frame C702M { light C7MONSTERS_ATK }\n}\n\nobject Nerraw\n{\n frame C704H { light C7MONSTERS_ATK }\n}\n\nobject Eitak\n{\n frame C713L { light C7REDMONSTERS_ATK }\n}\n\nobject Tebazile\n{\n frame C710B { light C7MONSTERS_ATK }\n frame C710C { light C7REDMONSTERS_ATK }\n}\n\n// Alien Teleport\n\nflickerlight ALIEN_TEL\n{\n color 1.30 0.87 1.52\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight ALIEN_DEAD1\n{\n color 0.94 0.67 1.12\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight ALIEN_DEAD2\n{\n color 0.0 1.12 2.50\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject C7AlienTeleport\n{\n frame C758A { light ALIEN_TEL }\n frame C758B { light ALIEN_TEL }\n frame C758C { light ALIEN_TEL }\n frame C758D { light ALIEN_TEL }\n frame C758E { light ALIEN_DEAD1 }\n frame C758F { light ALIEN_DEAD1 }\n frame C758G { light ALIEN_DEAD2 }\n}\n\n// Missile\n\nobject TymokMissile\n{\n\tframe 7MISA { light C7ROCKETL__ }\n\tframe 7MISB { light C7ROCKETL__ }\n\tframe 7MISC { light C7ROCKETL__ }\n\tframe 7MISD { light C7ROCKETL__ }\n\tframe 7MISE { light C7ROCKETL__ }\n\tframe 7MISF { light C7ROCKETL__ }\n\tframe 7MISG { light C7ROCKETL__ }\n\tframe 7MISH { light C7ROCKETL__ }\n\n\tframe 7MISI { light C7EXPLOSION1__ }\n\tframe 7MISJ { light C7EXPLOSION2__ }\n\tframe 7MISK { light C7EXPLOSION3__ }\n}\n\nobject EniramMissile\n{\n\tframe 7MISA { light C7ROCKETL__ }\n\tframe 7MISB { light C7ROCKETL__ }\n\tframe 7MISC { light C7ROCKETL__ }\n\tframe 7MISD { light C7ROCKETL__ }\n\tframe 7MISE { light C7ROCKETL__ }\n\tframe 7MISF { light C7ROCKETL__ }\n\tframe 7MISG { light C7ROCKETL__ }\n\tframe 7MISH { light C7ROCKETL__ }\n\n\tframe 7MISI { light C7EXPLOSION1__ }\n\tframe 7MISJ { light C7EXPLOSION2__ }\n\tframe 7MISK { light C7EXPLOSION3__ }\n}"
},
{
"source": "pk3",
"name": "gldefs/Enemies_CyberMage.txt",
"contents": "// CyberMage The Darklight Awakeing Monsters\n\n// Tropper\n\nflickerlight TropperShot\n{\n color 2.19 2.11 0.73\n size 40\n secondarysize 40\n chance 0.2\n}\n\nobject CMTrooper\n{\n frame C_TRH { light TropperShot }\n}\n\nobject Metacop\n{\n frame C_MTE { light TropperShot }\n frame C_MTG { light TropperShot }\n}\n\nobject Metabot\n{\n frame C_MBF { light TropperShot }\n}\n\nobject CMMongo\n{\n frame C_MNF { light TropperShot }\n}\n\nobject CMMongo\n{\n frame C_LDF { light TropperShot }\n}\n\nobject CMStynx\n{\n frame C_YXF { light TropperShot }\n frame C_YXG { light TropperShot }\n}\n\nobject CMMongo\n{\n frame C_GXE { light TropperShot }\n}\n\nobject Srifeng\n{\n frame C_SFH { light TropperShot }\n}\n\n// Tropper Laser Purple\n\nflickerlight TropperLaserCM\n{\n color 2.39 1.21 2.39\n size 30\n secondarysize 30\n chance 0.2\n}\n\nobject CMTrooperLaser\n{\n frame C_TRL { light TropperLaserCM }\n}\n\nobject CMRocket2\n{\n frame CMX2B { light MAGICYELLOW_ }\n frame CMX2C { light MAGICYELLOW_ }\n frame CMX2D { light MAGICYELLOW_ }\n frame CMX2E { light MAGICYELLOW_ }\n frame CMX2F { light MAGICYELLOW_ }\n frame CMX2G { light MAGICYELLOW_ }\n frame CMRKA { light MAGICYELLOW_ }\n frame CMRKB { light MAGICYELLOW_ }\n frame CMRKC { light MAGICYELLOW_ }\n}\n\n// Drone\n\nobject CMDrone\n{\n frame C_DRD { light GIGANTOORANGE1 }\n frame C_DRE { light GIGANTOORANGE2 }\n frame C_DRF { light GIGANTOORANGE3 }\n frame C_DRG { light GIGANTOORANGE3 }\n frame C_DRH { light GIGANTOORANGE3 }\n}\n\n// Drone FireBall\n\nflickerlight Drone_fire\n{\n color 2.43 1.30 0.16\n size 30\n secondarysize 30\n chance 0.2\n}\n\nobject CMTrooperLaser\n{\n frame C_DRI { light Drone_fire }\n}\n\n// Cultie\n\nflickerlight Cultie_walk\n{\n color 2.51 2.43 0.36\n size 30\n secondarysize 30\n chance 0.2\n}\n\nflickerlight Cultie_ATK\n{\n color 2.15 1.82 0.36\n size 30\n secondarysize 30\n chance 0.2\n}\n\nflickerlight Cultie_ATK2\n{\n color 2.51 2.43 0.36\n size 30\n secondarysize 30\n chance 0.2\n}\n\nobject CMCultie\n{\n frame C_CUA { light Cultie_walk }\n frame C_CUB { light Cultie_walk }\n frame C_CUC { light Cultie_walk }\n frame C_CUD { light Cultie_walk }\n frame C_CUE { light Cultie_walk }\n\n frame C_CUF { light Cultie_ATK }\n frame C_CUG { light Cultie_ATK }\n\n frame C_CUJ { light Cultie_walk }\n}\n\n// Tank\n\nobject CMTank\n{\n frame C_TKC { light TropperShot }\n}\n\nobject CMRocket3\n{\n frame C_TKE { light MAGICYELLOW_ }\n}\n\nobject CybermageFakeBoomT\n{\n frame C_TJA { light GIGANTOORANGE1 }\n frame C_TJB { light GIGANTOORANGE2 }\n frame C_TJC { light GIGANTOORANGE3 }\n frame C_TJD { light GIGANTOORANGE3 }\n frame C_TJE { light GIGANTOORANGE3 }\n frame C_TJF { light GIGANTOORANGE3 }\n frame C_TJG { light GIGANTOORANGE3 }\n frame C_TJH { light GIGANTOORANGE3 }\n frame C_TJI { light GIGANTOORANGE3 }\n frame C_TJJ { light GIGANTOORANGE3 }\n frame C_TJK { light GIGANTOORANGE3 }\n frame C_TJL { light GIGANTOORANGE3 }\n frame C_TJM { light GIGANTOORANGE3 }\n frame C_TJN { light GIGANTOORANGE3 }\n frame C_TJO { light GIGANTOORANGE3 }\n frame C_TJP { light GIGANTOORANGE3 }\n frame C_TJQ { light GIGANTOORANGE3 }\n}\n\nobject CybermageFakeBoomR\n{\n frame CMX2B { light MAGICYELLOW_ }\n frame CMX2C { light MAGICYELLOW_ }\n frame CMX2D { light MAGICYELLOW_ }\n frame CMX2E { light MAGICYELLOW_ }\n frame CMX2F { light MAGICYELLOW_ }\n frame CMX2G { light MAGICYELLOW_ }\n}\n\n// Fire Mother\n\nflickerlight FIREMOT_ATK\n{\n color 2.47 1.78 0.36\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight FIREMOT_BALL1\n{\n color 2.47 1.78 0.36\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight FIREMOT_BALL2\n{\n color 2.25 0.88 0.14\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight FIREMOT_BALL3\n{\n color 1.68 0.0 0.0\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject Firemother\n{\n frame C_FMF { light TropperShot }\n frame C_FMG { light TropperShot }\n frame C_FMH { light TropperShot }\n frame C_FMI { light TropperShot }\n}\n\nobject CMFBallP1\n{\n frame C_FMK { light FIREMOT_ATK }\n frame C_FML { light FIREMOT_ATK }\n frame C_FMM { light FIREMOT_ATK }\n frame C_FMN { light FIREMOT_ATK }\n}\n\nobject CMMegaFlameBall\n{\n frame C_FMO { light FIREMOT_BALL1 }\n frame C_FMP { light FIREMOT_BALL1 }\n frame C_FMQ { light FIREMOT_BALL1 }\n frame C_FMR { light FIREMOT_BALL1 }\n}\n\nobject CMFMBolt\n{\n frame C_FMS { light FIREMOT_BALL1 }\n}\n\nobject CMFMTrail\n{\n frame C_FMT { light FIREMOT_BALL1 }\n frame C_FMU { light FIREMOT_BALL1 }\n frame C_FMV { light FIREMOT_BALL2 }\n frame C_FMW { light FIREMOT_BALL2 }\n frame C_FMX { light FIREMOT_BALL3 }\n frame C_FMY { light FIREMOT_BALL3 }\n}\n\n// NeCrom\n\nflickerlight NECROM_ATK1\n{\n color 2.31 0.80 0.80\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight NECROM_ATK2\n{\n color 0.8 0.8 1.91\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight NECROM_BALL1\n{\n color 0.58 0.68 2.42\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight NECROM_BALL2\n{\n color 1.67 1.79 2.26\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight NECROM_BALL3\n{\n color 1.67 1.79 2.26\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight NECROM_THUNDERBLUE\n{\n color 0.0 0.0 2.45\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight NECROM_GREENSPHERE\n{\n color 0.3 1.89 0.5\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight NECROM_GREENSHIELD\n{\n color 0.9 2.38 0.17\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject NeCrom\n{\n frame C_NCE { light NECROM_ATK1 }\n frame C_NCF { light NECROM_ATK1 }\n frame C_NCG { light NECROM_ATK1 }\n frame C_NCH { light NECROM_ATK1 }\n frame C_NCI { light NECROM_ATK1 }\n frame C_NCJ { light NECROM_ATK1 }\n frame C_NCK { light NECROM_ATK2 }\n frame C_NCL { light NECROM_ATK1 }\n frame C_NCM { light NECROM_ATK1 }\n frame C_NCN { light NECROM_ATK1 }\n frame C_NCO { light NECROM_ATK1 }\n frame C_NCP { light NECROM_ATK1 }\n frame C_NCP { light NECROM_ATK1 }\n}\n\nobject NecromProj1\n{\n frame N_P1A { light NECROM_BALL1 }\n frame N_P1B { light NECROM_BALL1 }\n frame N_P1C { light NECROM_BALL1 }\n frame N_P1D { light NECROM_BALL1 }\n frame N_P1E { light NECROM_BALL2 }\n frame N_P1F { light NECROM_BALL2 }\n frame N_P1G { light NECROM_BALL3 }\n frame N_P1H { light NECROM_BALL3 }\n}\n\nobject CMFloorWaterfallAttack\n{\n frame N_P2A { light NECROM_THUNDERBLUE }\n frame N_P2B { light NECROM_THUNDERBLUE }\n frame N_P2C { light NECROM_THUNDERBLUE }\n frame N_P2D { light NECROM_THUNDERBLUE }\n frame N_P2E { light NECROM_THUNDERBLUE }\n frame N_P2F { light NECROM_THUNDERBLUE }\n frame N_P2G { light NECROM_THUNDERBLUE }\n frame N_P2H { light NECROM_THUNDERBLUE }\n frame N_P2I { light NECROM_THUNDERBLUE }\n frame N_P2J { light NECROM_THUNDERBLUE }\n}\n\nobject NecromProj3\n{\n frame N_P3A { light NECROM_GREENSPHERE }\n frame N_P3B { light NECROM_GREENSPHERE }\n}\n\nobject NecromProj3M\n{\n frame N_P3C { light NECROM_GREENSHIELD }\n frame N_P3D { light NECROM_GREENSHIELD }\n frame N_P3E { light NECROM_GREENSHIELD }\n}\n\n///////////////////\n// Light Weapons //\n///////////////////\n\nobject CMFusionBall0\n{\n frame CMFXA { light MAGICGREEN_ }\n frame CMFXB { light MAGICGREEN_ }\n frame CMFXC { light MAGICGREEN_ }\n frame CMFXD { light MAGICGREEN_ }\n frame CMX1B { light MAGICGREEN_ }\n frame CMX1C { light MAGICGREEN_ }\n frame CMX1D { light MAGICGREEN_ }\n frame CMX1E { light MAGICGREEN_ }\n frame CMX1F { light MAGICGREEN_ }\n frame CMX1G { light MAGICGREEN_ }\n}\n\nobject CMCopLaser1\n{\n frame CMLZB { light MAGICBLUE_ }\n}\n\nobject CMCopLaser2\n{\n frame CMLZB { light MAGICBLUE_ }\n}\n\nobject CMMiniGX\n{\n frame CMP1A { light MAGICPINK1 }\n frame CMP1B { light MAGICPINK2 }\n frame CMP1C { light MAGICPINK3 }\n frame CMP1D { light MAGICPINK4 }\n frame CMPXA { light MAGICPINK5 }\n frame CMPXB { light MAGICPINK5 }\n frame CMPXC { light MAGICPINK4 }\n frame CMPXD { light MAGICPINK3 }\n frame CMPXE { light MAGICPINK2 }\n frame CMPXF { light MAGICPINK1 }\n frame CMPXG { light MAGICPINK1 }\n}\n\n// Green Grenade\n\nflickerlight Grenade_GREEN\n{\n color 1.21 2.23 1.09\n size 30\n secondarysize 30\n chance 0.2\n}\n\nobject CMHoverBomb\n{\n frame C_MUK { light Grenade_GREEN }\n frame C_MUL { light Grenade_GREEN }\n frame C_MUM { light Grenade_GREEN }\n frame C_MUN { light Grenade_GREEN }\n frame C_MUO { light Grenade_GREEN }\n frame C_MUP { light Grenade_GREEN }\n frame C_MUQ { light Grenade_GREEN }\n frame C_MUR { light Grenade_GREEN }\n}\n\n// MagicNull Cultie\n\nflickerlight Magic_null1\n{\n color 2.22 0.92 0.0\n size 30\n secondarysize 30\n chance 0.2\n}\n\nflickerlight Magic_null2\n{\n color 0.87 0.36 0.0\n size 30\n secondarysize 30\n chance 0.2\n}\n\nobject CultistPsifire\n{\n frame C_CUM { light Cultie_ATK }\n frame C_CUN { light Cultie_ATK }\n frame C_CUO { light Magic_null1 }\n frame C_CUP { light Magic_null1 }\n frame C_CUQ { light Magic_null1 }\n frame C_CUR { light Magic_null2 }\n frame C_CUS { light Magic_null2 }\n}\n\n// Cultie Ground Fire\n\nflickerlight Magic_GroundFire\n{\n color 2.47 1.78 0.36\n size 30\n secondarysize 30\n chance 0.2\n}\n\nobject CultistGroundM\n{\n frame C_CZA { light Magic_GroundFire }\n frame C_CZB { light Magic_GroundFire }\n frame C_CZC { light Magic_GroundFire }\n frame C_CZD { light Magic_GroundFire }\n frame C_CZE { light Magic_GroundFire }\n frame C_CZF { light Magic_GroundFire }\n}\n\n// Cultie Ground Fire Impact\n\nobject CultistFake\n{\n frame C_CZG { light Magic_null2 }\n frame C_CZH { light Magic_null2 }\n frame C_CZI { light Magic_null2 }\n frame C_CZJ { light Magic_null2 }\n frame C_CZK { light Magic_null2 }\n}\n\n// WildMung Green Sphere\n\nflickerlight GreenSphere\n{\n color 0.8 2.23 0.5\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject WildMungBall\n{\n frame C_WMJ { light GreenSphere }\n frame C_WMK { light GreenSphere }\n frame C_WML { light GreenSphere }\n frame C_WMM { light GreenSphere }\n}\n\n// Necrom Smoke Projectil\n\nflickerlight SMOKE_NECROM1\n{\n color 1.78 0.16 0.16\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight SMOKE_NECROM2\n{\n color 1.29 0.10 0.4\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight SMOKE_NECROM3\n{\n color 0.96 0.24 0.16\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject NecromProj2\n{\n frame N_P4A { light SMOKE_NECROM1 }\n frame N_P4B { light SMOKE_NECROM1 }\n frame N_P4C { light SMOKE_NECROM1 }\n frame N_P4D { light SMOKE_NECROM1 }\n\n frame N_P4E { light SMOKE_NECROM1 }\n frame N_P4F { light SMOKE_NECROM1 }\n frame N_P4G { light SMOKE_NECROM2 }\n frame N_P4H { light SMOKE_NECROM2 }\n frame N_P4I { light SMOKE_NECROM3 }\n}\n\n// Necrom Close Projectil\n\nflickerlight NECROM_THUNDERRED\n{\n color 1.78 0.16 0.16\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject NecromClose\n{\n frame N_P5A { light NECROM_THUNDERRED }\n frame N_P5B { light NECROM_THUNDERRED }\n frame N_P5C { light NECROM_THUNDERRED }\n frame N_P5D { light NECROM_THUNDERRED }\n}\n\n// Dragon Projectile\n\nflickerlight dragon_proj\n{\n color 2.47 1.72 0.34\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject Dragonbatball\n{\n frame C_DBL { light dragon_proj }\n frame C_DBM { light dragon_proj }\n frame C_DBN { light dragon_proj }\n frame C_DBO { light dragon_proj }\n frame C_DBP { light dragon_proj }\n frame C_DBQ { light dragon_proj }\n frame C_DBR { light dragon_proj }\n frame C_DBS { light dragon_proj }\n}\n\nobject MagicFire1GH\n{\n frame CMM1A { light MAGICYELLOWPUFF1 }\n frame CMM1B { light MAGICYELLOWPUFF2 }\n frame CMM1C { light MAGICYELLOWPUFF3 }\n frame CMM1D { light MAGICYELLOWPUFF4 }\n frame CMM1E { light MAGICYELLOWPUFF5 }\n frame CMM1F { light MAGICYELLOWPUFF4 }\n frame CMM1G { light MAGICYELLOWPUFF3 }\n frame CMM1H { light MAGICYELLOWPUFF2 }\n frame CMM1I { light MAGICYELLOWPUFF1 }\n frame CMM1J { light MAGICYELLOWPUFF1 }\n}"
},
{
"source": "pk3",
"name": "gldefs/Enemies_Chex.txt",
"contents": "// Chex Quest Monsters\n\n// New Armored Flemoidus Bipedicus\n\npointlight ZORCHED1\n{\n color 1.0 0.3 0.3\n size 34\n}\n\npointlight ZORCHED2\n{\n color 1.0 0.3 0.3\n size 28\n}\n\npointlight ZORCHED3\n{\n color 1.0 0.3 0.3\n size 22\n}\n\nobject NewArmoredFlemoidusBipedicus\n{\n frame TROCH { light ZORCHED1 }\n frame TROCI { light ZORCHED1 }\n frame TROCJ { light ZORCHED2 }\n frame TROCK { light ZORCHED2 }\n frame TROCL { light ZORCHED3 }\n frame TROCN { light ZORCHED1 }\n frame TROCO { light ZORCHED1 }\n frame TROCP { light ZORCHED2 }\n frame TROCQ { light ZORCHED2 }\n frame TROCR { light ZORCHED3 }\n frame TROCS { light ZORCHED3 }\n frame TROCT { light ZORCHED3 }\n}\n\n// Flemoidus Stridicus\n\nobject NewFlemoidusStridicus\n{\n frame SARCH { light ZORCHED1 }\n frame SARCI { light ZORCHED1 }\n frame SARCJ { light ZORCHED1 }\n frame SARCK { light ZORCHED2 }\n frame SARCL { light ZORCHED2 }\n frame SARCM { light ZORCHED3 }\n}\n\n// Flemoidus Cycloptis Commonus\n\nobject NewFlemoidusStridicus\n{\n frame CYCLH { light ZORCHED1 }\n frame CYCLI { light ZORCHED1 }\n frame CYCLJ { light ZORCHED1 }\n frame CYCLK { light ZORCHED2 }\n frame CYCLL { light ZORCHED2 }\n frame CYCLM { light ZORCHED3 }\n}\n\n// Larva\n\nobject NewLarva\n{\n frame LRVAF { light ZORCHED3 }\n frame LRVAG { light ZORCHED2 }\n frame LRVAH { light ZORCHED2 }\n frame LRVAI { light ZORCHED1 }\n frame LRVAJ { light ZORCHED2 }\n frame LRVAK { light ZORCHED3 }\n}\n\n// Quadrumpus\n\nobject NewQuadrumpus\n{\n frame QUADH { light ZORCHED3 }\n frame QUADI { light ZORCHED2 }\n frame QUADJ { light ZORCHED1 }\n frame QUADK { light ZORCHED2 }\n frame QUADL { light ZORCHED3 }\n frame QUADN { light ZORCHED3 }\n frame QUADO { light ZORCHED2 }\n frame QUADP { light ZORCHED1 }\n frame QUADQ { light ZORCHED1 }\n frame QUADR { light ZORCHED2 }\n frame QUADS { light ZORCHED3 }\n frame QUADT { light ZORCHED3 }\n}\n\n// Maximus\n\nobject NewFlemoidusMaximus\n{\n frame BOSCH { light ZORCHED3 }\n frame BOSCI { light ZORCHED2 }\n frame BOSCJ { light ZORCHED1 }\n frame BOSCK { light ZORCHED2 }\n frame BOSCL { light ZORCHED3 }\n frame BOSCM { light ZORCHED3 }\n frame BOSCN { light ZORCHED3 }\n}\n\nobject NewFlemoidusMaximusArch\n{\n frame BOSCH { light ZORCHED3 }\n frame BOSCI { light ZORCHED2 }\n frame BOSCJ { light ZORCHED1 }\n frame BOSCK { light ZORCHED2 }\n frame BOSCL { light ZORCHED3 }\n frame BOSCM { light ZORCHED3 }\n frame BOSCN { light ZORCHED3 }\n}\n\n// Flemoidus Commonus\n\nobject FlemoidusCommonus3\n{\n frame POSCG { light ZORCHED1 }\n frame POSCH { light ZORCHED1 }\n frame POSCI { light ZORCHED2 }\n frame POSCJ { light ZORCHED2 }\n frame POSCK { light ZORCHED3 }\n}\n\nobject FlemoidusCommonus2\n{\n frame POSCG { light ZORCHED1 }\n frame POSCH { light ZORCHED1 }\n frame POSCI { light ZORCHED2 }\n frame POSCJ { light ZORCHED2 }\n frame POSCK { light ZORCHED3 }\n}\n\n// Flemoidus Bipedicus\n\nobject FlemoidusBipedicus3\n{\n frame SPOCG { light ZORCHED1 }\n frame SPOCH { light ZORCHED1 }\n frame SPOCI { light ZORCHED2 }\n frame SPOCJ { light ZORCHED2 }\n frame SPOCK { light ZORCHED3 }\n frame SPOCM { light ZORCHED1 }\n frame SPOCN { light ZORCHED1 }\n frame SPOCO { light ZORCHED1 }\n frame SPOCP { light ZORCHED1 }\n frame SPOCQ { light ZORCHED2 }\n frame SPOCR { light ZORCHED2 }\n frame SPOCS { light ZORCHED3 }\n frame SPOCT { light ZORCHED3 }\n}\n\nobject FlemoidusBipedicus2\n{\n frame SPOCG { light ZORCHED1 }\n frame SPOCH { light ZORCHED1 }\n frame SPOCI { light ZORCHED2 }\n frame SPOCJ { light ZORCHED2 }\n frame SPOCK { light ZORCHED3 }\n frame SPOCM { light ZORCHED1 }\n frame SPOCN { light ZORCHED1 }\n frame SPOCO { light ZORCHED1 }\n frame SPOCP { light ZORCHED1 }\n frame SPOCQ { light ZORCHED2 }\n frame SPOCR { light ZORCHED2 }\n frame SPOCS { light ZORCHED3 }\n frame SPOCT { light ZORCHED3 }\n}\n\n// Flemoidus Mine\n\nobject FlemMine2\n{\n frame SCYCE { light ZORCHED1 }\n frame SCYCF { light ZORCHED1 }\n frame SCYCG { light ZORCHED1 }\n frame SCYCH { light ZORCHED2 }\n frame SCYCI { light ZORCHED2 }\n frame SCYCJ { light ZORCHED3 }\n frame SCYCK { light ZORCHED3 }\n}\n\nobject FlemMine\n{\n frame SCYCE { light ZORCHED1 }\n frame SCYCF { light ZORCHED1 }\n frame SCYCG { light ZORCHED1 }\n frame SCYCH { light ZORCHED2 }\n frame SCYCI { light ZORCHED2 }\n frame SCYCJ { light ZORCHED3 }\n frame SCYCK { light ZORCHED3 }\n}\n\n// Snotfolus\n\nobject NewSnotfolus\n{\n frame CYBCG { light ZORCHED1 }\n frame CYBCH { light ZORCHED1 }\n frame CYBCI { light ZORCHED1 }\n frame CYBCJ { light ZORCHED1 }\n frame CYBCK { light ZORCHED1 }\n frame CYBCL { light ZORCHED1 }\n frame CYBCM { light ZORCHED2 }\n frame CYBCN { light ZORCHED2 }\n frame CYBCO { light ZORCHED3 }\n}\n\nobject Snotfolus\n{\n frame CYBCG { light ZORCHED1 }\n frame CYBCH { light ZORCHED1 }\n frame CYBCI { light ZORCHED1 }\n frame CYBCJ { light ZORCHED1 }\n frame CYBCK { light ZORCHED1 }\n frame CYBCL { light ZORCHED1 }\n frame CYBCM { light ZORCHED2 }\n frame CYBCN { light ZORCHED2 }\n frame CYBCO { light ZORCHED3 }\n}\n\n// Snotfolus\n\nobject Flembomination2\n{\n frame SPICI { light ZORCHED1 }\n frame SPICJ { light ZORCHED1 }\n frame SPICK { light ZORCHED1 }\n frame SPICL { light ZORCHED1 }\n frame SPICM { light ZORCHED2 }\n frame SPICN { light ZORCHED2 }\n frame SPICO { light ZORCHED2 }\n frame SPICP { light ZORCHED2 }\n frame SPICQ { light ZORCHED2 }\n frame SPICR { light ZORCHED3 }\n frame SPICS { light ZORCHED3 }\n}\n\n// Flemoidus Gyro\n\nobject NewFlemoidusGyro\n{\n frame GYROJ { light ZORCHED1 }\n frame GYROK { light ZORCHED1 }\n frame GYROL { light ZORCHED1 }\n frame GYROM { light ZORCHED1 }\n frame GYRON { light ZORCHED2 }\n frame GYROO { light ZORCHED2 }\n frame GYROP { light ZORCHED2 }\n frame GYROQ { light ZORCHED3 }\n frame GYROR { light ZORCHED3 }\n frame GYROS { light ZORCHED3 }\n}"
},
{
"source": "pk3",
"name": "gldefs/Enemies_Doom.txt",
"contents": "// Doom and 2 Monsters\n\n// Zombies\nobject Zombieman2_1\n{\n\tframe POSSF { light ZOMBIEATK }\n\tframe 12DGB { light ZOMBIEATK }\n\tframe 12DGD { light ZOMBIEATK }\n}\n\nobject ZombieMan3\n{\n\tframe POSSF { light ZOMBIEATK }\n\tframe 12DGB { light ZOMBIEATK }\n\tframe 12DGD { light ZOMBIEATK }\n}\n\nobject ShitgunGuy_5\n{\n\tframe SPOSF { light ZOMBIEATK }\n}\n\nobject ShotGunGuy3\n{\n\tframe SPOSF { light ZOMBIEATK }\n}\n\nobject ChaingunGuy2_3\n{\n\tframe CPOSE { light ZOMBIEATK }\n\tframe CPOSF { light ZOMBIEATK }\n}\n\nobject ChaingunGuy3\n{\n\tframe CPOSE { light ZOMBIEATK }\n\tframe CPOSF { light ZOMBIEATK }\n}\n\n// Lost Soul\nobject LostSoul2\n{\n\tframe SKULA { light LOSTSOUL }\n\tframe SKULB { light LOSTSOUL }\n\tframe SKULC { light LOSTSOUL }\n\tframe SKULD { light LOSTSOUL }\n\tframe SKULE { light LOSTSOUL }\n\tframe SKULF { light LOSTSOUL }\n\tframe SKULG { light LOSTSOUL }\n\n\tframe SKULH { light LOSTSOUL_X1 }\n\tframe SKULI { light LOSTSOUL_X2 }\n\tframe SKULJ { light LOSTSOUL_X3 }\n\tframe SKULK { light LOSTSOUL_X4 }\n}\n\nobject LostSoul3\n{\n\tframe SKULA { light LOSTSOUL }\n\tframe SKULB { light LOSTSOUL }\n\tframe SKULC { light LOSTSOUL }\n\tframe SKULD { light LOSTSOUL }\n\tframe SKULE { light LOSTSOUL }\n\tframe SKULF { light LOSTSOUL }\n\tframe SKULG { light LOSTSOUL }\n\n\tframe SKULH { light LOSTSOUL_X1 }\n\tframe SKULI { light LOSTSOUL_X2 }\n\tframe SKULJ { light LOSTSOUL_X3 }\n\tframe SKULK { light LOSTSOUL_X4 }\n}\n\nobject LostSoul22\n{\n\tframe SKULA { light LOSTSOUL }\n\tframe SKULB { light LOSTSOUL }\n\tframe SKULC { light LOSTSOUL }\n\tframe SKULD { light LOSTSOUL }\n\tframe SKULE { light LOSTSOUL }\n\tframe SKULF { light LOSTSOUL }\n\tframe SKULG { light LOSTSOUL }\n\n\tframe SKULH { light LOSTSOUL_X1 }\n\tframe SKULI { light LOSTSOUL_X2 }\n\tframe SKULJ { light LOSTSOUL_X3 }\n\tframe SKULK { light LOSTSOUL_X4 }\n}\n\nobject LostSoul2x1\n{\n\tframe SKULA { light LOSTSOUL }\n\tframe SKULB { light LOSTSOUL }\n\tframe SKULC { light LOSTSOUL }\n\tframe SKULD { light LOSTSOUL }\n\tframe SKULE { light LOSTSOUL }\n\tframe SKULF { light LOSTSOUL }\n\tframe SKULG { light LOSTSOUL }\n\n\tframe SKULH { light LOSTSOUL_X1 }\n\tframe SKULI { light LOSTSOUL_X2 }\n\tframe SKULJ { light LOSTSOUL_X3 }\n\tframe SKULK { light LOSTSOUL_X4 }\n}\n\n// Arch-vile\nobject Archvile2_2\n{\n\tframe VILEH { light ARCHATK1 }\n\tframe VILEI { light ARCHATK2 }\n\tframe VILEJ { light ARCHATK3 }\n\tframe VILEK { light ARCHATK4 }\n\tframe VILEL { light ARCHATK4 }\n\tframe VILEM { light ARCHATK4 }\n\tframe VILEN { light ARCHATK5 }\n\tframe VILEO { light ARCHATK6 }\n\tframe VILEP { light ARCHATK7 }\n\n\tframe VILE[ { light ARCHRES }\n\tframe VILE\\ { light ARCHRES }\n\tframe VILE] { light ARCHRES }\n}\n\nobject Archvile3\n{\n\tframe VILEH { light ARCHATK1 }\n\tframe VILEI { light ARCHATK2 }\n\tframe VILEJ { light ARCHATK3 }\n\tframe VILEK { light ARCHATK4 }\n\tframe VILEL { light ARCHATK4 }\n\tframe VILEM { light ARCHATK4 }\n\tframe VILEN { light ARCHATK5 }\n\tframe VILEO { light ARCHATK6 }\n\tframe VILEP { light ARCHATK7 }\n\n\tframe VILE[ { light ARCHRES }\n\tframe VILE\\ { light ARCHRES }\n\tframe VILE] { light ARCHRES }\n}\n\n// CyberDemon\n\nobject Rocket\n{\n frame DMSLA { light ROCKET }\n\n frame DMSLB { light ROCKET_X1 }\n frame DMSLC { light ROCKET_X2 }\n frame DMSLD { light ROCKET_X3 }\n}\n\nobject CyberRocket\n{\n frame DMSLA { light ROCKET }\n\n frame DMSLB { light ROCKET_X1 }\n frame DMSLC { light ROCKET_X2 }\n frame DMSLD { light ROCKET_X3 }\n}"
},
{
"source": "pk3",
"name": "gldefs/Enemies_DarkForces.txt",
"contents": "// Star Wars Dark Forces Monsters\n\nflickerlight OfficerSTARW_ATK\n{\n color 2.44 1.39 0.11\n size 40\n secondarysize 40\n chance 0.2\n}\n\nflickerlight OfficerSTARW_DEAD\n{\n color 2.52 2.52 2.52\n size 40\n secondarysize 40\n chance 0.2\n}\n\nobject DF_officer\n{\n frame OFFCG { light OfficerSTARW_ATK }\n\n frame OFFCH { light OfficerSTARW_DEAD }\n}\n\nobject imperial_commander\n{\n frame COMMF { light OfficerSTARW_ATK }\n\n frame COMMI { light OfficerSTARW_DEAD }\n}\n\nobject gamorrean_guard\n{\n frame GAMGH { light OfficerSTARW_DEAD }\n}\n\nobject trandoshan_1\n{\n frame TRANH { light OfficerSTARW_DEAD }\n}\n\nobject gran___DF\n{\n frame GRANM { light OfficerSTARW_DEAD }\n}\n\n// Interrogation Droid\n\nflickerlight InterrogationDroid_ATK\n{\n color 0.0 2.50 0.0\n size 40\n secondarysize 40\n chance 0.2\n}\n\nflickerlight InterrogationDroid_blast\n{\n color 0.0 2.50 0.0\n size 30\n secondarysize 30\n chance 0.2\n}\n\nobject interrogation_droid\n{\n frame INTDF { light InterrogationDroid_ATK }\n\n frame INTDG { light DARKSIDEBOOM_ }\n frame INTDH { light DARKSIDEBOOM_ }\n frame INTDI { light DARKSIDEBOOM_ }\n}\n\nobject idroid_blast\n{\n frame WIDBA { light InterrogationDroid_blast }\n frame WIDBB { light InterrogationDroid_blast }\n frame WIDBC { light InterrogationDroid_blast }\n frame WIDBD { light InterrogationDroid_blast }\n frame WIDBE { light InterrogationDroid_blast }\n frame WIDBF { light InterrogationDroid_blast }\n}\n\n// Probe Droid\n\nflickerlight PROBEDROID_ATK\n{\n color 2.50 0.0 0.0\n size 40\n secondarysize 40\n chance 0.2\n}\n\nflickerlight PROBEDROID_DEAD1\n{\n color 2.48 2.25 0.93\n size 40\n secondarysize 40\n chance 0.2\n}\n\nflickerlight PROBEDROID_DEAD2\n{\n color 2.23 1.07 0.12\n size 40\n secondarysize 40\n chance 0.2\n}\n\nflickerlight PROBEDROID_DEAD3\n{\n color 2.44 1.39 0.11\n size 40\n secondarysize 40\n chance 0.2\n}\n\nflickerlight PROBEDROID_DEAD4\n{\n color 2.01 0.95 0.8\n size 40\n secondarysize 40\n chance 0.2\n}\n\nflickerlight PROBEDROID_DEAD5\n{\n color 1.80 1.02 0.60\n size 40\n secondarysize 40\n chance 0.2\n}\n\nobject probe_droid\n{\n frame PROBM { light PROBEDROID_ATK }\n\n frame INTDG { light DARKSIDEBOOM_ }\n frame INTDH { light DARKSIDEBOOM_ }\n frame INTDI { light DARKSIDEBOOM_ }\n}\n\nobject explosion_probe\n{\n frame PROBT { light PROBEDROID_DEAD1 }\n frame PROBU { light PROBEDROID_DEAD2 }\n frame PROBV { light PROBEDROID_DEAD3 }\n frame PROBW { light PROBEDROID_DEAD4 }\n frame PROBX { light PROBEDROID_DEAD5 }\n}\n\n// Phase III\n\nflickerlight Phase3Projectile\n{\n color 2.44 1.39 0.11\n size 40\n secondarysize 40\n chance 0.2\n}\n\nobject Phase3Missile\n{\n frame PHA3T { light Phase3Projectile }\n frame PHA3U { light Phase3Projectile }\n}\n\n// Jerec\n\nflickerlight LightSaber\n{\n color 2.53 0.51 0.80\n size 40\n secondarysize 40\n chance 0.2\n}\n\nflickerlight SITH_DEAD1\n{\n color 1.73 1.73 2.55\n size 40\n secondarysize 40\n chance 0.2\n}\n\nflickerlight SITH_DEAD2\n{\n color 2.29 2.29 2.55\n size 40\n secondarysize 40\n chance 0.2\n}\n\nflickerlight SITH_DEAD3\n{\n color 0.82 0.82 2.55\n size 40\n secondarysize 40\n chance 0.2\n}\n\nflickerlight OMEGASITH_DEAD1\n{\n color 0.60 0.91 1.50\n size 70\n secondarysize 70\n chance 0.2\n}\n\nflickerlight OMEGASITH_DEAD2\n{\n color 0.82 1.25 2.55\n size 70\n secondarysize 40\n chance 0.2\n}\n\nflickerlight OMEGASITH_DEAD3\n{\n color 0.0 0.0 0.71\n size 70\n secondarysize 40\n chance 0.2\n}\n\nobject jerec\n{\n frame SITHB { light LightSaber }\n frame SITHC { light LightSaber }\n frame SITHD { light LightSaber }\n frame SITHE { light LightSaber }\n\n frame SITHK { light LightSaber }\n frame SITHL { light LightSaber }\n frame SITHM { light LightSaber }\n frame SITHL { light LightSaber }\n frame SITHL { light LightSaber }\n}\n\nobject Omegaeffect\n{\n frame XELEA { light OMEGASITH_DEAD1 }\n}\n\nobject OmegashotS\n{\n frame XELEA { light OMEGASITH_DEAD1 }\n}\n\nobject OmegaDeathS\n{\n frame XELEA { light OMEGASITH_DEAD1 }\n frame XELEB { light OMEGASITH_DEAD1 }\n frame XELEC { light OMEGASITH_DEAD2 }\n frame XELED { light OMEGASITH_DEAD2 }\n frame XELEE { light OMEGASITH_DEAD3 }\n frame XELEF { light OMEGASITH_DEAD3 }\n}\n\n// BobaFett\n\nflickerlight BobaFettPrjectile\n{\n color 2.44 1.39 0.11\n size 30\n secondarysize 30\n chance 0.2\n}\n\nobject Phase3Missile\n{\n frame BOBAH { light BobaFettPrjectile }\n frame BOBAI { light BobaFettPrjectile }\n frame BOBAJ { light BobaFettPrjectile }\n}\n\n// Remote\n\nflickerlight RemoteDead1\n{\n color 2.44 1.39 0.11\n size 30\n secondarysize 30\n chance 0.2\n}\n\nflickerlight RemoteDead2\n{\n color 1.55 2.20 2.48\n size 30\n secondarysize 30\n chance 0.2\n}\n\nflickerlight RemoteDead3\n{\n color 1.25 2.01 2.52\n size 30\n secondarysize 30\n chance 0.2\n}\n\nflickerlight RemoteDead4\n{\n color 0.52 1.67 2.29\n size 30\n secondarysize 30\n chance 0.2\n}\n\nflickerlight RemoteDead5\n{\n color 0.16 1.41 2.24\n size 30\n secondarysize 30\n chance 0.2\n}\n\nflickerlight RemoteLaser\n{\n color 0.0 2.55 0.0\n size 30\n secondarysize 30\n chance 0.2\n}\n\nflickerlight Green_Laser\n{\n color 0.85 1.28 2.55\n size 30\n secondarysize 30\n chance 0.2\n}\n\nobject DFRemote\n{\n frame REMOB { light RemoteDead1 }\n frame REMOC { light RemoteDead2 }\n frame REMOD { light RemoteDead3 }\n frame REMOE { light RemoteDead4 }\n frame REMOF { light RemoteDead5 }\n}\n\nobject remoteblaster_trail\n\n{\n frame LASRB { light remoteblaster_trail }\n}\n\n// Weapons\n\nobject plasma_shot_2\n\n{\n frame PASSA { light PLASMASHOOTING }\n frame PASSB { light PLASMASHOOTING }\n frame PASSC { light PLASMASHOOTING }\n frame PASSD { light PLASMASHOOTING }\n}\n\nobject assault_missile_2\n{\n frame PMISA { light ASSAULTMISSILESHOT }\n frame PMISB { light ASSAULTMISSILESHOT }\n}"
},
{
"source": "pk3",
"name": "gldefs/Enemies_Disruptor.txt",
"contents": "// Disruptor Monsters\n\n// Spike Balls\n\nflickerlight SpikeBall_Lighting1\n{\n color 2.40 0.72 0.0\n size 40\n secondarysize 40\n chance 0.2\n}\n\nflickerlight SpikeBall_Lighting2\n{\n color 2.50 1.37 0.0\n size 40\n secondarysize 40\n chance 0.2\n}\n\nflickerlight SpikeBall_Lighting3\n{\n color 2.50 2.0 0.0\n size 40\n secondarysize 40\n chance 0.2\n}\n\nflickerlight EXPLOSIONDISRUP1\n{\n color 2.50 1.92 0.56\n size 40\n secondarysize 40\n chance 0.2\n}\n\nflickerlight EXPLOSIONDISRUP2\n{\n color 2.50 1.92 0.56\n size 40\n secondarysize 40\n chance 0.2\n}\n\nflickerlight EXPLOSIONDISRUP3\n{\n color 2.50 0.93 0.25\n size 40\n secondarysize 40\n chance 0.2\n}\n\nobject DsrptSilverSpikeBall\n{\n frame DIS1B { light SpikeBall_Lighting1 }\n frame DIS1C { light SpikeBall_Lighting2 }\n frame DIS1D { light SpikeBall_Lighting3 }\n frame DIS1E { light SpikeBall_Lighting2 }\n frame DIS1F { light SpikeBall_Lighting1 }\n\n frame DIS2A { light EXPLOSIONDISRUP1 }\n frame DIS2B { light EXPLOSIONDISRUP1 }\n frame DIS2C { light EXPLOSIONDISRUP1 }\n frame DIS2D { light EXPLOSIONDISRUP1 }\n frame DIS2E { light EXPLOSIONDISRUP2 }\n frame DIS2F { light EXPLOSIONDISRUP2 }\n frame DIS2G { light EXPLOSIONDISRUP2 }\n frame DIS2H { light EXPLOSIONDISRUP2 }\n frame DIS2I { light EXPLOSIONDISRUP3 }\n frame DIS2J { light EXPLOSIONDISRUP3 }\n frame DIS2K { light EXPLOSIONDISRUP3 }\n}\n\nobject DsrptGoldSpikeBall\n{\n frame DISSB { light SpikeBall_Lighting1 }\n frame DISSC { light SpikeBall_Lighting2 }\n frame DISSD { light SpikeBall_Lighting3 }\n frame DISSE { light SpikeBall_Lighting2 }\n frame DISSF { light SpikeBall_Lighting1 }\n\n frame DISSU { light EXPLOSIONDISRUP1 }\n frame DISSV { light EXPLOSIONDISRUP1 }\n frame DIS2L { light EXPLOSIONDISRUP2 }\n frame DIS2M { light EXPLOSIONDISRUP2 }\n frame DIS2N { light EXPLOSIONDISRUP2 }\n frame DIS2O { light EXPLOSIONDISRUP2 }\n frame DIS2P { light EXPLOSIONDISRUP2 }\n frame DIS2Q { light EXPLOSIONDISRUP2 }\n frame DIS2R { light EXPLOSIONDISRUP3 }\n frame DIS2S { light EXPLOSIONDISRUP3 }\n frame DIS2T { light EXPLOSIONDISRUP3 }\n}\n\n// Mutant Rat Fireball\n\nflickerlight MUTANTRAT_FIREBALL\n{\n color 2.50 2.36 1.07\n size 40\n secondarysize 40\n chance 0.2\n}\n\nobject MutantRat_FireSpit\n{\n frame DS19R { light MUTANTRAT_FIREBALL }\n frame DS19S { light MUTANTRAT_FIREBALL }\n frame DS19T { light MUTANTRAT_FIREBALL }\n}\n\n// Mutant Dragon Fly\n\nobject DisruptorDragonFly\n{\n frame DIS6Q { light EXPLOSIONDISRUP1 }\n frame DIS6R { light EXPLOSIONDISRUP1 }\n frame DIS6S { light EXPLOSIONDISRUP2 }\n frame DIS6T { light EXPLOSIONDISRUP3 }\n}\n\n// Terrorist Droid\n\nflickerlight HURTTERRORIST\n{\n color 0.62 2.08 2.08\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject DisruptorTerroristDroid\n{\n frame DIS7T { light HURTTERRORIST }\n frame DIS8A { light EXPLOSIONDISRUP1 }\n frame DIS8B { light EXPLOSIONDISRUP1 }\n frame DIS8C { light EXPLOSIONDISRUP1 }\n frame DIS8D { light EXPLOSIONDISRUP2 }\n frame DIS8E { light EXPLOSIONDISRUP2 }\n frame DIS8F { light EXPLOSIONDISRUP2 }\n frame DIS8G { light EXPLOSIONDISRUP3 }\n frame DIS8I { light HURTTERRORIST }\n frame DIS8L { light HURTTERRORIST }\n frame DIS8M { light HURTTERRORIST }\n frame DIS8N { light HURTTERRORIST }\n frame DIS8P { light HURTTERRORIST }\n}\n\nobject DisruptorTerroristDroid2\n{\n frame DISQU { light HURTTERRORIST }\n frame DISQV { light HURTTERRORIST }\n frame DIS5K { light EXPLOSIONDISRUP1 }\n frame DIS5L { light EXPLOSIONDISRUP1 }\n frame DIS5M { light EXPLOSIONDISRUP1 }\n frame DIS5N { light EXPLOSIONDISRUP2 }\n frame DIS5O { light EXPLOSIONDISRUP2 }\n frame DIS5P { light EXPLOSIONDISRUP2 }\n frame DIS5Q { light EXPLOSIONDISRUP3 }\n}\n\n// Terrorist Droid Projectiles\n\nflickerlight Sphere_Orange\n{\n color 2.50 1.43 0.56\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight Sphere_Yellow\n{\n color 2.50 2.50 0.41\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight Sphere_Green\n{\n color 1.77 2.50 0.41\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight Sphere_Cyan\n{\n color 0.93 1.85 2.08\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject DisruptorEnergyBall_1_Enemy_2T\n{\n frame DS41A { light Sphere_Orange }\n frame DS96T { light Sphere_Orange }\n frame DS96U { light Sphere_Orange }\n frame DS96V { light Sphere_Orange }\n frame DS96W { light Sphere_Orange }\n frame DS96X { light Sphere_Orange }\n frame DS96Y { light Sphere_Orange }\n frame DS96Z { light Sphere_Orange }\n}\n\nobject DisruptorEnergyBall_1_Enemi\n{\n frame DS96C { light Sphere_Yellow }\n frame DS96D { light Sphere_Yellow }\n frame DS96E { light Sphere_Yellow }\n frame DS96F { light Sphere_Yellow }\n frame DS96G { light Sphere_Yellow }\n frame DS96H { light Sphere_Yellow }\n frame DS96I { light Sphere_Yellow }\n frame DS96J { light Sphere_Yellow }\n frame DS96K { light Sphere_Green }\n frame DS96L { light Sphere_Green }\n frame DS96M { light Sphere_Green }\n frame DS96N { light Sphere_Green }\n frame DS96O { light Sphere_Green }\n frame DS96P { light Sphere_Green }\n frame DS96R { light Sphere_Green }\n frame DS96S { light Sphere_Cyan }\n}\n\nobject DisruptorEnergyBall_1_Enemy\n{\n frame DS96C { light Sphere_Yellow }\n frame DS96D { light Sphere_Yellow }\n frame DS96E { light Sphere_Yellow }\n frame DS96F { light Sphere_Yellow }\n frame DS96G { light Sphere_Yellow }\n frame DS96H { light Sphere_Yellow }\n frame DS96I { light Sphere_Yellow }\n frame DS96J { light Sphere_Yellow }\n frame DS96K { light Sphere_Green }\n frame DS96L { light Sphere_Green }\n frame DS96M { light Sphere_Green }\n frame DS96N { light Sphere_Green }\n frame DS96O { light Sphere_Green }\n frame DS96P { light Sphere_Green }\n frame DS96R { light Sphere_Green }\n frame DS96S { light Sphere_Cyan }\n}\n\n// Cryopirate\n\nflickerlight DISRUP_ATK\n{\n color 2.11 1.99 0.90\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject DisruptorCryopirate\n{\n frame DIS9K { light DISRUP_ATK }\n frame DIS9S { light EXPLOSIONDISRUP1 }\n frame DIS9T { light EXPLOSIONDISRUP2 }\n frame DIS9U { light EXPLOSIONDISRUP2 }\n}\n\n// Guard Droid\n\nflickerlight DROID_ATK\n{\n color 2.48 2.48 0.58\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight DROID_DESTROYED1\n{\n color 0.25 1.24 1.48\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight DROID_DESTROYED2\n{\n color 0.73 1.61 2.08\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight DROID_PROJECTILE\n{\n color 0.78 2.08 2.01\n size 40\n secondarysize 40\n chance 0.2\n}\n\nobject DisruptorGuardDroid\n{\n frame DS26K { light DROID_ATK }\n frame DS26P { light DROID_ATK }\n\n frame DS26Z { light DROID_DESTROYED1 }\n frame DS27A { light DROID_DESTROYED2 }\n\n frame DS27B { light EXPLOSIONDISRUP1 }\n frame DS27C { light EXPLOSIONDISRUP1 }\n frame DS27D { light EXPLOSIONDISRUP2 }\n frame DS27E { light EXPLOSIONDISRUP3 }\n frame DS27F { light EXPLOSIONDISRUP3 }\n frame DS27G { light EXPLOSIONDISRUP3 }\n}\n\nobject DisruptorEnergyBall_1_GDroid\n{\n frame DS27I { light DROID_PROJECTILE }\n frame DS27J { light DROID_PROJECTILE }\n frame DS27K { light DROID_PROJECTILE }\n frame DS27L { light JACKBULLETPUFF_ }\n frame DS27M { light JACKBULLETPUFF_ }\n frame DS27N { light JACKBULLETPUFF_ }\n frame DS27O { light JACKBULLETPUFF_ }\n frame DS27P { light JACKBULLETPUFF_ }\n frame DS27Q { light JACKBULLETPUFF_ }\n frame DS27R { light JACKBULLETPUFF_ }\n frame DS27S { light JACKBULLETPUFF_ }\n frame DS27T { light JACKBULLETPUFF_ }\n}\n\n// Flying Droid\n\nflickerlight FLYINGDROID_DESTROYED1\n{\n color 1.84 2.50 2.50\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight FLYINGDROID_DESTROYED2\n{\n color 0.73 1.61 2.08\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight FLYINGDROID_DESTROYED3\n{\n color 0.25 1.24 1.48\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight FLYINGDROID_DESTROYED4\n{\n color 0.73 1.61 2.08\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight DROID_PROJECTILE\n{\n color 0.78 2.08 2.01\n size 40\n secondarysize 40\n chance 0.2\n}\n\nobject DisruptorGuardDroid\n{\n frame DS23I { light DROID_ATK }\n\n frame DS23L { light FLYINGDROID_DESTROYED1 }\n frame DS23O { light DROID_DESTROYED1 }\n frame DS23P { light EXPLOSIONDISRUP1 }\n frame DS23O { light EXPLOSIONDISRUP1 }\n frame DS23Q { light EXPLOSIONDISRUP1 }\n frame DS23R { light EXPLOSIONDISRUP2 }\n frame DS23S { light EXPLOSIONDISRUP2 }\n frame DS23T { light EXPLOSIONDISRUP3 }\n frame DS23U { light EXPLOSIONDISRUP3 }\n frame DS23T { light EXPLOSIONDISRUP3 }\n}\n\n// Terrorist Cyclone\n\nflickerlight DROID_DESTROYED\n{\n color 1.06 1.54 1.37\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject DisruptorTerroristCyclone\n{\n frame DS23I { light DROID_ATK }\n}\n\n// Hostage Droid\n\nflickerlight DROID_DESTROYED\n{\n color 1.06 1.54 1.37\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject DisruptorHostageDroid\n{\n frame DISDZ { light DROID_PROJECTILE }\n frame DISJP { light EXPLOSIONDISRUP1 }\n frame DISJQ { light EXPLOSIONDISRUP1 }\n frame DISJR { light EXPLOSIONDISRUP2 }\n frame DISJS { light EXPLOSIONDISRUP2 }\n frame DISJT { light EXPLOSIONDISRUP2 }\n frame DISJU { light EXPLOSIONDISRUP2 }\n frame DISJV { light EXPLOSIONDISRUP2 }\n frame DISJW { light EXPLOSIONDISRUP2 }\n frame DISJX { light EXPLOSIONDISRUP3 }\n frame DISJY { light EXPLOSIONDISRUP3 }\n frame DISJZ { light EXPLOSIONDISRUP3 }\n frame DISJ[ { light EXPLOSIONDISRUP3 }\n frame DISJ] { light EXPLOSIONDISRUP3 }\n}\n\n// Mutant Brute\n\nobject DisruptorMBrute\n{\n frame DISCK { light DROID_ATK }\n frame DISCO { light DROID_ATK }\n frame DISDB { light EXPLOSIONDISRUP1 }\n frame DISDC { light EXPLOSIONDISRUP1 }\n frame DISDD { light EXPLOSIONDISRUP2 }\n frame DISDE { light EXPLOSIONDISRUP2 }\n frame DISDF { light EXPLOSIONDISRUP1 }\n frame DISDG { light EXPLOSIONDISRUP3 }\n}\n\n// Mutant Dragon Fly\n\nobject DisruptorDragonFly\n{\n frame DIS6Q { light EXPLOSIONDISRUP1 }\n frame DIS6R { light EXPLOSIONDISRUP2 }\n frame DIS6S { light EXPLOSIONDISRUP2 }\n frame DIS6T { light EXPLOSIONDISRUP3 }\n}\n\n// Mutant Elite\n\nobject DisruptorMutantElite\n{\n frame DISVV { light WhitePlasma1 }\n frame DISVW { light WhitePlasma2 }\n}\n\n// Alien Wanderer Green\n\nflickerlight ALIENWGREEN_DEAD1\n{\n color 1.71 2.27 1.65\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight ALIENWGREEN_DEAD2\n{\n color 1.32 1.89 1.38\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight ALIENWGREEN_DEAD3\n{\n color 0.58 1.46 0.53\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject AlienWanderer_T1\n{\n frame DISES { light ALIENWGREEN_DEAD1 }\n frame DISET { light ALIENWGREEN_DEAD1 }\n frame DISEU { light ALIENWGREEN_DEAD2 }\n frame DISEV { light ALIENWGREEN_DEAD2 }\n frame DISEW { light ALIENWGREEN_DEAD2 }\n frame DISEX { light ALIENWGREEN_DEAD2 }\n frame DISEY { light ALIENWGREEN_DEAD3 }\n frame DISEZ { light ALIENWGREEN_DEAD3 }\n}\n\n// Alien Wanderer Purple\n\nflickerlight ALIENWPURPLE_DEAD1\n{\n color 2.25 1.70 2.28\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight ALIENWPURPLE_DEAD2\n{\n color 1.77 1.39 1.76\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight ALIENWPURPLE_DEAD3\n{\n color 1.36 0.77 1.43\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject AlienWanderer_T2\n{\n frame DISFS { light ALIENWPURPLE_DEAD1 }\n frame DISFT { light ALIENWPURPLE_DEAD1 }\n frame DISFU { light ALIENWPURPLE_DEAD2 }\n frame DISFV { light ALIENWPURPLE_DEAD2 }\n frame DISFW { light ALIENWPURPLE_DEAD2 }\n frame DISFX { light ALIENWPURPLE_DEAD2 }\n frame DISFY { light ALIENWPURPLE_DEAD3 }\n frame DISFZ { light ALIENWPURPLE_DEAD3 }\n}\n\n// Acid Bloater\n\nflickerlight ACIDBLO_DEAD1\n{\n color 2.48 2.48 2.48\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight ACIDBLO_DEAD2\n{\n color 2.50 1.84 1.84\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight ACIDBLO_DEAD3\n{\n color 1.72 0.53 0.59\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject AlienWanderer_T2\n{\n frame DISHM { light ACIDBLO_DEAD1 }\n frame DISHN { light ACIDBLO_DEAD1 }\n frame DISHO { light ACIDBLO_DEAD2 }\n frame DISHP { light ACIDBLO_DEAD2 }\n frame DISHQ { light ACIDBLO_DEAD2 }\n frame DISHR { light ACIDBLO_DEAD2 }\n frame DISHS { light ACIDBLO_DEAD3 }\n frame DISHT { light ACIDBLO_DEAD3 }\n}\n\n// Acid Bloater Projectile\n\nflickerlight ACIDBLO_PRJECTILE\n{\n color 2.39 1.33 0.46\n size 40\n secondarysize 40\n chance 0.2\n}\n\nflickerlight ACIDBLO_PRJECTILEEXP1\n{\n color 1.32 1.89 1.78\n size 40\n secondarysize 40\n chance 0.2\n}\n\nflickerlight ACIDBLO_PRJECTILEEXP2\n{\n color 2.32 2.05 0.48\n size 40\n secondarysize 40\n chance 0.2\n}\n\nflickerlight ACIDBLO_PRJECTILEEXP3\n{\n color 1.69 2.34 2.27\n size 40\n secondarysize 40\n chance 0.2\n}\n\nflickerlight ACIDBLO_PRJECTILEEXP4\n{\n color 1.96 2.12 1.04\n size 40\n secondarysize 40\n chance 0.2\n}\n\nobject AlienWanderer_T2\n{\n frame DS9YA { light ACIDBLO_PRJECTILE }\n frame DS9YB { light ACIDBLO_PRJECTILE }\n frame DS9YC { light ACIDBLO_PRJECTILE }\n frame DS9YD { light ACIDBLO_PRJECTILE }\n frame DS9YE { light ACIDBLO_PRJECTILE }\n frame DS9YF { light ACIDBLO_PRJECTILE }\n frame DS9YG { light ACIDBLO_PRJECTILE }\n frame DS9YH { light ACIDBLO_PRJECTILE }\n frame DS9YI { light ACIDBLO_PRJECTILE }\n frame DS9YJ { light ACIDBLO_PRJECTILE }\n frame DS9YK { light ACIDBLO_PRJECTILE }\n\n frame DS9YL { light ACIDBLO_PRJECTILEEXP1 }\n frame DS9YM { light ACIDBLO_PRJECTILEEXP2 }\n frame DS9YN { light ACIDBLO_PRJECTILEEXP2 }\n frame DS9YO { light ACIDBLO_PRJECTILEEXP3 }\n frame DS9YP { light ACIDBLO_PRJECTILEEXP4 }\n}\n\n// Alien Guardian\n\nflickerlight ALIENGUARD_ATK\n{\n color 2.42 2.42 0.90\n size 40\n secondarysize 50\n chance 0.2\n}\n\nflickerlight ALIENGUARD_DEATH1\n{\n color 1.53 2.50 2.50\n size 40\n secondarysize 50\n chance 0.2\n}\n\nflickerlight ALIENGUARD_DEATH2\n{\n color 1.17 1.87 1.94\n size 40\n secondarysize 50\n chance 0.2\n}\n\nflickerlight ALIENGUARD_DEATH3\n{\n color 2.19 2.27 2.30\n size 40\n secondarysize 50\n chance 0.2\n}\n\nobject DisruptorAGuardian\n{\n frame DISIM { light ALIENGUARD_ATK }\n frame DISIN { light ALIENGUARD_ATK }\n\n frame DISJA { light HURTTERRORIST }\n frame DISJB { light HURTTERRORIST }\n frame DISJC { light HURTTERRORIST }\n frame DISJD { light HURTTERRORIST }\n frame DISJE { light HURTTERRORIST }\n frame DISJF { light ALIENGUARD_DEATH1 }\n frame DISJG { light ALIENGUARD_DEATH1 }\n frame DISJH { light ALIENGUARD_DEATH1 }\n frame DISJI { light ALIENGUARD_DEATH1 }\n frame DISJJ { light ALIENGUARD_DEATH2 }\n frame DISJK { light ALIENGUARD_DEATH2 }\n frame DISJL { light ALIENGUARD_DEATH2 }\n frame DISJM { light ALIENGUARD_DEATH3 }\n frame DISJN { light ALIENGUARD_DEATH3 }\n}\n\n// Alien Guardian Projectile\n\nflickerlight ALIENGUARD_PROJECTILE\n{\n color 2.48 1.21 0.53\n size 30\n secondarysize 30\n chance 0.2\n}\n\nflickerlight ALIENGUARD_PROJECTILE2\n{\n color 2.48 2.48 1.65\n size 30\n secondarysize 30\n chance 0.2\n}\n\nobject DisruptorEnergyBall_Guardian\n{\n frame DS9UA { light ALIENGUARD_PROJECTILE }\n frame DS9UB { light ALIENGUARD_PROJECTILE }\n frame DS9UC { light ALIENGUARD_PROJECTILE }\n frame DS9UD { light ALIENGUARD_PROJECTILE }\n frame DS9UE { light ALIENGUARD_PROJECTILE }\n frame DS9UF { light ALIENGUARD_PROJECTILE }\n frame DS9UG { light ALIENGUARD_PROJECTILE }\n frame DS9UH { light ALIENGUARD_PROJECTILE }\n}\n\nobject DisruptorEliteBullet\n{\n frame DS9VA { light ALIENGUARD_PROJECTILE2 }\n frame DS9VB { light ALIENGUARD_PROJECTILE2 }\n frame DS9VC { light ALIENGUARD_PROJECTILE2 }\n frame DS9VD { light ALIENGUARD_PROJECTILE2 }\n frame DS9VE { light ALIENGUARD_PROJECTILE2 }\n frame DS9VF { light ALIENGUARD_PROJECTILE2 }\n}\n\n// NIghtmare Demon\n\nflickerlight NIGHTDEMON_ATK1\n{\n color 2.48 2.48 0.89\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight NIGHTDEMON_ATK2\n{\n color 2.48 2.05 0.79\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight NIGHTDEMON_DEAD1\n{\n color 2.50 2.50 0.41\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight NIGHTDEMON_DEAD2\n{\n color 2.50 1.18 0.10\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight NIGHTDEMON_DEAD3\n{\n color 1.72 0.82 0.53\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject Nightmare_Demon\n{\n frame DISOO { light NIGHTDEMON_ATK1 }\n frame DISOR { light NIGHTDEMON_ATK2 }\n\n frame DISPB { light NIGHTDEMON_DEAD1 }\n frame DISPC { light NIGHTDEMON_DEAD1 }\n frame DISPD { light NIGHTDEMON_DEAD2 }\n frame DISPE { light NIGHTDEMON_DEAD2 }\n frame DISPF { light NIGHTDEMON_DEAD2 }\n frame DISPG { light NIGHTDEMON_DEAD2 }\n frame DISPH { light NIGHTDEMON_DEAD3 }\n frame DISJI { light NIGHTDEMON_DEAD3 }\n}\n\n// Nightmare Sphere\n\npointlight NIGHTMARESPHERE_PRJECTILE\n{\n color 2.50 1.06 0.10\n size 30\n}\n\nflickerlight NIGHTSPHERE_DEAD1\n{\n color 2.50 2.50 2.04\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight NIGHTSPHERE_DEAD2\n{\n color 2.50 2.50 1.68\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight NIGHTSPHERE_DEAD3\n{\n color 2.40 2.40 0.51\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject Nightmare_Sphere1\n{\n frame DS19P { light NIGHTMARESPHERE_PRJECTILE }\n frame DS19Q { light NIGHTMARESPHERE_PRJECTILE }\n frame DS27U { light NIGHTMARESPHERE_PRJECTILE }\n frame DS27V { light NIGHTMARESPHERE_PRJECTILE }\n frame DS27W { light NIGHTMARESPHERE_PRJECTILE }\n frame DS27X { light NIGHTMARESPHERE_PRJECTILE }\n frame DS27Y { light NIGHTMARESPHERE_PRJECTILE }\n frame DS27Z { light NIGHTMARESPHERE_PRJECTILE }\n}\n\nobject DisruptorNightmareSphere\n{\n frame DS25N { light NIGHTSPHERE_DEAD1 }\n frame DS25O { light NIGHTSPHERE_DEAD1 }\n frame DS25P { light NIGHTSPHERE_DEAD1 }\n frame DS25Q { light NIGHTSPHERE_DEAD1 }\n frame DS25R { light NIGHTSPHERE_DEAD2 }\n frame DS25S { light NIGHTSPHERE_DEAD2 }\n frame DS25T { light NIGHTSPHERE_DEAD2 }\n frame DS25U { light NIGHTSPHERE_DEAD3 }\n frame DS25V { light NIGHTSPHERE_DEAD3 }\n frame DS25W { light NIGHTSPHERE_DEAD3 }\n}\n\n// Nightmare Spider\n\nflickerlight NIGHTSPIDER_DEAD1\n{\n color 1.28 1.21 2.51\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight NIGHTSPIDER_DEAD2\n{\n color 1.37 1.31 2.51\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject DisruptorNightmareSpider\n{\n frame DISLA { light NIGHTSPIDER_DEAD1 }\n frame DISLB { light NIGHTSPIDER_DEAD1 }\n frame DISLC { light NIGHTSPIDER_DEAD1 }\n frame DISLD { light NIGHTSPIDER_DEAD1 }\n frame DISLE { light NIGHTSPIDER_DEAD2 }\n frame DISLF { light NIGHTSPIDER_DEAD2 }\n frame DISLG { light NIGHTSPIDER_DEAD2 }\n}\n\n// President Krieger\n\nflickerlight TeleporterDisruptor1\n{\n color 1.01 1.72 2.10\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight TeleporterDisruptor2\n{\n color 1.29 1.93 1.86\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight TeleporterDisruptor3\n{\n color 1.50 2.48 2.48\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight BlueSphere\n{\n color 0.63 0.44 2.32\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight BlueSphere_EXP1\n{\n color 1.26 2.26 2.31\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight BlueSphere_EXP2\n{\n color 0.84 0.75 2.51\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject DS_PresidentK\n{\n frame DS19A { light TeleporterDisruptor1 }\n frame DS19B { light TeleporterDisruptor2 }\n frame DS19C { light TeleporterDisruptor1 }\n frame DS19D { light TeleporterDisruptor2 }\n frame DS19E { light TeleporterDisruptor1 }\n frame DS19F { light TeleporterDisruptor3 }\n frame DS19G { light TeleporterDisruptor3 }\n frame DS20K { light TeleporterDisruptor3 }\n frame DS20L { light TeleporterDisruptor2 }\n frame DS20M { light TeleporterDisruptor1 }\n frame DS20N { light TeleporterDisruptor2 }\n frame DS20O { light TeleporterDisruptor1 }\n frame DS20P { light TeleporterDisruptor2 }\n frame DS20Q { light TeleporterDisruptor2 }\n frame DS20R { light TeleporterDisruptor1 }\n frame DS20S { light TeleporterDisruptor1 }\n frame DS20T { light TeleporterDisruptor1 }\n frame DS20U { light TeleporterDisruptor1 }\n frame DS20Z { light TeleporterDisruptor1 }\n\n frame DS21K { light TeleporterDisruptor3 }\n frame DS21L { light TeleporterDisruptor3 }\n frame DS21M { light TeleporterDisruptor2 }\n frame DS21N { light TeleporterDisruptor2 }\n\n frame DS21R { light TeleporterDisruptor3 }\n frame DS21S { light TeleporterDisruptor3 }\n frame DS21T { light TeleporterDisruptor3 }\n frame DS21U { light TeleporterDisruptor2 }\n frame DS21V { light TeleporterDisruptor3 }\n frame DS21W { light TeleporterDisruptor3 }\n\n frame DS20B { light HURTTERRORIST }\n frame DS20C { light HURTTERRORIST }\n frame DS20D { light HURTTERRORIST }\n frame DS20E { light HURTTERRORIST }\n frame DS20F { light HURTTERRORIST }\n frame DS20G { light HURTTERRORIST }\n frame DS20H { light HURTTERRORIST }\n}\n\nobject DisruptorEnergyBall_Z_Boss\n{\n frame DS19H { light BlueSphere }\n frame DS19I { light BlueSphere }\n frame DS19J { light BlueSphere }\n frame DS19K { light BlueSphere }\n frame DS19L { light BlueSphere_EXP1 }\n frame DS19M { light BlueSphere_EXP1 }\n frame DS19N { light BlueSphere_EXP2 }\n frame DS19O { light BlueSphere }\n}\n\nobject DisruptorEnergyBall_2_Enemy\n{\n frame DS19H { light BlueSphere }\n frame DS19I { light BlueSphere }\n frame DS19J { light BlueSphere }\n frame DS19K { light BlueSphere }\n frame DS19L { light BlueSphere_EXP1 }\n frame DS19M { light BlueSphere_EXP1 }\n frame DS19N { light BlueSphere_EXP2 }\n frame DS19O { light BlueSphere }\n\n frame SQ94H { light BALLBLUE_ }\n frame SQ94I { light BALLBLUE_ }\n frame SQ94J { light BALLBLUE_ }\n frame SQ94K { light BALLBLUE_ }\n frame SQ94L { light BALLBLUE_ }\n frame SQ94M { light BALLBLUE_ }\n frame SQ94N { light BALLBLUE_2 }\n frame SQ94O { light BALLBLUE_2 }\n frame SQ94P { light BALLBLUE_2 }\n frame SQ94Q { light BALLBLUE_2 }\n frame SQ94R { light BALLBLUE_3 }\n frame SQ94S { light BALLBLUE_3 }\n frame SQ94T { light BALLBLUE_3 }\n frame SQ94U { light BALLBLUE_3 }\n frame SQ94V { light BALLBLUE_ }\n}\n\nobject DisruptorEnergyBall_2_Enemi\n{\n frame DS19H { light BlueSphere }\n frame DS19I { light BlueSphere }\n frame DS19J { light BlueSphere }\n frame DS19K { light BlueSphere }\n frame DS19L { light BlueSphere_EXP1 }\n frame DS19M { light BlueSphere_EXP1 }\n frame DS19N { light BlueSphere_EXP2 }\n frame DS19O { light BlueSphere }\n\n frame SQ94H { light BALLBLUE_ }\n frame SQ94I { light BALLBLUE_ }\n frame SQ94J { light BALLBLUE_ }\n frame SQ94K { light BALLBLUE_ }\n frame SQ94L { light BALLBLUE_ }\n frame SQ94M { light BALLBLUE_ }\n frame SQ94N { light BALLBLUE_2 }\n frame SQ94O { light BALLBLUE_2 }\n frame SQ94P { light BALLBLUE_2 }\n frame SQ94Q { light BALLBLUE_2 }\n frame SQ94R { light BALLBLUE_3 }\n frame SQ94S { light BALLBLUE_3 }\n frame SQ94T { light BALLBLUE_3 }\n frame SQ94U { light BALLBLUE_3 }\n frame SQ94V { light BALLBLUE_ }\n}\n\nobject KriegerDEnergyBall\n{\n frame DS19H { light BlueSphere }\n frame DS19I { light BlueSphere }\n frame DS19J { light BlueSphere }\n frame DS19K { light BlueSphere }\n frame DS19L { light BlueSphere_EXP1 }\n frame DS19M { light BlueSphere_EXP1 }\n frame DS19N { light BlueSphere_EXP2 }\n frame DS19O { light BlueSphere }\n}\n\nobject PresidentFakeBoomB\n{\n frame DS97H { light PsionicSpikeBallEXP2 }\n frame DS97I { light PsionicSpikeBallEXP3 }\n frame DS97J { light PsionicSpikeBallEXP3 }\n frame DS97K { light PsionicSpikeBallEXP3 }\n frame DS97L { light PsionicSpikeBallEXP3 }\n frame DS97M { light PsionicSpikeBallEXP4 }\n frame DS97N { light PsionicSpikeBallEXP4 }\n frame DS97O { light PsionicSpikeBallEXP3 }\n}\n\nobject PresidentFakeBoomR\n{\n frame DIS2B { light EXPLOSIONDISRUP1 }\n frame DIS2C { light EXPLOSIONDISRUP1 }\n frame DIS2E { light EXPLOSIONDISRUP2 }\n frame DIS2G { light EXPLOSIONDISRUP2 }\n frame DIS2I { light EXPLOSIONDISRUP3 }\n frame DIS2K { light EXPLOSIONDISRUP3 }\n}\n\n// Psionic Spike Ball\n\nflickerlight PsionicSpikeBall_Lighting1\n{\n color 1.37 1.87 2.0\n size 40\n secondarysize 40\n chance 0.2\n}\n\nflickerlight PsionicSpikeBall_Lighting2\n{\n color 0.90 1.30 1.40\n size 40\n secondarysize 40\n chance 0.2\n}\n\nflickerlight PsionicSpikeBall_Lighting3\n{\n color 0.50 0.92 1.09\n size 40\n secondarysize 40\n chance 0.2\n}\n\nflickerlight PsionicSpikeBallEXP1\n{\n color 0.55 0.55 1.49\n size 40\n secondarysize 40\n chance 0.2\n}\n\nflickerlight PsionicSpikeBallEXP2\n{\n color 1.59 1.48 2.55\n size 40\n secondarysize 40\n chance 0.2\n}\n\nflickerlight PsionicSpikeBallEXP3\n{\n color 1.18 0.85 1.80\n size 40\n secondarysize 40\n chance 0.2\n}\n\nflickerlight PsionicSpikeBallEXP4\n{\n color 0.74 0.58 1.61\n size 40\n secondarysize 40\n chance 0.2\n}\n\nflickerlight Psionicappear\n{\n color 0.74 0.58 1.61\n size 40\n secondarysize 40\n chance 0.2\n}\n\nobject DsrptPsionicSpikeBall\n{\n frame DS96A { light PsionicSpikeBall_Lighting1 }\n frame DS96B { light PsionicSpikeBall_Lighting1 }\n\n frame DS97S { light Psionicappear }\n frame DS97T { light Psionicappear }\n frame DS97U { light Psionicappear }\n frame DS97V { light Psionicappear }\n frame DS97W { light Psionicappear }\n frame DS97X { light Psionicappear }\n frame DS97Y { light Psionicappear }\n frame DS97Z { light Psionicappear }\n frame DS98A { light PsionicSpikeBall_Lighting1 }\n frame DS98B { light PsionicSpikeBall_Lighting1 }\n frame DS98C { light PsionicSpikeBall_Lighting1 }\n frame DS98D { light PsionicSpikeBall_Lighting1 }\n frame DS98E { light PsionicSpikeBall_Lighting1 }\n frame DS98F { light PsionicSpikeBall_Lighting1 }\n frame DS98G { light PsionicSpikeBall_Lighting1 }\n frame DS98H { light PsionicSpikeBall_Lighting1 }\n frame DS98I { light PsionicSpikeBall_Lighting1 }\n frame DS98J { light PsionicSpikeBall_Lighting1 }\n frame DS96K { light PsionicSpikeBall_Lighting1 }\n frame DS96L { light PsionicSpikeBall_Lighting1 }\n frame DS98M { light PsionicSpikeBall_Lighting1 }\n frame DS98N { light PsionicSpikeBall_Lighting1 }\n frame DS98O { light PsionicSpikeBall_Lighting1 }\n frame DS98P { light PsionicSpikeBall_Lighting1 }\n frame DS98Q { light PsionicSpikeBall_Lighting1 }\n frame DS98R { light PsionicSpikeBall_Lighting1 }\n\n frame DS97E { light PsionicSpikeBallEXP1 }\n frame DS97F { light TeleporterDisruptor3 }\n frame DS97G { light TeleporterDisruptor3 }\n frame DS97H { light PsionicSpikeBallEXP2 }\n frame DS97I { light PsionicSpikeBallEXP3 }\n frame DS97J { light PsionicSpikeBallEXP3 }\n frame DS97K { light PsionicSpikeBallEXP3 }\n frame DS97L { light PsionicSpikeBallEXP3 }\n frame DS97M { light PsionicSpikeBallEXP4 }\n frame DS97N { light PsionicSpikeBallEXP4 }\n frame DS97O { light PsionicSpikeBallEXP3 }\n}\n\n// Psionic Spike Ball Bomb\n\nflickerlight PsionicSpikebomb1\n{\n color 2.50 2.16 1.53\n size 40\n secondarysize 40\n chance 0.2\n}\n\nflickerlight PsionicSpikebomb2\n{\n color 2.45 1.15 0.92\n size 40\n secondarysize 40\n chance 0.2\n}\n\nflickerlight PsionicSpikebomb3\n{\n color 2.26 0.40 0.67\n size 40\n secondarysize 40\n chance 0.2\n}\n\nflickerlight PsionicSpikebomb4\n{\n color 2.26 0.40 0.67\n size 20\n secondarysize 20\n chance 0.2\n}\n\nobject DsrptSpikeBallBomb3\n{\n frame DS98S { light PsionicSpikebomb1 }\n frame DS98T { light PsionicSpikebomb1 }\n frame DS98U { light PsionicSpikebomb2 }\n frame DS98V { light PsionicSpikebomb3 }\n frame DS98W { light PsionicSpikebomb3 }\n frame DS98X { light PsionicSpikebomb4 }\n frame DS98Y { light PsionicSpikebomb4 }\n frame DS98Z { light PsionicSpikebomb4 }\n}\n\n// Saw Robot\n\nobject DsrptSawRobot\n{\n frame DS99K { light EXPLOSIONDISRUP1 }\n frame DS99L { light EXPLOSIONDISRUP1 }\n frame DS99M { light EXPLOSIONDISRUP1 }\n frame DS99N { light EXPLOSIONDISRUP1 }\n frame DS99O { light EXPLOSIONDISRUP1 }\n frame DS99P { light EXPLOSIONDISRUP1 }\n frame DS99Q { light EXPLOSIONDISRUP2 }\n frame DS99R { light EXPLOSIONDISRUP2 }\n frame DS99S { light EXPLOSIONDISRUP2 }\n frame DS99T { light EXPLOSIONDISRUP2 }\n frame DS99U { light EXPLOSIONDISRUP1 }\n frame DS99V { light EXPLOSIONDISRUP1 }\n frame DS99W { light EXPLOSIONDISRUP3 }\n frame DS99X { light EXPLOSIONDISRUP3 }\n}\n\n// Laser Slot 2 on enemies\n\nobject DisruptorProjectileShit_3_Enemy\n{\n frame SQ97G { light TECNOGREEN_ }\n frame SQ97H { light TECNOGREEN_ }\n frame SQ97I { light TECNOGREEN_ }\n frame SQ97J { light TECNOGREEN_ }\n frame SQ97K { light TECNOGREEN_ }\n frame SQ97L { light TECNOGREEN_ }\n frame SQ97M { light TECNOGREEN_ }\n frame SQ97N { light TECNOGREEN_ }\n frame SQ97O { light TECNOGREEN_ }\n frame SQ97P { light TECNOGREEN_ }\n frame SQ97Q { light TECNOGREEN_ }\n frame SQ97R { light TECNOGREEN_ }\n frame SQ97S { light TECNOGREEN_ }\n frame SQ98A { light TECNOGREEN_ }\n frame SQ98B { light TECNOGREEN_ }\n frame SQ98C { light TECNOGREEN_ }\n frame SQ98D { light TECNOGREEN_ }\n frame SQ98E { light TECNOGREEN_ }\n frame SQ98F { light TECNOGREEN_ }\n frame SQ98G { light TECNOGREEN_ }\n frame SQ98H { light TECNOGREEN_ }\n frame SQ98I { light TECNOGREEN_ }\n frame SQ98J { light TECNOGREEN_ }\n frame SQ98K { light TECNOGREEN_ }\n frame SQ98L { light TECNOGREEN_ }\n frame SQ98M { light TECNOGREEN_ }\n frame SQ98N { light TECNOGREEN_ }\n frame SQ98O { light TECNOGREEN_ }\n}\n\nobject DisruptorEnergyBall_2_Enemi\n{\n frame SQ94H { light BALLBLUE_ }\n frame SQ94I { light BALLBLUE_ }\n frame SQ94J { light BALLBLUE_ }\n frame SQ94K { light BALLBLUE_ }\n frame SQ94L { light BALLBLUE_ }\n frame SQ94M { light BALLBLUE_ }\n frame SQ94N { light BALLBLUE_2 }\n frame SQ94O { light BALLBLUE_2 }\n frame SQ94P { light BALLBLUE_2 }\n frame SQ94Q { light BALLBLUE_2 }\n frame SQ94R { light BALLBLUE_3 }\n frame SQ94S { light BALLBLUE_3 }\n frame SQ94T { light BALLBLUE_3 }\n frame SQ94U { light BALLBLUE_3 }\n frame SQ94V { light BALLBLUE_ }\n}"
},
{
"source": "pk3",
"name": "gldefs/Enemies_Duke.txt",
"contents": "// Duke Nukem 3D Monsters\n\n// Octobrain\n\nflickerlight Octobrain_ATK\n{\n color 2.31 1.21 0.56\n size 50\n secondarysize 50\n chance 0.2\n}\n\n// Octobrain Sphere Attack\n\nflickerlight OctobrainSphere1\n{\n color 0.88 0.0 0.0\n size 50\n secondarysize 50\n chance 0.5\n}\n\nflickerlight OctobrainSphere2\n{\n color 0.44 0.56 0.92\n size 50\n secondarysize 50\n chance 0.5\n}\n\nflickerlight OctobrainSphere3\n{\n color 0.56 0.68 1.08\n size 50\n secondarysize 50\n chance 0.5\n}\n\nflickerlight OctobrainSphere4\n{\n color 0.60 0.76 1.20\n size 50\n secondarysize 50\n chance 0.5\n}\n\nflickerlight OctobrainSphere5\n{\n color 0.60 0.76 1.20\n size 50\n secondarysize 50\n chance 0.5\n}\n\nflickerlight OctobrainSphere6\n{\n color 1.44 0.92 0.60\n size 50\n secondarysize 25\n chance 0.5\n}\n\nflickerlight OctobrainSphere7\n{\n color 1.84 1.76 1.80\n size 50\n secondarysize 50\n chance 0.5\n}\n\nflickerlight OctobrainSphere8\n{\n color 1.32 1.64 2.04\n size 50\n secondarysize 50\n chance 0.5\n}\n\nflickerlight OctobrainSphere9\n{\n color 2.0 1.72 1.56\n size 50\n secondarysize 50\n chance 0.5\n}\n\nflickerlight OctobrainSphere10\n{\n color 2.0 1.88 1.92\n size 50\n secondarysize 50\n chance 0.5\n}\n\nflickerlight OctobrainSphere11\n{\n color 2.04 1.96 2.00\n size 50\n secondarysize 50\n chance 0.5\n}\n\nflickerlight OctobrainSphere12\n{\n color 2.12 2.04 2.08\n size 50\n secondarysize 50\n chance 0.5\n}\n\nflickerlight OctobrainSphere13\n{\n color 2.24 2.16 2.20\n size 50\n secondarysize 50\n chance 0.5\n}\n\nflickerlight OctobrainSphere14\n{\n color 2.36 2.32 2.36\n size 50\n secondarysize 25\n chance 0.5\n}\n\nflickerlight OctobrainSphere15\n{\n color 2.44 2.40 2.44\n size 50\n secondarysize 50\n chance 0.5\n}\n\nflickerlight OctobrainSphere16\n{\n color 2.0 1.88 1.92\n size 50\n secondarysize 50\n chance 0.5\n}\n\nflickerlight OctobrainSphere17\n{\n color 1.08 0.92 0.80\n size 50\n secondarysize 50\n chance 0.5\n}\n\nflickerlight OctobrainSphere18\n{\n color 1.08 0.92 0.80\n size 50\n secondarysize 50\n chance 0.5\n}\n\nflickerlight OctobrainSphere19\n{\n color 0.52 0.8 0.4\n size 50\n secondarysize 50\n chance 0.5\n}\n\nflickerlight OctobrainSphere20\n{\n color 0.53 0.5 0.0\n size 50\n secondarysize 50\n chance 0.5\n}\n\nobject Octabrain\n{\n frame OCTAE { light Octobrain_ATK }\n frame OCTAU { light Octobrain_ATK }\n frame OCTAV { light Octobrain_ATK }\n frame OCTAW { light Octobrain_ATK }\n frame OCTAX { light Octobrain_ATK }\n}\n\nobject OctabrainProjectile\n{\n frame OCPRA { light OctobrainSphere1 }\n frame OCPRB { light OctobrainSphere2 }\n frame OCPRC { light OctobrainSphere3 }\n frame OCPRD { light OctobrainSphere4 }\n frame OCPRE { light OctobrainSphere5 }\n frame OCPRF { light OctobrainSphere6 }\n frame OCPRG { light OctobrainSphere7 }\n frame OCPRH { light OctobrainSphere8 }\n frame OCPRI { light OctobrainSphere9 }\n frame OCPRJ { light OctobrainSphere10 }\n frame OCPRK { light OctobrainSphere11 }\n frame OCPRL { light OctobrainSphere12 }\n frame OCPRM { light OctobrainSphere13 }\n frame OCPRN { light OctobrainSphere14 }\n frame OCPRO { light OctobrainSphere15 }\n frame OCPRP { light OctobrainSphere16 }\n frame OCPRQ { light OctobrainSphere17 }\n frame OCPRR { light OctobrainSphere18 }\n frame OCPRS { light OctobrainSphere19 }\n frame OCPRT { light OctobrainSphere20 }\n}\n\n// Pigcop\n\nflickerlight Pigcop_ATK\n{\n color 2.35 1.34 0.65\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject PigCop\n{\n frame PIGCF { light Pigcop_ATK }\n frame PIGCJ { light Pigcop_ATK }\n}\n\nobject ZombiePigCop\n{\n frame PIGZF { light Pigcop_ATK }\n frame PIGZI { light Pigcop_ATK }\n}\n\nobject PiginaDress\n{\n frame PIGDF { light Pigcop_ATK }\n frame PIGDI { light Pigcop_ATK }\n}\n\nobject PigCopTank\n{\n frame PIGTB { light Pigcop_ATK }\n frame PIGTC { light Pigcop_ATK }\n}\n\n// Assault Enforcer\n\nobject AssaultEnforcer\n{\n frame ASENF { light Pigcop_ATK }\n}\n\n// Assault Commander\n\nobject ACommanderRocket\n{\n frame RPGXA { light DN3DNormalFlash__ }\n}\n\n// Cycloid Emperor\n\nflickerlight Cycloid_ATK\n{\n color 2.39 2.19 1.78\n size 80\n secondarysize 80\n chance 0.2\n}\n\nobject CycloidEmperor\n{\n frame CYEMH { light Cycloid_ATK }\n}\n\nobject CyEmperorRocket\n{\n frame RPGXA { light DN3DNormalFlash__ }\n}\n\n// OverLord\n\nflickerlight BOSS2_ATK\n{\n color 2.15 1.17 0.48\n size 80\n secondarysize 80\n chance 0.2\n}\n\nobject OverlordDoom\n{\n frame CYEMH { light BOSS2_ATK }\n}\n\nobject OverlordRocket\n{\n frame RPGXA { light DN3DNormalFlash__ }\n}\n\n// Protector Drone\n\nflickerlight ProDrone_Slp\n{\n color 2.31 2.07 1.70\n size 70\n secondarysize 70\n chance 0.2\n}\n\nflickerlight Projectile_Shrinker1\n{\n color 0.58 1.61 1.38\n size 40\n secondarysize 40\n chance 0.2\n}\n\nflickerlight Projectile_Shrinker2\n{\n color 0.58 1.61 1.38\n size 60\n secondarysize 40\n chance 0.2\n}\n\nflickerlight Projectile_Shrinker3\n{\n color 0.49 1.36 0.82\n size 50\n secondarysize 40\n chance 0.2\n}\n\nflickerlight Projectile_Shrinker4\n{\n color 0.38 0.84 0.61\n size 50\n secondarysize 40\n chance 0.2\n}\n\nobject ProtectorDrone\n{\n frame PRDRK { light ProDrone_Slp }\n\n frame PRDRJ { light Pigcop_ATK }\n}\n\nobject AlienShrinkerAttack\n{\n frame PR_DA { light Projectile_Shrinker1 }\n frame PR_DB { light Projectile_Shrinker1 }\n frame PR_DC { light Projectile_Shrinker1 }\n frame PR_DD { light Projectile_Shrinker1 }\n frame PR_DE { light Projectile_Shrinker2 }\n frame PR_DF { light Projectile_Shrinker2 }\n frame PR_DG { light Projectile_Shrinker3 }\n frame PR_DH { light Projectile_Shrinker4 }\n}\n\n// Alien Queen\n\nflickerlight AlienQueen_ATK1\n{\n color 2.19 2.15 2.19\n size 80\n secondarysize 80\n chance 0.2\n}\n\nflickerlight AlienQueen_ATK2\n{\n color 2.39 2.35 2.39\n size 80\n secondarysize 80\n chance 0.2\n}\n\nobject AlienQueenDoom\n{\n frame QUEEF { light AlienQueen_ATK1 }\n frame QUEEG { light AlienQueen_ATK2 }\n}\n\n// BattleLord\n\nobject BattlelordDoom\n{\n frame BTLOF { light Pigcop_ATK }\n}\n\nobject MiniBattlelordDoom\n{\n frame BTLOF { light Pigcop_ATK }\n}\n\n// BattleLord Grenade\n\nflickerlight Battlelord_Grn\n{\n color 2.19 0.52 0.20\n size 40\n secondarysize 40\n chance 0.2\n}\n\nobject BattleLordMortar1\n{\n frame BLMRA { light Battlelord_Grn }\n frame BLMRB { light Battlelord_Grn }\n frame BLMRC { light Battlelord_Grn }\n frame BLMRD { light Battlelord_Grn }\n}\n\n// Laser Attack\n\nflickerlight Laser_ATK\n{\n color 2.28 1.17 0.58\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject TrooperLaser\n{\n frame ASLSA { light Laser_ATK }\n}\n\n// Total Meltdown Monster\n\n// CyberKeef\n\nflickerlight CyberKeef_Missile\n{\n color 1.68 0.0 1.68\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject CKeefRocket\n{\n frame CKEFO { light Laser_ATK }\n}\n\n// CyberKeef Shot\n\nflickerlight CyberKeef_shot1\n{\n color 1.14 1.38 1.82\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight CyberKeef_shot2\n{\n color 1.14 1.38 1.82\n size 60\n secondarysize 60\n chance 0.2\n}\n\nflickerlight CyberKeef_shot3\n{\n color 0.80 0.98 1.49\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject CKeefShot\n{\n frame CKEFP { light CyberKeef_shot1 }\n frame CKEFQ { light CyberKeef_shot1 }\n frame CKEFR { light CyberKeef_shot2 }\n frame CKEFS { light CyberKeef_shot2 }\n frame CKEFT { light CyberKeef_shot2 }\n frame CKEFU { light CyberKeef_shot2 }\n}\n\n// CyberKeef Impact\n\nflickerlight CyberKeef_IMP1\n{\n color 1.24 0.24 1.19\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight CyberKeef_IMP2\n{\n color 1.05 0.24 1.14\n size 60\n secondarysize 60\n chance 0.2\n}\n\nflickerlight CyberKeef_IMP3\n{\n color 0.85 0.20 1.07\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject CKeefRocketPuff\n{\n frame CFEZA { light CyberKeef_IMP1 }\n frame CFEZB { light CyberKeef_IMP2 }\n frame CFEZC { light CyberKeef_IMP3 }\n frame CFEZD { light CyberKeef_IMP1 }\n frame CFEZE { light CyberKeef_IMP2 }\n frame CFEZF { light CyberKeef_IMP3 }\n frame CFEZG { light CyberKeef_IMP1 }\n frame CFEZH { light CyberKeef_IMP2 }\n frame CFEZI { light CyberKeef_IMP3 }\n}"
},
{
"source": "pk3",
"name": "gldefs/Enemies_Eradicator.txt",
"contents": "// Eradicator Monsters\n\n// Mini Repair Droid\n\npointlight MINRP_ATK\n{\n color 2.55 1.90 0.92\n size 50\n}\n\nobject MiniRepairDroid\n{\n frame RDROH { light MINRP_ATK }\n frame RDROI { light MINRP_ATK }\n}\n\n// Archer\n\nObject EradArcher\n{\n\tframe _SKEI { light CATWHITE1__ }\n}\n\n// Gor (Eradicator Boss)\n\npointlight Meteorite_Gor\n{\n color 1.44 0.9 0.16\n size 50\n}\n\npointlight Missile_Gor\n{\n color 2.34 1.90 1.08\n size 50\n}\n\npointlight Gor_Stand\n{\n color 2.38 0.17 0.39\n size 80\n}\n\npointlight Gor_ATK\n{\n color 2.38 0.17 0.39\n size 80\n}\n\nflickerlight ERADEXP_1\n{\n color 0.8 0.8 0.8\n size 35\n secondarySize 27\n chance 0.3\n}\n\nflickerlight ERADEXP_2\n{\n color 0.8 0.8 0.8\n size 35\n secondarySize 27\n chance 0.3\n}\n\nflickerlight ERADEXP_3\n{\n color 0.8 0.8 0.8\n size 35\n secondarySize 27\n chance 0.3\n}\n\nflickerlight ERADEXP_4\n{\n color 0.8 0.8 0.8\n size 35\n secondarySize 27\n chance 0.3\n}\n\nflickerlight ERADEXP_5\n{\n color 0.8 0.8 0.8\n size 35\n secondarySize 27\n chance 0.3\n}\n\nObject GorMissileTrail\n{\n\tframe EVA6A { light CATWHITE1__ }\n\tframe EVA6B { light CATWHITE1__ }\n\tframe EVA6C { light CATWHITE1__ }\n\tframe EVA6D { light CATWHITE1__ }\n\tframe EVA6E { light CATWHITE1__ }\n\tframe EVA6F { light CATWHITE1__ }\n\tframe EVA6G { light CATWHITE1__ }\n\tframe EVA6H { light CATWHITE1__ }\n}\n\nObject GorMissile\n{\n\tframe _GO4W { light Missile_Gor }\n}\n\nobject GorMeteorite\n{\n frame _GO4O { light Meteorite_Gor }\n frame _GO4P { light Meteorite_Gor }\n frame _GO4Q { light Meteorite_Gor }\n frame _GO4R { light Meteorite_Gor }\n frame _GO4S { light Meteorite_Gor }\n frame _GO4T { light Meteorite_Gor }\n frame _GO4U { light Meteorite_Gor }\n frame _GO4V { light Meteorite_Gor }\n\n frame ERG9Q { light ERADEXP_1 }\n frame ERG9P { light ERADEXP_1 }\n frame ERG9R { light ERADEXP_2 }\n frame ERG9S { light ERADEXP_3 }\n frame ERG9T { light ERADEXP_3 }\n frame ERG9U { light ERADEXP_4 }\n frame ERG9V { light ERADEXP_5 }\n}\n\nObject GorBoss\n{\n\tframe GORZH { light Gor_Stand }\n\tframe GORZI { light Gor_Stand }\n\tframe GORZJ { light Gor_Stand }\n\n frame GORZL { light Gor_ATK }\n}\n\n// Gun Turrets\n\nflickerlight ERADEXP1_1\n{\n color 0.96 0.96 1.13\n size 35\n secondarySize 27\n chance 0.3\n}\n\nflickerlight ERADEXP1_2\n{\n color 0.79 0.92 1.30\n size 35\n secondarySize 27\n chance 0.3\n}\n\nflickerlight ERADEXP1_3\n{\n color 1.66 1.83 2.21\n size 35\n secondarySize 27\n chance 0.3\n}\n\nflickerlight LASER_TURRET\n{\n color 2.45 0.97 1.04\n size 30\n}\n\nObject GunTurret1\n{\n frame GTURB { light Gor_ATK }\n}\n\nObject GunTurret2\n{\n frame GTURB { light Gor_ATK }\n}\n\nobject CTurrLaser\n{\n frame ERG9E { light LASER_TURRET }\n\n frame ERG9E { light ERADEXP1_1 }\n frame ERG9F { light ERADEXP1_2 }\n frame ERG9G { light ERADEXP1_3 }\n frame ERG9H { light ERADEXP1_2 }\n frame ERG9I { light ERADEXP1_3 }\n frame ERG9J { light ERADEXP1_1 }\n}\n\n// RotoDroid\n\nflickerlight RotoDroid_ATK1\n{\n color 1.74 0.15 0.23\n size 40\n}\n\nflickerlight RotoDroid_ATK2\n{\n color 2.10 1.43 1.21\n size 40\n}\n\nflickerlight RotoDroid_EXP1\n{\n color 0.93 0.4 0.8\n size 40\n}\n\nflickerlight RotoDroid_EXP2\n{\n color 1.74 0.15 0.23\n size 40\n}\n\nflickerlight RotoDroid_EXP3\n{\n color 2.29 0.16 0.37\n size 40\n}\n\nobject RotoDroid\n{\n frame RO_DF { light RotoDroid_ATK1 }\n frame RO_DG { light RotoDroid_ATK2 }\n}\n\nobject RotoDBall\n{\n frame R_ODM { light RotoDroid_EXP3 }\n frame R_ODL { light RotoDroid_EXP3 }\n frame R_ODK { light RotoDroid_EXP2 }\n frame R_ODJ { light RotoDroid_EXP2 }\n frame R_ODI { light RotoDroid_EXP1 }\n\n frame R_ODN { light RotoDroid_EXP3 }\n frame R_ODO { light RotoDroid_EXP3 }\n frame R_ODP { light RotoDroid_EXP2 }\n frame R_ODQ { light RotoDroid_EXP1 }\n}\n\n// RSA\n\nflickerlight RSA_ATK\n{\n color 2.26 1.64 0.50\n size 40\n}\n\nobject RSA\n{\n frame RSA1F { light RSA_ATK }\n frame RSA1H { light RSA_ATK }\n\n frame RSA1I { light RSA_ATK }\n frame RSA1J { light RSA_ATK }\n frame RSA1K { light RSA_ATK }\n frame RSA1L { light RSA_ATK }\n frame RSA1M { light RSA_ATK }\n frame RSA1N { light RSA_ATK }\n frame RSA1O { light RSA_ATK }\n frame RSA1P { light RSA_ATK }\n frame RSA1Q { light RSA_ATK }\n frame RSA1R { light RSA_ATK }\n frame RSA1S { light RSA_ATK }\n frame RSA1T { light RSA_ATK }\n}"
},
{
"source": "pk3",
"name": "gldefs/Enemies_Heretic.txt",
"contents": "// Heretic Monsters\n\n// Heretic imp fireball\npointlight HIMPBALL\n{\n color 1.0 0.8 0.0\n size 32\n}\n\nflickerlight HIMPBALL_X1\n{\n color 0.8 0.5 0.0\n size 48\n secondarySize 56\n chance 0.3\n}\n\nflickerlight HIMPBALL_X2\n{\n color 0.6 0.3 0.0\n size 40\n secondarySize 48\n chance 0.3\n}\n\nflickerlight HIMPBALL_X3\n{\n color 0.3 0.1 0.0\n size 32\n secondarySize 40\n chance 0.3\n}\n\nobject HereticImpBall\n{\n frame FX10A { light HIMPBALL }\n frame FX10B { light HIMPBALL }\n frame FX10C { light HIMPBALL }\n\n frame FX10D { light HIMPBALL }\n frame FX10E { light HIMPBALL_X1 }\n frame FX10F { light HIMPBALL_X2 }\n frame FX10G { light HIMPBALL_X3 }\n}\n\n// Mummy\nflickerlight MUMMYATK\n{\n color 1.0 1.0 0.0\n size 48\n secondarySize 56\n chance 0.4\n}\n\nobject Mummy3Doom\n{\n frame MUMMY { light MUMMYATK }\n}\n\nobject MummyLeader3Doom\n{\n frame MUMMY { light MUMMYATK }\n}\n\nobject MummyGhost3Doom\n{\n frame MUMMY { light MUMMYATK }\n}\n\nobject MummyLeaderGhost3Doom\n{\n frame MUMMY { light MUMMYATK }\n}\n\nobject Mummy3\n{\n frame MUMMY { light MUMMYATK }\n}\n\nobject MummyLeader3\n{\n frame MUMMY { light MUMMYATK }\n}\n\nobject MummyGhost3\n{\n frame MUMMY { light MUMMYATK }\n}\n\nobject MummyLeaderGhost3\n{\n frame MUMMY { light MUMMYATK }\n}\n\nobject Mummy2\n{\n frame MUMMY { light MUMMYATK }\n}\n\nobject MummyLeader2\n{\n frame MUMMY { light MUMMYATK }\n}\n\nobject MummyGhost2\n{\n frame MUMMY { light MUMMYATK }\n}\n\nobject MummyLeaderGhost2\n{\n frame MUMMY { light MUMMYATK }\n}\n\n// Mummy fireball\nflickerlight MUMMYBALL\n{\n color 1.0 1.0 0.0\n size 40\n secondarySize 48\n chance 0.4\n}\n\nflickerlight MUMMYBALL_X1\n{\n color 0.7 0.7 0.0\n size 48\n secondarySize 56\n chance 0.4\n}\n\nflickerlight MUMMYBALL_X2\n{\n color 0.4 0.4 0.0\n size 56\n secondarySize 64\n chance 0.4\n}\n\nflickerlight MUMMYBALL_X3\n{\n color 0.2 0.2 0.0\n size 64\n secondarySize 72\n chance 0.4\n}\n\nobject MummyFX1\n{\n frame FX15A { light MUMMYBALL }\n frame FX15B { light MUMMYBALL }\n frame FX15C { light MUMMYBALL }\n\n frame FX15D { light MUMMYBALL_X1 }\n frame FX15E { light MUMMYBALL_X2 }\n frame FX15F { light MUMMYBALL_X3 }\n}\n\n// Green flying axe\npointlight GREENAXE\n{\n color 0.0 1.0 0.0\n size 32\n}\n\nflickerlight GREENAXE_X1\n{\n color 0.0 0.7 0.0\n size 32\n secondarySize 48\n chance 0.3\n}\n\nflickerlight GREENAXE_X2\n{\n color 0.0 0.4 0.0\n size 48\n secondarySize 56\n chance 0.3\n}\n\nflickerlight GREENAXE_X3\n{\n color 0.0 0.2 0.0\n size 56\n secondarySize 64\n chance 0.3\n}\n\nobject KnightAxe\n{\n frame SPAXA { light GREENAXE }\n frame SPAXB { light GREENAXE }\n frame SPAXC { light GREENAXE }\n\n frame SPAXD { light GREENAXE_X1 }\n frame SPAXE { light GREENAXE_X2 }\n frame SPAXF { light GREENAXE_X3 }\n}\n\n// Red flying axe\npointlight REDAXE\n{\n color 1.0 0.0 0.0\n size 32\n}\n\nflickerlight REDAXE_X1\n{\n color 0.7 0.0 0.0\n size 32\n secondarySize 48\n chance 0.3\n}\n\nflickerlight REDAXE_X2\n{\n color 0.4 0.0 0.0\n size 48\n secondarySize 56\n chance 0.3\n}\n\nflickerlight REDAXE_X3\n{\n color 0.2 0.0 0.0\n size 56\n secondarySize 64\n chance 0.3\n}\n\nobject RedAxe\n{\n frame RAXEA { light REDAXE }\n frame RAXEB { light REDAXE }\n\n frame RAXEC { light REDAXE_X1 }\n frame RAXED { light REDAXE_X2 }\n frame RAXEE { light REDAXE_X3 }\n}\n\n// Disciple fireball\nflickerlight DISCIPLEBALL\n{\n color 1.0 0.0 1.0\n size 32\n secondarySize 40\n chance 0.3\n}\n\nflickerlight DISCIPLEBALL_X1\n{\n color 0.7 0.0 0.7\n size 16\n secondarySize 24\n chance 0.3\n}\n\nflickerlight DISCIPLEBALL_X2\n{\n color 0.3 0.0 0.3\n size 8\n secondarySize 16\n chance 0.3\n}\n\nobject WizardFX1\n{\n frame FX11A { light DISCIPLEBALL }\n frame FX11B { light DISCIPLEBALL }\n frame FX11C { light DISCIPLEBALL }\n\n frame FX11D { light DISCIPLEBALL }\n frame FX11E { light DISCIPLEBALL }\n frame FX11F { light DISCIPLEBALL_X1 }\n frame FX11G { light DISCIPLEBALL_X2 }\n}\n\n// Iron lich death explosion\nflickerlight IRONLICH1\n{\n color 1.0 0.4 0.0\n size 64\n secondarySize 72\n chance 0.3\n offset 0 40 0\n}\n\nflickerlight IRONLICH2\n{\n color 1.0 0.7 0.0\n size 80\n secondarySize 88\n chance 0.3\n offset 0 44 0\n}\n\nflickerlight IRONLICH3\n{\n color 0.8 0.4 0.0\n size 64\n secondarySize 72\n chance 0.3\n offset 0 48 0\n}\n\nflickerlight IRONLICH4\n{\n color 0.4 0.0 0.0\n size 48\n secondarySize 56\n chance 0.3\n offset 0 40 0\n}\n\nobject IronLich3Doom\n{\n frame LICHD { light IRONLICH1 }\n frame LICHE { light IRONLICH2 }\n frame LICHF { light IRONLICH3 }\n frame LICHG { light IRONLICH4 }\n}\n\n// IronLich frost ball\npointlight FROSTBALL\n{\n color 0.4 0.4 1.0\n size 48\n}\n\npointlight FROSTBALL_X1\n{\n color 0.4 0.4 1.0\n size 64\n}\n\npointlight FROSTBALL_X2\n{\n color 0.2 0.2 0.7\n size 56\n}\n\npointlight FROSTBALL_X3\n{\n color 0.0 0.0 0.4\n size 48\n}\n\npointlight FROSTBALL_X4\n{\n color 0.0 0.0 0.2\n size 40\n}\n\nobject HeadFX1\n{\n frame FX05A { light FROSTBALL }\n frame FX05B { light FROSTBALL }\n frame FX05C { light FROSTBALL }\n\n frame FX05D { light FROSTBALL_X1 }\n frame FX05E { light FROSTBALL_X2 }\n frame FX05F { light FROSTBALL_X3 }\n frame FX05G { light FROSTBALL_X4 }\n}\n\n// Frost shard (spawned by frost ball)\n\npointlight FROSTSHARD\n{\n color 0.0 0.0 0.5\n size 32\n}\n\nobject HeadFX2\n{\n frame FX05H { light FROSTSHARD }\n frame FX05I { light FROSTSHARD }\n frame FX05J { light FROSTSHARD }\n}\n\n// Ironlich fire wall\nflickerlight LICHFIRE\n{\n color 1.0 0.7 0.0\n size 48\n secondarySize 56\n chance 0.5\n}\n\nflickerlight LICHFIRE_X1\n{\n color 0.9 0.4 0.0\n size 56\n secondarySize 64\n chance 0.5\n}\n\nflickerlight LICHFIRE_X2\n{\n color 0.7 0.1 0.0\n size 48\n secondarySize 56\n chance 0.5\n}\n\nflickerlight LICHFIRE_X3\n{\n color 0.4 0.0 0.0\n size 40\n secondarySize 48\n chance 0.5\n}\n\nflickerlight LICHFIRE_X4\n{\n color 0.2 0.0 0.0\n size 32\n secondarySize 40\n chance 0.5\n}\n\nobject HeadFX3\n{\n frame FX06A { light LICHFIRE }\n frame FX06B { light LICHFIRE }\n frame FX06C { light LICHFIRE }\n\n frame FX06D { light LICHFIRE_X1 }\n frame FX06E { light LICHFIRE_X2 }\n frame FX06F { light LICHFIRE_X3 }\n frame FX06G { light LICHFIRE_X4 }\n}\n\n// Clinker death explosion\nflickerlight CLINK_X1\n{\n color 1.0 0.8 0.0\n size 40\n secondarySize 48\n chance 0.5\n}\n\nflickerlight CLINK_X2\n{\n color 1.0 0.6 0.0\n size 64\n secondarySize 72\n chance 0.5\n}\n\nflickerlight CLINK_X3\n{\n color 0.6 0.3 0.0\n size 56\n secondarySize 64\n chance 0.5\n}\n\nflickerlight CLINK_X4\n{\n color 0.3 0.0 0.0\n size 48\n secondarySize 56\n chance 0.5\n}\n\nobject Clink3Doom\n{\n frame CLNKK { light CLINK_X1 }\n frame CLNKL { light CLINK_X2 }\n frame CLNKM { light CLINK_X3 }\n frame CLNKN { light CLINK_X4 }\n}\n\n// Weredragon\nflickerlight BEASTATK\n{\n color 1.0 0.7 0.0\n size 56\n secondarySize 64\n chance 0.5\n offset 0 48 0\n}\n\nobject Beast3Doom\n{\n frame BEASI { light BEASTATK }\n}\n\n// Weredragon fireball\nflickerlight BEASTBALL\n{\n color 1.0 0.4 0.0\n size 48\n secondarySize 56\n chance 0.3\n}\n\nflickerlight BEASTBALL_X1\n{\n color 0.8 0.2 0.0\n size 48\n secondarySize 56\n chance 0.3\n}\n\nflickerlight BEASTBALL_X2\n{\n color 0.6 0.0 0.0\n size 40\n secondarySize 48\n chance 0.3\n}\n\nflickerlight BEASTBALL_X3\n{\n color 0.4 0.0 0.0\n size 32\n secondarySize 40\n chance 0.3\n}\n\nflickerlight BEASTBALL_X4\n{\n color 0.2 0.0 0.0\n size 28\n secondarySize 32\n chance 0.3\n}\n\nobject BeastBall\n{\n frame FRB1A { light BEASTBALL }\n frame FRB1B { light BEASTBALL }\n frame FRB1C { light BEASTBALL }\n\n frame FRB1D { light BEASTBALL_X1 }\n frame FRB1E { light BEASTBALL_X2 }\n frame FRB1F { light BEASTBALL_X3 }\n frame FRB1G { light BEASTBALL_X4 }\n}\n\n// Small ophidian shot\npointlight SNAKESHOT1\n{\n color 0.5 0.3 1.0\n size 24\n}\n\nflickerlight SNAKESHOT1_X1\n{\n color 0.5 0.3 1.0\n size 24\n secondarySize 26\n chance 0.3\n}\n\nflickerlight SNAKESHOT1_X2\n{\n color 0.4 0.1 0.7\n size 24\n secondarySize 26\n chance 0.3\n}\n\nflickerlight SNAKESHOT1_X3\n{\n color 0.3 0.0 0.5\n size 28\n secondarySize 30\n chance 0.3\n}\n\nflickerlight SNAKESHOT1_X4\n{\n color 0.3 0.0 0.3\n size 26\n secondarySize 28\n chance 0.3\n}\n\nobject SnakeProjA\n{\n frame SNFXA { light SNAKESHOT1 }\n frame SNFXB { light SNAKESHOT1 }\n frame SNFXC { light SNAKESHOT1 }\n frame SNFXD { light SNAKESHOT1 }\n\n frame SNFXE { light SNAKESHOT1_X1 }\n frame SNFXF { light SNAKESHOT1_X2 }\n frame SNFXG { light SNAKESHOT1_X3 }\n frame SNFXH { light SNAKESHOT1_X4 }\n}\n\n// Large ophidian shot\npointlight SNAKESHOT2\n{\n color 1.0 0.6 0.0\n size 32\n}\n\nflickerlight SNAKESHOT2_X1\n{\n color 1.0 0.6 0.0\n size 40\n secondarySize 48\n chance 0.3\n}\n\nflickerlight SNAKESHOT2_X2\n{\n color 0.6 0.3 0.0\n size 48\n secondarySize 52\n chance 0.3\n}\n\nflickerlight SNAKESHOT2_X3\n{\n color 0.3 0.0 0.0\n size 44\n secondarySize 48\n chance 0.3\n}\n\nobject SnakeProjB\n{\n frame SNFXJ { light SNAKESHOT2 }\n frame SNFXK { light SNAKESHOT2 }\n\n frame SNFXL { light SNAKESHOT2_X1 }\n frame SNFXM { light SNAKESHOT2_X2 }\n frame SNFXN { light SNAKESHOT2_X3 }\n}\n\n// Maulotaur fireball\nflickerlight MAULBALL\n{\n color 1.0 0.7 0.0\n size 40\n secondarySize 48\n chance 0.5\n}\n\nflickerlight MAULBALL_X1\n{\n color 0.8 0.6 0.0\n size 56\n secondarySize 64\n chance 0.3\n}\n\nflickerlight MAULBALL_X2\n{\n color 0.8 0.4 0.0\n size 56\n secondarySize 64\n chance 0.3\n}\n\nflickerlight MAULBALL_X3\n{\n color 0.6 0.2 0.0\n size 40\n secondarySize 48\n chance 0.3\n}\n\nflickerlight MAULBALL_X4\n{\n color 0.4 0.1 0.0\n size 32\n secondarySize 40\n chance 0.3\n}\n\nobject MinotaurFX1\n{\n frame FX12A { light MAULBALL }\n frame FX12B { light MAULBALL }\n\n frame FX12C { light MAULBALL_X1 }\n frame FX12D { light MAULBALL_X2 }\n frame FX12E { light MAULBALL_X3 }\n frame FX12F { light MAULBALL_X3 }\n frame FX12G { light MAULBALL_X4 }\n frame FX12H { light MAULBALL_X4 }\n}\n\n// Maulotaur ground flame\npulselight MAULFLAME\n{\n color 1.0 0.7 0.0\n size 1\n secondarySize 64\n interval 6.0\n}\n\nflickerlight MAULFLAME_X1\n{\n color 1.0 0.7 0.0\n size 48\n secondarySize 56\n chance 0.3\n}\n\nflickerlight MAULFLAME_X2\n{\n color 1.0 0.7 0.0\n size 56\n secondarySize 64\n chance 0.3\n}\n\nflickerlight MAULFLAME_X3\n{\n color 0.7 0.4 0.0\n size 64\n secondarySize 68\n chance 0.3\n}\n\nflickerlight MAULFLAME_X4\n{\n color 0.5 0.1 0.0\n size 68\n secondarySize 72\n chance 0.3\n}\n\nflickerlight MAULFLAME_X5\n{\n color 0.2 0.0 0.0\n size 72\n secondarySize 76\n chance 0.3\n}\n\nobject MinotaurFX3\n{\n frame FX13B { light MAULFLAME }\n frame FX13C { light MAULFLAME }\n frame FX13D { light MAULFLAME }\n frame FX13E { light MAULFLAME }\n frame FX13F { light MAULFLAME }\n frame FX13G { light MAULFLAME }\n frame FX13H { light MAULFLAME }\n\n frame FX13I { light MAULFLAME_X1 }\n frame FX13J { light MAULFLAME_X2 }\n frame FX13K { light MAULFLAME_X3 }\n frame FX13L { light MAULFLAME_X4 }\n frame FX13M { light MAULFLAME_X5 }\n}\n\n// D'Sparil serpent fireball\nflickerlight SERPENTBALL\n{\n color 1.0 0.95 0.0\n size 56\n secondarySize 64\n chance 0.5\n}\n\nflickerlight SERPENTBALL_X1\n{\n color 1.0 0.95 0.0\n size 64\n secondarySize 72\n chance 0.5\n}\n\nflickerlight SERPENTBALL_X2\n{\n color 0.8 0.8 0.0\n size 72\n secondarySize 80\n chance 0.5\n}\n\nflickerlight SERPENTBALL_X3\n{\n color 0.5 0.5 0.0\n size 88\n secondarySize 96\n chance 0.5\n}\n\nflickerlight SERPENTBALL_X4\n{\n color 0.2 0.2 0.0\n size 96\n secondarySize 104\n chance 0.5\n}\n\nobject SorcererFX1\n{\n frame FX14A { light SERPENTBALL }\n frame FX14B { light SERPENTBALL }\n frame FX14C { light SERPENTBALL }\n\n frame FX14D { light SERPENTBALL_X1 }\n frame FX14E { light SERPENTBALL_X2 }\n frame FX14F { light SERPENTBALL_X3 }\n frame FX14G { light SERPENTBALL_X4 }\n frame FX14H { light SERPENTBALL_X4 }\n}\n\n// D'Sparil blue bolt\nflickerlight DSPARILBALL\n{\n color 0.3 0.3 1.0\n size 56\n secondarySize 64\n chance 0.5\n}\n\nflickerlight DSPARILBALL_X1\n{\n color 0.3 0.3 1.0\n size 64\n secondarySize 72\n chance 0.3\n}\n\nflickerlight DSPARILBALL_X2\n{\n color 0.2 0.2 0.8\n size 80\n secondarySize 88\n chance 0.3\n}\n\nflickerlight DSPARILBALL_X3\n{\n color 0.1 0.1 0.6\n size 88\n secondarySize 92\n chance 0.3\n}\n\nflickerlight DSPARILBALL_X4\n{\n color 0.0 0.0 0.4\n size 82\n secondarySize 86\n chance 0.3\n}\n\nflickerlight DSPARILBALL_X5\n{\n color 0.0 0.0 0.2\n size 82\n secondarySize 86\n chance 0.3\n}\n\nobject Sorcerer2FX1\n{\n frame FX16A { light DSPARILBALL }\n frame FX16B { light DSPARILBALL }\n frame FX16C { light DSPARILBALL }\n\n frame FX16G { light DSPARILBALL_X1 }\n frame FX16H { light DSPARILBALL_X2 }\n frame FX16I { light DSPARILBALL_X3 }\n frame FX16J { light DSPARILBALL_X4 }\n frame FX16K { light DSPARILBALL_X5 }\n frame FX16L { light DSPARILBALL_X5 }\n}\n\n// D'Sparil\nflickerlight DSPARILATK\n{\n color 0.3 0.3 1.0\n size 64\n secondarySize 72\n chance 0.5\n}\n\nobject Sorcerer5\n{\n frame SOR2R { light DSPARILATK }\n frame SOR2S { light DSPARILATK }\n frame SOR2T { light DSPARILATK }\n}\n\n// -------------------------\n// -- Heretic Decorations --\n// -------------------------\n\n// Wall Torch\nflickerlight2 WALLTORCH\n{\n color 1.0 0.8 0.0\n size 32\n secondarySize 36\n interval 0.1\n offset 0 70 0\n}\n\nobject WallTorch\n{\n frame WTRH { light WALLTORCH }\n}\n\n// Fire Brazier\nflickerlight2 FIREBRAZ\n{\n color 1.0 0.8 0.0\n size 68\n secondarySize 76\n interval 0.1\n offset 0 48 0\n}\n\nobject FireBrazier\n{\n frame KFR1 { light FIREBRAZ }\n}\n\n// Serpent torch\nflickerlight2 SERPTORCH\n{\n color 1.0 0.8 0.0\n size 48\n secondarySize 56\n interval 0.1\n offset 0 48 0\n}\n\nobject SerpentTorch\n{\n frame SRTC { light SERPTORCH }\n}\n\n// Chandelier\nflickerlight2 CHANDELIER\n{\n color 1.0 1.0 0.0\n size 64\n secondarySize 68\n interval 0.1\n}\n\nobject Chandelier\n{\n frame CHDL { light CHANDELIER }\n}\n\n// Pod\nflickerlight POD_X1\n{\n color 0.0 1.0 0.0\n size 48\n secondarySize 56\n chance 0.3\n}\n\nflickerlight POD_X2\n{\n color 0.0 0.7 0.0\n size 64\n secondarySize 72\n chance 0.3\n}\n\nflickerlight POD_X3\n{\n color 0.0 0.4 0.0\n size 72\n secondarySize 80\n chance 0.3\n}\n\nflickerlight POD_X4\n{\n color 0.0 0.2 0.0\n size 80\n secondarySize 88\n chance 0.3\n}\n\nobject Pod\n{\n frame PPODC { light POD_X1 }\n frame PPODD { light POD_X2 }\n frame PPODE { light POD_X3 }\n frame PPODF { light POD_X4 }\n}\n\n// Big volcano fireball\nflickerlight VOLCANOBALL1\n{\n color 1.0 0.5 0.0\n size 56\n secondarySize 64\n chance 0.5\n}\n\nobject VolcanoBlast\n{\n frame VFBL { light VOLCANOBALL1 }\n}\n\n// Small volcano fireball\nflickerlight VOLCANOBALL2\n{\n color 1.0 0.5 0.0\n size 40\n secondarySize 48\n chance 0.5\n}\n\nobject VolcanoTBlast\n{\n frame VTFB { light VOLCANOBALL2 }\n}\n\n// Blue Key Statue\npointlight BLUESTATUE\n{\n color 0.0 0.0 1.0\n size 32\n offset 0 64 0\n}\n\nobject KeyGizmoBlue\n{\n frame KGZ1 { light BLUESTATUE }\n}\n\n// Yellow Key Statue\npointlight YELLOWSTATUE\n{\n color 1.0 1.0 0.0\n size 32\n offset 0 64 0\n}\n\nobject KeyGizmoYellow\n{\n frame KGZ1 { light YELLOWSTATUE }\n}\n\n// Green Key Statue\npointlight GREENSTATUE\n{\n color 0.0 1.0 0.0\n size 32\n offset 0 64 0\n}\n\nobject KeyGizmoGreen\n{\n frame KGZ1 { light GREENSTATUE }\n}\n\n// -------------------\n// -- Heretic Items --\n// -------------------\n\n// Time bomb explosion\nflickerlight TIMEBOMB_X1\n{\n color 1.0 0.6 0.0\n size 48\n secondarySize 56\n chance 0.3\n}\n\nflickerlight TIMEBOMB_X1\n{\n color 0.8 0.4 0.0\n size 56\n secondarySize 64\n chance 0.3\n}\n\nflickerlight TIMEBOMB_X1\n{\n color 0.6 0.2 0.0\n size 64\n secondarySize 72\n chance 0.3\n}\n\nflickerlight TIMEBOMB_X1\n{\n color 0.4 0.0 0.0\n size 72\n secondarySize 80\n chance 0.3\n}\n\nflickerlight TIMEBOMB_X1\n{\n color 0.2 0.0 0.0\n size 80\n secondarySize 88\n chance 0.3\n}\n\nobject ActivatedTimeBomb\n{\n frame XPL1A { light TIMEBOMB_X1 }\n frame XPL1B { light TIMEBOMB_X2 }\n frame XPL1C { light TIMEBOMB_X3 }\n frame XPL1D { light TIMEBOMB_X4 }\n frame XPL1E { light TIMEBOMB_X5 }\n frame XPL1F { light TIMEBOMB_X5 }\n}\n\n// Small wand ammo\npointlight SWANDAMMO\n{\n color 1.0 1.0 0.0\n size 8\n}\n\nobject GoldWandAmmo2_1\n{\n frame AMG1 { light SWANDAMMO }\n}\n\n// Ethereal arrows\npointlight ETHARROWS\n{\n color 0.0 1.0 0.0\n size 12\n offset 0 8 0\n}\n\nobject CrossbowAmmo2_1\n{\n frame AMC1 { light ETHARROWS }\n}\n\nobject CrossbowAmmo3_2\n{\n frame AMC1 { light ETHARROWS }\n}\n\n// Small claw ammo\npulselight SCLAWAMMO\n{\n color 0.0 0.0 1.0\n size 8\n secondarySize 10\n interval 2.0\n}\n\nobject BlasterAmmo2_2\n{\n frame AMB1 { light SCLAWAMMO }\n}\n\n// Small hellstaff ammo\npulselight SSTAFFAMMO\n{\n color 1.0 0.0 0.0\n size 8\n secondarySize 10\n interval 2.0\n}\n\nobject SkullRodAmmo2_1\n{\n frame AMS1 { light SSTAFFAMMO }\n}\n\n// Small phoenix rod ammo\npulselight SRODAMMO\n{\n color 1.0 0.6 0.0\n size 8\n secondarySize 10\n interval 2.0\n}\n\nobject PhoenixRodAmmo3_2\n{\n frame AMP1 { light SRODAMMO }\n}\n\nobject PhoenixRodAmmo2_1\n{\n frame AMP1 { light SRODAMMO }\n}"
},
{
"source": "pk3",
"name": "gldefs/Enemies_Hexen.txt",
"contents": "// Heretic Monsters\n\n// Stalker slimeball\npointlight STALKERSLIME\n{\n color 0.0 1.0 0.0\n size 40\n}\n\nflickerlight STALKERSLIME_X1\n{\n color 0.0 1.0 0.0\n size 48\n secondarySize 56\n chance 0.4\n}\n\nflickerlight STALKERSLIME_X2\n{\n color 0.0 0.7 0.0\n size 56\n secondarySize 64\n chance 0.4\n}\n\nflickerlight STALKERSLIME_X3\n{\n color 0.0 0.5 0.0\n size 64\n secondarySize 72\n chance 0.4\n}\n\nflickerlight STALKERSLIME_X4\n{\n color 0.0 0.2 0.0\n size 68\n secondarySize 76\n chance 0.4\n}\n\nobject SerpentFX\n{\n frame SSFXA { light STALKERSLIME }\n frame SSFXB { light STALKERSLIME }\n\n frame SSFXC { light STALKERSLIME_X1 }\n frame SSFXD { light STALKERSLIME_X2 }\n frame SSFXE { light STALKERSLIME_X3 }\n frame SSFXF { light STALKERSLIME_X3 }\n frame SSFXG { light STALKERSLIME_X4 }\n frame SSFXH { light STALKERSLIME_X4 }\n}\n\n// Centaur fireball\npointlight TAURBALL\n{\n color 0.2 0.2 1.0\n size 48\n}\n\nflickerlight TAURBALL_X1\n{\n color 0.2 0.2 1.0\n size 56\n secondarySize 64\n chance 0.4\n}\n\nflickerlight TAURBALL_X2\n{\n color 0.2 0.2 0.7\n size 64\n secondarySize 72\n chance 0.4\n}\n\nflickerlight TAURBALL_X3\n{\n color 0.1 0.1 0.5\n size 72\n secondarySize 80\n chance 0.4\n}\n\nflickerlight TAURBALL_X4\n{\n color 0.0 0.0 0.3\n size 80\n secondarySize 88\n chance 0.4\n}\n\nobject CentaurFX\n{\n frame CTFXA { light TAURBALL }\n\n frame CTFXB { light TAURBALL_X1 }\n frame CTFXC { light TAURBALL_X2 }\n frame CTFXD { light TAURBALL_X3 }\n frame CTFXE { light TAURBALL_X4 }\n frame CTFXF { light TAURBALL_X4 }\n}\n\n// Green Chaos Serpent fireball\nflickerlight SERPENTBALL\n{\n color 1.0 0.95 0.0\n size 56\n secondarySize 64\n chance 0.5\n}\n\nflickerlight SERPENTBALL_X1\n{\n color 1.0 0.95 0.0\n size 64\n secondarySize 72\n chance 0.5\n}\n\nflickerlight SERPENTBALL_X2\n{\n color 0.8 0.8 0.0\n size 72\n secondarySize 80\n chance 0.5\n}\n\nflickerlight SERPENTBALL_X3\n{\n color 0.5 0.5 0.0\n size 88\n secondarySize 96\n chance 0.5\n}\n\nflickerlight SERPENTBALL_X4\n{\n color 0.2 0.2 0.0\n size 96\n secondarySize 104\n chance 0.5\n}\n\nobject Demon1FX1\n{\n frame DMFXA { light SERPENTBALL }\n frame DMFXB { light SERPENTBALL }\n frame DMFXC { light SERPENTBALL }\n\n frame DMFXD { light SERPENTBALL_X1 }\n frame DMFXE { light SERPENTBALL_X2 }\n frame DMFXF { light SERPENTBALL_X3 }\n frame DMFXG { light SERPENTBALL_X4 }\n frame DMFXH { light SERPENTBALL_X4 }\n}\n\n// Brown Chaos Serpent gasball\npointlight CSGASBALL\n{\n color 0.0 1.0 0.0\n size 48\n}\n\nflickerlight CSGASBALL_X1\n{\n color 0.0 1.0 0.0\n size 64\n secondarySize 72\n chance 0.5\n}\n\nflickerlight CSGASBALL_X2\n{\n color 0.0 0.8 0.0\n size 72\n secondarySize 80\n chance 0.5\n}\n\nflickerlight CSGASBALL_X3\n{\n color 0.0 0.5 0.0\n size 88\n secondarySize 96\n chance 0.5\n}\n\nflickerlight CSGASBALL_X4\n{\n color 0.0 0.2 0.0\n size 96\n secondarySize 104\n chance 0.5\n}\n\nobject Demon2FX1\n{\n frame D2FXA { light CSGASBALL }\n frame D2FXB { light CSGASBALL }\n frame D2FXC { light CSGASBALL }\n frame D2FXD { light CSGASBALL }\n frame D2FXE { light CSGASBALL }\n frame D2FXF { light CSGASBALL }\n\n frame D2FXG { light CSGASBALL_X1 }\n frame D2FXH { light CSGASBALL_X2 }\n frame D2FXI { light CSGASBALL_X2 }\n frame D2FXJ { light CSGASBALL_X3 }\n frame D2FXK { light CSGASBALL_X4 }\n frame D2FXL { light CSGASBALL_X4 }\n}\n\n// Reaver fireball\npointlight REAVERBALL\n{\n color 1.0 0.5 0.0\n size 48\n}\n\nflickerlight REAVERBALL_X1\n{\n color 1.0 0.7 0.0\n size 64\n secondarySize 72\n}\n\nflickerlight REAVERBALL_X2\n{\n color 0.6 0.2 0.0\n size 60\n secondarySize 68\n}\n\nflickerlight REAVERBALL_X3\n{\n color 0.2 0.0 0.0\n size 56\n secondarySize 64\n}\n\nobject WraithFX1\n{\n frame WRBLA { light REAVERBALL }\n frame WRBLB { light REAVERBALL }\n frame WRBLC { light REAVERBALL }\n\n frame WRBLD { light REAVERBALL_X1 }\n frame WRBLE { light REAVERBALL_X2 }\n frame WRBLF { light REAVERBALL_X3 }\n}\n\n// Dragon Fireball\nflickerlight DRAGONBALL\n{\n color 1.0 1.0 0.0\n size 64\n secondarySize 72\n chance 0.3\n}\n\nobject DragonFireball\n{\n frame DRFXA { light DRAGONBALL }\n frame DRFXB { light DRAGONBALL }\n frame DRFXC { light DRAGONBALL }\n frame DRFXD { light DRAGONBALL }\n frame DRFXE { light DRAGONBALL }\n frame DRFXF { light DRAGONBALL }\n\n frame DRFXG { light DRAGONBALL_X1 }\n frame DRFXH { light DRAGONBALL_X2 }\n frame DRFXI { light DRAGONBALL_X2 }\n frame DRFXJ { light DRAGONBALL_X3 }\n frame DRFXK { light DRAGONBALL_X4 }\n}\n\nflickerlight DRAGONBALL_X1\n{\n color 0.8 0.8 0.0\n size 72\n secondarySize 80\n chance 0.3\n}\n\nflickerlight DRAGONBALL_X2\n{\n color 0.6 0.6 0.0\n size 96\n secondarySize 104\n chance 0.3\n}\n\nflickerlight DRAGONBALL_X3\n{\n color 0.4 0.4 0.0\n size 88\n secondarySize 96\n chance 0.3\n}\n\nflickerlight DRAGONBALL_X4\n{\n color 0.2 0.2 0.0\n size 64\n secondarySize 72\n chance 0.3\n}\n\nobject DragonExplosion\n{\n frame CFCFQ { light DRAGONBALL_X1 }\n frame CFCFR { light DRAGONBALL_X2 }\n frame CFCFS { light DRAGONBALL_X2 }\n frame CFCFT { light DRAGONBALL_X2 }\n frame CFCFU { light DRAGONBALL_X3 }\n frame CFCFV { light DRAGONBALL_X3 }\n frame CFCFW { light DRAGONBALL_X4 }\n}\n\n// Bishop fireball\npointlight BISHOPBALL\n{\n color 0.6 1.0 0.0\n size 48\n}\n\nflickerlight BISHOPBALL_X1\n{\n color 0.6 1.0 0.0\n size 56\n secondarySize 64\n chance 0.3\n}\n\nflickerlight BISHOPBALL_X2\n{\n color 0.2 0.8 0.0\n size 64\n secondarySize 72\n chance 0.3\n}\n\nflickerlight BISHOPBALL_X3\n{\n color 0.1 0.5 0.0\n size 72\n secondarySize 80\n chance 0.3\n}\n\nflickerlight BISHOPBALL_X4\n{\n color 0.0 0.3 0.0\n size 56\n secondarySize 64\n chance 0.3\n}\n\nobject BishopFX\n{\n frame BPFXA { light BISHOPBALL }\n frame BPFXB { light BISHOPBALL }\n\n frame BPFXC { light BISHOPBALL_X1 }\n frame BPFXD { light BISHOPBALL_X2 }\n frame BPFXE { light BISHOPBALL_X2 }\n frame BPFXF { light BISHOPBALL_X3 }\n frame BPFXG { light BISHOPBALL_X3 }\n frame BPFXH { light BISHOPBALL_X4 }\n}\n\n// Fire gargoyle\nflickerlight FGARG\n{\n color 1.0 1.0 0.0\n size 40\n secondarySize 48\n chance 0.4\n}\n\nflickerlight FGARGATK\n{\n color 1.0 1.0 0.0\n size 56\n secondarySize 64\n chance 0.4\n}\n\nflickerlight FGARGBALL_X1\n{\n color 0.8 0.8 0.0\n size 56\n secondarySize 64\n chance 0.4\n}\n\nflickerlight FGARGBALL_X2\n{\n color 0.5 0.5 0.0\n size 50\n secondarySize 54\n chance 0.4\n}\n\nflickerlight FGARGBALL_X3\n{\n color 0.2 0.2 0.0\n size 44\n secondarySize 48\n chance 0.4\n}\n\nobject FireDemon3Doom\n{\n frame FDMNA { light FGARG }\n frame FDMNB { light FGARG }\n frame FDMNC { light FGARG }\n frame FDMND { light FGARG }\n frame FDMNH { light FGARG }\n frame FDMNI { light FGARG }\n frame FDMNJ { light FGARG }\n\n frame FDMNK { light FGARGATK }\n}\n\nobject FireDemonMissile\n{\n frame FDMBA { light FGARG }\n\n frame FDMBB { light FGARGBALL_X1 }\n frame FDMBC { light FGARGBALL_X2 }\n frame FDMBD { light FGARGBALL_X3 }\n}\n\n// Wendigo\npointlight ICEGUYATK\n{\n color 0.3 0.3 1.0\n size 64\n}\n\npointlight ICEBALL\n{\n color 0.3 0.3 1.0\n size 56\n}\n\nflickerlight ICEBALL_X1\n{\n color 0.3 0.3 1.0\n size 56\n secondarySize 64\n chance 0.3\n}\n\nflickerlight ICEBALL_X2\n{\n color 0.3 0.3 0.7\n size 64\n secondarySize 72\n chance 0.3\n}\n\nflickerlight ICEBALL_X3\n{\n color 0.2 0.2 0.4\n size 72\n secondarySize 74\n chance 0.3\n}\n\nflickerlight ICEBALL_X4\n{\n color 0.0 0.0 0.2\n size 74\n secondarySize 80\n chance 0.3\n}\n\npointlight ICESHARD\n{\n color 0.3 0.3 1.0\n size 40\n}\n\nobject IceGuyFX\n{\n frame ICPRA { light ICEBALL }\n frame ICPRB { light ICEBALL }\n frame ICPRC { light ICEBALL }\n\n frame ICPRD { light ICEBALL_X1 }\n frame ICPRE { light ICEBALL_X2 }\n frame ICPRF { light ICEBALL_X3 }\n frame ICPRG { light ICEBALL_X4 }\n}\n\nobject IceGuyFX2\n{\n frame ICPRN { light ICESHARD }\n frame ICPRO { light ICESHARD }\n frame ICPRP { light ICESHARD }\n}\n\nobject IceGuy3Doom\n{\n frame ICEYG { light ICEGUYATK }\n}\n\n// Heresiarch\nflickerlight HARCHATK\n{\n color 1.0 0.0 1.0\n size 64\n secondarySize 72\n chance 0.4\n}\n\npointlight HARCHBLUCUBE\n{\n color 0.0 0.0 1.0\n size 32\n}\n\npointlight HARCHGRNCUBE\n{\n color 0.0 1.0 0.0\n size 32\n}\n\npointlight HARCHPURCUBE\n{\n color 1.0 0.0 1.0\n size 32\n}\n\nflickerlight HARCHBALL_X1\n{\n color 0.8 0.0 0.8\n size 48\n secondarySize 56\n chance 0.4\n}\n\nflickerlight HARCHBALL_X2\n{\n color 0.5 0.0 0.5\n size 64\n secondarySize 72\n chance 0.4\n}\n\nflickerlight HARCHBALL_X3\n{\n color 0.2 0.0 0.2\n size 72\n secondarySize 76\n chance 0.4\n}\n\nflickerlight HARCHBALL2_X1\n{\n color 0.0 0.8 0.0\n size 48\n secondarySize 56\n chance 0.4\n}\n\nflickerlight HARCHBALL2_X2\n{\n color 0.0 0.5 0.0\n size 64\n secondarySize 72\n chance 0.4\n}\n\nflickerlight HARCHBALL2_X3\n{\n color 0.0 0.2 0.0\n size 72\n secondarySize 76\n chance 0.4\n}\n\nflickerlight HARCHHEAD\n{\n color 1.0 0.5 0.0\n size 48\n secondarySize 56\n chance 0.4\n}\n\nobject SorcFX1\n{\n frame SBS1 { light HARCHHEAD }\n}\n\nobject SorcFX2\n{\n frame SBS2 { light HARCHPURCUBE }\n}\n\nobject SorcFX3\n{\n frame SBS3A { light HARCHGRNCUBE }\n frame SBS3B { light HARCHGRNCUBE }\n\n frame SBS3C { light HARCHBALL2_X1 }\n frame SBS3D { light HARCHBALL2_X2 }\n frame SBS3E { light HARCHBALL2_X3 }\n}\n\nobject SorcFX4\n{\n frame SBS4A { light HARCHPURCUBE }\n frame SBS4B { light HARCHPURCUBE }\n\n frame SBS4C { light HARCHBALL_X1 }\n frame SBS4D { light HARCHBALL_X2 }\n frame SBS4E { light HARCHBALL_X3 }\n}\n\nobject SorcBall1\n{\n frame SBMP { light HARCHPURCUBE }\n}\n\nobject SorcBall2\n{\n frame SBMB { light HARCHBLUCUBE }\n}\n\nobject SorcBall3\n{\n frame SBMG { light HARCHGRNCUBE }\n}\n\nobject Heresiarch3Doom\n{\n frame SORCE { light HARCHATK }\n frame SORCF { light HARCHATK }\n}\n\n// Korax\nobject Korax3Doom\n{\n frame KORXF { light HARCHATK }\n frame KORXG { light HARCHATK }\n}\n\n// Cleric Boss\n\nobject HolySpiritTraductus\n{\n frame SPIRP { light GHOST }\n}\n\nobject HolySpiritTraductus2\n{\n frame SPIRA { light GHOST }\n frame SPIRB { light GHOST }\n}\n\nobject HolySpiritTraductus3\n{\n frame SPIRA { light GHOST }\n frame SPIRB { light GHOST }\n}\n\nobject HolySpiritTraductus4\n{\n frame SPIRA { light GHOST }\n frame SPIRB { light GHOST }\n}\n\n// Mage Boss\n\nflickerlight BSBALL\n{\n color 1.0 0.2 0.0\n size 48\n secondarySize 56\n chance 0.3\n}\n\nflickerlight BSBALL_X1\n{\n color 1.0 0.4 0.0\n size 24\n secondarySize 28\n chance 0.3\n}\n\nflickerlight BSBALL_X2\n{\n color 0.7 0.3 0.0\n size 48\n secondarySize 56\n chance 0.3\n}\n\nflickerlight BSBALL_X3\n{\n color 0.5 0.2 0.0\n size 64\n secondarySize 72\n chance 0.3\n}\n\nflickerlight BSBALL_X4\n{\n color 0.3 0.1 0.0\n size 40\n secondarySize 48\n chance 0.3\n}\n\nobject MageStaffFX2\n{\n frame MSP2A { light BSBALL }\n frame MSP2B { light BSBALL }\n frame MSP2C { light BSBALL }\n frame MSP2D { light BSBALL }\n\n frame MSP2E { light BSBALL_X1 }\n frame MSP2F { light BSBALL_X2 }\n frame MSP2G { light BSBALL_X3 }\n frame MSP2H { light BSBALL_X4 }\n}\n\nobject MageStaffFXMageStaffFX22\n{\n frame MSP2A { light BSBALL }\n frame MSP2B { light BSBALL }\n frame MSP2C { light BSBALL }\n frame MSP2D { light BSBALL }\n\n frame MSP2E { light BSBALL_X1 }\n frame MSP2F { light BSBALL_X2 }\n frame MSP2G { light BSBALL_X3 }\n frame MSP2H { light BSBALL_X4 }\n}\n\n// Fighter Boss\n\nflickerlight SWORDSHOT\n{\n color 0.0 1.0 0.0\n size 48\n secondarySize 44\n chance 0.4\n}\n\nflickerlight SWORDSHOT_X1\n{\n color 0.0 1.0 0.0\n size 56\n secondarySize 64\n chance 0.4\n}\n\nflickerlight SWORDSHOT_X2\n{\n color 0.0 1.0 0.0\n size 64\n secondarySize 72\n chance 0.4\n}\n\nflickerlight SWORDSHOT_X3\n{\n color 0.0 0.7 0.0\n size 56\n secondarySize 64\n chance 0.4\n}\n\nflickerlight SWORDSHOT_X4\n{\n color 0.0 0.4 0.0\n size 40\n secondarySize 48\n chance 0.4\n}\n\nflickerlight SWORDSHOT_X5\n{\n color 0.0 0.2 0.0\n size 32\n secondarySize 40\n chance 0.4\n}\n\nobject FSwordMissile2\n{\n frame FSFXA { light SWORDSHOT }\n frame FSFXB { light SWORDSHOT }\n frame FSFXC { light SWORDSHOT }\n\n frame FSFXD { light SWORDSHOT_X1 }\n frame FSFXE { light SWORDSHOT_X2 }\n frame FSFXF { light SWORDSHOT_X2 }\n frame FSFXG { light SWORDSHOT_X2 }\n frame FSFXH { light SWORDSHOT_X3 }\n frame FSFXI { light SWORDSHOT_X3 }\n frame FSFXJ { light SWORDSHOT_X4 }\n frame FSFXK { light SWORDSHOT_X5 }\n frame FSFXL { light SWORDSHOT_X5 }\n}\n\n// Parias Boss\n\nobject HolySpiritTraductus\n{\n frame SPIRP { light GHOST__ }\n}\n\nobject HolySpiritTraductus2\n{\n frame SPIRP { light GHOST__ }\n}\n\nobject HolySpiritTraductus3\n{\n frame SPIRP { light GHOST__ }\n}\n\nobject HolySpiritTraductus4\n{\n frame SPIRP { light GHOST__ }\n}"
},
{
"source": "pk3",
"name": "gldefs/Enemies_InPursuitOfGreed.txt",
"contents": "// In Pursuit Of Greed Monsters\n\n// Guard\n\npointlight GUARDFIREBALL\n{\n color 2.50 1.75 0.0\n size 40\n}\n\nobject IPOGGuardShot\n{\n frame IPO2P { light GUARDFIREBALL }\n}\n\n// Sentinal\n\npointlight Sentinal_ATK\n{\n color 2.50 1.75 0.0\n size 40\n}\n\nobject IPOGSentinal\n{\n frame IPO4E { light GUARDFIREBALL }\n}\n\n// Priestess\n\npointlight Priestess_ATK\n{\n color 1.59 0.40 1.59\n size 40\n}\n\nobject IPOGPriestessShot\n{\n frame IPO6P { light Priestess_ATK }\n\tframe IPO6Q { light Priestess_ATK }\n}\n\n// Veek Warrior\n\npointlight VeekWarrior\n{\n color 0.0 2.24 0.56\n size 40\n}\n\nobject IPOGVeekArrow\n{\n frame IPO7O { light Priestess_ATK }\n}"
},
{
"source": "pk3",
"name": "gldefs/Enemies_Marathon.txt",
"contents": "// Marathon Enemies"
},
{
"source": "pk3",
"name": "gldefs/Enemies_Rebmoon.txt",
"contents": "// Rebel Moon Monsters\n\n// AH96\n\nflickerlight LDF_Death\n{\n color 2.35 0.19 0.6\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject RMRLDFMilita\n{\n frame RM78G { light LDF_Death }\n frame RM78H { light LDF_Death }\n frame RM78I { light LDF_Death }\n frame RM78J { light LDF_Death }\n frame RM78K { light LDF_Death }\n frame RM78L { light LDF_Death }\n}\n\n// AL96\n\nobject RMRLDFRegular\n{\n frame RM77G { light LDF_Death }\n frame RM77H { light LDF_Death }\n frame RM77I { light ldf_Death }\n frame RM77J { light ldf_Death }\n frame RM77K { light ldf_Death }\n frame RM77L { light ldf_Death }\n}\n\n// AH96\n\nflickerlight JETPACK_AH96\n{\n color 2.55 1.98 0.57\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight DEATH_EXP1\n{\n color 1.73 0.57 0.8\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight DEATH_EXP2\n{\n color 2.39 1.56 0.49\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight DEATH_EXP3\n{\n color 2.47 2.14 1.32\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject RMRJCommando\n{\n frame RM76A { light JETPACK_AH96 }\n frame RM76G { light DEATH_EXP1 }\n frame RM76H { light DEATH_EXP2 }\n frame RM76I { light DEATH_EXP3 }\n frame RM76J { light DEATH_EXP3 }\n frame RM76K { light DEATH_EXP2 }\n frame RM76L { light DEATH_EXP1 }\n}\n\n// ATS96\n\nflickerlight Blue_Death\n{\n color 2.35 0.19 0.6\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject TerranCommando\n{\n frame RM75G { light Blue_Death }\n frame RM75H { light Blue_Death }\n frame RM75I { light Blue_Death }\n frame RM75J { light Blue_Death }\n frame RM75K { light Blue_Death }\n frame RM75L { light Blue_Death }\n frame RM75M { light Blue_Death }\n frame RM75N { light Blue_Death }\n}\n\n// Estron\n\nflickerlight Estron_Walk\n{\n color 1.56 1.48 1.56\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight Estron_Death1\n{\n color 2.46 2.46 2.46\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight Estron_Death2\n{\n color 2.16 2.16 2.16\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight Estron_Death3\n{\n color 1.36 1.36 1.36\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject RMREstronBig\n{\n frame RM73A { light Estron_Walk }\n frame RM73B { light Estron_Walk }\n frame RM73C { light Estron_Walk }\n frame RM73D { light Estron_Walk }\n\n frame RM73E { light Estron_Walk }\n\n frame RM73G { light Estron_Death1 }\n frame RM73H { light Estron_Death1 }\n frame RM73I { light Estron_Death1 }\n frame RM73J { light Estron_Death2 }\n frame RM73K { light Estron_Death2 }\n frame RM73L { light Estron_Death3 }\n frame RM73M { light Estron_Death3 }\n}\n\n// White Plasma\n\nflickerlight WhitePlasma1\n{\n color 1.99 1.99 1.99\n size 30\n secondarysize 50\n chance 0.2\n}\n\nflickerlight WhitePlasma2\n{\n color 1.99 1.99 1.99\n size 30\n secondarysize 50\n chance 0.2\n}\n\nflickerlight WhitePlasma3\n{\n color 1.68 1.68 1.68\n size 30\n secondarysize 50\n chance 0.2\n}\nflickerlight WhitePlasma4\n{\n color 1.40 1.40 1.40\n size 30\n secondarysize 50\n chance 0.2\n}\n\nflickerlight WhitePlasma5\n{\n color 1.0 1.0 1.0\n size 30\n secondarysize 50\n chance 0.2\n}\n\nobject RMR-EnemyWhitePlasma\n{\n frame RMZ3M { light WhitePlasma1 }\n frame RMZ3N { light WhitePlasma1 }\n frame RMZ3O { light WhitePlasma2 }\n frame RMZ3P { light WhitePlasma3 }\n frame RMZ3Q { light WhitePlasma4 }\n frame RMZ3R { light WhitePlasma5 }\n}\n\n// Grenade Drone\n\nflickerlight LIGHTRED_DRONE\n{\n color 2.39 0.0 0.0\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject RMRGrenadeDrone\n{\n frame RM72A { light LIGHTRED_DRONE }\n frame RM72B { light LIGHTRED_DRONE }\n frame RM72D { light DEATH_EXP1 }\n frame RM72E { light DEATH_EXP2 }\n frame RM72F { light DEATH_EXP3 }\n frame RM72G { light DEATH_EXP3 }\n frame RM72H { light DEATH_EXP3 }\n frame RM72I { light DEATH_EXP2 }\n frame RM72J { light DEATH_EXP1 }\n frame RM72K { light DEATH_EXP1 }\n frame RM72L { light DEATH_EXP1 }\n}\n\n// Hover Gunner\n\nflickerlight Hover_atk\n{\n color 2.55 2.55 1.53\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject RMRHoverGunner\n{\n frame RM71D { light DEATH_EXP1 }\n frame RM71E { light DEATH_EXP2 }\n frame RM71F { light DEATH_EXP3 }\n frame RM71G { light DEATH_EXP3 }\n frame RM71H { light DEATH_EXP3 }\n frame RM71I { light DEATH_EXP2 }\n frame RM71J { light DEATH_EXP1 }\n frame RM71K { light DEATH_EXP1 }\n frame RM71L { light DEATH_EXP1 }\n}\n\n// Laser Drone\n\nflickerlight LIGHTBLUE_DRONE\n{\n color 8.0 8.0 0.22\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject RMRLaserDrone\n{\n frame RM70A { light LIGHTBLUE_DRONE }\n frame RM70B { light LIGHTBLUE_DRONE }\n frame RM70D { light DEATH_EXP1 }\n frame RM70E { light DEATH_EXP2 }\n frame RM70F { light DEATH_EXP3 }\n frame RM70G { light DEATH_EXP3 }\n frame RM70H { light DEATH_EXP3 }\n frame RM70I { light DEATH_EXP2 }\n frame RM70J { light DEATH_EXP1 }\n frame RM70K { light DEATH_EXP1 }\n frame RM70L { light DEATH_EXP1 }\n}\n\n// Heavy Blacksuit\n\nflickerlight Blue_Death\n{\n color 0.66 2.39 2.47\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject HeavyBlacksuit\n{\n frame RM89J { light Blue_Death }\n frame RM89K { light Blue_Death }\n frame RM89L { light Blue_Death }\n frame RM89M { light Blue_Death }\n frame RM89N { light Blue_Death }\n frame RM89O { light Blue_Death }\n}\n\n// Blacksuit Striker\n\nobject BlacksuitStriker\n{\n frame RM88G { light Blue_Death }\n frame RM88H { light Blue_Death }\n frame RM88I { light Blue_Death }\n frame RM88J { light Blue_Death }\n frame RM88K { light Blue_Death }\n frame RM88L { light Blue_Death }\n}\n\n// Shoggran\n\nflickerlight LIGHTRED_SHOGGRAN1\n{\n color 2.14 0.66 0.74\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight LIGHTRED_SHOGGRAN2\n{\n color 1.60 0.35 0.41\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight LIGHTRED_SHOGGRAN3\n{\n color 0.90 0.20 0.23\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight SHOGGRAN_ATK\n{\n color 2.27 1.13 1.24\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject RMRShoggran\n{\n frame RM86A { light LIGHTRED_SHOGGRAN1 }\n frame RM86B { light LIGHTRED_SHOGGRAN1 }\n frame RM86C { light LIGHTRED_SHOGGRAN1 }\n\n frame RM86D { light SHOGGRAN_ATK }\n\n frame RM86E { light LIGHTRED_SHOGGRAN1 }\n frame RM86F { light LIGHTRED_SHOGGRAN1 }\n frame RM86G { light LIGHTRED_SHOGGRAN1 }\n frame RM86H { light LIGHTRED_SHOGGRAN2 }\n frame RM86I { light LIGHTRED_SHOGGRAN2 }\n frame RM86J { light LIGHTRED_SHOGGRAN3 }\n frame RM86K { light LIGHTRED_SHOGGRAN3 }\n}\n\n// Spinner\n\nobject RMRSpinner\n{\n frame RM85O { light DEATH_EXP1 }\n frame RM85R { light DEATH_EXP2 }\n frame RM85S { light DEATH_EXP3 }\n frame RM85T { light DEATH_EXP3 }\n frame RM85U { light DEATH_EXP3 }\n frame RM85V { light DEATH_EXP2 }\n frame RM85W { light DEATH_EXP3 }\n frame RM85X { light DEATH_EXP2 }\n frame RM85Y { light DEATH_EXP3 }\n frame RM85Z { light DEATH_EXP2 }\n frame RM84A { light DEATH_EXP1 }\n}\n\n// AH96\n\nobject UNJTrooper\n{\n frame RM82A { light JETPACK_AH96 }\n\n frame RM82G { light DEATH_EXP1 }\n frame RM82H { light DEATH_EXP2 }\n frame RM82I { light DEATH_EXP3 }\n frame RM82J { light DEATH_EXP2 }\n frame RM82K { light DEATH_EXP3 }\n frame RM82L { light DEATH_EXP2 }\n frame RM82M { light DEATH_EXP2 }\n frame RM82N { light DEATH_EXP1 }\n}\n\n// UHS96\n\nobject UnShockTrooper\n{\n frame RM83G { light Blue_Death }\n frame RM83H { light Blue_Death }\n frame RM83I { light Blue_Death }\n frame RM83J { light Blue_Death }\n frame RM83K { light Blue_Death }\n frame RM83L { light Blue_Death }\n}\n\n// UNS96\n\nobject UNBluesuit\n{\n frame RM81G { light Blue_Death }\n frame RM81H { light Blue_Death }\n frame RM81I { light Blue_Death }\n frame RM81J { light Blue_Death }\n frame RM81K { light Blue_Death }\n frame RM81L { light Blue_Death }\n}\n\n////////////\n// Lasers //\n////////////\n\n// Green Laser for monsters\n\nflickerlight Green_laser\n{\n color 0.74 2.55 0.0\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject UNBlueSuitPlasma\n{\n frame RMZ2A { light Green_laser }\n}\n\n// Orange Laser for monsters\n\nflickerlight Orange_laser\n{\n color 0.74 2.55 0.0\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject RMREnemyLaser2\n{\n frame RMZ2A { light Orange_laser }\n}\n\nobject RMREnemyCyanPlasma_1\n{\n\tframe RMZ2P { light\tRMRCYANPLASMA }\n\tframe RMZ2Q { light\tRMRCYANPLASMA }\n\tframe RMZ2R { light\tRMRCYANPLASMABOOM }\n\tframe RMZ2S { light\tRMRCYANPLASMABOOM }\n\tframe RMZ2T { light\tRMRCYANPLASMABOOM }\n\tframe RMZ2U { light\tRMRCYANPLASMABOOM }\n}\n\nobject RMR-EnemyBigPlasma\n{\n\tframe RMZ3A { light RMRPURPLEPLASMA }\n\tframe RMZ3B { light RMRPURPLEPLASMA }\n\tframe RMZ3C { light RMRPURPLEPLASMABOOM }\n\tframe RMZ3D { light RMRPURPLEPLASMABOOM }\n\tframe RMZ3E { light RMRPURPLEPLASMABOOM }\n\tframe RMZ3F { light RMRPURPLEPLASMABOOM }\n}\n\nobject RMR-EnemyRedPlasma\n{\n\tframe RMZ3G { light RMRREDPLASMA }\n\tframe RMZ3H { light RMRREDPLASMA }\n\tframe RMZ3I { light RMRREDPLASMASPLASH }\n\tframe RMZ3J { light RMRREDPLASMASPLASH }\n\tframe RMZ3K { light RMRREDPLASMASPLASH }\n\tframe RMZ3L { light RMRREDPLASMASPLASH }\n}\n\n// Impact Bullet\n\nflickerlight bulletRMRIMP\n{\n\tcolor 2.47 2.06 0.82\n\tsize 15\n\tsecondarysize 20\n}\n\nobject RMRPLasmaSplash_1\n{\n frame RMZ9A { light bulletRMRIMP }\n frame RMZ9B { light bulletRMRIMP }\n frame RMZ9C { light bulletRMRIMP }\n frame RMZ9D { light bulletRMRIMP }\n}\n\n// LDF Commando\n\nobject RebelMoonCommando\n{\n frame RMZ7I { light LDF_Death }\n frame RMZ7J { light LDF_Death }\n frame RMZ7K { light LDF_Death }\n frame RMZ7L { light LDF_Death }\n frame RMZ7M { light LDF_Death }\n frame RMZ7N { light LDF_Death }\n frame RMZ7O { light LDF_Death }\n}\n\nobject RebelMoonCommando2\n{\n frame RMZ7I { light LDF_Death }\n frame RMZ7J { light LDF_Death }\n frame RMZ7K { light LDF_Death }\n frame RMZ7L { light LDF_Death }\n frame RMZ7M { light LDF_Death }\n frame RMZ7N { light LDF_Death }\n frame RMZ7O { light LDF_Death }\n}\n\nobject RMR-WhitePlasma\n{\n frame RMZ3M { light WhitePlasma1 }\n frame RMZ3N { light WhitePlasma1 }\n frame RMZ3O { light WhitePlasma2 }\n frame RMZ3P { light WhitePlasma3 }\n frame RMZ3Q { light WhitePlasma4 }\n frame RMZ3R { light WhitePlasma5 }\n}"
},
{
"source": "pk3",
"name": "gldefs/Enemies_Powerslave.txt",
"contents": "// Powerslave-Exhumed Monsters\n\n// Anubis\n\nflickerlight AnubisBlueFire\n{\n color 0.375 0.375 0.75\n size 200\n secondarysize 200\n chance 0.2\n}\n\nflickerlight Bluefirexp1\n{\n color 0.80 1.80 2.20\n size 200\n secondarysize 200\n chance 0.2\n}\n\nflickerlight Bluefirexp2\n{\n color 0.52 1.40 2.04\n size 200\n secondarysize 200\n chance 0.2\n}\n\nflickerlight Bluefirexp3\n{\n color 0.0 0.0 0.84\n size 200\n secondarysize 200\n chance 0.2\n}\n\nobject AnubisMissile\n{\n frame ANFBA { light AnubisBlueFire }\n frame ANFBB { light AnubisBlueFire }\n frame ANFBC { light AnubisBlueFire }\n frame ANFBD { light Bluefirexp1 }\n frame ANFBE { light Bluefirexp2 }\n frame ANFBF { light Bluefirexp3 }\n frame ANFBF { light Bluefirexp3 }\n}\n\n// Bastet\n\nflickerlight Whiteteleporter1\n{\n color 2.52 2.52 2.52\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight Whiteteleporter2\n{\n color 2.52 2.52 2.52\n size 30\n secondarysize 30\n chance 0.2\n}\n\nflickerlight Whiteteleporter3\n{\n color 2.52 2.52 2.52\n size 10\n secondarysize 10\n chance 0.2\n}\n\nobject BastetTeleport\n{\n frame BAS_Q { light Whiteteleporter1 }\n frame BAS_R { light Whiteteleporter2 }\n frame BAS_S { light Whiteteleporter3 }\n}\n\nobject BastetTeleportFlash\n{\n frame BAS_Q { light Whiteteleporter1 }\n frame BAS_R { light Whiteteleporter2 }\n frame BAS_S { light Whiteteleporter3 }\n}\n\n// Bastet destroyed\n\nflickerlight bastetcrashed\n{\n color 0.80 1.80 2.20\n size 40\n secondarysize 40\n chance 0.2\n}\n\nobject BastetFakeCrash\n{\n frame BAS_T { light bastetcrashed }\n frame BAS_U { light bastetcrashed }\n frame BAS_W { light bastetcrashed }\n}\n\n// Mummy\n\nflickerlight MUMMYEX_ATK\n{\n color 0.16 0.76 1.80\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject ExMummy\n{\n frame PSMUK { light MUMMYEX_ATK }\n frame PSMUL { light MUMMYEX_ATK }\n frame PSMUM { light MUMMYEX_ATK }\n}\n\n// Mummy Projectile 1\n\nflickerlight MUMMYPROJWHT1\n{\n color 2.08 2.04 2.0\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight MUMMYPROJWHT2\n{\n color 1.24 1.28 1.32\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight MUMMYPROJWHT3\n{\n color 0.88 0.92 0.92\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject MummySpiritProjectile\n{\n frame PSMMA { light MUMMYPROJWHT1 }\n frame PSMMB { light MUMMYPROJWHT1 }\n frame PSMMC { light MUMMYPROJWHT1 }\n frame PSMMD { light MUMMYPROJWHT1 }\n frame PSMME { light MUMMYPROJWHT1 }\n frame PSMMF { light MUMMYPROJWHT1 }\n frame PSMMG { light MUMMYPROJWHT2 }\n frame PSMMH { light MUMMYPROJWHT2 }\n frame PSMMI { light MUMMYPROJWHT3 }\n frame PSMMJ { light MUMMYPROJWHT3 }\n}\n\n// Mummy Projectile 2\n\nflickerlight MUMMYPROJRED1\n{\n color 1.80 0.0 0.0\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight MUMMYPROJRED2\n{\n color 0.92 0.0 0.0\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight MUMMYPROJRED3\n{\n color 0.40 0.8 0.20\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject MummySpiritProjectile2\n{\n frame PSM9A { light MUMMYPROJRED1 }\n frame PSM9B { light MUMMYPROJRED1 }\n frame PSM9C { light MUMMYPROJRED1 }\n frame PSM9D { light MUMMYPROJRED1 }\n frame PSM9E { light MUMMYPROJRED1 }\n frame PSM9F { light MUMMYPROJRED1 }\n frame PSM9G { light MUMMYPROJRED2 }\n frame PSM9H { light MUMMYPROJRED2 }\n frame PSM9I { light MUMMYPROJRED3 }\n frame PSM9J { light MUMMYPROJRED3 }\n}\n\n// Kilmaat\n\nflickerlight KILLMAAT_ATK\n{\n color 2.48 1.56 0.0\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject KilmaatSentry\n{\n frame KILMH { light KILLMAAT_ATK }\n}\n\n// Kilmaat Gun Shooting\n\nflickerlight KILLMAATGUNSHOT\n{\n color 2.48 1.56 0.0\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject KilmaatGunshot\n{\n frame KILMU { light KILLMAAT_ATK }\n frame KILMV { light KILLMAAT_ATK }\n}\n\n// Kilmaat Gun Impact\n\nflickerlight KILLMAATGUNIMP1\n{\n color 2.48 2.20 0.0\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight KILLMAATGUNIMP2\n{\n color 1.36 0.48 0.24\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight KILLMAATGUNIMP3\n{\n color 0.80 0.80 0.96\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject KilmaatGunshotD\n{\n frame KILMW { light KILLMAAT_ATK }\n frame KILMX { light KILLMAAT_ATK }\n frame KILMY { light KILLMAAT_ATK }\n}\n\n// Necro Wasp\n\nflickerlight NECROWASP_ATK\n{\n color 1.96 1.56 1.63\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject OmenWaspNecro\n{\n frame PSOND { light NECROWASP_ATK }\n}\n\nobject PowerslaveExplosion\n{\n frame PSONE { light NECROWASP_ATK }\n frame PSONF { light NECROWASP_ATK }\n frame PSONG { light ANCIENTORANGE_ }\n frame PSONH { light ANCIENTORANGE_ }\n frame PSONI { light ANCIENTORANGE_ }\n frame PSONJ { light ANCIENTORANGE_ }\n frame PSONK { light ANCIENTORANGE_ }\n frame PSONL { light ANCIENTORANGE_ }\n}\n\n// Necro Wasp Sphere\n\nflickerlight NECROWASPSPHERE\n{\n color 1.71 1.71 2.55\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject OmenWaspNecroShot\n{\n frame RR27A { light NECROWASPSPHERE }\n frame RR27B { light NECROWASPSPHERE }\n frame RR27C { light NECROWASPSPHERE }\n frame RR27D { light ANCIENTWHITE_ }\n frame RR27E { light ANCIENTWHITE_ }\n frame RR27F { light ANCIENTWHITE_ }\n frame RR27G { light ANCIENTWHITE_ }\n frame RR27H { light ANCIENTWHITE_ }\n frame RR27I { light ANCIENTWHITE_ }\n frame RR27J { light ANCIENTWHITE_ }\n}\n\n// Magmantis\n\nflickerlight Walking_Mantis\n{\n color 2.52 2.52 1.68\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight HeadDEAD_Mantis\n{\n color 2.52 2.52 1.68\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight Magmantis_Fireball1\n{\n color 2.48 1.56 0.0\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight Magmantis_Fireball2\n{\n color 2.06 1.03 0.23\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight Magmantis_Fireball3\n{\n color 1.38 0.69 0.19\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject Magmantis\n{\n frame PSMAA { light Walking_Mantis }\n frame PSMAB { light Walking_Mantis }\n frame PSMAC { light Walking_Mantis }\n frame PSMAD { light Walking_Mantis }\n frame PSMAE { light Walking_Mantis }\n frame PSMAF { light Walking_Mantis }\n frame PSMAG { light Walking_Mantis }\n frame PSMAH { light Walking_Mantis }\n}\n\nobject Magmantishalfhead\n{\n frame PSMAJ { light HeadDEAD_Mantis }\n}\n\nobject MagmantisMagmaBall2\n{\n frame PSMAR { light Magmantis_Fireball1 }\n}\n\nobject MagmantisBallF\n{\n frame PS99A { light Magmantis_Fireball1 }\n frame PS99B { light Magmantis_Fireball1 }\n frame PS99C { light Magmantis_Fireball1 }\n frame PS99D { light Magmantis_Fireball1 }\n frame PS99E { light Magmantis_Fireball1 }\n frame PS99F { light Magmantis_Fireball2 }\n frame PS99G { light Magmantis_Fireball2 }\n frame PS99H { light Magmantis_Fireball3 }\n}\n\n// Set\n\nflickerlight SET_ATK\n{\n color 2.48 2.52 1.16\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject PSSet\n{\n frame RR27A { light SET_ATK }\n\n frame PSETU { light SET_ATK }\n frame PSETV { light SET_ATK }\n}\n\n// Set Spirit\n\nflickerlight SET_SPIRIT\n{\n color 2.24 1.88 0.68\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject SetSpirit\n{\n frame PSEZA { light SET_ATK }\n\n frame PSEZC { light ANCIENTORANGE_ }\n frame PSEZD { light ANCIENTORANGE_ }\n frame PSEZE { light ANCIENTORANGE_ }\n frame PSEZF { light ANCIENTORANGE_ }\n frame PSEZG { light ANCIENTORANGE_ }\n}\n\n// Selkis\n\nflickerlight SELKIS_ATK\n{\n color 0.80 1.80 2.20\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight SELKIS_LASER\n{\n color 0.80 1.80 2.20\n size 30\n secondarysize 30\n chance 0.2\n}\n\nflickerlight SELKIS_LASERIMP1\n{\n color 1.24 1.89 1.27\n size 40\n secondarysize 40\n chance 0.2\n}\n\nflickerlight SELKIS_LASERIMP2\n{\n color 0.62 1.59 1.56\n size 40\n secondarysize 40\n chance 0.2\n}\n\nobject Selkis\n{\n frame SELKE { light SELKIS_ATK }\n frame SELKF { light SELKIS_ATK }\n\n frame SELKO { light SELKIS_ATK }\n frame SELKP { light SELKIS_ATK }\n frame SELKQ { light SELKIS_ATK }\n frame SELKT { light ANCIENTORANGE_ }\n frame SELKU { light ANCIENTORANGE_ }\n frame SELKV { light ANCIENTORANGE_ }\n frame SELKW { light ANCIENTORANGE_ }\n frame SELKX { light ANCIENTORANGE_ }\n frame SELKZ { light ANCIENTORANGE_ }\n}\n\nobject SelkisLaser\n{\n frame SELZA { light SELKIS_LASER }\n frame SELZB { light SELKIS_LASER }\n\n frame SELZC { light SELKIS_LASERIMP1 }\n frame SELZD { light SELKIS_LASERIMP2 }\n frame SELZE { light SELKIS_LASERIMP2 }\n}\n\n// Kilmaatikahn\n\nflickerlight KILLMAATKAHNSHOT\n{\n color 2.48 1.56 0.0\n size 50\n secondarysize 50\n chance 0.2\n}\n\nflickerlight KILLMAATKAHNSHOT2\n{\n color 2.12 0.24 0.4\n size 50\n secondarysize 50\n chance 0.2\n}\n\nobject Kilmaatikahn\n{\n frame KBOSH { light KILLMAATKAHNSHOT }\n frame KBOSK { light KILLMAATKAHNSHOT2 }\n frame KBOSR { light KILLMAATKAHNSHOT }\n frame KBOSS { light KILLMAATKAHNSHOT }\n frame KBOST { light KILLMAATKAHNSHOT }\n frame KBOSU { light KILLMAATKAHNSHOT }\n frame KBOSV { light KILLMAATKAHNSHOT }\n}"
}
]
},
"maps": []
}